diff options
127 files changed, 63118 insertions, 36431 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp index b31cc18b7a..810284d5d0 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -362,6 +362,10 @@ int OS::get_processor_count() const { return ::OS::get_singleton()->get_processor_count(); } +String OS::get_processor_name() const { + return ::OS::get_singleton()->get_processor_name(); +} + bool OS::is_stdout_verbose() const { return ::OS::get_singleton()->is_stdout_verbose(); } @@ -554,6 +558,7 @@ void OS::_bind_methods() { ClassDB::bind_method(D_METHOD("get_low_processor_usage_mode_sleep_usec"), &OS::get_low_processor_usage_mode_sleep_usec); ClassDB::bind_method(D_METHOD("get_processor_count"), &OS::get_processor_count); + ClassDB::bind_method(D_METHOD("get_processor_name"), &OS::get_processor_name); ClassDB::bind_method(D_METHOD("get_executable_path"), &OS::get_executable_path); ClassDB::bind_method(D_METHOD("execute", "path", "arguments", "output", "read_stderr", "open_console"), &OS::execute, DEFVAL(Array()), DEFVAL(false), DEFVAL(false)); diff --git a/core/core_bind.h b/core/core_bind.h index 21a1fc2077..1ed243206b 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -218,6 +218,7 @@ public: bool is_stdout_verbose() const; int get_processor_count() const; + String get_processor_name() const; enum SystemDir { SYSTEM_DIR_DESKTOP, diff --git a/core/os/os.cpp b/core/os/os.cpp index 0032e8e4bc..9558a6978e 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -358,6 +358,10 @@ int OS::get_processor_count() const { return 1; } +String OS::get_processor_name() const { + return ""; +} + bool OS::can_use_threads() const { #ifdef NO_THREADS return false; diff --git a/core/os/os.h b/core/os/os.h index 188900a070..808d704b3d 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -302,6 +302,7 @@ public: virtual void set_exit_code(int p_code); virtual int get_processor_count() const; + virtual String get_processor_name() const; virtual int get_default_thread_pool_size() const { return get_processor_count(); } virtual String get_unique_id() const; diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 13a19206b3..bc9bfc9676 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -343,7 +343,14 @@ <method name="get_processor_count" qualifiers="const"> <return type="int" /> <description> - Returns the number of threads available on the host machine. + Returns the number of [i]logical[/i] CPU cores available on the host machine. On CPUs with HyperThreading enabled, this number will be greater than the number of [i]physical[/i] CPU cores. + </description> + </method> + <method name="get_processor_name" qualifiers="const"> + <return type="String" /> + <description> + Returns the name of the CPU model on the host machine (e.g. "Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz"). + [b]Note:[/b] This method is only implemented on Windows, macOS, Linux and iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty string. </description> </method> <method name="get_static_memory_peak_usage" qualifiers="const"> diff --git a/doc/translations/ar.po b/doc/translations/ar.po index caaf1ad7f1..dc685b6e2b 100644 --- a/doc/translations/ar.po +++ b/doc/translations/ar.po @@ -3472,8 +3472,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3832,22 +3832,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4187,11 +4186,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4200,9 +4197,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4281,6 +4277,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4416,10 +4416,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4848,25 +4844,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5050,6 +5027,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5059,9 +5045,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -5082,9 +5067,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -5730,6 +5714,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -6013,6 +6001,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6479,9 +6471,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -6716,23 +6707,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7118,9 +7105,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7317,13 +7307,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7623,12 +7606,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8750,9 +8727,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -9047,10 +9023,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9442,11 +9416,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9539,7 +9510,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9584,15 +9557,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -9607,7 +9573,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9615,7 +9582,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9776,7 +9748,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9817,18 +9794,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -9866,12 +9839,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10076,8 +10049,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10121,6 +10099,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10332,11 +10319,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10443,12 +10430,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10507,7 +10488,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10574,9 +10555,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10880,23 +10861,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -10907,15 +10882,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11102,6 +11075,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11136,6 +11117,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11396,17 +11381,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -11448,9 +11431,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -11483,6 +11465,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11883,15 +11872,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -12322,14 +12309,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12524,7 +12509,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12537,7 +12524,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12831,7 +12820,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12881,6 +12870,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12961,20 +12962,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13533,6 +13520,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13617,9 +13605,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13628,9 +13616,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13640,10 +13628,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13736,9 +13725,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13747,22 +13736,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13882,15 +13863,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -13929,9 +13906,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -13976,19 +13952,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -15446,20 +15419,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15559,8 +15528,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17543,12 +17512,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17713,8 +17676,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17803,7 +17766,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17835,7 +17813,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17845,7 +17828,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17887,7 +17875,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17911,7 +17905,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17992,7 +17991,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18067,7 +18072,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18081,7 +18091,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18182,7 +18197,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18213,7 +18234,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18257,13 +18284,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18429,6 +18449,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19142,11 +19170,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19201,8 +19226,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19211,7 +19236,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19240,13 +19269,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19369,12 +19391,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20402,13 +20418,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20440,8 +20449,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20474,8 +20483,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20585,11 +20594,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -20852,12 +20858,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21728,13 +21728,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22149,13 +22142,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22477,9 +22463,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22798,31 +22783,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -22882,12 +22871,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23566,6 +23557,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24167,11 +24162,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24198,6 +24193,23 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "يُرجع قيمة ظل الزاوية للمَعلم." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24338,20 +24350,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24421,13 +24419,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25470,7 +25461,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26468,11 +26459,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26499,10 +26492,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26549,6 +26540,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26770,6 +26767,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27101,21 +27106,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27906,13 +27896,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -28057,11 +28040,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -28779,6 +28759,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28971,7 +28955,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29200,8 +29184,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29229,8 +29213,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29387,7 +29371,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29522,15 +29511,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -29573,8 +29556,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29605,8 +29588,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29650,11 +29633,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -29821,17 +29801,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29915,17 +29893,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29936,13 +29918,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29979,9 +29954,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30108,13 +30087,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30869,15 +30841,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -30925,6 +30888,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30985,11 +30971,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -31004,9 +30987,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -31083,7 +31065,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31093,18 +31079,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31256,11 +31258,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -31509,11 +31508,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -31942,6 +31938,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -32139,13 +32139,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33992,10 +33985,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34227,22 +34216,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34386,13 +34359,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34640,13 +34606,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34718,9 +34677,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -34757,6 +34715,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34785,9 +34747,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -35110,7 +35071,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35666,6 +35627,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "يُرجع قيمة الجيب العكسية للمَعلم." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "يُرجع عكس قيمة الجذر التربيعي للمَعلم." @@ -35687,6 +35653,10 @@ msgid "Returns the map's up direction." msgstr "يُرجع قيمة الجيب العكسية للمَعلم." #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "يُرجع جيب المَعلم." @@ -35727,18 +35697,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35977,9 +35935,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36269,16 +36230,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36324,7 +36281,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36339,7 +36296,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36352,7 +36309,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36367,17 +36324,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36387,14 +36344,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36404,7 +36361,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37113,6 +37070,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37265,11 +37234,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37436,9 +37402,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -37474,11 +37439,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37615,8 +37580,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37650,19 +37615,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -37865,8 +37823,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37990,7 +37948,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38179,6 +38137,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38705,7 +38705,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38969,8 +38978,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39221,6 +39230,11 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39331,6 +39345,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40286,14 +40307,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -40444,13 +40463,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -40570,6 +40584,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41315,11 +41333,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -43899,9 +43914,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -44311,6 +44325,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "يُرجع جيب المَعلم." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45608,8 +45627,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45695,8 +45714,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45784,9 +45803,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47167,12 +47186,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47267,6 +47288,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47366,7 +47398,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47785,6 +47818,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47803,9 +47842,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -47832,14 +47870,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -48004,9 +48034,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48442,8 +48471,9 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." -msgstr "" +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." +msgstr "يُرجع عكس قيمة الجذر التربيعي للمَعلم." #: doc/classes/Rect2.xml msgid "" @@ -48470,7 +48500,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48625,12 +48659,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48699,7 +48727,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -49017,9 +49049,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49239,6 +49270,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49555,9 +49590,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -49752,9 +49790,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50339,14 +50378,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -50944,11 +50981,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51155,18 +51189,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51622,10 +51644,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51935,16 +51953,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52272,12 +52280,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52587,16 +52589,13 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" - -#: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." msgstr "" @@ -52678,17 +52677,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -52751,11 +52745,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52896,8 +52895,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52991,12 +52990,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54343,9 +54336,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54521,14 +54514,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54902,6 +54910,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "يُرجع قيمة ظل الزاوية للمَعلم." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "يُرجع جيب المَعلم." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -55055,13 +55110,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55326,7 +55374,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55375,10 +55428,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55743,12 +55796,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58152,10 +58220,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58243,7 +58307,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58521,11 +58586,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -58600,15 +58666,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59197,7 +59260,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -60028,17 +60096,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60155,7 +60212,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60181,6 +60239,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60229,9 +60292,9 @@ msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم." #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60242,8 +60305,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60283,8 +60346,9 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." -msgstr "" +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." +msgstr "يُرجع عكس قيمة الجذر التربيعي للمَعلم." #: doc/classes/Tree.xml msgid "" @@ -60652,11 +60716,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60690,12 +60753,26 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "يُرجع جيب المَعلم." + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "يُرجع جيب المَعلم." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -62044,12 +62121,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -62076,8 +62147,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62735,6 +62805,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62946,28 +63024,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -62995,7 +63069,9 @@ msgid "Returns the topmost modal in the stack." msgstr "يُرجع القيمة المعاكسة للمَعلم." #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63087,7 +63163,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63810,13 +63888,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65574,13 +65645,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -66016,8 +66080,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66291,7 +66355,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68611,6 +68678,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68710,12 +68793,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69172,13 +69249,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69518,16 +69588,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69576,8 +69639,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71285,11 +71348,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71313,6 +71376,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71418,15 +71489,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71490,6 +71561,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/ca.po b/doc/translations/ca.po index 3ff232366a..2dbbe58fae 100644 --- a/doc/translations/ca.po +++ b/doc/translations/ca.po @@ -3500,8 +3500,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3860,23 +3860,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" +msgid "Advanced vector math" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/math/vectors_advanced.html" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4216,12 +4214,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/2d/2d_sprite_animation.html" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4230,9 +4225,8 @@ msgstr "" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/2d/2d_sprite_animation.html" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4311,6 +4305,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4445,10 +4443,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4877,24 +4871,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/animation/animation_tree.html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5078,6 +5054,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5087,8 +5072,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -5109,8 +5094,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -5756,6 +5741,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -6039,6 +6028,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6505,8 +6498,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -6741,21 +6734,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7141,9 +7132,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7340,13 +7334,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7646,12 +7633,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8773,8 +8754,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -9068,9 +9049,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" -msgstr "https://docs.godotengine.org/en/3.4/tutorials/audio/audio_buses.html" +msgid "Audio buses" +msgstr "" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9462,11 +9442,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9559,7 +9536,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9604,13 +9583,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://godotengine.org/asset-library/asset/525" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -9625,7 +9599,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9633,7 +9608,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9794,7 +9774,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9835,16 +9820,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" -msgstr "https://docs.godotengine.org/en/3.4/tutorials/audio/audio_streams.html" +msgid "Audio streams" +msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -9882,12 +9865,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10092,8 +10075,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10137,6 +10125,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10348,11 +10345,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10459,11 +10456,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "https://docs.godotengine.org/en/3.4/tutorials/3d/baked_lightmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10522,7 +10514,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10589,9 +10581,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10894,21 +10886,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/math/matrices_and_transforms." -"html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" -msgstr "https://docs.godotengine.org/en/3.4/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -10919,13 +10907,13 @@ msgstr "https://godotengine.org/asset-library/asset/584" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11112,6 +11100,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11146,6 +11142,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11406,15 +11406,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -11456,8 +11456,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -11490,6 +11490,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11889,13 +11896,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -12322,14 +12329,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12524,7 +12529,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12537,7 +12544,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12831,7 +12840,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12881,6 +12890,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12961,20 +12982,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13533,6 +13540,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13617,9 +13625,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13628,9 +13636,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13640,10 +13648,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13736,9 +13745,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13747,22 +13756,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13882,15 +13883,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction." -"html" #: doc/classes/CollisionShape.xml msgid "" @@ -13929,8 +13926,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -13975,16 +13972,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -15442,18 +15439,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" +msgid "Control node gallery" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/gui/control_node_gallery.html" #: doc/classes/Control.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" -msgstr "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" +msgstr "" #: doc/classes/Control.xml msgid "" @@ -15553,8 +15548,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17531,12 +17526,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17701,8 +17690,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17791,7 +17780,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17823,7 +17827,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17833,7 +17842,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17875,7 +17889,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17899,7 +17919,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17980,7 +18005,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18055,7 +18086,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18069,7 +18105,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18170,7 +18211,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18201,7 +18248,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18245,13 +18298,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/c_sharp/index." -"html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18417,6 +18463,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19127,11 +19181,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19186,8 +19237,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19196,7 +19247,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19224,13 +19279,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19353,12 +19401,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20386,13 +20428,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/import_plugins." -"html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20424,8 +20459,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20458,8 +20493,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20569,11 +20604,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/" -"inspector_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -20836,12 +20868,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21712,13 +21738,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22133,13 +22152,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/spatial_gizmos." -"html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22460,9 +22472,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22781,30 +22792,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/3.4/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -22864,12 +22880,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23547,6 +23565,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24148,11 +24170,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24179,6 +24201,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24319,20 +24357,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/gdnative/gdnative-cpp-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24402,13 +24426,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/index." -"html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25451,7 +25468,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26447,11 +26464,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26478,9 +26497,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" -msgstr "https://docs.godotengine.org/en/3.4/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" +msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26527,6 +26545,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26748,6 +26772,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27079,21 +27111,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/networking/http_client_class." -"html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27884,13 +27901,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/networking/http_request_class." -"html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -28035,11 +28045,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/" -"importing_images.html" #: doc/classes/Image.xml msgid "" @@ -28756,6 +28763,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28947,7 +28958,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29176,8 +29187,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29205,8 +29216,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29363,7 +29374,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29498,14 +29514,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" -msgstr "https://docs.godotengine.org/en/3.4/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" +msgstr "" #: doc/classes/InputEvent.xml msgid "" @@ -29548,8 +29559,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29580,8 +29591,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29625,10 +29636,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/inputs/inputevent.html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -29795,17 +29804,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29889,17 +29896,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29910,13 +29921,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29953,9 +29957,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30082,12 +30090,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/inputs/inputevent.html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30841,15 +30843,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/3.4/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -30897,6 +30890,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30957,11 +30973,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/android/android_plugin." -"html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -30976,8 +30989,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -31054,7 +31067,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31064,18 +31081,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31227,11 +31260,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/physics/kinematic_character_2d." -"html" #: doc/classes/KinematicBody.xml msgid "" @@ -31480,11 +31510,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -31913,6 +31940,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -32109,12 +32140,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/2d/2d_lights_and_shadows.html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33961,10 +33986,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34195,22 +34216,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_multimesh." -"html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34354,13 +34359,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/using_multi_mesh_instance." -"html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34602,13 +34600,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/threads/using_multiple_threads." -"html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34680,8 +34671,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -34718,6 +34709,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34746,8 +34741,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -35058,7 +35053,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35610,6 +35605,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35630,6 +35629,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35669,18 +35672,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35919,8 +35910,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36210,15 +36205,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/godot-demo-projects/" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36264,7 +36256,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36279,7 +36271,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36292,7 +36284,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36307,17 +36299,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36327,14 +36319,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36344,7 +36336,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37053,6 +37045,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37205,8 +37209,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" -msgstr "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" +msgstr "" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37373,8 +37377,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -37410,11 +37414,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37551,8 +37555,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37586,19 +37590,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/3.4/getting_started/workflow/best_practices/" -"node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/" -"gdscript_exports.html#advanced-exports" #: doc/classes/Object.xml msgid "" @@ -37801,8 +37798,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37926,7 +37923,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38115,6 +38112,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38641,7 +38680,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38902,8 +38950,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39152,6 +39200,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39262,6 +39314,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40205,12 +40264,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -40361,13 +40420,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -40487,6 +40541,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41230,10 +41288,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" -msgstr "https://docs.godotengine.org/en/3.4/tutorials/physics/ray-casting.html" +msgid "Ray-casting" +msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -43809,8 +43865,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -44220,6 +44276,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45516,8 +45576,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45603,8 +45663,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45692,9 +45752,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47075,12 +47135,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47175,6 +47237,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47274,7 +47347,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47693,6 +47767,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47711,8 +47791,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -47739,14 +47819,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47911,11 +47983,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" +msgid "Random number generation" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/math/random_number_generation." -"html" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48351,7 +48420,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48379,7 +48448,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48534,12 +48607,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48608,7 +48675,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48926,9 +48997,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/3.4/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49148,6 +49218,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49464,8 +49538,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -49660,9 +49738,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50247,12 +50326,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -50850,11 +50929,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html#root-motion" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51061,18 +51137,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/3.4/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/viewports/multiple_resolutions." -"html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51528,10 +51592,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51841,16 +51901,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52178,12 +52228,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52493,15 +52537,13 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" -msgstr "https://docs.godotengine.org/en/3.4/tutorials/physics/soft_body.html" - -#: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." msgstr "" @@ -52583,14 +52625,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" -msgstr "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" +msgstr "" #: doc/classes/Spatial.xml msgid "" @@ -52653,11 +52693,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52798,8 +52843,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52893,11 +52938,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "https://docs.godotengine.org/en/3.4/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54244,9 +54284,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54422,14 +54462,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54803,6 +54858,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54956,13 +55056,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55227,7 +55320,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55276,10 +55374,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55644,12 +55742,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58047,10 +58160,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58138,7 +58247,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58416,10 +58526,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/threads/thread_safe_apis.html" #: doc/classes/Thread.xml msgid "" @@ -58494,13 +58606,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" -msgstr "https://docs.godotengine.org/en/3.4/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" +msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59089,7 +59200,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59920,17 +60036,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/i18n/internationalizing_games." -"html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60046,7 +60151,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60072,6 +60178,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60119,9 +60230,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60132,8 +60243,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60173,7 +60284,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60542,11 +60653,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60581,12 +60691,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61934,11 +62056,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "https://docs.godotengine.org/en/3.4/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61965,8 +62082,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62622,6 +62738,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62832,24 +62956,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -62876,7 +63000,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62967,7 +63093,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63690,13 +63818,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/getting_started/scripting/visual_script/" -"index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65451,12 +65572,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_servers.html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65891,8 +66006,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66165,7 +66280,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68473,6 +68591,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68572,12 +68706,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69034,13 +69162,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69378,16 +69499,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/3.4/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69436,8 +69550,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71143,11 +71257,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71171,6 +71285,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71276,15 +71398,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71348,6 +71470,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index ca8bc21508..84d943d138 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -3380,8 +3380,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3740,20 +3740,20 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" +msgid "Advanced vector math" msgstr "" #: doc/classes/AABB.xml @@ -4094,9 +4094,8 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml @@ -4106,7 +4105,7 @@ msgstr "" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" #: doc/classes/AnimatedSprite.xml @@ -4186,6 +4185,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4320,10 +4323,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4752,22 +4751,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -4951,6 +4934,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -4960,7 +4952,7 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -4982,7 +4974,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5629,6 +5621,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5912,6 +5908,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6378,7 +6378,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml @@ -6614,18 +6614,18 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml @@ -7012,9 +7012,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7211,10 +7214,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7514,12 +7513,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8641,7 +8634,7 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" msgstr "" #: doc/classes/AudioEffectAmplify.xml @@ -8936,7 +8929,7 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectDistortion.xml @@ -9329,7 +9322,7 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" #: doc/classes/AudioEffectRecord.xml @@ -9423,7 +9416,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9468,12 +9463,7 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" msgstr "" #: doc/classes/AudioServer.xml @@ -9489,7 +9479,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9497,7 +9488,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9658,7 +9654,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9699,14 +9700,13 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" msgstr "" #: doc/classes/AudioStream.xml @@ -9745,12 +9745,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -9955,8 +9955,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10000,6 +10005,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10211,11 +10225,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10322,10 +10336,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10384,7 +10394,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10451,9 +10461,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indirect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10756,16 +10766,16 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -#: doc/classes/Basis.xml doc/classes/Transform.xml -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml @@ -10777,12 +10787,12 @@ msgstr "" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" msgstr "" #: doc/classes/Basis.xml @@ -10970,6 +10980,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11004,6 +11022,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11264,14 +11286,14 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" msgstr "" #: doc/classes/BoxShape.xml @@ -11314,7 +11336,7 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" msgstr "" #: doc/classes/Button.xml @@ -11348,6 +11370,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11747,12 +11776,12 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" msgstr "" #: doc/classes/Camera2D.xml @@ -12180,11 +12209,11 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" #: doc/classes/CanvasItem.xml @@ -12380,7 +12409,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12393,7 +12424,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12687,7 +12720,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12737,6 +12770,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12817,16 +12862,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13385,6 +13420,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13469,9 +13505,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13480,9 +13516,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13492,10 +13528,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13588,9 +13625,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13599,22 +13636,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13734,11 +13763,10 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" #: doc/classes/CollisionShape.xml @@ -13778,7 +13806,7 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" msgstr "" #: doc/classes/CollisionShape2D.xml @@ -13824,15 +13852,15 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" msgstr "" #: doc/classes/Color.xml @@ -15291,15 +15319,15 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" +msgid "Control node gallery" msgstr "" #: doc/classes/Control.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" #: doc/classes/Control.xml @@ -15400,8 +15428,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17378,10 +17406,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17546,8 +17570,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17636,7 +17660,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17668,7 +17707,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17678,7 +17722,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17720,7 +17769,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17744,7 +17799,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17825,7 +17885,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17900,7 +17966,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -17914,7 +17985,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18015,7 +18091,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18046,7 +18128,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18090,10 +18178,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18259,6 +18343,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -18969,7 +19061,7 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" #: doc/classes/Dictionary.xml @@ -19025,8 +19117,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19035,7 +19127,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19063,11 +19159,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19190,10 +19281,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20221,10 +20308,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20256,8 +20339,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20290,8 +20373,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20401,7 +20484,7 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" #: doc/classes/EditorInspectorPlugin.xml @@ -20665,10 +20748,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21539,10 +21618,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -21957,10 +22032,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22281,9 +22352,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22602,24 +22672,31 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" #: doc/classes/Environment.xml -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" msgstr "" #: doc/classes/Environment.xml @@ -22680,12 +22757,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23363,6 +23442,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -23964,11 +24047,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -23995,6 +24078,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24135,14 +24234,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24212,10 +24303,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25258,7 +25345,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26254,11 +26341,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26285,7 +26374,7 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml @@ -26333,6 +26422,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26554,6 +26649,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -26885,15 +26988,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27684,10 +27778,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27832,7 +27922,7 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" #: doc/classes/Image.xml @@ -28550,6 +28640,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28741,7 +28835,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -28970,8 +29064,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -28999,8 +29093,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29157,7 +29251,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29292,12 +29391,8 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" #: doc/classes/InputEvent.xml @@ -29341,8 +29436,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29373,8 +29468,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29418,7 +29513,7 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" #: doc/classes/InputEventAction.xml @@ -29586,17 +29681,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29680,17 +29773,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29701,10 +29798,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29741,9 +29834,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -29870,10 +29967,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30628,12 +30721,6 @@ msgstr "" #: doc/classes/JavaScript.xml msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" - -#: doc/classes/JavaScript.xml -msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " "won't be called at all. See [JavaScriptObject] for usage." @@ -30680,6 +30767,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30740,7 +30850,7 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" #: doc/classes/Joint.xml @@ -30756,7 +30866,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" msgstr "" #: doc/classes/Joint.xml @@ -30834,7 +30944,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -30844,18 +30958,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31007,7 +31137,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" #: doc/classes/KinematicBody.xml @@ -31257,7 +31387,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" #: doc/classes/KinematicBody2D.xml @@ -31687,6 +31817,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -31883,10 +32017,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33733,10 +33863,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -33967,16 +34093,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34120,10 +34236,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34365,10 +34477,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34440,7 +34548,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml @@ -34478,6 +34586,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34506,7 +34618,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" msgstr "" #: doc/classes/Navigation2D.xml @@ -35370,6 +35482,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35390,6 +35506,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35429,15 +35549,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35676,7 +35787,11 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml @@ -35967,11 +36082,11 @@ msgid "" msgstr "" #: doc/classes/Node.xml -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" #: doc/classes/Node.xml -msgid "https://github.com/godotengine/godot-demo-projects/" +msgid "All Demos" msgstr "" #: doc/classes/Node.xml @@ -36018,7 +36133,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36033,7 +36148,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36046,7 +36161,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36061,17 +36176,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36081,14 +36196,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36098,7 +36213,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36807,6 +36922,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -36959,7 +37086,7 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" #: doc/classes/Node2D.xml @@ -37127,7 +37254,7 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" msgstr "" #: doc/classes/NodePath.xml @@ -37164,11 +37291,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37305,8 +37432,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37340,12 +37467,11 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" #: doc/classes/Object.xml -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" #: doc/classes/Object.xml @@ -37549,8 +37675,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37674,7 +37800,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -37863,6 +37989,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38389,7 +38557,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38650,8 +38827,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -38900,6 +39077,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39010,6 +39191,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -39953,11 +40141,11 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" msgstr "" #: doc/classes/Panel.xml @@ -40109,9 +40297,7 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" #: doc/classes/Particles.xml @@ -40232,6 +40418,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -40975,8 +41165,7 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml @@ -43553,7 +43742,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" msgstr "" #: doc/classes/PoolVector2Array.xml @@ -43964,6 +44153,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45260,8 +45453,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45347,8 +45540,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45436,9 +45629,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -46819,12 +47012,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -46919,6 +47114,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47018,7 +47224,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47437,6 +47644,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47455,7 +47668,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" msgstr "" #: doc/classes/QuadMesh.xml @@ -47483,11 +47696,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47652,7 +47860,7 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" +msgid "Random number generation" msgstr "" #: doc/classes/RandomNumberGenerator.xml @@ -48089,7 +48297,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48117,7 +48325,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48272,10 +48484,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48344,7 +48552,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48662,7 +48874,7 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/scripting/resources.html" +msgid "Resources" msgstr "" #: doc/classes/Resource.xml @@ -48883,6 +49095,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49199,7 +49415,11 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" msgstr "" #: doc/classes/RichTextLabel.xml @@ -49395,9 +49615,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -49982,11 +50203,11 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" msgstr "" #: doc/classes/RigidBody2D.xml @@ -50585,7 +50806,7 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" #: doc/classes/RootMotionView.xml @@ -50793,14 +51014,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51256,10 +51469,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51569,14 +51778,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -51904,10 +52105,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52217,11 +52414,10 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml @@ -52306,11 +52502,11 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" #: doc/classes/Spatial.xml @@ -52374,11 +52570,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52519,8 +52720,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52614,10 +52815,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -53964,9 +54161,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54142,14 +54339,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54523,6 +54735,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54676,10 +54933,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -54944,7 +55197,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -54993,10 +55251,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55361,12 +55619,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57764,10 +58037,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -57855,7 +58124,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58133,7 +58403,11 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" #: doc/classes/Thread.xml @@ -58209,11 +58483,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" msgstr "" #: doc/classes/TileMap.xml @@ -58803,7 +59077,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59634,14 +59913,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -59757,7 +60028,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -59783,6 +60055,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -59830,9 +60107,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -59843,8 +60120,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -59884,7 +60161,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60253,11 +60530,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60292,12 +60568,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61645,10 +61933,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61675,8 +61959,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62332,6 +62615,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62542,23 +62833,23 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" msgstr "" #: doc/classes/Viewport.xml @@ -62586,7 +62877,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62677,7 +62970,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63400,10 +63695,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65158,10 +65449,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65596,8 +65883,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -65870,7 +66157,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68178,6 +68468,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68277,10 +68583,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -68737,10 +69039,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69078,13 +69376,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69133,8 +69427,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -70844,7 +71138,7 @@ msgid "" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -70868,6 +71162,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -70973,15 +71275,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71045,6 +71347,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/cs.po b/doc/translations/cs.po index 9179bf7651..f6f8046382 100644 --- a/doc/translations/cs.po +++ b/doc/translations/cs.po @@ -3881,8 +3881,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -4241,22 +4241,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4596,11 +4595,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4609,7 +4606,7 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" #: doc/classes/AnimatedSprite.xml @@ -4689,6 +4686,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4824,10 +4825,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -5256,25 +5253,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5458,6 +5436,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5467,7 +5454,7 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5489,7 +5476,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -6136,6 +6123,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -6419,6 +6410,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6887,7 +6882,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml @@ -7123,20 +7118,18 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml @@ -7523,9 +7516,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7722,13 +7718,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -8028,12 +8017,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -9156,7 +9139,7 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" msgstr "" #: doc/classes/AudioEffectAmplify.xml @@ -9455,10 +9438,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9850,11 +9831,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9947,7 +9925,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9992,12 +9972,7 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" msgstr "" #: doc/classes/AudioServer.xml @@ -10013,7 +9988,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -10021,7 +9997,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10182,7 +10163,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10223,16 +10209,13 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" msgstr "" #: doc/classes/AudioStream.xml @@ -10271,12 +10254,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10484,8 +10467,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10529,6 +10517,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10740,11 +10737,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10851,12 +10848,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10915,7 +10906,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10982,9 +10973,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -11288,19 +11279,16 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +msgid "Matrices and transforms" +msgstr "" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml @@ -11312,12 +11300,12 @@ msgstr "" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" msgstr "" #: doc/classes/Basis.xml @@ -11505,6 +11493,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11539,6 +11535,11 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +#, fuzzy +msgid "Resizes the image to [code]new_size[/code]." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11799,14 +11800,14 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" msgstr "" #: doc/classes/BoxShape.xml @@ -11849,7 +11850,7 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" msgstr "" #: doc/classes/Button.xml @@ -11883,6 +11884,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -12283,12 +12291,12 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" msgstr "" #: doc/classes/Camera2D.xml @@ -12722,14 +12730,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12924,7 +12930,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12937,7 +12945,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -13231,7 +13241,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -13281,6 +13291,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -13361,18 +13383,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13932,6 +13942,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -14017,9 +14028,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14028,9 +14039,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14040,10 +14051,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -14136,9 +14148,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14147,22 +14159,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -14282,15 +14286,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -14329,7 +14329,7 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" msgstr "" #: doc/classes/CollisionShape2D.xml @@ -14375,15 +14375,15 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" msgstr "" #: doc/classes/Color.xml @@ -15843,20 +15843,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15956,8 +15952,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17967,12 +17963,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -18137,8 +18127,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -18227,7 +18217,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -18259,7 +18264,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18269,7 +18279,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18311,7 +18326,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -18335,7 +18356,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18416,7 +18442,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18491,7 +18523,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18505,7 +18542,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18606,7 +18648,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18637,7 +18685,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18681,13 +18735,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18853,6 +18900,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19566,11 +19621,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19626,8 +19678,8 @@ msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false. #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19636,7 +19688,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19665,13 +19721,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19794,12 +19843,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20827,13 +20870,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20865,8 +20901,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20899,8 +20935,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -21010,11 +21046,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -21278,12 +21311,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -22154,13 +22181,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22580,13 +22600,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22908,9 +22921,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -23229,29 +23241,34 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" msgstr "" #: doc/classes/Environment.xml @@ -23312,12 +23329,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23996,6 +24015,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24597,11 +24620,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24628,6 +24651,23 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "Vrátí sinus parametru." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24768,20 +24808,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24851,13 +24877,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25900,7 +25919,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26902,11 +26921,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26933,10 +26954,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26983,6 +27002,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -27204,6 +27229,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27535,21 +27568,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -28340,13 +28358,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -28491,11 +28502,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -29214,6 +29222,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -29406,7 +29418,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29635,8 +29647,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29664,8 +29676,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29822,7 +29834,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29957,15 +29974,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -30008,8 +30019,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30040,8 +30051,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30085,11 +30096,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -30256,17 +30264,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -30350,17 +30356,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -30371,13 +30381,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -30414,9 +30417,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30543,13 +30550,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -31304,15 +31304,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -31360,6 +31351,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -31420,11 +31434,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -31439,7 +31450,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" msgstr "" #: doc/classes/Joint.xml @@ -31517,7 +31528,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31527,18 +31542,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31690,11 +31721,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml #, fuzzy @@ -31944,11 +31972,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -32377,6 +32402,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -32574,13 +32603,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -34428,10 +34450,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34663,22 +34681,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34822,13 +34824,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -35077,13 +35072,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -35155,7 +35143,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml @@ -35193,6 +35181,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -35221,7 +35213,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" msgstr "" #: doc/classes/Navigation2D.xml @@ -35548,7 +35540,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -36104,6 +36096,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "Vrátí arkus sinus parametru." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "Vrátí inverzní odmocninu z parametru." @@ -36125,6 +36122,10 @@ msgid "Returns the map's up direction." msgstr "Vrátí arkus sinus parametru." #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "Vrátí sinus parametru." @@ -36165,18 +36166,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -36415,7 +36404,11 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml @@ -36706,16 +36699,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36761,7 +36750,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36776,7 +36765,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36789,7 +36778,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36804,17 +36793,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36824,14 +36813,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36841,7 +36830,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37550,6 +37539,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37702,11 +37703,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37873,7 +37871,7 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" msgstr "" #: doc/classes/NodePath.xml @@ -37910,11 +37908,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -38051,8 +38049,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -38086,19 +38084,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -38301,8 +38292,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -38429,7 +38420,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38618,6 +38609,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -39145,7 +39178,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -39409,8 +39451,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39661,6 +39703,11 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39776,6 +39823,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40734,11 +40788,11 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" msgstr "" #: doc/classes/Panel.xml @@ -40890,13 +40944,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -41016,6 +41065,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41761,11 +41814,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -44346,7 +44396,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" msgstr "" #: doc/classes/PoolVector2Array.xml @@ -44758,6 +44808,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -46055,8 +46110,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -46142,8 +46197,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -46231,9 +46286,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47614,12 +47669,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47714,6 +47771,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47813,7 +47881,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48232,6 +48301,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -48250,7 +48325,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" msgstr "" #: doc/classes/QuadMesh.xml @@ -48278,13 +48353,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -48453,9 +48521,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48891,8 +48958,9 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." -msgstr "" +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." +msgstr "Vrátí inverzní odmocninu z parametru." #: doc/classes/Rect2.xml msgid "" @@ -48919,7 +48987,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -49074,11 +49146,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -49147,7 +49214,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -49465,9 +49536,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49687,6 +49757,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -50006,7 +50080,11 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" msgstr "" #: doc/classes/RichTextLabel.xml @@ -50202,9 +50280,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50789,11 +50868,11 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" msgstr "" #: doc/classes/RigidBody2D.xml @@ -51392,11 +51471,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51603,18 +51679,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -52071,10 +52135,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -52384,16 +52444,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52721,11 +52771,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/animation/index.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -53035,16 +53080,13 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" - -#: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." msgstr "" @@ -53127,17 +53169,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -53200,11 +53237,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -53345,8 +53387,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -53440,12 +53482,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54793,9 +54829,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54971,14 +55007,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -55355,6 +55406,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "Vrátí tangens parametru." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "Vrátí sinus parametru." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -55511,13 +55609,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55782,7 +55873,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55831,10 +55927,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -56199,12 +56295,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58619,10 +58730,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58715,11 +58822,11 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." -msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." +msgstr "" #: doc/classes/Theme.xml msgid "" @@ -59004,11 +59111,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" #: doc/classes/Thread.xml msgid "" @@ -59083,13 +59191,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" msgstr "" #: doc/classes/TileMap.xml @@ -59679,7 +59785,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -60513,15 +60624,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/animation/index.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60638,7 +60740,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60664,6 +60767,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60712,9 +60820,9 @@ msgstr "Vrátí kosinus parametru." #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60725,8 +60833,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60766,8 +60874,9 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." -msgstr "" +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." +msgstr "Vrátí inverzní odmocninu z parametru." #: doc/classes/Tree.xml msgid "" @@ -61135,11 +61244,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -61173,12 +61281,28 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" +"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] " +"přiblížně rovny." + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -62527,11 +62651,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -62558,8 +62677,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -63220,6 +63338,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -63431,23 +63557,23 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" msgstr "" #: doc/classes/Viewport.xml @@ -63476,7 +63602,9 @@ msgid "Returns the topmost modal in the stack." msgstr "Vrátí opačnou hodnotu parametru." #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63570,7 +63698,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -64294,13 +64424,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -66060,13 +66183,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -66502,8 +66618,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66777,7 +66893,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -69099,6 +69218,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -69198,12 +69333,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69660,13 +69789,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -70006,14 +70128,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/animation/index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -70062,8 +70179,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71771,11 +71888,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71799,6 +71916,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71904,15 +72029,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71976,6 +72101,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/de.po b/doc/translations/de.po index 6c8d12e11f..0e62657c08 100644 --- a/doc/translations/de.po +++ b/doc/translations/de.po @@ -40,12 +40,13 @@ # KuhnChris <kuhnchris@kuhnchris.eu>, 2021. # Rémi Verschelde <remi@godotengine.org>, 2021. # Antonio Noack <corperateraider@gmail.com>, 2022. +# <artism90@googlemail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-01-03 03:53+0000\n" -"Last-Translator: Antonio Noack <corperateraider@gmail.com>\n" +"PO-Revision-Date: 2022-02-16 09:01+0000\n" +"Last-Translator: <artism90@googlemail.com>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/de/>\n" "Language: de\n" @@ -53,7 +54,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -96,69 +97,76 @@ msgid "Method Descriptions" msgstr "Methoden-Beschreibung" #: doc/tools/make_rst.py -#, fuzzy msgid "Theme Property Descriptions" -msgstr "Eigenschaften-Beschreibung" +msgstr "Theme-Eigenschaften-Beschreibung" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "Erbt von:" #: doc/tools/make_rst.py msgid "Inherited By:" -msgstr "" +msgstr "Geerbt von:" #: doc/tools/make_rst.py msgid "(overrides %s)" -msgstr "" +msgstr "(überschreibt %s)" #: doc/tools/make_rst.py msgid "Default" -msgstr "" +msgstr "Standard" #: doc/tools/make_rst.py msgid "Setter" -msgstr "" +msgstr "Setter" #: doc/tools/make_rst.py msgid "value" -msgstr "" +msgstr "Wert" #: doc/tools/make_rst.py msgid "Getter" -msgstr "" +msgstr "Getter" #: doc/tools/make_rst.py msgid "" "This method should typically be overridden by the user to have any effect." -msgstr "" +msgstr "Diese Methode sollte bei Gebrauch überschrieben werden." #: doc/tools/make_rst.py msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." msgstr "" +"Diese Methode verursacht keine Seiteneffekte. Variablen der betroffenen " +"Instanz bleiben unverändert." #: doc/tools/make_rst.py msgid "" "This method accepts any number of arguments after the ones described here." msgstr "" +"Diese Methode nimmt eine beliebige Anzahl an Argumenten nach Ende der hier " +"beschriebenen auf." #: doc/tools/make_rst.py msgid "This method is used to construct a type." -msgstr "" +msgstr "Diese Methode wird dazu verwendet, einen Typ zu konstruieren." #: doc/tools/make_rst.py msgid "" "This method doesn't need an instance to be called, so it can be called " "directly using the class name." msgstr "" +"Diese Methode benötigt keine Instanz zum Aufruf, sie kann direkt über den " +"Klassennamen aufgerufen werden." #: doc/tools/make_rst.py msgid "" "This method describes a valid operator to use with this type as left-hand " "operand." msgstr "" +"Diese Methode beschreibt einen gültigen Operator für diesen Typ zur " +"Verwendung als linksseitigen Operanden." #: modules/gdscript/doc_classes/@GDScript.xml msgid "Built-in GDScript functions." @@ -864,6 +872,24 @@ msgid "" "[/codeblock]\n" "See also [method lerp] which performs the reverse of this operation." msgstr "" +"Gibt zurück einen Inter- bzw. Extrapolationsfaktor unter Berücksichtigung " +"des Zahlenraums von [code]from[/code] bis [code]to[/code], und dem " +"interpolierten Wert in [code]weight[/code]. Der Rückgabewert liegt zwischen " +"[code]0.0[/code] und [code]1.0[/code] wenn [code]weight[/code] zwischen " +"[code]from[/code] und [code]to[/code] (einschließlich). Liegt [code]weight[/" +"code] außerhalb dieses Bereichs, wird ein Extrapolationsfaktor zurückgegeben " +"(Rückgabewert kleiner als [code]0.0[/code] oder größer als [code]1.0[/" +"code]).\n" +"[codeblock]\n" +"# Die Interpolationsratio im `lerp()`-Aufruf unten beträgt 0.75.\n" +"var middle = lerp(20, 30, 0.75)\n" +"# `middle` beträgt nun 27.5.\n" +"# Angenommen, die ursprüngliche Ratio ist nun nicht mehr bekannt und soll " +"zurückerrechnet werden.\n" +"var ratio = inverse_lerp(20, 30, 27.5)\n" +"# `ratio` beträgt nun 0.75.\n" +"[/codeblock]\n" +"Siehe auch [method lerp] für die Umkehrung dieser Funktion." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1619,6 +1645,45 @@ msgid "" "3\n" "[/codeblock]" msgstr "" +"Gibt zurück ein Array mit der angegebenen Reichweite. Range kann 1 Argument " +"[code]N[/code] (0 bis [code]N[/code] - 1), zwei Argumente ([code]initial[/" +"code], [code]final - 1[/code]) oder drei Argumente ([code]initial[/code], " +"[code]final - 1[/code], [code]increment[/code]) aufnehmen. Gibt ein leeres " +"Array zurück, falls die Reichweite ungültig ist (z.B. [code]range(2, 5, -1)[/" +"code] oder [code]range(5, 5, 1)[/code]).\n" +"Gibt zurück ein Array mit der angegebenen Reichweite. [code]range()[/code] " +"kann 1 Argument N ([code]0[/code] bis [code]N - 1[/code]), zwei Argumente " +"([code]initial[/code], [code]final - 1[/code]) oder drei Argumente " +"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]) " +"aufnehmen. [code]increment[/code] darf negativ sein. Ist [code]increment[/" +"code] negativ, wird [code]final - 1[/code] zu [code]final + 1[/code]. Ferner " +"muss, damit die Schleife durchlaufen werden kann, der Initialwert größer " +"sein als der Finalwert.\n" +"[codeblock]\n" +"print(range(4))\n" +"print(range(2, 5))\n" +"print(range(0, 6, 2))\n" +"[/codeblock]\n" +"Ausgabe:\n" +"[codeblock]\n" +"[0, 1, 2, 3]\n" +"[2, 3, 4]\n" +"[0, 2, 4]\n" +"[/codeblock]\n" +"Um rückwärts durch ein [Array] zu iterieren:\n" +"[codeblock]\n" +"var array = [3, 6, 9]\n" +"var i := array.size() - 1\n" +"while i >= 0:\n" +" print(array[i])\n" +" i -= 1\n" +"[/codeblock]\n" +"Ausgabe:\n" +"[codeblock]\n" +"9\n" +"6\n" +"3\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -4271,9 +4336,10 @@ msgid "" "easing." msgstr "" "Weist darauf hin, dass eine Float-Eigenschaft über eine exponentielle Easing-" -"Funktion bearbeitet werden soll. Der Hinweisstring kann [code]\"attenuation" -"\"[/code] enthalten, um die Kurve horizontal zu spiegeln und/oder " -"[code]\"inout\"[/code], um auch eine In/Out-Easing-Funktion zu verwenden." +"Funktion bearbeitet werden soll. Der Hinweisstring kann " +"[code]\"attenuation\"[/code] enthalten, um die Kurve horizontal zu spiegeln " +"und/oder [code]\"inout\"[/code], um auch eine In/Out-Easing-Funktion zu " +"verwenden." #: doc/classes/@GlobalScope.xml msgid "Deprecated hint, unused." @@ -4345,8 +4411,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" "Weist darauf hin, dass eine String-Eigenschaft ein absoluter Pfad zu einer " "Datei außerhalb des Projektordners ist. Beim Bearbeiten wird ein Dateidialog " @@ -4747,22 +4813,21 @@ msgstr "" "[b]Hinweis:[/b] Im Gegensatz zu [Rect2] hat [AABB] keine Variante die " "Ganzzahlen statt Kommazahlen nutzt." -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -5222,11 +5287,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -5235,9 +5298,8 @@ msgstr "https://docs.godotengine.org/de/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -5329,6 +5391,10 @@ msgstr "" "Editor über das Bedienfeld SpriteFrames konfiguriert werden kann." #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" "Gibt [code]true[/code] zurück, wenn gerade eine Animation abgespielt wird." @@ -5549,10 +5615,6 @@ msgstr "" "dedizierten Methoden. Prüfen Sie [enum TrackType], um die verfügbaren Typen " "zu sehen." -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "Fügt der Animation eine Spur hinzu." @@ -6128,25 +6190,6 @@ msgstr "" "[AnimationNodeBlendTree] erstellen, andernfalls sollte stattdessen " "[AnimationRootNode] verwendet werden." -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -6405,6 +6448,16 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +#, fuzzy +msgid "AnimationTree" +msgstr "unbekanntes Node." + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -6414,9 +6467,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -6441,9 +6493,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -7293,6 +7344,11 @@ msgstr "" "Prozesszeit." #: doc/classes/AnimationPlayer.xml +#, fuzzy +msgid "Animation tutorial index" +msgstr "unbekanntes Node." + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -7676,6 +7732,10 @@ msgstr "" "Animationen verwendet werden." #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" "Bewegt die Animationen manuell um die angegebene Zeit (in Sekunden) weiter." @@ -8228,9 +8288,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml #, fuzzy @@ -8525,23 +8584,19 @@ msgstr "" "Dämpfung) ändern oder außer Kraft setzen." #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml #, fuzzy @@ -8974,9 +9029,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -9175,13 +9233,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -9481,12 +9532,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -10612,9 +10657,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -10913,10 +10957,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -11308,11 +11350,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -11405,7 +11444,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -11450,15 +11491,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -11473,7 +11507,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -11481,7 +11516,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -11642,7 +11682,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -11683,18 +11728,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -11732,12 +11773,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -11950,8 +11991,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -11995,6 +12041,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -12206,11 +12261,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -12317,12 +12372,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -12381,7 +12430,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -12449,9 +12498,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -12756,23 +12805,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -12783,15 +12826,13 @@ msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -12982,6 +13023,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -13016,6 +13065,11 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +#, fuzzy +msgid "Resizes the image to [code]new_size[/code]." +msgstr "Entfernt die Animation mit dem key [code]name[/code]." + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -13276,17 +13330,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -13328,9 +13380,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -13363,6 +13414,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -13766,15 +13824,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -14211,14 +14267,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -14413,7 +14467,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -14426,7 +14482,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -14732,7 +14790,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -14782,6 +14840,19 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "Gesendet wenn die Sichtbarkeit (versteckt/sichtbar) sich verändert." + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -14862,20 +14933,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -15458,6 +15515,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -15545,9 +15603,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der " @@ -15562,9 +15620,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der " @@ -15579,12 +15637,12 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml -#, fuzzy +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." -msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." +msgstr "" #: doc/classes/CollisionObject.xml msgid "" @@ -15677,9 +15735,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der " @@ -15694,9 +15752,9 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der " @@ -15707,14 +15765,6 @@ msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -15834,15 +15884,12 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml #, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/physics/" -"physics_introduction.html" +msgid "Physics introduction" +msgstr "Kubische Interpolation." #: doc/classes/CollisionShape.xml msgid "" @@ -15881,9 +15928,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -15928,19 +15974,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -17465,20 +17508,17 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml #, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "Control Taste." #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -17578,8 +17618,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -19596,12 +19636,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -19766,8 +19800,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -19856,7 +19890,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -19888,7 +19937,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -19898,7 +19952,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -19940,7 +19999,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -19964,7 +20029,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -20045,7 +20115,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -20122,7 +20198,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -20136,7 +20217,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -20243,7 +20329,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -20274,7 +20366,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -20318,13 +20416,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -20492,6 +20583,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -21205,11 +21304,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -21266,8 +21362,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -21276,7 +21372,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -21305,13 +21405,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -21434,12 +21527,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -22467,13 +22554,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -22505,8 +22585,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -22539,8 +22619,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -22650,11 +22730,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -22921,12 +22998,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -23800,13 +23871,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/de/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -24226,13 +24290,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -24558,9 +24615,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -24884,31 +24940,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/de/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -24968,12 +25028,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -25654,6 +25716,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -26259,11 +26325,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -26290,6 +26356,23 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "Gibt den aktuell wiedergegebenen Animationszustand zurück." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -26431,20 +26514,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -26514,13 +26583,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -27563,7 +27625,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -28593,11 +28655,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -28624,10 +28688,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -28673,6 +28735,15 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" +"Gibt ein Array aller Zellen mit der angegebenen Kachel [code]index[/code] " +"zurück." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -28895,6 +28966,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -29232,21 +29311,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -30037,13 +30101,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -30189,11 +30246,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/de/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -30916,6 +30970,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -31109,7 +31167,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -31338,8 +31396,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -31370,8 +31428,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -31528,7 +31586,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -31663,15 +31726,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -31714,8 +31771,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -31746,8 +31803,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -31791,11 +31848,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -31962,17 +32016,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -32056,17 +32108,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -32077,13 +32133,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -32120,9 +32169,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -32249,13 +32302,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -33014,15 +33060,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/de/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -33070,6 +33107,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -33130,11 +33190,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -33149,9 +33206,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -33228,7 +33284,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -33238,18 +33298,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -33401,11 +33477,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml #, fuzzy @@ -33657,11 +33730,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -34094,6 +34164,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -34291,13 +34365,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -36146,10 +36213,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -36381,22 +36444,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -36540,13 +36587,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -36795,13 +36835,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -36873,9 +36906,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -36912,6 +36944,11 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +#, fuzzy +msgid "The cell height to use for fields." +msgstr "Der Anrufmodus, der für Spuren der Anrufmethode verwendet werden soll." + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -36940,9 +36977,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -37284,7 +37320,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -37852,6 +37888,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "Gibt das letzte Node des Graphen zurück." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "Gibt die inverse Quadratwurzel des Parameters zurück." @@ -37874,6 +37915,10 @@ msgid "Returns the map's up direction." msgstr "Gibt das letzte Node des Graphen zurück." #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "Beendet die Tonausgabe." @@ -37914,18 +37959,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -38164,9 +38197,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -38456,16 +38492,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/de/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -38511,7 +38543,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -38526,7 +38558,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -38539,7 +38571,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -38554,17 +38586,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -38574,14 +38606,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -38591,7 +38623,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -39303,6 +39335,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -39455,11 +39499,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -39626,9 +39667,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -39664,11 +39704,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -39805,8 +39845,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -39840,19 +39880,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/de/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -40055,8 +40088,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -40183,7 +40216,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -40372,6 +40405,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -40899,7 +40974,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -41164,8 +41248,8 @@ msgstr "Gibt das Endnode des übergebenen Übergangs zurück." #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -41418,6 +41502,12 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" +"Gibt [code]true[/code] zurück, wenn der Graph das übergebene Node enthält." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -41541,6 +41631,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -42508,14 +42605,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -42668,13 +42763,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -42795,6 +42885,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -43540,11 +43634,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -46190,9 +46281,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml #, fuzzy @@ -46622,6 +46712,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -47930,8 +48025,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48017,8 +48112,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -48106,9 +48201,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -49489,12 +49584,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -49589,6 +49686,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -49688,7 +49796,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -50107,6 +50216,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -50125,9 +50240,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -50154,14 +50268,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "Konstruiert ein Quaternion aus der gegebenen [Basis]." @@ -50347,9 +50453,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -50799,8 +50904,9 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." -msgstr "" +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." +msgstr "Gibt die inverse Quadratwurzel des Parameters zurück." #: doc/classes/Rect2.xml #, fuzzy @@ -50828,7 +50934,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -50983,12 +51093,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -51057,7 +51161,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -51379,9 +51487,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -51601,6 +51708,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -51921,9 +52032,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -52118,9 +52232,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52708,14 +52823,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -53313,11 +53426,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -53525,18 +53635,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/de/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -53997,10 +54095,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -54310,16 +54404,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -54650,12 +54734,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -54966,14 +55044,11 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/physics/soft_body.html" #: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." @@ -55065,17 +55140,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -55138,11 +55208,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -55283,8 +55358,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -55378,12 +55453,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -56751,9 +56820,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -56929,14 +56998,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -57316,6 +57400,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "Gibt den gegebenen Übergang zurück." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "Gibt den Sinus des Parameters zurück." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -57472,13 +57603,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -57761,7 +57885,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -57810,10 +57939,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -58182,12 +58311,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -60619,10 +60763,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -60726,12 +60866,11 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" -"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält." #: doc/classes/Theme.xml msgid "" @@ -61021,11 +61160,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -61100,15 +61240,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -61700,7 +61837,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -62534,17 +62676,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -62663,7 +62794,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -62688,6 +62820,14 @@ msgid "" msgstr "" #: doc/classes/Tree.xml +#, fuzzy +msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" +"Gibt den Namen von [code]animation[/code] zurück oder eine leere " +"Zeichenkette, wenn nicht gefunden." + +#: doc/classes/Tree.xml msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -62737,9 +62877,9 @@ msgstr "Gibt den Kosinus des Parameters zurück." #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -62750,8 +62890,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -62792,7 +62932,7 @@ msgstr "" #: doc/classes/Tree.xml #, fuzzy -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "Trennt das Node, der mit dem angegebenen Eingang verbunden ist." #: doc/classes/Tree.xml @@ -63161,11 +63301,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -63202,12 +63341,30 @@ msgstr "" "Index [code]Dreieck[/code]." #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" +"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von " +"Index [code]Dreieck[/code]." + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" +"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von " +"Index [code]Dreieck[/code]." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -63583,12 +63740,13 @@ msgstr "" " Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)\n" "tween.start()\n" "[/codeblock]\n" -"Viele Methoden erfordern einen Eigenschaftsnamen, wie z. B. [code]\"position" -"\"[/code] oben. Sie können den richtigen Eigenschaftsnamen finden, indem Sie " -"den Mauszeiger über die Eigenschaft im Inspektor bewegen. Sie können auch " -"die Komponenten einer Eigenschaft direkt angeben, indem Sie [code]\"property:" -"component\"[/code] verwenden (z. B. [code]position:x[/code]), wobei die " -"Eigenschaft nur für diese bestimmte Komponente gelten würde.\n" +"Viele Methoden erfordern einen Eigenschaftsnamen, wie z. B. " +"[code]\"position\"[/code] oben. Sie können den richtigen Eigenschaftsnamen " +"finden, indem Sie den Mauszeiger über die Eigenschaft im Inspektor bewegen. " +"Sie können auch die Komponenten einer Eigenschaft direkt angeben, indem Sie " +"[code]\"property:component\"[/code] verwenden (z. B. [code]position:x[/" +"code]), wobei die Eigenschaft nur für diese bestimmte Komponente gelten " +"würde.\n" "Viele der Methoden akzeptieren [code]trans_type[/code] und [code]ease_type[/" "code]. Die erste akzeptiert eine [enum TransitionType]-Konstante und bezieht " "sich auf die Art und Weise, wie das Timing der Animation behandelt wird " @@ -64607,12 +64765,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/de/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -64643,8 +64795,7 @@ msgstr "" "Es werden Fließkommazahlen als Koordinaten benutzt." #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -65394,6 +65545,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -65605,28 +65764,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -65654,7 +65809,9 @@ msgid "Returns the topmost modal in the stack." msgstr "Gibt den Aktualisierungsmodus einer Wertespur zurück." #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -65750,7 +65907,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -66489,13 +66648,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/de/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -68288,13 +68440,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -68732,8 +68877,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -69011,7 +69156,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -71352,6 +71500,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -71451,12 +71615,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -71913,13 +72071,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -72259,16 +72410,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/de/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -72317,8 +72461,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -74039,11 +74183,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -74067,6 +74211,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -74172,15 +74324,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -74245,6 +74397,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "Wird ausgegeben, wenn [member frame] geändert wurde." +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/el.po b/doc/translations/el.po index 91be47cf2d..ddec69fbd0 100644 --- a/doc/translations/el.po +++ b/doc/translations/el.po @@ -8,12 +8,13 @@ # lawfulRobot <czavantias@gmail.com>, 2020. # Michalis <michalisntovas@yahoo.gr>, 2021. # leriaz <leriaz@live.com>, 2021. +# thealexanton <greektechmania@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-03-31 03:55+0000\n" -"Last-Translator: leriaz <leriaz@live.com>\n" +"PO-Revision-Date: 2022-01-24 02:06+0000\n" +"Last-Translator: thealexanton <greektechmania@gmail.com>\n" "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot-" "class-reference/el/>\n" "Language: el\n" @@ -21,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.6-dev\n" +"X-Generator: Weblate 4.11-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -29,7 +30,7 @@ msgstr "Περιγραφή" #: doc/tools/make_rst.py msgid "Tutorials" -msgstr "Οδηγοί" +msgstr "Εγχειρίδια" #: doc/tools/make_rst.py msgid "Properties" @@ -70,7 +71,7 @@ msgstr "Περιγραφές ιδιοτήτων" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "Κληρονομεί:" #: doc/tools/make_rst.py msgid "Inherited By:" @@ -82,7 +83,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "Default" -msgstr "" +msgstr "Προεπιλεγμένο" #: doc/tools/make_rst.py msgid "Setter" @@ -90,7 +91,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "value" -msgstr "" +msgstr "τιμή" #: doc/tools/make_rst.py msgid "Getter" @@ -3393,8 +3394,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3753,22 +3754,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4108,11 +4108,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4121,9 +4119,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4202,6 +4199,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4337,10 +4338,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4769,25 +4766,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -4971,6 +4949,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -4980,9 +4967,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -5003,9 +4989,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -5651,6 +5636,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5934,6 +5923,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6400,9 +6393,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -6637,23 +6629,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7039,9 +7027,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7238,13 +7229,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7544,12 +7528,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8671,9 +8649,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -8968,10 +8945,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9363,11 +9338,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9460,7 +9432,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9505,15 +9479,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -9528,7 +9495,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9536,7 +9504,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9697,7 +9670,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9738,18 +9716,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -9787,12 +9761,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -9997,8 +9971,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10042,6 +10021,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10253,11 +10241,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10364,12 +10352,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10428,7 +10410,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10495,9 +10477,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10801,23 +10783,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -10828,15 +10804,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11023,6 +10997,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11057,6 +11039,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11317,17 +11303,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -11369,9 +11353,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -11404,6 +11387,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11804,15 +11794,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -12243,14 +12231,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12445,7 +12431,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12458,7 +12446,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12752,7 +12742,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12802,6 +12792,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12882,20 +12884,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13454,6 +13442,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13538,9 +13527,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13549,9 +13538,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13561,10 +13550,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13657,9 +13647,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13668,22 +13658,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13803,15 +13785,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -13850,9 +13828,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -13897,19 +13874,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -15367,20 +15341,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15480,8 +15450,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17464,12 +17434,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17634,8 +17598,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17724,7 +17688,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17756,7 +17735,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17766,7 +17750,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17808,7 +17797,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17832,7 +17827,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17913,7 +17913,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17988,7 +17994,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18002,7 +18013,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18103,7 +18119,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18134,7 +18156,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18178,13 +18206,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18350,6 +18371,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19063,11 +19092,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19122,8 +19148,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19132,7 +19158,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19161,13 +19191,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19290,12 +19313,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20323,13 +20340,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20361,8 +20371,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20395,8 +20405,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20506,11 +20516,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -20773,12 +20780,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21649,13 +21650,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22070,13 +22064,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22398,9 +22385,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22719,31 +22705,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -22803,12 +22793,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23487,6 +23479,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24088,11 +24084,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24119,6 +24115,23 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "Επιστρέφει την εφαπτομένη της παραμέτρου." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24259,20 +24272,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24342,13 +24341,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25391,7 +25383,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26389,11 +26381,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26420,10 +26414,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26470,6 +26462,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26691,6 +26689,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27022,21 +27028,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27827,13 +27818,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27978,11 +27962,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -28700,6 +28681,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28892,7 +28877,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29121,8 +29106,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29150,8 +29135,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29308,7 +29293,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29443,15 +29433,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -29494,8 +29478,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29526,8 +29510,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29571,11 +29555,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -29742,17 +29723,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29836,17 +29815,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29857,13 +29840,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29900,9 +29876,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30029,13 +30009,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30790,15 +30763,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -30846,6 +30810,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30906,11 +30893,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -30925,9 +30909,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -31004,7 +30987,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31014,18 +31001,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31177,11 +31180,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -31430,11 +31430,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -31863,6 +31860,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -32060,13 +32061,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33913,10 +33907,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34148,22 +34138,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34307,13 +34281,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34555,13 +34522,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34633,9 +34593,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -34672,6 +34631,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34700,9 +34663,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -35025,7 +34987,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35581,6 +35543,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "Επιστρέφει το τόξο ημιτόνου της παραμέτρου." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "Επιστρέφει το αντίστροφο της τετραγωνικής ρίζας της παραμέτρου." @@ -35602,6 +35569,10 @@ msgid "Returns the map's up direction." msgstr "Επιστρέφει το τόξο ημιτόνου της παραμέτρου." #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "Επιστρέφει το ημίτονο της παραμέτρου." @@ -35642,18 +35613,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35892,9 +35851,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36184,16 +36146,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36239,7 +36197,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36254,7 +36212,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36267,7 +36225,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36282,17 +36240,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36302,14 +36260,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36319,7 +36277,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37028,6 +36986,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37180,11 +37150,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37351,9 +37318,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -37389,11 +37355,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37530,8 +37496,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37565,19 +37531,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -37780,8 +37739,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37905,7 +37864,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38094,6 +38053,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38620,7 +38621,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38884,8 +38894,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39136,6 +39146,11 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "Επιστρέφει το συνημίτονο της παραμέτρου." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39246,6 +39261,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40189,14 +40211,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -40347,13 +40367,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -40473,6 +40488,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41218,11 +41237,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -43802,9 +43818,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -44214,6 +44229,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45511,8 +45531,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45598,8 +45618,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45687,9 +45707,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47070,12 +47090,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47170,6 +47192,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47269,7 +47302,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47688,6 +47722,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47706,9 +47746,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -47735,14 +47774,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47907,9 +47938,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48345,8 +48375,9 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." -msgstr "" +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." +msgstr "Επιστρέφει το αντίστροφο της τετραγωνικής ρίζας της παραμέτρου." #: doc/classes/Rect2.xml msgid "" @@ -48373,7 +48404,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48528,12 +48563,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48602,7 +48631,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48920,9 +48953,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49142,6 +49174,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49458,9 +49494,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -49655,9 +49694,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50242,14 +50282,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -50847,11 +50885,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51058,18 +51093,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51525,10 +51548,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51838,16 +51857,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52175,12 +52184,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52490,14 +52493,11 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" #: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." @@ -52581,17 +52581,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -52654,11 +52649,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52799,8 +52799,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52894,12 +52894,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54246,9 +54240,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54424,14 +54418,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54805,6 +54814,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "Επιστρέφει την εφαπτομένη της παραμέτρου." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54958,13 +55014,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55229,7 +55278,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55278,10 +55332,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55646,12 +55700,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58055,10 +58124,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58146,7 +58211,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58424,11 +58490,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -58503,15 +58570,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59100,7 +59164,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59931,17 +60000,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60058,7 +60116,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60084,6 +60143,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60132,9 +60196,9 @@ msgstr "Επιστρέφει το συνημίτονο της παραμέτρο #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60145,8 +60209,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60186,8 +60250,9 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." -msgstr "" +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." +msgstr "Επιστρέφει το αντίστροφο της τετραγωνικής ρίζας της παραμέτρου." #: doc/classes/Tree.xml msgid "" @@ -60555,11 +60620,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60593,12 +60657,26 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -61947,12 +62025,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61979,8 +62051,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62638,6 +62709,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62849,28 +62928,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -62898,7 +62973,9 @@ msgid "Returns the topmost modal in the stack." msgstr "Επιστρέφει την αντίθετη τιμή της παραμέτρου." #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62990,7 +63067,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63713,13 +63792,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65477,13 +65549,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65919,8 +65984,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66194,7 +66259,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68514,6 +68582,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68613,12 +68697,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69075,13 +69153,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69421,16 +69492,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69479,8 +69543,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71187,11 +71251,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71215,6 +71279,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71320,15 +71392,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71392,6 +71464,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/es.po b/doc/translations/es.po index bec08603ba..9bd808d8c4 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -5,7 +5,7 @@ # # 44pes Games <44pes.games@gmail.com>, 2020. # Megamega53 <Christopher.Morales21@myhunter.cuny.edu>, 2020, 2021. -# Javier Ocampos <xavier.ocampos@gmail.com>, 2020, 2021. +# Javier Ocampos <xavier.ocampos@gmail.com>, 2020, 2021, 2022. # Serk Lintur <serk.lintur@gmail.com>, 2020. # Lambientan <pedrogtzr@protonmail.com>, 2020. # paco <pacosoftfree@protonmail.com>, 2020, 2021. @@ -29,12 +29,13 @@ # Rémi Verschelde <akien@godotengine.org>, 2021. # Rémi Verschelde <remi@godotengine.org>, 2021. # Alfonso V <alfonsov96@gmail.com>, 2022. +# Alejandro Pérez <alejandro.pr.rz@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-01-09 14:56+0000\n" -"Last-Translator: Alfonso V <alfonsov96@gmail.com>\n" +"PO-Revision-Date: 2022-02-14 22:08+0000\n" +"Last-Translator: Alejandro Pérez <alejandro.pr.rz@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/es/>\n" "Language: es\n" @@ -42,7 +43,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -91,7 +92,7 @@ msgstr "Descripciones de Propiedades" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "Hereda de:" +msgstr "Herencia:" #: doc/tools/make_rst.py msgid "Inherited By:" @@ -102,7 +103,6 @@ msgid "(overrides %s)" msgstr "(sobreescribe %s)" #: doc/tools/make_rst.py -#, fuzzy msgid "Default" msgstr "Por defecto" @@ -128,13 +128,12 @@ msgstr "" "tenga algún efecto." #: doc/tools/make_rst.py -#, fuzzy msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." msgstr "" "Este método no tiene efectos secundarios. No modifica ninguna de las " -"variables miembras de la instancia." +"variables miembro de la instancia." #: doc/tools/make_rst.py msgid "" @@ -144,7 +143,6 @@ msgstr "" "descritos aquí." #: doc/tools/make_rst.py -#, fuzzy msgid "This method is used to construct a type." msgstr "Este método se utiliza para construir un tipo." @@ -1487,8 +1485,8 @@ msgstr "" "[/codeblock]\n" "[b]Nota:[/b] Los errores imprimidos de esta manera no pausaran la ejecución " "del proyecto. Para imprimir un mensaje de error y pausar la ejecución del " -"proyecto en compilaciones de depuración, usa [code]assert(false, \"test error" -"\")[/code] en su lugar." +"proyecto en compilaciones de depuración, usa [code]assert(false, \"test " +"error\")[/code] en su lugar." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -4398,8 +4396,8 @@ msgid "" "or_greater\"[/code]." msgstr "" "Sugiere que una propiedad entera o real debe estar dentro de un rango " -"exponencial especificado mediante la string de sugerencias [code]\"min,max" -"\"[/code] o [code]\"min,max,paso\"[/code]. La string de sugerencias puede " +"exponencial especificado mediante la string de sugerencias [code]\"min," +"max\"[/code] o [code]\"min,max,paso\"[/code]. La string de sugerencias puede " "incluir opcionalmente [code]\"or_greater\"[/code] y/o [code]\"or_lesser\"[/" "code] para permitir la entrada manual que va respectivamente por encima del " "máximo o por debajo de los valores mínimos. Ejemplo: [code]\"0.01,100,0.01," @@ -4496,8 +4494,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" "Sugiere que una propiedad string es una ruta absoluta a un archivo fuera de " "la carpeta del proyecto. Al editarla se mostrará un diálogo de archivo para " @@ -4897,22 +4895,22 @@ msgstr "" "utiliza típicamente para pruebas de superposición rápida.\n" "Utiliza coordenadas reales." -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" -msgstr "" +#, fuzzy +msgid "Vector math" +msgstr "Vector utilizado para las matemáticas 2D usando coordenadas enteras." #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/es/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -5381,11 +5379,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/es/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -5394,9 +5390,8 @@ msgstr "https://docs.godotengine.org/es/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -5489,6 +5484,10 @@ msgstr "" "configurado en el editor a través del panel de SpriteFrames." #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "Devuelve [code]true[/code] si se está reproduciendo una animación." @@ -5703,10 +5702,6 @@ msgstr "" "tienen diferentes tipos, cada una con su propio conjunto de métodos " "dedicados. Consulta [enum TrackType] para ver los tipos disponibles." -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "Añade una pista a la animación." @@ -6277,25 +6272,6 @@ msgstr "" "[AnimationNodeBlendTree], de lo contrario se debe usar [AnimationRootNode] " "en su lugar." -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -6548,6 +6524,16 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +#, fuzzy +msgid "AnimationTree" +msgstr "Nodo desconocido." + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -6557,9 +6543,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -6583,9 +6568,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -7417,6 +7401,11 @@ msgstr "" "ejecucion." #: doc/classes/AnimationPlayer.xml +#, fuzzy +msgid "Animation tutorial index" +msgstr "Nodo desconocido." + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -7800,6 +7789,10 @@ msgstr "" "editar animaciones." #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" "Avanza manualmente las animaciones en el tiempo especificado (en segundos)." @@ -8361,9 +8354,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml #, fuzzy @@ -8682,23 +8674,19 @@ msgstr "" "(gravedad, amortiguación)." #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml #, fuzzy @@ -9210,9 +9198,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -9498,13 +9489,6 @@ msgstr "" "los modos primitivos de triangulo." #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -9926,12 +9910,6 @@ msgstr "" "XRCamera3D puede quedarse unos milisegundos atrás de lo que se utiliza para " "el renderizado como resultado." -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -11547,9 +11525,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -11921,10 +11898,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -12455,11 +12430,8 @@ msgstr "" "el sonido. Luego devuelve la muestra grabada." #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -12577,7 +12549,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -12625,15 +12599,8 @@ msgstr "" "su reproducción a través de una interfaz de voz." #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -12648,9 +12615,11 @@ msgstr "" "[code]at_position[/code]." #: doc/classes/AudioServer.xml +#, fuzzy msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" "Nombre del dispositivo actual para la entrada de audio (ver [method " "capture_get_device_list])." @@ -12662,10 +12631,13 @@ msgstr "" "detectados en el sistema." #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" -"Establece qué dispositivo de entrada de audio se utiliza para la captura de " -"audio." #: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." @@ -12859,10 +12831,13 @@ msgstr "Número de buses de audio disponibles." #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" -"Nombre del dispositivo actual para la salida de audio (ver [method " -"get_device_list])." #: doc/classes/AudioServer.xml msgid "" @@ -12908,18 +12883,15 @@ msgstr "" "[AudioStreamOGGVorbis])." #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml #, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "Efecto de audio para audio." #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -12957,12 +12929,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -13193,9 +13165,14 @@ msgstr "" "Reproduce el audio desde la posición dada [code]de_posición[/code], en " "segundos." -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." -msgstr "Áreas en las que se reproduce este sonido." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" #: doc/classes/AudioStreamPlayer2D.xml msgid "Dampens audio over distance with this as an exponent." @@ -13241,6 +13218,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -13501,11 +13487,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -13636,12 +13622,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -13700,7 +13680,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -13772,9 +13752,9 @@ msgstr "La altura de la cápsula." #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -14138,23 +14118,18 @@ msgstr "" "transformaciones\"." #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/3d/using_transforms.html" +msgid "Using 3D transforms" +msgstr "Utiliza esto cuando uses las transformadas 3D." #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -14165,15 +14140,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -14429,6 +14402,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" "Crea un mapa de bits con el tamaño especificado, lleno de [code]false[/code]." @@ -14470,6 +14451,11 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +#, fuzzy +msgid "Resizes the image to [code]new_size[/code]." +msgstr "Llena la imagen con un determinado [Color]." + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -14844,17 +14830,15 @@ msgstr "Forma de caja 3D que puede ser un hijo de un [PhysicsBody] o [Area]." #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -14915,9 +14899,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -14957,6 +14940,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "El texto del botón que se mostrará dentro del área del botón." @@ -15498,15 +15488,13 @@ msgstr "" "get_camera_screen_center] para obtener la posición real." #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -16089,14 +16077,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -16362,8 +16348,10 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "Devuelve la matriz de transformación de este objeto canvas." #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." -msgstr "Devuelve la posición global del ratón." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." +msgstr "" #: doc/classes/CanvasItem.xml msgid "Returns the global transform matrix of this item." @@ -16377,8 +16365,10 @@ msgstr "" "el canvas." #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." -msgstr "Devuelve la posición del ratón relativa a la posición de este objeto." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." +msgstr "" #: doc/classes/CanvasItem.xml msgid "Returns the transform matrix of this item." @@ -16760,8 +16750,9 @@ msgstr "" "capa 1+ o superior), o para los fondos (en la capa -1 o inferior)." #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" -msgstr "" +#, fuzzy +msgid "Canvas layers" +msgstr "Capa de dibujo de canvas." #: doc/classes/CanvasLayer.xml msgid "Returns the RID of the canvas used by this layer." @@ -16818,6 +16809,19 @@ msgstr "La escala de la capa." msgid "The layer's transform." msgstr "La transformada de la capa." +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "Emitido cuando el VisibilityNotifier sale de la vista de una [Camera]." + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "Tiñe todo el canvas." @@ -16907,20 +16911,6 @@ msgstr "" "Al establecer varias propiedades en este objeto, puede controlar cómo se " "mostrarán los caracteres individuales en un [RichTextEffect]." -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml #, fuzzy msgid "" @@ -17682,6 +17672,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "Devuelve el [RID] del objeto." @@ -17778,9 +17769,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "La(s) capa(s) física(s) del área. Los objetos coleccionables pueden existir " @@ -17795,9 +17786,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "La(s) capa(s) física(s) del área. Los objetos coleccionables pueden existir " @@ -17815,14 +17806,17 @@ msgstr "" "Si [code]true[/code], el [CollisionObject] continuará recibiendo eventos de " "entrada mientras el ratón es arrastrado a través de sus formas." -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #, fuzzy msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" -"Si [code]true[/code], las formas de [ColisiónObjeto] responderán a las de " -"[RayCast]." +"Si [code]true[/code], este objeto es seleccionable. Un objeto seleccionable " +"puede detectar el puntero del ratón entrando y saliendo, y si el ratón está " +"dentro de él, informar de los eventos de entrada. Requiere al menos un bit " +"[code]collision_layer[/code] para ser establecido." #: doc/classes/CollisionObject.xml #, fuzzy @@ -17948,9 +17942,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "La(s) capa(s) física(s) del área. Los objetos coleccionables pueden existir " @@ -17965,9 +17959,9 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "La(s) capa(s) física(s) del área. Los objetos coleccionables pueden existir " @@ -17978,18 +17972,6 @@ msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" -"Si [code]true[/code], este objeto es seleccionable. Un objeto seleccionable " -"puede detectar el puntero del ratón entrando y saliendo, y si el ratón está " -"dentro de él, informar de los eventos de entrada. Requiere al menos un bit " -"[code]collision_layer[/code] para ser establecido." - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -18154,15 +18136,12 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml #, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/physics/" -"physics_introduction.html" +msgid "Physics introduction" +msgstr "Interpolación cúbica." #: doc/classes/CollisionShape.xml #, fuzzy @@ -18213,9 +18192,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml #, fuzzy @@ -18282,19 +18260,16 @@ msgstr "" "un Color siempre se evaluará a [code]true[/code]." #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -20125,20 +20100,17 @@ msgstr "" "como [method add_font_override]. Puedes anular el tema con el inspector." #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml #, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/es/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "Tecla Control." #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -20301,8 +20273,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -21718,8 +21690,8 @@ msgid "" "highlight or insert text." msgstr "" "Muestra el cursor del ratón del sistema I-beam cuando el usuario pasa por " -"encima del nodo. El puntero del I-beam tiene una forma similar a la de la \"I" -"\". Le dice al usuario que puede resaltar o insertar texto." +"encima del nodo. El puntero del I-beam tiene una forma similar a la de la " +"\"I\". Le dice al usuario que puede resaltar o insertar texto." #: doc/classes/Control.xml msgid "" @@ -22993,12 +22965,6 @@ msgstr "" "la aceleración por hardware, pero puede no funcionar en dispositivos más " "antiguos." -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml #, fuzzy msgid "" @@ -23246,8 +23212,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -23384,8 +23350,23 @@ msgid "A CSG Box shape." msgstr "Una forma de caja CSG." #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." -msgstr "Este nodo permite crear una caja para usarla con el sistema CSG." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" +msgstr "" #: modules/csg/doc_classes/CSGBox.xml msgid "Depth of the box measured from the center of the box." @@ -23417,7 +23398,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" "Para arreglos complejos de formas, a veces es necesario añadir estructura a " "sus nodos CSG. El nodo CSGCombiner3D te permite crear esta estructura. El " @@ -23435,9 +23421,13 @@ msgstr "Una forma de cilindro CSG." #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" -"Este nodo permite crear un cilindro (o cono) para su uso con el sistema CSG." #: modules/csg/doc_classes/CSGCylinder.xml msgid "" @@ -23485,11 +23475,14 @@ msgstr "Una forma de malla de CSG que utiliza un recurso de malla." msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" -"Este nodo CSG permite utilizar cualquier recurso de malla como una forma " -"CSG, siempre que esté cerrado, no se auto-interfiera, no contenga caras " -"internas y no tenga bordes que se conecten a más de dos caras." #: modules/csg/doc_classes/CSGMesh.xml msgid "The [Material] used in drawing the CSG shape." @@ -23512,7 +23505,12 @@ msgstr "Extrae una forma de polígono 2D para crear una malla 3D." #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -23595,10 +23593,14 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -#, fuzzy -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" -"Una array de puntos que define la forma que vamos a realizar la extrusión." #: modules/csg/doc_classes/CSGPolygon.xml #, fuzzy @@ -23680,11 +23682,13 @@ msgstr "Clase base para primitivas CSG." msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" -"Clase padre para varias primitivas de CSG. Contiene el código y la " -"funcionalidad que es común entre ellos. No puede ser usado directamente. En " -"su lugar, usa una de las varias clases que heredan de ella." #: modules/csg/doc_classes/CSGPrimitive.xml msgid "Invert the faces of the mesh." @@ -23697,10 +23701,13 @@ msgstr "La clase base del CSG." #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" -"Esta es la clase base de CSG que proporciona el soporte de operación de CSG " -"a los diversos nodos de CSG en Godot." #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml #: doc/classes/SoftBody.xml @@ -23834,8 +23841,14 @@ msgid "A CSG Sphere shape." msgstr "Una forma de esfera CSG." #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." -msgstr "Este nodo permite crear una esfera para usarla con el sistema CSG." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" #: modules/csg/doc_classes/CSGSphere.xml msgid "The material used to render the sphere." @@ -23868,8 +23881,14 @@ msgid "A CSG Torus shape." msgstr "Una forma de Toroide CSG." #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." -msgstr "Este nodo permite crear un toroide para su uso con el sistema CSG." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" #: modules/csg/doc_classes/CSGTorus.xml msgid "The inner radius of the torus." @@ -23921,13 +23940,6 @@ msgstr "" "Vea también [GodotSharp]." #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/es/latest/getting_started/step_by_step/" -"animations.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "Devuelve una nueva instancia del script." @@ -24115,6 +24127,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -25134,11 +25154,8 @@ msgstr "" "[/codeblock]" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/es/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -25215,9 +25232,10 @@ msgstr "" "array dada." #: doc/classes/Dictionary.xml +#, fuzzy msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -25226,7 +25244,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" "Devuelve un valor entero hash que representa el contenido del diccionario. " "Esto puede ser usado para comparar los diccionarios por su valor:\n" @@ -25273,13 +25295,6 @@ msgstr "" "transformada DirectionalLight3D (origen). Sólo se utiliza la base para " "determinar la dirección de la luz." -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -25458,12 +25473,6 @@ msgstr "" " print(\"Se produjo un error al intentar acceder al camino.\")\n" "[/codeblock]" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -26898,13 +26907,6 @@ msgstr "" " return OK\n" "[/codeblock]" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -26944,8 +26946,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -26960,8 +26962,8 @@ msgstr "" "func get_option_visibility(option, options):\n" " # Sólo muestra el ajuste de calidad de pérdida si el modo de compresión " "está ajustado a \"pérdida\".\n" -" if option == \"compress/lossy_quality\" y options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" y options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " retorno true\n" @@ -27003,8 +27005,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" "Obtiene el tipo de recurso Godot asociado a este cargador. Por ejemplo, " "[code]\"Mesh\"[/code] o [code]\"Animation\"[/code]." @@ -27171,11 +27173,8 @@ msgstr "" "En cada una de estas llamadas, las funciones \"add\" pueden ser llamadas." #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml #, fuzzy @@ -27504,12 +27503,6 @@ msgstr "" "[EditorScript] para añadir funciones al editor." #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -28684,13 +28677,6 @@ msgstr "" "[/codeblock]" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/es/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -29295,13 +29281,6 @@ msgstr "" "el tutorial en la documentación para más información." #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -29706,9 +29685,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -30136,11 +30114,18 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" "Recurso para los nodos del entorno (como [WorldEnvironment]) que definen " "múltiples operaciones del entorno (como el fondo [Sky] o [Color], la luz " @@ -30153,22 +30138,19 @@ msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/es/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -30250,13 +30232,16 @@ msgstr "" "la luz." #: doc/classes/Environment.xml +#, fuzzy msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" "Define la cantidad de luz que el cielo trae a la escena. Un valor de 0 " "significa que la emisión de luz del cielo no tiene efecto en la iluminación " @@ -30824,8 +30809,8 @@ msgstr "" "Mantiene en pantalla cada píxel dibujado en el fondo. Este es el modo de " "fondo más rápido, pero sólo puede ser usado con seguridad en escenas de " "interior (sin reflejos visibles en el cielo o en el cielo). Si se activa en " -"una escena en la que el fondo es visible, los artefactos de \"rastro fantasma" -"\" serán visibles al mover la cámara." +"una escena en la que el fondo es visible, los artefactos de \"rastro " +"fantasma\" serán visibles al mover la cámara." #: doc/classes/Environment.xml msgid "" @@ -31165,6 +31150,10 @@ msgstr "" "godotengine.org/es/latest/tutorials/io/data_paths.html]Rutas de datos[/url]." #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -31920,12 +31909,14 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" -msgstr "" +#, fuzzy +msgid "Wikipedia: Double-precision floating-point format" +msgstr "Pone un real de double-precision en el stream." #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" -msgstr "" +#, fuzzy +msgid "Wikipedia: Single-precision floating-point format" +msgstr "Pone un real de single-precision en el stream." #: doc/classes/float.xml msgid "" @@ -31964,6 +31955,24 @@ msgstr "" "devolverá 1 mientras que si se llama a [code]float(\"1e3a2\")[/code] " "devolverá 1000.0." +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Base class for flow containers." +msgstr "Clase de base para contenedores de caja." + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "Devuelve la posición de scrolling actual." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "Soporte de fuentes y dibujos de texto internacionalizados." @@ -32157,20 +32166,6 @@ msgstr "" "proyecto." #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -32277,13 +32272,6 @@ msgstr "" "con una de las clases base del script." #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/es/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "Devuelve el código de bytes para el código fuente del script." @@ -33723,7 +33711,7 @@ msgstr "" "usando [member ProjectSettings.rendering/quality/gi_probes/quality]." #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -34986,11 +34974,13 @@ msgstr "" "El número de columnas en el [GridContainer]. Si se modifica, el " "[GridContainer] reordena sus hijos para acomodar el nuevo diseño." -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "La separación horizontal de los nodos de los niños." -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "La separación vertical de los nodos de los hijos." @@ -35030,10 +35020,8 @@ msgstr "" "tiene las mismas dimensiones y puede contener varias células." #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -35091,6 +35079,15 @@ msgstr "" "el mapa de la cuadrícula." #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" +"Devuelve una array de todas las celdas con el [code]index[/code] del tile " +"dado." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -35391,6 +35388,16 @@ msgstr "" "Ancho de los datos del mapa de altura. Si se cambia esto, se redimensionará " "el [member map_data]." +#: doc/classes/HFlowContainer.xml +#, fuzzy +msgid "Horizontal flow container." +msgstr "Contenedor de caja horizontal." + +#: doc/classes/HFlowContainer.xml +#, fuzzy +msgid "Horizontal version of [FlowContainer]." +msgstr "Contenedor dividido horizontalmente." + #: doc/classes/HingeJoint.xml #, fuzzy msgid "A hinge between two 3D PhysicsBodies." @@ -35794,21 +35801,6 @@ msgstr "" "añadiendo el [code]Access-Control-Allow-Origin: *[/code] encabezado HTTP." #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" "Cierra la conexión actual, permitiendo la reutilización de este [HTTPClient]." @@ -35983,8 +35975,8 @@ msgstr "" "Para crear una petición POST con cadenas de consulta para empujar al " "servidor, hazlo:\n" "[codeblock]\n" -"var campos = {\"nombreUsuario\" : \"usuario\", \"password\" : \"contrasena" -"\"}\n" +"var campos = {\"nombreUsuario\" : \"usuario\", \"password\" : " +"\"contrasena\"}\n" "var query = http_client.query_string_from_dict(campos)\n" "var headers = [\"Content-Type: application/x-www-form-urlencoded\", " "\"Content-Length: \" + str(query_string.length())]]\n" @@ -37004,13 +36996,6 @@ msgstr "" "añadiendo el [code]Access-Control-Allow-Origin: *[/code] encabezado HTTP." #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "Cancela la solicitud actual." @@ -37201,11 +37186,8 @@ msgstr "" "importarán." #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/es/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -38198,6 +38180,12 @@ msgstr "" "La textura de la fuente (antes de la compresión) es una textura normal (por " "ejemplo, puede ser comprimida en dos canales)." +#: doc/classes/Image.xml +#, fuzzy +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" +"La textura de la fuente (antes de la compresión) está en el espacio sRGB." + #: doc/classes/ImageTexture.xml #, fuzzy msgid "A [Texture] based on an [Image]." @@ -38420,7 +38408,7 @@ msgstr "" "clase [InputMap]." #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -38701,8 +38689,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" "Devuelve [code]true[/code] si está pulsando el evento de acción. Ten en " @@ -38742,8 +38730,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -38964,8 +38952,13 @@ msgstr "" "exportación. iOS no admite duración." #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." -msgstr "Establece la posición del ratón en el vector especificado." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." +msgstr "" #: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." @@ -39135,15 +39128,9 @@ msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" "Clase base de todo tipo de evento de entrada. Ver [method Node._input]." -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -39197,8 +39184,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" "Devuelve [code]true[/code] si se está pulsando la acción dada (y no es un " @@ -39243,8 +39230,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" "Devuelve [code]true[/code] si se está pulsando la acción dada (y no es un " @@ -39306,10 +39293,8 @@ msgstr "" #: doc/classes/InputEventAction.xml #, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/inputs/inputevent." -"html#actions" +msgid "InputEvent: Actions" +msgstr "Tipo de evento de entrada para las acciones." #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -39544,17 +39529,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -39639,27 +39622,23 @@ msgstr "" "botón [enum ButtonList] o una combinación de ellas." #: doc/classes/InputEventMouse.xml -#, fuzzy msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" -"La posición local del ratón relativa al [Viewport]. Si se utiliza en [method " -"Control._gui_input], la posición es relativa al [Control] actual que está " -"bajo el ratón." #: doc/classes/InputEventMouse.xml -#, fuzzy msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" -"La posición local del ratón relativa al [Viewport]. Si se utiliza en [method " -"Control._gui_input], la posición es relativa al [Control] actual que está " -"bajo el ratón." #: doc/classes/InputEventMouseButton.xml msgid "Input event type for mouse button events." @@ -39670,13 +39649,6 @@ msgid "Contains mouse click information. See [method Node._input]." msgstr "" "Contiene información sobre los clics del ratón. Ver [method Node._input]." -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -39722,9 +39694,9 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." msgstr "" "Contiene información sobre el movimiento del ratón y el bolígrafo. Soporta " "posiciones y velocidades relativas y absolutas. Ver [method Node._input].\n" @@ -39733,10 +39705,15 @@ msgstr "" "llama a [method Input.set_use_accumulated_input] con [code]false[/code] para " "que los eventos se emitan lo más a menudo posible. Si utilizas " "InputEventMouseMotion para dibujar líneas, considera la posibilidad de " -"implementar [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]el algoritmo de línea de Bresenham[/url] también para " -"evitar los huecos visibles en las líneas si el usuario mueve el ratón " -"rápidamente." +"implementar [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]el algoritmo de línea de Bresenham[/url] " +"también para evitar los huecos visibles en las líneas si el usuario mueve el " +"ratón rápidamente." + +#: doc/classes/InputEventMouseMotion.xml +#, fuzzy +msgid "Mouse and input coordinates" +msgstr "Medio desplazamiento en la coordenada X." #: doc/classes/InputEventMouseMotion.xml msgid "" @@ -39899,13 +39876,6 @@ msgstr "" "action_add_event]. Ver [method Node._input]." #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -40914,15 +40884,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/es/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -40977,6 +40938,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml #, fuzzy msgid "A wrapper class for native JavaScript objects." @@ -41041,11 +41025,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -41063,9 +41044,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -41161,7 +41141,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -41171,18 +41155,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -41380,11 +41380,8 @@ msgstr "" "pero que no requieren de una física avanzada." #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml #, fuzzy @@ -41756,10 +41753,8 @@ msgstr "" #: doc/classes/KinematicBody2D.xml #, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/physics/" -"using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" +msgstr "Nodo 2D del cuerpo cinético." #: doc/classes/KinematicBody2D.xml #, fuzzy @@ -42341,6 +42336,10 @@ msgstr "" "de luz heredan de ella. Light3D contiene las variables y parámetros comunes " "usados para la iluminación." +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -42609,13 +42608,6 @@ msgstr "" "y varios otros parámetros (relacionados con el rango y las sombras).\n" "[b]Nota:[/b] Light2D también puede ser usado como una máscara." -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "El [Color] de la Light2D." @@ -45008,12 +45000,8 @@ msgid "" msgstr "" "Nodo utilizado para mostrar una [Mesh] en 2D. Puede ser construido a partir " "de un [Sprite2D] existente mediante una herramienta en la barra de " -"herramientas del editor. Selecciona \"Sprite2D\" y luego \"Convertir a Mesh2D" -"\", selecciona los ajustes en el popup y pulsa \"Crear Mesh2D\"." - -#: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" +"herramientas del editor. Selecciona \"Sprite2D\" y luego \"Convertir a " +"Mesh2D\", selecciona los ajustes en el popup y pulsa \"Crear Mesh2D\"." #: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." @@ -45030,8 +45018,8 @@ msgid "" msgstr "" "El mapa normal que se utilizará si se utiliza el [CanvasItemMaterial] " "predeterminado.\n" -"[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, y Z" -"+. Ver [url=http://wiki.polycount.com/wiki/" +"[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, y " +"Z+. Ver [url=http://wiki.polycount.com/wiki/" "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]esta página[/url] " "para una comparación de las coordenadas del mapa normal esperadas por los " "motores populares." @@ -45333,22 +45321,6 @@ msgstr "" "Dado que las instancias pueden tener cualquier comportamiento, el AABB " "utilizado para la visibilidad debe ser proporcionado por el usuario." -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -45517,13 +45489,6 @@ msgstr "" #: doc/classes/MultiMeshInstance.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml -#, fuzzy msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -45885,13 +45850,6 @@ msgstr "" "proteger una sección crítica; sin embargo, hay que tener cuidado de evitar " "los bloqueos." -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -45986,9 +45944,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml #, fuzzy @@ -46037,6 +45994,11 @@ msgstr "" "(radio, altura, etc.) se consideran en el cálculo del camino, de lo " "contrario se ignoran." +#: doc/classes/Navigation.xml +#, fuzzy +msgid "The cell height to use for fields." +msgstr "El modo de llamada a utilizar para las Call Method Tracks." + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -46071,9 +46033,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -46429,7 +46390,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -47077,6 +47038,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "Devuelve el tamaño del array." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -47102,6 +47068,11 @@ msgstr "Devuelve las dimensiones del mapa de bits." #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "Devuelve la transformada aplicada a la malla de navegación del objeto." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map up direction." msgstr "Detiene el audio." @@ -47145,18 +47116,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -47503,8 +47462,12 @@ msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml #, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "API multijugador de alto nivel." + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -47935,16 +47898,12 @@ msgstr "" "redes de alto nivel y las demostraciones correspondientes." #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/es/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -48012,7 +47971,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "Llamado cuando hay un evento de entrada. El evento de entrada se propaga a " "través del árbol de nodos hasta que un nodo lo consume.\n" @@ -48040,7 +47999,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "Llamado durante el paso de procesamiento físico del bucle principal. El " "procesamiento físico significa que la velocidad de fotograma está " @@ -48055,6 +48014,7 @@ msgstr "" "de la escena (es decir, si no es huérfano)." #: doc/classes/Node.xml +#, fuzzy msgid "" "Called during the processing step of the main loop. Processing happens at " "every frame and as fast as possible, so the [code]delta[/code] time since " @@ -48064,7 +48024,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "Llamado durante la etapa de procesamiento del bucle principal. El " "procesamiento se realiza en cada fotograma y lo más rápido posible, por lo " @@ -48079,6 +48039,7 @@ msgstr "" "de la escena (es decir, si no es huérfano)." #: doc/classes/Node.xml +#, fuzzy msgid "" "Called when the node is \"ready\", i.e. when both the node and its children " "have entered the scene tree. If the node has children, their [method _ready] " @@ -48090,10 +48051,10 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" "Se llama cuando el nodo está \"listo\", es decir, cuando tanto el nodo como " "sus hijos han entrado en el árbol de la escena. Si el nodo tiene hijos, sus " @@ -48115,8 +48076,8 @@ msgstr "" #, fuzzy msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -48126,7 +48087,7 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "Llamado cuando un [InputEvent] no ha sido consumido por [method _input] o " "cualquier GUI. El evento de entrada se propaga a través del árbol de nodos " @@ -48146,8 +48107,8 @@ msgstr "" #, fuzzy msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -48157,7 +48118,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "Llamado cuando un [InputEventKey] no ha sido consumido por [method _input] o " "cualquier GUI. El evento de entrada se propaga a través del árbol de nodos " @@ -49243,6 +49204,18 @@ msgstr "" "devoluciones de procesamiento ejecutadas primero." #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "Emitido cuando el nodo esté listo." @@ -49424,11 +49397,8 @@ msgstr "" "nodo." #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -49646,17 +49616,16 @@ msgstr "" "@\"../C\" # El nodo hermano C.\n" "# Una barra inclinada significa que es absoluta del Árbol de Escenas.\n" "@\"/root\" # Equivalente a get_tree().get_root().\n" -"@\"/root/Main\" # Si el nodo raíz de tu escena principal se llamara \"Main" -"\".\n" +"@\"/root/Main\" # Si el nodo raíz de tu escena principal se llamara " +"\"Main\".\n" "@\"/root/MyAutoload\" # Si tienes un nodo o escena autocargada.\n" "[/codeblock]" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml #, fuzzy @@ -49706,8 +49675,8 @@ msgstr "" "\"Path2D/PathFollow2D/Sprite2D:texture\"\n" "# Apunta al nodo Sprite2D y su propiedad de \"posición\".\n" "\"Path2D/PathFollow2D/Sprite2D:position\"\n" -"# Apunta al nodo Sprite2D y al componente \"x\" de su propiedad \"posición" -"\".\n" +"# Apunta al nodo Sprite2D y al componente \"x\" de su propiedad " +"\"posición\".\n" "\"Path2D/PathFollow2D/Sprite2D:position:x\"\n" "# Camino absoluto (desde la \"raíz\")\n" "\"/root/Level/Path2D\"\n" @@ -49719,11 +49688,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -49755,8 +49724,8 @@ msgstr "" "([code]:[/code]) como separador, es decir, el lado derecho del primer punto " "del recorrido de un nodo.\n" "[codeblock]\n" -"var ruta_nodo = NodePath(\"Path2D/PathFollow2D/Sprite2D:texture:load_path" -"\")\n" +"var ruta_nodo = NodePath(\"Path2D/PathFollow2D/Sprite2D:texture:" +"load_path\")\n" "print(ruta_nodo.get_concatenated_subnames()) #textura:texture:load_path\n" "[/codeblock]" @@ -49806,8 +49775,8 @@ msgstr "" "Obtiene el nombre del recurso o propiedad indicado por [code]idx[/code] (0 a " "[method get_subname_count]).\n" "[codeblock]\n" -"var ruta_nodo = NodePath(\"Path2D/PathFollow2D/Sprite2D:textura:load_path" -"\")\n" +"var ruta_nodo = NodePath(\"Path2D/PathFollow2D/Sprite2D:textura:" +"load_path\")\n" "print(ruta_nodo.get_subname(0)) # texture\n" "print(ruta_nodo.get_subname(1)) # load_path\n" "[/codeblock]" @@ -49938,8 +49907,8 @@ msgstr "Clase base para todos los tipos no integrados." msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -50006,19 +49975,12 @@ msgstr "" "clases de datos en lugar de [Object]." #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/es/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/es/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -50347,8 +50309,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -50515,9 +50477,10 @@ msgid "" msgstr "Elimina una entrada determinada de los metadatos del objeto." #: doc/classes/Object.xml +#, fuzzy msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -50765,6 +50728,52 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +#, fuzzy +msgid "Sets an individual hole point position." +msgstr "Establece un bit individual en la [member collision_mask]." + +#: doc/classes/OccluderShapePolygon.xml +#, fuzzy +msgid "Sets an individual polygon point position." +msgstr "Establece un bit individual en la [member collision_mask]." + +#: doc/classes/OccluderShapePolygon.xml +#, fuzzy +msgid "Allows changing the hole geometry from code." +msgstr "Dibuja una geometría simple desde código." + +#: doc/classes/OccluderShapePolygon.xml +#, fuzzy +msgid "Allows changing the polygon geometry from code." +msgstr "Dibuja una geometría simple desde código." + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -51410,7 +51419,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" "Ejecute el archivo en la ruta dada con los argumentos pasados como un " "conjunto de strings. La resolución de la ruta de la plataforma tendrá lugar. " @@ -51796,8 +51814,8 @@ msgstr "Devuelve la identificación del nodo de entrada de una función." #: doc/classes/OS.xml #, fuzzy msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -52130,6 +52148,11 @@ msgstr "" "desplazados por uno." #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "Devuelve [code]true[/code] si el archivo está actualmente abierto." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -52289,6 +52312,16 @@ msgstr "" "[b]Nota:[/b] Este método está implementado en Linux, macOS y Windows." #: doc/classes/OS.xml +#, fuzzy +msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" +"Establece una disposición de teclado activa.\n" +"[b]Nota:[/b] Este método está implementado en Linux, macOS y Windows." + +#: doc/classes/OS.xml msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." @@ -53548,14 +53581,12 @@ msgstr "" "padre y contenedor para otros tipos de nodos [Control]." #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -53756,13 +53787,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -53897,6 +53923,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" "Devuelve un rectángulo que contiene las posiciones de todas las partículas " @@ -54084,8 +54114,8 @@ msgstr "" "de esta textura en el mismo punto que la [member emission_point_texture]. Se " "utiliza sólo en [constant EMISSION_SHAPE_DIRECTED_POINTS]. Se puede crear " "automáticamente a partir de la malla o del nodo seleccionando \"Crear puntos " -"de emisión a partir de la malla o del nodo\" en la herramienta \"Partículas" -"\" de la barra de herramientas." +"de emisión a partir de la malla o del nodo\" en la herramienta " +"\"Partículas\" de la barra de herramientas." #: doc/classes/ParticlesMaterial.xml msgid "" @@ -54928,11 +54958,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -58365,9 +58392,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml #, fuzzy @@ -58949,6 +58975,11 @@ msgstr "" #: doc/classes/PopupMenu.xml #, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "Establece el icono del artículo en el índice [code]idx[/code]." + +#: doc/classes/PopupMenu.xml +#, fuzzy msgid "Hides the [PopupMenu] when the window loses focus." msgstr "Enviado cuando el nodo pierde el enfoque." @@ -60643,8 +60674,8 @@ msgid "" "Sets whether 2D physics will display collision outlines in game when " "\"Visible Collision Shapes\" is enabled in the Debug menu." msgstr "" -"Color de las formas de colisión, visible cuando \"Formas de colisión visibles" -"\" está activado en el menú de Depuración." +"Color de las formas de colisión, visible cuando \"Formas de colisión " +"visibles\" está activado en el menú de Depuración." #: doc/classes/ProjectSettings.xml msgid "" @@ -60660,13 +60691,13 @@ msgid "" "Color of the collision shapes, visible when \"Visible Collision Shapes\" is " "enabled in the Debug menu." msgstr "" -"Color de las formas de colisión, visible cuando \"Formas de colisión visibles" -"\" está activado en el menú de Depuración." +"Color de las formas de colisión, visible cuando \"Formas de colisión " +"visibles\" está activado en el menú de Depuración." #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" "Color de la geometría de navegación desactivada, visible cuando la " "\"Navegación visible\" está activada en el menú de depuración." @@ -60676,8 +60707,8 @@ msgid "" "Color of the navigation geometry, visible when \"Visible Navigation\" is " "enabled in the Debug menu." msgstr "" -"Color de la geometría de navegación, visible cuando la \"Navegación visible" -"\" está activada en el menú de depuración." +"Color de la geometría de navegación, visible cuando la \"Navegación " +"visible\" está activada en el menú de depuración." #: doc/classes/ProjectSettings.xml msgid "Custom image for the mouse cursor (limited to 256×256)." @@ -60767,8 +60798,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -60888,9 +60919,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" "Extensiones de archivo basadas en texto para incluir en la función \"Buscar " @@ -62548,12 +62579,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -62661,6 +62694,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -62769,10 +62813,12 @@ msgstr "" "sobregiro, cuando se utilizan materiales complejos e iluminación." #: doc/classes/ProjectSettings.xml +#, fuzzy msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" "El tamaño de la sombra direccional en píxeles. Valores más altos resultarán " "en sombras más nítidas, a costa del rendimiento. El valor se redondeará a la " @@ -63310,6 +63356,12 @@ msgstr "" "Tamaño de la celda usada para la cuadrícula de hash 2D que usa " "[VisibilityNotifier2D]." +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "Nodo de detección de proximidad de propósito general." @@ -63333,9 +63385,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml #, fuzzy @@ -63372,14 +63423,6 @@ msgstr "" "particular) son más eficientes y robustas contra los errores de reales." #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "Construye un cuaternario a partir de la [Basis] dada." @@ -63604,8 +63647,8 @@ msgstr "" #: doc/classes/RandomNumberGenerator.xml #, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/es/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "Coloca la semilla para el generador de números aleatorios." #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -64183,7 +64226,8 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "Devuelve el área de la [Rect2]." #: doc/classes/Rect2.xml @@ -64220,8 +64264,12 @@ msgstr "" "la dirección del [enum Margin]." #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." -msgstr "Devuelve [code]true[/code] si la [Rect2] está plana o vacía." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." +msgstr "" #: doc/classes/Rect2.xml msgid "" @@ -64428,12 +64476,6 @@ msgstr "" #: doc/classes/ReflectionProbe.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml -#, fuzzy msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -64525,7 +64567,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" "Establece la máxima distancia de la sonda a la que puede estar un objeto " "antes de ser seleccionado. Equivalente a [member ReflectionProbe." @@ -65004,9 +65050,8 @@ msgstr "" "o agruparse en otro objeto, como un [Node] u otro recurso." #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/es/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -65328,6 +65373,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml #, fuzzy msgid "The default import order." msgstr "El color de texto por defecto." @@ -65740,9 +65789,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml #, fuzzy @@ -66001,17 +66053,19 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" "El texto de la etiqueta en formato BBCode. No es representativo de las " "modificaciones manuales de la pila de etiquetas internas. Borra los cambios " "realizados por otros métodos cuando se edita.\n" "[b]Nota:[/b] No se aconseja utilizar el operador [code]+=[/code] con " -"[code]bbcode_text[/code] (por ejemplo, [code]bbcode_text += \"alguna string" -"\"[/code]) ya que reemplaza todo el texto y puede causar ralentizaciones. " -"Utilice [method append_bbcode] para añadir el texto en su lugar." +"[code]bbcode_text[/code] (por ejemplo, [code]bbcode_text += \"alguna " +"string\"[/code]) ya que reemplaza todo el texto y puede causar " +"ralentizaciones. Utilice [method append_bbcode] para añadir el texto en su " +"lugar." #: doc/classes/RichTextLabel.xml msgid "" @@ -66126,11 +66180,11 @@ msgid "" "insert the data into the tag stack." msgstr "" "Se activa cuando el usuario hace clic en el contenido entre las meta " -"etiquetas. Si el meta se define en texto, por ejemplo, [code][url={\"data\"=" -"\"hi\"}]hi[/url][/code], entonces el parámetro para esta señal será del tipo " -"[String]. Si se desea un tipo o un objeto determinado, se debe utilizar el " -"método [method push_meta] para insertar manualmente los datos en la pila de " -"etiquetas." +"etiquetas. Si el meta se define en texto, por ejemplo, [code]" +"[url={\"data\"=\"hi\"}]hi[/url][/code], entonces el parámetro para esta " +"señal será del tipo [String]. Si se desea un tipo o un objeto determinado, " +"se debe utilizar el método [method push_meta] para insertar manualmente los " +"datos en la pila de etiquetas." #: doc/classes/RichTextLabel.xml msgid "Triggers when the mouse exits a meta tag." @@ -66803,14 +66857,12 @@ msgstr "" "fuerzas personalizada. Ver [member custom_integrator]." #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -67154,8 +67206,8 @@ msgid "" "Continuous collision detection enabled using shapecasting. This is the " "slowest CCD method and the most precise." msgstr "" -"Detección de colisión continua habilitada mediante el uso de \"shapecasting" -"\". Este es el método CCD más lento y más preciso." +"Detección de colisión continua habilitada mediante el uso de " +"\"shapecasting\". Este es el método CCD más lento y más preciso." #: doc/classes/Room.xml msgid "Room node, used to group objects together locally for [Portal] culling." @@ -67509,11 +67561,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -67797,18 +67846,6 @@ msgstr "" "escenas, y por lo tanto se encarga del bucle del juego." #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/es/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -68404,10 +68441,6 @@ msgstr "" "clase de ese objeto coincide con una de las clases base del script." #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "Devuelve [code]true[/code] si el script puede ser instanciado." @@ -68796,16 +68829,6 @@ msgstr "" "información de las partículas. Para una explicación detallada y el uso, por " "favor vea los tutoriales enlazados a continuación." -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -69251,12 +69274,6 @@ msgstr "" "hijos y actúa como un único punto de acceso a sus huesos." #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -69603,16 +69620,11 @@ msgstr "Un cuerpo físico de malla suave." #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" -"Un cuerpo físico deformable. Se usa para crear objetos elásticos o " -"deformables como tela, goma u otros materiales flexibles." - -#: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/physics/soft_body.html" #: doc/classes/SoftBody.xml #, fuzzy @@ -69733,17 +69745,12 @@ msgstr "" "@GDScript.deg2rad]." #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml #, fuzzy @@ -69831,20 +69838,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" -"Se rota a sí mismo para que el eje -Z local apunte hacia la posición del " -"[code]target[/code].\n" -"La transformación girará primero alrededor del vector [code]up[/code] dado, " -"y luego se alineará completamente con el objetivo mediante una nueva " -"rotación alrededor de un eje perpendicular tanto al vector [code]target[/" -"code] como al [code]up[/code].\n" -"Las operaciones tienen lugar en el espacio global." #: doc/classes/Spatial.xml msgid "" @@ -70032,8 +70037,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" "Parte de la rotación de la transformación local en radianes, especificada en " "términos de ángulos YXZ-Euler en el formato (ángulo X, ángulo Y, ángulo Z).\n" @@ -70159,12 +70164,6 @@ msgstr "" "codigo shader. Consulte el siguiente tutorial para obtener más detalles." #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" "Devuelve [code]true[/code], si el [enum Feature] especificado está activado." @@ -70468,8 +70467,8 @@ msgid "" msgstr "" "Textura que especifica la normalidad por píxel de la superposición de " "detalles.\n" -"[b]Nota:[/b] Godot espera que el mapa de normales utilice las coordenadas X" -"+, Y-, y Z+. Ver [url=http://wiki.polycount.com/wiki/" +"[b]Nota:[/b] Godot espera que el mapa de normales utilice las coordenadas " +"X+, Y-, y Z+. Ver [url=http://wiki.polycount.com/wiki/" "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]esta página[/url] " "para una comparación de las coordenadas del mapa normal esperadas por los " "motores populares." @@ -70625,8 +70624,8 @@ msgid "" "areas are transparent. Useful for overlaying shadows onto a camera feed in " "AR." msgstr "" -"Si [code]true[/code], habilita el modo de representación \"sombra a opacidad" -"\" en el que la iluminación modifica el alfa de modo que las áreas " +"Si [code]true[/code], habilita el modo de representación \"sombra a " +"opacidad\" en el que la iluminación modifica el alfa de modo que las áreas " "sombreadas son opacas y las áreas no sombreadas son transparentes. Es útil " "para superponer sombras en una cámara de alimentación en AR." @@ -70735,8 +70734,8 @@ msgstr "" "[code]normal_texture[/code] sólo utiliza los canales rojo y verde. El normal " "leído de [code]normal_texture[/code] se orienta alrededor del normal de la " "superficie proporcionado por la [Mesh].\n" -"[b]Nota:[/b] Godot espera que el mapa de normales utilice las coordenadas X" -"+, Y-, y Z+. Ver [url=http://wiki.polycount.com/wiki/" +"[b]Nota:[/b] Godot espera que el mapa de normales utilice las coordenadas " +"X+, Y-, y Z+. Ver [url=http://wiki.polycount.com/wiki/" "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]esta página[/url] " "para una comparación de las coordenadas del mapa normal esperadas por los " "motores populares." @@ -71884,9 +71883,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -72023,8 +72022,8 @@ msgid "" "a comparison of normal map coordinates expected by popular engines." msgstr "" "El mapa normal da profundidad al Sprite2D.\n" -"[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, y Z" -"+. Ver [url=http://wiki.polycount.com/wiki/" +"[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, y " +"Z+. Ver [url=http://wiki.polycount.com/wiki/" "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]esta página[/url] " "para una comparación de las coordenadas del mapa normal esperadas por los " "motores populares." @@ -72125,20 +72124,30 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" -"Un valor de color que se multiplica, podría ser usado para colorear el " -"estado de ánimo o para simular el color de la luz." #: doc/classes/SpriteBase3D.xml -#, fuzzy msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" -"La visibilidad de los objetos en una escala desde [code]0[/code] totalmente " -"invisible hasta [code]1[/code] totalmente visible." #: doc/classes/SpriteBase3D.xml msgid "The size of one pixel's width on the sprite to scale it in 3D." @@ -72609,6 +72618,54 @@ msgstr "" "Si [code]true[/code], este [StreamPeer] usará el formato big-endian para " "codificar y decodificar." +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Data buffer stream peer." +msgstr "SSL stream peer." + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "Devuelve la posición de scrolling actual." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "Devuelve el seno del parámetro." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "SSL stream peer." @@ -72799,13 +72856,6 @@ msgstr "" "sobre escritura, por lo que pasarlas es barato en recursos." #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/es/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "Construye una nueva String a partir del [bool] dado." @@ -73132,8 +73182,13 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." -msgstr "Hashea la string y devuelve un entero de 32 bits." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." +msgstr "" #: doc/classes/String.xml msgid "" @@ -73209,10 +73264,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -73467,8 +73522,8 @@ msgid "" "\"this/is/path\"[/code]." msgstr "" "Si la string es un camino, esto concatena [code]file[/code] al final del " -"string como un sub camino. Por ejemplo, [code]\"this/is\".plus_file(\"path" -"\") == \"this/is/path\"[/code]." +"string como un sub camino. Por ejemplo, [code]\"this/is\"." +"plus_file(\"path\") == \"this/is/path\"[/code]." #: doc/classes/String.xml msgid "" @@ -73683,15 +73738,28 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" -"Convierte una cadena que contiene un número decimal en un [code]float[/code]." #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" -"Convierte una string que contiene un número entero en un [code]int[/code]." #: doc/classes/String.xml msgid "Returns the string converted to lowercase." @@ -74435,8 +74503,8 @@ msgid "" "a comparison of normal map coordinates expected by popular engines." msgstr "" "El mapa normal para usar al dibujar este cuadro de estilo.\n" -"[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, y Z" -"+. Ver [url=http://wiki.polycount.com/wiki/" +"[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, y " +"Z+. Ver [url=http://wiki.polycount.com/wiki/" "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]esta página[/url] " "para una comparación de las coordenadas del mapa normal esperadas por los " "motores populares." @@ -76784,10 +76852,6 @@ msgstr "" "archivo [code].theme[/code], vea la documentación para más información." #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "Borra todos los valores del tema." @@ -76911,7 +76975,8 @@ msgstr "" #, fuzzy msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" "Devuelve la [Font] en [code]name[/code] si el tema tiene [code]type[/code]." @@ -77302,11 +77367,12 @@ msgstr "" "o [Semaphore] si se trabaja con objetos compartidos." #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml #, fuzzy @@ -77391,15 +77457,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -78150,8 +78213,13 @@ msgid "Sets the tile's material." msgstr "Establece el material del tile." #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." -msgstr "Establece el color de modulación del tile." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." +msgstr "" #: doc/classes/TileSet.xml msgid "Sets the tile's name." @@ -78174,8 +78242,8 @@ msgid "" "a comparison of normal map coordinates expected by popular engines." msgstr "" "Establece la textura normal del mapa del tile.\n" -"[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, y Z" -"+. Ver [url=http://wiki.polycount.com/wiki/" +"[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, y " +"Z+. Ver [url=http://wiki.polycount.com/wiki/" "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]esta página[/url] " "para una comparación de las coordenadas del mapa normal esperadas por los " "motores populares." @@ -79177,17 +79245,6 @@ msgstr "" "Las traducciones son recursos que pueden ser cargados y descargados a " "pedido. Mapean una string a otra string." -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -79253,8 +79310,8 @@ msgid "" "Returns a locale's language and its variant (e.g. [code]\"en_US\"[/code] " "would return [code]\"English (United States)\"[/code])." msgstr "" -"Devuelve el locale de un lenguaje y su variante (por ejemplo, [code]\"en_US" -"\"[/code] devolvería [code]\"English (United States)\"[/code])." +"Devuelve el locale de un lenguaje y su variante (por ejemplo, " +"[code]\"en_US\"[/code] devolvería [code]\"English (United States)\"[/code])." #: doc/classes/TranslationServer.xml msgid "Removes the given translation from the server." @@ -79328,8 +79385,10 @@ msgid "Clears the tree. This removes all items." msgstr "Despeja el árbol. Esto elimina todos los elementos." #: doc/classes/Tree.xml +#, fuzzy msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -79365,6 +79424,14 @@ msgstr "" "sólo es visible en el modo [constant SELECT_MULTI]." #: doc/classes/Tree.xml +#, fuzzy +msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" +"Devuelve el índice de la columna en la [code]position[/code], o -1 si no hay " +"ningún elemento." + +#: doc/classes/Tree.xml msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -79426,10 +79493,11 @@ msgid "Returns the column for the currently edited item." msgstr "Devuelve el número de elementos actualmente en la lista." #: doc/classes/Tree.xml +#, fuzzy msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" "Devuelve el área del rectángulo para el artículo especificado. Si se " "especifica [code]column[/code], sólo se obtiene la posición y el tamaño de " @@ -79445,9 +79513,10 @@ msgstr "" "la posición de origen del árbol)." #: doc/classes/Tree.xml +#, fuzzy msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -79511,7 +79580,7 @@ msgstr "" #: doc/classes/Tree.xml #, fuzzy -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "Devuelve la [Transform] de la instancia especificada." #: doc/classes/Tree.xml @@ -79994,11 +80063,10 @@ msgstr "" #, fuzzy msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" "Añade un botón con [Texture2D] [code]button[/code] en la columna " "[code]column[/code]. El índice [code]button_idx[/code] se utiliza para " @@ -80047,6 +80115,15 @@ msgstr "" "columna [code]column[/code]." #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" +"Devuelve la string de sugerencia para el botón en el índice " +"[code]button_idx[/code] en la columna [code]column[/code]." + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." @@ -80056,6 +80133,15 @@ msgstr "" "especificó ningún índice." #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" +"Devuelve la string de sugerencia para el botón en el índice " +"[code]button_idx[/code] en la columna [code]column[/code]." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -81919,12 +82005,6 @@ msgstr "" "Las modificaciones de un contenedor modificarán todas las referencias a él. " "Debe crearse un [Mutex] para bloquearlo si se desea un acceso multihilo." -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/es/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "Contenedor de caja vertical." @@ -81959,8 +82039,7 @@ msgstr "" "siempre evaluará a [code]true[/code]." #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -82891,6 +82970,16 @@ msgstr "" "todas las ruedas, tu vehículo será propenso a volcarse, mientras que un " "valor de 0.0 resistirá el balanceo de la carrocería." +#: doc/classes/VFlowContainer.xml +#, fuzzy +msgid "Vertical flow container." +msgstr "Contenedor de caja vertical." + +#: doc/classes/VFlowContainer.xml +#, fuzzy +msgid "Vertical version of [FlowContainer]." +msgstr "Versión vertical del [Separator]." + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "Control para la reproducción de streams de vídeo." @@ -83164,28 +83253,24 @@ msgstr "" "textura asociada para dibujar." #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml #, fuzzy @@ -83217,7 +83302,10 @@ msgid "Returns the topmost modal in the stack." msgstr "Devuelve la posición en el [AudioStream]." #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +#, fuzzy +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "Devuelve la posición del ratón en relación con la viewport." #: doc/classes/Viewport.xml @@ -83333,8 +83421,10 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "Fuerza la actualización de los mundos 2D y 3D." #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." -msgstr "Desplaza el ratón a una posición relativa al viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." +msgstr "" #: doc/classes/Viewport.xml #, fuzzy @@ -84271,13 +84361,6 @@ msgstr "" "o cuando escribas plugins para el." #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" "Añade una señal personalizada con el nombre especificado al VisualScript." @@ -86478,13 +86561,6 @@ msgstr "" "eventualmente se une al lienzo." #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/es/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" "Establece las imágenes que deben ser renderizadas en el margen de la ventana." @@ -87033,8 +87109,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" "Color mostrado para áreas claras de la escena (si se utilizan los modos de " "fondo Color personalizado o Color+Sky)." @@ -87402,10 +87478,11 @@ msgstr "Establece la [Transform] del dueño de la forma dada." #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" -"Devuelve [code]true[/code] si se han hecho cambios en los datos del " -"VisualServer. Normalmente se llama [method force_draw] si esto ocurre." #: doc/classes/VisualServer.xml msgid "Not yet implemented. Always returns [code]false[/code]." @@ -90391,6 +90468,22 @@ msgstr "" "Realiza un desenfoque de 3x3 en la salida de SSAO. Usa esto para un SSAO más " "suave." +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "Un programa shader personalizado con un editor visual." @@ -90502,12 +90595,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -91149,13 +91236,6 @@ msgstr "" #: doc/classes/VisualShaderNodeCustom.xml #, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -91652,19 +91732,12 @@ msgstr "" "enlace)." #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/es/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" -"Una de las varias constantes de entrada en minúsculas como: \"vértice" -"\"([code]VERTEX[/code]) o \"tamaño_punto\"([code]POINT_SIZE[/code])." +"Una de las varias constantes de entrada en minúsculas como: " +"\"vértice\"([code]VERTEX[/code]) o \"tamaño_punto\"([code]POINT_SIZE[/code])." #: doc/classes/VisualShaderNodeIs.xml msgid "" @@ -91727,8 +91800,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" "Este nodo shader visual está presente en todos los gráficos shader en forma " "de bloque de \"Salida\" con múltiples puertos de valor de salida." @@ -93954,11 +94027,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -93982,6 +94055,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -94087,15 +94168,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -94160,6 +94241,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "Emitido cuando [member frame] cambió." +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml #, fuzzy msgid "Base class for window dialogs." diff --git a/doc/translations/fa.po b/doc/translations/fa.po index 4e18b8c1e3..a6260337ca 100644 --- a/doc/translations/fa.po +++ b/doc/translations/fa.po @@ -3819,8 +3819,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -4179,22 +4179,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4534,11 +4533,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4547,9 +4544,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4628,6 +4624,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4762,10 +4762,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -5194,25 +5190,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5396,6 +5373,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5405,9 +5391,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -5428,9 +5413,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -6076,6 +6060,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -6359,6 +6347,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6825,9 +6817,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -7062,23 +7053,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7464,9 +7451,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7663,13 +7653,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7969,12 +7952,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -9096,9 +9073,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -9392,10 +9368,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9787,11 +9761,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9884,7 +9855,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9929,15 +9902,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -9952,7 +9918,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9960,7 +9927,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10121,7 +10093,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10162,18 +10139,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -10211,12 +10184,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10421,8 +10394,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10466,6 +10444,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10677,11 +10664,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10788,12 +10775,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10852,7 +10833,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10919,9 +10900,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -11224,23 +11205,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -11251,15 +11226,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11446,6 +11419,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11480,6 +11461,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11740,17 +11725,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -11792,9 +11775,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -11827,6 +11809,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -12226,15 +12215,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -12661,14 +12648,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12863,7 +12848,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12876,7 +12863,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -13170,7 +13159,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -13220,6 +13209,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -13300,20 +13301,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13872,6 +13859,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13956,9 +13944,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13967,9 +13955,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13979,10 +13967,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -14075,9 +14064,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14086,22 +14075,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -14221,15 +14202,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -14268,9 +14245,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -14315,19 +14291,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -15785,20 +15758,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15898,8 +15867,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17876,12 +17845,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -18046,8 +18009,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -18136,7 +18099,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -18168,7 +18146,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18178,7 +18161,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18220,7 +18208,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -18244,7 +18238,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18325,7 +18324,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18400,7 +18405,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18414,7 +18424,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18515,7 +18530,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18546,7 +18567,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18590,13 +18617,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18762,6 +18782,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19472,11 +19500,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19531,8 +19556,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19541,7 +19566,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19569,13 +19598,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19698,12 +19720,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20731,13 +20747,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20769,8 +20778,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20803,8 +20812,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20914,11 +20923,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -21181,12 +21187,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -22057,13 +22057,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22478,13 +22471,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22805,9 +22791,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -23126,31 +23111,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -23210,12 +23199,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23893,6 +23884,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24494,11 +24489,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24525,6 +24520,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24665,20 +24676,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24748,13 +24745,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25797,7 +25787,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26793,11 +26783,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26824,10 +26816,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26874,6 +26864,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -27095,6 +27091,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27426,21 +27430,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -28231,13 +28220,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -28382,11 +28364,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -29103,6 +29082,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -29294,7 +29277,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29523,8 +29506,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29552,8 +29535,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29710,7 +29693,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29845,15 +29833,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -29896,8 +29878,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29928,8 +29910,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29973,11 +29955,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -30144,17 +30123,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -30238,17 +30215,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -30259,13 +30240,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -30302,9 +30276,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30431,13 +30409,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -31191,15 +31162,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -31247,6 +31209,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -31307,11 +31292,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -31326,9 +31308,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -31405,7 +31386,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31415,18 +31400,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31578,11 +31579,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -31831,11 +31829,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -32264,6 +32259,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -32460,13 +32459,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -34313,10 +34305,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34547,22 +34535,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34706,13 +34678,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34960,13 +34925,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -35038,9 +34996,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -35077,6 +35034,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -35105,9 +35066,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -35418,7 +35378,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35970,6 +35930,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35990,6 +35954,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -36029,18 +35997,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -36279,9 +36235,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36571,16 +36530,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36626,7 +36581,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36641,7 +36596,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36654,7 +36609,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36669,17 +36624,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36689,14 +36644,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36706,7 +36661,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37415,6 +37370,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37567,11 +37534,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37738,9 +37702,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -37776,11 +37739,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37917,8 +37880,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37952,19 +37915,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -38167,8 +38123,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -38292,7 +38248,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38481,6 +38437,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -39007,7 +39005,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -39268,8 +39275,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39518,6 +39525,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39628,6 +39639,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40583,14 +40601,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -40741,13 +40757,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -40867,6 +40878,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41610,11 +41625,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -44190,9 +44202,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -44602,6 +44613,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45898,8 +45913,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45985,8 +46000,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -46074,9 +46089,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47457,12 +47472,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47557,6 +47574,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47656,7 +47684,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48075,6 +48104,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -48093,9 +48128,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -48122,14 +48156,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -48298,9 +48324,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48736,7 +48761,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48764,7 +48789,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48919,12 +48948,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48993,7 +49016,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -49311,9 +49338,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49533,6 +49559,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49849,9 +49879,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -50046,9 +50079,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50633,14 +50667,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -51238,11 +51270,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51449,18 +51478,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51916,10 +51933,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -52229,16 +52242,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52566,12 +52569,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52881,16 +52878,13 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" - -#: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." msgstr "" @@ -52972,17 +52966,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -53045,11 +53034,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -53190,8 +53184,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -53285,12 +53279,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54637,9 +54625,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54815,14 +54803,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -55196,6 +55199,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -55349,13 +55397,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55620,7 +55661,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55669,10 +55715,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -56037,12 +56083,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58440,10 +58501,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58531,7 +58588,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58809,11 +58867,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -58888,15 +58947,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59485,7 +59541,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -60316,17 +60377,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60442,7 +60492,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60468,6 +60519,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60515,9 +60571,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60528,8 +60584,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60569,7 +60625,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60938,11 +60994,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60977,12 +61032,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -62330,12 +62397,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -62362,8 +62423,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -63019,6 +63079,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -63229,28 +63297,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -63277,7 +63341,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63368,7 +63434,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -64091,13 +64159,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65852,13 +65913,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -66293,8 +66347,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66567,7 +66621,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68875,6 +68932,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68974,12 +69047,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69436,13 +69503,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69780,16 +69840,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69838,8 +69891,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71545,11 +71598,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71573,6 +71626,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71678,15 +71739,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71750,6 +71811,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/fi.po b/doc/translations/fi.po index 717b65f172..780df6468f 100644 --- a/doc/translations/fi.po +++ b/doc/translations/fi.po @@ -3406,8 +3406,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3766,22 +3766,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4121,11 +4120,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4134,7 +4131,7 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" #: doc/classes/AnimatedSprite.xml @@ -4214,6 +4211,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4349,10 +4350,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4781,25 +4778,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -4983,6 +4961,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -4992,7 +4979,7 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5014,7 +5001,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5661,6 +5648,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5944,6 +5935,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6416,7 +6411,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml @@ -6652,20 +6647,18 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml @@ -7052,9 +7045,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7251,13 +7247,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7557,12 +7546,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8684,7 +8667,7 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" msgstr "" #: doc/classes/AudioEffectAmplify.xml @@ -8980,10 +8963,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9375,11 +9356,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9472,7 +9450,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9517,12 +9497,7 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" msgstr "" #: doc/classes/AudioServer.xml @@ -9538,7 +9513,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9546,7 +9522,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9707,7 +9688,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9748,16 +9734,13 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" msgstr "" #: doc/classes/AudioStream.xml @@ -9796,12 +9779,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10006,8 +9989,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10051,6 +10039,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10262,11 +10259,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10373,12 +10370,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10437,7 +10428,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10504,9 +10495,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10810,21 +10801,16 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml @@ -10836,12 +10822,12 @@ msgstr "" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" msgstr "" #: doc/classes/Basis.xml @@ -11029,6 +11015,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11063,6 +11057,11 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +#, fuzzy +msgid "Resizes the image to [code]new_size[/code]." +msgstr "Laskee kahden vektorin ristitulon." + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11323,14 +11322,14 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" msgstr "" #: doc/classes/BoxShape.xml @@ -11373,7 +11372,7 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" msgstr "" #: doc/classes/Button.xml @@ -11407,6 +11406,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11807,12 +11813,12 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" msgstr "" #: doc/classes/Camera2D.xml @@ -12245,14 +12251,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12447,7 +12451,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12460,7 +12466,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12754,7 +12762,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12804,6 +12812,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12884,20 +12904,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13456,6 +13462,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13541,9 +13548,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13552,9 +13559,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13564,10 +13571,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13660,9 +13668,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13671,22 +13679,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13806,15 +13806,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -13853,7 +13849,7 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" msgstr "" #: doc/classes/CollisionShape2D.xml @@ -13899,15 +13895,15 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" msgstr "" #: doc/classes/Color.xml @@ -15366,20 +15362,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15479,8 +15471,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17463,12 +17455,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17633,8 +17619,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17723,7 +17709,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17755,7 +17756,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17765,7 +17771,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17807,7 +17818,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17831,7 +17848,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17912,7 +17934,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17987,7 +18015,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18001,7 +18034,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18102,7 +18140,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18133,7 +18177,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18177,13 +18227,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18349,6 +18392,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19062,11 +19113,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19121,8 +19169,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19131,7 +19179,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19160,13 +19212,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19289,12 +19334,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20322,13 +20361,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20360,8 +20392,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20394,8 +20426,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20505,11 +20537,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -20772,12 +20801,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21648,13 +21671,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22069,13 +22085,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22397,9 +22406,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22718,29 +22726,34 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" msgstr "" #: doc/classes/Environment.xml @@ -22801,12 +22814,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23485,6 +23500,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24086,11 +24105,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24117,6 +24136,23 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "Palauttaa parametrin sinin." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24257,20 +24293,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24340,13 +24362,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25389,7 +25404,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26393,11 +26408,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26424,10 +26441,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26473,6 +26488,13 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "Laskee kahden vektorin ristitulon." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26695,6 +26717,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27026,21 +27056,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27831,13 +27846,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27982,11 +27990,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -28704,6 +28709,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28896,7 +28905,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29125,8 +29134,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29154,8 +29163,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29312,7 +29321,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29447,15 +29461,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -29498,8 +29506,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29530,8 +29538,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29575,11 +29583,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -29746,17 +29751,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29840,17 +29843,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29861,13 +29868,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29904,9 +29904,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30033,13 +30037,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30794,15 +30791,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -30850,6 +30838,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30910,11 +30921,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -30929,7 +30937,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" msgstr "" #: doc/classes/Joint.xml @@ -31007,7 +31015,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31017,18 +31029,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31180,11 +31208,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -31433,11 +31458,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -31867,6 +31889,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -32064,13 +32090,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33917,10 +33936,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34152,22 +34167,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34311,13 +34310,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34559,13 +34551,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34637,7 +34622,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml @@ -34675,6 +34660,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34703,7 +34692,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" msgstr "" #: doc/classes/Navigation2D.xml @@ -35028,7 +35017,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35584,6 +35573,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "Palauttaa parametrin arkussinin." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "Palauttaa parametrin käänteisen neliöjuuren." @@ -35605,6 +35599,10 @@ msgid "Returns the map's up direction." msgstr "Palauttaa parametrin arkussinin." #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "Palauttaa parametrin sinin." @@ -35645,18 +35643,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35895,7 +35881,11 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml @@ -36186,16 +36176,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36241,7 +36227,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36256,7 +36242,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36269,7 +36255,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36284,17 +36270,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36304,14 +36290,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36321,7 +36307,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37030,6 +37016,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37182,11 +37180,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37353,7 +37348,7 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" msgstr "" #: doc/classes/NodePath.xml @@ -37390,11 +37385,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37531,8 +37526,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37566,19 +37561,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -37781,8 +37769,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37906,7 +37894,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38095,6 +38083,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38621,7 +38651,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38885,8 +38924,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39137,6 +39176,11 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "Palauttaa parametrin kosinin." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39247,6 +39291,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40190,11 +40241,11 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" msgstr "" #: doc/classes/Panel.xml @@ -40346,13 +40397,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -40472,6 +40518,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41217,11 +41267,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -43801,7 +43848,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" msgstr "" #: doc/classes/PoolVector2Array.xml @@ -44212,6 +44259,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "Laskee kahden vektorin ristitulon." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45509,8 +45561,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45596,8 +45648,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45685,9 +45737,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47068,12 +47120,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47168,6 +47222,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47267,7 +47332,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47686,6 +47752,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47704,7 +47776,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" msgstr "" #: doc/classes/QuadMesh.xml @@ -47732,13 +47804,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47903,9 +47968,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48341,8 +48405,9 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." -msgstr "" +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." +msgstr "Palauttaa parametrin käänteisen neliöjuuren." #: doc/classes/Rect2.xml msgid "" @@ -48369,7 +48434,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48524,11 +48593,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48597,7 +48661,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48915,9 +48983,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49137,6 +49204,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49453,7 +49524,11 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" msgstr "" #: doc/classes/RichTextLabel.xml @@ -49649,9 +49724,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50236,11 +50312,11 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" msgstr "" #: doc/classes/RigidBody2D.xml @@ -50839,11 +50915,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51050,18 +51123,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51517,10 +51578,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51830,16 +51887,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52168,11 +52215,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/animation/index.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52482,16 +52524,13 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" - -#: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." msgstr "" @@ -52573,17 +52612,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -52646,11 +52680,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52791,8 +52830,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52886,12 +52925,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54239,9 +54272,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54417,14 +54450,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54798,6 +54846,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "Palauttaa parametrin tangentin." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "Palauttaa parametrin sinin." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54951,13 +55046,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55222,7 +55310,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55271,10 +55364,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55639,12 +55732,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58049,10 +58157,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58141,7 +58245,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58419,11 +58524,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" #: doc/classes/Thread.xml msgid "" @@ -58498,13 +58604,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" msgstr "" #: doc/classes/TileMap.xml @@ -59094,7 +59198,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59925,15 +60034,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/animation/index.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60050,7 +60150,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60076,6 +60177,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60124,9 +60230,9 @@ msgstr "Palauttaa parametrin kosinin." #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60137,8 +60243,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60178,8 +60284,9 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." -msgstr "" +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." +msgstr "Palauttaa parametrin käänteisen neliöjuuren." #: doc/classes/Tree.xml msgid "" @@ -60547,11 +60654,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60585,12 +60691,26 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "Laskee kahden vektorin ristitulon." + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "Laskee kahden vektorin ristitulon." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -61939,11 +62059,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61970,8 +62085,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62632,6 +62746,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62843,23 +62965,23 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" msgstr "" #: doc/classes/Viewport.xml @@ -62888,7 +63010,9 @@ msgid "Returns the topmost modal in the stack." msgstr "Palauttaa parametrin vasta-arvon." #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62980,7 +63104,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63703,13 +63829,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65468,13 +65587,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65910,8 +66022,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66185,7 +66297,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68505,6 +68620,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68604,12 +68735,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69066,13 +69191,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69412,14 +69530,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/animation/index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69468,8 +69581,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71178,11 +71291,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71206,6 +71319,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71311,15 +71432,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71383,6 +71504,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/fil.po b/doc/translations/fil.po index 71953d6a2e..27b84c2f14 100644 --- a/doc/translations/fil.po +++ b/doc/translations/fil.po @@ -3387,8 +3387,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3747,22 +3747,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4102,11 +4101,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4115,9 +4112,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4196,6 +4192,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4330,10 +4330,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4762,25 +4758,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -4964,6 +4941,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -4973,9 +4959,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -4996,9 +4981,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -5644,6 +5628,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5927,6 +5915,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6393,9 +6385,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -6630,23 +6621,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7032,9 +7019,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7231,13 +7221,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7537,12 +7520,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8664,9 +8641,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -8960,10 +8936,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9355,11 +9329,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9452,7 +9423,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9497,15 +9470,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -9520,7 +9486,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9528,7 +9495,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9689,7 +9661,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9730,18 +9707,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -9779,12 +9752,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -9989,8 +9962,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10034,6 +10012,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10245,11 +10232,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10356,12 +10343,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10420,7 +10401,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10487,9 +10468,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10792,23 +10773,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -10819,15 +10794,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11014,6 +10987,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11048,6 +11029,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11308,17 +11293,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -11360,9 +11343,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -11395,6 +11377,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11794,15 +11783,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -12229,14 +12216,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12431,7 +12416,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12444,7 +12431,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12738,7 +12727,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12788,6 +12777,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12868,20 +12869,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13440,6 +13427,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13524,9 +13512,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13535,9 +13523,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13547,10 +13535,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13643,9 +13632,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13654,22 +13643,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13789,15 +13770,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -13836,9 +13813,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -13883,19 +13859,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -15353,20 +15326,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15466,8 +15435,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17444,12 +17413,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17614,8 +17577,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17704,7 +17667,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17736,7 +17714,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17746,7 +17729,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17788,7 +17776,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17812,7 +17806,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17893,7 +17892,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17968,7 +17973,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -17982,7 +17992,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18083,7 +18098,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18114,7 +18135,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18158,13 +18185,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18330,6 +18350,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19040,11 +19068,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19099,8 +19124,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19109,7 +19134,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19137,13 +19166,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19266,12 +19288,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20299,13 +20315,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20337,8 +20346,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20371,8 +20380,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20482,11 +20491,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -20749,12 +20755,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21625,13 +21625,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22046,13 +22039,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22373,9 +22359,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22694,31 +22679,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -22778,12 +22767,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23461,6 +23452,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24062,11 +24057,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24093,6 +24088,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24233,20 +24244,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24316,13 +24313,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25365,7 +25355,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26361,11 +26351,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26392,10 +26384,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26442,6 +26432,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26663,6 +26659,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -26994,21 +26998,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27799,13 +27788,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27950,11 +27932,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -28671,6 +28650,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28862,7 +28845,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29091,8 +29074,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29120,8 +29103,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29278,7 +29261,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29413,15 +29401,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -29464,8 +29446,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29496,8 +29478,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29541,11 +29523,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -29712,17 +29691,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29806,17 +29783,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29827,13 +29808,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29870,9 +29844,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -29999,13 +29977,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30759,15 +30730,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -30815,6 +30777,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30875,11 +30860,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -30894,9 +30876,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -30973,7 +30954,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -30983,18 +30968,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31146,11 +31147,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -31399,11 +31397,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -31832,6 +31827,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -32028,13 +32027,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33881,10 +33873,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34115,22 +34103,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34274,13 +34246,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34522,13 +34487,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34600,9 +34558,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -34639,6 +34596,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34667,9 +34628,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -34980,7 +34940,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35532,6 +35492,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35552,6 +35516,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35591,18 +35559,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35841,9 +35797,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36133,16 +36092,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36188,7 +36143,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36203,7 +36158,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36216,7 +36171,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36231,17 +36186,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36251,14 +36206,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36268,7 +36223,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36977,6 +36932,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37129,11 +37096,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37300,9 +37264,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -37338,11 +37301,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37479,8 +37442,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37514,19 +37477,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -37729,8 +37685,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37854,7 +37810,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38043,6 +37999,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38569,7 +38567,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38830,8 +38837,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39080,6 +39087,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39190,6 +39201,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40133,14 +40151,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -40291,13 +40307,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -40417,6 +40428,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41160,11 +41175,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -43740,9 +43752,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -44152,6 +44163,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45448,8 +45463,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45535,8 +45550,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45624,9 +45639,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47007,12 +47022,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47107,6 +47124,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47206,7 +47234,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47625,6 +47654,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47643,9 +47678,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -47672,14 +47706,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47844,9 +47870,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48282,7 +48307,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48310,7 +48335,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48465,12 +48494,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48539,7 +48562,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48857,9 +48884,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49079,6 +49105,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49395,9 +49425,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -49592,9 +49625,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50179,14 +50213,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -50784,11 +50816,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -50995,18 +51024,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51462,10 +51479,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51775,16 +51788,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52112,12 +52115,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52427,16 +52424,13 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" - -#: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." msgstr "" @@ -52518,17 +52512,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -52591,11 +52580,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52736,8 +52730,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52831,12 +52825,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54183,9 +54171,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54361,14 +54349,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54742,6 +54745,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54895,13 +54943,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55166,7 +55207,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55215,10 +55261,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55583,12 +55629,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57986,10 +58047,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58077,7 +58134,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58355,11 +58413,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -58434,15 +58493,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59031,7 +59087,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59862,17 +59923,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -59988,7 +60038,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60014,6 +60065,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60061,9 +60117,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60074,8 +60130,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60115,7 +60171,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60484,11 +60540,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60523,12 +60578,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61876,12 +61943,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61908,8 +61969,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62565,6 +62625,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62775,28 +62843,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -62823,7 +62887,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62914,7 +62980,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63637,13 +63705,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65398,13 +65459,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65839,8 +65893,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66113,7 +66167,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68421,6 +68478,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68520,12 +68593,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -68982,13 +69049,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69326,16 +69386,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69384,8 +69437,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71091,11 +71144,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71119,6 +71172,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71224,15 +71285,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71296,6 +71357,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/fr.po b/doc/translations/fr.po index c651d2489c..aa9d4a2ee3 100644 --- a/doc/translations/fr.po +++ b/doc/translations/fr.po @@ -22,7 +22,7 @@ # Puckid <yannroth@msn.com>, 2020. # Boris Petrov <boris.v.petrov@protonmail.com>, 2020. # Joseph Boudou <joseph.boudou@matabio.net>, 2020. -# Helix Sir <vincentbarkmann@gmail.com>, 2020, 2021. +# Helix Sir <vincentbarkmann@gmail.com>, 2020, 2021, 2022. # Yvanvan 37 <yvanvan.37@gmail.com>, 2020. # Synkied <synkx@hotmail.fr>, 2020, 2021. # Théo Tavernier <tavernier.2002@gmail.com>, 2020. @@ -39,26 +39,28 @@ # Perrier Mathis <mathis.perrier73@gmail.com>, 2021. # Blackiris <divjvc@free.fr>, 2021. # AndyNekena <andy.nekena@gmail.com>, 2021. -# Legorel <Legorel412@gmail.com>, 2021. +# Legorel <Legorel412@gmail.com>, 2021, 2022. # Romain Hebert <romain.hebert0442@gmail.com>, 2021. # Tim Krief <tim@timkrief.com>, 2021. # Rémi Verschelde <akien@godotengine.org>, 2021. # blfr <contact.blfr@gmail.com>, 2021. # Urbain <urbain.lantres@tutanota.com>, 2021. # syns <jpo.drt@gmail.com>, 2021. -# Gallonigher <meduse1500@ovh.fr>, 2021. +# Gallonigher <meduse1500@ovh.fr>, 2021, 2022. # Timothée MB <timothee.me@gmail.com>, 2021. # Florent <fnuttens@dabao.fr>, 2021. # Benjamin Peter <benji.peter@hotmail.fr>, 2021. -# Maxime Leroy <lisacintosh@gmail.com>, 2021. -# ASTRALE <jules.cercy@etu.univ-lyon1.fr>, 2021. +# Maxime Leroy <lisacintosh@gmail.com>, 2021, 2022. +# ASTRALE <jules.cercy@etu.univ-lyon1.fr>, 2021, 2022. +# Pierre-Alexandre Arènes <palex95870@gmail.com>, 2022. +# KikooDX <kikoodx@paranoici.org>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-12-27 15:29+0000\n" -"Last-Translator: ASTRALE <jules.cercy@etu.univ-lyon1.fr>\n" +"PO-Revision-Date: 2022-02-13 20:11+0000\n" +"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/fr/>\n" "Language: fr\n" @@ -66,7 +68,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -109,25 +111,24 @@ msgid "Method Descriptions" msgstr "Descriptions des méthodes" #: doc/tools/make_rst.py -#, fuzzy msgid "Theme Property Descriptions" -msgstr "Description des propriétés" +msgstr "Description des propriétés de thème" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "Hérite de :" #: doc/tools/make_rst.py msgid "Inherited By:" -msgstr "" +msgstr "Hérité par :" #: doc/tools/make_rst.py msgid "(overrides %s)" -msgstr "" +msgstr "(remplace %s)" #: doc/tools/make_rst.py msgid "Default" -msgstr "" +msgstr "Défaut" #: doc/tools/make_rst.py msgid "Setter" @@ -135,7 +136,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "value" -msgstr "" +msgstr "valeur" #: doc/tools/make_rst.py msgid "Getter" @@ -145,33 +146,43 @@ msgstr "" msgid "" "This method should typically be overridden by the user to have any effect." msgstr "" +"Cette méthode doit typiquement être écrasée par l'utilisateur pour avoir un " +"effet." #: doc/tools/make_rst.py msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." msgstr "" +"Cette methode n'a pas d'effets secondaires. Elle ne modifie aucune des " +"variables membres de l'instance." #: doc/tools/make_rst.py msgid "" "This method accepts any number of arguments after the ones described here." msgstr "" +"Cette methode accepte n'importe quel nombre d'arguments après ceux décris " +"ici." #: doc/tools/make_rst.py msgid "This method is used to construct a type." -msgstr "" +msgstr "Cette methode est utilisée pour construire un type." #: doc/tools/make_rst.py msgid "" "This method doesn't need an instance to be called, so it can be called " "directly using the class name." msgstr "" +"Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc " +"être directement appelée en utilisant le nom de la classe." #: doc/tools/make_rst.py msgid "" "This method describes a valid operator to use with this type as left-hand " "operand." msgstr "" +"Cette méthode décrit un opérateur valide à utiliser avec ce type comme " +"membre de droite." #: modules/gdscript/doc_classes/@GDScript.xml msgid "Built-in GDScript functions." @@ -1358,17 +1369,17 @@ msgid "" "distinguishes them from print messages used for debugging purposes, while " "also displaying a stack trace when an error or warning is printed." msgstr "" -"Converti un argument ou plus en chaine de caractères de la meilleur manière " -"possible et les affiches dans la console\n" +"Converti un ou plusieurs arguments en chaîne de caractères de la meilleur " +"façon possible et les imprimes dans la console\n" "[codeblock]\n" "a = [1, 2, 3]\n" "print(\"a\", \"=\", a) # Affiche a=[1, 2, 3]\n" "[/codeblock]\n" -"[b]Note : [/b] Pensez à utiliser [method push_error] et [method " +"[b]Note : [/b] Envisagez d'utiliser [method push_error] et [method " "push_warning] pour afficher les messages d'erreur et d'avertissement au lieu " -"de [method print]. Cela les distingue des messages d'impression utilisés à " -"des fins de débogage, tout en affichant une trace de la pile lorsqu'une " -"erreur ou un avertissement est affiché." +"de [method print]. Cela les distingue des messages affichés utilisés à des " +"fins de débogage, tout en affichant une trace de la pile lorsqu'une erreur " +"ou un avertissement est affiché." #: modules/gdscript/doc_classes/@GDScript.xml msgid "Like [method print], but prints only when used in debug mode." @@ -1476,8 +1487,8 @@ msgstr "" "[/codeblock]\n" "[b]Note :[/b] Les erreurs affichées ainsi n'interrompent pas l'exécution du " "projet. Pour afficher un message d'erreur et interrompre l'exécution du " -"projet dans un build de débogage, utilisez [code]assert(false, \"test error" -"\")[/code]." +"projet dans un build de débogage, utilisez [code]assert(false, \"test " +"error\")[/code]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -2206,14 +2217,57 @@ msgid "" "[code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), " "\"idle_frame\")[/code] from the above example." msgstr "" +"Stoppe l'exécution de la fonction et renvoie l'état suspendu courant à la " +"fonction appelante.