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-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp194
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h86
-rw-r--r--drivers/gles3/shaders/SCsub1
-rw-r--r--drivers/gles3/shaders/particles.glsl114
-rw-r--r--drivers/gles3/shaders/scene.glsl10
-rw-r--r--scene/2d/particles_2d.h1
-rw-r--r--scene/3d/gi_probe.cpp11
-rw-r--r--scene/3d/gi_probe.h2
-rw-r--r--servers/visual/rasterizer.h36
-rw-r--r--servers/visual/visual_server_raster.h28
-rw-r--r--servers/visual/visual_server_scene.cpp341
-rw-r--r--servers/visual/visual_server_scene.h11
-rw-r--r--servers/visual_server.h56
13 files changed, 832 insertions, 59 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 698788316c..3fc0513542 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -4882,37 +4882,45 @@ uint32_t RasterizerStorageGLES3::gi_probe_get_version(RID p_probe) {
return gip->version;
}
-RID RasterizerStorageGLES3::gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth) {
+RasterizerStorage::GIProbeCompression RasterizerStorageGLES3::gi_probe_get_dynamic_data_get_preferred_compression() const {
+ if (config.s3tc_supported) {
+ return GI_PROBE_S3TC;
+ } else {
+ return GI_PROBE_UNCOMPRESSED;
+ }
+}
+
+RID RasterizerStorageGLES3::gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) {
GIProbeData *gipd = memnew( GIProbeData );
gipd->width=p_width;
gipd->height=p_height;
gipd->depth=p_depth;
+ gipd->compression=p_compression;
glActiveTexture(GL_TEXTURE0);
glGenTextures(1,&gipd->tex_id);
glBindTexture(GL_TEXTURE_3D,gipd->tex_id);
int level=0;
+ int min_size=1;
+
+ if (gipd->compression==GI_PROBE_S3TC) {
+ min_size=4;
+ }
print_line("dyndata create");
while(true) {
- Vector<uint8_t> data;
- data.resize(p_width*p_height*p_depth*4);
-
-
- for(int i=0;i<data.size();i+=4) {
-
- data[i+0]=0xFF;
- data[i+1]=0x00;
- data[i+2]=0xFF;
- data[i+3]=0xFF;
+ if (gipd->compression==GI_PROBE_S3TC) {
+ int size = p_width * p_height * p_depth;
+ glCompressedTexImage3D(GL_TEXTURE_3D,level,_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT,p_width,p_height,p_depth,0, size,NULL);
+ } else {
+ glTexImage3D(GL_TEXTURE_3D,level,GL_RGBA8,p_width,p_height,p_depth,0,GL_RGBA,GL_UNSIGNED_BYTE,NULL);
}
- glTexImage3D(GL_TEXTURE_3D,level,GL_RGBA8,p_width,p_height,p_depth,0,GL_RGBA,GL_UNSIGNED_BYTE,data.ptr());
- if (p_width<=1 || p_height<=1 || p_depth<=1)
+ if (p_width<=min_size || p_height<=min_size || p_depth<=min_size)
break;
p_width>>=1;
p_height>>=1;
@@ -4933,7 +4941,7 @@ RID RasterizerStorageGLES3::gi_probe_dynamic_data_create(int p_width,int p_heigh
return gi_probe_data_owner.make_rid(gipd);
}
-void RasterizerStorageGLES3::gi_probe_dynamic_data_update_rgba8(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) {
+void RasterizerStorageGLES3::gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) {
GIProbeData *gipd = gi_probe_data_owner.getornull(p_gi_probe_data);
ERR_FAIL_COND(!gipd);
@@ -4957,14 +4965,168 @@ void RasterizerStorageGLES3::gi_probe_dynamic_data_update_rgba8(RID p_gi_probe_d
*/
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_3D,gipd->tex_id);
- glTexSubImage3D(GL_TEXTURE_3D,p_mipmap,0,0,p_depth_slice,gipd->width>>p_mipmap,gipd->height>>p_mipmap,p_slice_count,GL_RGBA,GL_UNSIGNED_BYTE,p_data);
+ if (gipd->compression==GI_PROBE_S3TC) {
+ int size = (gipd->width>>p_mipmap) * (gipd->height>>p_mipmap) * p_slice_count;
+ glCompressedTexSubImage3D(GL_TEXTURE_3D,p_mipmap,0,0,p_depth_slice,gipd->width>>p_mipmap,gipd->height>>p_mipmap,p_slice_count,_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT,size, p_data);
+ } else {
+ glTexSubImage3D(GL_TEXTURE_3D,p_mipmap,0,0,p_depth_slice,gipd->width>>p_mipmap,gipd->height>>p_mipmap,p_slice_count,GL_RGBA,GL_UNSIGNED_BYTE,p_data);
+ }
//glTexImage3D(GL_TEXTURE_3D,p_mipmap,GL_RGBA8,gipd->width>>p_mipmap,gipd->height>>p_mipmap,gipd->depth>>p_mipmap,0,GL_RGBA,GL_UNSIGNED_BYTE,p_data);
//glTexImage3D(GL_TEXTURE_3D,p_mipmap,GL_RGBA8,gipd->width>>p_mipmap,gipd->height>>p_mipmap,gipd->depth>>p_mipmap,0,GL_RGBA,GL_UNSIGNED_BYTE,data.ptr());
- print_line("update rgba8 "+itos(p_mipmap));
+
+}
+
+///////
+
+
+RID RasterizerStorageGLES3::particles_create() {
+
+ Particles *particles = memnew( Particles );
+
+
+ return particles_owner.make_rid(particles);
+}
+
+void RasterizerStorageGLES3::particles_set_emitting(RID p_particles,bool p_emitting) {
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->emitting=p_emitting;
+
+}
+void RasterizerStorageGLES3::particles_set_amount(RID p_particles,int p_amount) {
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+
+}
+void RasterizerStorageGLES3::particles_set_lifetime(RID p_particles,float p_lifetime){
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->lifetime=p_lifetime;
+}
+void RasterizerStorageGLES3::particles_set_pre_process_time(RID p_particles,float p_time) {
