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-rw-r--r--.github/workflows/static_checks.yml6
-rw-r--r--README.md2
-rw-r--r--core/core_bind.cpp6
-rw-r--r--core/core_bind.h2
-rw-r--r--core/io/config_file.cpp4
-rw-r--r--core/os/os.h2
-rw-r--r--core/variant/variant_parser.cpp21
-rw-r--r--doc/classes/AnimationPlayer.xml12
-rw-r--r--doc/classes/EditorExportPlatform.xml3
-rw-r--r--doc/classes/GraphNode.xml20
-rw-r--r--doc/classes/InputEventAction.xml1
-rw-r--r--doc/classes/MeshInstance2D.xml4
-rw-r--r--doc/classes/MultiMeshInstance2D.xml4
-rw-r--r--doc/classes/NavigationAgent2D.xml11
-rw-r--r--doc/classes/NavigationAgent3D.xml1
-rw-r--r--doc/classes/NavigationLink2D.xml1
-rw-r--r--doc/classes/NavigationLink3D.xml1
-rw-r--r--doc/classes/NavigationMesh.xml1
-rw-r--r--doc/classes/NavigationMeshGenerator.xml1
-rw-r--r--doc/classes/NavigationObstacle2D.xml1
-rw-r--r--doc/classes/NavigationObstacle3D.xml1
-rw-r--r--doc/classes/NavigationPathQueryParameters2D.xml1
-rw-r--r--doc/classes/NavigationPathQueryParameters3D.xml1
-rw-r--r--doc/classes/NavigationPathQueryResult2D.xml1
-rw-r--r--doc/classes/NavigationPathQueryResult3D.xml1
-rw-r--r--doc/classes/NavigationPolygon.xml1
-rw-r--r--doc/classes/NavigationRegion2D.xml1
-rw-r--r--doc/classes/NavigationRegion3D.xml1
-rw-r--r--doc/classes/NavigationServer2D.xml1
-rw-r--r--doc/classes/NavigationServer3D.xml37
-rw-r--r--doc/classes/OS.xml5
-rw-r--r--doc/classes/Performance.xml72
-rw-r--r--doc/classes/PhysicsDirectSpaceState2DExtension.xml6
-rw-r--r--doc/classes/PhysicsDirectSpaceState3DExtension.xml6
-rw-r--r--doc/classes/PhysicsServer2DExtension.xml12
-rw-r--r--doc/classes/PhysicsServer3DExtension.xml12
-rw-r--r--doc/classes/RenderingServer.xml6
-rw-r--r--doc/classes/SceneTree.xml12
-rw-r--r--doc/classes/TextureRect.xml24
-rw-r--r--doc/classes/Timer.xml2
-rw-r--r--doc/classes/VisualShaderNodeParticleRandomness.xml5
-rw-r--r--drivers/gles3/storage/texture_storage.cpp55
-rw-r--r--drivers/unix/os_unix.cpp10
-rw-r--r--drivers/unix/os_unix.h2
-rw-r--r--editor/create_dialog.cpp5
-rw-r--r--editor/debugger/editor_profiler.cpp2
-rw-r--r--editor/debugger/editor_visual_profiler.cpp2
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/editor_resource_picker.cpp2
-rw-r--r--editor/editor_spin_slider.cpp17
-rw-r--r--editor/editor_spin_slider.h2
-rw-r--r--editor/editor_themes.cpp1
-rw-r--r--editor/event_listener_line_edit.cpp4
-rw-r--r--editor/event_listener_line_edit.h2
-rw-r--r--editor/export/editor_export_platform.cpp2
-rw-r--r--editor/filesystem_dock.cpp12
-rw-r--r--editor/input_event_configuration_dialog.cpp1
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp4
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/bone_map_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp39
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h1
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_editor_plugin.cpp2
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp37
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h4
-rw-r--r--editor/project_converter_3_to_4.cpp4
-rw-r--r--editor/project_manager.cpp9
-rw-r--r--main/main.cpp17
-rw-r--r--main/performance.cpp53
-rw-r--r--main/performance.h12
-rwxr-xr-xmisc/scripts/file_format.sh18
-rw-r--r--modules/etcpak/image_compress_etcpak.cpp5
-rw-r--r--modules/gdscript/gdscript.cpp4
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp307
-rw-r--r--modules/gdscript/gdscript_analyzer.h3
-rw-r--r--modules/gdscript/gdscript_byte_codegen.cpp108
-rw-r--r--modules/gdscript/gdscript_byte_codegen.h5
-rw-r--r--modules/gdscript/gdscript_codegen.h2
-rw-r--r--modules/gdscript/gdscript_compiler.cpp2
-rw-r--r--modules/gdscript/gdscript_parser.cpp10
-rw-r--r--modules/gdscript/gdscript_parser.h2
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp1
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/abstract_class_instantiate.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/abstract_class_instantiate.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/abstract_script_instantiate.gd9
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/abstract_script_instantiate.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_shadows_outer_enum.gd7
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_shadows_outer_enum.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/incompatible_assignment.gd3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/incompatible_assignment.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/assignments_with_untyped.gd19
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/assignments_with_untyped.out5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/extend_abstract_class.gd12
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/extend_abstract_class.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/variant_arg_in_virtual_method.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/variant_arg_in_virtual_method.out2
-rw-r--r--modules/gdscript/tests/scripts/parser/features/unnamed_enums_outer_conflicts.gd17
-rw-r--r--modules/gdscript/tests/scripts/parser/features/unnamed_enums_outer_conflicts.out5
-rw-r--r--modules/gdscript/tests/scripts/parser/features/vector_inf.gd6
-rw-r--r--modules/gdscript/tests/scripts/parser/features/vector_inf.out3
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/bad_conversion_for_default_parameter.gd8
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/bad_conversion_for_default_parameter.out8
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/conversion_for_default_parameter.gd19
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/conversion_for_default_parameter.out8
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.gd17
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.out2
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/gdscript.gd20
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/gdscript.out3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs9
-rw-r--r--modules/navigation/godot_navigation_server.cpp61
-rw-r--r--modules/navigation/godot_navigation_server.h12
-rw-r--r--modules/navigation/nav_map.cpp33
-rw-r--r--modules/navigation/nav_map.h20
-rw-r--r--modules/navigation/navigation_mesh_generator.cpp6
-rw-r--r--modules/openxr/SCsub1
-rw-r--r--modules/openxr/action_map/openxr_action_map.cpp25
-rw-r--r--modules/openxr/extensions/openxr_android_extension.cpp12
-rw-r--r--modules/openxr/extensions/openxr_opengl_extension.cpp1
-rw-r--r--modules/openxr/extensions/openxr_pico_controller_extension.cpp98
-rw-r--r--modules/openxr/extensions/openxr_pico_controller_extension.h48
-rw-r--r--modules/openxr/openxr_api.cpp8
-rw-r--r--modules/openxr/openxr_api.h1
-rw-r--r--modules/openxr/register_types.cpp2
-rw-r--r--modules/openxr/util.h6
-rw-r--r--platform/android/export/export_plugin.cpp2
-rw-r--r--platform/ios/export/export_plugin.cpp16
-rw-r--r--platform/macos/export/export_plugin.cpp4
-rw-r--r--platform/uwp/os_uwp.cpp2
-rw-r--r--platform/uwp/os_uwp.h2
-rw-r--r--platform/windows/display_server_windows.cpp21
-rw-r--r--platform/windows/display_server_windows.h2
-rw-r--r--platform/windows/os_windows.cpp32
-rw-r--r--platform/windows/os_windows.h2
-rw-r--r--scene/2d/mesh_instance_2d.cpp13
-rw-r--r--scene/2d/mesh_instance_2d.h4
-rw-r--r--scene/2d/multimesh_instance_2d.cpp13
-rw-r--r--scene/2d/multimesh_instance_2d.h4
-rw-r--r--scene/2d/navigation_agent_2d.cpp20
-rw-r--r--scene/2d/navigation_agent_2d.h18
-rw-r--r--scene/3d/shape_cast_3d.cpp19
-rw-r--r--scene/3d/shape_cast_3d.h1
-rw-r--r--scene/animation/animation_player.cpp35
-rw-r--r--scene/animation/animation_player.h4
-rw-r--r--scene/animation/tween.cpp24
-rw-r--r--scene/animation/tween.h3
-rw-r--r--scene/gui/code_edit.cpp1
-rw-r--r--scene/gui/graph_edit.cpp8
-rw-r--r--scene/gui/graph_node.cpp6
-rw-r--r--scene/gui/rich_text_label.cpp1
-rw-r--r--scene/gui/texture_rect.cpp54
-rw-r--r--scene/gui/texture_rect.h16
-rw-r--r--scene/main/scene_tree.cpp18
-rw-r--r--scene/main/scene_tree.h1
-rw-r--r--scene/resources/visual_shader.cpp8
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp90
-rw-r--r--scene/resources/visual_shader_particle_nodes.h3
-rw-r--r--servers/display_server.cpp20
-rw-r--r--servers/display_server.h10
-rw-r--r--servers/extensions/physics_server_2d_extension.cpp5
-rw-r--r--servers/extensions/physics_server_3d_extension.cpp5
-rw-r--r--servers/navigation_server_3d.cpp12
-rw-r--r--servers/navigation_server_3d.h16
-rw-r--r--servers/physics_3d/godot_collision_solver_3d_sat.cpp415
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp66
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp25
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp10
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp9
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h1
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl12
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl3
-rw-r--r--servers/rendering/rendering_server_default.cpp4
-rw-r--r--servers/rendering/rendering_server_default.h1
-rw-r--r--servers/rendering/shader_compiler.cpp19
-rw-r--r--servers/rendering_server.cpp1
-rw-r--r--servers/rendering_server.h1
179 files changed, 1845 insertions, 864 deletions
diff --git a/.github/workflows/static_checks.yml b/.github/workflows/static_checks.yml
index d8951ddb78..d10156c04e 100644
--- a/.github/workflows/static_checks.yml
+++ b/.github/workflows/static_checks.yml
@@ -19,14 +19,14 @@ jobs:
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
- sudo apt-add-repository "deb http://apt.llvm.org/focal/ llvm-toolchain-focal-13 main"
+ sudo apt-add-repository "deb http://apt.llvm.org/focal/ llvm-toolchain-focal-15 main"
sudo apt-get update
- name: Install dependencies
run: |
- sudo apt-get install -qq dos2unix recode clang-format-13 libxml2-utils python3-pip moreutils
+ sudo apt-get install -qq dos2unix clang-format-15 libxml2-utils python3-pip moreutils
sudo update-alternatives --remove-all clang-format || true
- sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-13 100
+ sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-15 100
sudo pip3 install black==22.3.0 pygments pytest==7.1.2 mypy==0.971
- name: File formatting checks (file_format.sh)
diff --git a/README.md b/README.md
index 6dfd4fc713..f921db4eba 100644
--- a/README.md
+++ b/README.md
@@ -41,7 +41,7 @@ Official binaries for the Godot editor and the export templates can be found
### Compiling from source
-[See the official docs](https://docs.godotengine.org/en/latest/development/compiling/)
+[See the official docs](https://docs.godotengine.org/en/latest/contributing/development/compiling)
for compilation instructions for every supported platform.
## Community and contributing
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index 0ed05a20a2..ab433bd8f1 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -257,8 +257,8 @@ Error OS::shell_open(String p_uri) {
return ::OS::get_singleton()->shell_open(p_uri);
}
-String OS::read_string_from_stdin(bool p_block) {
- return ::OS::get_singleton()->get_stdin_string(true);
+String OS::read_string_from_stdin() {
+ return ::OS::get_singleton()->get_stdin_string();
}
int OS::execute(const String &p_path, const Vector<String> &p_arguments, Array r_output, bool p_read_stderr, bool p_open_console) {
@@ -539,7 +539,7 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_system_font_path", "font_name", "weight", "stretch", "italic"), &OS::get_system_font_path, DEFVAL(400), DEFVAL(100), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_system_font_path_for_text", "font_name", "text", "locale", "script", "weight", "stretch", "italic"), &OS::get_system_font_path_for_text, DEFVAL(String()), DEFVAL(String()), DEFVAL(400), DEFVAL(100), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_executable_path"), &OS::get_executable_path);
- ClassDB::bind_method(D_METHOD("read_string_from_stdin", "block"), &OS::read_string_from_stdin, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("read_string_from_stdin"), &OS::read_string_from_stdin);
ClassDB::bind_method(D_METHOD("execute", "path", "arguments", "output", "read_stderr", "open_console"), &OS::execute, DEFVAL(Array()), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_process", "path", "arguments", "open_console"), &OS::create_process, DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_instance", "arguments"), &OS::create_instance);
diff --git a/core/core_bind.h b/core/core_bind.h
index e8c59866e3..7ef346d1c4 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -146,7 +146,7 @@ public:
String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const;
Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const;
String get_executable_path() const;
- String read_string_from_stdin(bool p_block = true);
+ String read_string_from_stdin();
int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false, bool p_open_console = false);
int create_process(const String &p_path, const Vector<String> &p_arguments, bool p_open_console = false);
int create_instance(const Vector<String> &p_arguments);
diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp
index f2cd3ba4d9..98f8c3de41 100644
--- a/core/io/config_file.cpp
+++ b/core/io/config_file.cpp
@@ -208,7 +208,7 @@ Error ConfigFile::_internal_save(Ref<FileAccess> file) {
file->store_string("\n");
}
if (!E.key.is_empty()) {
- file->store_string("[" + E.key + "]\n\n");
+ file->store_string("[" + E.key.replace("]", "\\]") + "]\n\n");
}
for (const KeyValue<String, Variant> &F : E.value) {
@@ -308,7 +308,7 @@ Error ConfigFile::_parse(const String &p_path, VariantParser::Stream *p_stream)
if (!assign.is_empty()) {
set_value(section, assign, value);
} else if (!next_tag.name.is_empty()) {
- section = next_tag.name;
+ section = next_tag.name.replace("\\]", "]");
}
}
diff --git a/core/os/os.h b/core/os/os.h
index 3c0c05f575..b80efa47b7 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -131,7 +131,7 @@ public:
void print_rich(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
void printerr(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
- virtual String get_stdin_string(bool p_block = true) = 0;
+ virtual String get_stdin_string() = 0;
virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) = 0; // Should return cryptographically-safe random bytes.
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index 39a039ffe8..87874deb8d 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -1358,6 +1358,7 @@ Error VariantParser::_parse_tag(Token &token, Stream *p_stream, int &line, Strin
if (p_simple_tag) {
r_tag.name = "";
r_tag.fields.clear();
+ bool escaping = false;
if (p_stream->is_utf8()) {
CharString cs;
@@ -1368,7 +1369,15 @@ Error VariantParser::_parse_tag(Token &token, Stream *p_stream, int &line, Strin
return ERR_PARSE_ERROR;
}
if (c == ']') {
- break;
+ if (escaping) {
+ escaping = false;
+ } else {
+ break;
+ }
+ } else if (c == '\\') {
+ escaping = true;
+ } else {
+ escaping = false;
}
cs += c;
}
@@ -1381,7 +1390,15 @@ Error VariantParser::_parse_tag(Token &token, Stream *p_stream, int &line, Strin
return ERR_PARSE_ERROR;
}
if (c == ']') {
- break;
+ if (escaping) {
+ escaping = false;
+ } else {
+ break;
+ }
+ } else if (c == '\\') {
+ escaping = true;
+ } else {
+ escaping = false;
}
r_tag.name += String::chr(c);
}
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 9efd3ac939..ca0cbf0ca1 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -137,6 +137,13 @@
Returns [code]true[/code] if playing an animation.
</description>
</method>
+ <method name="pause">
+ <return type="void" />
+ <description>
+ Pauses the currently playing animation. The [member current_animation_position] will be kept and calling [method play] or [method play_backwards] without arguments or with the same animation name as [member assigned_animation] will resume the animation.
+ See also [method stop].
+ </description>
+ </method>
<method name="play">
<return type="void" />
<param index="0" name="name" type="StringName" default="&quot;&quot;" />
@@ -201,10 +208,9 @@
</method>
<method name="stop">
<return type="void" />
- <param index="0" name="reset" type="bool" default="true" />
<description>
- Stops or pauses the currently playing animation. If [param reset] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
- If [param reset] is [code]false[/code], the [member current_animation_position] will be kept and calling [method play] or [method play_backwards] without arguments or with the same animation name as [member assigned_animation] will resume the animation.
+ Stops the currently playing animation. The animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
+ See also [method pause].
</description>
</method>
</methods>
diff --git a/doc/classes/EditorExportPlatform.xml b/doc/classes/EditorExportPlatform.xml
index 1d63af9233..f2b39ab134 100644
--- a/doc/classes/EditorExportPlatform.xml
+++ b/doc/classes/EditorExportPlatform.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorExportPlatform" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Identifies a supported export platform, and internally provides the functionality of exporting to that platform.
</brief_description>
<description>
+ Base resource that provides the functionality of exporting a release build of a project to a platform, from the editor. Stores platform-specific metadata such as the name and supported features of the platform, and performs the exporting of projects, PCK files, and ZIP files. Uses an export template for the platform provided at the time of project exporting.
+ Used in scripting by [EditorExportPlugin] to configure platform-specific customization of scenes and resources. See [method EditorExportPlugin._begin_customize_scenes] and [method EditorExportPlugin._begin_customize_resources] for more details.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index 16386ff81b..3f0080ac15 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -280,11 +280,6 @@
Emitted when the GraphNode is requested to be closed. Happens on clicking the close button (see [member show_close]).
</description>
</signal>
- <signal name="deselected">
- <description>
- Emitted when the GraphNode is deselected.
- </description>
- </signal>
<signal name="dragged">
<param index="0" name="from" type="Vector2" />
<param index="1" name="to" type="Vector2" />
@@ -292,6 +287,16 @@
Emitted when the GraphNode is dragged.
</description>
</signal>
+ <signal name="node_deselected">
+ <description>
+ Emitted when the GraphNode is deselected.
+ </description>
+ </signal>
+ <signal name="node_selected">
+ <description>
+ Emitted when the GraphNode is selected.
+ </description>
+ </signal>
<signal name="position_offset_changed">
<description>
Emitted when the GraphNode is moved.
@@ -308,11 +313,6 @@
Emitted when the GraphNode is requested to be resized. Happens on dragging the resizer handle (see [member resizable]).
</description>
</signal>
- <signal name="selected">
- <description>
- Emitted when the GraphNode is selected.
- </description>
- </signal>
<signal name="slot_updated">
<param index="0" name="idx" type="int" />
<description>
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 87e2b8ea20..3816847804 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Contains a generic action which can be targeted from several types of inputs. Actions can be created from the [b]Input Map[/b] tab in the [b]Project &gt; Project Settings[/b] menu. See [method Node._input].
+ [b]Note:[/b] Unlike the other [InputEvent] subclasses which map to unique physical events, this virtual one is not emitted by the engine. This class is useful to emit actions manually with [method Input.parse_input_event], which are then received in [method Node._input]. To check if a physical event matches an action from the Input Map, use [method InputEvent.is_action] and [method InputEvent.is_action_pressed].
</description>
<tutorials>
<link title="InputEvent: Actions">$DOCS_URL/tutorials/inputs/inputevent.html#actions</link>
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml
index e9666337a1..7bb33fc46d 100644
--- a/doc/classes/MeshInstance2D.xml
+++ b/doc/classes/MeshInstance2D.xml
@@ -13,10 +13,6 @@
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
The [Mesh] that will be drawn by the [MeshInstance2D].
</member>
- <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
- The normal map that will be used if using the default [CanvasItemMaterial].
- [b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
- </member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
</member>
diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml
index daf5ef6287..16c0f6070e 100644
--- a/doc/classes/MultiMeshInstance2D.xml
+++ b/doc/classes/MultiMeshInstance2D.xml
@@ -13,10 +13,6 @@
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
The [MultiMesh] that will be drawn by the [MultiMeshInstance2D].
</member>
- <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
- The normal map that will be used if using the default [CanvasItemMaterial].
- [b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
- </member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
</member>
diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml
index 31d347d76c..b561748b30 100644
--- a/doc/classes/NavigationAgent2D.xml
+++ b/doc/classes/NavigationAgent2D.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] After setting [member target_location] it is required to use the [method get_next_location] function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
</description>
<tutorials>
+ <link title="Using NavigationAgents">$DOCS_URL/tutorials/navigation/navigation_using_navigationagents.html</link>
</tutorials>
<methods>
<method name="distance_to_target" qualifiers="const">
@@ -113,7 +114,7 @@
<member name="max_neighbors" type="int" setter="set_max_neighbors" getter="get_max_neighbors" default="10">
The maximum number of neighbors for the agent to consider.
</member>
- <member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="200.0">
+ <member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="100.0">
The maximum speed that an agent can move.
</member>
<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
@@ -122,10 +123,10 @@
<member name="neighbor_distance" type="float" setter="set_neighbor_distance" getter="get_neighbor_distance" default="500.0">
The distance to search for other agents.
</member>
- <member name="path_desired_distance" type="float" setter="set_path_desired_distance" getter="get_path_desired_distance" default="1.0">
+ <member name="path_desired_distance" type="float" setter="set_path_desired_distance" getter="get_path_desired_distance" default="20.0">
The distance threshold before a path point is considered to be reached. This will allow an agent to not have to hit a path point on the path exactly, but in the area. If this value is set to high the NavigationAgent will skip points on the path which can lead to leaving the navigation mesh. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the next point on each physics frame update.
</member>
- <member name="path_max_distance" type="float" setter="set_path_max_distance" getter="get_path_max_distance" default="3.0">
+ <member name="path_max_distance" type="float" setter="set_path_max_distance" getter="get_path_max_distance" default="100.0">
The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
</member>
<member name="path_metadata_flags" type="int" setter="set_path_metadata_flags" getter="get_path_metadata_flags" enum="NavigationPathQueryParameters2D.PathMetadataFlags" default="7">
@@ -135,13 +136,13 @@
The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
</member>
- <member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0">
+ <member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="10.0">
The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.
</member>
<member name="target_location" type="Vector2" setter="set_target_location" getter="get_target_location" default="Vector2(0, 0)">
The user-defined target location. Setting this property will clear the current navigation path.
</member>
- <member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="20.0">
+ <member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="1.0">
The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
</member>
</members>
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml
index c3f4809b5e..a1b007ee56 100644
--- a/doc/classes/NavigationAgent3D.xml
+++ b/doc/classes/NavigationAgent3D.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] After setting [member target_location] it is required to use the [method get_next_location] function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
</description>
<tutorials>
+ <link title="Using NavigationAgents">$DOCS_URL/tutorials/navigation/navigation_using_navigationagents.html</link>
</tutorials>
<methods>
<method name="distance_to_target" qualifiers="const">
diff --git a/doc/classes/NavigationLink2D.xml b/doc/classes/NavigationLink2D.xml
index 9d75694360..44d2110a7c 100644
--- a/doc/classes/NavigationLink2D.xml
+++ b/doc/classes/NavigationLink2D.xml
@@ -7,6 +7,7 @@
Creates a link between two locations that [NavigationServer2D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps.
</description>
<tutorials>
+ <link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link>
</tutorials>
<methods>
<method name="get_navigation_layer_value" qualifiers="const">
diff --git a/doc/classes/NavigationLink3D.xml b/doc/classes/NavigationLink3D.xml
index 730c43c5a8..4aa5801afb 100644
--- a/doc/classes/NavigationLink3D.xml
+++ b/doc/classes/NavigationLink3D.xml
@@ -7,6 +7,7 @@
Creates a link between two locations that [NavigationServer3D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps.
</description>
<tutorials>
+ <link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link>
</tutorials>
<methods>
<method name="get_navigation_layer_value" qualifiers="const">
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index ff898551d4..85af44a13e 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -8,6 +8,7 @@
</description>
<tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
+ <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
</tutorials>
<methods>
<method name="add_polygon">
diff --git a/doc/classes/NavigationMeshGenerator.xml b/doc/classes/NavigationMeshGenerator.xml
index 15d149a229..0d4c083eb0 100644
--- a/doc/classes/NavigationMeshGenerator.xml
+++ b/doc/classes/NavigationMeshGenerator.xml
@@ -11,6 +11,7 @@
[b]Note:[/b] Using meshes to not only define walkable surfaces but also obstruct navigation baking does not always work. The navigation baking has no concept of what is a geometry "inside" when dealing with mesh source geometry and this is intentional. Depending on current baking parameters, as soon as the obstructing mesh is large enough to fit a navigation mesh area inside, the baking will generate navigation mesh areas that are inside the obstructing source geometry mesh.
</description>
<tutorials>
+ <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
</tutorials>
<methods>
<method name="bake">
diff --git a/doc/classes/NavigationObstacle2D.xml b/doc/classes/NavigationObstacle2D.xml
index ce0f05ad28..7d391bfa99 100644
--- a/doc/classes/NavigationObstacle2D.xml
+++ b/doc/classes/NavigationObstacle2D.xml
@@ -8,6 +8,7 @@
Obstacles [b]don't[/b] change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
</description>
<tutorials>
+ <link title="Using NavigationObstacles">$DOCS_URL/tutorials/navigation/navigation_using_navigationobstacles.html</link>
</tutorials>
<methods>
<method name="get_navigation_map" qualifiers="const">
diff --git a/doc/classes/NavigationObstacle3D.xml b/doc/classes/NavigationObstacle3D.xml
index 78bbb788d9..ce24d2bb0e 100644
--- a/doc/classes/NavigationObstacle3D.xml
+++ b/doc/classes/NavigationObstacle3D.xml
@@ -8,6 +8,7 @@
Obstacles [b]don't[/b] change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
</description>
<tutorials>
+ <link title="Using NavigationObstacles">$DOCS_URL/tutorials/navigation/navigation_using_navigationobstacles.html</link>
</tutorials>
<methods>
<method name="get_navigation_map" qualifiers="const">
diff --git a/doc/classes/NavigationPathQueryParameters2D.xml b/doc/classes/NavigationPathQueryParameters2D.xml
index 511b2e7a8c..05d7e9f918 100644
--- a/doc/classes/NavigationPathQueryParameters2D.xml
+++ b/doc/classes/NavigationPathQueryParameters2D.xml
@@ -7,6 +7,7 @@
This class contains the start and target position and other parameters to be used with [method NavigationServer2D.query_path].
</description>
<tutorials>
+ <link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.html</link>
</tutorials>
<members>
<member name="map" type="RID" setter="set_map" getter="get_map">
diff --git a/doc/classes/NavigationPathQueryParameters3D.xml b/doc/classes/NavigationPathQueryParameters3D.xml
index b5031f60f2..690d74ab70 100644
--- a/doc/classes/NavigationPathQueryParameters3D.xml
+++ b/doc/classes/NavigationPathQueryParameters3D.xml
@@ -7,6 +7,7 @@
This class contains the start and target position and other parameters to be used with [method NavigationServer3D.query_path].
</description>
<tutorials>
+ <link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.html</link>
</tutorials>
<members>
<member name="map" type="RID" setter="set_map" getter="get_map">
diff --git a/doc/classes/NavigationPathQueryResult2D.xml b/doc/classes/NavigationPathQueryResult2D.xml
index 75f7cc47aa..7bc588619d 100644
--- a/doc/classes/NavigationPathQueryResult2D.xml
+++ b/doc/classes/NavigationPathQueryResult2D.xml
@@ -7,6 +7,7 @@
This class contains the result of a navigation path query from [method NavigationServer2D.query_path].
</description>
<tutorials>
+ <link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.html</link>
</tutorials>
<methods>
<method name="reset">
diff --git a/doc/classes/NavigationPathQueryResult3D.xml b/doc/classes/NavigationPathQueryResult3D.xml
index 03d41cb230..118a597b6c 100644
--- a/doc/classes/NavigationPathQueryResult3D.xml
+++ b/doc/classes/NavigationPathQueryResult3D.xml
@@ -7,6 +7,7 @@
This class contains the result of a navigation path query from [method NavigationServer3D.query_path].
</description>
<tutorials>
+ <link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.html</link>
</tutorials>
<methods>
<method name="reset">
diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml
index b30dd2703a..c223f88d6d 100644
--- a/doc/classes/NavigationPolygon.xml
+++ b/doc/classes/NavigationPolygon.xml
@@ -44,6 +44,7 @@
</description>
<tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
+ <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
</tutorials>
<methods>
<method name="add_outline">
diff --git a/doc/classes/NavigationRegion2D.xml b/doc/classes/NavigationRegion2D.xml
index 8b8793b3b4..5d0fe9dae4 100644
--- a/doc/classes/NavigationRegion2D.xml
+++ b/doc/classes/NavigationRegion2D.xml
@@ -13,6 +13,7 @@
[b]Note:[/b] This node caches changes to its properties, so if you make changes to the underlying region [RID] in [NavigationServer2D], they will not be reflected in this node's properties.
</description>
<tutorials>
+ <link title="Using NavigationRegions">$DOCS_URL/tutorials/navigation/navigation_using_navigationregions.html</link>
</tutorials>
<methods>
<method name="get_navigation_layer_value" qualifiers="const">
diff --git a/doc/classes/NavigationRegion3D.xml b/doc/classes/NavigationRegion3D.xml
index 10662db869..c3e554e7d6 100644
--- a/doc/classes/NavigationRegion3D.xml
+++ b/doc/classes/NavigationRegion3D.xml
@@ -13,6 +13,7 @@
[b]Note:[/b] This node caches changes to its properties, so if you make changes to the underlying region [RID] in [NavigationServer3D], they will not be reflected in this node's properties.
</description>
<tutorials>
+ <link title="Using NavigationRegions">$DOCS_URL/tutorials/navigation/navigation_using_navigationregions.html</link>
</tutorials>
<methods>
<method name="bake_navigation_mesh">
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index b704f39c92..1ba949b294 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -15,6 +15,7 @@
</description>
<tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
+ <link title="Using NavigationServer">$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.html</link>
</tutorials>
<methods>
<method name="agent_create">
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index c38f6e0c04..e007c71342 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -15,6 +15,7 @@
</description>
<tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
+ <link title="Using NavigationServer">$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.html</link>
</tutorials>
<methods>
<method name="agent_create">
@@ -133,6 +134,13 @@
Returns all created navigation map [RID]s on the NavigationServer. This returns both 2D and 3D created navigation maps as there is technically no distinction between them.
