diff options
| -rw-r--r-- | modules/bullet/bullet_physics_server.cpp | 28 | ||||
| -rw-r--r-- | modules/bullet/bullet_physics_server.h | 5 | ||||
| -rw-r--r-- | modules/bullet/rigid_body_bullet.cpp | 4 | ||||
| -rw-r--r-- | modules/bullet/rigid_body_bullet.h | 1 | ||||
| -rw-r--r-- | scene/2d/physics_body_2d.cpp | 20 | ||||
| -rw-r--r-- | scene/2d/physics_body_2d.h | 4 | ||||
| -rw-r--r-- | scene/3d/physics_body.cpp | 22 | ||||
| -rw-r--r-- | scene/3d/physics_body.h | 5 | ||||
| -rw-r--r-- | servers/physics/body_sw.h | 5 | ||||
| -rw-r--r-- | servers/physics/physics_server_sw.cpp | 34 | ||||
| -rw-r--r-- | servers/physics/physics_server_sw.h | 5 | ||||
| -rw-r--r-- | servers/physics_2d/body_2d_sw.h | 25 | ||||
| -rw-r--r-- | servers/physics_2d/physics_2d_server_sw.cpp | 33 | ||||
| -rw-r--r-- | servers/physics_2d/physics_2d_server_sw.h | 4 | ||||
| -rw-r--r-- | servers/physics_2d/physics_2d_server_wrap_mt.h | 4 | ||||
| -rw-r--r-- | servers/physics_2d_server.cpp | 11 | ||||
| -rw-r--r-- | servers/physics_2d_server.h | 11 | ||||
| -rw-r--r-- | servers/physics_server.cpp | 6 | ||||
| -rw-r--r-- | servers/physics_server.h | 6 | 
19 files changed, 231 insertions, 2 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index 2390c71b0a..9263a9ba6d 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -721,6 +721,34 @@ Vector3 BulletPhysicsServer::body_get_applied_torque(RID p_body) const {  	return body->get_applied_torque();  } +void BulletPhysicsServer::body_add_central_force(RID p_body, const Vector3 &p_force) { +	RigidBodyBullet *body = rigid_body_owner.get(p_body); +	ERR_FAIL_COND(!body); + +	body->apply_central_force(p_force); +} + +void BulletPhysicsServer::body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos) { +	RigidBodyBullet *body = rigid_body_owner.get(p_body); +	ERR_FAIL_COND(!body); + +	body->apply_force(p_force, p_pos); +} + +void BulletPhysicsServer::body_add_torque(RID p_body, const Vector3 &p_torque) { +	RigidBodyBullet *body = rigid_body_owner.get(p_body); +	ERR_FAIL_COND(!body); + +	body->apply_torque(p_torque); +} + +void BulletPhysicsServer::body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) { +	RigidBodyBullet *body = rigid_body_owner.get(p_body); +	ERR_FAIL_COND(!body); + +	body->apply_central_impulse(p_impulse); +} +  void BulletPhysicsServer::body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) {  	RigidBodyBullet *body = rigid_body_owner.get(p_body);  	ERR_FAIL_COND(!body); diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 2165845529..2c5b7e51cf 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -228,6 +228,11 @@ public:  	virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque);  	virtual Vector3 body_get_applied_torque(RID p_body) const; +	virtual void body_add_central_force(RID p_body, const Vector3 &p_force); +	virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos); +	virtual void body_add_torque(RID p_body, const Vector3 &p_torque); + +	virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse);  	virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse);  	virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);  	virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity); diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 19fad283af..18f8f5f677 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -126,6 +126,10 @@ void BulletPhysicsDirectBodyState::add_torque(const Vector3 &p_torque) {  	body->apply_torque(p_torque);  } +void BulletPhysicsDirectBodyState::apply_central_impulse(const Vector3 &p_j) { +	body->apply_central_impulse(p_j); +} +  void BulletPhysicsDirectBodyState::apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) {  	body->apply_impulse(p_pos, p_j);  } diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 911e93bfef..7dbb5cf870 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -113,6 +113,7 @@ public:  	virtual void add_central_force(const Vector3 &p_force);  	virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos);  	virtual void add_torque(const Vector3 &p_torque); +	virtual void apply_central_impulse(const Vector3 &p_impulse);  	virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j);  	virtual void apply_torque_impulse(const Vector3 &p_j); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index