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->pre_process_time=p_time;
+
+}
+void RasterizerStorageGLES3::particles_set_explosiveness_ratio(RID p_particles,float p_ratio) {
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->explosiveness=p_ratio;
+}
+void RasterizerStorageGLES3::particles_set_randomness_ratio(RID p_particles,float p_ratio) {
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->randomness=p_ratio;
+
+}
+void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles,const AABB& p_aabb) {
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->custom_aabb=p_aabb;
+
}
+void RasterizerStorageGLES3::particles_set_gravity(RID p_particles,const Vector3& p_gravity) {
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->gravity=p_gravity;
+
+}
+void RasterizerStorageGLES3::particles_set_use_local_coordinates(RID p_particles,bool p_enable) {
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->use_local_coords=p_enable;
+}
+void RasterizerStorageGLES3::particles_set_process_material(RID p_particles,RID p_material) {
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->process_material=p_material;
+}
+
+void RasterizerStorageGLES3::particles_set_emission_shape(RID p_particles, VS::ParticlesEmissionShape p_shape) {
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->emission_shape=p_shape;
+}
+void RasterizerStorageGLES3::particles_set_emission_sphere_radius(RID p_particles,float p_radius) {
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->emission_sphere_radius=p_radius;
+}
+void RasterizerStorageGLES3::particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents) {
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->emission_box_extents=p_extents;
+}
+void RasterizerStorageGLES3::particles_set_emission_points(RID p_particles,const DVector<Vector3>& p_points) {
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->emission_points=p_points;
+}
+
+
+void RasterizerStorageGLES3::particles_set_draw_order(RID p_particles,VS::ParticlesDrawOrder p_order) {
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->draw_order=p_order;
+}
+
+void RasterizerStorageGLES3::particles_set_draw_passes(RID p_particles,int p_count) {
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->draw_passes.resize(p_count);
+}
+void RasterizerStorageGLES3::particles_set_draw_pass_material(RID p_particles,int p_pass, RID p_material) {
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+ ERR_FAIL_INDEX(p_pass,particles->draw_passes.size());
+ p_pass,particles->draw_passes[p_pass].material=p_material;
+
+}
+void RasterizerStorageGLES3::particles_set_draw_pass_mesh(RID p_particles,int p_pass, RID p_mesh) {
+
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+ ERR_FAIL_INDEX(p_pass,particles->draw_passes.size());
+ p_pass,particles->draw_passes[p_pass].mesh=p_mesh;
+
+}
+
+AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
+
+ const Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND_V(!particles,AABB());
+
+ return particles->computed_aabb;
+}
+////////
void RasterizerStorageGLES3::instance_add_skeleton(RID p_skeleton,RasterizerScene::InstanceBase *p_instance) {
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 5a8246f030..b0f9800159 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -941,6 +941,7 @@ public:
int depth;
int levels;
GLuint tex_id;
+ GIProbeCompression compression;
GIProbeData() {
}
@@ -948,9 +949,90 @@ public:
mutable RID_Owner<GIProbeData> gi_probe_data_owner;
- virtual RID gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth);
- virtual void gi_probe_dynamic_data_update_rgba8(RID p_gi_probe_data,int p_depth_slice,int p_slice_count,int p_mipmap,const void* p_data);
+ virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const;
+ virtual RID gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth,GIProbeCompression p_compression);
+ virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data,int p_depth_slice,int p_slice_count,int p_mipmap,const void* p_data);
+ /* PARTICLES */
+
+ struct Particles : public Instantiable {
+
+ bool emitting;
+ int amount;
+ float lifetime;
+ float pre_process_time;
+ float explosiveness;
+ float randomness;
+ AABB custom_aabb;
+ Vector3 gravity;
+ bool use_local_coords;
+ RID process_material;
+
+ VS::ParticlesEmissionShape emission_shape;
+ float emission_sphere_radius;
+ Vector3 emission_box_extents;
+ DVector<Vector3> emission_points;
+ GLuint emission_point_texture;
+
+ VS::ParticlesDrawOrder draw_order;
+ struct DrawPass {
+ RID mesh;
+ RID material;
+ };
+
+ Vector<DrawPass> draw_passes;
+
+ AABB computed_aabb;
+
+ Particles() {
+ emitting=false;
+ amount=0;
+ lifetime=1.0;;
+ pre_process_time=0.0;
+ explosiveness=0.0;
+ randomness=0.0;
+ use_local_coords=true;
+
+ draw_order=VS::PARTICLES_DRAW_ORDER_INDEX;
+ emission_shape=VS::PARTICLES_EMSSION_POINT;
+ emission_sphere_radius=1.0;
+ float emission_sphere_radius;
+ emission_box_extents=Vector3(1,1,1);
+ emission_point_texture=0;
+ }
+
+ };
+
+ mutable RID_Owner<Particles> particles_owner;
+
+ virtual RID particles_create();
+
+ virtual void particles_set_emitting(RID p_particles,bool p_emitting);
+ virtual void particles_set_amount(RID p_particles,int p_amount);
+ virtual void particles_set_lifetime(RID p_particles,float p_lifetime);
+ virtual void particles_set_pre_process_time(RID p_particles,float p_time);
+ virtual void particles_set_explosiveness_ratio(RID p_particles,float p_ratio);
+ virtual void particles_set_randomness_ratio(RID p_particles,float p_ratio);
+ virtual void particles_set_custom_aabb(RID p_particles,const AABB& p_aabb);
+ virtual void particles_set_gravity(RID p_particles,const Vector3& p_gravity);
+ virtual void particles_set_use_local_coordinates(RID p_particles,bool p_enable);
+ virtual void particles_set_process_material(RID p_particles,RID p_material);
+
+ virtual void particles_set_emission_shape(RID p_particles,VS::ParticlesEmissionShape p_shape);
+ virtual void particles_set_emission_sphere_radius(RID p_particles,float p_radius);
+ virtual void particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents);
+ virtual void particles_set_emission_points(RID p_particles,const DVector<Vector3>& p_points);
+
+
+ virtual void particles_set_draw_order(RID p_particles,VS::ParticlesDrawOrder p_order);
+
+ virtual void particles_set_draw_passes(RID p_particles,int p_count);
+ virtual void particles_set_draw_pass_material(RID p_particles,int p_pass, RID p_material);
+ virtual void particles_set_draw_pass_mesh(RID p_particles,int p_pass, RID p_mesh);
+
+ virtual AABB particles_get_current_aabb(RID p_particles);
+
+ /* INSTANCE */
virtual void instance_add_skeleton(RID p_skeleton,RasterizerScene::InstanceBase *p_instance);
virtual void instance_remove_skeleton(RID p_skeleton,RasterizerScene::InstanceBase *p_instance);
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub
index 272f9bb5e1..f9baeae97d 100644
--- a/drivers/gles3/shaders/SCsub
+++ b/drivers/gles3/shaders/SCsub
@@ -17,5 +17,6 @@ if env['BUILDERS'].has_key('GLES3_GLSL'):
env.GLES3_GLSL('ssao_blur.glsl');
env.GLES3_GLSL('exposure.glsl');
env.GLES3_GLSL('tonemap.glsl');
+ env.GLES3_GLSL('particles.glsl');
diff --git a/drivers/gles3/shaders/particles.glsl b/drivers/gles3/shaders/particles.glsl
new file mode 100644
index 0000000000..fb6060957e
--- /dev/null
+++ b/drivers/gles3/shaders/particles.glsl
@@ -0,0 +1,114 @@
+[vertex]
+
+
+
+layout(location=0) in highp vec4 pos_lifetime;
+layout(location=1) in highp vec4 color;
+layout(location=2) in highp vec4 velocity_seed;
+layout(location=3) in highp vec4 rot_active;
+
+
+struct Attractor {
+
+ vec3 pos;
+ vec3 dir;
+ float radius;
+ float eat_radius;
+ float strength;
+ float attenuation;
+};
+
+#define MAX_ATTRACTORS 64
+
+uniform mat4 origin;
+uniform float system_phase;
+uniform float prev_system_phase;
+uniform float total_particles;
+uniform float explosiveness;
+uniform vec4 time;
+uniform float delta;
+uniform vec3 gravity;
+uniform int attractor_count;
+uniform Attractor attractors[MAX_ATTRACTORS];
+
+
+out highp vec4 out_pos_lifetime; //tfb:
+out highp vec4 out_color; //tfb:
+out highp vec4 out_velocity_seed; //tfb:
+out highp vec4 out_rot_active; //tfb:
+
+void main() {
+
+ bool apply_forces=true;
+ bool apply_velocity=true;
+
+ float mass = 1.0;
+
+ float restart_phase = float(gl_InstanceID)/total_particles;
+ restart_phase*= explosiveness;
+ bool restart=false;
+
+ if (system_phase > prev_system_phase) {
+ restart = prev_system_phase < restart_phase && system_phase >= restart_phase;
+ } else {
+ restart = prev_system_phase < restart_phase || system_phase >= restart_phase;
+ }
+
+ if (restart) {
+ out_rot_active.a=1.0;
+ }
+
+ out_pos_lifetime=pos_lifetime;
+ out_color=color;
+ out_velocity_seed=velocity_seed;
+ out_rot_active=rot_active;
+
+ if (out_rot_active.a) {
+ //execute shader
+
+ }
+
+
+ if (apply_forces) {
+
+ vec3 force = gravity;
+ for(int i=0;i<attractor_count;i++) {
+
+ vec3 rel_vec = out_pos_lifetime.xyz - attractors[i].pos;
+ float dist = rel_vec.length();
+ if (attractors[i].radius < dist)
+ continue;
+ if (attractors[i].eat_radius>0 && attractors[i].eat_radius > dist) {
+ rot_active.a=0.0;
+ }
+
+ rel_vec = normalize(rel_vec);
+
+ float attenuation = pow(dist / attractors[i].radius,attractors[i].attenuation);
+
+ if (attractors[i].dir==vec3(0.0)) {
+ //towards center
+ force+=attractors[i].strength * rel_vec * attenuation * mass;
+ } else {
+ force+=attractors[i].strength * attractors[i].dir * attenuation *mass;
+
+ }
+ }
+
+ out_velocity_seed.xyz += force * delta;
+ }
+
+ if (apply_velocity) {
