diff options
36 files changed, 1330 insertions, 414 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index b8436be76a..93a9cea45e 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -96,7 +96,7 @@ </description> </method> <method name="_forward_3d_gui_input" qualifiers="virtual"> - <return type="bool" /> + <return type="int" /> <argument index="0" name="viewport_camera" type="Camera3D" /> <argument index="1" name="event" type="InputEvent" /> <description> @@ -105,13 +105,13 @@ [gdscript] # Prevents the InputEvent to reach other Editor classes. func _forward_3d_gui_input(camera, event): - return true + return EditorPlugin.AFTER_GUI_INPUT_STOP [/gdscript] [csharp] // Prevents the InputEvent to reach other Editor classes. public override bool _Forward3dGuiInput(Camera3D camera, InputEvent @event) { - return true; + return EditorPlugin.AFTER_GUI_INPUT_STOP; } [/csharp] [/codeblocks] @@ -185,12 +185,12 @@ Called when there is a root node in the current edited scene, [method _handles] is implemented and an [InputEvent] happens in the 2D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example: [codeblocks] [gdscript] - # Prevents the InputEvent to reach other Editor classes + # Prevents the InputEvent to reach other Editor classes. func _forward_canvas_gui_input(event): return true [/gdscript] [csharp] - // Prevents the InputEvent to reach other Editor classes + // Prevents the InputEvent to reach other Editor classes. public override bool ForwardCanvasGuiInput(InputEvent @event) { return true; @@ -202,13 +202,18 @@ [gdscript] # Consumes InputEventMouseMotion and forwards other InputEvent types. func _forward_canvas_gui_input(event): - return event is InputEventMouseMotion + if (event is InputEventMouseMotion): + return true + return false [/gdscript] [csharp] // Consumes InputEventMouseMotion and forwards other InputEvent types. public override bool ForwardCanvasGuiInput(InputEvent @event) { - return @event is InputEventMouseMotion; + if (@event is InputEventMouseMotion) { + return true; + } + return false } [/csharp] [/codeblocks] diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 49901dc4d9..28acd77a39 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -212,6 +212,15 @@ Sets whether the node notifies about its global and local transformation changes. [Node3D] will not propagate this by default, unless it is in the editor context and it has a valid gizmo. </description> </method> + <method name="set_subgizmo_selection"> + <return type="void" /> + <argument index="0" name="gizmo" type="Node3DGizmo" /> + <argument index="1" name="id" type="int" /> + <argument index="2" name="transform" type="Transform3D" /> + <description> + Set subgizmo selection for this node in the editor. + </description> + </method> <method name="show"> <return type="void" /> <description> diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index c2b514f232..6ab5ed55a3 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -189,6 +189,13 @@ This is helper function to make using [method Transform3D.looking_at] easier with bone poses. </description> </method> + <method name="is_bone_enabled" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + Returns whether the bone pose for the bone at [code]bone_idx[/code] is enabled. + </description> + </method> <method name="is_bone_rest_disabled" qualifiers="const"> <return type="bool" /> <argument index="0" name="bone_idx" type="int" /> @@ -282,6 +289,14 @@ Disables the rest pose for the bone at [code]bone_idx[/code] if [code]true[/code], enables the bone rest if [code]false[/code]. </description> </method> + <method name="set_bone_enabled"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="enabled" type="bool" default="true" /> + <description> + Disables the pose for the bone at [code]bone_idx[/code] if [code]false[/code], enables the bone pose if [code]true[/code]. + </description> + </method> <method name="set_bone_global_pose_override"> <return type="void" /> <argument index="0" name="bone_idx" type="int" /> @@ -365,8 +380,15 @@ <members> <member name="animate_physical_bones" type="bool" setter="set_animate_physical_bones" getter="get_animate_physical_bones" default="true"> </member> + <member name="show_rest_only" type="bool" setter="set_show_rest_only" getter="is_show_rest_only" default="false"> + </member> </members> <signals> + <signal name="bone_enabled_changed"> + <argument index="0" name="bone_idx" type="int" /> + <description> + </description> + </signal> <signal name="bone_pose_changed"> <argument index="0" name="bone_idx" type="int" /> <description> @@ -377,6 +399,10 @@ <description> </description> </signal> + <signal name="show_rest_only_changed"> + <description> + </description> + </signal> </signals> <constants> <constant name="NOTIFICATION_UPDATE_SKELETON" value="50"> diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index d5afd5020c..aad94717b2 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -3359,7 +3359,7 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) { insert_data.push_back(p_id); bool reset_allowed = true; - AnimationPlayer *player = AnimationPlayerEditor::singleton->get_player(); + AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player(); if (player->has_animation("RESET") && player->get_animation("RESET") == animation) { // Avoid messing with the reset animation itself reset_allowed = false; @@ -3528,6 +3528,31 @@ void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_ _query_insert(id); } +bool AnimationTrackEditor::has_transform_track(Node3D *p_node, const String &p_sub) { + if (!keying) { + return false; + } + if (!animation.is_valid()) { + return false; + } + if (!root) { + return false; + } + + //let's build a node path + String path = root->get_path_to(p_node); + if (p_sub != "") { + path += ":" + p_sub; + } + int track_id = animation->find_track(path); + if (track_id >= 0) { + if (animation->track_get_type(track_id) == Animation::TYPE_TRANSFORM3D) { + return true; + } + } + return false; +} + void AnimationTrackEditor::_insert_animation_key(NodePath p_path, const Variant &p_value) { String path = p_path; @@ -3571,7 +3596,7 @@ void AnimationTrackEditor::insert_node_value_key(Node *p_node, const String &p_p String path = root->get_path_to(node); if (Object::cast_to<AnimationPlayer>(node) && p_property == "current_animation") { - if (node == AnimationPlayerEditor::singleton->get_player()) { + if (node == AnimationPlayerEditor::get_singleton()->get_player()) { EditorNode::get_singleton()->show_warning(TTR("AnimationPlayer can't animate itself, only other players.")); return; } @@ -3672,7 +3697,7 @@ void AnimationTrackEditor::insert_value_key(const String &p_property, const Vari String path = root->get_path_to(node); if (Object::cast_to<AnimationPlayer>(node) && p_property == "current_animation") { - if (node == AnimationPlayerEditor::singleton->get_player()) { + if (node == AnimationPlayerEditor::get_singleton()->get_player()) { EditorNode::get_singleton()->show_warning(TTR("AnimationPlayer can't animate itself, only other players.")); return; } @@ -3752,7 +3777,7 @@ void AnimationTrackEditor::insert_value_key(const String &p_property, const Vari } Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() { - AnimationPlayer *player = AnimationPlayerEditor::singleton->get_player(); + AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player(); if (player->has_animation("RESET")) { return player->get_animation("RESET"); } else { @@ -3760,9 +3785,9 @@ Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() { reset_anim.instantiate(); reset_anim->set_length(ANIM_MIN_LENGTH); undo_redo->add_do_method(player, "add_animation", "RESET", reset_anim); - undo_redo->add_do_method(AnimationPlayerEditor::singleton, "_animation_player_changed", player); + undo_redo->add_do_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player); undo_redo->add_undo_method(player, "remove_animation", "RESET"); - undo_redo->add_undo_method(AnimationPlayerEditor::singleton, "_animation_player_changed", player); + undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player); return reset_anim; } } @@ -4446,7 +4471,7 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) { return; } - if (node == AnimationPlayerEditor::singleton->get_player()) { + if (node == AnimationPlayerEditor::get_singleton()->get_player()) { EditorNode::get_singleton()->show_warning(TTR("AnimationPlayer can't animate itself, only other players.")); return; } @@ -5173,7 +5198,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) { } void AnimationTrackEditor::_edit_menu_about_to_popup() { - AnimationPlayer *player = AnimationPlayerEditor::singleton->get_player(); + AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player(); edit->get_popup()->set_item_disabled(edit->get_popup()->get_item_index(EDIT_APPLY_RESET), !player->can_apply_reset()); } @@ -5517,7 +5542,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { goto_prev_step(false); } break; case EDIT_APPLY_RESET: { - AnimationPlayerEditor::singleton->get_player()->apply_reset(true); + AnimationPlayerEditor::get_singleton()->get_player()->apply_reset(true); } break; case EDIT_OPTIMIZE_ANIMATION: { @@ -5537,9 +5562,9 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { case EDIT_CLEAN_UP_ANIMATION_CONFIRM: { if (cleanup_all->is_pressed()) { List<StringName> names; - AnimationPlayerEditor::singleton->get_player()->get_animation_list(&names); + AnimationPlayerEditor::get_singleton()->get_player()->get_animation_list(&names); for (const StringName &E : names) { - _cleanup_animation(AnimationPlayerEditor::singleton->get_player()->get_animation(E)); + _cleanup_animation(AnimationPlayerEditor::get_singleton()->get_player()->get_animation(E)); } } else { _cleanup_animation(animation); diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 4da708dd1c..1b268fde47 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -531,6 +531,7 @@ public: void insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists = false); void insert_value_key(const String &p_property, const Variant &p_value, bool p_advance); void insert_transform_key(Node3D *p_node, const String &p_sub, const Transform3D &p_xform); + bool has_transform_track(Node3D *p_node, const String &p_sub); void show_select_node_warning(bool p_show); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 8bc87b7f81..a8f05baf8f 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -6930,7 +6930,7 @@ EditorNode::EditorNode() { add_child(editor_interface); //more visually meaningful to have this later - raise_bottom_panel_item(AnimationPlayerEditor::singleton); + raise_bottom_panel_item(AnimationPlayerEditor::get_singleton()); add_editor_plugin(VersionControlEditorPlugin::get_singleton()); add_editor_plugin(memnew(ShaderEditorPlugin(this))); @@ -7204,20 +7204,24 @@ bool EditorPluginList::forward_gui_input(const Ref<InputEvent> &p_event) { return discard; } -bool EditorPluginList::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) { - bool discard = false; +EditorPlugin::AfterGUIInput EditorPluginList::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) { + EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS; for (int i = 0; i < plugins_list.size(); i++) { if ((!serve_when_force_input_enabled) && plugins_list[i]->is_input_event_forwarding_always_enabled()) { continue; } - if (plugins_list[i]->forward_spatial_gui_input(p_camera, p_event)) { - discard = true; + EditorPlugin::AfterGUIInput current_after = plugins_list[i]->forward_spatial_gui_input(p_camera, p_event); + if (current_after == EditorPlugin::AFTER_GUI_INPUT_STOP) { + after = EditorPlugin::AFTER_GUI_INPUT_STOP; + } + if (after != EditorPlugin::AFTER_GUI_INPUT_STOP && current_after == EditorPlugin::AFTER_GUI_INPUT_DESELECT) { + after = EditorPlugin::AFTER_GUI_INPUT_DESELECT; } } - return discard; + return after; } void EditorPluginList::forward_canvas_draw_over_viewport(Control *p_overlay) { diff --git a/editor/editor_node.h b/editor/editor_node.h index 07c834eeca..73feeecfee 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -942,7 +942,7 @@ public: bool forward_gui_input(const Ref<InputEvent> &p_event); void forward_canvas_draw_over_viewport(Control *p_overlay); void forward_canvas_force_draw_over_viewport(Control *p_overlay); - bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled); + EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled); void forward_spatial_draw_over_viewport(Control *p_overlay); void forward_spatial_force_draw_over_viewport(Control *p_overlay); void add_plugin(EditorPlugin *p_plugin); diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 7afc8d4c83..aee8322a97 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -593,14 +593,14 @@ int EditorPlugin::update_overlays() const { } } -bool EditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { - bool success; +EditorPlugin::AfterGUIInput EditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { + int success; if (GDVIRTUAL_CALL(_forward_3d_gui_input, p_camera, p_event, success)) { - return success; + return static_cast<EditorPlugin::AfterGUIInput>(success); } - return false; + return EditorPlugin::AFTER_GUI_INPUT_PASS; } void EditorPlugin::forward_spatial_draw_over_viewport(Control *p_overlay) { diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 169106d901..57830df327 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -151,7 +151,7 @@ protected: GDVIRTUAL1R(bool, _forward_canvas_gui_input, Ref<InputEvent>) GDVIRTUAL1(_forward_canvas_draw_over_viewport, Control *) GDVIRTUAL1(_forward_canvas_force_draw_over_viewport, Control *) - GDVIRTUAL2R(bool, _forward_3d_gui_input, Camera3D *, Ref<InputEvent>) + GDVIRTUAL2R(int, _forward_3d_gui_input, Camera3D *, Ref<InputEvent>) GDVIRTUAL1(_forward_3d_draw_over_viewport, Control *) GDVIRTUAL1(_forward_3d_force_draw_over_viewport, Control *) GDVIRTUAL0RC(String, _get_plugin_name) @@ -200,6 +200,12 @@ public: DOCK_SLOT_MAX }; + enum AfterGUIInput { + AFTER_GUI_INPUT_PASS, + AFTER_GUI_INPUT_STOP, + AFTER_GUI_INPUT_DESELECT + }; + //TODO: send a resource for editing to the editor node? void add_control_to_container(CustomControlContainer p_location, Control *p_control); @@ -228,7 +234,7 @@ public: virtual void forward_canvas_draw_over_viewport(Control *p_overlay); virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay); - virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event); + virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event); virtual void forward_spatial_draw_over_viewport(Control *p_overlay); virtual void forward_spatial_force_draw_over_viewport(Control *p_overlay); diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 0579fb4cbd..76658c5adb 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -213,6 +213,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = exceptions.insert("EditorPivot"); exceptions.insert("EditorHandle"); exceptions.insert("Editor3DHandle"); + exceptions.insert("EditorBoneHandle"); exceptions.insert("Godot"); exceptions.insert("Sky"); exceptions.insert("EditorControlAnchor"); diff --git a/editor/icons/EditorBoneHandle.svg b/editor/icons/EditorBoneHandle.svg new file mode 100644 index 0000000000..a6d7c3f878 --- /dev/null +++ b/editor/icons/EditorBoneHandle.svg @@ -0,0 +1 @@ +<svg height="8" viewBox="0 0 8 8" width="8" xmlns="http://www.w3.org/2000/svg"><circle cx="4" cy="4" fill="#fff" r="4"/><circle cx="4" cy="4" fill="#000" r="2.5"/></svg> diff --git a/editor/icons/ToolBoneSelect.svg b/editor/icons/ToolBoneSelect.svg new file mode 100644 index 0000000000..cc12b69a82 --- /dev/null +++ b/editor/icons/ToolBoneSelect.svg @@ -0,0 +1 @@ +<svg enable-background="new 0 0 16 16" height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" fill-opacity=".9961"><path d="m16 11.46-6.142-2.527-1.572-.647.647 1.572 2.527 6.142.913-2.72 1.815 1.817.91-.909-1.818-1.815z"/><path d="m7.784 11.008-.886-2.152c-.23-.56-.102-1.203.327-1.631.287-.287.67-.439 1.061-.439.192 0 .386.037.57.113l2.151.885.17-.17c.977.645 2.271.516 3.1-.311.964-.963.964-2.524 0-3.488-.377-.377-.867-.622-1.396-.697-.074-.529-.318-1.019-.695-1.397-.455-.453-1.067-.711-1.707-.721-.667-.01-1.309.25-1.782.72-.828.829-.96 2.126-.314 3.105l-3.558 3.561c-.978-.646-2.274-.515-3.103.312-.963.962-.963 2.524 0 3.487.378.377.868.621 1.396.695.075.529.319 1.02.696 1.396.963.964 2.525.964 3.488 0 .828-.828.96-2.125.314-3.104z"/></g></svg> diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index a559f05785..59d0b92ba0 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -383,7 +383,7 @@ void InspectorDock::_menu_expandall() { } void InspectorDock::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) { - AnimationPlayerEditor::singleton->get_track_editor()->insert_value_key(p_keyed, p_value, p_advance); + AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_value_key(p_keyed, p_value, p_advance); } void InspectorDock::_transform_keyed(Object *sp, const String &p_sub, const Transform3D &p_key) { @@ -391,7 +391,7 @@ void InspectorDock::_transform_keyed(Object *sp, const String &p_sub, const Tran if (!s) { return; } - AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(s, p_sub, p_key); + AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_transform_key(s, p_sub, p_key); } void InspectorDock::_warning_pressed() { @@ -545,7 +545,7 @@ void InspectorDock::go_back() { void InspectorDock::update_keying() { bool valid = false; - if (AnimationPlayerEditor::singleton->get_track_editor()->has_keying()) { + if (AnimationPlayerEditor::get_singleton()->get_track_editor()->has_keying()) { EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history(); if (editor_history->get_path_size() >= 1) { Object *obj = ObjectDB::get_instance(editor_history->get_path_object(0)); diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 68b143358a..55e473b0ff 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -298,7 +298,7 @@ void AnimationPlayerEditor::_animation_selected(int p_which) { autoplay->set_pressed(current == player->get_autoplay()); - AnimationPlayerEditor::singleton->get_track_editor()->update_keying(); + AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying(); EditorNode::get_singleton()->update_keying(); _animation_key_editor_seek(timeline_position, false); } @@ -826,7 +826,7 @@ void AnimationPlayerEditor::_update_player() { pin->set_disabled(player == nullptr); if (!player) { - AnimationPlayerEditor::singleton->get_track_editor()->update_keying(); + AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying(); EditorNode::get_singleton()->update_keying(); return; } diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index 0a514d3ff1..eb8db2eaba 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -128,6 +128,7 @@ class AnimationPlayerEditor : public VBoxContainer { bool updating_blends; AnimationTrackEditor *track_editor; + static AnimationPlayerEditor *singleton; // Onion skinning. struct { @@ -226,7 +227,8 @@ protected: public: AnimationPlayer *get_player() const; - static AnimationPlayerEditor *singleton; + + static AnimationPlayerEditor *get_singleton() { return singleton; } bool is_pinned() const { return pin->is_pressed(); } void unpin() { pin->set_pressed(false); } diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index a49dd916f3..ef872bcead 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -513,7 +513,7 @@ Object *CanvasItemEditor::_get_editor_data(Object *p_what) { } void CanvasItemEditor::_keying_changed() { - if (AnimationPlayerEditor::singleton->get_track_editor()->is_visible_in_tree()) { + if (AnimationPlayerEditor::get_singleton()->get_track_editor()->is_visible_in_tree()) { animation_hb->show(); } else { animation_hb->hide(); @@ -3816,7 +3816,7 @@ void CanvasItemEditor::_notification(int p_what) { select_sb->set_default_margin(Side(i), 4); } - AnimationPlayerEditor::singleton->get_track_editor()->connect("visibility_changed", callable_mp(this, &CanvasItemEditor::_keying_changed)); + AnimationPlayerEditor::get_singleton()->get_track_editor()->connect("visibility_changed", callable_mp(this, &CanvasItemEditor::_keying_changed)); _keying_changed(); } else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { @@ -4277,13 +4277,13 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, Node2D *n2d = Object::cast_to<Node2D>(canvas_item); if (key_pos && p_location) { - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "position", n2d->get_position(), p_on_existing); + AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(n2d, "position", n2d->get_position(), p_on_existing); } if (key_rot && p_rotation) { - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "rotation", n2d->get_rotation(), p_on_existing); + AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(n2d, "rotation", n2d->get_rotation(), p_on_existing); } if (key_scale && p_scale) { - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "scale", n2d->get_scale(), p_on_existing); + AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(n2d, "scale", n2d->get_scale(), p_on_existing); } if (n2d->has_meta("_edit_bone_") && n2d->get_parent_item()) { @@ -4309,13 +4309,13 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, if (has_chain && ik_chain.size()) { for (Node2D *&F : ik_chain) { if (key_pos) { - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F, "position", F->get_position(), p_on_existing); + AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(F, "position", F->get_position(), p_on_existing); } if (key_rot) { - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F, "rotation", F->get_rotation(), p_on_existing); + AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(F, "rotation", F->get_rotation(), p_on_existing); } if (key_scale) { - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F, "scale", F->get_scale(), p_on_existing); + AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(F, "scale", F->get_scale(), p_on_existing); } } } @@ -4325,13 +4325,13 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, Control *ctrl = Object::cast_to<Control>(canvas_item); if (key_pos) { - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), p_on_existing); + AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), p_on_existing); } if (key_rot) { - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation(), p_on_existing); + AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation(), p_on_existing); } if (key_scale) { - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), p_on_existing); + AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), p_on_existing); } } } @@ -4771,7 +4771,7 @@ void CanvasItemEditor::_popup_callback(int p_op) { } /* if (key_scale) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size()); + AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size()); */ } } diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp index 8b354c33a1..1ee834a974 100644 --- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp @@ -103,9 +103,9 @@ void CollisionPolygon3DEditor::_wip_close() { undo_redo->commit_action(); } -bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { +EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { if (!node) { - return false; + return EditorPlugin::AFTER_GUI_INPUT_PASS; } Transform3D gt = node->get_global_transform(); @@ -124,7 +124,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con Vector3 spoint; if (!p.intersects_ray(ray_from, ray_dir, &spoint)) { - return false; + return EditorPlugin::AFTER_GUI_INPUT_PASS; } spoint = gi.xform(spoint); @@ -151,19 +151,19 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con snap_ignore = false; _polygon_draw(); edited_point = 1; - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } else { if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_threshold) { //wip closed _wip_close(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } else { wip.push_back(cpoint); edited_point = wip.size(); snap_ignore = false; _polygon_draw(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } } } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && wip_active) { @@ -184,7 +184,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con undo_redo->add_do_method(this, "_polygon_draw"); undo_redo->add_undo_method(this, "_polygon_draw"); undo_redo->commit_action(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } //search edges @@ -219,7 +219,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con _polygon_draw(); snap_ignore = true; - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } } else { //look for points to move @@ -244,7 +244,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con edited_point_pos = poly[closest_idx]; _polygon_draw(); snap_ignore = false; - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } } } else { @@ -253,7 +253,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con if (edited_point != -1) { //apply - ERR_FAIL_INDEX_V(edited_point, poly.size(), false); + ERR_FAIL_INDEX_V(edited_point, poly.size(), EditorPlugin::AFTER_GUI_INPUT_PASS); poly.write[edited_point] = edited_point_pos; undo_redo->create_action(TTR("Edit Poly")); undo_redo->add_do_method(node, "set_polygon", poly); @@ -263,7 +263,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con undo_redo->commit_action(); edited_point = -1; - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } } } @@ -290,7 +290,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con undo_redo->add_do_method(this, "_polygon_draw"); undo_redo->add_undo_method(this, "_polygon_draw"); undo_redo->commit_action(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } } @@ -310,7 +310,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con Vector3 spoint; if (!p.intersects_ray(ray_from, ray_dir, &spoint)) { - return false; + return EditorPlugin::AFTER_GUI_INPUT_PASS; } spoint = gi.xform(spoint); @@ -332,7 +332,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con } } - return false; + return EditorPlugin::AFTER_GUI_INPUT_PASS; } float CollisionPolygon3DEditor::_get_depth() { diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.h b/editor/plugins/collision_polygon_3d_editor_plugin.h index 5db0f7308a..10b0adf76c 100644 --- a/editor/plugins/collision_polygon_3d_editor_plugin.h +++ b/editor/plugins/collision_polygon_3d_editor_plugin.h @@ -88,7 +88,7 @@ protected: static void _bind_methods(); public: - virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event); + virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event); void edit(Node *p_collision_polygon); CollisionPolygon3DEditor(EditorNode *p_editor); ~CollisionPolygon3DEditor(); @@ -101,7 +101,7 @@ class Polygon3DEditorPlugin : public EditorPlugin { EditorNode *editor; public: - virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return collision_polygon_editor->forward_spatial_gui_input(p_camera, p_event); } + virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return collision_polygon_editor->forward_spatial_gui_input(p_camera, p_event); } virtual String get_name() const override { return "Polygon3DEditor"; } bool has_main_screen() const override { return false; } diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index fb92359818..823a8e9d37 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -2070,169 +2070,6 @@ void Position3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->add_collision_segments(cursor_points); } -///// - -Skeleton3DGizmoPlugin::Skeleton3DGizmoPlugin() { - Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/skeleton", Color(1, 0.8, 0.4)); - create_material("skeleton_material", gizmo_color); -} - -bool Skeleton3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { - return Object::cast_to<Skeleton3D>(p_spatial) != nullptr; -} - -String Skeleton3DGizmoPlugin::get_gizmo_name() const { - return "Skeleton3D"; -} - -int Skeleton3DGizmoPlugin::get_priority() const { - return -1; -} - -void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { - Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_gizmo->get_spatial_node()); - - p_gizmo->clear(); - - Ref<Material> material = get_material("skeleton_material", p_gizmo); - - Ref<SurfaceTool> surface_tool(memnew(SurfaceTool)); - - surface_tool->begin(Mesh::PRIMITIVE_LINES); - surface_tool->set_material(material); - LocalVector<Transform3D> grests; - grests.resize(skel->get_bone_count()); - - LocalVector<int> bones; - LocalVector<float> weights; - bones.resize(4); - weights.resize(4); - - for (int i = 0; i < 4; i++) { - bones[i] = 0; - weights[i] = 0; - } - - weights[0] = 1; - - AABB aabb; - - Color bonecolor = Color(1.0, 0.4, 0.4, 0.3); - Color rootcolor = Color(0.4, 1.0, 0.4, 0.1); - - LocalVector<int> bones_to_process; - bones_to_process = skel->get_parentless_bones(); - - while (bones_to_process.size() > 0) { - int current_bone_idx = bones_to_process[0]; - bones_to_process.erase(current_bone_idx); - - LocalVector<int> child_bones_vector; - child_bones_vector = skel->get_bone_children(current_bone_idx); - int child_bones_size = child_bones_vector.size(); - - if (skel->get_bone_parent(current_bone_idx) < 0) { - grests[current_bone_idx] = skel->get_bone_rest(current_bone_idx); - } - - for (int i = 0; i < child_bones_size; i++) { - int child_bone_idx = child_bones_vector[i]; - - grests[child_bone_idx] = grests[current_bone_idx] * skel->get_bone_rest(child_bone_idx); - Vector3 v0 = grests[current_bone_idx].origin; - Vector3 v1 = grests[child_bone_idx].origin; - Vector3 d = (v1 - v0).normalized(); - real_t dist = v0.distance_to(v1); - - // Find closest axis. - int closest = -1; - real_t closest_d = 0.0; - for (int j = 0; j < 3; j++) { - real_t dp = Math::abs(grests[current_bone_idx].basis[j].normalized().dot(d)); - if (j == 0 || dp > closest_d) { - closest = j; - } - } - - // Find closest other. - Vector3 first; - Vector3 points[4]; - int point_idx = 0; - for (int j = 0; j < 3; j++) { - bones[0] = current_bone_idx; - surface_tool->set_bones(bones); - surface_tool->set_weights(weights); - surface_tool->set_color(rootcolor); - surface_tool->add_vertex(v0 - grests[current_bone_idx].basis[j].normalized() * dist * 0.05); - surface_tool->set_bones(bones); - surface_tool->set_weights(weights); - surface_tool->set_color(rootcolor); - surface_tool->add_vertex(v0 + grests[current_bone_idx].basis[j].normalized() * dist * 0.05); - - if (j == closest) { - continue; - } - - Vector3 axis; - if (first == Vector3()) { - axis = d.cross(d.cross(grests[current_bone_idx].basis[j])).normalized(); - first = axis; - } else { - axis = d.cross(first).normalized(); - } - - for (int k = 0; k < 2; k++) { - if (k == 1) { - axis = -axis; - } - Vector3 point = v0 + d * dist * 0.2; - point += axis * dist * 0.1; - - bones[0] = current_bone_idx; - surface_tool->set_bones(bones); - surface_tool->set_weights(weights); - surface_tool->set_color(bonecolor); - surface_tool->add_vertex(v0); - surface_tool->set_bones(bones); - surface_tool->set_weights(weights); - surface_tool->set_color(bonecolor); - surface_tool->add_vertex(point); - - bones[0] = current_bone_idx; - surface_tool->set_bones(bones); - surface_tool->set_weights(weights); - surface_tool->set_color(bonecolor); - surface_tool->add_vertex(point); - bones[0] = child_bone_idx; - surface_tool->set_bones(bones); - surface_tool->set_weights(weights); - surface_tool->set_color(bonecolor); - surface_tool->add_vertex(v1); - points[point_idx++] = point; - } - } - SWAP(points[1], points[2]); - for (int j = 0; j < 4; j++) { - bones[0] = current_bone_idx; - surface_tool->set_bones(bones); - surface_tool->set_weights(weights); - surface_tool->set_color(bonecolor); - surface_tool->add_vertex(points[j]); - surface_tool->set_bones(bones); - surface_tool->set_weights(weights); - surface_tool->set_color(bonecolor); - surface_tool->add_vertex(points[(j + 1) % 4]); - } - - // Add the bone's children to the list of bones to be processed. - bones_to_process.push_back(child_bones_vector[i]); - } - } - - Ref<ArrayMesh> m = surface_tool->commit(); - p_gizmo->add_mesh(m, Ref<Material>(), Transform3D(), skel->register_skin(Ref<Skin>())); -} - //// PhysicalBone3DGizmoPlugin::PhysicalBone3DGizmoPlugin() { diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h index 24b4a23d4b..d1aca4d92e 100644 --- a/editor/plugins/node_3d_editor_gizmos.h +++ b/editor/plugins/node_3d_editor_gizmos.h @@ -332,18 +332,6 @@ public: Position3DGizmoPlugin(); }; -class Skeleton3DGizmoPlugin : public EditorNode3DGizmoPlugin { - GDCLASS(Skeleton3DGizmoPlugin, EditorNode3DGizmoPlugin); - -public: - bool has_gizmo(Node3D *p_spatial) override; - String get_gizmo_name() const override; - int get_priority() const override; - void redraw(EditorNode3DGizmo *p_gizmo) override; - - Skeleton3DGizmoPlugin(); -}; - class PhysicalBone3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(PhysicalBone3DGizmoPlugin, EditorNode3DGizmoPlugin); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index f179c01f89..0751cba400 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1291,24 +1291,31 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { return; //do NONE } + EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS; { EditorNode *en = editor; EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding(); if (!force_input_forwarding_list->is_empty()) { - bool discard = force_input_forwarding_list->forward_spatial_gui_input(camera, p_event, true); - if (discard) { + EditorPlugin::AfterGUIInput discard = force_input_forwarding_list->forward_spatial_gui_input(camera, p_event, true); + if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) { return; } + if (discard == EditorPlugin::AFTER_GUI_INPUT_DESELECT) { + after = EditorPlugin::AFTER_GUI_INPUT_DESELECT; + } } } { EditorNode *en = editor; EditorPluginList *over_plugin_list = en->get_editor_plugins_over(); if (!over_plugin_list->is_empty()) { - bool discard = over_plugin_list->forward_spatial_gui_input(camera, p_event, false); - if (discard) { + EditorPlugin::AfterGUIInput discard = over_plugin_list->forward_spatial_gui_input(camera, p_event, false); + if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) { return; } + if (discard == EditorPlugin::AFTER_GUI_INPUT_DESELECT) { + after = EditorPlugin::AFTER_GUI_INPUT_DESELECT; + } } } @@ -1573,17 +1580,19 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { break; } - clicked = _select_ray(b->get_position()); + if (after != EditorPlugin::AFTER_GUI_INPUT_DESELECT) { + clicked = _select_ray(b->get_position()); - //clicking is always deferred to either move or release + //clicking is always deferred to either move or release - clicked_wants_append = b->is_shift_pressed(); + clicked_wants_append = b->is_shift_pressed(); - if (clicked.is_null()) { - //default to regionselect - cursor.region_select = true; - cursor.region_begin = b->get_position(); - cursor.region_end = b->get_position(); + if (clicked.is_null()) { + //default to regionselect + cursor.region_select = true; + cursor.region_begin = b->get_position(); + cursor.region_end = b->get_position(); + } } surface->update(); @@ -1594,14 +1603,16 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { break; } - if (clicked.is_valid()) { - _select_clicked(false); - } + if (after != EditorPlugin::AFTER_GUI_INPUT_DESELECT) { + if (clicked.is_valid()) { + _select_clicked(false); + } - if (cursor.region_select) { - _select_region(); - cursor.region_select = false; - surface->update(); + if (cursor.region_select) { + _select_region(); + cursor.region_select = false; + surface->update(); + } } if (_edit.mode != TRANSFORM_NONE) { @@ -2237,7 +2248,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { return; } - if (!AnimationPlayerEditor::singleton->get_track_editor()->has_keying()) { + if (!AnimationPlayerEditor::get_singleton()->get_track_editor()->has_keying()) { set_message(TTR("Keying is disabled (no key inserted).")); return; } @@ -6736,6 +6747,33 @@ void Node3DEditor::_request_gizmo(Object *p_obj) { } } +void Node3DEditor::_set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform) { + if (p_id == -1) { + _clear_subgizmo_selection(p_obj); + return; + } + + Node3D *sp = nullptr; + if (p_obj) { + sp = Object::cast_to<Node3D>(p_obj); + } else { + sp = selected; + } + + if (!sp) { + return; + } + + Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp); + if (se) { + se->subgizmos.clear(); + se->subgizmos.insert(p_id, p_transform); + se->gizmo = p_gizmo; + sp->update_gizmos(); + update_transform_gizmo(); + } +} + void Node3DEditor::_clear_subgizmo_selection(Object *p_obj) { Node3D *sp = nullptr; if (p_obj) { @@ -6861,7 +6899,6 @@ void Node3DEditor::_register_all_gizmos() { add_gizmo_plugin(Ref<OccluderInstance3DGizmoPlugin>(memnew(OccluderInstance3DGizmoPlugin))); add_gizmo_plugin(Ref<SoftDynamicBody3DGizmoPlugin>(memnew(SoftDynamicBody3DGizmoPlugin))); add_gizmo_plugin(Ref<Sprite3DGizmoPlugin>(memnew(Sprite3DGizmoPlugin))); - add_gizmo_plugin(Ref<Skeleton3DGizmoPlugin>(memnew(Skeleton3DGizmoPlugin))); add_gizmo_plugin(Ref<Position3DGizmoPlugin>(memnew(Position3DGizmoPlugin))); add_gizmo_plugin(Ref<RayCast3DGizmoPlugin>(memnew(RayCast3DGizmoPlugin))); add_gizmo_plugin(Ref<SpringArm3DGizmoPlugin>(memnew(SpringArm3DGizmoPlugin))); @@ -6886,6 +6923,7 @@ void Node3DEditor::_register_all_gizmos() { void Node3DEditor::_bind_methods() { ClassDB::bind_method("_get_editor_data", &Node3DEditor::_get_editor_data); ClassDB::bind_method("_request_gizmo", &Node3DEditor::_request_gizmo); + ClassDB::bind_method("_set_subgizmo_selection", &Node3DEditor::_set_subgizmo_selection); ClassDB::bind_method("_clear_subgizmo_selection", &Node3DEditor::_clear_subgizmo_selection); ClassDB::bind_method("_refresh_menu_icons", &Node3DEditor::_refresh_menu_icons); @@ -7712,6 +7750,13 @@ Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const { return p_target; } +bool Node3DEditor::is_gizmo_visible() const { + if (selected) { + return gizmo.visible && selected->is_transform_gizmo_visible(); + } + return gizmo.visible; +} + double Node3DEditor::get_translate_snap() const { double snap_value; if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 59f3ec6fcd..ee97c9fd3d 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -663,6 +663,7 @@ private: Node3D *selected; void _request_gizmo(Object *p_obj); + void _set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D()); void _clear_subgizmo_selection(Object *p_obj = nullptr); static Node3DEditor *singleton; @@ -756,7 +757,7 @@ public: float get_fov() const { return settings_fov->get_value(); } Transform3D get_gizmo_transform() const { return gizmo.transform; } - bool is_gizmo_visible() const { return gizmo.visible; } + bool is_gizmo_visible() const; ToolMode get_tool_mode() const { return tool_mode; } bool are_local_coords_enabled() const { return tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->is_pressed(); } diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp index bb0c270baa..0268b6e5ea 100644 --- a/editor/plugins/path_3d_editor_plugin.cpp +++ b/editor/plugins/path_3d_editor_plugin.cpp @@ -294,13 +294,13 @@ Path3DGizmo::Path3DGizmo(Path3D *p_path) { orig_out_length = 0; } -bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { +EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { if (!path) { - return false; + return EditorPlugin::AFTER_GUI_INPUT_PASS; } Ref<Curve3D> c = path->get_curve(); if (c.is_null()) { - return false; + return EditorPlugin::AFTER_GUI_INPUT_PASS; } Transform3D gt = path->get_global_transform(); Transform3D it = gt.affine_inverse(); @@ -329,14 +329,14 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref const Vector3 *r = v3a.ptr(); if (p_camera->unproject_position(gt.xform(c->get_point_position(0))).distance_to(mbpos) < click_dist) { - return false; //nope, existing + return EditorPlugin::AFTER_GUI_INPUT_PASS; //nope, existing } for (int i = 0; i < c->get_point_count() - 1; i++) { //find the offset and point index of the place to break up int j = idx; if (p_camera->unproject_position(gt.xform(c->get_point_position(i + 1))).distance_to(mbpos) < click_dist) { - return false; //nope, existing + return EditorPlugin::AFTER_GUI_INPUT_PASS; //nope, existing } while (j < rc && c->get_point_position(i + 1) != r[j]) { @@ -386,7 +386,7 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref ur->add_do_method(c.ptr(), "add_point", closest_seg_point, Vector3(), Vector3(), closest_seg + 1); ur->add_undo_method(c.ptr(), "remove_point", closest_seg + 1); ur->commit_action(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } else { Vector3 org; @@ -405,7 +405,7 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref ur->add_do_method(c.ptr(), "add_point", it.xform(inters), Vector3(), Vector3(), -1); ur->add_undo_method(c.ptr(), "remove_point", c->get_point_count()); ur->commit_action(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } //add new at pos @@ -425,27 +425,27 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref ur->add_do_method(c.ptr(), "remove_point", i); ur->add_undo_method(c.ptr(), "add_point", c->get_point_position(i), c->get_point_in(i), c->get_point_out(i), i); ur->commit_action(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } else if (dist_to_p_out < click_dist) { UndoRedo *ur = editor->get_undo_redo(); ur->create_action(TTR("Remove Out-Control Point")); ur->add_do_method(c.ptr(), "set_point_out", i, Vector3()); ur->add_undo_method(c.ptr(), "set_point_out", i, c->get_point_out(i)); ur->commit_action(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } else if (dist_to_p_in < click_dist) { UndoRedo *ur = editor->get_undo_redo(); ur->create_action(TTR("Remove In-Control Point")); ur->add_do_method(c.ptr(), "set_point_in", i, Vector3()); ur->add_undo_method(c.ptr(), "set_point_in", i, c->get_point_in(i)); ur->commit_action(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } } } } - return false; + return EditorPlugin::AFTER_GUI_INPUT_PASS; } void Path3DEditorPlugin::edit(Object *p_object) { diff --git a/editor/plugins/path_3d_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h index b74d7cc59e..974234ba8f 100644 --- a/editor/plugins/path_3d_editor_plugin.h +++ b/editor/plugins/path_3d_editor_plugin.h @@ -100,7 +100,7 @@ public: Path3D *get_edited_path() { return path; } static Path3DEditorPlugin *singleton; - virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override; + virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override; virtual String get_name() const override { return "Path3D"; } bool has_main_screen() const override { return false; } diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 4e3ab5380b..52ba8f1bcd 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -42,6 +42,7 @@ #include "scene/3d/physics_body_3d.h" #include "scene/resources/capsule_shape_3d.h" #include "scene/resources/sphere_shape_3d.h" +#include "scene/resources/surface_tool.h" void BoneTransformEditor::create_editors() { const Color section_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor")); @@ -50,6 +51,11 @@ void BoneTransformEditor::create_editors() { section->setup("trf_properties", label, this, section_color, true); add_child(section); + enabled_checkbox = memnew(CheckBox(TTR("Pose Enabled"))); + enabled_checkbox->set_flat(true); + enabled_checkbox->set_visible(toggle_enabled); + section->get_vbox()->add_child(enabled_checkbox); + key_button = memnew(Button); key_button->set_text(TTR("Key Transform")); key_button->set_visible(keyable); @@ -57,49 +63,40 @@ void BoneTransformEditor::create_editors() { key_button->set_flat(true); section->get_vbox()->add_child(key_button); - enabled_checkbox = memnew(CheckBox(TTR("Pose Enabled"))); - enabled_checkbox->set_flat(true); - enabled_checkbox->set_visible(toggle_enabled); - section->get_vbox()->add_child(enabled_checkbox); - - // Translation property + // Translation property. translation_property = memnew(EditorPropertyVector3()); translation_property->setup(-10000, 10000, 0.001f, true); translation_property->set_label("Translation"); translation_property->set_use_folding(true); - translation_property->set_read_only(false); translation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3)); section->get_vbox()->add_child(translation_property); - // Rotation property + // Rotation property. rotation_property = memnew(EditorPropertyVector3()); rotation_property->setup(-10000, 10000, 0.001f, true); rotation_property->set_label("Rotation Degrees"); rotation_property->set_use_folding(true); - rotation_property->set_read_only(false); rotation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3)); section->get_vbox()->add_child(rotation_property); - // Scale property + // Scale property. scale_property = memnew(EditorPropertyVector3()); scale_property->setup(-10000, 10000, 0.001f, true); scale_property->set_label("Scale"); scale_property->set_use_folding(true); - scale_property->set_read_only(false); scale_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3)); section->get_vbox()->add_child(scale_property); - // Transform/Matrix section + // Transform/Matrix section. transform_section = memnew(EditorInspectorSection); transform_section->setup("trf_properties_transform", "Matrix", this, section_color, true); section->get_vbox()->add_child(transform_section); - // Transform/Matrix property + // Transform/Matrix property. transform_property = memnew(EditorPropertyTransform3D()); transform_property->setup(-10000, 10000, 0.001f, true); transform_property->set_label("Transform"); transform_property->set_use_folding(true); - transform_property->set_read_only(false); transform_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_transform)); transform_section->get_vbox()->add_child(transform_property); } @@ -109,7 +106,7 @@ void BoneTransformEditor::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { create_editors(); key_button->connect("pressed", callable_mp(this, &BoneTransformEditor::_key_button_pressed)); - enabled_checkbox->connect("toggled", callable_mp(this, &BoneTransformEditor::_checkbox_toggled)); + enabled_checkbox->connect("pressed", callable_mp(this, &BoneTransformEditor::_checkbox_pressed)); [[fallthrough]]; } case NOTIFICATION_SORT_CHILDREN: { @@ -229,7 +226,7 @@ void BoneTransformEditor::_update_properties() { return; } - if (skeleton == nullptr) { + if (!skeleton) { return; } @@ -244,7 +241,7 @@ void BoneTransformEditor::_update_custom_pose_properties() { return; } - if (skeleton == nullptr) { + if (!skeleton) { return; } @@ -281,11 +278,32 @@ void BoneTransformEditor::set_target(const String &p_prop) { void BoneTransformEditor::set_keyable(const bool p_keyable) { keyable = p_keyable; +} + +void BoneTransformEditor::_update_key_button(const bool p_keyable) { + bool is_keyable = keyable && p_keyable; if (key_button) { - key_button->set_visible(p_keyable); + key_button->set_visible(is_keyable); } } +void BoneTransformEditor::set_properties_read_only(const bool p_readonly) { + enabled_checkbox->set_disabled(p_readonly); + enabled_checkbox->update(); +} + +void BoneTransformEditor::set_transform_read_only(const bool p_readonly) { + translation_property->set_read_only(p_readonly); + rotation_property->set_read_only(p_readonly); + scale_property->set_read_only(p_readonly); + transform_property->set_read_only(p_readonly); + translation_property->update(); + rotation_property->update(); + scale_property->update(); + transform_property->update(); + _update_key_button(!p_readonly); +} + void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) { toggle_enabled = p_enabled; if (enabled_checkbox) { @@ -294,7 +312,7 @@ void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) { } void BoneTransformEditor::_key_button_pressed() { - if (skeleton == nullptr) { + if (!skeleton) { return; } @@ -305,30 +323,150 @@ void BoneTransformEditor::_key_button_pressed() { return; } - // Need to normalize the basis before you key it Transform3D tform = compute_transform_from_vector3s(); - tform.orthonormalize(); - AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(skeleton, name, tform); + AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_transform_key(skeleton, name, tform); } -void BoneTransformEditor::_checkbox_toggled(const bool p_toggled) { +void BoneTransformEditor::_checkbox_pressed() { + if (!skeleton) { + return; + } + + const BoneId bone_id = property.get_slicec('/', 1).to_int(); if (enabled_checkbox) { - const String path = "bones/" + property.get_slicec('/', 1) + "/enabled"; - skeleton->set(path, p_toggled); + undo_redo->create_action(TTR("Set Pose Enabled")); + bool enabled = skeleton->is_bone_enabled(bone_id); + undo_redo->add_do_method(skeleton, "set_bone_enabled", bone_id, !enabled); + undo_redo->add_undo_method(skeleton, "set_bone_enabled", bone_id, enabled); + undo_redo->commit_action(); } } -void Skeleton3DEditor::_on_click_option(int p_option) { +Skeleton3DEditor *Skeleton3DEditor::singleton = nullptr; + +void Skeleton3DEditor::set_keyable(const bool p_keyable) { + keyable = p_keyable; + skeleton_options->get_popup()->set_item_disabled(SKELETON_OPTION_INSERT_KEYS, !p_keyable); + skeleton_options->get_popup()->set_item_disabled(SKELETON_OPTION_INSERT_KEYS_EXISTED, !p_keyable); +}; + +void Skeleton3DEditor::set_rest_options_enabled(const bool p_rest_options_enabled) { + rest_options->get_popup()->set_item_disabled(REST_OPTION_POSE_TO_REST, !p_rest_options_enabled); +}; + +void Skeleton3DEditor::_update_show_rest_only() { + _update_pose_enabled(-1); +} + +void Skeleton3DEditor::_update_pose_enabled(int p_bone) { if (!skeleton) { return; } + if (pose_editor) { + pose_editor->set_properties_read_only(skeleton->is_show_rest_only()); - switch (p_option) { - case MENU_OPTION_CREATE_PHYSICAL_SKELETON: { + if (selected_bone > 0) { + pose_editor->set_transform_read_only(skeleton->is_show_rest_only() || !(skeleton->is_bone_enabled(selected_bone))); + } + } + _update_gizmo_visible(); +} + +void Skeleton3DEditor::_on_click_skeleton_option(int p_skeleton_option) { + if (!skeleton) { + return; + } + + switch (p_skeleton_option) { + case SKELETON_OPTION_CREATE_PHYSICAL_SKELETON: { create_physical_skeleton(); break; } + case SKELETON_OPTION_INIT_POSE: { + init_pose(); + break; + } + case SKELETON_OPTION_INSERT_KEYS: { + insert_keys(true); + break; + } + case SKELETON_OPTION_INSERT_KEYS_EXISTED: { + insert_keys(false); + break; + } + } +} + +void Skeleton3DEditor::_on_click_rest_option(int p_rest_option) { + if (!skeleton) { + return; + } + + switch (p_rest_option) { + case REST_OPTION_POSE_TO_REST: { + pose_to_rest(); + break; + } + } +} + +void Skeleton3DEditor::init_pose() { + const int bone_len = skeleton->get_bone_count(); + if (!bone_len) { + return; + } + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS); + for (int i = 0; i < bone_len; i++) { + ur->add_do_method(skeleton, "set_bone_pose", i, Transform3D()); + ur->add_undo_method(skeleton, "set_bone_pose", i, skeleton->get_bone_pose(i)); + } + ur->commit_action(); +} + +void Skeleton3DEditor::insert_keys(bool p_all_bones) { + if (!skeleton) { + return; + } + + int bone_len = skeleton->get_bone_count(); + Node *root = EditorNode::get_singleton()->get_tree()->get_root(); + String path = root->get_path_to(skeleton); + + AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor(); + for (int i = 0; i < bone_len; i++) { + const String name = skeleton->get_bone_name(i); + + if (name.is_empty()) { + continue; + } + + if (!p_all_bones && !te->has_transform_track(skeleton, name)) { + continue; + } + + Transform3D tform = skeleton->get_bone_pose(i); + te->insert_transform_key(skeleton, name, tform); + } +} + +void Skeleton3DEditor::pose_to_rest() { + if (!skeleton) { + return; } + + // Todo: Do method with multiple bone selection. + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS); + + ur->add_do_method(skeleton, "set_bone_pose", selected_bone, Transform3D()); + ur->add_undo_method(skeleton, "set_bone_pose", selected_bone, skeleton->get_bone_pose(selected_bone)); + ur->add_do_method(skeleton, "set_bone_custom_pose", selected_bone, Transform3D()); + ur->add_undo_method(skeleton, "set_bone_custom_pose", selected_bone, skeleton->get_bone_custom_pose(selected_bone)); + ur->add_do_method(skeleton, "set_bone_rest", selected_bone, skeleton->get_bone_rest(selected_bone) * skeleton->get_bone_custom_pose(selected_bone) * skeleton->get_bone_pose(selected_bone)); + ur->add_undo_method(skeleton, "set_bone_rest", selected_bone, skeleton->get_bone_rest(selected_bone)); + + ur->commit_action(); } void Skeleton3DEditor::create_physical_skeleton() { @@ -356,7 +494,7 @@ void Skeleton3DEditor::create_physical_skeleton() { bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id); - /// create physical bone on parent + // Create physical bone on parent. if (!bones_infos[parent].physical_bone) { bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos); @@ -370,7 +508,7 @@ void Skeleton3DEditor::create_physical_skeleton() { bones_infos[parent].physical_bone->set_owner(owner); bones_infos[parent].physical_bone->get_child(0)->set_owner(owner); // set shape owner - /// Create joint between parent of parent + // Create joint between parent of parent. if (-1 != parent_parent) { bones_infos[parent].physical_bone->set_joint_type(PhysicalBone3D::JOINT_TYPE_PIN); } @@ -483,7 +621,7 @@ void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_se ERR_FAIL_NULL(skeleton); UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Set Bone Parentage")); - // If the target is a child of ourselves, we move only *us* and not our children + // If the target is a child of ourselves, we move only *us* and not our children. if (skeleton->is_bone_parent_of(p_target_boneidx, p_selected_boneidx)) { const BoneId parent_idx = skeleton->get_bone_parent(p_selected_boneidx); const int bone_count = skeleton->get_bone_count(); @@ -505,24 +643,30 @@ void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_se void Skeleton3DEditor::_joint_tree_selection_changed() { TreeItem *selected = joint_tree->get_selected(); - const String path = selected->get_metadata(0); + if (selected) { + const String path = selected->get_metadata(0); - if (path.begins_with("bones/")) { - const int b_idx = path.get_slicec('/', 1).to_int(); - const String bone_path = "bones/" + itos(b_idx) + "/"; + if (path.begins_with("bones/")) { + const int b_idx = path.get_slicec('/', 1).to_int(); + const String bone_path = "bones/" + itos(b_idx) + "/"; - pose_editor->set_target(bone_path + "pose"); - rest_editor->set_target(bone_path + "rest"); - custom_pose_editor->set_target(bone_path + "custom_pose"); + pose_editor->set_target(bone_path + "pose"); + rest_editor->set_target(bone_path + "rest"); + custom_pose_editor->set_target(bone_path + "custom_pose"); - _update_properties(); + pose_editor->set_visible(true); + rest_editor->set_visible(true); + custom_pose_editor->set_visible(true); - pose_editor->set_visible(true); - rest_editor->set_visible(true); - custom_pose_editor->set_visible(true); + selected_bone = b_idx; + } } + set_rest_options_enabled(selected); + _update_properties(); + _update_pose_enabled(); } +// May be not used with single select mode. void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos) { } @@ -536,12 +680,13 @@ void Skeleton3DEditor::_update_properties() { if (custom_pose_editor) { custom_pose_editor->_update_custom_pose_properties(); } + _update_gizmo_transform(); } void Skeleton3DEditor::update_joint_tree() { joint_tree->clear(); - if (skeleton == nullptr) { + if (!skeleton) { return; } @@ -569,7 +714,7 @@ void Skeleton3DEditor::update_joint_tree() { joint_item->set_selectable(0, true); joint_item->set_metadata(0, "bones/" + itos(current_bone_idx)); - // Add the bone's children to the list of bones to be processed + // Add the bone's children to the list of bones to be processed. Vector<int> current_bone_child_bones = skeleton->get_bone_children(current_bone_idx); int child_bone_size = current_bone_child_bones.size(); for (int i = 0; i < child_bone_size; i++) { @@ -587,16 +732,56 @@ void Skeleton3DEditor::create_editors() { set_focus_mode(FOCUS_ALL); - // Create Top Menu Bar - options = memnew(MenuButton); - Node3DEditor::get_singleton()->add_control_to_menu_panel(options); + Node3DEditor *ne = Node3DEditor::get_singleton(); + AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor(); - options->set_text(TTR("Skeleton3D")); - options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton3D"), SNAME("EditorIcons"))); + // Create Top Menu Bar. + separator = memnew(VSeparator); + ne->add_control_to_menu_panel(separator); - options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON); + // Create Skeleton Option in Top Menu Bar. + skeleton_options = memnew(MenuButton); + ne->add_control_to_menu_panel(skeleton_options); - options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_option)); + skeleton_options->set_text(TTR("Skeleton3D")); + skeleton_options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton3D"), SNAME("EditorIcons"))); + + skeleton_options->get_popup()->add_item(TTR("Init pose"), SKELETON_OPTION_INIT_POSE); + skeleton_options->get_popup()->add_item(TTR("Insert key of all bone poses"), SKELETON_OPTION_INSERT_KEYS); + skeleton_options->get_popup()->add_item(TTR("Insert key of bone poses already exist track"), SKELETON_OPTION_INSERT_KEYS_EXISTED); + skeleton_options->get_popup()->add_item(TTR("Create physical skeleton"), SKELETON_OPTION_CREATE_PHYSICAL_SKELETON); + + skeleton_options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_skeleton_option)); + + // Create Rest Option in Top Menu Bar. + rest_options = memnew(MenuButton); + ne->add_control_to_menu_panel(rest_options); + + rest_options->set_text(TTR("Edit Rest")); + rest_options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("BoneAttachment3D"), SNAME("EditorIcons"))); + + rest_options->get_popup()->add_item(TTR("Apply current pose to rest"), REST_OPTION_POSE_TO_REST); + rest_options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_rest_option)); + set_rest_options_enabled(false); + + Vector<Variant> button_binds; + button_binds.resize(1); + + edit_mode_button = memnew(Button); + ne->add_control_to_menu_panel(edit_mode_button); + edit_mode_button->set_tooltip(TTR("Edit Mode\nShow buttons on joints.")); + edit_mode_button->set_toggle_mode(true); + edit_mode_button->set_flat(true); + edit_mode_button->connect("toggled", callable_mp(this, &Skeleton3DEditor::edit_mode_toggled)); + + edit_mode = false; + + set_keyable(te->has_keying()); + + if (skeleton) { + skeleton->add_child(handles_mesh_instance); + handles_mesh_instance->set_skeleton_path(NodePath("")); + } const Color section_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor")); @@ -612,7 +797,7 @@ void Skeleton3DEditor::create_editors() { joint_tree = memnew(Tree); joint_tree->set_columns(1); - joint_tree->set_focus_mode(Control::FocusMode::FOCUS_NONE); + joint_tree->set_focus_mode(Control::FOCUS_NONE); joint_tree->set_select_mode(Tree::SELECT_SINGLE); joint_tree->set_hide_root(true); joint_tree->set_v_size_flags(SIZE_EXPAND_FILL); @@ -623,8 +808,8 @@ void Skeleton3DEditor::create_editors() { pose_editor = memnew(BoneTransformEditor(skeleton)); pose_editor->set_label(TTR("Bone Pose")); - pose_editor->set_keyable(AnimationPlayerEditor::singleton->get_track_editor()->has_keying()); pose_editor->set_toggle_enabled(true); + pose_editor->set_keyable(te->has_keying()); pose_editor->set_visible(false); add_child(pose_editor); @@ -632,27 +817,34 @@ void Skeleton3DEditor::create_editors() { rest_editor->set_label(TTR("Bone Rest")); rest_editor->set_visible(false); add_child(rest_editor); + rest_editor->set_transform_read_only(true); custom_pose_editor = memnew(BoneTransformEditor(skeleton)); custom_pose_editor->set_label(TTR("Bone Custom Pose")); custom_pose_editor->set_visible(false); add_child(custom_pose_editor); + custom_pose_editor->set_transform_read_only(true); } void Skeleton3DEditor::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_READY: { + edit_mode_button->set_icon(get_theme_icon("ToolBoneSelect", "EditorIcons")); + get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Vector<Variant>(), Object::CONNECT_ONESHOT); + break; + } case NOTIFICATION_ENTER_TREE: { create_editors(); update_joint_tree(); update_editors(); - - get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Vector<Variant>(), Object::CONNECT_ONESHOT); joint_tree->connect("item_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed)); joint_tree->connect("item_rmb_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_rmb_select)); #ifdef TOOLS_ENABLED + skeleton->connect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo)); skeleton->connect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties)); -#endif // TOOLS_ENABLED - + skeleton->connect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_update_pose_enabled)); + skeleton->connect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_show_rest_only)); +#endif break; } } @@ -661,7 +853,8 @@ void Skeleton3DEditor::_notification(int p_what) { void Skeleton3DEditor::_node_removed(Node *p_node) { if (skeleton && p_node == skeleton) { skeleton = nullptr; - options->hide(); + skeleton_options->hide(); + rest_options->hide(); } _update_properties(); @@ -671,24 +864,237 @@ void Skeleton3DEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_node_removed"), &Skeleton3DEditor::_node_removed); ClassDB::bind_method(D_METHOD("_joint_tree_selection_changed"), &Skeleton3DEditor::_joint_tree_selection_changed); ClassDB::bind_method(D_METHOD("_joint_tree_rmb_select"), &Skeleton3DEditor::_joint_tree_rmb_select); + ClassDB::bind_method(D_METHOD("_update_show_rest_only"), &Skeleton3DEditor::_update_show_rest_only); + ClassDB::bind_method(D_METHOD("_update_pose_enabled"), &Skeleton3DEditor::_update_pose_enabled); ClassDB::bind_method(D_METHOD("_update_properties"), &Skeleton3DEditor::_update_properties); - ClassDB::bind_method(D_METHOD("_on_click_option"), &Skeleton3DEditor::_on_click_option); + ClassDB::bind_method(D_METHOD("_on_click_skeleton_option"), &Skeleton3DEditor::_on_click_skeleton_option); + ClassDB::bind_method(D_METHOD("_on_click_rest_option"), &Skeleton3DEditor::_on_click_rest_option); + + ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &Skeleton3DEditor::get_drag_data_fw); + ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &Skeleton3DEditor::can_drop_data_fw); + ClassDB::bind_method(D_METHOD("drop_data_fw"), &Skeleton3DEditor::drop_data_fw); - ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &Skeleton3DEditor::get_drag_data_fw); - ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &Skeleton3DEditor::can_drop_data_fw); - ClassDB::bind_method(D_METHOD("_drop_data_fw"), &Skeleton3DEditor::drop_data_fw); ClassDB::bind_method(D_METHOD("move_skeleton_bone"), &Skeleton3DEditor::move_skeleton_bone); + + ClassDB::bind_method(D_METHOD("_draw_gizmo"), &Skeleton3DEditor::_draw_gizmo); +} + +void Skeleton3DEditor::edit_mode_toggled(const bool pressed) { + edit_mode = pressed; + _update_gizmo_visible(); } Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *p_skeleton) : editor(p_editor), editor_plugin(e_plugin), skeleton(p_skeleton) { + singleton = this; + + // Handle. + handle_material = Ref<ShaderMaterial>(memnew(ShaderMaterial)); + handle_shader = Ref<Shader>(memnew(Shader)); + handle_shader->set_code(R"( +// Skeleton 3D gizmo handle shader. + +shader_type spatial; +render_mode unshaded, shadows_disabled, depth_draw_always; +uniform sampler2D texture_albedo : hint_albedo; +uniform float point_size : hint_range(0,128) = 32; +void vertex() { + if (!OUTPUT_IS_SRGB) { + COLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) ); + } + VERTEX = VERTEX; + POSITION=PROJECTION_MATRIX*INV_CAMERA_MATRIX*WORLD_MATRIX*vec4(VERTEX.xyz,1.0); + POSITION.z = mix(POSITION.z, 0, 0.999); + POINT_SIZE = point_size; +} +void fragment() { + vec4 albedo_tex = texture(texture_albedo,POINT_COORD); + vec3 col = albedo_tex.rgb + COLOR.rgb; + col = vec3(min(col.r,1.0),min(col.g,1.0),min(col.b,1.0)); + ALBEDO = col; + if (albedo_tex.a < 0.5) { discard; } + ALPHA = albedo_tex.a; +} +)"); + handle_material->set_shader(handle_shader); + Ref<Texture2D> handle = editor->get_gui_base()->get_theme_icon("EditorBoneHandle", "EditorIcons"); + handle_material->set_shader_param("point_size", handle->get_width()); + handle_material->set_shader_param("texture_albedo", handle); + + handles_mesh_instance = memnew(MeshInstance3D); + handles_mesh_instance->set_cast_shadows_setting(GeometryInstance3D::SHADOW_CASTING_SETTING_OFF); + handles_mesh.instantiate(); + handles_mesh_instance->set_mesh(handles_mesh); +} + +void Skeleton3DEditor::update_bone_original() { + if (!skeleton) { + return; + } + if (skeleton->get_bone_count() == 0 || selected_bone == -1) { + return; + } + bone_original = skeleton->get_bone_pose(selected_bone); +} + +void Skeleton3DEditor::_hide_handles() { + handles_mesh_instance->hide(); +} + +void Skeleton3DEditor::_draw_gizmo() { + if (!skeleton) { + return; + } + + // If you call get_bone_global_pose() while drawing the surface, such as toggle rest mode, + // the skeleton update will be done first and + // the drawing surface will be interrupted once and an error will occur. + skeleton->force_update_all_dirty_bones(); + + // Handles. + if (edit_mode) { + _draw_handles(); + } else { + _hide_handles(); + } +} + +void Skeleton3DEditor::_draw_handles() { + handles_mesh_instance->show(); + + const int bone_len = skeleton->get_bone_count(); + handles_mesh->clear_surfaces(); + handles_mesh->surface_begin(Mesh::PRIMITIVE_POINTS); + + for (int i = 0; i < bone_len; i++) { + Color c; + if (i == selected_bone) { + c = Color(1, 1, 0); + } else { + c = Color(0.1, 0.25, 0.8); + } + Vector3 point = skeleton->get_bone_global_pose(i).origin; + handles_mesh->surface_set_color(c); + handles_mesh->surface_add_vertex(point); + } + handles_mesh->surface_end(); + handles_mesh->surface_set_material(0, handle_material); +} + +TreeItem *Skeleton3DEditor::_find(TreeItem *p_node, const NodePath &p_path) { + if (!p_node) { + return nullptr; + } + + NodePath np = p_node->get_metadata(0); + if (np == p_path) { + return p_node; + } + + TreeItem *children = p_node->get_first_child(); + while (children) { + TreeItem *n = _find(children, p_path); + if (n) { + return n; + } + children = children->get_next(); + } + + return nullptr; +} + +void Skeleton3DEditor::_subgizmo_selection_change() { + if (!skeleton) { + return; + } + + // Once validated by subgizmos_intersect_ray, but required if through inspector's bones tree. + if (!edit_mode) { + skeleton->clear_subgizmo_selection(); + return; + } + + int selected = -1; + Skeleton3DEditor *se = Skeleton3DEditor::get_singleton(); + if (se) { + selected = se->get_selected_bone(); + } + + if (selected >= 0) { + Vector<Ref<Node3DGizmo>> gizmos = skeleton->get_gizmos(); + for (int i = 0; i < gizmos.size(); i++) { + Ref<EditorNode3DGizmo> gizmo = gizmos[i]; + if (!gizmo.is_valid()) { + continue; + } + Ref<Skeleton3DGizmoPlugin> plugin = gizmo->get_plugin(); + if (!plugin.is_valid()) { + continue; + } + skeleton->set_subgizmo_selection(gizmo, selected, skeleton->get_bone_global_pose(selected)); + break; + } + } else { + skeleton->clear_subgizmo_selection(); + } +} + +void Skeleton3DEditor::select_bone(int p_idx) { + if (p_idx >= 0) { + TreeItem *ti = _find(joint_tree->get_root(), "bones/" + itos(p_idx)); + if (ti) { + // Make visible when it's collapsed. + TreeItem *node = ti->get_parent(); + while (node && node != joint_tree->get_root()) { + node->set_collapsed(false); + node = node->get_parent(); + } + ti->select(0); + joint_tree->scroll_to_item(ti); + } + } else { + selected_bone = -1; + joint_tree->deselect_all(); + _joint_tree_selection_changed(); + } } Skeleton3DEditor::~Skeleton3DEditor() { - if (options) { - Node3DEditor::get_singleton()->remove_control_from_menu_panel(options); + if (skeleton) { +#ifdef TOOLS_ENABLED + skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_show_rest_only)); + skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_update_pose_enabled)); + skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo)); + skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties)); + skeleton->set_transform_gizmo_visible(true); +#endif + handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance); + } + + handles_mesh_instance->queue_delete(); + + Node3DEditor *ne = Node3DEditor::get_singleton(); + + if (separator) { + ne->remove_control_from_menu_panel(separator); + memdelete(separator); + } + + if (skeleton_options) { + ne->remove_control_from_menu_panel(skeleton_options); + memdelete(skeleton_options); + } + + if (rest_options) { + ne->remove_control_from_menu_panel(rest_options); + memdelete(rest_options); + } + + if (edit_mode_button) { + ne->remove_control_from_menu_panel(edit_mode_button); + memdelete(edit_mode_button); } } @@ -700,16 +1106,413 @@ void EditorInspectorPluginSkeleton::parse_begin(Object *p_object) { Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_object); ERR_FAIL_COND(!skeleton); - Skeleton3DEditor *skel_editor = memnew(Skeleton3DEditor(this, editor, skeleton)); + skel_editor = memnew(Skeleton3DEditor(this, editor, skeleton)); add_custom_control(skel_editor); } Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) { editor = p_node; - Ref<EditorInspectorPluginSkeleton> skeleton_plugin; - skeleton_plugin.instantiate(); + skeleton_plugin = memnew(EditorInspectorPluginSkeleton); skeleton_plugin->editor = editor; EditorInspector::add_inspector_plugin(skeleton_plugin); + + Ref<Skeleton3DGizmoPlugin> gizmo_plugin = Ref<Skeleton3DGizmoPlugin>(memnew(Skeleton3DGizmoPlugin)); + Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin); +} + +EditorPlugin::AfterGUIInput Skeleton3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { + Skeleton3DEditor *se = Skeleton3DEditor::get_singleton(); + Node3DEditor *ne = Node3DEditor::get_singleton(); + if (se->is_edit_mode()) { + const Ref<InputEventMouseButton> mb = p_event; + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (ne->get_tool_mode() != Node3DEditor::TOOL_MODE_SELECT) { + if (!ne->is_gizmo_visible()) { + return EditorPlugin::AFTER_GUI_INPUT_STOP; + } + } + if (mb->is_pressed()) { + se->update_bone_original(); + } + } + return EditorPlugin::AFTER_GUI_INPUT_DESELECT; + } + return EditorPlugin::AFTER_GUI_INPUT_PASS; +} + +bool Skeleton3DEditorPlugin::handles(Object *p_object) const { + return p_object->is_class("Skeleton3D"); +} + +void Skeleton3DEditor::_update_gizmo_transform() { + Node3DEditor::get_singleton()->update_transform_gizmo(); +}; + +void Skeleton3DEditor::_update_gizmo_visible() { + _subgizmo_selection_change(); + if (edit_mode) { + if (selected_bone == -1) { +#ifdef TOOLS_ENABLED + skeleton->set_transform_gizmo_visible(false); +#endif + } else { +#ifdef TOOLS_ENABLED + if (skeleton->is_bone_enabled(selected_bone) && !skeleton->is_show_rest_only()) { + skeleton->set_transform_gizmo_visible(true); + } else { + skeleton->set_transform_gizmo_visible(false); + } +#endif + } + } else { +#ifdef TOOLS_ENABLED + skeleton->set_transform_gizmo_visible(true); +#endif + } + _draw_gizmo(); +} + +int Skeleton3DEditor::get_selected_bone() const { + return selected_bone; +} + +Skeleton3DGizmoPlugin::Skeleton3DGizmoPlugin() { + unselected_mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); + unselected_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + unselected_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); + unselected_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + unselected_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); + + selected_mat = Ref<ShaderMaterial>(memnew(ShaderMaterial)); + selected_sh = Ref<Shader>(memnew(Shader)); + selected_sh->set_code(R"( +// Skeleton 3D gizmo bones shader. + +shader_type spatial; +render_mode unshaded, shadows_disabled; +void vertex() { + if (!OUTPUT_IS_SRGB) { + COLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) ); + } + VERTEX = VERTEX; + POSITION=PROJECTION_MATRIX*INV_CAMERA_MATRIX*WORLD_MATRIX*vec4(VERTEX.xyz,1.0); + POSITION.z = mix(POSITION.z, 0, 0.998); +} +void fragment() { + ALBEDO = COLOR.rgb; + ALPHA = COLOR.a; +} +)"); + selected_mat->set_shader(selected_sh); + + // Regist properties in editor settings. + EDITOR_DEF("editors/3d_gizmos/gizmo_colors/skeleton", Color(1, 0.8, 0.4)); + EDITOR_DEF("editors/3d_gizmos/gizmo_colors/selected_bone", Color(0.8, 0.3, 0.0)); + EDITOR_DEF("editors/3d_gizmos/gizmo_settings/bone_axis_length", (float)0.1); + EDITOR_DEF("editors/3d_gizmos/gizmo_settings/bone_shape", 1); + EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d_gizmos/gizmo_settings/bone_shape", PROPERTY_HINT_ENUM, "Wire,Octahedron")); +} + +bool Skeleton3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { + return Object::cast_to<Skeleton3D>(p_spatial) != nullptr; +} + +String Skeleton3DGizmoPlugin::get_gizmo_name() const { + return "Skeleton3D"; +} + +int Skeleton3DGizmoPlugin::get_priority() const { + return -1; +} + +int Skeleton3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const { + Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_gizmo->get_spatial_node()); + ERR_FAIL_COND_V(!skeleton, -1); + + Skeleton3DEditor *se = Skeleton3DEditor::get_singleton(); + + if (!se->is_edit_mode()) { + return -1; + } + + if (Node3DEditor::get_singleton()->get_tool_mode() != Node3DEditor::TOOL_MODE_SELECT) { + return -1; + } + + // Select bone. + real_t grab_threshold = 4 * EDSCALE; + Vector3 ray_from = p_camera->get_global_transform().origin; + Transform3D gt = skeleton->get_global_transform(); + int closest_idx = -1; + real_t closest_dist = 1e10; + const int bone_len = skeleton->get_bone_count(); + for (int i = 0; i < bone_len; i++) { + Vector3 joint_pos_3d = gt.xform(skeleton->get_bone_global_pose(i).origin); + Vector2 joint_pos_2d = p_camera->unproject_position(joint_pos_3d); + real_t dist_3d = ray_from.distance_to(joint_pos_3d); + real_t dist_2d = p_point.distance_to(joint_pos_2d); + if (dist_2d < grab_threshold && dist_3d < closest_dist) { + closest_dist = dist_3d; + closest_idx = i; + } + } + + if (closest_idx >= 0) { + WARN_PRINT("ray:"); + WARN_PRINT(itos(closest_idx)); + se->select_bone(closest_idx); + return closest_idx; + } + + se->select_bone(-1); + return -1; +} + +Transform3D Skeleton3DGizmoPlugin::get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const { + Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_gizmo->get_spatial_node()); + ERR_FAIL_COND_V(!skeleton, Transform3D()); + + return skeleton->get_bone_global_pose(p_id); +} + +void Skeleton3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) { + Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_gizmo->get_spatial_node()); + ERR_FAIL_COND(!skeleton); + + // Prepare for global to local. + Transform3D original_to_local = Transform3D(); + int parent_idx = skeleton->get_bone_parent(p_id); + if (parent_idx >= 0) { + original_to_local = original_to_local * skeleton->get_bone_global_pose(parent_idx); + } + original_to_local = original_to_local * skeleton->get_bone_rest(p_id) * skeleton->get_bone_custom_pose(p_id); + Basis to_local = original_to_local.get_basis().inverse(); + + // Prepare transform. + Transform3D t = Transform3D(); + + // Basis. + t.basis = to_local * p_transform.get_basis(); + + // Origin. + Vector3 orig = Vector3(); + orig = skeleton->get_bone_pose(p_id).origin; + Vector3 sub = p_transform.origin - skeleton->get_bone_global_pose(p_id).origin; + t.origin = orig + to_local.xform(sub); + + // Apply transform. + skeleton->set_bone_pose(p_id, t); +} + +void Skeleton3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) { + Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_gizmo->get_spatial_node()); + ERR_FAIL_COND(!skeleton); + + Skeleton3DEditor *se = Skeleton3DEditor::get_singleton(); + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + for (int i = 0; i < p_ids.size(); i++) { + ur->create_action(TTR("Set Bone Transform")); + ur->add_do_method(skeleton, "set_bone_pose", p_ids[i], skeleton->get_bone_pose(p_ids[i])); + ur->add_undo_method(skeleton, "set_bone_pose", p_ids[i], se->get_bone_original()); + } + ur->commit_action(); +} + +void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { + Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_gizmo->get_spatial_node()); + p_gizmo->clear(); + + int selected = -1; + Skeleton3DEditor *se = Skeleton3DEditor::get_singleton(); + if (se) { + selected = se->get_selected_bone(); + } + + Color bone_color = EditorSettings::get_singleton()->get("editors/3d_gizmos/gizmo_colors/skeleton"); + Color selected_bone_color = EditorSettings::get_singleton()->get("editors/3d_gizmos/gizmo_colors/selected_bone"); + real_t bone_axis_length = EditorSettings::get_singleton()->get("editors/3d_gizmos/gizmo_settings/bone_axis_length"); + int bone_shape = EditorSettings::get_singleton()->get("editors/3d_gizmos/gizmo_settings/bone_shape"); + + LocalVector<Color> axis_colors; + axis_colors.push_back(Node3DEditor::get_singleton()->get_theme_color(SNAME("axis_x_color"), SNAME("Editor"))); + axis_colors.push_back(Node3DEditor::get_singleton()->get_theme_color(SNAME("axis_y_color"), SNAME("Editor"))); + axis_colors.push_back(Node3DEditor::get_singleton()->get_theme_color(SNAME("axis_z_color"), SNAME("Editor"))); + + Ref<SurfaceTool> surface_tool(memnew(SurfaceTool)); + surface_tool->begin(Mesh::PRIMITIVE_LINES); + + if (p_gizmo->is_selected()) { + surface_tool->set_material(selected_mat); + } else { + unselected_mat->set_albedo(bone_color); + surface_tool->set_material(unselected_mat); + } + + Vector<Transform3D> grests; + grests.resize(skeleton->get_bone_count()); + + LocalVector<int> bones; + LocalVector<float> weights; + bones.resize(4); + weights.resize(4); + for (int i = 0; i < 4; i++) { + bones[i] = 0; + weights[i] = 0; + } + weights[0] = 1; + + int current_bone_index = 0; + Vector<int> bones_to_process = skeleton->get_parentless_bones(); + + while (bones_to_process.size() > current_bone_index) { + int current_bone_idx = bones_to_process[current_bone_index]; + current_bone_index++; + + Color current_bone_color = (current_bone_idx == selected) ? selected_bone_color : bone_color; + + Vector<int> child_bones_vector; + child_bones_vector = skeleton->get_bone_children(current_bone_idx); + int child_bones_size = child_bones_vector.size(); + + // You have children but no parent, then you must be a root/parentless bone. + if (skeleton->get_bone_parent(current_bone_idx) < 0) { + grests.write[current_bone_idx] = skeleton->get_bone_rest(current_bone_idx); + } + + for (int i = 0; i < child_bones_size; i++) { + // Something wrong. + if (child_bones_vector[i] < 0) { + continue; + } + + int child_bone_idx = child_bones_vector[i]; + + grests.write[child_bone_idx] = grests[current_bone_idx] * skeleton->get_bone_rest(child_bone_idx); + + Vector3 v0 = grests[current_bone_idx].origin; + Vector3 v1 = grests[child_bone_idx].origin; + Vector3 d = (v1 - v0).normalized(); + real_t dist = v0.distance_to(v1); + + // Find closest axis. + int closest = -1; + real_t closest_d = 0.0; + for (int j = 0; j < 3; j++) { + real_t dp = Math::abs(grests[current_bone_idx].basis[j].normalized().dot(d)); + if (j == 0 || dp > closest_d) { + closest = j; + } + } + + // Draw bone. + switch (bone_shape) { + case 0: { // Wire shape. + surface_tool->set_color(current_bone_color); + bones[0] = current_bone_idx; + surface_tool->set_bones(bones); + surface_tool->set_weights(weights); + surface_tool->add_vertex(v0); + bones[0] = child_bone_idx; + surface_tool->set_bones(bones); + surface_tool->set_weights(weights); + surface_tool->add_vertex(v1); + } break; + + case 1: { // Octahedron shape. + Vector3 first; + Vector3 points[6]; + int point_idx = 0; + for (int j = 0; j < 3; j++) { + Vector3 axis; + if (first == Vector3()) { + axis = d.cross(d.cross(grests[current_bone_idx].basis[j])).normalized(); + first = axis; + } else { + axis = d.cross(first).normalized(); + } + + surface_tool->set_color(current_bone_color); + for (int k = 0; k < 2; k++) { + if (k == 1) { + axis = -axis; + } + Vector3 point = v0 + d * dist * 0.2; + point += axis * dist * 0.1; + + bones[0] = current_bone_idx; + surface_tool->set_bones(bones); + surface_tool->set_weights(weights); + surface_tool->add_vertex(v0); + surface_tool->set_bones(bones); + surface_tool->set_weights(weights); + surface_tool->add_vertex(point); + + surface_tool->set_bones(bones); + surface_tool->set_weights(weights); + surface_tool->add_vertex(point); + bones[0] = child_bone_idx; + surface_tool->set_bones(bones); + surface_tool->set_weights(weights); + surface_tool->add_vertex(v1); + points[point_idx++] = point; + } + } + surface_tool->set_color(current_bone_color); + SWAP(points[1], points[2]); + bones[0] = current_bone_idx; + for (int j = 0; j < 6; j++) { + surface_tool->set_bones(bones); + surface_tool->set_weights(weights); + surface_tool->add_vertex(points[j]); + surface_tool->set_bones(bones); + surface_tool->set_weights(weights); + surface_tool->add_vertex(points[(j + 1) % 6]); + } + } break; + } + + // Axis as root of the bone. + for (int j = 0; j < 3; j++) { + bones[0] = current_bone_idx; + surface_tool->set_color(axis_colors[j]); + surface_tool->set_bones(bones); + surface_tool->set_weights(weights); + surface_tool->add_vertex(v0); + surface_tool->set_bones(bones); + surface_tool->set_weights(weights); + surface_tool->add_vertex(v0 + (grests[current_bone_idx].basis.inverse())[j].normalized() * dist * bone_axis_length); + + if (j == closest) { + continue; + } + } + + // Axis at the end of the bone children. + if (i == child_bones_size - 1) { + for (int j = 0; j < 3; j++) { + bones[0] = child_bone_idx; + surface_tool->set_color(axis_colors[j]); + surface_tool->set_bones(bones); + surface_tool->set_weights(weights); + surface_tool->add_vertex(v1); + surface_tool->set_bones(bones); + surface_tool->set_weights(weights); + surface_tool->add_vertex(v1 + (grests[child_bone_idx].basis.inverse())[j].normalized() * dist * bone_axis_length); + + if (j == closest) { + continue; + } + } + } + + // Add the bone's children to the list of bones to be processed. + bones_to_process.push_back(child_bones_vector[i]); + } + } + + Ref<ArrayMesh> m = surface_tool->commit(); + p_gizmo->add_mesh(m, Ref<Material>(), Transform3D(), skeleton->register_skin(Ref<Skin>())); } diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h index 9de52c6fa8..e2a1d9a628 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.h +++ b/editor/plugins/skeleton_3d_editor_plugin.h @@ -33,7 +33,12 @@ #include "editor/editor_node.h" #include "editor/editor_plugin.h" +#include "editor/editor_properties.h" +#include "node_3d_editor_plugin.h" +#include "scene/3d/camera_3d.h" +#include "scene/3d/mesh_instance_3d.h" #include "scene/3d/skeleton_3d.h" +#include "scene/resources/immediate_mesh.h" class EditorInspectorPluginSkeleton; class Joint; @@ -41,8 +46,6 @@ class PhysicalBone3D; class Skeleton3DEditorPlugin; class Button; class CheckBox; -class EditorPropertyTransform3D; -class EditorPropertyVector3; class BoneTransformEditor : public VBoxContainer { GDCLASS(BoneTransformEditor, VBoxContainer); @@ -81,6 +84,8 @@ class BoneTransformEditor : public VBoxContainer { void _value_changed_transform(const String p_property_name, const Transform3D p_transform, const StringName p_edited_property_name, const bool p_boolean); // Changes the transform to the given transform