</description>
</method>
+ <method name="get_process_info" qualifiers="const">
+ <return type="int" />
+ <param index="0" name="process_info" type="int" enum="NavigationServer3D.ProcessInfo" />
+ <description>
+ Returns information about the current state of the NavigationServer. See [enum ProcessInfo] for a list of available states.
+ </description>
+ </method>
<method name="link_create">
<return type="RID" />
<description>
@@ -592,4 +600,33 @@
</description>
</signal>
</signals>
+ <constants>
+ <constant name="INFO_ACTIVE_MAPS" value="0" enum="ProcessInfo">
+ Constant to get the number of active navigation maps.
+ </constant>
+ <constant name="INFO_REGION_COUNT" value="1" enum="ProcessInfo">
+ Constant to get the number of active navigation regions.
+ </constant>
+ <constant name="INFO_AGENT_COUNT" value="2" enum="ProcessInfo">
+ Constant to get the number of active navigation agents processing avoidance.
+ </constant>
+ <constant name="INFO_LINK_COUNT" value="3" enum="ProcessInfo">
+ Constant to get the number of active navigation links.
+ </constant>
+ <constant name="INFO_POLYGON_COUNT" value="4" enum="ProcessInfo">
+ Constant to get the number of navigation mesh polygons.
+ </constant>
+ <constant name="INFO_EDGE_COUNT" value="5" enum="ProcessInfo">
+ Constant to get the number of navigation mesh polygon edges.
+ </constant>
+ <constant name="INFO_EDGE_MERGE_COUNT" value="6" enum="ProcessInfo">
+ Constant to get the number of navigation mesh polygon edges that were merged due to edge key overlap.
+ </constant>
+ <constant name="INFO_EDGE_CONNECTION_COUNT" value="7" enum="ProcessInfo">
+ Constant to get the number of navigation mesh polygon edges that are considered connected by edge proximity.
+ </constant>
+ <constant name="INFO_EDGE_FREE_COUNT" value="8" enum="ProcessInfo">
+ Constant to get the number of navigation mesh polygon edges that could not be merged but may be still connected by edge proximity or with links.
+ </constant>
+ </constants>
</class>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index ff4982e2fb..6dab7b4ebe 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -572,10 +572,9 @@
</method>
<method name="read_string_from_stdin">
<return type="String" />
- <param index="0" name="block" type="bool" default="true" />
<description>
- Reads a user input string from the standard input (usually the terminal).
- [b]Note:[/b] This method is implemented on Linux, macOS and Windows. Non-blocking reads are not currently supported on any platform.
+ Reads a user input string from the standard input (usually the terminal). This operation is [i]blocking[/i], which causes the window to freeze if [method read_string_from_stdin] is called on the main thread. The thread calling [method read_string_from_stdin] will block until the program receives a line break in standard input (usually by the user pressing [kbd]Enter[/kbd]).
+ [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="request_permission">
diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml
index 381fa3e9ef..6b7daa534e 100644
--- a/doc/classes/Performance.xml
+++ b/doc/classes/Performance.xml
@@ -131,67 +131,97 @@
<constant name="TIME_PHYSICS_PROCESS" value="2" enum="Monitor">
Time it took to complete one physics frame, in seconds. [i]Lower is better.[/i]
</constant>
- <constant name="MEMORY_STATIC" value="3" enum="Monitor">
+ <constant name="TIME_NAVIGATION_PROCESS" value="3" enum="Monitor">
+ Time it took to complete one navigation step, in seconds. This includes navigation map updates as well as agent avoidance calculations. [i]Lower is better.[/i]
+ </constant>
+ <constant name="MEMORY_STATIC" value="4" enum="Monitor">
Static memory currently used, in bytes. Not available in release builds. [i]Lower is better.[/i]
</constant>
- <constant name="MEMORY_STATIC_MAX" value="4" enum="Monitor">
+ <constant name="MEMORY_STATIC_MAX" value="5" enum="Monitor">
Available static memory. Not available in release builds. [i]Lower is better.[/i]
</constant>
- <constant name="MEMORY_MESSAGE_BUFFER_MAX" value="5" enum="Monitor">
+ <constant name="MEMORY_MESSAGE_BUFFER_MAX" value="6" enum="Monitor">
Largest amount of memory the message queue buffer has used, in bytes. The message queue is used for deferred functions calls and notifications. [i]Lower is better.[/i]
</constant>
- <constant name="OBJECT_COUNT" value="6" enum="Monitor">
+ <constant name="OBJECT_COUNT" value="7" enum="Monitor">
Number of objects currently instantiated (including nodes). [i]Lower is better.[/i]
</constant>
- <constant name="OBJECT_RESOURCE_COUNT" value="7" enum="Monitor">
+ <constant name="OBJECT_RESOURCE_COUNT" value="8" enum="Monitor">
Number of resources currently used. [i]Lower is better.[/i]
</constant>
- <constant name="OBJECT_NODE_COUNT" value="8" enum="Monitor">
+ <constant name="OBJECT_NODE_COUNT" value="9" enum="Monitor">
Number of nodes currently instantiated in the scene tree. This also includes the root node. [i]Lower is better.[/i]
</constant>
- <constant name="OBJECT_ORPHAN_NODE_COUNT" value="9" enum="Monitor">
+ <constant name="OBJECT_ORPHAN_NODE_COUNT" value="10" enum="Monitor">
Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree. [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_TOTAL_OBJECTS_IN_FRAME" value="10" enum="Monitor">
+ <constant name="RENDER_TOTAL_OBJECTS_IN_FRAME" value="11" enum="Monitor">
The total number of objects in the last rendered frame. This metric doesn't include culled objects (either via hiding nodes, frustum culling or occlusion culling). [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_TOTAL_PRIMITIVES_IN_FRAME" value="11" enum="Monitor">
+ <constant name="RENDER_TOTAL_PRIMITIVES_IN_FRAME" value="12" enum="Monitor">
The total number of vertices or indices rendered in the last rendered frame. This metric doesn't include primitives from culled objects (either via hiding nodes, frustum culling or occlusion culling). Due to the depth prepass and shadow passes, the number of primitives is always higher than the actual number of vertices in the scene (typically double or triple the original vertex count). [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_TOTAL_DRAW_CALLS_IN_FRAME" value="12" enum="Monitor">
+ <constant name="RENDER_TOTAL_DRAW_CALLS_IN_FRAME" value="13" enum="Monitor">
The total number of draw calls performed in the last rendered frame. This metric doesn't include culled objects (either via hiding nodes, frustum culling or occlusion culling), since they do not result in draw calls. [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_VIDEO_MEM_USED" value="13" enum="Monitor">
+ <constant name="RENDER_VIDEO_MEM_USED" value="14" enum="Monitor">
The amount of video memory used (texture and vertex memory combined, in bytes). Since this metric also includes miscellaneous allocations, this value is always greater than the sum of [constant RENDER_TEXTURE_MEM_USED] and [constant RENDER_BUFFER_MEM_USED]. [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_TEXTURE_MEM_USED" value="14" enum="Monitor">
+ <constant name="RENDER_TEXTURE_MEM_USED" value="15" enum="Monitor">
The amount of texture memory used (in bytes). [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_BUFFER_MEM_USED" value="15" enum="Monitor">
+ <constant name="RENDER_BUFFER_MEM_USED" value="16" enum="Monitor">
The amount of render buffer memory used (in bytes). [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="16" enum="Monitor">
+ <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="17" enum="Monitor">
Number of active [RigidBody2D] nodes in the game. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_2D_COLLISION_PAIRS" value="17" enum="Monitor">
+ <constant name="PHYSICS_2D_COLLISION_PAIRS" value="18" enum="Monitor">
Number of collision pairs in the 2D physics engine. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_2D_ISLAND_COUNT" value="18" enum="Monitor">
+ <constant name="PHYSICS_2D_ISLAND_COUNT" value="19" enum="Monitor">
Number of islands in the 2D physics engine. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="19" enum="Monitor">
+ <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="20" enum="Monitor">
Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_3D_COLLISION_PAIRS" value="20" enum="Monitor">
+ <constant name="PHYSICS_3D_COLLISION_PAIRS" value="21" enum="Monitor">
Number of collision pairs in the 3D physics engine. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_3D_ISLAND_COUNT" value="21" enum="Monitor">
+ <constant name="PHYSICS_3D_ISLAND_COUNT" value="22" enum="Monitor">
Number of islands in the 3D physics engine. [i]Lower is better.[/i]
</constant>
- <constant name="AUDIO_OUTPUT_LATENCY" value="22" enum="Monitor">
+ <constant name="AUDIO_OUTPUT_LATENCY" value="23" enum="Monitor">
Output latency of the [AudioServer]. [i]Lower is better.[/i]
</constant>
- <constant name="MONITOR_MAX" value="23" enum="Monitor">
+ <constant name="NAVIGATION_ACTIVE_MAPS" value="24" enum="Monitor">
+ Number of active navigation maps in the [NavigationServer3D]. This also includes the two empty default navigation maps created by World2D and World3D.
+ </constant>
+ <constant name="NAVIGATION_REGION_COUNT" value="25" enum="Monitor">
+ Number of active navigation regions in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_AGENT_COUNT" value="26" enum="Monitor">
+ Number of active navigation agents processing avoidance in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_LINK_COUNT" value="27" enum="Monitor">
+ Number of active navigation links in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_POLYGON_COUNT" value="28" enum="Monitor">
+ Number of navigation mesh polygons in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_EDGE_COUNT" value="29" enum="Monitor">
+ Number of navigation mesh polygon edges in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_EDGE_MERGE_COUNT" value="30" enum="Monitor">
+ Number of navigation mesh polygon edges that were merged due to edge key overlap in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_EDGE_CONNECTION_COUNT" value="31" enum="Monitor">
+ Number of polygon edges that are considered connected by edge proximity [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_EDGE_FREE_COUNT" value="32" enum="Monitor">
+ Number of navigation mesh polygon edges that could not be merged in the [NavigationServer3D]. The edges still may be connected by edge proximity or with links.
+ </constant>
+ <constant name="MONITOR_MAX" value="33" enum="Monitor">
Represents the size of the [enum Monitor] enum.
</constant>
</constants>
diff --git a/doc/classes/PhysicsDirectSpaceState2DExtension.xml b/doc/classes/PhysicsDirectSpaceState2DExtension.xml
index 3235793853..fbbb98a959 100644
--- a/doc/classes/PhysicsDirectSpaceState2DExtension.xml
+++ b/doc/classes/PhysicsDirectSpaceState2DExtension.xml
@@ -87,5 +87,11 @@
<description>
</description>
</method>
+ <method name="is_body_excluded_from_query" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/PhysicsDirectSpaceState3DExtension.xml b/doc/classes/PhysicsDirectSpaceState3DExtension.xml
index 98593012db..4297846e53 100644
--- a/doc/classes/PhysicsDirectSpaceState3DExtension.xml
+++ b/doc/classes/PhysicsDirectSpaceState3DExtension.xml
@@ -95,5 +95,11 @@
<description>
</description>
</method>
+ <method name="is_body_excluded_from_query" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/PhysicsServer2DExtension.xml b/doc/classes/PhysicsServer2DExtension.xml
index 9bb11e0d89..7ae27c3f32 100644
--- a/doc/classes/PhysicsServer2DExtension.xml
+++ b/doc/classes/PhysicsServer2DExtension.xml
@@ -933,5 +933,17 @@
<description>
</description>
</method>
+ <method name="body_test_motion_is_excluding_body" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="body_test_motion_is_excluding_object" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="object" type="int" />
+ <description>
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/PhysicsServer3DExtension.xml b/doc/classes/PhysicsServer3DExtension.xml
index d45cb17510..5fe616b948 100644
--- a/doc/classes/PhysicsServer3DExtension.xml
+++ b/doc/classes/PhysicsServer3DExtension.xml
@@ -1284,5 +1284,17 @@
<description>
</description>
</method>
+ <method name="body_test_motion_is_excluding_body" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="body_test_motion_is_excluding_object" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="object" type="int" />
+ <description>
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 937d36d422..7675a37cbd 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1262,6 +1262,12 @@
Tries to free an object in the RenderingServer.
</description>
</method>
+ <method name="get_default_clear_color">
+ <return type="Color" />
+ <description>
+ Returns the default clear color which is used when a specific clear color has not been selected.
+ </description>
+ </method>
<method name="get_frame_setup_time_cpu" qualifiers="const">
<return type="float" />
<description>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index bd5b656e1a..bf19ebc23a 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -42,15 +42,15 @@
<description>
Changes the running scene to the one at the given [param path], after loading it into a [PackedScene] and creating a new instance.
Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the [param path] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated.
- [b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the [method change_scene_to_file] call.
+ [b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. This ensures that both scenes are never loaded at the same time, which can exhaust system resources if the scenes are too large or if running in a memory constrained environment. As such, you won't be able to access the loaded scene immediately after the [method change_scene_to_file] call.
</description>
</method>
<method name="change_scene_to_packed">
<return type="int" enum="Error" />
<param index="0" name="packed_scene" type="PackedScene" />
<description>
- Changes the running scene to a new instance of the given [PackedScene].
- Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene cannot be instantiated.
+ Changes the running scene to a new instance of the given [PackedScene] (which must be valid).
+ Returns [constant OK] on success, [constant ERR_CANT_CREATE] if the scene cannot be instantiated, or [constant ERR_INVALID_PARAMETER] if the scene is invalid.
[b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the [method change_scene_to_packed] call.
</description>
</method>
@@ -209,6 +209,12 @@
Sets a custom [MultiplayerAPI] with the given [param root_path] (controlling also the relative subpaths), or override the default one if [param root_path] is empty.
</description>
</method>
+ <method name="unload_current_scene">
+ <return type="void" />
+ <description>
+ If a current scene is loaded, calling this method will unload it.
+ </description>
+ </method>
</methods>
<members>
<member name="auto_accept_quit" type="bool" setter="set_auto_accept_quit" getter="is_auto_accept_quit" default="true">
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml
index 348b4a5837..460ffbbb80 100644
--- a/doc/classes/TextureRect.xml
+++ b/doc/classes/TextureRect.xml
@@ -10,15 +10,15 @@
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<members>
+ <member name="expand_mode" type="int" setter="set_expand_mode" getter="get_expand_mode" enum="TextureRect.ExpandMode" default="0">
+ Defines how minimum size is determined based on the texture's size. See [enum ExpandMode] for options.
+ </member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
If [code]true[/code], texture is flipped horizontally.
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
If [code]true[/code], texture is flipped vertically.
</member>
- <member name="ignore_texture_size" type="bool" setter="set_ignore_texture_size" getter="get_ignore_texture_size" default="false">
- If [code]true[/code], the size of the texture won't be considered for minimum size calculation, so the [TextureRect] can be shrunk down past the texture size. Useful for preventing [TextureRect]s from breaking GUI layout regardless of their texture size.
- </member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="1" />
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0">
Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
@@ -28,6 +28,24 @@
</member>
</members>
<constants>
+ <constant name="EXPAND_KEEP_SIZE" value="0" enum="ExpandMode">
+ The minimum size will be equal to texture size, i.e. [TextureRect] can't be smaller than the texture.
+ </constant>
+ <constant name="EXPAND_IGNORE_SIZE" value="1" enum="ExpandMode">
+ The size of the texture won't be considered for minimum size calculation, so the [TextureRect] can be shrunk down past the texture size.
+ </constant>
+ <constant name="EXPAND_FIT_WIDTH" value="2" enum="ExpandMode">
+ The height of the texture will be ignored. Minimum width will be equal to the current height. Useful for horizontal layouts, e.g. inside [HBoxContainer].
+ </constant>
+ <constant name="EXPAND_FIT_WIDTH_PROPORTIONAL" value="3" enum="ExpandMode">
+ Same as [constant EXPAND_FIT_WIDTH], but keeps texture's aspect ratio.
+ </constant>
+ <constant name="EXPAND_FIT_HEIGHT" value="4" enum="ExpandMode">
+ The width of the texture will be ignored. Minimum height will be equal to the current width. Useful for vertical layouts, e.g. inside [VBoxContainer].
+ </constant>
+ <constant name="EXPAND_FIT_HEIGHT_PROPORTIONAL" value="5" enum="ExpandMode">
+ Same as [constant EXPAND_FIT_HEIGHT], but keeps texture's aspect ratio.
+ </constant>
<constant name="STRETCH_SCALE" value="0" enum="StretchMode">
Scale to fit the node's bounding rectangle.
</constant>
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index d171797e80..1b6c05284e 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -48,7 +48,7 @@
</member>
<member name="time_left" type="float" setter="" getter="get_time_left">
The timer's remaining time in seconds. Returns 0 if the timer is inactive.
- [b]Note:[/b] You cannot set this value. To change the timer's remaining time, use [method start].
+ [b]Note:[/b] This value is read-only and cannot be set. It is based on [member wait_time], which can be set using [method start].
</member>
<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" default="1.0">
The wait time in seconds.
diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml
index 574ba63ba9..233e072246 100644
--- a/doc/classes/VisualShaderNodeParticleRandomness.xml
+++ b/doc/classes/VisualShaderNodeParticleRandomness.xml
@@ -23,7 +23,10 @@
<constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType">
A 3D vector type.
</constant>
- <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_4D" value="3" enum="OpType">
+ A 4D vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="4" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 2f0a253e46..489c328f64 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -300,6 +300,7 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I
r_real_format = p_format;
bool need_decompress = false;
+ bool decompress_ra_to_rg = false;
switch (p_format) {
case Image::FORMAT_L8: {
@@ -565,6 +566,28 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I
need_decompress = true;
}
} break;
+ case Image::FORMAT_ETC2_RA_AS_RG: {
+ if (config->etc2_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA8_ETC2_EAC;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ } else {
+ need_decompress = true;
+ }
+ decompress_ra_to_rg = true;
+ } break;
+ case Image::FORMAT_DXT5_RA_AS_RG: {
+ if (config->s3tc_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ } else {
+ need_decompress = true;
+ }
+ decompress_ra_to_rg = true;
+ } break;
default: {
ERR_FAIL_V_MSG(Ref<Image>(), "Image Format: " + itos(p_format) + " is not supported by the OpenGL3 Renderer");
}
@@ -575,7 +598,18 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I
image = image->duplicate();
image->decompress();
ERR_FAIL_COND_V(image->is_compressed(), image);
+ if (decompress_ra_to_rg) {
+ image->convert_ra_rgba8_to_rg();
+ image->convert(Image::FORMAT_RG8);
+ }
switch (image->get_format()) {
+ case Image::FORMAT_RG8: {
+ r_gl_format = GL_RG;
+ r_gl_internal_format = GL_RG8;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_real_format = Image::FORMAT_RG8;
+ r_compressed = false;
+ } break;
case Image::FORMAT_RGB8: {
r_gl_format = GL_RGB;
r_gl_internal_format = GL_RGB;
@@ -597,7 +631,6 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I
r_gl_type = GL_UNSIGNED_BYTE;
r_real_format = Image::FORMAT_RGBA8;
r_compressed = false;
-
} break;
}
}
@@ -1104,15 +1137,13 @@ void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image,
texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- //set swizle for older format compatibility
-#ifdef GLES_OVER_GL
switch (texture->format) {
+#ifdef GLES_OVER_GL
case Image::FORMAT_L8: {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
-
} break;
case Image::FORMAT_LA8: {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
@@ -1120,15 +1151,27 @@ void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image,
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
} break;
+#endif
+ case Image::FORMAT_ETC2_RA_AS_RG:
+ case Image::FORMAT_DXT5_RA_AS_RG: {
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ if (texture->format == real_format) {
+ // Swizzle RA from compressed texture into RG
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_ALPHA);
+ } else {
+ // Converted textures are already in RG, leave as-is
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
+ }
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_ZERO);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
+ } break;
default: {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
-
} break;
}
-#endif
int mipmaps = img->has_mipmaps() ? img->get_mipmap_count() + 1 : 1;
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 2f3a78a689..c37b3d9c87 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -149,13 +149,9 @@ Vector<String> OS_Unix::get_video_adapter_driver_info() const {
return Vector<String>();
}
-String OS_Unix::get_stdin_string(bool p_block) {
- if (p_block) {
- char buff[1024];
- return String::utf8(fgets(buff, 1024, stdin));
- }
-
- return String();
+String OS_Unix::get_stdin_string() {
+ char buff[1024];
+ return String::utf8(fgets(buff, 1024, stdin));
}
Error OS_Unix::get_entropy(uint8_t *r_buffer, int p_bytes) {
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index 56c4d1747f..416311307c 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -51,7 +51,7 @@ public:
virtual Vector<String> get_video_adapter_driver_info() const override;
- virtual String get_stdin_string(bool p_block) override;
+ virtual String get_stdin_string() override;
virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) override;
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 6e701cb6bd..98fcde17c4 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -148,6 +148,11 @@ bool CreateDialog::_should_hide_type(const String &p_type) const {
return true;
}
+ StringName native_type = ScriptServer::get_global_class_native_base(p_type);
+ if (ClassDB::class_exists(native_type) && !ClassDB::can_instantiate(native_type)) {
+ return true;
+ }
+
String script_path = ScriptServer::get_global_class_path(p_type);
if (script_path.begins_with("res://addons/")) {
if (!EditorNode::get_singleton()->is_addon_plugin_enabled(script_path.get_slicec('/', 3))) {
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index 38934ae8a5..e4730faf38 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -670,7 +670,7 @@ EditorProfiler::EditorProfiler() {
variables->connect("item_edited", callable_mp(this, &EditorProfiler::_item_edited));
graph = memnew(TextureRect);
- graph->set_ignore_texture_size(true);
+ graph->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
graph->set_mouse_filter(MOUSE_FILTER_STOP);
graph->connect("draw", callable_mp(this, &EditorProfiler::_graph_tex_draw));
graph->connect("gui_input", callable_mp(this, &EditorProfiler::_graph_tex_input));
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index 91d9204863..1a06e85f90 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -798,7 +798,7 @@ EditorVisualProfiler::EditorVisualProfiler() {
variables->connect("cell_selected", callable_mp(this, &EditorVisualProfiler::_item_selected));
graph = memnew(TextureRect);
- graph->set_ignore_texture_size(true);
+ graph->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
graph->set_mouse_filter(MOUSE_FILTER_STOP);
graph->connect("draw", callable_mp(this, &EditorVisualProfiler::_graph_tex_draw));
graph->connect("gui_input", callable_mp(this, &EditorVisualProfiler::_graph_tex_input));
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index cae0d3f214..ae9261864f 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -691,6 +691,7 @@ void EditorNode::_notification(int p_what) {
if (theme_changed) {
theme = create_custom_theme(theme_base->get_theme());
+ DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), SNAME("Editor")));
theme_base->set_theme(theme);
gui_base->set_theme(theme);
@@ -6240,6 +6241,7 @@ EditorNode::EditorNode() {
// Exporters might need the theme.
EditorColorMap::create();
theme = create_custom_theme();
+ DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), SNAME("Editor")));
register_exporters();
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 6b733e11f7..81b2fff97a 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -958,7 +958,7 @@ EditorResourcePicker::EditorResourcePicker(bool p_hide_assign_button_controls) {
if (!p_hide_assign_button_controls) {
preview_rect = memnew(TextureRect);
- preview_rect->set_ignore_texture_size(true);
+ preview_rect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
preview_rect->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
preview_rect->set_offset(SIDE_TOP, 1);
preview_rect->set_offset(SIDE_BOTTOM, -1);
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index ea03b1c744..177266e366 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -253,6 +253,12 @@ void EditorSpinSlider::_value_input_gui_input(const Ref<InputEvent> &p_event) {
value_input_dirty = true;
set_process_internal(true);
} break;
+ case Key::ESCAPE: {
+ value_input_closed_frame = Engine::get_singleton()->get_frames_drawn();
+ if (value_input_popup) {
+ value_input_popup->hide();
+ }
+ } break;
default:
break;
}
@@ -479,10 +485,10 @@ void EditorSpinSlider::_notification(int p_what) {
} break;
case NOTIFICATION_FOCUS_ENTER: {
- if ((Input::get_singleton()->is_action_pressed("ui_focus_next") || Input::get_singleton()->is_action_pressed("ui_focus_prev")) && !value_input_just_closed) {
+ if ((Input::get_singleton()->is_action_pressed("ui_focus_next") || Input::get_singleton()->is_action_pressed("ui_focus_prev")) && value_input_closed_frame != Engine::get_singleton()->get_frames_drawn()) {
_focus_entered();
}
- value_input_just_closed = false;
+ value_input_closed_frame = 0;
} break;
}
}
@@ -553,7 +559,7 @@ void EditorSpinSlider::_evaluate_input_text() {
//text_submitted signal
void EditorSpinSlider::_value_input_submitted(const String &p_text) {
- value_input_just_closed = true;
+ value_input_closed_frame = Engine::get_singleton()->get_frames_drawn();
if (value_input_popup) {
value_input_popup->hide();
}
@@ -562,7 +568,7 @@ void EditorSpinSlider::_value_input_submitted(const String &p_text) {
//modal_closed signal
void EditorSpinSlider::_value_input_closed() {
_evaluate_input_text();
- value_input_just_closed = true;
+ value_input_closed_frame = Engine::get_singleton()->get_frames_drawn();
}
//focus_exited signal
@@ -578,7 +584,7 @@ void EditorSpinSlider::_value_focus_exited() {
// -> TAB was pressed
// -> modal_close was not called
// -> need to close/hide manually
- if (!value_input_just_closed) { //value_input_just_closed should do the same
+ if (value_input_closed_frame != Engine::get_singleton()->get_frames_drawn()) {
if (value_input_popup) {
value_input_popup->hide();
}
@@ -672,6 +678,7 @@ void EditorSpinSlider::_ensure_input_popup() {
add_child(value_input_popup);
value_input = memnew(LineEdit);
+ value_input->set_focus_mode(FOCUS_CLICK);
value_input_popup->add_child(value_input);
value_input->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
value_input_popup->connect("hidden", callable_mp(this, &EditorSpinSlider::_value_input_closed));
diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h
index 99eb953166..a4d810b18b 100644
--- a/editor/editor_spin_slider.h
+++ b/editor/editor_spin_slider.h
@@ -65,7 +65,7 @@ class EditorSpinSlider : public Range {
Control *value_input_popup = nullptr;
LineEdit *value_input = nullptr;
- bool value_input_just_closed = false;
+ uint64_t value_input_closed_frame = 0;
bool value_input_dirty = false;
bool hide_slider = false;
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index d8252bed9c..7a880d2ab3 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -753,6 +753,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Editor background
Color background_color_opaque = background_color;
background_color_opaque.a = 1.0;
+ theme->set_color("background", "Editor", background_color_opaque);
theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(background_color_opaque, default_margin_size, default_margin_size, default_margin_size, default_margin_size));
// Focus
diff --git a/editor/event_listener_line_edit.cpp b/editor/event_listener_line_edit.cpp
index 3a99c4e264..274fe34c52 100644
--- a/editor/event_listener_line_edit.cpp
+++ b/editor/event_listener_line_edit.cpp
@@ -168,8 +168,8 @@ void EventListenerLineEdit::clear_event() {
}
}
-void EventListenerLineEdit::set_allowed_input_types(int input_types) {
- allowed_input_types = input_types;
+void EventListenerLineEdit::set_allowed_input_types(int p_type_masks) {
+ allowed_input_types = p_type_masks;
}
int EventListenerLineEdit::get_allowed_input_types() const {
diff --git a/editor/event_listener_line_edit.h b/editor/event_listener_line_edit.h
index 0679733b6a..aa0cc91d47 100644
--- a/editor/event_listener_line_edit.h
+++ b/editor/event_listener_line_edit.h
@@ -67,7 +67,7 @@ public:
Ref<InputEvent> get_event() const;
void clear_event();
- void set_allowed_input_types(int input_types);
+ void set_allowed_input_types(int p_type_masks);
int get_allowed_input_types() const;
void grab_focus();
diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp
index 028071ff62..ef6c835b38 100644
--- a/editor/export/editor_export_platform.cpp
+++ b/editor/export/editor_export_platform.cpp
@@ -444,8 +444,10 @@ HashSet<String> EditorExportPlatform::get_features(const Ref<EditorExportPreset>
result.insert("template");
if (p_debug) {
+ result.insert("debug");
result.insert("template_debug");
} else {
+ result.insert("release");
result.insert("template_release");
}
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 8306723f5c..6eed3e3e61 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -2599,7 +2599,8 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str
String fpath = p_paths[0];
String item_text = fpath.ends_with("/") ? TTR("Open in File Manager") : TTR("Show in File Manager");
- p_popup->add_icon_item(get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), item_text, FILE_SHOW_IN_EXPLORER);
+ p_popup->add_icon_shortcut(get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER);
+ p_popup->set_item_text(p_popup->get_item_index(FILE_SHOW_IN_EXPLORER), item_text);
path = fpath;
}
}
@@ -2644,7 +2645,7 @@ void FileSystemDock::_tree_empty_click(const Vector2 &p_pos, MouseButton p_butto
tree_popup->add_icon_item(get_theme_icon(SNAME("Object"), SNAME("EditorIcons")), TTR("New Resource..."), FILE_NEW_RESOURCE);
tree_popup->add_icon_item(get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons")), TTR("New TextFile..."), FILE_NEW_TEXTFILE);
tree_popup->add_separator();
- tree_popup->add_icon_item(get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), TTR("Open in File Manager"), FILE_SHOW_IN_EXPLORER);
+ tree_popup->add_icon_shortcut(get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER);
tree_popup->set_position(tree->get_screen_position() + p_pos);
tree_popup->reset_size();
@@ -2704,7 +2705,7 @@ void FileSystemDock::_file_list_empty_clicked(const Vector2 &p_pos, MouseButton
file_list_popup->add_icon_item(get_theme_icon(SNAME("Object"), SNAME("EditorIcons")), TTR("New Resource..."), FILE_NEW_RESOURCE);
file_list_popup->add_icon_item(get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons")), TTR("New TextFile..."), FILE_NEW_TEXTFILE);
file_list_popup->add_separator();
- file_list_popup->add_icon_item(get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), TTR("Open in File Manager"), FILE_SHOW_IN_EXPLORER);
+ file_list_popup->add_icon_shortcut(get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER);
file_list_popup->set_position(files->get_screen_position() + p_pos);
file_list_popup->reset_size();
file_list_popup->popup();
@@ -2816,6 +2817,8 @@ void FileSystemDock::_tree_gui_input(Ref<InputEvent> p_event) {
_tree_rmb_option(FILE_REMOVE);
} else if (ED_IS_SHORTCUT("filesystem_dock/rename", p_event)) {
_tree_rmb_option(FILE_RENAME);
+ } else if (ED_IS_SHORTCUT("filesystem_dock/show_in_explorer", p_event)) {
+ _tree_rmb_option(FILE_SHOW_IN_EXPLORER);
} else if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
focus_on_filter();
} else {
@@ -2874,6 +2877,8 @@ void FileSystemDock::_file_list_gui_input(Ref<InputEvent> p_event) {
_file_list_rmb_option(FILE_REMOVE);
} else if (ED_IS_SHORTCUT("filesystem_dock/rename", p_event)) {
_file_list_rmb_option(FILE_RENAME);
+ } else if (ED_IS_SHORTCUT("filesystem_dock/show_in_explorer", p_event)) {
+ _file_list_rmb_option(FILE_SHOW_IN_EXPLORER);
} else if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
focus_on_filter();
} else {
@@ -3045,6 +3050,7 @@ FileSystemDock::FileSystemDock() {
ED_SHORTCUT("filesystem_dock/delete", TTR("Delete"), Key::KEY_DELETE);
ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), Key::F2);
ED_SHORTCUT_OVERRIDE("filesystem_dock/rename", "macos", Key::ENTER);
+ ED_SHORTCUT("filesystem_dock/show_in_explorer", TTR("Open in File Manager"));
VBoxContainer *top_vbc = memnew(VBoxContainer);
add_child(top_vbc);
diff --git a/editor/input_event_configuration_dialog.cpp b/editor/input_event_configuration_dialog.cpp
index b137f6f668..08d4bfff4a 100644
--- a/editor/input_event_configuration_dialog.cpp
+++ b/editor/input_event_configuration_dialog.cpp
@@ -515,6 +515,7 @@ Ref<InputEvent> InputEventConfigurationDialog::get_event() const {
void InputEventConfigurationDialog::set_allowed_input_types(int p_type_masks) {
allowed_input_types = p_type_masks;
+ event_listener->set_allowed_input_types(p_type_masks);
}
InputEventConfigurationDialog::InputEventConfigurationDialog() {
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index ec3eb1a494..10f2ce25d9 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -267,7 +267,7 @@ void AnimationPlayerEditor::_stop_pressed() {
return;
}
- player->stop(false);
+ player->pause();
play->set_pressed(false);
stop->set_pressed(true);
}
@@ -1155,7 +1155,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set, bool
player->seek_delta(pos, pos - cpos);
} else {
- player->stop(true);
+ player->stop();
player->seek(pos, true);
}
}
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index c2dac83416..9f2cfc8d9c 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -293,7 +293,7 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
preview = memnew(TextureRect);
previews_vbox->add_child(preview);
- preview->set_ignore_texture_size(true);
+ preview->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
preview->set_custom_minimum_size(Size2(640 * EDSCALE, 345 * EDSCALE));
preview->set_v_size_flags(Control::SIZE_EXPAND_FILL);
diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp
index dfcf9256c4..c913a9b0ab 100644
--- a/editor/plugins/bone_map_editor_plugin.cpp
+++ b/editor/plugins/bone_map_editor_plugin.cpp
@@ -316,7 +316,7 @@ void BoneMapper::create_editor() {
profile_texture = memnew(TextureRect);
profile_texture->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
- profile_texture->set_ignore_texture_size(true);
+ profile_texture->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
profile_texture->set_h_size_flags(Control::SIZE_FILL);
profile_texture->set_v_size_flags(Control::SIZE_FILL);
bone_mapper_field->add_child(profile_texture);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 7f9a23463c..bd7b7ff1cb 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -4370,8 +4370,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
show_rulers = !show_rulers;
int idx = view_menu->get_popup()->get_item_index(SHOW_RULERS);
view_menu->get_popup()->set_item_checked(idx, show_rulers);
- _update_scrollbars();
- viewport->queue_redraw();
+ update_viewport();
} break;
case SHOW_GUIDES: {
show_guides = !show_guides;
@@ -4683,25 +4682,18 @@ void CanvasItemEditor::_focus_selection(int p_op) {
} else {
rect = rect.merge(canvas_item_rect);
}
- };
-
- if (p_op == VIEW_CENTER_TO_SELECTION) {
- center = rect.get_center();
- Vector2 offset = viewport->get_size() / 2 - EditorNode::get_singleton()->get_scene_root()->get_global_canvas_transform().xform(center);
- view_offset -= (offset / zoom).round();
- update_viewport();
-
- } else { // VIEW_FRAME_TO_SELECTION
+ }
- if (rect.size.x > CMP_EPSILON && rect.size.y > CMP_EPSILON) {
- real_t scale_x = viewport->get_size().x / rect.size.x;
- real_t scale_y = viewport->get_size().y / rect.size.y;
- zoom = scale_x < scale_y ? scale_x : scale_y;
- zoom *= 0.90;
- viewport->queue_redraw();
- zoom_widget->set_zoom(zoom);
- call_deferred(SNAME("_popup_callback"), VIEW_CENTER_TO_SELECTION);
- }
+ if (p_op == VIEW_FRAME_TO_SELECTION && rect.size.x > CMP_EPSILON && rect.size.y > CMP_EPSILON) {
+ real_t scale_x = viewport->get_size().x / rect.size.x;
+ real_t scale_y = viewport->get_size().y / rect.size.y;
+ zoom = scale_x < scale_y ? scale_x : scale_y;
+ zoom *= 0.90;
+ zoom_widget->set_zoom(zoom);
+ viewport->queue_redraw(); // Redraw to update the global canvas transform after zoom changes.
