summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--doc/classes/TouchScreenButton.xml2
-rw-r--r--scene/2d/touch_screen_button.cpp16
2 files changed, 12 insertions, 6 deletions
diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml
index 355804f2a3..e276bfb21a 100644
--- a/doc/classes/TouchScreenButton.xml
+++ b/doc/classes/TouchScreenButton.xml
@@ -42,7 +42,7 @@
If [code]true[/code], the button's shape is centered in the provided texture. If no texture is used, this property has no effect.
</member>
<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible" default="true">
- If [code]true[/code], the button's shape is visible.
+ If [code]true[/code], the button's shape is visible in the editor.
</member>
<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode" default="0">
The button's visibility mode. See [enum VisibilityMode] for possible values.
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 4597300db8..ec7a516707 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -129,8 +129,11 @@ void TouchScreenButton::_notification(int p_what) {
if (shape.is_valid()) {
Color draw_col = get_tree()->get_debug_collisions_color();
- Vector2 size = texture.is_null() ? shape->get_rect().size : texture->get_size();
- Vector2 pos = shape_centered ? size * 0.5f : Vector2();
+ Vector2 pos;
+ if (shape_centered && texture.is_valid()) {
+ pos = texture->get_size() * 0.5;
+ }
+
draw_set_transform_matrix(get_canvas_transform().translated(pos));
shape->draw(get_canvas_item(), draw_col);
}
@@ -251,9 +254,12 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
if (shape.is_valid()) {
check_rect = false;
- Vector2 size = texture.is_null() ? shape->get_rect().size : texture->get_size();
- Transform2D xform = shape_centered ? Transform2D().translated(size * 0.5f) : Transform2D();
- touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
+ Vector2 pos;
+ if (shape_centered && texture.is_valid()) {
+ pos = texture->get_size() * 0.5;
+ }
+
+ touched = shape->collide(Transform2D().translated(pos), unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
}
if (bitmask.is_valid()) {