diff options
-rw-r--r-- | SConstruct | 22 | ||||
-rw-r--r-- | bin/SCsub | 2 | ||||
-rw-r--r-- | core/SCsub | 8 | ||||
-rw-r--r-- | doc/tools/doc_merge.py | 30 | ||||
-rw-r--r-- | doc/tools/makedoku.py | 2 | ||||
-rw-r--r-- | doc/tools/makehtml.py | 28 | ||||
-rw-r--r-- | drivers/SCsub | 22 | ||||
-rw-r--r-- | drivers/gles2/shaders/SCsub | 10 | ||||
-rw-r--r-- | drivers/png/SCsub | 2 | ||||
-rwxr-xr-x | methods.py | 446 | ||||
-rw-r--r-- | modules/openssl/SCsub | 2 | ||||
-rw-r--r-- | platform/android/detect.py | 4 | ||||
-rw-r--r-- | platform/iphone/SCsub | 2 | ||||
-rw-r--r-- | platform/javascript/detect.py | 2 | ||||
-rw-r--r-- | platform/windows/detect.py | 6 | ||||
-rw-r--r-- | platform/winrt/detect.py | 2 | ||||
-rw-r--r-- | scene/SCsub | 16 | ||||
-rw-r--r-- | scene/resources/SCsub | 2 | ||||
-rw-r--r-- | scene/resources/default_theme/make_header.py | 50 | ||||
-rw-r--r-- | servers/SCsub | 12 | ||||
-rw-r--r-- | tools/SCsub | 14 | ||||
-rw-r--r-- | tools/editor/SCsub | 8 | ||||
-rw-r--r-- | tools/editor/icons/SCsub | 36 | ||||
-rwxr-xr-x | tools/scripts/file-hex-array.py | 3 | ||||
-rw-r--r-- | tools/scripts/make_glwrapper.py | 10 |
25 files changed, 371 insertions, 370 deletions
diff --git a/SConstruct b/SConstruct index a1c013422e..0d8a84b6e8 100644 --- a/SConstruct +++ b/SConstruct @@ -1,6 +1,6 @@ #!/usr/bin/env python -EnsureSConsVersion(0, 14); +EnsureSConsVersion(0, 14) import string @@ -37,7 +37,7 @@ for x in glob.glob("platform/*"): global_defaults.append(x[9:]) if (detect.is_active()): active_platforms.append(detect.get_name()) - active_platform_ids.append(x); + active_platform_ids.append(x) if (detect.can_build()): x = x.replace("platform/", "") # rest of world x = x.replace("platform\\", "") # win32 @@ -64,7 +64,7 @@ elif (os.name == "nt"): if (os.getenv("VCINSTALLDIR") == None or platform_arg == "android"): custom_tools = ['mingw'] -env_base = Environment(tools=custom_tools); +env_base = Environment(tools=custom_tools) if 'TERM' in os.environ: env_base['ENV']['TERM'] = os.environ['TERM'] env_base.AppendENVPath('PATH', os.getenv('PATH')) @@ -140,9 +140,9 @@ opts.Add('glew', 'GLEW library for the gl_context (system/builtin)', 'builtin') opts.Add('xaudio2', 'XAudio2 audio driver (yes/no)', 'no') opts.Add("CXX", "C++ Compiler") opts.Add("CC", "C Compiler") -opts.Add("CCFLAGS", "Custom flags for the C/C++ compiler"); -opts.Add("CFLAGS", "Custom flags for the C compiler"); -opts.Add("LINKFLAGS", "Custom flags for the linker"); +opts.Add("CCFLAGS", "Custom flags for the C/C++ compiler") +opts.Add("CFLAGS", "Custom flags for the C compiler") +opts.Add("LINKFLAGS", "Custom flags for the linker") opts.Add('unix_global_settings_path', 'unix-specific path to system-wide settings. Currently only used by templates.', '') opts.Add('disable_3d', 'Disable 3D nodes for smaller executable (yes/no)', "no") opts.Add('disable_advanced_gui', 'Disable advance 3D gui nodes and behaviors (yes/no)', "no") @@ -180,11 +180,11 @@ sys.modules.pop('detect') """ if (env_base['target'] == 'debug'): - env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']); + env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']) env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE']) if (env_base['deprecated'] != 'no'): - env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED']); + env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED']) env_base.platforms = {} @@ -264,7 +264,7 @@ if selected_platform in platform_list: sys.exit(255) suffix += ".opt" - env.Append(CCFLAGS=['-DNDEBUG']); + env.Append(CCFLAGS=['-DNDEBUG']) elif (env["target"] == "release_debug"): if (env["tools"] == "yes"): @@ -312,7 +312,7 @@ if selected_platform in platform_list: sys.modules.pop('config') if (env.use_ptrcall): - env.Append(CPPFLAGS=['-DPTRCALL_ENABLED']); + env.Append(CPPFLAGS=['-DPTRCALL_ENABLED']) # to test 64 bits compiltion # env.Append(CPPFLAGS=['-m64']) @@ -349,7 +349,7 @@ if selected_platform in platform_list: SConscript("modules/SCsub") SConscript("main/SCsub") - SConscript("platform/" + selected_platform + "/SCsub"); # build selected platform + SConscript("platform/" + selected_platform + "/SCsub") # build selected platform # Microsoft Visual Studio Project Generation if (env['vsproj']) == "yes": @@ -3,4 +3,4 @@ Import('env') Export('env') -SConscript('tests/SCsub'); +SConscript('tests/SCsub') diff --git a/core/SCsub b/core/SCsub index 558df83d05..caae3a1c9b 100644 --- a/core/SCsub +++ b/core/SCsub @@ -57,10 +57,10 @@ Export('env') import make_binders env.Command(['method_bind.inc', 'method_bind_ext.inc'], 'make_binders.py', make_binders.run) -SConscript('os/SCsub'); -SConscript('math/SCsub'); -SConscript('io/SCsub'); -SConscript('bind/SCsub'); +SConscript('os/SCsub') +SConscript('math/SCsub') +SConscript('io/SCsub') +SConscript('bind/SCsub') lib = env.Library("core", env.core_sources) diff --git a/doc/tools/doc_merge.py b/doc/tools/doc_merge.py index d9f7cc9daa..57ac4bdcdd 100644 --- a/doc/tools/doc_merge.py +++ b/doc/tools/doc_merge.py @@ -26,11 +26,11 @@ def write_string(_f, text, newline=True): def escape(ret): - ret = ret.replace("&", "&"); - ret = ret.replace("<", ">"); - ret = ret.replace(">", "<"); - ret = ret.replace("'", "'"); - ret = ret.replace("\"", """); + ret = ret.replace("&", "&") + ret = ret.replace("<", ">") + ret = ret.replace(">", "<") + ret = ret.replace("'", "'") + ret = ret.replace("\"", """) return ret @@ -138,22 +138,22 @@ def write_class(c): for a in list(m): if (a.tag == "return"): typ = get_tag(a, "type") - write_string(f, '<return' + typ + '>'); - write_string(f, '</return>'); + write_string(f, '<return' + typ + '>') + write_string(f, '</return>') elif (a.tag == "argument"): default = get_tag(a, "default") - write_string(f, '<argument index="' + a.attrib["index"] + '" name="' + escape(a.attrib["name"]) + '" type="' + a.attrib["type"] + '"' + default + '>'); - write_string(f, '</argument>'); + write_string(f, '<argument index="' + a.attrib["index"] + '" name="' + escape(a.attrib["name"]) + '" type="' + a.attrib["type"] + '"' + default + '>') + write_string(f, '</argument>') - write_string(f, '<description>'); + write_string(f, '<description>') if (old_class != None): old_method_descr = find_method_descr(old_class, m.attrib["name"]) if (old_method_descr): write_string(f, escape(escape(old_method_descr.strip()))) - write_string(f, '</description>'); + write_string(f, '</description>') dec_tab() write_string(f, "</method>") dec_tab() @@ -173,15 +173,15 @@ def write_class(c): for a in list(m): if (a.tag == "argument"): - write_string(f, '<argument index="' + a.attrib["index"] + '" name="' + escape(a.attrib["name"]) + '" type="' + a.attrib["type"] + '">'); - write_string(f, '</argument>'); + write_string(f, '<argument index="' + a.attrib["index"] + '" name="' + escape(a.attrib["name"]) + '" type="' + a.attrib["type"] + '">') + write_string(f, '</argument>') - write_string(f, '<description>'); + write_string(f, '<description>') if (old_class != None): old_signal_descr = find_signal_descr(old_class, m.attrib["name"]) if (old_signal_descr): write_string(f, escape(old_signal_descr.strip())) - write_string(f, '</description>'); + write_string(f, '</description>') dec_tab() write_string(f, "</signal>") dec_tab() diff --git a/doc/tools/makedoku.py b/doc/tools/makedoku.py index 49a960c43a..ad3bfd791d 100644 --- a/doc/tools/makedoku.py +++ b/doc/tools/makedoku.py @@ -17,7 +17,7 @@ if len(input_list) < 1: def validate_tag(elem, tag): if (elem.tag != tag): - print("Tag mismatch, expected '" + tag + "', got " + elem.tag); + print("Tag mismatch, expected '" + tag + "', got " + elem.tag) sys.exit(255) diff --git a/doc/tools/makehtml.py b/doc/tools/makehtml.py index 369f559f25..3ecb8220cb 100644 --- a/doc/tools/makehtml.py +++ b/doc/tools/makehtml.py @@ -40,7 +40,7 @@ if len(input_list) < 1: def validate_tag(elem, tag): if (elem.tag != tag): - print("Tag mismatch, expected '" + tag + "', got " + elem.tag); + print("Tag mismatch, expected '" + tag + "', got " + elem.tag) sys.exit(255) @@ -90,7 +90,7 @@ def make_html_top(body, bottom=False): def make_html_class_list(class_list, columns): div = ET.Element("div") - div.attrib["class"] = "ClassList"; + div.attrib["class"] = "ClassList" h1 = ET.SubElement(div, "h2") h1.text = "Alphabetical Class List" @@ -463,7 +463,7 @@ def make_method_def(name, m, declare, event=False): def make_html_class(node): div = ET.Element("div") - div.attrib["class"] = "class"; + div.attrib["class"] = "class" a = ET.SubElement(div, "a") a.attrib["name"] = node.attrib["name"] @@ -482,7 +482,7 @@ def make_html_class(node): ET.SubElement(div, "br") div2 = ET.SubElement(div, "div") - div2.attrib["class"] = "inheritance"; + div2.attrib["class"] = "inheritance" span = ET.SubElement(div2, "span") span.text = "Inherits: " @@ -493,7 +493,7 @@ def make_html_class(node): ET.SubElement(div, "br") div3 = ET.SubElement(div, "div") - div3.attrib["class"] = "category"; + div3.attrib["class"] = "category" span = ET.SubElement(div3, "span") span.attrib["class"] = "category" @@ -520,7 +520,7 @@ def make_html_class(node): h4.text = "Public Methods:" method_table = ET.SubElement(div, "table") - method_table.attrib["class"] = "method_list"; + method_table.attrib["class"] = "method_list" for m in list(methods): #li = ET.SubElement(div2, "li") @@ -533,7 +533,7 @@ def make_html_class(node): h4.text = "Events:" event_table = ET.SubElement(div, "table") - event_table.attrib["class"] = "method_list"; + event_table.attrib["class"] = "method_list" for m in list(events): #li = ET.SubElement(div2, "li") @@ -545,13 +545,13 @@ def make_html_class(node): h4 = ET.SubElement(div, "h4") h4.text = "Public Variables:" div2 = ET.SubElement(div, "div") - div2.attrib["class"] = "member_list"; + div2.attrib["class"] = "member_list" for c in list(members): li = ET.SubElement(div2, "li") div3 = ET.SubElement(li, "div") - div3.attrib["class"] = "member"; + div3.attrib["class"] = "member" make_type(c.attrib["type"], div3) span = ET.SubElement(div3, "span") span.attrib["class"] = "identifier member_name" @@ -566,12 +566,12 @@ def make_html_class(node): h4 = ET.SubElement(div, "h4") h4.text = "Constants:" div2 = ET.SubElement(div, "div") - div2.attrib["class"] = "constant_list"; + div2.attrib["class"] = "constant_list" for c in list(constants): li = ET.SubElement(div2, "li") div3 = ET.SubElement(li, "div") - div3.attrib["class"] = "constant"; + div3.attrib["class"] = "constant" span = ET.SubElement(div3, "span") span.attrib["class"] = "identifier constant_name" @@ -614,10 +614,10 @@ def make_html_class(node): descr = m.find("description") if (descr == None or descr.text.strip() == ""): - continue; + continue div2 = ET.SubElement(div, "div") - div2.attrib["class"] = "method_doc"; + div2.attrib["class"] = "method_doc" div2.append(make_method_def(node.attrib["name"], m, True)) #anchor = ET.SubElement(div2, "a") @@ -675,7 +675,7 @@ for cn in class_names: css.attrib["type"] = "text/css" body2 = ET.SubElement(html2, "body") make_html_top(body2) - body2.append(make_html_class(c)); + body2.append(make_html_class(c)) make_html_bottom(body2) et_out = ET.ElementTree(html2) et_out.write(c.attrib["name"] + ".html") diff --git a/drivers/SCsub b/drivers/SCsub index 4ff770c7d0..08a189272f 100644 --- a/drivers/SCsub +++ b/drivers/SCsub @@ -5,31 +5,31 @@ Import('env') env.drivers_sources = [] if ("builtin_zlib" in env and env["builtin_zlib"] == "yes"): - SConscript("zlib/SCsub"); + SConscript("zlib/SCsub") # OS drivers -SConscript('unix/SCsub'); -SConscript('windows/SCsub'); +SConscript('unix/SCsub') +SConscript('windows/SCsub') # Sounds drivers -SConscript('alsa/SCsub'); -SConscript('pulseaudio/SCsub'); +SConscript('alsa/SCsub') +SConscript('pulseaudio/SCsub') if (env["platform"] == "windows"): - SConscript("rtaudio/SCsub"); + SConscript("rtaudio/SCsub") if (env["xaudio2"] == "yes"): - SConscript("xaudio2/SCsub"); + SConscript("xaudio2/SCsub") # Graphics drivers -SConscript('gles2/SCsub'); -SConscript('gl_context/SCsub'); +SConscript('gles2/SCsub') +SConscript('gl_context/SCsub') # Core