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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs9
1 files changed, 2 insertions, 7 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
index 03996bafdd..8325af034c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
@@ -48,13 +48,8 @@ namespace Godot
}
/// <summary>
- /// Fetches a node. The <see cref="NodePath"/> can be either a relative path (from
- /// the current node) or an absolute path (in the scene tree) to a node. If the path
- /// does not exist, a <see langword="null"/> instance is returned and an error
- /// is logged. Attempts to access methods on the return value will result in an
- /// "Attempt to call &lt;method&gt; on a null instance." error.
- /// Note: Fetching absolute paths only works when the node is inside the scene tree
- /// (see <see cref="IsInsideTree"/>).
+ /// Similar to <see cref="GetNode"/>, but does not log an error if <paramref name="path"/>
+ /// does not point to a valid <see cref="Node"/>.
/// </summary>
/// <example>
/// Example: Assume your current node is Character and the following tree: