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-rw-r--r--doc/classes/Node2D.xml2
-rw-r--r--doc/classes/Node3D.xml3
-rw-r--r--editor/editor_properties.cpp8
-rw-r--r--editor/editor_properties.h2
-rw-r--r--scene/2d/node_2d.cpp4
-rw-r--r--scene/3d/node_3d.cpp29
-rw-r--r--scene/3d/node_3d.h2
7 files changed, 41 insertions, 9 deletions
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index cc790b7c28..e85b16c164 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -115,7 +115,7 @@
</member>
<member name="skew" type="float" setter="set_skew" getter="get_skew" default="0.0">
</member>
- <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
+ <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D(1, 0, 0, 1, 0, 0)">
Local [Transform2D].
</member>
<member name="y_sort_enabled" type="bool" setter="set_y_sort_enabled" getter="is_y_sort_enabled" default="false">
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 49901dc4d9..b0034e791a 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -255,6 +255,9 @@
</method>
</methods>
<members>
+ <member name="basis" type="Basis" setter="set_basis" getter="get_basis" default="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)">
+ Local space [Basis] of this node, with respect to the parent node. This is the same as [code]transform.basis[/code].
+ </member>
<member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform">
World3D space (global) [Transform3D] of this node.
</member>
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index cb7fffe592..d1380e928a 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -2268,7 +2268,7 @@ void EditorPropertyTransform2D::setup(double p_min, double p_max, double p_step,
}
}
-EditorPropertyTransform2D::EditorPropertyTransform2D() {
+EditorPropertyTransform2D::EditorPropertyTransform2D(bool p_include_origin) {
GridContainer *g = memnew(GridContainer);
g->set_columns(2);
add_child(g);
@@ -2278,7 +2278,9 @@ EditorPropertyTransform2D::EditorPropertyTransform2D() {
spin[i] = memnew(EditorSpinSlider);
spin[i]->set_label(desc[i]);
spin[i]->set_flat(true);
- g->add_child(spin[i]);
+ if (p_include_origin || i < 4) {
+ g->add_child(spin[i]);
+ }
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform2D::_value_changed), varray(desc[i]));
@@ -3285,7 +3287,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
} break;
case Variant::TRANSFORM2D: {
- EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D);
+ EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D(p_usage != PROPERTY_USAGE_EDITOR));
EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
return editor;
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 0cb21bb391..b4b9dc4c46 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -531,7 +531,7 @@ protected:
public:
virtual void update_property() override;
void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
- EditorPropertyTransform2D();
+ EditorPropertyTransform2D(bool p_include_origin = true);
};
class EditorPropertyBasis : public EditorProperty {
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 6a8788ee6e..6567598e7a 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -421,11 +421,13 @@ void Node2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale");
+
+ ADD_GROUP("Raw Matrix", "");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
ADD_GROUP("Ordering", "");
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 12470939f5..c4abecfc82 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -220,6 +220,15 @@ void Node3D::_notification(int p_what) {
}
}
+void Node3D::set_basis(const Basis &p_basis) {
+ data.local_transform = Transform3D(p_basis, data.local_transform.origin);
+ data.dirty |= DIRTY_VECTORS;
+ _propagate_transform_changed(this);
+ if (data.notify_local_transform) {
+ notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
+ }
+}
+
void Node3D::set_transform(const Transform3D &p_transform) {
data.local_transform = p_transform;
data.dirty |= DIRTY_VECTORS;
@@ -238,6 +247,14 @@ void Node3D::set_global_transform(const Transform3D &p_transform) {
set_transform(xform);
}
+Basis Node3D::get_basis() const {
+ if (data.dirty & DIRTY_LOCAL) {
+ _update_local_transform();
+ }
+
+ return data.local_transform.basis;
+}
+
Transform3D Node3D::get_transform() const {
if (data.dirty & DIRTY_LOCAL) {
_update_local_transform();
@@ -765,7 +782,9 @@ NodePath Node3D::get_visibility_parent() const {
}
void Node3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
+ ClassDB::bind_method(D_METHOD("set_basis", "basis"), &Node3D::set_basis);
+ ClassDB::bind_method(D_METHOD("get_basis"), &Node3D::get_basis);
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Node3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node3D::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position);
@@ -838,8 +857,12 @@ void Node3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
- ADD_GROUP("Matrix", "");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
+
+ ADD_GROUP("Raw Matrix", "");
+ // No need to display the full Transform, we already have the translation above.
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis");
+
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent");
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 0fd0c4e205..3d9a7ab075 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -136,9 +136,11 @@ public:
Vector3 get_rotation() const;
Vector3 get_scale() const;
+ void set_basis(const Basis &p_basis);
void set_transform(const Transform3D &p_transform);
void set_global_transform(const Transform3D &p_transform);
+ Basis get_basis() const;
Transform3D get_transform() const;
Transform3D get_global_transform() const;