\n" +"Depuis l'appelant, appeler [method GDScriptFunctionState.resume] sur l'état " +"pour reprendre l'exécution. Cela invalide l'état. Dans la fonction reprise, " +"[code]yield()[/code] renvoie renvoie l'argument qui a été passé lors de " +"l'appel à la fonction [code]resume()[/code].\n" +"Si la fonction a reçu comme argument un objet et un signal, l'exécution est " +"reprise quand l'objet émet le signal donnée. Dans ce cas, [code]yield()[/" +"code] renvoie l'argument passé lors de l'appel à [code]emit_signal()[/code] " +"si le signal ne prend qu'un seul argument, ou un tableau contenant tous les " +"arguments passés lors de l'appel à [code]emit_signal()[/code] si le signal " +"prend plusieurs arguments.\n" +"Vous pouvez aussi utilisez [code]yield[/code] pour attendre la fin de " +"l'exécution d'une fonction:\n" +"[codeblock]\n" +"func _ready():\n" +" yield(countdown(), \"completed\") # attente que la fonction countdown() " +"se termine\n" +" print('Ready')\n" +"\n" +"func countdown():\n" +" yield(get_tree(), \"idle_frame\") # renvoie un objet de type " +"GDScriptFunctionState à _ready()\n" +" print(3)\n" +" yield(get_tree().create_timer(1.0), \"timeout\")\n" +" print(2)\n" +" yield(get_tree().create_timer(1.0), \"timeout\")\n" +" print(1)\n" +" yield(get_tree().create_timer(1.0), \"timeout\")\n" +"\n" +"# affiche:\n" +"# 3\n" +"# 2\n" +"# 1\n" +"# Ready\n" +"[/codeblock]\n" +"Lors d'une attente sur une fonction, le signal [code]completed[/code] sera " +"émis automatiquement quand la fonction se termine. Le signal peut donc être " +"utilisé comme paramètre [code]signal[/code] de la méthode [code]yield[/code] " +"à reprendre.\n" +"Pour attendre sur une fonction, la fonction résultante devrait aussi " +"renvoyer un [code]GDScriptFunctionState[/code]. Notez " +"[code]yield(get_tree(), \"idle_frame\")[/code] dans l'exemple ci-dessus." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Constant that represents how many times the diameter of a circle fits around " "its perimeter. This is equivalent to [code]TAU / 2[/code]." msgstr "" -"Constante qui représente le nombre de fois que le diamètre d'un cercle " -"s'adapte autour de son périmètre. Cela équivaut à [code]TAU / 2[/code]." +"Constante égale au rapport du périmètre sur le diamètre. Cela équivaut à " +"[code]TAU / 2[/code]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -2237,6 +2291,16 @@ msgid "" "code] will not result in [constant INF] and will result in a run-time error " "instead." msgstr "" +"L'infini positif représenté en virgule flottante. C'est le résultat d'un " +"nombre à virgule flottante divisé par [code]0.0[/code]. L'infini négatif est " +"représenté par [code]-INF[/code]. Diviser par [code]-0.0[/code] donnera une " +"infinité négative si le numérateur est positif, donc diviser par [code]0.0[/" +"code] n'est pas la même chose que de diviser par [code]-0.0[/code] (même si " +"[code]0.0 == -0.0[/code] est toujours [code]true[/code]).\n" +"[b]Note:[/b] L'infini numérique est un concept seulement pour les nombres à " +"virgule flottante, et n'a pas d'équivalent pour les entiers. Diviser un " +"nombre entier par [code]0[/code] est invalide et entraînera toujours une " +"erreur d'exécution." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -2250,6 +2314,16 @@ msgid "" "[code]0[/code] will not result in [constant NAN] and will result in a run-" "time error instead." msgstr "" +"\"Not a Number\" (\"n'est pas un nombre\"), une valeur en virgule flottante " +"invalide. [constant NAN] a des propriétés particulières, notamment le fait " +"qu'elle n'est pas égale à elle-même ([code]NAN == NAN[/code] retourne " +"[code]false[/code]). Elle est produite par certaines opérations invalides, " +"comme la division d'un flottant [code]0.0[/code] par [code]0.0[/code].\n" +"[b]Note:[/b] \"Not a Number\" est un concept spécifique aux nombres à " +"virgule flottante (et aux problèmes de précision de ces nombres), et n'a pas " +"d'équivalent pour les nombres entiers. La division d'un entier [code]0[/" +"code] par [code]0[/code] ne résultera pas en [constant NAN] mais entraînera " +"directement une erreur d'exécution." #: doc/classes/@GlobalScope.xml msgid "Global scope constants and variables." @@ -2330,19 +2404,16 @@ msgid "The [Marshalls] singleton." msgstr "Le singleton [Marshalls]." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "The [Navigation2DServer] singleton." -msgstr "Le singleton [TranslationServer]." +msgstr "Le singleton du [Navigation2DServer]." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "The [NavigationMeshGenerator] singleton." -msgstr "Le singleton [EditorNavigationMeshGenerator]." +msgstr "Le singleton du [NavigationMeshGenerator]." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "The [NavigationServer] singleton." -msgstr "Le singleton [TranslationServer]." +msgstr "Le singleton du [NavigationServer]." #: doc/classes/@GlobalScope.xml msgid "The [OS] singleton." @@ -2373,9 +2444,8 @@ msgid "The [ResourceSaver] singleton." msgstr "Le singleton [ResourceLoader]." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "The [Time] singleton." -msgstr "Le singleton [Engine]." +msgstr "Le singleton du [Time]." #: doc/classes/@GlobalScope.xml msgid "The [TranslationServer] singleton." @@ -2392,8 +2462,8 @@ msgstr "Le singleton [VisualServer]." #: doc/classes/@GlobalScope.xml msgid "Left margin, usually used for [Control] or [StyleBox]-derived classes." msgstr "" -"Marge de gauche, généralement utilisée pour les classes dérivées de " -"[Control] ou [StyleBox]." +"Marge gauche, généralement utilisée pour les classes dérivées de [Control] " +"ou [StyleBox]." #: doc/classes/@GlobalScope.xml msgid "Top margin, usually used for [Control] or [StyleBox]-derived classes." @@ -2435,7 +2505,7 @@ msgid "" "General vertical alignment, usually used for [Separator], [ScrollBar], " "[Slider], etc." msgstr "" -"Alignement vertical général, habituellement utilisé pour les [Separator], " +"Alignement vertical général, généralement utilisé pour les [Separator], " "[ScrollBar], [Slider], etc." #: doc/classes/@GlobalScope.xml @@ -2443,7 +2513,7 @@ msgid "" "General horizontal alignment, usually used for [Separator], [ScrollBar], " "[Slider], etc." msgstr "" -"Alignement horizontal général, habituellement utilisé pour les [Separator], " +"Alignement horizontal général, généralement utilisé pour les [Separator], " "[ScrollBar], [Slider], etc." #: doc/classes/@GlobalScope.xml @@ -2533,7 +2603,7 @@ msgstr "Touche d'effacement." #: doc/classes/@GlobalScope.xml msgid "Home key." -msgstr "Touche Maison." +msgstr "Touche Accueil." #: doc/classes/@GlobalScope.xml msgid "End key." @@ -2541,7 +2611,7 @@ msgstr "Touche de fin." #: doc/classes/@GlobalScope.xml msgid "Left arrow key." -msgstr "Touche fléchée gauche." +msgstr "Touche de la flèche gauche." #: doc/classes/@GlobalScope.xml msgid "Up arrow key." @@ -2549,7 +2619,7 @@ msgstr "Touche de flèche vers le haut." #: doc/classes/@GlobalScope.xml msgid "Right arrow key." -msgstr "Touche fléchée droite." +msgstr "Touche de la flèche droite." #: doc/classes/@GlobalScope.xml msgid "Down arrow key." @@ -3661,6 +3731,11 @@ msgid "" "- Linux: Up to 80 buttons.\n" "- Windows and macOS: Up to 128 buttons." msgstr "" +"Le nombre maximum de boutons de contrôleurs de jeu supporté par le moteur. " +"La limite réelle peut être plus basse sur des plateformes spécifiques.\n" +"- Android : Jusqu'à 36 boutons.\n" +"- Linux : Jusqu'à 80 boutons.\n" +"- Window et macOS : Jusqu'à 128 boutons." #: doc/classes/@GlobalScope.xml msgid "DualShock circle button." @@ -3755,7 +3830,7 @@ msgstr "Bouton Select de la manette." #: doc/classes/@GlobalScope.xml msgid "Gamepad button Start." -msgstr "Bouton Start de la manette." +msgstr "Le bouton « Start » de la manette." #: doc/classes/@GlobalScope.xml msgid "Gamepad DPad up." @@ -3815,7 +3890,7 @@ msgstr "Gâchette gauche de manette de jeu SDL." #: doc/classes/@GlobalScope.xml #, fuzzy msgid "Gamepad left trigger." -msgstr "Axe du déclencheur gauche du contrôleur de jeu." +msgstr "Axe de la gâchette gauche de la manette." #: doc/classes/@GlobalScope.xml msgid "Gamepad left stick click." @@ -3827,9 +3902,8 @@ msgid "Gamepad right Shoulder button." msgstr "Gâchette droite de manette de jeu SDL." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Gamepad right trigger." -msgstr "Axe du déclencheur gauche du contrôleur de jeu." +msgstr "Axe de la gâchette droite de la manette." #: doc/classes/@GlobalScope.xml msgid "Gamepad right stick click." @@ -3907,12 +3981,16 @@ msgid "" "OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR " "controllers)." msgstr "" +"L'axe X du pavé tactile pour OpenVR (par exemple l'axe du joystick sur les " +"contrôleurs Oculus Touch et Windows MR)." #: doc/classes/@GlobalScope.xml msgid "" "OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR " "controllers)." msgstr "" +"L'axe Y du pavé tactile pour OpenVR (par exemple l'axe du joystick sur les " +"contrôleurs Oculus Touch et Windows MR)." #: doc/classes/@GlobalScope.xml msgid "" @@ -4101,11 +4179,11 @@ msgstr "Fichier : Erreur d'impossibilité d'ouverture." #: doc/classes/@GlobalScope.xml msgid "File: Can't write error." -msgstr "Fichier : Erreur d'impossibilité d’écriture." +msgstr "Fichier: Erreur d'écriture." #: doc/classes/@GlobalScope.xml msgid "File: Can't read error." -msgstr "Fichier : Erreur de lecture impossible." +msgstr "Fichier: Erreur de lecture." #: doc/classes/@GlobalScope.xml msgid "File: Unrecognized error." @@ -4125,11 +4203,11 @@ msgstr "Fichier : Erreur fin de ficher(EOF)." #: doc/classes/@GlobalScope.xml msgid "Can't open error." -msgstr "Impossible d’ouvrir l’erreur." +msgstr "Erreur d'ouverture." #: doc/classes/@GlobalScope.xml msgid "Can't create error." -msgstr "Impossible de créer une erreur." +msgstr "Erreur de création." #: doc/classes/@GlobalScope.xml msgid "Query failed error." @@ -4137,7 +4215,7 @@ msgstr "Erreur d'échec de la requête." #: doc/classes/@GlobalScope.xml msgid "Already in use error." -msgstr "Erreur : déjà utilisé." +msgstr "Erreur quand déjà utilisé." #: doc/classes/@GlobalScope.xml msgid "Locked error." @@ -4149,11 +4227,11 @@ msgstr "Erreur de délai d’expiration." #: doc/classes/@GlobalScope.xml msgid "Can't connect error." -msgstr "Erreur de connexion impossible." +msgstr "Erreur de connexion." #: doc/classes/@GlobalScope.xml msgid "Can't resolve error." -msgstr "Impossible de résoudre l’erreur." +msgstr "Erreur de résolution." #: doc/classes/@GlobalScope.xml msgid "Connection error." @@ -4293,8 +4371,8 @@ msgid "" msgstr "" "Indique qu'une propriété nombre entier, décimal ou chaîne de caractères est " "une valeur énumérée qui doit être choisie depuis une liste spécifiée par une " -"chaine de caractères d'indication telle que [code]\"Bonjour,Truc,AutreTruc" -"\"[/code]." +"chaine de caractères d'indication telle que [code]\"Bonjour,Truc," +"AutreTruc\"[/code]." #: doc/classes/@GlobalScope.xml msgid "" @@ -4378,8 +4456,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" "Indique qu'une propriété de chaîne de caractères est un chemin d'accès " "absolu à un fichier en dehors du répertoire du projet. En l'éditant, une " @@ -4552,7 +4630,7 @@ msgstr "La variable est de type [int]." #: doc/classes/@GlobalScope.xml msgid "Variable is of type [float] (real)." -msgstr "La variable est de type [float] (real)." +msgstr "La variable est de type [float] (réel)." #: doc/classes/@GlobalScope.xml msgid "Variable is of type [String]." @@ -4778,22 +4856,24 @@ msgstr "" "Une AABB est constituée en une position, une taille, et plusieurs fonctions " "utilitaires. Principalement utilisée pour des tests de chevauchement rapides." -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +#, fuzzy +msgid "Vector math" msgstr "" +"Vecteur utilisé pour les mathématiques 2D utilisant des coordonnées " +"d'entiers." #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/fr/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4981,7 +5061,6 @@ msgstr "" "résultat." #: doc/classes/AcceptDialog.xml -#, fuzzy msgid "" "Adds a button with label [code]text[/code] and a custom [code]action[/code] " "to the dialog and returns the created button. [code]action[/code] will be " @@ -4991,15 +5070,16 @@ msgid "" "You can use [method remove_button] method to remove a button created with " "this method from the dialog." msgstr "" -"Ajoute un bouton avec l'étiquette [code]text[/code] et un [code]action[/" -"code] personnalisé à la de dialogue et retourne le bouton créé. " -"[code]action[/code] sera passé au signal [signal_custom_action] quand on le " -"pousse.\n" -"Si [code]true[/code], [code]right[/code] placera le bouton à la droite de " -"tous ses boutons fraternels." +"Ajoute un bouton avec l'étiquette [code]text[/code] et une [code]action[/" +"code] personnalisée à la boite de dialogue et retourne le bouton créé. " +"L'[code]action[/code] sera passée au signal [signal_custom_action] quand le " +"bouton est pressé.\n" +"Si [code]true[/code], [code]right[/code] placera le bouton à la droite des " +"autres boutons voisins.\n" +"Vous pouvez utiliser la méthode [method remove_button] pour supprimer de la " +"boite de dialogue un bouton créé avec cette méthode." #: doc/classes/AcceptDialog.xml -#, fuzzy msgid "" "Adds a button with label [code]name[/code] and a cancel action to the dialog " "and returns the created button.\n" @@ -5007,7 +5087,9 @@ msgid "" "this method from the dialog." msgstr "" "Ajoute un bouton avec l'étiquette [code]name[/code] et une action " -"d'annulation à la boîte de dialogue avant de retourner le bouton créé." +"d'annulation à la boîte de dialogue avant de retourner le bouton créé.\n" +"Vous pouvez utiliser la méthode [method remove_button] pour supprimer de la " +"boite de dialogue un bouton un bouton créé avec cette méthode." #: doc/classes/AcceptDialog.xml msgid "" @@ -5030,8 +5112,8 @@ msgid "" "Registers a [LineEdit] in the dialog. When the enter key is pressed, the " "dialog will be accepted." msgstr "" -"Enregistre une [LineEdit] dans la boîte de dialogue. Lorsque la touche " -"entrée est appuyée, la boîte de dialogue sera acceptée." +"Ajoute une [LineEdit] dans le dialogue. Quand on appuie sur la touche " +"entrée, le dialogue sera accepté." #: doc/classes/AcceptDialog.xml msgid "" @@ -5041,6 +5123,9 @@ msgid "" "the [code]button[/code] will no longer emit this dialog's [signal " "custom_action] signal or cancel this dialog." msgstr "" +"Enlever le [code]bouton[/code] de la boite de la boîte de dialogue. Ne " +"libère pas le bouton. Le bouton dois être un [Button] ajouté avec la méthode " +"[method add_button] ou [method add_cancel] ." #: doc/classes/AcceptDialog.xml msgid "Sets autowrapping for the text in the dialog." @@ -5060,18 +5145,18 @@ msgid "" "dialog if the input is valid. As such, this property can't be used in " "[FileDialog] to disable hiding the dialog when pressing OK." msgstr "" -"Si [code]vrai[/code], la boîte de dialogue est cachée quand le bouton OK est " +"Si [code]true[/code], la boîte de dialogue est cachée quand le bouton OK est " "pressé. Vous pouvez le mettre à [code]false[/code] si vous voulez, par " "exemple, valider l'entrée quand le signal [signal confirmed] est reçu et " -"gérer la dissimulation de la boîte de dialogue dans votre propre logique.\n" +"masquer manuellement la boîte de dialogue.\n" "[b]Note:[/b] Plusieurs nœuds dérivés de cette classe peuvent avoir une " -"valeur défaut différent et potentiellement leur propre logique intégrée qui " -"outrepassera ce réglage. Par exemple [FileDialog] fait défaut à [code]false[/" -"code], et contient sa propre logique pour valider l'entrée qui est appelée " -"quand vous pressez OK, qui éventuellement cache le dialogue si l'entrée est " -"valide. Comme tel, cette propriété ne peut pas être utilisé dans " -"[FileDialog] pour désactiver la dissimulation de la boîte de dialogue quand " -"OK est pressé." +"valeur par défaut différente mais aussi leur propre logique intégrée qui " +"outrepassera ce réglage. Par exemple [FileDialog] utilise par défaut " +"[code]false[/code], et contient sa propre logique pour valider l'entrée qui " +"est appelée quand vous pressez OK, puis va cacher le dialogue si cette " +"entrée est valide. Telle quelle, cette propriété ne peut pas être utilisée " +"dans [FileDialog] pour désactiver la dissimulation de la boîte de dialogue " +"quand OK est pressé." #: doc/classes/AcceptDialog.xml msgid "The text displayed by the dialog." @@ -5172,18 +5257,16 @@ msgstr "" "Ferme ce contexte AES afin qu’il puisse être recommencé. Voir [method start]." #: doc/classes/AESContext.xml -#, fuzzy msgid "" "Get the current IV state for this context (IV gets updated when calling " "[method update]). You normally don't need this function.\n" "[b]Note:[/b] This function only makes sense when the context is started with " "[constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT]." msgstr "" -"Obtiens l'état IV actuel pour ce contexte (L'IV est mis à jour lors que vous " -"appelez [method update]). Vous n'avez généralement pas besoin de cette " -"fonction.\n" -"Note : Cette fonction a seulement du sens quand le contexte est initialisé " -"avec [constant MODE_CBC_ENCRYPT] ou [constant MODE_CBC_DECRYPT]." +"Obtiens l'état IV actuel pour ce contexte (L'IV est mis à jour en appelant " +"[method update]). Vous n'avez généralement pas besoin de cette fonction.\n" +"[b]Note:[/b] Cette fonction a seulement du sens quand le contexte est " +"initialisé avec [constant MODE_CBC_ENCRYPT] ou [constant MODE_CBC_DECRYPT]." #: doc/classes/AESContext.xml msgid "" @@ -5248,11 +5331,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -5261,9 +5342,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -5355,6 +5435,10 @@ msgstr "" "peut être configuré dans l'éditeur avec le tableau SpriteFrames." #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "Retourne [code]true[/code] si une animation joue présentement." @@ -5572,10 +5656,6 @@ msgstr "" "méthodes spécialisées. Voyez [enum TrackType] pour voir les types " "disponibles." -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "Ajoute une piste à l’animation." @@ -5887,9 +5967,7 @@ msgstr "Déplace une piste vers le bas." msgid "" "Changes the index position of track [code]idx[/code] to the one defined in " "[code]to_idx[/code]." -msgstr "" -"Change la position de l'index de la piste [code]idx[/code] à celui définie " -"par [code]to_idx[/code]." +msgstr "Déplace la piste à l'index [code]idx[/code] vers [code]to_idx[/code]." #: doc/classes/Animation.xml msgid "Moves a track up." @@ -6038,8 +6116,8 @@ msgid "" "Emitted when there's a change in the list of tracks, e.g. tracks are added, " "moved or have changed paths." msgstr "" -"Émit quand des pistes subissent des changements, par exemple quand elles " -"sont ajoutées, déplacées ou ont changé de chemin." +"Émis quand la liste des pistes est modifiée, par exemple, quand une piste " +"est ajoutée, déplacée ou que le chemin d'une piste a changé." #: doc/classes/Animation.xml msgid "" @@ -6054,9 +6132,9 @@ msgid "" "Transform tracks are used to change node local transforms or skeleton pose " "bones. Transitions are interpolated." msgstr "" -"Les pistes de transformation sont utilisées pour modifier des " -"transformations locales ou l'attitude des os d'un squelette. Les transitions " -"sont interpolées." +"Les pistes de transformations sont utilisées pour modifier les " +"transformations locales ou les os de pose d'un squelette. Ces transitions " +"sont toujours interpolées." #: doc/classes/Animation.xml msgid "Method tracks call functions with given arguments per key." @@ -6070,9 +6148,10 @@ msgid "" "also be used to animate sub-properties of vectors and colors (e.g. alpha " "value of a [Color])." msgstr "" -"Les pistes de Bezier servent à interpoler une valeur en utilisant des " -"courbes personnalisées. Elles peuvent aussi servir à animer les sous-" -"propriétés de vecteurs et de couleurs (par exemple l'alpha d'une [Color])." +"Les pistes de Bézier sont utilisées pour calculer une valeur par " +"interpolation en utilisant des courbes personnalisées. Elles peuvent " +"également être utilisées pour animer des sous-propriétés de vecteurs et de " +"couleurs (par exemple, l'opacité d'une [Color])." #: doc/classes/Animation.xml msgid "" @@ -6107,7 +6186,7 @@ msgstr "Mise à jour entre les images clés." #: doc/classes/Animation.xml msgid "Update at the keyframes and hold the value." -msgstr "Mettez à jour aux clés d'animation et conservez la valeur." +msgstr "Met à jour les images clés et conserve la valeur." #: doc/classes/Animation.xml msgid "Update at the keyframes." @@ -6139,25 +6218,6 @@ msgstr "" "Héritez ceci pour créer des nœuds principalement utilisés dans " "[AnimationNodeBlendTree], sinon utilisez [AnimationRootNode]." -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -6273,7 +6333,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "Renvoie [code]true[/code] si le chemin donné est filtré." +msgstr "Retourne [code]true[/code] si un chemin donné est filtré." #: doc/classes/AnimationNode.xml msgid "" @@ -6298,7 +6358,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "Removes an input, call this only when inactive." -msgstr "Supprime une input, n'appeller que si il est inactif." +msgstr "Supprime une entrée, n'appeler que si le nœud est inactif." #: doc/classes/AnimationNode.xml msgid "Adds or removes a path for the filter." @@ -6335,7 +6395,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "Do not use filtering." -msgstr "N’utilisez pas de filtrage." +msgstr "Ne pas utiliser de filtrage." #: doc/classes/AnimationNode.xml msgid "Paths matching the filter will be allowed to pass." @@ -6372,8 +6432,8 @@ msgid "" "code] when calling [method AnimationNode.blend_input], forcing the blended " "animations to update every frame." msgstr "" -"Si [code]true[/code], fixe le [code]optimisation[/code] à [code]false[/code] " -"à l'appel de [method AnimationNode.blend_input], forçant les animations " +"Si [code]true[/code], fixe [code]optimization[/code] à [code]false[/code] à " +"l'appel de [method AnimationNode.blend_input], forçant les animations " "mélangées à se mettre à jour à chaque image." #: doc/classes/AnimationNodeAdd3.xml @@ -6381,7 +6441,7 @@ msgid "" "Blends two of three animations additively inside of an " "[AnimationNodeBlendTree]." msgstr "" -"Mélange deux des trois animations de façon additive à l'intérieur d'un " +"Mélange deux des trois animations de manière additive à l'intérieur d'un " "[AnimationNodeBlendTree]." #: doc/classes/AnimationNodeAdd3.xml @@ -6396,15 +6456,25 @@ msgid "" "- A +add animation to blend with when the blend amount is in the [code][0.0, " "1.0][/code] range" msgstr "" -"Une ressource à ajouter à un [AnimationNodeBlendTree]. Mélange deux " -"animations de manière additive sur trois en fonction d'une valeur dans la " -"plage [code][-1.0, 1.0][/code].\n" -"Ce nœud a trois entrées :\n" -"- L'animation de base à ajouter\n" -"- Une animation -add à mélanger lorsque la quantité de mélange est dans la " -"plage [code][-1.0, 0.0][/code].\n" -"- Une animation + ajouter à mélanger lorsque la quantité de mélange est dans " -"la plage [code][0.0, 1.0][/code]" +"Une ressource à ajouter à un [AnimationNodeBlendTree]. Ceci mélange deux " +"animations (sur 3) ensemble de manière additive sur la base d'une valeur " +"dans la plage [code][-1.0, 1.0][/code].\n" +"Ce nœud comporte trois entrées :\n" +"- L'animation de base à ajouter aux autres\n" +"- L'animation à mélanger quand la valeur est dans la plage [code][-1.0, 0.0]" +"[/code].\n" +"- L'animation à mélanger quand la valeur est dans la plage [code][0.0, 1.0][/" +"code]." + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +#, fuzzy +msgid "AnimationTree" +msgstr "Nœud d'animation." #: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml #: doc/classes/AnimationNodeBlend2.xml @@ -6419,8 +6489,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -6444,15 +6514,15 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" "Animation to use as an output. It is one of the animations provided by " "[member AnimationTree.anim_player]." msgstr "" -"Animation à utiliser comme sortie. C'est une des animations fournies par " +"L'animation à utiliser comme sortie. C'est l'une des animations fournies par " "[member AnimationTree.anim_player]." #: doc/classes/AnimationNodeBlend2.xml @@ -6490,12 +6560,23 @@ msgid "" "- A +blend animation to blend with when the blend amount is in the [code]" "[0.0, 1.0][/code] range" msgstr "" +"Une ressource à ajouter à un [AnimationNodeBlendTree]. Mélange deux " +"animations linéairement sur la base d'une valeur dans la plage [code][-1.0, " +"1.0][/code].\n" +"Ce nœud a trois entrées:\n" +"- L'animation de base\n" +"- Une animation de mélange - pour mélanger avec quand le taux de mélange est " +"dans la plage [code][-1.0, 0.0][/code].\n" +"- Une animation de mélange + pour mélanger avec quand le taux de mélange est " +"dans la plage [code][0.0, 1.0][/code]" #: doc/classes/AnimationNodeBlendSpace1D.xml msgid "" "Blends linearly between two of any number of [AnimationNode] of any type " "placed on a virtual axis." msgstr "" +"Mélange linéairement de deux sur n'importe quel nombre de [AnimationNode] de " +"n'importe quel type placées sur un axe virtuel." #: doc/classes/AnimationNodeBlendSpace1D.xml msgid "" @@ -6507,6 +6588,13 @@ msgid "" "You can set the extents of the axis using the [member min_space] and [member " "max_space]." msgstr "" +"Une ressource à ajouter à un [AnimationNodeBlendTree].\n" +"Il s'agit d'un axe virtuel sur lequel peut s'ajouter n'importe quel type " +"d'[AnimationNode] en utilisant [method add_blend_point].\n" +"Donne en sortie le mélange linéaire des deux [AnimationNode]s les plus " +"proches de la valeur courante du nœud.\n" +"Les extrémités de l'axe peuvent être définies via [member min_space] et " +"[member max_space]." #: doc/classes/AnimationNodeBlendSpace1D.xml msgid "" @@ -6542,6 +6630,7 @@ msgstr "Retourne la position du point à l'index [code]point[/code]." #: doc/classes/AnimationNodeBlendSpace1D.xml msgid "Removes the point at index [code]point[/code] from the blend axis." msgstr "" +"Supprime le point de l'axe de blend situé à l'index [code]point[/code]." #: doc/classes/AnimationNodeBlendSpace1D.xml #: doc/classes/AnimationNodeBlendSpace2D.xml @@ -6549,6 +6638,8 @@ msgid "" "Changes the [AnimationNode] referenced by the point at index [code]point[/" "code]." msgstr "" +"Remplace l'[AnimationNode] référencé par le point à l'index [code]point[/" +"code]." #: doc/classes/AnimationNodeBlendSpace1D.xml #: doc/classes/AnimationNodeBlendSpace2D.xml @@ -6556,32 +6647,40 @@ msgid "" "Updates the position of the point at index [code]point[/code] on the blend " "axis." msgstr "" +"Met à jour la position du point à l'index [code]point[/code] sur l'axe de " +"blend." #: doc/classes/AnimationNodeBlendSpace1D.xml msgid "" "The blend space's axis's upper limit for the points' position. See [method " "add_blend_point]." msgstr "" +"La limite supérieure de position pour des points sur l'axe de l'espace " +"blend. Voir [method add_blend_point]." #: doc/classes/AnimationNodeBlendSpace1D.xml msgid "" "The blend space's axis's lower limit for the points' position. See [method " "add_blend_point]." msgstr "" +"La limite inférieure de position pour des points sur l'axe de l'espace " +"blend. Voir [method add_blend_point]." #: doc/classes/AnimationNodeBlendSpace1D.xml msgid "Position increment to snap to when moving a point on the axis." -msgstr "" +msgstr "Incrément de position (snap) quand un point est déplacé sur l'axe." #: doc/classes/AnimationNodeBlendSpace1D.xml msgid "Label of the virtual axis of the blend space." -msgstr "" +msgstr "Étiquette de l'axe virtuel de l'espace blend." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Blends linearly between three [AnimationNode] of any type placed in a 2D " "space." msgstr "" +"Mélange linéairement trois [AnimationNode] de n'importe quel type placés " +"dans un espace 2D." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" @@ -6593,6 +6692,14 @@ msgid "" "[code]true[/code]. Otherwise, use [method add_triangle] and [method " "remove_triangle] to create up the blend space by hand." msgstr "" +"Une ressource a ajouter à un [AnimationNodeBlendTree].\n" +"Ce nœud vous permet la transition linéaire entre trois animations en " +"utilisant une intensité [Vector2].\n" +"Vous pouvez ajouter des sommets à l'espace blend avec [method " +"add_blend_point] et automatiquement le trianguler en configurant [member " +"auto_triangles] à [code]true[/code]. Autrement, utilisez [method " +"add_triangle] et [method remove_triangle] pour créer l'espace blend " +"manuellement." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" @@ -6602,6 +6709,11 @@ msgid "" "[code]at_index[/code], the point is inserted at the end of the blend points " "array." msgstr "" +"Ajoute un nouveau point qui représente un [code]node[/code] à la position " +"désignée par [code]pos[/code]. Vous pouvez l' insérer à un index spécifique " +"en utilisant l'argument [code]at_index[/code]. Si vous utilisez une valeur " +"par défaut pour [code]at_index[/code], le point est inséré à la fin de la " +"séquence de points blend." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" @@ -6611,35 +6723,46 @@ msgid "" "default value for [code]at_index[/code], the point is inserted at the end of " "the blend points array." msgstr "" +"Créer un nouveau triangle en utilisant trois points [code]x[/code], [code]y[/" +"code], et [code]z[/code]. Les triangles peuvent se superposer. Vous pouvez " +"insérer un triangle à un index spécifique en utilisant l'argument " +"[code]at_index[/code]. Si vous utilisez une valeur par défaut pour " +"[code]at_index[/code], le point est inséré à la fin de la séquence de points " +"blend." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "Returns the number of points in the blend space." -msgstr "" +msgstr "Retourne le nombre de points dans le blend space." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Returns the [AnimationRootNode] referenced by the point at index " "[code]point[/code]." msgstr "" +"Retourne l'[AnimationRootNode] référencé par le point à l'index [code]point[/" +"code]." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "Returns the number of triangles in the blend space." -msgstr "" +msgstr "Retourne le nombre de triangles dans le blend space." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Returns the position of the point at index [code]point[/code] in the " "triangle of index [code]triangle[/code]." msgstr "" +"Retourne la position du point à l'index [code]point[/code] dans le triangle " +"d'index [code]triangle[/code]." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "Removes the point at index [code]point[/code] from the blend space." -msgstr "" +msgstr "Supprime le point à l'index [code]point[/code] du blend space." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Removes the triangle at index [code]triangle[/code] from the blend space." msgstr "" +"Supprime le triangle à l'index [code]triangle[/code] de l'espace blend." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" @@ -6647,42 +6770,54 @@ msgid "" "mesh updates every time you add or remove points with [method " "add_blend_point] and [method remove_blend_point]." msgstr "" +"Si [code]true[/code], le blend space est triangulé automatiquement. Le " +"maillage se met à jour à chaque ajout ou suppression de points via [method " +"add_blend_point] et [method remove_blend_point]." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Controls the interpolation between animations. See [enum BlendMode] " "constants." msgstr "" +"Contrôle l'interpolation entre animations. Voir les constantes [enum " +"BlendMode]." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "The blend space's X and Y axes' upper limit for the points' position. See " "[method add_blend_point]." msgstr "" +"La limite supérieure pour les positions des point sur les axes X/Y de " +"l'espace de mélange. Voir [method add_blend_point]." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "The blend space's X and Y axes' lower limit for the points' position. See " "[method add_blend_point]." msgstr "" +"La limite inférieure pour les positions des point sur les axes X/Y de " +"l'espace de mélange. Voir [method add_blend_point]." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "Position increment to snap to when moving a point." msgstr "" +"L' incrément de position à laquelle s'accrocher lorsque l'on bouge un point." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "Name of the blend space's X axis." -msgstr "" +msgstr "Nom de l'axe X de l'espace de mélange." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "Name of the blend space's Y axis." -msgstr "" +msgstr "Nom de l'axe Y de l'espace de mélange." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Emitted every time the blend space's triangles are created, removed, or when " "one of their vertices changes position." msgstr "" +"Émis à chaque création, suppression de triangles ou changement de position " +"de l'un de leurs sommets dans le blend space." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "The interpolation between animations is linear." @@ -6724,22 +6859,23 @@ msgstr "" #: doc/classes/AnimationNodeBlendTree.xml msgid "Disconnects the node connected to the specified input." -msgstr "" +msgstr "Supprime la connexion du nœud à l'entrée spécifiée." #: doc/classes/AnimationNodeBlendTree.xml msgid "Returns the sub-node with the specified [code]name[/code]." -msgstr "" +msgstr "Retourne le sous-nœud de nom [code]name[/code]." #: doc/classes/AnimationNodeBlendTree.xml msgid "" "Returns the position of the sub-node with the specified [code]name[/code]." -msgstr "" +msgstr "Retourne la position du sous-nœud de nom [code]name[/code]." #: doc/classes/AnimationNodeBlendTree.xml msgid "" "Returns [code]true[/code] if a sub-node with specified [code]name[/code] " "exists." msgstr "" +"Retourne [code]true[/code] si un sous-nœud de nom[code]name[/code] existe." #: doc/classes/AnimationNodeBlendTree.xml msgid "Removes a sub-node." @@ -6776,7 +6912,7 @@ msgstr "Le nœud de sortie est [code]null[/code]." #: doc/classes/AnimationNodeBlendTree.xml msgid "Input and output nodes are the same." -msgstr "Les nœuds d’entrée et de sortie sont les mêmes." +msgstr "Les nœuds d’entrée et de sortie sont identiques." #: doc/classes/AnimationNodeBlendTree.xml msgid "The specified connection already exists." @@ -6798,6 +6934,7 @@ msgid "" "If [code]true[/code], the sub-animation will restart automatically after " "finishing." msgstr "" +"Si [code]true[/code], la sous-animation redémarrera automatiquement à la fin." #: doc/classes/AnimationNodeOneShot.xml msgid "The delay after which the automatic restart is triggered, in seconds." @@ -6810,6 +6947,9 @@ msgid "" "seconds) between 0 and this value will be added to [member " "autorestart_delay]." msgstr "" +"Si [member autorestart] est [code]true[/code], un délai additionnel (en " +"secondes) aléatoirement choisi entre 0 et cette valeur sera ajouté à [member " +"autorestart_delay]." #: doc/classes/AnimationNodeOutput.xml msgid "Generic output node to be added to [AnimationNodeBlendTree]." @@ -6832,14 +6972,24 @@ msgid "" "state_machine.travel(\"some_state\")\n" "[/codeblock]" msgstr "" +"Contient plusieurs nœuds représentant des états d'animation, connectés dans " +"un graphe. Les transitions peuvent être configurées pour se déclencher " +"automatiquement ou programmatiquement, par algorithme du chemin le plus " +"court. Pour un contrôle programmatique, il faut récupérer l'objet " +"[AnimationNodeStateMachinePlayback] du nœud [AnimationTree].\n" +"[b]Exemple :[/b]\n" +"[codeblock]\n" +"var automate = $AnimationTree.get(\"parameters/playback\")\n" +"automate.travel(\"un_etat\")\n" +"[/codeblock]" #: doc/classes/AnimationNodeStateMachine.xml msgid "" "Adds a new node to the graph. The [code]position[/code] is used for display " "in the editor." msgstr "" -"Ajoute un nouveau nœud au graphique. La [code]position [/code] est utilisée " -"pour l’affichage dans l’éditeur." +"Ajoute un nouveau nœud au graphe. La [code]position[/code] est utilisée pour " +"l’affichage dans l’éditeur." #: doc/classes/AnimationNodeStateMachine.xml msgid "Adds a transition between the given nodes." @@ -6847,7 +6997,7 @@ msgstr "Ajoute une transition entre les nœuds donnés." #: doc/classes/AnimationNodeStateMachine.xml msgid "Returns the graph's end node." -msgstr "Retourne le nœud final du graphique." +msgstr "Retourne le nœud final du graphe." #: doc/classes/AnimationNodeStateMachine.xml msgid "Returns the draw offset of the graph. Used for display in the editor." @@ -6872,7 +7022,7 @@ msgstr "Retourne la transition donnée." #: doc/classes/AnimationNodeStateMachine.xml msgid "Returns the number of connections in the graph." -msgstr "" +msgstr "Retourne le nombre de connections dans le graphe." #: doc/classes/AnimationNodeStateMachine.xml msgid "Returns the given transition's start node." @@ -6946,7 +7096,7 @@ msgstr "" #: doc/classes/AnimationNodeStateMachinePlayback.xml msgid "Returns the currently playing animation state." -msgstr "" +msgstr "Retourne l'actuel état d'animation joué." #: doc/classes/AnimationNodeStateMachinePlayback.xml #, fuzzy @@ -7021,7 +7171,7 @@ msgstr "" #: doc/classes/AnimationNodeStateMachineTransition.xml msgid "Emitted when [member advance_condition] is changed." -msgstr "" +msgstr "Émis quand [member advance_condition] est changé." #: doc/classes/AnimationNodeStateMachineTransition.xml msgid "" @@ -7117,6 +7267,11 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +#, fuzzy +msgid "Animation tutorial index" +msgstr "Nœud d'animation." + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -7343,7 +7498,7 @@ msgstr "" #: doc/classes/AnimationPlayer.xml msgid "Notifies when an animation finished playing." -msgstr "" +msgstr "Notifie quand une animation a fini de jouer." #: doc/classes/AnimationPlayer.xml msgid "Notifies when an animation starts playing." @@ -7360,16 +7515,20 @@ msgid "" "Process animation during the physics process. This is especially useful when " "animating physics bodies." msgstr "" +"Met à jour l'animation durant les trames de physique. C'est particulièrement " +"utile pour animer les corps physiques." #: doc/classes/AnimationPlayer.xml doc/classes/AnimationTreePlayer.xml msgid "Process animation during the idle process." -msgstr "" +msgstr "Met à jour l'animation durant les trames de repos." #: doc/classes/AnimationPlayer.xml msgid "" "Do not process animation. Use [method advance] to process the animation " "manually." msgstr "" +"Ne met à jour l'animation. Utilisez [method advance] pour mettre à jour " +"l'animation manuellement." #: doc/classes/AnimationPlayer.xml msgid "" @@ -7400,6 +7559,11 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +#, fuzzy +msgid "Using AnimationTree" +msgstr "Réinitialise cet [AnimationTreePlayer]." + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -7741,7 +7905,7 @@ msgstr "Supprime l’animation avec la touche [code]name[/code]." #: doc/classes/AnimationTreePlayer.xml msgid "Resets this [AnimationTreePlayer]." -msgstr "" +msgstr "Réinitialise cet [AnimationTreePlayer]." #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -7861,54 +8025,50 @@ msgid "The thread in which to update animations." msgstr "" #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Output node." -msgstr "Nœud de texte." +msgstr "Nœud de sortie." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Animation node." -msgstr "Nœud inconnu." +msgstr "Nœud d'animation." #: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "OneShot node." -msgstr "Nœud de texte." +msgstr "Nœud à lancement unique (OneShot)." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Mix node." -msgstr "Nœud de texte." +msgstr "Nœud de mixage." #: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Blend2 node." -msgstr "Nœud de commentaire." +msgstr "Nœud de mélange à 2 entrées (Blend2)." #: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Blend3 node." -msgstr "Nœud de commentaire." +msgstr "Nœud de mélange à 3 entrées (Blend3)." #: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "Blend4 node." -msgstr "Nœud de commentaire." +msgstr "Nœud de mélange à 4 entrées (Blend4)." #: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "TimeScale node." -msgstr "Nœud de texte." +msgstr "Nœud d'étirement du temps (TimeScale)." #: doc/classes/AnimationTreePlayer.xml #, fuzzy msgid "TimeSeek node." -msgstr "Nœud de texte." +msgstr "Nœud de positionnement temporel (TimeSeek)." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Transition node." -msgstr "Le type de transition." +msgstr "Nœud de transition." #: doc/classes/Area.xml msgid "3D area for detection and physics and audio influence." @@ -7923,8 +8083,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -8159,23 +8319,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -8585,9 +8741,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -8784,13 +8943,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -8820,7 +8972,7 @@ msgstr "" #: doc/classes/ArrayMesh.xml msgid "Removes all surfaces from this [ArrayMesh]." -msgstr "" +msgstr "Retirer toutes les surfaces de ce [ArrayMesh]." #: doc/classes/ArrayMesh.xml msgid "Returns the number of blend shapes that the [ArrayMesh] holds." @@ -9007,7 +9159,7 @@ msgstr "Un tableau d'index sera utilisé." #: doc/classes/ARVRAnchor.xml msgid "An anchor point in AR space." -msgstr "" +msgstr "Un point d'ancrage dans l'espace AR." #: doc/classes/ARVRAnchor.xml msgid "" @@ -9105,12 +9257,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "Nœud spatial représentant un contrôleur suivi spatialement." @@ -9335,9 +9481,8 @@ msgid "[code]true[/code] if this is the primary interface." msgstr "[code]true[/code] (vrai) si c'est l'interface principale." #: doc/classes/ARVRInterface.xml -#, fuzzy msgid "No ARVR capabilities." -msgstr "Pas de capacité XR." +msgstr "Pas de capacité ARVR." #: doc/classes/ARVRInterface.xml msgid "" @@ -9657,9 +9802,8 @@ msgid "Returns the number of trackers currently registered." msgstr "Retourne le nombre de traqueurs actuellement enregistrés." #: doc/classes/ARVRServer.xml -#, fuzzy msgid "Removes this interface." -msgstr "Supprime l'élément." +msgstr "Supprime cette interface." #: doc/classes/ARVRServer.xml #, fuzzy @@ -9926,7 +10070,7 @@ msgstr "" #: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "Clears all the points and segments." -msgstr "" +msgstr "Retire tous les points et segments." #: doc/classes/AStar.xml msgid "" @@ -10052,7 +10196,7 @@ msgstr "" #: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "Returns an array of all points." -msgstr "" +msgstr "Retourne la liste des tous les points." #: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" @@ -10299,8 +10443,8 @@ msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml #, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "Démo de spectre audio" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -10554,7 +10698,7 @@ msgstr "" #: doc/classes/AudioEffectDelay.xml msgid "If [code]true[/code], [code]tap1[/code] will be enabled." -msgstr "" +msgstr "Si [code]true[/code], [code]tap1[/code] sera activé." #: doc/classes/AudioEffectDelay.xml msgid "[code]tap1[/code] delay time in milliseconds." @@ -10568,7 +10712,7 @@ msgstr "" #: doc/classes/AudioEffectDelay.xml msgid "If [code]true[/code], [code]tap2[/code] will be enabled." -msgstr "" +msgstr "Si [code]true[/code], [code]tap2[/code] sera activé." #: doc/classes/AudioEffectDelay.xml msgid "[b]Tap2[/b] delay time in milliseconds." @@ -10602,10 +10746,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -11000,11 +11142,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -11097,9 +11236,11 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" -msgstr "" +msgstr "Démo de spectre audio" #: doc/classes/AudioEffectSpectrumAnalyzer.xml #: doc/classes/AudioStreamGenerator.xml @@ -11124,7 +11265,7 @@ msgstr "" #: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml msgid "Use the average value as magnitude." -msgstr "" +msgstr "Utiliser la valeur moyenne comme magnitude." #: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml msgid "Use the maximum value as magnitude." @@ -11143,14 +11284,8 @@ msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml #, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "Démo de spectre audio" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -11165,7 +11300,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -11173,7 +11309,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -11289,7 +11430,7 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "Removes the bus at index [code]index[/code]." -msgstr "" +msgstr "Retire le bus à l'index [code]index[/code]." #: doc/classes/AudioServer.xml msgid "" @@ -11334,7 +11475,12 @@ msgstr "Nombre de bus audio disponibles." #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -11349,7 +11495,7 @@ msgstr "Émis lorsque le [AudioBusLayout] change." #: doc/classes/AudioServer.xml msgid "Two or fewer speakers were detected." -msgstr "" +msgstr "Deux enceintes ou moins sont détectées." #: doc/classes/AudioServer.xml msgid "A 3.1 channel surround setup was detected." @@ -11375,18 +11521,16 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml #, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" +msgid "Audio streams" +msgstr "Démo de spectre audio" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml #, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "Démo de spectre audio" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -11424,12 +11568,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -11488,7 +11632,7 @@ msgstr "Pilote de flux audio OGG Vorbis." #: modules/minimp3/doc_classes/AudioStreamMP3.xml #: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml msgid "Contains the audio data in bytes." -msgstr "" +msgstr "Contient les données audio en octets." #: modules/minimp3/doc_classes/AudioStreamMP3.xml #: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml @@ -11554,6 +11698,8 @@ msgstr "Arrête l'audio." #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml msgid "If [code]true[/code], audio plays when added to scene tree." msgstr "" +"Si [code]true[/code], il commence à jouer dès qu'il est ajouté à l'arbre des " +"scènes." #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml msgid "Bus on which this audio is playing." @@ -11579,26 +11725,28 @@ msgstr "Si [code]true[/code], l'audio est en cours de lecture." #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml msgid "The [AudioStream] object to be played." -msgstr "" +msgstr "L'objet [AudioStream] à jouer." #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml msgid "" "If [code]true[/code], the playback is paused. You can resume it by setting " "[code]stream_paused[/code] to [code]false[/code]." msgstr "" +"Si [code]true[/code], la lecture est en pause. Vous pouvez la reprendre en " +"mettant [code]stream_paused[/code] à [code]false[/code]." #: doc/classes/AudioStreamPlayer.xml msgid "Volume of sound, in dB." -msgstr "Volume du son, en dB." +msgstr "Le volume du son, en décibels (dB)." #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml #: doc/classes/AudioStreamPlayer3D.xml msgid "Emitted when the audio stops playing." -msgstr "" +msgstr "Émis quand l'audio a fini de jouer." #: doc/classes/AudioStreamPlayer.xml msgid "The audio will be played only on the first channel." -msgstr "" +msgstr "L'audio ne sera joué que sur le premier canal." #: doc/classes/AudioStreamPlayer.xml msgid "The audio will be played on all surround channels." @@ -11610,9 +11758,8 @@ msgid "" msgstr "" #: doc/classes/AudioStreamPlayer2D.xml -#, fuzzy msgid "Plays positional sound in 2D space." -msgstr "Lecture audio en 2D." +msgstr "Joue un son localisé dans un espace 2D." #: doc/classes/AudioStreamPlayer2D.xml msgid "" @@ -11625,32 +11772,42 @@ msgid "" msgstr "" #: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml +#, fuzzy msgid "Returns the position in the [AudioStream]." -msgstr "" +msgstr "Retourne la position dans le [AudioStream]." #: doc/classes/AudioStreamPlayer2D.xml msgid "" "Returns the [AudioStreamPlayback] object associated with this " "[AudioStreamPlayer2D]." msgstr "" +"Retourne l'objet [AudioStreamPlayback] associé avec cet " +"[AudioStreamPlayer2D]." #: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml msgid "" "Plays the audio from the given position [code]from_position[/code], in " "seconds." msgstr "" +"Lance la piste audio au moment donné [code]from_position[/code], en secondes " +"depuis le début de la piste." -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml msgid "Dampens audio over distance with this as an exponent." -msgstr "" +msgstr "Atténue l'audio avec la distance avec cette valeur comme exposant." #: doc/classes/AudioStreamPlayer2D.xml msgid "Maximum distance from which audio is still hearable." -msgstr "" +msgstr "Distance maximale à laquelle cette piste audio peut être entendue" #: doc/classes/AudioStreamPlayer2D.xml msgid "Base volume without dampening." @@ -11658,7 +11815,7 @@ msgstr "Volume de base sans amortissement." #: doc/classes/AudioStreamPlayer3D.xml msgid "Plays positional sound in 3D space." -msgstr "" +msgstr "Joue un son localisé dans un espace 3D." #: doc/classes/AudioStreamPlayer3D.xml msgid "" @@ -11682,6 +11839,16 @@ msgid "" "Returns the [AudioStreamPlayback] object associated with this " "[AudioStreamPlayer3D]." msgstr "" +"Retourne l'objet [AudioStreamPlayback] associé avec ce [AudioStreamPlayer3D]." + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" @@ -11700,6 +11867,9 @@ msgid "" "logarithmically, or not be affected by distance, effectively disabling " "attenuation." msgstr "" +"Décide si la piste audio doit s'atténuer avec la distance de manière " +"linéaire, quadratique, logarithmique ou ne pas être affectée par la " +"distance, désactivant ainsi l'atténuation." #: doc/classes/AudioStreamPlayer3D.xml #, fuzzy @@ -11724,13 +11894,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "The angle in which the audio reaches cameras undampened." -msgstr "" +msgstr "L'angle auquel la piste audio atteint les caméras sans atténuation" #: doc/classes/AudioStreamPlayer3D.xml msgid "" "If [code]true[/code], the audio should be dampened according to the " "direction of the sound." msgstr "" +"Si [code]true[/code], le piste audia devrait être atténuée par rapport à la " +"direction du son." #: doc/classes/AudioStreamPlayer3D.xml msgid "" @@ -11747,12 +11919,16 @@ msgid "" "Sets the distance from which the [member out_of_range_mode] takes effect. " "Has no effect if set to 0." msgstr "" +"Défini la distance à partir de laquelle le [member out_of_range_mode] prend " +"effet. N'a aucun effet si la valeur est mise à 0." #: doc/classes/AudioStreamPlayer3D.xml msgid "" "Decides if audio should pause when source is outside of [member " "max_distance] range." msgstr "" +"Décide si la piste audio devrait être mise en pause quand la source est hors " +"de portée définie par [member max_distance]." #: doc/classes/AudioStreamPlayer3D.xml #, fuzzy @@ -11777,15 +11953,17 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "Linear dampening of loudness according to distance." -msgstr "" +msgstr "Atténuation linéaire de l'intensité sonore en fonction de la distance." #: doc/classes/AudioStreamPlayer3D.xml msgid "Squared dampening of loudness according to distance." msgstr "" +"Atténuation quadratique de l'intensité sonore en fonction de la distance." #: doc/classes/AudioStreamPlayer3D.xml msgid "Logarithmic dampening of loudness according to distance." msgstr "" +"Atténuation logarithmique de l'intensité sonore en fonction de la distance." #: doc/classes/AudioStreamPlayer3D.xml msgid "" @@ -11899,11 +12077,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -12010,12 +12188,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -12074,7 +12246,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -12143,9 +12315,9 @@ msgstr "La hauteur de la capsule." #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -12298,10 +12470,13 @@ msgid "" msgstr "" #: doc/classes/BaseButton.xml +#, fuzzy msgid "" "Returns [code]true[/code] if the mouse has entered the button and has not " "left it yet." msgstr "" +"Retourne [code]true[/code] si la souris est entrée dans le bouton mais ne " +"l'a pas encore quitté." #: doc/classes/BaseButton.xml msgid "" @@ -12318,6 +12493,8 @@ msgid "" "Determines when the button is considered clicked, one of the [enum " "ActionMode] constants." msgstr "" +"Détermine quand le bouton a été bien cliqué, c'est une des constantes de " +"[enum ActionMode]." #: doc/classes/BaseButton.xml msgid "" @@ -12341,7 +12518,7 @@ msgstr "" #: doc/classes/BaseButton.xml msgid "[ButtonGroup] associated to the button." -msgstr "[ButtonGroup] associé au bouton." +msgstr "Le [ButtonGroup] associé au bouton." #: doc/classes/BaseButton.xml msgid "" @@ -12364,13 +12541,15 @@ msgstr "" #: doc/classes/BaseButton.xml msgid "[ShortCut] associated to the button." -msgstr "[ShortCut] associé au bouton." +msgstr "Le [ShortCut] associé au bouton." #: doc/classes/BaseButton.xml msgid "" "If [code]true[/code], the button will add information about its shortcut in " "the tooltip." msgstr "" +"Si [code]true[/code], le bouton ajoutera des informations sur son raccourci " +"dans l'infobulle." #: doc/classes/BaseButton.xml msgid "" @@ -12453,23 +12632,18 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" +msgid "Using 3D transforms" +msgstr "Utilise ça lors des transformations 3D." #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -12480,15 +12654,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml #, fuzzy @@ -12558,7 +12730,7 @@ msgstr "" #: doc/classes/Basis.xml msgid "Returns the inverse of the matrix." -msgstr "" +msgstr "Retourne l'inverse de la matrice." #: doc/classes/Basis.xml #, fuzzy @@ -12680,6 +12852,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -12714,6 +12894,11 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +#, fuzzy +msgid "Resizes the image to [code]new_size[/code]." +msgstr "Supprime l’animation avec la touche [code]name[/code]." + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -12756,7 +12941,7 @@ msgstr "" #: doc/classes/BitmapFont.xml msgid "Adds a texture to the [BitmapFont]." -msgstr "" +msgstr "Ajoute une texture à la [BitmapFont]." #: doc/classes/BitmapFont.xml msgid "Clears all the font data and settings." @@ -12986,17 +13171,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -13038,9 +13221,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -13073,6 +13255,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -13091,7 +13280,7 @@ msgstr "Alignez le texte vers la droite." #: doc/classes/Button.xml msgid "Default text [Color] of the [Button]." -msgstr "" +msgstr "La [Color] du texte par défaut du [Button]." #: doc/classes/Button.xml msgid "Text [Color] used when the [Button] is disabled." @@ -13433,13 +13622,12 @@ msgid "" msgstr "" #: doc/classes/Camera.xml -#, fuzzy msgid "" "Disables [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/" "url] simulation (default)." msgstr "" -"Désactive la simulation [url=https://en.wikipedia.org/wiki/" -"Doppler_effect]effet Doppler[/url] (par défaut)." +"Désactive la simulation de [url=https://fr.wikipedia.org/wiki/" +"Effet_Doppler]l'effet Doppler[/url] (par défaut)." #: doc/classes/Camera.xml msgid "" @@ -13481,15 +13669,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -13781,7 +13967,7 @@ msgstr "Aucun indice pour la propriété en cours d'édition." #: doc/classes/CameraFeed.xml msgid "Feed supplies RGB images." -msgstr "" +msgstr "Le flux fournis des images au format RGB." #: doc/classes/CameraFeed.xml msgid "Feed supplies YCbCr images that need to be converted to RGB." @@ -13794,9 +13980,8 @@ msgid "" msgstr "" #: doc/classes/CameraFeed.xml -#, fuzzy msgid "Unspecified position." -msgstr "La position de glissement." +msgstr "Position non renseignée." #: doc/classes/CameraFeed.xml msgid "Camera is mounted at the front of the device." @@ -13809,6 +13994,7 @@ msgstr "" #: doc/classes/CameraServer.xml msgid "Server keeping track of different cameras accessible in Godot." msgstr "" +"Le serveur garde la liste des différentes caméras accessibles dans Godot." #: doc/classes/CameraServer.xml msgid "" @@ -13859,11 +14045,10 @@ msgid "The RGBA camera image." msgstr "L’image de la caméra RGBA." #: doc/classes/CameraServer.xml -#, fuzzy msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image." msgstr "" -"Utilise la méthode de compression [url=https://en.wikipedia.org/wiki/" -"DEFLATE]DEFLATE[/url]." +"L'image de la caméra au format [url=https://fr.wikipedia.org/wiki/" +"YCbCr]YCbCr[/url]." #: doc/classes/CameraServer.xml msgid "The Y component camera image." @@ -13933,14 +14118,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -14165,8 +14348,10 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "Retourne la matrice de transformation de la toile de cet objet." #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." -msgstr "Retourne la position globale de la souris." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." +msgstr "" #: doc/classes/CanvasItem.xml msgid "Returns the global transform matrix of this item." @@ -14180,17 +14365,19 @@ msgstr "" "la toile." #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" -"Retourne la position de la souris par rapport à la position de cet élément." #: doc/classes/CanvasItem.xml msgid "Returns the transform matrix of this item." -msgstr "" +msgstr "Retourne la matrice de transformation de cet élément." #: doc/classes/CanvasItem.xml +#, fuzzy msgid "Returns the viewport's boundaries as a [Rect2]." -msgstr "" +msgstr "Retourne le [Rect2] de la fenêtre d'affichage." #: doc/classes/CanvasItem.xml msgid "Returns this item's transform in relation to the viewport." @@ -14198,7 +14385,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "Returns the [World2D] where this item is in." -msgstr "" +msgstr "Retourne le [World2D] dans lequel est cet élément." #: doc/classes/CanvasItem.xml msgid "" @@ -14475,8 +14662,9 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" -msgstr "" +#, fuzzy +msgid "Canvas layers" +msgstr "Couche de dessin de toile." #: doc/classes/CanvasLayer.xml msgid "Returns the RID of the canvas used by this layer." @@ -14525,6 +14713,19 @@ msgstr "L'échelle du calque." msgid "The layer's transform." msgstr "Le transform du calque." +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "Émis lorsque le VisibilityNotifier3D quitte la vue d'un [Camera3D]." + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "Teindre toute la toile." @@ -14607,20 +14808,6 @@ msgstr "" "En réglant les diverses propriétés de cet objet, il est possible de " "contrôler le rendu de caractères individuels dans un [RichTextEffect]." -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml #, fuzzy msgid "" @@ -14838,7 +15025,7 @@ msgstr "" #: doc/classes/CheckBox.xml doc/classes/CheckButton.xml msgid "The [StyleBox] to display as a background." -msgstr "" +msgstr "Le [StyleBox] a affiché en arrière-plan." #: doc/classes/CheckBox.xml msgid "" @@ -15082,6 +15269,8 @@ msgstr "" msgid "" "Sets [code]property[/code] value of [code]class[/code] to [code]value[/code]." msgstr "" +"Définit la valeur de la [code]property[/code] de la [code]class[/code] à " +"[code]value[/code]." #: doc/classes/ClassDB.xml msgid "Returns the names of all the classes available." @@ -15235,6 +15424,7 @@ msgstr "Retourne si la [code]class[/code] spécifiée est disponible ou non." #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "Retourne le [RID] de l'objet." @@ -15322,9 +15512,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -15333,9 +15523,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -15345,12 +15535,12 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml -#, fuzzy +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." -msgstr "Si [code]true[/code], la frontière de la ligne sera anti-aliasée." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." +msgstr "" #: doc/classes/CollisionObject.xml msgid "" @@ -15442,9 +15632,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -15453,22 +15643,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -15589,15 +15771,12 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml #, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" +msgid "Physics introduction" +msgstr "Interpolation cubique." #: doc/classes/CollisionShape.xml #, fuzzy @@ -15641,9 +15820,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml #, fuzzy @@ -15695,19 +15873,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -16097,12 +16272,10 @@ msgid "Beige color." msgstr "Couleur beige." #: doc/classes/Color.xml -#, fuzzy msgid "Bisque color." msgstr "Couleur bisque." #: doc/classes/Color.xml -#, fuzzy msgid "Black color." msgstr "Couleur noire." @@ -16123,7 +16296,6 @@ msgid "Brown color." msgstr "Couleur marron." #: doc/classes/Color.xml -#, fuzzy msgid "Burly wood color." msgstr "Couleur bois robuste." @@ -16132,7 +16304,6 @@ msgid "Cadet blue color." msgstr "Couleur bleu cadet." #: doc/classes/Color.xml -#, fuzzy msgid "Chartreuse color." msgstr "Couleur chartreuse." @@ -16145,7 +16316,6 @@ msgid "Coral color." msgstr "Couleur corail." #: doc/classes/Color.xml -#, fuzzy msgid "Cornflower color." msgstr "Couleur bleuet." @@ -16154,7 +16324,6 @@ msgid "Corn silk color." msgstr "Couleur soie de maïs." #: doc/classes/Color.xml -#, fuzzy msgid "Crimson color." msgstr "Couleur cramoisie." @@ -16242,7 +16411,6 @@ msgid "Deep sky blue color." msgstr "Couleur bleu ciel profond." #: doc/classes/Color.xml -#, fuzzy msgid "Dim gray color." msgstr "Couleur gris pâle." @@ -16326,7 +16494,6 @@ msgid "Lavender color." msgstr "Couleur lavande." #: doc/classes/Color.xml -#, fuzzy msgid "Lavender blush color." msgstr "Couleur blush lavande." @@ -16400,7 +16567,6 @@ msgid "Lime green color." msgstr "Couleur vert citron." #: doc/classes/Color.xml -#, fuzzy msgid "Linen color." msgstr "Couleur lin." @@ -16409,7 +16575,6 @@ msgid "Magenta color." msgstr "Couleur magenta." #: doc/classes/Color.xml -#, fuzzy msgid "Maroon color." msgstr "Couleur marron." @@ -16460,7 +16625,6 @@ msgid "Mint cream color." msgstr "Couleur crème menthe." #: doc/classes/Color.xml -#, fuzzy msgid "Misty rose color." msgstr "Couleur rose brumeuse." @@ -16469,17 +16633,14 @@ msgid "Moccasin color." msgstr "Couleur mocassin." #: doc/classes/Color.xml -#, fuzzy msgid "Navajo white color." msgstr "Couleur blanche Navajo." #: doc/classes/Color.xml -#, fuzzy msgid "Navy blue color." msgstr "Couleur bleu marine." #: doc/classes/Color.xml -#, fuzzy msgid "Old lace color." msgstr "Couleur vieille dentelle." @@ -16488,7 +16649,6 @@ msgid "Olive color." msgstr "Couleur olive." #: doc/classes/Color.xml -#, fuzzy msgid "Olive drab color." msgstr "Couleur olive terne." @@ -16526,7 +16686,6 @@ msgid "Papaya whip color." msgstr "Couleur de fouet de papaye." #: doc/classes/Color.xml -#, fuzzy msgid "Peach puff color." msgstr "Couleur pêche bouffie." @@ -16539,7 +16698,6 @@ msgid "Pink color." msgstr "Couleur rose." #: doc/classes/Color.xml -#, fuzzy msgid "Plum color." msgstr "Couleur prune." @@ -16561,7 +16719,6 @@ msgid "Red color." msgstr "Couleur rouge." #: doc/classes/Color.xml -#, fuzzy msgid "Rosy brown color." msgstr "Couleur brun rosé." @@ -16570,7 +16727,6 @@ msgid "Royal blue color." msgstr "Couleur bleu royal." #: doc/classes/Color.xml -#, fuzzy msgid "Saddle brown color." msgstr "Couleur marron selle." @@ -16604,12 +16760,10 @@ msgid "Sky blue color." msgstr "Couleur bleu ciel." #: doc/classes/Color.xml -#, fuzzy msgid "Slate blue color." msgstr "Couleur bleu ardoise." #: doc/classes/Color.xml -#, fuzzy msgid "Slate gray color." msgstr "Couleur gris ardoise." @@ -16626,7 +16780,6 @@ msgid "Steel blue color." msgstr "Couleur bleu acier." #: doc/classes/Color.xml -#, fuzzy msgid "Tan color." msgstr "Couleur fauve." @@ -16673,7 +16826,7 @@ msgstr "Couleur marron Web." #: doc/classes/Color.xml #, fuzzy msgid "Web purple color." -msgstr "Couleur pourpre Web." +msgstr "Couleur violet Web." #: doc/classes/Color.xml msgid "Wheat color." @@ -16901,7 +17054,7 @@ msgstr "" #: doc/classes/ColorPickerButton.xml msgid "[StyleBox] used when the [ColorPickerButton] is disabled." -msgstr "" +msgstr "La [StyleBox] utilisée pour les [ColorPickerButton] désactivés." #: doc/classes/ColorPickerButton.xml msgid "" @@ -17154,7 +17307,7 @@ msgstr "" #: doc/classes/ConfigFile.xml msgid "Returns [code]true[/code] if the specified section exists." -msgstr "" +msgstr "Retourne [code]true[/code] si la section spécifiée existe." #: doc/classes/ConfigFile.xml msgid "Returns [code]true[/code] if the specified section-key pair exists." @@ -17320,20 +17473,17 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml #, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "Touche contrôle." #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -17433,8 +17583,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -18367,19 +18517,19 @@ msgstr "" #: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." -msgstr "" +msgstr "Émis quand le nœud prend le focus du clavier." #: doc/classes/Control.xml msgid "Emitted when the node loses keyboard focus." -msgstr "" +msgstr "Émis quand le nœud perd le focus du clavier." #: doc/classes/Control.xml msgid "Emitted when the node receives an [InputEvent]." -msgstr "" +msgstr "Émis quand le nœud reçoit un [InputEvent]." #: doc/classes/Control.xml msgid "Emitted when the node's minimum size changes." -msgstr "" +msgstr "Émis quand la taille minimale du nœud change." #: doc/classes/Control.xml #, fuzzy @@ -18862,7 +19012,7 @@ msgstr "" #: doc/classes/CPUParticles.xml msgid "CPU-based 3D particle emitter." -msgstr "" +msgstr "Émetteur de particules 3D sur CPU." #: doc/classes/CPUParticles.xml msgid "" @@ -18955,7 +19105,7 @@ msgstr "" #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/ParticlesMaterial.xml msgid "Angular velocity randomness ratio." -msgstr "" +msgstr "Facteur d'aléatoire de vélocité angulaire." #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/ParticlesMaterial.xml @@ -18969,7 +19119,7 @@ msgstr "" #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/ParticlesMaterial.xml msgid "Animation offset randomness ratio." -msgstr "" +msgstr "Facteur d'aléatoire du décalage de l'animation." #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/ParticlesMaterial.xml @@ -18983,7 +19133,7 @@ msgstr "" #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/ParticlesMaterial.xml msgid "Animation speed randomness ratio." -msgstr "" +msgstr "Facteur d'aléatoire de la vitesse de l'animation." #: doc/classes/CPUParticles.xml msgid "" @@ -19008,7 +19158,7 @@ msgstr "" #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/ParticlesMaterial.xml msgid "The rate at which particles lose velocity." -msgstr "" +msgstr "Le vitesse à la laquelle les particules perdent leur vitesse." #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #, fuzzy @@ -19025,11 +19175,13 @@ msgstr "Ratio d’amortissement aléatoire." #: doc/classes/ParticlesMaterial.xml msgid "Unit vector specifying the particles' emission direction." msgstr "" +"Le vecteur unitaire définissant la direction d'émission des particules." #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/Particles.xml doc/classes/Particles2D.xml msgid "Particle draw order. Uses [enum DrawOrder] values." msgstr "" +"L'ordre d'affichage des particules. Utilise les valeurs de [enum DrawOrder]." #: doc/classes/CPUParticles.xml msgid "" @@ -19170,7 +19322,7 @@ msgstr "" #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/ParticlesMaterial.xml msgid "Initial velocity randomness ratio." -msgstr "" +msgstr "Facteur d'aléatoire de la vélocité initiale." #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/Particles.xml doc/classes/Particles2D.xml @@ -19183,7 +19335,7 @@ msgstr "" #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/ParticlesMaterial.xml msgid "Particle lifetime randomness ratio." -msgstr "" +msgstr "Facteur d'aléatoire de la durée de vie d'une particule." #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/ParticlesMaterial.xml @@ -19198,7 +19350,7 @@ msgstr "" #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/ParticlesMaterial.xml msgid "Linear acceleration randomness ratio." -msgstr "" +msgstr "Facteur d'aléatoire pour l'accélération linéaire." #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/Particles.xml doc/classes/Particles2D.xml @@ -19236,7 +19388,7 @@ msgstr "" #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/ParticlesMaterial.xml msgid "Orbital velocity randomness ratio." -msgstr "" +msgstr "Facteur d'aléatoire de la vélocité orbitale." #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/Particles2D.xml @@ -19257,12 +19409,12 @@ msgstr "" #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/ParticlesMaterial.xml msgid "Radial acceleration randomness ratio." -msgstr "" +msgstr "Facteur d'aléatoire de l'accélération radiale." #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/Particles2D.xml msgid "Emission lifetime randomness ratio." -msgstr "" +msgstr "Facteur d'aléatoire de durée de vie de l'émission." #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/ParticlesMaterial.xml @@ -19275,9 +19427,8 @@ msgstr "" #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/ParticlesMaterial.xml -#, fuzzy msgid "Scale randomness ratio." -msgstr "Rapport d'aléa d'échelle." +msgstr "Facteur d'échelle aléatoire." #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/Particles2D.xml @@ -19307,7 +19458,7 @@ msgstr "" #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/ParticlesMaterial.xml msgid "Tangential acceleration randomness ratio." -msgstr "" +msgstr "Facteur d'aléatoire de l'accélération tangentielle." #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/Particles.xml doc/classes/Particles2D.xml @@ -19457,7 +19608,7 @@ msgstr "" #: doc/classes/CPUParticles2D.xml msgid "CPU-based 2D particle emitter." -msgstr "" +msgstr "Émetteur de particules 2D sur CPU." #: doc/classes/CPUParticles2D.xml msgid "" @@ -19469,12 +19620,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -19639,8 +19784,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -19678,7 +19823,7 @@ msgstr "" #: doc/classes/CryptoKey.xml msgid "A cryptographic key (RSA)." -msgstr "" +msgstr "La clé cryptographique (RSA)." #: doc/classes/CryptoKey.xml msgid "" @@ -19729,10 +19874,25 @@ msgstr "" #: modules/csg/doc_classes/CSGBox.xml msgid "A CSG Box shape." -msgstr "" +msgstr "Une forme CSG en boite." #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -19764,7 +19924,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -19775,7 +19940,12 @@ msgstr "Une forme de cylindre CSG." #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -19823,7 +19993,13 @@ msgstr "Une forme de maillage CSG qui utilise une ressource de maillage." msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -19847,7 +20023,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -19928,9 +20109,14 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -#, fuzzy -msgid "The point array that defines the 2D polygon that is extruded." -msgstr "Un tableau de points qui définit la forme que nous allons extruder." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." +msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml #, fuzzy @@ -19956,6 +20142,8 @@ msgstr "" msgid "" "The [member polygon] shape is extruded by rotating it around the Y axis." msgstr "" +"La forme [member polygon] est extrudée en la faisant pivoter autour de l'axe " +"Y." #: modules/csg/doc_classes/CSGPolygon.xml msgid "" @@ -20005,7 +20193,12 @@ msgstr "Classe de base pour les primitives CSG." msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -20019,10 +20212,13 @@ msgstr "La classe de base CSG." #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" -"Il s’agit de la classe de base CSG qui fournit le soutien de l’opération CSG " -"aux différents nœuds CSG de Godot." #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml #: doc/classes/SoftBody.xml @@ -20129,9 +20325,14 @@ msgid "A CSG Sphere shape." msgstr "Une forme de Sphère CSG." #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" -"Ce nœud vous permet de créer une sphère à utiliser avec le système CSG." #: modules/csg/doc_classes/CSGSphere.xml msgid "The material used to render the sphere." @@ -20161,10 +20362,14 @@ msgid "A CSG Torus shape." msgstr "Une forme de Tore CSG." #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" -"Ce nœud vous permet de créer un tore pour une utilisation avec le système " -"CSG." #: modules/csg/doc_classes/CSGTorus.xml msgid "The inner radius of the torus." @@ -20210,13 +20415,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml #, fuzzy msgid "Returns a new instance of the script." @@ -20332,9 +20530,8 @@ msgid "Default flags. Generate mipmaps, repeat, and filter are enabled." msgstr "" #: doc/classes/CubeMesh.xml -#, fuzzy msgid "Generate an axis-aligned cuboid [PrimitiveMesh]." -msgstr "Générer un cuboïde aligné sur l’axe [PrimitiveMesh]." +msgstr "Générer un cuboïde [PrimitiveMesh] aligné sur un axe." #: doc/classes/CubeMesh.xml msgid "" @@ -20392,6 +20589,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -20946,7 +21151,7 @@ msgstr "" #: doc/classes/CylinderShape.xml msgid "Cylinder shape for collisions." -msgstr "" +msgstr "Une forme cylindrique pour les collisions." #: doc/classes/CylinderShape.xml msgid "The cylinder's height." @@ -21106,11 +21311,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -21168,8 +21370,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -21178,7 +21380,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -21207,13 +21413,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -21340,12 +21539,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -21625,7 +21818,7 @@ msgstr "" #: doc/classes/DynamicFont.xml msgid "Adds a fallback font." -msgstr "" +msgstr "Ajouter une police de repli." #: doc/classes/DynamicFont.xml msgid "" @@ -21732,11 +21925,11 @@ msgstr "Espacement en bas." #: doc/classes/DynamicFont.xml msgid "Spacing for each character." -msgstr "" +msgstr "L'espace entre chaque caractère." #: doc/classes/DynamicFont.xml msgid "Spacing for the space character." -msgstr "" +msgstr "L'espacement pour le caractère d'espace." #: doc/classes/DynamicFontData.xml msgid "Used with [DynamicFont] to describe the location of a font file." @@ -22393,13 +22586,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -22431,8 +22617,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -22465,8 +22651,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -22577,11 +22763,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -22686,7 +22869,7 @@ msgstr "" #: doc/classes/EditorInterface.xml msgid "Returns the editor's [EditorSettings] instance." -msgstr "" +msgstr "Retourne l'instance [EditorSettings] de l'éditeur." #: doc/classes/EditorInterface.xml msgid "" @@ -22723,11 +22906,11 @@ msgstr "" #: doc/classes/EditorInterface.xml msgid "Returns the editor's [EditorFileSystem] instance." -msgstr "" +msgstr "Retourne l'instance [EditorFileSystem] de l'éditeur." #: doc/classes/EditorInterface.xml msgid "Returns the editor's [EditorResourcePreview] instance." -msgstr "" +msgstr "Retourne l'instance [EditorResourcePreview] de l'éditeur." #: doc/classes/EditorInterface.xml msgid "" @@ -22745,7 +22928,7 @@ msgstr "" #: doc/classes/EditorInterface.xml msgid "Returns the editor's [EditorSelection] instance." -msgstr "" +msgstr "Retourne l'instance [EditorSelection] de l'éditeur." #: doc/classes/EditorInterface.xml msgid "" @@ -22850,12 +23033,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -23205,7 +23382,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "Minimizes the bottom panel." -msgstr "" +msgstr "Agrandit le panneau du bas." #: doc/classes/EditorPlugin.xml msgid "Makes a specific item in the bottom panel visible." @@ -23679,7 +23856,7 @@ msgstr "" #: modules/fbx/doc_classes/EditorSceneImporterFBX.xml msgid "FBX 3D asset importer." -msgstr "" +msgstr "Importateur de ressource 3D FBX." #: modules/fbx/doc_classes/EditorSceneImporterFBX.xml msgid "" @@ -23741,13 +23918,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -23800,7 +23970,7 @@ msgstr "" #: doc/classes/EditorScript.xml msgid "Returns the [EditorInterface] singleton instance." -msgstr "" +msgstr "Retourne l'unique instance de [EditorInterface]." #: doc/classes/EditorScript.xml msgid "Returns the Editor's currently active scene." @@ -24171,13 +24341,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -24508,9 +24671,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -24547,7 +24709,7 @@ msgstr "" #: doc/classes/EditorVCSInterface.xml msgid "A file is left unmerged." -msgstr "" +msgstr "Le fichier a été laissé non-fusionné." #: doc/classes/EditorVCSInterface.xml msgid "A commit is encountered from the commit area." @@ -24832,31 +24994,33 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"environment_and_post_processing.html" +msgid "Environment and post-processing" +msgstr "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -24916,12 +25080,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -25147,7 +25313,7 @@ msgstr "" #: doc/classes/Environment.xml msgid "The glow blending mode." -msgstr "" +msgstr "Le mode de mélange pour les lueurs." #: doc/classes/Environment.xml msgid "" @@ -25442,7 +25608,7 @@ msgstr "" #: doc/classes/Environment.xml #, fuzzy msgid "Filmic tonemapper operator." -msgstr "Opérateur de tonte de film." +msgstr "Opérateur de mappage de tons filmique." #: doc/classes/Environment.xml msgid "" @@ -25462,15 +25628,15 @@ msgstr "" #: doc/classes/Environment.xml msgid "Low depth-of-field blur quality (fastest)." -msgstr "" +msgstr "Qualité basse du flou de l'effet de profondeur (le plus rapide)." #: doc/classes/Environment.xml msgid "Medium depth-of-field blur quality." -msgstr "" +msgstr "Qualité moyenne du flou de l'effet de profondeur." #: doc/classes/Environment.xml msgid "High depth-of-field blur quality (slowest)." -msgstr "" +msgstr "Qualité haute du flou de l'effet de profondeur (le plus lent)." #: doc/classes/Environment.xml msgid "No blur for the screen-space ambient occlusion effect (fastest)." @@ -25577,9 +25743,8 @@ msgid "Returns the external texture name." msgstr "Retourne la texture de la tuile." #: doc/classes/ExternalTexture.xml -#, fuzzy msgid "External texture size." -msgstr "Retourne la taille de texture." +msgstr "La taille de la texture externe." #: doc/classes/File.xml msgid "Type to handle file reading and writing operations." @@ -25621,6 +25786,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -26023,10 +26192,13 @@ msgid "" "Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression " "method." msgstr "" +"Utilise la méthode de compression [url=https://facebook.github.io/" +"zstd/]Zstandard[/url]." #: doc/classes/File.xml msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method." msgstr "" +"Utilise la méthode de compression [url=https://www.gzip.org/]gzip[/url]." #: doc/classes/FileDialog.xml msgid "Dialog for selecting files or directories in the filesystem." @@ -26183,7 +26355,7 @@ msgstr "" #: doc/classes/FileDialog.xml msgid "The color modulation applied to the file icon." -msgstr "" +msgstr "La couleur de modulation appliquée à l'icône de fichier." #: doc/classes/FileDialog.xml msgid "" @@ -26238,12 +26410,18 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +#, fuzzy +msgid "Wikipedia: Double-precision floating-point format" msgstr "" +"https://fr.wikipedia.org/wiki/" +"IEEE_754#Format_double_pr%C3%A9cision_%2864_bits%29" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +#, fuzzy +msgid "Wikipedia: Single-precision floating-point format" msgstr "" +"https://fr.wikipedia.org/wiki/" +"IEEE_754#Format_simple_pr%C3%A9cision_%2832_bits%29" #: doc/classes/float.xml msgid "" @@ -26269,6 +26447,24 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Base class for flow containers." +msgstr "Classe de base pour les conteneurs de boîtes." + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "Retourne la position de défilement actuelle." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -26392,9 +26588,8 @@ msgid "" msgstr "" #: doc/classes/FuncRef.xml -#, fuzzy msgid "The name of the referenced function." -msgstr "Le nom de l’os attaché." +msgstr "Le nom de la fonction référencée." #: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" @@ -26410,20 +26605,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -26493,13 +26674,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -27566,7 +27740,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -28011,7 +28185,7 @@ msgstr "" #: doc/classes/GraphEdit.xml msgid "Removes all connections between nodes." -msgstr "" +msgstr "Supprime toutes les connexions entre les nœuds." #: doc/classes/GraphEdit.xml msgid "" @@ -28120,11 +28294,11 @@ msgstr "" #: doc/classes/GraphEdit.xml msgid "The snapping distance in pixels." -msgstr "" +msgstr "La distance de magnétisation en pixels." #: doc/classes/GraphEdit.xml msgid "If [code]true[/code], enables snapping." -msgstr "" +msgstr "Si [code]true[/code], la magnétisation est activé." #: doc/classes/GraphEdit.xml msgid "The current zoom value." @@ -28216,11 +28390,11 @@ msgstr "" #: doc/classes/GraphEdit.xml msgid "Color of major grid lines." -msgstr "" +msgstr "La couleur des lignes principales de la grille." #: doc/classes/GraphEdit.xml msgid "Color of minor grid lines." -msgstr "" +msgstr "La couleur des lignes secondaires de la grille." #: doc/classes/GraphEdit.xml msgid "The fill color of the selection rectangle." @@ -28614,12 +28788,14 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml #, fuzzy msgid "The horizontal separation of children nodes." msgstr "La séparation horizontale des nœuds enfants." -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml #, fuzzy msgid "The vertical separation of children nodes." msgstr "La séparation verticale des nœuds enfants." @@ -28647,10 +28823,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -28677,11 +28851,11 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "Returns an individual bit on the [member collision_layer]." -msgstr "" +msgstr "Retourne un seul bit de [member collision_layer]." #: modules/gridmap/doc_classes/GridMap.xml msgid "Returns an individual bit on the [member collision_mask]." -msgstr "" +msgstr "Retourne un seul bit de [member collision_mask]." #: modules/gridmap/doc_classes/GridMap.xml msgid "" @@ -28696,6 +28870,15 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" +"Renvoie la texture de l’atlas de police de caractères à l’index [code]idx[/" +"code]." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -28712,11 +28895,11 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "Sets an individual bit on the [member collision_layer]." -msgstr "Définit un bit individuel sur le [member collision_layer]." +msgstr "Définit un seul bit de [member collision_layer]." #: modules/gridmap/doc_classes/GridMap.xml msgid "Sets an individual bit on the [member collision_mask]." -msgstr "Définit un bit individuel sur le [member collision_mask]." +msgstr "Définit un seul bit de [member collision_mask]." #: modules/gridmap/doc_classes/GridMap.xml msgid "" @@ -28823,7 +29006,7 @@ msgstr "" #: doc/classes/HashingContext.xml msgid "Context to compute cryptographic hashes over multiple iterations." msgstr "" -"Contexte pour calculer les hachages cryptographiques sur de multiples " +"Le contexte pour calculer les hachages cryptographiques sur de multiples " "itérations." #: doc/classes/HashingContext.xml @@ -28923,6 +29106,16 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +#, fuzzy +msgid "Horizontal flow container." +msgstr "Conteneur de boîte horizontale." + +#: doc/classes/HFlowContainer.xml +#, fuzzy +msgid "Horizontal version of [FlowContainer]." +msgstr "Conteneur fractionné horizontal." + #: doc/classes/HingeJoint.xml #, fuzzy msgid "A hinge between two 3D PhysicsBodies." @@ -29203,7 +29396,6 @@ msgid "" msgstr "" #: doc/classes/HSplitContainer.xml -#, fuzzy msgid "Horizontal split container." msgstr "Conteneur fractionné horizontal." @@ -29269,21 +29461,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -29373,7 +29550,7 @@ msgstr "" #: doc/classes/HTTPClient.xml msgid "Reads one chunk from the response." -msgstr "" +msgstr "Lit une partie de la réponse." #: doc/classes/HTTPClient.xml msgid "" @@ -30075,13 +30252,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "Annule la demande en cours." @@ -30203,7 +30373,7 @@ msgstr "Échec de la demande (actuellement inutilisé)." #: doc/classes/HTTPRequest.xml msgid "HTTPRequest couldn't open the download file." -msgstr "" +msgstr "[HTTPRequest] n'a pu ouvrir le fichier téléchargé." #: doc/classes/HTTPRequest.xml msgid "HTTPRequest couldn't write to the download file." @@ -30232,11 +30402,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -30279,7 +30446,7 @@ msgstr "" #: doc/classes/Image.xml msgid "Removes the image's mipmaps." -msgstr "" +msgstr "Retire les mipmaps de l'image." #: doc/classes/Image.xml msgid "" @@ -30295,7 +30462,7 @@ msgstr "Convertit le format de l’image. Voir les constantes [enum Format]." #: doc/classes/Image.xml msgid "Copies [code]src[/code] image to this image." -msgstr "" +msgstr "Copie l'image de [code]src[/code] dans cette image." #: doc/classes/Image.xml msgid "" @@ -30360,11 +30527,11 @@ msgstr "Mélange les pixels à faible alpha avec les pixels à proximité." #: doc/classes/Image.xml msgid "Flips the image horizontally." -msgstr "" +msgstr "Inverse une image horizontalement." #: doc/classes/Image.xml msgid "Flips the image vertically." -msgstr "" +msgstr "Inverse une image verticalement." #: doc/classes/Image.xml msgid "" @@ -30390,7 +30557,7 @@ msgstr "" #: doc/classes/Image.xml msgid "Returns the image's height." -msgstr "" +msgstr "Retourne la hauteur de l'image." #: doc/classes/Image.xml msgid "" @@ -30432,7 +30599,7 @@ msgstr "" #: doc/classes/Image.xml msgid "Returns the image's width." -msgstr "" +msgstr "Retourne la largeur de l'image." #: doc/classes/Image.xml msgid "Returns [code]true[/code] if the image has generated mipmaps." @@ -30926,9 +31093,8 @@ msgid "Image stores alpha in a single bit." msgstr "" #: doc/classes/Image.xml -#, fuzzy msgid "Image uses alpha." -msgstr "L'image utilise l'alpha." +msgstr "L'image utilise l'opacité." #: doc/classes/Image.xml msgid "Use S3TC compression." @@ -30966,6 +31132,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -31128,11 +31298,11 @@ msgstr "" #: doc/classes/ImmediateGeometry.xml msgid "The current drawing color." -msgstr "" +msgstr "L'actuelle couleur pour dessiner." #: doc/classes/ImmediateGeometry.xml msgid "The next vertex's normal." -msgstr "" +msgstr "La normale du sommet suivant." #: doc/classes/ImmediateGeometry.xml msgid "The next vertex's tangent (and binormal facing)." @@ -31140,7 +31310,7 @@ msgstr "La tangente du sommet suivant (et l'orientation binomiale)." #: doc/classes/ImmediateGeometry.xml msgid "The next vertex's UV." -msgstr "" +msgstr "L'UV du sommet suivant." #: doc/classes/ImmediateGeometry.xml msgid "The next vertex's second layer UV." @@ -31159,7 +31329,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -31389,8 +31559,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -31421,8 +31591,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -31579,7 +31749,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -31704,7 +31879,7 @@ msgstr "" #: doc/classes/Input.xml msgid "Help cursor. Usually a question mark." -msgstr "" +msgstr "Curseur d'aide. Généralement un point d'interrogation." #: doc/classes/InputEvent.xml msgid "Generic input event." @@ -31714,15 +31889,9 @@ msgstr "Évènement d’entrée générique." msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -31765,8 +31934,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -31797,8 +31966,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -31843,10 +32012,8 @@ msgstr "" #: doc/classes/InputEventAction.xml #, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" +msgid "InputEvent: Actions" +msgstr "Type d’évènement d’entrée pour les actions." #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -32016,18 +32183,17 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" -msgstr "" +#, fuzzy +msgid "Wikipedia Piano Key Frequencies List" +msgstr "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" #: doc/classes/InputEventMIDI.xml msgid "" @@ -32110,17 +32276,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -32132,13 +32302,6 @@ msgid "Contains mouse click information. See [method Node._input]." msgstr "" "Contient des informations sur les clics de souris. Voir [method Node._input]." -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -32176,12 +32339,17 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." msgstr "" #: doc/classes/InputEventMouseMotion.xml +#, fuzzy +msgid "Mouse and input coordinates" +msgstr "Demi-décalage sur la coordonnée X." + +#: doc/classes/InputEventMouseMotion.xml msgid "" "Represents the pressure the user puts on the pen. Ranges from [code]0.0[/" "code] to [code]1.0[/code]." @@ -32310,24 +32478,17 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" #: doc/classes/InputMap.xml msgid "Removes an [InputEvent] from an action." -msgstr "" +msgstr "Retire un [InputEvent] d'une action." #: doc/classes/InputMap.xml msgid "Removes all events from an action." -msgstr "" +msgstr "Retire tous les événements d'une action." #: doc/classes/InputMap.xml #, fuzzy @@ -32354,7 +32515,7 @@ msgstr "" #: doc/classes/InputMap.xml msgid "Removes an action from the [InputMap]." -msgstr "" +msgstr "Retirer une action de [InputMap]." #: doc/classes/InputMap.xml msgid "" @@ -32531,7 +32692,7 @@ msgstr "" #: doc/classes/InterpolatedCamera.xml msgid "The target's [NodePath]." -msgstr "" +msgstr "La cible du [NodePath]." #: doc/classes/IP.xml msgid "Internet protocol (IP) support functions such as DNS resolution." @@ -32693,7 +32854,7 @@ msgstr "" #: doc/classes/ItemList.xml msgid "Removes all items from the list." -msgstr "" +msgstr "Retire tous les éléments de la liste." #: doc/classes/ItemList.xml msgid "" @@ -32888,7 +33049,7 @@ msgstr "" #: doc/classes/ItemList.xml msgid "Ensures there are no items selected." -msgstr "" +msgstr "S'assure qu'aucun élément n'est sélectionné." #: doc/classes/ItemList.xml msgid "" @@ -33004,7 +33165,7 @@ msgstr "" #: doc/classes/ItemList.xml msgid "Icon is drawn above the text." -msgstr "" +msgstr "L'icône est affiché au-dessus du texte." #: doc/classes/ItemList.xml msgid "Icon is drawn to the left of the text." @@ -33012,7 +33173,7 @@ msgstr "" #: doc/classes/ItemList.xml msgid "Only allow selecting a single item." -msgstr "" +msgstr "Ne permet de sélectionner qu'un seul élément." #: doc/classes/ItemList.xml msgid "Allows selecting multiple items by holding Ctrl or Shift." @@ -33020,7 +33181,7 @@ msgstr "" #: doc/classes/ItemList.xml doc/classes/Tree.xml msgid "Default text [Color] of the item." -msgstr "" +msgstr "La [Color] par défaut du texte de l'élément." #: doc/classes/ItemList.xml doc/classes/Tree.xml msgid "Text [Color] used when the item is selected." @@ -33101,15 +33262,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -33157,6 +33309,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -33217,15 +33392,12 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." -msgstr "" +msgstr "La classe parente de tous les joints 3D." #: doc/classes/Joint.xml msgid "" @@ -33236,9 +33408,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -33294,7 +33465,7 @@ msgstr "" #: doc/classes/JSON.xml msgid "Helper class for parsing JSON data." -msgstr "" +msgstr "La classe d'aide pour interpréter les données JSON." #: doc/classes/JSON.xml msgid "" @@ -33315,7 +33486,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -33325,18 +33500,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -33488,11 +33679,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml #, fuzzy @@ -33656,15 +33844,15 @@ msgstr "" #: doc/classes/KinematicBody.xml msgid "Lock the body's X axis movement." -msgstr "" +msgstr "Verrouiller l'axe X du déplacement du corps." #: doc/classes/KinematicBody.xml msgid "Lock the body's Y axis movement." -msgstr "" +msgstr "Verrouiller l'axe Y du déplacement du corps." #: doc/classes/KinematicBody.xml msgid "Lock the body's Z axis movement." -msgstr "" +msgstr "Verrouiller l'axe Z du déplacement du corps." #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml msgid "" @@ -33754,10 +33942,8 @@ msgstr "" #: doc/classes/KinematicBody2D.xml #, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" +msgstr "Nœud 2D du corps cinématique." #: doc/classes/KinematicBody2D.xml msgid "" @@ -33934,7 +34120,7 @@ msgstr "" #: doc/classes/KinematicCollision2D.xml msgid "Collision data for [KinematicBody2D] collisions." -msgstr "" +msgstr "Les données des collisions de [KinematicBody2D]." #: doc/classes/KinematicCollision2D.xml msgid "" @@ -33989,7 +34175,7 @@ msgstr "" #: doc/classes/Label.xml msgid "Returns the font size in pixels." -msgstr "" +msgstr "Retourne la taille de la police en pixels." #: doc/classes/Label.xml msgid "" @@ -34041,7 +34227,7 @@ msgstr "" #: doc/classes/Label.xml msgid "The text to display on screen." -msgstr "" +msgstr "Le texte à afficher à l'écran." #: doc/classes/Label.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." @@ -34059,15 +34245,15 @@ msgstr "" #: doc/classes/Label.xml msgid "Align rows to the left (default)." -msgstr "" +msgstr "Aligne les lignes à gauche (défaut)." #: doc/classes/Label.xml msgid "Align rows centered." -msgstr "Alignez les rangées au centre." +msgstr "Centre les lignes." #: doc/classes/Label.xml msgid "Align rows to the right." -msgstr "Alignez les rangées à droite." +msgstr "Aligne les lignes à droite." #: doc/classes/Label.xml msgid "Expand row whitespaces to fit the width." @@ -34091,11 +34277,11 @@ msgstr "" #: doc/classes/Label.xml msgid "Default text [Color] of the [Label]." -msgstr "" +msgstr "La [Color] par défaut du texte du [Label]." #: doc/classes/Label.xml msgid "[Color] of the text's shadow effect." -msgstr "" +msgstr "La [Color] de l'ombre du texte." #: doc/classes/Label.xml msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]." @@ -34121,11 +34307,11 @@ msgstr "Le décalage vertical de l'ombre du texte." #: doc/classes/Label.xml msgid "[Font] used for the [Label]'s text." -msgstr "" +msgstr "[Font] utilisée pour le texte du [Label]." #: doc/classes/Label.xml msgid "Background [StyleBox] for the [Label]." -msgstr "" +msgstr "Le [StyleBox] d'arrière-plan pour le [Label]." #: doc/classes/LargeTexture.xml msgid "" @@ -34180,11 +34366,11 @@ msgstr "" #: doc/classes/LargeTexture.xml msgid "Sets the size of this [LargeTexture]." -msgstr "" +msgstr "Définit la taille de cette [LargeTexture]." #: doc/classes/Light.xml msgid "Provides a base class for different kinds of light nodes." -msgstr "" +msgstr "Fourni une classe commune aux différents types de nœuds de lumière." #: doc/classes/Light.xml msgid "" @@ -34194,6 +34380,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -34417,13 +34607,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "La [Color] de Light2D." @@ -34431,15 +34614,18 @@ msgstr "La [Color] de Light2D." #: doc/classes/Light2D.xml msgid "If [code]true[/code], Light2D will only appear when editing the scene." msgstr "" +"Si [code]true[/code], la Light2D n'apparaitra que dans l'éditeur de scène." #: doc/classes/Light2D.xml msgid "If [code]true[/code], Light2D will emit light." -msgstr "" +msgstr "Si [code]true[/code], la Light2D émettra de la lumière." #: doc/classes/Light2D.xml msgid "" "The Light2D's energy value. The larger the value, the stronger the light." msgstr "" +"L'énergie de la Light2D. Plus la valeur est élevée, plus la lumière est " +"forte." #: doc/classes/Light2D.xml msgid "The Light2D's mode. See [enum Mode] constants for values." @@ -34514,7 +34700,7 @@ msgstr "" #: doc/classes/Light2D.xml msgid "The [code]texture[/code]'s scale factor." -msgstr "" +msgstr "Le facteur d'échelle de la [code]texture[/code]." #: doc/classes/Light2D.xml msgid "" @@ -34734,9 +34920,8 @@ msgid "The line's joints will be rounded." msgstr "" #: doc/classes/Line2D.xml -#, fuzzy msgid "Don't draw a line cap." -msgstr "Ne pas dessiner de limite de ligne." +msgstr "Ne pas dessiner les bords de la ligne." #: doc/classes/Line2D.xml msgid "Draws the line cap as a box." @@ -35066,11 +35251,11 @@ msgstr "" #: doc/classes/LineEdit.xml msgid "Font color when editing is disabled." -msgstr "" +msgstr "La couleur de police quand l'édition est désactivée." #: doc/classes/LineEdit.xml msgid "Color of the selection rectangle." -msgstr "" +msgstr "La couleur du rectangle de sélection." #: doc/classes/LineEdit.xml msgid "" @@ -35103,7 +35288,7 @@ msgstr "" #: doc/classes/LineShape2D.xml msgid "Line shape for 2D collisions." -msgstr "" +msgstr "La forme en ligne pour les collisions 2D." #: doc/classes/LineShape2D.xml msgid "" @@ -35137,24 +35322,28 @@ msgstr "" msgid "" "Determines when to show the underline. See [enum UnderlineMode] for options." msgstr "" +"Détermine quand une ligne sous le texte est affichée. Voir [enum " +"UnderlineMode] pour les possibilités." #: doc/classes/LinkButton.xml msgid "The LinkButton will always show an underline at the bottom of its text." -msgstr "" +msgstr "Le LinkButton affichera toujours une ligne sous le texte." #: doc/classes/LinkButton.xml msgid "" "The LinkButton will show an underline at the bottom of its text when the " "mouse cursor is over it." msgstr "" +"Le LinkButton affichera une ligne sous le texte quand il sera survolé pour " +"le curseur de la souris." #: doc/classes/LinkButton.xml msgid "The LinkButton will never show an underline at the bottom of its text." -msgstr "" +msgstr "Le LinkButton n'affichera jamais de ligne sous le texte." #: doc/classes/LinkButton.xml msgid "Default text [Color] of the [LinkButton]." -msgstr "" +msgstr "La [Color] par défaut du texte pour le [LinkButton]." #: doc/classes/LinkButton.xml msgid "" @@ -35165,11 +35354,11 @@ msgstr "" #: doc/classes/LinkButton.xml msgid "Text [Color] used when the [LinkButton] is being hovered." -msgstr "" +msgstr "La [Color] de texte utilisée quand le [LinkButton] est survolé." #: doc/classes/LinkButton.xml msgid "Text [Color] used when the [LinkButton] is being pressed." -msgstr "" +msgstr "La [Color] de texte utilisée quand le [LinkButton] est pressé." #: doc/classes/LinkButton.xml msgid "The vertical space between the baseline of text and the underline." @@ -35177,7 +35366,7 @@ msgstr "" #: doc/classes/LinkButton.xml msgid "[Font] of the [LinkButton]'s text." -msgstr "" +msgstr "La [Font] du texte du [LinkButton]." #: doc/classes/LinkButton.xml msgid "" @@ -35203,7 +35392,7 @@ msgstr "" #: doc/classes/Listener.xml msgid "Returns the listener's global orthonormalized [Transform]." -msgstr "" +msgstr "Retourne la [Transform] globale orthonormale de l'écouteur." #: doc/classes/Listener.xml msgid "" @@ -35307,7 +35496,7 @@ msgstr "" #: doc/classes/MainLoop.xml msgid "Called before the program exits." -msgstr "" +msgstr "Appelé avant que le programme se termine." #: doc/classes/MainLoop.xml msgid "" @@ -35461,6 +35650,10 @@ msgid "" "crash.\n" "Implemented on desktop platforms if the crash handler is enabled." msgstr "" +"Notification reçue depuis le gestionnaire de plantage de Godot quand le " +"moteur est sur le point de planter.\n" +"Implémenté sur les environnements de bureau si le gestionnaire de plantage " +"est activé." #: doc/classes/MainLoop.xml doc/classes/Node.xml msgid "" @@ -35474,12 +35667,17 @@ msgid "" "Notification received from the OS when the app is resumed.\n" "Specific to the Android platform." msgstr "" +"Notification reçue du système d'exploitation une fois de retour sur " +"l'application.\n" +"Spécifique à la plateforme Android." #: doc/classes/MainLoop.xml doc/classes/Node.xml msgid "" "Notification received from the OS when the app is paused.\n" "Specific to the Android platform." msgstr "" +"Notification du système d'exploitation quand l'app est mise en pause.\n" +"Spécifique à la plateforme Android." #: doc/classes/MarginContainer.xml msgid "Simple margin container." @@ -35528,24 +35726,30 @@ msgid "" msgstr "" #: doc/classes/Marshalls.xml +#, fuzzy msgid "Data transformation (marshalling) and encoding helpers." -msgstr "" +msgstr "Transformation de données (marshalling) et assistants d'encodage." #: doc/classes/Marshalls.xml msgid "Provides data transformation and encoding utility functions." msgstr "" #: doc/classes/Marshalls.xml +#, fuzzy msgid "" "Returns a decoded [PoolByteArray] corresponding to the Base64-encoded string " "[code]base64_str[/code]." msgstr "" +"Renvoie un [PoolByteArray] décodé correspondant à la chaîne de caractères " +"encodée en Base64 [code]base64_str[/code]." #: doc/classes/Marshalls.xml msgid "" "Returns a decoded string corresponding to the Base64-encoded string " "[code]base64_str[/code]." msgstr "" +"Renvoie une chaîne de caractères décodée qui correspond à la chaîne de " +"caractères encodée en Base64 [code]base64_str[/code]." #: doc/classes/Marshalls.xml msgid "" @@ -35657,7 +35861,7 @@ msgstr "" #: doc/classes/MenuButton.xml msgid "Default text [Color] of the [MenuButton]." -msgstr "" +msgstr "La [Color] par défaut du texte du [MenuButton]." #: doc/classes/MenuButton.xml msgid "Text [Color] used when the [MenuButton] is disabled." @@ -35684,7 +35888,7 @@ msgstr "" #: doc/classes/MenuButton.xml msgid "[Font] of the [MenuButton]'s text." -msgstr "" +msgstr "La [Font] du texte du [MenuButton]." #: doc/classes/MenuButton.xml msgid "[StyleBox] used when the [MenuButton] is disabled." @@ -35703,7 +35907,7 @@ msgstr "" #: doc/classes/MenuButton.xml msgid "Default [StyleBox] for the [MenuButton]." -msgstr "" +msgstr "Le [StyleBox] par défaut pour [MenuButton]." #: doc/classes/MenuButton.xml msgid "[StyleBox] used when the [MenuButton] is being pressed." @@ -35839,32 +36043,37 @@ msgid "" msgstr "" #: doc/classes/Mesh.xml +#, fuzzy msgid "Mesh array contains normals." -msgstr "" +msgstr "Un maillage de points contient des normales." #: doc/classes/Mesh.xml +#, fuzzy msgid "Mesh array contains tangents." -msgstr "" +msgstr "Un maillage de points contient des tangentes." #: doc/classes/Mesh.xml +#, fuzzy msgid "Mesh array contains colors." -msgstr "" +msgstr "Un maillage de points contient les couleurs." #: doc/classes/Mesh.xml +#, fuzzy msgid "Mesh array contains UVs." -msgstr "" +msgstr "Un maillage de points contient les UV." #: doc/classes/Mesh.xml msgid "Mesh array contains second UV." -msgstr "" +msgstr "Un maillage de points contient les UV secondaires." #: doc/classes/Mesh.xml +#, fuzzy msgid "Mesh array contains bones." -msgstr "" +msgstr "Un maillage de points contient les os." #: doc/classes/Mesh.xml msgid "Mesh array contains bone weights." -msgstr "" +msgstr "Un maillage de points contient les poids des os." #: doc/classes/Mesh.xml msgid "Mesh array uses indices." @@ -35924,12 +36133,15 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark that the array uses 16-bit bones instead of 8-bit." msgstr "" +"Drapeau signalant que le tableau utilise des os de 16 bits au lieu de 8 bits." #: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "" "Flag used to mark that the array uses an octahedral representation of normal " "and tangent vectors rather than cartesian." msgstr "" +"Drapeau signalant que le tableau utilise une représentation octaédrique des " +"vecteurs normaux et tangents plutôt que cartésienne." #: doc/classes/Mesh.xml msgid "" @@ -35951,6 +36163,8 @@ msgstr "Tableau de normales." #: doc/classes/Mesh.xml msgid "Array of tangents as an array of floats, 4 floats per tangent." msgstr "" +"Tableau de tangentes sous la forme d'un tableau de nombres flottants, 4 de " +"ces nombres par tangente." #: doc/classes/Mesh.xml msgid "Array of colors." @@ -36020,8 +36234,10 @@ msgid "Clears all data currently in MeshDataTool." msgstr "Efface toutes les données actuellement dans le MeshDataTool." #: doc/classes/MeshDataTool.xml +#, fuzzy msgid "Adds a new surface to specified [Mesh] with edited data." msgstr "" +"Ajoute une nouvelle surface au [Mesh] spécifié avec des données modifiées." #: doc/classes/MeshDataTool.xml msgid "" @@ -36030,8 +36246,9 @@ msgid "" msgstr "" #: doc/classes/MeshDataTool.xml +#, fuzzy msgid "Returns the number of edges in this [Mesh]." -msgstr "" +msgstr "Renvoie le nombre d'arêtes dans ce [Mesh]." #: doc/classes/MeshDataTool.xml msgid "Returns array of faces that touch given edge." @@ -36245,7 +36462,7 @@ msgstr "Retourne le matériel affecté à la [ImmediateGeometry3D]." #: doc/classes/MeshInstance.xml msgid "Returns the number of surface materials." -msgstr "" +msgstr "Retourne le nombre de surfaces du matériau." #: doc/classes/MeshInstance.xml msgid "Sets the [Material] for a surface of the [Mesh] resource." @@ -36253,7 +36470,7 @@ msgstr "" #: doc/classes/MeshInstance.xml msgid "The [Mesh] resource for the instance." -msgstr "" +msgstr "La ressource du [Mesh] pour cette instance." #: doc/classes/MeshInstance.xml #, fuzzy @@ -36286,10 +36503,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -36356,7 +36569,7 @@ msgstr "Renvoie le nom de l'élément." #: doc/classes/MeshLibrary.xml msgid "Returns the item's navigation mesh." -msgstr "" +msgstr "Retourne le maillage de navigation de l'élément." #: doc/classes/MeshLibrary.xml msgid "Returns the transform applied to the item's navigation mesh." @@ -36403,7 +36616,7 @@ msgstr "" #: doc/classes/MeshLibrary.xml msgid "Sets the item's navigation mesh." -msgstr "" +msgstr "Définit le maillage de navigation de l'élément." #: doc/classes/MeshLibrary.xml msgid "Sets the transform to apply to the item's navigation mesh." @@ -36445,7 +36658,7 @@ msgstr "" #: modules/mobile_vr/doc_classes/MobileVRInterface.xml msgid "Generic mobile VR implementation." -msgstr "" +msgstr "Implémentation de RV mobile générique." #: modules/mobile_vr/doc_classes/MobileVRInterface.xml msgid "" @@ -36508,7 +36721,7 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "Provides high-performance mesh instancing." -msgstr "" +msgstr "Fournis une instanciation de maillages haute performance." #: doc/classes/MultiMesh.xml msgid "" @@ -36524,22 +36737,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -36548,7 +36745,7 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "Gets a specific instance's color." -msgstr "" +msgstr "Retourne la couleur de l'instance spécifiée." #: doc/classes/MultiMesh.xml msgid "Returns the custom data that has been set for a specific instance." @@ -36556,11 +36753,11 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "Returns the [Transform] of a specific instance." -msgstr "" +msgstr "Retourne la [Transform] de l'instance spécifiée." #: doc/classes/MultiMesh.xml msgid "Returns the [Transform2D] of a specific instance." -msgstr "" +msgstr "Retourne la [Transform2D] de l'instance spécifiée." #: doc/classes/MultiMesh.xml msgid "" @@ -36593,11 +36790,11 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "Sets the [Transform] for a specific instance." -msgstr "" +msgstr "Définit la [Transform] pour l'instance spécifiée." #: doc/classes/MultiMesh.xml msgid "Sets the [Transform2D] for a specific instance." -msgstr "" +msgstr "Définit la [Transform2D] pour l'instance spécifiée." #: doc/classes/MultiMesh.xml msgid "Format of colors in color array that gets passed to shader." @@ -36630,11 +36827,11 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "Use this when using 2D transforms." -msgstr "" +msgstr "Utilise ça lors des transformations 2D." #: doc/classes/MultiMesh.xml msgid "Use this when using 3D transforms." -msgstr "" +msgstr "Utilise ça lors des transformations 3D." #: doc/classes/MultiMesh.xml msgid "Use when you are not using per-instance [Color]s." @@ -36672,7 +36869,7 @@ msgstr "" #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." -msgstr "" +msgstr "Le nœud que instancie un [MultiMesh]." #: doc/classes/MultiMeshInstance.xml msgid "" @@ -36683,13 +36880,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -36697,7 +36887,7 @@ msgstr "" #: doc/classes/MultiMeshInstance2D.xml msgid "Node that instances a [MultiMesh] in 2D." -msgstr "" +msgstr "Le nœud que instancie un [MultiMesh] en 2D." #: doc/classes/MultiMeshInstance2D.xml msgid "" @@ -36939,13 +37129,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -37020,9 +37203,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -37059,6 +37241,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -37087,9 +37273,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -37137,9 +37322,8 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Creates the agent." -msgstr "Crée un [HingeJoint3D]." +msgstr "Crée un agent." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy @@ -37204,14 +37388,12 @@ msgid "Sets the current velocity of the agent." msgstr "Définit le trame présentement visible de l'animation." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Destroys the given RID." -msgstr "Supprime l'ID de la tuile donnée." +msgstr "Supprimer le RID renseigné." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Create a new map." -msgstr "Crée un [Area2D]." +msgstr "Crée une nouvelle carte." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy @@ -37248,9 +37430,8 @@ msgid "Returns [code]true[/code] if the map is active." msgstr "Retourne [code]true[/code] si l'[AABB] est vide." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Sets the map active." -msgstr "Arrête la minuterie." +msgstr "Définit la carte comme active." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy @@ -37263,9 +37444,8 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Creates a new region." -msgstr "Crée un [Area2D]." +msgstr "Crée une nouvelle région." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy @@ -37430,7 +37610,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -37771,9 +37951,8 @@ msgid "" msgstr "" #: doc/classes/NavigationMeshGenerator.xml -#, fuzzy msgid "Clears the navigation mesh." -msgstr "Effacer la sélection." +msgstr "Efface le maillage de navigation." #: doc/classes/NavigationMeshInstance.xml #, fuzzy @@ -37944,8 +38123,9 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygon.xml +#, fuzzy msgid "Returns the count of all polygons." -msgstr "" +msgstr "Retourne le nombre de tous les polygones." #: doc/classes/NavigationPolygon.xml msgid "" @@ -37998,6 +38178,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "Retourne la taille du tableau." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "Renvoie l'inverse de la racine carrée du paramètre." @@ -38020,6 +38205,11 @@ msgstr "Retourne les dimensions de bitmap." #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "Définit le polygone de navigation de la tuile." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map up direction." msgstr "Arrête l'audio." @@ -38038,13 +38228,15 @@ msgstr "Définit le maillage de l'élément." #: doc/classes/NavigationServer.xml msgid "Control activation of this server." -msgstr "" +msgstr "Contrôle l'activation de ce serveur." #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "PacketPeer implementation using the [url=http://enet.bespin.org/index." "html]ENet[/url] library." msgstr "" +"L'implémentation de PacketPeer en utilisant la bibliothèque [url=http://enet." +"bespin.org/index.html]ENet[/url]." #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" @@ -38060,18 +38252,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -38311,8 +38491,12 @@ msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml #, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "API multijoueur de haut niveau." + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -38327,7 +38511,7 @@ msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "Returns the ID of this [NetworkedMultiplayerPeer]." -msgstr "" +msgstr "Retourne l'identifiant de ce [NetworkedMultiplayerPeer]." #: doc/classes/NetworkedMultiplayerPeer.xml msgid "Waits up to 1 second to receive a new network event." @@ -38357,11 +38541,11 @@ msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "Emitted when a connection attempt fails." -msgstr "" +msgstr "Émis quand une tentative de connexion échoue." #: doc/classes/NetworkedMultiplayerPeer.xml msgid "Emitted when a connection attempt succeeds." -msgstr "" +msgstr "Émis quand une tentative de connexion réussie." #: doc/classes/NetworkedMultiplayerPeer.xml msgid "Emitted by the server when a client connects." @@ -38508,7 +38692,7 @@ msgstr "La ressource de texture du nœud." #: doc/classes/NinePatchRect.xml msgid "Emitted when the node's texture changes." -msgstr "" +msgstr "Émis quand la texture d'un nœud change." #: doc/classes/NinePatchRect.xml msgid "" @@ -38602,16 +38786,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -38658,7 +38838,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "Appelé pendant l’étape de traitement physique de la boucle principale. Le " "traitement physique signifie que la fréquence d’images est synchronisée avec " @@ -38685,7 +38865,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "Appelé pendant l’étape de traitement physique de la boucle principale. Le " "traitement physique signifie que la fréquence d’images est synchronisée avec " @@ -38710,7 +38890,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "Appelé pendant l’étape de traitement physique de la boucle principale. Le " "traitement physique signifie que la fréquence d’images est synchronisée avec " @@ -38736,17 +38916,18 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml +#, fuzzy msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -38756,14 +38937,26 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" +"Appelé pendant l’étape de traitement physique de la boucle principale. Le " +"traitement physique signifie que la fréquence d’images est synchronisée avec " +"la physique, c’est-à-dire que la variable [code]delta[/code] doit être " +"constante.\n" +"Il est seulement appelé si le traitement physique est activé, ce qui est " +"fait automatiquement si cette méthode est remplacée, et peut être basculé " +"avec [method set_physics_process].\n" +"Correspond à la notification [constant NOTIFICATION_PHYSICS_PROCESS] dans la " +"[method Object._notification].\n" +"[b]Remarque :[/b] Cette méthode n’est appelée que si le nœud est présent " +"dans l’arborescence de la scène (c.-à-d. s’il n’est pas orphelin)." #: doc/classes/Node.xml +#, fuzzy msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -38773,8 +38966,19 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" +"Appelé pendant l’étape de traitement physique de la boucle principale. Le " +"traitement physique signifie que la fréquence d’images est synchronisée avec " +"la physique, c’est-à-dire que la variable [code]delta[/code] doit être " +"constante.\n" +"Il est seulement appelé si le traitement physique est activé, ce qui est " +"fait automatiquement si cette méthode est remplacée, et peut être basculé " +"avec [method set_physics_process].\n" +"Correspond à la notification [constant NOTIFICATION_PHYSICS_PROCESS] dans la " +"[method Object._notification].\n" +"[b]Remarque :[/b] Cette méthode n’est appelée que si le nœud est présent " +"dans l’arborescence de la scène (c.-à-d. s’il n’est pas orphelin)." #: doc/classes/Node.xml msgid "" @@ -39484,6 +39688,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -39636,11 +39852,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -39808,9 +40021,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -39846,11 +40058,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -39988,8 +40200,8 @@ msgstr "Classe de base pour toutes les ressources." msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -40023,19 +40235,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -40238,8 +40443,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -40358,6 +40563,9 @@ msgid "" "Notify the editor that the property list has changed, so that editor plugins " "can take the new values into account. Does nothing on export builds." msgstr "" +"Informe l'éditeur que la liste de propriétés a changé, pour que les greffons " +"de l'éditeur puissent prendre compte des nouvelles valeurs. Ne change pas " +"les builds d'export." #: doc/classes/Object.xml msgid "" @@ -40367,7 +40575,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -40556,6 +40764,52 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +#, fuzzy +msgid "Sets an individual hole point position." +msgstr "Définit un bit individuel sur le [member collision_mask]." + +#: doc/classes/OccluderShapePolygon.xml +#, fuzzy +msgid "Sets an individual polygon point position." +msgstr "Définit un bit individuel sur le [member collision_mask]." + +#: doc/classes/OccluderShapePolygon.xml +#, fuzzy +msgid "Allows changing the hole geometry from code." +msgstr "Dessine une géométrie simple à partir du code." + +#: doc/classes/OccluderShapePolygon.xml +#, fuzzy +msgid "Allows changing the polygon geometry from code." +msgstr "Dessine une géométrie simple à partir du code." + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -40576,8 +40830,9 @@ msgid "Sets an individual sphere's position." msgstr "Définit un bit individuel sur le [member collision_mask]." #: doc/classes/OccluderShapeSphere.xml +#, fuzzy msgid "Sets an individual sphere's radius." -msgstr "" +msgstr "Définit le rayon des sphères individuelles." #: doc/classes/OccluderShapeSphere.xml msgid "" @@ -40619,9 +40874,8 @@ msgid "" msgstr "" #: doc/classes/OmniLight.xml -#, fuzzy msgid "See [enum ShadowDetail]." -msgstr "Voir [enum ShadowMode]." +msgstr "Voir [enum ShadowDetail]." #: doc/classes/OmniLight.xml msgid "See [enum ShadowMode]." @@ -41086,7 +41340,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -41351,8 +41614,8 @@ msgstr "Retourne le nœud de fin de la transition donnée." #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -41605,6 +41868,11 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "Retourne [code]true[/code] si l'[AABB] est plate ou vide." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -41724,6 +41992,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -42208,12 +42483,11 @@ msgstr "" #: doc/classes/OS.xml msgid "Landscape screen orientation." -msgstr "" +msgstr "Orientation de l'écran en mode paysage." #: doc/classes/OS.xml -#, fuzzy msgid "Portrait screen orientation." -msgstr "Mode d’orientation isométrique." +msgstr "Orientation de l'écran en mode portrait." #: doc/classes/OS.xml #, fuzzy @@ -42276,19 +42550,19 @@ msgstr "Nœud inconnu." #: doc/classes/OS.xml msgid "Unplugged, running on battery." -msgstr "" +msgstr "Débranché, tourne sur la batterie." #: doc/classes/OS.xml msgid "Plugged in, no battery available." -msgstr "" +msgstr "Branché, aucune batterie installée." #: doc/classes/OS.xml msgid "Plugged in, battery charging." -msgstr "" +msgstr "Branché, la batterie charge." #: doc/classes/OS.xml msgid "Plugged in, battery fully charged." -msgstr "" +msgstr "Branché, la batterie est complètement chargée." #: doc/classes/PackedDataContainerRef.xml msgid "Reference version of [PackedDataContainer]." @@ -42699,14 +42973,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -42859,13 +43131,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -42930,7 +43197,7 @@ msgstr "" #: doc/classes/Particles.xml msgid "Emission randomness ratio." -msgstr "" +msgstr "Facteur d'aléatoire de l'émission." #: doc/classes/Particles.xml msgid "" @@ -42987,12 +43254,16 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" #: doc/classes/Particles2D.xml msgid "Restarts all the existing particles." -msgstr "" +msgstr "Redémarre toutes les particules existantes." #: doc/classes/Particles2D.xml msgid "" @@ -43454,7 +43725,6 @@ msgid "" msgstr "" #: doc/classes/PathFollow2D.xml -#, fuzzy msgid "Point sampler for a [Path2D]." msgstr "Échantillonneur de points pour un [Path2D]." @@ -43649,12 +43919,11 @@ msgstr "" #: doc/classes/Performance.xml msgid "Draw calls per frame. 3D only." -msgstr "" +msgstr "Le nombre d'appels d'affichage par trame. Seulement pour la 3D." #: doc/classes/Performance.xml -#, fuzzy msgid "Items or joined items drawn per frame." -msgstr "Objets 3D dessinés par image." +msgstr "Les éléments et les éléments joins affichés par trame." #: doc/classes/Performance.xml #, fuzzy @@ -43665,14 +43934,16 @@ msgstr "Objets 3D dessinés par image." msgid "" "The amount of video memory used, i.e. texture and vertex memory combined." msgstr "" +"La quantité de mémoire vidéo utilisée, soit la mémoire combinée des textures " +"et sommets." #: doc/classes/Performance.xml doc/classes/VisualServer.xml msgid "The amount of texture memory used." -msgstr "" +msgstr "La quantité de mémoire utilisée pour les textures." #: doc/classes/Performance.xml doc/classes/VisualServer.xml msgid "The amount of vertex memory used." -msgstr "" +msgstr "La quantité de mémoire utilisée pour les sommets." #: doc/classes/Performance.xml doc/classes/VisualServer.xml msgid "" @@ -43693,7 +43964,7 @@ msgstr "" #: doc/classes/Performance.xml msgid "Number of active [RigidBody] and [VehicleBody] nodes in the game." -msgstr "" +msgstr "Le nombre de nœuds [RigidBody] et [VehicleBody] dans le jeu." #: doc/classes/Performance.xml msgid "Number of collision pairs in the 3D physics engine." @@ -43720,6 +43991,8 @@ msgid "" "Optimized translation. Uses real-time compressed translations, which results " "in very small dictionaries." msgstr "" +"Traductions optimisées. Utilise une compression en temps-réel, ce qui permet " +"d'avoir un dictionnaire très petit." #: doc/classes/PHashTranslation.xml msgid "" @@ -43729,7 +44002,7 @@ msgstr "" #: doc/classes/Physics2DDirectBodyState.xml msgid "Direct access object to a physics body in the [Physics2DServer]." -msgstr "" +msgstr "L'objet d'accès direct au corps physique du [Physics2DServer]." #: doc/classes/Physics2DDirectBodyState.xml msgid "" @@ -43743,11 +44016,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -44101,9 +44371,9 @@ msgid "" msgstr "" #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml -#, fuzzy msgid "Gets the instance ID of the object the area is assigned to." -msgstr "Obtient l'ID d'instance de l'objet auquel la zone est attribuée." +msgstr "" +"Retourne l'identifiant d'instance de l'objet auquel la zone est attribuée." #: doc/classes/Physics2DServer.xml msgid "" @@ -44883,11 +45153,12 @@ msgstr "" #: doc/classes/Physics2DShapeQueryParameters.xml #: doc/classes/PhysicsShapeQueryParameters.xml msgid "The collision margin for the shape." -msgstr "" +msgstr "La marge de collision de la forme." #: doc/classes/Physics2DShapeQueryParameters.xml +#, fuzzy msgid "The motion of the shape being queried for." -msgstr "" +msgstr "Le mouvement de la forme qui a été demandé" #: doc/classes/Physics2DShapeQueryParameters.xml #: doc/classes/PhysicsShapeQueryParameters.xml @@ -44945,7 +45216,7 @@ msgstr "" #: doc/classes/PhysicsDirectBodyState.xml msgid "Direct access object to a physics body in the [PhysicsServer]." -msgstr "" +msgstr "L'objet d'accès direct au corps physique du [PhysicsServer]." #: doc/classes/PhysicsDirectBodyState.xml msgid "" @@ -45141,6 +45412,8 @@ msgid "" "The body's friction. Values range from [code]0[/code] (frictionless) to " "[code]1[/code] (maximum friction)." msgstr "" +"La friction du corps. La valeur va de [code]0[/code] (sans friction) à " +"[code]1[/code] (friction maximale)." #: doc/classes/PhysicsMaterial.xml msgid "" @@ -45153,7 +45426,7 @@ msgstr "" #: doc/classes/PhysicsServer.xml msgid "Server interface for low-level physics access." -msgstr "" +msgstr "L'interface du serveur pour l'accès physique de bas niveau." #: doc/classes/PhysicsServer.xml #, fuzzy @@ -45166,9 +45439,8 @@ msgstr "" "l'arbre des nœuds." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "Creates an [Area]." -msgstr "Crée un [Area2D]." +msgstr "Crée un [Area]." #: doc/classes/PhysicsServer.xml msgid "" @@ -45179,6 +45451,7 @@ msgstr "" #: doc/classes/PhysicsServer.xml msgid "If [code]true[/code], area collides with rays." msgstr "" +"Si [code]true[/code], la zone peut entrer en collision avec les rayons." #: doc/classes/PhysicsServer.xml msgid "" @@ -45334,29 +45607,24 @@ msgid "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)." msgstr "" #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "Creates a [ConeTwistJoint]." -msgstr "Crée un [ConeTwistJoint3D]." +msgstr "Crée un [ConeTwistJoint]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "Creates a [Generic6DOFJoint]." -msgstr "Crée un [Generic6DOFJoint3D]." +msgstr "Crée un [Generic6DOFJoint]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "Creates a [HingeJoint]." -msgstr "Crée un [HingeJoint3D]." +msgstr "Crée un [HingeJoint]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "Creates a [PinJoint]." -msgstr "Crée un [PinJoint3D]." +msgstr "Crée un [PinJoint]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "Creates a [SliderJoint]." -msgstr "Crée un [SliderJoint3D]." +msgstr "Crée un [SliderJoint]." #: doc/classes/PhysicsServer.xml #, fuzzy @@ -45494,14 +45762,12 @@ msgstr "" "que ce Joint3D met sur ses extrémités." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "The maximum rotation across the Hinge." -msgstr "Rotation maximale à travers la charnière." +msgstr "La rotation maximale à travers le [Hinge]." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "The minimum rotation across the Hinge." -msgstr "La rotation minimale à travers la charnière." +msgstr "La rotation minimale à travers le [Hinge]." #: doc/classes/PhysicsServer.xml msgid "If [code]true[/code], the Hinge has a maximum and a minimum rotation." @@ -45570,11 +45836,11 @@ msgstr "" #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "The upper limit of rotation in the slider." -msgstr "" +msgstr "La limite haute de rotation du glisseur." #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "The lower limit of rotation in the slider." -msgstr "" +msgstr "La limite basse de rotation du glisseur." #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "A factor applied to the all rotation once the limit is surpassed." @@ -45619,7 +45885,7 @@ msgstr "" #: doc/classes/PhysicsServer.xml msgid "Represents the size of the [enum SliderJointParam] enum." -msgstr "" +msgstr "Représente la taille de l'énumération [enum SliderJointParam]." #: doc/classes/PhysicsServer.xml msgid "" @@ -45832,7 +46098,7 @@ msgstr "" #: doc/classes/Plane.xml msgid "Returns the center of the plane." -msgstr "" +msgstr "Retourne le centre du plan." #: doc/classes/Plane.xml msgid "" @@ -46031,7 +46297,7 @@ msgstr "" #: doc/classes/Polygon2D.xml msgid "Removes all bones from this [Polygon2D]." -msgstr "" +msgstr "Retire tous les os pour ce [Polygon2D]." #: doc/classes/Polygon2D.xml msgid "Removes the specified bone from this [Polygon2D]." @@ -46039,15 +46305,16 @@ msgstr "" #: doc/classes/Polygon2D.xml msgid "Returns the number of bones in this [Polygon2D]." -msgstr "" +msgstr "Retourne le nombre d'os dans ce [Polygon2D]." #: doc/classes/Polygon2D.xml msgid "Returns the path to the node associated with the specified bone." msgstr "Retourne le chemin d’accès au nœud associé à l’os spécifié." #: doc/classes/Polygon2D.xml +#, fuzzy msgid "Returns the height values of the specified bone." -msgstr "" +msgstr "Retourne la hauteur de l'os spécifié." #: doc/classes/Polygon2D.xml msgid "Sets the path to the node associated with the specified bone." @@ -46055,7 +46322,7 @@ msgstr "" #: doc/classes/Polygon2D.xml msgid "Sets the weight values for the specified bone." -msgstr "" +msgstr "Définit le poids pour l'os spécifié." #: doc/classes/Polygon2D.xml msgid "If [code]true[/code], polygon edges will be anti-aliased." @@ -46082,7 +46349,7 @@ msgstr "" #: doc/classes/Polygon2D.xml msgid "The offset applied to each vertex." -msgstr "" +msgstr "Le décalage appliqué à chaque sommet." #: doc/classes/Polygon2D.xml msgid "" @@ -46326,9 +46593,8 @@ msgid "" msgstr "" #: doc/classes/PoolIntArray.xml -#, fuzzy msgid "Changes the int at the given index." -msgstr "Modifie le [Vector2] à l’index donné." +msgstr "Modifie le [int] à l’index donné." #: doc/classes/PoolRealArray.xml #, fuzzy @@ -46416,9 +46682,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -46485,7 +46750,7 @@ msgstr "" #: doc/classes/Popup.xml msgid "Popup (show the control in modal form)." -msgstr "" +msgstr "Fenêtre contextuelle (affiche le contrôle sous forme exclusive)." #: doc/classes/Popup.xml msgid "" @@ -46518,6 +46783,8 @@ msgstr "" #: doc/classes/Popup.xml msgid "Shrink popup to keep to the minimum size of content." msgstr "" +"Réduit la taille de la fenêtre contextuelle pour garder la taille minimale " +"du contenu." #: doc/classes/Popup.xml msgid "" @@ -46539,15 +46806,17 @@ msgstr "" #: doc/classes/Popup.xml msgid "Emitted when a popup is hidden." -msgstr "" +msgstr "Émis quand la fenêtre contextuelle est masquée." #: doc/classes/Popup.xml msgid "Notification sent right after the popup is shown." msgstr "" +"La notification est envoyée dès que la fenêtre contextuelle est affichée." #: doc/classes/Popup.xml msgid "Notification sent right after the popup is hidden." msgstr "" +"La notification est envoyée dès que la fenêtre contextuelle est masquée." #: doc/classes/PopupDialog.xml #, fuzzy @@ -46742,7 +47011,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "Returns the number of items in the [PopupMenu]." -msgstr "" +msgstr "Retourne le nombre d'éléments dans le [PopupMenu]." #: doc/classes/PopupMenu.xml msgid "" @@ -46839,8 +47108,12 @@ msgstr "" #: doc/classes/PopupMenu.xml #, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "Retourne la position du point à l'index [code]point[/code]." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." -msgstr "Envoyé lorsque le nœud perd le focus." +msgstr "Masque le [PopupMenu] dès que la fenêtre perd le focus." #: doc/classes/PopupMenu.xml msgid "" @@ -46905,11 +47178,11 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "Sets a [ShortCut] for the specified item [code]idx[/code]." -msgstr "" +msgstr "Définit un [ShortCut] pour l'élément spécifié à [code]idx[/code]." #: doc/classes/PopupMenu.xml msgid "Disables the [ShortCut] of the specified index [code]idx[/code]." -msgstr "" +msgstr "Désactive le [ShortCut] pour l'élément spécifié à [code]idx[/code]." #: doc/classes/PopupMenu.xml msgid "" @@ -47027,17 +47300,15 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "[Texture] icon for the checked checkbox items." -msgstr "" +msgstr "La [Texture] de l'icône pour les coches cochées." #: doc/classes/PopupMenu.xml -#, fuzzy msgid "[Texture] icon for the checked radio button items." -msgstr "Icône personnalisée pour le bouton de rechargement." +msgstr "La [Texture] de l'icône pour les boutons radios cochés." #: doc/classes/PopupMenu.xml -#, fuzzy msgid "[Texture] icon for the unchecked radio button items." -msgstr "Icône personnalisée pour le bouton de rechargement." +msgstr "La [Texture] de l'icône pour les boutons radios décochés." #: doc/classes/PopupMenu.xml msgid "[Texture] icon for the submenu arrow." @@ -47045,11 +47316,11 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "[Texture] icon for the unchecked checkbox items." -msgstr "" +msgstr "La [Texture] de l'icône pour les coches décochées." #: doc/classes/PopupMenu.xml msgid "[StyleBox] displayed when the [PopupMenu] item is hovered." -msgstr "" +msgstr "Le [StyleBox] affiché quand un élément d'un [PopupMenu] est survolé." #: doc/classes/PopupMenu.xml msgid "" @@ -47065,15 +47336,16 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "Default [StyleBox] of the [PopupMenu] items." -msgstr "" +msgstr "La [StyleBox] par défaut pour les éléments du [PopupMenu]." #: doc/classes/PopupMenu.xml msgid "[StyleBox] used when the [PopupMenu] item is disabled." -msgstr "" +msgstr "Le [StyleBox] affiché quand un élément d'un [PopupMenu] est désactivé." #: doc/classes/PopupMenu.xml msgid "[StyleBox] used for the separators. See [method add_separator]." msgstr "" +"Le [StyleBox] utilisé pour les séparateurs. Voir [method add_separator]." #: doc/classes/PopupPanel.xml msgid "Class for displaying popups with a panel background." @@ -47160,7 +47432,7 @@ msgstr "" #: doc/classes/Position2D.xml msgid "Generic 2D position hint for editing." -msgstr "" +msgstr "Un marqueur dans l'éditeur pour une position 2D quelconque." #: doc/classes/Position2D.xml msgid "" @@ -47168,16 +47440,23 @@ msgid "" "it displays as a cross in the 2D editor at all times. You can set cross' " "visual size by using the gizmo in the 2D editor while the node is selected." msgstr "" +"Un marqueur dans l'éditeur pour une position 2D quelconque. C'est juste un " +"simple [Node2D] qui affiche en permanence une croix dans l'éditeur 2D à la " +"position spécifiée. Vous pouvez renseigner la taille de cette croix en " +"utilisant le manipulateur après avoir sélectionné le marqueur." #: doc/classes/Position3D.xml msgid "Generic 3D position hint for editing." -msgstr "" +msgstr "Un marqueur dans l'éditeur pour une position 3D quelconque." #: doc/classes/Position3D.xml msgid "" "Generic 3D position hint for editing. It's just like a plain [Spatial], but " "it displays as a cross in the 3D editor at all times." msgstr "" +"Un marqueur dans l'éditeur pour une position 3D quelconque. C'est juste un " +"simple [Spatial] qui affiche en permanence une croix dans l'éditeur 3D à la " +"position spécifiée." #: doc/classes/PrimitiveMesh.xml msgid "" @@ -47268,9 +47547,8 @@ msgid "" msgstr "" #: doc/classes/ProceduralSky.xml -#, fuzzy msgid "Color of the ground at the bottom." -msgstr "Couleur du texte du titre." +msgstr "Couleur du sol en bas." #: doc/classes/ProceduralSky.xml msgid "" @@ -47283,9 +47561,8 @@ msgid "Amount of energy contribution from the ground." msgstr "Montant de la contribution énergétique du sol." #: doc/classes/ProceduralSky.xml -#, fuzzy msgid "Color of the ground at the horizon." -msgstr "[Color] de la ligne directrice." +msgstr "La couleur du sol à l'horizon." #: doc/classes/ProceduralSky.xml msgid "" @@ -47298,14 +47575,12 @@ msgid "Amount of energy contribution from the sky." msgstr "Montant de la contribution énergétique du ciel." #: doc/classes/ProceduralSky.xml -#, fuzzy msgid "Color of the sky at the horizon." -msgstr "Couleur du texte du titre." +msgstr "La couleur du ciel à l'horizon." #: doc/classes/ProceduralSky.xml -#, fuzzy msgid "Color of the sky at the top." -msgstr "Couleur du texte du titre." +msgstr "La couleur du ciel en haut." #: doc/classes/ProceduralSky.xml msgid "Distance from center of sun where it fades out completely." @@ -47316,9 +47591,8 @@ msgid "Distance from sun where it goes from solid to starting to fade." msgstr "" #: doc/classes/ProceduralSky.xml -#, fuzzy msgid "The sun's color." -msgstr "La couleur de la ligne." +msgstr "La couleur du soleil." #: doc/classes/ProceduralSky.xml msgid "" @@ -47334,11 +47608,11 @@ msgstr "Montant de la contribution énergétique du ciel." #: doc/classes/ProceduralSky.xml msgid "The sun's height using polar coordinates." msgstr "" +"La hauteur du soleil dans le ciel en utilisant des coordonnées polaires." #: doc/classes/ProceduralSky.xml -#, fuzzy msgid "The direction of the sun using polar coordinates." -msgstr "Le point de collision, dans les coordonnées globales." +msgstr "La direction du soleil en coordonnées polaires." #: doc/classes/ProceduralSky.xml msgid "" @@ -47348,28 +47622,27 @@ msgstr "" #: doc/classes/ProceduralSky.xml msgid "Sky texture will be 256x128." -msgstr "" +msgstr "La texture du ciel sera 256x128." #: doc/classes/ProceduralSky.xml msgid "Sky texture will be 512x256." -msgstr "" +msgstr "La texture du ciel sera 512x256." #: doc/classes/ProceduralSky.xml msgid "Sky texture will be 1024x512. This is the default size." -msgstr "" +msgstr "La texture du ciel sera 1024x512. C'est la taille par défaut." #: doc/classes/ProceduralSky.xml msgid "Sky texture will be 2048x1024." -msgstr "" +msgstr "La texture du ciel sera 2048x1024." #: doc/classes/ProceduralSky.xml msgid "Sky texture will be 4096x2048." -msgstr "" +msgstr "La texture du ciel sera 4096x2048." #: doc/classes/ProceduralSky.xml -#, fuzzy msgid "Represents the size of the [enum TextureSize] enum." -msgstr "Représente la taille de l’enum [enum TextureFilter]." +msgstr "Représente la taille de l’énumération [enum TextureSize]." #: doc/classes/ProgressBar.xml msgid "General-purpose progress bar." @@ -47378,6 +47651,8 @@ msgstr "Barre de progression à usage général." #: doc/classes/ProgressBar.xml msgid "General-purpose progress bar. Shows fill percentage from right to left." msgstr "" +"Barre de progression à usage général. Affiche un pourcentage de remplissage " +"de droite à gauche." #: doc/classes/ProgressBar.xml msgid "If [code]true[/code], the fill percentage is displayed on the bar." @@ -47389,7 +47664,7 @@ msgstr "La couleur du texte." #: doc/classes/ProgressBar.xml msgid "The color of the text's shadow." -msgstr "" +msgstr "La couleur de l'ombre du texte." #: doc/classes/ProgressBar.xml msgid "" @@ -47407,7 +47682,7 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "Contains global variables accessible from everywhere." -msgstr "" +msgstr "Contient des variables globales accessibles depuis partout." #: doc/classes/ProjectSettings.xml msgid "" @@ -47506,6 +47781,7 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "Returns [code]true[/code] if a configuration value is present." msgstr "" +"Retourne [code]true[/code] si une valeur est présente dans la configuration." #: doc/classes/ProjectSettings.xml msgid "" @@ -47596,7 +47872,7 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "Background color for the boot splash." -msgstr "" +msgstr "La couleur d'arrière plan pour l'écran de lancement." #: doc/classes/ProjectSettings.xml msgid "" @@ -47890,10 +48166,13 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +#, fuzzy msgid "" "Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-" "distance matching[/url] in Zstandard." msgstr "" +"Active [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-" +"distance matching[/url] dans Zstandard." #: doc/classes/ProjectSettings.xml msgid "" @@ -48160,8 +48439,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48247,8 +48526,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -48336,9 +48615,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -48394,7 +48673,7 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "Default delay for tooltips (in seconds)." -msgstr "" +msgstr "Le délai par défaut pour les infobulles (en secondes)." #: doc/classes/ProjectSettings.xml msgid "" @@ -48542,55 +48821,55 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." -msgstr "" +msgstr "Le nom facultatif pour le claque 1 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 10." -msgstr "" +msgstr "Le nom facultatif pour le claque 10 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 11." -msgstr "" +msgstr "Le nom facultatif pour le claque 11 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 12." -msgstr "" +msgstr "Le nom facultatif pour le claque 12 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 13." -msgstr "" +msgstr "Le nom facultatif pour le claque 13 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 14." -msgstr "" +msgstr "Le nom facultatif pour le claque 14 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 15." -msgstr "" +msgstr "Le nom facultatif pour le claque 15 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 16." -msgstr "" +msgstr "Le nom facultatif pour le claque 16 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 17." -msgstr "" +msgstr "Le nom facultatif pour le claque 17 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 18." -msgstr "" +msgstr "Le nom facultatif pour le claque 18 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 19." -msgstr "" +msgstr "Le nom facultatif pour le claque 19 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 2." -msgstr "" +msgstr "Le nom facultatif pour le claque 2 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 20." -msgstr "" +msgstr "Le nom facultatif pour le claque 20 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 21." @@ -48630,7 +48909,7 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 3." -msgstr "" +msgstr "Le nom facultatif pour le claque 3 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 30." @@ -48646,159 +48925,159 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 4." -msgstr "" +msgstr "Le nom facultatif pour le claque 4 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 5." -msgstr "" +msgstr "Le nom facultatif pour le claque 5 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 6." -msgstr "" +msgstr "Le nom facultatif pour le claque 6 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 7." -msgstr "" +msgstr "Le nom facultatif pour le claque 7 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 8." -msgstr "" +msgstr "Le nom facultatif pour le claque 8 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 9." -msgstr "" +msgstr "Le nom facultatif pour le claque 9 de physique 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 1." -msgstr "" +msgstr "Le nom facultatif pour le claque 1 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 10." -msgstr "" +msgstr "Le nom facultatif pour le claque 10 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 11." -msgstr "" +msgstr "Le nom facultatif pour le claque 11 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 12." -msgstr "" +msgstr "Le nom facultatif pour le claque 12 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 13." -msgstr "" +msgstr "Le nom facultatif pour le claque 13 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 14." -msgstr "" +msgstr "Le nom facultatif pour le claque 14 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 15." -msgstr "" +msgstr "Le nom facultatif pour le claque 15 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 16." -msgstr "" +msgstr "Le nom facultatif pour le claque 16 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 17." -msgstr "" +msgstr "Le nom facultatif pour le claque 17 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 18." -msgstr "" +msgstr "Le nom facultatif pour le claque 18 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 19." -msgstr "" +msgstr "Le nom facultatif pour le claque 19 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 2." -msgstr "" +msgstr "Le nom facultatif pour le claque 2 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 20." -msgstr "" +msgstr "Le nom facultatif pour le claque 20 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 3." -msgstr "" +msgstr "Le nom facultatif pour le claque 3 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 4." -msgstr "" +msgstr "Le nom facultatif pour le claque 4 rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 5." -msgstr "" +msgstr "Le nom facultatif pour le claque 5 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 6." -msgstr "" +msgstr "Le nom facultatif pour le claque 6 rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 7." -msgstr "" +msgstr "Le nom facultatif pour le claque 7 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 8." -msgstr "" +msgstr "Le nom facultatif pour le claque 8 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D render layer 9." -msgstr "" +msgstr "Le nom facultatif pour le claque 9 de rendu 2D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." -msgstr "" +msgstr "Le nom facultatif pour le claque 1 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 10." -msgstr "" +msgstr "Le nom facultatif pour le claque 10 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 11." -msgstr "" +msgstr "Le nom facultatif pour le claque 11 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 12." -msgstr "" +msgstr "Le nom facultatif pour le claque 12 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 13." -msgstr "" +msgstr "Le nom facultatif pour le claque 13 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 14." -msgstr "" +msgstr "Le nom facultatif pour le claque 14 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 15." -msgstr "" +msgstr "Le nom facultatif pour le claque 15 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 16." -msgstr "" +msgstr "Le nom facultatif pour le claque 16 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 17." -msgstr "" +msgstr "Le nom facultatif pour le claque 17 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 18." -msgstr "" +msgstr "Le nom facultatif pour le claque 18 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 19." -msgstr "" +msgstr "Le nom facultatif pour le claque 19 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 2." -msgstr "" +msgstr "Le nom facultatif pour le claque 2 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 20." -msgstr "" +msgstr "Le nom facultatif pour le claque 20 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 21." @@ -48838,7 +49117,7 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 3." -msgstr "" +msgstr "Le nom facultatif pour le claque 3 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 30." @@ -48854,107 +49133,107 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 4." -msgstr "" +msgstr "Le nom facultatif pour le claque 4 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 5." -msgstr "" +msgstr "Le nom facultatif pour le claque 5 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 6." -msgstr "" +msgstr "Le nom facultatif pour le claque 6 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 7." -msgstr "" +msgstr "Le nom facultatif pour le claque 7 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 8." -msgstr "" +msgstr "Le nom facultatif pour le claque 8 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 9." -msgstr "" +msgstr "Le nom facultatif pour le claque 9 de physique 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 1." -msgstr "" +msgstr "Le nom facultatif pour le claque 1 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 10." -msgstr "" +msgstr "Le nom facultatif pour le claque 10 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 11." -msgstr "" +msgstr "Le nom facultatif pour le claque 11 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 12." -msgstr "" +msgstr "Le nom facultatif pour le claque 12 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 13." -msgstr "" +msgstr "Le nom facultatif pour le claque 13 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 14" -msgstr "" +msgstr "Le nom facultatif pour le claque 14 de rendu 3D" #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 15." -msgstr "" +msgstr "Le nom facultatif pour le claque 15 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 16." -msgstr "" +msgstr "Le nom facultatif pour le claque 16 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 17." -msgstr "" +msgstr "Le nom facultatif pour le claque 17 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 18." -msgstr "" +msgstr "Le nom facultatif pour le claque 18 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 19." -msgstr "" +msgstr "Le nom facultatif pour le claque 19 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 2." -msgstr "" +msgstr "Le nom facultatif pour le claque 2 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 20." -msgstr "" +msgstr "Le nom facultatif pour le claque 20 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 3." -msgstr "" +msgstr "Le nom facultatif pour le claque 3 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 4." -msgstr "" +msgstr "Le nom facultatif pour le claque 4 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 5." -msgstr "" +msgstr "Le nom facultatif pour le claque 5 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 6." -msgstr "" +msgstr "Le nom facultatif pour le claque 6 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 7." -msgstr "" +msgstr "Le nom facultatif pour le claque 7 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 8." -msgstr "" +msgstr "Le nom facultatif pour le claque 8 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D render layer 9." -msgstr "" +msgstr "Le nom facultatif pour le claque 9 de rendu 3D." #: doc/classes/ProjectSettings.xml msgid "" @@ -49053,6 +49332,7 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "Timeout (in seconds) for connection attempts using TCP." msgstr "" +"Le temps maximum (en secondes) pour les tentatives de connexion via TCP." #: doc/classes/ProjectSettings.xml msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer." @@ -49723,12 +50003,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -49826,6 +50108,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -49928,7 +50221,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -50347,9 +50641,15 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." -msgstr "" +msgstr "Nœud de détection de proximité pour usage général." #: doc/classes/QuadMesh.xml msgid "Class representing a square mesh." @@ -50365,9 +50665,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml #, fuzzy @@ -50396,14 +50695,6 @@ msgstr "" #: doc/classes/Quat.xml #, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml -#, fuzzy msgid "Constructs a quaternion from the given [Basis]." msgstr "Construit une nouvelle chaîne de caractères à partir du [Basis] donné." @@ -50576,8 +50867,8 @@ msgstr "" #: doc/classes/RandomNumberGenerator.xml #, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/fr/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "Réglez la graine pour le générateur de nombres aléatoires." #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -51021,7 +51312,8 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "Retourne la zone du [Rect2]." #: doc/classes/Rect2.xml @@ -51049,7 +51341,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -51144,7 +51440,7 @@ msgstr "" #: doc/classes/ReferenceRect.xml msgid "Reference frame for GUI." -msgstr "" +msgstr "La trame de référence pour l'interface." #: doc/classes/ReferenceRect.xml msgid "" @@ -51206,12 +51502,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -51283,7 +51573,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -51601,9 +51895,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -51824,6 +52117,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml #, fuzzy msgid "The default import order." msgstr "La police par défaut du thème." @@ -51837,9 +52134,8 @@ msgid "" msgstr "" #: doc/classes/ResourceInteractiveLoader.xml -#, fuzzy msgid "Interactive [Resource] loader." -msgstr "La [Resource] à charger." +msgstr "Le chargeur de [Resource] interactif." #: doc/classes/ResourceInteractiveLoader.xml msgid "" @@ -52145,9 +52441,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -52344,9 +52643,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52441,7 +52741,7 @@ msgstr "Se déclenche lorsque la souris entre dans une balise meta." #: doc/classes/RichTextLabel.xml msgid "Makes text left aligned." -msgstr "" +msgstr "Aligne le texte à gauche." #: doc/classes/RichTextLabel.xml msgid "Makes text centered." @@ -52449,11 +52749,11 @@ msgstr "Centre le texte." #: doc/classes/RichTextLabel.xml msgid "Makes text right aligned." -msgstr "" +msgstr "Aligne le texte à droite." #: doc/classes/RichTextLabel.xml msgid "Makes text fill width." -msgstr "" +msgstr "Rempli le texte en largeur." #: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." @@ -52469,7 +52769,7 @@ msgstr "Chaque élément de liste a un marqueur de cercle rempli." #: doc/classes/RichTextLabel.xml msgid "The default text color." -msgstr "" +msgstr "La couleur par défaut du texte." #: doc/classes/RichTextLabel.xml msgid "" @@ -52531,7 +52831,7 @@ msgstr "" #: doc/classes/RichTextLabel.xml msgid "The default text font." -msgstr "" +msgstr "La police par défaut du texte." #: doc/classes/RichTextLabel.xml msgid "The background The background used when the [RichTextLabel] is focused." @@ -52935,14 +53235,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -53541,11 +53839,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -53557,9 +53852,8 @@ msgid "The grid's cell size in 3D units." msgstr "La taille de cellule du TileMap." #: doc/classes/RootMotionView.xml -#, fuzzy msgid "The grid's color." -msgstr "La couleur de la ligne." +msgstr "La couleur de la grille." #: doc/classes/RootMotionView.xml msgid "" @@ -53757,18 +54051,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -54146,9 +54428,8 @@ msgid "Call a group only once even if the call is executed many times." msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy msgid "No stretching." -msgstr "Arrête d'écouter." +msgstr "" #: doc/classes/SceneTree.xml msgid "Render stretching in higher resolution (interpolated)." @@ -54233,10 +54514,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -54554,16 +54831,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -54893,12 +55160,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -55210,17 +55471,14 @@ msgstr "Un corps physique à maillage souple." #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml #, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" - -#: doc/classes/SoftBody.xml -#, fuzzy msgid "Returns local translation of a vertex in the surface array." msgstr "Renvoie la matrice de transformation d’une forme dans une zone." @@ -55283,9 +55541,8 @@ msgid "" msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy msgid "The SoftBody's mass." -msgstr "La masse du SoftBody3D." +msgstr "La masse du SoftBody." #: doc/classes/Spatial.xml msgid "Most basic 3D game object, parent of all 3D-related nodes." @@ -55308,17 +55565,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -55381,11 +55633,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -55504,9 +55761,8 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy msgid "Updates the [SpatialGizmo] of this node." -msgstr "Règle le mode de ce shader." +msgstr "Met à jour le [SpatialGizmo] pour ce nœud." #: doc/classes/Spatial.xml msgid "" @@ -55528,8 +55784,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -55623,12 +55879,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -55938,10 +56188,13 @@ msgid "Texture that specifies how much surface emits light at a given point." msgstr "" #: doc/classes/SpatialMaterial.xml +#, fuzzy msgid "" "Forces a conversion of the [member albedo_texture] from sRGB space to linear " "space." msgstr "" +"Force la conversion de [member albedo_texture] de l'espace sRGB à l'espace " +"linéaire." #: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." @@ -55965,6 +56218,8 @@ msgid "" "If [code]true[/code], the object is rendered at the same size regardless of " "distance." msgstr "" +"Si [code]true[/code], l'objet est affiché à la même taille indépendamment de " +"sa distance à la caméra." #: doc/classes/SpatialMaterial.xml msgid "" @@ -56361,33 +56616,33 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel color." -msgstr "Texture spécifiant la couleur par pixel." +msgstr "La texture spécifiant la couleur par pixel." #: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel metallic value." -msgstr "Texture spécifiant la valeur métallique par pixel." +msgstr "La texture spécifiant la valeur métallique par pixel." #: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel roughness value." -msgstr "Texture spécifiant la valeur de rugosité par pixel." +msgstr "La texture spécifiant la valeur de rugosité par pixel." #: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel emission color." -msgstr "Texture spécifiant la couleur d’émission par pixel." +msgstr "La texture spécifiant la couleur d’émission par pixel." #: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel normal vector." -msgstr "Texture spécifiant le vecteur normal par pixel." +msgstr "La texture spécifiant le vecteur de normale par pixel." #: doc/classes/SpatialMaterial.xml #, fuzzy msgid "Texture specifying per-pixel rim value." -msgstr "Texture spécifiant la valeur du bord par pixel." +msgstr "La texture spécifiant la valeur du bord par pixel." #: doc/classes/SpatialMaterial.xml #, fuzzy msgid "Texture specifying per-pixel clearcoat value." -msgstr "Texture spécifiant la valeur du vernis par pixel." +msgstr "La texture spécifiant la valeur du vernis par pixel." #: doc/classes/SpatialMaterial.xml msgid "" @@ -56397,102 +56652,97 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel ambient occlusion value." -msgstr "" +msgstr "La texture spécifiant la valeur de l'occlusion ambiante par pixel." #: doc/classes/SpatialMaterial.xml -#, fuzzy msgid "Texture specifying per-pixel depth." -msgstr "Texture spécifiant la hauteur par pixel." +msgstr "La texture spécifiant la profondeur par pixel." #: doc/classes/SpatialMaterial.xml #, fuzzy msgid "Texture specifying per-pixel subsurface scattering." -msgstr "Texture spécifiant par pixel de diffusion souterraine." +msgstr "La texture spécifiant par pixel de diffusion souterraine." #: doc/classes/SpatialMaterial.xml -#, fuzzy msgid "Texture specifying per-pixel transmission color." -msgstr "Texture spécifiant la couleur d’émission par pixel." +msgstr "La texture spécifiant la couleur de transmission par pixel." #: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel refraction strength." -msgstr "Texture spécifiant la force de réfraction par pixel." +msgstr "La texture spécifiant la force de réfraction par pixel." #: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel detail mask blending value." msgstr "" -"Texture spécifiant la valeur de mélange des masques de détail par pixel." +"La texture spécifiant la valeur de mélange des masques de détail par pixel." #: doc/classes/SpatialMaterial.xml msgid "Texture specifying per-pixel detail color." -msgstr "Texture spécifiant la couleur des détails par pixel." +msgstr "La texture spécifiant la couleur des détails par pixel." #: doc/classes/SpatialMaterial.xml -#, fuzzy msgid "Texture specifying per-pixel detail normal." -msgstr "Texture spécifiant le détail par pixel de la normale." +msgstr "La texture spécifiant le détail de la normale par pixel." #: doc/classes/SpatialMaterial.xml msgid "Represents the size of the [enum TextureParam] enum." msgstr "Représente la taille de l’enum [enum TextureParam]." #: doc/classes/SpatialMaterial.xml -#, fuzzy msgid "Use [code]UV[/code] with the detail texture." -msgstr "Utilisez [code]UV[/code] pour la texture des détails." +msgstr "Utilise [code]UV[/code] pour la texture des détails." #: doc/classes/SpatialMaterial.xml msgid "Use [code]UV2[/code] with the detail texture." -msgstr "" +msgstr "Utilise [code]UV2[/code] pour la texture des détails." #: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member flags_transparent]." -msgstr "Constante pour le réglage [member flags_transparent]." +msgstr "La constante pour le réglage [member flags_transparent]." #: doc/classes/SpatialMaterial.xml -#, fuzzy msgid "Constant for setting [member emission_enabled]." -msgstr "Constante de paramétrage [member emission_enabled]." +msgstr "La constante pour le réglage [member emission_enabled]." #: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member normal_enabled]." -msgstr "Constante pour le réglage [member normal_enabled]." +msgstr "La constante pour le réglage [member normal_enabled]." #: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member rim_enabled]." -msgstr "Constante pour le réglage [member rim_enabled]." +msgstr "La constante pour le réglage [member rim_enabled]." #: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member clearcoat_enabled]." -msgstr "Constante pour le réglage [member clearcoat_enabled]." +msgstr "La constante pour le réglage [member clearcoat_enabled]." #: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member anisotropy_enabled]." -msgstr "Constante pour le réglage [member anisotropy_enabled]." +msgstr "La constante pour le réglage [member anisotropy_enabled]." #: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member ao_enabled]." -msgstr "Constante pour le réglage [member ao_enabled]." +msgstr "La constante pour le réglage [member ao_enabled]." #: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member depth_enabled]." -msgstr "Constante pour le réglage [member depth_enabled]." +msgstr "La constante pour le réglage [member depth_enabled]." #: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member subsurf_scatter_enabled]." -msgstr "Constante pour le réglage [member subsurf_scatter_enabled]." +msgstr "La constante pour le réglage [member subsurf_scatter_enabled]." #: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member transmission_enabled]." -msgstr "Constante pour le réglage [member transmission_enabled]." +msgstr "La constante pour le réglage [member transmission_enabled]." #: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member refraction_enabled]." -msgstr "Constante pour le réglage [member refraction_enabled]." +msgstr "La constante pour le réglage [member refraction_enabled]." #: doc/classes/SpatialMaterial.xml msgid "Constant for setting [member detail_enabled]." -msgstr "Constante pour le réglage [member detail_enabled]." +msgstr "La constante pour le réglage [member detail_enabled]." #: doc/classes/SpatialMaterial.xml msgid "" @@ -56548,6 +56798,8 @@ msgid "" "No lighting is used on the object. Color comes directly from [code]ALBEDO[/" "code]." msgstr "" +"Aucun lumière n'est appliquée à l'objet. La couleur vient directement de " +"[code]ALBEDO[/code]." #: doc/classes/SpatialMaterial.xml msgid "" @@ -56629,7 +56881,7 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "Disables receiving shadows from other objects." -msgstr "" +msgstr "Désactive la réception des ombres venant des autres objets." #: doc/classes/SpatialMaterial.xml msgid "Disables receiving ambient light." @@ -56641,7 +56893,7 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "Enables the shadow to opacity feature." -msgstr "" +msgstr "Active la conversion de l'ombre en opacité." #: doc/classes/SpatialMaterial.xml msgid "Default diffuse scattering algorithm." @@ -56670,7 +56922,7 @@ msgstr "Blob spéculaire par défaut." #: doc/classes/SpatialMaterial.xml msgid "Older specular algorithm, included for compatibility." -msgstr "" +msgstr "Ancien algorithme pour l'effet spéculaire, inclus pour compatibilité." #: doc/classes/SpatialMaterial.xml msgid "Toon blob which changes size based on roughness." @@ -56727,7 +56979,7 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "Do not use distance fade." -msgstr "N'utilisez pas de fondu de distance." +msgstr "Ne pas utiliser de fondu de distance." #: doc/classes/SpatialMaterial.xml msgid "" @@ -57013,9 +57265,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -57125,9 +57377,8 @@ msgid "" msgstr "" #: doc/classes/Sprite.xml -#, fuzzy msgid "[Texture] object to draw." -msgstr "[Texture2D] objet à dessiner." +msgstr "L'objet [Texture2D] à dessiner." #: doc/classes/Sprite.xml doc/classes/Sprite3D.xml msgid "The number of rows in the sprite sheet." @@ -57193,14 +57444,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -57492,15 +57758,15 @@ msgstr "" #: doc/classes/StreamPeer.xml msgid "Puts a signed 16-bit value into the stream." -msgstr "" +msgstr "Ajoute une valeur de 16 bits dans le flux." #: doc/classes/StreamPeer.xml msgid "Puts a signed 32-bit value into the stream." -msgstr "" +msgstr "Ajoute une valeur de 32 bits dans le flux." #: doc/classes/StreamPeer.xml msgid "Puts a signed 64-bit value into the stream." -msgstr "" +msgstr "Ajoute une valeur de 64 bits dans le flux." #: doc/classes/StreamPeer.xml msgid "Puts a signed byte into the stream." @@ -57542,15 +57808,15 @@ msgstr "" #: doc/classes/StreamPeer.xml msgid "Puts an unsigned 16-bit value into the stream." -msgstr "" +msgstr "Ajoute une valeur de 16 bits non signée dans le flux." #: doc/classes/StreamPeer.xml msgid "Puts an unsigned 32-bit value into the stream." -msgstr "" +msgstr "Ajoute une valeur de 32 bits non signée dans le flux." #: doc/classes/StreamPeer.xml msgid "Puts an unsigned 64-bit value into the stream." -msgstr "" +msgstr "Ajoute une valeur de 64 bits non signée dans le flux." #: doc/classes/StreamPeer.xml msgid "Puts an unsigned byte into the stream." @@ -57579,6 +57845,54 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Data buffer stream peer." +msgstr "Homologue de flux SSL." + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "Retourne la position de défilement actuelle." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "Renvoie le sinus du paramètre." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "Homologue de flux SSL." @@ -57735,13 +58049,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" "Construit une nouvelle chaîne de caractères à partir du [bool] (booléen) " @@ -58077,7 +58384,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -58132,10 +58444,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -58506,12 +58818,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -59113,7 +59440,7 @@ msgstr "" #: doc/classes/SurfaceTool.xml msgid "Helper tool to create geometry." -msgstr "" +msgstr "Un outil d'aide pour créer du géométrie." #: doc/classes/SurfaceTool.xml msgid "" @@ -59340,7 +59667,7 @@ msgstr "" #: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "Returns the number of tabs." -msgstr "" +msgstr "Retourne le nombre d'onglets." #: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "" @@ -59467,48 +59794,47 @@ msgstr "" #: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "Emitted when switching to another tab." -msgstr "" +msgstr "Émis au changement d'onglet." #: doc/classes/TabContainer.xml msgid "Emitted when a tab is selected, even if it is the current tab." -msgstr "" +msgstr "Émis quand un onglet est sélectionné, même s'il est déjà l'actuel." #: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "Align the tabs to the left." -msgstr "" +msgstr "Aligne les onglets à gauche." #: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "Align the tabs to the center." -msgstr "" +msgstr "Aligne les onglets au centre." #: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "Align the tabs to the right." -msgstr "" +msgstr "Aligne les onglets à droite." #: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "Font color of inactive tabs." -msgstr "" +msgstr "La couleur de la police pour les onglets inactifs." #: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "Font color of disabled tabs." -msgstr "" +msgstr "La couleur de la police pour les onglets désactivés." #: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "Font color of the currently selected tab." -msgstr "" +msgstr "La couleur de la police pour l'onglet actuellement sélectionné." #: doc/classes/TabContainer.xml -#, fuzzy msgid "Horizontal separation between tabs." -msgstr "Espacement horizontal entre les éléments." +msgstr "L'espacement horizontal entre les onglets." #: doc/classes/TabContainer.xml msgid "The space at the left and right edges of the tab bar." -msgstr "" +msgstr "La marge à la gauche et la droite de la barre des onglets." #: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "The font used to draw tab names." -msgstr "" +msgstr "La police utilisée pour les noms des onglets." #: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "" @@ -59550,19 +59876,19 @@ msgstr "" #: doc/classes/TabContainer.xml msgid "The style for the background fill." -msgstr "" +msgstr "Le style pour le remplissage de l'arrière-plan." #: doc/classes/TabContainer.xml msgid "The style of inactive tabs." -msgstr "" +msgstr "Le style des onglets inactifs." #: doc/classes/TabContainer.xml msgid "The style of disabled tabs." -msgstr "" +msgstr "Le style des onglets désactivés." #: doc/classes/TabContainer.xml doc/classes/Tabs.xml msgid "The style of the currently selected tab." -msgstr "" +msgstr "Le style de l'onglet actuellement sélectionné." #: doc/classes/Tabs.xml msgid "Tabs control." @@ -59615,7 +59941,7 @@ msgstr "" #: doc/classes/Tabs.xml msgid "Moves a tab from [code]from[/code] to [code]to[/code]." -msgstr "" +msgstr "Déplace un onglet de [code]from[/code] à [code]to[/code]." #: doc/classes/Tabs.xml msgid "Removes the tab at index [code]tab_idx[/code]." @@ -59643,7 +59969,7 @@ msgstr "" #: doc/classes/Tabs.xml msgid "Select tab at index [code]tab_idx[/code]." -msgstr "" +msgstr "Sélectionne l'onglet à l'index [code]tab_idx[/code]." #: doc/classes/Tabs.xml #, fuzzy @@ -59683,7 +60009,7 @@ msgstr "" #: doc/classes/Tabs.xml msgid "Emitted when a tab is hovered by the mouse." -msgstr "" +msgstr "Émis quand un onglet est survolé par la souris." #: doc/classes/Tabs.xml msgid "Represents the size of the [enum TabAlign] enum." @@ -59691,7 +60017,7 @@ msgstr "Représente la taille de l’enum [enum TabAlign]." #: doc/classes/Tabs.xml msgid "Never show the close buttons." -msgstr "" +msgstr "Ne jamais afficher les boutons fermer." #: doc/classes/Tabs.xml msgid "Only show the close button on the currently active tab." @@ -59699,7 +60025,7 @@ msgstr "" #: doc/classes/Tabs.xml msgid "Show the close button on all tabs." -msgstr "" +msgstr "Affiche le bouton fermer sur tous les onglets." #: doc/classes/Tabs.xml msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum." @@ -59707,27 +60033,29 @@ msgstr "Représente la taille de l’enum [enum CloseButtonDisplayPolicy]." #: doc/classes/Tabs.xml msgid "The horizontal separation between the tabs." -msgstr "" +msgstr "L'espacement horizontal pour la séparation des onglets." #: doc/classes/Tabs.xml msgid "The icon for the close button (see [member tab_close_display_policy])." msgstr "" +"L'icône pour le bouton fermer (voir [member tab_close_display_policy])." #: doc/classes/Tabs.xml msgid "Background of the close button when it's being hovered with the cursor." msgstr "" +"L'arrière-plan du bouton fermer quand le curseur de la souris le survole." #: doc/classes/Tabs.xml msgid "Background of the close button when it's being pressed." -msgstr "" +msgstr "L'arrière-plan du bouton fermer quand pressé." #: doc/classes/Tabs.xml msgid "The style of an inactive tab." -msgstr "" +msgstr "Le style des onglets inactifs." #: doc/classes/Tabs.xml msgid "The style of a disabled tab" -msgstr "" +msgstr "Le style des onglets désactivés" #: doc/classes/TCP_Server.xml msgid "A TCP server." @@ -59742,12 +60070,16 @@ msgstr "" #: doc/classes/TCP_Server.xml msgid "Returns [code]true[/code] if a connection is available for taking." msgstr "" +"Retourne [code]true[/code] si une connexion est disponible pour être " +"utilisée." #: doc/classes/TCP_Server.xml msgid "" "Returns [code]true[/code] if the server is currently listening for " "connections." msgstr "" +"Retourne [code]true[/code] si un serveur écoute actuellement pour de " +"nouvelles connexions." #: doc/classes/TCP_Server.xml msgid "" @@ -59771,6 +60103,8 @@ msgstr "Arrête d'écouter." msgid "" "If a connection is available, returns a StreamPeerTCP with the connection." msgstr "" +"Si une connexion est disponible, retourne un StreamPeerTCP avec cette " +"connexion." #: doc/classes/TextEdit.xml msgid "Multiline text editing control." @@ -59818,7 +60152,7 @@ msgstr "Efface l'historique des annulations." #: doc/classes/TextEdit.xml msgid "Copy's the current text selection." -msgstr "" +msgstr "Copie l'actuelle sélection du texte." #: doc/classes/TextEdit.xml msgid "Returns the column the editing cursor is at." @@ -59862,7 +60196,7 @@ msgstr "" #: doc/classes/TextEdit.xml msgid "Returns an array containing the line number of each breakpoint." -msgstr "" +msgstr "Retourne la liste du numéro de ligne de chaque point d'arrêt." #: doc/classes/TextEdit.xml #, fuzzy @@ -59871,7 +60205,7 @@ msgstr "Retourne la position du point à l'index [code]point[/code]." #: doc/classes/TextEdit.xml msgid "Returns the text of a specific line." -msgstr "" +msgstr "Retourne le texte pour la ligne renseignée." #: doc/classes/TextEdit.xml msgid "" @@ -59889,12 +60223,12 @@ msgid "Returns the height of a largest line." msgstr "Retourne la hauteur du contenu." #: doc/classes/TextEdit.xml -#, fuzzy msgid "" "Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/" "code]." msgstr "" -"Déplace l’élément de l’index [code]from_idx[/code] à [code]to_idx[/code]." +"Retourne la largeur en pixels de [code]wrap_index[/code] à la [code]line[/" +"code]." #: doc/classes/TextEdit.xml #, fuzzy @@ -59946,7 +60280,7 @@ msgstr "Retourne la ligne de début de sélection." #: doc/classes/TextEdit.xml msgid "Returns the text inside the selection." -msgstr "" +msgstr "Retourne le texte de la sélection." #: doc/classes/TextEdit.xml msgid "Returns the selection end column." @@ -60023,7 +60357,7 @@ msgstr "Renvoie le texte de la colonne donnée." #: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." -msgstr "" +msgstr "Retourne [code]true[/code] si la sélection est active." #: doc/classes/TextEdit.xml msgid "" @@ -60151,13 +60485,13 @@ msgstr "Si [code]true[/code], un clic droit affiche le menu contextuel." msgid "" "If [code]true[/code], the \"space\" character will have a visible " "representation." -msgstr "" +msgstr "Si [code]true[/code], le caractère espace \" \" sera affiché." #: doc/classes/TextEdit.xml msgid "" "If [code]true[/code], the \"tab\" character will have a visible " "representation." -msgstr "" +msgstr "Si [code]true[/code], le caractère de tabulation sera affiché." #: doc/classes/TextEdit.xml msgid "" @@ -60275,11 +60609,11 @@ msgstr "Émis lorsque le curseur change." #: doc/classes/TextEdit.xml msgid "Emitted when the info icon is clicked." -msgstr "" +msgstr "Émis quand l'icône d'information est cliqué." #: doc/classes/TextEdit.xml msgid "Match case when searching." -msgstr "" +msgstr "Respecte la casse lors de la recherche." #: doc/classes/TextEdit.xml msgid "Match whole words when searching." @@ -60355,7 +60689,7 @@ msgstr "" #: doc/classes/TextEdit.xml msgid "Sets the highlight [Color] of text selections." -msgstr "" +msgstr "Définit la [Color] de surlignage pour la sélection de texte." #: doc/classes/TextEdit.xml msgid "" @@ -60365,7 +60699,7 @@ msgstr "" #: doc/classes/TextEdit.xml msgid "Sets the spacing between the lines." -msgstr "" +msgstr "Définit l'espacement entre les lignes." #: doc/classes/TextEdit.xml msgid "Sets the default [Font]." @@ -60373,11 +60707,11 @@ msgstr "Définit la [Font] par défaut." #: doc/classes/TextEdit.xml msgid "Sets a custom [Texture] for tab text characters." -msgstr "" +msgstr "Définit la [Texture] personnalisée pour le caractère de tabulation." #: doc/classes/TextEdit.xml msgid "Sets the [StyleBox] of this [TextEdit]." -msgstr "" +msgstr "Définit la [StyleBox] pour ce [TextEdit]." #: doc/classes/TextEdit.xml msgid "" @@ -60481,7 +60815,7 @@ msgstr "" #: doc/classes/Texture.xml doc/classes/VisualServer.xml msgid "Converts the texture to the sRGB color space." -msgstr "" +msgstr "Converti la texture dans l'espace de couleur sRGB." #: doc/classes/Texture.xml msgid "" @@ -60492,7 +60826,7 @@ msgstr "" #: doc/classes/Texture.xml doc/classes/VisualServer.xml msgid "Texture is a video surface." -msgstr "" +msgstr "La texture est une surface vidéo." #: doc/classes/Texture3D.xml #, fuzzy @@ -60755,9 +61089,8 @@ msgid "Default flags for [Texture3D]. [constant FLAG_FILTER] is enabled." msgstr "" #: doc/classes/TextureLayered.xml -#, fuzzy msgid "Texture will generate mipmaps on creation." -msgstr "La texture ne se répètera pas." +msgstr "La texture génèrera des mipmaps à la création." #: doc/classes/TextureLayered.xml msgid "Texture will repeat when UV used is outside the 0-1 range." @@ -60865,6 +61198,8 @@ msgstr "" #: doc/classes/TextureProgress.xml msgid "[Texture] that draws under the progress bar. The bar's background." msgstr "" +"La [Texture] qui est affichée derrière la barre de progression, en arrière-" +"plan." #: doc/classes/TextureProgress.xml msgid "" @@ -60992,10 +61327,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml #, fuzzy msgid "Clears all values on the theme." msgstr "Efface toutes les valeurs sur le thème." @@ -61101,13 +61432,11 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" -"Retourne [code]true[/code] si la chaîne de caractères est vide (longueur de " -"la chaîne égale à [code]0[/code])." #: doc/classes/Theme.xml msgid "" @@ -61401,11 +61730,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -61453,17 +61783,16 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy msgid "A thread running with lower priority than normally." -msgstr "Un thread fonctionnant avec une priorité inférieure à la normale." +msgstr "Un fil d'exécution avec une priorité inférieure à la normale." #: doc/classes/Thread.xml msgid "A thread with a standard priority." -msgstr "Un thread avec une priorité standard." +msgstr "Un fil d'exécution avec une priorité normale." #: doc/classes/Thread.xml msgid "A thread running with higher priority than normally." -msgstr "" +msgstr "Un fil d'exécution avec une priorité supérieure à la normale." #: doc/classes/TileMap.xml msgid "Node for 2D tile-based maps." @@ -61481,15 +61810,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -61646,8 +61972,9 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy msgid "If [code]true[/code], the cell's UVs will be clipped." -msgstr "" +msgstr "Si [code]true[/code], les UV de la cellule seront limités." #: doc/classes/TileMap.xml msgid "The custom [Transform2D] to be applied to the TileMap's cells." @@ -61824,8 +62151,9 @@ msgid "Tile origin at its bottom-left corner." msgstr "Origine de tuile à son coin inférieur gauche." #: doc/classes/TileSet.xml +#, fuzzy msgid "Tile library for tilemaps." -msgstr "" +msgstr "La bibliothèque des tuiles pour les cartes." #: doc/classes/TileSet.xml msgid "" @@ -62087,15 +62415,20 @@ msgstr "" #: doc/classes/TileSet.xml msgid "Sets the tile's material." -msgstr "" +msgstr "Défini le matériel de la tuile." #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." -msgstr "Définit la couleur de modulation de la tuile." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." +msgstr "" #: doc/classes/TileSet.xml msgid "Sets the tile's name." -msgstr "" +msgstr "Défini le nom de la tuile." #: doc/classes/TileSet.xml msgid "Sets the tile's navigation polygon." @@ -62145,7 +62478,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "Sets the tile's texture." -msgstr "" +msgstr "Définit la texture de la tuile." #: doc/classes/TileSet.xml msgid "Sets the tile's texture offset." @@ -62360,82 +62693,92 @@ msgstr "" #: doc/classes/Time.xml msgid "The month of January, represented numerically as [code]01[/code]." -msgstr "" +msgstr "Le mois de janvier, représenté numériquement par [code]01[/code]." #: doc/classes/Time.xml msgid "The month of February, represented numerically as [code]02[/code]." -msgstr "" +msgstr "Le mois de février, représenté numériquement par [code]02[/code]." #: doc/classes/Time.xml msgid "The month of March, represented numerically as [code]03[/code]." -msgstr "" +msgstr "Le mois de mars, représenté numériquement par [code]03[/code]." #: doc/classes/Time.xml msgid "The month of April, represented numerically as [code]04[/code]." -msgstr "" +msgstr "Le mois de avril, représenté numériquement par [code]04[/code]." #: doc/classes/Time.xml msgid "The month of May, represented numerically as [code]05[/code]." -msgstr "" +msgstr "Le mois de mai, représenté numériquement par [code]05[/code]." #: doc/classes/Time.xml msgid "The month of June, represented numerically as [code]06[/code]." -msgstr "" +msgstr "Le mois de juin, représenté numériquement par [code]06[/code]." #: doc/classes/Time.xml msgid "The month of July, represented numerically as [code]07[/code]." -msgstr "" +msgstr "Le mois de juillet, représenté numériquement par [code]07[/code]." #: doc/classes/Time.xml msgid "The month of August, represented numerically as [code]08[/code]." -msgstr "" +msgstr "Le mois de août, représenté numériquement par [code]08[/code]." #: doc/classes/Time.xml msgid "The month of September, represented numerically as [code]09[/code]." -msgstr "" +msgstr "Le mois de septembre, représenté numériquement par [code]09[/code]." #: doc/classes/Time.xml msgid "The month of October, represented numerically as [code]10[/code]." -msgstr "" +msgstr "Le mois de octobre, représenté numériquement par [code]10[/code]." #: doc/classes/Time.xml msgid "The month of November, represented numerically as [code]11[/code]." -msgstr "" +msgstr "Le mois de novembre, représenté numériquement par [code]11[/code]." #: doc/classes/Time.xml msgid "The month of December, represented numerically as [code]12[/code]." -msgstr "" +msgstr "Le mois de décembre, représenté numériquement par [code]12[/code]." #: doc/classes/Time.xml msgid "The day of the week Sunday, represented numerically as [code]0[/code]." msgstr "" +"Le jour de la semaine du dimanche, représenté numériquement par [code]0[/" +"code]." #: doc/classes/Time.xml msgid "The day of the week Monday, represented numerically as [code]1[/code]." msgstr "" +"Le jour de la semaine du lundi, représenté numériquement par [code]1[/code]." #: doc/classes/Time.xml msgid "The day of the week Tuesday, represented numerically as [code]2[/code]." msgstr "" +"Le jour de la semaine du mardi, représenté numériquement par [code]2[/code]." #: doc/classes/Time.xml msgid "" "The day of the week Wednesday, represented numerically as [code]3[/code]." msgstr "" +"Le jour de la semaine du mercredi, représenté numériquement par [code]3[/" +"code]." #: doc/classes/Time.xml msgid "" "The day of the week Thursday, represented numerically as [code]4[/code]." msgstr "" +"Le jour de la semaine du jeudi, représenté numériquement par [code]4[/code]." #: doc/classes/Time.xml msgid "The day of the week Friday, represented numerically as [code]5[/code]." msgstr "" +"Le jour de la semaine du vendredi, représenté numériquement par [code]5[/" +"code]." #: doc/classes/Time.xml msgid "" "The day of the week Saturday, represented numerically as [code]6[/code]." msgstr "" +"Le jour de la semaine du samedi, représenté numériquement par [code]6[/code]." #: doc/classes/Timer.xml msgid "A countdown timer." @@ -62519,7 +62862,7 @@ msgstr "" #: doc/classes/ToolButton.xml msgid "Flat button helper class." -msgstr "" +msgstr "Classe d'aide pour boutons plats." #: doc/classes/ToolButton.xml msgid "" @@ -62532,9 +62875,8 @@ msgid "" msgstr "" #: doc/classes/ToolButton.xml -#, fuzzy msgid "Default text [Color] of the [ToolButton]." -msgstr "[StyleBox] par défaut pour le [Button]." +msgstr "Le [StyleBox] par défaut pour le [ToolButton]." #: doc/classes/ToolButton.xml #, fuzzy @@ -62680,7 +63022,7 @@ msgstr "Toujours visible." #: doc/classes/TouchScreenButton.xml msgid "Visible on touch screens only." -msgstr "" +msgstr "Visible que sur les écrans tactiles." #: doc/classes/Transform.xml msgid "3D transformation (3×4 matrix)." @@ -62922,6 +63264,8 @@ msgid "" "Transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this " "transform." msgstr "" +"Transforme le [Vector2], [Rect2], ou [PoolVector2Array] donné par cette " +"transformation." #: doc/classes/Transform2D.xml msgid "" @@ -62965,17 +63309,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -63002,7 +63335,7 @@ msgstr "Retourne tous les messages (clés)." #: doc/classes/Translation.xml msgid "The locale of the translation." -msgstr "" +msgstr "La langue de la traduction." #: doc/classes/TranslationServer.xml msgid "Server that manages all translations." @@ -63018,7 +63351,7 @@ msgstr "" #: doc/classes/TranslationServer.xml msgid "Adds a [Translation] resource." -msgstr "" +msgstr "Ajoute une ressource [Translation]." #: doc/classes/TranslationServer.xml msgid "Clears the server from all translations." @@ -63094,7 +63427,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -63120,6 +63454,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -63168,9 +63507,9 @@ msgstr "Renvoyez le port IP de l’hôte actuellement connecté." #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -63181,8 +63520,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -63223,7 +63562,7 @@ msgstr "" #: doc/classes/Tree.xml #, fuzzy -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "Définit la position du nœud spécifié." #: doc/classes/Tree.xml @@ -63592,11 +63931,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -63633,12 +63971,30 @@ msgstr "" "est préssé. Voir [enum JoyButtonList]." #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" +"Rentourne [code]true[/code] (vrai) si le bouton d'index [code]button[/code] " +"est préssé. Voir [enum JoyButtonList]." + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" +"Rentourne [code]true[/code] (vrai) si le bouton d'index [code]button[/code] " +"est préssé. Voir [enum JoyButtonList]." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -63790,7 +64146,7 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "Selects the column [code]column[/code]." -msgstr "" +msgstr "Sélectionne la colonne [code]column[/code]." #: doc/classes/TreeItem.xml #, fuzzy @@ -63836,7 +64192,7 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "If [code]true[/code], column [code]column[/code] is editable." -msgstr "" +msgstr "Si [code]true[/code], la colonne [code]column[/code] est modifiable." #: doc/classes/TreeItem.xml msgid "" @@ -63844,9 +64200,8 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -#, fuzzy msgid "Sets the given column's icon [Texture]." -msgstr "Définit le texte de l’info-bulle de la colonne donnée." +msgstr "Définit la [Texture] d'icône pour la colonne donnée." #: doc/classes/TreeItem.xml msgid "Sets the given column's icon's maximum width." @@ -63890,9 +64245,8 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml -#, fuzzy msgid "Sets the given column's text value." -msgstr "Renvoie le texte de la colonne donnée." +msgstr "Définit le texte pour la colonne donnée." #: doc/classes/TreeItem.xml msgid "" @@ -63939,7 +64293,7 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "Center text. See [code]set_text_align()[/code]." -msgstr "" +msgstr "Centre du texte. Voir [code]set_text_align()[/code]." #: doc/classes/TreeItem.xml msgid "Align text to the right. See [code]set_text_align()[/code]." @@ -64081,7 +64435,7 @@ msgstr "" #: doc/classes/Tween.xml msgid "Stops animation and removes all tweens." -msgstr "" +msgstr "Arrête l'animation et retire tous les tweens." #: doc/classes/Tween.xml msgid "" @@ -64800,7 +65154,6 @@ msgid "Socket error." msgstr "Erreur de socket." #: modules/upnp/doc_classes/UPNP.xml -#, fuzzy msgid "Error allocating memory." msgstr "Erreur d’allocation de mémoire." @@ -65006,12 +65359,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "Conteneur vertical." @@ -65042,8 +65389,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -65307,11 +65653,11 @@ msgstr "" #: doc/classes/Vector2.xml msgid "Enumerated value for the X axis." -msgstr "" +msgstr "Les valeurs énumérées pour l'axe X." #: doc/classes/Vector2.xml msgid "Enumerated value for the Y axis." -msgstr "" +msgstr "Les valeurs énumérées pour l'axe Y." #: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "Zero vector, a vector with all components set to [code]0[/code]." @@ -65492,30 +65838,32 @@ msgid "" msgstr "" #: doc/classes/Vector3.xml -#, fuzzy msgid "Up unit vector." -msgstr "Vecteur d'unité vers le haut." +msgstr "Vecteur unitaire vers le haut." #: doc/classes/Vector3.xml -#, fuzzy msgid "Down unit vector." -msgstr "Vecteur d'unité vers le bas." +msgstr "Vecteur unitaire vers le bas." #: doc/classes/Vector3.xml msgid "" "Forward unit vector. Represents the local direction of forward, and the " "global direction of north." msgstr "" +"Vecteur unitaire en avant. Représente la direction locale en avant, et la " +"direction globale vers le nord." #: doc/classes/Vector3.xml msgid "" "Back unit vector. Represents the local direction of back, and the global " "direction of south." msgstr "" +"Vecteur unitaire vers l'arrière. Représente la direction locale vers " +"l'arrière, et la direction globale vers le sud." #: doc/classes/VehicleBody.xml msgid "Physics body that simulates the behavior of a car." -msgstr "" +msgstr "Le corps physique qui simule le comportement d'une voiture." #: doc/classes/VehicleBody.xml msgid "" @@ -65569,7 +65917,7 @@ msgstr "" #: doc/classes/VehicleWheel.xml msgid "Physics object that simulates the behavior of a wheel." -msgstr "" +msgstr "L'objet physique qui simule le comportement d'une roue." #: doc/classes/VehicleWheel.xml msgid "" @@ -65715,6 +66063,16 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +#, fuzzy +msgid "Vertical flow container." +msgstr "Conteneur vertical." + +#: doc/classes/VFlowContainer.xml +#, fuzzy +msgid "Vertical version of [FlowContainer]." +msgstr "La version verticale de [Separator]." + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "Contrôle pour la lecture de flux vidéo." @@ -65764,7 +66122,7 @@ msgstr "" #: doc/classes/VideoPlayer.xml msgid "The embedded audio track to play." -msgstr "" +msgstr "La piste audio intégrée à lire." #: doc/classes/VideoPlayer.xml msgid "If [code]true[/code], playback starts when the scene loads." @@ -65787,11 +66145,11 @@ msgstr "" #: doc/classes/VideoPlayer.xml msgid "If [code]true[/code], the video is paused." -msgstr "" +msgstr "Si [code]true[/code], la vidéo est en pause." #: doc/classes/VideoPlayer.xml msgid "The assigned video stream. See description for supported formats." -msgstr "" +msgstr "Le flux vidéo assigné. Voir la description pour les formats supportés." #: doc/classes/VideoPlayer.xml msgid "" @@ -65802,7 +66160,7 @@ msgstr "" #: doc/classes/VideoPlayer.xml msgid "Audio volume as a linear value." -msgstr "" +msgstr "Le volume sonore comme valeur linéaire." #: doc/classes/VideoPlayer.xml msgid "Audio volume in dB." @@ -65849,7 +66207,7 @@ msgstr "" #: modules/theora/doc_classes/VideoStreamTheora.xml msgid "[VideoStream] resource for Ogg Theora videos." -msgstr "" +msgstr "Ressource [VideoStream] pour les vidéos Ogg Theora." #: modules/theora/doc_classes/VideoStreamTheora.xml msgid "" @@ -65904,7 +66262,7 @@ msgstr "" #: doc/classes/Viewport.xml msgid "Creates a sub-view into the screen." -msgstr "" +msgstr "Créé une sous-vue à l'écran." #: doc/classes/Viewport.xml msgid "" @@ -65927,28 +66285,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -65976,8 +66330,12 @@ msgid "Returns the topmost modal in the stack." msgstr "Retourne le mode de mise à jour d'une piste de valeur." #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +#, fuzzy +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" +"Retourne la position de la souris par rapport à la position de cet élément." #: doc/classes/Viewport.xml msgid "Returns information about the viewport from the rendering pipeline." @@ -66071,7 +66429,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -66269,7 +66629,7 @@ msgstr "" #: doc/classes/Viewport.xml msgid "The rendering mode of viewport." -msgstr "" +msgstr "Le mode de rendu de la fenêtre d'affichage." #: doc/classes/Viewport.xml msgid "" @@ -66369,19 +66729,20 @@ msgstr "Quantité de sommets dans l'image." #: doc/classes/Viewport.xml msgid "Amount of material changes in frame." -msgstr "" +msgstr "Le nombre de matériaux changés à chaque trame." #: doc/classes/Viewport.xml msgid "Amount of shader changes in frame." -msgstr "" +msgstr "Le nombre de shaders changés à chaque trame." #: doc/classes/Viewport.xml msgid "Amount of surface changes in frame." -msgstr "" +msgstr "Le nombre de surfaces changées à chaque trame." #: doc/classes/Viewport.xml +#, fuzzy msgid "Amount of draw calls in frame." -msgstr "" +msgstr "Le nombre d'appels d'affichage à chaque trame." #: doc/classes/Viewport.xml #, fuzzy @@ -66398,7 +66759,7 @@ msgstr "Les objets sont affichés normalement." #: doc/classes/Viewport.xml msgid "Objects are displayed without light information." -msgstr "" +msgstr "Les objets sont affichés sans les informations de lumière." #: doc/classes/Viewport.xml msgid "" @@ -66408,7 +66769,7 @@ msgstr "" #: doc/classes/Viewport.xml msgid "Objects are displayed in wireframe style." -msgstr "" +msgstr "Les objets sont affichés en fil de fer." #: doc/classes/Viewport.xml msgid "Multisample anti-aliasing mode disabled. This is the default value." @@ -66468,7 +66829,7 @@ msgstr "" #: doc/classes/Viewport.xml msgid "Never clear the render target." -msgstr "" +msgstr "Ne jamais nettoyer la cible de rendu." #: doc/classes/Viewport.xml msgid "" @@ -66571,9 +66932,8 @@ msgid "This enabler will pause [AnimationPlayer] nodes." msgstr "Cet activateur mettra en pause les nœuds [AnimationPlayer]." #: doc/classes/VisibilityEnabler.xml -#, fuzzy msgid "This enabler will freeze [RigidBody] nodes." -msgstr "Cet activateur gèlera les nœuds [RigidBody2D]." +msgstr "Cet activateur gèlera les nœuds [RigidBody]." #: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml msgid "Represents the size of the [enum Enabler] enum." @@ -66627,9 +66987,8 @@ msgid "This enabler will freeze [RigidBody2D] nodes." msgstr "Cet activateur gèlera les nœuds [RigidBody2D]." #: doc/classes/VisibilityEnabler2D.xml -#, fuzzy msgid "This enabler will stop [Particles2D] nodes." -msgstr "Cet activateur arrêtera les nœuds [GPUParticles2D]." +msgstr "Cet activateur arrêtera les nœuds [Particles2D]." #: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will stop the parent's _process function." @@ -66750,7 +67109,7 @@ msgstr "Émis lorsque le VisibilityNotifier2D sort d’une vue [Viewport]." #: doc/classes/VisualInstance.xml msgid "Parent of all visual 3D nodes." -msgstr "" +msgstr "Le parent de tous les nœuds visuels 3D." #: doc/classes/VisualInstance.xml msgid "" @@ -66829,13 +67188,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -66912,7 +67264,7 @@ msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns a node's position in pixels." -msgstr "" +msgstr "Retourne la position du nœud en pixels." #: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns the default (initial) value of a variable." @@ -66920,7 +67272,7 @@ msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml msgid "Returns whether a variable is exported." -msgstr "" +msgstr "Retourne quand la variable est exportée." #: modules/visual_script/doc_classes/VisualScript.xml msgid "" @@ -66974,11 +67326,11 @@ msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml msgid "Change the name of a function." -msgstr "" +msgstr "Change le nom de la fonction." #: modules/visual_script/doc_classes/VisualScript.xml msgid "Change the name of a variable." -msgstr "" +msgstr "Change le nom de la variable." #: modules/visual_script/doc_classes/VisualScript.xml msgid "" @@ -67170,9 +67522,10 @@ msgid "" "Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is " "ease-in, 1+ is ease out. Negative values are in-out/out in." msgstr "" -"Fonction d'atténuation, basée sur l'exposant. 0 pour constante, 1 pour " -"linéaire, + de 1 pour décélération. Les valeurs négatives sont par " -"intermittence." +"Fonction d'assouplissement, basée sur l'exposant. 0 pour constant, 1 pour " +"linéaire, de 0 à 1 pour une entrée progressive, 1+ pour une sortie " +"progressive. Une valeur négative est pour à la fois une entrée et une sortie " +"progressive." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" @@ -67328,9 +67681,8 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml -#, fuzzy msgid "Serialize a [Variant] to a [PoolByteArray]." -msgstr "Sérialise une [Variant] vers un [PackedByteArray]." +msgstr "Sérialise une [Variant] dans un [PoolByteArray]." #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml msgid "" @@ -67535,9 +67887,8 @@ msgid "Return the specified output port's hint string." msgstr "Renvoie le nom du port d'entrée spécifié." #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml -#, fuzzy msgid "Return the specified output port's name." -msgstr "Renvoie le nom du port d'entrée spécifié." +msgstr "Retourne le nom du port de sortie spécifié." #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml #, fuzzy @@ -67802,11 +68153,11 @@ msgstr "" #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "The method will be called remotely using an unreliable protocol." -msgstr "" +msgstr "Cette méthode sera appelée à distance via un protocole peu fiable." #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "The method will be called remotely for the given peer." -msgstr "" +msgstr "Cette méthode sera appelée à distance pour le pair donné." #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml msgid "" @@ -68476,7 +68827,7 @@ msgstr "" #: modules/visual_script/doc_classes/VisualScriptSubCall.xml msgid "Called by this node." -msgstr "" +msgstr "Appelé pour ce nœud." #: modules/visual_script/doc_classes/VisualScriptSwitch.xml msgid "Branches program flow based on a given input's value." @@ -68672,13 +69023,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -68739,7 +69083,7 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Sets [Transform] of camera." -msgstr "" +msgstr "Défini [Transform] de la caméra." #: doc/classes/VisualServer.xml msgid "" @@ -68900,7 +69244,7 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Sets the color that modulates the [CanvasItem] and its children." -msgstr "" +msgstr "Définit la couleur qui module le [CanvasItem] et de ces enfants." #: doc/classes/VisualServer.xml msgid "" @@ -69126,7 +69470,7 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Modulates all colors in the given canvas." -msgstr "" +msgstr "Module toutes les couleurs du canevas spécifié." #: doc/classes/VisualServer.xml #, fuzzy @@ -69188,13 +69532,13 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml msgid "Sets the intensity of the background color." -msgstr "" +msgstr "Définit l'intensité de la couleur de l'arrière-plan." #: doc/classes/VisualServer.xml msgid "Sets the maximum layer to use if using Canvas background mode." @@ -69478,7 +69822,10 @@ msgstr "Retourne la matrice de transformation globale de cet élément." #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -70130,7 +70477,7 @@ msgstr "Retourne le mode de forme de mélange d’un maillage." #: doc/classes/VisualServer.xml msgid "Returns a mesh's surface's material." -msgstr "" +msgstr "Retourne le matériau de la surface du maillage." #: doc/classes/VisualServer.xml #, fuzzy @@ -70144,7 +70491,7 @@ msgstr "Retourne la traduction d’un message." #: doc/classes/VisualServer.xml msgid "Sets a mesh's surface's material." -msgstr "" +msgstr "Définit le matériau de la surface du maillage." #: doc/classes/VisualServer.xml msgid "" @@ -70209,7 +70556,7 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Returns the [Transform] of the specified instance." -msgstr "" +msgstr "Retourne la [Transform] de l'instance spécifiée." #: doc/classes/VisualServer.xml msgid "" @@ -70892,11 +71239,11 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Sets a viewport's camera." -msgstr "" +msgstr "Définit la caméra de la fenêtre d'affichage." #: doc/classes/VisualServer.xml msgid "Sets a viewport's canvas." -msgstr "" +msgstr "Définit le canevas de la fenêtre d'affichage." #: doc/classes/VisualServer.xml msgid "" @@ -71144,10 +71491,13 @@ msgstr "Nombre de poids / os par sommet." #: doc/classes/VisualServer.xml msgid "The minimum Z-layer for canvas items." msgstr "" +"Le niveau minimal du claque de profondeur pour les éléments de canevas." #: doc/classes/VisualServer.xml +#, fuzzy msgid "The maximum Z-layer for canvas items." msgstr "" +"Le niveau maximal du claque de profondeur pour les éléments de canevas." #: doc/classes/VisualServer.xml msgid "" @@ -71160,41 +71510,35 @@ msgstr "Énumération inutilisée dans Godot 3.x." #: doc/classes/VisualServer.xml msgid "The minimum renderpriority of all materials." -msgstr "" +msgstr "La priorité minimale de rendu de tous les matériaux." #: doc/classes/VisualServer.xml msgid "The maximum renderpriority of all materials." -msgstr "" +msgstr "La priorité maximale de rendu de tous les matériaux." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Marks the left side of a cubemap." -msgstr "Définit le titre d’une colonne." +msgstr "Définit le côté gauche d'un cubemap." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Marks the right side of a cubemap." -msgstr "Définit le titre d’une colonne." +msgstr "Définit le côté droit d'un cubemap." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Marks the bottom side of a cubemap." -msgstr "Définit le titre d’une colonne." +msgstr "Définit le côté du bas d'un cubemap." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Marks the top side of a cubemap." -msgstr "Définit le titre d’une colonne." +msgstr "Définit le côté du haut d'un cubemap." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Marks the front side of a cubemap." -msgstr "Définit le titre d’une colonne." +msgstr "Définit le côté avant d'un cubemap." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Marks the back side of a cubemap." -msgstr "Définit le titre d’une colonne." +msgstr "Définit le côté arrière d'un cubemap." #: doc/classes/VisualServer.xml msgid "Normal texture with 2 dimensions, width and height." @@ -71208,7 +71552,7 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "An array of 2-dimensional textures." -msgstr "" +msgstr "Un tableau de textures 2D." #: doc/classes/VisualServer.xml msgid "A 3-dimensional texture with width, height, and depth." @@ -71257,20 +71601,19 @@ msgstr "Le tableau est un tableau normal." #: doc/classes/VisualServer.xml msgid "Array is a tangent array." -msgstr "" +msgstr "Le tableau est un tableau de tangentes." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Array is a color array." -msgstr "Array est un tableau de couleurs." +msgstr "Le tableau est un tableau de couleurs." #: doc/classes/VisualServer.xml msgid "Array is an UV coordinates array." -msgstr "" +msgstr "Le tableau est un tableau de coordonnées UV." #: doc/classes/VisualServer.xml msgid "Array is an UV coordinates array for the second UV coordinates." -msgstr "" +msgstr "Le tableau est un tableau de coordonnées UV secondaires (UV2)." #: doc/classes/VisualServer.xml msgid "Array contains bone information." @@ -71282,7 +71625,7 @@ msgstr "Le tableau est une information sur le poids." #: doc/classes/VisualServer.xml msgid "Array is index array." -msgstr "" +msgstr "Le tableau est un tableau d'index." #: doc/classes/VisualServer.xml msgid "Flag used to mark a vertex array." @@ -71302,16 +71645,17 @@ msgstr "Drapeau utilisé pour marquer un tableau de couleurs." #: doc/classes/VisualServer.xml msgid "Flag used to mark an UV coordinates array." -msgstr "" +msgstr "Drapeau utilisé pour marquer un tableau de coordonnées UV." #: doc/classes/VisualServer.xml msgid "" "Flag used to mark an UV coordinates array for the second UV coordinates." msgstr "" +"Drapeau utilisé pour marquer un tableau de coordonnées UV secondaires (UV2)." #: doc/classes/VisualServer.xml msgid "Flag used to mark a bone information array." -msgstr "" +msgstr "Drapeau utilisé pour marquer un tableau d'informations d'os." #: doc/classes/VisualServer.xml msgid "Flag used to mark a weights array." @@ -71478,6 +71822,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Use orthogonal shadow projection for directional light." msgstr "" +"Utilise une projection d'ombre orthogonale pour la source de lumière " +"directionnelle." #: doc/classes/VisualServer.xml msgid "Use 2 splits for shadow projection when using directional light." @@ -71508,19 +71854,19 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Update the viewport whenever it is visible." -msgstr "" +msgstr "Met à jour la fenêtre d'affichage quand elle est visible." #: doc/classes/VisualServer.xml msgid "Always update the viewport." -msgstr "" +msgstr "Toujours mettre à jour la fenêtre d'affichage." #: doc/classes/VisualServer.xml msgid "The viewport is always cleared before drawing." -msgstr "" +msgstr "La fenêtre d'affichage est toujours nettoyée avant d'être dessinée." #: doc/classes/VisualServer.xml msgid "The viewport is never cleared before drawing." -msgstr "" +msgstr "La fenêtre d'affichage n'est jamais nettoyée avant d'être dessinée." #: doc/classes/VisualServer.xml msgid "" @@ -71530,27 +71876,23 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Multisample antialiasing is disabled." -msgstr "" +msgstr "Le multi-échantillonnage est désactivé." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Multisample antialiasing is set to 2×." -msgstr "Utilisez l'anticrénelage multi-échantillons 2x." +msgstr "L'anticrénelage multi-échantillons 2x." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Multisample antialiasing is set to 4×." -msgstr "Utilisez l'anticrénelage multi-échantillons 2x." +msgstr "L'anticrénelage multi-échantillons 4x." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Multisample antialiasing is set to 8×." -msgstr "Utilisez l'anticrénelage multi-échantillons 2x." +msgstr "L'anticrénelage multi-échantillons 8x." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Multisample antialiasing is set to 16×." -msgstr "Utilisez l'anticrénelage multi-échantillons 2x." +msgstr "L'anticrénelage multi-échantillons 16x." #: doc/classes/VisualServer.xml msgid "" @@ -71574,35 +71916,35 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "The Viewport renders 3D with effects." -msgstr "" +msgstr "La fenêtre d'affichage rend en 3D avec les effets." #: doc/classes/VisualServer.xml msgid "The Viewport renders 3D but without effects." -msgstr "" +msgstr "La fenêtre d'affichage rend en 3D mais sans les effets." #: doc/classes/VisualServer.xml msgid "Number of objects drawn in a single frame." -msgstr "" +msgstr "Le nombre d'objets affichés en une seule trame." #: doc/classes/VisualServer.xml msgid "Number of vertices drawn in a single frame." -msgstr "" +msgstr "Le nombre de sommets affichés en une seule trame." #: doc/classes/VisualServer.xml msgid "Number of material changes during this frame." -msgstr "Nombre de changements de matériau au cours de cette image." +msgstr "Nombre de changements de matériau pour cette trame." #: doc/classes/VisualServer.xml msgid "Number of shader changes during this frame." -msgstr "" +msgstr "Nombre de changements de shaders pour cette trame." #: doc/classes/VisualServer.xml msgid "Number of surface changes during this frame." -msgstr "Nombre de changements de surface pendant cette image." +msgstr "Nombre de changements de surfaces pour cette trame." #: doc/classes/VisualServer.xml msgid "Number of draw calls during this frame." -msgstr "" +msgstr "Nombre d'appels d'affichage pour cette trame." #: doc/classes/VisualServer.xml #, fuzzy @@ -71620,23 +71962,24 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Debug draw is disabled. Default setting." -msgstr "" +msgstr "L'affichage de débogage est désactivé. La valeur par défaut." #: doc/classes/VisualServer.xml +#, fuzzy msgid "Debug draw sets objects to unshaded." -msgstr "" +msgstr "L'affichage de débogage est sans matériau." #: doc/classes/VisualServer.xml msgid "Overwrites clear color to [code](0,0,0,0)[/code]." -msgstr "" +msgstr "Écrase la couleur d'effacement avec [code](0,0,0,0)[/code]." #: doc/classes/VisualServer.xml msgid "Debug draw draws objects in wireframe." -msgstr "" +msgstr "L'affichage de débogage est en fil de fer." #: doc/classes/VisualServer.xml msgid "Do not use a debug mode." -msgstr "" +msgstr "Ne pas utiliser le mode de débogage." #: doc/classes/VisualServer.xml msgid "Draw all objects as wireframe models." @@ -71669,11 +72012,11 @@ msgstr "L’instance est un multi-maillage." #: doc/classes/VisualServer.xml msgid "The instance is an immediate geometry." -msgstr "" +msgstr "L'instance est une géométrie immédiate." #: doc/classes/VisualServer.xml msgid "The instance is a particle emitter." -msgstr "" +msgstr "L'instance est un émetteur de particules." #: doc/classes/VisualServer.xml msgid "The instance is a light." @@ -71688,9 +72031,8 @@ msgid "The instance is a GI probe." msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "The instance is a lightmap capture." -msgstr "L’instance est une lumière." +msgstr "" #: doc/classes/VisualServer.xml msgid "Represents the size of the [enum InstanceType] enum." @@ -71712,15 +72054,16 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Represents the size of the [enum InstanceFlags] enum." -msgstr "" +msgstr "Représente la taille de l’énumération [enum InstanceFlags]." #: doc/classes/VisualServer.xml msgid "Disable shadows from this instance." msgstr "Désactiver les ombres de cette instance." #: doc/classes/VisualServer.xml +#, fuzzy msgid "Cast shadows from this instance." -msgstr "" +msgstr "Projette les ombres depuis cette instance." #: doc/classes/VisualServer.xml msgid "" @@ -71836,11 +72179,15 @@ msgstr "Quantité de sommets dans l'image." #: doc/classes/VisualServer.xml msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x." msgstr "" +"Le matériel supporte les shaders. Cette énumération est actuellement " +"inutilisée dans Godot 3.x." #: doc/classes/VisualServer.xml msgid "" "Hardware supports multithreading. This enum is currently unused in Godot 3.x." msgstr "" +"Le matériel supporte plusieurs fils d'exécution. Cette énumération est " +"actuellement inutilisée dans Godot 3.x." #: doc/classes/VisualServer.xml msgid "Use [Transform2D] to store MultiMesh transform." @@ -71906,11 +72253,11 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Use a specified color as the background." -msgstr "" +msgstr "Utiliser la couleur spécifiée pour l'arrière-plan." #: doc/classes/VisualServer.xml msgid "Use a sky resource for the background." -msgstr "" +msgstr "Utilise la ressource de ciel pour l'arrière-plan." #: doc/classes/VisualServer.xml msgid "" @@ -71939,7 +72286,7 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Use medium blur quality." -msgstr "" +msgstr "Utiliser une qualité de flou médium." #: doc/classes/VisualServer.xml msgid "Used highest blur quality. Looks the best, but is the slowest." @@ -71960,7 +72307,7 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Shows the glow effect by itself without the underlying scene." -msgstr "" +msgstr "Affiche uniquement l'effet de lueur sans scène sous-jacente." #: doc/classes/VisualServer.xml msgid "Output color as they came in." @@ -71968,36 +72315,35 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Use the Reinhard tonemapper." -msgstr "" +msgstr "Utiliser le mappage des tons Reinhard." #: doc/classes/VisualServer.xml msgid "Use the filmic tonemapper." -msgstr "" +msgstr "Utiliser le mappage des tons filmique." #: doc/classes/VisualServer.xml msgid "Use the ACES tonemapper." -msgstr "" +msgstr "Utiliser le mappage des tons ACES." #: doc/classes/VisualServer.xml msgid "Use the ACES Fitted tonemapper." -msgstr "" +msgstr "Utiliser le mappage des tons ACES Fitted." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Lowest quality of screen space ambient occlusion." -msgstr "Qualité la plus basse de l’occlusion ambiante d’espace d’écran." +msgstr "La qualité la plus basse de l’occlusion ambiante d’espace d’écran." #: doc/classes/VisualServer.xml msgid "Medium quality screen space ambient occlusion." -msgstr "" +msgstr "La qualité moyenne de l’occlusion ambiante d’espace d’écran." #: doc/classes/VisualServer.xml msgid "Highest quality screen space ambient occlusion." -msgstr "" +msgstr "La qualité la plus haute de l’occlusion ambiante d’espace d’écran." #: doc/classes/VisualServer.xml msgid "Disables the blur set for SSAO. Will make SSAO look noisier." -msgstr "" +msgstr "Désactive le flou pour le SSAO. Cela affiche plus de bruits." #: doc/classes/VisualServer.xml msgid "Perform a 1x1 blur on the SSAO output." @@ -72011,6 +72357,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -72067,7 +72429,7 @@ msgstr "" #: doc/classes/VisualShader.xml msgid "Removes the specified node from the shader." -msgstr "" +msgstr "Retire les nœuds spécifiés du shader." #: doc/classes/VisualShader.xml msgid "Sets the mode of this shader." @@ -72083,11 +72445,11 @@ msgstr "Vecteur de décalage de l’ensemble du graphique." #: doc/classes/VisualShader.xml msgid "A vertex shader, operating on vertices." -msgstr "" +msgstr "Un shader de sommet, s'appliquant sur chacun des sommets." #: doc/classes/VisualShader.xml msgid "A fragment shader, operating on fragments (pixels)." -msgstr "" +msgstr "Un shader de fragment, s'appliquant sur chacun des pixels (fragments)." #: doc/classes/VisualShader.xml #, fuzzy @@ -72096,7 +72458,7 @@ msgstr "Un shader pour les calculs de lumière." #: doc/classes/VisualShader.xml msgid "Represents the size of the [enum Type] enum." -msgstr "" +msgstr "Représente la taille de l'énumération [enum Type]." #: doc/classes/VisualShaderNode.xml msgid "Base class for nodes in a visual shader graph." @@ -72111,12 +72473,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -72218,8 +72574,9 @@ msgstr "" #: doc/classes/VisualShaderNodeScalarUniform.xml #: doc/classes/VisualShaderNodeTransformUniform.xml #: doc/classes/VisualShaderNodeVec3Uniform.xml +#, fuzzy msgid "Enables usage of the [member default_value]." -msgstr "" +msgstr "Activer l'usage de [member default_value]." #: doc/classes/VisualShaderNodeColorConstant.xml msgid "A [Color] constant to be used within the visual shader graph." @@ -72281,7 +72638,7 @@ msgstr "" #: doc/classes/VisualShaderNodeColorOp.xml msgid "Applies [member operator] to two color inputs." -msgstr "" +msgstr "Appliquer [member operator] aux deux entrées." #: doc/classes/VisualShaderNodeColorOp.xml msgid "" @@ -72432,15 +72789,15 @@ msgstr "Un type booléen." #: doc/classes/VisualShaderNodeCompare.xml msgid "A transform ([code]mat4[/code]) type." -msgstr "" +msgstr "Le type de transformation ([code]mat4[/code])." #: doc/classes/VisualShaderNodeCompare.xml msgid "Comparison for equality ([code]a == b[/code])." -msgstr "" +msgstr "La comparaison pour l'égalité ([code]a == b[/code])." #: doc/classes/VisualShaderNodeCompare.xml msgid "Comparison for inequality ([code]a != b[/code])." -msgstr "Comparaison pour l'inégalité ([code]a != b[/code])." +msgstr "La comparaison pour l'égalité ([code]a != b[/code])." #: doc/classes/VisualShaderNodeCompare.xml msgid "" @@ -72588,13 +72945,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -72819,6 +73169,8 @@ msgstr "" #: doc/classes/VisualShaderNodeGroupBase.xml msgid "Currently, has no direct usage, use the derived classes instead." msgstr "" +"Actuellement, ça n'a aucune utilisation, utilisez plutôt les classes " +"dérivées." #: doc/classes/VisualShaderNodeGroupBase.xml msgid "" @@ -72938,16 +73290,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -72996,8 +73341,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -73008,7 +73353,7 @@ msgstr "" msgid "" "Constrains a value to lie between [code]min[/code] and [code]max[/code] " "values." -msgstr "" +msgstr "Limite une valeur aux bornes [code]min[/code] et [code]max[/code]." #: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml msgid "Calculates a scalar derivative within the visual shader graph." @@ -73099,7 +73444,7 @@ msgstr "" #: doc/classes/VisualShaderNodeScalarUniform.xml msgid "No hint used." -msgstr "" +msgstr "Aucun indice utilisé." #: doc/classes/VisualShaderNodeScalarUniform.xml msgid "" @@ -73514,9 +73859,8 @@ msgid "Returns the opposite value of the parameter." msgstr "Renvoie la valeur opposée du paramètre." #: doc/classes/VisualShaderNodeVectorFunc.xml -#, fuzzy msgid "Returns [code]1/vector[/code]." -msgstr "Retourne [code]true[/code] (vrai) si la chaîne de caractères est vide." +msgstr "Retourne [code]1/vector[/code]." #: doc/classes/VisualShaderNodeVectorFunc.xml msgid "Converts RGB vector to HSV equivalent." @@ -73832,7 +74176,7 @@ msgstr "" #: doc/classes/VSeparator.xml msgid "Vertical version of [Separator]." -msgstr "Version verticale de [Separator]." +msgstr "La version verticale de [Separator]." #: doc/classes/VSeparator.xml msgid "" @@ -73857,7 +74201,6 @@ msgstr "" "(n'oubliez pas d'activer [member StyleBoxLine.vertical])." #: doc/classes/VSlider.xml -#, fuzzy msgid "Vertical slider." msgstr "Glissière verticale." @@ -73881,12 +74224,14 @@ msgstr "" #: doc/classes/VSplitContainer.xml msgid "Vertical split container." -msgstr "" +msgstr "Conteneur diviseur vertical." #: doc/classes/VSplitContainer.xml msgid "" "Vertical split container. See [SplitContainer]. This goes from top to bottom." msgstr "" +"Conteneur diviseur vertical. Voir [SplitContainer]. Il va du haut vers le " +"bas." #: doc/classes/WeakRef.xml msgid "" @@ -74446,6 +74791,8 @@ msgid "" "Base class for WebSocket server and client, allowing them to be used as " "network peer for the [MultiplayerAPI]." msgstr "" +"Classe de base pour le serveur WebSocket et le client, permettant de les " +"utiliser comme pairs réseau pour la [MultiplayerAPI]." #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml msgid "" @@ -74471,6 +74818,9 @@ msgid "" "[b]Note:[/b] This signal is only emitted when the client or server is " "configured to use Godot multiplayer API." msgstr "" +"Émis lorsqu'un paquet est reçu d'un pair.\n" +"[b]Note :[/b] Ce signal n'est émis que si le client ou le serveur est " +"configuré pour utilisé l'API multijoueur de Godot." #: modules/websocket/doc_classes/WebSocketPeer.xml msgid "A class representing a specific WebSocket connection." @@ -74666,7 +75016,7 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "AR/VR interface using WebXR." -msgstr "" +msgstr "Une interface RA/RV utilisant WebXR." #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" @@ -74791,11 +75141,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -74819,6 +75169,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -74924,15 +75282,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -74997,6 +75355,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "Émis lorsque [member frame] modifié." +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml #, fuzzy msgid "Base class for window dialogs." @@ -75088,9 +75464,8 @@ msgid "" msgstr "" #: doc/classes/World.xml -#, fuzzy msgid "The World's [Environment]." -msgstr "L'[Environment] de World3D." +msgstr "L'[Environment] du World." #: doc/classes/World.xml msgid "" @@ -75099,14 +75474,12 @@ msgid "" msgstr "" #: doc/classes/World.xml -#, fuzzy msgid "The World's visual scenario." -msgstr "Le scénario visuel de World3D." +msgstr "Le scénario visuel du World." #: doc/classes/World.xml -#, fuzzy msgid "The World's physics space." -msgstr "L’espace physique du World3D." +msgstr "L’espace physique du World." #: doc/classes/World2D.xml msgid "Class that has everything pertaining to a 2D world." @@ -75166,7 +75539,7 @@ msgstr "" #: doc/classes/X509Certificate.xml msgid "An X509 certificate (e.g. for SSL)." -msgstr "" +msgstr "Un certificat X509 (par ex. pour SSL)." #: doc/classes/X509Certificate.xml msgid "" @@ -75181,7 +75554,7 @@ msgstr "" #: doc/classes/X509Certificate.xml msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)." -msgstr "" +msgstr "Charge un certificat depuis [code]path[/code] (fichier \"*.crt\")." #: doc/classes/X509Certificate.xml msgid "" @@ -75272,31 +75645,36 @@ msgstr "" #: doc/classes/XMLParser.xml msgid "Opens an XML file for parsing. This returns an error code." -msgstr "" +msgstr "Ouvre un fichier XML pour analyse. Ceci retourne un code d'erreur." #: doc/classes/XMLParser.xml msgid "Opens an XML raw buffer for parsing. This returns an error code." msgstr "" +"Ouvre un buffer XML brut pour être interprété. Ceci renvoie un code d'erreur." #: doc/classes/XMLParser.xml msgid "Reads the next node of the file. This returns an error code." -msgstr "" +msgstr "Lit le nœud suivant du fichier. Ceci retourne un code d'erreur." #: doc/classes/XMLParser.xml msgid "" "Moves the buffer cursor to a certain offset (since the beginning) and read " "the next node there. This returns an error code." msgstr "" +"Déplace le curseur de la mémoire tampon d'un certain décalage (depuis le " +"début) et lit le nœud suivant à cet endroit. Une code d'erreur est renvoyé." #: doc/classes/XMLParser.xml msgid "" "Skips the current section. If the node contains other elements, they will be " "ignored and the cursor will go to the closing of the current element." msgstr "" +"Ignore la section en cours. Si le nœud contient d'autres éléments, ils " +"seront ignorés et le curseur ira à la fin de l'élément courant." #: doc/classes/XMLParser.xml msgid "There's no node (no file or buffer opened)." -msgstr "" +msgstr "Il y aucun nœud (pas de fichier ou de mémoire tampon ouverte)." #: doc/classes/XMLParser.xml msgid "Element (tag)." diff --git a/doc/translations/gl.po b/doc/translations/gl.po index 244164c299..7138a7217c 100644 --- a/doc/translations/gl.po +++ b/doc/translations/gl.po @@ -3388,8 +3388,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3748,20 +3748,20 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" +msgid "Advanced vector math" msgstr "" #: doc/classes/AABB.xml @@ -4102,9 +4102,8 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml @@ -4114,7 +4113,7 @@ msgstr "" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" #: doc/classes/AnimatedSprite.xml @@ -4194,6 +4193,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4328,10 +4331,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4760,22 +4759,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -4959,6 +4942,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -4968,7 +4960,7 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -4990,7 +4982,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5637,6 +5629,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5920,6 +5916,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6386,7 +6386,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml @@ -6622,18 +6622,18 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml @@ -7020,9 +7020,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7219,10 +7222,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7522,12 +7521,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8649,7 +8642,7 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" msgstr "" #: doc/classes/AudioEffectAmplify.xml @@ -8944,7 +8937,7 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectDistortion.xml @@ -9337,7 +9330,7 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" #: doc/classes/AudioEffectRecord.xml @@ -9431,7 +9424,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9476,12 +9471,7 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" msgstr "" #: doc/classes/AudioServer.xml @@ -9497,7 +9487,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9505,7 +9496,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9666,7 +9662,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9707,14 +9708,13 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" msgstr "" #: doc/classes/AudioStream.xml @@ -9753,12 +9753,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -9963,8 +9963,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10008,6 +10013,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10219,11 +10233,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10330,10 +10344,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10392,7 +10402,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10459,9 +10469,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10764,16 +10774,16 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -#: doc/classes/Basis.xml doc/classes/Transform.xml -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml @@ -10785,12 +10795,12 @@ msgstr "" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" msgstr "" #: doc/classes/Basis.xml @@ -10978,6 +10988,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11012,6 +11030,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11272,14 +11294,14 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" msgstr "" #: doc/classes/BoxShape.xml @@ -11322,7 +11344,7 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" msgstr "" #: doc/classes/Button.xml @@ -11356,6 +11378,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11755,12 +11784,12 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" msgstr "" #: doc/classes/Camera2D.xml @@ -12188,11 +12217,11 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" #: doc/classes/CanvasItem.xml @@ -12388,7 +12417,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12401,7 +12432,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12695,7 +12728,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12745,6 +12778,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12825,16 +12870,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13393,6 +13428,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13477,9 +13513,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13488,9 +13524,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13500,10 +13536,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13596,9 +13633,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13607,22 +13644,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13742,11 +13771,10 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" #: doc/classes/CollisionShape.xml @@ -13786,7 +13814,7 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" msgstr "" #: doc/classes/CollisionShape2D.xml @@ -13832,15 +13860,15 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" msgstr "" #: doc/classes/Color.xml @@ -15299,15 +15327,15 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" +msgid "Control node gallery" msgstr "" #: doc/classes/Control.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" #: doc/classes/Control.xml @@ -15408,8 +15436,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17386,10 +17414,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17554,8 +17578,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17644,7 +17668,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17676,7 +17715,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17686,7 +17730,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17728,7 +17777,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17752,7 +17807,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17833,7 +17893,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17908,7 +17974,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -17922,7 +17993,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18023,7 +18099,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18054,7 +18136,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18098,10 +18186,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18267,6 +18351,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -18977,7 +19069,7 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" #: doc/classes/Dictionary.xml @@ -19033,8 +19125,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19043,7 +19135,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19071,11 +19167,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19198,10 +19289,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20229,10 +20316,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20264,8 +20347,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20298,8 +20381,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20409,7 +20492,7 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" #: doc/classes/EditorInspectorPlugin.xml @@ -20673,10 +20756,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21547,10 +21626,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -21965,10 +22040,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22289,9 +22360,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22610,24 +22680,31 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" #: doc/classes/Environment.xml -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" msgstr "" #: doc/classes/Environment.xml @@ -22688,12 +22765,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23371,6 +23450,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -23972,11 +24055,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24003,6 +24086,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24143,14 +24242,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24220,10 +24311,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25266,7 +25353,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26262,11 +26349,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26293,7 +26382,7 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml @@ -26341,6 +26430,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26562,6 +26657,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -26893,15 +26996,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27692,10 +27786,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27840,7 +27930,7 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" #: doc/classes/Image.xml @@ -28558,6 +28648,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28749,7 +28843,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -28978,8 +29072,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29007,8 +29101,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29165,7 +29259,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29300,12 +29399,8 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" #: doc/classes/InputEvent.xml @@ -29349,8 +29444,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29381,8 +29476,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29426,7 +29521,7 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" #: doc/classes/InputEventAction.xml @@ -29594,17 +29689,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29688,17 +29781,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29709,10 +29806,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29749,9 +29842,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -29878,10 +29975,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30636,12 +30729,6 @@ msgstr "" #: doc/classes/JavaScript.xml msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" - -#: doc/classes/JavaScript.xml -msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " "won't be called at all. See [JavaScriptObject] for usage." @@ -30688,6 +30775,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30748,7 +30858,7 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" #: doc/classes/Joint.xml @@ -30764,7 +30874,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" msgstr "" #: doc/classes/Joint.xml @@ -30842,7 +30952,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -30852,18 +30966,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31015,7 +31145,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" #: doc/classes/KinematicBody.xml @@ -31265,7 +31395,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" #: doc/classes/KinematicBody2D.xml @@ -31695,6 +31825,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -31891,10 +32025,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33741,10 +33871,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -33975,16 +34101,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34128,10 +34244,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34373,10 +34485,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34448,7 +34556,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml @@ -34486,6 +34594,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34514,7 +34626,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" msgstr "" #: doc/classes/Navigation2D.xml @@ -34826,7 +34938,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35378,6 +35490,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35398,6 +35514,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35437,15 +35557,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35684,7 +35795,11 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml @@ -35975,11 +36090,11 @@ msgid "" msgstr "" #: doc/classes/Node.xml -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" #: doc/classes/Node.xml -msgid "https://github.com/godotengine/godot-demo-projects/" +msgid "All Demos" msgstr "" #: doc/classes/Node.xml @@ -36026,7 +36141,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36041,7 +36156,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36054,7 +36169,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36069,17 +36184,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36089,14 +36204,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36106,7 +36221,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36815,6 +36930,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -36967,7 +37094,7 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" #: doc/classes/Node2D.xml @@ -37135,7 +37262,7 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" msgstr "" #: doc/classes/NodePath.xml @@ -37172,11 +37299,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37313,8 +37440,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37348,12 +37475,11 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" #: doc/classes/Object.xml -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" #: doc/classes/Object.xml @@ -37557,8 +37683,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37682,7 +37808,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -37871,6 +37997,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38397,7 +38565,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38658,8 +38835,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -38908,6 +39085,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39018,6 +39199,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -39961,11 +40149,11 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" msgstr "" #: doc/classes/Panel.xml @@ -40117,9 +40305,7 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" #: doc/classes/Particles.xml @@ -40240,6 +40426,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -40983,8 +41173,7 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml @@ -43561,7 +43750,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" msgstr "" #: doc/classes/PoolVector2Array.xml @@ -43972,6 +44161,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45268,8 +45461,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45355,8 +45548,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45444,9 +45637,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -46827,12 +47020,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -46927,6 +47122,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47026,7 +47232,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47445,6 +47652,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47463,7 +47676,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" msgstr "" #: doc/classes/QuadMesh.xml @@ -47491,11 +47704,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47660,7 +47868,7 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" +msgid "Random number generation" msgstr "" #: doc/classes/RandomNumberGenerator.xml @@ -48097,7 +48305,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48125,7 +48333,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48280,10 +48492,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48352,7 +48560,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48670,7 +48882,7 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/scripting/resources.html" +msgid "Resources" msgstr "" #: doc/classes/Resource.xml @@ -48891,6 +49103,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49207,7 +49423,11 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" msgstr "" #: doc/classes/RichTextLabel.xml @@ -49403,9 +49623,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -49990,11 +50211,11 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" msgstr "" #: doc/classes/RigidBody2D.xml @@ -50593,7 +50814,7 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" #: doc/classes/RootMotionView.xml @@ -50801,14 +51022,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51264,10 +51477,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51577,14 +51786,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -51912,10 +52113,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52225,11 +52422,10 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml @@ -52314,11 +52510,11 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" #: doc/classes/Spatial.xml @@ -52382,11 +52578,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52527,8 +52728,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52622,10 +52823,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -53972,9 +54169,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54150,14 +54347,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54531,6 +54743,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54684,10 +54941,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -54952,7 +55205,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55001,10 +55259,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55369,12 +55627,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57772,10 +58045,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -57863,7 +58132,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58141,7 +58411,11 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" #: doc/classes/Thread.xml @@ -58217,11 +58491,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" msgstr "" #: doc/classes/TileMap.xml @@ -58811,7 +59085,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59642,14 +59921,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -59765,7 +60036,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -59791,6 +60063,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -59838,9 +60115,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -59851,8 +60128,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -59892,7 +60169,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60261,11 +60538,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60300,12 +60576,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61653,10 +61941,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61683,8 +61967,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62340,6 +62623,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62550,23 +62841,23 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" msgstr "" #: doc/classes/Viewport.xml @@ -62594,7 +62885,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62685,7 +62978,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63408,10 +63703,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65166,10 +65457,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65604,8 +65891,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -65878,7 +66165,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68186,6 +68476,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68285,10 +68591,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -68745,10 +69047,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69086,13 +69384,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69141,8 +69435,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -70848,11 +71142,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -70876,6 +71170,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -70981,15 +71283,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71053,6 +71355,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/hi.po b/doc/translations/hi.po index 9902e6e4d8..4cc0d9ce5c 100644 --- a/doc/translations/hi.po +++ b/doc/translations/hi.po @@ -4,12 +4,13 @@ # This file is distributed under the same license as the Godot source code. # # harvinder rathor <harvinderr09@gmail.com>, 2021. +# Lalita mishra <yashkebacche1234@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-05-03 21:30+0000\n" -"Last-Translator: harvinder rathor <harvinderr09@gmail.com>\n" +"PO-Revision-Date: 2022-02-03 13:04+0000\n" +"Last-Translator: Lalita mishra <yashkebacche1234@gmail.com>\n" "Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot-" "class-reference/hi/>\n" "Language: hi\n" @@ -17,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.7-dev\n" +"X-Generator: Weblate 4.11-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -49,15 +50,15 @@ msgstr "गणना" #: doc/tools/make_rst.py msgid "Constants" -msgstr "" +msgstr "A" #: doc/tools/make_rst.py msgid "Property Descriptions" -msgstr "" +msgstr "कखगघचछ" #: doc/tools/make_rst.py msgid "Method Descriptions" -msgstr "" +msgstr "Method Descriptions" #: doc/tools/make_rst.py #, fuzzy @@ -3386,8 +3387,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3746,20 +3747,20 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" +msgid "Advanced vector math" msgstr "" #: doc/classes/AABB.xml @@ -4100,9 +4101,8 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml @@ -4112,7 +4112,7 @@ msgstr "" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" #: doc/classes/AnimatedSprite.xml @@ -4192,6 +4192,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4326,10 +4330,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4758,22 +4758,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -4957,6 +4941,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -4966,7 +4959,7 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -4988,7 +4981,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5635,6 +5628,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5918,6 +5915,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6384,7 +6385,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml @@ -6620,18 +6621,18 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml @@ -7018,9 +7019,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7217,10 +7221,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7520,12 +7520,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8647,7 +8641,7 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" msgstr "" #: doc/classes/AudioEffectAmplify.xml @@ -8942,7 +8936,7 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectDistortion.xml @@ -9335,7 +9329,7 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" #: doc/classes/AudioEffectRecord.xml @@ -9429,7 +9423,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9474,12 +9470,7 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" msgstr "" #: doc/classes/AudioServer.xml @@ -9495,7 +9486,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9503,7 +9495,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9664,7 +9661,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9705,14 +9707,13 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" msgstr "" #: doc/classes/AudioStream.xml @@ -9751,12 +9752,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -9961,8 +9962,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10006,6 +10012,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10217,11 +10232,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10328,10 +10343,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10390,7 +10401,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10457,9 +10468,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10762,16 +10773,16 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -#: doc/classes/Basis.xml doc/classes/Transform.xml -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml @@ -10783,12 +10794,12 @@ msgstr "" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" msgstr "" #: doc/classes/Basis.xml @@ -10976,6 +10987,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11010,6 +11029,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11270,14 +11293,14 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" msgstr "" #: doc/classes/BoxShape.xml @@ -11320,7 +11343,7 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" msgstr "" #: doc/classes/Button.xml @@ -11354,6 +11377,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11753,12 +11783,12 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" msgstr "" #: doc/classes/Camera2D.xml @@ -12186,11 +12216,11 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" #: doc/classes/CanvasItem.xml @@ -12386,7 +12416,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12399,7 +12431,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12693,7 +12727,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12743,6 +12777,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12823,16 +12869,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13391,6 +13427,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13475,9 +13512,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13486,9 +13523,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13498,10 +13535,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13594,9 +13632,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13605,22 +13643,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13740,11 +13770,10 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" #: doc/classes/CollisionShape.xml @@ -13784,7 +13813,7 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" msgstr "" #: doc/classes/CollisionShape2D.xml @@ -13830,15 +13859,15 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" msgstr "" #: doc/classes/Color.xml @@ -15297,15 +15326,15 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" +msgid "Control node gallery" msgstr "" #: doc/classes/Control.