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-rw-r--r--scene/multiplayer/scene_cache_interface.cpp122
-rw-r--r--scene/multiplayer/scene_cache_interface.h2
2 files changed, 66 insertions, 58 deletions
diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp
index 2f278ed864..f05dc5a2da 100644
--- a/scene/multiplayer/scene_cache_interface.cpp
+++ b/scene/multiplayer/scene_cache_interface.cpp
@@ -139,74 +139,46 @@ void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_pack
E->get() = true;
}
-bool SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) {
- bool has_all_peers = true;
- List<int> peers_to_add; // If one is missing, take note to add it.
-
- for (const Set<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) {
- if (p_target < 0 && E->get() == -p_target) {
- continue; // Continue, excluded.
- }
-
- if (p_target > 0 && E->get() != p_target) {
- continue; // Continue, not for this peer.
- }
-
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
-
- if (!F || !F->get()) {
- // Path was not cached, or was cached but is unconfirmed.
- if (!F) {
- // Not cached at all, take note.
- peers_to_add.push_back(E->get());
- }
+Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) {
+ // Encode function name.
+ const CharString path = String(p_path).utf8();
+ const int path_len = encode_cstring(path.get_data(), nullptr);
- has_all_peers = false;
- }
- }
-
- if (peers_to_add.size() > 0) {
- // Those that need to be added, send a message for this.
-
- // Encode function name.
- const CharString path = String(p_path).utf8();
- const int path_len = encode_cstring(path.get_data(), nullptr);
+ // Extract MD5 from rpc methods list.
+ const String methods_md5 = multiplayer->get_rpc_md5(p_node);
+ const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
- // Extract MD5 from rpc methods list.
- const String methods_md5 = multiplayer->get_rpc_md5(p_node);
- const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
-
- Vector<uint8_t> packet;
- packet.resize(1 + 4 + path_len + methods_md5_len);
- int ofs = 0;
+ Vector<uint8_t> packet;
+ packet.resize(1 + 4 + path_len + methods_md5_len);
+ int ofs = 0;
- packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH;
- ofs += 1;
+ packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH;
+ ofs += 1;
- ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
+ ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
- ofs += encode_uint32(psc->id, &packet.write[ofs]);
+ ofs += encode_uint32(psc->id, &packet.write[ofs]);
- ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
+ ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
- Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
- ERR_FAIL_COND_V(multiplayer_peer.is_null(), false);
+ Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
+ ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG);
#ifdef DEBUG_ENABLED
- multiplayer->profile_bandwidth("out", packet.size() * peers_to_add.size());
+ multiplayer->profile_bandwidth("out", packet.size() * p_peers.size());
#endif
- for (int &E : peers_to_add) {
- multiplayer_peer->set_target_peer(E); // To all of you.
- multiplayer_peer->set_transfer_channel(0);
- multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- multiplayer_peer->put_packet(packet.ptr(), packet.size());
-
- psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed.
- }
+ Error err = OK;
+ for (int peer_id : p_peers) {
+ multiplayer_peer->set_target_peer(peer_id);
+ multiplayer_peer->set_transfer_channel(0);
+ multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
+ err = multiplayer_peer->put_packet(packet.ptr(), packet.size());
+ ERR_FAIL_COND_V(err != OK, err);
+ // Insert into confirmed, but as false since it was not confirmed.
+ psc->confirmed_peers.insert(peer_id, false);
}
-
- return has_all_peers;
+ return err;
}
bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
@@ -230,7 +202,43 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int
}
r_id = psc->id;
- return _send_confirm_path(node, p_path, psc, p_peer_id);
+ bool has_all_peers = true;
+ List<int> peers_to_add; // If one is missing, take note to add it.
+
+ if (p_peer_id > 0) {
+ // Fast single peer check.
+ Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer_id);
+ if (!F) {
+ peers_to_add.push_back(p_peer_id); // Need to also be notified.
+ has_all_peers = false;
+ } else if (!F->get()) {
+ has_all_peers = false;
+ }
+ } else {
+ // Long and painful.
+ for (const Set<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) {
+ if (p_peer_id < 0 && E->get() == -p_peer_id) {
+ continue; // Continue, excluded.
+ }
+ if (p_peer_id > 0 && E->get() != p_peer_id) {
+ continue; // Continue, not for this peer.
+ }
+
+ Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
+ if (!F) {
+ peers_to_add.push_back(E->get()); // Need to also be notified.
+ has_all_peers = false;
+ } else if (!F->get()) {
+ has_all_peers = false;
+ }
+ }
+ }
+
+ if (peers_to_add.size()) {
+ _send_confirm_path(node, p_path, psc, peers_to_add);
+ }
+
+ return has_all_peers;
}
Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
diff --git a/scene/multiplayer/scene_cache_interface.h b/scene/multiplayer/scene_cache_interface.h
index 91a53cb948..c709d26b51 100644
--- a/scene/multiplayer/scene_cache_interface.h
+++ b/scene/multiplayer/scene_cache_interface.h
@@ -60,7 +60,7 @@ private:
int last_send_cache_id = 1;
protected:
- bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target);
+ Error _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers);
static MultiplayerCacheInterface *_create(MultiplayerAPI *p_multiplayer);
public: