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-rw-r--r--drivers/gles2/rasterizer_gles2.cpp3
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp238
-rw-r--r--drivers/gles2/shader_compiler_gles2.h3
-rw-r--r--scene/resources/shader_graph.cpp26
-rw-r--r--servers/visual/shader_language.cpp1
5 files changed, 150 insertions, 121 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 0508d0bc99..b473e8493f 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -4645,6 +4645,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
enablers.push_back("#define USE_TIME\n");
uses_time=true;
}
+ if (vertex_flags.vertex_code_writes_position) {
+ enablers.push_back("#define VERTEX_SHADER_WRITE_POSITION\n");
+ }
material_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers);
} else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) {
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index d57512c936..c8f59ce22b 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -154,6 +154,9 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
if (vnode->name==vname_vertex && p_assign_left) {
vertex_code_writes_vertex=true;
}
+ if (vnode->name == vname_position && p_assign_left) {
+ vertex_code_writes_position = true;
+ }
if (vnode->name==vname_color_interp) {
flags->use_color_interp=true;
}
@@ -659,6 +662,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
uses_texpixel_size=false;
uses_worldvec=false;
vertex_code_writes_vertex=false;
+ vertex_code_writes_position = false;
uses_shadow_color=false;
uniforms=r_uniforms;
flags=&r_flags;
@@ -690,6 +694,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.uses_texscreen=uses_texscreen;
r_flags.uses_texpos=uses_texpos;
r_flags.vertex_code_writes_vertex=vertex_code_writes_vertex;
+ r_flags.vertex_code_writes_position=vertex_code_writes_position;
r_flags.uses_discard=uses_discard;
r_flags.uses_screen_uv=uses_screen_uv;
r_flags.uses_light=uses_light;
@@ -778,125 +783,127 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
replace_table["texscreen"]= "texscreen";
replace_table["texpos"]= "texpos";
- mode_replace_table[0]["SRC_VERTEX"]="vertex_in.xyz";
- mode_replace_table[0]["SRC_NORMAL"]="normal_in";
- mode_replace_table[0]["SRC_TANGENT"]="tangent_in";
- mode_replace_table[0]["SRC_BINORMALF"]="binormalf";
-
- mode_replace_table[0]["VERTEX"]="vertex_interp";
- mode_replace_table[0]["NORMAL"]="normal_interp";
- mode_replace_table[0]["TANGENT"]="tangent_interp";
- mode_replace_table[0]["BINORMAL"]="binormal_interp";
- mode_replace_table[0]["UV"]="uv_interp.xy";
- mode_replace_table[0]["UV2"]="uv_interp.zw";
- mode_replace_table[0]["COLOR"]="color_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POSITION"] = "gl_Position";
+
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_VERTEX"] = "vertex_in.xyz";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_NORMAL"] = "normal_in";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_TANGENT"]="tangent_in";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_BINORMALF"]="binormalf";
+
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VERTEX"]="vertex_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["NORMAL"]="normal_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TANGENT"]="tangent_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["BINORMAL"]="binormal_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV"]="uv_interp.xy";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV2"]="uv_interp.zw";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["COLOR"]="color_interp";
//@TODO convert to glsl stuff
- mode_replace_table[0]["SPEC_EXP"]="vertex_specular_exp";
- mode_replace_table[0]["WORLD_MATRIX"]="world_transform";
- mode_replace_table[0]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
- mode_replace_table[0]["PROJECTION_MATRIX"]="projection_transform";
- mode_replace_table[0]["MODELVIEW_MATRIX"]="modelview";
- mode_replace_table[0]["POINT_SIZE"]="gl_PointSize";
- mode_replace_table[0]["VAR1"]="var1_interp";
- mode_replace_table[0]["VAR2"]="var2_interp";
-
-// mode_replace_table[0]["SCREEN_POS"]="SCREEN_POS";
-// mode_replace_table[0]["SCREEN_SIZE"]="SCREEN_SIZE";
- mode_replace_table[0]["INSTANCE_ID"]="instance_id";
- mode_replace_table[0]["TIME"]="time";
-
- mode_replace_table[1]["VERTEX"]="vertex";
- //mode_replace_table[1]["POSITION"]="IN_POSITION";
- mode_replace_table[1]["NORMAL"]="normal";
- mode_replace_table[1]["TANGENT"]="tangent";
- mode_replace_table[1]["POSITION"]="gl_Position";
- mode_replace_table[1]["BINORMAL"]="binormal";
- mode_replace_table[1]["NORMALMAP"]="normalmap";
- mode_replace_table[1]["NORMALMAP_DEPTH"]="normaldepth";
- mode_replace_table[1]["VAR1"]="var1_interp";
- mode_replace_table[1]["VAR2"]="var2_interp";
- mode_replace_table[1]["UV"]="uv";
- mode_replace_table[1]["UV2"]="uv2";
