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-rw-r--r--core/variant/variant_call.cpp3
-rw-r--r--doc/classes/EditorResourcePreview.xml6
-rw-r--r--doc/classes/EditorSpinSlider.xml2
-rw-r--r--doc/classes/Tree.xml20
-rw-r--r--editor/editor_inspector.cpp2
-rw-r--r--editor/editor_log.cpp8
-rw-r--r--editor/editor_resource_picker.cpp26
-rw-r--r--editor/editor_resource_picker.h2
-rw-r--r--editor/editor_resource_preview.h3
-rw-r--r--editor/editor_themes.cpp37
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp2
-rw-r--r--editor/plugins/script_editor_plugin.cpp6
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp202
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h4
-rw-r--r--misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme10
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp11
-rw-r--r--modules/gdscript/gdscript_byte_codegen.cpp94
-rw-r--r--modules/gdscript/gdscript_byte_codegen.h1
-rw-r--r--modules/gdscript/gdscript_codegen.h1
-rw-r--r--modules/gdscript/gdscript_compiler.cpp18
-rw-r--r--modules/gdscript/gdscript_parser.h2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.gd9
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.out3
-rw-r--r--modules/gltf/doc_classes/GLTFNode.xml2
-rw-r--r--modules/gltf/gltf_document.cpp236
-rw-r--r--modules/gltf/gltf_document.h6
-rw-r--r--modules/gltf/gltf_node.cpp11
-rw-r--r--modules/gltf/gltf_node.h4
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp1
-rw-r--r--platform/android/display_server_android.cpp15
-rw-r--r--platform/android/display_server_android.h2
-rw-r--r--platform/android/export/export.cpp8
-rw-r--r--platform/android/export/gradle_export_util.h7
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt6
-rw-r--r--platform/android/java_godot_lib_jni.cpp1
-rw-r--r--platform/iphone/export/export.cpp2
-rw-r--r--scene/2d/camera_2d.cpp9
-rw-r--r--scene/3d/skeleton_ik_3d.cpp15
-rw-r--r--scene/3d/skeleton_ik_3d.h4
-rw-r--r--scene/gui/color_picker.cpp2
-rw-r--r--scene/gui/rich_text_label.cpp41
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/gui/tree.cpp99
-rw-r--r--scene/gui/tree.h8
-rw-r--r--scene/resources/default_theme/default_theme.cpp6
-rw-r--r--scene/resources/sky_material.cpp2
-rw-r--r--scene/resources/visual_shader.cpp147
-rw-r--r--scene/resources/visual_shader.h8
-rw-r--r--scene/resources/visual_shader_nodes.cpp28
-rw-r--r--scene/resources/visual_shader_nodes.h4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp4
-rw-r--r--servers/rendering/shader_types.cpp21
-rw-r--r--thirdparty/README.md2
-rw-r--r--thirdparty/meshoptimizer/simplifier.cpp16
58 files changed, 881 insertions, 326 deletions
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index efaaa8cd19..063611d415 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -611,6 +611,9 @@ struct _VariantCall {
if (buffer_size <= 0) {
ERR_FAIL_V_MSG(decompressed, "Decompression buffer size must be greater than zero.");
}
+ if (p_instance->size() == 0) {
+ ERR_FAIL_V_MSG(decompressed, "Compressed buffer size must be greater than zero.");
+ }
decompressed.resize(buffer_size);
int result = Compression::decompress(decompressed.ptrw(), buffer_size, p_instance->ptr(), p_instance->size(), mode);
diff --git a/doc/classes/EditorResourcePreview.xml b/doc/classes/EditorResourcePreview.xml
index 0c1d969518..3239a75ada 100644
--- a/doc/classes/EditorResourcePreview.xml
+++ b/doc/classes/EditorResourcePreview.xml
@@ -40,7 +40,8 @@
<argument index="3" name="userdata" type="Variant">
</argument>
<description>
- Queue a resource being edited for preview (using an instance). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
+ Queue the [code]resource[/code] being edited for preview. Once the preview is ready, the [code]receiver[/code]'s [code]receiver_func[/code] will be called. The [code]receiver_func[/code] must take the following four arguments: [String] path, [Texture2D] preview, [Texture2D] thumbnail_preview, [Variant] userdata. [code]userdata[/code] can be anything, and will be returned when [code]receiver_func[/code] is called.
+ [b]Note[/b]: If it was not possible to create the preview the [code]receiver_func[/code] will still be called, but the preview will be null.
</description>
</method>
<method name="queue_resource_preview">
@@ -55,7 +56,8 @@
<argument index="3" name="userdata" type="Variant">
</argument>
<description>
- Queue a resource file for preview (using a path). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
+ Queue a resource file located at [code]path[/code] for preview. Once the preview is ready, the [code]receiver[/code]'s [code]receiver_func[/code] will be called. The [code]receiver_func[/code] must take the following four arguments: [String] path, [Texture2D] preview, [Texture2D] thumbnail_preview, [Variant] userdata. [code]userdata[/code] can be anything, and will be returned when [code]receiver_func[/code] is called.
+ [b]Note[/b]: If it was not possible to create the preview the [code]receiver_func[/code] will still be called, but the preview will be null.
</description>
</method>
<method name="remove_preview_generator">
diff --git a/doc/classes/EditorSpinSlider.xml b/doc/classes/EditorSpinSlider.xml
index f2c5a00640..935335943f 100644
--- a/doc/classes/EditorSpinSlider.xml
+++ b/doc/classes/EditorSpinSlider.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSpinSlider" inherits="Range" version="4.0">
<brief_description>
- Godot editor's control for editing numertic values.
+ Godot editor's control for editing numeric values.
</brief_description>
<description>
This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index 27b26801f3..c31467c67e 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -533,6 +533,12 @@
<theme_item name="checked" type="Texture2D">
The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode cell is checked.
</theme_item>
+ <theme_item name="children_hl_line_color" type="Color" default="Color( 0.27, 0.27, 0.27, 1 )">
+ The [Color] of the relationship lines between the selected [TreeItem] and its children.
+ </theme_item>
+ <theme_item name="children_hl_line_width" type="int" default="1">
+ The width of the relationship lines between the selected [TreeItem] and its children.
+ </theme_item>
<theme_item name="cursor" type="StyleBox">
[StyleBox] used for the cursor, when the [Tree] is being focused.
</theme_item>
@@ -587,8 +593,20 @@
<theme_item name="outline_size" type="int" default="0">
The size of the text outline.
</theme_item>
+ <theme_item name="parent_hl_line_color" type="Color" default="Color( 0.27, 0.27, 0.27, 1 )">
+ The [Color] of the relationship lines between the selected [TreeItem] and its parents.
+ </theme_item>
+ <theme_item name="parent_hl_line_margin" type="int" default="0">
+ The space between the parent relationship lines for the selected [TreeItem] and the relationship lines to its siblings that are not selected.
+ </theme_item>
+ <theme_item name="parent_hl_line_width" type="int" default="1">
+ The width of the relationship lines between the selected [TreeItem] and its parents.
+ </theme_item>
<theme_item name="relationship_line_color" type="Color" default="Color( 0.27, 0.27, 0.27, 1 )">
- [Color] of the relationship lines.
+ The default [Color] of the relationship lines.
+ </theme_item>
+ <theme_item name="relationship_line_width" type="int" default="1">
+ The default width of the relationship lines.
</theme_item>
<theme_item name="scroll_border" type="int" default="4">
The maximum distance between the mouse cursor and the control's border to trigger border scrolling when dragging.
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 0616ab07bd..f869031446 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1626,7 +1626,7 @@ void EditorInspector::update_tree() {
bool draw_red = false;
- {
+ if (is_inside_tree()) {
Node *nod = Object::cast_to<Node>(object);
Node *es = EditorNode::get_singleton()->get_edited_scene();
if (nod && es != nod && nod->get_owner() != es) {
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 622b3fe355..35d8021394 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -234,10 +234,9 @@ void EditorLog::_add_log_line(LogMessage &p_message, bool p_replace_previous) {
if (p_replace_previous) {
// Remove last line if replacing, as it will be replace by the next added line.
- // Why - 2? RichTextLabel is weird. When you add a line, it also adds a NEW line, which is null,
+ // Why "- 2"? RichTextLabel is weird. When you add a line with add_newline(), it also adds an element to the list of lines which is null/blank,
// but it still counts as a line. So if you remove the last line (count - 1) you are actually removing nothing...
- log->remove_line(log->get_line_count() - 2);
- log->increment_line_count();
+ log->remove_line(log->get_paragraph_count() - 2);
}
switch (p_message.type) {
@@ -271,13 +270,14 @@ void EditorLog::_add_log_line(LogMessage &p_message, bool p_replace_previous) {
}
log->add_text(p_message.text);
- log->add_newline();
// Need to use pop() to exit out of the RichTextLabels current "push" stack.
// We only "push" in the above switch when message type != STD, so only pop when that is the case.
if (p_message.type != MSG_TYPE_STD) {
log->pop();
}
+
+ log->add_newline();
}
void EditorLog::_set_filter_active(bool p_active, MessageType p_message_type) {
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 086afde07c..d1a0bfeded 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -224,6 +224,13 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
valid_extensions.insert(E->get());
}
+ if (!file_dialog) {
+ file_dialog = memnew(EditorFileDialog);
+ file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
+ add_child(file_dialog);
+ file_dialog->connect("file_selected", callable_mp(this, &EditorResourcePicker::_file_selected));
+ }
+
file_dialog->clear_filters();
for (Set<String>::Element *E = valid_extensions.front(); E; E = E->next()) {
file_dialog->add_filter("*." + E->get() + " ; " + E->get().to_upper());
@@ -781,10 +788,11 @@ EditorResourcePicker::EditorResourcePicker() {
assign_button->set_flat(true);
assign_button->set_h_size_flags(SIZE_EXPAND_FILL);
assign_button->set_clip_text(true);
- assign_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_resource_selected));
assign_button->set_drag_forwarding(this);
- assign_button->connect("draw", callable_mp(this, &EditorResourcePicker::_button_draw));
add_child(assign_button);
+ assign_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_resource_selected));
+ assign_button->connect("draw", callable_mp(this, &EditorResourcePicker::_button_draw));
+ assign_button->connect("gui_input", callable_mp(this, &EditorResourcePicker::_button_input));
preview_rect = memnew(TextureRect);
preview_rect->set_expand(true);
@@ -793,23 +801,17 @@ EditorResourcePicker::EditorResourcePicker() {
preview_rect->set_offset(SIDE_BOTTOM, -1);
preview_rect->set_offset(SIDE_RIGHT, -1);
assign_button->add_child(preview_rect);
- assign_button->connect("gui_input", callable_mp(this, &EditorResourcePicker::_button_input));
- edit_menu = memnew(PopupMenu);
- add_child(edit_menu);
edit_button = memnew(Button);
edit_button->set_flat(true);
edit_button->set_toggle_mode(true);
- edit_menu->connect("id_pressed", callable_mp(this, &EditorResourcePicker::_edit_menu_cbk));
- edit_menu->connect("popup_hide", callable_mp((BaseButton *)edit_button, &BaseButton::set_pressed), varray(false));
edit_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_update_menu));
add_child(edit_button);
edit_button->connect("gui_input", callable_mp(this, &EditorResourcePicker::_button_input));
-
- file_dialog = memnew(EditorFileDialog);
- file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
- add_child(file_dialog);
- file_dialog->connect("file_selected", callable_mp(this, &EditorResourcePicker::_file_selected));
+ edit_menu = memnew(PopupMenu);
+ add_child(edit_menu);
+ edit_menu->connect("id_pressed", callable_mp(this, &EditorResourcePicker::_edit_menu_cbk));
+ edit_menu->connect("popup_hide", callable_mp((BaseButton *)edit_button, &BaseButton::set_pressed), varray(false));
}
void EditorScriptPicker::set_create_options(Object *p_menu_node) {
diff --git a/editor/editor_resource_picker.h b/editor/editor_resource_picker.h
index 20fafe1780..9a4b945bc7 100644
--- a/editor/editor_resource_picker.h
+++ b/editor/editor_resource_picker.h
@@ -51,7 +51,7 @@ class EditorResourcePicker : public HBoxContainer {
Button *assign_button;
TextureRect *preview_rect;
Button *edit_button;
- EditorFileDialog *file_dialog;
+ EditorFileDialog *file_dialog = nullptr;
enum MenuOption {
OBJ_MENU_LOAD,
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h
index c4e796dcf1..ffeb22162e 100644
--- a/editor/editor_resource_preview.h
+++ b/editor/editor_resource_preview.h
@@ -101,7 +101,8 @@ protected:
public:
static EditorResourcePreview *get_singleton();
- //callback function is callback(String p_path,Ref<Texture2D> preview,Variant udata) preview null if could not load
+ // p_receiver_func callback has signature (String p_path, Ref<Texture2D> p_preview, Ref<Texture2D> p_preview_small, Variant p_userdata)
+ // p_preview will be null if there was an error
void queue_resource_preview(const String &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata);
void queue_edited_resource_preview(const Ref<Resource> &p_res, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 81f6096abf..3c703f3680 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -329,16 +329,18 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
preset_contrast = default_contrast;
} else if (preset == "Light") {
preset_accent_color = Color(0.18, 0.50, 1.00);
- preset_base_color = Color(1.00, 1.00, 1.00);
- preset_contrast = 0.08;
+ preset_base_color = Color(0.9, 0.9, 0.9);
+ // A negative contrast rate looks better for light themes, since it better follows the natural order of UI "elevation".