+ call_deferred(SNAME("center_at"), rect.get_center()); // Defer because the updated transform is needed.
+ } else {
+ center_at(rect.get_center());
}
}
@@ -4715,6 +4707,7 @@ void CanvasItemEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_state"), &CanvasItemEditor::set_state);
ClassDB::bind_method(D_METHOD("update_viewport"), &CanvasItemEditor::update_viewport);
+ ClassDB::bind_method(D_METHOD("center_at", "position"), &CanvasItemEditor::center_at);
ClassDB::bind_method("_set_owner_for_node_and_children", &CanvasItemEditor::_set_owner_for_node_and_children);
@@ -4961,6 +4954,12 @@ void CanvasItemEditor::focus_selection() {
_focus_selection(VIEW_CENTER_TO_SELECTION);
}
+void CanvasItemEditor::center_at(const Point2 &p_pos) {
+ Vector2 offset = viewport->get_size() / 2 - EditorNode::get_singleton()->get_scene_root()->get_global_canvas_transform().xform(p_pos);
+ view_offset -= (offset / zoom).round();
+ update_viewport();
+}
+
CanvasItemEditor::CanvasItemEditor() {
zoom = 1.0 / MAX(1, EDSCALE);
view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH);
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 8f02f02c32..f4fcc8a3d2 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -550,6 +550,7 @@ public:
void edit(CanvasItem *p_canvas_item);
void focus_selection();
+ void center_at(const Point2 &p_pos);
EditorSelection *editor_selection = nullptr;
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.cpp b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
index 703a44403d..e03353a67b 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.cpp
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
@@ -178,7 +178,7 @@ void GradientTexture2DEditorRect::_notification(int p_what) {
GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
checkerboard = memnew(TextureRect);
checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
- checkerboard->set_ignore_texture_size(true);
+ checkerboard->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
checkerboard->set_draw_behind_parent(true);
add_child(checkerboard, false, INTERNAL_MODE_FRONT);
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 7603a5e55d..f4ec026504 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -1551,7 +1551,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_vb->add_child(split_sheet_panel);
split_sheet_preview = memnew(TextureRect);
- split_sheet_preview->set_ignore_texture_size(true);
+ split_sheet_preview->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
split_sheet_preview->connect("draw", callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw));
split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 2dab3fa278..2fb624b713 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -128,7 +128,7 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
texture_display->set_texture(p_texture);
texture_display->set_anchors_preset(TextureRect::PRESET_FULL_RECT);
texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
- texture_display->set_ignore_texture_size(true);
+ texture_display->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
add_child(texture_display);
if (p_show_metadata) {
diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp
index 7edf6e3a30..deb1df42d3 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.cpp
+++ b/editor/plugins/tiles/atlas_merging_dialog.cpp
@@ -300,7 +300,7 @@ AtlasMergingDialog::AtlasMergingDialog() {
preview = memnew(TextureRect);
preview->set_h_size_flags(Control::SIZE_EXPAND_FILL);
preview->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- preview->set_ignore_texture_size(true);
+ preview->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
preview->hide();
preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
atlas_merging_right_panel->add_child(preview);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 46ec3bcdd1..56dbdb49eb 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -177,8 +177,8 @@ void VisualShaderGraphPlugin::update_node(VisualShader::Type p_type, int p_node_
if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id)) {
return;
}
- remove_node(p_type, p_node_id);
- add_node(p_type, p_node_id);
+ remove_node(p_type, p_node_id, true);
+ add_node(p_type, p_node_id, true);
}
void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value) {
@@ -305,8 +305,8 @@ void VisualShaderGraphPlugin::update_parameter_refs() {
for (KeyValue<int, Link> &E : links) {
VisualShaderNodeParameterRef *ref = Object::cast_to<VisualShaderNodeParameterRef>(E.value.visual_node);
if (ref) {
- remove_node(E.value.type, E.key);
- add_node(E.value.type, E.key);
+ remove_node(E.value.type, E.key, true);
+ add_node(E.value.type, E.key, true);
}
}
}
@@ -356,7 +356,7 @@ void VisualShaderGraphPlugin::update_theme() {
vector_expanded_color[3] = editor->get_theme_color(SNAME("axis_w_color"), SNAME("Editor")); // alpha
}
-void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
+void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool p_just_update) {
if (!visual_shader.is_valid() || p_type != visual_shader->get_shader_type()) {
return;
}
@@ -424,7 +424,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
graph->add_child(node);
node->set_theme(vstheme);
editor->_update_created_node(node);
- register_link(p_type, p_id, vsnode.ptr(), node);
+
+ if (p_just_update) {
+ links[p_id].graph_node = node;
+ } else {
+ register_link(p_type, p_id, vsnode.ptr(), node);
+ }
if (is_resizable) {
size = resizable_node->get_size();
@@ -1038,11 +1043,13 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
}
-void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id) {
+void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id, bool p_just_update) {
if (visual_shader->get_shader_type() == p_type && links.has(p_id)) {
links[p_id].graph_node->get_parent()->remove_child(links[p_id].graph_node);
memdelete(links[p_id].graph_node);
- links.erase(p_id);
+ if (!p_just_update) {
+ links.erase(p_id);
+ }
}
}
@@ -1913,7 +1920,7 @@ void VisualShaderEditor::_update_graph() {
graph_plugin->update_theme();
for (int n_i = 0; n_i < nodes.size(); n_i++) {
- graph_plugin->add_node(type, nodes[n_i]);
+ graph_plugin->add_node(type, nodes[n_i], false);
}
graph_plugin->make_dirty(false);
@@ -2967,8 +2974,8 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
}
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, vsnode, position, id_to_use);
undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_to_use);
- undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_to_use);
- undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_to_use);
+ undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_to_use, false);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_to_use, false);
VisualShaderNodeExpression *expr = Object::cast_to<VisualShaderNodeExpression>(vsnode.ptr());
if (expr) {
@@ -3361,7 +3368,7 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) {
undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, F);
undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, F), F);
- undo_redo->add_undo_method(graph_plugin.ptr(), "add_node", type, F);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "add_node", type, F, false);
VisualShaderNodeParameter *parameter = Object::cast_to<VisualShaderNodeParameter>(node.ptr());
if (parameter) {
@@ -3391,7 +3398,7 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) {
// delete nodes from the graph
for (const int &F : p_nodes) {
- undo_redo->add_do_method(graph_plugin.ptr(), "remove_node", type, F);
+ undo_redo->add_do_method(graph_plugin.ptr(), "remove_node", type, F, false);
}
// update parameter refs if any parameter has been deleted
@@ -4131,7 +4138,7 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, List<CopyItem> &r_items, c
}
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, node, item.position + p_offset, id_from);
- undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_from);
+ undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_from, false);
added_set.insert(id_from);
id_from++;
@@ -4153,7 +4160,7 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, List<CopyItem> &r_items, c
continue;
}
undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_from);
- undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_from);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_from, false);
id_from++;
}
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index a43d44473f..88f5e3359c 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -119,8 +119,8 @@ public:
void make_dirty(bool p_enabled);
void update_node(VisualShader::Type p_type, int p_id);
void update_node_deferred(VisualShader::Type p_type, int p_node_id);
- void add_node(VisualShader::Type p_type, int p_id);
- void remove_node(VisualShader::Type p_type, int p_id);
+ void add_node(VisualShader::Type p_type, int p_id, bool p_just_update);
+ void remove_node(VisualShader::Type p_type, int p_id, bool p_just_update);
void connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
void disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id);
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index 1d08c1fe5f..8396d50a0e 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -236,6 +236,7 @@ static const char *gdscript_function_renames[][2] = {
{ "body_add_torque", "body_apply_torque" }, // PhysicsServer2D
{ "bumpmap_to_normalmap", "bump_map_to_normal_map" }, // Image
{ "can_be_hidden", "_can_be_hidden" }, // EditorNode3DGizmoPlugin
+ { "can_drop_data", "_can_drop_data" }, // Control
{ "can_drop_data_fw", "_can_drop_data_fw" }, // ScriptEditor
{ "can_generate_small_preview", "_can_generate_small_preview" }, // EditorResourcePreviewGenerator
{ "can_instance", "can_instantiate" }, // PackedScene, Script
@@ -262,6 +263,7 @@ static const char *gdscript_function_renames[][2] = {
{ "delete_char_at_cursor", "delete_char_at_caret" }, // LineEdit
{ "deselect_items", "deselect_all" }, // FileDialog
{ "disable_plugin", "_disable_plugin" }, // EditorPlugin
+ { "drop_data", "_drop_data" }, // Control
{ "drop_data_fw", "_drop_data_fw" }, // ScriptEditor
{ "exclude_polygons_2d", "exclude_polygons" }, // Geometry2D
{ "find_node", "find_child" }, // Node
@@ -691,6 +693,7 @@ static const char *csharp_function_renames[][2] = {
{ "BindChildNodeToBone", "SetBoneChildren" }, // Skeleton3D
{ "BumpmapToNormalmap", "BumpMapToNormalMap" }, // Image
{ "CanBeHidden", "_CanBeHidden" }, // EditorNode3DGizmoPlugin
+ { "CanDropData", "_CanDropData" }, // Control
{ "CanDropDataFw", "_CanDropDataFw" }, // ScriptEditor
{ "CanGenerateSmallPreview", "_CanGenerateSmallPreview" }, // EditorResourcePreviewGenerator
{ "CanInstance", "CanInstantiate" }, // PackedScene, Script
@@ -714,6 +717,7 @@ static const char *csharp_function_renames[][2] = {
{ "DampedStringJointSetParam", "DampedSpringJointSetParam" }, // PhysicsServer2D
{ "DeleteCharAtCursor", "DeleteCharAtCaret" }, // LineEdit
{ "DeselectItems", "DeselectAll" }, // FileDialog
+ { "DropData", "_DropData" }, // Control
{ "DropDataFw", "_DropDataFw" }, // ScriptEditor
{ "ExcludePolygons2d", "ExcludePolygons" }, // Geometry2D
{ "FindScancodeFromString", "FindKeycodeFromString" }, // OS
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index b4ffc7d78d..c4f5eb777e 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -1233,7 +1233,7 @@ void ProjectList::load_project_icon(int p_index) {
// The default project icon is 128×128 to look crisp on hiDPI displays,
// but we want the actual displayed size to be 64×64 on loDPI displays.
- item.control->icon->set_ignore_texture_size(true);
+ item.control->icon->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
item.control->icon->set_custom_minimum_size(Size2(64, 64) * EDSCALE);
item.control->icon->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
@@ -1273,7 +1273,7 @@ ProjectList::Item ProjectList::load_project_data(const String &p_path, bool p_fa
PackedStringArray unsupported_features = ProjectSettings::get_unsupported_features(project_features);
uint64_t last_edited = 0;
- if (FileAccess::exists(conf)) {
+ if (cf_err == OK) {
// The modification date marks the date the project was last edited.
// This is because the `project.godot` file will always be modified
// when editing a project (but not when running it).
@@ -2653,8 +2653,9 @@ ProjectManager::ProjectManager() {
AcceptDialog::set_swap_cancel_ok(swap_cancel_ok == 2);
}
- set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
- set_theme(create_custom_theme());
+ Ref<Theme> theme = create_custom_theme();
+ set_theme(theme);
+ DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), SNAME("Editor")));
set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
diff --git a/main/main.cpp b/main/main.cpp
index 190cdf3151..6b04cdc6d6 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1920,6 +1920,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
window_position = &position;
}
+ Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color);
+ DisplayServer::set_early_window_clear_color_override(true, boot_bg_color);
+
// rendering_driver now held in static global String in main and initialized in setup()
Error err;
display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, init_screen, err);
@@ -2085,7 +2088,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0));
}
- Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color);
+ Color boot_bg_color = GLOBAL_GET("application/boot_splash/bg_color");
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
boot_bg_color =
@@ -2120,6 +2123,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
#endif
}
+ DisplayServer::set_early_window_clear_color_override(false);
+
MAIN_PRINT("Main: DCC");
RenderingServer::get_singleton()->set_default_clear_color(
GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
@@ -2964,6 +2969,7 @@ bool Main::is_iterating() {
// For performance metrics.
static uint64_t physics_process_max = 0;
static uint64_t process_max = 0;
+static uint64_t navigation_process_max = 0;
bool Main::iteration() {
//for now do not error on this
@@ -2992,6 +2998,7 @@ bool Main::iteration() {
uint64_t physics_process_ticks = 0;
uint64_t process_ticks = 0;
+ uint64_t navigation_process_ticks = 0;
frame += ticks_elapsed;
@@ -3029,6 +3036,12 @@ bool Main::iteration() {
}
NavigationServer3D::get_singleton()->process(physics_step * time_scale);
+ uint64_t navigation_begin = OS::get_singleton()->get_ticks_usec();
+
+ NavigationServer3D::get_singleton()->process(physics_step * time_scale);
+
+ navigation_process_ticks = MAX(navigation_process_ticks, OS::get_singleton()->get_ticks_usec() - navigation_begin); // keep the largest one for reference
+ navigation_process_max = MAX(OS::get_singleton()->get_ticks_usec() - navigation_begin, navigation_process_max);
message_queue->flush();
@@ -3108,8 +3121,10 @@ bool Main::iteration() {
Engine::get_singleton()->_fps = frames;
performance->set_process_time(USEC_TO_SEC(process_max));
performance->set_physics_process_time(USEC_TO_SEC(physics_process_max));
+ performance->set_navigation_process_time(USEC_TO_SEC(navigation_process_max));
process_max = 0;
physics_process_max = 0;
+ navigation_process_max = 0;
frame %= 1000000;
frames = 0;
diff --git a/main/performance.cpp b/main/performance.cpp
index c2624c708f..448ddd0e96 100644
--- a/main/performance.cpp
+++ b/main/performance.cpp
@@ -36,6 +36,7 @@
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "servers/audio_server.h"
+#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_server_3d.h"
#include "servers/rendering_server.h"
@@ -54,6 +55,7 @@ void Performance::_bind_methods() {
BIND_ENUM_CONSTANT(TIME_FPS);
BIND_ENUM_CONSTANT(TIME_PROCESS);
BIND_ENUM_CONSTANT(TIME_PHYSICS_PROCESS);
+ BIND_ENUM_CONSTANT(TIME_NAVIGATION_PROCESS);
BIND_ENUM_CONSTANT(MEMORY_STATIC);
BIND_ENUM_CONSTANT(MEMORY_STATIC_MAX);
BIND_ENUM_CONSTANT(MEMORY_MESSAGE_BUFFER_MAX);
@@ -74,7 +76,15 @@ void Performance::_bind_methods() {
BIND_ENUM_CONSTANT(PHYSICS_3D_COLLISION_PAIRS);
BIND_ENUM_CONSTANT(PHYSICS_3D_ISLAND_COUNT);
BIND_ENUM_CONSTANT(AUDIO_OUTPUT_LATENCY);
-
+ BIND_ENUM_CONSTANT(NAVIGATION_ACTIVE_MAPS);
+ BIND_ENUM_CONSTANT(NAVIGATION_REGION_COUNT);
+ BIND_ENUM_CONSTANT(NAVIGATION_AGENT_COUNT);
+ BIND_ENUM_CONSTANT(NAVIGATION_LINK_COUNT);
+ BIND_ENUM_CONSTANT(NAVIGATION_POLYGON_COUNT);
+ BIND_ENUM_CONSTANT(NAVIGATION_EDGE_COUNT);
+ BIND_ENUM_CONSTANT(NAVIGATION_EDGE_MERGE_COUNT);
+ BIND_ENUM_CONSTANT(NAVIGATION_EDGE_CONNECTION_COUNT);
+ BIND_ENUM_CONSTANT(NAVIGATION_EDGE_FREE_COUNT);
BIND_ENUM_CONSTANT(MONITOR_MAX);
}
@@ -93,6 +103,7 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
"time/fps",
"time/process",
"time/physics_process",
+ "time/navigation_process",
"memory/static",
"memory/static_max",
"memory/msg_buf_max",
@@ -113,6 +124,15 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
"physics_3d/collision_pairs",
"physics_3d/islands",
"audio/driver/output_latency",
+ "navigation/active_maps",
+ "navigation/regions",
+ "navigation/agents",
+ "navigation/links",
+ "navigation/polygons",
+ "navigation/edges",
+ "navigation/edges_merged",
+ "navigation/edges_connected",
+ "navigation/edges_free",
};
@@ -127,6 +147,8 @@ double Performance::get_monitor(Monitor p_monitor) const {
return _process_time;
case TIME_PHYSICS_PROCESS:
return _physics_process_time;
+ case TIME_NAVIGATION_PROCESS:
+ return _navigation_process_time;
case MEMORY_STATIC:
return Memory::get_mem_usage();
case MEMORY_STATIC_MAX:
@@ -167,6 +189,24 @@ double Performance::get_monitor(Monitor p_monitor) const {
return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_ISLAND_COUNT);
case AUDIO_OUTPUT_LATENCY:
return AudioServer::get_singleton()->get_output_latency();
+ case NAVIGATION_ACTIVE_MAPS:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS);
+ case NAVIGATION_REGION_COUNT:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_REGION_COUNT);
+ case NAVIGATION_AGENT_COUNT:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_AGENT_COUNT);
+ case NAVIGATION_LINK_COUNT:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_LINK_COUNT);
+ case NAVIGATION_POLYGON_COUNT:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_POLYGON_COUNT);
+ case NAVIGATION_EDGE_COUNT:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_EDGE_COUNT);
+ case NAVIGATION_EDGE_MERGE_COUNT:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_EDGE_MERGE_COUNT);
+ case NAVIGATION_EDGE_CONNECTION_COUNT:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_EDGE_CONNECTION_COUNT);
+ case NAVIGATION_EDGE_FREE_COUNT:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_EDGE_FREE_COUNT);
default: {
}
@@ -182,6 +222,7 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_TIME,
MONITOR_TYPE_TIME,
+ MONITOR_TYPE_TIME,
MONITOR_TYPE_MEMORY,
MONITOR_TYPE_MEMORY,
MONITOR_TYPE_MEMORY,
@@ -202,6 +243,12 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_TIME,
+ MONITOR_TYPE_QUANTITY,
+ MONITOR_TYPE_QUANTITY,
+ MONITOR_TYPE_QUANTITY,
+ MONITOR_TYPE_QUANTITY,
+ MONITOR_TYPE_QUANTITY,
+ MONITOR_TYPE_QUANTITY,
};
@@ -216,6 +263,10 @@ void Performance::set_physics_process_time(double p_pt) {
_physics_process_time = p_pt;
}
+void Performance::set_navigation_process_time(double p_pt) {
+ _navigation_process_time = p_pt;
+}
+
void Performance::add_custom_monitor(const StringName &p_id, const Callable &p_callable, const Vector<Variant> &p_args) {
ERR_FAIL_COND_MSG(has_custom_monitor(p_id), "Custom monitor with id '" + String(p_id) + "' already exists.");
_monitor_map.insert(p_id, MonitorCall(p_callable, p_args));
diff --git a/main/performance.h b/main/performance.h
index 14695ab5a3..34162b2da9 100644
--- a/main/performance.h
+++ b/main/performance.h
@@ -50,6 +50,7 @@ class Performance : public Object {
double _process_time;
double _physics_process_time;
+ double _navigation_process_time;
class MonitorCall {
Callable _callable;
@@ -69,6 +70,7 @@ public:
TIME_FPS,
TIME_PROCESS,
TIME_PHYSICS_PROCESS,
+ TIME_NAVIGATION_PROCESS,
MEMORY_STATIC,
MEMORY_STATIC_MAX,
MEMORY_MESSAGE_BUFFER_MAX,
@@ -89,6 +91,15 @@ public:
PHYSICS_3D_COLLISION_PAIRS,
PHYSICS_3D_ISLAND_COUNT,
AUDIO_OUTPUT_LATENCY,
+ NAVIGATION_ACTIVE_MAPS,
+ NAVIGATION_REGION_COUNT,
+ NAVIGATION_AGENT_COUNT,
+ NAVIGATION_LINK_COUNT,
+ NAVIGATION_POLYGON_COUNT,
+ NAVIGATION_EDGE_COUNT,
+ NAVIGATION_EDGE_MERGE_COUNT,
+ NAVIGATION_EDGE_CONNECTION_COUNT,
+ NAVIGATION_EDGE_FREE_COUNT,
MONITOR_MAX
};
@@ -105,6 +116,7 @@ public:
void set_process_time(double p_pt);
void set_physics_process_time(double p_pt);
+ void set_navigation_process_time(double p_pt);
void add_custom_monitor(const StringName &p_id, const Callable &p_callable, const Vector<Variant> &p_args);
void remove_custom_monitor(const StringName &p_id);
diff --git a/misc/scripts/file_format.sh b/misc/scripts/file_format.sh
index a2f33692f9..3ff5798e22 100755
--- a/misc/scripts/file_format.sh
+++ b/misc/scripts/file_format.sh
@@ -4,9 +4,9 @@
# This is supplementary to clang_format.sh and black_format.sh, but should be
# run before them.
-# We need dos2unix and recode.
-if [ ! -x "$(command -v dos2unix)" -o ! -x "$(command -v recode)" ]; then
- printf "Install 'dos2unix' and 'recode' to use this script.\n"
+# We need dos2unix and isutf8.
+if [ ! -x "$(command -v dos2unix)" -o ! -x "$(command -v isutf8)" ]; then
+ printf "Install 'dos2unix' and 'isutf8' (moreutils package) to use this script.\n"
fi
set -uo pipefail
@@ -53,22 +53,24 @@ done
diff=$(git diff --color)
-# If no UTF-8 violations were collected and no diff has been
-# generated all is OK, clean up, and exit.
if [ ! -s utf8-validation.txt ] && [ -z "$diff" ] ; then
+ # If no UTF-8 violations were collected (the file is empty) and
+ # no diff has been generated all is OK, clean up, and exit.
printf "Files in this commit comply with the formatting rules.\n"
- rm -f utf8-violations.txt
+ rm -f utf8-validation.txt
exit 0
fi
-# Violations detected, notify the user, clean up, and exit.
if [ -s utf8-validation.txt ]
then
+ # If the file has content and is not empty, violations
+ # detected, notify the user, clean up, and exit.
printf "\n*** The following files contain invalid UTF-8 character sequences:\n\n"
cat utf8-validation.txt
- rm -f utf8-validation.txt
fi
+rm -f utf8-validation.txt
+
if [ ! -z "$diff" ]
then
printf "\n*** The following differences were found between the code "
diff --git a/modules/etcpak/image_compress_etcpak.cpp b/modules/etcpak/image_compress_etcpak.cpp
index 1fd98a43d4..b5192bd664 100644
--- a/modules/etcpak/image_compress_etcpak.cpp
+++ b/modules/etcpak/image_compress_etcpak.cpp
@@ -118,6 +118,7 @@ void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_qua
} else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG) {
target_format = Image::FORMAT_ETC2_RA_AS_RG;
r_img->convert_rg_to_ra_rgba8();
+ r_img->convert_rgba8_to_bgra8(); // It's badly documented but ETCPAK seems to be expected BGRA8 for ETC.
} else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_ALPHA) {
target_format = Image::FORMAT_ETC2_RGBA8;
r_img->convert_rgba8_to_bgra8(); // It's badly documented but ETCPAK seems to be expected BGRA8 for ETC.
@@ -222,9 +223,9 @@ void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_qua
}
if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC1) {
CompressEtc1RgbDither(src_mip_read, dest_mip_write, blocks, mip_w);
- } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2 || p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG) {
+ } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2) {
CompressEtc2Rgb(src_mip_read, dest_mip_write, blocks, mip_w, true);
- } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_ALPHA) {
+ } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_ALPHA || p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG) {
CompressEtc2Rgba(src_mip_read, dest_mip_write, blocks, mip_w, true);
} else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT1) {
CompressDxt1Dither(src_mip_read, dest_mip_write, blocks, mip_w);
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 7b79c9cf7e..28f478e9cd 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1037,7 +1037,7 @@ String GDScript::get_script_path() const {
}
Error GDScript::load_source_code(const String &p_path) {
- if (p_path.is_empty() || ResourceLoader::get_resource_type(p_path.get_slice("::", 0)) == "PackedScene") {
+ if (p_path.is_empty() || p_path.begins_with("gdscript://") || ResourceLoader::get_resource_type(p_path.get_slice("::", 0)) == "PackedScene") {
return OK;
}
@@ -1363,6 +1363,8 @@ GDScript::GDScript() :
GDScriptLanguage::get_singleton()->script_list.add(&script_list);
}
+
+ path = vformat("gdscript://%d.gd", get_instance_id());
}
void GDScript::_save_orphaned_subclasses(GDScript::ClearData *p_clear_data) {
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 7bde4e7c4b..0c858a36e7 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -68,9 +68,6 @@ static MethodInfo info_from_utility_func(const StringName &p_function) {
pi.name = "arg" + itos(i + 1);
#endif
pi.type = Variant::get_utility_function_argument_type(p_function, i);
- if (pi.type == Variant::NIL) {
- pi.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
- }
info.arguments.push_back(pi);
}
}
@@ -103,8 +100,21 @@ static GDScriptParser::DataType make_native_meta_type(const StringName &p_class_
type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
type.kind = GDScriptParser::DataType::NATIVE;
type.builtin_type = Variant::OBJECT;
- type.is_constant = true;
type.native_type = p_class_name;
+ type.is_constant = true;
+ type.is_meta_type = true;
+ return type;
+}
+
+static GDScriptParser::DataType make_script_meta_type(const Ref<Script> &p_script) {
+ GDScriptParser::DataType type;
+ type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
+ type.kind = GDScriptParser::DataType::SCRIPT;
+ type.builtin_type = Variant::OBJECT;
+ type.native_type = p_script->get_instance_base_type();
+ type.script_type = p_script;
+ type.script_path = p_script->get_path();
+ type.is_constant = true;
type.is_meta_type = true;
return type;
}
@@ -421,7 +431,7 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c
return err;
}
base = info_parser->get_parser()->head->get_datatype();
- } else if (class_exists(name) && ClassDB::can_instantiate(name)) {
+ } else if (class_exists(name)) {
base.kind = GDScriptParser::DataType::NATIVE;
base.native_type = name;
} else {
@@ -581,11 +591,8 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
result.builtin_type = GDScriptParser::get_builtin_type(first);
if (result.builtin_type == Variant::ARRAY) {
- GDScriptParser::DataType container_type = resolve_datatype(p_type->container_type);
-
+ GDScriptParser::DataType container_type = type_from_metatype(resolve_datatype(p_type->container_type));
if (container_type.kind != GDScriptParser::DataType::VARIANT) {
- container_type.is_meta_type = false;
- container_type.is_constant = false;
result.set_container_element_type(container_type);
}
}
@@ -607,12 +614,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
}
result = ref->get_parser()->head->get_datatype();
} else {
- result.kind = GDScriptParser::DataType::SCRIPT;
- result.script_type = ResourceLoader::load(path, "Script");
- result.native_type = result.script_type->get_instance_base_type();
- result.script_path = path;
- result.is_constant = true;
- result.is_meta_type = false;
+ result = make_script_meta_type(ResourceLoader::load(path, "Script"));
}
}
} else if (ProjectSettings::get_singleton()->has_autoload(first) && ProjectSettings::get_singleton()->get_autoload(first).is_singleton) {
@@ -656,7 +658,6 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
case GDScriptParser::ClassNode::Member::CONSTANT:
if (member.get_datatype().is_meta_type) {
result = member.get_datatype();
- result.is_meta_type = false;
found = true;
break;
} else if (Ref<Script>(member.constant->initializer->reduced_value).is_valid()) {
@@ -668,15 +669,8 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
return bad_type;
}
result = ref->get_parser()->head->get_datatype();
- result.is_meta_type = false;
} else {
- Ref<Script> script = member.constant->initializer->reduced_value;
- result.kind = GDScriptParser::DataType::SCRIPT;
- result.builtin_type = Variant::OBJECT;
- result.script_type = script;
- result.script_path = script->get_path();
- result.native_type = script->get_instance_base_type();
- result.is_meta_type = false;
+ result = make_script_meta_type(member.constant->initializer->reduced_value);
}
found = true;
break;
@@ -832,8 +826,7 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
for (int j = 0; j < member.signal->parameters.size(); j++) {
GDScriptParser::ParameterNode *param = member.signal->parameters[j];
- GDScriptParser::DataType param_type = resolve_datatype(param->datatype_specifier);
- param_type.is_meta_type = false;
+ GDScriptParser::DataType param_type = type_from_metatype(resolve_datatype(param->datatype_specifier));
param->set_datatype(param_type);
mi.arguments.push_back(PropertyInfo(param_type.builtin_type, param->identifier->name));
// TODO: add signal parameter default values
@@ -1518,14 +1511,12 @@ void GDScriptAnalyzer::resolve_assignable(GDScriptParser::AssignableNode *p_assi
GDScriptParser::DataType type;
type.kind = GDScriptParser::DataType::VARIANT;
- bool is_variable = p_assignable->type == GDScriptParser::Node::VARIABLE;
bool is_constant = p_assignable->type == GDScriptParser::Node::CONSTANT;
GDScriptParser::DataType specified_type;
bool has_specified_type = p_assignable->datatype_specifier != nullptr;
if (has_specified_type) {
- specified_type = resolve_datatype(p_assignable->datatype_specifier);
- specified_type.is_meta_type = false;
+ specified_type = type_from_metatype(resolve_datatype(p_assignable->datatype_specifier));
type = specified_type;
}
@@ -1581,13 +1572,14 @@ void GDScriptAnalyzer::resolve_assignable(GDScriptParser::AssignableNode *p_assi
} else if (!specified_type.is_variant()) {
if (initializer_type.is_variant() || !initializer_type.is_hard_type()) {
mark_node_unsafe(p_assignable->initializer);
- if (is_variable) {
- static_cast<GDScriptParser::VariableNode *>(p_assignable)->use_conversion_assign = true;
+ p_assignable->use_conversion_assign = true;
+ if (!initializer_type.is_variant() && !is_type_compatible(specified_type, initializer_type, true, p_assignable->initializer)) {
+ downgrade_node_type_source(p_assignable->initializer);
}
} else if (!is_type_compatible(specified_type, initializer_type, true, p_assignable->initializer)) {
- if (is_variable && is_type_compatible(initializer_type, specified_type, true, p_assignable->initializer)) {
+ if (!is_constant && is_type_compatible(initializer_type, specified_type, true, p_assignable->initializer)) {
mark_node_unsafe(p_assignable->initializer);
- static_cast<GDScriptParser::VariableNode *>(p_assignable)->use_conversion_assign = true;
+ p_assignable->use_conversion_assign = true;
} else {
push_error(vformat(R"(Cannot assign a value of type %s to %s "%s" with specified type %s.)", initializer_type.to_string(), p_kind, p_assignable->identifier->name, specified_type.to_string()), p_assignable->initializer);
}
@@ -2108,84 +2100,86 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
GDScriptParser::DataType assigned_value_type = p_assignment->assigned_value->get_datatype();
+ bool assignee_is_variant = assignee_type.is_variant();
+ bool assignee_is_hard = assignee_type.is_hard_type();
+ bool assigned_is_variant = assigned_value_type.is_variant();
+ bool assigned_is_hard = assigned_value_type.is_hard_type();
bool compatible = true;
+ bool downgrades_assignee = false;
+ bool downgrades_assigned = false;
GDScriptParser::DataType op_type = assigned_value_type;
if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE && !op_type.is_variant()) {
op_type = get_operation_type(p_assignment->variant_op, assignee_type, assigned_value_type, compatible, p_assignment->assigned_value);
+
+ if (assignee_is_variant) {
+ // variant assignee
+ mark_node_unsafe(p_assignment);
+ } else if (!compatible) {
+ // incompatible hard types and non-variant assignee
+ mark_node_unsafe(p_assignment);
+ if (assigned_is_variant) {
+ // incompatible hard non-variant assignee and hard variant assigned
+ p_assignment->use_conversion_assign = true;
+ } else {
+ // incompatible hard non-variant types
+ push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", assignee_type.to_string(), assigned_value_type.to_string()), p_assignment);
+ }
+ } else if (op_type.type_source == GDScriptParser::DataType::UNDETECTED && !assigned_is_variant) {
+ // incompatible non-variant types (at least one weak)
+ downgrades_assignee = !assignee_is_hard;
+ downgrades_assigned = !assigned_is_hard;
+ }
}
p_assignment->set_datatype(op_type);
- // If Assignee is a variant, then you can assign anything
- // When the assigned value has a known type, further checks are possible.
- if (assignee_type.is_hard_type() && !assignee_type.is_variant() && op_type.is_hard_type() && !op_type.is_variant()) {
- if (compatible) {
- compatible = is_type_compatible(assignee_type, op_type, true, p_assignment->assigned_value);
- if (!compatible) {
- // Try reverse test since it can be a masked subtype.
- if (!is_type_compatible(op_type, assignee_type, true)) {
- push_error(vformat(R"(Value of type "%s" cannot be assigned to a variable of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
- } else {
- // TODO: Add warning.
- mark_node_unsafe(p_assignment);
- p_assignment->use_conversion_assign = true;
- }
- }
- } else {
- push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", assignee_type.to_string(), assigned_value_type.to_string()), p_assignment);
+ if (assignee_is_variant) {
+ if (!assignee_is_hard) {
+ // weak variant assignee
+ mark_node_unsafe(p_assignment);
}
- } else if (assignee_type.is_hard_type() && !assignee_type.is_variant()) {
- mark_node_unsafe(p_assignment);
- p_assignment->use_conversion_assign = true;
} else {
- mark_node_unsafe(p_assignment);
- if (assignee_type.is_hard_type() && !assignee_type.is_variant()) {
+ if (assignee_is_hard && !assigned_is_hard) {
+ // hard non-variant assignee and weak assigned
+ mark_node_unsafe(p_assignment);
p_assignment->use_conversion_assign = true;
- }
- }
-
- if (p_assignment->assignee->type == GDScriptParser::Node::IDENTIFIER) {
- // Change source type so it's not wrongly detected later.
- GDScriptParser::IdentifierNode *identifier = static_cast<GDScriptParser::IdentifierNode *>(p_assignment->assignee);
-
- switch (identifier->source) {
- case GDScriptParser::IdentifierNode::MEMBER_VARIABLE: {
- GDScriptParser::DataType id_type = identifier->variable_source->get_datatype();
- if (!id_type.is_hard_type()) {
- id_type.kind = GDScriptParser::DataType::VARIANT;
- id_type.type_source = GDScriptParser::DataType::UNDETECTED;
- identifier->variable_source->set_datatype(id_type);
- }
- } break;
- case GDScriptParser::IdentifierNode::FUNCTION_PARAMETER: {
- GDScriptParser::DataType id_type = identifier->parameter_source->get_datatype();
- if (!id_type.is_hard_type()) {
- id_type.kind = GDScriptParser::DataType::VARIANT;
- id_type.type_source = GDScriptParser::DataType::UNDETECTED;
- identifier->parameter_source->set_datatype(id_type);
- }
- } break;
- case GDScriptParser::IdentifierNode::LOCAL_VARIABLE: {
- GDScriptParser::DataType id_type = identifier->variable_source->get_datatype();
- if (!id_type.is_hard_type()) {
- id_type.kind = GDScriptParser::DataType::VARIANT;
- id_type.type_source = GDScriptParser::DataType::UNDETECTED;
- identifier->variable_source->set_datatype(id_type);
+ downgrades_assigned = downgrades_assigned || (!assigned_is_variant && !is_type_compatible(assignee_type, op_type, true, p_assignment->assigned_value));
+ } else if (compatible) {
+ if (op_type.is_variant()) {
+ // non-variant assignee and variant result
+ mark_node_unsafe(p_assignment);
+ if (assignee_is_hard) {
+ // hard non-variant assignee and variant result
+ p_assignment->use_conversion_assign = true;
+ } else {
+ // weak non-variant assignee and variant result
+ downgrades_assignee = true;
}
- } break;
- case GDScriptParser::IdentifierNode::LOCAL_ITERATOR: {
- GDScriptParser::DataType id_type = identifier->bind_source->get_datatype();
- if (!id_type.is_hard_type()) {
- id_type.kind = GDScriptParser::DataType::VARIANT;
- id_type.type_source = GDScriptParser::DataType::UNDETECTED;
- identifier->bind_source->set_datatype(id_type);
+ } else if (!is_type_compatible(assignee_type, op_type, assignee_is_hard, p_assignment->assigned_value)) {
+ // non-variant assignee and incompatible result
+ mark_node_unsafe(p_assignment);
+ if (assignee_is_hard) {
+ if (is_type_compatible(op_type, assignee_type, true, p_assignment->assigned_value)) {
+ // hard non-variant assignee and maybe compatible result
+ p_assignment->use_conversion_assign = true;
+ } else {
+ // hard non-variant assignee and incompatible result
+ push_error(vformat(R"(Value of type "%s" cannot be assigned to a variable of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
+ }
+ } else {
+ // weak non-variant assignee and incompatible result
+ downgrades_assignee = true;
}
- } break;
- default:
- // Nothing to do.
- break;
+ }
}
}
+ if (downgrades_assignee) {
+ downgrade_node_type_source(p_assignment->assignee);
+ }
+ if (downgrades_assigned) {
+ downgrade_node_type_source(p_assignment->assigned_value);
+ }
+
#ifdef DEBUG_ENABLED
if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_value_type.builtin_type == Variant::FLOAT) {
parser->push_warning(p_assignment->assigned_value, GDScriptWarning::NARROWING_CONVERSION);
@@ -2464,7 +2458,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
bool types_match = true;
for (int i = 0; i < p_call->arguments.size(); i++) {
- GDScriptParser::DataType par_type = type_from_property(info.arguments[i]);
+ GDScriptParser::DataType par_type = type_from_property(info.arguments[i], true);
if (!is_type_compatible(par_type, p_call->arguments[i]->get_datatype(), true)) {
types_match = false;
@@ -2521,7 +2515,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT: {
PropertyInfo wrong_arg = function_info.arguments[err.argument];
push_error(vformat(R"*(Invalid argument for "%s()" function: argument %d should be "%s" but is "%s".)*", function_name, err.argument + 1,
- type_from_property(wrong_arg).to_string(), p_call->arguments[err.argument]->get_datatype().to_string()),
+ type_from_property(wrong_arg, true).to_string(), p_call->arguments[err.argument]->get_datatype().to_string()),
p_call->arguments[err.argument]);
} break;
case Callable::CallError::CALL_ERROR_INVALID_METHOD:
@@ -2568,7 +2562,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT: {
String expected_type_name;
if (err.argument < function_info.arguments.size()) {
- expected_type_name = type_from_property(function_info.arguments[err.argument]).to_string();
+ expected_type_name = type_from_property(function_info.arguments[err.argument], true).to_string();
} else {
expected_type_name = Variant::get_type_name((Variant::Type)err.expected);
}
@@ -2649,6 +2643,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
} else {
reduce_expression(subscript->base);
base_type = subscript->base->get_datatype();
+ is_self = subscript->base->type == GDScriptParser::Node::SELF;
}
} else {
// Invalid call. Error already sent in parser.
@@ -2766,14 +2761,13 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
void GDScriptAnalyzer::reduce_cast(GDScriptParser::CastNode *p_cast) {
reduce_expression(p_cast->operand);
- GDScriptParser::DataType cast_type = resolve_datatype(p_cast->cast_type);
+ GDScriptParser::DataType cast_type = type_from_metatype(resolve_datatype(p_cast->cast_type));
if (!cast_type.is_set()) {
mark_node_unsafe(p_cast);
return;
}
- cast_type = type_from_metatype(cast_type); // The casted value won't be a type name.
p_cast->set_datatype(cast_type);
if (!cast_type.is_variant()) {
@@ -2907,15 +2901,7 @@ GDScriptParser::DataType GDScriptAnalyzer::make_global_class_meta_type(const Str
return ref->get_parser()->head->get_datatype();
} else {
- type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
- type.kind = GDScriptParser::DataType::SCRIPT;
- type.builtin_type = Variant::OBJECT;
- type.script_type = ResourceLoader::load(path, "Script");
- type.native_type = type.script_type->get_instance_base_type();
- type.script_path = path;
- type.is_constant = true;
- type.is_meta_type = true;
- return type;
+ return make_script_meta_type(ResourceLoader::load(path, "Script"));
}
}
@@ -3938,10 +3924,10 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_metatype(const GDScriptPars
return result;
}
-GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo &p_property) const {
+GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo &p_property, bool p_is_arg) const {
GDScriptParser::DataType result;
result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
- if (p_property.type == Variant::NIL && (p_property.usage & PROPERTY_USAGE_NIL_IS_VARIANT)) {
+ if (p_property.type == Variant::NIL && (p_is_arg || (p_property.usage & PROPERTY_USAGE_NIL_IS_VARIANT))) {
// Variant
result.kind = GDScriptParser::DataType::VARIANT;
return result;
@@ -4030,6 +4016,25 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
return false;
}
+ StringName base_native = p_base_type.native_type;
+ if (base_native != StringName()) {
+ // Empty native class might happen in some Script implementations.
+ // Just ignore it.
+ if (!class_exists(base_native)) {
+ push_error(vformat("Native class %s used in script doesn't exist or isn't exposed.", base_native), p_source);
+ return false;
+ } else if (p_is_constructor && !ClassDB::can_instantiate(base_native)) {
+ if (p_base_type.kind == GDScriptParser::DataType::CLASS) {
+ push_error(vformat(R"(Class "%s" cannot be constructed as it is based on abstract native class "%s".)", p_base_type.class_type->fqcn.get_file(), base_native), p_source);
+ } else if (p_base_type.kind == GDScriptParser::DataType::SCRIPT) {
+ push_error(vformat(R"(Script "%s" cannot be constructed as it is based on abstract native class "%s".)", p_base_type.script_path.get_file(), base_native), p_source);
+ } else {
+ push_error(vformat(R"(Native class "%s" cannot be constructed as it is abstract.)", base_native), p_source);
+ }
+ return false;
+ }
+ }
+
if (p_is_constructor) {
function_name = "_init";
r_static = true;
@@ -4090,17 +4095,6 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
}
}
- StringName base_native = p_base_type.native_type;
-#ifdef DEBUG_ENABLED
- if (base_native != StringName()) {
- // Empty native class might happen in some Script implementations.
- // Just ignore it.
- if (!class_exists(base_native)) {
- ERR_FAIL_V_MSG(false, vformat("Native class %s used in script doesn't exist or isn't exposed.", base_native));
- }
- }
-#endif
-
if (p_is_constructor) {
// Native types always have a default constructor.
r_return_type = p_base_type;
@@ -4128,7 +4122,7 @@ bool GDScriptAnalyzer::function_signature_from_info(const MethodInfo &p_info, GD
r_static = (p_info.flags & METHOD_FLAG_STATIC) != 0;
for (const PropertyInfo &E : p_info.arguments) {
- r_par_types.push_back(type_from_property(E));
+ r_par_types.push_back(type_from_property(E, true));
}
return true;
}
@@ -4137,7 +4131,7 @@ bool GDScriptAnalyzer::validate_call_arg(const MethodInfo &p_method, const GDScr
List<GDScriptParser::DataType> arg_types;
for (const PropertyInfo &E : p_method.arguments) {
- arg_types.push_back(type_from_property(E));
+ arg_types.push_back(type_from_property(E, true));
}
return validate_call_arg(arg_types, p_method.default_arguments.size(), (p_method.flags & METHOD_FLAG_VARARG) != 0, p_call);
@@ -4255,9 +4249,6 @@ GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator
}
GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source) {
- GDScriptParser::DataType result;
- result.kind = GDScriptParser::DataType::VARIANT;
-
Variant::Type a_type = p_a.builtin_type;
Variant::Type b_type = p_b.builtin_type;
@@ -4277,28 +4268,18 @@ GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator
}
Variant::ValidatedOperatorEvaluator op_eval = Variant::get_validated_operator_evaluator(p_operation, a_type, b_type);
-
bool hard_operation = p_a.is_hard_type() && p_b.is_hard_type();
bool validated = op_eval != nullptr;
- if (hard_operation && !validated) {
- r_valid = false;
- return result;
- } else if (hard_operation && validated) {
+ GDScriptParser::DataType result;
+ if (validated) {
r_valid = true;
- result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
+ result.type_source = hard_operation ? GDScriptParser::DataType::ANNOTATED_INFERRED : GDScriptParser::DataType::INFERRED;
result.kind = GDScriptParser::DataType::BUILTIN;
result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type);
- } else if (!hard_operation && !validated) {
- r_valid = true;
- result.type_source = GDScriptParser::DataType::UNDETECTED;
+ } else {
+ r_valid = !hard_operation;
result.kind = GDScriptParser::DataType::VARIANT;
- result.builtin_type = Variant::NIL;
- } else if (!hard_operation && validated) {
- r_valid = true;
- result.type_source = GDScriptParser::DataType::INFERRED;
- result.kind = GDScriptParser::DataType::BUILTIN;
- result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type);
}
return result;
@@ -4474,6 +4455,46 @@ void GDScriptAnalyzer::mark_node_unsafe(const GDScriptParser::Node *p_node) {
#endif
}
+void GDScriptAnalyzer::downgrade_node_type_source(GDScriptParser::Node *p_node) {
+ GDScriptParser::IdentifierNode *identifier = nullptr;
+ if (p_node->type == GDScriptParser::Node::IDENTIFIER) {
+ identifier = static_cast<GDScriptParser::IdentifierNode *>(p_node);
+ } else if (p_node->type == GDScriptParser::Node::SUBSCRIPT) {
+ GDScriptParser::SubscriptNode *subscript = static_cast<GDScriptParser::SubscriptNode *>(p_node);
+ if (subscript->is_attribute) {
+ identifier = subscript->attribute;
+ }
+ }
+ if (identifier == nullptr) {
+ return;
+ }
+
+ GDScriptParser::Node *source = nullptr;
+ switch (identifier->source) {
+ case GDScriptParser::IdentifierNode::MEMBER_VARIABLE: {
+ source = identifier->variable_source;
+ } break;
+ case GDScriptParser::IdentifierNode::FUNCTION_PARAMETER: {
+ source = identifier->parameter_source;
+ } break;
+ case GDScriptParser::IdentifierNode::LOCAL_VARIABLE: {
+ source = identifier->variable_source;
+ } break;
+ case GDScriptParser::IdentifierNode::LOCAL_ITERATOR: {
+ source = identifier->bind_source;
+ } break;
+ default:
+ break;
+ }
+ if (source == nullptr) {
+ return;
+ }
+
+ GDScriptParser::DataType datatype;
+ datatype.kind = GDScriptParser::DataType::VARIANT;
+ source->set_datatype(datatype);
+}
+
void GDScriptAnalyzer::mark_lambda_use_self() {
for (GDScriptParser::LambdaNode *lambda : lambda_stack) {
lambda->use_self = true;
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index ecae0b4629..b22d47982f 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -108,7 +108,7 @@ class GDScriptAnalyzer {
// Helpers.
GDScriptParser::DataType type_from_variant(const Variant &p_value, const GDScriptParser::Node *p_source);
static GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type);
- GDScriptParser::DataType type_from_property(const PropertyInfo &p_property) const;
+ GDScriptParser::DataType type_from_property(const PropertyInfo &p_property, bool p_is_arg = false) const;
GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source);
bool get_function_signature(GDScriptParser::Node *p_source, bool p_is_constructor, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
@@ -120,6 +120,7 @@ class GDScriptAnalyzer {
bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false, const GDScriptParser::Node *p_source_node = nullptr);
void push_error(const String &p_message, const GDScriptParser::Node *p_origin = nullptr);
void mark_node_unsafe(const GDScriptParser::Node *p_node);
+ void downgrade_node_type_source(GDScriptParser::Node *p_node);
void mark_lambda_use_self();
bool class_exists(const StringName &p_class) const;
Ref<GDScriptParserRef> get_parser_for(const String &p_path);
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index 15a17edb65..6c80fb7665 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -872,8 +872,12 @@ void GDScriptByteCodeGenerator::write_assign_false(const Address &p_target) {
append(p_target);
}
-void GDScriptByteCodeGenerator::write_assign_default_parameter(const Address &p_dst, const Address &p_src) {
- write_assign(p_dst, p_src);
+void GDScriptByteCodeGenerator::write_assign_default_parameter(const Address &p_dst, const Address &p_src, bool p_use_conversion) {
+ if (p_use_conversion) {
+ write_assign_with_conversion(p_dst, p_src);
+ } else {
+ write_assign(p_dst, p_src);
+ }
function->default_arguments.push_back(opcodes.size());
}
@@ -920,11 +924,17 @@ void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Addres
append(index);
}
-GDScriptCodeGenerator::Address GDScriptByteCodeGenerator::get_call_target(const GDScriptCodeGenerator::Address &p_target) {
+GDScriptCodeGenerator::Address GDScriptByteCodeGenerator::get_call_target(const GDScriptCodeGenerator::Address &p_target, Variant::Type p_type) {
if (p_target.mode == Address::NIL) {
- uint32_t addr = add_temporary(p_target.type);
+ GDScriptDataType type;
+ if (p_type != Variant::NIL) {
+ type.has_type = true;
+ type.kind = GDScriptDataType::BUILTIN;
+ type.builtin_type = p_type;
+ }
+ uint32_t addr = add_temporary(type);
pop_temporary();
- return Address(Address::TEMPORARY, addr, p_target.type);
+ return Address(Address::TEMPORARY, addr, type);
} else {
return p_target;
}
@@ -989,11 +999,17 @@ void GDScriptByteCodeGenerator::write_call_utility(const Address &p_target, cons
}
if (is_validated) {
+ Variant::Type result_type = Variant::has_utility_function_return_value(p_function) ? Variant::get_utility_function_return_type(p_function) : Variant::NIL;
+ Address target = get_call_target(p_target, result_type);
+ Variant::Type temp_type = temporaries[target.address].type;
+ if (result_type != temp_type) {
+ write_type_adjust(target, result_type);
+ }
append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_UTILITY_VALIDATED, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
- append(get_call_target(p_target));
+ append(target);
append(p_arguments.size());
append(Variant::get_validated_utility_function(p_function));
} else {
@@ -1007,7 +1023,7 @@ void GDScriptByteCodeGenerator::write_call_utility(const Address &p_target, cons
}
}
-void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) {
+void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, bool p_is_static, const Vector<Address> &p_arguments) {
bool is_validated = false;
// Check if all types are correct.
@@ -1027,16 +1043,26 @@ void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target,
if (!is_validated) {
// Perform regular call.
- write_call(p_target, p_base, p_method, p_arguments);
+ if (p_is_static) {
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_BUILTIN_STATIC, p_arguments.size() + 1);
+ for (int i = 0; i < p_arguments.size(); i++) {
+ append(p_arguments[i]);
+ }
+ append(get_call_target(p_target));
+ append(p_type);
+ append(p_method);
+ append(p_arguments.size());
+ } else {
+ write_call(p_target, p_base, p_method, p_arguments);
+ }
return;
}
- if (p_target.mode == Address::TEMPORARY) {
- Variant::Type result_type = Variant::get_builtin_method_return_type(p_type, p_method);
- Variant::Type temp_type = temporaries[p_target.address].type;
- if (result_type != temp_type) {
- write_type_adjust(p_target, result_type);
- }
+ Variant::Type result_type = Variant::get_builtin_method_return_type(p_type, p_method);
+ Address target = get_call_target(p_target, result_type);
+ Variant::Type temp_type = temporaries[target.address].type;
+ if (result_type != temp_type) {
+ write_type_adjust(target, result_type);
}
append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size());
@@ -1045,59 +1071,17 @@ void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target,
append(p_arguments[i]);
}
append(p_base);
- append(get_call_target(p_target));
+ append(target);
append(p_arguments.size());
append(Variant::get_validated_builtin_method(p_type, p_method));
}
-void GDScriptByteCodeGenerator::write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) {
- bool is_validated = false;
-
- // Check if all types are correct.
- if (Variant::is_builtin_method_vararg(p_type, p_method)) {
- is_validated = true; // Vararg works fine with any argument, since they can be any type.
- } else if (p_arguments.size() == Variant::get_builtin_method_argument_count(p_type, p_method)) {
- bool all_types_exact = true;
- for (int i = 0; i < p_arguments.size(); i++) {
- if (!IS_BUILTIN_TYPE(p_arguments[i], Variant::get_builtin_method_argument_type(p_type, p_method, i))) {
- all_types_exact = false;
- break;
- }
- }
-
- is_validated = all_types_exact;
- }
-
- if (!is_validated) {
- // Perform regular call.
- append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_BUILTIN_STATIC, p_arguments.size() + 1);
- for (int i = 0; i < p_arguments.size(); i++) {
- append(p_arguments[i]);
- }
- append(get_call_target(p_target));
- append(p_type);
- append(p_method);
- append(p_arguments.size());
- return;
- }
-
- if (p_target.mode == Address::TEMPORARY) {
- Variant::Type result_type = Variant::get_builtin_method_return_type(p_type, p_method);
- Variant::Type temp_type = temporaries[p_target.address].type;
- if (result_type != temp_type) {
- write_type_adjust(p_target, result_type);
- }
- }
-
- append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size());
+void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) {
+ write_call_builtin_type(p_target, p_base, p_type, p_method, false, p_arguments);
+}
- for (int i = 0; i < p_arguments.size(); i++) {
- append(p_arguments[i]);
- }
- append(Address()); // No base since it's static.
- append(get_call_target(p_target));
- append(p_arguments.size());
- append(Variant::get_validated_builtin_method(p_type, p_method));
+void GDScriptByteCodeGenerator::write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) {
+ write_call_builtin_type(p_target, Address(), p_type, p_method, true, p_arguments);
}
void GDScriptByteCodeGenerator::write_call_native_static(const Address &p_target, const StringName &p_class, const StringName &p_method, const Vector<Address> &p_arguments) {
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index 258b9fb0c2..171c505116 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -309,7 +309,7 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
}
}
- Address get_call_target(const Address &p_target);
+ Address get_call_target(const Address &p_target, Variant::Type p_type = Variant::NIL);
int address_of(const Address &p_address) {
switch (p_address.mode) {
@@ -460,7 +460,7 @@ public:
virtual void write_assign_with_conversion(const Address &p_target, const Address &p_source) override;
virtual void write_assign_true(const Address &p_target) override;
virtual void write_assign_false(const Address &p_target) override;
- virtual void write_assign_default_parameter(const Address &p_dst, const Address &p_src) override;
+ virtual void write_assign_default_parameter(const Address &p_dst, const Address &p_src, bool p_use_conversion) override;
virtual void write_store_global(const Address &p_dst, int p_global_index) override;
virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) override;
virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override;
@@ -469,6 +469,7 @@ public:
virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_call_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) override;
virtual void write_call_gdscript_utility(const Address &p_target, GDScriptUtilityFunctions::FunctionPtr p_function, const Vector<Address> &p_arguments) override;
+ void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, bool p_is_static, const Vector<Address> &p_arguments);
virtual void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_native_static(const Address &p_target, const StringName &p_class, const StringName &p_method, const Vector<Address> &p_arguments) override;
diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h
index c7a1bcb9e9..e885938eba 100644
--- a/modules/gdscript/gdscript_codegen.h
+++ b/modules/gdscript/gdscript_codegen.h
@@ -113,7 +113,7 @@ public:
virtual void write_assign_with_conversion(const Address &p_target, const Address &p_source) = 0;
virtual void write_assign_true(const Address &p_target) = 0;
virtual void write_assign_false(const Address &p_target) = 0;
- virtual void write_assign_default_parameter(const Address &dst, const Address &src) = 0;
+ virtual void write_assign_default_parameter(const Address &dst, const Address &src, bool p_use_conversion) = 0;
virtual void write_store_global(const Address &p_dst, int p_global_index) = 0;
virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) = 0;
virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) = 0;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index beed6e90d2..77c6690d20 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -2116,7 +2116,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
}
}
- codegen.generator->write_assign_default_parameter(dst_addr, src_addr);
+ codegen.generator->write_assign_default_parameter(dst_addr, src_addr, parameter->use_conversion_assign);
if (src_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index a6b8537074..bbea6fe857 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -1321,14 +1321,8 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() {
if (elements.has(item.identifier->name)) {
push_error(vformat(R"(Name "%s" was already in this enum (at line %d).)", item.identifier->name, elements[item.identifier->name]), item.identifier);
} else if (!named) {
- // TODO: Abstract this recursive member check.
- ClassNode *parent = current_class;
- while (parent != nullptr) {
- if (parent->members_indices.has(item.identifier->name)) {
- push_error(vformat(R"(Name "%s" is already used as a class %s.)", item.identifier->name, parent->get_member(item.identifier->name).get_type_name()));
- break;
- }
- parent = parent->outer;
+ if (current_class->members_indices.has(item.identifier->name)) {
+ push_error(vformat(R"(Name "%s" is already used as a class %s.)", item.identifier->name, current_class->get_member(item.identifier->name).get_type_name()));
}
}
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index 4bb02c4ea3..0903f62061 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -360,6 +360,7 @@ public:
ExpressionNode *initializer = nullptr;
TypeNode *datatype_specifier = nullptr;
bool infer_datatype = false;
+ bool use_conversion_assign = false;
int usages = 0;
virtual ~AssignableNode() {}
@@ -1182,7 +1183,6 @@ public:
bool onready = false;
PropertyInfo export_info;
int assignments = 0;
- bool use_conversion_assign = false;
#ifdef TOOLS_ENABLED
String doc_description;
#endif // TOOLS_ENABLED
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 04612c6793..e17a804003 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -164,6 +164,7 @@ bool GDScriptTokenizer::Token::is_identifier() const {
switch (type) {
case IDENTIFIER:
case MATCH: // Used in String.match().
+ case CONST_INF: // Used in Vector{2,3,4}.INF
return true;
default:
return false;
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/abstract_class_instantiate.gd b/modules/gdscript/tests/scripts/analyzer/errors/abstract_class_instantiate.gd
new file mode 100644
index 0000000000..38c2faa859
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/abstract_class_instantiate.gd
@@ -0,0 +1,2 @@
+func test():
+ CanvasItem.new()
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/abstract_class_instantiate.out b/modules/gdscript/tests/scripts/analyzer/errors/abstract_class_instantiate.out
new file mode 100644
index 0000000000..9eff912b59
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/abstract_class_instantiate.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Native class "CanvasItem" cannot be constructed as it is abstract.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/abstract_script_instantiate.gd b/modules/gdscript/tests/scripts/analyzer/errors/abstract_script_instantiate.gd
new file mode 100644
index 0000000000..118e7e8a45
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/abstract_script_instantiate.gd
@@ -0,0 +1,9 @@
+class A extends CanvasItem:
+ func _init():
+ print('no')
+
+class B extends A:
+ pass
+
+func test():
+ B.new()
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/abstract_script_instantiate.out b/modules/gdscript/tests/scripts/analyzer/errors/abstract_script_instantiate.out
new file mode 100644
index 0000000000..8b956f5974
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/abstract_script_instantiate.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Class "abstract_script_instantiate.gd::B" cannot be constructed as it is based on abstract native class "CanvasItem".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_shadows_outer_enum.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_shadows_outer_enum.gd
deleted file mode 100644
index f3f3b5ffeb..0000000000
--- a/modules/gdscript/tests/scripts/analyzer/errors/enum_shadows_outer_enum.gd
+++ /dev/null
@@ -1,7 +0,0 @@
-enum { V }
-
-class InnerClass:
- enum { V }
-
-func test():
- pass
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_shadows_outer_enum.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_shadows_outer_enum.out
deleted file mode 100644
index c9706003e1..0000000000
--- a/modules/gdscript/tests/scripts/analyzer/errors/enum_shadows_outer_enum.out
+++ /dev/null
@@ -1,2 +0,0 @@
-GDTEST_PARSER_ERROR
-Name "V" is already used as a class enum value.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/incompatible_assignment.gd b/modules/gdscript/tests/scripts/analyzer/errors/incompatible_assignment.gd
new file mode 100644
index 0000000000..664e364493
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/incompatible_assignment.gd
@@ -0,0 +1,3 @@
+func test():
+ var foo: bool = true
+ foo += 'bar'
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/incompatible_assignment.out b/modules/gdscript/tests/scripts/analyzer/errors/incompatible_assignment.out
new file mode 100644
index 0000000000..358b096a64
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/incompatible_assignment.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Invalid operands "bool" and "String" for assignment operator.
diff --git a/modules/gdscript/tests/scripts/analyzer/features/assignments_with_untyped.gd b/modules/gdscript/tests/scripts/analyzer/features/assignments_with_untyped.gd
new file mode 100644
index 0000000000..2d2c2bef19
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/assignments_with_untyped.gd
@@ -0,0 +1,19 @@
+func test():
+ var one_0 = 0
+ one_0 = 1
+ var one_1 := one_0
+ print(one_1)
+
+ var two: Variant = 0
+ two += 2
+ print(two)
+
+ var three_0: Variant = 1
+ var three_1: int = 2
+ three_0 += three_1
+ print(three_0)
+
+ var four_0: int = 3
+ var four_1: Variant = 1
+ four_0 += four_1
+ print(four_0)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/assignments_with_untyped.out b/modules/gdscript/tests/scripts/analyzer/features/assignments_with_untyped.out
new file mode 100644
index 0000000000..7536c38490
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/assignments_with_untyped.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+1
+2
+3
+4
diff --git a/modules/gdscript/tests/scripts/analyzer/features/extend_abstract_class.gd b/modules/gdscript/tests/scripts/analyzer/features/extend_abstract_class.gd
new file mode 100644
index 0000000000..95c3268130
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/extend_abstract_class.gd
@@ -0,0 +1,12 @@
+class A extends CanvasItem:
+ func _init():
+ pass
+
+class B extends A:
+ pass
+
+class C extends CanvasItem:
+ pass
+
+func test():
+ print('ok')
diff --git a/modules/gdscript/tests/scripts/analyzer/features/extend_abstract_class.out b/modules/gdscript/tests/scripts/analyzer/features/extend_abstract_class.out
new file mode 100644
index 0000000000..1b47ed10dc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/extend_abstract_class.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+ok
diff --git a/modules/gdscript/tests/scripts/analyzer/features/variant_arg_in_virtual_method.gd b/modules/gdscript/tests/scripts/analyzer/features/variant_arg_in_virtual_method.gd
new file mode 100644
index 0000000000..da24c06b2e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/variant_arg_in_virtual_method.gd
@@ -0,0 +1,6 @@
+class Check extends Node:
+ func _set(_property: StringName, _value: Variant) -> bool:
+ return true
+
+func test() -> void:
+ print('OK')
diff --git a/modules/gdscript/tests/scripts/analyzer/features/variant_arg_in_virtual_method.out b/modules/gdscript/tests/scripts/analyzer/features/variant_arg_in_virtual_method.out
new file mode 100644
index 0000000000..1ccb591560
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/variant_arg_in_virtual_method.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+OK
diff --git a/modules/gdscript/tests/scripts/parser/features/unnamed_enums_outer_conflicts.gd b/modules/gdscript/tests/scripts/parser/features/unnamed_enums_outer_conflicts.gd
new file mode 100644
index 0000000000..4cbb464f59
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/unnamed_enums_outer_conflicts.gd
@@ -0,0 +1,17 @@
+class A:
+ enum { X = 1 }
+
+ class B:
+ enum { X = 2 }
+
+class C:
+ const X = 3
+
+ class D:
+ enum { X = 4 }
+
+func test():
+ print(A.X)
+ print(A.B.X)
+ print(C.X)
+ print(C.D.X)
diff --git a/modules/gdscript/tests/scripts/parser/features/unnamed_enums_outer_conflicts.out b/modules/gdscript/tests/scripts/parser/features/unnamed_enums_outer_conflicts.out
new file mode 100644
index 0000000000..7536c38490
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/unnamed_enums_outer_conflicts.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+1
+2
+3
+4
diff --git a/modules/gdscript/tests/scripts/parser/features/vector_inf.gd b/modules/gdscript/tests/scripts/parser/features/vector_inf.gd
new file mode 100644
index 0000000000..039d51d9ed
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/vector_inf.gd
@@ -0,0 +1,6 @@
+func test():
+ var vec2: = Vector2.INF
+ var vec3: = Vector3.INF
+
+ print(vec2.x == INF)
+ print(vec3.z == INF)
diff --git a/modules/gdscript/tests/scripts/parser/features/vector_inf.out b/modules/gdscript/tests/scripts/parser/features/vector_inf.out
new file mode 100644
index 0000000000..9d111a8322
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/vector_inf.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+true
+true
diff --git a/modules/gdscript/tests/scripts/runtime/errors/bad_conversion_for_default_parameter.gd b/modules/gdscript/tests/scripts/runtime/errors/bad_conversion_for_default_parameter.gd
new file mode 100644
index 0000000000..a72ac9b5ee
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/bad_conversion_for_default_parameter.gd
@@ -0,0 +1,8 @@
+var weakling = 'not float'
+func weak(x: float = weakling):
+ print(x)
+ print('typeof x is', typeof(x))
+
+func test():
+ print(typeof(weak()))
+ print('not ok')
diff --git a/modules/gdscript/tests/scripts/runtime/errors/bad_conversion_for_default_parameter.out b/modules/gdscript/tests/scripts/runtime/errors/bad_conversion_for_default_parameter.out
new file mode 100644
index 0000000000..8543cf976e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/bad_conversion_for_default_parameter.out
@@ -0,0 +1,8 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: weak()
+>> runtime/errors/bad_conversion_for_default_parameter.gd
+>> 2
+>> Trying to assign value of type 'String' to a variable of type 'float'.
+0
+not ok
diff --git a/modules/gdscript/tests/scripts/runtime/features/conversion_for_default_parameter.gd b/modules/gdscript/tests/scripts/runtime/features/conversion_for_default_parameter.gd
new file mode 100644
index 0000000000..9d0c6317b3
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/conversion_for_default_parameter.gd
@@ -0,0 +1,19 @@
+func literal(x: float = 1):
+ print('x is ', x)
+ print('typeof x is ', typeof(x))
+
+var inferring := 2
+func inferred(x: float = inferring):
+ print('x is ', x)
+ print('typeof x is ', typeof(x))
+
+var weakling = 3
+func weak(x: float = weakling):
+ print('x is ', x)
+ print('typeof x is ', typeof(x))
+
+func test():
+ literal()
+ inferred()
+ weak()
+ print('ok')
diff --git a/modules/gdscript/tests/scripts/runtime/features/conversion_for_default_parameter.out b/modules/gdscript/tests/scripts/runtime/features/conversion_for_default_parameter.out
new file mode 100644
index 0000000000..a9ef4919cf
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/conversion_for_default_parameter.out
@@ -0,0 +1,8 @@
+GDTEST_OK
+x is 1
+typeof x is 3
+x is 2
+typeof x is 3
+x is 3
+typeof x is 3
+ok
diff --git a/modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.gd b/modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.gd
new file mode 100644
index 0000000000..1d4b400d81
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.gd
@@ -0,0 +1,17 @@
+# https://github.com/godotengine/godot/issues/71177
+
+func test():
+ builtin_method()
+ builtin_method_static()
+ print("done")
+
+func builtin_method():
+ var pba := PackedByteArray()
+ @warning_ignore(return_value_discarded)
+ pba.resize(1) # Built-in validated.
+
+
+func builtin_method_static():
+ var _pba := PackedByteArray()
+ @warning_ignore(return_value_discarded)
+ Vector2.from_angle(PI) # Static built-in validated.
diff --git a/modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.out b/modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.out
new file mode 100644
index 0000000000..8e68c97774
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+done
diff --git a/modules/gdscript/tests/scripts/runtime/features/gdscript.gd b/modules/gdscript/tests/scripts/runtime/features/gdscript.gd
new file mode 100644
index 0000000000..f2368643de
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/gdscript.gd
@@ -0,0 +1,20 @@
+func test():
+ var gdscr: = GDScript.new()
+ gdscr.source_code = '''
+extends Resource
+
+func test() -> void:
+ prints("Outer")
+ var inner = InnerClass.new()
+
+class InnerClass:
+ func _init() -> void:
+ prints("Inner")
+'''
+ @warning_ignore(return_value_discarded)
+ gdscr.reload()
+
+ var inst = gdscr.new()
+
+ @warning_ignore(unsafe_method_access)
+ inst.test()
diff --git a/modules/gdscript/tests/scripts/runtime/features/gdscript.out b/modules/gdscript/tests/scripts/runtime/features/gdscript.out
new file mode 100644
index 0000000000..16114f57f7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/gdscript.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+Outer
+Inner
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
index 03996bafdd..8325af034c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
@@ -48,13 +48,8 @@ namespace Godot
}
/// <summary>
- /// Fetches a node. The <see cref="NodePath"/> can be either a relative path (from
- /// the current node) or an absolute path (in the scene tree) to a node. If the path
- /// does not exist, a <see langword="null"/> instance is returned and an error
- /// is logged. Attempts to access methods on the return value will result in an
- /// "Attempt to call &lt;method&gt; on a null instance." error.
- /// Note: Fetching absolute paths only works when the node is inside the scene tree
- /// (see <see cref="IsInsideTree"/>).
+ /// Similar to <see cref="GetNode"/>, but does not log an error if <paramref name="path"/>
+ /// does not point to a valid <see cref="Node"/>.
/// </summary>
/// <example>
/// Example: Assume your current node is Character and the following tree:
diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp
index b9b92b77c9..9b5d78d465 100644
--- a/modules/navigation/godot_navigation_server.cpp
+++ b/modules/navigation/godot_navigation_server.cpp
@@ -829,6 +829,15 @@ void GodotNavigationServer::process(real_t p_delta_time) {
return;
}
+ int _new_pm_region_count = 0;
+ int _new_pm_agent_count = 0;
+ int _new_pm_link_count = 0;
+ int _new_pm_polygon_count = 0;
+ int _new_pm_edge_count = 0;
+ int _new_pm_edge_merge_count = 0;
+ int _new_pm_edge_connection_count = 0;
+ int _new_pm_edge_free_count = 0;
+
// In c++ we can't be sure that this is performed in the main thread
// even with mutable functions.
MutexLock lock(operations_mutex);
@@ -837,6 +846,15 @@ void GodotNavigationServer::process(real_t p_delta_time) {
active_maps[i]->step(p_delta_time);
active_maps[i]->dispatch_callbacks();
+ _new_pm_region_count += active_maps[i]->get_pm_region_count();
+ _new_pm_agent_count += active_maps[i]->get_pm_agent_count();
+ _new_pm_link_count += active_maps[i]->get_pm_link_count();
+ _new_pm_polygon_count += active_maps[i]->get_pm_polygon_count();
+ _new_pm_edge_count += active_maps[i]->get_pm_edge_count();
+ _new_pm_edge_merge_count += active_maps[i]->get_pm_edge_merge_count();
+ _new_pm_edge_connection_count += active_maps[i]->get_pm_edge_connection_count();
+ _new_pm_edge_free_count += active_maps[i]->get_pm_edge_free_count();
+
// Emit a signal if a map changed.
const uint32_t new_map_update_id = active_maps[i]->get_map_update_id();
if (new_map_update_id != active_maps_update_id[i]) {
@@ -844,6 +862,15 @@ void GodotNavigationServer::process(real_t p_delta_time) {
active_maps_update_id[i] = new_map_update_id;
}
}
+
+ pm_region_count = _new_pm_region_count;
+ pm_agent_count = _new_pm_agent_count;
+ pm_link_count = _new_pm_link_count;
+ pm_polygon_count = _new_pm_polygon_count;
+ pm_edge_count = _new_pm_edge_count;
+ pm_edge_merge_count = _new_pm_edge_merge_count;
+ pm_edge_connection_count = _new_pm_edge_connection_count;
+ pm_edge_free_count = _new_pm_edge_free_count;
}
PathQueryResult GodotNavigationServer::_query_path(const PathQueryParameters &p_parameters) const {
@@ -886,6 +913,40 @@ PathQueryResult GodotNavigationServer::_query_path(const PathQueryParameters &p_
return r_query_result;
}
+int GodotNavigationServer::get_process_info(ProcessInfo p_info) const {
+ switch (p_info) {
+ case INFO_ACTIVE_MAPS: {
+ return active_maps.size();
+ } break;
+ case INFO_REGION_COUNT: {
+ return pm_region_count;
+ } break;
+ case INFO_AGENT_COUNT: {
+ return pm_agent_count;
+ } break;
+ case INFO_LINK_COUNT: {
+ return pm_link_count;
+ } break;
+ case INFO_POLYGON_COUNT: {
+ return pm_polygon_count;
+ } break;
+ case INFO_EDGE_COUNT: {
+ return pm_edge_count;
+ } break;
+ case INFO_EDGE_MERGE_COUNT: {
+ return pm_edge_merge_count;
+ } break;
+ case INFO_EDGE_CONNECTION_COUNT: {
+ return pm_edge_connection_count;
+ } break;
+ case INFO_EDGE_FREE_COUNT: {
+ return pm_edge_free_count;
+ } break;
+ }
+
+ return 0;
+}
+
#undef COMMAND_1
#undef COMMAND_2
#undef COMMAND_4
diff --git a/modules/navigation/godot_navigation_server.h b/modules/navigation/godot_navigation_server.h
index 7a6e5bb208..a87a88d3bc 100644
--- a/modules/navigation/godot_navigation_server.h
+++ b/modules/navigation/godot_navigation_server.h
@@ -81,6 +81,16 @@ class GodotNavigationServer : public NavigationServer3D {
LocalVector<NavMap *> active_maps;
LocalVector<uint32_t> active_maps_update_id;
+ // Performance Monitor
+ int pm_region_count = 0;
+ int pm_agent_count = 0;
+ int pm_link_count = 0;
+ int pm_polygon_count = 0;
+ int pm_edge_count = 0;
+ int pm_edge_merge_count = 0;
+ int pm_edge_connection_count = 0;
+ int pm_edge_free_count = 0;
+
public:
GodotNavigationServer();
virtual ~GodotNavigationServer();
@@ -182,6 +192,8 @@ public:
virtual void process(real_t p_delta_time) override;
virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override;
+
+ int get_process_info(ProcessInfo p_info) const override;
};
#undef COMMAND_1
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp
index 2a2f8aa1b7..fd735f8793 100644
--- a/modules/navigation/nav_map.cpp
+++ b/modules/navigation/nav_map.cpp
@@ -611,6 +611,16 @@ void NavMap::remove_agent_as_controlled(RvoAgent *agent) {
}
void NavMap::sync() {
+ // Performance Monitor
+ int _new_pm_region_count = regions.size();
+ int _new_pm_agent_count = agents.size();
+ int _new_pm_link_count = links.size();
+ int _new_pm_polygon_count = pm_polygon_count;
+ int _new_pm_edge_count = pm_edge_count;
+ int _new_pm_edge_merge_count = pm_edge_merge_count;
+ int _new_pm_edge_connection_count = pm_edge_connection_count;
+ int _new_pm_edge_free_count = pm_edge_free_count;
+
// Check if we need to update the links.
if (regenerate_polygons) {
for (uint32_t r = 0; r < regions.size(); r++) {
@@ -632,6 +642,12 @@ void NavMap::sync() {
}
if (regenerate_links) {
+ _new_pm_polygon_count = 0;
+ _new_pm_edge_count = 0;
+ _new_pm_edge_merge_count = 0;
+ _new_pm_edge_connection_count = 0;
+ _new_pm_edge_free_count = 0;
+
// Remove regions connections.
for (uint32_t r = 0; r < regions.size(); r++) {
regions[r]->get_connections().clear();
@@ -654,6 +670,8 @@ void NavMap::sync() {
count += regions[r]->get_polygons().size();
}
+ _new_pm_polygon_count = polygons.size();
+
// Group all edges per key.
HashMap<gd::EdgeKey, Vector<gd::Edge::Connection>, gd::EdgeKey> connections;
for (uint32_t poly_id = 0; poly_id < polygons.size(); poly_id++) {
@@ -666,6 +684,7 @@ void NavMap::sync() {
HashMap<gd::EdgeKey, Vector<gd::Edge::Connection>, gd::EdgeKey>::Iterator connection = connections.find(ek);
if (!connection) {
connections[ek] = Vector<gd::Edge::Connection>();
+ _new_pm_edge_count += 1;
}
if (connections[ek].size() <= 1) {
// Add the polygon/edge tuple to this key.
@@ -691,6 +710,7 @@ void NavMap::sync() {
c1.polygon->edges[c1.edge].connections.push_back(c2);
c2.polygon->edges[c2.edge].connections.push_back(c1);
// Note: The pathway_start/end are full for those connection and do not need to be modified.
+ _new_pm_edge_merge_count += 1;
} else {
CRASH_COND_MSG(E.value.size() != 1, vformat("Number of connection != 1. Found: %d", E.value.size()));
free_edges.push_back(E.value[0]);
@@ -704,6 +724,8 @@ void NavMap::sync() {
// to be connected, create new polygons to remove that small gap is
// not really useful and would result in wasteful computation during
// connection, integration and path finding.
+ _new_pm_edge_free_count = free_edges.size();
+
for (int i = 0; i < free_edges.size(); i++) {
const gd::Edge::Connection &free_edge = free_edges[i];
Vector3 edge_p1 = free_edge.polygon->points[free_edge.edge].pos;
@@ -757,6 +779,7 @@ void NavMap::sync() {
// Add the connection to the region_connection map.
((NavRegion *)free_edge.polygon->owner)->get_connections().push_back(new_connection);
+ _new_pm_edge_connection_count += 1;
}
}
@@ -892,6 +915,16 @@ void NavMap::sync() {
regenerate_polygons = false;
regenerate_links = false;
agents_dirty = false;
+
+ // Performance Monitor
+ pm_region_count = _new_pm_region_count;
+ pm_agent_count = _new_pm_agent_count;
+ pm_link_count = _new_pm_link_count;
+ pm_polygon_count = _new_pm_polygon_count;
+ pm_edge_count = _new_pm_edge_count;
+ pm_edge_merge_count = _new_pm_edge_merge_count;
+ pm_edge_connection_count = _new_pm_edge_connection_count;
+ pm_edge_free_count = _new_pm_edge_free_count;
}
void NavMap::compute_single_step(uint32_t index, RvoAgent **agent) {
diff --git a/modules/navigation/nav_map.h b/modules/navigation/nav_map.h
index 321d5560f0..fce7aff3ba 100644
--- a/modules/navigation/nav_map.h
+++ b/modules/navigation/nav_map.h
@@ -89,6 +89,16 @@ class NavMap : public NavRid {
/// Change the id each time the map is updated.
uint32_t map_update_id = 0;
+ // Performance Monitor
+ int pm_region_count = 0;
+ int pm_agent_count = 0;
+ int pm_link_count = 0;
+ int pm_polygon_count = 0;
+ int pm_edge_count = 0;
+ int pm_edge_merge_count = 0;
+ int pm_edge_connection_count = 0;
+ int pm_edge_free_count = 0;
+
public:
NavMap();
~NavMap();
@@ -152,6 +162,16 @@ public:
void step(real_t p_deltatime);
void dispatch_callbacks();
+ // Performance Monitor
+ int get_pm_region_count() const { return pm_region_count; }
+ int get_pm_agent_count() const { return pm_agent_count; }
+ int get_pm_link_count() const { return pm_link_count; }
+ int get_pm_polygon_count() const { return pm_polygon_count; }
+ int get_pm_edge_count() const { return pm_edge_count; }
+ int get_pm_edge_merge_count() const { return pm_edge_merge_count; }
+ int get_pm_edge_connection_count() const { return pm_edge_connection_count; }
+ int get_pm_edge_free_count() const { return pm_edge_free_count; }
+
private:
void compute_single_step(uint32_t index, RvoAgent **agent);
void clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const;
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index 568e8b9b26..fff7a02fc4 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -207,11 +207,11 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
List<uint32_t> shape_owners;
static_body->get_shape_owners(&shape_owners);
for (uint32_t shape_owner : shape_owners) {
+ if (static_body->is_shape_owner_disabled(shape_owner)) {
+ continue;
+ }
const int shape_count = static_body->shape_owner_get_shape_count(shape_owner);
for (int i = 0; i < shape_count; i++) {
- if (static_body->is_shape_owner_disabled(i)) {
- continue;
- }
Ref<Shape3D> s = static_body->shape_owner_get_shape(shape_owner, i);
if (s.is_null()) {
continue;
diff --git a/modules/openxr/SCsub b/modules/openxr/SCsub
index fefee9bb24..3b39967ba4 100644
--- a/modules/openxr/SCsub
+++ b/modules/openxr/SCsub
@@ -101,6 +101,7 @@ env_openxr.add_source_files(module_obj, "extensions/openxr_huawei_controller_ext
env_openxr.add_source_files(module_obj, "extensions/openxr_hand_tracking_extension.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_fb_passthrough_extension_wrapper.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_fb_display_refresh_rate_extension.cpp")
+env_openxr.add_source_files(module_obj, "extensions/openxr_pico_controller_extension.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_wmr_controller_extension.cpp")
env.modules_sources += module_obj
diff --git a/modules/openxr/action_map/openxr_action_map.cpp b/modules/openxr/action_map/openxr_action_map.cpp
index e3ff1b4382..669c395b3e 100644
--- a/modules/openxr/action_map/openxr_action_map.cpp
+++ b/modules/openxr/action_map/openxr_action_map.cpp
@@ -307,6 +307,31 @@ void OpenXRActionMap::create_default_action_sets() {
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
+ // Create our Pico 4 / Neo 3 controller profile
+ profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/pico/neo3_controller");
+ profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
+ profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
+ profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
+ profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose");
+ profile->add_new_binding(select_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click"); // system click may not be available
+ profile->add_new_binding(menu_button, "/user/hand/left/input/back/click,/user/hand/right/input/back/click"); // right hand back click may not be available
+ profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand
+ profile->add_new_binding(ax_touch, "/user/hand/left/input/x/touch,/user/hand/right/input/a/touch");
+ profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand
+ profile->add_new_binding(by_touch, "/user/hand/left/input/y/touch,/user/hand/right/input/b/touch");
+ profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
+ profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // should be converted to boolean
+ profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch");
+ profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // should be converted to boolean
+ profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value");
+ // primary on our pico controller is our thumbstick
+ profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick");
+ profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click");
+ profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch");
+ // pico controller has no secondary input
+ profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
+ add_interaction_profile(profile);
+
// Create our Valve index controller profile
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/valve/index_controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
diff --git a/modules/openxr/extensions/openxr_android_extension.cpp b/modules/openxr/extensions/openxr_android_extension.cpp
index aae284f6bd..4465daf22a 100644
--- a/modules/openxr/extensions/openxr_android_extension.cpp
+++ b/modules/openxr/extensions/openxr_android_extension.cpp
@@ -51,18 +51,17 @@ OpenXRAndroidExtension::OpenXRAndroidExtension() {
HashMap<String, bool *> OpenXRAndroidExtension::get_requested_extensions() {
HashMap<String, bool *> request_extensions;
- request_extensions[XR_KHR_LOADER_INIT_ANDROID_EXTENSION_NAME] = &loader_init_extension_available;
request_extensions[XR_KHR_ANDROID_CREATE_INSTANCE_EXTENSION_NAME] = &create_instance_extension_available;
return request_extensions;
}
void OpenXRAndroidExtension::on_before_instance_created() {
- if (!loader_init_extension_available) {
- print_line("OpenXR: XR_KHR_loader_init_android is not reported as available - trying to initialize anyway...");
+ if (XR_FAILED(EXT_TRY_INIT_XR_FUNC(xrInitializeLoaderKHR))) {
+ // XR_KHR_loader_init not supported on this platform
+ return;
}
-
- EXT_INIT_XR_FUNC(xrInitializeLoaderKHR);
+ loader_init_extension_available = true;
JNIEnv *env = get_jni_env();
JavaVM *vm;
@@ -85,6 +84,9 @@ static XrInstanceCreateInfoAndroidKHR instance_create_info;
void *OpenXRAndroidExtension::set_instance_create_info_and_get_next_pointer(void *p_next_pointer) {
if (!create_instance_extension_available) {
+ if (!loader_init_extension_available) {
+ WARN_PRINT("No Android extensions available, couldn't pass JVM and Activity to OpenXR");
+ }
return nullptr;
}
diff --git a/modules/openxr/extensions/openxr_opengl_extension.cpp b/modules/openxr/extensions/openxr_opengl_extension.cpp
index cd371b9ed9..6ce8f0805f 100644
--- a/modules/openxr/extensions/openxr_opengl_extension.cpp
+++ b/modules/openxr/extensions/openxr_opengl_extension.cpp
@@ -157,7 +157,6 @@ void *OpenXROpenGLExtension::set_session_create_and_get_next_pointer(void *p_nex
}
void OpenXROpenGLExtension::get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) {
- p_usable_swap_chains.push_back(GL_SRGB8_ALPHA8);
p_usable_swap_chains.push_back(GL_RGBA8);
}
diff --git a/modules/openxr/extensions/openxr_pico_controller_extension.cpp b/modules/openxr/extensions/openxr_pico_controller_extension.cpp
new file mode 100644
index 0000000000..f2fcf22ce2
--- /dev/null
+++ b/modules/openxr/extensions/openxr_pico_controller_extension.cpp
@@ -0,0 +1,98 @@
+/**************************************************************************/
+/* openxr_pico_controller_extension.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "openxr_pico_controller_extension.h"
+#include "../action_map/openxr_interaction_profile_meta_data.h"
+
+// Pico controllers are not part of the OpenXR spec at the time of writing this
+// code. We'll hardcode the extension name that is used internally, verified by
+// tests on the Pico 4. Note that later versions of the Pico 4 and OpenXR
+// runtime on Pico might use a different, standardized extension name.
+#ifndef XR_PICO_CONTROLLER_INTERACTION_EXTENSION_NAME
+#define XR_PICO_CONTROLLER_INTERACTION_EXTENSION_NAME "XR_PICO_controller_interaction"
+#endif
+
+HashMap<String, bool *> OpenXRPicoControllerExtension::get_requested_extensions() {
+ HashMap<String, bool *> request_extensions;
+
+ request_extensions[XR_PICO_CONTROLLER_INTERACTION_EXTENSION_NAME] = &available;
+
+ return request_extensions;
+}
+
+bool OpenXRPicoControllerExtension::is_available() {
+ return available;
+}
+
+void OpenXRPicoControllerExtension::on_register_metadata() {
+ OpenXRInteractionProfileMetaData *metadata = OpenXRInteractionProfileMetaData::get_singleton();
+ ERR_FAIL_NULL(metadata);
+
+ // Pico controller (Pico 4 and Pico Neo 3 controllers)
+ metadata->register_interaction_profile("Pico controller", "/interaction_profiles/pico/neo3_controller", XR_PICO_CONTROLLER_INTERACTION_EXTENSION_NAME);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Grip pose", "/user/hand/left", "/user/hand/left/input/grip/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Grip pose", "/user/hand/right", "/user/hand/right/input/grip/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Aim pose", "/user/hand/left", "/user/hand/left/input/aim/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Aim pose", "/user/hand/right", "/user/hand/right/input/aim/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Palm pose", "/user/hand/left", "/user/hand/left/input/palm_ext/pose", XR_EXT_PALM_POSE_EXTENSION_NAME, OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Palm pose", "/user/hand/right", "/user/hand/right/input/palm_ext/pose", XR_EXT_PALM_POSE_EXTENSION_NAME, OpenXRAction::OPENXR_ACTION_POSE);
+
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Menu click", "/user/hand/left", "/user/hand/left/input/back/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Screenshot click", "/user/hand/right", "/user/hand/right/input/back/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "System click", "/user/hand/left", "/user/hand/left/input/system/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "System click", "/user/hand/right", "/user/hand/right/input/system/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "X click", "/user/hand/left", "/user/hand/left/input/x/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "X touch", "/user/hand/left", "/user/hand/left/input/x/touch", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Y click", "/user/hand/left", "/user/hand/left/input/y/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Y touch", "/user/hand/left", "/user/hand/left/input/y/touch", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "A click", "/user/hand/right", "/user/hand/right/input/a/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "A touch", "/user/hand/right", "/user/hand/right/input/a/touch", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "B click", "/user/hand/right", "/user/hand/right/input/b/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "B touch", "/user/hand/right", "/user/hand/right/input/b/touch", "", OpenXRAction::OPENXR_ACTION_BOOL);
+
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Trigger", "/user/hand/left", "/user/hand/left/input/trigger/value", "", OpenXRAction::OPENXR_ACTION_FLOAT);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Trigger touch", "/user/hand/left", "/user/hand/left/input/trigger/touch", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Trigger", "/user/hand/right", "/user/hand/right/input/trigger/value", "", OpenXRAction::OPENXR_ACTION_FLOAT);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Trigger touch", "/user/hand/right", "/user/hand/right/input/trigger/touch", "", OpenXRAction::OPENXR_ACTION_BOOL);
+
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Squeeze", "/user/hand/left", "/user/hand/left/input/squeeze/value", "", OpenXRAction::OPENXR_ACTION_FLOAT);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Squeeze", "/user/hand/right", "/user/hand/right/input/squeeze/value", "", OpenXRAction::OPENXR_ACTION_FLOAT);
+
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Thumbstick", "/user/hand/left", "/user/hand/left/input/thumbstick", "", OpenXRAction::OPENXR_ACTION_VECTOR2);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Thumbstick click", "/user/hand/left", "/user/hand/left/input/thumbstick/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Thumbstick touch", "/user/hand/left", "/user/hand/left/input/thumbstick/touch", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Thumbstick", "/user/hand/right", "/user/hand/right/input/thumbstick", "", OpenXRAction::OPENXR_ACTION_VECTOR2);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Thumbstick click", "/user/hand/right", "/user/hand/right/input/thumbstick/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Thumbstick touch", "/user/hand/right", "/user/hand/right/input/thumbstick/touch", "", OpenXRAction::OPENXR_ACTION_BOOL);
+
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Haptic output", "/user/hand/left", "/user/hand/left/output/haptic", "", OpenXRAction::OPENXR_ACTION_HAPTIC);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Haptic output", "/user/hand/right", "/user/hand/right/output/haptic", "", OpenXRAction::OPENXR_ACTION_HAPTIC);
+}
diff --git a/modules/openxr/extensions/openxr_pico_controller_extension.h b/modules/openxr/extensions/openxr_pico_controller_extension.h
new file mode 100644
index 0000000000..a2a1e2f3d3
--- /dev/null
+++ b/modules/openxr/extensions/openxr_pico_controller_extension.h
@@ -0,0 +1,48 @@
+/**************************************************************************/
+/* openxr_pico_controller_extension.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef OPENXR_PICO_CONTROLLER_EXTENSION_H
+#define OPENXR_PICO_CONTROLLER_EXTENSION_H
+
+#include "openxr_extension_wrapper.h"
+
+class OpenXRPicoControllerExtension : public OpenXRExtensionWrapper {
+public:
+ virtual HashMap<String, bool *> get_requested_extensions() override;
+
+ bool is_available();
+
+ virtual void on_register_metadata() override;
+
+private:
+ bool available = false;
+};
+
+#endif // OPENXR_PICO_CONTROLLER_EXTENSION_H
diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp
index 550ed8052e..d556f475d2 100644
--- a/modules/openxr/openxr_api.cpp
+++ b/modules/openxr/openxr_api.cpp
@@ -217,7 +217,7 @@ bool OpenXRAPI::is_top_level_path_supported(const String &p_toplevel_path) {
String required_extension = OpenXRInteractionProfileMetaData::get_singleton()->get_top_level_extension(p_toplevel_path);
// If unsupported is returned we likely have a misspelled interaction profile path in our action map. Always output that as an error.
- ERR_FAIL_COND_V_MSG(required_extension == XR_PATH_UNSUPPORTED_NAME, false, "OpenXR: Unsupported interaction profile " + p_toplevel_path);
+ ERR_FAIL_COND_V_MSG(required_extension == XR_PATH_UNSUPPORTED_NAME, false, "OpenXR: Unsupported toplevel path " + p_toplevel_path);
if (required_extension == "") {
// no extension needed, core top level are always "supported", they just won't be used if not really supported
@@ -1224,8 +1224,12 @@ bool OpenXRAPI::resolve_instance_openxr_symbols() {
return true;
}
+XrResult OpenXRAPI::try_get_instance_proc_addr(const char *p_name, PFN_xrVoidFunction *p_addr) {
+ return xrGetInstanceProcAddr(instance, p_name, p_addr);
+}
+
XrResult OpenXRAPI::get_instance_proc_addr(const char *p_name, PFN_xrVoidFunction *p_addr) {
- XrResult result = xrGetInstanceProcAddr(instance, p_name, p_addr);
+ XrResult result = try_get_instance_proc_addr(p_name, p_addr);
if (result != XR_SUCCESS) {
String error_message = String("Symbol ") + p_name + " not found in OpenXR instance.";
diff --git a/modules/openxr/openxr_api.h b/modules/openxr/openxr_api.h
index a697a5f90a..5fb8de660e 100644
--- a/modules/openxr/openxr_api.h
+++ b/modules/openxr/openxr_api.h
@@ -305,6 +305,7 @@ public:
static bool openxr_is_enabled(bool p_check_run_in_editor = true);
_FORCE_INLINE_ static OpenXRAPI *get_singleton() { return singleton; }
+ XrResult try_get_instance_proc_addr(const char *p_name, PFN_xrVoidFunction *p_addr);
XrResult get_instance_proc_addr(const char *p_name, PFN_xrVoidFunction *p_addr);
String get_error_string(XrResult result);
String get_swapchain_format_name(int64_t p_swapchain_format) const;
diff --git a/modules/openxr/register_types.cpp b/modules/openxr/register_types.cpp
index 56c31883e6..4e2fe3dab5 100644
--- a/modules/openxr/register_types.cpp
+++ b/modules/openxr/register_types.cpp
@@ -53,6 +53,7 @@
#include "extensions/openxr_htc_vive_tracker_extension.h"
#include "extensions/openxr_huawei_controller_extension.h"
#include "extensions/openxr_palm_pose_extension.h"
+#include "extensions/openxr_pico_controller_extension.h"
#include "extensions/openxr_wmr_controller_extension.h"
static OpenXRAPI *openxr_api = nullptr;
@@ -92,6 +93,7 @@ void initialize_openxr_module(ModuleInitializationLevel p_level) {
// register our other extensions
OpenXRAPI::register_extension_wrapper(memnew(OpenXRPalmPoseExtension));
+ OpenXRAPI::register_extension_wrapper(memnew(OpenXRPicoControllerExtension));
OpenXRAPI::register_extension_wrapper(memnew(OpenXRCompositionLayerDepthExtension));
OpenXRAPI::register_extension_wrapper(memnew(OpenXRHTCControllerExtension));
OpenXRAPI::register_extension_wrapper(memnew(OpenXRHTCViveTrackerExtension));
diff --git a/modules/openxr/util.h b/modules/openxr/util.h
index f3fa187faa..6665d45007 100644
--- a/modules/openxr/util.h
+++ b/modules/openxr/util.h
@@ -53,6 +53,12 @@
#define EXT_INIT_XR_FUNC(name) INIT_XR_FUNC(OpenXRAPI::get_singleton(), name)
#define OPENXR_API_INIT_XR_FUNC(name) INIT_XR_FUNC(this, name)
+#define TRY_INIT_XR_FUNC(openxr_api, name) \
+ openxr_api->try_get_instance_proc_addr(#name, (PFN_xrVoidFunction *)&name##_ptr)
+
+#define EXT_TRY_INIT_XR_FUNC(name) TRY_INIT_XR_FUNC(OpenXRAPI::get_singleton(), name)
+#define OPENXR_TRY_API_INIT_XR_FUNC(name) TRY_INIT_XR_FUNC(this, name)
+
#define EXT_PROTO_XRRESULT_FUNC1(func_name, arg1_type, arg1) \
PFN_##func_name func_name##_ptr = nullptr; \
XRAPI_ATTR XrResult XRAPI_CALL func_name(UNPACK arg1_type p_##arg1) const { \
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 0bb7b57a35..a602cc7926 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -1025,7 +1025,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
string_table.write[attr_value] = "com.oculus.handtracking.version";
}
- if (tname == "meta-data" && attrname == "name" && value == "xr_hand_tracking_version_value") {
+ if (tname == "meta-data" && attrname == "value" && value == "xr_hand_tracking_version_value") {
string_table.write[attr_value] = "V2.0";
}
}
diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp
index 49b4852cbf..43eb0f4b1f 100644
--- a/platform/ios/export/export_plugin.cpp
+++ b/platform/ios/export/export_plugin.cpp
@@ -1799,7 +1799,10 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
ERR_FAIL_COND_V(dylibs_dir.is_null(), ERR_CANT_OPEN);
CodesignData codesign_data(p_preset, p_debug);
err = _walk_dir_recursive(dylibs_dir, _codesign, &codesign_data);
- ERR_FAIL_COND_V(err, err);
+ if (err != OK) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Code Signing"), TTR("Code signing failed, see editor log for details."));
+ return err;
+ }
}
if (ep.step("Making .xcarchive", 3)) {
@@ -1825,6 +1828,10 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
err = OS::get_singleton()->execute("xcodebuild", archive_args, &archive_str, nullptr, true);
ERR_FAIL_COND_V(err, err);
print_line("xcodebuild (.xcarchive):\n" + archive_str);
+ if (!archive_str.contains("** ARCHIVE SUCCEEDED **")) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Xcode Build"), TTR("Xcode project build failed, see editor log for details."));
+ return FAILED;
+ }
if (ep.step("Making .ipa", 4)) {
return ERR_SKIP;
@@ -1841,9 +1848,14 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
String export_str;
err = OS::get_singleton()->execute("xcodebuild", export_args, &export_str, nullptr, true);
ERR_FAIL_COND_V(err, err);
+
print_line("xcodebuild (.ipa):\n" + export_str);
+ if (!export_str.contains("** EXPORT SUCCEEDED **")) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Xcode Build"), TTR(".ipa export failed, see editor log for details."));
+ return FAILED;
+ }
#else
- print_line(".ipa can only be built on macOS. Leaving Xcode project without building the package.");
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Xcode Build"), TTR(".ipa can only be built on macOS. Leaving Xcode project without building the package."));
#endif
return OK;
diff --git a/platform/macos/export/export_plugin.cpp b/platform/macos/export/export_plugin.cpp
index 46485da783..311619f657 100644
--- a/platform/macos/export/export_plugin.cpp
+++ b/platform/macos/export/export_plugin.cpp
@@ -1937,6 +1937,10 @@ bool EditorExportPlatformMacOS::has_valid_project_configuration(const Ref<Editor
}
}
}
+ if (notary_tool == 2 && p_preset->get("notarization/apple_team_id") == "") {
+ err += TTR("Notarization: Apple Team ID not specified.") + "\n";
+ valid = false;
+ }
} else if (notary_tool == 1) {
if (p_preset->get("notarization/api_uuid") == "") {
err += TTR("Notarization: App Store Connect issuer ID name not specified.") + "\n";
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 40c19056b3..38df68c764 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -680,7 +680,7 @@ bool OS_UWP::set_environment(const String &p_var, const String &p_value) const {
return false;
}
-String OS_UWP::get_stdin_string(bool p_block) {
+String OS_UWP::get_stdin_string() {
return String();
}
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index 02a81f1a47..153656add7 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -162,7 +162,7 @@ public:
HANDLE mouse_mode_changed;
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
- String get_stdin_string(bool p_block);
+ String get_stdin_string();
void set_mouse_mode(MouseMode p_mode);
MouseMode get_mouse_mode() const;
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 99b80c2e2a..2d787c84e2 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -2543,6 +2543,25 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
return 0;
}
} break;
+ case WM_ERASEBKGND: {
+ Color early_color;
+ if (!_get_window_early_clear_override(early_color)) {
+ break;
+ }
+ bool must_recreate_brush = !window_bkg_brush || window_bkg_brush_color != early_color.to_argb32();
+ if (must_recreate_brush) {
+ if (window_bkg_brush) {
+ DeleteObject(window_bkg_brush);
+ }
+ window_bkg_brush = CreateSolidBrush(RGB(early_color.get_r8(), early_color.get_g8(), early_color.get_b8()));
+ }
+ HDC hdc = (HDC)wParam;
+ RECT rect = {};
+ if (GetUpdateRect(hWnd, &rect, true)) {
+ FillRect(hdc, &rect, window_bkg_brush);
+ }
+ return 1;
+ } break;
case WM_PAINT: {
Main::force_redraw();
} break;
@@ -3982,7 +4001,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
memset(&wc, 0, sizeof(WNDCLASSEXW));
wc.cbSize = sizeof(WNDCLASSEXW);
- wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC | CS_DBLCLKS;
+ wc.style = CS_OWNDC | CS_DBLCLKS;
wc.lpfnWndProc = (WNDPROC)::WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index e9f30024b2..84f2dee35e 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -452,6 +452,8 @@ class DisplayServerWindows : public DisplayServer {
bool in_dispatch_input_event = false;
WNDCLASSEXW wc;
+ HBRUSH window_bkg_brush = nullptr;
+ uint32_t window_bkg_brush_color = 0;
HCURSOR cursors[CURSOR_MAX] = { nullptr };
CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 2a44a19085..b3831573cf 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -718,15 +718,23 @@ Error OS_Windows::create_process(const String &p_path, const List<String> &p_arg
}
Error OS_Windows::kill(const ProcessID &p_pid) {
- ERR_FAIL_COND_V(!process_map->has(p_pid), FAILED);
+ int ret = 0;
+ if (process_map->has(p_pid)) {
+ const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi;
+ process_map->erase(p_pid);
- const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi;
- process_map->erase(p_pid);
+ ret = TerminateProcess(pi.hProcess, 0);
- const int ret = TerminateProcess(pi.hProcess, 0);
+ CloseHandle(pi.hProcess);
+ CloseHandle(pi.hThread);
+ } else {
+ HANDLE hProcess = OpenProcess(PROCESS_TERMINATE, false, (DWORD)p_pid);
+ if (hProcess != NULL) {
+ ret = TerminateProcess(hProcess, 0);
- CloseHandle(pi.hProcess);
- CloseHandle(pi.hThread);
+ CloseHandle(hProcess);
+ }
+ }
return ret != 0 ? OK : FAILED;
}
@@ -1162,13 +1170,11 @@ bool OS_Windows::set_environment(const String &p_var, const String &p_value) con
return (bool)SetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), (LPCWSTR)(p_value.utf16().get_data()));
}
-String OS_Windows::get_stdin_string(bool p_block) {
- if (p_block) {
- WCHAR buff[1024];
- DWORD count = 0;
- if (ReadConsoleW(GetStdHandle(STD_INPUT_HANDLE), buff, 1024, &count, nullptr)) {
- return String::utf16((const char16_t *)buff, count);
- }
+String OS_Windows::get_stdin_string() {
+ WCHAR buff[1024];
+ DWORD count = 0;
+ if (ReadConsoleW(GetStdHandle(STD_INPUT_HANDLE), buff, 1024, &count, nullptr)) {
+ return String::utf16((const char16_t *)buff, count);
}
return String();
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 9cb3977030..c33e0f6740 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -140,7 +140,7 @@ protected:
virtual void finalize() override;
virtual void finalize_core() override;
- virtual String get_stdin_string(bool p_block) override;
+ virtual String get_stdin_string() override;
String _quote_command_line_argument(const String &p_text) const;
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index f69b3728f7..4fc375ff8d 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -49,14 +49,10 @@ void MeshInstance2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MeshInstance2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &MeshInstance2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MeshInstance2D::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &MeshInstance2D::get_normal_map);
-
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
}
void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
@@ -77,15 +73,6 @@ void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
-void MeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
- normal_map = p_texture;
- queue_redraw();
-}
-
-Ref<Texture2D> MeshInstance2D::get_normal_map() const {
- return normal_map;
-}
-
Ref<Texture2D> MeshInstance2D::get_texture() const {
return texture;
}
diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h
index 795b3758e3..c914f13ade 100644
--- a/scene/2d/mesh_instance_2d.h
+++ b/scene/2d/mesh_instance_2d.h
@@ -39,7 +39,6 @@ class MeshInstance2D : public Node2D {
Ref<Mesh> mesh;
Ref<Texture2D> texture;
- Ref<Texture2D> normal_map;
protected:
void _notification(int p_what);
@@ -57,9 +56,6 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_normal_map() const;
-
MeshInstance2D();
};
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index ac7c350751..f347eb6520 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -50,14 +50,10 @@ void MultiMeshInstance2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &MultiMeshInstance2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MultiMeshInstance2D::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &MultiMeshInstance2D::get_normal_map);
-
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
}
void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
@@ -91,15 +87,6 @@ Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
return texture;
}
-void MultiMeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
- normal_map = p_texture;
- queue_redraw();
-}
-
-Ref<Texture2D> MultiMeshInstance2D::get_normal_map() const {
- return normal_map;
-}
-
#ifdef TOOLS_ENABLED
Rect2 MultiMeshInstance2D::_edit_get_rect() const {
if (multimesh.is_valid()) {
diff --git a/scene/2d/multimesh_instance_2d.h b/scene/2d/multimesh_instance_2d.h
index 64ecae6d6c..0647412294 100644
--- a/scene/2d/multimesh_instance_2d.h
+++ b/scene/2d/multimesh_instance_2d.h
@@ -40,7 +40,6 @@ class MultiMeshInstance2D : public Node2D {
Ref<MultiMesh> multimesh;
Ref<Texture2D> texture;
- Ref<Texture2D> normal_map;
protected:
void _notification(int p_what);
@@ -57,9 +56,6 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_normal_map() const;
-
MultiMeshInstance2D();
~MultiMeshInstance2D();
};
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 4f6ba093cb..6b842e6e6b 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -94,9 +94,9 @@ void NavigationAgent2D::_bind_methods() {
ADD_GROUP("Pathfinding", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_location", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_location", "get_target_location");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_path_desired_distance", "get_path_desired_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_target_desired_distance", "get_target_desired_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1,suffix:px"), "set_path_max_distance", "get_path_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,1000,0.01,suffix:px"), "set_path_desired_distance", "get_path_desired_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,1000,0.01,suffix:px"), "set_target_desired_distance", "get_target_desired_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,1000,1,suffix:px"), "set_path_max_distance", "get_path_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_metadata_flags", PROPERTY_HINT_FLAGS, "Include Types,Include RIDs,Include Owners"), "set_path_metadata_flags", "get_path_metadata_flags");
@@ -105,8 +105,8 @@ void NavigationAgent2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01,suffix:px"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_distance", "get_neighbor_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed");
ADD_SIGNAL(MethodInfo("path_changed"));
ADD_SIGNAL(MethodInfo("target_reached"));
@@ -182,11 +182,11 @@ void NavigationAgent2D::_notification(int p_what) {
NavigationAgent2D::NavigationAgent2D() {
agent = NavigationServer2D::get_singleton()->agent_create();
- set_neighbor_distance(500.0);
- set_max_neighbors(10);
- set_time_horizon(20.0);
- set_radius(10.0);
- set_max_speed(200.0);
+ set_neighbor_distance(neighbor_distance);
+ set_max_neighbors(max_neighbors);
+ set_time_horizon(time_horizon);
+ set_radius(radius);
+ set_max_speed(max_speed);
// Preallocate query and result objects to improve performance.
navigation_query = Ref<NavigationPathQueryParameters2D>();
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 113b1e9623..190a2fcbda 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -50,15 +50,15 @@ class NavigationAgent2D : public Node {
uint32_t navigation_layers = 1;
BitField<NavigationPathQueryParameters2D::PathMetadataFlags> path_metadata_flags = NavigationPathQueryParameters2D::PathMetadataFlags::PATH_METADATA_INCLUDE_ALL;
- real_t path_desired_distance = 1.0;
- real_t target_desired_distance = 1.0;
- real_t radius = 0.0;
- real_t neighbor_distance = 0.0;
- int max_neighbors = 0;
- real_t time_horizon = 0.0;
- real_t max_speed = 0.0;
-
- real_t path_max_distance = 3.0;
+ real_t path_desired_distance = 20.0;
+ real_t target_desired_distance = 10.0;
+ real_t radius = 10.0;
+ real_t neighbor_distance = 500.0;
+ int max_neighbors = 10;
+ real_t time_horizon = 1.0;
+ real_t max_speed = 100.0;
+
+ real_t path_max_distance = 100.0;
Vector2 target_location;
bool target_position_submitted = false;
diff --git a/scene/3d/shape_cast_3d.cpp b/scene/3d/shape_cast_3d.cpp
index 358da2b6d0..87361d6b38 100644
--- a/scene/3d/shape_cast_3d.cpp
+++ b/scene/3d/shape_cast_3d.cpp
@@ -30,8 +30,9 @@
#include "shape_cast_3d.h"
-#include "collision_object_3d.h"
-#include "mesh_instance_3d.h"
+#include "core/core_string_names.h"
+#include "scene/3d/collision_object_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
void ShapeCast3D::_notification(int p_what) {
@@ -318,25 +319,35 @@ void ShapeCast3D::resource_changed(Ref<Resource> p_res) {
update_gizmos();
}
+void ShapeCast3D::_shape_changed() {
+ update_gizmos();
+ bool is_editor = Engine::get_singleton()->is_editor_hint();
+ if (is_inside_tree() && (is_editor || get_tree()->is_debugging_collisions_hint())) {
+ _update_debug_shape();
+ }
+}
+
void ShapeCast3D::set_shape(const Ref<Shape3D> &p_shape) {
if (p_shape == shape) {
return;
}
if (!shape.is_null()) {
+ shape->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &ShapeCast3D::_shape_changed));
shape->unregister_owner(this);
}
shape = p_shape;
if (!shape.is_null()) {
shape->register_owner(this);
+ shape->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &ShapeCast3D::_shape_changed));
}
if (p_shape.is_valid()) {
shape_rid = shape->get_rid();
}
- if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
+ bool is_editor = Engine::get_singleton()->is_editor_hint();
+ if (is_inside_tree() && (is_editor || get_tree()->is_debugging_collisions_hint())) {
_update_debug_shape();
}
-
update_gizmos();
update_configuration_warnings();
}
diff --git a/scene/3d/shape_cast_3d.h b/scene/3d/shape_cast_3d.h
index 483364472f..344f1d3b8a 100644
--- a/scene/3d/shape_cast_3d.h
+++ b/scene/3d/shape_cast_3d.h
@@ -77,6 +77,7 @@ class ShapeCast3D : public Node3D {
protected:
void _notification(int p_what);
void _update_shapecast_state();
+ void _shape_changed();
static void _bind_methods();
public:
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 7f42c8fac3..4714282347 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1731,18 +1731,12 @@ String AnimationPlayer::get_assigned_animation() const {
return playback.assigned;
}
-void AnimationPlayer::stop(bool p_reset) {
- _stop_playing_caches();
- Playback &c = playback;
- c.blend.clear();
- if (p_reset) {
- c.current.from = nullptr;
- c.current.speed_scale = 1;
- c.current.pos = 0;
- }
- _set_process(false);
- queued.clear();
- playing = false;
+void AnimationPlayer::pause() {
+ _stop_internal(false);
+}
+
+void AnimationPlayer::stop() {
+ _stop_internal(true);
}
void AnimationPlayer::set_speed_scale(float p_speed) {
@@ -1957,6 +1951,20 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
processing = p_process;
}
+void AnimationPlayer::_stop_internal(bool p_reset) {
+ _stop_playing_caches();
+ Playback &c = playback;
+ c.blend.clear();
+ if (p_reset) {
+ c.current.from = nullptr;
+ c.current.speed_scale = 1;
+ c.current.pos = 0;
+ }
+ _set_process(false);
+ queued.clear();
+ playing = false;
+}
+
void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation));
animation_set[p_animation].next = p_next;
@@ -2119,7 +2127,8 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("stop", "reset"), &AnimationPlayer::stop, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("pause"), &AnimationPlayer::pause);
+ ClassDB::bind_method(D_METHOD("stop"), &AnimationPlayer::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing);
ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index f431253876..80ceb70d10 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -294,6 +294,7 @@ private:
void _animation_changed(const StringName &p_name);
void _set_process(bool p_process, bool p_force = false);
+ void _stop_internal(bool p_reset);
bool playing = false;
@@ -346,7 +347,8 @@ public:
void queue(const StringName &p_name);
Vector<String> get_queue();
void clear_queue();
- void stop(bool p_reset = true);
+ void pause();
+ void stop();
bool is_playing() const;
String get_current_animation() const;
void set_current_animation(const String &p_anim);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index b88695427e..be8c23844f 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -60,7 +60,7 @@ void Tweener::_bind_methods() {
ADD_SIGNAL(MethodInfo("finished"));
}
-void Tween::start_tweeners() {
+void Tween::_start_tweeners() {
if (tweeners.is_empty()) {
dead = true;
ERR_FAIL_MSG("Tween without commands, aborting.");
@@ -71,6 +71,15 @@ void Tween::start_tweeners() {
}
}
+void Tween::_stop_internal(bool p_reset) {
+ running = false;
+ if (p_reset) {
+ started = false;
+ dead = false;
+ total_time = 0;
+ }
+}
+
Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property, Variant p_to, double p_duration) {
ERR_FAIL_NULL_V(p_target, nullptr);
ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
@@ -135,14 +144,11 @@ void Tween::append(Ref<Tweener> p_tweener) {
}
void Tween::stop() {
- started = false;
- running = false;
- dead = false;
- total_time = 0;
+ _stop_internal(true);
}
void Tween::pause() {
- running = false;
+ _stop_internal(false);
}
void Tween::play() {
@@ -278,7 +284,7 @@ bool Tween::step(double p_delta) {
current_step = 0;
loops_done = 0;
total_time = 0;
- start_tweeners();
+ _start_tweeners();
started = true;
}
@@ -319,7 +325,7 @@ bool Tween::step(double p_delta) {
} else {
emit_signal(SNAME("loop_finished"), loops_done);
current_step = 0;
- start_tweeners();
+ _start_tweeners();
#ifdef DEBUG_ENABLED
if (loops <= 0 && Math::is_equal_approx(rem_delta, initial_delta)) {
if (!potential_infinite) {
@@ -332,7 +338,7 @@ bool Tween::step(double p_delta) {
#endif
}
} else {
- start_tweeners();
+ _start_tweeners();
}
}
}
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 8f65416e71..08911d6623 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -123,7 +123,8 @@ private:
typedef real_t (*interpolater)(real_t t, real_t b, real_t c, real_t d);
static interpolater interpolaters[TRANS_MAX][EASE_MAX];
- void start_tweeners();
+ void _start_tweeners();
+ void _stop_internal(bool p_reset);
protected:
static void _bind_methods();
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 680e4260e7..7539810feb 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -2899,6 +2899,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() {
const int caret_line = get_caret_line();
const int caret_column = get_caret_column();
const String line = get_line(caret_line);
+ ERR_FAIL_INDEX_MSG(caret_column - 1, line.length(), "Caret column exceeds line length.");
if (caret_column > 0 && line[caret_column - 1] == '(' && !code_completion_forced) {
cancel_code_completion();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index a7b01e00ae..2fd6d666e5 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -404,8 +404,8 @@ void GraphEdit::add_child_notify(Node *p_child) {
if (gn) {
gn->set_scale(Vector2(zoom, zoom));
gn->connect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved).bind(gn));
- gn->connect("selected", callable_mp(this, &GraphEdit::_graph_node_selected).bind(gn));
- gn->connect("deselected", callable_mp(this, &GraphEdit::_graph_node_deselected).bind(gn));
+ gn->connect("node_selected", callable_mp(this, &GraphEdit::_graph_node_selected).bind(gn));
+ gn->connect("node_deselected", callable_mp(this, &GraphEdit::_graph_node_deselected).bind(gn));
gn->connect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated).bind(gn));
gn->connect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised).bind(gn));
gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw));
@@ -432,8 +432,8 @@ void GraphEdit::remove_child_notify(Node *p_child) {
GraphNode *gn = Object::cast_to<GraphNode>(p_child);
if (gn) {
gn->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved));
- gn->disconnect("selected", callable_mp(this, &GraphEdit::_graph_node_selected));
- gn->disconnect("deselected", callable_mp(this, &GraphEdit::_graph_node_deselected));
+ gn->disconnect("node_selected", callable_mp(this, &GraphEdit::_graph_node_selected));
+ gn->disconnect("node_deselected", callable_mp(this, &GraphEdit::_graph_node_deselected));
gn->disconnect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated));
gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised));
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index fe1987d809..f8d2ff0d2c 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -749,7 +749,7 @@ void GraphNode::set_selected(bool p_selected) {
}
selected = p_selected;
- emit_signal(p_selected ? SNAME("selected") : SNAME("deselected"));
+ emit_signal(p_selected ? SNAME("node_selected") : SNAME("node_deselected"));
queue_redraw();
}
@@ -1161,8 +1161,8 @@ void GraphNode::_bind_methods() {
ADD_GROUP("", "");
ADD_SIGNAL(MethodInfo("position_offset_changed"));
- ADD_SIGNAL(MethodInfo("selected"));
- ADD_SIGNAL(MethodInfo("deselected"));
+ ADD_SIGNAL(MethodInfo("node_selected"));
+ ADD_SIGNAL(MethodInfo("node_deselected"));
ADD_SIGNAL(MethodInfo("slot_updated", PropertyInfo(Variant::INT, "idx")));
ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::VECTOR2, "from"), PropertyInfo(Variant::VECTOR2, "to")));
ADD_SIGNAL(MethodInfo("raise_request"));
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index dea61fcf66..5ab64b35fd 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -3336,6 +3336,7 @@ void RichTextLabel::push_table(int p_columns, InlineAlignment p_alignment, int p
_stop_thread();
MutexLock data_lock(data_mutex);
+ ERR_FAIL_COND(current->type == ITEM_TABLE);
ERR_FAIL_COND(p_columns < 1);
ItemTable *item = memnew(ItemTable);
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index ac6d0cd453..5a3f4af106 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -110,22 +110,45 @@ void TextureRect::_notification(int p_what) {
draw_texture_rect(texture, Rect2(offset, size), tile);
}
} break;
+ case NOTIFICATION_RESIZED: {
+ update_minimum_size();
+ } break;
}
}
Size2 TextureRect::get_minimum_size() const {
- if (!ignore_texture_size && !texture.is_null()) {
- return texture->get_size();
- } else {
- return Size2();
+ if (!texture.is_null()) {
+ switch (expand_mode) {
+ case EXPAND_KEEP_SIZE: {
+ return texture->get_size();
+ } break;
+ case EXPAND_IGNORE_SIZE: {
+ return Size2();
+ } break;
+ case EXPAND_FIT_WIDTH: {
+ return Size2(get_size().y, 0);
+ } break;
+ case EXPAND_FIT_WIDTH_PROPORTIONAL: {
+ real_t ratio = real_t(texture->get_width()) / texture->get_height();
+ return Size2(get_size().y * ratio, 0);
+ } break;
+ case EXPAND_FIT_HEIGHT: {
+ return Size2(0, get_size().x);
+ } break;
+ case EXPAND_FIT_HEIGHT_PROPORTIONAL: {
+ real_t ratio = real_t(texture->get_height()) / texture->get_width();
+ return Size2(0, get_size().x * ratio);
+ } break;
+ }
}
+ return Size2();
}
void TextureRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TextureRect::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &TextureRect::get_texture);
- ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureRect::set_ignore_texture_size);
- ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureRect::get_ignore_texture_size);
+ ClassDB::bind_method(D_METHOD("set_expand_mode", "expand_mode"), &TextureRect::set_expand_mode);
+ ClassDB::bind_method(D_METHOD("get_expand_mode"), &TextureRect::get_expand_mode);
ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureRect::set_flip_h);
ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureRect::is_flipped_h);
ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureRect::set_flip_v);
@@ -134,11 +157,18 @@ void TextureRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size"), "set_ignore_texture_size", "get_ignore_texture_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "expand_mode", PROPERTY_HINT_ENUM, "Keep Size,Ignore Size,Fit Width,Fit Width Proportional,Fit Height,Fit Height Proportional"), "set_expand_mode", "get_expand_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
+ BIND_ENUM_CONSTANT(EXPAND_KEEP_SIZE);
+ BIND_ENUM_CONSTANT(EXPAND_IGNORE_SIZE);
+ BIND_ENUM_CONSTANT(EXPAND_FIT_WIDTH);
+ BIND_ENUM_CONSTANT(EXPAND_FIT_WIDTH_PROPORTIONAL);
+ BIND_ENUM_CONSTANT(EXPAND_FIT_HEIGHT);
+ BIND_ENUM_CONSTANT(EXPAND_FIT_HEIGHT_PROPORTIONAL);
+
BIND_ENUM_CONSTANT(STRETCH_SCALE);
BIND_ENUM_CONSTANT(STRETCH_TILE);
BIND_ENUM_CONSTANT(STRETCH_KEEP);
@@ -178,18 +208,18 @@ Ref<Texture2D> TextureRect::get_texture() const {
return texture;
}
-void TextureRect::set_ignore_texture_size(bool p_ignore) {
- if (ignore_texture_size == p_ignore) {
+void TextureRect::set_expand_mode(ExpandMode p_mode) {
+ if (expand_mode == p_mode) {
return;
}
- ignore_texture_size = p_ignore;
+ expand_mode = p_mode;
queue_redraw();
update_minimum_size();
}
-bool TextureRect::get_ignore_texture_size() const {
- return ignore_texture_size;
+TextureRect::ExpandMode TextureRect::get_expand_mode() const {
+ return expand_mode;
}
void TextureRect::set_stretch_mode(StretchMode p_mode) {
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index c56fee91e1..6f17ebd87f 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -37,6 +37,15 @@ class TextureRect : public Control {
GDCLASS(TextureRect, Control);
public:
+ enum ExpandMode {
+ EXPAND_KEEP_SIZE,
+ EXPAND_IGNORE_SIZE,
+ EXPAND_FIT_WIDTH,
+ EXPAND_FIT_WIDTH_PROPORTIONAL,
+ EXPAND_FIT_HEIGHT,
+ EXPAND_FIT_HEIGHT_PROPORTIONAL,
+ };
+
enum StretchMode {
STRETCH_SCALE,
STRETCH_TILE,
@@ -48,10 +57,10 @@ public:
};
private:
- bool ignore_texture_size = false;
bool hflip = false;
bool vflip = false;
Ref<Texture2D> texture;
+ ExpandMode expand_mode = EXPAND_KEEP_SIZE;
StretchMode stretch_mode = STRETCH_SCALE;
void _texture_changed();
@@ -65,8 +74,8 @@ public:
void set_texture(const Ref<Texture2D> &p_tex);
Ref<Texture2D> get_texture() const;
- void set_ignore_texture_size(bool p_ignore);
- bool get_ignore_texture_size() const;
+ void set_expand_mode(ExpandMode p_mode);
+ ExpandMode get_expand_mode() const;
void set_stretch_mode(StretchMode p_mode);
StretchMode get_stretch_mode() const;
@@ -81,6 +90,7 @@ public:
~TextureRect();
};
+VARIANT_ENUM_CAST(TextureRect::ExpandMode);
VARIANT_ENUM_CAST(TextureRect::StretchMode);
#endif // TEXTURE_RECT_H
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index c6bfe5742f..b5c587c0aa 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1131,11 +1131,11 @@ Error SceneTree::change_scene_to_file(const String &p_path) {
}
Error SceneTree::change_scene_to_packed(const Ref<PackedScene> &p_scene) {
- Node *new_scene = nullptr;
- if (p_scene.is_valid()) {
- new_scene = p_scene->instantiate();
- ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE);
- }
+ ERR_FAIL_COND_V_MSG(p_scene.is_null(), ERR_INVALID_PARAMETER, "Can't change to a null scene. Use unload_current_scene() if you wish to unload it.");
+
+ Node *new_scene = p_scene->instantiate();
+ new_scene = p_scene->instantiate();
+ ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE);
call_deferred(SNAME("_change_scene"), new_scene);
return OK;
@@ -1147,6 +1147,13 @@ Error SceneTree::reload_current_scene() {
return change_scene_to_file(fname);
}
+void SceneTree::unload_current_scene() {
+ if (current_scene) {
+ memdelete(current_scene);
+ current_scene = nullptr;
+ }
+}
+
void SceneTree::add_current_scene(Node *p_current) {
current_scene = p_current;
root->add_child(p_current);
@@ -1297,6 +1304,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("change_scene_to_packed", "packed_scene"), &SceneTree::change_scene_to_packed);
ClassDB::bind_method(D_METHOD("reload_current_scene"), &SceneTree::reload_current_scene);
+ ClassDB::bind_method(D_METHOD("unload_current_scene"), &SceneTree::unload_current_scene);
ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 77cfe0a04a..fc185b4f37 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -361,6 +361,7 @@ public:
Error change_scene_to_file(const String &p_path);
Error change_scene_to_packed(const Ref<PackedScene> &p_scene);
Error reload_current_scene();
+ void unload_current_scene();
Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true, bool p_process_in_physics = false, bool p_ignore_time_scale = false);
Ref<Tween> create_tween();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 0008250f8f..4c99563a91 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2508,14 +2508,6 @@ void VisualShader::_update_shader() const {
global_compute_code += " return __rand_from_seed(seed) * (to - from) + from;\n";
global_compute_code += "}\n\n";
- global_compute_code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n";
- global_compute_code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n";
- global_compute_code += "}\n\n";
-
- global_compute_code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n";
- global_compute_code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n";
- global_compute_code += "}\n\n";
-
global_compute_code += "uint __hash(uint x) {\n";
global_compute_code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
global_compute_code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 4ac663f7f2..9cf42b681c 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -911,11 +911,12 @@ void VisualShaderNodeParticleRandomness::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeParticleRandomness::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeParticleRandomness::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
@@ -939,6 +940,8 @@ VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
default:
break;
}
@@ -950,48 +953,69 @@ String VisualShaderNodeParticleRandomness::get_output_port_name(int p_port) cons
}
int VisualShaderNodeParticleRandomness::get_input_port_count() const {
- return 2;
+ return 3;
}
VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const {
- switch (op_type) {
- case OP_TYPE_VECTOR_2D:
- return PORT_TYPE_VECTOR_2D;
- case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR_3D;
- default:
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_SCALAR_UINT;
+ case 1:
+ case 2:
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
+ default:
+ break;
+ }
break;
}
return PORT_TYPE_SCALAR;
}
String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "min";
- } else if (p_port == 1) {
- return "max";
+ switch (p_port) {
+ case 0:
+ return "seed";
+ case 1:
+ return "min";
+ case 2:
+ return "max";
}
return String();
}
-String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+bool VisualShaderNodeParticleRandomness::is_input_port_default(int p_port, Shader::Mode p_mode) const {
+ return p_port == 0; // seed
+}
+
+String VisualShaderNodeParticleRandomness::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String code;
- switch (op_type) {
- case OP_TYPE_SCALAR: {
- code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
- } break;
- case OP_TYPE_VECTOR_2D: {
- code += vformat(" %s = __randv2_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
- } break;
- case OP_TYPE_VECTOR_3D: {
- code += vformat(" %s = __randv3_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
- } break;
- default:
- break;
- }
+
+ code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n";
+ code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n";
+ code += "}\n\n";
+
+ code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n";
+ code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n";
+ code += "}\n\n";
+
+ code += "vec4 __randv4_range(inout uint seed, vec4 from, vec4 to) {\n";
+ code += " return vec4(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z), __randf_range(seed, from.w, to.w));\n";
+ code += "}\n\n";
+
return code;
}
+String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ static const char *func[(int)OP_TYPE_MAX] = { "__randf_range", "__randv2_range", "__randv3_range", "__randv4_range" };
+ return vformat(" %s = %s(%s, %s, %s);\n", p_output_vars[0], func[op_type], p_input_vars[0].is_empty() ? "__seed" : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1], p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]);
+}
+
void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) {
ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
if (op_type == p_op_type) {
@@ -999,16 +1023,20 @@ void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) {
}
switch (p_op_type) {
case OP_TYPE_SCALAR: {
- set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
set_input_port_default_value(1, 0.0, get_input_port_default_value(1));
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2));
} break;
case OP_TYPE_VECTOR_2D: {
- set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector2(), get_input_port_default_value(2));
} break;
case OP_TYPE_VECTOR_3D: {
- set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector3(), get_input_port_default_value(2));
+ } break;
+ case OP_TYPE_VECTOR_4D: {
+ set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2));
} break;
default:
break;
@@ -1026,8 +1054,8 @@ bool VisualShaderNodeParticleRandomness::has_output_port_preview(int p_port) con
}
VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() {
- set_input_port_default_value(0, -1.0);
- set_input_port_default_value(1, 1.0);
+ set_input_port_default_value(1, -1.0);
+ set_input_port_default_value(2, 1.0);
}
// VisualShaderNodeParticleAccelerator
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index c0ab974693..08fb059534 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -216,6 +216,7 @@ public:
OP_TYPE_SCALAR,
OP_TYPE_VECTOR_2D,
OP_TYPE_VECTOR_3D,
+ OP_TYPE_VECTOR_4D,
OP_TYPE_MAX,
};
@@ -232,12 +233,14 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual bool has_output_port_preview(int p_port) const override;
+ virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_op_type(OpType p_type);
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 6af4783fa5..82343e0402 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -38,6 +38,9 @@ DisplayServer *DisplayServer::singleton = nullptr;
bool DisplayServer::hidpi_allowed = false;
+bool DisplayServer::window_early_clear_override_enabled = false;
+Color DisplayServer::window_early_clear_override_color = Color(0, 0, 0, 0);
+
DisplayServer::DisplayServerCreate DisplayServer::server_create_functions[DisplayServer::MAX_SERVERS] = {
{ "headless", &DisplayServerHeadless::create_func, &DisplayServerHeadless::get_rendering_drivers_func }
};
@@ -315,6 +318,23 @@ void DisplayServer::tts_post_utterance_event(TTSUtteranceEvent p_event, int p_id
}
}
+bool DisplayServer::_get_window_early_clear_override(Color &r_color) {
+ if (window_early_clear_override_enabled) {
+ r_color = window_early_clear_override_color;
+ return true;
+ } else if (RenderingServer::get_singleton()) {
+ r_color = RenderingServer::get_singleton()->get_default_clear_color();
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void DisplayServer::set_early_window_clear_color_override(bool p_enabled, Color p_color) {
+ window_early_clear_override_enabled = p_enabled;
+ window_early_clear_override_color = p_color;
+}
+
void DisplayServer::mouse_set_mode(MouseMode p_mode) {
WARN_PRINT("Mouse is not supported by this display server.");
}
diff --git a/servers/display_server.h b/servers/display_server.h
index 0e4c8aa172..f8ade60aca 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -217,6 +217,16 @@ public:
virtual bool is_dark_mode() const { return false; };
virtual Color get_accent_color() const { return Color(0, 0, 0, 0); };
+private:
+ static bool window_early_clear_override_enabled;
+ static Color window_early_clear_override_color;
+
+protected:
+ static bool _get_window_early_clear_override(Color &r_color);
+
+public:
+ static void set_early_window_clear_color_override(bool p_enabled, Color p_color = Color(0, 0, 0, 0));
+
enum MouseMode {
MOUSE_MODE_VISIBLE,
MOUSE_MODE_HIDDEN,
diff --git a/servers/extensions/physics_server_2d_extension.cpp b/servers/extensions/physics_server_2d_extension.cpp
index a174ceadac..2dbb59a323 100644
--- a/servers/extensions/physics_server_2d_extension.cpp
+++ b/servers/extensions/physics_server_2d_extension.cpp
@@ -37,6 +37,8 @@ bool PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query(const RID &
thread_local const HashSet<RID> *PhysicsDirectSpaceState2DExtension::exclude = nullptr;
void PhysicsDirectSpaceState2DExtension::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("is_body_excluded_from_query", "body"), &PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query);
+
GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "result");
GDVIRTUAL_BIND(_intersect_point, "position", "canvas_instance_id", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results");
GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result", "max_results");
@@ -203,6 +205,9 @@ void PhysicsServer2DExtension::_bind_methods() {
/* BODY API */
+ ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body", "body"), &PhysicsServer2DExtension::body_test_motion_is_excluding_body);
+ ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object", "object"), &PhysicsServer2DExtension::body_test_motion_is_excluding_object);
+
GDVIRTUAL_BIND(_body_create);
GDVIRTUAL_BIND(_body_set_space, "body", "space");
diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp
index 788ece721b..0d8476fd68 100644
--- a/servers/extensions/physics_server_3d_extension.cpp
+++ b/servers/extensions/physics_server_3d_extension.cpp
@@ -37,6 +37,8 @@ bool PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query(const RID &
thread_local const HashSet<RID> *PhysicsDirectSpaceState3DExtension::exclude = nullptr;
void PhysicsDirectSpaceState3DExtension::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("is_body_excluded_from_query", "body"), &PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query);
+
GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "hit_back_faces", "result");
GDVIRTUAL_BIND(_intersect_point, "position", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results");
GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result_count", "max_results");
@@ -206,6 +208,9 @@ void PhysicsServer3DExtension::_bind_methods() {
/* BODY API */
+ ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body", "body"), &PhysicsServer3DExtension::body_test_motion_is_excluding_body);
+ ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object", "object"), &PhysicsServer3DExtension::body_test_motion_is_excluding_object);
+
GDVIRTUAL_BIND(_body_create);
GDVIRTUAL_BIND(_body_set_space, "body", "space");
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 97c0ae0d54..253b28a623 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -123,6 +123,18 @@ void NavigationServer3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
+
+ ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &NavigationServer3D::get_process_info);
+
+ BIND_ENUM_CONSTANT(INFO_ACTIVE_MAPS);
+ BIND_ENUM_CONSTANT(INFO_REGION_COUNT);
+ BIND_ENUM_CONSTANT(INFO_AGENT_COUNT);
+ BIND_ENUM_CONSTANT(INFO_LINK_COUNT);
+ BIND_ENUM_CONSTANT(INFO_POLYGON_COUNT);
+ BIND_ENUM_CONSTANT(INFO_EDGE_COUNT);
+ BIND_ENUM_CONSTANT(INFO_EDGE_MERGE_COUNT);
+ BIND_ENUM_CONSTANT(INFO_EDGE_CONNECTION_COUNT);
+ BIND_ENUM_CONSTANT(INFO_EDGE_FREE_COUNT);
}
NavigationServer3D *NavigationServer3D::get_singleton() {
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index afd7216a43..6c4bd2e151 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -260,6 +260,20 @@ public:
NavigationServer3D();
virtual ~NavigationServer3D();
+ enum ProcessInfo {
+ INFO_ACTIVE_MAPS,
+ INFO_REGION_COUNT,
+ INFO_AGENT_COUNT,
+ INFO_LINK_COUNT,
+ INFO_POLYGON_COUNT,
+ INFO_EDGE_COUNT,
+ INFO_EDGE_MERGE_COUNT,
+ INFO_EDGE_CONNECTION_COUNT,
+ INFO_EDGE_FREE_COUNT,
+ };
+
+ virtual int get_process_info(ProcessInfo p_info) const = 0;
+
#ifdef DEBUG_ENABLED
private:
bool debug_enabled = false;
@@ -357,4 +371,6 @@ public:
static NavigationServer3D *new_default_server();
};
+VARIANT_ENUM_CAST(NavigationServer3D::ProcessInfo);
+
#endif // NAVIGATION_SERVER_3D_H
diff --git a/servers/physics_3d/godot_collision_solver_3d_sat.cpp b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
index 36c47a07b9..d13f4ee801 100644
--- a/servers/physics_3d/godot_collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
@@ -758,24 +758,72 @@ public:
typedef void (*CollisionFunc)(const GodotShape3D *, const Transform3D &, const GodotShape3D *, const Transform3D &, _CollectorCallback *p_callback, real_t, real_t);
+// Perform analytic sphere-sphere collision and report results to collector
template <bool withMargin>
-static void _collision_sphere_sphere(const GodotShape3D *p_a, const Transform3D &p_transform_a, const GodotShape3D *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const GodotSphereShape3D *sphere_A = static_cast<const GodotSphereShape3D *>(p_a);
- const GodotSphereShape3D *sphere_B = static_cast<const GodotSphereShape3D *>(p_b);
+static void analytic_sphere_collision(const Vector3 &p_origin_a, real_t p_radius_a, const Vector3 &p_origin_b, real_t p_radius_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+ // Expand the spheres by the margins if enabled
+ if (withMargin) {
+ p_radius_a += p_margin_a;
+ p_radius_b += p_margin_b;
+ }
- SeparatorAxisTest<GodotSphereShape3D, GodotSphereShape3D, withMargin> separator(sphere_A, p_transform_a, sphere_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
+ // Get the vector from sphere B to A
+ Vector3 b_to_a = p_origin_a - p_origin_b;
- // previous axis
+ // Get the length from B to A
+ real_t b_to_a_len = b_to_a.length();
- if (!separator.test_previous_axis()) {
+ // Calculate the sphere overlap, and bail if not overlapping
+ real_t overlap = p_radius_a + p_radius_b - b_to_a_len;
+ if (overlap < 0)
return;
- }
- if (!separator.test_axis((p_transform_a.origin - p_transform_b.origin).normalized())) {
+ // Report collision
+ p_collector->collided = true;
+
+ // Bail if there is no callback to receive the A and B collision points.
+ if (!p_collector->callback) {
return;
}
- separator.generate_contacts();
+ // Normalize the B to A vector
+ if (b_to_a_len < CMP_EPSILON) {
+ b_to_a = Vector3(0, 1, 0); // Spheres coincident, use arbitrary direction
+ } else {
+ b_to_a /= b_to_a_len;
+ }
+
+ // Report collision points. The operations below are intended to minimize
+ // floating-point precision errors. This is done by calculating the first
+ // collision point from the smaller sphere, and then jumping across to
+ // the larger spheres collision point using the overlap distance. This
+ // jump is usually small even if the large sphere is massive, and so the
+ // second point will not suffer from precision errors.
+ if (p_radius_a < p_radius_b) {
+ Vector3 point_a = p_origin_a - b_to_a * p_radius_a;
+ Vector3 point_b = point_a + b_to_a * overlap;
+ p_collector->call(point_a, point_b); // Consider adding b_to_a vector
+ } else {
+ Vector3 point_b = p_origin_b + b_to_a * p_radius_b;
+ Vector3 point_a = point_b - b_to_a * overlap;
+ p_collector->call(point_a, point_b); // Consider adding b_to_a vector
+ }
+}
+
+template <bool withMargin>
+static void _collision_sphere_sphere(const GodotShape3D *p_a, const Transform3D &p_transform_a, const GodotShape3D *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+ const GodotSphereShape3D *sphere_A = static_cast<const GodotSphereShape3D *>(p_a);
+ const GodotSphereShape3D *sphere_B = static_cast<const GodotSphereShape3D *>(p_b);
+
+ // Perform an analytic sphere collision between the two spheres
+ analytic_sphere_collision<withMargin>(
+ p_transform_a.origin,
+ sphere_A->get_radius(),
+ p_transform_b.origin,
+ sphere_B->get_radius(),
+ p_collector,
+ p_margin_a,
+ p_margin_b);
}
template <bool withMargin>
@@ -783,50 +831,36 @@ static void _collision_sphere_box(const GodotShape3D *p_a, const Transform3D &p_
const GodotSphereShape3D *sphere_A = static_cast<const GodotSphereShape3D *>(p_a);
const GodotBoxShape3D *box_B = static_cast<const GodotBoxShape3D *>(p_b);
- SeparatorAxisTest<GodotSphereShape3D, GodotBoxShape3D, withMargin> separator(sphere_A, p_transform_a, box_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
+ // Find the point on the box nearest to the center of the sphere.
- if (!separator.test_previous_axis()) {
- return;
- }
+ Vector3 center = p_transform_b.xform_inv(p_transform_a.origin);
+ Vector3 extents = box_B->get_half_extents();
+ Vector3 nearest(MIN(MAX(center.x, -extents.x), extents.x),
+ MIN(MAX(center.y, -extents.y), extents.y),
+ MIN(MAX(center.z, -extents.z), extents.z));
+ nearest = p_transform_b.xform(nearest);
- // test faces
+ // See if it is inside the sphere.
- for (int i = 0; i < 3; i++) {
- Vector3 axis = p_transform_b.basis.get_column(i).normalized();
-
- if (!separator.test_axis(axis)) {
- return;
- }
+ Vector3 delta = nearest - p_transform_a.origin;
+ real_t length = delta.length();
+ if (length > sphere_A->get_radius() + p_margin_a + p_margin_b) {
+ return;
}
-
- // calculate closest point to sphere
-
- Vector3 cnormal = p_transform_b.xform_inv(p_transform_a.origin);
-
- Vector3 cpoint = p_transform_b.xform(Vector3(
-
- (cnormal.x < 0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
- (cnormal.y < 0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
- (cnormal.z < 0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z));
-
- // use point to test axis
- Vector3 point_axis = (p_transform_a.origin - cpoint).normalized();
-
- if (!separator.test_axis(point_axis)) {
+ p_collector->collided = true;
+ if (!p_collector->callback) {
return;
}
-
- // test edges
-
- for (int i = 0; i < 3; i++) {
- Vector3 axis = point_axis.cross(p_transform_b.basis.get_column(i)).cross(p_transform_b.basis.get_column(i)).normalized();
-
- if (!separator.test_axis(axis)) {
- return;
- }
+ Vector3 axis;
+ if (length == 0) {
+ // The box passes through the sphere center. Select an axis based on the box's center.
+ axis = (p_transform_b.origin - nearest).normalized();
+ } else {
+ axis = delta / length;
}
-
- separator.generate_contacts();
+ Vector3 point_a = p_transform_a.origin + (sphere_A->get_radius() + p_margin_a) * axis;
+ Vector3 point_b = (withMargin ? nearest + p_margin_b * axis : nearest);
+ p_collector->call(point_a, point_b);
}
template <bool withMargin>
@@ -834,41 +868,66 @@ static void _collision_sphere_capsule(const GodotShape3D *p_a, const Transform3D
const GodotSphereShape3D *sphere_A = static_cast<const GodotSphereShape3D *>(p_a);
const GodotCapsuleShape3D *capsule_B = static_cast<const GodotCapsuleShape3D *>(p_b);
- SeparatorAxisTest<GodotSphereShape3D, GodotCapsuleShape3D, withMargin> separator(sphere_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
-
- if (!separator.test_previous_axis()) {
- return;
- }
-
- //capsule sphere 1, sphere
-
- Vector3 capsule_axis = p_transform_b.basis.get_column(1) * (capsule_B->get_height() * 0.5 - capsule_B->get_radius());
-
- Vector3 capsule_ball_1 = p_transform_b.origin + capsule_axis;
+ real_t capsule_B_radius = capsule_B->get_radius();
+
+ // Construct the capsule segment (ball-center to ball-center)
+ Vector3 capsule_segment[2];
+ Vector3 capsule_axis = p_transform_b.basis.get_column(1) * (capsule_B->get_height() * 0.5 - capsule_B_radius);
+ capsule_segment[0] = p_transform_b.origin + capsule_axis;
+ capsule_segment[1] = p_transform_b.origin - capsule_axis;
+
+ // Get the capsules closest segment-point to the sphere
+ Vector3 capsule_closest = Geometry3D::get_closest_point_to_segment(p_transform_a.origin, capsule_segment);
+
+ // Perform an analytic sphere collision between the sphere and the sphere-collider in the capsule
+ analytic_sphere_collision<withMargin>(
+ p_transform_a.origin,
+ sphere_A->get_radius(),
+ capsule_closest,
+ capsule_B_radius,
+ p_collector,
+ p_margin_a,
+ p_margin_b);
+}
- if (!separator.test_axis((capsule_ball_1 - p_transform_a.origin).normalized())) {
+template <bool withMargin>
+static void analytic_sphere_cylinder_collision(real_t p_radius_a, real_t p_radius_b, real_t p_height_b, const Transform3D &p_transform_a, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+ // Find the point on the cylinder nearest to the center of the sphere.
