diff options
-rw-r--r-- | misc/dist/html/default.html | 25 | ||||
-rw-r--r-- | platform/javascript/detect.py | 11 | ||||
-rw-r--r-- | platform/javascript/engine.js | 164 | ||||
-rw-r--r-- | platform/javascript/javascript_main.cpp | 1 | ||||
-rw-r--r-- | platform/javascript/os_javascript.cpp | 30 |
5 files changed, 137 insertions, 94 deletions
diff --git a/misc/dist/html/default.html b/misc/dist/html/default.html index 91193eea47..0f78fc640e 100644 --- a/misc/dist/html/default.html +++ b/misc/dist/html/default.html @@ -225,7 +225,7 @@ $GODOT_HEAD_INCLUDE <script type="text/javascript" src="$GODOT_BASENAME.js"></script> <script type="text/javascript">//<![CDATA[ - var game = new Engine; + var engine = new Engine; (function() { @@ -245,7 +245,7 @@ $GODOT_HEAD_INCLUDE var indeterminiateStatusAnimationId = 0; setStatusMode('indeterminate'); - game.setCanvas(canvas); + engine.setCanvas(canvas); function setStatusMode(mode) { @@ -300,7 +300,7 @@ $GODOT_HEAD_INCLUDE }); }; - game.setProgressFunc((current, total) => { + engine.setProgressFunc((current, total) => { if (total > 0) { statusProgressInner.style.width = current/total * 100 + '%'; @@ -330,10 +330,6 @@ $GODOT_HEAD_INCLUDE outputRoot.style.display = 'block'; function print(text) { - if (arguments.length > 1) { - text = Array.prototype.slice.call(arguments).join(" "); - } - if (text.length <= 0) return; while (outputScroll.childElementCount >= OUTPUT_MSG_COUNT_MAX) { outputScroll.firstChild.remove(); } @@ -354,26 +350,31 @@ $GODOT_HEAD_INCLUDE }; function printError(text) { - print('**ERROR**' + ":", text); + if (!text.startsWith('**ERROR**: ')) { + text = '**ERROR**: ' + text; + } + print(text); } - game.setStdoutFunc(text => { + engine.setStdoutFunc(text => { print(text); console.log(text); }); - game.setStderrFunc(text => { + engine.setStderrFunc(text => { printError(text); console.warn(text); }); } - game.start(BASENAME + '.pck').then(() => { + engine.startGame(BASENAME + '.pck').then(() => { setStatusMode('hidden'); initializing = false; }, err => { - if (DEBUG_ENABLED) + if (DEBUG_ENABLED) { printError(err.message); + console.warn(err); + } setStatusNotice(err.message); setStatusMode('notice'); initializing = false; diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index ba0b63a375..8472c3ccab 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -102,14 +102,13 @@ def configure(env): ## Link flags - env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"']) - env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1']) - env.Append(LINKFLAGS=['-s', 'BINARYEN=1']) - # In contrast to asm.js, enabling memory growth on WebAssembly has no - # major performance impact, and causes only a negligible increase in - # memory size. env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1']) + env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1']) + env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"']) + + env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0']) + env.Append(LINKFLAGS=['-s', 'NO_EXIT_RUNTIME=1']) # TODO: Move that to opus module's config if 'module_opus_enabled' in env and env['module_opus_enabled']: diff --git a/platform/javascript/engine.js b/platform/javascript/engine.js index f3a7c49a95..dc4bdc7efb 100644 --- a/platform/javascript/engine.js +++ b/platform/javascript/engine.js @@ -31,82 +31,101 @@ this.rtenv = null; - var gameInitPromise = null; + var initPromise = null; var unloadAfterInit = true; + var preloadedFiles = []; + + var resizeCanvasOnStart = true; var progressFunc = null; - var pckProgressTracker = {}; + var preloadProgressTracker = {}; var lastProgress = { loaded: 0, total: 0 }; var canvas = null; + var executableName = null; + var locale = null; var stdout = null; var stderr = null; - this.initGame = function(mainPack) { - - if (!gameInitPromise) { - - if (mainPack === undefined) { - if (basePath !== null) { - mainPack = basePath + '.pck'; - } else { - return Promise.reject(new Error("No main pack to load specified")); - } - } - if (basePath === null) - basePath = getBasePath(mainPack); + this.init = function(newBasePath) { - gameInitPromise = Engine.initEngine().then( + if (!initPromise) { + initPromise = Engine.load(newBasePath).then( instantiate.bind(this) ); - var gameLoadPromise = loadPromise(mainPack, pckProgressTracker).then(function(xhr) { return xhr.response; }); - gameInitPromise = Promise.all([gameLoadPromise, gameInitPromise]).then(function(values) { - // resolve with pck - return new Uint8Array(values[0]); - }); - if (unloadAfterInit) - gameInitPromise.then(Engine.unloadEngine); requestAnimationFrame(animateProgress); + if (unloadAfterInit) + initPromise.then(Engine.unloadEngine); } - return gameInitPromise; + return initPromise; }; - function instantiate(initializer) { + function instantiate(wasmBuf) { - var rtenvOpts = { - noInitialRun: true, - thisProgram: getBaseName(basePath), + var rtenvProps = { engine: this, + ENV: {}, }; if (typeof stdout === 'function') - rtenvOpts.print = stdout; + rtenvProps.print = stdout; if (typeof stderr === 'function') - rtenvOpts.printErr = stderr; - if (typeof WebAssembly === 'object' && initializer instanceof ArrayBuffer) { - rtenvOpts.instantiateWasm = function(imports, onSuccess) { - WebAssembly.instantiate(initializer, imports).then(function(result) { - onSuccess(result.instance); - }); - return {}; - }; - } else { - throw new Error("Invalid initializer"); - } + rtenvProps.printErr = stderr; + rtenvProps.instantiateWasm = function(imports, onSuccess) { + WebAssembly.instantiate(wasmBuf, imports).then(function(result) { + onSuccess(result.instance); + }); + return {}; + }; return new Promise(function(resolve, reject) { - rtenvOpts.onRuntimeInitialized = resolve; - rtenvOpts.onAbort = reject; - rtenvOpts.engine.rtenv = Engine.RuntimeEnvironment(rtenvOpts); + rtenvProps.onRuntimeInitialized = resolve; + rtenvProps.onAbort = reject; + rtenvProps.engine.rtenv = Engine.RuntimeEnvironment(rtenvProps); }); } - this.start = function(mainPack) { + this.preloadFile = function(pathOrBuffer, bufferFilename) { + + if (pathOrBuffer instanceof ArrayBuffer) { + pathOrBuffer = new Uint8Array(pathOrBuffer); + } else if (ArrayBuffer.isView(pathOrBuffer)) { + pathOrBuffer = new Uint8Array(pathOrBuffer.buffer); + } + if (pathOrBuffer instanceof Uint8Array) { + preloadedFiles.push({ + name: bufferFilename, + buffer: pathOrBuffer + }); + return Promise.resolve(); + } else if (typeof pathOrBuffer === 'string') { + return loadPromise(pathOrBuffer, preloadProgressTracker).then(function(xhr) { + preloadedFiles.push({ + name: pathOrBuffer, + buffer: xhr.response + }); + }); + } else { + throw Promise.reject("Invalid object for preloading"); + } + }; + + this.start = function() { + + return this.init().then( + Function.prototype.apply.bind(synchronousStart, this, arguments) + ); + }; + + this.startGame = function(mainPack) { - return this.initGame(mainPack).then(synchronousStart.bind(this)); + executableName = getBaseName(mainPack); + return Promise.all([this.init(getBasePath(mainPack)), this.preloadFile(mainPack)]).then( + Function.prototype.apply.bind(synchronousStart, this, []) + ); }; - function synchronousStart(pckView) { - // TODO don't expect canvas when runninng as cli tool + function synchronousStart() { + if (canvas instanceof HTMLCanvasElement) { this.rtenv.canvas = canvas; } else { @@ -141,15 +160,33 @@ ev.preventDefault(); }, false); - this.rtenv.FS.createDataFile('/', this.rtenv.thisProgram + '.pck', pckView, true, true, true); - gameInitPromise = null; - this.rtenv.callMain(); + if (locale) { + this.rtenv.locale = locale; + } else { + this.rtenv.locale = navigator.languages ? navigator.languages[0] : navigator.language; + } + this.rtenv.locale = this.rtenv.locale.split('.')