diff options
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 67 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.h | 4 |
2 files changed, 16 insertions, 55 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 62eb06874c..be5fb390d4 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -142,42 +142,8 @@ void VisualShaderGraphPlugin::update_property_editor(VisualShader::Type p_type, if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id)) { return; } - Control *custom_editor = links[p_node_id].custom_editor; - if (custom_editor != nullptr) { - links[p_node_id].graph_node->remove_child(custom_editor); - memdelete(custom_editor); - custom_editor = nullptr; - } - - links[p_node_id].visual_node->set_meta("id", p_node_id); - links[p_node_id].visual_node->set_meta("shader_type", (int)p_type); - - for (int i = 0; i < VisualShaderEditor::get_singleton()->plugins.size(); i++) { - custom_editor = VisualShaderEditor::get_singleton()->plugins.write[i]->create_editor(visual_shader, links[p_node_id].visual_node); - if (custom_editor) { - break; - } - } - links[p_node_id].visual_node->remove_meta("id"); - links[p_node_id].visual_node->remove_meta("shader_type"); - links[p_node_id].custom_editor = custom_editor; - if (custom_editor) { - links[p_node_id].graph_node->add_child(custom_editor); - links[p_node_id].graph_node->move_child(custom_editor, links[p_node_id].editor_pos); - - Ref<VisualShaderNode> vsnode = Ref<VisualShaderNode>(links[p_node_id].visual_node); - Ref<VisualShaderNodeFloatUniform> float_uniform = vsnode; - Ref<VisualShaderNodeIntUniform> int_uniform = vsnode; - Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode; - Ref<VisualShaderNodeColorUniform> color_uniform = vsnode; - Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode; - Ref<VisualShaderNodeTransformUniform> transform_uniform = vsnode; - - if (float_uniform.is_valid() || int_uniform.is_valid() || vec3_uniform.is_valid() || color_uniform.is_valid() || bool_uniform.is_valid() || transform_uniform.is_valid()) { - custom_editor->call_deferred("_show_prop_names", true); - } - } - links[p_node_id].graph_node->set_size(Vector2(-1, -1)); + remove_node(p_type, p_node_id); + add_node(p_type, p_node_id); } void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value) { @@ -247,21 +213,13 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) { } void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) { - links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, -1 }); + links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr }); } void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) { links[p_node_id].output_ports.insert(p_port, { p_button }); } -void VisualShaderGraphPlugin::register_custom_editor(int p_node_id, Control *p_custom_editor) { - links[p_node_id].custom_editor = p_custom_editor; -} - -void VisualShaderGraphPlugin::register_editor_pos(int p_node_id, int p_pos) { - links[p_node_id].editor_pos = p_pos; -} - void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { if (p_type != visual_shader->get_shader_type()) { return; @@ -379,10 +337,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { if (custom_editor && !float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) { //will be embedded in first port } else if (custom_editor) { - register_editor_pos(p_id, port_offset); port_offset++; node->add_child(custom_editor); - register_custom_editor(p_id, custom_editor); if (color_uniform.is_valid()) { custom_editor->call_deferred("_show_prop_names", true); } @@ -454,12 +410,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { default_value = vsnode->get_input_port_default_value(i); } + Button *button = memnew(Button); + hb->add_child(button); + register_default_input_button(p_id, i, button); + button->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_edit_port_default_input), varray(button, p_id, i)); if (default_value.get_type() != Variant::NIL) { // only a label - Button *button = memnew(Button); - hb->add_child(button); - button->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_edit_port_default_input), varray(button, p_id, i)); - register_default_input_button(p_id, i, button); set_input_port_default_value(p_type, p_id, i, default_value); + } else { + button->hide(); } if (i == 0 && custom_editor) { @@ -654,12 +612,19 @@ void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id) { void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { if (visual_shader->get_shader_type() == p_type) { VisualShaderEditor::get_singleton()->graph->connect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port); + if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr) { + links[p_to_node].input_ports[p_to_port].default_input_button->hide(); + } } } void VisualShaderGraphPlugin::disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { if (visual_shader->get_shader_type() == p_type) { VisualShaderEditor::get_singleton()->graph->disconnect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port); + if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr) { + links[p_to_node].input_ports[p_to_port].default_input_button->show(); + set_input_port_default_value(p_type, p_to_node, p_to_port, links[p_to_node].visual_node->get_input_port_default_value(p_to_port)); + } } } diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index e5e4add6a2..056d4c6a11 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -71,8 +71,6 @@ private: Map<int, InputPort> input_ports; Map<int, Port> output_ports; VBoxContainer *preview_box; - Control *custom_editor; - int editor_pos; }; Ref<VisualShader> visual_shader; @@ -88,8 +86,6 @@ public: void set_connections(List<VisualShader::Connection> &p_connections); void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node); void register_output_port(int p_id, int p_port, TextureButton *p_button); - void register_custom_editor(int p_node_id, Control *p_custom_editor); - void register_editor_pos(int p_node_id, int p_pos); void clear_links(); void set_shader_type(VisualShader::Type p_type); bool is_preview_visible(int p_id) const; |