- mode_replace_table[1]["SCREEN_UV"]="screen_uv";
- mode_replace_table[1]["VAR1"]="var1_interp";
- mode_replace_table[1]["VAR2"]="var2_interp";
- mode_replace_table[1]["COLOR"]="color";
- mode_replace_table[1]["DIFFUSE"]="diffuse.rgb";
- mode_replace_table[1]["DIFFUSE_ALPHA"]="diffuse";
- mode_replace_table[1]["SPECULAR"]="specular";
- mode_replace_table[1]["EMISSION"]="emission";
- mode_replace_table[1]["SHADE_PARAM"]="shade_param";
- mode_replace_table[1]["SPEC_EXP"]="specular_exp";
- mode_replace_table[1]["GLOW"]="glow";
- mode_replace_table[1]["DISCARD"]="discard_";
- mode_replace_table[1]["POINT_COORD"]="gl_PointCoord";
- mode_replace_table[1]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
-
- //mode_replace_table[1]["SCREEN_POS"]="SCREEN_POS";
- //mode_replace_table[1]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
- mode_replace_table[1]["TIME"]="time";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SPEC_EXP"]="vertex_specular_exp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["WORLD_MATRIX"]="world_transform";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["PROJECTION_MATRIX"]="projection_transform";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["MODELVIEW_MATRIX"]="modelview";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POINT_SIZE"]="gl_PointSize";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR1"]="var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR2"]="var2_interp";
+
+// mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_POS"]="SCREEN_POS";
+// mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_SIZE"]="SCREEN_SIZE";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INSTANCE_ID"]="instance_id";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TIME"]="time";
+
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VERTEX"]="vertex";
+ //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="IN_POSITION";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMAL"]="normal";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TANGENT"]="tangent";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="gl_Position";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["BINORMAL"]="binormal";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP"]="normalmap";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP_DEPTH"]="normaldepth";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"]="var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"]="var2_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV"]="uv";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV2"]="uv2";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_UV"]="screen_uv";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"]="var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"]="var2_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["COLOR"]="color";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE"]="diffuse.rgb";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE_ALPHA"]="diffuse";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPECULAR"]="specular";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["EMISSION"]="emission";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SHADE_PARAM"]="shade_param";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPEC_EXP"]="specular_exp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["GLOW"]="glow";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DISCARD"]="discard_";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POINT_COORD"]="gl_PointCoord";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
+
+ //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_POS"]="SCREEN_POS";
+ //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TIME"]="time";
//////////////
- mode_replace_table[2]["NORMAL"]="normal";
- //mode_replace_table[2]["POSITION"]="IN_POSITION";
- mode_replace_table[2]["LIGHT_DIR"]="light_dir";
- mode_replace_table[2]["LIGHT_DIFFUSE"]="light_diffuse";
- mode_replace_table[2]["LIGHT_SPECULAR"]="light_specular";
- mode_replace_table[2]["EYE_VEC"]="eye_vec";
- mode_replace_table[2]["DIFFUSE"]="mdiffuse";
- mode_replace_table[2]["SPECULAR"]="specular";
- mode_replace_table[2]["SPECULAR_EXP"]="specular_exp";
- mode_replace_table[2]["SHADE_PARAM"]="shade_param";
- mode_replace_table[2]["LIGHT"]="light";
- mode_replace_table[2]["POINT_COORD"]="gl_PointCoord";
- mode_replace_table[2]["TIME"]="time";
-
- mode_replace_table[3]["SRC_VERTEX"]="src_vtx";
- mode_replace_table[3]["VERTEX"]="outvec.xy";
- mode_replace_table[3]["WORLD_VERTEX"]="outvec.xy";
- mode_replace_table[3]["UV"]="uv_interp";
- mode_replace_table[3]["COLOR"]="color_interp";
- mode_replace_table[3]["VAR1"]="var1_interp";
- mode_replace_table[3]["VAR2"]="var2_interp";
- mode_replace_table[3]["POINT_SIZE"]="gl_PointSize";
- mode_replace_table[3]["WORLD_MATRIX"]="modelview_matrix";
- mode_replace_table[3]["PROJECTION_MATRIX"]="projection_matrix";
- mode_replace_table[3]["EXTRA_MATRIX"]="extra_matrix";
- mode_replace_table[3]["TIME"]="time";
-
- mode_replace_table[4]["POSITION"]="gl_Position";
- mode_replace_table[4]["NORMAL"]="normal";
- mode_replace_table[4]["NORMALMAP"]="normal_map";
- mode_replace_table[4]["NORMALMAP_DEPTH"]="normal_depth";
- mode_replace_table[4]["UV"]="uv_interp";
- mode_replace_table[4]["SRC_COLOR"]="color_interp";
- mode_replace_table[4]["COLOR"]="color";
- mode_replace_table[4]["TEXTURE"]="texture";
- mode_replace_table[4]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
- mode_replace_table[4]["VAR1"]="var1_interp";
- mode_replace_table[4]["VAR2"]="var2_interp";
- mode_replace_table[4]["SCREEN_UV"]="screen_uv";
- mode_replace_table[4]["POINT_COORD"]="gl_PointCoord";
- mode_replace_table[4]["TIME"]="time";
-
- mode_replace_table[5]["POSITION"]="gl_Position";
- mode_replace_table[5]["NORMAL"]="normal";
- mode_replace_table[5]["UV"]="uv_interp";
- mode_replace_table[5]["COLOR"]="color";
- mode_replace_table[5]["TEXTURE"]="texture";
- mode_replace_table[5]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
- mode_replace_table[5]["VAR1"]="var1_interp";
- mode_replace_table[5]["VAR2"]="var2_interp";
- mode_replace_table[5]["LIGHT_VEC"]="light_vec";
- mode_replace_table[5]["LIGHT_HEIGHT"]="light_height";
- mode_replace_table[5]["LIGHT_COLOR"]="light";
- mode_replace_table[5]["LIGHT_UV"]="light_uv";
- mode_replace_table[5]["LIGHT"]="light_out";
- mode_replace_table[5]["SHADOW"]="shadow_color";
- mode_replace_table[5]["SCREEN_UV"]="screen_uv";
- mode_replace_table[5]["POINT_COORD"]="gl_PointCoord";
- mode_replace_table[5]["TIME"]="time";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["NORMAL"]="normal";
+ //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POSITION"]="IN_POSITION";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIR"]="light_dir";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIFFUSE"]="light_diffuse";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_SPECULAR"]="light_specular";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["EYE_VEC"]="eye_vec";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["DIFFUSE"]="mdiffuse";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR"]="specular";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR_EXP"]="specular_exp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADE_PARAM"]="shade_param";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT"]="light";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POINT_COORD"]="gl_PointCoord";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["TIME"]="time";
+
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["SRC_VERTEX"]="src_vtx";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VERTEX"]="outvec.xy";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_VERTEX"]="outvec.xy";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["UV"]="uv_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["COLOR"]="color_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR1"]="var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR2"]="var2_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["POINT_SIZE"]="gl_PointSize";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_MATRIX"]="modelview_matrix";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["PROJECTION_MATRIX"]="projection_matrix";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["EXTRA_MATRIX"]="extra_matrix";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["TIME"]="time";
+
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"]="gl_Position";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"]="normal";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"]="normal_map";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP_DEPTH"]="normal_depth";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["UV"]="uv_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SRC_COLOR"]="color_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["COLOR"]="color";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE"]="texture";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR1"]="var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR2"]="var2_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SCREEN_UV"]="screen_uv";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POINT_COORD"]="gl_PointCoord";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TIME"]="time";
+