+
+ Vector3 center = p_transform_b.xform_inv(p_transform_a.origin);
+ Vector3 nearest = center;
+ real_t radius = p_radius_b;
+ real_t r = Math::sqrt(center.x * center.x + center.z * center.z);
+ if (r > radius) {
+ real_t scale = radius / r;
+ nearest.x *= scale;
+ nearest.z *= scale;
+ }
+ real_t half_height = p_height_b / 2;
+ nearest.y = MIN(MAX(center.y, -half_height), half_height);
+ nearest = p_transform_b.xform(nearest);
+
+ // See if it is inside the sphere.
+
+ Vector3 delta = nearest - p_transform_a.origin;
+ real_t length = delta.length();
+ if (length > p_radius_a + p_margin_a + p_margin_b) {
return;
}
-
- //capsule sphere 2, sphere
-
- Vector3 capsule_ball_2 = p_transform_b.origin - capsule_axis;
-
- if (!separator.test_axis((capsule_ball_2 - p_transform_a.origin).normalized())) {
+ p_collector->collided = true;
+ if (!p_collector->callback) {
return;
}
-
- //capsule edge, sphere
-
- Vector3 b2a = p_transform_a.origin - p_transform_b.origin;
-
- Vector3 axis = b2a.cross(capsule_axis).cross(capsule_axis).normalized();
-
- if (!separator.test_axis(axis)) {
- return;
+ Vector3 axis;
+ if (length == 0) {
+ // The cylinder passes through the sphere center. Select an axis based on the cylinder's center.
+ axis = (p_transform_b.origin - nearest).normalized();
+ } else {
+ axis = delta / length;
}
-
- separator.generate_contacts();
+ Vector3 point_a = p_transform_a.origin + (p_radius_a + p_margin_a) * axis;
+ Vector3 point_b = (withMargin ? nearest + p_margin_b * axis : nearest);
+ p_collector->call(point_a, point_b);
}
template <bool withMargin>
@@ -876,58 +935,7 @@ static void _collision_sphere_cylinder(const GodotShape3D *p_a, const Transform3
const GodotSphereShape3D *sphere_A = static_cast<const GodotSphereShape3D *>(p_a);
const GodotCylinderShape3D *cylinder_B = static_cast<const GodotCylinderShape3D *>(p_b);
- SeparatorAxisTest<GodotSphereShape3D, GodotCylinderShape3D, withMargin> separator(sphere_A, p_transform_a, cylinder_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
-
- if (!separator.test_previous_axis()) {
- return;
- }
-
- // Cylinder B end caps.
- Vector3 cylinder_B_axis = p_transform_b.basis.get_column(1).normalized();
- if (!separator.test_axis(cylinder_B_axis)) {
- return;
- }
-
- Vector3 cylinder_diff = p_transform_b.origin - p_transform_a.origin;
-
- // Cylinder B lateral surface.
- if (!separator.test_axis(cylinder_B_axis.cross(cylinder_diff).cross(cylinder_B_axis).normalized())) {
- return;
- }
-
- // Closest point to cylinder caps.
- const Vector3 &sphere_center = p_transform_a.origin;
- Vector3 cyl_axis = p_transform_b.basis.get_column(1);
- Vector3 cap_axis = p_transform_b.basis.get_column(0);
- real_t height_scale = cyl_axis.length();
- real_t cap_dist = cylinder_B->get_height() * 0.5 * height_scale;
- cyl_axis /= height_scale;
- real_t radius_scale = cap_axis.length();
- real_t cap_radius = cylinder_B->get_radius() * radius_scale;
-
- for (int i = 0; i < 2; i++) {
- Vector3 cap_dir = ((i == 0) ? cyl_axis : -cyl_axis);
- Vector3 cap_pos = p_transform_b.origin + cap_dir * cap_dist;
-
- Vector3 closest_point;
-
- Vector3 diff = sphere_center - cap_pos;
- Vector3 proj = diff - cap_dir.dot(diff) * cap_dir;
-
- real_t proj_len = proj.length();
- if (Math::is_zero_approx(proj_len)) {
- // Point is equidistant to all circle points.
- continue;
- }
-
- closest_point = cap_pos + (cap_radius / proj_len) * proj;
-
- if (!separator.test_axis((closest_point - sphere_center).normalized())) {
- return;
- }
- }
-
- separator.generate_contacts();
+ analytic_sphere_cylinder_collision<withMargin>(sphere_A->get_radius(), cylinder_B->get_radius(), cylinder_B->get_height(), p_transform_a, p_transform_b, p_collector, p_margin_a, p_margin_b);
}
template <bool withMargin>
@@ -1615,63 +1623,31 @@ static void _collision_capsule_capsule(const GodotShape3D *p_a, const Transform3
const GodotCapsuleShape3D *capsule_A = static_cast<const GodotCapsuleShape3D *>(p_a);
const GodotCapsuleShape3D *capsule_B = static_cast<const GodotCapsuleShape3D *>(p_b);
- SeparatorAxisTest<GodotCapsuleShape3D, GodotCapsuleShape3D, withMargin> separator(capsule_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
-
- if (!separator.test_previous_axis()) {
- return;
- }
-
- // some values
-
- Vector3 capsule_A_axis = p_transform_a.basis.get_column(1) * (capsule_A->get_height() * 0.5 - capsule_A->get_radius());
- Vector3 capsule_B_axis = p_transform_b.basis.get_column(1) * (capsule_B->get_height() * 0.5 - capsule_B->get_radius());
-
- Vector3 capsule_A_ball_1 = p_transform_a.origin + capsule_A_axis;
- Vector3 capsule_A_ball_2 = p_transform_a.origin - capsule_A_axis;
- Vector3 capsule_B_ball_1 = p_transform_b.origin + capsule_B_axis;
- Vector3 capsule_B_ball_2 = p_transform_b.origin - capsule_B_axis;
-
- //balls-balls
-
- if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_1).normalized())) {
- return;
- }
- if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_2).normalized())) {
- return;
- }
-
- if (!separator.test_axis((capsule_A_ball_2 - capsule_B_ball_1).normalized())) {
- return;
- }
- if (!separator.test_axis((capsule_A_ball_2 - capsule_B_ball_2).normalized())) {
- return;
- }
-
- // edges-balls
-
- if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_1).cross(capsule_A_axis).cross(capsule_A_axis).normalized())) {
- return;
- }
-
- if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_2).cross(capsule_A_axis).cross(capsule_A_axis).normalized())) {
- return;
- }
-
- if (!separator.test_axis((capsule_B_ball_1 - capsule_A_ball_1).cross(capsule_B_axis).cross(capsule_B_axis).normalized())) {
- return;
- }
-
- if (!separator.test_axis((capsule_B_ball_1 - capsule_A_ball_2).cross(capsule_B_axis).cross(capsule_B_axis).normalized())) {
- return;
- }
-
- // edges
-
- if (!separator.test_axis(capsule_A_axis.cross(capsule_B_axis).normalized())) {
- return;
- }
-
- separator.generate_contacts();
+ real_t capsule_A_radius = capsule_A->get_radius();
+ real_t capsule_B_radius = capsule_B->get_radius();
+
+ // Get the closest points between the capsule segments
+ Vector3 capsule_A_closest;
+ Vector3 capsule_B_closest;
+ Vector3 capsule_A_axis = p_transform_a.basis.get_column(1) * (capsule_A->get_height() * 0.5 - capsule_A_radius);
+ Vector3 capsule_B_axis = p_transform_b.basis.get_column(1) * (capsule_B->get_height() * 0.5 - capsule_B_radius);
+ Geometry3D::get_closest_points_between_segments(
+ p_transform_a.origin + capsule_A_axis,
+ p_transform_a.origin - capsule_A_axis,
+ p_transform_b.origin + capsule_B_axis,
+ p_transform_b.origin - capsule_B_axis,
+ capsule_A_closest,
+ capsule_B_closest);
+
+ // Perform the analytic collision between the two closest capsule spheres
+ analytic_sphere_collision<withMargin>(
+ capsule_A_closest,
+ capsule_A_radius,
+ capsule_B_closest,
+ capsule_B_radius,
+ p_collector,
+ p_margin_a,
+ p_margin_b);
}
template <bool withMargin>
@@ -1679,61 +1655,24 @@ static void _collision_capsule_cylinder(const GodotShape3D *p_a, const Transform
const GodotCapsuleShape3D *capsule_A = static_cast<const GodotCapsuleShape3D *>(p_a);
const GodotCylinderShape3D *cylinder_B = static_cast<const GodotCylinderShape3D *>(p_b);
- SeparatorAxisTest<GodotCapsuleShape3D, GodotCylinderShape3D, withMargin> separator(capsule_A, p_transform_a, cylinder_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
-
- if (!separator.test_previous_axis()) {
- return;
- }
-
- // Cylinder B end caps.
- Vector3 cylinder_B_axis = p_transform_b.basis.get_column(1).normalized();
- if (!separator.test_axis(cylinder_B_axis)) {
- return;
- }
-
- // Cylinder edge against capsule balls.
-
- Vector3 capsule_A_axis = p_transform_a.basis.get_column(1);
-
- Vector3 capsule_A_ball_1 = p_transform_a.origin + capsule_A_axis * (capsule_A->get_height() * 0.5 - capsule_A->get_radius());
- Vector3 capsule_A_ball_2 = p_transform_a.origin - capsule_A_axis * (capsule_A->get_height() * 0.5 - capsule_A->get_radius());
-
- if (!separator.test_axis((p_transform_b.origin - capsule_A_ball_1).cross(cylinder_B_axis).cross(cylinder_B_axis).normalized())) {
- return;
- }
-
- if (!separator.test_axis((p_transform_b.origin - capsule_A_ball_2).cross(cylinder_B_axis).cross(cylinder_B_axis).normalized())) {
- return;
- }
-
- // Cylinder edge against capsule edge.
+ // Find the closest points between the axes of the two objects.
- Vector3 center_diff = p_transform_b.origin - p_transform_a.origin;
-
- if (!separator.test_axis(capsule_A_axis.cross(center_diff).cross(capsule_A_axis).normalized())) {
- return;
- }
-
- if (!separator.test_axis(cylinder_B_axis.cross(center_diff).cross(cylinder_B_axis).normalized())) {
- return;
- }
-
- real_t proj = capsule_A_axis.cross(cylinder_B_axis).cross(cylinder_B_axis).dot(capsule_A_axis);
- if (Math::is_zero_approx(proj)) {
- // Parallel capsule and cylinder axes, handle with specific axes only.
- // Note: GJKEPA with no margin can lead to degenerate cases in this situation.
- separator.generate_contacts();
- return;
- }
-
- GodotCollisionSolver3D::CallbackResult callback = SeparatorAxisTest<GodotCapsuleShape3D, GodotCylinderShape3D, withMargin>::test_contact_points;
-
- // Fallback to generic algorithm to find the best separating axis.
- if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) {
- return;
- }
-
- separator.generate_contacts();
+ Vector3 capsule_A_closest;
+ Vector3 cylinder_B_closest;
+ Vector3 capsule_A_axis = p_transform_a.basis.get_column(1) * (capsule_A->get_height() * 0.5 - capsule_A->get_radius());
+ Vector3 cylinder_B_axis = p_transform_b.basis.get_column(1) * (cylinder_B->get_height() * 0.5);
+ Geometry3D::get_closest_points_between_segments(
+ p_transform_a.origin + capsule_A_axis,
+ p_transform_a.origin - capsule_A_axis,
+ p_transform_b.origin + cylinder_B_axis,
+ p_transform_b.origin - cylinder_B_axis,
+ capsule_A_closest,
+ cylinder_B_closest);
+
+ // Perform the collision test between the cylinder and the nearest sphere on the capsule axis.
+
+ Transform3D sphere_transform(p_transform_a.basis, capsule_A_closest);
+ analytic_sphere_cylinder_collision<withMargin>(capsule_A->get_radius(), cylinder_B->get_radius(), cylinder_B->get_height(), sphere_transform, p_transform_b, p_collector, p_margin_a, p_margin_b);
}
template <bool withMargin>
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 85b5ef5e09..bd34d83ea3 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1668,39 +1668,15 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
using_voxelgi = true;
}
- if (p_render_data->environment.is_null() && using_voxelgi) {
- depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI;
- } else if (p_render_data->environment.is_valid() && (environment_get_ssr_enabled(p_render_data->environment) || environment_get_sdfgi_enabled(p_render_data->environment) || using_voxelgi)) {
+ if (p_render_data->environment.is_valid()) {
if (environment_get_sdfgi_enabled(p_render_data->environment)) {
- depth_pass_mode = using_voxelgi ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also voxelgi
using_sdfgi = true;
- } else {
- depth_pass_mode = using_voxelgi ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI : PASS_MODE_DEPTH_NORMAL_ROUGHNESS;
}
if (environment_get_ssr_enabled(p_render_data->environment)) {
using_separate_specular = true;
using_ssr = true;
color_pass_flags |= COLOR_PASS_FLAG_SEPARATE_SPECULAR;
}
- } else if (p_render_data->environment.is_valid() && (environment_get_ssao_enabled(p_render_data->environment) || using_ssil || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER)) {
- depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS;
- }
-
- switch (depth_pass_mode) {
- case PASS_MODE_DEPTH: {
- depth_framebuffer = rb_data->get_depth_fb();
- } break;
- case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: {
- depth_framebuffer = rb_data->get_depth_fb(RenderBufferDataForwardClustered::DEPTH_FB_ROUGHNESS);
- depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0));
- } break;
- case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: {
- depth_framebuffer = rb_data->get_depth_fb(RenderBufferDataForwardClustered::DEPTH_FB_ROUGHNESS_VOXELGI);
- depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0));
- depth_pass_clear.push_back(Color(0, 0, 0, 0));
- } break;
- default: {
- };
}
if (p_render_data->scene_data->view_count > 1) {
@@ -1731,6 +1707,38 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_end_label();
+ if (rb.is_valid()) {
+ if (using_voxelgi) {
+ depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI;
+ } else if (p_render_data->environment.is_valid()) {
+ if (environment_get_ssr_enabled(p_render_data->environment) ||
+ environment_get_sdfgi_enabled(p_render_data->environment) ||
+ environment_get_ssao_enabled(p_render_data->environment) ||
+ using_ssil ||
+ get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER ||
+ scene_state.used_normal_texture) {
+ depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS;
+ }
+ }
+
+ switch (depth_pass_mode) {
+ case PASS_MODE_DEPTH: {
+ depth_framebuffer = rb_data->get_depth_fb();
+ } break;
+ case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: {
+ depth_framebuffer = rb_data->get_depth_fb(RenderBufferDataForwardClustered::DEPTH_FB_ROUGHNESS);
+ depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0));
+ } break;
+ case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: {
+ depth_framebuffer = rb_data->get_depth_fb(RenderBufferDataForwardClustered::DEPTH_FB_ROUGHNESS_VOXELGI);
+ depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0));
+ depth_pass_clear.push_back(Color(0, 0, 0, 0));
+ } break;
+ default: {
+ };
+ }
+ }
+
bool using_sss = rb_data.is_valid() && scene_state.used_sss && ss_effects->sss_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED;
if (using_sss && !using_separate_specular) {
@@ -1914,7 +1922,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, p_render_data, radiance_texture, true);
bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !using_sss;
- bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss;
+ bool can_continue_depth = !(scene_state.used_depth_texture || scene_state.used_normal_texture) && !using_ssr && !using_sss;
{
bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes);
@@ -3436,7 +3444,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture;
- bool has_base_alpha = (p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha;
+ bool has_base_alpha = (p_material->shader_data->uses_alpha && (!p_material->shader_data->uses_alpha_clip || p_material->shader_data->uses_alpha_antialiasing)) || has_read_screen_alpha;
bool has_blend_alpha = p_material->shader_data->uses_blend_alpha;
bool has_alpha = has_base_alpha || has_blend_alpha;
@@ -3465,7 +3473,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED) {
//material is only meant for alpha pass
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA;
- if (p_material->shader_data->uses_depth_prepass_alpha && !(p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED)) {
+ if ((p_material->shader_data->uses_depth_prepass_alpha || p_material->shader_data->uses_alpha_antialiasing) && !(p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED)) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH;
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW;
}
@@ -3481,7 +3489,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
SceneShaderForwardClustered::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip && p_material->shader_data->cull_mode == SceneShaderForwardClustered::ShaderData::CULL_BACK && !p_material->shader_data->uses_point_size) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip && !p_material->shader_data->uses_alpha_antialiasing && p_material->shader_data->cull_mode == SceneShaderForwardClustered::ShaderData::CULL_BACK && !p_material->shader_data->uses_point_size) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = static_cast<SceneShaderForwardClustered::MaterialData *>(RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::MaterialStorage::SHADER_TYPE_3D));
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 9117320eab..7eabce2f79 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -60,6 +60,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
uses_point_size = false;
uses_alpha = false;
uses_alpha_clip = false;
+ uses_alpha_antialiasing = false;
uses_blend_alpha = false;
uses_depth_prepass_alpha = false;
uses_discard = false;
@@ -111,9 +112,9 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip;
- // Use alpha clip pipeline for alpha hash/dither.
- // This prevents sorting issues inherent to alpha blending and allows such materials to cast shadows.
actions.usage_flag_pointers["ALPHA_HASH_SCALE"] = &uses_alpha_clip;
+ actions.usage_flag_pointers["ALPHA_ANTIALIASING_EDGE"] = &uses_alpha_antialiasing;
+ actions.usage_flag_pointers["ALPHA_TEXTURE_COORDINATE"] = &uses_alpha_antialiasing;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_prepass_alpha;
actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
@@ -121,7 +122,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture;
actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture;
- actions.usage_flag_pointers["NORMAL_TEXTURE"] = &uses_normal_texture;
+ actions.usage_flag_pointers["NORMAL_ROUGHNESS_TEXTURE"] = &uses_normal_texture;
actions.usage_flag_pointers["DISCARD"] = &uses_discard;
actions.usage_flag_pointers["TIME"] = &uses_time;
actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness;
@@ -309,14 +310,6 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
}
RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
- if (depth_pre_pass_enabled && casts_shadows() && !uses_depth_prepass_alpha) {
- // We already have a depth from the depth pre-pass, there is no need to write it again.
- // In addition we can use COMPARE_OP_EQUAL instead of COMPARE_OP_LESS_OR_EQUAL.
- // This way we can use the early depth test to discard transparent fragments before the fragment shader even starts.
- // This cannot be used with depth_prepass_alpha as it uses a different threshold during the depth-prepass and regular drawing.
- depth_stencil.depth_compare_operator = RD::COMPARE_OP_EQUAL;
- depth_stencil.enable_depth_write = false;
- }
RD::PipelineColorBlendState blend_state;
RD::PipelineMultisampleState multisample_state;
@@ -338,6 +331,14 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
} else {
blend_state = blend_state_color_opaque;
+ if (depth_pre_pass_enabled) {
+ // We already have a depth from the depth pre-pass, there is no need to write it again.
+ // In addition we can use COMPARE_OP_EQUAL instead of COMPARE_OP_LESS_OR_EQUAL.
+ // This way we can use the early depth test to discard transparent fragments before the fragment shader even starts.
+ depth_stencil.depth_compare_operator = RD::COMPARE_OP_EQUAL;
+ depth_stencil.enable_depth_write = false;
+ }
+
if (l & PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR) {
shader_flags |= SHADER_COLOR_PASS_FLAG_SEPARATE_SPECULAR;
}
@@ -392,7 +393,7 @@ bool SceneShaderForwardClustered::ShaderData::is_animated() const {
bool SceneShaderForwardClustered::ShaderData::casts_shadows() const {
bool has_read_screen_alpha = uses_screen_texture || uses_depth_texture || uses_normal_texture;
- bool has_base_alpha = (uses_alpha && !uses_alpha_clip) || has_read_screen_alpha;
+ bool has_base_alpha = (uses_alpha && (!uses_alpha_clip || uses_alpha_antialiasing)) || has_read_screen_alpha;
bool has_alpha = has_base_alpha || uses_blend_alpha;
return !has_alpha || (uses_depth_prepass_alpha && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED));
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 1169ae784c..ffaf091b36 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -153,6 +153,7 @@ public:
bool uses_alpha = false;
bool uses_blend_alpha = false;
bool uses_alpha_clip = false;
+ bool uses_alpha_antialiasing = false;
bool uses_depth_prepass_alpha = false;
bool uses_discard = false;
bool uses_roughness = false;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 72857cdea7..78d29e2a41 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -2349,9 +2349,9 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture;
- bool has_base_alpha = ((p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha);
+ bool has_base_alpha = p_material->shader_data->uses_alpha && (!p_material->shader_data->uses_alpha_clip || p_material->shader_data->uses_alpha_antialiasing);
bool has_blend_alpha = p_material->shader_data->uses_blend_alpha;
- bool has_alpha = has_base_alpha || has_blend_alpha;
+ bool has_alpha = has_base_alpha || has_blend_alpha || has_read_screen_alpha;
uint32_t flags = 0;
@@ -2375,10 +2375,10 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS;
}
- if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == SceneShaderForwardMobile::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardMobile::ShaderData::DEPTH_TEST_DISABLED) {
+ if (has_alpha || p_material->shader_data->depth_draw == SceneShaderForwardMobile::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardMobile::ShaderData::DEPTH_TEST_DISABLED) {
//material is only meant for alpha pass
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA;
- if (p_material->shader_data->uses_depth_prepass_alpha && !(p_material->shader_data->depth_draw == SceneShaderForwardMobile::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardMobile::ShaderData::DEPTH_TEST_DISABLED)) {
+ if ((p_material->shader_data->uses_depth_prepass_alpha || p_material->shader_data->uses_alpha_antialiasing) && !(p_material->shader_data->depth_draw == SceneShaderForwardMobile::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardMobile::ShaderData::DEPTH_TEST_DISABLED)) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH;
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW;
}
@@ -2394,7 +2394,7 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
SceneShaderForwardMobile::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip && !p_material->shader_data->uses_alpha_antialiasing) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = static_cast<SceneShaderForwardMobile::MaterialData *>(RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::MaterialStorage::SHADER_TYPE_3D));
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 2e9a33a636..ee4c8001eb 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -62,6 +62,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
uses_point_size = false;
uses_alpha = false;
uses_alpha_clip = false;
+ uses_alpha_antialiasing = false;
uses_blend_alpha = false;
uses_depth_prepass_alpha = false;
uses_discard = false;
@@ -112,9 +113,9 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip;
- // Use alpha clip pipeline for alpha hash/dither.
- // This prevents sorting issues inherent to alpha blending and allows such materials to cast shadows.
actions.usage_flag_pointers["ALPHA_HASH_SCALE"] = &uses_alpha_clip;
+ actions.usage_flag_pointers["ALPHA_ANTIALIASING_EDGE"] = &uses_alpha_antialiasing;
+ actions.usage_flag_pointers["ALPHA_TEXTURE_COORDINATE"] = &uses_alpha_antialiasing;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_prepass_alpha;
// actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
@@ -122,7 +123,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture;
actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture;
- actions.usage_flag_pointers["NORMAL_TEXTURE"] = &uses_normal_texture;
+ actions.usage_flag_pointers["NORMAL_ROUGHNESS_TEXTURE"] = &uses_normal_texture;
actions.usage_flag_pointers["DISCARD"] = &uses_discard;
actions.usage_flag_pointers["TIME"] = &uses_time;
actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness;
@@ -338,7 +339,7 @@ bool SceneShaderForwardMobile::ShaderData::is_animated() const {
bool SceneShaderForwardMobile::ShaderData::casts_shadows() const {
bool has_read_screen_alpha = uses_screen_texture || uses_depth_texture || uses_normal_texture;
- bool has_base_alpha = (uses_alpha && !uses_alpha_clip) || has_read_screen_alpha;
+ bool has_base_alpha = (uses_alpha && (!uses_alpha_clip || uses_alpha_antialiasing)) || has_read_screen_alpha;
bool has_alpha = has_base_alpha || uses_blend_alpha;
return !has_alpha || (uses_depth_prepass_alpha && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED));
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index 99f252b9ca..1f92697ecc 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -114,6 +114,7 @@ public:
bool uses_alpha = false;
bool uses_blend_alpha = false;
bool uses_alpha_clip = false;
+ bool uses_alpha_antialiasing = false;
bool uses_depth_prepass_alpha = false;
bool uses_discard = false;
bool uses_roughness = false;
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
index be53a7ae49..d32e6d717f 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
@@ -118,9 +118,15 @@ layout(location = 10) out flat uint instance_index_interp;
// !BAS! This needs to become an input once we implement our fallback!
#define ViewIndex 0
#endif // has_VK_KHR_multiview
+vec3 normal_roughness_uv(vec2 uv) {
+ return vec3(uv, ViewIndex);
+}
#else // USE_MULTIVIEW
// Set to zero, not supported in non stereo
#define ViewIndex 0
+vec2 normal_roughness_uv(vec2 uv) {
+ return uv;
+}
#endif //USE_MULTIVIEW
invariant gl_Position;
@@ -544,9 +550,15 @@ layout(location = 10) in flat uint instance_index_interp;
// !BAS! This needs to become an input once we implement our fallback!
#define ViewIndex 0
#endif // has_VK_KHR_multiview
+vec3 normal_roughness_uv(vec2 uv) {
+ return vec3(uv, ViewIndex);
+}
#else // USE_MULTIVIEW
// Set to zero, not supported in non stereo
#define ViewIndex 0
+vec2 normal_roughness_uv(vec2 uv) {
+ return uv;
+}
#endif //USE_MULTIVIEW
//defines to keep compatibility with vertex
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
index 3a45ab0059..1f524313f2 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
@@ -268,6 +268,7 @@ layout(r32ui, set = 1, binding = 13) uniform restrict uimage3D geom_facing_grid;
#define color_buffer shadow_atlas
#define normal_roughness_buffer shadow_atlas
+#define multiviewSampler sampler2D
#else
layout(set = 1, binding = 10) uniform texture2D depth_buffer;
@@ -277,10 +278,12 @@ layout(set = 1, binding = 11) uniform texture2D color_buffer;
layout(set = 1, binding = 12) uniform texture2DArray normal_roughness_buffer;
layout(set = 1, binding = 14) uniform texture2DArray ambient_buffer;
layout(set = 1, binding = 15) uniform texture2DArray reflection_buffer;
+#define multiviewSampler sampler2DArray
#else // USE_MULTIVIEW
layout(set = 1, binding = 12) uniform texture2D normal_roughness_buffer;
layout(set = 1, binding = 14) uniform texture2D ambient_buffer;
layout(set = 1, binding = 15) uniform texture2D reflection_buffer;
+#define multiviewSampler sampler2D
#endif
layout(set = 1, binding = 13) uniform texture2D ao_buffer;
layout(set = 1, binding = 16) uniform texture2DArray sdfgi_lightprobe_texture;
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 4c4b3d13f9..6017eff55e 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -291,6 +291,10 @@ void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Col
RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
}
+Color RenderingServerDefault::get_default_clear_color() {
+ return RSG::texture_storage->get_default_clear_color();
+}
+
void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
RSG::viewport->set_default_clear_color(p_color);
}
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index f2fadd5e1f..d053c60b85 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -986,6 +986,7 @@ public:
virtual double get_frame_setup_time_cpu() const override;
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override;
+ virtual Color get_default_clear_color() override;
virtual void set_default_clear_color(const Color &p_color) override;
virtual bool has_feature(Features p_feature) const override;
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 57215d9d63..626da90168 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -1183,6 +1183,10 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
code += "(";
+ // if normal roughness texture is used, we will add logic to automatically switch between
+ // sampler2D and sampler2D array and vec2 UV and vec3 UV.
+ bool normal_roughness_texture_used = false;
+
for (int i = 1; i < onode->arguments.size(); i++) {
if (i > 1) {
code += ", ";
@@ -1282,11 +1286,24 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
}
- code += ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype()) + "(" + node_code + ", " + sampler_name + ")";
+ String data_type_name = "";
+ if (texture_uniform == "NORMAL_ROUGHNESS_TEXTURE") {
+ data_type_name = "multiviewSampler";
+ normal_roughness_texture_used = true;
+ } else {
+ data_type_name = ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype());
+ }
+
+ code += data_type_name + "(" + node_code + ", " + sampler_name + ")";
} else {
code += node_code;
}
} else {
+ if (normal_roughness_texture_used && i == 2) {
+ // UV coordinate after using normal roughness texture.
+ node_code = "normal_roughness_uv(" + node_code + ".xy)";
+ }
+
code += node_code;
}
}
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 658d683398..14d8d035e2 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2763,6 +2763,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("get_default_clear_color"), &RenderingServer::get_default_clear_color);
ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 88144cfeeb..6efe28a847 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1560,6 +1560,7 @@ public:
virtual void mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes);
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
+ virtual Color get_default_clear_color() = 0;
virtual void set_default_clear_color(const Color &p_color) = 0;
enum Features {