diff options
-rw-r--r-- | editor/plugins/tile_set_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 5 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 20 | ||||
-rw-r--r-- | scene/resources/tile_set.h | 4 |
4 files changed, 29 insertions, 2 deletions
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 14b25681b7..aa579ae45c 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -53,6 +53,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) { Sprite *mi = child->cast_to<Sprite>(); Ref<Texture> texture = mi->get_texture(); + Ref<Texture> normal_map = mi->get_normal_map(); Ref<ShaderMaterial> material = mi->get_material(); if (texture.is_null()) @@ -67,6 +68,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) { } p_library->tile_set_texture(id, texture); + p_library->tile_set_normal_map(id, normal_map); p_library->tile_set_material(id, material); p_library->tile_set_modulate(id, mi->get_modulate()); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 7ffe029231..098bdf93de 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -441,14 +441,15 @@ void TileMap::_update_dirty_quadrants() { rect.position.y -= center.y; } + Ref<Texture> normal_map = tile_set->tile_get_normal_map(c.id); Color modulate = tile_set->tile_get_modulate(c.id); Color self_modulate = get_self_modulate(); modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g, modulate.b * self_modulate.b, modulate.a * self_modulate.a); if (r == Rect2()) { - tex->draw_rect(canvas_item, rect, false, modulate, c.transpose); + tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map); } else { - tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose); + tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map); } Vector<Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 76bb1daf94..489c99e15a 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -45,6 +45,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { tile_set_name(id, p_value); else if (what == "texture") tile_set_texture(id, p_value); + else if (what == "normal_map") + tile_set_normal_map(id, p_value); else if (what == "tex_offset") tile_set_texture_offset(id, p_value); else if (what == "material") @@ -89,6 +91,8 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { r_ret = tile_get_name(id); else if (what == "texture") r_ret = tile_get_texture(id); + else if (what == "normal_map") + r_ret = tile_get_normal_map(id); else if (what == "tex_offset") r_ret = tile_get_texture_offset(id); else if (what == "material") @@ -125,6 +129,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { String pre = itos(id) + "/"; p_list->push_back(PropertyInfo(Variant::STRING, pre + "name")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")); + p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture")); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial")); p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate")); @@ -160,6 +165,19 @@ Ref<Texture> TileSet::tile_get_texture(int p_id) const { return tile_map[p_id].texture; } +void TileSet::tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].normal_map = p_normal_map; + emit_changed(); +} + +Ref<Texture> TileSet::tile_get_normal_map(int p_id) const { + + ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture>()); + return tile_map[p_id].normal_map; +} + void TileSet::tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -404,6 +422,8 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name); ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture:Texture"), &TileSet::tile_set_texture); ClassDB::bind_method(D_METHOD("tile_get_texture:Texture", "id"), &TileSet::tile_get_texture); + ClassDB::bind_method(D_METHOD("tile_set_normal_map", "id", "normal_map:Texture"), &TileSet::tile_set_normal_map); + ClassDB::bind_method(D_METHOD("tile_get_normal_map:Texture", "id"), &TileSet::tile_get_normal_map); ClassDB::bind_method(D_METHOD("tile_set_material", "id", "material:ShaderMaterial"), &TileSet::tile_set_material); ClassDB::bind_method(D_METHOD("tile_get_material:ShaderMaterial", "id"), &TileSet::tile_get_material); ClassDB::bind_method(D_METHOD("tile_set_texture_offset", "id", "texture_offset"), &TileSet::tile_set_texture_offset); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 448444d34a..3c4584161c 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -44,6 +44,7 @@ class TileSet : public Resource { String name; Ref<Texture> texture; + Ref<Texture> normal_map; Vector2 offset; Vector2 shape_offset; Rect2i region; @@ -81,6 +82,9 @@ public: void tile_set_texture(int p_id, const Ref<Texture> &p_texture); Ref<Texture> tile_get_texture(int p_id) const; + void tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map); + Ref<Texture> tile_get_normal_map(int p_id) const; + void tile_set_texture_offset(int p_id, const Vector2 &p_offset); Vector2 tile_get_texture_offset(int p_id) const; |