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-rw-r--r--doc/classes/TextureButton.xml10
-rw-r--r--editor/code_editor.cpp8
-rw-r--r--editor/editor_help.cpp8
-rw-r--r--editor/editor_properties.cpp22
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp6
-rw-r--r--editor/plugins/bone_map_editor_plugin.cpp4
-rw-r--r--editor/plugins/material_editor_plugin.cpp18
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp8
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp6
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp8
-rw-r--r--editor/project_manager.cpp2
-rw-r--r--scene/gui/texture_button.cpp50
-rw-r--r--scene/gui/texture_button.h20
13 files changed, 85 insertions, 85 deletions
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml
index 043eeb9a80..b185828577 100644
--- a/doc/classes/TextureButton.xml
+++ b/doc/classes/TextureButton.xml
@@ -27,19 +27,19 @@
<member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask">
Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
</member>
- <member name="texture_disabled" type="Texture2D" setter="set_disabled_texture" getter="get_disabled_texture">
+ <member name="texture_disabled" type="Texture2D" setter="set_texture_disabled" getter="get_texture_disabled">
Texture to display when the node is disabled. See [member BaseButton.disabled].
</member>
- <member name="texture_focused" type="Texture2D" setter="set_focused_texture" getter="get_focused_texture">
+ <member name="texture_focused" type="Texture2D" setter="set_texture_focused" getter="get_texture_focused">
Texture to display when the node has mouse or keyboard focus. [member texture_focused] is displayed [i]over[/i] the base texture, so a partially transparent texture should be used to ensure the base texture remains visible. A texture that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a fully transparent texture of any size. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.
</member>
- <member name="texture_hover" type="Texture2D" setter="set_hover_texture" getter="get_hover_texture">
+ <member name="texture_hover" type="Texture2D" setter="set_texture_hover" getter="get_texture_hover">
Texture to display when the mouse hovers the node.
</member>
- <member name="texture_normal" type="Texture2D" setter="set_normal_texture" getter="get_normal_texture">
+ <member name="texture_normal" type="Texture2D" setter="set_texture_normal" getter="get_texture_normal">
Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state.
</member>
- <member name="texture_pressed" type="Texture2D" setter="set_pressed_texture" getter="get_pressed_texture">
+ <member name="texture_pressed" type="Texture2D" setter="set_texture_pressed" getter="get_texture_pressed">
Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key.
</member>
</members>
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 1e734bb97f..e907d5a281 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -91,10 +91,10 @@ void FindReplaceBar::_notification(int p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
find_prev->set_icon(get_theme_icon(SNAME("MoveUp"), SNAME("EditorIcons")));
find_next->set_icon(get_theme_icon(SNAME("MoveDown"), SNAME("EditorIcons")));
- hide_button->set_normal_texture(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
- hide_button->set_hover_texture(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
- hide_button->set_pressed_texture(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
- hide_button->set_custom_minimum_size(hide_button->get_normal_texture()->get_size());
+ hide_button->set_texture_normal(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
+ hide_button->set_texture_hover(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
+ hide_button->set_texture_pressed(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
+ hide_button->set_custom_minimum_size(hide_button->get_texture_normal()->get_size());
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 0a443ee645..7b2b7476e4 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -2435,10 +2435,10 @@ void FindBar::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
find_prev->set_icon(get_theme_icon(SNAME("MoveUp"), SNAME("EditorIcons")));
find_next->set_icon(get_theme_icon(SNAME("MoveDown"), SNAME("EditorIcons")));
- hide_button->set_normal_texture(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
- hide_button->set_hover_texture(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
- hide_button->set_pressed_texture(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
- hide_button->set_custom_minimum_size(hide_button->get_normal_texture()->get_size());
+ hide_button->set_texture_normal(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
+ hide_button->set_texture_hover(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
+ hide_button->set_texture_pressed(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
+ hide_button->set_custom_minimum_size(hide_button->get_texture_normal()->get_size());
matches_label->add_theme_color_override("font_color", results_count > 0 ? get_theme_color(SNAME("font_color"), SNAME("Label")) : get_theme_color(SNAME("error_color"), SNAME("Editor")));
