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-rw-r--r--core/config/project_settings.cpp19
-rw-r--r--core/config/project_settings.h8
-rw-r--r--doc/classes/Callable.xml4
-rw-r--r--doc/classes/CanvasGroup.xml1
-rw-r--r--doc/classes/Decal.xml1
-rw-r--r--doc/classes/Node.xml4
-rw-r--r--doc/classes/OmniLight3D.xml1
-rw-r--r--doc/classes/ProjectSettings.xml26
-rw-r--r--doc/classes/ReflectionProbe.xml1
-rw-r--r--doc/classes/SpotLight3D.xml1
-rw-r--r--doc/classes/Variant.xml35
-rw-r--r--doc/classes/Viewport.xml4
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
-rw-r--r--drivers/gles3/shaders/canvas.glsl2
-rw-r--r--editor/animation_track_editor.cpp2
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp31
-rw-r--r--editor/project_converter_3_to_4.cpp7
-rw-r--r--editor/project_converter_3_to_4.h3
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml16
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp180
-rw-r--r--modules/gdscript/gdscript_analyzer.h2
-rw-r--r--modules/gdscript/gdscript_parser.cpp16
-rw-r--r--modules/gdscript/gdscript_parser.h11
-rw-r--r--modules/gdscript/gdscript_warning.cpp31
-rw-r--r--modules/gdscript/gdscript_warning.h49
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.cpp6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.gd18
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.out5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/assign_to_native_enum_property.gd13
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/assign_to_native_enum_property.out5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/hard_variants.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.gd17
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.out22
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/inference_with_variant.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/inference_with_variant.out6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/onready_with_export.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/onready_with_export.out6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/overriding_native_method.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/overriding_native_method.out6
-rw-r--r--platform/linuxbsd/x11/display_server_x11.cpp4
-rw-r--r--scene/gui/control.cpp6
-rw-r--r--scene/main/canvas_item.cpp11
-rw-r--r--scene/main/canvas_item.h1
-rw-r--r--scene/main/viewport.cpp31
-rw-r--r--scene/main/viewport.h3
-rw-r--r--scene/resources/font.cpp32
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp2
48 files changed, 556 insertions, 118 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 39f8ad68e4..f0de22f2ef 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -40,6 +40,7 @@
#include "core/io/file_access_pack.h"
#include "core/io/marshalls.h"
#include "core/os/keyboard.h"
+#include "core/variant/typed_array.h"
#include "core/variant/variant_parser.h"
#include "core/version.h"
@@ -1136,20 +1137,27 @@ Variant ProjectSettings::get_setting(const String &p_setting, const Variant &p_d
}
}
-Array ProjectSettings::get_global_class_list() {
- Array script_classes;
+TypedArray<Dictionary> ProjectSettings::get_global_class_list() {
+ if (is_global_class_list_loaded) {
+ return global_class_list;
+ }
Ref<ConfigFile> cf;
cf.instantiate();
if (cf->load(get_global_class_list_path()) == OK) {
- script_classes = cf->get_value("", "list", Array());
+ global_class_list = cf->get_value("", "list", Array());
} else {
#ifndef TOOLS_ENABLED
// Script classes can't be recreated in exported project, so print an error.
ERR_PRINT("Could not load global script cache.");
#endif
}
- return script_classes;
+
+ // File read succeeded or failed. If it failed, assume everything is still okay.
+ // We will later receive updated class data in store_global_class_list().
+ is_global_class_list_loaded = true;
+
+ return global_class_list;
}
String ProjectSettings::get_global_class_list_path() const {
@@ -1161,6 +1169,8 @@ void ProjectSettings::store_global_class_list(const Array &p_classes) {
cf.instantiate();
cf->set_value("", "list", p_classes);
cf->save(get_global_class_list_path());
+
+ global_class_list = p_classes;
}
bool ProjectSettings::has_custom_feature(const String &p_feature) const {
@@ -1195,6 +1205,7 @@ void ProjectSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &ProjectSettings::set_setting);
ClassDB::bind_method(D_METHOD("get_setting", "name", "default_value"), &ProjectSettings::get_setting, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("get_setting_with_override", "name"), &ProjectSettings::get_setting_with_override);
+ ClassDB::bind_method(D_METHOD("get_global_class_list"), &ProjectSettings::get_global_class_list);
ClassDB::bind_method(D_METHOD("set_order", "name", "position"), &ProjectSettings::set_order);
ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order);
ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value);
diff --git a/core/config/project_settings.h b/core/config/project_settings.h
index 70f697741f..50cb274831 100644
--- a/core/config/project_settings.h
+++ b/core/config/project_settings.h
@@ -37,6 +37,9 @@
#include "core/templates/local_vector.h"
#include "core/templates/rb_set.h"
+template <typename T>
+class TypedArray;
+
class ProjectSettings : public Object {
GDCLASS(ProjectSettings, Object);
_THREAD_SAFE_CLASS_
@@ -99,6 +102,9 @@ protected:
HashMap<StringName, AutoloadInfo> autoloads;
+ Array global_class_list;
+ bool is_global_class_list_loaded = false;
+
String project_data_dir_name;
bool _set(const StringName &p_name, const Variant &p_value);
@@ -141,7 +147,7 @@ public:
void set_setting(const String &p_setting, const Variant &p_value);
Variant get_setting(const String &p_setting, const Variant &p_default_value = Variant()) const;
- Array get_global_class_list();
+ TypedArray<Dictionary> get_global_class_list();
void store_global_class_list(const Array &p_classes);
String get_global_class_list_path() const;
diff --git a/doc/classes/Callable.xml b/doc/classes/Callable.xml
index 8fc44d7536..50be9b86bf 100644
--- a/doc/classes/Callable.xml
+++ b/doc/classes/Callable.xml
@@ -173,14 +173,14 @@
<method name="rpc" qualifiers="vararg const">
<return type="void" />
<description>
- Perform an RPC (Remote Procedure Call). This is used for multiplayer and is normally not available, unless the function being called has been marked as [i]RPC[/i]. Calling this method on unsupported functions will result in an error.
+ Perform an RPC (Remote Procedure Call). This is used for multiplayer and is normally not available, unless the function being called has been marked as [i]RPC[/i]. Calling this method on unsupported functions will result in an error. See [method Node.rpc].
</description>
</method>
<method name="rpc_id" qualifiers="vararg const">
<return type="void" />
<param index="0" name="peer_id" type="int" />
<description>
- Perform an RPC (Remote Procedure Call) on a specific peer ID (see multiplayer documentation for reference). This is used for multiplayer and is normally not available unless the function being called has been marked as [i]RPC[/i]. Calling this method on unsupported functions will result in an error.
+ Perform an RPC (Remote Procedure Call) on a specific peer ID (see multiplayer documentation for reference). This is used for multiplayer and is normally not available unless the function being called has been marked as [i]RPC[/i]. Calling this method on unsupported functions will result in an error. See [method Node.rpc_id].
</description>
</method>
<method name="unbind" qualifiers="const">
diff --git a/doc/classes/CanvasGroup.xml b/doc/classes/CanvasGroup.xml
index 6eeff8fef3..45f77ba484 100644
--- a/doc/classes/CanvasGroup.xml
+++ b/doc/classes/CanvasGroup.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] The [CanvasGroup] uses a custom shader to read from the backbuffer to draw its children. Assigning a [Material] to the [CanvasGroup] overrides the builtin shader. To duplicate the behavior of the builtin shader in a custom [Shader] use the following:
[codeblock]
shader_type canvas_item;
+ render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml
index fb8bc18c1a..b63f6e7252 100644
--- a/doc/classes/Decal.xml
+++ b/doc/classes/Decal.xml
@@ -8,6 +8,7 @@
They are made of an [AABB] and a group of [Texture2D]s specifying [Color], normal, ORM (ambient occlusion, roughness, metallic), and emission. Decals are projected within their [AABB] so altering the orientation of the Decal affects the direction in which they are projected. By default, Decals are projected down (i.e. from positive Y to negative Y).
The [Texture2D]s associated with the Decal are automatically stored in a texture atlas which is used for drawing the decals so all decals can be drawn at once. Godot uses clustered decals, meaning they are stored in cluster data and drawn when the mesh is drawn, they are not drawn as a post-processing effect after.
[b]Note:[/b] Decals cannot affect an underlying material's transparency, regardless of its transparency mode (alpha blend, alpha scissor, alpha hash, opaque pre-pass). This means translucent or transparent areas of a material will remain translucent or transparent even if an opaque decal is applied on them.