d5a61b0b6b..7505aa4a94 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -800,11 +800,19 @@ int RigidBody2D::get_max_contacts_reported() const {  	return max_contacts_reported;  } +void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) { +	Physics2DServer::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse); +} +  void RigidBody2D::apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) {  	Physics2DServer::get_singleton()->body_apply_impulse(get_rid(), p_offset, p_impulse);  } +void RigidBody2D::apply_torque_impulse(float p_torque) { +	Physics2DServer::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque); +} +  void RigidBody2D::set_applied_force(const Vector2 &p_force) {  	Physics2DServer::get_singleton()->body_set_applied_force(get_rid(), p_force); @@ -825,11 +833,19 @@ float RigidBody2D::get_applied_torque() const {  	return Physics2DServer::get_singleton()->body_get_applied_torque(get_rid());  }; +void RigidBody2D::add_central_force(const Vector2 &p_force) { +	Physics2DServer::get_singleton()->body_add_central_force(get_rid(), p_force); +} +  void RigidBody2D::add_force(const Vector2 &p_offset, const Vector2 &p_force) {  	Physics2DServer::get_singleton()->body_add_force(get_rid(), p_offset, p_force);  } +void RigidBody2D::add_torque(const float p_torque) { +	Physics2DServer::get_singleton()->body_add_torque(get_rid(), p_torque); +} +  void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {  	ccd_mode = p_mode; @@ -986,7 +1002,9 @@ void RigidBody2D::_bind_methods() {  	ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidBody2D::get_continuous_collision_detection_mode);  	ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody2D::set_axis_velocity); +	ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse);  	ClassDB::bind_method(D_METHOD("apply_impulse", "offset", "impulse"), &RigidBody2D::apply_impulse); +	ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidBody2D::apply_torque_impulse);  	ClassDB::bind_method(D_METHOD("set_applied_force", "force"), &RigidBody2D::set_applied_force);  	ClassDB::bind_method(D_METHOD("get_applied_force"), &RigidBody2D::get_applied_force); @@ -994,7 +1012,9 @@ void RigidBody2D::_bind_methods() {  	ClassDB::bind_method(D_METHOD("set_applied_torque", "torque"), &RigidBody2D::set_applied_torque);  	ClassDB::bind_method(D_METHOD("get_applied_torque"), &RigidBody2D::get_applied_torque); +	ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody2D::add_central_force);  	ClassDB::bind_method(D_METHOD("add_force", "offset", "force"), &RigidBody2D::add_force); +	ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody2D::add_torque);  	ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody2D::set_sleeping);  	ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody2D::is_sleeping); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index bd100f6228..0a2ce0918b 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -256,7 +256,9 @@ public:  	void set_continuous_collision_detection_mode(CCDMode p_mode);  	CCDMode get_continuous_collision_detection_mode() const; +	void apply_central_impulse(const Vector2 &p_impulse);  	void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse); +	void apply_torque_impulse(float p_torque);  	void set_applied_force(const Vector2 &p_force);  	Vector2 get_applied_force() const; @@ -264,7 +266,9 @@ public:  	void set_applied_torque(const float p_torque);  	float get_applied_torque() const; +	void add_central_force(const Vector2 &p_force);  	void add_force(const Vector2 &p_offset, const Vector2 &p_force); +	void add_torque(float p_torque);  	Array get_colliding_bodies() const; //function for script diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 7529a0e524..c1b867d114 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -795,6 +795,22 @@ int RigidBody::get_max_contacts_reported() const {  	return max_contacts_reported;  } +void RigidBody::add_central_force(const Vector3 &p_force) { +	PhysicsServer::get_singleton()->body_add_central_force(get_rid(), p_force); +} + +void RigidBody::add_force(const Vector3 &p_force, const Vector3 &p_pos) { +	PhysicsServer::get_singleton()->body_add_force(get_rid(), p_force, p_pos); +} + +void RigidBody::add_torque(const Vector3 &p_torque) { +	PhysicsServer::get_singleton()->body_add_torque(get_rid(), p_torque); +} + +void RigidBody::apply_central_impulse(const Vector3 &p_impulse) { +	PhysicsServer::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse); +} +  void RigidBody::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {  	PhysicsServer::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse); @@ -947,6 +963,12 @@ void RigidBody::_bind_methods() {  	ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidBody::is_using_continuous_collision_detection);  	ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody::set_axis_velocity); + +	ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody::add_central_force); +	ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody::add_force); +	ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody::add_torque); + +	ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody::apply_central_impulse);  	ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &RigidBody::apply_impulse);  	ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody::apply_torque_impulse); diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 44d6502be1..4143989671 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -254,6 +254,11 @@ public:  	Array get_colliding_bodies() const; +	void add_central_force(const Vector3 &p_force); +	void add_force(const Vector3 &p_force, const Vector3 &p_pos); +	void add_torque(const Vector3 &p_torque); + +	void apply_central_impulse(const Vector3 &p_impulse);  	void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);  	void apply_torque_impulse(const Vector3 &p_impulse); diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index 25eb20f5d8..2f77196f58 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -219,6 +219,10 @@ public:  	_FORCE_INLINE_ const Vector3 &get_biased_linear_velocity() const { return biased_linear_velocity; }  	_FORCE_INLINE_ const Vector3 &get_biased_angular_velocity() const { return biased_angular_velocity; } +	_FORCE_INLINE_ void apply_central_impulse(const Vector3 &p_j) { +		linear_velocity += p_j * _inv_mass; +	} +  	_FORCE_INLINE_ void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) {  		linear_velocity += p_j * _inv_mass; @@ -421,6 +425,7 @@ public:  	virtual void add_central_force(const Vector3 &p_force) { body->add_central_force(p_force); }  	virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) { body->add_force(p_force, p_pos); }  	virtual void add_torque(const Vector3 &p_torque) { body->add_torque(p_torque); } +	virtual void apply_central_impulse(const Vector3 &p_j) { body->apply_central_impulse(p_j); }  	virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { body->apply_impulse(p_pos, p_j); }  	virtual void apply_torque_impulse(const Vector3 &p_j) { body->apply_torque_impulse(p_j); } diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index f1e0cbef29..a06942cb2a 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -777,6 +777,40 @@ Vector3 PhysicsServerSW::body_get_applied_torque(RID p_body) const {  	return body->get_applied_torque();  }; +void PhysicsServerSW::body_add_central_force(RID p_body, const Vector3 &p_force) { +	BodySW *body = body_owner.get(p_body); +	ERR_FAIL_COND(!body); + +	body->add_central_force(p_force); +	body->wakeup(); +} + +void PhysicsServerSW::body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos) { +	BodySW *body = body_owner.get(p_body); +	ERR_FAIL_COND(!body); + +	body->add_force(p_force, p_pos); +	body->wakeup(); +}; + +void PhysicsServerSW::body_add_torque(RID p_body, const Vector3 &p_torque) { +	BodySW *body = body_owner.get(p_body); +	ERR_FAIL_COND(!body); + +	body->add_torque(p_torque); +	body->wakeup(); +}; + +void PhysicsServerSW::body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) { +	BodySW *body = body_owner.get(p_body); +	ERR_FAIL_COND(!body); + +	_update_shapes(); + +	body->apply_central_impulse(p_impulse); +	body->wakeup(); +} +  void PhysicsServerSW::body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) {  	BodySW *body = body_owner.get(p_body); diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index 7e9700d026..57037fb325 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -204,6 +204,11 @@ public:  	virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque);  	