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-rw-r--r--doc/classes/NavigationServer2D.xml28
-rw-r--r--doc/classes/NavigationServer3D.xml28
-rw-r--r--modules/navigation/godot_navigation_server.cpp32
-rw-r--r--modules/navigation/godot_navigation_server.h5
-rw-r--r--servers/navigation_server_2d.cpp13
-rw-r--r--servers/navigation_server_2d.h5
-rw-r--r--servers/navigation_server_3d.cpp5
-rw-r--r--servers/navigation_server_3d.h5
8 files changed, 121 insertions, 0 deletions
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index e007dfd9b5..928834101f 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -21,6 +21,13 @@
Creates the agent.
</description>
</method>
+ <method name="agent_get_map" qualifiers="const">
+ <return type="RID" />
+ <argument index="0" name="agent" type="RID" />
+ <description>
+ Returns the navigation map [RID] the requested [code]agent[/code] is currently assigned to.
+ </description>
+ </method>
<method name="agent_is_map_changed" qualifiers="const">
<return type="bool" />
<argument index="0" name="agent" type="RID" />
@@ -123,6 +130,13 @@
Create a new map.
</description>
</method>
+ <method name="map_get_agents" qualifiers="const">
+ <return type="Array" />
+ <argument index="0" name="map" type="RID" />
+ <description>
+ Returns all navigation agents [RID]s that are currently assigned to the requested navigation [code]map[/code].
+ </description>
+ </method>
<method name="map_get_cell_size" qualifiers="const">
<return type="float" />
<argument index="0" name="map" type="RID" />
@@ -164,6 +178,13 @@
Returns the navigation path to reach the destination from the origin. [code]layers[/code] is a bitmask of all region layers that are allowed to be in the path.
</description>
</method>
+ <method name="map_get_regions" qualifiers="const">
+ <return type="Array" />
+ <argument index="0" name="map" type="RID" />
+ <description>
+ Returns all navigation regions [RID]s that are currently assigned to the requested navigation [code]map[/code].
+ </description>
+ </method>
<method name="map_is_active" qualifiers="const">
<return type="bool" />
<argument index="0" name="nap" type="RID" />
@@ -231,6 +252,13 @@
Returns the region's layers.
</description>
</method>
+ <method name="region_get_map" qualifiers="const">
+ <return type="RID" />
+ <argument index="0" name="region" type="RID" />
+ <description>
+ Returns the navigation map [RID] the requested [code]region[/code] is currently assigned to.
+ </description>
+ </method>
<method name="region_set_layers" qualifiers="const">
<return type="void" />
<argument index="0" name="region" type="RID" />
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index c987bc9042..8c83fe5485 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -21,6 +21,13 @@
Creates the agent.
</description>
</method>
+ <method name="agent_get_map" qualifiers="const">
+ <return type="RID" />
+ <argument index="0" name="agent" type="RID" />
+ <description>
+ Returns the navigation map [RID] the requested [code]agent[/code] is currently assigned to.
+ </description>
+ </method>
<method name="agent_is_map_changed" qualifiers="const">
<return type="bool" />
<argument index="0" name="agent" type="RID" />
@@ -123,6 +130,13 @@
Create a new map.
</description>
</method>
+ <method name="map_get_agents" qualifiers="const">
+ <return type="Array" />
+ <argument index="0" name="map" type="RID" />
+ <description>
+ Returns all navigation agents [RID]s that are currently assigned to the requested navigation [code]map[/code].
+ </description>
+ </method>
<method name="map_get_cell_size" qualifiers="const">
<return type="float" />
<argument index="0" name="map" type="RID" />
@@ -182,6 +196,13 @@
Returns the navigation path to reach the destination from the origin. [code]layers[/code] is a bitmask of all region layers that are allowed to be in the path.
