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-rw-r--r--editor/import/resource_importer_layered_texture.cpp6
-rw-r--r--editor/import/resource_importer_layered_texture.h2
-rw-r--r--editor/import/resource_importer_texture.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index 7c0c99cd29..d335e52d02 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -391,7 +391,7 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
texture_import->bptc_ldr = bptc_ldr;
texture_import->mipmaps = mipmaps;
texture_import->used_channels = used_channels;
- _check_compress_ctex(texture_import);
+ _check_compress_ctex(p_source_file, texture_import);
if (r_metadata) {
Dictionary metadata;
metadata["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
@@ -472,7 +472,7 @@ ResourceImporterLayeredTexture::ResourceImporterLayeredTexture() {
ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() {
}
-void ResourceImporterLayeredTexture::_check_compress_ctex(Ref<LayeredTextureImport> r_texture_import) {
+void ResourceImporterLayeredTexture::_check_compress_ctex(const String &p_source_file, Ref<LayeredTextureImport> r_texture_import) {
String extension = get_save_extension();
ERR_FAIL_NULL(r_texture_import->csource);
if (r_texture_import->compress_mode != COMPRESS_VRAM_COMPRESSED) {
@@ -542,5 +542,5 @@ void ResourceImporterLayeredTexture::_check_compress_ctex(Ref<LayeredTextureImpo
}
return;
}
- EditorNode::add_io_error(TTR("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC."));
+ EditorNode::add_io_error(vformat(TTR("%s: No suitable PC VRAM compression algorithm enabled in Project Settings (S3TC or BPTC). This texture may not display correctly on desktop platforms."), p_source_file));
}
diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h
index 5791914a9b..dcc2f16801 100644
--- a/editor/import/resource_importer_layered_texture.h
+++ b/editor/import/resource_importer_layered_texture.h
@@ -87,7 +87,7 @@ protected:
static ResourceImporterLayeredTexture *singleton;
public:
- void _check_compress_ctex(Ref<LayeredTextureImport> r_texture_import);
+ void _check_compress_ctex(const String &p_source_file, Ref<LayeredTextureImport> r_texture_import);
static ResourceImporterLayeredTexture *get_singleton() { return singleton; }
virtual String get_importer_name() const override;
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index de51a28c5a..037d3417a5 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -561,7 +561,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
}
if (!ok_on_pc) {
- EditorNode::add_io_error(TTR("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC."));
+ EditorNode::add_io_error(vformat(TTR("%s: No suitable desktop VRAM compression algorithm enabled in Project Settings (S3TC or BPTC). This texture may not display correctly on desktop platforms."), p_source_file));
}
} else {
//import normally