+ [b]Note:[/b] When using the Mobile rendering method, decals will only correctly affect meshes whose visibility AABB intersects with the decal's AABB. If using a shader to deform the mesh in a way that makes it go outside its AABB, [member GeometryInstance3D.extra_cull_margin] must be increased on the mesh. Otherwise, the decal may not be visible on the mesh.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 7c40c189c0..22665c8ffb 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -648,7 +648,7 @@
<return type="int" enum="Error" />
<param index="0" name="method" type="StringName" />
<description>
- Sends a remote procedure call request for the given [param method] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behavior depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. Returns [code]null[/code].
+ Sends a remote procedure call request for the given [param method] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behavior depends on the RPC configuration for the given method, see [method rpc_config] and [annotation @GDScript.@rpc]. Methods are not exposed to RPCs by default. Returns [code]null[/code].
[b]Note:[/b] You can only safely use RPCs on clients after you received the [code]connected_to_server[/code] signal from the [MultiplayerAPI]. You also need to keep track of the connection state, either by the [MultiplayerAPI] signals like [code]server_disconnected[/code] or by checking [code]get_multiplayer().peer.get_connection_status() == CONNECTION_CONNECTED[/code].
</description>
</method>
@@ -666,7 +666,7 @@
channel = 0,
}
[/codeblock]
- See [enum MultiplayerAPI.RPCMode] and [enum MultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding annotation ([code]@rpc("any")[/code], [code]@rpc("authority")[/code]). By default, methods are not exposed to networking (and RPCs).
+ See [enum MultiplayerAPI.RPCMode] and [enum MultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding [annotation @GDScript.@rpc] annotation ([code]@rpc(any_peer)[/code], [code]@rpc(authority)[/code]). By default, methods are not exposed to networking (and RPCs).
</description>
</method>
<method name="rpc_id" qualifiers="vararg">
diff --git a/doc/classes/OmniLight3D.xml b/doc/classes/OmniLight3D.xml
index f71c81e713..c0e10574c8 100644
--- a/doc/classes/OmniLight3D.xml
+++ b/doc/classes/OmniLight3D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
An Omnidirectional light is a type of [Light3D] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
+ [b]Note:[/b] When using the Mobile or Compatibility rendering methods, omni lights will only correctly affect meshes whose visibility AABB intersects with the light's AABB. If using a shader to deform the mesh in a way that makes it go outside its AABB, [member GeometryInstance3D.extra_cull_margin] must be increased on the mesh. Otherwise, the light may not be visible on the mesh.
</description>
<tutorials>
<link title="3D lights and shadows">$DOCS_URL/tutorials/3d/lights_and_shadows.html</link>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index e429759e93..c30747eac1 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -60,6 +60,18 @@
Clears the whole configuration (not recommended, may break things).
</description>
</method>
+ <method name="get_global_class_list">
+ <return type="Dictionary[]" />
+ <description>
+ Returns an [Array] of registered global classes. Each global class is represented as a [Dictionary] that contains the following entries:
+ - [code]base[/code] is a name of the base class;
+ - [code]class[/code] is a name of the registered global class;
+ - [code]icon[/code] is a path to a custom icon of the global class, if it has any;
+ - [code]language[/code] is a name of a programming language in which the global class is written;
+ - [code]path[/code] is a path to a file containing the global class.
+ [b]Note:[/b] Both the script and the icon paths are local to the project filesystem, i.e. they start with [code]res://[/code].
+ </description>
+ </method>
<method name="get_order" qualifiers="const">
<return type="int" />
<param index="0" name="name" type="String" />
@@ -405,9 +417,15 @@
<member name="debug/gdscript/warnings/function_used_as_property" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when using a function as if it is a property.
</member>
+ <member name="debug/gdscript/warnings/get_node_default_without_onready" type="int" setter="" getter="" default="2">
+ When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when [method Node.get_node] (or the shorthand [code]$[/code]) is used as default value of a class variable without the [code]@onready[/code] annotation.
+ </member>
<member name="debug/gdscript/warnings/incompatible_ternary" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
</member>
+ <member name="debug/gdscript/warnings/inference_on_variant" type="int" setter="" getter="" default="2">
+ When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a static inferred type uses a [Variant] as initial value, which makes the static type to also be Variant.
+ </member>
<member name="debug/gdscript/warnings/int_as_enum_without_cast" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when trying to use an integer as an enum without an explicit cast.
</member>
@@ -420,6 +438,12 @@
<member name="debug/gdscript/warnings/narrowing_conversion" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
</member>
+ <member name="debug/gdscript/warnings/native_method_override" type="int" setter="" getter="" default="2">
+ When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a method in the script overrides a native method, because it may not behave as expected.
+ </member>
+ <member name="debug/gdscript/warnings/onready_with_export" type="int" setter="" getter="" default="2">
+ When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when the [code]@onready[/code] annotation is used together with the [code]@export[/code] annotation, since it may not behave as expected.
+ </member>
<member name="debug/gdscript/warnings/property_used_as_function" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when using a property as if it is a function.
</member>
@@ -477,7 +501,7 @@
<member name="debug/gdscript/warnings/unsafe_property_access" type="int" setter="" getter="" default="0">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
</member>
- <member name="debug/gdscript/warnings/unsafe_void_return" type="int" setter="" getter="" default="0">
+ <member name="debug/gdscript/warnings/unsafe_void_return" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when returning a call from a [code]void[/code] function when such call cannot be guaranteed to be also [code]void[/code].
</member>
<member name="debug/gdscript/warnings/unused_local_constant" type="int" setter="" getter="" default="1">
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml
index fa0b1ab00b..e912925cd2 100644
--- a/doc/classes/ReflectionProbe.xml
+++ b/doc/classes/ReflectionProbe.xml
@@ -7,6 +7,7 @@
Captures its surroundings as a cubemap, and stores versions of it with increasing levels of blur to simulate different material roughnesses.
The [ReflectionProbe] is used to create high-quality reflections at a low performance cost (when [member update_mode] is [constant UPDATE_ONCE]). [ReflectionProbe]s can be blended together and with the rest of the scene smoothly. [ReflectionProbe]s can also be combined with [VoxelGI], SDFGI ([member Environment.sdfgi_enabled]) and screen-space reflections ([member Environment.ssr_enabled]) to get more accurate reflections in specific areas. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them as-is.
[b]Note:[/b] Unlike [VoxelGI] and SDFGI, [ReflectionProbe]s only source their environment from a [WorldEnvironment] node. If you specify an [Environment] resource within a [Camera3D] node, it will be ignored by the [ReflectionProbe]. This can lead to incorrect lighting within the [ReflectionProbe].
+ [b]Note:[/b] When using the Mobile rendering method, reflection probes will only correctly affect meshes whose visibility AABB intersects with the reflection probe's AABB. If using a shader to deform the mesh in a way that makes it go outside its AABB, [member GeometryInstance3D.extra_cull_margin] must be increased on the mesh. Otherwise, the reflection probe may not be visible on the mesh.
</description>
<tutorials>
<link title="Reflection probes">$DOCS_URL/tutorials/3d/reflection_probes.html</link>
diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml
index 59d36aefab..9dff742748 100644
--- a/doc/classes/SpotLight3D.xml
+++ b/doc/classes/SpotLight3D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
A Spotlight is a type of [Light3D] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light3D].
+ [b]Note:[/b] When using the Mobile or Compatibility rendering methods, spot lights will only correctly affect meshes whose visibility AABB intersects with the light's AABB. If using a shader to deform the mesh in a way that makes it go outside its AABB, [member GeometryInstance3D.extra_cull_margin] must be increased on the mesh. Otherwise, the light may not be visible on the mesh.
</description>
<tutorials>
<link title="3D lights and shadows">$DOCS_URL/tutorials/3d/lights_and_shadows.html</link>
diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml
index 5416468ab6..390722b7e5 100644
--- a/doc/classes/Variant.xml
+++ b/doc/classes/Variant.xml
@@ -14,16 +14,21 @@
# bar = "Uh oh! I can't make static variables become a different type!"
[/gdscript]
[csharp]
- // ... but C# is statically typed. Once a variable has a type it cannot be changed. However you can use the var keyword in methods to let the compiler decide the type automatically.
- var foo = 2; // Foo is a 32-bit integer (int). Be cautious, integers in GDScript are 64-bit and the direct C# equivalent is "long".
+ // C# is statically typed. Once a variable has a type it cannot be changed. You can use the `var` keyword to let the compiler infer the type automatically.
+ var foo = 2; // Foo is a 32-bit integer (int). Be cautious, integers in GDScript are 64-bit and the direct C# equivalent is `long`.
// foo = "foo was and will always be an integer. It cannot be turned into a string!";
var boo = "Boo is a string!";
- var ref = new Reference(); // var is especially useful when used together with a constructor.
+ var ref = new RefCounted(); // var is especially useful when used together with a constructor.
+
+ // Godot also provides a Variant type that works like an union of all the Variant-compatible types.
