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-rw-r--r--core/math/bvh.h2
-rw-r--r--editor/editor_resource_preview.cpp2
-rw-r--r--modules/bullet/soft_body_bullet.cpp8
-rw-r--r--modules/theora/video_stream_theora.cpp2
-rw-r--r--modules/webm/video_stream_webm.cpp2
-rw-r--r--scene/3d/voxel_gi.cpp2
-rw-r--r--scene/3d/voxelizer.cpp2
-rw-r--r--scene/gui/control.h2
-rw-r--r--servers/rendering/renderer_canvas_cull.h2
-rw-r--r--servers/rendering/renderer_scene_cull.h2
-rw-r--r--servers/rendering/renderer_viewport.h6
-rw-r--r--servers/rendering/rendering_server_default.cpp2
-rw-r--r--servers/rendering_server.h2
13 files changed, 18 insertions, 18 deletions
diff --git a/core/math/bvh.h b/core/math/bvh.h
index cefbc9b0db..65b8b102a3 100644
--- a/core/math/bvh.h
+++ b/core/math/bvh.h
@@ -200,7 +200,7 @@ public:
// use in conjunction with activate if you have deferred the collision check, and
// set pairable has never been called.
- // (deferred collision checks are a workaround for visual server for historical reasons)
+ // (deferred collision checks are a workaround for rendering server for historical reasons)
void force_collision_check(BVHHandle p_handle) {
if (USE_PAIRS) {
// the aabb should already be up to date in the BVH
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index 8fc1345f3e..8783fe4fc0 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -439,7 +439,7 @@ void EditorResourcePreview::stop() {
preview_sem.post();
while (!exited.is_set()) {
OS::get_singleton()->delay_usec(10000);
- RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on visual server
+ RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on rendering server
}
thread.wait_to_finish();
}
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index 371800d8f3..81b832fb42 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -71,7 +71,7 @@ void SoftBodyBullet::update_rendering_server(RenderingServerHandler *p_rendering
return;
}
- /// Update visual server vertices
+ /// Update rendering server vertices
const btSoftBody::tNodeArray &nodes(bt_soft_body->m_nodes);
const int nodes_count = nodes.size();
@@ -298,11 +298,11 @@ bool SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector
ERR_FAIL_COND_V(p_indices.is_empty(), false);
ERR_FAIL_COND_V(p_vertices.is_empty(), false);
- /// Parse visual server indices to physical indices.
- /// Merge all overlapping vertices and create a map of physical vertices to visual server
+ /// Parse rendering server indices to physical indices.
+ /// Merge all overlapping vertices and create a map of physical vertices to rendering server
{
- /// This is the map of visual server indices to physics indices (So it's the inverse of idices_map), Thanks to it I don't need make a heavy search in the indices_map
+ /// This is the map of rendering server indices to physics indices (So it's the inverse of idices_map), Thanks to it I don't need make a heavy search in the indices_map
Vector<int> vs_indices_to_physics_table;
{ // Map vertices
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index 2f6faec8ec..8e80dfffca 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -108,7 +108,7 @@ void VideoStreamPlaybackTheora::video_write() {
Ref<Image> img = memnew(Image(size.x, size.y, 0, Image::FORMAT_RGBA8, frame_data)); //zero copy image creation
- texture->update(img); //zero copy send to visual server
+ texture->update(img); //zero copy send to rendering server
frames_pending = 1;
}
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index 12e0f5bd25..187a27b6c2 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -311,7 +311,7 @@ void VideoStreamPlaybackWebm::update(float p_delta) {
if (converted) {
Ref<Image> img = memnew(Image(image.w, image.h, 0, Image::FORMAT_RGBA8, frame_data));
- texture->update(img); //Zero copy send to visual server
+ texture->update(img); //Zero copy send to rendering server
video_frame_done = true;
}
}
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index d3d12d94e9..377abd5b38 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -398,7 +398,7 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
baker.end_bake();
- //create the data for visual server
+ //create the data for rendering server
if (p_create_visual_debug) {
MultiMeshInstance3D *mmi = memnew(MultiMeshInstance3D);
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 5104853e17..aa1236521d 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -660,7 +660,7 @@ void Voxelizer::end_bake() {
_fixup_plot(0, 0);
}
-//create the data for visual server
+//create the data for rendering server
int Voxelizer::get_voxel_gi_octree_depth() const {
return cell_subdiv;
diff --git a/scene/gui/control.h b/scene/gui/control.h
index bdc06319ea..be692b6a0c 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -408,7 +408,7 @@ public:
Rect2 get_rect() const;
Rect2 get_global_rect() const;
Rect2 get_screen_rect() const;
- Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the visual server
+ Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the rendering server
Rect2 get_anchorable_rect() const override;
void set_rect(const Rect2 &p_rect); // Reset anchors to begin and set rect, for faster container children sorting.
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index 5e343dcf02..a2fdf95c76 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -315,4 +315,4 @@ public:
~RendererCanvasCull();
};
-#endif // VISUALSERVERCANVAS_H
+#endif // RENDERING_SERVER_CANVAS_CULL_H
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 96fe6ce25c..68ca483e9f 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -1158,4 +1158,4 @@ public:
virtual ~RendererSceneCull();
};
-#endif // VISUALSERVERSCENE_H
+#endif // RENDERING_SERVER_SCENE_CULL_H
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index f6095e18d7..41d818cf99 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VISUALSERVERVIEWPORT_H
-#define VISUALSERVERVIEWPORT_H
+#ifndef RENDERER_VIEWPORT_H
+#define RENDERER_VIEWPORT_H
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
@@ -282,4 +282,4 @@ public:
virtual ~RendererViewport() {}
};
-#endif // VISUALSERVERVIEWPORT_H
+#endif // RENDERER_VIEWPORT_H
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 62390f9d4d..107c9f8040 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -38,7 +38,7 @@
#include "renderer_scene_cull.h"
#include "rendering_server_globals.h"
-// careful, these may run in different threads than the visual server
+// careful, these may run in different threads than the rendering server
int RenderingServerDefault::changes = 0;
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 579f8abbe6..efa8f9e5de 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1416,7 +1416,7 @@ public:
/* FREE */
- virtual void free(RID p_rid) = 0; ///< free RIDs associated with the visual server
+ virtual void free(RID p_rid) = 0; ///< free RIDs associated with the rendering server
virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) = 0;