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" #: doc/classes/Control.xml @@ -15406,8 +15435,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17384,10 +17413,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17552,8 +17577,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17642,7 +17667,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17674,7 +17714,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17684,7 +17729,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17726,7 +17776,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17750,7 +17806,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17831,7 +17892,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17906,7 +17973,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -17920,7 +17992,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18021,7 +18098,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18052,7 +18135,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18096,10 +18185,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18265,6 +18350,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -18975,7 +19068,7 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" #: doc/classes/Dictionary.xml @@ -19031,8 +19124,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19041,7 +19134,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19069,11 +19166,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19196,10 +19288,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20227,10 +20315,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20262,8 +20346,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20296,8 +20380,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20407,7 +20491,7 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" #: doc/classes/EditorInspectorPlugin.xml @@ -20671,10 +20755,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21545,10 +21625,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -21963,10 +22039,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22287,9 +22359,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22608,24 +22679,31 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" #: doc/classes/Environment.xml -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" msgstr "" #: doc/classes/Environment.xml @@ -22686,12 +22764,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23369,6 +23449,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -23970,11 +24054,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24001,6 +24085,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24141,14 +24241,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24218,10 +24310,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25264,7 +25352,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26260,11 +26348,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26291,7 +26381,7 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml @@ -26339,6 +26429,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26560,6 +26656,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -26891,15 +26995,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27690,10 +27785,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27838,7 +27929,7 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" #: doc/classes/Image.xml @@ -28556,6 +28647,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28747,7 +28842,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -28976,8 +29071,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29005,8 +29100,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29163,7 +29258,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29298,12 +29398,8 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" #: doc/classes/InputEvent.xml @@ -29347,8 +29443,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29379,8 +29475,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29424,7 +29520,7 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" #: doc/classes/InputEventAction.xml @@ -29592,17 +29688,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29686,17 +29780,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29707,10 +29805,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29747,9 +29841,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -29876,10 +29974,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30634,12 +30728,6 @@ msgstr "" #: doc/classes/JavaScript.xml msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" - -#: doc/classes/JavaScript.xml -msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " "won't be called at all. See [JavaScriptObject] for usage." @@ -30686,6 +30774,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30746,7 +30857,7 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" #: doc/classes/Joint.xml @@ -30762,7 +30873,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" msgstr "" #: doc/classes/Joint.xml @@ -30840,7 +30951,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -30850,18 +30965,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31013,7 +31144,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" #: doc/classes/KinematicBody.xml @@ -31263,7 +31394,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" #: doc/classes/KinematicBody2D.xml @@ -31693,6 +31824,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -31889,10 +32024,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33739,10 +33870,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -33973,16 +34100,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34126,10 +34243,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34371,10 +34484,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34446,7 +34555,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml @@ -34484,6 +34593,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34512,7 +34625,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" msgstr "" #: doc/classes/Navigation2D.xml @@ -34824,7 +34937,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35376,6 +35489,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35396,6 +35513,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35435,15 +35556,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35682,7 +35794,11 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml @@ -35973,11 +36089,11 @@ msgid "" msgstr "" #: doc/classes/Node.xml -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" #: doc/classes/Node.xml -msgid "https://github.com/godotengine/godot-demo-projects/" +msgid "All Demos" msgstr "" #: doc/classes/Node.xml @@ -36024,7 +36140,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36039,7 +36155,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36052,7 +36168,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36067,17 +36183,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36087,14 +36203,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36104,7 +36220,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36813,6 +36929,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -36965,7 +37093,7 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" #: doc/classes/Node2D.xml @@ -37133,7 +37261,7 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" msgstr "" #: doc/classes/NodePath.xml @@ -37170,11 +37298,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37311,8 +37439,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37346,12 +37474,11 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" #: doc/classes/Object.xml -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" #: doc/classes/Object.xml @@ -37555,8 +37682,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37680,7 +37807,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -37869,6 +37996,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38395,7 +38564,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38656,8 +38834,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -38906,6 +39084,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39016,6 +39198,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -39959,11 +40148,11 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" msgstr "" #: doc/classes/Panel.xml @@ -40115,9 +40304,7 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" #: doc/classes/Particles.xml @@ -40238,6 +40425,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -40981,8 +41172,7 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml @@ -43559,7 +43749,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" msgstr "" #: doc/classes/PoolVector2Array.xml @@ -43970,6 +44160,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45266,8 +45460,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45353,8 +45547,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45442,9 +45636,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -46825,12 +47019,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -46925,6 +47121,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47024,7 +47231,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47443,6 +47651,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47461,7 +47675,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" msgstr "" #: doc/classes/QuadMesh.xml @@ -47489,11 +47703,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47658,7 +47867,7 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" +msgid "Random number generation" msgstr "" #: doc/classes/RandomNumberGenerator.xml @@ -48095,7 +48304,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48123,7 +48332,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48278,10 +48491,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48350,7 +48559,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48668,7 +48881,7 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/scripting/resources.html" +msgid "Resources" msgstr "" #: doc/classes/Resource.xml @@ -48889,6 +49102,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49205,7 +49422,11 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" msgstr "" #: doc/classes/RichTextLabel.xml @@ -49401,9 +49622,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -49988,11 +50210,11 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" msgstr "" #: doc/classes/RigidBody2D.xml @@ -50591,7 +50813,7 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" #: doc/classes/RootMotionView.xml @@ -50799,14 +51021,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51262,10 +51476,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51575,14 +51785,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -51910,10 +52112,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52223,11 +52421,10 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml @@ -52312,11 +52509,11 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" #: doc/classes/Spatial.xml @@ -52380,11 +52577,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52525,8 +52727,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52620,10 +52822,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -53970,9 +54168,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54148,14 +54346,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54529,6 +54742,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54682,10 +54940,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -54950,7 +55204,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -54999,10 +55258,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55367,12 +55626,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57770,10 +58044,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -57861,7 +58131,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58139,7 +58410,11 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" #: doc/classes/Thread.xml @@ -58215,11 +58490,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" msgstr "" #: doc/classes/TileMap.xml @@ -58809,7 +59084,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59640,14 +59920,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -59763,7 +60035,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -59789,6 +60062,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -59836,9 +60114,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -59849,8 +60127,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -59890,7 +60168,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60259,11 +60537,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60298,12 +60575,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61651,10 +61940,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61681,8 +61966,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62338,6 +62622,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62548,23 +62840,23 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" msgstr "" #: doc/classes/Viewport.xml @@ -62592,7 +62884,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62683,7 +62977,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63406,10 +63702,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65164,10 +65456,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65602,8 +65890,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -65876,7 +66164,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68184,6 +68475,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68283,10 +68590,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -68743,10 +69046,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69084,13 +69383,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69139,8 +69434,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -70846,11 +71141,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -70874,6 +71169,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -70979,15 +71282,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71051,6 +71354,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/hu.po b/doc/translations/hu.po index c8ed5c9e02..a60adef668 100644 --- a/doc/translations/hu.po +++ b/doc/translations/hu.po @@ -9,12 +9,13 @@ # Andras Virag <snowflake71@gmail.com>, 2021. # balintmaci <balintmaci@gmail.com>, 2021. # Balázs Püspök-Kiss <pkblazsak@gmail.com>, 2021. +# Szevin <kevingeiger25@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-12-23 17:58+0000\n" -"Last-Translator: Balázs Püspök-Kiss <pkblazsak@gmail.com>\n" +"PO-Revision-Date: 2022-01-26 23:53+0000\n" +"Last-Translator: Szevin <kevingeiger25@gmail.com>\n" "Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/hu/>\n" "Language: hu\n" @@ -22,7 +23,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -91,7 +92,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "value" -msgstr "" +msgstr "érték" #: doc/tools/make_rst.py msgid "Getter" @@ -3404,8 +3405,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3764,20 +3765,20 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" +msgid "Advanced vector math" msgstr "" #: doc/classes/AABB.xml @@ -4118,9 +4119,8 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml @@ -4130,7 +4130,7 @@ msgstr "" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" #: doc/classes/AnimatedSprite.xml @@ -4210,6 +4210,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4344,10 +4348,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4776,22 +4776,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -4975,6 +4959,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -4984,7 +4977,7 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5006,7 +4999,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5653,6 +5646,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5936,6 +5933,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6402,7 +6403,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml @@ -6638,18 +6639,18 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml @@ -7036,9 +7037,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7235,10 +7239,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7538,12 +7538,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8665,7 +8659,7 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" msgstr "" #: doc/classes/AudioEffectAmplify.xml @@ -8960,7 +8954,7 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectDistortion.xml @@ -9353,7 +9347,7 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" #: doc/classes/AudioEffectRecord.xml @@ -9447,7 +9441,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9492,12 +9488,7 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" msgstr "" #: doc/classes/AudioServer.xml @@ -9513,7 +9504,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9521,7 +9513,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9682,7 +9679,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9723,14 +9725,13 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" msgstr "" #: doc/classes/AudioStream.xml @@ -9769,12 +9770,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -9979,8 +9980,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10024,6 +10030,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10235,11 +10250,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10346,10 +10361,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10408,7 +10419,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10475,9 +10486,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10780,16 +10791,16 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -#: doc/classes/Basis.xml doc/classes/Transform.xml -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml @@ -10801,12 +10812,12 @@ msgstr "" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" msgstr "" #: doc/classes/Basis.xml @@ -10994,6 +11005,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11028,6 +11047,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11288,14 +11311,14 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" msgstr "" #: doc/classes/BoxShape.xml @@ -11338,7 +11361,7 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" msgstr "" #: doc/classes/Button.xml @@ -11372,6 +11395,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11771,12 +11801,12 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" msgstr "" #: doc/classes/Camera2D.xml @@ -12204,11 +12234,11 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" #: doc/classes/CanvasItem.xml @@ -12404,7 +12434,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12417,7 +12449,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12711,7 +12745,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12761,6 +12795,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12841,16 +12887,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13409,6 +13445,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13493,9 +13530,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13504,9 +13541,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13516,10 +13553,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13612,9 +13650,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13623,22 +13661,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13758,11 +13788,10 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" #: doc/classes/CollisionShape.xml @@ -13802,7 +13831,7 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" msgstr "" #: doc/classes/CollisionShape2D.xml @@ -13848,15 +13877,15 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" msgstr "" #: doc/classes/Color.xml @@ -15315,15 +15344,15 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" +msgid "Control node gallery" msgstr "" #: doc/classes/Control.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" #: doc/classes/Control.xml @@ -15424,8 +15453,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17402,10 +17431,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17570,8 +17595,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17660,7 +17685,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17692,7 +17732,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17702,7 +17747,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17744,7 +17794,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17768,7 +17824,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17849,7 +17910,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17924,7 +17991,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -17938,7 +18010,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18039,7 +18116,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18070,7 +18153,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18114,10 +18203,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18283,6 +18368,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -18993,7 +19086,7 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" #: doc/classes/Dictionary.xml @@ -19049,8 +19142,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19059,7 +19152,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19087,11 +19184,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19214,10 +19306,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20245,10 +20333,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20280,8 +20364,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20314,8 +20398,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20425,7 +20509,7 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" #: doc/classes/EditorInspectorPlugin.xml @@ -20689,10 +20773,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21563,10 +21643,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -21981,10 +22057,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22305,9 +22377,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22626,24 +22697,31 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" #: doc/classes/Environment.xml -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" msgstr "" #: doc/classes/Environment.xml @@ -22704,12 +22782,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23387,6 +23467,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -23988,11 +24072,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24019,6 +24103,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24159,14 +24259,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24236,10 +24328,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25282,7 +25370,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26278,11 +26366,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26309,7 +26399,7 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml @@ -26357,6 +26447,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26578,6 +26674,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -26909,15 +27013,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27708,10 +27803,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27856,7 +27947,7 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" #: doc/classes/Image.xml @@ -28574,6 +28665,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28765,7 +28860,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -28994,8 +29089,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29023,8 +29118,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29181,7 +29276,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29316,12 +29416,8 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" #: doc/classes/InputEvent.xml @@ -29365,8 +29461,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29397,8 +29493,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29442,7 +29538,7 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" #: doc/classes/InputEventAction.xml @@ -29610,17 +29706,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29704,17 +29798,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29725,10 +29823,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29765,9 +29859,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -29894,10 +29992,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30652,12 +30746,6 @@ msgstr "" #: doc/classes/JavaScript.xml msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" - -#: doc/classes/JavaScript.xml -msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " "won't be called at all. See [JavaScriptObject] for usage." @@ -30704,6 +30792,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30764,7 +30875,7 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" #: doc/classes/Joint.xml @@ -30780,7 +30891,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" msgstr "" #: doc/classes/Joint.xml @@ -30858,7 +30969,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -30868,18 +30983,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31031,7 +31162,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" #: doc/classes/KinematicBody.xml @@ -31281,7 +31412,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" #: doc/classes/KinematicBody2D.xml @@ -31711,6 +31842,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -31907,10 +32042,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33757,10 +33888,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -33991,16 +34118,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34144,10 +34261,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34389,10 +34502,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34464,7 +34573,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml @@ -34502,6 +34611,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34530,7 +34643,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" msgstr "" #: doc/classes/Navigation2D.xml @@ -34842,7 +34955,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35394,6 +35507,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35414,6 +35531,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35453,15 +35574,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35700,7 +35812,11 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml @@ -35991,11 +36107,11 @@ msgid "" msgstr "" #: doc/classes/Node.xml -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" #: doc/classes/Node.xml -msgid "https://github.com/godotengine/godot-demo-projects/" +msgid "All Demos" msgstr "" #: doc/classes/Node.xml @@ -36042,7 +36158,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36057,7 +36173,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36070,7 +36186,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36085,17 +36201,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36105,14 +36221,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36122,7 +36238,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36831,6 +36947,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -36983,7 +37111,7 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" #: doc/classes/Node2D.xml @@ -37151,7 +37279,7 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" msgstr "" #: doc/classes/NodePath.xml @@ -37188,11 +37316,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37329,8 +37457,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37364,12 +37492,11 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" #: doc/classes/Object.xml -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" #: doc/classes/Object.xml @@ -37573,8 +37700,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37698,7 +37825,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -37887,6 +38014,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38413,7 +38582,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38674,8 +38852,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -38924,6 +39102,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39034,6 +39216,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -39977,11 +40166,11 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" msgstr "" #: doc/classes/Panel.xml @@ -40133,9 +40322,7 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" #: doc/classes/Particles.xml @@ -40256,6 +40443,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -40999,8 +41190,7 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml @@ -43577,7 +43767,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" msgstr "" #: doc/classes/PoolVector2Array.xml @@ -43988,6 +44178,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45284,8 +45478,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45371,8 +45565,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45460,9 +45654,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -46843,12 +47037,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -46943,6 +47139,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47042,7 +47249,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47461,6 +47669,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47479,7 +47693,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" msgstr "" #: doc/classes/QuadMesh.xml @@ -47507,11 +47721,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47676,7 +47885,7 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" +msgid "Random number generation" msgstr "" #: doc/classes/RandomNumberGenerator.xml @@ -48113,7 +48322,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48141,7 +48350,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48296,10 +48509,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48368,7 +48577,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48686,7 +48899,7 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/scripting/resources.html" +msgid "Resources" msgstr "" #: doc/classes/Resource.xml @@ -48907,6 +49120,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49223,7 +49440,11 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" msgstr "" #: doc/classes/RichTextLabel.xml @@ -49419,9 +49640,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50006,11 +50228,11 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" msgstr "" #: doc/classes/RigidBody2D.xml @@ -50609,7 +50831,7 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" #: doc/classes/RootMotionView.xml @@ -50817,14 +51039,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51280,10 +51494,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51593,14 +51803,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -51928,10 +52130,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52241,11 +52439,10 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml @@ -52330,11 +52527,11 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" #: doc/classes/Spatial.xml @@ -52398,11 +52595,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52543,8 +52745,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52638,10 +52840,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -53988,9 +54186,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54166,14 +54364,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54547,6 +54760,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54700,10 +54958,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -54968,7 +55222,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55017,10 +55276,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55385,12 +55644,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57788,10 +58062,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -57879,7 +58149,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58157,7 +58428,11 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" #: doc/classes/Thread.xml @@ -58233,11 +58508,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" msgstr "" #: doc/classes/TileMap.xml @@ -58827,7 +59102,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59658,14 +59938,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -59781,7 +60053,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -59807,6 +60080,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -59854,9 +60132,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -59867,8 +60145,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -59908,7 +60186,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60277,11 +60555,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60316,12 +60593,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61669,10 +61958,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61699,8 +61984,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62356,6 +62640,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62566,23 +62858,23 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" msgstr "" #: doc/classes/Viewport.xml @@ -62610,7 +62902,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62701,7 +62995,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63424,10 +63720,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65182,10 +65474,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65620,8 +65908,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -65894,7 +66182,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68202,6 +68493,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68301,10 +68608,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -68761,10 +69064,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69102,13 +69401,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69157,8 +69452,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -70864,11 +71159,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -70892,6 +71187,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -70997,15 +71300,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71069,6 +71372,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/id.po b/doc/translations/id.po index a65891f84e..eb9fe2f029 100644 --- a/doc/translations/id.po +++ b/doc/translations/id.po @@ -3592,8 +3592,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3952,22 +3952,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4307,11 +4306,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4320,9 +4317,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4401,6 +4397,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4535,10 +4535,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4967,25 +4963,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5169,6 +5146,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5178,9 +5164,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -5201,9 +5186,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -5849,6 +5833,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -6132,6 +6120,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6598,9 +6590,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -6835,23 +6826,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7237,9 +7224,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7436,13 +7426,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7742,12 +7725,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8869,9 +8846,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -9165,10 +9141,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9560,11 +9534,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9657,7 +9628,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9702,15 +9675,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -9725,7 +9691,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9733,7 +9700,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9894,7 +9866,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9935,18 +9912,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -9984,12 +9957,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10194,8 +10167,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10239,6 +10217,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10450,11 +10437,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10561,12 +10548,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10625,7 +10606,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10692,9 +10673,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10997,23 +10978,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -11024,15 +10999,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11219,6 +11192,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11253,6 +11234,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11513,17 +11498,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -11565,9 +11548,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -11600,6 +11582,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11999,15 +11988,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -12435,14 +12422,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12637,7 +12622,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12650,7 +12637,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12944,7 +12933,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12994,6 +12983,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -13074,20 +13075,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13646,6 +13633,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13730,9 +13718,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13741,9 +13729,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13753,10 +13741,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13849,9 +13838,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13860,22 +13849,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13995,15 +13976,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -14042,9 +14019,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -14089,19 +14065,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -15559,20 +15532,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15672,8 +15641,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17650,12 +17619,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17820,8 +17783,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17910,7 +17873,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17942,7 +17920,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17952,7 +17935,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17994,7 +17982,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -18018,7 +18012,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18099,7 +18098,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18174,7 +18179,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18188,7 +18198,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18289,7 +18304,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18320,7 +18341,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18364,13 +18391,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18536,6 +18556,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19246,11 +19274,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19305,8 +19330,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19315,7 +19340,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19343,13 +19372,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19472,12 +19494,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20505,13 +20521,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20543,8 +20552,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20577,8 +20586,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20688,11 +20697,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -20955,12 +20961,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21831,13 +21831,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22252,13 +22245,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22580,9 +22566,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22901,31 +22886,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -22985,12 +22974,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23669,6 +23660,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24270,11 +24265,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24301,6 +24296,23 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24441,20 +24453,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24524,13 +24522,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25573,7 +25564,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26570,11 +26561,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26601,10 +26594,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26651,6 +26642,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26872,6 +26869,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27203,21 +27208,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -28008,13 +27998,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -28159,11 +28142,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -28880,6 +28860,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -29071,7 +29055,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29300,8 +29284,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29329,8 +29313,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29487,7 +29471,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29622,15 +29611,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -29673,8 +29656,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29705,8 +29688,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29750,11 +29733,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -29921,17 +29901,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -30015,17 +29993,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -30036,13 +30018,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -30079,9 +30054,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30208,13 +30187,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30968,15 +30940,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -31024,6 +30987,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -31084,11 +31070,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -31103,9 +31086,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -31182,7 +31164,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31192,18 +31178,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31355,11 +31357,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -31608,11 +31607,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -32041,6 +32037,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -32237,13 +32237,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -34090,10 +34083,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34324,22 +34313,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34483,13 +34456,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34737,13 +34703,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34815,9 +34774,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -34854,6 +34812,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34882,9 +34844,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -35201,7 +35162,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35753,6 +35714,11 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the map cell height." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35774,6 +35740,10 @@ msgid "Returns the map's up direction." msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35813,18 +35783,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -36063,9 +36021,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36355,16 +36316,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36410,7 +36367,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36425,7 +36382,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36438,7 +36395,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36453,17 +36410,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36473,14 +36430,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36490,7 +36447,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37199,6 +37156,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37351,11 +37320,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37522,9 +37488,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -37560,11 +37525,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37701,8 +37666,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37736,19 +37701,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -37951,8 +37909,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -38076,7 +38034,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38265,6 +38223,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38791,7 +38791,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -39052,8 +39061,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39303,6 +39312,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39413,6 +39426,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40368,14 +40388,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -40526,13 +40544,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -40652,6 +40665,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41396,11 +41413,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -43978,9 +43992,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -44390,6 +44403,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45686,8 +45704,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45773,8 +45791,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45862,9 +45880,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47245,12 +47263,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47345,6 +47365,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47444,7 +47475,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47863,6 +47895,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47881,9 +47919,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -47910,14 +47947,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -48082,9 +48111,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48520,7 +48548,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48548,7 +48576,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48703,12 +48735,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48777,7 +48803,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -49095,9 +49125,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49317,6 +49346,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49633,9 +49666,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -49830,9 +49866,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50417,14 +50454,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -51022,11 +51057,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51233,18 +51265,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51700,10 +51720,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -52013,16 +52029,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52350,12 +52356,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52665,14 +52665,11 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" #: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." @@ -52756,17 +52753,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -52829,11 +52821,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52974,8 +52971,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -53069,12 +53066,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54421,9 +54412,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54599,14 +54590,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54980,6 +54986,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -55133,13 +55186,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55404,7 +55450,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55453,10 +55504,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55821,12 +55872,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58226,10 +58292,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58317,7 +58379,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58595,11 +58658,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -58674,15 +58738,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59271,7 +59332,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -60102,17 +60168,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60228,7 +60283,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60254,6 +60310,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60301,9 +60362,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60314,8 +60375,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60355,8 +60416,9 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." -msgstr "" +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." +msgstr "Mengembalikan nilai sinus hiperbolik invers dari parameter." #: doc/classes/Tree.xml msgid "" @@ -60724,11 +60786,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60763,12 +60824,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -62116,12 +62189,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -62148,8 +62215,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62805,6 +62871,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -63015,28 +63089,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -63063,7 +63133,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63154,7 +63226,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63877,13 +63951,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65638,13 +65705,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -66079,8 +66139,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66353,7 +66413,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68666,6 +68729,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68765,12 +68844,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69227,13 +69300,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69571,16 +69637,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69629,8 +69688,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71337,11 +71396,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71365,6 +71424,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71470,15 +71537,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71542,6 +71609,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/is.po b/doc/translations/is.po index 1d1edf8a53..2aae5d4390 100644 --- a/doc/translations/is.po +++ b/doc/translations/is.po @@ -3387,8 +3387,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3747,20 +3747,20 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" +msgid "Advanced vector math" msgstr "" #: doc/classes/AABB.xml @@ -4101,9 +4101,8 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml @@ -4113,7 +4112,7 @@ msgstr "" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" #: doc/classes/AnimatedSprite.xml @@ -4193,6 +4192,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4327,10 +4330,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4759,22 +4758,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -4958,6 +4941,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -4967,7 +4959,7 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -4989,7 +4981,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5636,6 +5628,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5919,6 +5915,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6385,7 +6385,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml @@ -6621,18 +6621,18 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml @@ -7019,9 +7019,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7218,10 +7221,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7521,12 +7520,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8648,7 +8641,7 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" msgstr "" #: doc/classes/AudioEffectAmplify.xml @@ -8943,7 +8936,7 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectDistortion.xml @@ -9336,7 +9329,7 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" #: doc/classes/AudioEffectRecord.xml @@ -9430,7 +9423,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9475,12 +9470,7 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" msgstr "" #: doc/classes/AudioServer.xml @@ -9496,7 +9486,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9504,7 +9495,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9665,7 +9661,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9706,14 +9707,13 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" msgstr "" #: doc/classes/AudioStream.xml @@ -9752,12 +9752,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -9962,8 +9962,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10007,6 +10012,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10218,11 +10232,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10329,10 +10343,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10391,7 +10401,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10458,9 +10468,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10763,16 +10773,16 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -#: doc/classes/Basis.xml doc/classes/Transform.xml -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml @@ -10784,12 +10794,12 @@ msgstr "" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" msgstr "" #: doc/classes/Basis.xml @@ -10977,6 +10987,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11011,6 +11029,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11271,14 +11293,14 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" msgstr "" #: doc/classes/BoxShape.xml @@ -11321,7 +11343,7 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" msgstr "" #: doc/classes/Button.xml @@ -11355,6 +11377,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11754,12 +11783,12 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" msgstr "" #: doc/classes/Camera2D.xml @@ -12187,11 +12216,11 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" #: doc/classes/CanvasItem.xml @@ -12387,7 +12416,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12400,7 +12431,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12694,7 +12727,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12744,6 +12777,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12824,16 +12869,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13392,6 +13427,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13476,9 +13512,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13487,9 +13523,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13499,10 +13535,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13595,9 +13632,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13606,22 +13643,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13741,11 +13770,10 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" #: doc/classes/CollisionShape.xml @@ -13785,7 +13813,7 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" msgstr "" #: doc/classes/CollisionShape2D.xml @@ -13831,15 +13859,15 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" msgstr "" #: doc/classes/Color.xml @@ -15298,15 +15326,15 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" +msgid "Control node gallery" msgstr "" #: doc/classes/Control.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" #: doc/classes/Control.xml @@ -15407,8 +15435,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17385,10 +17413,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17553,8 +17577,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17643,7 +17667,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17675,7 +17714,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17685,7 +17729,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17727,7 +17776,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17751,7 +17806,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17832,7 +17892,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17907,7 +17973,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -17921,7 +17992,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18022,7 +18098,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18053,7 +18135,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18097,10 +18185,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18266,6 +18350,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -18976,7 +19068,7 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" #: doc/classes/Dictionary.xml @@ -19032,8 +19124,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19042,7 +19134,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19070,11 +19166,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19197,10 +19288,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20228,10 +20315,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20263,8 +20346,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20297,8 +20380,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20408,7 +20491,7 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" #: doc/classes/EditorInspectorPlugin.xml @@ -20672,10 +20755,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21546,10 +21625,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -21964,10 +22039,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22288,9 +22359,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22609,24 +22679,31 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" #: doc/classes/Environment.xml -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" msgstr "" #: doc/classes/Environment.xml @@ -22687,12 +22764,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23370,6 +23449,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -23971,11 +24054,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24002,6 +24085,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24142,14 +24241,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24219,10 +24310,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25265,7 +25352,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26261,11 +26348,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26292,7 +26381,7 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml @@ -26340,6 +26429,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26561,6 +26656,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -26892,15 +26995,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27691,10 +27785,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27839,7 +27929,7 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" #: doc/classes/Image.xml @@ -28557,6 +28647,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28748,7 +28842,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -28977,8 +29071,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29006,8 +29100,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29164,7 +29258,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29299,12 +29398,8 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" #: doc/classes/InputEvent.xml @@ -29348,8 +29443,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29380,8 +29475,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29425,7 +29520,7 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" #: doc/classes/InputEventAction.xml @@ -29593,17 +29688,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29687,17 +29780,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29708,10 +29805,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29748,9 +29841,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -29877,10 +29974,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30635,12 +30728,6 @@ msgstr "" #: doc/classes/JavaScript.xml msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" - -#: doc/classes/JavaScript.xml -msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " "won't be called at all. See [JavaScriptObject] for usage." @@ -30687,6 +30774,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30747,7 +30857,7 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" #: doc/classes/Joint.xml @@ -30763,7 +30873,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" msgstr "" #: doc/classes/Joint.xml @@ -30841,7 +30951,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -30851,18 +30965,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31014,7 +31144,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" #: doc/classes/KinematicBody.xml @@ -31264,7 +31394,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" #: doc/classes/KinematicBody2D.xml @@ -31694,6 +31824,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -31890,10 +32024,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33740,10 +33870,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -33974,16 +34100,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34127,10 +34243,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34372,10 +34484,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34447,7 +34555,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml @@ -34485,6 +34593,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34513,7 +34625,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" msgstr "" #: doc/classes/Navigation2D.xml @@ -34825,7 +34937,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35377,6 +35489,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35397,6 +35513,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35436,15 +35556,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35683,7 +35794,11 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml @@ -35974,11 +36089,11 @@ msgid "" msgstr "" #: doc/classes/Node.xml -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" #: doc/classes/Node.xml -msgid "https://github.com/godotengine/godot-demo-projects/" +msgid "All Demos" msgstr "" #: doc/classes/Node.xml @@ -36025,7 +36140,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36040,7 +36155,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36053,7 +36168,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36068,17 +36183,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36088,14 +36203,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36105,7 +36220,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36814,6 +36929,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -36966,7 +37093,7 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" #: doc/classes/Node2D.xml @@ -37134,7 +37261,7 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" msgstr "" #: doc/classes/NodePath.xml @@ -37171,11 +37298,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37312,8 +37439,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37347,12 +37474,11 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" #: doc/classes/Object.xml -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" #: doc/classes/Object.xml @@ -37556,8 +37682,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37681,7 +37807,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -37870,6 +37996,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38396,7 +38564,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38657,8 +38834,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -38907,6 +39084,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39017,6 +39198,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -39960,11 +40148,11 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" msgstr "" #: doc/classes/Panel.xml @@ -40116,9 +40304,7 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" #: doc/classes/Particles.xml @@ -40239,6 +40425,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -40982,8 +41172,7 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml @@ -43560,7 +43749,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" msgstr "" #: doc/classes/PoolVector2Array.xml @@ -43971,6 +44160,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45267,8 +45460,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45354,8 +45547,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45443,9 +45636,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -46826,12 +47019,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -46926,6 +47121,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47025,7 +47231,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47444,6 +47651,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47462,7 +47675,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" msgstr "" #: doc/classes/QuadMesh.xml @@ -47490,11 +47703,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47659,7 +47867,7 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" +msgid "Random number generation" msgstr "" #: doc/classes/RandomNumberGenerator.xml @@ -48096,7 +48304,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48124,7 +48332,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48279,10 +48491,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48351,7 +48559,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48669,7 +48881,7 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/scripting/resources.html" +msgid "Resources" msgstr "" #: doc/classes/Resource.xml @@ -48890,6 +49102,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49206,7 +49422,11 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" msgstr "" #: doc/classes/RichTextLabel.xml @@ -49402,9 +49622,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -49989,11 +50210,11 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" msgstr "" #: doc/classes/RigidBody2D.xml @@ -50592,7 +50813,7 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" #: doc/classes/RootMotionView.xml @@ -50800,14 +51021,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51263,10 +51476,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51576,14 +51785,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -51911,10 +52112,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52224,11 +52421,10 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml @@ -52313,11 +52509,11 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" #: doc/classes/Spatial.xml @@ -52381,11 +52577,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52526,8 +52727,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52621,10 +52822,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -53971,9 +54168,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54149,14 +54346,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54530,6 +54742,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54683,10 +54940,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -54951,7 +55204,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55000,10 +55258,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55368,12 +55626,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57771,10 +58044,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -57862,7 +58131,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58140,7 +58410,11 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" #: doc/classes/Thread.xml @@ -58216,11 +58490,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" msgstr "" #: doc/classes/TileMap.xml @@ -58810,7 +59084,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59641,14 +59920,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -59764,7 +60035,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -59790,6 +60062,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -59837,9 +60114,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -59850,8 +60127,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -59891,7 +60168,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60260,11 +60537,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60299,12 +60575,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61652,10 +61940,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61682,8 +61966,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62339,6 +62622,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62549,23 +62840,23 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" msgstr "" #: doc/classes/Viewport.xml @@ -62593,7 +62884,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62684,7 +62977,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63407,10 +63702,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65165,10 +65456,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65603,8 +65890,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -65877,7 +66164,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68185,6 +68475,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68284,10 +68590,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -68744,10 +69046,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69085,13 +69383,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69140,8 +69434,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -70847,11 +71141,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -70875,6 +71169,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -70980,15 +71282,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71052,6 +71354,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/it.po b/doc/translations/it.po index 0ded58b016..0e6f99b17f 100644 --- a/doc/translations/it.po +++ b/doc/translations/it.po @@ -7,7 +7,7 @@ # Bob <spiroski.boban@gmail.com>, 2020. # Riccardo Ferro <Riccardo3Ferro@gmail.com>, 2020. # Lorenzo Asolan <brixiumx@gmail.com>, 2020. -# Mirko <miknsop@gmail.com>, 2020, 2021. +# Mirko <miknsop@gmail.com>, 2020, 2021, 2022. # Lorenzo Cerqua <lorenzocerqua@tutanota.com>, 2020. # StarFang208 <polaritymanx@yahoo.it>, 2020. # Giacomo Bertolotti <giacomo.chappo@hotmail.it>, 2020, 2021. @@ -27,7 +27,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-12-31 09:51+0000\n" +"PO-Revision-Date: 2022-01-31 08:55+0000\n" "Last-Translator: Mirko <miknsop@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/it/>\n" @@ -36,7 +36,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -4318,8 +4318,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -4679,24 +4679,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/index.html" -msgstr "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" +msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vector_math.html" -msgstr "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" +msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -5036,11 +5033,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -5049,9 +5044,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -5130,6 +5124,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -5265,11 +5263,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "$DOCS_URL/tutorials/animation/index.html" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -5700,25 +5693,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5902,6 +5876,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5911,9 +5894,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -5934,9 +5916,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -6582,6 +6563,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -6865,6 +6850,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -7347,9 +7336,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -7584,23 +7572,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7986,9 +7970,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -8185,13 +8172,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -8491,13 +8471,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "$DOCS_URL/tutorials/vr/index.html" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -9622,9 +9595,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -9922,10 +9894,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -10317,11 +10287,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -10414,7 +10381,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -10459,15 +10428,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -10482,7 +10444,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -10490,7 +10453,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10651,7 +10619,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10692,18 +10665,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -10741,12 +10710,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10954,8 +10923,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10999,6 +10973,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -11210,11 +11193,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -11321,12 +11304,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -11385,7 +11362,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -11452,9 +11429,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -11759,23 +11736,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -11786,15 +11757,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11981,6 +11950,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -12015,6 +11992,11 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +#, fuzzy +msgid "Resizes the image to [code]new_size[/code]." +msgstr "Calcola il prodotto vettoriale di questo vettore e [code]with[/code]." + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -12275,17 +12257,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -12327,9 +12307,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -12362,6 +12341,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -12762,15 +12748,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -13205,15 +13189,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" -msgstr "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" +msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -13408,7 +13389,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -13421,7 +13404,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -13715,9 +13700,8 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" -msgstr "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" +msgstr "" #: doc/classes/CanvasLayer.xml msgid "Returns the RID of the canvas used by this layer." @@ -13766,6 +13750,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -13846,20 +13842,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -14420,6 +14402,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -14505,9 +14488,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14516,9 +14499,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14528,10 +14511,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -14624,9 +14608,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14635,22 +14619,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -14770,15 +14746,12 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml #, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" +msgid "Physics introduction" +msgstr "Interpolazione cubica." #: doc/classes/CollisionShape.xml msgid "" @@ -14817,9 +14790,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -14864,19 +14836,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -16391,21 +16360,17 @@ msgid "" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/index.html" -msgstr "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" +msgstr "" #: doc/classes/Control.xml #, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "Tasto Control/CTRL." #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -16505,8 +16470,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -18516,12 +18481,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -18686,8 +18645,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -18776,7 +18735,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -18808,7 +18782,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18818,7 +18797,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18860,7 +18844,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -18884,7 +18874,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18965,7 +18960,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -19040,7 +19041,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -19054,7 +19060,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -19155,7 +19166,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -19186,7 +19203,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -19230,11 +19253,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "$DOCS_URL/tutorials/scripting/index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -19400,6 +19418,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -20113,11 +20139,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -20173,8 +20196,8 @@ msgstr "Ritorna [code]true[/code] se [Rect2i] contiene un punto." #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -20183,7 +20206,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -20212,13 +20239,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -20341,12 +20361,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -21374,13 +21388,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -21412,8 +21419,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -21446,8 +21453,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -21557,11 +21564,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -21826,12 +21830,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -22705,13 +22703,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -23129,13 +23120,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -23457,9 +23441,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -23778,31 +23761,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -23862,12 +23849,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -24546,6 +24535,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -25148,12 +25141,13 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" -msgstr "" +#, fuzzy +msgid "Wikipedia: Double-precision floating-point format" +msgstr "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" #: doc/classes/float.xml #, fuzzy -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" #: doc/classes/float.xml @@ -25180,6 +25174,23 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "Restituisce il seno del parametro." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -25320,20 +25331,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -25403,11 +25400,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "$DOCS_URL/tutorials/scripting/index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -26450,9 +26442,8 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" -msgstr "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" +msgstr "" #: doc/classes/GIProbe.xml msgid "" @@ -27467,11 +27458,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -27498,10 +27491,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -27547,6 +27538,13 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -27769,6 +27767,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -28101,21 +28107,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -28906,13 +28897,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -29058,11 +29042,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -29781,6 +29762,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -29973,9 +29958,8 @@ msgid "" msgstr "" #: doc/classes/Input.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/index.html" -msgstr "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" +msgstr "" #: doc/classes/Input.xml msgid "" @@ -30203,8 +30187,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30233,8 +30217,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30391,7 +30375,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -30526,15 +30515,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -30577,8 +30560,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30609,8 +30592,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30654,11 +30637,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -30825,19 +30805,16 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -#, fuzzy -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" -msgstr "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia General MIDI Instrument List" +msgstr "" #: doc/classes/InputEventMIDI.xml #, fuzzy -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" #: doc/classes/InputEventMIDI.xml @@ -30921,17 +30898,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -30942,13 +30923,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -30985,9 +30959,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -31114,13 +31092,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -31878,15 +31849,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -31934,6 +31896,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -31994,11 +31979,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -32013,9 +31995,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -32092,7 +32073,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -32102,18 +32087,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -32265,11 +32266,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml #, fuzzy @@ -32519,11 +32517,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -32953,6 +32948,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -33150,13 +33149,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -35004,11 +34996,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "$DOCS_URL/tutorials/2d/2d_meshes.html" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -35240,22 +35227,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -35399,13 +35370,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -35654,13 +35618,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -35732,9 +35689,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -35771,6 +35727,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -35799,9 +35759,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -36129,7 +36088,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -36689,6 +36648,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "Restituisce l'arco-seno del parametro." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "Restituisce l'inversa della radice quadrata del parametro." @@ -36710,6 +36674,10 @@ msgid "Returns the map's up direction." msgstr "Restituisce l'arco-seno del parametro." #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "Restituisce il seno del parametro." @@ -36750,18 +36718,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -37001,9 +36957,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -37293,16 +37252,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -37348,7 +37303,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37363,7 +37318,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37376,7 +37331,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37391,17 +37346,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -37411,14 +37366,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -37428,7 +37383,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -38137,6 +38092,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -38289,11 +38256,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -38464,9 +38428,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -38502,11 +38465,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -38643,8 +38606,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -38678,19 +38641,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -38893,8 +38849,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -39021,7 +38977,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -39210,6 +39166,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -39737,7 +39735,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -40001,8 +40008,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -40253,6 +40260,11 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -40369,6 +40381,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -41335,14 +41354,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -41493,13 +41510,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -41619,6 +41631,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -42365,11 +42381,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -44950,9 +44963,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -45363,6 +45375,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "Calcola il prodotto vettoriale di questo vettore e [code]with[/code]." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -46660,8 +46677,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -46747,8 +46764,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -46836,9 +46853,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -48219,12 +48236,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48319,6 +48338,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -48418,7 +48448,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48837,6 +48868,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -48855,9 +48892,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -48884,14 +48920,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -49059,9 +49087,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -49500,8 +49527,9 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." -msgstr "" +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." +msgstr "Restituisce l'inversa della radice quadrata del parametro." #: doc/classes/Rect2.xml msgid "" @@ -49528,7 +49556,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -49683,12 +49715,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -49757,7 +49783,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -50075,9 +50105,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -50297,6 +50326,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -50614,9 +50647,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -50811,9 +50847,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -51398,14 +51435,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -52003,11 +52038,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -52214,18 +52246,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -52683,11 +52703,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "$DOCS_URL/tutorials/scripting/index.html" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -52997,17 +53012,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "$DOCS_URL/tutorials/shaders/index.html" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -53336,12 +53340,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -53651,14 +53649,11 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" #: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." @@ -53743,17 +53738,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -53816,11 +53806,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -53961,8 +53956,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -54056,12 +54051,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -55413,9 +55402,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -55591,14 +55580,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -55973,6 +55977,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "Restituisce la tangente del parametro." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "Restituisce il seno del parametro." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -56127,13 +56178,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -56399,7 +56443,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -56448,10 +56497,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -56816,12 +56865,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -59238,11 +59302,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "$DOCS_URL/tutorials/ui/gui_skinning.html" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -59335,11 +59394,11 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." -msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." +msgstr "" #: doc/classes/Theme.xml msgid "" @@ -59624,11 +59683,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -59703,15 +59763,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -60300,7 +60357,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -61135,18 +61197,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "$DOCS_URL/tutorials/i18n/locales.html" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -61263,7 +61313,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -61289,6 +61340,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -61337,9 +61393,9 @@ msgstr "Restituisce il coseno del parametro." #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -61350,8 +61406,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -61391,8 +61447,9 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." -msgstr "" +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." +msgstr "Restituisce l'inversa della radice quadrata del parametro." #: doc/classes/Tree.xml msgid "" @@ -61760,11 +61817,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -61799,12 +61855,26 @@ msgid "" msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -63169,12 +63239,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -63201,11 +63265,8 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" #: doc/classes/Vector2.xml msgid "" @@ -63868,6 +63929,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -64079,29 +64148,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/index.html" -msgstr "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -64129,7 +64193,9 @@ msgid "Returns the topmost modal in the stack." msgstr "Restituisce il valore opposto del parametro." #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -64224,7 +64290,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -64953,13 +65021,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -66728,13 +66789,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -67170,8 +67224,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -67445,7 +67499,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -69775,6 +69832,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -69874,12 +69947,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -70336,13 +70403,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -70682,16 +70742,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -70740,8 +70793,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -72452,13 +72505,12 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -#, fuzzy -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" -msgstr "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" +msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" @@ -72481,6 +72533,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -72586,15 +72646,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -72658,6 +72718,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/ja.po b/doc/translations/ja.po index 4c8cf54ae5..a3017d5928 100644 --- a/doc/translations/ja.po +++ b/doc/translations/ja.po @@ -3,19 +3,21 @@ # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # -# Wataru Onuki <bettawat@yahoo.co.jp>, 2020, 2021. +# Wataru Onuki <bettawat@yahoo.co.jp>, 2020, 2021, 2022. # BinotaLIU <me@binota.org>, 2020. # Pierre Stempin <pierre.stempin@gmail.com>, 2020. # kazuma kondo <kazmax7@gmail.com>, 2020. # Itoyo Onuki <bettawat@yahoo.co.jp>, 2021. -# nitenook <admin@alterbaum.net>, 2021. +# nitenook <admin@alterbaum.net>, 2021, 2022. # Tarou Yamada <mizuningyou@yahoo.co.jp>, 2021. +# sugusan <sugusan.development@gmail.com>, 2022. +# Juto <mvobujd237@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-12-16 09:50+0000\n" -"Last-Translator: nitenook <admin@alterbaum.net>\n" +"PO-Revision-Date: 2022-02-14 22:08+0000\n" +"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/ja/>\n" "Language: ja\n" @@ -23,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.10-dev\n" +"X-Generator: Weblate 4.11-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -66,69 +68,76 @@ msgid "Method Descriptions" msgstr "メソッドの説明" #: doc/tools/make_rst.py -#, fuzzy msgid "Theme Property Descriptions" -msgstr "プロパティの説明" +msgstr "テーマプロパティの説明" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "継承元:" #: doc/tools/make_rst.py msgid "Inherited By:" -msgstr "" +msgstr "継承先:" #: doc/tools/make_rst.py msgid "(overrides %s)" -msgstr "" +msgstr "(%s を上書き)" #: doc/tools/make_rst.py msgid "Default" -msgstr "" +msgstr "デフォルト" #: doc/tools/make_rst.py msgid "Setter" -msgstr "" +msgstr "Setter" #: doc/tools/make_rst.py msgid "value" -msgstr "" +msgstr "値" #: doc/tools/make_rst.py msgid "Getter" -msgstr "" +msgstr "Getter" #: doc/tools/make_rst.py msgid "" "This method should typically be overridden by the user to have any effect." msgstr "" +"このメソッドが効力を得るには通常、ユーザーがオーバーライドする必要がありま" +"す。" #: doc/tools/make_rst.py msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." msgstr "" +"このメソッドには副作用がありません。インスタンスが持つメンバ変数を変更するこ" +"とはありません。" #: doc/tools/make_rst.py msgid "" "This method accepts any number of arguments after the ones described here." -msgstr "" +msgstr "このメソッドは、ここで記載されている引数以降もいくつでも受け取れます。" #: doc/tools/make_rst.py msgid "This method is used to construct a type." -msgstr "" +msgstr "このメソッドは、型を作成するために使用されます。" #: doc/tools/make_rst.py msgid "" "This method doesn't need an instance to be called, so it can be called " "directly using the class name." msgstr "" +"このメソッドは呼び出しにインスタンスを必要としないので、クラス名を使って直接" +"呼び出すことができます。" #: doc/tools/make_rst.py msgid "" "This method describes a valid operator to use with this type as left-hand " "operand." msgstr "" +"このメソッドは、この型を左側のオペランドとして使用する有効な演算子の記述をし" +"ます。" #: modules/gdscript/doc_classes/@GDScript.xml msgid "Built-in GDScript functions." @@ -217,7 +226,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the arc sine of [code]s[/code] in radians. Use to get the angle of " "sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and " @@ -229,7 +237,9 @@ msgid "" "[/codeblock]" msgstr "" "[code]s[/code] のアークサインをラジアンで返します。サイン [code]s[/code] の角" -"度を得るのに使えます。\n" +"度を得るのに使えます。[code]s[/code] は [code]-1.0[/code] と [code]1.0[/" +"code] (両端を含む) の間にある必要があります。そうでない場合、[method asin] " +"は [constant NAN] を返します。\n" "[codeblock]\n" "# s は 0.523599。rad2deg(s) で変換すれば 30 度。\n" "s = asin(0.5)\n" @@ -344,7 +354,6 @@ msgstr "" "と角度) に変換します。" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Rounds [code]s[/code] upward (towards positive infinity), returning the " "smallest whole number that is not less than [code]s[/code].\n" @@ -354,12 +363,13 @@ msgid "" "[/codeblock]\n" "See also [method floor], [method round], [method stepify], and [int]." msgstr "" -"[code]s[/code] を切り上げて丸め (正の無限大方向)、[code]s[/code] を超えてかつ" -"最小の整数値を返します。\n" +"[code]s[/code] を切り上げて丸め (正の無限大方向)、[code]s[/code] より大きい整" +"数値の中で最小の値を返します。\n" "[codeblock]\n" -"i = ceil(1.45) # i は 2\n" -"i = ceil(1.001) # i は 2\n" -"[/codeblock]" +"a = ceil(1.45) # a は 2\n" +"a = ceil(1.001) # a は 2\n" +"[/codeblock]\n" +"関連項目: [method floor], [method round], [method stepify], [int]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -382,7 +392,6 @@ msgstr "" "これは [method ord] の逆です。" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Clamps [code]value[/code] and returns a value not less than [code]min[/code] " "and not more than [code]max[/code].\n" @@ -392,16 +401,12 @@ msgid "" "a = clamp(15, 1, 20) # a is 15\n" "[/codeblock]" msgstr "" -"[code]value[/code] をクランプし、[code]min[/code] より多くかつ [code]max[/" -"code] より少ない値を返します。\n" +"[code]value[/code] をClampし、[code]min[/code] より多くかつ [code]max[/code] " +"より少ない値を返します。\n" "[codeblock]\n" -"speed = 1000\n" -"# a は 20\n" -"a = clamp(speed, 1, 20)\n" -"\n" -"speed = -10\n" -"# a は 1\n" -"a = clamp(speed, 1, 20)\n" +"a = clamp(1000, 1, 20) # a は 20\n" +"a = clamp(-10, 1, 20) # a は 1\n" +"a = clamp(15, 1, 20) # a は 15\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -463,7 +468,6 @@ msgid "Deprecated alias for [method step_decimals]." msgstr "[method step_decimals] の非推奨なエイリアス。" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "[b]Note:[/b] [code]dectime[/code] has been deprecated and will be removed in " "Godot 4.0, please use [method move_toward] instead.\n" @@ -473,11 +477,12 @@ msgid "" "a = dectime(60, 10, 0.1)) # a is 59.0\n" "[/codeblock]" msgstr "" +"[b]注:[/b] [code]dectime[/code] はGodot 4.0では廃止される予定です。代わりに " +"[method move_toward] を使うことを推奨します。\n" "[code]value[/code] から [code]step[/code] * [code]amount[/code] を引いた値を" "返します。\n" "[codeblock]\n" -"# a = 59\n" -"a = dectime(60, 10, 0.1))\n" +"a = dectime(60, 10, 0.1)) # a = 59.0\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -500,9 +505,25 @@ msgid "" "want a true content-aware comparison, you have to use [code]deep_equal[/" "code]." msgstr "" +"2つの値の実際の内容をチェックして比較します。あらゆる `Array` や " +"`Dictionary` を最も深いレベルまでさかのぼって調べます。\n" +"これはいくつかの点で [code]==[/code] と対比できます:\n" +"- [code]null[/code]、[code]int[/code]、[code]float[/code]、[code]String[/" +"code]、[code]Object[/code]、[code]RID[/code]の場合、[code]deep_equal[/code]と" +"[code]==[/code]は同じように動作します。\n" +"- [code]Dictionary[/code]の場合、[code]==[/code]は再帰や内容を意識することな" +"く、両方の変数が全く同じ[code]Dictionary[/code]を指していれば等式とみなしま" +"す。\n" +"- [code]Array[/code]の場合、[code]==[/code]は、一つ目の[code]Array[/code]の各" +"項目が、二つ目の[code]Array[/code]での対応する項目とそれぞれ[code]==[/code]で" +"比較したのと同様に等しい限り等式とみなします。これは、[code]==[/code]は" +"[code]Array[/code]では再帰しますが、[code]Dictionary[/code]では再帰しないこと" +"を意味します。\n" +"つまり、[code]Dictionary[/code]が関与する可能性がある場合、本当の意味で内容を" +"考慮した比較をしたいのであれば、[code]deep_equal[/code]を使用しなければなりま" +"せん。" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Converts an angle expressed in degrees to radians.\n" "[codeblock]\n" @@ -516,13 +537,12 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Converts a dictionary (previously created with [method inst2dict]) back to " "an instance. Useful for deserializing." msgstr "" -"インスタンスから変換された辞書を、元のインスタンスに変換して戻します。デシリ" -"アライズするのに便利です。" +"[method inst2dict]によってインスタンスから生成された辞書を、元のインスタンス" +"に変換して返します。デシリアライズするのに便利です。" #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy @@ -582,7 +602,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Rounds [code]s[/code] downward (towards negative infinity), returning the " "largest whole number that is not more than [code]s[/code].\n" @@ -597,18 +616,17 @@ msgid "" "directly." msgstr "" "[code]s[/code] を整数に切り捨てて丸め (負の無限大方向)、[code]s[/code] より小" -"さくかつ最大の整数を返します。\n" +"さい整数の中で最大の値を返します。\n" "[codeblock]\n" -"# a は 2.0\n" -"a = floor(2.99)\n" -"# a は -3.0\n" -"a = floor(-2.99)\n" +"a = floor(2.99) # a は 2.0\n" +"a = floor(-2.99) # a は -3.0\n" "[/codeblock]\n" -"[b]注:[/b] このメソッドは浮動小数点数で返します。もし整数が必要であれば、直" -"接 [code]int(s)[/code] が使えます。" +"関連項目: [method ceil], [method round], [method stepify], and [int]\n" +"[b]注:[/b] このメソッドは浮動小数点数で返します。\n" +"もし整数が必要であれば、[code]s[/code]が正の数なら直接 [code]int(s)[/code] を" +"使うことができます。" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the floating-point remainder of [code]a/b[/code], keeping the sign " "of [code]a[/code].\n" @@ -620,8 +638,7 @@ msgstr "" "[code]a/b[/code] の剰余を浮動小数点数で返します。符号は [code]a[/code] のもの" "と同じになります。\n" "[codeblock]\n" -"# 余りは 1.5\n" -"var remainder = fmod(7, 5.5)\n" +"var remainder = fmod(7, 5.5) # 余りは 1.5\n" "[/codeblock]\n" "整数による剰余計算をするには、% オペレータを使用してください。" @@ -816,6 +833,21 @@ msgid "" "[/codeblock]\n" "See also [method lerp] which performs the reverse of this operation." msgstr "" +"[code]from[/code] と [code]to[/code] で指定された範囲と、[code]weight[/code] " +"で指定された補間値を考慮した、補間または外挿の係数を返します。[code]weight[/" +"code] が [code]from[/code] と [code]to[/code] の間 (これらも含む) であれば、" +"返される値は[code]0.0[/code] から [code]1.0[/code] の間になります。" +"[code]weight[/code] がこの範囲外に位置する場合は、外挿係数が返されます (戻り" +"値は [code]0.0[/code] より小さいか、[code]1.0[/code] より大きい)。\n" +"[codeblock]\n" +"# 以下の`lerp()`の呼び出しにおける補間比率は0.75です。\n" +"var middle = lerp(20, 30, 0.75)\n" +"# `middle` は現在 27.5 です。\n" +"# 元の比率を忘れたとして、元に戻したいとします。\n" +"var ratio = inverse_lerp(20, 30, 27.5)\n" +"# `ratio` は 0.75 になります。\n" +"[/codeblock]\n" +"この操作の逆を行う [method lerp] も参照してください。" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -885,7 +917,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Linearly interpolates between two values by the factor defined in " "[code]weight[/code]. To perform interpolation, [code]weight[/code] should be " @@ -913,12 +944,15 @@ msgstr "" "り値はそれと同じ型になります (このとき [code]lerp[/code] はそのベクトル型の " "[code]lerp[/code] メソッドを呼び出します)。\n" "[codeblock]\n" -"lerp(0, 4, 0.75) # 3.0 と返す\n" -"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Vector2(2, 3.5) と返す\n" -"[/codeblock]" +"lerp(0, 4, 0.75) # 3.0 を返す\n" +"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Vector2(2, 3.5) を返す\n" +"[/codeblock]\n" +"線形補間は [code]weight[/code]で定められた値をもとに行われます。 " +"[code]weight[/code]は[code]0.0[/code]以上[code]1.0[/code]以下の数値である必要" +"がありますが、この範囲を逸脱した値も [i]extrapolation[/i]では使うことができま" +"す。" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Linearly interpolates between two angles (in radians) by a normalized " "value.\n" @@ -936,8 +970,9 @@ msgid "" "[/codeblock]" msgstr "" "正規化された値によって2つの角度 (ラジアン) 間を線形補間します。\n" -"[method lerp] と似ていますが、しかし [constant @GDScript.TAU] を振り切れたと" -"きでも正しく補間できます。\n" +"[method lerp] と似ていますが、 [constant @GDScript.TAU] を振り切れたときでも" +"正しく補間できます。 [method lerp_angle]でイージングをかけた線形補間を行うに" +"は、 [method ease]もしくは[method smoothstep]と組み合わせて使ってください。\n" "[codeblock]\n" "extends Sprite\n" "var elapsed = 0.0\n" @@ -974,7 +1009,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Loads a resource from the filesystem located at [code]path[/code]. The " "resource is loaded on the method call (unless it's referenced already " @@ -1004,12 +1038,13 @@ msgstr "" "[b]注:[/b] リソースのパスは、ファイルシステム ドック内にあるリソースを右ク" "リックして、\"パスをコピー\" を選べば得られます。\n" "[codeblock]\n" -"# プロジェクト ディレクトリのルートにある main という名前のシーンを読み込" -"む。\n" +"# プロジェクト ディレクトリのルートにある main という名前のシーンを読み込む\n" "var main = load(\"res://main.tscn\")\n" "[/codeblock]\n" "[b]重要:[/b] 絶対パスである必要があり、相対パスだと単に [code]null[/code] を" -"返します。" +"返します。\n" +"このメソッドは [method ResourceLoader.load]を単純化したバージョンです。より高" +"度な処理をするには [method ResourceLoader.load]を使うことができます。" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1496,6 +1531,7 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Returns an array with the given range. Range can be 1 argument [code]N[/" "code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], " @@ -1536,6 +1572,45 @@ msgid "" "3\n" "[/codeblock]" msgstr "" +"与えられた範囲での配列を返します。 範囲の指定には1つの引数 [code]N[/code] (0 " +"から [code]N[/code] - 1 まで) 、2つの引数([code]initial[/code], [code]final " +"- 1[/code]) または3つの引数([code]initial[/code], [code]final - 1[/code], " +"[code]increment[/code]) があります。もし範囲が不正な値 (例えば " +"[code]range(2, 5, -1)[/code] や [code]range(5, 5, 1)[/code]) だった場合は空の" +"配列が返されます。\n" +"与えられた範囲での配列を返します。 [code]range()[/code] は1つの引数N " +"([code]0[/code] から [code]N - 1[/code] まで) 、二つの引数 ([code]initial[/" +"code], [code]final - 1[/code]) または3つの引数 ([code]initial[/code], " +"[code]final - 1[/code], [code]increment[/code]) をもちます。 " +"[code]increment[/code] は負の値にもなります。もし [code]increment[/code] が負" +"の値ならば、 [code]final - 1[/code] は [code]final + 1[/code] になります。ま" +"た、その initial の値もループを実行するために final の値より大きくなければい" +"けません。\n" +"[codeblock]\n" +"print(range(4))\n" +"print(range(2, 5))\n" +"print(range(0, 6, 2))\n" +"[/codeblock]\n" +"出力:\n" +"[codeblock]\n" +"[0, 1, 2, 3]\n" +"[2, 3, 4]\n" +"[0, 2, 4]\n" +"[/codeblock]\n" +"[Array] を逆順で出力するには、このように使用してください:\n" +"[codeblock]\n" +"var array = [3, 6, 9]\n" +"var i := array.size() - 1\n" +"while i >= 0:\n" +" print(array[i])\n" +" i -= 1\n" +"[/codeblock]\n" +"出力:\n" +"[codeblock]\n" +"9\n" +"6\n" +"3\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -2099,8 +2174,8 @@ msgstr "" "動的に発信されます。そのため、これを [code]yield[/code] メソッドの " "[code]signal[/code] パラメータにすれば再開できます。\n" "関数をyieldするには、その結果となる関数もまた [code]GDScriptFunctionState[/" -"code] を返す必要があります。上記の例の [code]yield(get_tree(), \"idle_frame" -"\")[/code] に注目してみてください。" +"code] を返す必要があります。上記の例の [code]yield(get_tree(), " +"\"idle_frame\")[/code] に注目してみてください。" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -3524,39 +3599,32 @@ msgid "Gamepad button 15." msgstr "ゲームパッド ボタン15。" #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Gamepad button 16." -msgstr "ゲームパッド ボタン1。" +msgstr "ゲームパッド ボタン16。" #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Gamepad button 17." -msgstr "ゲームパッド ボタン1。" +msgstr "ゲームパッド ボタン17。" #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Gamepad button 18." -msgstr "ゲームパッド ボタン1。" +msgstr "ゲームパッド ボタン18。" #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Gamepad button 19." -msgstr "ゲームパッド ボタン1。" +msgstr "ゲームパッド ボタン19。" #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Gamepad button 20." -msgstr "ゲームパッド ボタン2。" +msgstr "ゲームパッド ボタン20。" #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Gamepad button 21." -msgstr "ゲームパッド ボタン2。" +msgstr "ゲームパッド ボタン21。" #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Gamepad button 22." -msgstr "ゲームパッド ボタン2。" +msgstr "ゲームパッド ボタン22。" #: doc/classes/@GlobalScope.xml msgid "" @@ -3566,6 +3634,11 @@ msgid "" "- Linux: Up to 80 buttons.\n" "- Windows and macOS: Up to 128 buttons." msgstr "" +"エンジンでサポートされるコントローラーのボタンの最大数です。特定のプラット" +"フォームにおいては、実際の上限がこれより少ない可能性があります:\n" +"- Android: 36ボタンまで。\n" +"- Linux: 80ボタンまで。\n" +"- Windows および macOS: 128ボタンまで。" #: doc/classes/@GlobalScope.xml msgid "DualShock circle button." @@ -3826,30 +3899,41 @@ msgid "" "MIDI note OFF message. See the documentation of [InputEventMIDI] for " "information of how to use MIDI inputs." msgstr "" +"MIDIノートOFF メッセージ。MIDI入力の使用方法については、[InputEventMIDI] のド" +"キュメントを参照してください。" #: doc/classes/@GlobalScope.xml msgid "" "MIDI note ON message. See the documentation of [InputEventMIDI] for " "information of how to use MIDI inputs." msgstr "" +"MIDIノートON メッセージ。MIDI入力の使用方法については、[InputEventMIDI] のド" +"キュメントを参照してください。" #: doc/classes/@GlobalScope.xml msgid "" "MIDI aftertouch message. This message is most often sent by pressing down on " "the key after it \"bottoms out\"." msgstr "" +"MIDIアフタータッチ メッセージ。このメッセージは、鍵盤が「底を打った」後にさら" +"に鍵盤を押し下げることで送信される場合がほとんどです。" #: doc/classes/@GlobalScope.xml msgid "" "MIDI control change message. This message is sent when a controller value " "changes. Controllers include devices such as pedals and levers." msgstr "" +"MIDIコントロールチェンジ メッセージ。コントローラの値が変化したときに送信され" +"るメッセージです。コントローラーには、ペダルやレバーなどのデバイスがありま" +"す。" #: doc/classes/@GlobalScope.xml msgid "" "MIDI program change message. This message sent when the program patch number " "changes." msgstr "" +"MIDIプログラムチェンジ メッセージ。プログラムのパッチナンバーが変更されたとき" +"に送信されるメッセージです。" #: doc/classes/@GlobalScope.xml msgid "" @@ -3857,54 +3941,74 @@ msgid "" "down on the key after it \"bottoms out\". This message is different from " "polyphonic after-touch as it indicates the highest pressure across all keys." msgstr "" +"MIDIチャンネルプレッシャー メッセージ。このメッセージは、鍵盤が「底を打った」" +"後にさらに鍵盤を押し下げることで送信される場合が多いです。このメッセージは、" +"ポリフォニック・アフタータッチとは異なり、全鍵盤の中での最も高い圧力を示しま" +"す。" #: doc/classes/@GlobalScope.xml msgid "" "MIDI pitch bend message. This message is sent to indicate a change in the " "pitch bender (wheel or lever, typically)." msgstr "" +"MIDIピッチベンド メッセージ。このメッセージは、ピッチベンダー (通常、ホイール" +"またはレバー) の変化を示すために送信されます。" #: doc/classes/@GlobalScope.xml msgid "" "MIDI system exclusive message. This has behavior exclusive to the device " "you're receiving input from. Getting this data is not implemented in Godot." msgstr "" +"MIDIシステムエクスクルーシブ メッセージ。これは、入力源のデバイス専用の動作を" +"持っています。このデータの取得はGodotには実装されていません。" #: doc/classes/@GlobalScope.xml msgid "" "MIDI quarter frame message. Contains timing information that is used to " "synchronize MIDI devices. Getting this data is not implemented in Godot." msgstr "" +"MIDIクォーターフレーム メッセージ。MIDI機器を同期させるためのタイミング情報が" +"含まれています。このデータの取得はGodotには実装されていません。" #: doc/classes/@GlobalScope.xml msgid "" "MIDI song position pointer message. Gives the number of 16th notes since the " "start of the song. Getting this data is not implemented in Godot." msgstr "" +"MIDIソングポジションポインター メッセージ。曲の先頭からの16分音符の数を示しま" +"す。このデータの取得は、Godotには実装されていません。" #: doc/classes/@GlobalScope.xml msgid "" "MIDI song select message. Specifies which sequence or song is to be played. " "Getting this data is not implemented in Godot." msgstr "" +"MIDIソングセレクト メッセージ。再生するシーケンスや曲を指定します。このデータ" +"の取得は、Godotには実装されていません。" #: doc/classes/@GlobalScope.xml msgid "" "MIDI tune request message. Upon receiving a tune request, all analog " "synthesizers should tune their oscillators." msgstr "" +"MIDIチューンリクエスト メッセージ。チューンリクエストを受信したとき、すべての" +"アナログシンセサイザーはオシレーターのチューニングを行う必要があります。" #: doc/classes/@GlobalScope.xml msgid "" "MIDI timing clock message. Sent 24 times per quarter note when " "synchronization is required." msgstr "" +"MIDIタイミングクロック メッセージ。同期が必要な場合に、4分音符ごとに24回送信" +"されます。" #: doc/classes/@GlobalScope.xml msgid "" "MIDI start message. Start the current sequence playing. This message will be " "followed with Timing Clocks." msgstr "" +"MIDIスタートメッセージ。現在のシーケンスの再生を開始します。このメッセージの" +"後にタイミングクロックが続きます。" #: doc/classes/@GlobalScope.xml msgid "MIDI continue message. Continue at the point the sequence was stopped." @@ -4207,9 +4311,9 @@ msgid "" "easing." msgstr "" "浮動小数点数プロパティが累乗イージング関数を介して編集されるべきであるという" -"ヒント。ヒント文字列には、曲線を水平方向に反転させるための[code]\"attenuation" -"\"[/code] 、および/または、イン/アウト・イージングを含めるための " -"[code]\"inout\"[/code] を含めることができます。" +"ヒント。ヒント文字列には、曲線を水平方向に反転させるための" +"[code]\"attenuation\"[/code] 、および/または、イン/アウト・イージングを含める" +"ための [code]\"inout\"[/code] を含めることができます。" #: doc/classes/@GlobalScope.xml msgid "Deprecated hint, unused." @@ -4280,8 +4384,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" "文字列プロパティが、プロジェクトフォルダ外のファイルへの絶対パスであることの" "ヒント。これを編集すると、パスを選択するためのファイル ダイアログが表示されま" @@ -4680,22 +4784,21 @@ msgstr "" "[b]注:[/b] [Rect2]とは異なり、[AABB]には整数値座標を使用するバリエーションは" "ありません。" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4746,6 +4849,8 @@ msgid "" "Returns the center of the [AABB], which is equal to [member position] + " "([member size] / 2)." msgstr "" +"[AABB] の中央の座標を返します。これは [member position] + ([member size] / " +"2) と等しいです。" #: doc/classes/AABB.xml msgid "Gets the position of the 8 endpoints of the [AABB] in space." @@ -4932,6 +5037,10 @@ msgid "" "may cause a crash. If you wish to hide it or any of its children, use their " "[member CanvasItem.visible] property." msgstr "" +"OK [Button] のインスタンスを返します。\n" +"[b]警告:[/b] これは必須の内部ノードなので、削除して解放するとクラッシュする可" +"能性があります。このノードまたはその子ノードを非表示にする場合は、 [member " +"CanvasItem.visible] プロパティを使用してください。" #: doc/classes/AcceptDialog.xml msgid "" @@ -4949,6 +5058,11 @@ msgid "" "the [code]button[/code] will no longer emit this dialog's [signal " "custom_action] signal or cancel this dialog." msgstr "" +"ダイアログから [code]button[/code] を削除します。 [code]button[/code] は解放" +"されません。 [code]button[/code] は [method add_button] または [method " +"add_cancel] メソッドが追加された [Button] である必要があります。削除後に " +"[code]button[/code] を押しても、このダイアログの [signal custom_action] シグ" +"ナルは発信されず、このダイアログはキャンセルされます。" #: doc/classes/AcceptDialog.xml msgid "Sets autowrapping for the text in the dialog." @@ -5150,11 +5264,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -5163,9 +5275,8 @@ msgstr "https://docs.godotengine.org/ja/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -5257,6 +5368,10 @@ msgstr "" "SpriteFramesパネルにて設定できます。" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "アニメーションが再生中であれば [code]true[/code] を返します。" @@ -5468,10 +5583,6 @@ msgstr "" "あり、それぞれに専用のメソッドが用意されています。 [enum TrackType] をチェッ" "クして、利用可能なタイプを確認してください。" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "アニメーションにトラックを追加します。" @@ -6027,25 +6138,6 @@ msgstr "" "主に [AnimationNodeBlendTree] で使用するノードを作成する場合はこれを継承し、" "それ以外の場合は [AnimationRootNode] を使用してください。" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -6286,6 +6378,16 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +#, fuzzy +msgid "AnimationTree" +msgstr "押し出しモード。" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -6295,9 +6397,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -6321,9 +6422,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -7117,6 +7217,11 @@ msgstr "" "アニメーションのターゲットプロパティの更新はprocess時に行われます。" #: doc/classes/AnimationPlayer.xml +#, fuzzy +msgid "Animation tutorial index" +msgstr "押し出しモード。" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -7343,6 +7448,14 @@ msgid "" "get the currently playing animation, and internally for animation playback " "tracks. For more information, see [Animation]." msgstr "" +"現在再生しているアニメーションの名前を指定します。再生中のアニメーションがな" +"い場合、プロパティの値は空の文字列になります。この値を変更しても、アニメー" +"ションは再開されません。アニメーションの再生の詳細については、 [method play] " +"を参照してください。\n" +"[b]注:[/b] このプロパティはインスペクタに表示されますが、編集されることは意図" +"されておらず、シーンに保存されることもありません。このプロパティは主に現在再" +"生中のアニメーションを取得するために使用され、内部的にはアニメーション再生ト" +"ラックに使用されます。詳細については、 [Animation] を参照してください。" #: doc/classes/AnimationPlayer.xml msgid "The length (in seconds) of the currently being played animation." @@ -7395,6 +7508,12 @@ msgid "" "defined by the reset animation, if any, with the editor keeping the values " "that the nodes had before saving." msgstr "" +"これはエディタで使用されます。 [code]true[/code] に設定されている場合、シーン" +"はリセットアニメーション(時間が0にシークされたかのような)が適用された結果とと" +"もに保存され、保存後に元に戻されます。\n" +"つまり、保存されたシーンファイルには、リセットアニメーションで定義された「デ" +"フォルトポーズ」(存在する場合)が含まれ、エディタは保存前にノードが持っていた" +"値を保持します。" #: doc/classes/AnimationPlayer.xml msgid "The node from which node path references will travel." @@ -7407,6 +7526,10 @@ msgid "" "[b]Note:[/b] The signal is not emitted when the animation is changed via " "[method play] or from [AnimationTree]." msgstr "" +"前のアニメーションが終了した後、キューに入っているアニメーションが再生される" +"ときに発信されます。 [method queue] も参照してください。\n" +"[b]注:[/b] アニメーションが [method play] 経由または [AnimationTree] から変更" +"された場合、シグナルは発信されません。" #: doc/classes/AnimationPlayer.xml msgid "Notifies when an animation finished playing." @@ -7482,6 +7605,11 @@ msgstr "" "さい。" #: doc/classes/AnimationTree.xml +#, fuzzy +msgid "Using AnimationTree" +msgstr "この [AnimationTreePlayer] をリセットします。" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "指定した時間 (秒) だけアニメーションを手動で進めます。" @@ -7624,6 +7752,8 @@ msgid "" "Binds a new [Animation] from the [member master_player] to the " "[AnimationTreePlayer]'s animation node with name [code]id[/code]." msgstr "" +"[member master_player] からの新しい [Animation] を、 [AnimationTreePlayer] の" +"アニメーションノードに [code]id[/code] という名前でバインドします。" #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7637,6 +7767,9 @@ msgid "" "Binds the [Animation] named [code]source[/code] from [member master_player] " "to the animation node [code]id[/code]. Recalculates caches." msgstr "" +"[member master_player] の [code]source[/code] という名前の [Animation] をアニ" +"メーションノード [code]id[/code] にバインドします。そして、キャッシュを再計算" +"します。" #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -7660,6 +7793,10 @@ msgid "" "At 0, output is input A. Towards 1, the influence of A gets lessened, the " "influence of B gets raised. At 1, output is input B." msgstr "" +"名前と値を指定して、ブレンド2 ノードのブレンド量を設定します。\n" +"ブレンド2 ノードは、2つのアニメーション(AとB)を0~1の範囲でブレンドします。\n" +"0では、出力は入力Aです。1に近づくとAの影響が小さくなり、Bの影響が大きくなりま" +"す。1では、出力が入力Bです。" #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7683,6 +7820,12 @@ msgid "" "input A. From 0 to 1, the influence of A gets lessened, the influence of B+ " "gets raised and the influence of B+ is 0. At 1, output is input B+." msgstr "" +"名前と値を指定して、ブレンド3 ノードのブレンド量を設定します。\n" +"ブレンド3 ノードは、3つのアニメーション(A、B-、B+)を-1から1の間の量でブレンド" +"します。\n" +"-1では出力が入力B-です。-1から0ではB-の影響が小さくなり、Aの影響が大きくな" +"り、B+の影響は0です。0では出力が入力Aです。0から1ではAの影響が小さくなり、" +"B+の影響が大きくなり、B+の影響が0になります。1では出力が入力B+です。" #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -7695,6 +7838,9 @@ msgid "" "A Blend4 Node blends two pairs of animations.\n" "The two pairs are blended like Blend2 and then added together." msgstr "" +"名前と値を指定して、ブレンド4 ノードのブレンド量を設定します。\n" +"ブレンド4 ノードは、2組のアニメーションをブレンドします。\n" +"2つのペアはブレンド2のようにブレンドされてから、一緒に追加されます。" #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -7711,7 +7857,7 @@ msgstr "指定された入力に接続されているノードを切断します #: doc/classes/AnimationTreePlayer.xml msgid "Returns a [PoolStringArray] containing the name of all nodes." -msgstr "" +msgstr "すべてのノードの名前を含む [PoolStringArray] を返します。" #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -7723,10 +7869,12 @@ msgid "" "Sets the mix amount of a Mix node given its name and value.\n" "A Mix node adds input b to input a by the amount given by ratio." msgstr "" +"名前と値を指定して、ミックス ノードのミックス量を設定します。\n" +"Mixノードは、比率によって与えられる量だけ入力bを入力aに加算します。" #: doc/classes/AnimationTreePlayer.xml msgid "Check if a node exists (by name)." -msgstr "" +msgstr "(名前から)ノードが存在するかどうかをチェックします。" #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7746,7 +7894,7 @@ msgstr "指定された名前のアニメーションノードを返します。 #: doc/classes/AnimationTreePlayer.xml msgid "Gets the node type, will return from [enum NodeType] enum." -msgstr "" +msgstr "ノードの種類を取得し、列挙型 [enum NodeType] から返します。" #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -7792,6 +7940,8 @@ msgstr "指定された名前のアニメーションノードを返します。 msgid "" "Sets the autorestart property of a OneShot node given its name and value." msgstr "" +"与えられた名前と値で、ワンショット ノードの自動リスタートプロパティを設定しま" +"す。" #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7809,11 +7959,15 @@ msgstr "" msgid "" "Sets the fade in time of a OneShot node given its name and value in seconds." msgstr "" +"ワンショット ノードのフェードイン時間を設定します。名前と値は秒単位で指定しま" +"す。" #: doc/classes/AnimationTreePlayer.xml msgid "" "Sets the fade out time of a OneShot node given its name and value in seconds." msgstr "" +"ワンショット ノードの名前と値を指定して、フェードアウト時間を秒単位で設定しま" +"す。" #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7846,7 +8000,7 @@ msgstr "キー名 [code]name[/code] のアニメーションを削除します #: doc/classes/AnimationTreePlayer.xml msgid "Resets this [AnimationTreePlayer]." -msgstr "" +msgstr "この [AnimationTreePlayer] をリセットします。" #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -7863,6 +8017,12 @@ msgid "" "If applied after a blend or mix, affects all input animations to that blend " "or mix." msgstr "" +"[code]id[/code] という名前のタイムスケール ノードの時間スケールを " +"[code]scale[/code] に設定します。\n" +"タイムスケール ノードは、スケールが1より大きい場合に [Animation] の速度を上げ" +"るために使用され、1より小さい場合にその速度を下げるために使用されます。\n" +"ブレンドまたはミックスの後に適用すると、そのブレンドまたはミックスへのすべて" +"の入力アニメーションに影響します。" #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7871,6 +8031,10 @@ msgid "" "This functions as a seek in the [Animation] or the blend or mix of " "[Animation]s input in it." msgstr "" +"[code]id[/code] という名前のタイムシーク ノードのタイムシーク値を " +"[code]seconds[/code] に設定します。\n" +"これは、 [Animation] におけるシーク、または [Animation] のブレンドまたはミッ" +"クスの入力として機能します。" #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -7892,6 +8056,8 @@ msgid "" "Returns the number of inputs for the transition node with name [code]id[/" "code]. You can add inputs by right-clicking on the transition node." msgstr "" +"[code]id[/code] という名前のトランジション ノードに対する入力の数を戻します。" +"トランジション ノードを右クリックすることで入力を追加することができます。" #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -7906,6 +8072,9 @@ msgid "" "transition node with name [code]id[/code] is set to automatically advance to " "the next input upon completion." msgstr "" +"[code]id[/code] という名前のトランジション ノードの [code]input_idx[/code] で" +"の入力が、完了時に自動的に次の入力に進むように設定されている場合は、 " +"[code]true[/code] を返します。" #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -7950,6 +8119,9 @@ msgid "" "It accesses the bones, so it should point to the same node the " "[AnimationPlayer] would point its Root Node at." msgstr "" +"他のノードに相対的にアクセスするノードです。\n" +"これはボーンにアクセスするので、 [AnimationPlayer] が指すものと同じルートノー" +"ドを指すようにするべきです。" #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7965,7 +8137,7 @@ msgstr "アニメーションを更新するプロセス通知。" #: doc/classes/AnimationTreePlayer.xml msgid "Output node." -msgstr "" +msgstr "Output ノード。" #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -7974,31 +8146,31 @@ msgstr "押し出しモード。" #: doc/classes/AnimationTreePlayer.xml msgid "OneShot node." -msgstr "" +msgstr "ワンショット ノード。" #: doc/classes/AnimationTreePlayer.xml msgid "Mix node." -msgstr "" +msgstr "ミックス ノード。" #: doc/classes/AnimationTreePlayer.xml msgid "Blend2 node." -msgstr "" +msgstr "ブレンド2 ノード。" #: doc/classes/AnimationTreePlayer.xml msgid "Blend3 node." -msgstr "" +msgstr "ブレンド3 ノード。" #: doc/classes/AnimationTreePlayer.xml msgid "Blend4 node." -msgstr "" +msgstr "ブレンド4 ノード。" #: doc/classes/AnimationTreePlayer.xml msgid "TimeScale node." -msgstr "" +msgstr "タイムスケール ノード。" #: doc/classes/AnimationTreePlayer.xml msgid "TimeSeek node." -msgstr "" +msgstr "タイムシーク ノード。" #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -8023,9 +8195,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml #, fuzzy @@ -8214,6 +8385,9 @@ msgid "" "be set to [code]true[/code].\n" "[code]area[/code] the other Area." msgstr "" +"別のAreaがこのAreaに入るときに発信されます。 [member monitoring] を " +"[code]true[/code] に設定する必要があります。\n" +"[code]area[/code] もう一つのArea。" #: doc/classes/Area.xml msgid "" @@ -8221,6 +8395,9 @@ msgid "" "be set to [code]true[/code].\n" "[code]area[/code] the other Area." msgstr "" +"別のAreaがこのAreaを出るときに発信されます。 [member monitoring] を " +"[code]true[/code] に設定する必要があります。\n" +"[code]area[/code] もう一つのArea。" #: doc/classes/Area.xml msgid "" @@ -8236,6 +8413,17 @@ msgid "" "the [PhysicsServer]. Get the [CollisionShape] node with [code]self." "shape_owner_get_owner(local_shape_index)[/code]." msgstr "" +"他のAreaの [Shape] の一つがこのAreaの [Shape] の一つに入るときに発信されま" +"す。 [member monitoring] を [code]true[/code] に設定する必要があります。\n" +"[code]area_rid[/code] [PhysicsServer] が使用する他のAreaの [CollisionObject] " +"の [RID] 。\n" +"[code]area[/code] もう一つのArea。\n" +"[code]area_shape_index[/code] [PhysicsServer] が使用する他のAreaの [Shape] の" +"インデックス。 [code]area.shape_owner_get_owner(area_shape_index)[/code] で " +"[CollisionShape] ノードを取得します。\n" +"[code]local_shape_index[/code] [PhysicsServer] が使用するこのAreaの [Shape] " +"のインデックス。 [code]self.shape_owner_get_owner(local_shape_index)[/code] " +"で [CollisionShape] ノードを取得します。" #: doc/classes/Area.xml msgid "" @@ -8245,6 +8433,11 @@ msgid "" "[code]body[/code] the [Node], if it exists in the tree, of the other " "[PhysicsBody] or [GridMap]." msgstr "" +"[PhysicsBody] または [GridMap] がこのAreaに入るときに発信されます。 [member " +"monitoring] を [code]true[/code] に設定する必要があります。 [MeshLibrary] に" +"コリジョン [Shape] がある場合は [GridMap] が検出されます。\n" +"[code]body[/code] [Node] 、ただし他の [PhysicsBody] 又は [GridMap] のツリーに" +"存在する場合。" #: doc/classes/Area.xml msgid "" @@ -8254,6 +8447,11 @@ msgid "" "[code]body[/code] the [Node], if it exists in the tree, of the other " "[PhysicsBody] or [GridMap]." msgstr "" +"[PhysicsBody] または [GridMap] がこのAreaを出るときに発信されます。 [member " +"monitoring] を [code]true[/code] に設定する必要があります。 [MeshLibrary] に" +"コリジョン [Shape] がある場合は [GridMap] が検出されます。\n" +"[code]body[/code] [Node] 、ただし他の [PhysicsBody] 又は [GridMap] のツリーに" +"存在する場合。" #: doc/classes/Area.xml msgid "" @@ -8271,6 +8469,21 @@ msgid "" "the [PhysicsServer]. Get the [CollisionShape] node with [code]self." "shape_owner_get_owner(local_shape_index)[/code]." msgstr "" +"[PhysicsBody] または [GridMap] の [Shape] の1つがこのAreaの [Shape] の1つに入" +"るときに放出されます。 [member monitoring] を [code]true[/code] に設定する必" +"要があります。 [MeshLibrary] にコリジョン [Shape] がある場合、 [GridMap] が検" +"出されます。\n" +"[code]body_rid[/code] [PhysicsBody] の [RID] または [PhysicsServer] が使用す" +"る [MeshLibrary] の [CollisionObject] 。\n" +"[Node] [code]body[/code] 、ただし [PhysicsBody] 又は [GridMap] のツリーに存在" +"する場合のみ。\n" +"[code]body_shape_index[/code] [PhysicsServer] が使用する [PhysicsBody] また" +"は [GridMap] の [Shape] のインデックス。 [code]body." +"shape_owner_get_owner(body_shape_index)[/code] の [CollisionShape] ノードを取" +"得します。\n" +"[code]local_shape_index[/code] [PhysicsServer] が使用するこのAreaの [Shape] " +"のインデックス。 [code]self.shape_owner_get_owner(local_shape_index)[/code] " +"で [CollisionShape] ノードを取得します。" #: doc/classes/Area.xml doc/classes/Area2D.xml msgid "This area does not affect gravity/damping." @@ -8325,23 +8538,19 @@ msgstr "" "することもできます。" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml #, fuzzy @@ -8445,6 +8654,9 @@ msgid "" "to be set to [code]true[/code].\n" "[code]area[/code] the other Area2D." msgstr "" +"別のArea2DがこのArea2Dに入るときに発信されます。 [member monitoring] を " +"[code]true[/code] に設定する必要があります。\n" +"[code]area[/code] もう一つのArea2D。" #: doc/classes/Area2D.xml msgid "" @@ -8452,6 +8664,9 @@ msgid "" "to be set to [code]true[/code].\n" "[code]area[/code] the other Area2D." msgstr "" +"別のArea2DがこのArea2Dを出るときに発信されます。 [member monitoring] を " +"[code]true[/code] に設定する必要があります。\n" +"[code]area[/code] もう一つのArea2D。" #: doc/classes/Area2D.xml msgid "" @@ -8467,6 +8682,19 @@ msgid "" "used by the [Physics2DServer]. Get the [CollisionShape2D] node with " "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" +"別のArea2Dの [Shape2D] の1つがこのArea2Dの [Shape2D] の1つに入るときに発信さ" +"れます。 [member monitoring] を [code]true[/code] に設定する必要がありま" +"す。\n" +"[code]area_rid[/code] [Physics2DServer] が使用する他のArea2Dの " +"[CollisionObject2D] の [RID] 。\n" +"[code]area[/code] もう一つのArea2D。\n" +"[code]area_shape_index[/code] [Physics2DServer ]が使用する他のArea2Dの " +"[Shape2D] のインデックス。 [code]area.shape_owner_get_owner(area_shape_index)" +"[/code] で [CollisionShape2D] ノードを取得します。\n" +"[code]local_shape_index[/code] [Physics2DServer] が使用するこのArea2Dの " +"[Shape2D] のインデックス。 [code]self." +"shape_owner_get_owner(local_shape_index)[/code] で [CollisionShape2D] ノード" +"を取得します。" #: doc/classes/Area2D.xml msgid "" @@ -8482,6 +8710,18 @@ msgid "" "used by the [Physics2DServer]. Get the [CollisionShape2D] node with " "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" +"別のArea2Dの [Shape2D] の1つがこのArea2Dの [Shape2D] の1つを出るときに発信さ" +"れます。 [member monitoring] を [code]true[/code]に設定する必要があります。\n" +"[code]area_rid[/code] [Physics2DServer] が使用する他のArea2Dの " +"[CollisionObject2D] の [RID] 。\n" +"[code]area[/code] もう一つのArea2D。\n" +"[code]area_shape_index[/code] [Physics2DServer] が使用する他のArea2Dの " +"[Shape2D] のインデックス。 [code]area.shape_owner_get_owner(area_shape_index)" +"[/code] で [CollisionShape2D] ノードを取得します。\n" +"[code]local_shape_index[/code] [Physics2DServer] が使用するこのArea2Dの " +"[Shape2D] のインデックス。 [code]self." +"shape_owner_get_owner(local_shape_index)[/code] で [CollisionShape2D] ノード" +"を取得します。" #: doc/classes/Area2D.xml msgid "" @@ -8491,6 +8731,11 @@ msgid "" "[code]body[/code] the [Node], if it exists in the tree, of the other " "[PhysicsBody2D] or [TileMap]." msgstr "" +"[PhysicsBody2D] または [TileMap] がこのArea2Dに入るときに発信されます。 " +"[member monitoring] を [code]true[/code] に設定する必要があります。 " +"[TileSet] にコリジョン [Shape2D] がある場合は [TileMap] が検出されます。\n" +"[code]body[/code] [Node] 、ただし他の [PhysicsBody2D] または [TileMap] のツ" +"リーに存在する場合。" #: doc/classes/Area2D.xml msgid "" @@ -8500,6 +8745,11 @@ msgid "" "[code]body[/code] the [Node], if it exists in the tree, of the other " "[PhysicsBody2D] or [TileMap]." msgstr "" +"[PhysicsBody2D] または [TileMap] がこのArea2Dを出るときに発信されます。 " +"[member monitoring] を [code]true[/code] に設定する必要があります。 " +"[TileSet] にコリジョン [Shape2D] がある場合は [TileMap] が検出されます。\n" +"[code]body[/code] [Node] 、ただし他の [PhysicsBody2D] または [TileMap] のツ" +"リーに存在する場合。" #: doc/classes/Area2D.xml msgid "" @@ -8519,6 +8769,22 @@ msgid "" "used by the [Physics2DServer]. Get the [CollisionShape2D] node with " "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" +"[PhysicsBody2D] または [TileMap] の [Shape2D] の1つがこのArea2Dの [Shape2D] " +"の1つに入るときに発信されます。 [member monitoring] を [code]true[/code] に設" +"定する必要があります。 [TileSet] にコリジョン [Shape2D] がある場合、 " +"[TileMap] が検出されます。\n" +"[code]body_rid[/code] [PhysicsBody2D] の [RID] または [Physics2DServer] が使" +"用する [TileSet] の [CollisionObject2D] 。\n" +"[code]body[/code] [Node] 、ただし [PhysicsBody2D] または [TileMap] ツリーに存" +"在する場合。\n" +"[code]body_shape_index[/code] [Physics2DServer] が使用する [PhysicsBody2D] ま" +"たは [TileMap] の [Shape2D] のインデックス。 [code]body." +"shape_owner_get_owner(body_shape_index)[/code] で [CollisionShape2D] ノードを" +"取得します。\n" +"[code]local_shape_index[/code] [Physics2DServer] が使用するこのArea2Dの " +"[Shape2D] のインデックス。 [code]self." +"shape_owner_get_owner(local_shape_index)[/code] で [CollisionShape2D] ノード" +"を取得します。" #: doc/classes/Area2D.xml msgid "" @@ -8538,6 +8804,22 @@ msgid "" "used by the [Physics2DServer]. Get the [CollisionShape2D] node with " "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" +"[PhysicsBody2D] または [TileMap] の [Shape2D] の1つがこのArea2Dの [Shape2D] " +"の1つを出るときに発信されます。 [member monitoring] を [code]true[/code] に設" +"定する必要があります。 [TileSet] にコリジョン [Shape2D] がある場合は " +"[TileMap] が検出されます。\n" +"[code]body_rid[/code] [PhysicsBody2D] の [RID] または [Physics2DServer] が使" +"用する [TileSet] の [CollisionObject2D] 。\n" +"[code]body[/code] [Node] 、ただし [PhysicsBody2D] 又は [TileMap] ツリーに存在" +"する場合。\n" +"[code]body_shape_index[/code] [Physics2DServer] が使用する [PhysicsBody2D] ま" +"たは [TileMap] の [Shape2D] のインデックス。 [code]body." +"shape_owner_get_owner(body_shape_index)[/code] で [CollisionShape2D] ノードを" +"取得します。\n" +"[code]local_shape_index[/code] [Physics2DServer] が使用するこのArea2Dの " +"[Shape2D] のインデックス。 [code]self." +"shape_owner_get_owner(local_shape_index)[/code] で [CollisionShape2D] ノード" +"を取得します。" #: doc/classes/Array.xml #, fuzzy @@ -8652,6 +8934,13 @@ msgid "" "print(array1) # Prints [1, 2, 3, 4, 5, 6].\n" "[/codeblock]" msgstr "" +"この配列の末尾に別の配列を追加します。\n" +"[codeblock]\n" +"var array1 = [1, 2, 3]\n" +"var array2 = [4, 5, 6]\n" +"array1.append_array(array2)\n" +"print(array1) # [1、2、3、4、5、6] と出力\n" +"[/codeblock]" #: doc/classes/Array.xml msgid "" @@ -8661,6 +8950,11 @@ msgid "" "[/code]. If the array is empty, accessing by index will pause project " "execution when running from the editor." msgstr "" +"配列の最後の要素を返します。配列が空の場合はエラーを出力し、 [code]null[/" +"code] を返します。\n" +"[b]注:[/b] この関数を呼び出すことは、 [code]array[-1][/code] を書くことと同じ" +"ではありません。配列が空の場合、インデックスによるアクセスは、エディタから実" +"行するときにプロジェクトの実行を一時停止します。" #: doc/classes/Array.xml msgid "" @@ -8835,9 +9129,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -9108,13 +9405,6 @@ msgstr "" "用しています。" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -9391,8 +9681,9 @@ msgid "Index array will be used." msgstr "インデックス配列は使用される。" #: doc/classes/ARVRAnchor.xml +#, fuzzy msgid "An anchor point in AR space." -msgstr "" +msgstr "ARスペースにおけるアンカーポイント。" #: doc/classes/ARVRAnchor.xml msgid "" @@ -9412,8 +9703,9 @@ msgid "" msgstr "" #: doc/classes/ARVRAnchor.xml +#, fuzzy msgid "Returns the name given to this anchor." -msgstr "" +msgstr "このアンカーに与えられた名前を返す。" #: doc/classes/ARVRAnchor.xml msgid "" @@ -9479,12 +9771,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -10792,8 +11078,8 @@ msgid "" "(\"w\" and \"h\" in the editor) resizes the texture so it fits within the " "margin." msgstr "" -"領域の周囲の余白。[Rect2] の [member Rect2.size] パラメータ (エディタでは \"w" -"\"と \"h\") は、余白内に収まるようにテクスチャをリサイズします。" +"領域の周囲の余白。[Rect2] の [member Rect2.size] パラメータ (エディタでは " +"\"w\"と \"h\") は、余白内に収まるようにテクスチャをリサイズします。" #: doc/classes/AtlasTexture.xml msgid "The AtlasTexture's used region." @@ -10827,9 +11113,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -11189,10 +11474,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -11700,11 +11983,8 @@ msgstr "" "返します。" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -11817,7 +12097,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -11865,15 +12147,8 @@ msgstr "" "再生を担当します。" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -11888,9 +12163,11 @@ msgstr "" "フェクトを追加します。" #: doc/classes/AudioServer.xml +#, fuzzy msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" "現在のオーディオ入力用デバイスの名前です ([method capture_get_device_list] を" "参照)。" @@ -11900,9 +12177,13 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "システム上で検出されたすべてのオーディオ入力デバイスの名前を返します。" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" -"どのオーディオ入力デバイスをオーディオキャプチャに使用するかを設定します。" #: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." @@ -12093,8 +12374,13 @@ msgstr "利用可能なオーディオバスの数。" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." -msgstr "オーディオ出力用の現在のデバイス名 ([method get_device_list] を参照)。" +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" #: doc/classes/AudioServer.xml msgid "" @@ -12139,18 +12425,15 @@ msgstr "" "により) ファイル形式をサポートします。" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml #, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "オーディオ用のオーディオエフェクト。" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -12188,12 +12471,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -12420,9 +12703,14 @@ msgid "" msgstr "" "秒単位で指定された位置 [code]from_position[/code] からの音声を再生します。" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." -msgstr "この音を再生するエリア。" +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" #: doc/classes/AudioStreamPlayer2D.xml msgid "Dampens audio over distance with this as an exponent." @@ -12468,6 +12756,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -12723,11 +13020,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -12858,12 +13155,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -12922,7 +13213,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -12990,9 +13281,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -13346,23 +13637,17 @@ msgstr "" "詳細については、ドキュメント内の「行列と変換」をご覧ください。" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -13373,15 +13658,13 @@ msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -13618,6 +13901,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" "指定されたサイズで、[code]false[/code]で塗りつぶされたビットマップを作成しま" @@ -13658,6 +13949,11 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +#, fuzzy +msgid "Resizes the image to [code]new_size[/code]." +msgstr "キー名 [code]name[/code] のアニメーションを削除します。" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "指定された位置にあるビットマップの要素を、指定された値に設定します。" @@ -13970,17 +14266,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -14022,9 +14316,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -14057,6 +14350,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -14154,10 +14454,12 @@ msgid "Emitted when one of the buttons of the group is pressed." msgstr "ボタンの長押しが停止されたときに発信されます。" #: doc/classes/Camera.xml +#, fuzzy msgid "Camera node, displays from a point of view." -msgstr "" +msgstr "カメラノード。視点(point of view)から表示。" #: doc/classes/Camera.xml +#, fuzzy msgid "" "Camera is a special node that displays what is visible from its current " "location. Cameras register themselves in the nearest [Viewport] node (when " @@ -14167,6 +14469,12 @@ msgid "" "capabilities to a [Viewport], and, without one, a scene registered in that " "[Viewport] (or higher viewports) can't be displayed." msgstr "" +"カメラは、現在の位置から見えるものを表示する特殊なノードです。カメラは、最も" +"近い[ビューポート]ノードに自分自身を登録します。1つのビューポートでアクティブ" +"にできるカメラは1つだけです。利用可能なビューポートがない場合、カメラはグロー" +"バルビューポートに登録されます。つまり、カメラは[ビューポート]に3D表示機能を" +"提供するだけであり、カメラがなければその[ビューポート](またはそれより上位の" +"ビューポート)に登録されたシーンは表示できないのです。" #: doc/classes/Camera.xml msgid "" @@ -14458,15 +14766,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -14906,14 +15212,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -15108,7 +15412,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -15121,7 +15427,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -15424,7 +15732,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -15474,6 +15782,19 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "[member frame] が変更されたときに発信されます。" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -15554,20 +15875,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -16146,6 +16453,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16234,9 +16542,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "このエリアの物理レイヤーです。衝突可能なオブジェクトは32個あるレイヤーのいず" @@ -16251,9 +16559,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "このエリアの物理レイヤーです。衝突可能なオブジェクトは32個あるレイヤーのいず" @@ -16271,12 +16579,12 @@ msgstr "" "[code]true[/code]の場合、オブジェクトは距離に関係なく同じサイズでレンダリング" "されます。" -#: doc/classes/CollisionObject.xml -#, fuzzy +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." -msgstr "[code]true[/code] であれば、[AnimationTree] のプロセスを行います。" +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." +msgstr "" #: doc/classes/CollisionObject.xml msgid "" @@ -16369,9 +16677,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "このエリアの物理レイヤーです。衝突可能なオブジェクトは32個あるレイヤーのいず" @@ -16386,9 +16694,9 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "このエリアの物理レイヤーです。衝突可能なオブジェクトは32個あるレイヤーのいず" @@ -16399,14 +16707,6 @@ msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -16526,15 +16826,12 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml #, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/physics/" -"physics_introduction.html" +msgid "Physics introduction" +msgstr "キュービック補間。" #: doc/classes/CollisionShape.xml msgid "" @@ -16573,9 +16870,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -16620,19 +16916,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -18091,20 +18384,17 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml #, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "Controlキー。" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -18204,8 +18494,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -20218,12 +20508,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -20388,8 +20672,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -20496,8 +20780,23 @@ msgid "A CSG Box shape." msgstr "CSG Box形状です。" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." -msgstr "このノードで、CSGシステムで使用するボックスを作成できます。" +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" +msgstr "" #: modules/csg/doc_classes/CSGBox.xml msgid "Depth of the box measured from the center of the box." @@ -20529,7 +20828,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" "複雑な形状を配置するためには、CSGノードに構造を追加する必要がある場合がありま" "す。CSGCombiner3Dノードで、この構造を作成することができます。このノードは、そ" @@ -20545,10 +20849,13 @@ msgstr "CSGシリンダー形状。" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" -"このノードでは、CSGシステムで使用する円柱(または円錐)を作成することができま" -"す。" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" @@ -20594,11 +20901,14 @@ msgstr "メッシュリソースを使用するCSG Mesh形状。" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" -"このCSGノードは、閉じていて、自己交差しておらず、内部面を含まず、2つ以上の面" -"に接続するエッジを持たないメッシュリソースをCSG形状として使用することができま" -"す。" #: modules/csg/doc_classes/CSGMesh.xml msgid "The [Material] used in drawing the CSG shape." @@ -20621,7 +20931,12 @@ msgstr "2Dポリゴン形状を押し出して3Dメッシュを作成します #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -20703,7 +21018,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -20781,7 +21102,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -20795,7 +21121,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -20902,7 +21233,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -20933,7 +21270,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -20977,13 +21320,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -21157,6 +21493,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -21870,11 +22214,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/ja/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -21930,8 +22271,8 @@ msgstr "与えられたノードを含むグラフの場合、[code]true[/code] #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -21940,7 +22281,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -21969,13 +22314,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -22098,12 +22436,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -23134,13 +23466,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -23172,8 +23497,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -23206,8 +23531,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -23317,11 +23642,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -23591,12 +23913,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -24470,13 +24786,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/ja/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -24896,13 +25205,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -25227,9 +25529,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -25549,31 +25850,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/ja/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -25633,12 +25938,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -26328,6 +26635,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -26930,11 +27241,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -26961,6 +27272,24 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Base class for flow containers." +msgstr "ボックスコンテナの基本クラス。" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "現在再生中のアニメーションステートを返します。" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -27102,20 +27431,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -27185,13 +27500,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -28244,7 +28552,7 @@ msgstr "" "を下げれば、パフォーマンスを向上させることができます。" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -29275,11 +29583,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -29306,10 +29616,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -29355,6 +29663,13 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "インデックス [code]bus_idx[/code] を持つバスの名前を返します。" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -29577,6 +29892,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -29910,21 +30233,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -30715,13 +31023,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -30867,11 +31168,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/ja/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -31593,6 +31891,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -31787,7 +32089,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -32016,8 +32318,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -32048,8 +32350,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -32206,7 +32508,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -32341,15 +32648,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -32392,8 +32693,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -32424,8 +32725,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -32469,11 +32770,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -32640,17 +32938,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -32734,17 +33030,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -32755,13 +33055,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -32798,9 +33091,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -32928,13 +33225,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -33695,15 +33985,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/ja/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -33751,6 +34032,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -33811,11 +34115,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -33830,9 +34131,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -33909,7 +34209,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -33919,18 +34223,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -34100,11 +34420,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml #, fuzzy @@ -34356,11 +34673,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -34792,6 +35106,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -34999,13 +35317,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -36854,10 +37165,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -37096,22 +37403,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -37255,13 +37546,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -37510,13 +37794,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -37588,9 +37865,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -37627,6 +37903,11 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +#, fuzzy +msgid "The cell height to use for fields." +msgstr "メソッド呼び出しトラックで使う、呼び出しモード。" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -37655,9 +37936,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -37996,7 +38276,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -38564,6 +38844,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "グラフの終端ノードを返します。" + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "パラメータの平方根の逆数を返します。" @@ -38586,6 +38871,10 @@ msgid "Returns the map's up direction." msgstr "ビットマップの寸法を返します。" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "オーディオを停止します。" @@ -38626,18 +38915,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -38876,9 +39153,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -39168,16 +39448,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/ja/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -39223,7 +39499,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -39238,7 +39514,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -39251,7 +39527,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -39266,17 +39542,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -39286,14 +39562,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -39303,7 +39579,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -40015,6 +40291,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -40167,11 +40455,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -40338,9 +40623,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -40376,11 +40660,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -40518,8 +40802,8 @@ msgstr "ボックスコンテナの基本クラス。" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -40553,19 +40837,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/ja/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/ja/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -40768,8 +41045,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -40896,7 +41173,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -41085,6 +41362,50 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +#, fuzzy +msgid "Sets an individual hole point position." +msgstr "コリジョンマスクのビットを個別に返します。" + +#: doc/classes/OccluderShapePolygon.xml +#, fuzzy +msgid "Sets an individual polygon point position." +msgstr "コリジョンマスクのビットを個別に返します。" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -41614,7 +41935,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -41879,8 +42209,8 @@ msgstr "指定した遷移の終端ノードを返します。" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -42133,6 +42463,11 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "与えられたノードを含むグラフの場合、[code]true[/code] を返します。" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -42255,6 +42590,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -43225,14 +43567,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -43383,13 +43723,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -43509,6 +43844,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -44255,11 +44594,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -46853,9 +47189,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -47272,6 +47607,12 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" +"与えられた[code]id[/code]を持つ点の位置[code]position[/code]を設定します。" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -48587,8 +48928,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48674,8 +49015,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -48763,9 +49104,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -50146,12 +50487,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -50246,6 +50589,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -50345,7 +50699,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -50766,6 +51121,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -50784,9 +51145,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -50813,14 +51173,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -50989,9 +51341,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -51440,8 +51791,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" +"要求されたサーフェスのフォーマットマスクを返します ([method " +"add_surface_from_arrays]を参照)。" #: doc/classes/Rect2.xml msgid "" @@ -51468,7 +51822,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -51623,12 +51981,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -51697,7 +52049,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -52019,9 +52375,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -52241,6 +52596,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -52561,9 +52920,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -52758,9 +53120,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -53348,14 +53711,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -53953,11 +54314,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -54165,18 +54523,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -54636,10 +54982,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -54949,16 +55291,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -55288,12 +55620,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -55603,14 +55929,11 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/physics/soft_body.html" #: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." @@ -55702,17 +56025,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -55775,11 +56093,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -55920,8 +56243,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -56018,12 +56341,6 @@ msgstr "" "照してください。" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "指定した [enum Feature] が有効な場合、[code]true[/code] を返します。" @@ -57640,9 +57957,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -57826,14 +58143,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -58213,6 +58545,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "指定された遷移を返します。" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "パラメータのサインを返します。" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -58369,13 +58748,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -58651,7 +59023,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -58700,10 +59077,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -59068,12 +59445,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -61508,10 +61900,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -61612,12 +62000,11 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" -"配列に [code]value[/code] が含まれていれば [code]true[/code] を返します。" #: doc/classes/Theme.xml msgid "" @@ -61907,11 +62294,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -61986,15 +62374,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -62587,7 +62972,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -63423,17 +63813,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -63550,7 +63929,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -63575,6 +63955,12 @@ msgid "" msgstr "" #: doc/classes/Tree.xml +#, fuzzy +msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "点 [code]point[/code] から平面上の点への直交投影を返します。" + +#: doc/classes/Tree.xml msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -63624,9 +64010,9 @@ msgstr "現在点プールにある点の数を返します。" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -63637,8 +64023,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -63679,7 +64065,7 @@ msgstr "" #: doc/classes/Tree.xml #, fuzzy -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "指定された入力に接続されているノードを切断します。" #: doc/classes/Tree.xml @@ -64048,11 +64434,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -64089,12 +64474,30 @@ msgstr "" "定します。" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" +"インデックス [code]bus_idx[/code] のバスの音量を [code]volume_db[/code] に設" +"定します。" + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" +"インデックス [code]bus_idx[/code] のバスの音量を [code]volume_db[/code] に設" +"定します。" + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -65452,12 +65855,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -65484,8 +65881,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -66154,6 +66550,15 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +#, fuzzy +msgid "Vertical flow container." +msgstr "ボックスコンテナの基本クラス。" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -66365,28 +66770,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -66414,7 +66815,9 @@ msgid "Returns the topmost modal in the stack." msgstr "[AudioStream] の位置を返します。" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -66510,7 +66913,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -67245,13 +67650,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -69060,13 +69458,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -69504,8 +69895,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -69779,7 +70170,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -72125,6 +72519,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -72224,12 +72634,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -72686,13 +73090,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/ja/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -73032,16 +73429,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/ja/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -73090,8 +73480,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -74801,11 +75191,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -74829,6 +75219,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -74934,15 +75332,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -75007,6 +75405,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "[member frame] が変更されたときに発信されます。" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml #, fuzzy msgid "Base class for window dialogs." diff --git a/doc/translations/ko.po b/doc/translations/ko.po index 5e79cdef11..465371a39f 100644 --- a/doc/translations/ko.po +++ b/doc/translations/ko.po @@ -3514,8 +3514,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3874,22 +3874,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4229,11 +4228,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4242,9 +4239,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4323,6 +4319,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4458,10 +4458,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4890,25 +4886,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5092,6 +5069,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5101,9 +5087,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -5124,9 +5109,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -5772,6 +5756,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -6055,6 +6043,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6521,9 +6513,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -6758,23 +6749,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7161,9 +7148,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7360,13 +7350,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7666,12 +7649,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8793,9 +8770,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -9090,10 +9066,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9485,11 +9459,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9582,7 +9553,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9627,15 +9600,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -9650,7 +9616,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9658,7 +9625,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9819,7 +9791,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9860,18 +9837,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -9909,12 +9882,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10119,8 +10092,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10164,6 +10142,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10375,11 +10362,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10486,12 +10473,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10550,7 +10531,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10617,9 +10598,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10923,23 +10904,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -10950,15 +10925,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11145,6 +11118,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11179,6 +11160,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11439,17 +11424,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -11491,9 +11474,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -11526,6 +11508,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11926,15 +11915,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -12365,14 +12352,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12567,7 +12552,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12580,7 +12567,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12874,7 +12863,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12924,6 +12913,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -13004,20 +13005,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13576,6 +13563,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13660,9 +13648,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13671,9 +13659,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13683,10 +13671,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13779,9 +13768,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13790,22 +13779,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13925,15 +13906,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -13972,9 +13949,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -14019,19 +13995,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -15518,20 +15491,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15631,8 +15600,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17615,12 +17584,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17785,8 +17748,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17875,7 +17838,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17907,7 +17885,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17917,7 +17900,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17959,7 +17947,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17983,7 +17977,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18064,7 +18063,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18139,7 +18144,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18153,7 +18163,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18254,7 +18269,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18285,7 +18306,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18329,13 +18356,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18501,6 +18521,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19214,11 +19242,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19273,8 +19298,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19283,7 +19308,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19312,13 +19341,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19441,12 +19463,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20535,13 +20551,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20573,8 +20582,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20607,8 +20616,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20718,11 +20727,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -20985,12 +20991,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21861,13 +21861,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22282,13 +22275,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22610,9 +22596,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22931,31 +22916,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -23015,12 +23004,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23699,6 +23690,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24300,11 +24295,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24331,6 +24326,24 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Base class for flow containers." +msgstr "모든 [i]씬[/i] 오브젝트의 상위 클래스." + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "매개변수의 탄젠트 값을 반환합니다." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24471,20 +24484,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24554,13 +24553,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25603,7 +25595,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26601,11 +26593,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26632,10 +26626,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26682,6 +26674,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26903,6 +26901,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27234,21 +27240,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -28039,13 +28030,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -28196,11 +28180,8 @@ msgstr "" "입니다. 더 큰 이미지는 가져오지 못할 수 있습니다." #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -28918,6 +28899,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -29110,7 +29095,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29339,8 +29324,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29368,8 +29353,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29526,7 +29511,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29661,15 +29651,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -29712,8 +29696,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29744,8 +29728,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29789,11 +29773,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -29960,17 +29941,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -30054,17 +30033,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -30075,13 +30058,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -30118,9 +30094,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30247,13 +30227,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -31008,15 +30981,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -31064,6 +31028,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml #, fuzzy msgid "A wrapper class for native JavaScript objects." @@ -31125,11 +31112,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -31144,9 +31128,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -31223,7 +31206,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31233,18 +31220,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31396,11 +31399,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -31649,11 +31649,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -32082,6 +32079,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -32279,13 +32280,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -34132,10 +34126,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34367,22 +34357,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34526,13 +34500,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34780,13 +34747,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34858,9 +34818,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -34897,6 +34856,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34925,9 +34888,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -35250,7 +35212,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35806,6 +35768,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "매개변수의 아크사인 값을 반환합니다." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "매개변수의 제곱근 역함수 값을 반환합니다." @@ -35827,6 +35794,10 @@ msgid "Returns the map's up direction." msgstr "매개변수의 아크사인 값을 반환합니다." #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "매개변수의 사인 값을 반환합니다." @@ -35867,18 +35838,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -36117,9 +36076,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36460,16 +36422,12 @@ msgstr "" "야 합니다). 또한 고수준 네트워킹 튜토리얼과 관련 데모도 한번 보시기 바랍니다." #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36534,7 +36492,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "입력 이벤트가 있는 경우 호출됩니다. 입력 이벤트는 특정 노드가 이 이벤트를 처" "리할 때까지 노드 트리 구조를 타고 전파됩니다.\n" @@ -36561,7 +36519,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "메인 루프의 물리 프로세싱 단계에서 호출됩니다. 물리 프로세싱은 프레임 간격이 " "물리와 동기화되어 있음을 의미합니다. 예를 들어 [code]delta[/code] 변수는 일정" @@ -36584,7 +36542,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "메인 루프의 물리 프로세싱 단계에서 호출됩니다. 물리 프로세싱은 프레임 간격이 " "물리와 동기화되어 있음을 의미합니다. 예를 들어 [code]delta[/code] 변수는 일정" @@ -36608,18 +36566,18 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml #, fuzzy msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36629,7 +36587,7 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "입력 이벤트가 있는 경우 호출됩니다. 입력 이벤트는 특정 노드가 이 이벤트를 처" "리할 때까지 노드 트리 구조를 타고 전파됩니다.\n" @@ -36647,8 +36605,8 @@ msgstr "" #, fuzzy msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36658,7 +36616,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "입력 이벤트가 있는 경우 호출됩니다. 입력 이벤트는 특정 노드가 이 이벤트를 처" "리할 때까지 노드 트리 구조를 타고 전파됩니다.\n" @@ -37378,6 +37336,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37530,11 +37500,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37701,9 +37668,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -37739,11 +37705,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37881,8 +37847,8 @@ msgstr "모든 [i]씬[/i] 오브젝트의 상위 클래스." msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37916,19 +37882,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -38131,8 +38090,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -38256,7 +38215,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38445,6 +38404,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38971,7 +38972,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -39235,8 +39245,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39487,6 +39497,11 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "매개변수의 코사인 값을 반환합니다." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39597,6 +39612,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40552,14 +40574,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -40710,13 +40730,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -40836,6 +40851,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41581,11 +41600,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -44165,9 +44181,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -44577,6 +44592,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "매개변수의 사인 값을 반환합니다." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45874,8 +45894,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45961,8 +45981,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -46050,9 +46070,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47433,12 +47453,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47533,6 +47555,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47632,7 +47665,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48051,6 +48085,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -48069,9 +48109,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -48098,14 +48137,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -48270,9 +48301,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48708,8 +48738,9 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." -msgstr "" +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." +msgstr "매개변수의 제곱근 역함수 값을 반환합니다." #: doc/classes/Rect2.xml msgid "" @@ -48736,7 +48767,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48891,12 +48926,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48965,7 +48994,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -49283,9 +49316,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49505,6 +49537,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49821,9 +49857,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -50018,9 +50057,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50605,14 +50645,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -51210,11 +51248,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51421,18 +51456,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51888,10 +51911,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -52201,16 +52220,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52538,12 +52547,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52853,16 +52856,13 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" - -#: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." msgstr "" @@ -52944,17 +52944,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -53017,11 +53012,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -53162,8 +53162,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -53257,12 +53257,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54609,9 +54603,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54787,14 +54781,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -55168,6 +55177,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "매개변수의 탄젠트 값을 반환합니다." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "매개변수의 사인 값을 반환합니다." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -55321,13 +55377,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55592,7 +55641,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55641,10 +55695,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -56009,12 +56063,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58418,10 +58487,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58509,7 +58574,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58787,11 +58853,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -58866,15 +58933,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59463,7 +59527,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -60294,17 +60363,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60421,7 +60479,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60447,6 +60506,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60495,9 +60559,9 @@ msgstr "매개변수의 코사인 값을 반환합니다." #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60508,8 +60572,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60549,8 +60613,9 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." -msgstr "" +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." +msgstr "매개변수의 제곱근 역함수 값을 반환합니다." #: doc/classes/Tree.xml msgid "" @@ -60918,11 +60983,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60956,12 +61020,26 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "매개변수의 사인 값을 반환합니다." + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "매개변수의 사인 값을 반환합니다." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -62310,12 +62388,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -62342,8 +62414,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -63001,6 +63072,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -63224,28 +63303,24 @@ msgstr "" "를 사용하여 그리지 않는 한 보이지 않습니다." #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -63273,7 +63348,9 @@ msgid "Returns the topmost modal in the stack." msgstr "매개변수의 반대 값을 반환합니다." #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63365,7 +63442,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -64088,13 +64167,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65852,13 +65924,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -66294,8 +66359,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66569,7 +66634,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68889,6 +68957,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68988,12 +69072,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69450,13 +69528,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69796,16 +69867,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69854,8 +69918,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71562,11 +71626,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71590,6 +71654,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71695,15 +71767,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71767,6 +71839,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml #, fuzzy msgid "Base class for window dialogs." diff --git a/doc/translations/lv.po b/doc/translations/lv.po index b560b54e69..a3bff3b9e9 100644 --- a/doc/translations/lv.po +++ b/doc/translations/lv.po @@ -3402,8 +3402,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3762,22 +3762,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4117,11 +4116,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4130,9 +4127,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4211,6 +4207,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4345,10 +4345,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4777,25 +4773,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -4979,6 +4956,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -4988,9 +4974,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -5011,9 +4996,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -5659,6 +5643,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5942,6 +5930,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6408,9 +6400,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -6645,23 +6636,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7047,9 +7034,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7246,13 +7236,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7552,12 +7535,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8679,9 +8656,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -8975,10 +8951,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9370,11 +9344,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9467,7 +9438,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9512,15 +9485,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -9535,7 +9501,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9543,7 +9510,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9704,7 +9676,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9745,18 +9722,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -9794,12 +9767,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10004,8 +9977,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10049,6 +10027,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10260,11 +10247,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10371,12 +10358,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10435,7 +10416,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10502,9 +10483,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10807,23 +10788,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -10834,15 +10809,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11029,6 +11002,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11063,6 +11044,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11323,17 +11308,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -11375,9 +11358,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -11410,6 +11392,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11809,15 +11798,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -12244,14 +12231,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12446,7 +12431,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12459,7 +12446,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12753,7 +12742,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12803,6 +12792,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12883,20 +12884,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13455,6 +13442,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13539,9 +13527,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13550,9 +13538,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13562,10 +13550,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13658,9 +13647,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13669,22 +13658,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13804,15 +13785,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -13851,9 +13828,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -13898,19 +13874,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -15368,20 +15341,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15481,8 +15450,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17459,12 +17428,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17629,8 +17592,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17719,7 +17682,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17751,7 +17729,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17761,7 +17744,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17803,7 +17791,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17827,7 +17821,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17908,7 +17907,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17983,7 +17988,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -17997,7 +18007,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18098,7 +18113,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18129,7 +18150,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18173,13 +18200,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18345,6 +18365,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19055,11 +19083,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19114,8 +19139,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19124,7 +19149,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19152,13 +19181,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19281,12 +19303,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20314,13 +20330,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20352,8 +20361,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20386,8 +20395,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20497,11 +20506,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -20764,12 +20770,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21640,13 +21640,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22061,13 +22054,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22388,9 +22374,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22709,31 +22694,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -22793,12 +22782,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23476,6 +23467,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24077,11 +24072,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24108,6 +24103,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24248,20 +24259,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24331,13 +24328,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25380,7 +25370,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26376,11 +26366,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26407,10 +26399,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26457,6 +26447,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26678,6 +26674,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27009,21 +27013,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27814,13 +27803,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27965,11 +27947,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -28686,6 +28665,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28877,7 +28860,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29106,8 +29089,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29135,8 +29118,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29293,7 +29276,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29428,15 +29416,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -29479,8 +29461,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29511,8 +29493,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29556,11 +29538,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -29727,17 +29706,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29821,17 +29798,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29842,13 +29823,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29885,9 +29859,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30014,13 +29992,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30774,15 +30745,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -30830,6 +30792,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30890,11 +30875,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -30909,9 +30891,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -30988,7 +30969,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -30998,18 +30983,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31161,11 +31162,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -31414,11 +31412,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -31847,6 +31842,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -32043,13 +32042,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33896,10 +33888,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34130,22 +34118,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34289,13 +34261,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34537,13 +34502,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34615,9 +34573,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -34654,6 +34611,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34682,9 +34643,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -34995,7 +34955,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35547,6 +35507,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35567,6 +35531,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35606,18 +35574,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35856,9 +35812,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36148,16 +36107,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36203,7 +36158,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36218,7 +36173,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36231,7 +36186,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36246,17 +36201,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36266,14 +36221,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36283,7 +36238,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36992,6 +36947,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37144,11 +37111,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37315,9 +37279,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -37353,11 +37316,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37494,8 +37457,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37529,19 +37492,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -37744,8 +37700,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37869,7 +37825,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38058,6 +38014,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38584,7 +38582,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38845,8 +38852,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39095,6 +39102,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39205,6 +39216,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40148,14 +40166,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -40306,13 +40322,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -40432,6 +40443,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41175,11 +41190,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -43755,9 +43767,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -44167,6 +44178,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45463,8 +45478,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45550,8 +45565,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45639,9 +45654,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47022,12 +47037,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47122,6 +47139,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47221,7 +47249,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47640,6 +47669,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47658,9 +47693,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -47687,14 +47721,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47859,9 +47885,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48297,7 +48322,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48325,7 +48350,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48480,12 +48509,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48554,7 +48577,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48872,9 +48899,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49094,6 +49120,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49410,9 +49440,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -49607,9 +49640,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50194,14 +50228,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -50799,11 +50831,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51010,18 +51039,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51477,10 +51494,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51790,16 +51803,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52127,12 +52130,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52442,16 +52439,13 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" - -#: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." msgstr "" @@ -52533,17 +52527,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -52606,11 +52595,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52751,8 +52745,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52846,12 +52840,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54198,9 +54186,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54376,14 +54364,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54757,6 +54760,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54910,13 +54958,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55181,7 +55222,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55230,10 +55276,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55598,12 +55644,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58001,10 +58062,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58092,7 +58149,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58370,11 +58428,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -58449,15 +58508,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59046,7 +59102,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59877,17 +59938,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60003,7 +60053,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60029,6 +60080,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60076,9 +60132,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60089,8 +60145,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60130,7 +60186,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60499,11 +60555,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60538,12 +60593,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61891,12 +61958,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61923,8 +61984,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62580,6 +62640,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62790,28 +62858,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -62838,7 +62902,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62929,7 +62995,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63652,13 +63720,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65413,13 +65474,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65854,8 +65908,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66128,7 +66182,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68436,6 +68493,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68535,12 +68608,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -68997,13 +69064,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69341,16 +69401,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69399,8 +69452,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71106,11 +71159,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71134,6 +71187,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71239,15 +71300,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71311,6 +71372,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/mr.po b/doc/translations/mr.po index 69aaa02fc5..5f8d2afd19 100644 --- a/doc/translations/mr.po +++ b/doc/translations/mr.po @@ -3,12 +3,12 @@ # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # -# Prachi Joshi <josprachi@yahoo.com>, 2020. +# Prachi Joshi <josprachi@yahoo.com>, 2020, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2020-12-23 22:57+0000\n" +"PO-Revision-Date: 2022-01-24 02:06+0000\n" "Last-Translator: Prachi Joshi <josprachi@yahoo.com>\n" "Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/mr/>\n" @@ -17,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.11-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -33,7 +33,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "Methods" -msgstr "" +msgstr "मेथड्स" #: doc/tools/make_rst.py msgid "Theme Properties" @@ -45,11 +45,11 @@ msgstr "" #: doc/tools/make_rst.py msgid "Enumerations" -msgstr "" +msgstr "गणने" #: doc/tools/make_rst.py msgid "Constants" -msgstr "" +msgstr "स्थिरांक (कॉन्स्टन्ट)" #: doc/tools/make_rst.py msgid "Property Descriptions" @@ -3385,8 +3385,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3745,20 +3745,20 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" +msgid "Advanced vector math" msgstr "" #: doc/classes/AABB.xml @@ -4099,9 +4099,8 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml @@ -4111,7 +4110,7 @@ msgstr "" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" #: doc/classes/AnimatedSprite.xml @@ -4191,6 +4190,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4325,10 +4328,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4757,22 +4756,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -4956,6 +4939,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -4965,7 +4957,7 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -4987,7 +4979,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5634,6 +5626,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5917,6 +5913,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6383,7 +6383,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml @@ -6619,18 +6619,18 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml @@ -7017,9 +7017,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7216,10 +7219,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7519,12 +7518,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8646,7 +8639,7 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" msgstr "" #: doc/classes/AudioEffectAmplify.xml @@ -8941,7 +8934,7 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectDistortion.xml @@ -9334,7 +9327,7 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" #: doc/classes/AudioEffectRecord.xml @@ -9428,7 +9421,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9473,12 +9468,7 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" msgstr "" #: doc/classes/AudioServer.xml @@ -9494,7 +9484,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9502,7 +9493,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9663,7 +9659,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9704,14 +9705,13 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" msgstr "" #: doc/classes/AudioStream.xml @@ -9750,12 +9750,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -9960,8 +9960,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10005,6 +10010,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10216,11 +10230,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10327,10 +10341,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10389,7 +10399,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10456,9 +10466,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10761,16 +10771,16 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -#: doc/classes/Basis.xml doc/classes/Transform.xml -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml @@ -10782,12 +10792,12 @@ msgstr "" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" msgstr "" #: doc/classes/Basis.xml @@ -10975,6 +10985,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11009,6 +11027,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11269,14 +11291,14 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" msgstr "" #: doc/classes/BoxShape.xml @@ -11319,7 +11341,7 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" msgstr "" #: doc/classes/Button.xml @@ -11353,6 +11375,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11752,12 +11781,12 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" msgstr "" #: doc/classes/Camera2D.xml @@ -12185,11 +12214,11 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" #: doc/classes/CanvasItem.xml @@ -12385,7 +12414,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12398,7 +12429,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12692,7 +12725,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12742,6 +12775,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12822,16 +12867,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13390,6 +13425,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13474,9 +13510,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13485,9 +13521,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13497,10 +13533,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13593,9 +13630,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13604,22 +13641,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13739,11 +13768,10 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" #: doc/classes/CollisionShape.xml @@ -13783,7 +13811,7 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" msgstr "" #: doc/classes/CollisionShape2D.xml @@ -13829,15 +13857,15 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" msgstr "" #: doc/classes/Color.xml @@ -15296,15 +15324,15 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" +msgid "Control node gallery" msgstr "" #: doc/classes/Control.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" #: doc/classes/Control.xml @@ -15405,8 +15433,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17383,10 +17411,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17551,8 +17575,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17641,7 +17665,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17673,7 +17712,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17683,7 +17727,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17725,7 +17774,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17749,7 +17804,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17830,7 +17890,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17905,7 +17971,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -17919,7 +17990,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18020,7 +18096,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18051,7 +18133,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18095,10 +18183,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18264,6 +18348,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -18974,7 +19066,7 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" #: doc/classes/Dictionary.xml @@ -19030,8 +19122,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19040,7 +19132,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19068,11 +19164,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19195,10 +19286,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20226,10 +20313,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20261,8 +20344,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20295,8 +20378,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20406,7 +20489,7 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" #: doc/classes/EditorInspectorPlugin.xml @@ -20670,10 +20753,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21544,10 +21623,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -21962,10 +22037,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22286,9 +22357,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22607,24 +22677,31 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" #: doc/classes/Environment.xml -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" msgstr "" #: doc/classes/Environment.xml @@ -22685,12 +22762,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23368,6 +23447,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -23969,11 +24052,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24000,6 +24083,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24140,14 +24239,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24217,10 +24308,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25263,7 +25350,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26259,11 +26346,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26290,7 +26379,7 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml @@ -26338,6 +26427,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26559,6 +26654,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -26890,15 +26993,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27689,10 +27783,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27837,7 +27927,7 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" #: doc/classes/Image.xml @@ -28555,6 +28645,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28746,7 +28840,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -28975,8 +29069,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29004,8 +29098,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29162,7 +29256,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29297,12 +29396,8 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" #: doc/classes/InputEvent.xml @@ -29346,8 +29441,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29378,8 +29473,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29423,7 +29518,7 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" #: doc/classes/InputEventAction.xml @@ -29591,17 +29686,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29685,17 +29778,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29706,10 +29803,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29746,9 +29839,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -29875,10 +29972,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30633,12 +30726,6 @@ msgstr "" #: doc/classes/JavaScript.xml msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" - -#: doc/classes/JavaScript.xml -msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " "won't be called at all. See [JavaScriptObject] for usage." @@ -30685,6 +30772,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30745,7 +30855,7 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" #: doc/classes/Joint.xml @@ -30761,7 +30871,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" msgstr "" #: doc/classes/Joint.xml @@ -30839,7 +30949,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -30849,18 +30963,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31012,7 +31142,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" #: doc/classes/KinematicBody.xml @@ -31262,7 +31392,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" #: doc/classes/KinematicBody2D.xml @@ -31692,6 +31822,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -31888,10 +32022,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33738,10 +33868,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -33972,16 +34098,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34125,10 +34241,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34370,10 +34482,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34445,7 +34553,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml @@ -34483,6 +34591,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34511,7 +34623,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" msgstr "" #: doc/classes/Navigation2D.xml @@ -34823,7 +34935,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35375,6 +35487,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35395,6 +35511,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35434,15 +35554,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35681,7 +35792,11 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml @@ -35972,11 +36087,11 @@ msgid "" msgstr "" #: doc/classes/Node.xml -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" #: doc/classes/Node.xml -msgid "https://github.com/godotengine/godot-demo-projects/" +msgid "All Demos" msgstr "" #: doc/classes/Node.xml @@ -36023,7 +36138,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36038,7 +36153,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36051,7 +36166,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36066,17 +36181,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36086,14 +36201,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36103,7 +36218,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36812,6 +36927,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -36964,7 +37091,7 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" #: doc/classes/Node2D.xml @@ -37132,7 +37259,7 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" msgstr "" #: doc/classes/NodePath.xml @@ -37169,11 +37296,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37310,8 +37437,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37345,12 +37472,11 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" #: doc/classes/Object.xml -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" #: doc/classes/Object.xml @@ -37554,8 +37680,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37679,7 +37805,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -37868,6 +37994,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38394,7 +38562,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38655,8 +38832,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -38905,6 +39082,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39015,6 +39196,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -39958,11 +40146,11 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" msgstr "" #: doc/classes/Panel.xml @@ -40114,9 +40302,7 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" #: doc/classes/Particles.xml @@ -40237,6 +40423,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -40980,8 +41170,7 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml @@ -43558,7 +43747,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" msgstr "" #: doc/classes/PoolVector2Array.xml @@ -43969,6 +44158,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45265,8 +45458,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45352,8 +45545,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45441,9 +45634,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -46824,12 +47017,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -46924,6 +47119,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47023,7 +47229,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47442,6 +47649,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47460,7 +47673,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" msgstr "" #: doc/classes/QuadMesh.xml @@ -47488,11 +47701,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47657,7 +47865,7 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" +msgid "Random number generation" msgstr "" #: doc/classes/RandomNumberGenerator.xml @@ -48094,7 +48302,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48122,7 +48330,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48277,10 +48489,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48349,7 +48557,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48667,7 +48879,7 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/scripting/resources.html" +msgid "Resources" msgstr "" #: doc/classes/Resource.xml @@ -48888,6 +49100,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49204,7 +49420,11 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" msgstr "" #: doc/classes/RichTextLabel.xml @@ -49400,9 +49620,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -49987,11 +50208,11 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" msgstr "" #: doc/classes/RigidBody2D.xml @@ -50590,7 +50811,7 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" #: doc/classes/RootMotionView.xml @@ -50798,14 +51019,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51261,10 +51474,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51574,14 +51783,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -51909,10 +52110,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52222,11 +52419,10 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml @@ -52311,11 +52507,11 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" #: doc/classes/Spatial.xml @@ -52379,11 +52575,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52524,8 +52725,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52619,10 +52820,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -53969,9 +54166,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54147,14 +54344,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54528,6 +54740,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54681,10 +54938,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -54949,7 +55202,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -54998,10 +55256,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55366,12 +55624,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57769,10 +58042,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -57860,7 +58129,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58138,7 +58408,11 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" #: doc/classes/Thread.xml @@ -58214,11 +58488,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" msgstr "" #: doc/classes/TileMap.xml @@ -58808,7 +59082,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59639,14 +59918,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -59762,7 +60033,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -59788,6 +60060,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -59835,9 +60112,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -59848,8 +60125,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -59889,7 +60166,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60258,11 +60535,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60297,12 +60573,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61650,10 +61938,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61680,8 +61964,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62337,6 +62620,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62547,23 +62838,23 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" msgstr "" #: doc/classes/Viewport.xml @@ -62591,7 +62882,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62682,7 +62975,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63405,10 +63700,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65163,10 +65454,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65601,8 +65888,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -65875,7 +66162,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68183,6 +68473,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68282,10 +68588,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -68742,10 +69044,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69083,13 +69381,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69138,8 +69432,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -70845,11 +71139,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -70873,6 +71167,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -70978,15 +71280,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71050,6 +71352,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/nb.po b/doc/translations/nb.po index 395ddd5a2f..4358fdbfc5 100644 --- a/doc/translations/nb.po +++ b/doc/translations/nb.po @@ -6,12 +6,13 @@ # slasken06 <ask.skivdal@gmail.com>, 2021. # Daniel Skogly <daniel@klungo.no>, 2021. # Imre Kristoffer Eilertsen <imreeil42@gmail.com>, 2022. +# Edvard Ekrem Sæther <edvardekrem@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-01-10 13:19+0000\n" -"Last-Translator: Imre Kristoffer Eilertsen <imreeil42@gmail.com>\n" +"PO-Revision-Date: 2022-01-24 02:06+0000\n" +"Last-Translator: Edvard Ekrem Sæther <edvardekrem@gmail.com>\n" "Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-" "engine/godot-class-reference/nb_NO/>\n" "Language: nb\n" @@ -19,7 +20,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -27,7 +28,7 @@ msgstr "Beskrivelse" #: doc/tools/make_rst.py msgid "Tutorials" -msgstr "Opplæring" +msgstr "Veiledninger" #: doc/tools/make_rst.py msgid "Properties" @@ -3396,8 +3397,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3756,20 +3757,20 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" +msgid "Advanced vector math" msgstr "" #: doc/classes/AABB.xml @@ -4110,9 +4111,8 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml @@ -4122,7 +4122,7 @@ msgstr "" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" #: doc/classes/AnimatedSprite.xml @@ -4202,6 +4202,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4336,10 +4340,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4768,22 +4768,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -4967,6 +4951,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -4976,7 +4969,7 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -4998,7 +4991,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5645,6 +5638,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5928,6 +5925,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6394,7 +6395,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml @@ -6630,18 +6631,18 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml @@ -7028,9 +7029,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7227,10 +7231,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7530,12 +7530,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8657,7 +8651,7 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" msgstr "" #: doc/classes/AudioEffectAmplify.xml @@ -8952,7 +8946,7 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectDistortion.xml @@ -9345,7 +9339,7 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" #: doc/classes/AudioEffectRecord.xml @@ -9439,7 +9433,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9484,12 +9480,7 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" msgstr "" #: doc/classes/AudioServer.xml @@ -9505,7 +9496,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9513,7 +9505,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9674,7 +9671,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9715,14 +9717,13 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" msgstr "" #: doc/classes/AudioStream.xml @@ -9761,12 +9762,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -9971,8 +9972,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10016,6 +10022,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10227,11 +10242,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10338,10 +10353,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10400,7 +10411,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10467,9 +10478,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10772,16 +10783,16 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -#: doc/classes/Basis.xml doc/classes/Transform.xml -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml @@ -10793,12 +10804,12 @@ msgstr "" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" msgstr "" #: doc/classes/Basis.xml @@ -10986,6 +10997,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11020,6 +11039,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11280,14 +11303,14 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" msgstr "" #: doc/classes/BoxShape.xml @@ -11330,7 +11353,7 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" msgstr "" #: doc/classes/Button.xml @@ -11364,6 +11387,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11763,12 +11793,12 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" msgstr "" #: doc/classes/Camera2D.xml @@ -12196,11 +12226,11 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" #: doc/classes/CanvasItem.xml @@ -12396,7 +12426,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12409,7 +12441,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12703,7 +12737,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12753,6 +12787,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12833,16 +12879,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13401,6 +13437,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13485,9 +13522,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13496,9 +13533,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13508,10 +13545,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13604,9 +13642,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13615,22 +13653,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13750,11 +13780,10 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" #: doc/classes/CollisionShape.xml @@ -13794,7 +13823,7 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" msgstr "" #: doc/classes/CollisionShape2D.xml @@ -13840,15 +13869,15 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" msgstr "" #: doc/classes/Color.xml @@ -15307,15 +15336,15 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" +msgid "Control node gallery" msgstr "" #: doc/classes/Control.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" #: doc/classes/Control.xml @@ -15416,8 +15445,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17394,10 +17423,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17562,8 +17587,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17652,7 +17677,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17684,7 +17724,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17694,7 +17739,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17736,7 +17786,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17760,7 +17816,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17841,7 +17902,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17916,7 +17983,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -17930,7 +18002,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18031,7 +18108,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18062,7 +18145,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18106,10 +18195,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18275,6 +18360,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -18985,7 +19078,7 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" #: doc/classes/Dictionary.xml @@ -19041,8 +19134,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19051,7 +19144,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19079,11 +19176,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19206,10 +19298,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20237,10 +20325,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20272,8 +20356,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20306,8 +20390,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20417,7 +20501,7 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" #: doc/classes/EditorInspectorPlugin.xml @@ -20681,10 +20765,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21555,10 +21635,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -21973,10 +22049,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22297,9 +22369,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22618,24 +22689,31 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" #: doc/classes/Environment.xml -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" msgstr "" #: doc/classes/Environment.xml @@ -22696,12 +22774,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23379,6 +23459,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -23980,11 +24064,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24011,6 +24095,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24151,14 +24251,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24228,10 +24320,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25274,7 +25362,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26270,11 +26358,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26301,7 +26391,7 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml @@ -26349,6 +26439,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26570,6 +26666,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -26901,15 +27005,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27700,10 +27795,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27848,7 +27939,7 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" #: doc/classes/Image.xml @@ -28566,6 +28657,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28757,7 +28852,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -28986,8 +29081,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29015,8 +29110,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29173,7 +29268,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29308,12 +29408,8 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" #: doc/classes/InputEvent.xml @@ -29357,8 +29453,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29389,8 +29485,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29434,7 +29530,7 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" #: doc/classes/InputEventAction.xml @@ -29602,17 +29698,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29696,17 +29790,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29717,10 +29815,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29757,9 +29851,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -29886,10 +29984,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30644,12 +30738,6 @@ msgstr "" #: doc/classes/JavaScript.xml msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" - -#: doc/classes/JavaScript.xml -msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " "won't be called at all. See [JavaScriptObject] for usage." @@ -30696,6 +30784,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30756,7 +30867,7 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" #: doc/classes/Joint.xml @@ -30772,7 +30883,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" msgstr "" #: doc/classes/Joint.xml @@ -30850,7 +30961,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -30860,18 +30975,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31023,7 +31154,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" #: doc/classes/KinematicBody.xml @@ -31273,7 +31404,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" #: doc/classes/KinematicBody2D.xml @@ -31703,6 +31834,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -31899,10 +32034,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33749,10 +33880,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -33983,16 +34110,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34136,10 +34253,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34381,10 +34494,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34456,7 +34565,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml @@ -34494,6 +34603,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34522,7 +34635,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" msgstr "" #: doc/classes/Navigation2D.xml @@ -34834,7 +34947,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35386,6 +35499,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35406,6 +35523,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35445,15 +35566,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35692,7 +35804,11 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml @@ -35983,11 +36099,11 @@ msgid "" msgstr "" #: doc/classes/Node.xml -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" #: doc/classes/Node.xml -msgid "https://github.com/godotengine/godot-demo-projects/" +msgid "All Demos" msgstr "" #: doc/classes/Node.xml @@ -36034,7 +36150,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36049,7 +36165,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36062,7 +36178,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36077,17 +36193,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36097,14 +36213,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36114,7 +36230,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36823,6 +36939,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -36975,7 +37103,7 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" #: doc/classes/Node2D.xml @@ -37143,7 +37271,7 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" msgstr "" #: doc/classes/NodePath.xml @@ -37180,11 +37308,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37321,8 +37449,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37356,12 +37484,11 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" #: doc/classes/Object.xml -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" #: doc/classes/Object.xml @@ -37565,8 +37692,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37690,7 +37817,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -37879,6 +38006,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38405,7 +38574,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38666,8 +38844,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -38916,6 +39094,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39026,6 +39208,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -39969,11 +40158,11 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" msgstr "" #: doc/classes/Panel.xml @@ -40125,9 +40314,7 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" #: doc/classes/Particles.xml @@ -40248,6 +40435,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -40991,8 +41182,7 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml @@ -43569,7 +43759,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" msgstr "" #: doc/classes/PoolVector2Array.xml @@ -43980,6 +44170,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45276,8 +45470,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45363,8 +45557,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45452,9 +45646,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -46835,12 +47029,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -46935,6 +47131,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47034,7 +47241,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47453,6 +47661,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47471,7 +47685,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" msgstr "" #: doc/classes/QuadMesh.xml @@ -47499,11 +47713,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47668,7 +47877,7 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" +msgid "Random number generation" msgstr "" #: doc/classes/RandomNumberGenerator.xml @@ -48105,7 +48314,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48133,7 +48342,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48288,10 +48501,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48360,7 +48569,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48678,7 +48891,7 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/scripting/resources.html" +msgid "Resources" msgstr "" #: doc/classes/Resource.xml @@ -48899,6 +49112,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49215,7 +49432,11 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" msgstr "" #: doc/classes/RichTextLabel.xml @@ -49411,9 +49632,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -49998,11 +50220,11 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" msgstr "" #: doc/classes/RigidBody2D.xml @@ -50601,7 +50823,7 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" #: doc/classes/RootMotionView.xml @@ -50809,14 +51031,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51272,10 +51486,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51585,14 +51795,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -51920,10 +52122,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52233,11 +52431,10 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml @@ -52322,11 +52519,11 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" #: doc/classes/Spatial.xml @@ -52390,11 +52587,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52535,8 +52737,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52630,10 +52832,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -53980,9 +54178,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54158,14 +54356,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54539,6 +54752,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54692,10 +54950,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -54960,7 +55214,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55009,10 +55268,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55377,12 +55636,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57780,10 +58054,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -57871,7 +58141,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58149,7 +58420,11 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" #: doc/classes/Thread.xml @@ -58225,11 +58500,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" msgstr "" #: doc/classes/TileMap.xml @@ -58819,7 +59094,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59650,14 +59930,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -59773,7 +60045,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -59799,6 +60072,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -59846,9 +60124,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -59859,8 +60137,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -59900,7 +60178,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60269,11 +60547,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60308,12 +60585,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61661,10 +61950,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61691,8 +61976,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62348,6 +62632,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62558,23 +62850,23 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" msgstr "" #: doc/classes/Viewport.xml @@ -62602,7 +62894,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62693,7 +62987,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63416,10 +63712,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65174,10 +65466,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65612,8 +65900,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -65886,7 +66174,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68194,6 +68485,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68293,10 +68600,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -68753,10 +69056,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69094,13 +69393,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69149,8 +69444,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -70856,11 +71151,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -70884,6 +71179,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -70989,15 +71292,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71061,6 +71364,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/ne.po b/doc/translations/ne.po index 1d93069025..d277e5da73 100644 --- a/doc/translations/ne.po +++ b/doc/translations/ne.po @@ -3385,8 +3385,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3745,20 +3745,20 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" +msgid "Advanced vector math" msgstr "" #: doc/classes/AABB.xml @@ -4099,9 +4099,8 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml @@ -4111,7 +4110,7 @@ msgstr "" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" #: doc/classes/AnimatedSprite.xml @@ -4191,6 +4190,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4325,10 +4328,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4757,22 +4756,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -4956,6 +4939,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -4965,7 +4957,7 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -4987,7 +4979,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5634,6 +5626,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5917,6 +5913,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6383,7 +6383,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml @@ -6619,18 +6619,18 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml @@ -7017,9 +7017,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7216,10 +7219,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7519,12 +7518,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8646,7 +8639,7 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" msgstr "" #: doc/classes/AudioEffectAmplify.xml @@ -8941,7 +8934,7 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectDistortion.xml @@ -9334,7 +9327,7 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" #: doc/classes/AudioEffectRecord.xml @@ -9428,7 +9421,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9473,12 +9468,7 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" msgstr "" #: doc/classes/AudioServer.xml @@ -9494,7 +9484,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9502,7 +9493,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9663,7 +9659,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9704,14 +9705,13 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" msgstr "" #: doc/classes/AudioStream.xml @@ -9750,12 +9750,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -9960,8 +9960,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10005,6 +10010,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10216,11 +10230,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10327,10 +10341,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10389,7 +10399,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10456,9 +10466,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10761,16 +10771,16 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -#: doc/classes/Basis.xml doc/classes/Transform.xml -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml @@ -10782,12 +10792,12 @@ msgstr "" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" msgstr "" #: doc/classes/Basis.xml @@ -10975,6 +10985,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11009,6 +11027,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11269,14 +11291,14 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" msgstr "" #: doc/classes/BoxShape.xml @@ -11319,7 +11341,7 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" msgstr "" #: doc/classes/Button.xml @@ -11353,6 +11375,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11752,12 +11781,12 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" msgstr "" #: doc/classes/Camera2D.xml @@ -12185,11 +12214,11 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" #: doc/classes/CanvasItem.xml @@ -12385,7 +12414,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12398,7 +12429,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12692,7 +12725,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12742,6 +12775,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12822,16 +12867,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13390,6 +13425,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13474,9 +13510,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13485,9 +13521,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13497,10 +13533,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13593,9 +13630,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13604,22 +13641,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13739,11 +13768,10 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" #: doc/classes/CollisionShape.xml @@ -13783,7 +13811,7 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" msgstr "" #: doc/classes/CollisionShape2D.xml @@ -13829,15 +13857,15 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" msgstr "" #: doc/classes/Color.xml @@ -15296,15 +15324,15 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" +msgid "Control node gallery" msgstr "" #: doc/classes/Control.