+ preset_contrast = -0.08;
} else if (preset == "Solarized (Dark)") {
preset_accent_color = Color(0.15, 0.55, 0.82);
preset_base_color = Color(0.04, 0.23, 0.27);
preset_contrast = default_contrast;
} else if (preset == "Solarized (Light)") {
preset_accent_color = Color(0.15, 0.55, 0.82);
- preset_base_color = Color(0.99, 0.96, 0.89);
- preset_contrast = 0.08;
+ preset_base_color = Color(0.89, 0.86, 0.79);
+ // A negative contrast rate looks better for light themes, since it better follows the natural order of UI "elevation".
+ preset_contrast = -0.08;
} else { // Default
preset_accent_color = Color(0.44, 0.73, 0.98);
preset_base_color = Color(0.21, 0.24, 0.29);
@@ -799,8 +801,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_tree_bg->set_border_color(dark_color_3);
theme->set_stylebox("bg", "Tree", style_tree_bg);
- const Color guide_color = mono_color * Color(1, 1, 1, 0.05);
- Color relationship_line_color = mono_color * Color(1, 1, 1, relationship_line_opacity);
// Tree
theme->set_icon("checked", "Tree", theme->get_icon("GuiChecked", "EditorIcons"));
theme->set_icon("unchecked", "Tree", theme->get_icon("GuiUnchecked", "EditorIcons"));
@@ -817,19 +817,33 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_color", "Tree", font_color);
theme->set_color("font_selected_color", "Tree", mono_color);
theme->set_color("title_button_color", "Tree", font_color);
- theme->set_color("guide_color", "Tree", guide_color);
- theme->set_color("relationship_line_color", "Tree", relationship_line_color);
theme->set_color("drop_position_color", "Tree", accent_color);
theme->set_constant("vseparation", "Tree", widget_default_margin.y - EDSCALE);
theme->set_constant("hseparation", "Tree", 6 * EDSCALE);
theme->set_constant("guide_width", "Tree", border_width);
theme->set_constant("item_margin", "Tree", 3 * default_margin_size * EDSCALE);
theme->set_constant("button_margin", "Tree", default_margin_size * EDSCALE);
- theme->set_constant("draw_relationship_lines", "Tree", relationship_line_opacity >= 0.01);
- theme->set_constant("draw_guides", "Tree", relationship_line_opacity < 0.01);
theme->set_constant("scroll_border", "Tree", 40 * EDSCALE);
theme->set_constant("scroll_speed", "Tree", 12);
+ const Color guide_color = mono_color * Color(1, 1, 1, 0.05);
+ Color relationship_line_color = mono_color * Color(1, 1, 1, relationship_line_opacity);
+
+ theme->set_constant("draw_guides", "Tree", relationship_line_opacity < 0.01);
+ theme->set_color("guide_color", "Tree", guide_color);
+
+ int relationship_line_width = 1;
+ Color parent_line_color = mono_color * Color(1, 1, 1, CLAMP(relationship_line_opacity + 0.45, 0.0, 1.0));
+ Color children_line_color = mono_color * Color(1, 1, 1, CLAMP(relationship_line_opacity + 0.25, 0.0, 1.0));
+ theme->set_constant("draw_relationship_lines", "Tree", relationship_line_opacity >= 0.01);
+ theme->set_constant("relationship_line_width", "Tree", relationship_line_width);
+ theme->set_constant("parent_hl_line_width", "Tree", relationship_line_width * 2);
+ theme->set_constant("children_hl_line_width", "Tree", relationship_line_width);
+ theme->set_constant("parent_hl_line_margin", "Tree", relationship_line_width * 3);
+ theme->set_color("relationship_line_color", "Tree", relationship_line_color);
+ theme->set_color("parent_hl_line_color", "Tree", parent_line_color);
+ theme->set_color("children_hl_line_color", "Tree", children_line_color);
+
Ref<StyleBoxFlat> style_tree_btn = style_default->duplicate();
style_tree_btn->set_bg_color(highlight_color);
style_tree_btn->set_border_width_all(0);
@@ -1343,7 +1357,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color comment_color = dim_color;
const Color string_color = (dark_theme ? Color(1.0, 0.85, 0.26) : Color(1.0, 0.82, 0.09)).lerp(mono_color, dark_theme ? 0.5 : 0.3);
- const Color te_background_color = dark_theme ? background_color : base_color;
+ // Use the brightest background color on a light theme (which generally uses a negative contrast rate).
+ const Color te_background_color = dark_theme ? background_color : dark_color_3;
const Color completion_background_color = dark_theme ? base_color : background_color;
const Color completion_selected_color = alpha1;
const Color completion_existing_color = alpha2;
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 21bff41498..5811e2b9ba 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -4380,7 +4380,7 @@ void CanvasItemEditor::_update_scrollbars() {
// Calculate scrollable area.
Rect2 canvas_item_rect = Rect2(Point2(), screen_rect);
- if (editor->get_edited_scene()) {
+ if (editor->is_inside_tree() && editor->get_edited_scene()) {
Rect2 content_rect = _get_encompassing_rect(editor->get_edited_scene());
canvas_item_rect.expand_to(content_rect.position);
canvas_item_rect.expand_to(content_rect.position + content_rect.size);
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 1147267ce0..623e4ea66e 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -1504,8 +1504,10 @@ void ScriptEditor::_notification(int p_what) {
recent_scripts->set_as_minsize();
- _update_script_colors();
- _update_script_names();
+ if (is_inside_tree()) {
+ _update_script_colors();
+ _update_script_names();
+ }
} break;
case NOTIFICATION_READY: {
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 8be55296d9..6fd61d2e00 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -322,6 +322,12 @@ void VisualShaderGraphPlugin::register_uniform_name(int p_node_id, LineEdit *p_u
links[p_node_id].uniform_name = p_uniform_name;
}
+void VisualShaderGraphPlugin::update_theme() {
+ vector_expanded_color[0] = VisualShaderEditor::get_singleton()->get_theme_color("axis_x_color", "Editor"); // red
+ vector_expanded_color[1] = VisualShaderEditor::get_singleton()->get_theme_color("axis_y_color", "Editor"); // green
+ vector_expanded_color[2] = VisualShaderEditor::get_singleton()->get_theme_color("axis_z_color", "Editor"); // blue
+}
+
void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (p_type != visual_shader->get_shader_type()) {
return;
@@ -340,6 +346,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Color(1.0, 1.0, 0.0), // sampler
};
+ static const String vector_expanded_name[3] = {
+ "red",
+ "green",
+ "blue"
+ };
+
Ref<VisualShaderNode> vsnode = visual_shader->get_node(p_type, p_id);
Ref<VisualShaderNodeResizableBase> resizable_node = Object::cast_to<VisualShaderNodeResizableBase>(vsnode.ptr());
@@ -553,13 +565,32 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
}
- for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) {
+ int output_port_count = 0;
+ for (int i = 0; i < vsnode->get_output_port_count(); i++) {
+ if (vsnode->_is_output_port_expanded(i)) {
+ if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
+ output_port_count += 3;
+ }
+ }
+ output_port_count++;
+ }
+ int max_ports = MAX(vsnode->get_input_port_count(), output_port_count);
+ VisualShaderNode::PortType expanded_type = VisualShaderNode::PORT_TYPE_SCALAR;
+ int expanded_port_counter = 0;
+
+ for (int i = 0, j = 0; i < max_ports; i++, j++) {
+ if (expanded_type == VisualShaderNode::PORT_TYPE_VECTOR && expanded_port_counter >= 3) {
+ expanded_type = VisualShaderNode::PORT_TYPE_SCALAR;
+ expanded_port_counter = 0;
+ i -= 3;
+ }
+
if (vsnode->is_port_separator(i)) {
node->add_child(memnew(HSeparator));
port_offset++;
}
- bool valid_left = i < vsnode->get_input_port_count();
+ bool valid_left = j < vsnode->get_input_port_count();
VisualShaderNode::PortType port_left = VisualShaderNode::PORT_TYPE_SCALAR;
bool port_left_used = false;
String name_left;
@@ -567,18 +598,24 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
name_left = vsnode->get_input_port_name(i);
port_left = vsnode->get_input_port_type(i);
for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) {
- if (E->get().to_node == p_id && E->get().to_port == i) {
+ if (E->get().to_node == p_id && E->get().to_port == j) {
port_left_used = true;
}
}
}
- bool valid_right = i < vsnode->get_output_port_count();
+ bool valid_right = true;
VisualShaderNode::PortType port_right = VisualShaderNode::PORT_TYPE_SCALAR;
String name_right;
- if (valid_right) {
- name_right = vsnode->get_output_port_name(i);
- port_right = vsnode->get_output_port_type(i);
+
+ if (expanded_type == VisualShaderNode::PORT_TYPE_SCALAR) {
+ valid_right = i < vsnode->get_output_port_count();
+ if (valid_right) {
+ name_right = vsnode->get_output_port_name(i);
+ port_right = vsnode->get_output_port_type(i);
+ }
+ } else {
+ name_right = vector_expanded_name[expanded_port_counter++];
}
HBoxContainer *hb = memnew(HBoxContainer);
@@ -686,17 +723,29 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
}
- if (valid_right && visual_shader->get_shader_type() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) {
- TextureButton *preview = memnew(TextureButton);
- preview->set_toggle_mode(true);
- preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
- preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
- preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
+ if (valid_right) {
+ if (vsnode->is_output_port_expandable(i)) {
+ TextureButton *expand = memnew(TextureButton);
+ expand->set_toggle_mode(true);
+ expand->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiTreeArrowDown", "EditorIcons"));
+ expand->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiTreeArrowRight", "EditorIcons"));
+ expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
+ expand->set_pressed(vsnode->_is_output_port_expanded(i));
+ expand->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_expand_output_port), varray(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED);
+ hb->add_child(expand);
+ }
+ if (visual_shader->get_shader_type() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) {
+ TextureButton *preview = memnew(TextureButton);
+ preview->set_toggle_mode(true);
+ preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
+ preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
+ preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
- register_output_port(p_id, i, preview);
+ register_output_port(p_id, j, preview);
- preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, i), CONNECT_DEFERRED);
- hb->add_child(preview);
+ preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, j), CONNECT_DEFERRED);
+ hb->add_child(preview);
+ }
}
if (is_group) {
@@ -708,7 +757,40 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
node->add_child(hb);
+ if (expanded_type != VisualShaderNode::PORT_TYPE_SCALAR) {
+ continue;
+ }
+
node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]);
+
+ if (vsnode->_is_output_port_expanded(i)) {
+ if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
+ port_offset++;
+ valid_left = (i + 1) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 1);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]);
+ port_offset++;
+
+ valid_left = (i + 2) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 2);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]);
+ port_offset++;
+
+ valid_left = (i + 3) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 3);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[2]);
+ expanded_type = VisualShaderNode::PORT_TYPE_VECTOR;
+ }
+ }
}
if (vsnode->get_output_port_for_preview() >= 0) {
@@ -1293,6 +1375,7 @@ void VisualShaderEditor::_update_graph() {
graph_plugin->clear_links();
graph_plugin->make_dirty(true);
+ graph_plugin->update_theme();
for (int n_i = 0; n_i < nodes.size(); n_i++) {
graph_plugin->add_node(type, nodes[n_i]);
@@ -1441,6 +1524,92 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *
undo_redo->commit_action();
}
+void VisualShaderEditor::_expand_output_port(int p_node, int p_port, bool p_expand) {
+ VisualShader::Type type = get_current_shader_type();
+
+ Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node);
+ ERR_FAIL_COND(!node.is_valid());
+
+ if (p_expand) {
+ undo_redo->create_action(TTR("Expand Output Port"));
+ } else {
+ undo_redo->create_action(TTR("Shrink Output Port"));
+ }
+
+ undo_redo->add_do_method(node.ptr(), "_set_output_port_expanded", p_port, p_expand);
+ undo_redo->add_undo_method(node.ptr(), "_set_output_port_expanded", p_port, !p_expand);
+
+ int type_size = 0;
+ if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_VECTOR) {
+ type_size = 3;
+ }
+
+ List<VisualShader::Connection> conns;
+ visual_shader->get_node_connections(type, &conns);
+
+ for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
+ int from_node = E->get().from_node;
+ int from_port = E->get().from_port;
+ int to_node = E->get().to_node;
+ int to_port = E->get().to_port;
+
+ if (from_node == p_node) {
