diff options
476 files changed, 12458 insertions, 4782 deletions
diff --git a/.github/ISSUE_TEMPLATE.md b/.github/ISSUE_TEMPLATE.md deleted file mode 100644 index 1ca0b3694c..0000000000 --- a/.github/ISSUE_TEMPLATE.md +++ /dev/null @@ -1,21 +0,0 @@ -<!-- Please search existing issues for potential duplicates before filing yours: -https://github.com/godotengine/godot/issues?q=is%3Aissue ---> - -**Godot version:** -<!-- Specify commit hash if non-official. --> - - -**OS/device including version:** -<!-- Specify GPU model and drivers if graphics-related. --> - - -**Issue description:** -<!-- What happened, and what was expected. --> - - -**Steps to reproduce:** - - -**Minimal reproduction project:** -<!-- Recommended as it greatly speeds up debugging. Drag and drop a zip archive to upload it. --> diff --git a/.github/ISSUE_TEMPLATE/bug_report.md b/.github/ISSUE_TEMPLATE/bug_report.md new file mode 100644 index 0000000000..91528465c0 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/bug_report.md @@ -0,0 +1,18 @@ +--- +name: Bug report +about: Report a bug in Godot +title: '' +labels: '' +assignees: '' + +--- + +**Godot version:** + +**OS/device including version:** + +**Issue description:** + +**Steps to reproduce:** + +**Minimal reproduction project:** diff --git a/.github/ISSUE_TEMPLATE/feature---enhancement-request.md b/.github/ISSUE_TEMPLATE/feature---enhancement-request.md new file mode 100644 index 0000000000..496e0197ca --- /dev/null +++ b/.github/ISSUE_TEMPLATE/feature---enhancement-request.md @@ -0,0 +1,19 @@ +--- +name: Feature / Enhancement Request +about: Adding new features or improving existing ones. +title: 'IMPORTANT: This repository no longer accepts feature / enhancement requests.' +labels: '' +assignees: '' + +--- + +**IMPORTANT, PLEASE READ** + +Feature / Enhancement requests are no longer accepted in the main Godot repository. +Please open an item by filling the relevant fields in the *Proposals* repository: + +https://github.com/godotengine/godot-proposals/issues/new/choose + +Do not submit to this repository or your issue will be closed. + +**IMPORTANT, PLEASE READ** diff --git a/AUTHORS.md b/AUTHORS.md index 430bb2dcd4..523f253228 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -57,6 +57,7 @@ name is available. Dharkael (lupoDharkael) Dmitry Koteroff (Krakean) DualMatrix + Emmanuel Barroga (sparkart) Emmanuel Leblond (touilleMan) Eric Lasota (elasota) est31 @@ -106,6 +107,7 @@ name is available. Masoud BH (masoudbh3) Matthias Hölzl (hoelzl) Max Hilbrunner (mhilbrunner) + merumelu Michael Alexsander Silva Dias (YeldhamDev) mrezai Nathan Warden (NathanWarden) @@ -17,6 +17,7 @@ generous deed immortalized in the next stable release of Godot Engine. ## Gold sponsors Gamblify <https://www.gamblify.com> + Moonwards <https://www.moonwards.com> ## Mini sponsors @@ -37,7 +38,9 @@ generous deed immortalized in the next stable release of Godot Engine. Hein-Pieter van Braam Jacob McKenney Javary Co. + Jeppe Zapp Justin Arnold + Justo Delgado Baudí Kyle Szklenski Leonard Meagher Matthieu Huvé @@ -57,6 +60,8 @@ generous deed immortalized in the next stable release of Godot Engine. Andrei cheese65536 + Daniel Hartmann + Dave David Gehrig Ed Morley Florian Krick @@ -70,14 +75,16 @@ generous deed immortalized in the next stable release of Godot Engine. Zaven Muradyan Alexander Trey Saunders - Allen Schade Asher Glick Austen McRae + beVR Brian van der Stel + Cameron MacNair Carlo Cabanilla Daniel James David Giardi David Snopek + Default Name Edward E Florian Breisch Gero @@ -85,15 +92,13 @@ generous deed immortalized in the next stable release of Godot Engine. Javier Roman Jay Horton Jonathan Turner - Jon Smith Jon Woodward - Justo Delgado Baudí + Jose Fernando Alexandre Karl Werf Kommentgames - Krzysztof Dluzniewski Luke Maciej Pendolski - Moonwards + Matthew Hillier Mored1984 Paul LaMotte Péter Magyar @@ -103,15 +108,19 @@ generous deed immortalized in the next stable release of Godot Engine. Sergey Shawn Yu Svenne Krap + thechris Tom Langwaldt + tukon William Wold Alex Khayrullin + Branwyn Tylwyth Chris Goddard Chris Serino Christian Padilla Conrad Curry Craig Smith + Darrian Little Dean Harmon Ian Richard Kunert Ivan Trombley @@ -120,8 +129,8 @@ generous deed immortalized in the next stable release of Godot Engine. Krzysztof Jankowski Lord Bloodhound Lucas Ferreira Franca - Michele Zilli Nathan Lundquist + Nicklas Breum Pascal Grüter Petr Malac Rami @@ -139,6 +148,8 @@ generous deed immortalized in the next stable release of Godot Engine. Adam Neumann Alexander J Maynard Alexey Dyadchenko + André Frélicot + andres eduardo lopez Andrew Bowen Asdf Ben Botwin @@ -148,14 +159,13 @@ generous deed immortalized in the next stable release of Godot Engine. Christoph Schröder Cody Parker D - Daniel Daniel Eichler David White Eric + Eric Churches Eric Monson Eugenio Hugo Salgüero Jáñez flesk - Francisco Javier Moreno Carracedo gavlig GGGames.org Guilherme Felipe de C. G. da Silva @@ -163,32 +173,34 @@ generous deed immortalized in the next stable release of Godot Engine. Hysteria Idzard Kwadijk Jared White - Jesse Nave + Joe Flood Jose Malheiro Joshua Lesperance Juan T Chen Juraj Móza Kasper Jeppesen + kinfox Klaus The. Klavdij Voncina Maarten Elings + Marcelo Dornbusch Lopes Markus Fehr Markus Wiesner Martin Eigel Marvin Matt Eunson - Matthew Hillier Max Bulai Max R.R. Collada M H Nick Nikitin Oliver Dick - Paolo Munoz + Patrick Ting Paul Hocker Paul Von Zimmerman Pete Goodwin pl Ranoller + Romildo Franco Samuel Judd Scott Pilet spilldata @@ -196,7 +208,7 @@ generous deed immortalized in the next stable release of Godot Engine. Thomas Krampl Tobias Bocanegra Urho - Xavier Fumado Beltran + Zie Weaver ## Silver donors @@ -209,6 +221,7 @@ generous deed immortalized in the next stable release of Godot Engine. Adam Smeltzer Adisibio Adrian Demetrescu + Aggelos Arnaoutis Agustinus Arya Aidan O'Flannagain Albin Jonasson Svärdsby @@ -216,22 +229,25 @@ generous deed immortalized in the next stable release of Godot Engine. Alessandro Senese Alexander Koppe Alex Davies-Moore + Allen Schade Andreas Evers Andreas Krampitz Andreas Lundmark Andreas Schüle + André Simões Andrés Rodríguez Andrzej Skalski Anthony Bongiovanni Anthony Staunton + Anton Kurkin Antony K. Jones + AP Condomines Arda Erol Arthur S. Muszynski Aubrey Falconer Avencherus B A Balázs Batári - Bastian Böhm Beliar Benedikt Ben Phelan @@ -240,14 +256,11 @@ generous deed immortalized in the next stable release of Godot Engine. Black Block Blair Allen Bobby CC Wong - Boyquotes - Branwyn Tylwyth Bryan Stevenson Caleb Dumitry Carwyn Edwards Chris Brown Chris Chapin - Chris Gonzales Christian Baune Christian Winter Christoffer Sundbom @@ -256,18 +269,22 @@ generous deed immortalized in the next stable release of Godot Engine. Cobaltum Collin Shooltz Dag Sundin Söderström + Dan H. Bentsen Daniel Johnson DanielMaximiano + Daniel Pontillo Daniel Reed Daniel Tebbutt David Bullock David Cravens David May - Dimitri Stanojevic + David Rapisarda + David Woodard Dominic Cooney Dominik Wetzel - DrevanTonder + Donovan Hutcheon Duobix + Eduardo Teixeira Edward Herbert Egon Elbre Ellen Marie Dash @@ -276,18 +293,21 @@ generous deed immortalized in the next stable release of Godot Engine. Eric Ellingson Eric Martini Eric Williams + EugeneTel Evan Rose Felix Kollmann fengjiongmax Flaredown FuDiggity G3Dev sàrl + Gadzhi Kharkharov + gamedev by Celio Gary Hulst - Gerrit Großkopf + George Marques gmmath - Grant Clarke Greg Olson Greg P + Greyson Richey Guldoman Hal A Heribert Hirth @@ -295,7 +315,6 @@ generous deed immortalized in the next stable release of Godot Engine. Hunter Jones Hylpher ialex32x - Igor Buzatovic Iiari IndustrialRobot Isaac Morton @@ -322,6 +341,7 @@ generous deed immortalized in the next stable release of Godot Engine. Jon Bonazza Jon Sully Jose Aleman + Jose Andrés Mejias Rojas Joseph Catrambone Josh 'Cheeseness' Bush Juanfran @@ -330,8 +350,10 @@ generous deed immortalized in the next stable release of Godot Engine. Judd Jueast Julian Murgia + Justin Spedding + Kaiser Bald0 Kamuna - Kasier Bald0 + Kauzig KC Chan Keedong Park kickmaniac @@ -346,7 +368,6 @@ generous deed immortalized in the next stable release of Godot Engine. Levi Lindsey Linus Lind Lundgren Lionel Gaillard - Luis Moraes LunaticInAHat Lurkars Macil @@ -354,11 +375,12 @@ generous deed immortalized in the next stable release of Godot Engine. Malcolm Malik Ahmed Malik Nejer - Marc Urlus Marcus Richter Markus Lohaus Markus Michael Egger Martin Holas + Martin Liška + Matt Edwards Matthew Little Maxwell medecau @@ -369,41 +391,44 @@ generous deed immortalized in the next stable release of Godot Engine. Michael Labbe Mikael Olsson Mikayla Hutchinson + Mike Birkhead Mike Cunningham Mitchell J. Wagner - mlevin cantu MoM MuffinManKen + Nathan Fish Natrim nee Neil Blakey-Milner Nerdforge Nicholas + Nicholas Bettencourt + Nick Macholl Niclas Eriksen Nicolás Montaña Nicolas SAN AGUSTIN Nima Farid Nithin Jino NZ + Olivier Omar Delarosa omzee Oscar Norlander Pafka Pan Ip + Pat LaBine Patrick Forringer Patrick Nafarrete Paul Gieske Paul Mason Paweł Kowal + Philip Cohoe Pierre-Igor Berthet - Pietro Vertechi Pitsanu Tongprasin Point08 Poryg - Rafael Delboni Rafa Laguna Rafal Wyszomirski - rainerLinux Raphael Leroux Remi Rampin Rémi Verschelde @@ -411,10 +436,12 @@ generous deed immortalized in the next stable release of Godot Engine. Ricardo Alcantara Robert Farr (Larington) Robert Hernandez + Robert Larnach Rodrigo Loli Roger Smith Roland Rząsa Roman Tinkov + Ronan Jouchet Ryan Ryan Brooks Ryan Groom @@ -426,13 +453,13 @@ generous deed immortalized in the next stable release of Godot Engine. Scott D. Yelich Sebastian Michailidis sgnsajgon + Shane Shane Sicienski Shane Spoor Simon Ledam Simon Wenner SK Sootstone - Stonepyre Taylor Fahlman thomas Thomas Bell @@ -443,10 +470,14 @@ generous deed immortalized in the next stable release of Godot Engine. Tim Gudex Timothy B. MacDonald Tobbun + Tom Fulp + Tom Glenn Tom Larrow Torsten Crass Travis O'Brien Trent Skinner + Triptych + Troy Bonneau Tryggve Sollid Turgut Temucin Tyler Stafos @@ -454,7 +485,9 @@ generous deed immortalized in the next stable release of Godot Engine. Vaiktorg Victor Vigilant Watch + Vincent Cloutier waka nya + Walter Byers Wayne Haak werner mendizabal Wiley Thompson @@ -463,6 +496,7 @@ generous deed immortalized in the next stable release of Godot Engine. Wout Standaert Wyatt Goodin Yegor + 蕭惟允 ## Bronze donors diff --git a/core/array.cpp b/core/array.cpp index 108d9f7386..ac30df08bc 100644 --- a/core/array.cpp +++ b/core/array.cpp @@ -222,6 +222,63 @@ Array Array::duplicate(bool p_deep) const { return new_arr; } + +int Array::_fix_slice_index(int p_index, int p_arr_len, int p_top_mod) { + p_index = CLAMP(p_index, -p_arr_len, p_arr_len + p_top_mod); + if (p_index < 0) { + p_index = (p_index % p_arr_len + p_arr_len) % p_arr_len; // positive modulo + } + return p_index; +} + +int Array::_clamp_index(int p_index) const { + return CLAMP(p_index, -size() + 1, size() - 1); +} + +#define ARRAY_GET_DEEP(idx, is_deep) is_deep ? get(idx).duplicate(is_deep) : get(idx) + +Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const { // like python, but inclusive on upper bound + Array new_arr; + + p_begin = Array::_fix_slice_index(p_begin, size(), -1); // can't start out of range + p_end = Array::_fix_slice_index(p_end, size(), 0); + + int x = p_begin; + int new_arr_i = 0; + + ERR_FAIL_COND_V(p_step == 0, new_arr); + if (Array::_clamp_index(p_begin) == Array::_clamp_index(p_end)) { // don't include element twice + new_arr.resize(1); + // new_arr[0] = 1; + new_arr[0] = ARRAY_GET_DEEP(Array::_clamp_index(p_begin), p_deep); + return new_arr; + } else { + int element_count = ceil((int)MAX(0, (p_end - p_begin) / p_step)) + 1; + if (element_count == 1) { // delta going in wrong direction to reach end + new_arr.resize(0); + return new_arr; + } + new_arr.resize(element_count); + } + + // if going backwards, have to have a different terminating condition + if (p_step < 0) { + while (x >= p_end) { + new_arr[new_arr_i] = ARRAY_GET_DEEP(Array::_clamp_index(x), p_deep); + x += p_step; + new_arr_i += 1; + } + } else if (p_step > 0) { + while (x <= p_end) { + new_arr[new_arr_i] = ARRAY_GET_DEEP(Array::_clamp_index(x), p_deep); + x += p_step; + new_arr_i += 1; + } + } + + return new_arr; +} + struct _ArrayVariantSort { _FORCE_INLINE_ bool operator()(const Variant &p_l, const Variant &p_r) const { diff --git a/core/array.h b/core/array.h index d4e937a486..7a754d53ea 100644 --- a/core/array.h +++ b/core/array.h @@ -44,6 +44,9 @@ class Array { void _ref(const Array &p_from) const; void _unref() const; + int _clamp_index(int p_index) const; + static int _fix_slice_index(int p_index, int p_arr_len, int p_top_mod); + public: Variant &operator[](int p_idx); const Variant &operator[](int p_idx) const; @@ -91,6 +94,8 @@ public: Array duplicate(bool p_deep = false) const; + Array slice(int p_begin, int p_end, int p_step = 1, bool p_deep = false) const; + Variant min() const; Variant max() const; diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index b5e84d49a0..5161f8bab2 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -1432,6 +1432,11 @@ PoolVector<Plane> _Geometry::build_capsule_planes(float p_radius, float p_height return Geometry::build_capsule_planes(p_radius, p_height, p_sides, p_lats, p_axis); } +bool _Geometry::is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius) { + + return Geometry::is_point_in_circle(p_point, p_circle_pos, p_circle_radius); +} + real_t _Geometry::segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius) { return Geometry::segment_intersects_circle(p_from, p_to, p_circle_pos, p_circle_radius); @@ -1684,11 +1689,6 @@ Array _Geometry::offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_d return ret; } -Vector<Point2> _Geometry::transform_points_2d(const Vector<Point2> &p_points, const Transform2D &p_mat) { - - return Geometry::transform_points_2d(p_points, p_mat); -} - Dictionary _Geometry::make_atlas(const Vector<Size2> &p_rects) { Dictionary ret; @@ -1727,6 +1727,7 @@ void _Geometry::_bind_methods() { ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &_Geometry::build_box_planes); ClassDB::bind_method(D_METHOD("build_cylinder_planes", "radius", "height", "sides", "axis"), &_Geometry::build_cylinder_planes, DEFVAL(Vector3::AXIS_Z)); ClassDB::bind_method(D_METHOD("build_capsule_planes", "radius", "height", "sides", "lats", "axis"), &_Geometry::build_capsule_planes, DEFVAL(Vector3::AXIS_Z)); + ClassDB::bind_method(D_METHOD("is_point_in_circle", "point", "circle_position", "circle_radius"), &_Geometry::is_point_in_circle); ClassDB::bind_method(D_METHOD("segment_intersects_circle", "segment_from", "segment_to", "circle_position", "circle_radius"), &_Geometry::segment_intersects_circle); ClassDB::bind_method(D_METHOD("segment_intersects_segment_2d", "from_a", "to_a", "from_b", "to_b"), &_Geometry::segment_intersects_segment_2d); ClassDB::bind_method(D_METHOD("line_intersects_line_2d", "from_a", "dir_a", "from_b", "dir_b"), &_Geometry::line_intersects_line_2d); @@ -1767,8 +1768,6 @@ void _Geometry::_bind_methods() { ClassDB::bind_method(D_METHOD("offset_polygon_2d", "polygon", "delta", "join_type"), &_Geometry::offset_polygon_2d, DEFVAL(JOIN_SQUARE)); ClassDB::bind_method(D_METHOD("offset_polyline_2d", "polyline", "delta", "join_type", "end_type"), &_Geometry::offset_polyline_2d, DEFVAL(JOIN_SQUARE), DEFVAL(END_SQUARE)); - ClassDB::bind_method(D_METHOD("transform_points_2d", "points", "transform"), &_Geometry::transform_points_2d); - ClassDB::bind_method(D_METHOD("make_atlas", "sizes"), &_Geometry::make_atlas); BIND_ENUM_CONSTANT(OPERATION_UNION); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 76ba2dc0a5..693b85710a 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -109,11 +109,11 @@ public: }; enum PowerState { - POWERSTATE_UNKNOWN, /**< cannot determine power status */ - POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ - POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ - POWERSTATE_CHARGING, /**< Plugged in, charging battery */ - POWERSTATE_CHARGED /**< Plugged in, battery charged */ + POWERSTATE_UNKNOWN, // Cannot determine power status. + POWERSTATE_ON_BATTERY, // Not plugged in, running on the battery. + POWERSTATE_NO_BATTERY, // Plugged in, no battery available. + POWERSTATE_CHARGING, // Plugged in, charging battery. + POWERSTATE_CHARGED // Plugged in, battery charged. }; enum Weekday { @@ -127,8 +127,8 @@ public: }; enum Month { - /// Start at 1 to follow Windows SYSTEMTIME structure - /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx + // Start at 1 to follow Windows SYSTEMTIME structure + // https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx MONTH_JANUARY = 1, MONTH_FEBRUARY, MONTH_MARCH, @@ -264,24 +264,6 @@ public: bool is_scancode_unicode(uint32_t p_unicode) const; int find_scancode_from_string(const String &p_code) const; - /* - struct Date { - - int year; - Month month; - int day; - Weekday weekday; - bool dst; - }; - - struct Time { - - int hour; - int min; - int sec; - }; -*/ - void set_use_file_access_save_and_swap(bool p_enable); void set_native_icon(const String &p_filename); @@ -409,6 +391,7 @@ public: PoolVector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius); PoolVector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius); PoolVector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes); + bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius); real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius); int get_uv84_normal_bit(const Vector3 &p_vector); @@ -425,17 +408,17 @@ public: OPERATION_INTERSECTION, OPERATION_XOR }; - // 2D polygon boolean operations - Array merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // union (add) - Array clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // difference (subtract) - Array intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // common area (multiply) - Array exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // all but common area (xor) + // 2D polygon boolean operations. + Array merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add). + Array clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract). + Array intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply). + Array exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor). - // 2D polyline vs polygon operations - Array clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // cut - Array intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // chop + // 2D polyline vs polygon operations. + Array clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut. + Array intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop. - // 2D offset polygons/polylines + // 2D offset polygons/polylines. enum PolyJoinType { JOIN_SQUARE, JOIN_ROUND, @@ -451,8 +434,6 @@ public: Array offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE); Array offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE); - Vector<Point2> transform_points_2d(const Vector<Point2> &p_points, const Transform2D &p_mat); - Dictionary make_atlas(const Vector<Size2> &p_rects); _Geometry(); @@ -491,24 +472,24 @@ public: Error open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, const String &p_pass); Error open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode = COMPRESSION_FASTLZ); - Error open(const String &p_path, ModeFlags p_mode_flags); ///< open a file - void close(); ///< close a file - bool is_open() const; ///< true when file is open + Error open(const String &p_path, ModeFlags p_mode_flags); // open a file. + void close(); // Close a file. + bool is_open() const; // True when file is open. - String get_path() const; /// returns the path for the current open file - String get_path_absolute() const; /// returns the absolute path for the current open file + String get_path() const; // Returns the path for the current open file. + String get_path_absolute() const; // Returns the absolute path for the current open file. - void seek(int64_t p_position); ///< seek to a given position - void seek_end(int64_t p_position = 0); ///< seek from the end of file - int64_t get_position() const; ///< get position in the file - int64_t get_len() const; ///< get size of the file + void seek(int64_t p_position); // Seek to a given position. + void seek_end(int64_t p_position = 0); // Seek from the end of file. + int64_t get_position() const; // Get position in the file. + int64_t get_len() const; // Get size of the file. - bool eof_reached() const; ///< reading passed EOF + bool eof_reached() const; // Reading passed EOF. - uint8_t get_8() const; ///< get a byte - uint16_t get_16() const; ///< get 16 bits uint - uint32_t get_32() const; ///< get 32 bits uint - uint64_t get_64() const; ///< get 64 bits uint + uint8_t get_8() const; // Get a byte. + uint16_t get_16() const; // Get 16 bits uint. + uint32_t get_32() const; // Get 32 bits uint. + uint64_t get_64() const; // Get 64 bits uint. float get_float() const; double get_double() const; @@ -516,27 +497,27 @@ public: Variant get_var(bool p_allow_objects = false) const; - PoolVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes + PoolVector<uint8_t> get_buffer(int p_length) const; // Get an array of bytes. String get_line() const; Vector<String> get_csv_line(const String &p_delim = ",") const; String get_as_text() const; String get_md5(const String &p_path) const; String get_sha256(const String &p_path) const; - /**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac) + /* Use this for files WRITTEN in _big_ endian machines (ie, amiga/mac). * It's not about the current CPU type but file formats. - * this flags get reset to false (little endian) on each open + * This flags get reset to false (little endian) on each open. */ void set_endian_swap(bool p_swap); bool get_endian_swap(); - Error get_error() const; ///< get last error + Error get_error() const; // Get last error. - void store_8(uint8_t p_dest); ///< store a byte - void store_16(uint16_t p_dest); ///< store 16 bits uint - void store_32(uint32_t p_dest); ///< store 32 bits uint - void store_64(uint64_t p_dest); ///< store 64 bits uint + void store_8(uint8_t p_dest); // Store a byte. + void store_16(uint16_t p_dest); // Store 16 bits uint. + void store_32(uint32_t p_dest); // Store 32 bits uint. + void store_64(uint64_t p_dest); // Store 64 bits uint. void store_float(float p_dest); void store_double(double p_dest); @@ -549,11 +530,11 @@ public: virtual void store_pascal_string(const String &p_string); virtual String get_pascal_string(); - void store_buffer(const PoolVector<uint8_t> &p_buffer); ///< store an array of bytes + void store_buffer(const PoolVector<uint8_t> &p_buffer); // Store an array of bytes. void store_var(const Variant &p_var, bool p_full_objects = false); - bool file_exists(const String &p_name) const; ///< return true if a file exists + bool file_exists(const String &p_name) const; // Return true if a file exists. uint64_t get_modified_time(const String &p_file) const; @@ -575,18 +556,18 @@ protected: public: Error open(const String &p_path); - Error list_dir_begin(bool p_skip_navigational = false, bool p_skip_hidden = false); ///< This starts dir listing + Error list_dir_begin(bool p_skip_navigational = false, bool p_skip_hidden = false); // This starts dir listing. String get_next(); bool current_is_dir() const; - void list_dir_end(); ///< + void list_dir_end(); int get_drive_count(); String get_drive(int p_drive); int get_current_drive(); - Error change_dir(String p_dir); ///< can be relative or absolute, return false on success - String get_current_dir(); ///< return current dir location + Error change_dir(String p_dir); // Can be relative or absolute, return false on success. + String get_current_dir(); // Return current dir location. Error make_dir(String p_dir); Error make_dir_recursive(String p_dir); diff --git a/core/crypto/hashing_context.cpp b/core/crypto/hashing_context.cpp index bdccb258dd..bd863f546b 100644 --- a/core/crypto/hashing_context.cpp +++ b/core/crypto/hashing_context.cpp @@ -103,7 +103,7 @@ void HashingContext::_create_ctx(HashType p_type) { } void HashingContext::_delete_ctx() { - return; + switch (type) { case HASH_MD5: memdelete((CryptoCore::MD5Context *)ctx); diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp index 77decc107d..0eef0ee79f 100644 --- a/core/io/file_access_encrypted.cpp +++ b/core/io/file_access_encrypted.cpp @@ -176,6 +176,22 @@ bool FileAccessEncrypted::is_open() const { return file != NULL; } +String FileAccessEncrypted::get_path() const { + + if (file) + return file->get_path(); + else + return ""; +} + +String FileAccessEncrypted::get_path_absolute() const { + + if (file) + return file->get_path_absolute(); + else + return ""; +} + void FileAccessEncrypted::seek(size_t p_position) { if (p_position > (size_t)data.size()) diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h index d779a150ac..c3be0f7de8 100644 --- a/core/io/file_access_encrypted.h +++ b/core/io/file_access_encrypted.h @@ -60,6 +60,9 @@ public: virtual void close(); ///< close a file virtual bool is_open() const; ///< true when file is open + virtual String get_path() const; /// returns the path for the current open file + virtual String get_path_absolute() const; /// returns the absolute path for the current open file + virtual void seek(size_t p_position); ///< seek to a given position virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file virtual size_t get_position() const; ///< get position in the file diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index be28c9a877..abc0bd064d 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -194,7 +194,7 @@ bool ZipArchive::try_open_pack(const String &p_path) { packages.push_back(pkg); int pkg_num = packages.size() - 1; - for (unsigned int i = 0; i < gi.number_entry; i++) { + for (uint64_t i = 0; i < gi.number_entry; i++) { char filename_inzip[256]; diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index d20133642b..ed6905c9a6 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -33,6 +33,10 @@ #include "core/io/marshalls.h" #include "scene/main/node.h" +#ifdef DEBUG_ENABLED +#include "core/os/os.h" +#endif + _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) { switch (mode) { @@ -166,6 +170,14 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ ERR_FAIL_COND_MSG(root_node == NULL, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it."); ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small."); +#ifdef DEBUG_ENABLED + if (profiling) { + bandwidth_incoming_data.write[bandwidth_incoming_pointer].timestamp = OS::get_singleton()->get_ticks_msec(); + bandwidth_incoming_data.write[bandwidth_incoming_pointer].packet_size = p_packet_len; + bandwidth_incoming_pointer = (bandwidth_incoming_pointer + 1) % bandwidth_incoming_data.size(); + } +#endif + uint8_t packet_type = p_packet[0]; switch (packet_type) { @@ -284,6 +296,14 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ p_offset++; +#ifdef DEBUG_ENABLED + if (profiling) { + ObjectID id = p_node->get_instance_id(); + _init_node_profile(id); + profiler_frame_data[id].incoming_rpc += 1; + } +#endif + for (int i = 