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-rw-r--r--core/class_db.cpp6
-rw-r--r--core/class_db.h14
-rw-r--r--core/command_queue_mt.h24
-rw-r--r--core/hashfuncs.h7
-rw-r--r--core/math/a_star.cpp24
-rw-r--r--core/math/a_star.h2
-rw-r--r--core/node_path.cpp37
-rw-r--r--core/node_path.h15
-rw-r--r--core/object.h4
-rw-r--r--core/resource.cpp17
-rw-r--r--core/script_language.cpp14
-rw-r--r--core/script_language.h4
-rw-r--r--core/string_db.h6
-rw-r--r--core/variant_op.cpp13
-rw-r--r--doc/classes/@GDScript.xml5
-rw-r--r--doc/classes/ConfigFile.xml2
-rw-r--r--doc/classes/PrismMesh.xml2
-rw-r--r--doc/classes/SpriteFrames.xml2
-rw-r--r--drivers/dummy/rasterizer_dummy.h2
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp2
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp4
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h6
-rw-r--r--drivers/gles3/shaders/scene.glsl10
-rw-r--r--editor/editor_node.cpp27
-rw-r--r--editor/editor_properties.cpp13
-rw-r--r--editor/editor_properties.h3
-rw-r--r--editor/filesystem_dock.cpp18
-rw-r--r--editor/icons/README.md4
-rw-r--r--editor/import/resource_importer_obj.cpp11
-rw-r--r--editor/import/resource_importer_scene.cpp50
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp3
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp2
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp3
-rw-r--r--editor/scene_tree_editor.cpp25
-rw-r--r--editor/scene_tree_editor.h3
-rw-r--r--icon.pngbin11155 -> 7569 bytes
-rw-r--r--logo.pngbin19339 -> 13142 bytes
-rw-r--r--main/app_icon.pngbin5569 -> 3770 bytes
-rw-r--r--main/splash.pngbin21504 -> 15311 bytes
-rw-r--r--main/splash_editor.pngbin39571 -> 32577 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-480h@2x.pngbin13558 -> 1641 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-568h@2x.pngbin17911 -> 1919 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-667h@2x.pngbin23513 -> 2392 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-736h@3x.pngbin53789 -> 4360 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-X.pngbin51462 -> 4192 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape.pngbin18386 -> 1722 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape@2x.pngbin61558 -> 5097 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-736h@3x.pngbin56053 -> 5274 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-X.pngbin53983 -> 5513 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait.pngbin18753 -> 1881 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait@2x.pngbin62336 -> 5491 bytes
-rw-r--r--misc/dist/uwp_template/Assets/SplashScreen.scale-100.pngbin14919 -> 10818 bytes
-rw-r--r--misc/dist/uwp_template/Assets/Square150x150Logo.scale-100.pngbin5645 -> 3124 bytes
-rw-r--r--misc/dist/uwp_template/Assets/Square310x310Logo.scale-100.pngbin16169 -> 8939 bytes
-rw-r--r--misc/dist/uwp_template/Assets/Square44x44Logo.scale-100.pngbin1619 -> 848 bytes
-rw-r--r--misc/dist/uwp_template/Assets/Square71x71Logo.scale-100.pngbin2483 -> 1168 bytes
-rw-r--r--misc/dist/uwp_template/Assets/StoreLogo.scale-100.pngbin1792 -> 883 bytes
-rw-r--r--misc/dist/uwp_template/Assets/Wide310x150Logo.scale-100.pngbin6772 -> 3471 bytes
-rw-r--r--modules/csg/csg_shape.cpp2
-rw-r--r--modules/gdnative/SCsub1
-rw-r--r--modules/gdnative/config.py1
-rw-r--r--modules/gdnative/include/net/godot_net.h118
-rw-r--r--modules/gdnative/net/SCsub12
-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.cpp124
-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.h77
-rw-r--r--modules/gdnative/net/packet_peer_gdnative.cpp73
-rw-r--r--modules/gdnative/net/packet_peer_gdnative.h59
-rw-r--r--modules/gdnative/net/register_types.cpp43
-rw-r--r--modules/gdnative/net/register_types.h32
-rw-r--r--modules/gdnative/net/stream_peer_gdnative.cpp77
-rw-r--r--modules/gdnative/net/stream_peer_gdnative.h61
-rw-r--r--modules/gdnative/register_types.cpp3
-rw-r--r--modules/mono/mono_reg_utils.py4
-rw-r--r--modules/visual_script/visual_script_editor.h2
-rw-r--r--modules/websocket/lws_helper.h10
-rw-r--r--platform/android/java/res/drawable-hdpi/notify_panel_notification_icon_bg.pngbin715 -> 462 bytes
-rw-r--r--platform/android/java/res/drawable-mdpi/notify_panel_notification_icon_bg.pngbin361 -> 127 bytes
-rw-r--r--platform/android/java/res/drawable/icon.pngbin11155 -> 7569 bytes
-rw-r--r--platform/android/logo.pngbin1742 -> 1461 bytes
-rw-r--r--platform/android/run_icon.pngbin636 -> 324 bytes
-rw-r--r--platform/haiku/logo.pngbin1551 -> 1265 bytes
-rw-r--r--platform/iphone/logo.pngbin1905 -> 1489 bytes
-rw-r--r--platform/javascript/logo.pngbin2316 -> 1236 bytes
-rw-r--r--platform/javascript/run_icon.pngbin471 -> 290 bytes
-rw-r--r--platform/osx/logo.pngbin2065 -> 1752 bytes
-rw-r--r--platform/server/logo.pngbin2331 -> 2016 bytes
-rw-r--r--platform/windows/logo.pngbin1882 -> 1536 bytes
-rw-r--r--platform/x11/logo.pngbin2061 -> 1679 bytes
-rw-r--r--scene/2d/joints_2d.cpp4
-rw-r--r--scene/2d/polygon_2d.cpp2
-rw-r--r--scene/2d/remote_transform_2d.cpp2
-rw-r--r--scene/3d/mesh_instance.cpp2
-rw-r--r--scene/3d/physics_body.cpp4
-rw-r--r--scene/3d/physics_body.h2
-rw-r--r--scene/3d/physics_joint.cpp4
-rw-r--r--scene/3d/remote_transform.cpp2
-rw-r--r--scene/3d/skeleton.cpp8
-rw-r--r--scene/3d/skeleton.h9
-rw-r--r--scene/animation/animation_blend_space_1d.cpp10
-rw-r--r--scene/animation/animation_blend_space_1d.h3
-rw-r--r--scene/animation/animation_blend_space_2d.cpp9
-rw-r--r--scene/animation/animation_blend_space_2d.h3
-rw-r--r--scene/animation/animation_blend_tree.cpp86
-rw-r--r--scene/animation/animation_blend_tree.h30
-rw-r--r--scene/animation/animation_player.cpp35
-rw-r--r--scene/animation/animation_tree.cpp39
-rw-r--r--scene/animation/animation_tree.h1
-rw-r--r--scene/animation/animation_tree_player.cpp2
-rw-r--r--scene/animation/root_motion_view.cpp21
-rw-r--r--scene/animation/root_motion_view.h4
-rw-r--r--scene/gui/control.cpp21
-rw-r--r--scene/gui/control.h12
-rw-r--r--scene/gui/item_list.cpp1
-rw-r--r--scene/gui/rich_text_label.cpp2
-rw-r--r--scene/main/node.cpp3
-rw-r--r--scene/main/viewport.cpp2
-rw-r--r--scene/register_scene_types.cpp3
-rw-r--r--scene/resources/animation.cpp4
-rw-r--r--scene/resources/default_theme/arrow_down.pngbin184 -> 109 bytes
-rw-r--r--scene/resources/default_theme/arrow_right.pngbin183 -> 103 bytes
-rw-r--r--scene/resources/default_theme/background.pngbin1235 -> 854 bytes
-rw-r--r--scene/resources/default_theme/base_green.pngbin335 -> 86 bytes
-rw-r--r--scene/resources/default_theme/button_disabled.pngbin486 -> 256 bytes
-rw-r--r--scene/resources/default_theme/button_focus.pngbin418 -> 203 bytes
-rw-r--r--scene/resources/default_theme/button_hover.pngbin606 -> 344 bytes
-rw-r--r--scene/resources/default_theme/button_normal.pngbin598 -> 338 bytes
-rw-r--r--scene/resources/default_theme/checked.pngbin627 -> 363 bytes
-rw-r--r--scene/resources/default_theme/checker_bg.pngbin295 -> 77 bytes
-rw-r--r--scene/resources/default_theme/close.pngbin230 -> 155 bytes
-rw-r--r--scene/resources/default_theme/close_hl.pngbin230 -> 155 bytes
-rw-r--r--scene/resources/default_theme/color_picker_sample.pngbin194 -> 117 bytes
-rw-r--r--scene/resources/default_theme/dosfont.pngbin963 -> 683 bytes
-rw-r--r--scene/resources/default_theme/dropdown.pngbin369 -> 133 bytes
-rw-r--r--scene/resources/default_theme/error_icon.pngbin362 -> 111 bytes
-rw-r--r--scene/resources/default_theme/focus.pngbin411 -> 200 bytes
-rw-r--r--scene/resources/default_theme/frame_focus.pngbin448 -> 200 bytes
-rw-r--r--scene/resources/default_theme/full_panel_bg.pngbin430 -> 207 bytes
-rw-r--r--scene/resources/default_theme/graph_node_breakpoint.pngbin277 -> 140 bytes
-rw-r--r--scene/resources/default_theme/graph_node_close.pngbin222 -> 152 bytes
-rw-r--r--scene/resources/default_theme/graph_node_comment.pngbin506 -> 382 bytes
-rw-r--r--scene/resources/default_theme/graph_node_comment_focus.pngbin482 -> 373 bytes
-rw-r--r--scene/resources/default_theme/graph_node_default.pngbin420 -> 205 bytes
-rw-r--r--scene/resources/default_theme/graph_node_default_focus.pngbin452 -> 195 bytes
-rw-r--r--scene/resources/default_theme/graph_node_position.pngbin278 -> 140 bytes
-rw-r--r--scene/resources/default_theme/graph_node_selected.pngbin933 -> 836 bytes
-rw-r--r--scene/resources/default_theme/graph_port.pngbin273 -> 171 bytes
-rw-r--r--scene/resources/default_theme/hseparator.pngbin323 -> 112 bytes
-rw-r--r--scene/resources/default_theme/hslider_bg.pngbin526 -> 263 bytes
-rw-r--r--scene/resources/default_theme/hslider_grabber.pngbin591 -> 300 bytes
-rw-r--r--scene/resources/default_theme/hslider_grabber_disabled.pngbin386 -> 288 bytes
-rw-r--r--scene/resources/default_theme/hslider_grabber_hl.pngbin734 -> 450 bytes
-rw-r--r--scene/resources/default_theme/hslider_tick.pngbin364 -> 149 bytes
-rw-r--r--scene/resources/default_theme/hsplit_bg.pngbin334 -> 85 bytes
-rw-r--r--scene/resources/default_theme/hsplitter.pngbin359 -> 97 bytes
-rw-r--r--scene/resources/default_theme/icon_add.pngbin129 -> 86 bytes
-rw-r--r--scene/resources/default_theme/icon_close.pngbin230 -> 155 bytes
-rw-r--r--scene/resources/default_theme/icon_color_pick.pngbin416 -> 227 bytes
-rw-r--r--scene/resources/default_theme/icon_folder.pngbin170 -> 103 bytes
-rw-r--r--scene/resources/default_theme/icon_parent_folder.pngbin329 -> 161 bytes
-rw-r--r--scene/resources/default_theme/icon_play.pngbin237 -> 122 bytes
-rw-r--r--scene/resources/default_theme/icon_reload.pngbin420 -> 234 bytes
-rw-r--r--scene/resources/default_theme/icon_snap_grid.pngbin325 -> 226 bytes
-rw-r--r--scene/resources/default_theme/icon_stop.pngbin312 -> 87 bytes
-rw-r--r--scene/resources/default_theme/icon_zoom_less.pngbin112 -> 76 bytes
-rw-r--r--scene/resources/default_theme/icon_zoom_more.pngbin129 -> 85 bytes
-rw-r--r--scene/resources/default_theme/icon_zoom_reset.pngbin186 -> 108 bytes
-rw-r--r--scene/resources/default_theme/line_edit.pngbin424 -> 176 bytes
-rw-r--r--scene/resources/default_theme/line_edit_disabled.pngbin406 -> 135 bytes
-rw-r--r--scene/resources/default_theme/line_edit_focus.pngbin660 -> 365 bytes
-rw-r--r--scene/resources/default_theme/logo.pngbin8809 -> 6676 bytes
-rw-r--r--scene/resources/default_theme/mini_checkerboard.pngbin166 -> 80 bytes
-rw-r--r--scene/resources/default_theme/option_arrow.pngbin227 -> 119 bytes
-rw-r--r--scene/resources/default_theme/option_button_disabled.pngbin901 -> 656 bytes
-rw-r--r--scene/resources/default_theme/option_button_focus.pngbin679 -> 416 bytes
-rw-r--r--scene/resources/default_theme/option_button_hover.pngbin924 -> 667 bytes
-rw-r--r--scene/resources/default_theme/option_button_normal.pngbin922 -> 669 bytes
-rw-r--r--scene/resources/default_theme/option_button_pressed.pngbin931 -> 677 bytes
-rw-r--r--scene/resources/default_theme/panel_bg.pngbin334 -> 85 bytes
-rw-r--r--scene/resources/default_theme/popup_bg.pngbin672 -> 410 bytes
-rw-r--r--scene/resources/default_theme/popup_bg_disabled.pngbin582 -> 362 bytes
-rw-r--r--scene/resources/default_theme/popup_checked.pngbin238 -> 143 bytes
-rw-r--r--scene/resources/default_theme/popup_hover.pngbin404 -> 145 bytes
-rw-r--r--scene/resources/default_theme/popup_unchecked.pngbin310 -> 98 bytes
-rw-r--r--scene/resources/default_theme/popup_window.pngbin1234 -> 903 bytes
-rw-r--r--scene/resources/default_theme/progress_bar.pngbin460 -> 194 bytes
-rw-r--r--scene/resources/default_theme/progress_fill.pngbin402 -> 112 bytes
-rw-r--r--scene/resources/default_theme/radio_checked.pngbin477 -> 257 bytes
-rw-r--r--scene/resources/default_theme/radio_unchecked.pngbin422 -> 207 bytes
-rw-r--r--scene/resources/default_theme/reference_border.pngbin348 -> 132 bytes
-rw-r--r--scene/resources/default_theme/scroll_bg.pngbin510 -> 252 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_down.pngbin418 -> 170 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_down_hl.pngbin418 -> 170 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_left.pngbin444 -> 196 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_left_hl.pngbin461 -> 200 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_right.pngbin446 -> 198 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_right_hl.pngbin464 -> 210 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_up.pngbin421 -> 173 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_up_hl.pngbin421 -> 173 bytes
-rw-r--r--scene/resources/default_theme/scroll_grabber.pngbin523 -> 264 bytes
-rw-r--r--scene/resources/default_theme/scroll_grabber_hl.pngbin536 -> 278 bytes
-rw-r--r--scene/resources/default_theme/scroll_grabber_pressed.pngbin233 -> 104 bytes
-rw-r--r--scene/resources/default_theme/selection.pngbin406 -> 195 bytes
-rw-r--r--scene/resources/default_theme/selection_oof.pngbin411 -> 196 bytes
-rw-r--r--scene/resources/default_theme/spinbox_updown.pngbin280 -> 146 bytes
-rw-r--r--scene/resources/default_theme/submenu.pngbin175 -> 103 bytes
-rw-r--r--scene/resources/default_theme/tab.pngbin300 -> 82 bytes
-rw-r--r--scene/resources/default_theme/tab_behind.pngbin553 -> 282 bytes
-rw-r--r--scene/resources/default_theme/tab_close.pngbin325 -> 158 bytes
-rw-r--r--scene/resources/default_theme/tab_container_bg.pngbin598 -> 338 bytes
-rw-r--r--scene/resources/default_theme/tab_current.pngbin627 -> 347 bytes
-rw-r--r--scene/resources/default_theme/tab_menu.pngbin186 -> 111 bytes
-rw-r--r--scene/resources/default_theme/tab_menu_hl.pngbin186 -> 111 bytes
-rw-r--r--scene/resources/default_theme/toggle_off.pngbin1355 -> 1077 bytes
-rw-r--r--scene/resources/default_theme/toggle_on.pngbin1318 -> 1034 bytes
-rw-r--r--scene/resources/default_theme/tool_button_pressed.pngbin1230 -> 864 bytes
-rw-r--r--scene/resources/default_theme/tooltip_bg.pngbin424 -> 198 bytes
-rw-r--r--scene/resources/default_theme/tree_bg.pngbin424 -> 176 bytes
-rw-r--r--scene/resources/default_theme/tree_bg_disabled.pngbin406 -> 135 bytes
-rw-r--r--scene/resources/default_theme/tree_bg_focus.pngbin1039 -> 696 bytes