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" #: doc/classes/Control.xml @@ -15405,8 +15433,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17383,10 +17411,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17551,8 +17575,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17641,7 +17665,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17673,7 +17712,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17683,7 +17727,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17725,7 +17774,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17749,7 +17804,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17830,7 +17890,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17905,7 +17971,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -17919,7 +17990,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18020,7 +18096,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18051,7 +18133,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18095,10 +18183,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18264,6 +18348,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -18974,7 +19066,7 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" #: doc/classes/Dictionary.xml @@ -19030,8 +19122,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19040,7 +19132,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19068,11 +19164,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19195,10 +19286,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20226,10 +20313,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20261,8 +20344,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20295,8 +20378,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20406,7 +20489,7 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" #: doc/classes/EditorInspectorPlugin.xml @@ -20670,10 +20753,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21544,10 +21623,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -21962,10 +22037,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22286,9 +22357,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22607,24 +22677,31 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" #: doc/classes/Environment.xml -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" msgstr "" #: doc/classes/Environment.xml @@ -22685,12 +22762,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23368,6 +23447,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -23969,11 +24052,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24000,6 +24083,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24140,14 +24239,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24217,10 +24308,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25263,7 +25350,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26259,11 +26346,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26290,7 +26379,7 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml @@ -26338,6 +26427,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26559,6 +26654,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -26890,15 +26993,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27689,10 +27783,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27837,7 +27927,7 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" #: doc/classes/Image.xml @@ -28555,6 +28645,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28746,7 +28840,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -28975,8 +29069,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29004,8 +29098,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29162,7 +29256,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29297,12 +29396,8 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" #: doc/classes/InputEvent.xml @@ -29346,8 +29441,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29378,8 +29473,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29423,7 +29518,7 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" #: doc/classes/InputEventAction.xml @@ -29591,17 +29686,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29685,17 +29778,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29706,10 +29803,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29746,9 +29839,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -29875,10 +29972,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30633,12 +30726,6 @@ msgstr "" #: doc/classes/JavaScript.xml msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" - -#: doc/classes/JavaScript.xml -msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " "won't be called at all. See [JavaScriptObject] for usage." @@ -30685,6 +30772,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30745,7 +30855,7 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" #: doc/classes/Joint.xml @@ -30761,7 +30871,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" msgstr "" #: doc/classes/Joint.xml @@ -30839,7 +30949,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -30849,18 +30963,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31012,7 +31142,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" #: doc/classes/KinematicBody.xml @@ -31262,7 +31392,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" #: doc/classes/KinematicBody2D.xml @@ -31692,6 +31822,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -31888,10 +32022,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33738,10 +33868,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -33972,16 +34098,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34125,10 +34241,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34370,10 +34482,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34445,7 +34553,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml @@ -34483,6 +34591,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34511,7 +34623,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" msgstr "" #: doc/classes/Navigation2D.xml @@ -34823,7 +34935,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35375,6 +35487,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35395,6 +35511,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35434,15 +35554,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35681,7 +35792,11 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml @@ -35972,11 +36087,11 @@ msgid "" msgstr "" #: doc/classes/Node.xml -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" #: doc/classes/Node.xml -msgid "https://github.com/godotengine/godot-demo-projects/" +msgid "All Demos" msgstr "" #: doc/classes/Node.xml @@ -36023,7 +36138,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36038,7 +36153,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36051,7 +36166,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36066,17 +36181,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36086,14 +36201,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36103,7 +36218,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36812,6 +36927,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -36964,7 +37091,7 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" #: doc/classes/Node2D.xml @@ -37132,7 +37259,7 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" msgstr "" #: doc/classes/NodePath.xml @@ -37169,11 +37296,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37310,8 +37437,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37345,12 +37472,11 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" #: doc/classes/Object.xml -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" #: doc/classes/Object.xml @@ -37554,8 +37680,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37679,7 +37805,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -37868,6 +37994,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38394,7 +38562,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38655,8 +38832,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -38905,6 +39082,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39015,6 +39196,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -39958,11 +40146,11 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" msgstr "" #: doc/classes/Panel.xml @@ -40114,9 +40302,7 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" #: doc/classes/Particles.xml @@ -40237,6 +40423,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -40980,8 +41170,7 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml @@ -43558,7 +43747,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" msgstr "" #: doc/classes/PoolVector2Array.xml @@ -43969,6 +44158,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45265,8 +45458,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45352,8 +45545,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45441,9 +45634,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -46824,12 +47017,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -46924,6 +47119,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47023,7 +47229,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47442,6 +47649,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47460,7 +47673,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" msgstr "" #: doc/classes/QuadMesh.xml @@ -47488,11 +47701,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47657,7 +47865,7 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" +msgid "Random number generation" msgstr "" #: doc/classes/RandomNumberGenerator.xml @@ -48094,7 +48302,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48122,7 +48330,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48277,10 +48489,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48349,7 +48557,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48667,7 +48879,7 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/scripting/resources.html" +msgid "Resources" msgstr "" #: doc/classes/Resource.xml @@ -48888,6 +49100,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49204,7 +49420,11 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" msgstr "" #: doc/classes/RichTextLabel.xml @@ -49400,9 +49620,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -49987,11 +50208,11 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" msgstr "" #: doc/classes/RigidBody2D.xml @@ -50590,7 +50811,7 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" #: doc/classes/RootMotionView.xml @@ -50798,14 +51019,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51261,10 +51474,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51574,14 +51783,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -51909,10 +52110,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52222,11 +52419,10 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml @@ -52311,11 +52507,11 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" #: doc/classes/Spatial.xml @@ -52379,11 +52575,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52524,8 +52725,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52619,10 +52820,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -53969,9 +54166,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54147,14 +54344,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54528,6 +54740,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54681,10 +54938,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -54949,7 +55202,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -54998,10 +55256,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55366,12 +55624,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57769,10 +58042,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -57860,7 +58129,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58138,7 +58408,11 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" #: doc/classes/Thread.xml @@ -58214,11 +58488,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" msgstr "" #: doc/classes/TileMap.xml @@ -58808,7 +59082,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59639,14 +59918,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -59762,7 +60033,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -59788,6 +60060,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -59835,9 +60112,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -59848,8 +60125,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -59889,7 +60166,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60258,11 +60535,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60297,12 +60573,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61650,10 +61938,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61680,8 +61964,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62337,6 +62620,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62547,23 +62838,23 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" msgstr "" #: doc/classes/Viewport.xml @@ -62591,7 +62882,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62682,7 +62975,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63405,10 +63700,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65163,10 +65454,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65601,8 +65888,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -65875,7 +66162,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68183,6 +68473,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68282,10 +68588,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -68742,10 +69044,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69083,13 +69381,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69138,8 +69432,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -70845,11 +71139,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -70873,6 +71167,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -70978,15 +71280,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71050,6 +71352,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/nl.po b/doc/translations/nl.po index cc577df882..d725a7872e 100644 --- a/doc/translations/nl.po +++ b/doc/translations/nl.po @@ -3436,8 +3436,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3796,22 +3796,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4151,11 +4150,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4164,9 +4161,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4245,6 +4241,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4379,10 +4379,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4811,25 +4807,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5013,6 +4990,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5022,9 +5008,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -5045,9 +5030,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -5693,6 +5677,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5976,6 +5964,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6442,9 +6434,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -6679,23 +6670,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7081,9 +7068,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7280,13 +7270,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7586,12 +7569,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8713,9 +8690,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -9009,10 +8985,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9404,11 +9378,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9501,7 +9472,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9546,15 +9519,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -9569,7 +9535,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9577,7 +9544,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9738,7 +9710,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9779,18 +9756,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -9828,12 +9801,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10038,8 +10011,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10083,6 +10061,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10294,11 +10281,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10405,12 +10392,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10469,7 +10450,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10536,9 +10517,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10841,23 +10822,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -10868,15 +10843,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11063,6 +11036,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11097,6 +11078,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11357,17 +11342,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -11409,9 +11392,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -11444,6 +11426,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11843,15 +11832,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -12278,14 +12265,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12480,7 +12465,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12493,7 +12480,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12787,7 +12776,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12837,6 +12826,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12917,20 +12918,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13489,6 +13476,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13573,9 +13561,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13584,9 +13572,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13596,10 +13584,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13692,9 +13681,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13703,22 +13692,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13838,15 +13819,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -13885,9 +13862,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -13932,19 +13908,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -15402,20 +15375,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15515,8 +15484,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17493,12 +17462,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17663,8 +17626,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17753,7 +17716,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17785,7 +17763,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17795,7 +17778,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17837,7 +17825,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17861,7 +17855,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17942,7 +17941,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18017,7 +18022,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18031,7 +18041,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18132,7 +18147,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18163,7 +18184,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18207,13 +18234,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18379,6 +18399,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19089,11 +19117,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19148,8 +19173,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19158,7 +19183,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19186,13 +19215,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19315,12 +19337,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20348,13 +20364,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20386,8 +20395,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20420,8 +20429,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20531,11 +20540,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -20798,12 +20804,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21674,13 +21674,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22095,13 +22088,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22422,9 +22408,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22743,31 +22728,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -22827,12 +22816,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23510,6 +23501,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24111,11 +24106,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24142,6 +24137,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24282,20 +24293,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24365,13 +24362,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25414,7 +25404,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26410,11 +26400,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26441,10 +26433,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26491,6 +26481,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26712,6 +26708,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27043,21 +27047,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27848,13 +27837,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27999,11 +27981,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -28720,6 +28699,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28911,7 +28894,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29140,8 +29123,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29169,8 +29152,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29327,7 +29310,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29462,15 +29450,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -29513,8 +29495,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29545,8 +29527,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29590,11 +29572,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -29761,17 +29740,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29855,17 +29832,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29876,13 +29857,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29919,9 +29893,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30048,13 +30026,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30808,15 +30779,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -30864,6 +30826,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30924,11 +30909,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -30943,9 +30925,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -31022,7 +31003,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31032,18 +31017,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31195,11 +31196,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -31448,11 +31446,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -31881,6 +31876,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -32077,13 +32076,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33930,10 +33922,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34164,22 +34152,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34323,13 +34295,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34571,13 +34536,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34649,9 +34607,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -34688,6 +34645,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34716,9 +34677,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -35029,7 +34989,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35581,6 +35541,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35601,6 +35565,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35640,18 +35608,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35890,9 +35846,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36182,16 +36141,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36237,7 +36192,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36252,7 +36207,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36265,7 +36220,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36280,17 +36235,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36300,14 +36255,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36317,7 +36272,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37026,6 +36981,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37178,11 +37145,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37349,9 +37313,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -37387,11 +37350,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37528,8 +37491,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37563,19 +37526,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -37778,8 +37734,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37903,7 +37859,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38092,6 +38048,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38618,7 +38616,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38879,8 +38886,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39129,6 +39136,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39239,6 +39250,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40182,14 +40200,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -40340,13 +40356,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -40466,6 +40477,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41209,11 +41224,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -43789,9 +43801,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -44201,6 +44212,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45497,8 +45512,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45584,8 +45599,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45673,9 +45688,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47056,12 +47071,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47156,6 +47173,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47255,7 +47283,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47674,6 +47703,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47692,9 +47727,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -47721,14 +47755,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47893,9 +47919,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48331,7 +48356,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48359,7 +48384,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48514,12 +48543,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48588,7 +48611,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48906,9 +48933,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49128,6 +49154,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49445,9 +49475,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -49642,9 +49675,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50229,14 +50263,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -50834,11 +50866,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51045,18 +51074,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51512,10 +51529,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51825,16 +51838,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52162,12 +52165,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52477,16 +52474,13 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" - -#: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." msgstr "" @@ -52568,17 +52562,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -52641,11 +52630,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52786,8 +52780,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52881,12 +52875,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54233,9 +54221,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54411,14 +54399,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54792,6 +54795,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54945,13 +54993,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55216,7 +55257,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55265,10 +55311,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55633,12 +55679,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58036,10 +58097,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58127,7 +58184,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58405,11 +58463,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -58484,15 +58543,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59081,7 +59137,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59912,17 +59973,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60038,7 +60088,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60064,6 +60115,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60111,9 +60167,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60124,8 +60180,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60165,7 +60221,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60534,11 +60590,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60573,12 +60628,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61926,12 +61993,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61958,8 +62019,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62615,6 +62675,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62825,28 +62893,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -62873,7 +62937,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62964,7 +63030,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63687,13 +63755,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65448,13 +65509,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65889,8 +65943,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66163,7 +66217,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68471,6 +68528,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68570,12 +68643,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69032,13 +69099,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69376,16 +69436,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69434,8 +69487,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71141,11 +71194,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71169,6 +71222,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71274,15 +71335,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71346,6 +71407,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/pl.po b/doc/translations/pl.po index 34ad88e7af..ef534544e1 100644 --- a/doc/translations/pl.po +++ b/doc/translations/pl.po @@ -18,12 +18,13 @@ # CXVMNER <cxvmner@gmail.com>, 2021. # Tomasz Piechocki <t.piechocki@yahoo.com>, 2021. # DeiranZ <jwabik322@gmail.com>, 2022. +# Piotr <promantix@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-01-07 12:18+0000\n" -"Last-Translator: DeiranZ <jwabik322@gmail.com>\n" +"PO-Revision-Date: 2022-01-19 22:07+0000\n" +"Last-Translator: Piotr <promantix@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/pl/>\n" "Language: pl\n" @@ -32,7 +33,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -81,11 +82,11 @@ msgstr "Opisy właściwości" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "Dziedziczy:" #: doc/tools/make_rst.py msgid "Inherited By:" -msgstr "" +msgstr "Dziedziczone przez:" #: doc/tools/make_rst.py msgid "(overrides %s)" @@ -101,7 +102,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "value" -msgstr "" +msgstr "wartość" #: doc/tools/make_rst.py msgid "Getter" @@ -110,13 +111,15 @@ msgstr "" #: doc/tools/make_rst.py msgid "" "This method should typically be overridden by the user to have any effect." -msgstr "" +msgstr "Ta metoda powinna zostać przesłonięta, by mieć widoczny efekt." #: doc/tools/make_rst.py msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." msgstr "" +"Ta metoda nie ma żadnych efektów ubocznych i nie modyfikuje zmiennych " +"obiektu." #: doc/tools/make_rst.py msgid "" @@ -132,6 +135,8 @@ msgid "" "This method doesn't need an instance to be called, so it can be called " "directly using the class name." msgstr "" +"Ta metoda nie może zostać wywołana poprzez obiekt. Dostęp do niej można " +"zyskać bezpośrednio używając nazwę klasy." #: doc/tools/make_rst.py msgid "" @@ -3853,8 +3858,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -4213,22 +4218,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4568,11 +4572,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4581,9 +4583,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4662,6 +4663,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4797,10 +4802,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -5229,25 +5230,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5431,6 +5413,16 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +#, fuzzy +msgid "AnimationTree" +msgstr "Węzeł Kinematic body 2D." + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5440,9 +5432,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -5463,9 +5454,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -6111,6 +6101,11 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +#, fuzzy +msgid "Animation tutorial index" +msgstr "Węzeł Kinematic body 2D." + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -6394,6 +6389,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6867,9 +6866,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -7104,23 +7102,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7506,9 +7500,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7705,13 +7702,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -8011,12 +8001,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -9138,9 +9122,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -9435,10 +9418,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9830,11 +9811,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9927,7 +9905,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9972,15 +9952,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -9995,7 +9968,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -10003,7 +9977,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10164,7 +10143,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10205,18 +10189,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -10254,12 +10234,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10464,8 +10444,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10509,6 +10494,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10720,11 +10714,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10831,12 +10825,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10895,7 +10883,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10962,9 +10950,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -11268,23 +11256,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -11295,15 +11277,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11490,6 +11470,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11524,6 +11512,11 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +#, fuzzy +msgid "Resizes the image to [code]new_size[/code]." +msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]." + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11784,17 +11777,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -11836,9 +11827,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -11871,6 +11861,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -12271,15 +12268,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -12717,14 +12712,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12919,7 +12912,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12932,7 +12927,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -13226,7 +13223,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -13276,6 +13273,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -13356,20 +13365,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13928,6 +13923,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -14013,9 +14009,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14024,9 +14020,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14036,10 +14032,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -14132,9 +14129,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14143,22 +14140,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -14278,15 +14267,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -14325,9 +14310,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -14372,19 +14356,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -15845,20 +15826,17 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml #, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "Klawisz Control." #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15958,8 +15936,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17942,12 +17920,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -18112,8 +18084,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -18202,7 +18174,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -18234,7 +18221,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18244,7 +18236,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18286,7 +18283,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -18310,7 +18313,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18391,7 +18399,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18466,7 +18480,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18480,7 +18499,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18581,7 +18605,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18612,7 +18642,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18656,13 +18692,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18828,6 +18857,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19541,11 +19578,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19603,8 +19637,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19613,7 +19647,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19642,13 +19680,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19771,12 +19802,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20804,13 +20829,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20842,8 +20860,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20876,8 +20894,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20987,11 +21005,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -21254,12 +21269,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -22133,13 +22142,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22554,13 +22556,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22882,9 +22877,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -23203,31 +23197,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -23287,12 +23285,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23971,6 +23971,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24572,11 +24576,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24603,6 +24607,23 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "Zwraca obecną długość spring arm." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24743,20 +24764,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24826,13 +24833,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25875,7 +25875,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26885,11 +26885,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26916,10 +26918,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26965,6 +26965,13 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -27187,6 +27194,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27518,21 +27533,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -28323,13 +28323,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -28474,11 +28467,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -29197,6 +29187,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -29389,7 +29383,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29618,8 +29612,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29647,8 +29641,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29805,7 +29799,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29940,15 +29939,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -29991,8 +29984,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30023,8 +30016,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30068,11 +30061,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -30239,17 +30229,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -30333,17 +30321,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -30354,13 +30346,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -30397,9 +30382,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30526,13 +30515,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -31290,15 +31272,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -31346,6 +31319,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -31406,11 +31402,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -31425,9 +31418,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -31504,7 +31496,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31514,18 +31510,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31677,11 +31689,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -31937,10 +31946,8 @@ msgstr "" #: doc/classes/KinematicBody2D.xml #, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" +msgstr "Węzeł Kinematic body 2D." #: doc/classes/KinematicBody2D.xml msgid "" @@ -32370,6 +32377,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -32567,13 +32578,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -34420,10 +34424,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34655,22 +34655,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34814,13 +34798,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -35069,13 +35046,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -35147,9 +35117,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -35186,6 +35155,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -35214,9 +35187,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -35551,7 +35523,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -36111,6 +36083,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "Zwraca arcus sinus parametru." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "Zwraca odwrotność pierwiastka kwadratowego z parametru." @@ -36132,6 +36109,10 @@ msgid "Returns the map's up direction." msgstr "Zwraca arcus sinus parametru." #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "Zwraca sinus parametru." @@ -36172,18 +36153,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -36422,9 +36391,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36714,16 +36686,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36769,7 +36737,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36784,7 +36752,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36797,7 +36765,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36812,17 +36780,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36832,14 +36800,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36849,7 +36817,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37558,6 +37526,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37710,11 +37690,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37881,9 +37858,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -37919,11 +37895,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -38060,8 +38036,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -38095,19 +38071,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -38310,8 +38279,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -38435,7 +38404,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38624,6 +38593,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -39153,7 +39164,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -39417,8 +39437,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39669,6 +39689,13 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" +"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest " +"wyłączone." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39785,6 +39812,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40749,14 +40783,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -40907,13 +40939,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -41033,6 +41060,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41778,11 +41809,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -44364,9 +44392,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -44776,6 +44803,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -46073,8 +46105,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -46160,8 +46192,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -46249,9 +46281,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47632,12 +47664,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47732,6 +47766,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47831,7 +47876,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48250,6 +48296,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -48268,9 +48320,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -48297,14 +48348,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -48474,9 +48517,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48915,8 +48957,9 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." -msgstr "" +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." +msgstr "Zwraca odwrotność pierwiastka kwadratowego z parametru." #: doc/classes/Rect2.xml msgid "" @@ -48943,7 +48986,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -49098,12 +49145,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -49172,7 +49213,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -49490,9 +49535,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49712,6 +49756,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -50028,9 +50076,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -50225,9 +50276,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50812,14 +50864,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -51417,11 +51467,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51628,18 +51675,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -52098,10 +52133,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -52411,16 +52442,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52749,12 +52770,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -53064,14 +53079,11 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" #: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." @@ -53155,17 +53167,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -53228,11 +53235,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -53373,8 +53385,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -53468,12 +53480,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54823,9 +54829,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -55001,14 +55007,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -55382,6 +55403,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "Zwraca tangens parametru." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "Zwraca sinus parametru." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -55535,13 +55603,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55806,7 +55867,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55855,10 +55921,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -56223,12 +56289,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58638,10 +58719,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58730,7 +58807,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -59011,11 +59089,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -59090,15 +59169,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59687,7 +59763,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -60518,17 +60599,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60645,7 +60715,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60671,6 +60742,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60719,9 +60795,9 @@ msgstr "Zwraca cosinus parametru." #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60732,8 +60808,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60773,8 +60849,9 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." -msgstr "" +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." +msgstr "Zwraca odwrotność pierwiastka kwadratowego z parametru." #: doc/classes/Tree.xml msgid "" @@ -61142,11 +61219,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -61180,12 +61256,26 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]." + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -62534,12 +62624,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -62566,8 +62650,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -63226,6 +63309,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -63437,28 +63528,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -63486,7 +63573,9 @@ msgid "Returns the topmost modal in the stack." msgstr "Zwraca przeciwieństwo parametru." #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63581,7 +63670,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -64307,13 +64398,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -66073,13 +66157,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -66515,8 +66592,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66790,7 +66867,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -69120,6 +69200,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -69219,12 +69315,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69681,13 +69771,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -70027,16 +70110,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -70085,8 +70161,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71793,11 +71869,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71821,6 +71897,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71926,15 +72010,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71998,6 +72082,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/pt.po b/doc/translations/pt.po index 4452a8e461..b81b137493 100644 --- a/doc/translations/pt.po +++ b/doc/translations/pt.po @@ -4150,8 +4150,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -4510,20 +4510,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" -msgstr "" +#, fuzzy +msgid "Vector math" +msgstr "Vetor utilizado para matemática 2D." #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" +msgid "Advanced vector math" msgstr "" #: doc/classes/AABB.xml @@ -4866,9 +4867,8 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml @@ -4878,7 +4878,7 @@ msgstr "" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" #: doc/classes/AnimatedSprite.xml @@ -4960,6 +4960,10 @@ msgstr "" "configurado no editor através do painel SpriteFrames." #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -5094,10 +5098,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "Adiciona uma trilha à Animação." @@ -5529,22 +5529,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5728,6 +5712,16 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +#, fuzzy +msgid "AnimationTree" +msgstr "Nó de animação." + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5737,7 +5731,7 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5759,7 +5753,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -6411,6 +6405,11 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +#, fuzzy +msgid "Animation tutorial index" +msgstr "Nó de animação." + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -6694,6 +6693,11 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +#, fuzzy +msgid "Using AnimationTree" +msgstr "Reseta este [AnimationTreePlayer]." + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -7160,7 +7164,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml @@ -7396,18 +7400,18 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml @@ -7794,9 +7798,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7993,10 +8000,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -8296,12 +8299,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -9423,7 +9420,7 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" msgstr "" #: doc/classes/AudioEffectAmplify.xml @@ -9718,7 +9715,7 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectDistortion.xml @@ -10111,7 +10108,7 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" #: doc/classes/AudioEffectRecord.xml @@ -10205,7 +10202,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -10250,12 +10249,7 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" msgstr "" #: doc/classes/AudioServer.xml @@ -10271,7 +10265,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -10279,7 +10274,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10440,7 +10440,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10481,14 +10486,13 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" msgstr "" #: doc/classes/AudioStream.xml @@ -10527,12 +10531,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10737,8 +10741,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10782,6 +10791,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10993,11 +11011,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -11104,10 +11122,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -11166,7 +11180,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -11233,9 +11247,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -11538,16 +11552,16 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -#: doc/classes/Basis.xml doc/classes/Transform.xml -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml @@ -11559,12 +11573,12 @@ msgstr "" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" msgstr "" #: doc/classes/Basis.xml @@ -11752,6 +11766,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11790,6 +11812,11 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +#, fuzzy +msgid "Resizes the image to [code]new_size[/code]." +msgstr "Muda o nome da animação para [code]newname[/code]." + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -12050,14 +12077,14 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" msgstr "" #: doc/classes/BoxShape.xml @@ -12100,7 +12127,7 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" msgstr "" #: doc/classes/Button.xml @@ -12134,6 +12161,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -12533,12 +12567,12 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" msgstr "" #: doc/classes/Camera2D.xml @@ -12969,11 +13003,11 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" #: doc/classes/CanvasItem.xml @@ -13169,8 +13203,10 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." -msgstr "Retorna a posição global do mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." +msgstr "" #: doc/classes/CanvasItem.xml msgid "Returns the global transform matrix of this item." @@ -13182,7 +13218,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -13489,8 +13527,9 @@ msgstr "" "camada -1 ou abaixo)." #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" -msgstr "" +#, fuzzy +msgid "Canvas layers" +msgstr "Camada para desenhar no ecrã." #: doc/classes/CanvasLayer.xml msgid "Returns the RID of the canvas used by this layer." @@ -13547,6 +13586,19 @@ msgstr "O tamanho da camada." msgid "The layer's transform." msgstr "A transformação da camada." +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "Emitido quando [member visibility_state] muda." + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -13627,17 +13679,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -14196,6 +14237,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "Retorna o [RID] do objeto." @@ -14280,9 +14322,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14291,9 +14333,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14303,10 +14345,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -14399,9 +14442,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14410,22 +14453,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -14545,12 +14580,12 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" -msgstr "" +#, fuzzy +msgid "Physics introduction" +msgstr "Interpolação cúbica." #: doc/classes/CollisionShape.xml msgid "" @@ -14589,7 +14624,7 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" msgstr "" #: doc/classes/CollisionShape2D.xml @@ -14635,15 +14670,15 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" msgstr "" #: doc/classes/Color.xml @@ -16111,15 +16146,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "" +#, fuzzy +msgid "Control node gallery" +msgstr "Tecla Control." #: doc/classes/Control.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" #: doc/classes/Control.xml @@ -16220,8 +16256,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -18208,10 +18244,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -18378,8 +18410,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -18468,7 +18500,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -18500,7 +18547,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18510,7 +18562,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18552,7 +18609,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -18576,7 +18639,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18657,7 +18725,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18732,7 +18806,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18746,7 +18825,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18847,7 +18931,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18878,7 +18968,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18922,10 +19018,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -19091,6 +19183,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19801,7 +19901,7 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" #: doc/classes/Dictionary.xml @@ -19857,8 +19957,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19867,7 +19967,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19895,11 +19999,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -20022,10 +20121,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -21053,10 +21148,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -21088,8 +21179,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -21122,8 +21213,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -21233,7 +21324,7 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" #: doc/classes/EditorInspectorPlugin.xml @@ -21497,10 +21588,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -22373,10 +22460,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22791,10 +22874,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -23120,9 +23199,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -23442,24 +23520,31 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" #: doc/classes/Environment.xml -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" msgstr "" #: doc/classes/Environment.xml @@ -23520,12 +23605,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -24203,6 +24290,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24804,11 +24895,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24835,6 +24926,24 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Base class for flow containers." +msgstr "Nó base para os containers." + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "Retorna o comprimento atual do braço da mola." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24975,14 +25084,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -25052,10 +25153,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -26098,7 +26195,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -27095,11 +27192,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -27126,7 +27225,7 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml @@ -27174,6 +27273,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -27395,6 +27500,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27726,15 +27839,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -28525,10 +28629,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -28673,7 +28773,7 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" #: doc/classes/Image.xml @@ -29391,6 +29491,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "Uma [Texture] baseada numa [Image]." @@ -29582,7 +29686,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29811,8 +29915,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29840,8 +29944,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29998,7 +30102,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -30133,12 +30242,8 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" #: doc/classes/InputEvent.xml @@ -30182,8 +30287,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30214,8 +30319,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30259,7 +30364,7 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" #: doc/classes/InputEventAction.xml @@ -30427,17 +30532,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -30521,17 +30624,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -30542,10 +30649,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -30582,9 +30685,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30715,10 +30822,6 @@ msgstr "" "action_add_event]. Veja [method Node._input]." #: doc/classes/InputMap.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -31473,12 +31576,6 @@ msgstr "" #: doc/classes/JavaScript.xml msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" - -#: doc/classes/JavaScript.xml -msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " "won't be called at all. See [JavaScriptObject] for usage." @@ -31525,6 +31622,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -31585,7 +31705,7 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" #: doc/classes/Joint.xml @@ -31601,7 +31721,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" msgstr "" #: doc/classes/Joint.xml @@ -31679,7 +31799,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31689,18 +31813,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31852,7 +31992,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" #: doc/classes/KinematicBody.xml @@ -32102,7 +32242,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" #: doc/classes/KinematicBody2D.xml @@ -32532,6 +32672,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -32728,10 +32872,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -34578,10 +34718,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34812,16 +34948,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34965,10 +35091,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -35210,10 +35332,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -35285,7 +35403,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml @@ -35323,6 +35441,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -35351,7 +35473,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" msgstr "" #: doc/classes/Navigation2D.xml @@ -35679,7 +35801,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -36235,6 +36357,11 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the map cell height." +msgstr "Retorna o tamanho da textura." + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -36256,6 +36383,10 @@ msgid "Returns the map's up direction." msgstr "Retorna a largura da imagem." #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "Para o áudio." @@ -36296,15 +36427,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -36543,7 +36665,11 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml @@ -36834,11 +36960,11 @@ msgid "" msgstr "" #: doc/classes/Node.xml -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" #: doc/classes/Node.xml -msgid "https://github.com/godotengine/godot-demo-projects/" +msgid "All Demos" msgstr "" #: doc/classes/Node.xml @@ -36885,7 +37011,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36900,7 +37026,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36913,7 +37039,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36928,17 +37054,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36948,14 +37074,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36965,7 +37091,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37674,6 +37800,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "Emitido quando o nó está preparado." @@ -37826,7 +37964,7 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" #: doc/classes/Node2D.xml @@ -37994,7 +38132,7 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" msgstr "" #: doc/classes/NodePath.xml @@ -38031,11 +38169,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -38172,8 +38310,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -38207,12 +38345,11 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" #: doc/classes/Object.xml -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" #: doc/classes/Object.xml @@ -38416,8 +38553,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -38541,7 +38678,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38730,6 +38867,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -39256,7 +39435,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -39517,8 +39705,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39767,6 +39955,11 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39879,6 +40072,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40822,11 +41022,11 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" msgstr "" #: doc/classes/Panel.xml @@ -40978,9 +41178,7 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" #: doc/classes/Particles.xml @@ -41101,6 +41299,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41844,8 +42046,7 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml @@ -44422,7 +44623,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" msgstr "" #: doc/classes/PoolVector2Array.xml @@ -44833,6 +45034,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "Retorna o nome do nó em [code]idx[/code]." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -46129,8 +46335,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -46216,8 +46422,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -46305,9 +46511,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47688,12 +47894,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47788,6 +47996,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47887,7 +48106,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48306,6 +48526,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -48324,7 +48550,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" msgstr "" #: doc/classes/QuadMesh.xml @@ -48352,11 +48578,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -48521,7 +48742,7 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" +msgid "Random number generation" msgstr "" #: doc/classes/RandomNumberGenerator.xml @@ -48958,7 +49179,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48986,7 +49207,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -49141,10 +49366,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -49213,7 +49434,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -49531,7 +49756,7 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/scripting/resources.html" +msgid "Resources" msgstr "" #: doc/classes/Resource.xml @@ -49752,6 +49977,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -50068,7 +50297,11 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" msgstr "" #: doc/classes/RichTextLabel.xml @@ -50264,9 +50497,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50851,11 +51085,11 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" msgstr "" #: doc/classes/RigidBody2D.xml @@ -51454,7 +51688,7 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" #: doc/classes/RootMotionView.xml @@ -51662,14 +51896,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -52127,10 +52353,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "Retorna [code]true[/code] se o script pode ser instanciado." @@ -52440,14 +52662,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52776,10 +52990,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -53090,11 +53300,10 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml @@ -53179,11 +53388,11 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" #: doc/classes/Spatial.xml @@ -53247,11 +53456,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -53392,8 +53606,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -53487,10 +53701,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -53858,10 +54068,10 @@ msgid "" "areas are transparent. Useful for overlaying shadows onto a camera feed in " "AR." msgstr "" -"Se [code]true[/code], ativa o modo de renderização \"sombra para opacidade" -"\", em que a iluminação modifica o alfa de forma que as áreas sombreadas " -"serão opacas e as áreas não sombreadas serão transparentes. Útil para " -"sobrepor sombras em imagens de câmara em RA (Realidade Aumentada)." +"Se [code]true[/code], ativa o modo de renderização \"sombra para " +"opacidade\", em que a iluminação modifica o alfa de forma que as áreas " +"sombreadas serão opacas e as áreas não sombreadas serão transparentes. Útil " +"para sobrepor sombras em imagens de câmara em RA (Realidade Aumentada)." #: doc/classes/SpatialMaterial.xml msgid "" @@ -54855,9 +55065,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -55033,14 +55243,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -55414,6 +55639,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "Retorna a largura da textura." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "Retorna o seno do parâmetro." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -55567,10 +55839,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55835,7 +56103,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55884,10 +56157,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -56252,12 +56525,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58657,10 +58945,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "Limpa todos os valores no tema." @@ -58749,7 +59033,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -59027,7 +59312,11 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" #: doc/classes/Thread.xml @@ -59103,11 +59392,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" msgstr "" #: doc/classes/TileMap.xml @@ -59697,7 +59986,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -60528,14 +60822,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60651,7 +60937,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60677,6 +60964,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60724,9 +61016,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60737,8 +61029,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60778,8 +61070,9 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." -msgstr "" +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." +msgstr "Retorna o valor padrão da propriedade especificada." #: doc/classes/Tree.xml msgid "" @@ -61149,11 +61442,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -61188,11 +61480,26 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" +"Retorna [code]true[/code] se a guia no índice [code]tab_idx[/code] estiver " +"oculta." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -62541,10 +62848,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -62571,8 +62874,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -63231,6 +63533,15 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +#, fuzzy +msgid "Vertical flow container." +msgstr "Nó base para os containers." + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -63441,23 +63752,23 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" msgstr "" #: doc/classes/Viewport.xml @@ -63485,7 +63796,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63576,7 +63889,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -64299,10 +64614,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -66057,10 +66368,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -66495,8 +66802,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66769,7 +67076,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -69077,6 +69387,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -69176,10 +69502,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69636,10 +69958,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69979,13 +70297,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -70034,8 +70348,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71744,11 +72058,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71772,6 +72086,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71877,15 +72199,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71949,6 +72271,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "Emitido quando [member visibility_state] muda." +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po index 00f49e35c1..ff0825d6a7 100644 --- a/doc/translations/pt_BR.po +++ b/doc/translations/pt_BR.po @@ -17,14 +17,14 @@ # Carlos Bonifacio <carlosboni.sa@gmail.com>, 2021. # Stev David <stevedavidh5@gmail.com>, 2021. # Lucas E. <lukas.ed45@gmail.com>, 2021. -# Júlio César <diolandajr@gmail.com>, 2021. +# Júlio César <diolandajr@gmail.com>, 2021, 2022. # Kett Lovahr <vagnerlunes@gmail.com>, 2021. # Jaide Alonso Ambrosio <jaide.sp@gmail.com>, 2021. # DeeJayLSP <djlsplays@gmail.com>, 2021. # Douglas Leão <djlsplays@gmail.com>, 2021. # Cauê Henrique Sousa Ferrareto <caue313@gmail.com>, 2021. # William Weber Berrutti <wwberrutti@protonmail.ch>, 2021. -# jak3z <jose_renato06@outlook.com>, 2021. +# jak3z <jose_renato06@outlook.com>, 2021, 2022. # Henrique Darko <henridark00@gmail.com>, 2021. # Cearaj <pmoraisleal@gmail.com>, 2021. # Fernando H. Rosa <ferhrosa@gmail.com>, 2021. @@ -34,12 +34,15 @@ # Vinicius A. Portela <vinicius@simpx.net>, 2021, 2022. # Felipe SiFa <felipe@logus.digital>, 2022. # Gabriel Gian <gabrielgian@live.com>, 2022. +# Kawan Weege <therealdragonofwar@gmail.com>, 2022. +# Schnippss <rian.uzum1901@gmail.com>, 2022. +# Gonçalo Pascoal <goncalojpascoal@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-01-07 12:18+0000\n" -"Last-Translator: Gabriel Gian <gabrielgian@live.com>\n" +"PO-Revision-Date: 2022-01-15 22:14+0000\n" +"Last-Translator: jak3z <jose_renato06@outlook.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot-class-reference/pt_BR/>\n" "Language: pt_BR\n" @@ -90,25 +93,24 @@ msgid "Method Descriptions" msgstr "Descrições do Método" #: doc/tools/make_rst.py -#, fuzzy msgid "Theme Property Descriptions" -msgstr "Descrições da Propriedade" +msgstr "Descrições da Propriedade do Tema" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "Herda de:" #: doc/tools/make_rst.py msgid "Inherited By:" -msgstr "" +msgstr "Herdado por:" #: doc/tools/make_rst.py msgid "(overrides %s)" -msgstr "" +msgstr "(substitui %s)" #: doc/tools/make_rst.py msgid "Default" -msgstr "" +msgstr "Padrão" #: doc/tools/make_rst.py msgid "Setter" @@ -116,7 +118,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "value" -msgstr "" +msgstr "Valor" #: doc/tools/make_rst.py msgid "Getter" @@ -126,27 +128,34 @@ msgstr "" msgid "" "This method should typically be overridden by the user to have any effect." msgstr "" +"Este método normalmente deve ser substituído pelo usuário para ter algum " +"efeito." #: doc/tools/make_rst.py msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." msgstr "" +"Esse método não possui efeitos colaterais. Ele não modifica qualquer das " +"variáveis membro da instância." #: doc/tools/make_rst.py msgid "" "This method accepts any number of arguments after the ones described here." msgstr "" +"Este método aceita qualquer número de argumentos após os descritos aqui." #: doc/tools/make_rst.py msgid "This method is used to construct a type." -msgstr "" +msgstr "Este método é usado para construir um tipo." #: doc/tools/make_rst.py msgid "" "This method doesn't need an instance to be called, so it can be called " "directly using the class name." msgstr "" +"Esse método não necessita de uma instância para ser chamado, ele pode ser " +"chamado diretamente usando o nome da classe." #: doc/tools/make_rst.py msgid "" @@ -235,10 +244,10 @@ msgid "" msgstr "" "Retorna o arco cosseno de [code]s[/code] em radianos. Use para pegar o " "ângulo do cosseno [code]s[/code]. [code]s[/code] deve estar entre " -"[code]-1.0[/code] e [code]-1.0[/code] (inclusivo), caso contrário, [method " -"acos] retornará [constant NAN].\n" +"[code]-1.0[/code] e [code]1.0[/code] (inclusivo), se não, [method acos] " +"retornará [constant NAN].\n" "[codeblock]\n" -"# c é 0.523599 ou 30 graus se convertido com rad2deg(s)\n" +"# c é 0.523599 ou 30 graus se convertido usando rad2deg(s)\n" "c = acos(0.866025)\n" "[/codeblock]" @@ -1553,6 +1562,7 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Returns an array with the given range. Range can be 1 argument [code]N[/" "code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], " @@ -1624,7 +1634,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Rounds [code]s[/code] to the nearest whole number, with halfway cases " "rounded away from zero.\n" @@ -1635,11 +1644,14 @@ msgid "" "[/codeblock]\n" "See also [method floor], [method ceil], [method stepify], and [int]." msgstr "" -"Arredonda [code]s[/code] para o número inteiro mais próximo, se " -"perfeitamente centrado, arredonda para o número mais distante do zero.\n" +"Arredonda [code]s[/code] para o número inteiro mais próximo, com os casos " +"intermediários arredondados a partir de zero.\n" "[codeblock]\n" -"round(2.6) # Retorna 3\n" -"[/codeblock]" +"a = round(2.49) # a é 2.0\n" +"a = round(2.5) # a é 3.0\n" +"a = round(2.51) # a é 3.0\n" +"[/codeblock]\n" +"Veja também [method floor], [method ceil], [method stepify] e [int]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1700,7 +1712,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the result of smoothly interpolating the value of [code]s[/code] " "between [code]0[/code] and [code]1[/code], based on the where [code]s[/code] " @@ -1732,14 +1743,22 @@ msgstr "" "code] se [code]s >= to[/code]. Se [code]s[/code] estiver entre [code]from[/" "code] e [code]to[/code], o valor retornado segue uma curva em formato de S " "que mapeia [code]s[/code] entre [code]0[/code] and [code]1[/code].\n" -"Essa curva em formato de S é o interpolador cúbico de Hermite, obtido com a " -"função [code]f(s) = 3*s^2 - 2*s^3[/code].\n" +"Essa curva em formato de S é o interpolador cúbico de Hermite, obtido com " +"[code]f(y) = 3*y^2 - 2*y^3[/code] onde [code]y = (x-from) / (to-from)[/" +"code].\n" "[codeblock]\n" "smoothstep(0, 2, -5.0) # Retorna 0.0\n" "smoothstep(0, 2, 0.5) # Retorna 0.15625\n" "smoothstep(0, 2, 1.0) # Retorna 0.5\n" "smoothstep(0, 2, 2.0) # Retorna 1.0\n" -"[/codeblock]" +"[/codeblock]\n" +"Comparado com [method ease] com o valor da curva de [code]-1.6521[/code], " +"[method smoothstep] retorna a curva mais suave possível sem mudanças " +"repentinas na derivada. Se você precisa para efetuar transições mais " +"avançadas, use [Tween] ou [AnimationPlayer].\n" +"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/" +"smoothstep_ease_comparison.png]Comparação de valores retornados entre " +"smoothstep() e ease(x, -1.6521)[/url]" #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy @@ -1757,12 +1776,11 @@ msgstr "" "[codeblock]\n" "sqrt(9) # Retorna 3\n" "[/codeblock]\n" -"[b]Nota:[/b] Valores negativos de [code]s[/code] retornam NaN. se você " +"[b]Nota:[/b] Valores negativos de [code]s[/code] retornam NaN. Se você " "precisar de valores de entrada negativos, use [code]System.Numerics.Complex[/" "code] no C#." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the position of the first non-zero digit, after the decimal point. " "Note that the maximum return value is 10, which is a design decision in the " @@ -1774,15 +1792,12 @@ msgid "" "[/codeblock]" msgstr "" "Retorna a posição do primeiro dígito não zero, após o ponto decimal. Note " -"que o valor máximo de retorno é 10, o que foi uma decisão feita durante a " -"implementação.\n" +"que o valor máximo de retorno é 10, o que foi uma decisão de design feita " +"durante a implementação.\n" "[codeblock]\n" -"# n é 0\n" -"n = step_decimals(5)\n" -"# n é 4\n" -"n = step_decimals(1.0005)\n" -"# n é 9\n" -"n = step_decimals(0.000000005)\n" +"n = step_decimals(5) # n é 0\n" +"n = step_decimals(1.0005) # n é 4\n" +"n = step_decimals(0.000000005) # n é 9\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -1801,12 +1816,12 @@ msgstr "" "próximo. Também pode ser usado para arredondar um float para um número " "arbitrário de decimais.\n" "[codeblock]\n" -"stepify(100, 32) # Retorna 96\n" +"stepify(100, 32) # Retorna 96.0\n" "stepify(3.14159, 0.01) # Retorna 3.14\n" -"[/codeblock]" +"[/codeblock]\n" +"Veja também [method ceil], [method floor], [method round] e [int]." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Converts one or more arguments of any type to string in the best way " "possible.\n" @@ -1817,7 +1832,8 @@ msgid "" "len(b) # Returns 12\n" "[/codeblock]" msgstr "" -"Converte um ou mais argumentos para string da melhor forma possível.\n" +"Converte um ou mais argumentos de qualquer tipo para string da melhor forma " +"possível.\n" "[codeblock]\n" "var a = [10, 20, 30]\n" "var b = str(a);\n" @@ -1856,7 +1872,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the hyperbolic tangent of [code]s[/code].\n" "[codeblock]\n" @@ -1866,8 +1881,8 @@ msgid "" msgstr "" "Retorna a tangente hiperbólica de [code]s[/code].\n" "[codeblock]\n" -"a = log(2.0) # Retorna 0.693147\n" -"tanh(a) # Retorna 0.6\n" +"a = log(2.0) # a é 0.693147\n" +"b = tanh(a) # b é 0.6\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -3653,6 +3668,11 @@ msgid "" "- Linux: Up to 80 buttons.\n" "- Windows and macOS: Up to 128 buttons." msgstr "" +"O número máximo de botões de controles suportados pelo motor. O limite real " +"pode ser mais baixo nas plataformas específicas:\n" +"- Android: Até 36 botões.\n" +"- Linux: Até 80 botões.\n" +"- Windows e macOS: Até 128 botões." #: doc/classes/@GlobalScope.xml msgid "DualShock circle button." @@ -4362,8 +4382,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" "Indica que uma propriedade de string é um caminho absoluto para um arquivo " "fora da pasta do projeto. Editá-la irá exibir um diálogo de arquivo para " @@ -4411,6 +4431,9 @@ msgid "" "Hints that a color property should be edited without changing its alpha " "component, i.e. only R, G and B channels are edited." msgstr "" +"Sugere que uma propriedade de cor deve ser editada sem mudar o seu " +"componente alfa, ou seja, apenas os canais R (vermelho), G (verde) e B " +"(azul) são editados." #: doc/classes/@GlobalScope.xml msgid "Hints that an image is compressed using lossy compression." @@ -4422,31 +4445,32 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "The property is serialized and saved in the scene file (default)." -msgstr "" +msgstr "A propriedade é serializada e salva no arquivo de cena (padrão)." #: doc/classes/@GlobalScope.xml msgid "The property is shown in the editor inspector (default)." -msgstr "" +msgstr "A propriedade é mostrada no inspetor do editor (padrão)." #: doc/classes/@GlobalScope.xml msgid "Deprecated usage flag, unused." -msgstr "" +msgstr "Sinalizador de uso depreciado, não usada." #: doc/classes/@GlobalScope.xml msgid "The property can be checked in the editor inspector." msgstr "A propriedade pode ser checada no inspetor do editor." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "The property is checked in the editor inspector." -msgstr "" +msgstr "A propriedade é verificada no inspetor do editor." #: doc/classes/@GlobalScope.xml msgid "The property is a translatable string." -msgstr "" +msgstr "A propriedade é uma string traduzível." #: doc/classes/@GlobalScope.xml msgid "Used to group properties together in the editor." -msgstr "" +msgstr "Usado para agrupar propriedade no editor." #: doc/classes/@GlobalScope.xml msgid "Used to categorize properties together in the editor." @@ -4468,27 +4492,31 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "Default usage (storage, editor and network)." -msgstr "" +msgstr "Uso padrão (armazenamento, editor e rede)." #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "" "Default usage for translatable strings (storage, editor, network and " "internationalized)." msgstr "" +"Uso padrão para strings traduzíveis (armazenamento, editor, rede e " +"internacionalizados)." #: doc/classes/@GlobalScope.xml msgid "" "Default usage but without showing the property in the editor (storage, " "network)." msgstr "" +"Uso padrão, mas sem mostrar a propriedade no editor (armazenamento, rede)." #: doc/classes/@GlobalScope.xml msgid "Flag for a normal method." -msgstr "" +msgstr "Sinalizador para um método normal." #: doc/classes/@GlobalScope.xml msgid "Flag for an editor method." -msgstr "" +msgstr "Sinalizador para um método de editor." #: doc/classes/@GlobalScope.xml msgid "Deprecated method flag, unused." @@ -4620,23 +4648,23 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "Equality operator ([code]==[/code])." -msgstr "" +msgstr "Operador de igualdade ([code]==[/code])." #: doc/classes/@GlobalScope.xml msgid "Inequality operator ([code]!=[/code])." -msgstr "" +msgstr "Operador de desigualdade ([code]!=[/code])." #: doc/classes/@GlobalScope.xml msgid "Less than operator ([code]<[/code])." -msgstr "" +msgstr "Operador menor que ([code]<[/code])." #: doc/classes/@GlobalScope.xml msgid "Less than or equal operator ([code]<=[/code])." -msgstr "" +msgstr "Operador menor que ou igual ([code]<=[/code])." #: doc/classes/@GlobalScope.xml msgid "Greater than operator ([code]>[/code])." -msgstr "" +msgstr "Operador maior que ([code]>[/code])." #: doc/classes/@GlobalScope.xml msgid "Greater than or equal operator ([code]>=[/code])." @@ -4648,7 +4676,7 @@ msgstr "Operador de adição ([code]+[/code])." #: doc/classes/@GlobalScope.xml msgid "Subtraction operator ([code]-[/code])." -msgstr "" +msgstr "Operador de subtração ([code]-[/code])." #: doc/classes/@GlobalScope.xml msgid "Multiplication operator ([code]*[/code])." @@ -4720,7 +4748,7 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "Represents the size of the [enum Variant.Operator] enum." -msgstr "" +msgstr "Representa o tamanho da enumeração [enum Variant.Operator]." #: doc/classes/AABB.xml msgid "Axis-Aligned Bounding Box." @@ -4736,22 +4764,22 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" -msgstr "" +#, fuzzy +msgid "Vector math" +msgstr "Vetor utilizado para matemática 2D." #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4897,14 +4925,17 @@ msgid "" msgstr "" #: doc/classes/AcceptDialog.xml +#, fuzzy msgid "Base dialog for user notification." -msgstr "" +msgstr "Diálogo de base para notificação do usuário." #: doc/classes/AcceptDialog.xml msgid "" "This dialog is useful for small notifications to the user about an event. It " "can only be accepted or closed, with the same result." msgstr "" +"Este diálogo é útil para pequenas notificações ao usuário sobre um evento. " +"Ele só pode ser aceito ou fechado, com o mesmo resultado." #: doc/classes/AcceptDialog.xml msgid "" @@ -5093,11 +5124,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -5106,7 +5135,7 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" #: doc/classes/AnimatedSprite.xml @@ -5188,6 +5217,10 @@ msgstr "" "configurado no editor através do painel SpriteFrames." #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -5323,10 +5356,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "Adiciona uma trilha à Animação." @@ -5758,25 +5787,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5960,6 +5970,16 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +#, fuzzy +msgid "AnimationTree" +msgstr "Nó de animação." + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5969,7 +5989,7 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5991,7 +6011,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -6643,6 +6663,11 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +#, fuzzy +msgid "Animation tutorial index" +msgstr "Nó de animação." + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -6926,6 +6951,11 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +#, fuzzy +msgid "Using AnimationTree" +msgstr "Reseta este [AnimationTreePlayer]." + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -7407,7 +7437,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml @@ -7643,20 +7673,18 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml @@ -8043,9 +8071,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -8242,13 +8273,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -8548,12 +8572,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -9675,7 +9693,7 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" msgstr "" #: doc/classes/AudioEffectAmplify.xml @@ -9972,10 +9990,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -10367,11 +10383,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -10464,7 +10477,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -10509,12 +10524,7 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" msgstr "" #: doc/classes/AudioServer.xml @@ -10530,7 +10540,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -10538,7 +10549,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10699,7 +10715,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10740,16 +10761,13 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" msgstr "" #: doc/classes/AudioStream.xml @@ -10788,12 +10806,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10998,8 +11016,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -11043,6 +11066,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -11254,11 +11286,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -11365,12 +11397,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -11429,7 +11455,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -11496,9 +11522,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -11802,21 +11828,16 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml @@ -11828,12 +11849,12 @@ msgstr "" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" msgstr "" #: doc/classes/Basis.xml @@ -12021,6 +12042,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -12059,6 +12088,11 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +#, fuzzy +msgid "Resizes the image to [code]new_size[/code]." +msgstr "Retorna o nome do nó em [code]idx[/code]." + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -12319,14 +12353,14 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" msgstr "" #: doc/classes/BoxShape.xml @@ -12369,7 +12403,7 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" msgstr "" #: doc/classes/Button.xml @@ -12403,6 +12437,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -12803,12 +12844,12 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" msgstr "" #: doc/classes/Camera2D.xml @@ -13245,14 +13286,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -13447,8 +13486,10 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." -msgstr "Retorna a posição global do mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." +msgstr "" #: doc/classes/CanvasItem.xml msgid "Returns the global transform matrix of this item." @@ -13460,7 +13501,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -13767,8 +13810,9 @@ msgstr "" "camada -1 ou abaixo)." #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" -msgstr "" +#, fuzzy +msgid "Canvas layers" +msgstr "Camada para desenhar na tela." #: doc/classes/CanvasLayer.xml msgid "Returns the RID of the canvas used by this layer." @@ -13825,6 +13869,19 @@ msgstr "O tamanho da camada." msgid "The layer's transform." msgstr "A transformação da camada." +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "Emitido quando [member visibility_state] muda." + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -13905,20 +13962,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -14477,6 +14520,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "Retorna o [RID] do objeto." @@ -14562,9 +14606,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14573,9 +14617,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14585,10 +14629,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -14681,9 +14726,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14692,22 +14737,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -14827,15 +14864,12 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml #, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" +msgid "Physics introduction" +msgstr "Interpolação cúbica." #: doc/classes/CollisionShape.xml msgid "" @@ -14874,7 +14908,7 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" msgstr "" #: doc/classes/CollisionShape2D.xml @@ -14935,15 +14969,15 @@ msgstr "" "opaco). Caso contrário, uma cor sempre será avaliada como [code]true[/code]." #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" msgstr "" #: doc/classes/Color.xml @@ -16429,20 +16463,17 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml #, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "Tecla Control." #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -16542,8 +16573,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -18530,12 +18561,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -18702,8 +18727,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -18792,7 +18817,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -18824,7 +18864,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18834,7 +18879,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18876,7 +18926,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -18900,7 +18956,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18981,7 +19042,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -19056,7 +19123,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -19070,7 +19142,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -19171,7 +19248,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -19202,7 +19285,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -19246,13 +19335,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -19418,6 +19500,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -20131,11 +20221,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -20191,8 +20278,8 @@ msgstr "Retorna [code]true[/code] se o script pode ser instanciado." #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -20201,7 +20288,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -20230,13 +20321,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -20359,12 +20443,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -21392,13 +21470,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -21430,8 +21501,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -21464,8 +21535,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -21575,11 +21646,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -21842,12 +21910,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -22721,13 +22783,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -23143,13 +23198,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -23475,9 +23523,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -23797,29 +23844,34 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" msgstr "" #: doc/classes/Environment.xml @@ -23880,12 +23932,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -24566,6 +24620,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -25167,11 +25225,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -25198,6 +25256,24 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Base class for flow containers." +msgstr "Nó base para os containers." + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "Retorna o comprimento atual do braço da mola." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -25338,20 +25414,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -25421,13 +25483,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -26470,7 +26525,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -27294,22 +27349,20 @@ msgid "" msgstr "" #: doc/classes/GraphNode.xml -#, fuzzy msgid "" "Sets the left (input) type of the slot [code]idx[/code] to [code]type_left[/" "code]." msgstr "" "Define o tipo esquerdo (entrada) do espaço [code]idx[/code] para " -"[code]type_left[/code]" +"[code]type_left[/code]." #: doc/classes/GraphNode.xml -#, fuzzy msgid "" "Sets the right (output) type of the slot [code]idx[/code] to " "[code]type_right[/code]." msgstr "" -"Define o tipo direito (entrada) do espaço [code]idx[/code] para " -"[code]type_right[/code]" +"Define o tipo direita (saída) do espaço [code]idx[/code] para " +"[code]type_right[/code]." #: doc/classes/GraphNode.xml msgid "If [code]true[/code], the GraphNode is a comment node." @@ -27492,11 +27545,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -27523,10 +27578,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -27572,6 +27625,13 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "Retorna o tipo do nó em at [code]idx[/code]." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -27794,6 +27854,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -28125,21 +28193,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -28930,13 +28983,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -29081,11 +29127,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -29804,6 +29847,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "Uma [Texture] baseada em uma [Image]." @@ -29997,7 +30044,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -30226,8 +30273,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30256,8 +30303,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30414,7 +30461,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -30549,15 +30601,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -30600,8 +30646,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30632,8 +30678,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30677,11 +30723,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -30848,17 +30891,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -30942,17 +30983,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -30963,13 +31008,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -31006,9 +31044,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -31139,13 +31181,6 @@ msgstr "" "action_add_event]. Veja [method Node._input]." #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -31903,15 +31938,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -31959,6 +31985,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -32019,11 +32068,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -32038,7 +32084,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" msgstr "" #: doc/classes/Joint.xml @@ -32116,7 +32162,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -32126,18 +32176,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -32289,11 +32355,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -32542,11 +32605,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -32979,6 +33039,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -33177,13 +33241,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -35031,10 +35088,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -35266,22 +35319,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -35425,13 +35462,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -35680,13 +35710,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -35758,7 +35781,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml @@ -35796,6 +35819,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -35824,7 +35851,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" msgstr "" #: doc/classes/Navigation2D.xml @@ -36156,7 +36183,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -36720,6 +36747,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "Retorna o tamanho da textura." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "Retorna o inverso da raiz quadrada do parâmetro." @@ -36741,6 +36773,10 @@ msgid "Returns the map's up direction." msgstr "Retorna a largura da imagem." #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "Para o áudio." @@ -36781,18 +36817,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -37031,7 +37055,11 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml @@ -37322,16 +37350,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -37377,7 +37401,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37392,7 +37416,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37405,7 +37429,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37420,17 +37444,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -37440,14 +37464,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -37457,7 +37481,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -38166,6 +38190,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "Emitido quando o nó está preparado." @@ -38318,11 +38354,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -38489,7 +38522,7 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" msgstr "" #: doc/classes/NodePath.xml @@ -38526,11 +38559,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -38667,8 +38700,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -38702,19 +38735,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -38917,8 +38943,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -39042,7 +39068,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -39231,6 +39257,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -39758,7 +39826,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -40022,8 +40099,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -40275,6 +40352,11 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -40390,6 +40472,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -41121,7 +41210,6 @@ msgstr "" "será permitida (e pode incluir código)." #: doc/classes/PacketPeer.xml -#, fuzzy msgid "" "[i]Deprecated.[/i] Use [code]get_var[/code] and [code]put_var[/code] " "parameters instead.\n" @@ -41131,12 +41219,13 @@ msgid "" "Do not use this option if the serialized object comes from untrusted sources " "to avoid potential security threats such as remote code execution." msgstr "" -"Decodifica um array de bytes em um valor. Quando [code]allow_objects[/code] " -"é [code]true[/code] decodificar objetos é permitido.\n" -"[b]AVISO:[/b] Objetos desserializados podem conter código que pode ser " -"executado. Não use esta opção se o objeto serializado vier de fontes não " -"confiáveis para evitar potenciais ameaças à segurança (execução remota de " -"código)." +"[i]Depreciado.[/i] Invés disso, use os parâmetros [code]get_var[/code] e " +"[code]put_var[/code].\n" +"Se [code]true[/code], o PacketPeer permitirá codificação e decodificação do " +"objeto via [method get_var] e [method put_var].\n" +"[b]Aviso:[/b] Objetos desserializados podem conter código que é executado. " +"Não use essa opção se o objeto serializado vier de fontes não confiáveis " +"para evitar possíveis ameaças à segurança, como execução remota de código." #: doc/classes/PacketPeer.xml msgid "" @@ -41359,11 +41448,11 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" msgstr "" #: doc/classes/Panel.xml @@ -41515,13 +41604,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -41641,6 +41725,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -42386,11 +42474,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/pt_BR/stable/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -42502,9 +42587,8 @@ msgid "Calls the built-in force integration code." msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml -#, fuzzy msgid "The body's rotational velocity in [i]radians[/i] per second." -msgstr "A rotação da camada em radianos." +msgstr "A velocidade rotacional dos corpos em [i]radianos[/i] por segundo." #: doc/classes/Physics2DDirectBodyState.xml #: doc/classes/PhysicsDirectBodyState.xml @@ -44974,7 +45058,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" msgstr "" #: doc/classes/PoolVector2Array.xml @@ -45386,6 +45470,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "Retorna o nome do nó em [code]idx[/code]." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -46684,8 +46773,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -46771,8 +46860,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -46860,9 +46949,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -48243,12 +48332,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48343,6 +48434,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -48442,7 +48544,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48861,6 +48964,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -48879,7 +48988,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" msgstr "" #: doc/classes/QuadMesh.xml @@ -48892,7 +49001,7 @@ msgstr "" #: doc/classes/Quat.xml msgid "Quaternion." -msgstr "Quatérnio." +msgstr "Quaternião." #: doc/classes/Quat.xml msgid "" @@ -48907,14 +49016,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/pt_BR/stable/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -49083,9 +49184,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -49524,8 +49624,9 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." -msgstr "" +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." +msgstr "Retorna o inverso da raiz quadrada do parâmetro." #: doc/classes/Rect2.xml msgid "" @@ -49552,7 +49653,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -49707,12 +49812,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/pt_BR/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -49781,7 +49880,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -50099,9 +50202,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -50321,6 +50423,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -50637,7 +50743,11 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" msgstr "" #: doc/classes/RichTextLabel.xml @@ -50833,9 +50943,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -51420,11 +51531,11 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" msgstr "" #: doc/classes/RigidBody2D.xml @@ -52023,11 +52134,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -52181,7 +52289,7 @@ msgstr "" #: doc/classes/SceneState.xml msgid "Returns the type of the node at [code]idx[/code]." -msgstr "Retorna o tipo do nó em at [code]idx[/code]." +msgstr "Retorna o tipo do nó em [code]idx[/code]." #: doc/classes/SceneState.xml msgid "" @@ -52235,18 +52343,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/pt_BR/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/pt_BR/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -52705,10 +52801,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "Retorna [code]true[/code] se o script pode ser instanciado." @@ -53019,16 +53111,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -53358,13 +53440,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/pt_BR/latest/tutorials/animation/2d_skeletons." -"html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -53675,14 +53750,11 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" -"https://docs.godotengine.org/pt_BR/latest/tutorials/physics/soft_body.html" #: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." @@ -53767,17 +53839,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -53840,11 +53907,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -53985,8 +54057,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -54080,12 +54152,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54453,10 +54519,10 @@ msgid "" "areas are transparent. Useful for overlaying shadows onto a camera feed in " "AR." msgstr "" -"Se [code]true[/code], ativa o modo de renderização \"sombra para opacidade" -"\", em que a iluminação modifica o alfa de forma que as áreas sombreadas " -"serão opacas e as áreas não sombreadas serão transparentes. Útil para " -"sobrepor sombras em imagens de câmera em RA (Realidade Aumentada)." +"Se [code]true[/code], ativa o modo de renderização \"sombra para " +"opacidade\", em que a iluminação modifica o alfa de forma que as áreas " +"sombreadas serão opacas e as áreas não sombreadas serão transparentes. Útil " +"para sobrepor sombras em imagens de câmera em RA (Realidade Aumentada)." #: doc/classes/SpatialMaterial.xml msgid "" @@ -55453,9 +55519,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -55631,14 +55697,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -56012,6 +56093,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "Retorna a tangente do parâmetro." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "Retorna o seno do parâmetro." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -56165,13 +56293,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/pt_BR/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -56436,7 +56557,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -56485,10 +56611,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -56853,12 +56979,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58200,8 +58341,7 @@ msgid "" "Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/" "code]." msgstr "" -"Define o tipo esquerdo (entrada) do espaço [code]idx[/code] para " -"[code]type_left[/code]" +"Retorna a largura em píxeis de [code]wrap_index[/code] em [code]line[/code]." #: doc/classes/TextEdit.xml #, fuzzy @@ -59279,10 +59419,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "Limpa todos os valores no tema." @@ -59331,11 +59467,11 @@ msgid "Sets the theme's values to a copy of a given theme." msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/" "code]." -msgstr "Retorna o nome do nó em [code]idx[/code]." +msgstr "" +"Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]." #: doc/classes/Theme.xml msgid "" @@ -59350,11 +59486,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns the constant at [code]name[/code] if the theme has [code]node_type[/" "code]." -msgstr "Retorna o nome do nó em [code]idx[/code]." +msgstr "" +"Retorna a constante em [code]name[/code] se o tema tiver [code]node_type[/" +"code]." #: doc/classes/Theme.xml msgid "" @@ -59371,11 +59508,11 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." -msgstr "Retorna o nome do nó em [code]idx[/code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." +msgstr "" #: doc/classes/Theme.xml msgid "" @@ -59654,11 +59791,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" #: doc/classes/Thread.xml msgid "" @@ -59733,13 +59871,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/pt_BR/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" msgstr "" #: doc/classes/TileMap.xml @@ -60329,7 +60465,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -61160,17 +61301,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/pt_BR/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -61287,7 +61417,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -61313,6 +61444,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -61361,9 +61497,9 @@ msgstr "Retorna o cosseno do parâmetro." #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -61374,8 +61510,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -61416,7 +61552,7 @@ msgstr "" #: doc/classes/Tree.xml #, fuzzy -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "Retorna o valor padrão da propriedade especificada." #: doc/classes/Tree.xml @@ -61787,11 +61923,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -61825,12 +61960,28 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" +"Retorna a largura em píxeis de [code]wrap_index[/code] em [code]line[/code]." + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" +"Retorna a largura em píxeis de [code]wrap_index[/code] em [code]line[/code]." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -63080,7 +63231,7 @@ msgstr "Desconectado." #: modules/upnp/doc_classes/UPNPDevice.xml msgid "Unknown device." -msgstr "" +msgstr "Dispositivo desconhecido." #: modules/upnp/doc_classes/UPNPDevice.xml msgid "Invalid control." @@ -63180,11 +63331,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -63211,8 +63357,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -63873,6 +64018,15 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +#, fuzzy +msgid "Vertical flow container." +msgstr "Nó base para os containers." + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -64084,23 +64238,23 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" msgstr "" #: doc/classes/Viewport.xml @@ -64129,7 +64283,9 @@ msgid "Returns the topmost modal in the stack." msgstr "Retorna o valor oposto do parâmetro." #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -64223,7 +64379,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -64950,13 +65108,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -66718,13 +66869,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/pt_BR/latest/tutorials/optimization/" -"using_servers.html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -67160,8 +67304,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -67435,7 +67579,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -69766,6 +69913,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -69865,11 +70028,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "https://docs.godotengine.org/pt_BR/latest/tutorials/shading/index.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -70326,13 +70484,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -70672,14 +70823,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "https://docs.godotengine.org/pt_BR/latest/tutorials/shading/index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -70728,8 +70874,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71106,7 +71252,7 @@ msgstr "" #: doc/classes/VisualShaderNodeUniformRef.xml msgid "A reference to an existing [VisualShaderNodeUniform]." -msgstr "" +msgstr "Uma referência para um [VisualShaderNodeUniform] existente." #: doc/classes/VisualShaderNodeUniformRef.xml msgid "" @@ -72439,11 +72585,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -72467,6 +72613,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -72572,15 +72726,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -72644,6 +72798,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "Emitido quando [member visibility_state] muda." +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/ro.po b/doc/translations/ro.po index 2d61f987eb..d27baf73b8 100644 --- a/doc/translations/ro.po +++ b/doc/translations/ro.po @@ -3405,8 +3405,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3765,22 +3765,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4120,11 +4119,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4133,9 +4130,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4214,6 +4210,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4348,10 +4348,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4780,25 +4776,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -4982,6 +4959,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -4991,9 +4977,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -5014,9 +4999,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -5662,6 +5646,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5945,6 +5933,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6411,9 +6403,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -6648,23 +6639,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7050,9 +7037,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7249,13 +7239,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7555,12 +7538,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8682,9 +8659,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -8978,10 +8954,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9373,11 +9347,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9470,7 +9441,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9515,15 +9488,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -9538,7 +9504,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9546,7 +9513,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9707,7 +9679,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9748,18 +9725,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -9797,12 +9770,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10007,8 +9980,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10052,6 +10030,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10263,11 +10250,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10374,12 +10361,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10438,7 +10419,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10505,9 +10486,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10810,23 +10791,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -10837,15 +10812,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11032,6 +11005,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11066,6 +11047,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11326,17 +11311,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -11378,9 +11361,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -11413,6 +11395,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11812,15 +11801,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -12247,14 +12234,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12449,7 +12434,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12462,7 +12449,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12756,7 +12745,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12806,6 +12795,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12886,20 +12887,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13458,6 +13445,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13542,9 +13530,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13553,9 +13541,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13565,10 +13553,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13661,9 +13650,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13672,22 +13661,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13807,15 +13788,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -13854,9 +13831,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -13901,19 +13877,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -15371,20 +15344,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15484,8 +15453,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17462,12 +17431,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17632,8 +17595,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17722,7 +17685,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17754,7 +17732,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17764,7 +17747,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17806,7 +17794,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17830,7 +17824,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17911,7 +17910,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17986,7 +17991,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18000,7 +18010,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18101,7 +18116,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18132,7 +18153,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18176,13 +18203,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18348,6 +18368,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19058,11 +19086,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19117,8 +19142,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19127,7 +19152,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19155,13 +19184,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19284,12 +19306,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20317,13 +20333,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20355,8 +20364,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20389,8 +20398,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20500,11 +20509,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -20767,12 +20773,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21643,13 +21643,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22064,13 +22057,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22391,9 +22377,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22712,31 +22697,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -22796,12 +22785,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23479,6 +23470,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24080,11 +24075,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24111,6 +24106,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24251,20 +24262,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24334,13 +24331,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25383,7 +25373,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26379,11 +26369,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26410,10 +26402,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26460,6 +26450,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26681,6 +26677,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27012,21 +27016,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27817,13 +27806,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27968,11 +27950,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -28689,6 +28668,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28880,7 +28863,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29109,8 +29092,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29138,8 +29121,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29296,7 +29279,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29431,15 +29419,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -29482,8 +29464,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29514,8 +29496,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29559,11 +29541,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -29730,17 +29709,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29824,17 +29801,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29845,13 +29826,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29888,9 +29862,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30017,13 +29995,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30777,15 +30748,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -30833,6 +30795,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30893,11 +30878,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -30912,9 +30894,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -30991,7 +30972,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31001,18 +30986,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31164,11 +31165,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -31417,11 +31415,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -31850,6 +31845,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -32046,13 +32045,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33899,10 +33891,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34133,22 +34121,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34292,13 +34264,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34540,13 +34505,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34618,9 +34576,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -34657,6 +34614,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34685,9 +34646,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -34998,7 +34958,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35550,6 +35510,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35570,6 +35534,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35609,18 +35577,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35859,9 +35815,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36151,16 +36110,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36206,7 +36161,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36221,7 +36176,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36234,7 +36189,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36249,17 +36204,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36269,14 +36224,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36286,7 +36241,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36995,6 +36950,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37147,11 +37114,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37318,9 +37282,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -37356,11 +37319,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37497,8 +37460,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37532,19 +37495,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -37747,8 +37703,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37872,7 +37828,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38061,6 +38017,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38587,7 +38585,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38848,8 +38855,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39098,6 +39105,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39208,6 +39219,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40151,14 +40169,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -40309,13 +40325,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -40435,6 +40446,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41178,11 +41193,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -43758,9 +43770,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -44170,6 +44181,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45466,8 +45481,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45553,8 +45568,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45642,9 +45657,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47025,12 +47040,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47125,6 +47142,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47224,7 +47252,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47643,6 +47672,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47661,9 +47696,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -47690,14 +47724,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47862,9 +47888,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48300,7 +48325,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48328,7 +48353,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48483,12 +48512,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48557,7 +48580,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48875,9 +48902,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49097,6 +49123,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49413,9 +49443,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -49610,9 +49643,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50197,14 +50231,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -50802,11 +50834,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51013,18 +51042,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51480,10 +51497,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51793,16 +51806,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52130,12 +52133,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52445,16 +52442,13 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" - -#: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." msgstr "" @@ -52536,17 +52530,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -52609,11 +52598,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52754,8 +52748,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52849,12 +52843,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54201,9 +54189,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54379,14 +54367,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54760,6 +54763,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54913,13 +54961,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55184,7 +55225,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55233,10 +55279,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55601,12 +55647,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58004,10 +58065,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58095,7 +58152,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58373,11 +58431,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -58452,15 +58511,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59049,7 +59105,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59880,17 +59941,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60006,7 +60056,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60032,6 +60083,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60079,9 +60135,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60092,8 +60148,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60133,7 +60189,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60502,11 +60558,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60541,12 +60596,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61894,12 +61961,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61926,8 +61987,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62583,6 +62643,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62793,28 +62861,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -62841,7 +62905,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62932,7 +62998,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63655,13 +63723,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65416,13 +65477,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65857,8 +65911,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66131,7 +66185,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68439,6 +68496,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68538,12 +68611,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69000,13 +69067,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69344,16 +69404,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69402,8 +69455,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71109,11 +71162,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71137,6 +71190,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71242,15 +71303,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71314,6 +71375,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/ru.po b/doc/translations/ru.po index 6bfd3b83b6..dfde3ad01b 100644 --- a/doc/translations/ru.po +++ b/doc/translations/ru.po @@ -34,21 +34,25 @@ # artem <artem999.r@protonmail.com>, 2021. # Werryx <artoops@mail.ru>, 2022. # Eugene <oukey311@gmail.com>, 2022. +# 140bpmdubstep <maksim.afonin.1927@bk.ru>, 2022. +# Алексей Зотов <ancrad@yandex.ru>, 2022. +# Russkikh Michail <summersay415@gmail.com>, 2022. +# Kirill Slesarenok <s.k.s.10.09.2001@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-01-03 03:53+0000\n" -"Last-Translator: Eugene <oukey311@gmail.com>\n" +"PO-Revision-Date: 2022-02-14 22:08+0000\n" +"Last-Translator: Kirill Slesarenok <s.k.s.10.09.2001@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/ru/>\n" "Language: ru\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" -"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" -"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.10.1\n" +"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " +"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" +"X-Generator: Weblate 4.11-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -91,63 +95,68 @@ msgid "Method Descriptions" msgstr "Описания методов" #: doc/tools/make_rst.py -#, fuzzy msgid "Theme Property Descriptions" -msgstr "Описания свойств" +msgstr "Описания свойств темы" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "Наследует:" #: doc/tools/make_rst.py msgid "Inherited By:" -msgstr "" +msgstr "Унаследовано:" #: doc/tools/make_rst.py msgid "(overrides %s)" -msgstr "" +msgstr "(переназначает %s)" #: doc/tools/make_rst.py msgid "Default" -msgstr "" +msgstr "По умолчанию" #: doc/tools/make_rst.py msgid "Setter" -msgstr "" +msgstr "Сеттер" #: doc/tools/make_rst.py msgid "value" -msgstr "" +msgstr "значение" #: doc/tools/make_rst.py msgid "Getter" -msgstr "" +msgstr "Геттер" #: doc/tools/make_rst.py msgid "" "This method should typically be overridden by the user to have any effect." msgstr "" +"Этот метод обычно должен быть переопределен пользователем, чтобы иметь какой-" +"либо эффект." #: doc/tools/make_rst.py msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." msgstr "" +"Этот метод не имеет побочных эффектов. Он не изменяет ни одного значения " +"экземпляра класса." #: doc/tools/make_rst.py msgid "" "This method accepts any number of arguments after the ones described here." -msgstr "" +msgstr "Этот метод принимает любое количество аргументов после описанных." #: doc/tools/make_rst.py msgid "This method is used to construct a type." -msgstr "" +msgstr "Этот метод используется для создания типа." #: doc/tools/make_rst.py msgid "" "This method doesn't need an instance to be called, so it can be called " "directly using the class name." msgstr "" +"Этот метод не нуждается в вызове экземпляра, поэтому его можно вызвать " +"напрямую, используя имя класса." #: doc/tools/make_rst.py msgid "" @@ -380,7 +389,6 @@ msgstr "" "от начала координат и угол)." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Rounds [code]s[/code] upward (towards positive infinity), returning the " "smallest whole number that is not less than [code]s[/code].\n" @@ -393,9 +401,10 @@ msgstr "" "Округляет [code]s[/code] вверх (в сторону положительной бесконечности), " "возвращая наименьшее целое число, которое больше или равно [code]s[/code].\n" "[codeblock]\n" -"i = ceil(1.45) # i равно 2\n" -"i = ceil(1.001) # i равно 2\n" -"[/codeblock]" +"a = ceil(1.45) # a равно 2.0\n" +"a = ceil(1.001) # a равно 2.0\n" +"[/codeblock]\n" +"См. также [method floor], [method round], [method stepify] и [int]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -418,7 +427,6 @@ msgstr "" "Это операция обратна [method ord]." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Clamps [code]value[/code] and returns a value not less than [code]min[/code] " "and not more than [code]max[/code].\n" @@ -465,7 +473,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the cosine of angle [code]s[/code] in radians.\n" "[codeblock]\n" @@ -473,9 +480,10 @@ msgid "" "a = cos(PI) # a is -1.0\n" "[/codeblock]" msgstr "" -"Возвращает синус угла [code]s[/code], заданного в радианах.\n" +"Возвращает косинус угла [code]s[/code] в радианах.\n" "[codeblock]\n" -"sin(0.523599) # Возвращает 0.5\n" +"a = cos(TAU) # a = 1.0\n" +"a = cos(PI) # a = -1.0\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -3938,38 +3946,35 @@ msgstr "Ось X левого джойстика игрового контрол #: doc/classes/@GlobalScope.xml msgid "Gamepad right stick horizontal axis." -msgstr "Горизонтальная ось правого стика геймпада." +msgstr "Горизонтальная ось правого джойстика игрового контроллера." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Gamepad right stick vertical axis." -msgstr "Ось X правого джойстика игрового контроллера." +msgstr "Вертикальная ось правого джойстика игрового контроллера." #: doc/classes/@GlobalScope.xml msgid "Generic gamepad axis 4." -msgstr "Общая ось геймпада 4." +msgstr "Общая ось 4 игрового контроллера." #: doc/classes/@GlobalScope.xml msgid "Generic gamepad axis 5." -msgstr "Общая ось геймпада 5." +msgstr "Общая ось 5 игрового контроллера." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Gamepad left trigger analog axis." -msgstr "Ось левого триггера игрового контроллера." +msgstr "Аналоговая ось левого курка игрового контроллера." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Gamepad right trigger analog axis." -msgstr "Ось правого триггера игрового контроллера." +msgstr "Аналоговая ось правого курка игрового контроллера." #: doc/classes/@GlobalScope.xml msgid "Generic gamepad axis 8." -msgstr "Общая ось геймпада 8." +msgstr "Общая ось 8 игрового контроллера." #: doc/classes/@GlobalScope.xml msgid "Generic gamepad axis 9." -msgstr "Общая ось геймпада 9." +msgstr "Общая ось 9 игрового контроллера." #: doc/classes/@GlobalScope.xml msgid "Represents the maximum number of joystick axes supported." @@ -3978,67 +3983,76 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "Gamepad left analog trigger." -msgstr "Левый аналоговый курок геймпада." +msgstr "Левый аналоговый курок игрового контроллера." #: doc/classes/@GlobalScope.xml msgid "Gamepad right analog trigger." -msgstr "Правый аналоговый курок геймпада." +msgstr "Правый аналоговый курок игрового контроллера." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "VR Controller analog trigger." -msgstr "Ось левого триггера игрового контроллера." +msgstr "Ось левого курка игрового контроллера." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "VR Controller analog grip (side buttons)." -msgstr "Кнопка Guide игрового контроллера SDL." +msgstr "Аналоговая рукоятка контроллера VR (боковые кнопки)." #: doc/classes/@GlobalScope.xml msgid "" "OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR " "controllers)." msgstr "" -"Ось X тачпада OpenVR (ось джойстика на контроллерах Oculus Touch и Windows " -"MR)." +"Ось X сенсорной панели OpenVR (ось джойстика на контроллерах Oculus Touch и " +"Windows MR)." #: doc/classes/@GlobalScope.xml msgid "" "OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR " "controllers)." msgstr "" -"Ось Y тачпада OpenVR (ось джойстика на контроллерах Oculus Touch и Windows " -"MR)." +"Ось Y сенсорной панели OpenVR (ось джойстика на контроллерах Oculus Touch и " +"Windows MR)." #: doc/classes/@GlobalScope.xml msgid "" "MIDI note OFF message. See the documentation of [InputEventMIDI] for " "information of how to use MIDI inputs." msgstr "" +"Сообщение о отключении MIDI-ноты. Смотрите документацию [InputEventMIDI] для " +"получения информации о том, как использовать MIDI-входы." #: doc/classes/@GlobalScope.xml msgid "" "MIDI note ON message. See the documentation of [InputEventMIDI] for " "information of how to use MIDI inputs." msgstr "" +"Сообщение о включении MIDI-ноты. Смотрите документацию [InputEventMIDI] для " +"получения информации о том, как использовать MIDI-входы." #: doc/classes/@GlobalScope.xml msgid "" "MIDI aftertouch message. This message is most often sent by pressing down on " "the key after it \"bottoms out\"." msgstr "" +"Сообщение после касания MIDI-ноты. Это сообщение чаще всего отправляется " +"нажатием клавиши после того, как оно \"достигнет дна\"." #: doc/classes/@GlobalScope.xml msgid "" "MIDI control change message. This message is sent when a controller value " "changes. Controllers include devices such as pedals and levers." msgstr "" +"Сообщение об изменении управления MIDI. Это сообщение отправляется при " +"изменении значения контроллера. Контроллеры включают в себя такие " +"устройства, как педали и рычаги." #: doc/classes/@GlobalScope.xml msgid "" "MIDI program change message. This message sent when the program patch number " "changes." msgstr "" +"Сообщение об изменении MIDI-программы. Это сообщение отправляется при " +"изменении номера патча программы." #: doc/classes/@GlobalScope.xml msgid "" @@ -4046,6 +4060,10 @@ msgid "" "down on the key after it \"bottoms out\". This message is different from " "polyphonic after-touch as it indicates the highest pressure across all keys." msgstr "" +"Сообщение о давлении в MIDI-канале. Это сообщение чаще всего отправляется " +"нажатием клавиши после того, как оно \"достигнет дна\". Это сообщение " +"отличается от полифонического после-касания, поскольку оно указывает на " +"наибольшее давление на всех клавишах." #: doc/classes/@GlobalScope.xml msgid "" @@ -4478,8 +4496,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" "Указывает, что строковое свойство является абсолютным путём к файлу вне " "проекта. При редактировании свойства будет появляться диалог выбора файла. " @@ -4879,22 +4897,23 @@ msgstr "" "[b]Примечание:[/b] В отличие от [Rect2], у [AABB] нет варианта, " "использующего целочисленные координаты." -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +#, fuzzy +msgid "Vector math" msgstr "" +"Вектор используемый для 2D математики используя целочисленные координаты." #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml #, fuzzy @@ -5378,11 +5397,9 @@ msgstr "" "[code]run_normal[/code] сделает так, что анимация [code]run[/code] будет " "использовать карту нормалей." -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -5391,9 +5408,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -5486,6 +5502,10 @@ msgstr "" "сконфигурирован в редакторе через панель SpriteFrames." #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" "Возвращает [code]true[/code], если в данный момент воспроизводится анимация." @@ -5699,10 +5719,6 @@ msgstr "" "различные типы, каждый из которых имеет свой набор специальных методов. " "Смотрите [enum TrackType], чтобы увидеть доступные типы." -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "Добавляет дорожку в анимацию." @@ -6173,25 +6189,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -6375,6 +6372,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -6384,9 +6390,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -6407,9 +6412,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -7065,6 +7069,10 @@ msgstr "" "Обновление целевых свойств анимаций происходит во время процесса." #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -7393,6 +7401,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -7871,9 +7883,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -8108,23 +8119,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -8588,9 +8595,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -8841,13 +8851,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -9147,12 +9150,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -10275,9 +10272,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -10577,10 +10573,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -10972,11 +10966,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -11069,7 +11060,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -11114,15 +11107,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -11137,7 +11123,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -11145,7 +11132,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -11306,7 +11298,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -11347,18 +11344,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -11396,12 +11389,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -11609,8 +11602,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -11654,6 +11652,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -11865,11 +11872,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -11976,12 +11983,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -12040,7 +12041,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -12107,9 +12108,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -12413,23 +12414,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -12440,15 +12435,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -12643,6 +12636,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -12677,6 +12678,11 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +#, fuzzy +msgid "Resizes the image to [code]new_size[/code]." +msgstr "Возвращает скалярное произведение с [code]b[/code]." + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -12937,17 +12943,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -12989,9 +12993,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -13024,6 +13027,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -13425,15 +13435,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -13870,14 +13878,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -14072,7 +14078,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -14085,7 +14093,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -14382,7 +14392,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -14432,6 +14442,19 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "Излучается при изменении [member frame]." + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -14512,20 +14535,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -15090,6 +15099,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -15176,9 +15186,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -15187,9 +15197,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -15199,10 +15209,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -15295,9 +15306,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -15306,22 +15317,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -15441,15 +15444,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -15488,9 +15487,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -15535,19 +15533,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -17076,20 +17071,17 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml #, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "Клавиша Control." #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -17189,8 +17181,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -19205,12 +19197,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -19375,8 +19361,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -19465,7 +19451,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -19497,7 +19498,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -19507,7 +19513,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -19549,7 +19560,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -19573,7 +19590,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -19654,7 +19676,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -19730,7 +19758,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -19744,7 +19777,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -19845,7 +19883,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -19876,7 +19920,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -19920,13 +19970,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -20093,6 +20136,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -20806,11 +20857,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -20870,8 +20918,8 @@ msgstr "Возвращает [code]true[/code] если массив пусто #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -20880,7 +20928,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -20909,13 +20961,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -21038,12 +21083,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -22071,13 +22110,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -22109,8 +22141,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -22143,8 +22175,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -22254,11 +22286,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -22527,12 +22556,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -23404,13 +23427,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -23832,13 +23848,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -24162,9 +24171,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -24484,31 +24492,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -24568,12 +24580,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -25254,6 +25268,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -25856,11 +25874,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -25887,6 +25905,23 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "Возвращает длину вектора." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -26027,20 +26062,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -26112,13 +26133,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -27161,7 +27175,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -28171,11 +28185,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -28202,10 +28218,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -28251,6 +28265,13 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "Возвращает вектор спроецированный на вектор [code]b[/code]." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -28473,6 +28494,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -28806,21 +28835,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -29611,13 +29625,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -29763,11 +29770,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -30487,6 +30491,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -30679,7 +30687,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -30908,8 +30916,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30937,8 +30945,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -31095,7 +31103,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -31230,15 +31243,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -31281,8 +31288,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -31313,8 +31320,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -31358,11 +31365,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -31529,17 +31533,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -31623,17 +31625,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -31644,13 +31650,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -31687,9 +31686,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -31816,13 +31819,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -32578,15 +32574,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -32634,6 +32621,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -32694,11 +32704,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -32713,9 +32720,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -32792,7 +32798,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -32802,18 +32812,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -32986,11 +33012,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml #, fuzzy @@ -33242,11 +33265,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -33678,6 +33698,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -33875,13 +33899,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -35731,10 +35748,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -35966,22 +35979,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -36125,13 +36122,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -36380,13 +36370,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -36458,9 +36441,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -36497,6 +36479,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -36525,9 +36511,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -36860,7 +36845,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -37421,6 +37406,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "Возвращает значение задержки данного кадра." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "Возвращает обратный квадратный корень из аргумента." @@ -37442,6 +37432,10 @@ msgid "Returns the map's up direction." msgstr "Возвращает значение задержки данного кадра." #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "Возвращает синус параметра." @@ -37482,18 +37476,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -37732,9 +37714,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -38024,16 +38009,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -38079,7 +38060,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -38094,7 +38075,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -38107,7 +38088,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -38122,17 +38103,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -38142,14 +38123,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -38159,7 +38140,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -38871,6 +38852,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -39025,11 +39018,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -39196,9 +39186,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -39234,11 +39223,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -39375,8 +39364,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -39410,19 +39399,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -39625,8 +39607,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -39753,7 +39735,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -39942,6 +39924,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -40473,7 +40497,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -40737,8 +40770,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -40990,6 +41023,11 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "Возвращает [code]true[/code] если массив пустой." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -41105,6 +41143,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -42074,14 +42119,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -42232,13 +42275,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -42358,6 +42396,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -43103,11 +43145,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -45700,9 +45739,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -46120,6 +46158,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "Возвращает скалярное произведение с вектором [code]b[/code]." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -47429,8 +47472,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47516,8 +47559,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -47605,9 +47648,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -48988,12 +49031,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -49088,6 +49133,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -49187,7 +49243,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -49606,6 +49663,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -49624,9 +49687,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -49653,14 +49715,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -49858,9 +49912,8 @@ msgstr "" "[/codeblock]" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -50315,8 +50368,9 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." -msgstr "" +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." +msgstr "Возвращает обратный квадратный корень из аргумента." #: doc/classes/Rect2.xml #, fuzzy @@ -50344,7 +50398,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -50499,12 +50557,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -50573,7 +50625,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -50891,9 +50947,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -51113,6 +51168,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -51433,9 +51492,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -51630,9 +51692,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52217,14 +52280,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -52822,11 +52883,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -53033,18 +53091,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -53501,10 +53547,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -53814,16 +53856,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -54152,12 +54184,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -54467,16 +54493,13 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" - -#: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." msgstr "" @@ -54564,17 +54587,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -54637,11 +54655,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -54782,8 +54805,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -54877,12 +54900,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -56234,9 +56251,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -56412,14 +56429,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -56804,6 +56836,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "Возвращает тангенс параметра." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "Возвращает синус параметра." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -56960,13 +57039,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -57243,7 +57315,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -57292,10 +57369,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -57660,12 +57737,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -60083,10 +60175,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -60187,11 +60275,11 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." -msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." +msgstr "" #: doc/classes/Theme.xml msgid "" @@ -60477,11 +60565,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -60556,15 +60645,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -61153,7 +61239,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -61989,17 +62080,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -62116,7 +62196,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -62142,6 +62223,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -62190,9 +62276,9 @@ msgstr "Возвращает косинус параметра." #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -62203,8 +62289,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -62244,8 +62330,9 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." -msgstr "" +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." +msgstr "Возвращает обратный квадратный корень из аргумента." #: doc/classes/Tree.xml msgid "" @@ -62613,11 +62700,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -62651,12 +62737,28 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "Возвращает скалярное произведение с вектором [code]b[/code]." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -64015,12 +64117,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -64057,8 +64153,7 @@ msgstr "" "всегда будет преобразован в [code]true[/code]." #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -64828,6 +64923,15 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +#, fuzzy +msgid "Vertical flow container." +msgstr "Вертикальная полоса прокрутки." + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -65039,28 +65143,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -65088,7 +65188,9 @@ msgid "Returns the topmost modal in the stack." msgstr "Возвращает значение, противоположное параметру." #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -65183,7 +65285,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -65913,13 +66017,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -67695,13 +67792,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -68137,8 +68227,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -68412,7 +68502,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -70740,6 +70833,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -70839,12 +70948,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -71301,13 +71404,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -71647,16 +71743,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -71705,8 +71794,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -73418,11 +73507,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -73446,6 +73535,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -73551,15 +73648,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -73624,6 +73721,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "Излучается при изменении [member frame]." +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/sk.po b/doc/translations/sk.po index 1939f0226d..8758caf868 100644 --- a/doc/translations/sk.po +++ b/doc/translations/sk.po @@ -3388,8 +3388,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3748,22 +3748,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4103,11 +4102,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4116,9 +4113,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4197,6 +4193,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4331,10 +4331,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4763,25 +4759,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -4965,6 +4942,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -4974,9 +4960,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -4997,9 +4982,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -5645,6 +5629,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5928,6 +5916,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6394,9 +6386,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -6631,23 +6622,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7033,9 +7020,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7232,13 +7222,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7538,12 +7521,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8665,9 +8642,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -8961,10 +8937,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9356,11 +9330,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9453,7 +9424,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9498,15 +9471,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -9521,7 +9487,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9529,7 +9496,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9690,7 +9662,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9731,18 +9708,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -9780,12 +9753,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -9990,8 +9963,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10035,6 +10013,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10246,11 +10233,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10357,12 +10344,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10421,7 +10402,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10488,9 +10469,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10793,23 +10774,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -10820,15 +10795,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11015,6 +10988,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11049,6 +11030,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11309,17 +11294,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -11361,9 +11344,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -11396,6 +11378,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11795,15 +11784,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -12230,14 +12217,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12432,7 +12417,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12445,7 +12432,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12739,7 +12728,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12789,6 +12778,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12869,20 +12870,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13441,6 +13428,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13525,9 +13513,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13536,9 +13524,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13548,10 +13536,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13644,9 +13633,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13655,22 +13644,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13790,15 +13771,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -13837,9 +13814,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -13884,19 +13860,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -15354,20 +15327,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15467,8 +15436,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17445,12 +17414,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17615,8 +17578,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17705,7 +17668,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17737,7 +17715,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17747,7 +17730,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17789,7 +17777,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17813,7 +17807,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17894,7 +17893,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17969,7 +17974,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -17983,7 +17993,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18084,7 +18099,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18115,7 +18136,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18159,13 +18186,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18331,6 +18351,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19041,11 +19069,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19100,8 +19125,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19110,7 +19135,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19138,13 +19167,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19267,12 +19289,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20300,13 +20316,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20338,8 +20347,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20372,8 +20381,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20483,11 +20492,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -20750,12 +20756,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21626,13 +21626,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22047,13 +22040,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22374,9 +22360,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22695,31 +22680,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -22779,12 +22768,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23462,6 +23453,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24063,11 +24058,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24094,6 +24089,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24234,20 +24245,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24317,13 +24314,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25366,7 +25356,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26362,11 +26352,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26393,10 +26385,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26443,6 +26433,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26664,6 +26660,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -26995,21 +26999,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27800,13 +27789,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27951,11 +27933,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -28672,6 +28651,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28863,7 +28846,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29092,8 +29075,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29121,8 +29104,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29279,7 +29262,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29414,15 +29402,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -29465,8 +29447,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29497,8 +29479,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29542,11 +29524,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -29713,17 +29692,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29807,17 +29784,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29828,13 +29809,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29871,9 +29845,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30000,13 +29978,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30760,15 +30731,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -30816,6 +30778,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30876,11 +30861,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -30895,9 +30877,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -30974,7 +30955,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -30984,18 +30969,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31147,11 +31148,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -31400,11 +31398,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -31833,6 +31828,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -32029,13 +32028,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33882,10 +33874,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34116,22 +34104,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34275,13 +34247,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34523,13 +34488,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34601,9 +34559,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -34640,6 +34597,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34668,9 +34629,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -34981,7 +34941,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35533,6 +35493,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35553,6 +35517,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35592,18 +35560,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35842,9 +35798,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36134,16 +36093,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36189,7 +36144,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36204,7 +36159,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36217,7 +36172,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36232,17 +36187,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36252,14 +36207,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36269,7 +36224,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36978,6 +36933,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37130,11 +37097,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37301,9 +37265,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -37339,11 +37302,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37480,8 +37443,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37515,19 +37478,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -37730,8 +37686,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37855,7 +37811,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38044,6 +38000,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38570,7 +38568,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38831,8 +38838,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39081,6 +39088,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39191,6 +39202,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40134,14 +40152,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -40292,13 +40308,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -40418,6 +40429,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41161,11 +41176,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -43741,9 +43753,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -44153,6 +44164,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45449,8 +45464,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45536,8 +45551,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45625,9 +45640,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47008,12 +47023,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47108,6 +47125,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47207,7 +47235,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47626,6 +47655,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47644,9 +47679,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -47673,14 +47707,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47845,9 +47871,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48283,7 +48308,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48311,7 +48336,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48466,12 +48495,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48540,7 +48563,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48858,9 +48885,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49080,6 +49106,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49396,9 +49426,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -49593,9 +49626,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50180,14 +50214,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -50785,11 +50817,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -50996,18 +51025,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51463,10 +51480,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51776,16 +51789,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52113,12 +52116,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52428,16 +52425,13 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" - -#: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." msgstr "" @@ -52519,17 +52513,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -52592,11 +52581,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52737,8 +52731,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52832,12 +52826,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54184,9 +54172,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54362,14 +54350,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54743,6 +54746,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54896,13 +54944,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55167,7 +55208,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55216,10 +55262,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55584,12 +55630,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57987,10 +58048,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58078,7 +58135,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58356,11 +58414,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -58435,15 +58494,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59032,7 +59088,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59863,17 +59924,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -59989,7 +60039,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60015,6 +60066,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60062,9 +60118,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60075,8 +60131,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60116,7 +60172,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60485,11 +60541,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60524,12 +60579,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61877,12 +61944,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61909,8 +61970,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62566,6 +62626,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62776,28 +62844,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -62824,7 +62888,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62915,7 +62981,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63638,13 +63706,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65399,13 +65460,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65840,8 +65894,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66114,7 +66168,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68422,6 +68479,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68521,12 +68594,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -68983,13 +69050,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69327,16 +69387,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69385,8 +69438,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71092,11 +71145,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71120,6 +71173,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71225,15 +71286,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71297,6 +71358,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po index 7dd34a8986..780b9a451e 100644 --- a/doc/translations/sr_Cyrl.po +++ b/doc/translations/sr_Cyrl.po @@ -18,8 +18,8 @@ msgstr "" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" -"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" -"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" +"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " +"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 4.9-dev\n" #: doc/tools/make_rst.py @@ -3399,8 +3399,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3759,22 +3759,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4114,11 +4113,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4127,9 +4124,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4208,6 +4204,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4342,10 +4342,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4774,25 +4770,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -4976,6 +4953,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -4985,9 +4971,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -5008,9 +4993,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -5656,6 +5640,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5939,6 +5927,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6405,9 +6397,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -6642,23 +6633,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7044,9 +7031,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7243,13 +7233,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7549,12 +7532,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8676,9 +8653,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -8972,10 +8948,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9367,11 +9341,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9464,7 +9435,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9509,15 +9482,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -9532,7 +9498,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9540,7 +9507,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9701,7 +9673,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9742,18 +9719,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -9791,12 +9764,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10001,8 +9974,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10046,6 +10024,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10257,11 +10244,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10368,12 +10355,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10432,7 +10413,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10499,9 +10480,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10804,23 +10785,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -10831,15 +10806,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11026,6 +10999,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11060,6 +11041,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11320,17 +11305,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -11372,9 +11355,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -11407,6 +11389,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11806,15 +11795,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -12241,14 +12228,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12443,7 +12428,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12456,7 +12443,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12750,7 +12739,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12800,6 +12789,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12880,20 +12881,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13452,6 +13439,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13536,9 +13524,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13547,9 +13535,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13559,10 +13547,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13655,9 +13644,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13666,22 +13655,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13801,15 +13782,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -13848,9 +13825,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -13895,19 +13871,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -15365,20 +15338,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15478,8 +15447,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17456,12 +17425,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17626,8 +17589,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17716,7 +17679,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17748,7 +17726,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17758,7 +17741,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17800,7 +17788,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17824,7 +17818,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17905,7 +17904,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17980,7 +17985,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -17994,7 +18004,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18095,7 +18110,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18126,7 +18147,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18170,13 +18197,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18342,6 +18362,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19052,11 +19080,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19111,8 +19136,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19121,7 +19146,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19149,13 +19178,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19278,12 +19300,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20311,13 +20327,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20349,8 +20358,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20383,8 +20392,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20494,11 +20503,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -20761,12 +20767,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21637,13 +21637,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22058,13 +22051,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22385,9 +22371,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22706,31 +22691,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -22790,12 +22779,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23473,6 +23464,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24074,11 +24069,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24105,6 +24100,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24245,20 +24256,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24328,13 +24325,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25377,7 +25367,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26373,11 +26363,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26404,10 +26396,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26454,6 +26444,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26675,6 +26671,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27006,21 +27010,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27811,13 +27800,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27962,11 +27944,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -28683,6 +28662,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28874,7 +28857,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29103,8 +29086,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29132,8 +29115,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29290,7 +29273,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29425,15 +29413,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -29476,8 +29458,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29508,8 +29490,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29553,11 +29535,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -29724,17 +29703,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29818,17 +29795,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29839,13 +29820,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29882,9 +29856,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30011,13 +29989,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30771,15 +30742,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -30827,6 +30789,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30887,11 +30872,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -30906,9 +30888,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -30985,7 +30966,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -30995,18 +30980,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31158,11 +31159,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -31411,11 +31409,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -31844,6 +31839,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -32040,13 +32039,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33893,10 +33885,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34127,22 +34115,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34286,13 +34258,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34534,13 +34499,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34612,9 +34570,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -34651,6 +34608,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34679,9 +34640,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -34992,7 +34952,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35544,6 +35504,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35564,6 +35528,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35603,18 +35571,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35853,9 +35809,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36145,16 +36104,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36200,7 +36155,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36215,7 +36170,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36228,7 +36183,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36243,17 +36198,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36263,14 +36218,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36280,7 +36235,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36989,6 +36944,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37141,11 +37108,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37312,9 +37276,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -37350,11 +37313,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37491,8 +37454,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37526,19 +37489,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -37741,8 +37697,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37866,7 +37822,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38055,6 +38011,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38581,7 +38579,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38842,8 +38849,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39092,6 +39099,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39202,6 +39213,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40145,14 +40163,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -40303,13 +40319,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -40429,6 +40440,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41172,11 +41187,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -43752,9 +43764,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -44164,6 +44175,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45460,8 +45475,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45547,8 +45562,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45636,9 +45651,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47019,12 +47034,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47119,6 +47136,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47218,7 +47246,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47637,6 +47666,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47655,9 +47690,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -47684,14 +47718,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47856,9 +47882,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48294,7 +48319,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48322,7 +48347,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48477,12 +48506,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48551,7 +48574,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48869,9 +48896,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49091,6 +49117,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49407,9 +49437,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -49604,9 +49637,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50191,14 +50225,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -50796,11 +50828,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51007,18 +51036,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51474,10 +51491,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51787,16 +51800,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52124,12 +52127,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52439,16 +52436,13 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" - -#: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." msgstr "" @@ -52530,17 +52524,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -52603,11 +52592,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52748,8 +52742,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52843,12 +52837,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54195,9 +54183,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54373,14 +54361,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54754,6 +54757,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54907,13 +54955,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55178,7 +55219,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55227,10 +55273,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55595,12 +55641,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57998,10 +58059,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58089,7 +58146,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58367,11 +58425,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -58446,15 +58505,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59043,7 +59099,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59874,17 +59935,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60000,7 +60050,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60026,6 +60077,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60073,9 +60129,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60086,8 +60142,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60127,7 +60183,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60496,11 +60552,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60535,12 +60590,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61888,12 +61955,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61920,8 +61981,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62577,6 +62637,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62787,28 +62855,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -62835,7 +62899,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62926,7 +62992,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63649,13 +63717,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65410,13 +65471,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65851,8 +65905,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66125,7 +66179,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68433,6 +68490,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68532,12 +68605,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -68994,13 +69061,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69338,16 +69398,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69396,8 +69449,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71103,11 +71156,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71131,6 +71184,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71236,15 +71297,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71308,6 +71369,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/sv.po b/doc/translations/sv.po index c665310546..7cc04c7527 100644 --- a/doc/translations/sv.po +++ b/doc/translations/sv.po @@ -3388,8 +3388,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3748,20 +3748,20 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" +msgid "Advanced vector math" msgstr "" #: doc/classes/AABB.xml @@ -4102,9 +4102,8 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml @@ -4114,7 +4113,7 @@ msgstr "" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" #: doc/classes/AnimatedSprite.xml @@ -4194,6 +4193,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4328,10 +4331,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4760,22 +4759,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -4959,6 +4942,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -4968,7 +4960,7 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -4990,7 +4982,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5637,6 +5629,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5920,6 +5916,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6386,7 +6386,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml @@ -6622,18 +6622,18 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml @@ -7020,9 +7020,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7219,10 +7222,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7522,12 +7521,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8649,7 +8642,7 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" msgstr "" #: doc/classes/AudioEffectAmplify.xml @@ -8944,7 +8937,7 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectDistortion.xml @@ -9337,7 +9330,7 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" #: doc/classes/AudioEffectRecord.xml @@ -9431,7 +9424,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9476,12 +9471,7 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" msgstr "" #: doc/classes/AudioServer.xml @@ -9497,7 +9487,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9505,7 +9496,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9666,7 +9662,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9707,14 +9708,13 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" msgstr "" #: doc/classes/AudioStream.xml @@ -9753,12 +9753,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -9963,8 +9963,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10008,6 +10013,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10219,11 +10233,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10330,10 +10344,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10392,7 +10402,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10459,9 +10469,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10764,16 +10774,16 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -#: doc/classes/Basis.xml doc/classes/Transform.xml -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml @@ -10785,12 +10795,12 @@ msgstr "" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" msgstr "" #: doc/classes/Basis.xml @@ -10978,6 +10988,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11012,6 +11030,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11272,14 +11294,14 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" msgstr "" #: doc/classes/BoxShape.xml @@ -11322,7 +11344,7 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" msgstr "" #: doc/classes/Button.xml @@ -11356,6 +11378,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11755,12 +11784,12 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" msgstr "" #: doc/classes/Camera2D.xml @@ -12188,11 +12217,11 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" #: doc/classes/CanvasItem.xml @@ -12388,7 +12417,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12401,7 +12432,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12695,7 +12728,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12745,6 +12778,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12825,16 +12870,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13393,6 +13428,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13477,9 +13513,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13488,9 +13524,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13500,10 +13536,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13596,9 +13633,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13607,22 +13644,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13742,11 +13771,10 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" #: doc/classes/CollisionShape.xml @@ -13786,7 +13814,7 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" msgstr "" #: doc/classes/CollisionShape2D.xml @@ -13832,15 +13860,15 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" msgstr "" #: doc/classes/Color.xml @@ -15299,15 +15327,15 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" +msgid "Control node gallery" msgstr "" #: doc/classes/Control.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" #: doc/classes/Control.xml @@ -15408,8 +15436,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17386,10 +17414,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17554,8 +17578,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17644,7 +17668,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17676,7 +17715,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17686,7 +17730,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17728,7 +17777,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17752,7 +17807,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17833,7 +17893,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17908,7 +17974,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -17922,7 +17993,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18023,7 +18099,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18054,7 +18136,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18098,10 +18186,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18267,6 +18351,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -18977,7 +19069,7 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" #: doc/classes/Dictionary.xml @@ -19033,8 +19125,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19043,7 +19135,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19071,11 +19167,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19198,10 +19289,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20229,10 +20316,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20264,8 +20347,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20298,8 +20381,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20409,7 +20492,7 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" #: doc/classes/EditorInspectorPlugin.xml @@ -20673,10 +20756,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21547,10 +21626,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -21965,10 +22040,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22289,9 +22360,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22610,24 +22680,31 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" #: doc/classes/Environment.xml -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" msgstr "" #: doc/classes/Environment.xml @@ -22688,12 +22765,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23371,6 +23450,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -23972,11 +24055,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24003,6 +24086,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24143,14 +24242,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24220,10 +24311,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25266,7 +25353,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26262,11 +26349,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26293,7 +26382,7 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml @@ -26341,6 +26430,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26562,6 +26657,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -26893,15 +26996,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27692,10 +27786,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27840,7 +27930,7 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" #: doc/classes/Image.xml @@ -28558,6 +28648,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28749,7 +28843,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -28978,8 +29072,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29007,8 +29101,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29165,7 +29259,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29300,12 +29399,8 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" #: doc/classes/InputEvent.xml @@ -29349,8 +29444,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29381,8 +29476,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29426,7 +29521,7 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" #: doc/classes/InputEventAction.xml @@ -29594,17 +29689,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29688,17 +29781,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29709,10 +29806,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29749,9 +29842,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -29878,10 +29975,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30636,12 +30729,6 @@ msgstr "" #: doc/classes/JavaScript.xml msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" - -#: doc/classes/JavaScript.xml -msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " "won't be called at all. See [JavaScriptObject] for usage." @@ -30688,6 +30775,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30748,7 +30858,7 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" #: doc/classes/Joint.xml @@ -30764,7 +30874,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" msgstr "" #: doc/classes/Joint.xml @@ -30842,7 +30952,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -30852,18 +30966,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31015,7 +31145,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" #: doc/classes/KinematicBody.xml @@ -31265,7 +31395,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" #: doc/classes/KinematicBody2D.xml @@ -31695,6 +31825,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -31891,10 +32025,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33741,10 +33871,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -33975,16 +34101,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34128,10 +34244,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34373,10 +34485,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34448,7 +34556,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml @@ -34486,6 +34594,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34514,7 +34626,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" msgstr "" #: doc/classes/Navigation2D.xml @@ -34826,7 +34938,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35378,6 +35490,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35398,6 +35514,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35437,15 +35557,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35684,7 +35795,11 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml @@ -35975,11 +36090,11 @@ msgid "" msgstr "" #: doc/classes/Node.xml -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" #: doc/classes/Node.xml -msgid "https://github.com/godotengine/godot-demo-projects/" +msgid "All Demos" msgstr "" #: doc/classes/Node.xml @@ -36026,7 +36141,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36041,7 +36156,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36054,7 +36169,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36069,17 +36184,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36089,14 +36204,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36106,7 +36221,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36815,6 +36930,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -36967,7 +37094,7 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" #: doc/classes/Node2D.xml @@ -37135,7 +37262,7 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" msgstr "" #: doc/classes/NodePath.xml @@ -37172,11 +37299,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37313,8 +37440,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37348,12 +37475,11 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" #: doc/classes/Object.xml -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" #: doc/classes/Object.xml @@ -37557,8 +37683,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37682,7 +37808,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -37871,6 +37997,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38397,7 +38565,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38658,8 +38835,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -38908,6 +39085,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39018,6 +39199,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -39961,11 +40149,11 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" msgstr "" #: doc/classes/Panel.xml @@ -40117,9 +40305,7 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" #: doc/classes/Particles.xml @@ -40240,6 +40426,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -40983,8 +41173,7 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml @@ -43561,7 +43750,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" msgstr "" #: doc/classes/PoolVector2Array.xml @@ -43972,6 +44161,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45268,8 +45461,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45355,8 +45548,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45444,9 +45637,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -46827,12 +47020,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -46927,6 +47122,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47026,7 +47232,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47445,6 +47652,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47463,7 +47676,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" msgstr "" #: doc/classes/QuadMesh.xml @@ -47491,11 +47704,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47660,7 +47868,7 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" +msgid "Random number generation" msgstr "" #: doc/classes/RandomNumberGenerator.xml @@ -48097,7 +48305,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48125,7 +48333,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48280,10 +48492,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48352,7 +48560,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48670,7 +48882,7 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/scripting/resources.html" +msgid "Resources" msgstr "" #: doc/classes/Resource.xml @@ -48891,6 +49103,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49207,7 +49423,11 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" msgstr "" #: doc/classes/RichTextLabel.xml @@ -49403,9 +49623,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -49990,11 +50211,11 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" msgstr "" #: doc/classes/RigidBody2D.xml @@ -50593,7 +50814,7 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" #: doc/classes/RootMotionView.xml @@ -50801,14 +51022,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51264,10 +51477,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51577,14 +51786,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -51912,10 +52113,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52225,11 +52422,10 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml @@ -52314,11 +52510,11 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" #: doc/classes/Spatial.xml @@ -52382,11 +52578,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52527,8 +52728,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52622,10 +52823,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -53972,9 +54169,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54150,14 +54347,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54531,6 +54743,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54684,10 +54941,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -54952,7 +55205,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55001,10 +55259,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55369,12 +55627,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57772,10 +58045,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -57863,7 +58132,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58141,7 +58411,11 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" #: doc/classes/Thread.xml @@ -58217,11 +58491,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" msgstr "" #: doc/classes/TileMap.xml @@ -58811,7 +59085,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59642,14 +59921,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -59765,7 +60036,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -59791,6 +60063,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -59838,9 +60115,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -59851,8 +60128,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -59892,7 +60169,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60261,11 +60538,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60300,12 +60576,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61653,10 +61941,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61683,8 +61967,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62340,6 +62623,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62550,23 +62841,23 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" msgstr "" #: doc/classes/Viewport.xml @@ -62594,7 +62885,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62685,7 +62978,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63408,10 +63703,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65166,10 +65457,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65604,8 +65891,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -65878,7 +66165,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68186,6 +68476,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68285,10 +68591,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -68745,10 +69047,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69086,13 +69384,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69141,8 +69435,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -70848,11 +71142,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -70876,6 +71170,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -70981,15 +71283,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71053,6 +71355,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/th.po b/doc/translations/th.po index c71cda4def..fa12585e9c 100644 --- a/doc/translations/th.po +++ b/doc/translations/th.po @@ -3481,8 +3481,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3848,22 +3848,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4203,11 +4202,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4216,9 +4213,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4297,6 +4293,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4431,10 +4431,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4863,25 +4859,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5065,6 +5042,16 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +#, fuzzy +msgid "AnimationTree" +msgstr "Node กลศาสตร์การเคลื่อนไหวร่างกายแบบ 2D" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5074,9 +5061,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -5097,9 +5083,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -5745,6 +5730,11 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +#, fuzzy +msgid "Animation tutorial index" +msgstr "Node กลศาสตร์การเคลื่อนไหวร่างกายแบบ 2D" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -6028,6 +6018,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6495,9 +6489,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -6732,23 +6725,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7134,9 +7123,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7333,13 +7325,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7639,12 +7624,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8766,9 +8745,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -9063,10 +9041,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9458,11 +9434,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9555,7 +9528,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9600,15 +9575,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -9623,7 +9591,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9631,7 +9600,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9792,7 +9766,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9833,18 +9812,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -9882,12 +9857,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10092,8 +10067,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10137,6 +10117,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10348,11 +10337,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10459,12 +10448,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10523,7 +10506,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10590,9 +10573,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10895,23 +10878,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -10922,15 +10899,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11117,6 +11092,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11151,6 +11134,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11411,17 +11398,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -11463,9 +11448,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -11498,6 +11482,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11897,15 +11888,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -12334,14 +12323,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12536,7 +12523,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12549,7 +12538,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12843,7 +12834,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12893,6 +12884,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12973,20 +12976,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13545,6 +13534,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13629,9 +13619,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13640,9 +13630,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13652,10 +13642,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13748,9 +13739,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13759,22 +13750,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13894,15 +13877,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -13941,9 +13920,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -13988,19 +13966,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -15458,20 +15433,17 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml #, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "ปุ่ม" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15571,8 +15543,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17549,12 +17521,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17719,8 +17685,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17809,7 +17775,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17841,7 +17822,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17851,7 +17837,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17893,7 +17884,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17917,7 +17914,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17998,7 +18000,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18073,7 +18081,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18087,7 +18100,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18188,7 +18206,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18219,7 +18243,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18263,13 +18293,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18435,6 +18458,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19145,11 +19176,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19204,8 +19232,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19214,7 +19242,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19242,13 +19274,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19371,12 +19396,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20404,13 +20423,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20442,8 +20454,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20476,8 +20488,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20587,11 +20599,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -20854,12 +20863,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21730,13 +21733,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22151,13 +22147,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22479,9 +22468,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22800,31 +22788,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -22884,12 +22876,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23567,6 +23561,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24168,11 +24166,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24199,6 +24197,23 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "คืนค่าการกำหนดค่าของลำโพง" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24339,20 +24354,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24422,13 +24423,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25471,7 +25465,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26468,11 +26462,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26499,10 +26495,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26549,6 +26543,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26770,6 +26770,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27101,21 +27109,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27906,13 +27899,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -28057,11 +28043,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -28779,6 +28762,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28971,7 +28958,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29205,8 +29192,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" "ส่งคืนค่า [code]true[/code] หากคุณกำลังใช้การกด action event โปรดทราบไว้ว่าหาก " @@ -29237,8 +29224,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29395,7 +29382,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29530,15 +29522,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -29581,8 +29567,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29613,8 +29599,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29658,11 +29644,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -29829,17 +29812,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29923,17 +29904,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29944,13 +29929,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29987,9 +29965,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30116,13 +30098,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30876,15 +30851,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -30932,6 +30898,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30992,11 +30981,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -31011,9 +30997,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -31090,7 +31075,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31100,18 +31089,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31263,11 +31268,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -31522,10 +31524,8 @@ msgstr "" #: doc/classes/KinematicBody2D.xml #, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" +msgstr "Node กลศาสตร์การเคลื่อนไหวร่างกายแบบ 2D" #: doc/classes/KinematicBody2D.xml msgid "" @@ -31959,6 +31959,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -32156,13 +32160,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -34009,10 +34006,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34243,22 +34236,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34402,13 +34379,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34650,13 +34620,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34728,9 +34691,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -34767,6 +34729,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34795,9 +34761,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -35115,7 +35080,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35668,6 +35633,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "คืนค่าการกำหนดค่าของลำโพง" + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์" @@ -35689,6 +35659,10 @@ msgid "Returns the map's up direction." msgstr "คืนค่าการกำหนดค่าของลำโพง" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35728,18 +35702,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35978,9 +35940,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36270,16 +36235,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36326,7 +36287,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "ในระหว่างที่เรียกใช้งาน physics processing ก็คือการวนซ้ำ " "หมายความว่าการประมวลผลทางฟิสิกส์ก็คืออัตราเฟรมที่จะถูกซิงค์กับฟิสิกส์ ดังนั้นตัวแปร [code]delta[/" @@ -36351,7 +36312,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "ในระหว่างที่เรียกใช้งาน physics processing ก็คือการวนซ้ำ " "หมายความว่าการประมวลผลทางฟิสิกส์ก็คืออัตราเฟรมที่จะถูกซิงค์กับฟิสิกส์ ดังนั้นตัวแปร [code]delta[/" @@ -36374,7 +36335,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "ในระหว่างที่เรียกใช้งาน physics processing ก็คือการวนซ้ำ " "หมายความว่าการประมวลผลทางฟิสิกส์ก็คืออัตราเฟรมที่จะถูกซิงค์กับฟิสิกส์ ดังนั้นตัวแปร [code]delta[/" @@ -36398,17 +36359,18 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml +#, fuzzy msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36418,14 +36380,24 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" +"ในระหว่างที่เรียกใช้งาน physics processing ก็คือการวนซ้ำ " +"หมายความว่าการประมวลผลทางฟิสิกส์ก็คืออัตราเฟรมที่จะถูกซิงค์กับฟิสิกส์ ดังนั้นตัวแปร [code]delta[/" +"code] ควรเป็นค่าคงที่\n" +"จะทำงานก็ต่อเมื่อเปิดใช้งาน physics processing ซึ่งจะทำงานโดยอัตโนมัติ " +"หากเมธอดนี้ถูกรบกวนสามารถสลับใช้ [method set_physics_process] เพื่อปิดเปิดใช้งาน " +"physics processing ได้\n" +"สอดคล้องกับ [constant NOTIFICATION_PHYSICS_PROCESS] การแจ้งเตือนใน [method " +"Object._notification]\n" +"[b]หมายเหตุ:[/b]เมธอดนี้จะถูกเรียกก็ต่อเมื่อมีโหนดอยู่ในผังฉากเท่านั้น" #: doc/classes/Node.xml +#, fuzzy msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36435,8 +36407,17 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" +"ในระหว่างที่เรียกใช้งาน physics processing ก็คือการวนซ้ำ " +"หมายความว่าการประมวลผลทางฟิสิกส์ก็คืออัตราเฟรมที่จะถูกซิงค์กับฟิสิกส์ ดังนั้นตัวแปร [code]delta[/" +"code] ควรเป็นค่าคงที่\n" +"จะทำงานก็ต่อเมื่อเปิดใช้งาน physics processing ซึ่งจะทำงานโดยอัตโนมัติ " +"หากเมธอดนี้ถูกรบกวนสามารถสลับใช้ [method set_physics_process] เพื่อปิดเปิดใช้งาน " +"physics processing ได้\n" +"สอดคล้องกับ [constant NOTIFICATION_PHYSICS_PROCESS] การแจ้งเตือนใน [method " +"Object._notification]\n" +"[b]หมายเหตุ:[/b]เมธอดนี้จะถูกเรียกก็ต่อเมื่อมีโหนดอยู่ในผังฉากเท่านั้น" #: doc/classes/Node.xml msgid "" @@ -37144,6 +37125,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37296,11 +37289,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37467,9 +37457,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -37505,11 +37494,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37646,8 +37635,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37681,19 +37670,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -37896,8 +37878,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -38021,7 +38003,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38210,6 +38192,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38736,7 +38760,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38997,8 +39030,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39249,6 +39282,10 @@ msgid "" msgstr "" #: doc/classes/OS.xml +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39359,6 +39396,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40303,14 +40347,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -40461,13 +40503,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -40587,6 +40624,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41332,11 +41373,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -43914,9 +43952,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -44326,6 +44363,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "คืนค่าการกำหนดค่าของลำโพง" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45622,8 +45664,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45709,8 +45751,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45798,9 +45840,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47186,12 +47228,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47286,6 +47330,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47385,7 +47440,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47804,6 +47860,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47822,9 +47884,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -47851,14 +47912,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -48023,9 +48076,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48461,8 +48513,9 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." -msgstr "" +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." +msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์" #: doc/classes/Rect2.xml msgid "" @@ -48489,7 +48542,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48644,12 +48701,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48718,7 +48769,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -49036,9 +49091,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49258,6 +49312,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49574,9 +49632,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -49771,9 +49832,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50358,14 +50420,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -50963,11 +51023,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51174,18 +51231,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51641,10 +51686,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51954,16 +51995,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52291,12 +52322,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52606,14 +52631,11 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" #: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." @@ -52697,17 +52719,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -52770,11 +52787,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52915,8 +52937,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -53010,12 +53032,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54362,9 +54378,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54541,14 +54557,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54922,6 +54953,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "คืนค่าการกำหนดค่าของลำโพง" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -55075,13 +55153,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55346,7 +55417,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55395,10 +55471,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55763,12 +55839,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58168,10 +58259,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58259,7 +58346,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58537,11 +58625,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -58616,15 +58705,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59213,7 +59299,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -60044,17 +60135,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60170,7 +60250,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60196,6 +60277,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60243,9 +60329,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60256,8 +60342,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60297,8 +60383,9 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." -msgstr "" +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." +msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์" #: doc/classes/Tree.xml msgid "" @@ -60666,11 +60753,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60705,12 +60791,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -62058,12 +62156,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -62096,8 +62188,7 @@ msgstr "" "[code]true[/code] เสมอ" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62759,6 +62850,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62969,28 +63068,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -63017,7 +63112,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63108,7 +63205,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63831,13 +63930,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65592,13 +65684,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -66033,8 +66118,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66307,7 +66392,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68619,6 +68707,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68718,12 +68822,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69180,13 +69278,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69526,16 +69617,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69584,8 +69668,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71292,11 +71376,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71320,6 +71404,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71425,15 +71517,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71497,6 +71589,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/tl.po b/doc/translations/tl.po index a30b704472..95b59e8579 100644 --- a/doc/translations/tl.po +++ b/doc/translations/tl.po @@ -3460,8 +3460,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3820,20 +3820,20 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" +msgid "Advanced vector math" msgstr "" #: doc/classes/AABB.xml @@ -4174,9 +4174,8 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml @@ -4186,7 +4185,7 @@ msgstr "" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" #: doc/classes/AnimatedSprite.xml @@ -4266,6 +4265,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4400,10 +4403,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4832,22 +4831,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5031,6 +5014,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5040,7 +5032,7 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5062,7 +5054,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5709,6 +5701,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -5992,6 +5988,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6458,7 +6458,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml @@ -6694,18 +6694,18 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml @@ -7092,9 +7092,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7291,10 +7294,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7594,12 +7593,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8721,7 +8714,7 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" msgstr "" #: doc/classes/AudioEffectAmplify.xml @@ -9016,7 +9009,7 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectDistortion.xml @@ -9409,7 +9402,7 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" #: doc/classes/AudioEffectRecord.xml @@ -9503,7 +9496,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9548,12 +9543,7 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" msgstr "" #: doc/classes/AudioServer.xml @@ -9569,7 +9559,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9577,7 +9568,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9738,7 +9734,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9779,14 +9780,13 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" msgstr "" #: doc/classes/AudioStream.xml @@ -9825,12 +9825,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10035,8 +10035,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10080,6 +10085,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10291,11 +10305,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10402,10 +10416,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10464,7 +10474,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10531,9 +10541,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10836,16 +10846,16 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -#: doc/classes/Basis.xml doc/classes/Transform.xml -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml @@ -10857,12 +10867,12 @@ msgstr "" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" msgstr "" #: doc/classes/Basis.xml @@ -11050,6 +11060,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11084,6 +11102,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11344,14 +11366,14 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" msgstr "" #: doc/classes/BoxShape.xml @@ -11394,7 +11416,7 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" msgstr "" #: doc/classes/Button.xml @@ -11428,6 +11450,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11827,12 +11856,12 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" msgstr "" #: doc/classes/Camera2D.xml @@ -12263,11 +12292,11 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" #: doc/classes/CanvasItem.xml @@ -12463,7 +12492,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12476,7 +12507,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12770,7 +12803,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12820,6 +12853,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12900,16 +12945,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13468,6 +13503,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13552,9 +13588,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13563,9 +13599,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13575,10 +13611,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13671,9 +13708,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13682,22 +13719,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13817,11 +13846,10 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" #: doc/classes/CollisionShape.xml @@ -13861,7 +13889,7 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" msgstr "" #: doc/classes/CollisionShape2D.xml @@ -13907,15 +13935,15 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" msgstr "" #: doc/classes/Color.xml @@ -15374,15 +15402,15 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" +msgid "Control node gallery" msgstr "" #: doc/classes/Control.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" #: doc/classes/Control.xml @@ -15483,8 +15511,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17461,10 +17489,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17629,8 +17653,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17719,7 +17743,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17751,7 +17790,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17761,7 +17805,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17803,7 +17852,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17827,7 +17882,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17908,7 +17968,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -17983,7 +18049,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -17997,7 +18068,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18098,7 +18174,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18129,7 +18211,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18173,10 +18261,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18342,6 +18426,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19052,7 +19144,7 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" #: doc/classes/Dictionary.xml @@ -19108,8 +19200,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19118,7 +19210,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19146,11 +19242,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19273,10 +19364,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20304,10 +20391,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20339,8 +20422,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20373,8 +20456,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20484,7 +20567,7 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" #: doc/classes/EditorInspectorPlugin.xml @@ -20748,10 +20831,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21622,10 +21701,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22040,10 +22115,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22364,9 +22435,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22685,24 +22755,31 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" #: doc/classes/Environment.xml -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" msgstr "" #: doc/classes/Environment.xml @@ -22763,12 +22840,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23446,6 +23525,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24047,11 +24130,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24078,6 +24161,22 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "Returns the current line count." +msgstr "" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24218,14 +24317,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24295,10 +24386,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25341,7 +25428,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26337,11 +26424,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26368,7 +26457,7 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml @@ -26416,6 +26505,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26637,6 +26732,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -26968,15 +27071,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27767,10 +27861,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -27915,7 +28005,7 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" #: doc/classes/Image.xml @@ -28633,6 +28723,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -28824,7 +28918,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29053,8 +29147,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29082,8 +29176,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29240,7 +29334,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29375,12 +29474,8 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" #: doc/classes/InputEvent.xml @@ -29424,8 +29519,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29456,8 +29551,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29501,7 +29596,7 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" #: doc/classes/InputEventAction.xml @@ -29669,17 +29764,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29763,17 +29856,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29784,10 +29881,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -29824,9 +29917,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -29953,10 +30050,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30711,12 +30804,6 @@ msgstr "" #: doc/classes/JavaScript.xml msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" - -#: doc/classes/JavaScript.xml -msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " "won't be called at all. See [JavaScriptObject] for usage." @@ -30763,6 +30850,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -30823,7 +30933,7 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" #: doc/classes/Joint.xml @@ -30839,7 +30949,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" msgstr "" #: doc/classes/Joint.xml @@ -30917,7 +31027,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -30927,18 +31041,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31090,7 +31220,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" #: doc/classes/KinematicBody.xml @@ -31340,7 +31470,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" #: doc/classes/KinematicBody2D.xml @@ -31770,6 +31900,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "" @@ -31966,10 +32100,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -33816,10 +33946,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34050,16 +34176,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34203,10 +34319,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34448,10 +34560,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34523,7 +34631,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml @@ -34561,6 +34669,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34589,7 +34701,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" msgstr "" #: doc/classes/Navigation2D.xml @@ -34907,7 +35019,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35459,6 +35571,10 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml +msgid "Returns the map cell height." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "" @@ -35479,6 +35595,10 @@ msgid "Returns the map's up direction." msgstr "" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "" @@ -35518,15 +35638,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -35765,7 +35876,11 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml @@ -36056,11 +36171,11 @@ msgid "" msgstr "" #: doc/classes/Node.xml -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" #: doc/classes/Node.xml -msgid "https://github.com/godotengine/godot-demo-projects/" +msgid "All Demos" msgstr "" #: doc/classes/Node.xml @@ -36107,7 +36222,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36122,7 +36237,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36135,7 +36250,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36150,17 +36265,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36170,14 +36285,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36187,7 +36302,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36896,6 +37011,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37048,7 +37175,7 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" #: doc/classes/Node2D.xml @@ -37216,7 +37343,7 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" msgstr "" #: doc/classes/NodePath.xml @@ -37253,11 +37380,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37394,8 +37521,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37429,12 +37556,11 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" #: doc/classes/Object.xml -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" #: doc/classes/Object.xml @@ -37638,8 +37764,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -37763,7 +37889,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -37952,6 +38078,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38478,7 +38646,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -38739,8 +38916,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -38989,6 +39166,13 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" +"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-" +"so-sort ay hindi pinapagana." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39099,6 +39283,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40042,11 +40233,11 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" msgstr "" #: doc/classes/Panel.xml @@ -40198,9 +40389,7 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" #: doc/classes/Particles.xml @@ -40321,6 +40510,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41064,8 +41257,7 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml @@ -43642,7 +43834,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" msgstr "" #: doc/classes/PoolVector2Array.xml @@ -44053,6 +44245,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45349,8 +45545,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45436,8 +45632,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45525,9 +45721,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -46908,12 +47104,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47008,6 +47206,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47107,7 +47316,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47526,6 +47736,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47544,7 +47760,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" msgstr "" #: doc/classes/QuadMesh.xml @@ -47572,11 +47788,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -47741,7 +47952,7 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" +msgid "Random number generation" msgstr "" #: doc/classes/RandomNumberGenerator.xml @@ -48178,7 +48389,7 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "" #: doc/classes/Rect2.xml @@ -48206,7 +48417,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48361,10 +48576,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48433,7 +48644,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -48751,7 +48966,7 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/scripting/resources.html" +msgid "Resources" msgstr "" #: doc/classes/Resource.xml @@ -48972,6 +49187,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49288,7 +49507,11 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" msgstr "" #: doc/classes/RichTextLabel.xml @@ -49484,9 +49707,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50071,11 +50295,11 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" msgstr "" #: doc/classes/RigidBody2D.xml @@ -50674,7 +50898,7 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" #: doc/classes/RootMotionView.xml @@ -50882,14 +51106,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51345,10 +51561,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51658,14 +51870,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -51993,10 +52197,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52306,11 +52506,10 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml @@ -52395,11 +52594,11 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" #: doc/classes/Spatial.xml @@ -52463,11 +52662,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52608,8 +52812,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -52703,10 +52907,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54053,9 +54253,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54231,14 +54431,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54612,6 +54827,51 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the current cursor position." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Returns the size of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -54765,10 +55025,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55033,7 +55289,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55082,10 +55343,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55450,12 +55711,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57856,10 +58132,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -57947,7 +58219,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58225,7 +58498,11 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" #: doc/classes/Thread.xml @@ -58301,11 +58578,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" msgstr "" #: doc/classes/TileMap.xml @@ -58895,7 +59172,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -59726,14 +60008,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -59849,7 +60123,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -59875,6 +60150,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -59922,9 +60202,9 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -59935,8 +60215,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -59976,7 +60256,7 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "" #: doc/classes/Tree.xml @@ -60345,11 +60625,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60384,12 +60663,24 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" + +#: doc/classes/TreeItem.xml +msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" @@ -61737,10 +62028,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -61767,8 +62054,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62424,6 +62710,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62634,23 +62928,23 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" msgstr "" #: doc/classes/Viewport.xml @@ -62678,7 +62972,9 @@ msgid "Returns the topmost modal in the stack." msgstr "" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -62769,7 +63065,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63492,10 +63790,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65250,10 +65544,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -65688,8 +65978,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -65962,7 +66252,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68270,6 +68563,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68369,10 +68678,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -68829,10 +69134,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69170,13 +69471,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69225,8 +69522,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -70932,11 +71229,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -70960,6 +71257,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71065,15 +71370,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71137,6 +71442,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/tr.po b/doc/translations/tr.po index 31c0cd045f..f08c6a8e63 100644 --- a/doc/translations/tr.po +++ b/doc/translations/tr.po @@ -1030,8 +1030,8 @@ msgid "" msgstr "" "Doğal logaritma. Belirli bir sürekli büyüme düzeyine ulaşmak için gereken " "zaman miktarı.\n" -"[b] Not: [/b] Bu, çoğu hesap makinesinde 10 tabanlı logaritma kullanan \"log" -"\" işleviyle aynı değildir.\n" +"[b] Not: [/b] Bu, çoğu hesap makinesinde 10 tabanlı logaritma kullanan " +"\"log\" işleviyle aynı değildir.\n" "[codeblock]\n" "log (10) # 2.302585 döndürür\n" "[/codeblock]\n" @@ -4159,8 +4159,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -4519,22 +4519,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4874,11 +4873,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4887,9 +4884,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4968,6 +4964,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -5103,10 +5103,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -5535,25 +5531,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5737,6 +5714,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5746,9 +5732,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -5769,9 +5754,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -6417,6 +6401,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -6700,6 +6688,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -7166,9 +7158,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -7403,23 +7394,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7805,9 +7792,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -8004,13 +7994,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -8310,12 +8293,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -9437,9 +9414,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -9734,10 +9710,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -10129,11 +10103,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -10226,7 +10197,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -10271,15 +10244,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -10294,7 +10260,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -10302,7 +10269,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10463,7 +10435,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10504,18 +10481,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -10553,12 +10526,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10763,8 +10736,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10808,6 +10786,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -11019,11 +11006,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -11130,12 +11117,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -11194,7 +11175,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -11261,9 +11242,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -11567,23 +11548,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -11594,15 +11569,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11789,6 +11762,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11823,6 +11804,10 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +msgid "Resizes the image to [code]new_size[/code]." +msgstr "" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -12083,17 +12068,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -12135,9 +12118,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -12170,6 +12152,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -12570,15 +12559,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -13016,14 +13003,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -13218,7 +13203,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -13231,7 +13218,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -13525,7 +13514,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -13575,6 +13564,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -13655,20 +13656,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -14227,6 +14214,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -14311,9 +14299,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14322,9 +14310,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14334,10 +14322,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -14430,9 +14419,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14441,22 +14430,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -14576,15 +14557,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -14623,9 +14600,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -14670,19 +14646,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -16142,20 +16115,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -16255,8 +16224,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -18239,12 +18208,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -18409,8 +18372,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -18499,7 +18462,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -18531,7 +18509,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18541,7 +18524,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18583,7 +18571,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -18607,7 +18601,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18688,7 +18687,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18763,7 +18768,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18777,7 +18787,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18878,7 +18893,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18909,7 +18930,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18953,13 +18980,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -19125,6 +19145,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19838,11 +19866,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19897,8 +19922,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19907,7 +19932,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19936,13 +19965,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -20065,12 +20087,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -21098,13 +21114,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -21136,8 +21145,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -21170,8 +21179,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -21281,11 +21290,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -21548,12 +21554,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -22426,13 +22426,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22847,13 +22840,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -23175,9 +23161,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -23496,31 +23481,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -23580,12 +23569,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -24264,6 +24255,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24869,11 +24864,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24900,6 +24895,23 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "Verilen değerin tanjantını döndürür." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -25040,20 +25052,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -25123,13 +25121,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -26172,7 +26163,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -27174,11 +27165,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -27205,10 +27198,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -27255,6 +27246,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -27476,6 +27473,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27807,21 +27812,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -28612,13 +28602,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -28763,11 +28746,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -29485,6 +29465,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -29677,7 +29661,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29906,8 +29890,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29935,8 +29919,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30093,7 +30077,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -30228,15 +30217,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -30279,8 +30262,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30311,8 +30294,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -30356,11 +30339,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -30527,17 +30507,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -30621,17 +30599,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -30642,13 +30624,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -30685,9 +30660,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30814,13 +30793,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -31577,15 +31549,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -31633,6 +31596,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -31693,11 +31679,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -31712,9 +31695,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -31791,7 +31773,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31801,18 +31787,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31964,11 +31966,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -32217,11 +32216,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -32650,6 +32646,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -32847,13 +32847,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -34700,10 +34693,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34935,22 +34924,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -35094,13 +35067,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -35348,13 +35314,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -35426,9 +35385,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -35465,6 +35423,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -35493,9 +35455,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -35821,7 +35782,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -36380,6 +36341,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "Verilen bir değerin ark-sinüsünü döndürür." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "Verilen değerin karekökünün tersini döndürür." @@ -36401,6 +36367,10 @@ msgid "Returns the map's up direction." msgstr "Verilen bir değerin ark-sinüsünü döndürür." #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "Verilen değerin sinüsünü döndürür." @@ -36441,18 +36411,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -36691,9 +36649,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36983,16 +36944,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -37038,7 +36995,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37053,7 +37010,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37066,7 +37023,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37081,17 +37038,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -37101,14 +37058,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -37118,7 +37075,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37827,6 +37784,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37979,11 +37948,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -38150,9 +38116,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -38188,11 +38153,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -38329,8 +38294,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -38364,19 +38329,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -38579,8 +38537,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -38704,7 +38662,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38893,6 +38851,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -39419,7 +39419,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -39683,8 +39692,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39935,6 +39944,12 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "" +"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -40045,6 +40060,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -41008,14 +41030,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -41166,13 +41186,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -41292,6 +41307,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -42037,11 +42056,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -44623,9 +44639,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -45035,6 +45050,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "Verilen değerin sinüsünü döndürür." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -46332,8 +46352,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -46419,8 +46439,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -46508,9 +46528,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47891,12 +47911,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47991,6 +48013,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -48090,7 +48123,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48509,6 +48543,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -48527,9 +48567,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -48556,14 +48595,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -48733,9 +48764,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -49173,8 +49203,9 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." -msgstr "" +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." +msgstr "Verilen değerin karekökünün tersini döndürür." #: doc/classes/Rect2.xml msgid "" @@ -49201,7 +49232,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -49356,12 +49391,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -49430,7 +49459,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -49748,9 +49781,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49970,6 +50002,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -50286,9 +50322,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -50483,9 +50522,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -51070,14 +51110,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -51675,11 +51713,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51886,18 +51921,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -52353,10 +52376,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -52666,16 +52685,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -53003,12 +53012,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -53318,14 +53321,11 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" #: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." @@ -53409,17 +53409,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -53482,11 +53477,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -53627,8 +53627,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -53722,12 +53722,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -55076,9 +55070,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -55254,14 +55248,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -55635,6 +55644,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "Verilen değerin tanjantını döndürür." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "Verilen değerin sinüsünü döndürür." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -55788,13 +55844,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -56059,7 +56108,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -56108,10 +56162,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -56476,12 +56530,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58887,10 +58956,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58978,7 +59043,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -59256,11 +59322,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -59335,15 +59402,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59932,7 +59996,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -60763,17 +60832,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60890,7 +60948,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60916,6 +60975,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60964,9 +61028,9 @@ msgstr "Parametrenin kosinüsünü döndürür." #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60977,8 +61041,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -61018,8 +61082,9 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." -msgstr "" +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." +msgstr "Verilen değerin karekökünün tersini döndürür." #: doc/classes/Tree.xml msgid "" @@ -61387,11 +61452,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -61425,12 +61489,26 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "Verilen değerin sinüsünü döndürür." + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "Verilen değerin sinüsünü döndürür." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -62779,12 +62857,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -62811,8 +62883,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -63470,6 +63541,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -63681,28 +63760,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -63730,7 +63805,9 @@ msgid "Returns the topmost modal in the stack." msgstr "Verilen değerin zıt değerini döndürür." #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63822,7 +63899,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -64547,13 +64626,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -66311,13 +66383,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -66753,8 +66818,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -67028,7 +67093,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -69354,6 +69422,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -69453,12 +69537,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69915,13 +69993,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -70261,16 +70332,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -70319,8 +70383,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -72027,11 +72091,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -72055,6 +72119,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -72160,15 +72232,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -72232,6 +72304,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/uk.po b/doc/translations/uk.po index c4a4cdbaf5..0eed155e80 100644 --- a/doc/translations/uk.po +++ b/doc/translations/uk.po @@ -3,27 +3,29 @@ # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # -# Yuri Chornoivan <yurchor@ukr.net>, 2020. +# Yuri Chornoivan <yurchor@ukr.net>, 2020, 2022. # Kiev Ball <supermensy2@gmail.com>, 2020. # Pierre Stempin <pierre.stempin@gmail.com>, 2020. # Wataru Onuki <bettawat@yahoo.co.jp>, 2020. # IllusiveMan196 <hamsterrv@gmail.com>, 2021. # Valerii Bosiak <valerii540@protonmail.com>, 2021. +# KazanskiyMaks <kazanskiy.maks@gmail.com>, 2022. +# Vladyslav Anisimov <uniss@ua.fm>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-11-11 16:02+0000\n" -"Last-Translator: Valerii Bosiak <valerii540@protonmail.com>\n" +"PO-Revision-Date: 2022-01-29 12:53+0000\n" +"Last-Translator: Vladyslav Anisimov <uniss@ua.fm>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/uk/>\n" "Language: uk\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" -"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" -"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.9.1-dev\n" +"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " +"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" +"X-Generator: Weblate 4.11-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -68,67 +70,84 @@ msgstr "Описи методів" #: doc/tools/make_rst.py #, fuzzy msgid "Theme Property Descriptions" -msgstr "Описи властивостей" +msgstr "Описи Властивостей Теми" #: doc/tools/make_rst.py +#, fuzzy msgid "Inherits:" -msgstr "" +msgstr "Успадковує:" #: doc/tools/make_rst.py +#, fuzzy msgid "Inherited By:" -msgstr "" +msgstr "Успадковано:" #: doc/tools/make_rst.py +#, fuzzy msgid "(overrides %s)" -msgstr "" +msgstr "(перевизначає %s)" #: doc/tools/make_rst.py +#, fuzzy msgid "Default" -msgstr "" +msgstr "За замовчуванням" #: doc/tools/make_rst.py +#, fuzzy msgid "Setter" -msgstr "" +msgstr "Встановлювач" #: doc/tools/make_rst.py +#, fuzzy msgid "value" -msgstr "" +msgstr "значення" #: doc/tools/make_rst.py +#, fuzzy msgid "Getter" -msgstr "" +msgstr "Отримувач" #: doc/tools/make_rst.py +#, fuzzy msgid "" "This method should typically be overridden by the user to have any effect." -msgstr "" +msgstr "Зазвичай, цей метод перевизначається користувачем, щоб він мав вплив." #: doc/tools/make_rst.py +#, fuzzy msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." msgstr "" +"Цей метод не має побічних ефектів. Не змінює ніяку змінну екземпляра об'єкта." #: doc/tools/make_rst.py +#, fuzzy msgid "" "This method accepts any number of arguments after the ones described here." -msgstr "" +msgstr "Цей метод приймає будь-яке число аргументів після описаних тут." #: doc/tools/make_rst.py +#, fuzzy msgid "This method is used to construct a type." -msgstr "" +msgstr "Цей метод використовується для побудови типів." #: doc/tools/make_rst.py +#, fuzzy msgid "" "This method doesn't need an instance to be called, so it can be called " "directly using the class name." msgstr "" +"Для використання, цей метод не потребує створення об'єкта, тому він може " +"бути викликаним напряму вказавши назву класу." #: doc/tools/make_rst.py msgid "" "This method describes a valid operator to use with this type as left-hand " "operand." msgstr "" +"Цей метод описує дійсний оператор, для взаємодії з цим типом, як з лівим " +"операндом." #: modules/gdscript/doc_classes/@GDScript.xml msgid "Built-in GDScript functions." @@ -199,7 +218,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of " "cosine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and " @@ -211,7 +229,9 @@ msgid "" "[/codeblock]" msgstr "" "Повертає арккосинус [code]s[/code] в радіанах. Використовується для " -"отримання кута косинуса [code]s[/code].\n" +"отримання кута косинуса [code]s[/code]. [code]s[/code] повинен знаходитись у " +"межах від [code]-1.0[/code] до [code]1.0[/code] (включно), інакше, [method " +"acos] поверне [constant NAN].\n" "[codeblock]\n" "# c дорівнює 0.523599 або 30 градусів, якщо конвертувати за допомогою " "rad2deg(s)\n" @@ -219,7 +239,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the arc sine of [code]s[/code] in radians. Use to get the angle of " "sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and " @@ -231,7 +250,9 @@ msgid "" "[/codeblock]" msgstr "" "Повертає арксинус [code]s[/code] у радіанах. Використовується для отримання " -"кута синуса [code]s[/code].\n" +"кута синуса [code]s[/code]. [code]s[/code] повинен бути між [code]-1.0[/" +"code] і [code]1.0[/code] (включно), інакше, [method asin] поверне [constant " +"NAN].\n" "[codeblock]\n" "# s дорівнює 0.523599 або 30 градусів, якщо конвертувати за допомогою " "rad2deg(s)\n" @@ -265,25 +286,30 @@ msgid "" "a message with clarifying details\n" "[/codeblock]" msgstr "" -"Перевіряє, чи дорівнює [code]condition[/code] [code]true[/code]. Якщо " +"Перевіряє, чи [code]condition[/code] дорівнює [code]true[/code]. Якщо " "[code]condition[/code] дорівнює [code]false[/code], буде згенеровано " -"помилку, і виконання програми буде припинено, поки ви не продовжите його. Ця " -"функція виконується тільки у діагностичних збірках, або коли гра " -"запускається в редакторі. Використовуйте її для діагностики, щоб " -"переконатися, що вираз дорівнює [code]true[/code] протягом розробки.\n" +"помилку. Якщо виконується у редакторі, проєкт буде також призупинено, поки " +"ви не продовжите його. Може бути використано, як більш дієва форма [method " +"push_error] для звітування помилок розробникам проєкту, або допоміжним " +"користувачам.\n" +"[b]Нотатка:[/b] З міркувань продуктивності, код всередині [method assert] " +"виконується тільки у діагностичних збірках, або коли проєкт виконується у " +"редакторі. Не використовуйте код, який негативно впливає на виконання " +"[method assert]. Інакше, проєкт буде поводити себе інакше, якщо він буде " +"експортованим у режимі публікації.\n" "Якщо задано необов'язковий аргумент [code]message[/code], то він буде " -"показаний у додаток до повідомлення «Assertion failed». Ви можете " +"показаний у додаток до повідомлення \"Assertion failed\". Ви можете " "скористатися цим для надання додаткових відомостей щодо того, чому перевірку " "не було пройдено.\n" "[codeblock]\n" -"# Припустімо, що ви хочете, щоб швидкість (speed) була між 0 і 20\n" -"speed = -10\n" +"# Припустимо, що ви хочете, щоб швидкість (speed) була у межах від 0 до 20.\n" +"var speed = -10\n" "assert(speed < 20) # Істина, програма продовжить виконання\n" -"assert(speed >= 0) # Хибність, програму буде зупинено\n" -"assert(speed >= 0 && speed <20) # Ви можете комбінувати два умовних вирази в " -"одній перевірці\n" -"assert(speed < 20, \"speed =%f, але обмеження швидкості дорівнює 20\" " -"%speed) # Показує повідомлення з уточненням подробиць\n" +"assert(speed >= 0) # Хиба, програму буде зупинено\n" +"assert(speed >= 0 and speed < 20) # Ви можете об'єднувати два умовних вирази " +"в одній перевірці\n" +"assert(speed < 20, \"швидкість = %f, але швидкість має обмеження у 20\" % " +"speed) # Показує повідомлення з уточненням подробиць\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -3512,8 +3538,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3872,22 +3898,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4227,11 +4252,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4240,9 +4263,8 @@ msgstr "https://docs.godotengine.org/uk/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4321,6 +4343,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4456,10 +4482,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4888,25 +4910,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5090,6 +5093,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5099,9 +5111,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -5122,9 +5133,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -5770,6 +5780,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -6053,6 +6067,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6525,9 +6543,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -6762,23 +6779,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7164,9 +7177,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7363,13 +7379,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7669,12 +7678,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8796,9 +8799,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -9093,10 +9095,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9488,11 +9488,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9585,7 +9582,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9630,15 +9629,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -9653,7 +9645,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9661,7 +9654,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9822,7 +9820,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9863,18 +9866,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -9912,12 +9911,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10122,8 +10121,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10167,6 +10171,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10378,11 +10391,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10489,12 +10502,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10553,7 +10560,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10620,9 +10627,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10926,23 +10933,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -10953,15 +10954,13 @@ msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11148,6 +11147,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11182,6 +11189,11 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +#, fuzzy +msgid "Resizes the image to [code]new_size[/code]." +msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]." + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11442,17 +11454,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -11494,9 +11504,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -11529,6 +11538,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11929,15 +11945,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -12369,14 +12383,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12571,7 +12583,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12584,7 +12598,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12878,7 +12894,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12928,6 +12944,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -13008,20 +13036,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13580,6 +13594,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13665,9 +13680,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13676,9 +13691,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13688,10 +13703,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13784,9 +13800,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13795,22 +13811,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13930,15 +13938,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -13977,9 +13981,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -14024,19 +14027,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -15494,20 +15494,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15607,8 +15603,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17591,12 +17587,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17761,8 +17751,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17851,7 +17841,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17883,7 +17888,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17893,7 +17903,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17935,7 +17950,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17959,7 +17980,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18040,7 +18066,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18115,7 +18147,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18129,7 +18166,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18230,7 +18272,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18261,7 +18309,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18305,13 +18359,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18477,6 +18524,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19190,11 +19245,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/uk/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19249,8 +19301,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19259,7 +19311,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19288,13 +19344,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19417,12 +19466,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20450,13 +20493,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20488,8 +20524,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20522,8 +20558,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20633,11 +20669,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -20900,12 +20933,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21776,13 +21803,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/uk/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22197,13 +22217,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22525,9 +22538,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22846,31 +22858,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/uk/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -22930,12 +22946,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23614,6 +23632,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24215,11 +24237,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24246,6 +24268,23 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "Повертає синус параметра." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24386,20 +24425,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24469,13 +24494,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25518,7 +25536,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26522,11 +26540,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26553,10 +26573,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26602,6 +26620,13 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26824,6 +26849,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27155,21 +27188,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27960,13 +27978,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -28111,11 +28122,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/uk/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -28833,6 +28841,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -29025,7 +29037,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29254,8 +29266,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29283,8 +29295,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29441,7 +29453,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29576,15 +29593,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -29627,8 +29638,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29659,8 +29670,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29704,11 +29715,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -29875,17 +29883,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29969,17 +29975,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29990,13 +30000,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -30033,9 +30036,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30162,13 +30169,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30923,15 +30923,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/uk/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -30979,6 +30970,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -31039,11 +31053,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -31058,9 +31069,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -31137,7 +31147,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31147,18 +31161,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31310,11 +31340,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -31563,11 +31590,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -31997,6 +32021,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -32194,13 +32222,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -34047,10 +34068,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34282,22 +34299,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34441,13 +34442,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34696,13 +34690,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34774,9 +34761,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -34813,6 +34799,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34841,9 +34831,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -35167,7 +35156,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35723,6 +35712,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "Повертає арксинус параметра." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "Повертає одиницю поділену на квадратний корінь з параметра." @@ -35744,6 +35738,10 @@ msgid "Returns the map's up direction." msgstr "Повертає арксинус параметра." #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "Повертає синус параметра." @@ -35784,18 +35782,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -36034,9 +36020,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36326,16 +36315,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/uk/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36381,7 +36366,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36396,7 +36381,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36409,7 +36394,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36424,17 +36409,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36444,14 +36429,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36461,7 +36446,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37170,6 +37155,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37322,11 +37319,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37493,9 +37487,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -37531,11 +37524,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37672,8 +37665,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37707,19 +37700,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/uk/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/uk/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -37922,8 +37908,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -38047,7 +38033,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38236,6 +38222,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38762,7 +38790,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -39026,8 +39063,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39278,6 +39315,11 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "Повертає косинус параметра." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39388,6 +39430,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40345,14 +40394,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -40503,13 +40550,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -40629,6 +40671,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41374,11 +41420,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -43958,9 +44001,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -44370,6 +44412,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45667,8 +45714,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45754,8 +45801,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45843,9 +45890,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47226,12 +47273,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47326,6 +47375,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47425,7 +47485,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47844,6 +47905,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47862,9 +47929,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -47891,14 +47957,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -48063,9 +48121,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48501,8 +48558,9 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." -msgstr "" +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." +msgstr "Повертає одиницю поділену на квадратний корінь з параметра." #: doc/classes/Rect2.xml msgid "" @@ -48529,7 +48587,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48684,12 +48746,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48758,7 +48814,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -49076,9 +49136,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49298,6 +49357,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49614,9 +49677,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -49811,9 +49877,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50398,14 +50465,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -51003,11 +51068,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51214,18 +51276,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51681,10 +51731,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51994,16 +52040,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52332,12 +52368,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52647,16 +52677,13 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/physics/soft_body.html" - -#: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." msgstr "" @@ -52738,17 +52765,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -52811,11 +52833,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52956,8 +52983,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -53051,12 +53078,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54404,9 +54425,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54582,14 +54603,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54963,6 +54999,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "Повертає тангенс параметра." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "Повертає синус параметра." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -55116,13 +55199,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55387,7 +55463,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55436,10 +55517,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55804,12 +55885,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58214,10 +58310,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58306,7 +58398,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58584,11 +58677,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -58663,15 +58757,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59260,7 +59351,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -60091,17 +60187,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60218,7 +60303,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60244,6 +60330,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60292,9 +60383,9 @@ msgstr "Повертає косинус параметра." #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60305,8 +60396,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60346,8 +60437,9 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." -msgstr "" +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." +msgstr "Повертає одиницю поділену на квадратний корінь з параметра." #: doc/classes/Tree.xml msgid "" @@ -60715,11 +60807,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60753,12 +60844,26 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]." + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -62107,12 +62212,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -62139,8 +62238,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62799,6 +62897,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -63010,28 +63116,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -63059,7 +63161,9 @@ msgid "Returns the topmost modal in the stack." msgstr "Повертає значення, яке є протилежним до значення параметра." #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63151,7 +63255,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63874,13 +63980,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65639,13 +65738,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -66081,8 +66173,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66356,7 +66448,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68676,6 +68771,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68775,12 +68886,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69237,13 +69342,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/uk/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69583,16 +69681,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/uk/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69641,8 +69732,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71353,11 +71444,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71381,6 +71472,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71486,15 +71585,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71558,6 +71657,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/vi.po b/doc/translations/vi.po index f6621f3c4b..1c0c455fec 100644 --- a/doc/translations/vi.po +++ b/doc/translations/vi.po @@ -3814,8 +3814,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -4183,20 +4183,20 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" +msgid "Advanced vector math" msgstr "" #: doc/classes/AABB.xml @@ -4537,9 +4537,8 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml @@ -4549,7 +4548,7 @@ msgstr "" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" msgstr "" #: doc/classes/AnimatedSprite.xml @@ -4631,6 +4630,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4778,10 +4781,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -5210,22 +5209,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5409,6 +5392,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5418,7 +5410,7 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -5440,7 +5432,7 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" msgstr "" #: doc/classes/AnimationNodeAnimation.xml @@ -6087,6 +6079,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -6370,6 +6366,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6837,7 +6837,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml @@ -7073,18 +7073,18 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml @@ -7471,9 +7471,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7670,10 +7673,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7973,12 +7972,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -9100,7 +9093,7 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" +msgid "Audio Mic Record Demo" msgstr "" #: doc/classes/AudioEffectAmplify.xml @@ -9396,7 +9389,7 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" #: doc/classes/AudioEffectDistortion.xml @@ -9789,7 +9782,7 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" #: doc/classes/AudioEffectRecord.xml @@ -9883,7 +9876,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9928,12 +9923,7 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" +msgid "Audio Device Changer Demo" msgstr "" #: doc/classes/AudioServer.xml @@ -9949,7 +9939,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9957,7 +9948,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10118,7 +10114,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -10159,14 +10160,13 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" +msgid "Audio Generator Demo" msgstr "" #: doc/classes/AudioStream.xml @@ -10205,12 +10205,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10415,8 +10415,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10460,6 +10465,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10671,11 +10685,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10782,10 +10796,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10844,7 +10854,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10911,9 +10921,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -11217,16 +11227,16 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -#: doc/classes/Basis.xml doc/classes/Transform.xml -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml @@ -11238,12 +11248,12 @@ msgstr "" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" msgstr "" #: doc/classes/Basis.xml @@ -11431,6 +11441,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11465,6 +11483,11 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +#, fuzzy +msgid "Resizes the image to [code]new_size[/code]." +msgstr "Biến [code]null[/code] (rỗng)." + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11725,14 +11748,14 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" msgstr "" #: doc/classes/BoxShape.xml @@ -11775,7 +11798,7 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" msgstr "" #: doc/classes/Button.xml @@ -11809,6 +11832,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -12209,12 +12239,12 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" msgstr "" #: doc/classes/Camera2D.xml @@ -12648,11 +12678,11 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" #: doc/classes/CanvasItem.xml @@ -12848,7 +12878,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12861,7 +12893,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -13155,7 +13189,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -13205,6 +13239,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -13285,16 +13331,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13854,6 +13890,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13938,9 +13975,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13949,9 +13986,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13961,10 +13998,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -14057,9 +14095,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -14068,22 +14106,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -14203,11 +14233,10 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" #: doc/classes/CollisionShape.xml @@ -14247,7 +14276,7 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" msgstr "" #: doc/classes/CollisionShape2D.xml @@ -14293,15 +14322,15 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" msgstr "" #: doc/classes/Color.xml @@ -15761,15 +15790,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "" +#, fuzzy +msgid "Control node gallery" +msgstr "Phím Control (Ctrl)." #: doc/classes/Control.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" #: doc/classes/Control.xml @@ -15870,8 +15900,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17854,10 +17884,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -18022,8 +18048,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -18112,7 +18138,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -18144,7 +18185,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18154,7 +18200,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -18196,7 +18247,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -18220,7 +18277,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18301,7 +18363,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18377,7 +18445,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18391,7 +18464,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18492,7 +18570,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18523,7 +18607,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18567,10 +18657,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18736,6 +18822,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19449,7 +19543,7 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" #: doc/classes/Dictionary.xml @@ -19505,8 +19599,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19515,7 +19609,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19544,11 +19642,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19671,10 +19764,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20702,10 +20791,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20737,8 +20822,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20771,8 +20856,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20882,7 +20967,7 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" #: doc/classes/EditorInspectorPlugin.xml @@ -21146,10 +21231,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -22021,10 +22102,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22439,10 +22516,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22764,9 +22837,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -23085,24 +23157,31 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" #: doc/classes/Environment.xml -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" msgstr "" #: doc/classes/Environment.xml @@ -23163,12 +23242,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23849,6 +23930,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24450,11 +24535,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24481,6 +24566,23 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "Trả về [Texture2D] của khung hình được cho." + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24621,14 +24723,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24698,10 +24792,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25744,7 +25834,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26743,11 +26833,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26774,7 +26866,7 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml @@ -26822,6 +26914,12 @@ msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml +msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -27043,6 +27141,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27374,15 +27480,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -28173,10 +28270,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -28321,7 +28414,7 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" #: doc/classes/Image.xml @@ -29041,6 +29134,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -29233,7 +29330,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29462,8 +29559,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29491,8 +29588,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29649,7 +29746,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29784,12 +29886,8 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" #: doc/classes/InputEvent.xml @@ -29833,8 +29931,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29865,8 +29963,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29910,7 +30008,7 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" #: doc/classes/InputEventAction.xml @@ -30078,17 +30176,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -30172,17 +30268,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -30193,10 +30293,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -30233,9 +30329,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30362,10 +30462,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -31122,12 +31218,6 @@ msgstr "" #: doc/classes/JavaScript.xml msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" - -#: doc/classes/JavaScript.xml -msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " "won't be called at all. See [JavaScriptObject] for usage." @@ -31174,6 +31264,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -31234,7 +31347,7 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" #: doc/classes/Joint.xml @@ -31250,7 +31363,7 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" msgstr "" #: doc/classes/Joint.xml @@ -31328,7 +31441,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31338,18 +31455,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31501,7 +31634,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" #: doc/classes/KinematicBody.xml @@ -31751,7 +31884,7 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" #: doc/classes/KinematicBody2D.xml @@ -32181,6 +32314,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -32378,10 +32515,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -34228,10 +34361,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34463,16 +34592,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34616,10 +34735,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34867,10 +34982,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34942,7 +35053,7 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml @@ -34980,6 +35091,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -35008,7 +35123,7 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" msgstr "" #: doc/classes/Navigation2D.xml @@ -35334,7 +35449,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35892,6 +36007,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "Trả về [Texture2D] của khung hình được cho." + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "Trả về nghịch đảo căn bậc hai của tham số." @@ -35913,6 +36033,10 @@ msgid "Returns the map's up direction." msgstr "Trả về [Texture2D] của khung hình được cho." #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "Trả về sin của tham số." @@ -35953,15 +36077,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -36200,7 +36315,11 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml @@ -36491,11 +36610,11 @@ msgid "" msgstr "" #: doc/classes/Node.xml -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" #: doc/classes/Node.xml -msgid "https://github.com/godotengine/godot-demo-projects/" +msgid "All Demos" msgstr "" #: doc/classes/Node.xml @@ -36542,7 +36661,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36557,7 +36676,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36570,7 +36689,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36585,17 +36704,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36605,14 +36724,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36622,7 +36741,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37331,6 +37450,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37483,7 +37614,7 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" #: doc/classes/Node2D.xml @@ -37651,7 +37782,7 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" msgstr "" #: doc/classes/NodePath.xml @@ -37688,11 +37819,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37829,8 +37960,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37864,12 +37995,11 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" #: doc/classes/Object.xml -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" #: doc/classes/Object.xml @@ -38073,8 +38203,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -38198,7 +38328,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38387,6 +38517,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38913,7 +39085,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -39177,8 +39358,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39429,6 +39610,11 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm." + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39539,6 +39725,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40500,11 +40693,11 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" msgstr "" #: doc/classes/Panel.xml @@ -40656,9 +40849,7 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" #: doc/classes/Particles.xml @@ -40779,6 +40970,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41524,8 +41719,7 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml @@ -44110,7 +44304,7 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" msgstr "" #: doc/classes/PoolVector2Array.xml @@ -44521,6 +44715,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "Trả về sin của tham số." + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45821,8 +46020,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45908,8 +46107,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45997,9 +46196,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47380,12 +47579,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47480,6 +47681,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47579,7 +47791,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47998,6 +48211,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -48016,7 +48235,7 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" msgstr "" #: doc/classes/QuadMesh.xml @@ -48044,11 +48263,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -48216,7 +48430,7 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" +msgid "Random number generation" msgstr "" #: doc/classes/RandomNumberGenerator.xml @@ -48655,8 +48869,9 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." -msgstr "" +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." +msgstr "Trả về nghịch đảo căn bậc hai của tham số." #: doc/classes/Rect2.xml msgid "" @@ -48683,7 +48898,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48838,10 +49057,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48910,7 +49125,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -49228,7 +49447,7 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/scripting/resources.html" +msgid "Resources" msgstr "" #: doc/classes/Resource.xml @@ -49449,6 +49668,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49765,7 +49988,11 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" msgstr "" #: doc/classes/RichTextLabel.xml @@ -49961,9 +50188,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50548,11 +50776,11 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" msgstr "" #: doc/classes/RigidBody2D.xml @@ -51151,7 +51379,7 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" #: doc/classes/RootMotionView.xml @@ -51359,14 +51587,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51822,10 +52042,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -52135,14 +52351,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52470,10 +52678,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52783,11 +52987,10 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" #: doc/classes/SoftBody.xml @@ -52874,11 +53077,11 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" #: doc/classes/Spatial.xml @@ -52942,11 +53145,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -53087,8 +53295,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -53182,10 +53390,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54534,9 +54738,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54712,14 +54916,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -55093,6 +55312,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "Trả về tan của tham số." + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "Trả về sin của tham số." + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -55246,10 +55512,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55514,7 +55776,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55563,10 +55830,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55931,12 +56198,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58342,10 +58624,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58433,7 +58711,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58711,7 +58990,11 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" #: doc/classes/Thread.xml @@ -58787,11 +59070,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" msgstr "" #: doc/classes/TileMap.xml @@ -59381,7 +59664,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -60212,14 +60500,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60336,7 +60616,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60362,6 +60643,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60410,9 +60696,9 @@ msgstr "Trả về côsin của tham số." #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60423,8 +60709,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60464,8 +60750,9 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." -msgstr "" +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." +msgstr "Trả về nghịch đảo căn bậc hai của tham số." #: doc/classes/Tree.xml msgid "" @@ -60833,11 +61120,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60871,12 +61157,26 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "Trả về sin của tham số." + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "Trả về sin của tham số." + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -62229,10 +62529,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -62259,8 +62555,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62918,6 +63213,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -63129,23 +63432,23 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" msgstr "" #: doc/classes/Viewport.xml @@ -63174,7 +63477,9 @@ msgid "Returns the topmost modal in the stack." msgstr "Trả về giá trị đối của tham số." #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63266,7 +63571,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63996,10 +64303,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65758,10 +66061,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -66197,8 +66496,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66472,7 +66771,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68797,6 +69099,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68896,10 +69214,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69359,10 +69673,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69700,13 +70010,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69755,8 +70061,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71469,11 +71775,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71497,6 +71803,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71602,15 +71916,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71674,6 +71988,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/doc/translations/zh_CN.po b/doc/translations/zh_CN.po index 94f4b4d5da..fdd36621c7 100644 --- a/doc/translations/zh_CN.po +++ b/doc/translations/zh_CN.po @@ -57,11 +57,12 @@ # Cc <2590090025@qq.com>, 2021. # 苏轼 <youwanyuyu@gmail.com>, 2021. # ErrorDreemurr <diandaokui@qq.com>, 2021. +# 烧风 <hk-shao@foxmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-01-12 16:56+0000\n" +"PO-Revision-Date: 2022-02-14 22:08+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot-class-reference/zh_Hans/>\n" @@ -70,7 +71,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -1488,7 +1489,7 @@ msgstr "" "randi() # 返回介于 0 到 2^32 - 1 之间的随机整数\n" "randi() % 20 # 返回介于 0 到 19之间的随机整数\n" "randi() % 100 # 返回介于 0 到 99 之间的随机整数\n" -"randi() % 100 + 1 # 返回介于 0 到 100 之间的随机整数\n" +"randi() % 100 + 1 # 返回介于 1 到 100 之间的随机整数\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -1900,9 +1901,9 @@ msgstr "" "[codeblock]\n" "p = parse_json('[\"a\", \"b\", \"c\"]')\n" "if typeof(p) == TYPE_ARRAY:\n" -" print(p[0]) # Prints a\n" +" print(p[0]) # 输出 a\n" "else:\n" -" print(\"unexpected results\")\n" +" print(\"出乎意料的结果\")\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -1918,15 +1919,15 @@ msgid "" " push_error(\"Invalid JSON: \" + v)\n" "[/codeblock]" msgstr "" -"检查 [code]json[/code] 是有效的JSON数据。如果有效,则返回空字符串,否则返回错" -"误消息。\n" +"检查 [code]json[/code] 是有效的 JSON 数据。如果有效,则返回空字符串,否则返回" +"错误消息。\n" "[codeblock]\n" "j = to_json([1, 2, 3])\n" "v = validate_json(j)\n" "if not v:\n" -" print(\"Valid JSON.\")\n" +" print(\"有效 JSON。\")\n" "else:\n" -" push_error(\"Invalid JSON: \" + v)\n" +" push_error(\"无效 JSON:\" + v)\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -1960,7 +1961,7 @@ msgstr "" "a = { \"a\": 1, \"b\": 2 }\n" "print(var2str(a))\n" "[/codeblock]\n" -"prints\n" +"会输出\n" "[codeblock]\n" "{\n" "\"a\": 1,\n" @@ -2007,18 +2008,18 @@ msgstr "" "在 [code]min[/code] 和 [code]max[/code] 之间将 [code]value[/code] 循环。\n" "可用于创建类似循环的行为或无限曲面。\n" "[codeblock]\n" -"# Infinite loop between 5.0 and 9.9\n" +"# 在 5.0 和 9.9 之间无限循环\n" "value = wrapf(value + 0.1, 5.0, 10.0)\n" "[/codeblock]\n" "[codeblock]\n" -"# Infinite rotation (in radians)\n" +"# 无限旋转(弧度)\n" "angle = wrapf(angle + 0.1, 0.0, TAU)\n" "[/codeblock]\n" "[codeblock]\n" -"# Infinite rotation (in radians)\n" +"# 无限旋转(弧度)\n" "angle = wrapf(angle + 0.1, -PI, PI)\n" "[/codeblock]\n" -"[b]注意:[/b] 如果 [code]min[/code] 为 [code]0[/code],则等价于 [method " +"[b]注意:[/b]如果 [code]min[/code] 为 [code]0[/code],则等价于 [method " "fposmod],因此请改用它。\n" "通过让用户控制最小值,[code]wrapf[/code] 比使用 [method fposmod] 方法更灵活。" @@ -3562,6 +3563,10 @@ msgid "" "- Linux: Up to 80 buttons.\n" "- Windows and macOS: Up to 128 buttons." msgstr "" +"引擎所支持的最大游戏控制器按钮数。特定平台上的实际界限可能更低:\n" +"- Android:最多 36 个按钮。\n" +"- Linux:最多 80 个按钮。\n" +"- Windows 和 macOS:最多 128 个按钮。" #: doc/classes/@GlobalScope.xml msgid "DualShock circle button." @@ -4147,9 +4152,10 @@ msgid "" "or_greater,or_lesser\"[/code]." msgstr "" "通过提示串[code]\"min,max\"[/code] 或[code]\"min,max,step\"[/code]来提示一个" -"整数或浮点数属性应当落在指定范围内。提示串可以选择性地包含 [code]\"or_greater" -"\"[/code] 与/或 [code]\"or_lesser\"[/code] 来允许手动输入的值超过或低于最大最" -"小值。例如: [code]\"-360,360,1,or_greater,or_lesser\"[/code]。" +"整数或浮点数属性应当落在指定范围内。提示串可以选择性地包含 " +"[code]\"or_greater\"[/code] 与/或 [code]\"or_lesser\"[/code] 来允许手动输入的" +"值超过或低于最大最小值。例如: [code]\"-360,360,1,or_greater,or_lesser\"[/" +"code]。" #: doc/classes/@GlobalScope.xml msgid "" @@ -4229,8 +4235,8 @@ msgid "" "with wildcards like [code]\"*.png,*.jpg\"[/code]." msgstr "" "提示一个字符串属性是关于一个文件的路径。编辑该属性时会弹出取得文件路径的文件" -"对话框。此处的提示文本可以是一组带有通配符的过滤器,例如 [code]\"*.png,*.jpg" -"\"[/code]。" +"对话框。此处的提示文本可以是一组带有通配符的过滤器,例如 [code]\"*.png,*." +"jpg\"[/code]。" #: doc/classes/@GlobalScope.xml msgid "" @@ -4244,8 +4250,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" "提示一个字符串属性是关于一个在项目文件夹之外的文件的绝对路径。编辑该属性时会" "弹出取得文件路径的文件对话框。此处的提示文本可以是一组带有通配符的过滤器,例" @@ -4609,7 +4615,6 @@ msgid "Axis-Aligned Bounding Box." msgstr "轴对齐包围盒。" #: doc/classes/AABB.xml -#, fuzzy msgid "" "[AABB] consists of a position, a size, and several utility functions. It is " "typically used for fast overlap tests.\n" @@ -4618,27 +4623,26 @@ msgid "" "[b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses " "integer coordinates." msgstr "" -"[AABB] 由一个位置、一个大小和几个实用函数组成。它通常用于快速重叠测试。\n" +"[AABB] 由一个位置、一个大小和若干实用函数组成,通常用于快速重叠测试。\n" "它使用浮点坐标。[AABB] 的 2D 对应物为 [Rect2]。\n" -"不支持负数的 [member size],大多数方法会无法正常工作。请使用 [method abs] 获" -"取正数大小的 AABB。\n" "[b]注意:[/b]与 [Rect2] 不同,[AABB] 没有使用整数坐标的变体。" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" -msgstr "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" +msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" -msgstr "$DOCS_URL/tutorials/math/vector_math.html" +#, fuzzy +msgid "Vector math" +msgstr "用于二维数学的向量。" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "$DOCS_URL/tutorials/math/vectors_advanced.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -5075,10 +5079,9 @@ msgstr "" "[code]run[/code] 和 [code]run_normal[/code],将使 [code]run[/code] 动画使用该" "法线贴图。" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -5087,8 +5090,8 @@ msgstr "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://godotengine.org/asset-library/asset/515" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -5175,6 +5178,10 @@ msgstr "" "动画能够使用一个 [SpriteFrames] 资源创建,可以在编辑器的动画帧面板配置。" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "当前正在播放动画时返回 [code]true[/code] 。" @@ -5282,11 +5289,11 @@ msgid "" "For example, an animation with 8 frames, no frame delay and a [code]fps[/" "code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds." msgstr "" -"动画速度,以每秒帧数为单位。此值定义动画两个帧之间的默认时间间隔,并因此基于" -"[member frames]属性定义动画循环的总体持续时间。值为0表示每秒没有预定义的帧" -"数,动画将根据每个帧的帧延迟播放(请参阅[method set_frame_delay])。\n" -"例如,具有8帧,无帧延迟且[code]fps[/code]值为2的动画将运行4秒,每帧持续0.5" -"秒。" +"动画速度,以每秒帧数为单位。此值定义动画两个帧之间的默认时间间隔,并因此基于 " +"[member frames] 属性定义动画循环的总体持续时间。值为 0 表示每秒没有预定义的帧" +"数,动画将根据每个帧的帧延迟播放(请参阅 [method set_frame_delay])。\n" +"例如,具有 8 帧,无帧延迟且 [code]fps[/code] 值为 2 的动画将运行 4 秒,每帧持" +"续 0.5 秒。" #: doc/classes/AnimatedTexture.xml msgid "" @@ -5365,10 +5372,6 @@ msgstr "" "点上才能播放。动画轨道有不同的类型,每个都有自己的一套专用方法。参阅 [enum " "TrackType] 查看可用类型。" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "$DOCS_URL/tutorials/animation/index.html" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "向动画添加轨道。" @@ -5872,22 +5875,6 @@ msgstr "" "在创建主要用于 [AnimationNodeBlendTree] 的节点时,继承该属性,否则应改用 " "[AnimationRootNode]。" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "$DOCS_URL/tutorials/animation/animation_tree.html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -6101,12 +6088,22 @@ msgid "" "- A +add animation to blend with when the blend amount is in the [code][0.0, " "1.0][/code] range" msgstr "" -"添加到 [AnimationNodeBlendTree] 的资源。根据 [code][-1.0, 1.0][/code] 范围内" -"的值,将三个动画中的两个动画加法混合在一起。\n" +"可添加到 [AnimationNodeBlendTree] 的资源。根据 [code][-1.0, 1.0][/code] 范围" +"内的值,将三个动画中的两个动画加法混合在一起。\n" "这个节点有三个输入。\n" "- 要添加到基础动画中的动画\n" -"- 当混合量在[code][-1.0,0.0][/code]范围内时,添加动画进行混合。\n" -"- 当混合量在[code][0.0,1.0][/code]范围内时,添加动画进行混合" +"- 当混合量在 [code][-1.0,0.0][/code] 范围内时,添加动画进行混合。\n" +"- 当混合量在 [code][0.0,1.0][/code] 范围内时,添加动画进行混合" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +#, fuzzy +msgid "AnimationTree" +msgstr "Animation节点。" #: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml #: doc/classes/AnimationNodeBlend2.xml @@ -6121,8 +6118,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://godotengine.org/asset-library/asset/678" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -6145,8 +6142,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://godotengine.org/asset-library/asset/125" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -6210,7 +6207,7 @@ msgid "" "You can set the extents of the axis using the [member min_space] and [member " "max_space]." msgstr "" -"要添加到 [AnimationNodeBlendTree] 的资源。\n" +"可添加到 [AnimationNodeBlendTree] 的资源。\n" "这是一个虚拟轴,您可以使用 [method add_blend_point] 在上面添加任何类型的 " "[AnimationNode]。\n" "输出最接近节点当前值的两个 [AnimationNode] 的线性混合。\n" @@ -6493,7 +6490,7 @@ msgstr "连接成功。" #: doc/classes/AnimationNodeBlendTree.xml msgid "The input node is [code]null[/code]." -msgstr "输入节点为[code]null[/code]。" +msgstr "输入节点为 [code]null[/code]。" #: doc/classes/AnimationNodeBlendTree.xml msgid "The specified input port is out of range." @@ -6501,7 +6498,7 @@ msgstr "指定的输入端口已出范围。" #: doc/classes/AnimationNodeBlendTree.xml msgid "The output node is [code]null[/code]." -msgstr "输出节点为[code]null[/code]。" +msgstr "输出节点为 [code]null[/code]。" #: doc/classes/AnimationNodeBlendTree.xml msgid "Input and output nodes are the same." @@ -6513,7 +6510,7 @@ msgstr "指定的连接已经存在。" #: doc/classes/AnimationNodeOneShot.xml msgid "Plays an animation once in [AnimationNodeBlendTree]." -msgstr "在[AnimationNodeBlendTree]中播放一次动画。" +msgstr "在 [AnimationNodeBlendTree] 中播放一次动画。" #: doc/classes/AnimationNodeOneShot.xml msgid "" @@ -6521,14 +6518,14 @@ msgid "" "sub-animation and return once it finishes. Blend times for fading in and out " "can be customized, as well as filters." msgstr "" -"要添加到[AnimationNodeBlendTree]的资源。这个节点将执行一个子动画,并在完成后" -"返回。可以自定义淡入和淡出的混合时间,以及过滤器。" +"可添加到 [AnimationNodeBlendTree] 的资源。这个节点将执行一个子动画,并在完成" +"后返回。可以自定义淡入和淡出的混合时间,以及过滤器。" #: doc/classes/AnimationNodeOneShot.xml msgid "" "If [code]true[/code], the sub-animation will restart automatically after " "finishing." -msgstr "如果[code]true[/code],子动画完成后会自动重新开始。" +msgstr "如果为 [code]true[/code],则子动画完成后会自动重新开始。" #: doc/classes/AnimationNodeOneShot.xml msgid "The delay after which the automatic restart is triggered, in seconds." @@ -6545,7 +6542,7 @@ msgstr "" #: doc/classes/AnimationNodeOutput.xml msgid "Generic output node to be added to [AnimationNodeBlendTree]." -msgstr "要添加到[AnimationNodeBlendTree]的通用输出节点。" +msgstr "可添加到 [AnimationNodeBlendTree] 的通用输出节点。" #: doc/classes/AnimationNodeStateMachine.xml msgid "State machine for control of animations." @@ -6895,6 +6892,11 @@ msgstr "" "更新动画的目标属性是在处理时进行的。" #: doc/classes/AnimationPlayer.xml +#, fuzzy +msgid "Animation tutorial index" +msgstr "Animation节点。" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -7028,13 +7030,13 @@ msgid "" "[b]Note:[/b] If a looped animation is currently playing, the queued " "animation will never play unless the looped animation is stopped somehow." msgstr "" -"当当前动画播放完毕后,排队等待播放。\n" +"将动画加入队列,在当前动画播放完毕后播放。\n" "[b]注意:[/b]如果当前正在播放循环动画,除非以某种方式停止循环动画,否则排队的" "动画将永远不会播放。" #: doc/classes/AnimationPlayer.xml msgid "Removes the animation with key [code]name[/code]." -msgstr "移除按键[code]name[/code]的动画。" +msgstr "移除键名为 [code]name[/code] 的动画。" #: doc/classes/AnimationPlayer.xml msgid "" @@ -7101,14 +7103,14 @@ msgid "" "tracks. For more information, see [Animation]." msgstr "" "当前播放的动画的名称。如果没有动画正在播放,该属性的值是一个空字符串。改变这" -"个值不会重新启动动画。关于播放动画的更多信息请参阅[method play]。\n" -"[b]注意:[/b] 虽然这个属性出现在检查器中,但它不是用来编辑的,也不会保存在场" +"个值不会重新启动动画。关于播放动画的更多信息请参阅 [method play]。\n" +"[b]注意:[/b]虽然这个属性会出现在检查器中,但它不是用来编辑的,也不会保存在场" "景中。该属性主要用于获取当前播放的动画,内部用于动画播放轨道。有关详细信息," -"请参阅动画[Animation]。" +"请参阅动画 [Animation]。" #: doc/classes/AnimationPlayer.xml msgid "The length (in seconds) of the currently being played animation." -msgstr "当前正在播放的动画的长度(秒)。" +msgstr "当前正在播放的动画的长度(以秒为单位)。" #: doc/classes/AnimationPlayer.xml msgid "The position (in seconds) of the currently playing animation." @@ -7185,7 +7187,9 @@ msgstr "当动画开始播放时通知。" msgid "" "Notifies when the caches have been cleared, either automatically, or " "manually via [method clear_caches]." -msgstr "当缓存被清除时,通过[method clear_caches]自动或手动通知。" +msgstr "" +"当缓存被清除时通知,可以是自动清除,也可以是通过 [method clear_caches] 手动清" +"除。" #: doc/classes/AnimationPlayer.xml doc/classes/AnimationTreePlayer.xml msgid "" @@ -7239,6 +7243,11 @@ msgstr "" "画。" #: doc/classes/AnimationTree.xml +#, fuzzy +msgid "Using AnimationTree" +msgstr "重置此 [AnimationTreePlayer]。" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "手动将动画前进指定的时间(单位为秒)。" @@ -7774,8 +7783,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://godotengine.org/asset-library/asset/127" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -8091,19 +8100,19 @@ msgstr "" "参数(重力、阻尼),并将音频路由到一个自定义的音频总线。" #: doc/classes/Area2D.xml -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" -msgstr "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" +msgstr "" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://godotengine.org/asset-library/asset/121" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://godotengine.org/asset-library/asset/120" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -8393,9 +8402,9 @@ msgid "" "pushing/removing elements. Using [code]const[/code] will only prevent " "assigning the constant with another value after it was initialized." msgstr "" -"一个通用数组,可以包含多个任何类型的元素,可以通过从 0 开始的数字索引进行访" -"问。负数索引可以用来从后面数起,就像在 Python 中一样(-1 是最后一个元素、-2 " -"是倒数第二,等等)。\n" +"通用数组,可以包含多个任何类型的元素,可以通过从 0 开始的数字索引进行访问。负" +"数索引可以用来从后面数起,就像在 Python 中一样(-1 是最后一个元素、-2 是倒数" +"第二,以此类推)。\n" "[b]Example:[/b]\n" "[codeblock]\n" "var array = [\"One\", 2, 3, \"Four\"]\n" @@ -8416,36 +8425,36 @@ msgstr "" "[b]注意:[/b]数组总是通过引用来传递。要获得一个可以独立于原始数组而被修改的数" "组的副本,请使用 [method duplicate]。\n" "[b]注意:[/b]当用 [code]const[/code] 声明数组时,数组本身仍然可以通过定义各个" -"索引上的值或推/移元素而被修改。使用 [code]const[/code] 只能防止在初始化常数后" -"将其赋值给另一个值。" +"索引上的值或追加/移除元素而被修改。使用 [code]const[/code] 只能防止常量在初始" +"化后被赋值为另一个值。" #: doc/classes/Array.xml msgid "Constructs an array from a [PoolColorArray]." -msgstr "从[PoolColorArray]构建一个数组。" +msgstr "从 [PoolColorArray] 构建一个数组。" #: doc/classes/Array.xml msgid "Constructs an array from a [PoolVector3Array]." -msgstr "从一个[PoolVector3Array]构建一个数组。" +msgstr "从 [PoolVector3Array] 构建一个数组。" #: doc/classes/Array.xml msgid "Constructs an array from a [PoolVector2Array]." -msgstr "从[PoolVector2Array]构造一个数组。" +msgstr "从 [PoolVector2Array] 构造一个数组。" #: doc/classes/Array.xml msgid "Constructs an array from a [PoolStringArray]." -msgstr "从[PoolStringArray]构建一个数组。" +msgstr "从 [PoolStringArray] 构建一个数组。" #: doc/classes/Array.xml msgid "Constructs an array from a [PoolRealArray]." -msgstr "从[PoolRealArray]构造一个数组。" +msgstr "从 [PoolRealArray] 构造一个数组。" #: doc/classes/Array.xml msgid "Constructs an array from a [PoolIntArray]." -msgstr "从[PoolIntArray]构建一个数组。" +msgstr "从 [PoolIntArray] 构建一个数组。" #: doc/classes/Array.xml msgid "Constructs an array from a [PoolByteArray]." -msgstr "从[PoolByteArray]构建一个数组。" +msgstr "从 [PoolByteArray] 构建一个数组。" #: doc/classes/Array.xml doc/classes/PoolByteArray.xml #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml @@ -8483,7 +8492,7 @@ msgid "" msgstr "" "返回数组的最后一个元素。如果数组为空,则打印一个错误并返回[code]null[/" "code]。\n" -"[b]注意:[/b] 调用这个函数与写入[code]array[-1][/code]不一样,如果数组是空" +"[b]注意:[/b]调用这个函数与写入 [code]array[-1][/code] 不一样,如果数组是空" "的,当从编辑器运行时,按索引访问将暂停项目的执行。" #: doc/classes/Array.xml @@ -8499,7 +8508,7 @@ msgstr "" "使用二分法查找已有值的索引(该值不存在时,为现有顺序下的插入索引)。" "[code]before[/code] 参数是可选的,为 [code]false[/code] 时返回的索引位于数组" "中所有同值元素之后。\n" -"[b]注意:[/b] 在未排序的数组上调用 [method bsearch] 会产生预料之外的行为。" +"[b]注意:[/b]在未排序的数组上调用 [method bsearch] 会产生预料之外的行为。" #: doc/classes/Array.xml msgid "" @@ -8667,18 +8676,22 @@ msgstr "" "[\"inside\", 7].has(7) # True\n" "[\"inside\", 7].has(\"7\") # False\n" "[/codeblock]\n" -" [b]注意:[/b]这等同于使用[code]in[/code]操作符,如下所示。\n" -"[codeblock] \n" -"# 将评估为 `true`。 \n" +"[b]注意:[/b]这等同于使用 [code]in[/code] 操作符,如下所示。\n" +"[codeblock]\n" +"# 将评估为 `true`。\n" "if 2 in [2, 4, 6, 8]:\n" -" pass \n" +" pass\n" "[/codeblock]" #: doc/classes/Array.xml +#, fuzzy msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" "返回代表这个数组及其内容的整数哈希值。\n" "[b]注意:[/b]仅仅内容相同的数组会产生不同的哈希值, 必须要完全一致的数组才会产" @@ -8964,11 +8977,8 @@ msgstr "" "程序式几何体生成,请参阅 [ImmediateGeometry]、[MeshDataTool]、" "[SurfaceTool]。\n" "[b]注意:[/b]Godot 对三角形基本网格模式的正面使用顺时针[url=https://" -"learnopengl.com/Advanced-OpenGL/Face-culling]环绕顺序[/url]。" - -#: doc/classes/ArrayMesh.xml -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" +"learnopengl-cn.github.io/04%20Advanced%20OpenGL/04%20Face%20culling/]环绕顺序" +"[/url]。" #: doc/classes/ArrayMesh.xml msgid "" @@ -9044,7 +9054,7 @@ msgid "" "Returns the length in indices of the index array in the requested surface " "(see [method add_surface_from_arrays])." msgstr "" -"返回请求的曲面的索引数组的长度,以指数为单位(参阅[method " +"返回请求的曲面的索引数组的长度,以指数为单位(请参阅 [method " "add_surface_from_arrays])。" #: doc/classes/ArrayMesh.xml @@ -9108,7 +9118,7 @@ msgstr "" #: doc/classes/ArrayMesh.xml msgid "Default value used for index_array_len when no indices are present." -msgstr "当没有索引时,index_array_len的默认值。" +msgstr "没有索引时,index_array_len 的默认值。" #: doc/classes/ArrayMesh.xml msgid "Amount of weights/bone indices per vertex (always 4)." @@ -9166,10 +9176,10 @@ msgid "" "vertices of each triangle. For lines, the index array is in pairs indicating " "the start and end of each line." msgstr "" -"[PoolIntArray]整数数组,用作引用顶点、颜色、法线、切线和纹理的索引。所有这些" +"[PoolIntArray] 整数数组,用作引用顶点、颜色、法线、切线和纹理的索引。所有这些" "数组必须具有与顶点数组相同的元素数量。任何索引都不能超过顶点数组的大小。当这" -"个索引数组出现时,它使函数进入“索引模式”,其中索引选择 *i* 的顶点、法线、切" -"线、颜色、UV 等。这意味着如果你想沿着一条边有不同的法线或颜色,需拷贝顶点。\n" +"个索引数组出现时,它使函数进入“索引模式”,索引选择第 *i* 个顶点、法线、切线、" +"颜色、UV 等。这意味着如果你想沿着一条边有不同的法线或颜色,需拷贝顶点。\n" "对于三角形,索引数组被解释为三元组,指的是每个三角形的顶点。对于线,索引数组" "是成对的,表示每条线的起点和终点。" @@ -9328,12 +9338,6 @@ msgstr "" "并可被游戏逻辑使用)。请注意,与 ARVR 控制器相比,渲染线程可以获取 HMD 的最新" "跟踪数据,从而 ARVRCamera 的位置可能会滞后于对于渲染的位置几毫秒。" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "$DOCS_URL/tutorials/vr/index.html" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "表示空间跟踪控制器的空间节点。" @@ -10776,8 +10780,9 @@ msgstr "音频总线的基础资源。在该资源所应用的总线上应用音 #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://godotengine.org/asset-library/asset/527" +#, fuzzy +msgid "Audio Mic Record Demo" +msgstr "音频频谱演示" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -11000,8 +11005,8 @@ msgid "" "Compressor's delay time to stop reducing the signal after the signal level " "falls below the threshold, in milliseconds. Value can range from 20 to 2000." msgstr "" -"压缩器在信号电平低于阈值后,停止降低信号的延迟时间,以毫秒为单位。数值范围为" -"20至2000。" +"压缩器在信号电平低于阈值后,停止降低信号的延迟时间,以毫秒为单位。取值范围为 " +"20 到 2000。" #: doc/classes/AudioEffectCompressor.xml msgid "Reduce the sound level using another audio bus for threshold detection." @@ -11036,7 +11041,7 @@ msgstr "" msgid "" "Output percent of original sound. At 0, only delayed sounds are output. " "Value can range from 0 to 1." -msgstr "原始声音的输出百分比。0时,只输出延迟的声音。值的范围为0~1。" +msgstr "原始声音的输出百分比。为 0 时,只输出延迟的声音。取值范围为 0 到 1。" #: doc/classes/AudioEffectDelay.xml msgid "If [code]true[/code], feedback is enabled." @@ -11048,27 +11053,28 @@ msgstr "反馈延迟时间,单位为毫秒。" #: doc/classes/AudioEffectDelay.xml msgid "Sound level for [code]tap1[/code]." -msgstr "[code]tap1[/code]的声音级别。" +msgstr "[code]tap1[/code] 的声音级别。" #: doc/classes/AudioEffectDelay.xml msgid "" "Low-pass filter for feedback, in Hz. Frequencies below this value are " "filtered out of the source signal." -msgstr "反馈的低通滤波器,单位为Hz。低于此值的频率会被源信号过滤掉。" +msgstr "反馈的低通滤波器,单位为 Hz。低于此值的频率会被源信号过滤掉。" #: doc/classes/AudioEffectDelay.xml msgid "If [code]true[/code], [code]tap1[/code] will be enabled." -msgstr "如果[code]true[/code],将启用[code]tap1[/code]。" +msgstr "如果为 [code]true[/code],将启用 [code]tap1[/code]。" #: doc/classes/AudioEffectDelay.xml msgid "[code]tap1[/code] delay time in milliseconds." -msgstr "[code]tap1[/code] 延时,单位为毫秒。" +msgstr "[code]tap1[/code] 延迟时间,单位为毫秒。" #: doc/classes/AudioEffectDelay.xml msgid "" "Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to " "1 (fully right)." -msgstr "[code]tap1[/code]的平移位置。值的范围为-1(完全向左)至1(完全向右)。" +msgstr "" +"[code]tap1[/code] 的平移位置。取值范围为 -1(完全向左)到 1(完全向右)。" #: doc/classes/AudioEffectDelay.xml msgid "If [code]true[/code], [code]tap2[/code] will be enabled." @@ -11076,17 +11082,18 @@ msgstr "如果[code]true[/code],将启用[code]tap2[/code]。" #: doc/classes/AudioEffectDelay.xml msgid "[b]Tap2[/b] delay time in milliseconds." -msgstr "[b]Tap2[/b]延迟时间,单位为毫秒。" +msgstr "[b]Tap2[/b] 延迟时间,单位为毫秒。" #: doc/classes/AudioEffectDelay.xml msgid "Sound level for [code]tap2[/code]." -msgstr "[code]tap2[/code]的声音级别。" +msgstr "[code]tap2[/code] 的声音级别。" #: doc/classes/AudioEffectDelay.xml msgid "" "Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to " "1 (fully right)." -msgstr "[code]tap2[/code]的平移位置。值的范围为-1(完全向左)至1(完全向右)。" +msgstr "" +"[code]tap2[/code] 的平移位置。取值范围为 -1(完全向左)到 1(完全向右)。" #: doc/classes/AudioEffectDistortion.xml msgid "" @@ -11112,8 +11119,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" -msgstr "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" +msgstr "" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -11489,14 +11496,14 @@ msgid "" "Adds a pitch-shifting audio effect to an Audio bus.\n" "Raises or lowers the pitch of original sound." msgstr "" -"为音频总线添加音调变换的音频效果。\n" -"升高或降低原始声音的音调。" +"为音频总线添加音高变换的音频效果。\n" +"升高或降低原始声音的音高。" #: doc/classes/AudioEffectPitchShift.xml msgid "" "Allows modulation of pitch independently of tempo. All frequencies can be " "increased/decreased with minimal effect on transients." -msgstr "允许独立于速度调制音调。所有频率都可以增加或减少,而对瞬态的影响最小。" +msgstr "允许独立于速度调制音高。所有频率都可以增加或减少,而对瞬态的影响最小。" #: doc/classes/AudioEffectPitchShift.xml msgid "" @@ -11526,9 +11533,9 @@ msgid "" "(infinitely low pitch, inaudible) to [code]16[/code] (16 times higher than " "the initial pitch)." msgstr "" -"要使用的音阶。[code]1.0[/code]是默认的音高,播放的声音没有改变。[member " -"pitch_scale]的范围从[code]0.0[/code](无限低的音调,听不见)到[code]16[/code]" -"(比初始音调高16倍)。" +"要使用的音高缩放。[code]1.0[/code] 是默认的音高,声音会按原样播放。[member " +"pitch_scale] 的范围从 [code]0.0[/code](无限低的音高,听不见)到 [code]16[/" +"code](比初始音高要高 16 倍)。" #: doc/classes/AudioEffectPitchShift.xml #: doc/classes/AudioEffectSpectrumAnalyzer.xml @@ -11579,12 +11586,10 @@ msgid "Represents the size of the [enum FFT_Size] enum." msgstr "表示[enum FFT_Size]枚举的大小。" #: doc/classes/AudioEffectRecord.xml -#, fuzzy msgid "Audio effect used for recording the sound from an audio bus." -msgstr "用于录制来自麦克风的声音的音频效果。" +msgstr "用于录制来自音频总线的声音的音频效果。" #: doc/classes/AudioEffectRecord.xml -#, fuzzy msgid "" "Allows the user to record the sound from an audio bus. This can include all " "audio output by Godot when used on the \"Master\" audio bus.\n" @@ -11593,12 +11598,15 @@ msgid "" "16-bit, or compressed). It checks whether or not the recording is active, " "and if it is, records the sound. It then returns the recorded sample." msgstr "" -"允许用户录制来自麦克风的声音。它设置和获取记录音频文件的格式(8位,16位或压" -"缩)。它检查录音是否处于活动状态,如果是,则记录声音。然后返回记录的样本。" +"允许用户录制来自音频总线的声音。在“Master”音频总线上使用时会包含所有 Godot 输" +"出的音频。\n" +"可以用于录制麦克风(使用 [AudioStreamMicrophone])。\n" +"它设置和获取记录音频文件的格式(8位,16位或压缩)。它检查录音是否处于活动状" +"态,如果是,则记录声音。然后返回记录的样本。" #: doc/classes/AudioEffectRecord.xml -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" -msgstr "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" +msgstr "" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -11647,7 +11655,7 @@ msgstr "定义虚拟房间墙壁的反射程度。值的范围是0到1。" msgid "" "Output percent of original sound. At 0, only modified sound is outputted. " "Value can range from 0 to 1." -msgstr "原始声音的输出百分比。0时,只输出修改后的声音。值的范围是0~1。" +msgstr "原始声音的输出百分比。为 0 时,只输出修改后的声音。取值范围是 0 到 1。" #: doc/classes/AudioEffectReverb.xml msgid "" @@ -11684,7 +11692,7 @@ msgstr "扩大或缩小混响尾音的立体声图像。1表示完全扩大。 msgid "" "Output percent of modified sound. At 0, only original sound is outputted. " "Value can range from 0 to 1." -msgstr "输出修改后声音的百分比。在0时,只输出原始声音。值的范围为0~1。" +msgstr "修改后声音的输出百分比。为 0 时,只输出原始声音。取值范围是 0 到 1。" #: doc/classes/AudioEffectSpectrumAnalyzer.xml msgid "Audio effect that can be used for real-time audio visualizations." @@ -11699,7 +11707,9 @@ msgstr "" "这种音频效果不影响声音输出,但可以用于实时音频可视化。\n" "使用程序生成声音请参阅 [AudioStreamGenerator]。" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "音频频谱演示" @@ -11751,13 +11761,9 @@ msgstr "" "频)以及通过语音接口进行播放。" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://godotengine.org/asset-library/asset/525" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://godotengine.org/asset-library/asset/528" +#, fuzzy +msgid "Audio Device Changer Demo" +msgstr "音频频谱演示" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -11772,9 +11778,11 @@ msgstr "" "[AudioEffect] 效果。" #: doc/classes/AudioServer.xml +#, fuzzy msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "当前音频输入设备的名称(参阅[method capture_get_device_list])。" #: doc/classes/AudioServer.xml @@ -11782,8 +11790,13 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "返回系统上检测到的所有音频输入设备的名称。" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." -msgstr "设置用于音频采集的音频输入设备。" +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." +msgstr "" #: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." @@ -11853,7 +11866,7 @@ msgstr "返回系统中检测到的所有音频设备的名称。" #: doc/classes/AudioServer.xml msgid "Returns the sample rate at the output of the [AudioServer]." -msgstr "返回[AudioServer]输出的采样率。" +msgstr "返回 [AudioServer] 输出的采样率。" #: doc/classes/AudioServer.xml msgid "Returns the audio driver's output latency." @@ -11960,8 +11973,13 @@ msgstr "可用音频总线的数量。" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." -msgstr "用于音频输出的当前设备的名称(请参阅[method get_device_list])。" +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" #: doc/classes/AudioServer.xml msgid "" @@ -12004,15 +12022,16 @@ msgstr "" "[AudioStreamSample])和 OGG(通过[AudioStreamOGGVorbis])文件格式。" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" -msgstr "$DOCS_URL/tutorials/audio/audio_streams.html" +#, fuzzy +msgid "Audio streams" +msgstr "音频频谱演示" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://godotengine.org/asset-library/asset/526" +#, fuzzy +msgid "Audio Generator Demo" +msgstr "音频频谱演示" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -12059,22 +12078,23 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" -"使用的采样率(单位:Hz)。更高的值对CPU要求更高,但会带来更好的质量。\n" -"在游戏中,常用的采样率有[code]11025[/code]、[code]16000[/code]、[code]22050[/" -"code]、[code]32000[/code]、[code]44100[/code]和[code]48000[/code]。\n" -"根据[url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon采样定理[/url],当超过40000" -"赫兹时,人类的听觉没有质量上的差别(因为大多数人只能听到~20000赫兹,往往更" -"少)。如果你要生成较低音调的声音,例如语音,则可以使用较低的采样率,例如 " -"[code]32000[/code] 或 [code]22050[/code],而不会降低质量。" +"使用的采样率(单位:Hz)。更高的值对 CPU 要求更高,但会带来更好的质量。\n" +"在游戏中,常用的采样率有 [code]11025[/code]、[code]16000[/code]、" +"[code]22050[/code]、[code]32000[/code]、[code]44100[/code]、[code]48000[/" +"code]。\n" +"根据[url=https://zh.wikipedia.org/wiki/%E9%87%87%E6%A0%B7%E5%AE%9A%E7%90%86]" +"奈奎斯特–香农采样定理[/url],当超过 40000 赫兹时,人类的听觉没有质量上的差别" +"(因为大多数人只能听到 ~20000 赫兹,往往更少)。如果你要生成语音等音高较低的" +"声音,则可以使用 [code]32000[/code] 或 [code]22050[/code] 等较低的采样率,不" +"会降低质量。" #: doc/classes/AudioStreamGeneratorPlayback.xml msgid "Plays back audio generated using [AudioStreamGenerator]." @@ -12301,9 +12321,14 @@ msgid "" "seconds." msgstr "从给定的位置[code]from_position[/code]播放音频,以秒为单位。" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." -msgstr "这个声音的播放区域。" +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" #: doc/classes/AudioStreamPlayer2D.xml msgid "Dampens audio over distance with this as an exponent." @@ -12355,6 +12380,15 @@ msgstr "返回与该[AudioStreamPlayer3D]相关联的[AudioStreamPlayback]对象 #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -12526,7 +12560,7 @@ msgstr "当前的[AudioStream]。" #: doc/classes/AudioStreamRandomPitch.xml msgid "The intensity of random pitch variation." -msgstr "随机音调变化的强度。" +msgstr "随机音高变化的强度。" #: doc/classes/AudioStreamSample.xml msgid "Stores audio data loaded from WAV files." @@ -12579,7 +12613,8 @@ msgid "" "sample). This information will be imported automatically from the WAV file " "if present." msgstr "" -"循环起始点(相对于样本开始的样本数)。如果存在此信息,将自动从 WAV 文件导入。" +"循环起始点(相对于样本开始的样本数)。如果 WAV 文件中存在此信息,则将自动导" +"入。" #: doc/classes/AudioStreamSample.xml msgid "" @@ -12587,15 +12622,16 @@ msgid "" "sample). This information will be imported automatically from the WAV file " "if present." msgstr "" -"循环结束点(相对于样本开始的样本数)。如果存在此信息,将自动从 WAV 文件导入。" +"循环结束点(相对于样本开始的样本数)。如果 WAV 文件中存在此信息,则将自动导" +"入。" #: doc/classes/AudioStreamSample.xml msgid "" "The loop mode. This information will be imported automatically from the WAV " "file if present. See [enum LoopMode] constants for values." msgstr "" -"循环模式。该信息将自动从WAV文件中导入(如果存在)。有关值,请参阅[enum " -"LoopMode]常量。" +"循环模式。如果 WAV 文件中存在此信息,则将自动导入。取值请参阅 [enum " +"LoopMode] 常量。" #: doc/classes/AudioStreamSample.xml msgid "" @@ -12604,34 +12640,35 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" "混合这个音频的采样率。更高的数值需要更多的存储空间,但会带来更好的质量。\n" -"在游戏中,常用的采样率有[code]11025[/code]、[code]16000[/code]、[code]22050[/" -"code]、[code]32000[/code]、[code]44100[/code],以及[code]48000[/code]。\n" -"根据[url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon采样定理[/url],当超过40000" -"赫兹时,对于人的听觉没有质量上的差别(因为大多数人只能听到~20000赫兹,往往更" -"少)。如果你使用低音调的声音,如语音,较低的采样率,如[code]32000[/code]或" -"[code]22050[/code]可能是可用的,没有质量上的损失。" +"在游戏中,常用的采样率有 [code]11025[/code]、[code]16000[/code]、" +"[code]22050[/code]、[code]32000[/code]、[code]44100[/code]、[code]48000[/" +"code]。\n" +"根据[url=https://zh.wikipedia.org/wiki/%E9%87%87%E6%A0%B7%E5%AE%9A%E7%90%86]" +"奈奎斯特–香农采样定理[/url],当超过 40000 赫兹时,人类的听觉没有质量上的差别" +"(因为大多数人只能听到 ~20000 赫兹,往往更少)。如果你要使用语音等音高较低的" +"声音,则可以使用 [code]32000[/code] 或 [code]22050[/code] 等较低的采样率,不" +"会降低质量。" #: doc/classes/AudioStreamSample.xml msgid "If [code]true[/code], audio is stereo." -msgstr "如果[code]true[/code],音频为立体声。" +msgstr "如果为 [code]true[/code],则音频为立体声。" #: doc/classes/AudioStreamSample.xml msgid "8-bit audio codec." -msgstr "8位音频编解码器。" +msgstr "8 位音频编解码器。" #: doc/classes/AudioStreamSample.xml msgid "16-bit audio codec." -msgstr "16位音频编解码器。" +msgstr "16 位音频编解码器。" #: doc/classes/AudioStreamSample.xml msgid "Audio is compressed using IMA ADPCM." @@ -12646,8 +12683,7 @@ msgid "" "Audio loops the data between [member loop_begin] and [member loop_end], " "playing forward only." msgstr "" -"音频循环播放 [member loop_begin] 和 [member loop_end] 之间的数据,只向前播" -"放。" +"音频在 [member loop_begin] 和 [member loop_end] 之间循环数据,仅向前播放。" #: doc/classes/AudioStreamSample.xml msgid "" @@ -12669,8 +12705,8 @@ msgid "" "accessed in your shader scripts through the " "[code]texture(SCREEN_TEXTURE, ...)[/code] function." msgstr "" -"将屏幕的某个区域(或整个屏幕)复制到缓冲区,以便可以通过" -"[code]texture(SCREEN_TEXTURE,...)[/code]函数在着色器脚本中对其进行访问。" +"将屏幕的某个区域(或整个屏幕)复制到缓冲区,以便通过 " +"[code]texture(SCREEN_TEXTURE, ...)[/code] 函数在着色器脚本中对其进行访问。" #: doc/classes/BackBufferCopy.xml msgid "" @@ -12688,10 +12724,10 @@ msgstr "" "用于对当前屏幕显示进行后台缓冲的节点。 BackBufferCopy 节点中定义的区域与其覆" "盖屏幕的内容一起缓冲,或者根据拷贝模式设置的整个屏幕进行缓冲。在着色器脚本中" "使用 [code]texture(SCREEN_TEXTURE, ...)[/code] 函数来访问缓冲区。\n" -"[b]注意:[/b] 由于该节点继承自 [Node2D],而非 [Control],锚点和边距将不会应用" -"于从 [Control] 派生的子节点。这在调整窗口大小时可能会出现问题。为避免这种情" -"况,请将 [Control] 派生节点作为 [i]同级[/i] 添加到 BackBufferCopy 节点,而不" -"是将它们添加为子节点。" +"[b]注意:[/b]由于该节点继承自 [Node2D] 而非 [Control],锚点和边距将不会应用于" +"从 [Control] 派生的子节点。这在调整窗口大小时可能会出现问题。为避免这种情况," +"请将 [Control] 派生节点添加为 BackBufferCopy 节点的[i]同级[/i],不要将它们添" +"加为其子节点。" #: doc/classes/BackBufferCopy.xml msgid "Buffer mode. See [enum CopyMode] constants." @@ -12718,7 +12754,7 @@ msgstr "BackBufferCopy 缓冲一个矩形区域。" #: doc/classes/BackBufferCopy.xml msgid "BackBufferCopy buffers the entire screen." -msgstr "BackBufferCopy可以缓冲整个屏幕。" +msgstr "BackBufferCopy 缓冲整个屏幕。" #: doc/classes/BakedLightmap.xml msgid "Prerendered indirect light map for a scene." @@ -12747,10 +12783,6 @@ msgstr "" "看到效果。" #: doc/classes/BakedLightmap.xml -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "$DOCS_URL/tutorials/3d/baked_lightmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -12822,8 +12854,9 @@ msgstr "" "象。" #: doc/classes/BakedLightmap.xml +#, fuzzy msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "偏置值,用于减少捕获的八叉树中的光传播量。" #: doc/classes/BakedLightmap.xml @@ -12835,7 +12868,7 @@ msgid "" "If a baked mesh doesn't have a UV2 size hint, this value will be used to " "roughly compute a suitable lightmap size." msgstr "" -"如果烘焙后的网格没有UV2的尺寸提示,这个值将被用来粗略计算出合适的光照贴图尺" +"如果烘焙后的网格没有 UV2 的尺寸提示,这个值将被用来粗略计算出合适的光照贴图尺" "寸。" #: doc/classes/BakedLightmap.xml @@ -12901,12 +12934,13 @@ msgid "The calculated light data." msgstr "计算出的光照数据。" #: doc/classes/BakedLightmap.xml +#, fuzzy msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" -"决定在不正确的光照烘烤中每一个纹理元素的采样量。可以在项目设置中配置每个质量" +"决定在不正确的光照烘焙中每一个纹理元素的采样量。可以在项目设置中配置每个质量" "级别的采样量。" #: doc/classes/BakedLightmap.xml @@ -12937,13 +12971,13 @@ msgid "" "lightmap banding even when using the GLES2 backend or if [member " "ProjectSettings.rendering/quality/depth/hdr] is [code]false[/code]." msgstr "" -"如果 [code]true[/code],则以高动态范围格式 (EXR) 存储光照贴图纹理。如果 " +"如果为 [code]true[/code],则以高动态范围格式(EXR)存储光照贴图纹理。如果为 " "[code]false[/code],则将光照贴图纹理存储在低动态范围的 PNG 图像中。这可以设置" "为 [code]false[/code] 以减少磁盘占用,但超过 1.0 的光照值将被限制,你可能会看" "到因精度降低而导致的条纹。\n" -"[b]注意:[/b] 将 [member use_hdr] 设置为 [code]true[/code] 即使使用 GLES2 后" -"端或 [member ProjectSettings.rendering/quality/depth/hdr] 为 [code]false,也" -"会降低光照贴图条纹[/code]。" +"[b]注意:[/b]将 [member use_hdr] 设置为 [code]true[/code] 可以降低光照贴图的" +"条纹,即使使用的是 GLES2 后端或 [member ProjectSettings.rendering/quality/" +"depth/hdr] 为 [code]false[/code]。" #: doc/classes/BakedLightmap.xml msgid "The lowest bake quality mode. Fastest to calculate." @@ -12959,7 +12993,7 @@ msgstr "更高的烘焙质量模式。需要更长的时间来计算。" #: doc/classes/BakedLightmap.xml msgid "The highest bake quality mode. Takes the longest to calculate." -msgstr "最高的烘烤质量模式。需要最长的时间来计算。" +msgstr "最高的烘焙质量模式。需要最长的时间来计算。" #: doc/classes/BakedLightmap.xml msgid "Baking was successful." @@ -12987,11 +13021,11 @@ msgstr "生成的光照贴图尺寸过大。" #: doc/classes/BakedLightmap.xml msgid "Some mesh contains UV2 values outside the [code][0,1][/code] range." -msgstr "有些网格包含[code][0,1][/code]范围以外的UV2值。" +msgstr "有些网格包含 [code][0,1][/code] 范围以外的 UV2 值。" #: doc/classes/BakedLightmap.xml msgid "Returns if user cancels baking." -msgstr "如果用户取消了烘烤,则返回。" +msgstr "返回用户是否取消了烘焙。" #: doc/classes/BakedLightmap.xml msgid "" @@ -13267,17 +13301,18 @@ msgstr "" "更多信息请阅读文档中的《矩阵和变换》一文。" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" -msgstr "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" +msgstr "" -#: doc/classes/Basis.xml doc/classes/Transform.xml -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" -msgstr "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +#, fuzzy +msgid "Using 3D transforms" +msgstr "使用 3D 变换时使用此选项。" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://godotengine.org/asset-library/asset/584" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -13288,13 +13323,13 @@ msgstr "https://godotengine.org/asset-library/asset/584" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://godotengine.org/asset-library/asset/676" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://godotengine.org/asset-library/asset/583" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -13512,6 +13547,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "创建一个指定尺寸的位图,用[code]false[/code]填充。" @@ -13553,6 +13596,11 @@ msgstr "" "grow_mask] 影响。" #: doc/classes/BitMap.xml +#, fuzzy +msgid "Resizes the image to [code]new_size[/code]." +msgstr "使用颜色 [code]color[/code] 填充图像。" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "将位图中指定位置的元素设置为指定值。" @@ -13778,7 +13826,7 @@ msgstr "" "\n" "func shoot():\n" " if can_shoot:\n" -" pass # Perform shooting actions here.\n" +" pass # 在此执行射击。\n" "[/codeblock]\n" "下面的代码只有在两个条件都满足的情况下才会产生子弹:动作“shoot”被按下,并且如" "果[code]can_shoot[/code]是[code]true[/code]。\n" @@ -13842,7 +13890,7 @@ msgstr "" #: doc/classes/BoxContainer.xml msgid "Base class for box containers." -msgstr "盒子容器的基类。" +msgstr "盒式容器的基类。" #: doc/classes/BoxContainer.xml msgid "" @@ -13891,15 +13939,15 @@ msgstr "3D 盒子形状,可以是 [PhysicsBody] 或 [Area] 的子项。" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://godotengine.org/asset-library/asset/675" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://godotengine.org/asset-library/asset/126" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -13959,8 +14007,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://godotengine.org/asset-library/asset/677" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -13999,6 +14047,13 @@ msgstr "" "[code]hseparation[/code] 以及所使用的 [StyleBox] 的 [code]content_margin_*[/" "code] 属性。" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "按钮的文字,将显示在按钮的区域内。" @@ -14499,13 +14554,13 @@ msgstr "" "get_camera_screen_center] 来获取实际坐标。" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://godotengine.org/asset-library/asset/112" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://godotengine.org/asset-library/asset/110" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -14768,9 +14823,9 @@ msgid "" "example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and " "[code]Vector2(4, 4)[/code] for a 4× zoom-out." msgstr "" -"相机相对于视窗的缩放比例。大于[code]Vector2(1,1)[/code]的值会缩小内容,而" -"较小的值会起到放大镜的作用。例如,将[code]Vector2(0.5,0.5)[/code]放大2倍," -"然后将[code]Vector2(4,4)[/code]用于4倍缩小。" +"相机相对于视窗的缩放比例。大于 [code]Vector2(1, 1)[/code] 的值会缩小内容,而" +"较小的值会起到放大镜的作用。例如,将 [code]Vector2(0.5, 0.5)[/code] 放大 2 " +"倍,然后将 [code]Vector2(4, 4)[/code] 用于 4 倍缩小。" #: doc/classes/Camera2D.xml msgid "" @@ -14955,7 +15010,7 @@ msgid "" "Which image within the [CameraFeed] we want access to, important if the " "camera image is split in a Y and CbCr component." msgstr "" -"我们要访问 [CameraFeed] 中的哪个图像,如果相机图像被分割成 Y 和 CbCr 组件,这" +"我们要访问 [CameraFeed] 中的哪个图像,如果相机图像被分割成 Y 和 CbCr 分量,这" "一点很重要。" #: doc/classes/CanvasItem.xml @@ -15008,12 +15063,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" -msgstr "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" +msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" -msgstr "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" +msgstr "" #: doc/classes/CanvasItem.xml msgid "" @@ -15271,8 +15326,10 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "返回此项目画布的变换矩阵。" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." -msgstr "返回鼠标的全局位置。" +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." +msgstr "" #: doc/classes/CanvasItem.xml msgid "Returns the global transform matrix of this item." @@ -15284,8 +15341,10 @@ msgid "" msgstr "返回此项目相对于画布的全局变换矩阵。" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." -msgstr "返回鼠标相对于此项的位置的位置。" +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." +msgstr "" #: doc/classes/CanvasItem.xml msgid "Returns the transform matrix of this item." @@ -15337,9 +15396,9 @@ msgid "" "also visible. If any antecedent is hidden, this node will not be visible in " "the scene tree." msgstr "" -"如果该节点位于[SceneTree]中,并且其[member visible]属性为[code]true[/code]," -"并且其所有前提均可见,则返回[code]true[/code]。如果任何先决条件被隐藏,则该节" -"点在场景树中将不可见。" +"如果该节点位于 [SceneTree] 中,并且其 [member visible] 属性为 [code]true[/" +"code],并且其所有上层节点也均可见,则返回 [code]true[/code]。如果任何上层节点" +"被隐藏,则该节点在场景树中将不可见。" #: doc/classes/CanvasItem.xml msgid "Assigns [code]screen_point[/code] as this node's new local transform." @@ -15625,12 +15684,13 @@ msgid "" msgstr "" "画布绘图层。[CanvasLayer] 的直接或间接子级的 [CanvasItem] 节点将在该层中绘" "制。层是一个决定绘制顺序的数字索引。默认 2D 场景的渲染索引为 0,因此索引为 " -"-1 的 [CanvasLayer] 会在其下方绘制,索引为 1 的则会在其上方绘制。这对于 " -"HUD(在 1+ 层或更高层中)或背景(在 -1 层或更低层中)非常有用。" +"-1 的 [CanvasLayer] 会在其下方绘制,索引为 1 的则会在其上方绘制。这对于 HUD" +"(在 1+ 层或更高层中)或背景(在 -1 层或更低层中)非常有用。" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" -msgstr "$DOCS_URL/tutorials/2d/canvas_layers.html" +#, fuzzy +msgid "Canvas layers" +msgstr "画布绘图层。" #: doc/classes/CanvasLayer.xml msgid "Returns the RID of the canvas used by this layer." @@ -15683,6 +15743,19 @@ msgstr "图层的缩放。" msgid "The layer's transform." msgstr "图层的变换。" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +#, fuzzy +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "当VisibilityNotifier退出[Camera]的视图时触发。" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "给整个画布上色。" @@ -15768,17 +15841,6 @@ msgid "" msgstr "" "通过在此对象上设置各种属性,可以控制单个字符在[RichTextEffect]中的显示方式。" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -16429,6 +16491,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "返回对象的 [RID]。" @@ -16523,9 +16586,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "CollisionObject3D 所在的物理层。碰撞对象可以存在于 32 个不同层中的一个或多" @@ -16539,9 +16602,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "CollisionObject3D 扫描的物理层。碰撞对象可以扫描 32 个不同层中的一个或多个。" @@ -16558,12 +16621,16 @@ msgstr "" "如果[code]true[/code],[CollisionObject] 将在鼠标拖过其形状时继续接收输入事" "件。" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml +#, fuzzy msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" -"如果[code]true[/code],[CollisionObject] 的形状将对 [RayCast] 做出反应。" +"如果[code]true[/code],这个对象是可拾取的。一个可拾取的对象可以检测鼠标指针的" +"进入/离开,如果鼠标在里面,就报告输入事件。要求至少有一个 " +"[code]collision_layer[/code] 位被设置。" #: doc/classes/CollisionObject.xml msgid "" @@ -16673,9 +16740,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "这个 CollisionObject2D 所在的物理层。碰撞对象可以存在于 32 个不同层中的一个或" @@ -16689,9 +16756,9 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "这个 CollisionObject2D 所扫描的物理层。碰撞对象可以扫描 32 个不同层中的一个或" @@ -16702,17 +16769,6 @@ msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" -"如果[code]true[/code],这个对象是可拾取的。一个可拾取的对象可以检测鼠标指针的" -"进入/离开,如果鼠标在里面,就报告输入事件。要求至少有一个 " -"[code]collision_layer[/code] 位被设置。" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -16858,12 +16914,12 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" -msgstr "$DOCS_URL/tutorials/physics/physics_introduction.html" +#, fuzzy +msgid "Physics introduction" +msgstr "三次插值." #: doc/classes/CollisionShape.xml msgid "" @@ -16906,8 +16962,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://godotengine.org/asset-library/asset/113" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -16968,16 +17024,16 @@ msgstr "" "color_constants.png]Color 常量速查表[/url]" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://godotengine.org/asset-library/asset/517" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://godotengine.org/asset-library/asset/146" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://godotengine.org/asset-library/asset/133" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -17140,10 +17196,10 @@ msgid "" "var inverted_color = color.inverted() # Equivalent to Color(0.7, 0.6, 0.1)\n" "[/codeblock]" msgstr "" -"返回反色[code](1-r,1-g,1-b,a)[/code]。\n" +"返回反色 [code](1 - r, 1 - g, 1 - b, a)[/code]。\n" "[codeblock]\n" "var color = Color(0.3, 0.4, 0.9)\n" -"var inverted_color = color.inverted() # Equivalent to Color(0.7, 0.6, 0.1)\n" +"var inverted_color = color.inverted() # 等价于 Color(0.7, 0.6, 0.1)\n" "[/codeblock]" #: doc/classes/Color.xml @@ -17152,8 +17208,8 @@ msgid "" "approximately equal, by running [method @GDScript.is_equal_approx] on each " "component." msgstr "" -"通过在每个组件上运行[method @GDScript.is_equal_approx],如果这个颜色和" -"[code]color[/code]近似相等,返回[code]true[/code]。" +"如果这个颜色和 [code]color[/code] 近似相等,则返回[code]true[/code],方法是对" +"每个分量运行 [method @GDScript.is_equal_approx]。" #: doc/classes/Color.xml msgid "" @@ -17998,16 +18054,16 @@ msgid "" "sliders.\n" "[b]Note:[/b] Cannot be enabled if raw mode is on." msgstr "" -"如果[code]true[/code],则允许使用“色相/饱和度/值”滑块编辑颜色。\n" +"如果为 [code]true[/code],则允许使用“色相/饱和度/值”滑块编辑颜色。\n" "[b]注意:[/b]如果启用了原始模式,则无法启用。" #: doc/classes/ColorPicker.xml msgid "If [code]true[/code], the \"add preset\" button is enabled." -msgstr "如果[code]true[/code],则启用 \"添加预置 \"按钮。" +msgstr "如果为 [code]true[/code],则启用“添加预设”按钮。" #: doc/classes/ColorPicker.xml msgid "If [code]true[/code], saved color presets are visible." -msgstr "如果[code]true[/code],则保存的颜色预设可见。" +msgstr "如果为 [code]true[/code],则保存的颜色预设可见。" #: doc/classes/ColorPicker.xml msgid "" @@ -18016,9 +18072,9 @@ msgid "" "tinting without darkening or rendering sprites in HDR).\n" "[b]Note:[/b] Cannot be enabled if HSV mode is on." msgstr "" -"如果[code]true[/code],则允许颜色R,G,B分量值超过1.0,该值可用于需要它的某些" -"特殊操作(例如着色而不会使HDR变暗或渲染精灵)。\n" -"[b]注意:[/b]如果启用了HSV模式,则无法启用。" +"如果为 [code]true[/code],则允许颜色 R、G、B 分量值超过 1.0,这些值可用于需要" +"它的某些特殊操作(例如着色而不会使 HDR 变暗或渲染精灵)。\n" +"[b]注意:[/b]如果启用了 HSV 模式,则无法启用。" #: doc/classes/ColorPicker.xml msgid "Emitted when the color is changed." @@ -18735,16 +18791,17 @@ msgstr "" "[method get_stylebox],以及这个类提供的 [code]add_*_override[/code] 方法。" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" -msgstr "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" +msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "$DOCS_URL/tutorials/ui/control_node_gallery.html" +#, fuzzy +msgid "Control node gallery" +msgstr "Control 键。" #: doc/classes/Control.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" -msgstr "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" +msgstr "" #: doc/classes/Control.xml msgid "" @@ -18861,8 +18918,8 @@ msgstr "" "场景树中预先存在的节点,可以复制它并传递复制的实例)。当返回 [code]null[/" "code] 或非控件节点时,将使用默认工具提示。\n" "返回的节点将作为子节点添加到 [PopupPanel],因此你应该只提供该面板的内容。该 " -"[PopupPanel] 可以使用 [method Theme.set_stylebox] 为类型 [code]\"TooltipPanel" -"\"[/code] 设置主题,参阅 [member hint_tooltip] 示例。\n" +"[PopupPanel] 可以使用 [method Theme.set_stylebox] 为类型 " +"[code]\"TooltipPanel\"[/code] 设置主题,参阅 [member hint_tooltip] 示例。\n" "[b]注意:[/b]工具提示缩小到最小尺寸。如果你想确保它完全可见,需将其 [member " "rect_min_size] 设置为非零值。\n" "自定义构建节点的使用示例:\n" @@ -18890,7 +18947,6 @@ msgstr "" "[method Node._unhandled_input]或[method Node._unhandled_key_input]的节点。" #: doc/classes/Control.xml -#, fuzzy msgid "" "Creates a local override for a theme [Color] with the specified [code]name[/" "code]. Local overrides always take precedence when fetching theme items for " @@ -18902,35 +18958,34 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" "使用指定的 [code]name[/code] 为主题 [Color] 创建本地覆盖项。获取控件的主题项" -"时,本地覆盖项始终优先。无法删除覆盖项,但可以使用相应的默认值覆盖它。\n" -"参阅[method get_color]。\n" -"[b]覆盖标签颜色并其后重置的示例:[/b]\n" +"时,本地覆盖项始终优先。\n" +"另请参阅 [method get_color]、[method remove_color_override]。\n" +"[b]覆盖标签颜色并其后重置的示例:[/b]\n" "[codeblock]\n" "# 给定子标签节点\"MyLabel\",用自定义值覆盖其字体颜色。\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# 重置子标签的字体颜色。\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" #: doc/classes/Control.xml -#, fuzzy msgid "" "Creates a local override for a theme constant with the specified [code]name[/" "code]. Local overrides always take precedence when fetching theme items for " "the control.\n" "See also [method get_constant], [method remove_constant_override]." msgstr "" -"为指定 [code]name[/code] 的主题着色器创建本地覆盖项。获取控件的主题项时,本地" -"覆盖项始终优先。可以通过为其分配 [code]null[/code] 值来删除覆盖。" +"为指定 [code]name[/code] 的主题常量创建本地覆盖项。获取控件的主题项时,本地覆" +"盖项始终优先。\n" +"另请参阅 [method get_constant]、[method remove_constant_override]。" #: doc/classes/Control.xml -#, fuzzy msgid "" "Creates a local override for a theme [Font] with the specified [code]name[/" "code]. Local overrides always take precedence when fetching theme items for " @@ -18941,11 +18996,12 @@ msgid "" "See also [method get_font]." msgstr "" "使用指定的 [code]name[/code] 为主题 [Font] 创建本地覆盖项。获取控件的主题项" -"时,本地覆盖项始终优先。可以通过为其分配 [code]null[/code] 值来删除覆盖。\n" +"时,本地覆盖项始终优先。\n" +"[b]注意:[/b]为覆盖项设 [code]null[/code] 值可将其删除。该行为已废弃,将在 " +"4.0 中移除,请换成 [method remove_font_override]。\n" "参阅[method get_font]。" #: doc/classes/Control.xml -#, fuzzy msgid "" "Creates a local override for a theme icon with the specified [code]name[/" "code]. Local overrides always take precedence when fetching theme items for " @@ -18956,11 +19012,12 @@ msgid "" "See also [method get_icon]." msgstr "" "为指定 [code]name[/code] 的主题图标创建本地覆盖项。获取控件的主题项时,本地覆" -"盖项始终优先。可以通过为其分配 [code]null[/code] 值来删除覆盖。\n" +"盖项始终优先。\n" +"[b]注意:[/b]为覆盖项设 [code]null[/code] 值可将其删除。该行为已废弃,将在 " +"4.0 中移除,请换成 [method remove_icon_override]。\n" "参阅[method get_icon]。" #: doc/classes/Control.xml -#, fuzzy msgid "" "Creates a local override for a theme shader with the specified [code]name[/" "code]. Local overrides always take precedence when fetching theme items for " @@ -18969,12 +19026,12 @@ msgid "" "value. This behavior is deprecated and will be removed in 4.0, use [method " "remove_shader_override] instead." msgstr "" -"使用指定的 [code]name[/code] 为主题 [Font] 创建本地覆盖项。获取控件的主题项" -"时,本地覆盖项始终优先。可以通过为其分配 [code]null[/code] 值来删除覆盖。\n" -"参阅[method get_font]。" +"使用指定的 [code]name[/code] 为主题着色器创建本地覆盖项。获取控件的主题项时," +"本地覆盖项始终优先。\n" +"[b]注意:[/b]为覆盖项设 [code]null[/code] 值可将其删除。该行为已废弃,将在 " +"4.0 中移除,请换成 [method remove_shader_override]。" #: doc/classes/Control.xml -#, fuzzy msgid "" "Creates a local override for a theme [StyleBox] with the specified " "[code]name[/code]. Local overrides always take precedence when fetching " @@ -18998,7 +19055,9 @@ msgid "" "[/codeblock]" msgstr "" "为主题 [StyleBox] 创建名为 [code]name[/code] 的本地覆盖项。获取控件的主题项" -"时,本地覆盖项始终优先。可以通过为其分配 [code]null[/code] 值来删除覆盖。\n" +"时,本地覆盖项始终优先。\n" +"[b]注意:[/b]为覆盖项设 [code]null[/code] 值可将其删除。该行为已废弃,将在 " +"4.0 中移除,请换成 [method remove_stylebox_override]。\n" "参阅 [method get_stylebox]。\n" "[b]通过复制来修改 StyleBox 中的属性的示例:[/b]\n" "[codeblock]\n" @@ -19489,37 +19548,31 @@ msgid "" msgstr "放弃焦点。其他控件将无法接收键盘输入。" #: doc/classes/Control.xml -#, fuzzy msgid "" "Removes a theme override for a [Color] with the given [code]name[/code]." -msgstr "移除按键[code]name[/code]的动画。" +msgstr "移除名为 [code]name[/code] 的主题 [Color] 覆盖项。" #: doc/classes/Control.xml -#, fuzzy msgid "" "Removes a theme override for a constant with the given [code]name[/code]." -msgstr "移除按键[code]name[/code]的动画。" +msgstr "移除名为 [code]name[/code] 的主题常量覆盖项。" #: doc/classes/Control.xml -#, fuzzy msgid "Removes a theme override for a [Font] with the given [code]name[/code]." -msgstr "移除按键[code]name[/code]的动画。" +msgstr "移除名为 [code]name[/code] 的主题 [Font] 覆盖项。" #: doc/classes/Control.xml -#, fuzzy msgid "Removes a theme override for an icon with the given [code]name[/code]." -msgstr "移除按键[code]name[/code]的动画。" +msgstr "移除名为 [code]name[/code] 的主题图标覆盖项。" #: doc/classes/Control.xml -#, fuzzy msgid "Removes a theme override for a shader with the given [code]name[/code]." -msgstr "返回带有给定[code]id[/code]的项的索引。" +msgstr "移除名为 [code]name[/code] 的主题着色器覆盖项。" #: doc/classes/Control.xml -#, fuzzy msgid "" "Removes a theme override for a [StyleBox] with the given [code]name[/code]." -msgstr "返回带有给定[code]id[/code]的项的索引。" +msgstr "移除名为 [code]name[/code] 的主题 [StyleBox] 覆盖项。" #: doc/classes/Control.xml msgid "" @@ -20200,7 +20253,6 @@ msgstr "" "mouse_entered]。" #: doc/classes/Control.xml -#, fuzzy msgid "" "Emitted when the mouse leaves the control's [code]Rect[/code] area, provided " "its [member mouse_filter] lets the event reach it.\n" @@ -20216,10 +20268,17 @@ msgid "" " # Not hovering over area.\n" "[/codeblock]" msgstr "" -"当鼠标离开控件的[code]Rect[/code]区域时触发,只要其[member mouse_filter]允许" -"事件到达。\n" -"[b]注意:[/b] 如果鼠标进入一个子[Control]节点,即使鼠标光标仍然在父" -"[code]Rect[/code]区域内,[signal mouse_exited]也将触发。" +"当鼠标离开控件的 [code]Rect[/code] 区域时触发,只要其 [member mouse_filter] " +"允许事件到达。\n" +"[b]注意:[/b]如果鼠标进入一个子 [Control] 节点,即使鼠标光标仍然在父 " +"[code]Rect[/code] 区域内,[signal mouse_exited] 也将触发。\n" +"如果你想检查鼠标是否真正离开了该区域,无视上层节点,可以使用这样的代码:\n" +"[codeblock]\n" +"func _on_mouse_exited():\n" +" if not Rect2(Vector2(), rect_size)." +"has_point(get_local_mouse_position()):\n" +" # 没有悬停在此区域。\n" +"[/codeblock]" #: doc/classes/Control.xml msgid "Emitted when the control changes size." @@ -21057,11 +21116,11 @@ msgstr "将粒子的Y轴与其速度方向对齐。" #: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml msgid "If [code]true[/code], particles will not move on the z axis." -msgstr "如果[code]true[/code],则粒子将不会在z轴上移动。" +msgstr "如果为 [code]true[/code],则粒子将不会在 z 轴上移动。" #: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml msgid "If [code]true[/code], particles rotate around Y axis by [member angle]." -msgstr "如果[code]true[/code],粒子绕Y轴旋转[member angle]。" +msgstr "如果为 [code]true[/code],则粒子将绕 Y 轴旋转 [member angle]。" #: doc/classes/CPUParticles.xml msgid "" @@ -21445,10 +21504,6 @@ msgstr "" "参阅[Particles2D],它通过硬件加速提供相同的功能,但可能无法在旧设备上运行。\n" "[b]注意:[/b] 其与[Particles2D]不同,可见性矩形是即时生成的,不需要用户配置。" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "$DOCS_URL/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -21503,11 +21558,11 @@ msgid "" "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for " "a comparison of normal map coordinates expected by popular engines." msgstr "" -"用于[member texture]属性的法线贴图。\n" -"[b]注意:[/b] Godot希望法线贴图使用X +,Y-和Z +坐标。请参阅[url=http://wiki." -"polycount.com/wiki/" -"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url],以比" -"较流行引擎期望的法线地图坐标。" +"用于 [member texture] 属性的法线贴图。\n" +"[b]注意:[/b]Godot 希望法线贴图使用 X+、Y- 和 Z+ 坐标。请参阅[url=http://" +"wiki.polycount.com/wiki/" +"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]该页[/url],了解流行" +"引擎所期望的法线贴图坐标的比较。" #: doc/classes/CPUParticles2D.xml msgid "" @@ -21672,8 +21727,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -21803,8 +21858,23 @@ msgid "A CSG Box shape." msgstr "CSG 盒子形状。" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." -msgstr "该节点允许您使用 CSG 系统创建一个盒子。" +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" +msgstr "" #: modules/csg/doc_classes/CSGBox.xml msgid "Depth of the box measured from the center of the box." @@ -21827,6 +21897,7 @@ msgid "A CSG node that allows you to combine other CSG modifiers." msgstr "允许您组合其他 CSG 修改器的 CSG 节点。" #: modules/csg/doc_classes/CSGCombiner.xml +#, fuzzy msgid "" "For complex arrangements of shapes, it is sometimes needed to add structure " "to your CSG nodes. The CSGCombiner node allows you to create this structure. " @@ -21835,7 +21906,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" "对于复杂的形状排列,有时需要向CSG节点添加结构体。CSGCombiner节点允许你创建这" "种结构体。该节点封装了其子节点的CSG操作的结果。通过这种方式,可以对作为一个" @@ -21850,8 +21926,13 @@ msgstr "CSG 圆柱形状。" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." -msgstr "该节点允许您创建用于CSG系统的圆柱(或圆锥体)。" +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" @@ -21894,10 +21975,14 @@ msgstr "使用网格资源的CSG网格形状。" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" -"此CSG节点允许您将任何网格资源用作CSG形状,只要它是封闭的,不自相交,不包含内" -"部面并且没有连接到两个以上面的边即可。" #: modules/csg/doc_classes/CSGMesh.xml msgid "The [Material] used in drawing the CSG shape." @@ -21924,8 +22009,13 @@ msgstr "拉伸2D多边形形状以创建3D网格。" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." -msgstr "挤出一组 2D 点以快速创建各种 3D 网格。" +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" @@ -22026,8 +22116,14 @@ msgstr "" "单位,将进行平铺。当设置为0时,纹理坐标将与几何图形完全匹配,没有平铺。" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." -msgstr "定义挤出的二维多边形的点数组。" +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." +msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "If [code]true[/code], applies smooth shading to the extrusions." @@ -22110,10 +22206,13 @@ msgstr "CSG基元的基类。" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" -"各种CSG原语的父类。它包含它们之间通用的代码和功能。不能直接使用。而是使用从其" -"继承的各种类之一。" #: modules/csg/doc_classes/CSGPrimitive.xml msgid "Invert the faces of the mesh." @@ -22126,8 +22225,13 @@ msgstr "CSG基类。" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." -msgstr "这是CSG基类,可为Godot中的各个CSG节点提供CSG操作支持。" +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml #: doc/classes/SoftBody.xml @@ -22247,8 +22351,14 @@ msgid "A CSG Sphere shape." msgstr "CSG球形形状。" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." -msgstr "该节点允许您创建一个供CSG系统使用的球体。" +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" #: modules/csg/doc_classes/CSGSphere.xml msgid "The material used to render the sphere." @@ -22280,8 +22390,14 @@ msgid "A CSG Torus shape." msgstr "CSG圆环形状。" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." -msgstr "该节点允许您创建用于CSG系统的环面。" +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" #: modules/csg/doc_classes/CSGTorus.xml msgid "The inner radius of the torus." @@ -22329,10 +22445,6 @@ msgstr "" "另请参阅[GodotSharp]。" #: modules/mono/doc_classes/CSharpScript.xml -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "$DOCS_URL/tutorials/scripting/c_sharp/index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "返回脚本的新实例。" @@ -22522,6 +22634,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -22854,8 +22974,8 @@ msgid "" "bounds, the function sends an error to the console, and returns [code](0, 0)" "[/code]." msgstr "" -"返回顶点的位置[code]idx[/code]。如果索引超出边界,函数会向控制台发送一个错误" -"信息,并返回[code](0,0)[/code]。" +"返回顶点 [code]idx[/code] 的位置。如果索引超出边界,函数会向控制台发送一个错" +"误信息,并返回 [code](0, 0)[/code]。" #: doc/classes/Curve2D.xml msgid "" @@ -22869,12 +22989,12 @@ msgid "" "function sends an error to the console, and returns [code](0, 0)[/code]." msgstr "" "返回顶点 [code]idx[/code] 和顶点 [code]idx + 1[/code] 之间的位置,其中 " -"[code]t[/code] 控制该点是第一个顶点 ([code]t = 0.0[/code])、最后一个顶点 " -"([code]t = 1.0[/code]),还是介于两者之间。范围外的[code]t[/code]的值" -"([code]0.0 >= t <=1[/code])会产生奇怪但可预测的结果。\n" -"如果[code]idx[/code]超出边界,则截断到第一个或最后一个顶点,而[code]t[/code]" -"则被忽略。如果曲线没有点,函数会向控制台发送一个错误,并返回 [code](0,0)[/" -"code]。" +"[code]t[/code] 控制该点是第一个顶点([code]t = 0.0[/code])、最后一个顶点" +"([code]t = 1.0[/code]),还是介于两者之间。范围([code]0.0 >= t <=1[/code])" +"外的 [code]t[/code] 的值会产生奇怪但可预测的结果。\n" +"如果 [code]idx[/code] 超出边界,则截断到第一个或最后一个顶点,而 [code]t[/" +"code] 则被忽略。如果曲线没有点,函数会向控制台发送一个错误,并返回 [code](0, " +"0)[/code]。" #: doc/classes/Curve2D.xml msgid "" @@ -23044,8 +23164,8 @@ msgid "" "bounds, the function sends an error to the console, and returns [code](0, 0, " "0)[/code]." msgstr "" -"返回顶点的位置 [code]idx[/code]。如果索引超出边界,函数会向控制台发送一个错误" -"信息,并返回 [code](0,0,0)[/code]。" +"返回顶点 [code]idx[/code] 的位置。如果索引超出边界,函数会向控制台发送一个错" +"误信息,并返回 [code](0, 0, 0)[/code]。" #: doc/classes/Curve3D.xml msgid "" @@ -23149,7 +23269,7 @@ msgstr "" #: doc/classes/CurveTexture.xml msgid "A texture that shows a curve." -msgstr "一种显示曲线的纹理。" +msgstr "显示曲线的纹理。" #: doc/classes/CurveTexture.xml msgid "" @@ -23477,8 +23597,8 @@ msgstr "" "一个数值。" #: doc/classes/Dictionary.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" -msgstr "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" +msgstr "" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -23548,9 +23668,10 @@ msgid "" msgstr "如果字典具有给定数组中的所有键,则返回 [code]true[/code] 。" #: doc/classes/Dictionary.xml +#, fuzzy msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -23559,14 +23680,17 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" "返回一个代表字典内容的哈希整数值。这可以用来比较字典的值。\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" -"# The line below prints `true`, whereas it would have printed `false` if " -"both variables were compared directly.\n" +"# 下面这一行会输出 `true`,而如果直接比较这两个变量就会输出 `false`。\n" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]注意:[/b]具有相同键/值但顺序不同的字典将有不同的哈希值。" @@ -23599,11 +23723,6 @@ msgstr "" "可以用作离场景很远、具有强烈强度的灯光,模拟太阳光或月光。DirectionalLight 变" "换的世界空间坐标(原点)会被忽略。只会用基来确定光线的方向。" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "$DOCS_URL/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -23769,10 +23888,6 @@ msgstr "" " print(\"尝试访问路径时出错。\")\n" "[/codeblock]" -#: doc/classes/Directory.xml doc/classes/File.xml -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "$DOCS_URL/tutorials/scripting/filesystem.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -24266,7 +24381,7 @@ msgid "" msgstr "" "字体轮廓的颜色。\n" "[b]注意:[/b]建议将此值保留为默认值,以便您可以在各个控件中对其进行调整。例" -"如,如果在此处将轮廓设为黑色,则无法使用Label的字体轮廓调制主题项来更改其颜" +"如,如果在此处将轮廓设为黑色,则无法使用 Label 的字体轮廓调制主题项来更改其颜" "色。" #: doc/classes/DynamicFont.xml @@ -24432,14 +24547,15 @@ msgstr "" msgid "" "Adds an iOS bundle file from the given [code]path[/code] to the exported " "project." -msgstr "从给定的 [code]path[/code] 添加一个iOS捆绑文件到导出的项目。" +msgstr "从给定的 [code]path[/code] 添加一个 iOS 捆绑文件到导出的项目。" #: doc/classes/EditorExportPlugin.xml msgid "" "Adds a C++ code to the iOS export. The final code is created from the code " "appended by each active export plugin." msgstr "" -"将C++代码添加到iOS导出中。最终的代码是由每个激活的导出插件附加的代码创建的。" +"将 C++ 代码添加到 iOS 导出中。最终的代码是由每个激活的导出插件附加的代码创建" +"的。" #: doc/classes/EditorExportPlugin.xml msgid "" @@ -24470,7 +24586,7 @@ msgstr "为 iOS 导出添加链接器标志。" #: doc/classes/EditorExportPlugin.xml msgid "Adds content for iOS Property List files." -msgstr "为iOS属性列表文件添加内容。" +msgstr "为 iOS 属性列表文件添加内容。" #: doc/classes/EditorExportPlugin.xml msgid "Adds a static lib from the given [code]path[/code] to the iOS project." @@ -24505,7 +24621,7 @@ msgstr "" msgid "" "To be called inside [method _export_file]. Skips the current file, so it's " "not included in the export." -msgstr "在[method _export_file]中调用。跳过当前文件,因此它不包括在导出中。" +msgstr "在 [method _export_file] 中调用。跳过当前文件,因此它不包括在导出中。" #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -24532,7 +24648,7 @@ msgstr "" #: doc/classes/EditorFeatureProfile.xml msgid "Returns the specified [code]feature[/code]'s human-readable name." -msgstr "返回指定的[code]feature[/code]的可读名称。" +msgstr "返回指定的 [code]feature[/code] 的可读名称。" #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -24540,8 +24656,8 @@ msgid "" "is disabled. When disabled, the class won't appear in the Create New Node " "dialog." msgstr "" -"如果[code]class_name[/code]指定的类被禁用,返回[code]true[/code]。当类被禁用" -"时,该类将不会出现在创建新节点的对话框中。" +"如果 [code]class_name[/code] 指定的类被禁用,返回 [code]true[/code]。当类被禁" +"用时,该类将不会出现在“创建新 Node”对话框中。" #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -24550,9 +24666,9 @@ msgid "" "appear in the Create New Node dialog but the inspector will be read-only " "when selecting a node that extends the class." msgstr "" -"如果[code]class_name[/code]指定的类的编辑被禁用,返回[code]true[/code]。禁用" -"时,类仍然会出现在 \"创建新节点 \"对话框中,但在选择继承的节点时,检查器将是" -"只读的。" +"如果 [code]class_name[/code] 指定的类的编辑被禁用,返回 [code]true[/code]。禁" +"用时,类仍然会出现在“创建新 Node”对话框中,但在选择继承的节点时,检查器将是只" +"读的。" #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -24598,7 +24714,7 @@ msgid "" "Create New Node dialog." msgstr "" "如果 [code]disable[/code] 是 [code]true[/code],则禁用 [code]class_name[/" -"code] 指定的类。被禁用时,该类不会出现在 \"创建新节点 \"对话框中。" +"code] 指定的类。被禁用时,该类不会出现在“创建新 Node”对话框中。" #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -24608,8 +24724,8 @@ msgid "" "when selecting a node that extends the class." msgstr "" "如果 [code]disable[/code] 为 [code]true[/code],则禁用 [code]class_name[/" -"code] 指定的类的编辑。禁用时,类仍然会出现在 \"创建新节点 \"对话框中,但在选" -"择继承的节点时,检查器将只读。" +"code] 指定的类的编辑。禁用时,类仍然会出现在“创建新 Node”对话框中,但在选择继" +"承的节点时,检查器将只读。" #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -24636,8 +24752,8 @@ msgid "" "The 3D editor. If this feature is disabled, the 3D editor won't display but " "3D nodes will still display in the Create New Node dialog." msgstr "" -"3D编辑器。如果禁用此功能,3D编辑器将不显示,但3D节点仍将显示在 \"创建新节点 " -"\"对话框中。" +"3D 编辑器。如果禁用此功能,3D 编辑器将不显示,但 3D 节点仍将显示在“创建新 " +"Node”对话框中。" #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -24973,9 +25089,9 @@ msgid "" "returns a string such as [code]\"Resource\"[/code] or [code]\"GDScript\"[/" "code], [i]not[/i] a file extension such as [code]\".gd\"[/code]." msgstr "" -"返回索引[code]idx[/code]处文件的资源类型。这将返回字符串,如[code]\"Resource" -"\"[/code]或[code]\"GDScript\"[/code],[i]不是[/i]文件扩展名,如[code]\".gd" -"\"[/code]。" +"返回索引[code]idx[/code]处文件的资源类型。这将返回字符串,如" +"[code]\"Resource\"[/code]或[code]\"GDScript\"[/code],[i]不是[/i]文件扩展名," +"如[code]\".gd\"[/code]。" #: doc/classes/EditorFileSystemDirectory.xml msgid "Returns the name of this directory." @@ -25117,10 +25233,6 @@ msgstr "" "要使用你的 [EditorImportPlugin],请先通过 [method EditorPlugin." "add_import_plugin] 注册。" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -25159,8 +25271,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -25173,8 +25285,8 @@ msgstr "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -25212,8 +25324,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" "获取与此加载程序关联的Godot资源类型,例如 [code]\"Mesh\"[/code] 或 " "[code]\"Animation\"[/code]。" @@ -25361,8 +25473,8 @@ msgstr "" "add_inspector_plugin] 方法注册。" #: doc/classes/EditorInspectorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" -msgstr "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" +msgstr "" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -25679,10 +25791,6 @@ msgstr "" "件和导出插件。另请参阅[EditorScript]向编辑器添加函数。" #: doc/classes/EditorPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "$DOCS_URL/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -25848,9 +25956,9 @@ msgid "" "[code]submenu[/code] should be an object of class [PopupMenu]. This submenu " "should be cleaned up using [code]remove_tool_menu_item(name)[/code]." msgstr "" -"在[b]项目>工具>[/b] [code]name[/code]下添加自定义子菜单。 [code]submenu[/" -"code]应该是[PopupMenu]类的对象。此子菜单应使用" -"[code]remove_tool_menu_item(name)[/code]进行清理。" +"在[b]项目 > 工具[/b]下添加名为 [code]name[/code] 的自定义子菜单。 " +"[code]submenu[/code] 应该是 [PopupMenu] 类的对象。此子菜单应使用 " +"[code]remove_tool_menu_item(name)[/code] 进行清理。" #: doc/classes/EditorPlugin.xml msgid "" @@ -26367,8 +26475,8 @@ msgid "" "This control allows property editing for one or multiple properties into " "[EditorInspector]. It is added via [EditorInspectorPlugin]." msgstr "" -"该控件可以将一个或多个属性编辑到[EditorInspector]中。通过" -"[EditorInspectorPlugin]添加。" +"该控件可以将一个或多个属性编辑到 [EditorInspector] 中。通过 " +"[EditorInspectorPlugin] 添加。" #: doc/classes/EditorProperty.xml msgid "" @@ -26400,8 +26508,8 @@ msgid "" "[method EditorInspectorPlugin.parse_property]), then this will return the " "property." msgstr "" -"获取已编辑的属性。如果你的编辑器是针对单个属性的(通过[method " -"EditorInspectorPlugin.parse_property]添加),那么这将返回属性。" +"获取已编辑的属性。如果你的编辑器是针对单个属性的(通过 [method " +"EditorInspectorPlugin.parse_property] 添加),那么这将返回属性。" #: doc/classes/EditorProperty.xml msgid "Must be implemented to provide a custom tooltip to the property editor." @@ -26423,12 +26531,12 @@ msgstr "当这个虚函数被调用时,你必须更新你的编辑器。" msgid "" "Used by the inspector, set to [code]true[/code] when the property is " "checkable." -msgstr "在检查面板使用,当属性可点击时,设置为[code]true[/code]。" +msgstr "检查器会使用,当属性可勾选时,请设置为 [code]true[/code]。" #: doc/classes/EditorProperty.xml msgid "" "Used by the inspector, set to [code]true[/code] when the property is checked." -msgstr "在检查面板使用,当属性为可选中时,设置属性为[code]true[/code]。" +msgstr "检查器会使用,当属性已勾选时,请设置为 [code]true[/code]。" #: doc/classes/EditorProperty.xml msgid "" @@ -26436,14 +26544,14 @@ msgid "" "with the editor theme's warning color. This is used for editable children's " "properties." msgstr "" -"由检查器使用,当属性用编辑器主题的警告颜色着色时,设置为[code]true[/code]。这" -"用于可编辑的子节点的属性。" +"检查器会使用,当属性用编辑器主题的警告颜色着色时,请设置为[code]true[/code]。" +"这用于可编辑的子节点的属性。" #: doc/classes/EditorProperty.xml msgid "" "Used by the inspector, set to [code]true[/code] when the property can add " "keys for animation." -msgstr "在检查面板使用,设置为[code]true[/code]时,该属性可以为动画添加键。" +msgstr "检查器会使用,当属性可以为添加为动画键时,请设置为 [code]true[/code]。" #: doc/classes/EditorProperty.xml msgid "Set this property to change the label (if you want to show one)." @@ -26453,19 +26561,19 @@ msgstr "设置此属性可改变标签(如果你想显示标签)。" msgid "" "Used by the inspector, set to [code]true[/code] when the property is read-" "only." -msgstr "在检查面板使用,当属性为只读时,设置为[code]true[/code]。" +msgstr "检查器会使用,当属性为只读时,请设置为 [code]true[/code]。" #: doc/classes/EditorProperty.xml msgid "" "Emit it if you want multiple properties modified at the same time. Do not " "use if added via [method EditorInspectorPlugin.parse_property]." msgstr "" -"如果你想同时修改多个属性,请触发它。如果通过[method EditorInspectorPlugin." -"parse_property]添加,则不要使用。" +"如果你想同时修改多个属性,请触发它。如果通过 [method EditorInspectorPlugin." +"parse_property] 添加,则不要使用。" #: doc/classes/EditorProperty.xml msgid "Used by sub-inspectors. Emit it if what was selected was an Object ID." -msgstr "由子检查员使用。如果选择的是对象ID,则触发。" +msgstr "子检查器会使用。如果选择的是对象 ID,则触发。" #: doc/classes/EditorProperty.xml msgid "" @@ -26870,11 +26978,6 @@ msgstr "" "[/codeblock]" #: doc/classes/EditorScenePostImport.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -27421,10 +27524,6 @@ msgstr "" "add_spatial_gizmo_plugin] 注册。" #: doc/classes/EditorSpatialGizmoPlugin.xml -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -27581,14 +27680,14 @@ msgstr "" "[EditorInspectorPlugin] 一起使用,以重新创建相同的行为。" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "" "Version Control System (VCS) interface, which reads and writes to the local " "VCS in use." -msgstr "版本控制系统(VCS)接口,可对正在使用的本地VCS进行读写。" +msgstr "" +"版本控制系统(Version Control System,VCS)接口,可对正在使用的本地 VCS 进行" +"读写。" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "" "Defines the API that the editor uses to extract information from the " "underlying VCS. The implementation of this API is included in VCS plugins, " @@ -27599,27 +27698,25 @@ msgid "" "plug-n-play experience. A custom VCS plugin is supposed to inherit from " "[EditorVCSInterface] and override these virtual functions." msgstr "" -"由编辑器用来在编辑器中显示VCS提取的信息。这个API的实现包含在VCS附加组件中,这" -"些附加组件本质上是GDNative插件,需要放到项目文件夹中。这些VCS附加组件是脚本," -"它们(按需)附加到[code]EditorVCSInterface[/code]的对象实例中。下面列出的所有" -"功能,它们不是自己执行任务,而是调用VCS附加组件中内部定义的功能,以提供现写现" -"用的体验。" +"定义编辑器使用的 API,负责从底层 VCS 提取信息。这个 API 的实现包含在 VCS 插件" +"中,插件是继承了 [EditorVCSInterface] 的脚本,会(按需)附加到 " +"[EditorVCSInterface] 单例上。以下列出的所有虚函数都不会亲自执行操作,而是会去" +"调用 VCS 插件中内部覆盖的函数,带来即插即用的体验。自定义 VCS 插件应当继承 " +"[EditorVCSInterface] 并覆盖这些虚函数。" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "Checks out a [code]branch_name[/code] in the VCS." -msgstr "从列表中删除自动加载[code]name[/code]。" +msgstr "检出 VCS 中的 [code]branch_name[/code] 分支。" #: doc/classes/EditorVCSInterface.xml msgid "" "Commits the currently staged changes and applies the commit [code]msg[/code] " "to the resulting commit." -msgstr "" +msgstr "提交当前暂存的修改,并对提交应用提交信息 [code]msg[/code]。" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "Creates a new branch named [code]branch_name[/code] in the VCS." -msgstr "创建[code]class[/code]的实例。" +msgstr "在 VCS 中新建名为 [code]branch_name[/code] 的分支。" #: doc/classes/EditorVCSInterface.xml msgid "" @@ -27627,28 +27724,30 @@ msgid "" "points it to [code]remote_url[/code]. This can be both an HTTPS remote or an " "SSH remote." msgstr "" +"新建远程仓库目标,命名为 [code]remote_name[/code] 并指向 [code]remote_url[/" +"code]。既可以是 HTTPS 远程仓库,也可以是 SSH 远程仓库。" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "Discards the changes made in file present at [code]file_path[/code]." -msgstr "将场景保存为[code]path[/code]处的文件。" +msgstr "丢弃对位于 [code]file_path[/code] 的文件进行的修改。" #: doc/classes/EditorVCSInterface.xml msgid "" "Fetches new changes from the remote, but doesn't write changes to the " "current working directory. Equivalent to [code]git fetch[/code]." msgstr "" +"从远程仓库中抓取新修改,但不将修改写入当前工作目录。与 [code]git fetch[/" +"code] 等效。" #: doc/classes/EditorVCSInterface.xml msgid "" "Gets an instance of an [Array] of [String]s containing available branch " "names in the VCS." -msgstr "" +msgstr "获取 [String] 字符串的 [Array] 数组实例,包含在 VCS 中可用的分支名称。" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "Gets the current branch name defined in the VCS." -msgstr "返回在[FileSystemDock]中查看的当前路径。" +msgstr "获取 VCS 中定义的当前分支名称。" #: doc/classes/EditorVCSInterface.xml msgid "" @@ -27659,6 +27758,11 @@ msgid "" "file path, returns a file diff, and if it is a commit identifier, then " "returns a commit diff." msgstr "" +"返回 [Dictionary] 字典项的 [Array] 数组(请参阅 [method create_diff_file]、" +"[method create_diff_hunk]、[method create_diff_line]、[method " +"add_line_diffs_into_diff_hunk]、[method add_diff_hunks_into_diff_file]),每" +"一项都包含一个差异的信息。如果 [code]identifier[/code] 是文件路径,则返回文件" +"差异,如果是提交标识符,则返回提交差异。" #: doc/classes/EditorVCSInterface.xml msgid "" @@ -27666,30 +27770,37 @@ msgid "" "each containing a line diff between a file at [code]file_path[/code] and the " "[code]text[/code] which is passed in." msgstr "" +"返回 [Dictionary] 字典项的 [Array] 数组(请参阅 [method create_diff_hunk])," +"每一项都包含位于 [code]file_path[/code] 的文件与传入的 [code]text[/code] 之间" +"的单行差异。" #: doc/classes/EditorVCSInterface.xml msgid "" "Returns an [Array] of [Dictionary] items (see [method create_status_file]), " "each containing the status data of every modified file in the project folder." msgstr "" +"返回 [Dictionary] 字典项的 [Array] 数组(请参阅 [method " +"create_status_file]),每一项都包含项目文件夹中每个已修改的文件的状态数据。" #: doc/classes/EditorVCSInterface.xml msgid "" "Returns an [Array] of [Dictionary] items (see [method create_commit]), each " "containing the data for a past commit." msgstr "" +"返回 [Dictionary] 字典项的 [Array] 数组(请参阅 [method create_commit]),每" +"一项都包含一个过去提交的数据。" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "" "Returns an [Array] of [String]s, each containing the name of a remote " "configured in the VCS." -msgstr "返回包含所有节点名称的[PoolStringArray]。" +msgstr "" +"返回 [String] 字符串的 [Array] 数组,每一个都包含 VCS 中配置的一个远程仓库的" +"名称。" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "Returns the name of the underlying VCS provider." -msgstr "返回[code]idx[/code]处的节点名称。" +msgstr "返回底层 VCS 提供方的名称。" #: doc/classes/EditorVCSInterface.xml msgid "" @@ -27697,10 +27808,12 @@ msgid "" "not the plugin was successfully initialized. A VCS project is initialized at " "[code]project_path[/code]." msgstr "" +"从编辑器中调用时初始化该 VCS 插件。返回该插件是否成功初始化。会在 " +"[code]project_path[/code] 初始化 VCS 项目。" #: doc/classes/EditorVCSInterface.xml msgid "Pulls changes from the remote. This can give rise to merge conflicts." -msgstr "" +msgstr "从远程仓库拉取修改。可能带来合并冲突。" #: doc/classes/EditorVCSInterface.xml msgid "" @@ -27708,16 +27821,16 @@ msgid "" "is set to true, a force push will override the change history already " "present on the remote." msgstr "" +"将修改推送至远程仓库 [code]remote[/code]。另外可以将 [code]force[/code] 设为" +"真,会进行强制推送,覆盖远程仓库中现有的修改历史。" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "Remove a branch from the local VCS." -msgstr "从选择中删除一个节点。" +msgstr "从本地 VCS 中移除一个分支。" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "Remove a remote from the local VCS." -msgstr "从选择中删除一个节点。" +msgstr "从本地 VCS 中移除一个远程仓库。" #: doc/classes/EditorVCSInterface.xml msgid "" @@ -27727,35 +27840,44 @@ msgid "" "[code]ssh_private_key_path[/code], and [code]ssh_passphrase[/code] are only " "used during SSH authentication." msgstr "" +"在底层 VCS 中设置用户认证信息。用户名 [code]username[/code] 和密码 " +"[code]password[/code] 只会在进行 HTTPS 认证且没有在远程仓库 URL 中给出时使" +"用。SSH 公钥路径 [code]ssh_public_key_path[/code]、SSH 私钥路径 " +"[code]ssh_private_key_path[/code]、SSH 密码 [code]ssh_passphrase[/code] 只会" +"在进行 SSH 认证时使用。" #: doc/classes/EditorVCSInterface.xml msgid "" "Shuts down VCS plugin instance. Called when the user either closes the " "editor or shuts down the VCS plugin through the editor UI." msgstr "" +"关闭 VCS 插件实例。会在用户关闭编辑器或通过编辑器 UI 关闭该 VCS 插件时调用。" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "Stages the file present at [code]file_path[/code] to the staged area." -msgstr "将相机源 [code]feed[/code] 添加到摄像机服务器中。" +msgstr "将位于 [code]file_path[/code] 的文件暂存到暂存区。" #: doc/classes/EditorVCSInterface.xml msgid "" "Unstages the file present at [code]file_path[/code] from the staged area to " "the unstaged area." -msgstr "" +msgstr "将位于 [code]file_path[/code] 的文件从暂存区撤销到未暂存区。" #: doc/classes/EditorVCSInterface.xml msgid "" "Helper function to add an array of [code]diff_hunks[/code] into a " "[code]diff_file[/code]." msgstr "" +"将差异块数组 [code]diff_hunks[/code] 加入差异文件 [code]diff_file[/code] 的辅" +"助函数。" #: doc/classes/EditorVCSInterface.xml msgid "" "Helper function to add an array of [code]line_diffs[/code] into a " "[code]diff_hunk[/code]." msgstr "" +"将行差异数组 [code]diff_hunks[/code] 加入差异块 [code]diff_hunk[/code] 的辅助" +"函数。" #: doc/classes/EditorVCSInterface.xml msgid "" @@ -27767,12 +27889,17 @@ msgid "" "directly added to the commit item and displayed in the editor, and hence, it " "shall be a well-formatted, human-readable date string." msgstr "" +"创建提交 [Dictionary] 项目的辅助函数。[code]msg[/code] 为该提交的提交消息。" +"[code]author[/code] 为包含作者详情的人类可读的字符串,例如 VCS 中配置的邮箱和" +"名称。[code]id[/code] 为该提交的标识符,使用你的 VCS 为提交所提供的标识符的格" +"式。日期 [code]date[/code] 会被直接加入到该提交项目并被显示在编辑器中,因此," +"应当进行正确格式化,是人类可读的日期字符串。" #: doc/classes/EditorVCSInterface.xml msgid "" "Helper function to create a [code]Dictionary[/code] for storing old and new " "diff file paths." -msgstr "" +msgstr "创建用于保存新旧文件路径差异的 [code]Dictionary[/code] 的辅助函数。" #: doc/classes/EditorVCSInterface.xml msgid "" @@ -27782,70 +27909,76 @@ msgid "" "[code]old_lines[/code] is the number of lines in the old file. " "[code]new_lines[/code] is the number of lines in the new file." msgstr "" +"创建用于保存差异块数据的 [code]Dictionary[/code] 的辅助函数。" +"[code]old_start[/code] 是旧文件中的起始行号。[code]new_start[/code] 是新文件" +"中的起始行号。[code]old_lines[/code] 是旧文件中的行数。[code]new_lines[/" +"code] 是新文件中的行数。" #: doc/classes/EditorVCSInterface.xml +#, fuzzy msgid "" "Helper function to create a [code]Dictionary[/code] for storing a line diff. " "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" +"创建用于保存行差异的 [code]Dictionary[/code] 的辅助函数。[code]new_line_no[/" +"code] 是新文件中的行号(该行被删除时可为 [code]-1[/code])。" +"[code]old_line_no[/code] 是旧文件中的行号(该行为新增时可为 [code]-1[/" +"code])。[code]content[/code] 为差异文本。[code]content[/code] 为差异文本。" +"[code]status[/code] 为保存该行原点的单字符字符串。" #: doc/classes/EditorVCSInterface.xml msgid "" "Helper function to create a [code]Dictionary[/code] used by editor to read " "the status of a file." -msgstr "" +msgstr "创建编辑器用于读取文件状态的 [code]Dictionary[/code] 的辅助函数。" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "Pops up an error message in the edior." -msgstr "在编辑器中用于为属性分组。" +msgstr "在编辑器中弹出错误消息。" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "A new file has been added." -msgstr "添加新接口时触发。" +msgstr "加入了新文件。" #: doc/classes/EditorVCSInterface.xml msgid "An earlier added file has been modified." -msgstr "" +msgstr "先前加入的文件被修改。" #: doc/classes/EditorVCSInterface.xml msgid "An earlier added file has been renamed." -msgstr "" +msgstr "先前加入的文件被改名。" #: doc/classes/EditorVCSInterface.xml msgid "An earlier added file has been deleted." -msgstr "" +msgstr "先前加入的文件被删除。" #: doc/classes/EditorVCSInterface.xml msgid "An earlier added file has been typechanged." -msgstr "" +msgstr "先前加入的文件被修改类型。" #: doc/classes/EditorVCSInterface.xml msgid "A file is left unmerged." -msgstr "" +msgstr "文件未合并。" #: doc/classes/EditorVCSInterface.xml msgid "A commit is encountered from the commit area." -msgstr "" +msgstr "在提交区域遇到了提交。" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "A file is encountered from the staged area." -msgstr "状态:与服务器断开连接。" +msgstr "在暂存区域遇到了文件。" #: doc/classes/EditorVCSInterface.xml msgid "A file is encountered from the unstaged area." -msgstr "" +msgstr "在未暂存区域遇到了文件。" #: doc/classes/EncodedObjectAsID.xml msgid "Holds a reference to an [Object]'s instance ID." -msgstr "保存对[Object]实例ID的引用。" +msgstr "保存对 [Object] 实例 ID 的引用。" #: doc/classes/EncodedObjectAsID.xml msgid "" @@ -27872,7 +28005,7 @@ msgstr "" #: doc/classes/Engine.xml msgid "Access to engine properties." -msgstr "进入引擎属性。" +msgstr "访问引擎属性。" #: doc/classes/Engine.xml msgid "" @@ -27953,21 +28086,20 @@ msgid "" "[/codeblock]" msgstr "" "返回自引擎初始化以来的总帧数,在每个[b]空闲帧[/b]都会进行,无论渲染循环是否被" -"启用。参阅[method get_frames_drawn]和[method get_physics_frames]。\n" -"[method get_idle_frames]可以用来减少运行高消耗逻辑的次数,而不需要依靠" +"启用。参阅 [method get_frames_drawn] 和 [method get_physics_frames]。\n" +"[method get_idle_frames] 可以用来减少运行高消耗逻辑的次数,而不需要依靠 " "[Timer]。\n" "[codeblock]\n" "func _process(_delta):\n" " if Engine.get_idle_frames() % 2 == 0:\n" -" pass # Run expensive logic only once every 2 idle (render) frames " -"here.\n" +" pass # 将昂贵的逻辑放在这里,每 2 个空闲(渲染)帧运行一次。\n" "[/codeblock]" #: doc/classes/Engine.xml msgid "" "Returns Dictionary of licenses used by Godot and included third party " "components." -msgstr "返回Godot使用的Dictionary 字典列表,其中包括第三方组件。" +msgstr "返回 Godot 所使用的许可证的 Dictionary 字典列表,其中包括第三方组件。" #: doc/classes/Engine.xml msgid "Returns Godot license text." @@ -27990,14 +28122,14 @@ msgid "" " pass # Run expensive logic only once every 2 physics frames here.\n" "[/codeblock]" msgstr "" -"返回自引擎初始化以来通过的总帧数,该帧数在每个[b]物理帧[/b]上进行。参阅" +"返回自引擎初始化以来通过的总帧数,该帧数在每个[b]物理帧[/b]上进行。参阅 " "[method get_idle_frames]。\n" -"[method get_physics_frames]可以用来减少运行高消耗逻辑的次数,而不需要依靠" +"[method get_physics_frames] 可以用来减少运行高消耗逻辑的次数,而不需要依靠 " "[Timer]。\n" "[codeblock]\n" "func _physics_process(_delta):\n" " if Engine.get_physics_frames() % 2 == 0:\n" -" pass # Run expensive logic only once every 2 physics frames here.\n" +" pass # 将昂贵的逻辑放在这里,每 2 个物理帧运行一次。\n" "[/codeblock]" #: doc/classes/Engine.xml @@ -28047,27 +28179,28 @@ msgid "" "[/codeblock]" msgstr "" "在字典中返回当前的引擎版本信息。\n" -"[code]major[/code] - 将主要版本号作为一个int来保存。\n" -"[code]minor[/code] - 将小版本号作为一个int保存。\n" -"[code]patch[/code] - 将补丁版本号作为一个int来保存。\n" -"[code]hex[/code] - 保存以十六进制int编码的完整版本号,每个数字一个字节(2位)" -"(见下例)\n" -"[code]status[/code] - 以字符串形式保存状态 (例如 \"beta\", \"rc1\", " -"\"rc2\", ... \"stable\")\n" -"[code]build[/code] - 将build名称(例如 \"custom_build\")作为一个字符串保存。\n" +"[code]major[/code] - 将主版本号作为一个 int 来保存。\n" +"[code]minor[/code] - 将小版本号作为一个 int 来保存。\n" +"[code]patch[/code] - 将补丁版本号作为一个 int 来保存。\n" +"[code]hex[/code] - 保存以十六进制 int 编码的完整版本号,每个(2 位)数占一个" +"字节(见下例)\n" +"[code]status[/code] - 以字符串形式保存状态(例如 " +"\"beta\"、\"rc1\"、\"rc2\"、……\"stable\")\n" +"[code]build[/code] - 将 build 名称(例如 \"custom_build\")作为一个字符串保" +"存。\n" "[code]hash[/code] - 以字符串形式保存完整的 Git 提交哈希值。\n" -"[code]year[/code] - 将版本发布的年份作为一个int值来保存。\n" +"[code]year[/code] - 将版本发布的年份作为一个 int 值来保存。\n" "[code]string[/code] - [code]major[/code] + [code]minor[/code] + [code]patch[/" "code] + [code]status[/code] + [code]build[/code]在一个字符串中。\n" -"[code]十六进制[/code]值的编码如下,从左到右:一个字节代表主要版本,一个字节代" -"表次要版本,一个字节代表补丁版本。例如,\"3.1.12 \"就是[code]0x03010C[/" -"code]。[b]注意:[/b]内部还是一个int,打印出来会给你它的十进制表示法,意义不是" -"特别大。使用十六进制的字数,方便从代码中进行版本比较。\n" +"[code]hex[/code] 十六进制值的编码如下,从左到右:一个字节代表主要版本,一个字" +"节代表次要版本,一个字节代表补丁版本。例如,\"3.1.12\" 就是 [code]0x03010C[/" +"code]。[b]注意:[/b]内部还是一个 int,打印出来会给你它的十进制表示法,意义不" +"是特别大。使用十六进制的字数,方便从代码中进行版本比较。\n" "[codeblock]\n" "if Engine.get_version_info().hex >= 0x030200:\n" -" # Do things specific to version 3.2 or later\n" +" # 针对 3.2 及以后版本进行操作\n" "else:\n" -" # Do things specific to versions before 3.2\n" +" # 针对 3.2 之前版本进行操作\n" "[/codeblock]" #: doc/classes/Engine.xml @@ -28147,9 +28280,9 @@ msgstr "" "common/physics_fps]。\n" "[b]注意:[/b]每个渲染帧最多只能模拟 8 次物理迭代。如果为了追赶渲染,需要在每" "个渲染帧中模拟多于 8 次物理迭代,游戏看上去会是降速的(即便在物理计算中始终使" -"用 [code]delta[/code])。因此,建议不要将 [member physics/common/" -"physics_fps] 设为大于 240 的值。否则,渲染帧率低于 30 FPS 时游戏就会低速运" -"行。" +"用 [code]delta[/code])。因此,建议不要将 [member Engine." +"iterations_per_second] 设为大于 240 的值。否则,渲染帧率低于 30 FPS 时游戏就" +"会低速运行。" #: doc/classes/Engine.xml msgid "" @@ -28168,8 +28301,8 @@ msgstr "" "游戏,因为时钟的同步性很重要。较高的值会导致游戏中的时钟和真实时钟之间的偏差" "较大,但可以平滑帧速率的抖动。默认值0.5对大多数人来说应该是良好的;超过2的值" "可能导致游戏对掉帧的反应有明显的延迟,因此不推荐使用。\n" -"[b]注意:[/b]为了获得最佳效果,当使用自定义物理插值这种解决方案时,应通过将" -"[member physics_jitter_fix]设置为[code]0[/code]来禁用物理抖动修复。" +"[b]注意:[/b]为了获得最佳效果,当使用自定义物理插值这种解决方案时,应通过将 " +"[member physics_jitter_fix] 设置为 [code]0[/code] 来禁用物理抖动修复。" #: doc/classes/Engine.xml msgid "" @@ -28218,6 +28351,7 @@ msgid "" msgstr "用于定义多个渲染选项的环境节点(如 [WorldEnvironment])的资源。" #: doc/classes/Environment.xml +#, fuzzy msgid "" "Resource for environment nodes (like [WorldEnvironment]) that define " "multiple environment operations (such as background [Sky] or [Color], " @@ -28227,11 +28361,18 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" "环境节点(如 [WorldEnvironment])的资源,这些节点定义了多个环境操作(如背景 " "[Sky] 或 [Color]、环境光、雾、景深……)。这些参数会影响场景的最终渲染。这些操" @@ -28246,17 +28387,18 @@ msgstr "" "usage] 调整。" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +#, fuzzy +msgid "Environment and post-processing" msgstr "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" #: doc/classes/Environment.xml -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" -msgstr "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" +msgstr "" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://godotengine.org/asset-library/asset/123" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -28330,13 +28472,16 @@ msgid "" msgstr "环境光的能量。值越高,光照越强。" #: doc/classes/Environment.xml +#, fuzzy msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" "定义天空给场景带来的光照量。值为 0 表示天空的发光对场景照明没有影响,因此所有" "的环境照明都由环境光提供。相反,值为 1 表示所有影响场景的光线都由天空提供,因" @@ -29155,6 +29300,10 @@ msgstr "" "flush] 来解决这个问题。" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -29622,10 +29771,10 @@ msgid "" "the file. Therefore, you must set [member endian_swap] [i]after[/i] opening " "the file, not before." msgstr "" -"为 [code]true[/code] 时文件以大端[url=https://zh.wikipedia.org/wiki/%E5%AD" -"%97%E8%8A%82%E5%BA%8F]字节序[/url]读取。为 [code]false[/code] 时文件以小端字" -"节序读取。如果不确定,请将其保留为 [code]false[/code],因为大多数文件都是以小" -"端字节序编写的。\n" +"为 [code]true[/code] 时文件以大端[url=https://zh.wikipedia.org/wiki/" +"%E5%AD%97%E8%8A%82%E5%BA%8F]字节序[/url]读取。为 [code]false[/code] 时文件以" +"小端字节序读取。如果不确定,请将其保留为 [code]false[/code],因为大多数文件都" +"是以小端字节序编写的。\n" "[b]注意:[/b][member endian_swap] 只是文件格式,与 CPU 类型无关。 CPU 字节序" "不会影响写入文件的默认字节序。\n" "[b]注意:[/b]每当您打开文件时,它总是重置为 [code]false[/code]。因此,必须在" @@ -29706,6 +29855,12 @@ msgid "" "Example filters: [code]\"*.png ; PNG Images\"[/code], [code]\"project." "godot ; Godot Project\"[/code]." msgstr "" +"将过滤器 [code]filter[/code] 加入过滤器列表,用于限制可选择的文件。\n" +"[code]filter[/code] 应该是 [code]\"文件名.扩展名 ; 描述\"[/code] 的形式,文件" +"名和扩展名都可以是 [code]*[/code],匹配任意字符串。不允许过滤器以 [code].[/" +"code] 开头(即空文件名)。\n" +"示例过滤器:[code]\"*.png ; PNG 图片\"[/code], [code]\"project.godot ; Godot " +"项目\"[/code]。" #: doc/classes/FileDialog.xml msgid "Clear all the added filters in the dialog." @@ -29768,7 +29923,6 @@ msgid "The currently selected file path of the file dialog." msgstr "当前选择的文件对话框的文件路径。" #: doc/classes/FileDialog.xml -#, fuzzy msgid "" "The available file type filters. For example, this shows only [code].png[/" "code] and [code].gd[/code] files: [code]set_filters(PoolStringArray([\"*." @@ -29778,7 +29932,9 @@ msgid "" msgstr "" "可用的文件类型过滤器。例如,这仅显示 [code].png[/code] 和 [code].gd[/code] 文" "件: [code]set_filters(PoolStringArray([\"*.png ; PNG Images\", \"*.gd ; " -"GDScript Files\" ]))[/code]。" +"GDScript Files\" ]))[/code]。单个过滤器中也可以指定多个文件类型。选中 " +"[code]\"*.png, *.jpg, *.jpeg ; Supported Images\"[/code] 后会 PNG 和 JPEG 文" +"件都会显示。" #: doc/classes/FileDialog.xml msgid "" @@ -29920,16 +30076,18 @@ msgstr "" "code]。" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +#, fuzzy +msgid "Wikipedia: Double-precision floating-point format" msgstr "" -"https://zh.wikipedia.org/zh-cn/%E9%9B%99%E7%B2%BE%E5%BA%A6%E6%B5%AE%E9%BB%9E" -"%E6%95%B8" +"https://zh.wikipedia.org/zh-cn/" +"%E9%9B%99%E7%B2%BE%E5%BA%A6%E6%B5%AE%E9%BB%9E%E6%95%B8" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +#, fuzzy +msgid "Wikipedia: Single-precision floating-point format" msgstr "" -"https://zh.wikipedia.org/zh-cn/%E5%96%AE%E7%B2%BE%E5%BA%A6%E6%B5%AE%E9%BB%9E" -"%E6%95%B8" +"https://zh.wikipedia.org/zh-cn/" +"%E5%96%AE%E7%B2%BE%E5%BA%A6%E6%B5%AE%E9%BB%9E%E6%95%B8" #: doc/classes/float.xml msgid "" @@ -29963,6 +30121,24 @@ msgstr "" "解析结果,因此调用 [code]float(\"1a3\")[/code] 将返回1,而调用 " "[code]float(\"1e3a2\")[/code] 将返回 1000.0。" +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Base class for flow containers." +msgstr "盒式容器的基类。" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "返回当前的滚动位置。" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "国际化的字体和文本绘制支持。" @@ -30142,14 +30318,6 @@ msgstr "" "个平台和架构进行编译。" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -30240,10 +30408,6 @@ msgstr "" "[method Object.set_script] 会扩展该对象。" #: modules/gdscript/doc_classes/GDScript.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "$DOCS_URL/tutorials/scripting/gdscript/index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "返回脚本源代码的字节(byte)码。" @@ -30337,7 +30501,7 @@ msgstr "" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], rotation across the X axis is limited." -msgstr "如果[code]true[/code],跨越X轴的旋转受到限制。" +msgstr "如果为 [code]true[/code],则跨越 X 轴的旋转将受到限制。" #: doc/classes/Generic6DOFJoint.xml msgid "" @@ -30382,7 +30546,7 @@ msgstr "Y轴上的旋转阻尼量。值越低,旋转的阻尼就越大。" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], rotation across the Y axis is limited." -msgstr "如果[code]true[/code],跨越Y轴的旋转受到限制。" +msgstr "如果为 [code]true[/code],则跨越 Y 轴的旋转将受到限制。" #: doc/classes/Generic6DOFJoint.xml msgid "" @@ -30427,7 +30591,7 @@ msgstr "跨越Z轴的旋转阻尼量。值越低,阻尼就越多。" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], rotation across the Z axis is limited." -msgstr "如果[code]true[/code],跨越Z轴的旋转受到限制。" +msgstr "如果为 [code]true[/code],则跨越 Z 轴的旋转将受到限制。" #: doc/classes/Generic6DOFJoint.xml msgid "" @@ -30466,7 +30630,7 @@ msgstr "正方向的最小旋转,并绕Z轴旋转。" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], a rotating motor at the X axis is enabled." -msgstr "如果为[code]true[/code],X轴的旋转电机被启用。" +msgstr "如果为 [code]true[/code],则启用 X 轴的旋转马达。" #: doc/classes/Generic6DOFJoint.xml msgid "Maximum acceleration for the motor at the X axis." @@ -30478,7 +30642,7 @@ msgstr "X轴上电机的目标速度。" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], a rotating motor at the Y axis is enabled." -msgstr "如果[code]true[/code],启用Y轴上的旋转电机。" +msgstr "如果为 [code]true[/code],则启用 Y 轴的旋转马达。" #: doc/classes/Generic6DOFJoint.xml msgid "Maximum acceleration for the motor at the Y axis." @@ -30490,7 +30654,7 @@ msgstr "电机在Y轴的目标速度。" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], a rotating motor at the Z axis is enabled." -msgstr "如果[code]true[/code],则启用Z轴的旋转电机。" +msgstr "如果为 [code]true[/code],则启用 Z 轴的旋转马达。" #: doc/classes/Generic6DOFJoint.xml msgid "Maximum acceleration for the motor at the Z axis." @@ -30506,7 +30670,7 @@ msgstr "发生在X运动的阻尼量。" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], the linear motion across the X axis is limited." -msgstr "如果[code]true[/code],整个X轴的线性运动受到限制。" +msgstr "如果为 [code]true[/code],则跨越 X 轴的线性运动将受到限制。" #: doc/classes/Generic6DOFJoint.xml msgid "The minimum difference between the pivot points' X axis." @@ -30534,7 +30698,7 @@ msgstr "发生在Y运动的阻尼量。" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], the linear motion across the Y axis is limited." -msgstr "如果[code]true[/code],限制跨越Y轴的线性运动。" +msgstr "如果为 [code]true[/code],则跨越 Y 轴的线性运动将受到限制。" #: doc/classes/Generic6DOFJoint.xml msgid "The minimum difference between the pivot points' Y axis." @@ -30562,7 +30726,7 @@ msgstr "发生在Z运动的阻尼量。" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], the linear motion across the Z axis is limited." -msgstr "如果[code]true[/code],跨Z轴的线性运动受到限制。" +msgstr "如果为 [code]true[/code],则跨越 Z 轴的线性运动将受到限制。" #: doc/classes/Generic6DOFJoint.xml msgid "The minimum difference between the pivot points' Z axis." @@ -30589,7 +30753,7 @@ msgid "" "If [code]true[/code], then there is a linear motor on the X axis. It will " "attempt to reach the target velocity while staying within the force limits." msgstr "" -"如果[code]true[/code],那么X轴上有一个线性马达。它将试图达到目标速度,同时保" +"如果为 [code]true[/code],则 X 轴上存在线性马达。它将试图达到目标速度,同时保" "持在力的限度内。" #: doc/classes/Generic6DOFJoint.xml @@ -30607,7 +30771,7 @@ msgid "" "If [code]true[/code], then there is a linear motor on the Y axis. It will " "attempt to reach the target velocity while staying within the force limits." msgstr "" -"如果[code]true[/code],那么Y轴上有一个线性马达。它将尝试达到目标速度,同时保" +"如果为 [code]true[/code],则 Y 轴上存在线性马达。它将试图达到目标速度,同时保" "持在力的限度内。" #: doc/classes/Generic6DOFJoint.xml @@ -30625,8 +30789,8 @@ msgid "" "If [code]true[/code], then there is a linear motor on the Z axis. It will " "attempt to reach the target velocity while staying within the force limits." msgstr "" -"如果[code]true[/code],那么在Z轴上有一个线性马达。它将试图达到目标速度,同时" -"保持在力的限度内。" +"如果为 [code]true[/code],则 Z 轴上存在线性马达。它将试图达到目标速度,同时保" +"持在力的限度内。" #: doc/classes/Generic6DOFJoint.xml msgid "" @@ -30732,11 +30896,11 @@ msgstr "如果启用,在给定的限度内可以进行旋转运动。" #: doc/classes/Generic6DOFJoint.xml msgid "If enabled, there is a rotational motor across these axes." -msgstr "如果启用,就有一个跨这些轴的旋转马达。" +msgstr "如果启用,则存在跨这些轴的旋转马达。" #: doc/classes/Generic6DOFJoint.xml msgid "If enabled, there is a linear motor across these axes." -msgstr "如果启用,有一个线性马达横跨这些轴。" +msgstr "如果启用,则存在跨这些轴的线性马达。" #: doc/classes/Generic6DOFJoint.xml doc/classes/HingeJoint.xml msgid "Represents the size of the [enum Flag] enum." @@ -31511,8 +31675,8 @@ msgstr "" "发光。只有发射型的[SpatialMaterial]可以在[GIProbe]中发射光线。" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" -msgstr "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" +msgstr "" #: doc/classes/GIProbe.xml msgid "" @@ -31868,12 +32032,10 @@ msgid "The number of color samples that will be obtained from the [Gradient]." msgstr "将从[Gradient]中获得的颜色样本的数量。" #: doc/classes/GradientTexture2D.xml -#, fuzzy msgid "Gradient-filled 2D texture." -msgstr "渐变填充纹理。" +msgstr "使用渐变填充的 2D 纹理。" #: doc/classes/GradientTexture2D.xml -#, fuzzy msgid "" "The texture uses a [Gradient] to fill the texture data in 2D space. The " "gradient is filled according to the specified [member fill] and [member " @@ -31882,9 +32044,10 @@ msgid "" "interpolation of samples obtained from the gradient at fixed steps (see " "[member width] and [member height])." msgstr "" -"GradientTexture使用[Gradient]来填充纹理数据。渐变将使用从中获得的颜色从左到右" -"填充。这意味着纹理不一定代表渐变的精确副本,而是以固定的步长从渐变中获得的样" -"本的插值,见[member width]。" +"该纹理使用 [Gradient] 渐变来填充 2D 空间纹理数据。渐变会根据 [member fill] " +"和 [member repeat] 类型,使用从渐变中获取的颜色进行填充。该纹理未必精确表示该" +"渐变,可以是从该渐变上按照固定步长进行采样后再进行插值(请参阅 [member " +"width] 和 [member height])。" #: doc/classes/GradientTexture2D.xml msgid "" @@ -31892,27 +32055,27 @@ msgid "" "by interpolating colors starting from [member fill_from] to [member fill_to] " "offsets." msgstr "" +"渐变填充类型,是 [enum Fill] 中的某个值。该纹理使用的是位于 [member " +"fill_from] 到 [member fill_to] 偏移量的颜色,对它们进行插值填充。" #: doc/classes/GradientTexture2D.xml msgid "" "The initial offset used to fill the texture specified in UV coordinates." -msgstr "" +msgstr "用于填充纹理的初始偏移量,使用 UV 坐标。" #: doc/classes/GradientTexture2D.xml msgid "The final offset used to fill the texture specified in UV coordinates." -msgstr "" +msgstr "用于填充纹理的结束偏移量,使用 UV 坐标。" #: doc/classes/GradientTexture2D.xml -#, fuzzy msgid "The [Gradient] used to fill the texture." -msgstr "将用于填充纹理的[Gradient]。" +msgstr "用于填充纹理的 [Gradient]。" #: doc/classes/GradientTexture2D.xml -#, fuzzy msgid "" "The number of vertical color samples that will be obtained from the " "[Gradient], which also represents the texture's height." -msgstr "将从[Gradient]中获得的颜色样本的数量。" +msgstr "从 [Gradient] 上获取的垂直颜色采样数,也表示纹理的高度。" #: doc/classes/GradientTexture2D.xml msgid "" @@ -31920,6 +32083,8 @@ msgid "" "filled starting from [member fill_from] to [member fill_to] offsets by " "default, but the gradient fill can be repeated to cover the entire texture." msgstr "" +"渐变重复类型,是 [enum Repeat] 中的某个值。该纹理默认从偏移量 [member " +"fill_from] 到 [member fill_to] 填充,但渐变填充可以重复,从而覆盖整个纹理。" #: doc/classes/GradientTexture2D.xml msgid "" @@ -31929,39 +32094,47 @@ msgid "" "code], the generated texture will use low dynamic range; overbright colors " "will be clamped ([constant Image.FORMAT_RGBA8] format)." msgstr "" +"如果为 [code]true[/code],则生成的纹理会支持高动态范围([constant Image." +"FORMAT_RGBAF] 格式)。可以在 [member Environment.glow_enabled] 为 " +"[code]true[/code] 时实现发光效果。如果为 [code]false[/code],则生成的纹理会使" +"用低动态范围;过亮的颜色会被钳制([constant Image.FORMAT_RGBA8] 格式)。" #: doc/classes/GradientTexture2D.xml -#, fuzzy msgid "" "The number of horizontal color samples that will be obtained from the " "[Gradient], which also represents the texture's width." -msgstr "将从[Gradient]中获得的颜色样本的数量。" +msgstr "从 [Gradient] 上获取的水平颜色采样数,也表示纹理的宽度。" #: doc/classes/GradientTexture2D.xml msgid "The colors are linearly interpolated in a straight line." -msgstr "" +msgstr "颜色按照直线进行线性插值。" #: doc/classes/GradientTexture2D.xml msgid "The colors are linearly interpolated in a circular pattern." -msgstr "" +msgstr "颜色按照圆形模式进行线性插值。" #: doc/classes/GradientTexture2D.xml msgid "" "The gradient fill is restricted to the range defined by [member fill_from] " "to [member fill_to] offsets." msgstr "" +"渐变填充限制在由 [member fill_from] 到 [member fill_to] 的偏移量范围内。" #: doc/classes/GradientTexture2D.xml msgid "" "The texture is filled starting from [member fill_from] to [member fill_to] " "offsets, repeating the same pattern in both directions." msgstr "" +"纹理的填充从偏移量 [member fill_from] 开始到 [member fill_to],两个方向都按照" +"相同的模式重复。" #: doc/classes/GradientTexture2D.xml msgid "" "The texture is filled starting from [member fill_from] to [member fill_to] " "offsets, mirroring the pattern in both directions." msgstr "" +"纹理的填充从偏移量 [member fill_from] 开始到 [member fill_to],两个方向都按照" +"相同的模式镜像重复。" #: doc/classes/GraphEdit.xml msgid "" @@ -32666,11 +32839,13 @@ msgstr "" "在[GridContainer]中的列的数量。如果修改,[GridContainer]会重新排列其Control派" "生的子代,以适应新的布局。" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "子节点的水平分隔量。" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "子节点的垂直分隔量。" @@ -32708,8 +32883,8 @@ msgstr "" "GridMap 就都不会被相关的灯光照亮。" #: modules/gridmap/doc_classes/GridMap.xml -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" -msgstr "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" +msgstr "" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -32761,6 +32936,13 @@ msgid "" msgstr "返回一个包含网格中非空单元格坐标的 [Vector3] 数组。" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "返回所有具有[code]id[/code]中指定的图块索引的单元格的数组。" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "返回一个网格单元在 GridMap 本地坐标空间中的位置。" @@ -32996,11 +33178,11 @@ msgstr "哈希算法:SHA-256。" #: doc/classes/HBoxContainer.xml msgid "Horizontal box container." -msgstr "水平盒容器。" +msgstr "水平盒式容器。" #: doc/classes/HBoxContainer.xml msgid "Horizontal box container. See [BoxContainer]." -msgstr "水平盒容器。请参阅 [BoxContainer]。" +msgstr "水平盒式容器。请参阅 [BoxContainer]。" #: doc/classes/HBoxContainer.xml msgid "The horizontal space between the [HBoxContainer]'s elements." @@ -33034,6 +33216,16 @@ msgid "" "map_data]." msgstr "高度图数据的宽度。更改此设置将调整 [member map_data] 的大小。" +#: doc/classes/HFlowContainer.xml +#, fuzzy +msgid "Horizontal flow container." +msgstr "水平盒式容器。" + +#: doc/classes/HFlowContainer.xml +#, fuzzy +msgid "Horizontal version of [FlowContainer]." +msgstr "水平拆分容器。" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "两个 3D PhysicsBody 之间的铰链。" @@ -33454,15 +33646,6 @@ msgstr "" "是有效的,就可以接受。如果这是个问题,你可能想使用自动管理的有效期短的证书。" #: doc/classes/HTTPClient.xml -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "$DOCS_URL/tutorials/networking/http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "$DOCS_URL/tutorials/networking/ssl_certificates.html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "关闭当前连接,允许重用此[HTTPClient]。" @@ -34534,10 +34717,6 @@ msgstr "" "[/codeblock]" #: doc/classes/HTTPRequest.xml -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "$DOCS_URL/tutorials/networking/http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "取消当前请求。" @@ -34718,8 +34897,8 @@ msgstr "" "能无法导入。" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" -msgstr "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" +msgstr "" #: doc/classes/Image.xml msgid "" @@ -34998,9 +35177,9 @@ msgid "" "[b]Note:[/b] Godot's BMP module doesn't support 16-bit per pixel images. " "Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported." msgstr "" -"从BMP文件的二进制内容中加载图像。\n" -"[b]注意:[/b] Godot的BMP模块不支持16位像素的图像。只支持1位、4位、8位、24位和" -"32位像素的图像。" +"从 BMP 文件的二进制内容中加载图像。\n" +"[b]注意:[/b]Godot 的 BMP 模块不支持 16 位像素的图像。只支持 1 位、4 位、8 " +"位、24 位和 32 位像素的图像。" #: doc/classes/Image.xml msgid "Loads an image from the binary contents of a JPEG file." @@ -35153,7 +35332,7 @@ msgstr "解锁数据并防止更改。" msgid "" "Holds all the image's color data in a given format. See [enum Format] " "constants." -msgstr "以给定的格式保存图像的所有颜色数据。参阅[enum Format]常量。" +msgstr "以给定的格式保存图像的所有颜色数据。参阅 [enum Format] 常量。" #: doc/classes/Image.xml msgid "The maximal width allowed for [Image] resources." @@ -35221,8 +35400,8 @@ msgid "" "OpenGL texture format [code]GL_RGB5_A1[/code] where 5 bits of depth for each " "component of RGB and one bit for alpha." msgstr "" -"OpenGL纹理格式 [code]GL_RGB5_A1[/code],其中 RGB 每个分量的深度为 5 位,Alpha" -"为 1 位。" +"OpenGL 纹理格式 [code]GL_RGB5_A1[/code],其中 RGB 每个分量的深度为 5 位," +"Alpha 为 1 位。" #: doc/classes/Image.xml msgid "" @@ -35259,7 +35438,7 @@ msgid "" "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-" "bit \"half-precision\" floating-point value." msgstr "" -"OpenGL纹理格式[code]GL_R32F[/code],其中有一个分量,即16位 \"半精度 \"浮点" +"OpenGL 纹理格式 [code]GL_R32F[/code],其中有一个分量,即 16 位“半精度”浮点" "值。" #: doc/classes/Image.xml @@ -35267,32 +35446,32 @@ msgid "" "OpenGL texture format [code]GL_RG32F[/code] where there are two components, " "each a 16-bit \"half-precision\" floating-point value." msgstr "" -"OpenGL纹理格式[code]GL_RG32F[/code],其中有两个部分,每个部分都是16位 \"半精" -"度 \"浮点值。" +"OpenGL 纹理格式 [code]GL_RG32F[/code],其中有两个部分,每个部分都是 16 位“半" +"精度”浮点值。" #: doc/classes/Image.xml msgid "" "OpenGL texture format [code]GL_RGB32F[/code] where there are three " "components, each a 16-bit \"half-precision\" floating-point value." msgstr "" -"OpenGL纹理格式[code]GL_RGB32F[/code],其中有三个部分,每个部分都是16位 \"半精" -"度 \"浮点值。" +"OpenGL 纹理格式 [code]GL_RGB32F[/code],其中有三个部分,每个部分都是 16 位“半" +"精度”浮点值。" #: doc/classes/Image.xml msgid "" "OpenGL texture format [code]GL_RGBA32F[/code] where there are four " "components, each a 16-bit \"half-precision\" floating-point value." msgstr "" -"OpenGL纹理格式[code]GL_RGBA32F[/code],其中有四个部分,每个都是16位\"半精度 " -"\"浮点值。" +"OpenGL 纹理格式 [code]GL_RGBA32F[/code],其中有四个部分,每个都是 16 位“半精" +"度”浮点值。" #: doc/classes/Image.xml msgid "" "A special OpenGL texture format where the three color components have 9 bits " "of precision and all three share a single 5-bit exponent." msgstr "" -"一种特殊的OpenGL纹理格式,其中三个颜色成分的精度为9位,所有三个成分共享一个5" -"比特位的指数。" +"一种特殊的 OpenGL 纹理格式,其中三个颜色成分的精度为 9 位,所有三个成分共享一" +"个 5 比特位的指数。" #: doc/classes/Image.xml msgid "" @@ -35433,9 +35612,10 @@ msgid "" "url], also referred to as \"ETC1\", and is part of the OpenGL ES graphics " "standard. This format cannot store an alpha channel." msgstr "" -"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA" -"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#ETC1]爱立信纹理压缩格式 1[/url],又称“ETC1”," -"是 OpenGL ES 图形标准的一部分。这种格式无法存储 Alpha 通道。" +"[url=https://zh.wikipedia.org/zh-cn/" +"%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA%B9%E7%90%86%E5%8E%8B%E7%BC%A9#ETC1]爱立信纹" +"理压缩格式 1[/url],又称“ETC1”,是 OpenGL ES 图形标准的一部分。这种格式无法存" +"储 Alpha 通道。" #: doc/classes/Image.xml msgid "" @@ -35444,9 +35624,10 @@ msgid "" "format 2[/url] ([code]R11_EAC[/code] variant), which provides one channel of " "unsigned data." msgstr "" -"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA" -"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹理压缩格式 2[/url]" -"([code]R11_EAC[/code] 变体),它提供一个无符号数据通道。" +"[url=https://zh.wikipedia.org/zh-cn/" +"%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]" +"爱立信纹理压缩格式 2[/url]([code]R11_EAC[/code] 变体),它提供一个无符号数据" +"通道。" #: doc/classes/Image.xml msgid "" @@ -35455,9 +35636,10 @@ msgid "" "format 2[/url] ([code]SIGNED_R11_EAC[/code] variant), which provides one " "channel of signed data." msgstr "" -"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA" -"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹理压缩格式 2[/url]" -"([code]SIGNED_R11_EAC[/code] 变体),它提供一个有符号数据通道。" +"[url=https://zh.wikipedia.org/zh-cn/" +"%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]" +"爱立信纹理压缩格式 2[/url]([code]SIGNED_R11_EAC[/code] 变体),它提供一个有" +"符号数据通道。" #: doc/classes/Image.xml msgid "" @@ -35466,9 +35648,10 @@ msgid "" "format 2[/url] ([code]RG11_EAC[/code] variant), which provides two channels " "of unsigned data." msgstr "" -"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA" -"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹理压缩格式 2[/url]" -"([code]RG11_EAC[/code] 变体),它提供一个无符号数据通道。" +"[url=https://zh.wikipedia.org/zh-cn/" +"%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]" +"爱立信纹理压缩格式 2[/url]([code]RG11_EAC[/code] 变体),它提供一个无符号数" +"据通道。" #: doc/classes/Image.xml msgid "" @@ -35477,9 +35660,10 @@ msgid "" "format 2[/url] ([code]SIGNED_RG11_EAC[/code] variant), which provides two " "channels of signed data." msgstr "" -"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA" -"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹理压缩格式 2[/url]" -"([code]SIGNED_RG11_EAC[/code] 变体),它提供两个有符号数据通道。" +"[url=https://zh.wikipedia.org/zh-cn/" +"%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]" +"爱立信纹理压缩格式 2[/url]([code]SIGNED_RG11_EAC[/code] 变体),它提供两个有" +"符号数据通道。" #: doc/classes/Image.xml msgid "" @@ -35490,9 +35674,10 @@ msgid "" "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space " "conversion is performed." msgstr "" -"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA" -"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹理压缩格式 2[/url]" -"([code]RGB8[/code] 变体),它是 ETC1 的后续版本,可压缩 RGB888 数据。\n" +"[url=https://zh.wikipedia.org/zh-cn/" +"%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]" +"爱立信纹理压缩格式 2[/url]([code]RGB8[/code] 变体),它是 ETC1 的后续版本," +"可压缩 RGB888 数据。\n" "[b]注意:[/b]创建 [ImageTexture] 时,会执行 sRGB 到线性色彩空间的转换。" #: doc/classes/Image.xml @@ -35504,9 +35689,10 @@ msgid "" "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space " "conversion is performed." msgstr "" -"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA" -"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹理压缩格式 2[/url]" -"([code]RGBA8[/code] 变体),它可以压缩 RGBA8888 数据,完全支持 Alpha。\n" +"[url=https://zh.wikipedia.org/zh-cn/" +"%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]" +"爱立信纹理压缩格式 2[/url]([code]RGBA8[/code] 变体),它可以压缩 RGBA8888 数" +"据,完全支持 Alpha。\n" "[b]注意:[/b]创建 [ImageTexture] 时,会执行 sRGB 到线性色彩空间的转换。" #: doc/classes/Image.xml @@ -35519,10 +35705,10 @@ msgid "" "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space " "conversion is performed." msgstr "" -"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA" -"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹理压缩格式 2[/url]" -"([code]RGB8_PUNCHTHROUGH_ALPHA1[/code] 变体),它可以压缩 RGBA 数据,使 " -"Alpha 完全透明或完全不透明。\n" +"[url=https://zh.wikipedia.org/zh-cn/" +"%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]" +"爱立信纹理压缩格式 2[/url]([code]RGB8_PUNCHTHROUGH_ALPHA1[/code] 变体),它" +"可以压缩 RGBA 数据,使 Alpha 完全透明或完全不透明。\n" "[b]注意:[/b]创建 [ImageTexture] 时,会执行 sRGB 到线性色彩空间的转换。" #: doc/classes/Image.xml @@ -35634,6 +35820,11 @@ msgid "" "compressed into two channels)." msgstr "原始纹理(在压缩前)是法线纹理(例如,可以压缩为两个通道)。" +#: doc/classes/Image.xml +#, fuzzy +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "原始纹理(在压缩前)使用 sRGB 空间。" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "基于 [Image] 图片的 [Texture] 纹理。" @@ -35888,8 +36079,8 @@ msgstr "" "件。" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" -msgstr "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" +msgstr "" #: doc/classes/Input.xml msgid "" @@ -35963,11 +36154,11 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events." msgstr "" -"返回介于0和1之间的值,代表给定动作的原始强度,忽略动作的死区。在大多数情况" -"下,你应该使用[method get_action_strength]来代替。\n" -"如果[code]exact[/code]是[code]false[/code],它将忽略[InputEventKey]和" -"[InputEventMouseButton]事件的输入修饰符,以及[InputEventJoypadMotion]事件的方" -"向。" +"返回介于 0 和 1 之间的值,代表给定动作的原始强度,忽略动作的死区。在大多数情" +"况下,你应该使用 [method get_action_strength] 来代替。\n" +"如果 [code]exact[/code] 是 [code]false[/code],它将忽略 [InputEventKey] 和 " +"[InputEventMouseButton] 事件的输入修饰符,以及 [InputEventJoypadMotion] 事件" +"的方向。" #: doc/classes/Input.xml msgid "" @@ -36189,8 +36380,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" "如果你正在按下动作事件,返回 [code]true[/code]。请注意,如果一个动作有多个分" @@ -36231,8 +36422,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" "如果你正在按当前键盘布局中的这个键,则返回 [code]true[/code]。可以传 [enum " @@ -36361,10 +36552,10 @@ msgid "" "[b]Note:[/b] This method generates an [InputEventMouseMotion] to update " "cursor immediately." msgstr "" -"设置视窗中使用的默认光标形状,而不是[constant CURSOR_ARROW]。\n" -"[b]注意:[/b]如果要更改[Control]节点的默认光标形状,请改用 [member Control." +"设置视窗中使用的默认光标形状,而不是 [constant CURSOR_ARROW]。\n" +"[b]注意:[/b]如果要更改 [Control] 节点的默认光标形状,请改用 [member Control." "mouse_default_cursor_shape]。\n" -"[b]注意:[/b]这个方法生成一个[InputEventMouseMotion]以立即更新游标。" +"[b]注意:[/b]这个方法会生成一个 [InputEventMouseMotion] 以立即更新光标。" #: doc/classes/Input.xml msgid "" @@ -36374,9 +36565,9 @@ msgid "" "[b]Note:[/b] This value can be immediately overwritten by the hardware " "sensor value on Android and iOS." msgstr "" -"设置加速度传感器的重力值。可用于在没有硬件传感器的设备上进行调试,例如在PC上" -"的编辑器中。\n" -"[b]注意:[/b] 这个值在Android和iOS上可立即被硬件传感器的值覆盖。" +"设置加速度传感器的重力值。可用于在没有硬件传感器的设备上进行调试,例如在 PC " +"上的编辑器中。\n" +"[b]注意:[/b]这个值在 Android 和 iOS 上可立即被硬件传感器的值覆盖。" #: doc/classes/Input.xml msgid "" @@ -36386,9 +36577,9 @@ msgid "" "[b]Note:[/b] This value can be immediately overwritten by the hardware " "sensor value on Android and iOS." msgstr "" -"设置陀螺仪传感器的旋转速率值。可用于在没有硬件传感器的设备上进行调试,例如在" -"PC上的编辑器中。\n" -"[b]注意:[/b] 在Android和iOS上,这个值可立即被硬件传感器的值所覆盖。" +"设置陀螺仪传感器的旋转速率值。可用于在没有硬件传感器的设备上进行调试,例如在 " +"PC 上的编辑器中。\n" +"[b]注意:[/b]在 Android 和 iOS 上,这个值可立即被硬件传感器的值所覆盖。" #: doc/classes/Input.xml msgid "" @@ -36398,9 +36589,9 @@ msgid "" "[b]Note:[/b] This value can be immediately overwritten by the hardware " "sensor value on Android and iOS." msgstr "" -"设置磁力传感器的磁场值。可用于在没有硬件传感器的设备上进行调试,例如在PC上的" -"编辑器中。\n" -"[b]注意:[/b] 在Android和iOS上,这个值可立即被硬件传感器的值所覆盖。" +"设置磁力传感器的磁场值。可用于在没有硬件传感器的设备上进行调试,例如在 PC 上" +"的编辑器中。\n" +"[b]注意:[/b]在 Android 和 iOS 上,这个值可立即被硬件传感器的值所覆盖。" #: doc/classes/Input.xml msgid "Sets the mouse mode. See the constants for more information." @@ -36461,8 +36652,13 @@ msgstr "" "持续时间。" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." -msgstr "将鼠标坐标设置为指定的向量。" +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." +msgstr "" #: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." @@ -36614,13 +36810,9 @@ msgstr "通用输入事件。" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "各种输入事件的基类。请参阅 [method Node._input]。" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" -msgstr "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" +msgstr "" #: doc/classes/InputEvent.xml msgid "" @@ -36676,8 +36868,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" "如果给定的动作被按下,则返回 [code]true[/code],并且不是 [InputEventKey] 事件" @@ -36725,8 +36917,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" "如果这个输入事件被按下,则返回 [code]true[/code]。与 [InputEventMouseMotion] " @@ -36791,8 +36983,9 @@ msgstr "" "菜单中的[b]键位映射[/b]选项卡中创建。请参阅 [method Node._input]。" #: doc/classes/InputEventAction.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" -msgstr "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +#, fuzzy +msgid "InputEvent: Actions" +msgstr "动作的输入事件类型。" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -37010,24 +37203,19 @@ msgstr "" "行 MIDI 输入。" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" -"https://zh.wikipedia.org/zh-cn/General_MIDI#%E9%9F%B3%E8%89%B2%E8%BD%89%E6%8F" -"%9B%E4%BA%8B%E4%BB%B6%EF%BC%88Program_change_events%EF%BC%89" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +#, fuzzy +msgid "Wikipedia Piano Key Frequencies List" msgstr "" -"https://zh.wikipedia.org/zh-cn/%E9%8B%BC%E7%90%B4%E9%8D%B5%E9%A0%BB%E7%8E%87#" -"%E5%88%97%E8%A1%A8" +"https://zh.wikipedia.org/zh-cn/" +"%E9%8B%BC%E7%90%B4%E9%8D%B5%E9%A0%BB%E7%8E%87#%E5%88%97%E8%A1%A8" #: doc/classes/InputEventMIDI.xml msgid "" @@ -37069,7 +37257,6 @@ msgstr "" "都减一。标准钢琴的乐器号为 0。" #: doc/classes/InputEventMIDI.xml -#, fuzzy msgid "" "Returns a value indicating the type of message for this MIDI signal. This is " "a member of the [enum @GlobalScope.MidiMessageList] enum.\n" @@ -37083,7 +37270,8 @@ msgid "" "For more information, see the MIDI message status byte list chart linked " "above." msgstr "" -"返回表示这个 MIDI 信号类型的值,是 MidiMessageList 枚举的成员。\n" +"返回表示这个 MIDI 信号类型的值,是 [enum @GlobalScope.MidiMessageList] 枚举的" +"成员。\n" "对于在 0x80 和 0xEF 之间的 MIDI 消息,这个值返回的是左半部分的比特位,另一半" "是通道(例:0x94 会变成 0x9)。对于在 0xF0 到 0xFF 之间的 MIDI 消息,这个值是" "原样返回的。\n" @@ -37098,7 +37286,7 @@ msgid "" "On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of " "the piano key frequency chart on Wikipedia for more information." msgstr "" -"这个 MIDI 信号的音调索引号。这个值的范围为 0 到 127。在钢琴上,中央 C 是 60," +"这个 MIDI 信号的音高索引号。这个值的范围为 0 到 127。在钢琴上,中央 C 是 60," "而 A440 是 69,更多信息请参阅维基百科钢琴琴键频率表的“MIDI 音符”列。" #: doc/classes/InputEventMIDI.xml @@ -37132,23 +37320,22 @@ msgstr "鼠标按钮掩码标识符,是[enum ButtonList] 按钮掩码之一或 #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" -"相对于当前 [Viewport] 的全局鼠标位置。如果在 [method Control._gui_input] 中使" -"用,并且当前 [Control] 不在鼠标之下,移动不会更新这个值。" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" -"相对于当前 [Viewport] 的局部鼠标位置。如果在 [method Control._gui_input] 中使" -"用,该位置是相对于鼠标之下的当前 [Control] 的。如果当前 [Control] 不在鼠标之" -"下,移动不会更新这个值。" #: doc/classes/InputEventMouseButton.xml msgid "Input event type for mouse button events." @@ -37158,10 +37345,6 @@ msgstr "鼠标按钮事件的输入事件类型。" msgid "Contains mouse click information. See [method Node._input]." msgstr "包含鼠标点击信息。见[method Node._input]。" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -37203,9 +37386,9 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." msgstr "" "包含鼠标和笔的运动信息。支持相对、绝对位置和速度。参阅[method Node." "_input]。\n" @@ -37217,6 +37400,11 @@ msgstr "" "移动鼠标时出现可见的线条空隙。" #: doc/classes/InputEventMouseMotion.xml +#, fuzzy +msgid "Mouse and input coordinates" +msgstr "X 坐标上的半偏移。" + +#: doc/classes/InputEventMouseMotion.xml msgid "" "Represents the pressure the user puts on the pen. Ranges from [code]0.0[/" "code] to [code]1.0[/code]." @@ -37356,10 +37544,6 @@ msgstr "" "改。请参阅 [method Node._input]。" #: doc/classes/InputMap.xml -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "给一个动作添加一个[InputEvent]。这个[InputEvent]将触发这个动作。" @@ -37919,7 +38103,7 @@ msgstr "索引所对应的项目被选中时,返回 [code]true[/code]。" #: doc/classes/ItemList.xml msgid "Moves item from index [code]from_idx[/code] to [code]to_idx[/code]." -msgstr "将项目从索引[code]from_idx[/code]移到[code]to_idx[/code]。" +msgstr "将项目从索引 [code]from_idx[/code] 移到 [code]to_idx[/code]。" #: doc/classes/ItemList.xml msgid "Removes the item specified by [code]idx[/code] index from the list." @@ -38247,14 +38431,6 @@ msgstr "" #: doc/classes/JavaScript.xml msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" - -#: doc/classes/JavaScript.xml -msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " "won't be called at all. See [JavaScriptObject] for usage." @@ -38320,6 +38496,29 @@ msgstr "" "JavaScript[code]window[/code]的一个有效属性。回调必须接受一个[Array]参数,它" "将包含JavaScript [code]arguments[/code]。参阅[JavaScriptObject]的用法。" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "原生 JavaScript 对象的封装类。" @@ -38420,8 +38619,8 @@ msgstr "" "url]。" #: doc/classes/JNISingleton.xml -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" -msgstr "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" +msgstr "" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -38438,8 +38637,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://godotengine.org/asset-library/asset/524" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -38516,13 +38715,18 @@ msgid "" msgstr "解析一个JSON编码的字符串并返回一个包含结果的[JSONParseResult]。" #: doc/classes/JSON.xml +#, fuzzy msgid "" "Converts a [Variant] var to JSON text and returns the result. Useful for " "serializing data to store or send over the network.\n" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -38532,18 +38736,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -38631,26 +38851,26 @@ msgid "" " push_error(\"Unexpected results.\")\n" "[/codeblock]" msgstr "" -"包含解析过JSON的变量[Variant]。使用[method @GDScript.typeof]或[code]is[/code]" -"关键字来检查它是否是你期望的。例如,如果JSON源以花括号开始([code]{}[/" -"code]),将返回一个字典[Dictionary]。如果JSON源以方括号开始([code][][/" -"code]),将返回一个数组[Array]。\n" -"[b]注意:[/b] JSON规范没有定义整数或浮点数类型,而只有一个数字[i]number[/i]类" -"型。因此,解析JSON文本将把所有的数字值转换为浮点[float]类型。\n" -"[b]注意:[/b]JSON对象不像Godot字典那样保留键的顺序,因此,如果一个字典是由" -"JSON构建的,你不应该依赖键是按一定顺序的。与此相反,JSON数组保留其元素的顺" -"序。\n" +"包含解析过 JSON 的变量 [Variant]。使用 [method @GDScript.typeof] 或 " +"[code]is[/code] 关键字来检查它是否是你期望的。例如,如果 JSON 源以花括号开始" +"([code]{}[/code]),将返回一个字典 [Dictionary]。如果 JSON 源以方括号开始" +"([code][][/code]),将返回一个数组 [Array]。\n" +"[b]注意:[/b]JSON 规范没有定义整数或浮点数类型,只有一个[i]数字[/i]类型。因" +"此,解析 JSON 文本将把所有的数字值转换为 [float] 类型。\n" +"[b]注意:[/b]JSON 对象不像 Godot 字典那样保留键的顺序,因此,如果一个字典是" +"由 JSON 构建的,你不应该依赖键是按一定顺序的。与此相反,JSON 数组保留其元素的" +"顺序。\n" "[codeblock]\n" "var p = JSON.parse('[\"hello\", \"world\", \"!\"]' )\n" "if typeof(p.result) == TYPE_ARRAY:\n" " print(p.result[0]) # 打印 \"hello\"\n" "else:\n" -" push_error(\"Unexpected results.\")#意外的结果。\n" +" push_error(\"出乎意料的结果。\")\n" "[/codeblock]" #: doc/classes/JSONRPC.xml msgid "A helper to handle dictionaries which look like JSONRPC documents." -msgstr "用于处理看起来像JSONRPC文档的字典的助手。" +msgstr "用于处理看起来像 JSONRPC 文档的字典的辅助类。" #: doc/classes/JSONRPC.xml msgid "" @@ -38778,8 +38998,8 @@ msgstr "" "们在实现对世界进行碰撞,但不需要高级物理的角色时非常有用。" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" -msgstr "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" +msgstr "" #: doc/classes/KinematicBody.xml msgid "" @@ -39117,8 +39337,9 @@ msgstr "" "们在实现对世界进行碰撞,但不需要高级物理的角色时非常有用。" #: doc/classes/KinematicBody2D.xml -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" -msgstr "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +#, fuzzy +msgid "Using KinematicBody2D" +msgstr "2D 运动体节点。" #: doc/classes/KinematicBody2D.xml msgid "" @@ -39419,7 +39640,7 @@ msgstr "" #: doc/classes/Label.xml msgid "Returns the amount of lines of text the Label has." -msgstr "返回Label标签的文本行数。" +msgstr "返回该 Label 的文本行数。" #: doc/classes/Label.xml msgid "Returns the font size in pixels." @@ -39435,7 +39656,7 @@ msgstr "返回文本中可打印的字符总数,不包括空格和换行符。 msgid "" "Returns the number of lines shown. Useful if the [Label]'s height cannot " "currently display all lines." -msgstr "返回显示的行数。如果[Label]的高度目前无法显示所有的行数,将会有用。" +msgstr "返回显示的行数。如果 [Label] 的高度目前无法显示所有的行数,将会有用。" #: doc/classes/Label.xml msgid "" @@ -39477,8 +39698,8 @@ msgid "" "code] to 0.5, only up to half of the text's characters will display on " "screen. Useful to animate the text in a dialog box." msgstr "" -"限制可见字符的数量。如果你把[code]%_visible[/code]设置为0.5,屏幕上最多只能显" -"示文本的一半字符。这在对话框中对文本进行动画处理很有用。" +"限制可见字符的数量。如果你把 [code]percent_visible[/code] 设置为 0.5,则屏幕" +"上最多只能显示该文本中一半数量的字符。这在对话框中对文本进行动画处理很有用。" #: doc/classes/Label.xml msgid "The text to display on screen." @@ -39497,7 +39718,7 @@ msgstr "" #: doc/classes/Label.xml msgid "Restricts the number of characters to display. Set to -1 to disable." -msgstr "限制显示的字符数。设置为-1表示禁用限制。" +msgstr "限制显示的字符数。设置为 -1 表示禁用限制。" #: doc/classes/Label.xml msgid "Align rows to the left (default)." @@ -39505,11 +39726,11 @@ msgstr "将行左对齐,默认。" #: doc/classes/Label.xml msgid "Align rows centered." -msgstr "居中对齐行。" +msgstr "将行居中对齐。" #: doc/classes/Label.xml msgid "Align rows to the right." -msgstr "将行向右对齐。" +msgstr "将行右对齐。" #: doc/classes/Label.xml msgid "Expand row whitespaces to fit the width." @@ -39641,6 +39862,10 @@ msgstr "" "Light 是灯光节点的[i]抽象[/i]基类。它不能被实例化,所以它不应该被直接使用。其" "他类型的灯光节点都是继承自它。灯光包含用于照明的常用变量和参数。" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml msgid "Returns the value of the specified [enum Light.Param] parameter." msgstr "返回指定的 [enum Light.Param] 参数的值。" @@ -39702,9 +39927,9 @@ msgid "" "this value will make the shadows appear blurrier. This can be used to " "simulate area lights to an extent." msgstr "" -"灯光的大小,以Godot的单位。只在烘烤的光照贴图中考虑,并且只在[member " -"light_bake_mode]被设置为[constant BAKE_ALL]时考虑。增加这个值会使阴影看起来更" -"模糊。这可以在一定程度上用于模拟区域灯光。" +"灯光的大小,使用 Godot 的单位。只在烘焙的光照贴图中考虑,并且只在 [member " +"light_bake_mode] 被设置为 [constant BAKE_ALL] 时考虑。增加这个值会使阴影看起" +"来更模糊。这可以在一定程度上用于模拟区域灯光。" #: doc/classes/Light.xml msgid "" @@ -39870,10 +40095,6 @@ msgstr "" "模式(参阅常数)以及其他各种参数(与范围和阴影有关)来定义。\n" "[b]注意:[/b] Light2D也可以作为一个遮罩使用。" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "Light2D光的颜色 [Color]。" @@ -41802,13 +42023,12 @@ msgid "Returns the number of faces in this [Mesh]." msgstr "返回这个[Mesh]中的面数。" #: doc/classes/MeshDataTool.xml -#, fuzzy msgid "" "Returns specified edge associated with given face.\n" "Edge argument must be either 0, 1, or 2 because a face only has three edges." msgstr "" "返回与给定面关联的指定边。\n" -"Edge参数必须小于等于2,因为面只有3条边。" +"边参数必须是 0、1、2 之一,因为面只有 3 条边。" #: doc/classes/MeshDataTool.xml msgid "Returns the metadata associated with the given face." @@ -41819,14 +42039,13 @@ msgid "Calculates and returns the face normal of the given face." msgstr "计算并返回给定面的面法线。" #: doc/classes/MeshDataTool.xml -#, fuzzy msgid "" "Returns the specified vertex of the given face.\n" "Vertex argument must be either 0, 1, or 2 because faces contain three " "vertices." msgstr "" "返回给定面的指定顶点。\n" -"顶点参数必须小于等于2,因为面包含3个顶点。" +"顶点参数必须是 0、1、2 之一,因为面包含 3 个顶点。" #: doc/classes/MeshDataTool.xml msgid "" @@ -42072,15 +42291,10 @@ msgstr "" "\"创建Mesh2D\"。" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "$DOCS_URL/tutorials/2d/2d_meshes.html" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "[Mesh]将由[MeshInstance2D]绘制。" #: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml -#, fuzzy msgid "" "The normal map that will be used if using the default [CanvasItemMaterial].\n" "[b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. " @@ -42088,10 +42302,11 @@ msgid "" "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for " "a comparison of normal map coordinates expected by popular engines." msgstr "" -"如果使用默认的[CanvasItemMaterial],法线贴图将被使用。\n" -"[b]注意:[/b] Godot期望法线映射使用X+, Y-和Z+坐标。请参阅[url=http://wiki." -"polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]这" -"一页[/url],以获得流行引擎期望的标准法向图坐标的比较。" +"如果使用默认的 [CanvasItemMaterial],法线贴图将被使用。\n" +"[b]注意:[/b]Godot 希望法线贴图使用 X+、Y+ 和 Z+ 坐标。请参阅[url=http://" +"wiki.polycount.com/wiki/" +"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]该页[/url],了解流行" +"引擎所期望的法线贴图坐标的比较。" #: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml msgid "" @@ -42270,11 +42485,11 @@ msgid "" " get_viewport().arvr = true\n" "[/codeblock]" msgstr "" -"这是通用的移动VR实现,你需要提供关于所使用的手机和HMD的细节。它不依赖于任何现" -"有的框架。这是我们拥有的最基本的接口。为了达到最好的效果,你需要一个有陀螺仪" -"和加速器的手机。\n" -"请注意,即使没有位置跟踪,相机也会假定耳机处于1.85米的高度。你可以通过设置" -"[member eye_height]来改变这一点。\n" +"这是通用的移动 VR 实现,你需要提供关于所使用的手机和 HMD 的细节。它不依赖于任" +"何现有的框架。这是我们拥有的最基本的接口。为了达到最好的效果,你需要一个有陀" +"螺仪和加速器的手机。\n" +"请注意,即使没有位置跟踪,相机也会假定耳机处于 1.85 米的高度。你可以通过设置 " +"[member eye_height] 来改变这一点。\n" "你可以按以下方式初始化这个接口:\n" "[codeblock]\n" "var interface = ARVRServer.find_interface(\"Native mobile\")\n" @@ -42349,18 +42564,6 @@ msgstr "" "(它们在空间上被索引为整个对象)。\n" "由于实例可能具有任何行为,用于可见性的AABB必须由用户提供。" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "$DOCS_URL/tutorials/performance/using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -42534,10 +42737,6 @@ msgstr "" "这对于优化给定网格的大量实例的渲染是非常有用的(例如,森林中的树木或草丛)。" #: doc/classes/MultiMeshInstance.xml -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -42855,10 +43054,6 @@ msgstr "" "[Semaphore]。它保证每次只有一个线程可以获得锁。互斥锁可以用来保护临界区;但" "是,要注意避免死锁。" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -42947,13 +43142,13 @@ msgid "" "navigating on." msgstr "" "在 [NavigationMesh] 的集合中提供导航和寻路功能。默认情况下,这些将自动从子 " -"[NavigationMeshInstance] 节点中收集,也可以通过 [method navmesh_add] 即时添" -"加。除了基本的寻路之外,这个类还能帮助导航代理与其所导航的网格对齐。" +"[NavigationMeshInstance] 节点中收集。除了基本的寻路之外,这个类还能帮助导航代" +"理与其所导航的网格对齐。" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://godotengine.org/asset-library/asset/124" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -42999,6 +43194,11 @@ msgstr "" "是 [code]true[/code](默认),与每个 [NavigationMesh] 相关的代理属性(半径、" "高度等)在路径计算中被考虑,否则其被忽略。" +#: doc/classes/Navigation.xml +#, fuzzy +msgid "The cell height to use for fields." +msgstr "用于字段Y轴单元的尺寸。" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "用于字段的XZ平面单元尺寸。" @@ -43032,8 +43232,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://godotengine.org/asset-library/asset/117" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -43388,9 +43588,10 @@ msgstr "" "可。" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +#, fuzzy msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -43530,14 +43731,14 @@ msgid "" msgstr "" "如果 [code]value[/code] 为 [code]true[/code],则在 [member geometry/" "collision_mask] 中设置指定的 [code]bit[/code]。\n" -"如果 [code]value[/code] 为 [code]false[/code],则清除 [member geometry/" -"collision_mask] 中指定的 [code]bit[/code]。" +"如果 [code]value[/code] 为 [code]false[/code],则在 [member geometry/" +"collision_mask] 中清除指定的 [code]bit[/code]。" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" "Sets the vertices that can be then indexed to create polygons with the " "[method add_polygon] method." -msgstr "设置顶点,然后使用[method add_polygon]方法创建多边形。" +msgstr "设置顶点,然后使用 [method add_polygon] 方法创建多边形。" #: doc/classes/NavigationMesh.xml msgid "" @@ -43547,7 +43748,7 @@ msgid "" "multiple of [member cell/height]." msgstr "" "地板到天花板的最小高度,仍然允许被认为是可行走的地板。\n" -"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的[member cell/height]的倍数。" +"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的 [member cell/height] 的倍数。" #: doc/classes/NavigationMesh.xml msgid "" @@ -43556,7 +43757,7 @@ msgid "" "multiple of [member cell/height]." msgstr "" "被认为仍可穿越的最小墙壁高度。\n" -"[b]注意:[/b]烘焙时,该值将向下舍入到最接近的[member cell/height]的倍数。" +"[b]注意:[/b]烘焙时,该值将向下舍入到最接近的 [member cell/height] 的倍数。" #: doc/classes/NavigationMesh.xml msgid "The maximum slope that is considered walkable, in degrees." @@ -43570,7 +43771,7 @@ msgid "" "multiple of [member cell/size]." msgstr "" "侵蚀/缩小远离障碍物的高度场的可行走区域距离。\n" -"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的[member cell/size]的倍数。" +"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的 [member cell/size] 的倍数。" #: doc/classes/NavigationMesh.xml msgid "The Y axis cell size to use for fields." @@ -43607,19 +43808,19 @@ msgid "" "If [code]true[/code], marks walkable spans as not walkable if the clearance " "above the span is less than [member agent/height]." msgstr "" -"如果 [code]true[/code],如果跨度上方的间隙小于 [member agent/height],则将可" -"行走范围标记为不可行走。" +"如果为 [code]true[/code],如果跨度上方的间隙小于 [member agent/height],则将" +"可行走范围标记为不可行走。" #: doc/classes/NavigationMesh.xml msgid "If [code]true[/code], marks spans that are ledges as non-walkable." -msgstr "如果[code]true[/code],标记边缘间的跨度为不可行走。" +msgstr "如果为 [code]true[/code],则标记边缘间的跨度为不可行走。" #: doc/classes/NavigationMesh.xml msgid "" "If [code]true[/code], marks non-walkable spans as walkable if their maximum " "is within [member agent/max_climb] of a walkable neighbor." msgstr "" -"如果 [code]true[/code],如果它们的最大值在可行走邻域的 [member agent/" +"如果为 [code]true[/code],如果它们的最大值在可行走邻域的 [member agent/" "max_climb] 内,则将不可行走范围标记为可行走。" #: doc/classes/NavigationMesh.xml @@ -43629,20 +43830,21 @@ msgid "" "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" "用于扫描静态碰撞的物理层。\n" -"仅在[member geometry/parsed_geometry_type]是[constant " -"PARSED_GEOMETRY_STATIC_COLLIDERS]或[constant PARSED_GEOMETRY_BOTH]时才使用。" +"仅在 [member geometry/parsed_geometry_type]是[constant " +"PARSED_GEOMETRY_STATIC_COLLIDERS] 或 [constant PARSED_GEOMETRY_BOTH] 时才使" +"用。" #: doc/classes/NavigationMesh.xml msgid "" "Determines which type of nodes will be parsed as geometry. See [enum " "ParsedGeometryType] for possible values." -msgstr "决定哪种类型的节点可解析为几何图形。参阅[enum ParsedGeometryType]。" +msgstr "决定哪种类型的节点可解析为几何图形。参阅 [enum ParsedGeometryType]。" #: doc/classes/NavigationMesh.xml msgid "" "The source of the geometry used when baking. See [enum SourceGeometryMode] " "for possible values." -msgstr "烘焙时使用的几何体的源。参阅[enum SourceGeometryMode]。" +msgstr "烘焙时使用的几何体的源。参阅 [enum SourceGeometryMode]。" #: doc/classes/NavigationMesh.xml msgid "" @@ -43652,9 +43854,9 @@ msgid "" "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" "要扫描的几何体组的名称。\n" -"只有当[member geometry/source_geometry_mode]是[constant " -"SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN]或[constant " -"SOURCE_GEOMETRY_GROUPS_EXPLICIT]时才使用。" +"只有当 [member geometry/source_geometry_mode]是[constant " +"SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] 或 [constant " +"SOURCE_GEOMETRY_GROUPS_EXPLICIT] 时才使用。" #: doc/classes/NavigationMesh.xml msgid "" @@ -43688,7 +43890,7 @@ msgstr "" msgid "" "Partitioning algorithm for creating the navigation mesh polys. See [enum " "SamplePartitionType] for possible values." -msgstr "创建导航网格polys单元的分割算法。参阅[enum SamplePartitionType]。" +msgstr "创建导航网格多边形单元的分割算法。参阅 [enum SamplePartitionType]。" #: doc/classes/NavigationMesh.xml msgid "" @@ -43711,7 +43913,7 @@ msgstr "层分区。用于具有中小型瓷砖的平铺导航网格的不错选 #: doc/classes/NavigationMesh.xml msgid "Represents the size of the [enum SamplePartitionType] enum." -msgstr "表示[enum SamplePartitionType]枚举的大小。" +msgstr "表示 [enum SamplePartitionType] 枚举的大小。" #: doc/classes/NavigationMesh.xml msgid "" @@ -43738,7 +43940,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "Represents the size of the [enum ParsedGeometryType] enum." -msgstr "表示[enum ParsedGeometryType]枚举的大小。" +msgstr "表示 [enum ParsedGeometryType] 枚举的大小。" #: doc/classes/NavigationMesh.xml msgid "" @@ -43758,12 +43960,12 @@ msgid "" "Uses nodes in a group for geometry. The group is specified by [member " "geometry/source_group_name]." msgstr "" -"使用一个组中的节点进行几何运算。该组由[member geometry/source_group_name]指" +"使用一个组中的节点进行几何运算。该组由 [member geometry/source_group_name] 指" "定。" #: doc/classes/NavigationMesh.xml msgid "Represents the size of the [enum SourceGeometryMode] enum." -msgstr "表示[enum SourceGeometryMode]枚举的大小。" +msgstr "表示 [enum SourceGeometryMode] 枚举的大小。" #: doc/classes/NavigationMeshGenerator.xml msgid "This class is responsible for creating and clearing navigation meshes." @@ -43864,7 +44066,6 @@ msgid "2D obstacle used in navigation for collision avoidance." msgstr "在导航中用于防撞的 2D 障碍物。" #: doc/classes/NavigationObstacle2D.xml -#, fuzzy msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " @@ -43873,7 +44074,7 @@ msgid "" msgstr "" "导航中用于防撞的 2D 障碍物。障碍物需要导航数据才能正确工作。可以通过让障碍物" "成为 [Navigation2D] 节点的子项实现,也可以使用 [method set_navigation]。" -"[NavigationObstacle] 是物理安全的。" +"[NavigationObstacle2D] 是物理安全的。" #: doc/classes/NavigationObstacle2D.xml msgid "" @@ -44054,6 +44255,11 @@ msgstr "" "程中请求对地图进行任何修改。" #: doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the map cell height." +msgstr "返回地图的单元格大小。" + +#: doc/classes/NavigationServer.xml msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "返回 [method map_get_closest_point] 所返回的点的法线。" @@ -44075,6 +44281,11 @@ msgid "Returns the map's up direction." msgstr "返回地图的上方向。" #: doc/classes/NavigationServer.xml +#, fuzzy +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "设置用于焊接导航网格多边形的地图单元格大小。" + +#: doc/classes/NavigationServer.xml msgid "Sets the map up direction." msgstr "设置地图的上方向。" @@ -44125,15 +44336,6 @@ msgstr "" "器时自动转发服务器端口。" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -44457,8 +44659,13 @@ msgstr "" "使用。改变时恕不另行通知。" #: doc/classes/NetworkedMultiplayerPeer.xml -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://godotengine.org/asset-library/asset/537" +#, fuzzy +msgid "High-level multiplayer" +msgstr "高级多人游戏API。" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -44834,12 +45041,12 @@ msgstr "" "外,请参阅高级网络教程和相应的演示。" #: doc/classes/Node.xml -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" -msgstr "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" +msgstr "" #: doc/classes/Node.xml -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/godot-demo-projects/" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -44888,6 +45095,7 @@ msgstr "" "当需要更新这个节点的警告时,调用[method update_configuration_warning]。" #: doc/classes/Node.xml +#, fuzzy msgid "" "Called when there is an input event. The input event propagates up through " "the node tree until a node consumes it.\n" @@ -44900,7 +45108,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "当有输入事件时被调用。输入事件通过节点树向上传播,直到有节点将其消耗。\n" "只有当输入处理被启用时才会被调用,如果这个方法被重写,它就会自动完成,可以用 " @@ -44913,6 +45121,7 @@ msgstr "" "非“孤儿”)。" #: doc/classes/Node.xml +#, fuzzy msgid "" "Called during the physics processing step of the main loop. Physics " "processing means that the frame rate is synced to the physics, i.e. the " @@ -44924,7 +45133,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "在主循环的物理处理步骤中被调用。物理处理意味着帧率与物理同步,即 " "[code]delta[/code] 变量应该是常量。[code]delta[/code] 的单位是秒。\n" @@ -44936,6 +45145,7 @@ msgstr "" "是“孤儿”)。" #: doc/classes/Node.xml +#, fuzzy msgid "" "Called during the processing step of the main loop. Processing happens at " "every frame and as fast as possible, so the [code]delta[/code] time since " @@ -44945,7 +45155,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "在主循环的处理步骤中被调用。处理发生在每一帧,并且尽可能快,所以从上一帧开始" "的 [code]delta[/code] 时间不是恒定的。[code]delta[/code] 的单位是秒。\n" @@ -44957,6 +45167,7 @@ msgstr "" "是“孤儿”)。" #: doc/classes/Node.xml +#, fuzzy msgid "" "Called when the node is \"ready\", i.e. when both the node and its children " "have entered the scene tree. If the node has children, their [method _ready] " @@ -44968,10 +45179,10 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" "当节点 \"就绪 \"时被调用。子节点的[method _ready]回调会首先被触发,而父节点会" "在之后收到就绪通知。\n" @@ -44984,10 +45195,11 @@ msgstr "" "用[method request_ready]来绕过,它可以在再次添加节点之前的任何地方调用。" #: doc/classes/Node.xml +#, fuzzy msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -44997,7 +45209,7 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "当 [InputEvent] 还未被 [method _input] 或任何 GUI 消耗时调用。输入事件通过节" "点树向上传播,直到一个节点消耗它。\n" @@ -45011,10 +45223,11 @@ msgstr "" "是“孤儿”)。" #: doc/classes/Node.xml +#, fuzzy msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -45024,7 +45237,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" "当 [InputEventKey] 没有被 [method _input] 或任何 GUI 消耗时被调用。输入事件通" "过节点树向上传播,直到一个节点消耗它。\n" @@ -46025,6 +46238,18 @@ msgstr "" "级值[i]较低[/i]的节点将首先执行其处理回调。" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "当节点准备好时触发。" @@ -46196,8 +46421,8 @@ msgstr "" "点。还可以控制节点的渲染顺序。" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" -msgstr "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" +msgstr "" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -46408,8 +46633,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://godotengine.org/asset-library/asset/520" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -46465,11 +46690,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -46666,8 +46891,8 @@ msgstr "所有非内置类型的基类。" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -46728,14 +46953,12 @@ msgstr "" "于 Object 本身,[Reference] 等派生类不受影响。" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" -msgstr "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" +msgstr "" #: doc/classes/Object.xml -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" #: doc/classes/Object.xml msgid "" @@ -46967,9 +47190,9 @@ msgid "" "emit_signal(\"game_over\")\n" "[/codeblock]" msgstr "" -"发射给定的[code]信号[/code]。这个信号必须存在,所以它应该是这个类或其父类中的" -"一个内置信号,或者是一个用户定义的信号。这个方法支持可变数量的参数,所以参数" -"是以逗号分隔的列表形式传递。例子。\n" +"发射给定的信号 [code]signal[/code]。这个信号必须存在,所以它应该是这个类或其" +"父类中的一个内置信号,或者是一个用户定义的信号。这个方法支持可变数量的参数," +"所以参数是以逗号分隔的列表形式传递。例子:\n" "[codeblock]\n" "emit_signal(\"hit\", weapon_type, damage)\n" "emit_signal(\"game_over\")\n" @@ -46988,10 +47211,10 @@ msgid "" msgstr "" "立即从内存中删除对象。对于 [Node],您可能希望使用 [method Node.queue_free] 将" "节点排队以在当前帧的末尾安全删除。\n" -"[b]重要提示:[/b] 如果你有一个指向一个对象的变量,一旦对象被释放,它将 [i]不" -"会[/i] 分配为 [code]null[/code]。相反,它会指向一个[i]先前释放的实例[/i],您" -"应该在尝试调用其方法或访问其属性之前使用 [method @GDScript." -"is_instance_valid] 对其进行验证。" +"[b]重要:[/b]如果你有一个指向一个对象的变量,一旦对象被释放,它将[i]不会[/i]" +"被赋为 [code]null[/code]。相反,它会指向一个[i]先前释放的实例[/i],您应该在尝" +"试调用其方法或访问其属性之前使用 [method @GDScript.is_instance_valid] 对其进" +"行验证。" #: doc/classes/Object.xml msgid "" @@ -47039,8 +47262,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -47195,9 +47418,10 @@ msgid "" msgstr "从对象的元数据中删除给定条目。另见 [method set_meta]。" #: doc/classes/Object.xml +#, fuzzy msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -47223,12 +47447,12 @@ msgid "" "properties where you should use the same convention as in the C# source " "(typically PascalCase)." msgstr "" -"在当前帧的物理完成之后,将给定属性赋一个新值。这相当于通过[method " -"call_deferred]调用[method set],即[code]call_deferred(\"set\", property, " +"在当前帧的物理完成之后,将给定属性赋一个新值。这相当于通过 [method " +"call_deferred] 调用 [method set],即 [code]call_deferred(\"set\", property, " "value)[/code]。\n" -"[b]注意:[/b]在c#中,属性名必须指定为snake_case,如果它是由内置的Godot节点定义" -"的。这并不适用于用户定义的属性,因为您应该使用与c#源代码(通常是PascalCase)相" -"同的约定。" +"[b]注意:[/b]在 C# 中,由 Godot 内置节点定义的属性名必须指定为 snake_case。这" +"并不适用于用户定义的属性,因为您应该使用与 C# 源代码(通常是 PascalCase)相同" +"的约定。" #: doc/classes/Object.xml msgid "" @@ -47439,6 +47663,53 @@ msgstr "用于[Occluder]节点进行遮挡剔除的形状的基类。" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "[Occluder] 可以使用从 [OccluderShape] 派生的任何原始形状。" +#: doc/classes/OccluderShapePolygon.xml +#, fuzzy +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "与 [Occluder] 节点一起使用的球形遮挡基本单元。" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +#, fuzzy +msgid "Sets an individual hole point position." +msgstr "设置单个球体的位置。" + +#: doc/classes/OccluderShapePolygon.xml +#, fuzzy +msgid "Sets an individual polygon point position." +msgstr "设置单个球体的位置。" + +#: doc/classes/OccluderShapePolygon.xml +#, fuzzy +msgid "Allows changing the hole geometry from code." +msgstr "通过代码绘制简单的几何形状。" + +#: doc/classes/OccluderShapePolygon.xml +#, fuzzy +msgid "Allows changing the polygon geometry from code." +msgstr "通过代码绘制简单的几何形状。" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "与 [Occluder] 节点一起使用的球形遮挡基本单元。" @@ -48079,39 +48350,50 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" "在给定的路径上执行文件,参数以字符串数组的形式传递。将进行平台路径解析。被解" "析的文件必须存在并且是可执行的。\n" -"参数按照给定的顺序使用,并用空格隔开,所以[code]OS.execute(\"ping\", [\"-w" -"\", \"3\", \"godotengine.org\"], false)[/code] 将在系统的外壳中解析为" +"参数按照给定的顺序使用,并用空格隔开,所以 [code]OS.execute(\"ping\", [\"-" +"w\", \"3\", \"godotengine.org\"], false)[/code] 将在系统的 shell 中解析为 " "[code]ping -w 3 godotengine.org[/code]。\n" -"这个方法根据是否启用[code]blocking[/code]模式,有稍微不同的行为。\n" -"如果[code]blocking[/code]为[code]true[/code],Godot线程将暂停执行,等待进程的" -"终止。进程的shell输出将作为一个字符串写入[code]output[/code]数组。当进程终止" -"时,Godot线程将恢复执行。\n" -"如果[code]blocking[/code]为[code]false[/code],Godot线程将在新进程运行时继" -"续。在非阻塞模式下不可能检索shell的输出,所以[code]output[/code]将是空的。\n" +"这个方法根据是否启用 [code]blocking[/code] 模式,有稍微不同的行为。\n" +"如果 [code]blocking[/code] 为 [code]true[/code],Godot 线程将暂停执行,等待进" +"程的终止。进程的 shell 输出将作为一个字符串写入 [code]output[/code] 数组。当" +"进程终止时,Godot 线程将恢复执行。\n" +"如果 [code]blocking[/code] 为 [code]false[/code],Godot 线程将在新进程运行时" +"继续。在非阻塞模式下不可能检索 shell 的输出,所以 [code]output[/code] 将是空" +"的。\n" +"在 Windows 上,如果 [code]open_console[/code] 为 [code]true[/code] 并且进程为" +"命令行应用,则会打开新的终端窗口,在其他平台上会被忽略。\n" "返回值也取决于阻塞模式。当阻塞时,该方法将返回一个进程的退出代码。当非阻塞" "时,该方法返回一个进程ID,你可以用它来监视该进程(并有可能用[method kill]来终" -"止它)。如果进程分叉(非阻塞)或打开(阻塞)失败,该方法将返回[code]-1[/code]" -"或其他退出代码。\n" -"阻塞模式和检索shell输出的例子:\n" +"止它)。如果进程分叉(非阻塞)或打开(阻塞)失败,该方法将返回 [code]-1[/" +"code] 或其他退出代码。\n" +"阻塞模式和检索 shell 输出的例子:\n" "[codeblock]\n" "var output = []\n" "var exit_code = OS.execute(\"ls\", [\"-l\", \"/tmp\"], true, output)\n" "[/codeblock]\n" -"Example of non-blocking mode, running another instance of the project and " -"storing its process ID:\n" +"非阻塞模式实例,运行该项目的另一实例并保存其进程 ID:\n" "[codeblock]\n" "var pid = OS.execute(OS.get_executable_path(), [], false)\n" "[/codeblock]\n" -"If you wish to access a shell built-in or perform a composite command, a " -"platform-specific shell can be invoked. For example:\n" +"如果你希望访问 shell 内置函数或执行复合命令,可以调用平台特定的 shell。例" +"如:\n" "[codeblock]\n" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" -"[b]注:[/b]此方法仅在Android, iOS, Linux, macOS和Windows上实现。" +"[b]注意:[/b]此方法仅在 Android、iOS、Linux、macOS 和 Windows 上实现。" #: doc/classes/OS.xml msgid "Returns the scancode of the given string (e.g. \"Escape\")." @@ -48416,9 +48698,10 @@ msgid "" "[code]\"Server\"[/code], [code]\"Windows\"[/code], [code]\"UWP\"[/code], " "[code]\"X11\"[/code]." msgstr "" -"返回主机操作系统的名称。可能的值有: [code]\"Android\"[/code], [code]\"iOS" -"\"[/code], [code]\"HTML5\"[/code], [code]\"OSX\"[/code], [code]\"Server\"[/" -"code], [code]\"Windows\"[/code], [code]\"UWP\"[/code], [code]\"X11\"[/code]." +"返回主机操作系统的名称。可能的值有: [code]\"Android\"[/code], " +"[code]\"iOS\"[/code], [code]\"HTML5\"[/code], [code]\"OSX\"[/code], " +"[code]\"Server\"[/code], [code]\"Windows\"[/code], [code]\"UWP\"[/code], " +"[code]\"X11\"[/code]." #: doc/classes/OS.xml msgid "" @@ -48477,8 +48760,8 @@ msgstr "返回窗口大小,包括窗口边框等装饰。" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -48616,17 +48899,16 @@ msgid "" "Returns the total number of available tablet drivers.\n" "[b]Note:[/b] This method is implemented on Windows." msgstr "" -"返回可用的写字板(译注:或触摸板、数位板,在此处尚未明确)驱动程序的总数。\n" -"[b]注意:[/b]该方法是在Windows上实现的。" +"返回可用的数位板驱动程序的总数。\n" +"[b]注意:[/b]该方法在 Windows 上实现。" #: doc/classes/OS.xml msgid "" "Returns the tablet driver name for the given index.\n" "[b]Note:[/b] This method is implemented on Windows." msgstr "" -"返回给定索引的写字板(译注:或触摸板、数位板,在此处尚未明确)驱动程序名" -"称。\n" -"[b]注意:[/b]该方法是在Windows上实现的。" +"返回给定索引的数位板驱动程序名称。\n" +"[b]注意:[/b]该方法在 Windows 上实现。" #: doc/classes/OS.xml msgid "" @@ -48823,6 +49105,11 @@ msgstr "" "[b]注意:[/b] 这个方法在macOS上实现。" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "如果文件当前被打开,返回[code]true[/code]。" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -48965,6 +49252,16 @@ msgstr "" "[b]注意:[/b] 本方法可在Linux、macOS和Windows上实现。" #: doc/classes/OS.xml +#, fuzzy +msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" +"设置活动键盘布局。\n" +"[b]注:[/b]此方法可在Linux、macOS和Windows上实现。" + +#: doc/classes/OS.xml msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." @@ -49041,8 +49338,8 @@ msgid "" "Initialises the singleton for the system MIDI driver.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -"初始化系统MIDI驱动的单例。\n" -"[b]注意:[/b] 该方法在Linux、macOS和Windows上实现。" +"初始化系统 MIDI 驱动的单例。\n" +"[b]注意:[/b]该方法在 Linux、macOS 和 Windows 上实现。" #: doc/classes/OS.xml msgid "" @@ -49276,7 +49573,7 @@ msgstr "" #: doc/classes/OS.xml msgid "The clipboard from the host OS. Might be unavailable on some platforms." -msgstr "主机操作系统的剪贴板在某些平台上可能不可用。" +msgstr "宿主操作系统的剪贴板。在某些平台上可能不可用。" #: doc/classes/OS.xml msgid "The current screen index (starting from 0)." @@ -49311,23 +49608,24 @@ msgid "" "If [code]true[/code], the engine tries to keep the screen on while the game " "is running. Useful on mobile." msgstr "" -"如果 [code]true[/code],引擎会尝试在游戏运行时保持屏幕开启。在手机上有用。" +"如果为 [code]true[/code],则引擎会尝试在游戏运行时保持屏幕开启。在手机上有" +"用。" #: doc/classes/OS.xml msgid "" "If [code]true[/code], the engine optimizes for low processor usage by only " "refreshing the screen if needed. Can improve battery consumption on mobile." msgstr "" -"如果[code]true[/code],引擎会通过只在需要时刷新屏幕来优化处理器的使用。可以改" -"善移动设备上的电池消耗。" +"如果为 [code]true[/code],则引擎会通过只在需要时刷新屏幕来优化处理器的使用。" +"可以改善移动设备上的电池消耗。" #: doc/classes/OS.xml msgid "" "The amount of sleeping between frames when the low-processor usage mode is " "enabled (in microseconds). Higher values will result in lower CPU usage." msgstr "" -"启用低处理器使用模式时,帧之间的休眠量(以微秒计)。较高的值将导致较低的CPU使" -"用率。" +"启用低处理器使用模式时,帧之间的休眠量(单位为微秒)。较高的值将导致较低的 " +"CPU 使用率。" #: doc/classes/OS.xml msgid "" @@ -49358,11 +49656,11 @@ msgstr "当前屏幕方向。" #: doc/classes/OS.xml msgid "The current tablet driver in use." -msgstr "当前正在使用的书写板(译注:或数位板、触摸板,尚未定论)驱动程序。" +msgstr "当前正在使用的数位板驱动程序。" #: doc/classes/OS.xml msgid "If [code]true[/code], vertical synchronization (Vsync) is enabled." -msgstr "如果 [code]true[/code],则启用垂直同步 (Vsync)。" +msgstr "如果为 [code]true[/code],则启用垂直同步(Vsync)。" #: doc/classes/OS.xml msgid "" @@ -49386,21 +49684,21 @@ msgid "" "[b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] " "disables per-pixel transparency." msgstr "" -"如果 [code]true[/code],则移除窗框。\n" -"[b]注意:[/b] 将 [code]window_borderless[/code] 设置为 [code]false[/code] 将" -"禁用逐像素透明度。" +"如果为 [code]true[/code],则移除窗口边框。\n" +"[b]注意:[/b]将 [code]window_borderless[/code] 设置为 [code]false[/code] 将禁" +"用逐像素透明度。" #: doc/classes/OS.xml msgid "If [code]true[/code], the window is fullscreen." -msgstr "如果[code]true[/code],窗口为全屏。" +msgstr "如果为 [code]true[/code],则窗口为全屏。" #: doc/classes/OS.xml msgid "If [code]true[/code], the window is maximized." -msgstr "如果[code]true[/code],窗口被最大化。" +msgstr "如果为 [code]true[/code],则窗口被最大化。" #: doc/classes/OS.xml msgid "If [code]true[/code], the window is minimized." -msgstr "如果[code]true[/code],窗口被最小化。" +msgstr "如果为 [code]true[/code],则窗口被最小化。" #: doc/classes/OS.xml msgid "" @@ -49415,12 +49713,12 @@ msgid "" "ProjectSettings.display/window/per_pixel_transparency/enabled] to set it at " "startup instead." msgstr "" -"如果[code]true[/code],则窗口背景是透明的,窗口框架被移除。\n" +"如果为 [code]true[/code],则窗口背景是透明的,窗口框架被移除。\n" "使用 [code]get_tree().get_root().set_transparent_background(true)[/code] 禁用" "主视口背景渲染。\n" -"[b]注意:[/b]如果禁用[member ProjectSettings.display/window/" -"per_pixel_transparency/allowed]设置,则该属性无效。\n" -"[b]注意:[/b] 此属性在 HTML5、Linux、macOS、Windows 和 Android 上实现。对于 " +"[b]注意:[/b]如果禁用 [member ProjectSettings.display/window/" +"per_pixel_transparency/allowed] 设置,则该属性无效。\n" +"[b]注意:[/b]此属性在 HTML5、Linux、macOS、Windows 和 Android 上实现。对于 " "Android,它不能在运行时更改。使用 [member ProjectSettings.display/window/" "per_pixel_transparency/enabled] 在启动时进行设置。" @@ -49432,7 +49730,7 @@ msgstr "窗口相对于屏幕的位置,原点为左上角,+Y 轴向下,+X #: doc/classes/OS.xml msgid "If [code]true[/code], the window is resizable by the user." -msgstr "如果 [code]true[/code],用户可以调整窗口大小。" +msgstr "如果为 [code]true[/code],则用户可以调整窗口大小。" #: doc/classes/OS.xml msgid "The size of the window (without counting window manager decorations)." @@ -50201,12 +50499,12 @@ msgstr "" "点和容器。" #: doc/classes/Panel.xml -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://godotengine.org/asset-library/asset/516" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://godotengine.org/asset-library/asset/523" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -50360,7 +50658,6 @@ msgid "GPU-based 3D particle emitter." msgstr "基于GPU的3D粒子发射器。" #: doc/classes/Particles.xml -#, fuzzy msgid "" "3D particle node used to create a variety of particle systems and effects. " "[Particles] features an emitter that generates some number of particles at a " @@ -50388,20 +50685,19 @@ msgstr "" "使用 [code]process_material[/code] 属性添加 [ParticlesMaterial] 来配置粒子外" "观和行为。或者,您可以添加一个将应用于所有粒子的 [ShaderMaterial]。\n" "[b]注意:[/b][Particles] 仅在使用 GLES3 渲染器时有效。如果使用 GLES2 渲染器," -"请改用[CPUParticles]。您可以通过选择节点,单击 3D 编辑器视窗顶部的[b]粒子[/b]" -"菜单,然后选择[b]转换为 CPUParticles[/b],将 [Particles] 转换为 " +"请改用 [CPUParticles]。您可以通过选择节点,单击 3D 编辑器视窗顶部的" +"[b]Particles[/b]菜单,然后选择[b]转换为 CPUParticles[/b],将 [Particles] 转换" +"为 [CPUParticles]。\n" +"[b]注意:[/b]在 macOS 上,渲染 [Particles] 比 [CPUParticles] 要慢上很多,因为" +"变换反馈是在 CPU 上实现的,而不是 GPU。以 macOS 为目标时,请考虑使用 " "[CPUParticles]。\n" -"[b]注意:[/b]在处理粒子节点后,记得通过选择它来更新其[member " -"visibility_aabb],单击 3D 编辑器视窗顶部的[b]粒子[/b]菜单,然后选择[b]生成可" -"见 AABB[/b]。否则,粒子可能会由于相机位置和角度的改变突然消失。" +"[b]注意:[/b]在处理粒子节点后,记得通过选择它来更新其 [member " +"visibility_aabb],单击 3D 编辑器视窗顶部的[b]Particles[/b]菜单,然后选择[b]生" +"成可见 AABB[/b]。否则,粒子可能会由于相机位置和角度的改变突然消失。" #: doc/classes/Particles.xml -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -50505,7 +50801,6 @@ msgid "GPU-based 2D particle emitter." msgstr "基于GPU的2D粒子发射器。" #: doc/classes/Particles2D.xml -#, fuzzy msgid "" "2D particle node used to create a variety of particle systems and effects. " "[Particles2D] features an emitter that generates some number of particles at " @@ -50536,13 +50831,20 @@ msgstr "" "观和行为。或者,您可以添加将应用于所有粒子的 [ShaderMaterial]。\n" "[b]注意:[/b][Particles2D] 仅在使用 GLES3 渲染器时有效。如果使用 GLES2 渲染" "器,请改用 [CPUParticles2D]。您可以通过选择节点将 [Particles2D] 转换为 " -"[CPUParticles2D],单击 2D 编辑器视口顶部的[b]粒子[/b]菜单,然后选择[b]转换为 " -"CPUParticles2D[/b]。\n" +"[CPUParticles2D],单击 2D 编辑器视口顶部的[b]Particles[/b]菜单,然后选择[b]转" +"换为 CPUParticles2D[/b]。\n" +"[b]注意:[/b]在 macOS 上,渲染 [Particles2D] 比 [CPUParticles2D] 要慢上很多," +"因为变换反馈是在 CPU 上实现的,而不是 GPU。以 macOS 为目标时,请考虑使用 " +"[CPUParticles2D]。\n" "[b]注意:[/b]在粒子节点上工作后,记得通过选择它来更新它的 [member " -"visibility_rect],单击 2D 编辑器视口顶部的[b]粒子[/b]菜单,然后选择[b]生成可" -"见矩形[/b]。否则,根据相机位置和角度,粒子可能会突然消失。\n" -"[b]注意:[/b]与[CPUParticles2D]不同,[Particles2D]目前忽略[AtlasTexture]s中定" -"义的纹理区域。" +"visibility_rect],单击 2D 编辑器视口顶部的[b]Particles[/b]菜单,然后选择[b]生" +"成可见矩形[/b]。否则,根据相机位置和角度,粒子可能会突然消失。\n" +"[b]注意:[/b]与 [CPUParticles2D] 不同,[Particles2D] 目前会忽略 " +"[AtlasTexture] 中定义的纹理区域。" + +#: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" #: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." @@ -51433,9 +51735,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" -msgstr "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" +msgstr "" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -52834,7 +53135,7 @@ msgid "" "This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code]." msgstr "" "施加单一方向的冲量而不影响旋转。\n" -"这等价于[code]apply_impulse(Vector3(0,0,0), impulse)[/code]。" +"这等价于 [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code]。" #: doc/classes/PhysicsDirectBodyState.xml msgid "" @@ -53436,7 +53737,7 @@ msgstr "如果[code]true[/code],铰链具有最大和最小旋转。" #: doc/classes/PhysicsServer.xml msgid "If [code]true[/code], a motor turns the Hinge." -msgstr "如果[code]true[/code],电机将转动铰链。" +msgstr "如果为 [code]true[/code],则马达将转动铰链。" #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml msgid "" @@ -53598,13 +53899,13 @@ msgstr "设置时,可以做旋转运动。" #: doc/classes/PhysicsServer.xml msgid "If set, there is a rotational motor across these axes." -msgstr "设置时,在这些轴上有旋转动力。" +msgstr "设置时,存在跨这些轴的旋转马达。" #: doc/classes/PhysicsServer.xml msgid "" "If set, there is a linear motor on this axis that targets a specific " "velocity." -msgstr "设置时,在该轴上有指定速度的线性动力。" +msgstr "设置时,存在跨这些轴的线性马达,以指定的速度为目标。" #: doc/classes/PhysicsServer.xml msgid "The [Shape] is a [PlaneShape]." @@ -53801,8 +54102,8 @@ msgid "" "approximately equal, by running [method @GDScript.is_equal_approx] on each " "component." msgstr "" -"通过在每个组件上运行[method @GDScript.is_equal_approx],如果此平面和" -"[code]plane[/code]近似相等,则返回[code]true[/code]。" +"如果此平面和 [code]plane[/code] 近似相等,则返回[code]true[/code],方法是对每" +"个分量运行 [method @GDScript.is_equal_approx]。" #: doc/classes/Plane.xml msgid "" @@ -54433,8 +54734,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://godotengine.org/asset-library/asset/519" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -54966,6 +55267,11 @@ msgstr "" "[b]注:[/b]被移除项后的项的索引将被移位1。" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "设置在索引[code]idx[/code]处项的图标。" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "当窗口失去焦点时隐藏[PopupMenu]。" @@ -55830,7 +56136,6 @@ msgid "" msgstr "设置配置值的顺序(保存到配置文件时会产生影响)。" #: doc/classes/ProjectSettings.xml -#, fuzzy msgid "" "Sets the value of a setting.\n" "[b]Example:[/b]\n" @@ -55844,7 +56149,8 @@ msgstr "" "[b]示例:[/b]\n" "[codeblock]\n" "ProjectSettings.set_setting(\"application/config/name\", \"Example\")\n" -"[/codeblock]" +"[/codeblock]\n" +"也可以用于清除自定义项目设置。可通过将值修改为 [code]null[/code] 实现。" #: doc/classes/ProjectSettings.xml msgid "" @@ -56589,8 +56895,8 @@ msgstr "碰撞形状的颜色,当在调试菜单中启用“可见碰撞形状 #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "被禁用的导航几何图形的颜色,在调试菜单中启用“可见导航”时可见。" #: doc/classes/ProjectSettings.xml @@ -56699,8 +57005,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -56733,13 +57039,13 @@ msgstr "" msgid "" "If greater than zero, overrides the window height when running the game. " "Useful for testing stretch modes." -msgstr "如果大于0,则在运行游戏时覆盖窗口高度。用于测试拉伸模式。" +msgstr "如果大于 0,则在运行游戏时覆盖窗口高度。用于测试拉伸模式。" #: doc/classes/ProjectSettings.xml msgid "" "If greater than zero, overrides the window width when running the game. " "Useful for testing stretch modes." -msgstr "如果大于0,则在运行游戏时覆盖窗口宽度。用于测试拉伸模式。" +msgstr "如果大于 0,则在运行游戏时覆盖窗口宽度。用于测试拉伸模式。" #: doc/classes/ProjectSettings.xml msgid "" @@ -56754,7 +57060,7 @@ msgstr "" msgid "" "Specifies the tablet driver to use. If left empty, the default driver will " "be used." -msgstr "指定要使用的平板驱动程序。如果为空,将使用默认驱动程序。" +msgstr "指定要使用的数位板驱动程序。如果为空,将使用默认驱动程序。" #: doc/classes/ProjectSettings.xml msgid "" @@ -56764,9 +57070,9 @@ msgid "" "synchronization will be disabled, however, many platforms will enforce it " "regardless (such as mobile platforms and HTML5)." msgstr "" -"如果[code]true[/code],则启用垂直同步。这消除了在移动场景中可能出现的撕裂,以" -"较高的输入延迟和较低的帧率为代价。如果[code]false[/code],垂直同步将被禁用," -"然而,许多平台仍将执行它(如手机平台和HTML5)。" +"如果为 [code]true[/code],则启用垂直同步。这消除了在移动场景中可能出现的撕" +"裂,以较高的输入延迟和较低的帧率为代价。如果为 [code]false[/code],垂直同步将" +"被禁用,然而,许多平台仍将执行它(如移动平台和 HTML5)。" #: doc/classes/ProjectSettings.xml msgid "" @@ -56778,11 +57084,11 @@ msgid "" "experienced by some users. However, some users have experienced a Vsync " "framerate halving (e.g. from 60 FPS to 30 FPS) when using it." msgstr "" -"如果[code]Use Vsync[/code]已启用,且[code]true[/code],则在窗口模式下启用排字" -"器时,可通过操作系统的窗口排字器实现垂直同步。这将防止在某些情况下卡顿。" -"(Windows)。\n" -"[b]注:[/b]这个选项是实验性的,旨在缓解一些用户的卡顿体验。然而,有些用户在使" -"用它时体验到垂直同步帧率减半(例如从60 FPS降至30 FPS)。" +"如果 [code]Use Vsync[/code] 已启用,且这个设置为 [code]true[/code],则在窗口" +"模式下且启用了合成器时,会通过操作系统的窗口合成器启用垂直同步。这将防止在某" +"些情况下卡顿。(仅限 Windows)。\n" +"[b]注意:[/b]这个选项是实验性的,旨在缓解一些用户的卡顿体验。然而,有些用户在" +"使用它时体验到垂直同步帧率减半(例如从 60 FPS 降至 30 FPS)。" #: doc/classes/ProjectSettings.xml msgid "" @@ -56820,9 +57126,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" "脚本编辑器的“在文件中查找”特性中包含的基于文本的文件扩展名。你可以添加例如" @@ -56834,12 +57140,14 @@ msgid "" "Load the previously opened VCS plugin when the editor starts up. This is set " "to [code]true[/code] whenever a new VCS plugin is initialized." msgstr "" +"编辑器启动时加载上一次打开的 VCS 插件。初始化新 VCS 插件时,会被设为 " +"[code]true[/code]。" #: doc/classes/ProjectSettings.xml msgid "" "Last loaded VCS plugin name. Used to autoload the plugin when the editor " "starts up." -msgstr "" +msgstr "上次加载的 VCS 插件名称。用于在编辑器启动时自动加载该插件。" #: doc/classes/ProjectSettings.xml msgid "" @@ -58523,6 +58831,7 @@ msgstr "" "义。" #: doc/classes/ProjectSettings.xml +#, fuzzy msgid "" "If set to [code]Asynchronous[/code] and available on the target device, " "asynchronous compilation of shaders is enabled (in contrast to " @@ -58539,12 +58848,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" "设为 [code]Asynchronous[/code] 时,如果目标设备具备条件,就会启用着色器的异步" "编译(此处点题 [code]Asynchronous[/code])。\n" @@ -58676,6 +58987,21 @@ msgstr "" "用于交错属性数据。如果用于移动设备,建议启用。切换后需要手动重新导入网格。" #: doc/classes/ProjectSettings.xml +#, fuzzy +msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" +"确定将在任何时候使用的球体遮挡器的最大数量。\n" +"尽管一个场景中可以有许多遮挡物,但系统会根据屏幕空间度量从这些遮挡物中选择最" +"相关的每一帧,以提供最佳的整体性能。" + +#: doc/classes/ProjectSettings.xml msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" @@ -58809,10 +59135,12 @@ msgstr "" "和照明时,这会提高高透支场景的性能。" #: doc/classes/ProjectSettings.xml +#, fuzzy msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" "方向性阴影的大小,以像素为单位。更高的值会导致更清晰的阴影,但会以性能为代" "价。该值将被四舍五入到最接近的2次方。" @@ -59382,6 +59710,12 @@ msgid "" msgstr "" "用于 [VisibilityNotifier2D] 使用的 2D 哈希网格的单元格大小,以像素为单位。" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "通用的靠近检测节点。" @@ -59403,8 +59737,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://godotengine.org/asset-library/asset/129" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -59436,12 +59770,6 @@ msgstr "" "加有效,并且对浮点错误有很强的抵抗力。" #: doc/classes/Quat.xml -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "从给定的 [Basis] 构造一个四元数。" @@ -59499,12 +59827,12 @@ msgid "" "quaternion. Returned vector contains the rotation angles in the format (X " "angle, Y angle, Z angle)." msgstr "" -"返回与单位四元数所代表的旋转相对应的欧拉角(按照YXZ惯例:分解时,先Z后X,最后" -"是Y)。返回的向量包含格式为(X角、Y角、Z角)的旋转角。" +"返回与单位四元数所代表的旋转相对应的欧拉角(按照 YXZ 惯例:分解时先 Z 后 X," +"最后是 Y)。返回的向量包含格式为(X角、Y角、Z角)的旋转角。" #: doc/classes/Quat.xml msgid "Returns the inverse of the quaternion." -msgstr "返回四元数的取逆。(译注:即xyz的值分别取反)." +msgstr "返回四元数的取逆。" #: doc/classes/Quat.xml msgid "" @@ -59650,8 +59978,9 @@ msgstr "" "不是实际的默认种子。" #: doc/classes/RandomNumberGenerator.xml -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "$DOCS_URL/tutorials/math/random_number_generation.html" +#, fuzzy +msgid "Random number generation" +msgstr "设置随机数生成器的种子。" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -60142,18 +60471,15 @@ msgid "2D axis-aligned bounding box." msgstr "2D 轴对齐边界框。" #: doc/classes/Rect2.xml -#, fuzzy msgid "" "[Rect2] consists of a position, a size, and several utility functions. It is " "typically used for fast overlap tests.\n" "It uses floating-point coordinates.\n" "The 3D counterpart to [Rect2] is [AABB]." msgstr "" -"[Rect2] 由一个坐标、一个大小和几个实用函数组成。它通常用于快速重叠测试。\n" +"[Rect2] 由一个坐标、一个大小和若干实用函数组成。它通常用于快速重叠测试。\n" "它使用浮点坐标。\n" -"[Rect2] 在 3D 中对应 [AABB]。\n" -"不支持负数的 [member size],大多数方法都无法正常工作。请使用 [method abs] 获" -"取正数大小的 Rect2。" +"[Rect2] 在 3D 中对应 [AABB]。" #: doc/classes/Rect2.xml msgid "Constructs a [Rect2] by position and size." @@ -60202,7 +60528,8 @@ msgstr "" "[/codeblock]" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." msgstr "返回 [Rect2] 面积。" #: doc/classes/Rect2.xml @@ -60230,8 +60557,18 @@ msgid "" msgstr "返回[Rect2]向[enum Margin]方向增长给定数量单位的副本。" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." -msgstr "如果[Rect2]为flat或空,则返回[code]true[/code]。" +#, fuzzy +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." +msgstr "" +"如果对象从给定的 [code]class[/code] 中继承,则返回 [code]true[/code]。另请参" +"阅 [method get_class]。\n" +"[b]注:[/b] [method is_class] 没有考虑 [code]class_name[/code] 声明。如果对象" +"有 [code]class_name[/code] 定义,[method is_class] 将为该名称返回 " +"[code]false[/code] 。" #: doc/classes/Rect2.xml msgid "" @@ -60265,8 +60602,8 @@ msgid "" "approximately equal, by calling [code]is_equal_approx[/code] on each " "component." msgstr "" -"通过在每个组件上调用 [code]is_equal_approx[/code],如果此 [Rect2] 和 " -"[code]rect[/code] 大致相等,则返回 [code]true[/code]。" +"如果此 [Rect2] 和 [code]rect[/code] 大致相等,则返回 [code]true[/code],方法" +"是对每个分量运行 [code]is_equal_approx[/code]。" #: doc/classes/Rect2.xml msgid "Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code]." @@ -60309,7 +60646,7 @@ msgid "" "will linger on for a while before being removed." msgstr "" "任何保持引用计数对象的基类。 [Resource] 和许多其他辅助对象继承了这个类。\n" -"与其他 [Object] 类型不同,References 保留一个内部引用计数器,以便在不使用且仅" +"与其他 [Object] 类型不同,Reference 保留一个内部引用计数器,以便在不使用且仅" "在那时自动释放。因此,不需要使用 [method Object.free] 手动释放引用。\n" "在绝大多数用例中,您只需要实例化和使用 [Reference] 派生类型。此类中提供的方法" "仅适用于高级用户,如果误用可能会导致问题。\n" @@ -60428,10 +60765,6 @@ msgstr "" "把跨越多个反射探针的大网格分割成小网格。" #: doc/classes/ReflectionProbe.xml -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "$DOCS_URL/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -60515,10 +60848,15 @@ msgstr "" "[code]internal_ambient_*[/code]属性控制。" #: doc/classes/ReflectionProbe.xml +#, fuzzy msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" "设置对象在被剔除前与该 [ReflectionProbe] 的最大距离。调低可以提升性能,尤其是" "使用 [constant UPDATE_ALWAYS] 作为 [member update_mode] 时。" @@ -60649,9 +60987,9 @@ msgstr "" "var regex = RegEx.new()\n" "regex.compile(\"\\\\w-(\\\\d+)\")\n" "[/codeblock]\n" -"在为表达式转义之前,必须先为GDScript转义搜索模式。例如,[code]compile(\"\\\\d" -"+\")[/code]会被RegEx读成[code]\\d+[/code]。同样,[code]compile(\"\\\"(?:\\\\" -"\\\\.|[^\\\"])*\\\")[/code]会被读作[code]\"(?:\\.|[^\"])*\"[/code]。\n" +"在为表达式转义之前,必须先为GDScript转义搜索模式。例如,[code]compile(\"\\" +"\\d+\")[/code]会被RegEx读成[code]\\d+[/code]。同样,[code]compile(\"\\\"(?:\\" +"\\\\\\.|[^\\\"])*\\\")[/code]会被读作[code]\"(?:\\.|[^\"])*\"[/code]。\n" "使用 [method search] ,你可以在给定的文本中匹配模式。如果匹配到一个模式,将返" "回[RegExMatch],你可以使用[method RegExMatch.get_string]和[method RegExMatch." "get_start]等方法检索结果的细节。\n" @@ -60958,8 +61296,8 @@ msgstr "" "行,并释放不再使用的资源。这意味着未使用的资源在被删除之前会停留一段时间。" #: doc/classes/Resource.xml -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "$DOCS_URL/tutorials/scripting/resources.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -61260,6 +61598,10 @@ msgstr "" "器,请参阅[EditorImportPlugin]。" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "默认导入顺序。" @@ -61664,8 +62006,12 @@ msgstr "" "(例如大多数表情符号)。它们将显示为未知字符。这将在 Godot 4.0 中解决。" #: doc/classes/RichTextLabel.xml -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://godotengine.org/asset-library/asset/132" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -61894,15 +62240,17 @@ msgstr "" "置为 [code]false[/code]。改用 [method append_bbcode] 来保留 BBCode 格式。" #: doc/classes/RichTextLabel.xml +#, fuzzy msgid "" "The label's text in BBCode format. Is not representative of manual " "modifications to the internal tag stack. Erases changes made by other " "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" "BBCode 格式的标签文本。不代表对内部标签栈的手动修改。编辑时擦除通过其他方法所" "做的更改。\n" @@ -62663,12 +63011,12 @@ msgstr "" "质量中心总是位于节点的原点,而不考虑[CollisionShape2D]中心点的偏移。" #: doc/classes/RigidBody2D.xml -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://godotengine.org/asset-library/asset/119" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://godotengine.org/asset-library/asset/148" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -62917,20 +63265,20 @@ msgid "" "RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node " "with [code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -"当这个RigidBody2D的[Shape2D]与另一个[PhysicsBody2D]或[TileMap]的[Shape2D]碰撞" -"时发出。要求 [member contact_monitor] 设置为 [code]true[/code] 并且 [member " -"contacts_reported] 设置得足够高,以检测所有碰撞。如果 [TileMap] 具有碰撞 " -"[Shape2D],就会检测到 [TileSet]。\n" +"当这个 RigidBody2D 的 [Shape2D] 与另一个 [PhysicsBody2D] 或 [TileMap] 的 " +"[Shape2D] 碰撞时发出。要求 [member contact_monitor] 设置为 [code]true[/code] " +"并且 [member contacts_reported] 设置得足够高,以检测所有碰撞。如果 [TileMap] " +"具有碰撞 [Shape2D],就会检测到 [TileSet]。\n" "[code]body_rid[/code] 由 [Physics2DServer] 使用的其他 [PhysicsBody2D] 或 " "[TileSet] 的 [CollisionObject2D] 的 [RID]。\n" -"[code]body[/code]其他[PhysicsBody2D]或[TileMap]的[Node](如果它存在于树上)。\n" +"[code]body[/code]其他 [PhysicsBody2D] 或 [TileMap] 的 [Node](如果它存在于树" +"上)。\n" "[code]body_shape_index[/code] 其他 [PhysicsBody2D] 或 [TileMap] 使用 " "[Physics2DServer] 的 [Shape2D] 索引。获得带有 [code]body." -"shape_owner_get_owner (body_shape_index)[/code] 的 [CollisionShape2D] 节" -"点。\n" +"shape_owner_get_owner(body_shape_index)[/code] 的 [CollisionShape2D] 节点。\n" "[code]local_shape_index[/code] [Physics2DServer] 使用的此 RigidBody2D 的 " -"[Shape2D] 索引。获得带有 [code]self.shape_owner_get_owner " -"(local_shape_index)[/code] 的 [CollisionShape2D] 节点。" +"[Shape2D] 索引。获得带有 [code]self.shape_owner_get_owner (local_shape_index)" +"[/code] 的 [CollisionShape2D] 节点。" #: doc/classes/RigidBody2D.xml msgid "" @@ -63464,8 +63812,8 @@ msgid "" "Sometimes using the larger gameplay area of the secondary PVS may be " "preferable." msgstr "" -"当对象进入和退出游戏时接收游戏回调时,[b]游戏区域[/b]可以由[Room]的主要" -"PVS(潜在可见集)或次要PVS(主要PVS及其相邻的PVS)定义[Room])。\n" +"当对象进入和退出游戏时接收游戏回调时,[b]游戏区域[/b]可以由[Room]的主要PVS" +"(潜在可见集)或次要PVS(主要PVS及其相邻的PVS)定义[Room])。\n" "有时使用次要 PVS 的较大游戏区域可能更可取。" #: doc/classes/RoomManager.xml @@ -63517,8 +63865,8 @@ msgstr "" "RootMotionView[/code]。此外,它不能是 [code]tool[/code] 脚本。" #: doc/classes/RootMotionView.xml -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" -msgstr "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" +msgstr "" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -63771,14 +64119,6 @@ msgstr "" "[SceneTree] 是场景所使用的默认 [MainLoop] 实现,因此掌控着游戏循环。" #: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "$DOCS_URL/tutorials/scripting/scene_tree.html" - -#: doc/classes/SceneTree.xml -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -63843,12 +64183,13 @@ msgid "" "node is added on the next idle frame. You won't be able to access it " "immediately after the [method change_scene] call." msgstr "" -"将正在运行的场景改变为指定的[code]path[/code]中的场景,在将其加载到" -"[PackedScene]中并创建一个新的实例。\n" -"成功时返回[constant OK],如果[code]path[/code]不能被加载到一个[PackedScene]" -"中,,该场景不能被实例化,则返回[constant ERR_CANT_CREATE]。\n" -"[b]注意:[/b]场景改变有延迟,即新的场景节点是在下一个空闲帧中添加。在[method " -"change_scene]调用之后,你不能立即访问它。" +"将位于给定路径 [code]path[/code] 的场景加载进一个 [PackedScene] 并新建其实" +"例,然后将正在运行的场景修改为这个场景。\n" +"成功时返回 [constant OK],如果 [code]path[/code] 不能被加载到一个 " +"[PackedScene] 中则返回 [constant ERR_CANT_OPEN],如果该场景不能被实例化,则返" +"回 [constant ERR_CANT_CREATE]。\n" +"[b]注意:[/b]场景改变有延迟,即新的场景节点是在下一个空闲帧中添加的。在 " +"[method change_scene] 调用之后,你无法立即访问到它。" #: doc/classes/SceneTree.xml msgid "" @@ -63859,11 +64200,11 @@ msgid "" "node is added on the next idle frame. You won't be able to access it " "immediately after the [method change_scene_to] call." msgstr "" -"将正在运行的场景改变为给定的[PackedScene]的新实例。\n" -"成功时返回[constant OK],如果场景不能被实例化,则返回[constant " +"将正在运行的场景改变为给定的 [PackedScene] 的新实例。\n" +"成功时返回 [constant OK],如果场景不能被实例化,则返回 [constant " "ERR_CANT_CREATE]。\n" -"[b]注意:[/b] 场景的改变是延迟的,新的场景节点是在下一个空闲帧中添加。在调用" -"[method change_scene_to]之后,你不能立即访问它。" +"[b]注意:[/b]场景改变有延迟,即新的场景节点是在下一个空闲帧中添加的。在 " +"[method change_scene_to] 调用之后,你无法立即访问到它。" #: doc/classes/SceneTree.xml msgid "" @@ -64364,10 +64705,6 @@ msgstr "" "的基类之一相匹配,[method Object.set_script] 会扩展该对象。" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "$DOCS_URL/tutorials/scripting/index.html" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "如果脚本可以实例化,则返回 [code]true[/code]。" @@ -64509,7 +64846,7 @@ msgstr "" msgid "" "Reload all currently opened scripts from disk in case the file contents are " "newer." -msgstr "" +msgstr "从磁盘重新加载所有当前打开的脚本,假设文件内容更新。" #: doc/classes/ScriptEditor.xml msgid "" @@ -64734,14 +65071,6 @@ msgstr "" "编写自己的自定义行为来渲染对象或更新粒子信息。有关详细说明和用法,请参阅下面" "链接的教程。" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "$DOCS_URL/tutorials/shaders/index.html" - -#: doc/classes/Shader.xml -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -65142,10 +65471,6 @@ msgstr "" "对其子项的放松姿势的引用,并作为对其骨骼的单一访问点。" #: doc/classes/Skeleton2D.xml -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "$DOCS_URL/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -65471,11 +65796,12 @@ msgid "" "Emitted when dragging stops. If [code]value_changed[/code] is true, [member " "Range.value] is different from the value when you started the dragging." msgstr "" +"拖拽停止时触发。如果 [code]value_changed[/code] 为真,则 [member Range." +"value] 与开始拖拽时的值不同。" #: doc/classes/Slider.xml -#, fuzzy msgid "Emitted when dragging is started." -msgstr "滚动开始时发出。" +msgstr "拖拽开始时触发。" #: doc/classes/SliderJoint.xml msgid "Slider between two PhysicsBodies in 3D." @@ -65542,12 +65868,11 @@ msgstr "柔性网格物理体。" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "可变形的物理体。用于创建弹性或可变形的物体,如布、橡胶或其他柔性材质。" - -#: doc/classes/SoftBody.xml -msgid "$DOCS_URL/tutorials/physics/soft_body.html" -msgstr "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." +msgstr "" #: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." @@ -65655,12 +65980,12 @@ msgstr "" "使用 [method @GDScript.deg2rad] 将度数转换为弧度。" #: doc/classes/Spatial.xml -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" -msgstr "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" +msgstr "" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" -msgstr "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" +msgstr "" #: doc/classes/Spatial.xml msgid "" @@ -65731,17 +66056,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" -"旋转自身,使局部-Z轴指向[code]target[/code]位置。\n" -"变换将首先围绕给定的[code]up[/code]矢量进行旋转,然后通过进一步围绕垂直于" -"[code]target[/code]和[code]up[/code]矢量的轴进行旋转来完全对准目标。\n" -"操作是在全局空间进行的。" #: doc/classes/Spatial.xml msgid "" @@ -65897,8 +66223,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" "局部变换的旋转部分以弧度表示,以YXZ-Euler角的形式表示(X角、Y角、Z角)。\n" "[b]注:[/b]在数学意义上,旋转是一个矩阵而不是一个向量。这三个欧拉角是旋转矩阵" @@ -66007,10 +66333,6 @@ msgstr "" "下面的教程。" #: doc/classes/SpatialMaterial.xml -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "$DOCS_URL/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "如果指定的 [enum Feature] 被启用,返回 [code]true[/code]。" @@ -66317,7 +66639,6 @@ msgid "" msgstr "纹理用于指定细节纹理与基础纹理的混合方式。" #: doc/classes/SpatialMaterial.xml -#, fuzzy msgid "" "Texture that specifies the per-pixel normal of the detail overlay.\n" "[b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. " @@ -66326,10 +66647,10 @@ msgid "" "a comparison of normal map coordinates expected by popular engines." msgstr "" "指定细节叠加层每像素法线的纹理。\n" -"[b]注意:[/b] Godot希望法线贴图使用X +,Y-和Z +坐标。请参阅[url=http://wiki." -"polycount.com/wiki/" -"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url],以比" -"较流行引擎期望的法线地图坐标。" +"[b]注意:[/b]Godot 希望法线贴图使用 X+、Y+ 和 Z+ 坐标。请参阅[url=http://" +"wiki.polycount.com/wiki/" +"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]该页[/url],了解流行" +"引擎所期望的法线贴图坐标的比较。" #: doc/classes/SpatialMaterial.xml msgid "" @@ -66553,7 +66874,6 @@ msgid "The strength of the normal map's effect." msgstr "法线贴图的效果强度。" #: doc/classes/SpatialMaterial.xml -#, fuzzy msgid "" "Texture used to specify the normal at a given pixel. The " "[code]normal_texture[/code] only uses the red and green channels; the blue " @@ -66570,16 +66890,17 @@ msgid "" "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for " "a comparison of normal map coordinates expected by popular engines." msgstr "" -"用来指定像素点的法线的纹理。[code]normal_texture[/code]只使用红色和绿色通道," -"忽略蓝色和alpha通道。从 [code]normal_texture[/code] 读取的法线围绕 [Mesh] 提" -"供的表面法线定向。\n" -"[b]注意:[/b] Mesh必须在其顶点数据中同时定义法线和切线。否则,法线贴图将无法" -"正确渲染,会出现整个表面变暗的情况。如果用[SurfaceTool]创建几何体,可以使用" -"[method SurfaceTool.generate_normals]和[method SurfaceTool.generate_tangents]" -"来分别自动生成法线和切线。\n" -"[b]注意:[/b] Godot希望法线贴图使用X+、Y-和Z+坐标。请参阅[url=http://wiki." -"polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]该" -"页[/url],了解流行引擎所期望的法线贴图坐标的比较。" +"用来指定像素点的法线的纹理。[code]normal_texture[/code] 只使用红色和绿色通" +"道,忽略蓝色和 Alpha 通道。从 [code]normal_texture[/code] 读取的法线围绕 " +"[Mesh] 提供的表面法线定向。\n" +"[b]注意:[/b]Mesh 必须在其顶点数据中同时定义法线和切线。否则,法线贴图将无法" +"正确渲染,会出现整个表面变暗的情况。如果用 [SurfaceTool] 创建几何体,可以使" +"用 [method SurfaceTool.generate_normals] 和 [method SurfaceTool." +"generate_tangents] 来分别自动生成法线和切线。\n" +"[b]注意:[/b]Godot 希望法线贴图使用 X+、Y+ 和 Z+ 坐标。请参阅[url=http://" +"wiki.polycount.com/wiki/" +"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]该页[/url],了解流行" +"引擎所期望的法线贴图坐标的比较。" #: doc/classes/SpatialMaterial.xml msgid "Threshold at which the alpha scissor will discard values." @@ -67612,9 +67933,9 @@ msgstr "从碰撞检查排除的 [PhysicsBody] 对象列表中删除指定的 [R #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" "碰撞检测的目标层。更多信息请参阅文档中的[url=$DOCS_URL/tutorials/physics/" @@ -67737,7 +68058,7 @@ msgid "" "a comparison of normal map coordinates expected by popular engines." msgstr "" "为 Sprite 提供深度的法线贴图。\n" -"[b]注意:[/b] Godot 期望法线贴图使用 X+、Y- 和 Z+ 坐标系。参阅[url=http://" +"[b]注意:[/b]Godot 期望法线贴图使用 X+、Y- 和 Z+ 坐标系。参阅[url=http://" "wiki.polycount.com/wiki/" "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]这个页面[/url]比较流" "行引擎所期望的法线贴图坐标系。" @@ -67836,15 +68157,30 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." -msgstr "乘以颜色值,用于色调调制和模拟光的颜色。" +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." +msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." -msgstr "物体的可见度从 [code]0[/code] 完全不可见到 [code]1[/code] 完全可见。" +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." +msgstr "" #: doc/classes/SpriteBase3D.xml msgid "The size of one pixel's width on the sprite to scale it in 3D." @@ -67884,12 +68220,10 @@ msgid "Represents the size of the [enum DrawFlags] enum." msgstr "代表[enum DrawFlags]枚举的大小。" #: doc/classes/SpriteFrames.xml -#, fuzzy msgid "Sprite frame library for AnimatedSprite and AnimatedSprite3D." -msgstr "AnimatedSprite 的精灵帧库。" +msgstr "AnimatedSprite 和 AnimatedSprite3D 的精灵帧库。" #: doc/classes/SpriteFrames.xml -#, fuzzy msgid "" "Sprite frame library for an [AnimatedSprite] or [AnimatedSprite3D] node. " "Contains frames and animation data for playback.\n" @@ -67898,7 +68232,8 @@ msgid "" "having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -"[AnimatedSprite] 的精灵帧库。包含可用于播放的帧和动画数据。\n" +"[AnimatedSprite] 或 [AnimatedSprite3D] 节点的精灵帧库。包含可用于播放的帧和动" +"画数据。\n" "[b]注意:[/b]你可以通过创建带有 [code]_normal[/code] 后缀的 [SpriteFrames] 来" "关联一组法线贴图。例如,同时存在两个分别叫做 [code]run[/code] 和 " "[code]run_normal[/code] 的 [SpriteFrames] 资源,那么 [code]run[/code] 中的动" @@ -68286,6 +68621,54 @@ msgid "" "encoding and decoding." msgstr "为 [code]true[/code] 时,该 [StreamPeer] 进行编解码时会使用大端格式。" +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Data buffer stream peer." +msgstr "SSL流对等体。" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "返回当前的滚动位置。" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "返回参数的正弦值。" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "SSL流对等体。" @@ -68462,10 +68845,6 @@ msgstr "" "进行传递的成本很低。" #: doc/classes/String.xml -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "从给定的 [bool] 构造新 String。" @@ -68626,8 +69005,9 @@ msgid "" msgstr "" "与另一个字符串进行比较,区分大小写。小于时返回 [code]-1[/code]、大于时返回 " "[code]1[/code]、等于时返回 [code]0[/code]。“小于”和“大于”比较的是字符串中的 " -"[url=https://zh.wikipedia.org/wiki/Unicode%E5%AD%97%E7%AC" -"%A6%E5%88%97%E8%A1%A8]Unicode 码位[/url],大致与字母表顺序一致。\n" +"[url=https://zh.wikipedia.org/wiki/" +"Unicode%E5%AD%97%E7%AC%A6%E5%88%97%E8%A1%A8]Unicode 码位[/url],大致与字母表" +"顺序一致。\n" "[b]字符串长度不同时的行为:[/b] “基准”字符串比 [code]to[/code] 字符串长时返" "回 [code]-1[/code],“基准”字符串比 [code]to[/code] 字符串短时返回 [code]-1[/" "code]。请注意此处的长度为 Unicode 码位的长度,[i]不是[/i]实际的可见字符。\n" @@ -68795,8 +69175,13 @@ msgstr "" "[/codeblock]" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." -msgstr "以32位整数形式返回字符串的哈希值。" +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." +msgstr "" #: doc/classes/String.xml msgid "" @@ -68867,10 +69252,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" "返回该字符串的副本,其中每一行都使用前缀 [code]prefix[/code] 进行缩进。\n" @@ -69068,9 +69453,9 @@ msgid "" msgstr "" "与另一个字符串进行[i]自然顺序[/i]比较,不区分大小写。小于时返回 [code]-1[/" "code]、大于时返回 [code]1[/code]、等于时返回 [code]0[/code]。“小于”和“大于”比" -"较的是字符串中的 [url=https://zh.wikipedia.org/wiki/Unicode%E5%AD%97%E7%AC" -"%A6%E5%88%97%E8%A1%A8]Unicode 码位[/url],大致与字母表顺序一致。内部实现时," -"会将小写字符转换为大写后进行比较。\n" +"较的是字符串中的 [url=https://zh.wikipedia.org/wiki/" +"Unicode%E5%AD%97%E7%AC%A6%E5%88%97%E8%A1%A8]Unicode 码位[/url],大致与字母表" +"顺序一致。内部实现时,会将小写字符转换为大写后进行比较。\n" "使用自然顺序进行排序时,对连续数字的排序符合大多数人的预期。使用自然顺序对 1 " "到 10 进行排序后,会得到 [code][1, 2, 3, ...][/code] 而不是 [code][1, 10, 2, " "3, ...][/code]。\n" @@ -69104,9 +69489,9 @@ msgid "" msgstr "" "与另一个字符串进行比较,不区分大小写。小于时返回 [code]-1[/code]、大于时返回 " "[code]1[/code]、等于时返回 [code]0[/code]。“小于”和“大于”比较的是字符串中的 " -"[url=https://zh.wikipedia.org/wiki/Unicode%E5%AD%97%E7%AC" -"%A6%E5%88%97%E8%A1%A8]Unicode 码位[/url],大致与字母表顺序一致。内部实现时," -"会将小写字符转换为大写后进行比较。\n" +"[url=https://zh.wikipedia.org/wiki/" +"Unicode%E5%AD%97%E7%AC%A6%E5%88%97%E8%A1%A8]Unicode 码位[/url],大致与字母表" +"顺序一致。内部实现时,会将小写字符转换为大写后进行比较。\n" "[b]字符串长度不同时的行为:[/b] “基准”字符串比 [code]to[/code] 字符串长时返" "回 [code]-1[/code],“基准”字符串比 [code]to[/code] 字符串短时返回 [code]-1[/" "code]。请注意此处的长度为 Unicode 码位的长度,[i]不是[/i]实际的可见字符。\n" @@ -69348,13 +69733,28 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." -msgstr "将包含十进制数的字符串转换为 [code]float[/code]。" +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" +msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." -msgstr "将包含整数的字符串转换为 [code]int[/code]。" +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" +msgstr "" #: doc/classes/String.xml msgid "Returns the string converted to lowercase." @@ -70009,7 +70409,7 @@ msgid "" "a comparison of normal map coordinates expected by popular engines." msgstr "" "绘制此样式盒时使用的法线贴图。\n" -"[b]注意:[/b] Godot 期望法线贴图使用 X+、Y- 和 Z+ 坐标系。参阅[url=http://" +"[b]注意:[/b]Godot 期望法线贴图使用 X+、Y- 和 Z+ 坐标系。参阅[url=http://" "wiki.polycount.com/wiki/" "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]这个页面[/url]比较流" "行引擎所期望的法线贴图坐标系。" @@ -72169,11 +72569,11 @@ msgid "" "render_target_v_flip] on the Viewport. Otherwise, the image will appear " "upside down." msgstr "" -"用于在用户界面上绘制图标和精灵。纹理的位置可以通过[member stretch_mode]属性来" -"控制。它可以缩放、平铺,或者在其边界矩形内保持居中。\n" -"[b]注意:[/b] 当使用TextureRect来显示[ViewportTexture]时,你应该启用[member " -"flip_v]。或者,你也可以在视窗上启用[member Viewport.render_target_v_flip]。否" -"则,图像会出现颠倒的情况。" +"用于在用户界面上绘制图标和精灵。纹理的位置可以通过 [member stretch_mode] 属性" +"来控制。它可以缩放、平铺,或者在其边界矩形内保持居中。\n" +"[b]注意:[/b]当使用 TextureRect 来显示 [ViewportTexture] 时,你应该启用 " +"[member flip_v]。或者,你也可以在视窗上启用 [member Viewport." +"render_target_v_flip]。否则,图像会出现上下颠倒的情况。" #: doc/classes/TextureRect.xml msgid "If [code]true[/code], the texture scales to fit its bounding rectangle." @@ -72225,10 +72625,6 @@ msgstr "" "还可以通过编写 [code].theme[/code] 文件加载主题资源,更多信息见文档。" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "$DOCS_URL/tutorials/ui/gui_skinning.html" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "清除主题上的所有值。" @@ -72332,10 +72728,14 @@ msgstr "" "get_constant]和/或[method get_constant_list]使用。" #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." -msgstr "如果主题有[code]node_type[/code],返回[code]name[/code]处的[Font]。" +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." +msgstr "" +"如果主题有[code]node_type[/code],则将[code]old_name[/code]的[Font]重命名为" +"[code]name[/code]。如果[code]name[/code]已经被占用,则此方法失败。" #: doc/classes/Theme.xml msgid "" @@ -72706,8 +73106,12 @@ msgstr "" "限制。" #: doc/classes/Thread.xml -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" -msgstr "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" +msgstr "" #: doc/classes/Thread.xml msgid "" @@ -72808,12 +73212,12 @@ msgstr "" "处的单元格坐标会被编码为 [code]metadata[/code]。" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" -msgstr "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" +msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://godotengine.org/asset-library/asset/111" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -73511,8 +73915,13 @@ msgid "Sets the tile's material." msgstr "设置图块的材质。" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." -msgstr "设置图块的调制颜色。" +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." +msgstr "" #: doc/classes/TileSet.xml msgid "Sets the tile's name." @@ -73535,9 +73944,10 @@ msgid "" "a comparison of normal map coordinates expected by popular engines." msgstr "" "设置图块的法线贴图纹理。\n" -"[b]注意:[/b] Godot希望法线贴图使用X+、Y-和Z+坐标。请参阅[url=http://wiki." -"polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]本" -"页面[/url],了解和比较流行引擎所期望的法线贴图坐标。" +"[b]注意:[/b]Godot 希望法线贴图使用 X+、Y- 和 Z+ 坐标。请参阅[url=http://" +"wiki.polycount.com/wiki/" +"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]本页面[/url],了解和" +"比较流行引擎所期望的法线贴图坐标。" #: doc/classes/TileSet.xml msgid "Sets an offset for the tile's light occluder." @@ -73717,8 +74127,8 @@ msgstr "" "给定的字典可以包含以下键: [code]year[/code]、[code]month[/code]、[code]day[/" "code]、[code]hour[/code]、[code]minute[/code]、[code]second[/code]。其他的记" "录(包括 [code]dst[/code])都会被忽略。\n" -"字典为空时将返回 [code]0[/code]。如果省略了部分键,默认使用 Unix 纪元时间戳 " -"0(1970-01-01 的 00:00:00)的对应部分。\n" +"字典为空时将返回 [code]0[/code]。如果省略了部分键,默认使用 Unix 纪元时间戳 0" +"(1970-01-01 的 00:00:00)的对应部分。\n" "[code]use_space[/code] 为真时,将使用空格代替中间的字母 T。" #: doc/classes/Time.xml @@ -73827,8 +74237,8 @@ msgstr "" "给定的字典可以包含以下键: [code]year[/code]、[code]month[/code]、[code]day[/" "code]、[code]hour[/code]、[code]minute[/code]、[code]second[/code]。其他的记" "录(包括 [code]dst[/code])都会被忽略。\n" -"字典为空时将返回 [code]0[/code]。如果省略了部分键,默认使用 Unix 纪元时间戳 " -"0(1970-01-01 的 00:00:00)的对应部分。\n" +"字典为空时将返回 [code]0[/code]。如果省略了部分键,默认使用 Unix 纪元时间戳 0" +"(1970-01-01 的 00:00:00)的对应部分。\n" "你可以将 [method get_datetime_dict_from_unix_time] 的输出直接传给本函数,得到" "的就是最初的输入。\n" "[b]注意:[/b]Unix 时间戳通常是 UTC 的。本方法不会做任何时区转换,所以时间戳的" @@ -74514,14 +74924,6 @@ msgid "" "map a string to another string." msgstr "翻译是可以按需加载和卸载的资源,将一个字符串映射到另一个字符串。" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "$DOCS_URL/tutorials/i18n/internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "$DOCS_URL/tutorials/i18n/locales.html" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "重写 [method get_message] 的虚方法。" @@ -74661,8 +75063,10 @@ msgid "Clears the tree. This removes all items." msgstr "清除树。这将删除所有项目。" #: doc/classes/Tree.xml +#, fuzzy msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -74699,6 +75103,12 @@ msgstr "" "SELECT_MULTI] 模式下可见。" #: doc/classes/Tree.xml +#, fuzzy +msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "返回在[code]position[/code]的列索引,如果那里没有项目,则返回-1。" + +#: doc/classes/Tree.xml msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "返回在[code]position[/code]的列索引,如果那里没有项目,则返回-1。" @@ -74760,10 +75170,11 @@ msgid "Returns the column for the currently edited item." msgstr "返回当前编辑项的列。" #: doc/classes/Tree.xml +#, fuzzy msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" "返回指定项目的矩形区域。如果[code]column[/code]被指定,只得到该列的位置和大" "小,否则得到包含所有列的矩形。" @@ -74775,9 +75186,10 @@ msgid "" msgstr "返回指定位置,即相对于树的原点位置的树中项。" #: doc/classes/Tree.xml +#, fuzzy msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -74828,7 +75240,8 @@ msgstr "" "要判断一个项的某一列是否被选中,请使用[method TreeItem.is_selected]。" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." msgstr "使 [Tree] 跳转到指定的项。" #: doc/classes/Tree.xml @@ -75243,13 +75656,13 @@ msgstr "" "您可以使用[method Object.free]删除[TreeItem]。" #: doc/classes/TreeItem.xml +#, fuzzy msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" "在 [code]column[/code] 列添加一个带有 [Texture] [code]button[/code] 的按钮。 " "[code]button_idx[/code] 索引用于在调用其他方法时标识按钮。如果未指定,则使用" @@ -75290,6 +75703,14 @@ msgstr "" "返回在[code]column[/code]中索引[code]button_idx[/code]按钮的[Texture]。" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "" +"返回在[code]column[/code]中索引[code]button_idx[/code]按钮的提示信息字符串。" + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." @@ -75298,6 +75719,14 @@ msgstr "" "按钮的索引。" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "" +"返回在[code]column[/code]中索引[code]button_idx[/code]按钮的提示信息字符串。" + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -75632,7 +76061,6 @@ msgid "Smoothly animates a node's properties over time." msgstr "使节点的属性随时间平滑地变化。" #: doc/classes/Tween.xml -#, fuzzy msgid "" "Tweens are useful for animations requiring a numerical property to be " "interpolated over a range of values. The name [i]tween[/i] comes from [i]in-" @@ -75695,7 +76123,9 @@ msgstr "" "两处都是)。如果你不知道该选哪个过渡和缓动,你可以用 [constant EASE_IN_OUT] " "尝试不同的 [enum TransitionType] 常数,然后使用看起来最好的那个。\n" "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" -"tween_cheatsheet.png]Tween 缓动与过渡类型速查表[/url]" +"tween_cheatsheet.png]Tween 缓动与过渡类型速查表[/url]\n" +"[b]注意:[/b]如果无法完成所请求的操作,Tween 的方法会返回 [code]false[/" +"code]。" #: doc/classes/Tween.xml msgid "" @@ -76592,8 +77022,8 @@ msgid "" "Returns the default gateway. That is the first discovered [UPNPDevice] that " "is also a valid IGD (InternetGatewayDevice)." msgstr "" -"返回默认网关。这是第一个发现的[UPNPDevice],也是一个有效的" -"IGD(InternetGatewayDevice)。" +"返回默认网关。这是第一个发现的[UPNPDevice],也是一个有效的IGD" +"(InternetGatewayDevice)。" #: modules/upnp/doc_classes/UPNP.xml msgid "" @@ -77037,17 +77467,13 @@ msgstr "" "对一个容器的修改将修改对它的所有引用。如果需要多线程访问,应该创建一个 " "[Mutex] 来锁定它。" -#: doc/classes/Variant.xml -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "$DOCS_URL/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "垂直盒式容器。" #: doc/classes/VBoxContainer.xml msgid "Vertical box container. See [BoxContainer]." -msgstr "垂直盒式容器。参阅[BoxContainer]。" +msgstr "垂直盒式容器。请参阅 [BoxContainer]。" #: doc/classes/VBoxContainer.xml msgid "The vertical space between the [VBoxContainer]'s elements." @@ -77070,10 +77496,8 @@ msgstr "" "评估为 [code]false[/code]。否则,Vector2 将总是评估为 [code]true[/code]。" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" #: doc/classes/Vector2.xml msgid "" @@ -77166,6 +77590,11 @@ msgid "" "embeds the 2D vectors in the XY plane of 3D space and uses their cross " "product's Z component as the analog." msgstr "" +"返回该向量与 [code]with[/code] 的叉积的 2D 模拟。\n" +"这是这两个向量所构成的平行四边形的有向面积。如果第二个向量相对于第一个向量是" +"顺时针的,则叉积为正面积。如果是逆时针,则叉积为负面积。\n" +"[b]注意:[/b]数学上没有定义 2D 叉积。这个方法会将这两个 2D 向量嵌入到 3D 空间" +"中的 XY 平面,然后用其叉积的 Z 分量作为模拟。" #: doc/classes/Vector2.xml msgid "" @@ -77410,7 +77839,7 @@ msgstr "右单位向量。代表右的方向。" #: doc/classes/Vector2.xml msgid "Up unit vector. Y is down in 2D, so this vector points -Y." -msgstr "上单位向量。Y 在 2D 中是向下的,所以这个向量指向 -Y。" +msgstr "上单位向量。在 2D 中 Y 是向下的,所以这个向量指向 -Y。" #: doc/classes/Vector2.xml msgid "Down unit vector. Y is down in 2D, so this vector points +Y." @@ -77435,7 +77864,7 @@ msgstr "" #: doc/classes/Vector3.xml msgid "Returns a Vector3 with the given components." -msgstr "返回具有给定分量的Vector3。" +msgstr "返回具有给定分量的 Vector3。" #: doc/classes/Vector3.xml msgid "Returns the unsigned minimum angle to the given vector, in radians." @@ -77458,7 +77887,7 @@ msgstr "" #: doc/classes/Vector3.xml msgid "Returns the distance between this vector and [code]b[/code]." -msgstr "返回此向量与[code]b[/code]之间的距离。" +msgstr "返回此向量与 [code]b[/code] 之间的距离。" #: doc/classes/Vector3.xml msgid "" @@ -77474,21 +77903,21 @@ msgid "" "aligned.\n" "[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]." msgstr "" -"返回此向量与[code]b[/code]的点积。这可以用来比较两个向量之间的角度。例如,这" -"可以用来确定一个敌人是否正面对玩家。\n" -"对于直角90度,点积将是[code]0[/code],对于窄于90度的角度,点积大于0,对于宽于" -"90度的角度,点积小于0。\n" -"当使用归一化单位向量,向量朝向相反方向时,结果总是在[code]-1.0[/code](180度" -"角)和[code]1.0[/code](0度角)之间,当向量对齐。\n" -"[b]注意:[/b][code]a.dot(b)[/code]等同于[code]b.dot(a)[/code]。" +"返回此向量与 [code]b[/code] 的点积。这可以用来比较两个向量之间的角度。例如," +"这可以用来确定一个敌人是否正面对玩家。\n" +"对于直角 90 度,点积将是 [code]0[/code],对于窄于 90 度的角度,点积大于 0,对" +"于宽于 90 度的角度,点积小于 0。\n" +"当使用归一化单位向量,向量朝向相反方向时,结果总是在 [code]-1.0[/code](180 " +"度角)和 [code]1.0[/code](0 度角)之间,当向量对齐。\n" +"[b]注意:[/b][code]a.dot(b)[/code] 等同于 [code]b.dot(a)[/code]。" #: doc/classes/Vector3.xml msgid "" "Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / " "v.x, 1.0 / v.y, 1.0 / v.z )[/code]." msgstr "" -"返回向量的反值。这与[code]Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )[/code]相" -"同。" +"返回向量的反值。这与 [code]Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )[/code] " +"相同。" #: doc/classes/Vector3.xml msgid "" @@ -77496,8 +77925,8 @@ msgid "" "[code]to[/code] by amount [code]t[/code]. [code]weight[/code] is on the " "range of 0.0 to 1.0, representing the amount of interpolation." msgstr "" -"返回这个向量与[code]to[/code]之间的线性插值的结果,插值量为[code]t[/code]。" -"[code]weight[/code]的范围是0.0到1.0,表示插值的数量。" +"返回这个向量与 [code]to[/code] 之间的线性插值的结果,插值量为 [code]t[/" +"code]。[code]weight[/code] 的范围是 0.0 到 1.0,表示插值的数量。" #: doc/classes/Vector3.xml msgid "" @@ -77505,8 +77934,8 @@ msgid "" "constants. If all components are equal, this method returns [constant " "AXIS_X]." msgstr "" -"返回向量的最大值的轴。参阅[code]AXIS_*[/code]常量。如果所有分量都相等,该方法" -"返回[constant AXIS_X]。" +"返回向量的最大值的轴。参阅 [code]AXIS_*[/code] 常量。如果所有分量都相等,该方" +"法返回 [constant AXIS_X]。" #: doc/classes/Vector3.xml msgid "" @@ -77514,8 +77943,8 @@ msgid "" "constants. If all components are equal, this method returns [constant " "AXIS_Z]." msgstr "" -"返回矢量的最小值的轴。参阅[code]AXIS_*[/code]常量。如果所有分量都相等,本方法" -"返回[constant AXIS_Z]。" +"返回矢量的最小值的轴。参阅 [code]AXIS_*[/code] 常量。如果所有分量都相等,本方" +"法返回 [constant AXIS_Z]。" #: doc/classes/Vector3.xml msgid "Returns the outer product with [code]b[/code]." @@ -77554,7 +77983,7 @@ msgstr "" msgid "" "The vector's Z component. Also accessible by using the index position [code]" "[2][/code]." -msgstr "向量的Z分量。也可以通过使用索引位置[code][2][/code]访问。" +msgstr "向量的 Z 分量。也可以通过使用索引位置 [code][2][/code] 访问。" #: doc/classes/Vector3.xml msgid "" @@ -77875,6 +78304,16 @@ msgstr "" "这个值会影响车辆的滚动。如果所有车轮都设置为1.0,车辆将容易翻车,而0.0的值将" "阻止车身侧倾。" +#: doc/classes/VFlowContainer.xml +#, fuzzy +msgid "Vertical flow container." +msgstr "垂直盒式容器。" + +#: doc/classes/VFlowContainer.xml +#, fuzzy +msgid "Vertical version of [FlowContainer]." +msgstr "[Separator]的垂直版本。" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "用于播放视频流的控件。" @@ -78136,28 +78575,28 @@ msgstr "" "另外,如果设备有多个屏幕,视窗可以被分配到不同的屏幕。\n" "最后,视窗也可以作为渲染目标,在这种情况下,除非相关的纹理被用于绘制,否则它" "们将不可见。\n" -"[b]注意:[/b]默认情况下,Godot 3.x 新创建的 Viewport 是上下颠倒的。启用 " +"[b]注意:[/b]默认情况下,Godot 3.x 中新创建的 Viewport 是上下颠倒的。启用 " "[member render_target_v_flip] 可以使该 Viewport 使用正确的朝向显示。" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" -msgstr "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://godotengine.org/asset-library/asset/128" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://godotengine.org/asset-library/asset/130" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://godotengine.org/asset-library/asset/541" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://godotengine.org/asset-library/asset/586" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -78188,7 +78627,10 @@ msgid "Returns the topmost modal in the stack." msgstr "返回堆栈中最顶层的模型。" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +#, fuzzy +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "返回相对于视窗的鼠标位置。" #: doc/classes/Viewport.xml @@ -78297,8 +78739,10 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "强制更新 2D 和 3D 世界。" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." -msgstr "将鼠标偏移到相对于视窗的位置。" +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." +msgstr "" #: doc/classes/Viewport.xml msgid "If [code]true[/code], the viewport will be used in AR/VR process." @@ -78712,8 +79156,8 @@ msgid "" "than the 3D usage modes. Note that 3D rendering effects such as glow and HDR " "are not available when using this mode." msgstr "" -"分配绘制2D场景所需的所有缓冲区。这比3D使用模式占用更少的VRAM。请注意,使用这" -"种模式时,诸如辉光和HDR等3D渲染效果是不可用的。" +"分配绘制 2D 场景所需的所有缓冲区。这比 3D 使用模式占用更少的 VRAM。请注意,使" +"用这种模式时,诸如辉光和 HDR 等 3D 渲染效果是不可用的。" #: doc/classes/Viewport.xml msgid "" @@ -78722,16 +79166,17 @@ msgid "" "Usage] types, this requires the least VRAM. Note that 3D rendering effects " "such as glow and HDR are not available when using this mode." msgstr "" -"分配2D场景所需的缓冲区,而不分配屏幕拷贝的缓冲区。相应地,你不能从屏幕上读" -"取。在[enum Usage]类型中,这需要最少的VRAM。注意,使用这种模式时,诸如辉光和" -"HDR等3D渲染效果是不可用的。" +"分配 2D 场景所需的缓冲区,而不分配屏幕拷贝的缓冲区。相应地,你不能从屏幕上读" +"取。在 [enum Usage] 类型中,这需要最少的 VRAM。注意,使用这种模式时,诸如辉光" +"和 HDR 等 3D 渲染效果是不可用的。" #: doc/classes/Viewport.xml msgid "" "Allocates full buffers for drawing 3D scenes and all 3D effects including " "buffers needed for 2D scenes and effects." msgstr "" -"为绘制3D场景和所有3D效果分配完整的缓冲区,包括2D场景和效果所需的缓冲区。" +"为绘制 3D 场景和所有 3D 效果分配完整的缓冲区,包括 2D 场景和效果所需的缓冲" +"区。" #: doc/classes/Viewport.xml msgid "" @@ -78739,8 +79184,8 @@ msgid "" "buffers needed for reading from the screen and post-processing effects. " "Saves some VRAM." msgstr "" -"分配绘制3D场景所需的缓冲区。但不分配从屏幕上读取和后期处理效果所需的缓冲区。" -"节省了一些VRAM。" +"分配绘制 3D 场景所需的缓冲区。但不分配从屏幕上读取和后期处理效果所需的缓冲" +"区。节省了一些 VRAM。" #: doc/classes/Viewport.xml msgid "Always clear the render target before drawing." @@ -79159,10 +79604,6 @@ msgstr "" "您最有可能通过 Visual Script 编辑器或在为其编写插件时使用此类。" #: modules/visual_script/doc_classes/VisualScript.xml -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "$DOCS_URL/tutorials/scripting/visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "在 VisualScript 中添加指定名称的自定义信号。" @@ -81165,10 +81606,6 @@ msgstr "" "视窗的画布的子项,或者它需要是最终连接到画布的另一个画布项的子项。" #: doc/classes/VisualServer.xml -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "$DOCS_URL/tutorials/performance/using_servers.html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "设置在窗口边缘渲染的图像。" @@ -81654,8 +82091,8 @@ msgstr "设置环境的[i]BGMode[/i]。相当于[member Environment.background_m #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "场景中空白区域的颜色显示(如果使用自定义颜色或颜色+天空背景模式)。" #: doc/classes/VisualServer.xml @@ -81966,10 +82403,11 @@ msgstr "为这个GI探针设置单元[Transform]。" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" -"如果VisualServer的数据被更改,则返回[code]true[/code]。如果发生这种情况,通常" -"会调用[method draw]。" #: doc/classes/VisualServer.xml msgid "Not yet implemented. Always returns [code]false[/code]." @@ -82422,10 +82860,10 @@ msgid "" "LIGHT_BAKE_DISABLED] or [constant LIGHT_BAKE_INDIRECT] depending on the " "given parameter." msgstr "" -"设置GI探针是否从这个灯中捕捉光线信息。[i]废弃的方法。[/i]使用[method " -"light_set_bake_mode]代替。这个方法只是出于兼容性考虑而被保留,它在内部调用" -"[method light_set_bake_mode],根据给定的参数将烘烤模式设置为[constant " -"LIGHT_BAKE_DISABLED]或[constant LIGHT_BAKE_INDIRECT]。" +"设置 GI 探针是否从这个灯中捕捉光线信息。[i]已废弃的方法。[/i]请使用 [method " +"light_set_bake_mode] 代替。这个方法只是出于兼容性考虑而被保留,它在内部调用 " +"[method light_set_bake_mode],根据给定的参数将烘焙模式设置为 [constant " +"LIGHT_BAKE_DISABLED] 或 [constant LIGHT_BAKE_INDIRECT]。" #: doc/classes/VisualServer.xml msgid "" @@ -84441,33 +84879,33 @@ msgstr "使用 [Transform] 存储 MultiMesh 变换。" #: doc/classes/VisualServer.xml msgid "MultiMesh does not use per-instance color." -msgstr "MultiMesh不使用每个实例的颜色。" +msgstr "MultiMesh 不使用每个实例的颜色。" #: doc/classes/VisualServer.xml msgid "" "MultiMesh color uses 8 bits per component. This packs the color into a " "single float." -msgstr "多网格颜色使用每个组件 8 位。这将颜色打包成一个浮点数。" +msgstr "MultiMesh 颜色使用每个分量 8 位。这将颜色打包成一个浮点数。" #: doc/classes/VisualServer.xml msgid "MultiMesh color uses a float per channel." -msgstr "多网格颜色使用每个通道的浮点数。" +msgstr "MultiMesh 颜色为每个通道使用浮点数。" #: doc/classes/VisualServer.xml msgid "MultiMesh does not use custom data." -msgstr "MultiMesh不使用自定义数据。" +msgstr "MultiMesh 不使用自定义数据。" #: doc/classes/VisualServer.xml msgid "" "MultiMesh custom data uses 8 bits per component. This packs the 4-component " "custom data into a single float." msgstr "" -"多网格自定义数据每个组件使用 8 位。这将 4 个组件的自定义数据打包到一个浮点数" -"中。" +"MultiMesh 自定义数据每个分量使用 8 位。这将 4 个分量的自定义数据打包到一个浮" +"点数中。" #: doc/classes/VisualServer.xml msgid "MultiMesh custom data uses a float per component." -msgstr "多网格自定义数据使用每个组件的浮点数。" +msgstr "MultiMesh 自定义数据为每个分量使用浮点数。" #: doc/classes/VisualServer.xml msgid "Reflection probe will update reflections once and then stop." @@ -84523,7 +84961,7 @@ msgstr "不要清除背景,使用上一帧渲染的东西作为背景。" #: doc/classes/VisualServer.xml msgid "Represents the size of the [enum EnvironmentBG] enum." -msgstr "代表[enum EnvironmentBG]枚举的大小。" +msgstr "代表 [enum EnvironmentBG] 枚举的大小。" #: doc/classes/VisualServer.xml msgid "Use lowest blur quality. Fastest, but may look bad." @@ -84602,6 +85040,22 @@ msgstr "对 SSAO 输出执行 2x2 模糊。" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "对SSAO输出执行3x3模糊。使用它可以获得最平滑的SSAO。" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "带有可视化编辑器的自定义着色器程序。" @@ -84707,10 +85161,6 @@ msgstr "" "并控制着色器的流程。" #: doc/classes/VisualShaderNode.xml -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "$DOCS_URL/tutorials/shaders/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -85292,10 +85742,6 @@ msgstr "" "[/codeblock]" #: doc/classes/VisualShaderNodeCustom.xml -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -85414,8 +85860,8 @@ msgid "" msgstr "" "重写此方法来定义可视化着色器编辑器的成员对话框和图中的相关自定义节点的名" "称。\n" -"定义这个方法是[b]可选的[/b],但推荐使用。如果不重写,节点将被命名为 \"Unnamed" -"\"。" +"定义这个方法是[b]可选的[/b],但推荐使用。如果不重写,节点将被命名为 " +"\"Unnamed\"。" #: doc/classes/VisualShaderNodeCustom.xml msgid "" @@ -85718,13 +86164,9 @@ msgstr "" "表,请参阅着色器参考,即查看[code]Tutorials[/code]教程部分的链接。" #: doc/classes/VisualShaderNodeInput.xml -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "$DOCS_URL/tutorials/shaders/shader_reference/index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" "小写风格的几个输入常量之一,比如。\"vertex\"([code]VERTEX[/code]) or " "\"point_size\"([code]POINT_SIZE[/code])." @@ -85780,8 +86222,8 @@ msgstr "表示可视化着色器图中的输出着色器参数。" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" "此可视化着色器节点以 \"输出\" 块的形式出现在所有着色器图中,有多个输出值端" "口。" @@ -86144,27 +86586,29 @@ msgstr "要执行的乘法类型。参阅[enum Operator]的选项。" #: doc/classes/VisualShaderNodeTransformVecMult.xml msgid "Multiplies transform [code]a[/code] by the vector [code]b[/code]." -msgstr "将变换[code]a[/code]乘以向量[code]b[/code]。" +msgstr "将变换 [code]a[/code] 乘以向量 [code]b[/code]。" #: doc/classes/VisualShaderNodeTransformVecMult.xml msgid "Multiplies vector [code]b[/code] by the transform [code]a[/code]." -msgstr "向量[code]b[/code]与变换[code]a[/code]相乘。" +msgstr "将向量 [code]b[/code] 乘以变换 [code]a[/code]。" #: doc/classes/VisualShaderNodeTransformVecMult.xml msgid "" "Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping " "the last row and column of the transform." -msgstr "将变换[code]a[/code]乘以向量[code]b[/code],跳过变换的最后一行和一列。" +msgstr "" +"将变换 [code]a[/code] 乘以向量 [code]b[/code],跳过变换的最后一行和一列。" #: doc/classes/VisualShaderNodeTransformVecMult.xml msgid "" "Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping " "the last row and column of the transform." -msgstr "向量[code]b[/code]与变换[code]a[/code]相乘,跳过变换的最后一行和一列。" +msgstr "" +"将向量 [code]b[/code] 乘以变换 [code]a[/code],跳过变换的最后一行和一列。" #: doc/classes/VisualShaderNodeUniform.xml msgid "A base type for the uniforms within the visual shader graph." -msgstr "可视化着色器图中的uniforms的基本类型。" +msgstr "可视化着色器图中的 uniform 的基本类型。" #: doc/classes/VisualShaderNodeUniform.xml msgid "" @@ -86172,46 +86616,46 @@ msgid "" "from the [ShaderMaterial]. Uniforms are exposed as properties in the " "[ShaderMaterial] and can be assigned from the inspector or from a script." msgstr "" -"uniform表示着色器中的一个变量,它是由外部设置的,即从[ShaderMaterial]中设置。" -"uniform在[ShaderMaterial]中被暴露为属性,可以从检查器或脚本中分配。" +"uniform 表示着色器中的一个变量,它是由外部设置的,即从 [ShaderMaterial] 中设" +"置。uniform 在 [ShaderMaterial] 中被暴露为属性,可以从检查器或脚本中分配。" #: doc/classes/VisualShaderNodeUniform.xml msgid "" "Name of the uniform, by which it can be accessed through the " "[ShaderMaterial] properties." -msgstr "uniform的名称,可以通过[ShaderMaterial]属性访问它。" +msgstr "uniform 的名称,可以通过 [ShaderMaterial] 属性访问它。" #: doc/classes/VisualShaderNodeUniformRef.xml msgid "A reference to an existing [VisualShaderNodeUniform]." -msgstr "对现有[VisualShaderNodeUniform]的引用。" +msgstr "对现有 [VisualShaderNodeUniform] 的引用。" #: doc/classes/VisualShaderNodeUniformRef.xml msgid "" "Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this " "uniform in different shaders or shader stages easily." msgstr "" -"创建对[VisualShaderNodeUniform]的引用,可以让你在不同的着色器或着色阶段轻松地" -"重复使用这个uniform。" +"创建对 [VisualShaderNodeUniform] 的引用,可以让你在不同的着色器或着色阶段轻松" +"地重复使用这个 uniform。" #: doc/classes/VisualShaderNodeUniformRef.xml msgid "The name of the uniform which this reference points to." -msgstr "该引用所指向的uniform的名称。" +msgstr "该引用所指向的 uniform 的名称。" #: doc/classes/VisualShaderNodeVec3Constant.xml msgid "A [Vector3] constant to be used within the visual shader graph." -msgstr "一个[Vector3]常量,用于可视化着色器图中。" +msgstr "一个 [Vector3] 常量,用于可视化着色器图中。" #: doc/classes/VisualShaderNodeVec3Constant.xml msgid "A constant [Vector3], which can be used as an input node." -msgstr "一个常量[Vector3],它可以作为输入节点使用。" +msgstr "一个常量 [Vector3],它可以作为输入节点使用。" #: doc/classes/VisualShaderNodeVec3Constant.xml msgid "A [Vector3] constant which represents the state of this node." -msgstr "一个[Vector3]常量,表示该节点的状态。" +msgstr "一个 [Vector3] 常量,表示该节点的状态。" #: doc/classes/VisualShaderNodeVec3Uniform.xml msgid "A [Vector3] uniform to be used within the visual shader graph." -msgstr "一个[Vector3]的uniform,在可视化着色器图中使用。" +msgstr "一个 [Vector3] 的 uniform,在可视化着色器图中使用。" #: doc/classes/VisualShaderNodeVec3Uniform.xml msgid "Translated to [code]uniform vec3[/code] in the shader language." @@ -87434,7 +87878,7 @@ msgstr "" #: modules/websocket/doc_classes/WebSocketPeer.xml msgid "A class representing a specific WebSocket connection." -msgstr "表示特定WebSocket连接的类。" +msgstr "表示特定 WebSocket 连接的类。" #: modules/websocket/doc_classes/WebSocketPeer.xml msgid "" @@ -87472,8 +87916,8 @@ msgid "" "Returns the IP address of the connected peer.\n" "[b]Note:[/b] Not available in the HTML5 export." msgstr "" -"返回连接的对等体的IP地址。\n" -"[b]注意:[/b] 在HTML5导出中不可用。" +"返回连接的对等体的 IP 地址。\n" +"[b]注意:[/b]在 HTML5 导出中不可用。" #: modules/websocket/doc_classes/WebSocketPeer.xml msgid "" @@ -87481,7 +87925,7 @@ msgid "" "[b]Note:[/b] Not available in the HTML5 export." msgstr "" "返回所连接对等体的远程端口。\n" -"[b]注意:[/b] 在HTML5导出中不可用。" +"[b]注意:[/b]在 HTML5 导出中不可用。" #: modules/websocket/doc_classes/WebSocketPeer.xml msgid "" @@ -87684,6 +88128,7 @@ msgid "AR/VR interface using WebXR." msgstr "使用 WebXR 的 AR/VR 接口。" #: modules/webxr/doc_classes/WebXRInterface.xml +#, fuzzy msgid "" "WebXR is an open standard that allows creating VR and AR applications that " "run in the web browser.\n" @@ -87806,7 +88251,7 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" "WebXR是一个开放标准,允许创建在网络浏览器中运行的VR和AR应用程序。\n" "因此,这个界面只有在HTML5导出中运行时才能使用。\n" @@ -87918,8 +88363,8 @@ msgstr "" "和输入方法,或者允许与更高级的设备进行更高级的交互。" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" -msgstr "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" +msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" @@ -87954,6 +88399,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -88116,8 +88569,8 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" "当一个“controller”控制器完成其“primary action”主要动作后触发。\n" @@ -88125,8 +88578,8 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" "当一个“controller”控制器完成其“primary action”主要动作时触发。\n" @@ -88214,6 +88667,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "当[member visibility_state]已更改时触发。" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "窗口对话框的基类。" @@ -88501,7 +88972,7 @@ msgstr "获取当前节点从文件或缓冲区开始处的字节偏移量。" #: doc/classes/XMLParser.xml msgid "" "Gets the type of the current node. Compare with [enum NodeType] constants." -msgstr "获取当前节点的类型。与[enum NodeType]常量比较。" +msgstr "获取当前节点的类型。与 [enum NodeType] 常量比较。" #: doc/classes/XMLParser.xml msgid "Check whether the current element has a certain attribute." @@ -88512,15 +88983,15 @@ msgid "" "Check whether the current element is empty (this only works for completely " "empty tags, e.g. [code]<element \\>[/code])." msgstr "" -"检查当前元素是否为空,这只适用于完全空的标签,例如[code]<element\\>[/code]。" +"检查当前元素是否为空(只适用于完全空的标签,例如 [code]<element\\>[/code])。" #: doc/classes/XMLParser.xml msgid "Opens an XML file for parsing. This returns an error code." -msgstr "打开一个XML文件进行解析。这将返回一个错误代码。" +msgstr "打开一个 XML 文件进行解析。这将返回一个错误代码。" #: doc/classes/XMLParser.xml msgid "Opens an XML raw buffer for parsing. This returns an error code." -msgstr "打开一个XML原始缓冲区进行解析。这将返回一个错误代码。" +msgstr "打开一个 XML 原始缓冲区进行解析。这将返回一个错误代码。" #: doc/classes/XMLParser.xml msgid "Reads the next node of the file. This returns an error code." @@ -88531,7 +89002,7 @@ msgid "" "Moves the buffer cursor to a certain offset (since the beginning) and read " "the next node there. This returns an error code." msgstr "" -"将缓冲区光标移动到某一偏移量,注,从开始位置,并在那里读取下一个节点。这将返" +"将缓冲区光标移动到某一偏移量(相对于开始位置)并在那里读取下一个节点。这将返" "回一个错误代码。" #: doc/classes/XMLParser.xml diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po index b07e7c7cc7..6fb4ff9eb2 100644 --- a/doc/translations/zh_TW.po +++ b/doc/translations/zh_TW.po @@ -3493,8 +3493,8 @@ msgstr "" msgid "" "Hints that a string property is an absolute path to a file outside the " "project folder. Editing it will show a file dialog for picking the path. The " -"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg" -"\"[/code]." +"hint string can be a set of filters with wildcards like [code]\"*.png,*." +"jpg\"[/code]." msgstr "" #: doc/classes/@GlobalScope.xml @@ -3853,22 +3853,21 @@ msgid "" "integer coordinates." msgstr "" -#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml -#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml +#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml +#: doc/classes/Transform.xml doc/classes/Transform2D.xml #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/index.html" +msgid "Math tutorial index" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -msgid "$DOCS_URL/tutorials/math/vector_math.html" +msgid "Vector math" msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/vectors_advanced.