0; i < argc; i++) { ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); @@ -322,6 +342,14 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p bool can_call = _can_call_mode(p_node, rset_mode, p_from); ERR_FAIL_COND_MSG(!can_call, "RSET '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + "."); +#ifdef DEBUG_ENABLED + if (profiling) { + ObjectID id = p_node->get_instance_id(); + _init_node_profile(id); + profiler_frame_data[id].incoming_rset += 1; + } +#endif + Variant value; Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL, allow_object_decoding || network_peer->is_object_decoding_allowed()); @@ -512,6 +540,14 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p } } +#ifdef DEBUG_ENABLED + if (profiling) { + bandwidth_outgoing_data.write[bandwidth_outgoing_pointer].timestamp = OS::get_singleton()->get_ticks_msec(); + bandwidth_outgoing_data.write[bandwidth_outgoing_pointer].packet_size = ofs; + bandwidth_outgoing_pointer = (bandwidth_outgoing_pointer + 1) % bandwidth_outgoing_data.size(); + } +#endif + // See if all peers have cached path (is so, call can be fast). bool has_all_peers = _send_confirm_path(from_path, psc, p_to); @@ -615,6 +651,15 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const } if (!skip_rpc) { + +#ifdef DEBUG_ENABLED + if (profiling) { + ObjectID id = p_node->get_instance_id(); + _init_node_profile(id); + profiler_frame_data[id].outgoing_rpc += 1; + } +#endif + _send_rpc(p_node, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount); } @@ -709,6 +754,14 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const return; } +#ifdef DEBUG_ENABLED + if (profiling) { + ObjectID id = p_node->get_instance_id(); + _init_node_profile(id); + profiler_frame_data[id].outgoing_rset += 1; + } +#endif + const Variant *vptr = &p_value; _send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1); @@ -792,6 +845,96 @@ bool MultiplayerAPI::is_object_decoding_allowed() const { return allow_object_decoding; } +void MultiplayerAPI::profiling_start() { +#ifdef DEBUG_ENABLED + profiling = true; + profiler_frame_data.clear(); + + bandwidth_incoming_pointer = 0; + bandwidth_incoming_data.resize(16384); // ~128kB + for (int i = 0; i < bandwidth_incoming_data.size(); ++i) { + bandwidth_incoming_data.write[i].packet_size = -1; + } + + bandwidth_outgoing_pointer = 0; + bandwidth_outgoing_data.resize(16384); // ~128kB + for (int i = 0; i < bandwidth_outgoing_data.size(); ++i) { + bandwidth_outgoing_data.write[i].packet_size = -1; + } +#endif +} + +void MultiplayerAPI::profiling_end() { +#ifdef DEBUG_ENABLED + profiling = false; + bandwidth_incoming_data.clear(); + bandwidth_outgoing_data.clear(); +#endif +} + +int MultiplayerAPI::get_profiling_frame(ProfilingInfo *r_info) { + int i = 0; +#ifdef DEBUG_ENABLED + for (Map<ObjectID, ProfilingInfo>::Element *E = profiler_frame_data.front(); E; E = E->next()) { + r_info[i] = E->get(); + ++i; + } + profiler_frame_data.clear(); +#endif + return i; +} + +int MultiplayerAPI::get_incoming_bandwidth_usage() { +#ifdef DEBUG_ENABLED + return _get_bandwidth_usage(bandwidth_incoming_data, bandwidth_incoming_pointer); +#else + return 0; +#endif +} + +int MultiplayerAPI::get_outgoing_bandwidth_usage() { +#ifdef DEBUG_ENABLED + return _get_bandwidth_usage(bandwidth_outgoing_data, bandwidth_outgoing_pointer); +#else + return 0; +#endif +} + +#ifdef DEBUG_ENABLED +int MultiplayerAPI::_get_bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) { + int total_bandwidth = 0; + + uint32_t timestamp = OS::get_singleton()->get_ticks_msec(); + uint32_t final_timestamp = timestamp - 1000; + + int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size(); + + while (i != p_pointer && p_buffer[i].packet_size > 0) { + if (p_buffer[i].timestamp < final_timestamp) { + return total_bandwidth; + } + total_bandwidth += p_buffer[i].packet_size; + i = (i + p_buffer.size() - 1) % p_buffer.size(); + } + + ERR_EXPLAIN("Reached the end of the bandwidth profiler buffer, values might be inaccurate."); + ERR_FAIL_COND_V(i == p_pointer, total_bandwidth); + return total_bandwidth; +} + +void MultiplayerAPI::_init_node_profile(ObjectID p_node) { + if (profiler_frame_data.has(p_node)) + return; + profiler_frame_data.insert(p_node, ProfilingInfo()); + profiler_frame_data[p_node].node = p_node; + profiler_frame_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path(); + profiler_frame_data[p_node].incoming_rpc = 0; + profiler_frame_data[p_node].incoming_rset = 0; + profiler_frame_data[p_node].outgoing_rpc = 0; + profiler_frame_data[p_node].outgoing_rset = 0; +} +#endif + void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node); ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE)); @@ -842,6 +985,9 @@ MultiplayerAPI::MultiplayerAPI() : allow_object_decoding(false) { rpc_sender_id = 0; root_node = NULL; +#ifdef DEBUG_ENABLED + profiling = false; +#endif clear(); } diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index 5258dde5d7..b824456e0f 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -38,6 +38,16 @@ class MultiplayerAPI : public Reference { GDCLASS(MultiplayerAPI, Reference); +public: + struct ProfilingInfo { + ObjectID node; + String node_path; + int incoming_rpc; + int incoming_rset; + int outgoing_rpc; + int outgoing_rset; + }; + private: //path sent caches struct PathSentCache { @@ -55,6 +65,23 @@ private: Map<int, NodeInfo> nodes; }; +#ifdef DEBUG_ENABLED + struct BandwidthFrame { + uint32_t timestamp; + int packet_size; + }; + + int bandwidth_incoming_pointer; + Vector<BandwidthFrame> bandwidth_incoming_data; + int bandwidth_outgoing_pointer; + Vector<BandwidthFrame> bandwidth_outgoing_data; + Map<ObjectID, ProfilingInfo> profiler_frame_data; + bool profiling; + + void _init_node_profile(ObjectID p_node); + int _get_bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer); +#endif + Ref<NetworkedMultiplayerPeer> network_peer; int rpc_sender_id; Set<int> connected_peers; @@ -130,6 +157,13 @@ public: void set_allow_object_decoding(bool p_enable); bool is_object_decoding_allowed() const; + void profiling_start(); + void profiling_end(); + + int get_profiling_frame(ProfilingInfo *r_info); + int get_incoming_bandwidth_usage(); + int get_outgoing_bandwidth_usage(); + MultiplayerAPI(); ~MultiplayerAPI(); }; diff --git a/core/math/disjoint_set.cpp b/core/math/disjoint_set.cpp new file mode 100644 index 0000000000..838939e1ba --- /dev/null +++ b/core/math/disjoint_set.cpp @@ -0,0 +1,31 @@ +/*************************************************************************/ +/* disjoint_set.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "disjoint_set.h" diff --git a/core/math/disjoint_set.h b/core/math/disjoint_set.h new file mode 100644 index 0000000000..c9b3d0b65d --- /dev/null +++ b/core/math/disjoint_set.h @@ -0,0 +1,155 @@ +/*************************************************************************/ +/* disjoint_set.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef DISJOINT_SET_H +#define DISJOINT_SET_H + +#include "core/map.h" +#include "core/vector.h" + +/** + @author Marios Staikopoulos <marios@staik.net> +*/ + +/* This DisjointSet class uses Find with path compression and Union by rank */ +template <typename T, class C = Comparator<T>, class AL = DefaultAllocator> +class DisjointSet { + + struct Element { + T object; + Element *parent = nullptr; + int rank = 0; + }; + + typedef Map<T, Element *, C, AL> MapT; + + MapT elements; + + Element *get_parent(Element *element); + + _FORCE_INLINE_ Element *insert_or_get(T object); + +public: + ~DisjointSet(); + + _FORCE_INLINE_ void insert(T object) { (void)insert_or_get(object); } + + void create_union(T a, T b); + + void get_representatives(Vector<T> &out_roots); + + void get_members(Vector<T> &out_members, T representative); +}; + +/* FUNCTIONS */ + +template <typename T, class C, class AL> +DisjointSet<T, C, AL>::~DisjointSet() { + for (typename MapT::Element *itr = elements.front(); itr != nullptr; itr = itr->next()) { + memdelete_allocator<Element, AL>(itr->value()); + } +} + +template <typename T, class C, class AL> +typename DisjointSet<T, C, AL>::Element *DisjointSet<T, C, AL>::get_parent(Element *element) { + if (element->parent != element) { + element->parent = get_parent(element->parent); + } + + return element->parent; +} + +template <typename T, class C, class AL> +typename DisjointSet<T, C, AL>::Element *DisjointSet<T, C, AL>::insert_or_get(T object) { + typename MapT::Element *itr = elements.find(object); + if (itr != nullptr) { + return itr->value(); + } + + Element *new_element = memnew_allocator(Element, AL); + new_element->object = object; + new_element->parent = new_element; + elements.insert(object, new_element); + + return new_element; +} + +template <typename T, class C, class AL> +void DisjointSet<T, C, AL>::create_union(T a, T b) { + + Element *x = insert_or_get(a); + Element *y = insert_or_get(b); + + Element *x_root = get_parent(x); + Element *y_root = get_parent(y); + + // Already in the same set + if (x_root == y_root) + return; + + // Not in the same set, merge + if (x_root->rank < y_root->rank) { + SWAP(x_root, y_root); + } + + // Merge y_root into x_root + y_root->parent = x_root; + if (x_root->rank == y_root->rank) { + ++x_root->rank; + } +} + +template <typename T, class C, class AL> +void DisjointSet<T, C, AL>::get_representatives(Vector<T> &out_representatives) { + for (typename MapT::Element *itr = elements.front(); itr != nullptr; itr = itr->next()) { + Element *element = itr->value(); + if (element->parent == element) { + out_representatives.push_back(element->object); + } + } +} + +template <typename T, class C, class AL> +void DisjointSet<T, C, AL>::get_members(Vector<T> &out_members, T representative) { + typename MapT::Element *rep_itr = elements.find(representative); + ERR_FAIL_COND(rep_itr == nullptr); + + Element *rep_element = rep_itr->value(); + ERR_FAIL_COND(rep_element->parent != rep_element); + + for (typename MapT::Element *itr = elements.front(); itr != nullptr; itr = itr->next()) { + Element *parent = get_parent(itr->value()); + if (parent == rep_element) { + out_members.push_back(itr->key()); + } + } +} + +#endif diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index 8314cb827c..77383e2839 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -34,9 +34,10 @@ #include "thirdparty/misc/clipper.hpp" #include "thirdparty/misc/triangulator.h" -#define SCALE_FACTOR 100000.0 // based on CMP_EPSILON +#define SCALE_FACTOR 100000.0 // Based on CMP_EPSILON. -/* this implementation is very inefficient, commenting unless bugs happen. See the other one. +// This implementation is very inefficient, commenting unless bugs happen. See the other one. +/* bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) { Vector<int> indices = Geometry::triangulate_polygon(p_polygon); @@ -124,8 +125,8 @@ struct _FaceClassify { }; static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) { - /* connect faces, error will occur if an edge is shared between more than 2 faces */ - /* clear connections */ + // Connect faces, error will occur if an edge is shared between more than 2 faces. + // Clear connections. bool error = false; @@ -195,13 +196,6 @@ static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) { if (p_faces[i].links[j].face == -1) p_faces[i].valid = false; } - /*printf("face %i is valid: %i, group %i. connected to %i:%i,%i:%i,%i:%i\n",i,p_faces[i].valid,p_faces[i].group, - p_faces[i].links[0].face, - p_faces[i].links[0].edge, - p_faces[i].links[1].face, - p_faces[i].links[1].edge, - p_faces[i].links[2].face, - p_faces[i].links[2].edge);*/ } return error; } @@ -249,10 +243,10 @@ PoolVector<PoolVector<Face3> > Geometry::separate_objects(PoolVector<Face3> p_ar if (error) { - ERR_FAIL_COND_V(error, PoolVector<PoolVector<Face3> >()); // invalid geometry + ERR_FAIL_COND_V(error, PoolVector<PoolVector<Face3> >()); // Invalid geometry. } - /* group connected faces in separate objects */ + // Group connected faces in separate objects. int group = 0; for (int i = 0; i < len; i++) { @@ -264,7 +258,7 @@ PoolVector<PoolVector<Face3> > Geometry::separate_objects(PoolVector<Face3> p_ar } } - /* group connected faces in separate objects */ + // Group connected faces in separate objects. for (int i = 0; i < len; i++) { @@ -376,7 +370,7 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z) { if (p_cell_status[x][y][z] & 3) - return; // nothing to do, already used and/or visited + return; // Nothing to do, already used and/or visited. p_cell_status[x][y][z] = _CELL_PREV_FIRST; @@ -384,29 +378,20 @@ static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, uint8_t &c = p_cell_status[x][y][z]; - //printf("at %i,%i,%i\n",x,y,z); - if ((c & _CELL_STEP_MASK) == _CELL_STEP_NONE) { - /* Haven't been in here, mark as outside */ + // Haven't been in here, mark as outside. p_cell_status[x][y][z] |= _CELL_EXTERIOR; - //printf("not marked as anything, marking exterior\n"); } - //printf("cell step is %i\n",(c&_CELL_STEP_MASK)); - if ((c & _CELL_STEP_MASK) != _CELL_STEP_DONE) { - /* if not done, increase step */ + // If not done, increase step. c += 1 << 2; - //printf("incrementing cell step\n"); } if ((c & _CELL_STEP_MASK) == _CELL_STEP_DONE) { - /* Go back */ - //printf("done, going back a cell\n"); - + // Go back. switch (c & _CELL_PREV_MASK) { case _CELL_PREV_FIRST: { - //printf("at end, finished marking\n"); return; } break; case _CELL_PREV_Y_POS: { @@ -440,8 +425,6 @@ static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, continue; } - //printf("attempting new cell!