+ if (p_expand) {
+ if (from_port > p_port) { // reconnect ports after expanded ports
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
+
+ undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port + type_size, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port + type_size, to_node, to_port);
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port + type_size, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port + type_size, to_node, to_port);
+ }
+ } else {
+ if (from_port > p_port + type_size) { // reconnect ports after expanded ports
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
+
+ undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_port - type_size, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port - type_size, to_node, to_port);
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port - type_size, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port - type_size, to_node, to_port);
+ } else if (from_port > p_port) { // disconnect component ports
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
+ }
+ }
+ }
+ }
+
+ int preview_port = node->get_output_port_for_preview();
+ if (p_expand) {
+ if (preview_port > p_port) {
+ undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", preview_port + type_size);
+ undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", preview_port);
+ }
+ } else {
+ if (preview_port > p_port + type_size) {
+ undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", preview_port - type_size);
+ undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", preview_port);
+ }
+ }
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
+ undo_redo->commit_action();
+}
+
void VisualShaderEditor::_remove_input_port(int p_node, int p_port) {
VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
@@ -3469,6 +3638,7 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_float_constant_selected", &VisualShaderEditor::_float_constant_selected);
ClassDB::bind_method("_update_constant", &VisualShaderEditor::_update_constant);
ClassDB::bind_method("_update_uniform", &VisualShaderEditor::_update_uniform);
+ ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 2f438cc6c8..b3510aafa1 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -83,6 +83,8 @@ private:
List<VisualShader::Connection> connections;
bool dirty = false;
+ Color vector_expanded_color[3];
+
protected:
static void _bind_methods();
@@ -119,6 +121,7 @@ public:
void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
int get_constant_index(float p_constant) const;
void update_node_size(int p_node_id);
+ void update_theme();
VisualShader::Type get_shader_type() const;
VisualShaderGraphPlugin();
@@ -401,6 +404,7 @@ class VisualShaderEditor : public VBoxContainer {
void _remove_output_port(int p_node, int p_port);
void _change_output_port_type(int p_type, int p_node, int p_port);
void _change_output_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
+ void _expand_output_port(int p_node, int p_port, bool p_expand);
void _expression_focus_out(Object *code_edit, int p_node);
diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme b/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme
index b6beeb012f..d61a53d5c2 100644
--- a/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme
+++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme
@@ -23,7 +23,7 @@
</BuildActionEntries>
</BuildAction>
<TestAction
- buildConfiguration = "Debug"
+ buildConfiguration = "$default_build_config"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
@@ -42,7 +42,7 @@
</AdditionalOptions>
</TestAction>
<LaunchAction
- buildConfiguration = "Debug"
+ buildConfiguration = "$default_build_config"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
@@ -67,7 +67,7 @@
</AdditionalOptions>
</LaunchAction>
<ProfileAction
- buildConfiguration = "Debug"
+ buildConfiguration = "$default_build_config"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
@@ -84,10 +84,10 @@
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
- buildConfiguration = "Debug">
+ buildConfiguration = "$default_build_config">
</AnalyzeAction>
<ArchiveAction
- buildConfiguration = "Debug"
+ buildConfiguration = "$default_build_config"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 7b04959227..d8d60b35c6 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -543,6 +543,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
} else {
// TODO: Add warning.
mark_node_unsafe(member.variable->initializer);
+ member.variable->use_conversion_assign = true;
}
} else if (datatype.builtin_type == Variant::INT && member.variable->initializer->get_datatype().builtin_type == Variant::FLOAT) {
#ifdef DEBUG_ENABLED
@@ -552,6 +553,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
if (member.variable->initializer->get_datatype().is_variant()) {
// TODO: Warn unsafe assign.
mark_node_unsafe(member.variable->initializer);
+ member.variable->use_conversion_assign = true;
}
}
} else if (member.variable->infer_datatype) {
@@ -1145,6 +1147,7 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable
} else {
// TODO: Add warning.
mark_node_unsafe(p_variable->initializer);
+ p_variable->use_conversion_assign = true;
}
#ifdef DEBUG_ENABLED
} else if (type.builtin_type == Variant::INT && p_variable->initializer->get_datatype().builtin_type == Variant::FLOAT) {
@@ -1154,6 +1157,7 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable
if (p_variable->initializer->get_datatype().is_variant()) {
// TODO: Warn unsafe assign.
mark_node_unsafe(p_variable->initializer);
+ p_variable->use_conversion_assign = true;
}
}
} else if (p_variable->infer_datatype) {
@@ -1608,10 +1612,12 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
} else {
// TODO: Add warning.
mark_node_unsafe(p_assignment);
+ p_assignment->use_conversion_assign = true;
}
} else {
// TODO: Warning in this case.
mark_node_unsafe(p_assignment);
+ p_assignment->use_conversion_assign = true;
}
}
} else {
@@ -1621,6 +1627,9 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
if (assignee_type.has_no_type() || assigned_value_type.is_variant()) {
mark_node_unsafe(p_assignment);
+ if (assignee_type.is_hard_type()) {
+ p_assignment->use_conversion_assign = true;
+ }
}
if (p_assignment->assignee->type == GDScriptParser::Node::IDENTIFIER) {
@@ -2059,9 +2068,11 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
if (p_call->is_super) {
base_type = parser->current_class->base_type;
+ base_type.is_meta_type = false;
is_self = true;
} else if (callee_type == GDScriptParser::Node::IDENTIFIER) {
base_type = parser->current_class->get_datatype();
+ base_type.is_meta_type = false;
is_self = true;
} else if (callee_type == GDScriptParser::Node::SUBSCRIPT) {
GDScriptParser::SubscriptNode *subscript = static_cast<GDScriptParser::SubscriptNode *>(p_call->callee);
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index ea34a2ca2d..77a972ef12 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -779,63 +779,43 @@ void GDScriptByteCodeGenerator::write_get_member(const Address &p_target, const
append(p_name);
}
-void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Address &p_source) {
- if (p_target.type.has_type && !p_source.type.has_type) {
- // Typed assignment.
- switch (p_target.type.kind) {
- case GDScriptDataType::BUILTIN: {
- if (p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) {
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2);
- append(p_target);
- append(p_source);
- } else {
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2);
- append(p_target);
- append(p_source);
- append(p_target.type.builtin_type);
- }
- } break;
- case GDScriptDataType::NATIVE: {
- int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type];
- Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx];
- class_idx = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE, 3);
- append(p_target);
- append(p_source);
- append(class_idx);
- } break;
- case GDScriptDataType::SCRIPT:
- case GDScriptDataType::GDSCRIPT: {
- Variant script = p_target.type.script_type;
- int idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
-
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT, 3);
+void GDScriptByteCodeGenerator::write_assign_with_conversion(const Address &p_target, const Address &p_source) {
+ switch (p_target.type.kind) {
+ case GDScriptDataType::BUILTIN: {
+ if (p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) {
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2);
append(p_target);
append(p_source);
- append(idx);
- } break;
- default: {
- ERR_PRINT("Compiler bug: unresolved assign.");
-
- // Shouldn't get here, but fail-safe to a regular assignment
- append(GDScriptFunction::OPCODE_ASSIGN, 2);
+ } else {
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2);
append(p_target);
append(p_source);
+ append(p_target.type.builtin_type);
}
- }
- } else {
- if (p_target.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) {
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2);
+ } break;
+ case GDScriptDataType::NATIVE: {
+ int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type];
+ Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx];
+ class_idx = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE, 3);
append(p_target);
append(p_source);
- } else if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) {
- // Need conversion..
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2);
+ append(class_idx);
+ } break;
+ case GDScriptDataType::SCRIPT:
+ case GDScriptDataType::GDSCRIPT: {
+ Variant script = p_target.type.script_type;
+ int idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
+
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT, 3);
append(p_target);
append(p_source);
- append(p_target.type.builtin_type);
- } else {
- // Either untyped assignment or already type-checked by the parser
+ append(idx);
+ } break;
+ default: {
+ ERR_PRINT("Compiler bug: unresolved assign.");
+
+ // Shouldn't get here, but fail-safe to a regular assignment
append(GDScriptFunction::OPCODE_ASSIGN, 2);
append(p_target);
append(p_source);
@@ -843,6 +823,24 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr
}
}
+void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Address &p_source) {
+ if (p_target.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) {
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2);
+ append(p_target);
+ append(p_source);
+ } else if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) {
+ // Need conversion.
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2);
+ append(p_target);
+ append(p_source);
+ append(p_target.type.builtin_type);
+ } else {
+ append(GDScriptFunction::OPCODE_ASSIGN, 2);
+ append(p_target);
+ append(p_source);
+ }
+}
+
void GDScriptByteCodeGenerator::write_assign_true(const Address &p_target) {
append(GDScriptFunction::OPCODE_ASSIGN_TRUE, 1);
append(p_target);
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index f8c05fea83..b1f3cd5fb3 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -450,6 +450,7 @@ public:
virtual void write_set_member(const Address &p_value, const StringName &p_name) override;
virtual void write_get_member(const Address &p_target, const StringName &p_name) override;
virtual void write_assign(const Address &p_target, const Address &p_source) override;
+ virtual void write_assign_with_conversion(const Address &p_target, const Address &p_source) override;
virtual void write_assign_true(const Address &p_target) override;
virtual void write_assign_false(const Address &p_target) override;
virtual void write_assign_default_parameter(const Address &p_dst, const Address &p_src) override;
diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h
index 399c9d6de7..cac6544f03 100644
--- a/modules/gdscript/gdscript_codegen.h
+++ b/modules/gdscript/gdscript_codegen.h
@@ -111,6 +111,7 @@ public:
virtual void write_set_member(const Address &p_value, const StringName &p_name) = 0;
virtual void write_get_member(const Address &p_target, const StringName &p_name) = 0;
virtual void write_assign(const Address &p_target, const Address &p_source) = 0;
+ virtual void write_assign_with_conversion(const Address &p_target, const Address &p_source) = 0;
virtual void write_assign_true(const Address &p_target) = 0;
virtual void write_assign_false(const Address &p_target) = 0;
virtual void write_assign_default_parameter(const Address &dst, const Address &src) = 0;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 4ac9864d4f..179316b97e 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -1084,7 +1084,11 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), setter_function, args);
} else {
// Just assign.