dependencies -SConscript("png/SCsub"); +SConscript("png/SCsub") # Tools override # FIXME: Should likely be integrated in the tools/ codebase if (env["tools"] == "yes"): - SConscript("convex_decomp/SCsub"); + SConscript("convex_decomp/SCsub") if env['vsproj'] == "yes": env.AddToVSProject(env.drivers_sources) diff --git a/drivers/gles2/shaders/SCsub b/drivers/gles2/shaders/SCsub index 26b6f7f06a..bf4ec9485d 100644 --- a/drivers/gles2/shaders/SCsub +++ b/drivers/gles2/shaders/SCsub @@ -3,10 +3,10 @@ Import('env') if env['BUILDERS'].has_key('GLSL120GLES'): - env.GLSL120GLES('material.glsl'); - env.GLSL120GLES('canvas.glsl'); - env.GLSL120GLES('canvas_shadow.glsl'); - env.GLSL120GLES('blur.glsl'); - env.GLSL120GLES('copy.glsl'); + env.GLSL120GLES('material.glsl') + env.GLSL120GLES('canvas.glsl') + env.GLSL120GLES('canvas_shadow.glsl') + env.GLSL120GLES('blur.glsl') + env.GLSL120GLES('copy.glsl') Export('env') diff --git a/drivers/png/SCsub b/drivers/png/SCsub index d3ece65196..aedde3e2b7 100644 --- a/drivers/png/SCsub +++ b/drivers/png/SCsub @@ -33,7 +33,7 @@ if (env["libpng"] == "builtin"): import os if ("neon_enabled" in env and env["neon_enabled"]) and os.name != "nt": env_png.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=2"]) - env_neon = env_png.Clone(); + env_neon = env_png.Clone() if "S_compiler" in env: env_neon['CC'] = env['S_compiler'] neon_sources = [] diff --git a/methods.py b/methods.py index 269e076409..91afd9e70b 100755 --- a/methods.py +++ b/methods.py @@ -2,8 +2,8 @@ import os def add_source_files(self, sources, filetype, lib_env=None, shared=False): - import glob; - import string; + import glob + import string # if not lib_objects: if not lib_env: lib_env = self @@ -101,8 +101,8 @@ def build_glsl_header(filename): # texture unit texunit = str(int(line[line.find(":") + 1:].strip())) uline = line[:line.lower().find("//")] - uline = uline.replace("uniform", ""); - uline = uline.replace(";", ""); + uline = uline.replace("uniform", "") + uline = uline.replace(";", "") lines = uline.split(",") for x in lines: @@ -120,9 +120,9 @@ def build_glsl_header(filename): # ubo uboidx = str(int(line[line.find(":") + 1:].strip())) uline = line[:line.lower().find("//")] - uline = uline[uline.find("uniform") + len("uniform"):]; - uline = uline.replace(";", ""); - uline = uline.replace("{", ""); + uline = uline[uline.find("uniform") + len("uniform"):] + uline = uline.replace(";", "") + uline = uline.replace("{", "") lines = uline.split(",") for x in lines: @@ -137,8 +137,8 @@ def build_glsl_header(filename): ubo_names += [x] else: - uline = line.replace("uniform", ""); - uline = uline.replace(";", ""); + uline = line.replace("uniform", "") + uline = uline.replace(";", "") lines = uline.split(",") for x in lines: @@ -152,9 +152,9 @@ def build_glsl_header(filename): uniforms += [x] if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1): - uline = line.replace("in ", ""); - uline = uline.replace("attribute ", ""); - uline = uline.replace(";", ""); + uline = line.replace("in ", "") + uline = uline.replace("attribute ", "") + uline = uline.replace(";", "") uline = uline[uline.find(" "):].strip() if (uline.find("//") != -1): @@ -165,8 +165,8 @@ def build_glsl_header(filename): attributes += [(name, bind)] if (line.strip().find("out ") == 0): - uline = line.replace("out", "").strip(); - uline = uline.replace(";", ""); + uline = line.replace("out", "").strip() + uline = uline.replace(";", "") uline = uline[uline.find(" "):].strip() if (uline.find("//") != -1): @@ -190,12 +190,12 @@ def build_glsl_header(filename): line = fs.readline() line_offset += 1 - fs.close(); + fs.close() out_file = filename + ".h" fd = open(out_file, "w") - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n"); + fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") out_file_base = out_file out_file_base = out_file_base[out_file_base.rfind("/") + 1:] @@ -205,47 +205,47 @@ def build_glsl_header(filename): fd.write("#ifndef " + out_file_ifdef + "\n") fd.write("#define " + out_file_ifdef + "\n") - out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "ShaderGL"; - fd.write("\n\n"); - fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n"); - fd.write("class " + out_file_class + " : public ShaderGL {\n\n"); - fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n"); - fd.write("public:\n\n"); + out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "ShaderGL" + fd.write("\n\n") + fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n") + fd.write("class " + out_file_class + " : public ShaderGL {\n\n") + fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n") + fd.write("public:\n\n") if (len(conditionals)): - fd.write("\tenum Conditionals {\n"); + fd.write("\tenum Conditionals {\n") for x in conditionals: - fd.write("\t\t" + x + ",\n"); - fd.write("\t};\n\n"); + fd.write("\t\t" + x + ",\n") + fd.write("\t};\n\n") if (len(uniforms)): - fd.write("\tenum Uniforms {\n"); + fd.write("\tenum Uniforms {\n") for x in uniforms: - fd.write("\t\t" + x.upper() + ",\n"); - fd.write("\t};\n\n"); + fd.write("\t\t" + x.upper() + ",\n") + fd.write("\t};\n\n") - fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n"); + fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n") if (len(conditionals)): - fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"); - fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n "); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n") + fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n") fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU @@ -276,7 +276,7 @@ def build_glsl_header(filename): } - """); + """) fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU @@ -307,7 +307,7 @@ def build_glsl_header(filename): } - """); + """) fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU @@ -321,18 +321,18 @@ def build_glsl_header(filename): } glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - }; """); + }; """) - fd.write("\n\n#undef _FU\n\n\n"); + fd.write("\n\n#undef _FU\n\n\n") - fd.write("\tvirtual void init() {\n\n"); + fd.write("\tvirtual void init() {\n\n") if (len(conditionals)): fd.write("\t\tstatic const char* _conditional_strings[]={\n") if (len(conditionals)): for x in conditionals: - fd.write("\t\t\t\"#define " + x + "\\n\",\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t\"#define " + x + "\\n\",\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") @@ -341,8 +341,8 @@ def build_glsl_header(filename): fd.write("\t\tstatic const char* _uniform_strings[]={\n") if (len(uniforms)): for x in uniforms: - fd.write("\t\t\t\"" + x + "\",\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t\"" + x + "\",\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") @@ -350,62 +350,62 @@ def build_glsl_header(filename): fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") for x in attributes: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n") if (len(fbos)): fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n") for x in fbos: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n") if (len(ubos)): fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n") for x in ubos: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n") if (len(texunits)): fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") for x in texunits: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") fd.write("\t\tstatic const char* _vertex_code=\"\\\n") for x in vertex_lines: - fd.write("\t\t\t" + x + "\n"); - fd.write("\t\t\";\n\n"); + fd.write("\t\t\t" + x + "\n") + fd.write("\t\t\";\n\n") fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n") fd.write("\t\tstatic const char* _fragment_code=\"\\\n") for x in fragment_lines: - fd.write("\t\t\t" + x + "\n"); - fd.write("\t\t\";\n\n"); + fd.write("\t\t\t" + x + "\n") + fd.write("\t\t\";\n\n") fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n") fd.write("\t\tsetup(_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_attribute_pairs," + str(len(attributes)) + ",_fbo_pairs," + str(len(fbos)) + ",_ubo_pairs," + str(len(ubos)) + ",_texunit_pairs," + str(len(texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") fd.write("\t};\n\n") - fd.write("};\n\n"); - fd.write("#endif\n\n"); - fd.close(); + fd.write("};\n\n") + fd.write("#endif\n\n") + fd.close() def build_glsl_headers(target, source, env): for x in source: - build_glsl_header(str(x)); + build_glsl_header(str(x)) return 0 @@ -455,8 +455,8 @@ def build_hlsl_dx9_header(filename): if (not ifdefline in conditionals): conditionals += [ifdefline] if (line.find("uniform") != -1): - uline = line.replace("uniform", ""); - uline = uline.replace(";", ""); + uline = line.replace("uniform", "") + uline = uline.replace(";", "") lines = uline.split(",") for x in lines: @@ -483,12 +483,12 @@ def build_hlsl_dx9_header(filename): line = fs.readline() line_offset += 1 - fs.close(); + fs.close() out_file = filename + ".h" fd = open(out_file, "w") - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n"); + fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") out_file_base = out_file out_file_base = out_file_base[out_file_base.rfind("/") + 1:] @@ -498,47 +498,47 @@ def build_hlsl_dx9_header(filename): fd.write("#ifndef " + out_file_ifdef + "\n") fd.write("#define " + out_file_ifdef + "\n") - out_file_class = out_file_base.replace(".hlsl.h", "").title().replace("_", "").replace(".", "") + "ShaderDX9"; - fd.write("\n\n"); - fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n"); - fd.write("class " + out_file_class + " : public ShaderDX9 {\n\n"); - fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n"); - fd.write("public:\n\n"); + out_file_class = out_file_base.replace(".hlsl.h", "").title().replace("_", "").replace(".", "") + "ShaderDX9" + fd.write("\n\n") + fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n") + fd.write("class " + out_file_class + " : public ShaderDX9 {\n\n") + fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n") + fd.write("public:\n\n") if (len(conditionals)): - fd.write("\tenum Conditionals {\n"); + fd.write("\tenum Conditionals {\n") for x in conditionals: - fd.write("\t\t" + x + ",\n"); - fd.write("\t};\n\n"); + fd.write("\t\t" + x + ",\n") + fd.write("\t};\n\n") if (len(uniforms)): - fd.write("\tenum Uniforms {\n"); + fd.write("\tenum Uniforms {\n") for x in uniforms: - fd.write("\t\t" + x.upper() + ",\n"); - fd.write("\t};\n\n"); + fd.write("\t\t" + x.upper() + ",\n") + fd.write("\t};\n\n") if (len(conditionals)): - fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"); - - fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n "); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n") + + fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n") fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU @@ -567,7 +567,7 @@ def build_hlsl_dx9_header(filename): } - """); + """) fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU @@ -581,18 +581,18 @@ def build_hlsl_dx9_header(filename): } set_uniformfv(p_uniform,&matrix[0],4); - }; """); + }; """) - fd.write("\n\n#undef _FU\n\n\n"); + fd.write("\n\n#undef _FU\n\n\n") - fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n"); + fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n") if (len(conditionals)): fd.write("\t\tstatic const char* _conditional_strings[]={\n") if (len(conditionals)): for x in conditionals: - fd.write("\t\t\t\"" + x + "\",\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t\"" + x + "\",\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") @@ -601,49 +601,49 @@ def build_hlsl_dx9_header(filename): fd.write("\t\tstatic const char* _uniform_strings[]={\n") if (len(uniforms)): for x in uniforms: - fd.write("\t\t\t\"" + x + "\",\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t\"" + x + "\",\n") + fd.write("\t\t};\n\n") fd.write("\t\tstatic const bool _fragment_uniforms[]={\n") if (len(uniforms)): for x in fragment_uniforms: if (x): - fd.write("\t\t\ttrue,\n"); + fd.write("\t\t\ttrue,\n") else: - fd.write("\t\t\tfalse,\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\tfalse,\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n") fd.write("\t\tstatic const char* _vertex_code=\"\\\n") for x in vertex_lines: - fd.write("\t\t\t" + x + "\n"); - fd.write("\t\t\";\n\n"); + fd.write("\t\t\t" + x + "\n") + fd.write("\t\t\";\n\n") fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n") fd.write("\t\tstatic const char* _fragment_code=\"\\\n") for x in fragment_lines: - fd.write("\t\t\t" + x + "\n"); - fd.write("\t\t\";\n\n"); + fd.write("\t\t\t" + x + "\n") + fd.write("\t\t\";\n\n") fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n") fd.write("\t\tsetup(p_device,p_version,_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") fd.write("\t};\n\n") - fd.write("};\n\n"); - fd.write("#endif\n\n"); - fd.close(); + fd.write("};\n\n") + fd.write("#endif\n\n") + fd.close() def build_hlsl_dx9_headers(target, source, env): for x in source: - build_hlsl_dx9_header(str(x)); + build_hlsl_dx9_header(str(x)) return 0 @@ -717,14 +717,14 @@ def include_file_in_legacygl_header(filename, header_data, depth): ifdefline = ifdefline.replace(")", "").strip() if (line.find("_EN_") != -1): - enumbase = ifdefline[:ifdefline.find("_EN_")]; + enumbase = ifdefline[:ifdefline.find("_EN_")] ifdefline = ifdefline.replace("_EN_", "_") line = line.replace("_EN_", "_") # print(enumbase+":"+ifdefline); if (enumbase not in header_data.enums): header_data.enums[enumbase] = [] if (ifdefline not in header_data.enums[enumbase]): - header_data.enums[enumbase].append(ifdefline); + header_data.enums[enumbase].append(ifdefline) elif (not ifdefline in header_data.conditionals): header_data.conditionals += [ifdefline] @@ -737,9 +737,9 @@ def include_file_in_legacygl_header(filename, header_data, depth): else: texunit = str(int(texunitstr)) uline = line[:line.lower().find("//")] - uline = uline.replace("uniform", ""); - uline = uline.replace("highp", ""); - uline = uline.replace(";", ""); + uline = uline.replace("uniform", "") + uline = uline.replace("highp", "") + uline = uline.replace(";", "") lines = uline.split(",") for x in lines: @@ -754,8 +754,8 @@ def include_file_in_legacygl_header(filename, header_data, depth): header_data.texunit_names += [x] elif (line.find("uniform") != -1): - uline = line.replace("uniform", ""); - uline = uline.replace(";", ""); + uline = line.replace("uniform", "") + uline = uline.replace(";", "") lines = uline.split(",") for x in lines: @@ -769,10 +769,10 @@ def include_file_in_legacygl_header(filename, header_data, depth): header_data.uniforms += [x] if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1): - uline = line.replace("in ", ""); - uline = uline.replace("attribute ", ""); - uline = uline.replace("highp ", ""); - uline = uline.replace(";", ""); + uline = line.replace("in ", "") + uline = uline.replace("attribute ", "") + uline = uline.replace("highp ", "") + uline = uline.replace(";", "") uline = uline[uline.find(" "):].strip() if (uline.find("//") != -1): @@ -796,7 +796,7 @@ def include_file_in_legacygl_header(filename, header_data, depth): line = fs.readline() header_data.line_offset += 1 - fs.close(); + fs.close() return header_data @@ -811,7 +811,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): enum_constants = [] - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n"); + fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") out_file_base = out_file out_file_base = out_file_base[out_file_base.rfind("/") + 1:] @@ -821,49 +821,49 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n") fd.write("#define " + out_file_ifdef + class_suffix + "_120\n") - out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix; - fd.write("\n\n"); - fd.write("#include \"" + include + "\"\n\n\n"); - fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n"); - fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n"); + out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix + fd.write("\n\n") + fd.write("#include \"" + include + "\"\n\n\n") + fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n") + fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n") - fd.write("public:\n\n"); + fd.write("public:\n\n") if (len(header_data.conditionals)): - fd.write("\tenum Conditionals {\n"); + fd.write("\tenum Conditionals {\n") for x in header_data.conditionals: - fd.write("\t\t" + x.upper() + ",\n"); - fd.write("\t};\n\n"); + fd.write("\t\t" + x.upper() + ",\n") + fd.write("\t};\n\n") if (len(header_data.uniforms)): - fd.write("\tenum Uniforms {\n"); + fd.write("\tenum Uniforms {\n") for x in header_data.uniforms: - fd.write("\t\t" + x.upper() + ",\n"); - fd.write("\t};\n\n"); + fd.write("\t\t" + x.upper() + ",\n") + fd.write("\t};\n\n") - fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n"); + fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n") if (len(header_data.conditionals)): - fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"); - fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n "); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n") + fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n") fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU @@ -894,7 +894,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): } - """); + """) fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU @@ -925,7 +925,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): } - """); + """) fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU @@ -939,17 +939,17 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): } glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - }; """); + }; """) - fd.write("\n\n#undef _FU\n\n\n"); + fd.write("\n\n#undef _FU\n\n\n") - fd.write("\tvirtual void init() {\n\n"); + fd.write("\tvirtual void init() {\n\n") - enum_value_count = 0; + enum_value_count = 0 if (len(header_data.enums)): - fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n"); + fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n") fd.write("\t\tstatic const Enum _enums[]={\n") bitofs = len(header_data.conditionals) @@ -958,7 +958,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): for xv in header_data.enums: x = header_data.enums[xv] bits = 1 - amt = len(x); + amt = len(x) # print(x) while(2**bits < amt): bits += 1 @@ -975,18 +975,18 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): strs += "NULL}" - fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n"); + fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n") bitofs += bits - fd.write("\t\t};\n\n"); + fd.write("\t\t};\n\n") fd.write("\t\tstatic const EnumValue _enum_values[]={\n") - enum_value_count = len(enum_vals); + enum_value_count = len(enum_vals) for x in enum_vals: - fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n"); + fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n") - fd.write("\t\t};\n\n"); + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic const Enum *_enums=NULL;\n") fd.write("\t\tstatic const EnumValue *_enum_values=NULL;\n") @@ -996,8 +996,8 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write("\t\tstatic const char* _conditional_strings[]={\n") if (len(header_data.conditionals)): for x in header_data.conditionals: - fd.write("\t\t\t\"#define " + x + "\\n\",\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t\"#define " + x + "\\n\",\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") @@ -1006,8 +1006,8 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write("\t\tstatic const char* _uniform_strings[]={\n") if (len(header_data.uniforms)): for x in header_data.uniforms: - fd.write("\t\t\t\"" + x + "\",\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t\"" + x + "\",\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") @@ -1016,36 +1016,36 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") for x in header_data.attributes: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n") if (len(header_data.texunits)): fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") for x in header_data.texunits: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") fd.write("\t\tstatic const char _vertex_code[]={\n") for x in header_data.vertex_lines: for i in range(len(x)): - fd.write(str(ord(x[i])) + ","); + fd.write(str(ord(x[i])) + ",") - fd.write(str(ord('\n')) + ","); - fd.write("\t\t0};\n\n"); + fd.write(str(ord('\n')) + ",") + fd.write("\t\t0};\n\n") fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n") fd.write("\t\tstatic const char _fragment_code[]={\n") for x in header_data.fragment_lines: for i in range(len(x)): - fd.write(str(ord(x[i])) + ","); + fd.write(str(ord(x[i])) + ",") - fd.write(str(ord('\n')) + ","); - fd.write("\t\t0};\n\n"); + fd.write(str(ord('\n')) + ",") + fd.write("\t\t0};\n\n") fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n") @@ -1060,20 +1060,20 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write("\tenum EnumConditionals {\n") for x in enum_constants: - fd.write("\t\t" + x.upper() + ",\n"); - fd.write("\t};\n\n"); + fd.write("\t\t" + x.upper() + ",\n") + fd.write("\t};\n\n") fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n") - fd.write("};\n\n"); - fd.write("#endif\n\n"); - fd.close(); + fd.write("};\n\n") + fd.write("#endif\n\n") + fd.close() def build_legacygl_headers(target, source, env): for x in source: - build_legacygl_header(str(x), include="drivers/legacygl/shader_lgl.h", class_suffix="LGL", output_attribs=False); + build_legacygl_header(str(x), include="drivers/legacygl/shader_lgl.h", class_suffix="LGL", output_attribs=False) return 0 @@ -1120,22 +1120,22 @@ def parse_cg_file(fname, uniforms, sizes, conditionals): type = res.groups(1) name = res.groups(2) - uniforms.append(name); + uniforms.append(name) if (type.find("texobj") != -1): - sizes.append(1); + sizes.append(1) else: - t = re.match(r"float(\d)x(\d)", type); + t = re.match(r"float(\d)x(\d)", type) if t: sizes.append(int(t.groups(1)) * int(t.groups(2))) else: - t = re.match(r"float(\d)", type); + t = re.match(r"float(\d)", type) sizes.append(int(t.groups(1))) if line.find("[branch]") != -1: - conditionals.append(name); + conditionals.append(name) - line = fs.readline(); + line = fs.readline() def build_cg_shader(sname): @@ -1144,36 +1144,36 @@ def build_cg_shader(sname): vp_uniform_sizes = [] vp_conditionals = [] - parse_cg_file("vp_" + sname + ".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals); + parse_cg_file("vp_" + sname + ".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals) fp_uniforms = [] fp_uniform_sizes = [] fp_conditionals = [] - parse_cg_file("fp_" + sname + ".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals); + parse_cg_file("fp_" + sname + ".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals) - fd = open("shader_" + sname + ".cg.h", "w"); + fd = open("shader_" + sname + ".cg.h", "w") - fd.write('\n#include "shader_cell.h"\n'); - fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n"); - fd.write("\n\tstatic struct VertexUniforms[] = {\n"); + fd.write('\n#include "shader_cell.h"\n') + fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n") + fd.write("\n\tstatic struct VertexUniforms[] = {\n") - offset = 0; + offset = 0 for i in range(0, len(vp_uniforms)): fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i])) - offset = offset + vp_uniform_sizes[i]; - fd.write("\t};\n\n"); + offset = offset + vp_uniform_sizes[i] + fd.write("\t};\n\n") - fd.write("public:\n\n"); + fd.write("public:\n\n") - fd.write("\tenum {\n"); + fd.write("\tenum {\n") for i in range(0, len(vp_uniforms)): fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper()) - fd.write("\t};\n"); + fd.write("\t};\n") import glob @@ -1440,13 +1440,13 @@ def save_active_platforms(apnames, ap): for x in ap: pth = x + "/logo.png" # print("open path: "+pth) - pngf = open(pth, "rb"); - b = pngf.read(1); + pngf = open(pth, "rb") + b = pngf.read(1) str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n" str += " static const unsigned char _" + x[9:] + "_logo[]={" while(len(b) == 1): str += hex(ord(b)) - b = pngf.read(1); + b = pngf.read(1) if (len(b) == 1): str += "," diff --git a/modules/openssl/SCsub