and updates the UI accordingly. void _change_transform(Transform3D p_new_transform); + // Update it is truely keyable then. + void _update_key_button(const bool p_keyable); // Creates a Transform using the EditorPropertyVector3 properties. Transform3D compute_transform_from_vector3s() const; @@ -92,7 +97,7 @@ protected: public: BoneTransformEditor(Skeleton3D *p_skeleton); - // Which transform target to modify + // Which transform target to modify. void set_target(const String &p_prop); void set_label(const String &p_label) { label = p_label; } @@ -100,20 +105,21 @@ public: void _update_custom_pose_properties(); void _update_transform_properties(Transform3D p_transform); - // Can/cannot modify the spinner values for the Transform - void set_read_only(const bool p_read_only); - - // Transform can be keyed, whether or not to show the button + // Transform can be keyed, whether or not to show the button. void set_keyable(const bool p_keyable); - // Bone can be toggled enabled or disabled, whether or not to show the checkbox + // When rest mode, pose and custom_pose editor are diasbled. + void set_properties_read_only(const bool p_readonly); + void set_transform_read_only(const bool p_readonly); + + // Bone can be toggled enabled or disabled, whether or not to show the checkbox. void set_toggle_enabled(const bool p_enabled); - // Key Transform Button pressed + // Key Transform Button pressed. void _key_button_pressed(); - // Bone Enabled Checkbox toggled - void _checkbox_toggled(const bool p_toggled); + // Bone Enabled Checkbox toggled. + void _checkbox_pressed(); }; class Skeleton3DEditor : public VBoxContainer { @@ -121,13 +127,20 @@ class Skeleton3DEditor : public VBoxContainer { friend class Skeleton3DEditorPlugin; - enum Menu { - MENU_OPTION_CREATE_PHYSICAL_SKELETON + enum SkeletonOption { + SKELETON_OPTION_INIT_POSE, + SKELETON_OPTION_INSERT_KEYS, + SKELETON_OPTION_INSERT_KEYS_EXISTED, + SKELETON_OPTION_CREATE_PHYSICAL_SKELETON + }; + + enum RestOption { + REST_OPTION_POSE_TO_REST }; struct BoneInfo { PhysicalBone3D *physical_bone = nullptr; - Transform3D relative_rest; // Relative to skeleton node + Transform3D relative_rest; // Relative to skeleton node. }; EditorNode *editor; @@ -140,13 +153,24 @@ class Skeleton3DEditor : public VBoxContainer { BoneTransformEditor *pose_editor = nullptr; BoneTransformEditor *custom_pose_editor = nullptr; - MenuButton *options = nullptr; + VSeparator *separator; + MenuButton *skeleton_options = nullptr; + MenuButton *rest_options = nullptr; + Button *edit_mode_button; + + bool edit_mode = false; + EditorFileDialog *file_dialog = nullptr; - UndoRedo *undo_redo = nullptr; + bool keyable; + + static Skeleton3DEditor *singleton; - void _on_click_option(int p_option); + void _on_click_skeleton_option(int p_skeleton_option); + void _on_click_rest_option(int p_rest_option); void _file_selected(const String &p_file); + TreeItem *_find(TreeItem *p_node, const NodePath &p_path); + void edit_mode_toggled(const bool pressed); EditorFileDialog *file_export_lib = nullptr; @@ -155,6 +179,10 @@ class Skeleton3DEditor : public VBoxContainer { void create_editors(); + void init_pose(); + void insert_keys(bool p_all_bones); + void pose_to_rest(); + void create_physical_skeleton(); PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos); @@ -162,20 +190,56 @@ class Skeleton3DEditor : public VBoxContainer { bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + void set_keyable(const bool p_keyable); + void set_rest_options_enabled(const bool p_rest_options_enabled); + + // Handle. + MeshInstance3D *handles_mesh_instance; + Ref<ImmediateMesh> handles_mesh; + Ref<ShaderMaterial> handle_material; + Ref<Shader> handle_shader; + + Transform3D bone_original; + + void _update_pose_enabled(int p_bone = -1); + void _update_show_rest_only(); + + void _update_gizmo_transform(); + void _update_gizmo_visible(); + + void _hide_handles(); + + void _draw_gizmo(); + void _draw_handles(); + + void _joint_tree_selection_changed(); + void _joint_tree_rmb_select(const Vector2 &p_pos); + void _update_properties(); + + void _subgizmo_selection_change(); + + int selected_bone = -1; + protected: void _notification(int p_what); void _node_removed(Node *p_node); static void _bind_methods(); public: + static Skeleton3DEditor *get_singleton() { return singleton; } + + void select_bone(int p_idx); + + int get_selected_bone() const; + void move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx); Skeleton3D *get_skeleton() const { return skeleton; }; - void _joint_tree_selection_changed(); - void _joint_tree_rmb_select(const Vector2 &p_pos); + bool is_edit_mode() const { return edit_mode; } - void _update_properties(); + void update_bone_original(); + Transform3D get_bone_original() { return bone_original; }; Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *skeleton); ~Skeleton3DEditor(); @@ -186,6 +250,7 @@ class EditorInspectorPluginSkeleton : public EditorInspectorPlugin { friend class Skeleton3DEditorPlugin; + Skeleton3DEditor *skel_editor; EditorNode *editor; public: @@ -196,12 +261,40 @@ public: class Skeleton3DEditorPlugin : public EditorPlugin { GDCLASS(Skeleton3DEditorPlugin, EditorPlugin); + EditorInspectorPluginSkeleton *skeleton_plugin; EditorNode *editor; public: - Skeleton3DEditorPlugin(EditorNode *p_node); + virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override; + + bool has_main_screen() const override { return false; } + virtual bool handles(Object *p_object) const override; virtual String get_name() const override { return "Skeleton3D"; } + + Skeleton3DEditorPlugin(EditorNode *p_node); +}; + +class Skeleton3DGizmoPlugin : public EditorNode3DGizmoPlugin { + GDCLASS(Skeleton3DGizmoPlugin, EditorNode3DGizmoPlugin); + + Ref<StandardMaterial3D> unselected_mat; + Ref<ShaderMaterial> selected_mat; + Ref<Shader> selected_sh; + +public: + bool has_gizmo(Node3D *p_spatial) override; + String get_gizmo_name() const override; + int get_priority() const override; + + int subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const override; + Transform3D get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const override; + void set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) override; + void commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) override; + + void redraw(EditorNode3DGizmo *p_gizmo) override; + + Skeleton3DGizmoPlugin(); }; #endif // SKELETON_3D_EDITOR_PLUGIN_H diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index a100e9fc55..ae6a161c8c 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1833,8 +1833,8 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V editor_data->get_undo_redo().add_do_method(this, "_set_owners", edited_scene, owners); - if (AnimationPlayerEditor::singleton->get_track_editor()->get_root() == node) { - editor_data->get_undo_redo().add_do_method(AnimationPlayerEditor::singleton->get_track_editor(), "set_root", node); + if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) { + editor_data->get_undo_redo().add_do_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node); } editor_data->get_undo_redo().add_undo_method(new_parent, "remove_child", node); @@ -1859,8 +1859,8 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node); editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, child_pos); editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners); - if (AnimationPlayerEditor::singleton->get_track_editor()->get_root() == node) { - editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::singleton->get_track_editor(), "set_root", node); + if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) { + editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node); } if (p_keep_global_xform) { @@ -2071,8 +2071,8 @@ void SceneTreeDock::_delete_confirm(bool p_cut) { editor_data->get_undo_redo().add_do_method(n->get_parent(), "remove_child", n); editor_data->get_undo_redo().add_undo_method(n->get_parent(), "add_child", n); editor_data->get_undo_redo().add_undo_method(n->get_parent(), "move_child", n, n->get_index()); - if (AnimationPlayerEditor::singleton->get_track_editor()->get_root() == n) { - editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::singleton->get_track_editor(), "set_root", n); + if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == n) { + editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n); } editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners); editor_data->get_undo_redo().add_undo_reference(n); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index ccca01ed8b..f476da1a98 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -102,7 +102,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i undo_redo->commit_action(); } else if (p_id == BUTTON_PIN) { if (n->is_class("AnimationPlayer")) { - AnimationPlayerEditor::singleton->unpin(); + AnimationPlayerEditor::get_singleton()->unpin(); _update_tree(); } @@ -386,7 +386,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll _update_visibility_color(p_node, item); } else if (p_node->is_class("AnimationPlayer")) { - bool is_pinned = AnimationPlayerEditor::singleton->get_player() == p_node && AnimationPlayerEditor::singleton->is_pinned(); + bool is_pinned = AnimationPlayerEditor::get_singleton()->get_player() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned(); if (is_pinned) { item->add_button(0, get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin.")); diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index c170bb107e..08d55de976 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -603,9 +603,9 @@ void GridMapEditor::_do_paste() { _clear_clipboard_data(); } -bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event) { +EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event) { if (!node) { - return false; + return EditorPlugin::AFTER_GUI_INPUT_PASS; } Ref<InputEventMouseButton> mb = p_event; @@ -616,12 +616,12 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In floor->set_value(floor->get_value() + mb->get_factor()); } - return true; // Eaten. + return EditorPlugin::AFTER_GUI_INPUT_STOP; // Eaten. } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && (mb->is_command_pressed() || mb->is_shift_pressed())) { if (mb->is_pressed()) { floor->set_value(floor->get_value() - mb->get_factor()); } - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } if (mb->is_pressed()) { @@ -648,19 +648,22 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In _clear_clipboard_data(); input_action = INPUT_NONE; _update_paste_indicator(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } else if (selection.active) { _set_selection(false); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } else { input_action = INPUT_ERASE; set_items.clear(); } } else { - return false; + return EditorPlugin::AFTER_GUI_INPUT_PASS; } - return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true); + if (do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true)) { + return EditorPlugin::AFTER_GUI_INPUT_STOP; + } + return EditorPlugin::AFTER_GUI_INPUT_PASS; } else { if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_PAINT)) { if (set_items.size()) { @@ -677,7 +680,11 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In } set_items.clear(); input_action = INPUT_NONE; - return set_items.size() > 0; + + if (set_items.size() > 0) { + return EditorPlugin::AFTER_GUI_INPUT_STOP; + } + return EditorPlugin::AFTER_GUI_INPUT_PASS; } if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_SELECT) { @@ -690,11 +697,11 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action != INPUT_NONE) { set_items.clear(); input_action = INPUT_NONE; - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) { input_action = INPUT_NONE; - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } } } @@ -702,7 +709,10 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid()) { - return do_input_action(p_camera, mm->get_position(), false); + if (do_input_action(p_camera, mm->get_position(), false)) { + return EditorPlugin::AFTER_GUI_INPUT_STOP; + } + return EditorPlugin::AFTER_GUI_INPUT_PASS; } Ref<InputEventKey> k = p_event; @@ -714,16 +724,16 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In _clear_clipboard_data(); input_action = INPUT_NONE; _update_paste_indicator(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } else if (selection.active) { _set_selection(false); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } else { selected_palette = -1; mesh_library_palette->deselect_all(); update_palette(); _update_cursor_instance(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } } @@ -731,12 +741,12 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In if (k->get_keycode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL))) { selection.click[edit_axis]--; _validate_selection(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } if (k->get_keycode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL))) { selection.click[edit_axis]++; _validate_selection(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } } } @@ -755,12 +765,12 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In if (step) { floor->set_value(floor->get_value() + step); } - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } } accumulated_floor_delta = 0.0; - return false; + return EditorPlugin::AFTER_GUI_INPUT_PASS; } struct _CGMEItemSort { diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 4bc849e071..1a6b1310d8 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -232,7 +232,7 @@ protected: static void _bind_methods(); public: - bool forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event); + EditorPlugin::AfterGUIInput forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event); void edit(GridMap *p_gridmap); GridMapEditor() {} @@ -250,7 +250,7 @@ protected: void _notification(int p_what); public: - virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return