-rw-r--r--scene/resources/default_theme/tree_cursor.pngbin743 -> 434 bytes
-rw-r--r--scene/resources/default_theme/tree_cursor_unfocus.pngbin655 -> 369 bytes
-rw-r--r--scene/resources/default_theme/tree_title.pngbin335 -> 86 bytes
-rw-r--r--scene/resources/default_theme/tree_title_pressed.pngbin335 -> 86 bytes
-rw-r--r--scene/resources/default_theme/unchecked.pngbin477 -> 222 bytes
-rw-r--r--scene/resources/default_theme/updown.pngbin241 -> 144 bytes
-rw-r--r--scene/resources/default_theme/vseparator.pngbin323 -> 108 bytes
-rw-r--r--scene/resources/default_theme/vslider_bg.pngbin532 -> 276 bytes
-rw-r--r--scene/resources/default_theme/vslider_grabber.pngbin394 -> 245 bytes
-rw-r--r--scene/resources/default_theme/vslider_grabber_disabled.pngbin335 -> 237 bytes
-rw-r--r--scene/resources/default_theme/vslider_grabber_hl.pngbin439 -> 261 bytes
-rw-r--r--scene/resources/default_theme/vslider_tick.pngbin360 -> 145 bytes
-rw-r--r--scene/resources/default_theme/vsplit_bg.pngbin334 -> 85 bytes
-rw-r--r--scene/resources/default_theme/vsplitter.pngbin351 -> 95 bytes
-rw-r--r--scene/resources/default_theme/window_resizer.pngbin181 -> 87 bytes
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/environment.cpp37
-rw-r--r--scene/resources/environment.h4
-rw-r--r--scene/resources/theme.h12
-rw-r--r--servers/audio_server.cpp23
-rw-r--r--servers/server_wrap_mt_common.h9
-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/visual_server_raster.h4
-rw-r--r--servers/visual/visual_server_scene.cpp31
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
-rw-r--r--servers/visual_server.h2
246 files changed, 1305 insertions, 238 deletions
diff --git a/core/class_db.cpp b/core/class_db.cpp
index 59b100e282..f97eaf6099 100644
--- a/core/class_db.cpp
+++ b/core/class_db.cpp
@@ -248,9 +248,9 @@ void ClassDB::set_current_api(APIType p_api) {
current_api = p_api;
}
-HashMap<StringName, ClassDB::ClassInfo, StringNameHasher> ClassDB::classes;
-HashMap<StringName, StringName, StringNameHasher> ClassDB::resource_base_extensions;
-HashMap<StringName, StringName, StringNameHasher> ClassDB::compat_classes;
+HashMap<StringName, ClassDB::ClassInfo> ClassDB::classes;
+HashMap<StringName, StringName> ClassDB::resource_base_extensions;
+HashMap<StringName, StringName> ClassDB::compat_classes;
ClassDB::ClassInfo::ClassInfo() {
diff --git a/core/class_db.h b/core/class_db.h
index 2c77ffe65f..f1d1879236 100644
--- a/core/class_db.h
+++ b/core/class_db.h
@@ -114,10 +114,10 @@ public:
APIType api;
ClassInfo *inherits_ptr;
- HashMap<StringName, MethodBind *, StringNameHasher> method_map;
- HashMap<StringName, int, StringNameHasher> constant_map;
+ HashMap<StringName, MethodBind *> method_map;
+ HashMap<StringName, int> constant_map;
HashMap<StringName, List<StringName> > enum_map;
- HashMap<StringName, MethodInfo, StringNameHasher> signal_map;
+ HashMap<StringName, MethodInfo> signal_map;
List<PropertyInfo> property_list;
#ifdef DEBUG_METHODS_ENABLED
List<StringName> constant_order;
@@ -126,7 +126,7 @@ public:
List<MethodInfo> virtual_methods;
StringName category;
#endif
- HashMap<StringName, PropertySetGet, StringNameHasher> property_setget;
+ HashMap<StringName, PropertySetGet> property_setget;
StringName inherits;
StringName name;
@@ -143,9 +143,9 @@ public:
}
static RWLock *lock;
- static HashMap<StringName, ClassInfo, StringNameHasher> classes;
- static HashMap<StringName, StringName, StringNameHasher> resource_base_extensions;
- static HashMap<StringName, StringName, StringNameHasher> compat_classes;
+ static HashMap<StringName, ClassInfo> classes;
+ static HashMap<StringName, StringName> resource_base_extensions;
+ static HashMap<StringName, StringName> compat_classes;
#ifdef DEBUG_METHODS_ENABLED
static MethodBind *bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const Variant **p_defs, int p_defcount);
diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h
index 3942b961d3..7978eaa7bf 100644
--- a/core/command_queue_mt.h
+++ b/core/command_queue_mt.h
@@ -54,9 +54,13 @@
#define _COMMA_10 ,
#define _COMMA_11 ,
#define _COMMA_12 ,
+#define _COMMA_13 ,
// 1-based comma separated list of ITEMs
#define COMMA_SEP_LIST(ITEM, LENGTH) _COMMA_SEP_LIST_##LENGTH(ITEM)
+#define _COMMA_SEP_LIST_13(ITEM) \
+ _COMMA_SEP_LIST_12(ITEM) \
+ , ITEM(13)
#define _COMMA_SEP_LIST_12(ITEM) \
_COMMA_SEP_LIST_11(ITEM) \
, ITEM(12)
@@ -97,6 +101,9 @@
// 1-based semicolon separated list of ITEMs
#define SEMIC_SEP_LIST(ITEM, LENGTH) _SEMIC_SEP_LIST_##LENGTH(ITEM)
+#define _SEMIC_SEP_LIST_13(ITEM) \
+ _SEMIC_SEP_LIST_12(ITEM); \
+ ITEM(13)
#define _SEMIC_SEP_LIST_12(ITEM) \
_SEMIC_SEP_LIST_11(ITEM); \
ITEM(12)
@@ -137,6 +144,9 @@
// 1-based space separated list of ITEMs
#define SPACE_SEP_LIST(ITEM, LENGTH) _SPACE_SEP_LIST_##LENGTH(ITEM)
+#define _SPACE_SEP_LIST_13(ITEM) \
+ _SPACE_SEP_LIST_12(ITEM) \
+ ITEM(13)
#define _SPACE_SEP_LIST_12(ITEM) \
_SPACE_SEP_LIST_11(ITEM) \
ITEM(12)
@@ -262,7 +272,7 @@
ss->sem->wait(); \
}
-#define MAX_CMD_PARAMS 12
+#define MAX_CMD_PARAMS 13
class CommandQueueMT {
@@ -290,15 +300,15 @@ class CommandQueueMT {
};
DECL_CMD(0)
- SPACE_SEP_LIST(DECL_CMD, 12)
+ SPACE_SEP_LIST(DECL_CMD, 13)
/* comands that return */
DECL_CMD_RET(0)
- SPACE_SEP_LIST(DECL_CMD_RET, 12)
+ SPACE_SEP_LIST(DECL_CMD_RET, 13)
/* commands that don't return but sync */
DECL_CMD_SYNC(0)
- SPACE_SEP_LIST(DECL_CMD_SYNC, 12)
+ SPACE_SEP_LIST(DECL_CMD_SYNC, 13)
/***** BASE *******/
@@ -432,15 +442,15 @@ class CommandQueueMT {
public:
/* NORMAL PUSH COMMANDS */
DECL_PUSH(0)
- SPACE_SEP_LIST(DECL_PUSH, 12)
+ SPACE_SEP_LIST(DECL_PUSH, 13)
/* PUSH AND RET COMMANDS */
DECL_PUSH_AND_RET(0)
- SPACE_SEP_LIST(DECL_PUSH_AND_RET, 12)
+ SPACE_SEP_LIST(DECL_PUSH_AND_RET, 13)
/* PUSH AND RET SYNC COMMANDS*/
DECL_PUSH_AND_SYNC(0)
- SPACE_SEP_LIST(DECL_PUSH_AND_SYNC, 12)
+ SPACE_SEP_LIST(DECL_PUSH_AND_SYNC, 13)
void wait_and_flush_one() {
ERR_FAIL_COND(!sync);
diff --git a/core/hashfuncs.h b/core/hashfuncs.h
index ae99fa39c8..735e679d1e 100644
--- a/core/hashfuncs.h
+++ b/core/hashfuncs.h
@@ -33,6 +33,8 @@
#include "math_defs.h"
#include "math_funcs.h"
+#include "node_path.h"
+#include "string_db.h"
#include "typedefs.h"
#include "ustring.h"
@@ -131,6 +133,7 @@ static inline uint64_t make_uint64_t(T p_in) {
}
struct HashMapHasherDefault {
+
static _FORCE_INLINE_ uint32_t hash(const String &p_string) { return p_string.hash(); }
static _FORCE_INLINE_ uint32_t hash(const char *p_cstr) { return hash_djb2(p_cstr); }
static _FORCE_INLINE_ uint32_t hash(const uint64_t p_int) { return hash_one_uint64(p_int); }
@@ -145,6 +148,10 @@ struct HashMapHasherDefault {
static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; }
static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; }
static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; }
+
+ static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); }
+ static _FORCE_INLINE_ uint32_t hash(const NodePath &p_path) { return p_path.hash(); }
+
//static _FORCE_INLINE_ uint32_t hash(const void* p_ptr) { return uint32_t(uint64_t(p_ptr))*(0x9e3779b1L); }
};
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 6908d7831d..021391da83 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -96,11 +96,11 @@ void AStar::remove_point(int p_id) {
Point *p = points[p_id];
- for (int i = 0; i < p->neighbours.size(); i++) {
+ for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
- Segment s(p_id, p->neighbours[i]->id);
+ Segment s(p_id, E->get()->id);
segments.erase(s);
- p->neighbours[i]->neighbours.erase(p);
+ E->get()->neighbours.erase(p);
}
memdelete(p);
@@ -115,10 +115,10 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
Point *a = points[p_id];
Point *b = points[p_with_id];
- a->neighbours.push_back(b);
+ a->neighbours.insert(b);
if (bidirectional)
- b->neighbours.push_back(a);
+ b->neighbours.insert(a);
Segment s(p_id, p_with_id);
if (s.from == p_id) {
@@ -168,8 +168,8 @@ PoolVector<int> AStar::get_point_connections(int p_id) {
Point *p = points[p_id];
- for (int i = 0; i < p->neighbours.size(); i++) {
- point_list.push_back(p->neighbours[i]->id);
+ for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
+ point_list.push_back(E->get()->id);
}
return point_list;
@@ -242,9 +242,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
bool found_route = false;
- for (int i = 0; i < begin_point->neighbours.size(); i++) {
+ for (Set<Point *>::Element *E = begin_point->neighbours.front(); E; E = E->next()) {
- Point *n = begin_point->neighbours[i];
+ Point *n = E->get();
n->prev_point = begin_point;
n->distance = _compute_cost(begin_point->id, n->id) * n->weight_scale;
n->last_pass = pass;
@@ -283,12 +283,10 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
}
Point *p = least_cost_point->self();
- // Open the neighbours for search
- int es = p->neighbours.size();
- for (int i = 0; i < es; i++) {
+ for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
- Point *e = p->neighbours[i];
+ Point *e = E->get();
real_t distance = _compute_cost(p->id, e->id) * e->weight_scale + p->distance;
diff --git a/core/math/a_star.h b/core/math/a_star.h
index f89e17c7bb..8c1b5f64cb 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -54,7 +54,7 @@ class AStar : public Reference {
real_t weight_scale;
uint64_t last_pass;
- Vector<Point *> neighbours;
+ Set<Point *> neighbours;
// Used for pathfinding
Point *prev_point;
diff --git a/core/node_path.cpp b/core/node_path.cpp
index 64983fc091..487d5ee8c6 100644
--- a/core/node_path.cpp
+++ b/core/node_path.cpp
@@ -32,10 +32,7 @@
#include "print_string.h"
-uint32_t NodePath::hash() const {
-
- if (!data)
- return 0;
+void NodePath::_update_hash_cache() const {
uint32_t h = data->absolute ? 1 : 0;
int pc = data->path.size();
@@ -49,13 +46,15 @@ uint32_t NodePath::hash() const {
h = h ^ ssn[i].hash();
}
- return h;
+ data->hash_cache_valid = true;
+ data->hash_cache = h;
}
void NodePath::prepend_period() {
if (data->path.size() && data->path[0].operator String() != ".") {
data->path.insert(0, ".");
+ data->hash_cache_valid = false;
}
}
@@ -114,21 +113,33 @@ bool NodePath::operator==(const NodePath &p_path) const {
if (data->absolute != p_path.data->absolute)
return false;
- if (data->path.size() != p_path.data->path.size())
+ int path_size = data->path.size();
+
+ if (path_size != p_path.data->path.size()) {
return false;
+ }
+
+ int subpath_size = data->subpath.size();
- if (data->subpath.size() != p_path.data->subpath.size())
+ if (subpath_size != p_path.data->subpath.size()) {
return false;
+ }
- for (int i = 0; i < data->path.size(); i++) {
+ const StringName *l_path_ptr = data->path.ptr();
+ const StringName *r_path_ptr = p_path.data->path.ptr();
+
+ for (int i = 0; i < path_size; i++) {
- if (data->path[i] != p_path.data->path[i])
+ if (l_path_ptr[i] != r_path_ptr[i])
return false;
}
- for (int i = 0; i < data->subpath.size(); i++) {
+ const StringName *l_subpath_ptr = data->subpath.ptr();
+ const StringName *r_subpath_ptr = p_path.data->subpath.ptr();
+
+ for (int i = 0; i < subpath_size; i++) {
- if (data->subpath[i] != p_path.data->subpath[i])
+ if (l_subpath_ptr[i] != r_subpath_ptr[i])
return false;
}
@@ -286,6 +297,7 @@ NodePath::NodePath(const Vector<StringName> &p_path, bool p_absolute) {
data->absolute = p_absolute;
data->path = p_path;
data->has_slashes = true;
+ data->hash_cache_valid = false;
}
NodePath::NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute) {
@@ -301,6 +313,7 @@ NodePath::NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p
data->path = p_path;
data->subpath = p_subpath;
data->has_slashes = true;
+ data->hash_cache_valid = false;
}
void NodePath::simplify() {
@@ -324,6 +337,7 @@ void NodePath::simplify() {
}
}
}
+ data->hash_cache_valid = false;
}
NodePath NodePath::simplified() const {
@@ -396,6 +410,7 @@ NodePath::NodePath(const String &p_path) {
data->absolute = absolute ? true : false;
data->has_slashes = has_slashes;
data->subpath = subpath;
+ data->hash_cache_valid = false;
if (slices == 0)
return;
diff --git a/core/node_path.h b/core/node_path.h
index 288f39721f..71235029af 100644
--- a/core/node_path.h
+++ b/core/node_path.h
@@ -47,11 +47,15 @@ class NodePath {
StringName concatenated_subpath;
bool absolute;
bool has_slashes;
+ mutable bool hash_cache_valid;
+ mutable uint32_t hash_cache;
};
- Data *data;
+ mutable Data *data;
void unref();
+ void _update_hash_cache() const;
+
public:
_FORCE_INLINE_ StringName get_sname() const {
@@ -78,7 +82,14 @@ public:
NodePath get_parent() const;
- uint32_t hash() const;
+ _FORCE_INLINE_ uint32_t hash() const {
+ if (!data)
+ return 0;
+ if (!data->hash_cache_valid) {
+ _update_hash_cache();
+ }
+ return data->hash_cache;
+ }
operator String() const;
bool is_empty() const;
diff --git a/core/object.h b/core/object.h
index 7963a43fd6..8dc3426d1d 100644
--- a/core/object.h
+++ b/core/object.h
@@ -31,6 +31,7 @@
#ifndef OBJECT_H
#define OBJECT_H
+#include "hash_map.h"
#include "list.h"
#include "map.h"
#include "os/rw_lock.h"
@@ -85,6 +86,7 @@ enum PropertyHint {
PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send
+ PROPERTY_HINT_NODE_PATH_VALID_TYPES,
PROPERTY_HINT_MAX,
// When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
};
@@ -450,7 +452,7 @@ private:
Signal() { lock = 0; }
};
- HashMap<StringName, Signal, StringNameHasher> signal_map;
+ HashMap<StringName, Signal> signal_map;
List<Connection> connections;
#ifdef DEBUG_ENABLED
SafeRefCount _lock_index;
diff --git a/core/resource.cpp b/core/resource.cpp
index 4cca73be5d..87ff4d3c2a 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -225,15 +225,20 @@ Ref<Resource> Resource::duplicate(bool p_subresources) const {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
- Variant p = get(E->get().name).duplicate(true);
- if (p.get_type() == Variant::OBJECT && p_subresources) {
+ Variant p = get(E->get().name);
+
+ if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) {
+ p = p.duplicate(p_subresources); //does not make a long of sense but should work?