+
+ out_pos_lifetime.xyz += out_velocity_seed.xyz * delta;
+ }
+
+}
+
+[fragment]
+
+
+void main() {
+
+
+}
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index b0b2782307..90c501ea32 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -899,8 +899,10 @@ void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_s
float blend = 1.001-max(blendv.x,max(blendv.y,blendv.z));
blend=1.0;
+ float max_distance = length(bounds);
+
//radiance
-#ifdef VCT_QUALITY_HIGH
+#ifndef VCT_QUALITY_HIGH
#define MAX_CONE_DIRS 6
vec3 cone_dirs[MAX_CONE_DIRS] = vec3[] (
@@ -914,6 +916,7 @@ void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_s
float cone_weights[MAX_CONE_DIRS] = float[](0.25, 0.15, 0.15, 0.15, 0.15, 0.15);
float cone_angle_tan = 0.577;
+ float min_ref_tan = 0.0;
#else
#define MAX_CONE_DIRS 4
@@ -927,9 +930,10 @@ void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_s
float cone_weights[MAX_CONE_DIRS] = float[](0.25, 0.25, 0.25, 0.25);
float cone_angle_tan = 0.98269;
+ max_distance*=0.5;
+ float min_ref_tan = 0.2;
#endif
- float max_distance = length(bounds);
vec3 light=vec3(0.0);
for(int i=0;i<MAX_CONE_DIRS;i++) {
@@ -944,7 +948,7 @@ void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_s
//irradiance
- vec3 irr_light = voxel_cone_trace(probe,cell_size,probe_pos,environment,blend_ambient,ref_vec,tan(roughness * 0.5 * M_PI) ,max_distance);
+ vec3 irr_light = voxel_cone_trace(probe,cell_size,probe_pos,environment,blend_ambient,ref_vec,max(min_ref_tan,tan(roughness * 0.5 * M_PI)) ,max_distance);
irr_light *= multiplier;
//irr_light=vec3(0.0);
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index b1ae1f5bc1..20e76a28ac 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -117,7 +117,6 @@ private:
float randomness[PARAM_MAX];
struct Particle {
-
bool active;
Point2 pos;
Vector2 velocity;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 24ed12027e..de2d9c1b98 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -620,8 +620,10 @@ void GIProbe::_plot_face(int p_idx, int p_level,int p_x,int p_y,int p_z, const V
if (p_baker->bake_cells[p_idx].childs[i]==Baker::CHILD_EMPTY) {
//sub cell must be created
- p_baker->bake_cells[p_idx].childs[i]=p_baker->bake_cells.size();
+ uint32_t child_idx = p_baker->bake_cells.size();
+ p_baker->bake_cells[p_idx].childs[i]=child_idx;
p_baker->bake_cells.resize( p_baker->bake_cells.size() + 1);
+ p_baker->bake_cells[child_idx].level=p_level+1;
}
@@ -1124,7 +1126,12 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug){
w32[ofs++]=norm;
}
- w32[ofs++]=uint32_t(baker.bake_cells[i].alpha*65535.0);
+ {
+ uint16_t alpha = CLAMP(uint32_t(baker.bake_cells[i].alpha*65535.0),0,65535);
+ uint16_t level = baker.bake_cells[i].level;
+
+ w32[ofs++] = (uint32_t(level)<<16)|uint32_t(alpha);
+ }
}
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index aea01b5367..ca882856cf 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -73,6 +73,7 @@ private:
float normal[3];
uint32_t used_sides;
float alpha; //used for upsampling
+ int level;
Cell() {
for(int i=0;i<8;i++) {
@@ -86,6 +87,7 @@ private:
}
alpha=0;
used_sides=0;
+ level=0;
}
};
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 844504372e..eda67f2ed4 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -432,14 +432,44 @@ public:
virtual uint32_t gi_probe_get_version(RID p_probe)=0;
- enum GIProbeCompress {
+ enum GIProbeCompression {
GI_PROBE_UNCOMPRESSED,
GI_PROBE_S3TC,
GI_PROBE_ETC2
};
- virtual RID gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth)=0;
- virtual void gi_probe_dynamic_data_update_rgba8(RID p_gi_probe_data,int p_depth_slice,int p_slice_count,int p_mipmap,const void* p_data)=0;
+ virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const=0;
+ virtual RID gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth,GIProbeCompression p_compression)=0;
+ virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data,int p_depth_slice,int p_slice_count,int p_mipmap,const void* p_data)=0;
+
+ /* PARTICLES */
+
+ virtual RID particles_create()=0;
+
+ virtual void particles_set_emitting(RID p_particles,bool p_emitting)=0;
+ virtual void particles_set_amount(RID p_particles,int p_amount)=0;
+ virtual void particles_set_lifetime(RID p_particles,float p_lifetime)=0;
+ virtual void particles_set_pre_process_time(RID p_particles,float p_time)=0;
+ virtual void particles_set_explosiveness_ratio(RID p_particles,float p_ratio)=0;
+ virtual void particles_set_randomness_ratio(RID p_particles,float p_ratio)=0;
+ virtual void particles_set_custom_aabb(RID p_particles,const AABB& p_aabb)=0;
+ virtual void particles_set_gravity(RID p_particles,const Vector3& p_gravity)=0;
+ virtual void particles_set_use_local_coordinates(RID p_particles,bool p_enable)=0;
+ virtual void particles_set_process_material(RID p_particles,RID p_material)=0;