+ Variant fooVar = 2; // fooVar is dynamically an integer (stored as a `long` in the Variant type).
+ fooVar = "Now fooVar is a string!";
+ fooVar = new RefCounted(); // fooVar is a GodotObject.
[/csharp]
[/codeblocks]
Godot tracks all scripting API variables within Variants. Without even realizing it, you use Variants all the time. When a particular language enforces its own rules for keeping data typed, then that language is applying its own custom logic over the base Variant scripting API.
- GDScript automatically wrap values in them. It keeps all data in plain Variants by default and then optionally enforces custom static typing rules on variable types.
- - C# is statically typed, but uses the Mono [code]object[/code] type in place of Godot's Variant class when it needs to represent a dynamic value. [code]object[/code] is the Mono runtime's equivalent of the same concept.
+ - C# is statically typed, but uses its own implementation of the [code]Variant[/code] type in place of Godot's Variant class when it needs to represent a dynamic value. A [code]Variant[/code] can be assigned any compatible type implicitly but converting requires an explicit cast.
The global [method @GlobalScope.typeof] function returns the enumerated value of the Variant type stored in the current variable (see [enum Variant.Type]).
[codeblocks]
[gdscript]
@@ -38,18 +43,24 @@
# To get the name of the underlying Object type, you need the `get_class()` method.
print("foo is a(n) %s" % foo.get_class()) # inject the class name into a formatted string.
# Note also that there is not yet any way to get a script's `class_name` string easily.
- # To fetch that value, you can parse the [code]res://.godot/global_script_class_cache.cfg[/code] file with the [ConfigFile] API.
+ # To fetch that value, you can use [member ProjectSettings.get_global_class_list].
# Open your project.godot file to see it up close.
[/gdscript]
[csharp]
- int foo = 2;
- if (foo == null)
+ Variant foo = 2;
+ switch (foo.VariantType)
{
- GD.Print("foo is null");
- }
- if (foo is int)
- {
- GD.Print("foo is an integer");
+ case Variant.Type.Nil:
+ GD.Print("foo is null");
+ break;
+ case Variant.Type.Int:
+ GD.Print("foo is an integer");
+ break;
+ case Variant.Type.Object:
+ // Note that Objects are their own special category.
+ // You can convert a Variant to a GodotObject and use reflection to get its name.
+ GD.Print($"foo is a(n) {foo.AsGodotObject().GetType().Name}");
+ break;
}
[/csharp]
[/codeblocks]
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index ab2de14638..e76f805e3c 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -277,6 +277,10 @@
<member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking" default="false">
If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process.
</member>
+ <member name="physics_object_picking_sort" type="bool" setter="set_physics_object_picking_sort" getter="get_physics_object_picking_sort" default="false">
+ If [code]true[/code], objects receive mouse picking events sorted primarily by their [member CanvasItem.z_index] and secondarily by their position in the scene tree. If [code]false[/code], the order is undetermined.
+ [b]Note:[/b] This setting is disabled by default because of its potential expensive computational cost.
+ </member>
<member name="positional_shadow_atlas_16_bits" type="bool" setter="set_positional_shadow_atlas_16_bits" getter="get_positional_shadow_atlas_16_bits" default="true">
</member>
<member name="positional_shadow_atlas_quad_0" type="int" setter="set_positional_shadow_atlas_quadrant_subdiv" getter="get_positional_shadow_atlas_quadrant_subdiv" enum="Viewport.PositionalShadowAtlasQuadrantSubdiv" default="2">
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index eb1b2f84b4..7f67651e62 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -2690,6 +2690,7 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
// Default CanvasGroup shader.
shader_type canvas_item;
+render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
@@ -2717,6 +2718,7 @@ void fragment() {
// Default clip children shader.
shader_type canvas_item;
+render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 8c7b52f379..ea0a0b660d 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -649,7 +649,7 @@ void main() {
#ifdef MODE_LIGHT_ONLY
color = vec4(0.0);
-#else
+#elif !defined(MODE_UNSHADED)
color *= canvas_modulation;
#endif
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index ee4163bc14..8426dfd1ac 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -1108,7 +1108,7 @@ void AnimationMultiTrackKeyEdit::_get_property_list(List<PropertyInfo> *p_list)
p_list->push_back(PropertyInfo(Variant::VECTOR3, "position"));
} break;
case Animation::TYPE_ROTATION_3D: {
- p_list->push_back(PropertyInfo(Variant::QUATERNION, "scale"));
+ p_list->push_back(PropertyInfo(Variant::QUATERNION, "rotation"));
} break;
case Animation::TYPE_SCALE_3D: {
p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale"));
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 14b5f7cefb..c41bf4b8cc 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -1171,32 +1171,29 @@ void SpriteFramesEditor::edit(Ref<SpriteFrames> p_frames) {
if (!p_frames.is_valid()) {
frames.unref();
+ hide();
return;
}
frames = p_frames;
read_only = EditorNode::get_singleton()->is_resource_read_only(p_frames);
- if (p_frames.is_valid()) {
- if (!p_frames->has_animation(edited_anim)) {
- List<StringName> anim_names;
- frames->get_animation_list(&anim_names);
- anim_names.sort_custom<StringName::AlphCompare>();
- if (anim_names.size()) {
- edited_anim = anim_names.front()->get();
- } else {
- edited_anim = StringName();
- }
+ if (!p_frames->has_animation(edited_anim)) {
+ List<StringName> anim_names;
+ frames->get_animation_list(&anim_names);
+ anim_names.sort_custom<StringName::AlphCompare>();
+ if (anim_names.size()) {
+ edited_anim = anim_names.front()->get();
+ } else {
+ edited_anim = StringName();
}
-
- _update_library();
- // Clear zoom and split sheet texture
- split_sheet_preview->set_texture(Ref<Texture2D>());
- _zoom_reset();
- } else {
- hide();
}
+ _update_library();
+ // Clear zoom and split sheet texture
+ split_sheet_preview->set_texture(Ref<Texture2D>());
+ _zoom_reset();
+
add_anim->set_disabled(read_only);
delete_anim->set_disabled(read_only);
anim_speed->set_editable(!read_only);
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index 26f872421e..706466a974 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -30,13 +30,14 @@
#include "project_converter_3_to_4.h"
-#include "modules/modules_enabled.gen.h"
-
#ifndef DISABLE_DEPRECATED
-#ifdef MODULE_REGEX_ENABLED
const int ERROR_CODE = 77;
+#include "modules/modules_enabled.gen.h" // For regex.
+
+#ifdef MODULE_REGEX_ENABLED
+
#include "modules/regex/regex.h"
#include "core/io/dir_access.h"
diff --git a/editor/project_converter_3_to_4.h b/editor/project_converter_3_to_4.h
index 6ec2dd188d..641bc467ac 100644
--- a/editor/project_converter_3_to_4.h
+++ b/editor/project_converter_3_to_4.h
@@ -29,9 +29,10 @@
/**************************************************************************/
#ifndef PROJECT_CONVERTER_3_TO_4_H
-#ifndef DISABLE_DEPRECATED
#define PROJECT_CONVERTER_3_TO_4_H
+#ifndef DISABLE_DEPRECATED
+
#include "core/io/file_access.h"
#include "core/object/ref_counted.h"
#include "core/string/ustring.h"
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 32acad76aa..026b603683 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -565,14 +565,22 @@
</annotation>
<annotation name="@rpc" qualifiers="vararg">
<return type="void" />
- <param index="0" name="mode" type="String" default="&quot;&quot;" />
- <param index="1" name="sync" type="String" default="&quot;&quot;" />
- <param index="2" name="transfer_mode" type="String" default="&quot;&quot;" />
+ <param index="0" name="mode" type="String" default="&quot;authority&quot;" />
+ <param index="1" name="sync" type="String" default="&quot;call_remote&quot;" />
+ <param index="2" name="transfer_mode" type="String" default="&quot;unreliable&quot;" />
<param index="3" name="transfer_channel" type="int" default="0" />
<description>
Mark the following method for remote procedure calls. See [url=$DOCS_URL/tutorials/networking/high_level_multiplayer.html]High-level multiplayer[/url].
+ The order of [code]mode[/code], [code]sync[/code] and [code]transfer_mode[/code] does not matter and all arguments can be omitted, but [code]transfer_channel[/code] always has to be the last argument. The accepted values for [code]mode[/code] are [code]"any_peer"[/code] or [code]"authority"[/code], for [code]sync[/code] are [code]"call_remote"[/code] or [code]"call_local"[/code] and for [code]transfer_mode[/code] are [code]"unreliable"[/code], [code]"unreliable_ordered"[/code] or [code]"reliable"[/code].
