diff options
165 files changed, 5059 insertions, 2556 deletions
diff --git a/.clang-format b/.clang-format index 1c26421a7f..9ddb19e57c 100644 --- a/.clang-format +++ b/.clang-format @@ -1,31 +1,41 @@ -# Commented out parameters are those with the same value as base LLVM style +# Commented out parameters are those with the same value as base LLVM style. # We can uncomment them if we want to change their value, or enforce the -# chosen value in case the base style changes (last sync: Clang 6.0.1). +# chosen value in case the base style changes (last sync: Clang 13.0). --- ### General config, applies to all languages ### BasedOnStyle: LLVM AccessModifierOffset: -4 AlignAfterOpenBracket: DontAlign -# AlignConsecutiveAssignments: false -# AlignConsecutiveDeclarations: false +# AlignArrayOfStructures: None +# AlignConsecutiveMacros: None +# AlignConsecutiveAssignments: None +# AlignConsecutiveBitFields: None +# AlignConsecutiveDeclarations: None # AlignEscapedNewlines: Right -# AlignOperands: true +# AlignOperands: Align AlignTrailingComments: false +# AllowAllArgumentsOnNextLine: true +# AllowAllConstructorInitializersOnNextLine: true AllowAllParametersOfDeclarationOnNextLine: false -# AllowShortBlocksOnASingleLine: false +# AllowShortEnumsOnASingleLine: true +# AllowShortBlocksOnASingleLine: Never # AllowShortCaseLabelsOnASingleLine: false AllowShortFunctionsOnASingleLine: Inline -# AllowShortIfStatementsOnASingleLine: false +# AllowShortLambdasOnASingleLine: All +# AllowShortIfStatementsOnASingleLine: Never # AllowShortLoopsOnASingleLine: false # AlwaysBreakAfterDefinitionReturnType: None # AlwaysBreakAfterReturnType: None # AlwaysBreakBeforeMultilineStrings: false -# AlwaysBreakTemplateDeclarations: false +# AlwaysBreakTemplateDeclarations: MultiLine +# AttributeMacros: +# - __capability # BinPackArguments: true # BinPackParameters: true # BraceWrapping: +# AfterCaseLabel: false # AfterClass: false -# AfterControlStatement: false +# AfterControlStatement: Never # AfterEnum: false # AfterFunction: false # AfterNamespace: false @@ -35,13 +45,17 @@ AllowShortFunctionsOnASingleLine: Inline # AfterExternBlock: false # BeforeCatch: false # BeforeElse: false +# BeforeLambdaBody: false +# BeforeWhile: false # IndentBraces: false # SplitEmptyFunction: true # SplitEmptyRecord: true # SplitEmptyNamespace: true # BreakBeforeBinaryOperators: None +# BreakBeforeConceptDeclarations: true # BreakBeforeBraces: Attach # BreakBeforeInheritanceComma: false +# BreakInheritanceList: BeforeColon BreakBeforeTernaryOperators: false # BreakConstructorInitializersBeforeComma: false BreakConstructorInitializers: AfterColon @@ -53,14 +67,19 @@ ConstructorInitializerAllOnOneLineOrOnePerLine: true ConstructorInitializerIndentWidth: 8 ContinuationIndentWidth: 8 Cpp11BracedListStyle: false +# DeriveLineEnding: true # DerivePointerAlignment: false # DisableFormat: false +# EmptyLineAfterAccessModifier: Never +# EmptyLineBeforeAccessModifier: LogicalBlock # ExperimentalAutoDetectBinPacking: false # FixNamespaceComments: true # ForEachMacros: # - foreach # - Q_FOREACH # - BOOST_FOREACH +# IfMacros: +# - KJ_IF_MAYBE # IncludeBlocks: Preserve IncludeCategories: - Regex: '".*"' @@ -70,13 +89,21 @@ IncludeCategories: - Regex: '^<.*' Priority: 3 # IncludeIsMainRegex: '(Test)?$' +# IncludeIsMainSourceRegex: '' +# IndentAccessModifiers: false IndentCaseLabels: true +# IndentCaseBlocks: false +# IndentGotoLabels: true # IndentPPDirectives: None +# IndentExternBlock: AfterExternBlock +# IndentRequires: false IndentWidth: 4 # IndentWrappedFunctionNames: false +# InsertTrailingCommas: None # JavaScriptQuotes: Leave # JavaScriptWrapImports: true KeepEmptyLinesAtTheStartOfBlocks: false +# LambdaBodyIndentation: Signature # MacroBlockBegin: '' # MacroBlockEnd: '' # MaxEmptyLinesToKeep: 1 @@ -86,38 +113,72 @@ KeepEmptyLinesAtTheStartOfBlocks: false # PenaltyBreakComment: 300 # PenaltyBreakFirstLessLess: 120 # PenaltyBreakString: 1000 +# PenaltyBreakTemplateDeclaration: 10 # PenaltyExcessCharacter: 1000000 # PenaltyReturnTypeOnItsOwnLine: 60 +# PenaltyIndentedWhitespace: 0 # PointerAlignment: Right -# RawStringFormats: -# - Delimiter: pb -# Language: TextProto -# BasedOnStyle: google +# PPIndentWidth: -1 +# ReferenceAlignment: Pointer # ReflowComments: true -# SortIncludes: true +# ShortNamespaceLines: 1 +# SortIncludes: CaseSensitive +# SortJavaStaticImport: Before # SortUsingDeclarations: true # SpaceAfterCStyleCast: false +# SpaceAfterLogicalNot: false # SpaceAfterTemplateKeyword: true # SpaceBeforeAssignmentOperators: true +# SpaceBeforeCaseColon: false +# SpaceBeforeCpp11BracedList: false +# SpaceBeforeCtorInitializerColon: true +# SpaceBeforeInheritanceColon: true # SpaceBeforeParens: ControlStatements +# SpaceAroundPointerQualifiers: Default +# SpaceBeforeRangeBasedForLoopColon: true # SpaceInEmptyParentheses: false # SpacesBeforeTrailingComments: 1 -# SpacesInAngles: false +# SpaceInEmptyBlock: false +# SpaceInEmptyParentheses: false +# SpacesBeforeTrailingComments: 1 +# SpacesInAngles: Never +# SpacesInContainerLiterals: true +# SpacesInConditionalStatement: false # SpacesInContainerLiterals: true # SpacesInCStyleCastParentheses: false +## Godot TODO: We'll want to use a min of 1, but we need to see how to fix +## our comment capitalization at the same time. +SpacesInLineCommentPrefix: + Minimum: 0 + Maximum: -1 # SpacesInParentheses: false # SpacesInSquareBrackets: false +# SpaceBeforeSquareBrackets: false +# BitFieldColonSpacing: Both +# StatementAttributeLikeMacros: +# - Q_EMIT +# StatementMacros: +# - Q_UNUSED +# - QT_REQUIRE_VERSION TabWidth: 4 +# UseCRLF: false UseTab: Always +# WhitespaceSensitiveMacros: +# - STRINGIZE +# - PP_STRINGIZE +# - BOOST_PP_STRINGIZE +# - NS_SWIFT_NAME +# - CF_SWIFT_NAME --- ### C++ specific config ### Language: Cpp -Standard: Cpp11 +Standard: c++17 --- ### ObjC specific config ### Language: ObjC -Standard: Cpp11 +# ObjCBinPackProtocolList: Auto ObjCBlockIndentWidth: 4 +# ObjCBreakBeforeNestedBlockParam: true # ObjCSpaceAfterProperty: false # ObjCSpaceBeforeProtocolList: true --- diff --git a/.github/workflows/static_checks.yml b/.github/workflows/static_checks.yml index fd2e748076..0758aa90b1 100644 --- a/.github/workflows/static_checks.yml +++ b/.github/workflows/static_checks.yml @@ -22,9 +22,9 @@ jobs: - name: Install dependencies run: | - sudo apt-get install -qq dos2unix recode clang-format-11 + sudo apt-get install -qq dos2unix recode clang-format-12 sudo update-alternatives --remove-all clang-format - sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-11 100 + sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-12 100 sudo pip3 install black==20.8b1 pygments - name: File formatting checks (file_format.sh) @@ -48,4 +48,4 @@ jobs: - name: Documentation checks run: | - doc/tools/makerst.py --dry-run doc/classes modules + doc/tools/make_rst.py --dry-run doc/classes modules diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 562cbbdd27..f37e7f5956 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -42,6 +42,8 @@ #include "core/os/os.h" #include "core/variant/variant_parser.h" +const String ProjectSettings::PROJECT_DATA_DIR_NAME_SUFFIX = "godot"; + ProjectSettings *ProjectSettings::singleton = nullptr; ProjectSettings *ProjectSettings::get_singleton() { @@ -521,7 +523,8 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo } // Updating the default value after the project settings have loaded. - project_data_dir_name = GLOBAL_GET("application/config/project_data_dir_name"); + bool use_hidden_directory = GLOBAL_GET("application/config/use_hidden_project_data_directory"); + project_data_dir_name = (use_hidden_directory ? "." : "") + PROJECT_DATA_DIR_NAME_SUFFIX; // Using GLOBAL_GET on every block for compressing can be slow, so assigning here. Compression::zstd_long_distance_matching = GLOBAL_GET("compression/formats/zstd/long_distance_matching"); @@ -1094,7 +1097,7 @@ ProjectSettings::ProjectSettings() { custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res"); GLOBAL_DEF("application/run/disable_stdout", false); GLOBAL_DEF("application/run/disable_stderr", false); - project_data_dir_name = GLOBAL_DEF_RST("application/config/project_data_dir_name", ".godot"); + GLOBAL_DEF_RST("application/config/use_hidden_project_data_directory", true); GLOBAL_DEF("application/config/use_custom_user_dir", false); GLOBAL_DEF("application/config/custom_user_dir_name", ""); GLOBAL_DEF("application/config/project_settings_override", ""); diff --git a/core/config/project_settings.h b/core/config/project_settings.h index 82f04b94df..ca37401751 100644 --- a/core/config/project_settings.h +++ b/core/config/project_settings.h @@ -42,6 +42,7 @@ class ProjectSettings : public Object { public: typedef Map<String, Variant> CustomMap; + static const String PROJECT_DATA_DIR_NAME_SUFFIX; enum { //properties that are not for built in values begin from this value, so builtin ones are displayed first diff --git a/core/io/image.cpp b/core/io/image.cpp index c70f4b86bd..b82e6637b4 100644 --- a/core/io/image.cpp +++ b/core/io/image.cpp @@ -797,7 +797,7 @@ static void _scale_bilinear(const uint8_t *__restrict p_src, uint8_t *__restrict uint32_t interp_down = p01 + (((p11 - p01) * src_xofs_frac) >> FRAC_BITS); uint32_t interp = interp_up + (((interp_down - interp_up) * src_yofs_frac) >> FRAC_BITS); interp >>= FRAC_BITS; - p_dst[i * p_dst_width * CC + j * CC + l] = interp; + p_dst[i * p_dst_width * CC + j * CC + l] = uint8_t(interp); } else if (sizeof(T) == 2) { //half float float xofs_frac = float(src_xofs_frac) / (1 << FRAC_BITS); diff --git a/core/math/basis.cpp b/core/math/basis.cpp index a7f89522d7..0030cb1144 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -354,7 +354,7 @@ void Basis::rotate(const Quaternion &p_quaternion) { *this = rotated(p_quaternion); } -Vector3 Basis::get_rotation_euler() const { +Vector3 Basis::get_euler_normalized(EulerOrder p_order) const { // Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S, // and returns the Euler angles corresponding to the rotation part, complementing get_scale(). // See the comment in get_scale() for further information. @@ -365,7 +365,7 @@ Vector3 Basis::get_rotation_euler() const { m.scale(Vector3(-1, -1, -1)); } - return m.get_euler(); + return m.get_euler(p_order); } Quaternion Basis::get_rotation_quaternion() const { @@ -424,218 +424,203 @@ void Basis::get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) cons p_angle = -p_angle; } -// get_euler_xyz returns a vector containing the Euler angles in the format -// (a1,a2,a3), where a3 is the angle of the first rotation, and a1 is the last -// (following the convention they are commonly defined in the literature). -// -// The current implementation uses XYZ convention (Z is the first rotation), -// so euler.z is the angle of the (first) rotation around Z axis and so on, -// -// And thus, assuming the matrix is a rotation matrix, this function returns -// the angles in the decomposition R = X(a1).Y(a2).Z(a3) where Z(a) rotates -// around the z-axis by a and so on. -Vector3 Basis::get_euler_xyz() const { - // Euler angles in XYZ convention. - // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix - // - // rot = cy*cz -cy*sz sy - // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx - // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy - - Vector3 euler; - real_t sy = elements[0][2]; - if (sy < (1.0 - CMP_EPSILON)) { - if (sy > -(1.0 - CMP_EPSILON)) { - // is this a pure Y rotation? - if (elements[1][0] == 0.0 && elements[0][1] == 0.0 && elements[1][2] == 0 && elements[2][1] == 0 && elements[1][1] == 1) { - // return the simplest form (human friendlier in editor and scripts) - euler.x = 0; - euler.y = atan2(elements[0][2], elements[0][0]); - euler.z = 0; +Vector3 Basis::get_euler(EulerOrder p_order) const { + switch (p_order) { + case EULER_ORDER_XYZ: { + // Euler angles in XYZ convention. + // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix + // + // rot = cy*cz -cy*sz sy + // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx + // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy + + Vector3 euler; + real_t sy = elements[0][2]; + if (sy < (1.0 - CMP_EPSILON)) { + if (sy > -(1.0 - CMP_EPSILON)) { + // is this a pure Y rotation? + if (elements[1][0] == 0.0 && elements[0][1] == 0.0 && elements[1][2] == 0 && elements[2][1] == 0 && elements[1][1] == 1) { + // return the simplest form (human friendlier in editor and scripts) + euler.x = 0; + euler.y = atan2(elements[0][2], elements[0][0]); + euler.z = 0; + } else { + euler.x = Math::atan2(-elements[1][2], elements[2][2]); + euler.y = Math::asin(sy); + euler.z = Math::atan2(-elements[0][1], elements[0][0]); + } + } else { + euler.x = Math::atan2(elements[2][1], elements[1][1]); + euler.y = -Math_PI / 2.0; + euler.z = 0.0; + } } else { - euler.x = Math::atan2(-elements[1][2], elements[2][2]); - euler.y = Math::asin(sy); - euler.z = Math::atan2(-elements[0][1], elements[0][0]); + euler.x = Math::atan2(elements[2][1], elements[1][1]); + euler.y = Math_PI / 2.0; + euler.z = 0.0; + } + return euler; + } break; + case EULER_ORDER_XZY: { + // Euler angles in XZY convention. + // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix + // + // rot = cz*cy -sz cz*sy + // sx*sy+cx*cy*sz cx*cz cx*sz*sy-cy*sx + // cy*sx*sz cz*sx cx*cy+sx*sz*sy + + Vector3 euler; + real_t sz = elements[0][1]; + if (sz < (1.0 - CMP_EPSILON)) { + if (sz > -(1.0 - CMP_EPSILON)) { + euler.x = Math::atan2(elements[2][1], elements[1][1]); + euler.y = Math::atan2(elements[0][2], elements[0][0]); + euler.z = Math::asin(-sz); + } else { + // It's -1 + euler.x = -Math::atan2(elements[1][2], elements[2][2]); + euler.y = 0.0; + euler.z = Math_PI / 2.0; + } + } else { + // It's 1 + euler.x = -Math::atan2(elements[1][2], elements[2][2]); + euler.y = 0.0; + euler.z = -Math_PI / 2.0; + } + return euler; + } break; + case EULER_ORDER_YXZ: { + // Euler angles in YXZ convention. + // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix + // + // rot = cy*cz+sy*sx*sz cz*sy*sx-cy*sz cx*sy + // cx*sz cx*cz -sx + // cy*sx*sz-cz*sy cy*cz*sx+sy*sz cy*cx + + Vector3 euler; + + real_t m12 = elements[1][2]; + + if (m12 < (1 - CMP_EPSILON)) { + if (m12 > -(1 - CMP_EPSILON)) { + // is this a pure X rotation? + if (elements[1][0] == 0 && elements[0][1] == 0 && elements[0][2] == 0 && elements[2][0] == 0 && elements[0][0] == 1) { + // return the simplest form (human friendlier in editor and scripts) + euler.x = atan2(-m12, elements[1][1]); + euler.y = 0; + euler.z = 0; + } else { + euler.x = asin(-m12); + euler.y = atan2(elements[0][2], elements[2][2]); + euler.z = atan2(elements[1][0], elements[1][1]); + } + } else { // m12 == -1 + euler.x = Math_PI * 0.5; + euler.y = atan2(elements[0][1], elements[0][0]); + euler.z = 0; + } + } else { // m12 == 1 + euler.x = -Math_PI * 0.5; + euler.y = -atan2(elements[0][1], elements[0][0]); + euler.z = 0; } - } else { - euler.x = Math::atan2(elements[2][1], elements[1][1]); - euler.y = -Math_PI / 2.0; - euler.z = 0.0; - } - } else { - euler.x = Math::atan2(elements[2][1], elements[1][1]); - euler.y = Math_PI / 2.0; - euler.z = 0.0; - } - return euler; -} - -// set_euler_xyz expects a vector containing the Euler angles in the format -// (ax,ay,az), where ax is the angle of rotation around x axis, -// and similar for other axes. -// The current implementation uses XYZ convention (Z is the first rotation). -void Basis::set_euler_xyz(const Vector3 &p_euler) { - real_t c, s; - - c = Math::cos(p_euler.x); - s = Math::sin(p_euler.x); - Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c); - - c = Math::cos(p_euler.y); - s = Math::sin(p_euler.y); - Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c); - - c = Math::cos(p_euler.z); - s = Math::sin(p_euler.z); - Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0); - - //optimizer will optimize away all this anyway - *this = xmat * (ymat * zmat); -} - -Vector3 Basis::get_euler_xzy() const { - // Euler angles in XZY convention. - // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix - // - // rot = cz*cy -sz cz*sy - // sx*sy+cx*cy*sz cx*cz cx*sz*sy-cy*sx - // cy*sx*sz cz*sx cx*cy+sx*sz*sy - - Vector3 euler; - real_t sz = elements[0][1]; - if (sz < (1.0 - CMP_EPSILON)) { - if (sz > -(1.0 - CMP_EPSILON)) { - euler.x = Math::atan2(elements[2][1], elements[1][1]); - euler.y = Math::atan2(elements[0][2], elements[0][0]); - euler.z = Math::asin(-sz); - } else { - // It's -1 - euler.x = -Math::atan2(elements[1][2], elements[2][2]); - euler.y = 0.0; - euler.z = Math_PI / 2.0; - } - } else { - // It's 1 - euler.x = -Math::atan2(elements[1][2], elements[2][2]); - euler.y = 0.0; - euler.z = -Math_PI / 2.0; - } - return euler; -} - -void Basis::set_euler_xzy(const Vector3 &p_euler) { - real_t c, s; - - c = Math::cos(p_euler.x); - s = Math::sin(p_euler.x); - Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c); - - c = Math::cos(p_euler.y); - s = Math::sin(p_euler.y); - Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c); - - c = Math::cos(p_euler.z); - s = Math::sin(p_euler.z); - Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0); - - *this = xmat * zmat * ymat; -} - -Vector3 Basis::get_euler_yzx() const { - // Euler angles in YZX convention. - // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix - // - // rot = cy*cz sy*sx-cy*cx*sz cx*sy+cy*sz*sx - // sz cz*cx -cz*sx - // -cz*sy cy*sx+cx*sy*sz cy*cx-sy*sz*sx - - Vector3 euler; - real_t sz = elements[1][0]; - if (sz < (1.0 - CMP_EPSILON)) { - if (sz > -(1.0 - CMP_EPSILON)) { - euler.x = Math::atan2(-elements[1][2], elements[1][1]); - euler.y = Math::atan2(-elements[2][0], elements[0][0]); - euler.z = Math::asin(sz); - } else { - // It's -1 - euler.x = Math::atan2(elements[2][1], elements[2][2]); - euler.y = 0.0; - euler.z = -Math_PI / 2.0; - } - } else { - // It's 1 - euler.x = Math::atan2(elements[2][1], elements[2][2]); - euler.y = 0.0; - euler.z = Math_PI / 2.0; - } - return euler; -} - -void Basis::set_euler_yzx(const Vector3 &p_euler) { - real_t c, s; - - c = Math::cos(p_euler.x); - s = Math::sin(p_euler.x); - Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c); - - c = Math::cos(p_euler.y); - s = Math::sin(p_euler.y); - Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c); - - c = Math::cos(p_euler.z); - s = Math::sin(p_euler.z); - Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0); - - *this = ymat * zmat * xmat; -} - -// get_euler_yxz returns a vector containing the Euler angles in the YXZ convention, -// as in first-Z, then-X, last-Y. The angles for X, Y, and Z rotations are returned -// as the x, y, and z components of a Vector3 respectively. -Vector3 Basis::get_euler_yxz() const { - // Euler angles in YXZ convention. - // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix - // - // rot = cy*cz+sy*sx*sz cz*sy*sx-cy*sz cx*sy - // cx*sz cx*cz -sx - // cy*sx*sz-cz*sy cy*cz*sx+sy*sz cy*cx - - Vector3 euler; - - real_t m12 = elements[1][2]; - if (m12 < (1 - CMP_EPSILON)) { - if (m12 > -(1 - CMP_EPSILON)) { - // is this a pure X rotation? - if (elements[1][0] == 0 && elements[0][1] == 0 && elements[0][2] == 0 && elements[2][0] == 0 && elements[0][0] == 1) { - // return the simplest form (human friendlier in editor and scripts) - euler.x = atan2(-m12, elements[1][1]); - euler.y = 0; + return euler; + } break; + case EULER_ORDER_YZX: { + // Euler angles in YZX convention. + // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix + // + // rot = cy*cz sy*sx-cy*cx*sz cx*sy+cy*sz*sx + // sz cz*cx -cz*sx + // -cz*sy cy*sx+cx*sy*sz cy*cx-sy*sz*sx + + Vector3 euler; + real_t sz = elements[1][0]; + if (sz < (1.0 - CMP_EPSILON)) { + if (sz > -(1.0 - CMP_EPSILON)) { + euler.x = Math::atan2(-elements[1][2], elements[1][1]); + euler.y = Math::atan2(-elements[2][0], elements[0][0]); + euler.z = Math::asin(sz); + } else { + // It's -1 + euler.x = Math::atan2(elements[2][1], elements[2][2]); + euler.y = 0.0; + euler.z = -Math_PI / 2.0; + } + } else { + // It's 1 + euler.x = Math::atan2(elements[2][1], elements[2][2]); + euler.y = 0.0; + euler.z = Math_PI / 2.0; + } + return euler; + } break; + case EULER_ORDER_ZXY: { + // Euler angles in ZXY convention. + // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix + // + // rot = cz*cy-sz*sx*sy -cx*sz cz*sy+cy*sz*sx + // cy*sz+cz*sx*sy cz*cx sz*sy-cz*cy*sx + // -cx*sy sx cx*cy + Vector3 euler; + real_t sx = elements[2][1]; + if (sx < (1.0 - CMP_EPSILON)) { + if (sx > -(1.0 - CMP_EPSILON)) { + euler.x = Math::asin(sx); + euler.y = Math::atan2(-elements[2][0], elements[2][2]); + euler.z = Math::atan2(-elements[0][1], elements[1][1]); + } else { + // It's -1 + euler.x = -Math_PI / 2.0; + euler.y = Math::atan2(elements[0][2], elements[0][0]); + euler.z = 0; + } + } else { + // It's 1 + euler.x = Math_PI / 2.0; + euler.y = Math::atan2(elements[0][2], elements[0][0]); euler.z = 0; + } + return euler; + } break; + case EULER_ORDER_ZYX: { + // Euler angles in ZYX convention. + // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix + // + // rot = cz*cy cz*sy*sx-cx*sz sz*sx+cz*cx*cy + // cy*sz cz*cx+sz*sy*sx cx*sz*sy-cz*sx + // -sy cy*sx cy*cx + Vector3 euler; + real_t sy = elements[2][0]; + if (sy < (1.0 - CMP_EPSILON)) { + if (sy > -(1.0 - CMP_EPSILON)) { + euler.x = Math::atan2(elements[2][1], elements[2][2]); + euler.y = Math::asin(-sy); + euler.z = Math::atan2(elements[1][0], elements[0][0]); + } else { + // It's -1 + euler.x = 0; + euler.y = Math_PI / 2.0; + euler.z = -Math::atan2(elements[0][1], elements[1][1]); + } } else { - euler.x = asin(-m12); - euler.y = atan2(elements[0][2], elements[2][2]); - euler.z = atan2(elements[1][0], elements[1][1]); + // It's 1 + euler.x = 0; + euler.y = -Math_PI / 2.0; + euler.z = -Math::atan2(elements[0][1], elements[1][1]); } - } else { // m12 == -1 - euler.x = Math_PI * 0.5; - euler.y = atan2(elements[0][1], elements[0][0]); - euler.z = 0; + return euler; + } break; + default: { + ERR_FAIL_V_MSG(Vector3(), "Invalid parameter for get_euler(order)"); } - } else { // m12 == 1 - euler.x = -Math_PI * 0.5; - euler.y = -atan2(elements[0][1], elements[0][0]); - euler.z = 0; } - - return euler; + return Vector3(); } -// set_euler_yxz expects a vector containing the Euler angles in the format -// (ax,ay,az), where ax is the angle of rotation around x axis, -// and similar for other axes. -// The current implementation uses YXZ convention (Z is the first rotation). -void Basis::set_euler_yxz(const Vector3 &p_euler) { +void Basis::set_euler(const Vector3 &p_euler, EulerOrder p_order) { real_t c, s; c = Math::cos(p_euler.x); @@ -650,102 +635,29 @@ void Basis::set_euler_yxz(const Vector3 &p_euler) { s = Math::sin(p_euler.z); Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0); - //optimizer will optimize away all this anyway - *this = ymat * xmat * zmat; -} - -Vector3 Basis::get_euler_zxy() const { - // Euler angles in ZXY convention. - // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix - // - // rot = cz*cy-sz*sx*sy -cx*sz cz*sy+cy*sz*sx - // cy*sz+cz*sx*sy cz*cx sz*sy-cz*cy*sx - // -cx*sy sx cx*cy - Vector3 euler; - real_t sx = elements[2][1]; - if (sx < (1.0 - CMP_EPSILON)) { - if (sx > -(1.0 - CMP_EPSILON)) { - euler.x = Math::asin(sx); - euler.y = Math::atan2(-elements[2][0], elements[2][2]); - euler.z = Math::atan2(-elements[0][1], elements[1][1]); - } else { - // It's -1 - euler.x = -Math_PI / 2.0; - euler.y = Math::atan2(elements[0][2], elements[0][0]); - euler.z = 0; + switch (p_order) { + case EULER_ORDER_XYZ: { + *this = xmat * (ymat * zmat); + } break; + case EULER_ORDER_XZY: { + *this = xmat * zmat * ymat; + } break; + case EULER_ORDER_YXZ: { + *this = ymat * xmat * zmat; + } break; + case EULER_ORDER_YZX: { + *this = ymat * zmat * xmat; + } break; + case EULER_ORDER_ZXY: { + *this = zmat * xmat * ymat; + } break; + case EULER_ORDER_ZYX: { + *this = zmat * ymat * xmat; + } break; + default: { + ERR_FAIL_MSG("Invalid order parameter for set_euler(vec3,order)"); } - } else { - // It's 1 - euler.x = Math_PI / 2.0; - euler.y = Math::atan2(elements[0][2], elements[0][0]); - euler.z = 0; } - return euler; -} - -void Basis::set_euler_zxy(const Vector3 &p_euler) { - real_t c, s; - - c = Math::cos(p_euler.x); - s = Math::sin(p_euler.x); - Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c); - - c = Math::cos(p_euler.y); - s = Math::sin(p_euler.y); - Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c); - - c = Math::cos(p_euler.z); - s = Math::sin(p_euler.z); - Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0); - - *this = zmat * xmat * ymat; -} - -Vector3 Basis::get_euler_zyx() const { - // Euler angles in ZYX convention. - // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix - // - // rot = cz*cy cz*sy*sx-cx*sz sz*sx+cz*cx*cy - // cy*sz cz*cx+sz*sy*sx cx*sz*sy-cz*sx - // -sy cy*sx cy*cx - Vector3 euler; - real_t sy = elements[2][0]; - if (sy < (1.0 - CMP_EPSILON)) { - if (sy > -(1.0 - CMP_EPSILON)) { - euler.x = Math::atan2(elements[2][1], elements[2][2]); - euler.y = Math::asin(-sy); - euler.z = Math::atan2(elements[1][0], elements[0][0]); - } else { - // It's -1 - euler.x = 0; - euler.y = Math_PI / 2.0; - euler.z = -Math::atan2(elements[0][1], elements[1][1]); - } - } else { - // It's 1 - euler.x = 0; - euler.y = -Math_PI / 2.0; - euler.z = -Math::atan2(elements[0][1], elements[1][1]); - } - return euler; -} - -void Basis::set_euler_zyx(const Vector3 &p_euler) { - real_t c, s; - - c = Math::cos(p_euler.x); - s = Math::sin(p_euler.x); - Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c); - - c = Math::cos(p_euler.y); - s = Math::sin(p_euler.y); - Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c); - - c = Math::cos(p_euler.z); - s = Math::sin(p_euler.z); - Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0); - - *this = zmat * ymat * xmat; } bool Basis::is_equal_approx(const Basis &p_basis) const { diff --git a/core/math/basis.h b/core/math/basis.h index eb107d7e4e..617d005f19 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -85,40 +85,35 @@ public: void rotate(const Quaternion &p_quaternion); Basis rotated(const Quaternion &p_quaternion) const; - Vector3 get_rotation_euler() const; + enum EulerOrder { + EULER_ORDER_XYZ, + EULER_ORDER_XZY, + EULER_ORDER_YXZ, + EULER_ORDER_YZX, + EULER_ORDER_ZXY, + EULER_ORDER_ZYX + }; + + Vector3 get_euler_normalized(EulerOrder p_order = EULER_ORDER_YXZ) const; void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const; void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const; Quaternion get_rotation_quaternion() const; - Vector3 get_rotation() const { return get_rotation_euler(); }; void rotate_to_align(Vector3 p_start_direction, Vector3 p_end_direction); Vector3 rotref_posscale_decomposition(Basis &rotref) const; - Vector3 get_euler_xyz() const; - void set_euler_xyz(const Vector3 &p_euler); - - Vector3 get_euler_xzy() const; - void set_euler_xzy(const Vector3 &p_euler); - - Vector3 get_euler_yzx() const; - void set_euler_yzx(const Vector3 &p_euler); - - Vector3 get_euler_yxz() const; - void set_euler_yxz(const Vector3 &p_euler); - - Vector3 get_euler_zxy() const; - void set_euler_zxy(const Vector3 &p_euler); - - Vector3 get_euler_zyx() const; - void set_euler_zyx(const Vector3 &p_euler); + Vector3 get_euler(EulerOrder p_order = EULER_ORDER_YXZ) const; + void set_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ); + static Basis from_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) { + Basis b; + b.set_euler(p_euler, p_order); + return b; + } Quaternion get_quaternion() const; void set_quaternion(const Quaternion &p_quaternion); - Vector3 get_euler() const { return get_euler_yxz(); } - void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); } - void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const; void set_axis_angle(const Vector3 &p_axis, real_t p_phi); @@ -250,9 +245,6 @@ public: Basis(const Quaternion &p_quaternion) { set_quaternion(p_quaternion); }; Basis(const Quaternion &p_quaternion, const Vector3 &p_scale) { set_quaternion_scale(p_quaternion, p_scale); } - Basis(const Vector3 &p_euler) { set_euler(p_euler); } - Basis(const Vector3 &p_euler, const Vector3 &p_scale) { set_euler_scale(p_euler, p_scale); } - Basis(const Vector3 &p_axis, real_t p_phi) { set_axis_angle(p_axis, p_phi); } Basis(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) { set_axis_angle_scale(p_axis, p_phi, p_scale); } static Basis from_scale(const Vector3 &p_scale); diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp index 3f1d2c58e5..944474686a 100644 --- a/core/math/quaternion.cpp +++ b/core/math/quaternion.cpp @@ -44,7 +44,7 @@ real_t Quaternion::angle_to(const Quaternion &p_to) const { // This implementation uses XYZ convention (Z is the first rotation). Vector3 Quaternion::get_euler_xyz() const { Basis m(*this); - return m.get_euler_xyz(); + return m.get_euler(Basis::EULER_ORDER_XYZ); } // get_euler_yxz returns a vector containing the Euler angles in the format @@ -56,7 +56,7 @@ Vector3 Quaternion::get_euler_yxz() const { ERR_FAIL_COND_V_MSG(!is_normalized(), Vector3(0, 0, 0), "The quaternion must be normalized."); #endif Basis m(*this); - return m.get_euler_yxz(); + return m.get_euler(Basis::EULER_ORDER_YXZ); } void Quaternion::operator*=(const Quaternion &p_q) { @@ -189,6 +189,15 @@ Quaternion::operator String() const { return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ", " + String::num_real(w, false) + ")"; } +Vector3 Quaternion::get_axis() const { + real_t r = ((real_t)1) / Math::sqrt(1 - w * w); + return Vector3(x * r, y * r, z * r); +} + +float Quaternion::get_angle() const { + return 2 * Math::acos(w); +} + Quaternion::Quaternion(const Vector3 &p_axis, real_t p_angle) { #ifdef MATH_CHECKS ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 must be normalized."); diff --git a/core/math/quaternion.h b/core/math/quaternion.h index 35324323b3..e20ea74eb4 100644 --- a/core/math/quaternion.h +++ b/core/math/quaternion.h @@ -72,6 +72,9 @@ public: Quaternion slerpni(const Quaternion &p_to, const real_t &p_weight) const; Quaternion cubic_slerp(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const; + Vector3 get_axis() const; + float get_angle() const; + _FORCE_INLINE_ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const { r_angle = 2 * Math::acos(w); real_t r = ((real_t)1) / Math::sqrt(1 - w * w); diff --git a/core/math/vector3.h b/core/math/vector3.h index e65ac31c02..dc9aa60458 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -32,9 +32,9 @@ #define VECTOR3_H #include "core/math/math_funcs.h" +#include "core/math/vector2.h" #include "core/math/vector3i.h" #include "core/string/ustring.h" - class Basis; struct Vector3 { @@ -103,6 +103,31 @@ struct Vector3 { Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const; Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const; + _FORCE_INLINE_ Vector2 octahedron_encode() const { + Vector3 n = *this; + n /= Math::abs(n.x) + Math::abs(n.y) + Math::abs(n.z); + Vector2 o; + if (n.z >= 0.0) { + o.x = n.x; + o.y = n.y; + } else { + o.x = (1.0 - Math::abs(n.y)) * (n.x >= 0.0 ? 1.0 : -1.0); + o.y = (1.0 - Math::abs(n.x)) * (n.y >= 0.0 ? 1.0 : -1.0); + } + o.x = o.x * 0.5 + 0.5; + o.y = o.y * 0.5 + 0.5; + return o; + } + + static _FORCE_INLINE_ Vector3 octahedron_decode(const Vector2 &p_oct) { + Vector2 f(p_oct.x * 2.0 - 1.0, p_oct.y * 2.0 - 1.0); + Vector3 n(f.x, f.y, 1.0f - Math::abs(f.x) - Math::abs(f.y)); + float t = CLAMP(-n.z, 0.0, 1.0); + n.x += n.x >= 0 ? -t : t; + n.y += n.y >= 0 ? -t : t; + return n.normalized(); + } + _FORCE_INLINE_ Vector3 cross(const Vector3 &p_b) const; _FORCE_INLINE_ real_t dot(const Vector3 &p_b) const; Basis outer(const Vector3 &p_b) const; diff --git a/core/os/os.cpp b/core/os/os.cpp index 7404ffdcd5..5892f91ff3 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -431,6 +431,15 @@ bool OS::has_feature(const String &p_feature) { if (p_feature == "arm") { return true; } +#elif defined(__riscv) +#if __riscv_xlen == 8 + if (p_feature == "rv64") { + return true; + } +#endif + if (p_feature == "riscv") { + return true; + } #endif if (_check_internal_feature_support(p_feature)) { diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index b1e685651e..397743fb6e 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -2178,7 +2178,7 @@ int64_t String::bin_to_int() const { s++; } - if (len > 2 && s[0] == '0' && s[1] == 'b') { + if (len > 2 && s[0] == '0' && lower_case(s[1]) == 'b') { s += 2; } diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h index 8592a1dc62..f06d767cf5 100644 --- a/core/variant/binder_common.h +++ b/core/variant/binder_common.h @@ -88,6 +88,7 @@ struct VariantCaster<const T &> { VARIANT_ENUM_CAST(Object::ConnectFlags); VARIANT_ENUM_CAST(Vector3::Axis); +VARIANT_ENUM_CAST(Basis::EulerOrder); VARIANT_ENUM_CAST(Error); VARIANT_ENUM_CAST(Side); diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp index 3214fc125d..81428caca1 100644 --- a/core/variant/variant.cpp +++ b/core/variant/variant.cpp @@ -313,7 +313,6 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) { case BASIS: { static const Type valid[] = { QUATERNION, - VECTOR3, NIL }; @@ -620,7 +619,6 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type case BASIS: { static const Type valid[] = { QUATERNION, - VECTOR3, NIL }; @@ -1889,8 +1887,6 @@ Variant::operator Basis() const { return *_data._basis; } else if (type == QUATERNION) { return *reinterpret_cast<const Quaternion *>(_data._mem); - } else if (type == VECTOR3) { - return Basis(*reinterpret_cast<const Vector3 *>(_data._mem)); } else if (type == TRANSFORM3D) { // unexposed in Variant::can_convert? return _data._transform3d->basis; } else { diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 6284caae2d..ec3a6a5ca8 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1581,6 +1581,8 @@ static void _register_variant_builtin_methods() { bind_method(Vector3, bounce, sarray("n"), varray()); bind_method(Vector3, reflect, sarray("n"), varray()); bind_method(Vector3, sign, sarray(), varray()); + bind_method(Vector3, octahedron_encode, sarray(), varray()); + bind_static_method(Vector3, octahedron_decode, sarray("uv"), varray()); /* Vector3i */ @@ -1617,6 +1619,8 @@ static void _register_variant_builtin_methods() { bind_method(Quaternion, slerpni, sarray("to", "weight"), varray()); bind_method(Quaternion, cubic_slerp, sarray("b", "pre_a", "post_b", "weight"), varray()); bind_method(Quaternion, get_euler, sarray(), varray()); + bind_method(Quaternion, get_axis, sarray(), varray()); + bind_method(Quaternion, get_angle, sarray(), varray()); /* Color */ @@ -1727,7 +1731,7 @@ static void _register_variant_builtin_methods() { bind_methodv(Basis, rotated, static_cast<Basis (Basis::*)(const Vector3 &, real_t) const>(&Basis::rotated), sarray("axis", "phi"), varray()); bind_method(Basis, scaled, sarray("scale"), varray()); bind_method(Basis, get_scale, sarray(), varray()); - bind_method(Basis, get_euler, sarray(), varray()); + bind_method(Basis, get_euler, sarray("order"), varray(Basis::EULER_ORDER_YXZ)); bind_method(Basis, tdotx, sarray("with"), varray()); bind_method(Basis, tdoty, sarray("with"), varray()); bind_method(Basis, tdotz, sarray("with"), varray()); @@ -1737,6 +1741,7 @@ static void _register_variant_builtin_methods() { bind_method(Basis, get_rotation_quaternion, sarray(), varray()); bind_static_method(Basis, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0))); bind_static_method(Basis, from_scale, sarray("scale"), varray()); + bind_static_method(Basis, from_euler, sarray("euler", "order"), varray(Basis::EULER_ORDER_YXZ)); /* AABB */ @@ -2105,6 +2110,13 @@ static void _register_variant_builtin_methods() { _VariantCall::add_variant_constant(Variant::VECTOR2I, "UP", Vector2i(0, -1)); _VariantCall::add_variant_constant(Variant::VECTOR2I, "DOWN", Vector2i(0, 1)); + _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_XYZ", Basis::EULER_ORDER_XYZ); + _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_XZY", Basis::EULER_ORDER_XZY); + _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_YXZ", Basis::EULER_ORDER_YXZ); + _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_YZX", Basis::EULER_ORDER_YZX); + _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_ZXY", Basis::EULER_ORDER_ZXY); + _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_ZYX", Basis::EULER_ORDER_ZYX); + _VariantCall::add_variant_constant(Variant::TRANSFORM2D, "IDENTITY", Transform2D()); _VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_X", Transform2D(-1, 0, 0, 1, 0, 0)); _VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_Y", Transform2D(1, 0, 0, -1, 0, 0)); diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp index 6aba7d7d58..5c14f30180 100644 --- a/core/variant/variant_construct.cpp +++ b/core/variant/variant_construct.cpp @@ -128,10 +128,10 @@ void Variant::_register_variant_constructors() { add_constructor<VariantConstructNoArgs<Quaternion>>(sarray()); add_constructor<VariantConstructor<Quaternion, Quaternion>>(sarray("from")); add_constructor<VariantConstructor<Quaternion, Basis>>(sarray("from")); - add_constructor<VariantConstructor<Quaternion, Vector3>>(sarray("euler")); add_constructor<VariantConstructor<Quaternion, Vector3, double>>(sarray("axis", "angle")); add_constructor<VariantConstructor<Quaternion, Vector3, Vector3>>(sarray("arc_from", "arc_to")); add_constructor<VariantConstructor<Quaternion, double, double, double, double>>(sarray("x", "y", "z", "w")); + add_constructor<VariantConstructor<Quaternion, Vector3>>(sarray("euler_yxz")); add_constructor<VariantConstructNoArgs<::AABB>>(sarray()); add_constructor<VariantConstructor<::AABB, ::AABB>>(sarray("from")); @@ -140,7 +140,6 @@ void Variant::_register_variant_constructors() { add_constructor<VariantConstructNoArgs<Basis>>(sarray()); add_constructor<VariantConstructor<Basis, Basis>>(sarray("from")); add_constructor<VariantConstructor<Basis, Quaternion>>(sarray("from")); - add_constructor<VariantConstructor<Basis, Vector3>>(sarray("euler")); add_constructor<VariantConstructor<Basis, Vector3, double>>(sarray("axis", "phi")); add_constructor<VariantConstructor<Basis, Vector3, Vector3, Vector3>>(sarray("x_axis", "y_axis", "z_axis")); diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h index 37383ff2ec..2ba24b5af8 100644 --- a/core/variant/variant_internal.h +++ b/core/variant/variant_internal.h @@ -757,6 +757,12 @@ VARIANT_ACCESSOR_NUMBER(Error) VARIANT_ACCESSOR_NUMBER(Side) template <> +struct VariantInternalAccessor<Basis::EulerOrder> { + static _FORCE_INLINE_ Basis::EulerOrder get(const Variant *v) { return Basis::EulerOrder(*VariantInternal::get_int(v)); } + static _FORCE_INLINE_ void set(Variant *v, Basis::EulerOrder p_value) { *VariantInternal::get_int(v) = p_value; } +}; + +template <> struct VariantInternalAccessor<ObjectID> { static _FORCE_INLINE_ ObjectID get(const Variant *v) { return ObjectID(*VariantInternal::get_int(v)); } static _FORCE_INLINE_ void set(Variant *v, ObjectID p_value) { *VariantInternal::get_int(v) = p_value; } diff --git a/doc/Makefile b/doc/Makefile index d4bc53bcf9..c46a485da1 100644 --- a/doc/Makefile +++ b/doc/Makefile @@ -17,7 +17,7 @@ doxygen: rst: rm -rf $(OUTPUTDIR)/rst mkdir -p $(OUTPUTDIR)/rst - python3 $(TOOLSDIR)/makerst.py -o $(OUTPUTDIR)/rst $(CLASSES) + python3 $(TOOLSDIR)/make_rst.py -o $(OUTPUTDIR)/rst $(CLASSES) rstjs: rm -rf $(OUTPUTDIR)/rstjs diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index ebcced7dc4..e3bb60f6de 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -215,6 +215,14 @@ Clear the animation (clear all tracks and reset all). </description> </method> + <method name="compress"> + <return type="void" /> + <argument index="0" name="page_size" type="int" default="8192" /> + <argument index="1" name="fps" type="int" default="120" /> + <argument index="2" name="split_tolerance" type="float" default="4.0" /> + <description> + </description> + </method> <method name="copy_track"> <return type="void" /> <argument index="0" name="track_idx" type="int" /> @@ -226,6 +234,7 @@ <method name="find_track" qualifiers="const"> <return type="int" /> <argument index="0" name="path" type="NodePath" /> + <argument index="1" name="type" type="int" enum="Animation.TrackType" /> <description> Returns the index of the specified track. If the track is not found, return -1. </description> @@ -370,6 +379,12 @@ Insert a generic key in a given track. </description> </method> + <method name="track_is_compressed" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="track_idx" type="int" /> + <description> + </description> + </method> <method name="track_is_enabled" qualifiers="const"> <return type="bool" /> <argument index="0" name="track_idx" type="int" /> diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 7f0d4cbbe3..6215c658c3 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -42,14 +42,6 @@ </method> <method name="Basis" qualifiers="constructor"> <return type="Basis" /> - <argument index="0" name="euler" type="Vector3" /> - <description> - Constructs a pure rotation basis matrix from the given Euler angles (in the YXZ convention: when *composing*, first Y, then X, and Z last), given in the vector format as (X angle, Y angle, Z angle). - Consider using the [Quaternion] constructor instead, which uses a quaternion instead of Euler angles. - </description> - </method> - <method name="Basis" qualifiers="constructor"> - <return type="Basis" /> <argument index="0" name="from" type="Quaternion" /> <description> Constructs a pure rotation basis matrix from the given quaternion. @@ -71,6 +63,13 @@ A negative determinant means the basis has a negative scale. A zero determinant means the basis isn't invertible, and is usually considered invalid. </description> </method> + <method name="from_euler" qualifiers="static"> + <return type="Basis" /> + <argument index="0" name="euler" type="Vector3" /> + <argument index="1" name="order" type="int" default="2" /> + <description> + </description> + </method> <method name="from_scale" qualifiers="static"> <return type="Basis" /> <argument index="0" name="scale" type="Vector3" /> @@ -80,6 +79,7 @@ </method> <method name="get_euler" qualifiers="const"> <return type="Vector3" /> + <argument index="0" name="order" type="int" default="2" /> <description> Returns the basis's rotation in the form of Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last). The returned vector contains the rotation angles in the format (X angle, Y angle, Z angle). Consider using the [method get_rotation_quaternion] method instead, which returns a [Quaternion] quaternion instead of Euler angles. @@ -248,6 +248,18 @@ </member> </members> <constants> + <constant name="EULER_ORDER_XYZ" value="0"> + </constant> + <constant name="EULER_ORDER_XZY" value="1"> + </constant> + <constant name="EULER_ORDER_YXZ" value="2"> + </constant> + <constant name="EULER_ORDER_YZX" value="3"> + </constant> + <constant name="EULER_ORDER_ZXY" value="4"> + </constant> + <constant name="EULER_ORDER_ZYX" value="5"> + </constant> <constant name="IDENTITY" value="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)"> The identity basis, with no rotation or scaling applied. This is identical to calling [code]Basis()[/code] without any parameters. This constant can be used to make your code clearer, and for consistency with C#. diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 738594ea5d..7be18c1d5c 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -53,7 +53,7 @@ <argument index="1" name="pos" type="Vector2" /> <argument index="2" name="char" type="String" /> <argument index="3" name="next" type="String" default="""" /> - <argument index="4" name="size" type="int" default="-1" /> + <argument index="4" name="size" type="int" default="16" /> <argument index="5" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <argument index="6" name="outline_size" type="int" default="0" /> <argument index="7" name="outline_modulate" type="Color" default="Color(1, 1, 1, 0)" /> @@ -146,7 +146,7 @@ <argument index="3" name="align" type="int" enum="HAlign" default="0" /> <argument index="4" name="width" type="float" default="-1" /> <argument index="5" name="max_lines" type="int" default="-1" /> - <argument index="6" name="size" type="int" default="-1" /> + <argument index="6" name="size" type="int" default="16" /> <argument index="7" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <argument index="8" name="outline_size" type="int" default="0" /> <argument index="9" name="outline_modulate" type="Color" default="Color(1, 1, 1, 0)" /> @@ -238,7 +238,7 @@ <argument index="2" name="text" type="String" /> <argument index="3" name="align" type="int" enum="HAlign" default="0" /> <argument index="4" name="width" type="float" default="-1" /> - <argument index="5" name="size" type="int" default="-1" /> + <argument index="5" name="size" type="int" default="16" /> <argument index="6" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <argument index="7" name="outline_size" type="int" default="0" /> <argument index="8" name="outline_modulate" type="Color" default="Color(1, 1, 1, 0)" /> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 332d171457..63e3eb7a5f 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -1044,7 +1044,7 @@ <member name="rect_scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2(1, 1)"> The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value. [b]Note:[/b] This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually. - [b]Note:[/b] If the Control node is a child of a [Container] node, the scale will be reset to [code]Vector2(1, 1)[/code] when the scene is instantiated. To set the Control's scale when it's instantiated, wait for one frame using [code]yield(get_tree(), "process_frame")[/code] then set its [member rect_scale] property. + [b]Note:[/b] If the Control node is a child of a [Container] node, the scale will be reset to [code]Vector2(1, 1)[/code] when the scene is instantiated. To set the Control's scale when it's instantiated, wait for one frame using [code]await get_tree().process_frame[/code] then set its [member rect_scale] property. </member> <member name="rect_size" type="Vector2" setter="_set_size" getter="get_size" default="Vector2(0, 0)"> The size of the node's bounding rectangle, in pixels. [Container] nodes update this property automatically. diff --git a/doc/classes/DirectionalLight2D.xml b/doc/classes/DirectionalLight2D.xml index 317cf6e66c..1e5c9bc09a 100644 --- a/doc/classes/DirectionalLight2D.xml +++ b/doc/classes/DirectionalLight2D.xml @@ -8,7 +8,7 @@ </tutorials> <members> <member name="height" type="float" setter="set_height" getter="get_height" default="0.0"> - The height of the light. Used with 2D normal mapping. + The height of the light. Used with 2D normal mapping. Ranges from 0 (parallel to the plane) to 1 (perpendicular to the plane). </member> <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="10000.0"> </member> diff --git a/doc/classes/DirectionalLight3D.xml b/doc/classes/DirectionalLight3D.xml index f2a6e5b6f8..44d982cbcc 100644 --- a/doc/classes/DirectionalLight3D.xml +++ b/doc/classes/DirectionalLight3D.xml @@ -11,13 +11,13 @@ </tutorials> <members> <member name="directional_shadow_blend_splits" type="bool" setter="set_blend_splits" getter="is_blend_splits_enabled" default="false"> - If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits. This is ignored when [member directional_shadow_mode] is [code]SHADOW_ORTHOGONAL[/code]. + If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits. Enabling shadow blend splitting also has a moderate performance cost. This is ignored when [member directional_shadow_mode] is [constant SHADOW_ORTHOGONAL]. </member> <member name="directional_shadow_fade_start" type="float" setter="set_param" getter="get_param" default="0.8"> - Proportion of [member directional_shadow_max_distance] at which point the shadow starts to fade. At [member directional_shadow_max_distance] the shadow will disappear. + Proportion of [member directional_shadow_max_distance] at which point the shadow starts to fade. At [member directional_shadow_max_distance], the shadow will disappear. The default value is a balance between smooth fading and distant shadow visibility. If the camera moves fast and the [member directional_shadow_max_distance] is low, consider lowering [member directional_shadow_fade_start] below [code]0.8[/code] to make shadow transitions less noticeable. On the other hand, if you tuned [member directional_shadow_max_distance] to cover the entire scene, you can set [member directional_shadow_fade_start] to [code]1.0[/code] to prevent the shadow from fading in the distance (it will suddenly cut off instead). </member> <member name="directional_shadow_max_distance" type="float" setter="set_param" getter="get_param" default="100.0"> - The maximum distance for shadow splits. + The maximum distance for shadow splits. Increasing this value will make directional shadows visible from further away, at the cost of lower overall shadow detail and performance (since more objects need to be included in the directional shadow rendering). </member> <member name="directional_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="DirectionalLight3D.ShadowMode" default="2"> The light's shadow rendering algorithm. See [enum ShadowMode]. @@ -26,13 +26,13 @@ Sets the size of the directional shadow pancake. The pancake offsets the start of the shadow's camera frustum to provide a higher effective depth resolution for the shadow. However, a high pancake size can cause artifacts in the shadows of large objects that are close to the edge of the frustum. Reducing the pancake size can help. Setting the size to [code]0[/code] turns off the pancaking effect. </member> <member name="directional_shadow_split_1" type="float" setter="set_param" getter="get_param" default="0.1"> - The distance from camera to shadow split 1. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or [code]SHADOW_PARALLEL_4_SPLITS[/code]. + The distance from camera to shadow split 1. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [constant SHADOW_PARALLEL_2_SPLITS] or [constant SHADOW_PARALLEL_4_SPLITS]. </member> <member name="directional_shadow_split_2" type="float" setter="set_param" getter="get_param" default="0.2"> - The distance from shadow split 1 to split 2. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]. + The distance from shadow split 1 to split 2. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [constant SHADOW_PARALLEL_4_SPLITS]. </member> <member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param" default="0.5"> - The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]. + The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [constant SHADOW_PARALLEL_4_SPLITS]. </member> <member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.1" /> <member name="use_in_sky_only" type="bool" setter="set_sky_only" getter="is_sky_only" default="false"> diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 4b43286594..92d6a220d2 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -819,6 +819,8 @@ </constant> <constant name="FEATURE_SWAP_BUFFERS" value="17" enum="Feature"> </constant> + <constant name="FEATURE_CLIPBOARD_PRIMARY" value="19" enum="Feature"> + </constant> <constant name="MOUSE_MODE_VISIBLE" value="0" enum="MouseMode"> Makes the mouse cursor visible if it is hidden. </constant> diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index 6011a5411d..cb33f159ef 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -5,7 +5,7 @@ </brief_description> <description> [EditorImportPlugin]s provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. - EditorImportPlugins work by associating with specific file extensions and a resource type. See [method _get_recognized_extensions] and [method _get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].godot/imported[/code] directory (see [member ProjectSettings.application/config/project_data_dir_name]). + EditorImportPlugins work by associating with specific file extensions and a resource type. See [method _get_recognized_extensions] and [method _get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].godot/imported[/code] directory (see [member ProjectSettings.application/config/use_hidden_project_data_directory]). Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec": [codeblocks] [gdscript] @@ -198,7 +198,7 @@ <method name="_get_save_extension" qualifiers="virtual const"> <return type="String" /> <description> - Gets the extension used to save this resource in the [code].godot/imported[/code] directory (see [member ProjectSettings.application/config/project_data_dir_name]). + Gets the extension used to save this resource in the [code].godot/imported[/code] directory (see [member ProjectSettings.application/config/use_hidden_project_data_directory]). </description> </method> <method name="_get_visible_name" qualifiers="virtual const"> diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index 39881e9eb7..01bc2837f1 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -82,7 +82,7 @@ <argument index="1" name="pos" type="Vector2" /> <argument index="2" name="char" type="int" /> <argument index="3" name="next" type="int" default="0" /> - <argument index="4" name="size" type="int" default="-1" /> + <argument index="4" name="size" type="int" default="16" /> <argument index="5" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <argument index="6" name="outline_size" type="int" default="0" /> <argument index="7" name="outline_modulate" type="Color" default="Color(1, 1, 1, 0)" /> @@ -99,7 +99,7 @@ <argument index="3" name="align" type="int" enum="HAlign" default="0" /> <argument index="4" name="width" type="float" default="-1" /> <argument index="5" name="max_lines" type="int" default="-1" /> - <argument index="6" name="size" type="int" default="-1" /> + <argument index="6" name="size" type="int" default="16" /> <argument index="7" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <argument index="8" name="outline_size" type="int" default="0" /> <argument index="9" name="outline_modulate" type="Color" default="Color(1, 1, 1, 0)" /> @@ -116,7 +116,7 @@ <argument index="2" name="text" type="String" /> <argument index="3" name="align" type="int" enum="HAlign" default="0" /> <argument index="4" name="width" type="float" default="-1" /> - <argument index="5" name="size" type="int" default="-1" /> + <argument index="5" name="size" type="int" default="16" /> <argument index="6" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <argument index="7" name="outline_size" type="int" default="0" /> <argument index="8" name="outline_modulate" type="Color" default="Color(1, 1, 1, 0)" /> @@ -128,7 +128,7 @@ </method> <method name="get_ascent" qualifiers="const"> <return type="float" /> - <argument index="0" name="size" type="int" default="-1" /> + <argument index="0" name="size" type="int" default="16" /> <description> Returns the average font ascent (number of pixels above the baseline). [b]Note:[/b] Real ascent of the string is context-dependent and can be significantly different from the value returned by this function. Use it only as rough estimate (e.g. as the ascent of empty line). @@ -138,7 +138,7 @@ <return type="Vector2" /> <argument index="0" name="char" type="int" /> <argument index="1" name="next" type="int" default="0" /> - <argument index="2" name="size" type="int" default="-1" /> + <argument index="2" name="size" type="int" default="16" /> <description> Returns the size of a character, optionally taking kerning into account if the next character is provided. [b]Note:[/b] Do not use this function to calculate width of the string character by character, use [method get_string_size] or [TextLine] instead. The height returned is the font height (see also [method get_height]) and has no relation to the glyph height. @@ -166,7 +166,7 @@ </method> <method name="get_descent" qualifiers="const"> <return type="float" /> - <argument index="0" name="size" type="int" default="-1" /> + <argument index="0" name="size" type="int" default="16" /> <description> Returns the average font descent (number of pixels below the baseline). [b]Note:[/b] Real descent of the string is context-dependent and can be significantly different from the value returned by this function. Use it only as rough estimate (e.g. as the descent of empty line). @@ -174,7 +174,7 @@ </method> <method name="get_height" qualifiers="const"> <return type="float" /> - <argument index="0" name="size" type="int" default="-1" /> + <argument index="0" name="size" type="int" default="16" /> <description> Returns the total average font height (ascent plus descent) in pixels. [b]Note:[/b] Real height of the string is context-dependent and can be significantly different from the value returned by this function. Use it only as rough estimate (e.g. as the height of empty line). @@ -184,7 +184,7 @@ <return type="Vector2" /> <argument index="0" name="text" type="String" /> <argument index="1" name="width" type="float" default="-1" /> - <argument index="2" name="size" type="int" default="-1" /> + <argument index="2" name="size" type="int" default="16" /> <argument index="3" name="flags" type="int" default="96" /> <description> Returns the size of a bounding box of a string broken into the lines, taking kerning and advance into account. @@ -201,7 +201,7 @@ <method name="get_string_size" qualifiers="const"> <return type="Vector2" /> <argument index="0" name="text" type="String" /> - <argument index="1" name="size" type="int" default="-1" /> + <argument index="1" name="size" type="int" default="16" /> <argument index="2" name="align" type="int" enum="HAlign" default="0" /> <argument index="3" name="width" type="float" default="-1" /> <argument index="4" name="flags" type="int" default="3" /> @@ -220,7 +220,7 @@ </method> <method name="get_underline_position" qualifiers="const"> <return type="float" /> - <argument index="0" name="size" type="int" default="-1" /> + <argument index="0" name="size" type="int" default="16" /> <description> Return average pixel offset of the underline below the baseline. [b]Note:[/b] Real underline position of the string is context-dependent and can be significantly different from the value returned by this function. Use it only as rough estimate. @@ -228,7 +228,7 @@ </method> <method name="get_underline_thickness" qualifiers="const"> <return type="float" /> - <argument index="0" name="size" type="int" default="-1" /> + <argument index="0" name="size" type="int" default="16" /> <description> Return average thickness of the underline. [b]Note:[/b] Real underline thickness of the string is context-dependent and can be significantly different from the value returned by this function. Use it only as rough estimate. @@ -272,9 +272,6 @@ </method> </methods> <members> - <member name="base_size" type="int" setter="set_base_size" getter="get_base_size" default="16"> - Default font size. - </member> <member name="spacing_bottom" type="int" setter="set_spacing" getter="get_spacing" default="0"> Extra spacing at the bottom of the line in pixels. </member> diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 28acd77a39..2ca664e2b5 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -264,16 +264,28 @@ </method> </methods> <members> + <member name="basis" type="Basis" setter="set_basis" getter="get_basis"> + Direct access to the 3x3 basis of the [Transform3D] property. + </member> <member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform"> World3D space (global) [Transform3D] of this node. </member> <member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3(0, 0, 0)"> Local position or translation of this node relative to the parent. This is equivalent to [code]transform.origin[/code]. </member> + <member name="quaternion" type="Quaternion" setter="set_quaternion" getter="get_quaternion"> + Access to the node rotation as a [Quaternion]. This property is ideal for tweening complex rotations. + </member> <member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation" default="Vector3(0, 0, 0)"> - Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle). + Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotaton in the order specified by the [member rotation_order] property. [b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful. </member> + <member name="rotation_edit_mode" type="int" setter="set_rotation_edit_mode" getter="get_rotation_edit_mode" enum="Node3D.RotationEditMode" default="0"> + Specify how rotation (and scale) will be presented in the editor. + </member> + <member name="rotation_order" type="int" setter="set_rotation_order" getter="get_rotation_order" enum="Node3D.RotationOrder" default="2"> + Specify the axis rotation order of the [member rotation] property. The final orientation is constructed by rotating the Euler angles in the order specified by this property. + </member> <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3(1, 1, 1)"> Scale part of the local transformation. </member> @@ -311,5 +323,23 @@ <constant name="NOTIFICATION_VISIBILITY_CHANGED" value="43"> Node3D nodes receives this notification when their visibility changes. </constant> + <constant name="ROTATION_EDIT_MODE_EULER" value="0" enum="RotationEditMode"> + </constant> + <constant name="ROTATION_EDIT_MODE_QUATERNION" value="1" enum="RotationEditMode"> + </constant> + <constant name="ROTATION_EDIT_MODE_BASIS" value="2" enum="RotationEditMode"> + </constant> + <constant name="ROTATION_ORDER_XYZ" value="0" enum="RotationOrder"> + </constant> + <constant name="ROTATION_ORDER_XZY" value="1" enum="RotationOrder"> + </constant> + <constant name="ROTATION_ORDER_YXZ" value="2" enum="RotationOrder"> + </constant> + <constant name="ROTATION_ORDER_YZX" value="3" enum="RotationOrder"> + </constant> + <constant name="ROTATION_ORDER_ZXY" value="4" enum="RotationOrder"> + </constant> + <constant name="ROTATION_ORDER_ZYX" value="5" enum="RotationOrder"> + </constant> </constants> </class> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 656fa61af7..15cc7b9b65 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -57,7 +57,7 @@ <argument index="0" name="msec" type="int" /> <description> Delays execution of the current thread by [code]msec[/code] milliseconds. [code]msec[/code] must be greater than or equal to [code]0[/code]. Otherwise, [method delay_msec] will do nothing and will print an error message. - [b]Note:[/b] [method delay_msec] is a [i]blocking[/i] way to delay code execution. To delay code execution in a non-blocking way, see [method SceneTree.create_timer]. Yielding with [method SceneTree.create_timer] will delay the execution of code placed below the [code]yield[/code] without affecting the rest of the project (or editor, for [EditorPlugin]s and [EditorScript]s). + [b]Note:[/b] [method delay_msec] is a [i]blocking[/i] way to delay code execution. To delay code execution in a non-blocking way, see [method SceneTree.create_timer]. Awaiting with [method SceneTree.create_timer] will delay the execution of code placed below the [code]await[/code] without affecting the rest of the project (or editor, for [EditorPlugin]s and [EditorScript]s). [b]Note:[/b] When [method delay_msec] is called on the main thread, it will freeze the project and will prevent it from redrawing and registering input until the delay has passed. When using [method delay_msec] as part of an [EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze the project if it is currently running (since the project is an independent child process). </description> </method> @@ -66,7 +66,7 @@ <argument index="0" name="usec" type="int" /> <description> Delays execution of the current thread by [code]usec[/code] microseconds. [code]usec[/code] must be greater than or equal to [code]0[/code]. Otherwise, [method delay_usec] will do nothing and will print an error message. - [b]Note:[/b] [method delay_usec] is a [i]blocking[/i] way to delay code execution. To delay code execution in a non-blocking way, see [method SceneTree.create_timer]. Yielding with [method SceneTree.create_timer] will delay the execution of code placed below the [code]yield[/code] without affecting the rest of the project (or editor, for [EditorPlugin]s and [EditorScript]s). + [b]Note:[/b] [method delay_usec] is a [i]blocking[/i] way to delay code execution. To delay code execution in a non-blocking way, see [method SceneTree.create_timer]. Awaiting with [method SceneTree.create_timer] will delay the execution of code placed below the [code]await[/code] without affecting the rest of the project (or editor, for [EditorPlugin]s and [EditorScript]s). [b]Note:[/b] When [method delay_usec] is called on the main thread, it will freeze the project and will prevent it from redrawing and registering input until the delay has passed. When using [method delay_usec] as part of an [EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze the project if it is currently running (since the project is an independent child process). </description> </method> diff --git a/doc/classes/PointLight2D.xml b/doc/classes/PointLight2D.xml index 9c13179056..ec809ed0a8 100644 --- a/doc/classes/PointLight2D.xml +++ b/doc/classes/PointLight2D.xml @@ -8,7 +8,7 @@ </tutorials> <members> <member name="height" type="float" setter="set_height" getter="get_height" default="0.0"> - The height of the light. Used with 2D normal mapping. + The height of the light. Used with 2D normal mapping. The units are in pixels, e.g. if the height is 100, then it will illuminate an object 100 pixels away at a 45° angle to the plane. </member> <member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2(0, 0)"> The offset of the light's [member texture]. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index eec06d6f82..c646380bee 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -221,11 +221,6 @@ The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup. [b]Note:[/b] Changing this value will also change the user data folder's path if [member application/config/use_custom_user_dir] is [code]false[/code]. After renaming the project, you will no longer be able to access existing data in [code]user://[/code] unless you rename the old folder to match the new project name. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]Data paths[/url] in the documentation for more information. </member> - <member name="application/config/project_data_dir_name" type="String" setter="" getter="" default="".godot""> - The project data directory is used for storing project-specific data (metadata, shader cache, etc.). - [b]Note:[/b] Restart the application after changing this setting. - [b]Note:[/b] Changing this value can help on platforms or with third-party tools where specific directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default [code].godot[/code] folder. - </member> <member name="application/config/project_settings_override" type="String" setter="" getter="" default=""""> Specifies a file to override project settings. For example: [code]user://custom_settings.cfg[/code]. See "Overriding" in the [ProjectSettings] class description at the top for more information. [b]Note:[/b] Regardless of this setting's value, [code]res://override.cfg[/code] will still be read to override the project settings. @@ -233,6 +228,12 @@ <member name="application/config/use_custom_user_dir" type="bool" setter="" getter="" default="false"> If [code]true[/code], the project will save user data to its own user directory (see [member application/config/custom_user_dir_name]). This setting is only effective on desktop platforms. A name must be set in the [member application/config/custom_user_dir_name] setting for this to take effect. If [code]false[/code], the project will save user data to [code](OS user data directory)/Godot/app_userdata/(project name)[/code]. </member> + <member name="application/config/use_hidden_project_data_directory" type="bool" setter="" getter="" default="true"> + If [code]true[/code], the project will use a hidden directory ([code].godot[/code]) for storing project-specific data (metadata, shader cache, etc.). + If [code]false[/code], a non-hidden directory ([code]godot[/code]) will be used instead. + [b]Note:[/b] Restart the application after changing this setting. + [b]Note:[/b] Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default [code].godot[/code] folder. + </member> <member name="application/config/windows_native_icon" type="String" setter="" getter="" default=""""> Icon set in [code].ico[/code] format used on Windows to set the game's icon. This is done automatically on start by calling [method DisplayServer.set_native_icon]. </member> @@ -1698,8 +1699,10 @@ <member name="rendering/shadows/directional_shadow/size.mobile" type="int" setter="" getter="" default="2048"> Lower-end override for [member rendering/shadows/directional_shadow/size] on mobile devices, due to performance concerns or driver support. </member> - <member name="rendering/shadows/directional_shadow/soft_shadow_quality" type="int" setter="" getter="" default="2"> + <member name="rendering/shadows/directional_shadow/soft_shadow_quality" type="int" setter="" getter="" default="3"> Quality setting for shadows cast by [DirectionalLight3D]s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy. + [b]Note:[/b] The Soft Very Low setting will automatically multiply [i]constant[/i] shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in [member Light3D.shadow_blur], not the variable blur performed by [DirectionalLight3D]s' [member Light3D.light_angular_distance]. + [b]Note:[/b] The Soft High and Soft Ultra settings will automatically multiply [i]constant[/i] shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows. </member> <member name="rendering/shadows/directional_shadow/soft_shadow_quality.mobile" type="int" setter="" getter="" default="0"> Lower-end override for [member rendering/shadows/directional_shadow/soft_shadow_quality] on mobile devices, due to performance concerns or driver support. @@ -1724,8 +1727,10 @@ <member name="rendering/shadows/shadow_atlas/size.mobile" type="int" setter="" getter="" default="2048"> Lower-end override for [member rendering/shadows/shadow_atlas/size] on mobile devices, due to performance concerns or driver support. </member> - <member name="rendering/shadows/shadows/soft_shadow_quality" type="int" setter="" getter="" default="2"> + <member name="rendering/shadows/shadows/soft_shadow_quality" type="int" setter="" getter="" default="3"> Quality setting for shadows cast by [OmniLight3D]s and [SpotLight3D]s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy. + [b]Note:[/b] The Soft Very Low setting will automatically multiply [i]constant[/i] shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in [member Light3D.shadow_blur], not the variable blur performed by [DirectionalLight3D]s' [member Light3D.light_angular_distance]. + [b]Note:[/b] The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows. </member> <member name="rendering/shadows/shadows/soft_shadow_quality.mobile" type="int" setter="" getter="" default="0"> Lower-end override for [member rendering/shadows/shadows/soft_shadow_quality] on mobile devices, due to performance concerns or driver support. @@ -1750,23 +1755,23 @@ </member> <member name="rendering/textures/vram_compression/import_bptc" type="bool" setter="" getter="" default="false"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the BPTC algorithm. This texture compression algorithm is only supported on desktop platforms, and only when using the Vulkan renderer. - [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/project_data_dir_name]). + [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). </member> <member name="rendering/textures/vram_compression/import_etc" type="bool" setter="" getter="" default="false"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression algorithm. This algorithm doesn't support alpha channels in textures. - [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/project_data_dir_name]). + [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). </member> <member name="rendering/textures/vram_compression/import_etc2" type="bool" setter="" getter="" default="true"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm. This texture compression algorithm is only supported when using the Vulkan renderer. - [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/project_data_dir_name]). + [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). </member> <member name="rendering/textures/vram_compression/import_pvrtc" type="bool" setter="" getter="" default="false"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the PowerVR Texture Compression algorithm. This texture compression algorithm is only supported on iOS. - [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/project_data_dir_name]). + [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). </member> <member name="rendering/textures/vram_compression/import_s3tc" type="bool" setter="" getter="" default="true"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles. - [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/project_data_dir_name]). + [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). </member> <member name="rendering/vulkan/descriptor_pools/max_descriptors_per_pool" type="int" setter="" getter="" default="64"> </member> diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml index 7858ac732b..9c948ca21a 100644 --- a/doc/classes/Quaternion.xml +++ b/doc/classes/Quaternion.xml @@ -43,9 +43,8 @@ </method> <method name="Quaternion" qualifiers="constructor"> <return type="Quaternion" /> - <argument index="0" name="euler" type="Vector3" /> + <argument index="0" name="euler_yxz" type="Vector3" /> <description> - Constructs a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle). </description> </method> <method name="Quaternion" qualifiers="constructor"> @@ -90,6 +89,16 @@ Returns the dot product of two quaternions. </description> </method> + <method name="get_angle" qualifiers="const"> + <return type="float" /> + <description> + </description> + </method> + <method name="get_axis" qualifiers="const"> + <return type="Vector3" /> + <description> + </description> + </method> <method name="get_euler" qualifiers="const"> <return type="Vector3" /> <description> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 6f19114c16..973f8cdb1e 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -3663,16 +3663,25 @@ Use 4 splits for shadow projection when using directional light. </constant> <constant name="SHADOW_QUALITY_HARD" value="0" enum="ShadowQuality"> + Lowest shadow filtering quality (fastest). Soft shadows are not available with this quality setting, which means the [member Light3D.shadow_blur] property is ignored if [member Light3D.light_size] and [member Light3D.light_angular_distance] is [code]0.0[/code]. + [b]Note:[/b] The variable shadow blur performed by [member Light3D.light_size] and [member Light3D.light_angular_distance] is still effective when using hard shadow filtering. In this case, [member Light3D.shadow_blur] [i]is[/i] taken into account. However, the results will not be blurred, instead the blur amount is treated as a maximum radius for the penumbra. </constant> - <constant name="SHADOW_QUALITY_SOFT_LOW" value="1" enum="ShadowQuality"> + <constant name="SHADOW_QUALITY_SOFT_VERY_LOW" value="1" enum="ShadowQuality"> + Very low shadow filtering quality (faster). When using this quality setting, [member Light3D.shadow_blur] is automatically multiplied by 0.75× to avoid introducing too much noise. This division only applies to lights whose [member Light3D.light_size] or [member Light3D.light_angular_distance] is [code]0.0[/code]). </constant> - <constant name="SHADOW_QUALITY_SOFT_MEDIUM" value="2" enum="ShadowQuality"> + <constant name="SHADOW_QUALITY_SOFT_LOW" value="2" enum="ShadowQuality"> + Low shadow filtering quality (fast). </constant> - <constant name="SHADOW_QUALITY_SOFT_HIGH" value="3" enum="ShadowQuality"> + <constant name="SHADOW_QUALITY_SOFT_MEDIUM" value="3" enum="ShadowQuality"> + Medium low shadow filtering quality (average). </constant> - <constant name="SHADOW_QUALITY_SOFT_ULTRA" value="4" enum="ShadowQuality"> + <constant name="SHADOW_QUALITY_SOFT_HIGH" value="4" enum="ShadowQuality"> + High low shadow filtering quality (slow). When using this quality setting, [member Light3D.shadow_blur] is automatically multiplied by 1.5× to better make use of the high sample count. This increased blur also improves the stability of dynamic object shadows. This multiplier only applies to lights whose [member Light3D.light_size] or [member Light3D.light_angular_distance] is [code]0.0[/code]). </constant> - <constant name="SHADOW_QUALITY_MAX" value="5" enum="ShadowQuality"> + <constant name="SHADOW_QUALITY_SOFT_ULTRA" value="5" enum="ShadowQuality"> + Highest low shadow filtering quality (slowest). When using this quality setting, [member Light3D.shadow_blur] is automatically multiplied by 2× to better make use of the high sample count. This increased blur also improves the stability of dynamic object shadows. This multiplier only applies to lights whose [member Light3D.light_size] or [member Light3D.light_angular_distance] is [code]0.0[/code]). + </constant> + <constant name="SHADOW_QUALITY_MAX" value="6" enum="ShadowQuality"> </constant> <constant name="REFLECTION_PROBE_UPDATE_ONCE" value="0" enum="ReflectionProbeUpdateMode"> Reflection probe will update reflections once and then stop. diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 668f9af4a2..9337339f73 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -36,10 +36,10 @@ </description> </method> <method name="append_text"> - <return type="int" enum="Error" /> + <return type="void" /> <argument index="0" name="bbcode" type="String" /> <description> - Parses [code]bbcode[/code] and adds tags to the tag stack as needed. Returns the result of the parsing, [constant OK] if successful. + Parses [code]bbcode[/code] and adds tags to the tag stack as needed. [b]Note:[/b] Using this method, you can't close a tag that was opened in a previous [method append_text] call. This is done to improve performance, especially when updating large RichTextLabels since rebuilding the whole BBCode every time would be slower. If you absolutely need to close a tag in a future method call, append the [member text] instead of using [method append_text]. </description> </method> @@ -130,10 +130,10 @@ </description> </method> <method name="parse_bbcode"> - <return type="int" enum="Error" /> + <return type="void" /> <argument index="0" name="bbcode" type="String" /> <description> - The assignment version of [method append_text]. Clears the tag stack and inserts the new content. Returns [constant OK] if parses [code]bbcode[/code] successfully. + The assignment version of [method append_text]. Clears the tag stack and inserts the new content. </description> </method> <method name="parse_expressions_for_values"> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index ce7fd293d5..6d0ec44b69 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -66,7 +66,7 @@ [gdscript] func some_function(): print("start") - yield(get_tree().create_timer(1.0), "timeout") + await get_tree().create_timer(1.0).timeout print("end") [/gdscript] [csharp] diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index e65d5b4533..4ac5718e04 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -204,6 +204,17 @@ - The alternative tile identifier [code]alternative_tile[/code] identifies a tile alternative the source is a [TileSetAtlasSource], and the scene for a [TileSetScenesCollectionSource]. </description> </method> + <method name="set_cells_from_surrounding_terrains"> + <return type="void" /> + <argument index="0" name="layer" type="int" /> + <argument index="1" name="cells" type="Vector2i[]" /> + <argument index="2" name="terrain_set" type="int" /> + <argument index="3" name="ignore_empty_terrains" type="bool" default="true" /> + <description> + Updates all the cells in the [code]cells[/code] coordinates array and replace them by tiles that matches the surrounding cells terrains. Only cells form the given [code]terrain_set[/code] are considered. + If [code]ignore_empty_terrains[/code] is true, zones with no terrain defined are ignored to select the tiles. + </description> + </method> <method name="set_layer_enabled"> <return type="void" /> <argument index="0" name="layer" type="int" /> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 267a0d2e9e..078ba1e1a4 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -208,6 +208,17 @@ Returns the vector scaled to unit length. Equivalent to [code]v / v.length()[/code]. </description> </method> + <method name="octahedron_decode" qualifiers="static"> + <return type="Vector3" /> + <argument index="0" name="uv" type="Vector2" /> + <description> + </description> + </method> + <method name="octahedron_encode" qualifiers="const"> + <return type="Vector2" /> + <description> + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool" /> <description> diff --git a/doc/tools/makerst.py b/doc/tools/make_rst.py index 1ec9627c2c..ad9e5f4897 100755 --- a/doc/tools/makerst.py +++ b/doc/tools/make_rst.py @@ -1,5 +1,7 @@ #!/usr/bin/env python3 +# This script makes RST files from the XML class reference for use with the online docs. + import argparse import os import re @@ -399,7 +401,7 @@ def make_rst_class(class_def, state, dry_run, output_dir): # type: (ClassDef, S # Warn contributors not to edit this file directly f.write(":github_url: hide\n\n") - f.write(".. Generated automatically by doc/tools/makerst.py in Godot's source tree.\n") + f.write(".. Generated automatically by doc/tools/make_rst.py in Godot's source tree.\n") f.write(".. DO NOT EDIT THIS FILE, but the " + class_name + ".xml source instead.\n") f.write(".. The source is found in doc/classes or modules/<name>/doc_classes.\n\n") diff --git a/doc/translations/extract.py b/doc/translations/extract.py index a13680a613..68ac5d59f5 100644 --- a/doc/translations/extract.py +++ b/doc/translations/extract.py @@ -24,7 +24,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\\n" """ -# Some strings used by makerst.py are normally part of the editor translations, +# Some strings used by make_rst.py are normally part of the editor translations, # so we need to include them manually here for the online docs. BASE_STRINGS = [ "Description", @@ -225,7 +225,7 @@ def _generate_translation_catalog_file(unique_msgs, output): with open(output, "w", encoding="utf8") as f: f.write(HEADER) for msg in BASE_STRINGS: - f.write("#: doc/tools/makerst.py\n") + f.write("#: doc/tools/make_rst.py\n") f.write('msgid "{}"\n'.format(msg)) f.write('msgstr ""\n\n') for msg in unique_msgs: diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp index 363d542fd5..fc7e7389d5 100644 --- a/editor/action_map_editor.cpp +++ b/editor/action_map_editor.cpp @@ -571,7 +571,13 @@ void InputEventConfigurationDialog::popup_and_configure(const Ref<InputEvent> &p for (int i = 0; i < MOD_MAX; i++) { mod_checkboxes[i]->set_pressed(false); } - physical_key_checkbox->set_pressed(false); + + // Enable the Physical Key checkbox by default to encourage its use. + // Physical Key should be used for most game inputs as it allows keys to work + // on non-QWERTY layouts out of the box. + // This is especially important for WASD movement layouts. + physical_key_checkbox->set_pressed(true); + store_command_checkbox->set_pressed(true); _set_current_device(0); @@ -702,7 +708,7 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() { physical_key_checkbox = memnew(CheckBox); physical_key_checkbox->set_text(TTR("Use Physical Keycode")); - physical_key_checkbox->set_tooltip(TTR("Stores the physical position of the key on the keyboard rather than the keys value. Used for compatibility with non-latin layouts.")); + physical_key_checkbox->set_tooltip(TTR("Stores the physical position of the key on the keyboard rather than the key's value. Used for compatibility with non-latin layouts.\nThis should generally be enabled for most game shortcuts, but not in non-game applications.")); physical_key_checkbox->connect("toggled", callable_mp(this, &InputEventConfigurationDialog::_physical_keycode_toggled)); physical_key_checkbox->hide(); additional_options_container->add_child(physical_key_checkbox); diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 7f118532c9..a85a4450a6 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -584,7 +584,8 @@ public: } break; case Animation::TYPE_METHOD: { p_list->push_back(PropertyInfo(Variant::STRING_NAME, "name")); - p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,5,1")); + static_assert(VARIANT_ARG_MAX == 8, "PROPERTY_HINT_RANGE needs to be updated if VARIANT_ARG_MAX != 8"); + p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,8,1")); Dictionary d = animation->track_get_key_value(track, key); ERR_FAIL_COND(!d.has("args")); @@ -1247,7 +1248,8 @@ public: } break; case Animation::TYPE_METHOD: { p_list->push_back(PropertyInfo(Variant::STRING_NAME, "name")); - p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,5,1")); + static_assert(VARIANT_ARG_MAX == 8, "PROPERTY_HINT_RANGE needs to be updated if VARIANT_ARG_MAX != 8"); + p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,8,1")); Dictionary d = animation->track_get_key_value(first_track, first_key); ERR_FAIL_COND(!d.has("args")); @@ -2037,7 +2039,7 @@ void AnimationTrackEdit::_notification(int p_what) { update_mode_rect.position.y = int(get_size().height - update_icon->get_height()) / 2; update_mode_rect.size = update_icon->get_size(); - if (animation->track_get_type(track) == Animation::TYPE_VALUE) { + if (!animation->track_is_compressed(track) && animation->track_get_type(track) == Animation::TYPE_VALUE) { draw_texture(update_icon, update_mode_rect.position); } // Make it easier to click. @@ -2079,7 +2081,7 @@ void AnimationTrackEdit::_notification(int p_what) { interp_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2; interp_mode_rect.size = icon->get_size(); - if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) { + if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) { draw_texture(icon, interp_mode_rect.position); } // Make it easier to click. @@ -2089,7 +2091,7 @@ void AnimationTrackEdit::_notification(int p_what) { ofs += icon->get_width() + hsep; interp_mode_rect.size.x += hsep; - if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) { + if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) { draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2)); interp_mode_rect.size.x += down_icon->get_width(); } else { @@ -2112,7 +2114,7 @@ void AnimationTrackEdit::_notification(int p_what) { loop_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2; loop_mode_rect.size = icon->get_size(); - if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) { + if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) { draw_texture(icon, loop_mode_rect.position); } @@ -2122,7 +2124,7 @@ void AnimationTrackEdit::_notification(int p_what) { ofs += icon->get_width() + hsep; loop_mode_rect.size.x += hsep; - if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) { + if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) { draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2)); loop_mode_rect.size.x += down_icon->get_width(); } else { @@ -2137,7 +2139,7 @@ void AnimationTrackEdit::_notification(int p_what) { { // Erase. - Ref<Texture2D> icon = get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")); + Ref<Texture2D> icon = get_theme_icon(animation->track_is_compressed(track) ? SNAME("Lock") : SNAME("Remove"), SNAME("EditorIcons")); remove_rect.position.x = ofs + ((get_size().width - ofs) - icon->get_width()) / 2; remove_rect.position.y = int(get_size().height - icon->get_height()) / 2; @@ -2709,60 +2711,63 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) { // Check keyframes. - float scale = timeline->get_zoom_scale(); - int limit = timeline->get_name_limit(); - int limit_end = get_size().width - timeline->get_buttons_width(); - // Left Border including space occupied by keyframes on t=0. - int limit_start_hitbox = limit - type_icon->get_width(); - - if (pos.x >= limit_start_hitbox && pos.x <= limit_end) { - int key_idx = -1; - float key_distance = 1e20; + if (!animation->track_is_compressed(track)) { // Selecting compressed keyframes for editing is not possible. - // Select should happen in the opposite order of drawing for more accurate overlap select. - for (int i = animation->track_get_key_count(track) - 1; i >= 0; i--) { - Rect2 rect = get_key_rect(i, scale); - float offset = animation->track_get_key_time(track, i) - timeline->get_value(); - offset = offset * scale + limit; - rect.position.x += offset; - - if (rect.has_point(pos)) { - if (is_key_selectable_by_distance()) { - float distance = ABS(offset - pos.x); - if (key_idx == -1 || distance < key_distance) { + float scale = timeline->get_zoom_scale(); + int limit = timeline->get_name_limit(); + int limit_end = get_size().width - timeline->get_buttons_width(); + // Left Border including space occupied by keyframes on t=0. + int limit_start_hitbox = limit - type_icon->get_width(); + + if (pos.x >= limit_start_hitbox && pos.x <= limit_end) { + int key_idx = -1; + float key_distance = 1e20; + + // Select should happen in the opposite order of drawing for more accurate overlap select. + for (int i = animation->track_get_key_count(track) - 1; i >= 0; i--) { + Rect2 rect = get_key_rect(i, scale); + float offset = animation->track_get_key_time(track, i) - timeline->get_value(); + offset = offset * scale + limit; + rect.position.x += offset; + + if (rect.has_point(pos)) { + if (is_key_selectable_by_distance()) { + float distance = ABS(offset - pos.x); + if (key_idx == -1 || distance < key_distance) { + key_idx = i; + key_distance = distance; + } + } else { + // First one does it. key_idx = i; - key_distance = distance; + break; } - } else { - // First one does it. - key_idx = i; - break; } } - } - if (key_idx != -1) { - if (mb->is_command_pressed() || mb->is_shift_pressed()) { - if (editor->is_key_selected(track, key_idx)) { - emit_signal(SNAME("deselect_key"), key_idx); + if (key_idx != -1) { + if (mb->is_command_pressed() || mb->is_shift_pressed()) { + if (editor->is_key_selected(track, key_idx)) { + emit_signal(SNAME("deselect_key"), key_idx); + } else { + emit_signal(SNAME("select_key"), key_idx, false); + moving_selection_attempt = true; + select_single_attempt = -1; + moving_selection_from_ofs = (mb->get_position().x - limit) / timeline->get_zoom_scale(); + } } else { - emit_signal(SNAME("select_key"), key_idx, false); + if (!editor->is_key_selected(track, key_idx)) { + emit_signal(SNAME("select_key"), key_idx, true); + select_single_attempt = -1; + } else { + select_single_attempt = key_idx; + } + moving_selection_attempt = true; - select_single_attempt = -1; moving_selection_from_ofs = (mb->get_position().x - limit) / timeline->get_zoom_scale(); } - } else { - if (!editor->is_key_selected(track, key_idx)) { - emit_signal(SNAME("select_key"), key_idx, true); - select_single_attempt = -1; - } else { - select_single_attempt = key_idx; - } - - moving_selection_attempt = true; - moving_selection_from_ofs = (mb->get_position().x - limit) / timeline->get_zoom_scale(); + accept_event(); } - accept_event(); } } } @@ -2994,6 +2999,9 @@ void AnimationTrackEdit::set_in_group(bool p_enable) { } void AnimationTrackEdit::append_to_selection(const Rect2 &p_box, bool p_deselection) { + if (animation->track_is_compressed(track)) { + return; // Compressed keyframes can't be edited + } // Left Border including space occupied by keyframes on t=0. int limit_start_hitbox = timeline->get_name_limit() - type_icon->get_width(); Rect2 select_rect(limit_start_hitbox, 0, get_size().width - timeline->get_name_limit() - timeline->get_buttons_width(), get_size().height); @@ -3337,6 +3345,10 @@ void AnimationTrackEditor::_timeline_changed(float p_new_pos, bool p_drag, bool } void AnimationTrackEditor::_track_remove_request(int p_track) { + if (animation->track_is_compressed(p_track)) { + EditorNode::get_singleton()->show_warning(TTR("Compressed tracks can't be edited or removed. Re-import the animation with compression disabled in order to edit.")); + return; + } int idx = p_track; if (idx >= 0 && idx < animation->get_track_count()) { undo_redo->create_action(TTR("Remove Anim Track")); @@ -3487,7 +3499,7 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) { for (const InsertData &E : insert_data) { // Prevent insertion of multiple tracks. - if (E.path == p_id.path) { + if (E.path == p_id.path && E.type == p_id.type) { return; // Already inserted a track this frame. } } @@ -3537,7 +3549,11 @@ void AnimationTrackEditor::_insert_track(bool p_create_reset, bool p_create_bezi } } -void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_sub, const Transform3D &p_xform) { +void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_sub, const Animation::TrackType p_type, const Variant p_value) { + ERR_FAIL_COND(!root); + ERR_FAIL_COND_MSG( + (p_type != Animation::TYPE_POSITION_3D && p_type != Animation::TYPE_ROTATION_3D && p_type != Animation::TYPE_SCALE_3D), + "Track type must be Position/Rotation/Scale 3D."); if (!keying) { return; } @@ -3545,7 +3561,6 @@ void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_ return; } - ERR_FAIL_COND(!root); // Let's build a node path. String path = root->get_path_to(p_node); if (p_sub != "") { @@ -3554,24 +3569,16 @@ void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_ NodePath np = path; - int position_idx = -1; - int rotation_idx = -1; - int scale_idx = -1; + int track_idx = -1; for (int i = 0; i < animation->get_track_count(); i++) { if (animation->track_get_path(i) != np) { continue; } - - if (animation->track_get_type(i) == Animation::TYPE_POSITION_3D) { - position_idx = i; - } - if (animation->track_get_type(i) == Animation::TYPE_ROTATION_3D) { - rotation_idx = i; - } - if (animation->track_get_type(i) == Animation::TYPE_SCALE_3D) { - scale_idx = i; + if (animation->track_get_type(i) != p_type) { + continue; } + track_idx = i; } InsertData id; @@ -3579,48 +3586,30 @@ void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_ // TRANSLATORS: This describes the target of new animation track, will be inserted into another string. id.query = vformat(TTR("node '%s'"), p_node->get_name()); id.advance = false; - - { - id.track_idx = position_idx; - id.value = p_xform.origin; - id.type = Animation::TYPE_POSITION_3D; - _query_insert(id); - } - { - id.track_idx = rotation_idx; - id.value = p_xform.basis.get_rotation_quaternion(); - id.type = Animation::TYPE_ROTATION_3D; - _query_insert(id); - } - { - id.track_idx = scale_idx; - id.value = p_xform.basis.get_scale(); - id.type = Animation::TYPE_SCALE_3D; - _query_insert(id); - } + id.track_idx = track_idx; + id.value = p_value; + id.type = p_type; + _query_insert(id); } -bool AnimationTrackEditor::has_transform_track(Node3D *p_node, const String &p_sub) { +bool AnimationTrackEditor::has_track(Node3D *p_node, const String &p_sub, const Animation::TrackType p_type) { + ERR_FAIL_COND_V(!root, false); if (!keying) { return false; } if (!animation.is_valid()) { return false; } - if (!root) { - return false; - } - //let's build a node path + // Let's build a node path. String path = root->get_path_to(p_node); if (p_sub != "") { path += ":" + p_sub; } - int track_id = animation->find_track(path); + + int track_id = animation->find_track(path, p_type); if (track_id >= 0) { - if (animation->track_get_type(track_id) == Animation::TYPE_POSITION_3D || animation->track_get_type(track_id) == Animation::TYPE_ROTATION_3D || animation->track_get_type(track_id) == Animation::TYPE_SCALE_3D) { - return true; - } + return true; } return false; } diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 2555901557..05cf91de1d 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -527,8 +527,8 @@ public: void set_anim_pos(float p_pos); void insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists = false); void insert_value_key(const String &p_property, const Variant &p_value, bool p_advance); - void insert_transform_key(Node3D *p_node, const String &p_sub, const Transform3D &p_xform); - bool has_transform_track(Node3D *p_node, const String &p_sub); + void insert_transform_key(Node3D *p_node, const String &p_sub, const Animation::TrackType p_type, const Variant p_value); + bool has_track(Node3D *p_node, const String &p_sub, const Animation::TrackType p_type); void make_insert_queue(); void commit_insert_queue(); diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp index 4ee8b991e4..70ba806c37 100644 --- a/editor/animation_track_editor_plugins.cpp +++ b/editor/animation_track_editor_plugins.cpp @@ -419,7 +419,7 @@ Rect2 AnimationTrackEditSpriteFrame::get_key_rect(int p_index, float p_pixels_se // Go through other track to find if animation is set String animation_path = get_animation()->track_get_path(get_track()); animation_path = animation_path.replace(":frame", ":animation"); - int animation_track = get_animation()->find_track(animation_path); + int animation_track = get_animation()->find_track(animation_path, get_animation()->track_get_type(get_track())); float track_time = get_animation()->track_get_key_time(get_track(), p_index); int animaiton_index = get_animation()->track_find_key(animation_track, track_time); animation = get_animation()->track_get_key_value(animation_track, animaiton_index); @@ -511,7 +511,7 @@ void AnimationTrackEditSpriteFrame::draw_key(int p_index, float p_pixels_sec, in // Go through other track to find if animation is set String animation_path = get_animation()->track_get_path(get_track()); animation_path = animation_path.replace(":frame", ":animation"); - int animation_track = get_animation()->find_track(animation_path); + int animation_track = get_animation()->find_track(animation_path, get_animation()->track_get_type(get_track())); float track_time = get_animation()->track_get_key_time(get_track(), p_index); int animaiton_index = get_animation()->track_find_key(animation_track, track_time); animation = get_animation()->track_get_key_value(animation_track, animaiton_index); diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 767856f939..3d6b523733 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -2163,7 +2163,8 @@ Error EditorFileSystem::_resource_import(const String &p_path) { } bool EditorFileSystem::_should_skip_directory(const String &p_path) { - if (p_path.begins_with(ProjectSettings::get_singleton()->get_project_data_path())) { + String project_data_path = ProjectSettings::get_singleton()->get_project_data_path(); + if (p_path == project_data_path || p_path.begins_with(project_data_path + "/")) { return true; } diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index e5d6315ef7..a644e3e991 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -67,7 +67,7 @@ m_name->add_data(FontJapanese); \ m_name->add_data(FontFallback); -#define MAKE_DEFAULT_FONT(m_name, m_variations, m_base_size) \ +#define MAKE_DEFAULT_FONT(m_name, m_variations) \ Ref<Font> m_name; \ m_name.instantiate(); \ if (CustomFont.is_valid()) { \ @@ -89,12 +89,11 @@ } \ m_name->set_variation_coordinates(variations); \ } \ - m_name->set_base_size(m_base_size); \ m_name->set_spacing(TextServer::SPACING_TOP, -EDSCALE); \ m_name->set_spacing(TextServer::SPACING_BOTTOM, -EDSCALE); \ MAKE_FALLBACKS(m_name); -#define MAKE_BOLD_FONT(m_name, m_variations, m_base_size) \ +#define MAKE_BOLD_FONT(m_name, m_variations) \ Ref<Font> m_name; \ m_name.instantiate(); \ if (CustomFontBold.is_valid()) { \ @@ -116,12 +115,11 @@ } \ m_name->set_variation_coordinates(variations); \ } \ - m_name->set_base_size(m_base_size); \ m_name->set_spacing(TextServer::SPACING_TOP, -EDSCALE); \ m_name->set_spacing(TextServer::SPACING_BOTTOM, -EDSCALE); \ MAKE_FALLBACKS_BOLD(m_name); -#define MAKE_SOURCE_FONT(m_name, m_variations, m_base_size) \ +#define MAKE_SOURCE_FONT(m_name, m_variations) \ Ref<Font> m_name; \ m_name.instantiate(); \ if (CustomFontSource.is_valid()) { \ @@ -143,7 +141,6 @@ } \ m_name->set_variation_coordinates(variations); \ } \ - m_name->set_base_size(m_base_size); \ m_name->set_spacing(TextServer::SPACING_TOP, -EDSCALE); \ m_name->set_spacing(TextServer::SPACING_BOTTOM, -EDSCALE); \ MAKE_FALLBACKS(m_name); @@ -275,7 +272,7 @@ void editor_register_fonts(Ref<Theme> p_theme) { Ref<FontData> dfmono = load_cached_internal_font(_font_Hack_Regular, _font_Hack_Regular_size, font_hinting, font_antialiased, true); // Default font - MAKE_DEFAULT_FONT(df, String(), default_font_size); + MAKE_DEFAULT_FONT(df, String()); p_theme->set_default_theme_font(df); // Default theme font p_theme->set_default_theme_font_size(default_font_size); @@ -283,7 +280,7 @@ void editor_register_fonts(Ref<Theme> p_theme) { p_theme->set_font("main", "EditorFonts", df); // Bold font - MAKE_BOLD_FONT(df_bold, String(), default_font_size); + MAKE_BOLD_FONT(df_bold, String()); p_theme->set_font_size("bold_size", "EditorFonts", default_font_size); p_theme->set_font("bold", "EditorFonts", df_bold); @@ -310,7 +307,7 @@ void editor_register_fonts(Ref<Theme> p_theme) { // Documentation fonts String code_font_custom_variations = EditorSettings::get_singleton()->get("interface/editor/code_font_custom_variations"); - MAKE_SOURCE_FONT(df_code, code_font_custom_variations, default_font_size); + MAKE_SOURCE_FONT(df_code, code_font_custom_variations); p_theme->set_font_size("doc_size", "EditorFonts", int(EDITOR_GET("text_editor/help/help_font_size")) * EDSCALE); p_theme->set_font("doc", "EditorFonts", df); p_theme->set_font_size("doc_bold_size", "EditorFonts", int(EDITOR_GET("text_editor/help/help_font_size")) * EDSCALE); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 2d4a3ac788..6a36304ba4 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -884,10 +884,11 @@ public: flag_rects.push_back(rect2); Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label")); + int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label")); Vector2 offset; offset.y = rect2.size.y * 0.75; - draw_string(font, rect2.position + offset, itos(layer_index + 1), HALIGN_CENTER, rect2.size.x, -1, on ? text_color_on : text_color); + draw_string(font, rect2.position + offset, itos(layer_index + 1), HALIGN_CENTER, rect2.size.x, font_size, on ? text_color_on : text_color); ofs.x += bsize + 1; diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 1d1976d7e5..cdf0f6e391 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -688,9 +688,11 @@ void FileSystemDock::_sort_file_info_list(List<FileSystemDock::FileInfo> &r_file r_file_list.reverse(); break; case FILE_SORT_NAME_REVERSE: + r_file_list.sort(); r_file_list.reverse(); break; default: // FILE_SORT_NAME + r_file_list.sort(); break; } } diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index b61f6e12eb..283496c0f1 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -235,7 +235,7 @@ void FindInFiles::_scan_dir(String path, PackedStringArray &out_folders) { // Ignore special dirs (such as .git and project data directory) String project_data_dir_name = ProjectSettings::get_singleton()->get_project_data_dir_name(); - if (file.begins_with(".") || file.begins_with(project_data_dir_name)) { + if (file.begins_with(".") || file == project_data_dir_name) { continue; } if (dir->current_is_hidden()) { diff --git a/editor/icons/NewKey.svg b/editor/icons/NewKey.svg new file mode 100644 index 0000000000..fc8507e6c4 --- /dev/null +++ b/editor/icons/NewKey.svg @@ -0,0 +1 @@ +<svg enable-background="new 0 0 16 16" height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" fill-opacity=".9961"><path d="m13 9h-2v2h-2v2h2v2h2v-2h2v-2h-2z"/><path d="m10 9.723c-.596-.347-1-.985-1-1.723 0-1.104.896-2 2-2s2 .896 2 2h1v2h.445c.344-.591.555-1.268.555-2 0-2.209-1.791-4-4-4-1.822.002-3.414 1.235-3.869 3h-6.131v2h1v2h3v-2h2.133c.16.62.466 1.169.867 1.627v-.627h2z"/></g></svg> diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 319e5ee25f..bebf05d481 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -950,6 +950,13 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref< } } } + + bool use_compression = node_settings["compression/enabled"]; + int anim_compression_page_size = node_settings["compression/page_size"]; + + if (use_compression) { + _compress_animations(ap, anim_compression_page_size); + } } return p_node; @@ -1149,6 +1156,15 @@ void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_ } } +void ResourceImporterScene::_compress_animations(AnimationPlayer *anim, int p_page_size_kb) { + List<StringName> anim_names; + anim->get_animation_list(&anim_names); + for (const StringName &E : anim_names) { + Ref<Animation> a = anim->get_animation(E); + a->compress(p_page_size_kb * 1024); + } +} + void ResourceImporterScene::get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const { switch (p_category) { case INTERNAL_IMPORT_CATEGORY_NODE: { @@ -1212,6 +1228,8 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_linear_error"), 0.05)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error"), 0.01)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angle"), 22)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compression/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compression/page_size", PROPERTY_HINT_RANGE, "4,512,1,suffix:kb"), 8)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1)); @@ -1320,13 +1338,16 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor } } break; case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: { - if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) { + if (p_option.begins_with("optimizer/") && p_option != "optimizer/enabled" && !bool(p_options["optimizer/enabled"])) { + return false; + } + if (p_option.begins_with("compression/") && p_option != "compression/enabled" && !bool(p_options["compression/enabled"])) { return false; } - if (p_option.begins_with("animation/slice_")) { - int max_slice = p_options["animation/slices/amount"]; - int slice = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1; + if (p_option.begins_with("slice_")) { + int max_slice = p_options["slices/amount"]; + int slice = p_option.get_slice("_", 1).to_int() - 1; if (slice >= max_slice) { return false; } diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index e1e7046be5..a192921966 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -261,6 +261,7 @@ public: Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks); void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all); void _optimize_animations(AnimationPlayer *anim, float p_max_lin_error, float p_max_ang_error, float p_max_angle); + void _compress_animations(AnimationPlayer *anim, int p_page_size_kb); Node *pre_import(const String &p_source_file); virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override; diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 59d0b92ba0..5622d0b145 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -391,7 +391,9 @@ void InspectorDock::_transform_keyed(Object *sp, const String &p_sub, const Tran if (!s) { return; } - AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_transform_key(s, p_sub, p_key); + AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_POSITION_3D, p_key.origin); + AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_ROTATION_3D, p_key.basis.get_rotation_quaternion()); + AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_SCALE_3D, p_key.basis.get_scale()); } void InspectorDock::_warning_pressed() { diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 8935f715e6..5544d9261e 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -3565,7 +3565,7 @@ void CanvasItemEditor::_draw_hover() { Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label")); int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label")); - Size2 node_name_size = font->get_string_size(node_name); + Size2 node_name_size = font->get_string_size(node_name, font_size); Size2 item_size = Size2(node_icon->get_size().x + 4 + node_name_size.x, MAX(node_icon->get_size().y, node_name_size.y - 3)); Point2 pos = transform.xform(hovering_results[i].position) - Point2(0, item_size.y) + (Point2(node_icon->get_size().x, -node_icon->get_size().y) / 4); @@ -4777,10 +4777,6 @@ void CanvasItemEditor::_popup_callback(int p_op) { if (key_pos) { ctrl->set_position(Point2()); } - /* - if (key_scale) - AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size()); - */ } } diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 0096152cfe..af58d8bbdc 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -252,6 +252,14 @@ void ViewportRotationControl::set_viewport(Node3DEditorViewport *p_viewport) { viewport = p_viewport; } +void Node3DEditorViewport::_view_settings_confirmed(real_t p_interp_delta) { + // Set FOV override multiplier back to the default, so that the FOV + // setting specified in the View menu is correctly applied. + cursor.fov_scale = 1.0; + + _update_camera(p_interp_delta); +} + void Node3DEditorViewport::_update_camera(real_t p_interp_delta) { bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL; @@ -318,6 +326,8 @@ void Node3DEditorViewport::_update_camera(real_t p_interp_delta) { equal = false; } else if (!Math::is_equal_approx(old_camera_cursor.distance, camera_cursor.distance, tolerance)) { equal = false; + } else if (!Math::is_equal_approx(old_camera_cursor.fov_scale, camera_cursor.fov_scale, tolerance)) { + equal = false; } if (!equal || p_interp_delta == 0 || is_orthogonal != orthogonal) { @@ -383,7 +393,7 @@ float Node3DEditorViewport::get_zfar() const { } float Node3DEditorViewport::get_fov() const { - return CLAMP(spatial_editor->get_fov(), MIN_FOV, MAX_FOV); + return CLAMP(spatial_editor->get_fov() * cursor.fov_scale, MIN_FOV, MAX_FOV); } Transform3D Node3DEditorViewport::_get_camera_transform() const { @@ -1327,17 +1337,25 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { const real_t zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor(); switch (b->get_button_index()) { case MOUSE_BUTTON_WHEEL_UP: { - if (is_freelook_active()) { - scale_freelook_speed(zoom_factor); + if (b->is_alt_pressed()) { + scale_fov(-0.05); } else { - scale_cursor_distance(1.0 / zoom_factor); + if (is_freelook_active()) { + scale_freelook_speed(zoom_factor); + } else { + scale_cursor_distance(1.0 / zoom_factor); + } } } break; case MOUSE_BUTTON_WHEEL_DOWN: { - if (is_freelook_active()) { - scale_freelook_speed(1.0 / zoom_factor); + if (b->is_alt_pressed()) { + scale_fov(0.05); } else { - scale_cursor_distance(zoom_factor); + if (is_freelook_active()) { + scale_freelook_speed(1.0 / zoom_factor); + } else { + scale_cursor_distance(zoom_factor); + } } } break; case MOUSE_BUTTON_RIGHT: { @@ -2305,6 +2323,18 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { emit_signal(SNAME("toggle_maximize_view"), this); } } + + if (ED_IS_SHORTCUT("spatial_editor/decrease_fov", p_event)) { + scale_fov(-0.05); + } + + if (ED_IS_SHORTCUT("spatial_editor/increase_fov", p_event)) { + scale_fov(0.05); + } + + if (ED_IS_SHORTCUT("spatial_editor/reset_fov", p_event)) { + reset_fov(); + } } // freelook uses most of the useful shortcuts, like save, so its ok @@ -2472,6 +2502,16 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) { freelook_active = active_now; } +void Node3DEditorViewport::scale_fov(real_t p_fov_offset) { + cursor.fov_scale = CLAMP(cursor.fov_scale + p_fov_offset, 0.1, 2.5); + surface->update(); +} + +void Node3DEditorViewport::reset_fov() { + cursor.fov_scale = 1.0; + surface->update(); +} + void Node3DEditorViewport::scale_cursor_distance(real_t scale) { real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN); real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX); @@ -3213,7 +3253,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { continue; } - undo_redo->add_do_method(sp, "set_rotation", camera_transform.basis.get_rotation()); + undo_redo->add_do_method(sp, "set_rotation", camera_transform.basis.get_euler_normalized()); undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation()); } undo_redo->commit_action(); @@ -7343,6 +7383,9 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) { ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_M); ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_F); ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KEY_MASK_SHIFT + KEY_F); + ED_SHORTCUT("spatial_editor/decrease_fov", TTR("Decrease Field of View"), KEY_MASK_CMD + KEY_EQUAL); // Usually direct access key for `KEY_PLUS`. + ED_SHORTCUT("spatial_editor/increase_fov", TTR("Increase Field of View"), KEY_MASK_CMD + KEY_MINUS); + ED_SHORTCUT("spatial_editor/reset_fov", TTR("Reset Field of View to Default"), KEY_MASK_CMD + KEY_0); PopupMenu *p; @@ -7490,7 +7533,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) { settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar); for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) { - settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_update_camera), varray(0.0)); + settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_view_settings_confirmed), varray(0.0)); } /* XFORM DIALOG */ diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 5290a8804b..e1318f52a8 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -315,7 +315,7 @@ private: struct Cursor { Vector3 pos; - real_t x_rot, y_rot, distance; + real_t x_rot, y_rot, distance, fov_scale; Vector3 eye_pos; // Used in freelook mode bool region_select; Point2 region_begin, region_end; @@ -325,6 +325,7 @@ private: x_rot = 0.5; y_rot = -0.5; distance = 4; + fov_scale = 1.0; region_select = false; } }; @@ -333,6 +334,8 @@ private: Cursor cursor; // Immediate cursor Cursor camera_cursor; // That one may be interpolated (don't modify this one except for smoothing purposes) + void scale_fov(real_t p_fov_offset); + void reset_fov(); void scale_cursor_distance(real_t scale); void set_freelook_active(bool active_now); @@ -349,6 +352,7 @@ private: void set_message(String p_message, float p_time = 5); + void _view_settings_confirmed(real_t p_interp_delta); void _update_camera(real_t p_interp_delta); Transform3D to_camera_transform(const Cursor &p_cursor) const; void _draw(); diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 708eaf2c46..0b8a56503c 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -54,6 +54,7 @@ void BoneTransformEditor::create_editors() { enabled_checkbox = memnew(EditorPropertyCheck()); enabled_checkbox->set_label("Pose Enabled"); + enabled_checkbox->set_selectable(false); enabled_checkbox->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed)); section->get_vbox()->add_child(enabled_checkbox); @@ -61,21 +62,27 @@ void BoneTransformEditor::create_editors() { position_property = memnew(EditorPropertyVector3()); position_property->setup(-10000, 10000, 0.001f, true); position_property->set_label("Position"); + position_property->set_selectable(false); position_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed)); + position_property->connect("property_keyed", callable_mp(this, &BoneTransformEditor::_property_keyed)); section->get_vbox()->add_child(position_property); // Rotation property. rotation_property = memnew(EditorPropertyQuaternion()); rotation_property->setup(-10000, 10000, 0.001f, true); rotation_property->set_label("Rotation"); + rotation_property->set_selectable(false); rotation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed)); + rotation_property->connect("property_keyed", callable_mp(this, &BoneTransformEditor::_property_keyed)); section->get_vbox()->add_child(rotation_property); // Scale property. scale_property = memnew(EditorPropertyVector3()); scale_property->setup(-10000, 10000, 0.001f, true); scale_property->set_label("Scale"); + scale_property->set_selectable(false); scale_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed)); + scale_property->connect("property_keyed", callable_mp(this, &BoneTransformEditor::_property_keyed)); section->get_vbox()->add_child(scale_property); // Transform/Matrix section. @@ -87,6 +94,7 @@ void BoneTransformEditor::create_editors() { rest_matrix = memnew(EditorPropertyTransform3D()); rest_matrix->setup(-10000, 10000, 0.001f, true); rest_matrix->set_label("Transform"); + rest_matrix->set_selectable(false); rest_section->get_vbox()->add_child(rest_matrix); } @@ -116,6 +124,12 @@ BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) : undo_redo = EditorNode::get_undo_redo(); } +void BoneTransformEditor::set_keyable(const bool p_keyable) { + position_property->set_keying(p_keyable); + rotation_property->set_keying(p_keyable); + scale_property->set_keying(p_keyable); +} + void BoneTransformEditor::set_target(const String &p_prop) { enabled_checkbox->set_object_and_property(skeleton, p_prop + "enabled"); enabled_checkbox->update_property(); @@ -133,6 +147,23 @@ void BoneTransformEditor::set_target(const String &p_prop) { rest_matrix->update_property(); } +void BoneTransformEditor::_property_keyed(const String &p_path, bool p_advance) { + AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor(); + PackedStringArray split = p_path.split("/"); + if (split.size() == 3 && split[0] == "bones") { + int bone_idx = split[1].to_int(); + if (split[2] == "position") { + te->insert_transform_key(skeleton, skeleton->get_bone_name(bone_idx), Animation::TYPE_POSITION_3D, skeleton->get(p_path)); + } + if (split[2] == "rotation") { + te->insert_transform_key(skeleton, skeleton->get_bone_name(bone_idx), Animation::TYPE_ROTATION_3D, skeleton->get(p_path)); + } + if (split[2] == "scale") { + te->insert_transform_key(skeleton, skeleton->get_bone_name(bone_idx), Animation::TYPE_SCALE_3D, skeleton->get(p_path)); + } + } +} + void BoneTransformEditor::_update_properties() { if (!skeleton) { return; @@ -141,30 +172,30 @@ void BoneTransformEditor::_update_properties() { List<PropertyInfo> props; skeleton->get_property_list(&props); for (const PropertyInfo &E : props) { - PackedStringArray spr = E.name.split("/"); - if (spr.size() == 3 && spr[0] == "bones") { - if (spr[1].to_int() == selected) { - if (spr[2] == "enabled") { + PackedStringArray split = E.name.split("/"); + if (split.size() == 3 && split[0] == "bones") { + if (split[1].to_int() == selected) { + if (split[2] == "enabled") { enabled_checkbox->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY); enabled_checkbox->update_property(); enabled_checkbox->update(); } - if (spr[2] == "position") { + if (split[2] == "position") { position_property->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY); position_property->update_property(); position_property->update(); } - if (spr[2] == "rotation") { + if (split[2] == "rotation") { rotation_property->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY); rotation_property->update_property(); rotation_property->update(); } - if (spr[2] == "scale") { + if (split[2] == "scale") { scale_property->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY); scale_property->update_property(); scale_property->update(); } - if (spr[2] == "rest") { + if (split[2] == "rest") { rest_matrix->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY); rest_matrix->update_property(); rest_matrix->update(); @@ -178,12 +209,16 @@ Skeleton3DEditor *Skeleton3DEditor::singleton = nullptr; void Skeleton3DEditor::set_keyable(const bool p_keyable) { keyable = p_keyable; - skeleton_options->get_popup()->set_item_disabled(SKELETON_OPTION_INSERT_KEYS, !p_keyable); - skeleton_options->get_popup()->set_item_disabled(SKELETON_OPTION_INSERT_KEYS_EXISTED, !p_keyable); + if (p_keyable) { + animation_hb->show(); + } else { + animation_hb->hide(); + } }; -void Skeleton3DEditor::set_rest_options_enabled(const bool p_rest_options_enabled) { - rest_options->get_popup()->set_item_disabled(REST_OPTION_POSE_TO_REST, !p_rest_options_enabled); +void Skeleton3DEditor::set_bone_options_enabled(const bool p_bone_options_enabled) { + skeleton_options->get_popup()->set_item_disabled(SKELETON_OPTION_INIT_SELECTED_POSES, !p_bone_options_enabled); + skeleton_options->get_popup()->set_item_disabled(SKELETON_OPTION_SELECTED_POSES_TO_RESTS, !p_bone_options_enabled); }; void Skeleton3DEditor::_on_click_skeleton_option(int p_skeleton_option) { @@ -192,62 +227,76 @@ void Skeleton3DEditor::_on_click_skeleton_option(int p_skeleton_option) { } switch (p_skeleton_option) { - case SKELETON_OPTION_CREATE_PHYSICAL_SKELETON: { - create_physical_skeleton(); + case SKELETON_OPTION_INIT_ALL_POSES: { + init_pose(true); break; } - case SKELETON_OPTION_INIT_POSE: { - init_pose(); + case SKELETON_OPTION_INIT_SELECTED_POSES: { + init_pose(false); break; } - case SKELETON_OPTION_INSERT_KEYS: { - insert_keys(true); + case SKELETON_OPTION_ALL_POSES_TO_RESTS: { + pose_to_rest(true); break; } - case SKELETON_OPTION_INSERT_KEYS_EXISTED: { - insert_keys(false); + case SKELETON_OPTION_SELECTED_POSES_TO_RESTS: { + pose_to_rest(false); + break; + } + case SKELETON_OPTION_CREATE_PHYSICAL_SKELETON: { + create_physical_skeleton(); break; } } } -void Skeleton3DEditor::_on_click_rest_option(int p_rest_option) { +void Skeleton3DEditor::init_pose(const bool p_all_bones) { if (!skeleton) { return; } - - switch (p_rest_option) { - case REST_OPTION_POSE_TO_REST: { - pose_to_rest(); - break; - } - } -} - -void Skeleton3DEditor::init_pose() { const int bone_len = skeleton->get_bone_count(); if (!bone_len) { return; } + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS); - for (int i = 0; i < bone_len; i++) { - Transform3D rest = skeleton->get_bone_rest(i); - ur->add_do_method(skeleton, "set_bone_pose_position", i, rest.origin); - ur->add_do_method(skeleton, "set_bone_pose_rotation", i, rest.basis.get_rotation_quaternion()); - ur->add_do_method(skeleton, "set_bone_pose_scale", i, rest.basis.get_scale()); - ur->add_undo_method(skeleton, "set_bone_pose_position", i, skeleton->get_bone_pose_position(i)); - ur->add_undo_method(skeleton, "set_bone_pose_rotation", i, skeleton->get_bone_pose_rotation(i)); - ur->add_undo_method(skeleton, "set_bone_pose_scale", i, skeleton->get_bone_pose_scale(i)); + if (p_all_bones) { + for (int i = 0; i < bone_len; i++) { + Transform3D rest = skeleton->get_bone_rest(i); + ur->add_do_method(skeleton, "set_bone_pose_position", i, rest.origin); + ur->add_do_method(skeleton, "set_bone_pose_rotation", i, rest.basis.get_rotation_quaternion()); + ur->add_do_method(skeleton, "set_bone_pose_scale", i, rest.basis.get_scale()); + ur->add_undo_method(skeleton, "set_bone_pose_position", i, skeleton->get_bone_pose_position(i)); + ur->add_undo_method(skeleton, "set_bone_pose_rotation", i, skeleton->get_bone_pose_rotation(i)); + ur->add_undo_method(skeleton, "set_bone_pose_scale", i, skeleton->get_bone_pose_scale(i)); + } + } else { + // Todo: Do method with multiple bone selection. + if (selected_bone == -1) { + ur->commit_action(); + return; + } + Transform3D rest = skeleton->get_bone_rest(selected_bone); + ur->add_do_method(skeleton, "set_bone_pose_position", selected_bone, rest.origin); + ur->add_do_method(skeleton, "set_bone_pose_rotation", selected_bone, rest.basis.get_rotation_quaternion()); + ur->add_do_method(skeleton, "set_bone_pose_scale", selected_bone, rest.basis.get_scale()); + ur->add_undo_method(skeleton, "set_bone_pose_position", selected_bone, skeleton->get_bone_pose_position(selected_bone)); + ur->add_undo_method(skeleton, "set_bone_pose_rotation", selected_bone, skeleton->get_bone_pose_rotation(selected_bone)); + ur->add_undo_method(skeleton, "set_bone_pose_scale", selected_bone, skeleton->get_bone_pose_scale(selected_bone)); } ur->commit_action(); } -void Skeleton3DEditor::insert_keys(bool p_all_bones) { +void Skeleton3DEditor::insert_keys(const bool p_all_bones) { if (!skeleton) { return; } + bool pos_enabled = key_loc_button->is_pressed(); + bool rot_enabled = key_rot_button->is_pressed(); + bool scl_enabled = key_scale_button->is_pressed(); + int bone_len = skeleton->get_bone_count(); Node *root = EditorNode::get_singleton()->get_tree()->get_root(); String path = root->get_path_to(skeleton); @@ -261,26 +310,44 @@ void Skeleton3DEditor::insert_keys(bool p_all_bones) { continue; } - if (!p_all_bones && !te->has_transform_track(skeleton, name)) { - continue; + if (pos_enabled && (p_all_bones || te->has_track(skeleton, name, Animation::TYPE_POSITION_3D))) { + te->insert_transform_key(skeleton, name, Animation::TYPE_POSITION_3D, skeleton->get_bone_pose_position(i)); + } + if (rot_enabled && (p_all_bones || te->has_track(skeleton, name, Animation::TYPE_ROTATION_3D))) { + te->insert_transform_key(skeleton, name, Animation::TYPE_ROTATION_3D, skeleton->get_bone_pose_rotation(i)); + } + if (scl_enabled && (p_all_bones || te->has_track(skeleton, name, Animation::TYPE_SCALE_3D))) { + te->insert_transform_key(skeleton, name, Animation::TYPE_SCALE_3D, skeleton->get_bone_pose_scale(i)); } - - Transform3D tform = skeleton->get_bone_pose(i); - te->insert_transform_key(skeleton, name, tform); } te->commit_insert_queue(); } -void Skeleton3DEditor::pose_to_rest() { +void Skeleton3DEditor::pose_to_rest(const bool p_all_bones) { if (!skeleton) { return; } + const int bone_len = skeleton->get_bone_count(); + if (!bone_len) { + return; + } - // Todo: Do method with multiple bone selection. UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Set Bone Rest"), UndoRedo::MERGE_ENDS); - ur->add_do_method(skeleton, "set_bone_rest", selected_bone, skeleton->get_bone_pose(selected_bone)); - ur->add_undo_method(skeleton, "set_bone_rest", selected_bone, skeleton->get_bone_rest(selected_bone)); + if (p_all_bones) { + for (int i = 0; i < bone_len; i++) { + ur->add_do_method(skeleton, "set_bone_rest", i, skeleton->get_bone_pose(i)); + ur->add_undo_method(skeleton, "set_bone_rest", i, skeleton->get_bone_rest(i)); + } + } else { + // Todo: Do method with multiple