+
+ virtual void particles_set_emission_shape(RID p_particles,VS::ParticlesEmissionShape p_shape)=0;
+ virtual void particles_set_emission_sphere_radius(RID p_particles,float p_radius)=0;
+ virtual void particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents)=0;
+ virtual void particles_set_emission_points(RID p_particles,const DVector<Vector3>& p_points)=0;
+
+
+ virtual void particles_set_draw_order(RID p_particles,VS::ParticlesDrawOrder p_order)=0;
+
+ virtual void particles_set_draw_passes(RID p_particles,int p_count)=0;
+ virtual void particles_set_draw_pass_material(RID p_particles,int p_pass, RID p_material)=0;
+ virtual void particles_set_draw_pass_mesh(RID p_particles,int p_pass, RID p_mesh)=0;
+
+ virtual AABB particles_get_current_aabb(RID p_particles)=0;
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index fcfaf52e0b..5088dedb53 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -830,6 +830,34 @@ public:
BIND2(gi_probe_set_dynamic_data,RID,const DVector<int>& )
BIND1RC( DVector<int>,gi_probe_get_dynamic_data,RID)
+ /* PARTICLES */
+
+ BIND0R(RID, particles_create)
+
+ BIND2(particles_set_emitting,RID,bool)
+ BIND2(particles_set_amount,RID,int )
+ BIND2(particles_set_lifetime,RID,float )
+ BIND2(particles_set_pre_process_time,RID,float )
+ BIND2(particles_set_explosiveness_ratio,RID,float )
+ BIND2(particles_set_randomness_ratio,RID,float )
+ BIND2(particles_set_custom_aabb,RID,const AABB& )
+ BIND2(particles_set_gravity,RID,const Vector3& )
+ BIND2(particles_set_use_local_coordinates,RID,bool )
+ BIND2(particles_set_process_material,RID,RID )
+
+ BIND2(particles_set_emission_shape,RID,VS::ParticlesEmissionShape )
+ BIND2(particles_set_emission_sphere_radius,RID,float )
+ BIND2(particles_set_emission_box_extents,RID,const Vector3& )
+ BIND2(particles_set_emission_points,RID,const DVector<Vector3>& )
+
+
+ BIND2(particles_set_draw_order,RID,VS::ParticlesDrawOrder )
+
+ BIND2(particles_set_draw_passes,RID,int )
+ BIND3(particles_set_draw_pass_material,RID,int , RID )
+ BIND3(particles_set_draw_pass_mesh,RID,int , RID )
+
+ BIND1R(AABB,particles_get_current_aabb,RID);
#undef BINDBASE
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index aa97b2ebd6..deb391c77e 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -2391,7 +2391,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
probe->dynamic.light_data=VSG::storage->gi_probe_get_dynamic_data(p_instance->base);
if (probe->dynamic.light_data.size()==0)
- return;
+ return;
//using dynamic data
DVector<int>::Read r=probe->dynamic.light_data.read();
@@ -2399,15 +2399,17 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
probe->dynamic.local_data.resize(header->cell_count);
+ int cell_count = probe->dynamic.local_data.size();
DVector<InstanceGIProbeData::LocalData>::Write ldw = probe->dynamic.local_data.write();
-
const GIProbeDataCell *cells = (GIProbeDataCell*)&r[16];
probe->dynamic.level_cell_lists.resize(header->cell_subdiv);
_gi_probe_fill_local_data(0,0,0,0,0,cells,header,ldw.ptr(),probe->dynamic.level_cell_lists.ptr());
- probe->dynamic.probe_data=VSG::storage->gi_probe_dynamic_data_create(header->width,header->height,header->depth);
+ probe->dynamic.compression = VSG::storage->gi_probe_get_dynamic_data_get_preferred_compression();
+
+ probe->dynamic.probe_data=VSG::storage->gi_probe_dynamic_data_create(header->width,header->height,header->depth,probe->dynamic.compression);
probe->dynamic.bake_dynamic_range=VSG::storage->gi_probe_get_dynamic_range(p_instance->base);
@@ -2417,6 +2419,14 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
probe->dynamic.grid_size[1]=header->height;
probe->dynamic.grid_size[2]=header->depth;
+ int size_limit = 1;
+ int size_divisor = 1;
+
+ if (probe->dynamic.compression==RasterizerStorage::GI_PROBE_S3TC) {
+ print_line("S3TC");
+ size_limit=4;
+ size_divisor=4;
+ }
for(int i=0;i<(int)header->cell_subdiv;i++) {
uint32_t x = header->width >> i;
@@ -2425,14 +2435,16 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
//create and clear mipmap
DVector<uint8_t> mipmap;
- mipmap.resize(x*y*z*4);
+ int size = x*y*z*4;
+ size/=size_divisor;
+ mipmap.resize(size);
DVector<uint8_t>::Write w = mipmap.write();
- zeromem(w.ptr(),x*y*z*4);
+ zeromem(w.ptr(),size);
w = DVector<uint8_t>::Write();
probe->dynamic.mipmaps_3d.push_back(mipmap);
- if (x<=1 || y<=1 || z<=1)
+ if (x<=size_limit || y<=size_limit || z<=size_limit)
break;
}
@@ -2449,12 +2461,132 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
VSG::scene_render->gi_probe_instance_set_light_data(probe->probe_instance,p_instance->base,probe->dynamic.probe_data);
VSG::scene_render->gi_probe_instance_set_transform_to_data(probe->probe_instance,probe->dynamic.light_to_cell_xform);
-
-
VSG::scene_render->gi_probe_instance_set_bounds(probe->probe_instance,bounds.size/cell_size);
