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-rw-r--r--main/main.cpp12
-rw-r--r--misc/dist/shell/_godot.zsh-completion23
-rw-r--r--misc/dist/shell/godot.bash-completion16
-rw-r--r--misc/dist/shell/godot.fish21
4 files changed, 51 insertions, 21 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 4ed55cabf0..0f33d2ced5 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -319,9 +319,8 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n");
OS::get_singleton()->print(" --gpu-index <device_index> Use a specific GPU (run with --verbose to get available device list).\n");
-
OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n");
-
+ OS::get_singleton()->print(" --tablet-driver <driver> Pen tablet input driver.\n");
OS::get_singleton()->print(" --headless Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script.\n");
OS::get_singleton()->print("\n");
@@ -334,15 +333,15 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n");
OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n");
- OS::get_singleton()->print(" --tablet-driver Pen tablet input driver.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Debug options:\n");
OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
- OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n");
-#ifdef DEBUG_ENABLED
+ OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n");
+ OS::get_singleton()->print(" --vk-layers Enable Vulkan validation layers for debugging.\n");
+#if DEBUG_ENABLED
OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
#endif
OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
@@ -356,7 +355,6 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
- OS::get_singleton()->print(" --profile-gpu Show a simple profile of the tasks that took more time during frame rendering.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Standalone tools:\n");
@@ -787,7 +785,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
Engine::singleton->gpu_idx = I->next()->get().to_int();
N = I->next()->next();
} else {
- OS::get_singleton()->print("Missing gpu index argument, aborting.\n");
+ OS::get_singleton()->print("Missing GPU index argument, aborting.\n");
goto error;
}
} else if (I->get() == "--vk-layers") {
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index 8548b18cb0..9a3cf5d069 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -33,6 +33,7 @@ _arguments \
'--quiet[quiet mode, silences stdout messages (errors are still displayed)]' \
'(-e --editor)'{-e,--editor}'[start the editor instead of running the scene]' \
'(-p --project-manager)'{-p,--project-manager}'[start the project manager, even if a project is auto-detected]' \
+ '--debug-server[start the editor debug server]:editor debugger listen address' \
'(-q --quit)'{-q,--quit}'[quit after the first iteration]' \
'(-l --language)'{-l,--language}'[use a specific locale (<locale> being a two-letter code)]:two-letter locale code' \
"--path[path to a project (<directory> must contain a 'project.godot' file)]:path to directory with 'project.godot' file:_dirs" \
@@ -42,7 +43,12 @@ _arguments \
'--remote-fs[use a remote filesystem]:remote filesystem address' \
'--remote-fs-password[password for remote filesystem]:remote filesystem password' \
'--audio-driver[set the audio driver]:audio driver name' \
- "--video-driver[set the video driver]:video driver name:((Vulkan\:'Vulkan renderer' GLES2\:'OpenGL ES 2.0 renderer'))" \
+ '--display-driver[set the display driver]:display driver name' \
+ "--rendering-driver[set the rendering driver]:rendering driver name:((vulkan\:'Vulkan renderer' opengl3\:'OpenGL ES 3.0 renderer' dummy\:'Dummy renderer'))" \
+ "--gpu-index[use a specific GPU (run with --verbose to get available device list)]:device index" \
+ '--text-driver[set the text driver]:text driver name' \
+ '--tablet-driver[set the pen tablet input driver]:tablet driver name' \
+ '--headless[enable headless mode (--display-driver headless --audio-driver Dummy), useful for servers and with --script]' \
'(-f --fullscreen)'{-f,--fullscreen}'[request fullscreen mode]' \
'(-m --maximized)'{-m,--maximized}'[request a maximized window]' \
'(-w --windowed)'{-w,--windowed}'[request windowed mode]' \
@@ -50,9 +56,13 @@ _arguments \
'--resolution[request window resolution]:resolution in WxH format' \
'--position[request window position]:position in X,Y format' \
'--headless[enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script]' \
+ '--single-window[use a single window (no separate subwindows)]' \
'(-d --debug)'{-d,--debug}'[debug (local stdout debugger)]' \
'(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \
'--profiling[enable profiling in the script debugger]' \
+ '--gpu-profile[show a GPU profile of the tasks that took the most time during frame rendering]' \
+ '--vk-layers[enable Vulkan validation layers for debugging]' \
+ '--gpu-abort[abort on GPU errors (usually validation layer errors)]' \
'--remote-debug[enable remote debugging]:remote debugger address' \
'--debug-collisions[show collision shapes when running the scene]' \
'--debug-navigation[show navigation polygons when running the scene]' \
@@ -64,10 +74,11 @@ _arguments \
'--print-fps[print the frames per second to the stdout]' \
'(-s, --script)'{-s,--script}'[run a script]:path to script:_files' \
'--check-only[only parse for errors and quit (use with --script)]' \
- '--export[export the project using the given preset and matching release template]:export preset name' \
- '--export-debug[same as --export, but using the debug template]:export preset name' \
- '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name' \
- '--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory:_dirs' \
+ '--export[export the project using the given preset and matching release template]:export preset name then path' \
+ '--export-debug[same as --export, but using the debug template]:export preset name then path' \
+ '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name then path' \
+ '--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory (optional):_dirs' \
'--no-docbase[disallow dumping the base types (used with --doctool)]' \
'--build-solutions[build the scripting solutions (e.g. for C# projects)]' \
- '--test[run a unit test]:unit test name'
+ '--dump-extension-api[generate JSON dump of the Godot API for GDExtension bindings named "extension_api.json" in the current folder]' \
+ '--test[run all unit tests; run with "--test --help" for more information]'
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index 56bf23a268..b0c38969f3 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -45,7 +45,12 @@ _complete_godot_options() {
--remote-fs
--remote-fs-password
--audio-driver
---video-driver
+--display-driver
+--rendering-driver
+--gpu-index
+--text-driver
+--tablet-driver
+--headless
--fullscreen
--maximized
--windowed
@@ -53,9 +58,13 @@ _complete_godot_options() {
--resolution
--position
--headless
+--single-window
--debug
--breakpoints
--profiling
+--gpu-profile
+--vk-layers
+--gpu-abort
--remote-debug
--debug-collisions
--debug-navigation
@@ -73,6 +82,7 @@ _complete_godot_options() {
--doctool
--no-docbase
--build-solutions
+--dump-extension-api
--test
" -- "$1"))
}
@@ -98,10 +108,10 @@ _complete_godot_bash() {
local IFS=$' \n\t'
# shellcheck disable=SC2207
COMPREPLY=($(compgen -W "unsafe safe separate" -- "$cur"))
- elif [[ $prev == "--video-driver" ]]; then
+ elif [[ $prev == "--rendering-driver" ]]; then
local IFS=$' \n\t'
# shellcheck disable=SC2207
- COMPREPLY=($(compgen -W "Vulkan GLES2" -- "$cur"))
+ COMPREPLY=($(compgen -W "vulkan opengl3 dummy" -- "$cur"))
elif [[ $prev == "--path" || $prev == "--doctool" ]]; then
local IFS=$'\n\t'
# shellcheck disable=SC2207
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index 6aa3f38f1f..610a8c1a2f 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -23,10 +23,11 @@
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
-function godot_video_driver_args
+function godot_rendering_driver_args
# Use a function instead of a fixed string to customize the argument descriptions.
- echo -e "Vulkan\tVulkan renderer"
- echo -e "GLES2\tOpenGL ES 2.0 renderer"
+ echo -e "vulkan\tVulkan renderer"
+ echo -e "opengl3\tOpenGL ES 3.0 renderer"
+ echo -e "dummy\tDummy renderer"
end
# Erase existing completions for Godot.
@@ -50,7 +51,12 @@ complete -c godot -l render-thread -d "Set the render thread mode" -x -a "unsafe
complete -c godot -l remote-fs -d "Use a remote filesystem (<host/IP>[:<port>] address)" -x
complete -c godot -l remote-fs-password -d "Password for remote filesystem" -x
complete -c godot -l audio-driver -d "Set the audio driver" -x
-complete -c godot -l video-driver -d "Set the video driver" -x -a "(godot_video_driver_args)"
+complete -c godot -l display-driver -d "Set the display driver" -x
+complete -c godot -l rendering-driver -d "Set the rendering driver" -x -a "(godot_rendering_driver_args)"
+complete -c godot -l gpu-index -d "Use a specific GPU (run with --verbose to get available device list)" -x
+complete -c godot -l text-driver -d "Set the text driver" -x
+complete -c godot -l tablet-driver -d "Set the pen tablet input driver" -x
+complete -c godot -l headless -d "Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script"
# Display options:
complete -c godot -s f -l fullscreen -d "Request fullscreen mode"
@@ -60,11 +66,15 @@ complete -c godot -s t -l always-on-top -d "Request an always-on-top window"
complete -c godot -l resolution -d "Request window resolution" -x
complete -c godot -l position -d "Request window position" -x
complete -c godot -l headless -d "Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script"
+complete -c godot -l single-window -d "Use a single window (no separate subwindows)"
# Debug options:
complete -c godot -s d -l debug -d "Debug (local stdout debugger)"
complete -c godot -s b -l breakpoints -d "Specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)" -x
complete -c godot -l profiling -d "Enable profiling in the script debugger"
+complete -c godot -l gpu-profile -d "Show a GPU profile of the tasks that took the most time during frame rendering"
+complete -c godot -l vk-layers -d "Enable Vulkan validation layers for debugging"
+complete -c godot -l gpu-abort -d "Abort on GPU errors (usually validation layer errors)"
complete -c godot -l remote-debug -d "Enable remote debugging"
complete -c godot -l debug-collisions -d "Show collision shapes when running the scene"
complete -c godot -l debug-navigation -d "Show navigation polygons when running the scene"
@@ -84,4 +94,5 @@ complete -c godot -l export-pack -d "Same as --export, but only export the game
complete -c godot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r
complete -c godot -l no-docbase -d "Disallow dumping the base types (used with --doctool)"
complete -c godot -l build-solutions -d "Build the scripting solutions (e.g. for C# projects)"
-complete -c godot -l test -d "Run a unit test" -x
+complete -c godot -l dump-extension-api -d "Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder"
+complete -c godot -l test -d "Run all unit tests; run with '--test --help' for more information" -x