[0]; + this.rtenv.resizeCanvasOnStart = resizeCanvasOnStart; + + this.rtenv.thisProgram = executableName || getBaseName(basePath); + + preloadedFiles.forEach(function(file) { + this.rtenv.FS.createDataFile('/', file.name, new Uint8Array(file.buffer), true, true, true); + }, this); + + preloadedFiles = null; + initPromise = null; + this.rtenv.callMain(arguments); } this.setProgressFunc = function(func) { progressFunc = func; }; + this.setResizeCanvasOnStart = function(enabled) { + resizeCanvasOnStart = enabled; + }; + function animateProgress() { var loaded = 0; @@ -157,7 +194,7 @@ var totalIsValid = true; var progressIsFinal = true; - [loadingFiles, pckProgressTracker].forEach(function(tracker) { + [loadingFiles, preloadProgressTracker].forEach(function(tracker) { Object.keys(tracker).forEach(function(file) { if (!tracker[file].final) progressIsFinal = false; @@ -184,10 +221,20 @@ canvas = elem; }; + this.setExecutableName = function(newName) { + + executableName = newName; + }; + + this.setLocale = function(newLocale) { + + locale = newLocale; + }; + this.setUnloadAfterInit = function(enabled) { - if (enabled && !unloadAfterInit && gameInitPromise) { - gameInitPromise.then(Engine.unloadEngine); + if (enabled && !unloadAfterInit && initPromise) { + initPromise.then(Engine.unloadEngine); } unloadAfterInit = enabled; }; @@ -222,7 +269,7 @@ Engine.RuntimeEnvironment = engine.RuntimeEnvironment; - Engine.initEngine = function(newBasePath) { + Engine.load = function(newBasePath) { if (newBasePath !== undefined) basePath = getBasePath(newBasePath); if (engineLoadPromise === null) { @@ -240,7 +287,7 @@ return engineLoadPromise; }; - Engine.unloadEngine = function() { + Engine.unload = function() { engineLoadPromise = null; }; @@ -259,7 +306,7 @@ if (!file.endsWith('.js')) { xhr.responseType = 'arraybuffer'; } - ['loadstart', 'progress', 'load', 'error', 'timeout', 'abort'].forEach(function(ev) { + ['loadstart', 'progress', 'load', 'error', 'abort'].forEach(function(ev) { xhr.addEventListener(ev, onXHREvent.bind(xhr, resolve, reject, file, tracker)); }); xhr.send(); @@ -274,7 +321,7 @@ this.abort(); return; } else { - loadXHR(resolve, reject, file); + setTimeout(loadXHR.bind(null, resolve, reject, file, tracker), 1000); } } @@ -301,12 +348,11 @@ break; case 'error': - case 'timeout': if (++tracker[file].attempts >= DOWNLOAD_ATTEMPTS_MAX) { tracker[file].final = true; reject(new Error("Failed loading file '" + file + "'")); } else { - loadXHR(resolve, reject, file); + setTimeout(loadXHR.bind(null, resolve, reject, file, tracker), 1000); } break; diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index ed4f416cfd..5c5d608524 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -61,7 +61,6 @@ int main(int argc, char *argv[]) { // run the 'main_after_fs_sync' function /* clang-format off */ EM_ASM( - Module.noExitRuntime = true; FS.mkdir('/userfs'); FS.mount(IDBFS, {}, '/userfs'); FS.syncfs(true, function(err) { diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index c416baf0c9..54c0e81421 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -438,25 +438,23 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i video_mode = p_desired; // can't fulfil fullscreen request due to browser security video_mode.fullscreen = false; - set_window_size(Size2(p_desired.width, p_desired.height)); + /* clang-format off */ + bool resize_canvas_on_start = EM_ASM_INT_V( + return Module.resizeCanvasOnStart; + ); + /* clang-format on */ + if (resize_canvas_on_start) { + set_window_size(Size2(video_mode.width, video_mode.height)); + } else { + Size2 canvas_size = get_window_size(); + video_mode.width = canvas_size.width; + video_mode.height = canvas_size.height; + } - // find locale, emscripten only sets "C" char locale_ptr[16]; /* clang-format off */ - EM_ASM_({ - var locale = ""; - if (Module.locale) { - // best case: server-side script reads Accept-Language early and - // defines the locale to be read here - locale = Module.locale; - } else { - // no luck, use what the JS engine can tell us - // if this turns out not compatible enough, add tests for - // browserLanguage, systemLanguage and userLanguage - locale = navigator.languages ? navigator.languages[0] : navigator.language; - } - locale = locale.split('.')[0]; - stringToUTF8(locale, $0, 16); + EM_ASM_ARGS({ + stringToUTF8(Module.locale, $0, 16); }, locale_ptr); /* clang-format on */ setenv("LANG", locale_ptr, true); |