probe->base_version=VSG::storage->gi_probe_get_version(p_instance->base);
+ //if compression is S3TC, fill it up
+ if (probe->dynamic.compression==RasterizerStorage::GI_PROBE_S3TC) {
+
+ //create all blocks
+ Vector<Map<uint32_t,InstanceGIProbeData::CompBlockS3TC> > comp_blocks;
+ int mipmap_count = probe->dynamic.mipmaps_3d.size();
+ comp_blocks.resize(mipmap_count);
+
+ for(int i=0;i<cell_count;i++) {
+
+ const GIProbeDataCell &c = cells[i];
+ const InstanceGIProbeData::LocalData &ld = ldw[i];
+ int level = c.level_alpha>>16;
+ int mipmap = header->cell_subdiv - level -1;
+ if (mipmap >= mipmap_count)
+ continue;//uninteresting
+
+
+ int blockx = (ld.pos[0]>>2);
+ int blocky = (ld.pos[1]>>2);
+ int blockz = (ld.pos[2]); //compression is x/y only
+
+ int blockw = (header->width >> mipmap) >> 2;
+ int blockh = (header->height >> mipmap) >> 2;
+
+ //print_line("cell "+itos(i)+" level "+itos(level)+"mipmap: "+itos(mipmap)+" pos: "+Vector3(blockx,blocky,blockz)+" size "+Vector2(blockw,blockh));
+
+ uint32_t key = blockz * blockw*blockh + blocky * blockw + blockx;
+
+ Map<uint32_t,InstanceGIProbeData::CompBlockS3TC> & cmap = comp_blocks[mipmap];
+
+ if (!cmap.has(key)) {
+
+ InstanceGIProbeData::CompBlockS3TC k;
+ k.offset=key; //use offset as counter first
+ k.source_count=0;
+ cmap[key]=k;
+ }
+
+ InstanceGIProbeData::CompBlockS3TC &k=cmap[key];
+ ERR_CONTINUE(k.source_count==16);
+ k.sources[k.source_count++]=i;
+ }
+
+ //fix the blocks, precomputing what is needed
+ probe->dynamic.mipmaps_s3tc.resize(mipmap_count);
+
+ for(int i=0;i<mipmap_count;i++) {
+ print_line("S3TC level: "+itos(i)+" blocks: "+itos(comp_blocks[i].size()));
+ probe->dynamic.mipmaps_s3tc[i].resize(comp_blocks[i].size());
+ DVector<InstanceGIProbeData::CompBlockS3TC>::Write w = probe->dynamic.mipmaps_s3tc[i].write();
+ int block_idx=0;
+
+ for (Map<uint32_t,InstanceGIProbeData::CompBlockS3TC>::Element *E=comp_blocks[i].front();E;E=E->next()) {
+
+ InstanceGIProbeData::CompBlockS3TC k = E->get();
+
+ //PRECOMPUTE ALPHA
+ int max_alpha=-100000;
+ int min_alpha=k.source_count==16 ?100000 :0; //if the block is not completely full, minimum is always 0, (and those blocks will map to 1, which will be zero)
+
+ uint8_t alpha_block[4][4]={ {0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0} };
+
+ for(int j=0;j<k.source_count;j++) {
+
+ int alpha = (cells[k.sources[j]].level_alpha>>8)&0xFF;
+ if (alpha<min_alpha)
+ min_alpha=alpha;
+ if (alpha>max_alpha)
+ max_alpha=alpha;
+ //fill up alpha block
+ alpha_block[ldw[k.sources[j]].pos[0]%4][ldw[k.sources[j]].pos[1]%4]=alpha;
+
+ }
+
+ //use the first mode (8 adjustable levels)
+ k.alpha[0]=max_alpha;
+ k.alpha[1]=min_alpha;
+
+ uint64_t alpha_bits=0;
+
+ if (max_alpha!=min_alpha) {
+
+ int idx=0;
+
+ for(int y=0;y<4;y++) {
+ for(int x=0;x<4;x++) {
+
+ //substract minimum
+ uint32_t a = uint32_t(alpha_block[x][y])-min_alpha;
+ //convert range to 3 bits
+ a =int((a * 7.0 / (max_alpha-min_alpha))+0.5);
+ a = CLAMP(a,0,7); //just to be sure
+ a = 7-a; //because range is inverted in this mode
+ if (a==0) {
+ //do none, remain
+ } else if (a==7) {
+ a=1;
+ } else {
+ a=a+1;
+ }
+
+ alpha_bits|=uint64_t(a)<<(idx*3);
+ idx++;
+ }
+ }
+ }
+
+ k.alpha[2]=(alpha_bits >> 0)&0xFF;
+ k.alpha[3]=(alpha_bits >> 8)&0xFF;
+ k.alpha[4]=(alpha_bits >> 16)&0xFF;
+ k.alpha[5]=(alpha_bits >> 24)&0xFF;
+ k.alpha[6]=(alpha_bits >> 32)&0xFF;
+ k.alpha[7]=(alpha_bits >> 40)&0xFF;
+
+ w[block_idx++]=k;
+
+ }
+
+ }
+ }
+
}
void VisualServerScene::_gi_probe_bake_thread() {
@@ -2859,43 +2991,190 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
//plot result to 3D texture!
- for(int i=0;i<(int)header->cell_subdiv;i++) {
+ if (probe_data->dynamic.compression==RasterizerStorage::GI_PROBE_UNCOMPRESSED) {
+
+ for(int i=0;i<(int)header->cell_subdiv;i++) {
+
+ int stage = header->cell_subdiv - i -1;
+
+ if (stage >= probe_data->dynamic.mipmaps_3d.size())
+ continue; //no mipmap for this one
+
+ print_line("generating mipmap stage: "+itos(stage));
+ int level_cell_count = probe_data->dynamic.level_cell_lists[ i ].size();
+ const uint32_t *level_cells = probe_data->dynamic.level_cell_lists[ i ].ptr();
- int stage = header->cell_subdiv - i -1;
+ DVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d[stage].write();
+ uint8_t *mipmapw = lw.ptr();
- if (stage >= probe_data->dynamic.mipmaps_3d.size())
- continue; //no mipmap for this one
+ uint32_t sizes[3]={header->width>>stage,header->height>>stage,header->depth>>stage};
- print_line("generating mipmap stage: "+itos(stage));
- int level_cell_count = probe_data->dynamic.level_cell_lists[ i ].size();
- const uint32_t *level_cells = probe_data->dynamic.level_cell_lists[ i ].ptr();
+ for(int j=0;j<level_cell_count;j++) {
- DVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d[stage].write();
- uint8_t *mipmapw = lw.ptr();
+ uint32_t idx = level_cells[j];
- uint32_t sizes[3]={header->width>>stage,header->height>>stage,header->depth>>stage};
+ uint32_t r = (uint32_t(local_data[idx].energy[0])/probe_data->dynamic.bake_dynamic_range)>>2;
+ uint32_t g = (uint32_t(local_data[idx].energy[1])/probe_data->dynamic.bake_dynamic_range)>>2;
+ uint32_t b = (uint32_t(local_data[idx].energy[2])/probe_data->dynamic.bake_dynamic_range)>>2;
+ uint32_t a = (cells[idx].level_alpha>>8)&0xFF;
- for(int j=0;j<level_cell_count;j++) {
+ uint32_t mm_ofs = sizes[0]*sizes[1]*(local_data[idx].pos[2]) + sizes[0]*(local_data[idx].pos[1]) + (local_data[idx].pos[0]);
+ mm_ofs*=4; //for RGBA (4 bytes)
- uint32_t idx = level_cells[j];
+ mipmapw[mm_ofs+0]=uint8_t(CLAMP(r,0,255));
+ mipmapw[mm_ofs+1]=uint8_t(CLAMP(g,0,255));
+ mipmapw[mm_ofs+2]=uint8_t(CLAMP(b,0,255));
+ mipmapw[mm_ofs+3]=uint8_t(CLAMP(a,0,255));
- uint32_t r = (uint32_t(local_data[idx].energy[0])/probe_data->dynamic.bake_dynamic_range)>>2;
- uint32_t g = (uint32_t(local_data[idx].energy[1])/probe_data->dynamic.bake_dynamic_range)>>2;
- uint32_t b = (uint32_t(local_data[idx].energy[2])/probe_data->dynamic.bake_dynamic_range)>>2;
- uint32_t a = cells[idx].alpha>>8;
- uint32_t mm_ofs = sizes[0]*sizes[1]*(local_data[idx].pos[2]) + sizes[0]*(local_data[idx].pos[1]) + (local_data[idx].pos[0]);
- mm_ofs*=4; //for RGBA (4 bytes)
+ }
+ }
+ } else if (probe_data->dynamic.compression==RasterizerStorage::GI_PROBE_S3TC) {
+
+
+ int mipmap_count = probe_data->dynamic.mipmaps_3d.size();
+
+ for(int mmi=0;mmi<mipmap_count;mmi++) {
+
+ DVector<uint8_t>::Write mmw = probe_data->dynamic.mipmaps_3d[mmi].write();
+ int block_count = probe_data->dynamic.mipmaps_s3tc[mmi].size();
+ DVector<InstanceGIProbeData::CompBlockS3TC>::Read mmr = probe_data->dynamic.mipmaps_s3tc[mmi].read();
+
+ for(int i=0;i<block_count;i++) {
+
+ const InstanceGIProbeData::CompBlockS3TC& b = mmr[i];
+
+ uint8_t *blockptr = &mmw[b.offset*16];
+ copymem(blockptr,b.alpha,8); //copy alpha part, which is precomputed
+
+ Vector3 colors[16];
+
+ for(int j=0;j<b.source_count;j++) {
+
+ colors[j].x=(local_data[b.sources[j]].energy[0]/float(probe_data->dynamic.bake_dynamic_range))/1024.0;
+ colors[j].y=(local_data[b.sources[j]].energy[1]/float(probe_data->dynamic.bake_dynamic_range))/1024.0;
+ colors[j].z=(local_data[b.sources[j]].energy[2]/float(probe_data->dynamic.bake_dynamic_range))/1024.0;
+ }
+ //super quick and dirty compression
+ //find 2 most futher apart
+ float distance=0;
+ Vector3 from,to;
+
+ if (b.source_count==16) {
+ //all cells are used so, find minmax between them
+ int further_apart[2]={0,0};
+ for(int j=0;j<b.source_count;j++) {
+ for(int k=j+1;k<b.source_count;k++) {
+ float d = colors[j].distance_squared_to(colors[k]);
+ if (d>distance) {
+ distance=d;
+ further_apart[0]=j;
+ further_apart[1]=k;
+ }
+ }
+ }
+
+ from = colors[further_apart[0]];
+ to = colors[further_apart[1]];
+
+ } else {
+ //if a block is missing, the priority is that this block remains black,
+ //otherwise the geometry will appear deformed
+ //correct shape wins over correct color in this case
+ //average all colors first
+ Vector3 average;
+
+ for(int j=0;j<b.source_count;j++) {
+ average+=colors[j];
+ }
+ average.normalize();
+ //find max distance in normal from average
+ for(int j=0;j<b.source_count;j++) {
+ float d = average.dot(colors[j]);
+ distance=MAX(d,distance);
+ }
+
+ from = Vector3(); //from black
+ to = average * distance;
+ //find max distance
+
+ }
+
+
+ int indices[16];
+ uint16_t color_0=0;
+ color_0 = CLAMP(int(from.x*31),0,31)<<11;
+ color_0 |= CLAMP(int(from.y*63),0,63)<<5;
+ color_0 |= CLAMP(int(from.z*31),0,31);
+
+ uint16_t color_1=0;
+ color_1 = CLAMP(int(to.x*31),0,31)<<11;
+ color_1 |= CLAMP(int(to.y*63),0,63)<<5;
+ color_1 |= CLAMP(int(to.z*31),0,31);
+
+ //if (color_1 > color_0) {
+ SWAP(color_1,color_0);
+ SWAP(from,to);
+ //}
- mipmapw[mm_ofs+0]=uint8_t(CLAMP(r,0,255));
- mipmapw[mm_ofs+1]=uint8_t(CLAMP(g,0,255));
- mipmapw[mm_ofs+2]=uint8_t(CLAMP(b,0,255));
- mipmapw[mm_ofs+3]=uint8_t(CLAMP(a,0,255));
+
+ if (distance>0) {
+
+ Vector3 dir = (to-from).normalized();
+
+
+ for(int j=0;j<b.source_count;j++) {
+
+ float d = (colors[j]-from).dot(dir) / distance;
+ indices[j]=int(d*3+0.5);
+
+ static const int index_swap[4]={0,3,1,2};
+
+ indices[j]=index_swap[CLAMP(indices[j],0,3)];
+
+
+ }
+ } else {
+ for(int j=0;j<b.source_count;j++) {
+ indices[j]=0;
+ }
+ }
+
+ //by default, 1 is black, otherwise it will be overriden by source
+
+ uint32_t index_block[16]={1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1 };
+
+ for(int j=0;j<b.source_count;j++) {
+
+ int x=local_data[b.sources[j]].pos[0]%4;
+ int y=local_data[b.sources[j]].pos[1]%4;
+
+ index_block[y*4+x]=indices[j];