- gen->write_assign(target, op_result);
+ if (assignment->use_conversion_assign) {
+ gen->write_assign_with_conversion(target, op_result);
+ } else {
+ gen->write_assign(target, op_result);
+ }
}
if (op_result.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
@@ -1792,7 +1796,11 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
if (error) {
return error;
}
- gen->write_assign(local, src_address);
+ if (lv->use_conversion_assign) {
+ gen->write_assign_with_conversion(local, src_address);
+ } else {
+ gen->write_assign(local, src_address);
+ }
if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
@@ -1930,7 +1938,11 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
return nullptr;
}
- codegen.generator->write_assign(dst_address, src_address);
+ if (field->use_conversion_assign) {
+ codegen.generator->write_assign_with_conversion(dst_address, src_address);
+ } else {
+ codegen.generator->write_assign(dst_address, src_address);
+ }
if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index b1b29a7bd1..ee5e411cad 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -370,6 +370,7 @@ public:
Variant::Operator variant_op = Variant::OP_MAX;
ExpressionNode *assignee = nullptr;
ExpressionNode *assigned_value = nullptr;
+ bool use_conversion_assign = false;
AssignmentNode() {
type = ASSIGNMENT;
@@ -1119,6 +1120,7 @@ public:
MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
int assignments = 0;
int usages = 0;
+ bool use_conversion_assign = false;
#ifdef TOOLS_ENABLED
String doc_description;
#endif // TOOLS_ENABLED
diff --git a/modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.gd b/modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.gd
new file mode 100644
index 0000000000..d21d8bce96
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.gd
@@ -0,0 +1,9 @@
+extends Node
+
+func test():
+ set_name("TestNodeName")
+ if get_name() == &"TestNodeName":
+ print("Name is equal")
+ else:
+ print("Name is not equal")
+ print(get_name() is StringName)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.out b/modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.out
new file mode 100644
index 0000000000..dc4348d9c3
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+Name is equal
+True
diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml
index 5b7d4fadec..af7be55e4b 100644
--- a/modules/gltf/doc_classes/GLTFNode.xml
+++ b/modules/gltf/doc_classes/GLTFNode.xml
@@ -13,8 +13,6 @@
</member>
<member name="children" type="PackedInt32Array" setter="set_children" getter="get_children" default="PackedInt32Array( )">
</member>
- <member name="fake_joint_parent" type="int" setter="set_fake_joint_parent" getter="get_fake_joint_parent" default="-1">
- </member>
<member name="height" type="int" setter="set_height" getter="get_height" default="-1">
</member>
<member name="joint" type="bool" setter="set_joint" getter="get_joint" default="false">
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index ac76506b87..abac0a2e17 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -2821,8 +2821,8 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
}
blend_weights.write[j] = weights[j];
}
- mesh->set_blend_weights(blend_weights);
}
+ mesh->set_blend_weights(blend_weights);
mesh->set_mesh(import_mesh);
state->meshes.push_back(mesh);
@@ -4108,81 +4108,10 @@ Error GLTFDocument::_reparent_non_joint_skeleton_subtrees(Ref<GLTFState> state,
subtree_set.get_members(subtree_nodes, subtree_root);
for (int subtree_i = 0; subtree_i < subtree_nodes.size(); ++subtree_i) {
- ERR_FAIL_COND_V(_reparent_to_fake_joint(state, skeleton, subtree_nodes[subtree_i]), FAILED);
-
- // We modified the tree, recompute all the heights
- _compute_node_heights(state);
- }
- }
-
- return OK;
-}
-
-Error GLTFDocument::_reparent_to_fake_joint(Ref<GLTFState> state, Ref<GLTFSkeleton> skeleton, const GLTFNodeIndex node_index) {
- Ref<GLTFNode> node = state->nodes[node_index];
-
- // Can we just "steal" this joint if it is just a spatial node?
- if (node->skin < 0 && node->mesh < 0 && node->camera < 0) {
- node->joint = true;
- // Add the joint to the skeletons joints
- skeleton->joints.push_back(node_index);
- return OK;
- }
-
- GLTFNode *fake_joint = memnew(GLTFNode);
- const GLTFNodeIndex fake_joint_index = state->nodes.size();
- state->nodes.push_back(fake_joint);
-
- // We better not be a joint, or we messed up in our logic
- if (node->joint) {
- return FAILED;
- }
-
- fake_joint->translation = node->translation;
- fake_joint->rotation = node->rotation;
- fake_joint->scale = node->scale;
- fake_joint->xform = node->xform;
- fake_joint->joint = true;
-
- // We can use the exact same name here, because the joint will be inside a skeleton and not the scene
- fake_joint->set_name(node->get_name());
-
- // Clear the nodes transforms, since it will be parented to the fake joint
- node->translation = Vector3(0, 0, 0);
- node->rotation = Quat();
- node->scale = Vector3(1, 1, 1);
- node->xform = Transform();
-
- // Transfer the node children to the fake joint
- for (int child_i = 0; child_i < node->children.size(); ++child_i) {
- Ref<GLTFNode> child = state->nodes[node->children[child_i]];
- child->parent = fake_joint_index;
- }
-
- fake_joint->children = node->children;
- node->children.clear();
-
- // add the fake joint to the parent and remove the original joint
- if (node->parent >= 0) {
- Ref<GLTFNode> parent = state->nodes[node->parent];
- parent->children.erase(node_index);
- parent->children.push_back(fake_joint_index);
- fake_joint->parent = node->parent;
- }
-
- // Add the node to the fake joint
- fake_joint->children.push_back(node_index);
- node->parent = fake_joint_index;
- node->fake_joint_parent = fake_joint_index;
-
- // Add the fake joint to the skeletons joints
- skeleton->joints.push_back(fake_joint_index);
-
- // Replace skin_skeletons with fake joints if we must.
- for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) {
- Ref<GLTFSkin> skin = state->skins.write[skin_i];
- if (skin->skin_root == node_index) {
- skin->skin_root = fake_joint_index;
+ Ref<GLTFNode> node = state->nodes[subtree_nodes[subtree_i]];
+ node->joint = true;
+ // Add the joint to the skeletons joints
+ skeleton->joints.push_back(subtree_nodes[subtree_i]);
}
}
@@ -4920,10 +4849,9 @@ void GLTFDocument::_assign_scene_names(Ref<GLTFState> state) {
}
}
-BoneAttachment3D *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> state, Skeleton3D *skeleton, const GLTFNodeIndex node_index) {
+BoneAttachment3D *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> state, Skeleton3D *skeleton, const GLTFNodeIndex node_index, const GLTFNodeIndex bone_index) {
Ref<GLTFNode> gltf_node = state->nodes[node_index];
- Ref<GLTFNode> bone_node = state->nodes[gltf_node->parent];
-
+ Ref<GLTFNode> bone_node = state->nodes[bone_index];
BoneAttachment3D *bone_attachment = memnew(BoneAttachment3D);
print_verbose("glTF: Creating bone attachment for: " + gltf_node->get_name());
@@ -5008,7 +4936,7 @@ EditorSceneImporterMeshNode3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFSta
return mi;
}
-Light3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
+Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
Ref<GLTFNode> gltf_node = state->nodes[node_index];
ERR_FAIL_INDEX_V(gltf_node->light, state->lights.size(), nullptr);
@@ -5057,7 +4985,7 @@ Light3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent,
light->set_param(SpotLight3D::PARAM_SPOT_ATTENUATION, angle_attenuation);
return light;
}
- return nullptr;
+ return memnew(Node3D);
}
Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
@@ -5429,31 +5357,22 @@ void GLTFDocument::_convert_mesh_to_gltf(Node *p_scene_parent, Ref<GLTFState> st
void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index) {
Ref<GLTFNode> gltf_node = state->nodes[node_index];
+ if (gltf_node->skeleton >= 0) {
+ _generate_skeleton_bone_node(state, scene_parent, scene_root, node_index);
+ return;
+ }
+
Node3D *current_node = nullptr;
// Is our parent a skeleton
Skeleton3D *active_skeleton = Object::cast_to<Skeleton3D>(scene_parent);
- if (gltf_node->skeleton >= 0) {
- Skeleton3D *skeleton = state->skeletons[gltf_node->skeleton]->godot_skeleton;
-
- if (active_skeleton != skeleton) {
- ERR_FAIL_COND_MSG(active_skeleton != nullptr, "glTF: Generating scene detected direct parented Skeletons");
-
- // Add it to the scene if it has not already been added
- if (skeleton->get_parent() == nullptr) {
- scene_parent->add_child(skeleton);
- skeleton->set_owner(scene_root);
- }
- }
-
- active_skeleton = skeleton;
- current_node = skeleton;
- }
+ const bool non_bone_parented_to_skeleton = active_skeleton;
- // If we have an active skeleton, and the node is node skinned, we need to create a bone attachment
- if (current_node == nullptr && active_skeleton != nullptr && gltf_node->skin < 0) {
- BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index);
+ // skinned meshes must not be placed in a bone attachment.
+ if (non_bone_parented_to_skeleton && gltf_node->skin < 0) {
+ // Bone Attachment - Parent Case
+ BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent);
scene_parent->add_child(bone_attachment);
bone_attachment->set_owner(scene_root);
@@ -5467,7 +5386,86 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
}
// We still have not managed to make a node
- if (current_node == nullptr) {
+ if (gltf_node->mesh >= 0) {
+ current_node = _generate_mesh_instance(state, scene_parent, node_index);
+ } else if (gltf_node->camera >= 0) {
+ current_node = _generate_camera(state, scene_parent, node_index);
+ } else if (gltf_node->light >= 0) {
+ current_node = _generate_light(state, scene_parent, node_index);
+ } else {
+ current_node = _generate_spatial(state, scene_parent, node_index);
+ }
+
+ scene_parent->add_child(current_node);
+ if (current_node != scene_root) {
+ current_node->set_owner(scene_root);
+ }
+ current_node->set_transform(gltf_node->xform);
+ current_node->set_name(gltf_node->get_name());
+
+ state->scene_nodes.insert(node_index, current_node);
+
+ for (int i = 0; i < gltf_node->children.size(); ++i) {
+ _generate_scene_node(state, current_node, scene_root, gltf_node->children[i]);
+ }
+}
+
+void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index) {
+ Ref<GLTFNode> gltf_node = state->nodes[node_index];
+
+ Node3D *current_node = nullptr;
+
+ Skeleton3D *skeleton = state->skeletons[gltf_node->skeleton]->godot_skeleton;
+ // In this case, this node is already a bone in skeleton.
+ const bool is_skinned_mesh = (gltf_node->skin >= 0 && gltf_node->mesh >= 0);
+ const bool requires_extra_node = (gltf_node->mesh >= 0 || gltf_node->camera >= 0 || gltf_node->light >= 0);
+
+ Skeleton3D *active_skeleton = Object::cast_to<Skeleton3D>(scene_parent);
+ if (active_skeleton != skeleton) {
+ if (active_skeleton) {
+ // Bone Attachment - Direct Parented Skeleton Case
+ BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent);
+
+ scene_parent->add_child(bone_attachment);
+ bone_attachment->set_owner(scene_root);
+
+ // There is no gltf_node that represent this, so just directly create a unique name
+ bone_attachment->set_name(_gen_unique_name(state, "BoneAttachment3D"));
+
+ // We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node
+ // and attach it to the bone_attachment
+ scene_parent = bone_attachment;
+ WARN_PRINT(vformat("glTF: Generating scene detected direct parented Skeletons at node %d", node_index));
+ }
+
+ // Add it to the scene if it has not already been added
+ if (skeleton->get_parent() == nullptr) {
+ scene_parent->add_child(skeleton);
+ skeleton->set_owner(scene_root);
+ }
+ }
+
+ active_skeleton = skeleton;
+ current_node = skeleton;
+
+ if (requires_extra_node) {
+ // skinned meshes must not be placed in a bone attachment.