[codeblock]
- @rpc()
+ @rpc
+ func fn(): pass
+
+ @rpc(any_peer, unreliable_ordered)
+ func fn_update_pos(): pass
+
+ @rpc(authority, call_remote, unreliable, 0) # Equivalent to @rpc
+ func fn_default(): pass
[/codeblock]
</description>
</annotation>
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index fd04d3c660..e84c79d681 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -138,13 +138,25 @@ static GDScriptParser::DataType make_enum_type(const StringName &p_enum_name, co
}
static GDScriptParser::DataType make_native_enum_type(const StringName &p_enum_name, const StringName &p_native_class, const bool p_meta = true) {
- GDScriptParser::DataType type = make_enum_type(p_enum_name, p_native_class, p_meta);
+ // Find out which base class declared the enum, so the name is always the same even when coming from other contexts.
+ StringName native_base = p_native_class;
+ while (true && native_base != StringName()) {
+ if (ClassDB::has_enum(native_base, p_enum_name, true)) {
+ break;
+ }
+ native_base = ClassDB::get_parent_class_nocheck(native_base);
+ }
+
+ GDScriptParser::DataType type = make_enum_type(p_enum_name, native_base, p_meta);
+ if (p_meta) {
+ type.builtin_type = Variant::NIL; // Native enum types are not Dictionaries
+ }
List<StringName> enum_values;
- ClassDB::get_enum_constants(p_native_class, p_enum_name, &enum_values);
+ ClassDB::get_enum_constants(native_base, p_enum_name, &enum_values, true);
for (const StringName &E : enum_values) {
- type.enum_values[E] = ClassDB::get_integer_constant(p_native_class, E);
+ type.enum_values[E] = ClassDB::get_integer_constant(native_base, E);
}
return type;
@@ -782,6 +794,22 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
resolving_datatype.kind = GDScriptParser::DataType::RESOLVING;
{
+#ifdef DEBUG_ENABLED
+ HashSet<GDScriptWarning::Code> previously_ignored_warnings = parser->ignored_warnings;
+ GDScriptParser::Node *member_node = member.get_source_node();
+ if (member_node && member_node->type != GDScriptParser::Node::ANNOTATION) {
+ // Apply @warning_ignore annotations before resolving member.
+ for (GDScriptParser::AnnotationNode *&E : member_node->annotations) {
+ if (E->name == SNAME("@warning_ignore")) {
+ resolve_annotation(E);
+ E->apply(parser, member.variable);
+ }
+ }
+ for (GDScriptWarning::Code ignored_warning : member_node->ignored_warnings) {
+ parser->ignored_warnings.insert(ignored_warning);
+ }
+ }
+#endif
switch (member.type) {
case GDScriptParser::ClassNode::Member::VARIABLE: {
check_class_member_name_conflict(p_class, member.variable->identifier->name, member.variable);
@@ -790,9 +818,48 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
// Apply annotations.
for (GDScriptParser::AnnotationNode *&E : member.variable->annotations) {
- resolve_annotation(E);
- E->apply(parser, member.variable);
+ if (E->name != SNAME("@warning_ignore")) {
+ resolve_annotation(E);
+ E->apply(parser, member.variable);
+ }
+ }
+#ifdef DEBUG_ENABLED
+ if (member.variable->exported && member.variable->onready) {
+ parser->push_warning(member.variable, GDScriptWarning::ONREADY_WITH_EXPORT);
}
+ if (member.variable->initializer) {
+ // Check if it is call to get_node() on self (using shorthand $ or not), so we can check if @onready is needed.
+ // This could be improved by traversing the expression fully and checking the presence of get_node at any level.
+ if (!member.variable->onready && member.variable->initializer && (member.variable->initializer->type == GDScriptParser::Node::GET_NODE || member.variable->initializer->type == GDScriptParser::Node::CALL || member.variable->initializer->type == GDScriptParser::Node::CAST)) {
+ GDScriptParser::Node *expr = member.variable->initializer;
+ if (expr->type == GDScriptParser::Node::CAST) {
+ expr = static_cast<GDScriptParser::CastNode *>(expr)->operand;
+ }
+ bool is_get_node = expr->type == GDScriptParser::Node::GET_NODE;
+ bool is_using_shorthand = is_get_node;
+ if (!is_get_node && expr->type == GDScriptParser::Node::CALL) {
+ is_using_shorthand = false;
+ GDScriptParser::CallNode *call = static_cast<GDScriptParser::CallNode *>(expr);
+ if (call->function_name == SNAME("get_node")) {
+ switch (call->get_callee_type()) {
+ case GDScriptParser::Node::IDENTIFIER: {
+ is_get_node = true;
+ } break;
+ case GDScriptParser::Node::SUBSCRIPT: {
+ GDScriptParser::SubscriptNode *subscript = static_cast<GDScriptParser::SubscriptNode *>(call->callee);
+ is_get_node = subscript->is_attribute && subscript->base->type == GDScriptParser::Node::SELF;
+ } break;
+ default:
+ break;
+ }
+ }
+ }
+ if (is_get_node) {
+ parser->push_warning(member.variable, GDScriptWarning::GET_NODE_DEFAULT_WITHOUT_ONREADY, is_using_shorthand ? "$" : "get_node()");
+ }
+ }
+ }
+#endif
} break;
case GDScriptParser::ClassNode::Member::CONSTANT: {
check_class_member_name_conflict(p_class, member.constant->identifier->name, member.constant);
@@ -878,6 +945,10 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
}
} break;
case GDScriptParser::ClassNode::Member::FUNCTION:
+ for (GDScriptParser::AnnotationNode *&E : member.function->annotations) {
+ resolve_annotation(E);
+ E->apply(parser, member.function);
+ }
resolve_function_signature(member.function, p_source);
break;
case GDScriptParser::ClassNode::Member::ENUM_VALUE: {
@@ -931,6 +1002,9 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
ERR_PRINT("Trying to resolve undefined member.");
break;
}
+#ifdef DEBUG_ENABLED
+ parser->ignored_warnings = previously_ignored_warnings;
+#endif
}
parser->current_class = previous_class;
@@ -1059,19 +1133,7 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class, co
resolve_annotation(E);
E->apply(parser, member.function);
}
-
-#ifdef DEBUG_ENABLED
- HashSet<uint32_t> previously_ignored = parser->ignored_warning_codes;
- for (uint32_t ignored_warning : member.function->ignored_warnings) {
- parser->ignored_warning_codes.insert(ignored_warning);
- }
-#endif // DEBUG_ENABLED
-
resolve_function_body(member.function);
-
-#ifdef DEBUG_ENABLED
- parser->ignored_warning_codes = previously_ignored;
-#endif // DEBUG_ENABLED
} else if (member.type == GDScriptParser::ClassNode::Member::VARIABLE && member.variable->property != GDScriptParser::VariableNode::PROP_NONE) {
if (member.variable->property == GDScriptParser::VariableNode::PROP_INLINE) {
if (member.variable->getter != nullptr) {
@@ -1102,9 +1164,9 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class, co
GDScriptParser::ClassNode::Member member = p_class->members[i];
if (member.type == GDScriptParser::ClassNode::Member::VARIABLE) {
#ifdef DEBUG_ENABLED
- HashSet<uint32_t> previously_ignored = parser->ignored_warning_codes;
- for (uint32_t ignored_warning : member.function->ignored_warnings) {
- parser->ignored_warning_codes.insert(ignored_warning);
+ HashSet<GDScriptWarning::Code> previously_ignored_warnings = parser->ignored_warnings;
+ for (GDScriptWarning::Code ignored_warning : member.variable->ignored_warnings) {
+ parser->ignored_warnings.insert(ignored_warning);
}
if (member.variable->usages == 0 && String(member.variable->identifier->name).begins_with("_")) {
parser->push_warning(member.variable->identifier, GDScriptWarning::UNUSED_PRIVATE_CLASS_VARIABLE, member.variable->identifier->name);
@@ -1179,7 +1241,7 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class, co
}
}
#ifdef DEBUG_ENABLED
- parser->ignored_warning_codes = previously_ignored;
+ parser->ignored_warnings = previously_ignored_warnings;
#endif // DEBUG_ENABLED
}
}
@@ -1289,6 +1351,11 @@ void GDScriptAnalyzer::resolve_node(GDScriptParser::Node *p_node, bool p_is_root
void GDScriptAnalyzer::resolve_annotation(GDScriptParser::AnnotationNode *p_annotation) {
ERR_FAIL_COND_MSG(!parser->valid_annotations.has(p_annotation->name), vformat(R"(Annotation "%s" not found to validate.)", p_annotation->name));
+ if (p_annotation->is_resolved) {
+ return;
+ }
+ p_annotation->is_resolved = true;
+
const MethodInfo &annotation_info = parser->valid_annotations[p_annotation->name].info;
const List<PropertyInfo>::Element *E = annotation_info.arguments.front();
@@ -1355,6 +1422,13 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode *
}
p_function->resolved_signature = true;
+#ifdef DEBUG_ENABLED