\n"); - int next_x = x, next_y = y, next_z = z; uint8_t prev = 0; @@ -475,8 +458,6 @@ static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, default: ERR_FAIL(); } - //printf("testing if new cell will be ok...!\n"); - if (next_x < 0 || next_x >= len_x) continue; if (next_y < 0 || next_y >= len_y) @@ -484,13 +465,9 @@ static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, if (next_z < 0 || next_z >= len_z) continue; - //printf("testing if new cell is traversable\n"); - if (p_cell_status[next_x][next_y][next_z] & 3) continue; - //printf("move to it\n"); - x = next_x; y = next_y; z = next_z; @@ -507,17 +484,6 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i if (p_cell_status[x][y][z] & _CELL_EXTERIOR) return; -/* static const Vector3 vertices[8]={ - Vector3(0,0,0), - Vector3(0,0,1), - Vector3(0,1,0), - Vector3(0,1,1), - Vector3(1,0,0), - Vector3(1,0,1), - Vector3(1,1,0), - Vector3(1,1,1), - }; -*/ #define vert(m_idx) Vector3(((m_idx)&4) >> 2, ((m_idx)&2) >> 1, (m_idx)&1) static const uint8_t indices[6][4] = { @@ -529,22 +495,6 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i { 0, 4, 6, 2 }, }; - /* - - {0,1,2,3}, - {0,1,4,5}, - {0,2,4,6}, - {4,5,6,7}, - {2,3,7,6}, - {1,3,5,7}, - - {0,2,3,1}, - {0,1,5,4}, - {0,4,6,2}, - {7,6,4,5}, - {7,3,2,6}, - {7,5,1,3}, -*/ for (int i = 0; i < 6; i++) { @@ -607,9 +557,9 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e } } - global_aabb.grow_by(0.01); // avoid numerical error + global_aabb.grow_by(0.01); // Avoid numerical error. - // determine amount of cells in grid axis + // Determine amount of cells in grid axis. int div_x, div_y, div_z; if (global_aabb.size.x / _MIN_SIZE < _MAX_LENGTH) @@ -632,7 +582,7 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e voxelsize.y /= div_y; voxelsize.z /= div_z; - // create and initialize cells to zero + // Create and initialize cells to zero. uint8_t ***cell_status = memnew_arr(uint8_t **, div_x); for (int i = 0; i < div_x; i++) { @@ -650,7 +600,7 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e } } - // plot faces into cells + // Plot faces into cells. for (int i = 0; i < face_count; i++) { @@ -662,7 +612,7 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e _plot_face(cell_status, 0, 0, 0, div_x, div_y, div_z, voxelsize, f); } - // determine which cells connect to the outside by traversing the outside and recursively flood-fill marking + // Determine which cells connect to the outside by traversing the outside and recursively flood-fill marking. for (int i = 0; i < div_x; i++) { @@ -691,7 +641,7 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e } } - // build faces for the inside-outside cell divisors + // Build faces for the inside-outside cell divisors. PoolVector<Face3> wrapped_faces; @@ -706,7 +656,7 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e } } - // transform face vertices to global coords + // Transform face vertices to global coords. int wrapped_faces_count = wrapped_faces.size(); PoolVector<Face3>::Write wrapped_facesw = wrapped_faces.write(); @@ -753,7 +703,7 @@ Vector<Vector<Vector2> > Geometry::decompose_polygon_in_convex(Vector<Point2> po inp.SetOrientation(TRIANGULATOR_CCW); in_poly.push_back(inp); TriangulatorPartition tpart; - if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed! + if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { // Failed. ERR_PRINT("Convex decomposing failed!"); return decomp; } @@ -765,7 +715,7 @@ Vector<Vector<Vector2> > Geometry::decompose_polygon_in_convex(Vector<Point2> po decomp.write[idx].resize(tp.GetNumPoints()); - for (int i = 0; i < tp.GetNumPoints(); i++) { + for (int64_t i = 0; i < tp.GetNumPoints(); i++) { decomp.write[idx].write[i] = tp.GetPoint(i); } @@ -781,7 +731,7 @@ Geometry::MeshData Geometry::build_convex_mesh(const PoolVector<Plane> &p_planes #define SUBPLANE_SIZE 1024.0 - real_t subplane_size = 1024.0; // should compute this from the actual plane + real_t subplane_size = 1024.0; // Should compute this from the actual plane. for (int i = 0; i < p_planes.size(); i++) { Plane p = p_planes[i]; @@ -789,7 +739,7 @@ Geometry::MeshData Geometry::build_convex_mesh(const PoolVector<Plane> &p_planes Vector3 ref = Vector3(0.0, 1.0, 0.0); if (ABS(p.normal.dot(ref)) > 0.95) - ref = Vector3(0.0, 0.0, 1.0); // change axis + ref = Vector3(0.0, 0.0, 1.0); // Change axis. Vector3 right = p.normal.cross(ref).normalized(); Vector3 up = p.normal.cross(right).normalized(); @@ -827,20 +777,20 @@ Geometry::MeshData Geometry::build_convex_mesh(const PoolVector<Plane> &p_planes real_t dist0 = clip.distance_to(edge0_A); real_t dist1 = clip.distance_to(edge1_A); - if (dist0 <= 0) { // behind plane + if (dist0 <= 0) { // Behind plane. new_vertices.push_back(vertices[k]); } - // check for different sides and non coplanar + // Check for different sides and non coplanar. if ((dist0 * dist1) < 0) { - // calculate intersection + // Calculate intersection. Vector3 rel = edge1_A - edge0_A; real_t den = clip.normal.dot(rel); if (Math::is_zero_approx(den)) - continue; // point too short + continue; // Point too short. real_t dist = -(clip.normal.dot(edge0_A) - clip.d) / den; Vector3 inters = edge0_A + rel * dist; @@ -854,11 +804,11 @@ Geometry::MeshData Geometry::build_convex_mesh(const PoolVector<Plane> &p_planes if (vertices.size() < 3) continue; - //result is a clockwise face + // Result is a clockwise face. MeshData::Face face; - // add face indices + // Add face indices. for (int j = 0; j < vertices.size(); j++) { int idx = -1; @@ -882,7 +832,7 @@ Geometry::MeshData Geometry::build_convex_mesh(const PoolVector<Plane> &p_planes face.plane = p; mesh.faces.push_back(face); - //add edge + // Add edge. for (int j = 0; j < face.indices.size(); j++) { @@ -972,7 +922,7 @@ PoolVector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int for (int j = 1; j <= p_lats; j++) { - //todo this is stupid, fix + // FIXME: This is stupid. Vector3 angle = normal.linear_interpolate(axis, j / (real_t)p_lats).normalized(); Vector3 pos = angle * p_radius; planes.push_back(Plane(pos, angle)); @@ -1032,12 +982,12 @@ struct _AtlasWorkRectResult { void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size) { - //super simple, almost brute force scanline stacking fitter - //it's pretty basic for now, but it tries to make sure that the aspect ratio of the - //resulting atlas is somehow square. This is necessary because video cards have limits - //on texture size (usually 2048 or 4096), so the more square a texture, the more chances - //it will work in every hardware. - // for example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a + // Super simple, almost brute force scanline stacking fitter. + // It's pretty basic for now, but it tries to make sure that the aspect ratio of the + // resulting atlas is somehow square. This is necessary because video cards have limits. + // On texture size (usually 2048 or 4096), so the more square a texture, the more chances. + // It will work in every hardware. + // For example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a // 256x8192 atlas (won't work anywhere). ERR_FAIL_COND(p_rects.size() == 0); @@ -1066,7 +1016,7 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu for (int j = 0; j < w; j++) hmax.write[j] = 0; - //place them + // Place them. int ofs = 0; int limit_h = 0; for (int j = 0; j < wrects.size(); j++) { @@ -1101,7 +1051,7 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu if (end_w > max_w) max_w = end_w; - if (ofs == 0 || end_h > limit_h) //while h limit not reached, keep stacking + if (ofs == 0 || end_h > limit_h) // While h limit not reached, keep stacking. ofs += wrects[j].s.width; } @@ -1112,7 +1062,7 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu results.push_back(result); } - //find the result with the best aspect ratio + // Find the result with the best aspect ratio. int best = -1; real_t best_aspect = 1e20; @@ -1152,7 +1102,7 @@ Vector<Vector<Point2> > Geometry::_polypaths_do_operation(PolyBooleanOperation p } Path path_a, path_b; - // Need to scale points (Clipper's requirement for robust computation) + // Need to scale points (Clipper's requirement for robust computation). for (int i = 0; i != p_polypath_a.size(); ++i) { path_a << IntPoint(p_polypath_a[i].x * SCALE_FACTOR, p_polypath_a[i].y * SCALE_FACTOR); } @@ -1160,19 +1110,19 @@ Vector<Vector<Point2> > Geometry::_polypaths_do_operation(PolyBooleanOperation p path_b << IntPoint(p_polypath_b[i].x * SCALE_FACTOR, p_polypath_b[i].y * SCALE_FACTOR); } Clipper clp; - clp.AddPath(path_a, ptSubject, !is_a_open); // forward compatible with Clipper 10.0.0 - clp.AddPath(path_b, ptClip, true); // polylines cannot be set as clip + clp.AddPath(path_a, ptSubject, !is_a_open); // Forward compatible with Clipper 10.0.0. + clp.AddPath(path_b, ptClip, true); // Polylines cannot be set as clip. Paths paths; if (is_a_open) { - PolyTree tree; // needed to populate polylines + PolyTree tree; // Needed to populate polylines. clp.Execute(op, tree); OpenPathsFromPolyTree(tree, paths); } else { - clp.Execute(op, paths); // works on closed polygons only + clp.Execute(op, paths); // Works on closed polygons only. } - // Have to scale points down now + // Have to scale points down now. Vector<Vector<Point2> > polypaths; for (Paths::size_type i = 0; i < paths.size(); ++i) { @@ -1214,16 +1164,16 @@ Vector<Vector<Point2> > Geometry::_polypath_offset(const Vector<Point2> &p_polyp ClipperOffset co; Path path; - // Need to scale points (Clipper's requirement for robust computation) + // Need to scale points (Clipper's requirement for robust computation). for (int i = 0; i != p_polypath.size(); ++i) { path << IntPoint(p_polypath[i].x * SCALE_FACTOR, p_polypath[i].y * SCALE_FACTOR); } co.AddPath(path, jt, et); Paths paths; - co.Execute(paths, p_delta * SCALE_FACTOR); // inflate/deflate + co.Execute(paths, p_delta * SCALE_FACTOR); // Inflate/deflate. - // Have to scale points down now + // Have to scale points down now. Vector<Vector<Point2> > polypaths; for (Paths::size_type i = 0; i < paths.size(); ++i) { diff --git a/core/math/geometry.h b/core/math/geometry.h index 82d9884e9b..8b0a51c651 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -47,37 +47,37 @@ class Geometry { public: static real_t get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2, Vector2 &c1, Vector2 &c2) { - Vector2 d1 = q1 - p1; // Direction vector of segment S1 - Vector2 d2 = q2 - p2; // Direction vector of segment S2 + Vector2 d1 = q1 - p1; // Direction vector of segment S1. + Vector2 d2 = q2 - p2; // Direction vector of segment S2. Vector2 r = p1 - p2; - real_t a = d1.dot(d1); // Squared length of segment S1, always nonnegative - real_t e = d2.dot(d2); // Squared length of segment S2, always nonnegative + real_t a = d1.dot(d1); // Squared length of segment S1, always nonnegative. + real_t e = d2.dot(d2); // Squared length of segment S2, always nonnegative. real_t f = d2.dot(r); real_t s, t; - // Check if either or both segments degenerate into points + // Check if either or both segments degenerate into points. if (a <= CMP_EPSILON && e <= CMP_EPSILON) { - // Both segments degenerate into points + // Both segments degenerate into points. c1 = p1; c2 = p2; return Math::sqrt((c1 - c2).dot(c1 - c2)); } if (a <= CMP_EPSILON) { - // First segment degenerates into a point + // First segment degenerates into a point. s = 0.0; t = f / e; // s = 0 => t = (b*s + f) / e = f / e t = CLAMP(t, 0.0, 1.0); } else { real_t c = d1.dot(r); if (e <= CMP_EPSILON) { - // Second segment degenerates into a point + // Second segment degenerates into a point. t = 0.0; s = CLAMP(-c / a, 0.0, 1.0); // t = 0 => s = (b*t - c) / a = -c / a } else { - // The general nondegenerate case starts here + // The general nondegenerate case starts here. real_t b = d1.dot(d2); - real_t denom = a * e - b * b; // Always nonnegative + real_t denom = a * e - b * b; // Always nonnegative. // If segments not parallel, compute closest point on L1 to L2 and - // clamp to segment S1. Else pick arbitrary s (here 0) + // clamp to segment S1. Else pick arbitrary s (here 0). if (denom != 0.0) { s = CLAMP((b * f - c * e) / denom, 0.0, 1.0); } else @@ -88,7 +88,7 @@ public: //If t in [0,1] done. Else clamp t, recompute s for the new value // of t using s = Dot((P2 + D2*t) - P1,D1) / Dot(D1,D1)= (t*b - c) / a - // and clamp s to [0, 1] + // and clamp s to [0, 1]. if (t < 0.0) { t = 0.0; s = CLAMP(-c / a, 0.0, 1.0); @@ -105,14 +105,14 @@ public: static void get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2, Vector3 &c1, Vector3 &c2) { -//do the function 'd' as defined by pb. I think is is dot product of some sort +// Do the function 'd' as defined by pb. I think is is dot product of some sort. #define d_of(m, n, o, p) ((m.x - n.x) * (o.x - p.x) + (m.y - n.y) * (o.y - p.y) + (m.z - n.z) * (o.z - p.z)) - //calculate the parametric position on the 2 curves, mua and mub + // Calculate the parametric position on the 2 curves, mua and mub. real_t mua = (d_of(p1, q1, q2, q1) * d_of(q2, q1, p2, p1) - d_of(p1, q1, p2, p1) * d_of(q2, q1, q2, q1)) / (d_of(p2, p1, p2, p1) * d_of(q2, q1, q2, q1) - d_of(q2, q1, p2, p1) * d_of(q2, q1, p2, p1)); real_t mub = (d_of(p1, q1, q2, q1) + mua * d_of(q2, q1, p2, p1)) / d_of(q2, q1, q2, q1); - //clip the value between [0..1] constraining the solution to lie on the original curves + // Clip the value between [0..1] constraining the solution to lie on the original curves. if (mua < 0) mua = 0; if (mub < 0) mub = 0; if (mua > 1) mua = 1; @@ -125,38 +125,38 @@ public: Vector3 u = p_to_a - p_from_a; Vector3 v = p_to_b - p_from_b; Vector3 w = p_from_a - p_to_a; - real_t a = u.dot(u); // always >= 0 + real_t a = u.dot(u); // Always >= 0 real_t b = u.dot(v); - real_t c = v.dot(v); // always >= 0 + real_t c = v.dot(v); // Always >= 0 real_t d = u.dot(w); real_t e = v.dot(w); - real_t D = a * c - b * b; // always >= 0 + real_t D = a * c - b * b; // Always >= 0 real_t sc, sN, sD = D; // sc = sN / sD, default sD = D >= 0 real_t tc, tN, tD = D; // tc = tN / tD, default tD = D >= 0 - // compute the line parameters of the two closest points - if (D < CMP_EPSILON) { // the lines are almost parallel - sN = 0.0; // force using point P0 on segment S1 - sD = 1.0; // to prevent possible division by 0.0 later + // Compute the line parameters of the two closest points. + if (D < CMP_EPSILON) { // The lines are almost parallel. + sN = 0.0; // Force using point P0 on segment S1 + sD = 1.0; // to prevent possible division by 0.0 later. tN = e; tD = c; - } else { // get the closest points on the infinite lines + } else { // Get the closest points on the infinite lines sN = (b * e - c * d); tN = (a * e - b * d); - if (sN < 0.0) { // sc < 0 => the s=0 edge is visible + if (sN < 0.0) { // sc < 0 => the s=0 edge is visible. sN = 0.0; tN = e; tD = c; - } else if (sN > sD) { // sc > 1 => the s=1 edge is visible + } else if (sN > sD) { // sc > 1 => the s=1 edge is visible. sN = sD; tN = e + b; tD = c; } } - if (tN < 0.0) { // tc < 0 => the t=0 edge is visible + if (tN < 0.0) { // tc < 0 => the t=0 edge is visible. tN = 0.0; - // recompute sc for this edge + // Recompute sc for this edge. if (-d < 0.0) sN = 0.0; else if (-d > a) @@ -165,9 +165,9 @@ public: sN = -d; sD = a; } - } else if (tN > tD) { // tc > 1 => the t=1 edge is visible + } else if (tN > tD) { // tc > 1 => the t=1 edge is visible. tN = tD; - // recompute sc for this edge + // Recompute sc for this edge. if ((-d + b) < 0.0) sN = 0; else if ((-d + b) > a) @@ -177,14 +177,14 @@ public: sD = a; } } - // finally do the division to get sc and tc + // Finally do the division to get sc and tc. sc = (Math::is_zero_approx(sN) ? 