+ } else if (p.get_type() == Variant::OBJECT && (p_subresources || (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) {
RES sr = p;
- if (sr.is_valid())
- p = sr->duplicate(true);
- }
+ if (sr.is_valid()) {
+ r->set(E->get().name, sr->duplicate(p_subresources));
+ }
+ } else {
- r->set(E->get().name, p);
+ r->set(E->get().name, p);
+ }
}
return Ref<Resource>(r);
diff --git a/core/script_language.cpp b/core/script_language.cpp
index 1dab58e29e..acbe3b34db 100644
--- a/core/script_language.cpp
+++ b/core/script_language.cpp
@@ -347,6 +347,20 @@ Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_n
return Variant::NIL;
}
+void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
+
+ if (script.is_valid()) {
+ script->get_script_method_list(p_list);
+ }
+}
+bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
+
+ if (script.is_valid()) {
+ return script->has_method(p_method);
+ }
+ return false;
+}
+
void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values) {
Set<StringName> new_values;
diff --git a/core/script_language.h b/core/script_language.h
index ad66fc5528..e7748f93e2 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -304,8 +304,8 @@ public:
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
- virtual void get_method_list(List<MethodInfo> *p_list) const {}
- virtual bool has_method(const StringName &p_method) const { return false; }
+ virtual void get_method_list(List<MethodInfo> *p_list) const;
+ virtual bool has_method(const StringName &p_method) const;
virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST) { return Variant(); }
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
diff --git a/core/string_db.h b/core/string_db.h
index 01d1ca4033..965385b136 100644
--- a/core/string_db.h
+++ b/core/string_db.h
@@ -31,7 +31,6 @@
#ifndef STRING_DB_H
#define STRING_DB_H
-#include "hash_map.h"
#include "os/mutex.h"
#include "safe_refcount.h"
#include "ustring.h"
@@ -168,11 +167,6 @@ public:
~StringName();
};
-struct StringNameHasher {
-
- static _FORCE_INLINE_ uint32_t hash(const StringName &p_string) { return p_string.hash(); }
-};
-
StringName _scs_create(const char *p_chr);
#endif
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 621af2dfb7..bfa69b1fde 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -3417,8 +3417,17 @@ Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {
Variant Variant::duplicate(bool deep) const {
switch (type) {
- // case OBJECT:
- // return operator Object *()->duplicate();
+ case OBJECT: {
+ /* breaks stuff :(
+ if (deep && !_get_obj().ref.is_null()) {
+ Ref<Resource> resource = _get_obj().ref;
+ if (resource.is_valid()) {
+ return resource->duplicate(true);
+ }
+ }
+ */
+ return *this;
+ } break;
case DICTIONARY:
return operator Dictionary().duplicate(deep);
case ARRAY:
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index a4ca830d4d..b5f5fed3f9 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -1145,8 +1145,9 @@
<argument index="1" name="signal" type="String" default="&quot;&quot;">
</argument>
<description>
- Stops the function execution and returns the current state. Call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state.
- Returns anything that was passed to the resume function call. If passed an object and a signal, the execution is resumed when the object's signal is emitted.
+ Stops the function execution and returns the current suspended state to the calling function.
+ From the caller, call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state. Within the resumed function, [code]yield()[/code] returns whatever was passed to the [code]resume()[/code] function call.
+ If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, [code]yield()[/code] returns the argument passed to [code]emit_signal()[/code] if the signal takes only one argument, or an array containing all the arguments passed to [code]emit_signal()[/code] if the signal takes multiple arguments.
</description>
</method>
</methods>
diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml
index a42d0f196e..ec0381bda5 100644
--- a/doc/classes/ConfigFile.xml
+++ b/doc/classes/ConfigFile.xml
@@ -117,7 +117,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
- Assigns a value to the specified key of the the specified section. If the section and/or the key do not exist, they are created. Passing a [code]null[/code] value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed.
+ Assigns a value to the specified key of the specified section. If the section and/or the key do not exist, they are created. Passing a [code]null[/code] value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed.
</description>
</method>
</methods>
diff --git a/doc/classes/PrismMesh.xml b/doc/classes/PrismMesh.xml
index 268395c37a..11815d299b 100644
--- a/doc/classes/PrismMesh.xml
+++ b/doc/classes/PrismMesh.xml
@@ -14,7 +14,7 @@
</methods>
<members>
<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right">
- Displacement of of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
+ Displacement of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
</member>
<member name="size" type="Vector3" setter="set_size" getter="get_size">
Size of the prism. Defaults to (2.0, 2.0, 2.0).
diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml
index e806547b7d..91129b5850 100644
--- a/doc/classes/SpriteFrames.xml
+++ b/doc/classes/SpriteFrames.xml
@@ -17,7 +17,7 @@
<argument index="0" name="anim" type="String">
</argument>
<description>
- Adds a new animation to the the library.
+ Adds a new animation to the library.
</description>
</method>
<method name="add_frame">
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 312d5aa378..98f60b875c 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -67,7 +67,7 @@ public:
void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {}
- void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
+ void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {}
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index bb39cbcbd5..f7712be5d0 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -144,7 +144,7 @@ void RasterizerSceneGLES2::environment_set_fog(RID p_env, bool p_enable, float p
void RasterizerSceneGLES2::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness) {
}
-void RasterizerSceneGLES2::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
+void RasterizerSceneGLES2::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
}
void RasterizerSceneGLES2::environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index 99f034afed..110222f709 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -212,7 +212,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 03ff84c093..caa3921dc4 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -896,7 +896,7 @@ void RasterizerSceneGLES3::environment_set_ssr(RID p_env, bool p_enable, int p_m
env->ssr_roughness = p_roughness;
}
-void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
+void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
Environment *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
@@ -908,6 +908,7 @@ void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float
env->ssao_intensity2 = p_intensity2;
env->ssao_bias = p_bias;
env->ssao_light_affect = p_light_affect;
+ env->ssao_ao_channel_affect = p_ao_channel_affect;
env->ssao_color = p_color;
env->ssao_filter = p_blur;
env->ssao_quality = p_quality;
@@ -2507,6 +2508,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
state.env_radiance_data.ambient_contribution = env->ambient_sky_contribution;
state.ubo_data.ambient_occlusion_affect_light = env->ssao_light_affect;
+ state.ubo_data.ambient_occlusion_affect_ssao = env->ssao_ao_channel_affect;
//fog
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index a6faeef473..524212b9c1 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -140,6 +140,7 @@ public:
float reflection_multiplier;
float subsurface_scatter_width;
float ambient_occlusion_affect_light;
+ float ambient_occlusion_affect_ssao;
uint32_t fog_depth_enabled;
float fog_depth_begin;
@@ -151,6 +152,7 @@ public:
float fog_height_max;
float fog_height_curve;
// make sure this struct is padded to be a multiple of 16 bytes for webgl
+ float pad[3];
} ubo_data;
@@ -385,6 +387,7 @@ public:
float ssao_radius2;
float ssao_bias;
float ssao_light_affect;
+ float ssao_ao_channel_affect;
Color ssao_color;
VS::EnvironmentSSAOQuality ssao_quality;
float ssao_bilateral_sharpness;
@@ -465,6 +468,7 @@ public:
ssao_radius2 = 0.0;
ssao_bias = 0.01;
ssao_light_affect = 0;
+ ssao_ao_channel_affect = 0;
ssao_filter = VS::ENV_SSAO_BLUR_3x3;
ssao_quality = VS::ENV_SSAO_QUALITY_LOW;
ssao_bilateral_sharpness = 4;
@@ -543,7 +547,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index f5481c597c..0e111e59a9 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -90,6 +90,7 @@ layout(std140) uniform SceneData { //ubo:0
mediump float reflection_multiplier;
mediump float subsurface_scatter_width;
mediump float ambient_occlusion_affect_light;
+ mediump float ambient_occlusion_affect_ao_channel;
bool fog_depth_enabled;
highp float fog_depth_begin;
@@ -670,6 +671,7 @@ layout(std140) uniform SceneData {
mediump float reflection_multiplier;
mediump float subsurface_scatter_width;
mediump float ambient_occlusion_affect_light;
+ mediump float ambient_occlusion_affect_ao_channel;
bool fog_depth_enabled;
highp float fog_depth_begin;
@@ -2128,18 +2130,16 @@ FRAGMENT_SHADER_CODE
#else
-#if defined(ENABLE_AO)
-
- float ambient_scale=0.0; // AO is supplied by material
-#else
//approximate ambient scale for SSAO, since we will lack full ambient
float max_emission=max(emission.r,max(emission.g,emission.b));
float max_ambient=max(ambient_light.r,max(ambient_light.g,ambient_light.b));
float max_diffuse=max(diffuse_light.r,max(diffuse_light.g,diffuse_light.b));
float total_ambient = max_ambient+max_diffuse+max_emission;
float ambient_scale = (total_ambient>0.0) ? (max_ambient+ambient_occlusion_affect_light*max_diffuse)/total_ambient : 0.0;
-#endif //ENABLE_AO
+#if defined(ENABLE_AO)
+ ambient_scale=mix(0.0,ambient_scale,ambient_occlusion_affect_ao_channel);
+#endif
diffuse_buffer=vec4(emission+diffuse_light+ambient_light,ambient_scale);
specular_buffer=vec4(specular_light,metallic);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 52f356813a..6256856b40 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -587,7 +587,6 @@ void EditorNode::edit_node(Node *p_node) {
void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path) {
editor_data.apply_changes_in_editors();
-
int flg = 0;
if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
flg |= ResourceSaver::FLAG_COMPRESS;
@@ -1055,8 +1054,23 @@ void EditorNode::_save_scene(String p_file, int idx) {
flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
err = ResourceSaver::save(p_file, sdata, flg);
- Map<RES, bool> processed;
- _save_edited_subresources(scene, processed, flg);
+ //Map<RES, bool> processed;
+ //this method is slow and not always works, deprecating
+ //_save_edited_subresources(scene, processed, flg);
+ { //instead, just find globally unsaved subresources and save them
+
+ List<Ref<Resource> > cached;
+ ResourceCache::get_cached_resources(&cached);
+ for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) {
+
+ Ref<Resource> res = E->get();
+ if (res->is_edited() && res->get_path().is_resource_file()) {
+ ResourceSaver::save(res->get_path(), res, flg);
+ res->set_edited(false);
+ }
+ }
+ }
+
editor_data.save_editor_external_data();
if (err == OK) {
scene->set_filename(ProjectSettings::get_singleton()->localize_path(p_file));
@@ -1074,8 +1088,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
void EditorNode::_save_all_scenes() {
- int i = _next_unsaved_scene(true, 0);
- while (i != -1) {
+ for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
Node *scene = editor_data.get_edited_scene_root(i);
if (scene && scene->get_filename() != "") {
if (i != editor_data.get_edited_scene())
@@ -1083,7 +1096,6 @@ void EditorNode::_save_all_scenes() {
else
_save_scene_with_preview(scene->get_filename());
} // else: ignore new scenes
- i = _next_unsaved_scene(true, ++i);
}
_save_default_environment();
@@ -1359,8 +1371,7 @@ void EditorNode::_save_default_environment() {
if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
Map<RES, bool> processed;
_find_and_save_edited_subresources(fallback.ptr(), processed, 0);
- if (fallback->get_last_modified_time() != fallback->get_import_last_modified_time())
- save_resource_in_path(fallback, fallback->get_path());
+ save_resource_in_path(fallback, fallback->get_path());
}
}
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 5abcae80e0..2c22484d85 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -1530,6 +1530,8 @@ void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
void EditorPropertyNodePath::_node_assign() {
if (!scene_tree) {
scene_tree = memnew(SceneTreeDialog);
+ scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
+ scene_tree->get_scene_tree()->set_valid_types(valid_types);
add_child(scene_tree);
scene_tree->connect("selected", this, "_node_selected");
}
@@ -1584,9 +1586,10 @@ void EditorPropertyNodePath::update_property() {
assign->set_icon(icon);
}
-void EditorPropertyNodePath::setup(const NodePath &p_base_hint) {
+void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types) {
base_hint = p_base_hint;
+ valid_types = p_valid_types;
}
void EditorPropertyNodePath::_notification(int p_what) {
@@ -1779,6 +1782,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
if (!scene_tree) {
scene_tree = memnew(SceneTreeDialog);
+ scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
add_child(scene_tree);
scene_tree->connect("selected", this, "_viewport_selected");
scene_tree->set_title(TTR("Pick a Viewport"));
@@ -2665,7 +2669,12 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
EditorPropertyNodePath *editor = memnew(EditorPropertyNodePath);
if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && p_hint_text != String()) {
- editor->setup(p_hint_text);
+ editor->setup(p_hint_text, Vector<StringName>());
+ }
+ if (p_hint == PROPERTY_HINT_NODE_PATH_VALID_TYPES && p_hint_text != String()) {
+ Vector<String> types = p_hint_text.split(",", false);
+ Vector<StringName> sn = Variant(types); //convert via variant
+ editor->setup(NodePath(), sn);
}
add_property_editor(p_path, editor);
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 734ca2de82..c67eccb60e 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -453,6 +453,7 @@ class EditorPropertyNodePath : public EditorProperty {
SceneTreeDialog *scene_tree;
NodePath base_hint;
+ Vector<StringName> valid_types;
void _node_selected(const NodePath &p_path);
void _node_assign();
void _node_clear();
@@ -463,7 +464,7 @@ protected:
public:
virtual void update_property();
- void setup(const NodePath &p_base_hint);
+ void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types);
EditorPropertyNodePath();
};
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 297373d299..e15c876893 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -1048,18 +1048,24 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path) {
Map<String, String> file_renames;
Map<String, String> folder_renames;
+ bool is_moved = false;
for (int i = 0; i < to_move.size(); i++) {
String old_path = to_move[i].path.ends_with("/") ? to_move[i].path.substr(0, to_move[i].path.length() - 1) : to_move[i].path;
String new_path = p_to_path.plus_file(old_path.get_file());
- _try_move_item(to_move[i], new_path, file_renames, folder_renames);
+ if (old_path != new_path) {
+ _try_move_item(to_move[i], new_path, file_renames, folder_renames);
+ is_moved = true;
+ }
}
- _update_dependencies_after_move(file_renames);
- _update_resource_paths_after_move(file_renames);
- _update_favorite_dirs_list_after_move(folder_renames);
+ if (is_moved) {
+ _update_dependencies_after_move(file_renames);
+ _update_resource_paths_after_move(file_renames);
+ _update_favorite_dirs_list_after_move(folder_renames);
- print_line("call rescan!");
- _rescan();
+ print_line("call rescan!");
+ _rescan();
+ }
}
void FileSystemDock::_file_option(int p_option) {
diff --git a/editor/icons/README.md b/editor/icons/README.md
index f3aaa23666..3a2aba5b07 100644
--- a/editor/icons/README.md
+++ b/editor/icons/README.md
@@ -2,11 +2,11 @@ The icons here are optimized SVGs, because the editor renders the svgs at runtim
to be small in size, so they can be efficiently parsed.
The original icons can be found at:
-https://github.com/djrm/godot-design/tree/master/assets/icons
+https://github.com/godotengine/godot-design/tree/master/engine/icons
There you can find the optimizer script.
If you add a new icon, please make a pull request to this repo:
-https://github.com/djrm/godot-design/
+https://github.com/godotengine/godot-design/
and store the the optimized SVG version here.