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Advanced vector math" +msgstr "" #: doc/classes/AABB.xml msgid "Constructs an [AABB] from a position and size." @@ -4208,11 +4207,9 @@ msgid "" "code] will make it so the [code]run[/code] animation uses the normal map." msgstr "" -#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml -#: doc/classes/AnimationPlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" +#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml +msgid "2D Sprite animation" +msgstr "" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -4221,9 +4218,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" #: doc/classes/InputEventAction.xml doc/classes/Label.xml #: doc/classes/Particles2D.xml doc/classes/Timer.xml #: doc/classes/VisibilityNotifier2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/515" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Dodge The Creeps Demo" +msgstr "" #: doc/classes/AnimatedSprite.xml msgid "" @@ -4302,6 +4298,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedSprite3D.xml +msgid "2D Sprite animation (also applies to 3D)" +msgstr "" + +#: doc/classes/AnimatedSprite3D.xml msgid "Returns [code]true[/code] if an animation is currently being played." msgstr "" @@ -4437,10 +4437,6 @@ msgid "" "Check [enum TrackType] to see available types." msgstr "" -#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml -msgid "$DOCS_URL/tutorials/animation/index.html" -msgstr "" - #: doc/classes/Animation.xml msgid "Adds a track to the Animation." msgstr "" @@ -4869,25 +4865,6 @@ msgid "" "otherwise [AnimationRootNode] should be used instead." msgstr "" -#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml -#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml -#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml -#: doc/classes/AnimationNodeBlendSpace1D.xml -#: doc/classes/AnimationNodeBlendSpace2D.xml -#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml -#: doc/classes/AnimationNodeOutput.xml -#: doc/classes/AnimationNodeStateMachine.xml -#: doc/classes/AnimationNodeStateMachinePlayback.xml -#: doc/classes/AnimationNodeStateMachineTransition.xml -#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml -#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml -#: doc/classes/AnimationTreePlayer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" - #: doc/classes/AnimationNode.xml msgid "" "Adds an input to the node. This is only useful for nodes created for use in " @@ -5071,6 +5048,15 @@ msgstr "" #: doc/classes/AnimationNodeBlend2.xml #: doc/classes/AnimationNodeBlendSpace2D.xml #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml +#: doc/classes/AnimationNodeTimeScale.xml +#: doc/classes/AnimationNodeTransition.xml +msgid "AnimationTree" +msgstr "" + +#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml +#: doc/classes/AnimationNodeBlend2.xml +#: doc/classes/AnimationNodeBlendSpace2D.xml +#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml #: doc/classes/Camera.xml doc/classes/CollisionShape.xml @@ -5080,9 +5066,8 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/678" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Third Person Shooter Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -5103,9 +5088,8 @@ msgstr "" #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/125" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Platformer Demo" +msgstr "" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -5751,6 +5735,10 @@ msgid "" msgstr "" #: doc/classes/AnimationPlayer.xml +msgid "Animation tutorial index" +msgstr "" + +#: doc/classes/AnimationPlayer.xml msgid "" "Adds [code]animation[/code] to the player accessible with the key " "[code]name[/code]." @@ -6034,6 +6022,10 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml +msgid "Using AnimationTree" +msgstr "" + +#: doc/classes/AnimationTree.xml msgid "Manually advance the animations by the specified time (in seconds)." msgstr "" @@ -6503,9 +6495,8 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/127" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI in 3D Demo" +msgstr "" #: doc/classes/Area.xml msgid "" @@ -6740,23 +6731,19 @@ msgid "" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_area_2d.html" +msgid "Using Area2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html" #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml #: doc/classes/RectangleShape2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/121" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Pong Demo" +msgstr "" #: doc/classes/Area2D.xml doc/classes/Camera2D.xml #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/120" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Platformer Demo" +msgstr "" #: doc/classes/Area2D.xml msgid "" @@ -7142,9 +7129,12 @@ msgstr "" #: doc/classes/Array.xml msgid "" -"Returns a hashed integer value representing the array and its contents.\n" -"[b]Note:[/b] Arrays with equal contents can still produce different hashes. " -"Only the exact same arrays will produce the same hashed integer value." +"Returns a hashed 32-bit integer value representing the array and its " +"contents.\n" +"[b]Note:[/b] [Array]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the arrays are equal, because different arrays can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/Array.xml @@ -7341,13 +7331,6 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" -"arraymesh.html" - -#: doc/classes/ArrayMesh.xml msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." @@ -7647,12 +7630,6 @@ msgid "" "milliseconds behind what is used for rendering as a result." msgstr "" -#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml -#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml -#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml -msgid "$DOCS_URL/tutorials/vr/index.html" -msgstr "" - #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." msgstr "" @@ -8774,9 +8751,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/527" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Mic Record Demo" +msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -9071,10 +9047,8 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml #: doc/classes/AudioEffectHighShelfFilter.xml #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_buses.html" +msgid "Audio buses" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." @@ -9466,11 +9440,8 @@ msgid "" msgstr "" #: doc/classes/AudioEffectRecord.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html" +msgid "Recording with microphone" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/" -"recording_with_microphone.html" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -9563,7 +9534,9 @@ msgid "" "See also [AudioStreamGenerator] for procedurally generating sounds." msgstr "" -#: doc/classes/AudioEffectSpectrumAnalyzer.xml +#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml +#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml +#: doc/classes/CanvasItem.xml msgid "Audio Spectrum Demo" msgstr "" @@ -9608,15 +9581,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/525" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" - -#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml -#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/528" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Device Changer Demo" +msgstr "" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -9631,7 +9597,8 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" "Name of the current device for audio input (see [method " -"capture_get_device_list])." +"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " +"system-wide default audio input is currently used." msgstr "" #: doc/classes/AudioServer.xml @@ -9639,7 +9606,12 @@ msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "Sets which audio input device is used for audio capture." +msgid "" +"Sets which audio input device is used for audio capture. On systems with " +"multiple audio inputs (such as analog and USB), this can be used to select " +"the audio input device. Setting the value [code]\"Default\"[/code] will " +"record audio from the system-wide default audio input. If an invalid device " +"name is set, the value will be reverted back to [code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9800,7 +9772,12 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" -"Name of the current device for audio output (see [method get_device_list])." +"Name of the current device for audio output (see [method get_device_list]). " +"On systems with multiple audio outputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio output device. The value " +"[code]\"Default\"[/code] will play audio on the system-wide default audio " +"output. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." msgstr "" #: doc/classes/AudioServer.xml @@ -9841,18 +9818,14 @@ msgid "" msgstr "" #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/audio/audio_streams.html" +msgid "Audio streams" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html" #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml #: doc/classes/AudioStreamGeneratorPlayback.xml #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/526" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Audio Generator Demo" +msgstr "" #: doc/classes/AudioStream.xml msgid "Returns the length of the audio stream in seconds." @@ -9890,12 +9863,12 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"generating lower-pitched sounds such as voices, lower sample rates such as " -"[code]32000[/code] or [code]22050[/code] may be usable with no loss in " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are generating lower-pitched sounds such as voices, lower sample rates such " +"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10100,8 +10073,13 @@ msgid "" "seconds." msgstr "" -#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml -msgid "Areas in which this sound plays." +#: doc/classes/AudioStreamPlayer2D.xml +msgid "" +"Determines which [Area2D] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." msgstr "" #: doc/classes/AudioStreamPlayer2D.xml @@ -10145,6 +10123,15 @@ msgstr "" #: doc/classes/AudioStreamPlayer3D.xml msgid "" +"Determines which [Area] layers affect the sound for reverb and audio bus " +"effects. Areas can be used to redirect [AudioStream]s so that they play in a " +"certain audio bus. An example of how you might use this is making a " +"\"water\" area so that sounds played in the water are redirected through an " +"audio bus to make them sound like they are being played underwater." +msgstr "" + +#: doc/classes/AudioStreamPlayer3D.xml +msgid "" "Dampens audio using a low-pass filter above this frequency, in Hz. To " "disable the dampening effect entirely, set this to [code]20500[/code] as " "this frequency is above the human hearing limit." @@ -10356,11 +10343,11 @@ msgid "" "In games, common sample rates in use are [code]11025[/code], [code]16000[/" "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and " "[code]48000[/code].\n" -"According to the [url=https://en.wikipedia.org/wiki/Nyquist" -"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], " -"there is no quality difference to human hearing when going past 40,000 Hz " -"(since most humans can only hear up to ~20,000 Hz, often less). If you are " -"using lower-pitched sounds such as voices, lower sample rates such as " +"According to the [url=https://en.wikipedia.org/wiki/" +"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/" +"url], there is no quality difference to human hearing when going past 40,000 " +"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you " +"are using lower-pitched sounds such as voices, lower sample rates such as " "[code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" @@ -10467,12 +10454,6 @@ msgid "" msgstr "" #: doc/classes/BakedLightmap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" - -#: doc/classes/BakedLightmap.xml msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " @@ -10531,7 +10512,7 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Bias value to reduce the amount of light proagation in the captured octree." +"Bias value to reduce the amount of light propagation in the captured octree." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10598,9 +10579,9 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"Determines the amount of samples per texel used in indrect light baking. The " -"amount of samples for each quality level can be configured in the project " -"settings." +"Determines the amount of samples per texel used in indirect light baking. " +"The amount of samples for each quality level can be configured in the " +"project settings." msgstr "" #: doc/classes/BakedLightmap.xml @@ -10904,23 +10885,17 @@ msgid "" msgstr "" #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html" +msgid "Matrices and transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/math/" -"matrices_and_transforms.html" -#: doc/classes/Basis.xml doc/classes/Transform.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_transforms.html" +#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml +msgid "Using 3D transforms" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/584" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Matrix Transform Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/CylinderShape.xml #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml @@ -10931,15 +10906,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml #: doc/classes/TextureRect.xml doc/classes/Thread.xml #: doc/classes/VBoxContainer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/676" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Voxel Demo" +msgstr "" #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml #: doc/classes/Transform2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/583" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2.5D Demo" +msgstr "" #: doc/classes/Basis.xml msgid "Constructs a pure rotation basis matrix from the given quaternion." @@ -11126,6 +11099,14 @@ msgstr "" #: doc/classes/BitMap.xml msgid "" +"Returns an image of the same size as the bitmap and with a [enum Image." +"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap " +"are being converted into white pixels, and [code]false[/code] bits into " +"black." +msgstr "" + +#: doc/classes/BitMap.xml +msgid "" "Creates a bitmap with the specified size, filled with [code]false[/code]." msgstr "" @@ -11160,6 +11141,11 @@ msgid "" msgstr "" #: doc/classes/BitMap.xml +#, fuzzy +msgid "Resizes the image to [code]new_size[/code]." +msgstr "計算兩個向量的外積。" + +#: doc/classes/BitMap.xml msgid "" "Sets the bitmap's element at the specified position, to the specified value." msgstr "" @@ -11420,17 +11406,15 @@ msgstr "" #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml #: doc/classes/StaticBody.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/675" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Physics Tests Demo" +msgstr "" #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml #: doc/classes/MeshLibrary.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/126" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Kinematic Character Demo" +msgstr "" #: doc/classes/BoxShape.xml msgid "" @@ -11472,9 +11456,8 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/OS.xml #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/677" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "OS Test Demo" +msgstr "" #: doc/classes/Button.xml msgid "" @@ -11507,6 +11490,13 @@ msgid "" "used [StyleBox]es." msgstr "" +#: doc/classes/Button.xml +msgid "" +"Specifies if the icon should be aligned to the left, right, or center of a " +"button. Uses the same [enum TextAlign] constants as the text alignment. If " +"centered, text will draw on top of the icon." +msgstr "" + #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." msgstr "" @@ -11907,15 +11897,13 @@ msgid "" msgstr "" #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/112" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Isometric Demo" +msgstr "" #: doc/classes/Camera2D.xml doc/classes/Environment.xml #: doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/110" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D HDR Demo" +msgstr "" #: doc/classes/Camera2D.xml msgid "Aligns the camera to the tracked node." @@ -12347,14 +12335,12 @@ msgstr "" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/2d/2d_transforms.html" +msgid "Viewport and canvas transforms" msgstr "" #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html" +msgid "Custom drawing in 2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" #: doc/classes/CanvasItem.xml msgid "" @@ -12549,7 +12535,9 @@ msgid "Returns the transform matrix of this item's canvas." msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the global position of the mouse." +msgid "" +"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is " +"in using the coordinate system of the [CanvasLayer]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12562,7 +12550,9 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -msgid "Returns the mouse position relative to this item's position." +msgid "" +"Returns the mouse's position in this [CanvasItem] using the local coordinate " +"system of this [CanvasItem]." msgstr "" #: doc/classes/CanvasItem.xml @@ -12856,7 +12846,7 @@ msgid "" msgstr "" #: doc/classes/CanvasLayer.xml -msgid "$DOCS_URL/tutorials/2d/canvas_layers.html" +msgid "Canvas layers" msgstr "" #: doc/classes/CanvasLayer.xml @@ -12906,6 +12896,18 @@ msgstr "" msgid "The layer's transform." msgstr "" +#: doc/classes/CanvasLayer.xml +msgid "" +"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be " +"hidden.\n" +"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't " +"propagated to underlying layers." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "Emitted when visibility of the layer is changed. See [member visible]." +msgstr "" + #: doc/classes/CanvasModulate.xml msgid "Tint the entire canvas." msgstr "" @@ -12986,20 +12988,6 @@ msgid "" "characters will be displayed in a [RichTextEffect]." msgstr "" -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -#: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel." -"html" - -#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml -msgid "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" -msgstr "" -"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project" - #: doc/classes/CharFXTransform.xml msgid "" "The index of the current character (starting from 0) for the " @@ -13558,6 +13546,7 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -13643,9 +13632,9 @@ msgid "" "The physics layers this CollisionObject3D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13654,9 +13643,9 @@ msgid "" "The physics layers this CollisionObject3D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13666,10 +13655,11 @@ msgid "" "events as the mouse is dragged across its shapes." msgstr "" -#: doc/classes/CollisionObject.xml +#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], the [CollisionObject]'s shapes will respond to " -"[RayCast]s." +"If [code]true[/code], this object is pickable. A pickable object can detect " +"the mouse pointer entering/leaving, and if the mouse is inside it, report " +"input events. Requires at least one [member collision_layer] bit to be set." msgstr "" #: doc/classes/CollisionObject.xml @@ -13762,9 +13752,9 @@ msgid "" "The physics layers this CollisionObject2D is in. Collision objects can exist " "in one or more of 32 different layers. See also [member collision_mask].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -13773,22 +13763,14 @@ msgid "" "The physics layers this CollisionObject2D scans. Collision objects can scan " "one or more of 32 different layers. See also [member collision_layer].\n" "[b]Note:[/b] A contact is detected if object A is in any of the layers that " -"object B scans, or object B is in any layers that object A scans. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"object B scans, or object B is in any layers that object A scans. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" #: doc/classes/CollisionObject2D.xml msgid "" -"If [code]true[/code], this object is pickable. A pickable object can detect " -"the mouse pointer entering/leaving, and if the mouse is inside it, report " -"input events. Requires at least one [code]collision_layer[/code] bit to be " -"set." -msgstr "" - -#: doc/classes/CollisionObject2D.xml -msgid "" "Emitted when an input event occurs. Requires [member input_pickable] to be " "[code]true[/code] and at least one [code]collision_layer[/code] bit to be " "set. See [method _input_event] for details." @@ -13908,15 +13890,11 @@ msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml #: doc/classes/Physics2DDirectBodyState.xml -#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml -#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml +#: doc/classes/Physics2DDirectSpaceState.xml +#: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml -#: doc/classes/Shape.xml doc/classes/Shape2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/physics_introduction.html" +msgid "Physics introduction" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"physics_introduction.html" #: doc/classes/CollisionShape.xml msgid "" @@ -13955,9 +13933,8 @@ msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/113" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Kinematic Character Demo" +msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" @@ -14002,19 +13979,16 @@ msgid "" msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/517" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D GD Paint Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPicker.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/146" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Tween Demo" +msgstr "" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/133" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "GUI Drag And Drop Demo" +msgstr "" #: doc/classes/Color.xml msgid "" @@ -15472,20 +15446,16 @@ msgid "" msgstr "" #: doc/classes/Control.xml -msgid "$DOCS_URL/tutorials/ui/index.html" +msgid "GUI tutorial index" msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html" +msgid "Control node gallery" +msgstr "" #: doc/classes/Control.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui" +msgid "All GUI Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Control.xml msgid "" @@ -15585,8 +15555,8 @@ msgid "" "custom value.\n" "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n" "# Reset the font color of the child label.\n" -"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label" -"\"))\n" +"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", " +"\"Label\"))\n" "[/codeblock]" msgstr "" @@ -17569,12 +17539,6 @@ msgid "" "fly and doesn't need to be configured by the user." msgstr "" -#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/CPUParticles2D.xml msgid "" "Sets this node's properties to match a given [Particles2D] node with an " @@ -17739,8 +17703,8 @@ msgid "" "Generates a self-signed [X509Certificate] from the given [CryptoKey] and " "[code]issuer_name[/code]. The certificate validity will be defined by " "[code]not_before[/code] and [code]not_after[/code] (first valid date and " -"last valid date). The [code]issuer_name[/code] must contain at least \"CN=" -"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " +"last valid date). The [code]issuer_name[/code] must contain at least " +"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your " "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country " "the organization is based in).\n" "A small example to generate an RSA key and a X509 self-signed certificate.\n" @@ -17829,7 +17793,22 @@ msgid "A CSG Box shape." msgstr "" #: modules/csg/doc_classes/CSGBox.xml -msgid "This node allows you to create a box for use with the CSG system." +msgid "" +"This node allows you to create a box for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." +msgstr "" + +#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml +#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml +#: modules/csg/doc_classes/CSGPolygon.xml +#: modules/csg/doc_classes/CSGPrimitive.xml +#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml +#: modules/csg/doc_classes/CSGTorus.xml +msgid "Prototyping levels with CSG" msgstr "" #: modules/csg/doc_classes/CSGBox.xml @@ -17861,7 +17840,12 @@ msgid "" "children of one CSGCombiner node, and a set of separate operations on a " "second set of shapes that are children of a second CSGCombiner node, and " "then do an operation that takes the two end results as its input to create " -"the final shape." +"the final shape.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17871,7 +17855,12 @@ msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml msgid "" "This node allows you to create a cylinder (or cone) for use with the CSG " -"system." +"system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGCylinder.xml @@ -17913,7 +17902,13 @@ msgstr "" msgid "" "This CSG node allows you to use any mesh resource as a CSG shape, provided " "it is closed, does not self-intersect, does not contain internal faces and " -"has no edges that connect to more then two faces." +"has no edges that connect to more than two faces. See also [CSGPolygon] for " +"drawing 2D extruded polygons to be used as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGMesh.xml @@ -17937,7 +17932,12 @@ msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml msgid "" "An array of 2D points is extruded to quickly and easily create a variety of " -"3D meshes." +"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18018,7 +18018,13 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml -msgid "The point array that defines the 2D polygon that is extruded." +msgid "" +"The point array that defines the 2D polygon that is extruded. This can be a " +"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] " +"have any intersecting edges. Otherwise, triangulation will fail and no mesh " +"will be generated.\n" +"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh " +"will be generated." msgstr "" #: modules/csg/doc_classes/CSGPolygon.xml @@ -18093,7 +18099,12 @@ msgstr "" msgid "" "Parent class for various CSG primitives. It contains code and functionality " "that is common between them. It cannot be used directly. Instead use one of " -"the various classes that inherit from it." +"the various classes that inherit from it.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGPrimitive.xml @@ -18107,7 +18118,12 @@ msgstr "" #: modules/csg/doc_classes/CSGShape.xml msgid "" "This is the CSG base class that provides CSG operation support to the " -"various CSG nodes in Godot." +"various CSG nodes in Godot.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml @@ -18208,7 +18224,13 @@ msgid "A CSG Sphere shape." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml -msgid "This node allows you to create a sphere for use with the CSG system." +msgid "" +"This node allows you to create a sphere for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGSphere.xml @@ -18239,7 +18261,13 @@ msgid "A CSG Torus shape." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml -msgid "This node allows you to create a torus for use with the CSG system." +msgid "" +"This node allows you to create a torus for use with the CSG system.\n" +"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. " +"Creating CSG nodes has a significant CPU cost compared to creating a " +"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG " +"node also has a significant CPU cost, so it should be avoided during " +"gameplay." msgstr "" #: modules/csg/doc_classes/CSGTorus.xml @@ -18283,13 +18311,6 @@ msgid "" msgstr "" #: modules/mono/doc_classes/CSharpScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/" -"index.html" - -#: modules/mono/doc_classes/CSharpScript.xml #: modules/gdnative/doc_classes/PluginScript.xml msgid "Returns a new instance of the script." msgstr "" @@ -18455,6 +18476,14 @@ msgstr "" #: doc/classes/CullInstance.xml msgid "" +"This allows fine control over the mesh merging feature in the " +"[RoomManager].\n" +"Setting this option to [code]false[/code] can be used to prevent an instance " +"being merged." +msgstr "" + +#: doc/classes/CullInstance.xml +msgid "" "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] " "with the highest priority.\n" "When set to a value other than [code]0[/code], the system will attempt to " @@ -19168,11 +19197,8 @@ msgid "" msgstr "" #: doc/classes/Dictionary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary" +msgid "GDScript basics: Dictionary" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Dictionary.xml msgid "Clear the dictionary, removing all key/value pairs." @@ -19227,8 +19253,8 @@ msgstr "" #: doc/classes/Dictionary.xml msgid "" -"Returns a hashed integer value representing the dictionary contents. This " -"can be used to compare dictionaries by value:\n" +"Returns a hashed 32-bit integer value representing the dictionary contents. " +"This can be used to compare dictionaries by value:\n" "[codeblock]\n" "var dict1 = {0: 10}\n" "var dict2 = {0: 10}\n" @@ -19237,7 +19263,11 @@ msgid "" "print(dict1.hash() == dict2.hash())\n" "[/codeblock]\n" "[b]Note:[/b] Dictionaries with the same keys/values but in a different order " -"will have a different hash." +"will have a different hash.\n" +"[b]Note:[/b] Dictionaries with equal content will always produce identical " +"hash values. However, the reverse is not true. Returning identical hash " +"values does [i]not[/i] imply the dictionaries are equal, because different " +"dictionaries can have identical hash values due to hash collisions." msgstr "" #: doc/classes/Dictionary.xml @@ -19266,13 +19296,6 @@ msgid "" "(origin) is ignored. Only the basis is used to determine light direction." msgstr "" -#: doc/classes/DirectionalLight.xml doc/classes/Light.xml -#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html" - #: doc/classes/DirectionalLight.xml msgid "" "Amount of extra bias for shadow splits that are far away. If self-shadowing " @@ -19395,12 +19418,6 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml doc/classes/File.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/filesystem.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html" - #: doc/classes/Directory.xml msgid "" "Changes the currently opened directory to the one passed as an argument. The " @@ -20428,13 +20445,6 @@ msgid "" "add_import_plugin] method first." msgstr "" -#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" - #: doc/classes/EditorImportPlugin.xml msgid "" "Gets the options and default values for the preset at this index. Returns an " @@ -20466,8 +20476,8 @@ msgid "" "func get_option_visibility(option, options):\n" " # Only show the lossy quality setting if the compression mode is set to " "\"Lossy\".\n" -" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" -"\"):\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" "\n" " return true\n" @@ -20500,8 +20510,8 @@ msgstr "" #: doc/classes/EditorImportPlugin.xml msgid "" -"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" -"\"[/code] or [code]\"Animation\"[/code]." +"Gets the Godot resource type associated with this loader. e.g. " +"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]." msgstr "" #: doc/classes/EditorImportPlugin.xml @@ -20611,11 +20621,8 @@ msgid "" msgstr "" #: doc/classes/EditorInspectorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html" +msgid "Inspector plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/EditorInspectorPlugin.xml msgid "Adds a custom control, which is not necessarily a property editor." @@ -20878,12 +20885,6 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html" - -#: doc/classes/EditorPlugin.xml msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" @@ -21754,13 +21755,6 @@ msgid "" msgstr "" #: doc/classes/EditorScenePostImport.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" - -#: doc/classes/EditorScenePostImport.xml msgid "" "Returns the source file path which got imported (e.g. [code]res://scene.dae[/" "code])." @@ -22175,13 +22169,6 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmoPlugin.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"spatial_gizmos.html" - -#: doc/classes/EditorSpatialGizmoPlugin.xml msgid "" "Adds a new material to the internal material list for the plugin. It can " "then be accessed with [method get_material]. Should not be overridden." @@ -22503,9 +22490,8 @@ msgid "" "[code]new_line_no[/code] is the line number in the new file (can be " "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the " "line number in the old file (can be [code]-1[/code] if the line is added). " -"[code]content[/code] is the diff text. [code]content[/code] is the diff " -"text. [code]status[/code] is a single character string which stores the line " -"origin." +"[code]content[/code] is the diff text. [code]status[/code] is a single " +"character string which stores the line origin." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -22824,31 +22810,35 @@ msgid "" "- Glow\n" "- Tonemap (Auto Exposure)\n" "- Adjustments\n" -"These effects will only apply when the [Viewport]'s intended usage is \"3D\" " -"or \"3D Without Effects\". This can be configured for the root Viewport with " -"[member ProjectSettings.rendering/quality/intended_usage/" -"framebuffer_allocation], or for specific Viewports via the [member Viewport." -"usage] property." +"If the target [Viewport] is set to \"2D Without Sampling\", all post-" +"processing effects will be unavailable. With \"3D Without Effects\", the " +"following options will be unavailable:\n" +"- Ssao\n" +"- Ss Reflections\n" +"This can be configured for the root Viewport with [member ProjectSettings." +"rendering/quality/intended_usage/framebuffer_allocation], or for specific " +"Viewports via the [member Viewport.usage] property.\n" +"Note that [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] has a mobile platform override to use \"3D Without " +"Effects\" by default. It improves the performance on mobile devices, but at " +"the same time affects the screen display on mobile devices." msgstr "" #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml #, fuzzy -msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html" +msgid "Environment and post-processing" msgstr "" "https://docs.godotengine.org/en/latest/tutorials/3d/" "environment_and_post_processing.html" #: doc/classes/Environment.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html" +msgid "Light transport in game engines" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html" #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/123" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Material Testers Demo" +msgstr "" #: doc/classes/Environment.xml msgid "" @@ -22908,12 +22898,14 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Defines the amount of light that the sky brings on the scene. A value of 0 " -"means that the sky's light emission has no effect on the scene illumination, " -"thus all ambient illumination is provided by the ambient light. On the " -"contrary, a value of 1 means that all the light that affects the scene is " -"provided by the sky, thus the ambient light parameter has no effect on the " -"scene." +"Defines the amount of light that the sky brings on the scene. A value of " +"[code]0.0[/code] means that the sky's light emission has no effect on the " +"scene illumination, thus all ambient illumination is provided by the ambient " +"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] " +"the light that affects the scene is provided by the sky, thus the ambient " +"light parameter has no effect on the scene.\n" +"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped " +"between [code]0.0[/code] and [code]1.0[/code] (inclusive)." msgstr "" #: doc/classes/Environment.xml @@ -23592,6 +23584,10 @@ msgid "" msgstr "" #: doc/classes/File.xml +msgid "File system" +msgstr "" + +#: doc/classes/File.xml msgid "" "Closes the currently opened file and prevents subsequent read/write " "operations. Use [method flush] to persist the data to disk without closing " @@ -24193,11 +24189,11 @@ msgid "" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format" +msgid "Wikipedia: Double-precision floating-point format" msgstr "" #: doc/classes/float.xml -msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format" +msgid "Wikipedia: Single-precision floating-point format" msgstr "" #: doc/classes/float.xml @@ -24224,6 +24220,23 @@ msgid "" "[code]float(\"1e3a2\")[/code] will return 1000.0." msgstr "" +#: doc/classes/FlowContainer.xml +msgid "Base class for flow containers." +msgstr "" + +#: doc/classes/FlowContainer.xml +msgid "" +"Arranges child [Control] nodes vertically or horizontally in a left-to-right " +"or top-to-bottom flow.\n" +"A line is filled with [Control] nodes until no more fit on the same line, " +"similar to text in an autowrapped label." +msgstr "" + +#: doc/classes/FlowContainer.xml +#, fuzzy +msgid "Returns the current line count." +msgstr "回傳參數的正弦值。" + #: doc/classes/Font.xml msgid "Internationalized font and text drawing support." msgstr "" @@ -24364,20 +24377,6 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-" -"example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-" -"cpp-example.html" - -#: modules/gdnative/doc_classes/GDNativeLibrary.xml msgid "" "Returns paths to all dependency libraries for the current platform and " "architecture." @@ -24447,13 +24446,6 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/GDScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"index.html" - -#: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." msgstr "" @@ -25496,7 +25488,7 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -msgid "$DOCS_URL/tutorials/3d/gi_probes.html" +msgid "GI probes" msgstr "" #: doc/classes/GIProbe.xml @@ -26500,11 +26492,13 @@ msgid "" "reorders its Control-derived children to accommodate the new layout." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The horizontal separation of children nodes." msgstr "" -#: doc/classes/GridContainer.xml +#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml +#: doc/classes/VFlowContainer.xml msgid "The vertical separation of children nodes." msgstr "" @@ -26531,10 +26525,8 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html" +msgid "Using gridmaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html" #: modules/gridmap/doc_classes/GridMap.xml msgid "Clear all cells." @@ -26580,6 +26572,13 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"Returns an array of all cells with the given item index specified in " +"[code]item[/code]." +msgstr "計算兩個向量的外積。" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" @@ -26802,6 +26801,14 @@ msgid "" "map_data]." msgstr "" +#: doc/classes/HFlowContainer.xml +msgid "Horizontal flow container." +msgstr "" + +#: doc/classes/HFlowContainer.xml +msgid "Horizontal version of [FlowContainer]." +msgstr "" + #: doc/classes/HingeJoint.xml msgid "A hinge between two 3D PhysicsBodies." msgstr "" @@ -27133,21 +27140,6 @@ msgid "" msgstr "" #: doc/classes/HTTPClient.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_client_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_client_class.html" - -#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml -#: doc/classes/StreamPeerSSL.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." -"html" - -#: doc/classes/HTTPClient.xml msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" @@ -27938,13 +27930,6 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/http_request_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"http_request_class.html" - -#: doc/classes/HTTPRequest.xml msgid "Cancels the current request." msgstr "" @@ -28089,11 +28074,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml doc/classes/ImageTexture.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html" +msgid "Importing images" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/" -"importing_scenes.html#custom-script" #: doc/classes/Image.xml msgid "" @@ -28811,6 +28793,10 @@ msgid "" "compressed into two channels)." msgstr "" +#: doc/classes/Image.xml +msgid "Source texture (before compression) is a [TextureLayered]." +msgstr "" + #: doc/classes/ImageTexture.xml msgid "A [Texture] based on an [Image]." msgstr "" @@ -29003,7 +28989,7 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "$DOCS_URL/tutorials/inputs/index.html" +msgid "Inputs tutorial index" msgstr "" #: doc/classes/Input.xml @@ -29232,8 +29218,8 @@ msgid "" "for [InputEventKey] and [InputEventMouseButton] events, and the direction " "for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29261,8 +29247,8 @@ msgid "" "keyboard shortcuts are generally dependent on the keyboard layout in non-" "game applications. If in doubt, use [method is_physical_key_pressed].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29419,7 +29405,12 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse position to the specified vector." +msgid "" +"Sets the mouse position to the specified vector, provided in pixels and " +"relative to an origin at the upper left corner of the game window.\n" +"Mouse position is clipped to the limits of the screen resolution, or to the " +"limits of the game window if [enum MouseMode] is set to [constant " +"MOUSE_MODE_CONFINED]." msgstr "" #: doc/classes/Input.xml @@ -29554,15 +29545,9 @@ msgstr "" msgid "Base class of all sort of input event. See [method Node._input]." msgstr "" -#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml -#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml -#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml -#: doc/classes/InputEventScreenTouch.xml -#: doc/classes/InputEventWithModifiers.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html" +#: doc/classes/InputEvent.xml +msgid "InputEvent" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html" #: doc/classes/InputEvent.xml msgid "" @@ -29605,8 +29590,8 @@ msgid "" "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " "direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29637,8 +29622,8 @@ msgid "" "Returns [code]true[/code] if this input event is pressed. Not relevant for " "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " -"[code]false[/code] even if one of the action's keys is pressed. See [url=" -"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " +"[code]false[/code] even if one of the action's keys is pressed. See " +"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " "examples[/url] in the documentation for more information." msgstr "" @@ -29682,11 +29667,8 @@ msgid "" msgstr "" #: doc/classes/InputEventAction.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions" +msgid "InputEvent: Actions" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#actions" #: doc/classes/InputEventAction.xml msgid "The action's name. Actions are accessed via this [String]." @@ -29853,17 +29835,15 @@ msgid "" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "" -"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-" -"status-bytes" +msgid "MIDI Message Status Byte List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events" +msgid "Wikipedia General MIDI Instrument List" msgstr "" #: doc/classes/InputEventMIDI.xml -msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List" +msgid "Wikipedia Piano Key Frequencies List" msgstr "" #: doc/classes/InputEventMIDI.xml @@ -29947,17 +29927,21 @@ msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The global mouse position relative to the current [Viewport]. If used in " -"[method Control._gui_input] and if the current [Control] is not under the " -"mouse, moving it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the root [Viewport] using the coordinate " +"system of the root [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [CanvasLayer] that the [Control] is in using the coordinate system of " +"the [CanvasLayer]." msgstr "" #: doc/classes/InputEventMouse.xml msgid "" -"The local mouse position relative to the [Viewport]. If used in [method " -"Control._gui_input], the position is relative to the current [Control] which " -"is under the mouse. If the current [Control] is not under the mouse, moving " -"it will not update this value." +"When received in [method Node._input] or [method Node._unhandled_input], " +"returns the mouse's position in the [Viewport] this [Node] is in using the " +"coordinate system of this [Viewport].\n" +"When received in [method Control._gui_input], returns the mouse's position " +"in the [Control] using the local coordinate system of the [Control]." msgstr "" #: doc/classes/InputEventMouseButton.xml @@ -29968,13 +29952,6 @@ msgstr "" msgid "Contains mouse click information. See [method Node._input]." msgstr "" -#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/" -"mouse_and_input_coordinates.html" - #: doc/classes/InputEventMouseButton.xml msgid "" "The mouse button identifier, one of the [enum ButtonList] button or button " @@ -30011,9 +29988,13 @@ msgid "" "at most. If you need more precise input reporting, call [method Input." "set_use_accumulated_input] with [code]false[/code] to make events emitted as " "often as possible. If you use InputEventMouseMotion to draw lines, consider " -"implementing [url=https://en.wikipedia.org/wiki/Bresenham" -"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " -"visible gaps in lines if the user is moving the mouse quickly." +"implementing [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " +"avoid visible gaps in lines if the user is moving the mouse quickly." +msgstr "" + +#: doc/classes/InputEventMouseMotion.xml +msgid "Mouse and input coordinates" msgstr "" #: doc/classes/InputEventMouseMotion.xml @@ -30140,13 +30121,6 @@ msgid "" msgstr "" #: doc/classes/InputMap.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent." -"html#inputmap" - -#: doc/classes/InputMap.xml msgid "" "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action." msgstr "" @@ -30901,15 +30875,6 @@ msgid "" msgstr "" #: doc/classes/JavaScript.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-" -"script" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/export/" -"exporting_for_web.html#calling-javascript-from-script" - -#: doc/classes/JavaScript.xml msgid "" "Creates a reference to a script function that can be used as a callback by " "JavaScript. The reference must be kept until the callback happens, or it " @@ -30957,6 +30922,29 @@ msgid "" "[JavaScriptObject] for usage." msgstr "" +#: doc/classes/JavaScript.xml +msgid "" +"Returns [code]true[/code] if a new version of the progressive web app is " +"waiting to be activated.\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Performs the live update of the progressive web app. Forcing the new version " +"to be installed and the page to be reloaded.\n" +"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n" +"[b]Note:[/b] Only relevant when exported as a Progressive Web App and " +"[method pwa_needs_update] returns [code]true[/code]." +msgstr "" + +#: doc/classes/JavaScript.xml +msgid "" +"Emitted when an update for this progressive web app has been detected but is " +"waiting to be activated because a previous version is active. See [method " +"pwa_update] to force the update to take place immediately." +msgstr "" + #: doc/classes/JavaScriptObject.xml msgid "A wrapper class for native JavaScript objects." msgstr "" @@ -31017,11 +31005,8 @@ msgid "" msgstr "" #: doc/classes/JNISingleton.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html" +msgid "Creating Android plugins" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"import_plugins.html" #: doc/classes/Joint.xml msgid "Base class for all 3D joints." @@ -31036,9 +31021,8 @@ msgstr "" #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml #: doc/classes/VehicleWheel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/524" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Truck Town Demo" +msgstr "" #: doc/classes/Joint.xml msgid "" @@ -31115,7 +31099,11 @@ msgid "" "[b]Note:[/b] The JSON specification does not define integer or float types, " "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " "will convert all numerical values to [float] types.\n" -"Use [code]indent[/code] parameter to pretty print the output.\n" +"The [code]indent[/code] parameter controls if and how something is indented, " +"the string used for this parameter will be used where there should be an " +"indent in the output, even spaces like [code]\" \"[/code] will work. " +"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or " +"to make a newline for each indent respectively.\n" "[b]Example output:[/b]\n" "[codeblock]\n" "## JSON.print(my_dictionary)\n" @@ -31125,18 +31113,34 @@ msgid "" "\n" "## JSON.print(my_dictionary, \"\\t\")\n" "{\n" -" \"name\": \"my_dictionary\",\n" -" \"version\": \"1.0.0\",\n" -" \"entities\": [\n" -" {\n" -" \"name\": \"entity_0\",\n" -" \"value\": \"value_0\"\n" -" },\n" -" {\n" -" \"name\": \"entity_1\",\n" -" \"value\": \"value_1\"\n" -" }\n" -" ]\n" +" \"name\": \"my_dictionary\",\n" +" \"version\": \"1.0.0\",\n" +" \"entities\": [\n" +" {\n" +" \"name\": \"entity_0\",\n" +" \"value\": \"value_0\"\n" +" },\n" +" {\n" +" \"name\": \"entity_1\",\n" +" \"value\": \"value_1\"\n" +" }\n" +" ]\n" +"}\n" +"\n" +"## JSON.print(my_dictionary, \"...\")\n" +"{\n" +"...\"name\": \"my_dictionary\",\n" +"...\"version\": \"1.0.0\",\n" +"...\"entities\": [\n" +"......{\n" +".........\"name\": \"entity_0\",\n" +".........\"value\": \"value_0\"\n" +"......},\n" +"......{\n" +".........\"name\": \"entity_1\",\n" +".........\"value\": \"value_1\"\n" +"......}\n" +"...]\n" "}\n" "[/codeblock]" msgstr "" @@ -31288,11 +31292,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html" +msgid "Kinematic character (2D)" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"kinematic_character_2d.html" #: doc/classes/KinematicBody.xml msgid "" @@ -31541,11 +31542,8 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html" +msgid "Using KinematicBody2D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/" -"using_kinematic_body_2d.html" #: doc/classes/KinematicBody2D.xml msgid "" @@ -31975,6 +31973,10 @@ msgid "" "lighting." msgstr "" +#: doc/classes/Light.xml doc/classes/SpotLight.xml +msgid "3D lights and shadows" +msgstr "" + #: doc/classes/Light.xml #, fuzzy msgid "Returns the value of the specified [enum Light.Param] parameter." @@ -32172,13 +32174,6 @@ msgid "" "[b]Note:[/b] Light2D can also be used as a mask." msgstr "" -#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows." -"html" - #: doc/classes/Light2D.xml msgid "The Light2D's [Color]." msgstr "" @@ -34025,10 +34020,6 @@ msgid "" msgstr "" #: doc/classes/MeshInstance2D.xml -msgid "$DOCS_URL/tutorials/2d/2d_meshes.html" -msgstr "" - -#: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." msgstr "" @@ -34260,22 +34251,6 @@ msgid "" "provided by the user." msgstr "" -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish." -"html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"animating_thousands_of_fish.html" - -#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_multimesh.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/" -"using_multimesh.html" - #: doc/classes/MultiMesh.xml msgid "" "Returns the visibility axis-aligned bounding box in local space. See also " @@ -34419,13 +34394,6 @@ msgid "" msgstr "" #: doc/classes/MultiMeshInstance.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/" -"using_multi_mesh_instance.html" - -#: doc/classes/MultiMeshInstance.xml msgid "" "The [MultiMesh] resource that will be used and shared among all instances of " "the [MultiMeshInstance]." @@ -34673,13 +34641,6 @@ msgid "" "used to protect a critical section; however, be careful to avoid deadlocks." msgstr "" -#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/" -"using_multiple_threads.html" - #: doc/classes/Mutex.xml msgid "" "Locks this [Mutex], blocks until it is unlocked by the current owner.\n" @@ -34751,9 +34712,8 @@ msgstr "" #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml #: doc/classes/NavigationServer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/124" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Navmesh Demo" +msgstr "" #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml msgid "" @@ -34790,6 +34750,10 @@ msgid "" "etc.) are considered in the path calculation, otherwise they are ignored." msgstr "" +#: doc/classes/Navigation.xml +msgid "The cell height to use for fields." +msgstr "" + #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml msgid "The XZ plane cell size to use for fields." msgstr "" @@ -34818,9 +34782,8 @@ msgstr "" #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml #: doc/classes/NavigationPolygon.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/117" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Demo" +msgstr "" #: doc/classes/Navigation2D.xml msgid "" @@ -35144,7 +35107,7 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "The minimal amount of time for which this agent's velocities, that are " -"computed with the collision avoidance algorithim, are safe with respect to " +"computed with the collision avoidance algorithm, are safe with respect to " "other agents. The larger the number, the sooner the agent will respond to " "other agents, but the less freedom in choosing its velocities. Must be " "positive." @@ -35700,6 +35663,11 @@ msgstr "" #: doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the map cell height." +msgstr "回傳參數的反正弦值。" + +#: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "Returns the normal for the point returned by [method map_get_closest_point]." msgstr "回傳參數的平方根之倒數。" @@ -35721,6 +35689,10 @@ msgid "Returns the map's up direction." msgstr "回傳參數的反正弦值。" #: doc/classes/NavigationServer.xml +msgid "Set the map cell height used to weld the navigation mesh polygons." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the map up direction." msgstr "回傳參數的正弦值。" @@ -35761,18 +35733,6 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -#: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/networking/" -"high_level_multiplayer.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml -msgid "http://enet.bespin.org/usergroup0.html" -msgstr "http://enet.bespin.org/usergroup0.html" - -#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" "Closes the connection. Ignored if no connection is currently established. If " "this is a server it tries to notify all clients before forcibly " @@ -36011,9 +35971,12 @@ msgid "" msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/537" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "High-level multiplayer" +msgstr "" + +#: doc/classes/NetworkedMultiplayerPeer.xml +msgid "WebRTC Signaling Demo" +msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "" @@ -36303,16 +36266,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy -msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html" +msgid "Nodes and Scenes" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/step_by_step/" -"scenes_and_nodes.html" #: doc/classes/Node.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/" -msgstr "https://github.com/godotengine/tps-demo" +msgid "All Demos" +msgstr "" #: doc/classes/Node.xml msgid "" @@ -36358,7 +36317,7 @@ msgid "" "_unhandled_key_input] are usually a better fit as they allow the GUI to " "intercept the events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36373,7 +36332,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in " "[method Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36386,7 +36345,7 @@ msgid "" "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method " "Object._notification].\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -36401,17 +36360,17 @@ msgid "" "Usually used for initialization. For even earlier initialization, [method " "Object._init] may be used. See also [method _enter_tree].\n" "[b]Note:[/b] [method _ready] may be called only once for each node. After " -"removing a node from the scene tree and adding again, [code]_ready[/code] " -"will not be called for the second time. This can be bypassed with requesting " -"another call with [method request_ready], which may be called anywhere " -"before adding the node again." +"removing a node from the scene tree and adding it again, [code]_ready[/code] " +"will not be called a second time. This can be bypassed by requesting another " +"call with [method request_ready], which may be called anywhere before adding " +"the node again." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " -"GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled input processing is enabled, which is done " "automatically if this method is overridden, and can be toggled with [method " "set_process_unhandled_input].\n" @@ -36421,14 +36380,14 @@ msgid "" "better fit than [method _input] as they allow the GUI to intercept the " "events first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " -"any GUI. The input event propagates up through the node tree until a node " -"consumes it.\n" +"any GUI [Control] item. The input event propagates up through the node tree " +"until a node consumes it.\n" "It is only called if unhandled key input processing is enabled, which is " "done automatically if this method is overridden, and can be toggled with " "[method set_process_unhandled_key_input].\n" @@ -36438,7 +36397,7 @@ msgid "" "fit than [method _input] as they allow the GUI to intercept the events " "first.\n" "[b]Note:[/b] This method is only called if the node is present in the scene " -"tree (i.e. if it's not orphan)." +"tree (i.e. if it's not an orphan)." msgstr "" #: doc/classes/Node.xml @@ -37147,6 +37106,18 @@ msgid "" msgstr "" #: doc/classes/Node.xml +msgid "" +"Emitted when a child node enters the scene tree, either because it entered " +"on its own or because this node entered with it." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Emitted when a child node exits the scene tree, either because it exited on " +"its own or because this node exited." +msgstr "" + +#: doc/classes/Node.xml msgid "Emitted when the node is ready." msgstr "" @@ -37299,11 +37270,8 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml doc/classes/Vector2.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d" +msgid "All 2D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Node2D.xml msgid "Multiplies the current scale by the [code]ratio[/code] vector." @@ -37470,9 +37438,8 @@ msgstr "" #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/520" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Role Playing Game Demo" +msgstr "" #: doc/classes/NodePath.xml msgid "" @@ -37508,11 +37475,11 @@ msgid "" "transforming it to a pure property path with no node name (defaults to " "resolving from the current node).\n" "[codeblock]\n" -"# This will be parsed as a node path to the \"x\" property in the \"position" -"\" node\n" +"# This will be parsed as a node path to the \"x\" property in the " +"\"position\" node\n" "var node_path = NodePath(\"position:x\")\n" -"# This will be parsed as a node path to the \"x\" component of the \"position" -"\" property in the current node\n" +"# This will be parsed as a node path to the \"x\" component of the " +"\"position\" property in the current node\n" "var property_path = node_path.get_as_property_path()\n" "print(property_path) # :position:x\n" "[/codeblock]" @@ -37649,8 +37616,8 @@ msgstr "" msgid "" "Every class which is not a built-in type inherits from this class.\n" "You can construct Objects from scripting languages, using [code]Object.new()" -"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object" -"\" node in VisualScript.\n" +"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct " +"Object\" node in VisualScript.\n" "Objects do not manage memory. If a class inherits from Object, you will have " "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" @@ -37684,19 +37651,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html" +msgid "When and how to avoid using nodes for everything" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/workflow/" -"best_practices/node_alternatives.html" #: doc/classes/Object.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports" +msgid "Advanced exports using _get_property_list()" msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_basics.html#dictionary" #: doc/classes/Object.xml msgid "" @@ -37899,8 +37859,8 @@ msgstr "" msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " -"([code]:[/code]) to access nested properties. Examples: [code]\"position:x" -"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" +"([code]:[/code]) to access nested properties. Examples: [code]\"position:" +"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n" "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't " "support actual paths to [Node]s in the scene tree, only colon-separated sub-" "property paths. For the purpose of nodes, use [method Node." @@ -38024,7 +37984,7 @@ msgstr "" #: doc/classes/Object.xml msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen.\n" +"not exist or the given value's type doesn't match, nothing will happen.\n" "[b]Note:[/b] In C#, the property name must be specified as snake_case if it " "is defined by a built-in Godot node. This doesn't apply to user-defined " "properties where you should use the same convention as in the C# source " @@ -38213,6 +38173,48 @@ msgstr "" msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]." msgstr "" +#: doc/classes/OccluderShapePolygon.xml +msgid "Polygon occlusion primitive for use with the [Occluder] node." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric " +"occlusion culling.\n" +"The polygon must be a convex polygon. The polygon points can be created and " +"deleted either in the Editor inspector or by calling " +"[code]set_polygon_points[/code]. The points of the edges can be set by " +"dragging the handles in the Editor viewport.\n" +"Additionally each polygon occluder can optionally support a single hole. If " +"you add at least three points in the Editor inspector to the hole, you can " +"drag the edge points of the hole in the Editor viewport.\n" +"In general, the lower the number of edges in polygons and holes, the faster " +"the system will operate at runtime, so in most cases you will want to use 4 " +"points for each." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual hole point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Sets an individual polygon point position." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the hole geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "Allows changing the polygon geometry from code." +msgstr "" + +#: doc/classes/OccluderShapePolygon.xml +msgid "" +"Specifies whether the occluder should operate one way only, or from both " +"sides." +msgstr "" + #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." msgstr "" @@ -38739,7 +38741,16 @@ msgid "" "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n" "[/codeblock]\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " -"Windows." +"Windows.\n" +"[b]Note:[/b] To execute a Windows command interpreter built-in command, " +"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the " +"first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a PowerShell built-in command, specify " +"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as " +"the first argument, and the desired command as the second argument.\n" +"[b]Note:[/b] To execute a Unix shell built-in command, specify shell " +"executable name in [code]path[/code], [code]-c[/code] as the first argument, " +"and the desired command as the second argument." msgstr "" #: doc/classes/OS.xml @@ -39003,8 +39014,8 @@ msgstr "" #: doc/classes/OS.xml msgid "" -"Returns the given scancode as a string (e.g. Return values: [code]\"Escape" -"\"[/code], [code]\"Shift+Escape\"[/code]).\n" +"Returns the given scancode as a string (e.g. Return values: " +"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n" "See also [member InputEventKey.scancode] and [method InputEventKey." "get_scancode_with_modifiers]." msgstr "" @@ -39255,6 +39266,11 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy +msgid "Returns [code]true[/code] if there is content on the clipboard." +msgstr "回傳參數的餘弦值。" + +#: doc/classes/OS.xml msgid "" "Returns [code]true[/code] if the environment variable with the name " "[code]variable[/code] exists.\n" @@ -39365,6 +39381,13 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active " +"keyboard layout.\n" +"[b]Note:[/b] This method is implemented on Linux, macOS and Windows." +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Sets active keyboard layout.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" @@ -40320,14 +40343,12 @@ msgid "" msgstr "" #: doc/classes/Panel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/516" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Finite State Machine Demo" +msgstr "" #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/523" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Inverse Kinematics Demo" +msgstr "" #: doc/classes/Panel.xml msgid "The style of this [Panel]." @@ -40478,13 +40499,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/performance/vertex_animation/" -"controlling_thousands_of_fish.html" +msgid "Controlling thousands of fish with Particles" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/" -"controlling_thousands_of_fish.html" #: doc/classes/Particles.xml msgid "" @@ -40604,6 +40620,10 @@ msgid "" msgstr "" #: doc/classes/Particles2D.xml +msgid "Particle systems (2D)" +msgstr "" + +#: doc/classes/Particles2D.xml msgid "Returns a rectangle containing the positions of all existing particles." msgstr "" @@ -41349,11 +41369,8 @@ msgstr "" #: doc/classes/Physics2DDirectSpaceState.xml #: doc/classes/PhysicsDirectBodyState.xml #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml -#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/ray-casting.html" +msgid "Ray-casting" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html" #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml msgid "Adds a constant directional force without affecting rotation." @@ -43933,9 +43950,8 @@ msgstr "" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/519" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Navigation Astar Demo" +msgstr "" #: doc/classes/PoolVector2Array.xml msgid "" @@ -44345,6 +44361,11 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy +msgid "Sets the currently focused item as the given [code]index[/code]." +msgstr "計算兩個向量的外積。" + +#: doc/classes/PopupMenu.xml msgid "Hides the [PopupMenu] when the window loses focus." msgstr "" @@ -45642,8 +45663,8 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Color of the disabled navigation geometry, visible when \"Visible Navigation" -"\" is enabled in the Debug menu." +"Color of the disabled navigation geometry, visible when \"Visible " +"Navigation\" is enabled in the Debug menu." msgstr "" #: doc/classes/ProjectSettings.xml @@ -45729,8 +45750,8 @@ msgid "" "window is used to emulate fullscreen. On macOS, a new desktop is used to " "display the running project.\n" "Regardless of the platform, enabling fullscreen will change the window size " -"to match the monitor's size. Therefore, make sure your project supports [url=" -"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " +"to match the monitor's size. Therefore, make sure your project supports " +"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple " "resolutions[/url] when enabling fullscreen mode.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" @@ -45818,9 +45839,9 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" -"Text-based file extensions to include in the script editor's \"Find in Files" -"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " -"your scene files, especially if you use built-in scripts which are " +"Text-based file extensions to include in the script editor's \"Find in " +"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also " +"parse your scene files, especially if you use built-in scripts which are " "serialized in the scene files." msgstr "" @@ -47201,12 +47222,14 @@ msgid "" "situation, that the engine generates internally so it can be used from the " "beginning while the traditional conditioned, optimized version of it is " "being compiled.\n" -"In order to save some loading time, you can use [code]Asynchronous + Cache[/" -"code], which also causes the ubershaders to be cached into storage so they " -"can be ready faster next time they are used (provided the platform provides " -"support for it).\n" -"[b]Warning:[/b] Async. compilation is currently only supported for spatial " -"and particle materials/shaders." +"To reduce loading times after the project has been launched at least once, " +"you can use [code]Asynchronous + Cache[/code]. This also causes the " +"ubershaders to be cached into storage so they can be ready faster next time " +"they are used (provided the platform provides support for it).\n" +"[b]Note:[/b] Asynchronous compilation is currently only supported for " +"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will " +"not use asynchronous compilation even if this setting is set to " +"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47301,6 +47324,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Determines the maximum number of polygon occluders that will be used at any " +"one time.\n" +"Although you can have many occluders in a scene, each frame the system will " +"choose from these the most relevant based on a screen space metric, in order " +"to give the best overall performance.\n" +"A greater number of polygons can potentially cull more objects, however the " +"cost of culling calculations scales with the number of occluders." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" "Although you can have many occluders in a scene, each frame the system will " @@ -47400,7 +47434,8 @@ msgstr "" msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " -"the nearest power of 2." +"the nearest power of 2. This setting can be changed at run-time; the change " +"will be applied immediately." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47819,6 +47854,12 @@ msgid "" "pixels)." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"Objects can use this signal to restrict reading of settings only to " +"situations where a change has been made." +msgstr "" + #: doc/classes/ProximityGroup.xml msgid "General-purpose proximity detection node." msgstr "" @@ -47837,9 +47878,8 @@ msgstr "" #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/129" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D in 3D Demo" +msgstr "" #: doc/classes/QuadMesh.xml msgid "Offset of the generated Quad. Useful for particles." @@ -47866,14 +47906,6 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy -msgid "" -"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms." -"html#interpolating-with-quaternions" - -#: doc/classes/Quat.xml msgid "Constructs a quaternion from the given [Basis]." msgstr "" @@ -48038,9 +48070,8 @@ msgid "" msgstr "" #: doc/classes/RandomNumberGenerator.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/math/random_number_generation.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html" +msgid "Random number generation" +msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -48476,8 +48507,9 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns the area of the [Rect2]." -msgstr "" +#, fuzzy +msgid "Returns the area of the [Rect2]. See also [method has_no_area]." +msgstr "回傳參數的平方根之倒數。" #: doc/classes/Rect2.xml msgid "" @@ -48504,7 +48536,11 @@ msgid "" msgstr "" #: doc/classes/Rect2.xml -msgid "Returns [code]true[/code] if the [Rect2] is flat or empty." +msgid "" +"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/" +"code] otherwise. See also [method get_area].\n" +"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, " +"[method has_no_area] will return [code]true[/code]." msgstr "" #: doc/classes/Rect2.xml @@ -48659,12 +48695,6 @@ msgid "" msgstr "" #: doc/classes/ReflectionProbe.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/reflection_probes.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" - -#: doc/classes/ReflectionProbe.xml msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " @@ -48733,7 +48763,11 @@ msgstr "" msgid "" "The maximum distance away from the [ReflectionProbe] an object can be before " "it is culled. Decrease this to improve performance, especially when using " -"the [constant UPDATE_ALWAYS] [member update_mode]." +"the [constant UPDATE_ALWAYS] [member update_mode].\n" +"[b]Note:[/b] The maximum reflection distance is always at least equal to the " +"[member extents]. This means that decreasing [member max_distance] will not " +"always cull objects from reflections, especially if the reflection probe's " +"[member extents] are already large." msgstr "" #: doc/classes/ReflectionProbe.xml @@ -49051,9 +49085,8 @@ msgid "" msgstr "" #: doc/classes/Resource.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/resources.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html" +msgid "Resources" +msgstr "" #: doc/classes/Resource.xml msgid "" @@ -49273,6 +49306,10 @@ msgid "" msgstr "" #: doc/classes/ResourceImporter.xml +msgid "Import plugins" +msgstr "" + +#: doc/classes/ResourceImporter.xml msgid "The default import order." msgstr "" @@ -49589,9 +49626,12 @@ msgid "" msgstr "" #: doc/classes/RichTextLabel.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/132" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "BBCode in RichTextLabel" +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "GUI Rich Text/BBcode Demo" +msgstr "" #: doc/classes/RichTextLabel.xml msgid "" @@ -49786,9 +49826,10 @@ msgid "" "methods when edited.\n" "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with " "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) " -"as it replaces the whole text and can cause slowdowns. Use [method " -"append_bbcode] for adding text instead, unless you absolutely need to close " -"a tag that was opened in an earlier method call." +"as it replaces the whole text and can cause slowdowns. It will also erase " +"all BBCode that was added to stack using [code]push_*[/code] methods. Use " +"[method append_bbcode] for adding text instead, unless you absolutely need " +"to close a tag that was opened in an earlier method call." msgstr "" #: doc/classes/RichTextLabel.xml @@ -50373,14 +50414,12 @@ msgid "" msgstr "" #: doc/classes/RigidBody2D.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/119" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Physics Platformer Demo" +msgstr "" #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/148" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Instancing Demo" +msgstr "" #: doc/classes/RigidBody2D.xml msgid "" @@ -50978,11 +51017,8 @@ msgid "" msgstr "" #: doc/classes/RootMotionView.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion" +msgid "Using AnimationTree - Root motion" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree." -"html" #: doc/classes/RootMotionView.xml msgid "Path to an [AnimationTree] node to use as a basis for root motion." @@ -51189,18 +51225,6 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/scene_tree.html" -msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html" - -#: doc/classes/SceneTree.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/viewports/" -"multiple_resolutions.html" - -#: doc/classes/SceneTree.xml msgid "" "Calls [code]method[/code] on each member of the given group. You can pass " "arguments to [code]method[/code] by specifying them at the end of the method " @@ -51656,10 +51680,6 @@ msgid "" msgstr "" #: doc/classes/Script.xml -msgid "$DOCS_URL/tutorials/scripting/index.html" -msgstr "" - -#: doc/classes/Script.xml msgid "Returns [code]true[/code] if the script can be instanced." msgstr "" @@ -51969,16 +51989,6 @@ msgid "" "explanation and usage, please see the tutorials linked below." msgstr "" -#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml -msgid "$DOCS_URL/tutorials/shaders/index.html" -msgstr "" - -#: doc/classes/Shader.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" - #: doc/classes/Shader.xml msgid "" "Returns the texture that is set as default for the specified parameter.\n" @@ -52307,12 +52317,6 @@ msgid "" msgstr "" #: doc/classes/Skeleton2D.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html" - -#: doc/classes/Skeleton2D.xml msgid "" "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The " "object to return is identified by the parameter [code]idx[/code]. Bones are " @@ -52622,14 +52626,11 @@ msgstr "" #: doc/classes/SoftBody.xml msgid "" "A deformable physics body. Used to create elastic or deformable objects such " -"as cloth, rubber, or other flexible materials." -msgstr "" - -#: doc/classes/SoftBody.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/physics/soft_body.html" +"as cloth, rubber, or other flexible materials.\n" +"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not " +"recommended to use them for things that can affect gameplay (such as a " +"player character made entirely out of soft bodies)." msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html" #: doc/classes/SoftBody.xml msgid "Returns local translation of a vertex in the surface array." @@ -52713,17 +52714,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html" +msgid "Introduction to 3D" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" #: doc/classes/Spatial.xml doc/classes/Vector3.xml -#, fuzzy -msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d" +msgid "All 3D Demos" msgstr "" -"https://github.com/godotengine/godot-demo-projects/tree/master/audio/" -"generator" #: doc/classes/Spatial.xml msgid "" @@ -52786,11 +52782,16 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" -"Rotates itself so that the local -Z axis points towards the [code]target[/" -"code] position.\n" -"The transform will first be rotated around the given [code]up[/code] vector, " -"and then fully aligned to the target by a further rotation around an axis " -"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n" +"Rotates the node so that the local forward axis (-Z) points toward the " +"[code]target[/code] position.\n" +"The local up axis (+Y) points as close to the [code]up[/code] vector as " +"possible while staying perpendicular to the local forward axis. The " +"resulting transform is orthogonal, and the scale is preserved. Non-uniform " +"scaling may not work correctly.\n" +"The [code]target[/code] position cannot be the same as the node's position, " +"the [code]up[/code] vector cannot be zero, and the direction from the node's " +"position to the [code]target[/code] vector cannot be parallel to the " +"[code]up[/code] vector.\n" "Operations take place in global space." msgstr "" @@ -52931,8 +52932,8 @@ msgid "" "of the Euler-angle parametrization of the rotation matrix, are stored in a " "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" -"point numbers. Therefore, applying affine operations on the rotation \"vector" -"\" is not meaningful." +"point numbers. Therefore, applying affine operations on the rotation " +"\"vector\" is not meaningful." msgstr "" #: doc/classes/Spatial.xml @@ -53026,12 +53027,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/3d/spatial_material.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html" - -#: doc/classes/SpatialMaterial.xml msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled." msgstr "" @@ -54379,9 +54374,9 @@ msgstr "" #: doc/classes/SpringArm.xml msgid "" -"The layers against which the collision check shall be done. See [url=" -"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-" -"masks]Collision layers and masks[/url] in the documentation for more " +"The layers against which the collision check shall be done. See " +"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-" +"and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" @@ -54557,14 +54552,29 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"A color value that gets multiplied on, could be used for mood-coloring or to " -"simulate the color of light." +"A color value used to [i]multiply[/i] the texture's colors. Can be used for " +"mood-coloring or to simulate the color of light.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the color defined in [member " +"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" -"The objects' visibility on a scale from [code]0[/code] fully invisible to " -"[code]1[/code] fully visible." +"The texture's visibility on a scale from [code]0[/code] (fully invisible) to " +"[code]1[/code] (fully visible). [member opacity] is a multiplier for the " +"[member modulate] color's alpha channel.\n" +"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on " +"the [SpriteBase3D], the material override must be configured to take vertex " +"colors into account for albedo. Otherwise, the opacity defined in [member " +"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." +"vertex_color_use_as_albedo] must be [code]true[/code]. For a " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"shader's [code]fragment()[/code] function." msgstr "" #: doc/classes/SpriteBase3D.xml @@ -54938,6 +54948,53 @@ msgid "" "encoding and decoding." msgstr "" +#: doc/classes/StreamPeerBuffer.xml +msgid "Data buffer stream peer." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Data buffer stream peer that uses a byte array as the stream. This object " +"can be used to handle binary data from network sessions. To handle binary " +"data stored in files, [File] can be used directly.\n" +"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in " +"bytes to the start of the buffer. Get and put operations are performed at " +"the cursor position and will move the cursor accordingly." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Clears the [member data_array] and resets the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Returns a new [StreamPeerBuffer] with the same [member data_array] content." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the current cursor position." +msgstr "回傳參數的正切值。" + +#: doc/classes/StreamPeerBuffer.xml +#, fuzzy +msgid "Returns the size of [member data_array]." +msgstr "回傳參數的正弦值。" + +#: doc/classes/StreamPeerBuffer.xml +msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "" +"Moves the cursor to the specified position. [code]position[/code] must be a " +"valid index of [member data_array]." +msgstr "" + +#: doc/classes/StreamPeerBuffer.xml +msgid "The underlying data buffer. Setting this value resets the cursor." +msgstr "" + #: doc/classes/StreamPeerSSL.xml msgid "SSL stream peer." msgstr "" @@ -55091,13 +55148,6 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" -"gdscript_format_string.html" - -#: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." msgstr "" @@ -55362,7 +55412,12 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Hashes the string and returns a 32-bit integer." +msgid "" +"Returns the 32-bit hash value representing the string's contents.\n" +"[b]Note:[/b] [String]s with equal content will always produce identical hash " +"values. However, the reverse is not true. Returning identical hash values " +"does [i]not[/i] imply the strings are equal, because different strings can " +"have identical hash values due to hash collisions." msgstr "" #: doc/classes/String.xml @@ -55411,10 +55466,10 @@ msgstr "" #: doc/classes/String.xml msgid "" "Returns a copy of the string with lines indented with [code]prefix[/code].\n" -"For example, the string can be indented with two tabs using [code]\"\\t\\t" -"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any " -"string so it can also be used to comment out strings with e.g. [code]\"# \"[/" -"code]. See also [method dedent] to remove indentation.\n" +"For example, the string can be indented with two tabs using " +"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The " +"prefix can be any string so it can also be used to comment out strings with " +"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n" "[b]Note:[/b] Empty lines are kept empty." msgstr "" @@ -55779,12 +55834,27 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing a decimal number into a [code]float[/code]." +"Converts a string containing a decimal number into a [code]float[/code]. The " +"method will stop on the first non-number character except the first [code].[/" +"code] (decimal point), and [code]e[/code] which is used for exponential.\n" +"[codeblock]\n" +"print(\"12.3\".to_float()) # 12.3\n" +"print(\"1.2.3\".to_float()) # 1.2\n" +"print(\"12ab3\".to_float()) # 12\n" +"print(\"1e3\".to_float()) # 1000\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml msgid "" -"Converts a string containing an integer number into an [code]int[/code]." +"Converts a string containing an integer number into an [code]int[/code]. The " +"method will remove any non-number character and stop if it encounters a " +"[code].[/code].\n" +"[codeblock]\n" +"print(\"123\".to_int()) # 123\n" +"print(\"a1b2c3\".to_int()) # 123\n" +"print(\"1.2.3\".to_int()) # 1\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -58189,10 +58259,6 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -msgid "$DOCS_URL/tutorials/ui/gui_skinning.html" -msgstr "" - -#: doc/classes/Theme.xml msgid "Clears all values on the theme." msgstr "" @@ -58281,7 +58347,8 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" -"code]." +"code]. If such item does not exist and [member default_font] is set on the " +"theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml @@ -58559,11 +58626,12 @@ msgid "" msgstr "" #: doc/classes/Thread.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html" +msgid "Using multiple threads" +msgstr "" + +#: doc/classes/Thread.xml +msgid "Thread-safe APIs" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." -"html" #: doc/classes/Thread.xml msgid "" @@ -58638,15 +58706,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html" +msgid "Using Tilemaps" msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html" #: doc/classes/TileMap.xml doc/classes/TileSet.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/111" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "2D Hexagonal Demo" +msgstr "" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -59235,7 +59300,12 @@ msgid "Sets the tile's material." msgstr "" #: doc/classes/TileSet.xml -msgid "Sets the tile's modulation color." +msgid "" +"Sets the tile's modulation color.\n" +"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To " +"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/" +"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] " +"property)." msgstr "" #: doc/classes/TileSet.xml @@ -60066,17 +60136,6 @@ msgid "" "map a string to another string." msgstr "" -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/i18n/" -"internationalizing_games.html" - -#: doc/classes/Translation.xml doc/classes/TranslationServer.xml -msgid "$DOCS_URL/tutorials/i18n/locales.html" -msgstr "" - #: doc/classes/Translation.xml msgid "Virtual method to override [method get_message]." msgstr "" @@ -60193,7 +60252,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Creates an item in the tree and adds it as a child of [code]parent[/code].\n" +"Creates an item in the tree and adds it as a child of [code]parent[/code], " +"which can be either a valid [TreeItem] or [code]null[/code].\n" "If [code]parent[/code] is [code]null[/code], the root item will be the " "parent, or the new item will be the root itself if the tree is empty.\n" "The new item will be the [code]idx[/code]th child of parent, or it will be " @@ -60219,6 +60279,11 @@ msgstr "" #: doc/classes/Tree.xml msgid "" +"Returns the button id at [code]position[/code], or -1 if no button is there." +msgstr "" + +#: doc/classes/Tree.xml +msgid "" "Returns the column index at [code]position[/code], or -1 if no item is there." msgstr "" @@ -60267,9 +60332,9 @@ msgstr "回傳參數的餘弦值。" #: doc/classes/Tree.xml msgid "" -"Returns the rectangle area for the specified item. If [code]column[/code] is " -"specified, only get the position and size of that column, otherwise get the " -"rectangle containing all columns." +"Returns the rectangle area for the specified [TreeItem]. If [code]column[/" +"code] is specified, only get the position and size of that column, otherwise " +"get the rectangle containing all columns." msgstr "" #: doc/classes/Tree.xml @@ -60280,8 +60345,8 @@ msgstr "" #: doc/classes/Tree.xml msgid "" -"Returns the next selected item after the given one, or [code]null[/code] if " -"the end is reached.\n" +"Returns the next selected [TreeItem] after the given one, or [code]null[/" +"code] if the end is reached.\n" "If [code]from[/code] is [code]null[/code], this returns the first selected " "item." msgstr "" @@ -60321,8 +60386,9 @@ msgid "" msgstr "" #: doc/classes/Tree.xml -msgid "Causes the [Tree] to jump to the specified item." -msgstr "" +#, fuzzy +msgid "Causes the [Tree] to jump to the specified [TreeItem]." +msgstr "回傳參數的平方根之倒數。" #: doc/classes/Tree.xml msgid "" @@ -60690,11 +60756,10 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" -"code]. The [code]button_idx[/code] index is used to identify the button when " -"calling other methods. If not specified, the next available index is used, " -"which may be retrieved by calling [method get_button_count] immediately " -"after this method. Optionally, the button can be [code]disabled[/code] and " -"have a [code]tooltip[/code]." +"code]. The [code]id[/code] is used to identify the button. If not specified, " +"the next available index is used, which may be retrieved by calling [method " +"get_button_count] immediately after this method. Optionally, the button can " +"be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" #: doc/classes/TreeItem.xml @@ -60728,12 +60793,26 @@ msgid "" msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the button index if there is a button with id [code]id[/code] in " +"column [code]column[/code], otherwise returns -1." +msgstr "計算兩個向量的外積。" + +#: doc/classes/TreeItem.xml msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" #: doc/classes/TreeItem.xml +#, fuzzy +msgid "" +"Returns the id for the button at index [code]button_idx[/code] in column " +"[code]column[/code]." +msgstr "計算兩個向量的外積。" + +#: doc/classes/TreeItem.xml msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." @@ -62082,12 +62161,6 @@ msgid "" "should be created to lock it if multi-threaded access is desired." msgstr "" -#: doc/classes/Variant.xml -#, fuzzy -msgid "$DOCS_URL/development/cpp/variant_class.html" -msgstr "" -"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html" - #: doc/classes/VBoxContainer.xml msgid "Vertical box container." msgstr "" @@ -62114,8 +62187,7 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -msgid "" -"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" +msgid "3Blue1Brown Essence of Linear Algebra" msgstr "" #: doc/classes/Vector2.xml @@ -62776,6 +62848,14 @@ msgid "" "body roll." msgstr "" +#: doc/classes/VFlowContainer.xml +msgid "Vertical flow container." +msgstr "" + +#: doc/classes/VFlowContainer.xml +msgid "Vertical version of [FlowContainer]." +msgstr "" + #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." msgstr "" @@ -62987,28 +63067,24 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml -msgid "$DOCS_URL/tutorials/rendering/index.html" +msgid "Viewports tutorial index" msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/128" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D in 2D Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/130" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Screen Capture Demo" +msgstr "" #: doc/classes/Viewport.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/541" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "Dynamic Split Screen Demo" +msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml -#, fuzzy -msgid "https://godotengine.org/asset-library/asset/586" -msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgid "3D Viewport Scaling Demo" +msgstr "" #: doc/classes/Viewport.xml msgid "" @@ -63036,7 +63112,9 @@ msgid "Returns the topmost modal in the stack." msgstr "回傳參數的相反值。" #: doc/classes/Viewport.xml -msgid "Returns the mouse position relative to the viewport." +msgid "" +"Returns the mouse's position in this [Viewport] using the coordinate system " +"of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63128,7 +63206,9 @@ msgid "Forces update of the 2D and 3D worlds." msgstr "" #: doc/classes/Viewport.xml -msgid "Warps the mouse to a position relative to the viewport." +msgid "" +"Moves the mouse pointer to the specified position in this [Viewport] using " +"the coordinate system of this [Viewport]." msgstr "" #: doc/classes/Viewport.xml @@ -63851,13 +63931,6 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScript.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html" -msgstr "" -"https://docs.godotengine.org/en/latest/getting_started/scripting/" -"visual_script/index.html" - -#: modules/visual_script/doc_classes/VisualScript.xml msgid "Add a custom signal with the specified name to the VisualScript." msgstr "" @@ -65616,13 +65689,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/performance/using_servers.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers." -"html" - -#: doc/classes/VisualServer.xml msgid "Sets images to be rendered in the window margin." msgstr "" @@ -66058,8 +66124,8 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" -"Color displayed for clear areas of the scene (if using Custom color or Color" -"+Sky background modes)." +"Color displayed for clear areas of the scene (if using Custom color or " +"Color+Sky background modes)." msgstr "" #: doc/classes/VisualServer.xml @@ -66333,7 +66399,10 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "" "Returns [code]true[/code] if changes have been made to the VisualServer's " -"data. [method draw] is usually called if this happens." +"data. [method draw] is usually called if this happens.\n" +"As changes are registered as either high or low priority (e.g. dynamic " +"shaders), this function takes an optional argument to query either low or " +"high priority changes, or any changes." msgstr "" #: doc/classes/VisualServer.xml @@ -68653,6 +68722,22 @@ msgstr "" msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" +#: doc/classes/VisualServer.xml +msgid "" +"Used to query for any changes that request a redraw, whatever the priority." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "" +"Registered changes which have low priority can be optionally prevented from " +"causing editor redraws. Examples might include dynamic shaders (typically " +"using the [code]TIME[/code] built-in)." +msgstr "" + +#: doc/classes/VisualServer.xml +msgid "Registered changes which can cause a redraw default to high priority." +msgstr "" + #: doc/classes/VisualShader.xml msgid "A custom shader program with a visual editor." msgstr "" @@ -68752,12 +68837,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNode.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html" - -#: doc/classes/VisualShaderNode.xml msgid "" "Returns an [Array] containing default values for all of the input ports of " "the node in the form [code][index0, value0, index1, value1, ...][/code]." @@ -69214,13 +69293,6 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeCustom.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html" -msgstr "" -"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/" -"visual_shader_plugins.html" - -#: doc/classes/VisualShaderNodeCustom.xml msgid "" "Override this method to define the category of the associated custom node in " "the Visual Shader Editor's members dialog. The path may look like " @@ -69558,16 +69630,9 @@ msgid "" msgstr "" #: doc/classes/VisualShaderNodeInput.xml -#, fuzzy -msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html" -msgstr "" -"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/" -"index.html" - -#: doc/classes/VisualShaderNodeInput.xml msgid "" -"One of the several input constants in lower-case style like: \"vertex" -"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." +"One of the several input constants in lower-case style like: " +"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])." msgstr "" #: doc/classes/VisualShaderNodeIs.xml @@ -69616,8 +69681,8 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml msgid "" -"This visual shader node is present in all shader graphs in form of \"Output" -"\" block with multiple output value ports." +"This visual shader node is present in all shader graphs in form of " +"\"Output\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeScalarClamp.xml @@ -71324,11 +71389,11 @@ msgid "" "signals is the same id as used in [member ARVRController.controller_id].\n" "You can use one or all of these methods to allow your game or app to support " "a wider or narrower set of devices and input methods, or to allow more " -"advanced interations with more advanced devices." +"advanced interactions with more advanced devices." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot" +msgid "How to make a VR game for WebXR with Godot" msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml @@ -71352,6 +71417,14 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" +"Returns the target ray mode for the given [code]controller_id[/code].\n" +"This can help interpret the input coming from that controller. See " +"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/" +"targetRayMode]XRInputSource.targetRayMode[/url] for more information." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" "Checks if the given [code]session_mode[/code] is supported by the user's " "browser.\n" "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/" @@ -71457,15 +71530,15 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted after one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted after one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" -"Emitted when one of the \"controllers\" has finished its \"primary action" -"\".\n" +"Emitted when one of the \"controllers\" has finished its \"primary " +"action\".\n" "Use [method get_controller] to get more information about the controller." msgstr "" @@ -71529,6 +71602,24 @@ msgstr "" msgid "Emitted when [member visibility_state] has changed." msgstr "" +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "We don't know the the target ray mode." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "" +"Target ray originates at the viewer's eyes and points in the direction they " +"are looking." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from a handheld pointer, most likely a VR touch controller." +msgstr "" + +#: modules/webxr/doc_classes/WebXRInterface.xml +msgid "Target ray from touch screen, mouse or other tactile input device." +msgstr "" + #: doc/classes/WindowDialog.xml msgid "Base class for window dialogs." msgstr "" diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index 5e316bc7f0..1cd9a17cd1 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -1328,15 +1328,30 @@ void TileMapEditorTilesPlugin::_stop_dragging() { Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos) - tile_map->world_to_map(drag_start_mouse_pos)).abs(); rect.size += Vector2i(1, 1); + int picked_source = -1; TypedArray<Vector2i> coords_array; for (int x = rect.position.x; x < rect.get_end().x; x++) { for (int y = rect.position.y; y < rect.get_end().y; y++) { Vector2i coords = Vector2i(x, y); - if (tile_map->get_cell_source_id(tile_map_layer, coords) != TileSet::INVALID_SOURCE) { + + int source = tile_map->get_cell_source_id(tile_map_layer, coords); + if (source != TileSet::INVALID_SOURCE) { coords_array.push_back(coords); + if (picked_source == -1) { + picked_source = source; + } else if (picked_source != source) { + picked_source = -2; + } } } } + + if (picked_source >= 0) { + sources_list->set_current(picked_source); + sources_list->ensure_current_is_visible(); + TilesEditorPlugin::get_singleton()->set_sources_lists_current(picked_source); + } + Ref<TileMapPattern> new_selection_pattern = tile_map->get_pattern(tile_map_layer, coords_array); if (!new_selection_pattern->is_empty()) { selection_pattern = new_selection_pattern; diff --git a/editor/translations/af.po b/editor/translations/af.po index f139124259..ad1b7ef436 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -521,8 +521,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1420,7 +1420,7 @@ msgid "Bus Options" msgstr "Bus opsies" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Dupliseer" @@ -2243,8 +2243,8 @@ msgstr "Metode Beskrywing:" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Daar is tans geen beskrywing vir hierdie metode nie. Help ons asseblief deur " "[color=$color][url=$url]een by te dra[/url][/color]!" @@ -3304,8 +3304,14 @@ msgid "Update Continuously" msgstr "Deurlopend" #: editor/editor_node.cpp -msgid "Update When Changed" -msgstr "" +#, fuzzy +msgid "Update All Changes" +msgstr "Plaaslike veranderinge word gebêre..." + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Plaaslike veranderinge word gebêre..." #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -4053,6 +4059,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4176,7 +4190,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Duplicate..." msgstr "Dupliseer" @@ -5024,19 +5038,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12813,6 +12827,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -14167,10 +14189,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Ongeldige naam." -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14217,17 +14235,195 @@ msgstr "Kon nie vouer skep nie." msgid "Error starting HTTP server:" msgstr "Leêr word gebêre:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Ongeldige naam." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Kon nie vouer skep nie." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Ongeldige Pad." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Ontkoppel" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Moet 'n geldige uitbreiding gebruik." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Moet 'n geldige uitbreiding gebruik." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Nie gevind nie!" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "Kon nie vouer skep nie." + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Ongeldige naam." #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14238,6 +14434,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14296,6 +14555,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Ongeldige Pad." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Moet 'n geldige uitbreiding gebruik." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Ongeldige naam." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14646,8 +14926,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14891,7 +15171,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 37c6d1943e..29efa92a54 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -57,13 +57,17 @@ # Hareth Mohammed <harethpy@gmail.com>, 2021. # Mohammed Mubarak <modymu9@gmail.com>, 2021. # Spirit <i8bou3@gmail.com>, 2021, 2022. +# TURKYM7MD <turkytb7700@gmail.com>, 2022. +# zeyad majed <zmajd62@gmail.com>, 2022. +# Whales State <whalesstate@gmail.com>, 2022. +# Mr.k <mineshtine28546271@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-12 16:52+0000\n" -"Last-Translator: Nabeel20 <nabeelandnizam@gmail.com>\n" +"PO-Revision-Date: 2022-02-16 08:44+0000\n" +"Last-Translator: Mr.k <mineshtine28546271@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -72,7 +76,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -285,7 +289,7 @@ msgstr "تكرار الرسوم المتحركة" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "الإعدادات:المهام:" +msgstr "الدوال:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" @@ -427,7 +431,7 @@ msgstr "إدخال حركة" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "node '%s'" -msgstr "العقدة (node) '%s'" +msgstr "وحدة '%s'" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp @@ -557,8 +561,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -654,7 +658,7 @@ msgstr "إذهب إلى الخطوة السابقة" #: editor/animation_track_editor.cpp msgid "Apply Reset" -msgstr "طَبق إعادة تعيين" +msgstr "إعادة تعيين" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -998,7 +1002,7 @@ msgstr "تعديل..." #: editor/connections_dialog.cpp msgid "Go to Method" -msgstr "إذهب إلى الدالة" +msgstr "اذهب إلى الدالة" #: editor/create_dialog.cpp msgid "Change %s Type" @@ -1062,16 +1066,16 @@ msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" -"المشهد '%s' هو حالياً جاري تعديله.\n" -"ستسري التغييرات فقط عند إعادة التحميل." +"يتم حاليا تحرير المشهد '٪s'.\n" +"لن تسري التغييرات إلا بعد إعادة تحميلها." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" -"المورد '%s' قيد الإستخدام.\n" -" ستسري التغييرات فقط عند إعادة التحميل." +"المورد '%s' هو قيد الإستخدام.\n" +"لن تسري التغييرات إلا بعد إعادة التحميل." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -1123,9 +1127,9 @@ msgid "" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" -"حذف الملفات المُختارة من المشروع؟ (لا يمكن استعادتها).\n" -"حسب إِعدادات مُدير ملفاتِك, إِما سيتم نقل الملقات إِلى سلة المُهملات أَو سيتم حذفها " -"نهائياً." +"هل تريد حذف الملفات المحددة من المشروع؟ (لا يمكن التراجع.)\n" +"إستنادًا إلى نظام تشغيل جهازك, قد يتم نقل الملفات إلى سلة المهملات أو حذفها " +"نهائيًا." #: editor/dependency_editor.cpp msgid "" @@ -1146,7 +1150,7 @@ msgstr "لا يمكن المسح:" #: editor/dependency_editor.cpp msgid "Error loading:" -msgstr "خطآ في التحميل:" +msgstr "خطأ في التحميل:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" @@ -1158,7 +1162,7 @@ msgstr "إفتح علي أية حال" #: editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "ماذا يجب أن يُفعل؟" +msgstr "ماذا الأجراء الذي يجب أن يُتخذ؟" #: editor/dependency_editor.cpp msgid "Fix Dependencies" @@ -1170,7 +1174,7 @@ msgstr "اخطاء في التحميل!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "هل تريد حذف %d عنصر (عناصر) نهائيًا؟ (لا تراجع!)" +msgstr "هل تريد حذف %d عنصر (عناصر) نهائيًا؟ (لا يمكن التراجع!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" @@ -1210,7 +1214,7 @@ msgstr "شكراً من مجتمع غودوت!" #: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp msgid "Click to copy." -msgstr "انقر للنسخ" +msgstr "انقر للنسخ." #: editor/editor_about.cpp msgid "Godot Engine contributors" @@ -1333,7 +1337,7 @@ msgstr "فشل استخراج الملفات التالية من الحزمة \" #: editor/editor_asset_installer.cpp msgid "(and %s more files)" -msgstr "و %s ملف أكثر." +msgstr "(و فَشَلَ %s من الملفات)" #: editor/editor_asset_installer.cpp msgid "Asset \"%s\" installed successfully!" @@ -1417,7 +1421,7 @@ msgid "Bus Options" msgstr "خيارات مسار الصوت (BUS)" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "تكرير" @@ -1529,7 +1533,7 @@ msgstr "اسم غير صالح." #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." -msgstr "" +msgstr "لا يمكن أن تبدأ برقم." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -1927,9 +1931,8 @@ msgid "Configure Selected Profile:" msgstr "عدل على الحساب الحالي:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Extra Options:" -msgstr "إعدادات الصف (Class):" +msgstr "خيارات إضافية:" #: editor/editor_feature_profile.cpp msgid "Create or import a profile to edit available classes and properties." @@ -1960,7 +1963,6 @@ msgid "Select Current Folder" msgstr "تحديد المجلد الحالي" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "File exists, overwrite?" msgstr "الملف موجود، إستبدال؟" @@ -2153,7 +2155,7 @@ msgstr "خاصيات" #: editor/editor_help.cpp #, fuzzy msgid "overrides %s:" -msgstr "يتجاوز:" +msgstr "يتجاوز s%:" #: editor/editor_help.cpp msgid "default:" @@ -2168,28 +2170,25 @@ msgid "Theme Properties" msgstr "خصائص الثِمة" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Colors" -msgstr "اللون" +msgstr "الألوان" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" msgstr "ثوابت" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Fonts" -msgstr "الخط" +msgstr "الخطوط" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Icons" -msgstr "الأيقونة" +msgstr "الأيقونات" #: editor/editor_help.cpp #, fuzzy msgid "Styles" -msgstr "الأسلوب" +msgstr "الأنماط" #: editor/editor_help.cpp msgid "Enumerations" @@ -2208,8 +2207,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"لا يوجد حاليا وصف لهذه الخاصية. الرجاء المساعدة من خلال [color=$color][url=" -"$url]المساهمة واحد [/url][/color]!" +"لا يوجد حاليا وصف لهذه الخاصية. الرجاء المساعدة من خلال [color=$color]" +"[url=$url]المساهمة واحد [/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" @@ -2217,11 +2216,11 @@ msgstr "أوصاف الدوال" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"لا يوجد حاليا وصف لهذه الطريقة. الرجاء المساعدة من خلال [color=$color][url=" -"$url]المساهمة واحد[/url][/color] !" +"لا يوجد حاليا وصف لهذه الطريقة. الرجاء المساعدة من خلال [color=$color]" +"[url=$url]المساهمة واحد[/url][/color] !" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -2304,11 +2303,11 @@ msgstr "(القيمة)" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." -msgstr "" +msgstr "تثبيت القيمةيجْبرَهٌ حتي لو كانت تساوي القيمة الإفتراضية." #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" -msgstr "" +msgstr "القيمة المثبتة [معطلة لان '%s' هو/هي في المحرر-فقط]" #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -2323,21 +2322,19 @@ msgstr "تحديد التكرار:" #: editor/editor_inspector.cpp msgid "Pinned %s" -msgstr "" +msgstr "تم تثبيت %s" #: editor/editor_inspector.cpp msgid "Unpinned %s" -msgstr "" +msgstr "تم فك التثبيت s%" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property" -msgstr "خاصيات" +msgstr "نسخ ال" #: editor/editor_inspector.cpp -#, fuzzy msgid "Paste Property" -msgstr "خاصيات" +msgstr "لصق ال" #: editor/editor_inspector.cpp #, fuzzy @@ -2515,9 +2512,8 @@ msgid "" msgstr "لا يمكن حفظ المشهد. على الأرجح لا يمكن إستيفاء التبعيات (مجسّدات)." #: editor/editor_node.cpp -#, fuzzy msgid "Could not save one or more scenes!" -msgstr "لا يمكن بدء عملية جانبية!" +msgstr "لم يتمكن من حفظ واحد أو أكثر من المشاهد!" #: editor/editor_node.cpp msgid "Save All Scenes" @@ -2714,9 +2710,8 @@ msgid "Nothing to undo." msgstr "لا شيء للتراجع عنه." #: editor/editor_node.cpp -#, fuzzy msgid "Undo: %s" -msgstr "تراجع" +msgstr "تراجع: %s" #: editor/editor_node.cpp msgid "Can't redo while mouse buttons are pressed." @@ -2727,9 +2722,8 @@ msgid "Nothing to redo." msgstr "لا شيء لإعادة عمله مجدداً." #: editor/editor_node.cpp -#, fuzzy msgid "Redo: %s" -msgstr "إعادة تراجع" +msgstr "إعادة: %s" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." @@ -2819,9 +2813,9 @@ msgid "" "error in that script.\n" "Disabling the addon at '%s' to prevent further errors." msgstr "" -"غير قادر علي تحميل النص البرمجي للإضافة من المسار: '%s'. يبدو أنه يوجد خطأ " +"غير قادر علي تحميل النص البرمجي للإضافة من المسار: '%s'. يبدو أنه يوجد خطأ " "في ذلك النص البرمجي.\n" -" تعطيل الإضافة في '%s' كي لا تحصل أخطاء." +"تعطيل الإضافة في '%s' كي لا تحصل أخطاء." #: editor/editor_node.cpp msgid "" @@ -3333,10 +3327,16 @@ msgid "Update Continuously" msgstr "تحديث متواصل" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "تحديث عند التغيير" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "تغيرات المادة:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "إخفاء دوران التحديث" @@ -3462,9 +3462,8 @@ msgid "Select" msgstr "حدد" #: editor/editor_node.cpp -#, fuzzy msgid "Select Current" -msgstr "تحديد الحالي" +msgstr "حدد المشهد الحالي" #: editor/editor_node.cpp msgid "Open 2D Editor" @@ -3703,9 +3702,8 @@ msgid "Paste" msgstr "لصق" #: editor/editor_resource_picker.cpp editor/property_editor.cpp -#, fuzzy msgid "Convert to %s" -msgstr "تحويل إلي %s" +msgstr "حوّلْ إلى %s" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New %s" @@ -3754,10 +3752,10 @@ msgid "Did you forget the '_run' method?" msgstr "هل نسيت الطريقة '_run' ؟" #: editor/editor_spin_slider.cpp -#, fuzzy msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" -"امسك Ctrl للتدوير للأعداد الصحيحة. اضغط على Shift لإجراء تغييرات أكثر دقة." +"اضغط باستمرار s% للتقريب إلى اعداد صحيحة.اضغط باستمرار Shift لإجراء تغييرات " +"أكثر دقة." #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -3790,9 +3788,8 @@ msgid "Uninstall these templates." msgstr "إزالة تثبيت هذه القوالب." #: editor/export_template_manager.cpp -#, fuzzy msgid "There are no mirrors available." -msgstr "لا يوجد ملف '%s'." +msgstr "لا يوجد مرايا متوفرة." #: editor/export_template_manager.cpp #, fuzzy @@ -3808,24 +3805,20 @@ msgid "Error requesting URL:" msgstr "خطأ في طلب الرابط:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Connecting to the mirror..." -msgstr "يتصل بالسرفر..." +msgstr "يتم الاتصال بالمرآة..." #: editor/export_template_manager.cpp -#, fuzzy msgid "Can't resolve the requested address." -msgstr "لا يمكن حل أسم المُضيف:" +msgstr "لا يمكن حل العنوان المطلوب." #: editor/export_template_manager.cpp -#, fuzzy msgid "Can't connect to the mirror." -msgstr "لا يمكن الإتصال بالمُضيف:" +msgstr "لا يمكن الإتصال بالمُضيف." #: editor/export_template_manager.cpp -#, fuzzy msgid "No response from the mirror." -msgstr "لا ردّ من المُضيف:" +msgstr "لا ردّ من المُضيف." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3833,14 +3826,12 @@ msgid "Request failed." msgstr "فشل الطلب." #: editor/export_template_manager.cpp -#, fuzzy msgid "Request ended up in a redirect loop." -msgstr "فشل الطلب٫ السبب هو اعادة التحويل مرات اكثر من اللازم" +msgstr "فشل الطلب, السبب هو انتهاء الطلب في حلقة إعادة توجيه." #: editor/export_template_manager.cpp -#, fuzzy msgid "Request failed:" -msgstr "فشل الطلب." +msgstr "فَشَلَ الطلب:" #: editor/export_template_manager.cpp msgid "Download complete; extracting templates..." @@ -3929,9 +3920,8 @@ msgid "Can't open the export templates file." msgstr "لم نستطع فتح الملف المضغوط المُورد." #: editor/export_template_manager.cpp -#, fuzzy msgid "Invalid version.txt format inside the export templates file: %s." -msgstr "صيغة غير صالحة ل version.txt داخل القالب: %s." +msgstr "صيغة غير صالحة ل version.txt داخل ملف القالب: %s." #: editor/export_template_manager.cpp #, fuzzy @@ -3952,9 +3942,8 @@ msgid "Importing:" msgstr "يستورد:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Remove templates for the version '%s'?" -msgstr "ازالة نسخة القالب '%s'؟" +msgstr "ازالة القوالب للنسخة '%s'؟" #: editor/export_template_manager.cpp msgid "Uncompressing Android Build Sources" @@ -3990,14 +3979,12 @@ msgid "Uninstall" msgstr "إلغاء التثبيت" #: editor/export_template_manager.cpp -#, fuzzy msgid "Uninstall templates for the current version." -msgstr "القيمة المبدئية للعداد" +msgstr "إلغاء تثبيت القوالب للنسخة الحالية." #: editor/export_template_manager.cpp -#, fuzzy msgid "Download from:" -msgstr "خطأ في التحميل" +msgstr "التحميل من:" #: editor/export_template_manager.cpp #, fuzzy @@ -4029,9 +4016,8 @@ msgid "Install from File" msgstr "تثبيت من ملف" #: editor/export_template_manager.cpp -#, fuzzy msgid "Install templates from a local file." -msgstr "إستيراد القوالب من ملف مضغوط بصيغة Zip" +msgstr "تثبيت القوالب من ملف محلي." #: editor/export_template_manager.cpp editor/find_in_files.cpp #: editor/progress_dialog.cpp scene/gui/dialogs.cpp @@ -4120,6 +4106,14 @@ msgstr "الأسم يحتوي علي أحرف غير صالحة." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4127,7 +4121,10 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" -"تتعارض الملفات أو المجلدات التالية مع العناصر الموجودة في الموقع الهدف\n" +"تتعارض الملفات أو المجلدات التالية مع العناصر الموجودة في الموقع الهدف '%s'\n" +"\n" +"%s\n" +"\n" "هل ترغب في الكتابة عليها؟" #: editor/filesystem_dock.cpp @@ -4233,11 +4230,10 @@ msgid "Sort by Last Modified" msgstr "آخر ما تم تعديله" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Sort by First Modified" -msgstr "آخر ما تم تعديله" +msgstr "رتب من أول ما تم تعديله" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "تكرير..." @@ -4592,7 +4588,7 @@ msgstr "إجعل الموارد الجانبية مميزة" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." -msgstr "انشاء مورد جديد فى الذاكرة و تعديله" +msgstr "انشاء مورد جديد فى الذاكرة و تعديله." #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." @@ -4640,9 +4636,8 @@ msgid "History of recently edited objects." msgstr "تاريخ العناصر المعدلة حالياً." #: editor/inspector_dock.cpp -#, fuzzy msgid "Open documentation for this object." -msgstr "فتح الوثائق" +msgstr "إفتح الوثائق لهذا الكائن." #: editor/inspector_dock.cpp editor/scene_tree_dock.cpp msgid "Open Documentation" @@ -4902,9 +4897,8 @@ msgid "Blend:" msgstr "الدمج:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed:" -msgstr "لقد تم تغيير المَعلم" +msgstr "لقد تم تغيير المَعلم:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -5050,6 +5044,10 @@ msgid "Rename Animation" msgstr "إعادة تسمية الرسم المتحرك" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "تكرار الرسم المتحرك" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "دمج التغيير التالي" @@ -5062,10 +5060,6 @@ msgid "Load Animation" msgstr "تحميل الرسم المتحرك" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "تكرار الرسم المتحرك" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "لا رسم متحرك لنسخها!" @@ -6045,14 +6039,12 @@ msgid "Drag: Rotate selected node around pivot." msgstr "ازالة الكائن المحدد او الإنتقال المحدد." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Move selected node." -msgstr "Alt+سحب: تحريك" +msgstr "Alt + إسحب: لتحريك الوحدة المحددة." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Scale selected node." -msgstr "Alt+سحب: تحريك" +msgstr "Alt+سحب: لتغيير حجم الوحدة المحددة." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -6061,11 +6053,10 @@ msgstr "ازالة الكائن المحدد او الإنتقال المحدد. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." msgstr "" -"أظهر قائمة من كل العناصر في المنطقة المضغوطة\n" -"(تماماً مثل Alt+زر الفأرة الأيمن في وضع التحديد)." +"Alt + زر الفأرة الأيمن: أظهر قائمة لكل الوحدات في المنطقة المضغوطة، متضمنة " +"المقفلة منها." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "RMB: Add node at position clicked." @@ -6368,51 +6359,45 @@ msgid "Zoom to 12.5%" msgstr "التكبير حتى 12.5%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 25%" -msgstr "تصغير" +msgstr "التكبير إلى 25%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 50%" -msgstr "تصغير" +msgstr "التكبير إلى 50%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 100%" -msgstr "تصغير" +msgstr "التكبير إلى 100%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 200%" -msgstr "تصغير" +msgstr "التكبير إلى 200%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 400%" -msgstr "تصغير" +msgstr "التكبير إلى 400%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 800%" -msgstr "تصغير" +msgstr "التكبير إلى 800%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 1600%" -msgstr "التكبير حتى 1600%" +msgstr "التكبير إلى 1600%" #: editor/plugins/canvas_item_editor_plugin.cpp #: modules/visual_script/visual_script_func_nodes.cpp msgid "Add %s" -msgstr "أضف %s" +msgstr "أضفْ %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." -msgstr "إضافة %s..." +msgstr "يتم إضافة %s..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." -msgstr "لا يمكن إنشاء عقد متعددة بدون العقدة الجذر." +msgstr "لا يمكن إضافة وحدات متعددة بدون الوحدةالرئيسية." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6682,9 +6667,8 @@ msgid "No mesh to debug." msgstr "لا ميش لتصحيحة." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Mesh has no UV in layer %d." -msgstr "النموذج ليس لديه UV في هذا الطابق" +msgstr "المجسّم ليس لديه UV في الطبقة %d." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" @@ -7435,12 +7419,12 @@ msgstr "القلب أفقياً" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Room Generate Points" -msgstr "عدد النقاط المولدة:" +msgstr "عدد النقاط المولدة" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Generate Points" -msgstr "عدد النقاط المولدة:" +msgstr "عدد النقاط المولدة" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy @@ -8065,8 +8049,9 @@ msgstr " [auto]" #. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid " [portals active]" -msgstr " [portals active]" +msgstr " [البوابات مفعلة]" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." @@ -8103,7 +8088,7 @@ msgstr "وضع التدوير" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Translate" -msgstr "الترجمة:" +msgstr "الترجمة" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale" @@ -8130,48 +8115,41 @@ msgid "Animation Key Inserted." msgstr "أُدخل مفتاح الرسوم المتحركة." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Pitch:" -msgstr "حدّة" +msgstr "حدّة:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw:" msgstr "ياو:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size:" -msgstr "الحجم: " +msgstr "الحجم:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Objects Drawn:" -msgstr "كائنات مرسومة" +msgstr "كائنات مرسومة:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Material Changes:" -msgstr "تُغيرات المادة" +msgstr "تغيرات المادة:" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Shader Changes:" -msgstr "تغيرات المُظلل" +msgstr "تغيرات المُظلل:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Surface Changes:" -msgstr "تغيرات السطح" +msgstr "تغيرات السطح:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Draw Calls:" -msgstr "رسم الاستدعاءات" +msgstr "استدعاءات الرسم:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Vertices:" -msgstr "القمم" +msgstr "القمم:" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS: %d (%s ms)" @@ -8353,8 +8331,8 @@ msgstr "" "\n" "العين المفتوحة: الأداة مرئية.\n" "العين المغلقة: الأداة مخفية.\n" -"العين نصف مفتوحة: الأداة مرئية أيضا من خلال الأسطح المعتمة (\"الأشعة السينية" -"\")." +"العين نصف مفتوحة: الأداة مرئية أيضا من خلال الأسطح المعتمة (\"الأشعة " +"السينية\")." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -8444,11 +8422,11 @@ msgstr "إلغاء/تفعيل وضع الرؤية الحُرة" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" -msgstr "" +msgstr "قلّل مجال الرؤية" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" -msgstr "" +msgstr "زدْ مجال الرؤية" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -8867,16 +8845,15 @@ msgstr "{num} خط (خطوط)" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "No fonts found." -msgstr "لم يوجد!" +msgstr "لم يوجد." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} icon(s)" msgstr "{num} أيقونة (أيقونات)" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "No icons found." -msgstr "لم يوجد!" +msgstr "لم توجد ايقونات." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} stylebox(es)" @@ -8905,9 +8882,8 @@ msgid "Importing items {n}/{n}" msgstr "استيراد العناصر {n}/{n}" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Updating the editor" -msgstr "خروج من المُعدل؟" +msgstr "تحديث المحرر" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -8924,9 +8900,8 @@ msgid "With Data" msgstr "مع البيانات" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Select by data type:" -msgstr "اختر عُقدة" +msgstr "أخترْ بوساطة نوع المعلومة:" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible color items." @@ -8941,9 +8916,8 @@ msgid "Deselect all visible color items." msgstr "أزل اختيار العناصر الملونة المرئية." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Select all visible constant items." -msgstr "اختر عنصر إعدادات بدايةً!" +msgstr "اختر كل العناصر الثابتة المرئية." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible constant items and their data." @@ -8954,9 +8928,8 @@ msgid "Deselect all visible constant items." msgstr "أزل اختيار العناصر الثابتة المرئية." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Select all visible font items." -msgstr "اختر عنصر إعدادات بدايةً!" +msgstr "اختر كل عناصر الخط المرئية." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible font items and their data." @@ -8967,19 +8940,16 @@ msgid "Deselect all visible font items." msgstr "أزل اختيار جميع عناصر الخط المرئية." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Select all visible icon items." -msgstr "اختر عنصر إعدادات بدايةً!" +msgstr "اختر كل عناصر الأيقونات المرئية." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Select all visible icon items and their data." -msgstr "اختر عنصر إعدادات بدايةً!" +msgstr "اختر كل عناصر الأيقونات المرئية و بياناتها." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Deselect all visible icon items." -msgstr "اختر عنصر إعدادات بدايةً!" +msgstr "ألغِ اختيار كل عناصر الأيقونات المرئية." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible stylebox items." @@ -9002,42 +8972,37 @@ msgstr "" "بصورة معتبرة." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Collapse types." -msgstr "طوي الكل" +msgstr "إطوي الأنواع." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Expand types." -msgstr "توسيع الكل" +msgstr "توسيع كل الأنواع." #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select all Theme items." -msgstr "حدد ملف القالب" +msgstr "حدد ملف القالب." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Select With Data" -msgstr "إختر النقاط" +msgstr "إختر مع البيانات" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all Theme items with item data." msgstr "اختر جميع عناصر الثيم والبيانات المتعلقة بهم." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Deselect All" -msgstr "تحديد الكل" +msgstr "إلغاء تحديد الكل" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all Theme items." msgstr "أزل اختيار جميع عناصر الثيم." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Import Selected" -msgstr "إستيراد مشهد" +msgstr "إستيراد المحدد" #: editor/plugins/theme_editor_plugin.cpp msgid "" @@ -9058,9 +9023,8 @@ msgstr "" "يمكنك إضافة نوع خاص أو استيراد نوع آخر مترافق من عناصره من ثيم آخر." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove All Color Items" -msgstr "إزالة جميع العناصر" +msgstr "إزالة جميع عناصر الالوان" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9096,9 +9060,8 @@ msgstr "" "ضف المزيد من العناصر يدوياً أو عن طريق استيرادها من ثيم آخر." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Color Item" -msgstr "إضافة بنود للصنف" +msgstr "إضافة عنصر اللون" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9121,9 +9084,8 @@ msgid "Add Stylebox Item" msgstr "إضافة جميع العناصر" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Rename Color Item" -msgstr "حذف بنود من الصنف" +msgstr "إعادة تسمية عنصر اللون" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9136,9 +9098,8 @@ msgid "Rename Font Item" msgstr "إعادة تسمية العُقدة" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Rename Icon Item" -msgstr "إعادة تسمية العُقدة" +msgstr "إعادة تسمية عنصر الأيقونة" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9160,24 +9121,20 @@ msgid "Manage Theme Items" msgstr "إدارة القوالب" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Edit Items" -msgstr "عنصر قابل للتعديل" +msgstr "تحرير العناصر" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Types:" -msgstr "نوع:" +msgstr "أنواع:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Type:" -msgstr "نوع:" +msgstr "أضفْ نوع:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Item:" -msgstr "إضافة عنصر" +msgstr "إضافة عنصر:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9185,9 +9142,8 @@ msgid "Add StyleBox Item" msgstr "إضافة جميع العناصر" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Items:" -msgstr "إزالة عنصر" +msgstr "إزالة عنصر:" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" @@ -9208,14 +9164,12 @@ msgid "Add Theme Item" msgstr "عناصر ثيم واجهة المستخدم" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Old Name:" -msgstr "إسم العقدة:" +msgstr "الأسم القديم:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Import Items" -msgstr "استيراد الموضوع Theme" +msgstr "إستَردْ العناصر" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9230,7 +9184,7 @@ msgstr "تحرير الموضوع" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select Another Theme Resource:" -msgstr "حذف المورد" +msgstr "حذف المورد:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9243,7 +9197,7 @@ msgstr "إضافة نوع" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" -msgstr "" +msgstr "قم بتصفية قائمة الأنواع أو قم بأنشاء نوع جديد:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9251,24 +9205,20 @@ msgid "Available Node-based types:" msgstr "الملفات المتوافرة:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Type name is empty!" -msgstr "اسم الملف فارغ." +msgstr "أسم النوع فارغ!" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Are you sure you want to create an empty type?" -msgstr "هل أنت واثق من فتح أكثر من مشروع؟" +msgstr "هل أنت واثق من إنشاء نوع فارغ؟" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Confirm Item Rename" -msgstr "تغيير إسم مسار التحريك" +msgstr "تأكيد اعادة تسمية العنصر" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Cancel Item Rename" -msgstr "إعادة تسمية الدفعة" +msgstr "إلغاء إعادة تسمية العنصر" #: editor/plugins/theme_editor_plugin.cpp msgid "Override Item" @@ -9287,18 +9237,16 @@ msgstr "" "المشابهة في جميع صناديق المظهر من هذا النوع." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Show Default" -msgstr "تحميل الإفتراضي" +msgstr "أظهر الإفتراضي" #: editor/plugins/theme_editor_plugin.cpp msgid "Show default type items alongside items that have been overridden." msgstr "أظهر عناصر النمط الافتراضي إلى جانب العناصر التي تم تجاوزها." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Override All" -msgstr "يتجاوز" +msgstr "تجاوز الكل" #: editor/plugins/theme_editor_plugin.cpp msgid "Override all default type items." @@ -9311,12 +9259,11 @@ msgstr "إضافة نوع للعنصر" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme:" -msgstr "الموضوع" +msgstr "الموضوع:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Manage Items..." -msgstr "إدارة قوالب التصدير..." +msgstr "إدارة الأنواع..." #: editor/plugins/theme_editor_plugin.cpp msgid "Add, remove, organize and import Theme items." @@ -9376,9 +9323,8 @@ msgid "Checked Radio Item" msgstr "عنصر مُفعل اختياري" #: editor/plugins/theme_editor_preview.cpp -#, fuzzy msgid "Named Separator" -msgstr "الفاصل المُسمّى." +msgstr "فاصل مُسمّى" #: editor/plugins/theme_editor_preview.cpp msgid "Submenu" @@ -9902,7 +9848,7 @@ msgstr "خطأ" #: editor/plugins/version_control_editor_plugin.cpp msgid "" "Remote settings are empty. VCS features that use the network may not work." -msgstr "" +msgstr "الإعدادت عن بُعد فارغة. يمكن أنْ لا تعمل خصائص VCS التي تستخدم الشبكة." #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -9926,20 +9872,20 @@ msgstr "تغيرات المُظلل" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit:" -msgstr "ارتكاب" +msgstr "ارتكاب:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "" +msgstr "تاريخ:" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Subtitle:" -msgstr "الشجرة الفرعية" +msgstr "العنوان:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" -msgstr "" +msgstr "هل تريد إزالة فرع s%؟" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -9971,27 +9917,27 @@ msgstr "إعادة التسمية" #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" -msgstr "" +msgstr "كلمة المرور" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" -msgstr "" +msgstr "مسار المفتاح العام لSSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" -msgstr "" +msgstr "أختر مسار المفتاح العام لSSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" -msgstr "" +msgstr "مسار المفتاح الخاص لSSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" -msgstr "" +msgstr "أختر مسار المفتاح الخاص لSSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "كلمة مرور SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" @@ -10000,12 +9946,12 @@ msgstr "الكشف عن التغيرات الجديدة" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Discard all changes" -msgstr "الإغلاق مع حفظ التعديلات؟" +msgstr "إلغاء جميع التعديلات" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Stage all changes" -msgstr "جاري تخزين التعديلات المحلية..." +msgstr "تحضير جميع التغيرات" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -10043,9 +9989,8 @@ msgid "30" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "يطابق:" +msgstr "فروع" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -10059,7 +10004,7 @@ msgstr "حذف مسار التحريك" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" -msgstr "" +msgstr "أسم الفرع" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -10077,14 +10022,13 @@ msgid "Remove Remote" msgstr "إزالة عنصر" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "من بعد " +msgstr "من بُعد" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remote URL" -msgstr "من بعد " +msgstr "من بعد" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" @@ -10101,7 +10045,7 @@ msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Force Push" -msgstr "الميش المصدر:" +msgstr "أنشر بإجبار" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -10126,7 +10070,7 @@ msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "View:" -msgstr "أظهر" +msgstr "أظهر:" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -11026,7 +10970,7 @@ msgstr "المُظلل البصري" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Edit Visual Property:" -msgstr "تحرير الخاصية البصرية" +msgstr "تحرير الخاصية البصرية:" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" @@ -11470,12 +11414,12 @@ msgstr "هل أنت متأكد من فتح %d مشاريع مرّة واحدة؟ #: editor/project_manager.cpp #, fuzzy msgid "Remove %d projects from the list?" -msgstr "اختر جهازاً من القائمة" +msgstr "أتريد إزالة %d من المشاريع من القائمة؟" #: editor/project_manager.cpp #, fuzzy msgid "Remove this project from the list?" -msgstr "اختر جهازاً من القائمة" +msgstr "أتريد إزالة هذا المشروع من القائمة؟" #: editor/project_manager.cpp msgid "" @@ -11563,7 +11507,7 @@ msgstr "إزالة المفقود" #: editor/project_manager.cpp msgid "About" -msgstr "حول" +msgstr "حول هذا المستند" #: editor/project_manager.cpp #, fuzzy @@ -11851,7 +11795,7 @@ msgstr "إعدادات المشروع (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" -msgstr "بشكل عام" +msgstr "عام" #: editor/project_settings_editor.cpp msgid "Override For..." @@ -12983,6 +12927,16 @@ msgstr "تعديل نصف قطر الشكل الأسطواني" msgid "Set Occluder Sphere Position" msgstr "ضع الإنحناء في الموقع" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "حدد موقع نقطة الإنحناء" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "حدد موقع نقطة الإنحناء" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "تغيير نصف قطر الاسطوانة" @@ -13708,24 +13662,23 @@ msgstr "تحديد التعبير" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" -msgstr "" +msgstr "أرجعْ" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Condition" -msgstr "رسوم متحركة" +msgstr "شرط" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" -msgstr "" +msgstr "إذا (الشرط) هو:" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "رَيْثَما" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" -msgstr "" +msgstr "ريثما (الشرط):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" @@ -13733,7 +13686,7 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" -msgstr "" +msgstr "لكل (عنصر) في (معلومات-الإدخال):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -13768,7 +13721,7 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Type Cast" -msgstr "نوع:" +msgstr "نوع" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" @@ -13991,7 +13944,7 @@ msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "إنتظر" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy @@ -14005,7 +13958,7 @@ msgstr "نسبة الإطار الفيزيائي %" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" -msgstr "" +msgstr "s% ثانية(ثواني)" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy @@ -14057,12 +14010,11 @@ msgstr "يعمل على %s" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Exporting APK..." -msgstr "تصدير الكُل" +msgstr "تصدير APK..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Uninstalling..." -msgstr "إلغاء التثبيت" +msgstr "إلغاء التثبيت..." #: platform/android/export/export_plugin.cpp #, fuzzy @@ -14072,7 +14024,7 @@ msgstr "يستقبل المرايا، من فضلك إنتظر..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not install to device: %s" -msgstr "لا يمكن بدء عملية جانبية!" +msgstr "لم يتمكن من التثبيت على الجهاز: %s" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -14150,7 +14102,7 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "Missing 'build-tools' directory!" -msgstr "ملف \"أدوات البناء\"build-tools مفقود!" +msgstr "مجلد 'أدوات البناء' (build-tools) مفقود!" #: platform/android/export/export_plugin.cpp msgid "Unable to find Android SDK build-tools' apksigner command." @@ -14240,16 +14192,13 @@ msgid "Signing debug %s..." msgstr "يتم توقيع نسخة التنقيح البرمجي %s..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Signing release %s..." -msgstr "" -"يفحص الملفات،\n" -"من فضلك إنتظر..." +msgstr "التوقيع-الرقمي للاصدار %s..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not find keystore, unable to export." -msgstr "لا يمكن فتح القالب من أجل التصدير:" +msgstr "لا يمكن فتح القالب, من أجل التصدير." #: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" @@ -14258,7 +14207,7 @@ msgstr "أعاد 'apksigner' الخطأ التالي #%d" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Verifying %s..." -msgstr "إضافة %s..." +msgstr "التأكيد من %s..." #: platform/android/export/export_plugin.cpp msgid "'apksigner' verification of %s failed." @@ -14279,8 +14228,9 @@ msgid "APK Expansion not compatible with Android App Bundle." msgstr "توسيع APK غير متوافق مع حزمة تطبيق الأندرويد Android App Bundle." #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "إسم ملف غير صالح! يتطلب ملف APK اللاحقة *.apk" +msgstr "إسم ملف غير صالح! يتطلب ملف اندرويد APK اللاحقة .*.apk" #: platform/android/export/export_plugin.cpp msgid "Unsupported export format!\n" @@ -14313,14 +14263,13 @@ msgstr "" "تعذرت كتابة overwrite ملفات res://android/build/res/*.xml مع اسم المشروع" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files to gradle project\n" -msgstr "لا قدرة على تحرير project.godot في مسار المشروع." +msgstr "لم يتمكن من تصدير ملفات المشروع إلى مشروع gradle\n" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not write expansion package file!" -msgstr "لا يمكن كتابة الملف:" +msgstr "لا يمكن كتابة الملف!" #: platform/android/export/export_plugin.cpp msgid "Building Android Project (gradle)" @@ -14355,11 +14304,12 @@ msgid "Creating APK..." msgstr "إنشاء المحيط..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Could not find template APK to export:\n" "%s" -msgstr "لا يمكن فتح القالب من أجل التصدير:" +msgstr "" +"لم يتم إيجاد قالب APK للتصدير:\n" +"%s" #: platform/android/export/export_plugin.cpp msgid "" @@ -14380,7 +14330,7 @@ msgstr "إضافة %s..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not export project files" -msgstr "لا يمكن كتابة الملف:" +msgstr "لا يمكن كتابة الملف" #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." @@ -14408,10 +14358,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "مُحدد غير صالح:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "الأيقونة المطلوبة لم تُحدد في الإعدادات المُسبقة." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "إيقاف مُخدم HTTP" @@ -14449,12 +14395,174 @@ msgstr "لا يمكن قراءة ملف HTML مخصص:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not create HTTP server directory:" -msgstr "لا يمكن إنشاء المجلد." +msgstr "لا يمكن إنشاء المجلد:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Error starting HTTP server:" -msgstr "خطأ في حفظ المشهد." +msgstr "خطأ في بدء تشغيل خادم HTTP:" + +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "اسم مشروع غير صالح." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "هندسياصً غير صالح، لا يمكن إنشاء مُضلّع." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "لا يمكن إنشاء المجلد." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "مسار غير صالح." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "فشل تحميل المورد." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "فشل تحميل المورد." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "صيغة غير صالحة." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "صيغة غير صالحة." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "لم توجد ايقونات." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "ينشئ الصورة المصغرة" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"لم يتم إيجاد قالب APK للتصدير:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" #: platform/osx/export/export.cpp #, fuzzy @@ -14462,11 +14570,34 @@ msgid "Invalid bundle identifier:" msgstr "مُحدد غير صالح:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "التوثيق: إن توقيع الشفرة البرمجية مطلوب." #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "التوثيق: إن تمكين وقت التشغيل hardened runtime مطلوب." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "التوثيق: إن تمكين وقت التشغيل hardened runtime مطلوب." #: platform/osx/export/export.cpp @@ -14477,6 +14608,69 @@ msgstr "التوثيق: لم يتم تحديد اسم معرف Apple ID." msgid "Notarization: Apple ID password not specified." msgstr "التوثيق: لم يتم تحديد كلمة مرور Apple ID." +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "اسم الرُزمة القصير غير صالح." @@ -14529,6 +14723,27 @@ msgstr "أبعاد صورة الشعار المربع 310x150 غير صالحة msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "أبعاد شاشة البداية غير صالحة (ينبغي أن تكون 620×300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "مسار غير صالح." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "صيغة غير صالحة." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "مُعرف GUID (المُعرّف الفريد العالمي) للمنتج غير صالح." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14584,8 +14799,8 @@ msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" -"مضلع غير صالح. يتطلب الأمر على الأقل نقطتين في نمط البناء \"المتجزئ Segments" -"\"." +"مضلع غير صالح. يتطلب الأمر على الأقل نقطتين في نمط البناء \"المتجزئ " +"Segments\"." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -14623,8 +14838,8 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" "تتطلب الرسوم المتحركة للجسيمات-وحدة-المعالجة-المركزية-ثنائية-الأبعاد " -"(CPUParticles2D) استخدام لوحة-مادة-العنصر (CanvasItemMaterial) مع تفعيل" -"\"الرسوم المتحركة للجزيئات\"." +"(CPUParticles2D) استخدام لوحة-مادة-العنصر (CanvasItemMaterial) مع " +"تفعيل\"الرسوم المتحركة للجزيئات\"." #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" @@ -14988,8 +15203,8 @@ msgstr "المعايير الموحدة هي المدعومة فقط." #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "الجسيمات القائمة على وحدة معالجة الرسومات (GPU-based particles) لا تدعم " "برنامج تشغيل الفيديو GLES2 .\n" @@ -15256,9 +15471,10 @@ msgstr "" "ذلك." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "اللون: #%s\n" diff --git a/editor/translations/az.po b/editor/translations/az.po index 5aecfb0e5f..46738301a9 100644 --- a/editor/translations/az.po +++ b/editor/translations/az.po @@ -534,8 +534,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1413,7 +1413,7 @@ msgid "Bus Options" msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2188,8 +2188,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3217,7 +3217,12 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" +msgstr "Dəyişdir" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3945,6 +3950,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4057,7 +4070,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4848,19 +4861,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12322,6 +12335,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13622,10 +13643,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13666,16 +13683,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13686,6 +13873,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13738,6 +13988,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14088,8 +14356,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14329,7 +14597,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index a0e22270a6..7bb426d010 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -10,8 +10,8 @@ # Damyan Dichev <mwshock2@gmail.com>, 2019. # Whod <whodizhod@gmail.com>, 2020. # Stoyan <stoyan.stoyanov99@protonmail.com>, 2020. -# zooid <the.zooid@gmail.com>, 2020. -# Любомир Василев <lyubomirv@gmx.com>, 2020, 2021. +# zooid <the.zooid@gmail.com>, 2020, 2022. +# Любомир Василев <lyubomirv@gmx.com>, 2020, 2021, 2022. # Ziv D <wizdavid@gmail.com>, 2020. # Violin Iliev <violin.developer@gmail.com>, 2021. msgid "" @@ -19,8 +19,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-12-31 08:52+0000\n" -"Last-Translator: Violin Iliev <violin.developer@gmail.com>\n" +"PO-Revision-Date: 2022-02-16 08:44+0000\n" +"Last-Translator: Любомир Василев <lyubomirv@gmx.com>\n" "Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/" "godot/bg/>\n" "Language: bg\n" @@ -28,7 +28,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -49,12 +49,12 @@ msgstr "Недостатъчно байтове за разкодиране ил #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Неправилно въведени дани %i (не подаден) в израза" +msgstr "Неправилен входен параметър %i (не е подаден) в израза" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "" -"self не може да се ползва, тъй като инстанцията е null (не е била подадена)" +"self не може да се използва, тъй като инстанцията е null (не е била подадена)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -70,11 +70,11 @@ msgstr "Невалидно наименован индекс '%s' за базо #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "Неправилни аргументи за създаване на „%s“" +msgstr "Неправилни аргументи за изграждане на „%s“" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "При обаждане към '%s':" +msgstr "При извикване на „%s“:" #: core/ustring.cpp msgid "B" @@ -110,7 +110,7 @@ msgstr "Свободно" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "Балансиран" +msgstr "Балансирано" #: editor/animation_bezier_editor.cpp msgid "Mirror" @@ -203,27 +203,27 @@ msgstr "Промени анимационния цикъл" #: editor/animation_track_editor.cpp msgid "Property Track" -msgstr "Писта за промяна на характеристики" +msgstr "Пътечка за свойство" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "Писта за промяна на триизмерна трансформация" +msgstr "Пътечка за 3-измерна трансформация" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "" +msgstr "Пътечка за извикване на метод" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "" +msgstr "Пътечка за крива на Безие" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "" +msgstr "Пътечка за възпроизвеждане на звук" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "" +msgstr "Пътечка за възпроизвеждане на анимация" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" @@ -248,35 +248,36 @@ msgstr "Функции:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "Звукови клипове:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "Анимационни клипове:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "" +msgstr "Промяна на пътя на пътечката" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "" +msgstr "Включване/изключване на тази пътечка." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "Режим на обновяване (как се задава стойност на това свойство)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" -msgstr "" +msgstr "Режим на интерполация" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "" +"Режим на превъртане (интерполиране между края и началото при превъртане)" #: editor/animation_track_editor.cpp msgid "Remove this track." -msgstr "Премахване на пътечката." +msgstr "Премахване на тази пътечка." #: editor/animation_track_editor.cpp msgid "Time (s): " @@ -284,15 +285,15 @@ msgstr "Време (сек): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "" +msgstr "Включване/изключване на пътечката" #: editor/animation_track_editor.cpp msgid "Continuous" -msgstr "" +msgstr "Плавно" #: editor/animation_track_editor.cpp msgid "Discrete" -msgstr "" +msgstr "Дискретно" #: editor/animation_track_editor.cpp msgid "Trigger" @@ -304,7 +305,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "Без интерполиране" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp @@ -313,7 +314,7 @@ msgstr "Линейно" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "Кубично" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" @@ -326,7 +327,7 @@ msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "Вмъкване на ключ" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" @@ -355,16 +356,16 @@ msgstr "Промяна на режима на повтаряне на анима #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "" +msgstr "Премахване на анимационната пътечка" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "Създаване на НОВА пътечка за %s и вмъкване на ключ?" +msgstr "Да се създаде ли НОВА пътечка за %s и да се вмъкне ключ?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "" +msgstr "Да се създадат ли %d НОВИ пътечки и да се вмъкнат ключове?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -381,12 +382,12 @@ msgstr "Създаване" #: editor/animation_track_editor.cpp msgid "Anim Insert" -msgstr "" +msgstr "Вмъкване на анимация" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "node '%s'" -msgstr "възел „%s“" +msgstr "обект „%s“" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp @@ -404,15 +405,15 @@ msgstr "свойство „%s“" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" -msgstr "" +msgstr "Създаване и вмъкване на анимация" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" -msgstr "" +msgstr "Вмъкване на писта и ключ за анимация" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "" +msgstr "Вмъкване на ключ за анимация" #: editor/animation_track_editor.cpp msgid "Change Animation Step" @@ -425,6 +426,8 @@ msgstr "Пренареждане на пътечките" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" +"Пътечките за трансформация могат да работят само с обекти, базирани на " +"Spatial." #: editor/animation_track_editor.cpp msgid "" @@ -433,14 +436,19 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" +"Пътечки за възпроизвеждане на звук могат да сочат само към обекти от тип:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "" +"Анимационните пътечки могат да сочат само към обекти от тип AnimationPlayer." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "Добавянето на нова пътечка без корен е невъзможно" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" @@ -511,8 +519,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -612,7 +620,7 @@ msgstr "Почистване на анимацията" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "Изберете възелa, който да бъде анимиран:" +msgstr "Изберете обекта, който да бъде анимиран:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" @@ -685,7 +693,7 @@ msgstr "Избиране на всичко/нищо" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" -msgstr "Добавяне на аудио клип" +msgstr "Добавяне на звукова пътечка" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" @@ -798,7 +806,7 @@ msgstr "" #: editor/connections_dialog.cpp msgid "Connect to Node:" -msgstr "Свързване към възел:" +msgstr "Свързване към обект:" #: editor/connections_dialog.cpp msgid "Connect to Script:" @@ -995,23 +1003,27 @@ msgstr "Описание:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "" +msgstr "Търсене на заместител за:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "" +msgstr "Зависимости за:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" +"Сцената „%s“ в момента се редактира.\n" +"Промените ще влязат в сила след презареждане." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" +"Ресурсът „%s“ се използва.\n" +"Промените ще влязат в сила след презареждане." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -1020,12 +1032,12 @@ msgstr "Зависимости" #: editor/dependency_editor.cpp editor/editor_resource_picker.cpp msgid "Resource" -msgstr "" +msgstr "Ресурс" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp msgid "Path" -msgstr "" +msgstr "Път" #: editor/dependency_editor.cpp msgid "Dependencies:" @@ -1033,15 +1045,15 @@ msgstr "Зависимости:" #: editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "" +msgstr "Поправка на грешките" #: editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "" +msgstr "Редактор на зависимости" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "" +msgstr "Търсене на заместващ ресурс:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -1055,7 +1067,7 @@ msgstr "Отваряне" #: editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "" +msgstr "Собственици на:" #: editor/dependency_editor.cpp msgid "" @@ -1063,9 +1075,9 @@ msgid "" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" -"Да се премахнат ли избраните файлове от проекта? (Действието е необратимо.)\n" -"Според настройката на файловата Ви система, файловете ще бъдат или " -"преместени в кошчето, или окончателно изтрити." +"Да се премахнат ли избраните файлове от проекта? (Това е необратимо.)\n" +"В зависимост от настройките на файловата система, файловете може да бъдат " +"преместени в кошчето или окончателно изтрити." #: editor/dependency_editor.cpp msgid "" @@ -1075,6 +1087,10 @@ msgid "" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" +"Файловете за премахване са необходими за работата на други ресурси.\n" +"Наистина ли искате да ги премахнете? (Това е необратимо.)\n" +"В зависимост от настройките на файловата система, файловете може да бъдат " +"преместени в кошчето или окончателно изтрити." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1106,7 +1122,7 @@ msgstr "Грешки при зареждането!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" +msgstr "Наистина ли искате да изтриете %d елемент(а)? (Това е необратимо!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" @@ -1349,7 +1365,7 @@ msgid "Bus Options" msgstr "Настройки на шината" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -1457,75 +1473,76 @@ msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "" +msgstr "Неправилно име." #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." -msgstr "" +msgstr "Не може да започва с цифра." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" -msgstr "" +msgstr "Позволени знаци:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." -msgstr "" +msgstr "Не може да съвпада с име на клас от Godot." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." -msgstr "" +msgstr "Не може да съвпада с име на вграден тип." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." -msgstr "" +msgstr "Не може да съвпада с име на съществуваща глобална константа." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." -msgstr "" +msgstr "Не може да се ползва ключова дума като име на автозареждане." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "" +msgstr "Вече съществува автозареждане „%s“!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "" +msgstr "Преименуване на автозареждането" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" -msgstr "" +msgstr "Превключване на глобалните автозареждания" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" -msgstr "" +msgstr "Преместване на автозареждането" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" -msgstr "" +msgstr "Премахване на автозареждането" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" -msgstr "" +msgstr "Включване" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" -msgstr "" +msgstr "Преподреждане на автозарежданията" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "" +msgstr "Не може да се добави автозареждане:" #: editor/editor_autoload_settings.cpp msgid "%s is an invalid path. File does not exist." -msgstr "" +msgstr "Неправилен път: „%s“. Файлът не съществува." #: editor/editor_autoload_settings.cpp msgid "%s is an invalid path. Not in resource path (res://)." msgstr "" +"Неправилен път: „%s“. Трябва да се намира в пътя за ресурсите (res://)." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "" +msgstr "Добавяне на автозареждане" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp @@ -1536,13 +1553,13 @@ msgstr "Път:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" -msgstr "" +msgstr "Име на обекта:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp #: editor/project_manager.cpp editor/settings_config_dialog.cpp msgid "Name" -msgstr "" +msgstr "Име" #: editor/editor_autoload_settings.cpp msgid "Global Variable" @@ -1550,7 +1567,7 @@ msgstr "Глобална променлива" #: editor/editor_data.cpp msgid "Paste Params" -msgstr "" +msgstr "Поставяне на параметрите" #: editor/editor_data.cpp msgid "Updating Scene" @@ -1695,7 +1712,7 @@ msgstr "Редактиране на дървото на сцената" #: editor/editor_feature_profile.cpp msgid "Node Dock" -msgstr "Панел за възлите" +msgstr "Панел за обектите" #: editor/editor_feature_profile.cpp msgid "FileSystem Dock" @@ -1787,7 +1804,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "Nodes and Classes:" -msgstr "Възли и класове:" +msgstr "Обекти и класове:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." @@ -2063,9 +2080,8 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -#, fuzzy msgid "overrides %s:" -msgstr "Замяна на всичко" +msgstr "заменя %s:" #: editor/editor_help.cpp msgid "default:" @@ -2096,9 +2112,8 @@ msgid "Icons" msgstr "Иконки" #: editor/editor_help.cpp -#, fuzzy msgid "Styles" -msgstr "Стил" +msgstr "Стилове" #: editor/editor_help.cpp msgid "Enumerations" @@ -2124,8 +2139,8 @@ msgstr "Описания на методите" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -2202,9 +2217,8 @@ msgid "Property:" msgstr "" #: editor/editor_inspector.cpp -#, fuzzy msgid "Pin value" -msgstr "(стойност)" +msgstr "Закачане на стойността" #: editor/editor_inspector.cpp msgid "" @@ -2235,19 +2249,16 @@ msgid "Unpinned %s" msgstr "" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property" -msgstr "Копиране на свойствата" +msgstr "Копиране на свойството" #: editor/editor_inspector.cpp -#, fuzzy msgid "Paste Property" -msgstr "Поставяне на свойствата" +msgstr "Поставяне на свойството" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property Path" -msgstr "Копиране на свойствата" +msgstr "Копиране на пътя на свойството" #: editor/editor_log.cpp msgid "Output:" @@ -2295,7 +2306,7 @@ msgstr "" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" -msgstr "Възел" +msgstr "Обект" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" @@ -2936,9 +2947,8 @@ msgid "Install Android Build Template..." msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "Отваряне на папката с данни на проекта" +msgstr "Отваряне на папката с данни на потребителя" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3024,6 +3034,12 @@ msgid "" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" +"Ако това е включено, ще се използват резервните варианти на шейдърите (или " +"видими чрез убершейдър, или скрити) през цялото време на изпълнението.\n" +"Това е полезно, ако искате да видите как изглеждат и как се държат " +"резервните шейдъри, които обикновено се виждат за много кратко време.\n" +"За да работи това, в настройките на проекта трябва да е включено " +"асинхронното компилиране на шейдърите." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" @@ -3179,8 +3195,14 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" -msgstr "" +#, fuzzy +msgid "Update All Changes" +msgstr "Премахване на всички промени от индекса за подаване" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Промени в материала:" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -3219,9 +3241,8 @@ msgid "Install from file" msgstr "Инсталиране от файл" #: editor/editor_node.cpp -#, fuzzy msgid "Select android sources file" -msgstr "Изберете източник за полигонна мрежа:" +msgstr "Изберете изходен файл за android" #: editor/editor_node.cpp msgid "" @@ -3233,6 +3254,14 @@ msgid "" "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" +"Това ще настрои проекта Ви за персонализирано компилиране за Android, като " +"инсталира изходния шаблон в „res://android/build“.\n" +"След това ще можете да го промените (като добавите модули, промените файла " +"„AndroidManifest.xml“ и т.н.) и да създадете свой собствен APK за " +"изнасянето.\n" +"Имайте предвид, че за да ползвате персонализирани файлове APK, вместо " +"предварително готовите, в конфигурацията за изнасяне за Android трябва да " +"поставена отметка в „Използване на собствена компилация“." #: editor/editor_node.cpp msgid "" @@ -3259,9 +3288,8 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Apply MeshInstance Transforms" -msgstr "Промяна на трансформация (Анимация)" +msgstr "Прилагане на трансформациите на MeshInstance" #: editor/editor_node.cpp msgid "Open & Run a Script" @@ -3597,9 +3625,8 @@ msgstr "" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Грешка!" +msgstr "Грешка от %s" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -3908,6 +3935,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4020,7 +4055,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4117,9 +4152,8 @@ msgid "Replace..." msgstr "Замяна..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Replace in Files" -msgstr "Замяна на всички" +msgstr "Замяна във файловете" #: editor/find_in_files.cpp msgid "Find: " @@ -4130,9 +4164,8 @@ msgid "Replace: " msgstr "Замяна: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" -msgstr "Замяна на всички" +msgstr "Замяна на всички (НЕОБРАТИМО)" #: editor/find_in_files.cpp msgid "Searching..." @@ -4185,7 +4218,7 @@ msgstr "" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" -msgstr "Филтриране на възлите" +msgstr "Филтриране на обектите" #: editor/groups_editor.cpp msgid "Nodes in Group" @@ -4286,11 +4319,11 @@ msgstr "Запазване..." #: editor/import_defaults_editor.cpp msgid "Select Importer" -msgstr "Изберете метод на внасяне" +msgstr "Изберете вид внасяне" #: editor/import_defaults_editor.cpp msgid "Importer:" -msgstr "Метод на внасяне:" +msgstr "Вид внасяне:" #: editor/import_defaults_editor.cpp msgid "Reset to Defaults" @@ -4439,7 +4472,7 @@ msgstr "" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." -msgstr "Изберете един възел, за да редактирате сигналите и групите му." +msgstr "Изберете един обект, за да редактирате сигналите и групите му." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4539,7 +4572,7 @@ msgstr "Зареждане..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Move Node Point" -msgstr "Преместване на точката на възела" +msgstr "Преместване на точката на обекта" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" @@ -4554,12 +4587,12 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" -"Този тип възел не може да бъде използван. Разрешени са само коренни възли." +"Този тип обект не може да бъде използван. Разрешени са само коренни обекти." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Node Point" -msgstr "Добавяне на точка за възел" +msgstr "Добавяне на точка за обект" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4584,7 +4617,7 @@ msgid "" msgstr "" "AnimationTree не е активен.\n" "Активирайте го, за да включите възпроизвеждането. Ако не стане, проверете " -"дали има предупредителни съобщения относно възлите." +"дали има предупредителни съобщения относно обектите." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4617,7 +4650,7 @@ msgstr "Отваряне на редактора" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Open Animation Node" -msgstr "Отваряне на възела за анимация" +msgstr "Отваряне на обекта за анимация" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Triangle already exists." @@ -4645,7 +4678,7 @@ msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "BlendSpace2D не принадлежи на възел от тип AnimationTree." +msgstr "BlendSpace2D не принадлежи на обект от тип AnimationTree." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." @@ -4687,11 +4720,11 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" -msgstr "" +msgstr "Добавяне на обекта към BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Node Moved" -msgstr "Възелът е преместен" +msgstr "Обектът е преместен" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." @@ -4702,12 +4735,12 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Connected" -msgstr "Възлите са свързани" +msgstr "Обектите са свързани" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Disconnected" -msgstr "Възлите са разкачени" +msgstr "Обектите са разкачени" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Set Animation" @@ -4716,12 +4749,12 @@ msgstr "Задаване на анимация" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Node" -msgstr "Изтриване на възела" +msgstr "Изтриване на обекта" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "Изтриване на възела/възлите" +msgstr "Изтриване на обекта/обектите" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" @@ -4748,7 +4781,7 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Anim Clips" -msgstr "" +msgstr "Анимационни клипове" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Audio Clips" @@ -4761,12 +4794,12 @@ msgstr "Функции" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" -msgstr "Възелът е преименуван" +msgstr "Обектът е преименуван" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." -msgstr "Добавяне на възел..." +msgstr "Добавяне на обект…" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp @@ -4779,7 +4812,7 @@ msgstr "Включване на филтрирането" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" -msgstr "" +msgstr "Превключване на авт. възпроизвеждане" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" @@ -4817,6 +4850,10 @@ msgid "Rename Animation" msgstr "Преименуване на анимацията" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Дублиране на анимацията" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" @@ -4829,10 +4866,6 @@ msgid "Load Animation" msgstr "Зареждане на анимация" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Дублиране на анимацията" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Няма анимация за копиране!" @@ -4880,7 +4913,7 @@ msgstr "Позиция в анимацията (в секунди)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -"Скалиране на скоростта на възпроизвеждане на анимацията глобално за възела." +"Скалиране на скоростта на възпроизвеждане на анимацията глобално за обекта." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" @@ -4893,7 +4926,7 @@ msgstr "Анимация" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" -msgstr "" +msgstr "Нова" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -4905,7 +4938,7 @@ msgstr "Отваряне в инспектора" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." -msgstr "" +msgstr "Показване на списъка с анимации." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" @@ -4992,7 +5025,7 @@ msgstr "Времена на смесване между анимациите" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" -msgstr "Преместване на възела" +msgstr "Преместване на обекта" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition exists!" @@ -5005,7 +5038,7 @@ msgstr "Добавяне на преход" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "Добавяне на възел" +msgstr "Добавяне на обект" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" @@ -5037,7 +5070,7 @@ msgstr "Няма ресурс, който може да бъде изпълне #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" -msgstr "Възелът е премахнат" +msgstr "Обектът е премахнат" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition Removed" @@ -5056,15 +5089,15 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Create new nodes." -msgstr "Създаване на нови възли." +msgstr "Създаване на нови обекти." #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." -msgstr "Свързване на възли." +msgstr "Свързване на обекти." #: editor/plugins/animation_state_machine_editor.cpp msgid "Remove selected node or transition." -msgstr "Премахване на избрания възел или преход." +msgstr "Премахване на избрания обект или преход." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." @@ -5085,7 +5118,7 @@ msgstr "Режим на възпроизвеждане:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" -msgstr "" +msgstr "AnimationTree" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" @@ -5177,7 +5210,7 @@ msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" -msgstr "Анимационен възел" +msgstr "Анимационен обект" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" @@ -5217,7 +5250,7 @@ msgstr "Внасяне на анимации..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" -msgstr "Промяна на филтрите за възлите" +msgstr "Промяна на филтрите за обектите" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." @@ -5756,7 +5789,7 @@ msgstr "Изчистване на водачите" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" -msgstr "Създаване на персонализирана(и) кост(и) от възела(възлите)" +msgstr "Създаване на персонализирана/и кост(и) от обекта/обектите" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" @@ -5791,31 +5824,30 @@ msgstr "Режим на избиране" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Drag: Rotate selected node around pivot." -msgstr "Влачене: Въртене на избрания възел около централната му точка." +msgstr "Влачене: въртене на избрания обект около централната му точка." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move selected node." -msgstr "Alt+Влачене: преместване на избрания възел." +msgstr "Alt+Влачене: преместване на избрания обект." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Scale selected node." -msgstr "Alt+Влачене: преместване на избрания възел." +msgstr "Alt+Влачене: скалиране на избрания обект." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." -msgstr "V: Задаване на централната точка на възела." +msgstr "V: задаване на централната точка на обекта." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." msgstr "" -"Alt+Десен бутон: Показване на списък с всички обекти на щракнатата позиция, " +"Alt+Десен бутон: показване на списък с всички обекти на щракнатата позиция, " "включително заключените." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "RMB: Add node at position clicked." -msgstr "" +msgstr "Десен бутон: добавяне на обект на щракнатата позиция." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5912,7 +5944,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Sides" -msgstr "Прилепване към страните на възела" +msgstr "Прилепване към страните на обекта" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" @@ -5920,7 +5952,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Other Nodes" -msgstr "Прилепване към другите възли" +msgstr "Прилепване към другите обекти" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" @@ -5929,13 +5961,12 @@ msgstr "Прилепване към водачите" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "Заключване на избрания обект на място (за да не може да се премества)." +msgstr "Заключване на избрания обект на място (за да не може да бъде местен)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected Node(s)" -msgstr "Заключване на избраното" +msgstr "Заключване на избрания обект/обекти" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5944,9 +5975,8 @@ msgstr "Отключване на избрания обект (за да мож #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected Node(s)" -msgstr "Изтриване на възела/възлите" +msgstr "Отключване на избрания обект/обекти" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5955,9 +5985,8 @@ msgstr "Прави така, че децата на този обект да н #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected Node(s)" -msgstr "Групиране на избраното" +msgstr "Групиране на избрания обект/обекти" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5966,9 +5995,8 @@ msgstr "Възстановява на способността да се изб #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected Node(s)" -msgstr "Разгрупиране на избраното" +msgstr "Разгрупиране на избрания обект/обекти" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -6025,7 +6053,7 @@ msgstr "Центриране върху избраното" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "" +msgstr "Мащабиране до побиране на избраното в изгледа" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" @@ -6077,11 +6105,11 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add Node Here" -msgstr "Добавяне на възел тук" +msgstr "Добавяне на обект тук" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Instance Scene Here" -msgstr "Инстанциране на сцената тук" +msgstr "Инстанциране на сцена тук" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" @@ -6151,7 +6179,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" -msgstr "Създаване на възел" +msgstr "Създаване на обект" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6254,7 +6282,7 @@ msgstr "Създаване на излъчващи точки от полиго #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" -msgstr "Създаване на излъчващи точки от възела" +msgstr "Създаване на излъчващи точки от обекта" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" @@ -6564,14 +6592,12 @@ msgid "Remove Selected Item" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Import from Scene (Ignore Transforms)" -msgstr "Внасяне от сцена" +msgstr "Внасяне от сцена (пренебрегване на трансформациите)" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Import from Scene (Apply Transforms)" -msgstr "Внасяне от сцена" +msgstr "Внасяне от сцена (прилагане на трансформациите)" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" @@ -6579,8 +6605,7 @@ msgstr "Обновяване от сцена" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "" -"Няма посочен източник за полигонна мрежа (и във възела няма MultiMesh)." +msgstr "Няма посочен източник за полигонна мрежа (и в обекта няма MultiMesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." @@ -7165,9 +7190,8 @@ msgid "Occluder Set Transform" msgstr "Изчистване на трансформацията" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Center Node" -msgstr "Създаване на възел" +msgstr "Центриране на обекта" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" @@ -7301,12 +7325,10 @@ msgid "Move Down" msgstr "Преместване надолу" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Next Script" msgstr "Следващ скрипт" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Previous Script" msgstr "Предишен скрипт" @@ -7596,9 +7618,8 @@ msgid "Find in Files..." msgstr "Търсене във файловете…" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Replace in Files..." -msgstr "Замяна..." +msgstr "Замяна във файловете…" #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" @@ -7674,9 +7695,8 @@ msgid "Skeleton2D" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Reset to Rest Pose" -msgstr "Връщане на стандартните настройки" +msgstr "Връщане в поза на покой" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Overwrite Rest Pose" @@ -7841,7 +7861,7 @@ msgstr "Размер:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" -msgstr "" +msgstr "Изчертани обекти:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes:" @@ -7857,7 +7877,7 @@ msgstr "Промени в повърхнината:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls:" -msgstr "" +msgstr "Извиквания за изчертаване:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices:" @@ -7865,7 +7885,7 @@ msgstr "Вертекси:" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS: %d (%s ms)" -msgstr "" +msgstr "Кадри/сек: %d (%s мсек)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." @@ -7901,11 +7921,11 @@ msgstr "Подравняване на ротацията с изгледа" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." -msgstr "" +msgstr "Няма родител, към който да се добави дъщерен обект." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." -msgstr "" +msgstr "Това действие изисква да е избран само един обект." #: editor/plugins/spatial_editor_plugin.cpp msgid "Auto Orthogonal Enabled" @@ -7913,7 +7933,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" -msgstr "" +msgstr "Заключване на въртенето на изгледа" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" @@ -7933,15 +7953,15 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" -msgstr "" +msgstr "Показване на обкръжението" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" -msgstr "" +msgstr "Показване на гизмота" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" -msgstr "" +msgstr "Показване на информация" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" @@ -7949,7 +7969,7 @@ msgstr "Показване на кадри/сек" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" -msgstr "" +msgstr "Половин резолюция" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" @@ -7961,11 +7981,11 @@ msgstr "Включване на доплеровия ефект" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" -msgstr "" +msgstr "Кинематографски предварителен преглед" #: editor/plugins/spatial_editor_plugin.cpp msgid "Not available when using the GLES2 renderer." -msgstr "" +msgstr "Не е налично при използване на изчертаване чрез GLES2." #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" @@ -7993,7 +8013,7 @@ msgstr "Свободен изглед отдолу" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" -msgstr "" +msgstr "Модификатор за скоростта на свободния изглед" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Slow Modifier" @@ -8005,18 +8025,23 @@ msgstr "Превключване на изгледа за преглед на к #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" -msgstr "" +msgstr "Въртенето на изгледа е заключено" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" +"За да увеличите още мащаба, променете равнините на отсичане на камерата " +"(Изглед -> Настройки…)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" +"Забележка: Показаната стойност за кадрите/сек е тази на редактора.\n" +"Тя не бива да се ползва като показател за реалната производителност на " +"играта." #: editor/plugins/spatial_editor_plugin.cpp msgid "Convert Rooms" @@ -8024,7 +8049,7 @@ msgstr "Преобразуване на стаите" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" -msgstr "" +msgstr "Диалогов прозорец XForm" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -8034,22 +8059,28 @@ msgid "" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" +"Щракнете, за да превключите между състоянията на видимост.\n" +"\n" +"Отворено око: гизмото е видимо.\n" +"Затворено око: гизмото е скрито.\n" +"Полуотворено око: гизмото е видимо и през непрозрачни повърхности " +"(„рентген“)." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes to Floor" -msgstr "Прилепване на възлите към пода" +msgstr "Прилепване на обектите към пода" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Не е намерен твърд под, към който да се прилепи избраното." #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" -msgstr "" +msgstr "Използване на локалното пространство" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "" +msgstr "Използване на прилепването" #: editor/plugins/spatial_editor_plugin.cpp msgid "Converts rooms for portal culling." @@ -8057,129 +8088,128 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" -msgstr "" +msgstr "Изглед отдолу" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" -msgstr "" +msgstr "Изглед отгоре" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" -msgstr "" +msgstr "Изглед отзад" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" -msgstr "" +msgstr "Изглед отпред" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" -msgstr "" +msgstr "Изглед отляво" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" -msgstr "" +msgstr "Изглед отдясно" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" -msgstr "" +msgstr "Орбитален изглед отдолу" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" -msgstr "" +msgstr "Орбитален изглед отляво" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" -msgstr "" +msgstr "Орбитален изглед отдясно" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Up" -msgstr "" +msgstr "Орбитален изглед отгоре" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" -msgstr "" +msgstr "Орбитален изглед 180" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" -msgstr "" +msgstr "Превключване между перспективен/ортогонален изглед" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" -msgstr "" +msgstr "Вмъкване на ключ за анимиране" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" -msgstr "" +msgstr "Фокусиране върху отправната точка" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" -msgstr "" +msgstr "Фокусиране върху избраното" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" -msgstr "" +msgstr "Превключване към свободен изглед" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" -msgstr "" +msgstr "Намаляване на полето на видимост" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" -msgstr "" +msgstr "Увеличаване на полето на видимост" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Reset Field of View to Default" -msgstr "Връщане на стандартните настройки" +msgstr "Връщане на стандартното поле на видимост" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" -msgstr "" +msgstr "Трансформиране" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" -msgstr "" +msgstr "Прилепяне на обекта към пода" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." -msgstr "" +msgstr "Прозорец за трансформиране…" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "" +msgstr "1 прозорец за изглед" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "" +msgstr "2 прозореца за изглед" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "" +msgstr "2 прозореца за изглед (друг)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "" +msgstr "3 прозореца за изглед" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "" +msgstr "3 прозореца за изглед (друг)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "" +msgstr "4 прозореца за изглед" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" -msgstr "" +msgstr "Гизмота" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" -msgstr "" +msgstr "Показване на отправната точка" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" -msgstr "" +msgstr "Показване на решетката" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Portal Culling" @@ -8197,27 +8227,27 @@ msgstr "Настройки…" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "" +msgstr "Настройки за прилепването" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" -msgstr "" +msgstr "Прилепване при транслация:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "" +msgstr "Прилепване при ротация (градуси):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "" +msgstr "Прилепване при скалиране (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "" +msgstr "Настройки на прозореца за изглед" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" -msgstr "" +msgstr "Поле на видимост в перспектива (градуси):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" @@ -8854,14 +8884,12 @@ msgid "Filter the list of types or create a new custom type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Available Node-based types:" -msgstr "Налични профили:" +msgstr "Налични типове основани на Node:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Type name is empty!" -msgstr "Полигонната мрежа е празна!" +msgstr "Името на типа е празно!" #: editor/plugins/theme_editor_plugin.cpp msgid "Are you sure you want to create an empty type?" @@ -9488,14 +9516,12 @@ msgid "Commit" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "Промени в шейдъра:" +msgstr "Промени в индекса за подаване" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "Промени в шейдъра:" +msgstr "Промени, които не са в индекса за подаване" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit:" @@ -9506,9 +9532,8 @@ msgid "Date:" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "Поддърво" +msgstr "Подзаглавие:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" @@ -9531,150 +9556,136 @@ msgid "Initialize" msgstr "Инициализиране" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Login" -msgstr "Премахване на точката" +msgstr "Отдалечен вход" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Username" -msgstr "Преименуван" +msgstr "Потребителско име" #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" -msgstr "" +msgstr "Парола" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" -msgstr "" +msgstr "Път до публичния SSH ключ" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" -msgstr "" +msgstr "Задайте пътя до публичния SSH ключ" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" -msgstr "" +msgstr "Път до частния SSH ключ" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" -msgstr "" +msgstr "Задайте пътя до частния SSH ключ" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "Парола за SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "Засичане на новите промени" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Discard all changes" -msgstr "Затвяране и запазване на промените?" +msgstr "Отмяна на всички промени" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "Запазване на локалните промени..." +msgstr "Добавяне на всички промени в индекса за подаване" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "Промени в материала:" +msgstr "Премахване на всички промени от индекса за подаване" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Message" -msgstr "" +msgstr "Съобщение за подаването" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" -msgstr "" +msgstr "Подаване на промените" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit List" -msgstr "" +msgstr "Списък с подавания" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "" +msgstr "Размер на списъка с подавания" #: editor/plugins/version_control_editor_plugin.cpp msgid "10" -msgstr "" +msgstr "10" #: editor/plugins/version_control_editor_plugin.cpp msgid "20" -msgstr "" +msgstr "20" #: editor/plugins/version_control_editor_plugin.cpp msgid "30" -msgstr "" +msgstr "30" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "Съвпадения:" +msgstr "Клони" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "Създаване на нов проект" +msgstr "Създаване на нов клон" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "Премахване на проекта" +msgstr "Премахване на клона" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" -msgstr "" +msgstr "Име на клона" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remotes" -msgstr "Отдалечен" +msgstr "Отдалечени хранилища" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Remote" -msgstr "Създаване на нов проект" +msgstr "Създаване на ново отдалечено хранилище" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Remote" -msgstr "Премахване на текстурата" +msgstr "Премахване на отдалеченото хранилище" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "Отдалечено " +msgstr "Име на отдалеченото хранилище" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "Отдалечено " +msgstr "Адрес на отдалеченото хранилище" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "" +msgstr "Извличане" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "" +msgstr "Получаване" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "" +msgstr "Изпращане" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Force Push" -msgstr "Източник за полигонна мрежа:" +msgstr "Принудително изпращане" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" -msgstr "" +msgstr "Променен" #: editor/plugins/version_control_editor_plugin.cpp msgid "Renamed" @@ -9686,28 +9697,27 @@ msgstr "Изтрит" #: editor/plugins/version_control_editor_plugin.cpp msgid "Typechange" -msgstr "" +msgstr "Променен тип" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" -msgstr "" +msgstr "Неслят" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "Преглед" +msgstr "Преглед:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Split" -msgstr "" +msgstr "Разделен" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unified" -msgstr "" +msgstr "Обединен" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" -msgstr "" +msgstr "(само GLES3)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Output" @@ -9715,7 +9725,7 @@ msgstr "Добавяне на изход" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" -msgstr "" +msgstr "Число" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" @@ -9767,7 +9777,7 @@ msgstr "Задаване на израз" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Resize VisualShader node" -msgstr "Преоразмеряване на възела VisualShader" +msgstr "Преоразмеряване на обекта VisualShader" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" @@ -9783,20 +9793,20 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Node(s) Moved" -msgstr "Възлите са преместени" +msgstr "Обектът/обектите са преместени" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" -msgstr "Дублиране на възлите" +msgstr "Дублиране на обектите" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" -msgstr "Поставяне на възлите" +msgstr "Поставяне на обектите" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Nodes" -msgstr "Изтриване на възлите" +msgstr "Изтриване на обектите" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" @@ -9824,7 +9834,7 @@ msgstr "Показване на получения код на шейдъра." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" -msgstr "Създаване на възел с шейдър" +msgstr "Създаване на обект с шейдър" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color function." @@ -11357,24 +11367,23 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" -msgstr "" +msgstr "Автозареждане" #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Приставки" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Import Defaults" -msgstr "Внасяне на преводи" +msgstr "Внасяния" #: editor/property_editor.cpp msgid "Preset..." -msgstr "" +msgstr "Конфигурация…" #: editor/property_editor.cpp msgid "Zero" -msgstr "" +msgstr "Нула" #: editor/property_editor.cpp msgid "Easing In-Out" @@ -11386,31 +11395,31 @@ msgstr "" #: editor/property_editor.cpp msgid "File..." -msgstr "" +msgstr "Файл…" #: editor/property_editor.cpp msgid "Dir..." -msgstr "" +msgstr "Папка…" #: editor/property_editor.cpp msgid "Assign" -msgstr "" +msgstr "Задаване" #: editor/property_editor.cpp msgid "Select Node" -msgstr "Избиране на възел" +msgstr "Избиране на обект" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" -msgstr "" +msgstr "Грешка при зареждането на файла: не е ресурс!" #: editor/property_editor.cpp msgid "Pick a Node" -msgstr "Изберете възел" +msgstr "Изберете обект" #: editor/property_editor.cpp msgid "Bit %d, val %d." -msgstr "" +msgstr "Бит %d, стойност %d." #: editor/property_selector.cpp msgid "Select Property" @@ -11426,15 +11435,15 @@ msgstr "Избиране на метод" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp msgid "Batch Rename" -msgstr "" +msgstr "Масово преименуване" #: editor/rename_dialog.cpp msgid "Prefix:" -msgstr "" +msgstr "Представка:" #: editor/rename_dialog.cpp msgid "Suffix:" -msgstr "" +msgstr "Наставка:" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" @@ -11442,15 +11451,15 @@ msgstr "Използване на регулярни изрази" #: editor/rename_dialog.cpp msgid "Advanced Options" -msgstr "" +msgstr "Разширени настройки" #: editor/rename_dialog.cpp msgid "Substitute" -msgstr "" +msgstr "Заместване" #: editor/rename_dialog.cpp msgid "Node name" -msgstr "Име на възела" +msgstr "Име на обекта" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" @@ -11458,33 +11467,35 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Node type" -msgstr "Тип на възела" +msgstr "Тип на обекта" #: editor/rename_dialog.cpp msgid "Current scene name" -msgstr "" +msgstr "Текущо име на сцената" #: editor/rename_dialog.cpp msgid "Root node name" -msgstr "" +msgstr "Име на коренния обект" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" +"Последователен целочислен брояч.\n" +"Сравнете настройките на брояча." #: editor/rename_dialog.cpp msgid "Per-level Counter" -msgstr "" +msgstr "Брояч по нива" #: editor/rename_dialog.cpp msgid "If set, the counter restarts for each group of child nodes." -msgstr "" +msgstr "Ако е зададено, броячът се подновява за всяка група дъщерни обекти." #: editor/rename_dialog.cpp msgid "Initial value for the counter" -msgstr "" +msgstr "Начална стойност на брояча" #: editor/rename_dialog.cpp msgid "Step" @@ -11492,17 +11503,19 @@ msgstr "Стъпка" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" -msgstr "" +msgstr "Стойност, с която броячът се увеличава при всеки следващ обект" #: editor/rename_dialog.cpp msgid "Padding" -msgstr "" +msgstr "Отстъп" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" +"Минимален брой цифри за брояча.\n" +"Ако числото има по-малко цифри, ще се допълни с нули отпред." #: editor/rename_dialog.cpp msgid "Post-Process" @@ -11514,31 +11527,31 @@ msgstr "Стил" #: editor/rename_dialog.cpp msgid "Keep" -msgstr "" +msgstr "Запазване" #: editor/rename_dialog.cpp msgid "PascalCase to snake_case" -msgstr "" +msgstr "PascalCase към snake_case" #: editor/rename_dialog.cpp msgid "snake_case to PascalCase" -msgstr "" +msgstr "snake_case към PascalCase" #: editor/rename_dialog.cpp msgid "Case" -msgstr "" +msgstr "Регистър" #: editor/rename_dialog.cpp msgid "To Lowercase" -msgstr "" +msgstr "Към долен регистър" #: editor/rename_dialog.cpp msgid "To Uppercase" -msgstr "" +msgstr "Към горен регистър" #: editor/rename_dialog.cpp msgid "Reset" -msgstr "" +msgstr "Нулиране" #: editor/rename_dialog.cpp msgid "Regular Expression Error:" @@ -11616,7 +11629,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Paste Node(s)" -msgstr "Поставяне на възела(възлите)" +msgstr "Поставяне на обекта/обектите" #: editor/scene_tree_dock.cpp msgid "Detach Script" @@ -11652,15 +11665,15 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Make node as Root" -msgstr "Превръщане на възела в корен" +msgstr "Превръщане на обекта в коренен" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes and any children?" -msgstr "Изтриване на %d възела и дъщерните им елементи?" +msgstr "Изтриване на %d обекта и дъщерните им обекти?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" -msgstr "Изтриване на %d възела?" +msgstr "Изтриване на %d обекта?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" @@ -11672,7 +11685,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\"?" -msgstr "Изтриване на възела „%s“?" +msgstr "Изтриване на обекта „%s“?" #: editor/scene_tree_dock.cpp msgid "" @@ -11740,7 +11753,7 @@ msgstr "Нов корен на сцената" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" -msgstr "Създаване на коренен възел:" +msgstr "Създаване на коренен обект:" #: editor/scene_tree_dock.cpp msgid "2D Scene" @@ -11756,7 +11769,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Other Node" -msgstr "Друг възел" +msgstr "Друг обект" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -11776,7 +11789,7 @@ msgstr "Закачане на скрипт" #: editor/scene_tree_dock.cpp msgid "Cut Node(s)" -msgstr "Изрязване на възела(възлите)" +msgstr "Изрязване на обекта/обектите" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" @@ -11837,7 +11850,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" -msgstr "Преместване под нов възел" +msgstr "Преместване под нов обект" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -11861,7 +11874,7 @@ msgstr "Изтриване (без потвърждение)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node." -msgstr "Добавяне/създаване на нов възел." +msgstr "Добавяне/създаване на нов обект." #: editor/scene_tree_dock.cpp msgid "" @@ -11902,7 +11915,7 @@ msgstr "" #: editor/scene_tree_editor.cpp msgid "Unlock Node" -msgstr "Отключване на възела" +msgstr "Отключване на обекта" #: editor/scene_tree_editor.cpp msgid "Button Group" @@ -12357,6 +12370,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -12653,14 +12674,14 @@ msgstr "Запълване на избраното" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" -msgstr "" +msgstr "Край на вътрешния стек на проследяване за изключението" #: modules/navigation/navigation_mesh_editor_plugin.cpp #: scene/3d/navigation_mesh_instance.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" "Трябва да се зададе или създаде ресурс от тип NavigationMesh, за може да " -"работи този възел." +"работи този обект." #: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" @@ -12862,11 +12883,11 @@ msgstr "Промяна на израза" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" -msgstr "Премахване на възлите с VisualScript" +msgstr "Премахване на обектите с VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" -msgstr "Дублиране на възлите с VisualScript" +msgstr "Дублиране на обектите с VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." @@ -12898,7 +12919,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s)" -msgstr "Добавяне на възел(възли)" +msgstr "Добавяне на обект(и)" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" @@ -12924,7 +12945,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" -msgstr "Преместване на възела(възлите)" +msgstr "Преместване на обекта/обектите" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" @@ -12932,19 +12953,19 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" -msgstr "Свързване на възлите" +msgstr "Свързване на обектите" #: modules/visual_script/visual_script_editor.cpp msgid "Disconnect Nodes" -msgstr "Разкачане на възлите" +msgstr "Разкачане на обектите" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Data" -msgstr "Свързване на данните на възела" +msgstr "Свързване на данните на обекта" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Sequence" -msgstr "Свързване на последователност от възли" +msgstr "Свързване на последователност от обекти" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" @@ -12964,7 +12985,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" -msgstr "Поставяне на възлите с VisualScript" +msgstr "Поставяне на обектите с VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." @@ -13020,7 +13041,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Nodes..." -msgstr "Добавяне на възли…" +msgstr "Добавяне на обекти…" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function..." @@ -13048,7 +13069,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" -msgstr "Изрязване на възлите" +msgstr "Изрязване на обектите" #: modules/visual_script/visual_script_editor.cpp msgid "Make Function" @@ -13063,18 +13084,16 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp -#, fuzzy msgid "Expression" -msgstr "Задаване на израз" +msgstr "Израз" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Condition" -msgstr "анимация" +msgstr "Условие" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" @@ -13113,9 +13132,8 @@ msgid "Sequence" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "in order:" -msgstr "Папка:" +msgstr "в ред:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Switch" @@ -13126,9 +13144,8 @@ msgid "'input' is:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Type Cast" -msgstr "Типове:" +msgstr "Преобразуване на типа" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" @@ -13155,30 +13172,28 @@ msgid "Divide %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Mod %s" -msgstr "Добавяне на %s" +msgstr "Остатък от деление %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftLeft %s" -msgstr "" +msgstr "Отместване наляво %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" -msgstr "" +msgstr "Отместване надясно %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "BitAnd %s" -msgstr "Добавяне на %s" +msgstr "Побитово И %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" -msgstr "" +msgstr "Побитово ИЛИ %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" -msgstr "" +msgstr "Побитолво Изключващо ИЛИ %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -13207,14 +13222,12 @@ msgid "Emit %s" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Функции" +msgstr "Функция" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Compose Array" -msgstr "Преоразмеряване на масива" +msgstr "Създаване на масив" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -13237,62 +13250,52 @@ msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Preload" -msgstr "Презареждане" +msgstr "Предварително зареждане" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Index" -msgstr "Индекс по Z" +msgstr "Вземане на индекс" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Index" -msgstr "Индекс по Z" +msgstr "Задаване на индекс" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Global Constant" -msgstr "Константа" +msgstr "Глобална константа" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Class Constant" -msgstr "Константа" +msgstr "Константа от клас" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Constant" -msgstr "Константа" +msgstr "Проста константа" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Math Constant" -msgstr "Константа" +msgstr "Математическа константа" #: modules/visual_script/visual_script_nodes.cpp msgid "Get Engine Singleton" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Node" -msgstr "Нов корен на сцената" +msgstr "Вземане на обект от сцената" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Tree" -msgstr "Редактиране на дървото на сцената" +msgstr "Вземане на дървото на сцената" #: modules/visual_script/visual_script_nodes.cpp msgid "Get Self" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "CustomNode" -msgstr "Изрязване на възлите" +msgstr "Персонализиран обект" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -13309,26 +13312,24 @@ msgid "SubCall" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Construct %s" -msgstr "Константи" +msgstr "Създаване на %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Get Local Var" -msgstr "" +msgstr "Вземане на локална променлива" #: modules/visual_script/visual_script_nodes.cpp msgid "Set Local Var" -msgstr "" +msgstr "Задаване на локална променлива" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Action %s" -msgstr "Действие" +msgstr "Действие %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" -msgstr "" +msgstr "Деконструиране на %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -13340,66 +13341,64 @@ msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "Изчакване" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Frame" -msgstr "Преместване на кадъра" +msgstr "Следващ кадър" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Next Physics Frame" -msgstr "" +msgstr "Следващ кадър на физичната система" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" -msgstr "" +msgstr "%s сек" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitSignal" -msgstr "Сигнал" +msgstr "Изчакване на сигнал" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitNodeSignal" -msgstr "Сигнал" +msgstr "Изчакване на сигнал от обект" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitInstanceSignal" -msgstr "" +msgstr "Изчакване на сигнал от инстанция" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." -msgstr "" +msgstr "Липсва име на пакета." #: platform/android/export/export_plugin.cpp msgid "Package segments must be of non-zero length." -msgstr "" +msgstr "Частите на пакета не могат да бъдат с нулева дължина." #: platform/android/export/export_plugin.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" +"Знакът „%s“ не може да се ползва в името на пакет за приложение на Android." #: platform/android/export/export_plugin.cpp msgid "A digit cannot be the first character in a package segment." -msgstr "" +msgstr "Първият знак в част от пакет не може да бъде цифра." #: platform/android/export/export_plugin.cpp msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" +msgstr "Първият знак в част от пакет не може да бъде „%s“." #: platform/android/export/export_plugin.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "Пакетът трябва да има поне един разделител „.“ (точка)." #: platform/android/export/export_plugin.cpp msgid "Select device from the list" -msgstr "" +msgstr "Изберете устройство от списъка" #: platform/android/export/export_plugin.cpp msgid "Running on %s" -msgstr "" +msgstr "Изпълнение на %s" #: platform/android/export/export_plugin.cpp msgid "Exporting APK..." @@ -13419,7 +13418,7 @@ msgstr "Не може да се инсталира на устройство: %s #: platform/android/export/export_plugin.cpp msgid "Running on device..." -msgstr "" +msgstr "Изпълнение на устройство…" #: platform/android/export/export_plugin.cpp msgid "Could not execute on device." @@ -13427,7 +13426,7 @@ msgstr "Изпълнението на устройството е невъзмо #: platform/android/export/export_plugin.cpp msgid "Unable to find the 'apksigner' tool." -msgstr "" +msgstr "Инструментът „apksigner“ не може да бъде намерен." #: platform/android/export/export_plugin.cpp msgid "" @@ -13506,6 +13505,8 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "" +"„Използване на собствена компилация“ трябва да е включено, за да могат да се " +"използват приставките." #: platform/android/export/export_plugin.cpp msgid "" @@ -13520,21 +13521,29 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" +"„Изнасяне на AAB“ може да се ползва само когато е включено „Използване на " +"собствена компилация“." #: platform/android/export/export_plugin.cpp msgid "" "Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." msgstr "" +"„Мин. версия на SDK“ може да се променя само когато „Използване на собствена " +"компилация“ е включено." #: platform/android/export/export_plugin.cpp msgid "" "Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " "enabled." msgstr "" +"„Целева версия на SDK“ може да се променя само когато „Използване на " +"собствена компилация“ е включено." #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." msgstr "" +"„Целева версия на SDK“ трябва да бъде по-голяма или равна на „Мин. версия на " +"SDK“." #: platform/android/export/export_plugin.cpp msgid "" @@ -13561,7 +13570,7 @@ msgstr "Не е намерено хранилище за ключове. Изн #: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" -msgstr "" +msgstr "„apksigner“ завърши с грешка #%d" #: platform/android/export/export_plugin.cpp msgid "Verifying %s..." @@ -13569,7 +13578,7 @@ msgstr "Потвърждаване на %s..." #: platform/android/export/export_plugin.cpp msgid "'apksigner' verification of %s failed." -msgstr "" +msgstr "Проверката на %s от „apksigner“ беше неуспешна." #: platform/android/export/export_plugin.cpp msgid "Exporting for Android" @@ -13585,11 +13594,11 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" +msgstr "Неправилно име! Android APK изисква разширение *.apk." #: platform/android/export/export_plugin.cpp msgid "Unsupported export format!\n" -msgstr "" +msgstr "Неподдържан формат за изнасяне!\n" #: platform/android/export/export_plugin.cpp msgid "" @@ -13609,10 +13618,13 @@ msgstr "" msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name" msgstr "" +"файловете res://android/build/res/*.xml не могат да бъдат презаписани с " +"името на проекта" #: platform/android/export/export_plugin.cpp msgid "Could not export project files to gradle project\n" msgstr "" +"Файловете на проекта не могат да бъдат изнесени като проект на gradle.\n" #: platform/android/export/export_plugin.cpp msgid "Could not write expansion package file!" @@ -13620,23 +13632,29 @@ msgstr "Файлът с пакета за разширение не може д #: platform/android/export/export_plugin.cpp msgid "Building Android Project (gradle)" -msgstr "" +msgstr "Компилиране на проект за Android (gradle)" #: platform/android/export/export_plugin.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"Компилирането на проекта за Android беше неуспешно. Вижте изхода за " +"грешката.\n" +"Може също да разгледате документацията за компилиране за Android на docs." +"godotengine.org." #: platform/android/export/export_plugin.cpp msgid "Moving output" -msgstr "" +msgstr "Преместване на изходящите данни" #: platform/android/export/export_plugin.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" +"Изнесеният файл не може да бъде копиран и преименуван. Потърсете резултатите " +"в папката на проекта на gradle." #: platform/android/export/export_plugin.cpp msgid "Package not found: %s" @@ -13661,6 +13679,9 @@ msgid "" "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" +"В шаблона за изнасяне липсват библиотеки за избраните архитектури: %s.\n" +"Моля, създайте шаблон с всички необходими библиотеки или махнете отметките " +"от липсващите архитектури в конфигурацията за изнасяне." #: platform/android/export/export_plugin.cpp msgid "Adding files..." @@ -13694,10 +13715,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13738,16 +13755,199 @@ msgstr "Папката на HTTP-сървъра не може да бъде съ msgid "Error starting HTTP server:" msgstr "Грешка при стартирането на HTTP-сървър:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Неправилно име на проекта." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Неправилна геометрия, не може да се създаде полигон." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Папката не може да бъде създадена." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Неправилен базов път." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Ресурсът не може да бъде зареден." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Ресурсът не може да бъде зареден." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Неправилно разширение." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Неправилно разширение." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Няма намерени константи." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Създаване на полигонна мрежа…" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"Не е намерен шаблонен файл APK за изнасяне:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "Неправилен идентификатор на пакета:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13758,6 +13958,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Неправилно кратко име на пакет." @@ -13810,6 +14073,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Неправилен път." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Неправилно разширение." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Неправилен продуктов GUID." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -13840,8 +14124,8 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionPolygon2D служи само, за да даде форма за колизии на " -"CollisionObject2D. Моля, използвайте го като наследник на Area2D, " +"CollisionPolygon2D служи само, за да даде форма за колизии на обект основан " +"на CollisionObject2D. Моля, използвайте го като наследник на Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D и т.н. само, за да им дадете " "форма." @@ -13863,7 +14147,7 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D служи само, за да даде форма за колизии на " +"CollisionShape2D служи само, за да даде форма за колизии на обект основан на " "CollisionObject2D. Моля, използвайте го като наследник на Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. само, за да им дадете " "форма." @@ -13944,7 +14228,7 @@ msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" -"За този възел трябва да бъде зададен или създаден ресурс NavigationPolygon. " +"За този обект трябва да бъде зададен или създаден ресурс NavigationPolygon. " "Моля, задайте свойство или нарисувайте полигон." #: scene/2d/navigation_polygon.cpp @@ -13952,13 +14236,15 @@ msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" -"NavigationPolygonInstance трябва да бъде наследник или поднаследник на " -"Navigation2D. Той дава само навигационна информация." +"NavigationPolygonInstance трябва да бъде дъщерен или под-дъщерен на обект от " +"тип Navigation2D. Той дава само навигационна информация." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "ParallaxLayer работи само, когато е наследник на ParallaxBackground." +msgstr "" +"ParallaxLayer работи само, когато е дъщерен на обект от тип " +"ParallaxBackground." #: scene/2d/particles_2d.cpp msgid "" @@ -13990,7 +14276,7 @@ msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "PathFollow2D работи само, когато е наследник на Path2D." +msgstr "PathFollow2D работи само, когато е дъщерен на обект от тип Path2D." #: scene/2d/physics_body_2d.cpp msgid "" @@ -14002,7 +14288,8 @@ msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" -"Свойството Path трябва да сочи към действителен възел Node2D, за да работи." +"Свойството „Path“ трябва да сочи към действителен обект от тип Node2D, за да " +"работи." #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." @@ -14174,7 +14461,7 @@ msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" -"NavigationMeshInstance трябва да бъде дъщерен или под-дъщерен на възел от " +"NavigationMeshInstance трябва да бъде дъщерен или под-дъщерен на обект от " "тип Navigation. Той само предоставя данните за навигирането." #: scene/3d/navigation_obstacle.cpp @@ -14194,8 +14481,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14221,7 +14508,7 @@ msgstr "" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." -msgstr "PathFollow работи само когато е дъщерен елемент на възел от тип Path." +msgstr "PathFollow работи само когато е дъщерен обект на обект от тип Path." #: scene/3d/path.cpp msgid "" @@ -14273,7 +14560,7 @@ msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" -"Свойството „Remote Path“ трябва да сочи към действителен възел от тип " +"Свойството „Remote Path“ трябва да сочи към действителен обект от тип " "Spatial или негов наследник, за да работи." #: scene/3d/room.cpp @@ -14441,7 +14728,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 6af9541a8e..b8b8ccbf84 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -516,8 +516,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1417,7 +1417,7 @@ msgid "Bus Options" msgstr "বাস অপশন" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "ডুপ্লিকেট" @@ -2274,8 +2274,8 @@ msgstr "মেথডের বর্ণ্না:" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "এই মেথড সম্পর্কে বিস্তারিত তথ্য লিপিবদ্ধ করা হয়নি। অনুগ্রহ করে তথ্য প্রদানের মাধ্যমে " "সহায়তা করুন। তথ্য প্রদানের জন্য [color=$color][url=$url], [/url][/color] ফরম্যাট " @@ -3444,7 +3444,12 @@ msgstr "অবিচ্ছিন্ন/নিরবচ্ছিন্ন" #: editor/editor_node.cpp #, fuzzy -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন" #: editor/editor_node.cpp @@ -4275,6 +4280,14 @@ msgstr "গ্রহনযোগ্য অক্ষরসমূহ:" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4402,7 +4415,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Duplicate..." msgstr "ডুপ্লিকেট" @@ -5296,6 +5309,10 @@ msgid "Rename Animation" msgstr "অ্যানিমেশন পুনঃনামকরণ করুন" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "অ্যানিমেশন প্রতিলিপি করুন" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "পরবর্তী পরিবর্তনের সাথে ব্লেন্ড করুন" @@ -5308,10 +5325,6 @@ msgid "Load Animation" msgstr "অ্যানিমেশন লোড করুন" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "অ্যানিমেশন প্রতিলিপি করুন" - -#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation to copy!" msgstr "ভুল: প্রতিলিপি করার মতো কোনো অ্যানিমেশন নেই!" @@ -13576,6 +13589,16 @@ msgstr "Capsule Shape এর ব্যাসার্ধ পরিবর্ত msgid "Set Occluder Sphere Position" msgstr "আন্ত-বক্ররেখার স্থান নির্ধারণ করুন" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "বক্ররেখার বিন্দুর স্থান নির্ধারণ করুন" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "বক্ররেখার বিন্দুর স্থান নির্ধারণ করুন" + #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Cylinder Radius" @@ -15032,10 +15055,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "নামটি কার্যকর সনাক্তকারী নয়:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -15084,17 +15103,197 @@ msgstr "ফোল্ডার তৈরী করা সম্ভব হয়ন msgid "Error starting HTTP server:" msgstr "দৃশ্য সংরক্ষণে সমস্যা হয়েছে।" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "প্রকল্পের নাম:" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "বেস পথ অগ্রহণযোগ্য" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "রিসোর্স লোড ব্যর্থ হয়েছে।" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "রিসোর্স লোড ব্যর্থ হয়েছে।" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "অগ্রহণযোগ্য এক্সটেনশন" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "অগ্রহণযোগ্য এক্সটেনশন" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "খুঁজে পাওয়া যায়নি!" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "থাম্বনেইল তৈরি হচ্ছে" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "নামটি কার্যকর সনাক্তকারী নয়:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -15105,6 +15304,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -15160,6 +15422,27 @@ msgstr "৩১০x১৫০ প্রশস্ত লোগোর (logo) ছব msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "স্প্ল্যাশ পর্দার (splash screen) ছবির অগ্রহনযোগ্য মাত্রা (৬২০x৩০০ হতে হবে)।" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "অকার্যকর পথ।" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "অগ্রহণযোগ্য এক্সটেনশন" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "পণ্যের অগ্রহনযোগ্য GUID।" + #: scene/2d/animated_sprite.cpp #, fuzzy msgid "" @@ -15556,8 +15839,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -15810,7 +16093,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/br.po b/editor/translations/br.po index 77c78f55b8..574adeb121 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -511,8 +511,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1348,7 +1348,7 @@ msgid "Bus Options" msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2122,8 +2122,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3149,7 +3149,11 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3875,6 +3879,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -3987,7 +3999,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4773,19 +4785,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12220,6 +12232,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13516,10 +13536,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13560,16 +13576,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13580,6 +13766,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13632,6 +13881,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -13982,8 +14249,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14223,7 +14490,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 15c6342076..144cbbad2e 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -519,8 +519,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -529,8 +529,8 @@ msgstr "" "\n" "Per habilitar la possibilitat d’afegir pistes personalitzades, navegueu a la " "configuració d’importació de l’escena i establiu\n" -"\"Animation > Storage\" a \"Files\", activeu \"Animation > Keep Custom Tracks" -"\", i, després, reimporteu.\n" +"\"Animation > Storage\" a \"Files\", activeu \"Animation > Keep Custom " +"Tracks\", i, després, reimporteu.\n" "També podeu fer servir una configuració preestablerta que importi animacions " "a fitxers separats." @@ -1399,7 +1399,7 @@ msgid "Bus Options" msgstr "Opcions del Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplica" @@ -2207,8 +2207,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Aquesta propietat no disposa de cap descripció. Podeu contribuir [color=" -"$color][url=$url] tot aportant-ne una[/url][/color]!" +"Aquesta propietat no disposa de cap descripció. Podeu contribuir " +"[color=$color][url=$url] tot aportant-ne una[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" @@ -2216,8 +2216,8 @@ msgstr "Descripcions dels Mètodes" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Aquest mètode no disposa de cap descripció. Podeu contribuir [color=$color]" "[url=$url] tot aportant-ne una[/url][/color]!" @@ -3345,10 +3345,16 @@ msgid "Update Continuously" msgstr "Actualitzar contínuament" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Actualitzar quan es canvia" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Canvis de Material:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Amaga l'Indicador d'Actualització" @@ -4149,6 +4155,14 @@ msgstr "El Nom conté caràcters que no són vàlids." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4268,7 +4282,7 @@ msgstr "Ordenar per Última Modificació" msgid "Sort by First Modified" msgstr "Ordenar per Primera Modificació" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Duplica..." @@ -5097,6 +5111,10 @@ msgid "Rename Animation" msgstr "Reanomena l'Animació" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Duplica l'Animació" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Mesclar Següent Canviat" @@ -5109,10 +5127,6 @@ msgid "Load Animation" msgstr "Carrega l'Animació" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Duplica l'Animació" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "No hi ha animacions per copiar!" @@ -13156,6 +13170,16 @@ msgstr "Modifica el radi d'una Forma Càpsula" msgid "Set Occluder Sphere Position" msgstr "Estableix la Posició d'Entrada de la Corba" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Estableix la Posició del Punt de la Corba" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Estableix la Posició del Punt de la Corba" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Canviar Radi del Cilindre" @@ -14594,12 +14618,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Identificador no vàlid:" -#: platform/iphone/export/export.cpp -#, fuzzy -msgid "Required icon is not specified in the preset." -msgstr "" -"La icona necessària no està especificada a la configuració preestablerta." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Atura el servidor HTTP" @@ -14644,17 +14662,200 @@ msgstr "No s'ha pogut crear el directori:" msgid "Error starting HTTP server:" msgstr "Error en desar l'escena:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "El nom del Projecte no és vàlid." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "La geometria no és valida, no es pot crear el polígon." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "No s'ha pogut crear el directori." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "El Camí base no és vàlid." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "No s'ha pogut carregar el recurs." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "No s'ha pogut carregar el recurs." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "L'extensió no és vàlida." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "L'extensió no és vàlida." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "No s'ha trobat cap icona." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Creant Miniatura" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"No s'ha trobat la plantilla APK per a exportar:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Identificador no vàlid:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14665,6 +14866,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14721,6 +14985,27 @@ msgstr "" "Imatge de la pantalla de presentació no vàlida. La mida hauria de ser " "620x300." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Camí no vàlid." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "L'extensió no és vàlida." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "GUID del producte no vàlid." + #: scene/2d/animated_sprite.cpp #, fuzzy msgid "" @@ -15153,8 +15438,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -15419,7 +15704,7 @@ msgstr "Aquest node està en desús. Fes servir AnimationTree." #, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Color: #%s\n" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 24933836f4..3908694615 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -19,7 +19,7 @@ # Emil Jiří Tywoniak <emil.tywoniak@gmail.com>, 2020, 2021. # Filip Vincůrek <vincurek.f@gmail.com>, 2020. # Ondrej Pavelka <ondrej.pavelka@outlook.com>, 2020. -# Zbyněk <zbynek.fiala@gmail.com>, 2020, 2021. +# Zbyněk <zbynek.fiala@gmail.com>, 2020, 2021, 2022. # Daniel Kříž <Daniel.kriz@protonmail.com>, 2020. # VladimirBlazek <vblazek042@gmail.com>, 2020. # kubajz22 <til.jakubesko@seznam.cz>, 2020. @@ -28,13 +28,14 @@ # swifterik <blaha.j502@gmail.com>, 2021. # Daniel <dan@ger.cz>, 2021. # Jakub Janšta <jansta.ja@gmail.com>, 2021. +# Petr Voparil <voparil.petr96@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-03 03:55+0000\n" -"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n" +"PO-Revision-Date: 2022-02-10 07:50+0000\n" +"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -42,7 +43,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -532,8 +533,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -630,7 +631,6 @@ msgid "Go to Previous Step" msgstr "Přejít k předchozímu kroku" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Apply Reset" msgstr "Resetovat" @@ -1397,7 +1397,7 @@ msgid "Bus Options" msgstr "Možnosti sběrnice" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplikovat" @@ -2194,8 +2194,8 @@ msgstr "Popisy metod" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "V současné době neexistuje žádný popis pro tuto metodu. Prosím pomozte nám " "tím, že ho [color=$color][url=$url]vytvoříte[/url][/color]!" @@ -3303,10 +3303,16 @@ msgid "Update Continuously" msgstr "Aktualizovat průběžně" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Akualizovat při změně" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Změny materiálu:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Schovat aktualizační kolečko" @@ -4072,6 +4078,14 @@ msgstr "Jméno obsahuje neplatné znaky." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4190,7 +4204,7 @@ msgstr "Seřadit podle poslední změny" msgid "Sort by First Modified" msgstr "Seřadit podle první změny" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Duplikovat..." @@ -4996,6 +5010,10 @@ msgid "Rename Animation" msgstr "Přejmenovat animaci" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Duplikovat animaci" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Upraveno prolnutí na další" @@ -5008,10 +5026,6 @@ msgid "Load Animation" msgstr "Načíst animaci" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Duplikovat animaci" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Žádná animace pro kopírování!" @@ -10837,16 +10851,16 @@ msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." msgstr "" -"(Pouze pro režim Fragment/Light) (Vektor) Součet absolutní derivace podle \"x" -"\" a \"y\"." +"(Pouze pro režim Fragment/Light) (Vektor) Součet absolutní derivace podle " +"\"x\" a \"y\"." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." msgstr "" -"(Pouze pro režim Fragment/Light) (Skalár) Součet absolutní derivace podle \"x" -"\" a \"y\"." +"(Pouze pro režim Fragment/Light) (Skalár) Součet absolutní derivace podle " +"\"x\" a \"y\"." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" @@ -12790,6 +12804,16 @@ msgstr "Změnit poloměr Cylinder Shape" msgid "Set Occluder Sphere Position" msgstr "Nastavit bod do křivky" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Nastavit pozici bodu křivky" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Nastavit pozici bodu křivky" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Změnit poloměr Cylinder" @@ -13555,9 +13579,8 @@ msgid "in order:" msgstr "Přejmenování složky:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "Stoupání:" +msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" @@ -13955,8 +13978,8 @@ msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" -"Neplatný modul \"GodotPaymentV3\" v nastavení projektu \"Android / moduly" -"\" (změněno v Godot 3.2.2).\n" +"Neplatný modul \"GodotPaymentV3\" v nastavení projektu \"Android / " +"moduly\" (změněno v Godot 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -14172,10 +14195,6 @@ msgstr "App Store Team ID nebyla poskytnuta - projekt nelze konfigurovat." msgid "Invalid Identifier:" msgstr "Neplatný identifikátor:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "V profilu není nastavena požadovaná ikona." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Zastavit HTTP Server" @@ -14217,17 +14236,200 @@ msgstr "Nepodařilo se vytvořit adresář serveru HTTP:" msgid "Error starting HTTP server:" msgstr "Chyba při spuštění serveru HTTP:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Neplatný název projektu." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Neplatná geometrie, nelze vytvořit polygon." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Nelze vytvořit složku." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Neplatná základní cesta." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Selhalo nahrání zdroje." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Selhalo nahrání zdroje." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Neplatná přípona." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Neplatná přípona." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Nebyly nalezeny žádné ikony." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Vytvářím náhled" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"Nepodařilo se najít šablonu APK pro export:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Neplatný identifikátor:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14238,6 +14440,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Neplatné krátké jméno balíčku." @@ -14290,6 +14555,27 @@ msgstr "Neplatné rozměry Square 310x150 Logo obrázku (měly by být 310x150). msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Neplatné rozměry obrázku uvítací obrazovky (měly by být 620x300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Neplatná cesta." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Neplatná přípona." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Neplatné GUID produktu." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14451,8 +14737,8 @@ msgid "" "CPUParticles2D\" toolbar option for this purpose." msgstr "" "Grafický ovladač GLES2 nepodporuje částice založené na GPU.\n" -"Použijte uzel CPUParticles2D. Na převod lze použít \"Převést na CPUParticles" -"\"." +"Použijte uzel CPUParticles2D. Na převod lze použít \"Převést na " +"CPUParticles\"." #: scene/2d/particles_2d.cpp msgid "" @@ -14711,8 +14997,8 @@ msgstr "" #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "Video driver GLES2 nepodporuje částice na GPU.\n" "Místo toho použijte uzel CPUParticles. K převodu můžete použít \"Převést na " @@ -14975,9 +15261,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Podpora tohoto uzlu byla ukončena. Použijte místo něho AnimationTree." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Barva: #%s\n" @@ -15020,8 +15307,8 @@ msgid "" "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" "Tip nápovědy se nezobrazí, protože filtr myši je nastaven na \"Ignorovat\". " -"Chcete-li tento problém vyřešit, nastavte filtr myši na \"Stop\" nebo \"Pass" -"\"." +"Chcete-li tento problém vyřešit, nastavte filtr myši na \"Stop\" nebo " +"\"Pass\"." #: scene/gui/dialogs.cpp msgid "Alert!" diff --git a/editor/translations/da.po b/editor/translations/da.po index 94f5d4b033..0fe9e67693 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -535,8 +535,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1436,7 +1436,7 @@ msgid "Bus Options" msgstr "Bus muligheder" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplikér" @@ -2277,8 +2277,8 @@ msgstr "Metode beskrivelser" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Der er i øjeblikket ingen beskrivelse af denne metode. Det vil være en stor " "hjælp, hvis du kan [color=$color][url=$url]bidrage[/url][/color] med en " @@ -3413,11 +3413,16 @@ msgstr "Kontinuerlig" #: editor/editor_node.cpp #, fuzzy -msgid "Update When Changed" +msgid "Update All Changes" msgstr "Opdater Ændringer" #: editor/editor_node.cpp #, fuzzy +msgid "Update Vital Changes" +msgstr "Skift Shader" + +#: editor/editor_node.cpp +#, fuzzy msgid "Hide Update Spinner" msgstr "Slå Opdaterings Snurrer Fra" @@ -4196,6 +4201,14 @@ msgstr "Navnet indeholder ugyldige karakterer." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4321,7 +4334,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Duplicate..." msgstr "Duplikere" @@ -5192,6 +5205,10 @@ msgid "Rename Animation" msgstr "Omdøb animation" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Lav en kopi af animation" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" @@ -5204,10 +5221,6 @@ msgid "Load Animation" msgstr "Indlæs animation" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Lav en kopi af animation" - -#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation to copy!" msgstr "FEJL: Der er ingen animation der kan kopieres!" @@ -13137,6 +13150,16 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "Fjern Signal" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Fjern Kurve Punktets Position" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Fjern Kurve Punktets Position" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -14532,10 +14555,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Navnet er ikke et gyldigt id:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14583,17 +14602,197 @@ msgstr "Kunne ikke oprette mappe." msgid "Error starting HTTP server:" msgstr "Error loading skrifttype." +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Ugyldigt navn." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Kunne ikke oprette mappe." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Ugyldig Sti." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Fejler med at indlæse ressource." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Fejler med at indlæse ressource." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Du skal bruge en gyldig udvidelse." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Du skal bruge en gyldig udvidelse." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Ikke fundet!" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Opretter Thumbnail" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "Kan ikke åbne skabelon til eksport:\n" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Navnet er ikke et gyldigt id:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14604,6 +14803,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14662,6 +14924,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Ugyldig Sti." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Du skal bruge en gyldig udvidelse." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Ugyldig skriftstørrelse." + #: scene/2d/animated_sprite.cpp #, fuzzy msgid "" @@ -15057,8 +15340,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -15311,7 +15594,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/de.po b/editor/translations/de.po index 33f5042f4d..88904ba7d7 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -75,13 +75,14 @@ # Zae Chao <zaevi@live.com>, 2021. # Tim <tim14speckenwirth@gmail.com>, 2021. # Antonio Noack <corperateraider@gmail.com>, 2022. +# <artism90@googlemail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-12 16:52+0000\n" -"Last-Translator: So Wieso <sowieso@dukun.de>\n" +"PO-Revision-Date: 2022-02-16 08:44+0000\n" +"Last-Translator: <artism90@googlemail.com>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -89,7 +90,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -577,8 +578,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1449,7 +1450,7 @@ msgid "Bus Options" msgstr "Audiobusoptionen" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplizieren" @@ -2249,8 +2250,9 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Es gibt zurzeit keine Beschreibung dieses Objekts. [color=$color][url=" -"$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr erwünscht!" +"Es gibt zurzeit keine Beschreibung dieses Objekts. [color=$color]" +"[url=$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr " +"erwünscht!" #: editor/editor_help.cpp msgid "Method Descriptions" @@ -2258,11 +2260,12 @@ msgstr "Methoden-Beschreibung" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Es gibt zurzeit keine Beschreibung dieser Methode. [color=$color][url=" -"$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr erwünscht!" +"Es gibt zurzeit keine Beschreibung dieser Methode. [color=$color]" +"[url=$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr " +"erwünscht!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -3121,9 +3124,8 @@ msgid "Install Android Build Template..." msgstr "Android-Build-Vorlage installieren..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "Editordateiverzeichnis öffnen" +msgstr "Datei-Ordner des Nutzers öffnen" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3334,7 +3336,7 @@ msgstr "Dokumentationsvorschläge senden" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" -msgstr "Gemeinschaft" +msgstr "Community" #: editor/editor_node.cpp msgid "About Godot" @@ -3394,10 +3396,16 @@ msgid "Update Continuously" msgstr "Fortlaufend aktualisieren" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Bei Änderungen aktualisieren" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Materialänderungen:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Aktualisierungsanzeigerad ausblenden" @@ -3842,9 +3850,8 @@ msgstr "Aus Node importieren:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Fehler" +msgstr "%s Fehler" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -4169,6 +4176,14 @@ msgstr "Name enthält ungültige Zeichen." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4287,7 +4302,7 @@ msgstr "Nach Bearbeitungszeit sortieren (Aktuelles zuerst)" msgid "Sort by First Modified" msgstr "Nach Bearbeitungszeit sortieren (Aktuelles zuletzt)" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Duplizieren..." @@ -5105,6 +5120,10 @@ msgid "Rename Animation" msgstr "Animation umbenennen" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Animation duplizieren" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Blende über in nächste Geänderte" @@ -5117,10 +5136,6 @@ msgid "Load Animation" msgstr "Animation laden" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Animation duplizieren" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Keine Animation zum kopieren!" @@ -8023,7 +8038,7 @@ msgstr "IK abspielen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" -msgstr "Senkrecht" +msgstr "Orthogonal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" @@ -9830,7 +9845,6 @@ msgid "TileSet" msgstr "Kachelsatz" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS plugins are available." msgstr "Keine Versionsverwaltungserweiterungen verfügbar." @@ -9842,53 +9856,48 @@ msgstr "Fehler" msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" +"Keine Remote-Einstellungen vorhanden. VCS-Netzwerk-Funktionen werden " +"wahrscheinlich nicht funktionieren." #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided." -msgstr "Kein Name angegeben." +msgstr "Keine Commit-Nachricht angegeben." #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "Speicherpunkt" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "Shader-Änderungen:" +msgstr "Vorgemerkte Änderungen" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "Shader-Änderungen:" +msgstr "Nicht vorgemerkte Änderungen" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "Speicherpunkt" +msgstr "Commit:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "" +msgstr "Datum:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "Unterbaum" +msgstr "Untertitel:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" -msgstr "" +msgstr "Soll Zweig %s wirklich entfernt werden?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Do you want to remove the %s remote?" -msgstr "Soll wirklich ein leerer Typ erstellt werden?" +msgstr "Soll die Remote %s wirklich entfernt werden?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Apply" -msgstr "Zurücksetzen durchführen" +msgstr "Anwenden" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -9899,148 +9908,132 @@ msgid "Initialize" msgstr "Initialisieren" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Login" -msgstr "Punkt entfernen" +msgstr "Remote-Logininformationen" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Username" -msgstr "Umbenennen" +msgstr "Nutzername" #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" -msgstr "" +msgstr "Passwort" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" -msgstr "" +msgstr "Pfad des öffentlichen SSH-Schlüssels" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" -msgstr "" +msgstr "Pfad zum öffentlichen SSH-Schlüssel auswählen" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" -msgstr "" +msgstr "Pfad des privaten SSH-Schlüssels" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" -msgstr "" +msgstr "Pfad des privaten SSH-Schlüssels auswählen" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "SSH-Passphrase" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "Neue Veränderungen beachten" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Discard all changes" -msgstr "Schließen und Änderungen speichern?" +msgstr "Alle Änderungen verwerfen" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "Speichere lokale Änderungen..." +msgstr "Alle Änderungen vormerken" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "Materialänderungen:" +msgstr "Alle Änderungen nicht vormerken" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Message" -msgstr "Änderungen als Speicherpunkt sichern" +msgstr "Commit-Nachricht" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Änderungen als Speicherpunkt sichern" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit List" -msgstr "Speicherpunkt" +msgstr "Commit-Liste" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "" +msgstr "Größe der Commit-Liste" #: editor/plugins/version_control_editor_plugin.cpp msgid "10" -msgstr "" +msgstr "10" #: editor/plugins/version_control_editor_plugin.cpp msgid "20" -msgstr "" +msgstr "20" #: editor/plugins/version_control_editor_plugin.cpp msgid "30" -msgstr "" +msgstr "30" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "Treffer:" +msgstr "Zweige" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "Erstelle neues Projekt" +msgstr "Neuen Zweig erstellen" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "Spur entfernen" +msgstr "Zweig entfernen" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" -msgstr "" +msgstr "Zweigname" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remotes" -msgstr "Fern" +msgstr "Remotes" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Remote" -msgstr "Erstelle neues Projekt" +msgstr "Neues Remote eintragen" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Remote" -msgstr "Entferne Element" +msgstr "Remote entfernen" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "Fern " +msgstr "Remote-Name" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "Fern " +msgstr "Remote-URL" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "" +msgstr "Fetch" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "" +msgstr "Pull" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "" +msgstr "Push" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Force Push" -msgstr "Quell-Mesh:" +msgstr "Force Push" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -10060,22 +10053,19 @@ msgstr "Dateitypänderung" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" -msgstr "" +msgstr "Nicht zusammengeführt" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "Ansicht" +msgstr "Ansicht:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Split" -msgstr "Pfad aufteilen" +msgstr "Teilen" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unified" -msgstr "Bearbeitet" +msgstr "Vereinheitlicht" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -12299,7 +12289,7 @@ msgstr "Benutzerschnittstelle" #: editor/scene_tree_dock.cpp msgid "Other Node" -msgstr "Anderes Node" +msgstr "Anderer Node" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -12927,6 +12917,16 @@ msgstr "Occluder-Sphärenradius festlegen" msgid "Set Occluder Sphere Position" msgstr "Occluder-Sphärenposition festlegen" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Portal-Point-Position festlegen" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Kurvenpunktposition festlegen" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Zylinderradius ändern" @@ -13643,38 +13643,36 @@ msgid "Edit Member" msgstr "Mitglied bearbeiten" #: modules/visual_script/visual_script_expression.cpp -#, fuzzy msgid "Expression" -msgstr "Ausdruck eintragen" +msgstr "Ausdruck" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" -msgstr "" +msgstr "Rückgabewert" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Condition" -msgstr "Animation" +msgstr "Bedingung" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" -msgstr "" +msgstr "if (Bedingung) ist:" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "Während" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" -msgstr "" +msgstr "while (Bedinung):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" -msgstr "" +msgstr "Iterator" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" -msgstr "" +msgstr "for (Element) in (Eingabe):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -13690,79 +13688,71 @@ msgstr "Iterator wurde ungültig: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "" +msgstr "Sequenz" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "in order:" -msgstr "Benenne Ordner um:" +msgstr "in Reihenfolge:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "Neigung:" +msgstr "Durchwechseln" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" -msgstr "" +msgstr "‚input‘ ist:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Type Cast" -msgstr "Typen:" +msgstr "Typkonvertierung" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" -msgstr "" +msgstr "Ist %s?" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" -msgstr "" +msgstr "auf %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "On Self" -msgstr "Selbst" +msgstr "Auf selbst" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Subtract %s" -msgstr "Bei Zeichen %s" +msgstr "%s abziehen" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" -msgstr "" +msgstr "%s multiplizieren" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" -msgstr "" +msgstr "Durch %s dividieren" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Mod %s" -msgstr "%s hinzufügen" +msgstr "modulo %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "ShiftLeft %s" -msgstr "%s setzen" +msgstr "Linksshift %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" -msgstr "" +msgstr "Rechtsshift %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "BitAnd %s" -msgstr "%s angeheftet" +msgstr "Bitweises Und %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" -msgstr "" +msgstr "Bitweises Oder %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" -msgstr "" +msgstr "Bitweises Exklusivoder %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -13787,19 +13777,16 @@ msgid "Invalid index property name '%s' in node %s." msgstr "Ungültiger Indexeigenschaftsname ‚%s‘ in Node %s." #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Emit %s" -msgstr "%s setzen" +msgstr "%s emittieren" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Funktionen" +msgstr "Funktion" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Compose Array" -msgstr "Größe des Arrays ändern" +msgstr "Array zusammenstellen" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -13811,7 +13798,7 @@ msgstr ": Ungültige Parameter: " #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" -msgstr "" +msgstr "Falls Bedingung a, ansonsten b" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " @@ -13822,64 +13809,52 @@ msgid "VariableSet not found in script: " msgstr "VariableSet nicht im Skript gefunden: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Preload" -msgstr "Neu laden" +msgstr "Vorladen" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Index" -msgstr "Z-Index" +msgstr "Index lesen" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Index" -msgstr "Z-Index" +msgstr "Index schreiben" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Global Constant" -msgstr "Konstante" +msgstr "Globale Konstante" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Class Constant" -msgstr "Konstante" +msgstr "Klassenkonstante" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Constant" -msgstr "Konstante" +msgstr "Normale Konstante" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Math Constant" -msgstr "Konstante" +msgstr "Mathematische Konstante" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Engine Singleton" -msgstr "GDNative Singleton wurde aktiviert" +msgstr "Engine-Singleton erhalten" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Node" -msgstr "Zeitsuch-Node" +msgstr "Szenen-Node erhalten" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Tree" -msgstr "Szenenbaum-Bearbeitung" +msgstr "Szenenbaum erhalten" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Self" -msgstr "Selbst" +msgstr "Selbst erhalten" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "CustomNode" -msgstr "Nodes trennen" +msgstr "Benutzerdefiniertes Node" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -13896,33 +13871,28 @@ msgstr "" "String (für Fehler) sein." #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "SubCall" -msgstr "Aufrufe" +msgstr "Unteraufruf" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Construct %s" -msgstr "Konstanten" +msgstr "%s konstruieren" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Local Var" -msgstr "Lokalkoordinaten verwenden" +msgstr "Lokale Variable erhalten" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Local Var" -msgstr "Lokalkoordinaten verwenden" +msgstr "Lokale Variable setzen" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Action %s" -msgstr "Aktion" +msgstr "Aktion %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" -msgstr "" +msgstr "Zerlege %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -13930,40 +13900,35 @@ msgstr "VisualScript suchen" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" -msgstr "" +msgstr "Übergebe" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "Warte" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Frame" -msgstr "Frame verschieben" +msgstr "Nächster Frame" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Physics Frame" -msgstr "Physik-relative Renderzeit %" +msgstr "Nächster Physik-Frame" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" -msgstr "" +msgstr "%s sek" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitSignal" -msgstr "Ereignis" +msgstr "Wartesignal" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitNodeSignal" -msgstr "Ereignis" +msgstr "Node-Wartesignal" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitInstanceSignal" -msgstr "Instanz" +msgstr "Instanz-Wartesignal" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -14334,10 +14299,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Ungültiger Bezeichner:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "Benötigtes Icon wurde nicht in der Vorlage festgelegt." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "HTTP Server Anhalten" @@ -14378,16 +14339,202 @@ msgstr "Konnte HTTP-Server-Verzeichnis nicht erstellen:" msgid "Error starting HTTP server:" msgstr "Fehler beim Starten des HTTP-Servers:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Ungültiger Projektname." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Ungültige Geometrie, Polygon kann nicht erzeugt werden." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Ordner konnte nicht erstellt werden." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Ungültiger Basispfad." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Laden der Ressource gescheitert." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Laden der Ressource gescheitert." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Ungültige Dateiendung." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Ungültige Dateiendung." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Keine Symbole gefunden." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Erzeuge Miniaturansicht" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"Konnte keine APK-Vorlage zum Exportieren finden:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "Ungültiger Bundle-Bezeichner:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "Beglaubigung: Code-Signierung wird benötigt." #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "Beglaubigung: Abgehärtete Ausführungsumgebung wird benötigt." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "Beglaubigung: Abgehärtete Ausführungsumgebung wird benötigt." #: platform/osx/export/export.cpp @@ -14398,6 +14545,69 @@ msgstr "Beglaubigung: Apple-ID-Name nicht angegeben." msgid "Notarization: Apple ID password not specified." msgstr "Beglaubigung: Apple-ID-Passwort nicht angegeben." +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Ungültiger Paket-Kurzname." @@ -14450,6 +14660,27 @@ msgstr "Ungültige Abmessungen für 310x150-Breitlogo (sollte 310x150 sein)." msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Ungültiger Pfad." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Ungültige Dateiendung." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Ungültige Produkt-GUID." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14484,8 +14715,8 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionPolygon2D liefert nur eine Kollisionsform für ein von " -"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, " +"CollisionPolygon2D liefert nur eine Kollisionsform für einen von " +"CollisionObject2D abgeleiteten Node. Es kann nur als Unterobjekt von Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden, um diesen " "eine Form zu geben." @@ -14511,8 +14742,8 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D liefert nur eine Kollisionsform für ein von " -"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, " +"CollisionShape2D liefert nur eine Kollisionsform für einen von " +"CollisionObject2D abgeleiteten Node. Es kann nur als Unterobjekt von Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden, um diesen " "eine Form zu geben." @@ -14620,15 +14851,14 @@ msgstr "" "ParallaxBackground-Node verwenden." #: scene/2d/particles_2d.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles2D\" toolbar option for this purpose." msgstr "" "GPU-basierte Partikel werden vom GLES2-Grafiktreiber nicht unterstützt.\n" -"Stattdessen bitte CPUParticles2D-Nodes verwenden. Die „In CPU-Partikel " -"konvertieren“-Funktion kann dazu verwendet werden." +"Stattdessen bitte CPUParticles2D-Nodes verwenden. Die Funktion „Zu " +"CPUParticles2D konvertieren“ der Werkzeugleiste kann dazu verwendet werden." #: scene/2d/particles_2d.cpp msgid "" @@ -14638,6 +14868,12 @@ msgid "" "You can use the \"Convert to CPUParticles2D\" toolbar option for this " "purpose." msgstr "" +"Unter MacOS ist das Rendern von Particles2Ds wesentlich langsamer als " +"CPUParticles2Ds, da die Transforms über die CPU statt über die GPU " +"abgewickelt werden.\n" +"Für MacOS als Zielplattform werden CPUParticles2D empfohlen.\n" +"Die Option „Zu CPUParticles2D konvertieren“ der Werkzeugleiste kann dafür " +"verwendet werden." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -14675,7 +14911,7 @@ msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" -"Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen um zu " +"Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen, um zu " "funktionieren." #: scene/2d/skeleton_2d.cpp @@ -14704,7 +14940,7 @@ msgstr "" "Eine TileMap mit aktivierter „Use Parent“-Option benötigt ein Eltern-Node " "des Typs CollisionObject2D, welcher der TileMap eine Form verleiht. Sie " "sollte als Unterobjekt von Area2D, StaticBody2D, RigidBody2D, " -"KinematicBody2D, usw. verwendet werden, um ihnen eine Form zu geben." +"KinematicBody2D, usw. verwendet werden, um diesen eine Form zu geben." #: scene/2d/visibility_notifier_2d.cpp msgid "" @@ -14901,15 +15137,14 @@ msgid "Only uniform scales are supported." msgstr "Es werden nur gleichförmige Skalierungen unterstützt." #: scene/3d/particles.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "GPU-basierte Partikel werden vom GLES2-Grafiktreiber nicht unterstützt.\n" -"Stattdessen bitte CPUParticles-Nodes verwenden. Die „In CPU-Partikel " -"konvertieren“-Funktion kann dazu verwendet werden." +"Stattdessen bitte CPUParticles-Nodes verwenden. Die Funktion „Zu " +"CPUParticles konvertieren“ der Werkzeugleiste kann dazu verwendet werden." #: scene/3d/particles.cpp msgid "" @@ -14918,6 +15153,12 @@ msgid "" "Consider using CPUParticles instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" +"Unter MacOS ist das Rendern von Particles wesentlich langsamer als " +"CPUParticles, da die Transforms über die CPU statt über die GPU abgewickelt " +"werden.\n" +"Für MacOS als Zielplattform werden CPUParticles empfohlen.\n" +"Die Option „Zu CPUParticles konvertieren“ der Werkzeugleiste kann dafür " +"verwendet werden." #: scene/3d/particles.cpp msgid "" @@ -15075,7 +15316,7 @@ msgid "" "Check the portal is facing outwards from the source room." msgstr "" "Portal-Autolink fehlgeschlagen, siehe Log-Ausgabe für Details.\n" -"Zeigt das Portal nach außen vom Quellraum ausgesehen?" +"Portal muss vom Quellraum nach außen zeigen." #: scene/3d/room_manager.cpp msgid "" @@ -15202,9 +15443,10 @@ msgstr "" "AnimationTree." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Farbe: #%s\n" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index e41400290d..f9d1c47b88 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -491,8 +491,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1326,7 +1326,7 @@ msgid "Bus Options" msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2099,8 +2099,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3125,7 +3125,11 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3849,6 +3853,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -3961,7 +3973,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4747,19 +4759,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12186,6 +12198,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13477,10 +13497,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13521,16 +13537,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13541,6 +13727,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13593,6 +13842,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -13943,8 +14210,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14184,7 +14451,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index b24b443b09..d3cbb4b072 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -13,13 +13,15 @@ # Michalis <michalisntovas@yahoo.gr>, 2021. # leriaz <leriaz@live.com>, 2021. # Shadofer <shadowrlrs@gmail.com>, 2021. +# thealexanton <greektechmania@gmail.com>, 2022. +# Παναγιώτης Παπαηλίου <pan.papail@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-07-09 14:32+0000\n" -"Last-Translator: Shadofer <shadowrlrs@gmail.com>\n" +"PO-Revision-Date: 2022-02-14 22:08+0000\n" +"Last-Translator: Παναγιώτης Παπαηλίου <pan.papail@gmail.com>\n" "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/" "el/>\n" "Language: el\n" @@ -27,7 +29,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.8-dev\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -402,7 +404,7 @@ msgstr "Ένα AnimationPlayer δεν μπορεί να κινήσει τον ε #: editor/animation_track_editor.cpp #, fuzzy msgid "property '%s'" -msgstr "Η ιδιότητα '%s' δεν υπάρχει." +msgstr "Η ιδιότητα '%s'" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" @@ -523,8 +525,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -993,7 +995,7 @@ msgstr "Κανένα αποτέλεσμα για \"%s\"." #: editor/create_dialog.cpp editor/property_selector.cpp msgid "No description available for %s." -msgstr "" +msgstr "Δεν υπάρχει διαθέσιμη περιγραφή για %s." #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp @@ -1297,6 +1299,8 @@ msgstr "%s (Υπάρχει ήδη)" #: editor/editor_asset_installer.cpp msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" msgstr "" +"Τα περιεχόμενα του πόρου \"%s\" - %d αρχείο(α) έρχονται σε αντίθεση με το " +"έργο σου:" #: editor/editor_asset_installer.cpp msgid "Contents of asset \"%s\" - No files conflict with your project:" @@ -1401,7 +1405,7 @@ msgid "Bus Options" msgstr "Επιλογές διαύλου" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Αναπαραγωγή" @@ -1513,7 +1517,7 @@ msgstr "Μη έγκυρο όνομα." #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." -msgstr "" +msgstr "Δεν μπορείς να ξεκινήσεις με ψηφίο." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -2214,8 +2218,8 @@ msgstr "Περιγραφές μεθόδων" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Δεν υπάρχει ακόμη περιγραφή για αυτήν την μέθοδο. Παρακαλούμε βοηθήστε μας " "[color=$color][url=$url]γράφοντας μία[/url][/color]!" @@ -2909,7 +2913,7 @@ msgstr "Διαγραφή διάταξης" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "Προεπιλογή" +msgstr "Προεπιλεγμένο" #: editor/editor_node.cpp editor/editor_resource_picker.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp @@ -3349,10 +3353,16 @@ msgid "Update Continuously" msgstr "Συνεχόμενη Ανανέωση" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Ανανέωση στην Αλλαγή" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Αλλαγές υλικού" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Απόκρυψη Δείκτη Ενημέρωσης" @@ -4149,6 +4159,14 @@ msgstr "Το όνομα περιέχει άκυρους χαρακτήρες." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4156,8 +4174,8 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" -"Τα ακόλουθα αρχεία ή φάκελοι συγκρούονται με στοιχεία στον προορισμό \"%s" -"\":\n" +"Τα ακόλουθα αρχεία ή φάκελοι συγκρούονται με στοιχεία στον προορισμό " +"\"%s\":\n" "\n" "%s\n" "\n" @@ -4270,7 +4288,7 @@ msgstr "Τελευταία Τροποποιημένα" msgid "Sort by First Modified" msgstr "Τελευταία Τροποποιημένα" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Αναπαραγωγή..." @@ -5090,6 +5108,10 @@ msgid "Rename Animation" msgstr "Μετονομασία κίνησης" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Αναπαραγωγή κίνησης" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Το επόμενο στην μείξη κίνησης άλλαξε" @@ -5102,10 +5124,6 @@ msgid "Load Animation" msgstr "Φόρτωση κίνησης" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Αναπαραγωγή κίνησης" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Καμία κίνηση για αντριγραφή!" @@ -13042,6 +13060,16 @@ msgstr "Αλλαγή Ακτίνας Σχήματος Κυλίνδρου" msgid "Set Occluder Sphere Position" msgstr "Ορισμός θέσης εισόδου καμπύλης" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Ορισμός θέσης σημείου καμπύλης" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Ορισμός θέσης σημείου καμπύλης" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Αλλαγή Ακτίνας Κυλίνδρου" @@ -14464,10 +14492,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Άκυρο Αναγνωριστικό:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "Το απαιτούμενο εικονίδιο δεν έχει καθοριστεί στην διαμόρφωση." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Τερματισμός Διακομιστή HTTP" @@ -14512,17 +14536,198 @@ msgstr "Αδύνατη η δημιουργία φακέλου." msgid "Error starting HTTP server:" msgstr "Σφάλμα κατά την αποθήκευση σκηνής." +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Άκυρο όνομα έργου." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Άκυρη γεωμετρία, αδύνατη η δημιουργία πολυγώνου." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Αδύνατη η δημιουργία φακέλου." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Άκυρη βασική διαδρομή." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Απέτυχε η φόρτωση πόρου." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Απέτυχε η φόρτωση πόρου." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Άκυρη επέκταση." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Άκυρη επέκταση." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Δεν βρέθηκε!" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Δημιουργία μικρογραφίας" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξαγωγή:" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Άκυρο Αναγνωριστικό:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14533,6 +14738,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Άκυρο σύντομο όνομα πακέτου." @@ -14585,6 +14853,27 @@ msgstr "Άκυρη εικόνα ευρύ λογότυπου 310x150 (πρέπε msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Άκυρες διαστάσεις εικόνας οθόνης εκκίνησης (πρέπει να είναι 620x300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Άκυρη διαδρομή." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Άκυρη επέκταση." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Άκυρο GUID προϊόντος." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -15025,8 +15314,8 @@ msgstr "" #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "Τα σωματίδια GPU δεν υποστηρίζονται από τον οδηγό βίντεο GLES2.\n" "Χρησιμοποιήστε τον κόμβο CPUParticles. Μπορείτε να χρησιμοποιήσετε την " @@ -15292,9 +15581,10 @@ msgstr "" "Αυτός ο κόμβος έχει καταργηθεί. Χρησιμοποιήστε το AnimationTree αντ 'αυτού." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Χρώμα: #%s\n" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 0049194bfe..1a95fb6702 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -512,8 +512,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1378,7 +1378,7 @@ msgid "Bus Options" msgstr "Agordoj de buso" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duobligi" @@ -2171,8 +2171,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Estas aktuale ne priskribo por ĉi tiu atributo. Bonvolu helpi nin per [color=" -"$color][url=$url]kontribui unu[/url][/color]!" +"Estas aktuale ne priskribo por ĉi tiu atributo. Bonvolu helpi nin per " +"[color=$color][url=$url]kontribui unu[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" @@ -2180,11 +2180,11 @@ msgstr "Metodaj priskriboj" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Estas aktuale ne priskribo por ĉi tiu metodo. Bonvolu helpi nin per [color=" -"$color][url=$url]kontribui unu[/url][/color]!" +"Estas aktuale ne priskribo por ĉi tiu metodo. Bonvolu helpi nin per " +"[color=$color][url=$url]kontribui unu[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -3300,10 +3300,15 @@ msgstr "Ĝisdatigi kontinue" #: editor/editor_node.cpp #, fuzzy -msgid "Update When Changed" +msgid "Update All Changes" msgstr "Ĝisdatigi kiam ŝanĝitis" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Parametro ŝanĝiĝis" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Kaŝi la ĝisdatan indikilon" @@ -4087,6 +4092,14 @@ msgstr "Nomo enhavas malvalidajn signojn." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4208,7 +4221,7 @@ msgstr "Lastaj modifitaj" msgid "Sort by First Modified" msgstr "Lastaj modifitaj" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Duobligi..." @@ -5026,6 +5039,10 @@ msgid "Rename Animation" msgstr "Renomi animaĵon" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Duplikati animacion" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Mikso sekvo ŝanĝiĝis" @@ -5038,10 +5055,6 @@ msgid "Load Animation" msgstr "Ŝargi animacion" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Duplikati animacion" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Ne animacio por kopii!" @@ -12731,6 +12744,16 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "Krei okludan plurlateron" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Krei okludan plurlateron" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Krei okludan plurlateron" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -14086,10 +14109,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14134,16 +14153,195 @@ msgstr "Ne povis krei dosierujon." msgid "Error starting HTTP server:" msgstr "Eraras konservi TileSet!" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Nevalida nomo de projekto." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Ne povis krei dosierujon." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Malvalida baza dosierindiko." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Ne eblas ŝargi risurcon." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Ne eblas ŝargi risurcon." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Nevalida kromprogramo." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Nevalida kromprogramo." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Ne sub-risurcojn trovis." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Kreas bildeton" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14154,6 +14352,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14207,6 +14468,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Nevalida dosierindiko." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Nevalida kromprogramo." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Nevalida nomo de projekto." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14557,8 +14839,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14798,7 +15080,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/es.po b/editor/translations/es.po index 058549cbd4..d4f2364598 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -14,7 +14,7 @@ # Diego López <diegodario21@gmail.com>, 2017. # eon-s <emanuel.segretin@gmail.com>, 2018, 2019, 2020. # Gustavo Leon <gleondiaz@gmail.com>, 2017-2018. -# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020, 2021. +# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020, 2021, 2022. # Jose Maria Martinez <josemar1992@hotmail.com>, 2018. # Juan Quiroga <juanquiroga9@gmail.com>, 2017. # Kiji Pixel <raccoon.fella@gmail.com>, 2017. @@ -78,8 +78,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-12 16:52+0000\n" -"Last-Translator: Alfonso V <alfonsov96@gmail.com>\n" +"PO-Revision-Date: 2022-01-16 13:19+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -392,9 +392,8 @@ msgid "Duplicate Key(s)" msgstr "Duplicar Clave(s)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add RESET Value(s)" -msgstr "Añadir %d Fotograma(s)" +msgstr "Añadir Valor(es) de RESET" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" @@ -570,9 +569,8 @@ msgstr "" "única." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Add RESET Keys" -msgstr "Escalar Claves de Animación" +msgstr "Añadir Claves de Animación de RESET" #: editor/animation_track_editor.cpp msgid "" @@ -581,8 +579,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -591,8 +589,8 @@ msgstr "" "\n" "Para habilitar la capacidad de añadir pistas personalizadas, ve a la " "configuración de importación de la escena y establece\n" -"\"Animation > Storage\" a \"Files\", activa \"Animation > Keep Custom Tracks" -"\", y luego reimporta.\n" +"\"Animation > Storage\" a \"Files\", activa \"Animation > Keep Custom " +"Tracks\", y luego reimporta.\n" "También puedes usar un preset de importación que importa animaciones para " "separar archivos." @@ -1449,7 +1447,7 @@ msgid "Bus Options" msgstr "Opciones de Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplicar" @@ -1561,7 +1559,7 @@ msgstr "Nombre inválido." #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." -msgstr "" +msgstr "No puede comenzar con un dígito." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -2177,11 +2175,11 @@ msgstr "Clase:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "Hereda de:" +msgstr "Herencia:" #: editor/editor_help.cpp msgid "Inherited by:" -msgstr "Heredada por:" +msgstr "Heredado de:" #: editor/editor_help.cpp msgid "Description" @@ -2196,9 +2194,8 @@ msgid "Properties" msgstr "Propiedades" #: editor/editor_help.cpp -#, fuzzy msgid "overrides %s:" -msgstr "anulación:" +msgstr "anula %s:" #: editor/editor_help.cpp msgid "default:" @@ -2258,8 +2255,8 @@ msgstr "Descripciones de Métodos" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Actualmente no existe descripción para este método. Por favor ¡ayúdanos con " "[color=$color][url=$url] contribuyendo con una[ /url][/color]!" @@ -2338,18 +2335,17 @@ msgid "Property:" msgstr "Propiedad:" #: editor/editor_inspector.cpp -#, fuzzy msgid "Pin value" -msgstr "(valor)" +msgstr "Valor de fijación" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." -msgstr "" +msgstr "Fijar un valor obliga a guardarlo aunque sea igual al predeterminado." #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" -msgstr "" +msgstr "Valor de fijación [Desactivado porque '%s' es solo para el editor]" #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -2364,26 +2360,23 @@ msgstr "Asignar Múltiples:" #: editor/editor_inspector.cpp msgid "Pinned %s" -msgstr "" +msgstr "Fijado %s" #: editor/editor_inspector.cpp msgid "Unpinned %s" -msgstr "" +msgstr "Desfijado %s" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property" -msgstr "Copiar Propiedades" +msgstr "Copiar Propiedad" #: editor/editor_inspector.cpp -#, fuzzy msgid "Paste Property" -msgstr "Pegar Propiedades" +msgstr "Pegar Propiedad" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property Path" -msgstr "Copiar Ruta del Script" +msgstr "Copiar Ruta de Propiedad" #: editor/editor_log.cpp msgid "Output:" @@ -2951,7 +2944,6 @@ msgstr "Eliminar Layout" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp -#, fuzzy msgid "Default" msgstr "Por defecto" @@ -3120,9 +3112,8 @@ msgid "Install Android Build Template..." msgstr "Instalar plantilla de compilación de Android..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "Abrir Carpeta de Editor de Datos" +msgstr "Abrir Carpeta de Datos del Usuario" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3211,7 +3202,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Force Shader Fallbacks" -msgstr "" +msgstr "Forzar Shader Fallbacks" #: editor/editor_node.cpp msgid "" @@ -3222,6 +3213,13 @@ msgid "" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" +"Cuando esta opción está activada, los shaders se utilizarán en su forma de " +"fallback (ya sea visible a través de un ubershader u oculto) durante todo el " +"tiempo de ejecución.\n" +"Esto es útil para verificar el aspecto y el rendimiento de los fallbacks, " +"que normalmente se muestran brevemente.\n" +"La compilación asíncrona de los shaders debe estar activada en la " +"configuración del proyecto para que esta opción suponga una diferencia." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" @@ -3387,10 +3385,16 @@ msgid "Update Continuously" msgstr "Actualizar Continuamente" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Actualizar Al Cambiar" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Cambios del Material:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Ocultar Spinner de Actualización" @@ -3838,9 +3842,8 @@ msgstr "Importar Desde Nodo:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Error" +msgstr "Error %s" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -4170,6 +4173,14 @@ msgstr "El nombre contiene caracteres inválidos." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4288,7 +4299,7 @@ msgstr "Ordenar por Última Modificación" msgid "Sort by First Modified" msgstr "Ordenar por Primera Modificación" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Duplicar..." @@ -4389,9 +4400,8 @@ msgid "Replace..." msgstr "Reemplazar..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Replace in Files" -msgstr "Reemplazar Todo" +msgstr "Reemplazar en Archivos" #: editor/find_in_files.cpp msgid "Find: " @@ -4402,9 +4412,8 @@ msgid "Replace: " msgstr "Reemplazar: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" -msgstr "Reemplazar Todo" +msgstr "Reemplazar Todo (NO SE PUEDE DESHACER)" #: editor/find_in_files.cpp msgid "Searching..." @@ -4630,6 +4639,8 @@ msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." msgstr "" +"Selecciona un archivo de recursos en el sistema de archivos o en el " +"inspector para ajustar la configuración de importación." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -5104,6 +5115,10 @@ msgid "Rename Animation" msgstr "Renombrar Animación" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Duplicar Animación" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Mezclar el Siguiente Cambio" @@ -5116,10 +5131,6 @@ msgid "Load Animation" msgstr "Cargar Animación" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Duplicar Animación" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "¡No hay animaciones para copiar!" @@ -6101,9 +6112,8 @@ msgid "Alt+Drag: Move selected node." msgstr "Alt+Arrastrar: Mover el nodo seleccionado." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Scale selected node." -msgstr "Alt+Arrastrar: Mover el nodo seleccionado." +msgstr "Alt+Arrastrar: Escala el nodo seleccionado." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." @@ -6137,7 +6147,7 @@ msgstr "Modo de Escalado" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." -msgstr "" +msgstr "Shift: Escala proporcional." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6237,9 +6247,8 @@ msgstr "Bloquear el objeto seleccionado en su sitio (no se puede mover)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected Node(s)" -msgstr "Bloqueo Seleccionado" +msgstr "Bloquear Nodo(s) Seleccionado(s)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6248,9 +6257,8 @@ msgstr "Desbloquear el objeto seleccionado (puede ser movido)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected Node(s)" -msgstr "Desbloquear Seleccionado" +msgstr "Desbloquear Nodo(s) Seleccionado(s)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6259,9 +6267,8 @@ msgstr "Asegura que los hijos del objeto no sean seleccionables." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected Node(s)" -msgstr "Agrupar Seleccionados" +msgstr "Grupo Nodo(s) Seleccionado(s)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6270,9 +6277,8 @@ msgstr "Restaura la capacidad de selección de los hijos del objeto." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected Node(s)" -msgstr "Desagrupar Seleccionados" +msgstr "Desagrupar Nodo(s) Seleccionado(s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -6569,11 +6575,11 @@ msgstr "Crear Puntos de Emisión Desde el Nodo" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" -msgstr "Flat 0" +msgstr "Plano 0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" -msgstr "Flat 1" +msgstr "Plano 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" @@ -7827,7 +7833,7 @@ msgstr "Seleccionar Color" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" -msgstr "Convertir Mayúsculas" +msgstr "Convertir Mayúsculas/Minúsculas" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" @@ -7926,9 +7932,8 @@ msgid "Find in Files..." msgstr "Buscar en Archivos..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Replace in Files..." -msgstr "Reemplazar..." +msgstr "Reemplazar en Archivos..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" @@ -8091,7 +8096,7 @@ msgstr " [auto]" #. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [portals active]" -msgstr " [portals active]" +msgstr " [portales activos]" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." @@ -8456,16 +8461,15 @@ msgstr "Act./Desact. Vista Libre" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" -msgstr "" +msgstr "Disminuir el Campo de Visión" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" -msgstr "" +msgstr "Incrementar el Campo de Visión" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Reset Field of View to Default" -msgstr "Restablecer Valores por Defecto" +msgstr "Restablecer el Campo de Visión por Defecto" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9195,22 +9199,19 @@ msgstr "Añadir Tipo" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" -msgstr "" +msgstr "Filtra la lista de tipos o crea un nuevo tipo personalizado:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Available Node-based types:" -msgstr "Perfiles Disponibles:" +msgstr "Tipos disponibles basados en nodos:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Type name is empty!" -msgstr "El nombre del archivo está vacío." +msgstr "¡El nombre del tipo está vacío!" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Are you sure you want to create an empty type?" -msgstr "¿Seguro que quieres abrir más de un proyecto?" +msgstr "¿Estás seguro de que quieres crear un tipo vacío?" #: editor/plugins/theme_editor_plugin.cpp msgid "Confirm Item Rename" @@ -9834,9 +9835,8 @@ msgid "TileSet" msgstr "TileSet" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS plugins are available." -msgstr "No hay addons de VCS disponibles." +msgstr "No hay plugins VCS disponibles." #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" @@ -9846,53 +9846,48 @@ msgstr "Error" msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" +"La configuración remota está vacía. Las funciones de VCS que utilizan la red " +"pueden no funcionar." #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided." -msgstr "Nombre no proporcionado." +msgstr "No se proporcionó ningún mensaje de confirmación." #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "Confirmar" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "Cambios de sombreado:" +msgstr "Cambios Progresivos" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "Cambios de sombreado:" +msgstr "Cambios Indeterminados" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "Confirmar" +msgstr "Commit:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "" +msgstr "Fecha:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "Subárbol" +msgstr "Subtítulo:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" -msgstr "" +msgstr "¿Quieres eliminar la rama %s?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Do you want to remove the %s remote?" -msgstr "¿Seguro que quieres abrir más de un proyecto?" +msgstr "¿Quieres eliminar el %s remoto?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Apply" -msgstr "Aplicar Restablecer" +msgstr "Aplicar" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -9903,148 +9898,132 @@ msgid "Initialize" msgstr "Inicializar" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Login" -msgstr "Eliminar Punto" +msgstr "Inicio de Sesión Remoto" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Username" -msgstr "Renombrar" +msgstr "Nombre de usuario" #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" -msgstr "" +msgstr "Contraseña" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" -msgstr "" +msgstr "Ruta de la clave pública SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" -msgstr "" +msgstr "Selecciona la ruta de la clave pública SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" -msgstr "" +msgstr "Ruta de la Clave Privada SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" -msgstr "" +msgstr "Selecciona la ruta de la clave privada SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "Contraseña SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "Detectar nuevos cambios" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Discard all changes" -msgstr "¿Cerrar y guardar cambios?" +msgstr "Descartar todos los cambios" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "Guardando cambios locales..." +msgstr "Realizar todos los cambios" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "Cambios del Material:" +msgstr "Anular todos los cambios" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Message" -msgstr "Confirmar Cambios" +msgstr "Mensaje de Confirmación" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Confirmar Cambios" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit List" -msgstr "Confirmar" +msgstr "Lista de Confirmación" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "" +msgstr "Tamaño de la lista de confirmación" #: editor/plugins/version_control_editor_plugin.cpp msgid "10" -msgstr "" +msgstr "10" #: editor/plugins/version_control_editor_plugin.cpp msgid "20" -msgstr "" +msgstr "20" #: editor/plugins/version_control_editor_plugin.cpp msgid "30" -msgstr "" +msgstr "30" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "Coincidencias:" +msgstr "Ramas" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "Crear Nuevo Proyecto" +msgstr "Crear Nueva Rama" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "Eliminar Pista de Animación" +msgstr "Eliminar Rama" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" -msgstr "" +msgstr "Nombre de la Rama" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remotes" -msgstr "Remoto" +msgstr "Remotos" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Remote" -msgstr "Crear Nuevo Proyecto" +msgstr "Crear un Nuevo Remoto" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Remote" -msgstr "Eliminar Elemento" +msgstr "Eliminar Remoto" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "Remoto " +msgstr "Nombre Remoto" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "Remoto " +msgstr "URL Remota" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "" +msgstr "Buscar" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "" +msgstr "Pull" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "" +msgstr "Push" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Force Push" -msgstr "Malla de Origen:" +msgstr "Forzar Push" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -10064,22 +10043,19 @@ msgstr "Cambio de Tipo" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" -msgstr "" +msgstr "Sin fusionar" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "Ver" +msgstr "Ver:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Split" -msgstr "Dividir Ruta" +msgstr "Dividir" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unified" -msgstr "Modificado/s" +msgstr "Unificado" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -11162,8 +11138,8 @@ msgstr "Error al abrir el archivo del paquete (no está en formato ZIP)." msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" -"Archivo de proyecto \".zip\" inválido; no contiene un archivo \"project.godot" -"\"." +"Archivo de proyecto \".zip\" inválido; no contiene un archivo \"project." +"godot\"." #: editor/project_manager.cpp msgid "Please choose an empty folder." @@ -12237,6 +12213,10 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"No se puede guardar una rama que es hija de una escena ya instanciada.\n" +"Para guardar esta rama en su propia escena, abre la escena original, haz " +"clic con el botón derecho del ratón en esta rama y selecciona \"Guardar Rama " +"como Escena\"." #: editor/scene_tree_dock.cpp msgid "" @@ -12244,6 +12224,10 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"No se puede guardar una rama que forma parte de una escena heredada.\n" +"Para guardar esta rama en la propia escena, abre la escena original, haz " +"clic con el botón derecho en esta rama y selecciona \"Guardar Rama como " +"Escena\"." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -12920,6 +12904,16 @@ msgstr "Establecer Radio de la Esfera de Oclusión" msgid "Set Occluder Sphere Position" msgstr "Establecer Posición de la Esfera de Oclusión" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Establecer Posición del Portal Point" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Establecer Posición de Punto de Curva" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Cambiar Radio de Cylinder" @@ -13637,38 +13631,36 @@ msgid "Edit Member" msgstr "Editar Miembro" #: modules/visual_script/visual_script_expression.cpp -#, fuzzy msgid "Expression" -msgstr "Establecer expresión" +msgstr "Expresión" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" -msgstr "" +msgstr "Regresar" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Condition" -msgstr "animación" +msgstr "Condición" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" -msgstr "" +msgstr "if (cond) is:" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "While" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" -msgstr "" +msgstr "while (cond):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" -msgstr "" +msgstr "Iterador" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" -msgstr "" +msgstr "for (elem) in (input):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -13684,79 +13676,71 @@ msgstr "El iterador ya no es correcto: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "" +msgstr "Secuencia" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "in order:" -msgstr "Renombrar carpeta:" +msgstr "en orden:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "Eje de paso:" +msgstr "Cambiar" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" -msgstr "" +msgstr "'entrada' es:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Type Cast" -msgstr "Tipos:" +msgstr "Tipo de Proyección" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" -msgstr "" +msgstr "¿Es %s?" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" -msgstr "" +msgstr "En %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "On Self" -msgstr "Propio" +msgstr "Sobre Sí Mismo" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Subtract %s" -msgstr "En el carácter %s" +msgstr "Restar %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" -msgstr "" +msgstr "Multiplicar %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" -msgstr "" +msgstr "Dividir %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Mod %s" -msgstr "Añadir %s" +msgstr "Mod %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "ShiftLeft %s" -msgstr "Establecer %s" +msgstr "ShiftLeft %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" -msgstr "" +msgstr "ShiftRight %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "BitAnd %s" -msgstr "Añadir %s" +msgstr "BitAnd %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" -msgstr "" +msgstr "BitOr %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" -msgstr "" +msgstr "BitXor %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -13781,19 +13765,16 @@ msgid "Invalid index property name '%s' in node %s." msgstr "Índice inválido de nombre de propiedad '%s' en el nodo %s." #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Emit %s" -msgstr "Establecer %s" +msgstr "Emitir %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Funciones" +msgstr "Función" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Compose Array" -msgstr "Redimensionar Array" +msgstr "Ordenar Array" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -13805,7 +13786,7 @@ msgstr ": Argumentos incorrectos: " #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" -msgstr "" +msgstr "a si cond, sino b" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " @@ -13816,64 +13797,52 @@ msgid "VariableSet not found in script: " msgstr "VariableSet no encontrado en el script: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Preload" -msgstr "Recargar" +msgstr "Precarga" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Index" -msgstr "Índice Z" +msgstr "Obtener Índice" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Index" -msgstr "Índice Z" +msgstr "Establecer Índice" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Global Constant" -msgstr "Constante" +msgstr "Constante Global" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Class Constant" -msgstr "Constante" +msgstr "Constante de Clase" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Constant" -msgstr "Constante" +msgstr "Constante Básica" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Math Constant" -msgstr "Constante" +msgstr "Constante Matemática" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Engine Singleton" -msgstr "Activar Singleton GDNative" +msgstr "Obtener Engine Singleton" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Node" -msgstr "Nodo TimeSeek" +msgstr "Obtener Nodo de Escena" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Tree" -msgstr "Editor del Árbol de Escenas" +msgstr "Obtener Árbol de Escenas" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Self" -msgstr "Propio" +msgstr "Obtener Propio" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "CustomNode" -msgstr "Cortar Nodos" +msgstr "CustomNode" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -13890,33 +13859,28 @@ msgstr "" "o string/cadena (error)." #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "SubCall" -msgstr "Llamadas" +msgstr "SubCall" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Construct %s" -msgstr "Constantes" +msgstr "Construir %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Local Var" -msgstr "Usar Espacio Local" +msgstr "Obtener Var local" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Local Var" -msgstr "Usar Espacio Local" +msgstr "Establecer Var Local" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Action %s" -msgstr "Acción" +msgstr "Acción %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" -msgstr "" +msgstr "Deconstruir %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -13924,40 +13888,35 @@ msgstr "Buscar en VisualScript" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" -msgstr "" +msgstr "Yield" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "Wait" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Frame" -msgstr "Mover Fotograma" +msgstr "Siguiente Fotograma" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Physics Frame" -msgstr "Fotogramas de Física %" +msgstr "Siguiente Fotograma de Física" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" -msgstr "" +msgstr "%s seg(s)" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitSignal" -msgstr "Señal" +msgstr "WaitSignal" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitNodeSignal" -msgstr "Señal" +msgstr "WaitNodeSignal" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitInstanceSignal" -msgstr "Instanciar" +msgstr "WaitInstanceSignal" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -14118,8 +14077,8 @@ msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" -"\"Hand Tracking\" solo es válido cuando \"Xr Mode\" es \"Oculus Mobile VrApi" -"\" u \"OpenXR\"." +"\"Hand Tracking\" solo es válido cuando \"Xr Mode\" es \"Oculus Mobile " +"VrApi\" u \"OpenXR\"." #: platform/android/export/export_plugin.cpp msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." @@ -14331,10 +14290,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Identificador inválido:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "El icono requerido no está especificado en el preset." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Detener Servidor HTTP" @@ -14375,16 +14330,202 @@ msgstr "No se pudo crear el directorio del servidor HTTP:" msgid "Error starting HTTP server:" msgstr "Error al iniciar el servidor HTTP:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Nombre de Proyecto Inválido." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Geometría inválida, no es posible crear un polígono." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "No se pudo crear la carpeta." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Ruta base incorrecta." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Error al cargar el recurso." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Error al cargar el recurso." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Extensión inválida." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Extensión inválida." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "No se han encontrado icons." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Creando Miniatura" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"No se pudo encontrar la plantilla APK para exportar:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "Identificador de paquete no válido:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "Notarización: se requiere firma de código." #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "Notarización: se requiere tiempo de ejecución reforzado." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "Notarización: se requiere tiempo de ejecución reforzado." #: platform/osx/export/export.cpp @@ -14395,6 +14536,69 @@ msgstr "Notarización: nombre de ID de Apple no especificado." msgid "Notarization: Apple ID password not specified." msgstr "Notarización: contraseña de ID de Apple no especificada." +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nombre corto del paquete inválido." @@ -14460,13 +14664,34 @@ msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" "Las dimensiones de la imagen del splash son inválidas (debería ser 620x300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Ruta inválida." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Extensión inválida." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "GUID de producto inválido." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames" -"\" para que AnimatedSprite pueda mostrar los fotogramas." +"Se debe crear o establecer un recurso SpriteFrames en la propiedad " +"\"Frames\" para que AnimatedSprite pueda mostrar los fotogramas." #: scene/2d/canvas_modulate.cpp msgid "" @@ -14593,13 +14818,15 @@ msgstr "" #: scene/2d/navigation_agent_2d.cpp msgid "The NavigationAgent2D can be used only under a Node2D node." -msgstr "" +msgstr "El NavigationAgent2D sólo puede utilizarse bajo un nodo Node2D." #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +"El NavigationObstacle2D sólo sirve para evitar la colisión de un objeto " +"Node2D." #: scene/2d/navigation_polygon.cpp msgid "" @@ -14625,16 +14852,15 @@ msgstr "" "nodo ParallaxBackground." #: scene/2d/particles_2d.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles2D\" toolbar option for this purpose." msgstr "" -"Las partículas basadas en la GPU no son compatibles con el controlador de " -"vídeo GLES2.\n" -"En su lugar, utiliza el nodo CPUParticles2D. Para ello puedes utilizar la " -"opción \"Convertir a CPUParticles\"." +"Las partículas basadas en la GPU no son soportadas por el controlador de " +"video GLES2.\n" +"Utiliza el nodo CPUParticles2D en su lugar. Puedes usar la opción de la " +"barra de herramientas \"Convertir a CPUParticles2D\" para este propósito." #: scene/2d/particles_2d.cpp msgid "" @@ -14644,6 +14870,12 @@ msgid "" "You can use the \"Convert to CPUParticles2D\" toolbar option for this " "purpose." msgstr "" +"En macOS, el renderizado de Particles2D es mucho más lento que el de " +"CPUParticles2D debido a que la retroalimentación de las transformaciones se " +"implementa en la CPU en lugar de la GPU.\n" +"Considera usar CPUParticles2D en su lugar cuando te dirijas a macOS.\n" +"Puedes usar la opción de la barra de herramientas \"Convertir a " +"CPUParticles2D\" para este propósito." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -14872,7 +15104,7 @@ msgstr "" #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." -msgstr "" +msgstr "El NavigationAgent sólo puede utilizarse bajo un nodo spatial." #: scene/3d/navigation_mesh_instance.cpp msgid "" @@ -14887,6 +15119,8 @@ msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " "spatial object." msgstr "" +"El NavigationObstacle sólo sirve para evitar la colisión de un objeto " +"spatial." #: scene/3d/occluder.cpp msgid "No shape is set." @@ -14897,16 +15131,15 @@ msgid "Only uniform scales are supported." msgstr "Sólo se admiten escalas uniformes." #: scene/3d/particles.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" -"Las partículas basadas en la GPU no son compatibles con el controlador de " -"vídeo GLES2.\n" -"En su lugar, utiliza el nodo CPUParticles. Para ello puedes utilizar la " -"opción \"Convertir a CPUParticles\"." +"Las partículas basadas en la GPU no son soportadas por el controlador de " +"video GLES2.\n" +"Utiliza el nodo CPUParticles en su lugar. Puedes usar la opción de la barra " +"de herramientas \"Convertir a CPUParticles\" para este propósito." #: scene/3d/particles.cpp msgid "" @@ -14915,6 +15148,12 @@ msgid "" "Consider using CPUParticles instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" +"En macOS, el renderizado de Particles es mucho más lento que el de " +"CPUParticles debido a que la retroalimentación de las transformaciones se " +"implementa en la CPU en lugar de la GPU.\n" +"Considera usar CPUParticles en su lugar cuando te dirijas a macOS.\n" +"Puedes usar la opción de la barra de herramientas \"Convertir a " +"CPUParticles\" para este propósito." #: scene/3d/particles.cpp msgid "" @@ -15108,8 +15347,8 @@ msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames" -"\" para que AnimatedSprite3D pueda mostrar los fotogramas." +"Se debe crear o establecer un recurso SpriteFrames en la propiedad " +"\"Frames\" para que AnimatedSprite3D pueda mostrar los fotogramas." #: scene/3d/vehicle_body.cpp msgid "" @@ -15190,9 +15429,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Color: #%s\n" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index b7dd76951e..25d0908e26 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -524,8 +524,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -534,8 +534,8 @@ msgstr "" "\n" "Para habilitar la capacidad de añadir pistas personalizadas, andá a la " "configuración de importación de la escena y establece\n" -"\"Animation > Storage\" a \"Files\", activa \"Animation > Keep Custom Tracks" -"\", y luego reimportá.\n" +"\"Animation > Storage\" a \"Files\", activa \"Animation > Keep Custom " +"Tracks\", y luego reimportá.\n" "También podés usar un preset de importación que importa animaciones a " "archivos separados." @@ -1393,7 +1393,7 @@ msgid "Bus Options" msgstr "Opciones de Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplicar" @@ -2199,8 +2199,8 @@ msgstr "Descripción de Método" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Actualmente no existe descripción para este método. Por favor ayúdanos " "[color=$color][url=$url]contribuyendo una[/url][/color]!" @@ -3326,10 +3326,16 @@ msgid "Update Continuously" msgstr "Actualizar Continuamente" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Actualizar Al Cambiar" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Cambios de Material:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Ocultar Spinner de Actualización" @@ -4109,6 +4115,14 @@ msgstr "El nombre indicado contiene caracteres inválidos." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4227,7 +4241,7 @@ msgstr "Ordenar por Ultima Modificación" msgid "Sort by First Modified" msgstr "Ordenar por Primera Modificación" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Duplicar..." @@ -5043,6 +5057,10 @@ msgid "Rename Animation" msgstr "Renombrar Animación" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Duplicar Animación" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Blendear Próximo Cambiado" @@ -5055,10 +5073,6 @@ msgid "Load Animation" msgstr "Cargar Animación" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Duplicar Animación" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "No hay animaciones para copiar!" @@ -11094,8 +11108,8 @@ msgstr "Error al abrir el archivo de paquete (no esta en formato ZIP)." msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" -"Archivo de projecto \".zip\" inválido; no contiene un archivo \"project.godot" -"\"." +"Archivo de projecto \".zip\" inválido; no contiene un archivo \"project." +"godot\"." #: editor/project_manager.cpp msgid "Please choose an empty folder." @@ -12854,6 +12868,16 @@ msgstr "Establecer Radio de la Esfera de Oclusión" msgid "Set Occluder Sphere Position" msgstr "Establecer Posición de la Esfera de Oclusión" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Establecer Posición del Portal Point" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Setear Posición de Punto de Curva" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Cambiar Radio de Cilindro" @@ -14044,8 +14068,8 @@ msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" -"\"Hand Tracking\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile VrApi" -"\" o \"OpenXR\"." +"\"Hand Tracking\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile " +"VrApi\" o \"OpenXR\"." #: platform/android/export/export_plugin.cpp msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." @@ -14074,8 +14098,8 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." msgstr "" -"La versión de \"Target Sdk\" debe ser mayor o igual a la versión de \"Min Sdk" -"\"." +"La versión de \"Target Sdk\" debe ser mayor o igual a la versión de \"Min " +"Sdk\"." #: platform/android/export/export_plugin.cpp msgid "" @@ -14258,10 +14282,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Identificador inválido:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "El icono requerido no esta especificado en el preset." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Detener Servidor HTTP" @@ -14302,16 +14322,202 @@ msgstr "No se pudo crear el directorio del servidor HTTP:" msgid "Error starting HTTP server:" msgstr "Error al iniciar el servidor HTTP:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Nombre de proyecto Inválido." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Geometría inválida, no es posible crear un polígono." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "No se pudo crear la carpeta." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Ruta base inválida." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Fallo al cargar recurso." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Fallo al cargar recurso." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Extensión inválida." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Extensión inválida." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "No se encontraron íconos." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Creando Miniatura" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"No se pudo encontrar la plantilla APK para exportar:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "Identificador de paquete no válido:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "Notarización: se requiere firma de código." #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "Notarización: se requiere hardened runtime." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "Notarización: se requiere hardened runtime." #: platform/osx/export/export.cpp @@ -14322,6 +14528,69 @@ msgstr "Notarización: nombre de ID de Apple no especificado." msgid "Notarization: Apple ID password not specified." msgstr "Notarización: contraseña de ID de Apple no especificada." +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nombre corto de paquete inválido." @@ -14385,13 +14654,34 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Dimensiones de la imagen del splash inválidas (debería ser 620x300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Ruta inválida." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Extensión inválida." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "GUID de producto inválido." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames" -"\" para que AnimatedSprite pueda mostrar frames." +"Se debe crear o establecer un recurso SpriteFrames en la propiedad " +"\"Frames\" para que AnimatedSprite pueda mostrar frames." #: scene/2d/canvas_modulate.cpp msgid "" @@ -14825,8 +15115,8 @@ msgstr "Sólo se admiten escalas uniformes." #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "Las partículas basadas en la GPU no son compatibles con el controlador de " "vídeo GLES2.\n" @@ -15031,8 +15321,8 @@ msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames" -"\" para que AnimatedSprite3D pueda mostrar frames." +"Se debe crear o establecer un recurso SpriteFrames en la propiedad " +"\"Frames\" para que AnimatedSprite3D pueda mostrar frames." #: scene/3d/vehicle_body.cpp msgid "" @@ -15113,9 +15403,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nodo ha sido deprecado. Usá AnimationTree." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Color: #%s\n" diff --git a/editor/translations/et.po b/editor/translations/et.po index db162ecca8..9b70c32d20 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -505,8 +505,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1350,7 +1350,7 @@ msgid "Bus Options" msgstr "Klassi valikud" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplikeeri" @@ -2158,8 +2158,8 @@ msgstr "Meetodi kirjeldused" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3208,8 +3208,14 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" -msgstr "" +#, fuzzy +msgid "Update All Changes" +msgstr "Materjali muutused" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Materjali muutused" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -3944,6 +3950,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4057,7 +4071,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Duplikeeri..." @@ -4853,19 +4867,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -10938,8 +10952,8 @@ msgid "" "the \"Application\" category." msgstr "" "Projekti ei saa käivitada: peastseeni ei ole määratud.\n" -"Redigeerige project.godot faili ja määrake projekti peastseen \"application" -"\" alajaotuses." +"Redigeerige project.godot faili ja määrake projekti peastseen " +"\"application\" alajaotuses." #: editor/project_manager.cpp msgid "" @@ -12404,6 +12418,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13727,10 +13749,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13775,16 +13793,194 @@ msgstr "Ei saanud luua kausta." msgid "Error starting HTTP server:" msgstr "Viga TileSeti salvestamisel!" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Vigane nimi." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Ei saanud luua kausta." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Vigane nimi." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Salvesta käesolevalt muudetud ressurss." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Vigane nimi." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Vigane nimi." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Ainult konstandid" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Loon pisipilti" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13795,6 +13991,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13847,6 +14106,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Kehtetu tee." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Paigaldatud pistikprogrammid:" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Vigane nimi." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14198,8 +14478,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14439,7 +14719,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 448788dc2e..2918926ac7 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -507,8 +507,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1358,7 +1358,7 @@ msgid "Bus Options" msgstr "Klaseko aukerak" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Bikoiztu" @@ -2139,8 +2139,8 @@ msgstr "Metodo-deskripzioak" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3176,7 +3176,11 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3920,6 +3924,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4033,7 +4045,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4829,6 +4841,10 @@ msgid "Rename Animation" msgstr "Aldatu izena animazioari" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Bikoiztu animazioa" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" @@ -4841,10 +4857,6 @@ msgid "Load Animation" msgstr "Kargatu animazioa" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Bikoiztu animazioa" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Ez dago animaziorik kopiatzeko!" @@ -12350,6 +12362,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13666,10 +13686,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13711,16 +13727,189 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Animazio izen baliogabea!" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Animazio izen baliogabea!" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Konstanteak bakarrik" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13731,6 +13920,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13783,6 +14035,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Animazio izen baliogabea!" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Instalatutako bertsioak:" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Animazio izen baliogabea!" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14133,8 +14406,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14374,7 +14647,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index dee445a3d1..e75b0277a6 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -523,8 +523,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1386,7 +1386,7 @@ msgid "Bus Options" msgstr "گزینه های اتوبوس" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "تکثیر کردن" @@ -2181,8 +2181,8 @@ msgstr "توضیحات تابع" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3229,7 +3229,12 @@ msgstr "مستمر" #: editor/editor_node.cpp #, fuzzy -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "تغییر بده" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" msgstr "تغییر بده" #: editor/editor_node.cpp @@ -4006,6 +4011,14 @@ msgstr "کاراکترهای معتبر:" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4130,7 +4143,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Duplicate..." msgstr "انتخاب شده را به دو تا تکثیر کن" @@ -4987,19 +5000,19 @@ msgid "Rename Animation" msgstr "تغییر نام انیمیشن" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12972,6 +12985,16 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "برداشتن موج" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "برداشتن موج" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "برداشتن موج" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -14382,10 +14405,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "نام یک شناسهی معتبر نیست:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14433,17 +14452,195 @@ msgstr "ناتوان در ساختن پوشه." msgid "Error starting HTTP server:" msgstr "خطا در بارگذاری:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "نام پروژه:" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "ناتوان در ساختن پوشه." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "مسیر نامعتبر." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "اتصال قطع شده" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "باید از یک پسوند معتبر استفاده شود." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "باید از یک پسوند معتبر استفاده شود." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "چیزی یافت نشد!" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "نمیتواند یک پوشه ایجاد شود." + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "نام یک شناسهی معتبر نیست:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14454,6 +14651,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14512,6 +14772,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "مسیر نامعتبر." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "باید از یک پسوند معتبر استفاده شود." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "اندازهی قلم نامعتبر." + #: scene/2d/animated_sprite.cpp #, fuzzy msgid "" @@ -14909,8 +15190,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -15165,7 +15446,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index ab1acf1db8..bd2dd36308 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -17,7 +17,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-12 16:52+0000\n" +"PO-Revision-Date: 2022-02-04 13:45+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -26,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -510,8 +510,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1374,7 +1374,7 @@ msgid "Bus Options" msgstr "Väylän asetukset" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Monista" @@ -2088,7 +2088,7 @@ msgstr "Tuodaan (uudelleen) assetteja" #: editor/editor_help.cpp msgid "Top" -msgstr "Yläpuoli" +msgstr "Alku" #: editor/editor_help.cpp msgid "Class:" @@ -2168,8 +2168,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Tälle ominaisuudelle ei vielä löydy kuvausta. Voit auttaa meitä [color=" -"$color][url=$url]kirjoittamalla sellaisen[/url][/color]!" +"Tälle ominaisuudelle ei vielä löydy kuvausta. Voit auttaa meitä " +"[color=$color][url=$url]kirjoittamalla sellaisen[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" @@ -2177,8 +2177,8 @@ msgstr "Metodien kuvaukset" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Tälle metodille ei vielä löydy kuvausta. Voit auttaa meitä [color=$color]" "[url=$url]kirjoittamalla sellaisen[/url][/color]!" @@ -3023,9 +3023,8 @@ msgid "Install Android Build Template..." msgstr "Asenna Androidin käännösmalli..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "Avaa editorin datakansio" +msgstr "Avaa käyttäjän datakansio" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3294,10 +3293,16 @@ msgid "Update Continuously" msgstr "Päivitä jatkuvasti" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Päivitä kun muuttuu" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Materiaalimuutokset:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Piilota päivitysanimaatio" @@ -3742,9 +3747,8 @@ msgstr "Tuo solmusta:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Virhe" +msgstr "%s virhe" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -4066,6 +4070,14 @@ msgstr "Nimi sisältää virheellisiä kirjainmerkkejä." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4184,7 +4196,7 @@ msgstr "Lajittele viimeksi muokatun mukaan" msgid "Sort by First Modified" msgstr "Lajittele ensiksi muokatun mukaan" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Kahdenna..." @@ -4999,6 +5011,10 @@ msgid "Rename Animation" msgstr "Nimeä animaatio uudelleen" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Monista animaatio" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Sulauta seuraavaan vaihdettu" @@ -5011,10 +5027,6 @@ msgid "Load Animation" msgstr "Lataa animaatio" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Monista animaatio" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Ei kopioitavaa animaatiota!" @@ -6882,7 +6894,7 @@ msgstr "Luo navigointipolygoni" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" -msgstr "Muunna CPUPartikkeleiksi" +msgstr "Muunna CPUParticles solmuksi" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" @@ -9705,7 +9717,6 @@ msgid "TileSet" msgstr "Laattavalikoima" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS plugins are available." msgstr "VCS-lisäosia ei ole saatavilla." @@ -9717,53 +9728,48 @@ msgstr "Virhe" msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" +"Etäasetukset ovat tyhjät. VCS-ominaisuudet, jotka käyttävät verkkoa eivät " +"välttämättä toimi." #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided." -msgstr "Nimeä ei annettu." +msgstr "Muutoksen vahvistuksen viestiä ei annettu." #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "Vahvista muutos" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "Sävytinmuutokset:" +msgstr "Valmistellut muutokset" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "Sävytinmuutokset:" +msgstr "Valmistelemattomat muutokset" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "Vahvista muutos" +msgstr "Vahvistettu muutos:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "" +msgstr "Päivämäärä:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "Alipuu" +msgstr "Alaotsikko:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" -msgstr "" +msgstr "Haluatko poistaa haaran %s?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Do you want to remove the %s remote?" -msgstr "Haluatko varmasti luoda tyhjän tyypin?" +msgstr "Haluatko poistaa etäsäilön %s?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Apply" -msgstr "Tee palautus" +msgstr "Käytä" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -9774,148 +9780,132 @@ msgid "Initialize" msgstr "Alusta" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Login" -msgstr "Poista piste" +msgstr "Etäkirjautuminen" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Username" -msgstr "Nimeä uudelleen" +msgstr "Käyttäjänimi" #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" -msgstr "" +msgstr "Salasana" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" -msgstr "" +msgstr "Julkisen SSH-avaimen polku" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" -msgstr "" +msgstr "Valitse julkisen SSH-avaimen polku" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" -msgstr "" +msgstr "Yksityisen SSH-avaimen polku" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" -msgstr "" +msgstr "Valitse yksityisen SSH-avaimen polku" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "SSH tunnuslause" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "Havaitse uudet muutokset" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Discard all changes" -msgstr "Sulje ja tallenna muutokset?" +msgstr "Hylkää kaikki muutokset" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "Varastoidaan paikalliset muutokset..." +msgstr "Valmistele kaikki muutokset" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "Materiaalimuutokset:" +msgstr "Poista kaikkien muutosten valmistelu" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Message" -msgstr "Vahvista muutokset" +msgstr "Muutosten vahvistusviesti" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Vahvista muutokset" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit List" -msgstr "Vahvista muutos" +msgstr "Vahvistettujen muutosten lista" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "" +msgstr "Vahvistuslistan koko" #: editor/plugins/version_control_editor_plugin.cpp msgid "10" -msgstr "" +msgstr "10" #: editor/plugins/version_control_editor_plugin.cpp msgid "20" -msgstr "" +msgstr "20" #: editor/plugins/version_control_editor_plugin.cpp msgid "30" -msgstr "" +msgstr "30" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "Osumat:" +msgstr "Haarat" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "Luo uusi projekti" +msgstr "Luo uusi haara" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "Poista animaatioraita" +msgstr "Poista haara" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" -msgstr "" +msgstr "Haaran nimi" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remotes" -msgstr "Etäinen" +msgstr "Etäsäilöt" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Remote" -msgstr "Luo uusi projekti" +msgstr "Luo uusi etäsäilö" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Remote" -msgstr "Poista" +msgstr "Poista etäsäilö" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "Etäinen " +msgstr "Etäsäilön nimi" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "Etäinen " +msgstr "Etäsäilön URL" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "" +msgstr "Nouda" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "" +msgstr "Vedä" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "" +msgstr "Työnnä" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Force Push" -msgstr "Lähde Mesh:" +msgstr "Työnnä väkisin" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -9935,22 +9925,19 @@ msgstr "Tyyppimuunnos" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" -msgstr "" +msgstr "Yhdistämätön" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "Näytä" +msgstr "Näkymä:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Split" -msgstr "Puolita polku" +msgstr "Osita" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unified" -msgstr "Muutettu" +msgstr "Yhdistetty" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -12784,6 +12771,16 @@ msgstr "Aseta peittopallon säde" msgid "Set Occluder Sphere Position" msgstr "Aseta peittopallon sijainti" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Aseta portaalin pisteen sijainti" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Aseta käyräpisteen sijainti" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Muuta sylinterin sädettä" @@ -13499,38 +13496,36 @@ msgid "Edit Member" msgstr "Muokkaa jäsentä" #: modules/visual_script/visual_script_expression.cpp -#, fuzzy msgid "Expression" -msgstr "Aseta lauseke" +msgstr "Lauseke" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" -msgstr "" +msgstr "Palauta" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Condition" -msgstr "animaatio" +msgstr "Ehto" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" -msgstr "" +msgstr "jos (ehto) on:" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "Kun" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" -msgstr "" +msgstr "kun (ehto):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" -msgstr "" +msgstr "Iteraattori" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" -msgstr "" +msgstr "kullekin (elementille) (syötteessä):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -13546,79 +13541,71 @@ msgstr "Iteraattori muuttui epäkelvoksi: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "" +msgstr "Sarja" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "in order:" -msgstr "Nimetään kansio uudelleen:" +msgstr "järjestyksessä:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "Nyökkäyskulma:" +msgstr "Valitsin" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" -msgstr "" +msgstr "'syöte' on:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Type Cast" -msgstr "Tyypit:" +msgstr "Tyyppimuunnos" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" -msgstr "" +msgstr "On %s?" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" -msgstr "" +msgstr "Kullekin %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "On Self" -msgstr "Itse" +msgstr "Itselle" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Subtract %s" -msgstr "Merkissä %s" +msgstr "Vähennä %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" -msgstr "" +msgstr "Monista %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" -msgstr "" +msgstr "Jaa %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Mod %s" -msgstr "Lisää %s" +msgstr "Jakojäännös %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "ShiftLeft %s" -msgstr "Aseta %s" +msgstr "Siirrä vasemmalle %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" -msgstr "" +msgstr "Siirrä oikealle %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "BitAnd %s" -msgstr "Kiinnitetty %s" +msgstr "Binääri JA %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" -msgstr "" +msgstr "Binääri TAI %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" -msgstr "" +msgstr "Binääri XOR %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -13643,19 +13630,16 @@ msgid "Invalid index property name '%s' in node %s." msgstr "Virheellinen osoitinominaisuuden nimi '%s' solmussa %s." #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Emit %s" -msgstr "Aseta %s" +msgstr "Lähetä %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Funktiot" +msgstr "Funktio" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Compose Array" -msgstr "Muuta taulukon kokoa" +msgstr "Laadi taulukko" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -13667,7 +13651,7 @@ msgstr ": Virheelliset argumentit: " #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" -msgstr "" +msgstr "a jos ehto, muutoin b" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " @@ -13678,64 +13662,52 @@ msgid "VariableSet not found in script: " msgstr "VariableSet ei löytynyt skriptistä: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Preload" -msgstr "Lataa uudelleen" +msgstr "Esilataa" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Index" -msgstr "Z-indeksi" +msgstr "Hae indeksi" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Index" -msgstr "Z-indeksi" +msgstr "Aseta indeksi" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Global Constant" -msgstr "Vakio" +msgstr "Globaali vakio" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Class Constant" -msgstr "Vakio" +msgstr "Luokkavakio" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Constant" -msgstr "Vakio" +msgstr "Perusvakio" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Math Constant" -msgstr "Vakio" +msgstr "Matemaattinen vakio" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Engine Singleton" -msgstr "GDNative singleton on otettu käyttöön" +msgstr "Hae pelimoottorin singleton" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Node" -msgstr "Ajanhakusolmu" +msgstr "Hae skenen solmu" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Tree" -msgstr "Skenepuun muokkaus" +msgstr "Hae skenepuu" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Self" -msgstr "Itse" +msgstr "Hae itse" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "CustomNode" -msgstr "Leikkaa solmut" +msgstr "Mukautettu solmu" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -13751,33 +13723,28 @@ msgstr "" "tai merkkijono (virhe)." #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "SubCall" -msgstr "Kutsuja" +msgstr "Alikutsu" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Construct %s" -msgstr "Vakiot" +msgstr "Muodosta %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Local Var" -msgstr "Käytä paikallisavaruutta" +msgstr "Hae paikallinen muuttuja" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Local Var" -msgstr "Käytä paikallisavaruutta" +msgstr "Aseta paikallinen muuttuja" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Action %s" -msgstr "Toiminto" +msgstr "Toiminto %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" -msgstr "" +msgstr "Pura %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -13785,40 +13752,35 @@ msgstr "Hae VisualScriptistä" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" -msgstr "" +msgstr "Väistä" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "Odota" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Frame" -msgstr "Siirrä ruutua" +msgstr "Seuraava ruutu" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Physics Frame" -msgstr "Fysiikkaruutujen %" +msgstr "Seuraava fysiikkaruutu" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" -msgstr "" +msgstr "%s sekuntia" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitSignal" -msgstr "Signaali" +msgstr "Odota signaalia" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitNodeSignal" -msgstr "Signaali" +msgstr "Odota solmun signaalia" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitInstanceSignal" -msgstr "Luo ilmentymä" +msgstr "Odota ilmentymän signaalia" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -14002,8 +13964,8 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." msgstr "" -"\"Target Sdk\" versionumeron on oltava suurempi tai yhtä suuri kuin \"Min Sdk" -"\" versionumeron." +"\"Target Sdk\" versionumeron on oltava suurempi tai yhtä suuri kuin \"Min " +"Sdk\" versionumeron." #: platform/android/export/export_plugin.cpp msgid "" @@ -14183,10 +14145,6 @@ msgstr "App Store Team ID ei ole määritetty - ei voida konfiguroida projektia. msgid "Invalid Identifier:" msgstr "Virheellinen Identifier osio:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "Vaadittavaa ikonia ei ole määritetty esiasetuksissa." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Pysäytä HTTP-palvelin" @@ -14227,16 +14185,202 @@ msgstr "Ei voitu luoda HTTP-palvelimen hakemistoa:" msgid "Error starting HTTP server:" msgstr "Virhe käynnistettäessä HTTP-palvelinta:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Virheellinen projektin nimi." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Virheellinen geometria, ei voida luoda polygonia." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Kansiota ei voitu luoda." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Virheellinen kantapolku." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Resurssin lataaminen epäonnistui." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Resurssin lataaminen epäonnistui." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Virheellinen tiedostopääte." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Virheellinen tiedostopääte." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Kuvakkeita ei löytynyt." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Luodaan pienoiskuvaa" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"Ei löydetty APK-vientimallia vientiä varten:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "Virheellinen bundle-tunniste:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "Notarisointi: koodin allekirjoitus tarvitaan." #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "Notarisointi: hardened runtime tarvitaan." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "Notarisointi: hardened runtime tarvitaan." #: platform/osx/export/export.cpp @@ -14247,6 +14391,69 @@ msgstr "Notarointi: Apple ID nimeä ei ole määritetty." msgid "Notarization: Apple ID password not specified." msgstr "Notarointi: Apple ID salasanaa ei ole määritetty." +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Paketin lyhyt nimi on virheellinen." @@ -14301,6 +14508,27 @@ msgstr "Virheellinen leveän 310x150 logon kuvakoko (pitäisi olla 310x150)." msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Virheellinen käynnistyskuvan kuvakoko (pitäisi olla 620x300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Virheellinen polku." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Virheellinen tiedostopääte." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Tuotteen GUID (yleisesti yksilöllinen tunniste) on virheellinen." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14464,15 +14692,14 @@ msgstr "" "alla." #: scene/2d/particles_2d.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles2D\" toolbar option for this purpose." msgstr "" "GPU-pohjaiset partikkelit eivät ole tuettuja GLES2 näyttöajurilla.\n" -"Käytä sen sijaan CPUParticles2D solmua. Voit käyttää \"Muunna " -"CPUPartikkeleiksi\" toimintoa tähän tarkoitukseen." +"Käytä sen sijaan CPUParticles2D solmua. Voit käyttää työkalupalkin toimintoa " +"\"Muunna CPUParticles2D solmuksi\" tähän tarkoitukseen." #: scene/2d/particles_2d.cpp msgid "" @@ -14482,6 +14709,11 @@ msgid "" "You can use the \"Convert to CPUParticles2D\" toolbar option for this " "purpose." msgstr "" +"MacOS:llä Particles2D:n renderöinti on paljon hitaampaa kuin CPUParticles2D:" +"n, koska muunnoksen palautus on toteutettu CPU:lla GPU:n sijaan.\n" +"Harkitse CPUParticles2D solmun käyttöä silloin kun kohdealustana on macOS.\n" +"Voit käyttää työkalupalkin toimintoa \"Muunna CPUParticles2D solmuksi\" " +"tähän tarkoitukseen." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -14739,15 +14971,14 @@ msgid "Only uniform scales are supported." msgstr "Vain uniform-skaalat ovat tuettuja." #: scene/3d/particles.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "GPU-pohjaiset partikkelit eivät ole tuettuja GLES2 näyttöajurilla.\n" -"Käytä sen sijaan CPUParticles solmua. Voit käyttää \"Muunna CPUPartikkeleiksi" -"\" toimintoa tähän tarkoitukseen." +"Käytä sen sijaan CPUParticles solmua. Voit käyttää työkalupalkin toimintoa " +"\"Muunna CPUParticles solmuksi\" tähän tarkoitukseen." #: scene/3d/particles.cpp msgid "" @@ -14756,6 +14987,11 @@ msgid "" "Consider using CPUParticles instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" +"MacOS:llä Particles:n renderöinti on paljon hitaampaa kuin CPUParticles:n, " +"koska muunnoksen palautus on toteutettu CPU:lla GPU:n sijaan.\n" +"Harkitse CPUParticles solmun käyttöä silloin kun kohdealustana on macOS.\n" +"Voit käyttää työkalupalkin toimintoa \"Muunna CPUParticles solmuksi\" tähän " +"tarkoitukseen." #: scene/3d/particles.cpp msgid "" @@ -15026,9 +15262,10 @@ msgstr "" "Tämä solmu on poistettu käytöstä. Käytä sen sijaan AnimationTree solmua." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Väri: #%s\n" @@ -15071,9 +15308,9 @@ msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" -"Työkaluvihjettä ei näytettä, sillä ohjaimen Mouse Filter asetus on \"Ignore" -"\". Ratkaistaksesi tämän, laita Mouse Filter asetukseksi \"Stop\" tai \"Pass" -"\"." +"Työkaluvihjettä ei näytettä, sillä ohjaimen Mouse Filter asetus on " +"\"Ignore\". Ratkaistaksesi tämän, laita Mouse Filter asetukseksi \"Stop\" " +"tai \"Pass\"." #: scene/gui/dialogs.cpp msgid "Alert!" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 200793ff14..1cab78fd72 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -506,8 +506,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1342,7 +1342,7 @@ msgid "Bus Options" msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2118,8 +2118,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3149,7 +3149,12 @@ msgid "Update Continuously" msgstr "Tuloy-tuloy" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" +msgstr "Baguhin" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3879,6 +3884,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -3991,7 +4004,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4781,19 +4794,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12257,6 +12270,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13560,10 +13581,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13604,16 +13621,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13624,6 +13811,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13676,6 +13926,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14026,8 +14294,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14267,7 +14535,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 722d9bdbf8..03dff89a24 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -85,13 +85,16 @@ # Blackiris <divjvc@free.fr>, 2021. # Olivier Monnom <olivier.monnom@gmail.com>, 2021. # Timothée MB <timothee.me@gmail.com>, 2021. +# Maxime Leroy <lisacintosh@gmail.com>, 2022. +# Adi-df <adidf-web@laposte.net>, 2022. +# MinusKube <minuskube@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-12 16:52+0000\n" -"Last-Translator: Nathan <bonnemainsnathan@gmail.com>\n" +"PO-Revision-Date: 2022-02-10 07:50+0000\n" +"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -99,7 +102,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -109,7 +112,7 @@ msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "Une chaîne de caractères de longueur 1 est attendue (un caractère)." +msgstr "Une chaîne de caractères de longueur 1 était attendue (un caractère)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -402,9 +405,8 @@ msgid "Duplicate Key(s)" msgstr "Dupliquer clé(s)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add RESET Value(s)" -msgstr "Ajouter %d Trame(s)" +msgstr "Ajouter la valeur(s) RESET" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" @@ -581,9 +583,8 @@ msgstr "" "s’agit que d’une seule piste." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Add RESET Keys" -msgstr "Mettre à l’échelle les clés d’animation" +msgstr "Ajouter les clés RESET à l'animation" #: editor/animation_track_editor.cpp msgid "" @@ -592,8 +593,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1464,7 +1465,7 @@ msgid "Bus Options" msgstr "Options de bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Dupliquer" @@ -1622,7 +1623,7 @@ msgstr "Supprimer l'AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" -msgstr "Enable" +msgstr "Activer" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" @@ -2274,8 +2275,8 @@ msgstr "Descriptions des méthodes" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Il n'y a pas de description disponible pour cette méthode. Aidez-nous en " "[color=$color][url=$url]en créant[/url][/color] une !" @@ -2354,18 +2355,19 @@ msgid "Property:" msgstr "Propriété :" #: editor/editor_inspector.cpp -#, fuzzy msgid "Pin value" -msgstr "(valeur)" +msgstr "Épingler la valeur" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." msgstr "" +"Épingler une valeur pour forcer son enregistrement même si elle est égale à " +"sa valeur par défaut." #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" -msgstr "" +msgstr "Épingler la valeur [Désativé par '%s' n'est que dans l'éditeur]" #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -2444,7 +2446,7 @@ msgstr "Monter" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" -msgstr "Node" +msgstr "Nœud" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" @@ -2770,7 +2772,7 @@ msgstr "La scène actuelle n'est pas enregistrée. Ouvrir quand même ?" #: editor/editor_node.cpp msgid "Can't undo while mouse buttons are pressed." -msgstr "Impossible d'annuler quand les boutons de la souris sont activés." +msgstr "Impossible d'annuler quand les boutons de la souris sont pressés." #: editor/editor_node.cpp msgid "Nothing to undo." @@ -2778,11 +2780,11 @@ msgstr "Rien à annuler." #: editor/editor_node.cpp msgid "Undo: %s" -msgstr "Annuler %s" +msgstr "Annuler : %s" #: editor/editor_node.cpp msgid "Can't redo while mouse buttons are pressed." -msgstr "Impossible de rétablir quand les boutons de la souris sont activés." +msgstr "Impossible de rétablir quand les boutons de la souris sont pressés." #: editor/editor_node.cpp msgid "Nothing to redo." @@ -2971,7 +2973,7 @@ msgstr "Supprimer la disposition" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "Par défaut" +msgstr "Défaut" #: editor/editor_node.cpp editor/editor_resource_picker.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp @@ -3138,9 +3140,8 @@ msgid "Install Android Build Template..." msgstr "Installer un modèle de compilation Android..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "Ouvrir le dossier de données de l'éditeur" +msgstr "Ouvrir le dossier de données utilisateur" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3231,7 +3232,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Force Shader Fallbacks" -msgstr "" +msgstr "Forcer les replis du shader" #: editor/editor_node.cpp msgid "" @@ -3242,6 +3243,13 @@ msgid "" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" +"Lorsque cette option est activée, les shaders seront utilisés sous leur " +"forme de fallback (soit visibles via un ubershader, soit cachés) pendant " +"toute la durée de l'exécution.\n" +"Ceci est utile pour vérifier l'aspect et les performances des fallbacks, qui " +"sont normalement affichés brièvement.\n" +"La compilation asynchrone des shaders doit être activée dans les paramètres " +"du projet pour que cette option fasse une différence." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" @@ -3406,10 +3414,16 @@ msgid "Update Continuously" msgstr "Mettre à jour en continu" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Mettre à jour quand modifié" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Changements de matériau :" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Cacher l'indicateur d'activité" @@ -3762,7 +3776,7 @@ msgstr "" #: editor/editor_resource_picker.cpp msgid "Quick Load" -msgstr "Chargement rapide" +msgstr "Chargement Rapide" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "Make Unique" @@ -3855,9 +3869,8 @@ msgstr "Importer à partir d'un nœud :" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Erreur" +msgstr "Erreur %s" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -4188,6 +4201,14 @@ msgstr "Le nom contient des caractères invalides." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4306,7 +4327,7 @@ msgstr "Trier par date de modification (plus récent au moins récent)" msgid "Sort by First Modified" msgstr "Trier par date de modification (moins récent au plus récent)" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Dupliquer…" @@ -4648,6 +4669,8 @@ msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." msgstr "" +"Sélectionnez un fichier de ressource dans le système de fichier ou depuis " +"l'inspecteur pour ajuster les préférences d'importation." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -5124,6 +5147,10 @@ msgid "Rename Animation" msgstr "Renommer l'animation" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Dupliquer l'animation" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Mélange suivant modifié" @@ -5136,10 +5163,6 @@ msgid "Load Animation" msgstr "Charger l'animation" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Dupliquer l'animation" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Aucune animation à copier !" @@ -8479,16 +8502,15 @@ msgstr "Basculer en vue libre" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" -msgstr "" +msgstr "Réduire le champ de vision" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" -msgstr "" +msgstr "Augmenter le champ de vision" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Reset Field of View to Default" -msgstr "Réinitialiser aux valeurs par défaut" +msgstr "Rétablir le champ de vision par défaut" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9226,12 +9248,11 @@ msgstr "Ajouter un type" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" -msgstr "" +msgstr "Filtrer la liste des types ou créer un nouveau type personnalisé :" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Available Node-based types:" -msgstr "Profils disponibles :" +msgstr "Types disponibles basés sur des nœuds :" #: editor/plugins/theme_editor_plugin.cpp msgid "Type name is empty!" @@ -9865,9 +9886,8 @@ msgid "TileSet" msgstr "TileSet" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS plugins are available." -msgstr "Aucun addon VCS n'est disponible." +msgstr "Aucun greffon VCS n'est disponible." #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" @@ -9877,53 +9897,48 @@ msgstr "Erreur" msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" +"Les préférences pour les dépôts distants sont vides. Des problèmes peuvent " +"subvenir pour les fonctionnalités utilisant le réseau." #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided." -msgstr "Aucun nom renseigné." +msgstr "Aucun message de commit spécifié." #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "Enregistrer" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "Changements de shader :" +msgstr "Modifications pré-commitées" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "Changements de shader :" +msgstr "Modifications non pré-commitées" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "Enregistrer" +msgstr "Commit :" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "" +msgstr "Date :" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "Sous-arbre" +msgstr "Sous-titre :" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" -msgstr "" +msgstr "Voulez-vous retirer la branche %s ?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Do you want to remove the %s remote?" -msgstr "Voulez-vous vraiment créer plus un type vide ?" +msgstr "Voulez-vous vraiment retirer le dépôt distant %s ?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Apply" -msgstr "Appliquer la réinitialisation" +msgstr "Appliquer" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -9934,148 +9949,132 @@ msgid "Initialize" msgstr "Initialiser" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Login" -msgstr "Supprimer un point" +msgstr "Identification distante" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Username" -msgstr "Renommer" +msgstr "Nom d'utilisateur" #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" -msgstr "" +msgstr "Mot de passe" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" -msgstr "" +msgstr "Chemin de la clé publique SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" -msgstr "" +msgstr "Sélectionner le chemin de la clé publique SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" -msgstr "" +msgstr "Chemin de la clé privée SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" -msgstr "" +msgstr "Sélectionner le chemin de la clé privée SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "Phrase d'authentification SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "Détecter de nouveaux changements" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Discard all changes" -msgstr "Quitter et sauvegarder les modifications ?" +msgstr "Annuler toutes les modifications" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "Stockage des modifications locales…" +msgstr "Pré-commiter tous les modifications" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "Changements de matériau :" +msgstr "Retirer les modifications pré-commitées" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Message" -msgstr "Commiter les changements" +msgstr "Message du commit" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commiter les changements" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit List" -msgstr "Enregistrer" +msgstr "Liste des commits" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "" +msgstr "Valider la taille des listes" #: editor/plugins/version_control_editor_plugin.cpp msgid "10" -msgstr "" +msgstr "10" #: editor/plugins/version_control_editor_plugin.cpp msgid "20" -msgstr "" +msgstr "20" #: editor/plugins/version_control_editor_plugin.cpp msgid "30" -msgstr "" +msgstr "30" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "Correspondances :" +msgstr "Branches" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "Créer un nouveau projet" +msgstr "Créer une nouvelle branche" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "Supprimer la piste d’animation" +msgstr "Supprimer la branche" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" -msgstr "" +msgstr "Nom de la branche" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remotes" -msgstr "Distant" +msgstr "Dépôts distants" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Remote" -msgstr "Créer un nouveau projet" +msgstr "Créer une nouvelle branche" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Remote" -msgstr "Supprimer l'item" +msgstr "Retirer le dépôt distant" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "Distant " +msgstr "Nom du dépôt distant" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "Distant " +msgstr "URL du dépôt distant" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "" +msgstr "Actualiser" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "" +msgstr "Récupérer" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "" +msgstr "Pousser" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Force Push" -msgstr "Maillage source :" +msgstr "Force-pousser" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -10095,22 +10094,19 @@ msgstr "Changement de type" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" -msgstr "" +msgstr "Non-fusionné" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "Affichage" +msgstr "Affichage :" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Split" -msgstr "Diviser le chemin" +msgstr "Divisé" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unified" -msgstr "Modifié" +msgstr "Unifié" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -12276,6 +12272,11 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"Vous ne pouvez pas enregistrer cette branche où l'enfant est déjà dans une " +"scène instanciée.\n" +"Pour sauvegarder cette branche dans sa propre scène, ouvrez la scène " +"originale, cliquez-droit sur cette branche, puis sélectionnez \"Sauvegarder " +"la branche comme scène\"." #: editor/scene_tree_dock.cpp msgid "" @@ -12283,6 +12284,11 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"Vous ne pouvez pas enregistrer cette branche qui fait partie d'une scène " +"héritée.\n" +"Pour sauvegarder cette branche dans sa propre scène, ouvrez la scène " +"originale, cliquez-droit sur cette branche, puis sélectionnez \"Sauvegarder " +"la branche comme scène\"." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -12960,6 +12966,16 @@ msgstr "Définir le rayon de la sphère de l'occulteur" msgid "Set Occluder Sphere Position" msgstr "Définir la position de la sphère de l'occulteur" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Définir la position du point du Portal" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Définir la position du point de la courbe" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Changer le rayon du cylindre" @@ -13678,38 +13694,36 @@ msgid "Edit Member" msgstr "Modifier le membre" #: modules/visual_script/visual_script_expression.cpp -#, fuzzy msgid "Expression" -msgstr "Définir l'expression" +msgstr "Expression" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" -msgstr "" +msgstr "Retour" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Condition" -msgstr "animation" +msgstr "Condition" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" -msgstr "" +msgstr "if (cond) is :" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "While" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" -msgstr "" +msgstr "while (cond) :" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" -msgstr "" +msgstr "Itérateur" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" -msgstr "" +msgstr "for (elem) in (input) :" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -13725,79 +13739,71 @@ msgstr "L'itérateur est devenu invalide : " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "" +msgstr "Séquence" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "in order:" -msgstr "Renommer le dossier :" +msgstr "dans l'ordre :" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "Tangage :" +msgstr "Switch" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" -msgstr "" +msgstr "'input' est :" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Type Cast" -msgstr "Types :" +msgstr "Changer le type" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" -msgstr "" +msgstr "Est-ce %s ?" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" -msgstr "" +msgstr "On %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "On Self" -msgstr "Self" +msgstr "On Self" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Subtract %s" -msgstr "Au caractère %s" +msgstr "Soustraire %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" -msgstr "" +msgstr "Multiplier %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" -msgstr "" +msgstr "Diviser %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Mod %s" -msgstr "Ajouter %s" +msgstr "Module de %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "ShiftLeft %s" -msgstr "Définir %s" +msgstr "Décalage %s vers la gauche" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" -msgstr "" +msgstr "Décaler %s vers la droite" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "BitAnd %s" -msgstr "Épinglé %s" +msgstr "Et par bit %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" -msgstr "" +msgstr "Ou par bit %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" -msgstr "" +msgstr "Ou-exclusif par bit %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -13822,19 +13828,16 @@ msgid "Invalid index property name '%s' in node %s." msgstr "Nom de propriété invalide « %s » dans le nœud %s." #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Emit %s" -msgstr "Définir %s" +msgstr "Émettre %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Fonctions" +msgstr "Fonction" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Compose Array" -msgstr "Redimensionner le tableau" +msgstr "Composer le tableau" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -13846,7 +13849,7 @@ msgstr ": Arguments invalides : " #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" -msgstr "" +msgstr "a if cond, else b" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " @@ -13857,64 +13860,52 @@ msgid "VariableSet not found in script: " msgstr "VariableSet introuvable dans le script : " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Preload" -msgstr "Recharger" +msgstr "Précharger" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Index" -msgstr "Z Index" +msgstr "Récupérer la position" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Index" -msgstr "Z Index" +msgstr "Définir pour la position" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Global Constant" -msgstr "Constante" +msgstr "Constante globale" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Class Constant" -msgstr "Constante" +msgstr "Constante de classe" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Constant" -msgstr "Constante" +msgstr "Constante Basique" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Math Constant" -msgstr "Constante" +msgstr "Constante de Math" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Engine Singleton" -msgstr "Activé le Singleton GDNative" +msgstr "Singleton du moteur de jeu" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Node" -msgstr "Nœud TimeSeek" +msgstr "Le nœud de la scène" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Tree" -msgstr "Édition de l'arbre de scène" +msgstr "L'arbre de la scène" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Self" -msgstr "Self" +msgstr "Récupérer Self" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "CustomNode" -msgstr "Couper les nœuds" +msgstr "Nœud Personnalisé" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -13931,33 +13922,28 @@ msgstr "" "out), ou une chaîne (erreur)." #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "SubCall" -msgstr "Appels" +msgstr "Sous-appel" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Construct %s" -msgstr "Constantes" +msgstr "Construire %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Local Var" -msgstr "Utiliser les coordonées locales" +msgstr "Obtenir Variable locale" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Local Var" -msgstr "Utiliser les coordonées locales" +msgstr "Définir variable locale" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Action %s" -msgstr "Action" +msgstr "L'action %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" -msgstr "" +msgstr "Déconstruire %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -13965,40 +13951,35 @@ msgstr "Rechercher VisualScript" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" -msgstr "" +msgstr "Yield" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "Wait" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Frame" -msgstr "Déplacer le cadre" +msgstr "Image suivante" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Physics Frame" -msgstr "Image physique %" +msgstr "Image physique suivante" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" -msgstr "" +msgstr "%s seconde(s)" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitSignal" -msgstr "Signaux" +msgstr "WaitSignal" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitNodeSignal" -msgstr "Signaux" +msgstr "WaitNodeSignal" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitInstanceSignal" -msgstr "Instance" +msgstr "WaitInstanceSignal" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -14380,10 +14361,6 @@ msgstr "App Store Team ID non spécifié - ne peut pas configurer le projet." msgid "Invalid Identifier:" msgstr "Identifiant invalide :" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "L'icône requise n'est pas spécifiée dans le préréglage." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Arrêter le serveur HTTP" @@ -14424,16 +14401,202 @@ msgstr "Impossible de créer le répertoire du serveur HTTP :" msgid "Error starting HTTP server:" msgstr "Erreur de démarrage du serveur HTTP :" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Nom du projet invalide." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Géométrie invalide, impossible de créer le polygone." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Impossible de créer le dossier." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Chemin de base invalide." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Impossible de charger la ressource." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Impossible de charger la ressource." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Extension invalide." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Extension invalide." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Pas d'icônes trouvées." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Création de l'aperçu" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"Impossible de trouver le modèle de l'APK à exporter :\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "Identificateur de bundle non valide :" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "Certification : signature du code requise." #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "Certification : exécution renforcée requise." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "Certification : exécution renforcée requise." #: platform/osx/export/export.cpp @@ -14444,6 +14607,69 @@ msgstr "Certification : Identifiant Apple ID non spécifié." msgid "Notarization: Apple ID password not specified." msgstr "Certification : Mot de passe Apple ID non spécifié." +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nom abrégé du paquet invalide." @@ -14509,6 +14735,27 @@ msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" "Les dimensions du splash screen sont invalides (doivent être de 620x300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Chemin invalide." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Extension invalide." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "GUID produit invalide." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14640,13 +14887,15 @@ msgstr "" #: scene/2d/navigation_agent_2d.cpp msgid "The NavigationAgent2D can be used only under a Node2D node." -msgstr "" +msgstr "Le NavigationAgent2D ne peut être utilisé que sous un nœud Node2D." #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +"Un NavigationObstacle2D ne peut éviter les collisions qu'avec les nœuds " +"Node2D." #: scene/2d/navigation_polygon.cpp msgid "" @@ -14673,7 +14922,6 @@ msgstr "" "d'un nœud de type ParallaxBackground." #: scene/2d/particles_2d.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " @@ -14682,7 +14930,7 @@ msgstr "" "Les particules de type GPU ne sont pas supportées par le pilote graphique " "GLES2.\n" "Utilisez le nœud CPUParticles2D à la place. Vous pouvez utiliser l'option « " -"Convertir en CPUParticles » pour ce faire." +"Convertir en CPUParticles2D » de la barre d'outils à cette fin." #: scene/2d/particles_2d.cpp msgid "" @@ -14692,6 +14940,11 @@ msgid "" "You can use the \"Convert to CPUParticles2D\" toolbar option for this " "purpose." msgstr "" +"Sur macOS, le rendu Particles2D est beaucoup plus lent que CPUParticles2D en " +"raison du retour de transformation implémenté sur le CPU au lieu du GPU.\n" +"Envisagez d'utiliser CPUParticles2D à la place lorsque vous ciblez macOS.\n" +"Vous pouvez utiliser l'option de barre d'outils \"Convertir en " +"CPUParticles2D\" à cette fin." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -14925,7 +15178,7 @@ msgstr "" #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." -msgstr "" +msgstr "Le NavigationAgent ne peut être utilisé que sous un nœud spatial." #: scene/3d/navigation_mesh_instance.cpp msgid "" @@ -14940,6 +15193,8 @@ msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " "spatial object." msgstr "" +"Un NavigationObstacle ne peut éviter les collisions qu'avec les nœuds " +"Spatial." #: scene/3d/occluder.cpp msgid "No shape is set." @@ -14947,19 +15202,18 @@ msgstr "Aucune forme n'est définie." #: scene/3d/occluder.cpp msgid "Only uniform scales are supported." -msgstr "Seules les échelles uniformes sont prises en charge." +msgstr "Seules les mises à l'échelle uniformes sont prises en charge." #: scene/3d/particles.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "Les particules de type GPU ne sont pas supportées par le pilote graphique " "GLES2.\n" "Utilisez le nœud CPUParticles à la place. Vous pouvez utiliser l'option « " -"Convertir en CPUParticles » pour ce faire." +"Convertir en CPUParticles » de la barre d'outils à cette fin." #: scene/3d/particles.cpp msgid "" @@ -14968,6 +15222,12 @@ msgid "" "Consider using CPUParticles instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" +"Sous macOS, le rendu de Particles est beaucoup plus lent que celui de " +"CPUParticles en raison de l'implémentation du retour de transformation sur " +"le CPU au lieu du GPU.\n" +"Pensez à utiliser CPUParticles à la place lorsque vous ciblez macOS.\n" +"Vous pouvez utiliser l'option \"Convertir en CPUParticles\" de la barre " +"d'outils à cette fin." #: scene/3d/particles.cpp msgid "" @@ -15066,7 +15326,7 @@ msgid "" "Room convex hull contains a large number of planes.\n" "Consider simplifying the room bound in order to increase performance." msgstr "" -"La coque convexe de la pièce contient un grand nombre de plans.\n" +"L'enveloppe convexe de la pièce contient un grand nombre de plans.\n" "Envisagez de simplifier la limite de la pièce afin d'augmenter les " "performances." @@ -15197,8 +15457,8 @@ msgid "" "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" "Ce WorldEnvironment est ignoré. Ajoutez une caméra (pour les scènes 3D) ou " -"définissez la propriété \"Background Mode\" de cet environnement sur \"Canvas" -"\" (pour les scènes 2D)." +"définissez la propriété \"Background Mode\" de cet environnement sur " +"\"Canvas\" (pour les scènes 2D)." #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" @@ -15248,9 +15508,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Couleur : #%s\n" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 03611eed78..4db0862314 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -497,8 +497,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1334,7 +1334,7 @@ msgid "Bus Options" msgstr "Cruthaigh" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2109,8 +2109,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3136,7 +3136,11 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3860,6 +3864,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -3972,7 +3984,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4762,19 +4774,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12221,6 +12233,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13523,10 +13543,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13567,16 +13583,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13587,6 +13773,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13639,6 +13888,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -13989,8 +14256,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14230,7 +14497,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/gl.po b/editor/translations/gl.po index f98288945e..b88f8f0430 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -506,8 +506,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1382,7 +1382,7 @@ msgid "Bus Options" msgstr "Opcións de Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplicar" @@ -2183,8 +2183,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Actualmente non hai unha descripción desta propiedade. Axúdanos [color=" -"$color][url=$url]contribuíndo cunha descripción[/url][/color]!" +"Actualmente non hai unha descripción desta propiedade. Axúdanos " +"[color=$color][url=$url]contribuíndo cunha descripción[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" @@ -2192,8 +2192,8 @@ msgstr "Descrición de Métodos" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Actualmente non hai unha descripción deste método. Axúdanos [color=$color]" "[url=$url]contribuíndo cunha descripción[/url][/color]!" @@ -2830,8 +2830,9 @@ msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -"Erro cargando a escena: debe estar dentro da ruta do proxecto. Usa \"Importar" -"\" para abrir a escena, e despois gardala dentro da ruta do proxecto." +"Erro cargando a escena: debe estar dentro da ruta do proxecto. Usa " +"\"Importar\" para abrir a escena, e despois gardala dentro da ruta do " +"proxecto." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" @@ -3317,10 +3318,16 @@ msgid "Update Continuously" msgstr "Actualizar de Maneira Continua" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Actualizar Cando Sexa Necesario" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Parámetro Cambiado" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "" @@ -4077,6 +4084,14 @@ msgstr "O nome contén caracteres inválidos." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4198,7 +4213,7 @@ msgstr "Derradeira Modificación" msgid "Sort by First Modified" msgstr "Derradeira Modificación" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Duplicar..." @@ -5003,6 +5018,10 @@ msgid "Rename Animation" msgstr "Renomear Animación" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Duplicar Animación" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" @@ -5015,10 +5034,6 @@ msgid "Load Animation" msgstr "Cargar Animación" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Duplicar Animación" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "" @@ -11259,8 +11274,8 @@ msgid "" "the \"Application\" category." msgstr "" "Non se pode executar o proxecto: non hai unha escena principal definida.\n" -"Por favor, selecciona unha escena principal en \"Configuración do Proxecto" -"\", na categoría \"Aplicación\"." +"Por favor, selecciona unha escena principal en \"Configuración do " +"Proxecto\", na categoría \"Aplicación\"." #: editor/project_manager.cpp msgid "" @@ -12741,6 +12756,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -14094,11 +14117,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" -"As iconas requeridas non están especificadas nos axustes de exportación." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14143,16 +14161,195 @@ msgstr "Non se puido crear cartafol." msgid "Error starting HTTP server:" msgstr "Erro ao gardar TileSet!" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Nome de Proxecto Inválido." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Non se puido crear cartafol." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Ruta base inválida." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Fallou a carga do Recurso." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Fallou a carga do Recurso." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Extensión inválida." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Extensión inválida." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Non se atopou ningún sub-recurso." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Creando Miniatura" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14163,6 +14360,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -14215,6 +14475,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Ruta inválida." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Extensión inválida." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Nome de Proxecto Inválido." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14604,8 +14885,8 @@ msgstr "" #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "As partículas baseadas na GPU non están soportas por o controlador de vídeo " "de GLES2.\n" @@ -14859,7 +15140,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/he.po b/editor/translations/he.po index 73da4945f9..c7966a9536 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -520,8 +520,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -529,8 +529,8 @@ msgstr "" "\n" "להפעלת האפשרות להוספת רצועות מותאמות-אישית, יש לקבוע בהגדרות ייבוא של הסצנה " "את\n" -"\"הנפשה > אחסון\" ל-\"קבצים\", להפעיל את \"הנפשה > השאר רצועות מותאמות-אישית" -"\", ולבסוף לייבא מחדש.\n" +"\"הנפשה > אחסון\" ל-\"קבצים\", להפעיל את \"הנפשה > השאר רצועות " +"מותאמות-אישית\", ולבסוף לייבא מחדש.\n" "דרך אחרת, להשתמש בהגדרות ייבוא אשר מייבאים הנפשות לקבצים נפרדים." #: editor/animation_track_editor.cpp @@ -1374,7 +1374,7 @@ msgid "Bus Options" msgstr "אפשרויות אפיק" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "שכפול" @@ -1773,8 +1773,8 @@ msgid "" "Allows to configure import settings for individual assets. Requires the " "FileSystem dock to function." msgstr "" -"מאפשר התאמת הגדרות ייבוא עבור משאבים בודדים. דורש את השימוש בחלון מערכת-" -"הקבצים." +"מאפשר התאמת הגדרות ייבוא עבור משאבים בודדים. דורש את השימוש בחלון " +"מערכת-הקבצים." #: editor/editor_feature_profile.cpp msgid "(current)" @@ -2157,8 +2157,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"כרגע אין תיאור למאפיין זה. בבקשה עזור לנו על-ידי [color=$color][url=" -"$url]כתיבת תיאור[/url][/color]!" +"כרגע אין תיאור למאפיין זה. בבקשה עזור לנו על-ידי [color=$color]" +"[url=$url]כתיבת תיאור[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" @@ -2166,11 +2166,11 @@ msgstr "תיאורי מתודות" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"כרגע אין תיאור למתודה זו. בבקשה עזור לנו על-ידי [color=$color][url=" -"$url]כתיבת תיאור [/url][/color]!" +"כרגע אין תיאור למתודה זו. בבקשה עזור לנו על-ידי [color=$color]" +"[url=$url]כתיבת תיאור [/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -3257,10 +3257,16 @@ msgid "Update Continuously" msgstr "עדכון רציף" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "עדכון בעת שינוי" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "שינויי חומרים" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "הסתרת מחוון העדכון" @@ -4032,6 +4038,14 @@ msgstr "השם מכיל תווים שגויים." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4154,7 +4168,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "שכפול…" @@ -5003,6 +5017,10 @@ msgid "Rename Animation" msgstr "שינוי שם הנפשה" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "שכפול הנפשה" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "המיזוג הבא השתנה" @@ -5015,10 +5033,6 @@ msgid "Load Animation" msgstr "טעינת הנפשה" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "שכפול הנפשה" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "אין הנפשה להעתקה!" @@ -12895,6 +12909,14 @@ msgstr "שינוי רדיוס לצורת גליל" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "שינוי רדיוס גליל" @@ -14064,8 +14086,8 @@ msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" -"מודול \"GodotPaymentV3\" לא חוקי נמצא בהגדרת המיזם ב-\"אנדרואיד/מודולים" -"\" (שינוי בגודו 3.2.2).\n" +"מודול \"GodotPaymentV3\" לא חוקי נמצא בהגדרת המיזם " +"ב-\"אנדרואיד/מודולים\" (שינוי בגודו 3.2.2).\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -14276,10 +14298,6 @@ msgstr "לא צוין App Store Team ID - לא ניתן להגדיר את המי msgid "Invalid Identifier:" msgstr "מזהה לא חוקי:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "סמליל נדרש אינו מוגדר בהגדרות יצוא." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "עצירת שרת HTTP" @@ -14324,17 +14342,197 @@ msgstr "לא ניתן ליצור תיקייה." msgid "Error starting HTTP server:" msgstr "שגיאה בשמירת הסצנה." +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "שם שגוי." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "לא ניתן ליצור תיקייה." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "נתיב בסיס לא חוקי." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "טעינת המשאב נכשלה." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "טעינת המשאב נכשלה." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "סיומת לא חוקית." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "סיומת לא חוקית." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "לא נמצא!" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "יצירת תמונה ממוזערת" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "לא ניתן לפתוח תבנית לייצוא:" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "מזהה לא חוקי:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14345,6 +14543,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "שם קצר של חבילה לא חוקי." @@ -14399,6 +14660,27 @@ msgstr "מידות תמונת לוגו רחבה 310x150 לא חוקיות (צר msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "מידות תמונת פתיח לא חוקיות (צריכות להיות 620x300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "נתיב לא חוקי." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "סיומת לא חוקית." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "GUID מוצר לא חוקי." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14431,8 +14713,8 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionPolygon2D משמש רק להספקת צורת התנגשות למפרק היורש מ-" -"CollisionObject2D. השימוש בו הוא רק כילד של Area2D, StaticBody2D, " +"CollisionPolygon2D משמש רק להספקת צורת התנגשות למפרק היורש " +"מ-CollisionObject2D. השימוש בו הוא רק כילד של Area2D, StaticBody2D, " "RigidBody2D, KinematicBody2D וכו'." #: scene/2d/collision_polygon_2d.cpp @@ -14453,8 +14735,8 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D משמש רק להספקת צורת התנגשות למפרק היורש מ-" -"CollisionObject2D. השימוש בו הוא רק כילד של Area2D, StaticBody2D, " +"CollisionShape2D משמש רק להספקת צורת התנגשות למפרק היורש " +"מ-CollisionObject2D. השימוש בו הוא רק כילד של Area2D, StaticBody2D, " "RigidBody2D, KinematicBody2D וכו'." #: scene/2d/collision_shape_2d.cpp @@ -14701,8 +14983,8 @@ msgid "" "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" -"CollisionPolygon2D משמש רק להספקת צורת התנגשות למפרק היורש מ-" -"CollisionObject2D. השימוש בו הוא רק כצאצא של Area2D, StaticBody2D, " +"CollisionPolygon2D משמש רק להספקת צורת התנגשות למפרק היורש " +"מ-CollisionObject2D. השימוש בו הוא רק כצאצא של Area2D, StaticBody2D, " "RigidBody2D, KinematicBody2D וכו'." #: scene/3d/collision_polygon.cpp @@ -14805,8 +15087,8 @@ msgstr "" #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "חלקיקים מבוססי GPU אינם נתמכים על-ידי מנהל ווידאו GLES2.\n" "השתמש בצומת CPUParticles במקום. למטרה זו האפשרות \"המר לחלקיקים של CPU\" " @@ -14989,8 +15271,8 @@ msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"יש ליצור או להגדיר משאב SpriteFrames במאפיין \"Frames\" כדי ש-" -"AnimatedSprite3D יציג תמוניות." +"יש ליצור או להגדיר משאב SpriteFrames במאפיין \"Frames\" כדי " +"ש-AnimatedSprite3D יציג תמוניות." #: scene/3d/vehicle_body.cpp msgid "" @@ -15066,9 +15348,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "מפרק זה הוצא משימוש. יש להשתמש ב-AnimationTree במקום." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "צבע: #%s\n" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 65e129c224..eb5c524b8a 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -515,8 +515,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1384,7 +1384,7 @@ msgid "Bus Options" msgstr "बस विकल्प" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "प्रतिलिपि" @@ -2186,8 +2186,8 @@ msgstr "मेथड विवरण" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "वर्तमान में मेथड का विवरण नहीं. आप हमें [color=$color][url=$url]योगदान करके[/url][/" "color] मदत कर सकते है!" @@ -3284,7 +3284,13 @@ msgid "Update Continuously" msgstr "लगातार अपडेट करें" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" +msgstr "जब बदला अद्यतन" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" msgstr "जब बदला अद्यतन" #: editor/editor_node.cpp @@ -4063,6 +4069,14 @@ msgstr "नाम मे अमान्य अक्षर मौजूद." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4181,7 +4195,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "डुप्लिकेट..." @@ -4981,19 +4995,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12662,6 +12676,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -14017,10 +14039,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "गलत फॉण्ट का आकार |" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14065,17 +14083,195 @@ msgstr "फ़ोल्डर नही बना सकते." msgid "Error starting HTTP server:" msgstr "त्रुटि बचत टाइलसेट!" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "गलत फॉण्ट का आकार |" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "फ़ोल्डर नही बना सकते." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "गलत फॉण्ट का आकार |" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "डिस्कनेक्ट" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "गलत फॉण्ट का आकार |" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "गलत फॉण्ट का आकार |" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "सब-रिसोर्स नहीं मिला." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "थंबनेल बनाना" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "गलत फॉण्ट का आकार |" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14086,6 +14282,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14143,6 +14402,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "अमान्य रास्ता।" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "गलत फॉण्ट का आकार |" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "गलत फॉण्ट का आकार |" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14495,8 +14775,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14738,7 +15018,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index b722aa151a..91849fe548 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -17,8 +17,8 @@ msgstr "" "Language: hr\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" -"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" -"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" +"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " +"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 4.8-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp @@ -501,8 +501,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1354,7 +1354,7 @@ msgid "Bus Options" msgstr "Opcije Klase" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Dupliciraj" @@ -2135,8 +2135,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3168,8 +3168,14 @@ msgid "Update Continuously" msgstr "Kontinuirano ažuriraj" #: editor/editor_node.cpp -msgid "Update When Changed" -msgstr "" +#, fuzzy +msgid "Update All Changes" +msgstr "Promijeni" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Promijeni" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -3901,6 +3907,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4014,7 +4028,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4811,6 +4825,10 @@ msgid "Rename Animation" msgstr "Preimenuj animaciju" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Dupliciraj Animaciju" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" @@ -4823,10 +4841,6 @@ msgid "Load Animation" msgstr "Učitaj Animaciju" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Dupliciraj Animaciju" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Nema animacije za kopirati!" @@ -12328,6 +12342,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13639,10 +13661,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13684,16 +13702,190 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Nevažeće ime." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Nevažeće ime." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Nevažeće ime." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Nevažeće ime." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13704,6 +13896,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13756,6 +14011,26 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Nevažeće ime." + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Nevažeće ime." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14106,8 +14381,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14347,7 +14622,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 9130ef9507..85150bd14d 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -526,8 +526,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1392,7 +1392,7 @@ msgid "Bus Options" msgstr "Busz Beállítások" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Megkettőzés" @@ -2206,8 +2206,8 @@ msgstr "Metódus leírások" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Ennek a metódusnak jelenleg nincs leírása. Segítsen minket azzal, hogy " "[color=$color][url=$url]hozzájárul eggyel[/url][/color]!" @@ -3332,10 +3332,16 @@ msgid "Update Continuously" msgstr "Folyamatos frissítés" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Frissítés, ha megváltozik" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "A paraméter megváltozott" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Frissítési forgó elrejtése" @@ -4106,6 +4112,14 @@ msgstr "A név érvénytelen karaktereket tartalmaz." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4219,7 +4233,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Megkettőzés..." @@ -5024,6 +5038,10 @@ msgid "Rename Animation" msgstr "Animáció Átnevezése" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Animáció Megkettőzése" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Következő Megváltozott Keverése" @@ -5036,10 +5054,6 @@ msgid "Load Animation" msgstr "Animáció Betöltése" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Animáció Megkettőzése" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Nincs másolható animáció!" @@ -12665,6 +12679,16 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "Be-Görbe Pozíció Beállítása" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Görbe Pont Pozíció Beállítása" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Görbe Pont Pozíció Beállítása" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -14015,10 +14039,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Érvénytelen azonosító:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14063,17 +14083,196 @@ msgstr "Nem sikerült létrehozni a mappát." msgid "Error starting HTTP server:" msgstr "Hiba TileSet mentésekor!" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Érvénytelen projektnév." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Nem sikerült létrehozni a mappát." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Érvénytelen Alapútvonal." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Nem sikerült betölteni az erőforrást." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Nem sikerült betölteni az erőforrást." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Érvénytelen kiterjesztés." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Érvénytelen kiterjesztés." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Nincs Találat!" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Indexkép Létrehozása" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Érvénytelen azonosító:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14084,6 +14283,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Érvénytelen rövid csomagnév." @@ -14136,6 +14398,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Érvénytelen útvonal." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Érvénytelen kiterjesztés." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Érvénytelen termék GUID." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14488,8 +14771,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14729,7 +15012,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/id.po b/editor/translations/id.po index 524562bec9..6955f05f3a 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -537,8 +537,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1401,7 +1401,7 @@ msgid "Bus Options" msgstr "Pilihan Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Gandakan" @@ -2208,8 +2208,8 @@ msgstr "Deskripsi Method" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Untuk saat ini tidak ada deskripsi metode ini. Tolong bantu kita dengan " "[color=$color][url=$url]kontribusi[/url][/color]!" @@ -3324,10 +3324,16 @@ msgid "Update Continuously" msgstr "Perbarui Terus-menerus" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Perbarui Saat Berubah" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Perubahan Material:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Sembunyikan Spinner Pembaruan" @@ -4093,6 +4099,14 @@ msgstr "Nama mengandung karakter tidak valid." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4210,7 +4224,7 @@ msgstr "Urut dari Terakhir Diubah" msgid "Sort by First Modified" msgstr "Urut dari Pertama Diubah" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Gandakan..." @@ -5016,6 +5030,10 @@ msgid "Rename Animation" msgstr "Ubah Nama Animasi" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Gandakan Animasi" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Baur Pergantian Selanjutnya" @@ -5028,10 +5046,6 @@ msgid "Load Animation" msgstr "Muat Animasi" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Gandakan Animasi" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Tidak ada animasi untuk disalin!" @@ -12861,6 +12875,16 @@ msgstr "Ubah Radius Bentuk Silinder" msgid "Set Occluder Sphere Position" msgstr "Atur Posisi Kurva Dalam" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Atur Posisi Titik Kurva" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Atur Posisi Titik Kurva" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Ubah Radius Silinder" @@ -14254,10 +14278,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Identifier tidak valid:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "Ikon yang dibutuhkan tidak ditentukan dalam preset." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Hentikan Server HTTP" @@ -14300,17 +14320,200 @@ msgstr "Tidak dapat menciptakan direktori server HTTP:" msgid "Error starting HTTP server:" msgstr "Kesalahan memulai server HTTP:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Nama Proyek Tidak Valid." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Geometri tidak valid, tidak dapat membuat poligon." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Tidak dapat membuat folder." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Basis lokasinya tidak valid." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Gagal memuat resource." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Gagal memuat resource." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Ekstensi tidak valid." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Ekstensi tidak valid." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Ikon tidak ditemukan." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Membuat Thumbnail" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"Tidak dapat menemukan contoh APK untuk ekspor:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Identifier tidak valid:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14321,6 +14524,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nama pendek paket tidak valid." @@ -14373,6 +14639,27 @@ msgstr "Dimensi gambar logo 310x150 lebarnya tidak valid (harus 310x150)." msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Dimensi gambar splash screen tidak valid (harus 620x300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Path tidak valid." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Ekstensi tidak valid." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "GUID produk tidak valid." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14813,8 +15100,8 @@ msgstr "" #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "Partikel berbasis GPU tidak didukung oleh driver video GLES2.\n" "Gunakan CPUParticles saja. Anda dapat menggunakan opsi \"Konversikan ke " @@ -15083,9 +15370,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Node ini telah usang. Gunakan AnimationTree sebagai gantinya." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Warna:#%s\n" diff --git a/editor/translations/is.po b/editor/translations/is.po index 773a89394f..824f7a7248 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -526,8 +526,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1370,7 +1370,7 @@ msgid "Bus Options" msgstr "Val á kvarða" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2148,8 +2148,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3182,7 +3182,11 @@ msgid "Update Continuously" msgstr "Samfellt" #: editor/editor_node.cpp -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3911,6 +3915,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4023,7 +4035,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Duplicate..." msgstr "Hreyfimynd Tvöfalda Lykla" @@ -4821,19 +4833,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12381,6 +12393,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13699,10 +13719,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13743,16 +13759,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13763,6 +13949,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13815,6 +14064,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14165,8 +14432,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14406,7 +14673,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index 0d2c6a07e6..3da90af619 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -37,7 +37,7 @@ # Stefano Merazzi <asso99@hotmail.com>, 2019. # Sinapse X <sinapsex13@gmail.com>, 2019. # Micila Micillotto <micillotto@gmail.com>, 2019, 2020, 2021. -# Mirko Soppelsa <miknsop@gmail.com>, 2019, 2020, 2021. +# Mirko Soppelsa <miknsop@gmail.com>, 2019, 2020, 2021, 2022. # No <kingofwizards.kw7@gmail.com>, 2019. # StarFang208 <polaritymanx@yahoo.it>, 2019. # Katia Piazza <gydey@ridiculousglitch.com>, 2019, 2021. @@ -65,13 +65,14 @@ # Fabio Plos <altre0cose@gmail.com>, 2021. # Theraloss <danilo.polani@gmail.com>, 2021. # Pietro Grungo <pietro.grungo@libero.it>, 2021. +# Alfonso Scarpino <alfonso.scarpino@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-06 01:53+0000\n" -"Last-Translator: Riteo Siuga <riteo@posteo.net>\n" +"PO-Revision-Date: 2022-01-31 22:50+0000\n" +"Last-Translator: Mirko <miknsop@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -79,7 +80,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -381,9 +382,8 @@ msgid "Duplicate Key(s)" msgstr "Duplica i fotogrammi chiave selezionati" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add RESET Value(s)" -msgstr "Aggiungi %d frame" +msgstr "Aggiungi valore(i) di RESET" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" @@ -560,9 +560,8 @@ msgstr "" "si tratta di una singola traccia." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Add RESET Keys" -msgstr "Scala delle chiavi d'animazione" +msgstr "Aggiungi chiavi di RESET animazione" #: editor/animation_track_editor.cpp msgid "" @@ -571,8 +570,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1438,7 +1437,7 @@ msgid "Bus Options" msgstr "Opzioni Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplica" @@ -1550,7 +1549,7 @@ msgstr "Nome non valido." #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." -msgstr "" +msgstr "Non può iniziare con una cifra." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -1949,7 +1948,7 @@ msgstr "Rendi attuale" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Import" -msgstr "Importa" +msgstr "Importazione" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -2186,9 +2185,8 @@ msgid "Properties" msgstr "Proprietà" #: editor/editor_help.cpp -#, fuzzy msgid "overrides %s:" -msgstr "sovrascrivi:" +msgstr "sovrascrive %s:" #: editor/editor_help.cpp msgid "default:" @@ -2248,11 +2246,11 @@ msgstr "Descrizioni del metodo" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Al momento non esiste alcuna descrizione per questo metodo. Aiutaci [color=" -"$color][url=$url]aggiungendone una[/url][/color]!" +"Al momento non esiste alcuna descrizione per questo metodo. Aiutaci " +"[color=$color][url=$url]aggiungendone una[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -2328,18 +2326,19 @@ msgid "Property:" msgstr "Proprietà:" #: editor/editor_inspector.cpp -#, fuzzy msgid "Pin value" -msgstr "(valore)" +msgstr "Fissa valore" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." msgstr "" +"Fissare un valore ne forza il salvataggio anche se è uguale al valore " +"predefinito." #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" -msgstr "" +msgstr "Fissa valore [Disabilitato perché '%s' è solo per l'editor]" #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -2354,26 +2353,23 @@ msgstr "Imposta più valori:" #: editor/editor_inspector.cpp msgid "Pinned %s" -msgstr "" +msgstr "%s fissato" #: editor/editor_inspector.cpp msgid "Unpinned %s" -msgstr "" +msgstr "%s non fissato" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property" -msgstr "Copia Proprietà" +msgstr "Copia proprietà" #: editor/editor_inspector.cpp -#, fuzzy msgid "Paste Property" -msgstr "Incolla Proprietà" +msgstr "Incolla proprietà" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property Path" -msgstr "Copia il percorso dello script" +msgstr "Copia il percorso della proprietà" #: editor/editor_log.cpp msgid "Output:" @@ -2850,8 +2846,8 @@ msgstr "Impossibile trovare il campo dello script per l'estensione in: \"%s\"." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "" -"Impossibile caricare lo script di un componente aggiuntivo dal percorso: \"%s" -"\"." +"Impossibile caricare lo script di un componente aggiuntivo dal percorso: " +"\"%s\"." #: editor/editor_node.cpp msgid "" @@ -2873,8 +2869,8 @@ msgstr "" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" -"Impossibile caricare lo script di un componente aggiuntivo dal percorso: \"%s" -"\" Lo script non è in modalità strumento." +"Impossibile caricare lo script di un componente aggiuntivo dal percorso: " +"\"%s\" Lo script non è in modalità strumento." #: editor/editor_node.cpp msgid "" @@ -3110,9 +3106,8 @@ msgid "Install Android Build Template..." msgstr "Installa il modello di costruzione per Android…" #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "Apri la cartella dei dati dell'editor" +msgstr "Apri la cartella dei dati utente" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3200,7 +3195,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Force Shader Fallbacks" -msgstr "" +msgstr "Forza fallback dello shader" #: editor/editor_node.cpp msgid "" @@ -3211,6 +3206,13 @@ msgid "" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" +"Quando questa opzione è abilitata, gli shader verranno utilizzati nella loro " +"forma di fallback (visibili tramite un ubershader o nascosti) durante tutto " +"il tempo di esecuzione.\n" +"Ciò è utile per verificare l'aspetto e le prestazioni dei fallback, che " +"normalmente vengono visualizzati brevemente.\n" +"La compilazione asincrona degli shader deve essere abilitata nelle " +"impostazioni del progetto affinché questa opzione abbia effetto." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" @@ -3375,10 +3377,16 @@ msgid "Update Continuously" msgstr "Aggiorna continuamente" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Aggiorna quando modificata" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Cambiamenti dei materiali:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Nascondi la rotella di aggiornamento" @@ -3596,14 +3604,12 @@ msgid "Average Time (ms)" msgstr "Tempo medio (ms)" #: editor/editor_profiler.cpp -#, fuzzy msgid "Frame %" -msgstr "% fotogramma" +msgstr "Fotogramma %" #: editor/editor_profiler.cpp -#, fuzzy msgid "Physics Frame %" -msgstr "% fotogramma fisico" +msgstr "Fotogramma fisico %" #: editor/editor_profiler.cpp msgid "Inclusive" @@ -3827,9 +3833,8 @@ msgstr "Importa Da Nodo:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Errore" +msgstr "Errore %s" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -3877,9 +3882,8 @@ msgid "Request failed." msgstr "Richiesta fallita." #: editor/export_template_manager.cpp -#, fuzzy msgid "Request ended up in a redirect loop." -msgstr "Richiesta bloccata in un ciclo di reindirizzamento." +msgstr "La richiesta è finita in un ciclo di reindirizzamento." #: editor/export_template_manager.cpp msgid "Request failed:" @@ -3906,11 +3910,10 @@ msgid "Error getting the list of mirrors." msgstr "Errore nella ricezione della lista dei mirror." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error parsing JSON with the list of mirrors. Please report this issue!" msgstr "" -"Errore elaborazione JSON della lista dei mirror. Si prega di segnalare " -"questo problema!" +"Errore nell'elaborazione del JSON della lista dei mirror. Si prega di " +"segnalare questo problema!" #: editor/export_template_manager.cpp msgid "Best available mirror" @@ -3967,24 +3970,23 @@ msgid "SSL Handshake Error" msgstr "Errore Handshake SSL" #: editor/export_template_manager.cpp -#, fuzzy msgid "Can't open the export templates file." -msgstr "Impossibile aprire zip dei template d'esportazione." +msgstr "Impossibile aprire il file di esportazione dei modelli." #: editor/export_template_manager.cpp -#, fuzzy msgid "Invalid version.txt format inside the export templates file: %s." -msgstr "Formato di version.txt non valido nei templates: %s." +msgstr "" +"Formato di version.txt non valido nel file di esportazione dei modelli: %s." #: editor/export_template_manager.cpp -#, fuzzy msgid "No version.txt found inside the export templates file." -msgstr "Non é stato trovato version.txt all'interno di templates." +msgstr "" +"Non è stato trovato version.txt all'interno del file di esportazione dei " +"modelli." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error creating path for extracting templates:" -msgstr "Errore di creazione del percorso per i template:" +msgstr "Errore nella creazione del percorso per l'estrazione dei modelli:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" @@ -3995,9 +3997,8 @@ msgid "Importing:" msgstr "Importo:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Remove templates for the version '%s'?" -msgstr "Rimuovere versione \"%s\" del template?" +msgstr "Rimuovere i modelli per la versione '%s'?" #: editor/export_template_manager.cpp msgid "Uncompressing Android Build Sources" @@ -4020,9 +4021,8 @@ msgid "Export templates are installed and ready to be used." msgstr "I modelli d'esportazione sono installati e pronti all'uso." #: editor/export_template_manager.cpp -#, fuzzy msgid "Open Folder" -msgstr "Apri file" +msgstr "Apri cartella" #: editor/export_template_manager.cpp msgid "Open the folder containing installed templates for the current version." @@ -4034,23 +4034,20 @@ msgid "Uninstall" msgstr "Disinstalla" #: editor/export_template_manager.cpp -#, fuzzy msgid "Uninstall templates for the current version." -msgstr "Disinstalla template dalla versione attuale." +msgstr "Disinstalla i modelli per la versione attuale." #: editor/export_template_manager.cpp msgid "Download from:" msgstr "Scarica da:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Open in Web Browser" -msgstr "Esegui nel Browser" +msgstr "Apri nel browser web" #: editor/export_template_manager.cpp -#, fuzzy msgid "Copy Mirror URL" -msgstr "Copia Errore" +msgstr "Copia URL mirror" #: editor/export_template_manager.cpp msgid "Download and Install" @@ -4071,9 +4068,8 @@ msgstr "" "sviluppo." #: editor/export_template_manager.cpp -#, fuzzy msgid "Install from File" -msgstr "Installa da File" +msgstr "Installa da file" #: editor/export_template_manager.cpp msgid "Install templates from a local file." @@ -4085,7 +4081,6 @@ msgid "Cancel" msgstr "Annulla" #: editor/export_template_manager.cpp -#, fuzzy msgid "Cancel the download of the templates." msgstr "Annulla lo scaricamento dei modelli." @@ -4168,6 +4163,14 @@ msgstr "Il nome contiene caratteri non validi." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4283,11 +4286,10 @@ msgid "Sort by Last Modified" msgstr "Ordina per Ultima Modifica" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Sort by First Modified" -msgstr "Ordina per Prima Modifica" +msgstr "Ordina per primo modificato" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Duplica..." @@ -4388,9 +4390,8 @@ msgid "Replace..." msgstr "Sostituisci..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Replace in Files" -msgstr "Sostituisci tutti" +msgstr "Sostituisci nei file" #: editor/find_in_files.cpp msgid "Find: " @@ -4401,9 +4402,8 @@ msgid "Replace: " msgstr "Sostituisci: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" -msgstr "Sostituisci tutti" +msgstr "Sostituisci tutto (NESSUN ANNULLA)" #: editor/find_in_files.cpp msgid "Searching..." @@ -4770,7 +4770,6 @@ msgid "Create points." msgstr "Crea punti." #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "" "Edit points.\n" "LMB: Move Point\n" @@ -5105,6 +5104,10 @@ msgid "Rename Animation" msgstr "Rinomina Animazione" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Duplica Animazione" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Fondi il Successivo Cambiato" @@ -5117,10 +5120,6 @@ msgid "Load Animation" msgstr "Carica Animazione" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Duplica Animazione" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Nessuna animazione da copiare!" @@ -5685,7 +5684,7 @@ msgstr "Ultimo" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" -msgstr "Tutti" +msgstr "Tutto" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search templates, projects, and demos" @@ -6170,7 +6169,6 @@ msgid "Toggle smart snapping." msgstr "Commuta lo scatto intelligente." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Smart Snap" msgstr "Usa lo scatto intelligente" @@ -6180,7 +6178,6 @@ msgid "Toggle grid snapping." msgstr "Commuta la griglia magnetica." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Grid Snap" msgstr "Usa la griglia magnetica" @@ -6320,7 +6317,6 @@ msgid "Always Show Grid" msgstr "Mostra sempre Griglia" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Show Helpers" msgstr "Mostra guide" @@ -8495,7 +8491,6 @@ msgid "Focus Selection" msgstr "Centra la Selezione" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Toggle Freelook" msgstr "Commuta la vista libera" @@ -8515,10 +8510,9 @@ msgstr "Ripristina le impostazioni predefinite" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" -msgstr "Trasforma" +msgstr "Trasformazione" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Object to Floor" msgstr "Scatta l'oggetto sul suolo" @@ -11801,8 +11795,8 @@ msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" -"Nome azione non valida. Non può essere vuoto né contenere \"/\", \":\", \"=" -"\", \"\\\" o \"\"\"." +"Nome azione non valida. Non può essere vuoto né contenere \"/\", \":\", " +"\"=\", \"\\\" o \"\"\"." #: editor/project_settings_editor.cpp msgid "Add Input Action" @@ -11886,6 +11880,7 @@ msgid "Action:" msgstr "Azione:" #: editor/project_settings_editor.cpp +#, fuzzy msgid "Action" msgstr "Azione" @@ -13003,6 +12998,16 @@ msgstr "Imposta Raggio della Sfera Occlusore" msgid "Set Occluder Sphere Position" msgstr "Imposta Posizione della Sfera Occlusore" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Imposta Posizione Punto Portale" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Imposta Posizione Punto Curva" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Modifica Raggio del Cilindro" @@ -13731,7 +13736,7 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Condition" -msgstr "animazione" +msgstr "Condizione" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" @@ -13777,7 +13782,7 @@ msgstr "Rinomina cartella:" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Switch" -msgstr "Inclinazione:" +msgstr "Switch" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" @@ -13901,7 +13906,7 @@ msgstr "VariableSet non trovato nello script: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Preload" -msgstr "Ricarica" +msgstr "Preload" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy @@ -14010,8 +14015,9 @@ msgid "Yield" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy msgid "Wait" -msgstr "" +msgstr "Wait" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy @@ -14417,10 +14423,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Identificatore non valido:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "L'icona richiesta non è specificata nel preset." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Ferma il server HTTP" @@ -14461,16 +14463,202 @@ msgstr "Impossibile creare la directory per il server HTTP:" msgid "Error starting HTTP server:" msgstr "Errore all'avvio del server HTTP:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Nome del progetto non valido." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Geometria non valida, impossibile creare il poligono." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Impossibile creare la cartella." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Percorso di base non valido." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Caricamento della risorsa fallito." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Caricamento della risorsa fallito." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Estensione non valida." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Estensione non valida." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Nessuna icona trovata." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Creando la miniatura" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"Impossibile trovare il template APK per l'esportazione:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "Identificatore del bundle non valido:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "Autenticazione: è richiesta la firma del codice." #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "Autenticazione: è richiesto un runtime rafforzato." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "Autenticazione: è richiesto un runtime rafforzato." #: platform/osx/export/export.cpp @@ -14481,6 +14669,69 @@ msgstr "Autenticazione: nome Apple ID non specificato." msgid "Notarization: Apple ID password not specified." msgstr "Autenticazione: password Apple ID non specificato." +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nome breve del pacchetto non valido." @@ -14547,6 +14798,27 @@ msgstr "" "Dimensioni per l'immagine dello splash screen non valide (dovrebbero essere " "620x300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Percorso non valido." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Estensione non valida." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "GUID prodotto invalido." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14991,8 +15263,8 @@ msgstr "Solo scale uniformi sono supportate." #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "Le particelle basate su GPU non sono supportate dal driver video GLES2.\n" "Utilizzare invece il nodo CPUParticles. A tale scopo è possibile utilizzare " @@ -15285,9 +15557,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Questo nodo è stato deprecato. Usa invece un AnimationTree." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Colore: #%s\n" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 1e6c425b50..de6c22ce1a 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -18,7 +18,7 @@ # sugusan <sugusan.development@gmail.com>, 2018, 2019, 2021. # Nathan Lovato <nathan.lovato.art@gmail.com>, 2018. # nyanode <akaruooyagi@yahoo.co.jp>, 2018. -# nitenook <admin@alterbaum.net>, 2018, 2019, 2020, 2021. +# nitenook <admin@alterbaum.net>, 2018, 2019, 2020, 2021, 2022. # Rob Matych <robertsmatych@gmail.com>, 2018. # Hidetsugu Takahashi <manzyun@gmail.com>, 2019. # Wataru Onuki <watonu@magadou.com>, 2019. @@ -26,22 +26,24 @@ # Takuya Watanabe <watanabe@zblog.sakura.ne.jp>, 2019. # Sodium11 <Sodium11.for.gitserver@gmail.com>, 2019. # leela <53352@protonmail.com>, 2019. -# Tarou Yamada <mizuningyou@yahoo.co.jp>, 2019, 2021. +# Tarou Yamada <mizuningyou@yahoo.co.jp>, 2019, 2021, 2022. # kazuma kondo <kazmax7@gmail.com>, 2019. # Akihiro Ogoshi <technical@palsystem-game.com>, 2019, 2020. -# Wataru Onuki <bettawat@yahoo.co.jp>, 2020, 2021. +# Wataru Onuki <bettawat@yahoo.co.jp>, 2020, 2021, 2022. # sporeball <sporeballdev@gmail.com>, 2020. # BinotaLIU <me@binota.org>, 2020, 2021. # 都築 本成 <motonari728@gmail.com>, 2021. # Nanjakkun <nanjakkun@gmail.com>, 2021. # Lemoney <railkill@gmail.com>, 2021. +# Hiroki Taira <hrk4649@gmail.com>, 2022. +# Juto <mvobujd237@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-12-16 14:06+0000\n" -"Last-Translator: nitenook <admin@alterbaum.net>\n" +"PO-Revision-Date: 2022-02-14 22:08+0000\n" +"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -49,7 +51,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.10-dev\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -72,7 +74,7 @@ msgstr "式中の無効な入力 %i (渡されていません)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "インスタンスがNULLの(渡されていない)ため、selfは使用できません。" +msgstr "インスタンスがNULLの(渡されていない)ため、selfは使用できません" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -536,8 +538,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1400,7 +1402,7 @@ msgid "Bus Options" msgstr "バス オプション" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "複製" @@ -1512,7 +1514,7 @@ msgstr "無効な名前です。" #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." -msgstr "" +msgstr "数字で始めることはできません。" #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -2142,9 +2144,8 @@ msgid "Properties" msgstr "プロパティ" #: editor/editor_help.cpp -#, fuzzy msgid "overrides %s:" -msgstr "上書き:" +msgstr "%s を上書き:" #: editor/editor_help.cpp msgid "default:" @@ -2204,8 +2205,8 @@ msgstr "メソッドの説明" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "現在、このメソッドの説明はありません。[color=$color][url=$url]貢献[/url][/" "color]して私たちを助けてください!" @@ -2317,19 +2318,16 @@ msgid "Unpinned %s" msgstr "" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property" msgstr "プロパティをコピー" #: editor/editor_inspector.cpp -#, fuzzy msgid "Paste Property" msgstr "プロパティを貼り付け" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property Path" -msgstr "スクリプトのパスをコピー" +msgstr "プロパティのパスをコピー" #: editor/editor_log.cpp msgid "Output:" @@ -2564,8 +2562,7 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" -"このリソースはインポートされたシーンに属しているため、編集することができませ" -"ん。\n" +"このリソースはインポートされたシーンに属しているため、編集できません。\n" "このワークフローをよりよく理解するために、シーンの読み込みに関連するドキュメ" "ントをお読みください。" @@ -2633,11 +2630,11 @@ msgstr "クイックオープン..." #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "シーンのクイックオープン..." +msgstr "シーンをクイックオープン..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "スクリプトのクイックオープン..." +msgstr "スクリプトをクイックオープン..." #: editor/editor_node.cpp msgid "Save & Close" @@ -2664,8 +2661,8 @@ msgid "" "A root node is required to save the scene. You can add a root node using the " "Scene tree dock." msgstr "" -"シーンを保存するにはルートノードが必要です。シーンツリーのドックから、ルート" -"ノードを追加することができます。" +"シーンを保存するにはルートノードが必要です。シーンツリーのドックからルート" +"ノードを追加できます。" #: editor/editor_node.cpp msgid "Save Scene As..." @@ -3054,9 +3051,8 @@ msgid "Install Android Build Template..." msgstr "Androidビルドテンプレートのインストール..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "エディターのデータフォルダーを開く" +msgstr "ユーザーデータフォルダーを開く" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3208,7 +3204,7 @@ msgstr "スクリーンショットを撮る" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." msgstr "" -"スクリーンショットは エディターのデータ / 設定フォルダー に保存されています。" +"スクリーンショットはエディターのデータ / 設定フォルダーに保存されます。" #: editor/editor_node.cpp msgid "Toggle Fullscreen" @@ -3320,10 +3316,16 @@ msgid "Update Continuously" msgstr "継続的に更新" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "変更時に更新" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "マテリアルの変更:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "アップデートスピナーを非表示" @@ -3765,9 +3767,8 @@ msgstr "ノードからインポート:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "エラー" +msgstr "%s エラー" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -4091,6 +4092,14 @@ msgstr "名前に使用できない文字が含まれています。" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4209,7 +4218,7 @@ msgstr "更新日時が新しい順で並び替え" msgid "Sort by First Modified" msgstr "更新日時が古い順で並び替え" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "複製..." @@ -4309,9 +4318,8 @@ msgid "Replace..." msgstr "置換..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Replace in Files" -msgstr "すべて置換" +msgstr "複数ファイル内で置換" #: editor/find_in_files.cpp msgid "Find: " @@ -4322,9 +4330,8 @@ msgid "Replace: " msgstr "置換: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" -msgstr "すべて置換" +msgstr "すべて置換 (元に戻せません)" #: editor/find_in_files.cpp msgid "Searching..." @@ -4549,6 +4556,8 @@ msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." msgstr "" +"ファイルシステムや Inspector にある Resource ファイルを選択してインポート設定" +"を調整してください。" #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -5015,6 +5024,10 @@ msgid "Rename Animation" msgstr "アニメーションの名前を変更" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "アニメーションを複製" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "次の変更をブレンド" @@ -5027,10 +5040,6 @@ msgid "Load Animation" msgstr "アニメーション読み込み" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "アニメーションを複製" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "コピーするアニメーションがありません!" @@ -6008,9 +6017,8 @@ msgid "Alt+Drag: Move selected node." msgstr "Alt+ドラッグ: 選択したノードを移動。" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Scale selected node." -msgstr "Alt+ドラッグ: 選択したノードを移動。" +msgstr "Alt+ドラッグ: 選択した Node を移動。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." @@ -6143,9 +6151,8 @@ msgstr "選択したオブジェクトの位置をロック (移動不可能に #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected Node(s)" -msgstr "選択対象をロック" +msgstr "選択 Node をロック" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6154,9 +6161,8 @@ msgstr "選択したオブジェクトをロック解除 (移動可能にする) #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected Node(s)" -msgstr "選択対象をロック解除" +msgstr "選択 Node をロック解除" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6165,9 +6171,8 @@ msgstr "オブジェクトの子を選択不可にする。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected Node(s)" -msgstr "選択対象をグループ化" +msgstr "選択 Node をグループ化" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6176,9 +6181,8 @@ msgstr "オブジェクトの子を選択可能に戻す。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected Node(s)" -msgstr "選択対象をグループ解除" +msgstr "選択 Node をグループ解除" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -6903,7 +6907,7 @@ msgstr "ナビゲーションポリゴンを生成" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" -msgstr "CPUパーティクルに変換" +msgstr "CPUParticlesに変換" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" @@ -7824,9 +7828,8 @@ msgid "Find in Files..." msgstr "複数ファイル内を検索..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Replace in Files..." -msgstr "置換..." +msgstr "複数ファイル内で置換..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" @@ -8353,16 +8356,15 @@ msgstr "フリールックのオン / オフ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" -msgstr "" +msgstr "視野を狭める" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" -msgstr "" +msgstr "視野を広げる" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Reset Field of View to Default" -msgstr "デフォルトに戻す" +msgstr "視野をデフォルトに戻す" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9091,22 +9093,19 @@ msgstr "タイプを追加" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" -msgstr "" +msgstr "タイプのリストをフィルタするか新規カスタムタイプを作成する:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Available Node-based types:" -msgstr "利用可能なプロファイル:" +msgstr "利用可能な Node ベースのタイプ:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Type name is empty!" -msgstr "ファイル名が空です。" +msgstr "タイプ名が空です!" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Are you sure you want to create an empty type?" -msgstr "複数のプロジェクトを開いてもよろしいですか?" +msgstr "空のタイプを作成しますか?" #: editor/plugins/theme_editor_plugin.cpp msgid "Confirm Item Rename" @@ -9742,53 +9741,49 @@ msgstr "エラー" msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" +"リモート設定が空です。このネットワークを使用するVCSの機能は動作しないかもしれ" +"ません。" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided." -msgstr "名前が付いていません。" +msgstr "コミットメッセージがありません。" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "コミット" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "シェーダーの変更:" +msgstr "ステージ済の変更" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "シェーダーの変更:" +msgstr "未ステージの変更" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "コミット" +msgstr "コミット:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "" +msgstr "日付:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "サブツリー" +msgstr "サブタイトル:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" -msgstr "" +msgstr "%s ブランチを削除しますか?" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Do you want to remove the %s remote?" -msgstr "複数のプロジェクトを開いてもよろしいですか?" +msgstr "リモートの %s ブランチを削除しますか?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Apply" -msgstr "リセット" +msgstr "適用" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -9799,148 +9794,133 @@ msgid "Initialize" msgstr "初期化" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Login" -msgstr "ポイントを削除" +msgstr "リモートログイン" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Username" -msgstr "名前の変更" +msgstr "ユーザー名" #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" -msgstr "" +msgstr "パスワード" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" -msgstr "" +msgstr "SSH 公開鍵パス" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" -msgstr "" +msgstr "SSH 公開鍵パスを選択してください" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" -msgstr "" +msgstr "SSH 秘密鍵パス" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" -msgstr "" +msgstr "SSH 秘密鍵パスを選択してください" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "SSH パスフレーズ" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "新しい変更点を検出" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Discard all changes" -msgstr "変更を保存して閉じますか?" +msgstr "すべての変更を破棄" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "ローカルの変更を保存..." +msgstr "変更をステージに上げる" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "マテリアルの変更:" +msgstr "すべての変更をステージから下げる" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Message" -msgstr "変更をコミットする" +msgstr "メッセージをコミットする" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "変更をコミットする" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit List" -msgstr "コミット" +msgstr "コミットリスト" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "" +msgstr "コミットリストサイズ" #: editor/plugins/version_control_editor_plugin.cpp msgid "10" -msgstr "" +msgstr "10" #: editor/plugins/version_control_editor_plugin.cpp msgid "20" -msgstr "" +msgstr "20" #: editor/plugins/version_control_editor_plugin.cpp msgid "30" -msgstr "" +msgstr "30" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "一致:" +msgstr "ブランチ" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "新規プロジェクトを作成" +msgstr "新規ブランチを作成" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "アニメーショントラックを除去" +msgstr "ブランチを削除" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" -msgstr "" +msgstr "ブランチ名" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remotes" msgstr "リモート" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Remote" -msgstr "新規プロジェクトを作成" +msgstr "新規リモートを作成" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Remote" -msgstr "アイテムを除去" +msgstr "リモートを削除" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "リモート " +msgstr "リモート名" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "リモート " +msgstr "リモート URL" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "" +msgstr "フェッチ" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "" +msgstr "プル" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "" +msgstr "プッシュ" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Force Push" -msgstr "ソースメッシュ:" +msgstr "強制プッシュ" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -9960,22 +9940,19 @@ msgstr "タイプ変更" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" -msgstr "" +msgstr "未マージ" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "ビュー" +msgstr "ビュー:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Split" -msgstr "パスを分割" +msgstr "分割" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unified" -msgstr "変更済み" +msgstr "統合済み" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -12111,6 +12088,9 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"すでにインスタンス化したシーンの子であるブランチは保存できません。\n" +"このブランチを自身のシーンで保存するには、元のシーンを開き、ブランチを右ク" +"リックして、\"ブランチをシーンとして保存\"を選択してください。" #: editor/scene_tree_dock.cpp msgid "" @@ -12118,6 +12098,9 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"継承シーンの一部であるブランチは保存できません。\n" +"このブランチを自身のシーンで保存するには、元のシーンを開き、ブランチを右ク" +"リックして、\"ブランチをシーンとして保存\"を選択してください。" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -12793,6 +12776,16 @@ msgstr "オクルーダーの球形の半径をセット" msgid "Set Occluder Sphere Position" msgstr "オクルーダーの球形の位置をセット" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Portal ポイントの位置を設定" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "カーブポイントの位置を設定" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "円柱の半径を変更" @@ -12863,7 +12856,7 @@ msgstr "ライブラリ: " #: modules/gdnative/register_types.cpp msgid "GDNative" -msgstr "GDNative" +msgstr "\\ GDNative" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" @@ -13128,7 +13121,7 @@ msgstr "分割中..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating contours..." -msgstr "輪郭を作成しています..." +msgstr "輪郭を生成中..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating polymesh..." @@ -13508,18 +13501,16 @@ msgid "Edit Member" msgstr "メンバーを編集" #: modules/visual_script/visual_script_expression.cpp -#, fuzzy msgid "Expression" -msgstr "式を設定" +msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" -msgstr "" +msgstr "Return(戻り値)" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Condition" -msgstr "アニメーション" +msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" @@ -13535,7 +13526,7 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" -msgstr "" +msgstr "イテレータ" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" @@ -13558,23 +13549,20 @@ msgid "Sequence" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "in order:" -msgstr "フォルダー名を変更:" +msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "ピッチ:" +msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Type Cast" -msgstr "型:" +msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" @@ -13585,14 +13573,12 @@ msgid "On %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "On Self" -msgstr "自己" +msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Subtract %s" -msgstr "文字 %s" +msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" @@ -13603,23 +13589,20 @@ msgid "Divide %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Mod %s" -msgstr "%s を追加" +msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "ShiftLeft %s" -msgstr "%s を設定" +msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "BitAnd %s" -msgstr "%s を追加" +msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" @@ -13797,7 +13780,7 @@ msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "Wait(待機)" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy @@ -13976,8 +13959,8 @@ msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" -"\"Hand Tracking\" は \"Xr Mode\" が \"Oculus Mobile VrApi\" または \"OpenXR" -"\" の場合にのみ有効です。" +"\"Hand Tracking\" は \"Xr Mode\" が \"Oculus Mobile VrApi\" または " +"\"OpenXR\" の場合にのみ有効です。" #: platform/android/export/export_plugin.cpp msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." @@ -14183,10 +14166,6 @@ msgstr "App Store チームID が未指定 - プロジェクトを構成でき msgid "Invalid Identifier:" msgstr "無効な識別子:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "必須アイコンがプリセットに指定されていません。" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "HTTPサーバーを止める" @@ -14227,16 +14206,202 @@ msgstr "HTTPサーバーのディレクトリの作成に失敗:" msgid "Error starting HTTP server:" msgstr "HTTPサーバーの開始に失敗:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "無効なプロジェクト名です。" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "ジオメトリが無効です。ポリゴンを作成できません。" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "フォルダーを作成できませんでした。" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "無効なベースパスです。" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "リソースの読み込みに失敗しました。" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "リソースの読み込みに失敗しました。" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "無効な拡張子です。" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "無効な拡張子です。" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "アイコンが見つかりませんでした。" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "サムネイルを作成中" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"エクスポートするテンプレートAPKが見つかりませんでした:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "無効なバンドルID:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "Notarization: コード署名が必要です。" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "Notarization: hardened runtime が必要です。" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "Notarization: hardened runtime が必要です。" #: platform/osx/export/export.cpp @@ -14247,6 +14412,69 @@ msgstr "Notarization: Apple ID 名が指定されていません。" msgid "Notarization: Apple ID password not specified." msgstr "Notarization: Apple ID パスワードが指定されていません。" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "パッケージのショートネームが無効です。" @@ -14306,6 +14534,27 @@ msgstr "" "スプラッシュスクリーンの画像サイズが無効です(縦横620x300でなければなりませ" "ん)。" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "パスが無効です。" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "無効な拡張子です。" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "無効なプロダクト GUIDです。" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14432,13 +14681,15 @@ msgstr "この遮蔽用のオクルーダーポリゴンは空です。ポリゴ #: scene/2d/navigation_agent_2d.cpp msgid "The NavigationAgent2D can be used only under a Node2D node." -msgstr "" +msgstr "NavigationAgent2D は Node2Dノードの下でのみ使用可能です。" #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +"NavigationObstacle2D はコリジョン回避を Node2D オブジェクトに提供するためだけ" +"に機能します。" #: scene/2d/navigation_polygon.cpp msgid "" @@ -14464,7 +14715,6 @@ msgstr "" "のみ動作します。" #: scene/2d/particles_2d.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " @@ -14472,8 +14722,8 @@ msgid "" msgstr "" "GPUベースのパーティクルは、GLES2ビデオドライバーではサポートされていませ" "ん。\n" -"代わりにCPUParticles2Dノードを使用してください。この目的のために \"CPUパー" -"ティクルに変換\" オプションを使用できます。" +"代わりにCPUParticles2Dノードを使用してください。この目的のために " +"\"CPUParticles2D に変換\" オプションを使用できます。" #: scene/2d/particles_2d.cpp msgid "" @@ -14483,6 +14733,12 @@ msgid "" "You can use the \"Convert to CPUParticles2D\" toolbar option for this " "purpose." msgstr "" +"macOSでは、トランスフォームフィードバックがGPUではなくCPUで実装されているた" +"め、Particles2D のレンダリングは CPUParticles2D よりとても低速です。\n" +"macOS をターゲットにする場合は CPUParticles2D を使用することを検討くださ" +"い。\n" +"この目的のために \"CPUParticles2D に変換\" ツールバーオプションを使用すること" +"が可能です。" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -14713,7 +14969,7 @@ msgstr "90度を超える角度のスポットライトは、シャドウを投 #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." -msgstr "" +msgstr "NavigationAgent はSpatialノードの下でのみ使用されます。" #: scene/3d/navigation_mesh_instance.cpp msgid "" @@ -14728,6 +14984,8 @@ msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " "spatial object." msgstr "" +"NavigationObstacle はSpatialなオブジェクトにコリジョン回避を提供するためだけ" +"に機能します。" #: scene/3d/occluder.cpp msgid "No shape is set." @@ -14738,16 +14996,15 @@ msgid "Only uniform scales are supported." msgstr "uniform スケールのみサポートされています。" #: scene/3d/particles.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "GPUベースのパーティクルは、GLES2ビデオドライバーではサポートされていませ" "ん。\n" -"代わりにCPUParticlesノードを使用してください。この目的のために \"CPUパーティ" -"クルに変換\" オプションを使用できます。" +"代わりにCPUParticlesノードを使用してください。この目的のために \"CPUParticles" +"に変換\" ツールバーオプションを使用できます。" #: scene/3d/particles.cpp msgid "" @@ -14756,6 +15013,10 @@ msgid "" "Consider using CPUParticles instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" +"macOSでは、トランスフォームフィードバックがGPUではなくCPUで実装されているた" +"め、Particles のレンダリングは CPUParticles よりとても低速です。\n" +"macOS をターゲットにする場合は CPUParticles を使用することを検討ください。\n" +"この目的のために \"CPUParticles に変換\" ツールバーオプションを使用できます。" #: scene/3d/particles.cpp msgid "" @@ -15025,9 +15286,10 @@ msgstr "" "このノードは非推奨になりました。代わりにAnimationTreeを使用してください。" #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "色: #%s\n" @@ -15179,7 +15441,7 @@ msgid "" "'SamplerPort'." msgstr "" "サンプラーポートは接続されていますが、使用されていません。ソースを " -"'SamplerPort'に変更すること検討してください。" +"'SamplerPort'に変更することを検討してください。" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/ka.po b/editor/translations/ka.po index d436b3b6d1..b3d35a3311 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -540,8 +540,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1428,7 +1428,7 @@ msgid "Bus Options" msgstr "აღწერა:" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2220,8 +2220,8 @@ msgstr "აღწერა:" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3268,8 +3268,14 @@ msgid "Update Continuously" msgstr "უწყვეტი" #: editor/editor_node.cpp -msgid "Update When Changed" -msgstr "" +#, fuzzy +msgid "Update All Changes" +msgstr "ახალი %s შექმნა" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "ახალი %s შექმნა" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -4009,6 +4015,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4128,7 +4142,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4951,19 +4965,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12666,6 +12680,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -14003,10 +14025,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "არასწორი ფონტის ზომა." -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14047,17 +14065,193 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "არასწორი ფონტის ზომა." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "არასწორი ფონტის ზომა." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "კავშირის გაწყვეტა" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "არასწორი ფონტის ზომა." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "არასწორი ფონტის ზომა." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "მუდმივი" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "არასწორი ფონტის ზომა." #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14068,6 +14262,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14125,6 +14382,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "არასწორი ფონტის ზომა." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "არასწორი ფონტის ზომა." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "არასწორი ფონტის ზომა." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14475,8 +14753,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14720,7 +14998,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/km.po b/editor/translations/km.po index db013eeb5d..a386fd1188 100644 --- a/editor/translations/km.po +++ b/editor/translations/km.po @@ -496,8 +496,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1331,7 +1331,7 @@ msgid "Bus Options" msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2104,8 +2104,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3130,7 +3130,11 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3855,6 +3859,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -3967,7 +3979,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4753,19 +4765,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12199,6 +12211,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13491,10 +13511,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13535,16 +13551,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13555,6 +13741,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13607,6 +13856,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -13957,8 +14224,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14198,7 +14465,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index d35224bd42..0312c7fd92 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -29,13 +29,14 @@ # 신동규 <rlsl0422@gmail.com>, 2021. # Kiroo <elusive1102@naver.com>, 2021. # JumpJetAvocado <dwkng@jbnu.ac.kr>, 2021. +# Lee Minhak <minarihak@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-11-22 20:39+0000\n" -"Last-Translator: JumpJetAvocado <dwkng@jbnu.ac.kr>\n" +"PO-Revision-Date: 2022-02-04 13:45+0000\n" +"Last-Translator: Lee Minhak <minarihak@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -43,7 +44,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.10-dev\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -532,8 +533,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -542,8 +543,8 @@ msgstr "" "\n" "저장 기능을 활성화하려면 커스텀 트랙을 추가하고, 씬의 가져오기 설정으로 가" "서\n" -"\"Animation > Storage\" 설정을 \"Files\"로, \"Animation > Keep Custom Tracks" -"\" 설정을 활성화한 뒤, 다시 가져오십시오.\n" +"\"Animation > Storage\" 설정을 \"Files\"로, \"Animation > Keep Custom " +"Tracks\" 설정을 활성화한 뒤, 다시 가져오십시오.\n" "아니면 가져오기 프리셋으로 애니메이션을 별도의 파일로 가져올 수도 있습니다." #: editor/animation_track_editor.cpp @@ -1392,7 +1393,7 @@ msgid "Bus Options" msgstr "버스 옵션" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "복제" @@ -1504,7 +1505,7 @@ msgstr "올바르지 않은 이름입니다." #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." -msgstr "" +msgstr "숫자로 시작할 수 없습니다." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -2130,7 +2131,7 @@ msgstr "속성" #: editor/editor_help.cpp #, fuzzy msgid "overrides %s:" -msgstr "오버라이드:" +msgstr "오버라이드 %s:" #: editor/editor_help.cpp msgid "default:" @@ -2191,8 +2192,8 @@ msgstr "메서드 설명" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "현재 이 메서드의 설명이 없습니다. [color=$color][url=$url]관련 정보를 기여하" "여[/url][/color] 개선할 수 있도록 도와주세요!" @@ -2276,9 +2277,10 @@ msgid "Pin value" msgstr "(값)" #: editor/editor_inspector.cpp +#, fuzzy msgid "" "Pinning a value forces it to be saved even if it's equal to the default." -msgstr "" +msgstr "값을 고정하면 기본값과 같더라도 강제로 저장됩니다." #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" @@ -3301,10 +3303,16 @@ msgid "Update Continuously" msgstr "상시 업데이트" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "변경될 때 업데이트" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "머티리얼 바꾸기:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "업데이트 스피너 숨기기" @@ -4063,6 +4071,14 @@ msgstr "이름에 잘못된 문자가 있습니다." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4180,7 +4196,7 @@ msgstr "마지막으로 수정된 순서로 정렬" msgid "Sort by First Modified" msgstr "처음으로 수정된 순서로 정렬" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "복제..." @@ -4989,6 +5005,10 @@ msgid "Rename Animation" msgstr "애니메이션 이름 바꾸기" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "애니메이션 복제" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "혼합 다음으로 바뀜" @@ -5001,10 +5021,6 @@ msgid "Load Animation" msgstr "애니메이션 불러오기" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "애니메이션 복제" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "복사할 애니메이션이 없습니다!" @@ -12713,6 +12729,16 @@ msgstr "어클루더 구체 반지름 설정" msgid "Set Occluder Sphere Position" msgstr "어클루더 구체 위치 설정" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "포털 점 위치 설정" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "곡선 점 위치 설정" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "원기둥 반지름 바꾸기" @@ -14089,10 +14115,6 @@ msgstr "App Store 팀 ID를 지정하지 않았습니다 - 프로젝트를 구 msgid "Invalid Identifier:" msgstr "잘못된 식별자:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "요구하는 아이콘을 프리셋에서 지정하지 않았습니다." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "HTTP 서버 멈추기" @@ -14133,16 +14155,202 @@ msgstr "HTTP 서버 디렉토리를 만들 수 없음:" msgid "Error starting HTTP server:" msgstr "HTTP 서버를 시작하는 중 오류:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "잘못된 프로젝트 이름입니다." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "잘못된 지오메트리. 폴리곤을 만들 수 없습니다." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "폴더를 만들 수 없습니다." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "잘못된 기본 경로." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "리소스 불러오기에 실패했습니다." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "리소스 불러오기에 실패했습니다." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "잘못된 확장자." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "잘못된 확장자." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "아이콘을 찾을 수 없습니다." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "썸네일 만드는 중" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"내보낼 템플릿 APK를 찾을 수 없음:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "잘못된 bundle 식별자:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "공증: 코드 서명이 필요합니다." #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "공증: 강화된 런타임이 필요합니다." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "공증: 강화된 런타임이 필요합니다." #: platform/osx/export/export.cpp @@ -14153,6 +14361,69 @@ msgstr "공증: Apple ID 이름이 지정되지 않았습니다." msgid "Notarization: Apple ID password not specified." msgstr "공증: Apple ID 비밀번호가 지정되지 않았습니다." +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "잘못된 패키지 단축 이름." @@ -14205,6 +14476,27 @@ msgstr "잘못된 넓은 310x150 로고 이미지 크기 (310x150이어야 합 msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "잘못된 스플래시 스크린 이미지 크기 (620x300이어야 합니다)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "잘못된 경로." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "잘못된 확장자." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "잘못된 제품 GUID." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14561,8 +14853,8 @@ msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" -"CPUParticles 애니메이션을 사용하려면 Billboard Mode가 \"Particle Billboard" -"\"로 설정된 SpatialMaterial이 필요합니다." +"CPUParticles 애니메이션을 사용하려면 Billboard Mode가 \"Particle " +"Billboard\"로 설정된 SpatialMaterial이 필요합니다." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -14624,8 +14916,8 @@ msgstr "Uniform 스케일만 지원됩니다." #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "GPU 기반 파티클은 GLES2 비디오 드라이버에서 지원하지 않습니다.\n" "대신 CPUParticles 노드를 사용하세요. 이 경우 \"CPUParticles로 변환\" 설정을 " @@ -14661,8 +14953,8 @@ msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" -"PathFollow의 ROTATION_ORIENTED는 부모 Path의 Curve 리소스에서 \"Up Vector" -"\"가 켜져 있어야 합니다." +"PathFollow의 ROTATION_ORIENTED는 부모 Path의 Curve 리소스에서 \"Up " +"Vector\"가 켜져 있어야 합니다." #: scene/3d/physics_body.cpp msgid "" @@ -14838,8 +15130,8 @@ msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" -"WorldEnvironment가 시각 이펙트를 갖도록 Environment를 갖고 있는 \"Environment" -"\" 속성이 필요합니다." +"WorldEnvironment가 시각 이펙트를 갖도록 Environment를 갖고 있는 " +"\"Environment\" 속성이 필요합니다." #: scene/3d/world_environment.cpp msgid "" @@ -14902,9 +15194,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "이 노드는 더 이상 사용할 수 없습니다. 대신 AnimationTree를 사용하세요." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "색상: #%s\n" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 53f33e0585..bdbebb1717 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -20,8 +20,8 @@ msgstr "" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=4; plural=n==1 ? 0 : n%10>=2 && (n%100<10 || n" -"%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3;\n" +"Plural-Forms: nplurals=4; plural=n==1 ? 0 : n%10>=2 && (n%100<10 || " +"n%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3;\n" "X-Generator: Weblate 4.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp @@ -515,8 +515,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1378,7 +1378,7 @@ msgid "Bus Options" msgstr "Aprašymas:" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplikuoti" @@ -2178,8 +2178,8 @@ msgstr "Aprašymas:" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3227,8 +3227,14 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" -msgstr "" +#, fuzzy +msgid "Update All Changes" +msgstr "Sukurti Naują" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Sukurti Naują" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -3984,6 +3990,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4103,7 +4117,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Duplicate..." msgstr "Duplikuoti" @@ -4926,19 +4940,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12645,6 +12659,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13988,10 +14010,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Netinkamas šrifto dydis." -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14033,17 +14051,193 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Netinkamas šrifto dydis." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Netinkamas šrifto dydis." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Atsijungti" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Netinkamas šrifto dydis." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Netinkamas šrifto dydis." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Konstanta" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Netinkamas šrifto dydis." #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14054,6 +14248,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14111,6 +14368,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Netinkamas šrifto dydis." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Netinkamas šrifto dydis." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Netinkamas šrifto dydis." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14461,8 +14739,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14707,7 +14985,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 4d888fb41d..2216810855 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -14,7 +14,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-12 16:52+0000\n" +"PO-Revision-Date: 2022-02-14 22:08+0000\n" "Last-Translator: M E <gruffy7932@gmail.com>\n" "Language-Team: Latvian <https://hosted.weblate.org/projects/godot-engine/" "godot/lv/>\n" @@ -24,7 +24,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n % 10 == 0 || n % 100 >= 11 && n % 100 <= " "19) ? 0 : ((n % 10 == 1 && n % 100 != 11) ? 1 : 2);\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -328,7 +328,7 @@ msgstr "Dublicēt atslēgvietnes" #: editor/animation_track_editor.cpp msgid "Add RESET Value(s)" -msgstr "" +msgstr "Pievienot RESET vērtību(-as)" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" @@ -498,9 +498,8 @@ msgid "" msgstr "Šī iespēja nestrādā ar Bazjē rediģēšanu, jo tai ir tikai viens celiņš." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Add RESET Keys" -msgstr "Anim Mainīt Atslēgas Izmēru" +msgstr "Anim pievienot atiestat. atslēgas" #: editor/animation_track_editor.cpp msgid "" @@ -509,8 +508,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1108,7 +1107,7 @@ msgstr "Kļūme lādējot:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" -msgstr "Ielādēšana apturēta, jo trūkst ceļu uz pamata failiem:" +msgstr "Ielādēšana apturēta, jo trūkst pamata faili:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1116,7 +1115,7 @@ msgstr "Atvērt jebkurā gadījumā" #: editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "Kuru darbību izdarīt?" +msgstr "Kādu darbību veikt ?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" @@ -1375,7 +1374,7 @@ msgid "Bus Options" msgstr "Kopnes Iestatījumi" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Izveidot dublikātu" @@ -1487,7 +1486,7 @@ msgstr "Nederīgs nosaukums." #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." -msgstr "" +msgstr "Nevar sākt ar ciparu." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -1711,7 +1710,7 @@ msgstr "Pielāgots atkļūdošanas šablons nav atrasts." #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "Pielāgots relīzes sablons nav atrasts." +msgstr "Pielāgots relīzes šablons nav atrasts." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -2115,9 +2114,8 @@ msgid "Properties" msgstr "Iestatījumi" #: editor/editor_help.cpp -#, fuzzy msgid "overrides %s:" -msgstr "pārrakstīšana:" +msgstr "pārraksta %s:" #: editor/editor_help.cpp msgid "default:" @@ -2133,7 +2131,7 @@ msgstr "Motīva iestatījumi" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Colors" -msgstr "" +msgstr "Krāsas" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" @@ -2141,15 +2139,15 @@ msgstr "Konstantes" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Fonts" -msgstr "" +msgstr "Fonti" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Icons" -msgstr "" +msgstr "Ikonas" #: editor/editor_help.cpp msgid "Styles" -msgstr "" +msgstr "Stili" #: editor/editor_help.cpp msgid "Enumerations" @@ -2168,8 +2166,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Pašreiz šim mainīgajam nav apraksta. Lūdzu, palīdzi mums [color=$color][url=" -"$url]izveidot to[/url][/color]!" +"Pašreiz šim mainīgajam nav apraksta. Lūdzu, palīdzi mums [color=$color]" +"[url=$url]izveidot to[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" @@ -2177,11 +2175,11 @@ msgstr "Metožu Apraksts" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Pašreiz šai metodei nav apraksta. Lūdzu, palīdzi mums [color=$color][url=" -"$url]pievienojot vienu[/url][/color]!" +"Pašreiz šai metodei nav apraksta. Lūdzu, palīdzi mums [color=$color]" +"[url=$url]pievienojot vienu[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -2257,18 +2255,19 @@ msgid "Property:" msgstr "Parametrs:" #: editor/editor_inspector.cpp -#, fuzzy msgid "Pin value" -msgstr "(vērtība)" +msgstr "Piespraust vērtību" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." msgstr "" +"Vērtības piespraušana liek to saglabāt, pat ja tā ir vienāda ar noklusējuma " +"vērtību." #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" -msgstr "" +msgstr "Pin vērtība [Atspējota, jo \"%s\" ir paredzēts tikai redaktoram]" #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -2283,26 +2282,23 @@ msgstr "Uzlikt vairākus:" #: editor/editor_inspector.cpp msgid "Pinned %s" -msgstr "" +msgstr "Piesprausts %s" #: editor/editor_inspector.cpp msgid "Unpinned %s" -msgstr "" +msgstr "Atsprausts %s" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property" -msgstr "Kopēt iestatījumus" +msgstr "Kopēt mainīgo" #: editor/editor_inspector.cpp -#, fuzzy msgid "Paste Property" -msgstr "Ielīmēt iestatījumus" +msgstr "Ielīmēt mainīgo" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property Path" -msgstr "Kopēt mezgla ceļu" +msgstr "Kopēt mainīgā ceļu" #: editor/editor_log.cpp msgid "Output:" @@ -2536,18 +2532,25 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"Šis resurss pieder ainai, kas ir importēta, tādēļ to nevar rediģēt.\n" +"Lūdzu, lasiet dokumentāciju par ainu importēšanu, lai labāk saprastu šo " +"darbplūsmu." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" +"Šis resurss pieder ainai, kas ir instancēta vai mantota.\n" +"Izmaiņas tajā netiks saglabātas, saglabājot pašreizējo ainu." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" +"Šis resurss tika importēts, tāpēc to nevar rediģēt. Mainiet tā iestatījumus " +"importēšanas panelī un pēc tam importējiet atkārtoti." #: editor/editor_node.cpp msgid "" @@ -2567,6 +2570,9 @@ msgid "" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" +"Šis ir attālināts objekts, tāpēc tā izmaiņas netiks saglabātas.\n" +"Lūdzu, izlasiet dokumentāciju, kas attiecas uz atkļūdošanu, lai labāk " +"izprastu šo darbplūsmu." #: editor/editor_node.cpp msgid "There is no defined scene to run." @@ -2625,6 +2631,8 @@ msgid "" "A root node is required to save the scene. You can add a root node using the " "Scene tree dock." msgstr "" +"Lai saglabātu ainu, ir nepieciešams saknes mezgls. Saknes mezglu var " +"pievienot, izmantojot ainas koka doku." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2668,15 +2676,15 @@ msgstr "Atgriezts: %s" #: editor/editor_node.cpp msgid "Can't redo while mouse buttons are pressed." -msgstr "" +msgstr "Nevar atgriezt, kad peles pogas ir nospiestas." #: editor/editor_node.cpp msgid "Nothing to redo." -msgstr "" +msgstr "Nav ko pārstrādāt." #: editor/editor_node.cpp msgid "Redo: %s" -msgstr "" +msgstr "Atkārtot: %s" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." @@ -2691,6 +2699,8 @@ msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" +"Pašreizējai ainai ir nesaglabātas izmaiņas.\n" +"Vai tomēr pārlādēt saglabāto ainu? Šo darbību nevar atsaukt." #: editor/editor_node.cpp msgid "Quick Run Scene..." @@ -2747,7 +2757,7 @@ msgstr "Atvērt Aizvērto Ainu" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." -msgstr "" +msgstr "Nevar iespējot spraudni: '%s' konfigurācijas parsēšana neizdevās." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: '%s'." @@ -2763,11 +2773,16 @@ msgid "" "error in that script.\n" "Disabling the addon at '%s' to prevent further errors." msgstr "" +"Nevar ielādēt spraudņa skriptu no: '%s'. Tā iemesls var būt kļūda šajā " +"slripta kodā.\n" +"Spraudnis '%s' atspējots, lai novērstu tupmākās kļūdas." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" +"Nevar ielādēt papildinājuma skriptu no ceļa: '%s' Bāzes tips nav " +"EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." @@ -2779,12 +2794,16 @@ msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" +"Aina '%s' tika importēta automātiski, tāpēc to nevar modificēt.\n" +"Lai tajā veiktu izmaiņas, izveidojiet jaunu pārmantotu ainu." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" +"Kļūda ielādējot ainu, tai jābūt projekta ceļā. Izmantojiet 'Importēt', lai " +"atvērtu ainu, pēc tam saglabājiet to projekta ceļā." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" @@ -2800,6 +2819,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Galvenā aina vēl nav definēta, izvēlēties tagad?\n" +"To var mainīt vēlāk projekta Iestatījumos sadaļā 'aplikācija'." #: editor/editor_node.cpp msgid "" @@ -2807,6 +2828,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Izvēlētā aina '%s' nepastāv, izvēlieties derīgu?\n" +"To var mainīt vēlāk \"Projekta iestatījumi\" sadaļā 'lietojumprogramma'." #: editor/editor_node.cpp msgid "" @@ -2814,6 +2837,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Izvēlētā aina '%s' nav ainas fails, izvēlieties derīgu?\n" +"To var mainīt vēlāk projekta iestatījumos sadaļā 'aplikācija'." #: editor/editor_node.cpp msgid "Save Layout" @@ -2879,11 +2904,11 @@ msgstr "Doka pozīcija" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "" +msgstr "Traucējumu brīvs režīms" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "" +msgstr "Pārslēgt traucējumu brīvo režīmu." #: editor/editor_node.cpp msgid "Add a new scene." @@ -2915,7 +2940,7 @@ msgstr "Filtrēt failus..." #: editor/editor_node.cpp msgid "Operations with scene files." -msgstr "" +msgstr "Darbības ar ainas failiem." #: editor/editor_node.cpp msgid "New Scene" @@ -2927,7 +2952,7 @@ msgstr "Jauna mantota aina..." #: editor/editor_node.cpp msgid "Open Scene..." -msgstr "" +msgstr "Atvērt ainu..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" @@ -2943,11 +2968,11 @@ msgstr "Konvertēt Uz..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "" +msgstr "TīklaBibliotēka..." #: editor/editor_node.cpp msgid "TileSet..." -msgstr "" +msgstr "FlīžuKomplekts..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -2993,9 +3018,8 @@ msgid "Install Android Build Template..." msgstr "Instalēt Android būves šablonu..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "Atvērt redaktora datu mapi" +msgstr "Atvērt lietotāja datu mapi" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3217,7 +3241,7 @@ msgstr "Apstādināt ainu." #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "" +msgstr "Atskaņot rediģēto ainu." #: editor/editor_node.cpp msgid "Play Scene" @@ -3225,15 +3249,15 @@ msgstr "Spēlēt Ainu" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "" +msgstr "Atskaņot pielāgotu ainu" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "" +msgstr "Atskaņot pielāgotu ainu" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "" +msgstr "Lai nomainītu video draiveri, ir jāpārstartē redaktors." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp @@ -3245,7 +3269,13 @@ msgid "Update Continuously" msgstr "Nepārtraukti Atjaunot" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" +msgstr "Atjaunot Kad Mainīts" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" msgstr "Atjaunot Kad Mainīts" #: editor/editor_node.cpp @@ -3262,7 +3292,7 @@ msgstr "Inspektors" #: editor/editor_node.cpp msgid "Expand Bottom Panel" -msgstr "" +msgstr "Izvērst apakšējo paneli" #: editor/editor_node.cpp msgid "Output" @@ -3274,15 +3304,15 @@ msgstr "Nesaglabāt" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." -msgstr "" +msgstr "Trūkst Android būves šablonu, lūdzu, instalējiet atbilstošos šablonus." #: editor/editor_node.cpp msgid "Manage Templates" -msgstr "" +msgstr "Pārvaldīt šablonus" #: editor/editor_node.cpp msgid "Install from file" -msgstr "" +msgstr "Instalēt no faila" #: editor/editor_node.cpp msgid "Select android sources file" @@ -3315,15 +3345,15 @@ msgstr "" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" -msgstr "" +msgstr "Importēr šablonus no ZIP faila" #: editor/editor_node.cpp msgid "Template Package" -msgstr "" +msgstr "Šablona pakotne" #: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "Export Library" -msgstr "" +msgstr "Eksportēt bibliotēku" #: editor/editor_node.cpp msgid "Merge With Existing" @@ -3501,7 +3531,7 @@ msgstr "Rediģēt Tekstu:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" -msgstr "" +msgstr "Ieslēgts" #: editor/editor_properties.cpp msgid "Layer" @@ -3667,9 +3697,8 @@ msgstr "Importēt no mezgla:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Kļūda!" +msgstr "%s Kļūda" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -3980,6 +4009,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4092,7 +4129,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Dublicēt..." @@ -4189,9 +4226,8 @@ msgid "Replace..." msgstr "Aizvietot..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Replace in Files" -msgstr "Aizvietot visu" +msgstr "Aizvietot failos" #: editor/find_in_files.cpp msgid "Find: " @@ -4202,9 +4238,8 @@ msgid "Replace: " msgstr "Aizvietot: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" -msgstr "Aizvietot visu" +msgstr "Aizvietot visu (Nevar atsaukt)" #: editor/find_in_files.cpp msgid "Searching..." @@ -4880,19 +4915,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -5845,9 +5880,8 @@ msgid "Alt+Drag: Move selected node." msgstr "Alt+Bīdīt: Pārvietot izvēlēto mezglu." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Scale selected node." -msgstr "Alt+Bīdīt: Pārvietot izvēlēto mezglu." +msgstr "Alt+Bīdīt: Pielāgo mērogu izvēlētajam mezglam." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." @@ -5976,9 +6010,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected Node(s)" -msgstr "Dzēst mezglu(s)" +msgstr "Aizslēgt izvēlēto mezglu(s)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5987,9 +6020,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected Node(s)" -msgstr "Dzēst mezglu(s)" +msgstr "Atslēgt izvēlēto muzglu(s)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -7537,7 +7569,7 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" -msgstr "" +msgstr "Grāmatzīmes" #: editor/plugins/script_text_editor.cpp msgid "Breakpoints" @@ -7546,7 +7578,7 @@ msgstr "Pārrāvumpunkts" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Iet uz" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -7637,7 +7669,7 @@ msgstr "Doties uz iepriekšējo grāmatzīmi" #: editor/plugins/script_text_editor.cpp msgid "Remove All Bookmarks" -msgstr "" +msgstr "Noņemt visas grāmatzīmes" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." @@ -8869,9 +8901,8 @@ msgid "Available Node-based types:" msgstr "Pieejamie Profili:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Type name is empty!" -msgstr "Faila Nosaukums nav definēts." +msgstr "Tipa nosaukums ir tukšs!" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9491,19 +9522,16 @@ msgid "Commit" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "Ēnotāja izmaiņas:" +msgstr "Soļu izmaiņas" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "Ēnotāja izmaiņas:" +msgstr "Neiestudētas izmaiņas" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "Komūns" +msgstr "Izdarīt:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" @@ -9575,19 +9603,16 @@ msgid "Detect new changes" msgstr "Atrast jaunas izmaiņas" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Discard all changes" -msgstr "Aizvērt un saglabāt izmaiņas?" +msgstr "Atmest visas izmaiņas" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "Saglabā lokālās izmaiņas..." +msgstr "Visu izmaiņu posms" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "Saglabā lokālās izmaiņas..." +msgstr "Atcelt visas izmaiņas" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -9620,9 +9645,8 @@ msgid "30" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "Sakritības:" +msgstr "Zari" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -9654,9 +9678,8 @@ msgid "Remove Remote" msgstr "Noņemt vienumu" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "Mezgla Vārds:" +msgstr "Attālais vārds" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -9700,9 +9723,8 @@ msgid "Unmerged" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "Skatīt" +msgstr "Skatīt:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Split" @@ -12358,6 +12380,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13673,10 +13703,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Nederīgs Identifikators:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13717,16 +13743,193 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Nederīgs projekta nosaukums." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Neizdevās izveidot mapi." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Nederīgs bāzes ceļš." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Bērna process savienots." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Nederīgs paplašinājums." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Nederīgs paplašinājums." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Izveido sīktēlu" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "Nederīgs bunduļa identifikators:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13737,6 +13940,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nederīgs paketes īsais nosaukums." @@ -13789,6 +14055,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Nederīgs ceļš." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Nederīgs paplašinājums." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Nederīgs produkta GUID." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14139,8 +14426,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14380,7 +14667,7 @@ msgstr "Šis mezgls ir novecojis. Tā vietā izmanto AnimationTree." #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 52b6fecb05..745e54d697 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -488,8 +488,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1323,7 +1323,7 @@ msgid "Bus Options" msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2096,8 +2096,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3122,7 +3122,11 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3846,6 +3850,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -3958,7 +3970,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4744,19 +4756,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12183,6 +12195,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13474,10 +13494,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13518,16 +13534,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13538,6 +13724,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13590,6 +13839,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -13940,8 +14207,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14181,7 +14448,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/mk.po b/editor/translations/mk.po index 8448673f6c..38ee72ff58 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -496,8 +496,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1331,7 +1331,7 @@ msgid "Bus Options" msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2105,8 +2105,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3134,7 +3134,11 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3859,6 +3863,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -3971,7 +3983,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4760,19 +4772,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12208,6 +12220,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13500,10 +13520,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13544,16 +13560,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13564,6 +13750,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13616,6 +13865,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -13966,8 +14233,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14207,7 +14474,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index b6e14ce0cb..085e4e1af3 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -500,8 +500,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1336,7 +1336,7 @@ msgid "Bus Options" msgstr "പ്രവൃത്തികൾ:" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2110,8 +2110,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3141,7 +3141,11 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3866,6 +3870,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -3978,7 +3990,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4768,19 +4780,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12216,6 +12228,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13513,10 +13533,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13557,16 +13573,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13577,6 +13763,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13629,6 +13878,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -13979,8 +14246,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14220,7 +14487,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 4e1324414e..d3faab3d90 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -496,8 +496,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1331,7 +1331,7 @@ msgid "Bus Options" msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2104,8 +2104,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3132,7 +3132,11 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3857,6 +3861,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -3969,7 +3981,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4755,19 +4767,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12209,6 +12221,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13503,10 +13523,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13547,16 +13563,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13567,6 +13753,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13619,6 +13868,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -13969,8 +14236,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14210,7 +14477,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 7fc1062ff2..71c60c4921 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -16,7 +16,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-12 16:52+0000\n" +"PO-Revision-Date: 2022-02-03 13:04+0000\n" "Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n" "Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/" "ms/>\n" @@ -25,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -510,8 +510,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -520,8 +520,8 @@ msgstr "" "\n" "Untuk memberikan keupayaan untuk menambah trek tersuai, navigasi ke tetapan " "import adegan dan tetapkan\n" -"\"Animasi > Simpanan\" ke \"Fail\", aktifkan \"Animasi > Simpan Trek Tersuai" -"\", kemudian import semula.\n" +"\"Animasi > Simpanan\" ke \"Fail\", aktifkan \"Animasi > Simpan Trek " +"Tersuai\", kemudian import semula.\n" "Sebagai alternatif, gunakan pratetap import yang mengimportkan animasi untuk " "memisahkan fail." @@ -567,7 +567,7 @@ msgstr "FPS" #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" -msgstr "Edit" +msgstr "Sunting" #: editor/animation_track_editor.cpp msgid "Animation properties." @@ -931,8 +931,8 @@ msgstr "Edit Sambungan:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "" -"Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat \"% s" -"\"?" +"Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat \"% " +"s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -1377,7 +1377,7 @@ msgid "Bus Options" msgstr "Pilihan Bas" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Pendua" @@ -2181,8 +2181,8 @@ msgstr "Penerangan Kaedah" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Tiada keterangan untuk kaedah ini. Tolong bantu kami dengan [color=$color]" "[url=$url]menyumbang satu[/url][/color]!" @@ -3032,9 +3032,8 @@ msgid "Install Android Build Template..." msgstr "Pasang Templat Binaan Android..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "Buka Folder Data Editor" +msgstr "Buka Folder Data Pengguna" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3305,10 +3304,16 @@ msgid "Update Continuously" msgstr "Kemas Kini Secara Berterusan" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Kemas Kini Apabila Diubah" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Perubahan Bahan:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Sembunyikan Spinner Kemas Kini" @@ -3754,9 +3759,8 @@ msgstr "Import Dari Nod:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Ralat!" +msgstr "%s Ralat" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -4075,6 +4079,14 @@ msgstr "Nama mengandungi aksara yang tidak sah." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4193,7 +4205,7 @@ msgstr "Susun mengikut Terakhir Diubah Suai" msgid "Sort by First Modified" msgstr "Susun mengikut Pertama Diubah Suai" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Penduakan..." @@ -4471,7 +4483,7 @@ msgstr "Pengimport:" #: editor/import_defaults_editor.cpp msgid "Reset to Defaults" -msgstr "Set Semula ke Lalai" +msgstr "Memulihkan ke Keadaan Asli" #: editor/import_dock.cpp msgid "Keep File (No Import)" @@ -5007,6 +5019,10 @@ msgid "Rename Animation" msgstr "Namakan Semula Animasi" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Gandakan Animasi" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Adun Berubah Seterusnya" @@ -5019,10 +5035,6 @@ msgid "Load Animation" msgstr "Muatkan Animasi" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Gandakan Animasi" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Tiada animasi untuk disalin!" @@ -5393,35 +5405,35 @@ msgstr "Nod Blend4" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" -msgstr "" +msgstr "Nod TimeScale" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" -msgstr "" +msgstr "Nod TimeSeek" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" -msgstr "" +msgstr "Nod Peralihan" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." -msgstr "" +msgstr "Import Animasi..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" -msgstr "" +msgstr "Sunting Filter Nod" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." -msgstr "" +msgstr "Filter..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" -msgstr "" +msgstr "Kandungan:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" -msgstr "" +msgstr "Lihat Fail" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" @@ -5429,7 +5441,7 @@ msgstr "Muat turun" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." -msgstr "" +msgstr "Ralat sambungan, sila cuba lagi." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." @@ -5437,11 +5449,11 @@ msgstr "Tidak dapat menyambung." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" -msgstr "" +msgstr "Tidak dapat menyambung ke hos:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" -msgstr "" +msgstr "Tiada respons daripada hos:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." @@ -5449,7 +5461,7 @@ msgstr "Tiada jawapan." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" -msgstr "" +msgstr "Tidak dapat menyelesaikan nama hos:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." @@ -5457,31 +5469,31 @@ msgstr "Tidak dapat menyelesaikan." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" -msgstr "" +msgstr "Permintaan gagal, kod pulangan:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Cannot save response to:" -msgstr "" +msgstr "Tidak dapat menyimpan respons kepada:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Ralat tulis." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" -msgstr "" +msgstr "Permintaan gagal, terlalu banyak ubah hala" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect loop." -msgstr "" +msgstr "Ubah hala gelung." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, timeout" -msgstr "" +msgstr "Permintaan gagal, tamat masa" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Timeout." -msgstr "" +msgstr "Masa tamat." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" @@ -5489,409 +5501,416 @@ msgstr "Gagal:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." -msgstr "" +msgstr "Hash muat turun buruk, dengan andaian fail telah diusik." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" -msgstr "" +msgstr "Dijangka:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" -msgstr "" +msgstr "Mendapat:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed SHA-256 hash check" -msgstr "" +msgstr "Semakan hash SHA-256 gagal" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" -msgstr "" +msgstr "Ralat Muat Turun Aset:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." -msgstr "" +msgstr "Memuat turun (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." -msgstr "" +msgstr "Memuat turun..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." -msgstr "" +msgstr "Menyelesaikan..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" -msgstr "" +msgstr "Ralat membuat permintaan" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" -msgstr "" +msgstr "Terbiar" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install..." -msgstr "" +msgstr "Pasang..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" -msgstr "" +msgstr "Cuba semula" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" -msgstr "" +msgstr "Ralat Muat Turun" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" -msgstr "" +msgstr "Muat turun untuk aset ini sedang dijalankan!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "Dikemaskini Baru-baru Ini" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "" +msgstr "Paling Kurang Dikemaskini Baru-Baru Ini" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "Nama (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "Nama (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Lesen" +msgstr "Lesen (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Lesen" +msgstr "Lesen (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" -msgstr "" +msgstr "Pertama" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Previous" -msgstr "" +msgstr "Sebelum" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" -msgstr "" +msgstr "Seterusnya" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "Terakhir" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" -msgstr "" +msgstr "Semua" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search templates, projects, and demos" -msgstr "" +msgstr "Cari templat, projek dan demo" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search assets (excluding templates, projects, and demos)" -msgstr "" +msgstr "Cari aset (tidak termasuk templat, projek dan demo)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Import..." -msgstr "" +msgstr "Import..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." -msgstr "" +msgstr "Pemalam..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" -msgstr "" +msgstr "Isih:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Category:" -msgstr "" +msgstr "Kategori:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" -msgstr "" +msgstr "Laman:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support" -msgstr "" +msgstr "Sokongan" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" -msgstr "" +msgstr "Rasmi" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" -msgstr "" +msgstr "Menguji" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Loading..." -msgstr "" +msgstr "Memuatkan..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "" +msgstr "Fail ZIP Aset" #: editor/plugins/audio_stream_editor_plugin.cpp msgid "Audio Preview Play/Pause" -msgstr "" +msgstr "Main/Jeda Pratonton Audio" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" +"Tidak dapat menentukan laluan simpan untuk imej lightmap.\n" +"Simpan adegan anda dan cuba lagi." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " "In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" +"Tiada mesh untuk di-bake. Pastikan ia mengandungi saluran UV2 dan bendera " +"'Use In Baked Light' dan 'Generate Lightman' dihidupkan." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." -msgstr "" +msgstr "Gagal mencipta imej lightmap, pastikan laluan boleh ditulis." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" -msgstr "" +msgstr "Gagal menentukan saiz lightmap. Saiz lightmap maksimum terlalu kecil?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Sesetengah mesh tidak sah. Pastikan nilai saluran UV2 terkandung dalam " +"kawasan persegi [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Editor Godot dibina tanpa sokongan ray tracing, lightmap tidak dapat di-bake." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" -msgstr "" +msgstr "Bake Lightmap" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" -msgstr "" +msgstr "Pilih fail lightmap bake:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" -msgstr "" +msgstr "Pratonton" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "" +msgstr "Konfigurasikan Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "" +msgstr "Grid Offset:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" -msgstr "" +msgstr "Langkah Grid:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" -msgstr "" +msgstr "Garis Utama Setiap:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" -msgstr "" +msgstr "langkah-langkah" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" -msgstr "" +msgstr "Offset Putaran:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" -msgstr "" +msgstr "Langkah Putaran:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Step:" -msgstr "" +msgstr "Langkah Skala:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" -msgstr "" +msgstr "Alih Panduan Menegak" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Vertical Guide" -msgstr "" +msgstr "Cipta Panduan Menegak" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Vertical Guide" -msgstr "" +msgstr "Keluarkan Panduan Menegak" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Horizontal Guide" -msgstr "" +msgstr "Alihkan Panduan Mendatar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal Guide" -msgstr "" +msgstr "Cipta Panduan Mendatar" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Horizontal Guide" -msgstr "Buang Trek Anim" +msgstr "Keluarkan Panduan Mendatar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal and Vertical Guides" -msgstr "" +msgstr "Cipta Panduan Mendatar dan Menegak" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" +msgstr "Tetapkan Offset Pivot CanvasItem \"%s\" kepada (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate %d CanvasItems" -msgstr "" +msgstr "Putar %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "" +msgstr "Putar CanvasItem \"%s\" ke %d darjah" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" Anchor" -msgstr "" +msgstr "Alih CanvasItem \"%s\" Anchor" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" +msgstr "Skala Node2D \"%s\" ke (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" +msgstr "Ubah Saiz Kawalan \"%s\" kepada (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale %d CanvasItems" -msgstr "" +msgstr "Skala %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "" +msgstr "Skalakan CanvasItem \"%s\" kepada (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move %d CanvasItems" -msgstr "" +msgstr "Alihkan %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "" +msgstr "Alihkan CanvasItem \"%s\" ke (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Locked" -msgstr "" +msgstr "Terkunci" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Grouped" -msgstr "Kumpulan" +msgstr "Terkumpul" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" +"Anak-anak bekas mempunyai nilai sauh dan margin mereka yang ditindih oleh " +"ibu bapa mereka." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." -msgstr "" +msgstr "Pratetap untuk nilai sauh dan margin bagi nod Control." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" +"Apabila aktif, mengalihkan nod Control mengubah sauh mereka dan bukannya " +"margin." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Left" -msgstr "" +msgstr "Atas Kiri" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Right" -msgstr "" +msgstr "Atas Kanan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Right" -msgstr "" +msgstr "Bawah Kanan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Left" -msgstr "" +msgstr "Bawah Kiri" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Left" -msgstr "" +msgstr "Tengah Kiri" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Top" -msgstr "" +msgstr "Tengah Atas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Right" -msgstr "" +msgstr "Tengah Kanan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Bottom" -msgstr "" +msgstr "Tengah Bawah" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "Tengah" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Left Wide" -msgstr "" +msgstr "Kiri Lebar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" -msgstr "" +msgstr "Atas Lebar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Right Wide" -msgstr "" +msgstr "Kanan Lebar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" -msgstr "" +msgstr "Bawah Lebar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "VCenter Lebar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "HCenter Lebar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" -msgstr "" +msgstr "Penuh Rect" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" -msgstr "" +msgstr "Kekalkan Nisbah" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" -msgstr "" +msgstr "Sauh sahaja" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" -msgstr "" +msgstr "Tukar Sauh dan Margin" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" -msgstr "" +msgstr "Tukar Sauh" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5899,6 +5918,9 @@ msgid "" "Project Camera Override\n" "Overrides the running project's camera with the editor viewport camera." msgstr "" +"Penggantian Kamera Projek\n" +"Menggantikan kamera projek yang sedang berjalan dengan kamera viewport " +"editor." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5907,120 +5929,120 @@ msgid "" "No project instance running. Run the project from the editor to use this " "feature." msgstr "" +"Penggantian Kamera Projek\n" +"Tiada instance projek berjalan. Jalankan projek daripada editor menggunakan " +"ciri ini." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" -msgstr "" +msgstr "Kunci Dipilih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected" -msgstr "" +msgstr "Buka Kunci Dipilih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected" -msgstr "Semua Pilihan" +msgstr "Kumpulan Dipilih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected" -msgstr "Semua Pilihan" +msgstr "Nyahkumpulan Dipilih" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" -msgstr "" +msgstr "Tampal Pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Anim Ubah Penukaran" +msgstr "Kosongkan Panduan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" -msgstr "" +msgstr "Cipta Tulang(-tulang) Tersuai dari Nod(-nod)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Bones" -msgstr "Anim Ubah Penukaran" +msgstr "Kosongkan Tulang" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" -msgstr "" +msgstr "Buat Rantai IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" -msgstr "" +msgstr "Kosongkan Rantai IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" +"Amaran: Kanak-kanak bekas mendapat kedudukan dan saiz mereka hanya " +"ditentukan oleh ibu bapa mereka." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" -msgstr "" +msgstr "Zum Set Semula" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" -msgstr "" +msgstr "Pilih Mod" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Drag: Rotate selected node around pivot." -msgstr "" +msgstr "Seret: Putar nod terpilih di sekeliling pangsi." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Move selected node." -msgstr "Padam Rect yang dipilih." +msgstr "Alt+Seret: Pindahkan nod terpilih." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Scale selected node." -msgstr "Padam Rect yang dipilih." +msgstr "Alt+Seret: Skalakan nod terpilih." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "V: Set selected node's pivot position." -msgstr "Node yang dipilih bukan Viewport!" +msgstr "V: Tetapkan kedudukan pangsi nod terpilih." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." msgstr "" +"Alt+RMB: Tunjukkan senarai semua nod pada kedudukan yang diklik, termasuk " +"yang dikunci." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "RMB: Add node at position clicked." -msgstr "" +msgstr "RMB: Tambah nod pada kedudukan yang diklik." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" -msgstr "" +msgstr "Mod Alih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" -msgstr "" +msgstr "Mod Putar" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" -msgstr "" +msgstr "Mod Skala" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." -msgstr "" +msgstr "Shift: Skala secara berkadar." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6028,208 +6050,206 @@ msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" +"Tunjukkan senarai semua objek pada kedudukan yang diklik\n" +"(sama seperti Alt+RMB dalam mod pilih)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." -msgstr "" +msgstr "Klik untuk menukar pangsi putaran objek." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" -msgstr "" +msgstr "Mod Pan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Ruler Mode" -msgstr "" +msgstr "Mod Pembaris" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." -msgstr "" +msgstr "Togol snap pintar." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" -msgstr "" +msgstr "Gunakan Smart Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." -msgstr "" +msgstr "Togol grid menyentap." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" -msgstr "" +msgstr "Gunakan Grid Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "" +msgstr "Pilihan Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "" +msgstr "Gunakan Snap Putaran" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" -msgstr "" +msgstr "Gunakan Skala Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "" +msgstr "Snap Relatif" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "" +msgstr "Gunakan Pixel Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" -msgstr "" +msgstr "Snap Pintar" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." -msgstr "" +msgstr "Konfigurasikan Snap..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" -msgstr "" +msgstr "Snap kepada Ibu Bapa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" -msgstr "" +msgstr "Snap ke Anchor Nod" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Sides" -msgstr "" +msgstr "Snap ke Sisi Nod" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" -msgstr "" +msgstr "Snap ke Pusat Nod" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Other Nodes" -msgstr "" +msgstr "Snap ke Nod Lain" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" -msgstr "" +msgstr "Snap ke Panduan" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "" +msgstr "Kunci objek terpilih di tempatnya (tidak dapat dialihkan)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected Node(s)" -msgstr "Semua Pilihan" +msgstr "Kunci Nod Terpilih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "" +msgstr "Buka kunci objek terpilih (boleh dialihkan)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected Node(s)" -msgstr "Gandakan Kunci Terpilih" +msgstr "Buka Kunci Nod Terpilih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." -msgstr "" +msgstr "Pastikan kanak-kanak objek tidak boleh dipilih." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected Node(s)" -msgstr "Semua Pilihan" +msgstr "Kumpulkan Nod Terpilih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." -msgstr "" +msgstr "Mengembalikan keupayaan kanak-kanak objek untuk dipilih." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected Node(s)" -msgstr "Semua Pilihan" +msgstr "Nyahkumpulkan Nod Terpilih" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" -msgstr "" +msgstr "Pilihan Rangka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" -msgstr "" +msgstr "Tunjukkan Tulang-tulang" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "" +msgstr "Buat Tulang(-tulang) Tersuai dari Nod(-nod)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" -msgstr "" +msgstr "Kosongkan Tulang Tersuai" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "" +msgstr "Pandangan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Always Show Grid" -msgstr "" +msgstr "Sentiasa Tunjukkan Grid" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" -msgstr "" +msgstr "Tunjukkan Pembantu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" -msgstr "" +msgstr "Tunjukkan Pembaris" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "" +msgstr "Tunjukkan Panduan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" -msgstr "" +msgstr "Tunjukkan Asal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "" +msgstr "Tunjukkan Viewport" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Tunjukkan Ikon Kumpulan Dan Kunci" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" -msgstr "" +msgstr "Pemilihan Pusat" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "" +msgstr "Pemilihan Bingkai" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" -msgstr "" +msgstr "Pratonton Skala Kanvas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." -msgstr "" +msgstr "Topeng terjemahan untuk memasukkan kekunci." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." -msgstr "" +msgstr "Topeng putaran untuk memasukkan kekunci." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." -msgstr "" +msgstr "Topeng skala untuk memasukkan kekunci." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." -msgstr "" +msgstr "Masukkan kekunci (berdasarkan topeng)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -6238,328 +6258,326 @@ msgid "" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" +"Masukkan kekunci automatik apabila objek diterjemahkan, diputarkan atau " +"diskalakan (berdasarkan topeng).\n" +"Kekunci hanya ditambahkan pada trek sedia ada, tiada trek baru akan " +"dicipta.\n" +"Kekunci mesti dimasukkan secara manual untuk kali pertama." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" -msgstr "" +msgstr "Auto Masukkan Kunci" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation Key and Pose Options" -msgstr "" +msgstr "Pilihan Kunci Animasi dan Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" -msgstr "" +msgstr "Masukkan Kunci (Trek Sedia Ada)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" -msgstr "" +msgstr "Salin Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "" +msgstr "Kosongkan Pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Add Node Here" -msgstr "Tambah Titik Nod" +msgstr "Tambah Nod Di Sini" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Instance Scene Here" -msgstr "Masukkan Kunci di Sini" +msgstr "Adegan Contoh Di Sini" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" -msgstr "" +msgstr "Darabkan langkah grid dengan 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" -msgstr "" +msgstr "Bahagikan langkah grid dengan 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" -msgstr "" +msgstr "Pandangan Pan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 3.125%" -msgstr "" +msgstr "Zum ke 3.125%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 6.25%" -msgstr "" +msgstr "Zum ke 6.25%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 12.5%" -msgstr "" +msgstr "Zum ke 12.5%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 25%" -msgstr "Zum Keluar" +msgstr "Zum ke 25%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 50%" -msgstr "Zum Keluar" +msgstr "Zum ke 50%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 100%" -msgstr "Zum Keluar" +msgstr "Zum ke 100%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 200%" -msgstr "Zum Keluar" +msgstr "Zum ke 200%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 400%" -msgstr "Zum Keluar" +msgstr "Zum ke 400%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 800%" -msgstr "Zum Keluar" +msgstr "Zum ke 800%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 1600%" -msgstr "" +msgstr "Zum ke 1600%" #: editor/plugins/canvas_item_editor_plugin.cpp #: modules/visual_script/visual_script_func_nodes.cpp msgid "Add %s" -msgstr "" +msgstr "Tambah %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." -msgstr "" +msgstr "Menambah %s..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." -msgstr "" +msgstr "Tidak boleh instantiate berbilang nod tanpa akar." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" -msgstr "" +msgstr "Cipta Nod" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" -msgstr "" +msgstr "Ralat membuat adegan dari %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" -msgstr "" +msgstr "Tukar Jenis Lalai" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" +"Seret & lepas + Shift : Tambah nod sebagai adik-beradik\n" +"Seret & lepas + Alt : Tukar jenis nod" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" -msgstr "" +msgstr "Cipta Poligon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" -msgstr "" +msgstr "Edit Poli" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" -msgstr "" +msgstr "Edit Poli (Alih Keluar Titik)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" -msgstr "" +msgstr "Tetapkan Pemegang" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" -msgstr "" +msgstr "Muatkan Topeng Pelepasan" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Restart" -msgstr "" +msgstr "Mula semula" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" -msgstr "" +msgstr "Keluarkan Topeng Emission" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" -msgstr "" +msgstr "Zarah" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" -msgstr "" +msgstr "Kiraan Titik Dijana:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "" +msgstr "Topeng Emission" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Solid Pixels" -msgstr "" +msgstr "Piksel Pepejal" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Border Pixels" -msgstr "" +msgstr "Piksel Sempadan" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Directed Border Pixels" -msgstr "" +msgstr "Piksel Sempadan Diarahkan" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" -msgstr "" +msgstr "Tangkap daripada Pixel" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" -msgstr "" +msgstr "Warna Emission" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" -msgstr "" +msgstr "CPUParticles" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" -msgstr "" +msgstr "Cipta Titik Emission Daripada Mesh" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" -msgstr "" +msgstr "Cipta Titik Emission Daripada Nod" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" -msgstr "" +msgstr "Flat 0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" -msgstr "" +msgstr "Flat 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" -msgstr "" +msgstr "Perlahan Masuk" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" -msgstr "" +msgstr "Perlahan Keluar" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" -msgstr "" +msgstr "Smoothstep" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" -msgstr "" +msgstr "Ubah Suai Titik Lengkung" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" -msgstr "" +msgstr "Ubah Suai Tangen Lengkung" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" -msgstr "" +msgstr "Muat Pratetap Lengkung" #: editor/plugins/curve_editor_plugin.cpp msgid "Add Point" msgstr "Tambah Titik" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Remove Point" -msgstr "Buang Trek Anim" +msgstr "Buang Titik" #: editor/plugins/curve_editor_plugin.cpp msgid "Left Linear" -msgstr "" +msgstr "Linear Kiri" #: editor/plugins/curve_editor_plugin.cpp msgid "Right Linear" -msgstr "" +msgstr "Linear Kanan" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Preset" -msgstr "" +msgstr "Muatkan Pratetap" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" -msgstr "" +msgstr "Keluarkan Titik Lengkung" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" -msgstr "" +msgstr "Togol Lengkung Linear Tangen" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" -msgstr "" +msgstr "Tahan Shift untuk mengedit tangen secara individu" #: editor/plugins/curve_editor_plugin.cpp msgid "Right click to add point" -msgstr "" +msgstr "Klik kanan untuk menambah titik" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" -msgstr "" +msgstr "Panggang GI Probe" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "Kecerunan Disunting" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" -msgstr "" +msgstr "Item %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" -msgstr "" +msgstr "Item" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" -msgstr "" +msgstr "Editor Senarai Item" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" -msgstr "" +msgstr "Cipta Poligon Occluder" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" -msgstr "" +msgstr "Mesh kosong!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a Trimesh collision shape." -msgstr "" +msgstr "Tidak dapat mencipta bentuk perlanggaran Trimesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" -msgstr "" +msgstr "Buat Badan Trimesh Statik" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" -msgstr "" +msgstr "Ini tidak berfungsi pada akar tempat adegan!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" -msgstr "" +msgstr "Cipta Bentuk Statik Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create a single convex collision shape for the scene root." @@ -7552,7 +7570,6 @@ msgstr "" #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -#, fuzzy msgid "Search" msgstr "Cari" @@ -8006,38 +8023,32 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size:" -msgstr "Saiz: " +msgstr "Saiz:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Material Changes:" -msgstr "Parameter Berubah" +msgstr "Perubahan Bahan:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Shader Changes:" -msgstr "Parameter Berubah" +msgstr "Perubahan Shader:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Surface Changes:" -msgstr "Parameter Berubah" +msgstr "Perubahan Permukaan:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Draw Calls:" -msgstr "Panggilan" +msgstr "Cabutan Panggilan:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Vertices:" -msgstr "Sifat-sifat" +msgstr "Bucu:" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS: %d (%s ms)" @@ -8707,9 +8718,8 @@ msgid "{num} constant(s)" msgstr "Pemalar" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "No constants found." -msgstr "Pemalar Sahaja" +msgstr "Tiada pemalar ditemui." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} font(s)" @@ -8756,9 +8766,8 @@ msgid "Importing items {n}/{n}" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Updating the editor" -msgstr "Keluar dari editor?" +msgstr "Mengemaskini editor" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -8845,19 +8854,16 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Collapse types." -msgstr "Runtuhkan Semua" +msgstr "Lipat jenis." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Expand types." -msgstr "Kembangkan Semua" +msgstr "Kembangkan jenis." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Select all Theme items." -msgstr "Pilih Fail Templat" +msgstr "Pilih semua benda Tema." #: editor/plugins/theme_editor_plugin.cpp msgid "Select With Data" @@ -9013,9 +9019,8 @@ msgid "Add StyleBox Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Items:" -msgstr "Keluarkan Item" +msgstr "Keluarkan Benda:" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" @@ -9041,9 +9046,8 @@ msgid "Old Name:" msgstr "Nama Nod:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Import Items" -msgstr "Import Sebagai:" +msgstr "Import Benda" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9123,9 +9127,8 @@ msgid "Show default type items alongside items that have been overridden." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Override All" -msgstr "ganti:" +msgstr "Gantikan Semua" #: editor/plugins/theme_editor_plugin.cpp msgid "Override all default type items." @@ -9149,9 +9152,8 @@ msgid "Add, remove, organize and import Theme items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Preview" -msgstr "Pratonton:" +msgstr "Tambah Pratonton" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9159,9 +9161,8 @@ msgid "Default Preview" msgstr "Lalai" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Select UI Scene:" -msgstr "Simpan Adegan" +msgstr "Pilih Adegan UI:" #: editor/plugins/theme_editor_preview.cpp msgid "" @@ -9726,9 +9727,8 @@ msgid "Unstaged Changes" msgstr "Parameter Berubah" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "Komuniti" +msgstr "Commit:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" @@ -9805,9 +9805,8 @@ msgid "Discard all changes" msgstr "Parameter Berubah" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "Menyimpan perubahan tempatan..." +msgstr "Peringkat semua perubahan" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -9845,9 +9844,8 @@ msgid "30" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "Padanan:" +msgstr "Ranting" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -9879,9 +9877,8 @@ msgid "Remove Remote" msgstr "Keluarkan Item" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "Nama Nod:" +msgstr "Nama Remote" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -12600,6 +12597,15 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Cipta Poligon Occluder" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13655,9 +13661,8 @@ msgid "Exporting APK..." msgstr "Eksport..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Uninstalling..." -msgstr "Nyahpasang" +msgstr "Menyahpasang..." #: platform/android/export/export_plugin.cpp #, fuzzy @@ -13665,9 +13670,8 @@ msgid "Installing to device, please wait..." msgstr "Mengambil maklumat cermin, sila tunggu..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not install to device: %s" -msgstr "Tidak dapat memulakan subproses!" +msgstr "Tidak dapat memasang ke peranti: %s" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -13797,11 +13801,8 @@ msgid "Signing debug %s..." msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Signing release %s..." -msgstr "" -"Mengimbas Fail,\n" -"Sila Tunggu..." +msgstr "Menandatangani keluaran %s..." #: platform/android/export/export_plugin.cpp msgid "Could not find keystore, unable to export." @@ -13887,9 +13888,8 @@ msgid "" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Package not found: %s" -msgstr "Kandungan Pakej:" +msgstr "Pakej tidak ditemui: %s" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -13916,9 +13916,8 @@ msgid "Adding files..." msgstr "Tapis Fail-fail..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files" -msgstr "Tidak dapat memulakan subproses!" +msgstr "Tidak dapat mengeksport fail projek" #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." @@ -13944,10 +13943,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13973,35 +13968,210 @@ msgid "Could not write file:" msgstr "" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read file:" -msgstr "Tidak dapat mencipta folder." +msgstr "Tidak dapat membaca fail:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read HTML shell:" -msgstr "Tidak dapat mencipta folder." +msgstr "Tidak dapat membaca shell HTML:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not create HTTP server directory:" -msgstr "Tidak dapat mencipta folder." +msgstr "Tidak dapat mencipta direktori server HTTP:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Error starting HTTP server:" -msgstr "Ralat semasa menyimpan TileSet!" +msgstr "Ralat memulakan server HTTP:" + +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Nama kumpulan tidak sah." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Tidak dapat mencipta folder." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Nama tidak sah." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Gagal untuk memuatkan sumber." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Gagal untuk memuatkan sumber." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Nama tidak sah." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Nama kumpulan tidak sah." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Tiada sub-sumber dijumpai." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Mencipta Gambar Kecil" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14012,6 +14182,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -14064,6 +14297,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Nama tidak sah." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Versi Terpasang Lain:" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Nama kumpulan tidak sah." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14133,11 +14387,11 @@ msgstr "Nod A dan Nod B mestilah PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Nod A mestilah PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Nod B mestilah PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" @@ -14414,8 +14668,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14655,7 +14909,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" @@ -14814,4 +15068,4 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." -msgstr "" +msgstr "Pemalar tidak dapat diubah suai." diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 0849aa8c03..025abad2dc 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -21,13 +21,14 @@ # slasken06 <ask.skivdal@gmail.com>, 2021. # Daniel Skogly <daniel@klungo.no>, 2021. # Imre Kristoffer Eilertsen <imreeil42@gmail.com>, 2022. +# Edvard Ekrem Sæther <edvardekrem@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-12 16:52+0000\n" -"Last-Translator: Imre Kristoffer Eilertsen <imreeil42@gmail.com>\n" +"PO-Revision-Date: 2022-01-24 02:05+0000\n" +"Last-Translator: Edvard Ekrem Sæther <edvardekrem@gmail.com>\n" "Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-" "engine/godot/nb_NO/>\n" "Language: nb\n" @@ -35,7 +36,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -339,7 +340,7 @@ msgstr "Dupliser Nøkler" #: editor/animation_track_editor.cpp msgid "Add RESET Value(s)" -msgstr "" +msgstr "Legg Til RESET-Verdi(er)" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" @@ -395,9 +396,8 @@ msgstr "Kan ikke åpne '%s'." #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp -#, fuzzy msgid "animation" -msgstr "Animasjon" +msgstr "animasjon" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." @@ -405,9 +405,8 @@ msgstr "AnimasjonAvspiller kan ikke animere seg selv, kun andre avspillere." #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp -#, fuzzy msgid "property '%s'" -msgstr "Egenskapen «%s» eksisterer ikke." +msgstr "egenskap '%s'" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" @@ -524,8 +523,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -534,8 +533,8 @@ msgstr "" "\n" "For å legge til egendefinerte spor, gå til scenens importinstillinger og " "sett\n" -"\"Animasjon > Lagring\" til \"Filer\", aktiver \"Animasjon > Behold egne spor" -"\", og importer på nytt.\n" +"\"Animasjon > Lagring\" til \"Filer\", aktiver \"Animasjon > Behold egne " +"spor\", og importer på nytt.\n" "Alternativt, bruk et importoppsett som importerer animasjonen som separate " "filer." @@ -544,9 +543,8 @@ msgid "Warning: Editing imported animation" msgstr "Advarsel: Redigerer importert animasjon" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "Velg en AnimationPlayer fra scenetreet for å endre animasjoner." +msgstr "Velg en AnimationPlayer-node for å lage og redigere animasjoner." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." @@ -562,9 +560,8 @@ msgid "Snap:" msgstr "Steg:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation step value." -msgstr "Animasjonstre er gyldig." +msgstr "Animasjonstrinnverdi." #: editor/animation_track_editor.cpp msgid "Seconds" @@ -591,9 +588,8 @@ msgid "Animation properties." msgstr "Animasjon egenskaper." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Copy Tracks" -msgstr "Kopier Parametre" +msgstr "Kopier Spor" #: editor/animation_track_editor.cpp msgid "Scale Selection" @@ -708,9 +704,8 @@ msgid "Copy" msgstr "Kopier" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select All/None" -msgstr "Kutt Noder" +msgstr "Velg Alle/Ingen" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" @@ -816,9 +811,8 @@ msgid "Method in target node must be specified." msgstr "Metode i målnoden må spesifiseres." #: editor/connections_dialog.cpp -#, fuzzy msgid "Method name must be a valid identifier." -msgstr "Navn er ikke en gyldig identifikator:" +msgstr "Metodenavnet må være en gyldig identifikator." #: editor/connections_dialog.cpp #, fuzzy @@ -1422,7 +1416,7 @@ msgid "Bus Options" msgstr "Bus valg" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Dupliser" @@ -2264,8 +2258,8 @@ msgstr "Metodebeskrivelse:" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Det finnes i øyeblikket ingen beskrivelse av denne metoden. Hjelp til ved å " "[colour=$color][url=$url]bidra med en[/url][/color]!" @@ -3404,11 +3398,16 @@ msgstr "Kontinuerlig" #: editor/editor_node.cpp #, fuzzy -msgid "Update When Changed" +msgid "Update All Changes" msgstr "Oppdater Endringer" #: editor/editor_node.cpp #, fuzzy +msgid "Update Vital Changes" +msgstr "Forandre" + +#: editor/editor_node.cpp +#, fuzzy msgid "Hide Update Spinner" msgstr "Deaktiver Oppdateringsspinner" @@ -4198,6 +4197,14 @@ msgstr "Navn inneholder ugyldige tegn." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4324,7 +4331,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Duplicate..." msgstr "Duplisér" @@ -5189,6 +5196,10 @@ msgid "Rename Animation" msgstr "Endre navn på Animasjon" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Dupliser Animasjon" + +#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Blend Next Changed" msgstr "Blend Neste Endret" @@ -5202,10 +5213,6 @@ msgid "Load Animation" msgstr "Last Animasjon" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Dupliser Animasjon" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Ingen animasjon å kopiere!" @@ -13166,6 +13173,16 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "Fjern Funksjon" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Fjern Funksjon" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Fjern Funksjon" + #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Cylinder Radius" @@ -14571,10 +14588,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Navn er ikke en gyldig identifikator:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14622,17 +14635,197 @@ msgstr "Kunne ikke opprette mappe." msgid "Error starting HTTP server:" msgstr "Feil ved lagring av TextFile:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Prosjektnavn:" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Kunne ikke opprette mappe." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Ugyldig Filsti." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Kunne ikke laste ressurs." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Kunne ikke laste ressurs." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Må ha en gyldig filutvidelse." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Må ha en gyldig filutvidelse." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Ikke funnet!" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Lager Thumbnail" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "Kunne ikke opprette mappe." + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Navn er ikke en gyldig identifikator:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14643,6 +14836,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14701,6 +14957,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Ugyldig Filsti." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Må ha en gyldig filutvidelse." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Prosjektnavn:" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -15055,8 +15332,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -15300,7 +15577,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index f7f68d55f8..c8e602d3ce 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -53,13 +53,15 @@ # Daan van Luijk <daanvl@outlook.be>, 2021. # Dani Verschoor <daniverschoor@outlook.com>, 2021. # naan <xlightfox@hotmail.com>, 2021. +# Tim Visee <tim+weblate@visee.me>, 2022. +# Ferhat Geçdoğan <ferhatgectao@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-12-31 08:52+0000\n" -"Last-Translator: naan <xlightfox@hotmail.com>\n" +"PO-Revision-Date: 2022-01-30 07:16+0000\n" +"Last-Translator: Ferhat Geçdoğan <ferhatgectao@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" "Language: nl\n" @@ -67,7 +69,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -373,7 +375,7 @@ msgstr "Sleutel(s) dupliceren" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add RESET Value(s)" -msgstr "Voeg %d Frame(s) toe" +msgstr "Voeg RESET Frame(s) toe" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" @@ -556,8 +558,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1427,7 +1429,7 @@ msgid "Bus Options" msgstr "Audiobusopties" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Dupliceren" @@ -1539,7 +1541,7 @@ msgstr "Ongeldige naam." #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." -msgstr "" +msgstr "Kan niet beginnen met een cijfer." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -1807,7 +1809,7 @@ msgstr "Laat u 3D scenes weergeven en bewerken." msgid "Allows to edit scripts using the integrated script editor." msgstr "" "Staat toe het script aan te passen door middel van de geïntegreerde script " -"editor" +"editor." #: editor/editor_feature_profile.cpp msgid "Provides built-in access to the Asset Library." @@ -1844,7 +1846,8 @@ msgstr "(geen)" #: editor/editor_feature_profile.cpp msgid "Remove currently selected profile, '%s'? Cannot be undone." msgstr "" -"Verwijder huidig geselecteerde profiel, '%s'? Kan niet worden ongedaan." +"Verwijder huidig geselecteerde profiel, '%s'? Kan niet ongedaan gemaakt " +"worden." #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" @@ -1971,7 +1974,7 @@ msgstr "Editor Profielen beheren" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" -msgstr "Huidige map selecteren" +msgstr "Huidige Map Selecteren" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File exists, overwrite?" @@ -2166,9 +2169,8 @@ msgid "Properties" msgstr "Eigenschappen" #: editor/editor_help.cpp -#, fuzzy msgid "overrides %s:" -msgstr "overschreven:" +msgstr "overschrijft %s:" #: editor/editor_help.cpp msgid "default:" @@ -2183,28 +2185,24 @@ msgid "Theme Properties" msgstr "Thema-eigenschappen" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Colors" -msgstr "Kleur" +msgstr "Kleuren" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" msgstr "Constanten" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Fonts" -msgstr "Lettertype" +msgstr "Lettertypes" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Icons" -msgstr "Icoon" +msgstr "Iconen" #: editor/editor_help.cpp -#, fuzzy msgid "Styles" -msgstr "Stijl" +msgstr "Stijlen" #: editor/editor_help.cpp msgid "Enumerations" @@ -2232,8 +2230,8 @@ msgstr "Methodebeschrijvingen" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Er is momenteel geen beschrijving voor deze methode. Help ons alstublieft " "door [color=$color][url=$url]een bijdrage te leveren[/url][/color]!" @@ -2312,9 +2310,8 @@ msgid "Property:" msgstr "Eigenschap:" #: editor/editor_inspector.cpp -#, fuzzy msgid "Pin value" -msgstr "(waarde)" +msgstr "Waarde vastzetten" #: editor/editor_inspector.cpp msgid "" @@ -2338,26 +2335,23 @@ msgstr "Zet Meerdere:" #: editor/editor_inspector.cpp msgid "Pinned %s" -msgstr "" +msgstr "Vastgezet %s" #: editor/editor_inspector.cpp msgid "Unpinned %s" -msgstr "" +msgstr "Losgemaakt %s" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property" -msgstr "Eigenschappen" +msgstr "Kopieer Eigenschap" #: editor/editor_inspector.cpp -#, fuzzy msgid "Paste Property" -msgstr "Eigenschappen" +msgstr "Plak Eigenschap" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property Path" -msgstr "Kopieer Script Pad" +msgstr "Kopieer Eigenschap Pad" #: editor/editor_log.cpp msgid "Output:" @@ -2405,7 +2399,7 @@ msgstr "Omhoog" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" -msgstr "Knoop" +msgstr "Knooppunt" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" @@ -2732,25 +2726,25 @@ msgstr "" #: editor/editor_node.cpp msgid "Nothing to undo." -msgstr "" +msgstr "Niks om ongedaan te maken." #: editor/editor_node.cpp -#, fuzzy msgid "Undo: %s" -msgstr "Ongedaan maken" +msgstr "Ongedaan maken: %s" #: editor/editor_node.cpp msgid "Can't redo while mouse buttons are pressed." msgstr "" #: editor/editor_node.cpp +#, fuzzy msgid "Nothing to redo." -msgstr "" +msgstr "Niks om opnieuw te doen." #: editor/editor_node.cpp #, fuzzy msgid "Redo: %s" -msgstr "Opnieuw" +msgstr "Opnieuw doen: %s" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." @@ -3100,9 +3094,8 @@ msgid "Orphan Resource Explorer..." msgstr "Beheer ongebruikte bronnen..." #: editor/editor_node.cpp -#, fuzzy msgid "Reload Current Project" -msgstr "Project hernoemen" +msgstr "Huidig Project Herladen" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -3271,13 +3264,12 @@ msgid "Help" msgstr "Help" #: editor/editor_node.cpp -#, fuzzy msgid "Online Documentation" -msgstr "Open Godot online documentatie" +msgstr "Online Documentatie" #: editor/editor_node.cpp msgid "Questions & Answers" -msgstr "" +msgstr "Vragen & Antwoorden" #: editor/editor_node.cpp msgid "Report a Bug" @@ -3285,7 +3277,7 @@ msgstr "Meld een probleem" #: editor/editor_node.cpp msgid "Suggest a Feature" -msgstr "" +msgstr "Stel een Feature voor" #: editor/editor_node.cpp msgid "Send Docs Feedback" @@ -3296,9 +3288,8 @@ msgid "Community" msgstr "Gemeenschap" #: editor/editor_node.cpp -#, fuzzy msgid "About Godot" -msgstr "Over" +msgstr "Over Godot" #: editor/editor_node.cpp msgid "Support Godot Development" @@ -3354,10 +3345,16 @@ msgid "Update Continuously" msgstr "Continu Bijwerken" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Bijwerken indien gewijzigd" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Materiaal Wijzigingen" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Update spinner verbergen" @@ -3371,7 +3368,7 @@ msgstr "Inspecteur" #: editor/editor_node.cpp msgid "Expand Bottom Panel" -msgstr "Vergroot onderste paneel" +msgstr "Vergroot Onderste Paneel" #: editor/editor_node.cpp msgid "Output" @@ -3392,7 +3389,6 @@ msgid "Manage Templates" msgstr "Sjablonen beheren" #: editor/editor_node.cpp -#, fuzzy msgid "Install from file" msgstr "Installeer Vanuit Bestand" @@ -3488,9 +3484,8 @@ msgid "Select" msgstr "Selecteer" #: editor/editor_node.cpp -#, fuzzy msgid "Select Current" -msgstr "Huidige map selecteren" +msgstr "Huidige Selecteren" #: editor/editor_node.cpp msgid "Open 2D Editor" @@ -3554,14 +3549,12 @@ msgid "Update" msgstr "Update" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Version" -msgstr "Versie:" +msgstr "Versie" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Author" -msgstr "Auteurs" +msgstr "Auteur" #: editor/editor_plugin_settings.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp @@ -3573,14 +3566,12 @@ msgid "Measure:" msgstr "Meting:" #: editor/editor_profiler.cpp -#, fuzzy msgid "Frame Time (ms)" -msgstr "Frame Tijd (sec)" +msgstr "Frame Tijd (ms)" #: editor/editor_profiler.cpp -#, fuzzy msgid "Average Time (ms)" -msgstr "Gemiddelde Tijd (sec)" +msgstr "Gemiddelde Tijd (ms)" #: editor/editor_profiler.cpp msgid "Frame %" @@ -3712,7 +3703,7 @@ msgstr "" #: editor/editor_resource_picker.cpp msgid "Quick Load" -msgstr "" +msgstr "Snel Laden" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "Make Unique" @@ -3733,7 +3724,6 @@ msgid "Paste" msgstr "Plakken" #: editor/editor_resource_picker.cpp editor/property_editor.cpp -#, fuzzy msgid "Convert to %s" msgstr "Omzetten naar %s" @@ -3807,9 +3797,8 @@ msgstr "Vanuit knoop importeren:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Fout" +msgstr "%s Fout" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -3850,12 +3839,12 @@ msgstr "Kan hostname niet herleiden:" #: editor/export_template_manager.cpp #, fuzzy msgid "Can't connect to the mirror." -msgstr "Kan niet verbinden met host:" +msgstr "Kan niet verbinden met host." #: editor/export_template_manager.cpp #, fuzzy msgid "No response from the mirror." -msgstr "Geen antwoord van host:" +msgstr "Geen antwoord van host." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3868,9 +3857,8 @@ msgid "Request ended up in a redirect loop." msgstr "Aanvraag mislukt, te veel redirects" #: editor/export_template_manager.cpp -#, fuzzy msgid "Request failed:" -msgstr "Aanvraag Mislukt." +msgstr "Aanvraag mislukt:" #: editor/export_template_manager.cpp msgid "Download complete; extracting templates..." @@ -4025,9 +4013,8 @@ msgid "Uninstall templates for the current version." msgstr "Initiële waarde van teller" #: editor/export_template_manager.cpp -#, fuzzy msgid "Download from:" -msgstr "Downloadfout" +msgstr "Downloaden van:" #: editor/export_template_manager.cpp #, fuzzy @@ -4153,6 +4140,14 @@ msgstr "Naam bevat ongeldige tekens." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4274,7 +4269,7 @@ msgstr "Laatst bewerkt" msgid "Sort by First Modified" msgstr "Laatst bewerkt" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Dupliceren..." @@ -5090,6 +5085,10 @@ msgid "Rename Animation" msgstr "Animatie Hernoemen" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Dupliceer Animatie" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Meng met volgende aanpassing" @@ -5102,10 +5101,6 @@ msgid "Load Animation" msgstr "Animatie laden" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Dupliceer Animatie" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Geen animatie om te kopiëren!" @@ -8926,7 +8921,7 @@ msgstr "Geen deel-hulpbronnen gevonden." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} currently selected" -msgstr "" +msgstr "{num} momenteel geselecteerd" #: editor/plugins/theme_editor_plugin.cpp msgid "Nothing was selected for the import." @@ -13008,6 +13003,16 @@ msgstr "Wijzig Cylinder Vorm Radius" msgid "Set Occluder Sphere Position" msgstr "Zet Curve In Positie" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Zet Curve Punt Positie" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Zet Curve Punt Positie" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Wijzig Cylinder Straal" @@ -14408,10 +14413,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Ongeldige identifier:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "Vereist icoon is niet gespecificeerd in de preset." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Stop HTTP Server" @@ -14457,17 +14458,198 @@ msgstr "Map kon niet gemaakt worden." msgid "Error starting HTTP server:" msgstr "Fout bij het opslaan van de scène." +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Ongeldige projectnaam." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Ongeldige geometrie, kan geen polygon creëren." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Map kon niet gemaakt worden." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Ongeldig basis Pad." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Bron laden mislukt." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Bron laden mislukt." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Ongeldige extentie." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Ongeldige extentie." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Niet gevonden!" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Thumbnail Aan Het Maken" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "Kon template niet openen voor export:" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Ongeldige identifier:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14478,6 +14660,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Ongeldige pakket korte naam." @@ -14537,6 +14782,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Ongeldige afmetingen van splash screen afbeelding (moet 620×300 zijn)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Ongeldig pad." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Ongeldige extentie." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Ongeldig product GUID." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14965,8 +15231,8 @@ msgstr "" #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "Op GPU-gebaseerde particles worden niet ondersteund door het GLES2 grafische " "stuurprogramma.\n" @@ -15232,9 +15498,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Deze knoop is verouderd. Gebruik in plaats daarvan AnimationTree." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Kleur: #%s\n" diff --git a/editor/translations/or.po b/editor/translations/or.po index fb6c7ff0c2..3cea395fb0 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -494,8 +494,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1329,7 +1329,7 @@ msgid "Bus Options" msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2102,8 +2102,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3128,7 +3128,11 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3852,6 +3856,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -3964,7 +3976,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4750,19 +4762,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12189,6 +12201,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13480,10 +13500,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13524,16 +13540,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13544,6 +13730,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13596,6 +13845,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -13946,8 +14213,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14187,7 +14454,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 1f10b9f3a5..0117a72a86 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -24,7 +24,7 @@ # Sebastian Pasich <sebastian.pasich@gmail.com>, 2017, 2019, 2020. # siatek papieros <sbigneu@gmail.com>, 2016. # Zatherz <zatherz@linux.pl>, 2017, 2020, 2021. -# Tomek <kobewi4e@gmail.com>, 2018, 2019, 2020, 2021. +# Tomek <kobewi4e@gmail.com>, 2018, 2019, 2020, 2021, 2022. # Wojcieh Er Zet <wojcieh.rzepecki@gmail.com>, 2018. # Dariusz Siek <dariuszynski@gmail.com>, 2018, 2019, 2020, 2021. # Szymon Nowakowski <smnbdg13@gmail.com>, 2019. @@ -53,13 +53,15 @@ # Mateusz Żak <matisgramy@gmail.com>, 2021. # voltinus <voltinusmail@gmail.com>, 2021. # Lech Migdal <lech.migdal@gmail.com>, 2022. +# Piotr <promantix@gmail.com>, 2022. +# Igor Kordiukiewicz <igorkordiukiewicz@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-12 16:52+0000\n" -"Last-Translator: Lech Migdal <lech.migdal@gmail.com>\n" +"PO-Revision-Date: 2022-01-26 19:55+0000\n" +"Last-Translator: Igor Kordiukiewicz <igorkordiukiewicz@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -68,7 +70,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -371,9 +373,8 @@ msgid "Duplicate Key(s)" msgstr "Duplikuj klucz(e)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add RESET Value(s)" -msgstr "Dodaj %d klatek" +msgstr "Dodaj wartość(i) RESET" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" @@ -545,9 +546,8 @@ msgstr "" "Ta opcja nie działa dla edycji Beziera, ponieważ jest to tylko jedna ścieżka." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Add RESET Keys" -msgstr "Przeskaluj klatki kluczowe" +msgstr "Dodaj klucze animacji RESET" #: editor/animation_track_editor.cpp msgid "" @@ -556,8 +556,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -566,8 +566,8 @@ msgstr "" "\n" "By umożliwić dodawanie własnych ścieżek, przejdź do ustawień importu i " "zmień\n" -"\"Animation > Storage\" na \"Files\", włącz \"Animation > Keep Custom Tracks" -"\", a potem importuj ponownie.\n" +"\"Animation > Storage\" na \"Files\", włącz \"Animation > Keep Custom " +"Tracks\", a potem importuj ponownie.\n" "Alternatywnie, użyj profilu importu, który importuje animacje do oddzielnych " "plików." @@ -1419,7 +1419,7 @@ msgid "Bus Options" msgstr "Opcje magistrali" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplikuj" @@ -1728,8 +1728,9 @@ msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" -"Platforma docelowa wymaga dla GLES3 kompresji tekstur \"ETC2\" lub \"PVRTC" -"\". Włącz \"Import Etc 2\" lub \"Import Pvrtc\" w Ustawieniach Projektu." +"Platforma docelowa wymaga dla GLES3 kompresji tekstur \"ETC2\" lub " +"\"PVRTC\". Włącz \"Import Etc 2\" lub \"Import Pvrtc\" w Ustawieniach " +"Projektu." #: editor/editor_export.cpp msgid "" @@ -2206,8 +2207,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Obecnie nie ma opisu dla tej właściwości. Pomóż nam, [color=$color][url=" -"$url]wysyłając ją[/url][/color]!" +"Obecnie nie ma opisu dla tej właściwości. Pomóż nam, [color=$color]" +"[url=$url]wysyłając ją[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" @@ -2215,11 +2216,11 @@ msgstr "Opisy metod" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Obecnie nie ma opisu dla tej metody. Pomóż nam, [color=$color][url=" -"$url]wysyłając ją[/url][/color]!" +"Obecnie nie ma opisu dla tej metody. Pomóż nam, [color=$color]" +"[url=$url]wysyłając ją[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -2295,18 +2296,18 @@ msgid "Property:" msgstr "Właściwość:" #: editor/editor_inspector.cpp -#, fuzzy msgid "Pin value" -msgstr "(wartość)" +msgstr "Przypnij wartość" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." msgstr "" +"Przypięcie wartości wymusza zapisanie jej, nawet jeśli jest równa domyślniej." #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" -msgstr "" +msgstr "Przypnij wartość [Niedostępne, ponieważ \"%s\" jest tylko dla edytora]" #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -2321,26 +2322,23 @@ msgstr "Ustaw wiele:" #: editor/editor_inspector.cpp msgid "Pinned %s" -msgstr "" +msgstr "Przypięto %s" #: editor/editor_inspector.cpp msgid "Unpinned %s" -msgstr "" +msgstr "Odpięto %s" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property" -msgstr "Skopiuj właściwości" +msgstr "Kopiuj właściwość" #: editor/editor_inspector.cpp -#, fuzzy msgid "Paste Property" -msgstr "Wklej właściwości" +msgstr "Wklej właściwość" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property Path" -msgstr "Skopiuj ścieżkę skryptu" +msgstr "Skopiuj ścieżkę właściwości" #: editor/editor_log.cpp msgid "Output:" @@ -3066,9 +3064,8 @@ msgid "Install Android Build Template..." msgstr "Zainstaluj szablon eksportu dla Androida..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "Otwórz folder danych edytora" +msgstr "Otwórz folder danych użytkownika" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3330,10 +3327,16 @@ msgid "Update Continuously" msgstr "Aktualizuj ciągle" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Aktualizuj przy zmianie" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Zmiany materiału:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Ukryj wiatraczek aktualizacji" @@ -3775,9 +3778,8 @@ msgstr "Zaimportuj z węzła:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Błąd" +msgstr "Błąd %s" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -4100,6 +4102,14 @@ msgstr "Nazwa zawiera niedozwolone znaki." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4218,7 +4228,7 @@ msgstr "Ostatnie zmodyfikowane" msgid "Sort by First Modified" msgstr "Pierwsze zmodyfikowane" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Duplikuj..." @@ -4319,9 +4329,8 @@ msgid "Replace..." msgstr "Zamień..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Replace in Files" -msgstr "Zastąp wszystkie" +msgstr "Zastąp w plikach" #: editor/find_in_files.cpp msgid "Find: " @@ -4332,9 +4341,8 @@ msgid "Replace: " msgstr "Zastąp: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" -msgstr "Zastąp wszystkie" +msgstr "Zastąp wszystkie (NIE MOŻNA COFNĄĆ)" #: editor/find_in_files.cpp msgid "Searching..." @@ -4560,6 +4568,8 @@ msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." msgstr "" +"Wybierz plik zasobu z systemu plików lub z inspektoraby zmienić ustawienia " +"importu." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -5031,6 +5041,10 @@ msgid "Rename Animation" msgstr "Zmień nazwę animacji" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Duplikuj animację" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Zmieszaj kolejną po zmianach" @@ -5043,10 +5057,6 @@ msgid "Load Animation" msgstr "Wczytaj animację" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Duplikuj animację" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Brak animacji do skopiowania!" @@ -6062,7 +6072,7 @@ msgstr "Tryb skalowania" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." -msgstr "" +msgstr "Shift: Skaluj proporcjonalnie." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6161,9 +6171,8 @@ msgstr "Zablokuj wybrany obiekt w miejscu (nie można go przesuwać)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected Node(s)" -msgstr "Zablokuj wybrane" +msgstr "Zablokuj zaznaczone węzły" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6172,9 +6181,8 @@ msgstr "Odblokuj wybrany obiekt (można go przesuwać)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected Node(s)" -msgstr "Odblokuj wybrane" +msgstr "Odblokuj zaznaczone węzły" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6183,9 +6191,8 @@ msgstr "Zablokuj selekcję węzłów podrzędnych." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected Node(s)" -msgstr "Grupuj wybrane" +msgstr "Grupuj zaznaczone węzły" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6194,9 +6201,8 @@ msgstr "Odblokuj selekcję węzłów podrzędnych." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected Node(s)" -msgstr "Rozgrupuj wybrane" +msgstr "Rozgrupuj zaznaczone węzły" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -7841,9 +7847,8 @@ msgid "Find in Files..." msgstr "Znajdź w plikach..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Replace in Files..." -msgstr "Zamień..." +msgstr "Zamień w plikach..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" @@ -8371,11 +8376,11 @@ msgstr "Przełącz swobodny widok" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" -msgstr "" +msgstr "Zmniejsz pole widzenia" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" -msgstr "" +msgstr "Zwiększ pole widzenia" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -9786,7 +9791,7 @@ msgstr "Commit" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "" +msgstr "Data:" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -9827,23 +9832,23 @@ msgstr "Zmień nazwę" #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" -msgstr "" +msgstr "Hasło" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" -msgstr "" +msgstr "Ścieżka do publicznego klucza SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" -msgstr "" +msgstr "Wybierz ścieżkę do publicznego klucza SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" -msgstr "" +msgstr "Ścieżka do prywatnego klucza SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" -msgstr "" +msgstr "Wybierz ścieżkę do prywatnego klucza SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" @@ -9888,15 +9893,15 @@ msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "10" -msgstr "" +msgstr "10" #: editor/plugins/version_control_editor_plugin.cpp msgid "20" -msgstr "" +msgstr "20" #: editor/plugins/version_control_editor_plugin.cpp msgid "30" -msgstr "" +msgstr "30" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -9915,7 +9920,7 @@ msgstr "Usuń ścieżkę animacji" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" -msgstr "" +msgstr "Nazwa gałęzi" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -10857,16 +10862,16 @@ msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." msgstr "" -"(Tylko tryb fragmentów/światła) (Wektor) Suma bezwzględnej pochodnej po \"x" -"\" i \"y\"." +"(Tylko tryb fragmentów/światła) (Wektor) Suma bezwzględnej pochodnej po " +"\"x\" i \"y\"." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." msgstr "" -"(Tylko tryb fragmentów/światła) (Skalar) Suma bezwzględnej pochodnej po \"x" -"\" i \"y\"." +"(Tylko tryb fragmentów/światła) (Skalar) Suma bezwzględnej pochodnej po " +"\"x\" i \"y\"." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" @@ -11476,8 +11481,8 @@ msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" -"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać \"/\", \":\", \"=" -"\", \"\\\" lub \"" +"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać \"/\", \":\", " +"\"=\", \"\\\" lub \"" #: editor/project_settings_editor.cpp msgid "An action with the name '%s' already exists." @@ -11624,8 +11629,8 @@ msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" -"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać \"/\", \":\", \"=" -"\", \"\\\" lub \"." +"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać \"/\", \":\", " +"\"=\", \"\\\" lub \"." #: editor/project_settings_editor.cpp msgid "Add Input Action" @@ -12819,6 +12824,16 @@ msgstr "Ustaw promień sfery przesłaniacza" msgid "Set Occluder Sphere Position" msgstr "Ustaw pozycję sfery przesłaniacza" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Ustaw pozycję punktu portalu" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Ustaw pozycje punktu krzywej" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Zmień promień cylindra" @@ -13536,7 +13551,7 @@ msgstr "Ustaw wyrażenie" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" -msgstr "" +msgstr "Wróć" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy @@ -13549,7 +13564,7 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "Dopóki" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" @@ -13557,7 +13572,7 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" -msgstr "" +msgstr "Iterator" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" @@ -13577,7 +13592,7 @@ msgstr "Iterator stał się nieprawidłowy: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "" +msgstr "Sekwencja" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy @@ -13820,7 +13835,7 @@ msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "Czekaj" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy @@ -14206,10 +14221,6 @@ msgstr "App Store Team ID nie podany - nie można skonfigurować projektu." msgid "Invalid Identifier:" msgstr "Niepoprawny identyfikator:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "Wymagana ikona nie jest podana w profilu eksportu." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Zatrzymaj serwer HTTP" @@ -14250,16 +14261,202 @@ msgstr "Nie udało się utworzyć folderu serwera HTTP:" msgid "Error starting HTTP server:" msgstr "Błąd uruchamiania serwera HTTP:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Nieprawidłowa nazwa projektu." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Nieprawidłowa geometria, nie można utworzyć wielokąta." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Nie można utworzyć katalogu." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Niepoprawna ścieżka bazowa." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Nie udało się wczytać zasobu." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Nie udało się wczytać zasobu." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Niepoprawne rozszerzenie." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Niepoprawne rozszerzenie." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Nie znaleziono ikon." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Tworzenie miniatury" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"Nie udało się znaleźć szablonu APK do eksportu:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "Nieprawidłowy identyfikator paczki:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "Poświadczenie: wymagane podpisanie kodu." #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "Poświadczenie: wymagane wzmocnione środowisko wykonawcze." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "Poświadczenie: wymagane wzmocnione środowisko wykonawcze." #: platform/osx/export/export.cpp @@ -14270,6 +14467,69 @@ msgstr "Poświadczenie: Nazwa Apple ID nie podana." msgid "Notarization: Apple ID password not specified." msgstr "Poświadczenie: Hasło Apple ID nie podane." +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Niepoprawna krótka nazwa paczki." @@ -14330,6 +14590,27 @@ msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" "Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Niepoprawna ścieżka." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Niepoprawne rozszerzenie." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Nieprawidłowy GUID produktu." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14770,8 +15051,8 @@ msgstr "Obsługiwane są tylko jednolite skale." #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "Cząsteczki oparte o GPU są nieobsługiwane przez sterownik wideo GLES2.\n" "Użyj zamiast tego węzła CPUParticles. Możesz użyć do tego celu opcji " @@ -14808,8 +15089,8 @@ msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" -"Właściwość ROTATION_ORIENTED węzła PathFollow wymaga włączonego \"Up Vector" -"\" w zasobie Curve jego nadrzędnego węzła Path." +"Właściwość ROTATION_ORIENTED węzła PathFollow wymaga włączonego \"Up " +"Vector\" w zasobie Curve jego nadrzędnego węzła Path." #: scene/3d/physics_body.cpp msgid "" @@ -15054,9 +15335,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Kolor: #%s\n" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index daa3074190..8dcc5099cb 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -524,8 +524,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1379,7 +1379,7 @@ msgid "Bus Options" msgstr "Yar, Blow th' Selected Down!" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2181,8 +2181,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3231,7 +3231,12 @@ msgstr "" #: editor/editor_node.cpp #, fuzzy -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "Change" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" msgstr "Change" #: editor/editor_node.cpp @@ -3988,6 +3993,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4104,7 +4117,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4935,19 +4948,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12674,6 +12687,16 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "Discharge ye' Signal" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Discharge ye' Signal" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Discharge ye' Signal" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -14052,10 +14075,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Yer name's got no valid identifier:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14098,17 +14117,192 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Yer index property name be thrown overboard!" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr ": Evil arguments: " + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Slit th' Node" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Yer Calligraphy be wrongly sized." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Yer Calligraphy be wrongly sized." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Yer name's got no valid identifier:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14119,6 +14313,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14174,6 +14431,27 @@ msgstr "Yer wide 310x150 logo image dimensions aint' 310x150!" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Yer splash screen image dimensions aint' 620x300!" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr ": Evil arguments: " + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Yer Calligraphy be wrongly sized." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Yer product GUID be evil." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14524,8 +14802,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14766,7 +15044,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/pt.po b/editor/translations/pt.po index 443974d90c..94dc606a58 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -24,7 +24,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-12 16:52+0000\n" +"PO-Revision-Date: 2022-01-19 22:07+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/" "godot/pt/>\n" @@ -33,7 +33,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -520,8 +520,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1387,7 +1387,7 @@ msgid "Bus Options" msgstr "Opções de Barramento" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplicar" @@ -1679,10 +1679,10 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"Plataforma Alvo exige compressão de textura 'ETC' para o driver de recurso " +"Plataforma Alvo exige compressão de textura 'ETC' para o driver de reserva " "em GLES2.\n" -"Ative 'Importar Etc' nas Configurações do Projeto, ou desative 'Driver de " -"Recurso ativo'." +"Ative 'Import Etc' nas Configurações do Projeto, ou desative 'Driver " +"Fallback Enabled'." #: editor/editor_export.cpp msgid "" @@ -1707,10 +1707,10 @@ msgid "" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"Plataforma Alvo exige compressão de textura 'PVRTC' para o driver de recurso " +"Plataforma Alvo exige compressão de textura 'PVRTC' para o driver de reserva " "em GLES2.\n" -"Ative 'Importar Pvrtc' nas Configurações do Projeto, ou desative 'Driver de " -"Recurso Ativo'." +"Ative 'Import Pvrtc' nas Configurações do Projeto, ou desative 'Driver " +"Fallback Enabled'." #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1842,7 +1842,7 @@ msgstr "Propriedades da Classe:" #: editor/editor_feature_profile.cpp msgid "Main Features:" -msgstr "Características Principais:" +msgstr "Funcionalidades Principais:" #: editor/editor_feature_profile.cpp msgid "Nodes and Classes:" @@ -1915,7 +1915,7 @@ msgstr "Novo nome do perfil:" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" -msgstr "Perfil de Características Godot" +msgstr "Perfil de Funcionalidades Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -1927,7 +1927,7 @@ msgstr "Exportar Perfil" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" -msgstr "Gerir Editor de Perfis" +msgstr "Gerir Editor Perfis de Funcionalidades" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -2187,11 +2187,11 @@ msgstr "Descrições do Método" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Atualmente não existe descrição para este Método. Por favor ajude-nos [color=" -"$color][url=$url]a contribuir com uma[/url][/color]!" +"Atualmente não existe descrição para este Método. Por favor ajude-nos " +"[color=$color][url=$url]a contribuir com uma[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -2836,8 +2836,8 @@ msgid "" "category." msgstr "" "Não foi definida nenhuma cena principal. Selecionar uma?\n" -"Poderá alterá-la depois nas \"Configurações do Projeto\", na categoria " -"'Application'." +"Poderá alterá-la depois nas \"Configurações do Projeto\" dentro da categoria " +"'application'." #: editor/editor_node.cpp msgid "" @@ -2846,7 +2846,8 @@ msgid "" "category." msgstr "" "A cena selecionada '%s' não existe, selecionar uma válida?\n" -"Poderá alterá-la depois em \"application\", na categoria 'Application'." +"Poderá alterá-la depois em \"Configurações do Projeto\" dentro da categoria " +"'application'." #: editor/editor_node.cpp msgid "" @@ -2856,8 +2857,8 @@ msgid "" msgstr "" "A cena selecionada '%s' não é um ficheiro de cena, selecione um ficheiro " "válido?\n" -"Poderá alterá-la depois em \"Configurações do Projeto\", na categoria " -"'Application." +"Poderá alterá-la depois em \"Configurações do Projeto\" dentro da categoria " +"'application." #: editor/editor_node.cpp msgid "Save Layout" @@ -3037,9 +3038,8 @@ msgid "Install Android Build Template..." msgstr "Instalar Modelo Android de Compilação..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "Abrir Pasta de Dados do Editor" +msgstr "Abrir Pasta de Dados do Utilizador" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3122,12 +3122,12 @@ msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" -"Com esta opção ativa, malhas de navegação e polígonos serão visíveis no " -"projeto em execução." +"Quando esta opção é ativada, malhas de navegação e polígonos serão visíveis " +"no projeto em execução." #: editor/editor_node.cpp msgid "Force Shader Fallbacks" -msgstr "Forçar Shader de Recurso" +msgstr "Forçar Shader de Reserva" #: editor/editor_node.cpp msgid "" @@ -3138,6 +3138,12 @@ msgid "" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" +"Quando esta opção é ativada, shaders serão usados no modo de reserva " +"(visível via ubershader ou escondido) durante o tempo de execução.\n" +"É útil para verificar o aspeto e performance do modo reserva, que é " +"habitualmente mostrado brevemente.\n" +"A compilação de shader assíncrono tem de ser ativada na configuração do " +"projeto para esta opção ter efeito." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" @@ -3150,7 +3156,7 @@ msgid "" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" -"Quando esta opção está ativada, quaisquer alterações feitas a uma cena no " +"Quando esta opção é ativada, quaisquer alterações feitas a uma cena no " "editor serão propagadas no projeto em execução.\n" "Quando é usada remotamente num aparelho, é mais eficiente quando a opção do " "sistema de ficheiros em rede está ativa." @@ -3166,8 +3172,8 @@ msgid "" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" -"Com esta opção ativa, qualquer Script guardado será recarregado no jogo em " -"execução.\n" +"Quando esta opção é ativada, qualquer Script guardado será recarregado no " +"jogo em execução.\n" "Quando usada num aparelho remoto, é mais eficiente quando a opção sistema de " "ficheiros em rede está ativa." @@ -3210,7 +3216,7 @@ msgstr "Abrir Pasta de Configurações do Editor" #: editor/editor_node.cpp msgid "Manage Editor Features..." -msgstr "Gerir Características do Editor..." +msgstr "Gerir Editor Funcionalidades..." #: editor/editor_node.cpp msgid "Manage Export Templates..." @@ -3302,10 +3308,16 @@ msgid "Update Continuously" msgstr "Atualização Contínua" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Atualizar quando há Alterações" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Mudanças de Material:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Esconder Roleta de Atualização" @@ -3389,7 +3401,7 @@ msgstr "Exportar Biblioteca" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "Combinar com o Existente" +msgstr "Mesclar com o Existente" #: editor/editor_node.cpp msgid "Apply MeshInstance Transforms" @@ -3749,9 +3761,8 @@ msgstr "Importar do Nó:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Erro" +msgstr "%s Erro" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -4079,6 +4090,14 @@ msgstr "O nome contém caracteres inválidos." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4197,7 +4216,7 @@ msgstr "Ordenar por Último Modificado" msgid "Sort by First Modified" msgstr "Ordenar por Primeiro Modificado" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Duplicar..." @@ -5007,6 +5026,10 @@ msgid "Rename Animation" msgstr "Renomear Animação" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Duplicar Animação" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Misturar Seguinte Alterado" @@ -5019,10 +5042,6 @@ msgid "Load Animation" msgstr "Carregar Animação" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Duplicar Animação" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Nenhuma animação para copiar!" @@ -5922,7 +5941,7 @@ msgid "" msgstr "" "Sobreposição da Câmara do Projeto.\n" "Nenhuma instância do projeto em execução. Execute o projeto pelo editor para " -"usar este recurso." +"usar esta funcionalidade." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -9376,7 +9395,7 @@ msgstr "Criar a partir da Cena" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" -msgstr "Combinar a partir da Cena" +msgstr "Mesclar a partir da Cena" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Single Tile" @@ -9536,7 +9555,7 @@ msgstr "Criar a partir de cena? Irá sobrescrever todos os tiles atuais." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" -msgstr "Combinar a partir da cena?" +msgstr "Mesclar a partir da cena?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Texture" @@ -9701,9 +9720,8 @@ msgid "TileSet" msgstr "TileSet" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS plugins are available." -msgstr "Não existem addons VCS disponíveis." +msgstr "Não existem plugins VCS disponíveis." #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" @@ -9713,53 +9731,48 @@ msgstr "Erro" msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" +"Configuração remota vazia. Funcionalidades VCS que usam a rede podem não " +"funcionar." #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided." -msgstr "Nome não fornecido." +msgstr "Nenhuma mensagem de gravação fornecida." #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "Gravar" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "Mudanças do Shader:" +msgstr "Alterações Aplicadas" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "Mudanças do Shader:" +msgstr "Alterações Não Aplicadas" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "Gravar" +msgstr "Gravar:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "" +msgstr "Data:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "Sub-árvore" +msgstr "Subtítulo:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" -msgstr "" +msgstr "Deseja remover o ramo %s?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Do you want to remove the %s remote?" -msgstr "Está seguro que quer criar um tipo vazio?" +msgstr "Quer remover o remoto %s?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Apply" -msgstr "Aplicar Reinicialização" +msgstr "Aplicar" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -9770,148 +9783,132 @@ msgid "Initialize" msgstr "Inicializar" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Login" -msgstr "Remover Ponto" +msgstr "Login Remoto" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Username" -msgstr "Renomear" +msgstr "Nome de Utilizador" #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" -msgstr "" +msgstr "Senha" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" -msgstr "" +msgstr "Caminho da Chave Pública SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" -msgstr "" +msgstr "Selecione caminho da chave pública SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" -msgstr "" +msgstr "Caminho da Chave Privada SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" -msgstr "" +msgstr "Selecione caminho da chave privada SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "Passphrase SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "Detetar novas alterações" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Discard all changes" -msgstr "Fechar e guardar alterações?" +msgstr "Descartar todas as alterações" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "A armazenar alterações locais..." +msgstr "Aplicar todas as alterações" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "Mudanças de Material:" +msgstr "Desaplicar todas as alterações" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Message" -msgstr "Gravar Alterações" +msgstr "Gravar Mensagem" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Gravar Alterações" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit List" -msgstr "Gravar" +msgstr "Gravar Lista" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "" +msgstr "Gravar tamanho da lista" #: editor/plugins/version_control_editor_plugin.cpp msgid "10" -msgstr "" +msgstr "10" #: editor/plugins/version_control_editor_plugin.cpp msgid "20" -msgstr "" +msgstr "20" #: editor/plugins/version_control_editor_plugin.cpp msgid "30" -msgstr "" +msgstr "30" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "Correspondências:" +msgstr "Ramos" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "Criar novo Projeto" +msgstr "Criar Novo Ramo" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "Remover Pista de Animação" +msgstr "Remover Ramo" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" -msgstr "" +msgstr "Nome do Ramo" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remotes" -msgstr "Remoto" +msgstr "Remotos" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Remote" -msgstr "Criar novo Projeto" +msgstr "Criar Novo Remoto" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Remote" -msgstr "Remover item" +msgstr "Remover Remoto" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "Remoto " +msgstr "Nome do Remoto" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "Remoto " +msgstr "URL do Remoto" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "" +msgstr "Trazer" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "" +msgstr "Puxar" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "" +msgstr "Impulso" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Force Push" -msgstr "Fonte Malha:" +msgstr "Forçar Impulso" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -9931,22 +9928,19 @@ msgstr "Mudança de tipo" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" -msgstr "" +msgstr "Desmesclado" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "Vista" +msgstr "Vista:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Split" -msgstr "Separar Caminho" +msgstr "Separar" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unified" -msgstr "Modificado" +msgstr "Unificado" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -10933,7 +10927,7 @@ msgstr "" #: editor/project_export.cpp msgid "Features" -msgstr "Características" +msgstr "Funcionalidades" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -10941,7 +10935,7 @@ msgstr "Personalizado (separados por vírgula):" #: editor/project_export.cpp msgid "Feature List:" -msgstr "Lista de Características:" +msgstr "Lista de Funcionalidades:" #: editor/project_export.cpp msgid "Script" @@ -11019,8 +11013,8 @@ msgstr "Erro ao abrir ficheiro comprimido (não está no formato ZIP)." msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" -"Ficheiro de projeto \".zip\" inválido, não contém um ficheiro \"project.godot" -"\"." +"Ficheiro de projeto \".zip\" inválido, não contém um ficheiro \"project." +"godot\"." #: editor/project_manager.cpp msgid "Please choose an empty folder." @@ -11150,7 +11144,7 @@ msgid "" "Not recommended for web games" msgstr "" "Qualidade visual superior\n" -"Todas as características disponíveis\n" +"Todas as funcionalidades disponíveis\n" "Incompatível com hardware antigo\n" "Não recomendado para jogos Web" @@ -11166,7 +11160,7 @@ msgid "" "Recommended for web games" msgstr "" "Qualidade visual inferior\n" -"Algumas características indisponíveis\n" +"Algumas funcionalidades indisponíveis\n" "Funciona na maioria do hardware\n" "Recomendado para jogos Web" @@ -11595,7 +11589,7 @@ msgstr "Evento Ação de Entrada movido" #: editor/project_settings_editor.cpp msgid "Override for Feature" -msgstr "Sobrepor por Característica" +msgstr "Sobrepor por Funcionalidade" #: editor/project_settings_editor.cpp msgid "Add %d Translations" @@ -12088,6 +12082,9 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"Incapaz de guardar um ramo filho de uma cena já instanciada.\n" +"Para guardar este ramo na sua própria cena, abra a cena original, clique " +"direito neste ramo e selecione \"Guardar Ramo como Cena\"." #: editor/scene_tree_dock.cpp msgid "" @@ -12095,6 +12092,9 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"Incapaz de guardar um ramo que é parte de uma cena herdada.\n" +"Para guardar este ramo na sua própria cena, abra a cena original, clique " +"direito neste ramo e selecione \"Guardar Ramo como Cena\"." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -12237,7 +12237,7 @@ msgstr "Tornar Raiz da Cena" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" -msgstr "Combinar a partir da Cena" +msgstr "Mesclar a Partir da Cena" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" @@ -12770,6 +12770,16 @@ msgstr "Definir Raio da Esfera do Oclusor" msgid "Set Occluder Sphere Position" msgstr "Definir Posição da Esfera do Oclusor" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Definir Posição do Ponto do Portal" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Definir posição do Ponto da curva" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Mudar Raio do Cilindro" @@ -13481,38 +13491,36 @@ msgid "Edit Member" msgstr "Editar Membro" #: modules/visual_script/visual_script_expression.cpp -#, fuzzy msgid "Expression" -msgstr "Definir expressão" +msgstr "Expressão" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" -msgstr "" +msgstr "Voltar" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Condition" -msgstr "animação" +msgstr "Condição" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" -msgstr "" +msgstr "se (cond) é:" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "Enquanto" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" -msgstr "" +msgstr "enquanto (cond):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" -msgstr "" +msgstr "Iterador" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" -msgstr "" +msgstr "para (elem) em (input):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -13528,79 +13536,71 @@ msgstr "O iterador tornou-se inválido: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "" +msgstr "Sequência" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "in order:" -msgstr "Renomear diretoria:" +msgstr "em ordem:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "Inclinação:" +msgstr "Alternar" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" -msgstr "" +msgstr "'input' é:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Type Cast" -msgstr "Tipos:" +msgstr "Conversão de Tipo" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" -msgstr "" +msgstr "É %s?" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" -msgstr "" +msgstr "Em %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "On Self" -msgstr "Auto" +msgstr "Nele Próprio" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Subtract %s" -msgstr "No carácter %s" +msgstr "Subtrair %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" -msgstr "" +msgstr "Multiplicar %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" -msgstr "" +msgstr "Dividir %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Mod %s" -msgstr "Adicionar %s" +msgstr "Mod %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "ShiftLeft %s" -msgstr "Definir %s" +msgstr "ShiftLeft %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" -msgstr "" +msgstr "ShiftRight %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "BitAnd %s" -msgstr "Fixado %s" +msgstr "BitAnd %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" -msgstr "" +msgstr "BitOr %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" -msgstr "" +msgstr "BitXor %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -13625,19 +13625,16 @@ msgid "Invalid index property name '%s' in node %s." msgstr "Nome de propriedade índice '%s' inválido no nó %s." #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Emit %s" -msgstr "Definir %s" +msgstr "Emitir %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Funções" +msgstr "Função" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Compose Array" -msgstr "Redimensionar Array" +msgstr "Compor Array" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -13649,7 +13646,7 @@ msgstr ": Argumentos inválidos: " #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" -msgstr "" +msgstr "a se cond, senão b" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " @@ -13660,64 +13657,52 @@ msgid "VariableSet not found in script: " msgstr "VariableSet não encontrado no script: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Preload" -msgstr "Recarregar" +msgstr "Pré-carregar" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Index" -msgstr "Índice Z" +msgstr "Obter Índice" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Index" -msgstr "Índice Z" +msgstr "Definir Índice" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Global Constant" -msgstr "Constante" +msgstr "Constante Global" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Class Constant" -msgstr "Constante" +msgstr "Constante de Classe" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Constant" -msgstr "Constante" +msgstr "Constante Básica" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Math Constant" -msgstr "Constante" +msgstr "Constante Matemática" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Engine Singleton" -msgstr "Ativa Singleton GDNative" +msgstr "Obter Singleton do Motor" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Node" -msgstr "Nó TimeSeek" +msgstr "Obter Nó da Cena" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Tree" -msgstr "Edição da Árvore de Cena" +msgstr "Obter Árvore da Cena" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Self" -msgstr "Auto" +msgstr "Obter Próprio" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "CustomNode" -msgstr "Cortar Nós" +msgstr "CustomNode" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -13733,33 +13718,28 @@ msgstr "" "ou cadeia (error)." #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "SubCall" -msgstr "Chamadas" +msgstr "SubCall" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Construct %s" -msgstr "Constantes" +msgstr "Construir %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Local Var" -msgstr "Usar Espaço Local" +msgstr "Obter Var Local" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Local Var" -msgstr "Usar Espaço Local" +msgstr "Definir Var Local" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Action %s" -msgstr "Ação" +msgstr "Ação %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" -msgstr "" +msgstr "Desconstruir %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -13767,40 +13747,35 @@ msgstr "Procurar VisualScript" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" -msgstr "" +msgstr "Yield" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "Esperar" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Frame" -msgstr "Mover Frame" +msgstr "Próximo Frame" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Physics Frame" -msgstr "Frame de Física %" +msgstr "Próximo Frame de Física" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" -msgstr "" +msgstr "%s sec(s)" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitSignal" -msgstr "Sinal" +msgstr "WaitSignal" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitNodeSignal" -msgstr "Sinal" +msgstr "WaitNodeSignal" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitInstanceSignal" -msgstr "Instância" +msgstr "WaitInstanceSignal" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -14162,10 +14137,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Identificador Inválido:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "O ícone obrigatório não está especificado na predefinição." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Parar Servidor HTTP" @@ -14206,16 +14177,202 @@ msgstr "Incapaz de criar diretoria do servidor HTTP:" msgid "Error starting HTTP server:" msgstr "Erro ao iniciar servidor HTTP:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Nome do projeto inválido." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Geometria inválida, incapaz de criar polígono." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Não consegui criar pasta." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Caminho base inválido." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Falha ao carregar recurso." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Falha ao carregar recurso." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Extensão inválida." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Extensão inválida." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Ícones não encontrados." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "A criar miniatura" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"Incapaz de encontrar modelo APK para exportar:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "Identificador de pacote inválido:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "Notarização: assinatura de código necessária." #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "Notarização: hardened runtime necessário." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "Notarização: hardened runtime necessário." #: platform/osx/export/export.cpp @@ -14226,6 +14383,69 @@ msgstr "Notarização: nome Apple ID não especificado." msgid "Notarization: Apple ID password not specified." msgstr "Notarização: senha Apple ID não especificada." +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nome curto de pacote inválido." @@ -14284,13 +14504,34 @@ msgstr "Dimensão inválida da imagem do logótipo 310x150 (deve ser 310x150)." msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Dimensões inválidas da imagem do ecrã inicial (deve ser 620x300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Caminho inválido." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Extensão inválida." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "GUID do produto inválido." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"Um recurso SpriteFrames tem de ser criado ou definido na Propriedade \"Frames" -"\" para que AnimatedSprite mostre frames." +"Um recurso SpriteFrames tem de ser criado ou definido na Propriedade " +"\"Frames\" para que AnimatedSprite mostre frames." #: scene/2d/canvas_modulate.cpp msgid "" @@ -14419,6 +14660,8 @@ msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +"NavigationObstacle2D serve apenas para fornecer prevenção de colisão a um " +"objeto Node2D." #: scene/2d/navigation_polygon.cpp msgid "" @@ -14444,7 +14687,6 @@ msgstr "" "ParallaxBackground." #: scene/2d/particles_2d.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " @@ -14462,6 +14704,12 @@ msgid "" "You can use the \"Convert to CPUParticles2D\" toolbar option for this " "purpose." msgstr "" +"No macOS a renderização de Particles2D é muito mais lenta do que a de " +"CPUParticles2D devido a transformações serem implementadas no CPU e não no " +"GPU.\n" +"Considere usar CPUParticles2D quando desenvolver para macOS.\n" +"Pode usar a opção \"Converter em CPUParticles2D\" da barra de ferramentas " +"para este propósito." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -14686,7 +14934,7 @@ msgstr "Uma SpotLight com ângulo superior a 90 graus não cria sombras." #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." -msgstr "" +msgstr "O NavigationAgent pode ser apenas usado dentro de um nó espacial." #: scene/3d/navigation_mesh_instance.cpp msgid "" @@ -14701,6 +14949,8 @@ msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " "spatial object." msgstr "" +"NavigationObstacle serve apenas para fornecer prevenção de colisão a um " +"objeto espacial." #: scene/3d/occluder.cpp msgid "No shape is set." @@ -14711,11 +14961,10 @@ msgid "Only uniform scales are supported." msgstr "Apenas são suportadas escalas uniformes." #: scene/3d/particles.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "Partículas baseadas em GPU não são suportadas pelo driver de vídeo GLES2.\n" "Use o nó CPUParticles. Pode usar a opção \"Converter em CPUParticles\" para " @@ -14728,6 +14977,12 @@ msgid "" "Consider using CPUParticles instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" +"No macOS a renderização de Particles é muito mais lenta do que a de " +"CPUParticles devido a transformações serem implementadas no CPU e não no " +"GPU.\n" +"Considere usar CPUParticles quando desenvolver para macOS.\n" +"Pode usar a opção \"Converter em CPUParticles\" da barra de ferramentas para " +"este propósito." #: scene/3d/particles.cpp msgid "" @@ -14916,8 +15171,8 @@ msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"Um recurso SpriteFrames tem de ser criado ou definido na Propriedade \"Frames" -"\" de forma a que AnimatedSprite3D mostre frames." +"Um recurso SpriteFrames tem de ser criado ou definido na Propriedade " +"\"Frames\" de forma a que AnimatedSprite3D mostre frames." #: scene/3d/vehicle_body.cpp msgid "" @@ -14997,9 +15252,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nó foi descontinuado. Use antes AnimationTree." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Cor: #%s\n" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index b60b09c80e..5d3f9ee158 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -117,7 +117,7 @@ # Arthur Phillip D. Silva <artphil.dev@gmail.com>, 2021. # Gustavo HM 102 <gustavohm102@gmail.com>, 2021. # Douglas Leão <djlsplays@gmail.com>, 2021. -# PauloFRs <paulofr1@hotmail.com>, 2021. +# PauloFRs <paulofr1@hotmail.com>, 2021, 2022. # Diego Bloise <diego-dev@outlook.com>, 2021. # Alkoarism <Alkoarism@gmail.com>, 2021. # リーLee <kaualee304@gmail.com>, 2021. @@ -133,13 +133,14 @@ # Orangotango De tanga <luizinho0045@gmail.com>, 2021. # Felipe SiFa <felipe@logus.digital>, 2022. # Gabriel Gian <gabrielgian@live.com>, 2022. +# waleson azevedo pessoa de melo <walesonmelo23@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2022-01-07 11:42+0000\n" -"Last-Translator: Felipe SiFa <felipe@logus.digital>\n" +"PO-Revision-Date: 2022-02-14 22:08+0000\n" +"Last-Translator: PauloFRs <paulofr1@hotmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -147,7 +148,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -449,9 +450,8 @@ msgid "Duplicate Key(s)" msgstr "Duplicar Chave(s)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add RESET Value(s)" -msgstr "Adicionar %d Frame(s)" +msgstr "Adicionar valor(es) de RESET" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" @@ -627,7 +627,7 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Anim Add RESET Keys" -msgstr "Alterar Escala das Chaves na Anim" +msgstr "Anim Adicionar teclas de RESET" #: editor/animation_track_editor.cpp msgid "" @@ -636,8 +636,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1501,7 +1501,7 @@ msgid "Bus Options" msgstr "Opções do canal" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplicar" @@ -1613,7 +1613,7 @@ msgstr "Nome Inválido." #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." -msgstr "" +msgstr "Não pode começar com um dígito." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -2241,9 +2241,8 @@ msgid "Properties" msgstr "Propriedades" #: editor/editor_help.cpp -#, fuzzy msgid "overrides %s:" -msgstr "sobrescrever:" +msgstr "substitui %s:" #: editor/editor_help.cpp msgid "default:" @@ -2303,11 +2302,11 @@ msgstr "Descrições do Método" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Atualmente não existe descrição para este método. Por favor nos ajude [color=" -"$color][url=$url]contribuindo uma[/url][/color]!" +"Atualmente não existe descrição para este método. Por favor nos ajude " +"[color=$color][url=$url]contribuindo uma[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -2385,16 +2384,17 @@ msgstr "Propriedade:" #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" -msgstr "(valor)" +msgstr "Valor do pino" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." -msgstr "" +msgstr "Fixar um valor força-o a ser salvo mesmo que seja igual ao padrão." #: editor/editor_inspector.cpp +#, fuzzy msgid "Pin value [Disabled because '%s' is editor-only]" -msgstr "" +msgstr "Valor do pino [Desativado porque '%s' é somente editor]" #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -2409,26 +2409,23 @@ msgstr "Definir Múltiplos:" #: editor/editor_inspector.cpp msgid "Pinned %s" -msgstr "" +msgstr "%s fixado" #: editor/editor_inspector.cpp msgid "Unpinned %s" -msgstr "" +msgstr "%s não fixado" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property" msgstr "Copiar Propriedades" #: editor/editor_inspector.cpp -#, fuzzy msgid "Paste Property" msgstr "Colar Propriedades" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property Path" -msgstr "Copiar Caminho do Script" +msgstr "Copiar Caminho da Propriedade" #: editor/editor_log.cpp msgid "Output:" @@ -3161,9 +3158,8 @@ msgid "Install Android Build Template..." msgstr "Instalar Modelo de Compilação Android..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "Abrir a Pasta de dados do Editor" +msgstr "Abrir Pasta de Dados do Usuário" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3252,7 +3248,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Force Shader Fallbacks" -msgstr "" +msgstr "Forçar Fallbacks do Shader" #: editor/editor_node.cpp msgid "" @@ -3263,6 +3259,13 @@ msgid "" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" +"Quando esta opção estiver habilitada, os shaders serão usados em seu " +"formulário de fallback (visível por meio de um ubershader ou oculto) durante " +"todo o tempo de execução.\n" +"Isso é útil para verificar a aparência e o desempenho de fallbacks, que " +"normalmente são exibidos brevemente.\n" +"A compilação de sombreador assíncrono deve ser habilitada nas configurações " +"do projeto para que esta opção faça a diferença." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" @@ -3426,10 +3429,16 @@ msgid "Update Continuously" msgstr "Atualizar Continuamente" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Atualizar quando Alterado" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Alterações de Material:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Ocultar Spinner de Atualização" @@ -3875,9 +3884,8 @@ msgstr "Importar a Partir do Nó:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Erro" +msgstr "Erro %s" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -4209,6 +4217,14 @@ msgstr "Nome contém caracteres inválidos." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4327,7 +4343,7 @@ msgstr "Ordenar por Último Modificado" msgid "Sort by First Modified" msgstr "Ordenar por Primeiro Modificado" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Duplicar..." @@ -4428,9 +4444,8 @@ msgid "Replace..." msgstr "Substituir..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Replace in Files" -msgstr "Substituir Tudo" +msgstr "Substituir em Arquivos" #: editor/find_in_files.cpp msgid "Find: " @@ -4441,9 +4456,8 @@ msgid "Replace: " msgstr "Substituir: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" -msgstr "Substituir Tudo" +msgstr "Substituir tudo (SEM DESFAZER)" #: editor/find_in_files.cpp msgid "Searching..." @@ -4669,6 +4683,8 @@ msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." msgstr "" +"Selecione um arquivo de recurso no sistema de arquivos ou no inspetor para " +"ajustar as configurações de importação." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -5141,6 +5157,10 @@ msgid "Rename Animation" msgstr "Renomear Animação" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Duplicar Animação" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Misturar com o Próximo Alterado" @@ -5153,10 +5173,6 @@ msgid "Load Animation" msgstr "Carregar Animação" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Duplicar Animação" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Nenhuma animação para copiar!" @@ -5727,7 +5743,7 @@ msgstr "Todos" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search templates, projects, and demos" -msgstr "Pesquisar modelos, projetos e demonstrações" +msgstr "Pesquisar modelos, projetos, e demonstrações" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search assets (excluding templates, projects, and demos)" @@ -6139,9 +6155,8 @@ msgid "Alt+Drag: Move selected node." msgstr "Alt+Arrastar: Mover nó selecionado." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Scale selected node." -msgstr "Alt+Arrastar: Mover nó selecionado." +msgstr "Alt+Arrastar: Dimensionar o nó selecionado." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." @@ -6175,7 +6190,7 @@ msgstr "Modo de Escalonamento" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." -msgstr "" +msgstr "Shift: Dimensiona proporcionalmente." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6274,9 +6289,8 @@ msgstr "Travar o objeto selecionado no local (não pode ser movido)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected Node(s)" -msgstr "Fixar Seleção" +msgstr "Bloquear nós selecionados" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6285,9 +6299,8 @@ msgstr "Destravar o objeto selecionado (pode ser movido)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected Node(s)" -msgstr "Destravar Selecionado" +msgstr "Desbloqueie os nós selecionados" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6296,9 +6309,8 @@ msgstr "Garante que os filhos do objeto não sejam selecionáveis." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected Node(s)" -msgstr "Agrupar Selecionados" +msgstr "Agrupar nós selecionados" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6307,9 +6319,8 @@ msgstr "Restaura a habilidade dos filhos do objeto de serem selecionados." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected Node(s)" -msgstr "Desagrupar Selecionados" +msgstr "Desagrupar nós selecionados" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -7954,9 +7965,8 @@ msgid "Find in Files..." msgstr "Procurar nos Arquivos..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Replace in Files..." -msgstr "Substituir..." +msgstr "Substituir em Arquivos..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" @@ -8484,16 +8494,15 @@ msgstr "Alternar Visão Livre" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" -msgstr "" +msgstr "Diminuir o Campo de Visão" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" -msgstr "" +msgstr "Aumentar o Campo de Visão" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Reset Field of View to Default" -msgstr "Redefinir padrões" +msgstr "Redefinir o Campo de Visão para o Padrão" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9223,22 +9232,19 @@ msgstr "Adicionar Modelo" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" -msgstr "" +msgstr "Filtre a lista de tipos ou crie um novo tipo personalizado:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Available Node-based types:" -msgstr "Perfis Disponíveis:" +msgstr "Tipos baseados em nós disponíveis:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Type name is empty!" -msgstr "O nome do arquivo está vazio." +msgstr "O nome do tipo está vazio!" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Are you sure you want to create an empty type?" -msgstr "Tem certeza de que quer abrir mais de um projeto?" +msgstr "Tem certeza de que deseja criar um tipo vazio?" #: editor/plugins/theme_editor_plugin.cpp msgid "Confirm Item Rename" @@ -9857,9 +9863,8 @@ msgid "TileSet" msgstr "Conjunto de Telha" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS plugins are available." -msgstr "Nenhum complemento VCS está disponível." +msgstr "Nenhum plug-in VCS está disponível." #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" @@ -9869,53 +9874,48 @@ msgstr "Erro" msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" +"As configurações remotas estão vazias. Os recursos VCS que usam a rede podem " +"não funcionar." #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided." -msgstr "Nenhum nome fornecido." +msgstr "Nenhuma mensagem de commit foi fornecida." #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "Confirmação" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "Alterações de Shader:" +msgstr "Mudanças em fases" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "Alterações de Shader:" +msgstr "Mudanças Não Fásicas" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "Confirmação" +msgstr "Commit:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "" +msgstr "Encontro:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "Subárvore" +msgstr "Subtítulo:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" -msgstr "" +msgstr "Deseja remover a ramificação %s?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Do you want to remove the %s remote?" -msgstr "Tem certeza de que quer abrir mais de um projeto?" +msgstr "Deseja remover o controle remoto %s?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Apply" -msgstr "Redefinir" +msgstr "Aplicar" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -9926,106 +9926,96 @@ msgid "Initialize" msgstr "Inicializar" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Login" -msgstr "Remover Ponto" +msgstr "Login remoto" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Username" -msgstr "Renomear" +msgstr "Nome do usuário" #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" -msgstr "" +msgstr "Senha" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" -msgstr "" +msgstr "Caminho da chave pública SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" -msgstr "" +msgstr "Selecione o caminho da chave pública SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" -msgstr "" +msgstr "Caminho da chave privada SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" -msgstr "" +msgstr "Selecione o caminho da chave privada SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "SSH Passphrase" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "Detectar novas mudanças" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Discard all changes" -msgstr "Fechar e salvar alterações?" +msgstr "Descartar todas as alterações" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "Armazenando alterações locais..." +msgstr "Preparar todas as alterações" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "Alterações de Material:" +msgstr "Desfaça todas as alterações" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Message" -msgstr "Confirmar Mudanças" +msgstr "Mensagem de Commit" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Confirmar Mudanças" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit List" -msgstr "Confirmação" +msgstr "Lista de compromissos" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "" +msgstr "Confirmar tamanho da lista" #: editor/plugins/version_control_editor_plugin.cpp msgid "10" -msgstr "" +msgstr "10" #: editor/plugins/version_control_editor_plugin.cpp msgid "20" -msgstr "" +msgstr "20" #: editor/plugins/version_control_editor_plugin.cpp msgid "30" -msgstr "" +msgstr "30" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "Correspondências:" +msgstr "Ramos" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "Criar Novo Projeto" +msgstr "Criar Novo Ramo" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "Remover Trilha da Anim" +msgstr "Remover Ramo" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" -msgstr "" +msgstr "Nome do Ramo" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -10033,41 +10023,36 @@ msgid "Remotes" msgstr "Remoto" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Remote" -msgstr "Criar Novo Projeto" +msgstr "Criar Novo Remoto" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Remote" -msgstr "Remover Item" +msgstr "Remover remoto" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "Remoto " +msgstr "Nome Remoto" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "Remoto " +msgstr "URL do Remoto" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "" +msgstr "Buscar" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "" +msgstr "Puxar" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "" +msgstr "Empurre" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Force Push" -msgstr "Malha de Origem:" +msgstr "Forçar Push" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -10087,22 +10072,19 @@ msgstr "Alteração de tipo" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" -msgstr "" +msgstr "Não mesclado" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "Visualizar" +msgstr "Visualizar:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Split" -msgstr "Dividir Caminho" +msgstr "Dividir" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unified" -msgstr "Modificado" +msgstr "Unificado" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -10126,7 +10108,7 @@ msgstr "Booleano" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" -msgstr "Sampler" +msgstr "Amostrador" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input port" @@ -10138,7 +10120,7 @@ msgstr "Adicionar porta de saída" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port type" -msgstr "Alterar tipo da porta de entrada" +msgstr "Alterar o tipo de porta de entrada" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port type" @@ -10182,7 +10164,7 @@ msgstr "Adicionar Nó ao Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Node(s) Moved" -msgstr "Node(s) Movidos" +msgstr "Nó(s) Movidos" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" @@ -10191,7 +10173,7 @@ msgstr "Duplicar Nó(s)" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" -msgstr "Colar Nodes" +msgstr "Colar Nós" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Nodes" @@ -10291,7 +10273,7 @@ msgstr "Cor constante." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color uniform." -msgstr "Uniformidade de cor." +msgstr "Cor uniforme." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." @@ -10694,8 +10676,8 @@ msgstr "" "OuterProduct trata o primeiro parâmetro \"c\" como um vetor coluna (matriz " "com uma coluna) e o segundo parâmetro \"r\" como um vetor linha (matriz com " "uma linha) e faz uma matriz algébrica linear multiplicar \"c * r\", " -"produzindo uma matriz cujo número de linhas é o número de componentes em \"c" -"\" e cujo número de colunas é o número de componentes em \"r\"." +"produzindo uma matriz cujo número de linhas é o número de componentes em " +"\"c\" e cujo número de colunas é o número de componentes em \"r\"." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." @@ -12250,6 +12232,10 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"Não é possível salvar um branch que é filho de uma cena já instanciada.\n" +"Para salvar esta ramificação em sua própria cena, abra a cena original, " +"clique com o botão direito nesta ramificação e selecione \"Salvar " +"ramificação como cena\"." #: editor/scene_tree_dock.cpp msgid "" @@ -12257,6 +12243,10 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"Não é possível salvar uma ramificação que faz parte de uma cena herdada.\n" +"Para salvar esta ramificação em sua própria cena, abra a cena original, " +"clique com o botão direito nesta ramificação e selecione \"Salvar " +"ramificação como cena\"." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -12931,6 +12921,16 @@ msgstr "Definir Raio Da Esfera Do Oclusor" msgid "Set Occluder Sphere Position" msgstr "Definir Posição Da Esfera Do Oclusor" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Definir Posição Do Ponto Do Portal" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Definir Posição do Ponto da Curva" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Alterar Raio do Cilindro" @@ -13183,7 +13183,7 @@ msgstr "Atribua um recurso MeshLibrary a este GridMap para usar seus meshes." #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "Iniciar pré-cálculo" +msgstr "Iniciar bake" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" @@ -13643,34 +13643,32 @@ msgid "Edit Member" msgstr "Editar Membro" #: modules/visual_script/visual_script_expression.cpp -#, fuzzy msgid "Expression" -msgstr "Definir expressão" +msgstr "Expressão" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" -msgstr "" +msgstr "Retornar" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Condition" -msgstr "animação" +msgstr "Condição" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" -msgstr "" +msgstr "if (cond) is:" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "Enquanto" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" -msgstr "" +msgstr "while(cond):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" -msgstr "" +msgstr "Iterador" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" @@ -13690,7 +13688,7 @@ msgstr "Iterador tornou-se inválido: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "" +msgstr "Seqüência" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy @@ -13698,18 +13696,16 @@ msgid "in order:" msgstr "Renomear pasta:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "Tom:" +msgstr "Switch" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Type Cast" -msgstr "Modelos:" +msgstr "Tipo de Projeção" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" @@ -13934,7 +13930,7 @@ msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "Esperar" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy @@ -14089,7 +14085,7 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "Missing 'build-tools' directory!" -msgstr "Diretório 'ferramentas-da-plataforma' está faltando!" +msgstr "Diretório 'build-tools' está faltando!" #: platform/android/export/export_plugin.cpp msgid "Unable to find Android SDK build-tools' apksigner command." @@ -14155,8 +14151,8 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." msgstr "" -"Versão do \"Target Sdk\" precisa ser igual ou maior que a versão do \"Min Sdk" -"\"." +"Versão do \"Target Sdk\" precisa ser igual ou maior que a versão do \"Min " +"Sdk\"." #: platform/android/export/export_plugin.cpp msgid "" @@ -14337,10 +14333,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "O nome não é um identificador válido:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "Ícone necessário não especificado na predefinição." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Parar Servidor HTTP" @@ -14381,16 +14373,202 @@ msgstr "Não foi possível criar o diretório do servidor HTTP:" msgid "Error starting HTTP server:" msgstr "Erro ao iniciar servidor HTTP:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Nome de projeto inválido." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Geometria inválida, não é possível criar o polígono." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Não foi possível criar a pasta." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Caminho base inválido." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Falha ao carregar recurso." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Falha ao carregar recurso." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Extensão inválida." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Extensão inválida." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Ícones não encontrados." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Criando Miniatura" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"Não foi possível encontrar o modelo de APK para exportar:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "Identificador de pacote inválido:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "Notarização: assinatura de código necessária." #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "Notarização: requer tempo de execução reforçado." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "Notarização: requer tempo de execução reforçado." #: platform/osx/export/export.cpp @@ -14401,6 +14579,69 @@ msgstr "Notarização: Nome do Apple ID não especificado." msgid "Notarization: Apple ID password not specified." msgstr "Notarização: Senha do Apple ID não especificada." +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nome de pacote inválido." @@ -14453,6 +14694,27 @@ msgstr "Dimensões inválidas de logo retangular de 310x150 (deve ser 310x150)." msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Dimensões inválidas da tela de abertura (deve ser 620x300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Caminho inválido." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Extensão inválida." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "GUID de produto inválido." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14888,8 +15150,8 @@ msgstr "Apenas escalas uniformes são suportadas." #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "Partículas baseadas em GPU não são suportadas pelo driver de vídeo GLES2.\n" "Use o nó CPUParticles como substituto. Você pode usar a opção \"Converter " @@ -15091,8 +15353,8 @@ msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"Um recurso SpriteFrames deve ser criado ou definido na propriedade \"Frames" -"\" para que o nó AnimatedSprite3D mostre quadros." +"Um recurso SpriteFrames deve ser criado ou definido na propriedade " +"\"Frames\" para que o nó AnimatedSprite3D mostre quadros." #: scene/3d/vehicle_body.cpp msgid "" @@ -15173,9 +15435,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nó foi descontinuado. Use AnimationTree em vez disso." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Cor: #%s\n" @@ -15235,7 +15498,7 @@ msgstr "Deve usar uma extensão válida." #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." -msgstr "Ativar mini mapa em grade." +msgstr "Ativar minimap em grade." #: scene/gui/nine_patch_rect.cpp msgid "" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 216de7fab1..1c63a57d74 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -520,8 +520,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1389,7 +1389,7 @@ msgid "Bus Options" msgstr "Opțiuni Pistă Audio" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplicat" @@ -2198,8 +2198,8 @@ msgstr "Descrierile Metodei" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Nu există în prezent nici o descriere pentru această metodă. Te rog ajută-ne " "de prin a [color = $color] [url = $url] contribui cu una [/ URL] [/ color]!" @@ -3319,10 +3319,16 @@ msgid "Update Continuously" msgstr "Actualizare continuă" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Actualizează Doar La Modificare" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Modificări ale Actualizării" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Dezactivează Cercul de Actualizare" @@ -4088,6 +4094,14 @@ msgstr "Numele furnizat conține caractere nevalide." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4201,7 +4215,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Duplicați..." @@ -5030,6 +5044,10 @@ msgid "Rename Animation" msgstr "Redenumește Animația" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Duplicare Animație" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Amestecă Următoarea Schimbare" @@ -5042,10 +5060,6 @@ msgid "Load Animation" msgstr "Încarcă Animație" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Duplicare Animație" - -#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation to copy!" msgstr "EROARE: Nicio copie a animației!" @@ -12943,6 +12957,16 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "Setare Curbă În Poziție" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Setare poziție punct de curbă" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Setare poziție punct de curbă" + #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Cylinder Radius" @@ -14316,10 +14340,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Identificator nevalid:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14364,17 +14384,196 @@ msgstr "Directorul nu a putut fi creat." msgid "Error starting HTTP server:" msgstr "Eroare la scrierea TextFile:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Nume de Proiect Nevalid." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Directorul nu a putut fi creat." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Cale nevalidă." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Încărcarea resursei a eșuat." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Încărcarea resursei a eșuat." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Trebuie să utilizaţi o extensie valida." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Trebuie să utilizaţi o extensie valida." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Nu s-a găsit nici o sub-resursă." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Creând Thumbnail" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Identificator nevalid:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14385,6 +14584,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14443,6 +14705,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Cale nevalidă." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Trebuie să utilizaţi o extensie valida." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Nume de Proiect Nevalid." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14795,8 +15078,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -15039,7 +15322,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index d8ca320413..77e4143911 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -101,12 +101,13 @@ # mrvladus <mrvladus@yandex.ru>, 2021. # DΞLTΛ <craftercrafter43@gmail.com>, 2021. # AngryPhilomel <an.aries@icloud.com>, 2021. +# Russkikh Michail <summersay415@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-12 16:52+0000\n" +"PO-Revision-Date: 2022-02-10 07:50+0000\n" "Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -114,9 +115,9 @@ msgstr "" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" -"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.10.1\n" +"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " +"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -605,8 +606,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -848,7 +849,7 @@ msgstr "Заменить всё" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "Только выделять" +msgstr "Только выделенное" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp @@ -1468,7 +1469,7 @@ msgid "Bus Options" msgstr "Параметры шины" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Дублировать" @@ -2262,8 +2263,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"В настоящее время отсутствует описание этого свойства. Пожалуйста [color=" -"$color][url=$url]помогите нам[/url][/color]!" +"В настоящее время отсутствует описание этого свойства. Пожалуйста " +"[color=$color][url=$url]помогите нам[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" @@ -2271,11 +2272,11 @@ msgstr "Описания методов" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"В настоящее время отсутствует описание этого метода. Пожалуйста [color=" -"$color][url=$url]помогите нам[/url][/color]!" +"В настоящее время отсутствует описание этого метода. Пожалуйста " +"[color=$color][url=$url]помогите нам[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -3124,9 +3125,8 @@ msgid "Install Android Build Template..." msgstr "Установить шаблон сборки Android..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "Открыть папку данных редактора" +msgstr "Открыть папку данных пользователя" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3395,10 +3395,16 @@ msgid "Update Continuously" msgstr "Непрерывное обновление" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Обновлять при изменениях" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Материалов изменено:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Скрыть индикатор обновлений" @@ -3843,9 +3849,8 @@ msgstr "Импортировать из узла:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Ошибка" +msgstr "Ошибка %s" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -4169,6 +4174,14 @@ msgstr "Имя содержит недопустимые символы." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4287,7 +4300,7 @@ msgstr "Сортировать по последнему изменению" msgid "Sort by First Modified" msgstr "Сортировать по первому изменению" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Дублировать..." @@ -5096,6 +5109,10 @@ msgid "Rename Animation" msgstr "Переименовать анимацию" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Дублировать анимацию" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Изменена последующая анимация" @@ -5108,10 +5125,6 @@ msgid "Load Animation" msgstr "Загрузить анимацию" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Дублировать анимацию" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Нет анимации для копирования!" @@ -7977,7 +7990,7 @@ msgstr "2D скелет" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Reset to Rest Pose" -msgstr "Создать позу покоя" +msgstr "Задать позу покоя" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Overwrite Rest Pose" @@ -9803,9 +9816,8 @@ msgid "TileSet" msgstr "Набор тайлов" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS plugins are available." -msgstr "Нет доступных VCS плагинов." +msgstr "Нет доступных плагинов VCS." #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" @@ -9815,53 +9827,47 @@ msgstr "Ошибка" msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" +"Удалённые настройки пусты. Функции VCS, использующие сеть, могут не работать." #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided." -msgstr "Не предоставлено имя." +msgstr "Не указано сообщение коммита." #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "Коммит" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "Шейдеров изменено:" +msgstr "Изменения в индексе" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "Шейдеров изменено:" +msgstr "Изменения не в индексе" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "Коммит" +msgstr "Коммит:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "" +msgstr "Дата:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "Поддерево" +msgstr "Подзаголовок:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" -msgstr "" +msgstr "Вы хотите удалить ветку %s?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Do you want to remove the %s remote?" -msgstr "Вы уверены, что хотите создать пустой тип?" +msgstr "Вы хотите удалить отслеживаемую ветку %s?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Apply" -msgstr "Применить сброс" +msgstr "Применить" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -9872,148 +9878,132 @@ msgid "Initialize" msgstr "Инициализировать" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Login" -msgstr "Удалить точку" +msgstr "Удалённый вход" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Username" -msgstr "Переименовать" +msgstr "Имя пользователя" #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" -msgstr "" +msgstr "Пароль" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" -msgstr "" +msgstr "Путь к открытому ключу SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" -msgstr "" +msgstr "Выберите путь к открытому ключу SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" -msgstr "" +msgstr "Путь к закрытому ключу SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" -msgstr "" +msgstr "Выберите путь к закрытому ключу SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "Парольная фраза SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "Проверить изменения" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Discard all changes" -msgstr "Закрыть и сохранить изменения?" +msgstr "Отменить все изменения" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "Сохранение локальных изменений..." +msgstr "Индексировать все изменения" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "Материалов изменено:" +msgstr "Убрать из индекса все изменения" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Message" -msgstr "Закоммитить изменения" +msgstr "Сообщение коммита" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Закоммитить изменения" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit List" -msgstr "Коммит" +msgstr "Список коммитов" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "" +msgstr "Размер списка коммитов" #: editor/plugins/version_control_editor_plugin.cpp msgid "10" -msgstr "" +msgstr "10" #: editor/plugins/version_control_editor_plugin.cpp msgid "20" -msgstr "" +msgstr "20" #: editor/plugins/version_control_editor_plugin.cpp msgid "30" -msgstr "" +msgstr "30" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "Совпадения:" +msgstr "Ветки" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "Создать новый проект" +msgstr "Создать новую ветку" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "Удалить дорожку" +msgstr "Удалить ветку" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" -msgstr "" +msgstr "Имя ветки" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remotes" -msgstr "Удаленный" +msgstr "Внешние репозитории" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Remote" -msgstr "Создать новый проект" +msgstr "Добавить внешний репозиторий" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Remote" -msgstr "Удалить элемент" +msgstr "Удалить внешний репозиторий" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "Удаленный " +msgstr "Название внешнего репозитория" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "Удаленный " +msgstr "URL внешнего репозитория" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "" +msgstr "Извлечь" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "" +msgstr "Получить" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "" +msgstr "Отправить" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Force Push" -msgstr "Исходная полисетка:" +msgstr "Принудительно отправить" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -10033,22 +10023,19 @@ msgstr "Изменить тип" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" -msgstr "" +msgstr "Необъединён" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "Вид" +msgstr "Вид:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Split" -msgstr "Разделить путь" +msgstr "Раздельный" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unified" -msgstr "Изменён" +msgstr "Единый" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -12890,6 +12877,16 @@ msgstr "Задать радиус сферы окклюдера" msgid "Set Occluder Sphere Position" msgstr "Задать положение сферы окклюдера" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Задать положение точки портала" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Установить положение точки кривой" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Изменить радиус цилиндра" @@ -13601,38 +13598,36 @@ msgid "Edit Member" msgstr "Редактировать элемент" #: modules/visual_script/visual_script_expression.cpp -#, fuzzy msgid "Expression" -msgstr "Задать выражение" +msgstr "Выражение" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" -msgstr "" +msgstr "Возврат" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Condition" -msgstr "анимация" +msgstr "Условие" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" -msgstr "" +msgstr "Если (условие):" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "Пока" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" -msgstr "" +msgstr "пока (условие):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" -msgstr "" +msgstr "Итератор" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" -msgstr "" +msgstr "для (элемент) в (вход):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -13648,79 +13643,71 @@ msgstr "Итератор стал недействительным: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "" +msgstr "Последовательность" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "in order:" -msgstr "Переименование папки:" +msgstr "в порядке:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "Высота:" +msgstr "Множественный выбор" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" -msgstr "" +msgstr "«вход» равен:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Type Cast" -msgstr "Типы:" +msgstr "Приведение типа" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" -msgstr "" +msgstr "%s истинно?" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" -msgstr "" +msgstr "На %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "On Self" -msgstr "Субъект" +msgstr "На себя" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Subtract %s" -msgstr "На символе %s" +msgstr "Вычесть %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" -msgstr "" +msgstr "Умножить %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" -msgstr "" +msgstr "Разделить %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Mod %s" -msgstr "Добавить %s" +msgstr "Остаток от деления %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "ShiftLeft %s" -msgstr "Задать %s" +msgstr "Сдвиг влево %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" -msgstr "" +msgstr "Сдвиг вправо %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "BitAnd %s" -msgstr "Закреплено %s" +msgstr "Побитовое И %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" -msgstr "" +msgstr "Побитовое ИЛИ %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" -msgstr "" +msgstr "Побитовое Исключающее ИЛИ %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -13745,19 +13732,16 @@ msgid "Invalid index property name '%s' in node %s." msgstr "Недопустимое имя свойства-индекса «%s» в узле %s." #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Emit %s" -msgstr "Задать %s" +msgstr "Излучить %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Функции" +msgstr "Функция" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Compose Array" -msgstr "Изменить размер массива" +msgstr "Создать массив" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -13769,7 +13753,7 @@ msgstr ": Недопустимые аргументы: " #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" -msgstr "" +msgstr "a если условие, иначе b" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " @@ -13780,64 +13764,52 @@ msgid "VariableSet not found in script: " msgstr "VariableSet не найден в скрипте: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Preload" -msgstr "Перезагрузить" +msgstr "Предзагрузить" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Index" -msgstr "Z-индекс" +msgstr "Получить индекс" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Index" -msgstr "Z-индекс" +msgstr "Задать индекс" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Global Constant" -msgstr "Константа" +msgstr "Глобальная константа" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Class Constant" -msgstr "Константа" +msgstr "Константа класса" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Constant" -msgstr "Константа" +msgstr "Базовая константа" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Math Constant" -msgstr "Константа" +msgstr "Математическая константа" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Engine Singleton" -msgstr "Включён GDNative синглтон" +msgstr "Получить синглтон движка" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Node" -msgstr "TimeSeek узел" +msgstr "Получить узел сцены" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Tree" -msgstr "Редактирование дерева сцены" +msgstr "Получить дерево сцены" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Self" -msgstr "Субъект" +msgstr "Получить себя" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "CustomNode" -msgstr "Вырезать узлы" +msgstr "Пользовательский узел" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -13853,33 +13825,28 @@ msgstr "" "out) или строка (error)." #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "SubCall" -msgstr "Вызовы" +msgstr "Подвызов" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Construct %s" -msgstr "Константы" +msgstr "Составить %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Local Var" -msgstr "Использовать локальное пространство" +msgstr "Получить локальную переменную" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Local Var" -msgstr "Использовать локальное пространство" +msgstr "Задать локальную переменную" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Action %s" -msgstr "Действие" +msgstr "Действие %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" -msgstr "" +msgstr "Разобрать %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -13887,40 +13854,35 @@ msgstr "Искать VisualScript" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" -msgstr "" +msgstr "Приостановить" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "Ждать" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Frame" -msgstr "Переместить кадр" +msgstr "Следующий кадр" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Physics Frame" -msgstr "Кадр физики %" +msgstr "Следующий физический кадр" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" -msgstr "" +msgstr "%s сек" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitSignal" -msgstr "Сигнал" +msgstr "Ждать сигнал" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitNodeSignal" -msgstr "Сигнал" +msgstr "Ждать сигнал узла" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitInstanceSignal" -msgstr "Добавить экземпляр" +msgstr "Ждать сигнал объекта" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -14278,10 +14240,6 @@ msgstr "App Store Team ID не указан - невозможно настро msgid "Invalid Identifier:" msgstr "Неверный идентификатор:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "Требуемый значок не указан в предустановке." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Остановить HTTP-сервер" @@ -14322,16 +14280,202 @@ msgstr "Не удалось создать каталог HTTP-сервера:" msgid "Error starting HTTP server:" msgstr "Ошибка запуска HTTP-сервера:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Недопустимое имя проекта." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Некорректная геометрия, нельзя создать полигональную сетку." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Невозможно создать папку." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Недопустимый базовый путь." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Не удалось загрузить ресурс." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Не удалось загрузить ресурс." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Недопустимое расширение." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Недопустимое расширение." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Иконки не найдены." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Создание эскизов" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"Не удалось найти шаблон APK для экспорта:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "Неверный идентификатор пакета:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "Предупреждение: требуется подписание кода." #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "Предупреждение: требуется усиленный рантайм." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "Предупреждение: требуется усиленный рантайм." #: platform/osx/export/export.cpp @@ -14342,6 +14486,69 @@ msgstr "Предупреждение: имя Apple ID не указано." msgid "Notarization: Apple ID password not specified." msgstr "Предупреждение: пароль Apple ID не указан." +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Недопустимое короткое имя пакета." @@ -14394,6 +14601,27 @@ msgstr "Неверные размеры широкого логотипа 310x15 msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Неверные размеры заставки (должны быть 620x300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Недопустимый путь." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Недопустимое расширение." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Неверный GUID продукта." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14559,15 +14787,14 @@ msgstr "" "узла ParallaxBackground." #: scene/2d/particles_2d.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles2D\" toolbar option for this purpose." msgstr "" "GPU-частицы не поддерживаются видеодрайвером GLES2.\n" -"Вместо этого используйте узел CPUParticles2D. Для этого можно " -"воспользоваться опцией «Преобразовать в CPUParticles»." +"Вместо этого используйте узел CPUParticles2D. Для этой цели вы можете " +"использовать опцию «Преобразовать в CPUParticles2D» панели инструментов." #: scene/2d/particles_2d.cpp msgid "" @@ -14577,6 +14804,13 @@ msgid "" "You can use the \"Convert to CPUParticles2D\" toolbar option for this " "purpose." msgstr "" +"В macOS отрисовка Particles2D выполняется намного медленнее, чем " +"CPUParticles2D, из-за того что обратная связь преобразования реализуется на " +"CPU, а не на GPU.\n" +"Рассмотрите возможность использования CPUParticles2D вместо Particles2D при " +"работе с macOS.\n" +"Для этой цели вы можете воспользоваться опцией «Преобразовать в " +"CPUParticles2D» панели инструментов." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -14833,15 +15067,14 @@ msgid "Only uniform scales are supported." msgstr "Поддерживается только масштабирование uniform." #: scene/3d/particles.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "GPU-частицы не поддерживаются видеодрайвером GLES2.\n" -"Вместо этого используйте узел CPUParticles. Для этого можно воспользоваться " -"опцией «Преобразовать в CPUParticles»." +"Вместо этого используйте узел CPUParticles. Для этой цели вы можете " +"воспользоваться опцией «Преобразовать в CPUParticles» панели инструментов." #: scene/3d/particles.cpp msgid "" @@ -14850,6 +15083,13 @@ msgid "" "Consider using CPUParticles instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" +"В macOS отрисовка Particles выполняется намного медленнее, чем CPUParticles, " +"из-за того что обратная связь преобразования реализуется на CPU, а не на " +"GPU.\n" +"Рассмотрите возможность использования CPUParticles вместо Particles при " +"работе с macOS.\n" +"Для этой цели вы можете воспользоваться опцией «Преобразовать в " +"CPUParticles» панели инструментов." #: scene/3d/particles.cpp msgid "" @@ -15120,9 +15360,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Этот узел был удален. Вместо этого используйте AnimationTree." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Цвет: #%s\n" diff --git a/editor/translations/si.po b/editor/translations/si.po index f3802b7346..178bcfdfad 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -518,8 +518,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1357,7 +1357,7 @@ msgid "Bus Options" msgstr "ශ්රිත:" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2132,8 +2132,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3164,7 +3164,11 @@ msgid "Update Continuously" msgstr "අඛණ්ඩව" #: editor/editor_node.cpp -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3891,6 +3895,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4003,7 +4015,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4801,19 +4813,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12314,6 +12326,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13626,10 +13646,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13670,16 +13686,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13690,6 +13876,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13742,6 +13991,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14092,8 +14359,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14333,7 +14600,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index f7acfad23a..d502613ca1 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -512,8 +512,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1382,7 +1382,7 @@ msgid "Bus Options" msgstr "Možnosti pre Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplikovať" @@ -2191,8 +2191,8 @@ msgstr "Popisky Metód" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Zatiaľ tu není žiadny popisok pre túto metódu. Prosím pomôžte nám pomocou " "[color=$color][url=$url]prispetím jedného[/url][/color]!" @@ -3303,10 +3303,16 @@ msgid "Update Continuously" msgstr "Aktualizovať priebežne" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Aktualizovať po Zmene" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Parameter sa Zmenil" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Skryť aktualizáciu Spinner" @@ -4092,6 +4098,14 @@ msgstr "Meno obsahuje neplatné písmená." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4211,7 +4225,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Duplikovať..." @@ -5026,6 +5040,10 @@ msgid "Rename Animation" msgstr "Premenovať Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Duplikovať Animáciu" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Blend sa Ďalej Zmenil" @@ -5038,10 +5056,6 @@ msgid "Load Animation" msgstr "Načítať Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Duplikovať Animáciu" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Žiadne animácie na skopírovanie!" @@ -12842,6 +12856,16 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "Všetky vybrané" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Všetky vybrané" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Všetky vybrané" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -14217,10 +14241,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Nesprávna veľkosť písma." -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14266,17 +14286,196 @@ msgstr "Priečinok sa nepodarilo vytvoriť." msgid "Error starting HTTP server:" msgstr "Error pri ukladaní TileSet-u!" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Neplatné meno skupiny." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Priečinok sa nepodarilo vytvoriť." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Neplatný Názov." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Nepodarilo sa načítať prostriedok." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Nepodarilo sa načítať prostriedok." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Nesprávna veľkosť písma." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Nesprávna veľkosť písma." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Nenašli sa žiadne \"sub-resources\"." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Vytváranie Náhľadu" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Nesprávna veľkosť písma." #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14287,6 +14486,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14344,6 +14606,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Neplatná cesta." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Nesprávna veľkosť písma." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Nesprávna veľkosť písma." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14710,8 +14993,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14952,7 +15235,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 3c6fc8e571..551b2a5c91 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -26,8 +26,8 @@ msgstr "" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n" -"%100==4 ? 2 : 3;\n" +"Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || " +"n%100==4 ? 2 : 3;\n" "X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp @@ -544,8 +544,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1441,7 +1441,7 @@ msgid "Bus Options" msgstr "Možnosti Vodila" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Podvoji" @@ -2265,8 +2265,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Trenutno ni opisa za to lastnost. Pomagajte nam s [color=$color][url=" -"$url]prispevkom[/url][/color]!" +"Trenutno ni opisa za to lastnost. Pomagajte nam s [color=$color]" +"[url=$url]prispevkom[/url][/color]!" #: editor/editor_help.cpp #, fuzzy @@ -2275,11 +2275,11 @@ msgstr "Opis Metode:" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Trenutno ni opisa za to metodo. Pomagajte nam s [color=$color][url=" -"$url]prispevkom[/url][/color]!" +"Trenutno ni opisa za to metodo. Pomagajte nam s [color=$color]" +"[url=$url]prispevkom[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -3423,11 +3423,16 @@ msgstr "Neprekinjeno" #: editor/editor_node.cpp #, fuzzy -msgid "Update When Changed" +msgid "Update All Changes" msgstr "Posodobi Spremembe" #: editor/editor_node.cpp #, fuzzy +msgid "Update Vital Changes" +msgstr "Spremebe v Shader" + +#: editor/editor_node.cpp +#, fuzzy msgid "Hide Update Spinner" msgstr "Onemogoči Posodobitve Kolesca" @@ -4202,6 +4207,14 @@ msgstr "Ime vsebuje neveljavne znake." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4325,7 +4338,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Podvoji..." @@ -5202,6 +5215,10 @@ msgid "Rename Animation" msgstr "Preimenuj Animacijo" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Podvoji Animacijo" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Naslednjo Mešanje se je Spremenilo" @@ -5214,10 +5231,6 @@ msgid "Load Animation" msgstr "Naloži Animacijo" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Podvoji Animacijo" - -#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation to copy!" msgstr "NAPAKA: Ni animacije za kopiranje!" @@ -13183,6 +13196,16 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "Nastavi Krivuljo na Položaj" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Nastavi Položaj Krivuljne Točke" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Nastavi Položaj Krivuljne Točke" + #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Cylinder Radius" @@ -14575,10 +14598,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Ime ni pravilen identifikator:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14623,17 +14642,196 @@ msgstr "Mape ni mogoče ustvariti." msgid "Error starting HTTP server:" msgstr "Napaka pri shranjevanju PloščnegaNiza!" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Neveljavno Ime Projekta." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Mape ni mogoče ustvariti." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Neveljavna Pot." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Napaka pri nalaganju vira." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Napaka pri nalaganju vira." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Uporabiti moraš valjavno razširitev." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Uporabiti moraš valjavno razširitev." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Ni Zadetka!" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Ustvarjanje Sličic" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Ime ni pravilen identifikator:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14644,6 +14842,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14702,6 +14963,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Neveljavna Pot." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Uporabiti moraš valjavno razširitev." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Neveljavno Ime Projekta." + #: scene/2d/animated_sprite.cpp #, fuzzy msgid "" @@ -15072,8 +15354,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -15322,7 +15604,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 6e4a0c84fe..b4115a9c60 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -503,8 +503,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1378,7 +1378,7 @@ msgid "Bus Options" msgstr "Përshkrimi i Klasës" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Dyfisho" @@ -2208,8 +2208,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Nuk ka për momentin përshkrim për këtë veti. Të lutem na ndihmo duke [color=" -"$color][url=$url]contributing one[/url][/color]!" +"Nuk ka për momentin përshkrim për këtë veti. Të lutem na ndihmo duke " +"[color=$color][url=$url]contributing one[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" @@ -2217,8 +2217,8 @@ msgstr "Përshkrimi i Metodës" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Nuk ka për momentin një përshkrim për këtë metod. Të lutem na ndihmo duke " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -3359,7 +3359,12 @@ msgstr "I Vazhdueshëm" #: editor/editor_node.cpp #, fuzzy -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "Përditëso Ndryshimet" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" msgstr "Përditëso Ndryshimet" #: editor/editor_node.cpp @@ -4141,6 +4146,14 @@ msgstr "Emri permban karaktere të pasakta." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4260,7 +4273,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Dyfisho..." @@ -5086,19 +5099,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12780,6 +12793,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -14135,10 +14156,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14183,16 +14200,195 @@ msgstr "Nuk mund të krijoj folderin." msgid "Error starting HTTP server:" msgstr "Gabim gjatë ruajtjes së TileSet-it!" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Emri i grupit i pasakt." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Nuk mund të krijoj folderin." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Rruga e pasaktë." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Dështoi të ngarkojë resursin." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Dështoi të ngarkojë resursin." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Duhet të perdorësh një shtesë të lejuar." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Duhet të perdorësh një shtesë të lejuar." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Konstantet" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Duke Krijuar Kornizat" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14203,6 +14399,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14257,6 +14516,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Rruga e pasaktë." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Duhet të perdorësh një shtesë të lejuar." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Emri i grupit i pasakt." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14609,8 +14889,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14850,7 +15130,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 95723f17e4..fab8794167 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -18,8 +18,8 @@ msgstr "" "Language: sr_Cyrl\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" -"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" -"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" +"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " +"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 4.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp @@ -566,8 +566,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1497,7 +1497,7 @@ msgid "Bus Options" msgstr "Поставке баса" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Дуплирај" @@ -2363,8 +2363,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Тренутно нема описа ове особине. Молимо помозите нама тако што ћете [color=" -"$color][url=$url]написати једну[/url][/color]!" +"Тренутно нема описа ове особине. Молимо помозите нама тако што ћете " +"[color=$color][url=$url]написати једну[/url][/color]!" #: editor/editor_help.cpp #, fuzzy @@ -2373,11 +2373,11 @@ msgstr "Описи Метода" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Тренутно нема описа ове методе. Молимо помозите нама тако што ћете [color=" -"$color][url=$url]написати једну[/url][/color]!" +"Тренутно нема описа ове методе. Молимо помозите нама тако што ћете " +"[color=$color][url=$url]написати једну[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -3553,11 +3553,16 @@ msgstr "Трајан" #: editor/editor_node.cpp #, fuzzy -msgid "Update When Changed" +msgid "Update All Changes" msgstr "Ажурирај промене" #: editor/editor_node.cpp #, fuzzy +msgid "Update Vital Changes" +msgstr "Промене материјала" + +#: editor/editor_node.cpp +#, fuzzy msgid "Hide Update Spinner" msgstr "Искључи индикатор ажурирања" @@ -4399,6 +4404,14 @@ msgstr "Дато име садржи неважећа слова." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4526,7 +4539,7 @@ msgstr "Задњи Измењен" msgid "Sort by First Modified" msgstr "Задњи Измењен" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Duplicate..." msgstr "Дуплирај" @@ -5445,6 +5458,10 @@ msgid "Rename Animation" msgstr "Преименуј анимацију" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Дуплирај анимацију" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Промена следеће анимације" @@ -5457,10 +5474,6 @@ msgid "Load Animation" msgstr "Учитај анимацију" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Дуплирај анимацију" - -#: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation to copy!" msgstr "Грешка: нема анимације за копирање!" @@ -14306,6 +14319,16 @@ msgstr "Промени Опсег Цилиндар Облика" msgid "Set Occluder Sphere Position" msgstr "Постави почетну позицију криве" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Постави позицију тачке криве" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Постави позицију тачке криве" + #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Cylinder Radius" @@ -15825,11 +15848,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Неважећи идентификатор:" -#: platform/iphone/export/export.cpp -#, fuzzy -msgid "Required icon is not specified in the preset." -msgstr "Неопходна иконица није наведена у подешавању." - #: platform/javascript/export/export.cpp #, fuzzy msgid "Stop HTTP Server" @@ -15880,17 +15898,198 @@ msgstr "Неуспех при прављењу директоријума." msgid "Error starting HTTP server:" msgstr "Грешка памћена сцена." +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Неважеће име." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Неважећа геометрија, неуспешно креирање многоугла." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Неуспех при прављењу директоријума." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Неважећа основна путања." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Грешка при учитавању ресурса." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Грешка при учитавању ресурса." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Мора се користити важећа екстензија." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Мора се користити важећа екстензија." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Није пронађено!" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Прављење приказа" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "Неуспешно отварање нацрта за извоз:" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Неважећи идентификатор:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -15901,6 +16100,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -15966,6 +16228,27 @@ msgstr "Неважеће димензије слике за широки лог msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Неважеће димензије слике за уводни екран (треба да буде 620*300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Неважећи пут." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Мора се користити важећа екстензија." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Неважећи GUID продукт." + #: scene/2d/animated_sprite.cpp #, fuzzy msgid "" @@ -16435,8 +16718,8 @@ msgstr "" #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "GPU-базиране честице нису подржане од стране GLES2 видео управљача." #: scene/3d/particles.cpp @@ -16718,7 +17001,7 @@ msgstr "Овај члан је застарео. Користи AnimationTree к #, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Боја: #%s\n" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index a3db7ebbae..e4a6a62ec9 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -19,8 +19,8 @@ msgstr "" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" -"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" +"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " +"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 3.8-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp @@ -521,8 +521,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1365,7 +1365,7 @@ msgid "Bus Options" msgstr "Funkcije:" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2144,8 +2144,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3180,8 +3180,14 @@ msgid "Update Continuously" msgstr "Neprekidna" #: editor/editor_node.cpp -msgid "Update When Changed" -msgstr "" +#, fuzzy +msgid "Update All Changes" +msgstr "Napravi" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Napravi" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -3910,6 +3916,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4022,7 +4036,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4823,19 +4837,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12431,6 +12445,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13755,10 +13777,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13799,16 +13817,187 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Kontanta" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13819,6 +14008,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13871,6 +14123,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14221,8 +14491,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14462,7 +14732,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 87d39fb5ee..9645a3adff 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -526,8 +526,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1395,7 +1395,7 @@ msgid "Bus Options" msgstr "Buss-alternativ" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplicera" @@ -2214,8 +2214,8 @@ msgstr "Metodbeskrivning" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Det finns för närvarande ingen beskrivning för denna metod. Snälla hjälp oss " "genom att [color=$color][url=$url]bidra med en[/url][/color]!" @@ -3345,10 +3345,15 @@ msgstr "Kontinuerlig" #: editor/editor_node.cpp #, fuzzy -msgid "Update When Changed" +msgid "Update All Changes" msgstr "Uppdatera Ändringar" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Materialförändringar:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "" @@ -4113,6 +4118,14 @@ msgstr "Namnet innehåller ogiltiga tecken." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4237,7 +4250,7 @@ msgstr "Senast Ändrad" msgid "Sort by First Modified" msgstr "Senast Ändrad" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Duplicera..." @@ -5091,6 +5104,10 @@ msgid "Rename Animation" msgstr "Byt namn på Animation" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Duplicera Animation" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" @@ -5103,10 +5120,6 @@ msgid "Load Animation" msgstr "Ladda Animation" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Duplicera Animation" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Ingen animation finns att kopiera!" @@ -12944,6 +12957,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -14311,10 +14332,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Ogiltig identifierare:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14357,17 +14374,197 @@ msgstr "Kunde inte skapa HTTP-serverkatalog:" msgid "Error starting HTTP server:" msgstr "Fel vid start av HTTP-server:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Ogiltigt projektnamn." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Kunde inte skapa mapp." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Ogiltig Sökväg." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Misslyckades att ladda resurs." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Misslyckades att ladda resurs." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Måste använda en giltigt filändelse." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Måste använda en giltigt filändelse." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Hittades inte!" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Skapar Miniatyr" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "Kunde inte öppna mall för export:" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Ogiltig identifierare:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14378,6 +14575,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14434,6 +14694,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Ogiltig Sökväg." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Måste använda en giltigt filändelse." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Ogiltig produkt GUID." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14808,8 +15089,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -15055,7 +15336,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 4de4a497eb..6a737cca56 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -519,8 +519,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1359,7 +1359,7 @@ msgid "Bus Options" msgstr "அனைத்து தேர்வுகள்" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2135,8 +2135,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3166,7 +3166,11 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3894,6 +3898,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4006,7 +4018,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Duplicate..." msgstr "அசைவூட்டு போலிபச்சாவிகள்" @@ -4802,19 +4814,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12318,6 +12330,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13630,10 +13650,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13674,16 +13690,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13694,6 +13880,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13746,6 +13995,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14096,8 +14363,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14337,7 +14604,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 8c86f7f276..f329a3c39f 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -497,8 +497,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1332,7 +1332,7 @@ msgid "Bus Options" msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2105,8 +2105,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3132,7 +3132,11 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3856,6 +3860,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -3968,7 +3980,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4754,19 +4766,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12197,6 +12209,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13494,10 +13514,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13538,16 +13554,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13558,6 +13744,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13610,6 +13859,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -13960,8 +14227,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14201,7 +14468,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 4f1443f031..3359054a03 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -519,8 +519,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1385,7 +1385,7 @@ msgid "Bus Options" msgstr "ตัวเลือก Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "ทำซ้ำ" @@ -2189,8 +2189,8 @@ msgstr "รายละเอียดเมท็อด" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "เมท็อดนี้ยังไม่มีคำอธิบาย โปรดช่วย[color=$color][url=$url]แก้ไข[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3276,10 +3276,16 @@ msgid "Update Continuously" msgstr "อัพเดทอย่างต่อเนื่อง" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "อัพเดทเมื่อเปลี่ยนแปลง" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "ซ่อนตัวหมุนการอัพเดท" @@ -4055,6 +4061,14 @@ msgstr "อักษรบางตัวใช้ไม่ได้" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4175,7 +4189,7 @@ msgstr "แก้ไขล่าสุด" msgid "Sort by First Modified" msgstr "แก้ไขล่าสุด" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "ทำซ้ำ..." @@ -4979,6 +4993,10 @@ msgid "Rename Animation" msgstr "เปลี่ยนชื่อแอนิเมชัน" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "ทำซ้ำแอนิเมชัน" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "แก้ไขการผสานไปข้างหน้า" @@ -4991,10 +5009,6 @@ msgid "Load Animation" msgstr "โหลดแอนิเมชัน" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "ทำซ้ำแอนิเมชัน" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "ไม่มีแอนิเมชันให้คัดลอก!" @@ -12782,6 +12796,16 @@ msgstr "ปรับรัศมีทรงแคปซูล" msgid "Set Occluder Sphere Position" msgstr "กำหนดเส้นโค้งขาเข้า" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "กำหนดพิกัดจุดเส้นโค้ง" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "กำหนดพิกัดจุดเส้นโค้ง" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "ปรับรัศมีทรงกระบอก" @@ -13937,8 +13961,8 @@ msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" -"โมดูล \"GodotPaymentV3\" ที่ไม่ถูกต้องได้รวมอยู่ในการตั้งค่าโปรเจกต์ \"android/modules" -"\" (เปลี่ยนแปลงใน Godot 3.2.2)\n" +"โมดูล \"GodotPaymentV3\" ที่ไม่ถูกต้องได้รวมอยู่ในการตั้งค่าโปรเจกต์ \"android/" +"modules\" (เปลี่ยนแปลงใน Godot 3.2.2)\n" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -14149,10 +14173,6 @@ msgstr "App Store Team ID ยังไม่ได้ระบุ - ไม่ส msgid "Invalid Identifier:" msgstr "ระบุไม่ถูกต้อง:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "ไอคอนที่จำเป็นไม่ได้ระบุไว้ในพรีเซ็ต" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "หยุดเซิฟเวอร์ HTTP" @@ -14197,17 +14217,200 @@ msgstr "ไม่สามารถสร้างโฟลเดอร์" msgid "Error starting HTTP server:" msgstr "ผิดพลาดขณะบันทึกฉาก" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "ชื่อโปรเจกต์ไม่ถูกต้อง" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "รูปเรขาคณิตผิดพลาด ไม่สามารถสร้างโพลีกอน" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "ไม่สามารถสร้างโฟลเดอร์" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "ตำแหน่งฐานไม่ถูกต้อง" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "โหลดทรัพยากรไม่ได้" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "โหลดทรัพยากรไม่ได้" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "นามสกุลไม่ถูกต้อง" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "นามสกุลไม่ถูกต้อง" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "ไม่พบ!" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "กำลังสร้างรูปตัวอย่าง" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"ไม่พบเทมเพลต APK สำหรับการส่งออก:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "ระบุไม่ถูกต้อง:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14218,6 +14421,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "ชื่อแพ็คเกจแบบสั้นผิดพลาด" @@ -14270,6 +14536,27 @@ msgstr "ขนาดโลโก้กว้าง 310x150 ผิดพลาด msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "ขนาดรูปหน้าจอเริ่มโปรแกรมผิดพลาด (ต้องเป็น 620x300)" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "ตำแหน่งผิดพลาด" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "นามสกุลไม่ถูกต้อง" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "GUID ของโปรแกรมไม่ถูกต้อง" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14664,8 +14951,8 @@ msgstr "" #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "ไดรเวอร์ GLES2 ไม่สนับสนุนระบบพาร์ติเคิลโดยใช้การ์ดจอ\n" "ใช้โหนด CPUParticles แทน คุณสามารถใช้ตัวเลือก \"แปลงเป็น CPUParticles\" ได้" @@ -14920,9 +15207,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "โหนดนี้เลิกใช้งานแล้ว ใช้โหนด AnimationTree แทน" #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "สี: #%s\n" diff --git a/editor/translations/tl.po b/editor/translations/tl.po index ecf0928c49..3384446e1d 100644 --- a/editor/translations/tl.po +++ b/editor/translations/tl.po @@ -511,8 +511,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -930,8 +930,8 @@ msgstr "Ayusin Ang Pagkakabit:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "" -"Tiyak ka bang gusto mong alisin lahat ng mga pagkakabit mula sa hudyat \"%s" -"\"?" +"Tiyak ka bang gusto mong alisin lahat ng mga pagkakabit mula sa hudyat " +"\"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -1370,7 +1370,7 @@ msgid "Bus Options" msgstr "Kaayusan ng Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Doblehin" @@ -2148,8 +2148,8 @@ msgstr "Panglalarawan ng mga Method" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Kasalukuyang walang paglalarawan sa method na ito. Maaring tulungan kami sa " "pamamagitan ng [color=$color][url=$url]pag-kontribyut[/url][/color]!" @@ -3189,8 +3189,14 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" -msgstr "" +#, fuzzy +msgid "Update All Changes" +msgstr "Pansinin ang anumang pagbabago" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Pansinin ang anumang pagbabago" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -3914,6 +3920,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4026,7 +4040,7 @@ msgstr "Ayusin ayon sa Huling Binago" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4814,19 +4828,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12294,6 +12308,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13611,10 +13633,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13655,16 +13673,190 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Nabigong lumikha ng folder." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Di-wastong pangalan." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Di-wastong pangalan." + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Ginagawa ang Thumbnail" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13675,6 +13867,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13727,6 +13982,25 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Di-wastong pangalan." + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14077,8 +14351,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14318,9 +14592,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Kulay: #%s\n" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index f318616c3e..87535e17f4 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -66,13 +66,16 @@ # Aysu Toprak <moonwater99@hotmail.com>, 2021. # Yusuf Yavuzyigit <yusufyavuzyigit25@gmail.com>, 2021. # seckiyn <kyofl6@gmail.com>, 2022. +# Amigos Sus <amigossus66@gmail.com>, 2022. +# Ferhat Geçdoğan <ferhatgectao@gmail.com>, 2022. +# Recep GUCLUER <rgucluer@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-03 03:55+0000\n" -"Last-Translator: seckiyn <kyofl6@gmail.com>\n" +"PO-Revision-Date: 2022-02-13 20:11+0000\n" +"Last-Translator: Recep GUCLUER <rgucluer@gmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -80,7 +83,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -89,7 +92,7 @@ msgstr "convert() için geçersiz türde argüman, TYPE_* sabitlerini kullanın. #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "1 uzunluğunda bir metin bekleniyor (bir karakter)." +msgstr "1(bir) karakter uzunluğunda bir dize bekleniyor ." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -107,7 +110,7 @@ msgstr "self kullanılamaz çünkü örnek boş (geçilmedi)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "\"%s\" düğümünde geçersiz işlem '%s' ve '%s'." +msgstr "\"%s\" işlecinde geçersiz terimler, '%s' ve '%s'." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" @@ -382,9 +385,8 @@ msgid "Duplicate Key(s)" msgstr "Yinelenen Anahtar(lar)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add RESET Value(s)" -msgstr "%d Çerçeve[ler]'i ekle" +msgstr "SIFIRLAMA Değer(ler)'i ekle" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" @@ -556,9 +558,8 @@ msgstr "" "Bu seçenek yalnızca tek izli olduğundan, Bezier düzenlemede işe yaramaz." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Add RESET Keys" -msgstr "Animasyon Anahtarı Ölçekle" +msgstr "Animasyon SIFIRLAMA Anahtarları Ekle" #: editor/animation_track_editor.cpp msgid "" @@ -567,8 +568,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1432,7 +1433,7 @@ msgid "Bus Options" msgstr "Bus ayarları" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Çoğalt" @@ -1544,7 +1545,7 @@ msgstr "Geçersiz ad." #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." -msgstr "" +msgstr "Basamak ile başlayamaz." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -2175,7 +2176,7 @@ msgstr "Özellikler" #: editor/editor_help.cpp #, fuzzy msgid "overrides %s:" -msgstr "üzerine yaz:" +msgstr "% üzerine yazılmışlar:" #: editor/editor_help.cpp msgid "default:" @@ -2206,9 +2207,8 @@ msgid "Icons" msgstr "Simgeler" #: editor/editor_help.cpp -#, fuzzy msgid "Styles" -msgstr "Yoldam" +msgstr "Stiller" #: editor/editor_help.cpp msgid "Enumerations" @@ -2236,8 +2236,8 @@ msgstr "Yöntem Açıklamaları" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Bu metot için henüz bir açıklama yok. Bize [color=$color][url=$url]katkıda " "bulunarak[/url][/color] yardım edebilirsiniz!" @@ -2316,18 +2316,19 @@ msgid "Property:" msgstr "Özellik:" #: editor/editor_inspector.cpp -#, fuzzy msgid "Pin value" -msgstr "(değer)" +msgstr "İğneleme değeri" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." msgstr "" +"Bir değeri iğnelemek onu varsayılana eşit olsa bile kaydedilmesine zorlar." #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" msgstr "" +"Değer sabitle [Devre dışı bırakıldı çünkü '%s' sadece editör için aktiftir]" #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -2342,26 +2343,23 @@ msgstr "Çoklu Ayarla:" #: editor/editor_inspector.cpp msgid "Pinned %s" -msgstr "" +msgstr "% Sabitlenmişler" #: editor/editor_inspector.cpp msgid "Unpinned %s" -msgstr "" +msgstr "%Sabitlenmemişler" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property" -msgstr "Özellikleri Kopyala" +msgstr "Özelliği Kopyala" #: editor/editor_inspector.cpp -#, fuzzy msgid "Paste Property" -msgstr "Özellikleri Yapıştır" +msgstr "Özelliği Yapıştır" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property Path" -msgstr "Betik Yolunu Kopyala" +msgstr "Özellik Yolunu Kopyala" #: editor/editor_log.cpp msgid "Output:" @@ -3087,9 +3085,8 @@ msgid "Install Android Build Template..." msgstr "Android İnşa Şablonunu Yükle ..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "Düzenleyici Verileri Klasörünü Aç" +msgstr "Kullanıcı Veri Klasörünü Aç" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3179,7 +3176,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Force Shader Fallbacks" -msgstr "" +msgstr "Shader Yedeklerini Zorla" #: editor/editor_node.cpp msgid "" @@ -3190,6 +3187,13 @@ msgid "" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" +"Bu seçenek etkinleştirildiğinde, tüm çalışma sürelerinde gölgelendiriciler " +"güvenli ayarlarında (UberShader ile görünür olacak veya gizli " +"kalacak)kullanılacaklar.\n" +"Bu, normalde hızlıca görüntülenen güvenli ayarların görünüm ve performansını " +"kontrol etmede kullanışlıdır.\n" +"Bu seçeneğin bir fark yaratabilmesi için proje ayarlarında asenkron " +"gölgelendirme derlemesinin etkinleştirilmesi gerekir." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" @@ -3354,10 +3358,16 @@ msgid "Update Continuously" msgstr "Sürekli Güncelle" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Değişiklik Olduğunda Güncelle" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Materyal Değişiklikleri:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Güncelleme Topacını Gizle" @@ -3801,9 +3811,8 @@ msgstr "Düğümden İçe Aktar:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Hata" +msgstr "%s Hatası" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -4128,6 +4137,14 @@ msgstr "İsim geçersiz karkterler içeriyor." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4246,7 +4263,7 @@ msgstr "Son Değişiklik Tarihi'ne göre sırala" msgid "Sort by First Modified" msgstr "İlk Değişiklik Tarihi'ne göre sırala" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Çoğalt..." @@ -4347,9 +4364,8 @@ msgid "Replace..." msgstr "Değiştir..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Replace in Files" -msgstr "Tümünü Değiştir" +msgstr "Dosyaiçlerinde Değiştir" #: editor/find_in_files.cpp msgid "Find: " @@ -4360,9 +4376,8 @@ msgid "Replace: " msgstr "Değiştir: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" -msgstr "Tümünü Değiştir" +msgstr "Tümünü Değiştir (GERİ ALMA YOK)" #: editor/find_in_files.cpp msgid "Searching..." @@ -4590,6 +4605,8 @@ msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." msgstr "" +"İçe aktarma ayarlarını yapmak için dosya sisteminde ve ya kontrolcüde bir " +"kaynak dosyası seçin." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -5057,6 +5074,10 @@ msgid "Rename Animation" msgstr "Animasyonu Yeniden Adlandır" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Animasyonu Çoğalt" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Sonraki Değişeni Karıştır" @@ -5069,10 +5090,6 @@ msgid "Load Animation" msgstr "Animasyon Yükle" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Animasyonu Çoğalt" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Kopyalanacak animasyon yok!" @@ -6051,9 +6068,8 @@ msgid "Alt+Drag: Move selected node." msgstr "Alt+Sürükle: Seçili düğümü taşıyın." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Scale selected node." -msgstr "Alt+Sürükle: Seçili düğümü taşıyın." +msgstr "Alt+Sürükle: Seçili düğümü boyutlandırın." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." @@ -6087,7 +6103,7 @@ msgstr "Esnetme Şekli" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." -msgstr "" +msgstr "Shift: Orantılı olarak boyutlandır." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6186,9 +6202,8 @@ msgstr "Seçilen nesneyi yerine kilitleyin (taşınamaz)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected Node(s)" -msgstr "Seçimi Kilitle" +msgstr "Seçilmiş Düğüm/leri Kilitle" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6197,9 +6212,8 @@ msgstr "Seçilen nesnenin kilidini açın (taşınabilir)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected Node(s)" -msgstr "Seçim Kilidini Aç" +msgstr "Seçilmiş Düğüm/leri Aç" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6208,9 +6222,8 @@ msgstr "Nesnenin çocuğunun seçilemez olduğundan kuşkusuz olur." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected Node(s)" -msgstr "Seçilenleri Grupla" +msgstr "Seçilen Düğümleri Grupla" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6219,9 +6232,8 @@ msgstr "Nesnenin çocuğunun seçilebilme yeteneğini geri kazandırır." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected Node(s)" -msgstr "Seçilen Grubu Dağıt" +msgstr "Seçilen Düğümleri Dağıt" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -7320,7 +7332,7 @@ msgstr "Izgara Ayarları" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" -msgstr "Yapış" +msgstr "Tutunma" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" @@ -7861,9 +7873,8 @@ msgid "Find in Files..." msgstr "Dosyalarda Bul..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Replace in Files..." -msgstr "Değiştir..." +msgstr "Dosyalariçinde Değiştir..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" @@ -8390,16 +8401,15 @@ msgstr "Serbest Bakış Aç / Kapat" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" -msgstr "" +msgstr "Görüş Alanını Azalt" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" -msgstr "" +msgstr "Görüş Alanını Artır" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Reset Field of View to Default" -msgstr "Varsayılanlara dön" +msgstr "Varsayılan Görüş Alanına Dön" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9129,22 +9139,19 @@ msgstr "Tür Ekle" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" -msgstr "" +msgstr "Tip listesini süz veya yeni bir özel tip oluştur." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Available Node-based types:" -msgstr "Kullanılabilir Profiller:" +msgstr "Kullanılabilir Düğüm-tabanlı Türler:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Type name is empty!" -msgstr "Dosya ismi boş." +msgstr "Tür adı boş!" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Are you sure you want to create an empty type?" -msgstr "Birden fazla proje açmakta kararlı mısınız?" +msgstr "Boş bir tip oluşturmak istediğinize emin misiniz ?" #: editor/plugins/theme_editor_plugin.cpp msgid "Confirm Item Rename" @@ -9767,9 +9774,8 @@ msgid "TileSet" msgstr "DöşemeTakımı" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS plugins are available." -msgstr "Hiçbir VCS eklentisi mevcut değil." +msgstr "Hiçbir VKS eklentisi mevcut değil." #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" @@ -9778,54 +9784,47 @@ msgstr "Hata" #: editor/plugins/version_control_editor_plugin.cpp msgid "" "Remote settings are empty. VCS features that use the network may not work." -msgstr "" +msgstr "Remote ayarları boş. Ağ kullanan VKS özellikleri çalışmayabilir." #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided." -msgstr "Sağlanan isim yok." +msgstr "Herhangi bir taahhüt mesajı verilmedi." #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "İşle" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "Gölgelendirici Değişiklikleri:" +msgstr "Onaya hazırlanan Değişiklikler" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "Gölgelendirici Değişiklikleri:" +msgstr "Aşamasız Değişiklikler" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "İşle" +msgstr "İşleme:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "" +msgstr "Tarih:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "Altağaç" +msgstr "Altyazı:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" -msgstr "" +msgstr "%s dalını silmek istiyor musun?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Do you want to remove the %s remote?" -msgstr "Birden fazla proje açmakta kararlı mısınız?" +msgstr "%s uzak kod deposunu kaldırmak istiyor musunuz ?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Apply" -msgstr "Sıfırla" +msgstr "Uygula" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -9836,148 +9835,132 @@ msgid "Initialize" msgstr "Etkinleştir" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Login" -msgstr "Noktayı kaldır" +msgstr "Uzak Giriş" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Username" -msgstr "Yeniden Adlandır" +msgstr "Kullanıcı adı" #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" -msgstr "" +msgstr "Şifre" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" -msgstr "" +msgstr "SSH Genel Anahtar Yolu" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" -msgstr "" +msgstr "SSH genel anahtar yolu seç" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" -msgstr "" +msgstr "SSH Özel Anahtar Yolu" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" -msgstr "" +msgstr "SSH özel anahtar yolu seç" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "SSH Parolası" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "Yeni değişiklikleri tespit et" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Discard all changes" -msgstr "Kapa ve değişiklikleri kaydet?" +msgstr "Tüm değişiklikleri sil" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "Yerel değişiklikler kayıt ediliyor..." +msgstr "Tüm değişiklikleri işlemeye hazırla" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "Materyal Değişiklikleri:" +msgstr "Tüm İşleme Hazırlıklarını Geri Al" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Message" -msgstr "Değişiklikleri İşle" +msgstr "İşleme Mesajı" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Değişiklikleri İşle" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit List" -msgstr "İşle" +msgstr "İşlemler Listesi" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "" +msgstr "İşlem listesi boyutu" #: editor/plugins/version_control_editor_plugin.cpp msgid "10" -msgstr "" +msgstr "10" #: editor/plugins/version_control_editor_plugin.cpp msgid "20" -msgstr "" +msgstr "20" #: editor/plugins/version_control_editor_plugin.cpp msgid "30" -msgstr "" +msgstr "30" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "Eşleşmeler:" +msgstr "Dallar" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "Yeni Proje Oluştur" +msgstr "Yeni Dal Oluştur" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "Animasyon İzini Kaldır" +msgstr "Dalı Sil" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" -msgstr "" +msgstr "Dal Adı" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remotes" -msgstr "Uzak" +msgstr "Uzak Kod Depoları" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Remote" -msgstr "Yeni Proje Oluştur" +msgstr "Yeni Uzak Depo Oluştur" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Remote" -msgstr "Öğeyi Kaldır" +msgstr "Uzak Depoyu Kaldır" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "Uzak " +msgstr "Uzak Depo Adı" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "Uzak " +msgstr "Uzak Depo URL'si" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "" +msgstr "Çek" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "" +msgstr "Çek" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "" +msgstr "Gönder" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Force Push" -msgstr "Kaynak Örüntü:" +msgstr "Zorla Gönder" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -9997,22 +9980,19 @@ msgstr "Türdeğiştir" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" -msgstr "" +msgstr "Birleştirilmemiş" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "Görüş" +msgstr "Görüş:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Split" -msgstr "Yolu Ayır" +msgstr "Ayır" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unified" -msgstr "Değişti" +msgstr "Birleşik" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -12834,6 +12814,16 @@ msgstr "Engelleyici Silindir Yarıçapını Ayarla" msgid "Set Occluder Sphere Position" msgstr "Engelleyici Küre Konumunu Ayarla" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Portal Noktası Konumunu Ayarla" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Eğri Noktası Konumu Ayarla" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Silindir Yarıçapını Değiştir" @@ -13543,18 +13533,16 @@ msgid "Edit Member" msgstr "Üye Düzenle" #: modules/visual_script/visual_script_expression.cpp -#, fuzzy msgid "Expression" -msgstr "İfadeyi ayarla" +msgstr "İfade" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" -msgstr "" +msgstr "Dön" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Condition" -msgstr "animasyon" +msgstr "Koşul" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" @@ -13590,7 +13578,7 @@ msgstr "Yineleyici geçersiz durumda: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "" +msgstr "Dizi" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy @@ -13598,18 +13586,16 @@ msgid "in order:" msgstr "Klasör yeniden adlandırma:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "Perde:" +msgstr "Değiştir" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Type Cast" -msgstr "Türler:" +msgstr "Tür Değişimi" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" @@ -13625,22 +13611,20 @@ msgid "On Self" msgstr "Kendi" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Subtract %s" -msgstr "%s karakterinde" +msgstr "%s'ı çıkar" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" -msgstr "" +msgstr "%s'ı Çarp" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" -msgstr "" +msgstr "%s'ı Böl" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Mod %s" -msgstr "Ekle %s" +msgstr "%s'in Modunu Al" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy @@ -13652,17 +13636,16 @@ msgid "ShiftRight %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "BitAnd %s" -msgstr "Ekle %s" +msgstr "%s'ın BitAnd'ını Al" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" -msgstr "" +msgstr "%s'ın BitOr'unu Al" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" -msgstr "" +msgstr "%s'ın BitXor'unu Al" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -13692,9 +13675,8 @@ msgid "Emit %s" msgstr "Ayarla %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Function" -msgstr "İşlevler" +msgstr "Fonksiyon" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy @@ -13722,54 +13704,44 @@ msgid "VariableSet not found in script: " msgstr "VariableSet betikte bulunamadı: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Preload" -msgstr "Yeniden Yükle" +msgstr "Önceden Yükle" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Index" -msgstr "Derinlik İndeksi" +msgstr "İndeksi Al" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Index" -msgstr "Derinlik İndeksi" +msgstr "İndeksi Ayarla" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Global Constant" -msgstr "Sabit" +msgstr "Genel Sabit" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Class Constant" -msgstr "Sabit" +msgstr "Sınıf Sabiti" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Constant" -msgstr "Sabit" +msgstr "Basit Sabit" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Math Constant" -msgstr "Sabit" +msgstr "Matematik Sabiti" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Engine Singleton" -msgstr "GDNative İskelet Etkinleştirildi" +msgstr "Motor İskeletini Al" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Node" -msgstr "TimeSeek Düğümü" +msgstr "Sahne Düğümünü Al" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Tree" -msgstr "Sahne Ağacı Düzenleme" +msgstr "Sahne Ağacını Al" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy @@ -13777,9 +13749,8 @@ msgid "Get Self" msgstr "Kendi" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "CustomNode" -msgstr "Düğümleri Kes" +msgstr "ÖzelSınıf" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -13799,19 +13770,16 @@ msgid "SubCall" msgstr "Çağrılar" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Construct %s" -msgstr "Sabitler" +msgstr "%s'ı Oluştur" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Local Var" -msgstr "Yerel Ekseni Kullan" +msgstr "Yerel Değişkeni Al" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Local Var" -msgstr "Yerel Ekseni Kullan" +msgstr "Yerel Değişkeni Ayarla" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy @@ -13820,7 +13788,7 @@ msgstr "Eylem" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" -msgstr "" +msgstr "%s'ı Yapısını Ayır" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -13832,31 +13800,27 @@ msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "Bekle" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Frame" -msgstr "Çerçeveyi Taşı" +msgstr "Sonraki Çerçeve" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Physics Frame" -msgstr "Fizik Kare %" +msgstr "Sonraki Fizik Çerçevesi" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" -msgstr "" +msgstr "%s saniye/ler" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitSignal" -msgstr "Sinyal" +msgstr "BeklemeSinyali" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitNodeSignal" -msgstr "Sinyal" +msgstr "DüğümBeklemeSinyali" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy @@ -14009,13 +13973,12 @@ msgstr "" "Eklentileri kullanabilmek için \"Özel Derleme Kullan\" seçeneği aktif olmalı." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" -"\"El Takibi(Hand Tracking)\" sadece \"Xr Modu\" \"Oculus Mobile VR\" " -"olduğunda geçerlidir." +"\"El Takibi (Hand Tracking)\" sadece \"Xr Modu\" \"Oculus Mobile VR\" ya da " +"\"OpenXR\" olduğunda geçerlidir." #: platform/android/export/export_plugin.cpp msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." @@ -14222,10 +14185,6 @@ msgstr "App Store Ekip Kimliği belirtilmedi - proje yapılandırılamıyor." msgid "Invalid Identifier:" msgstr "Geçersiz Tanımlayıcı:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "Ön ayarda gerekli simge belirtilmemiş." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "HTTP sunucuyu durdur" @@ -14266,16 +14225,202 @@ msgstr "HTTP sunucu klasörü oluşturulamadı:" msgid "Error starting HTTP server:" msgstr "HTTP sunucusu başlatılırken hata:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Geçersiz Proje Adı." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Geçersiz geometri, çokgen oluşturulamıyor." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Klasör oluşturulamadı." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Geçersiz ana yol." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Kaynak yükleme başarısız oldu." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Kaynak yükleme başarısız oldu." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Geçersiz uzantı." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Geçersiz uzantı." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Simge bulunamadı." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Küçük Bediz Oluşturuluyor" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"Dışa aktarılacak şablon APK bulunamadı:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "Geçersiz paket tanımlayıcısı:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "Noter tasdiki: kod imzalama gerekli." #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "Noter onayı: sertleştirilmiş çalışma zamanı gerekli." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "Noter onayı: sertleştirilmiş çalışma zamanı gerekli." #: platform/osx/export/export.cpp @@ -14286,6 +14431,69 @@ msgstr "Noter tasdik: Apple Kimliği adı belirtilmedi." msgid "Notarization: Apple ID password not specified." msgstr "Noter tasdik: Apple Kimliği parolası belirtilmedi." +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Geçersiz paket kısa ismi." @@ -14338,6 +14546,27 @@ msgstr "Geçersiz kare 310x150 belirtkenin bediz boyutları (310x150 olmalı)." msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Geçersiz açılış görüntülüğü bediz boyutları (620x300 olmalı)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Geçersiz yol." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Geçersiz uzantı." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Geçersiz ürün GUID'i." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14465,7 +14694,7 @@ msgstr "Bu engelleyici için engelleyici çokgeni boş. Lütfen bir çokgen çiz #: scene/2d/navigation_agent_2d.cpp msgid "The NavigationAgent2D can be used only under a Node2D node." -msgstr "" +msgstr "NavigationAgent2D sadece Node2D düğümünün altında kullanılabilir." #: scene/2d/navigation_obstacle_2d.cpp msgid "" @@ -14498,15 +14727,14 @@ msgstr "" "çalışır." #: scene/2d/particles_2d.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles2D\" toolbar option for this purpose." msgstr "" "GPU tabanlı parçacıklar GLES2 video sürücüsü tarafından desteklenmez.\n" -"Bunun yerine CPUParçacıklar2B düğümünü kullanın. Bu amaçla " -"\"CPUParçacıklar'a Dönüştür\" seçeneğini kullanabilirsiniz." +"Bunun yerine CPUParticles2D düğümünü kullanın. Bunun için \"CPUParticles2D'a " +"Dönüştür\" seçeneğini kullanabilirsiniz." #: scene/2d/particles_2d.cpp msgid "" @@ -14746,7 +14974,7 @@ msgstr "90 dereceden geniş açılı SpotIşık gölge oluşturamaz." #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." -msgstr "" +msgstr "NavigationAgent sadece Spatial düğümünün altında kullanılabilir." #: scene/3d/navigation_mesh_instance.cpp msgid "" @@ -14774,8 +15002,8 @@ msgstr "Yalnızca tek tip ölçekler desteklenir." #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "GPU tabanlı parçacıklar GLES2 video sürücüsü tarafından desteklenmez.\n" "Bunun yerine CPUParçacık düğümünü kullanın. Bu amaçla \"CPUParçacık'a " @@ -14813,8 +15041,8 @@ msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" -"YolTakibet'in DÖNME_ODAKLI öğesi, üst Yol'un Eğri kaynağında \"Yukarı Vektör" -"\" özelliğinin etkinleştirilmesini gerektiriyor." +"YolTakibet'in DÖNME_ODAKLI öğesi, üst Yol'un Eğri kaynağında \"Yukarı " +"Vektör\" özelliğinin etkinleştirilmesini gerektiriyor." #: scene/3d/physics_body.cpp msgid "" @@ -15059,9 +15287,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Bu düğüm kullanımdan kaldırıldı. Bunun yerine AnimasyonAğacı kullanın." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Renk: #%s\n" diff --git a/editor/translations/tt.po b/editor/translations/tt.po index abbc0eed73..8459c61d41 100644 --- a/editor/translations/tt.po +++ b/editor/translations/tt.po @@ -497,8 +497,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1332,7 +1332,7 @@ msgid "Bus Options" msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2105,8 +2105,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3131,7 +3131,11 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3855,6 +3859,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -3967,7 +3979,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4753,19 +4765,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12194,6 +12206,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13485,10 +13505,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13529,16 +13545,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13549,6 +13735,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13601,6 +13850,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -13951,8 +14218,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14192,7 +14459,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index e83ce5dc02..3b2ebd6275 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -495,8 +495,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1330,7 +1330,7 @@ msgid "Bus Options" msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2103,8 +2103,8 @@ msgstr "" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3129,7 +3129,11 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" msgstr "" #: editor/editor_node.cpp @@ -3853,6 +3857,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -3965,7 +3977,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4751,19 +4763,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12190,6 +12202,14 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13481,10 +13501,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13525,16 +13541,186 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13545,6 +13731,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13597,6 +13846,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -13947,8 +14214,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14188,7 +14455,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index e1d0021c08..63a2ecc734 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -17,12 +17,13 @@ # Микола Тимошенко <9081@ukr.net>, 2020. # Miroslav <zinmirx@gmail.com>, 2020. # IllusiveMan196 <hamsterrv@gmail.com>, 2021. +# KazanskiyMaks <kazanskiy.maks@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-01-12 16:52+0000\n" +"PO-Revision-Date: 2022-01-24 02:05+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -30,9 +31,9 @@ msgstr "" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" -"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.10.1\n" +"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " +"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -523,8 +524,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1390,7 +1391,7 @@ msgid "Bus Options" msgstr "Параметри шини" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Дублювати" @@ -2116,6 +2117,7 @@ msgstr "Клас:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp +#, fuzzy msgid "Inherits:" msgstr "Успадковує:" @@ -2197,11 +2199,11 @@ msgstr "Описи методів" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"У поточній версії немає опису цього методу. Будь ласка, [color=$color][url=" -"$url]створіть його[/url][/color]!" +"У поточній версії немає опису цього методу. Будь ласка, [color=$color]" +"[url=$url]створіть його[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -2882,8 +2884,9 @@ msgstr "Видалити компонування" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp +#, fuzzy msgid "Default" -msgstr "Типовий" +msgstr "За замовчуванням" #: editor/editor_node.cpp editor/editor_resource_picker.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp @@ -3050,9 +3053,8 @@ msgid "Install Android Build Template..." msgstr "Встановити шаблон збирання для Android…" #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "Відкриття теки даних редактора" +msgstr "Відкриття теки даних користувача" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3323,10 +3325,16 @@ msgid "Update Continuously" msgstr "Оновлювати неперервно" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Оновлювати при зміні" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Зміни матеріалу:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Приховати оновлення лічильника" @@ -3772,9 +3780,8 @@ msgstr "Імпортувати з вузла:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "Помилка" +msgstr "Помилка %s" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -4099,6 +4106,14 @@ msgstr "Назва містить некоректні символи." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4217,7 +4232,7 @@ msgstr "Упорядкувати за останнім внесенням змі msgid "Sort by First Modified" msgstr "Упорядкувати за початковим внесенням змін" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Дублювати..." @@ -5033,6 +5048,10 @@ msgid "Rename Animation" msgstr "Перейменувати анімацію" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Дублювати анімацію" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Змінена подальша анімація" @@ -5045,10 +5064,6 @@ msgid "Load Animation" msgstr "Завантажити анімацію" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Дублювати анімацію" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Немає анімації для копіювання!" @@ -6495,7 +6510,7 @@ msgstr "Плаский 0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" -msgstr "Плаский 1" +msgstr "Площина 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" @@ -9748,9 +9763,8 @@ msgid "TileSet" msgstr "Набір плиток" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS plugins are available." -msgstr "Немає доступних доданків систем керування версіями." +msgstr "Немає доступних додатків систем керування версіями." #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" @@ -9760,53 +9774,48 @@ msgstr "Помилка" msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" +"Параметри віддаленого сховища є порожніми. Можливості системи керування " +"версіями, які використовують мережу, можуть не працювати." #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided." -msgstr "Ім'я не вказано." +msgstr "Не було надано повідомлення про внесок." #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "Внесок" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "Зміни шейдерів:" +msgstr "Етапні зміни" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "Зміни шейдерів:" +msgstr "Неетапні зміни" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "Внесок" +msgstr "Внесок:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "" +msgstr "Дата:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "Піддерево" +msgstr "Підзаголовок:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" -msgstr "" +msgstr "Хочете вилучити гілку %s?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Do you want to remove the %s remote?" -msgstr "Ви справді хочете створити порожній тип?" +msgstr "Ви справді хочете вилучити віддалене сховище %s?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Apply" -msgstr "Застосувати скидання" +msgstr "Застосувати" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -9817,148 +9826,132 @@ msgid "Initialize" msgstr "Ініціалізувати" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Login" -msgstr "Вилучити точку" +msgstr "Ім'я користувача віддаленого сховища" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Username" -msgstr "Перейменувати" +msgstr "Користувач" #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" -msgstr "" +msgstr "Пароль" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" -msgstr "" +msgstr "Шлях до відкритого ключа SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" -msgstr "" +msgstr "Виберіть шлях до відкритого ключа SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" -msgstr "" +msgstr "Шлях до закритого ключа SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" -msgstr "" +msgstr "Виберіть шлях до закритого ключа SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "Пароль SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "Виявити зміни" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Discard all changes" -msgstr "Закрити та зберегти зміни?" +msgstr "Відкинути усі зміни" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "Збереження локальних змін..." +msgstr "Створити етап з усіх змін" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "Зміни матеріалу:" +msgstr "Скасувати етап з усіх змін" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Message" -msgstr "Внести зміни" +msgstr "Повідомлення внеску" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Внести зміни" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit List" -msgstr "Внесок" +msgstr "Список внеску" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "" +msgstr "Розмір списку внеску" #: editor/plugins/version_control_editor_plugin.cpp msgid "10" -msgstr "" +msgstr "10" #: editor/plugins/version_control_editor_plugin.cpp msgid "20" -msgstr "" +msgstr "20" #: editor/plugins/version_control_editor_plugin.cpp msgid "30" -msgstr "" +msgstr "30" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "Збіги:" +msgstr "Гілки" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "Створити новий проєкт" +msgstr "Створити гілку" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "Видалити доріжку" +msgstr "Вилучити гілку" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" -msgstr "" +msgstr "Назва гілки" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remotes" -msgstr "Віддалений" +msgstr "Віддалені сховища" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Remote" -msgstr "Створити новий проєкт" +msgstr "Створити віддалене сховище" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Remote" -msgstr "Вилучити елемент" +msgstr "Вилучити віддалене сховище" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "Віддалений " +msgstr "Назва віддаленого сховища" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "Віддалений " +msgstr "Адреса віддаленого сховища" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "" +msgstr "Отримати" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "" +msgstr "Отримати" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "" +msgstr "Записати" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Force Push" -msgstr "Початкова сітка:" +msgstr "Примусово записати" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -9978,22 +9971,19 @@ msgstr "Зміна типу" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" -msgstr "" +msgstr "Необ'єднано" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "Перегляд" +msgstr "Перегляд:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Split" -msgstr "Розділити шлях" +msgstr "Розділити" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unified" -msgstr "Змінено" +msgstr "Уніфіковано" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -12837,6 +12827,16 @@ msgstr "Змінити радіус сфери закупорювання" msgid "Set Occluder Sphere Position" msgstr "Встановити позицію сфери закупорювання" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Задати положення точки порталу" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Задати положення точки кривої" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Змінити радіус циліндра" @@ -13551,38 +13551,36 @@ msgid "Edit Member" msgstr "Редагувати член" #: modules/visual_script/visual_script_expression.cpp -#, fuzzy msgid "Expression" -msgstr "Встановити вираз" +msgstr "Вираз" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" -msgstr "" +msgstr "Повернутися" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Condition" -msgstr "анімація" +msgstr "Умова" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" -msgstr "" +msgstr "якщо (cond) має значення:" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "Доки" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" -msgstr "" +msgstr "доки (cond):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" -msgstr "" +msgstr "ітератор" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" -msgstr "" +msgstr "для (elem) у (input):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -13598,79 +13596,71 @@ msgstr "Ітератор став недійсним: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "" +msgstr "Послідовність" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "in order:" -msgstr "Перейменування теки:" +msgstr "у порядку:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "Тон:" +msgstr "Перемкнутися" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" -msgstr "" +msgstr "«input» має значення:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Type Cast" -msgstr "Типи:" +msgstr "Виклик типу" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" -msgstr "" +msgstr "Чи %s?" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" -msgstr "" +msgstr "При %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "On Self" -msgstr "Цей об'єкт" +msgstr "На собі" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Subtract %s" -msgstr "На символі %s" +msgstr "Відняти %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" -msgstr "" +msgstr "Помножити на %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" -msgstr "" +msgstr "Поділити на %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Mod %s" -msgstr "Додати %s" +msgstr "Поділити націло %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "ShiftLeft %s" -msgstr "Встановити %s" +msgstr "Зсунути ліворуч %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" -msgstr "" +msgstr "Зсунути праворуч %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "BitAnd %s" -msgstr "Пришпилено %s" +msgstr "Побітове «І» %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" -msgstr "" +msgstr "Побітове «АБО» %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" -msgstr "" +msgstr "Побітове «Виключне АБО» %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -13695,19 +13685,16 @@ msgid "Invalid index property name '%s' in node %s." msgstr "Некоректна назва властивості індексу, «%s», у вузлі %s." #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Emit %s" -msgstr "Встановити %s" +msgstr "Надіслати %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Функції" +msgstr "Функція" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Compose Array" -msgstr "Змінити розмір масиву" +msgstr "Композитний масив" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -13719,7 +13706,7 @@ msgstr ": Неприпустимі аргументи: " #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" -msgstr "" +msgstr "a якщо cond, інакше b" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " @@ -13730,64 +13717,52 @@ msgid "VariableSet not found in script: " msgstr "Не знайдено VariableSet у скрипті: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Preload" -msgstr "Перезавантажити" +msgstr "Попередньо завантажити" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Index" -msgstr "Z-індекс" +msgstr "Отримати індекс" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Index" -msgstr "Z-індекс" +msgstr "Встановити індекс" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Global Constant" -msgstr "Сталий" +msgstr "Загальна стала" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Class Constant" -msgstr "Сталий" +msgstr "Стала класу" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Constant" -msgstr "Сталий" +msgstr "Базова стала" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Math Constant" -msgstr "Сталий" +msgstr "Математична стала" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Engine Singleton" -msgstr "Увімкнений одинак GDNative" +msgstr "Отримати синглтон рушія" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Node" -msgstr "Вузол пошуку часу" +msgstr "Отримати вузол сцени" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Tree" -msgstr "Редагування ієрархії сцени" +msgstr "Отримати ієрархію сцен" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Self" -msgstr "Цей об'єкт" +msgstr "Отримати себе" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "CustomNode" -msgstr "Вирізати вузли" +msgstr "Нетиповий вузол" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -13802,33 +13777,28 @@ msgstr "" "out) або рядок (error)." #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "SubCall" -msgstr "Виклики" +msgstr "Підвиклик" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Construct %s" -msgstr "Константи" +msgstr "Побудувати %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Local Var" -msgstr "Використати локальний простір" +msgstr "Отримати локальну змінну" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Local Var" -msgstr "Використати локальний простір" +msgstr "Встановити локальну змінну" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Action %s" -msgstr "Дія" +msgstr "Дія %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" -msgstr "" +msgstr "Деконструювати %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -13836,40 +13806,35 @@ msgstr "Шукати VisualScript" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" -msgstr "" +msgstr "Результат" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "Очікування" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Frame" -msgstr "Пересунути кадр" +msgstr "Наступний кадр" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Physics Frame" -msgstr "Фізичний кадр %" +msgstr "Наступний фізичний кадр" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" -msgstr "" +msgstr "%s секунд" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitSignal" -msgstr "Сигнал" +msgstr "Очікування сигналу" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitNodeSignal" -msgstr "Сигнал" +msgstr "Очікування сигналу вузла" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitInstanceSignal" -msgstr "Екземпляр" +msgstr "Очікування сигналу екземпляра" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -14243,10 +14208,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "Некоректний ідентифікатор:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "У шаблоні не вказано потрібної піктограми." - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Зупинити HTTP-сервер" @@ -14287,16 +14248,202 @@ msgstr "Не вдалося створити каталог на сервері msgid "Error starting HTTP server:" msgstr "Помилка під час спроби запуску сервера HTTP:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Некоректна назва проєкту." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Некоректна геометрія, неможливо створити багатокутник." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Неможливо створити теку." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Некоректний базовий шлях." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Не вдалося завантажити ресурс." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Не вдалося завантажити ресурс." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Некоректний суфікс." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Некоректний суфікс." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Піктограм не знайдено." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Створюємо мініатюру" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"Не вдалося знайти шаблон APK для експортування:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "Некоректний ідентифікатор пакунка:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "Засвідчення: потрібен код підписування." #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "Засвідчення: потрібне стійке середовище запуску." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "Засвідчення: потрібне стійке середовище запуску." #: platform/osx/export/export.cpp @@ -14307,6 +14454,69 @@ msgstr "Засвідчення: не вказано назву ідентифі msgid "Notarization: Apple ID password not specified." msgstr "Засвідчення: не вказано пароль до ідентифікатора Apple." +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Некоректна скорочена назва пакунка." @@ -14369,6 +14579,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Некоректні розмірності зображення вікна вітання (мають бути 620x300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Неправильний шлях." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Некоректний суфікс." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "Некоректний GUID продукту." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14531,16 +14762,15 @@ msgstr "" "ParallaxBackground." #: scene/2d/particles_2d.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles2D\" toolbar option for this purpose." msgstr "" -"У драйвері GLES2 не передбачено підтримки часток із обробкою за допомогою " -"графічного процесора.\n" +"У відеодрайвері GLES2 не передбачено підтримки часток із обробкою за " +"допомогою графічного процесора.\n" "Вам слід скористатися вузлом CPUParticles2D. Для цього можете вибрати пункт " -"«Перетворити на CPUParticles»." +"«Перетворити на CPUParticles2D» на панелі інструментів." #: scene/2d/particles_2d.cpp msgid "" @@ -14550,6 +14780,12 @@ msgid "" "You can use the \"Convert to CPUParticles2D\" toolbar option for this " "purpose." msgstr "" +"У macOS обробка Particles2D є набагато повільнішою за CPUParticles2D через " +"те, що відгук перетворення реалізовано на загальному процесорі, а не на " +"графічному процесорі.\n" +"Вам варто скористатися CPUParticles2D, якщо метою є запуск на macOS.\n" +"Ви можете скористатися для цього пунктом панелі інструментів «Перетворити на " +"CPUParticles2D»." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -14806,16 +15042,15 @@ msgid "Only uniform scales are supported." msgstr "Передбачено підтримку лише однорідних масштабів." #: scene/3d/particles.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" -"У драйвері GLES2 не передбачено підтримки часток із обробкою за допомогою " -"графічного процесора.\n" +"У відеодрайвері GLES2 не передбачено підтримки часток із обробкою за " +"допомогою графічного процесора.\n" "Вам слід скористатися вузлом CPUParticles. Для цього можете вибрати пункт " -"«Перетворити на CPUParticles»." +"«Перетворити на CPUParticles» на панелі інструментів." #: scene/3d/particles.cpp msgid "" @@ -14824,6 +15059,12 @@ msgid "" "Consider using CPUParticles instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" +"У macOS обробка Particles є набагато повільнішою за CPUParticles через те, " +"що відгук перетворення реалізовано на загальному процесорі, а не на " +"графічному процесорі.\n" +"Вам варто скористатися CPUParticles, якщо метою є запуск на macOS.\n" +"Ви можете скористатися для цього пунктом панелі інструментів «Перетворити на " +"CPUParticles»." #: scene/3d/particles.cpp msgid "" @@ -15103,9 +15344,10 @@ msgstr "" "Цей вузол вважається застарілим. Скористайтеся замість нього AnimationTree." #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Колір: #%s\n" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index a93f7f85b5..90156465b3 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -504,8 +504,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1355,7 +1355,7 @@ msgid "Bus Options" msgstr "سب سکریپشن بنائیں" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2151,8 +2151,8 @@ msgstr "سب سکریپشن بنائیں" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3193,8 +3193,14 @@ msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update When Changed" -msgstr "" +#, fuzzy +msgid "Update All Changes" +msgstr "سب سکریپشن بنائیں" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "سب سکریپشن بنائیں" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -3935,6 +3941,14 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4054,7 +4068,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "" @@ -4869,19 +4883,19 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -12560,6 +12574,16 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr ".تمام کا انتخاب" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr ".تمام کا انتخاب" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr ".تمام کا انتخاب" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -13905,10 +13929,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -13952,16 +13972,187 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "سب سکریپشن بنائیں" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -13972,6 +14163,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -14024,6 +14278,24 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14374,8 +14646,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -14615,7 +14887,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index f9bec13fd9..12cb91b7f9 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -522,8 +522,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1389,7 +1389,7 @@ msgid "Bus Options" msgstr "Tùy chọn Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Nhân đôi" @@ -2188,8 +2188,8 @@ msgstr "Mô tả phương thức" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Hiện phương thức này chưa được mô tả. Các bạn [color=$color][url=$url]đóng " "góp[/url][/color] giúp chúng mình nha!" @@ -3285,10 +3285,16 @@ msgid "Update Continuously" msgstr "Cập nhật Liên tục" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "Cập nhật khi có thay đổi" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "Đối số đã thay đổi" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Ẩn cái xoay xoay cập nhật" @@ -4063,6 +4069,14 @@ msgstr "Tên có chứa kí tự không hợp lệ." #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4183,7 +4197,7 @@ msgstr "Sửa đổi lần cuối" msgid "Sort by First Modified" msgstr "Sửa đổi lần cuối" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Nhân đôi..." @@ -4990,6 +5004,10 @@ msgid "Rename Animation" msgstr "Đổi tên Hoạt ảnh" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "Nhân bản Hoạt ảnh" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Chuyển đổi animation Tiếp theo Thay đổi" @@ -5002,10 +5020,6 @@ msgid "Load Animation" msgstr "Nạp Hoạt ảnh" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "Nhân bản Hoạt ảnh" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Không có hoạt ảnh để sao chép!" @@ -12831,6 +12845,16 @@ msgstr "Chỉnh bán kính hình trụ" msgid "Set Occluder Sphere Position" msgstr "Đặt vị trí điểm uốn" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "Đặt vị trí điểm uốn" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "Đặt vị trí điểm uốn" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Thay Đổi Bán Kính Hình Trụ" @@ -14227,10 +14251,6 @@ msgstr "App Store Team ID không được chỉ định - không thể cấu hì msgid "Invalid Identifier:" msgstr "Định danh không hợp lệ:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Dừng Máy chủ HTTP" @@ -14275,17 +14295,198 @@ msgstr "Không thể tạo folder." msgid "Error starting HTTP server:" msgstr "Lỗi khi lưu scene." +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "Tên dự án không hợp lệ." + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "Hình không hợp lệ, không thể tạo đa giác." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "Không thể tạo folder." + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "Đường dẫn sai." + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "Nạp tài nguyên thất bại." + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "Nạp tài nguyên thất bại." + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "Tên đuôi không hợp lệ." + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "Tên đuôi không hợp lệ." + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "Không tìm thấy tài nguyên phụ." + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "Tạo hình thu nhỏ" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "Không thể mở bản mẫu để xuất:" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Định danh không hợp lệ:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14296,6 +14497,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Gói có tên ngắn không hợp lệ." @@ -14348,13 +14612,34 @@ msgstr "Kích thước ảnh logo 310x150 không hợp lệ (phải là 310x150) msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Ảnh mở màn có kích thước không hợp lệ (phải là 620x300)." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "Đường dẫn sai." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "Tên đuôi không hợp lệ." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "GUID sản phẩm không hợp lệ." + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"Tài nguyên SpriteFrames phải được tạo hoặc đặt trong thuộc tính \"Khung hình" -"\" thì AnimatedSprite mới hiển thị các khung hình được." +"Tài nguyên SpriteFrames phải được tạo hoặc đặt trong thuộc tính \"Khung " +"hình\" thì AnimatedSprite mới hiển thị các khung hình được." #: scene/2d/canvas_modulate.cpp msgid "" @@ -14754,8 +15039,8 @@ msgstr "" #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "Video driver GLES2 không hỗ trợ hạt dựa trên bộ xử lí GPU.\n" "Thay vào đó hãy dùng nút CPUParticles2D. Bạn có thể dùng tùy chọn \"Chuyển " @@ -15005,7 +15290,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 314cc33f9f..0675b564d3 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -88,7 +88,7 @@ msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2022-01-12 16:52+0000\n" +"PO-Revision-Date: 2022-02-12 21:43+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -97,7 +97,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -580,16 +580,16 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" "此动画属于导入的场景,因此不会保存对导入轨道的更改。\n" "\n" "要启用添加自定义轨道的功能,可以在场景的导入设置中将\n" -"“Animation > Storage” 设为 “ Files”,并启用 “Animation > Keep Custom " -"Tracks”,然后重新导入。\n" +"“Animation > Storage”设为“Files”,并启用“Animation > Keep Custom Tracks”,然" +"后重新导入。\n" "或者也可以使用将动画导入为单独文件的导入预设。" #: editor/animation_track_editor.cpp @@ -1432,7 +1432,7 @@ msgid "Bus Options" msgstr "总线选项" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "创建副本" @@ -2215,8 +2215,8 @@ msgstr "方法说明" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "当前没有此方法的说明。请帮我们[color=$color][url=$url]贡献一个[/url][/" "color]!" @@ -3034,9 +3034,8 @@ msgid "Install Android Build Template..." msgstr "安装 Android 构建模板..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "打开 “编辑器数据” 文件夹" +msgstr "打开 “用户数据” 文件夹" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -3291,10 +3290,16 @@ msgid "Update Continuously" msgstr "持续更新" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "当有更改时更新" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "材质变更:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "隐藏更新旋转图" @@ -3726,9 +3731,8 @@ msgstr "从节点中导入:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "错误" +msgstr "%s 错误" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -4041,6 +4045,14 @@ msgstr "名称包含无效字符。" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4092,7 +4104,7 @@ msgstr "添加到收藏" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" -msgstr "从收藏中删除" +msgstr "从收藏中移除" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -4158,7 +4170,7 @@ msgstr "按最近修改" msgid "Sort by First Modified" msgstr "按最早修改" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "复制为..." @@ -4954,6 +4966,10 @@ msgid "Rename Animation" msgstr "重命名动画" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "复制动画" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "混合下一步变更" @@ -4966,10 +4982,6 @@ msgid "Load Animation" msgstr "加载动画" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "复制动画" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "没有需要复制的动画!" @@ -9602,7 +9614,6 @@ msgid "TileSet" msgstr "图块集" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS plugins are available." msgstr "没有可用的 VCS 插件。" @@ -9613,54 +9624,47 @@ msgstr "错误" #: editor/plugins/version_control_editor_plugin.cpp msgid "" "Remote settings are empty. VCS features that use the network may not work." -msgstr "" +msgstr "远程仓库设置为空。使用网络的 VCS 特性可能无法工作。" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided." -msgstr "没有提供名称。" +msgstr "未提供提交消息。" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "提交" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "着色器变更:" +msgstr "暂存修改" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "着色器变更:" +msgstr "撤销暂存修改" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "提交" +msgstr "提交:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "" +msgstr "日期:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "子树" +msgstr "副标题:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" -msgstr "" +msgstr "是否要移除 %s 分支?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Do you want to remove the %s remote?" -msgstr "确定要创建空类型吗?" +msgstr "是否要移除 %s 远程仓库?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Apply" -msgstr "应用重置" +msgstr "应用" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -9671,148 +9675,132 @@ msgid "Initialize" msgstr "初始化" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Login" -msgstr "移除点" +msgstr "远程仓库登录" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Username" -msgstr "重命名" +msgstr "用户名" #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" -msgstr "" +msgstr "密码" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" -msgstr "" +msgstr "SSH 公钥路径" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" -msgstr "" +msgstr "选择 SSH 公钥路径" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" -msgstr "" +msgstr "SSH 私钥路径" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" -msgstr "" +msgstr "选择 SSH 私钥路径" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "SSH 密码" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "检测新变化" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Discard all changes" -msgstr "关闭并保存更改吗?" +msgstr "丢弃所有修改" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "保存本地更改..." +msgstr "暂存所有修改" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "材质变更:" +msgstr "撤销暂存所有修改" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Message" -msgstr "提交变更" +msgstr "提交消息" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" -msgstr "提交变更" +msgstr "提交修改" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit List" -msgstr "提交" +msgstr "提交列表" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "" +msgstr "提交列表大小" #: editor/plugins/version_control_editor_plugin.cpp msgid "10" -msgstr "" +msgstr "10" #: editor/plugins/version_control_editor_plugin.cpp msgid "20" -msgstr "" +msgstr "20" #: editor/plugins/version_control_editor_plugin.cpp msgid "30" -msgstr "" +msgstr "30" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "匹配项:" +msgstr "分支" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "新建项目" +msgstr "新建分支" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "移除动画轨道" +msgstr "移除分支" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" -msgstr "" +msgstr "分支名称" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remotes" -msgstr "远程" +msgstr "远程仓库" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Remote" -msgstr "新建项目" +msgstr "新建远程仓库" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Remote" -msgstr "移除项目" +msgstr "移除远程仓库" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "远程 " +msgstr "远程仓库名称" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "远程 " +msgstr "远程仓库 URL" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "" +msgstr "抓取" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "" +msgstr "拉取" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "" +msgstr "推送" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Force Push" -msgstr "源网格:" +msgstr "强制推送" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -9820,7 +9808,7 @@ msgstr "已修改" #: editor/plugins/version_control_editor_plugin.cpp msgid "Renamed" -msgstr "更名" +msgstr "已更名" #: editor/plugins/version_control_editor_plugin.cpp msgid "Deleted" @@ -9832,22 +9820,19 @@ msgstr "类型更改" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" -msgstr "" +msgstr "未合并" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "视图" +msgstr "查看:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Split" -msgstr "拆分路径" +msgstr "拆分" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unified" -msgstr "已修改" +msgstr "联合" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -9879,7 +9864,7 @@ msgstr "添加输入端口" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" -msgstr "增加输出端口" +msgstr "添加输出端口" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port type" @@ -10447,7 +10432,7 @@ msgstr "计算变换的倒数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the transpose of a transform." -msgstr "计算一个变换的转置。" +msgstr "计算变换的转置。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." @@ -10664,7 +10649,7 @@ msgstr "(仅限片段/光照模式)(标量)使用本地差分的“ x” msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'y' using local " "differencing." -msgstr "(仅适用于片段/光照模式)(向量)使用局部差分的“y”导数。" +msgstr "(仅限片段/光照模式)(向量)使用局部差分的“y”导数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -10787,7 +10772,7 @@ msgid "" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" "筛选导出非资源文件或文件夹\n" -"(使用英文逗号分隔,如:*.json, *.txt, docs/* )" +"(以英文逗号分隔,如:*.json, *.txt, docs/* )" #: editor/project_export.cpp msgid "" @@ -11287,7 +11272,7 @@ msgstr "重命名输入事件" #: editor/project_settings_editor.cpp msgid "Change Action deadzone" -msgstr "修改动作盲区" +msgstr "修改动作死区" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" @@ -11509,7 +11494,7 @@ msgstr "动作" #: editor/project_settings_editor.cpp msgid "Deadzone" -msgstr "盲区" +msgstr "死区" #: editor/project_settings_editor.cpp msgid "Device:" @@ -12602,6 +12587,16 @@ msgstr "设置遮挡球体半径" msgid "Set Occluder Sphere Position" msgstr "设置遮挡球体位置" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "设置入口顶点位置" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "设置曲线的顶点位置" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "修改圆柱体半径" @@ -13300,38 +13295,36 @@ msgid "Edit Member" msgstr "编辑成员" #: modules/visual_script/visual_script_expression.cpp -#, fuzzy msgid "Expression" -msgstr "设置表达式" +msgstr "表达式" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" -msgstr "" +msgstr "返回" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Condition" -msgstr "动画" +msgstr "条件" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" -msgstr "" +msgstr "如果 cond 是:" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "循环" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" -msgstr "" +msgstr "只要 cond 成立:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" -msgstr "" +msgstr "迭代器" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" -msgstr "" +msgstr "对 input 中的每一个 elem:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -13347,79 +13340,71 @@ msgstr "迭代器失效: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "" +msgstr "序列" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "in order:" -msgstr "重命名文件夹:" +msgstr "按顺序:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "俯仰角:" +msgstr "切换" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" -msgstr "" +msgstr "“input”是:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Type Cast" -msgstr "类型:" +msgstr "类型转换" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" -msgstr "" +msgstr "是 %s 吗?" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" -msgstr "" +msgstr "对 %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "On Self" -msgstr "仅自己" +msgstr "对自身" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Subtract %s" -msgstr "位于字符 %s" +msgstr "将 %s 减去" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" -msgstr "" +msgstr "将 %s 乘以" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" -msgstr "" +msgstr "将 %s 除以" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Mod %s" -msgstr "添加 %s" +msgstr "将 %s 求模" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "ShiftLeft %s" -msgstr "设置 %s" +msgstr "将 %s 向左移位" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" -msgstr "" +msgstr "将 %s 向右移位" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "BitAnd %s" -msgstr "将 %s 固定" +msgstr "将 %s 按位与" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" -msgstr "" +msgstr "将 %s 按位或" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" -msgstr "" +msgstr "将 %s 按位异或" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -13444,19 +13429,16 @@ msgid "Invalid index property name '%s' in node %s." msgstr "节点 “%s” 的索引属性名 “%s” 无效。" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Emit %s" -msgstr "设置 %s" +msgstr "触发 %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Function" msgstr "函数" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Compose Array" -msgstr "调整数组大小" +msgstr "组成数组" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -13468,7 +13450,7 @@ msgstr ": 无效参数: " #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" -msgstr "" +msgstr "如果 cond 则 a,否则 b" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " @@ -13479,64 +13461,52 @@ msgid "VariableSet not found in script: " msgstr "脚本中未找到 VariableSet: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Preload" -msgstr "重新加载" +msgstr "预加载" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Index" -msgstr "Z 索引" +msgstr "获取索引" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Index" -msgstr "Z 索引" +msgstr "设置索引" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Global Constant" -msgstr "常量" +msgstr "全局常量" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Class Constant" -msgstr "常量" +msgstr "类常量" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Constant" -msgstr "常量" +msgstr "基本常量" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Math Constant" -msgstr "常量" +msgstr "数学常量" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Engine Singleton" -msgstr "启用的 GDNative 单例" +msgstr "获取引擎单例" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Node" -msgstr "TimeSeek 节点" +msgstr "获取场景节点" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Tree" -msgstr "场景树编辑" +msgstr "获取场景树" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Self" -msgstr "仅自己" +msgstr "获取自身" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "CustomNode" -msgstr "剪切节点" +msgstr "自定义节点" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -13546,36 +13516,31 @@ msgstr "自定义节点不包含 _step() 方法,不能生成图像。" msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." -msgstr "_step() 的返回值无效,必须是整形 (Seq Out) 或字符串 (Error)。" +msgstr "_step() 的返回值无效,必须是整型(Seq Out)或字符串(Error)。" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "SubCall" -msgstr "调用" +msgstr "子调用" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Construct %s" -msgstr "常量" +msgstr "构造 %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Local Var" -msgstr "使用本地空间" +msgstr "获取局部变量" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Local Var" -msgstr "使用本地空间" +msgstr "设置局部变量" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Action %s" -msgstr "动作" +msgstr "动作 %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" -msgstr "" +msgstr "解构 %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -13583,40 +13548,35 @@ msgstr "搜索 VisualScript" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" -msgstr "" +msgstr "Yield" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "等待" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Frame" -msgstr "移动帧" +msgstr "下一帧" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Physics Frame" -msgstr "物理帧 %" +msgstr "下一物理帧" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" -msgstr "" +msgstr "%s 秒" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitSignal" -msgstr "信号" +msgstr "等待信号" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitNodeSignal" -msgstr "信号" +msgstr "等待节点信号" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitInstanceSignal" -msgstr "实例化" +msgstr "等待实例信号" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -13950,10 +13910,6 @@ msgstr "未指定 App Store Team ID - 无法配置项目。" msgid "Invalid Identifier:" msgstr "无效的标识符:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "预设中未指定必需的图标。" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "停止 HTTP 服务器" @@ -13994,16 +13950,202 @@ msgstr "无法创建 HTTP 服务器目录:" msgid "Error starting HTTP server:" msgstr "启动 HTTP 服务器时出错:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "项目名称无效。" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "无效的几何体,无法创建多边形。" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "无法创建文件夹。" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "无效的基本路径。" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "加载资源失败。" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "加载资源失败。" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "扩展名无效。" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "扩展名无效。" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "没有图标。" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "正在创建缩略图" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"找不到导出模板 APK:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "无效的包标识符:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "公证:需要代码签名。" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "公证:需要加强的运行时环境。" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "公证:需要加强的运行时环境。" #: platform/osx/export/export.cpp @@ -14014,6 +14156,69 @@ msgstr "公证:未指定 Apple ID 名称。" msgid "Notarization: Apple ID password not specified." msgstr "公证:未指定 Apple ID 密码。" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "无效的包短名称。" @@ -14066,6 +14271,27 @@ msgstr "宽幅 310x150 Logo 图片尺寸无效(应为 310x150)。" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "启动画面图片尺寸无效(应为 620x300)。" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "路径无效。" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "扩展名无效。" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "产品 GUID 无效。" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14211,14 +14437,14 @@ msgstr "" "ParallaxLayer 类型的节点必须作为 ParallaxBackground 的子节点才能正常工作。" #: scene/2d/particles_2d.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles2D\" toolbar option for this purpose." msgstr "" "基于 GPU 的粒子不受 GLES2 视频驱动程序的支持。\n" -"改为使用 CPUParticles2D 节点。为此,可以使用 “转换为 CPUParticles” 选项。" +"改为使用 CPUParticles2D 节点。为此,可以使用工具栏上的“转换为 " +"CPUParticles2D”选项。" #: scene/2d/particles_2d.cpp msgid "" @@ -14228,6 +14454,10 @@ msgid "" "You can use the \"Convert to CPUParticles2D\" toolbar option for this " "purpose." msgstr "" +"在 macOS 上,渲染 Particles2D 比 CPUParticles2D 要慢上很多,因为变换反馈是在 " +"CPU 上实现的,而不是 GPU。\n" +"以 macOS 为目标时,请考虑使用 CPUParticles2D。\n" +"为此,可以使用工具栏上的“转换为 CPUParticles2D”选项。" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -14459,14 +14689,14 @@ msgid "Only uniform scales are supported." msgstr "仅支持统一的缩放。" #: scene/3d/particles.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "基于 GPU 的粒子不受 GLES2 视频驱动程序的支持。\n" -"改为使用 CPUParticles 节点。为此,您可以使用 “转换为 CPUParticles” 选项。" +"改为使用 CPUParticles 节点。为此,可以使用工具栏上的“转换为 CPUParticles”选" +"项。" #: scene/3d/particles.cpp msgid "" @@ -14475,6 +14705,10 @@ msgid "" "Consider using CPUParticles instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" +"在 macOS 上,渲染 Particles 比 CPUParticles 要慢上很多,因为变换反馈是在 CPU " +"上实现的,而不是 GPU。\n" +"以 macOS 为目标时,请考虑使用 CPUParticles。\n" +"为此,可以使用工具栏上的“转换为 CPUParticles”选项。" #: scene/3d/particles.cpp msgid "" @@ -14664,8 +14898,8 @@ msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" -"VehicleWheel 为 VehicleBody 提供一个车轮系统 (Wheel System)。请将它作为 " -"VehicleBody 的子节点。" +"VehicleWheel 是用来为 VehicleBody 提供车轮系统的。请将它用作 VehicleBody 的子" +"节点。" #: scene/3d/world_environment.cpp msgid "" @@ -14733,14 +14967,15 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "该节点已废弃。请使用 AnimationTree 代替。" #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "颜色:#%s\n" "鼠标左键:设置颜色\n" -"鼠标右键:删除预设" +"鼠标右键:移除预设" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." @@ -14776,8 +15011,8 @@ msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" -"由于该控件的 Mouse Filter 设置为 “Ignore” 因此将不会显示高亮工具提示。将 " -"Mouse Filter 设置为 “Stop” 或 “Pass” 可修正此问题。" +"由于该控件的 Mouse Filter 设置为“Ignore”因此将不会显示高亮工具提示。将 Mouse " +"Filter 设置为“Stop”或“Pass”可修正此问题。" #: scene/gui/dialogs.cpp msgid "Alert!" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index a6ee771fa8..3e58cca1e2 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -538,8 +538,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1424,7 +1424,7 @@ msgid "Bus Options" msgstr "選項" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "再製" @@ -2260,8 +2260,8 @@ msgstr "描述:" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -3361,7 +3361,12 @@ msgstr "連續" #: editor/editor_node.cpp #, fuzzy -msgid "Update When Changed" +msgid "Update All Changes" +msgstr "當改變時更新" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" msgstr "當改變時更新" #: editor/editor_node.cpp @@ -4155,6 +4160,14 @@ msgstr "名字含有無效字符。" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4274,7 +4287,7 @@ msgstr "" msgid "Sort by First Modified" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "再製..." @@ -5144,19 +5157,19 @@ msgid "Rename Animation" msgstr "重新命名動畫" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -13121,6 +13134,16 @@ msgstr "" msgid "Set Occluder Sphere Position" msgstr "只限選中" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "只限選中" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "只限選中" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -14507,10 +14530,6 @@ msgstr "" msgid "Invalid Identifier:" msgstr "無效字型" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" @@ -14559,17 +14578,197 @@ msgstr "無法新增資料夾" msgid "Error starting HTTP server:" msgstr "儲存TileSet時出現錯誤!" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "無效名稱" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "無法新增資料夾" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "有效的路徑" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "資源加載失敗。" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "資源加載失敗。" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "無效副檔名" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "無效副檔名" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "找不到!" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "正在建立縮圖" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "無法新增資料夾" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "無效字型" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp @@ -14580,6 +14779,69 @@ msgstr "" msgid "Notarization: Apple ID password not specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." @@ -14638,6 +14900,27 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "有效的路徑" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "無效副檔名" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "無效字型" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14990,8 +15273,8 @@ msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp @@ -15235,7 +15518,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index ba318ee632..e58704257e 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -28,13 +28,14 @@ # meowmeowmeowcat <meowmeowcat1211@gmail.com>, 2021. # anthonychen <anton1554970211@126.com>, 2021. # Chia-Hsiang Cheng <cche0109@student.monash.edu>, 2021. +# 曹恩逢 <nelson22768384@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-12-14 15:28+0000\n" -"Last-Translator: anthonychen <anton1554970211@126.com>\n" +"PO-Revision-Date: 2022-02-12 21:43+0000\n" +"Last-Translator: 曹恩逢 <nelson22768384@gmail.com>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -42,7 +43,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.10-dev\n" +"X-Generator: Weblate 4.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -527,8 +528,8 @@ msgid "" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", then re-import.\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" @@ -1379,7 +1380,7 @@ msgid "Bus Options" msgstr "匯流排選項" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "重複" @@ -1491,7 +1492,7 @@ msgstr "無效的名稱。" #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." -msgstr "" +msgstr "無法以數字開頭。" #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -2166,8 +2167,8 @@ msgstr "方法說明" #: editor/editor_help.cpp msgid "" -"There is currently no description for this method. Please help us by [color=" -"$color][url=$url]contributing one[/url][/color]!" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "該方法目前沒有說明。請幫我們[color=$color][url=$url]貢獻一個[/url][/color]!" @@ -3241,10 +3242,16 @@ msgid "Update Continuously" msgstr "持續更新" #: editor/editor_node.cpp -msgid "Update When Changed" +#, fuzzy +msgid "Update All Changes" msgstr "更改時更新" #: editor/editor_node.cpp +#, fuzzy +msgid "Update Vital Changes" +msgstr "材質變更:" + +#: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "隱藏更新旋轉圖" @@ -3991,6 +3998,14 @@ msgstr "名稱包含無效字元。" #: editor/filesystem_dock.cpp msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" @@ -4108,7 +4123,7 @@ msgstr "按最後修改時間排序" msgid "Sort by First Modified" msgstr "按最早修改時間排序" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "重複..." @@ -4906,6 +4921,10 @@ msgid "Rename Animation" msgstr "重新命名動畫" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "重複動畫" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "混合下一個更改" @@ -4918,10 +4937,6 @@ msgid "Load Animation" msgstr "載入動畫" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "重複動畫" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "無動畫可複製!" @@ -12558,6 +12573,16 @@ msgstr "設定遮擋球體半徑" msgid "Set Occluder Sphere Position" msgstr "設定遮擋球體位置" +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Polygon Point Position" +msgstr "設定入口控制點位置" + +#: editor/spatial_editor_gizmos.cpp +#, fuzzy +msgid "Set Occluder Hole Point Position" +msgstr "設定曲線控制點位置" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "更改圓柱體半徑" @@ -13906,10 +13931,6 @@ msgstr "尚未設定 App Store Team ID - 無法設定專案。" msgid "Invalid Identifier:" msgstr "無效的識別符:" -#: platform/iphone/export/export.cpp -msgid "Required icon is not specified in the preset." -msgstr "必須在預設設定中指定必填圖示。" - #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "停止 HTTP 伺服器" @@ -13950,16 +13971,202 @@ msgstr "無法建立HTTP伺服器目錄:" msgid "Error starting HTTP server:" msgstr "啟動HTTP伺服器時發生錯誤:" +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, no exe name." +msgstr "無效的專案名稱。" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid Info.plist, can't load." +msgstr "無效的幾何圖形,無法建立多邊形。" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to create \"%s\" subfolder." +msgstr "無法新增資料夾。" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid binary format." +msgstr "無效的基礎路徑。" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to process nested resources." +msgstr "加載資源失敗。" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Failed to get CodeResources hash." +msgstr "加載資源失敗。" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid entitlements file." +msgstr "無效的副檔名。" + +#: platform/osx/export/codesign.cpp +#, fuzzy +msgid "Invalid executable file." +msgstr "無效的副檔名。" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "No identity found." +msgstr "未發現任何圖示。" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Creating app bundle" +msgstr "正在建立縮圖" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not find template app to export:" +msgstr "" +"找不到樣板APK以匯出:\n" +"%s" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "無效的捆綁識別符:" #: platform/osx/export/export.cpp -msgid "Notarization: code signing required." +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Code signing is required for notarization." msgstr "公證:需要程式碼簽署。" #: platform/osx/export/export.cpp -msgid "Notarization: hardened runtime required." +#, fuzzy +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "公證:需要強化執行階段(Hardened Runtime)。" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization: Timestamp runtime is required for notarization." msgstr "公證:需要強化執行階段(Hardened Runtime)。" #: platform/osx/export/export.cpp @@ -13970,6 +14177,69 @@ msgstr "公證:未指定Apple ID名稱。" msgid "Notarization: Apple ID password not specified." msgstr "公證:未指定Apple ID密碼。" +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "無效的套件段名稱。" @@ -14022,6 +14292,27 @@ msgstr "無效的寬 310x150 LOGO 圖片尺寸(需為 310x150)。" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "無效的啟動畫面圖片尺寸(應為 620x300)。" +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid icon path:" +msgstr "無效的路徑。" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid file version:" +msgstr "無效的副檔名。" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid product version:" +msgstr "無效的產品 GUID。" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14417,8 +14708,8 @@ msgstr "僅支援均等縮放。" #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" -"\" toolbar option for this purpose." +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" "GLES2 視訊驅動程式不支援基於 GPU 的粒子。\n" "請改為使用 CPUParticles 節點。可使用「Convert to CPUParticles」選項。" @@ -14688,9 +14979,10 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "該節點已停止維護,請改為使用 AnimationTree。" #: scene/gui/color_picker.cpp +#, fuzzy msgid "" "Color: #%s\n" -"LMB: Set color\n" +"LMB: Apply color\n" "RMB: Remove preset" msgstr "" "色彩: #%s\n" diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index e7f4e542c1..e672267b00 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -1784,10 +1784,7 @@ public: virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) { bool valid; - // *p_output[0] points to the same place as *p_inputs[2] so we need a temp to store the value before the change in the next line - Variant temp = *p_inputs[2]; - *p_outputs[0] = *p_inputs[0]; - p_outputs[0]->set(*p_inputs[1], temp, &valid); + ((Variant *)p_inputs[0])->set(*p_inputs[1], *p_inputs[2], &valid); if (!valid) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index aca6f5fe2b..3281ff0cdb 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -109,6 +109,7 @@ public: virtual String get_locale() const override; virtual String get_unique_id() const override; + virtual String get_processor_name() const override; virtual void vibrate_handheld(int p_duration_ms = 500) override; diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm index 8350365d88..9fb6426b21 100644 --- a/platform/iphone/os_iphone.mm +++ b/platform/iphone/os_iphone.mm @@ -45,6 +45,7 @@ #import <AudioToolbox/AudioServices.h> #import <UIKit/UIKit.h> #import <dlfcn.h> +#include <sys/sysctl.h> #if defined(VULKAN_ENABLED) #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" @@ -287,6 +288,15 @@ String OSIPhone::get_unique_id() const { return String::utf8([uuid UTF8String]); } +String OSIPhone::get_processor_name() const { + char buffer[256]; + size_t buffer_len = 256; + if (sysctlbyname("machdep.cpu.brand_string", &buffer, &buffer_len, NULL, 0) == 0) { + return String::utf8(buffer, buffer_len); + } + ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name. Returning an empty string.")); +} + void OSIPhone::vibrate_handheld(int p_duration_ms) { // iOS does not support duration for vibration AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 5c00476a72..307a80feea 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "core/config/engine.h" #include "core/io/resource_loader.h" #include "main/main.h" #include "platform/javascript/display_server_javascript.h" @@ -94,7 +95,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) { Main::start(); os->get_main_loop()->initialize(); #ifdef TOOLS_ENABLED - if (Main::is_project_manager() && FileAccess::exists("/tmp/preload.zip")) { + if (Engine::get_singleton()->is_project_manager_hint() && FileAccess::exists("/tmp/preload.zip")) { PackedStringArray ps; ps.push_back("/tmp/preload.zip"); os->get_main_loop()->emit_signal(SNAME("files_dropped"), ps, -1); diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp index e95a865636..5e8656c79f 100644 --- a/platform/linuxbsd/os_linuxbsd.cpp +++ b/platform/linuxbsd/os_linuxbsd.cpp @@ -141,6 +141,20 @@ String OS_LinuxBSD::get_unique_id() const { return machine_id; } +String OS_LinuxBSD::get_processor_name() const { + FileAccessRef f = FileAccess::open("/proc/cpuinfo", FileAccess::READ); + ERR_FAIL_COND_V_MSG(!f, "", String("Couldn't open `/proc/cpuinfo` to get the CPU model name. Returning an empty string.")); + + while (!f->eof_reached()) { + const String line = f->get_line(); + if (line.find("model name") != -1) { + return line.split(":")[1].strip_edges(); + } + } + + ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name from `/proc/cpuinfo`. Returning an empty string.")); +} + void OS_LinuxBSD::finalize() { if (main_loop) { memdelete(main_loop); diff --git a/platform/linuxbsd/os_linuxbsd.h b/platform/linuxbsd/os_linuxbsd.h index d97a528ece..d3857e85f8 100644 --- a/platform/linuxbsd/os_linuxbsd.h +++ b/platform/linuxbsd/os_linuxbsd.h @@ -87,6 +87,7 @@ public: virtual Error shell_open(String p_uri) override; virtual String get_unique_id() const override; + virtual String get_processor_name() const override; virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override; diff --git a/platform/osx/export/export_plugin.cpp b/platform/osx/export/export_plugin.cpp index 17861f24d2..24b9bc02a2 100644 --- a/platform/osx/export/export_plugin.cpp +++ b/platform/osx/export/export_plugin.cpp @@ -441,7 +441,7 @@ Error EditorExportPlatformOSX::_notarize(const Ref<EditorExportPreset> &p_preset print_line(TTR("Note: The notarization process generally takes less than an hour. When the process is completed, you'll receive an email.")); print_line(" " + TTR("You can check progress manually by opening a Terminal and running the following command:")); print_line(" \"xcrun altool --notarization-history 0 -u <your email> -p <app-specific pwd>\""); - print_line(" " + TTR("Run the following command to staple notarization ticket to the exported application (optional):")); + print_line(" " + TTR("Run the following command to staple the notarization ticket to the exported application (optional):")); print_line(" \"xcrun stapler staple <app path>\""); } @@ -826,7 +826,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p if (((info.external_fa >> 16L) & 0120000) == 0120000) { #ifndef UNIX_ENABLED - WARN_PRINT(vformat("Relative symlinks are not supported on this OS, exported project might be broken!")); + WARN_PRINT(vformat("Relative symlinks are not supported on this OS, the exported project might be broken!")); #endif // Handle symlinks in the archive. file = tmp_app_path_name.plus_file(file); @@ -1130,7 +1130,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p ad_hoc = (sign_identity == "" || sign_identity == "-"); bool lib_validation = p_preset->get("codesign/entitlements/disable_library_validation"); if ((!dylibs_found.is_empty() || !shared_objects.is_empty()) && sign_enabled && ad_hoc && !lib_validation) { - ERR_PRINT("Application with an ad-hoc signature require 'Disable Library Validation' entitlement to load dynamic libraries."); + ERR_PRINT("Ad-hoc signed applications require the 'Disable Library Validation' entitlement to load dynamic libraries."); err = ERR_CANT_CREATE; } } @@ -1209,7 +1209,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p bool noto_enabled = p_preset->get("notarization/enable"); if (err == OK && noto_enabled) { if (export_format == "app") { - WARN_PRINT("Notarization require app to be archived first, select DMG or ZIP export format instead."); + WARN_PRINT("Notarization requires the app to be archived first, select the DMG or ZIP export format instead."); } else { if (ep.step(TTR("Sending archive for notarization"), 4)) { return ERR_SKIP; @@ -1406,7 +1406,7 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset if (noto_enabled) { if (ad_hoc) { - err += TTR("Notarization: Notarization with the ad-hoc signature is not supported.") + "\n"; + err += TTR("Notarization: Notarization with an ad-hoc signature is not supported.") + "\n"; valid = false; } if (!sign_enabled) { @@ -1430,9 +1430,9 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset valid = false; } } else { - err += TTR("Warning: Notarization is disabled. Exported project will be blocked by Gatekeeper, if it's downloaded from an unknown source.") + "\n"; + err += TTR("Warning: Notarization is disabled. The exported project will be blocked by Gatekeeper if it's downloaded from an unknown source.") + "\n"; if (!sign_enabled) { - err += TTR("Code signing is disabled. Exported project will not run on Macs with enabled Gatekeeper and Apple Silicon powered Macs.") + "\n"; + err += TTR("Code signing is disabled. The exported project will not run on Macs with enabled Gatekeeper and Apple Silicon powered Macs.") + "\n"; } else { if ((bool)p_preset->get("codesign/hardened_runtime") && ad_hoc) { err += TTR("Hardened Runtime is not compatible with ad-hoc signature, and will be disabled!") + "\n"; @@ -1443,9 +1443,9 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset } } #else - err += TTR("Warning: Notarization is not supported on this OS. Exported project will be blocked by Gatekeeper, if it's downloaded from an unknown source.") + "\n"; + err += TTR("Warning: Notarization is not supported from this OS. The exported project will be blocked by Gatekeeper if it's downloaded from an unknown source.") + "\n"; if (!sign_enabled) { - err += TTR("Code signing is disabled. Exported project will not run on Macs with enabled Gatekeeper and Apple Silicon powered Macs.") + "\n"; + err += TTR("Code signing is disabled. The exported project will not run on Macs with enabled Gatekeeper and Apple Silicon powered Macs.") + "\n"; } #endif diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index 5bb5b3320e..53c5c8bd90 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -102,6 +102,7 @@ public: virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override; virtual String get_unique_id() const override; + virtual String get_processor_name() const override; virtual bool _check_internal_feature_support(const String &p_feature) override; diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 9288e658cf..868721e875 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -42,6 +42,8 @@ #include <dlfcn.h> #include <libproc.h> #include <mach-o/dyld.h> +#include <os/log.h> +#include <sys/sysctl.h> _FORCE_INLINE_ String OS_OSX::get_framework_executable(const String &p_path) { // Append framework executable name, or return as is if p_path is not a framework. @@ -72,6 +74,15 @@ void OS_OSX::initialize() { initialize_core(); } +String OS_OSX::get_processor_name() const { + char buffer[256]; + size_t buffer_len = 256; + if (sysctlbyname("machdep.cpu.brand_string", &buffer, &buffer_len, NULL, 0) == 0) { + return String::utf8(buffer, buffer_len); + } + ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name. Returning an empty string.")); +} + void OS_OSX::initialize_core() { OS_Unix::initialize_core(); diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 59f55b5dd2..99c9712834 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -625,6 +625,26 @@ int OS_Windows::get_processor_count() const { return sysinfo.dwNumberOfProcessors; } +String OS_Windows::get_processor_name() const { + const String id = "Hardware\\Description\\System\\CentralProcessor\\0"; + + HKEY hkey; + if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, (LPCWSTR)(id.utf16().get_data()), 0, KEY_QUERY_VALUE, &hkey) != ERROR_SUCCESS) { + ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name. Returning an empty string.")); + } + + WCHAR buffer[256]; + DWORD buffer_len = 256; + DWORD vtype = REG_SZ; + if (RegQueryValueExW(hkey, L"ProcessorNameString", NULL, &vtype, (LPBYTE)buffer, &buffer_len) == ERROR_SUCCESS) { + RegCloseKey(hkey); + return String::utf16((const char16_t *)buffer, buffer_len).strip_edges(); + } else { + RegCloseKey(hkey); + ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name. Returning an empty string.")); + } +} + void OS_Windows::run() { if (!main_loop) return; diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index bde663a27b..5bfd24327e 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -142,6 +142,7 @@ public: virtual String get_locale() const override; virtual int get_processor_count() const override; + virtual String get_processor_name() const override; virtual String get_config_path() const override; virtual String get_data_path() const override; diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 718825d652..948340f469 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -3286,7 +3286,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const RS::LightType type = storage->light_get_type(base); switch (type) { case RS::LIGHT_DIRECTIONAL: { - if (r_directional_light_count >= cluster.max_directional_lights) { + if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_is_sky_only(base)) { continue; } |