0.0 : sN / sD); tc = (Math::is_zero_approx(tN) ? 0.0 : tN / tD); - // get the difference of the two closest points + // Get the difference of the two closest points. Vector3 dP = w + (sc * u) - (tc * v); // = S1(sc) - S2(tc) - return dP.length(); // return the closest distance + return dP.length(); // Return the closest distance. } static inline bool ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2, Vector3 *r_res = 0) { @@ -192,7 +192,7 @@ public: Vector3 e2 = p_v2 - p_v0; Vector3 h = p_dir.cross(e2); real_t a = e1.dot(h); - if (Math::is_zero_approx(a)) // parallel test + if (Math::is_zero_approx(a)) // Parallel test. return false; real_t f = 1.0 / a; @@ -210,16 +210,15 @@ public: if (v < 0.0 || u + v > 1.0) return false; - // at this stage we can compute t to find out where - // the intersection point is on the line + // At this stage we can compute t to find out where + // the intersection point is on the line. real_t t = f * e2.dot(q); if (t > 0.00001) { // ray intersection if (r_res) *r_res = p_from + p_dir * t; return true; - } else // this means that there is a line intersection - // but not a ray intersection + } else // This means that there is a line intersection but not a ray intersection. return false; } @@ -230,7 +229,7 @@ public: Vector3 e2 = p_v2 - p_v0; Vector3 h = rel.cross(e2); real_t a = e1.dot(h); - if (Math::is_zero_approx(a)) // parallel test + if (Math::is_zero_approx(a)) // Parallel test. return false; real_t f = 1.0 / a; @@ -248,16 +247,15 @@ public: if (v < 0.0 || u + v > 1.0) return false; - // at this stage we can compute t to find out where - // the intersection point is on the line + // At this stage we can compute t to find out where + // the intersection point is on the line. real_t t = f * e2.dot(q); - if (t > CMP_EPSILON && t <= 1.0) { // ray intersection + if (t > CMP_EPSILON && t <= 1.0) { // Ray intersection. if (r_res) *r_res = p_from + rel * t; return true; - } else // this means that there is a line intersection - // but not a ray intersection + } else // This means that there is a line intersection but not a ray intersection. return false; } @@ -267,13 +265,11 @@ public: Vector3 rel = (p_to - p_from); real_t rel_l = rel.length(); if (rel_l < CMP_EPSILON) - return false; // both points are the same + return false; // Both points are the same. Vector3 normal = rel / rel_l; real_t sphere_d = normal.dot(sphere_pos); - //Vector3 ray_closest=normal*sphere_d; - real_t ray_distance = sphere_pos.distance_to(normal * sphere_d); if (ray_distance >= p_sphere_radius) @@ -285,7 +281,7 @@ public: if (inters_d2 >= CMP_EPSILON) inters_d -= Math::sqrt(inters_d2); - // check in segment + // Check in segment. if (inters_d < 0 || inters_d > rel_l) return false; @@ -304,9 +300,9 @@ public: Vector3 rel = (p_to - p_from); real_t rel_l = rel.length(); if (rel_l < CMP_EPSILON) - return false; // both points are the same + return false; // Both points are the same. - // first check if they are parallel + // First check if they are parallel. Vector3 normal = (rel / rel_l); Vector3 crs = normal.cross(Vector3(0, 0, 1)); real_t crs_l = crs.length(); @@ -314,8 +310,7 @@ public: Vector3 z_dir; if (crs_l < CMP_EPSILON) { - //blahblah parallel - z_dir = Vector3(1, 0, 0); //any x/y vector ok + z_dir = Vector3(1, 0, 0); // Any x/y vector OK. } else { z_dir = crs / crs_l; } @@ -323,12 +318,12 @@ public: real_t dist = z_dir.dot(p_from); if (dist >= p_radius) - return false; // too far away + return false; // Too far away. - // convert to 2D + // Convert to 2D. real_t w2 = p_radius * p_radius - dist * dist; if (w2 < CMP_EPSILON) - return false; //avoid numerical error + return false; // Avoid numerical error. Size2 size(Math::sqrt(w2), p_height * 0.5); Vector3 x_dir = z_dir.cross(Vector3(0, 0, 1)).normalized(); @@ -375,7 +370,7 @@ public: return false; } - // convert to 3D again + // Convert to 3D again. Vector3 result = p_from + (rel * min); Vector3 res_normal = result; @@ -416,19 +411,18 @@ public: real_t den = p.normal.dot(dir); - //printf("den is %i\n",den); if (Math::abs(den) <= CMP_EPSILON) - continue; // ignore parallel plane + continue; // Ignore parallel plane. real_t dist = -p.distance_to(p_from) / den; if (den > 0) { - //backwards facing plane + // Backwards facing plane. if (dist < max) max = dist; } else { - //front facing plane + // Front facing plane. if (dist > min) { min = dist; min_index = i; @@ -436,8 +430,8 @@ public: } } - if (max <= min || min < 0 || min > rel_l || min_index == -1) // exit conditions - return false; // no intersection + if (max <= min || min < 0 || min > rel_l || min_index == -1) // Exit conditions. + return false; // No intersection. if (p_res) *p_res = p_from + dir * min; @@ -453,16 +447,16 @@ public: Vector3 n = p_segment[1] - p_segment[0]; real_t l2 = n.length_squared(); if (l2 < 1e-20) - return p_segment[0]; // both points are the same, just give any + return p_segment[0]; // Both points are the same, just give any. real_t d = n.dot(p) / l2; if (d <= 0.0) - return p_segment[0]; // before first point + return p_segment[0]; // Before first point. else if (d >= 1.0) - return p_segment[1]; // after first point + return p_segment[1]; // After first point. else - return p_segment[0] + n * d; // inside + return p_segment[0] + n * d; // Inside. } static Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 *p_segment) { @@ -471,11 +465,11 @@ public: Vector3 n = p_segment[1] - p_segment[0]; real_t l2 = n.length_squared(); if (l2 < 1e-20) - return p_segment[0]; // both points are the same, just give any + return p_segment[0]; // Both points are the same, just give any. real_t d = n.dot(p) / l2; - return p_segment[0] + n * d; // inside + return p_segment[0] + n * d; // Inside. } static Vector2 get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 *p_segment) { @@ -484,16 +478,16 @@ public: Vector2 n = p_segment[1] - p_segment[0]; real_t l2 = n.length_squared(); if (l2 < 1e-20) - return p_segment[0]; // both points are the same, just give any + return p_segment[0]; // Both points are the same, just give any. real_t d = n.dot(p) / l2; if (d <= 0.0) - return p_segment[0]; // before first point + return p_segment[0]; // Before first point. else if (d >= 1.0) - return p_segment[1]; // after first point + return p_segment[1]; // After first point. else - return p_segment[0] + n * d; // inside + return p_segment[0] + n * d; // Inside. } static bool is_point_in_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) { @@ -508,27 +502,25 @@ public: return (cn.cross(an) > 0) == orientation; } - //static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon); - static Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 *p_segment) { Vector2 p = p_point - p_segment[0]; Vector2 n = p_segment[1] - p_segment[0]; real_t l2 = n.length_squared(); if (l2 < 1e-20) - return p_segment[0]; // both points are the same, just give any + return p_segment[0]; // Both points are the same, just give any. real_t d = n.dot(p) / l2; - return p_segment[0] + n * d; // inside + return p_segment[0] + n * d; // Inside. } static bool line_intersects_line_2d(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b, Vector2 &r_result) { - // see http://paulbourke.net/geometry/pointlineplane/ + // See http://paulbourke.net/geometry/pointlineplane/ const real_t denom = p_dir_b.y * p_dir_a.x - p_dir_b.x * p_dir_a.y; - if (Math::is_zero_approx(denom)) { // parallel? + if (Math::is_zero_approx(denom)) { // Parallel? return false; } @@ -556,11 +548,11 @@ public: real_t ABpos = D.x + (C.x - D.x) * D.y / (D.y - C.y); - // Fail if segment C-D crosses line A-B outside of segment A-B. + // Fail if segment C-D crosses line A-B outside of segment A-B. if (ABpos < 0 || ABpos > 1.0) return false; - // (4) Apply the discovered position to line A-B in the original coordinate system. + // (4) Apply the discovered position to line A-B in the original coordinate system. if (r_result) *r_result = p_from_a + B * ABpos; @@ -593,7 +585,7 @@ public: real_t d = p_normal.dot(p_sphere_pos) - p_normal.dot(p_triangle[0]); - if (d > p_sphere_radius || d < -p_sphere_radius) // not touching the plane of the face, return + if (d > p_sphere_radius || d < -p_sphere_radius) // Not touching the plane of the face, return. return false; Vector3 contact = p_sphere_pos - (p_normal * d); @@ -613,25 +605,25 @@ public: for (int i = 0; i < 3; i++) { - // check edge cylinder + // Check edge cylinder. Vector3 n1 = verts[i] - verts[i + 1]; Vector3 n2 = p_sphere_pos - verts[i + 1]; - ///@TODO i could discard by range here to make the algorithm quicker? dunno.. + ///@TODO Maybe discard by range here to make the algorithm quicker. - // check point within cylinder radius + // Check point within cylinder radius. Vector3 axis = n1.cross(n2).cross(n1); - axis.normalize(); // ugh + axis.normalize(); real_t ad = axis.dot(n2); if (ABS(ad) > p_sphere_radius) { - // no chance with this edge, too far away + // No chance with this edge, too far away. continue; } - // check point within edge capsule cylinder + // Check point within edge capsule cylinder. /** 4th TEST INSIDE EDGE POINTS **/ real_t sphere_at = n1.dot(n2); @@ -640,8 +632,7 @@ public: r_triangle_contact = p_sphere_pos - axis * (axis.dot(n2)); r_sphere_contact = p_sphere_pos - axis * p_sphere_radius; - // point inside here - //printf("solved inside edge\n"); + // Point inside here. return true; } @@ -651,48 +642,51 @@ public: Vector3 n = (p_sphere_pos - verts[i + 1]).normalized(); - //r_triangle_contact=verts[i+1]+n*p_sphere_radius;p_sphere_pos+axis*(p_sphere_radius-axis.dot(n2)); r_triangle_contact = verts[i + 1]; r_sphere_contact = p_sphere_pos - n * p_sphere_radius; - //printf("solved inside point segment 1\n"); return true; } if (n2.distance_squared_to(n1) < r2) { Vector3 n = (p_sphere_pos - verts[i]).normalized(); - //r_triangle_contact=verts[i]+n*p_sphere_radius;p_sphere_pos+axis*(p_sphere_radius-axis.dot(n2)); r_triangle_contact = verts[i]; r_sphere_contact = p_sphere_pos - n * p_sphere_radius; - //printf("solved inside point segment 1\n"); return true; } - break; // It's pointless to continue at this point, so save some cpu cycles + break; // It's pointless to continue at this point, so save some CPU cycles. } return false; } + static inline bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius) { + + return p_point.distance_squared_to(p_circle_pos) <= p_circle_radius * p_circle_radius; + } + static real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius) { Vector2 line_vec = p_to - p_from; Vector2 vec_to_line = p_from - p_circle_pos; - /* create a quadratic formula of the form ax^2 + bx + c = 0 */ + // Create a quadratic formula of the form ax^2 + bx + c = 0 real_t a, b, c; a = line_vec.dot(line_vec); b = 2 * vec_to_line.dot(line_vec); c = vec_to_line.dot(vec_to_line) - p_circle_radius * p_circle_radius; - /* solve for t */ + // Solve for t. real_t sqrtterm = b * b - 4 * a * c; - /* if the term we intend to square root is less than 0 then the answer won't be real, so it definitely won't be t in the range 0 to 1 */ + // If the term we intend to square root is less than 0 then the answer won't be real, + // so it definitely won't be t in the range 0 to 1. if (sqrtterm < 0) return -1; - /* if we can assume that the line segment starts outside the circle (e.g. for continuous time collision detection) then the following can be skipped and we can just return the equivalent of res1 */ + // If we can assume that the line segment starts outside the circle (e.g. for continuous time collision detection) + // then the following can be skipped and we can just return the equivalent of res1. sqrtterm = Math::sqrt(sqrtterm); real_t res1 = (-b - sqrtterm) / (2 * a); real_t res2 = (-b + sqrtterm) / (2 * a); @@ -718,7 +712,6 @@ public: int outside_count = 0; for (int a = 0; a < polygon.size(); a++) { - //real_t p_plane.d = (*this) * polygon[a]; real_t dist = p_plane.distance_to(polygon[a]); if (dist < -CMP_POINT_IN_PLANE_EPSILON) { location_cache[a] = LOC_INSIDE; @@ -735,11 +728,11 @@ public: if (outside_count == 0) { - return polygon; // no changes + return polygon; // No changes. } else if (inside_count == 0) { - return Vector<Vector3>(); //empty + return Vector<Vector3>(); // Empty. } long previous = polygon.size() - 1; @@ -839,16 +832,6 @@ public: return _polypath_offset(p_polygon, p_delta, p_join_type, p_end_type); } - static Vector<Point2> transform_points_2d(const Vector<Point2> &p_points, const Transform2D &p_mat) { - - Vector<Point2> points; - - for (int i = 0; i < p_points.size(); ++i) { - points.push_back(p_mat.xform(p_points[i])); - } - return points; - } - static Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points) { Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(p_points); @@ -894,7 +877,7 @@ public: return sum > 0.0f; } - /* alternate implementation that should be faster */ + // Alternate implementation that should be faster. static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) { int c = p_polygon.size(); if (c < 3) @@ -910,7 +893,8 @@ public: further_away_opposite.y = MIN(p[i].y, further_away_opposite.y); } - further_away += (further_away - further_away_opposite) * Vector2(1.221313, 1.512312); // make point outside that won't intersect with points in segment from p_point + // Make point outside that won't intersect with points in segment from p_point. + further_away += (further_away - further_away_opposite) * Vector2(1.221313, 1.512312); int intersections = 0; for (int i = 0; i < c; i++) { @@ -926,7 +910,8 @@ public: static PoolVector<PoolVector<Face3> > separate_objects(PoolVector<Face3> p_array); - static PoolVector<Face3> wrap_geometry(PoolVector<Face3> p_array, real_t *p_error = NULL); ///< create a "wrap" that encloses the given geometry + // Create a "wrap" that encloses the given geometry. + static PoolVector<Face3> wrap_geometry(PoolVector<Face3> p_array, real_t *p_error = NULL); struct MeshData { @@ -1008,17 +993,17 @@ public: Vector<Point2> H; H.resize(2 * n); - // Sort points lexicographically + // Sort points lexicographically. P.sort(); - // Build lower hull + // Build lower hull. for (int i = 0; i < n; ++i) { while (k >= 2 && vec2_cross(H[k - 2], H[k - 1], P[i]) <= 0) k--; H.write[k++] = P[i]; } - // Build upper hull + // Build upper hull. for (int i = n - 2, t = k + 1; i >= 0; i--) { while (k >= t && vec2_cross(H[k - 2], H[k - 1], P[i]) <= 0) k--; diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index af845ca01e..9078abea68 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -300,6 +300,11 @@ public: } static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b) { + // Check for exact equality first, required to handle "infinity" values. + if (a == b) { + return true; + } + // Then check for approximate equality. real_t tolerance = CMP_EPSILON * abs(a); if (tolerance < CMP_EPSILON) { tolerance = CMP_EPSILON; @@ -308,6 +313,11 @@ public: } static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b, real_t tolerance) { + // Check for exact equality first, required to handle "infinity" values. + if (a == b) { + return true; + } + // Then check for approximate equality. return abs(a - b) < tolerance; } diff --git a/core/math/transform.h b/core/math/transform.h index 4c8d915305..90e2b07583 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -34,6 +34,7 @@ #include "core/math/aabb.h" #include "core/math/basis.h" #include "core/math/plane.h" +#include "core/pool_vector.h" class Transform { public: @@ -82,6 +83,9 @@ public: _FORCE_INLINE_ AABB xform(const AABB &p_aabb) const; _FORCE_INLINE_ AABB xform_inv(const AABB &p_aabb) const; + _FORCE_INLINE_ PoolVector<Vector3> xform(const PoolVector<Vector3> &p_array) const; + _FORCE_INLINE_ PoolVector<Vector3> xform_inv(const PoolVector<Vector3> &p_array) const; + void operator*=(const Transform &p_transform); Transform operator*(const Transform &p_transform) const; @@ -154,22 +158,29 @@ _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const { } _FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const { - /* define vertices */ - Vector3 x = basis.get_axis(0) * p_aabb.size.x; - Vector3 y = basis.get_axis(1) * p_aabb.size.y; - Vector3 z = basis.get_axis(2) * p_aabb.size.z; - Vector3 pos = xform(p_aabb.position); - //could be even further optimized - AABB new_aabb; - new_aabb.position = pos; - new_aabb.expand_to(pos + x); - new_aabb.expand_to(pos + y); - new_aabb.expand_to(pos + z); - new_aabb.expand_to(pos + x + y); - new_aabb.expand_to(pos + x + z); - new_aabb.expand_to(pos + y + z); - new_aabb.expand_to(pos + x + y + z); - return new_aabb; + + /* http://dev.theomader.com/transform-bounding-boxes/ */ + Vector3 min = p_aabb.position; + Vector3 max = p_aabb.position + p_aabb.size; + Vector3 tmin, tmax; + for (int i = 0; i < 3; i++) { + tmin[i] = tmax[i] = origin[i]; + for (int j = 0; j < 3; j++) { + real_t e = basis[i][j] * min[j]; + real_t f = basis[i][j] * max[j]; + if (e < f) { + tmin[i] += e; + tmax[i] += f; + } else { + tmin[i] += f; + tmax[i] += e; + } + } + } + AABB r_aabb; + r_aabb.position = tmin; + r_aabb.size = tmax - tmin; + return r_aabb; } _FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const { @@ -198,4 +209,32 @@ _FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const { return ret; } +PoolVector<Vector3> Transform::xform(const PoolVector<Vector3> &p_array) const { + + PoolVector<Vector3> array; + array.resize(p_array.size()); + + PoolVector<Vector3>::Read r = p_array.read(); + PoolVector<Vector3>::Write w = array.write(); + + for (int i = 0; i < p_array.size(); ++i) { + w[i] = xform(r[i]); + } + return array; +} + +PoolVector<Vector3> Transform::xform_inv(const PoolVector<Vector3> &p_array) const { + + PoolVector<Vector3> array; + array.resize(p_array.size()); + + PoolVector<Vector3>::Read r = p_array.read(); + PoolVector<Vector3>::Write w = array.write(); + + for (int i = 0; i < p_array.size(); ++i) { + w[i] = xform_inv(r[i]); + } + return array; +} + #endif // TRANSFORM_H diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index c44678674a..e8b44ab197 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -32,6 +32,7 @@ #define TRANSFORM_2D_H #include "core/math/rect2.h" // also includes vector2, math_funcs, and ustring +#include "core/pool_vector.h" struct Transform2D { // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper": @@ -110,6 +111,8 @@ struct Transform2D { _FORCE_INLINE_ Vector2 xform_inv(const Vector2 &p_vec) const; _FORCE_INLINE_ Rect2 xform(const Rect2 &p_rect) const; _FORCE_INLINE_ Rect2 xform_inv(const Rect2 &p_rect) const; + _FORCE_INLINE_ PoolVector<Vector2> xform(const PoolVector<Vector2> &p_array) const; + _FORCE_INLINE_ PoolVector<Vector2> xform_inv(const PoolVector<Vector2> &p_array) const; operator String() const; @@ -199,4 +202,32 @@ Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const { return new_rect; } +PoolVector<Vector2> Transform2D::xform(const PoolVector<Vector2> &p_array) const { + + PoolVector<Vector2> array; + array.resize(p_array.size()); + + PoolVector<Vector2>::Read r = p_array.read(); + PoolVector<Vector2>::Write w = array.write(); + + for (int i = 0; i < p_array.size(); ++i) { + w[i] = xform(r[i]); + } + return array; +} + +PoolVector<Vector2> Transform2D::xform_inv(const PoolVector<Vector2> &p_array) const { + + PoolVector<Vector2> array; + array.resize(p_array.size()); + + PoolVector<Vector2>::Read r = p_array.read(); + PoolVector<Vector2>::Write w = array.write(); + + for (int i = 0; i < p_array.size(); ++i) { + w[i] = xform_inv(r[i]); + } + return array; +} + #endif // TRANSFORM_2D_H diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp index a40a50cfce..30fca0c155 100644 --- a/core/os/input_event.cpp +++ b/core/os/input_event.cpp @@ -450,7 +450,7 @@ bool InputEventMouseButton::is_doubleclick() const { Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { - Vector2 g = p_xform.xform(get_global_position()); + Vector2 g = get_global_position(); Vector2 l = p_xform.xform(get_position() + p_local_ofs); Ref<InputEventMouseButton> mb; @@ -577,7 +577,7 @@ Vector2 InputEventMouseMotion::get_speed() const { Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { - Vector2 g = p_xform.xform(get_global_position()); + Vector2 g = get_global_position(); Vector2 l = p_xform.xform(get_position() + p_local_ofs); Vector2 r = p_xform.basis_xform(get_relative()); Vector2 s = p_xform.basis_xform(get_speed()); diff --git a/core/os/main_loop.h b/core/os/main_loop.h index 54e61fd2fa..aca920efcb 100644 --- a/core/os/main_loop.h +++ b/core/os/main_loop.h @@ -60,6 +60,8 @@ public: NOTIFICATION_WM_ABOUT = 1011, NOTIFICATION_CRASH = 1012, NOTIFICATION_OS_IME_UPDATE = 1013, + NOTIFICATION_APP_RESUMED = 1014, + NOTIFICATION_APP_PAUSED = 1015, }; virtual void input_event(const Ref<InputEvent> &p_event); diff --git a/core/safe_refcount.h b/core/safe_refcount.h index 0b65ffb9ca..54f540b0c7 100644 --- a/core/safe_refcount.h +++ b/core/safe_refcount.h @@ -97,8 +97,8 @@ static _ALWAYS_INLINE_ T atomic_exchange_if_greater(volatile T *pw, volatile V v /* Implementation for GCC & Clang */ -#include <stdbool.h> -#include <atomic> +// GCC guarantees atomic intrinsics for sizes of 1, 2, 4 and 8 bytes. +// Clang states it supports GCC atomic builtins. template <class T> static _ALWAYS_INLINE_ T atomic_conditional_increment(volatile T *pw) { @@ -107,7 +107,7 @@ static _ALWAYS_INLINE_ T atomic_conditional_increment(volatile T *pw) { T tmp = static_cast<T const volatile &>(*pw); if (tmp == 0) return 0; // if zero, can't add to it anymore - if (__atomic_compare_exchange_n(pw, &tmp, tmp + 1, false, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST) == true) + if (__sync_val_compare_and_swap(pw, tmp, tmp + 1) == tmp) return tmp + 1; } } @@ -115,25 +115,25 @@ static _ALWAYS_INLINE_ T atomic_conditional_increment(volatile T *pw) { template <class T> static _ALWAYS_INLINE_ T atomic_decrement(volatile T *pw) { - return __atomic_sub_fetch(pw, 1, __ATOMIC_SEQ_CST); + return __sync_sub_and_fetch(pw, 1); } template <class T> static _ALWAYS_INLINE_ T atomic_increment(volatile T *pw) { - return __atomic_add_fetch(pw, 1, __ATOMIC_SEQ_CST); + return __sync_add_and_fetch(pw, 1); } template <class T, class V> static _ALWAYS_INLINE_ T atomic_sub(volatile T *pw, volatile V val) { - return __atomic_sub_fetch(pw, val, __ATOMIC_SEQ_CST); + return __sync_sub_and_fetch(pw, val); } template <class T, class V> static _ALWAYS_INLINE_ T atomic_add(volatile T *pw, volatile V val) { - return __atomic_add_fetch(pw, val, __ATOMIC_SEQ_CST); + return __sync_add_and_fetch(pw, val); } template <class T, class V> @@ -143,7 +143,7 @@ static _ALWAYS_INLINE_ T atomic_exchange_if_greater(volatile T *pw, volatile V v T tmp = static_cast<T const volatile &>(*pw); if (tmp >= val) return tmp; // already greater, or equal - if (__atomic_compare_exchange_n(pw, &tmp, val, false, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST) == true) + if (__sync_val_compare_and_swap(pw, tmp, val) == tmp) return val; } } diff --git a/core/script_debugger_local.cpp b/core/script_debugger_local.cpp index ac4dafcf59..e61f9f7158 100644 --- a/core/script_debugger_local.cpp +++ b/core/script_debugger_local.cpp @@ -33,7 +33,7 @@ #include "core/os/os.h" #include "scene/main/scene_tree.h" -void ScriptDebuggerLocal::debug(ScriptLanguage *p_script, bool p_can_continue) { +void ScriptDebuggerLocal::debug(ScriptLanguage *p_script, bool p_can_continue, bool p_is_error_breakpoint) { if (!target_function.empty()) { String current_function = p_script->debug_get_stack_level_function(0); diff --git a/core/script_debugger_local.h b/core/script_debugger_local.h index 19151d4cb0..b3aed5e358 100644 --- a/core/script_debugger_local.h +++ b/core/script_debugger_local.h @@ -48,7 +48,7 @@ class ScriptDebuggerLocal : public ScriptDebugger { void print_variables(const List<String> &names, const List<Variant> &values, const String &variable_prefix); public: - void debug(ScriptLanguage *p_script, bool p_can_continue); + void debug(ScriptLanguage *p_script, bool p_can_continue, bool p_is_error_breakpoint); virtual void send_message(const String &p_message, const Array &p_args); virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info); diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp index 2a061f0947..65ef2a0978 100644 --- a/core/script_debugger_remote.cpp +++ b/core/script_debugger_remote.cpp @@ -129,11 +129,14 @@ void ScriptDebuggerRemote::_save_node(ObjectID id, const String &p_path) { ResourceSaver::save(p_path, ps); } -void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue) { +void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue, bool p_is_error_breakpoint) { //this function is called when there is a debugger break (bug on script) //or when execution is paused from editor + if (skip_breakpoints && !p_is_error_breakpoint) + return; + ERR_FAIL_COND_MSG(!tcp_client->is_connected_to_host(), "Script Debugger failed to connect, but being used anyway."); packet_peer_stream->put_var("debug_enter"); @@ -155,6 +158,7 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue) Variant var; Error err = packet_peer_stream->get_var(var); + ERR_CONTINUE(err != OK); ERR_CONTINUE(var.get_type() != Variant::ARRAY); @@ -266,7 +270,6 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue) break; } else if (command == "continue") { - set_depth(-1); set_lines_left(-1); OS::get_singleton()->move_window_to_foreground(); @@ -302,6 +305,8 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue) } else if (command == "save_node") { _save_node(cmd[1], cmd[2]); + } else if (command == "set_skip_breakpoints") { + skip_breakpoints = cmd[1]; } else { _parse_live_edit(cmd); } @@ -764,6 +769,14 @@ void ScriptDebuggerRemote::_poll_events() { profiling = false; _send_profiling_data(false); print_line("PROFILING END!"); + } else if (command == "start_network_profiling") { + + multiplayer->profiling_start(); + profiling_network = true; + } else if (command == "stop_network_profiling") { + + multiplayer->profiling_end(); + profiling_network = false; } else if (command == "reload_scripts") { reload_all_scripts = true; } else if (command == "breakpoint") { @@ -773,6 +786,8 @@ void ScriptDebuggerRemote::_poll_events() { insert_breakpoint(cmd[2], cmd[1]); else remove_breakpoint(cmd[2], cmd[1]); + } else if (command == "set_skip_breakpoints") { + skip_breakpoints = cmd[1]; } else { _parse_live_edit(cmd); } @@ -911,6 +926,18 @@ void ScriptDebuggerRemote::idle_poll() { } } + if (profiling_network) { + uint64_t pt = OS::get_singleton()->get_ticks_msec(); + if (pt - last_net_bandwidth_time > 200) { + last_net_bandwidth_time = pt; + _send_network_bandwidth_usage(); + } + if (pt - last_net_prof_time > 100) { + last_net_prof_time = pt; + _send_network_profiling_data(); + } + } + if (reload_all_scripts) { for (int i = 0; i < ScriptServer::get_language_count(); i++) { @@ -922,6 +949,35 @@ void ScriptDebuggerRemote::idle_poll() { _poll_events(); } +void ScriptDebuggerRemote::_send_network_profiling_data() { + ERR_FAIL_COND(multiplayer.is_null()); + + int n_nodes = multiplayer->get_profiling_frame(&network_profile_info.write[0]); + + packet_peer_stream->put_var("network_profile"); + packet_peer_stream->put_var(n_nodes * 6); + for (int i = 0; i < n_nodes; ++i) { + packet_peer_stream->put_var(network_profile_info[i].node); + packet_peer_stream->put_var(network_profile_info[i].node_path); + packet_peer_stream->put_var(network_profile_info[i].incoming_rpc); + packet_peer_stream->put_var(network_profile_info[i].incoming_rset); + packet_peer_stream->put_var(network_profile_info[i].outgoing_rpc); + packet_peer_stream->put_var(network_profile_info[i].outgoing_rset); + } +} + +void ScriptDebuggerRemote::_send_network_bandwidth_usage() { + ERR_FAIL_COND(multiplayer.is_null()); + + int incoming_bandwidth = multiplayer->get_incoming_bandwidth_usage(); + int outgoing_bandwidth = multiplayer->get_outgoing_bandwidth_usage(); + + packet_peer_stream->put_var("network_bandwidth"); + packet_peer_stream->put_var(2); + packet_peer_stream->put_var(incoming_bandwidth); + packet_peer_stream->put_var(outgoing_bandwidth); +} + void ScriptDebuggerRemote::send_message(const String &p_message, const Array &p_args) { mutex->lock(); @@ -1061,6 +1117,10 @@ void ScriptDebuggerRemote::set_live_edit_funcs(LiveEditFuncs *p_funcs) { live_edit_funcs = p_funcs; } +void ScriptDebuggerRemote::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { + multiplayer = p_multiplayer; +} + bool ScriptDebuggerRemote::is_profiling() const { return profiling; @@ -1102,16 +1162,23 @@ void ScriptDebuggerRemote::profiling_set_frame_times(float p_frame_time, float p physics_frame_time = p_physics_frame_time; } +void ScriptDebuggerRemote::set_skip_breakpoints(bool p_skip_breakpoints) { + skip_breakpoints = p_skip_breakpoints; +} + ScriptDebuggerRemote::ResourceUsageFunc ScriptDebuggerRemote::resource_usage_func = NULL; ScriptDebuggerRemote::ScriptDebuggerRemote() : profiling(false), + profiling_network(false), max_frame_functions(16), skip_profile_frame(false), reload_all_scripts(false), tcp_client(Ref<StreamPeerTCP>(memnew(StreamPeerTCP))), packet_peer_stream(Ref<PacketPeerStream>(memnew(PacketPeerStream))), last_perf_time(0), + last_net_prof_time(0), + last_net_bandwidth_time(0), performance(Engine::get_singleton()->get_singleton_object("Performance")), requested_quit(false), mutex(Mutex::create()), @@ -1143,6 +1210,7 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() : add_error_handler(&eh); profile_info.resize(GLOBAL_GET("debug/settings/profiler/max_functions")); + network_profile_info.resize(GLOBAL_GET("debug/settings/profiler/max_functions")); profile_info_ptrs.resize(profile_info.size()); } diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h index a5bfd7a32d..b6dd925181 100644 --- a/core/script_debugger_remote.h +++ b/core/script_debugger_remote.h @@ -54,11 +54,13 @@ class ScriptDebuggerRemote : public ScriptDebugger { Vector<ScriptLanguage::ProfilingInfo> profile_info; Vector<ScriptLanguage::ProfilingInfo *> profile_info_ptrs; + Vector<MultiplayerAPI::ProfilingInfo> network_profile_info; Map<StringName, int> profiler_function_signature_map; float frame_time, idle_time, physics_time, physics_frame_time; bool profiling; + bool profiling_network; int max_frame_functions; bool skip_profile_frame; bool reload_all_scripts; @@ -67,6 +69,8 @@ class ScriptDebuggerRemote : public ScriptDebugger { Ref<PacketPeerStream> packet_peer_stream; uint64_t last_perf_time; + uint64_t last_net_prof_time; + uint64_t last_net_bandwidth_time; Object *performance; bool requested_quit; Mutex *mutex; @@ -123,10 +127,14 @@ class ScriptDebuggerRemote : public ScriptDebugger { void _send_video_memory(); LiveEditFuncs *live_edit_funcs; + Ref<MultiplayerAPI> multiplayer; + ErrorHandlerList eh; static void _err_handler(void *, const char *, const char *, int p_line, const char *, const char *, ErrorHandlerType p_type); void _send_profiling_data(bool p_for_frame); + void _send_network_profiling_data(); + void _send_network_bandwidth_usage(); struct FrameData { @@ -140,6 +148,8 @@ class ScriptDebuggerRemote : public ScriptDebugger { void _save_node(ObjectID id, const String &p_path); + bool skip_breakpoints; + public: struct ResourceUsage { @@ -156,7 +166,7 @@ public: static ResourceUsageFunc resource_usage_func; Error connect_to_host(const String &p_host, uint16_t p_port); - virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true); + virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true, bool p_is_error_breakpoint = false); virtual void idle_poll(); virtual void line_poll(); @@ -168,6 +178,7 @@ public: virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata); virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs); + virtual void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer); virtual bool is_profiling() const; virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data); @@ -176,6 +187,8 @@ public: virtual void profiling_end(); virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time); + virtual void set_skip_breakpoints(bool p_skip_breakpoints); + ScriptDebuggerRemote(); ~ScriptDebuggerRemote(); }; diff --git a/core/script_language.cpp b/core/script_language.cpp index 97758ced66..ee8589d76a 100644 --- a/core/script_language.cpp +++ b/core/script_language.cpp @@ -50,6 +50,52 @@ void Script::_notification(int p_what) { } } +Variant Script::_get_property_default_value(const StringName &p_property) { + Variant ret; + get_property_default_value(p_property, ret); + return ret; +} + +Array Script::_get_script_property_list() { + Array ret; + List<PropertyInfo> list; + get_script_property_list(&list); + for (List<PropertyInfo>::Element *E = list.front(); E; E = E->next()) { + ret.append(E->get().operator Dictionary()); + } + return ret; +} + +Array Script::_get_script_method_list() { + Array ret; + List<MethodInfo> list; + get_script_method_list(&list); + for (List<MethodInfo>::Element *E = list.front(); E; E = E->next()) { + ret.append(E->get().operator Dictionary()); + } + return ret; +} + +Array Script::_get_script_signal_list() { + Array ret; + List<MethodInfo> list; + get_script_signal_list(&list); + for (List<MethodInfo>::Element *E = list.front(); E; E = E->next()) { + ret.append(E->get().operator Dictionary()); + } + return ret; +} + +Dictionary Script::_get_script_constant_map() { + Dictionary ret; + Map<StringName, Variant> map; + get_constants(&map); + for (Map<StringName, Variant>::Element *E = map.front(); E; E = E->next()) { + ret[E->key()] = E->value(); + } + return ret; +} + void Script::_bind_methods() { ClassDB::bind_method(D_METHOD("can_instance"), &Script::can_instance); @@ -64,6 +110,12 @@ void Script::_bind_methods() { ClassDB::bind_method(D_METHOD("has_script_signal", "signal_name"), &Script::has_script_signal); + ClassDB::bind_method(D_METHOD("get_script_property_list"), &Script::_get_script_property_list); + ClassDB::bind_method(D_METHOD("get_script_method_list"), &Script::_get_script_method_list); + ClassDB::bind_method(D_METHOD("get_script_signal_list"), &Script::_get_script_signal_list); + ClassDB::bind_method(D_METHOD("get_script_constant_map"), &Script::_get_script_constant_map); + ClassDB::bind_method(D_METHOD("get_property_default_value"), &Script::_get_property_default_value); + ClassDB::bind_method(D_METHOD("is_tool"), &Script::is_tool); ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_code", PROPERTY_HINT_NONE, "", 0), "set_source_code", "get_source_code"); diff --git a/core/script_language.h b/core/script_language.h index dfb2e0ad31..116918fdc0 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -109,6 +109,12 @@ protected: friend class PlaceHolderScriptInstance; virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {} + Variant _get_property_default_value(const StringName &p_property); + Array _get_script_property_list(); + Array _get_script_method_list(); + Array _get_script_signal_list(); + Dictionary _get_script_constant_map(); + public: virtual bool can_instance() const = 0; @@ -461,7 +467,7 @@ public: void clear_breakpoints(); const Map<int, Set<StringName> > &get_breakpoints() const { return breakpoints; } - virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true) = 0; + virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true, bool p_is_error_breakpoint = false) = 0; virtual void idle_poll(); virtual void line_poll(); @@ -476,6 +482,7 @@ public: virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata) {} virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs) {} + virtual void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {} virtual bool is_profiling() const = 0; virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data) = 0; diff --git a/core/ustring.cpp b/core/ustring.cpp index 2f72a1f08e..07caa3a018 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -2147,13 +2147,13 @@ int64_t String::to_int(const CharType *p_str, int p_len) { if (c >= '0' && c <= '9') { - if (integer > INT32_MAX / 10) { + if (integer > INT64_MAX / 10) { String number(""); str = p_str; while (*str && str != limit) { number += *(str++); } - ERR_FAIL_V_MSG(sign == 1 ? INT32_MAX : INT32_MIN, "Cannot represent " + number + " as integer, provided value is " + (sign == 1 ? "too big." : "too small.")); + ERR_FAIL_V_MSG(sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + number + " as integer, provided value is " + (sign == 1 ? "too big." : "too small.")); } integer *= 10; integer += c - '0'; @@ -3301,18 +3301,26 @@ static int _humanize_digits(int p_num) { String String::humanize_size(size_t p_size) { uint64_t _div = 1; - static const char *prefix[] = { " Bytes", " KB", " MB", " GB", " TB", " PB", " EB", "" }; + Vector<String> prefixes; + prefixes.push_back(RTR("B")); + prefixes.push_back(RTR("KiB")); + prefixes.push_back(RTR("MiB")); + prefixes.push_back(RTR("GiB")); + prefixes.push_back(RTR("TiB")); + prefixes.push_back(RTR("PiB")); + prefixes.push_back(RTR("EiB")); + int prefix_idx = 0; - while (p_size > (_div * 1024) && prefix[prefix_idx][0]) { + while (prefix_idx < prefixes.size() && p_size > (_div * 1024)) { _div *= 1024; prefix_idx++; } - int digits = prefix_idx > 0 ? _humanize_digits(p_size / _div) : 0; - double divisor = prefix_idx > 0 ? _div : 1; + const int digits = prefix_idx > 0 ? _humanize_digits(p_size / _div) : 0; + const double divisor = prefix_idx > 0 ? _div : 1; - return String::num(p_size / divisor).pad_decimals(digits) + prefix[prefix_idx]; + return String::num(p_size / divisor).pad_decimals(digits) + " " + prefixes[prefix_idx]; } bool String::is_abs_path() const { diff --git a/core/variant.cpp b/core/variant.cpp index e7d0e58367..16bbf94c54 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -910,7 +910,15 @@ bool Variant::is_one() const { void Variant::reference(const Variant &p_variant) { - clear(); + switch (type) { + case NIL: + case BOOL: + case INT: + case REAL: + break; + default: + clear(); + } type = p_variant.type; diff --git a/core/variant_call.cpp b/core/variant_call.cpp index c180136b2b..53f64fcde6 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -535,6 +535,7 @@ struct _VariantCall { VCALL_LOCALMEM2R(Array, bsearch); VCALL_LOCALMEM4R(Array, bsearch_custom); VCALL_LOCALMEM1R(Array, duplicate); + VCALL_LOCALMEM4R(Array, slice); VCALL_LOCALMEM0(Array, invert); VCALL_LOCALMEM0R(Array, max); VCALL_LOCALMEM0R(Array, min); @@ -752,6 +753,7 @@ struct _VariantCall { case Variant::VECTOR2: r_ret = reinterpret_cast<Transform2D *>(p_self._data._ptr)->xform(p_args[0]->operator Vector2()); return; case Variant::RECT2: r_ret = reinterpret_cast<Transform2D *>(p_self._data._ptr)->xform(p_args[0]->operator Rect2()); return; + case Variant::POOL_VECTOR2_ARRAY: r_ret = reinterpret_cast<Transform2D *>(p_self._data._ptr)->xform(p_args[0]->operator PoolVector2Array()); return; default: r_ret = Variant(); } } @@ -762,6 +764,7 @@ struct _VariantCall { case Variant::VECTOR2: r_ret = reinterpret_cast<Transform2D *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Vector2()); return; case