+ if (!is_skinned_mesh) {
+ // Bone Attachment - Same Node Case
+ BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, node_index);
+
+ scene_parent->add_child(bone_attachment);
+ bone_attachment->set_owner(scene_root);
+
+ // There is no gltf_node that represent this, so just directly create a unique name
+ bone_attachment->set_name(_gen_unique_name(state, "BoneAttachment3D"));
+
+ // We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node
+ // and attach it to the bone_attachment
+ scene_parent = bone_attachment;
+ }
+
+ // We still have not managed to make a node
if (gltf_node->mesh >= 0) {
current_node = _generate_mesh_instance(state, scene_parent, node_index);
} else if (gltf_node->camera >= 0) {
@@ -5476,22 +5474,18 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
current_node = _generate_light(state, scene_parent, node_index);
}
- if (!current_node) {
- current_node = _generate_spatial(state, scene_parent, node_index);
- }
-
scene_parent->add_child(current_node);
if (current_node != scene_root) {
current_node->set_owner(scene_root);
}
- current_node->set_transform(gltf_node->xform);
+ // Do not set transform here. Transform is already applied to our bone.
current_node->set_name(gltf_node->get_name());
}
state->scene_nodes.insert(node_index, current_node);
for (int i = 0; i < gltf_node->children.size(); ++i) {
- _generate_scene_node(state, current_node, scene_root, gltf_node->children[i]);
+ _generate_scene_node(state, active_skeleton, scene_root, gltf_node->children[i]);
}
}
@@ -5632,28 +5626,30 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (Map<int, GLTFAnimation::Track>::Element *track_i = anim->get_tracks().front(); track_i; track_i = track_i->next()) {
const GLTFAnimation::Track &track = track_i->get();
- //need to find the path
+ //need to find the path: for skeletons, weight tracks will affect the mesh
NodePath node_path;
+ //for skeletons, transform tracks always affect bones
+ NodePath transform_node_path;
GLTFNodeIndex node_index = track_i->key();
- if (state->nodes[node_index]->fake_joint_parent >= 0) {
- // Should be same as parent
- node_index = state->nodes[node_index]->fake_joint_parent;
- }
const Ref<GLTFNode> gltf_node = state->nodes[track_i->key()];
+ Node *root = ap->get_parent();
+ ERR_FAIL_COND(root == nullptr);
+ Map<GLTFNodeIndex, Node *>::Element *node_element = state->scene_nodes.find(node_index);
+ ERR_CONTINUE_MSG(node_element == nullptr, vformat("Unable to find node %d for animation", node_index));
+ node_path = root->get_path_to(node_element->get());
+
if (gltf_node->skeleton >= 0) {
- const Skeleton3D *sk = Object::cast_to<Skeleton3D>(state->scene_nodes.find(node_index)->get());
+ const Skeleton3D *sk = state->skeletons[gltf_node->skeleton]->godot_skeleton;
ERR_FAIL_COND(sk == nullptr);
const String path = ap->get_parent()->get_path_to(sk);
const String bone = gltf_node->get_name();
- node_path = path + ":" + bone;
+ transform_node_path = path + ":" + bone;
} else {
- Node *root = ap->get_parent();
- Node *godot_node = state->scene_nodes.find(node_index)->get();
- node_path = root->get_path_to(godot_node);
+ transform_node_path = node_path;
}
for (int i = 0; i < track.rotation_track.times.size(); i++) {
@@ -5672,11 +5668,13 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
}
- if (track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) {
+ // Animated TRS properties will not affect a skinned mesh.
+ const bool transform_affects_skinned_mesh_instance = gltf_node->skeleton < 0 && gltf_node->skin >= 0;
+ if ((track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) {
//make transform track
int track_idx = animation->get_track_count();
animation->add_track(Animation::TYPE_TRANSFORM);
- animation->track_set_path(track_idx, node_path);
+ animation->track_set_path(track_idx, transform_node_path);
//first determine animation length
const double increment = 1.0 / bake_fps;
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index bda1ce87d6..900c367010 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -260,11 +260,12 @@ private:
Error _serialize_animations(Ref<GLTFState> state);
BoneAttachment3D *_generate_bone_attachment(Ref<GLTFState> state,
Skeleton3D *skeleton,
- const GLTFNodeIndex node_index);
+ const GLTFNodeIndex node_index,
+ const GLTFNodeIndex bone_index);
EditorSceneImporterMeshNode3D *_generate_mesh_instance(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index);
Camera3D *_generate_camera(Ref<GLTFState> state, Node *scene_parent,
const GLTFNodeIndex node_index);
- Light3D *_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index);
+ Node3D *_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index);
Node3D *_generate_spatial(Ref<GLTFState> state, Node *scene_parent,
const GLTFNodeIndex node_index);
void _assign_scene_names(Ref<GLTFState> state);
@@ -365,6 +366,7 @@ public:
void _generate_scene_node(Ref<GLTFState> state, Node *scene_parent,
Node3D *scene_root,
const GLTFNodeIndex node_index);
+ void _generate_skeleton_bone_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index);
void _import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
const GLTFAnimationIndex index, const int bake_fps);
GLTFMeshIndex _convert_mesh_instance(Ref<GLTFState> state,
diff --git a/modules/gltf/gltf_node.cpp b/modules/gltf/gltf_node.cpp
index 777c6fbd9a..f6f33ef009 100644
--- a/modules/gltf/gltf_node.cpp
+++ b/modules/gltf/gltf_node.cpp
@@ -55,8 +55,6 @@ void GLTFNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &GLTFNode::set_scale);
ClassDB::bind_method(D_METHOD("get_children"), &GLTFNode::get_children);
ClassDB::bind_method(D_METHOD("set_children", "children"), &GLTFNode::set_children);
- ClassDB::bind_method(D_METHOD("get_fake_joint_parent"), &GLTFNode::get_fake_joint_parent);
- ClassDB::bind_method(D_METHOD("set_fake_joint_parent", "fake_joint_parent"), &GLTFNode::set_fake_joint_parent);
ClassDB::bind_method(D_METHOD("get_light"), &GLTFNode::get_light);
ClassDB::bind_method(D_METHOD("set_light", "light"), &GLTFNode::set_light);
@@ -72,7 +70,6 @@ void GLTFNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::QUAT, "rotation"), "set_rotation", "get_rotation"); // Quat
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "children"), "set_children", "get_children"); // Vector<int>
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fake_joint_parent"), "set_fake_joint_parent", "get_fake_joint_parent"); // GLTFNodeIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "light"), "set_light", "get_light"); // GLTFLightIndex
}
@@ -172,14 +169,6 @@ void GLTFNode::set_children(Vector<int> p_children) {
children = p_children;
}
-GLTFNodeIndex GLTFNode::get_fake_joint_parent() {
- return fake_joint_parent;
-}
-
-void GLTFNode::set_fake_joint_parent(GLTFNodeIndex p_fake_joint_parent) {
- fake_joint_parent = p_fake_joint_parent;
-}
-
GLTFLightIndex GLTFNode::get_light() {
return light;
}
diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h
index ce8aff8944..3a5689d004 100644
--- a/modules/gltf/gltf_node.h
+++ b/modules/gltf/gltf_node.h
@@ -53,7 +53,6 @@ private:
Quat rotation;
Vector3 scale = Vector3(1, 1, 1);
Vector<int> children;
- GLTFNodeIndex fake_joint_parent = -1;
GLTFLightIndex light = -1;
protected:
@@ -96,9 +95,6 @@ public:
Vector<int> get_children();
void set_children(Vector<int> p_children);
- GLTFNodeIndex get_fake_joint_parent();
- void set_fake_joint_parent(GLTFNodeIndex p_fake_joint_parent);
-
GLTFLightIndex get_light();
void set_light(GLTFLightIndex p_light);
};
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 3b24de433c..df34ec22ce 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -132,6 +132,7 @@ bool VisualScriptBuiltinFunc::has_input_sequence_port() const {
case TEXT_PRINT:
case TEXT_PRINTERR:
case TEXT_PRINTRAW:
+ case MATH_SEED:
return true;
default:
return false;
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index f46dcf58dc..ff61eeaee1 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -196,7 +196,7 @@ void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_call
}
void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
- // Not supported on Android.
+ rect_changed_callback = p_callable;
}
void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
@@ -389,6 +389,19 @@ void DisplayServerAndroid::reset_window() {
#endif
}
+void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
+ if (rect_changed_callback.is_null()) {
+ return;
+ }
+
+ const Variant size = Rect2i(0, 0, p_width, p_height);
+ const Variant *sizep = &size;
+ Variant ret;
+ Callable::CallError ce;
+
+ rect_changed_callback.call(reinterpret_cast<const Variant **>(&sizep), 1, ret, ce);
+}
+
DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
rendering_driver = p_rendering_driver;
diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h
index 53c768f406..1379baf154 100644
--- a/platform/android/display_server_android.h
+++ b/platform/android/display_server_android.h
@@ -112,6 +112,7 @@ private:
Callable window_event_callback;
Callable input_event_callback;
Callable input_text_callback;
+ Callable rect_changed_callback;
void _window_callback(const Callable &p_callable, const Variant &p_arg) const;
@@ -215,6 +216,7 @@ public:
static void register_android_driver();
void reset_window();
+ void notify_surface_changed(int p_width, int p_height);
virtual Point2i mouse_get_position() const;
virtual int mouse_get_button_state() const;
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index ec2618a3d5..073c9dc6ef 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -857,6 +857,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
int xr_mode_index = p_preset->get("xr_features/xr_mode");
+ bool backup_allowed = p_preset->get("user_data_backup/allow");
+
Vector<String> perms;
// Write permissions into the perms variable.
_get_permissions(p_preset, p_give_internet, perms);
@@ -949,6 +951,10 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
}
}
+ if (tname == "application" && attrname == "allowBackup") {
+ encode_uint32(backup_allowed, &p_manifest.write[iofs + 16]);
+ }
+
if (tname == "instrumentation" && attrname == "targetPackage") {
string_table.write[attr_value] = get_package_name(package_name);
}
@@ -1684,6 +1690,8 @@ public:
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_large"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_xlarge"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "user_data_backup/allow"), false));
+
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "command_line/extra_args"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "apk_expansion/enable"), false));
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index 48e7fd46ac..0bb94dcc97 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -258,10 +258,11 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
}
String _get_application_tag(const Ref<EditorExportPreset> &p_preset) {
- String manifest_application_text =
+ String manifest_application_text = vformat(
" <application android:label=\"@string/godot_project_name_string\"\n"
- " android:allowBackup=\"false\" tools:ignore=\"GoogleAppIndexingWarning\"\n"
- " android:icon=\"@mipmap/icon\">\n\n";
+ " android:allowBackup=\"%s\" tools:ignore=\"GoogleAppIndexingWarning\"\n"
+ " android:icon=\"@mipmap/icon\">\n\n",
+ bool_to_string(p_preset->get("user_data_backup/allow")));
manifest_application_text += _get_activity_tag(p_preset);
manifest_application_text += " </application>\n";
diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt
index b967fd5f24..6e59268076 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt
@@ -61,6 +61,7 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
private var rendererInitialized = false
private var rendererResumed = false
private var resumed = false
+ private var surfaceChanged = false
private var hasSurface = false
private var width = 0
private var height = 0
@@ -141,8 +142,10 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
fun onSurfaceChanged(width: Int, height: Int) {
lock.withLock {
hasSurface = true
+ surfaceChanged = true;
this.width = width
this.height = height
+
lockCondition.signalAll()
}
}
@@ -188,8 +191,11 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
rendererInitialized = true
vkRenderer.onVkSurfaceCreated(vkSurfaceView.holder.surface)
}
+ }
+ if (surfaceChanged) {
vkRenderer.onVkSurfaceChanged(vkSurfaceView.holder.surface, width, height)
+ surfaceChanged = false
}
// Break out of the loop so drawing can occur without holding onto the lock.
