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-rw-r--r--modules/gdscript/gd_parser.cpp2
-rw-r--r--platform/android/detect.py2
2 files changed, 3 insertions, 1 deletions
diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp
index 1540bb51f8..4c2965c8ec 100644
--- a/modules/gdscript/gd_parser.cpp
+++ b/modules/gdscript/gd_parser.cpp
@@ -2420,7 +2420,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
p_block->sub_blocks.push_back(cf_if->body);
if (!_enter_indent_block(cf_if->body)) {
- _set_error("Expected intended block after 'if'");
+ _set_error("Expected indented block after 'if'");
p_block->end_line = tokenizer->get_token_line();
return;
}
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 0e78a4618d..8d2ed59f17 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -175,6 +175,8 @@ def configure(env):
if env['android_arch'] == 'x86':
can_vectorize = True
target_opts = ['-target', 'i686-none-linux-android']
+ # The NDK adds this if targeting API < 21, so we can drop it when Godot targets it at least
+ env.Append(CPPFLAGS=['-mstackrealign'])
elif env["android_arch"] == "armv6":
can_vectorize = False
target_opts = ['-target', 'armv6-none-linux-androideabi']