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POSITION"]="gl_Position";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["NORMAL"]="normal";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["UV"]="uv_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["COLOR"]="color";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE"]="texture";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR1"]="var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR2"]="var2_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_VEC"]="light_vec";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_HEIGHT"]="light_height";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_COLOR"]="light";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_UV"]="light_uv";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT"]="light_out";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SHADOW"]="shadow_color";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SCREEN_UV"]="screen_uv";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POINT_COORD"]="gl_PointCoord";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TIME"]="time";
@@ -917,6 +924,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
vname_var1_interp="VAR1";
vname_var2_interp="VAR2";
vname_vertex="VERTEX";
+ vname_position = "POSITION";
vname_light="LIGHT";
vname_time="TIME";
vname_normalmap="NORMALMAP";
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h
index 19c24757ba..46ef2e035f 100644
--- a/drivers/gles2/shader_compiler_gles2.h
+++ b/drivers/gles2/shader_compiler_gles2.h
@@ -55,6 +55,7 @@ private:
bool uses_texpixel_size;
bool uses_worldvec;
bool vertex_code_writes_vertex;
+ bool vertex_code_writes_position;
bool uses_shadow_color;
bool sinh_used;
@@ -76,6 +77,7 @@ private:
StringName vname_var1_interp;
StringName vname_var2_interp;
StringName vname_vertex;
+ StringName vname_position;
StringName vname_light;
StringName vname_time;
StringName vname_normalmap;
@@ -107,6 +109,7 @@ public:
bool uses_texpos;
bool uses_normalmap;
bool vertex_code_writes_vertex;
+ bool vertex_code_writes_position;
bool uses_discard;
bool uses_screen_uv;
bool use_color_interp;
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 49a1bdccb1..d5204f45d5 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -2083,7 +2083,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
#define DEF_MATRIX(slot) \
if (p_inputs[slot].ends_with("def")){\
Transform xf = p_node->defaults[slot]; \
- code+=String(typestr[3])+" "+p_inputs[slot]+"=mat4(\n";\
+ code+=String(typestr[2])+" "+p_inputs[slot]+"=mat4(\n";\
code+="\tvec4(vec3("+rtos(xf.basis.get_axis(0).x)+","+rtos(xf.basis.get_axis(0).y)+","+rtos(xf.basis.get_axis(0).z)+"),0),\n";\
code+="\tvec4(vec3("+rtos(xf.basis.get_axis(1).x)+","+rtos(xf.basis.get_axis(1).y)+","+rtos(xf.basis.get_axis(1).z)+"),0),\n";\
code+="\tvec4(vec3("+rtos(xf.basis.get_axis(2).x)+","+rtos(xf.basis.get_axis(2).y)+","+rtos(xf.basis.get_axis(2).z)+"),0),\n";\
@@ -2393,15 +2393,29 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
DEF_VEC(1);
DEF_VEC(2);
DEF_VEC(3);
- code += OUTNAME(p_node->id,0)+"=xform("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+","+","+p_inputs[3]+");\n";
+ code += OUTNAME(p_node->id, 0) + "=mat4(" +
+ "vec4(" + p_inputs[0] + ".x," + p_inputs[0] + ".y," + p_inputs[0] + ".z, 0.0),"
+ "vec4(" + p_inputs[1] + ".x," + p_inputs[1] + ".y," + p_inputs[1] + ".z, 0.0),"
+ "vec4(" + p_inputs[2] + ".x," + p_inputs[2] + ".y," + p_inputs[2] + ".z, 0.0),"
+ "vec4(" + p_inputs[3] + ".x," + p_inputs[3] + ".y," + p_inputs[3] + ".z, 1.0));\n";
}break;
case NODE_XFORM_TO_VEC: {
DEF_MATRIX(0);
- code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+".x;\n";
- code += OUTNAME(p_node->id,1)+"="+p_inputs[0]+".y;\n";
- code += OUTNAME(p_node->id,2)+"="+p_inputs[0]+".z;\n";
- code += OUTNAME(p_node->id,3)+"="+p_inputs[0]+".o;\n";
+ code += OUTNAME(p_node->id, 0) + ";\n";
+ code += OUTNAME(p_node->id, 1) + ";\n";
+ code += OUTNAME(p_node->id, 2) + ";\n";
+ code += OUTNAME(p_node->id, 3) + ";\n";
+ code += "{\n";
+ code += "\tvec4 xform_row_01=" + p_inputs[0] + ".x;\n";
+ code += "\tvec4 xform_row_02=" + p_inputs[0] + ".y;\n";
+ code += "\tvec4 xform_row_03=" + p_inputs[0] + ".z;\n";
+ code += "\tvec4 xform_row_04=" + p_inputs[0] + ".w;\n";
+ code += "\t" + OUTVAR(p_node->id, 0) + "=vec3(xform_row_01.x, xform_row_01.y, xform_row_01.z);\n";
+ code += "\t" + OUTVAR(p_node->id, 1) + "=vec3(xform_row_02.x, xform_row_02.y, xform_row_02.z);\n";
+ code += "\t" + OUTVAR(p_node->id, 2) + "=vec3(xform_row_03.x, xform_row_03.y, xform_row_03.z);\n";
+ code += "\t" + OUTVAR(p_node->id, 3) + "=vec3(xform_row_04.x, xform_row_04.y, xform_row_04.z);\n";
+ code += "}\n";
}break;
case NODE_SCALAR_INTERP: {
DEF_SCALAR(0);
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index ea56306241..6532c3f0ac 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1043,6 +1043,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
{ "SRC_TANGENT", TYPE_VEC3},
{ "SRC_BINORMALF", TYPE_FLOAT},
+ { "POSITION", TYPE_VEC4 },
{ "VERTEX", TYPE_VEC3},
{ "NORMAL", TYPE_VEC3},
{ "TANGENT", TYPE_VEC3},