b/modules/openssl/SCsub index 75ea9b6bde..bac80fb76e 100644 --- a/modules/openssl/SCsub +++ b/modules/openssl/SCsub @@ -682,6 +682,6 @@ env_openssl.add_source_files(env.modules_sources, "*.c") # platform/winrt need to know openssl is available, pass to main env if "platform" in env and env["platform"] == "winrt": env.Append(CPPPATH=[thirdparty_dir]) - env.Append(CPPFLAGS=['-DOPENSSL_ENABLED']); + env.Append(CPPFLAGS=['-DOPENSSL_ENABLED']) Export('env') diff --git a/platform/android/detect.py b/platform/android/detect.py index 5de4f11445..d52bb57c0f 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -49,7 +49,7 @@ def create(env): if "applelink" in tools: tools.remove("applelink") env.Tool('gcc') - return env.Clone(tools=tools); + return env.Clone(tools=tools) def configure(env): @@ -124,7 +124,7 @@ def configure(env): else: env.extra_suffix = ".armv7" + env.extra_suffix - gcc_path = env["ANDROID_NDK_ROOT"] + "/toolchains/" + env["NDK_TARGET"] + "/prebuilt/"; + gcc_path = env["ANDROID_NDK_ROOT"] + "/toolchains/" + env["NDK_TARGET"] + "/prebuilt/" if (sys.platform.startswith("linux")): if (platform.machine().endswith('64')): diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub index 7e71faa377..38f789259c 100644 --- a/platform/iphone/SCsub +++ b/platform/iphone/SCsub @@ -23,7 +23,7 @@ iphone_lib = [ #iphone_lib = env.Library('iphone', iphone_lib) -env_ios = env.Clone(); +env_ios = env.Clone() if env['ios_gles22_override'] == "yes": diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index 04a6bc9cc3..ec99392987 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -39,7 +39,7 @@ def get_flags(): def configure(env): - env['ENV'] = os.environ; + env['ENV'] = os.environ env.use_windows_spawn_fix('javascript') env.Append(CPPPATH=['#platform/javascript']) diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 93d29a3606..0576b0bfa9 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -267,7 +267,7 @@ def configure(env): env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")]) env.Append(CCFLAGS=["/I" + DIRECTX_PATH + "/Include"]) env.Append(LIBPATH=[DIRECTX_PATH + "/Lib/x86"]) - env['ENV'] = os.environ; + env['ENV'] = os.environ # This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV']) @@ -323,10 +323,10 @@ def configure(env): env.Append(LINKFLAGS=['-static']) env.Append(LINKFLAGS=['-static-libgcc']) env.Append(LINKFLAGS=['-static-libstdc++']) - mingw_prefix = env["mingw_prefix"]; + mingw_prefix = env["mingw_prefix"] else: env.Append(LINKFLAGS=['-static']) - mingw_prefix = env["mingw_prefix_64"]; + mingw_prefix = env["mingw_prefix_64"] nulstr = "" diff --git a/platform/winrt/detect.py b/platform/winrt/detect.py index 15ac429687..2156e593e8 100644 --- a/platform/winrt/detect.py +++ b/platform/winrt/detect.py @@ -49,7 +49,7 @@ def configure(env): sys.exit() arch = "" - env['ENV'] = os.environ; + env['ENV'] = os.environ # ANGLE angle_root = os.getenv("ANGLE_SRC_PATH") diff --git a/scene/SCsub b/scene/SCsub index 4a89eef469..bd2da1eab9 100644 --- a/scene/SCsub +++ b/scene/SCsub @@ -7,14 +7,14 @@ env.add_source_files(env.scene_sources, "*.cpp") Export('env') -SConscript('main/SCsub'); -SConscript('gui/SCsub'); -SConscript('3d/SCsub'); -SConscript('2d/SCsub'); -SConscript('animation/SCsub'); -SConscript('audio/SCsub'); -SConscript('resources/SCsub'); -SConscript('io/SCsub'); +SConscript('main/SCsub') +SConscript('gui/SCsub') +SConscript('3d/SCsub') +SConscript('2d/SCsub') +SConscript('animation/SCsub') +SConscript('audio/SCsub') +SConscript('resources/SCsub') +SConscript('io/SCsub') lib = env.Library("scene", env.scene_sources) diff --git a/scene/resources/SCsub b/scene/resources/SCsub index 9c1e72f04f..60b16cd0d4 100644 --- a/scene/resources/SCsub +++ b/scene/resources/SCsub @@ -7,4 +7,4 @@ env.add_source_files(env.scene_sources, "*.c") Export('env') -SConscript("default_theme/SCsub"); +SConscript("default_theme/SCsub") diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py index 41d5e2e259..68c9e92527 100644 --- a/scene/resources/default_theme/make_header.py +++ b/scene/resources/default_theme/make_header.py @@ -1,71 +1,71 @@ -import os; -import glob; -import string; +import os +import glob +import string # Generate include files f = open("theme_data.h", "wb") -f.write("// THIS FILE HAS BEEN AUTOGENERATED, DONT EDIT!!\n"); +f.write("// THIS FILE HAS BEEN AUTOGENERATED, DONT EDIT!!\n") -f.write("\n\n"); +f.write("\n\n") # Generate png image block -pixmaps = glob.glob("*.png"); +pixmaps = glob.glob("*.png") -pixmaps.sort(); +pixmaps.sort() -f.write("\n\n\n"); +f.write("\n\n\n") for x in pixmaps: - var_str = x[:-4] + "_png"; + var_str = x[:-4] + "_png" - f.write("static const unsigned char " + var_str + "[]={\n"); + f.write("static const unsigned char " + var_str + "[]={\n") - pngf = open(x, "rb"); + pngf = open(x, "rb") - b = pngf.read(1); + b = pngf.read(1) while(len(b) == 1): f.write(hex(ord(b))) - b = pngf.read(1); + b = pngf.read(1) if (len(b) == 1): f.write(",") - f.write("\n};\n\n\n"); - pngf.close(); + f.write("\n};\n\n\n") + pngf.close() # Generate shaders block shaders = glob.glob("*.gsl") -shaders.sort(); +shaders.sort() -f.write("\n\n\n"); +f.write("\n\n\n") for x in shaders: - var_str = x[:-4] + "_shader_code"; + var_str = x[:-4] + "_shader_code" - f.write("static const char *" + var_str + "=\n"); + f.write("static const char *" + var_str + "=\n") - sf = open(x, "rb"); + sf = open(x, "rb") - b = sf.readline(); + b = sf.readline() while(b != ""): if (b.endswith("\r\n")): b = b[:-2] if (b.endswith("\n")): b = b[:-1] f.write(" \"" + b) - b = sf.readline(); + b = sf.readline() if (b != ""): f.write("\"\n") - f.write("\";\n\n\n"); - sf.close(); + f.write("\";\n\n\n") + sf.close() -f.close(); +f.close() diff --git a/servers/SCsub b/servers/SCsub index 8fab6c1dc2..eefa6278c4 100644 --- a/servers/SCsub +++ b/servers/SCsub @@ -7,12 +7,12 @@ env.add_source_files(env.servers_sources, "*.cpp") Export('env') -SConscript('physics/SCsub'); -SConscript('physics_2d/SCsub'); -SConscript('visual/SCsub'); -SConscript('audio/SCsub'); -SConscript('spatial_sound/SCsub'); -SConscript('spatial_sound_2d/SCsub'); +SConscript('physics/SCsub') +SConscript('physics_2d/SCsub') +SConscript('visual/SCsub') +SConscript('audio/SCsub') +SConscript('spatial_sound/SCsub') +SConscript('spatial_sound_2d/SCsub') lib = env.Library("servers", env.servers_sources) diff --git a/tools/SCsub b/tools/SCsub index f11aa34ee6..43cad794d4 100644 --- a/tools/SCsub +++ b/tools/SCsub @@ -47,11 +47,11 @@ def make_translations_header(target, source, env): xl_names.append([name, len(buf), str(decomp_size)]) g.write("struct EditorTranslationList {\n") - g.write("\tconst char* lang;\n"); - g.write("\tint comp_size;\n"); - g.write("\tint uncomp_size;\n"); - g.write("\tconst unsigned char* data;\n"); - g.write("};\n\n"); + g.write("\tconst char* lang;\n") + g.write("\tint comp_size;\n") + g.write("\tint uncomp_size;\n") + g.write("\tconst unsigned char* data;\n") + g.write("};\n\n") g.write("static EditorTranslationList _editor_translations[]={\n") for x in xl_names: g.write("\t{ \"" + x[0] + "\", " + str(x[1]) + ", " + str(x[2]) + ",_translation_" + x[0] + "_compressed},\n") @@ -112,8 +112,8 @@ if (env["tools"] != "no"): env.Depends('#tools/editor/builtin_fonts.h', flist) env.Command('#tools/editor/builtin_fonts.h', flist, make_fonts_header) - SConscript('editor/SCsub'); - SConscript('collada/SCsub'); + SConscript('editor/SCsub') + SConscript('collada/SCsub') SConscript('doc/SCsub') lib = env.Library("tool", env.tool_sources) diff --git a/tools/editor/SCsub b/tools/editor/SCsub index 625103eaee..caf45d25be 100644 --- a/tools/editor/SCsub +++ b/tools/editor/SCsub @@ -74,7 +74,7 @@ if (env["tools"] == "yes"): env.add_source_files(env.tool_sources, "*.cpp") Export('env') - SConscript('icons/SCsub'); - SConscript('plugins/SCsub'); - SConscript('fileserver/SCsub'); - SConscript('io_plugins/SCsub'); + SConscript('icons/SCsub') + SConscript('plugins/SCsub') + SConscript('fileserver/SCsub') + SConscript('io_plugins/SCsub') diff --git a/tools/editor/icons/SCsub b/tools/editor/icons/SCsub index f27350a184..af6ebd67fd 100644 --- a/tools/editor/icons/SCsub +++ b/tools/editor/icons/SCsub @@ -22,42 +22,42 @@ def make_editor_icons_action(target, source, env): for x in pixmaps: x = str(x) - var_str = os.path.basename(x)[:-4] + "_png"; + var_str = os.path.basename(x)[:-4] + "_png" # print(var_str) - s.write("static const unsigned char " + var_str + "[]={\n"); + s.write("static const unsigned char " + var_str + "[]={\n") - pngf = open(x, "rb"); + pngf = open(x, "rb") - b = pngf.read(1); + b = pngf.read(1) while(len(b) == 1): s.write(hex(ord(b))) - b = pngf.read(1); + b = pngf.read(1) if (len(b) == 1): s.write(",") - s.write("\n};\n\n"); + s.write("\n};\n\n") - pngf.close(); - var_str = os.path.basename(x)[:-4] + "_hidpi_png"; + pngf.close() + var_str = os.path.basename(x)[:-4] + "_hidpi_png" try: pngf = open(os.path.dirname(x) + "/2x/" + os.path.basename(x), "rb") - s.write("static const unsigned char " + var_str + "[]={\n"); + s.write("static const unsigned char " + var_str + "[]={\n") - b = pngf.read(1); + b = pngf.read(1) while(len(b) == 1): s.write(hex(ord(b))) - b = pngf.read(1); + b = pngf.read(1) if (len(b) == 1): s.write(",") - s.write("\n};\n\n\n"); + s.write("\n};\n\n\n") hidpi_list.append(x) except: - s.write("static const unsigned char* " + var_str + "=NULL;\n\n\n"); + s.write("static const unsigned char* " + var_str + "=NULL;\n\n\n") s.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png,const uint8_t* p_hidpi_png) {\n") s.write("\tRef<ImageTexture> texture( memnew( ImageTexture ) );\n") @@ -74,12 +74,12 @@ def make_editor_icons_action(target, source, env): for x in pixmaps: x = os.path.basename(str(x)) - type = x[5:-4].title().replace("_", ""); - var_str = x[:-4] + "_png"; - var_str_hidpi = x[:-4] + "_hidpi_png"; - s.write("\tp_theme->set_icon(\"" + type + "\",\"EditorIcons\",make_icon(" + var_str + "," + var_str_hidpi + "));\n"); + type = x[5:-4].title().replace("_", "") + var_str = x[:-4] + "_png" + var_str_hidpi = x[:-4] + "_hidpi_png" + s.write("\tp_theme->set_icon(\"" + type + "\",\"EditorIcons\",make_icon(" + var_str + "," + var_str_hidpi + "));\n") - s.write("\n\n}\n\n"); + s.write("\n\n}\n\n") f = open(dst, "wb") f.write(s.getvalue()) diff --git a/tools/scripts/file-hex-array.py b/tools/scripts/file-hex-array.py index da95c9505f..a6cdfe541f 100755 --- a/tools/scripts/file-hex-array.py +++ b/tools/scripts/file-hex-array.py @@ -9,7 +9,8 @@ def tof(filepath): content = content.replace("0x", "") content = content.split(',') for i in range(len(content)): - if len(content[i]) == 1: content[i] = "0" + content[i] + if len(content[i]) == 1: + content[i] = "0" + content[i] content = "".join(content) with open(filepath + ".file", 'wb') as f: content = f.write(content.decode("hex")) diff --git a/tools/scripts/make_glwrapper.py b/tools/scripts/make_glwrapper.py index bae0eeeadc..5694d2327e 100644 --- a/tools/scripts/make_glwrapper.py +++ b/tools/scripts/make_glwrapper.py @@ -61,7 +61,7 @@ for x in (range(len(sys.argv) - 1)): if (glpos == -1): continue - ret = line[:glpos].strip(); + ret = line[:glpos].strip() line = line[glpos:].strip() namepos = line.find("(") @@ -127,14 +127,14 @@ header_code = """\ f.write("#include <stddef.h>\n\n\n") -f.write(header_code); +f.write(header_code) f.write("#ifdef __cplusplus\nextern \"C\" {\n#endif\n\n\n") f.write("#if defined(_WIN32) && !defined(__CYGWIN__)\n") f.write("#define GLWRP_APIENTRY __stdcall\n") -f.write("#else\n"); +f.write("#else\n") f.write("#define GLWRP_APIENTRY \n") -f.write("#endif\n\n"); +f.write("#endif\n\n") for x in types: f.write(x + "\n") @@ -150,7 +150,7 @@ for x in functions: f.write("#define " + x["name"] + " __wrapper_" + x["name"] + "\n") f.write("\n\n") -f.write("typedef void (*GLWrapperFuncPtr)(void);\n\n"); +f.write("typedef void (*GLWrapperFuncPtr)(void);\n\n") f.write("void glWrapperInit( GLWrapperFuncPtr (*wrapperFunc)(const char*) );\n") f.write("#ifdef __cplusplus\n}\n#endif\n") |