diff options
| -rw-r--r-- | doc/classes/Node.xml | 10 | ||||
| -rw-r--r-- | scene/main/node.cpp | 12 | ||||
| -rw-r--r-- | scene/main/node.h | 4 | 
3 files changed, 13 insertions, 13 deletions
| diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 87edc7de0a..a0c5bfd4bb 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -121,11 +121,11 @@  		<method name="add_child">  			<return type="void" />  			<param index="0" name="node" type="Node" /> -			<param index="1" name="legible_unique_name" type="bool" default="false" /> +			<param index="1" name="force_readable_name" type="bool" default="false" />  			<param index="2" name="internal" type="int" enum="Node.InternalMode" default="0" />  			<description> -				Adds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node. -				If [param legible_unique_name] is [code]true[/code], the child node will have a human-readable name based on the name of the node being instantiated instead of its type. +				Adds a child [param node]. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node. +				If [param force_readable_name] is [code]true[/code], improves the readability of the added [param node]. If not named, the [param node] is renamed to its type, and if it shares [member name] with a sibling, a number is suffixed more appropriately. This operation is very slow. As such, it is recommended leaving this to [code]false[/code], which assigns a dummy name featuring [code]@[/code] in both situations.  				If [param internal] is different than [constant INTERNAL_MODE_DISABLED], the child will be added as internal node. Such nodes are ignored by methods like [method get_children], unless their parameter [code]include_internal[/code] is [code]true[/code].The intended usage is to hide the internal nodes from the user, so the user won't accidentally delete or modify them. Used by some GUI nodes, e.g. [ColorPicker]. See [enum InternalMode] for available modes.  				[b]Note:[/b] If the child node already has a parent, the function will fail. Use [method remove_child] first to remove the node from its current parent. For example:  				[codeblocks] @@ -151,10 +151,10 @@  		<method name="add_sibling">  			<return type="void" />  			<param index="0" name="sibling" type="Node" /> -			<param index="1" name="legible_unique_name" type="bool" default="false" /> +			<param index="1" name="force_readable_name" type="bool" default="false" />  			<description>  				Adds a [param sibling] node to current's node parent, at the same level as that node, right below it. -				If [param legible_unique_name] is [code]true[/code], the child node will have a human-readable name based on the name of the node being instantiated instead of its type. +				If [param force_readable_name] is [code]true[/code], improves the readability of the added [param sibling]. If not named, the [param sibling] is renamed to its type, and if it shares [member name] with a sibling, a number is suffixed more appropriately. This operation is very slow. As such, it is recommended leaving this to [code]false[/code], which assigns a dummy name featuring [code]@[/code] in both situations.  				Use [method add_child] instead of this method if you don't need the child node to be added below a specific node in the list of children.  				[b]Note:[/b] If this node is internal, the new sibling will be internal too (see [code]internal[/code] parameter in [method add_child]).  			</description> diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 289e963077..99ab7c03ac 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1131,7 +1131,7 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {  	add_child_notify(p_child);  } -void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_internal) { +void Node::add_child(Node *p_child, bool p_force_readable_name, InternalMode p_internal) {  	ERR_FAIL_NULL(p_child);  	ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself!  	ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent @@ -1140,7 +1140,7 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_i  #endif  	ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead."); -	_validate_child_name(p_child, p_legible_unique_name); +	_validate_child_name(p_child, p_force_readable_name);  	_add_child_nocheck(p_child, p_child->data.name);  	if (p_internal == INTERNAL_MODE_FRONT) { @@ -1154,7 +1154,7 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_i  	}  } -void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) { +void Node::add_sibling(Node *p_sibling, bool p_force_readable_name) {  	ERR_FAIL_NULL(p_sibling);  	ERR_FAIL_NULL(data.parent);  	ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself! @@ -1167,7 +1167,7 @@ void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) {  		internal = INTERNAL_MODE_BACK;  	} -	data.parent->add_child(p_sibling, p_legible_unique_name, internal); +	data.parent->add_child(p_sibling, p_force_readable_name, internal);  	data.parent->_move_child(p_sibling, get_index() + 1);  } @@ -2787,11 +2787,11 @@ void Node::_bind_methods() {  	GLOBAL_DEF("editor/node_naming/name_casing", NAME_CASING_PASCAL_CASE);  	ProjectSettings::get_singleton()->set_custom_property_info("editor/node_naming/name_casing", PropertyInfo(Variant::INT, "editor/node_naming/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case")); -	ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "legible_unique_name"), &Node::add_sibling, DEFVAL(false)); +	ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false));  	ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);  	ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name); -	ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0)); +	ClassDB::bind_method(D_METHOD("add_child", "node", "force_readable_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0));  	ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child);  	ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript.  	ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::_get_children, DEFVAL(false)); diff --git a/scene/main/node.h b/scene/main/node.h index ae6a997579..6f402644b9 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -303,8 +303,8 @@ public:  	StringName get_name() const;  	void set_name(const String &p_name); -	void add_child(Node *p_child, bool p_legible_unique_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED); -	void add_sibling(Node *p_sibling, bool p_legible_unique_name = false); +	void add_child(Node *p_child, bool p_force_readable_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED); +	void add_sibling(Node *p_sibling, bool p_force_readable_name = false);  	void remove_child(Node *p_child);  	int get_child_count(bool p_include_internal = true) const; |