bone selection. + if (selected_bone == -1) { + ur->commit_action(); + return; + } + ur->add_do_method(skeleton, "set_bone_rest", selected_bone, skeleton->get_bone_pose(selected_bone)); + ur->add_undo_method(skeleton, "set_bone_rest", selected_bone, skeleton->get_bone_rest(selected_bone)); + } ur->commit_action(); } @@ -466,11 +533,12 @@ void Skeleton3DEditor::_joint_tree_selection_changed() { const String bone_path = "bones/" + itos(b_idx) + "/"; pose_editor->set_target(bone_path); + pose_editor->set_keyable(keyable); selected_bone = b_idx; } } pose_editor->set_visible(selected); - set_rest_options_enabled(selected); + set_bone_options_enabled(selected); _update_properties(); _update_gizmo_visible(); } @@ -549,43 +617,82 @@ void Skeleton3DEditor::create_editors() { skeleton_options->set_text(TTR("Skeleton3D")); skeleton_options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton3D"), SNAME("EditorIcons"))); - skeleton_options->get_popup()->add_item(TTR("Init pose"), SKELETON_OPTION_INIT_POSE); - skeleton_options->get_popup()->add_item(TTR("Insert key of all bone poses"), SKELETON_OPTION_INSERT_KEYS); - skeleton_options->get_popup()->add_item(TTR("Insert key of bone poses already exist track"), SKELETON_OPTION_INSERT_KEYS_EXISTED); - skeleton_options->get_popup()->add_item(TTR("Create physical skeleton"), SKELETON_OPTION_CREATE_PHYSICAL_SKELETON); - - skeleton_options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_skeleton_option)); + // Skeleton options. + PopupMenu *p = skeleton_options->get_popup(); + p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/init_all_poses", TTR("Init all Poses")), SKELETON_OPTION_INIT_ALL_POSES); + p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/init_selected_poses", TTR("Init selected Poses")), SKELETON_OPTION_INIT_SELECTED_POSES); + p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/all_poses_to_rests", TTR("Apply all poses to rests")), SKELETON_OPTION_ALL_POSES_TO_RESTS); + p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/selected_poses_to_rests", TTR("Apply selected poses to rests")), SKELETON_OPTION_SELECTED_POSES_TO_RESTS); + p->add_item(TTR("Create physical skeleton"), SKELETON_OPTION_CREATE_PHYSICAL_SKELETON); - // Create Rest Option in Top Menu Bar. - rest_options = memnew(MenuButton); - ne->add_control_to_menu_panel(rest_options); - - rest_options->set_text(TTR("Edit Rest")); - rest_options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("BoneAttachment3D"), SNAME("EditorIcons"))); - - rest_options->get_popup()->add_item(TTR("Apply current pose to rest"), REST_OPTION_POSE_TO_REST); - rest_options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_rest_option)); - set_rest_options_enabled(false); + p->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_skeleton_option)); + set_bone_options_enabled(false); Vector<Variant> button_binds; button_binds.resize(1); edit_mode_button = memnew(Button); ne->add_control_to_menu_panel(edit_mode_button); - edit_mode_button->set_tooltip(TTR("Edit Mode\nShow buttons on joints.")); - edit_mode_button->set_toggle_mode(true); edit_mode_button->set_flat(true); + edit_mode_button->set_toggle_mode(true); + edit_mode_button->set_focus_mode(FOCUS_NONE); + edit_mode_button->set_tooltip(TTR("Edit Mode\nShow buttons on joints.")); edit_mode_button->connect("toggled", callable_mp(this, &Skeleton3DEditor::edit_mode_toggled)); edit_mode = false; - set_keyable(te->has_keying()); - if (skeleton) { skeleton->add_child(handles_mesh_instance); handles_mesh_instance->set_skeleton_path(NodePath("")); } + // Keying buttons. + animation_hb = memnew(HBoxContainer); + ne->add_control_to_menu_panel(animation_hb); + animation_hb->add_child(memnew(VSeparator)); + animation_hb->hide(); + + key_loc_button = memnew(Button); + key_loc_button->set_flat(true); + key_loc_button->set_toggle_mode(true); + key_loc_button->set_pressed(false); + key_loc_button->set_focus_mode(FOCUS_NONE); + key_loc_button->set_tooltip(TTR("Translation mask for inserting keys.")); + animation_hb->add_child(key_loc_button); + + key_rot_button = memnew(Button); + key_rot_button->set_flat(true); + key_rot_button->set_toggle_mode(true); + key_rot_button->set_pressed(true); + key_rot_button->set_focus_mode(FOCUS_NONE); + key_rot_button->set_tooltip(TTR("Rotation mask for inserting keys.")); + animation_hb->add_child(key_rot_button); + + key_scale_button = memnew(Button); + key_scale_button->set_flat(true); + key_scale_button->set_toggle_mode(true); + key_scale_button->set_pressed(false); + key_scale_button->set_focus_mode(FOCUS_NONE); + key_scale_button->set_tooltip(TTR("Scale mask for inserting keys.")); + animation_hb->add_child(key_scale_button); + + key_insert_button = memnew(Button); + key_insert_button->set_flat(true); + key_insert_button->set_focus_mode(FOCUS_NONE); + key_insert_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys), varray(false)); + key_insert_button->set_tooltip(TTR("Insert key of bone poses already exist track.")); + key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTR("Insert Key (Existing Tracks)"), KEY_INSERT)); + animation_hb->add_child(key_insert_button); + + key_insert_all_button = memnew(Button); + key_insert_all_button->set_flat(true); + key_insert_all_button->set_focus_mode(FOCUS_NONE); + key_insert_all_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys), varray(true)); + key_insert_all_button->set_tooltip(TTR("Insert key of all bone poses.")); + key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTR("Insert Key (All Bones)"), KEY_MASK_CMD + KEY_INSERT)); + animation_hb->add_child(key_insert_all_button); + + // Bone tree. const Color section_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor")); EditorInspectorSection *bones_section = memnew(EditorInspectorSection); @@ -613,12 +720,19 @@ void Skeleton3DEditor::create_editors() { pose_editor->set_label(TTR("Bone Transform")); pose_editor->set_visible(false); add_child(pose_editor); + + set_keyable(te->has_keying()); } void Skeleton3DEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { - edit_mode_button->set_icon(get_theme_icon("ToolBoneSelect", "EditorIcons")); + edit_mode_button->set_icon(get_theme_icon(SNAME("ToolBoneSelect"), SNAME("EditorIcons"))); + key_loc_button->set_icon(get_theme_icon(SNAME("KeyPosition"), SNAME("EditorIcons"))); + key_rot_button->set_icon(get_theme_icon(SNAME("KeyRotation"), SNAME("EditorIcons"))); + key_scale_button->set_icon(get_theme_icon(SNAME("KeyScale"), SNAME("EditorIcons"))); + key_insert_button->set_icon(get_theme_icon(SNAME("Key"), SNAME("EditorIcons"))); + key_insert_all_button->set_icon(get_theme_icon(SNAME("NewKey"), SNAME("EditorIcons"))); get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Vector<Variant>(), Object::CONNECT_ONESHOT); break; } @@ -643,7 +757,6 @@ void Skeleton3DEditor::_node_removed(Node *p_node) { if (skeleton && p_node == skeleton) { skeleton = nullptr; skeleton_options->hide(); - rest_options->hide(); } _update_properties(); @@ -655,7 +768,6 @@ void Skeleton3DEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_joint_tree_rmb_select"), &Skeleton3DEditor::_joint_tree_rmb_select); ClassDB::bind_method(D_METHOD("_update_properties"), &Skeleton3DEditor::_update_properties); ClassDB::bind_method(D_METHOD("_on_click_skeleton_option"), &Skeleton3DEditor::_on_click_skeleton_option); - ClassDB::bind_method(D_METHOD("_on_click_rest_option"), &Skeleton3DEditor::_on_click_rest_option); ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &Skeleton3DEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &Skeleton3DEditor::can_drop_data_fw); @@ -866,6 +978,11 @@ Skeleton3DEditor::~Skeleton3DEditor() { Node3DEditor *ne = Node3DEditor::get_singleton(); + if (animation_hb) { + ne->remove_control_from_menu_panel(animation_hb); + memdelete(animation_hb); + } + if (separator) { ne->remove_control_from_menu_panel(separator); memdelete(separator); @@ -876,11 +993,6 @@ Skeleton3DEditor::~Skeleton3DEditor() { memdelete(skeleton_options); } - if (rest_options) { - ne->remove_control_from_menu_panel(rest_options); - memdelete(rest_options); - } - if (edit_mode_button) { ne->remove_control_from_menu_panel(edit_mode_button); memdelete(edit_mode_button); diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h index 3b4dd362fb..1dd2d2281d 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.h +++ b/editor/plugins/skeleton_3d_editor_plugin.h @@ -45,7 +45,6 @@ class Joint; class PhysicalBone3D; class Skeleton3DEditorPlugin; class Button; -class CheckBox; class BoneTransformEditor : public VBoxContainer { GDCLASS(BoneTransformEditor, VBoxContainer); @@ -67,9 +66,6 @@ class BoneTransformEditor : public VBoxContainer { UndoRedo *undo_redo; - // Button *key_button = nullptr; - - bool keyable = false; bool toggle_enabled = false; bool updating = false; @@ -79,6 +75,8 @@ class BoneTransformEditor : public VBoxContainer { void _value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing); + void _property_keyed(const String &p_path, bool p_advance); + protected: void _notification(int p_what); @@ -88,6 +86,7 @@ public: // Which transform target to modify. void set_target(const String &p_prop); void set_label(const String &p_label) { label = p_label; } + void set_keyable(const bool p_keyable); void _update_properties(); }; @@ -98,14 +97,11 @@ class Skeleton3DEditor : public VBoxContainer { friend class Skeleton3DEditorPlugin; enum SkeletonOption { - SKELETON_OPTION_INIT_POSE, - SKELETON_OPTION_INSERT_KEYS, - SKELETON_OPTION_INSERT_KEYS_EXISTED, - SKELETON_OPTION_CREATE_PHYSICAL_SKELETON - }; - - enum RestOption { - REST_OPTION_POSE_TO_REST + SKELETON_OPTION_INIT_ALL_POSES, + SKELETON_OPTION_INIT_SELECTED_POSES, + SKELETON_OPTION_ALL_POSES_TO_RESTS, + SKELETON_OPTION_SELECTED_POSES_TO_RESTS, + SKELETON_OPTION_CREATE_PHYSICAL_SKELETON, }; struct BoneInfo { @@ -124,11 +120,17 @@ class Skeleton3DEditor : public VBoxContainer { VSeparator *separator; MenuButton *skeleton_options = nullptr; - MenuButton *rest_options = nullptr; Button *edit_mode_button; bool edit_mode = false; + HBoxContainer *animation_hb; + Button *key_loc_button; + Button *key_rot_button; + Button *key_scale_button; + Button *key_insert_button; + Button *key_insert_all_button; + EditorFileDialog *file_dialog = nullptr; bool keyable; @@ -136,7 +138,6 @@ class Skeleton3DEditor : public VBoxContainer { static Skeleton3DEditor *singleton; void _on_click_skeleton_option(int p_skeleton_option); - void _on_click_rest_option(int p_rest_option); void _file_selected(const String &p_file); TreeItem *_find(TreeItem *p_node, const NodePath &p_path); void edit_mode_toggled(const bool pressed); @@ -148,9 +149,10 @@ class Skeleton3DEditor : public VBoxContainer { void create_editors(); - void init_pose(); - void insert_keys(bool p_all_bones); - void pose_to_rest(); + void init_pose(const bool p_all_bones); + void pose_to_rest(const bool p_all_bones); + + void insert_keys(const bool p_all_bones); void create_physical_skeleton(); PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos); @@ -160,7 +162,7 @@ class Skeleton3DEditor : public VBoxContainer { void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); void set_keyable(const bool p_keyable); - void set_rest_options_enabled(const bool p_rest_options_enabled); + void set_bone_options_enabled(const bool p_bone_options_enabled); // Handle. MeshInstance3D *handles_mesh_instance; diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp index d26d0ec39d..e13a10fe3f 100644 --- a/editor/plugins/theme_editor_preview.cpp +++ b/editor/plugins/theme_editor_preview.cpp @@ -117,7 +117,7 @@ void ThemeEditorPreview::_draw_picker_overlay() { } Rect2 highlight_label_rect = highlight_rect; - highlight_label_rect.size = theme_cache.preview_picker_font->get_string_size(highlight_name); + highlight_label_rect.size = theme_cache.preview_picker_font->get_string_size(highlight_name, theme_cache.font_size); int margin_top = theme_cache.preview_picker_label->get_margin(SIDE_TOP); int margin_left = theme_cache.preview_picker_label->get_margin(SIDE_LEFT); @@ -133,7 +133,7 @@ void ThemeEditorPreview::_draw_picker_overlay() { Point2 label_pos = highlight_label_rect.position; label_pos.y += highlight_label_rect.size.y - margin_bottom; label_pos.x += margin_left; - picker_overlay->draw_string(theme_cache.preview_picker_font, label_pos, highlight_name); + picker_overlay->draw_string(theme_cache.preview_picker_font, label_pos, highlight_name, HALIGN_LEFT, -1, theme_cache.font_size); } } @@ -188,6 +188,7 @@ void ThemeEditorPreview::_notification(int p_what) { theme_cache.preview_picker_overlay_color = get_theme_color(SNAME("preview_picker_overlay_color"), SNAME("ThemeEditor")); theme_cache.preview_picker_label = get_theme_stylebox(SNAME("preview_picker_label"), SNAME("ThemeEditor")); theme_cache.preview_picker_font = get_theme_font(SNAME("status_source"), SNAME("EditorFonts")); + theme_cache.font_size = get_theme_font_size(SNAME("font_size"), SNAME("EditorFonts")); } break; case NOTIFICATION_PROCESS: { time_left -= get_process_delta_time(); diff --git a/editor/plugins/theme_editor_preview.h b/editor/plugins/theme_editor_preview.h index 4e1b149e70..f973119257 100644 --- a/editor/plugins/theme_editor_preview.h +++ b/editor/plugins/theme_editor_preview.h @@ -65,6 +65,7 @@ class ThemeEditorPreview : public VBoxContainer { Color preview_picker_overlay_color; Ref<StyleBox> preview_picker_label; Ref<Font> preview_picker_font; + int font_size = 16; } theme_cache; double time_left = 0; diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index 104f46f773..e9d80bb4b8 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -987,6 +987,7 @@ void TileDataDefaultEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2 p_canvas_item->draw_rect(rect, value); } else { Ref<Font> font = TileSetEditor::get_singleton()->get_theme_font(SNAME("bold"), SNAME("EditorFonts")); + int font_size = TileSetEditor::get_singleton()->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts")); String text; switch (value.get_type()) { case Variant::INT: @@ -1018,8 +1019,8 @@ void TileDataDefaultEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2 } } - Vector2 string_size = font->get_string_size(text); - p_canvas_item->draw_string(font, p_transform.get_origin() + Vector2i(-string_size.x / 2, string_size.y / 2), text, HALIGN_CENTER, string_size.x, -1, color, 1, Color(0, 0, 0, 1)); + Vector2 string_size = font->get_string_size(text, font_size); + p_canvas_item->draw_string(font, p_transform.get_origin() + Vector2i(-string_size.x / 2, string_size.y / 2), text, HALIGN_CENTER, string_size.x, font_size, color, 1, Color(0, 0, 0, 1)); } } @@ -1582,6 +1583,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas // Dim terrains with wrong terrain set. Ref<Font> font = TileSetEditor::get_singleton()->get_theme_font(SNAME("bold"), SNAME("EditorFonts")); + int font_size = TileSetEditor::get_singleton()->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts")); for (int i = 0; i < p_tile_set_atlas_source->get_tiles_count(); i++) { Vector2i coords = p_tile_set_atlas_source->get_tile_id(i); if (coords != hovered_coords) { @@ -1604,8 +1606,8 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas } else { text = "-"; } - Vector2 string_size = font->get_string_size(text); - p_canvas_item->draw_string(font, p_transform.xform(position) + Vector2i(-string_size.x / 2, string_size.y / 2), text, HALIGN_CENTER, string_size.x, -1, color, 1, Color(0, 0, 0, 1)); + Vector2 string_size = font->get_string_size(text, font_size); + p_canvas_item->draw_string(font, p_transform.xform(position) + Vector2i(-string_size.x / 2, string_size.y / 2), text, HALIGN_CENTER, string_size.x, font_size, color, 1, Color(0, 0, 0, 1)); } } } @@ -1755,6 +1757,7 @@ void TileDataTerrainsEditor::forward_draw_over_alternatives(TileAtlasView *p_til // Dim terrains with wrong terrain set. Ref<Font> font = TileSetEditor::get_singleton()->get_theme_font(SNAME("bold"), SNAME("EditorFonts")); + int font_size = TileSetEditor::get_singleton()->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts")); for (int i = 0; i < p_tile_set_atlas_source->get_tiles_count(); i++) { Vector2i coords = p_tile_set_atlas_source->get_tile_id(i); for (int j = 1; j < p_tile_set_atlas_source->get_alternative_tiles_count(coords); j++) { @@ -1779,8 +1782,8 @@ void TileDataTerrainsEditor::forward_draw_over_alternatives(TileAtlasView *p_til } else { text = "-"; } - Vector2 string_size = font->get_string_size(text); - p_canvas_item->draw_string(font, p_transform.xform(position) + Vector2i(-string_size.x / 2, string_size.y / 2), text, HALIGN_CENTER, string_size.x, -1, color, 1, Color(0, 0, 0, 1)); + Vector2 string_size = font->get_string_size(text, font_size); + p_canvas_item->draw_string(font, p_transform.xform(position) + Vector2i(-string_size.x / 2, string_size.y / 2), text, HALIGN_CENTER, string_size.x, font_size, color, 1, Color(0, 0, 0, 1)); } } } diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index 5dfa44a353..5b7ec6c8db 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -2219,569 +2219,7 @@ Vector<TileMapEditorPlugin::TabData> TileMapEditorTerrainsPlugin::get_tabs() con return tabs; } -Map<Vector2i, TileSet::CellNeighbor> TileMapEditorTerrainsPlugin::Constraint::get_overlapping_coords_and_peering_bits() const { - Map<Vector2i, TileSet::CellNeighbor> output; - Ref<TileSet> tile_set = tile_map->get_tileset(); - ERR_FAIL_COND_V(!tile_set.is_valid(), output); - - TileSet::TileShape shape = tile_set->get_tile_shape(); - if (shape == TileSet::TILE_SHAPE_SQUARE) { - switch (bit) { - case 0: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; - break; - case 1: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; - break; - case 2: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; - break; - case 3: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; - break; - default: - ERR_FAIL_V(output); - } - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { - switch (bit) { - case 0: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; - break; - case 1: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; - break; - case 2: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; - break; - case 3: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; - break; - default: - ERR_FAIL_V(output); - } - } else { - // Half offset shapes. - TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); - if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - switch (bit) { - case 0: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; - break; - case 1: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; - break; - case 2: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; - break; - case 3: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; - break; - case 4: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; - break; - default: - ERR_FAIL_V(output); - } - } else { - switch (bit) { - case 0: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; - break; - case 1: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; - break; - case 2: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; - break; - case 3: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; - break; - case 4: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; - break; - default: - ERR_FAIL_V(output); - } - } - } - return output; -} - -TileMapEditorTerrainsPlugin::Constraint::Constraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) { - // The way we build the constraint make it easy to detect conflicting constraints. - tile_map = p_tile_map; - - Ref<TileSet> tile_set = tile_map->get_tileset(); - ERR_FAIL_COND(!tile_set.is_valid()); - - TileSet::TileShape shape = tile_set->get_tile_shape(); - if (shape == TileSet::TILE_SHAPE_SQUARE || shape == TileSet::TILE_SHAPE_ISOMETRIC) { - switch (p_bit) { - case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: - case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: - bit = 0; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: - case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: - bit = 1; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: - case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: - bit = 2; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: - case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: - bit = 3; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_LEFT_SIDE: - case TileSet::CELL_NEIGHBOR_LEFT_CORNER: - bit = 0; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit); - break; - case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: - case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: - bit = 1; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit); - break; - case TileSet::CELL_NEIGHBOR_TOP_SIDE: - case TileSet::CELL_NEIGHBOR_TOP_CORNER: - bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit); - break; - case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: - case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: - bit = 3; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit); - break; - default: - ERR_FAIL(); - break; - } - } else { - // Half-offset shapes - TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); - if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - switch (p_bit) { - case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: - bit = 0; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: - bit = 1; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: - bit = 2; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: - bit = 3; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: - bit = 4; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: - bit = 1; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_LEFT_SIDE: - bit = 0; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: - bit = 3; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: - bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_CORNER: - bit = 1; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: - bit = 4; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: - bit = 3; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); - break; - default: - ERR_FAIL(); - break; - } - } else { - switch (p_bit) { - case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: - bit = 0; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: - bit = 1; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: - bit = 2; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: - bit = 3; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: - bit = 0; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: - bit = 4; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_LEFT_CORNER: - bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: - bit = 1; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: - bit = 0; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_SIDE: - bit = 3; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: - bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: - bit = 4; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); - break; - default: - ERR_FAIL(); - break; - } - } - } - terrain = p_terrain; -} - -Set<TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTerrainsPlugin::_get_valid_terrains_tile_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<Constraint> p_constraints) const { - TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); - if (!tile_map) { - return Set<TerrainsTilePattern>(); - } - - Ref<TileSet> tile_set = tile_map->get_tileset(); - if (!tile_set.is_valid()) { - return Set<TerrainsTilePattern>(); - } - - // Returns all tiles compatible with the given constraints. - Set<TerrainsTilePattern> compatible_terrain_tile_patterns; - for (const KeyValue<TerrainsTilePattern, Set<TileMapCell>> &E : per_terrain_terrains_tile_patterns_tiles[p_terrain_set]) { - int valid = true; - int in_pattern_count = 0; - for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { - TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); - if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) { - // Check if the bit is compatible with the constraints. - Constraint terrain_bit_constraint = Constraint(tile_map, p_position, bit, E.key[in_pattern_count]); - - Set<Constraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint); - if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { - valid = false; - break; - } - in_pattern_count++; - } - } - - if (valid) { - compatible_terrain_tile_patterns.insert(E.key); - } - } - - return compatible_terrain_tile_patterns; -} - -Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_constraints_from_removed_cells_list(const Set<Vector2i> &p_to_replace, int p_terrain_set) const { - TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); - if (!tile_map) { - return Set<Constraint>(); - } - - Ref<TileSet> tile_set = tile_map->get_tileset(); - if (!tile_set.is_valid()) { - return Set<Constraint>(); - } - - ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<Constraint>()); - ERR_FAIL_INDEX_V(tile_map_layer, tile_map->get_layers_count(), Set<Constraint>()); - - // Build a set of dummy constraints get the constrained points. - Set<Constraint> dummy_constraints; - for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) { - for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides. - TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); - if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) { - dummy_constraints.insert(Constraint(tile_map, E->get(), bit, -1)); - } - } - } - - // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it. - Set<Constraint> constraints; - for (Set<Constraint>::Element *E = dummy_constraints.front(); E; E = E->next()) { - Constraint c = E->get(); - - Map<int, int> terrain_count; - - // Count the number of occurrences per terrain. - Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits(); - for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) { - if (!p_to_replace.has(E_overlapping.key)) { - TileMapCell neighbor_cell = tile_map->get_cell(tile_map_layer, E_overlapping.key); - TileData *neighbor_tile_data = nullptr; - if (terrain_tiles.has(neighbor_cell) && terrain_tiles[neighbor_cell]->get_terrain_set() == p_terrain_set) { - neighbor_tile_data = terrain_tiles[neighbor_cell]; - } - - int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1; - if (terrain_count.has(terrain)) { - terrain_count[terrain] = 0; - } - terrain_count[terrain] += 1; - } - } - - // Get the terrain with the max number of occurrences. - int max = 0; - int max_terrain = -1; - for (const KeyValue<int, int> &E_terrain_count : terrain_count) { - if (E_terrain_count.value > max) { - max = E_terrain_count.value; - max_terrain = E_terrain_count.key; - } - } - - // Set the adequate terrain. - if (max > 0) { - c.set_terrain(max_terrain); - constraints.insert(c); - } - } - - return constraints; -} - -Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TerrainsTilePattern p_terrains_tile_pattern) const { - TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); - if (!tile_map) { - return Set<TileMapEditorTerrainsPlugin::Constraint>(); - } - - Ref<TileSet> tile_set = tile_map->get_tileset(); - if (!tile_set.is_valid()) { - return Set<TileMapEditorTerrainsPlugin::Constraint>(); - } - - // Compute the constraints needed from the surrounding tiles. - Set<TileMapEditorTerrainsPlugin::Constraint> output; - int in_pattern_count = 0; - for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { - TileSet::CellNeighbor side = TileSet::CellNeighbor(i); - if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) { - Constraint c = Constraint(tile_map, p_position, side, p_terrains_tile_pattern[in_pattern_count]); - output.insert(c); - in_pattern_count++; - } - } - - return output; -} - -Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTerrainsPlugin::_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const { - TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); - if (!tile_map) { - return Map<Vector2i, TerrainsTilePattern>(); - } - - Ref<TileSet> tile_set = tile_map->get_tileset(); - if (!tile_set.is_valid()) { - return Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern>(); - } - - // Copy the constraints set. - Set<TileMapEditorTerrainsPlugin::Constraint> constraints = p_constraints; - - // Compute all acceptable tiles for each cell. - Map<Vector2i, Set<TerrainsTilePattern>> per_cell_acceptable_tiles; - for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) { - per_cell_acceptable_tiles[E->get()] = _get_valid_terrains_tile_patterns_for_constraints(p_terrain_set, E->get(), constraints); - } - - // Output map. - Map<Vector2i, TerrainsTilePattern> output; - - // Add all positions to a set. - Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace); - while (!to_replace.is_empty()) { - // Compute the minimum number of tile possibilities for each cell. - int min_nb_possibilities = 100000000; - for (const KeyValue<Vector2i, Set<TerrainsTilePattern>> &E : per_cell_acceptable_tiles) { - min_nb_possibilities = MIN(min_nb_possibilities, E.value.size()); - } - - // Get the set of possible cells to fill. - LocalVector<Vector2i> to_choose_from; - for (const KeyValue<Vector2i, Set<TerrainsTilePattern>> &E : per_cell_acceptable_tiles) { - if (E.value.size() == min_nb_possibilities) { - to_choose_from.push_back(E.key); - } - } - - // Randomly pick a tile out of the most constrained. - Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)]; - - // Randomly select a tile out of them the put it in the grid. - Set<TerrainsTilePattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace]; - if (valid_tiles.is_empty()) { - // No possibilities :/ - break; - } - int random_terrain_tile_pattern_index = Math::random(0, valid_tiles.size() - 1); - Set<TerrainsTilePattern>::Element *E = valid_tiles.front(); - for (int i = 0; i < random_terrain_tile_pattern_index; i++) { - E = E->next(); - } - TerrainsTilePattern selected_terrain_tile_pattern = E->get(); - - // Set the selected cell into the output. - output[selected_cell_to_replace] = selected_terrain_tile_pattern; - to_replace.erase(selected_cell_to_replace); - per_cell_acceptable_tiles.erase(selected_cell_to_replace); - - // Add the new constraints from the added tiles. - Set<TileMapEditorTerrainsPlugin::Constraint> new_constraints = _get_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern); - for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) { - constraints.insert(E_constraint->get()); - } - - // Compute valid tiles again for neighbors. - for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { - TileSet::CellNeighbor side = TileSet::CellNeighbor(i); - if (tile_map->is_existing_neighbor(side)) { - Vector2i neighbor = tile_map->get_neighbor_cell(selected_cell_to_replace, side); - if (to_replace.has(neighbor)) { - per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_tile_patterns_for_constraints(p_terrain_set, neighbor, constraints); - } - } - } - } - return output; -} - -TileMapCell TileMapEditorTerrainsPlugin::_get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const { - TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); - if (!tile_map) { - return TileMapCell(); - } - - Ref<TileSet> tile_set = tile_map->get_tileset(); - if (!tile_set.is_valid()) { - return TileMapCell(); - } - - // Count the sum of probabilities. - double sum = 0.0; - Set<TileMapCell> set = per_terrain_terrains_tile_patterns_tiles[p_terrain_set][p_terrain_tile_pattern]; - for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) { - if (E->get().source_id >= 0) { - Ref<TileSetSource> source = tile_set->get_source(E->get().source_id); - - Ref<TileSetAtlasSource> atlas_source = source; - if (atlas_source.is_valid()) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); - sum += tile_data->get_probability(); - } else { - sum += 1.0; - } - } else { - sum += 1.0; - } - } - - // Generate a random number. - double count = 0.0; - double picked = Math::random(0.0, sum); - - // Pick the tile. - for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) { - if (E->get().source_id >= 0) { - Ref<TileSetSource> source = tile_set->get_source(E->get().source_id); - - Ref<TileSetAtlasSource> atlas_source = source; - if (atlas_source.is_valid()) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); - count += tile_data->get_probability(); - } else { - count += 1.0; - } - } else { - count += 1.0; - } - - if (count >= picked) { - return E->get(); - } - } - - ERR_FAIL_V(TileMapCell()); -} - -Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const { +Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const { TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); if (!tile_map) { return Map<Vector2i, TileMapCell>(); @@ -2795,20 +2233,20 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map Map<Vector2i, TileMapCell> output; // Add the constraints from the added tiles. - Set<TileMapEditorTerrainsPlugin::Constraint> added_tiles_constraints_set; - for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) { + Set<TileMap::TerrainConstraint> added_tiles_constraints_set; + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) { Vector2i coords = E_to_paint.key; - TerrainsTilePattern terrains_tile_pattern = E_to_paint.value; + TileSet::TerrainsPattern terrains_pattern = E_to_paint.value; - Set<TileMapEditorTerrainsPlugin::Constraint> cell_constraints = _get_constraints_from_added_tile(coords, p_terrain_set, terrains_tile_pattern); - for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = cell_constraints.front(); E; E = E->next()) { + Set<TileMap::TerrainConstraint> cell_constraints = tile_map->get_terrain_constraints_from_added_tile(coords, p_terrain_set, terrains_pattern); + for (Set<TileMap::TerrainConstraint>::Element *E = cell_constraints.front(); E; E = E->next()) { added_tiles_constraints_set.insert(E->get()); } } // Build the list of potential tiles to replace. Set<Vector2i> potential_to_replace; - for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) { + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) { Vector2i coords = E_to_paint.key; for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { if (tile_map->is_existing_neighbor(TileSet::CellNeighbor(i))) { @@ -2823,42 +2261,42 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map // Set of tiles to replace Set<Vector2i> to_replace; - // Add the central tiles to the one to replace. TODO: maybe change that. - for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) { + // Add the central tiles to the one to replace. + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) { to_replace.insert(E_to_paint.key); } // Add the constraints from the surroundings of the modified areas. - Set<TileMapEditorTerrainsPlugin::Constraint> removed_cells_constraints_set; + Set<TileMap::TerrainConstraint> removed_cells_constraints_set; bool to_replace_modified = true; while (to_replace_modified) { // Get the constraints from the removed cells. - removed_cells_constraints_set = _get_constraints_from_removed_cells_list(to_replace, p_terrain_set); + removed_cells_constraints_set = tile_map->get_terrain_constraints_from_removed_cells_list(tile_map_layer, to_replace, p_terrain_set); // Filter the sources to make sure they are in the potential_to_replace. - Map<Constraint, Set<Vector2i>> source_tiles_of_constraint; - for (Set<Constraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) { + Map<TileMap::TerrainConstraint, Set<Vector2i>> per_constraint_tiles; + for (Set<TileMap::TerrainConstraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) { Map<Vector2i, TileSet::CellNeighbor> sources_of_constraint = E->get().get_overlapping_coords_and_peering_bits(); for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_source_tile_of_constraint : sources_of_constraint) { if (potential_to_replace.has(E_source_tile_of_constraint.key)) { - source_tiles_of_constraint[E->get()].insert(E_source_tile_of_constraint.key); + per_constraint_tiles[E->get()].insert(E_source_tile_of_constraint.key); } } } to_replace_modified = false; - for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) { - Constraint c = E->get(); + for (Set<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) { + TileMap::TerrainConstraint c = E->get(); // Check if we have a conflict in constraints. if (removed_cells_constraints_set.has(c) && removed_cells_constraints_set.find(c)->get().get_terrain() != c.get_terrain()) { // If we do, we search for a neighbor to remove. - if (source_tiles_of_constraint.has(c) && !source_tiles_of_constraint[c].is_empty()) { + if (per_constraint_tiles.has(c) && !per_constraint_tiles[c].is_empty()) { // Remove it. - Vector2i to_add_to_remove = source_tiles_of_constraint[c].front()->get(); + Vector2i to_add_to_remove = per_constraint_tiles[c].front()->get(); potential_to_replace.erase(to_add_to_remove); to_replace.insert(to_add_to_remove); to_replace_modified = true; - for (KeyValue<Constraint, Set<Vector2i>> &E_source_tiles_of_constraint : source_tiles_of_constraint) { + for (KeyValue<TileMap::TerrainConstraint, Set<Vector2i>> &E_source_tiles_of_constraint : per_constraint_tiles) { E_source_tiles_of_constraint.value.erase(to_add_to_remove); } break; @@ -2868,22 +2306,27 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map } // Combine all constraints together. - Set<TileMapEditorTerrainsPlugin::Constraint> constraints = removed_cells_constraints_set; - for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) { + Set<TileMap::TerrainConstraint> constraints = removed_cells_constraints_set; + for (Set<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) { constraints.insert(E->get()); } + // Remove the central tiles from the ones to replace. + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) { + to_replace.erase(E_to_paint.key); + } + // Run WFC to fill the holes with the constraints. - Map<Vector2i, TerrainsTilePattern> wfc_output = _wave_function_collapse(to_replace, p_terrain_set, constraints); + Map<Vector2i, TileSet::TerrainsPattern> wfc_output = tile_map->terrain_wave_function_collapse(to_replace, p_terrain_set, constraints); - // Use the WFC run for the output. - for (const KeyValue<Vector2i, TerrainsTilePattern> &E : wfc_output) { - output[E.key] = _get_random_tile_from_pattern(p_terrain_set, E.value); + // Actually paint the tiles. + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) { + output[E_to_paint.key] = tile_set->get_random_tile_from_pattern(p_terrain_set, E_to_paint.value); } - // Override the WFC results to make sure at least the painted tiles are actually painted. - for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) { - output[E_to_paint.key] = _get_random_tile_from_pattern(p_terrain_set, E_to_paint.value); + // Use the WFC run for the output. + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : wfc_output) { + output[E.key] = tile_set->get_random_tile_from_pattern(p_terrain_set, E.value); } return output; @@ -2901,10 +2344,23 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { switch (drag_type) { case DRAG_TYPE_PICK: { Vector2i coords = tile_map->world_to_map(mpos); - TileMapCell tile = tile_map->get_cell(tile_map_layer, coords); + TileMapCell cell = tile_map->get_cell(tile_map_layer, coords); + + Ref<TileSet> tile_set = tile_map->get_tileset(); + if (!tile_set.is_valid()) { + return; + } - if (terrain_tiles.has(tile)) { - Array terrains_tile_pattern = _build_terrains_tile_pattern(terrain_tiles[tile]); + TileData *tile_data = nullptr; + + Ref<TileSetSource> source = tile_set->get_source(cell.source_id); + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile)); + } + + if (tile_data) { + Array terrains_pattern = tile_data->get_terrains_pattern(); // Find the tree item for the right terrain set. bool need_tree_item_switch = true; @@ -2914,7 +2370,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) { int terrain_set = metadata_dict["terrain_set"]; int terrain_id = metadata_dict["terrain_id"]; - if (per_terrain_terrains_tile_patterns[terrain_set][terrain_id].has(terrains_tile_pattern)) { + if (per_terrain_terrains_patterns[terrain_set][terrain_id].has(terrains_pattern)) { need_tree_item_switch = false; } } @@ -2926,7 +2382,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) { int terrain_set = metadata_dict["terrain_set"]; int terrain_id = metadata_dict["terrain_id"]; - if (per_terrain_terrains_tile_patterns[terrain_set][terrain_id].has(terrains_tile_pattern)) { + if (per_terrain_terrains_patterns[terrain_set][terrain_id].has(terrains_pattern)) { // Found tree_item->select(0); _update_tiles_list(); @@ -2940,10 +2396,10 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { if (tree_item) { for (int i = 0; i < terrains_tile_list->get_item_count(); i++) { Dictionary metadata_dict = terrains_tile_list->get_item_metadata(i); - TerrainsTilePattern in_meta_terrains_tile_pattern = metadata_dict["terrains_tile_pattern"]; + TileSet::TerrainsPattern in_meta_terrains_pattern = metadata_dict["terrains_pattern"]; bool equals = true; - for (int j = 0; j < terrains_tile_pattern.size(); j++) { - if (terrains_tile_pattern[j] != in_meta_terrains_tile_pattern[j]) { + for (int j = 0; j < terrains_pattern.size(); j++) { + if (terrains_pattern[j] != in_meta_terrains_pattern[j]) { equals = false; break; } @@ -2999,7 +2455,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> ERR_FAIL_COND_V(tile_map_layer >= tile_map->get_layers_count(), false); // Get the selected terrain. - TerrainsTilePattern selected_terrains_tile_pattern; + TileSet::TerrainsPattern selected_terrains_pattern; int selected_terrain_set = -1; TreeItem *selected_tree_item = terrains_tree->get_selected(); @@ -3010,16 +2466,16 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> // Selected tile if (erase_button->is_pressed()) { - selected_terrains_tile_pattern.clear(); + selected_terrains_pattern.clear(); for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor side = TileSet::CellNeighbor(i); if (tile_set->is_valid_peering_bit_terrain(selected_terrain_set, side)) { - selected_terrains_tile_pattern.push_back(-1); + selected_terrains_pattern.push_back(-1); } } } else if (terrains_tile_list->is_anything_selected()) { metadata_dict = terrains_tile_list->get_item_metadata(terrains_tile_list->get_selected_items()[0]); - selected_terrains_tile_pattern = metadata_dict["terrains_tile_pattern"]; + selected_terrains_pattern = metadata_dict["terrains_pattern"]; } } @@ -3032,9 +2488,9 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> case DRAG_TYPE_PAINT: { if (selected_terrain_set >= 0) { Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos)); - Map<Vector2i, TerrainsTilePattern> to_draw; + Map<Vector2i, TileSet::TerrainsPattern> to_draw; for (int i = 0; i < line.size(); i++) { - to_draw[line[i]] = selected_terrains_tile_pattern; + to_draw[line[i]] = selected_terrains_pattern; } Map<Vector2i, TileMapCell> modified = _draw_terrains(to_draw, selected_terrain_set); for (const KeyValue<Vector2i, TileMapCell> &E : modified) { @@ -3066,14 +2522,14 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> drag_type = DRAG_TYPE_PICK; } else { // Paint otherwise. - if (selected_terrain_set >= 0 && !selected_terrains_tile_pattern.is_empty() && tool_buttons_group->get_pressed_button() == paint_tool_button) { + if (selected_terrain_set >= 0 && !selected_terrains_pattern.is_empty() && tool_buttons_group->get_pressed_button() == paint_tool_button) { drag_type = DRAG_TYPE_PAINT; drag_start_mouse_pos = mpos; drag_modified.clear(); - Map<Vector2i, TerrainsTilePattern> terrains_to_draw; - terrains_to_draw[tile_map->world_to_map(mpos)] = selected_terrains_tile_pattern; + Map<Vector2i, TileSet::TerrainsPattern> terrains_to_draw; + terrains_to_draw[tile_map->world_to_map(mpos)] = selected_terrains_pattern; Map<Vector2i, TileMapCell> to_draw = _draw_terrains(terrains_to_draw, selected_terrain_set); for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { @@ -3097,26 +2553,6 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> return false; } -TileMapEditorTerrainsPlugin::TerrainsTilePattern TileMapEditorTerrainsPlugin::_build_terrains_tile_pattern(TileData *p_tile_data) { - TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); - if (!tile_map) { - return TerrainsTilePattern(); - } - - Ref<TileSet> tile_set = tile_map->get_tileset(); - if (!tile_set.is_valid()) { - return TerrainsTilePattern(); - } - - TerrainsTilePattern output; - for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { - if (tile_set->is_valid_peering_bit_terrain(p_tile_data->get_terrain_set(), TileSet::CellNeighbor(i))) { - output.push_back(p_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(i))); - } - } - return output; -} - void TileMapEditorTerrainsPlugin::_update_terrains_cache() { TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); if (!tile_map) { @@ -3128,45 +2564,12 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() { return; } - // Compute the tile sides. - tile_sides.clear(); - TileSet::TileShape shape = tile_set->get_tile_shape(); - if (shape == TileSet::TILE_SHAPE_SQUARE) { - tile_sides.push_back(TileSet::CELL_NEIGHBOR_RIGHT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_LEFT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_SIDE); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { - tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); - } else { - if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - tile_sides.push_back(TileSet::CELL_NEIGHBOR_RIGHT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_LEFT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); - } else { - tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); - } - } - // Organizes tiles into structures. - per_terrain_terrains_tile_patterns_tiles.resize(tile_set->get_terrain_sets_count()); - per_terrain_terrains_tile_patterns.resize(tile_set->get_terrain_sets_count()); + per_terrain_terrains_patterns.resize(tile_set->get_terrain_sets_count()); for (int i = 0; i < tile_set->get_terrain_sets_count(); i++) { - per_terrain_terrains_tile_patterns_tiles[i].clear(); - per_terrain_terrains_tile_patterns[i].resize(tile_set->get_terrains_count(i)); - for (int j = 0; j < (int)per_terrain_terrains_tile_patterns[i].size(); j++) { - per_terrain_terrains_tile_patterns[i][j].clear(); + per_terrain_terrains_patterns[i].resize(tile_set->get_terrains_count(i)); + for (int j = 0; j < (int)per_terrain_terrains_patterns[i].size(); j++) { + per_terrain_terrains_patterns[i][j].clear(); } } @@ -3184,22 +2587,20 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() { TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id)); int terrain_set = tile_data->get_terrain_set(); if (terrain_set >= 0) { - ERR_FAIL_INDEX(terrain_set, (int)per_terrain_terrains_tile_patterns.size()); + ERR_FAIL_INDEX(terrain_set, (int)per_terrain_terrains_patterns.size()); TileMapCell cell; cell.source_id = source_id; cell.set_atlas_coords(tile_id); cell.alternative_tile = alternative_id; - TerrainsTilePattern terrains_tile_pattern = _build_terrains_tile_pattern(tile_data); + TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern(); // Terrain bits. - for (int i = 0; i < terrains_tile_pattern.size(); i++) { - int terrain = terrains_tile_pattern[i]; - if (terrain >= 0 && terrain < (int)per_terrain_terrains_tile_patterns[terrain_set].size()) { - per_terrain_terrains_tile_patterns[terrain_set][terrain].insert(terrains_tile_pattern); - terrain_tiles[cell] = tile_data; - per_terrain_terrains_tile_patterns_tiles[terrain_set][terrains_tile_pattern].insert(cell); + for (int i = 0; i < terrains_pattern.size(); i++) { + int terrain = terrains_pattern[i]; + if (terrain >= 0 && terrain < (int)per_terrain_terrains_patterns[terrain_set].size()) { + per_terrain_terrains_patterns[terrain_set][terrain].insert(terrains_pattern); } } } @@ -3207,22 +2608,6 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() { } } } - - // Add the empty cell in the possible patterns and cells. - for (int i = 0; i < tile_set->get_terrain_sets_count(); i++) { - TerrainsTilePattern empty_pattern; - for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { - if (tile_set->is_valid_peering_bit_terrain(i, TileSet::CellNeighbor(j))) { - empty_pattern.push_back(-1); - } - } - - TileMapCell empty_cell; - empty_cell.source_id = TileSet::INVALID_SOURCE; - empty_cell.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS); - empty_cell.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; - per_terrain_terrains_tile_patterns_tiles[i][empty_pattern].insert(empty_cell); - } } void TileMapEditorTerrainsPlugin::_update_terrains_tree() { @@ -3291,12 +2676,13 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() { Dictionary metadata_dict = selected_tree_item->get_metadata(0); int selected_terrain_set = metadata_dict["terrain_set"]; int selected_terrain_id = metadata_dict["terrain_id"]; - ERR_FAIL_INDEX(selected_terrain_set, (int)per_terrain_terrains_tile_patterns.size()); - ERR_FAIL_INDEX(selected_terrain_id, (int)per_terrain_terrains_tile_patterns[selected_terrain_set].size()); + ERR_FAIL_INDEX(selected_terrain_set, tile_set->get_terrain_sets_count()); + ERR_FAIL_INDEX(selected_terrain_id, tile_set->get_terrains_count(selected_terrain_set)); // Sort the items in a map by the number of corresponding terrains. - Map<int, Set<TerrainsTilePattern>> sorted; - for (Set<TerrainsTilePattern>::Element *E = per_terrain_terrains_tile_patterns[selected_terrain_set][selected_terrain_id].front(); E; E = E->next()) { + Map<int, Set<TileSet::TerrainsPattern>> sorted; + + for (Set<TileSet::TerrainsPattern>::Element *E = per_terrain_terrains_patterns[selected_terrain_set][selected_terrain_id].front(); E; E = E->next()) { // Count the number of matching sides/terrains. int count = 0; @@ -3308,9 +2694,9 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() { sorted[count].insert(E->get()); } - for (Map<int, Set<TerrainsTilePattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) { - for (Set<TerrainsTilePattern>::Element *E = E_set->get().front(); E; E = E->next()) { - TerrainsTilePattern terrains_tile_pattern = E->get(); + for (Map<int, Set<TileSet::TerrainsPattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) { + for (Set<TileSet::TerrainsPattern>::Element *E = E_set->get().front(); E; E = E->next()) { + TileSet::TerrainsPattern terrains_pattern = E->get(); // Get the icon. Ref<Texture2D> icon; @@ -3318,15 +2704,15 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() { bool transpose = false; double max_probability = -1.0; - for (Set<TileMapCell>::Element *E_tile_map_cell = per_terrain_terrains_tile_patterns_tiles[selected_terrain_set][terrains_tile_pattern].front(); E_tile_map_cell; E_tile_map_cell = E_tile_map_cell->next()) { - Ref<TileSetSource> source = tile_set->get_source(E_tile_map_cell->get().source_id); + for (const TileMapCell &cell : tile_set->get_tiles_for_terrains_pattern(selected_terrain_set, terrains_pattern)) { + Ref<TileSetSource> source = tile_set->get_source(cell.source_id); Ref<TileSetAtlasSource> atlas_source = source; if (atlas_source.is_valid()) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E_tile_map_cell->get().get_atlas_coords(), E_tile_map_cell->get().alternative_tile)); + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile)); if (tile_data->get_probability() > max_probability) { icon = atlas_source->get_texture(); - region = atlas_source->get_tile_texture_region(E_tile_map_cell->get().get_atlas_coords()); + region = atlas_source->get_tile_texture_region(cell.get_atlas_coords()); if (tile_data->get_flip_h()) { region.position.x += region.size.x; region.size.x = -region.size.x; @@ -3347,7 +2733,7 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() { terrains_tile_list->set_item_icon_region(item_index, region); terrains_tile_list->set_item_icon_transposed(item_index, transpose); Dictionary list_metadata_dict; - list_metadata_dict["terrains_tile_pattern"] = terrains_tile_pattern; + list_metadata_dict["terrains_pattern"] = terrains_pattern; terrains_tile_list->set_item_metadata(item_index, list_metadata_dict); } } diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h index 1f1a560113..0513a7b365 100644 --- a/editor/plugins/tiles/tile_map_editor.h +++ b/editor/plugins/tiles/tile_map_editor.h @@ -243,66 +243,16 @@ private: Map<Vector2i, TileMapCell> drag_modified; // Painting - class Constraint { - private: - const TileMap *tile_map; - Vector2i base_cell_coords = Vector2i(); - int bit = -1; - int terrain = -1; - - public: - // TODO implement difference operator. - bool operator<(const Constraint &p_other) const { - if (base_cell_coords == p_other.base_cell_coords) { - return bit < p_other.bit; - } - return base_cell_coords < p_other.base_cell_coords; - } - - String to_string() const { - return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain); - } - - Vector2i get_base_cell_coords() const { - return base_cell_coords; - } - - Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const; - - void set_terrain(int p_terrain) { - terrain = p_terrain; - } - - int get_terrain() const { - return terrain; - } - - Constraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); - Constraint() {} - }; - - typedef Array TerrainsTilePattern; - - Set<TerrainsTilePattern> _get_valid_terrains_tile_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const; - Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_removed_cells_list(const Set<Vector2i> &p_to_replace, int p_terrain_set) const; - Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TerrainsTilePattern p_terrains_tile_pattern) const; - Map<Vector2i, TerrainsTilePattern> _wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const; - TileMapCell _get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const; - Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const; + Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const; void _stop_dragging(); - // Cached data. - TerrainsTilePattern _build_terrains_tile_pattern(TileData *p_tile_data); - LocalVector<Map<TerrainsTilePattern, Set<TileMapCell>>> per_terrain_terrains_tile_patterns_tiles; - LocalVector<LocalVector<Set<TerrainsTilePattern>>> per_terrain_terrains_tile_patterns; - - Map<TileMapCell, TileData *> terrain_tiles; - LocalVector<TileSet::CellNeighbor> tile_sides; - // Bottom panel. Tree *terrains_tree; ItemList *terrains_tile_list; + // Cache. + LocalVector<LocalVector<Set<TileSet::TerrainsPattern>>> per_terrain_terrains_patterns; + // Update functions. void _update_terrains_cache(); void _update_terrains_tree(); diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp index fc3abbb87e..f0ec78bde6 100644 --- a/editor/quick_open.cpp +++ b/editor/quick_open.cpp @@ -55,16 +55,23 @@ void EditorQuickOpen::_build_search_cache(EditorFileSystemDirectory *p_efsd) { _build_search_cache(p_efsd->get_subdir(i)); } + Vector<String> base_types = String(base_type).split(String(",")); for (int i = 0; i < p_efsd->get_file_count(); i++) { String file_type = p_efsd->get_file_type(i); - if (ClassDB::is_parent_class(file_type, base_type)) { - String file = p_efsd->get_file_path(i); - files.push_back(file.substr(6, file.length())); - - // Store refs to used icons. - String ext = file.get_extension(); - if (!icons.has(ext)) { - icons.insert(ext, get_theme_icon((has_theme_icon(file_type, SNAME("EditorIcons")) ? file_type : String("Object")), SNAME("EditorIcons"))); + // Iterate all possible base types. + for (String &parent_type : base_types) { + if (ClassDB::is_parent_class(file_type, parent_type)) { + String file = p_efsd->get_file_path(i); + files.push_back(file.substr(6, file.length())); + + // Store refs to used icons. + String ext = file.get_extension(); + if (!icons.has(ext)) { + icons.insert(ext, get_theme_icon((has_theme_icon(file_type, SNAME("EditorIcons")) ? file_type : String("Object")), SNAME("EditorIcons"))); + } + + // Stop testing base types as soon as we got a match. + break; } } } diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 1ba7d4f786..67b76771d2 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -1008,7 +1008,7 @@ msgstr "لا نتائج من أجل \"%s\"." #: editor/create_dialog.cpp editor/property_selector.cpp msgid "No description available for %s." -msgstr "ليس هناك وص٠مناسب لأجل s%." +msgstr "ليس هناك وص٠مناسب لأجل %s." #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp @@ -4262,15 +4262,15 @@ msgstr "جاري البØØ«..." #: editor/find_in_files.cpp msgid "%d match in %d file." -msgstr "d% تطابق ÙÙŠ d% الملÙ." +msgstr "%d تطابق ÙÙŠ %d الملÙ." #: editor/find_in_files.cpp msgid "%d matches in %d file." -msgstr "d% تطابقات ÙÙŠ d% الملÙ." +msgstr "%d تطابقات ÙÙŠ %d الملÙ." #: editor/find_in_files.cpp msgid "%d matches in %d files." -msgstr "d% تطابقات ÙÙŠ d% الملÙ." +msgstr "%d تطابقات ÙÙŠ %d الملÙ." #: editor/groups_editor.cpp msgid "Add to Group" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index e6fd202dde..26f7646086 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -21,7 +21,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-10-13 09:34+0000\n" +"PO-Revision-Date: 2021-10-21 10:31+0000\n" "Last-Translator: Xavier Gomez <hiulit@gmail.com>\n" "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/" "godot/ca/>\n" @@ -747,7 +747,6 @@ msgid "Whole Words" msgstr "Paraules senceres" #: editor/code_editor.cpp -#, fuzzy msgid "Replace" msgstr "Reemplaçar" @@ -2158,7 +2157,6 @@ msgid "Constants" msgstr "Constants" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" msgstr "Descripcions de la Propietat" @@ -2662,7 +2660,6 @@ msgid "Reload Saved Scene" msgstr "Desa Escena" #: editor/editor_node.cpp -#, fuzzy msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." @@ -3194,9 +3191,8 @@ msgid "Suggest a Feature" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Send Docs Feedback" -msgstr "Enviar suggeriments sobre la documentació" +msgstr "Enviar suggeriments sobre la Documentació" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -3220,9 +3216,8 @@ msgid "Play" msgstr "Reprodueix" #: editor/editor_node.cpp -#, fuzzy msgid "Pause the scene execution for debugging." -msgstr "Pausa l’execució d’escena per a la depuració." +msgstr "Posa en pausa l'execució de l'escena per a depurar-la." #: editor/editor_node.cpp msgid "Pause Scene" @@ -3782,12 +3777,11 @@ msgid "Cannot remove temporary file:" msgstr "No es pot desar el Tema:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"No s'han pogut instal·lar les plantilles. \n" +"No s'han pogut instal·lar les plantilles.\n" "Les plantilles problemà tics es troben a '%s'." #: editor/export_template_manager.cpp @@ -4906,11 +4900,10 @@ msgstr "" "els noms de les pistes." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" -"El camà del reproductor assignat no és và lid, de manera que no pot recuperar " -"els noms de les pistes." +"El camà del reproductor assignat no és và lid, de manera que no s'ha pogut " +"recuperar els noms de les pistes." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp @@ -5136,7 +5129,6 @@ msgid "Include Gizmos (3D)" msgstr "Inclou Gizmos (3D)" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Pin AnimationPlayer" msgstr "Fixar AnimationPlayer" @@ -5468,14 +5460,12 @@ msgid "Redirect loop." msgstr "Bucle de redirecció." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" msgstr "La sol·licitud ha fallat, s'ha esgotat el temps d'espera" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Temps esgotat." +msgstr "Temps d'espera esgotat." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" @@ -5539,7 +5529,6 @@ msgid "Download for this asset is already in progress!" msgstr "Ja s'està baixant aquest actiu!" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Recently Updated" msgstr "Actualitzat Recentment" @@ -5548,12 +5537,10 @@ msgid "Least Recently Updated" msgstr "Actualitzacions menys recents" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Name (A-Z)" msgstr "Nom (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Name (Z-A)" msgstr "Nom (Z-A)" @@ -5707,9 +5694,8 @@ msgid "Grid Step:" msgstr "Pas de la Graella:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Primary Line Every:" -msgstr "LÃnia principal cada:" +msgstr "LÃnia Principal Cada:" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -6100,7 +6086,6 @@ msgid "Snapping Options" msgstr "Opcions d'Ajustament" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Rotation Snap" msgstr "Utilitzar Ajustament de Rotació" @@ -6131,7 +6116,6 @@ msgid "Snap to Parent" msgstr "Ajustar al Pare" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Anchor" msgstr "Ajustar a l'Àncora del Node" @@ -6144,9 +6128,8 @@ msgid "Snap to Node Center" msgstr "Ajustar al centre del node" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Other Nodes" -msgstr "Ajustar als altres nodes" +msgstr "Ajustar a altres Nodes" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" @@ -6181,9 +6164,8 @@ msgid "Show Bones" msgstr "Mostra els Ossos" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Make Custom Bone(s) from Node(s)" -msgstr "Fer os(sos) personalitzat(s) a partir de Node(s)" +msgstr "Crear os(sos) personalitzat(s) a partir de Node(s)" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -6233,9 +6215,8 @@ msgid "Frame Selection" msgstr "Enquadra la Selecció" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Preview Canvas Scale" -msgstr "Vista prèvia de l'escala del llenç" +msgstr "Vista prèvia de l'Escala del Llenç" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." @@ -6578,9 +6559,8 @@ msgid "Mesh is empty!" msgstr "La malla és buida!" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Couldn't create a Trimesh collision shape." -msgstr "Crea una Col·lisió entre malles de triangles germanes." +msgstr "No s'ha pogut crear una forma de col·lisió Trimesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" @@ -6772,18 +6752,16 @@ msgid "Remove item %d?" msgstr "Elimina l'element %d?" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "" "Update from existing scene?:\n" "%s" msgstr "" -"Actualitzar des d'una 'Escena existent?:\n" +"Actualitzar des de l'Escena existent?:\n" "%s" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Mesh Library" -msgstr "Biblioteca de Models (MeshLibrary)" +msgstr "Biblioteca de Malles" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Add Item" @@ -6906,7 +6884,6 @@ msgstr "Crea un PolÃgon de Navegació" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles" msgstr "Convertir a ParticulesCPU" @@ -6942,9 +6919,8 @@ msgid "The geometry doesn't contain any faces." msgstr "El Node no conté cap geometria (cares)." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't inherit from Spatial." -msgstr "\"% s\" no hereta de Spatial." +msgstr "\"%s\" no hereta de Spatial." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy @@ -7253,14 +7229,12 @@ msgid "Scale Polygon" msgstr "Escala el PolÃgon" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" -"Crear polÃgon personalitzat. Habilita el renderitzat de polÃgons " +"Crear un polÃgon personalitzat. S'habilita el renderitzat de polÃgons " "personalitzats." #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." @@ -7273,9 +7247,8 @@ msgid "Paint weights with specified intensity." msgstr "Pinta pesos amb la intensitat especificada." #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Unpaint weights with specified intensity." -msgstr "Despinta el pes amb la intensitat especificada." +msgstr "Despinta pesos amb la intensitat especificada." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" @@ -7424,7 +7397,6 @@ msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "L'AnimationTree no té ruta assignada cap a un AnimationPlayer" #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Path to AnimationPlayer is invalid" msgstr "El camà cap a l'AnimationPlayer no és và lid" @@ -7751,7 +7723,6 @@ msgstr "" "No s'hi poden afegir els nodes ja que l'escena no utilitza l'script '%s' ." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Lookup Symbol" msgstr "Cercar SÃmbol" @@ -7864,7 +7835,6 @@ msgid "Contextual Help" msgstr "Ajuda Contextual" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Toggle Bookmark" msgstr "Commutar Marcador" @@ -7873,9 +7843,8 @@ msgid "Go to Next Bookmark" msgstr "Anar al marcador següent" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Bookmark" -msgstr "Anar al marcador anterior" +msgstr "Anar al Marcador Anterior" #: editor/plugins/script_text_editor.cpp msgid "Remove All Bookmarks" @@ -7919,9 +7888,8 @@ msgid "Shader" msgstr "Shader" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "Aquest esquelet no té ossos, crea alguns nodes fill Bone2D." +msgstr "Aquest esquelet no té ossos, crea alguns nodes Bone2D fills." #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy @@ -7929,9 +7897,8 @@ msgid "Create Rest Pose from Bones" msgstr "Crea Punts d'Emissió des d'una Malla" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Set Rest Pose to Bones" -msgstr "Estableix la postura de repòs als ossos" +msgstr "Estableix la Postura de Repòs als Ossos" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" @@ -7960,7 +7927,6 @@ msgid "Create physical skeleton" msgstr "Crea esquelet fÃsic" #: editor/plugins/skeleton_ik_editor_plugin.cpp -#, fuzzy msgid "Play IK" msgstr "Reproduir IK" @@ -8252,7 +8218,6 @@ msgid "Cinematic Preview" msgstr "Previsualització Cinemà tica" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Not available when using the GLES2 renderer." msgstr "No disponible quan s'utilitza el renderitzador GLES2." @@ -8304,13 +8269,13 @@ msgid "" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" -"Nota: el valor FPS mostrat és la taxa de fotogrames de l'editor.\n" -"No es pot utilitzar com una indicació fiable del rendiment en el joc." +"Nota: El valor FPS que es mostra és el percentatge de fotogrames de " +"l'editor.\n" +"No es pot utilitzar com a indicació fiable del rendiment del joc." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -8336,9 +8301,8 @@ msgid "Snap Nodes to Floor" msgstr "Ajustar Nodes al Terra" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Couldn't find a solid floor to snap the selection to." -msgstr "No ha pogut trobar un terra sòlid per ajustar la selecció." +msgstr "No s'ha pogut trobar un sòl sòlid on ajustar la selecció." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -8487,17 +8451,14 @@ msgid "Snap Settings" msgstr "Configuració d'Ajustament" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Translate Snap:" msgstr "Ajustament de Translació:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Rotate Snap (deg.):" msgstr "Ajustament de Rotació (graus):" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Scale Snap (%):" msgstr "Ajustament d'Escala (%):" @@ -8588,9 +8549,8 @@ msgid "LightOccluder2D Preview" msgstr "Crea un PolÃgon Oclusor" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Sprite is empty!" -msgstr "El Sprite està buit!" +msgstr "L'Sprite està buit!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." @@ -8623,9 +8583,8 @@ msgid "Create CollisionPolygon2D Sibling" msgstr "Crea un PolÃgon de Navegació" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Invalid geometry, can't create light occluder." -msgstr "La geometria no és và lida, no es pot crear oclusor de llum." +msgstr "La geometria no és và lida; no es pot crear un oclusor de llum." #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -8657,12 +8616,10 @@ msgid "Settings:" msgstr "Configuració:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "No Frames Selected" -msgstr "No hi ha Fotogrames Seleccionats" +msgstr "No s'ha seleccionat cap fotograma" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Add %d Frame(s)" msgstr "Afegir %d Fotograma(es)" @@ -8729,9 +8686,8 @@ msgid "Add a Texture from File" msgstr "Afegir Textura des de Fitxer" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Add Frames from a Sprite Sheet" -msgstr "Afegir fotogrames des d'una fulla de Sprites" +msgstr "Afegir fotogrames des d'un full d'Sprites" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -8750,7 +8706,6 @@ msgid "Move (After)" msgstr "Mou (Després)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Select Frames" msgstr "Seleccionar Fotogrames" @@ -8789,9 +8744,8 @@ msgid "Snap Mode:" msgstr "Mode d'ajustament:" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "Pixel Snap" -msgstr "Ajustar amb els PÃxels" +msgstr "Ajustament de PÃxels" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" @@ -9310,9 +9264,8 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_preview.cpp -#, fuzzy msgid "Toggle Button" -msgstr "Botó de commutació" +msgstr "Botó de Commutació" #: editor/plugins/theme_editor_preview.cpp msgid "Disabled Button" @@ -9391,7 +9344,6 @@ msgid "Editable Item" msgstr "Element Editable" #: editor/plugins/theme_editor_preview.cpp -#, fuzzy msgid "Subtree" msgstr "Subarbre" @@ -9421,9 +9373,8 @@ msgid "Erase Selection" msgstr "Elimina la Selecció" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Fix Invalid Tiles" -msgstr "Arreglar Rajoles no Valides" +msgstr "Arreglar Tiles no và lides" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp @@ -9468,9 +9419,8 @@ msgid "Enable Priority" msgstr "Habilitar Prioritat" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Filter tiles" -msgstr "Filtrat de Fitxers" +msgstr "Filtrar tiles" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." @@ -9523,14 +9473,12 @@ msgid "Clear Transform" msgstr "Restablir Transformació" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Add Texture(s) to TileSet." -msgstr "Afegeix Nodes des d'Arbre." +msgstr "Afegir Textura(es) al TileSet" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected Texture from TileSet." -msgstr "Elimineu la textura seleccionada de TileSet." +msgstr "Eliminar la textura seleccionada del TileSet." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" @@ -9559,18 +9507,16 @@ msgid "Next Coordinate" msgstr "Coordenada Següent" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Select the next shape, subtile, or Tile." -msgstr "Seleccioneu la forma, sub-rajola o rajola següent." +msgstr "Seleccioneu la següent forma, subtile o Tile." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Previous Coordinate" msgstr "Coordenada Anterior" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Select the previous shape, subtile, or Tile." -msgstr "Seleccioneu la forma, sub-rajola o rajola anterior." +msgstr "Seleccioneu la forma, el subtile o el Tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -9648,12 +9594,10 @@ msgid "Copy bitmask." msgstr "Copiar mà scara de bits." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste bitmask." msgstr "Enganxar mà scara de bits." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Erase bitmask." msgstr "Esborrar mà scara de bits." @@ -9681,9 +9625,8 @@ msgid "Delete Selected Shape" msgstr "Elimina Seleccionats" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Keep polygon inside region Rect." -msgstr "Mantenir polÃgon dins de la regió Rect." +msgstr "Mantenir el polÃgon dins de la regió Rect." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." @@ -9737,9 +9680,8 @@ msgstr "" "Clica en una altra Peça per a editar-lo." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete selected Rect." -msgstr "Suprimir Rectangle seleccionat." +msgstr "Suprimir el Rect seleccionat." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -10385,7 +10327,6 @@ msgid "Returns the arc-sine of the parameter." msgstr "Retorna l'arc sinus del parà metre." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "Retorna el sinus hiperbòlic invers del parà metre." diff --git a/editor/translations/de.po b/editor/translations/de.po index 572c2afb2f..9f6f7ee0bf 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -72,13 +72,14 @@ # Philipp Wabnitz <philipp.wabnitz@s2011.tu-chemnitz.de>, 2021. # jmih03 <joerni@mail.de>, 2021. # Dominik Moos <dominik.moos@protonmail.com>, 2021. +# Zae Chao <zaevi@live.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-09-22 20:30+0000\n" -"Last-Translator: So Wieso <sowieso@dukun.de>\n" +"PO-Revision-Date: 2021-10-23 10:13+0000\n" +"Last-Translator: Zae Chao <zaevi@live.com>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -2487,9 +2488,8 @@ msgstr "" "(Instanzen oder Vererbungen) nicht erfüllt." #: editor/editor_node.cpp -#, fuzzy msgid "Could not save one or more scenes!" -msgstr "Konvertierte Textur konnte nicht gespeichert werden:" +msgstr "Eine oder mehrere Szenen konnten nicht gespeichert werden!" #: editor/editor_node.cpp msgid "Save All Scenes" @@ -2632,7 +2632,7 @@ msgstr "Änderungen in ‚%s‘ vor dem Schließen speichern?" #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." -msgstr "" +msgstr "%s existiert nicht mehr! Bitte anderen Ort zum Speichern wählen." #: editor/editor_node.cpp msgid "" @@ -4491,6 +4491,12 @@ msgid "" "Selecting another resource in the FileSystem dock without clicking Reimport " "first will discard changes made in the Import dock." msgstr "" +"Es existieren ausstehende Änderungen die noch nicht angewandt wurden. Um " +"Änderungen der Importoptionen anzuwenden, bitte den Reimportieren-Knopf " +"klicken.\n" +"Eine andere Ressource in der Dateisystemleiste auszuwählen, ohne zuvor den " +"Reimportieren-Knopf zu betätigen, verwirft sämtliche ausstehende Änderungen " +"der Importoptionen." #: editor/import_dock.cpp msgid "Import As:" @@ -5775,7 +5781,7 @@ msgstr "%d CanvasItems verschieben" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "CanvasItem „%s“ zu (%d, d%) verschieben" +msgstr "CanvasItem „%s“ zu (%d, %d) verschieben" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -7476,12 +7482,10 @@ msgid "Move Down" msgstr "Schiebe runter" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Next Script" msgstr "Nächstes Skript" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Previous Script" msgstr "Vorheriges Skript" @@ -7901,9 +7905,8 @@ msgid "Left Orthogonal" msgstr "Links orthogonal" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Left Perspective" -msgstr "Perspektivisch" +msgstr "Linke Perspektive" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Orthogonal" @@ -8265,24 +8268,23 @@ msgstr "Sicht von rechts" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" -msgstr "" +msgstr "Orbitsicht unten" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" -msgstr "" +msgstr "Orbitsicht links" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" -msgstr "" +msgstr "Orbitsicht rechts" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Orbit View Up" -msgstr "Sicht von vorne" +msgstr "Orbitsicht oben" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" -msgstr "" +msgstr "Orbitsicht 180" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" @@ -14651,6 +14653,10 @@ msgid "" "Consider using a script's process loop instead of relying on a Timer for " "very low wait times." msgstr "" +"Sehr kurze Schaltzeiten (< 0,05 Sekunden) können instabile Ergebnisse " +"abhängig von der Bildfrequenz liefern.\n" +"Für sehr kurze Schaltzeiten wird empfohlen, statt eines Timers, die " +"›process‹-Schleife eines Skripts zu benutzen." #: scene/main/viewport.cpp msgid "" @@ -14666,12 +14672,12 @@ msgstr "" "irgendeinem Node zum Anzeigen zugewiesen werden." #: scene/main/viewport.cpp -#, fuzzy msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." msgstr "" -"Die Größe des Viewports muss größer als 0 sein um etwas rendern zu können." +"Die Größe des Viewports muss mindestes 2 Pixel in beiden Dimensionen " +"betragen um überhaupt irgendetwas rendern zu können." #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" diff --git a/editor/translations/es.po b/editor/translations/es.po index 522575a8fc..bc314e8294 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -75,8 +75,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-10-02 10:08+0000\n" -"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" +"PO-Revision-Date: 2021-10-23 10:13+0000\n" +"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -2483,9 +2483,8 @@ msgstr "" "herencias) no se pudieron resolver." #: editor/editor_node.cpp -#, fuzzy msgid "Could not save one or more scenes!" -msgstr "No se pudo guardar la textura convertida:" +msgstr "¡No se ha podido guardar una o varias escenas!" #: editor/editor_node.cpp msgid "Save All Scenes" @@ -2630,6 +2629,7 @@ msgstr "¿Guardar cambios de '%s' antes de cerrar?" #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." msgstr "" +"¡%s ya no existe! Por favor, especifica una nueva ubicación de guardado." #: editor/editor_node.cpp msgid "" @@ -4491,6 +4491,11 @@ msgid "" "Selecting another resource in the FileSystem dock without clicking Reimport " "first will discard changes made in the Import dock." msgstr "" +"Tienes cambios pendientes que aún no se han aplicado. Haz clic en Reimportar " +"para aplicar los cambios realizados en las opciones de importación.\n" +"Si seleccionas otro recurso en el dock Sistema de Archivos sin hacer clic en " +"Reimportar primero, se descartarán los cambios realizados en el dock " +"Importar." #: editor/import_dock.cpp msgid "Import As:" @@ -7479,14 +7484,12 @@ msgid "Move Down" msgstr "Bajar" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Next Script" -msgstr "Script siguiente" +msgstr "Siguiente Script" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Previous Script" -msgstr "Script anterior" +msgstr "Script Anterior" #: editor/plugins/script_editor_plugin.cpp msgid "File" @@ -7902,9 +7905,8 @@ msgid "Left Orthogonal" msgstr "Ortogonal Izquierda" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Left Perspective" -msgstr "Perspectiva" +msgstr "Perspectiva Izquierda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Orthogonal" @@ -8263,24 +8265,23 @@ msgstr "Vista Derecha" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" -msgstr "" +msgstr "Vista de Órbita Inferior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" -msgstr "" +msgstr "Vista de Órbita Izquierda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" -msgstr "" +msgstr "Vista de Órbita Derecha" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Orbit View Up" -msgstr "Vista Frontal" +msgstr "Vista de Órbita Superior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" -msgstr "" +msgstr "Vista de Órbita 180" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" @@ -13528,11 +13529,11 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "Signing debug %s..." -msgstr "Firma de depuración %s..." +msgstr "Firmando %s debug..." #: platform/android/export/export_plugin.cpp msgid "Signing release %s..." -msgstr "Firmando liberación %s..." +msgstr "Firmando %s release..." #: platform/android/export/export_plugin.cpp msgid "Could not find keystore, unable to export." @@ -14640,6 +14641,11 @@ msgid "" "Consider using a script's process loop instead of relying on a Timer for " "very low wait times." msgstr "" +"Los tiempos de espera del temporizador muy bajos (< 0,05 segundos) pueden " +"comportarse de manera significativamente diferente dependiendo de la " +"velocidad de fotogramas renderizados o de la fÃsica.\n" +"Considera la posibilidad de utilizar un bucle en process dentro del script " +"en lugar de depender de un Timer para tiempos de espera muy bajos." #: scene/main/viewport.cpp msgid "" @@ -14655,13 +14661,12 @@ msgstr "" "nodo para que se muestre." #: scene/main/viewport.cpp -#, fuzzy msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." msgstr "" -"El tamaño del Viewport debe ser mayor que 0 para poder renderizar cualquier " -"cosa." +"El tamaño del Viewport debe ser mayor o igual a 2 pÃxeles en ambas " +"dimensiones para renderizar cualquier cosa." #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 76afb25668..dbff18af4e 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -24,7 +24,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-10-10 10:18+0000\n" +"PO-Revision-Date: 2021-10-23 10:13+0000\n" "Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -2427,9 +2427,8 @@ msgstr "" "dependencias (instancias o herencia)." #: editor/editor_node.cpp -#, fuzzy msgid "Could not save one or more scenes!" -msgstr "No se pudo guardar la textura convertida:" +msgstr "¡No se ha podido guardar una o varias escenas!" #: editor/editor_node.cpp msgid "Save All Scenes" @@ -2575,6 +2574,7 @@ msgstr "Guardar cambios a '%s' antes de cerrar?" #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." msgstr "" +"¡%s ya no existe! Por favor, especificá una nueva ubicación de guardado." #: editor/editor_node.cpp msgid "" @@ -3881,7 +3881,7 @@ msgstr "Abrir Carpeta" #: editor/export_template_manager.cpp msgid "Open the folder containing installed templates for the current version." msgstr "" -"Abra la carpeta que contiene las plantillas instaladas para la versión " +"Abrir la carpeta que contiene las plantillas instaladas para la versión " "actual." #: editor/export_template_manager.cpp @@ -4433,6 +4433,11 @@ msgid "" "Selecting another resource in the FileSystem dock without clicking Reimport " "first will discard changes made in the Import dock." msgstr "" +"Tenés cambios pendientes que aún no se han aplicado. Hacé clic en Reimportar " +"para aplicar los cambios realizados en las opciones de importación.\n" +"Si seleccionás otro recurso en el dock Sistema de Archivos sin hacer clic en " +"Reimportar primero, se descartarán los cambios realizados en el dock " +"Importar." #: editor/import_dock.cpp msgid "Import As:" @@ -5924,7 +5929,7 @@ msgstr "Arrastrar: Rotar el nodo seleccionado alrededor del pivote." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move selected node." -msgstr "Alt+Arrastrar: Mover el nodo seleccionado" +msgstr "Alt+Arrastrar: Mover el nodo seleccionado." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." @@ -7268,16 +7273,15 @@ msgstr "Generar Puntos en la Room" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Generate Points" -msgstr "Conteo de Puntos Generados:" +msgstr "Generar puntos" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portal" msgstr "Invertir Portal" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Occluder Set Transform" -msgstr "Reestablecer Transform" +msgstr "Transform de Occluder Set" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Center Node" @@ -7417,14 +7421,12 @@ msgid "Move Down" msgstr "Bajar" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Next Script" -msgstr "Script siguiente" +msgstr "Script Siguiente" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Previous Script" -msgstr "Script anterior" +msgstr "Script Anterior" #: editor/plugins/script_editor_plugin.cpp msgid "File" @@ -7840,9 +7842,8 @@ msgid "Left Orthogonal" msgstr "Ortogonal Izquierda" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Left Perspective" -msgstr "Perspectiva" +msgstr "Perspectiva Izquierda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Orthogonal" @@ -8201,24 +8202,23 @@ msgstr "Vista Derecha" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" -msgstr "" +msgstr "Orbitar Vista Hacia Abajo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" -msgstr "" +msgstr "Orbitar Vista Hacia La Izquierda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" -msgstr "" +msgstr "Orbitar Vista Hacia La Derecha" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Orbit View Up" -msgstr "Vista Frontal" +msgstr "Orbitar Vista Hacia Arriba" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" -msgstr "" +msgstr "Orbitar Vista 180" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" @@ -8716,7 +8716,7 @@ msgstr "Seleccione todos los elementos visibles de color y sus datos." #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible color items." -msgstr "Quitar selección a todos los elementos visibles de color." +msgstr "Quitar selección a todos los items de color visibles." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible constant items." @@ -8724,11 +8724,11 @@ msgstr "Seleccionar todos elementos constant visibles." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible constant items and their data." -msgstr "Seleccionar todos los elementos constant visibles y sus datos." +msgstr "Seleccionar todos los items visibles constantes y sus datos." #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible constant items." -msgstr "Deseleccionar todos los elementos constant visibles." +msgstr "Quitar selección a todos los items visibles constantes." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible font items." @@ -8736,7 +8736,7 @@ msgstr "Seleccionar todos los elementos font visibles." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible font items and their data." -msgstr "Seleccionar todos los elementos font visibles y sus datos." +msgstr "Seleccionar todos los items visibles y sus datos." #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible font items." @@ -11820,6 +11820,11 @@ msgid "" "FileSystem dock context menu\n" "or create an inherited scene using Scene > New Inherited Scene... instead." msgstr "" +"No se puede guardar la rama del nodo raÃz como una escena instanciada.\n" +"Para crear una copia editable de la escena actual, duplicala usando el menú " +"contextual del dock Sistema de Archivos\n" +"o crea una escena heredada usando Escena > Nueva Escena Heredada... en su " +"lugar." #: editor/scene_tree_dock.cpp msgid "" @@ -11827,6 +11832,10 @@ msgid "" "To create a variation of a scene, you can make an inherited scene based on " "the instanced scene using Scene > New Inherited Scene... instead." msgstr "" +"No se puede guardar la rama de una escena ya instanciada.\n" +"Para crear una variación de una escena, puedes hacer una escena heredada " +"basada en la escena instanciada usando Escena > Nueva Escena Heredada... en " +"su lugar." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -12488,24 +12497,20 @@ msgid "Change Ray Shape Length" msgstr "Cambiar Largo de Shape Rayo" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Room Point Position" -msgstr "Setear Posición de Punto de Curva" +msgstr "Establecer Posición del Room Point" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Portal Point Position" -msgstr "Setear Posición de Punto de Curva" +msgstr "Establecer Posición del Portal Point" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Sphere Radius" -msgstr "Cambiar Radio de Shape Cilindro" +msgstr "Establecer Radio de la Esfera de Oclusión" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Sphere Position" -msgstr "Setear Posición de Entrada de Curva" +msgstr "Establecer Posición de la Esfera de Oclusión" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" @@ -12619,14 +12624,12 @@ msgid "Object can't provide a length." msgstr "El objeto no puede proveer un largo." #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp -#, fuzzy msgid "Export Mesh GLTF2" -msgstr "Exportar LibrerÃa de Meshes" +msgstr "Exportar Malla GLTF2" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp -#, fuzzy msgid "Export GLTF..." -msgstr "Exportar..." +msgstr "Exportar GLTF..." #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" @@ -12669,9 +12672,8 @@ msgid "GridMap Paint" msgstr "Pintar GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Selection" -msgstr "Llenar Selección en GridMap" +msgstr "Selección de GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" @@ -12794,9 +12796,8 @@ msgid "Class name can't be a reserved keyword" msgstr "El nombre de la clase no puede ser una palabra reservada" #: modules/mono/csharp_script.cpp -#, fuzzy msgid "Build Solution" -msgstr "Llenar la Selección" +msgstr "Construir Solución" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" @@ -12928,14 +12929,12 @@ msgid "Add Output Port" msgstr "Agregar Puerto de Salida" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Port Type" -msgstr "Cambiar Tipo" +msgstr "Cambiar Tipo de Puerto" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Port Name" -msgstr "Cambiar nombre del puerto de entrada" +msgstr "Cambiar Nombre de Puerto" #: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." @@ -13050,9 +13049,8 @@ msgid "Add Preload Node" msgstr "Agregar Nodo Preload" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Node(s)" -msgstr "Agregar Nodo" +msgstr "Agregar Nodo(s)" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" @@ -13319,37 +13317,31 @@ msgstr "Seleccionar dispositivo de la lista" #: platform/android/export/export_plugin.cpp msgid "Running on %s" -msgstr "" +msgstr "Ejecutando en %s" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Exporting APK..." -msgstr "Exportar Todo" +msgstr "Exportar APK..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Uninstalling..." -msgstr "Desinstalar" +msgstr "Desinstalando..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Installing to device, please wait..." -msgstr "Cargando, esperá, por favor..." +msgstr "Instalando en el dispositivo, espera por favor..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not install to device: %s" -msgstr "No se pudo instanciar la escena!" +msgstr "No se pudo instalar en el dispositivo: %s" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Running on device..." -msgstr "Ejecutando Script Personalizado..." +msgstr "Ejecutando en el dispositivo..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not execute on device." -msgstr "No se pudo crear la carpeta." +msgstr "No se ha podido ejecutar en el dispositivo." #: platform/android/export/export_plugin.cpp msgid "Unable to find the 'apksigner' tool." @@ -13460,40 +13452,38 @@ msgid "" "directory.\n" "The resulting %s is unsigned." msgstr "" +"No se ha encontrado 'apksigner'.\n" +"Por favor, comprobá que el comando esté disponible en el directorio Android " +"SDK build-tools.\n" +"El %s resultante está sin firmar." #: platform/android/export/export_plugin.cpp msgid "Signing debug %s..." -msgstr "" +msgstr "Firmando %s debug..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Signing release %s..." -msgstr "" -"Examinando Archivos,\n" -"Aguardá, por favor." +msgstr "Firmando %s release..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not find keystore, unable to export." -msgstr "No se pudo abrir la plantilla para exportar:" +msgstr "No se pudo encontrar la keystore, no se puedo exportar." #: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" -msgstr "" +msgstr "'apksigner' ha retornado con error #%d" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Verifying %s..." -msgstr "Agregando %s..." +msgstr "Verificando %s..." #: platform/android/export/export_plugin.cpp msgid "'apksigner' verification of %s failed." -msgstr "" +msgstr "La verificación de 'apksigner' de %s ha fallado." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Exporting for Android" -msgstr "Exportar Todo" +msgstr "Exportando para Android" #: platform/android/export/export_plugin.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." @@ -13510,7 +13500,7 @@ msgstr "¡Nombre de archivo inválido! Android APK requiere la extensión *.apk. #: platform/android/export/export_plugin.cpp msgid "Unsupported export format!\n" -msgstr "" +msgstr "¡Formato de exportación no soportado!\n" #: platform/android/export/export_plugin.cpp msgid "" @@ -13538,16 +13528,17 @@ msgstr "" msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name" msgstr "" +"No se pudieron sobrescribir los archivos res://android/build/res/*.xml con " +"el nombre del proyecto" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files to gradle project\n" -msgstr "No se pudo obtener project.godot en la ruta de proyecto." +msgstr "" +"No se pudieron exportar los archivos del proyecto a un proyecto gradle\n" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not write expansion package file!" -msgstr "No se pudo escribir el archivo:" +msgstr "¡No se pudo escribir el archivo del paquete de expansión!" #: platform/android/export/export_plugin.cpp msgid "Building Android Project (gradle)" @@ -13575,21 +13566,20 @@ msgstr "" "directorio del proyecto de gradle para ver los resultados." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Package not found: %s" -msgstr "No se encontró la animación: '%s'" +msgstr "Paquete no encontrado:% s" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Creating APK..." -msgstr "Creando contornos..." +msgstr "Creando APK..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Could not find template APK to export:\n" "%s" -msgstr "No se pudo abrir la plantilla para exportar:" +msgstr "" +"No se pudo encontrar la plantilla APK para exportar:\n" +"%s" #: platform/android/export/export_plugin.cpp msgid "" @@ -13598,24 +13588,26 @@ msgid "" "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" +"Bibliotecas faltantes en la plantilla de exportación para las arquitecturas " +"seleccionadas: %s.\n" +"Por favor, construya una plantilla con todas las bibliotecas necesarias, o " +"desmarque las arquitecturas faltantes en el preset de exportación." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Adding files..." -msgstr "Agregando %s..." +msgstr "Agregando archivos..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files" -msgstr "No se pudo escribir el archivo:" +msgstr "No se pudieron exportar los archivos del proyecto" #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." -msgstr "" +msgstr "Alineando APK..." #: platform/android/export/export_plugin.cpp msgid "Could not unzip temporary unaligned APK." -msgstr "" +msgstr "No se pudo descomprimir el APK temporal no alineado." #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Identifier is missing." @@ -13663,45 +13655,40 @@ msgid "Could not write file:" msgstr "No se pudo escribir el archivo:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read file:" -msgstr "No se pudo escribir el archivo:" +msgstr "No se pudo leer el archivo:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read HTML shell:" -msgstr "No se pudo leer el shell HTML personalizado:" +msgstr "No se pudo leer el shell HTML:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not create HTTP server directory:" -msgstr "No se pudo crear la carpeta." +msgstr "No se pudo crear el directorio del servidor HTTP:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Error starting HTTP server:" -msgstr "Error al guardar escena." +msgstr "Error al iniciar el servidor HTTP:" #: platform/osx/export/export.cpp -#, fuzzy msgid "Invalid bundle identifier:" -msgstr "Identificador inválido:" +msgstr "Identificador de paquete no válido:" #: platform/osx/export/export.cpp msgid "Notarization: code signing required." -msgstr "" +msgstr "Notarización: se requiere firma de código." #: platform/osx/export/export.cpp msgid "Notarization: hardened runtime required." -msgstr "" +msgstr "Notarización: se requiere hardened runtime." #: platform/osx/export/export.cpp msgid "Notarization: Apple ID name not specified." -msgstr "" +msgstr "Notarización: nombre de ID de Apple no especificado." #: platform/osx/export/export.cpp msgid "Notarization: Apple ID password not specified." -msgstr "" +msgstr "Notarización: contraseña de ID de Apple no especificada." #: platform/uwp/export/export.cpp msgid "Invalid package short name." @@ -14146,6 +14133,9 @@ msgid "" "longer has any effect.\n" "To remove this warning, disable the GIProbe's Compress property." msgstr "" +"La propiedad Compress de GIProbe ha quedado obsoleta debido a errores " +"conocidos y ya no tiene ningún efecto.\n" +"Para eliminar esta advertencia, desactiva la propiedad Compress de GIProbe." #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -14168,11 +14158,11 @@ msgstr "" #: scene/3d/occluder.cpp msgid "No shape is set." -msgstr "" +msgstr "No se ha establecido ninguna forma." #: scene/3d/occluder.cpp msgid "Only uniform scales are supported." -msgstr "" +msgstr "Sólo se admiten escalas uniformes." #: scene/3d/particles.cpp msgid "" @@ -14243,15 +14233,15 @@ msgstr "El nodo A y el nodo B deben ser diferentes PhysicsBody" #: scene/3d/portal.cpp msgid "The RoomManager should not be a child or grandchild of a Portal." -msgstr "" +msgstr "El RoomManager no debe ser hijo o nieto de un Portal." #: scene/3d/portal.cpp msgid "A Room should not be a child or grandchild of a Portal." -msgstr "" +msgstr "Una Room no debe ser hijo o nieto de un Portal." #: scene/3d/portal.cpp msgid "A RoomGroup should not be a child or grandchild of a Portal." -msgstr "" +msgstr "Un RoomGroup no debe ser hijo o nieto de un Portal." #: scene/3d/remote_transform.cpp msgid "" @@ -14263,79 +14253,98 @@ msgstr "" #: scene/3d/room.cpp msgid "A Room cannot have another Room as a child or grandchild." -msgstr "" +msgstr "Una Room no puede tener otra Room como hija o nieta." #: scene/3d/room.cpp msgid "The RoomManager should not be placed inside a Room." -msgstr "" +msgstr "El RoomManager no debe ubicarse dentro de una Room." #: scene/3d/room.cpp msgid "A RoomGroup should not be placed inside a Room." -msgstr "" +msgstr "Un RoomGroup no debe colocarse dentro de una Room." #: scene/3d/room.cpp msgid "" "Room convex hull contains a large number of planes.\n" "Consider simplifying the room bound in order to increase performance." msgstr "" +"El cuerpo convexo de la room contiene un gran número de planos.\n" +"Considera la posibilidad de simplificar los lÃmites de la room para aumentar " +"el rendimiento." #: scene/3d/room_group.cpp msgid "The RoomManager should not be placed inside a RoomGroup." -msgstr "" +msgstr "El RoomManager no debe colocarse dentro de un RoomGroup." #: scene/3d/room_manager.cpp msgid "The RoomList has not been assigned." -msgstr "" +msgstr "La RoomList no ha sido asignada." #: scene/3d/room_manager.cpp msgid "The RoomList node should be a Spatial (or derived from Spatial)." -msgstr "" +msgstr "El nodo RoomList debe ser un Spatial (o derivado de Spatial)." #: scene/3d/room_manager.cpp msgid "" "Portal Depth Limit is set to Zero.\n" "Only the Room that the Camera is in will render." msgstr "" +"El LÃmite de Profundidad del Portal está ajustado a cero.\n" +"Sólo se renderizará la room en la que se encuentra la cámara." #: scene/3d/room_manager.cpp msgid "There should only be one RoomManager in the SceneTree." -msgstr "" +msgstr "Sólo debe haber un RoomManager en el SceneTree." #: scene/3d/room_manager.cpp msgid "" "RoomList path is invalid.\n" "Please check the RoomList branch has been assigned in the RoomManager." msgstr "" +"La ruta del RoomList no es válida.\n" +"Por favor, comprueba que la rama de la RoomList ha sido asignada al " +"RoomManager." #: scene/3d/room_manager.cpp msgid "RoomList contains no Rooms, aborting." -msgstr "" +msgstr "La RoomList no contiene Rooms, abortando." #: scene/3d/room_manager.cpp msgid "Misnamed nodes detected, check output log for details. Aborting." msgstr "" +"Nodos con nombres incorrectos detectados, comprueba la salida del Log para " +"más detalles. Abortando." #: scene/3d/room_manager.cpp msgid "Portal link room not found, check output log for details." msgstr "" +"No se encuentra Portal link room, comprueba la salida del Log para más " +"detalles." #: scene/3d/room_manager.cpp msgid "" "Portal autolink failed, check output log for details.\n" "Check the portal is facing outwards from the source room." msgstr "" +"Fallo en el Portal autolink, comprueba la salida del Log para más detalles.\n" +"Comprueba si el portal está mirando hacia fuera de la room de origen." #: scene/3d/room_manager.cpp msgid "" "Room overlap detected, cameras may work incorrectly in overlapping area.\n" "Check output log for details." msgstr "" +"Detectada superposición de la Room, las cámaras pueden funcionar " +"incorrectamente en las zonas donde hay superposición.\n" +"Comrpueba la salida del Log para más detalles." #: scene/3d/room_manager.cpp msgid "" "Error calculating room bounds.\n" "Ensure all rooms contain geometry or manual bounds." msgstr "" +"Error al calcular los lÃmites de la room.\n" +"Asegurate de que todas las rooms contengan geometrÃa o lÃmites manuales." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." @@ -14401,7 +14410,7 @@ msgstr "No se encontró la animación: '%s'" #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" -msgstr "" +msgstr "Aplicar Reset de Animación" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." @@ -14510,6 +14519,10 @@ msgid "" "The GLES2 backend is currently in use, so these modes will act like Stretch " "instead." msgstr "" +"Las opciones Tile y Tile Fit para las propiedades Axis Stretch sólo son " +"efectivas cuando se utiliza el backend de renderizado GLES3.\n" +"El backend GLES2 está actualmente en uso, por lo que estos modos actuarán " +"como Stretch en su lugar." #: scene/gui/popup.cpp msgid "" @@ -14554,6 +14567,11 @@ msgid "" "Consider using a script's process loop instead of relying on a Timer for " "very low wait times." msgstr "" +"Los tiempos de espera del temporizador muy bajos (< 0,05 segundos) pueden " +"comportarse de manera significativamente diferente dependiendo de la " +"velocidad de fotogramas renderizados o de la fÃsica.\n" +"Considera la posibilidad de utilizar un bucle en process dentro del script " +"en lugar de depender de un Timer para tiempos de espera muy bajos." #: scene/main/viewport.cpp msgid "" @@ -14568,15 +14586,16 @@ msgstr "" "textura interna a algún otro nodo para mostrar." #: scene/main/viewport.cpp -#, fuzzy msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." -msgstr "El tamaño del viewport debe ser mayor a 0 para poder renderizar." +msgstr "" +"El tamaño del Viewport debe ser mayor o igual a 2 pÃxeles en ambas " +"dimensiones para renderizar cualquier cosa." #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" -msgstr "" +msgstr "Establecer Esferas OccluderShapeSphere" #: scene/resources/visual_shader_nodes.cpp msgid "" @@ -14599,25 +14618,29 @@ msgid "Invalid comparison function for that type." msgstr "Función de comparación inválida para este tipo." #: servers/visual/shader_language.cpp -#, fuzzy msgid "Varying may not be assigned in the '%s' function." -msgstr "Solo se pueden asignar variaciones en funciones de vértice." +msgstr "No se pueden asignar varyings a la función '%s'." #: servers/visual/shader_language.cpp msgid "" "Varyings which assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "" +"Las varyings que fueron asignadas en una función 'vertex' no pueden ser " +"reasignadas en 'fragment' o 'light'." #: servers/visual/shader_language.cpp msgid "" "Varyings which assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." msgstr "" +"Las varyings que fueron asignadas en una función 'fragment' no pueden ser " +"reasignadas en 'vertex' o 'light'." #: servers/visual/shader_language.cpp msgid "Fragment-stage varying could not been accessed in custom function!" msgstr "" +"¡No se pudo acceder a la fragment-stage varying en la función personalizada!" #: servers/visual/shader_language.cpp msgid "Assignment to function." diff --git a/editor/translations/fa.po b/editor/translations/fa.po index c300e21510..e61aa0a6c7 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -363,7 +363,7 @@ msgstr "Øذ٠ترک انیمشین" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "یک ترک جدید برای s% بساز Ùˆ کلید را درج کن؟" +msgstr "یک ترک جدید برای %s بساز Ùˆ کلید را درج کن؟" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" @@ -904,11 +904,11 @@ msgstr "سیگنال:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "'s%' را به 's%' متصل Ú©Ù†" +msgstr "'%s' را به '%s' متصل Ú©Ù†" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "'s%' را از 's%' جدا Ú©Ù†" +msgstr "'%s' را از '%s' جدا Ú©Ù†" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" @@ -1024,7 +1024,7 @@ msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" -"ویرایش صØنه 's%' شروع شده است.\n" +"ویرایش صØنه '%s' شروع شده است.\n" "تغییرات تنها وقتی جلوه گرند Ú©Ù‡ از نو بارگیری شوند." #: editor/dependency_editor.cpp @@ -1032,7 +1032,7 @@ msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" -"منابع 's%' بکار رÙته‌اند.\n" +"منابع '%s' بکار رÙته‌اند.\n" "تغییرات تنها وقتی جلوه گرند Ú©Ù‡ از نو بارگیری شوند." #: editor/dependency_editor.cpp @@ -1134,7 +1134,7 @@ msgstr "خطا در بارگذاری!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "به طور دائمی تعداد 'd%' آیتم را Øذ٠کند؟ (بدون undo !)" +msgstr "به طور دائمی تعداد '%d' آیتم را Øذ٠کند؟ (بدون undo !)" #: editor/dependency_editor.cpp msgid "Show Dependencies" @@ -1519,7 +1519,7 @@ msgstr "کلمه کلیدی نمی تواند به عنوان یک نام خود #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!" +msgstr "بارگذاری خودکار '%s' هم اکنون موجود است!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" @@ -4191,7 +4191,7 @@ msgstr "" #: editor/groups_editor.cpp #, fuzzy msgid "Group name already exists." -msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!" +msgstr "بارگذاری خودکار '%s' هم اکنون موجود است!" #: editor/groups_editor.cpp #, fuzzy @@ -4670,7 +4670,7 @@ msgstr "گره انیمیشن" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Triangle already exists." -msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!" +msgstr "بارگذاری خودکار '%s' هم اکنون موجود است!" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -4875,7 +4875,7 @@ msgstr "نام نامعتبر." #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Animation name already exists!" -msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!" +msgstr "بارگذاری خودکار '%s' هم اکنون موجود است!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7606,7 +7606,7 @@ msgstr "" #, fuzzy msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "'s%' را از 's%' جدا Ú©Ù†" +msgstr "'%s' را از '%s' جدا Ú©Ù†" #: editor/plugins/script_text_editor.cpp msgid "[Ignore]" @@ -11277,7 +11277,7 @@ msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "An action with the name '%s' already exists." -msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!" +msgstr "بارگذاری خودکار '%s' هم اکنون موجود است!" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" @@ -13428,7 +13428,7 @@ msgstr "مسیر به یک نود نمیرسد!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "نام دارایی ایندکس نامعتبر 's%' در نود s%." +msgstr "نام دارایی ایندکس نامعتبر '%s' در نود %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -14497,12 +14497,12 @@ msgstr "" #: scene/animation/animation_tree.cpp msgid "Invalid animation: '%s'." -msgstr "انیمیشن نامعتبر: 's%'." +msgstr "انیمیشن نامعتبر: '%s'." #: scene/animation/animation_tree.cpp #, fuzzy msgid "Nothing connected to input '%s' of node '%s'." -msgstr "'s%' را از 's%' جدا Ú©Ù†" +msgstr "'%s' را از '%s' جدا Ú©Ù†" #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." @@ -14826,7 +14826,7 @@ msgstr "ثوابت قابل تغییر نیستند." #~ msgstr "صØنه جدید" #~ msgid "Replaced %d occurrence(s)." -#~ msgstr "تعداد d% رخداد جایگزین شد." +#~ msgstr "تعداد %d رخداد جایگزین شد." #, fuzzy #~ msgid "Brief Description" @@ -15232,7 +15232,7 @@ msgstr "ثوابت قابل تغییر نیستند." #~ "اسپرایت تنظیم شود تا کار کند." #~ msgid "Method List For '%s':" -#~ msgstr "لیست متد برای 's%' :" +#~ msgstr "لیست متد برای '%s' :" #~ msgid "Return:" #~ msgstr "بازگشت:" @@ -15273,7 +15273,7 @@ msgstr "ثوابت قابل تغییر نیستند." #~ "SpatialSamplePlayer آهنگ را پخش کند." #~ msgid "Replaced %d Ocurrence(s)." -#~ msgstr "تعداد d% رخداد جایگزین شد." +#~ msgstr "تعداد %d رخداد جایگزین شد." #, fuzzy #~ msgid "Create Android keystore" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index d24317f129..a7dca1dd0d 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -17,7 +17,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-09-22 20:30+0000\n" +"PO-Revision-Date: 2021-10-18 15:35+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -2407,9 +2407,8 @@ msgstr "" "perintää) ei voida toteuttaa." #: editor/editor_node.cpp -#, fuzzy msgid "Could not save one or more scenes!" -msgstr "Aliprosessia ei voitu käynnistää!" +msgstr "Yhtä tai useampaa skeneä ei voitu tallentaa!" #: editor/editor_node.cpp msgid "Save All Scenes" @@ -2552,6 +2551,7 @@ msgstr "Tallennetaanko muutokset tiedostoon '%s' ennen sulkemista?" #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." msgstr "" +"%s ei ole enää olemassa! Ole hyvä ja määrittele uusi tallennussijainti." #: editor/editor_node.cpp msgid "" @@ -4390,6 +4390,11 @@ msgid "" "Selecting another resource in the FileSystem dock without clicking Reimport " "first will discard changes made in the Import dock." msgstr "" +"Sinulla on avoinna olevia muutoksia, joita ei ole vielä otettu käyttöön. " +"Napsauta Tuo uudelleen ottaaksesi tuontivalinnoissa tehdyt muutokset " +"käyttöön.\n" +"Toisen resurssin valitseminen Tiedostojärjestelmä-telakassa ilman, että Tuo " +"uudelleen on tehty hylkää Tuonti-telakassa tehdyt muutokset." #: editor/import_dock.cpp msgid "Import As:" @@ -7366,12 +7371,10 @@ msgid "Move Down" msgstr "Siirrä alas" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Next Script" msgstr "Seuraava skripti" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Previous Script" msgstr "Edellinen skripti" @@ -7788,9 +7791,8 @@ msgid "Left Orthogonal" msgstr "Vasen ortogonaalinen" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Left Perspective" -msgstr "Perspektiivi" +msgstr "Vasen perspektiivi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Orthogonal" @@ -8149,24 +8151,23 @@ msgstr "Oikea näkymä" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" -msgstr "" +msgstr "Kiertoratanäkymä alas" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" -msgstr "" +msgstr "Kiertoratanäkymä vasemmalle" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" -msgstr "" +msgstr "Kiertoratanäkymä oikealle" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Orbit View Up" -msgstr "Etunäkymä" +msgstr "Kiertoratanäkymä ylös" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" -msgstr "" +msgstr "Kiertoratanäkymä 180" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" @@ -14475,6 +14476,11 @@ msgid "" "Consider using a script's process loop instead of relying on a Timer for " "very low wait times." msgstr "" +"Hyvin alhaiset ajastimen odotusajat (< 0,05 sekuntia) saattavat käyttäytyä " +"merkittävästi eri tavoilla riippuen renderöinnin tai fysiikan " +"päivitystaajuudesta.\n" +"Harkitse skriptin prosessointisilmukan käyttöä Timer solmun hyvin alhaiseen " +"odotusaikaan luottamisen sijaan." #: scene/main/viewport.cpp msgid "" @@ -14489,12 +14495,12 @@ msgstr "" "johonkin solmuun näkyväksi." #: scene/main/viewport.cpp -#, fuzzy msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." msgstr "" -"Näyttöruudun koko on oltava suurempi kuin 0, jotta mitään renderöidään." +"Näyttöruudun koko on oltava suurempi tai yhtä suuri kuin kaksi pikseliä " +"kummassakin suunnassa, jotta mitään renderöidään." #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index ea1e5dd57e..872b22322e 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -35,7 +35,7 @@ # Rémi Verschelde <rverschelde@gmail.com>, 2016-2017. # Robin Arys <robinarys@hotmail.com>, 2017. # Roger BR <drai_kin@hotmail.com>, 2016. -# salty64 <cedric.arrabie@univ-pau.fr>, 2018, 2020. +# salty64 <cedric.arrabie@univ-pau.fr>, 2018, 2020, 2021. # Thomas Baijot <thomasbaijot@gmail.com>, 2016, 2019. # Tommy Melançon-Roy <tommel1234@hotmail.com>, 2017-2018. # Willow <theotimefd@aol.com>, 2018. @@ -49,7 +49,7 @@ # Brice Lobet <tempo.data@gmail.com>, 2018. # Florent Wijanto <f_wijanto@hotmail.com>, 2018. # Olivier gareau <olivier.gareau@protonmail.com>, 2018. -# Rémi Verschelde <akien@godotengine.org>, 2018, 2019, 2020. +# Rémi Verschelde <akien@godotengine.org>, 2018, 2019, 2020, 2021. # Rémi Bintein <reminus5@hotmail.fr>, 2018, 2019. # Sylvain Corsini <sylvain.corsini@gmail.com>, 2018. # Caye Pierre <pierrecaye@laposte.net>, 2019. @@ -83,13 +83,14 @@ # Clément Topy <topy72.mine@gmail.com>, 2021. # Cold <coldragon78@gmail.com>, 2021. # Blackiris <divjvc@free.fr>, 2021. +# Olivier Monnom <olivier.monnom@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-10-04 13:31+0000\n" -"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n" +"PO-Revision-Date: 2021-10-23 12:20+0200\n" +"Last-Translator: salty64 <cedric.arrabie@univ-pau.fr>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -2500,9 +2501,8 @@ msgstr "" "n'ont sans doute pas pu être satisfaites." #: editor/editor_node.cpp -#, fuzzy msgid "Could not save one or more scenes!" -msgstr "Impossible de démarrer le sous-processus !" +msgstr "Impossible de sauver la (les) scènes(s) !" #: editor/editor_node.cpp msgid "Save All Scenes" @@ -2651,7 +2651,7 @@ msgstr "Sauvegarder les modifications effectuées à « %s » avant de quitt #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." -msgstr "" +msgstr "%s n'existe plus ! Veuillez spécifier un nouvel endroit de sauvegarde." #: editor/editor_node.cpp msgid "" @@ -2699,29 +2699,27 @@ msgstr "La scène actuelle n'est pas enregistrée. Ouvrir quand même ?" #: editor/editor_node.cpp msgid "Can't undo while mouse buttons are pressed." -msgstr "" +msgstr "Impossible d'annuler quand les boutons de la souris sont activés." #: editor/editor_node.cpp msgid "Nothing to undo." -msgstr "" +msgstr "Rien à annuler." #: editor/editor_node.cpp -#, fuzzy msgid "Undo: %s" -msgstr "Annuler" +msgstr "Annuler %s" #: editor/editor_node.cpp msgid "Can't redo while mouse buttons are pressed." -msgstr "" +msgstr "Impossible de rétablir quand les boutons de la souris sont activés." #: editor/editor_node.cpp msgid "Nothing to redo." -msgstr "" +msgstr "Rien à rétablir." #: editor/editor_node.cpp -#, fuzzy msgid "Redo: %s" -msgstr "Refaire" +msgstr "Refaire %s" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." @@ -2757,7 +2755,7 @@ msgstr "Quitter l'éditeur ?" #: editor/editor_node.cpp msgid "Open Project Manager?" -msgstr "Ouvrir gestionnaire de projets ?" +msgstr "Ouvrir le gestionnaire de projets ?" #: editor/editor_node.cpp msgid "Save & Quit" @@ -3418,9 +3416,8 @@ msgid "Merge With Existing" msgstr "Fusionner avec l'existant" #: editor/editor_node.cpp -#, fuzzy msgid "Apply MeshInstance Transforms" -msgstr "Changer la transformation de l’animation" +msgstr "Appliquer la transformation du MeshInstance" #: editor/editor_node.cpp msgid "Open & Run a Script" @@ -3683,7 +3680,7 @@ msgstr "" #: editor/editor_resource_picker.cpp msgid "Quick Load" -msgstr "" +msgstr "Chargement rapide" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "Make Unique" @@ -4519,6 +4516,12 @@ msgid "" "Selecting another resource in the FileSystem dock without clicking Reimport " "first will discard changes made in the Import dock." msgstr "" +"Vous avez des changements en attente qui n'ont pas encore été appliqués. " +"Cliquez sur réimporter pour appliquer les changements des options " +"d'importation\n" +"Sélectionner une autre ressource dans le \"FileSystem dock\" sans cliquer " +"sur réimport avant va annuler les changements faits dans le dock " +"d'importation." #: editor/import_dock.cpp msgid "Import As:" @@ -5599,7 +5602,7 @@ msgstr "Dernier" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" -msgstr "All" +msgstr "Tous" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search templates, projects, and demos" @@ -5812,15 +5815,13 @@ msgstr "Déplacer le CanvasItem « %s » vers (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Locked" -msgstr "Verrouillage Sélectionné" +msgstr "Verrouillé" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Grouped" -msgstr "Groupes" +msgstr "Groupé" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -6773,14 +6774,12 @@ msgid "Remove Selected Item" msgstr "Supprimer l'élément sélectionné" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Import from Scene (Ignore Transforms)" -msgstr "Importer depuis la scène" +msgstr "Importer depuis la scène (Ignore les transformations)" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Import from Scene (Apply Transforms)" -msgstr "Importer depuis la scène" +msgstr "Importer depuis la scène (Applique les transformations)" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" @@ -7378,14 +7377,12 @@ msgid "Flip Portal" msgstr "Retourner le Portal" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Occluder Set Transform" -msgstr "Supprimer la transformation" +msgstr "Définir la transformation pour l'occulteur" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Center Node" -msgstr "Créer un nÅ“ud" +msgstr "Centrer le nÅ“ud" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" @@ -7521,12 +7518,10 @@ msgid "Move Down" msgstr "Déplacer vers le bas" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Next Script" msgstr "Script suivant" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Previous Script" msgstr "Script précédent" @@ -7893,14 +7888,12 @@ msgid "Skeleton2D" msgstr "Squelette 2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Reset to Rest Pose" -msgstr "Assigner les os à la position de repos" +msgstr "Remettre à la position de repos" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Overwrite Rest Pose" -msgstr "Écraser" +msgstr "Écraser la position de repos" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" @@ -7927,74 +7920,62 @@ msgid "Perspective" msgstr "Perspective" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Top Orthogonal" -msgstr "Orthogonale" +msgstr "Haut Orthogonal" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Top Perspective" -msgstr "Perspective" +msgstr "Perspective haute" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Bottom Orthogonal" -msgstr "Orthogonale" +msgstr "Bas Orthogonal" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Bottom Perspective" -msgstr "Perspective" +msgstr "Perspective basse" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Left Orthogonal" -msgstr "Orthogonale" +msgstr "Gauche Orthogonal" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Left Perspective" -msgstr "Perspective" +msgstr "Perspective Gauche" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Right Orthogonal" -msgstr "Orthogonale" +msgstr "Orthogonal Droit" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Right Perspective" -msgstr "Perspective" +msgstr "Perspective Droite" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Front Orthogonal" -msgstr "Orthogonale" +msgstr "Orthogonal avant" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Front Perspective" -msgstr "Perspective" +msgstr "Perspective Avant" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Rear Orthogonal" -msgstr "Orthogonale" +msgstr "Orthogonale arrière" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Rear Perspective" -msgstr "Perspective" +msgstr "Perspective arrière" #. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [auto]" -msgstr "" +msgstr " [auto]" #. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [portals active]" -msgstr "" +msgstr " [portails actifs]" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." @@ -8322,24 +8303,23 @@ msgstr "Vue de droite" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" -msgstr "" +msgstr "Vue de l'orbite vers le bas" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" -msgstr "" +msgstr "Vue de l'orbite vers la gauche" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" -msgstr "" +msgstr "Vue de l'orbite vers la droite" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Orbit View Up" -msgstr "Vue de devant" +msgstr "Vue de l'orbite vers le devant" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" -msgstr "" +msgstr "Vue de l'orbite à 180°" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" @@ -8415,9 +8395,8 @@ msgid "View Portal Culling" msgstr "Afficher le Portal culling" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Occlusion Culling" -msgstr "Afficher le Portal culling" +msgstr "Voir la suppression de l'occlusion" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp @@ -8485,9 +8464,8 @@ msgid "Post" msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unnamed Gizmo" -msgstr "Projet sans titre" +msgstr "Gizmo sans nom" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" @@ -12648,14 +12626,12 @@ msgid "Set Portal Point Position" msgstr "Définir la position du point du Portal" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Sphere Radius" -msgstr "Changer le rayon de la forme du cylindre" +msgstr "Définir le rayon de la sphère de l'occulteur" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Sphere Position" -msgstr "Définir position d'entrée de la courbe" +msgstr "Définir la position de la sphère de l'occulteur" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" @@ -12943,9 +12919,8 @@ msgid "Class name can't be a reserved keyword" msgstr "Le nom de classe ne peut pas être un mot-clé réservé" #: modules/mono/csharp_script.cpp -#, fuzzy msgid "Build Solution" -msgstr "Remplir la sélection" +msgstr "Compiler la solution" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" @@ -14325,11 +14300,11 @@ msgstr "" #: scene/3d/occluder.cpp msgid "No shape is set." -msgstr "" +msgstr "Aucune forme n'est définie." #: scene/3d/occluder.cpp msgid "Only uniform scales are supported." -msgstr "" +msgstr "Seules les échelles uniformes sont prises en charge." #: scene/3d/particles.cpp msgid "" @@ -14693,6 +14668,10 @@ msgid "" "The GLES2 backend is currently in use, so these modes will act like Stretch " "instead." msgstr "" +"Les options Tile et Tile Fit pour les propriétés d'extension d'axe ne sont " +"efficaces que si vous utilisez le rendu GLES3.\n" +"Le rendu GLES2 étant actuellement utilisé, ces modes se comporteront comme " +"un étirement." #: scene/gui/popup.cpp msgid "" @@ -14739,6 +14718,10 @@ msgid "" "Consider using a script's process loop instead of relying on a Timer for " "very low wait times." msgstr "" +"Les temps d'attente très faibles des timers(< 0,05 seconde) peuvent se " +"comporter de manière très différente selon la vitesse du rendu ou physique.\n" +"Envisagez d'utiliser la boucle de traitement d'un script au lieu de vous " +"fier à un timer pour les temps d'attente très faibles." #: scene/main/viewport.cpp msgid "" @@ -14753,17 +14736,16 @@ msgstr "" "RenderTarget et assignez sa texture à un nÅ“ud pouvant l'afficher." #: scene/main/viewport.cpp -#, fuzzy msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." msgstr "" -"La taille de la fenêtre d'affichage doit être supérieure à 0 pour pouvoir " -"afficher quoi que ce soit." +"La taille de la fenêtre d'affichage doit être supérieure ou égale à 2 pixels " +"dans les deux sens pour que le rendu soit possible." #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" -msgstr "" +msgstr "Définir les sphères pour OccluderShapeSphere" #: scene/resources/visual_shader_nodes.cpp msgid "" diff --git a/editor/translations/he.po b/editor/translations/he.po index 830033a726..9e41b7f9c4 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -966,7 +966,7 @@ msgstr "מעבר למתודה" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "×©× ×” ×ת הסוג של s%" +msgstr "×©× ×” ×ת הסוג של %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" @@ -1026,7 +1026,7 @@ msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" -"×¡×¦× ×” 's%' × ×ž×¦×ת כרגע בעריכה.\n" +"×¡×¦× ×” '%s' × ×ž×¦×ת כרגע בעריכה.\n" "×©×™× ×•×™×™× ×™×›× ×¡×• לתוקף ×‘×˜×¢×™× ×” מחדש." #: editor/dependency_editor.cpp @@ -1034,7 +1034,7 @@ msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" -"מש×ב 's%' × ×ž×¦× ×‘×©×™×ž×•×©.\n" +"מש×ב '%s' × ×ž×¦× ×‘×©×™×ž×•×©.\n" "×©×™× ×•×™×™× ×™×›× ×¡×• לתוקף רק ×‘×˜×¢×™× ×” מחדש." #: editor/dependency_editor.cpp diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 1eb457926d..4a2075e20b 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -40,7 +40,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-10-15 04:33+0000\n" +"PO-Revision-Date: 2021-10-22 06:04+0000\n" "Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" @@ -2431,9 +2431,8 @@ msgstr "" "満ãŸã›ã¾ã›ã‚“ã§ã—ãŸã€‚" #: editor/editor_node.cpp -#, fuzzy msgid "Could not save one or more scenes!" -msgstr "変æ›ã—ãŸãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’ä¿å˜ã§ãã¾ã›ã‚“ã§ã—ãŸ:" +msgstr "一ã¤ã¾ãŸã¯è¤‡æ•°ã®ã‚·ãƒ¼ãƒ³ã‚’ä¿å˜ã§ãã¾ã›ã‚“ã§ã—ãŸï¼" #: editor/editor_node.cpp msgid "Save All Scenes" @@ -2576,7 +2575,7 @@ msgstr "é–‰ã˜ã‚‹å‰ã«ã€'%s' ã¸ã®å¤‰æ›´ã‚’ä¿å˜ã—ã¾ã™ã‹ï¼Ÿ" #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." -msgstr "" +msgstr "%s ã¯å˜åœ¨ã—ãªããªã‚Šã¾ã—ãŸï¼æ–°ã—ã„ä¿å˜å…ˆã‚’指定ã—ã¦ãã ã•ã„。" #: editor/editor_node.cpp msgid "" @@ -3324,7 +3323,7 @@ msgstr "ライブラリã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "æ—¢å˜ã®(ライブラリを)マージ" +msgstr "æ—¢å˜ã®ã‚‚ã®ã¨ãƒžãƒ¼ã‚¸ã™ã‚‹" #: editor/editor_node.cpp msgid "Apply MeshInstance Transforms" @@ -4416,6 +4415,10 @@ msgid "" "Selecting another resource in the FileSystem dock without clicking Reimport " "first will discard changes made in the Import dock." msgstr "" +"ã¾ã é©ç”¨ã•ã‚Œã¦ã„ãªã„ä¿ç•™ä¸ã®å¤‰æ›´ãŒã‚ã‚Šã¾ã™ã€‚å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆã‚’クリックã™ã‚‹ã¨ã€ã‚¤" +"ンãƒãƒ¼ãƒˆã®ã‚ªãƒ—ションã«åŠ ãˆãŸå¤‰æ›´ã‚’é©ç”¨ã—ã¾ã™ã€‚\n" +"å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆã‚’クリックã›ãšã«ãƒ•ã‚¡ã‚¤ãƒ«ã‚·ã‚¹ãƒ†ãƒ ドックã‹ã‚‰ä»–ã®ãƒªã‚½ãƒ¼ã‚¹ã‚’é¸æŠžã™ã‚‹" +"ã¨ã€ã‚¤ãƒ³ãƒãƒ¼ãƒˆã®ãƒ‰ãƒƒã‚¯ã§åŠ ãˆãŸå¤‰æ›´ã¯ç ´æ£„ã•ã‚Œã¾ã™ã€‚" #: editor/import_dock.cpp msgid "Import As:" @@ -6570,14 +6573,14 @@ msgid "Create Multiple Convex Collision Siblings" msgstr "複数ã®å‡¸åž‹ã‚³ãƒªã‚¸ãƒ§ãƒ³ã®å…„弟を作æˆ" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "" "Creates a polygon-based collision shape.