} break;
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index d71976a1af..30e4710444 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -1169,9 +1169,9 @@ void EditorPropertyLayers::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
- button->set_normal_texture(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
- button->set_pressed_texture(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
- button->set_disabled_texture(get_theme_icon(SNAME("GuiTabMenu"), SNAME("EditorIcons")));
+ button->set_texture_normal(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
+ button->set_texture_pressed(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
+ button->set_texture_disabled(get_theme_icon(SNAME("GuiTabMenu"), SNAME("EditorIcons")));
} break;
}
}
@@ -1811,8 +1811,8 @@ void EditorPropertyVector2::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
- linked->set_normal_texture(get_theme_icon(SNAME("Unlinked"), SNAME("EditorIcons")));
- linked->set_pressed_texture(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
+ linked->set_texture_normal(get_theme_icon(SNAME("Unlinked"), SNAME("EditorIcons")));
+ linked->set_texture_pressed(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
const Color *colors = _get_property_colors();
for (int i = 0; i < 2; i++) {
@@ -2089,8 +2089,8 @@ void EditorPropertyVector3::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
- linked->set_normal_texture(get_theme_icon(SNAME("Unlinked"), SNAME("EditorIcons")));
- linked->set_pressed_texture(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
+ linked->set_texture_normal(get_theme_icon(SNAME("Unlinked"), SNAME("EditorIcons")));
+ linked->set_texture_pressed(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
const Color *colors = _get_property_colors();
for (int i = 0; i < 3; i++) {
@@ -2224,8 +2224,8 @@ void EditorPropertyVector2i::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
- linked->set_normal_texture(get_theme_icon(SNAME("Unlinked"), SNAME("EditorIcons")));
- linked->set_pressed_texture(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
+ linked->set_texture_normal(get_theme_icon(SNAME("Unlinked"), SNAME("EditorIcons")));
+ linked->set_texture_pressed(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
const Color *colors = _get_property_colors();
for (int i = 0; i < 2; i++) {
@@ -2475,8 +2475,8 @@ void EditorPropertyVector3i::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
- linked->set_normal_texture(get_theme_icon(SNAME("Unlinked"), SNAME("EditorIcons")));
- linked->set_pressed_texture(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
+ linked->set_texture_normal(get_theme_icon(SNAME("Unlinked"), SNAME("EditorIcons")));
+ linked->set_texture_pressed(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
const Color *colors = _get_property_colors();
for (int i = 0; i < 3; i++) {
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 51b65e8eb0..72bee901bf 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -65,13 +65,13 @@ void EditorAssetLibraryItem::set_image(int p_type, int p_index, const Ref<Textur
ERR_FAIL_COND(p_type != EditorAssetLibrary::IMAGE_QUEUE_ICON);
ERR_FAIL_COND(p_index != 0);
- icon->set_normal_texture(p_image);
+ icon->set_texture_normal(p_image);
}
void EditorAssetLibraryItem::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- icon->set_normal_texture(get_theme_icon(SNAME("ProjectIconLoading"), SNAME("EditorIcons")));
+ icon->set_texture_normal(get_theme_icon(SNAME("ProjectIconLoading"), SNAME("EditorIcons")));
category->add_theme_color_override("font_color", Color(0.5, 0.5, 0.5));
author->add_theme_color_override("font_color", Color(0.5, 0.5, 0.5));
price->add_theme_color_override("font_color", Color(0.5, 0.5, 0.5));
@@ -402,7 +402,7 @@ void EditorAssetLibraryItemDownload::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("AssetLib")));
status->add_theme_color_override("font_color", get_theme_color(SNAME("status_color"), SNAME("AssetLib")));
- dismiss_button->set_normal_texture(get_theme_icon(SNAME("dismiss"), SNAME("AssetLib")));
+ dismiss_button->set_texture_normal(get_theme_icon(SNAME("dismiss"), SNAME("AssetLib")));
} break;
case NOTIFICATION_PROCESS: {
diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp
index c834e0e93e..22c30c9af8 100644
--- a/editor/plugins/bone_map_editor_plugin.cpp
+++ b/editor/plugins/bone_map_editor_plugin.cpp
@@ -38,9 +38,9 @@
void BoneMapperButton::fetch_textures() {
if (selected) {
- set_normal_texture(get_theme_icon(SNAME("BoneMapperHandleSelected"), SNAME("EditorIcons")));
+ set_texture_normal(get_theme_icon(SNAME("BoneMapperHandleSelected"), SNAME("EditorIcons")));
} else {
- set_normal_texture(get_theme_icon(SNAME("BoneMapperHandle"), SNAME("EditorIcons")));
+ set_texture_normal(get_theme_icon(SNAME("BoneMapperHandle"), SNAME("EditorIcons")));
}
set_offset(SIDE_LEFT, 0);
set_offset(SIDE_RIGHT, 0);
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index fe7713f175..759c1c967d 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -72,15 +72,15 @@ void MaterialEditor::_update_theme_item_cache() {
void MaterialEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
- light_1_switch->set_normal_texture(theme_cache.light_1_on);
- light_1_switch->set_pressed_texture(theme_cache.light_1_off);
- light_2_switch->set_normal_texture(theme_cache.light_2_on);
- light_2_switch->set_pressed_texture(theme_cache.light_2_off);
-
- sphere_switch->set_normal_texture(theme_cache.sphere_off);
- sphere_switch->set_pressed_texture(theme_cache.sphere_on);
- box_switch->set_normal_texture(theme_cache.box_off);
- box_switch->set_pressed_texture(theme_cache.box_on);
+ light_1_switch->set_texture_normal(theme_cache.light_1_on);
+ light_1_switch->set_texture_pressed(theme_cache.light_1_off);
+ light_2_switch->set_texture_normal(theme_cache.light_2_on);
+ light_2_switch->set_texture_pressed(theme_cache.light_2_off);
+
+ sphere_switch->set_texture_normal(theme_cache.sphere_off);
+ sphere_switch->set_texture_pressed(theme_cache.sphere_on);
+ box_switch->set_texture_normal(theme_cache.box_off);
+ box_switch->set_texture_pressed(theme_cache.box_on);
} break;
case NOTIFICATION_DRAW: {
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index be26baaea5..57dc92a9ee 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -61,10 +61,10 @@ void MeshEditor::_update_theme_item_cache() {
void MeshEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
- light_1_switch->set_normal_texture(theme_cache.light_1_on);
- light_1_switch->set_pressed_texture(theme_cache.light_1_off);
- light_2_switch->set_normal_texture(theme_cache.light_2_on);
- light_2_switch->set_pressed_texture(theme_cache.light_2_off);
+ light_1_switch->set_texture_normal(theme_cache.light_1_on);
+ light_1_switch->set_texture_pressed(theme_cache.light_1_off);
+ light_2_switch->set_texture_normal(theme_cache.light_2_on);
+ light_2_switch->set_texture_pressed(theme_cache.light_2_off);
} break;
}
}
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index fffcce6d9a..16a6a48df9 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -80,9 +80,9 @@ void StyleBoxPreview::_notification(int p_what) {
// See https://github.com/godotengine/godot/issues/50743.
break;
}
- grid_preview->set_normal_texture(get_theme_icon(SNAME("StyleBoxGridInvisible"), SNAME("EditorIcons")));
- grid_preview->set_pressed_texture(get_theme_icon(SNAME("StyleBoxGridVisible"), SNAME("EditorIcons")));
- grid_preview->set_hover_texture(get_theme_icon(SNAME("StyleBoxGridVisible"), SNAME("EditorIcons")));
+ grid_preview->set_texture_normal(get_theme_icon(SNAME("StyleBoxGridInvisible"), SNAME("EditorIcons")));
+ grid_preview->set_texture_pressed(get_theme_icon(SNAME("StyleBoxGridVisible"), SNAME("EditorIcons")));
+ grid_preview->set_texture_hover(get_theme_icon(SNAME("StyleBoxGridVisible"), SNAME("EditorIcons")));
checkerboard->set_texture(get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons")));
} break;
}
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index a052d8860e..adc93c0752 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -816,8 +816,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (vsnode->is_output_port_expandable(i)) {
TextureButton *expand = memnew(TextureButton);
expand->set_toggle_mode(true);
- expand->set_normal_texture(editor->get_theme_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons")));
- expand->set_pressed_texture(editor->get_theme_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons")));
+ expand->set_texture_normal(editor->get_theme_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons")));
+ expand->set_texture_pressed(editor->get_theme_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons")));
expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
expand->set_pressed(vsnode->_is_output_port_expanded(i));
expand->connect("pressed", callable_mp(editor, &VisualShaderEditor::_expand_output_port).bind(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED);
@@ -826,8 +826,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (vsnode->has_output_port_preview(i) && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) {
TextureButton *preview = memnew(TextureButton);
preview->set_toggle_mode(true);
- preview->set_normal_texture(editor->get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
- preview->set_pressed_texture(editor->get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
+ preview->set_texture_normal(editor->get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
+ preview->set_texture_pressed(editor->get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
register_output_port(p_id, j, preview);
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index b2a2566ad4..02d59921bf 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -1376,7 +1376,7 @@ void ProjectList::create_project_item_control(int p_index) {
favorite_box->set_name("FavoriteBox");
TextureButton *favorite = memnew(TextureButton);
favorite->set_name("FavoriteButton");
- favorite->set_normal_texture(favorite_icon);
+ favorite->set_texture_normal(favorite_icon);
// This makes the project's "hover" style display correctly when hovering the favorite icon.