</description>
</method>
+ <method name="map_get_regions" qualifiers="const">
+ <return type="Array" />
+ <argument index="0" name="map" type="RID" />
+ <description>
+ Returns all navigation regions [RID]s that are currently assigned to the requested navigation [code]map[/code].
+ </description>
+ </method>
<method name="map_get_up" qualifiers="const">
<return type="Vector3" />
<argument index="0" name="map" type="RID" />
@@ -281,6 +302,13 @@
Returns the region's layers.
</description>
</method>
+ <method name="region_get_map" qualifiers="const">
+ <return type="RID" />
+ <argument index="0" name="region" type="RID" />
+ <description>
+ Returns the navigation map [RID] the requested [code]region[/code] is currently assigned to.
+ </description>
+ </method>
<method name="region_set_layers" qualifiers="const">
<return type="void" />
<argument index="0" name="region" type="RID" />
diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp
index d16d41b438..42aad77979 100644
--- a/modules/navigation/godot_navigation_server.cpp
+++ b/modules/navigation/godot_navigation_server.cpp
@@ -233,6 +233,38 @@ RID GodotNavigationServer::map_get_closest_point_owner(RID p_map, const Vector3
return map->get_closest_point_owner(p_point);
}
+Array GodotNavigationServer::map_get_regions(RID p_map) const {
+ Array regions_rids;
+ const NavMap *map = map_owner.get_or_null(p_map);
+ ERR_FAIL_COND_V(map == nullptr, regions_rids);
+ for (NavRegion *region : map->get_regions()) {
+ regions_rids.push_back(region->get_self());
+ }
+ return regions_rids;
+}
+
+Array GodotNavigationServer::map_get_agents(RID p_map) const {
+ Array agents_rids;
+ const NavMap *map = map_owner.get_or_null(p_map);
+ ERR_FAIL_COND_V(map == nullptr, agents_rids);
+ for (RvoAgent *agent : map->get_agents()) {
+ agents_rids.push_back(agent->get_self());
+ }
+ return agents_rids;
+}
+
+RID GodotNavigationServer::region_get_map(RID p_region) const {
+ NavRegion *region = region_owner.get_or_null(p_region);
+ ERR_FAIL_COND_V(region == nullptr, RID());
+ return region->get_map()->get_self();
+}
+
+RID GodotNavigationServer::agent_get_map(RID p_agent) const {
+ RvoAgent *agent = agent_owner.get_or_null(p_agent);
+ ERR_FAIL_COND_V(agent == nullptr, RID());
+ return agent->get_map()->get_self();
+}
+
RID GodotNavigationServer::region_create() const {
GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
MutexLock lock(mut_this->operations_mutex);
diff --git a/modules/navigation/godot_navigation_server.h b/modules/navigation/godot_navigation_server.h
index 7ad5e2d501..89e7311e51 100644
--- a/modules/navigation/godot_navigation_server.h
+++ b/modules/navigation/godot_navigation_server.h
@@ -105,8 +105,12 @@ public:
virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override;
virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override;
+ virtual Array map_get_regions(RID p_map) const override;
+ virtual Array map_get_agents(RID p_map) const override;
+
virtual RID region_create() const override;
COMMAND_2(region_set_map, RID, p_region, RID, p_map);
+ virtual RID region_get_map(RID p_region) const override;
COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers);
virtual uint32_t region_get_layers(RID p_region) const override;
COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform);
@@ -118,6 +122,7 @@ public:
virtual RID agent_create() const override;
COMMAND_2(agent_set_map, RID, p_agent, RID, p_map);
+ virtual RID agent_get_map(RID p_agent) const override;
COMMAND_2(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist);
COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count);
COMMAND_2(agent_set_time_horizon, RID, p_agent, real_t, p_time);
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index a92fe8c79a..901d335017 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -170,8 +170,12 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer2D::map_get_closest_point);
ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer2D::map_get_closest_point_owner);
+ ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer2D::map_get_regions);
+ ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer2D::map_get_agents);
+
ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create);
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map);
+ ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer2D::region_get_map);
ClassDB::bind_method(D_METHOD("region_set_layers", "region", "layers"), &NavigationServer2D::region_set_layers);
ClassDB::bind_method(D_METHOD("region_get_layers", "region"), &NavigationServer2D::region_get_layers);
ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform);
@@ -182,6 +186,7 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create);
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map);
+ ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer2D::agent_get_map);
ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &NavigationServer2D::agent_set_neighbor_dist);
ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer2D::agent_set_max_neighbors);
ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &NavigationServer2D::agent_set_time_horizon);
@@ -208,6 +213,14 @@ NavigationServer2D::~NavigationServer2D() {
singleton = nullptr;
}
+Array FORWARD_1_C(map_get_regions, RID, p_map, rid_to_rid);
+
+Array FORWARD_1_C(map_get_agents, RID, p_map, rid_to_rid);
+
+RID FORWARD_1_C(region_get_map, RID, p_region, rid_to_rid);
+
+RID FORWARD_1_C(agent_get_map, RID, p_agent, rid_to_rid);
+
RID FORWARD_0_C(map_create);
void FORWARD_2_C(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool);
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index 7350eeb5b1..dfdcf5fca8 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -80,11 +80,15 @@ public:
virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const;
virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const;
+ virtual Array map_get_regions(RID p_map) const;
+ virtual Array map_get_agents(RID p_map) const;
+
/// Creates a new region.
virtual RID region_create() const;
/// Set the map of this region.
virtual void region_set_map(RID p_region, RID p_map) const;
+ virtual RID region_get_map(RID p_region) const;
/// Set the region's layers
virtual void region_set_layers(RID p_region, uint32_t p_layers) const;
@@ -106,6 +110,7 @@ public:
/// Put the agent in the map.
virtual void agent_set_map(RID p_agent, RID p_map) const;
+ virtual RID agent_get_map(RID p_agent) const;
/// The maximum distance (center point to
/// center point) to other agents this agent
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 46192772f6..0ce869ad1a 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -48,8 +48,12 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_get_closest_point_normal", "map", "to_point"), &NavigationServer3D::map_get_closest_point_normal);
ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer3D::map_get_closest_point_owner);
+ ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer3D::map_get_regions);
+ ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer3D::map_get_agents);
+
ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer3D::region_create);
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer3D::region_set_map);
+ ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer3D::region_get_map);
ClassDB::bind_method(D_METHOD("region_set_layers", "region", "layers"), &NavigationServer3D::region_set_layers);
ClassDB::bind_method(D_METHOD("region_get_layers", "region"), &NavigationServer3D::region_get_layers);
ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer3D::region_set_transform);
@@ -61,6 +65,7 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer3D::agent_create);
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer3D::agent_set_map);
+ ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer3D::agent_get_map);
ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &NavigationServer3D::agent_set_neighbor_dist);
ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer3D::agent_set_max_neighbors);
ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &NavigationServer3D::agent_set_time_horizon);
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index 0a75b07931..c3d3a589a9 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -91,11 +91,15 @@ public:
virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const = 0;
virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const = 0;
+ virtual Array map_get_regions(RID p_map) const = 0;
+ virtual Array map_get_agents(RID p_map) const = 0;
+
/// Creates a new region.
virtual RID region_create() const = 0;
/// Set the map of this region.
virtual void region_set_map(RID p_region, RID p_map) const = 0;
+ virtual RID region_get_map(RID p_region) const = 0;
/// Set the region's layers
virtual void region_set_layers(RID p_region, uint32_t p_layers) const = 0;
@@ -120,6 +124,7 @@ public:
/// Put the agent in the map.
virtual void agent_set_map(RID p_agent, RID p_map) const = 0;
+ virtual RID agent_get_map(RID p_agent) const = 0;
/// The maximum distance (center point to
/// center point) to other agents this agent