virtual Vector3 body_get_applied_torque(RID p_body) const; +	virtual void body_add_central_force(RID p_body, const Vector3 &p_force); +	virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos); +	virtual void body_add_torque(RID p_body, const Vector3 &p_torque); + +	virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse);  	virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse);  	virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);  	virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity); diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 301bd6b299..7fe805b1f9 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -201,12 +201,20 @@ public:  	_FORCE_INLINE_ void set_biased_angular_velocity(real_t p_velocity) { biased_angular_velocity = p_velocity; }  	_FORCE_INLINE_ real_t get_biased_angular_velocity() const { return biased_angular_velocity; } +	_FORCE_INLINE_ void apply_central_impulse(const Vector2 &p_impulse) { +		linear_velocity += p_impulse * _inv_mass; +	} +  	_FORCE_INLINE_ void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) {  		linear_velocity += p_impulse * _inv_mass;  		angular_velocity += _inv_inertia * p_offset.cross(p_impulse);  	} +	_FORCE_INLINE_ void apply_torque_impulse(real_t p_torque) { +		angular_velocity += _inv_inertia * p_torque; +	} +  	_FORCE_INLINE_ void apply_bias_impulse(const Vector2 &p_pos, const Vector2 &p_j) {  		biased_linear_velocity += p_j * _inv_mass; @@ -237,12 +245,20 @@ public:  	void set_applied_torque(real_t p_torque) { applied_torque = p_torque; }  	real_t get_applied_torque() const { return applied_torque; } -	_FORCE_INLINE_ void add_force(const Vector2 &p_force, const Vector2 &p_offset) { +	_FORCE_INLINE_ void add_central_force(const Vector2 &p_force) { +		applied_force += p_force; +	} + +	_FORCE_INLINE_ void add_force(const Vector2 &p_offset, const Vector2 &p_force) {  		applied_force += p_force;  		applied_torque += p_offset.cross(p_force);  	} +	_FORCE_INLINE_ void add_torque(real_t p_torque) { +		applied_torque += p_torque; +	} +  	_FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode = p_mode; }  	_FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; } @@ -357,6 +373,13 @@ public:  	virtual void set_transform(const Transform2D &p_transform) { body->set_state(Physics2DServer::BODY_STATE_TRANSFORM, p_transform); }  	virtual Transform2D get_transform() const { return body->get_transform(); } +	virtual void add_central_force(const Vector2 &p_force) { body->add_central_force(p_force); } +	virtual void add_force(const Vector2 &p_offset, const Vector2 &p_force) { body->add_force(p_offset, p_force); } +	virtual void add_torque(real_t p_torque) { body->add_torque(p_torque); } +	virtual void apply_central_impulse(const Vector2 &p_impulse) { body->apply_central_impulse(p_impulse); } +	virtual void apply_impulse(const Vector2 &p_offset, const Vector2 &p_force) { body->apply_impulse(p_offset, p_force); } +	virtual void apply_torque_impulse(real_t p_torque) { body->apply_torque_impulse(p_torque); } +  	virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }  	virtual bool is_sleeping() const { return !body->is_active(); } diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index cfcef8cb04..ba87969eea 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -854,6 +854,21 @@ real_t Physics2DServerSW::body_get_applied_torque(RID p_body) const {  	return body->get_applied_torque();  }; +void Physics2DServerSW::body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) { +	Body2DSW *body = body_owner.get(p_body); +	ERR_FAIL_COND(!body); + +	body->apply_central_impulse(p_impulse); +	body->wakeup(); +} + +void Physics2DServerSW::body_apply_torque_impulse(RID p_body, real_t p_torque) { +	Body2DSW *body = body_owner.get(p_body); +	ERR_FAIL_COND(!body); + +	body->apply_torque_impulse(p_torque); +} +  void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2 &p_pos, const Vector2 &p_impulse) {  	Body2DSW *body = body_owner.get(p_body); @@ -863,12 +878,28 @@ void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2 &p_pos, con  	body->wakeup();  }; +void Physics2DServerSW::body_add_central_force(RID p_body, const Vector2 &p_force) { +	Body2DSW *body = body_owner.get(p_body); +	ERR_FAIL_COND(!body); + +	body->add_central_force(p_force); +	body->wakeup(); +}; +  void Physics2DServerSW::body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force) {  	Body2DSW *body = body_owner.get(p_body);  	ERR_FAIL_COND(!body); -	body->add_force(p_force, p_offset); +	body->add_force(p_offset, p_force); +	body->wakeup(); +}; + +void Physics2DServerSW::body_add_torque(RID p_body, real_t p_torque) { +	Body2DSW *body = body_owner.get(p_body); +	ERR_FAIL_COND(!body); + +	body->add_torque(p_torque);  	body->wakeup();  }; diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index bf00746063..0b8d3f2a31 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -213,8 +213,12 @@ public:  	virtual void body_set_applied_torque(RID p_body, real_t p_torque);  	virtual real_t body_get_applied_torque(RID p_body) const; +	virtual void body_add_central_force(RID p_body, const Vector2 &p_force);  	virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force); +	virtual void body_add_torque(RID p_body, real_t p_torque); +	virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse); +	virtual void body_apply_torque_impulse(RID p_body, real_t p_torque);  	virtual void body_apply_impulse(RID p_body, const Vector2 &p_pos, const Vector2 &p_impulse);  	virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity); diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h index a85cd5ef8d..b9b0f80805 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.h +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -223,7 +223,11 @@ public:  	FUNC2(body_set_applied_torque, RID, real_t);  	FUNC1RC(real_t, body_get_applied_torque, RID); +	FUNC2(body_add_central_force, RID, const Vector2 &);  	FUNC3(body_add_force, RID, const Vector2 &, const Vector2 &); +	FUNC2(body_add_torque, RID, real_t); +	FUNC2(body_apply_central_impulse, RID, const Vector2 &); +	FUNC2(body_apply_torque_impulse, RID, real_t);  	FUNC3(body_apply_impulse, RID, const Vector2 &, const Vector2 &);  	FUNC2(body_set_axis_velocity, RID, const Vector2 &); diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index cb7669ec24..d6f3068e16 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -91,6 +91,13 @@ void Physics2DDirectBodyState::_bind_methods() {  	ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DDirectBodyState::set_transform);  	ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DDirectBodyState::get_transform); +	ClassDB::bind_method(D_METHOD("add_central_force", "force"), &Physics2DDirectBodyState::add_central_force); +	ClassDB::bind_method(D_METHOD("add_force", "offset", "force"), &Physics2DDirectBodyState::add_force); +	ClassDB::bind_method(D_METHOD("add_torque", "torque"), &Physics2DDirectBodyState::add_torque); +	ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &Physics2DDirectBodyState::apply_central_impulse); +	ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &Physics2DDirectBodyState::apply_torque_impulse); +	ClassDB::bind_method(D_METHOD("apply_impulse", "offset", "impulse"), &Physics2DDirectBodyState::apply_impulse); +  	ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &Physics2DDirectBodyState::set_sleep_state);  	ClassDB::bind_method(D_METHOD("is_sleeping"), &Physics2DDirectBodyState::is_sleeping); @@ -585,8 +592,12 @@ void Physics2DServer::_bind_methods() {  	ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &Physics2DServer::body_set_state);  	ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &Physics2DServer::body_get_state); +	ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &Physics2DServer::body_apply_central_impulse); +	ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &Physics2DServer::body_apply_torque_impulse);  	ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "position", "impulse"), &Physics2DServer::body_apply_impulse); +	ClassDB::bind_method(D_METHOD("body_add_central_force", "force"), &Physics2DServer::body_add_central_force);  	ClassDB::bind_method(D_METHOD("body_add_force", "body", "offset", "force"), &Physics2DServer::body_add_force); +	ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &Physics2DServer::body_add_torque);  	ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &Physics2DServer::body_set_axis_velocity);  	ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &Physics2DServer::body_add_collision_exception); diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 