\n" "This is a performance middle-ground between a single convex collision and a " "polygon-based collision." msgstr "" "ãƒãƒªã‚´ãƒ³ãƒ™ãƒ¼ã‚¹ã®ã‚³ãƒªã‚¸ãƒ§ãƒ³ã‚·ã‚§ã‚¤ãƒ—を作æˆã—ã¾ã™ã€‚\n" -"ã“ã‚Œã¯ã€ä¸Šè¨˜ã®2ã¤ã®ã‚ªãƒ—ションã®ä¸é–“çš„ãªãƒ‘フォーマンスã§ã™ã€‚" +"ã“ã‚Œã¯ã€å˜ä¸€ã®å‡¸åž‹ã‚³ãƒªã‚¸ãƒ§ãƒ³ã¨ãƒãƒªã‚´ãƒ³ãƒ™ãƒ¼ã‚¹ã®ã‚³ãƒªã‚¸ãƒ§ãƒ³ã®ä¸é–“çš„ãªãƒ‘フォーマ" +"ンスã§ã™ã€‚" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." @@ -6708,7 +6711,7 @@ msgstr "サーフェスを投入ã™ã‚‹" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" -msgstr "マルãƒãƒ¡ãƒƒã‚·ãƒ¥ã‚’投入ã™ã‚‹" +msgstr "MultiMeshを投入ã™ã‚‹" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" @@ -7228,28 +7231,24 @@ msgid "Flip Portals" msgstr "ãƒãƒ¼ã‚¿ãƒ«ã‚’å転" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Room Generate Points" -msgstr "生æˆã—ãŸãƒã‚¤ãƒ³ãƒˆã®æ•°:" +msgstr "Roomã®ãƒã‚¤ãƒ³ãƒˆã‚’生æˆ" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Generate Points" -msgstr "生æˆã—ãŸãƒã‚¤ãƒ³ãƒˆã®æ•°:" +msgstr "ãƒã‚¤ãƒ³ãƒˆã‚’生æˆ" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portal" msgstr "ãƒãƒ¼ã‚¿ãƒ«ã‚’å転" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Occluder Set Transform" -msgstr "トランスフォームをクリア" +msgstr "オクルーダーã®ãƒˆãƒ©ãƒ³ã‚¹ãƒ•ã‚©ãƒ¼ãƒ をセット" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Center Node" -msgstr "ノードを生æˆ" +msgstr "ä¸å¤®ãƒŽãƒ¼ãƒ‰" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" @@ -7386,14 +7385,12 @@ msgid "Move Down" msgstr "下ã«ç§»å‹•" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Next Script" msgstr "次ã®ã‚¹ã‚¯ãƒªãƒ—ト" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Previous Script" -msgstr "ç›´å‰ã®ã‚¹ã‚¯ãƒªãƒ—ト" +msgstr "å‰ã®ã‚¹ã‚¯ãƒªãƒ—ト" #: editor/plugins/script_editor_plugin.cpp msgid "File" @@ -7810,9 +7807,8 @@ msgid "Left Orthogonal" msgstr "å·¦å´é¢ 平行投影" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Left Perspective" -msgstr "é€è¦–投影" +msgstr "å·¦å´é¢ é€è¦–投影" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Orthogonal" @@ -8103,9 +8099,8 @@ msgstr "" "ゲーム内ã®ãƒ‘フォーマンスを確実ã«ç¤ºã™ã‚‚ã®ã¨ã—ã¦ä½¿ç”¨ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Convert Rooms" -msgstr "%s ã«å¤‰æ›" +msgstr "Roomを変æ›" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" @@ -8143,7 +8138,7 @@ msgstr "スナップを使用" #: editor/plugins/spatial_editor_plugin.cpp msgid "Converts rooms for portal culling." -msgstr "" +msgstr "ãƒãƒ¼ã‚¿ãƒ«ã‚«ãƒªãƒ³ã‚°ç”¨ã«Roomを変æ›ã—ã¾ã™ã€‚" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -8171,24 +8166,23 @@ msgstr "å³å´é¢å›³" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" -msgstr "" +msgstr "オービットビュー 下" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" -msgstr "" +msgstr "オービットビュー å·¦" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" -msgstr "" +msgstr "オービットビュー å³" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Orbit View Up" -msgstr "å‰é¢å›³" +msgstr "オービットビュー 上" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" -msgstr "" +msgstr "オービットビュー 180" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" @@ -8673,9 +8667,8 @@ msgid "With Data" msgstr "データ付" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Select by data type:" -msgstr "ノードをé¸æŠž" +msgstr "データã®ã‚¿ã‚¤ãƒ—ã‹ã‚‰é¸æŠž:" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible color items." @@ -8747,11 +8740,11 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Collapse types." -msgstr "タイプを折りãŸãŸã‚€" +msgstr "タイプを折りãŸãŸã‚€ã€‚" #: editor/plugins/theme_editor_plugin.cpp msgid "Expand types." -msgstr "タイプを展開" +msgstr "タイプを展開。" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all Theme items." @@ -8774,9 +8767,8 @@ msgid "Deselect all Theme items." msgstr "ã™ã¹ã¦ã®ãƒ†ãƒ¼ãƒžã‚¢ã‚¤ãƒ†ãƒ ã®é¸æŠžã‚’解除ã™ã‚‹ã€‚" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Import Selected" -msgstr "シーンをインãƒãƒ¼ãƒˆ" +msgstr "é¸æŠžã•ã‚ŒãŸã‚‚ã®ã‚’インãƒãƒ¼ãƒˆ" #: editor/plugins/theme_editor_plugin.cpp msgid "" @@ -8970,19 +8962,16 @@ msgstr "" "ã¦ã®ã“ã®ã‚¿ã‚¤ãƒ—ã®StyleBoxã§åŒã˜ãƒ—ãƒãƒ‘ティãŒæ›´æ–°ã•ã‚Œã¾ã™ã€‚" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Type" -msgstr "タイプ(åž‹)" +msgstr "ã‚¿ã‚¤ãƒ—ã‚’è¿½åŠ " #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Item Type" -msgstr "ã‚¢ã‚¤ãƒ†ãƒ ã‚’è¿½åŠ " +msgstr "アイテムã®ã‚¿ã‚¤ãƒ—ã‚’è¿½åŠ " #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Node Types:" -msgstr "ノードタイプ" +msgstr "ノードã®ã‚¿ã‚¤ãƒ—:" #: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" @@ -9030,6 +9019,8 @@ msgid "" "Toggle the control picker, allowing to visually select control types for " "edit." msgstr "" +"コントãƒãƒ¼ãƒ«ãƒ”ッカーを切り替ãˆã¦ã€ã‚³ãƒ³ãƒˆãƒãƒ¼ãƒ«ã‚¿ã‚¤ãƒ—を視覚的ã«é¸æŠžã—ã¦ç·¨é›†ã§" +"ãるよã†ã«ã—ã¾ã™ã€‚" #: editor/plugins/theme_editor_preview.cpp msgid "Toggle Button" @@ -9064,9 +9055,8 @@ msgid "Checked Radio Item" msgstr "ãƒã‚§ãƒƒã‚¯æ¸ˆã¿ãƒ©ã‚¸ã‚ª アイテム" #: editor/plugins/theme_editor_preview.cpp -#, fuzzy msgid "Named Separator" -msgstr "åå‰ä»˜ã分類。" +msgstr "åå‰ä»˜ãセパレーター" #: editor/plugins/theme_editor_preview.cpp msgid "Submenu" @@ -11306,22 +11296,20 @@ msgid "Remove Translation" msgstr "翻訳を除去" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Translation Resource Remap: Add %d Path(s)" -msgstr "リソースå†ãƒžãƒƒãƒ—ãŒå†ãƒžãƒƒãƒ—ã‚’è¿½åŠ " +msgstr "翻訳リソースã®å†ãƒžãƒƒãƒ—: %d個ã®ãƒ‘ã‚¹ã‚’è¿½åŠ " #: editor/project_settings_editor.cpp -#, fuzzy msgid "Translation Resource Remap: Add %d Remap(s)" -msgstr "リソースå†ãƒžãƒƒãƒ—ãŒå†ãƒžãƒƒãƒ—ã‚’è¿½åŠ " +msgstr "翻訳リソースã®å†ãƒžãƒƒãƒ—: %d個ã®å†ãƒžãƒƒãƒ—ã‚’è¿½åŠ " #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" -msgstr "リソースリマップ言語を変更" +msgstr "リソースã®å†ãƒžãƒƒãƒ—言語を変更" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" -msgstr "リソースã®ãƒªãƒžãƒƒãƒ—を削除" +msgstr "リソースã®å†ãƒžãƒƒãƒ—を削除" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" @@ -11389,7 +11377,7 @@ msgstr "翻訳:" #: editor/project_settings_editor.cpp msgid "Remaps" -msgstr "リマップ" +msgstr "å†ãƒžãƒƒãƒ—" #: editor/project_settings_editor.cpp msgid "Resources:" @@ -11397,7 +11385,7 @@ msgstr "リソース:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" -msgstr "ãƒã‚±ãƒ¼ãƒ«ã«å¾“ã„リマップ:" +msgstr "ãƒã‚±ãƒ¼ãƒ«ã«å¾“ã„å†ãƒžãƒƒãƒ—:" #: editor/project_settings_editor.cpp msgid "Locale" @@ -12456,14 +12444,12 @@ msgid "Set Portal Point Position" msgstr "Portal ãƒã‚¤ãƒ³ãƒˆã®ä½ç½®ã‚’è¨å®š" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Sphere Radius" -msgstr "円柱シェイプã®åŠå¾„を変更" +msgstr "オクルーダーã®çƒå½¢ã®åŠå¾„をセット" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Sphere Position" -msgstr "曲線ã®In-Controlã®ä½ç½®ã‚’指定" +msgstr "オクルーダーã®çƒå½¢ã®ä½ç½®ã‚’セット" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" @@ -12850,7 +12836,7 @@ msgstr "" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "スタックオーãƒãƒ¼ãƒ•ãƒãƒ¼ スタックã®æ·±ã•: " +msgstr "スタックオーãƒãƒ¼ãƒ•ãƒãƒ¼ç™ºç”Ÿ スタックã®æ·±ã•: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" @@ -13089,9 +13075,8 @@ msgid "Select at least one node with sequence port." msgstr "シーケンス ãƒãƒ¼ãƒˆã‚’æŒã¤ãƒŽãƒ¼ãƒ‰ã‚’å°‘ãªãã¨ã‚‚ 1 ã¤é¸æŠžã—ã¾ã™ã€‚" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Try to only have one sequence input in selection." -msgstr "セクションã§ã¯å”¯ä¸€ã¤ã®ã‚·ãƒ¼ã‚±ãƒ³ã‚¹å…¥åŠ›ã‚’æŒã¤ã‚ˆã†ã«ã—ã¦ãã ã•ã„。" +msgstr "é¸æŠžã™ã‚‹ã‚·ãƒ¼ã‚±ãƒ³ã‚¹å…¥åŠ›ã¯1ã¤ã ã‘ã«ã—ã¦ãã ã•ã„。" #: modules/visual_script/visual_script_editor.cpp msgid "Create Function" @@ -13187,7 +13172,7 @@ msgstr "イテレーターãŒç„¡åŠ¹ã«ãªã‚Šã¾ã—ãŸ: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." -msgstr "インデックスプãƒãƒ‘ティåãŒç„¡åŠ¹ã§ã™ã€‚" +msgstr "インデックスã®ãƒ—ãƒãƒ‘ティåãŒç„¡åŠ¹ã§ã™ã€‚" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" @@ -13473,7 +13458,7 @@ msgstr "" msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name" msgstr "" -"res://android/build/res/*.xml ファイルをプãƒã‚¸ã‚§ã‚¯ãƒˆåã§ä¸Šæ›¸ãã§ãã¾ã›ã‚“。" +"res://android/build/res/*.xml ファイルをプãƒã‚¸ã‚§ã‚¯ãƒˆåã§ä¸Šæ›¸ãã§ãã¾ã›ã‚“" #: platform/android/export/export_plugin.cpp msgid "Could not export project files to gradle project\n" @@ -13855,8 +13840,8 @@ msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" -"パーティクルを処ç†ã™ã‚‹ãƒžãƒ†ãƒªã‚¢ãƒ«ã¯å‰²ã‚Šå½“ã¦ã‚‰ã‚Œã¦ã„ãªã„ãŸã‚ã€å‹•ä½œã¯ã‚¤ãƒ³ãƒ—リン" -"トã•ã‚Œã¾ã›ã‚“。" +"パーティクルを処ç†ã™ã‚‹ãƒžãƒ†ãƒªã‚¢ãƒ«ãŒå‰²ã‚Šå½“ã¦ã‚‰ã‚Œã¦ã„ãªã„ãŸã‚ã€å‹•ä½œã‚’åæ˜ ã§ãã¾" +"ã›ã‚“ã§ã—ãŸã€‚" #: scene/2d/particles_2d.cpp msgid "" @@ -13966,9 +13951,8 @@ msgid "Preparing environment" msgstr "環境を準備ä¸" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "ライトマップã®ç”Ÿæˆ" +msgstr "ã‚ャプãƒãƒ£ãƒ¼ã‚’生æˆä¸" #: scene/3d/baked_lightmap.cpp msgid "Saving lightmaps" @@ -14203,6 +14187,8 @@ msgid "" "Room convex hull contains a large number of planes.\n" "Consider simplifying the room bound in order to increase performance." msgstr "" +"Roomã®å‡¸åŒ…ã«å¤§é‡ã®å¹³é¢ãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚\n" +"パフォーマンスã®å‘上ã®ãŸã‚ã«ã€Roomã®å¢ƒç•Œã®å˜ç´”化を検討ã—ã¦ãã ã•ã„。" #: scene/3d/room_group.cpp msgid "The RoomManager should not be placed inside a RoomGroup." @@ -14449,6 +14435,10 @@ msgid "" "The GLES2 backend is currently in use, so these modes will act like Stretch " "instead." msgstr "" +"Axis Stretchプãƒãƒ‘ティã®TileãŠã‚ˆã³Tile Fitオプションã¯ã€GLES3レンダリングãƒãƒƒ" +"クエンドを使用ã—ã¦ã„ã‚‹å ´åˆã«ã®ã¿æœ‰åŠ¹ã§ã™ã€‚\n" +"ç¾åœ¨GLES2ãƒãƒƒã‚¯ã‚¨ãƒ³ãƒ‰ãŒä½¿ç”¨ã•ã‚Œã¦ã„ã‚‹ãŸã‚ã€ã“れらã®ãƒ¢ãƒ¼ãƒ‰ã¯ä»£ã‚ã‚Šã«Stretchã®" +"よã†ã«æŒ¯ã‚‹èˆžã„ã¾ã™ã€‚" #: scene/gui/popup.cpp msgid "" @@ -14493,6 +14483,10 @@ msgid "" "Consider using a script's process loop instead of relying on a Timer for " "very low wait times." msgstr "" +"タイマーã®å¾…ã¡æ™‚é–“ãŒéžå¸¸ã«çŸã„ (0.05秒未満) ã®å ´åˆã€æç”»ã¾ãŸã¯ç‰©ç†ãƒ•ãƒ¬ãƒ¼ãƒ " +"レートã«å¿œã˜ã¦å¤§å¹…ã«å‹•ä½œãŒç•°ãªã‚‹å¯èƒ½æ€§ãŒã‚ã‚Šã¾ã™ã€‚\n" +"éžå¸¸ã«çŸã„å¾…ã¡æ™‚é–“ã®å ´åˆã€Timerを使用ã›ãšã«ã‚¹ã‚¯ãƒªãƒ—トã®processループを使用ã™" +"ã‚‹ã“ã¨ã‚’検討ã—ã¦ãã ã•ã„。" #: scene/main/viewport.cpp msgid "" @@ -14507,15 +14501,15 @@ msgstr "" "当ã¦ã¾ã™ã€‚" #: scene/main/viewport.cpp -#, fuzzy msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." -msgstr "レンダーã™ã‚‹ã«ã¯ãƒ“ューãƒãƒ¼ãƒˆã®ã‚µã‚¤ã‚ºãŒ 0 より大ãã„å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚" +msgstr "" +"レンダーã™ã‚‹ã«ã¯Viewportã®ç¸¦æ¨ªãã‚Œãžã‚ŒãŒ2ピクセル以上ã§ã‚ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚" #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" -msgstr "" +msgstr "OccluderShapeSphereã®çƒå½¢ã‚’セット" #: scene/resources/visual_shader_nodes.cpp msgid "" @@ -14559,7 +14553,7 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Fragment-stage varying could not been accessed in custom function!" -msgstr "" +msgstr "カスタム関数内ã§Fragment-stageã®Varyingã«ã‚¢ã‚¯ã‚»ã‚¹ã§ãã¾ã›ã‚“ã§ã—ãŸï¼" #: servers/visual/shader_language.cpp msgid "Assignment to function." diff --git a/editor/translations/pt.po b/editor/translations/pt.po index 008100444d..e78f560111 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -24,7 +24,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-09-29 02:21+0000\n" +"PO-Revision-Date: 2021-10-21 10:31+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/" "godot/pt/>\n" @@ -2417,9 +2417,8 @@ msgstr "" "heranças) não puderam ser satisfeitas." #: editor/editor_node.cpp -#, fuzzy msgid "Could not save one or more scenes!" -msgstr "Não consegui iniciar o subprocesso!" +msgstr "Incapaz de guardar uma ou mais cenas!" #: editor/editor_node.cpp msgid "Save All Scenes" @@ -2563,7 +2562,7 @@ msgstr "Guardar alterações a '%s' antes de fechar?" #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." -msgstr "" +msgstr "% não existe mais! Especifique uma nova localização para guardar." #: editor/editor_node.cpp msgid "" @@ -4410,6 +4409,10 @@ msgid "" "Selecting another resource in the FileSystem dock without clicking Reimport " "first will discard changes made in the Import dock." msgstr "" +"Há alterações pendentes que ainda não foram aplicadas. Clique Reimportar " +"para aplicar alterações feitas nas opções de importação.\n" +"Se selecionar outro recurso na doca FileSystem sem Reimportar primeiro, " +"serão rejeitadas alterações feitas na doca Import." #: editor/import_dock.cpp msgid "Import As:" @@ -7376,14 +7379,12 @@ msgid "Move Down" msgstr "Mover para baixo" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Next Script" msgstr "Próximo Script" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Previous Script" -msgstr "Script anterior" +msgstr "Script Anterior" #: editor/plugins/script_editor_plugin.cpp msgid "File" @@ -7796,9 +7797,8 @@ msgid "Left Orthogonal" msgstr "Ortogonal Esquerda" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Left Perspective" -msgstr "Perspetiva" +msgstr "Perspetiva Esquerda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Orthogonal" @@ -8157,24 +8157,23 @@ msgstr "Vista Direita" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" -msgstr "" +msgstr "Vista Órbita Baixo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" -msgstr "" +msgstr "Vista Órbita Esquerda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" -msgstr "" +msgstr "Vista Órbita Direita" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Orbit View Up" -msgstr "Vista de Frente" +msgstr "Vista de Órbita Cima" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" -msgstr "" +msgstr "Vista Órbita 180" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" @@ -9032,7 +9031,7 @@ msgstr "Item Desativado" #: editor/plugins/theme_editor_preview.cpp msgid "Check Item" -msgstr "Verificar item" +msgstr "Marcar item" #: editor/plugins/theme_editor_preview.cpp msgid "Checked Item" @@ -11757,6 +11756,10 @@ msgid "" "FileSystem dock context menu\n" "or create an inherited scene using Scene > New Inherited Scene... instead." msgstr "" +"Incapaz de guardar o ramo do nó raiz como uma cena instanciada.\n" +"Para criar uma cópia editável da cena atual, duplique-a usando o menu de " +"contexto da doca FileSystem\n" +"ou crie uma cena herdada usando Cena > Nova Cena Herdada..." #: editor/scene_tree_dock.cpp msgid "" @@ -11764,6 +11767,9 @@ msgid "" "To create a variation of a scene, you can make an inherited scene based on " "the instanced scene using Scene > New Inherited Scene... instead." msgstr "" +"Incapaz de guardar o ramo de uma cena já instanciada.\n" +"Para criar a variação de uma cena, pode fazer uma cena herdada baseada na " +"cena instanciada usando Cena > Nova Cena Herdada..." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -13281,6 +13287,8 @@ msgid "" "Either Debug Keystore, Debug User AND Debug Password settings must be " "configured OR none of them." msgstr "" +"Tanto a Keystore de Depuração, Utilizador de Depuração E Senha de Depuração " +"têm de ser configuradas OU nenhuma delas." #: platform/android/export/export_plugin.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -13293,11 +13301,13 @@ msgid "" "Either Release Keystore, Release User AND Release Password settings must be " "configured OR none of them." msgstr "" +"Tanto a Keystore de Lançamento, Utilizador de Lançamento E Senha de " +"Lançamento têm de ser configuradas OU nenhuma delas." #: platform/android/export/export_plugin.cpp msgid "Release keystore incorrectly configured in the export preset." msgstr "" -"Lançamento de keystore configurado incorretamente na predefinição exportada." +"Keystore de lançamento configurado incorretamente na predefinição exportada." #: platform/android/export/export_plugin.cpp msgid "A valid Android SDK path is required in Editor Settings." @@ -13371,6 +13381,10 @@ msgid "" "directory.\n" "The resulting %s is unsigned." msgstr "" +"'apksigner' não foi encontrado.\n" +"Verifique se o comando está disponÃvel na diretoria Android SDK build-" +"tools.\n" +"O % resultante não está assinado." #: platform/android/export/export_plugin.cpp msgid "Signing debug %s..." @@ -13500,6 +13514,10 @@ msgid "" "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" +"Bibliotecas em falta no modelo de exportação para as arquiteturas " +"selecionadas: %s.\n" +"Construa um modelo com todas as bibliotecas necessárias, ou desmarque as " +"arquiteturas em falta na predefinição de exportação." #: platform/android/export/export_plugin.cpp msgid "Adding files..." @@ -13584,19 +13602,19 @@ msgstr "Identificador de pacote inválido:" #: platform/osx/export/export.cpp msgid "Notarization: code signing required." -msgstr "" +msgstr "Notarização: assinatura de código necessária." #: platform/osx/export/export.cpp msgid "Notarization: hardened runtime required." -msgstr "" +msgstr "Notarização: hardened runtime necessário." #: platform/osx/export/export.cpp msgid "Notarization: Apple ID name not specified." -msgstr "" +msgstr "Notarização: nome Apple ID não especificado." #: platform/osx/export/export.cpp msgid "Notarization: Apple ID password not specified." -msgstr "" +msgstr "Notarização: senha Apple ID não especificada." #: platform/uwp/export/export.cpp msgid "Invalid package short name." @@ -14028,6 +14046,9 @@ msgid "" "longer has any effect.\n" "To remove this warning, disable the GIProbe's Compress property." msgstr "" +"A propriedade GIProbe Compress foi descontinuada devido a bugs conhecidos e " +"não tem qualquer efeito.\n" +"Para remover este aviso desative a propriedade Compress de GIProbe." #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -14158,6 +14179,8 @@ msgid "" "Room convex hull contains a large number of planes.\n" "Consider simplifying the room bound in order to increase performance." msgstr "" +"O casco convexo do quarto contem um grande número de planos.\n" +"Pense em simplificar os limites do quarto para melhorar o desempenho." #: scene/3d/room_group.cpp msgid "The RoomManager should not be placed inside a RoomGroup." @@ -14176,6 +14199,8 @@ msgid "" "Portal Depth Limit is set to Zero.\n" "Only the Room that the Camera is in will render." msgstr "" +"Limite de Profundidade do Portal está definido como Zero.\n" +"Só vai ser renderizado o quarto onde a Câmara está." #: scene/3d/room_manager.cpp msgid "There should only be one RoomManager in the SceneTree." @@ -14186,6 +14211,8 @@ msgid "" "RoomList path is invalid.\n" "Please check the RoomList branch has been assigned in the RoomManager." msgstr "" +"Caminho do RoomList é inválido.\n" +"Verifique se o ramo RoomList foi atribuÃdo no RoomManager." #: scene/3d/room_manager.cpp msgid "RoomList contains no Rooms, aborting." @@ -14290,7 +14317,7 @@ msgstr "Animação não encontrada: '%s'" #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" -msgstr "" +msgstr "Anim Aplicar Reinicialização" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." @@ -14398,6 +14425,9 @@ msgid "" "The GLES2 backend is currently in use, so these modes will act like Stretch " "instead." msgstr "" +"As opções Tile e Tile Fit para as propriedades Axis Stretch só são efetivas " +"na renderização GLES3.\n" +"Como GLES2 está a ser usado atualmente, estes modos funcionarão como Stretch." #: scene/gui/popup.cpp msgid "" @@ -14442,6 +14472,11 @@ msgid "" "Consider using a script's process loop instead of relying on a Timer for " "very low wait times." msgstr "" +"Tempos de espera do Timer muito baixos (< 0.05 segundos) podem originar " +"comportamentos muito diferentes dependendo do renderizador ou da taxa de " +"frames fÃsica.\n" +"Considere usar um ciclo de processo de script em vez de depender de um Timer " +"para tempos de espera muito baixos." #: scene/main/viewport.cpp msgid "" @@ -14456,11 +14491,12 @@ msgstr "" "RenderTarget e atribua a sua textura interna a outro nó para visualizar." #: scene/main/viewport.cpp -#, fuzzy msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." -msgstr "O tamanho do viewport tem de ser maior do que 0 para renderizar." +msgstr "" +"O tamanho do Viewport tem de ser maior ou igual a 2 pixeis em ambas as " +"dimensões para renderizar." #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" @@ -14495,16 +14531,20 @@ msgid "" "Varyings which assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "" +"Variantes atribuÃdas na função 'vertex' não podem ser reatribuÃdas em " +"'fragment' ou 'light'." #: servers/visual/shader_language.cpp msgid "" "Varyings which assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." msgstr "" +"Variantes atribuÃdas na função 'fragment' não podem ser reatribuÃdas em " +"'vertex' ou 'light'." #: servers/visual/shader_language.cpp msgid "Fragment-stage varying could not been accessed in custom function!" -msgstr "" +msgstr "Variante fragment-stage não pode ser acedida em função personalizada!" #: servers/visual/shader_language.cpp msgid "Assignment to function." diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 804740bf4a..9e7d53c52e 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -124,13 +124,14 @@ # William Weber Berrutti <wwberrutti@protonmail.ch>, 2021. # Zenvasca <zenvasca@gmail.com>, 2021. # Wladimir Roberto Barbosa <wladrbarbosa@gmail.com>, 2021. +# Mário Victor Ribeiro Silva <mariovictorrs@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2021-10-09 16:52+0000\n" -"Last-Translator: Wladimir Roberto Barbosa <wladrbarbosa@gmail.com>\n" +"PO-Revision-Date: 2021-10-21 10:31+0000\n" +"Last-Translator: Mário Victor Ribeiro Silva <mariovictorrs@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -2521,9 +2522,8 @@ msgstr "" "herança) não foram satisfeitas." #: editor/editor_node.cpp -#, fuzzy msgid "Could not save one or more scenes!" -msgstr "Não se pôde salvar textura convertida:" +msgstr "Não foi possÃvel salvar um ou mais cenas!" #: editor/editor_node.cpp msgid "Save All Scenes" @@ -2665,7 +2665,7 @@ msgstr "Salvar alterações em '%s' antes de fechar?" #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." -msgstr "" +msgstr "%s não existe! Por favor especifique um novo local para salvar." #: editor/editor_node.cpp msgid "" @@ -2720,9 +2720,8 @@ msgid "Nothing to undo." msgstr "Nada para desfazer." #: editor/editor_node.cpp -#, fuzzy msgid "Undo: %s" -msgstr "Desfazer" +msgstr "Desfazer: %s" #: editor/editor_node.cpp msgid "Can't redo while mouse buttons are pressed." @@ -2733,9 +2732,8 @@ msgid "Nothing to redo." msgstr "Nada para refazer." #: editor/editor_node.cpp -#, fuzzy msgid "Redo: %s" -msgstr "Refazer" +msgstr "Refazer: %s" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." @@ -3374,9 +3372,8 @@ msgid "Install from file" msgstr "Instalar do arquivo" #: editor/editor_node.cpp -#, fuzzy msgid "Select android sources file" -msgstr "Selecione o arquivo de fontes do Android" +msgstr "Selecione os arquivos fontes do Android" #: editor/editor_node.cpp msgid "" @@ -3463,7 +3460,6 @@ msgid "Select" msgstr "Selecionar" #: editor/editor_node.cpp -#, fuzzy msgid "Select Current" msgstr "Selecione Atual" @@ -3791,9 +3787,8 @@ msgid "Uninstall these templates." msgstr "Desinstalar esses modelos." #: editor/export_template_manager.cpp -#, fuzzy msgid "There are no mirrors available." -msgstr "Não existe o arquivo '%s'." +msgstr "Não há espelhos disponÃveis." #: editor/export_template_manager.cpp #, fuzzy @@ -3809,23 +3804,20 @@ msgid "Error requesting URL:" msgstr "Erro ao solicitar URL:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Connecting to the mirror..." -msgstr "Conectando..." +msgstr "Conectando ao espelho..." #: editor/export_template_manager.cpp msgid "Can't resolve the requested address." msgstr "Não é possÃvel resolver o endereço solicitado." #: editor/export_template_manager.cpp -#, fuzzy msgid "Can't connect to the mirror." -msgstr "Não foi possÃvel conectar ao host:" +msgstr "Não foi possÃvel conectar ao espelho." #: editor/export_template_manager.cpp -#, fuzzy msgid "No response from the mirror." -msgstr "Sem resposta do host:" +msgstr "Sem resposta do espelho." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3978,9 +3970,8 @@ msgstr "" "As exportações de modelos estão instaladas e prontas para serem usadas." #: editor/export_template_manager.cpp -#, fuzzy msgid "Open Folder" -msgstr "Abrir um arquivo" +msgstr "Abrir Pasta" #: editor/export_template_manager.cpp msgid "Open the folder containing installed templates for the current version." @@ -3996,14 +3987,12 @@ msgid "Uninstall templates for the current version." msgstr "Valor inicial para o contador" #: editor/export_template_manager.cpp -#, fuzzy msgid "Download from:" -msgstr "Erro ao baixar" +msgstr "Baixar de:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Open in Web Browser" -msgstr "Rodar no Navegador" +msgstr "Abrir no Navegador" #: editor/export_template_manager.cpp #, fuzzy @@ -4029,7 +4018,6 @@ msgstr "" "desenvolvimento." #: editor/export_template_manager.cpp -#, fuzzy msgid "Install from File" msgstr "Instalar a Partir do Arquivo" @@ -4049,14 +4037,12 @@ msgid "Cancel the download of the templates." msgstr "Não se pôde abrir zip dos modelos de exportação." #: editor/export_template_manager.cpp -#, fuzzy msgid "Other Installed Versions:" -msgstr "Versões Instaladas:" +msgstr "Outras Versões Instaladas:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Uninstall Template" -msgstr "Desinstalar" +msgstr "Desinstalar Template" #: editor/export_template_manager.cpp msgid "Select Template File" @@ -4576,14 +4562,12 @@ msgid "Failed to load resource." msgstr "Falha ao carregar recurso." #: editor/inspector_dock.cpp -#, fuzzy msgid "Copy Properties" -msgstr "Propriedades" +msgstr "Copiar Propriedades" #: editor/inspector_dock.cpp -#, fuzzy msgid "Paste Properties" -msgstr "Propriedades" +msgstr "Colar Propriedades" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" @@ -4639,9 +4623,8 @@ msgid "History of recently edited objects." msgstr "Histórico dos objetos editados recentemente." #: editor/inspector_dock.cpp -#, fuzzy msgid "Open documentation for this object." -msgstr "Abrir Documentação" +msgstr "Abrir documentação para esse objeto." #: editor/inspector_dock.cpp editor/scene_tree_dock.cpp msgid "Open Documentation" @@ -4899,9 +4882,8 @@ msgid "Blend:" msgstr "Misturar:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed:" -msgstr "Parâmetro Modificado" +msgstr "Parâmetro Modificado:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -6043,9 +6025,8 @@ msgid "Drag: Rotate selected node around pivot." msgstr "Remover nó ou trilha selecionada." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Move selected node." -msgstr "Alt+Arrastar: Mover" +msgstr "Alt+Arrastar: Mover nó selecionado." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -6299,14 +6280,12 @@ msgid "Clear Pose" msgstr "Limpar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Add Node Here" -msgstr "Adicionar Nó" +msgstr "Adicionar Nó Aqui" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Instance Scene Here" -msgstr "Instanciar Cena(s)" +msgstr "Instanciar Cena Aqui" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" @@ -6333,34 +6312,28 @@ msgid "Zoom to 12.5%" msgstr "Zoom para 12.5%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 25%" -msgstr "Reduzir" +msgstr "Zoom de 25%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 50%" -msgstr "Reduzir" +msgstr "Zoom de 50%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 100%" -msgstr "Reduzir" +msgstr "Zoom de 100%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 200%" -msgstr "Reduzir" +msgstr "Zoom de 200%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 400%" -msgstr "Reduzir" +msgstr "Zoom de 400%" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Zoom to 800%" -msgstr "Reduzir" +msgstr "Zoom de 800%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 1600%" @@ -7417,9 +7390,8 @@ msgid "Occluder Set Transform" msgstr "Limpar Transformação" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Center Node" -msgstr "Criar Nó" +msgstr "Centralizar Nó" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" @@ -7555,12 +7527,10 @@ msgid "Move Down" msgstr "Mover para Baixo" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Next Script" msgstr "Próximo Script" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Previous Script" msgstr "Script anterior" @@ -8054,15 +8024,13 @@ msgid "None" msgstr "Nenhum" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Rotate" -msgstr "Status:" +msgstr "Rotacionar" #. TRANSLATORS: This refers to the movement that changes the position of an object. #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Translate" -msgstr "Translação:" +msgstr "Translação" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale" @@ -8102,38 +8070,32 @@ msgid "Size:" msgstr "Tamanho:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Objects Drawn:" -msgstr "Objetos Desenhados" +msgstr "Objetos Desenhados:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Material Changes:" -msgstr "Alterações de Material" +msgstr "Alterações de Material:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Shader Changes:" -msgstr "Alterações de Shader" +msgstr "Alterações de Shader:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Surface Changes:" -msgstr "Alterações de SuperfÃcie" +msgstr "Alterações de SuperfÃcie:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Draw Calls:" -msgstr "Chamadas de Desenho" +msgstr "Chamadas de Desenho:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Vertices:" -msgstr "Vértices" +msgstr "Vértices:" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS: %d (%s ms)" -msgstr "" +msgstr "FPS: %d (%s ms)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." @@ -13273,9 +13235,8 @@ msgid "Add Preload Node" msgstr "Adicionar Nó de Pré-carregamento" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Node(s)" -msgstr "Adicionar Nó" +msgstr "Adicionar Nó(s)" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" @@ -13542,17 +13503,15 @@ msgstr "Selecione um dispositivo da lista" #: platform/android/export/export_plugin.cpp msgid "Running on %s" -msgstr "" +msgstr "Executando em %s" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Exporting APK..." -msgstr "Exportando tudo" +msgstr "Exportando APK..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Uninstalling..." -msgstr "Desinstalar" +msgstr "Desinstalando..." #: platform/android/export/export_plugin.cpp #, fuzzy @@ -13565,14 +13524,12 @@ msgid "Could not install to device: %s" msgstr "Não foi possÃvel instanciar cena!" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Running on device..." -msgstr "Rodando Script Personalizado..." +msgstr "Executando no dispositivo..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not execute on device." -msgstr "Não foi possÃvel criar a pasta." +msgstr "Não foi possÃvel executar no dispositivo." #: platform/android/export/export_plugin.cpp msgid "Unable to find the 'apksigner' tool." @@ -13707,9 +13664,8 @@ msgid "'apksigner' returned with error #%d" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Verifying %s..." -msgstr "Adicionando %s..." +msgstr "Verificando %s..." #: platform/android/export/export_plugin.cpp msgid "'apksigner' verification of %s failed." @@ -13797,9 +13753,8 @@ msgstr "" "diretório do projeto gradle por saÃdas." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Package not found: %s" -msgstr "Animação não encontrada: '%s'" +msgstr "Pacote não encontrado: '%s'" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -13823,9 +13778,8 @@ msgid "" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Adding files..." -msgstr "Adicionando %s..." +msgstr "Adicionando arquivos..." #: platform/android/export/export_plugin.cpp #, fuzzy diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 56788509e1..df2c3c1cdf 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -98,12 +98,13 @@ # enderlorde <madel.laboratories@gmail.com>, 2021. # Олег Довгер <oleg.a.dovger@gmail.com>, 2021. # Anna Malinovskaia <tacitcoast@gmail.com>, 2021. +# mrvladus <mrvladus@yandex.ru>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-09-29 02:21+0000\n" +"PO-Revision-Date: 2021-10-21 10:31+0000\n" "Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -2497,9 +2498,8 @@ msgstr "" "унаÑледованные) не могли быть удовлетворены." #: editor/editor_node.cpp -#, fuzzy msgid "Could not save one or more scenes!" -msgstr "Ðевозможно Ñохранить конвертированную текÑтуру:" +msgstr "Ðе удалоÑÑŒ Ñохранить одну или неÑколько Ñцен!" #: editor/editor_node.cpp msgid "Save All Scenes" @@ -2644,6 +2644,7 @@ msgstr "Сохранить Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð² «%s» перед закрытР#: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." msgstr "" +"%s больше не ÑущеÑтвует! ПожалуйÑта укажите новое меÑто Ð´Ð»Ñ ÑохранениÑ." #: editor/editor_node.cpp msgid "" @@ -2785,7 +2786,7 @@ msgstr "Открыть закрытую Ñцену" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" -"Ðе удаётÑÑ Ð²ÐºÐ»ÑŽÑ‡Ð¸Ñ‚ÑŒ плагин: «%s». Ошибка ÑинтакÑичеÑкого разбора " +"Ðе удаётÑÑ Ð²ÐºÐ»ÑŽÑ‡Ð¸Ñ‚ÑŒ плагин: «%s». Ошибка ÑинтакÑичеÑкого разбора файла " "конфигурации." #: editor/editor_node.cpp @@ -4486,6 +4487,11 @@ msgid "" "Selecting another resource in the FileSystem dock without clicking Reimport " "first will discard changes made in the Import dock." msgstr "" +"У Ð²Ð°Ñ ÐµÑÑ‚ÑŒ изменениÑ, которые ещё не были применены. Ðажмите " +"«Переимпортировать», чтобы применить изменениÑ, внеÑённые в параметры " +"импорта.\n" +"ЕÑли выбрать другой реÑÑƒÑ€Ñ Ð² панели Â«Ð¤Ð°Ð¹Ð»Ð¾Ð²Ð°Ñ ÑиÑтема», не нажав Ñначала " +"«Переимпортировать», то Ñделанные в панели «Импорт» Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð±ÑƒÐ´ÑƒÑ‚ потерÑны." #: editor/import_dock.cpp msgid "Import As:" @@ -7453,12 +7459,10 @@ msgid "Move Down" msgstr "ПеремеÑтить вниз" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Next Script" msgstr "Следующий Ñкрипт" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Previous Script" msgstr "Предыдущий Ñкрипт" @@ -7877,9 +7881,8 @@ msgid "Left Orthogonal" msgstr "Левый ортогональный" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Left Perspective" -msgstr "ПерÑпективный" +msgstr "Левый перÑпективный" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Orthogonal" @@ -8104,7 +8107,7 @@ msgstr "ПроÑлушиватель звука" #: editor/plugins/spatial_editor_plugin.cpp msgid "Enable Doppler" -msgstr "Включить Ñффект Doppler" +msgstr "Включить Ñффект Доплера" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -8239,24 +8242,23 @@ msgstr "Вид Ñправа" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" -msgstr "" +msgstr "Вид Ñ Ð¾Ñ€Ð±Ð¸Ñ‚Ñ‹ вниз" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" -msgstr "" +msgstr "Вид Ñ Ð¾Ñ€Ð±Ð¸Ñ‚Ñ‹ влево" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" -msgstr "" +msgstr "Вид Ñ Ð¾Ñ€Ð±Ð¸Ñ‚Ñ‹ вправо" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Orbit View Up" -msgstr "Вид Ñпереди" +msgstr "Вид Ñ Ð¾Ñ€Ð±Ð¸Ñ‚Ñ‹ вверх" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" -msgstr "" +msgstr "Вид Ñ Ð¾Ñ€Ð±Ð¸Ñ‚Ñ‹ 180" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" @@ -12082,7 +12084,7 @@ msgstr "(ИÑточник)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" -msgstr "Конфигурации узла, предупреждение:" +msgstr "Предупреждение о конфигурации узла:" #: editor/scene_tree_editor.cpp msgid "" @@ -14565,6 +14567,11 @@ msgid "" "Consider using a script's process loop instead of relying on a Timer for " "very low wait times." msgstr "" +"Очень низкое Ð²Ñ€ÐµÐ¼Ñ Ð¾Ð¶Ð¸Ð´Ð°Ð½Ð¸Ñ Ñ‚Ð°Ð¹Ð¼ÐµÑ€Ð° (< 0,05 Ñекунды) может привеÑти к " +"значительно разному поведению, в завиÑимоÑти от чаÑтоты кадров рендеринга " +"или физики.\n" +"РаÑÑмотрите возможноÑÑ‚ÑŒ иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ñ†Ð¸ÐºÐ»Ð° обработки в Ñкрипте вмеÑто " +"таймера Ñ Ð¾Ñ‡ÐµÐ½ÑŒ низким временем ожиданиÑ." #: scene/main/viewport.cpp msgid "" @@ -14580,11 +14587,12 @@ msgstr "" "либо узлу Ð´Ð»Ñ Ð¾Ñ‚Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ." #: scene/main/viewport.cpp -#, fuzzy msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." -msgstr "Размер окна проÑмотра должен быть больше 0 Ð´Ð»Ñ Ñ€ÐµÐ½Ð´ÐµÑ€Ð¸Ð½Ð³Ð°." +msgstr "" +"Размер облаÑти проÑмотра должен быть больше или равен 2 пикÑелÑм в обоих " +"измерениÑÑ…, чтобы отобразить что-либо." #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 2ae502bdd5..f22e9500e1 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -3,7 +3,7 @@ # Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # bergmarklund <davemcgroin@gmail.com>, 2017, 2018. -# Christoffer Sundbom <christoffer_karlsson@live.se>, 2017. +# Christoffer Sundbom <christoffer_karlsson@live.se>, 2017, 2021. # Jakob Sinclair <sinclair.jakob@mailbox.org>, 2018. # . <grenoscar@gmail.com>, 2018, 2020. # Kristoffer Grundström <kristoffer.grundstrom1983@gmail.com>, 2018. @@ -28,8 +28,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-08-10 21:40+0000\n" -"Last-Translator: Kristoffer Grundström <swedishsailfishosuser@tutanota.com>\n" +"PO-Revision-Date: 2021-10-21 10:31+0000\n" +"Last-Translator: Christoffer Sundbom <christoffer_karlsson@live.se>\n" "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/" "godot/sv/>\n" "Language: sv\n" @@ -37,7 +37,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.8-dev\n" +"X-Generator: Weblate 4.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2146,9 +2146,8 @@ msgid "Methods" msgstr "Metoder" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "Egenskaper" +msgstr "Tema Egenskaper" #: editor/editor_help.cpp msgid "Enumerations" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index d662cfea7b..db324bbc2c 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -22,7 +22,7 @@ msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-09-22 20:30+0000\n" +"PO-Revision-Date: 2021-10-18 15:35+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -2426,9 +2426,8 @@ msgstr "" "уÑпадковані) не задоволені." #: editor/editor_node.cpp -#, fuzzy msgid "Could not save one or more scenes!" -msgstr "Ðе вдалоÑÑ Ð·Ð°Ð¿ÑƒÑтити підпроцеÑ!" +msgstr "Ðе вдалоÑÑ Ð·Ð±ÐµÑ€ÐµÐ³Ñ‚Ð¸ одну або декілька Ñцен!" #: editor/editor_node.cpp msgid "Save All Scenes" @@ -2571,7 +2570,7 @@ msgstr "Зберегти зміни, внеÑені до '%s' перед Ð·Ð°ÐºÑ #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." -msgstr "" +msgstr "%s вже не Ñ–Ñнує! Будь лаÑка, вкажіть нове міÑце Ð´Ð»Ñ Ð·Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ." #: editor/editor_node.cpp msgid "" @@ -4421,6 +4420,11 @@ msgid "" "Selecting another resource in the FileSystem dock without clicking Reimport " "first will discard changes made in the Import dock." msgstr "" +"ВнеÑені вами зміни ще не заÑтоÑовано. ÐатиÑніть кнопку «Імпортувати " +"повторно», щоб заÑтоÑувати зміни у параметрах імпортуваннÑ.\n" +"Вибір іншого реÑурÑу на бічній панелі файлової ÑиÑтеми без натиÑÐºÐ°Ð½Ð½Ñ ÐºÐ½Ð¾Ð¿ÐºÐ¸ " +"«Імпортувати повторно» призведе до Ð²Ñ–Ð´ÐºÐ¸Ð´Ð°Ð½Ð½Ñ Ð·Ð¼Ñ–Ð½, Ñкі було внеÑено на " +"бічній панелі імпортуваннÑ." #: editor/import_dock.cpp msgid "Import As:" @@ -7400,12 +7404,10 @@ msgid "Move Down" msgstr "ПереміÑтити вниз" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Next Script" msgstr "ÐаÑтупний Ñкрипт" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Previous Script" msgstr "Попередній Ñкрипт" @@ -7824,9 +7826,8 @@ msgid "Left Orthogonal" msgstr "Лівий ортогональний" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Left Perspective" -msgstr "ПерÑпектива" +msgstr "Ліва перÑпектива" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Orthogonal" @@ -8185,24 +8186,23 @@ msgstr "ВиглÑд Ñправа" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" -msgstr "" +msgstr "Орбітальний вид вниз" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" -msgstr "" +msgstr "Орбітальний вид ліворуч" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" -msgstr "" +msgstr "Орбітальний вид праворуч" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Orbit View Up" -msgstr "ВиглÑд Ñпереду" +msgstr "Орбітальний вид згори" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" -msgstr "" +msgstr "Орбітальний вид 180" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" @@ -14554,6 +14554,11 @@ msgid "" "Consider using a script's process loop instead of relying on a Timer for " "very low wait times." msgstr "" +"Дуже малі проміжки чаÑу Ð¾Ñ‡Ñ–ÐºÑƒÐ²Ð°Ð½Ð½Ñ Ð·Ð° таймером (< 0.05 Ñекунд) можуть " +"призводити до Ñуттєво різних результатів Ð´Ð»Ñ Ñ€Ñ–Ð·Ð½Ð¸Ñ… оброблених або фізичних " +"чаÑтот кадрів.\n" +"Вам варто ÑкориÑтатиÑÑ Ñ†Ð¸ÐºÐ»Ð¾Ð¼ процеÑу Ñкрипту заміÑÑ‚ÑŒ Timer Ð´Ð»Ñ Ð´ÑƒÐ¶Ðµ малих " +"проміжків очікуваннÑ." #: scene/main/viewport.cpp msgid "" @@ -14568,13 +14573,12 @@ msgstr "" "пов'Ñзати Ñ—Ñ— внутрішню текÑтуру з одним із вузлів Ð´Ð»Ñ Ð¿Ð¾ÐºÐ°Ð·Ñƒ." #: scene/main/viewport.cpp -#, fuzzy msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." msgstr "" "Щоб програма могла хоч щоÑÑŒ показати, розмір Ð¿Ð¾Ð»Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду має бути більшим " -"за 0." +"або рівним 2 пікÑелÑм в обох вимірах." #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index f17a8af827..82159d534e 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -79,12 +79,15 @@ # suplife <2634557184@qq.com>, 2021. # luoji <564144019@qq.com>, 2021. # zeng haochen <m18621006730@163.com>, 2021. +# Sam Sun <oppositenormal@outlook.com>, 2021. +# è‹è½¼ <youwanyuyu@gmail.com>, 2021. +# nitenook <admin@alterbaum.net>, 2021. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2021-10-08 03:03+0000\n" +"PO-Revision-Date: 2021-10-21 10:31+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -2435,9 +2438,8 @@ msgid "" msgstr "æ— æ³•ä¿å˜åœºæ™¯ã€‚å¯èƒ½æ˜¯å› 为ä¾èµ–é¡¹ï¼ˆå®žä¾‹æˆ–ç»§æ‰¿ï¼‰æ— æ³•æ»¡è¶³ã€‚" #: editor/editor_node.cpp -#, fuzzy msgid "Could not save one or more scenes!" -msgstr "æ— æ³•ä¿å˜è½¬æ¢çš„贴图:" +msgstr "æ— æ³•ä¿å˜ä¸€ä¸ªæˆ–多个场景ï¼" #: editor/editor_node.cpp msgid "Save All Scenes" @@ -2573,7 +2575,7 @@ msgstr "是å¦åœ¨å…³é—å‰ä¿å˜å¯¹ “%s†的更改?" #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." -msgstr "" +msgstr "路径 %s å·²ä¸å˜åœ¨ï¼è¯·é‡æ–°é€‰æ‹©æ–°çš„ä¿å˜è·¯å¾„。" #: editor/editor_node.cpp msgid "" @@ -4362,6 +4364,8 @@ msgid "" "Selecting another resource in the FileSystem dock without clicking Reimport " "first will discard changes made in the Import dock." msgstr "" +"有些修改未被应用。点击“é‡æ–°å¯¼å…¥â€æ¥åº”用导入的修改。\n" +"若在选择å¦ä¸€ä¸ªèµ„æºå‰æ²¡æœ‰ç‚¹å‡»â€œé‡æ–°å¯¼å…¥â€ï¼Œåˆ™ä¼šå¿½ç•¥å¯¼å…¥çš„修改。" #: editor/import_dock.cpp msgid "Import As:" @@ -7289,12 +7293,10 @@ msgid "Move Down" msgstr "å‘下移动" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Next Script" msgstr "下一个脚本" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Previous Script" msgstr "上一个脚本" @@ -7709,9 +7711,8 @@ msgid "Left Orthogonal" msgstr "æ£äº¤å·¦è§†å›¾" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Left Perspective" -msgstr "é€è§†" +msgstr "é€è§†å·¦è§†å›¾" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Orthogonal" @@ -8067,24 +8068,23 @@ msgstr "å³è§†å›¾" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" -msgstr "" +msgstr "视图å‘下环绕" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" -msgstr "" +msgstr "视图å‘左环绕" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" -msgstr "" +msgstr "视图å‘å³çŽ¯ç»•" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Orbit View Up" -msgstr "å‰è§†å›¾" +msgstr "视图å‘上环绕" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" -msgstr "" +msgstr "视图环绕至背é¢" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" @@ -14195,6 +14195,9 @@ msgid "" "Consider using a script's process loop instead of relying on a Timer for " "very low wait times." msgstr "" +"计时器ç‰å¾…时间éžå¸¸çŸï¼ˆå°äºŽ 0.05 秒)时å¯èƒ½ä¼šæ ¹æ®æ¸²æŸ“帧率和物ç†å¸§çŽ‡çš„ä¸åŒè€Œè¡¨" +"现得æžä¸ºä¸åŒã€‚\n" +"建议使用脚本的 process 循环代替æ¤ç±»è®¡æ—¶å™¨ã€‚" #: scene/main/viewport.cpp msgid "" @@ -14203,16 +14206,15 @@ msgid "" "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" -"这个 Viewport æœªè¢«è®¾ç½®ä¸ºæ¸²æŸ“ç›®æ ‡ã€‚å¦‚æžœä½ æƒ³è®©å…¶ç›´æŽ¥åœ¨å±å¹•ä¸Šæ˜¾ç¤ºå†…容,请使其æˆ" -"为 Control çš„åèŠ‚ç‚¹ï¼Œè¿™æ ·ä¸€æ¥è¯¥ Viewport æ‰ä¼šæœ‰å¤§å°ã€‚å¦åˆ™è¯·ä¸ºå…¶è®¾ç½® " +"è¿™ä¸ªè§†çª—æœªè¢«è®¾ç½®ä¸ºæ¸²æŸ“ç›®æ ‡ã€‚å¦‚æžœä½ æƒ³è®©å…¶ç›´æŽ¥åœ¨å±å¹•ä¸Šæ˜¾ç¤ºå†…容,请使其æˆä¸º " +"Control çš„åèŠ‚ç‚¹ï¼Œè¿™æ ·ä¸€æ¥è¯¥ Viewport æ‰ä¼šæœ‰å¤§å°ã€‚å¦åˆ™è¯·ä¸ºå…¶è®¾ç½® " "RenderTarget 并分é…其内部纹ç†æ¥æ˜¾ç¤ºã€‚" #: scene/main/viewport.cpp -#, fuzzy msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." -msgstr "Viewport 大å°å¤§äºŽ 0 æ—¶æ‰èƒ½è¿›è¡Œæ¸²æŸ“。" +msgstr "Viewport 的宽高都大于ç‰äºŽ 2 åƒç´ æ—¶æ‰èƒ½è¿›è¡Œæ¸²æŸ“。" #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" diff --git a/methods.py b/methods.py index 77a1085baf..b2eb7b7c77 100644 --- a/methods.py +++ b/methods.py @@ -1,9 +1,9 @@ -import collections import os import re import glob import subprocess from collections import OrderedDict +from collections.abc import Mapping from typing import Iterator # We need to define our own `Action` method to control the verbosity of output @@ -662,7 +662,7 @@ def generate_vs_project(env, num_jobs): batch_file = find_visual_c_batch_file(env) if batch_file: - class ModuleConfigs(collections.Mapping): + class ModuleConfigs(Mapping): # This version information (Win32, x64, Debug, Release, Release_Debug seems to be # required for Visual Studio to understand that it needs to generate an NMAKE # project. Do not modify without knowing what you are doing. diff --git a/misc/dist/osx/editor.entitlements b/misc/dist/osx/editor.entitlements index 5496f65dcc..d0137910a3 100644 --- a/misc/dist/osx/editor.entitlements +++ b/misc/dist/osx/editor.entitlements @@ -2,11 +2,19 @@ <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> - <key>com.apple.security.device.audio-input</key> + <key>com.apple.security.cs.allow-dyld-environment-variables</key> <true/> - <key>com.apple.security.device.camera</key> + <key>com.apple.security.cs.allow-jit</key> + <true/> + <key>com.apple.security.cs.allow-unsigned-executable-memory</key> + <true/> + <key>com.apple.security.cs.disable-executable-page-protection</key> <true/> <key>com.apple.security.cs.disable-library-validation</key> <true/> + <key>com.apple.security.device.audio-input</key> + <true/> + <key>com.apple.security.device.camera</key> + <true/> </dict> </plist> diff --git a/misc/dist/osx/editor_mono.entitlements b/misc/dist/osx/editor_mono.entitlements deleted file mode 100644 index c61c287652..0000000000 --- a/misc/dist/osx/editor_mono.entitlements +++ /dev/null @@ -1,18 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>com.apple.security.cs.allow-dyld-environment-variables</key> - <true/> - <key>com.apple.security.cs.allow-jit</key> - <true/> - <key>com.apple.security.cs.allow-unsigned-executable-memory</key> - <true/> - <key>com.apple.security.cs.disable-library-validation</key> - <true/> - <key>com.apple.security.device.audio-input</key> - <true/> - <key>com.apple.security.device.camera</key> - <true/> -</dict> -</plist> diff --git a/misc/hooks/README.md b/misc/hooks/README.md index 5661c239ed..e420c6cb5c 100644 --- a/misc/hooks/README.md +++ b/misc/hooks/README.md @@ -12,8 +12,8 @@ contributors to make sure they comply with our requirements. `PATH`, or if you want to enable colored output with `pygmentize`. - Pre-commit hook for `black`: Applies `black` to the staged Python files before accepting a commit. -- Pre-commit hook for `makerst`: Checks the class reference syntax using - `makerst.py`. +- Pre-commit hook for `make_rst`: Checks the class reference syntax using + `make_rst.py`. ## Installation diff --git a/misc/hooks/pre-commit b/misc/hooks/pre-commit index 40cb00253b..ab0fc8176f 100755 --- a/misc/hooks/pre-commit +++ b/misc/hooks/pre-commit @@ -14,7 +14,7 @@ # as this script. Hooks should return 0 if successful and nonzero to cancel the # commit. They are executed in the order in which they are listed. #HOOKS="pre-commit-compile pre-commit-uncrustify" -HOOKS="pre-commit-clang-format pre-commit-black pre-commit-makerst" +HOOKS="pre-commit-clang-format pre-commit-black pre-commit-make-rst" ########################################################### # There should be no need to change anything below this line. diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format index 81bc412944..de5d9c3f06 100755 --- a/misc/hooks/pre-commit-clang-format +++ b/misc/hooks/pre-commit-clang-format @@ -76,11 +76,11 @@ fi # To get consistent formatting, we recommend contributors to use the same # clang-format version as CI. -RECOMMENDED_CLANG_FORMAT_MAJOR_MIN="11" -RECOMMENDED_CLANG_FORMAT_MAJOR_MAX="12" +RECOMMENDED_CLANG_FORMAT_MAJOR_MIN="12" +RECOMMENDED_CLANG_FORMAT_MAJOR_MAX="13" if [ ! -x "$CLANG_FORMAT" ] ; then - message="Error: clang-format executable not found. Please install clang-format $RECOMMENDED_CLANG_FORMAT_MAJOR.x.x." + message="Error: clang-format executable not found. Please install clang-format $RECOMMENDED_CLANG_FORMAT_MAJOR_MAX." if [ ! -t 1 ] ; then if [ -x "$ZENITY" ] ; then @@ -108,7 +108,7 @@ CLANG_FORMAT_VERSION="$(clang-format --version | sed "s/[^0-9\.]*\([0-9\.]*\).*/ CLANG_FORMAT_MAJOR="$(echo "$CLANG_FORMAT_VERSION" | cut -d. -f1)" if [[ "$CLANG_FORMAT_MAJOR" -lt "$RECOMMENDED_CLANG_FORMAT_MAJOR_MIN" || "$CLANG_FORMAT_MAJOR" -gt "$RECOMMENDED_CLANG_FORMAT_MAJOR_MAX" ]]; then - echo "Warning: Your clang-format binary is the wrong version ($CLANG_FORMAT_VERSION, expected between $RECOMMENDED_CLANG_FORMAT_MAJOR_MIN.x.x and $RECOMMENDED_CLANG_FORMAT_MAJOR_MAX.x.x)." + echo "Warning: Your clang-format binary is the wrong version ($CLANG_FORMAT_VERSION, expected between $RECOMMENDED_CLANG_FORMAT_MAJOR_MIN and $RECOMMENDED_CLANG_FORMAT_MAJOR_MAX)." echo " Consider upgrading or downgrading clang-format as formatting may not be applied correctly." fi @@ -146,7 +146,7 @@ do # +++ - timestamp # to both lines working on the same file and having a/ and b/ prefix. # Else it can not be applied with 'git apply'. - "$CLANG_FORMAT" -style=file "$file" | \ + "$CLANG_FORMAT" -style=file "$file" --Wno-error=unknown | \ diff -u "$file" - | \ sed -e "1s|--- |--- a/|" -e "2s|+++ -|+++ b/$file|" >> "$patch" done diff --git a/misc/hooks/pre-commit-makerst b/misc/hooks/pre-commit-make-rst index b990788b99..38b397c494 100755 --- a/misc/hooks/pre-commit-makerst +++ b/misc/hooks/pre-commit-make-rst @@ -1,6 +1,6 @@ #!/usr/bin/env bash -# Git pre-commit hook that checks the class reference syntax using makerst.py. +# Git pre-commit hook that checks the class reference syntax using make_rst.py. # Workaround because we can't execute the .py file directly on windows PYTHON=python @@ -9,4 +9,4 @@ if [[ "$py_ver" != "3" ]]; then PYTHON+=3 fi -$PYTHON doc/tools/makerst.py doc/classes modules --dry-run +$PYTHON doc/tools/make_rst.py doc/classes modules --dry-run diff --git a/misc/scripts/clang_format.sh b/misc/scripts/clang_format.sh index bcd63aa73b..b0020da597 100755 --- a/misc/scripts/clang_format.sh +++ b/misc/scripts/clang_format.sh @@ -23,7 +23,7 @@ while IFS= read -rd '' f; do for extension in ${CLANG_FORMAT_FILE_EXTS[@]}; do if [[ "$f" == *"$extension" ]]; then # Run clang-format. - clang-format -i "$f" + clang-format --Wno-error=unknown -i "$f" # Fix copyright headers, but not all files get them. if [[ "$f" == *"inc" ]]; then continue 2 diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 14e7896295..863936ab8c 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -576,6 +576,7 @@ void CSGShape3D::_validate_property(PropertyInfo &property) const { } else if (is_collision_prefixed && !bool(get("use_collision"))) { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } + GeometryInstance3D::_validate_property(property); } Array CSGShape3D::get_meshes() const { diff --git a/modules/denoise/config.py b/modules/denoise/config.py index 49a1f036ed..6f650354cb 100644 --- a/modules/denoise/config.py +++ b/modules/denoise/config.py @@ -1,11 +1,12 @@ def can_build(env, platform): # Thirdparty dependency OpenImage Denoise includes oneDNN library - # which only supports 64-bit architectures. + # and the version we use only supports x86_64. # It's also only relevant for tools build and desktop platforms, # as doing lightmap generation and denoising on Android or HTML5 # would be a bit far-fetched. desktop_platforms = ["linuxbsd", "osx", "windows"] - return env["tools"] and platform in desktop_platforms and env["bits"] == "64" and env["arch"] != "arm64" + supported_arch = env["bits"] == "64" and env["arch"] != "arm64" and not env["arch"].startswith("rv") + return env["tools"] and platform in desktop_platforms and supported_arch def configure(env): diff --git a/modules/fbx/tools/import_utils.cpp b/modules/fbx/tools/import_utils.cpp index 66b0153308..bb95d120af 100644 --- a/modules/fbx/tools/import_utils.cpp +++ b/modules/fbx/tools/import_utils.cpp @@ -45,27 +45,27 @@ Basis ImportUtils::EulerToBasis(FBXDocParser::Model::RotOrder mode, const Vector // by simply invert its order: https://www.cs.utexas.edu/~theshark/courses/cs354/lectures/cs354-14.pdf switch (mode) { case FBXDocParser::Model::RotOrder_EulerXYZ: - ret.set_euler_zyx(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_XYZ); break; case FBXDocParser::Model::RotOrder_EulerXZY: - ret.set_euler_yzx(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_XZY); break; case FBXDocParser::Model::RotOrder_EulerYZX: - ret.set_euler_xzy(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_YZX); break; case FBXDocParser::Model::RotOrder_EulerYXZ: - ret.set_euler_zxy(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_YXZ); break; case FBXDocParser::Model::RotOrder_EulerZXY: - ret.set_euler_yxz(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_ZXY); break; case FBXDocParser::Model::RotOrder_EulerZYX: - ret.set_euler_xyz(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_ZYX); break; case FBXDocParser::Model::RotOrder_SphericXYZ: @@ -89,22 +89,22 @@ Vector3 ImportUtils::BasisToEuler(FBXDocParser::Model::RotOrder mode, const Basi // by simply invert its order: https://www.cs.utexas.edu/~theshark/courses/cs354/lectures/cs354-14.pdf switch (mode) { case FBXDocParser::Model::RotOrder_EulerXYZ: - return p_rotation.get_euler_zyx(); + return p_rotation.get_euler(Basis::EULER_ORDER_XYZ); case FBXDocParser::Model::RotOrder_EulerXZY: - return p_rotation.get_euler_yzx(); + return p_rotation.get_euler(Basis::EULER_ORDER_XZY); case FBXDocParser::Model::RotOrder_EulerYZX: - return p_rotation.get_euler_xzy(); + return p_rotation.get_euler(Basis::EULER_ORDER_YZX); case FBXDocParser::Model::RotOrder_EulerYXZ: - return p_rotation.get_euler_zxy(); + return p_rotation.get_euler(Basis::EULER_ORDER_YXZ); case FBXDocParser::Model::RotOrder_EulerZXY: - return p_rotation.get_euler_yxz(); + return p_rotation.get_euler(Basis::EULER_ORDER_ZXY); case FBXDocParser::Model::RotOrder_EulerZYX: - return p_rotation.get_euler_xyz(); + return p_rotation.get_euler(Basis::EULER_ORDER_ZYX); case FBXDocParser::Model::RotOrder_SphericXYZ: // TODO diff --git a/modules/gdscript/tests/scripts/runtime/features/stringify.gd b/modules/gdscript/tests/scripts/runtime/features/stringify.gd index de269b92b3..fead2df854 100644 --- a/modules/gdscript/tests/scripts/runtime/features/stringify.gd +++ b/modules/gdscript/tests/scripts/runtime/features/stringify.gd @@ -17,7 +17,7 @@ func test(): print(Plane(1, 2, 3, 4)) print(Quaternion(1, 2, 3, 4)) print(AABB(Vector3.ZERO, Vector3.ONE)) - print(Basis(Vector3(0, 0, 0))) + print(Basis.from_euler(Vector3(0, 0, 0))) print(Transform3D.IDENTITY) print(Color(1, 2, 3, 4)) diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index b8da3a713b..3a8cab7e7e 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -120,26 +120,26 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String & return Error::FAILED; } - /* STEP 7 SERIALIZE IMAGES */ - err = _serialize_images(state, p_path); + /* STEP 7 SERIALIZE ANIMATIONS */ + err = _serialize_animations(state); if (err != OK) { return Error::FAILED; } - /* STEP 8 SERIALIZE TEXTURES */ - err = _serialize_textures(state); + /* STEP 8 SERIALIZE ACCESSORS */ + err = _encode_accessors(state); if (err != OK) { return Error::FAILED; } - // /* STEP 9 SERIALIZE ANIMATIONS */ - err = _serialize_animations(state); + /* STEP 9 SERIALIZE IMAGES */ + err = _serialize_images(state, p_path); if (err != OK) { return Error::FAILED; } - /* STEP 10 SERIALIZE ACCESSORS */ - err = _encode_accessors(state); + /* STEP 10 SERIALIZE TEXTURES */ + err = _serialize_textures(state); if (err != OK) { return Error::FAILED; } @@ -4369,6 +4369,10 @@ Error GLTFDocument::_serialize_skins(Ref<GLTFState> state) { json_skin["name"] = gltf_skin->get_name(); json_skins.push_back(json_skin); } + if (!state->skins.size()) { + return OK; + } + state->json["skins"] = json_skins; return OK; } @@ -6460,7 +6464,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, for (int32_t shape_i = 0; shape_i < mesh->get_blend_shape_count(); shape_i++) { String shape_name = mesh->get_blend_shape_name(shape_i); NodePath shape_path = String(path) + ":" + shape_name; - int32_t shape_track_i = animation->find_track(shape_path); + int32_t shape_track_i = animation->find_track(shape_path, Animation::TYPE_BLEND_SHAPE); if (shape_track_i == -1) { GLTFAnimation::Channel<float> weight; weight.interpolation = GLTFAnimation::INTERP_LINEAR; @@ -6756,33 +6760,36 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) { const uint32_t magic = 0x46546C67; // GLTF const int32_t header_size = 12; const int32_t chunk_header_size = 8; - - for (int32_t pad_i = 0; pad_i < (chunk_header_size + json.utf8().length()) % 4; pad_i++) { - json += " "; - } CharString cs = json.utf8(); - const uint32_t text_chunk_length = cs.length(); - + const uint32_t text_data_length = cs.length(); + const uint32_t text_chunk_length = ((text_data_length + 3) & (~3)); const uint32_t text_chunk_type = 0x4E4F534A; //JSON - int32_t binary_data_length = 0; + + uint32_t binary_data_length = 0; if (state->buffers.size()) { binary_data_length = state->buffers[0].size(); } - const int32_t binary_chunk_length = binary_data_length; - const int32_t binary_chunk_type = 0x004E4942; //BIN + const uint32_t binary_chunk_length = ((binary_data_length + 3) & (~3)); + const uint32_t binary_chunk_type = 0x004E4942; //BIN f->create(FileAccess::ACCESS_RESOURCES); f->store_32(magic); f->store_32(state->major_version); // version - f->store_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_data_length); // length + f->store_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_chunk_length); // length f->store_32(text_chunk_length); f->store_32(text_chunk_type); f->store_buffer((uint8_t *)&cs[0], cs.length()); + for (uint32_t pad_i = text_data_length; pad_i < text_chunk_length; pad_i++) { + f->store_8(' '); + } if (binary_chunk_length) { f->store_32(binary_chunk_length); f->store_32(binary_chunk_type); f->store_buffer(state->buffers[0].ptr(), binary_data_length); } + for (uint32_t pad_i = binary_data_length; pad_i < binary_chunk_length; pad_i++) { + f->store_8(0); + } f->close(); } else { diff --git a/modules/mono/config.py b/modules/mono/config.py index 4c851a2989..df02d9a309 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -2,7 +2,7 @@ supported_platforms = ["windows", "osx", "linuxbsd", "server", "android", "haiku def can_build(env, platform): - return True + return not env["arch"].startswith("rv") def configure(env): diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 26a04a358d..531f600c3f 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1813,8 +1813,8 @@ void CSharpInstance::get_event_signals_state_for_reloading(List<Pair<StringName, } void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const { - for (const KeyValue<StringName, PropertyInfo> &E : script->member_info) { - p_properties->push_back(E.value); + for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = script->member_info.front(); E; E = E.next()) { + p_properties->push_front(E.value()); } // Call _get_property_list @@ -1839,10 +1839,9 @@ void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const { for (int i = 0, size = array.size(); i < size; i++) { p_properties->push_back(PropertyInfo::from_dict(array.get(i))); } - return; } - break; + return; } top = top->get_parent_class(); @@ -1865,8 +1864,9 @@ Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool * } void CSharpInstance::get_method_list(List<MethodInfo> *p_list) const { - if (!script->is_valid() || !script->script_class) + if (!script->is_valid() || !script->script_class) { return; + } GD_MONO_SCOPE_THREAD_ATTACH; @@ -3499,9 +3499,9 @@ Ref<Script> CSharpScript::get_base_script() const { return Ref<Script>(); } -void CSharpScript::get_script_property_list(List<PropertyInfo> *p_list) const { - for (const KeyValue<StringName, PropertyInfo> &E : member_info) { - p_list->push_back(E.value); +void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const { + for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = member_info.front(); E; E = E.next()) { + r_list->push_front(E.value()); } } diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index afc17f694a..c998d9c1e4 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -154,7 +154,7 @@ private: Set<StringName> exported_members_names; #endif - Map<StringName, PropertyInfo> member_info; + OrderedHashMap<StringName, PropertyInfo> member_info; void _clear(); @@ -215,7 +215,7 @@ public: void get_script_signal_list(List<MethodInfo> *r_signals) const override; bool get_property_default_value(const StringName &p_property, Variant &r_value) const override; - void get_script_property_list(List<PropertyInfo> *p_list) const override; + void get_script_property_list(List<PropertyInfo> *r_list) const override; void update_exports() override; void get_members(Set<StringName> *p_members) override; diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs index 1d7bfaf0a4..bc09e1ebf9 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs @@ -121,15 +121,20 @@ namespace GodotTools.IdeMessaging this.messageHandler = messageHandler; this.logger = logger; - // TODO: Need to fetch the project data dir name from ProjectSettings instead of defaulting to ".godot" string projectMetadataDir = Path.Combine(godotProjectDir, ".godot", "mono", "metadata"); + // FileSystemWatcher requires an existing directory + if (!Directory.Exists(projectMetadataDir)) { + // Check if the non hidden version exists + string nonHiddenProjectMetadataDir = Path.Combine(godotProjectDir, "godot", "mono", "metadata"); + if (Directory.Exists(nonHiddenProjectMetadataDir)) { + projectMetadataDir = nonHiddenProjectMetadataDir; + } else { + Directory.CreateDirectory(projectMetadataDir); + } + } MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName); - // FileSystemWatcher requires an existing directory - if (!Directory.Exists(projectMetadataDir)) - Directory.CreateDirectory(projectMetadataDir); - fsWatcher = new FileSystemWatcher(projectMetadataDir, GodotIdeMetadata.DefaultFileName); } diff --git a/modules/raycast/config.py b/modules/raycast/config.py index 5de36c5322..2f8bacd4ae 100644 --- a/modules/raycast/config.py +++ b/modules/raycast/config.py @@ -1,5 +1,7 @@ def can_build(env, platform): # Depends on Embree library, which only supports x86_64 and aarch64. + if env["arch"].startswith("rv"): + return False if platform == "android": return env["android_arch"] in ["arm64v8", "x86_64"] diff --git a/modules/regex/config.py b/modules/regex/config.py index df9f44cb95..1248a8374d 100644 --- a/modules/regex/config.py +++ b/modules/regex/config.py @@ -1,5 +1,5 @@ def can_build(env, platform): - return True + return not env["arch"].startswith("rv") def configure(env): diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index e95369ead7..c459141265 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -1211,6 +1211,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_glyph(FontDataAdvanced *p_font_d } _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced *p_font_data, const Vector2i &p_size) const { + ERR_FAIL_COND_V(p_size.x <= 0, false); if (p_font_data->cache.has(p_size)) { return true; } diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index 193588c4ed..f598eb80ea 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -670,6 +670,7 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_glyph(FontDataFallback *p_font_d } _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback *p_font_data, const Vector2i &p_size) const { + ERR_FAIL_COND_V(p_size.x <= 0, false); if (p_font_data->cache.has(p_size)) { return true; } diff --git a/modules/theora/config.py b/modules/theora/config.py index b063ed51f9..7f354a8fda 100644 --- a/modules/theora/config.py +++ b/modules/theora/config.py @@ -1,4 +1,6 @@ def can_build(env, platform): + if env["arch"].startswith("rv"): + return False return env.module_check_dependencies("theora", ["ogg", "vorbis"]) diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle index 87bb2ea218..efdcc6c77b 100644 --- a/platform/android/java/build.gradle +++ b/platform/android/java/build.gradle @@ -158,9 +158,9 @@ def templateBuildTasks() { /** * Master task used to coordinate the tasks defined above to generate the set of Godot templates. */ -task generateGodotTemplates(type: GradleBuild) { - startParameter.excludedTaskNames = templateExcludedBuildTask() - tasks = templateBuildTasks() +task generateGodotTemplates { + gradle.startParameter.excludedTaskNames += templateExcludedBuildTask() + dependsOn = templateBuildTasks() finalizedBy 'zipCustomBuild' } @@ -168,12 +168,12 @@ task generateGodotTemplates(type: GradleBuild) { /** * Generates the same output as generateGodotTemplates but with dev symbols */ -task generateDevTemplate (type: GradleBuild) { +task generateDevTemplate { // add parameter to set symbols to true - startParameter.projectProperties += [doNotStrip: true] + gradle.startParameter.projectProperties += [doNotStrip: true] - startParameter.excludedTaskNames = templateExcludedBuildTask() - tasks = templateBuildTasks() + gradle.startParameter.excludedTaskNames += templateExcludedBuildTask() + dependsOn = templateBuildTasks() finalizedBy 'zipCustomBuild' } diff --git a/platform/javascript/package-lock.json b/platform/javascript/package-lock.json index 8003619576..1bc11c7ccf 100644 --- a/platform/javascript/package-lock.json +++ b/platform/javascript/package-lock.json @@ -109,9 +109,9 @@ "dev": true }, "ansi-regex": { - "version": "5.0.0", - "resolved": "https://registry.npmjs.org/ansi-regex/-/ansi-regex-5.0.0.tgz", - "integrity": "sha512-bY6fj56OUQ0hU1KjFNDQuJFezqKdrAyFdIevADiqrWHwSlbmBNMHp5ak2f40Pm8JTFyM2mqxkG6ngkHO11f/lg==", + "version": "5.0.1", + "resolved": "https://registry.npmjs.org/ansi-regex/-/ansi-regex-5.0.1.tgz", + "integrity": "sha512-quJQXlTSUGL2LH9SUXo8VwsY4soanhgo6LNSm84E1LBcE8s3O0wpdiRzyR9z/ZZJMlMWv37qOOb9pdJlMUEKFQ==", "dev": true }, "ansi-styles": { diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py index 1b9dd1e8f3..4b3804d049 100644 --- a/platform/linuxbsd/detect.py +++ b/platform/linuxbsd/detect.py @@ -119,6 +119,13 @@ def configure(env): if env["bits"] == "default": env["bits"] = "64" if is64 else "32" + if env["arch"] == "" and platform.machine() == "riscv64": + env["arch"] = "rv64" + + if env["arch"] == "rv64": + # G = General-purpose extensions, C = Compression extension (very common). + env.Append(CCFLAGS=["-march=rv64gc"]) + ## Compiler configuration if "CXX" in env and "clang" in os.path.basename(env["CXX"]): diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index c0e5aac938..212b6762e1 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -124,6 +124,7 @@ bool DisplayServerX11::has_feature(Feature p_feature) const { #ifdef DBUS_ENABLED case FEATURE_KEEP_SCREEN_ON: #endif + case FEATURE_CLIPBOARD_PRIMARY: return true; default: { } diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 271a4da705..00bfa62449 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -131,6 +131,7 @@ void CollisionPolygon2D::_notification(int p_what) { } break; case NOTIFICATION_DRAW: { + ERR_FAIL_COND(!is_inside_tree()); if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 54cb851216..c7742c7ba5 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -88,6 +88,8 @@ void CollisionShape2D::_notification(int p_what) { } break; case NOTIFICATION_DRAW: { + ERR_FAIL_COND(!is_inside_tree()); + if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 3ac2128c2e..0a8e9e2a58 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -157,6 +157,7 @@ void RayCast2D::_notification(int p_what) { } break; case NOTIFICATION_DRAW: { + ERR_FAIL_COND(!is_inside_tree()); if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index b546eaefa6..87c94b7628 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -34,6 +34,324 @@ #include "servers/navigation_server_2d.h" +Map<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const { + Map<Vector2i, TileSet::CellNeighbor> output; + Ref<TileSet> tile_set = tile_map->get_tileset(); + ERR_FAIL_COND_V(!tile_set.is_valid(), output); + + TileSet::TileShape shape = tile_set->get_tile_shape(); + if (shape == TileSet::TILE_SHAPE_SQUARE) { + switch (bit) { + case 0: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; + break; + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + break; + default: + ERR_FAIL_V(output); + } + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + switch (bit) { + case 0: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; + break; + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + break; + default: + ERR_FAIL_V(output); + } + } else { + // Half offset shapes. + TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); + if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + switch (bit) { + case 0: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; + break; + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + break; + case 4: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + break; + default: + ERR_FAIL_V(output); + } + } else { + switch (bit) { + case 0: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + break; + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; + break; + case 4: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + break; + default: + ERR_FAIL_V(output); + } + } + } + return output; +} + +TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) { + // The way we build the constraint make it easy to detect conflicting constraints. + tile_map = p_tile_map; + + Ref<TileSet> tile_set = tile_map->get_tileset(); + ERR_FAIL_COND(!tile_set.is_valid()); + + TileSet::TileShape shape = tile_set->get_tile_shape(); + if (shape == TileSet::TILE_SHAPE_SQUARE) { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + bit = 0; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER); + break; + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + bit = 0; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_LEFT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } else { + // Half-offset shapes + TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); + if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + bit = 0; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: + bit = 3; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + bit = 4; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + bit = 3; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + bit = 4; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + bit = 3; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } else { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: + bit = 0; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + bit = 3; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + bit = 4; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_LEFT_CORNER: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + bit = 3; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + bit = 4; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } + } + terrain = p_terrain; +} + Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) { // Transform to stacked layout. Vector2i output = p_coords; @@ -1784,6 +2102,243 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat } } +Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints) { + if (!tile_set.is_valid()) { + return Set<TileSet::TerrainsPattern>(); + } + + // Returns all tiles compatible with the given constraints. + Set<TileSet::TerrainsPattern> compatible_terrain_tile_patterns; + for (TileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) { + int valid = true; + int in_pattern_count = 0; + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); + if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) { + // Check if the bit is compatible with the constraints. + TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern[in_pattern_count]); + Set<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint); + if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { + valid = false; + break; + } + in_pattern_count++; + } + } + + if (valid) { + compatible_terrain_tile_patterns.insert(terrain_pattern); + } + } + + return compatible_terrain_tile_patterns; +} + +Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const { + if (!tile_set.is_valid()) { + return Set<TerrainConstraint>(); + } + + ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<TerrainConstraint>()); + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Set<TerrainConstraint>()); + + // Build a set of dummy constraints get the constrained points. + Set<TerrainConstraint> dummy_constraints; + for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) { + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides. + TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); + if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) { + dummy_constraints.insert(TerrainConstraint(this, E->get(), bit, -1)); + } + } + } + + // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it. + Set<TerrainConstraint> constraints; + for (Set<TerrainConstraint>::Element *E = dummy_constraints.front(); E; E = E->next()) { + TerrainConstraint c = E->get(); + + Map<int, int> terrain_count; + + // Count the number of occurrences per terrain. + Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits(); + for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) { + if (!p_to_replace.has(E_overlapping.key)) { + TileData *neighbor_tile_data = nullptr; + TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key); + if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) { + Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id); + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile)); + if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { + neighbor_tile_data = tile_data; + } + } + } + + int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1; + if (!p_ignore_empty_terrains || terrain >= 0) { + if (!terrain_count.has(terrain)) { + terrain_count[terrain] = 0; + } + terrain_count[terrain] += 1; + } + } + } + + // Get the terrain with the max number of occurrences. + int max = 0; + int max_terrain = -1; + for (const KeyValue<int, int> &E_terrain_count : terrain_count) { + if (E_terrain_count.value > max) { + max = E_terrain_count.value; + max_terrain = E_terrain_count.key; + } + } + + // Set the adequate terrain. + if (max > 0) { + c.set_terrain(max_terrain); + constraints.insert(c); + } + } + + return constraints; +} + +Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const { + if (!tile_set.is_valid()) { + return Set<TerrainConstraint>(); + } + + // Compute the constraints needed from the surrounding tiles. + Set<TerrainConstraint> output; + int in_pattern_count = 0; + for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor side = TileSet::CellNeighbor(i); + if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) { + TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern[in_pattern_count]); + output.insert(c); + in_pattern_count++; + } + } + + return output; +} + +Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints) { + if (!tile_set.is_valid()) { + return Map<Vector2i, TileSet::TerrainsPattern>(); + } + + // Copy the constraints set. + Set<TerrainConstraint> constraints = p_constraints; + + // Compute all acceptable patterns for each cell. + Map<Vector2i, Set<TileSet::TerrainsPattern>> per_cell_acceptable_tiles; + for (Vector2i cell : p_to_replace) { + per_cell_acceptable_tiles[cell] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, cell, constraints); + } + + // Output map. + Map<Vector2i, TileSet::TerrainsPattern> output; + + // Add all positions to a set. + Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace); + while (!to_replace.is_empty()) { + // Compute the minimum number of tile possibilities for each cell. + int min_nb_possibilities = 100000000; + for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) { + min_nb_possibilities = MIN(min_nb_possibilities, E.value.size()); + } + + // Get the set of possible cells to fill, out of the most constrained ones. + LocalVector<Vector2i> to_choose_from; + for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) { + if (E.value.size() == min_nb_possibilities) { + to_choose_from.push_back(E.key); + } + } + + // Randomly a cell to fill out of the most constrained. + Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)]; + + // Get the list of acceptable pattens for the given cell. + Set<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace]; + if (valid_tiles.is_empty()) { + break; // No possibilities :/ + } + + // Out of the possible patterns, prioritize the one which have the least amount of different terrains. + LocalVector<TileSet::TerrainsPattern> valid_tiles_with_least_amount_of_terrains; + int min_terrain_count = 10000; + LocalVector<int> terrains_counts; + int pattern_index = 0; + for (const TileSet::TerrainsPattern &pattern : valid_tiles) { + Set<int> terrains; + for (int i = 0; i < pattern.size(); i++) { + terrains.insert(pattern[i]); + } + min_terrain_count = MIN(min_terrain_count, terrains.size()); + terrains_counts.push_back(terrains.size()); + pattern_index++; + } + pattern_index = 0; + for (const TileSet::TerrainsPattern &pattern : valid_tiles) { + if (terrains_counts[pattern_index] == min_terrain_count) { + valid_tiles_with_least_amount_of_terrains.push_back(pattern); + } + pattern_index++; + } + + // Randomly select a pattern out of the remaining ones. + TileSet::TerrainsPattern selected_terrain_tile_pattern = valid_tiles_with_least_amount_of_terrains[Math::random(0, valid_tiles_with_least_amount_of_terrains.size() - 1)]; + + // Set the selected cell into the output. + output[selected_cell_to_replace] = selected_terrain_tile_pattern; + to_replace.erase(selected_cell_to_replace); + per_cell_acceptable_tiles.erase(selected_cell_to_replace); + + // Add the new constraints from the added tiles. + Set<TerrainConstraint> new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern); + for (Set<TerrainConstraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) { + constraints.insert(E_constraint->get()); + } + + // Compute valid tiles again for neighbors. + for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor side = TileSet::CellNeighbor(i); + if (is_existing_neighbor(side)) { + Vector2i neighbor = get_neighbor_cell(selected_cell_to_replace, side); + if (to_replace.has(neighbor)) { + per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, neighbor, constraints); + } + } + } + } + return output; +} + +void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains) { + ERR_FAIL_COND(!tile_set.is_valid()); + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); + + Set<Vector2i> coords_set; + for (int i = 0; i < p_coords_array.size(); i++) { + coords_set.insert(p_coords_array[i]); + } + + Set<TileMap::TerrainConstraint> constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains); + + Map<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints); + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : wfc_output) { + TileMapCell cell = tile_set->get_random_tile_from_pattern(p_terrain_set, kv.value); + set_cell(p_layer, kv.key, cell.source_id, cell.get_atlas_coords(), cell.alternative_tile); + } +} + TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell()); const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; @@ -2989,6 +3544,8 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMap::map_pattern); ClassDB::bind_method(D_METHOD("set_pattern", "layer", "position", "pattern"), &TileMap::set_pattern); + ClassDB::bind_method(D_METHOD("set_cells_from_surrounding_terrains", "layer", "cells", "terrain_set", "ignore_empty_terrains"), &TileMap::set_cells_from_surrounding_terrains, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles); ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer); ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index e1f38a314c..4677b813fa 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -109,6 +109,43 @@ class TileMap : public Node2D { GDCLASS(TileMap, Node2D); public: + class TerrainConstraint { + private: + const TileMap *tile_map; + Vector2i base_cell_coords = Vector2i(); + int bit = -1; + int terrain = -1; + + public: + bool operator<(const TerrainConstraint &p_other) const { + if (base_cell_coords == p_other.base_cell_coords) { + return bit < p_other.bit; + } + return base_cell_coords < p_other.base_cell_coords; + } + + String to_string() const { + return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain); + } + + Vector2i get_base_cell_coords() const { + return base_cell_coords; + } + + Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const; + + void set_terrain(int p_terrain) { + terrain = p_terrain; + } + + int get_terrain() const { + return terrain; + } + + TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); + TerrainConstraint() {} + }; + enum VisibilityMode { VISIBILITY_MODE_DEFAULT, VISIBILITY_MODE_FORCE_SHOW, @@ -209,6 +246,9 @@ private: void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant); void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant); + // Terrains. + Set<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints); + // Set and get tiles from data arrays. void _set_tile_data(int p_layer, const Vector<int> &p_data); Vector<int> _get_tile_data(int p_layer) const; @@ -267,21 +307,30 @@ public: void set_collision_animatable(bool p_enabled); bool is_collision_animatable() const; + // Debug visibility modes. void set_collision_visibility_mode(VisibilityMode p_show_collision); VisibilityMode get_collision_visibility_mode(); void set_navigation_visibility_mode(VisibilityMode p_show_navigation); VisibilityMode get_navigation_visibility_mode(); + // Cells accessors. void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE); int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; + // Patterns. Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array); Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern); void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern); + // Terrains. + Set<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed. + Set<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed. + Map<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints); // Not exposed. + void set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains = true); + // Not exposed to users TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer); diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index d411525707..9179983220 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -580,6 +580,8 @@ void Area3D::_validate_property(PropertyInfo &property) const { property.hint_string = options; } + + CollisionObject3D::_validate_property(property); } void Area3D::_bind_methods() { diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 44a685f506..261acbeeb9 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -638,6 +638,8 @@ void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const { property.hint_string = options; } + + Node3D::_validate_property(property); } void AudioStreamPlayer3D::_bus_layout_changed() { diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index 8e89f4fc54..5dc7382197 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -58,6 +58,8 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const { property.hint_string = ""; } } + + Node3D::_validate_property(property); } bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) { diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 588d2b5018..af3b3ae5bc 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -71,6 +71,8 @@ void Camera3D::_validate_property(PropertyInfo &p_property) const { p_property.usage = PROPERTY_USAGE_NOEDITOR; } } + + Node3D::_validate_property(p_property); } void Camera3D::_update_camera() { diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 48ef41e015..f1e800988d 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -73,6 +73,7 @@ void CPUParticles3D::set_amount(int p_amount) { } particle_data.resize((12 + 4 + 4) * p_amount); + RS::get_singleton()->multimesh_set_visible_instances(multimesh, -1); RS::get_singleton()->multimesh_allocate_data(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_3D, true, true); particle_order.resize(p_amount); @@ -531,6 +532,8 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const { if (property.name.begins_with("scale_curve_") && !split_scale) { property.usage = PROPERTY_USAGE_NONE; } + + Node3D::_validate_property(property); } static uint32_t idhash(uint32_t x) { diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index c94a99a203..e3c63d62f9 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -160,6 +160,7 @@ void Decal::_validate_property(PropertyInfo &property) const { if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) { property.usage = PROPERTY_USAGE_NOEDITOR; } + VisualInstance3D::_validate_property(property); } TypedArray<String> Decal::get_configuration_warnings() const { diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index ea6242b669..13cb8b7dfb 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -388,6 +388,8 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const { return; } } + + GeometryInstance3D::_validate_property(property); } void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index c787ba5087..fbdbd79c0c 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -200,21 +200,11 @@ void Light3D::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NOEDITOR; } - if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_size") { - property.usage = PROPERTY_USAGE_NONE; - } - - if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_specular") { - property.usage = PROPERTY_USAGE_NONE; - } - - if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") { - property.usage = PROPERTY_USAGE_NONE; - } - if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") { + // Angular distance is only used in DirectionalLight3D. property.usage = PROPERTY_USAGE_NONE; } + VisualInstance3D::_validate_property(property); } void Light3D::_bind_methods() { @@ -361,6 +351,7 @@ Light3D::~Light3D() { void DirectionalLight3D::set_shadow_mode(ShadowMode p_mode) { shadow_mode = p_mode; RS::get_singleton()->light_directional_set_shadow_mode(light, RS::LightDirectionalShadowMode(p_mode)); + notify_property_list_changed(); } DirectionalLight3D::ShadowMode DirectionalLight3D::get_shadow_mode() const { @@ -385,6 +376,25 @@ bool DirectionalLight3D::is_sky_only() const { return sky_only; } +void DirectionalLight3D::_validate_property(PropertyInfo &property) const { + if (shadow_mode == SHADOW_ORTHOGONAL && (property.name == "directional_shadow_split_1" || property.name == "directional_shadow_blend_splits")) { + // Split 2 and split blending are only used with the PSSM 2 Splits and PSSM 4 Splits shadow modes. + property.usage = PROPERTY_USAGE_NOEDITOR; + } + + if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (property.name == "directional_shadow_split_2" || property.name == "directional_shadow_split_3")) { + // Splits 3 and 4 are only used with the PSSM 4 Splits shadow mode. + property.usage = PROPERTY_USAGE_NOEDITOR; + } + + if (property.name == "light_size" || property.name == "light_projector" || property.name == "light_specular") { + // Not implemented in DirectionalLight3D (`light_size` is replaced by `light_angular_distance`). + property.usage = PROPERTY_USAGE_NONE; + } + + Light3D::_validate_property(property); +} + void DirectionalLight3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight3D::set_shadow_mode); ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight3D::get_shadow_mode); @@ -400,8 +410,8 @@ void DirectionalLight3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_1", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_2", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,8192,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_RANGE, "0,1024,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE); diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index f788c323f7..a9f5ce27b4 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -152,6 +152,7 @@ private: protected: static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const override; public: void set_shadow_mode(ShadowMode p_mode); diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index b56f0fd145..3bcb6add76 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -1370,6 +1370,7 @@ void LightmapGI::_validate_property(PropertyInfo &property) const { if (property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) { property.usage = PROPERTY_USAGE_NONE; } + VisualInstance3D::_validate_property(property); } void LightmapGI::_bind_methods() { diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 5293dd3f0a..8a39d4d30f 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -220,6 +220,13 @@ void Node3D::_notification(int p_what) { } } +void Node3D::set_basis(const Basis &p_basis) { + set_transform(Transform3D(p_basis, data.local_transform.origin)); +} +void Node3D::set_quaternion(const Quaternion &p_quaternion) { + set_transform(Transform3D(Basis(p_quaternion), data.local_transform.origin)); +} + void Node3D::set_transform(const Transform3D &p_transform) { data.local_transform = p_transform; data.dirty |= DIRTY_VECTORS; @@ -229,6 +236,13 @@ void Node3D::set_transform(const Transform3D &p_transform) { } } +Basis Node3D::get_basis() const { + return get_transform().basis; +} +Quaternion Node3D::get_quaternion() const { + return Quaternion(get_transform().basis); +} + void Node3D::set_global_transform(const Transform3D &p_transform) { Transform3D xform = (data.parent && !data.top_level_active) ? @@ -308,6 +322,45 @@ void Node3D::set_position(const Vector3 &p_position) { } } +void Node3D::set_rotation_edit_mode(RotationEditMode p_mode) { + if (data.rotation_edit_mode == p_mode) { + return; + } + data.rotation_edit_mode = p_mode; + notify_property_list_changed(); +} + +Node3D::RotationEditMode Node3D::get_rotation_edit_mode() const { + return data.rotation_edit_mode; +} + +void Node3D::set_rotation_order(RotationOrder p_order) { + Basis::EulerOrder order = Basis::EulerOrder(p_order); + + if (data.rotation_order == order) { + return; + } + + ERR_FAIL_INDEX(int32_t(order), 6); + + if (data.dirty & DIRTY_VECTORS) { + data.rotation = data.local_transform.basis.get_euler_normalized(order); + data.scale = data.local_transform.basis.get_scale(); + data.dirty &= ~DIRTY_VECTORS; + } else { + data.rotation = Basis::from_euler(data.rotation, data.rotation_order).get_euler_normalized(order); + } + + data.rotation_order = order; + //changing rotation order should not affect transform + + notify_property_list_changed(); //will change rotation +} + +Node3D::RotationOrder Node3D::get_rotation_order() const { + return RotationOrder(data.rotation_order); +} + void Node3D::set_rotation(const Vector3 &p_euler_rad) { if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); @@ -324,7 +377,7 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) { void Node3D::set_scale(const Vector3 &p_scale) { if (data.dirty & DIRTY_VECTORS) { - data.rotation = data.local_transform.basis.get_rotation(); + data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order); data.dirty &= ~DIRTY_VECTORS; } @@ -343,7 +396,7 @@ Vector3 Node3D::get_position() const { Vector3 Node3D::get_rotation() const { if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); - data.rotation = data.local_transform.basis.get_rotation(); + data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order); data.dirty &= ~DIRTY_VECTORS; } @@ -354,7 +407,7 @@ Vector3 Node3D::get_rotation() const { Vector3 Node3D::get_scale() const { if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); - data.rotation = data.local_transform.basis.get_rotation(); + data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order); data.dirty &= ~DIRTY_VECTORS; } @@ -780,6 +833,24 @@ NodePath Node3D::get_visibility_parent() const { return visibility_parent_path; } +void Node3D::_validate_property(PropertyInfo &property) const { + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && property.name == "basis") { + property.usage = 0; + } + if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && property.name == "scale") { + property.usage = 0; + } + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && property.name == "quaternion") { + property.usage = 0; + } + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation") { + property.usage = 0; + } + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation_order") { + property.usage = 0; + } +} + void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform); @@ -787,8 +858,16 @@ void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position); ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Node3D::set_rotation); ClassDB::bind_method(D_METHOD("get_rotation"), &Node3D::get_rotation); + ClassDB::bind_method(D_METHOD("set_rotation_order", "order"), &Node3D::set_rotation_order); + ClassDB::bind_method(D_METHOD("get_rotation_order"), &Node3D::get_rotation_order); + ClassDB::bind_method(D_METHOD("set_rotation_edit_mode", "edit_mode"), &Node3D::set_rotation_edit_mode); + ClassDB::bind_method(D_METHOD("get_rotation_edit_mode"), &Node3D::get_rotation_edit_mode); ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node3D::set_scale); ClassDB::bind_method(D_METHOD("get_scale"), &Node3D::get_scale); + ClassDB::bind_method(D_METHOD("set_quaternion", "quaternion"), &Node3D::set_quaternion); + ClassDB::bind_method(D_METHOD("get_quaternion"), &Node3D::get_quaternion); + ClassDB::bind_method(D_METHOD("set_basis", "basis"), &Node3D::set_basis); + ClassDB::bind_method(D_METHOD("get_basis"), &Node3D::get_basis); ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Node3D::set_global_transform); ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform); ClassDB::bind_method(D_METHOD("get_parent_node_3d"), &Node3D::get_parent_node_3d); @@ -848,15 +927,29 @@ void Node3D::_bind_methods() { BIND_CONSTANT(NOTIFICATION_EXIT_WORLD); BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); + BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_EULER); + BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_QUATERNION); + BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_BASIS); + + BIND_ENUM_CONSTANT(ROTATION_ORDER_XYZ); + BIND_ENUM_CONSTANT(ROTATION_ORDER_XZY); + BIND_ENUM_CONSTANT(ROTATION_ORDER_YXZ); + BIND_ENUM_CONSTANT(ROTATION_ORDER_YZX); + BIND_ENUM_CONSTANT(ROTATION_ORDER_ZXY); + BIND_ENUM_CONSTANT(ROTATION_ORDER_ZYX); + //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ; ADD_GROUP("Transform", ""); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion"); + ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_order", PROPERTY_HINT_ENUM, "XYZ,XZY,YXZ,YZX,ZXY,ZYX"), "set_rotation_order", "get_rotation_order"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level"); - ADD_GROUP("Matrix", ""); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_transform", "get_transform"); ADD_GROUP("Visibility", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent"); diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index d6dcdd96fe..3e21eb12be 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -51,6 +51,23 @@ class Node3D : public Node { GDCLASS(Node3D, Node); OBJ_CATEGORY("3D"); +public: + enum RotationEditMode { + ROTATION_EDIT_MODE_EULER, + ROTATION_EDIT_MODE_QUATERNION, + ROTATION_EDIT_MODE_BASIS, + }; + + enum RotationOrder { + ROTATION_ORDER_XYZ, + ROTATION_ORDER_XZY, + ROTATION_ORDER_YXZ, + ROTATION_ORDER_YZX, + ROTATION_ORDER_ZXY, + ROTATION_ORDER_ZYX + }; + +private: enum TransformDirty { DIRTY_NONE = 0, DIRTY_VECTORS = 1, @@ -63,8 +80,10 @@ class Node3D : public Node { struct Data { mutable Transform3D global_transform; mutable Transform3D local_transform; + mutable Basis::EulerOrder rotation_order = Basis::EULER_ORDER_YXZ; mutable Vector3 rotation; mutable Vector3 scale = Vector3(1, 1, 1); + mutable RotationEditMode rotation_edit_mode = ROTATION_EDIT_MODE_EULER; mutable int dirty = DIRTY_NONE; @@ -116,6 +135,8 @@ protected: void _notification(int p_what); static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const override; + public: enum { NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, @@ -130,17 +151,28 @@ public: Ref<World3D> get_world_3d() const; void set_position(const Vector3 &p_position); + + void set_rotation_edit_mode(RotationEditMode p_mode); + RotationEditMode get_rotation_edit_mode() const; + + void set_rotation_order(RotationOrder p_order); void set_rotation(const Vector3 &p_euler_rad); void set_scale(const Vector3 &p_scale); Vector3 get_position() const; + + RotationOrder get_rotation_order() const; Vector3 get_rotation() const; Vector3 get_scale() const; void set_transform(const Transform3D &p_transform); + void set_basis(const Basis &p_basis); + void set_quaternion(const Quaternion &p_quaternion); void set_global_transform(const Transform3D &p_transform); Transform3D get_transform() const; + Basis get_basis() const; + Quaternion get_quaternion() const; Transform3D get_global_transform() const; #ifdef TOOLS_ENABLED @@ -214,4 +246,7 @@ public: Node3D(); }; +VARIANT_ENUM_CAST(Node3D::RotationEditMode) +VARIANT_ENUM_CAST(Node3D::RotationOrder) + #endif // NODE_3D_H diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 9ea37e4bfa..a0eac76e39 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -248,6 +248,7 @@ void PathFollow3D::_validate_property(PropertyInfo &property) const { property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater"; } + Node3D::_validate_property(property); } TypedArray<String> PathFollow3D::get_configuration_warnings() const { diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 8cb348d6e3..4f1003839e 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1059,6 +1059,7 @@ void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } } + PhysicsBody3D::_validate_property(property); } RigidDynamicBody3D::RigidDynamicBody3D() : @@ -1933,6 +1934,7 @@ void CharacterBody3D::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } } + PhysicsBody3D::_validate_property(property); } CharacterBody3D::CharacterBody3D() : @@ -3060,7 +3062,7 @@ void PhysicalBone3D::set_joint_rotation(const Vector3 &p_euler_rad) { } Vector3 PhysicalBone3D::get_joint_rotation() const { - return joint_offset.basis.get_rotation(); + return joint_offset.basis.get_euler_normalized(); } const Transform3D &PhysicalBone3D::get_body_offset() const { diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index 719dbedd94..29c382cd05 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -188,6 +188,7 @@ void ReflectionProbe::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } } + VisualInstance3D::_validate_property(property); } void ReflectionProbe::_bind_methods() { diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp index d5fb1fa6ab..d890609e23 100644 --- a/scene/3d/remote_transform_3d.cpp +++ b/scene/3d/remote_transform_3d.cpp @@ -68,7 +68,7 @@ void RemoteTransform3D::_update_remote() { Transform3D our_trans = get_global_transform(); if (update_remote_rotation) { - n->set_rotation(our_trans.basis.get_rotation()); + n->set_rotation(our_trans.basis.get_euler_normalized(Basis::EulerOrder(n->get_rotation_order()))); } if (update_remote_scale) { @@ -90,7 +90,7 @@ void RemoteTransform3D::_update_remote() { Transform3D our_trans = get_transform(); if (update_remote_rotation) { - n->set_rotation(our_trans.basis.get_rotation()); + n->set_rotation(our_trans.basis.get_euler_normalized(Basis::EulerOrder(n->get_rotation_order()))); } if (update_remote_scale) { diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index fbc3767151..e3744ad5e9 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -178,32 +178,32 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { } void Skeleton3D::_validate_property(PropertyInfo &property) const { - PackedStringArray spr = property.name.split("/"); - if (spr.size() == 3 && spr[0] == "bones") { - if (spr[2] == "rest") { + PackedStringArray split = property.name.split("/"); + if (split.size() == 3 && split[0] == "bones") { + if (split[2] == "rest") { property.usage |= PROPERTY_USAGE_READ_ONLY; } if (is_show_rest_only()) { - if (spr[2] == "enabled") { + if (split[2] == "enabled") { property.usage |= PROPERTY_USAGE_READ_ONLY; } - if (spr[2] == "position") { + if (split[2] == "position") { property.usage |= PROPERTY_USAGE_READ_ONLY; } - if (spr[2] == "rotation") { + if (split[2] == "rotation") { property.usage |= PROPERTY_USAGE_READ_ONLY; } - if (spr[2] == "scale") { + if (split[2] == "scale") { property.usage |= PROPERTY_USAGE_READ_ONLY; } - } else if (!is_bone_enabled(spr[1].to_int())) { - if (spr[2] == "position") { + } else if (!is_bone_enabled(split[1].to_int())) { + if (split[2] == "position") { property.usage |= PROPERTY_USAGE_READ_ONLY; } - if (spr[2] == "rotation") { + if (split[2] == "rotation") { property.usage |= PROPERTY_USAGE_READ_ONLY; } - if (spr[2] == "scale") { + if (split[2] == "scale") { property.usage |= PROPERTY_USAGE_READ_ONLY; } } diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 2e788051f4..1498955ec0 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -351,6 +351,8 @@ void SkeletonIK3D::_validate_property(PropertyInfo &property) const { property.hint_string = ""; } } + + Node::_validate_property(property); } void SkeletonIK3D::_bind_methods() { diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index 4cf08e7c99..ccb25bcd4c 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -137,8 +137,7 @@ class SkeletonIK3D : public Node { FabrikInverseKinematic::Task *task = nullptr; protected: - virtual void - _validate_property(PropertyInfo &property) const override; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); virtual void _notification(int p_what); diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 349a534680..90af70e7c2 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -743,6 +743,8 @@ void Sprite3D::_validate_property(PropertyInfo &property) const { if (property.name == "frame_coords") { property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } + + SpriteBase3D::_validate_property(property); } void Sprite3D::_bind_methods() { @@ -1015,6 +1017,8 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const { } property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } + + SpriteBase3D::_validate_property(property); } void AnimatedSprite3D::_notification(int p_what) { diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index 9dbee58f0e..a16820cbdc 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -261,6 +261,8 @@ void XRNode3D::_validate_property(PropertyInfo &property) const { } property.hint_string = hint_string; } + + Node3D::_validate_property(property); } void XRNode3D::set_tracker(const StringName p_tracker_name) { diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 1f000d5f39..26caf826a7 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -166,6 +166,8 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const { property.hint_string = hint; } + + Node::_validate_property(property); } void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index d2fd65d3d9..5065f21604 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -292,6 +292,8 @@ void AudioStreamPlayer::_validate_property(PropertyInfo &property) const { property.hint_string = options; } + + Node::_validate_property(property); } void AudioStreamPlayer::_bus_layout_changed() { diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index c1db684d9b..046d256867 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -129,7 +129,7 @@ void CodeEdit::_notification(int p_what) { } const int scroll_width = code_completion_options_count > code_completion_max_lines ? code_completion_scroll_width : 0; - const int code_completion_base_width = font->get_string_size(code_completion_base).width; + const int code_completion_base_width = font->get_string_size(code_completion_base, font_size).width; if (caret_pos.x - code_completion_base_width + code_completion_rect.size.width + scroll_width > get_size().width) { code_completion_rect.position.x = get_size().width - code_completion_rect.size.width - scroll_width; } else { diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 973074397b..77a1efd021 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -400,7 +400,7 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const { usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED; } - p_list->push_back(PropertyInfo(Variant::INT, "theme_override_font_sizes/" + E, PROPERTY_HINT_NONE, "", usage)); + p_list->push_back(PropertyInfo(Variant::INT, "theme_override_font_sizes/" + E, PROPERTY_HINT_RANGE, "1,256,1,or_greater", usage)); } } { @@ -637,7 +637,9 @@ void Control::_notification(int p_notification) { } } else { //is a regular root control or top_level - data.RI = get_viewport()->_gui_add_root_control(this); + Viewport *viewport = get_viewport(); + ERR_FAIL_COND(!viewport); + data.RI = viewport->_gui_add_root_control(this); } data.parent_canvas_item = get_parent_item(); @@ -646,7 +648,9 @@ void Control::_notification(int p_notification) { data.parent_canvas_item->connect("item_rect_changed", callable_mp(this, &Control::_size_changed)); } else { //connect viewport - get_viewport()->connect("size_changed", callable_mp(this, &Control::_size_changed)); + Viewport *viewport = get_viewport(); + ERR_FAIL_COND(!viewport); + viewport->connect("size_changed", callable_mp(this, &Control::_size_changed)); } } break; case NOTIFICATION_EXIT_CANVAS: { @@ -655,7 +659,9 @@ void Control::_notification(int p_notification) { data.parent_canvas_item = nullptr; } else if (!is_set_as_top_level()) { //disconnect viewport - get_viewport()->disconnect("size_changed", callable_mp(this, &Control::_size_changed)); + Viewport *viewport = get_viewport(); + ERR_FAIL_COND(!viewport); + viewport->disconnect("size_changed", callable_mp(this, &Control::_size_changed)); } if (data.RI) { @@ -979,7 +985,7 @@ Ref<StyleBox> Control::get_theme_stylebox(const StringName &p_name, const String Ref<Font> Control::get_theme_font(const StringName &p_name, const StringName &p_theme_type) const { if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) { const Ref<Font> *font = data.font_override.getptr(p_name); - if (font) { + if (font && (*font)->get_data_count() > 0) { return *font; } } @@ -992,7 +998,7 @@ Ref<Font> Control::get_theme_font(const StringName &p_name, const StringName &p_ int Control::get_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const { if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) { const int *font_size = data.font_size_override.getptr(p_name); - if (font_size) { + if (font_size && (*font_size) > 0) { return *font_size; } } @@ -2580,16 +2586,6 @@ void Control::warp_mouse(const Point2 &p_to_pos) { } bool Control::is_text_field() const { - /* - if (get_script_instance()) { - Variant v=p_point; - const Variant *p[2]={&v,&p_data}; - Callable::CallError ce; - Variant ret = get_script_instance()->call("is_text_field",p,2,ce); - if (ce.error==Callable::CallError::CALL_OK) - return ret; - } - */ return false; } diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 99c5e3bf0c..dda1151273 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -235,7 +235,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { return; } - if (is_middle_mouse_paste_enabled() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_MIDDLE && is_editable()) { + if (is_middle_mouse_paste_enabled() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_MIDDLE && is_editable() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { String paste_buffer = DisplayServer::get_singleton()->clipboard_get_primary().strip_escapes(); deselect(); @@ -290,7 +290,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { selection.double_click = true; last_dblclk = 0; caret_column = selection.begin; - if (!pass) { + if (!pass && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { DisplayServer::get_singleton()->clipboard_set_primary(text); } } else if (b->is_double_click()) { @@ -308,7 +308,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { break; } } - if (!pass) { + if (!pass && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { DisplayServer::get_singleton()->clipboard_set_primary(text.substr(selection.begin, selection.end - selection.begin)); } } @@ -328,7 +328,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { update(); } else { - if (selection.enabled && !pass && b->get_button_index() == MOUSE_BUTTON_LEFT) { + if (selection.enabled && !pass && b->get_button_index() == MOUSE_BUTTON_LEFT && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { DisplayServer::get_singleton()->clipboard_set_primary(text.substr(selection.begin, selection.end - selection.begin)); } if (!text.is_empty() && is_editable() && clear_button_enabled) { diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index bc6552c208..31767dd263 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -1596,14 +1596,16 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { selection.to_char = words[i + 1]; selection.active = true; - DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { + DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); + } update(); break; } } } } else if (!b->is_pressed()) { - if (selection.enabled) { + if (selection.enabled && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); } selection.click_item = nullptr; @@ -2815,12 +2817,12 @@ bool RichTextLabel::is_scroll_following() const { return scroll_follow; } -Error RichTextLabel::parse_bbcode(const String &p_bbcode) { +void RichTextLabel::parse_bbcode(const String &p_bbcode) { clear(); - return append_text(p_bbcode); + append_text(p_bbcode); } -Error RichTextLabel::append_text(const String &p_bbcode) { +void RichTextLabel::append_text(const String &p_bbcode) { int pos = 0; List<String> tag_stack; @@ -3543,8 +3545,6 @@ Error RichTextLabel::append_text(const String &p_bbcode) { break; } } - - return OK; } void RichTextLabel::scroll_to_paragraph(int p_paragraph) { diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 94f02a3989..48186ca8b8 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -552,8 +552,8 @@ public: String get_selected_text() const; void selection_copy(); - Error parse_bbcode(const String &p_bbcode); - Error append_text(const String &p_bbcode); + void parse_bbcode(const String &p_bbcode); + void append_text(const String &p_bbcode); void set_use_bbcode(bool p_enable); bool is_using_bbcode() const; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index a1d66d8544..8cb3b23020 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1534,7 +1534,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { update(); } - if (is_middle_mouse_paste_enabled() && mb->get_button_index() == MOUSE_BUTTON_MIDDLE) { + if (is_middle_mouse_paste_enabled() && mb->get_button_index() == MOUSE_BUTTON_MIDDLE && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { paste_primary_clipboard(); } @@ -1575,7 +1575,9 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { dragging_selection = false; can_drag_minimap = false; click_select_held->stop(); - DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { + DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); + } } // Notify to show soft keyboard. @@ -5167,7 +5169,7 @@ void TextEdit::_paste_internal() { } void TextEdit::_paste_primary_clipboard_internal() { - if (!is_editable()) { + if (!is_editable() || !DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { return; } @@ -5520,7 +5522,9 @@ void TextEdit::_update_selection_mode_word() { } } - DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { + DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); + } update(); @@ -5549,7 +5553,9 @@ void TextEdit::_update_selection_mode_line() { set_caret_column(0); select(selection.selecting_line, selection.selecting_column, line, col); - DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { + DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); + } update(); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 3f041bf65a..1245a37c4d 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -3570,7 +3570,9 @@ int Tree::_get_title_button_height() const { void Tree::_notification(int p_what) { if (p_what == NOTIFICATION_FOCUS_ENTER) { - focus_in_id = get_viewport()->get_processed_events_count(); + if (get_viewport()) { + focus_in_id = get_viewport()->get_processed_events_count(); + } } if (p_what == NOTIFICATION_MOUSE_EXIT) { if (cache.hover_type != Cache::CLICK_NONE) { @@ -4035,7 +4037,7 @@ int Tree::get_column_minimum_width(int p_column) const { // Check if the visible title of the column is wider. if (show_column_titles) { - min_width = MAX(cache.font->get_string_size(columns[p_column].title).width + cache.bg->get_margin(SIDE_LEFT) + cache.bg->get_margin(SIDE_RIGHT), min_width); + min_width = MAX(cache.font->get_string_size(columns[p_column].title, cache.font_size).width + cache.bg->get_margin(SIDE_LEFT) + cache.bg->get_margin(SIDE_RIGHT), min_width); } if (!columns[p_column].clip_content) { diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 916833c9a7..5065684839 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -892,9 +892,9 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>())); ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>())); - ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("draw_multiline_string", "font", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("draw_char", "font", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &CanvasItem::draw_char, DEFVAL(""), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0))); + ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("draw_multiline_string", "font", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("draw_char", "font", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &CanvasItem::draw_char, DEFVAL(""), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0))); ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture"), &CanvasItem::draw_multimesh); ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform, DEFVAL(0.0), DEFVAL(Size2(1.0, 1.0))); diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index ba9f47119d..04376ad809 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -34,10 +34,10 @@ #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "scene/resources/canvas_item_material.h" +#include "scene/resources/font.h" #include "servers/text_server.h" class CanvasLayer; -class Font; class MultiMesh; class StyleBox; class Window; @@ -235,9 +235,9 @@ public: void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1)); void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture); - void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - real_t draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; + void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + real_t draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; void draw_set_transform(const Point2 &p_offset, real_t p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0)); void draw_set_transform_matrix(const Transform2D &p_matrix); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 08b78a39b1..f8e4845ae6 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -30,13 +30,40 @@ #include "animation.h" +#include "core/io/marshalls.h" #include "core/math/geometry_3d.h" #include "scene/scene_string_names.h" bool Animation::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; - if (name.begins_with("tracks/")) { + if (p_name == SNAME("_compression")) { + ERR_FAIL_COND_V(tracks.size() > 0, false); //can only set compression if no tracks exist + Dictionary comp = p_value; + ERR_FAIL_COND_V(!comp.has("fps"), false); + ERR_FAIL_COND_V(!comp.has("bounds"), false); + ERR_FAIL_COND_V(!comp.has("pages"), false); + ERR_FAIL_COND_V(!comp.has("format_version"), false); + uint32_t format_version = comp["format_version"]; + ERR_FAIL_COND_V(format_version > Compression::FORMAT_VERSION, false); // version does not match this supported version + compression.fps = comp["fps"]; + Array bounds = comp["bounds"]; + compression.bounds.resize(bounds.size()); + for (int i = 0; i < bounds.size(); i++) { + compression.bounds[i] = bounds[i]; + } + Array pages = comp["pages"]; + compression.pages.resize(pages.size()); + for (int i = 0; i < pages.size(); i++) { + Dictionary page = pages[i]; + ERR_FAIL_COND_V(!page.has("data"), false); + ERR_FAIL_COND_V(!page.has("time_offset"), false); + compression.pages[i].data = page["data"]; + compression.pages[i].time_offset = page["time_offset"]; + } + compression.enabled = true; + return true; + } else if (name.begins_with("tracks/")) { int track = name.get_slicec('/', 1).to_int(); String what = name.get_slicec('/', 2); @@ -72,6 +99,34 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { if (what == "path") { track_set_path(track, p_value); + } else if (what == "compressed_track") { + int index = p_value; + ERR_FAIL_COND_V(!compression.enabled, false); + ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)index, compression.bounds.size(), false); + Track *t = tracks[track]; + t->interpolation = INTERPOLATION_LINEAR; //only linear supported + switch (t->type) { + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + tt->compressed_track = index; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + rt->compressed_track = index; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + st->compressed_track = index; + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + bst->compressed_track = index; + } break; + default: { + return false; + } + } + return true; } else if (what == "interp") { track_set_interpolation_type(track, InterpolationType(p_value.operator int())); } else if (what == "loop_wrap") { @@ -369,7 +424,30 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { bool Animation::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; - if (name == "length") { + if (p_name == SNAME("_compression")) { + ERR_FAIL_COND_V(!compression.enabled, false); + Dictionary comp; + comp["fps"] = compression.fps; + Array bounds; + bounds.resize(compression.bounds.size()); + for (uint32_t i = 0; i < compression.bounds.size(); i++) { + bounds[i] = compression.bounds[i]; + } + comp["bounds"] = bounds; + Array pages; + pages.resize(compression.pages.size()); + for (uint32_t i = 0; i < compression.pages.size(); i++) { + Dictionary page; + page["data"] = compression.pages[i].data; + page["time_offset"] = compression.pages[i].time_offset; + pages[i] = page; + } + comp["pages"] = pages; + comp["format_version"] = Compression::FORMAT_VERSION; + + r_ret = comp; + return true; + } else if (name == "length") { r_ret = length; } else if (name == "loop") { r_ret = loop; @@ -414,6 +492,34 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { } else if (what == "path") { r_ret = track_get_path(track); + } else if (what == "compressed_track") { + ERR_FAIL_COND_V(!compression.enabled, false); + Track *t = tracks[track]; + switch (t->type) { + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + r_ret = tt->compressed_track; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + r_ret = rt->compressed_track; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + r_ret = st->compressed_track; + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + r_ret = bst->compressed_track; + } break; + default: { + r_ret = Variant(); + ERR_FAIL_V(false); + } + } + + return true; + } else if (what == "interp") { r_ret = track_get_interpolation_type(track); } else if (what == "loop_wrap") { @@ -692,14 +798,21 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { } void Animation::_get_property_list(List<PropertyInfo> *p_list) const { + if (compression.enabled) { + p_list->push_back(PropertyInfo(Variant::DICTIONARY, "_compression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + } for (int i = 0; i < tracks.size(); i++) { p_list->push_back(PropertyInfo(Variant::STRING, "tracks/" + itos(i) + "/type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::NODE_PATH, "tracks/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/interp", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/loop_wrap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/imported", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::ARRAY, "tracks/" + itos(i) + "/keys", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::NODE_PATH, "tracks/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + if (track_is_compressed(i)) { + p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/compressed_track", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + } else { + p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/interp", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/loop_wrap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::ARRAY, "tracks/" + itos(i) + "/keys", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + } } } @@ -765,21 +878,25 @@ void Animation::remove_track(int p_track) { switch (t->type) { case TYPE_POSITION_3D: { PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND_MSG(tt->compressed_track >= 0, "Compressed tracks can't be manually removed. Call clear() to get rid of compression first."); _clear(tt->positions); } break; case TYPE_ROTATION_3D: { RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND_MSG(rt->compressed_track >= 0, "Compressed tracks can't be manually removed. Call clear() to get rid of compression first."); _clear(rt->rotations); } break; case TYPE_SCALE_3D: { ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND_MSG(st->compressed_track >= 0, "Compressed tracks can't be manually removed. Call clear() to get rid of compression first."); _clear(st->scales); } break; case TYPE_BLEND_SHAPE: { BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + ERR_FAIL_COND_MSG(bst->compressed_track >= 0, "Compressed tracks can't be manually removed. Call clear() to get rid of compression first."); _clear(bst->blend_shapes); } break; @@ -837,9 +954,9 @@ NodePath Animation::track_get_path(int p_track) const { return tracks[p_track]->path; } -int Animation::find_track(const NodePath &p_path) const { +int Animation::find_track(const NodePath &p_path, const TrackType p_type) const { for (int i = 0; i < tracks.size(); i++) { - if (tracks[i]->path == p_path) { + if (tracks[i]->path == p_path && tracks[i]->type == p_type) { return i; } }; @@ -907,6 +1024,8 @@ int Animation::position_track_insert_key(int p_track, double p_time, const Vecto PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND_V(tt->compressed_track >= 0, -1); + TKey<Vector3> tkey; tkey.time = p_time; tkey.value = p_position; @@ -922,6 +1041,19 @@ Error Animation::position_track_get_key(int p_track, int p_key, Vector3 *r_posit PositionTrack *tt = static_cast<PositionTrack *>(t); ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, ERR_INVALID_PARAMETER); + + if (tt->compressed_track >= 0) { + Vector3i key; + double time; + bool fetch_success = _fetch_compressed_by_index<3>(tt->compressed_track, p_key, key, time); + if (!fetch_success) { + return ERR_INVALID_PARAMETER; + } + + *r_position = _uncompress_pos_scale(tt->compressed_track, key); + return OK; + } + ERR_FAIL_INDEX_V(p_key, tt->positions.size(), ERR_INVALID_PARAMETER); *r_position = tt->positions[p_key].value; @@ -936,6 +1068,14 @@ Error Animation::position_track_interpolate(int p_track, double p_time, Vector3 PositionTrack *tt = static_cast<PositionTrack *>(t); + if (tt->compressed_track >= 0) { + if (_pos_scale_interpolate_compressed(tt->compressed_track, p_time, *r_interpolation)) { + return OK; + } else { + return ERR_UNAVAILABLE; + } + } + bool ok = false; Vector3 tk = _interpolate(tt->positions, p_time, tt->interpolation, tt->loop_wrap, &ok); @@ -956,6 +1096,8 @@ int Animation::rotation_track_insert_key(int p_track, double p_time, const Quate RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND_V(rt->compressed_track >= 0, -1); + TKey<Quaternion> tkey; tkey.time = p_time; tkey.value = p_rotation; @@ -971,6 +1113,19 @@ Error Animation::rotation_track_get_key(int p_track, int p_key, Quaternion *r_ro RotationTrack *rt = static_cast<RotationTrack *>(t); ERR_FAIL_COND_V(t->type != TYPE_ROTATION_3D, ERR_INVALID_PARAMETER); + + if (rt->compressed_track >= 0) { + Vector3i key; + double time; + bool fetch_success = _fetch_compressed_by_index<3>(rt->compressed_track, p_key, key, time); + if (!fetch_success) { + return ERR_INVALID_PARAMETER; + } + + *r_rotation = _uncompress_quaternion(key); + return OK; + } + ERR_FAIL_INDEX_V(p_key, rt->rotations.size(), ERR_INVALID_PARAMETER); *r_rotation = rt->rotations[p_key].value; @@ -985,6 +1140,14 @@ Error Animation::rotation_track_interpolate(int p_track, double p_time, Quaterni RotationTrack *rt = static_cast<RotationTrack *>(t); + if (rt->compressed_track >= 0) { + if (_rotation_interpolate_compressed(rt->compressed_track, p_time, *r_interpolation)) { + return OK; + } else { + return ERR_UNAVAILABLE; + } + } + bool ok = false; Quaternion tk = _interpolate(rt->rotations, p_time, rt->interpolation, rt->loop_wrap, &ok); @@ -1005,6 +1168,8 @@ int Animation::scale_track_insert_key(int p_track, double p_time, const Vector3 ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND_V(st->compressed_track >= 0, -1); + TKey<Vector3> tkey; tkey.time = p_time; tkey.value = p_scale; @@ -1020,6 +1185,19 @@ Error Animation::scale_track_get_key(int p_track, int p_key, Vector3 *r_scale) c ScaleTrack *st = static_cast<ScaleTrack *>(t); ERR_FAIL_COND_V(t->type != TYPE_SCALE_3D, ERR_INVALID_PARAMETER); + + if (st->compressed_track >= 0) { + Vector3i key; + double time; + bool fetch_success = _fetch_compressed_by_index<3>(st->compressed_track, p_key, key, time); + if (!fetch_success) { + return ERR_INVALID_PARAMETER; + } + + *r_scale = _uncompress_pos_scale(st->compressed_track, key); + return OK; + } + ERR_FAIL_INDEX_V(p_key, st->scales.size(), ERR_INVALID_PARAMETER); *r_scale = st->scales[p_key].value; @@ -1034,6 +1212,14 @@ Error Animation::scale_track_interpolate(int p_track, double p_time, Vector3 *r_ ScaleTrack *st = static_cast<ScaleTrack *>(t); + if (st->compressed_track >= 0) { + if (_pos_scale_interpolate_compressed(st->compressed_track, p_time, *r_interpolation)) { + return OK; + } else { + return ERR_UNAVAILABLE; + } + } + bool ok = false; Vector3 tk = _interpolate(st->scales, p_time, st->interpolation, st->loop_wrap, &ok); @@ -1052,6 +1238,8 @@ int Animation::blend_shape_track_insert_key(int p_track, double p_time, float p_ BlendShapeTrack *st = static_cast<BlendShapeTrack *>(t); + ERR_FAIL_COND_V(st->compressed_track >= 0, -1); + TKey<float> tkey; tkey.time = p_time; tkey.value = p_blend_shape; @@ -1065,11 +1253,24 @@ Error Animation::blend_shape_track_get_key(int p_track, int p_key, float *r_blen ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); Track *t = tracks[p_track]; - BlendShapeTrack *st = static_cast<BlendShapeTrack *>(t); + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); ERR_FAIL_COND_V(t->type != TYPE_BLEND_SHAPE, ERR_INVALID_PARAMETER); - ERR_FAIL_INDEX_V(p_key, st->blend_shapes.size(), ERR_INVALID_PARAMETER); - *r_blend_shape = st->blend_shapes[p_key].value; + if (bst->compressed_track >= 0) { + Vector3i key; + double time; + bool fetch_success = _fetch_compressed_by_index<1>(bst->compressed_track, p_key, key, time); + if (!fetch_success) { + return ERR_INVALID_PARAMETER; + } + + *r_blend_shape = _uncompress_blend_shape(key); + return OK; + } + + ERR_FAIL_INDEX_V(p_key, bst->blend_shapes.size(), ERR_INVALID_PARAMETER); + + *r_blend_shape = bst->blend_shapes[p_key].value; return OK; } @@ -1079,11 +1280,19 @@ Error Animation::blend_shape_track_interpolate(int p_track, double p_time, float Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_BLEND_SHAPE, ERR_INVALID_PARAMETER); - BlendShapeTrack *st = static_cast<BlendShapeTrack *>(t); + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + + if (bst->compressed_track >= 0) { + if (_blend_shape_interpolate_compressed(bst->compressed_track, p_time, *r_interpolation)) { + return OK; + } else { + return ERR_UNAVAILABLE; + } + } bool ok = false; - float tk = _interpolate(st->blend_shapes, p_time, st->interpolation, st->loop_wrap, &ok); + float tk = _interpolate(bst->blend_shapes, p_time, bst->interpolation, bst->loop_wrap, &ok); if (!ok) { return ERR_UNAVAILABLE; @@ -1105,24 +1314,36 @@ void Animation::track_remove_key(int p_track, int p_idx) { switch (t->type) { case TYPE_POSITION_3D: { PositionTrack *tt = static_cast<PositionTrack *>(t); + + ERR_FAIL_COND(tt->compressed_track >= 0); + ERR_FAIL_INDEX(p_idx, tt->positions.size()); tt->positions.remove(p_idx); } break; case TYPE_ROTATION_3D: { RotationTrack *rt = static_cast<RotationTrack *>(t); + + ERR_FAIL_COND(rt->compressed_track >= 0); + ERR_FAIL_INDEX(p_idx, rt->rotations.size()); rt->rotations.remove(p_idx); } break; case TYPE_SCALE_3D: { ScaleTrack *st = static_cast<ScaleTrack *>(t); + + ERR_FAIL_COND(st->compressed_track >= 0); + ERR_FAIL_INDEX(p_idx, st->scales.size()); st->scales.remove(p_idx); } break; case TYPE_BLEND_SHAPE: { BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + + ERR_FAIL_COND(bst->compressed_track >= 0); + ERR_FAIL_INDEX(p_idx, bst->blend_shapes.size()); bst->blend_shapes.remove(p_idx); @@ -1169,6 +1390,21 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const { switch (t->type) { case TYPE_POSITION_3D: { PositionTrack *tt = static_cast<PositionTrack *>(t); + + if (tt->compressed_track >= 0) { + double time; + double time_next; + Vector3i key; + Vector3i key_next; + uint32_t key_index; + bool fetch_compressed_success = _fetch_compressed<3>(tt->compressed_track, p_time, key, time, key_next, time_next, &key_index); + ERR_FAIL_COND_V(!fetch_compressed_success, -1); + if (p_exact && time != p_time) { + return -1; + } + return key_index; + } + int k = _find(tt->positions, p_time); if (k < 0 || k >= tt->positions.size()) { return -1; @@ -1181,6 +1417,21 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const { } break; case TYPE_ROTATION_3D: { RotationTrack *rt = static_cast<RotationTrack *>(t); + + if (rt->compressed_track >= 0) { + double time; + double time_next; + Vector3i key; + Vector3i key_next; + uint32_t key_index; + bool fetch_compressed_success = _fetch_compressed<3>(rt->compressed_track, p_time, key, time, key_next, time_next, &key_index); + ERR_FAIL_COND_V(!fetch_compressed_success, -1); + if (p_exact && time != p_time) { + return -1; + } + return key_index; + } + int k = _find(rt->rotations, p_time); if (k < 0 || k >= rt->rotations.size()) { return -1; @@ -1193,6 +1444,21 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const { } break; case TYPE_SCALE_3D: { ScaleTrack *st = static_cast<ScaleTrack *>(t); + + if (st->compressed_track >= 0) { + double time; + double time_next; + Vector3i key; + Vector3i key_next; + uint32_t key_index; + bool fetch_compressed_success = _fetch_compressed<3>(st->compressed_track, p_time, key, time, key_next, time_next, &key_index); + ERR_FAIL_COND_V(!fetch_compressed_success, -1); + if (p_exact && time != p_time) { + return -1; + } + return key_index; + } + int k = _find(st->scales, p_time); if (k < 0 || k >= st->scales.size()) { return -1; @@ -1205,6 +1471,21 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const { } break; case TYPE_BLEND_SHAPE: { BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + + if (bst->compressed_track >= 0) { + double time; + double time_next; + Vector3i key; + Vector3i key_next; + uint32_t key_index; + bool fetch_compressed_success = _fetch_compressed<1>(bst->compressed_track, p_time, key, time, key_next, time_next, &key_index); + ERR_FAIL_COND_V(!fetch_compressed_success, -1); + if (p_exact && time != p_time) { + return -1; + } + return key_index; + } + int k = _find(bst->blend_shapes, p_time); if (k < 0 || k >= bst->blend_shapes.size()) { return -1; @@ -1392,18 +1673,30 @@ int Animation::track_get_key_count(int p_track) const { switch (t->type) { case TYPE_POSITION_3D: { PositionTrack *tt = static_cast<PositionTrack *>(t); + if (tt->compressed_track >= 0) { + return _get_compressed_key_count(tt->compressed_track); + } return tt->positions.size(); } break; case TYPE_ROTATION_3D: { RotationTrack *rt = static_cast<RotationTrack *>(t); + if (rt->compressed_track >= 0) { + return _get_compressed_key_count(rt->compressed_track); + } return rt->rotations.size(); } break; case TYPE_SCALE_3D: { ScaleTrack *st = static_cast<ScaleTrack *>(t); + if (st->compressed_track >= 0) { + return _get_compressed_key_count(st->compressed_track); + } return st->scales.size(); } break; case TYPE_BLEND_SHAPE: { BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + return _get_compressed_key_count(bst->compressed_track); + } return bst->blend_shapes.size(); } break; case TYPE_VALUE: { @@ -1438,28 +1731,24 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const { switch (t->type) { case TYPE_POSITION_3D: { - PositionTrack *tt = static_cast<PositionTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, tt->positions.size(), Variant()); - - return tt->positions[p_key_idx].value; + Vector3 value; + position_track_get_key(p_track, p_key_idx, &value); + return value; } break; case TYPE_ROTATION_3D: { - RotationTrack *rt = static_cast<RotationTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, rt->rotations.size(), Variant()); - - return rt->rotations[p_key_idx].value; + Quaternion value; + rotation_track_get_key(p_track, p_key_idx, &value); + return value; } break; case TYPE_SCALE_3D: { - ScaleTrack *st = static_cast<ScaleTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), Variant()); - - return st->scales[p_key_idx].value; + Vector3 value; + scale_track_get_key(p_track, p_key_idx, &value); + return value; } break; case TYPE_BLEND_SHAPE: { - BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, bst->blend_shapes.size(), Variant()); - - return bst->blend_shapes[p_key_idx].value; + float value; + blend_shape_track_get_key(p_track, p_key_idx, &value); + return value; } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1520,21 +1809,49 @@ double Animation::track_get_key_time(int p_track, int p_key_idx) const { switch (t->type) { case TYPE_POSITION_3D: { PositionTrack *tt = static_cast<PositionTrack *>(t); + if (tt->compressed_track >= 0) { + Vector3i value; + double time; + bool fetch_compressed_success = _fetch_compressed_by_index<3>(tt->compressed_track, p_key_idx, value, time); + ERR_FAIL_COND_V(!fetch_compressed_success, false); + return time; + } ERR_FAIL_INDEX_V(p_key_idx, tt->positions.size(), -1); return tt->positions[p_key_idx].time; } break; case TYPE_ROTATION_3D: { RotationTrack *rt = static_cast<RotationTrack *>(t); + if (rt->compressed_track >= 0) { + Vector3i value; + double time; + bool fetch_compressed_success = _fetch_compressed_by_index<3>(rt->compressed_track, p_key_idx, value, time); + ERR_FAIL_COND_V(!fetch_compressed_success, false); + return time; + } ERR_FAIL_INDEX_V(p_key_idx, rt->rotations.size(), -1); return rt->rotations[p_key_idx].time; } break; case TYPE_SCALE_3D: { ScaleTrack *st = static_cast<ScaleTrack *>(t); + if (st->compressed_track >= 0) { + Vector3i value; + double time; + bool fetch_compressed_success = _fetch_compressed_by_index<3>(st->compressed_track, p_key_idx, value, time); + ERR_FAIL_COND_V(!fetch_compressed_success, false); + return time; + } ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), -1); return st->scales[p_key_idx].time; } break; case TYPE_BLEND_SHAPE: { BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + Vector3i value; + double time; + bool fetch_compressed_success = _fetch_compressed_by_index<1>(bst->compressed_track, p_key_idx, value, time); + ERR_FAIL_COND_V(!fetch_compressed_success, false); + return time; + } ERR_FAIL_INDEX_V(p_key_idx, bst->blend_shapes.size(), -1); return bst->blend_shapes[p_key_idx].time; } break; @@ -1580,6 +1897,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) { switch (t->type) { case TYPE_POSITION_3D: { PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, tt->positions.size()); TKey<Vector3> key = tt->positions[p_key_idx]; key.time = p_time; @@ -1589,6 +1907,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) { } case TYPE_ROTATION_3D: { RotationTrack *tt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, tt->rotations.size()); TKey<Quaternion> key = tt->rotations[p_key_idx]; key.time = p_time; @@ -1598,6 +1917,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) { } case TYPE_SCALE_3D: { ScaleTrack *tt = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, tt->scales.size()); TKey<Vector3> key = tt->scales[p_key_idx]; key.time = p_time; @@ -1607,6 +1927,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) { } case TYPE_BLEND_SHAPE: { BlendShapeTrack *tt = static_cast<BlendShapeTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, tt->blend_shapes.size()); TKey<float> key = tt->blend_shapes[p_key_idx]; key.time = p_time; @@ -1671,21 +1992,33 @@ real_t Animation::track_get_key_transition(int p_track, int p_key_idx) const { switch (t->type) { case TYPE_POSITION_3D: { PositionTrack *tt = static_cast<PositionTrack *>(t); + if (tt->compressed_track >= 0) { + return 1.0; + } ERR_FAIL_INDEX_V(p_key_idx, tt->positions.size(), -1); return tt->positions[p_key_idx].transition; } break; case TYPE_ROTATION_3D: { RotationTrack *rt = static_cast<RotationTrack *>(t); + if (rt->compressed_track >= 0) { + return 1.0; + } ERR_FAIL_INDEX_V(p_key_idx, rt->rotations.size(), -1); return rt->rotations[p_key_idx].transition; } break; case TYPE_SCALE_3D: { ScaleTrack *st = static_cast<ScaleTrack *>(t); + if (st->compressed_track >= 0) { + return 1.0; + } ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), -1); return st->scales[p_key_idx].transition; } break; case TYPE_BLEND_SHAPE: { BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + return 1.0; + } ERR_FAIL_INDEX_V(p_key_idx, bst->blend_shapes.size(), -1); return bst->blend_shapes[p_key_idx].transition; } break; @@ -1715,6 +2048,35 @@ real_t Animation::track_get_key_transition(int p_track, int p_key_idx) const { ERR_FAIL_V(0); } +bool Animation::track_is_compressed(int p_track) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), false); + Track *t = tracks[p_track]; + + switch (t->type) { + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + return tt->compressed_track >= 0; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + return rt->compressed_track >= 0; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + return st->compressed_track >= 0; + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + return bst->compressed_track >= 0; + } break; + default: { + return false; //animation does not really use transitions + } break; + } + + ERR_FAIL_V(false); +} + void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p_value) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; @@ -1723,6 +2085,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p case TYPE_POSITION_3D: { ERR_FAIL_COND((p_value.get_type() != Variant::VECTOR3) && (p_value.get_type() != Variant::VECTOR3I)); PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, tt->positions.size()); tt->positions.write[p_key_idx].value = p_value; @@ -1731,6 +2094,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p case TYPE_ROTATION_3D: { ERR_FAIL_COND((p_value.get_type() != Variant::QUATERNION) && (p_value.get_type() != Variant::BASIS)); RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND(rt->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, rt->rotations.size()); rt->rotations.write[p_key_idx].value = p_value; @@ -1739,6 +2103,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p case TYPE_SCALE_3D: { ERR_FAIL_COND((p_value.get_type() != Variant::VECTOR3) && (p_value.get_type() != Variant::VECTOR3I)); ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND(st->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, st->scales.size()); st->scales.write[p_key_idx].value = p_value; @@ -1747,6 +2112,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p case TYPE_BLEND_SHAPE: { ERR_FAIL_COND((p_value.get_type() != Variant::FLOAT) && (p_value.get_type() != Variant::INT)); BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + ERR_FAIL_COND(bst->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, bst->blend_shapes.size()); bst->blend_shapes.write[p_key_idx].value = p_value; @@ -1820,21 +2186,25 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, real_t p_tr switch (t->type) { case TYPE_POSITION_3D: { PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, tt->positions.size()); tt->positions.write[p_key_idx].transition = p_transition; } break; case TYPE_ROTATION_3D: { RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND(rt->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, rt->rotations.size()); rt->rotations.write[p_key_idx].transition = p_transition; } break; case TYPE_SCALE_3D: { ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND(st->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, st->scales.size()); st->scales.write[p_key_idx].transition = p_transition; } break; case TYPE_BLEND_SHAPE: { BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + ERR_FAIL_COND(bst->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, bst->blend_shapes.size()); bst->blend_shapes.write[p_key_idx].transition = p_transition; } break; @@ -2334,26 +2704,50 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl switch (t->type) { case TYPE_POSITION_3D: { const PositionTrack *tt = static_cast<const PositionTrack *>(t); - _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices); - _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices); + if (tt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices); + + } else { + _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices); + _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices); + } } break; case TYPE_ROTATION_3D: { const RotationTrack *rt = static_cast<const RotationTrack *>(t); - _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices); - _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices); + if (rt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices); + + } else { + _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices); + _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices); + } } break; case TYPE_SCALE_3D: { const ScaleTrack *st = static_cast<const ScaleTrack *>(t); - _track_get_key_indices_in_range(st->scales, from_time, length, p_indices); - _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices); + if (st->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices); + + } else { + _track_get_key_indices_in_range(st->scales, from_time, length, p_indices); + _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices); + } } break; case TYPE_BLEND_SHAPE: { const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t); - _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices); - _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices); + if (bst->compressed_track >= 0) { + _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices); + + } else { + _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices); + _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices); + } } break; case TYPE_VALUE: { @@ -2408,22 +2802,38 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl switch (t->type) { case TYPE_POSITION_3D: { const PositionTrack *tt = static_cast<const PositionTrack *>(t); - _track_get_key_indices_in_range(tt->positions, from_time, to_time, p_indices); + if (tt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, to_time - from_time, p_indices); + } else { + _track_get_key_indices_in_range(tt->positions, from_time, to_time, p_indices); + } } break; case TYPE_ROTATION_3D: { const RotationTrack *rt = static_cast<const RotationTrack *>(t); - _track_get_key_indices_in_range(rt->rotations, from_time, to_time, p_indices); + if (rt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, to_time - from_time, p_indices); + } else { + _track_get_key_indices_in_range(rt->rotations, from_time, to_time, p_indices); + } } break; case TYPE_SCALE_3D: { const ScaleTrack *st = static_cast<const ScaleTrack *>(t); - _track_get_key_indices_in_range(st->scales, from_time, to_time, p_indices); + if (st->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, to_time - from_time, p_indices); + } else { + _track_get_key_indices_in_range(st->scales, from_time, to_time, p_indices); + } } break; case TYPE_BLEND_SHAPE: { const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t); - _track_get_key_indices_in_range(bst->blend_shapes, from_time, to_time, p_indices); + if (bst->compressed_track >= 0) { + _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, to_time - from_time, p_indices); + } else { + _track_get_key_indices_in_range(bst->blend_shapes, from_time, to_time, p_indices); + } } break; case TYPE_VALUE: { @@ -3027,7 +3437,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_get_type", "track_idx"), &Animation::track_get_type); ClassDB::bind_method(D_METHOD("track_get_path", "track_idx"), &Animation::track_get_path); ClassDB::bind_method(D_METHOD("track_set_path", "track_idx", "path"), &Animation::track_set_path); - ClassDB::bind_method(D_METHOD("find_track", "path"), &Animation::find_track); + ClassDB::bind_method(D_METHOD("find_track", "path", "type"), &Animation::find_track); ClassDB::bind_method(D_METHOD("track_move_up", "track_idx"), &Animation::track_move_up); ClassDB::bind_method(D_METHOD("track_move_down", "track_idx"), &Animation::track_move_down); @@ -3064,6 +3474,8 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_set_interpolation_loop_wrap", "track_idx", "interpolation"), &Animation::track_set_interpolation_loop_wrap); ClassDB::bind_method(D_METHOD("track_get_interpolation_loop_wrap", "track_idx"), &Animation::track_get_interpolation_loop_wrap); + ClassDB::bind_method(D_METHOD("track_is_compressed", "track_idx"), &Animation::track_is_compressed); + ClassDB::bind_method(D_METHOD("value_track_set_update_mode", "track_idx", "mode"), &Animation::value_track_set_update_mode); ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode); @@ -3110,6 +3522,8 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("clear"), &Animation::clear); ClassDB::bind_method(D_METHOD("copy_track", "track_idx", "to_animation"), &Animation::copy_track); + ClassDB::bind_method(D_METHOD("compress", "page_size", "fps", "split_tolerance"), &Animation::compress, DEFVAL(8192), DEFVAL(120), DEFVAL(4.0)); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step"); @@ -3143,6 +3557,10 @@ void Animation::clear() { tracks.clear(); loop = false; length = 1; + compression.enabled = false; + compression.bounds.clear(); + compression.pages.clear(); + compression.fps = 120; emit_changed(); emit_signal(SceneStringNames::get_singleton()->tracks_changed); } @@ -3447,6 +3865,9 @@ void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_linear_e void Animation::optimize(real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { for (int i = 0; i < tracks.size(); i++) { + if (track_is_compressed(i)) { + continue; //not possible to optimize compressed track + } if (tracks[i]->type == TYPE_POSITION_3D) { _position_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err); } else if (tracks[i]->type == TYPE_ROTATION_3D) { @@ -3459,6 +3880,1154 @@ void Animation::optimize(real_t p_allowed_linear_err, real_t p_allowed_angular_e } } +#define print_animc(m_str) +//#define print_animc(m_str) print_line(m_str); + +struct AnimationCompressionDataState { + enum { + MIN_OPTIMIZE_PACKETS = 5, + MAX_PACKETS = 16 + }; + + uint32_t components = 3; + LocalVector<uint8_t> data; //commited packets + struct PacketData { + int32_t data[3] = { 0, 0, 0 }; + uint32_t frame = 0; + }; + + float split_tolerance = 1.5; + + LocalVector<PacketData> temp_packets; + + //used for rollback if the new frame does not fit + int32_t validated_packet_count = -1; + + static int32_t _compute_delta16_signed(int32_t p_from, int32_t p_to) { + int32_t delta = p_to - p_from; + if (delta > 32767) { + return delta - 65536; // use wrap around + } else if (delta < -32768) { + return 65536 + delta; // use wrap around + } + return delta; + } + + static uint32_t _compute_shift_bits_signed(int32_t p_delta) { + if (p_delta == 0) { + return 0; + } else if (p_delta < 0) { + p_delta = ABS(p_delta) - 1; + if (p_delta == 0) { + return 1; + } + } + return nearest_shift(p_delta); + } + + void _compute_max_shifts(uint32_t p_from, uint32_t p_to, uint32_t *max_shifts, uint32_t &max_frame_delta_shift) const { + for (uint32_t j = 0; j < components; j++) { + max_shifts[j] = 0; + } + max_frame_delta_shift = 0; + + for (uint32_t i = p_from + 1; i <= p_to; i++) { + int32_t frame_delta = temp_packets[i].frame - temp_packets[i - 1].frame; + max_frame_delta_shift = MAX(max_frame_delta_shift, nearest_shift(frame_delta)); + for (uint32_t j = 0; j < components; j++) { + int32_t diff = _compute_delta16_signed(temp_packets[i - 1].data[j], temp_packets[i].data[j]); + uint32_t shift = _compute_shift_bits_signed(diff); + max_shifts[j] = MAX(shift, max_shifts[j]); + } + } + } + + bool insert_key(uint32_t p_frame, const Vector3i &p_key) { + if (temp_packets.size() == MAX_PACKETS) { + commit_temp_packets(); + } + PacketData packet; + packet.frame = p_frame; + for (int i = 0; i < 3; i++) { + ERR_FAIL_COND_V(p_key[i] > 65535, false); // Sanity check + packet.data[i] = p_key[i]; + } + + temp_packets.push_back(packet); + + if (temp_packets.size() >= MIN_OPTIMIZE_PACKETS) { + uint32_t max_shifts[3] = { 0, 0, 0 }; // Base sizes, 16 bit + uint32_t max_frame_delta_shift = 0; + // Compute the average shift before the packet was added + _compute_max_shifts(0, temp_packets.size() - 2, max_shifts, max_frame_delta_shift); + + float prev_packet_size_avg = 0; + prev_packet_size_avg = float(1 << max_frame_delta_shift); + for (uint32_t i = 0; i < components; i++) { + prev_packet_size_avg += float(1 << max_shifts[i]); + } + prev_packet_size_avg /= float(1 + components); + + _compute_max_shifts(temp_packets.size() - 2, temp_packets.size() - 1, max_shifts, max_frame_delta_shift); + + float new_packet_size_avg = 0; + new_packet_size_avg = float(1 << max_frame_delta_shift); + for (uint32_t i = 0; i < components; i++) { + new_packet_size_avg += float(1 << max_shifts[i]); + } + new_packet_size_avg /= float(1 + components); + + print_animc("packet count: " + rtos(temp_packets.size() - 1) + " size avg " + rtos(prev_packet_size_avg) + " new avg " + rtos(new_packet_size_avg)); + float ratio = (prev_packet_size_avg < new_packet_size_avg) ? (new_packet_size_avg / prev_packet_size_avg) : (prev_packet_size_avg / new_packet_size_avg); + + if (ratio > split_tolerance) { + print_animc("split!"); + temp_packets.resize(temp_packets.size() - 1); + commit_temp_packets(); + temp_packets.push_back(packet); + } + } + + return temp_packets.size() == 1; // First key + } + + uint32_t get_temp_packet_size() const { + if (temp_packets.size() == 0) { + return 0; + } else if (temp_packets.size() == 1) { + return components == 1 ? 4 : 8; // 1 component packet is 16 bits and 16 bits unused. 3 component packets is 48 bits and 16 bits unused + } + uint32_t max_shifts[3] = { 0, 0, 0 }; //base sizes, 16 bit + uint32_t max_frame_delta_shift = 0; + + _compute_max_shifts(0, temp_packets.size() - 1, max_shifts, max_frame_delta_shift); + + uint32_t size_bits = 16; //base value (all 4 bits of shift sizes for x,y,z,time) + size_bits += max_frame_delta_shift * (temp_packets.size() - 1); //times + for (uint32_t j = 0; j < components; j++) { + size_bits += 16; //base value + uint32_t shift = max_shifts[j]; + if (shift > 0) { + shift += 1; //if not zero, add sign bit + } + size_bits += shift * (temp_packets.size() - 1); + } + if (size_bits % 8 != 0) { //wrap to 8 bits + size_bits += 8 - (size_bits % 8); + } + uint32_t size_bytes = size_bits / 8; //wrap to words + if (size_bytes % 4 != 0) { + size_bytes += 4 - (size_bytes % 4); + } + return size_bytes; + } + + static void _push_bits(LocalVector<uint8_t> &data, uint32_t &r_buffer, uint32_t &r_bits_used, uint32_t p_value, uint32_t p_bits) { + r_buffer |= p_value << r_bits_used; + r_bits_used += p_bits; + while (r_bits_used >= 8) { + uint8_t byte = r_buffer & 0xFF; + data.push_back(byte); + r_buffer >>= 8; + r_bits_used -= 8; + } + } + + void commit_temp_packets() { + if (temp_packets.size() == 0) { + return; //nohing to do + } +#define DEBUG_PACKET_PUSH +#ifdef DEBUG_PACKET_PUSH +#ifndef _MSC_VER +#warning Debugging packet push, disable this code in production to gain a bit more import performance. +#endif + uint32_t debug_packet_push = get_temp_packet_size(); + uint32_t debug_data_size = data.size(); +#endif + // Store header + + uint8_t header[8]; + uint32_t header_bytes = 0; + for (uint32_t i = 0; i < components; i++) { + encode_uint16(temp_packets[0].data[i], &header[header_bytes]); + header_bytes += 2; + } + + uint32_t max_shifts[3] = { 0, 0, 0 }; //base sizes, 16 bit + uint32_t max_frame_delta_shift = 0; + + if (temp_packets.size() > 1) { + _compute_max_shifts(0, temp_packets.size() - 1, max_shifts, max_frame_delta_shift); + uint16_t shift_header = (max_frame_delta_shift - 1) << 12; + for (uint32_t i = 0; i < components; i++) { + shift_header |= max_shifts[i] << (4 * i); + } + + encode_uint16(shift_header, &header[header_bytes]); + header_bytes += 2; + } + + while (header_bytes % 4 != 0) { + header[header_bytes++] = 0; + } + + for (uint32_t i = 0; i < header_bytes; i++) { + data.push_back(header[i]); + } + + if (temp_packets.size() == 1) { + temp_packets.clear(); + validated_packet_count = 0; + return; //only header stored, nothing else to do + } + + uint32_t bit_buffer = 0; + uint32_t bits_used = 0; + + for (uint32_t i = 1; i < temp_packets.size(); i++) { + uint32_t frame_delta = temp_packets[i].frame - temp_packets[i - 1].frame; + _push_bits(data, bit_buffer, bits_used, frame_delta, max_frame_delta_shift); + + for (uint32_t j = 0; j < components; j++) { + if (max_shifts[j] == 0) { + continue; // Zero delta, do not store + } + int32_t delta = _compute_delta16_signed(temp_packets[i - 1].data[j], temp_packets[i].data[j]); + + ERR_FAIL_COND(delta < -32768 || delta > 32767); //sanity check + + uint16_t deltau; + if (delta < 0) { + deltau = (ABS(delta) - 1) | (1 << max_shifts[j]); + } else { + deltau = delta; + } + _push_bits(data, bit_buffer, bits_used, deltau, max_shifts[j] + 1); // Include sign bit + } + } + if (bits_used != 0) { + ERR_FAIL_COND(bit_buffer > 0xFF); // Sanity check + data.push_back(bit_buffer); + } + + while (data.size() % 4 != 0) { + data.push_back(0); //pad to align with 4 + } + + temp_packets.clear(); + validated_packet_count = 0; + +#ifdef DEBUG_PACKET_PUSH + ERR_FAIL_COND((data.size() - debug_data_size) != debug_packet_push); +#endif + } +}; + +struct AnimationCompressionTimeState { + struct Packet { + uint32_t frame; + uint32_t offset; + uint32_t count; + }; + + LocalVector<Packet> packets; + //used for rollback + int32_t key_index = 0; + int32_t validated_packet_count = 0; + int32_t validated_key_index = -1; + bool needs_start_frame = false; +}; + +Vector3i Animation::_compress_key(uint32_t p_track, const AABB &p_bounds, int32_t p_key, float p_time) { + Vector3i values; + TrackType tt = track_get_type(p_track); + switch (tt) { + case TYPE_POSITION_3D: { + Vector3 pos; + if (p_key >= 0) { + position_track_get_key(p_track, p_key, &pos); + } else { + position_track_interpolate(p_track, p_time, &pos); + } + pos = (pos - p_bounds.position) / p_bounds.size; + for (int j = 0; j < 3; j++) { + values[j] = CLAMP(int32_t(pos[j] * 65535.0), 0, 65535); + } + } break; + case TYPE_ROTATION_3D: { + Quaternion rot; + if (p_key >= 0) { + rotation_track_get_key(p_track, p_key, &rot); + } else { + rotation_track_interpolate(p_track, p_time, &rot); + } + Vector3 axis = rot.get_axis(); + float angle = rot.get_angle(); + angle = Math::fposmod(double(angle), double(Math_PI * 2.0)); + Vector2 oct = axis.octahedron_encode(); + Vector3 rot_norm(oct.x, oct.y, angle / (Math_PI * 2.0)); // high resolution rotation in 0-1 angle. + + for (int j = 0; j < 3; j++) { + values[j] = CLAMP(int32_t(rot_norm[j] * 65535.0), 0, 65535); + } + } break; + case TYPE_SCALE_3D: { + Vector3 scale; + if (p_key >= 0) { + scale_track_get_key(p_track, p_key, &scale); + } else { + scale_track_interpolate(p_track, p_time, &scale); + } + scale = (scale - p_bounds.position) / p_bounds.size; + for (int j = 0; j < 3; j++) { + values[j] = CLAMP(int32_t(scale[j] * 65535.0), 0, 65535); + } + } break; + case TYPE_BLEND_SHAPE: { + float blend; + if (p_key >= 0) { + blend_shape_track_get_key(p_track, p_key, &blend); + } else { + blend_shape_track_interpolate(p_track, p_time, &blend); + } + + blend = (blend / float(Compression::BLEND_SHAPE_RANGE)) * 0.5 + 0.5; + values[0] = CLAMP(int32_t(blend * 65535.0), 0, 65535); + } break; + default: { + ERR_FAIL_V(Vector3i()); //sanity check + } break; + } + + return values; +} + +struct AnimationCompressionBufferBitsRead { + uint32_t buffer = 0; + uint32_t used = 0; + const uint8_t *src_data = nullptr; + + _FORCE_INLINE_ uint32_t read(uint32_t p_bits) { + uint32_t output = 0; + uint32_t written = 0; + while (p_bits > 0) { + if (used == 0) { + used = 8; + buffer = *src_data; + src_data++; + } + uint32_t to_write = MIN(used, p_bits); + output |= (buffer & ((1 << to_write) - 1)) << written; + buffer >>= to_write; + used -= to_write; + p_bits -= to_write; + written += to_write; + } + return output; + } +}; + +void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tolerance) { + ERR_FAIL_COND_MSG(compression.enabled, "This animation is already compressed"); + + p_split_tolerance = CLAMP(p_split_tolerance, 1.1, 8.0); + compression.pages.clear(); + + uint32_t base_page_size = 0; // Before compressing pages, compute how large the "end page" datablock is. + LocalVector<uint32_t> tracks_to_compress; + LocalVector<AABB> track_bounds; + const uint32_t time_packet_size = 4; + + const uint32_t track_header_size = 4 + 4 + 4; // pointer to time (4 bytes), amount of time keys (4 bytes) pointer to track data (4 bytes) + + for (int i = 0; i < get_track_count(); i++) { + TrackType type = track_get_type(i); + if (type != TYPE_POSITION_3D && type != TYPE_ROTATION_3D && type != TYPE_SCALE_3D && type != TYPE_BLEND_SHAPE) { + continue; + } + if (track_get_key_count(i) == 0) { + continue; //do not compress, no keys + } + base_page_size += track_header_size; //pointer to beginning of each track timeline and amount of time keys + base_page_size += time_packet_size; //for end of track time marker + base_page_size += (type == TYPE_BLEND_SHAPE) ? 4 : 8; // at least the end of track packet (at much 8 bytes). This could be less, but have to be pessimistic. + tracks_to_compress.push_back(i); + + AABB bounds; + + if (type == TYPE_POSITION_3D) { + AABB aabb; + int kcount = track_get_key_count(i); + for (int j = 0; j < kcount; j++) { + Vector3 pos; + position_track_get_key(i, j, &pos); + if (j == 0) { + aabb.position = pos; + } else { + aabb.expand_to(pos); + } + } + for (int j = 0; j < 3; j++) { + //cant have zero + if (aabb.size[j] < CMP_EPSILON) { + aabb.size[j] = CMP_EPSILON; + } + } + bounds = aabb; + } + if (type == TYPE_SCALE_3D) { + AABB aabb; + int kcount = track_get_key_count(i); + for (int j = 0; j < kcount; j++) { + Vector3 scale; + scale_track_get_key(i, j, &scale); + if (j == 0) { + aabb.position = scale; + } else { + aabb.expand_to(scale); + } + } + for (int j = 0; j < 3; j++) { + //cant have zero + if (aabb.size[j] < CMP_EPSILON) { + aabb.size[j] = CMP_EPSILON; + } + } + bounds = aabb; + } + + track_bounds.push_back(bounds); + } + + if (tracks_to_compress.size() == 0) { + return; //nothing to compress + } + + print_animc("Anim Compression:"); + print_animc("-----------------"); + print_animc("Tracks to compress: " + itos(tracks_to_compress.size())); + + uint32_t current_frame = 0; + uint32_t base_page_frame = 0; + double frame_len = 1.0 / double(p_fps); + const uint32_t max_frames_per_page = 65536; + + print_animc("Frame Len: " + rtos(frame_len)); + + LocalVector<AnimationCompressionDataState> data_tracks; + LocalVector<AnimationCompressionTimeState> time_tracks; + + data_tracks.resize(tracks_to_compress.size()); + time_tracks.resize(tracks_to_compress.size()); + + for (uint32_t i = 0; i < data_tracks.size(); i++) { + data_tracks[i].split_tolerance = p_split_tolerance; + if (track_get_type(tracks_to_compress[i]) == TYPE_BLEND_SHAPE) { + data_tracks[i].components = 1; + } else { + data_tracks[i].components = 3; + } + } + + while (true) { + // Begin by finding the keyframe in all tracks with the time closest to the current time + const uint32_t FRAME_MAX = 0xFFFFFFFF; + const int32_t NO_TRACK_FOUND = -1; + uint32_t best_frame = FRAME_MAX; + uint32_t best_invalid_frame = FRAME_MAX; + int32_t best_frame_track = NO_TRACK_FOUND; // Default is -1, which means all keyframes for this page are exhausted. + bool start_frame = false; + + for (uint32_t i = 0; i < tracks_to_compress.size(); i++) { + uint32_t uncomp_track = tracks_to_compress[i]; + + if (time_tracks[i].key_index == track_get_key_count(uncomp_track)) { + if (time_tracks[i].needs_start_frame) { + start_frame = true; + best_frame = base_page_frame; + best_frame_track = i; + time_tracks[i].needs_start_frame = false; + break; + } else { + continue; // This track is exhausted (all keys were added already), don't consider. + } + } + + uint32_t key_frame = double(track_get_key_time(uncomp_track, time_tracks[i].key_index)) / frame_len; + + if (time_tracks[i].needs_start_frame && key_frame > base_page_frame) { + start_frame = true; + best_frame = base_page_frame; + best_frame_track = i; + time_tracks[i].needs_start_frame = false; + break; + } + + ERR_FAIL_COND(key_frame < base_page_frame); // Sanity check, should never happen + + if (key_frame - base_page_frame >= max_frames_per_page) { + // Invalid because beyond the max frames allowed per page + best_invalid_frame = MIN(best_invalid_frame, key_frame); + } else if (key_frame < best_frame) { + best_frame = key_frame; + best_frame_track = i; + } + } + + print_animc("*KEY*: Current Frame: " + itos(current_frame) + " Best Frame: " + rtos(best_frame) + " Best Track: " + itos(best_frame_track) + " Start: " + String(start_frame ? "true" : "false")); + + if (!start_frame && best_frame > current_frame) { + // Any case where the current frame advanced, either because nothing was found or because something was found greater than the current one. + print_animc("\tAdvance Condition."); + bool rollback = false; + + // The frame has advanced, time to validate the previous frame + uint32_t current_page_size = base_page_size; + for (uint32_t i = 0; i < data_tracks.size(); i++) { + uint32_t track_size = data_tracks[i].data.size(); // track size + track_size += data_tracks[i].get_temp_packet_size(); // Add the temporary data + if (track_size > Compression::MAX_DATA_TRACK_SIZE) { + rollback = true; //track to large, time track can't point to keys any longer, because key offset is 12 bits + break; + } + current_page_size += track_size; + } + for (uint32_t i = 0; i < time_tracks.size(); i++) { + current_page_size += time_tracks[i].packets.size() * 4; // time packet is 32 bits + } + + if (!rollback && current_page_size > p_page_size) { + rollback = true; + } + + print_animc("\tCurrent Page Size: " + itos(current_page_size) + "/" + itos(p_page_size) + " Rollback? " + String(rollback ? "YES!" : "no")); + + if (rollback) { + // Not valid any longer, so rollback and commit page + + for (uint32_t i = 0; i < data_tracks.size(); i++) { + data_tracks[i].temp_packets.resize(data_tracks[i].validated_packet_count); + } + for (uint32_t i = 0; i < time_tracks.size(); i++) { + time_tracks[i].key_index = time_tracks[i].validated_key_index; //rollback key + time_tracks[i].packets.resize(time_tracks[i].validated_packet_count); + } + + } else { + // All valid, so save rollback information + for (uint32_t i = 0; i < data_tracks.size(); i++) { + data_tracks[i].validated_packet_count = data_tracks[i].temp_packets.size(); + } + for (uint32_t i = 0; i < time_tracks.size(); i++) { + time_tracks[i].validated_key_index = time_tracks[i].key_index; + time_tracks[i].validated_packet_count = time_tracks[i].packets.size(); + } + + // Accept this frame as the frame being processed (as long as it exists) + if (best_frame != FRAME_MAX) { + current_frame = best_frame; + print_animc("\tValidated, New Current Frame: " + itos(current_frame)); + } + } + + if (rollback || best_frame == FRAME_MAX) { + // Commit the page if had to rollback or if no track was found + print_animc("\tCommiting page.."); + + // The end frame for the page depends entirely on whether its valid or + // no more keys were found. + // If not valid, then the end frame is the current frame (as this means the current frame is being rolled back + // If valid, then the end frame is the next invalid one (in case more frames exist), or the current frame in case no more frames exist. + uint32_t page_end_frame = (rollback || best_frame == FRAME_MAX) ? current_frame : best_invalid_frame; + + print_animc("\tEnd Frame: " + itos(page_end_frame) + ", " + rtos(page_end_frame * frame_len) + "s"); + + // Add finalizer frames and commit pending tracks + uint32_t finalizer_local_frame = page_end_frame - base_page_frame; + + uint32_t total_page_size = 0; + + for (uint32_t i = 0; i < data_tracks.size(); i++) { + if (data_tracks[i].temp_packets.size() == 0 || (data_tracks[i].temp_packets[data_tracks[i].temp_packets.size() - 1].frame) < finalizer_local_frame) { + // Add finalizer frame if it makes sense + Vector3i values = _compress_key(tracks_to_compress[i], track_bounds[i], -1, page_end_frame * frame_len); + + bool first_key = data_tracks[i].insert_key(finalizer_local_frame, values); + if (first_key) { + AnimationCompressionTimeState::Packet p; + p.count = 1; + p.frame = finalizer_local_frame; + p.offset = data_tracks[i].data.size(); + time_tracks[i].packets.push_back(p); + } else { + ERR_FAIL_COND(time_tracks[i].packets.size() == 0); + time_tracks[i].packets[time_tracks[i].packets.size() - 1].count++; + } + } + + data_tracks[i].commit_temp_packets(); + total_page_size += data_tracks[i].data.size(); + total_page_size += time_tracks[i].packets.size() * 4; + total_page_size += track_header_size; + + print_animc("\tTrack " + itos(i) + " time packets: " + itos(time_tracks[i].packets.size()) + " Packet data: " + itos(data_tracks[i].data.size())); + } + + print_animc("\tTotal page Size: " + itos(total_page_size) + "/" + itos(p_page_size)); + + // Create Page + Vector<uint8_t> page_data; + page_data.resize(total_page_size); + { + uint8_t *page_ptr = page_data.ptrw(); + uint32_t base_offset = data_tracks.size() * track_header_size; + + for (uint32_t i = 0; i < data_tracks.size(); i++) { + encode_uint32(base_offset, page_ptr + (track_header_size * i + 0)); + uint16_t *key_time_ptr = (uint16_t *)(page_ptr + base_offset); + for (uint32_t j = 0; j < time_tracks[i].packets.size(); j++) { + key_time_ptr[j * 2 + 0] = uint16_t(time_tracks[i].packets[j].frame); + uint16_t ptr = time_tracks[i].packets[j].offset / 4; + ptr |= (time_tracks[i].packets[j].count - 1) << 12; + key_time_ptr[j * 2 + 1] = ptr; + base_offset += 4; + } + encode_uint32(time_tracks[i].packets.size(), page_ptr + (track_header_size * i + 4)); + encode_uint32(base_offset, page_ptr + (track_header_size * i + 8)); + memcpy(page_ptr + base_offset, data_tracks[i].data.ptr(), data_tracks[i].data.size()); + base_offset += data_tracks[i].data.size(); + + //reset track + data_tracks[i].data.clear(); + data_tracks[i].temp_packets.clear(); + data_tracks[i].validated_packet_count = -1; + + time_tracks[i].needs_start_frame = true; //Not required the first time, but from now on it is. + time_tracks[i].packets.clear(); + time_tracks[i].validated_key_index = -1; + time_tracks[i].validated_packet_count = 0; + } + } + + Compression::Page page; + page.data = page_data; + page.time_offset = base_page_frame * frame_len; + compression.pages.push_back(page); + + if (!rollback && best_invalid_frame == FRAME_MAX) { + break; // No more pages to add. + } + + current_frame = page_end_frame; + base_page_frame = page_end_frame; + + continue; // Start over + } + } + + // A key was found for the current frame and all is ok + + uint32_t comp_track = best_frame_track; + Vector3i values; + + if (start_frame) { + // Interpolate + values = _compress_key(tracks_to_compress[comp_track], track_bounds[comp_track], -1, base_page_frame * frame_len); + } else { + uint32_t key = time_tracks[comp_track].key_index; + values = _compress_key(tracks_to_compress[comp_track], track_bounds[comp_track], key); + time_tracks[comp_track].key_index++; //goto next key (but could be rolled back if beyond page size). + } + + bool first_key = data_tracks[comp_track].insert_key(best_frame - base_page_frame, values); + if (first_key) { + AnimationCompressionTimeState::Packet p; + p.count = 1; + p.frame = best_frame - base_page_frame; + p.offset = data_tracks[comp_track].data.size(); + time_tracks[comp_track].packets.push_back(p); + } else { + ERR_CONTINUE(time_tracks[comp_track].packets.size() == 0); + time_tracks[comp_track].packets[time_tracks[comp_track].packets.size() - 1].count++; + } + } + + compression.bounds = track_bounds; + compression.fps = p_fps; + compression.enabled = true; + + for (uint32_t i = 0; i < tracks_to_compress.size(); i++) { + Track *t = tracks[tracks_to_compress[i]]; + t->interpolation = INTERPOLATION_LINEAR; //only linear supported + switch (t->type) { + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + tt->positions.clear(); + tt->compressed_track = i; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + rt->rotations.clear(); + rt->compressed_track = i; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + st->scales.clear(); + st->compressed_track = i; + print_line("Scale Bounds " + itos(i) + ": " + track_bounds[i]); + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + bst->blend_shapes.clear(); + bst->compressed_track = i; + } break; + default: { + } + } + } +#if 1 + uint32_t orig_size = 0; + for (int i = 0; i < get_track_count(); i++) { + switch (track_get_type(i)) { + case TYPE_SCALE_3D: + case TYPE_POSITION_3D: { + orig_size += sizeof(TKey<Vector3>) * track_get_key_count(i); + } break; + case TYPE_ROTATION_3D: { + orig_size += sizeof(TKey<Quaternion>) * track_get_key_count(i); + } break; + case TYPE_BLEND_SHAPE: { + orig_size += sizeof(TKey<float>) * track_get_key_count(i); + } break; + default: { + } + } + } + + uint32_t new_size = 0; + for (uint32_t i = 0; i < compression.pages.size(); i++) { + new_size += compression.pages[i].data.size(); + } + + print_line("Original size: " + itos(orig_size) + " - Compressed size: " + itos(new_size) + " " + String::num(float(new_size) / float(orig_size) * 100, 2) + "% pages: " + itos(compression.pages.size())); +#endif +} + +bool Animation::_rotation_interpolate_compressed(uint32_t p_compressed_track, double p_time, Quaternion &r_ret) const { + Vector3i current; + Vector3i next; + double time_current; + double time_next; + + if (!_fetch_compressed<3>(p_compressed_track, p_time, current, time_current, next, time_next)) { + return false; //some sort of problem + } + + if (time_current >= p_time || time_current == time_next) { + r_ret = _uncompress_quaternion(current); + } else if (p_time >= time_next) { + r_ret = _uncompress_quaternion(next); + } else { + double c = (p_time - time_current) / (time_next - time_current); + Quaternion from = _uncompress_quaternion(current); + Quaternion to = _uncompress_quaternion(next); + r_ret = from.slerp(to, c); + } + + return true; +} + +bool Animation::_pos_scale_interpolate_compressed(uint32_t p_compressed_track, double p_time, Vector3 &r_ret) const { + Vector3i current; + Vector3i next; + double time_current; + double time_next; + + if (!_fetch_compressed<3>(p_compressed_track, p_time, current, time_current, next, time_next)) { + return false; //some sort of problem + } + + if (time_current >= p_time || time_current == time_next) { + r_ret = _uncompress_pos_scale(p_compressed_track, current); + } else if (p_time >= time_next) { + r_ret = _uncompress_pos_scale(p_compressed_track, next); + } else { + double c = (p_time - time_current) / (time_next - time_current); + Vector3 from = _uncompress_pos_scale(p_compressed_track, current); + Vector3 to = _uncompress_pos_scale(p_compressed_track, next); + r_ret = from.lerp(to, c); + } + + return true; +} +bool Animation::_blend_shape_interpolate_compressed(uint32_t p_compressed_track, double p_time, float &r_ret) const { + Vector3i current; + Vector3i next; + double time_current; + double time_next; + + if (!_fetch_compressed<1>(p_compressed_track, p_time, current, time_current, next, time_next)) { + return false; //some sort of problem + } + + if (time_current >= p_time || time_current == time_next) { + r_ret = _uncompress_blend_shape(current); + } else if (p_time >= time_next) { + r_ret = _uncompress_blend_shape(next); + } else { + float c = (p_time - time_current) / (time_next - time_current); + float from = _uncompress_blend_shape(current); + float to = _uncompress_blend_shape(next); + r_ret = Math::lerp(from, to, c); + } + + return true; +} + +template <uint32_t COMPONENTS> +bool Animation::_fetch_compressed(uint32_t p_compressed_track, double p_time, Vector3i &r_current_value, double &r_current_time, Vector3i &r_next_value, double &r_next_time, uint32_t *key_index) const { + ERR_FAIL_COND_V(!compression.enabled, false); + ERR_FAIL_UNSIGNED_INDEX_V(p_compressed_track, compression.bounds.size(), false); + p_time = CLAMP(p_time, 0, length); + if (key_index) { + *key_index = 0; + } + + double frame_to_sec = 1.0 / double(compression.fps); + + int32_t page_index = -1; + for (uint32_t i = 0; i < compression.pages.size(); i++) { + if (compression.pages[i].time_offset > p_time) { + break; + } + page_index = i; + } + + ERR_FAIL_COND_V(page_index == -1, false); //should not happen + + double page_base_time = compression.pages[page_index].time_offset; + const uint8_t *page_data = compression.pages[page_index].data.ptr(); +#ifndef _MSC_VER +#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported +#endif + const uint32_t *indices = (const uint32_t *)page_data; + const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; + uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; + + int32_t packet_idx = 0; + double packet_time = double(time_keys[0]) * frame_to_sec + page_base_time; + uint32_t base_frame = time_keys[0]; + + for (uint32_t i = 1; i < time_key_count; i++) { + uint32_t f = time_keys[i * 2 + 0]; + double frame_time = double(f) * frame_to_sec + page_base_time; + + if (frame_time > p_time) { + break; + } + + if (key_index) { + (*key_index) += (time_keys[(i - 1) * 2 + 1] >> 12) + 1; + } + + packet_idx = i; + packet_time = frame_time; + base_frame = f; + } + + const uint8_t *data_keys_base = (const uint8_t *)&page_data[indices[p_compressed_track * 3 + 2]]; + + uint16_t time_key_data = time_keys[packet_idx * 2 + 1]; + uint32_t data_offset = (time_key_data & 0xFFF) * 4; // lower 12 bits + uint32_t data_count = (time_key_data >> 12) + 1; + + const uint16_t *data_key = (const uint16_t *)(data_keys_base + data_offset); + + uint16_t decode[COMPONENTS]; + uint16_t decode_next[COMPONENTS]; + + for (uint32_t i = 0; i < COMPONENTS; i++) { + decode[i] = data_key[i]; + decode_next[i] = data_key[i]; + } + + double next_time = packet_time; + + if (p_time > packet_time) { // If its equal or less, then don't bother + if (data_count > 1) { + //decode forward + uint32_t bit_width[COMPONENTS]; + for (uint32_t i = 0; i < COMPONENTS; i++) { + bit_width[i] = (data_key[COMPONENTS] >> (i * 4)) & 0xF; + } + + uint32_t frame_bit_width = (data_key[COMPONENTS] >> 12) + 1; + + AnimationCompressionBufferBitsRead buffer; + + buffer.src_data = (const uint8_t *)&data_key[COMPONENTS + 1]; + + for (uint32_t i = 1; i < data_count; i++) { + uint32_t frame_delta = buffer.read(frame_bit_width); + base_frame += frame_delta; + + for (uint32_t j = 0; j < COMPONENTS; j++) { + if (bit_width[j] == 0) { + continue; // do none + } + uint32_t valueu = buffer.read(bit_width[j] + 1); + bool sign = valueu & (1 << bit_width[j]); + int16_t value = valueu & ((1 << bit_width[j]) - 1); + if (sign) { + value = -value - 1; + } + + decode_next[j] += value; + } + + next_time = double(base_frame) * frame_to_sec + page_base_time; + if (p_time < next_time) { + break; + } + + packet_time = next_time; + + for (uint32_t j = 0; j < COMPONENTS; j++) { + decode[j] = decode_next[j]; + } + + if (key_index) { + (*key_index)++; + } + } + } + + if (p_time > next_time) { // > instead of >= because if its equal, then it will be properly interpolated anyway + // So, the last frame found still has a time that is less than the required frame, + // will have to interpolate with the first frame of the next timekey. + + if ((uint32_t)packet_idx < time_key_count - 1) { // Sanity check but should not matter much, otherwise current next packet is last packet + + uint16_t time_key_data_next = time_keys[(packet_idx + 1) * 2 + 1]; + uint32_t data_offset_next = (time_key_data_next & 0xFFF) * 4; // Lower 12 bits + + const uint16_t *data_key_next = (const uint16_t *)(data_keys_base + data_offset_next); + base_frame = time_keys[(packet_idx + 1) * 2 + 0]; + next_time = double(base_frame) * frame_to_sec + page_base_time; + for (uint32_t i = 0; i < COMPONENTS; i++) { + decode_next[i] = data_key_next[i]; + } + } + } + } + + r_current_time = packet_time; + r_next_time = next_time; + + for (uint32_t i = 0; i < COMPONENTS; i++) { + r_current_value[i] = decode[i]; + r_next_value[i] = decode_next[i]; + } + + return true; +} + +template <uint32_t COMPONENTS> +void Animation::_get_compressed_key_indices_in_range(uint32_t p_compressed_track, double p_time, double p_delta, List<int> *r_indices) const { + ERR_FAIL_COND(!compression.enabled); + ERR_FAIL_UNSIGNED_INDEX(p_compressed_track, compression.bounds.size()); + + double frame_to_sec = 1.0 / double(compression.fps); + uint32_t key_index = 0; + + for (uint32_t p = 0; p < compression.pages.size(); p++) { + if (compression.pages[p].time_offset >= p_time + p_delta) { + // Page beyond range + return; + } + + // Page within range + + uint32_t page_index = p; + + double page_base_time = compression.pages[page_index].time_offset; + const uint8_t *page_data = compression.pages[page_index].data.ptr(); +#ifndef _MSC_VER +#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported +#endif + const uint32_t *indices = (const uint32_t *)page_data; + const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; + uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; + + for (uint32_t i = 0; i < time_key_count; i++) { + uint32_t f = time_keys[i * 2 + 0]; + double frame_time = f * frame_to_sec + page_base_time; + if (frame_time >= p_time + p_delta) { + return; + } else if (frame_time >= p_time) { + r_indices->push_back(key_index); + } + + key_index++; + + const uint8_t *data_keys_base = (const uint8_t *)&page_data[indices[p_compressed_track * 3 + 2]]; + + uint16_t time_key_data = time_keys[i * 2 + 1]; + uint32_t data_offset = (time_key_data & 0xFFF) * 4; // lower 12 bits + uint32_t data_count = (time_key_data >> 12) + 1; + + const uint16_t *data_key = (const uint16_t *)(data_keys_base + data_offset); + + if (data_count > 1) { + //decode forward + uint32_t bit_width[COMPONENTS]; + for (uint32_t j = 0; j < COMPONENTS; j++) { + bit_width[j] = (data_key[COMPONENTS] >> (j * 4)) & 0xF; + } + + uint32_t frame_bit_width = (data_key[COMPONENTS] >> 12) + 1; + + AnimationCompressionBufferBitsRead buffer; + + buffer.src_data = (const uint8_t *)&data_key[COMPONENTS + 1]; + + for (uint32_t j = 1; j < data_count; j++) { + uint32_t frame_delta = buffer.read(frame_bit_width); + f += frame_delta; + + frame_time = f * frame_to_sec + page_base_time; + if (frame_time >= p_time + p_delta) { + return; + } else if (frame_time >= p_time) { + r_indices->push_back(key_index); + } + + for (uint32_t k = 0; k < COMPONENTS; k++) { + if (bit_width[k] == 0) { + continue; // do none + } + buffer.read(bit_width[k] + 1); // skip + } + + key_index++; + } + } + } + } +} + +int Animation::_get_compressed_key_count(uint32_t p_compressed_track) const { + ERR_FAIL_COND_V(!compression.enabled, -1); + ERR_FAIL_UNSIGNED_INDEX_V(p_compressed_track, compression.bounds.size(), -1); + + int key_count = 0; + + for (uint32_t i = 0; i < compression.pages.size(); i++) { + const uint8_t *page_data = compression.pages[i].data.ptr(); +#ifndef _MSC_VER +#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported +#endif + const uint32_t *indices = (const uint32_t *)page_data; + const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; + uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; + + for (uint32_t j = 0; j < time_key_count; j++) { + key_count += (time_keys[j * 2 + 1] >> 12) + 1; + } + } + + return key_count; +} + +Quaternion Animation::_uncompress_quaternion(const Vector3i &p_value) const { + Vector3 axis = Vector3::octahedron_decode(Vector2(float(p_value.x) / 65535.0, float(p_value.y) / 65535.0)); + float angle = (float(p_value.z) / 65535.0) * 2.0 * Math_PI; + return Quaternion(axis, angle); +} +Vector3 Animation::_uncompress_pos_scale(uint32_t p_compressed_track, const Vector3i &p_value) const { + Vector3 pos_norm(float(p_value.x) / 65535.0, float(p_value.y) / 65535.0, float(p_value.z) / 65535.0); + return compression.bounds[p_compressed_track].position + pos_norm * compression.bounds[p_compressed_track].size; +} +float Animation::_uncompress_blend_shape(const Vector3i &p_value) const { + float bsn = float(p_value.x) / 65535.0; + return (bsn * 2.0 - 1.0) * float(Compression::BLEND_SHAPE_RANGE); +} + +template <uint32_t COMPONENTS> +bool Animation::_fetch_compressed_by_index(uint32_t p_compressed_track, int p_index, Vector3i &r_value, double &r_time) const { + ERR_FAIL_COND_V(!compression.enabled, false); + ERR_FAIL_UNSIGNED_INDEX_V(p_compressed_track, compression.bounds.size(), false); + + for (uint32_t i = 0; i < compression.pages.size(); i++) { + const uint8_t *page_data = compression.pages[i].data.ptr(); +#ifndef _MSC_VER +#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported +#endif + const uint32_t *indices = (const uint32_t *)page_data; + const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; + uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; + const uint8_t *data_keys_base = (const uint8_t *)&page_data[indices[p_compressed_track * 3 + 2]]; + + for (uint32_t j = 0; j < time_key_count; j++) { + uint32_t subkeys = (time_keys[j * 2 + 1] >> 12) + 1; + if ((uint32_t)p_index < subkeys) { + uint16_t data_offset = (time_keys[j * 2 + 1] & 0xFFF) * 4; + + const uint16_t *data_key = (const uint16_t *)(data_keys_base + data_offset); + + uint16_t frame = time_keys[j * 2 + 0]; + uint16_t decode[COMPONENTS]; + + for (uint32_t k = 0; k < COMPONENTS; k++) { + decode[k] = data_key[k]; + } + + if (p_index > 0) { + uint32_t bit_width[COMPONENTS]; + for (uint32_t k = 0; k < COMPONENTS; k++) { + bit_width[k] = (data_key[COMPONENTS] >> (k * 4)) & 0xF; + } + uint32_t frame_bit_width = (data_key[COMPONENTS] >> 12) + 1; + + AnimationCompressionBufferBitsRead buffer; + buffer.src_data = (const uint8_t *)&data_key[COMPONENTS + 1]; + + for (int k = 0; k < p_index; k++) { + uint32_t frame_delta = buffer.read(frame_bit_width); + frame += frame_delta; + for (uint32_t l = 0; l < COMPONENTS; l++) { + if (bit_width[l] == 0) { + continue; // do none + } + uint32_t valueu = buffer.read(bit_width[l] + 1); + bool sign = valueu & (1 << bit_width[l]); + int16_t value = valueu & ((1 << bit_width[l]) - 1); + if (sign) { + value = -value - 1; + } + + decode[l] += value; + } + } + } + + r_time = compression.pages[i].time_offset + double(frame) / double(compression.fps); + for (uint32_t l = 0; l < COMPONENTS; l++) { + r_value[l] = decode[l]; + } + + return true; + + } else { + p_index -= subkeys; + } + } + } + + return false; +} + Animation::Animation() {} Animation::~Animation() { diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 4ee0741d87..ee07fb19d3 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -32,6 +32,7 @@ #define ANIMATION_H #include "core/io/resource.h" +#include "core/templates/local_vector.h" #define ANIM_MIN_LENGTH 0.001 @@ -98,7 +99,7 @@ private: struct PositionTrack : public Track { Vector<TKey<Vector3>> positions; - + int32_t compressed_track = -1; PositionTrack() { type = TYPE_POSITION_3D; } }; @@ -106,7 +107,7 @@ private: struct RotationTrack : public Track { Vector<TKey<Quaternion>> rotations; - + int32_t compressed_track = -1; RotationTrack() { type = TYPE_ROTATION_3D; } }; @@ -114,6 +115,7 @@ private: struct ScaleTrack : public Track { Vector<TKey<Vector3>> scales; + int32_t compressed_track = -1; ScaleTrack() { type = TYPE_SCALE_3D; } }; @@ -121,6 +123,7 @@ private: struct BlendShapeTrack : public Track { Vector<TKey<float>> blend_shapes; + int32_t compressed_track = -1; BlendShapeTrack() { type = TYPE_BLEND_SHAPE; } }; @@ -230,6 +233,89 @@ private: real_t step = 0.1; bool loop = false; + /* Animation compression page format (version 1): + * + * Animation uses bitwidth based compression separated into small pages. The intention is that pages fit easily in the cache, so decoding is cache efficient. + * The page-based nature also makes future animation streaming from disk possible. + * + * Actual format: + * + * num_compressed_tracks = bounds.size() + * header : (x num_compressed_tracks) + * ------- + * timeline_keys_offset : uint32_t - offset to time keys + * timeline_size : uint32_t - amount of time keys + * data_keys_offset : uint32_t offset to key data + * + * time key (uint32_t): + * ------------------ + * frame : bits 0-15 - time offset of key, computed as: page.time_offset + frame * (1.0/fps) + * data_key_offset : bits 16-27 - offset to key data, computed as: data_keys_offset * 4 + data_key_offset + * data_key_count : bits 28-31 - amount of data keys pointed to, computed as: data_key_count+1 (max 16) + * + * data key: + * --------- + * X / Blend Shape : uint16_t - X coordinate of XYZ vector key, or Blend Shape value. If Blend shape, Y and Z are not present and can be ignored. + * Y : uint16_t + * Z : uint16_t + * If data_key_count+1 > 1 (if more than 1 key is stored): + * data_bitwidth : uint16_t - This is only present if data_key_count > 1. Contains delta bitwidth information. + * X / Blend Shape delta bitwidth: bits 0-3 - + * if 0, nothing is present for X (use the first key-value for subsequent keys), + * else assume the number of bits present for each element (+ 1 for sign). Assumed always 16 bits, delta max signed 15 bits, with underflow and overflow supported. + * Y delta bitwidth : bits 4-7 + * Z delta bitwidth : bits 8-11 + * FRAME delta bitwidth : 12-15 bits - always present (obviously), actual bitwidth is FRAME+1 + * Data key is 4 bytes long for Blend Shapes, 8 bytes long for pos/rot/scale. + * + * delta keys: + * ----------- + * Compressed format is packed in the following format after the data key, containing delta keys one after the next in a tightly bit packed fashion. + * FRAME bits -> X / Blend Shape Bits (if bitwidth > 0) -> Y Bits (if not Blend Shape and Y Bitwidth > 0) -> Z Bits (if not Blend Shape and Z Bitwidth > 0) + * + * data key format: + * ---------------- + * Decoding keys means starting from the base key and going key by key applying deltas until the proper position is reached needed for interpolation. + * Resulting values are uint32_t + * data for X / Blend Shape, Y and Z must be normalized first: unorm = float(data) / 65535.0 + * **Blend Shape**: (unorm * 2.0 - 1.0) * Compression::BLEND_SHAPE_RANGE + * **Pos/Scale**: unorm_vec3 * bounds[track].size + bounds[track].position + * **Rotation**: Quaternion(Vector3::octahedron_decode(unorm_vec3.xy),unorm_vec3.z * Math_PI * 2.0) + * **Frame**: page.time_offset + frame * (1.0/fps) + */ + + struct Compression { + enum { + MAX_DATA_TRACK_SIZE = 16384, + BLEND_SHAPE_RANGE = 8, // - 8.0 to 8.0 + FORMAT_VERSION = 1 + }; + struct Page { + Vector<uint8_t> data; + double time_offset; + }; + + uint32_t fps = 120; + LocalVector<Page> pages; + LocalVector<AABB> bounds; //used by position and scale tracks (which contain index to track and index to bounds). + bool enabled = false; + } compression; + + Vector3i _compress_key(uint32_t p_track, const AABB &p_bounds, int32_t p_key = -1, float p_time = 0.0); + bool _rotation_interpolate_compressed(uint32_t p_compressed_track, double p_time, Quaternion &r_ret) const; + bool _pos_scale_interpolate_compressed(uint32_t p_compressed_track, double p_time, Vector3 &r_ret) const; + bool _blend_shape_interpolate_compressed(uint32_t p_compressed_track, double p_time, float &r_ret) const; + template <uint32_t COMPONENTS> + bool _fetch_compressed(uint32_t p_compressed_track, double p_time, Vector3i &r_current_value, double &r_current_time, Vector3i &r_next_value, double &r_next_time, uint32_t *key_index = nullptr) const; + template <uint32_t COMPONENTS> + bool _fetch_compressed_by_index(uint32_t p_compressed_track, int p_index, Vector3i &r_value, double &r_time) const; + int _get_compressed_key_count(uint32_t p_compressed_track) const; + template <uint32_t COMPONENTS> + void _get_compressed_key_indices_in_range(uint32_t p_compressed_track, double p_time, double p_delta, List<int> *r_indices) const; + _FORCE_INLINE_ Quaternion _uncompress_quaternion(const Vector3i &p_value) const; + _FORCE_INLINE_ Vector3 _uncompress_pos_scale(uint32_t p_compressed_track, const Vector3i &p_value) const; + _FORCE_INLINE_ float _uncompress_blend_shape(const Vector3i &p_value) const; + // bind helpers private: Vector<int> _value_track_get_key_indices(int p_track, double p_time, double p_delta) const { @@ -281,8 +367,7 @@ public: void track_set_path(int p_track, const NodePath &p_path); NodePath track_get_path(int p_track) const; - int find_track(const NodePath &p_path) const; - // transform + int find_track(const NodePath &p_path, const TrackType p_type) const; void track_move_up(int p_track); void track_move_down(int p_track); @@ -306,6 +391,7 @@ public: Variant track_get_key_value(int p_track, int p_key_idx) const; double track_get_key_time(int p_track, int p_key_idx) const; real_t track_get_key_transition(int p_track, int p_key_idx) const; + bool track_is_compressed(int p_track) const; int position_track_insert_key(int p_track, double p_time, const Vector3 &p_position); Error position_track_get_key(int p_track, int p_key, Vector3 *r_position) const; @@ -376,6 +462,7 @@ public: void clear(); void optimize(real_t p_allowed_linear_err = 0.05, real_t p_allowed_angular_err = 0.01, real_t p_max_optimizable_angle = Math_PI * 0.125); + void compress(uint32_t p_page_size = 8192, uint32_t p_fps = 120, float p_split_tolerance = 4.0); // 4.0 seems to be the split tolerance sweet spot from many tests Animation(); ~Animation(); diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 9fdfd493c1..ed093d7ea3 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -1030,7 +1030,6 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { dynamic_font_data.instantiate(); dynamic_font_data->set_data_ptr(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size); dynamic_font->add_data(dynamic_font_data); - dynamic_font->set_base_size(default_font_size); default_font = dynamic_font; } diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 04e2b0dc70..819ae95715 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -1072,10 +1072,6 @@ void Font::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_data"), &Font::clear_data); ClassDB::bind_method(D_METHOD("remove_data", "idx"), &Font::remove_data); - ClassDB::bind_method(D_METHOD("set_base_size", "size"), &Font::set_base_size); - ClassDB::bind_method(D_METHOD("get_base_size"), &Font::get_base_size); - ADD_PROPERTY(PropertyInfo(Variant::INT, "base_size"), "set_base_size", "get_base_size"); - ClassDB::bind_method(D_METHOD("set_variation_coordinates", "variation_coordinates"), &Font::set_variation_coordinates); ClassDB::bind_method(D_METHOD("get_variation_coordinates"), &Font::get_variation_coordinates); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "variation_coordinates"), "set_variation_coordinates", "get_variation_coordinates"); @@ -1087,20 +1083,20 @@ void Font::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_top"), "set_spacing", "get_spacing", TextServer::SPACING_TOP); ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_bottom"), "set_spacing", "get_spacing", TextServer::SPACING_BOTTOM); - ClassDB::bind_method(D_METHOD("get_height", "size"), &Font::get_height, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_ascent", "size"), &Font::get_ascent, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_descent", "size"), &Font::get_descent, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_underline_position", "size"), &Font::get_underline_position, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_underline_thickness", "size"), &Font::get_underline_thickness, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_height", "size"), &Font::get_height, DEFVAL(DEFAULT_FONT_SIZE)); + ClassDB::bind_method(D_METHOD("get_ascent", "size"), &Font::get_ascent, DEFVAL(DEFAULT_FONT_SIZE)); + ClassDB::bind_method(D_METHOD("get_descent", "size"), &Font::get_descent, DEFVAL(DEFAULT_FONT_SIZE)); + ClassDB::bind_method(D_METHOD("get_underline_position", "size"), &Font::get_underline_position, DEFVAL(DEFAULT_FONT_SIZE)); + ClassDB::bind_method(D_METHOD("get_underline_thickness", "size"), &Font::get_underline_thickness, DEFVAL(DEFAULT_FONT_SIZE)); - ClassDB::bind_method(D_METHOD("get_string_size", "text", "size", "align", "width", "flags"), &Font::get_string_size, DEFVAL(-1), DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("get_multiline_string_size", "text", "width", "size", "flags"), &Font::get_multiline_string_size, DEFVAL(-1), DEFVAL(-1), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("get_string_size", "text", "size", "align", "width", "flags"), &Font::get_string_size, DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("get_multiline_string_size", "text", "width", "size", "flags"), &Font::get_multiline_string_size, DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("draw_string", "canvas_item", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("draw_multiline_string", "canvas_item", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("draw_string", "canvas_item", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("draw_multiline_string", "canvas_item", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("get_char_size", "char", "next", "size"), &Font::get_char_size, DEFVAL(0), DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &Font::draw_char, DEFVAL(0), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0))); + ClassDB::bind_method(D_METHOD("get_char_size", "char", "next", "size"), &Font::get_char_size, DEFVAL(0), DEFVAL(DEFAULT_FONT_SIZE)); + ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &Font::draw_char, DEFVAL(0), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0))); ClassDB::bind_method(D_METHOD("has_char", "char"), &Font::has_char); ClassDB::bind_method(D_METHOD("get_supported_chars"), &Font::get_supported_chars); @@ -1195,7 +1191,6 @@ void Font::reset_state() { data.clear(); rids.clear(); - base_size = 16; variation_coordinates.clear(); spacing_bottom = 0; spacing_top = 0; @@ -1308,14 +1303,6 @@ void Font::remove_data(int p_idx) { notify_property_list_changed(); } -void Font::set_base_size(int p_size) { - base_size = p_size; -} - -int Font::get_base_size() const { - return base_size; -} - void Font::set_variation_coordinates(const Dictionary &p_variation_coordinates) { _data_changed(); variation_coordinates = p_variation_coordinates; @@ -1355,51 +1342,46 @@ int Font::get_spacing(TextServer::SpacingType p_spacing) const { } real_t Font::get_height(int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { _ensure_rid(i); - ret = MAX(ret, TS->font_get_ascent(rids[i], size) + TS->font_get_descent(rids[i], size)); + ret = MAX(ret, TS->font_get_ascent(rids[i], p_size) + TS->font_get_descent(rids[i], p_size)); } return ret + spacing_bottom + spacing_top; } real_t Font::get_ascent(int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { _ensure_rid(i); - ret = MAX(ret, TS->font_get_ascent(rids[i], size)); + ret = MAX(ret, TS->font_get_ascent(rids[i], p_size)); } return ret + spacing_top; } real_t Font::get_descent(int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { _ensure_rid(i); - ret = MAX(ret, TS->font_get_descent(rids[i], size)); + ret = MAX(ret, TS->font_get_descent(rids[i], p_size)); } return ret + spacing_bottom; } real_t Font::get_underline_position(int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { _ensure_rid(i); - ret = MAX(ret, TS->font_get_underline_position(rids[i], size)); + ret = MAX(ret, TS->font_get_underline_position(rids[i], p_size)); } return ret + spacing_top; } real_t Font::get_underline_thickness(int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { _ensure_rid(i); - ret = MAX(ret, TS->font_get_underline_thickness(rids[i], size)); + ret = MAX(ret, TS->font_get_underline_thickness(rids[i], p_size)); } return ret; } @@ -1407,8 +1389,6 @@ real_t Font::get_underline_thickness(int p_size) const { Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, real_t p_width, uint16_t p_flags) const { ERR_FAIL_COND_V(data.is_empty(), Size2()); - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); } @@ -1418,14 +1398,14 @@ Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, re hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); hash = hash_djb2_one_64(p_flags, hash); } - hash = hash_djb2_one_64(size, hash); + hash = hash_djb2_one_64(p_size, hash); Ref<TextLine> buffer; if (cache.has(hash)) { buffer = cache.get(hash); } else { buffer.instantiate(); - buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + buffer->add_string(p_text, Ref<Font>(this), p_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); cache.insert(hash, buffer); } return buffer->get_size(); @@ -1434,8 +1414,6 @@ Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, re Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int p_size, uint16_t p_flags) const { ERR_FAIL_COND_V(data.is_empty(), Size2()); - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); } @@ -1443,14 +1421,14 @@ Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int uint64_t hash = p_text.hash64(); uint64_t wrp_hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); wrp_hash = hash_djb2_one_64(p_flags, wrp_hash); - wrp_hash = hash_djb2_one_64(size, wrp_hash); + wrp_hash = hash_djb2_one_64(p_size, wrp_hash); Ref<TextParagraph> lines_buffer; if (cache_wrap.has(wrp_hash)) { lines_buffer = cache_wrap.get(wrp_hash); } else { lines_buffer.instantiate(); - lines_buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + lines_buffer->add_string(p_text, Ref<Font>(this), p_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); lines_buffer->set_width(p_width); lines_buffer->set_flags(p_flags); cache_wrap.insert(wrp_hash, lines_buffer); @@ -1473,8 +1451,6 @@ Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const { ERR_FAIL_COND(data.is_empty()); - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); } @@ -1484,14 +1460,14 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); hash = hash_djb2_one_64(p_flags, hash); } - hash = hash_djb2_one_64(size, hash); + hash = hash_djb2_one_64(p_size, hash); Ref<TextLine> buffer; if (cache.has(hash)) { buffer = cache.get(hash); } else { buffer.instantiate(); - buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + buffer->add_string(p_text, Ref<Font>(this), p_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); cache.insert(hash, buffer); } @@ -1515,8 +1491,6 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const { ERR_FAIL_COND(data.is_empty()); - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); } @@ -1524,14 +1498,14 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S uint64_t hash = p_text.hash64(); uint64_t wrp_hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); wrp_hash = hash_djb2_one_64(p_flags, wrp_hash); - wrp_hash = hash_djb2_one_64(size, wrp_hash); + wrp_hash = hash_djb2_one_64(p_size, wrp_hash); Ref<TextParagraph> lines_buffer; if (cache_wrap.has(wrp_hash)) { lines_buffer = cache_wrap.get(wrp_hash); } else { lines_buffer.instantiate(); - lines_buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + lines_buffer->add_string(p_text, Ref<Font>(this), p_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); lines_buffer->set_width(p_width); lines_buffer->set_flags(p_flags); cache_wrap.insert(wrp_hash, lines_buffer); @@ -1573,16 +1547,14 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S } Size2 Font::get_char_size(char32_t p_char, char32_t p_next, int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); if (data[i]->has_char(p_char)) { - int32_t glyph_a = TS->font_get_glyph_index(rids[i], size, p_char, 0); - Size2 ret = Size2(TS->font_get_glyph_advance(rids[i], size, glyph_a).x, TS->font_get_ascent(rids[i], size) + TS->font_get_descent(rids[i], size)); + int32_t glyph_a = TS->font_get_glyph_index(rids[i], p_size, p_char, 0); + Size2 ret = Size2(TS->font_get_glyph_advance(rids[i], p_size, glyph_a).x, TS->font_get_ascent(rids[i], p_size) + TS->font_get_descent(rids[i], p_size)); if ((p_next != 0) && data[i]->has_char(p_next)) { - int32_t glyph_b = TS->font_get_glyph_index(rids[i], size, p_next, 0); - ret.x -= TS->font_get_kerning(rids[i], size, Vector2i(glyph_a, glyph_b)).x; + int32_t glyph_b = TS->font_get_glyph_index(rids[i], p_size, p_next, 0); + ret.x -= TS->font_get_kerning(rids[i], p_size, Vector2i(glyph_a, glyph_b)).x; } return ret; } @@ -1591,22 +1563,20 @@ Size2 Font::get_char_size(char32_t p_char, char32_t p_next, int p_size) const { } real_t Font::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const { - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); if (data[i]->has_char(p_char)) { - int32_t glyph_a = TS->font_get_glyph_index(rids[i], size, p_char, 0); - real_t ret = TS->font_get_glyph_advance(rids[i], size, glyph_a).x; + int32_t glyph_a = TS->font_get_glyph_index(rids[i], p_size, p_char, 0); + real_t ret = TS->font_get_glyph_advance(rids[i], p_size, glyph_a).x; if ((p_next != 0) && data[i]->has_char(p_next)) { - int32_t glyph_b = TS->font_get_glyph_index(rids[i], size, p_next, 0); - ret -= TS->font_get_kerning(rids[i], size, Vector2i(glyph_a, glyph_b)).x; + int32_t glyph_b = TS->font_get_glyph_index(rids[i], p_size, p_next, 0); + ret -= TS->font_get_kerning(rids[i], p_size, Vector2i(glyph_a, glyph_b)).x; } if (p_outline_size > 0 && p_outline_modulate.a != 0.0f) { - TS->font_draw_glyph_outline(rids[i], p_canvas_item, size, p_outline_size, p_pos, glyph_a, p_outline_modulate); + TS->font_draw_glyph_outline(rids[i], p_canvas_item, p_size, p_outline_size, p_pos, glyph_a, p_outline_modulate); } - TS->font_draw_glyph(rids[i], p_canvas_item, size, p_pos, glyph_a, p_modulate); + TS->font_draw_glyph(rids[i], p_canvas_item, p_size, p_pos, glyph_a, p_modulate); return ret; } } diff --git a/scene/resources/font.h b/scene/resources/font.h index e65fdb0751..e1f1f6d742 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -219,7 +219,6 @@ class Font : public Resource { mutable Vector<RID> rids; // Font config. - int base_size = 16; Dictionary variation_coordinates; int spacing_bottom = 0; int spacing_top = 0; @@ -237,6 +236,8 @@ protected: virtual void reset_state() override; public: + static const int DEFAULT_FONT_SIZE = 16; + Dictionary get_feature_list() const; // Font data. @@ -249,9 +250,6 @@ public: virtual void remove_data(int p_idx); // Font configuration. - virtual void set_base_size(int p_size); - virtual int get_base_size() const; - virtual void set_variation_coordinates(const Dictionary &p_variation_coordinates); virtual Dictionary get_variation_coordinates() const; @@ -259,26 +257,26 @@ public: virtual int get_spacing(TextServer::SpacingType p_spacing) const; // Font metrics. - virtual real_t get_height(int p_size = -1) const; - virtual real_t get_ascent(int p_size = -1) const; - virtual real_t get_descent(int p_size = -1) const; - virtual real_t get_underline_position(int p_size = -1) const; - virtual real_t get_underline_thickness(int p_size = -1) const; + virtual real_t get_height(int p_size = DEFAULT_FONT_SIZE) const; + virtual real_t get_ascent(int p_size = DEFAULT_FONT_SIZE) const; + virtual real_t get_descent(int p_size = DEFAULT_FONT_SIZE) const; + virtual real_t get_underline_position(int p_size = DEFAULT_FONT_SIZE) const; + virtual real_t get_underline_thickness(int p_size = DEFAULT_FONT_SIZE) const; // Drawing string. - virtual Size2 get_string_size(const String &p_text, int p_size = -1, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - virtual Size2 get_multiline_string_size(const String &p_text, real_t p_width = -1, int p_size = -1, uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const; + virtual Size2 get_string_size(const String &p_text, int p_size = DEFAULT_FONT_SIZE, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + virtual Size2 get_multiline_string_size(const String &p_text, real_t p_width = -1, int p_size = DEFAULT_FONT_SIZE, uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const; - virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; // Helper functions. virtual bool has_char(char32_t p_char) const; virtual String get_supported_chars() const; // Drawing char. - virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0, int p_size = -1) const; - virtual real_t draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; + virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0, int p_size = DEFAULT_FONT_SIZE) const; + virtual real_t draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; Vector<RID> get_rids() const; diff --git a/scene/resources/skeleton_modification_stack_3d.cpp b/scene/resources/skeleton_modification_stack_3d.cpp index a724b732b9..c03210cf48 100644 --- a/scene/resources/skeleton_modification_stack_3d.cpp +++ b/scene/resources/skeleton_modification_stack_3d.cpp @@ -125,6 +125,7 @@ Ref<SkeletonModification3D> SkeletonModificationStack3D::get_modification(int p_ } void SkeletonModificationStack3D::add_modification(Ref<SkeletonModification3D> p_mod) { + ERR_FAIL_NULL(p_mod); p_mod->_setup_modification(this); modifications.push_back(p_mod); } diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 65cdc1e24e..99977a20f2 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -169,7 +169,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { const StringName *key2 = nullptr; while ((key2 = font_size_map[*key].next(key2))) { - list.push_back(PropertyInfo(Variant::INT, String() + *key + "/font_sizes/" + *key2)); + list.push_back(PropertyInfo(Variant::INT, String() + *key + "/font_sizes/" + *key2, PROPERTY_HINT_RANGE, "0,256,1,or_greater")); } } @@ -1655,7 +1655,7 @@ void Theme::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_base_scale", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,or_greater"), "set_default_base_scale", "get_default_base_scale"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size", PROPERTY_HINT_RANGE, "0,256,1,or_greater"), "set_default_font_size", "get_default_font_size"); BIND_ENUM_CONSTANT(DATA_TYPE_COLOR); BIND_ENUM_CONSTANT(DATA_TYPE_CONSTANT); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index a45b6b8eb6..6411a6d233 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -301,6 +301,66 @@ int TileSet::get_next_source_id() const { return next_source_id; } +void TileSet::_update_terrains_cache() { + if (terrains_cache_dirty) { + // Organizes tiles into structures. + per_terrain_pattern_tiles.resize(terrain_sets.size()); + for (int i = 0; i < (int)per_terrain_pattern_tiles.size(); i++) { + per_terrain_pattern_tiles[i].clear(); + } + + for (const KeyValue<int, Ref<TileSetSource>> &kv : sources) { + Ref<TileSetSource> source = kv.value; + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) { + Vector2i tile_id = source->get_tile_id(tile_index); + for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) { + int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index); + + // Executed for each tile_data. + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id)); + int terrain_set = tile_data->get_terrain_set(); + if (terrain_set >= 0) { + TileMapCell cell; + cell.source_id = kv.key; + cell.set_atlas_coords(tile_id); + cell.alternative_tile = alternative_id; + + TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern(); + + // Terrain bits. + for (int i = 0; i < terrains_pattern.size(); i++) { + int terrain = terrains_pattern[i]; + if (terrain >= 0) { + per_terrain_pattern_tiles[terrain_set][terrains_pattern].insert(cell); + } + } + } + } + } + } + } + + // Add the empty cell in the possible patterns and cells. + for (int i = 0; i < terrain_sets.size(); i++) { + TileSet::TerrainsPattern empty_pattern; + for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { + if (is_valid_peering_bit_terrain(i, TileSet::CellNeighbor(j))) { + empty_pattern.push_back(-1); + } + } + + TileMapCell empty_cell; + empty_cell.source_id = TileSet::INVALID_SOURCE; + empty_cell.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS); + empty_cell.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; + per_terrain_pattern_tiles[i][empty_pattern].insert(empty_cell); + } + terrains_cache_dirty = false; + } +} + void TileSet::_compute_next_source_id() { while (sources.has(next_source_id)) { next_source_id = (next_source_id + 1) % 1073741824; // 2 ** 30 @@ -321,6 +381,7 @@ int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source sources[new_source_id]->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed)); + terrains_cache_dirty = true; emit_changed(); return new_source_id; @@ -336,6 +397,7 @@ void TileSet::remove_source(int p_source_id) { source_ids.erase(p_source_id); source_ids.sort(); + terrains_cache_dirty = true; emit_changed(); } @@ -357,6 +419,7 @@ void TileSet::set_source_id(int p_source_id, int p_new_source_id) { _compute_next_source_id(); + terrains_cache_dirty = true; emit_changed(); } @@ -545,6 +608,7 @@ void TileSet::add_terrain_set(int p_index) { } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -557,6 +621,7 @@ void TileSet::move_terrain_set(int p_from_index, int p_to_pos) { source.value->move_terrain_set(p_from_index, p_to_pos); } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -567,6 +632,7 @@ void TileSet::remove_terrain_set(int p_index) { source.value->remove_terrain_set(p_index); } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -578,6 +644,7 @@ void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -612,6 +679,7 @@ void TileSet::add_terrain(int p_terrain_set, int p_index) { } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -627,6 +695,7 @@ void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) { source.value->move_terrain(p_terrain_set, p_from_index, p_to_pos); } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -640,6 +709,7 @@ void TileSet::remove_terrain(int p_terrain_set, int p_index) { source.value->remove_terrain(p_terrain_set, p_index); } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -1196,6 +1266,73 @@ int TileSet::get_patterns_count() { return patterns.size(); } +Set<TileSet::TerrainsPattern> TileSet::get_terrains_pattern_set(int p_terrain_set) { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileSet::TerrainsPattern>()); + _update_terrains_cache(); + + Set<TileSet::TerrainsPattern> output; + for (KeyValue<TileSet::TerrainsPattern, Set<TileMapCell>> kv : per_terrain_pattern_tiles[p_terrain_set]) { + output.insert(kv.key); + } + return output; +} + +Set<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern) { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileMapCell>()); + _update_terrains_cache(); + return per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern]; +} + +TileMapCell TileSet::get_random_tile_from_pattern(int p_terrain_set, TileSet::TerrainsPattern p_terrain_tile_pattern) { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileMapCell()); + _update_terrains_cache(); + + // Count the sum of probabilities. + double sum = 0.0; + Set<TileMapCell> set = per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern]; + for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) { + if (E->get().source_id >= 0) { + Ref<TileSetSource> source = sources[E->get().source_id]; + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); + sum += tile_data->get_probability(); + } else { + sum += 1.0; + } + } else { + sum += 1.0; + } + } + + // Generate a random number. + double count = 0.0; + double picked = Math::random(0.0, sum); + + // Pick the tile. + for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) { + if (E->get().source_id >= 0) { + Ref<TileSetSource> source = sources[E->get().source_id]; + + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); + count += tile_data->get_probability(); + } else { + count += 1.0; + } + } else { + count += 1.0; + } + + if (count >= picked) { + return E->get(); + } + } + + ERR_FAIL_V(TileMapCell()); +} + Vector<Vector2> TileSet::get_tile_shape_polygon() { Vector<Vector2> points; if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { @@ -1510,6 +1647,7 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) { } void TileSet::_source_changed() { + terrains_cache_dirty = true; emit_changed(); } @@ -4743,6 +4881,18 @@ bool TileData::is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) return tile_set->is_valid_peering_bit_terrain(terrain_set, p_peering_bit); } +TileSet::TerrainsPattern TileData::get_terrains_pattern() const { + ERR_FAIL_COND_V(!tile_set, TileSet::TerrainsPattern()); + + TileSet::TerrainsPattern output; + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (tile_set->is_valid_peering_bit_terrain(terrain_set, TileSet::CellNeighbor(i))) { + output.push_back(get_peering_bit_terrain(TileSet::CellNeighbor(i))); + } + } + return output; +} + // Navigation void TileData::set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon) { ERR_FAIL_INDEX(p_layer_id, navigation.size()); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 530c90920f..52446fd680 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -253,6 +253,7 @@ public: Ref<PackedScene> scene; Vector2 offset; }; + typedef Array TerrainsPattern; protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -303,6 +304,10 @@ private: Map<TerrainMode, Map<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes; bool terrain_bits_meshes_dirty = true; + LocalVector<Map<TileSet::TerrainsPattern, Set<TileMapCell>>> per_terrain_pattern_tiles; // Cached data. + bool terrains_cache_dirty = true; + void _update_terrains_cache(); + // Navigation struct NavigationLayer { uint32_t layers = 1; @@ -470,6 +475,11 @@ public: void remove_pattern(int p_index); int get_patterns_count(); + // Terrains. + Set<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set); + Set<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern); + TileMapCell get_random_tile_from_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern); + // Helpers Vector<Vector2> get_tile_shape_polygon(); void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>()); @@ -831,6 +841,8 @@ public: int get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const; bool is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const; + TileSet::TerrainsPattern get_terrains_pattern() const; // Not exposed. + // Navigation void set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon); Ref<NavigationPolygon> get_navigation_polygon(int p_layer_id) const; diff --git a/servers/display_server.cpp b/servers/display_server.cpp index a6101530c8..3fb47e8f05 100644 --- a/servers/display_server.cpp +++ b/servers/display_server.cpp @@ -497,6 +497,7 @@ void DisplayServer::_bind_methods() { BIND_ENUM_CONSTANT(FEATURE_NATIVE_ICON); BIND_ENUM_CONSTANT(FEATURE_ORIENTATION); BIND_ENUM_CONSTANT(FEATURE_SWAP_BUFFERS); + BIND_ENUM_CONSTANT(FEATURE_CLIPBOARD_PRIMARY); BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE); BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN); diff --git a/servers/display_server.h b/servers/display_server.h index 8af7946a1e..2595cf2eb8 100644 --- a/servers/display_server.h +++ b/servers/display_server.h @@ -114,6 +114,7 @@ public: FEATURE_ORIENTATION, FEATURE_SWAP_BUFFERS, FEATURE_KEEP_SCREEN_ON, + FEATURE_CLIPBOARD_PRIMARY, }; virtual bool has_feature(Feature p_feature) const = 0; diff --git a/servers/physics_2d/godot_body_2d.cpp b/servers/physics_2d/godot_body_2d.cpp index a18c748e1d..56f191c203 100644 --- a/servers/physics_2d/godot_body_2d.cpp +++ b/servers/physics_2d/godot_body_2d.cpp @@ -55,7 +55,7 @@ void GodotBody2D::update_mass_properties() { if (calculate_center_of_mass) { // We have to recompute the center of mass. - center_of_mass = Vector2(); + center_of_mass_local = Vector2(); if (total_area != 0.0) { for (int i = 0; i < get_shape_count(); i++) { @@ -68,10 +68,10 @@ void GodotBody2D::update_mass_properties() { real_t mass = area * this->mass / total_area; // NOTE: we assume that the shape origin is also its center of mass. - center_of_mass += mass * get_shape_transform(i).get_origin(); + center_of_mass_local += mass * get_shape_transform(i).get_origin(); } - center_of_mass /= mass; + center_of_mass_local /= mass; } } @@ -94,7 +94,7 @@ void GodotBody2D::update_mass_properties() { Transform2D mtx = get_shape_transform(i); Vector2 scale = mtx.get_scale(); - Vector2 shape_origin = mtx.get_origin() - center_of_mass; + Vector2 shape_origin = mtx.get_origin() - center_of_mass_local; inertia += shape->get_moment_of_inertia(mass, scale) + mass * shape_origin.length_squared(); } } @@ -558,17 +558,13 @@ void GodotBody2D::integrate_velocities(real_t p_step) { real_t total_angular_velocity = angular_velocity + biased_angular_velocity; Vector2 total_linear_velocity = linear_velocity + biased_linear_velocity; - real_t angle = get_transform().get_rotation() + total_angular_velocity * p_step; + real_t angle_delta = total_angular_velocity * p_step; + real_t angle = get_transform().get_rotation() + angle_delta; Vector2 pos = get_transform().get_origin() + total_linear_velocity * p_step; - real_t center_of_mass_distance = center_of_mass.length(); - if (center_of_mass_distance > CMP_EPSILON) { + if (center_of_mass.length_squared() > CMP_EPSILON2) { // Calculate displacement due to center of mass offset. - real_t prev_angle = get_transform().get_rotation(); - real_t angle_base = Math::atan2(center_of_mass.y, center_of_mass.x); - Vector2 point1(Math::cos(angle_base + prev_angle), Math::sin(angle_base + prev_angle)); - Vector2 point2(Math::cos(angle_base + angle), Math::sin(angle_base + angle)); - pos += center_of_mass_distance * (point1 - point2); + pos += center_of_mass - center_of_mass.rotated(angle_delta); } _set_transform(Transform2D(angle, pos), continuous_cd_mode == PhysicsServer2D::CCD_MODE_DISABLED); diff --git a/servers/physics_3d/joints/godot_generic_6dof_joint_3d.cpp b/servers/physics_3d/joints/godot_generic_6dof_joint_3d.cpp index d7e0537439..b88e2d1190 100644 --- a/servers/physics_3d/joints/godot_generic_6dof_joint_3d.cpp +++ b/servers/physics_3d/joints/godot_generic_6dof_joint_3d.cpp @@ -232,7 +232,7 @@ GodotGeneric6DOFJoint3D::GodotGeneric6DOFJoint3D(GodotBody3D *rbA, GodotBody3D * void GodotGeneric6DOFJoint3D::calculateAngleInfo() { Basis relative_frame = m_calculatedTransformB.basis.inverse() * m_calculatedTransformA.basis; - m_calculatedAxisAngleDiff = relative_frame.get_euler_xyz(); + m_calculatedAxisAngleDiff = relative_frame.get_euler(Basis::EULER_ORDER_XYZ); // in euler angle mode we do not actually constrain the angular velocity // along the axes axis[0] and axis[2] (although we do use axis[1]) : diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index d128578d0b..a906a853dc 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -2696,9 +2696,14 @@ void RendererSceneRenderRD::shadows_quality_set(RS::ShadowQuality p_quality) { switch (shadows_quality) { case RS::SHADOW_QUALITY_HARD: { penumbra_shadow_samples = 4; - soft_shadow_samples = 1; + soft_shadow_samples = 0; shadows_quality_radius = 1.0; } break; + case RS::SHADOW_QUALITY_SOFT_VERY_LOW: { + penumbra_shadow_samples = 4; + soft_shadow_samples = 1; + shadows_quality_radius = 1.5; + } break; case RS::SHADOW_QUALITY_SOFT_LOW: { penumbra_shadow_samples = 8; soft_shadow_samples = 4; @@ -2738,9 +2743,14 @@ void RendererSceneRenderRD::directional_shadow_quality_set(RS::ShadowQuality p_q switch (directional_shadow_quality) { case RS::SHADOW_QUALITY_HARD: { directional_penumbra_shadow_samples = 4; - directional_soft_shadow_samples = 1; + directional_soft_shadow_samples = 0; directional_shadow_quality_radius = 1.0; } break; + case RS::SHADOW_QUALITY_SOFT_VERY_LOW: { + directional_penumbra_shadow_samples = 4; + directional_soft_shadow_samples = 1; + directional_shadow_quality_radius = 1.5; + } break; case RS::SHADOW_QUALITY_SOFT_LOW: { directional_penumbra_shadow_samples = 8; directional_soft_shadow_samples = 4; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index 987960069b..5bb8fea89a 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -1251,6 +1251,7 @@ void main() { { //directional light +#ifndef SHADOWS_DISABLED // Do shadow and lighting in two passes to reduce register pressure uint shadow0 = 0; uint shadow1 = 0; @@ -1449,6 +1450,7 @@ void main() { shadow1 |= uint(clamp(shadow * 255.0, 0.0, 255.0)) << ((i - 4) * 8); } } +#endif // SHADOWS_DISABLED for (uint i = 0; i < 8; i++) { if (i >= scene_data.directional_light_count) { @@ -1511,12 +1513,13 @@ void main() { #endif float shadow = 1.0; - +#ifndef SHADOWS_DISABLED if (i < 4) { shadow = float(shadow0 >> (i * 8) & 0xFF) / 255.0; } else { shadow = float(shadow1 >> ((i - 4) * 8) & 0xFF) / 255.0; } +#endif blur_shadow(shadow); diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl index 4d466342f8..61559fe809 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl @@ -287,7 +287,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte #endif //defined(LIGHT_CODE_USED) } -#ifndef USE_NO_SHADOWS +#ifndef SHADOWS_DISABLED // Interleaved Gradient Noise // https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare @@ -301,7 +301,7 @@ float sample_directional_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, ve float depth = coord.z; //if only one sample is taken, take it from the center - if (sc_directional_soft_shadow_samples == 1) { + if (sc_directional_soft_shadow_samples == 0) { return textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0)); } @@ -327,7 +327,7 @@ float sample_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec3 coord) { float depth = coord.z; //if only one sample is taken, take it from the center - if (sc_soft_shadow_samples == 1) { + if (sc_soft_shadow_samples == 0) { return textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0)); } @@ -350,7 +350,7 @@ float sample_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec3 coord) { float sample_omni_pcf_shadow(texture2D shadow, float blur_scale, vec2 coord, vec4 uv_rect, vec2 flip_offset, float depth) { //if only one sample is taken, take it from the center - if (sc_soft_shadow_samples == 1) { + if (sc_soft_shadow_samples == 0) { vec2 pos = coord * 0.5 + 0.5; pos = uv_rect.xy + pos * uv_rect.zw; return textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0)); @@ -433,7 +433,7 @@ float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex } } -#endif //USE_NO_SHADOWS +#endif // SHADOWS_DISABLED float get_omni_attenuation(float distance, float inv_range, float decay) { float nd = distance * inv_range; @@ -445,7 +445,7 @@ float get_omni_attenuation(float distance, float inv_range, float decay) { } float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) { -#ifndef USE_NO_SHADOWS +#ifndef SHADOWS_DISABLED if (omni_lights.data[idx].shadow_enabled) { // there is a shadowmap vec2 texel_size = scene_data.shadow_atlas_pixel_size; @@ -730,7 +730,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v } float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) { -#ifndef USE_NO_SHADOWS +#ifndef SHADOWS_DISABLED if (spot_lights.data[idx].shadow_enabled) { vec3 light_rel_vec = spot_lights.data[idx].position - vertex; float light_length = length(light_rel_vec); @@ -806,7 +806,7 @@ float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) { return shadow; } -#endif //USE_NO_SHADOWS +#endif // SHADOWS_DISABLED return 1.0; } diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index a7886bb6b1..cf422962f0 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -1139,7 +1139,7 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc if (instance->scenario && instance->array_index >= 0) { InstanceData &idata = instance->scenario->instance_data[instance->array_index]; - if (instance->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { + if (instance->cast_shadows != RS::SHADOW_CASTING_SETTING_OFF) { idata.flags |= InstanceData::FLAG_CAST_SHADOWS; } else { idata.flags &= ~uint32_t(InstanceData::FLAG_CAST_SHADOWS); @@ -1603,7 +1603,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { //always dirty when added idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY; } - if (p_instance->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { + if (p_instance->cast_shadows != RS::SHADOW_CASTING_SETTING_OFF) { idata.flags |= InstanceData::FLAG_CAST_SHADOWS; } if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 348d46545b..039dbc71e3 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1942,6 +1942,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size); BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD); + BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_VERY_LOW); BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW); BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM); BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH); @@ -2793,14 +2794,14 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/shadows/directional_shadow/size", 4096); GLOBAL_DEF("rendering/shadows/directional_shadow/size.mobile", 2048); ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384")); - GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 2); + GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 3); GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality.mobile", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)")); GLOBAL_DEF("rendering/shadows/directional_shadow/16_bits", true); - GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 2); + GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 3); GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality.mobile", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)")); GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index b50da66d03..b6068afcf1 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -474,6 +474,7 @@ public: enum ShadowQuality { SHADOW_QUALITY_HARD, + SHADOW_QUALITY_SOFT_VERY_LOW, SHADOW_QUALITY_SOFT_LOW, SHADOW_QUALITY_SOFT_MEDIUM, SHADOW_QUALITY_SOFT_HIGH, diff --git a/tests/test_basis.h b/tests/test_basis.h index 11c68f9eb7..b254d9fb7f 100644 --- a/tests/test_basis.h +++ b/tests/test_basis.h @@ -60,27 +60,27 @@ Basis EulerToBasis(RotOrder mode, const Vector3 &p_rotation) { Basis ret; switch (mode) { case EulerXYZ: - ret.set_euler_xyz(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_XYZ); break; case EulerXZY: - ret.set_euler_xzy(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_XZY); break; case EulerYZX: - ret.set_euler_yzx(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_YZX); break; case EulerYXZ: - ret.set_euler_yxz(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_YXZ); break; case EulerZXY: - ret.set_euler_zxy(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_ZXY); break; case EulerZYX: - ret.set_euler_zyx(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_ZYX); break; default: @@ -94,22 +94,22 @@ Basis EulerToBasis(RotOrder mode, const Vector3 &p_rotation) { Vector3 BasisToEuler(RotOrder mode, const Basis &p_rotation) { switch (mode) { case EulerXYZ: - return p_rotation.get_euler_xyz(); + return p_rotation.get_euler(Basis::EULER_ORDER_XYZ); case EulerXZY: - return p_rotation.get_euler_xzy(); + return p_rotation.get_euler(Basis::EULER_ORDER_XZY); case EulerYZX: - return p_rotation.get_euler_yzx(); + return p_rotation.get_euler(Basis::EULER_ORDER_YZX); case EulerYXZ: - return p_rotation.get_euler_yxz(); + return p_rotation.get_euler(Basis::EULER_ORDER_YXZ); case EulerZXY: - return p_rotation.get_euler_zxy(); + return p_rotation.get_euler(Basis::EULER_ORDER_ZXY); case EulerZYX: - return p_rotation.get_euler_zyx(); + return p_rotation.get_euler(Basis::EULER_ORDER_ZYX); default: // If you land here, Please integrate all rotation orders. @@ -170,9 +170,9 @@ void test_rotation(Vector3 deg_original_euler, RotOrder rot_order) { CHECK_MESSAGE((res.get_axis(2) - Vector3(0.0, 0.0, 1.0)).length() <= 0.1, vformat("Fail due to Z %s\n", String(res.get_axis(2))).utf8().ptr()); // Double check `to_rotation` decomposing with XYZ rotation order. - const Vector3 euler_xyz_from_rotation = to_rotation.get_euler_xyz(); + const Vector3 euler_xyz_from_rotation = to_rotation.get_euler(Basis::EULER_ORDER_XYZ); Basis rotation_from_xyz_computed_euler; - rotation_from_xyz_computed_euler.set_euler_xyz(euler_xyz_from_rotation); + rotation_from_xyz_computed_euler.set_euler(euler_xyz_from_rotation, Basis::EULER_ORDER_XYZ); res = to_rotation.inverse() * rotation_from_xyz_computed_euler; diff --git a/thirdparty/README.md b/thirdparty/README.md index 964ac6246e..319e4d1ee0 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -318,6 +318,9 @@ File extracted from upstream release tarball: pre-defined symbol. - Applied the patch in `patches/pr4948-fix-clang12-opt.patch`. Upstream bugfix from PR 4948 to fix a bug caused by Clang 12 optimizations. +- Applied the patch in `patches/pr4819-faster-base64.patch`. This fixes a certs + parsing speed regression since 2.16.10 (upstream PR: + https://github.com/ARMmbed/mbedtls/pull/4819). - Added 2 files `godot_core_mbedtls_platform.c` and `godot_core_mbedtls_config.h` providing configuration for light bundling with core. diff --git a/thirdparty/mbedtls/library/base64.c b/thirdparty/mbedtls/library/base64.c index 692e11e3fa..b89313062b 100644 --- a/thirdparty/mbedtls/library/base64.c +++ b/thirdparty/mbedtls/library/base64.c @@ -66,127 +66,38 @@ #endif /* MBEDTLS_PLATFORM_C */ #endif /* MBEDTLS_SELF_TEST */ -static const unsigned char base64_enc_map[64] = -{ - 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', - 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', - 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', - 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', - 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', - 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', - '8', '9', '+', '/' -}; - -static const unsigned char base64_dec_map[128] = -{ - 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, - 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, - 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, - 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, - 127, 127, 127, 62, 127, 127, 127, 63, 52, 53, - 54, 55, 56, 57, 58, 59, 60, 61, 127, 127, - 127, 64, 127, 127, 127, 0, 1, 2, 3, 4, - 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, - 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, - 25, 127, 127, 127, 127, 127, 127, 26, 27, 28, - 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, - 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, - 49, 50, 51, 127, 127, 127, 127, 127 -}; - #define BASE64_SIZE_T_MAX ( (size_t) -1 ) /* SIZE_T_MAX is not standard */ -/* - * Constant flow conditional assignment to unsigned char - */ -static void mbedtls_base64_cond_assign_uchar( unsigned char * dest, const unsigned char * const src, - unsigned char condition ) -{ - /* MSVC has a warning about unary minus on unsigned integer types, - * but this is well-defined and precisely what we want to do here. */ -#if defined(_MSC_VER) -#pragma warning( push ) -#pragma warning( disable : 4146 ) -#endif - - /* Generate bitmask from condition, mask will either be 0xFF or 0 */ - unsigned char mask = ( condition | -condition ); - mask >>= 7; - mask = -mask; - -#if defined(_MSC_VER) -#pragma warning( pop ) -#endif - - *dest = ( ( *src ) & mask ) | ( ( *dest ) & ~mask ); -} - -/* - * Constant flow conditional assignment to uint_32 - */ -static void mbedtls_base64_cond_assign_uint32( uint32_t * dest, const uint32_t src, - uint32_t condition ) -{ - /* MSVC has a warning about unary minus on unsigned integer types, - * but this is well-defined and precisely what we want to do here. */ -#if defined(_MSC_VER) -#pragma warning( push ) -#pragma warning( disable : 4146 ) -#endif - - /* Generate bitmask from condition, mask will either be 0xFFFFFFFF or 0 */ - uint32_t mask = ( condition | -condition ); - mask >>= 31; - mask = -mask; - -#if defined(_MSC_VER) -#pragma warning( pop ) -#endif - - *dest = ( src & mask ) | ( ( *dest ) & ~mask ); -} - -/* - * Constant flow check for equality +/* Return 0xff if low <= c <= high, 0 otherwise. + * + * Constant flow with respect to c. */ -static unsigned char mbedtls_base64_eq( size_t in_a, size_t in_b ) +static unsigned char mask_of_range( unsigned char low, unsigned char high, + unsigned char c ) { - size_t difference = in_a ^ in_b; - - /* MSVC has a warning about unary minus on unsigned integer types, - * but this is well-defined and precisely what we want to do here. */ -#if defined(_MSC_VER) -#pragma warning( push ) -#pragma warning( disable : 4146 ) -#endif - - difference |= -difference; - -#if defined(_MSC_VER) -#pragma warning( pop ) -#endif - - /* cope with the varying size of size_t per platform */ - difference >>= ( sizeof( difference ) * 8 - 1 ); - - return (unsigned char) ( 1 ^ difference ); + /* low_mask is: 0 if low <= c, 0x...ff if low > c */ + unsigned low_mask = ( (unsigned) c - low ) >> 8; + /* high_mask is: 0 if c <= high, 0x...ff if high > c */ + unsigned high_mask = ( (unsigned) high - c ) >> 8; + return( ~( low_mask | high_mask ) & 0xff ); } -/* - * Constant flow lookup into table. +/* Given a value in the range 0..63, return the corresponding Base64 digit. + * The implementation assumes that letters are consecutive (e.g. ASCII + * but not EBCDIC). */ -static unsigned char mbedtls_base64_table_lookup( const unsigned char * const table, - const size_t table_size, const size_t table_index ) +static unsigned char enc_char( unsigned char val ) { - size_t i; - unsigned char result = 0; - - for( i = 0; i < table_size; ++i ) - { - mbedtls_base64_cond_assign_uchar( &result, &table[i], mbedtls_base64_eq( i, table_index ) ); - } - - return result; + unsigned char digit = 0; + /* For each range of values, if val is in that range, mask digit with + * the corresponding value. Since val can only be in a single range, + * only at most one masking will change digit. */ + digit |= mask_of_range( 0, 25, val ) & ( 'A' + val ); + digit |= mask_of_range( 26, 51, val ) & ( 'a' + val - 26 ); + digit |= mask_of_range( 52, 61, val ) & ( '0' + val - 52 ); + digit |= mask_of_range( 62, 62, val ) & '+'; + digit |= mask_of_range( 63, 63, val ) & '/'; + return( digit ); } /* @@ -229,17 +140,10 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen, C2 = *src++; C3 = *src++; - *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ), - ( ( C1 >> 2 ) & 0x3F ) ); - - *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ), - ( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F ) ); - - *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ), - ( ( ( ( C2 & 15 ) << 2 ) + ( C3 >> 6 ) ) & 0x3F ) ); - - *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ), - ( C3 & 0x3F ) ); + *p++ = enc_char( ( C1 >> 2 ) & 0x3F ); + *p++ = enc_char( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F ); + *p++ = enc_char( ( ( ( C2 & 15 ) << 2 ) + ( C3 >> 6 ) ) & 0x3F ); + *p++ = enc_char( C3 & 0x3F ); } if( i < slen ) @@ -247,15 +151,11 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen, C1 = *src++; C2 = ( ( i + 1 ) < slen ) ? *src++ : 0; - *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ), - ( ( C1 >> 2 ) & 0x3F ) ); - - *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ), - ( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F ) ); + *p++ = enc_char( ( C1 >> 2 ) & 0x3F ); + *p++ = enc_char( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F ); if( ( i + 1 ) < slen ) - *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ), - ( ( ( C2 & 15 ) << 2 ) & 0x3F ) ); + *p++ = enc_char( ( ( C2 & 15 ) << 2 ) & 0x3F ); else *p++ = '='; *p++ = '='; @@ -267,26 +167,57 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen, return( 0 ); } +/* Given a Base64 digit, return its value. + * If c is not a Base64 digit ('A'..'Z', 'a'..'z', '0'..'9', '+' or '/'), + * return -1. + * + * The implementation assumes that letters are consecutive (e.g. ASCII + * but not EBCDIC). + * + * The implementation is constant-flow (no branch or memory access depending + * on the value of c) unless the compiler inlines and optimizes a specific + * access. + */ +static signed char dec_value( unsigned char c ) +{ + unsigned char val = 0; + /* For each range of digits, if c is in that range, mask val with + * the corresponding value. Since c can only be in a single range, + * only at most one masking will change val. Set val to one plus + * the desired value so that it stays 0 if c is in none of the ranges. */ + val |= mask_of_range( 'A', 'Z', c ) & ( c - 'A' + 0 + 1 ); + val |= mask_of_range( 'a', 'z', c ) & ( c - 'a' + 26 + 1 ); + val |= mask_of_range( '0', '9', c ) & ( c - '0' + 52 + 1 ); + val |= mask_of_range( '+', '+', c ) & ( c - '+' + 62 + 1 ); + val |= mask_of_range( '/', '/', c ) & ( c - '/' + 63 + 1 ); + /* At this point, val is 0 if c is an invalid digit and v+1 if c is + * a digit with the value v. */ + return( val - 1 ); +} + /* * Decode a base64-formatted buffer */ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen, const unsigned char *src, size_t slen ) { - size_t i, n; - uint32_t j, x; + size_t i; /* index in source */ + size_t n; /* number of digits or trailing = in source */ + uint32_t x; /* value accumulator */ + unsigned accumulated_digits = 0; + unsigned equals = 0; + int spaces_present = 0; unsigned char *p; - unsigned char dec_map_lookup; /* First pass: check for validity and get output length */ - for( i = n = j = 0; i < slen; i++ ) + for( i = n = 0; i < slen; i++ ) { /* Skip spaces before checking for EOL */ - x = 0; + spaces_present = 0; while( i < slen && src[i] == ' ' ) { ++i; - ++x; + spaces_present = 1; } /* Spaces at end of buffer are OK */ @@ -301,20 +232,24 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen, continue; /* Space inside a line is an error */ - if( x != 0 ) + if( spaces_present ) return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER ); - if( src[i] == '=' && ++j > 2 ) - return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER ); - - dec_map_lookup = mbedtls_base64_table_lookup( base64_dec_map, sizeof( base64_dec_map ), src[i] ); - - if( src[i] > 127 || dec_map_lookup == 127 ) - return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER ); - - if( dec_map_lookup < 64 && j != 0 ) + if( src[i] > 127 ) return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER ); + if( src[i] == '=' ) + { + if( ++equals > 2 ) + return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER ); + } + else + { + if( equals != 0 ) + return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER ); + if( dec_value( src[i] ) < 0 ) + return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER ); + } n++; } @@ -329,7 +264,7 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen, * n = ( ( n * 6 ) + 7 ) >> 3; */ n = ( 6 * ( n >> 3 ) ) + ( ( 6 * ( n & 0x7 ) + 7 ) >> 3 ); - n -= j; + n -= equals; if( dst == NULL || dlen < n ) { @@ -337,22 +272,24 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen, return( MBEDTLS_ERR_BASE64_BUFFER_TOO_SMALL ); } - for( j = 3, n = x = 0, p = dst; i > 0; i--, src++ ) - { + equals = 0; + for( x = 0, p = dst; i > 0; i--, src++ ) + { if( *src == '\r' || *src == '\n' || *src == ' ' ) continue; - dec_map_lookup = mbedtls_base64_table_lookup( base64_dec_map, sizeof( base64_dec_map ), *src ); - - mbedtls_base64_cond_assign_uint32( &j, j - 1, mbedtls_base64_eq( dec_map_lookup, 64 ) ); - x = ( x << 6 ) | ( dec_map_lookup & 0x3F ); + x = x << 6; + if( *src == '=' ) + ++equals; + else + x |= dec_value( *src ); - if( ++n == 4 ) + if( ++accumulated_digits == 4 ) { - n = 0; - if( j > 0 ) *p++ = (unsigned char)( x >> 16 ); - if( j > 1 ) *p++ = (unsigned char)( x >> 8 ); - if( j > 2 ) *p++ = (unsigned char)( x ); + accumulated_digits = 0; + *p++ = (unsigned char)( x >> 16 ); + if( equals <= 1 ) *p++ = (unsigned char)( x >> 8 ); + if( equals <= 0 ) *p++ = (unsigned char)( x ); } } diff --git a/thirdparty/mbedtls/patches/pr4819-faster-base64.patch b/thirdparty/mbedtls/patches/pr4819-faster-base64.patch new file mode 100644 index 0000000000..2f25b7b54c --- /dev/null +++ b/thirdparty/mbedtls/patches/pr4819-faster-base64.patch @@ -0,0 +1,341 @@ +diff --git a/library/base64.c b/library/base64.c +index 692e11e3fae..b89313062b6 100644 +--- a/library/base64.c ++++ b/library/base64.c +@@ -66,127 +66,38 @@ + #endif /* MBEDTLS_PLATFORM_C */ + #endif /* MBEDTLS_SELF_TEST */ + +-static const unsigned char base64_enc_map[64] = +-{ +- 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', +- 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', +- 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', +- 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', +- 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', +- 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', +- '8', '9', '+', '/' +-}; +- +-static const unsigned char base64_dec_map[128] = +-{ +- 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, +- 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, +- 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, +- 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, +- 127, 127, 127, 62, 127, 127, 127, 63, 52, 53, +- 54, 55, 56, 57, 58, 59, 60, 61, 127, 127, +- 127, 64, 127, 127, 127, 0, 1, 2, 3, 4, +- 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, +- 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, +- 25, 127, 127, 127, 127, 127, 127, 26, 27, 28, +- 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, +- 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, +- 49, 50, 51, 127, 127, 127, 127, 127 +-}; +- + #define BASE64_SIZE_T_MAX ( (size_t) -1 ) /* SIZE_T_MAX is not standard */ + +-/* +- * Constant flow conditional assignment to unsigned char +- */ +-static void mbedtls_base64_cond_assign_uchar( unsigned char * dest, const unsigned char * const src, +- unsigned char condition ) +-{ +- /* MSVC has a warning about unary minus on unsigned integer types, +- * but this is well-defined and precisely what we want to do here. */ +-#if defined(_MSC_VER) +-#pragma warning( push ) +-#pragma warning( disable : 4146 ) +-#endif +- +- /* Generate bitmask from condition, mask will either be 0xFF or 0 */ +- unsigned char mask = ( condition | -condition ); +- mask >>= 7; +- mask = -mask; +- +-#if defined(_MSC_VER) +-#pragma warning( pop ) +-#endif +- +- *dest = ( ( *src ) & mask ) | ( ( *dest ) & ~mask ); +-} +- +-/* +- * Constant flow conditional assignment to uint_32 +- */ +-static void mbedtls_base64_cond_assign_uint32( uint32_t * dest, const uint32_t src, +- uint32_t condition ) +-{ +- /* MSVC has a warning about unary minus on unsigned integer types, +- * but this is well-defined and precisely what we want to do here. */ +-#if defined(_MSC_VER) +-#pragma warning( push ) +-#pragma warning( disable : 4146 ) +-#endif +- +- /* Generate bitmask from condition, mask will either be 0xFFFFFFFF or 0 */ +- uint32_t mask = ( condition | -condition ); +- mask >>= 31; +- mask = -mask; +- +-#if defined(_MSC_VER) +-#pragma warning( pop ) +-#endif +- +- *dest = ( src & mask ) | ( ( *dest ) & ~mask ); +-} +- +-/* +- * Constant flow check for equality ++/* Return 0xff if low <= c <= high, 0 otherwise. ++ * ++ * Constant flow with respect to c. + */ +-static unsigned char mbedtls_base64_eq( size_t in_a, size_t in_b ) ++static unsigned char mask_of_range( unsigned char low, unsigned char high, ++ unsigned char c ) + { +- size_t difference = in_a ^ in_b; +- +- /* MSVC has a warning about unary minus on unsigned integer types, +- * but this is well-defined and precisely what we want to do here. */ +-#if defined(_MSC_VER) +-#pragma warning( push ) +-#pragma warning( disable : 4146 ) +-#endif +- +- difference |= -difference; +- +-#if defined(_MSC_VER) +-#pragma warning( pop ) +-#endif +- +- /* cope with the varying size of size_t per platform */ +- difference >>= ( sizeof( difference ) * 8 - 1 ); +- +- return (unsigned char) ( 1 ^ difference ); ++ /* low_mask is: 0 if low <= c, 0x...ff if low > c */ ++ unsigned low_mask = ( (unsigned) c - low ) >> 8; ++ /* high_mask is: 0 if c <= high, 0x...ff if high > c */ ++ unsigned high_mask = ( (unsigned) high - c ) >> 8; ++ return( ~( low_mask | high_mask ) & 0xff ); + } + +-/* +- * Constant flow lookup into table. ++/* Given a value in the range 0..63, return the corresponding Base64 digit. ++ * The implementation assumes that letters are consecutive (e.g. ASCII ++ * but not EBCDIC). + */ +-static unsigned char mbedtls_base64_table_lookup( const unsigned char * const table, +- const size_t table_size, const size_t table_index ) ++static unsigned char enc_char( unsigned char val ) + { +- size_t i; +- unsigned char result = 0; +- +- for( i = 0; i < table_size; ++i ) +- { +- mbedtls_base64_cond_assign_uchar( &result, &table[i], mbedtls_base64_eq( i, table_index ) ); +- } +- +- return result; ++ unsigned char digit = 0; ++ /* For each range of values, if val is in that range, mask digit with ++ * the corresponding value. Since val can only be in a single range, ++ * only at most one masking will change digit. */ ++ digit |= mask_of_range( 0, 25, val ) & ( 'A' + val ); ++ digit |= mask_of_range( 26, 51, val ) & ( 'a' + val - 26 ); ++ digit |= mask_of_range( 52, 61, val ) & ( '0' + val - 52 ); ++ digit |= mask_of_range( 62, 62, val ) & '+'; ++ digit |= mask_of_range( 63, 63, val ) & '/'; ++ return( digit ); + } + + /* +@@ -229,17 +140,10 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen, + C2 = *src++; + C3 = *src++; + +- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ), +- ( ( C1 >> 2 ) & 0x3F ) ); +- +- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ), +- ( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F ) ); +- +- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ), +- ( ( ( ( C2 & 15 ) << 2 ) + ( C3 >> 6 ) ) & 0x3F ) ); +- +- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ), +- ( C3 & 0x3F ) ); ++ *p++ = enc_char( ( C1 >> 2 ) & 0x3F ); ++ *p++ = enc_char( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F ); ++ *p++ = enc_char( ( ( ( C2 & 15 ) << 2 ) + ( C3 >> 6 ) ) & 0x3F ); ++ *p++ = enc_char( C3 & 0x3F ); + } + + if( i < slen ) +@@ -247,15 +151,11 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen, + C1 = *src++; + C2 = ( ( i + 1 ) < slen ) ? *src++ : 0; + +- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ), +- ( ( C1 >> 2 ) & 0x3F ) ); +- +- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ), +- ( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F ) ); ++ *p++ = enc_char( ( C1 >> 2 ) & 0x3F ); ++ *p++ = enc_char( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F ); + + if( ( i + 1 ) < slen ) +- *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ), +- ( ( ( C2 & 15 ) << 2 ) & 0x3F ) ); ++ *p++ = enc_char( ( ( C2 & 15 ) << 2 ) & 0x3F ); + else *p++ = '='; + + *p++ = '='; +@@ -267,26 +167,57 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen, + return( 0 ); + } + ++/* Given a Base64 digit, return its value. ++ * If c is not a Base64 digit ('A'..'Z', 'a'..'z', '0'..'9', '+' or '/'), ++ * return -1. ++ * ++ * The implementation assumes that letters are consecutive (e.g. ASCII ++ * but not EBCDIC). ++ * ++ * The implementation is constant-flow (no branch or memory access depending ++ * on the value of c) unless the compiler inlines and optimizes a specific ++ * access. ++ */ ++static signed char dec_value( unsigned char c ) ++{ ++ unsigned char val = 0; ++ /* For each range of digits, if c is in that range, mask val with ++ * the corresponding value. Since c can only be in a single range, ++ * only at most one masking will change val. Set val to one plus ++ * the desired value so that it stays 0 if c is in none of the ranges. */ ++ val |= mask_of_range( 'A', 'Z', c ) & ( c - 'A' + 0 + 1 ); ++ val |= mask_of_range( 'a', 'z', c ) & ( c - 'a' + 26 + 1 ); ++ val |= mask_of_range( '0', '9', c ) & ( c - '0' + 52 + 1 ); ++ val |= mask_of_range( '+', '+', c ) & ( c - '+' + 62 + 1 ); ++ val |= mask_of_range( '/', '/', c ) & ( c - '/' + 63 + 1 ); ++ /* At this point, val is 0 if c is an invalid digit and v+1 if c is ++ * a digit with the value v. */ ++ return( val - 1 ); ++} ++ + /* + * Decode a base64-formatted buffer + */ + int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen, + const unsigned char *src, size_t slen ) + { +- size_t i, n; +- uint32_t j, x; ++ size_t i; /* index in source */ ++ size_t n; /* number of digits or trailing = in source */ ++ uint32_t x; /* value accumulator */ ++ unsigned accumulated_digits = 0; ++ unsigned equals = 0; ++ int spaces_present = 0; + unsigned char *p; +- unsigned char dec_map_lookup; + + /* First pass: check for validity and get output length */ +- for( i = n = j = 0; i < slen; i++ ) ++ for( i = n = 0; i < slen; i++ ) + { + /* Skip spaces before checking for EOL */ +- x = 0; ++ spaces_present = 0; + while( i < slen && src[i] == ' ' ) + { + ++i; +- ++x; ++ spaces_present = 1; + } + + /* Spaces at end of buffer are OK */ +@@ -301,20 +232,24 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen, + continue; + + /* Space inside a line is an error */ +- if( x != 0 ) ++ if( spaces_present ) + return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER ); + +- if( src[i] == '=' && ++j > 2 ) +- return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER ); +- +- dec_map_lookup = mbedtls_base64_table_lookup( base64_dec_map, sizeof( base64_dec_map ), src[i] ); +- +- if( src[i] > 127 || dec_map_lookup == 127 ) +- return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER ); +- +- if( dec_map_lookup < 64 && j != 0 ) ++ if( src[i] > 127 ) + return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER ); + ++ if( src[i] == '=' ) ++ { ++ if( ++equals > 2 ) ++ return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER ); ++ } ++ else ++ { ++ if( equals != 0 ) ++ return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER ); ++ if( dec_value( src[i] ) < 0 ) ++ return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER ); ++ } + n++; + } + +@@ -329,7 +264,7 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen, + * n = ( ( n * 6 ) + 7 ) >> 3; + */ + n = ( 6 * ( n >> 3 ) ) + ( ( 6 * ( n & 0x7 ) + 7 ) >> 3 ); +- n -= j; ++ n -= equals; + + if( dst == NULL || dlen < n ) + { +@@ -337,22 +272,24 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen, + return( MBEDTLS_ERR_BASE64_BUFFER_TOO_SMALL ); + } + +- for( j = 3, n = x = 0, p = dst; i > 0; i--, src++ ) +- { ++ equals = 0; ++ for( x = 0, p = dst; i > 0; i--, src++ ) ++ { + if( *src == '\r' || *src == '\n' || *src == ' ' ) + continue; + +- dec_map_lookup = mbedtls_base64_table_lookup( base64_dec_map, sizeof( base64_dec_map ), *src ); +- +- mbedtls_base64_cond_assign_uint32( &j, j - 1, mbedtls_base64_eq( dec_map_lookup, 64 ) ); +- x = ( x << 6 ) | ( dec_map_lookup & 0x3F ); ++ x = x << 6; ++ if( *src == '=' ) ++ ++equals; ++ else ++ x |= dec_value( *src ); + +- if( ++n == 4 ) ++ if( ++accumulated_digits == 4 ) + { +- n = 0; +- if( j > 0 ) *p++ = (unsigned char)( x >> 16 ); +- if( j > 1 ) *p++ = (unsigned char)( x >> 8 ); +- if( j > 2 ) *p++ = (unsigned char)( x ); ++ accumulated_digits = 0; ++ *p++ = (unsigned char)( x >> 16 ); ++ if( equals <= 1 ) *p++ = (unsigned char)( x >> 8 ); ++ if( equals <= 0 ) *p++ = (unsigned char)( x ); + } + } + |