favorite->set_mouse_filter(MOUSE_FILTER_PASS);
favorite->connect("pressed", callable_mp(this, &ProjectList::_favorite_pressed).bind(hb));
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index ad12757921..ccdf56c1d7 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -250,11 +250,11 @@ void TextureButton::_notification(int p_what) {
}
void TextureButton::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_normal_texture", "texture"), &TextureButton::set_normal_texture);
- ClassDB::bind_method(D_METHOD("set_pressed_texture", "texture"), &TextureButton::set_pressed_texture);
- ClassDB::bind_method(D_METHOD("set_hover_texture", "texture"), &TextureButton::set_hover_texture);
- ClassDB::bind_method(D_METHOD("set_disabled_texture", "texture"), &TextureButton::set_disabled_texture);
- ClassDB::bind_method(D_METHOD("set_focused_texture", "texture"), &TextureButton::set_focused_texture);
+ ClassDB::bind_method(D_METHOD("set_texture_normal", "texture"), &TextureButton::set_texture_normal);
+ ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture"), &TextureButton::set_texture_pressed);
+ ClassDB::bind_method(D_METHOD("set_texture_hover", "texture"), &TextureButton::set_texture_hover);
+ ClassDB::bind_method(D_METHOD("set_texture_disabled", "texture"), &TextureButton::set_texture_disabled);
+ ClassDB::bind_method(D_METHOD("set_texture_focused", "texture"), &TextureButton::set_texture_focused);
ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask);
ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureButton::set_ignore_texture_size);
ClassDB::bind_method(D_METHOD("set_stretch_mode", "mode"), &TextureButton::set_stretch_mode);
@@ -263,21 +263,21 @@ void TextureButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureButton::set_flip_v);
ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureButton::is_flipped_v);
- ClassDB::bind_method(D_METHOD("get_normal_texture"), &TextureButton::get_normal_texture);
- ClassDB::bind_method(D_METHOD("get_pressed_texture"), &TextureButton::get_pressed_texture);
- ClassDB::bind_method(D_METHOD("get_hover_texture"), &TextureButton::get_hover_texture);
- ClassDB::bind_method(D_METHOD("get_disabled_texture"), &TextureButton::get_disabled_texture);
- ClassDB::bind_method(D_METHOD("get_focused_texture"), &TextureButton::get_focused_texture);
+ ClassDB::bind_method(D_METHOD("get_texture_normal"), &TextureButton::get_texture_normal);
+ ClassDB::bind_method(D_METHOD("get_texture_pressed"), &TextureButton::get_texture_pressed);
+ ClassDB::bind_method(D_METHOD("get_texture_hover"), &TextureButton::get_texture_hover);
+ ClassDB::bind_method(D_METHOD("get_texture_disabled"), &TextureButton::get_texture_disabled);
+ ClassDB::bind_method(D_METHOD("get_texture_focused"), &TextureButton::get_texture_focused);
ClassDB::bind_method(D_METHOD("get_click_mask"), &TextureButton::get_click_mask);
ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureButton::get_ignore_texture_size);
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode);
ADD_GROUP("Textures", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_texture", "get_normal_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_pressed_texture", "get_pressed_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_hover_texture", "get_hover_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_disabled_texture", "get_disabled_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_focused_texture", "get_focused_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_normal", "get_texture_normal");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_hover", "get_texture_hover");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_disabled", "get_texture_disabled");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_focused", "get_texture_focused");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_ignore_texture_size", "get_ignore_texture_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