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 21803a2184..b8dd4a87b7 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -188,7 +188,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
return OK;
}
-static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
+static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
@@ -200,6 +200,8 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
bool generate_tangents = p_generate_tangents;
Vector3 scale_mesh = p_scale_mesh;
bool flip_faces = false;
+ int mesh_flags = p_optimize ? Mesh::ARRAY_COMPRESS_DEFAULT : 0;
+
//bool flip_faces = p_options["force/flip_faces"];
//bool force_smooth = p_options["force/smooth_shading"];
//bool weld_vertices = p_options["force/weld_vertices"];
@@ -331,7 +333,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
surf_tool->set_material(material_map[current_material_library][current_material]);
}
- mesh = surf_tool->commit(mesh);
+ mesh = surf_tool->commit(mesh, mesh_flags);
if (current_material != String()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, current_material.get_basename());
@@ -402,7 +404,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
List<Ref<Mesh> > meshes;
- Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, Vector3(1, 1, 1), r_missing_deps);
+ Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & IMPORT_USE_COMPRESSION, Vector3(1, 1, 1), r_missing_deps);
if (err != OK) {
if (r_err) {
@@ -470,6 +472,7 @@ void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale_mesh"), Vector3(1, 1, 1)));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimize_mesh"), true));
}
bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
@@ -480,7 +483,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
List<Ref<Mesh> > meshes;
- Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["scale_mesh"], NULL);
+ Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], NULL);
ERR_FAIL_COND_V(err != OK, err);
ERR_FAIL_COND_V(meshes.size() != 1, ERR_BUG);
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index fdbf66f656..91644492c3 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -224,24 +224,42 @@ String ResourceImporterScene::get_preset_name(int p_idx) const {
static bool _teststr(const String &p_what, const String &p_str) {
- if (p_what.findn("$" + p_str) != -1) //blender and other stuff
+ String what = p_what;
+
+ //remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
+ while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
+
+ what = what.substr(0, what.length() - 1);
+ }
+
+ if (what.findn("$" + p_str) != -1) //blender and other stuff
return true;
- if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
+ if (what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
return true;
- if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
+ if (what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
return true;
return false;
}
static String _fixstr(const String &p_what, const String &p_str) {
- if (p_what.findn("$" + p_str) != -1) //blender and other stuff
- return p_what.replace("$" + p_str, "");
- if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
- return p_what.substr(0, p_what.length() - (p_str.length() + 1));
- if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
- return p_what.substr(0, p_what.length() - (p_str.length() + 1));
- return p_what;
+ String what = p_what;
+
+ //remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
+ while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
+
+ what = what.substr(0, what.length() - 1);
+ }
+
+ String end = p_what.substr(what.length(), p_what.length() - what.length());
+
+ if (what.findn("$" + p_str) != -1) //blender and other stuff
+ return what.replace("$" + p_str, "") + end;
+ if (what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
+ return what.substr(0, what.length() - (p_str.length() + 1)) + end;
+ if (what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
+ return what.substr(0, what.length() - (p_str.length() + 1)) + end;
+ return what;
}
Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map, LightBakeMode p_light_bake_mode) {
@@ -437,13 +455,19 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
Node *col;
if (_teststr(name, "col")) {
- mi->set_name(_fixstr(name, "col"));
+ String new_name = _fixstr(name, "col");
+ if (mi->get_parent() && !mi->get_parent()->has_node(new_name)) {
+ mi->set_name(new_name);
+ }
col = mi->create_trimesh_collision_node();
ERR_FAIL_COND_V(!col, NULL);
col->set_name("col");
} else {
- mi->set_name(_fixstr(name, "convcol"));
+ String new_name = _fixstr(name, "convcol");
+ if (mi->get_parent() && !mi->get_parent()->has_node(new_name)) {
+ mi->set_name(new_name);
+ }
col = mi->create_convex_collision_node();
ERR_FAIL_COND_V(!col, NULL);
@@ -893,7 +917,6 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
}
String ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim");
-
if (FileAccess::exists(ext_name) && p_keep_animations) {
//try to keep custom animation tracks
Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", true);
@@ -907,6 +930,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
}
}
+ anim->set_path(ext_name, true); //if not set, then its never saved externally
ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH);
p_animations[anim] = anim;
}
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 7d0e2929bd..3efb2736b5 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -767,7 +767,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
add_options.push_back(AddOption("Animation", "AnimationNodeAnimation"));
add_options.push_back(AddOption("OneShot", "AnimationNodeOneShot"));
- add_options.push_back(AddOption("Add", "AnimationNodeAdd"));
+ add_options.push_back(AddOption("Add2", "AnimationNodeAdd2"));
+ add_options.push_back(AddOption("Add3", "AnimationNodeAdd3"));
add_options.push_back(AddOption("Blend2", "AnimationNodeBlend2"));
add_options.push_back(AddOption("Blend3", "AnimationNodeBlend3"));
add_options.push_back(AddOption("Seek", "AnimationNodeTimeSeek"));
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 3477a6ec30..248e386bf1 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -144,6 +144,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
ITEM_ICON(TOOL_DUPLICATE_ANIM, "Duplicate");
ITEM_ICON(TOOL_RENAME_ANIM, "Rename");
ITEM_ICON(TOOL_EDIT_TRANSITIONS, "Blend");
+ ITEM_ICON(TOOL_EDIT_RESOURCE, "Edit");
ITEM_ICON(TOOL_REMOVE_ANIM, "Remove");
//ITEM_ICON(TOOL_COPY_ANIM, "Copy");
//ITEM_ICON(TOOL_PASTE_ANIM, "Paste");
@@ -1667,6 +1668,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename...")), TOOL_RENAME_ANIM);
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/edit_transitions", TTR("Edit Transitions...")), TOOL_EDIT_TRANSITIONS);
+ tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/open_animation_in_inspector", TTR("Open in Inspector")), TOOL_EDIT_RESOURCE);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove")), TOOL_REMOVE_ANIM);
hb->add_child(tool_anim);
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index e316116b43..89c1b3a978 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -124,9 +124,10 @@ void EditorPropertyRootMotion::_node_assign() {
ti = filters->create_item(ti);
parenthood[accum] = ti;
ti->set_text(0, F->get());
- ti->set_selectable(0, false);
+ ti->set_selectable(0, true);
ti->set_editable(0, false);
ti->set_icon(0, get_icon("BoneAttachment", "EditorIcons"));
+ ti->set_metadata(0, accum);
} else {
ti = parenthood[accum];
}
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 7d2127d4f8..88d614ab89 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -166,6 +166,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
TreeItem *item = tree->create_item(p_parent);
+
item->set_text(0, p_node->get_name());
if (can_rename && !part_of_subscene /*(p_node->get_owner() == get_scene_node() || p_node==get_scene_node())*/)
item->set_editable(0, true);
@@ -196,7 +197,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (part_of_subscene) {
//item->set_selectable(0,marked_selectable);
- item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
+ if (valid_types.size() == 0) {
+ item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
+ }
} else if (marked.has(p_node)) {
@@ -323,6 +326,22 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
keep = keep || child_keep;
}
+ if (valid_types.size()) {
+ bool valid = false;
+ for (int i = 0; i < valid_types.size(); i++) {
+ if (p_node->is_class(valid_types[i])) {
+ valid = true;
+ break;
+ }
+ }
+
+ if (!valid) {
+ //item->set_selectable(0,marked_selectable);
+ item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
+ item->set_selectable(0, false);
+ }
+ }
+
if (!keep) {
memdelete(item);
return false;
@@ -716,6 +735,10 @@ bool SceneTreeEditor::get_display_foreign_nodes() const {
return display_foreign;
}
+void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
+ valid_types = p_valid;
+}
+
void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
editor_selection = p_selection;
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index b173d7d215..c4f63f5736 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -131,6 +131,8 @@ class SceneTreeEditor : public Control {
List<StringName> *script_types;
bool _is_script_type(const StringName &p_type) const;
+ Vector<StringName> valid_types;
+
public:
void set_filter(const String &p_filter);
String get_filter() const;
@@ -147,6 +149,7 @@ public:
void set_editor_selection(EditorSelection *p_selection);
void set_show_enabled_subscene(bool p_show) { show_enabled_subscene = p_show; }
+ void set_valid_types(const Vector<StringName> &p_valid);
void update_tree() { _update_tree(); }
diff --git a/icon.png b/icon.png
index 29c4a7b8fc..6ad9b43117 100644
--- a/icon.png
+++ b/icon.png
Binary files differ
diff --git a/logo.png b/logo.png
index 8cf3e15ebc..60e2ee9532 100644
--- a/logo.png
+++ b/logo.png
Binary files differ
diff --git a/main/app_icon.png b/main/app_icon.png
index 1d75cdc710..cf31af18a4 100644
--- a/main/app_icon.png
+++ b/main/app_icon.png
Binary files differ
diff --git a/main/splash.png b/main/splash.png
index 34be46557f..32960db65f 100644
--- a/main/splash.png
+++ b/main/splash.png
Binary files differ
diff --git a/main/splash_editor.png b/main/splash_editor.png
index d8677f1749..f003995d6f 100644
--- a/main/splash_editor.png
+++ b/main/splash_editor.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-480h@2x.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-480h@2x.png
index 6b9b10daae..1299ceaee5 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-480h@2x.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-480h@2x.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-568h@2x.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-568h@2x.png
index 50497496b7..604a7ba701 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-568h@2x.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-568h@2x.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-667h@2x.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-667h@2x.png
index 1c489de69f..bffb8c9fde 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-667h@2x.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-667h@2x.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-736h@3x.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-736h@3x.png
index d82dfce936..47826cd683 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-736h@3x.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-736h@3x.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-X.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-X.png
index 5120595df8..0f44a704b5 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-X.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-X.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape.png
index cf6cf1347a..07ab777bc2 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape@2x.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape@2x.png
index 4eb167ae18..774b9c5bbf 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape@2x.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape@2x.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-736h@3x.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-736h@3x.png
index a9f951deac..fff36679c7 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-736h@3x.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-736h@3x.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-X.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-X.png
index 06d16412e2..0804519faa 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-X.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-X.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait.png
index d70cab17be..833142222c 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait@2x.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait@2x.png
index f934971074..4c934c4a53 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait@2x.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait@2x.png
Binary files differ
diff --git a/misc/dist/uwp_template/Assets/SplashScreen.scale-100.png b/misc/dist/uwp_template/Assets/SplashScreen.scale-100.png
index 540bfb1c01..0c27fda8e7 100644
--- a/misc/dist/uwp_template/Assets/SplashScreen.scale-100.png
+++ b/misc/dist/uwp_template/Assets/SplashScreen.scale-100.png
Binary files differ
diff --git a/misc/dist/uwp_template/Assets/Square150x150Logo.scale-100.png b/misc/dist/uwp_template/Assets/Square150x150Logo.scale-100.png
index 6e307e5eb8..96871f7413 100644
--- a/misc/dist/uwp_template/Assets/Square150x150Logo.scale-100.png
+++ b/misc/dist/uwp_template/Assets/Square150x150Logo.scale-100.png
Binary files differ
diff --git a/misc/dist/uwp_template/Assets/Square310x310Logo.scale-100.png b/misc/dist/uwp_template/Assets/Square310x310Logo.scale-100.png
index cb2516d7a0..96494b1020 100644
--- a/misc/dist/uwp_template/Assets/Square310x310Logo.scale-100.png
+++ b/misc/dist/uwp_template/Assets/Square310x310Logo.scale-100.png
Binary files differ
diff --git a/misc/dist/uwp_template/Assets/Square44x44Logo.scale-100.png b/misc/dist/uwp_template/Assets/Square44x44Logo.scale-100.png
index 6e14223e87..d21bc42009 100644
--- a/misc/dist/uwp_template/Assets/Square44x44Logo.scale-100.png
+++ b/misc/dist/uwp_template/Assets/Square44x44Logo.scale-100.png
Binary files differ
diff --git a/misc/dist/uwp_template/Assets/Square71x71Logo.scale-100.png b/misc/dist/uwp_template/Assets/Square71x71Logo.scale-100.png
index 0d4bd54da8..22a43cf95f 100644
--- a/misc/dist/uwp_template/Assets/Square71x71Logo.scale-100.png
+++ b/misc/dist/uwp_template/Assets/Square71x71Logo.scale-100.png
Binary files differ
diff --git a/misc/dist/uwp_template/Assets/StoreLogo.scale-100.png b/misc/dist/uwp_template/Assets/StoreLogo.scale-100.png
index 1501a09557..3960b0424b 100644
--- a/misc/dist/uwp_template/Assets/StoreLogo.scale-100.png
+++ b/misc/dist/uwp_template/Assets/StoreLogo.scale-100.png
Binary files differ
diff --git a/misc/dist/uwp_template/Assets/Wide310x150Logo.scale-100.png b/misc/dist/uwp_template/Assets/Wide310x150Logo.scale-100.png
index 593568e980..d836e113b1 100644
--- a/misc/dist/uwp_template/Assets/Wide310x150Logo.scale-100.png
+++ b/misc/dist/uwp_template/Assets/Wide310x150Logo.scale-100.png
Binary files differ
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index ba27d6839d..5f13474d2c 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -2020,7 +2020,7 @@ void CSGPolygon::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "spin_degrees", PROPERTY_HINT_RANGE, "1,360,0.1"), "set_spin_degrees", "get_spin_degrees");
ADD_PROPERTY(PropertyInfo(Variant::INT, "spin_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_spin_sides", "get_spin_sides");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node"), "set_path_node", "get_path_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path"), "set_path_node", "get_path_node");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "path_interval", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_path_interval", "get_path_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub
index a3434995aa..116a86b27b 100644
--- a/modules/gdnative/SCsub
+++ b/modules/gdnative/SCsub
@@ -13,6 +13,7 @@ gdn_env.add_source_files(env.modules_sources, "gdnative_library_editor_plugin.cp
gdn_env.Append(CPPPATH=['#modules/gdnative/include/'])
+SConscript("net/SCsub")
SConscript("arvr/SCsub")
SConscript("pluginscript/SCsub")
diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py
index 626e9239f8..c5b37d35b4 100644
--- a/modules/gdnative/config.py
+++ b/modules/gdnative/config.py
@@ -10,6 +10,7 @@ def get_doc_classes():
"GDNative",
"GDNativeLibrary",
"NativeScript",
+ "PacketPeerGDNative",
"PluginScript",
]
diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h
new file mode 100644
index 0000000000..bfa688592d
--- /dev/null
+++ b/modules/gdnative/include/net/godot_net.h
@@ -0,0 +1,118 @@
+/*************************************************************************/
+/* godot_net.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_NATIVENET_H
+#define GODOT_NATIVENET_H
+
+#include <gdnative/gdnative.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// For future versions of the API we should only add new functions at the end of the structure and use the
+// version info to detect whether a call is available
+
+// Use these to populate version in your plugin
+#define GODOT_NET_API_MAJOR 3
+#define GODOT_NET_API_MINOR 1
+
+typedef struct {
+
+ godot_gdnative_api_version version; /* version of our API */
+ godot_object *data; /* User reference */
+
+ /* This is StreamPeer */
+ godot_error (*get_data)(void *user, uint8_t *p_buffer, int p_bytes);
+ godot_error (*get_partial_data)(void *user, uint8_t *p_buffer, int p_bytes, int &r_received);
+ godot_error (*put_data)(void *user, const uint8_t *p_data, int p_bytes);
+ godot_error (*put_partial_data)(void *user, const uint8_t *p_data, int p_bytes, int &r_sent);
+
+ int (*get_available_bytes)(const void *user);
+
+ void *next; /* For extension? */
+} godot_net_stream_peer;
+
+/* Binds a StreamPeerGDNative to the provided interface */
+void godot_net_bind_stream_peer(godot_object *p_obj, godot_net_stream_peer *p_interface);
+
+typedef struct {
+ godot_gdnative_api_version version; /* version of our API */
+
+ godot_object *data; /* User reference */
+
+ /* This is PacketPeer */
+ godot_error (*get_packet)(void *, const uint8_t **, int &);
+ godot_error (*put_packet)(void *, const uint8_t *, int);
+ godot_int (*get_available_packet_count)(const void *);
+ godot_int (*get_max_packet_size)(const void *);
+
+ void *next; /* For extension? */
+} godot_net_packet_peer;
+
+/* Binds a PacketPeerGDNative to the provided interface */
+void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *);
+
+typedef struct {
+ godot_gdnative_api_version version; /* version of our API */
+
+ godot_object *data; /* User reference */
+
+ /* This is PacketPeer */
+ godot_error (*get_packet)(void *, const uint8_t **, int &);
+ godot_error (*put_packet)(void *, const uint8_t *, int);
+ godot_int (*get_available_packet_count)(const void *);
+ godot_int (*get_max_packet_size)(const void *);
+
+ /* This is NetworkedMultiplayerPeer */
+ void (*set_transfer_mode)(void *, godot_int);
+ godot_int (*get_transfer_mode)(const void *);
+ // 0 = broadcast, 1 = server, <0 = all but abs(value)
+ void (*set_target_peer)(void *, godot_int);
+ godot_int (*get_packet_peer)(const void *);
+ godot_bool (*is_server)(const void *);
+ void (*poll)(void *);
+ // Must be > 0, 1 is for server
+ int32_t (*get_unique_id)(const void *);
+ void (*set_refuse_new_connections)(void *, godot_bool);
+ godot_bool (*is_refusing_new_connections)(const void *);
+ godot_int (*get_connection_status)(const void *);
+
+ void *next; /* For extension? Or maybe not... */
+} godot_net_multiplayer_peer;
+
+/* Binds a MultiplayerPeerGDNative to the provided interface */
+void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GODOT_NATIVENET_H */
diff --git a/modules/gdnative/net/SCsub b/modules/gdnative/net/SCsub
new file mode 100644
index 0000000000..53f9271128
--- /dev/null
+++ b/modules/gdnative/net/SCsub
@@ -0,0 +1,12 @@
+#!/usr/bin/env python
+
+import os
+import methods
+
+Import('env')
+Import('env_modules')
+
+env_net_gdnative = env_modules.Clone()
+
+env_net_gdnative.Append(CPPPATH=['#modules/gdnative/include/'])
+env_net_gdnative.add_source_files(env.modules_sources, '*.cpp')
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
new file mode 100644
index 0000000000..e2d710b5ad
--- /dev/null
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
@@ -0,0 +1,124 @@
+/*************************************************************************/
+/* multiplayer_peer_gdnative.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "multiplayer_peer_gdnative.h"
+
+MultiplayerPeerGDNative::MultiplayerPeerGDNative() {
+ interface = NULL;
+}
+
+MultiplayerPeerGDNative::~MultiplayerPeerGDNative() {
+}
+
+void MultiplayerPeerGDNative::set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_interface) {
+ interface = p_interface;
+}
+
+Error MultiplayerPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->get_packet(interface->data, r_buffer, r_buffer_size);
+}
+
+Error MultiplayerPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size);
+}
+
+int MultiplayerPeerGDNative::get_max_packet_size() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_max_packet_size(interface->data);
+}
+
+int MultiplayerPeerGDNative::get_available_packet_count() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_available_packet_count(interface->data);
+}
+
+/* NetworkedMultiplayerPeer */
+void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) {
+ ERR_FAIL_COND(interface == NULL);
+ interface->set_transfer_mode(interface->data, (godot_int)p_mode);
+}
+
+NetworkedMultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
+ ERR_FAIL_COND_V(interface == NULL, TRANSFER_MODE_UNRELIABLE);
+ return (TransferMode)interface->get_transfer_mode(interface->data);
+}
+
+void MultiplayerPeerGDNative::set_target_peer(int p_peer_id) {
+ ERR_FAIL_COND(interface == NULL);
+ interface->set_target_peer(interface->data, p_peer_id);
+}
+
+int MultiplayerPeerGDNative::get_packet_peer() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_packet_peer(interface->data);
+}
+
+bool MultiplayerPeerGDNative::is_server() const {
+ ERR_FAIL_COND_V(interface == NULL, false);
+ return interface->is_server(interface->data);
+}
+
+void MultiplayerPeerGDNative::poll() {
+ ERR_FAIL_COND(interface == NULL);
+ interface->poll(interface->data);
+}
+
+int MultiplayerPeerGDNative::get_unique_id() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_unique_id(interface->data);
+}
+
+void MultiplayerPeerGDNative::set_refuse_new_connections(bool p_enable) {
+ ERR_FAIL_COND(interface == NULL);
+ interface->set_refuse_new_connections(interface->data, p_enable);
+}
+
+bool MultiplayerPeerGDNative::is_refusing_new_connections() const {
+ ERR_FAIL_COND_V(interface == NULL, true);
+ return interface->is_refusing_new_connections(interface->data);
+}
+
+NetworkedMultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const {
+ ERR_FAIL_COND_V(interface == NULL, CONNECTION_DISCONNECTED);
+ return (ConnectionStatus)interface->get_connection_status(interface->data);
+}
+
+void MultiplayerPeerGDNative::_bind_methods() {
+}
+
+extern "C" {
+
+void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *p_impl) {
+
+ ((MultiplayerPeerGDNative *)p_obj)->set_native_multiplayer_peer(p_impl);
+}
+}
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h
new file mode 100644
index 0000000000..c8c95b3dd7
--- /dev/null
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.h
@@ -0,0 +1,77 @@
+/*************************************************************************/
+/* multiplayer_peer_gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MULTIPLAYER_PEER_GDNATIVE_H
+#define MULTIPLAYER_PEER_GDNATIVE_H
+
+#include "core/io/networked_multiplayer_peer.h"
+#include "modules/gdnative/gdnative.h"
+#include "modules/gdnative/include/net/godot_net.h"
+
+class MultiplayerPeerGDNative : public NetworkedMultiplayerPeer {
+ GDCLASS(MultiplayerPeerGDNative, NetworkedMultiplayerPeer)
+
+protected:
+ static void _bind_methods();
+ const godot_net_multiplayer_peer *interface;
+
+public:
+ MultiplayerPeerGDNative();
+ ~MultiplayerPeerGDNative();
+
+ /* Sets the interface implementation from GDNative */
+ void set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_impl);
+
+ /* Specific to PacketPeer */
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+ virtual int get_max_packet_size() const;
+ virtual int get_available_packet_count() const;
+
+ /* Specific to NetworkedMultiplayerPeer */
+ virtual void set_transfer_mode(TransferMode p_mode);
+ virtual TransferMode get_transfer_mode() const;
+ virtual void set_target_peer(int p_peer_id);
+
+ virtual int get_packet_peer() const;
+
+ virtual bool is_server() const;
+
+ virtual void poll();
+
+ virtual int get_unique_id() const;
+
+ virtual void set_refuse_new_connections(bool p_enable);
+ virtual bool is_refusing_new_connections() const;
+
+ virtual ConnectionStatus get_connection_status() const;
+};
+
+#endif // MULTIPLAYER_PEER_GDNATIVE_H
diff --git a/modules/gdnative/net/packet_peer_gdnative.cpp b/modules/gdnative/net/packet_peer_gdnative.cpp
new file mode 100644
index 0000000000..ceae79edc0
--- /dev/null
+++ b/modules/gdnative/net/packet_peer_gdnative.cpp
@@ -0,0 +1,73 @@
+/*************************************************************************/
+/* packet_peer_gdnative.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "packet_peer_gdnative.h"
+
+PacketPeerGDNative::PacketPeerGDNative() {
+ interface = NULL;
+}
+
+PacketPeerGDNative::~PacketPeerGDNative() {
+}
+
+void PacketPeerGDNative::set_native_packet_peer(const godot_net_packet_peer *p_impl) {
+ interface = p_impl;
+}
+
+void PacketPeerGDNative::_bind_methods() {
+}
+
+Error PacketPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->get_packet(interface->data, r_buffer, r_buffer_size);
+}
+
+Error PacketPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size);
+}
+
+int PacketPeerGDNative::get_max_packet_size() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_max_packet_size(interface->data);
+}
+
+int PacketPeerGDNative::get_available_packet_count() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_available_packet_count(interface->data);
+}
+
+extern "C" {
+
+void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *p_impl) {
+
+ ((PacketPeerGDNative *)p_obj)->set_native_packet_peer(p_impl);
+}
+}
diff --git a/modules/gdnative/net/packet_peer_gdnative.h b/modules/gdnative/net/packet_peer_gdnative.h
new file mode 100644
index 0000000000..71814177ed
--- /dev/null
+++ b/modules/gdnative/net/packet_peer_gdnative.h
@@ -0,0 +1,59 @@
+/*************************************************************************/
+/* packet_peer_gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PACKET_PEER_GDNATIVE_H
+#define PACKET_PEER_GDNATIVE_H
+
+#include "core/io/packet_peer.h"
+#include "modules/gdnative/gdnative.h"
+#include "modules/gdnative/include/net/godot_net.h"
+
+class PacketPeerGDNative : public PacketPeer {
+ GDCLASS(PacketPeerGDNative, PacketPeer)
+
+protected:
+ static void _bind_methods();
+ const godot_net_packet_peer *interface;
+
+public:
+ PacketPeerGDNative();
+ ~PacketPeerGDNative();
+
+ /* Sets the interface implementation from GDNative */
+ void set_native_packet_peer(const godot_net_packet_peer *p_impl);
+
+ /* Specific to PacketPeer */
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+ virtual int get_max_packet_size() const;
+ virtual int get_available_packet_count() const;
+};
+
+#endif // PACKET_PEER_GDNATIVE_H
diff --git a/modules/gdnative/net/register_types.cpp b/modules/gdnative/net/register_types.cpp
new file mode 100644
index 0000000000..c3fb4d8008
--- /dev/null
+++ b/modules/gdnative/net/register_types.cpp
@@ -0,0 +1,43 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "register_types.h"
+#include "multiplayer_peer_gdnative.h"
+#include "packet_peer_gdnative.h"
+#include "stream_peer_gdnative.h"
+
+void register_net_types() {
+ ClassDB::register_class<MultiplayerPeerGDNative>();
+ ClassDB::register_class<PacketPeerGDNative>();
+ ClassDB::register_class<StreamPeerGDNative>();
+}
+
+void unregister_net_types() {
+}
diff --git a/modules/gdnative/net/register_types.h b/modules/gdnative/net/register_types.h
new file mode 100644
index 0000000000..9545a2ba8f
--- /dev/null
+++ b/modules/gdnative/net/register_types.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_net_types();
+void unregister_net_types();
diff --git a/modules/gdnative/net/stream_peer_gdnative.cpp b/modules/gdnative/net/stream_peer_gdnative.cpp
new file mode 100644
index 0000000000..4d1f2ec9a5
--- /dev/null
+++ b/modules/gdnative/net/stream_peer_gdnative.cpp
@@ -0,0 +1,77 @@
+/*************************************************************************/
+/* stream_peer_gdnative.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "stream_peer_gdnative.h"
+
+StreamPeerGDNative::StreamPeerGDNative() {
+ interface = NULL;
+}
+
+StreamPeerGDNative::~StreamPeerGDNative() {
+}
+
+void StreamPeerGDNative::set_native_stream_peer(godot_net_stream_peer *p_interface) {
+ interface = p_interface;
+}
+
+void StreamPeerGDNative::_bind_methods() {
+}
+
+Error StreamPeerGDNative::put_data(const uint8_t *p_data, int p_bytes) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)(interface->put_data(interface->data, p_data, p_bytes));
+}
+
+Error StreamPeerGDNative::put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)(interface->put_partial_data(interface->data, p_data, p_bytes, r_sent));
+}
+
+Error StreamPeerGDNative::get_data(uint8_t *p_buffer, int p_bytes) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)(interface->get_data(interface->data, p_buffer, p_bytes));
+}
+
+Error StreamPeerGDNative::get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)(interface->get_partial_data(interface->data, p_buffer, p_bytes, r_received));
+}
+
+int StreamPeerGDNative::get_available_bytes() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_available_bytes(interface->data);
+}
+
+extern "C" {
+
+void GDAPI godot_net_bind_stream_peer(godot_object *p_obj, godot_net_stream_peer *p_interface) {
+ ((StreamPeerGDNative *)p_obj)->set_native_stream_peer(p_interface);
+}
+}
diff --git a/modules/gdnative/net/stream_peer_gdnative.h b/modules/gdnative/net/stream_peer_gdnative.h
new file mode 100644
index 0000000000..654234e6ab
--- /dev/null
+++ b/modules/gdnative/net/stream_peer_gdnative.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* stream_peer_gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef STREAM_PEER_GDNATIVE_H
+#define STREAM_PEER_GDNATIVE_H
+
+#include "core/io/stream_peer.h"
+#include "modules/gdnative/gdnative.h"
+#include "modules/gdnative/include/net/godot_net.h"
+
+class StreamPeerGDNative : public StreamPeer {
+
+ GDCLASS(StreamPeerGDNative, StreamPeer);
+
+protected:
+ static void _bind_methods();
+ godot_net_stream_peer *interface;
+
+public:
+ StreamPeerGDNative();
+ ~StreamPeerGDNative();
+
+ /* Sets the interface implementation from GDNative */
+ void set_native_stream_peer(godot_net_stream_peer *p_interface);
+
+ /* Specific to StreamPeer */
+ Error put_data(const uint8_t *p_data, int p_bytes);
+ Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent);
+ Error get_data(uint8_t *p_buffer, int p_bytes);
+ Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received);
+ int get_available_bytes() const;
+};
+
+#endif // STREAM_PEER_GDNATIVE_H
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index a0b6fbeb75..d18297f2f8 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -38,6 +38,7 @@
#include "arvr/register_types.h"
#include "nativescript/register_types.h"
+#include "net/register_types.h"
#include "pluginscript/register_types.h"
#include "core/engine.h"
@@ -321,6 +322,7 @@ void register_gdnative_types() {
GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall);
+ register_net_types();
register_arvr_types();
register_nativescript_types();
register_pluginscript_types();
@@ -379,6 +381,7 @@ void unregister_gdnative_types() {
unregister_pluginscript_types();
unregister_nativescript_types();
unregister_arvr_types();
+ unregister_net_types();
memdelete(GDNativeCallRegistry::singleton);
diff --git a/modules/mono/mono_reg_utils.py b/modules/mono/mono_reg_utils.py
index 9c188d07a7..c8ebb54ded 100644
--- a/modules/mono/mono_reg_utils.py
+++ b/modules/mono/mono_reg_utils.py
@@ -60,10 +60,10 @@ def _find_mono_in_reg_old(subkey, bits):
def find_mono_root_dir(bits):
root_dir = _find_mono_in_reg(r'SOFTWARE\Mono', bits)
if root_dir is not None:
- return root_dir
+ return str(root_dir)
root_dir = _find_mono_in_reg_old(r'SOFTWARE\Novell\Mono', bits)
if root_dir is not None:
- return root_dir
+ return str(root_dir)
return ''
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index 72b5e09222..0bd64d6a1d 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -137,7 +137,7 @@ class VisualScriptEditor : public ScriptEditorBase {
Vector<Pair<Variant::Type, String> > args;
};
- HashMap<StringName, Ref<StyleBox>, StringNameHasher> node_styles;
+ HashMap<StringName, Ref<StyleBox> > node_styles;
StringName edited_func;
void _update_graph_connections();
diff --git a/modules/websocket/lws_helper.h b/modules/websocket/lws_helper.h
index a850a545d3..a4920c3d54 100644
--- a/modules/websocket/lws_helper.h
+++ b/modules/websocket/lws_helper.h
@@ -30,6 +30,9 @@
#ifndef LWS_HELPER_H
#define LWS_HELPER_H
+#define LWS_BUF_SIZE 65536
+#define LWS_PACKET_SIZE LWS_BUF_SIZE
+
#include "core/io/stream_peer.h"
#include "core/os/os.h"
#include "core/reference.h"
@@ -124,6 +127,7 @@ static void _lws_make_protocols(void *p_obj, lws_callback_function *p_callback,
/* LWS protocol structs */
ref->lws_structs = (struct lws_protocols *)memalloc(sizeof(struct lws_protocols) * (len + 2));
+ memset(ref->lws_structs, 0, sizeof(struct lws_protocols) * (len + 2));
CharString strings = p_names.join(",").ascii();
int str_len = strings.length();
@@ -145,13 +149,15 @@ static void _lws_make_protocols(void *p_obj, lws_callback_function *p_callback,
structs_ptr[0].name = "http-only";
structs_ptr[0].callback = p_callback;
structs_ptr[0].per_session_data_size = data_size;
- structs_ptr[0].rx_buffer_size = 0;
+ structs_ptr[0].rx_buffer_size = LWS_BUF_SIZE;
+ structs_ptr[0].tx_packet_size = LWS_PACKET_SIZE;
/* add user defined protocols */
for (i = 0; i < len; i++) {
structs_ptr[i + 1].name = (const char *)&names_ptr[pos];
structs_ptr[i + 1].callback = p_callback;
structs_ptr[i + 1].per_session_data_size = data_size;
- structs_ptr[i + 1].rx_buffer_size = 0;
+ structs_ptr[i + 1].rx_buffer_size = LWS_BUF_SIZE;
+ structs_ptr[i + 1].tx_packet_size = LWS_PACKET_SIZE;
pos += pnr[i].ascii().length() + 1;
names_ptr[pos - 1] = '\0';
}
diff --git a/platform/android/java/res/drawable-hdpi/notify_panel_notification_icon_bg.png b/platform/android/java/res/drawable-hdpi/notify_panel_notification_icon_bg.png
index 94bc406416..372b763ec5 100644
--- a/platform/android/java/res/drawable-hdpi/notify_panel_notification_icon_bg.png
+++ b/platform/android/java/res/drawable-hdpi/notify_panel_notification_icon_bg.png
Binary files differ
diff --git a/platform/android/java/res/drawable-mdpi/notify_panel_notification_icon_bg.png b/platform/android/java/res/drawable-mdpi/notify_panel_notification_icon_bg.png
index ef6fe4e836..c61c440636 100644
--- a/platform/android/java/res/drawable-mdpi/notify_panel_notification_icon_bg.png
+++ b/platform/android/java/res/drawable-mdpi/notify_panel_notification_icon_bg.png
Binary files differ
diff --git a/platform/android/java/res/drawable/icon.png b/platform/android/java/res/drawable/icon.png
index 29c4a7b8fc..6ad9b43117 100644
--- a/platform/android/java/res/drawable/icon.png
+++ b/platform/android/java/res/drawable/icon.png
Binary files differ
diff --git a/platform/android/logo.png b/platform/android/logo.png
index fcf684c026..ba2a0e366a 100644
--- a/platform/android/logo.png
+++ b/platform/android/logo.png
Binary files differ
diff --git a/platform/android/run_icon.png b/platform/android/run_icon.png
index e53f8e9da5..b687c9ac31 100644
--- a/platform/android/run_icon.png
+++ b/platform/android/run_icon.png
Binary files differ
diff --git a/platform/haiku/logo.png b/platform/haiku/logo.png
index d5d98e4cc6..a2d8e242a6 100644
--- a/platform/haiku/logo.png
+++ b/platform/haiku/logo.png
Binary files differ
diff --git a/platform/iphone/logo.png b/platform/iphone/logo.png
index 8dd718524c..405b6f93ca 100644
--- a/platform/iphone/logo.png
+++ b/platform/iphone/logo.png
Binary files differ
diff --git a/platform/javascript/logo.png b/platform/javascript/logo.png
index ce911180ac..36832d93ba 100644
--- a/platform/javascript/logo.png
+++ b/platform/javascript/logo.png
Binary files differ
diff --git a/platform/javascript/run_icon.png b/platform/javascript/run_icon.png
index dedee6f479..574abb0150 100644
--- a/platform/javascript/run_icon.png
+++ b/platform/javascript/run_icon.png
Binary files differ
diff --git a/platform/osx/logo.png b/platform/osx/logo.png
index 93c6890e85..62086fc415 100644
--- a/platform/osx/logo.png
+++ b/platform/osx/logo.png
Binary files differ
diff --git a/platform/server/logo.png b/platform/server/logo.png
index 5e98ac26ec..8666ada9ca 100644
--- a/platform/server/logo.png
+++ b/platform/server/logo.png
Binary files differ
diff --git a/platform/windows/logo.png b/platform/windows/logo.png
index 4376abd563..f06b463850 100644
--- a/platform/windows/logo.png
+++ b/platform/windows/logo.png
Binary files differ
diff --git a/platform/x11/logo.png b/platform/x11/logo.png
index 1cc93b46ac..078654b757 100644
--- a/platform/x11/logo.png
+++ b/platform/x11/logo.png
Binary files differ
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 329382c034..7d5360c0e4 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -158,8 +158,8 @@ void Joint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint2D::set_exclude_nodes_from_collision);
ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint2D::get_exclude_nodes_from_collision);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a"), "set_node_a", "get_node_a");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b"), "set_node_b", "get_node_b");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject2D"), "set_node_a", "get_node_a");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject2D"), "set_node_b", "get_node_b");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bias", PROPERTY_HINT_RANGE, "0,0.9,0.001"), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_collision"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision");
}
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 4d6ebc81c3..81ed3c63c3 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -649,7 +649,7 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation");
ADD_GROUP("Skeleton", "");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton"), "set_skeleton", "get_skeleton");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
ADD_GROUP("Invert", "invert_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index da764e032b..63c3d78dfd 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -201,7 +201,7 @@ void RemoteTransform2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_update_scale", "update_remote_scale"), &RemoteTransform2D::set_update_scale);
ClassDB::bind_method(D_METHOD("get_update_scale"), &RemoteTransform2D::get_update_scale);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path"), "set_remote_node", "get_remote_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_remote_node", "get_remote_node");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_global_coordinates"), "set_use_global_coordinates", "get_use_global_coordinates");