89c649af49..796eec1e8e 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -61,6 +61,13 @@ public:  	virtual void set_transform(const Transform2D &p_transform) = 0;  	virtual Transform2D get_transform() const = 0; +	virtual void add_central_force(const Vector2 &p_force) = 0; +	virtual void add_force(const Vector2 &p_offset, const Vector2 &p_force) = 0; +	virtual void add_torque(real_t p_torque) = 0; +	virtual void apply_central_impulse(const Vector2 &p_impulse) = 0; +	virtual void apply_torque_impulse(real_t p_torque) = 0; +	virtual void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) = 0; +  	virtual void set_sleep_state(bool p_enable) = 0;  	virtual bool is_sleeping() const = 0; @@ -448,8 +455,12 @@ public:  	virtual void body_set_applied_torque(RID p_body, float p_torque) = 0;  	virtual float body_get_applied_torque(RID p_body) const = 0; +	virtual void body_add_central_force(RID p_body, const Vector2 &p_force) = 0;  	virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force) = 0; +	virtual void body_add_torque(RID p_body, float p_torque) = 0; +	virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) = 0; +	virtual void body_apply_torque_impulse(RID p_body, float p_torque) = 0;  	virtual void body_apply_impulse(RID p_body, const Vector2 &p_offset, const Vector2 &p_impulse) = 0;  	virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) = 0; diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index b4bd4cb35f..7dd3437360 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -95,6 +95,7 @@ void PhysicsDirectBodyState::_bind_methods() {  	ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState::add_central_force);  	ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState::add_force);  	ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState::add_torque); +	ClassDB::bind_method(D_METHOD("apply_central_impulse", "j"), &PhysicsDirectBodyState::apply_central_impulse);  	ClassDB::bind_method(D_METHOD("apply_impulse", "position", "j"), &PhysicsDirectBodyState::apply_impulse);  	ClassDB::bind_method(D_METHOD("apply_torque_impulse", "j"), &PhysicsDirectBodyState::apply_torque_impulse); @@ -495,6 +496,11 @@ void PhysicsServer::_bind_methods() {  	ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer::body_set_state);  	ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer::body_get_state); +	ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &PhysicsServer::body_add_central_force); +	ClassDB::bind_method(D_METHOD("body_add_force", "body", "force", "position"), &PhysicsServer::body_add_force); +	ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &PhysicsServer::body_add_torque); + +	ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &PhysicsServer::body_apply_central_impulse);  	ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "position", "impulse"), &PhysicsServer::body_apply_impulse);  	ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer::body_apply_torque_impulse);  	ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer::body_set_axis_velocity); diff --git a/servers/physics_server.h b/servers/physics_server.h index 497d23c555..217656e2a9 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -66,6 +66,7 @@ public:  	virtual void add_central_force(const Vector3 &p_force) = 0;  	virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) = 0;  	virtual void add_torque(const Vector3 &p_torque) = 0; +	virtual void apply_central_impulse(const Vector3 &p_j) = 0;  	virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) = 0;  	virtual void apply_torque_impulse(const Vector3 &p_j) = 0; @@ -434,6 +435,11 @@ public:  	virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque) = 0;  	virtual Vector3 body_get_applied_torque(RID p_body) const = 0; +	virtual void body_add_central_force(RID p_body, const Vector3 &p_force) = 0; +	virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos) = 0; +	virtual void body_add_torque(RID p_body, const Vector3 &p_torque) = 0; + +	virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) = 0;  	virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) = 0;  	virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;  	virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;  |