diff options
64 files changed, 14184 insertions, 983 deletions
diff --git a/editor/translations/af.po b/editor/translations/af.po index a42302460b..77bb71b2d4 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -3927,8 +3927,18 @@ msgstr "Soek" #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Deursoek Teks" +msgid "%d match in %d file." +msgstr "Geen Pasmaats" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Geen Pasmaats" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Geen Pasmaats" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8649,10 +8659,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8715,10 +8721,6 @@ msgid "Stage All" msgstr "Vervang Alles" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12804,6 +12806,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12873,6 +12879,10 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Deursoek Teks" + +#, fuzzy #~ msgid "Move pivot" #~ msgstr "Skuif Gunsteling Op" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 2bd95e230b..b4a955f74c 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -46,12 +46,13 @@ # Musab Alasaifer <mousablasefer@gmail.com>, 2020. # Yassine Oudjana <y.oudjana@protonmail.com>, 2020. # bruvzg <bruvzg13@gmail.com>, 2020. +# StarlkYT <mrsstarlkps4@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" -"Last-Translator: Musab Alasaifer <mousablasefer@gmail.com>\n" +"PO-Revision-Date: 2020-12-29 15:03+0000\n" +"Last-Translator: StarlkYT <mrsstarlkps4@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -60,7 +61,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1648,7 +1649,6 @@ msgstr "" "'Import Etc 2' او 'Import Pvrtc' في إعدادات المشروع." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" @@ -1657,7 +1657,7 @@ msgid "" msgstr "" "تتطلب المنصة المستهدفة ضغط الرسومات النقشية 'ETC' texture ليرجع المعرّف إلى " "GLES2.\n" -"مكّن 'استيراد Etc' في إعدادات المشروع، أو عطّل 'تمكين التوافق الرجعي للتعريفات " +"مَكِّن 'استيراد Etc' في إعدادات المشروع، أو عطّل 'تمكين التوافق الرجعي للتعريفات " "Driver Fallback Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp @@ -2337,6 +2337,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"حدث خطأ ما عند المحاوله لحفظ المحرر.\n" +"تأكد من عنوان بيانات المستخدم للمحرر قابله للكتابه." #: editor/editor_node.cpp msgid "" @@ -3920,8 +3922,19 @@ msgid "Searching..." msgstr "جاري البحث..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "إكتمل البحث" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d تطابقات." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d تطابقات." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d تطابقات." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8559,10 +8572,6 @@ msgid "Error" msgstr "خطأ" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "لم يتم تقديم رسالة ارتكاب commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "لم يتم إضافة ملفات إلى المرحلة" @@ -8619,10 +8628,6 @@ msgid "Stage All" msgstr "مُجمل المراحل" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "إضافة رسالة إجراء" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "اقتراف التعديلا" @@ -12939,6 +12944,11 @@ msgstr "تنبيه!" msgid "Please Confirm..." msgstr "يُرجى التأكيد..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "تمكين المحاذاة" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13018,6 +13028,15 @@ msgstr "يمكن تعيين المتغيرات فقط في الذروة ." msgid "Constants cannot be modified." msgstr "لا يمكن تعديل الثوابت." +#~ msgid "Search complete" +#~ msgstr "إكتمل البحث" + +#~ msgid "No commit message was provided" +#~ msgstr "لم يتم تقديم رسالة ارتكاب commit" + +#~ msgid "Add a commit message" +#~ msgstr "إضافة رسالة إجراء" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "يوجد بالفعل ملف أو مجلد بنفس الاسم في هذا المكان." diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 2f1a9145e4..8d9d3db035 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -3745,8 +3745,19 @@ msgid "Searching..." msgstr "Търсене..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Търсенето е завършено" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d съвпадения." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d съвпадения." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d съвпадения." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8331,10 +8342,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8393,10 +8400,6 @@ msgid "Stage All" msgstr "Запази Всичко" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12462,6 +12465,10 @@ msgstr "Тревога!" msgid "Please Confirm..." msgstr "Моля, потвърдете..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12530,6 +12537,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Константите не могат да бъдат променени." +#~ msgid "Search complete" +#~ msgstr "Търсенето е завършено" + #~ msgid "UV->Polygon" #~ msgstr "UV -> Полигон" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 4526860a7a..ebb6316bd5 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -10,11 +10,12 @@ # Oymate <dhruboadittya96@gmail.com>, 2020. # Mokarrom Hossain <mhb2016.bzs@gmail.com>, 2020. # Sagen Soren <sagensoren03@gmail.com>, 2020. +# Hasibul Hasan <d1hasib@yahoo.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-26 08:43+0000\n" +"PO-Revision-Date: 2020-12-27 02:25+0000\n" "Last-Translator: Mokarrom Hossain <mhb2016.bzs@gmail.com>\n" "Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/" "godot/bn/>\n" @@ -23,13 +24,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp -#, fuzzy msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "অবৈধ প্রকার রূপান্তর করার যুক্তি(),use TYPE_* constants." +msgstr "অবৈধ প্রকার রূপান্তর করার যুক্তি , TYPE_* constants ব্যবহার করুন" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -265,7 +265,7 @@ msgstr "ইন্টারপোলেশন মোড" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "লুপ Wrap মোড (লুপ দিয়ে শুরু দিয়ে ইন্টারপোলেট শেষ)" #: editor/animation_track_editor.cpp #, fuzzy @@ -277,9 +277,8 @@ msgid "Time (s): " msgstr "সময় (সেঃ): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "সক্রিয় করুন" +msgstr "ট্র্যাক সক্রিয় করুন" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -397,7 +396,7 @@ msgstr "ট্র্যাকগুলি পুনর্বিন্যস্ #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" +msgstr "রূপান্তর ট্র্যাকগুলি কেবল Spatial-based নোডগুলিতে প্রযোজ্য।" #: editor/animation_track_editor.cpp msgid "" @@ -406,10 +405,15 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" +"রূপান্তর ট্র্যাকগুলি কেবল স্থানিক ভিত্তিক নোডগুলিতে প্রযোজ্য। অডিও ট্র্যাকগুলি কেবল " +"প্রকারের নোডগুলিতে নির্দেশ করতে পারে:\n" +"-অডিও স্ট্রিমপ্লেয়ার\n" +"-অডিও স্ট্রিমপ্লেয়ার 2 ডি\n" +"-অডিওস্ট্রিপপ্লেয়ার 3 ডি" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" +msgstr "অ্যানিমেশন ট্র্যাকগুলি কেবল অ্যানিমেশনপ্লেয়ার নোডগুলিতে নির্দেশ করতে পারে।" #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." @@ -417,24 +421,23 @@ msgstr "একটি অ্যানিমেশন প্লেয়ার ন #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "মূল ছাড়া নতুন ট্র্যাক যুক্ত করা সম্ভব নয়" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "বেজিয়ারের জন্য অবৈধ ট্র্যাক (উপযুক্ত উপ-বৈশিষ্ট্য নেই)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "অ্যানিমেশন (Anim) ট্র্যাক যোগ করুন" +msgstr "বেজিয়ার ট্র্যাক যুক্ত করুন" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "ট্র্যাক পাথটি অবৈধ, সুতরাং কোনও কী যুক্ত করতে পারছে না।" #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "" +msgstr "ট্র্যাক Spatial টাইপের নয়, কী সন্নিবেশ করতে পারে না" #: editor/animation_track_editor.cpp #, fuzzy @@ -514,14 +517,12 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Snap:" -msgstr "স্ন্যাপ" +msgstr "স্ন্যাপ :" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation step value." -msgstr "অ্যানিমেশনের তালিকাটি কার্যকর।" +msgstr "অ্যানিমেশন পদক্ষেপের মান।" #: editor/animation_track_editor.cpp msgid "Seconds" @@ -544,7 +545,7 @@ msgstr "সম্পাদন করুন (Edit)" #: editor/animation_track_editor.cpp msgid "Animation properties." -msgstr "অ্যানিমেশন বৈশিষ্ট্য" +msgstr "অ্যানিমেশন বৈশিষ্ট্য।" #: editor/animation_track_editor.cpp #, fuzzy @@ -3145,12 +3146,14 @@ msgid "Send Docs Feedback" msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Community" -msgstr "কমিউনিটি/যৌথ-সামাজিক উৎস" +msgstr "সম্প্রদায়" #: editor/editor_node.cpp +#, fuzzy msgid "About" -msgstr "সম্বন্ধে/সম্পর্কে" +msgstr "সম্বন্ধে" #: editor/editor_node.cpp msgid "Play the project." @@ -4145,8 +4148,18 @@ msgstr "সংরক্ষিত হচ্ছে..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "টেক্সট অনুসন্ধান করুন" +msgid "%d match in %d file." +msgstr "কোনো মিল নেই" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "কোনো মিল নেই" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "কোনো মিল নেই" #: editor/groups_editor.cpp msgid "Add to Group" @@ -9158,11 +9171,6 @@ msgid "Error" msgstr "সমস্যা/ভুল" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "কোন নাম ব্যাবহার করা হয়নি" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -9228,10 +9236,6 @@ msgid "Stage All" msgstr "সকল্গুলি সংরক্ষণ করুন" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "স্ক্রিপ্টের পরিবর্তনসমূহ সুসংগত/সমন্বয় করুন" @@ -10887,7 +10891,7 @@ msgstr "প্রকল্পের সেটিংস (engine.cfg)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" -msgstr "জেনেরাল" +msgstr "সাধারণ" #: editor/project_settings_editor.cpp msgid "Override For..." @@ -13623,6 +13627,11 @@ msgstr "সতর্কতা!" msgid "Please Confirm..." msgstr "অনুগ্রহ করে নিশ্চিত করুন..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "স্ন্যাপ সক্রিয় করুন" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -13703,6 +13712,14 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Search complete" +#~ msgstr "টেক্সট অনুসন্ধান করুন" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "কোন নাম ব্যাবহার করা হয়নি" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "গ্রুপের নাম ইতিমধ্যেই আছে!" diff --git a/editor/translations/br.po b/editor/translations/br.po new file mode 100644 index 0000000000..911e04ed0c --- /dev/null +++ b/editor/translations/br.po @@ -0,0 +1,12373 @@ +# Breton translation of the Godot Engine editor +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# This file is distributed under the same license as the Godot source code. +# +# Feufoll <feufoll@gmail.com>, 2020. +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"PO-Revision-Date: 2020-12-29 15:03+0000\n" +"Last-Translator: Feufoll <feufoll@gmail.com>\n" +"Language-Team: Breton <https://hosted.weblate.org/projects/godot-engine/" +"godot/br/>\n" +"Language: br\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=5; plural=(n % 10 == 1 && n % 100 != 11 && n % 100 != " +"71 && n % 100 != 91) ? 0 : ((n % 10 == 2 && n % 100 != 12 && n % 100 != 72 " +"&& n % 100 != 92) ? 1 : ((((n % 10 == 3 || n % 10 == 4) || n % 10 == 9) && " +"(n % 100 < 10 || n % 100 > 19) && (n % 100 < 70 || n % 100 > 79) && (n % 100 " +"< 90 || n % 100 > 99)) ? 2 : ((n != 0 && n % 1000000 == 0) ? 3 : 4)));\n" +"X-Generator: Weblate 4.4.1-dev\n" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Argumant a dip fall e convert(), implijit koñstantennoù TYPE_*." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "O c'hortozh ur chadenn a hirder 1 (ul lizherenn)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/gd_glue.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "Re nebeut a oktedoù evit diskodiñ, pe formad fall." + +#: core/math/expression.cpp +msgid "Invalid input %i (not passed) in expression" +msgstr "Enkas fall %i (ket tremenet) en eztaol" + +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" +msgstr "self n'hall ket bezhañ implijet dre eo nul an istañs (ket tremened)" + +#: core/math/expression.cpp +msgid "Invalid operands to operator %s, %s and %s." +msgstr "Oberantennoù fall en oberantenn %s, %s ha %s." + +#: core/math/expression.cpp +msgid "Invalid index of type %s for base type %s" +msgstr "Indeks fall a dip %s evit an tip diazez %s" + +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "Anv fall d'an indeks '%s' evit an tip orin %s" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "Argumant fall evit sevel '%s'" + +#: core/math/expression.cpp +msgid "On call to '%s':" +msgstr "O gervel '%s' :" + +#: core/ustring.cpp +msgid "B" +msgstr "B" + +#: core/ustring.cpp +msgid "KiB" +msgstr "KiB" + +#: core/ustring.cpp +msgid "MiB" +msgstr "MiB" + +#: core/ustring.cpp +msgid "GiB" +msgstr "GiB" + +#: core/ustring.cpp +msgid "TiB" +msgstr "TiB" + +#: core/ustring.cpp +msgid "PiB" +msgstr "PiB" + +#: core/ustring.cpp +msgid "EiB" +msgstr "EiB" + +#: editor/animation_bezier_editor.cpp +msgid "Free" +msgstr "Dieub" + +#: editor/animation_bezier_editor.cpp +msgid "Balanced" +msgstr "Kempouezet" + +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "Melezour" + +#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp +msgid "Time:" +msgstr "Amzer :" + +#: editor/animation_bezier_editor.cpp +msgid "Value:" +msgstr "Talvoud :" + +#: editor/animation_bezier_editor.cpp +msgid "Insert Key Here" +msgstr "Enlakaat an Alc'hwezh Amañ" + +#: editor/animation_bezier_editor.cpp +msgid "Duplicate Selected Key(s)" +msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet" + +#: editor/animation_bezier_editor.cpp +msgid "Delete Selected Key(s)" +msgstr "Dilemel an Alc'hwez(ioù) Uhelsklaeriet" + +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "Ouzhpenn ur Poent Bezier" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "Fiñval ar Poentoù Bezier" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "Eilskloueriañ an Alc'hwezhioù Fiñvskeudenn" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "Dilemel Alc'hwezhioù Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" +msgstr "Cheñch Amzer ar Skeudenn-alc'hwezh Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" +msgstr "Cheñch Tremenadur ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transform" +msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" +msgstr "Cheñch Talvoud ar Skeudenn-alc'hwez Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" +msgstr "Cheñch Galv ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Time" +msgstr "Cheñch Meur a Amzer Skeudenn-alc'hwez Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transition" +msgstr "Cheñch Meur a Tremenadur Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transform" +msgstr "Cheñch Meur a Treuzfurmadur Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Value" +msgstr "Cheñch Meur Talvoud Skeudenn-alc'hwez Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Call" +msgstr "Cheñch Meur Galv Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "Cheñch Hirder ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Cheñch Tro ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Property Track" +msgstr "Roudenn Perzhioù" + +#: editor/animation_track_editor.cpp +msgid "3D Transform Track" +msgstr "Roudenn Treuzfurmadur 3D" + +#: editor/animation_track_editor.cpp +msgid "Call Method Track" +msgstr "Roudenn Galv Metodenn" + +#: editor/animation_track_editor.cpp +msgid "Bezier Curve Track" +msgstr "Roudenn Krommenn Bezier" + +#: editor/animation_track_editor.cpp +msgid "Audio Playback Track" +msgstr "Roudenn Lenn Audio" + +#: editor/animation_track_editor.cpp +msgid "Animation Playback Track" +msgstr "Roudenn Lenn Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Animation length (frames)" +msgstr "Hirder ar Fiñvskeudenn (e skeudennoù)" + +#: editor/animation_track_editor.cpp +msgid "Animation length (seconds)" +msgstr "Hirder Fiñvskeudenn (e sekondennoù)" + +#: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Ouzhpenn Roudenn" + +#: editor/animation_track_editor.cpp +msgid "Animation Looping" +msgstr "Tro Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Fonksionoù :" + +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" +msgstr "Lodenn Audio :" + +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" +msgstr "Lodennoù Fiñvskeudenn :" + +#: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "Cheñch Hent ar Roudenn" + +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." +msgstr "Aktivañ/Diaktivañ ar roudenn-se." + +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "Mod Bremenadur (Penaos eo termenet ar perzh-se)" + +#: editor/animation_track_editor.cpp +msgid "Interpolation Mode" +msgstr "Mod Interpoladur" + +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" +msgstr "Mod Treiñ (Interpoliñ ar fin gant penn-kentañ an tro)" + +#: editor/animation_track_editor.cpp +msgid "Remove this track." +msgstr "Dilemel ar roudenn-se." + +#: editor/animation_track_editor.cpp +msgid "Time (s): " +msgstr "Amzer (s) : " + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "Aktivañ ar Roudenn" + +#: editor/animation_track_editor.cpp +msgid "Continuous" +msgstr "Kendalc'hus" + +#: editor/animation_track_editor.cpp +msgid "Discrete" +msgstr "Diskretel" + +#: editor/animation_track_editor.cpp +msgid "Trigger" +msgstr "Deraouer" + +#: editor/animation_track_editor.cpp +msgid "Capture" +msgstr "Tapout" + +#: editor/animation_track_editor.cpp +msgid "Nearest" +msgstr "Tostañ" + +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp +msgid "Linear" +msgstr "Lineel" + +#: editor/animation_track_editor.cpp +msgid "Cubic" +msgstr "Kubek" + +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" +msgstr "Herzel Interpoladur an Tro" + +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" +msgstr "Goloiñ Interp. an Tro" + +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "Enlakaat Alc'hwez" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Key(s)" +msgstr "Eilskoueriañ Alc'hwez(ioù)" + +#: editor/animation_track_editor.cpp +msgid "Delete Key(s)" +msgstr "Dilemel Alc'hwez(ioù)" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "Cheñch Mod Bremenadur ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "Cheñch Mod Interpoliñ ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "Cheñch Mod Treiñ ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" +msgstr "Dilemel ar Roudenn Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "Krouiñ ur roudenn NEVEZ evit %s ha enlakaat an alc'hwez ?" + +#: editor/animation_track_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "Krouiñ %d roudenn NEVEZ hag enlakaat alc'hwezioù ?" + +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Create" +msgstr "Krouiñ" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "Enlakaat Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "" +"AnimationPlayer n'hall ket en em lakaat de fiñval, met nemet al lennerezhioù " +"all." + +#: editor/animation_track_editor.cpp +msgid "Anim Create & Insert" +msgstr "Krouiñ & Enlakaat Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "Enlakaat Roudenn & Alc'hwez er Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Key" +msgstr "Enlakaat an Alc'hwez er Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "Cheñch Pazenn ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "Adrenkañ Roudennoù" + +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." +msgstr "" +"Roudennoù treuzfurmadur ne c'hall nemet bezañ implijet gant skoulmoù " +"diazezet war Spatial." + +#: editor/animation_track_editor.cpp +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" +msgstr "" +"Roudennoù Audio a c'hell poentañ nemetken da skoulmoù eus tip :\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" + +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." +msgstr "" +"Roudennoù Fiñvskeudenn a c'hell poentañ nemetken da skoulmoù AnimationPlayer." + +#: editor/animation_track_editor.cpp +msgid "An animation player can't animate itself, only other players." +msgstr "" +"Ul lennerezh fiñvskeudenn ne c'hell ket em lakaat da fiñval, nemet " +"lennerezhioù all." + +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "Dibosupl ouzhpenn ur roudenn nevez hep ur gwrizienn" + +#: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "Roudenn fall evit Bezier (iz-perzh mat ebet)" + +#: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "Ouzhpenn Roudenn Bezier" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." +msgstr "Hentad roudenn fall, neuze eo dibosupl ouzhpenn un alc'hwez." + +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" +msgstr "N'eo ket ar roudenn deus tip Spatial, dibosupl enakaat un alc'hwez" + +#: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "Ouzhpenn Alc'hwez Roudenn Treuzfurmadur" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "Ouzhpenn Alc'hwez Roudenn" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." +msgstr "Hentad roudenn fall, dibosupl ouzhpenn un alc'hwez metodenn." + +#: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "Ouzhpenn Alc'hwez Roudenn Metodenn" + +#: editor/animation_track_editor.cpp +msgid "Method not found in object: " +msgstr "N'eus ket deus ar metodenn en objed : " + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "Fiñval Alc'hwezioù Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Clipboard is empty" +msgstr "Goullo ar gwask-paper" + +#: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Pegañ ar Roudennoù" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "Cheñch Skeul Alc'hwezioù Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." +msgstr "" +"An opsion-se ne dro ket evit editañ Bezier, dre eo ur roudenn nemetken." + +#: editor/animation_track_editor.cpp +msgid "" +"This animation belongs to an imported scene, so changes to imported tracks " +"will not be saved.\n" +"\n" +"To enable the ability to add custom tracks, navigate to the scene's import " +"settings and set\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" +"\", then re-import.\n" +"Alternatively, use an import preset that imports animations to separate " +"files." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Warning: Editing imported animation" +msgstr "Diwallit : Oc'h editañ ur fiñvskeudenn emporzhiet" + +#: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Choazit ur skoulm AnimationPlayer evit krouiñ hag editañ fiñvskeudennoù ." + +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." +msgstr "Diskouez nemet roudennoù ar skoulmoù choazet er wezenn ." + +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Snap:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation step value." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "FPS" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation properties." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Next Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Previous Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove invalid keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-up all animations" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select Tracks to Copy" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_log.cpp +#: editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select All/None" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: editor/code_editor.cpp +msgid "%d replaced." +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d match." +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d matches." +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Match Case" +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Whole Words" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom In" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Out" +msgstr "" + +#: editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: editor/code_editor.cpp +msgid "Warnings" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line and column numbers." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method in target node must be specified." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method name must be a valid identifier." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Target method not found. Specify a valid method or attach a script to the " +"target node." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect to Node:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect to Script:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "From Signal:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Scene does not contain any script." +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Add" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/editor_feature_profile.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +msgid "Remove" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Advanced" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Defers the signal, storing it in a queue and only firing it at idle time." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnects the signal after its first emission." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Cannot connect signal" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Signal:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect '%s' from '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect all from signal: '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect..." +msgstr "" + +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect a Signal to a Method" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit Connection:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"%s\" signal?" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Filter signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Go To Method" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Change %s Type" +msgstr "" + +#: editor/create_dialog.cpp editor/project_settings_editor.cpp +msgid "Change" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Create New %s" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Matches:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Description:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will only take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will only take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resource" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +msgid "Path" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Remove selected files from the project? (no undo)\n" +"You can find the removed files in the system trash to restore them." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)\n" +"You can find the removed files in the system trash to restore them." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Cannot remove:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Load failed due to missing dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Open Anyway" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Show Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Key" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Value" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: editor/editor_about.cpp +msgid "Godot Engine contributors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Founders" +msgstr "" + +#: editor/editor_about.cpp +msgid "Lead Developer" +msgstr "" + +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. +#: editor/editor_about.cpp +msgid "Project Manager " +msgstr "" + +#: editor/editor_about.cpp +msgid "Developers" +msgstr "" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "License" +msgstr "" + +#: editor/editor_about.cpp +msgid "Third-party Licenses" +msgstr "" + +#: editor/editor_about.cpp +msgid "" +"Godot Engine relies on a number of third-party free and open source " +"libraries, all compatible with the terms of its MIT license. The following " +"is an exhaustive list of all such third-party components with their " +"respective copyright statements and license terms." +msgstr "" + +#: editor/editor_about.cpp +msgid "All Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Licenses" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Error opening package file, not in ZIP format." +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Uncompressing Assets" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/editor_node.cpp +msgid "Install" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Installer" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Speakers" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Rename Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Change Audio Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Bypass Effects" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Select Audio Bus Send" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Drag & drop to rearrange." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bypass" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bus options" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Master bus can't be deleted!" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Duplicate Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "There is no '%s' file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Invalid file, not an audio bus layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add a new Audio Bus to this layout." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load an existing Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save this Bus Layout to a file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/import_dock.cpp +msgid "Load Default" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load the default Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing engine class name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing built-in type name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing global constant name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Keyword cannot be used as an autoload name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp +msgid "Enable" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Can't add autoload:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_profiler.cpp editor/project_manager.cpp +#: editor/settings_config_dialog.cpp +msgid "Name" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: editor/editor_data.cpp editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: editor/editor_data.cpp +msgid "Storing local changes..." +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating scene..." +msgstr "" + +#: editor/editor_data.cpp editor/editor_properties.cpp +msgid "[empty]" +msgstr "" + +#: editor/editor_data.cpp +msgid "[unsaved]" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Please select a base directory first." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for GLES2. Enable " +"'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " +"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + +#: editor/editor_export.cpp platform/javascript/export/export.cpp +msgid "Template file not found:" +msgstr "" + +#: editor/editor_export.cpp +msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "3D Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Script Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Asset Library" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Scene Tree Editing" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Node Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "FileSystem Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase profile '%s'? (no undo)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile must be a valid filename and must not contain '.'" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile with this name already exists." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled, Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enable Contextual Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Properties:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Features:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Classes:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "File '%s' format is invalid, import aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "" +"Profile '%s' already exists. Remove it first before importing, import " +"aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Error saving profile to path: '%s'." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Unset" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Current Profile:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Make Current" +msgstr "" + +#: editor/editor_feature_profile.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/editor_node.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Available Profiles:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "New profile name:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Godot Feature Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Profile(s)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Export Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Manage Editor Feature Profiles" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select Current Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select This Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Open in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +msgid "Show in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder..." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/find_in_files.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Refresh" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/editor_properties.cpp editor/inspector_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to previous folder." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to next folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Go to parent folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh files." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Toggle the visibility of hidden files." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Preview:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "" +"There are multiple importers for different types pointing to file %s, import " +"aborted" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class:" +msgstr "" + +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Description" +msgstr "" + +#: editor/editor_help.cpp +msgid "Online Tutorials" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "override:" +msgstr "" + +#: editor/editor_help.cpp +msgid "default:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants" +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "(value)" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by [color=" +"$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Display All" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Classes Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Methods Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Signals Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Constants Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Member Type" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Class" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + +#: editor/editor_inspector.cpp editor/project_settings_editor.cpp +msgid "Property:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" +msgstr "" + +#: editor/editor_log.cpp +msgid "Output:" +msgstr "" + +#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Copy Selection" +msgstr "" + +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "" + +#: editor/editor_log.cpp +msgid "Clear Output" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "New Window" +msgstr "" + +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Save Resource As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a tree root." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " +"be satisfied." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "Can't overwrite scene that is still open!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"An error occurred while trying to save the editor layout.\n" +"Make sure the editor's user data path is writable." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Default editor layout overridden.\n" +"To restore the Default layout to its base settings, use the Delete Layout " +"option and delete the Default layout." +msgstr "" + +#: editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restored the Default layout to its base settings." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it won't be kept when saving the current scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it won't be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This is a remote object, so changes to it won't be kept.\n" +"Please read the documentation relevant to debugging to better understand " +"this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: editor/editor_node.cpp editor/filesystem_dock.cpp +msgid "Open Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Script..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Close" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before closing?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "No" +msgstr "" + +#: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp +msgid "This scene has never been saved. Save before running?" +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a root node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a selected node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: editor/editor_node.cpp +msgid "Reload Saved Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The current scene has unsaved changes.\n" +"Reload the saved scene anyway? This action cannot be undone." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Run Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before quitting?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes the following scene(s) before opening Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Reopen Closed Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' There seems to be an error in " +"the code, please check the syntax." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Clear Recent Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp +msgid "Default" +msgstr "" + +#: editor/editor_node.cpp editor/editor_properties.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +msgid "Show in FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play This Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Undo Close Tab" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tabs to the Right" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close All Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files or folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files" +msgstr "" + +#: editor/editor_node.cpp +msgid "Dock Position" +msgstr "" + +#: editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle distraction-free mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "Add a new scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Filter Files..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Convert To..." +msgstr "" + +#: editor/editor_node.cpp +msgid "MeshLibrary..." +msgstr "" + +#: editor/editor_node.cpp +msgid "TileSet..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Redo" +msgstr "" + +#: editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp +msgid "Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project Settings..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Install Android Build Template..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Data Folder" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +msgid "Tools" +msgstr "" + +#: editor/editor_node.cpp +msgid "Orphan Resource Explorer..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy will make the executable " +"attempt to connect to this computer's IP so the running project can be " +"debugged.\n" +"This option is intended to be used for remote debugging (typically with a " +"mobile device).\n" +"You don't need to enable it to use the GDScript debugger locally." +msgstr "" + +#: editor/editor_node.cpp +msgid "Small Deploy with Network Filesystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy for Android will only " +"export an executable without the project data.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploying will use the USB cable for faster performance. This " +"option speeds up testing for projects with large assets." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, collision shapes and raycast nodes (for 2D and " +"3D) will be visible in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, navigation meshes and polygons will be visible " +"in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Scene Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any changes made to the scene in the editor " +"will be replicated in the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Script Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any script that is saved will be reloaded in " +"the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp editor/script_create_dialog.cpp +msgid "Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Settings..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Editor Features..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Export Templates..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp +msgid "Help" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Search" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Online Docs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Q&A" +msgstr "" + +#: editor/editor_node.cpp +msgid "Report a Bug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Send Docs Feedback" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: editor/editor_node.cpp +msgid "About" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene execution for debugging." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +msgid "Save & Restart" +msgstr "" + +#: editor/editor_node.cpp +msgid "Spins when the editor window redraws." +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Continuously" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update When Changed" +msgstr "" + +#: editor/editor_node.cpp +msgid "Hide Update Spinner" +msgstr "" + +#: editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Don't Save" +msgstr "" + +#: editor/editor_node.cpp +msgid "Android build template is missing, please install relevant templates." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." +msgstr "" + +#: editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: editor/editor_node.cpp +msgid "Template Package" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited" +msgstr "" + +#: editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 2D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 3D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the next Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail..." +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit Plugin" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Author:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Physics Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Calls" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Edit Text:" +msgstr "" + +#: editor/editor_properties.cpp editor/script_create_dialog.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign..." +msgstr "" + +#: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"The selected resource (%s) does not match any type expected for this " +"property (%s)." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on resources saved as a file.\n" +"Resource needs to belong to a scene." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on this resource because it's not set as " +"local to scene.\n" +"Please switch on the 'local to scene' property on it (and all resources " +"containing it up to a node)." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: editor/editor_properties.cpp editor/scene_tree_dock.cpp +msgid "Extend Script" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Convert To %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Selected node is not a Viewport!" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Size: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "" +"No runnable export preset found for this platform.\n" +"Please add a runnable preset in the Export menu or define an existing preset " +"as runnable." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: editor/editor_spin_slider.cpp +msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: editor/editor_sub_scene.cpp editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Redownload" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Official export templates aren't available for development builds." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Retrieving mirrors, please wait..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates: %s." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Request Failed." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Redirect Loop." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Complete." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Cannot remove temporary file:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed.\n" +"The problematic templates archives can be found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error requesting URL:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connecting to Mirror..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Disconnected" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Resolving" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Resolve" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Connect" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connected" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Downloading" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connection Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uncompressing Android Build Sources" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select Template File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Godot Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select mirror from list: (Shift+Click: Open in Browser)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error moving:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" +msgstr "" + +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Inherited Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scenes" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Add to Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Remove from Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View Owners..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move To..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Scene..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Expand All" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Collapse All" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Previous Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Next Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Toggle Split Mode" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Create Scene" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +msgid "Find in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "" +"Include the files with the following extensions. Add or remove them in " +"ProjectSettings." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace all (no undo)" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Searching..." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Invalid group name." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Rename Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Delete Group" +msgstr "" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes Not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_editor.cpp +msgid "Filter nodes" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Empty groups will be automatically removed." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group Editor" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh: " +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Did you return a Node-derived object in the `post_import()` method?" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." +msgstr "" + +#: editor/import_dock.cpp +msgid "%d Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp +msgid "Preset" +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/import_dock.cpp +msgid "Save Scenes, Re-Import, and Restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Expand All Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Collapse All Properties" +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open in Help" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Object properties." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Filter properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: editor/node_dock.cpp +msgid "Select a single node to edit its signals and groups." +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable Filtering" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to copy!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to edit!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning Options" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Depth" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +msgid "Error!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition: " +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Cannot save response to:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Write error." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect loop." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, timeout" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Timeout." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed sha256 hash check" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Least Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "First" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Previous" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Next" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Last" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No results for \"%s\"." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Import..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Plugins..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Category:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Loading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene (for images to be saved in the same dir), or pick a save " +"path from the BakedLightmap properties." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " +"Light' flag is on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "" + +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Preview" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal and Vertical Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem \"%s\" to %d degrees" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Node2D \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize Control \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"When active, moving Control nodes changes their anchors instead of their " +"margins." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Top" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Bottom" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Left Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Right Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "VCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "HCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Full Rect" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Keep Ratio" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Group Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Ungroup Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle smart snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Smart Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle grid snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Grid Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart Snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Parent" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Other Nodes" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Always Show Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Preview Canvas Scale" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated or scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation Key and Pose Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Default Type" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right click to add point" +msgstr "" + +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a Trimesh collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Model has no UV in this layer" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry's faces don't contain any area." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry doesn't contain any faces." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't inherit from Spatial." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain face geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source: " +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move Joint" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygons" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Command: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Command: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy Polygon to UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy UV to Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ResourcePreloader" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Could not load file at:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "New Text File..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "%s Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reopen Closed Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Scripts" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Connections to method:" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp +msgid "Source" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Target" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "" +"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "[Ignore]" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Go To" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Evaluate Selection" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "" +"This shader has been modified on on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "Shader" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Make Rest Pose (From Bones)" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Bones to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Transform with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Rotation with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Auto Orthogonal Enabled" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Enable Doppler" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Not available when using the GLES2 renderer." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Slow Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Click to toggle between visibility states.\n" +"\n" +"Open eye: Gizmo is visible.\n" +"Closed eye: Gizmo is hidden.\n" +"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Couldn't find a solid floor to snap the selection to." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Drag: Rotate\n" +"Alt+Drag: Move\n" +"Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Local Space" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Object to Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Nameless gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Shrink (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "No Frames Selected" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add %d Frame(s)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add a Texture from File" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frames from a Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Horizontal:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Vertical:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select/Clear All Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Create Frames from Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +#: scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Sep.:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +msgid "Remove All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create From Current Editor Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Toggle Button" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled Button" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Named Sep." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Submenu" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled LineEdit" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Editable Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subtree" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme File" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cut Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Disable Autotile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Enable Priority" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Command+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Ctrl+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Left" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Right" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Horizontally" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Vertically" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear Transform" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Shift+LMB: Set wildcard bit.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Output" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sampler" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set expression" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Resize VisualShader node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node(s) Moved" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "UniformRef Name Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Show resulted shader code." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Create Shader Node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Grayscale function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts HSV vector to RGB equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts RGB vector to HSV equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sepia function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Burn operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Darken operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Difference operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Dodge operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "HardLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Lighten operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Overlay operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Screen operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "SoftLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided scalars are equal, greater or " +"less." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Input parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment and light shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "E constant (2.718282). Represents the base of the natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Epsilon constant (0.00001). Smallest possible scalar number." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Phi constant (1.618034). Golden ratio." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/4 constant (0.785398) or 45 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/2 constant (1.570796) or 90 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi constant (3.141593) or 180 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Tau constant (6.283185) or 360 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sqrt2 constant (1.414214). Square root of 2." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the absolute value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Finds the nearest integer that is greater than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Constrains a value to lie between two further values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in radians to degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-e Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer less than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Computes the fractional part of the argument." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse of the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the greater of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the lesser of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the opposite value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the value of the first parameter raised to the power of the second." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in degrees to radians." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest even integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Clamps the value between 0.0 and 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Extracts the sign of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the truncated value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds scalar to scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts scalar from scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the cubic texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Calculate the outer product of a pair of vectors.\n" +"\n" +"OuterProduct treats the first parameter 'c' as a column vector (matrix with " +"one column) and the second parameter 'r' as a row vector (matrix with one " +"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " +"whose number of rows is the number of components in 'c' and whose number of " +"columns is the number of components in 'r'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes transform from four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes transform to four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the determinant of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the inverse of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the transpose of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies transform by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes vector from three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes vector to three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the cross product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the distance between two points." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the dot product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the same direction as a reference vector. " +"The function has three vector parameters : N, the vector to orient, I, the " +"incident vector, and Nref, the reference vector. If the dot product of I and " +"Nref is smaller than zero the return value is N. Otherwise -N is returned." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the length of a vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors using scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the normalize product of vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the direction of reflection ( a : incident " +"vector, b : normal vector )." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the vector that points in the direction of refraction." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds vector to vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts vector from vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, with custom amount of input and " +"output ports. This is a direct injection of code into the vertex/fragment/" +"light function, do not use it to write the function declarations inside." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns falloff based on the dot product of surface normal and view " +"direction of camera (pass associated inputs to it)." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "A reference to an existing uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Scalar derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Vector derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" + +#: editor/project_export.cpp +msgid "Release" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files/folders\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files/folders from project\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Text" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export mode?" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp editor/project_manager.cpp +msgid "ZIP File" +msgstr "" + +#: editor/project_export.cpp +msgid "Godot Game Pack" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path specified doesn't exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a \"project.godot\" or \".zip\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "This directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid Project Name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Missing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Error: Project is missing on the filesystem." +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in the Project Settings under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run %d projects at once?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove %d projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove this project from the list?\n" +"The project folder's contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove all missing projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The interface will update after restarting the editor or project manager." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Are you sure to scan %s folders for existing Godot projects?\n" +"This could take a while." +msgstr "" + +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: editor/project_manager.cpp +msgid "Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove Missing" +msgstr "" + +#: editor/project_manager.cpp +msgid "Templates" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You currently don't have any projects.\n" +"Would you like to explore official example projects in the Asset Library?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "An action with the name '%s' already exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Remapped Path" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "The editor must be restarted for changes to take effect." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show All Locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show Selected Locales Only" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Plugins" +msgstr "" + +#: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Replace:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced Options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per-level Counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set, the counter restarts for each group of child nodes." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Step" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "PascalCase to snake_case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "snake_case to PascalCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expression Error:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes and any children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " +"cause all properties of the node to be reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Other Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change type of node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Open Documentation" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot attach a script: there are no languages registered.\n" +"This is probably because this editor was built with all language modules " +"disabled." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Reparent to New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script to the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach the script from the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Unlock Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Button Group" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "(Connecting From)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s) and %s group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in %s group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Open Script:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "A directory with the same name exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File does not exist." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Overrides" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script / Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, it will be reused." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script path/name is valid." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9, _ and ." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will create a new script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will load an existing script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "" +"Note: Built-in scripts have some limitations and can't be edited using an " +"external editor." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote " +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Warning:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child process connected." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export measures as CSV" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Enabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Disabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries: " +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paste Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Override an existing built-in function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new variable." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new signal." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete input port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "" +"Can't drop properties because script '%s' is not used in this scene.\n" +"Drop holding 'Shift' to just copy the signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Disconnect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function with a function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function of nodes from nodes of multiple functions." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select at least one node with sequence port." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Try to only have one sequence input in selection." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Nodes..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "function_name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit its graph." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Refresh Graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set %s" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Select device from the list" +msgstr "" + +#: platform/android/export/export.cpp +msgid "ADB executable not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Release keystore incorrectly configured in the export preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid Android SDK path for custom build in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'platform-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " +"project setting (changed in Godot 3.2.2).\n" +msgstr "" + +#: platform/android/export/export.cpp +msgid "\"Use Custom Build\" must be enabled to use the plugins." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" +"\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android App Bundle requires the *.aab extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "APK Expansion not compatible with Android App Bundle." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android APK requires the *.apk extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Trying to build from a custom built template, but no version info for it " +"exists. Please reinstall from the 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build version mismatch:\n" +" Template installed: %s\n" +" Godot Version: %s\n" +"Please reinstall Android build template from 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Building Android Project (gradle)" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Building of Android project failed, check output for the error.\n" +"Alternatively visit docs.godotengine.org for Android build documentation." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Moving output" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Unable to copy and rename export file, check gradle project directory for " +"outputs." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Required icon is not specified in the preset." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Stop HTTP Server" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read custom HTML shell:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read boot splash image file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Using default boot splash image." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"Polygon-based shapes are not meant be used nor edited directly through the " +"CollisionShape2D node. Please use the CollisionPolygon2D node instead." +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the \"Texture\" " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnabler2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller ID must not be 0 or this controller won't be bound to an " +"actual controller." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor ID must not be 0 or this anchor won't be bound to an actual " +"anchor." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node." +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "%d%%" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "(Time Left: %d:%02d s)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Meshes: " +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Lights:" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Lighting Meshes: " +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"ConcavePolygonShape doesn't support RigidBody in another mode than static." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial whose " +"Billboard Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/interpolated_camera.cpp +msgid "" +"InterpolatedCamera has been deprecated and will be removed in Godot 4.0." +msgstr "" + +#: scene/3d/light.cpp +msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial whose Billboard " +"Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." +msgstr "" + +#: scene/3d/path.cpp +msgid "" +"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " +"parent Path's Curve resource." +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "" +"The \"Remote Path\" property must point to a valid Spatial or Spatial-" +"derived node to work." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"WorldEnvironment requires its \"Environment\" property to contain an " +"Environment to have a visible effect." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "No root AnimationNode for the graph is set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "The AnimationPlayer root node is not a valid node." +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures its " +"children placement behavior.\n" +"If you don't intend to add a script, use a plain Control node instead." +msgstr "" + +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine, but they will hide upon " +"running." +msgstr "" + +#: scene/gui/range.cpp +msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/gui/tree.cpp +msgid "(Other)" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/main/viewport.cpp +msgid "Viewport size must be greater than 0 to render anything." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for preview." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varyings can only be assigned in vertex function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Constants cannot be modified." +msgstr "" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index d0921e2a61..c8e250d9f7 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -3950,8 +3950,19 @@ msgid "Searching..." msgstr "Cercant..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Cerca completa" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d coincidències." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d coincidències." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d coincidències." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8764,11 +8775,6 @@ msgid "Error" msgstr "Error" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "Manca Nom" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "No hi ha fitxers afegits a l'escenari" @@ -8835,11 +8841,6 @@ msgstr "Desa-ho Tot" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy -msgid "Add a commit message" -msgstr "Afegir un missatge de commit" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Changes" msgstr "Sincronitzar Canvis en Scripts" @@ -13292,6 +13293,11 @@ msgstr "Ep!" msgid "Please Confirm..." msgstr "Confirmeu..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Activar Ajustament" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -13377,6 +13383,17 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Les constants no es poden modificar." +#~ msgid "Search complete" +#~ msgstr "Cerca completa" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Manca Nom" + +#, fuzzy +#~ msgid "Add a commit message" +#~ msgstr "Afegir un missatge de commit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Ja hi existex un fitxer o directori amb aquest nom." diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 4dd0050197..9e63f83324 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -28,7 +28,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-29 08:28+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: Václav Blažej <vaclavblazej@seznam.cz>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" @@ -3717,6 +3717,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Následující soubory nebo složky jsou v konfliktu s položkami v cílovém " +"umístění '%s':\n" +"\n" +"%s\n" +"\n" +"Přejete si je přepsat?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3909,8 +3915,19 @@ msgid "Searching..." msgstr "Hledám..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Vyhledávání dokončeno" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d shody." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d shody." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d shody." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8534,10 +8551,6 @@ msgid "Error" msgstr "Chyba" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Nebyla poskytnuta commit message" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Zádné soubory nebyly přidány k zápisu" @@ -8594,10 +8607,6 @@ msgid "Stage All" msgstr "Připravit k zapsání vše" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Přidat zprávu commitu" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commitnout změny" @@ -9794,7 +9803,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Nepodporováno vašimi ovladači GPU." #: editor/project_manager.cpp msgid "" @@ -12353,23 +12362,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Uzel A a uzel B musí být PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Uzel A musí být PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Uzel B musí být PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Kloub není připojen ke dvěma PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Uzel A a uzel B musí být různé PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12693,23 +12702,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Uzel A a uzel B musí být PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Uzel A musí být PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Uzel B musí být PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Kloub není připojen k PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Uzel A a uzel B musí být odlišné PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12868,6 +12877,11 @@ msgstr "Pozor!" msgid "Please Confirm..." msgstr "Potvrďte prosím..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Povolit přichytávání" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12950,6 +12964,15 @@ msgstr "Odlišnosti mohou být přiřazeny pouze ve vertex funkci." msgid "Constants cannot be modified." msgstr "Konstanty není možné upravovat." +#~ msgid "Search complete" +#~ msgstr "Vyhledávání dokončeno" + +#~ msgid "No commit message was provided" +#~ msgstr "Nebyla poskytnuta commit message" + +#~ msgid "Add a commit message" +#~ msgstr "Přidat zprávu commitu" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Soubor nebo složka se stejným názvem již na tomto místě existuje." diff --git a/editor/translations/da.po b/editor/translations/da.po index b8dfa199e8..8d8e1055ae 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -4035,8 +4035,18 @@ msgstr "Gemmer..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Søg Tekst" +msgid "%d match in %d file." +msgstr "Ingen Match" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Ingen Match" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Ingen Match" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8847,11 +8857,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "Intet navn angivet" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8916,10 +8921,6 @@ msgid "Stage All" msgstr "Vælg alle" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Synkroniser Script Ændringer" @@ -13142,6 +13143,10 @@ msgstr "Advarsel!" msgid "Please Confirm..." msgstr "Bekræft venligst..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -13222,6 +13227,14 @@ msgid "Constants cannot be modified." msgstr "Konstanter kan ikke ændres." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Søg Tekst" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Intet navn angivet" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "En fil eller mappe med dette navn findes allerede." diff --git a/editor/translations/de.po b/editor/translations/de.po index a7c6f3dddc..71a9fe8744 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -66,7 +66,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -3795,6 +3795,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Die folgenen Dateien oder Ordner stehen im Konflikt mit Objekten im Zielpfad " +"‚%s‘:\n" +"\n" +"%s\n" +"\n" +"Soll überschrieben werden?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3987,8 +3993,19 @@ msgid "Searching..." msgstr "Am suchen..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Suche abgeschlossen" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d Übereinstimmungen gefunden." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d Übereinstimmungen gefunden." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d Übereinstimmungen gefunden." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8650,10 +8667,6 @@ msgid "Error" msgstr "Fehler" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Es wurde keine Protokollnachricht angegeben" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Es wurden keine Dateien zum protokollieren vorgemerkt" @@ -8710,10 +8723,6 @@ msgid "Stage All" msgstr "Alles zum speichern vormerken" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Protokollnachricht hinzufügen" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Änderungen als Speicherpunkt sichern" @@ -9921,7 +9930,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Nicht unterstützt durch gegenwärtigen GPU-Treiber." #: editor/project_manager.cpp msgid "" @@ -12516,23 +12525,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A und Node B müssen PhysicsBody2D-Nodes sein" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A muss ein PhysicsBody2D-Node sein" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B muss ein PhysicsBody2D-Node sein" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Das Gelenk ist nicht mit zwei PhysicsBody2D-Nodes verbunden" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A und Node B müssen unterschiedliche PhysicsBody2D-Nodes sein" #: scene/2d/light_2d.cpp msgid "" @@ -12879,23 +12888,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A und Node B müssen PhysicsBody-Nodes sein" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A muss ein PhysicsBody-Node sein" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B muss ein PhysicsBody-Node sein" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Gelenk ist nicht mit einem PhysicsBody-Node verbunden" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A und Node B müssen unterschiedliche PhysicsBody-Nodes sein" #: scene/3d/remote_transform.cpp msgid "" @@ -13065,6 +13074,11 @@ msgstr "Warnung!" msgid "Please Confirm..." msgstr "Bitte bestätigen..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Einrasten aktivieren" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13150,6 +13164,15 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." msgid "Constants cannot be modified." msgstr "Konstanten können nicht verändert werden." +#~ msgid "Search complete" +#~ msgstr "Suche abgeschlossen" + +#~ msgid "No commit message was provided" +#~ msgstr "Es wurde keine Protokollnachricht angegeben" + +#~ msgid "Add a commit message" +#~ msgstr "Protokollnachricht hinzufügen" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "" #~ "Es existiert bereits eine Datei oder ein Ordner an diesem Pfad mit dem " diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 23a0ea8480..0b5feea795 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -3722,7 +3722,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8245,10 +8253,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8305,10 +8309,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12278,6 +12278,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/el.po b/editor/translations/el.po index fde979b618..4c2ef2edc2 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -3932,8 +3932,19 @@ msgid "Searching..." msgstr "Αναζήτηση..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Ολοκλήρωση αναζήτησης" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d αποτελέσματα." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d αποτελέσματα." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d αποτελέσματα." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8616,10 +8627,6 @@ msgid "Error" msgstr "Σφάλμα" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Κανένα δεσμευμένο μήνυμα δεν παρασχέθηκε" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Κανένα αρχείο δεν προστέθηκε στο στάδιο" @@ -8676,10 +8683,6 @@ msgid "Stage All" msgstr "Διεξαγωγή Όλων" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Προσθέστε ένα μήνυμα δέσμευσης" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Αλλαγές Δέσμευσης" @@ -13016,6 +13019,11 @@ msgstr "Ειδοποίηση!" msgid "Please Confirm..." msgstr "Παρακαλώ επιβεβαιώστε..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Ενεργοποίηση κουμπώματος" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13101,6 +13109,15 @@ msgstr "Τα «varying» μπορούν να ανατεθούν μόνο στη msgid "Constants cannot be modified." msgstr "Οι σταθερές δεν μπορούν να τροποποιηθούν." +#~ msgid "Search complete" +#~ msgstr "Ολοκλήρωση αναζήτησης" + +#~ msgid "No commit message was provided" +#~ msgstr "Κανένα δεσμευμένο μήνυμα δεν παρασχέθηκε" + +#~ msgid "Add a commit message" +#~ msgstr "Προσθέστε ένα μήνυμα δέσμευσης" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Υπάρχει ήδη αρχείο ή φάκελος με το ίδιο όνομα στη διαδρομή." diff --git a/editor/translations/eo.po b/editor/translations/eo.po index c4b2e447f1..8e5a414b36 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -3829,8 +3829,19 @@ msgid "Searching..." msgstr "Serĉas..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Serĉo finiĝis" +#, fuzzy +msgid "%d match in %d file." +msgstr "Trovis %d matĉo(j)n." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Trovis %d matĉo(j)n." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Trovis %d matĉo(j)n." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8378,10 +8389,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8443,10 +8450,6 @@ msgid "Stage All" msgstr "Elektaro ĉiuj" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Ŝanĝu" @@ -12456,6 +12459,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12526,6 +12533,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstantoj ne povas esti modifitaj." +#~ msgid "Search complete" +#~ msgstr "Serĉo finiĝis" + #, fuzzy #~ msgid "Default editor layout overridden." #~ msgstr "Automatan aranĝon de editilo transpasis." diff --git a/editor/translations/es.po b/editor/translations/es.po index 6920aa1bf7..3db48d61f9 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -59,8 +59,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" -"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -3796,6 +3796,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Los siguientes archivos o carpetas entran en conflicto con los elementos de " +"la ubicación del objetivo '%s':\n" +"\n" +"%s\n" +"\n" +"¿Deseas sobrescribirlos?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3988,8 +3994,19 @@ msgid "Searching..." msgstr "Buscando..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Búsqueda completa" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d coincidencias." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d coincidencias." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d coincidencias." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8643,10 +8660,6 @@ msgid "Error" msgstr "Error" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "No se indicó ningún mensaje de confirmación" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "No se agregaron archivos al stage" @@ -8703,10 +8716,6 @@ msgid "Stage All" msgstr "Hacer Staging de Todo" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Añadir un mensaje de confirmación" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Confirmar Cambios" @@ -9917,7 +9926,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "No es soportado por los controladores de tu GPU." #: editor/project_manager.cpp msgid "" @@ -12523,23 +12532,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "El nodo A y el nodo B deben ser PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "El nodo A debe ser un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "El nodo B debe ser un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "La unión no está conectada a dos PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12877,23 +12886,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "El nodo A y el nodo B deben ser PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "El nodo A debe ser un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "El nodo B debe ser un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "La unión no está conectada a ningún PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "El nodo A y el nodo B deben ser diferentes PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -13057,6 +13066,11 @@ msgstr "¡Alerta!" msgid "Please Confirm..." msgstr "Por favor, Confirma..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Activar Snap" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13140,6 +13154,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Search complete" +#~ msgstr "Búsqueda completa" + +#~ msgid "No commit message was provided" +#~ msgstr "No se indicó ningún mensaje de confirmación" + +#~ msgid "Add a commit message" +#~ msgstr "Añadir un mensaje de confirmación" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación." diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 49b2358aed..3baa50411d 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -16,12 +16,13 @@ # Nicolas Zirulnik <nicolaszirulnik@gmail.com>, 2020. # Cristian Yepez <cristianyepez@gmail.com>, 2020. # Skarline <lihue-molina@hotmail.com>, 2020. +# Joakker <joaquinandresleon108@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" -"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" +"PO-Revision-Date: 2020-12-29 15:03+0000\n" +"Last-Translator: Skarline <lihue-molina@hotmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -29,7 +30,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1172,11 +1173,11 @@ msgstr "Sponsor Oro" #: editor/editor_about.cpp msgid "Silver Sponsors" -msgstr "Sponsors Plata" +msgstr "Patrocinadores Nivel Plata" #: editor/editor_about.cpp msgid "Bronze Sponsors" -msgstr "Sponsors Bronce" +msgstr "Patrocinadores Nivel Bronce" #: editor/editor_about.cpp msgid "Mini Sponsors" @@ -2867,8 +2868,8 @@ msgstr "" "Cuando esta opción está activada, al utilizar el deploy en un click, el " "ejecutable intentará conectarse a la IP de este equipo para que el proyecto " "en ejecución pueda ser depurado.\n" -"Esta opción está pensada para ser usada en la depuración remota " -"( normalmente con un dispositivo móvil).\n" +"Esta opción está pensada para ser usada en la depuración remota (normalmente " +"con un dispositivo móvil).\n" "No es necesario habilitarla para usar el depurador GDScript localmente." #: editor/editor_node.cpp @@ -3549,7 +3550,7 @@ msgstr "Error al obtener la lista de mirrors." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" -"Error al parsear el JSON de la lista de mirrors. Por favor reportá este " +"Error al parsear el JSON de la lista de mirrors. ¡Por favor reportá este " "problema!" #: editor/export_template_manager.cpp @@ -3750,6 +3751,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Los siguientes archivos o carpetas entran en conflicto con los elementos de " +"la ubicación del objetivo '%s':\n" +"\n" +"%s\n" +"\n" +"¿Querés sobrescribirlos?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3942,8 +3949,19 @@ msgid "Searching..." msgstr "Buscando..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Búsqueda completa" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d coincidencias." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d coincidencias." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d coincidencias." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8589,10 +8607,6 @@ msgid "Error" msgstr "Error" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "No se indicó ningún mensaje de commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "No se agregaron archivos al stage" @@ -8649,10 +8663,6 @@ msgid "Stage All" msgstr "Hacer Staging de Todo" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Agregar mensaje de commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commitear Cambios" @@ -9863,7 +9873,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "No soportado por tus drivers de GPU." #: editor/project_manager.cpp msgid "" @@ -12333,7 +12343,7 @@ msgstr "Nombre único de paquete inválido." #: platform/uwp/export/export.cpp msgid "Invalid package publisher display name." -msgstr "Nombre de paquete de publisher inválido." +msgstr "Nombre de paquete de editor inválido." #: platform/uwp/export/export.cpp msgid "Invalid product GUID." @@ -12465,23 +12475,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "El nodo A y el nodo B deben ser PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "El nodo A debe ser un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "El nodo B debe ser un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "La unión no está conectada a dos PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12817,23 +12827,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "El nodo A y el nodo B deben ser PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "El nodo A debe ser un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "El nodo B debe ser un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "La unión no está conectada a ningún PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "El nodo A y el nodo B deben ser diferentes PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12997,6 +13007,11 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirmá, por favor..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Activar Ajuste" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13077,6 +13092,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Search complete" +#~ msgstr "Búsqueda completa" + +#~ msgid "No commit message was provided" +#~ msgstr "No se indicó ningún mensaje de commit" + +#~ msgid "Add a commit message" +#~ msgstr "Agregar mensaje de commit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación." diff --git a/editor/translations/et.po b/editor/translations/et.po index 9ede0a7465..72e0c79af4 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -3778,7 +3778,15 @@ msgid "Searching..." msgstr "Otsin..." #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8303,10 +8311,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8365,10 +8369,6 @@ msgid "Stage All" msgstr "Vali Kõik" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12340,6 +12340,10 @@ msgstr "" msgid "Please Confirm..." msgstr "Palun kinnita..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/eu.po b/editor/translations/eu.po index e27515849d..e971e52844 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -3741,7 +3741,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8268,10 +8276,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8328,10 +8332,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12309,6 +12309,11 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Gaitu atxikitzea" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/fa.po b/editor/translations/fa.po index f7bef53811..9633561788 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -3847,8 +3847,18 @@ msgstr "جستجو" #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "جستجوی متن" +msgid "%d match in %d file." +msgstr "%d همخوانی." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d همخوانی." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d همخوانی." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8665,10 +8675,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8733,10 +8739,6 @@ msgid "Stage All" msgstr "انتخاب همه" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "تغییر بده" @@ -12994,6 +12996,10 @@ msgstr "هشدار!" msgid "Please Confirm..." msgstr "لطفاً تأیید کنید…" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -13074,6 +13080,10 @@ msgid "Constants cannot be modified." msgstr "ثوابت قابل تغییر نیستند." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "جستجوی متن" + +#, fuzzy #~ msgid "Move pivot" #~ msgstr "برداشتن نقطه" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 7a47df373d..f307a4131b 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-29 08:29+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -3708,6 +3708,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Seuraavat tiedostot tai kansiot ovat ristiriidassa kohdesijainnissa '%s' " +"olevien kanssa:\n" +"\n" +"%s\n" +"\n" +"Haluatko ylikirjoittaa ne?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3900,8 +3906,19 @@ msgid "Searching..." msgstr "Haetaan..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Haku valmis" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d osumaa." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d osumaa." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d osumaa." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8544,10 +8561,6 @@ msgid "Error" msgstr "Virhe" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Muutosviestiä ei annettu" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Tiedostoja ei ole lisätty valmisteluun" @@ -8604,10 +8617,6 @@ msgid "Stage All" msgstr "Valmistele kaikki" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Lisää muutosviesti" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Vahvista muutokset" @@ -9812,7 +9821,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Ei ole tuettu asennettujen GPU-ajureiden kanssa." #: editor/project_manager.cpp msgid "" @@ -12395,23 +12404,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Solmujen A ja B tulee olla PhysicsBody2D tyyppisiä" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Solmun A tulee olla PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Solmun B tulee olla PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Liitos ei ole yhdistetty kahteen PhysicsBody2D solmuun" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Solmujen A ja B tulee olla eri PhysicsBody2D solmut" #: scene/2d/light_2d.cpp msgid "" @@ -12745,23 +12754,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Solmujen A ja B tulee olla PhysicsBody tyyppisiä" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Solmun A tulee olla PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Solmun B tulee olla PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Liitos ei ole yhdistetty mihinkään PhysicsBody solmuun" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Solmujen A ja B tulee olla eri PhysicsBody solmut" #: scene/3d/remote_transform.cpp msgid "" @@ -12923,6 +12932,11 @@ msgstr "Huomio!" msgid "Please Confirm..." msgstr "Ole hyvä ja vahvista..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Käytä tarttumista" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13004,6 +13018,15 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." msgid "Constants cannot be modified." msgstr "Vakioita ei voi muokata." +#~ msgid "Search complete" +#~ msgstr "Haku valmis" + +#~ msgid "No commit message was provided" +#~ msgstr "Muutosviestiä ei annettu" + +#~ msgid "Add a commit message" +#~ msgstr "Lisää muutosviesti" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Tästä sijainnista löytyy jo samanniminen tiedosto tai kansio." diff --git a/editor/translations/fil.po b/editor/translations/fil.po index c430475062..6072916c0f 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -3739,7 +3739,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8269,10 +8277,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8330,10 +8334,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12310,6 +12310,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 3085e78d7b..f78a1f6965 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -81,8 +81,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-10 14:11+0100\n" -"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n" +"PO-Revision-Date: 2020-12-16 09:41+0000\n" +"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -90,7 +90,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Poedit 2.4.2\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -4021,8 +4021,16 @@ msgid "Searching..." msgstr "Recherche…" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Recherche terminée" +msgid "%d match in %d file." +msgstr "%d correspondance dans %d fichier." + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "%d correspondances dans %d fichier." + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." +msgstr "%d correspondances dans %d fichiers." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8692,10 +8700,6 @@ msgid "Error" msgstr "Erreur" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Aucun message de livraison n'a été fourni" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Aucun fichier à ajouter" @@ -8752,10 +8756,6 @@ msgid "Stage All" msgstr "Tout ajouter" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Ajouter un message de livraison" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commiter les changements" @@ -12598,11 +12598,11 @@ msgstr "Node B doit être un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Le Joint n'est pas connecté à deux PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A et Node B doivent être des PhysicsBody2D différents" #: scene/2d/light_2d.cpp msgid "" @@ -13127,6 +13127,11 @@ msgstr "Alerte !" msgid "Please Confirm..." msgstr "Veuillez confirmer…" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Activer l'alignement" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13211,6 +13216,15 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." msgid "Constants cannot be modified." msgstr "Les constantes ne peuvent être modifiées." +#~ msgid "Search complete" +#~ msgstr "Recherche terminée" + +#~ msgid "No commit message was provided" +#~ msgstr "Aucun message de livraison n'a été fourni" + +#~ msgid "Add a commit message" +#~ msgstr "Ajouter un message de livraison" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "" #~ "Il existe déjà un fichier ou un dossier ayant le même nom à cet " diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 971c0b0bec..169c4ff754 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -3733,7 +3733,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8263,10 +8271,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8325,10 +8329,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12306,6 +12306,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/he.po b/editor/translations/he.po index ebccec8d4b..59b5a13284 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -3901,8 +3901,18 @@ msgstr "שמירה…" #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "חיפוש טקסט" +msgid "%d match in %d file." +msgstr "%d התאמות." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d התאמות." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d התאמות." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8669,11 +8679,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "לא צוין שם" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8739,10 +8744,6 @@ msgid "Stage All" msgstr "לשמור הכול" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "סנכרון השינויים בסקריפט" @@ -12905,6 +12906,11 @@ msgstr "אזהרה!" msgid "Please Confirm..." msgstr "נא לאשר…" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "הפעלת הצמדה" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12984,6 +12990,14 @@ msgid "Constants cannot be modified." msgstr "אי אפשר לשנות קבועים." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "חיפוש טקסט" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "לא צוין שם" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "כבר קיימים קובץ או תיקייה בשם הזה." diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 03fbdc1971..b614468a1f 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -12,12 +12,13 @@ # Shirious <sad3119823@gmail.com>, 2020. # Abhay Patel <Traumaticbean@protonmail.com>, 2020. # Bishwajeet Parhi <bishwajeet.techmaster@gmail.com>, 2020. +# l4KKY <greenforcesave@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-20 23:08+0000\n" -"Last-Translator: Bishwajeet Parhi <bishwajeet.techmaster@gmail.com>\n" +"PO-Revision-Date: 2020-12-19 04:29+0000\n" +"Last-Translator: l4KKY <greenforcesave@gmail.com>\n" "Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/" "hi/>\n" "Language: hi\n" @@ -1151,9 +1152,8 @@ msgid "Gold Sponsors" msgstr "गोल्ड प्रायोजक" #: editor/editor_about.cpp -#, fuzzy msgid "Silver Sponsors" -msgstr "रजत दाताओं" +msgstr "रजत प्रायोजक" #: editor/editor_about.cpp #, fuzzy @@ -3867,8 +3867,19 @@ msgid "Searching..." msgstr "खोज..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d मिल गया।" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d मिल गया।" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d मिल गया।" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8458,10 +8469,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8523,10 +8530,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -9471,7 +9474,7 @@ msgstr "" #: editor/project_export.cpp msgid "Features" -msgstr "" +msgstr "सुविधाऐं" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -12571,6 +12574,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/hr.po b/editor/translations/hr.po index c762ff0562..5727aeb122 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -3745,8 +3745,19 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d pojavljivanja." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d pojavljivanja." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d pojavljivanja." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8272,10 +8283,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8338,10 +8345,6 @@ msgid "Stage All" msgstr "Zamijeni sve" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Promijeni" @@ -12322,6 +12325,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/hu.po b/editor/translations/hu.po index bd67e49dfd..23906ff049 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -3894,8 +3894,19 @@ msgid "Searching..." msgstr "Keresés…" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "A keresés kész" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d egyezés." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d egyezés." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d egyezés." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8480,10 +8491,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8540,10 +8547,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12550,6 +12553,11 @@ msgstr "Figyelem!" msgid "Please Confirm..." msgstr "Kérjük erősítse meg..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Illesztés Engedélyezése" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12623,6 +12631,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Search complete" +#~ msgstr "A keresés kész" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Ezen a helyen már van azonos nevű fájl vagy mappa." diff --git a/editor/translations/id.po b/editor/translations/id.po index 1e88404be4..1b6429e653 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -3933,8 +3933,19 @@ msgid "Searching..." msgstr "Mencari..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Pencarian selesai" +#, fuzzy +msgid "%d match in %d file." +msgstr "Ditemukan %d kecocokan." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Ditemukan %d kecocokan." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Ditemukan %d kecocokan." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8583,10 +8594,6 @@ msgid "Error" msgstr "Galat" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Tidak ada pesan komit yang diberikan" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Tidak ada berkas yang ditambahkan ke staging" @@ -8643,10 +8650,6 @@ msgid "Stage All" msgstr "Stage Semua" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Tambahkan pesan komit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Komit Perubahan" @@ -12954,6 +12957,11 @@ msgstr "Peringatan!" msgid "Please Confirm..." msgstr "Mohon konfirmasi..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Aktifkan Pengancingan" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13038,6 +13046,15 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex." msgid "Constants cannot be modified." msgstr "Konstanta tidak dapat dimodifikasi." +#~ msgid "Search complete" +#~ msgstr "Pencarian selesai" + +#~ msgid "No commit message was provided" +#~ msgstr "Tidak ada pesan komit yang diberikan" + +#~ msgid "Add a commit message" +#~ msgstr "Tambahkan pesan komit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Sudah ada nama berkas atau folder seperti itu di lokasi ini." diff --git a/editor/translations/is.po b/editor/translations/is.po index e6f66312bc..5408504f74 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -3776,7 +3776,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8361,10 +8369,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8424,10 +8428,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12431,6 +12431,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/it.po b/editor/translations/it.po index 8eefe1b29d..a63d6c65f4 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -59,8 +59,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" -"Last-Translator: Mirko <miknsop@gmail.com>\n" +"PO-Revision-Date: 2020-12-22 21:12+0000\n" +"Last-Translator: Lorenzo Cerqua <lorenzocerqua@tutanota.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -68,12 +68,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Tipo argomento non valido per convert(), usa le costanti TYPE_*." +msgstr "Tipo dell'argomento di convert() non valido, usa le costanti TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -83,17 +83,15 @@ msgstr "Prevista una stringa di lunghezza 1 (un singolo carattere)." #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" -"Non ci sono abbastanza byte per decodificarli, oppure il formato non è " -"valido." +msgstr "Byte insufficienti per decodificarli o formato non valido." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Input non valido %i (assente) nell'espressione" +msgstr "Input %i non valido (assente) nell'espressione" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "self non può essere usato perché l'istanza è nulla (non passata)" +msgstr "self non può essere utilizzato perché l'istanza è nulla (non passata)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -105,7 +103,7 @@ msgstr "Indice di tipo %s non valido per il tipo base %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "Nome indice '%s' non valido per il tipo base %s" +msgstr "Nome dell'indice '%s' non valido per il tipo base %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" @@ -145,15 +143,15 @@ msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "Libero" +msgstr "Libere" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "Bilanciato" +msgstr "Bilanciate" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "Rifletti" +msgstr "Specchiate" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" @@ -177,108 +175,117 @@ msgstr "Elimina le chiavi selezionate" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "Aggiungi Punto Bezier" +msgstr "Inserisci un punto di controllo di Bézier" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" -msgstr "Sposta Punti Bezier" +msgstr "Sposta dei punti di controllo di Bézier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "Duplica chiavi d'animazione" +msgstr "Duplica delle chiavi d'animazione" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "Elimina chiavi d'animazione" +msgstr "Elimina delle chiavi d'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Change Keyframe Time" -msgstr "Anim Cambia Tempo Keyframe" +msgstr "Cambia il tempo di un fotogramma chiave" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "Cambia transizione dell'animazione" +msgstr "Cambia la transizione di un'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "Cambia trasformazione dell'animazione" +msgstr "Cambia la trasformazione di un'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Change Keyframe Value" -msgstr "Cambia valore fotogramma chiave dell'animazione" +msgstr "Cambia il valore del fotogramma chiave di un'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "Cambia chiamata animazione" +msgstr "Cambia la chiamata di un'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Anim Cambio Multiplo Tempo Keyframe" +msgstr "Cambia il tempo di più fotogrammi chiave" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Animazione Cambio Multiplo Transizione" +msgstr "Cambia la transizione di più animazioni" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Animazione Cambio Multiplo Trasformazione" +msgstr "Cambia le trasformazioni di più animazioni" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Animazione Cambio Multiplo Valore Keyframe" +msgstr "Cambia il valore di più fotogrammi chiave di un'Animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Call" -msgstr "Animazione Cambio Multiplo Chiamata" +msgstr "Cambia la chiamata di metodo di più animazioni" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Change Animation Length" -msgstr "Cambia lunghezza dell'animazione" +msgstr "Cambia la lunghezza di un'animazione" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Change Animation Loop" -msgstr "Modifica ciclicità animazione" +msgstr "Commuta ciclicità animazione" #: editor/animation_track_editor.cpp msgid "Property Track" -msgstr "Traccia proprietà" +msgstr "Traccia di proprietà" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "Traccia trasformazione 3D" +msgstr "Traccia di trasformazioni 3D" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "Traccia chiamata metodo" +msgstr "Traccia di chiamate di metodo" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "Traccia curva di Bézier" +msgstr "Traccia di curve di Bézier" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "Traccia Riproduzione Audio" +msgstr "Traccia di riproduzione audio" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "Traccia di riproduzione animazione" +msgstr "Traccia di riproduzione di animazioni" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "Durata animazione (fotogrammi)" +msgstr "Durata dell'animazione (fotogrammi)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "Durata Animazione (secondi)" +msgstr "Durata dell'animazione (secondi)" #: editor/animation_track_editor.cpp msgid "Add Track" -msgstr "Aggiungi Traccia" +msgstr "Aggiungi una traccia" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "Ripeti Ciclicamente Animazione" +msgstr "Ciclicità animazione" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -287,31 +294,32 @@ msgstr "Funzioni:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "Clip Audio:" +msgstr "Clip audio:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "Clip Animazione:" +msgstr "Clip animazione:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "Cambia percorso traccia" +msgstr "Cambia il percorso della traccia" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "Attiva/disattiva la traccia." +msgstr "Attiva/Disattiva questa traccia." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "Modalità di aggiornamento (Come viene impostata questa proprietà)" +msgstr "Modalità di aggiornamento (come viene impostata questa proprietà)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" -msgstr "Modalità Interpolazione" +msgstr "Modalità d'interpolazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "Modalità Ciclo ad Anello (Interpola la fine con l'inizio del ciclo)" +msgstr "Modalità ciclo ad anello (interpola la fine con l'inizio del ciclo)" #: editor/animation_track_editor.cpp msgid "Remove this track." @@ -323,25 +331,28 @@ msgstr "Tempo (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "Abilita/disabilita tracce" +msgstr "Abilita/Disabilita una traccia" #: editor/animation_track_editor.cpp msgid "Continuous" -msgstr "Continuo" +msgstr "Continua" #: editor/animation_track_editor.cpp msgid "Discrete" -msgstr "Discreto" +msgstr "Discreta" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Trigger" msgstr "Attivazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Capture" msgstr "Cattura" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Nearest" msgstr "Più vicino" @@ -352,52 +363,59 @@ msgstr "Lineare" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "Cubico" +msgstr "Cubica" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Clamp Loop Interp" -msgstr "Blocca interpolazione ciclo" +msgstr "Blocca l'interpolazione d'un ciclo" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Wrap Loop Interp" -msgstr "Continua interpolazione ciclo" +msgstr "Continua l'interpolazione d'un ciclo" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Insert Key" -msgstr "Inserisci chiave" +msgstr "Inserisci un fotogramma chiave" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Duplicate Key(s)" -msgstr "Duplica chiave(i)" +msgstr "Duplica i fotogrammi chiave selezionati" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Delete Key(s)" -msgstr "Elimina chiave(i)" +msgstr "Elimina i fotogrammi chiave selezionati" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "Cambia modalità di aggiornamento animazione" +msgstr "Cambia la modalità d'aggiornamento di un'animazione" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "Cambia modalità di interpolazione animazione" +msgstr "Cambia la modalità d'interpolazione di un'animazione" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "Cambia modalità di ciclo animazione" +msgstr "Cambia la modalità del ciclo di un'animazione" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "Rimuovi traccia animazione" +msgstr "Rimuovi la traccia di un'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Create NEW track for %s and insert key?" -msgstr "Crea NUOVA traccia per %s e inserire la chiave?" +msgstr "Creare una NUOVA traccia per %s e inserirci il fotogramma chiave?" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Create %d NEW tracks and insert keys?" -msgstr "Creare %d NUOVE tracce e inserire la chiave?" +msgstr "Creare %d NUOVE tracce e inserirci i fotogrammi chiavi?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -413,23 +431,27 @@ msgstr "Crea" #: editor/animation_track_editor.cpp msgid "Anim Insert" -msgstr "Inserisci Animazione" +msgstr "Inserisci un'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "AnimationPlayer can't animate itself, only other players." -msgstr "AnimationPlayer non può animare se stesso, solo altri nodi." +msgstr "AnimationPlayer non può animarsi, solo altri nodi." #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Create & Insert" -msgstr "Crea e inserisci un'animazione" +msgstr "Crea un'animazione e inserisci un fotogramma chiave" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Insert Track & Key" -msgstr "Inserisci traccia e chiave animazione" +msgstr "Inserisci un traccia con un fotogramma chiave in un'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Insert Key" -msgstr "Inserisci una chiave d'animazione" +msgstr "Inserisci un fotogramma chiave in un'animazione" #: editor/animation_track_editor.cpp msgid "Change Animation Step" @@ -437,13 +459,16 @@ msgstr "Cambia passo animazione" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" -msgstr "Riordina tracce" +msgstr "Riordina delle tracce" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "Le tracce Transform si applicano solo a nodi di tipo Spatial." +msgstr "" +"Le tracce di trasformazioni 3D si applicano solo a nodi di tipo Spatial." #: editor/animation_track_editor.cpp +#, fuzzy msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" @@ -457,15 +482,19 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "Le tracce Animation possono puntare solo a nodi AnimationPlayer." +msgstr "" +"Le tracce di riproduzione di animazioni possono puntare solo a nodi di tipo " +"AnimationPlayer." #: editor/animation_track_editor.cpp +#, fuzzy msgid "An animation player can't animate itself, only other players." -msgstr "Un AnimationPlayer non può animare se stesso, solo altri oggetti." +msgstr "Un AnimationPlayer non può animare se stesso, solo altri riproduttori." #: editor/animation_track_editor.cpp +#, fuzzy msgid "Not possible to add a new track without a root" -msgstr "Non è possibile aggiungere una nuova traccia senza un nodo root" +msgstr "Non è possibile aggiungere una nuova traccia senza un nodo radice" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" @@ -2174,7 +2203,6 @@ msgid "Property:" msgstr "Proprietà:" #: editor/editor_inspector.cpp -#, fuzzy msgid "Set" msgstr "Imposta" @@ -3784,6 +3812,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"I seguenti file o cartelle vanno in conflitto con gli oggetti nel percorso " +"di destinazione '%s':\n" +"\n" +"%s\n" +"\n" +"Desideri sovrascriverli?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3976,8 +4010,19 @@ msgid "Searching..." msgstr "Ricerca..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Ricerca completata" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d corrispondenza/e." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d corrispondenza/e." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d corrispondenza/e." #: editor/groups_editor.cpp msgid "Add to Group" @@ -7321,7 +7366,6 @@ msgid "Create physical bones" msgstr "Crea ossa fisiche" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Skeleton" msgstr "Scheletro" @@ -7669,7 +7713,6 @@ msgstr "Abilita/Disabilita Vista libera" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform" msgstr "Trasforma" @@ -8642,10 +8685,6 @@ msgid "Error" msgstr "Errore" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Non è stato inserito alcun messaggio di commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Nessun file aggiunto allo stage" @@ -8702,10 +8741,6 @@ msgid "Stage All" msgstr "Stage Tutto" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Aggiungi un messaggio di commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commit Cambiamenti" @@ -8741,9 +8776,8 @@ msgid "Scalar" msgstr "Scalare" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector" -msgstr "Vector" +msgstr "Vettore" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" @@ -9920,7 +9954,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Non supportato dai tuoi driver GPU." #: editor/project_manager.cpp msgid "" @@ -11276,7 +11310,6 @@ msgid "Value" msgstr "Valore" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Monitors" msgstr "Monitor" @@ -12520,23 +12553,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Nodo A e Nodo B devono essere PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Nodo A deve essere un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Nodo B deve essere un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Il giunto non è collegato a due PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Il Nodo A e il Nodo B devono essere PhysicsBody2D diversi" #: scene/2d/light_2d.cpp msgid "" @@ -12873,23 +12906,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Il Nodo A e il Nodo B devono essere PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Il Nodo A deve essere un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Il Nodo B deve essere un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Il giunto non è collegato a dei PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Il Nodo A e il Nodo B devono essere PhysicsBodies diversi" #: scene/3d/remote_transform.cpp msgid "" @@ -13051,6 +13084,11 @@ msgstr "Attenzione!" msgid "Please Confirm..." msgstr "Per Favore Conferma..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Abilita Snap" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13134,6 +13172,15 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Le constanti non possono essere modificate." +#~ msgid "Search complete" +#~ msgstr "Ricerca completata" + +#~ msgid "No commit message was provided" +#~ msgstr "Non è stato inserito alcun messaggio di commit" + +#~ msgid "Add a commit message" +#~ msgstr "Aggiungi un messaggio di commit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "" #~ "C'è già un file o una cartella con lo stesso nome in questo percorso." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 0ec6a58ed9..11e5d3bbac 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -18,7 +18,7 @@ # sugusan <sugusan.development@gmail.com>, 2018, 2019. # Nathan Lovato <nathan.lovato.art@gmail.com>, 2018. # nyanode <akaruooyagi@yahoo.co.jp>, 2018. -# nitenook <admin@alterbaum.net>, 2018, 2019. +# nitenook <admin@alterbaum.net>, 2018, 2019, 2020. # Rob Matych <robertsmatych@gmail.com>, 2018. # Hidetsugu Takahashi <manzyun@gmail.com>, 2019. # Wataru Onuki <watonu@magadou.com>, 2019. @@ -36,8 +36,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" -"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" +"PO-Revision-Date: 2020-12-27 02:25+0000\n" +"Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -45,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -278,7 +278,7 @@ msgstr "このトラックの オン/オフ を切り替え。" #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "Update モード(このプロパティの設定方法)" +msgstr "Update モード (このプロパティの設定方法)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -286,7 +286,7 @@ msgstr "補間モード" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "ループラップモード(ループの先頭で補間を終了する)" +msgstr "ループラップモード (ループの先頭で補間を終了する)" #: editor/animation_track_editor.cpp msgid "Remove this track." @@ -2310,7 +2310,7 @@ msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" -"シーンを保存できませんでした。 おそらく、依存関係(インスタンスまたは継承)を" +"シーンを保存できませんでした。 おそらく、依存関係 (インスタンスまたは継承) を" "満たせませんでした。" #: editor/editor_node.cpp editor/scene_tree_dock.cpp @@ -3129,13 +3129,13 @@ msgid "" "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" -"この操作は \"res://android/build\" にソーステンプレートをインストールし、アン" -"ドロイドのカスタムビルドを設定します。\n" +"この操作は \"res://android/build\" にソーステンプレートをインストールし、" +"Androidのカスタムビルドを設定します。\n" "後から設定に変更を加えたり、エクスポート時にカスタムAPKをビルドできます (モ" "ジュールを追加する、AndroidManifest.xmlを変更する等)。\n" -"APKビルドの初期設定の代わりにカスタムビルド設定を使うためには、アンドロイドの" -"エクスポート設定の「Use Custom Build (カスタムビルドを使用する)」のオプション" -"が有効化されている必要があることに注意してください。" +"APKビルドの初期設定の代わりにカスタムビルド設定を使うためには、Androidのエク" +"スポート設定の「Use Custom Build (カスタムビルドを使用する)」のオプションが有" +"効化されている必要があることに注意してください。" #: editor/editor_node.cpp msgid "" @@ -3736,6 +3736,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"以下のファイルまたはフォルダは、対象の場所 '%s' にある項目と競合していま" +"す。\n" +"\n" +"%s\n" +"\n" +"上書きしますか?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3927,8 +3933,19 @@ msgid "Searching..." msgstr "検索中..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "検索完了" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d件の一致が見つかりました。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d件の一致が見つかりました。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d件の一致が見つかりました。" #: editor/groups_editor.cpp msgid "Add to Group" @@ -7024,7 +7041,7 @@ msgstr "ターゲット" msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "" -"メソッド'%s' (シグナル'%s'用) が見つかりません、これはノード'%s'からノー" +"メソッド'%s' (シグナル'%s'用) が見つかりません、これはノード'%s'からノー" "ド'%s'へのシグナル用です。" #: editor/plugins/script_text_editor.cpp @@ -8563,10 +8580,6 @@ msgid "Error" msgstr "エラー" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "コミットメッセージは提供されませんでした" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "ステージに追加されているファイルがありません" @@ -8623,10 +8636,6 @@ msgid "Stage All" msgstr "すべてをステージする" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "コミットメッセージを追加する" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "変更をコミットする" @@ -9629,7 +9638,7 @@ msgstr "" #: editor/project_export.cpp msgid "Features" -msgstr "特徴" +msgstr "機能" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -9825,7 +9834,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "お使いのGPUドライバではサポートされていません。" #: editor/project_manager.cpp msgid "" @@ -10204,7 +10213,7 @@ msgstr "プロパティ '%s' は存在しません。" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "設定 '%s'は内部的なものであり、削除することはできません。" +msgstr "設定 '%s'は内部的なものであり、削除することはできません。" #: editor/project_settings_editor.cpp msgid "Delete Item" @@ -11808,8 +11817,8 @@ msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" -"このシーンではスクリプト '%s'が使用されていないため、プロパティを削除できま" -"せん。\n" +"このシーンではスクリプト '%s'が使用されていないため、プロパティを削除できませ" +"ん。\n" "「Shift」を押しながらドロップすると、署名がコピーされます。" #: modules/visual_script/visual_script_editor.cpp @@ -12398,23 +12407,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node AとNode Bは PhysicsBody2D でなければなりません" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A は PhysicsBody2D でなければなりません" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B は PhysicsBody2D でなければなりません" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Joint が2つの PhysicsBody2D に接続されてません" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A と Node B は異なる PhysicsBody2D でなければなりません" #: scene/2d/light_2d.cpp msgid "" @@ -12746,23 +12755,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A と Node B は PhysicsBody でなければなりません" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A は PhysicsBody でなければなりません" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B は PhysicsBody でなければなりません" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Joint と接続している PhysicsBody がありません" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A と Node B は異なる PhysicsBody でなければなりません" #: scene/3d/remote_transform.cpp msgid "" @@ -12827,7 +12836,7 @@ msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" -msgstr "BlendTreeノード '%s' では、アニメーションが見つかりません: '%s'" +msgstr "BlendTreeノード '%s' では、アニメーションが見つかりません: '%s'" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" @@ -12843,7 +12852,7 @@ msgstr "無効なアニメーション: '%s'。" #: scene/animation/animation_tree.cpp msgid "Nothing connected to input '%s' of node '%s'." -msgstr "入力 '%s'(ノード '%s')に接続されているものはありません。" +msgstr "入力 '%s'(ノード '%s')に接続されているものはありません。" #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." @@ -12925,6 +12934,11 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "確認..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "スナップを有効にする" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13005,6 +13019,15 @@ msgstr "Varying変数は頂点関数にのみ割り当てることができま msgid "Constants cannot be modified." msgstr "定数は変更できません。" +#~ msgid "Search complete" +#~ msgstr "検索完了" + +#~ msgid "No commit message was provided" +#~ msgstr "コミットメッセージは提供されませんでした" + +#~ msgid "Add a commit message" +#~ msgstr "コミットメッセージを追加する" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "このパスには、既に同名のファイルかフォルダがあります。" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index ae770dc05a..300ba4dccc 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -3876,8 +3876,19 @@ msgid "Searching..." msgstr "ძებნა:" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "" +#, fuzzy +msgid "%d match in %d file." +msgstr "არ არსებობს ტოლი" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "არ არსებობს ტოლი" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "არ არსებობს ტოლი" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8544,10 +8555,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8611,10 +8618,6 @@ msgid "Stage All" msgstr "ყველას ჩანაცვლება" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "ცვლილება" @@ -12674,6 +12677,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 14f197d86e..df7ea39f44 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -3894,8 +3894,19 @@ msgid "Searching..." msgstr "검색 중..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "검색 완료" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d개 일치." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d개 일치." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d개 일치." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8526,10 +8537,6 @@ msgid "Error" msgstr "오류" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "커밋 메시지를 제공하지 않았습니다" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "스테이지에 추가된 파일이 없습니다" @@ -8586,10 +8593,6 @@ msgid "Stage All" msgstr "모두 스테이지로 보내기" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "커밋 메시지 추가" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "커밋 변경 사항" @@ -12827,6 +12830,11 @@ msgstr "경고!" msgid "Please Confirm..." msgstr "확인해주세요..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "스냅 켜기" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12906,6 +12914,15 @@ msgstr "Varying은 꼭짓점 함수에만 지정할 수 있습니다." msgid "Constants cannot be modified." msgstr "상수는 수정할 수 없습니다." +#~ msgid "Search complete" +#~ msgstr "검색 완료" + +#~ msgid "No commit message was provided" +#~ msgstr "커밋 메시지를 제공하지 않았습니다" + +#~ msgid "Add a commit message" +#~ msgstr "커밋 메시지 추가" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "이 위치에는 같은 이름의 파일이나 폴더가 있습니다." diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 6dafdd84e0..353599162c 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -3838,7 +3838,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8520,10 +8528,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8585,10 +8589,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12648,6 +12648,10 @@ msgstr "Įspėjimas!" msgid "Please Confirm..." msgstr "Prašome Patvirtinti..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 64a29939e9..66a6510674 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -3774,8 +3774,19 @@ msgid "Searching..." msgstr "Meklē..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d sakritības." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d sakritības." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d sakritības." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8356,10 +8367,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8422,10 +8429,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Nomainīt" @@ -12440,6 +12443,10 @@ msgstr "Brīdinājums!" msgid "Please Confirm..." msgstr "Lūdzu Apstipriniet..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/mi.po b/editor/translations/mi.po index df5a0dcf55..ca624292ed 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -1,4 +1,4 @@ -# LANGUAGE translation of the Godot Engine editor +# Māori translation of the Godot Engine editor # Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. @@ -3720,7 +3720,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8243,10 +8251,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8303,10 +8307,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12276,6 +12276,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 346d52b331..b14a682a6a 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -3732,7 +3732,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8260,10 +8268,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8320,10 +8324,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12294,6 +12294,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 8f588050ab..ac5e2f9a17 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -7,15 +7,15 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2020-05-05 14:01+0000\n" -"Last-Translator: Shirious <sad3119823@gmail.com>\n" +"PO-Revision-Date: 2020-12-23 22:57+0000\n" +"Last-Translator: Prachi Joshi <josprachi@yahoo.com>\n" "Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/" "godot/mr/>\n" "Language: mr\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.1-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2854,11 +2854,11 @@ msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" -msgstr "" +msgstr "समुदाय" #: editor/editor_node.cpp msgid "About" -msgstr "" +msgstr "आमच्या बद्दल" #: editor/editor_node.cpp msgid "Play the project." @@ -3727,7 +3727,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8250,10 +8258,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8310,10 +8314,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -9838,7 +9838,7 @@ msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" -msgstr "" +msgstr "सामान्य" #: editor/project_settings_editor.cpp msgid "Override For..." @@ -12284,6 +12284,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/ms.po b/editor/translations/ms.po index d00dfd659f..d525889cb7 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -3834,8 +3834,19 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d padan." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d padan." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d padan." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8379,10 +8390,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8443,10 +8450,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12430,6 +12433,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/nb.po b/editor/translations/nb.po index b1bb5ead4b..75067a7c9f 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -4113,8 +4113,18 @@ msgstr "Lagrer..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Søk Tekst" +msgid "%d match in %d file." +msgstr "Ingen Treff" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Ingen Treff" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Ingen Treff" #: editor/groups_editor.cpp msgid "Add to Group" @@ -9035,11 +9045,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "Ingen navn gitt" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -9105,10 +9110,6 @@ msgid "Stage All" msgstr "Lagre Alle" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Synkroniser Skriptforandringer" @@ -13308,6 +13309,11 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Aktiver Snap" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13379,6 +13385,14 @@ msgid "Constants cannot be modified." msgstr "Konstanter kan ikke endres." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Søk Tekst" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Ingen navn gitt" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "En fil eller mappe med dette navnet eksisterer allerede." diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 2b0d754edd..b00aeb5742 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -47,7 +47,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-29 08:28+0000\n" +"PO-Revision-Date: 2020-12-25 12:29+0000\n" "Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" @@ -56,7 +56,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3958,8 +3958,19 @@ msgid "Searching..." msgstr "Aan het zoeken..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Zoek Compleet" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d overeenkomst(en) gevonden." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d overeenkomst(en) gevonden." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d overeenkomst(en) gevonden." #: editor/groups_editor.cpp msgid "Add to Group" @@ -7261,7 +7272,7 @@ msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" -"Deze Shader is aangepast op de schijf.\n" +"Deze shader is aangepast op de schijf.\n" "Welke actie moet worden genomen?" #: editor/plugins/shader_editor_plugin.cpp @@ -8616,10 +8627,6 @@ msgid "Error" msgstr "Fout" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Geen commitbericht was gegeven" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Geen bestanden toegevoegd aan stage" @@ -8676,10 +8683,6 @@ msgid "Stage All" msgstr "Stage Alles" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Voeg een vastleggingsbericht toe" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commit veranderingen" @@ -8896,7 +8899,7 @@ msgstr "Kleur uniform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "" -"Geeft de booleaanse resultaat van de %s-vergelijking tussen twee parameters." +"Geeft het booleaanse resultaat van de %s-vergelijking tussen twee parameters." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" @@ -13007,6 +13010,11 @@ msgstr "Alarm!" msgid "Please Confirm..." msgstr "Bevestig alstublieft..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Aan raster kleven" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13088,6 +13096,15 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies." msgid "Constants cannot be modified." msgstr "Constanten kunnen niet worden aangepast." +#~ msgid "Search complete" +#~ msgstr "Zoek Compleet" + +#~ msgid "No commit message was provided" +#~ msgstr "Geen commitbericht was gegeven" + +#~ msgid "Add a commit message" +#~ msgstr "Voeg een vastleggingsbericht toe" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Er is al een bestand of map met dezelfde naam op dit pad." diff --git a/editor/translations/or.po b/editor/translations/or.po index ba12c5c7eb..a915567651 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -3726,7 +3726,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8249,10 +8257,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8309,10 +8313,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12282,6 +12282,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 3e67b723b5..918816a67f 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -49,8 +49,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" -"Last-Translator: Mateusz Grzonka <alpinus4@gmail.com>\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -3742,6 +3742,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Następujące pliki lub foldery konfliktują z pozycjami w lokalizacji " +"docelowej \"%s\":\n" +"\n" +"%s\n" +"\n" +"Czy chcesz je nadpisać?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3934,8 +3940,19 @@ msgid "Searching..." msgstr "Wyszukiwanie..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Wyszukiwanie zakończone" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d dopasowań." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d dopasowań." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d dopasowań." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8577,10 +8594,6 @@ msgid "Error" msgstr "Błąd" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Nie podano wiadomości commitu" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Brak plików dodanych do stage'a" @@ -8637,10 +8650,6 @@ msgid "Stage All" msgstr "Stage'uj wszystko" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Dodaj wiadomość comittu" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commituj zmiany" @@ -9845,7 +9854,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Nie obsługiwany przez twój sterownik GPU." #: editor/project_manager.cpp msgid "" @@ -12430,23 +12439,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A i Node B muszą być węzłami PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A musi być węzłem PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B musi być węzłem PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Złącze nie jest połączone do dwóch węzłów PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A i Node B muszą być różnymi węzłami PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12781,23 +12790,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A i Node B muszą być węzłami PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A musi być węzłem PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B musi być węzłem PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Złącze nie jest połączone z żadnym węzłem PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A i Node B muszą być różnymi węzłami PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12958,6 +12967,11 @@ msgstr "Alarm!" msgid "Please Confirm..." msgstr "Proszę potwierdzić..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Włączyć przyciąganie" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13038,6 +13052,15 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków." msgid "Constants cannot be modified." msgstr "Stałe nie mogą być modyfikowane." +#~ msgid "Search complete" +#~ msgstr "Wyszukiwanie zakończone" + +#~ msgid "No commit message was provided" +#~ msgstr "Nie podano wiadomości commitu" + +#~ msgid "Add a commit message" +#~ msgstr "Dodaj wiadomość comittu" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "W tej lokalizacji istnieje już plik lub folder o podanej nazwie." diff --git a/editor/translations/pr.po b/editor/translations/pr.po index ca0f2d5f7e..bfe4994ada 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -3854,7 +3854,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8552,10 +8560,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8618,10 +8622,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Change" @@ -12724,6 +12724,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/pt.po b/editor/translations/pt.po index b675b90e75..4cd673281e 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -22,7 +22,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/" "godot/pt/>\n" @@ -3729,6 +3729,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Os seguintes ficheiros ou pastas estão em conflito com os items na " +"localização '%s':\n" +"\n" +"%s\n" +"\n" +"Deseja sobrescrevê-los?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3921,8 +3927,19 @@ msgid "Searching..." msgstr "A procurar..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Pesquisa completa" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d correspondências." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d correspondências." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d correspondências." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8372,7 +8389,7 @@ msgstr "Não selecionou uma textura para remover." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." -msgstr "Criar a partir de cena? Irá substituir todos os tiles atuais." +msgstr "Criar a partir de cena? Irá sobrescrever todos os tiles atuais." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" @@ -8549,10 +8566,6 @@ msgid "Error" msgstr "Erro" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Nenhuma mensagem de gravação foi fornecida" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Nenhum ficheiro adicionado ao palco" @@ -8609,10 +8622,6 @@ msgid "Stage All" msgstr "Tudo no Palco" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Adicionar mensagem de gravação" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Gravar Alterações" @@ -9813,7 +9822,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Não suportado pelos seus drivers GPU." #: editor/project_manager.cpp msgid "" @@ -12399,23 +12408,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Nó A e Nó B têm de ser PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Nó A tem de ser um PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Nó B tem de ser um PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Junção não está conetada a dois PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Nó A e Nó B têm de ser PhysicsBody2Ds diferentes" #: scene/2d/light_2d.cpp msgid "" @@ -12743,23 +12752,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Nó A e Nó B têm de ser PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Nó A tem de ser um PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Nó B tem de ser um PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Junção não está conetada a quaisquer PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Nó A e Nó B têm de ser PhysicsBodies diferentes" #: scene/3d/remote_transform.cpp msgid "" @@ -12921,6 +12930,11 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirme por favor..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Ativar Ajuste" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13001,6 +13015,15 @@ msgstr "Variações só podem ser atribuídas na função vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem ser modificadas." +#~ msgid "Search complete" +#~ msgstr "Pesquisa completa" + +#~ msgid "No commit message was provided" +#~ msgstr "Nenhuma mensagem de gravação foi fornecida" + +#~ msgid "Add a commit message" +#~ msgstr "Adicionar mensagem de gravação" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Já existe um ficheiro ou pasta com o mesmo nome nesta localização." diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 90d332c743..20e39624d7 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -104,11 +104,12 @@ # NogardRyuu <nogardryuu@gmail.com>, 2020. # Elton <eltondeoliveira@outlook.com>, 2020. # ThiagoCTN <thiagocampostn@gmail.com>, 2020. +# Alec Santos <alecsantos96@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" +"PO-Revision-Date: 2020-12-19 04:29+0000\n" "Last-Translator: ThiagoCTN <thiagocampostn@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" @@ -3818,6 +3819,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Os seguintes arquivos ou pastas entram em conflito com os itens do local " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Deseja sobreescrever?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -4010,8 +4017,19 @@ msgid "Searching..." msgstr "Procurando..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Pesquisa concluída" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d correspondências." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d correspondências." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d correspondências." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8652,10 +8670,6 @@ msgid "Error" msgstr "Erro" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Nenhuma mensagem de confirmação foi fornecida" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Nenhum arquivo em espera" @@ -8712,10 +8726,6 @@ msgid "Stage All" msgstr "Salvar Tudo" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Adicione uma mensagem ao commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Confirmar Mudanças" @@ -9921,7 +9931,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Não suportado pelos seus drivers de GPU." #: editor/project_manager.cpp msgid "" @@ -12202,7 +12212,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" +msgstr "Diretório 'ferramentas-da-plataforma' ausente!" #: platform/android/export/export.cpp msgid "" @@ -12225,13 +12235,14 @@ msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" -"Módulo inválido \"GodotPaymentV3\" incluido na configuração de projeto " -"\"android/modules\" (changed in Godot 3.2.2).\n" +"Módulo \"GodotPaymentV3\" inválido incluido na configuração de projeto " +"\"android/modules\" (alterado em Godot 3.2.2).\n" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "" -"\"Use Custom Build\" precisa estar ativo para ser possível utilizar plugins." +"\"Usar Compilação Customizada\" precisa estar ativo para ser possível " +"utilizar plugins." #: platform/android/export/export.cpp msgid "" @@ -12257,6 +12268,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" +"\"Exportar AAB\" só é válido quando \"Usar Compilação Customizada\" está " +"habilitado." #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." @@ -12268,7 +12281,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" +msgstr "Nome de arquivo inválido! Android APK requer a extensão *.apk." #: platform/android/export/export.cpp msgid "" @@ -12306,7 +12319,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Moving output" -msgstr "" +msgstr "Movendo saída" #: platform/android/export/export.cpp msgid "" @@ -13028,6 +13041,11 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirme Por Favor..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Ativar Snap" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13110,6 +13128,15 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem serem modificadas." +#~ msgid "Search complete" +#~ msgstr "Pesquisa concluída" + +#~ msgid "No commit message was provided" +#~ msgstr "Nenhuma mensagem de confirmação foi fornecida" + +#~ msgid "Add a commit message" +#~ msgstr "Adicione uma mensagem ao commit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Já há uma pasta ou arquivo neste caminho com o nome especificado." diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 95bca8b085..079ca177f1 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -3906,8 +3906,19 @@ msgid "Searching..." msgstr "Caut..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Căutare completă" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d potriviri." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d potriviri." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d potriviri." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8694,11 +8705,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "Niciun nume furnizat" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8763,10 +8769,6 @@ msgid "Stage All" msgstr "Înlocuiți Tot" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Sincronizează Modificările Scriptului" @@ -12848,6 +12850,11 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Activează aliniere" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12916,6 +12923,13 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Search complete" +#~ msgstr "Căutare completă" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Niciun nume furnizat" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "" #~ "Există deja un fișier sau un dosar cu același nume în această locație." diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 7a6d423212..529994e85f 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -89,11 +89,12 @@ # Nikita Epifanov <nikgreens@protonmail.com>, 2020. # Cube Show <griiv.06@gmail.com>, 2020. # Roman Tolkachyov <roman@tolkachyov.name>, 2020. +# Igor Grachev <igorecha.9999@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" +"PO-Revision-Date: 2020-12-21 00:29+0000\n" "Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -1117,8 +1118,8 @@ msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"Удалить выбранные файлы из проекта? (Нельзя восстановить)\n" -"Вы можете найти удалённые файлы в Корзине, чтобы восстановить их." +"Удалить выбранные файлы из проекта? (Нельзя отменить)\n" +"Вы можете найти удалённые файлы в корзине, чтобы восстановить их." #: editor/dependency_editor.cpp msgid "" @@ -1128,8 +1129,8 @@ msgid "" "You can find the removed files in the system trash to restore them." msgstr "" "Удаляемые файлы требуются для правильной работы других ресурсов.\n" -"Всё равно удалить их? (Нельзя отменить!)\n" -"Вы можете найти удалённые файлы в Корзине, чтобы восстановить их." +"Всё равно удалить их? (Нельзя отменить)\n" +"Вы можете найти удалённые файлы в корзине, чтобы восстановить их." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -2671,7 +2672,7 @@ msgstr "Сцена «%s» имеет испорченные зависимост #: editor/editor_node.cpp msgid "Clear Recent Scenes" -msgstr "Очистить последние сцены" +msgstr "Очистить недавние сцены" #: editor/editor_node.cpp msgid "" @@ -2817,7 +2818,7 @@ msgstr "Открыть сцену..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" -msgstr "Открыть последнее" +msgstr "Открыть недавнее" #: editor/editor_node.cpp msgid "Save Scene" @@ -3113,7 +3114,7 @@ msgstr "Запустить сцену" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "Запустить выборочную сцену" +msgstr "Запустить произвольную сцену" #: editor/editor_node.cpp msgid "Play Custom Scene" @@ -3795,6 +3796,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Обнаружен конфликт следующих файлов (или папок) с объектами находящимися в " +"целевой директории '%s':\n" +"\n" +"%s\n" +"\n" +"Вы хотите их перезаписать?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3876,7 +3883,7 @@ msgstr "Дублировать..." #: editor/filesystem_dock.cpp msgid "Move to Trash" -msgstr "Удалить в Корзину" +msgstr "Удалить в корзину" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." @@ -3980,15 +3987,26 @@ msgstr "Заменить: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" -msgstr "Заменить всё (без возможности отмены)" +msgstr "Заменить всё (нельзя отменить)" #: editor/find_in_files.cpp msgid "Searching..." msgstr "Поиск..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Поиск завершен" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d совпадения(ий)." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d совпадения(ий)." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d совпадения(ий)." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4226,7 +4244,7 @@ msgstr "Перейти к следующему редактируемому об #: editor/inspector_dock.cpp msgid "History of recently edited objects." -msgstr "История последних отредактированных объектов." +msgstr "История недавно отредактированных объектов." #: editor/inspector_dock.cpp msgid "Object properties." @@ -6951,7 +6969,7 @@ msgstr "Сохранить всё" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" -msgstr "Мягкая перезагрузка скрипта" +msgstr "Мягко перезагрузить скрипт" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" @@ -7181,7 +7199,7 @@ msgstr "Переключить комментарий" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" -msgstr "Свернуть/Развернуть строку" +msgstr "Свернуть/развернуть строку" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" @@ -7213,11 +7231,11 @@ msgstr "Преобразовать отступ в пробелы" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" -msgstr "Преобразовать отступы в табуляторы" +msgstr "Преобразовать отступы в табуляцию" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "Авто-отступ" +msgstr "Автоотступ" #: editor/plugins/script_text_editor.cpp msgid "Find in Files..." @@ -8624,10 +8642,6 @@ msgid "Error" msgstr "Ошибка" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Не указано сообщение коммита" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Не добавлены файлы для коммита" @@ -8684,10 +8698,6 @@ msgid "Stage All" msgstr "Индекс. всё" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Добавьте сообщение коммита" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Закоммитить изменения" @@ -9891,7 +9901,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Не поддерживается вашими драйверами GPU." #: editor/project_manager.cpp msgid "" @@ -12469,23 +12479,26 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Узел А и Узел B должны быть экземплярами класса PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Узел А должен быть экземпляром класса PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Узел B должен быть экземпляром класса PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" msgstr "" +"Сустав должен быть связан с двумя объектами являющимися экземплярами класса " +"PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +"Узел А и Узел B должны быть различными экземплярами класса PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12815,23 +12828,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Узел А и Узел В должны быть наследниками класса PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Узел А должен быть наследником класса PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Узел В должен быть наследником класса PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Сустав не соединён ни с одним экземпляром класса PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Узел А и Узел В должны быть различными объектами класса PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12993,6 +13006,11 @@ msgstr "Внимание!" msgid "Please Confirm..." msgstr "Подтверждение..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Активировать привязку" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13075,6 +13093,15 @@ msgstr "Изменения могут быть назначены только msgid "Constants cannot be modified." msgstr "Константы не могут быть изменены." +#~ msgid "Search complete" +#~ msgstr "Поиск завершен" + +#~ msgid "No commit message was provided" +#~ msgstr "Не указано сообщение коммита" + +#~ msgid "Add a commit message" +#~ msgstr "Добавьте сообщение коммита" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "По этому пути уже существует файл или папка с указанным именем." diff --git a/editor/translations/si.po b/editor/translations/si.po index e1675c412f..ca2d7e6c0a 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -3753,7 +3753,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8317,10 +8325,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8379,10 +8383,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12377,6 +12377,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/sk.po b/editor/translations/sk.po index db612cbd65..5c95b5e5b3 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -3892,8 +3892,19 @@ msgid "Searching..." msgstr "Vyhľadávam..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Vyhľadávanie bolo dokončené" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d zhody." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d zhody." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d zhody." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8588,10 +8599,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8655,10 +8662,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Zmeniť" @@ -12756,6 +12759,11 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Povoliť Prichytávanie" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12826,6 +12834,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Search complete" +#~ msgstr "Vyhľadávanie bolo dokončené" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Už tu je súbor alebo priečinok pomenovaný rovnako." diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 0326de6a9f..c583324fff 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -4052,8 +4052,18 @@ msgstr "Shranjevanje..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Išči Besedilo" +msgid "%d match in %d file." +msgstr "Ni Zadetkov" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Ni Zadetkov" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Ni Zadetkov" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8910,11 +8920,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "Ime ni na voljo" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8979,10 +8984,6 @@ msgid "Stage All" msgstr "Zamenjaj Vse" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Usklajuj Spremembe Skript" @@ -13156,6 +13157,10 @@ msgstr "Opozorilo!" msgid "Please Confirm..." msgstr "Prosimo Potrdite..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -13231,6 +13236,14 @@ msgid "Constants cannot be modified." msgstr "Konstante ni možno spreminjati." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Išči Besedilo" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Ime ni na voljo" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Datoteka ali mapa s tem imenom že obstaja." diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 434fd72854..a397c3bf00 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -3978,8 +3978,19 @@ msgid "Searching..." msgstr "Duke kërkuar..