+ HashSet<GDScriptWarning::Code> previously_ignored_warnings = parser->ignored_warnings;
+ for (GDScriptWarning::Code ignored_warning : p_function->ignored_warnings) {
+ parser->ignored_warnings.insert(ignored_warning);
+ }
+#endif
+
GDScriptParser::FunctionNode *previous_function = parser->current_function;
parser->current_function = p_function;
@@ -1421,7 +1495,8 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode *
int default_par_count = 0;
bool is_static = false;
bool is_vararg = false;
- if (!p_is_lambda && get_function_signature(p_function, false, base_type, function_name, parent_return_type, parameters_types, default_par_count, is_static, is_vararg)) {
+ StringName native_base;
+ if (!p_is_lambda && get_function_signature(p_function, false, base_type, function_name, parent_return_type, parameters_types, default_par_count, is_static, is_vararg, &native_base)) {
bool valid = p_function->is_static == is_static;
valid = valid && parent_return_type == p_function->get_datatype();
@@ -1447,8 +1522,8 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode *
parameter = "Variant";
}
parent_signature += parameter;
- if (j == parameters_types.size() - default_par_count) {
- parent_signature += " = default";
+ if (j >= parameters_types.size() - default_par_count) {
+ parent_signature += " = <default>";
}
j++;
@@ -1464,6 +1539,11 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode *
push_error(vformat(R"(The function signature doesn't match the parent. Parent signature is "%s".)", parent_signature), p_function);
}
+#ifdef DEBUG_ENABLED
+ if (native_base != StringName()) {
+ parser->push_warning(p_function, GDScriptWarning::NATIVE_METHOD_OVERRIDE, function_name, native_base);
+ }
+#endif
}
#endif // TOOLS_ENABLED
}
@@ -1472,6 +1552,9 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode *
p_function->set_datatype(prev_datatype);
}
+#ifdef DEBUG_ENABLED
+ parser->ignored_warnings = previously_ignored_warnings;
+#endif
parser->current_function = previous_function;
}
@@ -1481,6 +1564,13 @@ void GDScriptAnalyzer::resolve_function_body(GDScriptParser::FunctionNode *p_fun
}
p_function->resolved_body = true;
+#ifdef DEBUG_ENABLED
+ HashSet<GDScriptWarning::Code> previously_ignored_warnings = parser->ignored_warnings;
+ for (GDScriptWarning::Code ignored_warning : p_function->ignored_warnings) {
+ parser->ignored_warnings.insert(ignored_warning);
+ }
+#endif
+
GDScriptParser::FunctionNode *previous_function = parser->current_function;
parser->current_function = p_function;
@@ -1498,6 +1588,9 @@ void GDScriptAnalyzer::resolve_function_body(GDScriptParser::FunctionNode *p_fun
}
}
+#ifdef DEBUG_ENABLED
+ parser->ignored_warnings = previously_ignored_warnings;
+#endif
parser->current_function = previous_function;
}
@@ -1538,16 +1631,16 @@ void GDScriptAnalyzer::resolve_suite(GDScriptParser::SuiteNode *p_suite) {
}
#ifdef DEBUG_ENABLED
- HashSet<uint32_t> previously_ignored = parser->ignored_warning_codes;
- for (uint32_t ignored_warning : stmt->ignored_warnings) {
- parser->ignored_warning_codes.insert(ignored_warning);
+ HashSet<GDScriptWarning::Code> previously_ignored_warnings = parser->ignored_warnings;
+ for (GDScriptWarning::Code ignored_warning : stmt->ignored_warnings) {
+ parser->ignored_warnings.insert(ignored_warning);
}
#endif // DEBUG_ENABLED
resolve_node(stmt);
#ifdef DEBUG_ENABLED
- parser->ignored_warning_codes = previously_ignored;
+ parser->ignored_warnings = previously_ignored_warnings;
#endif // DEBUG_ENABLED
decide_suite_type(p_suite, stmt);
@@ -1599,6 +1692,11 @@ void GDScriptAnalyzer::resolve_assignable(GDScriptParser::AssignableNode *p_assi
} else if (initializer_type.kind == GDScriptParser::DataType::BUILTIN && initializer_type.builtin_type == Variant::NIL && !is_constant) {
push_error(vformat(R"(Cannot infer the type of "%s" %s because the value is "null".)", p_assignable->identifier->name, p_kind), p_assignable->initializer);
}
+#ifdef DEBUG_ENABLED
+ if (initializer_type.is_hard_type() && initializer_type.is_variant()) {
+ parser->push_warning(p_assignable, GDScriptWarning::INFERENCE_ON_VARIANT, p_kind);
+ }
+#endif
} else {
if (!initializer_type.is_set()) {
push_error(vformat(R"(Could not resolve type for %s "%s".)", p_kind, p_assignable->identifier->name), p_assignable->initializer);
@@ -2953,7 +3051,11 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
// Enums do not have functions other than the built-in dictionary ones.
if (base_type.kind == GDScriptParser::DataType::ENUM && base_type.is_meta_type) {
- push_error(vformat(R"*(Enums only have Dictionary built-in methods. Function "%s()" does not exist for enum "%s".)*", p_call->function_name, base_type.enum_type), p_call->callee);
+ if (base_type.builtin_type == Variant::DICTIONARY) {
+ push_error(vformat(R"*(Enums only have Dictionary built-in methods. Function "%s()" does not exist for enum "%s".)*", p_call->function_name, base_type.enum_type), p_call->callee);
+ } else {
+ push_error(vformat(R"*(The native enum "%s" does not behave like Dictionary and does not have methods of its own.)*", base_type.enum_type), p_call->callee);
+ }
} else if (!p_call->is_super && callee_type != GDScriptParser::Node::NONE) { // Check if the name exists as something else.
GDScriptParser::IdentifierNode *callee_id;
if (callee_type == GDScriptParser::Node::IDENTIFIER) {
@@ -4334,15 +4436,27 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo
}
elem_type.is_constant = false;
result.set_container_element_type(elem_type);
+ } else if (p_property.type == Variant::INT) {
+ // Check if it's enum.
+ if (p_property.class_name != StringName()) {
+ Vector<String> names = String(p_property.class_name).split(".");
+ if (names.size() == 2) {
+ result = make_native_enum_type(names[1], names[0], false);
+ result.is_constant = false;
+ }
+ }
}
}
return result;
}
-bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bool p_is_constructor, GDScriptParser::DataType p_base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg) {
+bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bool p_is_constructor, GDScriptParser::DataType p_base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg, StringName *r_native_class) {
r_static = false;
r_vararg = false;
r_default_arg_count = 0;
+ if (r_native_class) {
+ *r_native_class = StringName();
+ }
StringName function_name = p_function;
bool was_enum = false;
@@ -4477,6 +4591,12 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
if (valid && Engine::get_singleton()->has_singleton(base_native)) {
r_static = true;
}
+#ifdef DEBUG_ENABLED
+ MethodBind *native_method = ClassDB::get_method(base_native, function_name);
+ if (native_method && r_native_class) {
+ *r_native_class = native_method->get_instance_class();
+ }
+#endif
return valid;
}
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index 75d52509a4..a4c84db6b9 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -117,7 +117,7 @@ class GDScriptAnalyzer {
static GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type);
GDScriptParser::DataType type_from_property(const PropertyInfo &p_property, bool p_is_arg = false, bool p_is_readonly = false) const;
GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source);
- bool get_function_signature(GDScriptParser::Node *p_source, bool p_is_constructor, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
+ bool get_function_signature(GDScriptParser::Node *p_source, bool p_is_constructor, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg, StringName *r_native_class = nullptr);
bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
void validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call);
void validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call);
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index ed2dce471f..d99a2b86a2 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -109,7 +109,7 @@ GDScriptParser::GDScriptParser() {
// Warning annotations.
register_annotation(MethodInfo("@warning_ignore", PropertyInfo(Variant::STRING, "warning")), AnnotationInfo::CLASS | AnnotationInfo::VARIABLE | AnnotationInfo::SIGNAL | AnnotationInfo::CONSTANT | AnnotationInfo::FUNCTION | AnnotationInfo::STATEMENT, &GDScriptParser::warning_annotations, varray(), true);
// Networking.
- register_annotation(MethodInfo("@rpc", PropertyInfo(Variant::STRING, "mode"), PropertyInfo(Variant::STRING, "sync"), PropertyInfo(Variant::STRING, "transfer_mode"), PropertyInfo(Variant::INT, "transfer_channel")), AnnotationInfo::FUNCTION, &GDScriptParser::rpc_annotation, varray("", "", "", 0), true);
+ register_annotation(MethodInfo("@rpc", PropertyInfo(Variant::STRING, "mode"), PropertyInfo(Variant::STRING, "sync"), PropertyInfo(Variant::STRING, "transfer_mode"), PropertyInfo(Variant::INT, "transfer_channel")), AnnotationInfo::FUNCTION, &GDScriptParser::rpc_annotation, varray("authority", "call_remote", "unreliable", 0), true);
#ifdef DEBUG_ENABLED
is_ignoring_warnings = !(bool)GLOBAL_GET("debug/gdscript/warnings/enable");
@@ -158,14 +158,10 @@ void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_
return;
}
- if (ignored_warning_codes.has(p_code)) {
+ if (ignored_warnings.has(p_code)) {
return;
}
- String warn_name = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)p_code).to_lower();
- if (ignored_warnings.has(warn_name)) {
- return;
- }
int warn_level = (int)GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(p_code));
if (!warn_level) {
return;
@@ -180,7 +176,7 @@ void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_
warning.rightmost_column = p_source->rightmost_column;
if (warn_level == GDScriptWarning::WarnLevel::ERROR || bool(GLOBAL_GET("debug/gdscript/warnings/treat_warnings_as_errors"))) {
- push_error(warning.get_message(), p_source);
+ push_error(warning.get_message() + String(" (Warning treated as error.)"), p_source);
return;
}
@@ -3548,7 +3544,11 @@ const GDScriptParser::SuiteNode::Local &GDScriptParser::SuiteNode::get_local(con
return empty;
}
-bool GDScriptParser::AnnotationNode::apply(GDScriptParser *p_this, Node *p_target) const {
+bool GDScriptParser::AnnotationNode::apply(GDScriptParser *p_this, Node *p_target) {
+ if (is_applied) {
+ return true;
+ }
+ is_applied = true;
return (p_this->*(p_this->valid_annotations[name].apply))(this, p_target);
}
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index bc0fe58fa7..0ba0d5b6da 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -299,7 +299,9 @@ public:
int leftmost_column = 0, rightmost_column = 0;
Node *next = nullptr;
List<AnnotationNode *> annotations;
- Vector<uint32_t> ignored_warnings;
+#ifdef DEBUG_ENABLED
+ Vector<GDScriptWarning::Code> ignored_warnings;
+#endif
DataType datatype;
@@ -331,8 +333,10 @@ public:
AnnotationInfo *info = nullptr;
PropertyInfo export_info;
+ bool is_resolved = false;
+ bool is_applied = false;
- bool apply(GDScriptParser *p_this, Node *p_target) const;
+ bool apply(GDScriptParser *p_this, Node *p_target);
bool applies_to(uint32_t p_target_kinds) const;
AnnotationNode() {
@@ -1265,8 +1269,7 @@ private:
#ifdef DEBUG_ENABLED
bool is_ignoring_warnings = false;
List<GDScriptWarning> warnings;
- HashSet<String> ignored_warnings;
- HashSet<uint32_t> ignored_warning_codes;
+ HashSet<GDScriptWarning::Code> ignored_warnings;
HashSet<int> unsafe_lines;
#endif
diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp
index 9436146bed..ef59a07f1a 100644
--- a/modules/gdscript/gdscript_warning.cpp
+++ b/modules/gdscript/gdscript_warning.cpp
@@ -170,6 +170,21 @@ String GDScriptWarning::get_message() const {
case RENAMED_IN_GD4_HINT: {
break; // Renamed identifier hint is taken care of by the GDScriptAnalyzer. No message needed here.
}
+ case INFERENCE_ON_VARIANT: {
+ CHECK_SYMBOLS(1);
+ return vformat("The %s type is being inferred from a Variant value, so it will be typed as Variant.", symbols[0]);
+ }
+ case NATIVE_METHOD_OVERRIDE: {
+ CHECK_SYMBOLS(2);
+ return vformat(R"(The method "%s" overrides a method from native class "%s". This won't be called by the engine and may not work as expected.)", symbols[0], symbols[1]);
+ }
+ case GET_NODE_DEFAULT_WITHOUT_ONREADY: {
+ CHECK_SYMBOLS(1);
+ return vformat(R"*(The default value is using "%s" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.)*", symbols[0]);
+ }
+ case ONREADY_WITH_EXPORT: {
+ return R"(The "@onready" annotation will make the default value to be set after the "@export" takes effect and will override it.)";
+ }
case WARNING_MAX:
break; // Can't happen, but silences warning
}
@@ -179,14 +194,8 @@ String GDScriptWarning::get_message() const {
}
int GDScriptWarning::get_default_value(Code p_code) {
- if (get_name_from_code(p_code).to_lower().begins_with("unsafe_")) {
- return WarnLevel::IGNORE;
- }
- // Too spammy by default on common cases (connect, Tween, etc.).
- if (p_code == RETURN_VALUE_DISCARDED) {
- return WarnLevel::IGNORE;
- }
- return WarnLevel::WARN;
+ ERR_FAIL_INDEX_V_MSG(p_code, WARNING_MAX, WarnLevel::IGNORE, "Getting default value of invalid warning code.");
+ return default_warning_levels[p_code];
}
PropertyInfo GDScriptWarning::get_property_info(Code p_code) {
@@ -240,7 +249,11 @@ String GDScriptWarning::get_name_from_code(Code p_code) {
"INT_AS_ENUM_WITHOUT_MATCH",
"STATIC_CALLED_ON_INSTANCE",
"CONFUSABLE_IDENTIFIER",
- "RENAMED_IN_GODOT_4_HINT"
+ "RENAMED_IN_GODOT_4_HINT",
+ "INFERENCE_ON_VARIANT",
+ "NATIVE_METHOD_OVERRIDE",
+ "GET_NODE_DEFAULT_WITHOUT_ONREADY",
+ "ONREADY_WITH_EXPORT",
};
static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");
diff --git a/modules/gdscript/gdscript_warning.h b/modules/gdscript/gdscript_warning.h
index fa2907cdae..f0123c518c 100644
--- a/modules/gdscript/gdscript_warning.h
+++ b/modules/gdscript/gdscript_warning.h
@@ -82,9 +82,58 @@ public:
STATIC_CALLED_ON_INSTANCE, // A static method was called on an instance of a class instead of on the class itself.
CONFUSABLE_IDENTIFIER, // The identifier contains misleading characters that can be confused. E.g. "usеr" (has Cyrillic "е" instead of Latin "e").
RENAMED_IN_GD4_HINT, // A variable or function that could not be found has been renamed in Godot 4
+ INFERENCE_ON_VARIANT, // The declaration uses type inference but the value is typed as Variant.
+ NATIVE_METHOD_OVERRIDE, // The script method overrides a native one, this may not work as intended.
+ GET_NODE_DEFAULT_WITHOUT_ONREADY, // A class variable uses `get_node()` (or the `$` notation) as its default value, but does not use the @onready annotation.
+ ONREADY_WITH_EXPORT, // The `@onready` annotation will set the value after `@export` which is likely not intended.
WARNING_MAX,
};
+ constexpr static WarnLevel default_warning_levels[] = {
+ WARN, // UNASSIGNED_VARIABLE
+ WARN, // UNASSIGNED_VARIABLE_OP_ASSIGN
+ WARN, // UNUSED_VARIABLE
+ WARN, // UNUSED_LOCAL_CONSTANT
+ WARN, // SHADOWED_VARIABLE
+ WARN, // SHADOWED_VARIABLE_BASE_CLASS
+ WARN, // UNUSED_PRIVATE_CLASS_VARIABLE
+ WARN, // UNUSED_PARAMETER
+ WARN, // UNREACHABLE_CODE
+ WARN, // UNREACHABLE_PATTERN
+ WARN, // STANDALONE_EXPRESSION
+ WARN, // NARROWING_CONVERSION
+ WARN, // INCOMPATIBLE_TERNARY
+ WARN, // UNUSED_SIGNAL
+ IGNORE, // RETURN_VALUE_DISCARDED // Too spammy by default on common cases (connect, Tween, etc.).
+ WARN, // PROPERTY_USED_AS_FUNCTION
+ WARN, // CONSTANT_USED_AS_FUNCTION
+ WARN, // FUNCTION_USED_AS_PROPERTY
+ WARN, // INTEGER_DIVISION
+ IGNORE, // UNSAFE_PROPERTY_ACCESS // Too common in untyped scenarios.
+ IGNORE, // UNSAFE_METHOD_ACCESS // Too common in untyped scenarios.
+ IGNORE, // UNSAFE_CAST // Too common in untyped scenarios.
+ IGNORE, // UNSAFE_CALL_ARGUMENT // Too common in untyped scenarios.
+ WARN, // UNSAFE_VOID_RETURN
+ WARN, // DEPRECATED_KEYWORD
+ WARN, // STANDALONE_TERNARY
+ WARN, // ASSERT_ALWAYS_TRUE
+ WARN, // ASSERT_ALWAYS_FALSE
+ WARN, // REDUNDANT_AWAIT
+ WARN, // EMPTY_FILE
+ WARN, // SHADOWED_GLOBAL_IDENTIFIER
+ WARN, // INT_AS_ENUM_WITHOUT_CAST
+ WARN, // INT_AS_ENUM_WITHOUT_MATCH
+ WARN, // STATIC_CALLED_ON_INSTANCE
+ WARN, // CONFUSABLE_IDENTIFIER
+ WARN, // RENAMED_IN_GD4_HINT
+ ERROR, // INFERENCE_ON_VARIANT // Most likely done by accident, usually inference is trying for a particular type.
+ ERROR, // NATIVE_METHOD_OVERRIDE // May not work as expected.
+ ERROR, // GET_NODE_DEFAULT_WITHOUT_ONREADY // May not work as expected.
+ ERROR, // ONREADY_WITH_EXPORT // May not work as expected.
+ };
+
+ static_assert((sizeof(default_warning_levels) / sizeof(default_warning_levels[0])) == WARNING_MAX, "Amount of default levels does not match the amount of warnings.");
+
Code code = WARNING_MAX;
int start_line = -1, end_line = -1;
int leftmost_column = -1, rightmost_column = -1;
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index 5b8af0ff34..57405aa1ce 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -146,11 +146,11 @@ GDScriptTestRunner::GDScriptTestRunner(const String &p_source_dir, bool p_init_l
init_language(p_source_dir);
}
#ifdef DEBUG_ENABLED
- // Enable all warnings for GDScript, so we can test them.
+ // Set all warning levels to "Warn" in order to test them properly, even the ones that default to error.
ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/enable", true);
for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
- String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
- ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/" + warning, true);
+ String warning_setting = GDScriptWarning::get_settings_path_from_code((GDScriptWarning::Code)i);
+ ProjectSettings::get_singleton()->set_setting(warning_setting, (int)GDScriptWarning::WARN);
}
#endif
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.out b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.out
index c70a1df10d..508e46742f 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-The function signature doesn't match the parent. Parent signature is "my_function(int = default) -> int".
+The function signature doesn't match the parent. Parent signature is "my_function(int = <default>) -> int".
diff --git a/modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.gd b/modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.gd
new file mode 100644
index 0000000000..a9004a346b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.gd
@@ -0,0 +1,18 @@
+extends Node
+
+@onready var shorthand = $Node
+@onready var call = get_node(^"Node")
+@onready var shorthand_with_cast = $Node as Node
+@onready var call_with_cast = get_node(^"Node") as Node
+
+func _init():
+ var node := Node.new()
+ node.name = "Node"
+ add_child(node)
+
+func test():
+ # Those are expected to be `null` since `_ready()` is never called on tests.
+ prints("shorthand", shorthand)
+ prints("call", call)
+ prints("shorthand_with_cast", shorthand_with_cast)
+ prints("call_with_cast", call_with_cast)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.out b/modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.out
new file mode 100644
index 0000000000..eddc2deec0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+shorthand <null>
+call <null>
+shorthand_with_cast <null>
+call_with_cast <null>
diff --git a/modules/gdscript/tests/scripts/analyzer/features/assign_to_native_enum_property.gd b/modules/gdscript/tests/scripts/analyzer/features/assign_to_native_enum_property.gd
new file mode 100644
index 0000000000..02120db868
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/assign_to_native_enum_property.gd
@@ -0,0 +1,13 @@
+# https://github.com/godotengine/godot/issues/72501
+extends Node
+
+func test():
+ prints("before", process_mode)
+ process_mode = PROCESS_MODE_PAUSABLE
+ prints("after", process_mode)
+
+ var node := Node.new()
+ add_child(node)
+ prints("before", node.process_mode)
+ node.process_mode = PROCESS_MODE_PAUSABLE
+ prints("after", node.process_mode)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/assign_to_native_enum_property.out b/modules/gdscript/tests/scripts/analyzer/features/assign_to_native_enum_property.out
new file mode 100644
index 0000000000..1eb045a4e4
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/assign_to_native_enum_property.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+before 0
+after 1
+before 0
+after 1
diff --git a/modules/gdscript/tests/scripts/analyzer/features/hard_variants.gd b/modules/gdscript/tests/scripts/analyzer/features/hard_variants.gd
index 48a804ff54..b447180ea8 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/hard_variants.gd
+++ b/modules/gdscript/tests/scripts/analyzer/features/hard_variants.gd
@@ -2,16 +2,18 @@ func variant() -> Variant: return null
var member_weak = variant()
var member_typed: Variant = variant()
+@warning_ignore("inference_on_variant")
var member_inferred := variant()
func param_weak(param = variant()) -> void: print(param)
func param_typed(param: Variant = variant()) -> void: print(param)
+@warning_ignore("inference_on_variant")
func param_inferred(param := variant()) -> void: print(param)
func return_untyped(): return variant()
func return_typed() -> Variant: return variant()
-@warning_ignore("unused_variable")
+@warning_ignore("unused_variable", "inference_on_variant")
func test() -> void:
var weak = variant()
var typed: Variant = variant()
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.gd b/modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.gd
new file mode 100644
index 0000000000..849df0921e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.gd
@@ -0,0 +1,17 @@
+extends Node
+
+var add_node = do_add_node() # Hack to have one node on init and not fail at runtime.
+
+var shorthand = $Node
+var with_self = self.get_node(^"Node")
+var without_self = get_node(^"Node")
+var with_cast = get_node(^"Node") as Node
+var shorthand_with_cast = $Node as Node
+
+func test():
+ print("warn")
+
+func do_add_node():
+ var node = Node.new()
+ node.name = "Node"
+ add_child(node)
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.out b/modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.out
new file mode 100644
index 0000000000..62b3ae291f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.out
@@ -0,0 +1,22 @@
+GDTEST_OK
+>> WARNING
+>> Line: 5
+>> GET_NODE_DEFAULT_WITHOUT_ONREADY
+>> The default value is using "$" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
+>> WARNING
+>> Line: 6
+>> GET_NODE_DEFAULT_WITHOUT_ONREADY
+>> The default value is using "get_node()" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
+>> WARNING
+>> Line: 7
+>> GET_NODE_DEFAULT_WITHOUT_ONREADY
+>> The default value is using "get_node()" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
+>> WARNING
+>> Line: 8
+>> GET_NODE_DEFAULT_WITHOUT_ONREADY
+>> The default value is using "get_node()" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
+>> WARNING
+>> Line: 9
+>> GET_NODE_DEFAULT_WITHOUT_ONREADY
+>> The default value is using "$" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
+warn
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/inference_with_variant.gd b/modules/gdscript/tests/scripts/analyzer/warnings/inference_with_variant.gd
new file mode 100644
index 0000000000..024e91b7c6
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/inference_with_variant.gd
@@ -0,0 +1,6 @@
+func test():
+ var inferred_with_variant := return_variant()
+ print(inferred_with_variant)
+
+func return_variant() -> Variant:
+ return "warn"
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/inference_with_variant.out b/modules/gdscript/tests/scripts/analyzer/warnings/inference_with_variant.out
new file mode 100644
index 0000000000..1d4078d2f7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/inference_with_variant.out
@@ -0,0 +1,6 @@
+GDTEST_OK
+>> WARNING
+>> Line: 2
+>> INFERENCE_ON_VARIANT
+>> The variable type is being inferred from a Variant value, so it will be typed as Variant.
+warn
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/onready_with_export.gd b/modules/gdscript/tests/scripts/analyzer/warnings/onready_with_export.gd
new file mode 100644
index 0000000000..0b358ca5f2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/onready_with_export.gd
@@ -0,0 +1,6 @@
+extends Node
+
+@onready @export var conflict = ""
+
+func test():
+ print("warn")
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/onready_with_export.out b/modules/gdscript/tests/scripts/analyzer/warnings/onready_with_export.out
new file mode 100644
index 0000000000..ff184f9f04
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/onready_with_export.out
@@ -0,0 +1,6 @@
+GDTEST_OK
+>> WARNING
+>> Line: 3
+>> ONREADY_WITH_EXPORT
+>> The "@onready" annotation will make the default value to be set after the "@export" takes effect and will override it.
+warn
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/overriding_native_method.gd b/modules/gdscript/tests/scripts/analyzer/warnings/overriding_native_method.gd
new file mode 100644
index 0000000000..19d40f8ec8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/overriding_native_method.gd
@@ -0,0 +1,5 @@
+func test():
+ print("warn")
+
+func get(_property: StringName) -> Variant:
+ return null
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/overriding_native_method.out b/modules/gdscript/tests/scripts/analyzer/warnings/overriding_native_method.out
new file mode 100644
index 0000000000..793faa05d4
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/overriding_native_method.out
@@ -0,0 +1,6 @@
+GDTEST_OK
+>> WARNING
+>> Line: 4
+>> NATIVE_METHOD_OVERRIDE
+>> The method "get" overrides a method from native class "Object". This won't be called by the engine and may not work as expected.