ADD_GROUP("Update", "update_");
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 80bae911d4..e836a6154a 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -371,7 +371,7 @@ void MeshInstance::_bind_methods() {
ClassDB::set_method_flags("MeshInstance", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton"), "set_skeleton_path", "get_skeleton_path");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path");
}
MeshInstance::MeshInstance() {
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 5056fb2fe4..e851c8d643 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -979,7 +979,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_in
return colliding;
}
-Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
+Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
Vector3 lv = p_linear_velocity;
@@ -1128,7 +1128,7 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody::_move, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(true), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move);
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 17d2769c79..0190dcbfc3 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -303,7 +303,7 @@ public:
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index b2d10006f7..c7a002e675 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -154,8 +154,8 @@ void Joint::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint::set_exclude_nodes_from_collision);
ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint::get_exclude_nodes_from_collision);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a"), "set_node_a", "get_node_a");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b"), "set_node_b", "get_node_b");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject"), "set_node_a", "get_node_a");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject"), "set_node_b", "get_node_b");
ADD_PROPERTY(PropertyInfo(Variant::INT, "solver/priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision/exclude_nodes"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision");
diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp
index afb85f7314..2156e24cd0 100644
--- a/scene/3d/remote_transform.cpp
+++ b/scene/3d/remote_transform.cpp
@@ -194,7 +194,7 @@ void RemoteTransform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_update_scale", "update_remote_scale"), &RemoteTransform::set_update_scale);
ClassDB::bind_method(D_METHOD("get_update_scale"), &RemoteTransform::get_update_scale);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path"), "set_remote_node", "get_remote_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Spatial"), "set_remote_node", "get_remote_node");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_global_coordinates"), "set_use_global_coordinates", "get_use_global_coordinates");
ADD_GROUP("Update", "update_");
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 76d90dc6ff..8d91b6f09f 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -547,6 +547,8 @@ void Skeleton::localize_rests() {
}
}
+#ifndef _3D_DISABLED
+
void Skeleton::bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone) {
ERR_FAIL_INDEX(p_bone, bones.size());
ERR_FAIL_COND(bones[p_bone].physical_bone);
@@ -691,6 +693,8 @@ void Skeleton::physical_bones_remove_collision_exception(RID p_exception) {
_physical_bones_add_remove_collision_exception(false, this, p_exception);
}
+#endif // _3D_DISABLED
+
void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton::add_bone);
@@ -727,11 +731,15 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform);
+#ifndef _3D_DISABLED
+
ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation);
ClassDB::bind_method(D_METHOD("physical_bones_start_simulation", "bones"), &Skeleton::physical_bones_start_simulation_on, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("physical_bones_add_collision_exception", "exception"), &Skeleton::physical_bones_add_collision_exception);
ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton::physical_bones_remove_collision_exception);
+#endif // _3D_DISABLED
+
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index dad11960a5..9672acb57a 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -38,7 +38,10 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
+#ifndef _3D_DISABLED
class PhysicalBone;
+#endif // _3D_DISABLED
+
class Skeleton : public Spatial {
GDCLASS(Skeleton, Spatial);
@@ -64,8 +67,10 @@ class Skeleton : public Spatial {
Transform transform_final;
+#ifndef _3D_DISABLED
PhysicalBone *physical_bone;
PhysicalBone *cache_parent_physical_bone;
+#endif // _3D_DISABLED
List<uint32_t> nodes_bound;
@@ -75,8 +80,10 @@ class Skeleton : public Spatial {
ignore_animation = false;
custom_pose_enable = false;
disable_rest = false;
+#ifndef _3D_DISABLED
physical_bone = NULL;
cache_parent_physical_bone = NULL;
+#endif // _3D_DISABLED
}
};
@@ -164,6 +171,7 @@ public:
void localize_rests(); // used for loaders and tools
+#ifndef _3D_DISABLED
// Physical bone API
void bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone);
@@ -182,6 +190,7 @@ public:
void physical_bones_start_simulation_on(const Array &p_bones);
void physical_bones_add_collision_exception(RID p_exception);
void physical_bones_remove_collision_exception(RID p_exception);
+#endif // _3D_DISABLED
public:
Skeleton();
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index 6993c0a785..d3d2870c3f 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -1,5 +1,15 @@
#include "animation_blend_space_1d.h"
+void AnimationNodeBlendSpace1D::set_tree(AnimationTree *p_player) {
+
+ AnimationRootNode::set_tree(p_player);
+
+ for(int i=0;i<blend_points_used;i++) {
+ blend_points[i].node->set_tree(p_player);
+ }
+
+}
+
void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("blend_point_")) {
String left = property.name.get_slicec('/', 0);
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index 6e264076c4..774894ef4b 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -34,6 +34,9 @@ protected:
static void _bind_methods();
public:
+
+ virtual void set_tree(AnimationTree *p_player);
+
void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
void set_blend_point_position(int p_point, float p_position);
void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 28e4ca4eda..82db647124 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -1,6 +1,15 @@
#include "animation_blend_space_2d.h"
#include "math/delaunay.h"
+void AnimationNodeBlendSpace2D::set_tree(AnimationTree *p_player) {
+ AnimationRootNode::set_tree(p_player);
+
+ for(int i=0;i<blend_points_used;i++) {
+ blend_points[i].node->set_tree(p_player);
+ }
+}
+
+
void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
ERR_FAIL_COND(p_node.is_null());
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
index 5af0b9ba7f..4778299df1 100644
--- a/scene/animation/animation_blend_space_2d.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -47,6 +47,9 @@ protected:
static void _bind_methods();
public:
+
+ virtual void set_tree(AnimationTree *p_player);
+
void add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index = -1);
void set_blend_point_position(int p_point, const Vector2 &p_position);
void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index feacea5656..6dcd5ca8ea 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -311,33 +311,33 @@ AnimationNodeOneShot::AnimationNodeOneShot() {
////////////////////////////////////////////////
-void AnimationNodeAdd::set_amount(float p_amount) {
+void AnimationNodeAdd2::set_amount(float p_amount) {
amount = p_amount;
}
-float AnimationNodeAdd::get_amount() const {
+float AnimationNodeAdd2::get_amount() const {
return amount;
}
-String AnimationNodeAdd::get_caption() const {
- return "Add";
+String AnimationNodeAdd2::get_caption() const {
+ return "Add2";
}
-void AnimationNodeAdd::set_use_sync(bool p_sync) {
+void AnimationNodeAdd2::set_use_sync(bool p_sync) {
sync = p_sync;
}
-bool AnimationNodeAdd::is_using_sync() const {
+bool AnimationNodeAdd2::is_using_sync() const {
return sync;
}
-bool AnimationNodeAdd::has_filter() const {
+bool AnimationNodeAdd2::has_filter() const {
return true;
}
-float AnimationNodeAdd::process(float p_time, bool p_seek) {
+float AnimationNodeAdd2::process(float p_time, bool p_seek) {
float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
@@ -345,19 +345,19 @@ float AnimationNodeAdd::process(float p_time, bool p_seek) {
return rem0;
}
-void AnimationNodeAdd::_bind_methods() {
+void AnimationNodeAdd2::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd::set_amount);
- ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd::get_amount);
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd2::set_amount);
+ ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd2::get_amount);
- ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd::set_use_sync);
- ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd::is_using_sync);
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd2::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd2::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
-AnimationNodeAdd::AnimationNodeAdd() {
+AnimationNodeAdd2::AnimationNodeAdd2() {
add_input("in");
add_input("add");
@@ -365,6 +365,63 @@ AnimationNodeAdd::AnimationNodeAdd() {
sync = false;
}
+////////////////////////////////////////////////
+
+void AnimationNodeAdd3::set_amount(float p_amount) {
+ amount = p_amount;
+}
+
+float AnimationNodeAdd3::get_amount() const {
+ return amount;
+}
+
+String AnimationNodeAdd3::get_caption() const {
+ return "Add3";
+}
+void AnimationNodeAdd3::set_use_sync(bool p_sync) {
+
+ sync = p_sync;
+}
+
+bool AnimationNodeAdd3::is_using_sync() const {
+
+ return sync;
+}
+
+bool AnimationNodeAdd3::has_filter() const {
+
+ return true;
+}
+
+float AnimationNodeAdd3::process(float p_time, bool p_seek) {
+
+ blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync);
+ float rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_PASS, !sync);
+
+ return rem0;
+}
+
+void AnimationNodeAdd3::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd3::set_amount);
+ ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd3::get_amount);
+
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd3::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd3::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+}
+
+AnimationNodeAdd3::AnimationNodeAdd3() {
+
+ add_input("-add");
+ add_input("in");
+ add_input("+add");
+ amount = 0;
+ sync = false;
+}
/////////////////////////////////////////////
void AnimationNodeBlend2::set_amount(float p_amount) {
@@ -979,6 +1036,7 @@ bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_val
String name = p_name;
if (name.begins_with("nodes/")) {
+
String node_name = name.get_slicec('/', 1);
String what = name.get_slicec('/', 2);
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 8d7932196c..e86cc2e823 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -94,8 +94,8 @@ public:
VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode)
-class AnimationNodeAdd : public AnimationNode {
- GDCLASS(AnimationNodeAdd, AnimationNode);
+class AnimationNodeAdd2 : public AnimationNode {
+ GDCLASS(AnimationNodeAdd2, AnimationNode);
float amount;
bool sync;
@@ -115,7 +115,31 @@ public:
virtual bool has_filter() const;
virtual float process(float p_time, bool p_seek);
- AnimationNodeAdd();
+ AnimationNodeAdd2();
+};
+
+class AnimationNodeAdd3 : public AnimationNode {
+ GDCLASS(AnimationNodeAdd3, AnimationNode);
+
+ float amount;
+ bool sync;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_amount(float p_amount);
+ float get_amount() const;
+
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
+ virtual bool has_filter() const;
+ virtual float process(float p_time, bool p_seek);
+
+ AnimationNodeAdd3();
};
class AnimationNodeBlend2 : public AnimationNode {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 06aaeddf18..eac2c8d0c1 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -419,14 +419,26 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
pa->capture = pa->object->get_indexed(pa->subpath);
}
- if (a->track_get_key_count(i) == 0)
+ int key_count = a->track_get_key_count(i);
+ if (key_count == 0)
continue; //eeh not worth it
float first_key_time = a->track_get_key_time(i, 0);
+ float transition = 1.0;
+ int first_key = 0;
+
+ if (first_key_time == 0.0) {
+ //ignore, use for transition
+ if (key_count == 1)
+ continue; //with one key we cant do anything
+ transition = a->track_get_key_transition(i, 0);
+ first_key_time = a->track_get_key_time(i, 1);
+ first_key = 1;
+ }
if (p_time < first_key_time) {
- float c = p_time / first_key_time;
- Variant first_value = a->track_get_key_value(i, 0);
+ float c = Math::ease(p_time / first_key_time, transition);
+ Variant first_value = a->track_get_key_value(i, first_key);
Variant interp_value;
Variant::interpolate(pa->capture, first_value, c, interp_value);
@@ -648,7 +660,22 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
nc->audio_start = p_time;
}
} else if (nc->audio_playing) {
- if (nc->audio_start > p_time || (nc->audio_len > 0 && p_time - nc->audio_start < nc->audio_len)) {
+
+ bool loop = a->has_loop();
+
+ bool stop = false;
+
+ if (!loop && p_time < nc->audio_start) {
+ stop = true;
+ } else if (nc->audio_len > 0) {
+ float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start;
+
+ if (len > nc->audio_len) {
+ stop = true;
+ }
+ }
+
+ if (stop) {
//time to stop
nc->node->call("stop");
nc->audio_playing = false;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 62f2726f75..83ec9f819b 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -813,6 +813,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->process_pass = process_pass;
t->loc = Vector3();
t->rot = Quat();
+ t->rot_blend_accum = 0;
t->scale = Vector3();
}
@@ -876,7 +877,14 @@ void AnimationTree::_process_graph(float p_delta) {
continue;
t->loc = t->loc.linear_interpolate(loc, blend);
- t->rot = t->rot.slerp(rot, blend);
+ if (t->rot_blend_accum==0) {
+ t->rot = rot;
+ t->rot_blend_accum = blend;
+ } else {
+ float rot_total = t->rot_blend_accum + blend;
+ t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized();
+ t->rot_blend_accum = rot_total;
+ }
t->scale = t->scale.linear_interpolate(scale, blend);
}
@@ -1033,7 +1041,22 @@ void AnimationTree::_process_graph(float p_delta) {
t->start = time;
}
} else if (t->playing) {
- if (t->start > time || (t->len > 0 && time - t->start < t->len)) {
+
+ bool loop = a->has_loop();
+
+ bool stop = false;
+
+ if (!loop && time < t->start) {
+ stop = true;
+ } else if (t->len > 0) {
+ float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
+
+ if (len > t->len) {
+ stop=true;
+ }
+ }
+
+ if (stop) {
//time to stop
t->object->call("stop");
t->playing = false;
@@ -1042,6 +1065,12 @@ void AnimationTree::_process_graph(float p_delta) {
}
}
+ float db = Math::linear2db(MAX(blend,0.00001));
+ if (t->object->has_method("set_unit_db")) {
+ t->object->call("set_unit_db", db);
+ } else {
+ t->object->call("set_volume_db", db);
+ }
} break;
case Animation::TYPE_ANIMATION: {
@@ -1279,10 +1308,14 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
+ ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
+
+
+
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_tree_root", "get_tree_root");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player"), "set_animation_player", "get_animation_player");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player",PROPERTY_HINT_NODE_PATH_VALID_TYPES,"AnimationPlayer"), "set_animation_player", "get_animation_player");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
ADD_GROUP("Root Motion", "root_motion_");
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 41d67118c1..540c36437a 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -161,6 +161,7 @@ private:
int bone_idx;
Vector3 loc;
Quat rot;
+ float rot_blend_accum;
Vector3 scale;
TrackCacheTransform() {
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 143684bdf9..026215508b 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -1814,7 +1814,7 @@ void AnimationTreePlayer::_bind_methods() {
ADD_GROUP("Playback", "playback_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "master_player"), "set_master_player", "get_master_player");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "master_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_master_player", "get_master_player");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "base_path"), "set_base_path", "get_base_path");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index 1625b80db4..a28c63064a 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -37,6 +37,14 @@ float RootMotionView::get_radius() const {
return radius;
}
+void RootMotionView::set_zero_y(bool p_zero_y) {
+ zero_y = p_zero_y;
+}
+
+bool RootMotionView::get_zero_y() const {
+ return zero_y;
+}
+
void RootMotionView::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
@@ -77,9 +85,11 @@ void RootMotionView::_notification(int p_what) {
transform.orthonormalize(); //dont want scale, too imprecise
transform.affine_invert();
- accumulated = accumulated * transform;
+ accumulated = transform * accumulated;
accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size);
- accumulated.origin.y = Math::fposmod(accumulated.origin.y, cell_size);
+ if (zero_y) {
+ accumulated.origin.y = 0;
+ }
accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size);
VS::get_singleton()->immediate_clear(immediate);
@@ -142,13 +152,18 @@ void RootMotionView::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "size"), &RootMotionView::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &RootMotionView::get_radius);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_path"), "set_animation_path", "get_animation_path");
+ ClassDB::bind_method(D_METHOD("set_zero_y", "enable"), &RootMotionView::set_zero_y);
+ ClassDB::bind_method(D_METHOD("get_zero_y"), &RootMotionView::get_zero_y);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationTree"), "set_animation_path", "get_animation_path");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_y"), "set_zero_y", "get_zero_y");
}
RootMotionView::RootMotionView() {
+ zero_y = true;
radius = 10;
cell_size = 1;
set_process_internal(true);
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
index 65e9ff480b..611183d364 100644
--- a/scene/animation/root_motion_view.h
+++ b/scene/animation/root_motion_view.h
@@ -13,6 +13,7 @@ public:
bool use_in_game;
Color color;
bool first;
+ bool zero_y;
Transform accumulated;
@@ -33,6 +34,9 @@ public:
void set_radius(float p_radius);
float get_radius() const;
+ void set_zero_y(bool p_zero_y);
+ bool get_zero_y() const;
+
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index a738687a70..6ef8016dd5 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -160,9 +160,16 @@ void Control::_update_minimum_size_cache() {
Size2 minsize = get_minimum_size();
minsize.x = MAX(minsize.x, data.custom_minimum_size.x);
minsize.y = MAX(minsize.y, data.custom_minimum_size.y);
+
+ bool size_changed = false;
+ if (data.minimum_size_cache != minsize)
+ size_changed = true;
+
data.minimum_size_cache = minsize;
data.minimum_size_valid = true;
- minimum_size_changed();
+
+ if (size_changed)
+ minimum_size_changed();
}
Size2 Control::get_combined_minimum_size() const {
@@ -2888,12 +2895,12 @@ void Control::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "_get_tooltip");
ADD_GROUP("Focus", "focus_");
- ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_left"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_LEFT);
- ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_top"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_TOP);
- ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_right"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_RIGHT);
- ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_bottom"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_BOTTOM);
- ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_next"), "set_focus_next", "get_focus_next");
- ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_previous"), "set_focus_previous", "get_focus_previous");
+ ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_left", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_LEFT);
+ ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_top", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_TOP);
+ ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_right", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_RIGHT);
+ ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_bottom", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_BOTTOM);
+ ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_next", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_next", "get_focus_next");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_previous", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_previous", "get_focus_previous");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode");
ADD_GROUP("Mouse", "mouse_");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 9124256624..633f92f733 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -202,12 +202,12 @@ private:
NodePath focus_next;
NodePath focus_prev;
- HashMap<StringName, Ref<Texture>, StringNameHasher> icon_override;
- HashMap<StringName, Ref<Shader>, StringNameHasher> shader_override;
- HashMap<StringName, Ref<StyleBox>, StringNameHasher> style_override;
- HashMap<StringName, Ref<Font>, StringNameHasher> font_override;
- HashMap<StringName, Color, StringNameHasher> color_override;
- HashMap<StringName, int, StringNameHasher> constant_override;
+ HashMap<StringName, Ref<Texture> > icon_override;
+ HashMap<StringName, Ref<Shader> > shader_override;
+ HashMap<StringName, Ref<StyleBox> > style_override;
+ HashMap<StringName, Ref<Font> > font_override;
+ HashMap<StringName, Color> color_override;
+ HashMap<StringName, int> constant_override;
Map<Ref<Font>, int> font_refcount;
} data;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 57b9a9a11b..72ed0e9b81 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -942,6 +942,7 @@ void ItemList::_notification(int p_what) {
}
}
+ minimum_size_changed();
shape_changed = false;
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index f34559fc8d..ce2e3538da 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -324,7 +324,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
color = _find_color(text, p_base_color);
font_color_shadow = _find_color(text, p_font_color_shadow);
underline = _find_underline(text);
- if (_find_meta(text, &meta)) {
+ if (_find_meta(text, &meta) && underline_meta) {
underline = true;
}
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 4dc7b03685..6199f52ec5 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1934,8 +1934,9 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
Resource *res = Object::cast_to<Resource>(value);
- if (res) // Duplicate only if it's a resource
+ if (res) { // Duplicate only if it's a resource
current_node->set(name, res->duplicate());
+ }
} else {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1236aea2dd..a894b82a94 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -144,7 +144,7 @@ void ViewportTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene);
ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path"), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Viewport"), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
}
ViewportTexture::ViewportTexture() {
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index e8ab7b3398..55aa0024c8 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -402,7 +402,8 @@ void register_scene_types() {
ClassDB::register_class<AnimationNodeOutput>();
ClassDB::register_class<AnimationNodeOneShot>();
ClassDB::register_class<AnimationNodeAnimation>();
- ClassDB::register_class<AnimationNodeAdd>();
+ ClassDB::register_class<AnimationNodeAdd2>();
+ ClassDB::register_class<AnimationNodeAdd3>();
ClassDB::register_class<AnimationNodeBlend2>();
ClassDB::register_class<AnimationNodeBlend3>();
ClassDB::register_class<AnimationNodeTimeScale>();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index fe4d687c23..3185fb6768 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -134,8 +134,8 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
int um = d["update"];
if (um < 0)
um = 0;
- else if (um > 2)
- um = 2;
+ else if (um > 3)
+ um = 3;
vt->update_mode = UpdateMode(um);
}
diff --git a/scene/resources/default_theme/arrow_down.png b/scene/resources/default_theme/arrow_down.png
index fc837d120a..bfb87a4761 100644
--- a/scene/resources/default_theme/arrow_down.png
+++ b/scene/resources/default_theme/arrow_down.png
Binary files differ
diff --git a/scene/resources/default_theme/arrow_right.png b/scene/resources/default_theme/arrow_right.png
index ebe6e26ace..1e4c8e5529 100644
--- a/scene/resources/default_theme/arrow_right.png
+++ b/scene/resources/default_theme/arrow_right.png
Binary files differ
diff --git a/scene/resources/default_theme/background.png b/scene/resources/default_theme/background.png
index 03cfab1de3..6c5f43e3ce 100644
--- a/scene/resources/default_theme/background.png
+++ b/scene/resources/default_theme/background.png
Binary files differ
diff --git a/scene/resources/default_theme/base_green.png b/scene/resources/default_theme/base_green.png
index d03d6f08d8..03a5b313d7 100644
--- a/scene/resources/default_theme/base_green.png
+++ b/scene/resources/default_theme/base_green.png
Binary files differ
diff --git a/scene/resources/default_theme/button_disabled.png b/scene/resources/default_theme/button_disabled.png
index d75e76989d..708748dfe9 100644
--- a/scene/resources/default_theme/button_disabled.png
+++ b/scene/resources/default_theme/button_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/button_focus.png b/scene/resources/default_theme/button_focus.png
index 44e354be95..70e16b953b 100644
--- a/scene/resources/default_theme/button_focus.png
+++ b/scene/resources/default_theme/button_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/button_hover.png b/scene/resources/default_theme/button_hover.png
index 6e609f435f..ef226e3caf 100644
--- a/scene/resources/default_theme/button_hover.png
+++ b/scene/resources/default_theme/button_hover.png
Binary files differ
diff --git a/scene/resources/default_theme/button_normal.png b/scene/resources/default_theme/button_normal.png
index 92482aaf28..7d0bd16221 100644
--- a/scene/resources/default_theme/button_normal.png
+++ b/scene/resources/default_theme/button_normal.png
Binary files differ
diff --git a/scene/resources/default_theme/checked.png b/scene/resources/default_theme/checked.png
index 93e291a29e..bde031b6a2 100644
--- a/scene/resources/default_theme/checked.png
+++ b/scene/resources/default_theme/checked.png
Binary files differ
diff --git a/scene/resources/default_theme/checker_bg.png b/scene/resources/default_theme/checker_bg.png
index f58dfed29c..3eff2f0e08 100644
--- a/scene/resources/default_theme/checker_bg.png
+++ b/scene/resources/default_theme/checker_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/close.png b/scene/resources/default_theme/close.png
index 5ac6357dcd..4d4ac4a551 100644
--- a/scene/resources/default_theme/close.png
+++ b/scene/resources/default_theme/close.png
Binary files differ
diff --git a/scene/resources/default_theme/close_hl.png b/scene/resources/default_theme/close_hl.png
index 5ac6357dcd..4d4ac4a551 100644
--- a/scene/resources/default_theme/close_hl.png
+++ b/scene/resources/default_theme/close_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/color_picker_sample.png b/scene/resources/default_theme/color_picker_sample.png
index b145a3e384..e6ec28d307 100644
--- a/scene/resources/default_theme/color_picker_sample.png
+++ b/scene/resources/default_theme/color_picker_sample.png
Binary files differ
diff --git a/scene/resources/default_theme/dosfont.png b/scene/resources/default_theme/dosfont.png
index 814d2e9060..e2739b94ea 100644
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diff --git a/scene/resources/default_theme/dropdown.png b/scene/resources/default_theme/dropdown.png
index 3a6a2ed778..b5d9ffbbb4 100644
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diff --git a/scene/resources/default_theme/error_icon.png b/scene/resources/default_theme/error_icon.png
index f291362350..7741d00749 100644
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index 5d37028f2d..f51ea89e8f 100644
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index 9170db38ed..1b24ba47d8 100644
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diff --git a/scene/resources/default_theme/full_panel_bg.png b/scene/resources/default_theme/full_panel_bg.png
index 7f02dc7259..85f753cc13 100644
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diff --git a/scene/resources/default_theme/graph_node_breakpoint.png b/scene/resources/default_theme/graph_node_breakpoint.png
index 0e36f31bd4..e18c6f42e1 100644
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diff --git a/scene/resources/default_theme/graph_node_close.png b/scene/resources/default_theme/graph_node_close.png
index 144a8b9c4c..5c962ae1c6 100644
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diff --git a/scene/resources/default_theme/graph_node_comment.png b/scene/resources/default_theme/graph_node_comment.png
index f2d6daa259..cdec1d1eac 100644
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index a4b7b5a618..472a6b6f53 100644
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diff --git a/scene/resources/default_theme/graph_node_default.png b/scene/resources/default_theme/graph_node_default.png
index e3a220301f..359bbdc205 100644
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index 9972b07593..204dd16ac0 100644
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diff --git a/scene/resources/default_theme/graph_node_position.png b/scene/resources/default_theme/graph_node_position.png
index 7ec15e2ff4..24c2759be6 100644
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index f76c9703dd..cc4eb7f753 100644
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index 9d5082cfdb..f33ae3baf3 100644
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diff --git a/scene/resources/default_theme/hseparator.png b/scene/resources/default_theme/hseparator.png
index 99609ac118..d4fd71ace5 100644
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diff --git a/scene/resources/default_theme/hslider_bg.png b/scene/resources/default_theme/hslider_bg.png
index 9c2a2df62a..b402bd370d 100644
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diff --git a/scene/resources/default_theme/hslider_grabber.png b/scene/resources/default_theme/hslider_grabber.png
index 2acd33879a..d273b491ee 100644
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index 0d75182b8f..dddd1a468e 100644
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index f8a011e64b..e3defb3610 100644
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diff --git a/scene/resources/default_theme/hslider_tick.png b/scene/resources/default_theme/hslider_tick.png
index f7afd78529..1ba19c37a1 100644
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diff --git a/scene/resources/default_theme/hsplit_bg.png b/scene/resources/default_theme/hsplit_bg.png
index 7dd1d48b29..a5749f6d5c 100644
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index fa675045bc..eccb69b363 100644
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index 5ac6357dcd..4d4ac4a551 100644
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diff --git a/scene/resources/default_theme/icon_color_pick.png b/scene/resources/default_theme/icon_color_pick.png
index 15679a9558..46953febb8 100644
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diff --git a/scene/resources/default_theme/icon_folder.png b/scene/resources/default_theme/icon_folder.png
index cc05e98ebb..d1b308e88d 100644
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diff --git a/scene/resources/default_theme/icon_parent_folder.png b/scene/resources/default_theme/icon_parent_folder.png
index 47fee1ad81..35d218722e 100644
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diff --git a/scene/resources/default_theme/icon_play.png b/scene/resources/default_theme/icon_play.png
index 864e4e4fb9..b9ed6e6d5b 100644
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diff --git a/scene/resources/default_theme/icon_reload.png b/scene/resources/default_theme/icon_reload.png
index 9303fabb9c..bec5f3f4f9 100644
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diff --git a/scene/resources/default_theme/icon_snap_grid.png b/scene/resources/default_theme/icon_snap_grid.png
index 44db9bdfdc..0680317d86 100644
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diff --git a/scene/resources/default_theme/icon_stop.png b/scene/resources/default_theme/icon_stop.png
index 1f194d0e14..0c1371ceb9 100644
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diff --git a/scene/resources/default_theme/icon_zoom_less.png b/scene/resources/default_theme/icon_zoom_less.png
index 888ddc995d..03119c60ca 100644
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index fa675045bc..31467ec3de 100644
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diff --git a/scene/resources/default_theme/icon_zoom_reset.png b/scene/resources/default_theme/icon_zoom_reset.png
index 953ae47d24..cac68c09fa 100644
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diff --git a/scene/resources/default_theme/line_edit.png b/scene/resources/default_theme/line_edit.png
index bf2b91f1be..2b0c506f34 100644
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index a0fa505e4c..69d78febd9 100644
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diff --git a/scene/resources/default_theme/line_edit_focus.png b/scene/resources/default_theme/line_edit_focus.png
index e66d7b60e3..1d74b74068 100644
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diff --git a/scene/resources/default_theme/logo.png b/scene/resources/default_theme/logo.png
index 2161402438..d0ef9d8aa7 100644
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diff --git a/scene/resources/default_theme/mini_checkerboard.png b/scene/resources/default_theme/mini_checkerboard.png
index 3e53183847..d8279bda80 100644
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diff --git a/scene/resources/default_theme/option_arrow.png b/scene/resources/default_theme/option_arrow.png
index 007de16bfa..40590fd60a 100644
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diff --git a/scene/resources/default_theme/option_button_disabled.png b/scene/resources/default_theme/option_button_disabled.png
index ce727d56e1..1961b673cd 100644
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index c76d91287e..402670f9a2 100644
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index fd1e987ceb..826fe1c9ca 100644
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diff --git a/scene/resources/default_theme/option_button_normal.png b/scene/resources/default_theme/option_button_normal.png
index 9d7fb98d1c..2dadb40338 100644
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index 28b1d93468..68796f9d85 100644
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diff --git a/scene/resources/default_theme/panel_bg.png b/scene/resources/default_theme/panel_bg.png
index 320819ad6d..b496e2177e 100644
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diff --git a/scene/resources/default_theme/popup_bg.png b/scene/resources/default_theme/popup_bg.png
index 63f5994441..023029f936 100644
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index 611d949380..8eab5f27bc 100644
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index a24e0543c0..b7b05640e1 100644
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index 85d4e48475..bdb6ae8bd0 100644
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index c1137e6fbf..ff922335c3 100644
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diff --git a/scene/resources/default_theme/popup_window.png b/scene/resources/default_theme/popup_window.png
index 59362a8ffd..174a29ef45 100644
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index bf81e3adea..057557e567 100644
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index 3a34dfdda6..e39bb2a021 100644
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diff --git a/scene/resources/default_theme/radio_checked.png b/scene/resources/default_theme/radio_checked.png
index 95d472022f..0ce575c15f 100644
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index 7f0535c3a4..fe5bcf6ab1 100644
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diff --git a/scene/resources/default_theme/reference_border.png b/scene/resources/default_theme/reference_border.png
index 96219676bf..6a680f393c 100644
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diff --git a/scene/resources/default_theme/scroll_bg.png b/scene/resources/default_theme/scroll_bg.png
index cefadb2c08..fb151a48b1 100644
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diff --git a/scene/resources/default_theme/scroll_button_down.png b/scene/resources/default_theme/scroll_button_down.png
index caeac9b286..1df4ef5b6b 100644
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index 48036e0297..ba79087393 100644
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diff --git a/scene/resources/default_theme/scroll_button_left.png b/scene/resources/default_theme/scroll_button_left.png
index 3b50938d97..e430cb4673 100644
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index b3d348c24f..2a6ef17a34 100644
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index 1c622a41ad..4f61687aa4 100644
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index 108796ca02..10e2722509 100644
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diff --git a/scene/resources/default_theme/scroll_button_up.png b/scene/resources/default_theme/scroll_button_up.png
index 2c8238ae4c..f425412f50 100644
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index 4283bd114a..615a236c52 100644
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diff --git a/scene/resources/default_theme/scroll_grabber.png b/scene/resources/default_theme/scroll_grabber.png
index 1d625a9b7b..732725a28f 100644
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index 99eb24b7e7..006cfa3361 100644
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index a46d242ddd..f4886158fa 100644
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diff --git a/scene/resources/default_theme/selection.png b/scene/resources/default_theme/selection.png
index 501877a8b4..7d1c985b35 100644
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index 9594fe0913..2da0538389 100644
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diff --git a/scene/resources/default_theme/spinbox_updown.png b/scene/resources/default_theme/spinbox_updown.png
index b40b1e9fd2..74fab19f34 100644
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index ec727eecf1..8f7de446d4 100644
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diff --git a/scene/resources/default_theme/tab.png b/scene/resources/default_theme/tab.png
index 3e4d792a48..895daa65e2 100644
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index 12f07c3a91..2803d9db65 100644
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index 20d9b5c810..af2775a132 100644
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diff --git a/scene/resources/default_theme/tab_container_bg.png b/scene/resources/default_theme/tab_container_bg.png
index 92482aaf28..7d0bd16221 100644
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index 7289e032da..520d147217 100644
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diff --git a/scene/resources/default_theme/tab_menu.png b/scene/resources/default_theme/tab_menu.png