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index 0c342dc280..c7ff6cb2c0 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -173,6 +173,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
os_android->set_native_window(native_window);
DisplayServerAndroid::get_singleton()->reset_window();
+ DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height);
}
}
}
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index f788b32130..73723b98a0 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -450,6 +450,8 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
} else if (lines[i].find("$team_id") != -1) {
strnew += lines[i].replace("$team_id", p_preset->get("application/app_store_team_id")) + "\n";
+ } else if (lines[i].find("$default_build_config") != -1) {
+ strnew += lines[i].replace("$default_build_config", p_debug ? "Debug" : "Release") + "\n";
} else if (lines[i].find("$export_method") != -1) {
int export_method = p_preset->get(p_debug ? "application/export_method_debug" : "application/export_method_release");
strnew += lines[i].replace("$export_method", export_method_string[export_method]) + "\n";
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 01045502d5..ca4b8d72a1 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -270,11 +270,10 @@ void Camera2D::_notification(int p_what) {
}
if (screen_drawing_enabled) {
- Color area_axis_color(0.5, 0.42, 0.87, 0.63);
+ Color area_axis_color(1, 0.4, 1, 0.63);
real_t area_axis_width = 1;
if (is_current()) {
area_axis_width = 3;
- area_axis_color.a = 0.83;
}
Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
@@ -295,10 +294,9 @@ void Camera2D::_notification(int p_what) {
}
if (limit_drawing_enabled) {
- Color limit_drawing_color(1, 1, 0, 0.63);
+ Color limit_drawing_color(1, 1, 0.25, 0.63);
real_t limit_drawing_width = 1;
if (is_current()) {
- limit_drawing_color.a = 0.83;
limit_drawing_width = 3;
}
@@ -317,11 +315,10 @@ void Camera2D::_notification(int p_what) {
}
if (margin_drawing_enabled) {
- Color margin_drawing_color(0, 1, 1, 0.63);
+ Color margin_drawing_color(0.25, 1, 1, 0.63);
real_t margin_drawing_width = 1;
if (is_current()) {
margin_drawing_width = 3;
- margin_drawing_color.a = 0.83;
}
Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index bd1c202205..294e313300 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -129,7 +129,7 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
return true;
}
-void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) {
+void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet, Vector3 p_origin_pos) {
real_t distance_to_goal(1e4);
real_t previous_distance_to_goal(0);
int can_solve(p_task->max_iterations);
@@ -138,7 +138,7 @@ void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) {
--can_solve;
solve_simple_backwards(p_task->chain, p_solve_magnet);
- solve_simple_forwards(p_task->chain, p_solve_magnet);
+ solve_simple_forwards(p_task->chain, p_solve_magnet, p_origin_pos);
distance_to_goal = (p_task->chain.tips[0].chain_item->current_pos - p_task->chain.tips[0].end_effector->goal_transform.origin).length();
}
@@ -176,13 +176,13 @@ void FabrikInverseKinematic::solve_simple_backwards(Chain &r_chain, bool p_solve
}
}
-void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_magnet) {
+void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_magnet, Vector3 p_origin_pos) {
if (p_solve_magnet && !r_chain.middle_chain_item) {
return;
}
ChainItem *sub_chain_root(&r_chain.chain_root);
- Vector3 origin(r_chain.chain_root.initial_transform.origin);
+ Vector3 origin = p_origin_pos;
while (sub_chain_root) { // Reach the tip
sub_chain_root->current_pos = origin;
@@ -273,13 +273,16 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
// Update the initial root transform so its synced with any animation changes
_update_chain(p_task->skeleton, &p_task->chain.chain_root);
+ p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform(), 0.0, false);
+ Vector3 origin_pos = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone).origin;
+
make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta);
if (p_use_magnet && p_task->chain.middle_chain_item) {
p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.lerp(p_magnet_position, blending_delta);
- solve_simple(p_task, true);
+ solve_simple(p_task, true, origin_pos);
}
- solve_simple(p_task, false);
+ solve_simple(p_task, false, origin_pos);
// Assign new bone position.
ChainItem *ci(&p_task->chain.chain_root);
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 9255e18b72..9b5ae240f6 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -106,10 +106,10 @@ private:
/// Init a chain that starts from the root to tip
static bool build_chain(Task *p_task, bool p_force_simple_chain = true);
- static void solve_simple(Task *p_task, bool p_solve_magnet);
+ static void solve_simple(Task *p_task, bool p_solve_magnet, Vector3 p_origin_pos);
/// Special solvers that solve only chains with one end effector
static void solve_simple_backwards(Chain &r_chain, bool p_solve_magnet);
- static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet);
+ static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet, Vector3 p_origin_pos);
public:
static Task *create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform);
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 9ccb2886e1..c0b4563615 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -91,7 +91,6 @@ void ColorPicker::init_shaders() {
wheel_shader.instance();
wheel_shader->set_code(
"shader_type canvas_item;"
- "const float TAU = 6.28318530718;"
"void fragment() {"
" float x = UV.x - 0.5;"
" float y = UV.y - 0.5;"
@@ -111,7 +110,6 @@ void ColorPicker::init_shaders() {
circle_shader.instance();
circle_shader->set_code(
"shader_type canvas_item;"
- "const float TAU = 6.28318530718;"
"uniform float v = 1.0;"
"void fragment() {"
" float x = UV.x - 0.5;"
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 9ed4c937f4..a2c3b4ed8a 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -2232,18 +2232,22 @@ void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_sub
int size = p_item->subitems.size();
if (size == 0) {
p_item->parent->subitems.erase(p_item);
+ // If a newline was erased, all lines AFTER the newline need to be decremented.
if (p_item->type == ITEM_NEWLINE) {
current_frame->lines.remove(p_line);
- for (int i = p_subitem_line; i < current->subitems.size(); i++) {
- if (current->subitems[i]->line > 0) {
+ for (int i = 0; i < current->subitems.size(); i++) {
+ if (current->subitems[i]->line > p_subitem_line) {
current->subitems[i]->line--;
}
}
}
} else {
+ // First, remove all child items for the provided item.
for (int i = 0; i < size; i++) {
_remove_item(p_item->subitems.front()->get(), p_line, p_subitem_line);
}
+ // Then remove the provided item itself.
+ p_item->parent->subitems.erase(p_item);
}
}
@@ -2303,21 +2307,23 @@ bool RichTextLabel::remove_line(const int p_line) {
return false;
}
- int i = 0;
- while (i < current->subitems.size() && current->subitems[i]->line < p_line) {
- i++;
+ // Remove all subitems with the same line as that provided.
+ Vector<int> subitem_indices_to_remove;
+ for (int i = 0; i < current->subitems.size(); i++) {
+ if (current->subitems[i]->line == p_line) {
+ subitem_indices_to_remove.push_back(i);
+ }
}
- bool was_newline = false;
- while (i < current->subitems.size()) {
- was_newline = current->subitems[i]->type == ITEM_NEWLINE;
- _remove_item(current->subitems[i], current->subitems[i]->line, p_line);
- if (was_newline) {
- break;
- }
+ bool had_newline = false;
+ // Reverse for loop to remove items from the end first.
+ for (int i = subitem_indices_to_remove.size() - 1; i >= 0; i--) {
+ int subitem_idx = subitem_indices_to_remove[i];
+ had_newline = had_newline || current->subitems[subitem_idx]->type == ITEM_NEWLINE;
+ _remove_item(current->subitems[subitem_idx], current->subitems[subitem_idx]->line, p_line);
}
- if (!was_newline) {
+ if (!had_newline) {
current_frame->lines.remove(p_line);
if (current_frame->lines.size() == 0) {
current_frame->lines.resize(1);
@@ -2329,6 +2335,7 @@ bool RichTextLabel::remove_line(const int p_line) {
}
main->first_invalid_line = 0; // p_line ???
+ update();
return true;
}
@@ -2613,14 +2620,6 @@ void RichTextLabel::pop() {
current = current->parent;
}
-// Creates a new line without adding an ItemNewline to the previous line.
-// Useful when wanting to calling remove_line and add a new line immediately after.
-void RichTextLabel::increment_line_count() {
- _validate_line_caches(main);
- current_frame->lines.resize(current_frame->lines.size() + 1);
- _invalidate_current_line(current_frame);
-}
-
void RichTextLabel::clear() {
main->_clear_children();
current = main;
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index afc88e070a..e3e457d1f2 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -483,8 +483,6 @@ public:
void push_cell();
void pop();
- void increment_line_count();
-
void clear();
void set_offset(int p_pixel);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 927dce7988..d2b98eb0fa 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1184,15 +1184,23 @@ void Tree::update_cache() {
cache.font_color = get_theme_color("font_color");
cache.font_selected_color = get_theme_color("font_selected_color");
- cache.guide_color = get_theme_color("guide_color");
cache.drop_position_color = get_theme_color("drop_position_color");
cache.hseparation = get_theme_constant("hseparation");
cache.vseparation = get_theme_constant("vseparation");
cache.item_margin = get_theme_constant("item_margin");
cache.button_margin = get_theme_constant("button_margin");
+
cache.draw_guides = get_theme_constant("draw_guides");
+ cache.guide_color = get_theme_color("guide_color");
cache.draw_relationship_lines = get_theme_constant("draw_relationship_lines");
+ cache.relationship_line_width = get_theme_constant("relationship_line_width");
+ cache.parent_hl_line_width = get_theme_constant("parent_hl_line_width");
+ cache.children_hl_line_width = get_theme_constant("children_hl_line_width");
+ cache.parent_hl_line_margin = get_theme_constant("parent_hl_line_margin");
cache.relationship_line_color = get_theme_color("relationship_line_color");
+ cache.parent_hl_line_color = get_theme_color("parent_hl_line_color");
+ cache.children_hl_line_color = get_theme_color("children_hl_line_color");
+
cache.scroll_border = get_theme_constant("scroll_border");
cache.scroll_speed = get_theme_constant("scroll_speed");
@@ -1813,38 +1821,79 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
TreeItem *c = p_item->first_child;
- int prev_ofs = children_pos.y - cache.offset.y + p_draw_ofs.y;
+ int base_ofs = children_pos.y - cache.offset.y + p_draw_ofs.y;
+ int prev_ofs = base_ofs;
+ int prev_hl_ofs = base_ofs;
while (c) {
if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root)) {
int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
- int parent_ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
+ int parent_ofs = p_pos.x + cache.item_margin;
Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs;
if (c->get_first_child() != nullptr) {
root_pos -= Point2i(cache.arrow->get_width(), 0);
}
- float line_width = 1.0;
+ float line_width = cache.relationship_line_width;
+ float parent_line_width = cache.parent_hl_line_width;
+ float children_line_width = cache.children_hl_line_width;
+
#ifdef TOOLS_ENABLED
line_width *= Math::round(EDSCALE);
+ parent_line_width *= Math::round(EDSCALE);
+ children_line_width *= Math::round(EDSCALE);
#endif
Point2i parent_pos = Point2i(parent_ofs - cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + cache.arrow->get_height() / 2) - cache.offset + p_draw_ofs;
+ int more_prev_ofs = 0;
+
if (root_pos.y + line_width >= 0) {
if (rtl) {
root_pos.x = get_size().width - root_pos.x;
parent_pos.x = get_size().width - parent_pos.x;
}
- RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x - Math::floor(line_width / 2), root_pos.y), cache.relationship_line_color, line_width);
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y), Point2i(parent_pos.x, prev_ofs), cache.relationship_line_color, line_width);
+
+ // Order of parts on this bend: the horizontal line first, then the vertical line.
+ if (_is_branch_selected(c)) {
+ // If this item or one of its children is selected, we draw the line using parent highlight style.
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), cache.parent_hl_line_color, parent_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width);
+
+ more_prev_ofs = cache.parent_hl_line_margin;
+ prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2);
+ } else if (p_item->is_selected(0)) {
+ // If parent item is selected (but this item is not), we draw the line using children highlight style.
+ // Siblings of the selected branch can be drawn with a slight offset and their vertical line must appear as highlighted.
+ if (_is_sibling_branch_selected(c)) {
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), cache.children_hl_line_color, children_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width);
+
+ prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2);
+ } else {
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(children_line_width / 2), root_pos.y), cache.children_hl_line_color, children_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(children_line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(children_line_width / 2)), cache.children_hl_line_color, children_line_width);
+ }
+ } else {
+ // If nothing of the above is true, we draw the line using normal style.