@@ -293,7 +293,7 @@ void TextureButton::_bind_methods() {
BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED);
}
-void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) {
+void TextureButton::set_texture_normal(const Ref<Texture2D> &p_normal) {
if (normal == p_normal) {
return;
}
@@ -303,7 +303,7 @@ void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) {
update_minimum_size();
}
-void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) {
+void TextureButton::set_texture_pressed(const Ref<Texture2D> &p_pressed) {
if (pressed == p_pressed) {
return;
}
@@ -313,7 +313,7 @@ void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) {
update_minimum_size();
}
-void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
+void TextureButton::set_texture_hover(const Ref<Texture2D> &p_hover) {
if (hover == p_hover) {
return;
}
@@ -323,7 +323,7 @@ void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
update_minimum_size();
}
-void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
+void TextureButton::set_texture_disabled(const Ref<Texture2D> &p_disabled) {
if (disabled == p_disabled) {
return;
}
@@ -341,19 +341,19 @@ void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
update_minimum_size();
}
-Ref<Texture2D> TextureButton::get_normal_texture() const {
+Ref<Texture2D> TextureButton::get_texture_normal() const {
return normal;
}
-Ref<Texture2D> TextureButton::get_pressed_texture() const {
+Ref<Texture2D> TextureButton::get_texture_pressed() const {
return pressed;
}
-Ref<Texture2D> TextureButton::get_hover_texture() const {
+Ref<Texture2D> TextureButton::get_texture_hover() const {
return hover;
}
-Ref<Texture2D> TextureButton::get_disabled_texture() const {
+Ref<Texture2D> TextureButton::get_texture_disabled() const {
return disabled;
}
@@ -361,11 +361,11 @@ Ref<BitMap> TextureButton::get_click_mask() const {
return click_mask;
}
-Ref<Texture2D> TextureButton::get_focused_texture() const {
+Ref<Texture2D> TextureButton::get_texture_focused() const {
return focused;
};
-void TextureButton::set_focused_texture(const Ref<Texture2D> &p_focused) {
+void TextureButton::set_texture_focused(const Ref<Texture2D> &p_focused) {
focused = p_focused;
};
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index 9f6f7c1515..4b6d5b5bec 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -71,18 +71,18 @@ protected:
static void _bind_methods();
public:
- void set_normal_texture(const Ref<Texture2D> &p_normal);
- void set_pressed_texture(const Ref<Texture2D> &p_pressed);
- void set_hover_texture(const Ref<Texture2D> &p_hover);
- void set_disabled_texture(const Ref<Texture2D> &p_disabled);
- void set_focused_texture(const Ref<Texture2D> &p_focused);
+ void set_texture_normal(const Ref<Texture2D> &p_normal);
+ void set_texture_pressed(const Ref<Texture2D> &p_pressed);
+ void set_texture_hover(const Ref<Texture2D> &p_hover);
+ void set_texture_disabled(const Ref<Texture2D> &p_disabled);
+ void set_texture_focused(const Ref<Texture2D> &p_focused);
void set_click_mask(const Ref<BitMap> &p_click_mask);
- Ref<Texture2D> get_normal_texture() const;
- Ref<Texture2D> get_pressed_texture() const;
- Ref<Texture2D> get_hover_texture() const;
- Ref<Texture2D> get_disabled_texture() const;
- Ref<Texture2D> get_focused_texture() const;
+ Ref<Texture2D> get_texture_normal() const;
+ Ref<Texture2D> get_texture_pressed() const;
+ Ref<Texture2D> get_texture_hover() const;
+ Ref<Texture2D> get_texture_disabled() const;
+ Ref<Texture2D> get_texture_focused() const;
Ref<BitMap> get_click_mask() const;
bool get_ignore_texture_size() const;