index 148b64b8aa..fa4421a28a 100644
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index 148b64b8aa..fa4421a28a 100644
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diff --git a/scene/resources/default_theme/toggle_off.png b/scene/resources/default_theme/toggle_off.png
index 71cd64b001..64b51c8c9d 100644
--- a/scene/resources/default_theme/toggle_off.png
+++ b/scene/resources/default_theme/toggle_off.png
Binary files differ
diff --git a/scene/resources/default_theme/toggle_on.png b/scene/resources/default_theme/toggle_on.png
index 6ea1b589c7..f0c699c181 100644
--- a/scene/resources/default_theme/toggle_on.png
+++ b/scene/resources/default_theme/toggle_on.png
Binary files differ
diff --git a/scene/resources/default_theme/tool_button_pressed.png b/scene/resources/default_theme/tool_button_pressed.png
index bcf70b486d..5494475792 100644
--- a/scene/resources/default_theme/tool_button_pressed.png
+++ b/scene/resources/default_theme/tool_button_pressed.png
Binary files differ
diff --git a/scene/resources/default_theme/tooltip_bg.png b/scene/resources/default_theme/tooltip_bg.png
index eca0675a98..07b7d942ca 100644
--- a/scene/resources/default_theme/tooltip_bg.png
+++ b/scene/resources/default_theme/tooltip_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_bg.png b/scene/resources/default_theme/tree_bg.png
index 839a6a272a..2b0c506f34 100644
--- a/scene/resources/default_theme/tree_bg.png
+++ b/scene/resources/default_theme/tree_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_bg_disabled.png b/scene/resources/default_theme/tree_bg_disabled.png
index a0fa505e4c..69d78febd9 100644
--- a/scene/resources/default_theme/tree_bg_disabled.png
+++ b/scene/resources/default_theme/tree_bg_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_bg_focus.png b/scene/resources/default_theme/tree_bg_focus.png
index 692cf71926..aadc6b0db4 100644
--- a/scene/resources/default_theme/tree_bg_focus.png
+++ b/scene/resources/default_theme/tree_bg_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_cursor.png b/scene/resources/default_theme/tree_cursor.png
index 94d2a08818..2b8722d066 100644
--- a/scene/resources/default_theme/tree_cursor.png
+++ b/scene/resources/default_theme/tree_cursor.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_cursor_unfocus.png b/scene/resources/default_theme/tree_cursor_unfocus.png
index 3f023bbabe..bfaebbea85 100644
--- a/scene/resources/default_theme/tree_cursor_unfocus.png
+++ b/scene/resources/default_theme/tree_cursor_unfocus.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_title.png b/scene/resources/default_theme/tree_title.png
index b0ddcffbbe..e5f3f49695 100644
--- a/scene/resources/default_theme/tree_title.png
+++ b/scene/resources/default_theme/tree_title.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_title_pressed.png b/scene/resources/default_theme/tree_title_pressed.png
index 746d10039e..35e2bb3008 100644
--- a/scene/resources/default_theme/tree_title_pressed.png
+++ b/scene/resources/default_theme/tree_title_pressed.png
Binary files differ
diff --git a/scene/resources/default_theme/unchecked.png b/scene/resources/default_theme/unchecked.png
index d6f790cbc2..8c818af755 100644
--- a/scene/resources/default_theme/unchecked.png
+++ b/scene/resources/default_theme/unchecked.png
Binary files differ
diff --git a/scene/resources/default_theme/updown.png b/scene/resources/default_theme/updown.png
index 916284a3cf..56f81921e8 100644
--- a/scene/resources/default_theme/updown.png
+++ b/scene/resources/default_theme/updown.png
Binary files differ
diff --git a/scene/resources/default_theme/vseparator.png b/scene/resources/default_theme/vseparator.png
index 498768c05b..51e79f3ac5 100644
--- a/scene/resources/default_theme/vseparator.png
+++ b/scene/resources/default_theme/vseparator.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_bg.png b/scene/resources/default_theme/vslider_bg.png
index 8d9ead3c5a..ba3244e3e5 100644
--- a/scene/resources/default_theme/vslider_bg.png
+++ b/scene/resources/default_theme/vslider_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_grabber.png b/scene/resources/default_theme/vslider_grabber.png
index afc490be45..6c6bf93e68 100644
--- a/scene/resources/default_theme/vslider_grabber.png
+++ b/scene/resources/default_theme/vslider_grabber.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_grabber_disabled.png b/scene/resources/default_theme/vslider_grabber_disabled.png
index c830359f45..49cced5055 100644
--- a/scene/resources/default_theme/vslider_grabber_disabled.png
+++ b/scene/resources/default_theme/vslider_grabber_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_grabber_hl.png b/scene/resources/default_theme/vslider_grabber_hl.png
index 548972e115..28774fdbf8 100644
--- a/scene/resources/default_theme/vslider_grabber_hl.png
+++ b/scene/resources/default_theme/vslider_grabber_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_tick.png b/scene/resources/default_theme/vslider_tick.png
index 873ebb00d8..bde788b563 100644
--- a/scene/resources/default_theme/vslider_tick.png
+++ b/scene/resources/default_theme/vslider_tick.png
Binary files differ
diff --git a/scene/resources/default_theme/vsplit_bg.png b/scene/resources/default_theme/vsplit_bg.png
index 7dd1d48b29..a5749f6d5c 100644
--- a/scene/resources/default_theme/vsplit_bg.png
+++ b/scene/resources/default_theme/vsplit_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/vsplitter.png b/scene/resources/default_theme/vsplitter.png
index ec5542bf69..dde1f390df 100644
--- a/scene/resources/default_theme/vsplitter.png
+++ b/scene/resources/default_theme/vsplitter.png
Binary files differ
diff --git a/scene/resources/default_theme/window_resizer.png b/scene/resources/default_theme/window_resizer.png
index ed51968c4e..b06e6f5366 100644
--- a/scene/resources/default_theme/window_resizer.png
+++ b/scene/resources/default_theme/window_resizer.png
Binary files differ
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 05493d5777..e5d463d391 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -625,7 +625,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
break;
}
- int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
+ int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting);
if (error) {
char_map[p_char] = character;
return;
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 3fab4d3cfc..d3da842b79 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -378,7 +378,7 @@ bool Environment::is_ssr_rough() const {
void Environment::set_ssao_enabled(bool p_enable) {
ssao_enabled = p_enable;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
_change_notify();
}
@@ -390,7 +390,7 @@ bool Environment::is_ssao_enabled() const {
void Environment::set_ssao_radius(float p_radius) {
ssao_radius = p_radius;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_radius() const {
@@ -400,7 +400,7 @@ float Environment::get_ssao_radius() const {
void Environment::set_ssao_intensity(float p_intensity) {
ssao_intensity = p_intensity;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_intensity() const {
@@ -411,7 +411,7 @@ float Environment::get_ssao_intensity() const {
void Environment::set_ssao_radius2(float p_radius) {
ssao_radius2 = p_radius;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_radius2() const {
@@ -421,7 +421,7 @@ float Environment::get_ssao_radius2() const {
void Environment::set_ssao_intensity2(float p_intensity) {
ssao_intensity2 = p_intensity;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_intensity2() const {
@@ -431,7 +431,7 @@ float Environment::get_ssao_intensity2() const {
void Environment::set_ssao_bias(float p_bias) {
ssao_bias = p_bias;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_bias() const {
@@ -441,17 +441,27 @@ float Environment::get_ssao_bias() const {
void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
ssao_direct_light_affect = p_direct_light_affect;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_direct_light_affect() const {
return ssao_direct_light_affect;
}
+void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
+
+ ssao_ao_channel_affect = p_ao_channel_affect;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+}
+float Environment::get_ssao_ao_channel_affect() const {
+
+ return ssao_ao_channel_affect;
+}
+
void Environment::set_ssao_color(const Color &p_color) {
ssao_color = p_color;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Color Environment::get_ssao_color() const {
@@ -462,7 +472,7 @@ Color Environment::get_ssao_color() const {
void Environment::set_ssao_blur(SSAOBlur p_blur) {
ssao_blur = p_blur;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Environment::SSAOBlur Environment::get_ssao_blur() const {
@@ -472,7 +482,7 @@ Environment::SSAOBlur Environment::get_ssao_blur() const {
void Environment::set_ssao_quality(SSAOQuality p_quality) {
ssao_quality = p_quality;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Environment::SSAOQuality Environment::get_ssao_quality() const {
@@ -483,7 +493,7 @@ Environment::SSAOQuality Environment::get_ssao_quality() const {
void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) {
ssao_edge_sharpness = p_edge_sharpness;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_edge_sharpness() const {
@@ -1008,6 +1018,9 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect);
ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect);
+ ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect);
+ ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect);
+
ClassDB::bind_method(D_METHOD("set_ssao_color", "color"), &Environment::set_ssao_color);
ClassDB::bind_method(D_METHOD("get_ssao_color"), &Environment::get_ssao_color);
@@ -1028,6 +1041,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_intensity2", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity2", "get_ssao_intensity2");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ssao_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ssao_color", "get_ssao_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_ssao_quality", "get_ssao_quality");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur");
@@ -1220,6 +1234,7 @@ Environment::Environment() {
ssao_intensity2 = 1;
ssao_bias = 0.01;
ssao_direct_light_affect = 0.0;
+ ssao_ao_channel_affect = 0.0;
ssao_blur = SSAO_BLUR_3x3;
set_ssao_edge_sharpness(4);
set_ssao_quality(SSAO_QUALITY_LOW);
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 27fd57aa09..7d66c7e60b 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -127,6 +127,7 @@ private:
float ssao_intensity2;
float ssao_bias;
float ssao_direct_light_affect;
+ float ssao_ao_channel_affect;
Color ssao_color;
SSAOBlur ssao_blur;
float ssao_edge_sharpness;
@@ -274,6 +275,9 @@ public:
void set_ssao_direct_light_affect(float p_direct_light_affect);
float get_ssao_direct_light_affect() const;
+ void set_ssao_ao_channel_affect(float p_ao_channel_affect);
+ float get_ssao_ao_channel_affect() const;
+
void set_ssao_color(const Color &p_color);
Color get_ssao_color() const;
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index c23f237c75..e0d4038e7e 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -55,12 +55,12 @@ class Theme : public Resource {
void _unref_font(Ref<Font> p_sc);
void _emit_theme_changed();
- HashMap<StringName, HashMap<StringName, Ref<Texture>, StringNameHasher>, StringNameHasher> icon_map;
- HashMap<StringName, HashMap<StringName, Ref<StyleBox>, StringNameHasher>, StringNameHasher> style_map;
- HashMap<StringName, HashMap<StringName, Ref<Font>, StringNameHasher>, StringNameHasher> font_map;
- HashMap<StringName, HashMap<StringName, Ref<Shader>, StringNameHasher>, StringNameHasher> shader_map;
- HashMap<StringName, HashMap<StringName, Color, StringNameHasher>, StringNameHasher> color_map;
- HashMap<StringName, HashMap<StringName, int, StringNameHasher>, StringNameHasher> constant_map;
+ HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map;
+ HashMap<StringName, HashMap<StringName, Ref<StyleBox> > > style_map;
+ HashMap<StringName, HashMap<StringName, Ref<Font> > > font_map;
+ HashMap<StringName, HashMap<StringName, Ref<Shader> > > shader_map;
+ HashMap<StringName, HashMap<StringName, Color> > color_map;
+ HashMap<StringName, HashMap<StringName, int> > constant_map;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 8ee43ddc32..f2df7119e7 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -234,29 +234,6 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
todo -= to_copy;
to_mix -= to_copy;
}
-
-#ifdef DEBUG_ENABLED
- if (OS::get_singleton() && OS::get_singleton()->is_stdout_verbose()) {
- static uint64_t first_ticks = 0;
- static uint64_t last_ticks = 0;
- static uint64_t ticks = 0;
- static int count = 0;
- static int total = 0;
-
- ticks = OS::get_singleton()->get_ticks_msec();
- if ((ticks - first_ticks) > 10 * 1000 && count > 0) {
- print_line("Audio Driver " + String(AudioDriver::get_singleton()->get_name()) + " average latency: " + itos(total / count) + "ms (frame=" + itos(p_frames) + ")");
- first_ticks = ticks;
- total = 0;
- count = 0;
- }
-
- total += ticks - last_ticks;
- count++;
-
- last_ticks = ticks;
- }
-#endif
}
void AudioServer::_mix_step() {
diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h
index 4681dd46f0..611e25af2a 100644
--- a/servers/server_wrap_mt_common.h
+++ b/servers/server_wrap_mt_common.h
@@ -810,3 +810,12 @@
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); \
} \
}
+
+#define FUNC13(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12, m_arg13) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12, m_arg13 p13) { \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); \
+ } \
+ }
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 8d8e9e693e..f07adf6d0e 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -66,7 +66,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0;
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 8f19de9f8b..f7151e54f9 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -139,6 +139,8 @@ public:
void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); }
#define BIND12(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12) \
void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); }
+#define BIND13(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13) \
+ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13); }
//from now on, calls forwarded to this singleton
#define BINDBASE VSG::storage
@@ -489,7 +491,7 @@ public:
BIND2(environment_set_canvas_max_layer, RID, int)
BIND4(environment_set_ambient_light, RID, const Color &, float, float)
BIND7(environment_set_ssr, RID, bool, int, float, float, float, bool)
- BIND12(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
+ BIND13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
BIND6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
BIND6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index b7abb07f43..697c890c9a 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -1257,6 +1257,9 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
+ Transform light_transform = p_instance->transform;
+ light_transform.orthonormalize(); //scale does not count on lights
+
switch (VSG::storage->light_get_type(p_instance->base)) {
case VS::LIGHT_DIRECTIONAL: {
@@ -1359,7 +1362,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
// obtain the light frustm ranges (given endpoints)
- Transform transform = p_instance->transform.orthonormalized(); //discard scale and stabilize light
+ Transform transform = light_transform; //discard scale and stabilize light
Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized();
Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized();
@@ -1469,7 +1472,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
// a pre pass will need to be needed to determine the actual z-near to be used
- Plane near_plane(p_instance->transform.origin, -p_instance->transform.basis.get_axis(2));
+ Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2));
for (int j = 0; j < cull_count; j++) {
@@ -1524,14 +1527,14 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
float z = i == 0 ? -1 : 1;
Vector<Plane> planes;
planes.resize(5);
- planes[0] = p_instance->transform.xform(Plane(Vector3(0, 0, z), radius));
- planes[1] = p_instance->transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
- planes[2] = p_instance->transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
- planes[3] = p_instance->transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
- planes[4] = p_instance->transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
+ planes[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
+ planes[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
+ planes[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
+ planes[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
+ planes[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
- Plane near_plane(p_instance->transform.origin, p_instance->transform.basis.get_axis(2) * z);
+ Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z);
for (int j = 0; j < cull_count; j++) {
@@ -1546,7 +1549,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
}
}
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), p_instance->transform, radius, 0, i);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i);
VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
}
} break;
@@ -1577,7 +1580,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
Vector3(0, -1, 0)
};
- Transform xform = p_instance->transform * Transform().looking_at(view_normals[i], view_up[i]);
+ Transform xform = light_transform * Transform().looking_at(view_normals[i], view_up[i]);
Vector<Plane> planes = cm.get_projection_planes(xform);
@@ -1602,7 +1605,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
}
//restore the regular DP matrix
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), p_instance->transform, radius, 0, 0);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0);
} break;
}
@@ -1616,10 +1619,10 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
CameraMatrix cm;
cm.set_perspective(angle * 2.0, 1.0, 0.01, radius);
- Vector<Plane> planes = cm.get_projection_planes(p_instance->transform);
+ Vector<Plane> planes = cm.get_projection_planes(light_transform);
int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
- Plane near_plane(p_instance->transform.origin, -p_instance->transform.basis.get_axis(2));
+ Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2));
for (int j = 0; j < cull_count; j++) {
Instance *instance = instance_shadow_cull_result[j];
@@ -1633,7 +1636,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
}
}
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, p_instance->transform, radius, 0, 0);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0);
VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, 0, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
} break;
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 19bb58f3ad..8b5a334341 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -416,7 +416,7 @@ public:
FUNC2(environment_set_canvas_max_layer, RID, int)
FUNC4(environment_set_ambient_light, RID, const Color &, float, float)
FUNC7(environment_set_ssr, RID, bool, int, float, float, float, bool)
- FUNC12(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
+ FUNC13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
FUNC6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
FUNC6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 65d0f07a43..5b607aab54 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -719,7 +719,7 @@ public:
ENV_SSAO_BLUR_3x3,
};
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, EnvironmentSSAOQuality p_quality, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, EnvironmentSSAOQuality p_quality, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;