+ }
+
+ uint32_t encode=0;
+
+ for(int j=0;j<16;j++) {
+ encode|=index_block[j]<<(j*2);
+ }
+
+ blockptr[8]=color_0&0xFF;
+ blockptr[9]=(color_0>>8)&0xFF;
+ blockptr[10]=color_1&0xFF;
+ blockptr[11]=(color_1>>8)&0xFF;
+ blockptr[12]=encode&0xFF;
+ blockptr[13]=(encode>>8)&0xFF;
+ blockptr[14]=(encode>>16)&0xFF;
+ blockptr[15]=(encode>>24)&0xFF;
+
+ }
}
+
}
+
//send back to main thread to update un little chunks
probe_data->dynamic.updating_stage=GI_UPDATE_STAGE_UPLOADING;
@@ -3055,7 +3334,7 @@ void VisualServerScene::render_probes() {
int mmsize = probe->dynamic.mipmaps_3d[i].size();
DVector<uint8_t>::Read r = probe->dynamic.mipmaps_3d[i].read();
- VSG::storage->gi_probe_dynamic_data_update_rgba8(probe->dynamic.probe_data,0,probe->dynamic.grid_size[2]>>i,i,r.ptr());
+ VSG::storage->gi_probe_dynamic_data_update(probe->dynamic.probe_data,0,probe->dynamic.grid_size[2]>>i,i,r.ptr());
}
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 418e8387bf..aa498e2752 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -422,6 +422,13 @@ public:
uint16_t energy[3]; //using 0..1024 for float range 0..1. integer is needed for deterministic add/remove of lights
};
+ struct CompBlockS3TC {
+ uint32_t offset; //offset in mipmap
+ uint32_t source_count; //sources
+ uint32_t sources[16]; //id for each source
+ uint8_t alpha[8]; //alpha block is pre-computed
+ };
+
struct Dynamic {
@@ -433,8 +440,10 @@ public:
RID probe_data;
bool enabled;
int bake_dynamic_range;
+ RasterizerStorage::GIProbeCompression compression;
Vector< DVector<uint8_t> > mipmaps_3d;
+ Vector< DVector<CompBlockS3TC> > mipmaps_s3tc; //for s3tc
int updating_stage;
@@ -538,7 +547,7 @@ public:
uint32_t albedo;
uint32_t emission;
uint32_t normal;
- uint32_t alpha;
+ uint32_t level_alpha;
};
enum {
diff --git a/servers/visual_server.h b/servers/visual_server.h
index ef7cbc03af..33a4083489 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -472,6 +472,53 @@ public:
virtual void gi_probe_set_interior(RID p_probe,bool p_enable)=0;
virtual bool gi_probe_is_interior(RID p_probe) const=0;
+ /* PARTICLES API */
+
+ virtual RID particles_create()=0;
+
+ virtual void particles_set_emitting(RID p_particles,bool p_emitting)=0;
+ virtual void particles_set_amount(RID p_particles,int p_amount)=0;
+ virtual void particles_set_lifetime(RID p_particles,float p_lifetime)=0;
+ virtual void particles_set_pre_process_time(RID p_particles,float p_time)=0;
+ virtual void particles_set_explosiveness_ratio(RID p_particles,float p_ratio)=0;
+ virtual void particles_set_randomness_ratio(RID p_particles,float p_ratio)=0;
+ virtual void particles_set_custom_aabb(RID p_particles,const AABB& p_aabb)=0;
+ virtual void particles_set_gravity(RID p_particles,const Vector3& p_gravity)=0;
+ virtual void particles_set_use_local_coordinates(RID p_particles,bool p_enable)=0;
+ virtual void particles_set_process_material(RID p_particles,RID p_material)=0;
+
+ enum ParticlesEmissionShape {
+ PARTICLES_EMSSION_POINT,
+ PARTICLES_EMSSION_SPHERE,
+ PARTICLES_EMSSION_BOX,
+ PARTICLES_EMSSION_POINTS,
+ PARTICLES_EMSSION_SEGMENTS,
+ };
+
+ virtual void particles_set_emission_shape(RID p_particles,ParticlesEmissionShape)=0;
+ virtual void particles_set_emission_sphere_radius(RID p_particles,float p_radius)=0;
+ virtual void particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents)=0;
+ virtual void particles_set_emission_points(RID p_particles,const DVector<Vector3>& p_points)=0;
+
+ enum ParticlesDrawOrder {
+ PARTICLES_DRAW_ORDER_INDEX,
+ PARTICLES_DRAW_ORDER_LIFETIME,
+ PARTICLES_DRAW_ORDER_VIEW_DEPTH,
+ };
+
+ virtual void particles_set_draw_order(RID p_particles,ParticlesDrawOrder p_order)=0;
+
+ enum ParticlesDrawPassMode {
+ PARTICLES_DRAW_PASS_MODE_QUAD,
+ PARTICLES_DRAW_PASS_MODE_MESH
+ };
+
+
+ virtual void particles_set_draw_passes(RID p_particles,int p_count)=0;
+ virtual void particles_set_draw_pass_material(RID p_particles,int p_pass, RID p_material)=0;
+ virtual void particles_set_draw_pass_mesh(RID p_particles,int p_pass, RID p_mesh)=0;
+
+ virtual AABB particles_get_current_aabb(RID p_particles)=0;
/* CAMERA API */
@@ -483,7 +530,15 @@ public:
virtual void camera_set_environment(RID p_camera,RID p_env)=0;
virtual void camera_set_use_vertical_aspect(RID p_camera,bool p_enable)=0;
+/*
+ enum ParticlesCollisionMode {
+ PARTICLES_COLLISION_NONE,
+ PARTICLES_COLLISION_TEXTURE,
+ PARTICLES_COLLISION_CUBEMAP,
+ };
+ virtual void particles_set_collision(RID p_particles,ParticlesCollisionMode p_mode,const Transform&, p_xform,const RID p_depth_tex,const RID p_normal_tex)=0;
+*/
/* VIEWPORT TARGET API */
virtual RID viewport_create()=0;
@@ -622,6 +677,7 @@ public:
INSTANCE_MESH,
INSTANCE_MULTIMESH,
INSTANCE_IMMEDIATE,
+ INSTANCE_PARTICLES,
INSTANCE_LIGHT,
INSTANCE_REFLECTION_PROBE,
INSTANCE_ROOM,