+warn
diff --git a/platform/linuxbsd/x11/display_server_x11.cpp b/platform/linuxbsd/x11/display_server_x11.cpp
index 8377e81a53..493e4ad20f 100644
--- a/platform/linuxbsd/x11/display_server_x11.cpp
+++ b/platform/linuxbsd/x11/display_server_x11.cpp
@@ -4109,7 +4109,7 @@ void DisplayServerX11::process_events() {
case FocusIn: {
DEBUG_LOG_X11("[%u] FocusIn window=%lu (%u), mode='%u' \n", frame, event.xfocus.window, window_id, event.xfocus.mode);
- if (ime_window_event) {
+ if (ime_window_event || (event.xfocus.detail == NotifyInferior)) {
break;
}
@@ -4157,7 +4157,7 @@ void DisplayServerX11::process_events() {
case FocusOut: {
DEBUG_LOG_X11("[%u] FocusOut window=%lu (%u), mode='%u' \n", frame, event.xfocus.window, window_id, event.xfocus.mode);
WindowData &wd = windows[window_id];
- if (wd.ime_active && event.xfocus.detail == NotifyInferior) {
+ if (ime_window_event || (event.xfocus.detail == NotifyInferior)) {
break;
}
if (wd.ime_active) {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index f09e4962a9..a930b8d972 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -644,8 +644,10 @@ Rect2 Control::get_parent_anchorable_rect() const {
parent_rect = data.parent_canvas_item->get_anchorable_rect();
} else {
#ifdef TOOLS_ENABLED
- Node *edited_root = get_tree()->get_edited_scene_root();
- if (edited_root && (this == edited_root || edited_root->is_ancestor_of(this))) {
+ Node *edited_scene_root = get_tree()->get_edited_scene_root();
+ Node *scene_root_parent = edited_scene_root ? edited_scene_root->get_parent() : nullptr;
+
+ if (scene_root_parent && get_viewport() == scene_root_parent->get_viewport()) {
parent_rect.size = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
} else {
parent_rect = get_viewport()->get_visible_rect();
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 0ea8f6c5f1..906b478eb3 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -491,6 +491,17 @@ int CanvasItem::get_z_index() const {
return z_index;
}
+int CanvasItem::get_effective_z_index() const {
+ int effective_z_index = z_index;
+ if (is_z_relative()) {
+ CanvasItem *p = get_parent_item();
+ if (p) {
+ effective_z_index += p->get_effective_z_index();
+ }
+ }
+ return effective_z_index;
+}
+
void CanvasItem::set_y_sort_enabled(bool p_enabled) {
y_sort_enabled = p_enabled;
RS::get_singleton()->canvas_item_set_sort_children_by_y(canvas_item, y_sort_enabled);
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 2fa1d56667..5fbf043159 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -246,6 +246,7 @@ public:
void set_z_index(int p_z);
int get_z_index() const;
+ int get_effective_z_index() const;
void set_z_as_relative(bool p_enabled);
bool is_z_relative() const;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 28521c5bbe..7091dd0388 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -36,6 +36,7 @@
#include "core/object/message_queue.h"
#include "core/string/translation.h"
#include "core/templates/pair.h"
+#include "core/templates/sort_array.h"
#include "scene/2d/audio_listener_2d.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/collision_object_2d.h"
@@ -669,6 +670,25 @@ void Viewport::_process_picking() {
point_params.pick_point = true;
int rc = ss2d->intersect_point(point_params, res, 64);
+ if (physics_object_picking_sort) {
+ struct ComparatorCollisionObjects {
+ bool operator()(const PhysicsDirectSpaceState2D::ShapeResult &p_a, const PhysicsDirectSpaceState2D::ShapeResult &p_b) const {
+ CollisionObject2D *a = Object::cast_to<CollisionObject2D>(p_a.collider);
+ CollisionObject2D *b = Object::cast_to<CollisionObject2D>(p_b.collider);
+ if (!a || !b) {
+ return false;
+ }
+ int za = a->get_effective_z_index();
+ int zb = b->get_effective_z_index();
+ if (za != zb) {
+ return zb < za;
+ }
+ return a->is_greater_than(b);
+ }
+ };
+ SortArray<PhysicsDirectSpaceState2D::ShapeResult, ComparatorCollisionObjects> sorter;
+ sorter.sort(res, rc);
+ }
for (int i = 0; i < rc; i++) {
if (res[i].collider_id.is_valid() && res[i].collider) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
@@ -2864,6 +2884,14 @@ bool Viewport::get_physics_object_picking() {
return physics_object_picking;
}
+void Viewport::set_physics_object_picking_sort(bool p_enable) {
+ physics_object_picking_sort = p_enable;
+}
+
+bool Viewport::get_physics_object_picking_sort() {
+ return physics_object_picking_sort;
+}
+
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
Transform2D xf = stretch_transform * global_canvas_transform;
return xf.xform(p_viewport_coords);
@@ -3798,6 +3826,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
+ ClassDB::bind_method(D_METHOD("set_physics_object_picking_sort", "enable"), &Viewport::set_physics_object_picking_sort);
+ ClassDB::bind_method(D_METHOD("get_physics_object_picking_sort"), &Viewport::get_physics_object_picking_sort);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
ClassDB::bind_method(D_METHOD("push_text_input", "text"), &Viewport::push_text_input);
@@ -3949,6 +3979,7 @@ void Viewport::_bind_methods() {
#endif
ADD_GROUP("Physics", "physics_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking_sort"), "set_physics_object_picking_sort", "get_physics_object_picking_sort");
ADD_GROUP("GUI", "gui_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled");
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 2142aaaaef..4144eaabb9 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -246,6 +246,7 @@ private:
bool snap_2d_vertices_to_pixel = false;
bool physics_object_picking = false;
+ bool physics_object_picking_sort = false;
List<Ref<InputEvent>> physics_picking_events;
ObjectID physics_object_capture;
ObjectID physics_object_over;
@@ -574,6 +575,8 @@ public:
void set_physics_object_picking(bool p_enable);
bool get_physics_object_picking();
+ void set_physics_object_picking_sort(bool p_enable);
+ bool get_physics_object_picking_sort();
Variant gui_get_drag_data() const;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index e5a1adff20..0f7985bee6 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -2712,6 +2712,9 @@ Ref<Font> FontVariation::_get_base_font_or_default() const {
for (const StringName &E : theme_types) {
if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
Ref<Font> f = ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (f == this) {
+ continue;
+ }
if (f.is_valid()) {
theme_font = f;
theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED);
@@ -2729,6 +2732,9 @@ Ref<Font> FontVariation::_get_base_font_or_default() const {
for (const StringName &E : theme_types) {
if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (f == this) {
+ continue;
+ }
if (f.is_valid()) {
theme_font = f;
theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED);
@@ -2739,11 +2745,13 @@ Ref<Font> FontVariation::_get_base_font_or_default() const {
// If they don't exist, use any type to return the default/empty value.
Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
- if (f.is_valid()) {
- theme_font = f;
- theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED);
+ if (f != this) {
+ if (f.is_valid()) {
+ theme_font = f;
+ theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED);
+ }
+ return f;
}
- return f;
}
return Ref<Font>();
@@ -3061,6 +3069,9 @@ Ref<Font> SystemFont::_get_base_font_or_default() const {
for (const StringName &E : theme_types) {
if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
Ref<Font> f = ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (f == this) {
+ continue;
+ }
if (f.is_valid()) {
theme_font = f;
theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED);
@@ -3078,6 +3089,9 @@ Ref<Font> SystemFont::_get_base_font_or_default() const {
for (const StringName &E : theme_types) {
if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (f == this) {
+ continue;
+ }
if (f.is_valid()) {
theme_font = f;
theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED);
@@ -3088,11 +3102,13 @@ Ref<Font> SystemFont::_get_base_font_or_default() const {
// If they don't exist, use any type to return the default/empty value.
Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
- if (f.is_valid()) {
- theme_font = f;
- theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED);
+ if (f != this) {
+ if (f.is_valid()) {
+ theme_font = f;
+ theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED);
+ }
+ return f;
}
- return f;
}
return Ref<Font>();
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index bd8c11186e..f102bc0650 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -2634,6 +2634,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
// Default CanvasGroup shader.
shader_type canvas_item;
+render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
@@ -2661,6 +2662,7 @@ void fragment() {
// Default clip children shader.
shader_type canvas_item;
+render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;