grid_map_editor->forward_spatial_input_event(p_camera, p_event); } + virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return grid_map_editor->forward_spatial_input_event(p_camera, p_event); } virtual String get_name() const override { return "GridMap"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 12470939f5..272a06bce4 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -376,6 +376,18 @@ void Node3D::update_gizmos() { #endif } +void Node3D::set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform) { +#ifdef TOOLS_ENABLED + if (!is_inside_world()) { + return; + } + + if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) { + get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_set_subgizmo_selection, this, p_gizmo, p_id, p_transform); + } +#endif +} + void Node3D::clear_subgizmo_selection() { #ifdef TOOLS_ENABLED if (!is_inside_world()) { @@ -792,6 +804,7 @@ void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("add_gizmo", "gizmo"), &Node3D::add_gizmo); ClassDB::bind_method(D_METHOD("get_gizmos"), &Node3D::get_gizmos_bind); ClassDB::bind_method(D_METHOD("clear_gizmos"), &Node3D::clear_gizmos); + ClassDB::bind_method(D_METHOD("set_subgizmo_selection", "gizmo", "id", "transform"), &Node3D::set_subgizmo_selection); ClassDB::bind_method(D_METHOD("clear_subgizmo_selection"), &Node3D::clear_subgizmo_selection); ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Node3D::set_visible); diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 0fd0c4e205..d6dcdd96fe 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -92,6 +92,7 @@ class Node3D : public Node { Vector<Ref<Node3DGizmo>> gizmos; bool gizmos_disabled = false; bool gizmos_dirty = false; + bool transform_gizmo_visible = true; #endif } data; @@ -145,6 +146,8 @@ public: #ifdef TOOLS_ENABLED virtual Transform3D get_global_gizmo_transform() const; virtual Transform3D get_local_gizmo_transform() const; + virtual void set_transform_gizmo_visible(bool p_enabled) { data.transform_gizmo_visible = p_enabled; }; + virtual bool is_transform_gizmo_visible() const { return data.transform_gizmo_visible; }; #endif void set_as_top_level(bool p_enabled); @@ -155,6 +158,7 @@ public: void set_disable_gizmos(bool p_enabled); void update_gizmos(); + void set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D()); void clear_subgizmo_selection(); Vector<Ref<Node3DGizmo>> get_gizmos() const; Array get_gizmos_bind() const; diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index b7a79a2645..0a19e1d07b 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -32,6 +32,7 @@ #include "core/object/message_queue.h" #include "core/variant/type_info.h" +#include "editor/plugins/skeleton_3d_editor_plugin.h" #include "scene/3d/physics_body_3d.h" #include "scene/resources/skeleton_modification_3d.h" #include "scene/resources/surface_tool.h" @@ -178,7 +179,7 @@ void Skeleton3D::_update_process_order() { for (int i = 0; i < len; i++) { if (bonesptr[i].parent >= len) { - //validate this just in case + // Validate this just in case. ERR_PRINT("Bone " + itos(i) + " has invalid parent: " + itos(bonesptr[i].parent)); bonesptr[i].parent = -1; } @@ -186,9 +187,9 @@ void Skeleton3D::_update_process_order() { if (bonesptr[i].parent != -1) { int parent_bone_idx = bonesptr[i].parent; - // Check to see if this node is already added to the parent: + // Check to see if this node is already added to the parent. if (bonesptr[parent_bone_idx].child_bones.find(i) < 0) { - // Add the child node + // Add the child node. bonesptr[parent_bone_idx].child_bones.push_back(i); } else { ERR_PRINT("Skeleton3D parenthood graph is cyclic"); @@ -210,10 +211,10 @@ void Skeleton3D::_notification(int p_what) { int len = bones.size(); dirty = false; - // Update bone transforms + // Update bone transforms. force_update_all_bone_transforms(); - //update skins + // Update skins. for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { const Skin *skin = E->get()->skin.operator->(); RID skeleton = E->get()->skeleton; @@ -231,7 +232,7 @@ void Skeleton3D::_notification(int p_what) { StringName bind_name = skin->get_bind_name(i); if (bind_name != StringName()) { - //bind name used, use this + // Bind name used, use this. bool found = false; for (int j = 0; j < len; j++) { if (bonesptr[j].name == bind_name) { @@ -453,7 +454,8 @@ int Skeleton3D::get_bone_axis_forward_enum(int p_bone) { return bones[p_bone].rest_bone_forward_axis; } -// skeleton creation api +// Skeleton creation api + void Skeleton3D::add_bone(const String &p_name) { ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1); @@ -626,6 +628,7 @@ void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) { ERR_FAIL_INDEX(p_bone, bone_size); bones.write[p_bone].enabled = p_enabled; + emit_signal(SceneStringNames::get_singleton()->bone_enabled_changed, p_bone); _make_dirty(); } @@ -635,6 +638,16 @@ bool Skeleton3D::is_bone_enabled(int p_bone) const { return bones[p_bone].enabled; } +void Skeleton3D::set_show_rest_only(bool p_enabled) { + show_rest_only = p_enabled; + emit_signal(SceneStringNames::get_singleton()->show_rest_only_changed); + _make_dirty(); +} + +bool Skeleton3D::is_show_rest_only() const { + return show_rest_only; +} + void Skeleton3D::clear_bones() { bones.clear(); process_order_dirty = true; @@ -642,7 +655,7 @@ void Skeleton3D::clear_bones() { _make_dirty(); } -// posing api +// Posing api void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) { const int bone_size = bones.size(); @@ -697,7 +710,7 @@ void Skeleton3D::localize_rests() { set_bone_rest(current_bone_idx, bones[bones[current_bone_idx].parent].rest.affine_inverse() * bones[current_bone_idx].rest); } - // Add the bone's children to the list of bones to be processed + // Add the bone's children to the list of bones to be processed. int child_bone_size = bones[current_bone_idx].child_bones.size(); for (int i = 0; i < child_bone_size; i++) { bones_to_process.push_back(bones[current_bone_idx].child_bones[i]); @@ -831,7 +844,7 @@ void Skeleton3D::physical_bones_start_simulation_on(const TypedArray<StringName> Vector<int> sim_bones; if (p_bones.size() <= 0) { - sim_bones.push_back(0); // if no bones is specified, activate ragdoll on full body + sim_bones.push_back(0); // If no bones is specified, activate ragdoll on full body. } else { sim_bones.resize(p_bones.size()); int c = 0; @@ -884,19 +897,19 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { Ref<Skin> skin = p_skin; if (skin.is_null()) { - //need to create one from existing code, this is for compatibility only - //when skeletons did not support skins. It is also used by gizmo - //to display the skeleton. + // Need to create one from existing code, this is for compatibility only + // when skeletons did not support skins. It is also used by gizmo + // to display the skeleton. skin.instantiate(); skin->set_bind_count(bones.size()); - _update_process_order(); //just in case + _update_process_order(); // Just in case. - // pose changed, rebuild cache of inverses + // Pose changed, rebuild cache of inverses. const Bone *bonesptr = bones.ptr(); int len = bones.size(); - // calculate global rests and invert them + // Calculate global rests and invert them. LocalVector<int> bones_to_process; bones_to_process = get_parentless_bones(); while (bones_to_process.size() > 0) { @@ -919,7 +932,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { } for (int i = 0; i < len; i++) { - //the inverse is what is actually required + // The inverse is what is actually required. skin->set_bind_bone(i, i); skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse()); } @@ -940,11 +953,17 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed")); - _make_dirty(); //skin needs to be updated, so update skeleton + _make_dirty(); // Skin needs to be updated, so update skeleton. return skin_ref; } +void Skeleton3D::force_update_all_dirty_bones() { + if (dirty) { + const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); + } +} + void Skeleton3D::force_update_all_bone_transforms() { _update_process_order(); @@ -966,9 +985,10 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { bones_to_process.erase(current_bone_idx); Bone &b = bonesptr[current_bone_idx]; + bool bone_enabled = b.enabled && !show_rest_only; if (b.disable_rest) { - if (b.enabled) { + if (bone_enabled) { Transform3D pose = b.pose; if (b.custom_pose_enable) { pose = b.custom_pose * pose; @@ -991,7 +1011,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { } } else { - if (b.enabled) { + if (bone_enabled) { Transform3D pose = b.pose; if (b.custom_pose_enable) { pose = b.custom_pose * pose; @@ -1035,7 +1055,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { b.global_pose_override_amount = 0.0; } - // Add the bone's children to the list of bones to be processed + // Add the bone's children to the list of bones to be processed. int child_bone_size = b.child_bones.size(); for (int i = 0; i < child_bone_size; i++) { bones_to_process.push_back(b.child_bones[i]); @@ -1045,7 +1065,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { } } -// helper functions +// Helper functions Transform3D Skeleton3D::global_pose_to_world_transform(Transform3D p_global_pose) { return get_global_transform() * p_global_pose; @@ -1175,6 +1195,9 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton3D::get_bone_pose); ClassDB::bind_method(D_METHOD("set_bone_pose", "bone_idx", "pose"), &Skeleton3D::set_bone_pose); + ClassDB::bind_method(D_METHOD("is_bone_enabled", "bone_idx"), &Skeleton3D::is_bone_enabled); + ClassDB::bind_method(D_METHOD("set_bone_enabled", "bone_idx", "enabled"), &Skeleton3D::set_bone_enabled, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("clear_bones_global_pose_override"), &Skeleton3D::clear_bones_global_pose_override); ClassDB::bind_method(D_METHOD("set_bone_global_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_global_pose_override, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_bone_global_pose_override", "bone_idx"), &Skeleton3D::get_bone_global_pose_override); @@ -1198,6 +1221,9 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("local_pose_to_global_pose", "bone_idx", "local_pose"), &Skeleton3D::local_pose_to_global_pose); ClassDB::bind_method(D_METHOD("global_pose_z_forward_to_bone_forward", "bone_idx", "basis"), &Skeleton3D::global_pose_z_forward_to_bone_forward); + ClassDB::bind_method(D_METHOD("set_show_rest_only"), &Skeleton3D::set_show_rest_only); + ClassDB::bind_method(D_METHOD("is_show_rest_only"), &Skeleton3D::is_show_rest_only); + ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton3D::set_animate_physical_bones); ClassDB::bind_method(D_METHOD("get_animate_physical_bones"), &Skeleton3D::get_animate_physical_bones); @@ -1212,6 +1238,7 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton3D::execute_modifications); #ifndef _3D_DISABLED + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_rest_only"), "set_show_rest_only", "is_show_rest_only"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones"); #endif // _3D_DISABLED @@ -1220,6 +1247,8 @@ void Skeleton3D::_bind_methods() { #endif // TOOLS_ENABLED ADD_SIGNAL(MethodInfo("bone_pose_changed", PropertyInfo(Variant::INT, "bone_idx"))); + ADD_SIGNAL(MethodInfo("bone_enabled_changed", PropertyInfo(Variant::INT, "bone_idx"))); + ADD_SIGNAL(MethodInfo("show_rest_only_changed")); BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON); } @@ -1228,7 +1257,7 @@ Skeleton3D::Skeleton3D() { } Skeleton3D::~Skeleton3D() { - //some skins may remain bound + // Some skins may remain bound. for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { E->get()->skeleton_node = nullptr; } diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index c8a19db813..a50dc158f3 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -137,6 +137,8 @@ private: void _make_dirty(); bool dirty = false; + bool show_rest_only = false; + uint64_t version = 1; void _update_process_order(); @@ -197,6 +199,9 @@ public: void set_bone_enabled(int p_bone, bool p_enabled); bool is_bone_enabled(int p_bone) const; + + void set_show_rest_only(bool p_enabled); + bool is_show_rest_only() const; void clear_bones(); // posing api @@ -219,6 +224,7 @@ public: Ref<SkinReference> register_skin(const Ref<Skin> &p_skin); + void force_update_all_dirty_bones(); void force_update_all_bone_transforms(); void force_update_bone_children_transforms(int bone_idx); diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index b283749ffa..23d257d9af 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -64,6 +64,8 @@ SceneStringNames::SceneStringNames() { pose_updated = StaticCString::create("pose_updated"); bone_pose_changed = StaticCString::create("bone_pose_changed"); + bone_enabled_changed = StaticCString::create("bone_enabled_changed"); + show_rest_only_changed = StaticCString::create("show_rest_only_changed"); mouse_entered = StaticCString::create("mouse_entered"); mouse_exited = StaticCString::create("mouse_exited"); @@ -134,6 +136,7 @@ SceneStringNames::SceneStringNames() { _spatial_editor_group = StaticCString::create("_spatial_editor_group"); _request_gizmo = StaticCString::create("_request_gizmo"); + _set_subgizmo_selection = StaticCString::create("_set_subgizmo_selection"); _clear_subgizmo_selection = StaticCString::create("_clear_subgizmo_selection"); offset = StaticCString::create("offset"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 2923351eab..cf116aa140 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -99,6 +99,8 @@ public: StringName pose_updated; StringName bone_pose_changed; + StringName bone_enabled_changed; + StringName show_rest_only_changed; StringName body_shape_entered; StringName body_entered; @@ -154,6 +156,7 @@ public: StringName _spatial_editor_group; StringName _request_gizmo; + StringName _set_subgizmo_selection; StringName _clear_subgizmo_selection; StringName offset; |