+ // Siblings of the selected branch can be drawn with a slight offset and their vertical line must appear as highlighted.
+ if (_is_sibling_branch_selected(c)) {
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + cache.parent_hl_line_margin, root_pos.y), cache.relationship_line_color, line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width);
+
+ prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2);
+ } else {
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(line_width / 2), root_pos.y), cache.relationship_line_color, line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(line_width / 2)), cache.relationship_line_color, line_width);
+ }
+ }
}
if (htotal < 0) {
return -1;
}
- prev_ofs = root_pos.y;
+ prev_ofs = root_pos.y + more_prev_ofs;
}
if (htotal >= 0) {
@@ -1853,10 +1902,10 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (child_h < 0) {
if (cache.draw_relationship_lines == 0) {
return -1; // break, stop drawing, no need to anymore
- } else {
- htotal = -1;
- children_pos.y = cache.offset.y + p_draw_size.height;
}
+
+ htotal = -1;
+ children_pos.y = cache.offset.y + p_draw_size.height;
} else {
htotal += child_h;
children_pos.y += child_h;
@@ -1889,6 +1938,36 @@ int Tree::_count_selected_items(TreeItem *p_from) const {
return count;
}
+bool Tree::_is_branch_selected(TreeItem *p_from) const {
+ for (int i = 0; i < columns.size(); i++) {
+ if (p_from->is_selected(i)) {
+ return true;
+ }
+ }
+
+ TreeItem *child_item = p_from->get_first_child();
+ while (child_item) {
+ if (_is_branch_selected(child_item)) {
+ return true;
+ }
+ child_item = child_item->get_next();
+ }
+
+ return false;
+}
+
+bool Tree::_is_sibling_branch_selected(TreeItem *p_from) const {
+ TreeItem *sibling_item = p_from->get_next();
+ while (sibling_item) {
+ if (_is_branch_selected(sibling_item)) {
+ return true;
+ }
+ sibling_item = sibling_item->get_next();
+ }
+
+ return false;
+}
+
void Tree::select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev, bool *r_in_range, bool p_force_deselect) {
TreeItem::Cell &selected_cell = p_selected->cells.write[p_col];
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 9dbfd93082..c0948f1b80 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -494,6 +494,8 @@ private:
Color guide_color;
Color drop_position_color;
Color relationship_line_color;
+ Color parent_hl_line_color;
+ Color children_hl_line_color;
Color custom_button_font_highlight;
int hseparation = 0;
@@ -502,6 +504,10 @@ private:
int button_margin = 0;
Point2 offset;
int draw_relationship_lines = 0;
+ int relationship_line_width = 0;
+ int parent_hl_line_width = 0;
+ int children_hl_line_width = 0;
+ int parent_hl_line_margin = 0;
int draw_guides = 0;
int scroll_border = 0;
int scroll_speed = 0;
@@ -574,6 +580,8 @@ private:
bool hide_folding = false;
int _count_selected_items(TreeItem *p_from) const;
+ bool _is_branch_selected(TreeItem *p_from) const;
+ bool _is_sibling_branch_selected(TreeItem *p_from) const;
void _go_left();
void _go_right();
void _go_down();
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 6e67daf15f..3a5b3534c6 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -719,6 +719,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1));
theme->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2));
theme->set_color("relationship_line_color", "Tree", Color(0.27, 0.27, 0.27));
+ theme->set_color("parent_hl_line_color", "Tree", Color(0.27, 0.27, 0.27));
+ theme->set_color("children_hl_line_color", "Tree", Color(0.27, 0.27, 0.27));
theme->set_color("custom_button_font_highlight", "Tree", control_font_hover_color);
theme->set_constant("hseparation", "Tree", 4 * scale);
@@ -726,6 +728,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("item_margin", "Tree", 12 * scale);
theme->set_constant("button_margin", "Tree", 4 * scale);
theme->set_constant("draw_relationship_lines", "Tree", 0);
+ theme->set_constant("relationship_line_width", "Tree", 1);
+ theme->set_constant("parent_hl_line_width", "Tree", 1);
+ theme->set_constant("children_hl_line_width", "Tree", 1);
+ theme->set_constant("parent_hl_line_margin", "Tree", 0);
theme->set_constant("draw_guides", "Tree", 1);
theme->set_constant("scroll_border", "Tree", 4);
theme->set_constant("scroll_speed", "Tree", 12);
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index f50ee9c4c8..9d79c22159 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -193,7 +193,6 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() {
code += "uniform float ground_energy = 1.0;\n\n";
code += "uniform float sun_angle_max = 1.74;\n";
code += "uniform float sun_curve : hint_range(0, 1) = 0.05;\n\n";
- code += "const float PI = 3.1415926535897932384626433833;\n\n";
code += "void sky() {\n";
code += "\tfloat v_angle = acos(clamp(EYEDIR.y, -1.0, 1.0));\n";
code += "\tfloat c = (1.0 - v_angle / (PI * 0.5));\n";
@@ -499,7 +498,6 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() {
code += "uniform sampler2D night_sky : hint_black;";
- code += "const float PI = 3.141592653589793238462643383279502884197169;\n";
code += "const vec3 UP = vec3( 0.0, 1.0, 0.0 );\n\n";
code += "// Sun constants\n";
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index da29f2ebd8..5ac1ad935e 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -94,6 +94,52 @@ bool VisualShaderNode::is_generate_input_var(int p_port) const {
return true;
}
+bool VisualShaderNode::is_output_port_expandable(int p_port) const {
+ return false;
+}
+
+void VisualShaderNode::_set_output_ports_expanded(const Array &p_values) {
+ for (int i = 0; i < p_values.size(); i++) {
+ expanded_output_ports[p_values[i]] = true;
+ }
+ emit_changed();
+}
+
+Array VisualShaderNode::_get_output_ports_expanded() const {
+ Array arr;
+ for (int i = 0; i < get_output_port_count(); i++) {
+ if (_is_output_port_expanded(i)) {
+ arr.push_back(i);
+ }
+ }
+ return arr;
+}
+
+void VisualShaderNode::_set_output_port_expanded(int p_port, bool p_expanded) {
+ expanded_output_ports[p_port] = p_expanded;
+ emit_changed();
+}
+
+bool VisualShaderNode::_is_output_port_expanded(int p_port) const {
+ if (expanded_output_ports.has(p_port)) {
+ return expanded_output_ports[p_port];
+ }
+ return false;
+}
+
+int VisualShaderNode::get_expanded_output_port_count() const {
+ int count = get_output_port_count();
+ int count2 = count;
+ for (int i = 0; i < count; i++) {
+ if (is_output_port_expandable(i) && _is_output_port_expanded(i)) {
+ if (get_output_port_type(i) == PORT_TYPE_VECTOR) {
+ count2 += 3;
+ }
+ }
+ }
+ return count2;
+}
+
bool VisualShaderNode::is_code_generated() const {
return true;
}
@@ -157,6 +203,12 @@ void VisualShaderNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview);
ClassDB::bind_method(D_METHOD("get_output_port_for_preview"), &VisualShaderNode::get_output_port_for_preview);
+ ClassDB::bind_method(D_METHOD("_set_output_port_expanded", "port"), &VisualShaderNode::_set_output_port_expanded);
+ ClassDB::bind_method(D_METHOD("_is_output_port_expanded"), &VisualShaderNode::_is_output_port_expanded);
+
+ ClassDB::bind_method(D_METHOD("_set_output_ports_expanded", "values"), &VisualShaderNode::_set_output_ports_expanded);
+ ClassDB::bind_method(D_METHOD("_get_output_ports_expanded"), &VisualShaderNode::_get_output_ports_expanded);
+
ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value"), &VisualShaderNode::set_input_port_default_value);
ClassDB::bind_method(D_METHOD("get_input_port_default_value", "port"), &VisualShaderNode::get_input_port_default_value);
@@ -165,6 +217,7 @@ void VisualShaderNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values", "get_default_input_values");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "expanded_output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_output_ports_expanded", "_get_output_ports_expanded");
ADD_SIGNAL(MethodInfo("editor_refresh_request"));
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR);
@@ -576,7 +629,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
return false;
}
- if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count()) {
+ if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_expanded_output_port_count()) {
return false;
}
@@ -617,7 +670,7 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from
Graph *g = &graph[p_type];
ERR_FAIL_COND(!g->nodes.has(p_from_node));
- ERR_FAIL_INDEX(p_from_port, g->nodes[p_from_node].node->get_output_port_count());
+ ERR_FAIL_INDEX(p_from_port, g->nodes[p_from_node].node->get_expanded_output_port_count());
ERR_FAIL_COND(!g->nodes.has(p_to_node));
ERR_FAIL_INDEX(p_to_port, g->nodes[p_to_node].node->get_input_port_count());
@@ -639,7 +692,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
Graph *g = &graph[p_type];
ERR_FAIL_COND_V(!g->nodes.has(p_from_node), ERR_INVALID_PARAMETER);
- ERR_FAIL_INDEX_V(p_from_port, g->nodes[p_from_node].node->get_output_port_count(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_INDEX_V(p_from_port, g->nodes[p_from_node].node->get_expanded_output_port_count(), ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(!g->nodes.has(p_to_node), ERR_INVALID_PARAMETER);
ERR_FAIL_INDEX_V(p_to_port, g->nodes[p_to_node].node->get_input_port_count(), ERR_INVALID_PARAMETER);
@@ -790,7 +843,7 @@ bool VisualShader::is_text_shader() const {
String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const {
Ref<VisualShaderNode> node = get_node(p_type, p_node);
ERR_FAIL_COND_V(!node.is_valid(), String());
- ERR_FAIL_COND_V(p_port < 0 || p_port >= node->get_output_port_count(), String());
+ ERR_FAIL_COND_V(p_port < 0 || p_port >= node->get_expanded_output_port_count(), String());
ERR_FAIL_COND_V(node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_TRANSFORM, String());
StringBuilder global_code;
@@ -1362,13 +1415,30 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
int output_count = vsnode->get_output_port_count();
+ int initial_output_count = output_count;
+
+ Map<int, bool> expanded_output_ports;
+
+ for (int i = 0; i < initial_output_count; i++) {
+ bool expanded = false;
+
+ if (vsnode->is_output_port_expandable(i) && vsnode->_is_output_port_expanded(i)) {
+ expanded = true;
+
+ if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
+ output_count += 3;
+ }
+ }
+ expanded_output_ports.insert(i, expanded);
+ }
+
Vector<String> output_vars;
- output_vars.resize(vsnode->get_output_port_count());
+ output_vars.resize(output_count);
String *outputs = output_vars.ptrw();
if (vsnode->is_simple_decl()) { // less code to generate for some simple_decl nodes
- for (int i = 0; i < output_count; i++) {
- String var_name = "n_out" + itos(node) + "p" + itos(i);
+ for (int i = 0, j = 0; i < initial_output_count; i++, j++) {
+ String var_name = "n_out" + itos(node) + "p" + itos(j);
switch (vsnode->get_output_port_type(i)) {
case VisualShaderNode::PORT_TYPE_SCALAR:
outputs[i] = "float " + var_name;
@@ -1388,35 +1458,84 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
default: {
}
}
+ if (expanded_output_ports[i]) {
+ if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
+ j += 3;
+ }
+ }
}
} else {
- for (int i = 0; i < output_count; i++) {
- outputs[i] = "n_out" + itos(node) + "p" + itos(i);
+ for (int i = 0, j = 0; i < initial_output_count; i++, j++) {
+ outputs[i] = "n_out" + itos(node) + "p" + itos(j);
switch (vsnode->get_output_port_type(i)) {
case VisualShaderNode::PORT_TYPE_SCALAR:
- code += String() + "\tfloat " + outputs[i] + ";\n";
+ code += "\tfloat " + outputs[i] + ";\n";
break;
case VisualShaderNode::PORT_TYPE_SCALAR_INT:
- code += String() + "\tint " + outputs[i] + ";\n";
+ code += "\tint " + outputs[i] + ";\n";
break;
case VisualShaderNode::PORT_TYPE_VECTOR:
- code += String() + "\tvec3 " + outputs[i] + ";\n";
+ code += "\tvec3 " + outputs[i] + ";\n";
break;
case VisualShaderNode::PORT_TYPE_BOOLEAN:
- code += String() + "\tbool " + outputs[i] + ";\n";
+ code += "\tbool " + outputs[i] + ";\n";
break;
case VisualShaderNode::PORT_TYPE_TRANSFORM:
- code += String() + "\tmat4 " + outputs[i] + ";\n";
+ code += "\tmat4 " + outputs[i] + ";\n";
break;
default: {
}
}
+ if (expanded_output_ports[i]) {
+ if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
+ j += 3;
+ }
+ }
}
}
code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
+ for (int i = 0; i < output_count; i++) {
+ bool new_line_inserted = false;
+ if (expanded_output_ports[i]) {
+ if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