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Kërkimi u kompletua" +#, fuzzy +msgid "%d match in %d file." +msgstr "Përputhjet:" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Përputhjet:" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Përputhjet:" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8596,10 +8607,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8663,10 +8670,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Sinkronizo Ndryshimet e Shkrimit" @@ -12721,6 +12724,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12789,6 +12796,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Search complete" +#~ msgstr "Kërkimi u kompletua" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "" #~ "Ekziston që më parë një skedar ose folder me të njëjtin emër në këtë " diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index d5b4d28f95..7f5c25202a 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -4252,8 +4252,18 @@ msgstr "Чување..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Потражи текст" +msgid "%d match in %d file." +msgstr "Нема подударања." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Нема подударања." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Нема подударања." #: editor/groups_editor.cpp msgid "Add to Group" @@ -9422,11 +9432,6 @@ msgstr "Грешка" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy -msgid "No commit message was provided" -msgstr "Име није дато" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No files added to stage" msgstr "Ни један фајл није додат на позорницу" @@ -9497,11 +9502,6 @@ msgstr "Сачувај све" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy -msgid "Add a commit message" -msgstr "Додај предајну поруку" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Changes" msgstr "Синхронизуј промене скриптица" @@ -14547,6 +14547,11 @@ msgstr "Узбуна!" msgid "Please Confirm..." msgstr "Молимо Потврди..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Укључи лепљење" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -14643,6 +14648,18 @@ msgid "Constants cannot be modified." msgstr "Константе није могуће мењати." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Потражи текст" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Име није дато" + +#, fuzzy +#~ msgid "Add a commit message" +#~ msgstr "Додај предајну поруку" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Датотека или директоријум са овим именом већ постоји." diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 3343da96fc..ba54b76fb9 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -3770,7 +3770,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8388,10 +8396,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8453,10 +8457,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12468,6 +12468,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/sv.po b/editor/translations/sv.po index faab1ec8ed..6363ad06b4 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -3995,8 +3995,18 @@ msgstr "Sparar..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Söktext" +msgid "%d match in %d file." +msgstr "%d matchningar." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d matchningar." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d matchningar." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8794,10 +8804,6 @@ msgid "Error" msgstr "Fel" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8862,10 +8868,6 @@ msgid "Stage All" msgstr "Spara Alla" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Synkronisera Skript-ändringar" @@ -13045,6 +13047,10 @@ msgstr "Varning!" msgid "Please Confirm..." msgstr "Vänligen Bekräfta..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13117,6 +13123,10 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Söktext" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "En fil eller mapp med detta namn finns redan." diff --git a/editor/translations/ta.po b/editor/translations/ta.po index c89be893b8..4121862d66 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -3761,7 +3761,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8319,10 +8327,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8382,10 +8386,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12377,6 +12377,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/te.po b/editor/translations/te.po index 806a6bb133..d2d5089ed4 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -3729,7 +3729,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8252,10 +8260,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8313,10 +8317,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12286,6 +12286,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/th.po b/editor/translations/th.po index 1a36ecf42b..102fbda828 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: Kongfa Warorot <gongpha@hotmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" @@ -3643,6 +3643,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"ไฟล์หรือโฟลเดอร์ต่อไปนี้มีความขัดแย้งกับรายการในตำแหน่งเป้าหมาย '%s':\n" +"\n" +"%s\n" +"\n" +"คุณต้องการที่จะเขียนทับหรือไม่?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3833,8 +3838,19 @@ msgid "Searching..." msgstr "กำลังค้นหา..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "ค้นหาสำเร็จ" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d ตรงกัน" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d ตรงกัน" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d ตรงกัน" #: editor/groups_editor.cpp msgid "Add to Group" @@ -4078,7 +4094,7 @@ msgstr "คุณสมบัติออบเจกต์" #: editor/inspector_dock.cpp msgid "Filter properties" -msgstr "คุญสมบัติตัวกรอง" +msgstr "คุณสมบัติตัวกรอง" #: editor/inspector_dock.cpp msgid "Changes may be lost!" @@ -8426,10 +8442,6 @@ msgid "Error" msgstr "ผิดพลาด" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "ไม่ได้ระบุข้อความ commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "ไม่มีไฟล์เพิ่มไฟยัง stage" @@ -8486,10 +8498,6 @@ msgid "Stage All" msgstr "Stage ทั้งหมด" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "เพิ่มข้อความ commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "การเปลี่ยนแปลง commit" @@ -9659,7 +9667,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "ไม่รองรับโดยไดรเวอร์ GPU ของคุณ" #: editor/project_manager.cpp msgid "" @@ -12171,23 +12179,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "โหนด A และ โหนด B จะต้องเป็น PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A จะต้องเป็น PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B จะต้องเป็น PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "ข้อต่อไม่ได้เชื่อมโยงกับ PhysicsBody2D สองโหนด" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "โหนด A และโหนด B จะต้องเป็น PhysicsBody2D ที่แตกต่างกัน" #: scene/2d/light_2d.cpp msgid "" @@ -12485,23 +12493,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "โหนด A และโหนด B จะต้องเป็น PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A จะต้องเป็น PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node A จะต้องเป็น PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "ข้อต่อไม่ได้เชื่อมโยงกับ PhysicsBody ใด ๆ" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "โหนด A และโหนด B จะต้องเป็น PhysicsBody ที่แตกต่างกัน" #: scene/3d/remote_transform.cpp msgid "" @@ -12652,6 +12660,11 @@ msgstr "แจ้งเตือน!" msgid "Please Confirm..." msgstr "กรุณายืนยัน..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "จำกัดการเคลื่อนย้าย" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12729,6 +12742,15 @@ msgstr "Varyings สามารถกำหนดในังก์ชันเ msgid "Constants cannot be modified." msgstr "ค่าคงที่ไม่สามารถแก้ไขได้" +#~ msgid "Search complete" +#~ msgstr "ค้นหาสำเร็จ" + +#~ msgid "No commit message was provided" +#~ msgstr "ไม่ได้ระบุข้อความ commit" + +#~ msgid "Add a commit message" +#~ msgstr "เพิ่มข้อความ commit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "มีไฟล์หรือโฟลเดอร์ชื่อเดียวกันอยู่แล้ว" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 0d0c2ff2ee..7d24c28fb1 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -59,8 +59,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-29 08:29+0000\n" -"Last-Translator: Zsosu Ktosu <zktosu@gmail.com>\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"Last-Translator: Oğuz Ersen <oguzersen@protonmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -3761,6 +3761,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Aşağıdaki dosyalar veya klasörler '%s' hedef konumundaki ögelerle " +"çakışıyor:\n" +"\n" +"%s\n" +"\n" +"Bunların üzerine yazmak ister misiniz?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3953,8 +3959,19 @@ msgid "Searching..." msgstr "Aranıyor..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Arama tamamlandı" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d eşleşme." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d eşleşme." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d eşleşme." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8592,10 +8609,6 @@ msgid "Error" msgstr "Hata" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Hiçbir işleme mesajı sağlanmadı" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Sahneye hiç dosya eklenmedi" @@ -8652,10 +8665,6 @@ msgid "Stage All" msgstr "Tümünü Sahneye Al" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "İşleme Mesajı Ekle" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Değişiklikleri İşle" @@ -9853,7 +9862,7 @@ msgstr "OpenGL ES 3" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "GPU sürücüleriniz tarafından desteklenmiyor." #: editor/project_manager.cpp msgid "" @@ -12424,23 +12433,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Düğüm A ve Düğüm B, PhysicsBody2D olmalıdır" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Düğüm A bir PhysicsBody2D olmalıdır" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Düğüm B bir PhysicsBody2D olmalıdır" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Kesişim, iki PhysicsBody2D'ye bağlı değil" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Düğüm A ve Düğüm B, farklı PhysicsBody2D olmalıdır" #: scene/2d/light_2d.cpp msgid "" @@ -12775,23 +12784,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Düğüm A ve Düğüm B, PhysicsBody olmalıdır" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Düğüm A bir PhysicsBody olmalıdır" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Düğüm B bir PhysicsBody olmalıdır" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Kesişim, herhangi bir PhysicsBody'ye bağlı değil" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Düğüm A ve Düğüm B, farklı PhysicsBody olmalıdır" #: scene/3d/remote_transform.cpp msgid "" @@ -12954,6 +12963,11 @@ msgstr "Uyarı!" msgid "Please Confirm..." msgstr "Lütfen Doğrulayın..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Yapışmayı Enkinleştir" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13035,6 +13049,15 @@ msgstr "varyings yalnızca vertex işlevinde atanabilir." msgid "Constants cannot be modified." msgstr "Sabit değerler değiştirilemez." +#~ msgid "Search complete" +#~ msgstr "Arama tamamlandı" + +#~ msgid "No commit message was provided" +#~ msgstr "Hiçbir işleme mesajı sağlanmadı" + +#~ msgid "Add a commit message" +#~ msgstr "İşleme Mesajı Ekle" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Bu konumda zaten aynı ada sahip bir dosya veya klasör var." diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index b9c48c5b34..a622f7bd85 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -3727,7 +3727,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8250,10 +8258,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8310,10 +8314,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12283,6 +12283,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/uk.po b/editor/translations/uk.po index dd03dac3cf..1902b4e208 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -20,7 +20,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-29 08:29+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -3738,6 +3738,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Вказані нижче файли або теки мають такі самі назви, що і записи у місці " +"призначення «%s»:\n" +"\n" +"%s\n" +"\n" +"Хочете виконати перезапис поточних даних?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3930,8 +3936,19 @@ msgid "Searching..." msgstr "Шукаємо…" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Пошук завершено" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d відповідників." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d відповідників." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d відповідників." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8581,10 +8598,6 @@ msgid "Error" msgstr "Помилка" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Не було вказано повідомлення щодо внеску" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Не додано жодних файлів для внеску" @@ -8641,10 +8654,6 @@ msgid "Stage All" msgstr "Внести все" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Додати повідомлення щодо внеску" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Внести зміни" @@ -9850,7 +9859,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "У ваших драйверах підтримки не передбачено." #: editor/project_manager.cpp msgid "" @@ -12450,23 +12459,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Вузол A і вузол B мають бути PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Вузол A має бути PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Вузол B має бути PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "З'єднання не з'єднано із двома PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Вузол A і вузол B мають бути різними PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12803,23 +12812,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Вузол A і вузол B мають належати до типу PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Вузол A має належати до типу PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Вузол B має належати до типу PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "З'єднання не з'єднано із жодним PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Вузол A і вузол B має бути різними PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12982,6 +12991,11 @@ msgstr "Увага!" msgid "Please Confirm..." msgstr "Будь ласка, підтвердьте..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Дозволити прилипання" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13065,6 +13079,15 @@ msgstr "Змінні величини можна пов'язувати лише msgid "Constants cannot be modified." msgstr "Сталі не можна змінювати." +#~ msgid "Search complete" +#~ msgstr "Пошук завершено" + +#~ msgid "No commit message was provided" +#~ msgstr "Не було вказано повідомлення щодо внеску" + +#~ msgid "Add a commit message" +#~ msgstr "Додати повідомлення щодо внеску" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "У вказаному каталозі вже міститься тека або файл із вказано назвою." diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index a87c4865c2..498b3ca7e2 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -3802,7 +3802,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8466,10 +8474,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8532,10 +8536,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12585,6 +12585,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/vi.po b/editor/translations/vi.po index f08207bd30..969143e1d7 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -3906,8 +3906,19 @@ msgid "Searching..." msgstr "Đang tìm kiếm ..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Tìm kiếm hoàn tất" +#, fuzzy +msgid "%d match in %d file." +msgstr "Tìm thấy %d khớp." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Tìm thấy %d khớp." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Tìm thấy %d khớp." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8617,10 +8628,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8684,10 +8691,6 @@ msgid "Stage All" msgstr "Chọn Toàn Bộ" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Đổi" @@ -12836,6 +12839,10 @@ msgstr "Cảnh báo!" msgid "Please Confirm..." msgstr "Xin hãy xác nhận..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -12911,6 +12918,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Không thể chỉnh sửa hằng số." +#~ msgid "Search complete" +#~ msgstr "Tìm kiếm hoàn tất" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Đã có tệp tin hoặc thư mục cùng tên tại vị trí này." diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index bd6c730382..1cb7f7c9de 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -77,7 +77,7 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2020-11-29 08:29+0000\n" +"PO-Revision-Date: 2020-12-25 12:29+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -86,7 +86,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2242,7 +2242,7 @@ msgstr "导入的资源无法保存。" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "好" +msgstr "确定" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" @@ -3070,7 +3070,7 @@ msgstr "文件系统" #: editor/editor_node.cpp msgid "Inspector" -msgstr "属性检查器" +msgstr "检查器" #: editor/editor_node.cpp msgid "Expand Bottom Panel" @@ -3698,6 +3698,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"下列文件或文件夹与目标路径 “%s” 中的项目冲突:\n" +"\n" +"%s\n" +"\n" +"要复写这些文件或文件夹吗?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3888,8 +3893,19 @@ msgid "Searching..." msgstr "搜索中..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "搜索完毕" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d 个匹配。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d 个匹配。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d 个匹配。" #: editor/groups_editor.cpp msgid "Add to Group" @@ -4586,7 +4602,7 @@ msgstr "编辑过渡方式..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" -msgstr "在属性检查器中打开" +msgstr "在检查器中打开" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." @@ -8282,7 +8298,7 @@ msgstr "保持多边形位于纹理区域中。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "启用吸附并显示网格(可通过属性检查器设置)。" +msgstr "启用吸附并显示网格(可通过检查器设置)。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" @@ -8479,10 +8495,6 @@ msgid "Error" msgstr "错误" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "没有提供提交消息" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "没有文件被添加到暂存区" @@ -8539,10 +8551,6 @@ msgid "Stage All" msgstr "暂存全部" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "添加提交消息" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "提交变更" @@ -9705,7 +9713,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "所使用的 GPU 驱动不支持。" #: editor/project_manager.cpp msgid "" @@ -12211,23 +12219,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A 与 Node B 必须为 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A 必须为 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B 必须为 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Joint 未连结到 2 个 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A 与 Node B 必须为不同的 PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12527,23 +12535,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A 与 Node B 必须为 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A 必须为 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B 必须为 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Joint 未连结到任何 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A 与 Node B 必须为不同的 PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12697,6 +12705,11 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "请确认..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "启用吸附" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12775,6 +12788,15 @@ msgstr "变量只能在顶点函数中指定。" msgid "Constants cannot be modified." msgstr "不允许修改常量。" +#~ msgid "Search complete" +#~ msgstr "搜索完毕" + +#~ msgid "No commit message was provided" +#~ msgstr "没有提供提交消息" + +#~ msgid "Add a commit message" +#~ msgstr "添加提交消息" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "当前位置已存在同名文件或文件夹。" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index b3faa76c3c..217f7ad4b8 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -4017,8 +4017,19 @@ msgid "Searching..." msgstr "搜尋中..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "搜尋完成" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d 相同。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d 相同。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d 相同。" #: editor/groups_editor.cpp #, fuzzy @@ -8858,10 +8869,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8926,10 +8933,6 @@ msgid "Stage All" msgstr "全選" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "同步更新腳本" @@ -13111,6 +13114,10 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "請確認..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13181,6 +13188,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Search complete" +#~ msgstr "搜尋完成" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "此位置已存在同名的檔案或資料夾。" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index dc3c1f49f7..4d8bcf3331 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -29,7 +29,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" +"PO-Revision-Date: 2020-12-19 04:29+0000\n" "Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" @@ -3652,6 +3652,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"以下檔案或資料夾與目標路徑「%s」中的項目衝突:\n" +"\n" +"%s\n" +"\n" +"要覆蓋這些檔案或資料夾嗎?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3842,8 +3847,19 @@ msgid "Searching..." msgstr "正在搜尋..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "搜尋完成" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d 件相符合的結果。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d 件相符合的結果。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d 件相符合的結果。" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8434,10 +8450,6 @@ msgid "Error" msgstr "錯誤" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "未提供提交訊息" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "預存區無檔案" @@ -8494,10 +8506,6 @@ msgid "Stage All" msgstr "預存全部" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "新增一個提交訊息" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "提交改動" @@ -9660,7 +9668,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "所使用的 GPU 驅動程式不支援。" #: editor/project_manager.cpp msgid "" @@ -12171,23 +12179,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A 與 Node B 必須為 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A 必須為 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B 必須為 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Joint 未連結至 2 個 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A 與 Node B 必須為不同的 PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12485,23 +12493,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A 與 Node B 必須為 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A 必須為 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B 必須為 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Joint 尚未連結至任何 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A 與 Node B 必須為不同的 PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12656,6 +12664,11 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "請確認..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "啟用吸附" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12734,6 +12747,15 @@ msgstr "Varying 變數只可在頂點函式中指派。" msgid "Constants cannot be modified." msgstr "不可修改常數。" +#~ msgid "Search complete" +#~ msgstr "搜尋完成" + +#~ msgid "No commit message was provided" +#~ msgstr "未提供提交訊息" + +#~ msgid "Add a commit message" +#~ msgstr "新增一個提交訊息" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "該位置已有相同名稱的檔案或資料夾。" |