+ if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component
+ if (!new_line_inserted) {
+ code += "\n";
+ new_line_inserted = true;
+ }
+ String r = "n_out" + itos(node) + "p" + itos(i + 1);
+ code += "\tfloat " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n";
+ outputs[i + 1] = r;
+ }
+
+ if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component
+ if (!new_line_inserted) {
+ code += "\n";
+ new_line_inserted = true;
+ }
+ String g = "n_out" + itos(node) + "p" + itos(i + 2);
+ code += "\tfloat " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n";
+ outputs[i + 2] = g;
+ }
+
+ if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component
+ if (!new_line_inserted) {
+ code += "\n";
+ new_line_inserted = true;
+ }
+ String b = "n_out" + itos(node) + "p" + itos(i + 3);
+ code += "\tfloat " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n";
+ outputs[i + 3] = b;
+ }
+
+ i += 3;
+ }
+ }
+ }
+
code += "\n"; //
processed.insert(node);
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 841672294e..cc9a867e64 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -199,6 +199,7 @@ class VisualShaderNode : public Resource {
Map<int, Variant> default_input_values;
Map<int, bool> connected_input_ports;
Map<int, int> connected_output_ports;
+ Map<int, bool> expanded_output_ports;
protected:
bool simple_decl = true;
@@ -245,6 +246,13 @@ public:
void set_input_port_connected(int p_port, bool p_connected);
virtual bool is_generate_input_var(int p_port) const;
+ virtual bool is_output_port_expandable(int p_port) const;
+ void _set_output_ports_expanded(const Array &p_data);
+ Array _get_output_ports_expanded() const;
+ void _set_output_port_expanded(int p_port, bool p_expanded);
+ bool _is_output_port_expanded(int p_port) const;
+ int get_expanded_output_port_count() const;
+
virtual bool is_code_generated() const;
virtual bool is_show_prop_names() const;
virtual bool is_use_prop_slots() const;
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index c2a6ad72d7..314333158c 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -242,6 +242,13 @@ String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const {
return p_port == 0 ? "" : "alpha"; //no output port means the editor will be used as port
}
+bool VisualShaderNodeColorConstant::is_output_port_expandable(int p_port) const {
+ if (p_port == 0) {
+ return true;
+ }
+ return false;
+}
+
String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.r, constant.g, constant.b) + ";\n";
@@ -455,6 +462,13 @@ String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
return p_port == 0 ? "rgb" : "alpha";
}
+bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const {
+ if (p_port == 0) {
+ return true;
+ }
+ return false;
+}
+
String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
return "default";
@@ -917,6 +931,13 @@ String VisualShaderNodeSample3D::get_output_port_name(int p_port) const {
return p_port == 0 ? "rgb" : "alpha";
}
+bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const {
+ if (p_port == 0) {
+ return true;
+ }
+ return false;
+}
+
String VisualShaderNodeSample3D::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
return "default";
@@ -1168,6 +1189,13 @@ String VisualShaderNodeCubemap::get_output_port_name(int p_port) const {
return p_port == 0 ? "rgb" : "alpha";
}
+bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const {
+ if (p_port == 0) {
+ return true;
+ }
+ return false;
+}
+
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "cube");
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index d3397fad6f..50329d122d 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -163,6 +163,7 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual bool is_output_port_expandable(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -275,6 +276,7 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual bool is_output_port_expandable(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
@@ -359,6 +361,7 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual bool is_output_port_expandable(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -452,6 +455,7 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual bool is_output_port_expandable(int p_port) const override;
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index c96c541461..5a26b5abbb 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -30,6 +30,7 @@
#include "scene_shader_forward_clustered.h"
#include "core/config/project_settings.h"
+#include "core/math/math_defs.h"
#include "render_forward_clustered.h"
using namespace RendererSceneRenderImplementation;
@@ -608,6 +609,9 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
//builtins
actions.renames["TIME"] = "scene_data.time";
+ actions.renames["PI"] = _MKSTR(Math_PI);
+ actions.renames["TAU"] = _MKSTR(Math_TAU);
+ actions.renames["E"] = _MKSTR(Math_E);
actions.renames["VIEWPORT_SIZE"] = "scene_data.viewport_size";
actions.renames["FRAGCOORD"] = "gl_FragCoord";
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index b9220cc514..883273c8a5 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -30,6 +30,7 @@
#include "scene_shader_forward_mobile.h"
#include "core/config/project_settings.h"
+#include "core/math/math_defs.h"
#include "render_forward_mobile.h"
using namespace RendererSceneRenderImplementation;
@@ -625,6 +626,9 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
//builtins
actions.renames["TIME"] = "scene_data.time";
+ actions.renames["PI"] = _MKSTR(Math_PI);
+ actions.renames["TAU"] = _MKSTR(Math_TAU);
+ actions.renames["E"] = _MKSTR(Math_E);
actions.renames["VIEWPORT_SIZE"] = "scene_data.viewport_size";
actions.renames["FRAGCOORD"] = "gl_FragCoord";
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 1f27dd54ec..70c1705bff 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -31,6 +31,7 @@
#include "renderer_canvas_render_rd.h"
#include "core/config/project_settings.h"
#include "core/math/geometry_2d.h"
+#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/rendering_server_default.h"
@@ -2408,6 +2409,9 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
actions.renames["SCREEN_MATRIX"] = "canvas_data.screen_transform";
actions.renames["TIME"] = "canvas_data.time";
+ actions.renames["PI"] = _MKSTR(Math_PI);
+ actions.renames["TAU"] = _MKSTR(Math_TAU);
+ actions.renames["E"] = _MKSTR(Math_E);
actions.renames["AT_LIGHT_PASS"] = "false";
actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 54c6e81110..966a1c6815 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -30,6 +30,7 @@
#include "renderer_scene_sky_rd.h"
#include "core/config/project_settings.h"
+#include "core/math/math_defs.h"
#include "renderer_scene_render_rd.h"
#include "servers/rendering/rendering_server_default.h"
@@ -710,6 +711,9 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
actions.renames["SKY_COORDS"] = "panorama_coords";
actions.renames["SCREEN_UV"] = "uv";
actions.renames["TIME"] = "params.time";
+ actions.renames["PI"] = _MKSTR(Math_PI);
+ actions.renames["TAU"] = _MKSTR(Math_TAU);
+ actions.renames["E"] = _MKSTR(Math_E);
actions.renames["HALF_RES_COLOR"] = "half_res_color";
actions.renames["QUARTER_RES_COLOR"] = "quarter_res_color";
actions.renames["RADIANCE"] = "radiance";
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 26ddd74a80..7a26e40c0a 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -33,6 +33,7 @@
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
+#include "core/math/math_defs.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/shader_language.h"
@@ -9225,6 +9226,9 @@ RendererStorageRD::RendererStorageRD() {
actions.renames["CUSTOM"] = "PARTICLE.custom";
actions.renames["TRANSFORM"] = "PARTICLE.xform";
actions.renames["TIME"] = "FRAME.time";
+ actions.renames["PI"] = _MKSTR(Math_PI);
+ actions.renames["TAU"] = _MKSTR(Math_TAU);
+ actions.renames["E"] = _MKSTR(Math_E);
actions.renames["LIFETIME"] = "params.lifetime";
actions.renames["DELTA"] = "local_delta";
actions.renames["NUMBER"] = "particle_number";
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 0bf68b9e0f..a1e892498b 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "shader_types.h"
+#include "core/math/math_defs.h"
const Map<StringName, ShaderLanguage::FunctionInfo> &ShaderTypes::get_functions(RS::ShaderMode p_mode) {
return shader_modes[p_mode].functions;
@@ -54,6 +55,9 @@ ShaderTypes::ShaderTypes() {
/*************** SPATIAL ***********************/
shader_modes[RS::SHADER_SPATIAL].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SPATIAL].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SPATIAL].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SPATIAL].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
@@ -120,11 +124,11 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["AO"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["AO_LIGHT_AFFECT"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["EMISSION"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
- shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMAL_ROUGHNESS_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
- shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D);
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMAL_ROUGHNESS_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D);
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_UV"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
@@ -227,6 +231,9 @@ ShaderTypes::ShaderTypes() {
/************ CANVAS ITEM **************************/
shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VEC2;
shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2;
@@ -317,6 +324,9 @@ ShaderTypes::ShaderTypes() {
/************ PARTICLES **************************/
shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3;
@@ -381,6 +391,9 @@ ShaderTypes::ShaderTypes() {
/************ SKY **************************/
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SKY].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SKY].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SKY].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["RADIANCE"] = constt(ShaderLanguage::TYPE_SAMPLERCUBE);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["AT_HALF_RES_PASS"] = constt(ShaderLanguage::TYPE_BOOL);
diff --git a/thirdparty/README.md b/thirdparty/README.md
index d3599fd195..1500e8d656 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -367,7 +367,7 @@ File extracted from upstream release tarball:
## meshoptimizer
- Upstream: https://github.com/zeux/meshoptimizer
-- Version: 0.16 (95893c0566646434dd675b708d293fcb2d526d08, 2021)
+- Version: git (f5d83e879c48f8664783a69b4f50711d27549b66, 2021)
- License: MIT
Files extracted from upstream repository:
diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
index 059cabb055..0f10ebef4b 100644
--- a/thirdparty/meshoptimizer/simplifier.cpp
+++ b/thirdparty/meshoptimizer/simplifier.cpp
@@ -120,8 +120,13 @@ struct PositionHasher
{
const unsigned int* key = reinterpret_cast<const unsigned int*>(vertex_positions + index * vertex_stride_float);
+ // scramble bits to make sure that integer coordinates have entropy in lower bits
+ unsigned int x = key[0] ^ (key[0] >> 17);
+ unsigned int y = key[1] ^ (key[1] >> 17);
+ unsigned int z = key[2] ^ (key[2] >> 17);
+
// Optimized Spatial Hashing for Collision Detection of Deformable Objects
- return (key[0] * 73856093) ^ (key[1] * 19349663) ^ (key[2] * 83492791);
+ return (x * 73856093) ^ (y * 19349663) ^ (z * 83492791);
}
bool equal(unsigned int lhs, unsigned int rhs) const
@@ -1160,7 +1165,7 @@ struct IdHasher
struct TriangleHasher
{
- unsigned int* indices;
+ const unsigned int* indices;
size_t hash(unsigned int i) const
{
@@ -1375,9 +1380,10 @@ static float interpolate(float y, float x0, float y0, float x1, float y1, float
} // namespace meshopt
#ifndef NDEBUG
-unsigned char* meshopt_simplifyDebugKind = 0;
-unsigned int* meshopt_simplifyDebugLoop = 0;
-unsigned int* meshopt_simplifyDebugLoopBack = 0;
+// Note: this is only exposed for debug visualization purposes; do *not* use these in debug builds
+MESHOPTIMIZER_API unsigned char* meshopt_simplifyDebugKind = 0;
+MESHOPTIMIZER_API unsigned int* meshopt_simplifyDebugLoop = 0;
+MESHOPTIMIZER_API unsigned int* meshopt_simplifyDebugLoopBack = 0;
#endif
size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* out_result_error)