Variant::RECT2: r_ret = reinterpret_cast<Transform2D *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Rect2()); return; + case Variant::POOL_VECTOR2_ARRAY: r_ret = reinterpret_cast<Transform2D *>(p_self._data._ptr)->xform_inv(p_args[0]->operator PoolVector2Array()); return; default: r_ret = Variant(); } } @@ -818,6 +821,7 @@ struct _VariantCall { case Variant::VECTOR3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator Vector3()); return; case Variant::PLANE: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator Plane()); return; case Variant::AABB: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator ::AABB()); return; + case Variant::POOL_VECTOR3_ARRAY: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator ::PoolVector3Array()); return; default: r_ret = Variant(); } } @@ -829,6 +833,7 @@ struct _VariantCall { case Variant::VECTOR3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Vector3()); return; case Variant::PLANE: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Plane()); return; case Variant::AABB: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator ::AABB()); return; + case Variant::POOL_VECTOR3_ARRAY: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator ::PoolVector3Array()); return; default: r_ret = Variant(); } } @@ -1757,6 +1762,7 @@ void register_variant_methods() { ADDFUNC4R(ARRAY, INT, Array, bsearch_custom, NIL, "value", OBJECT, "obj", STRING, "func", BOOL, "before", varray(true)); ADDFUNC0NC(ARRAY, NIL, Array, invert, varray()); ADDFUNC1R(ARRAY, ARRAY, Array, duplicate, BOOL, "deep", varray(false)); + ADDFUNC4R(ARRAY, ARRAY, Array, slice, INT, "begin", INT, "end", INT, "step", BOOL, "deep", varray(1, false)); ADDFUNC0R(ARRAY, NIL, Array, max, varray()); ADDFUNC0R(ARRAY, NIL, Array, min, varray()); diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index 07212ec669..fe2c981c3c 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -1522,7 +1522,7 @@ Error VariantParser::parse_tag_assign_eof(Stream *p_stream, int &line, String &r return err; if (tk.type != TK_STRING) { r_err_str = "Error reading quoted string"; - return err; + return ERR_INVALID_DATA; } what = tk.value; diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml index 7e32db1bb8..2d3ebac78c 100644 --- a/doc/classes/AnimatedTexture.xml +++ b/doc/classes/AnimatedTexture.xml @@ -6,7 +6,7 @@ <description> [AnimatedTexture] is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], but has the advantage of being usable anywhere a [Texture] resource can be used, e.g. in a [TileSet]. The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. - [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. + [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. Also, it doesn't support [AtlasTexture]. Each frame needs to be separate image. </description> <tutorials> </tutorials> diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index 7d5d8a2db1..b4288bbfaa 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -73,7 +73,7 @@ <argument index="6" name="optimize" type="bool" default="true"> </argument> <description> - Blend another animaiton node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition. + Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition. </description> </method> <method name="get_caption" qualifiers="virtual"> diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index e510603281..5bb4a6e3c7 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -71,7 +71,7 @@ <argument index="0" name="animation" type="Animation"> </argument> <description> - Returns the name of [code]animation[/code] or empty string if not found. + Returns the name of [code]animation[/code] or an empty string if not found. </description> </method> <method name="get_animation" qualifiers="const"> @@ -112,6 +112,7 @@ <return type="PoolStringArray"> </return> <description> + Returns a list of the animation names that are currently queued to play. </description> </method> <method name="has_animation" qualifiers="const"> @@ -284,6 +285,7 @@ </signal> <signal name="caches_cleared"> <description> + Notifies when the caches have been cleared, either automatically, or manually via [method clear_caches]. </description> </signal> </signals> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 130908b842..45d40cccea 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -124,6 +124,21 @@ [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. </description> </method> + <method name="slice"> + <return type="Array"> + </return> + <argument index="0" name="begin" type="int"> + </argument> + <argument index="1" name="end" type="int"> + </argument> + <argument index="2" name="step" type="int" default="1"> + </argument> + <argument index="3" name="deep" type="bool" default="False"> + </argument> + <description> + Duplicates the subset described in the function and returns it in an array, deeply copying the array if [code]deep[/code] is true. Lower and upper index are inclusive, with the [code]step[/code] describing the change between indices while slicing. + </description> + </method> <method name="clear"> <description> Clears the array. This is equivalent to using [method resize] with a size of [code]0[/code]. diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index 5b0a06a7fb..b270c7e279 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -4,8 +4,7 @@ Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls. </brief_description> <description> - [Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, - and a region that defines the actual area of the AtlasTexture. + [Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture. </description> <tutorials> </tutorials> diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml index 9d67b88c71..9a1e4432f1 100644 --- a/doc/classes/AudioStreamGenerator.xml +++ b/doc/classes/AudioStreamGenerator.xml @@ -5,6 +5,7 @@ <description> </description> <tutorials> + <link>https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml index 310b58c4e5..448284e670 100644 --- a/doc/classes/AudioStreamGeneratorPlayback.xml +++ b/doc/classes/AudioStreamGeneratorPlayback.xml @@ -5,6 +5,7 @@ <description> </description> <tutorials> + <link>https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator</link> </tutorials> <methods> <method name="can_push_buffer" qualifiers="const"> diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml index 6d03301749..a496902ded 100644 --- a/doc/classes/AudioStreamSample.xml +++ b/doc/classes/AudioStreamSample.xml @@ -24,6 +24,7 @@ <members> <member name="data" type="PoolByteArray" setter="set_data" getter="get_data" default="PoolByteArray( )"> Contains the audio data in bytes. + [b]Note:[/b] This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte. </member> <member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format" default="0"> Audio format. See [code]FORMAT_*[/code] constants for values. diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index 6a8cdcd2a8..305be8b58d 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -17,6 +17,9 @@ <member name="clip_text" type="bool" setter="set_clip_text" getter="get_clip_text" default="false"> When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text. </member> + <member name="expand_icon" type="bool" setter="set_expand_icon" getter="is_expand_icon" default="false"> + When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect. + </member> <member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false"> Flat buttons don't display decoration. </member> diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 16fb483249..aeeebdf00d 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -154,7 +154,7 @@ </member> <member name="offset_h" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0"> The horizontal offset of the camera, relative to the drag margins. - [b]Note:[/b] Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set inital offset. + [b]Note:[/b] Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set initial offset. </member> <member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0"> The vertical offset of the camera, relative to the drag margins. diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 1eeef92ccc..05ffac803a 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -22,7 +22,7 @@ </return> <description> Virtual method to be implemented by the user. Returns whether [method _gui_input] should not be called for children controls outside this control's rectangle. Input will be clipped to the Rect of this [Control]. Similar to [member rect_clip_content], but doesn't affect visibility. - If not overriden, defaults to [code]false[/code]. + If not overridden, defaults to [code]false[/code]. </description> </method> <method name="_get_minimum_size" qualifiers="virtual"> @@ -30,7 +30,7 @@ </return> <description> Virtual method to be implemented by the user. Returns the minimum size for this control. Alternative to [member rect_min_size] for controlling minimum size via code. The actual minimum size will be the max value of these two (in each axis separately). - If not overriden, defaults to [constant Vector2.ZERO]. + If not overridden, defaults to [constant Vector2.ZERO]. </description> </method> <method name="_gui_input" qualifiers="virtual"> @@ -395,7 +395,7 @@ <return type="void"> </return> <description> - Creates an [InputEventMouseButton] that attempts to click the control. If the event is received, the control aquires focus. + Creates an [InputEventMouseButton] that attempts to click the control. If the event is received, the control acquires focus. [codeblock] func _process(delta): grab_click_focus() #when clicking another Control node, this node will be clicked instead @@ -503,7 +503,7 @@ </argument> <description> Virtual method to be implemented by the user. Returns whether the given [code]point[/code] is inside this control. - If not overriden, default behavior is checking if the point is within control's Rect. + If not overridden, default behavior is checking if the point is within control's Rect. [b]Node:[/b] If you want to check if a point is inside the control, you can use [code]get_rect().has_point(point)[/code]. </description> </method> @@ -564,7 +564,7 @@ <description> Sets the anchor identified by [code]margin[/code] constant from [enum Margin] enum to value [code]anchor[/code]. A setter method for [member anchor_bottom], [member anchor_left], [member anchor_right] and [member anchor_top]. If [code]keep_margin[/code] is [code]true[/code], margins aren't updated after this operation. - If [code]push_opposite_anchor[/code] is [code]true[/code] and the opposite anchor overlaps this anchor, the opposite one will have its value overriden. For example, when setting left anchor to 1 and the right anchor has value of 0.5, the right anchor will also get value of 1. If [code]push_opposite_anchor[/code] was [code]false[/code], the left anchor would get value 0.5. + If [code]push_opposite_anchor[/code] is [code]true[/code] and the opposite anchor overlaps this anchor, the opposite one will have its value overridden. For example, when setting left anchor to 1 and the right anchor has value of 0.5, the right anchor will also get value of 1. If [code]push_opposite_anchor[/code] was [code]false[/code], the left anchor would get value 0.5. </description> </method> <method name="set_anchor_and_margin"> diff --git a/doc/classes/EditorVCSInterface.xml b/doc/classes/EditorVCSInterface.xml new file mode 100644 index 0000000000..f67c1c9eb5 --- /dev/null +++ b/doc/classes/EditorVCSInterface.xml @@ -0,0 +1,115 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorVCSInterface" inherits="Object" category="Core" version="3.2"> + <brief_description> + Version Control System (VCS) interface which reads and writes to the local VCS in use. + </brief_description> + <description> + Used by the editor to display VCS extracted information in the editor. The implementation of this API is included in VCS addons, which are essentially GDNative plugins that need to be put into the project folder. These VCS addons are scripts which are attached (on demand) to the object instance of [code]EditorVCSInterface[/code]. All the functions listed below, instead of performing the task themselves, they call the internally defined functions in the VCS addons to provide a plug-n-play experience. + </description> + <tutorials> + </tutorials> + <methods> + <method name="commit"> + <return type="void"> + </return> + <argument index="0" name="msg" type="String"> + </argument> + <description> + Creates a version commit if the addon is initialized, else returns without doing anything. Uses the files which have been staged previously, with the commit message set to a value as provided as in the argument. + </description> + </method> + <method name="get_file_diff"> + <return type="Array"> + </return> + <argument index="0" name="file_path" type="String"> + </argument> + <description> + Returns an [Array] of [Dictionary] objects containing the diff output from the VCS in use, if a VCS addon is initialized, else returns an empty [Array] object. The diff contents also consist of some contextual lines which provide context to the observed line change in the file. + Each [Dictionary] object has the line diff contents under the keys: + - [code]"content"[/code] to store a [String] containing the line contents + - [code]"status"[/code] to store a [String] which contains [code]"+"[/code] in case the content is a line addition but it stores a [code]"-"[/code] in case of deletion and an empty string in the case the line content is neither an addition nor a deletion. + - [code]"new_line_number"[/code] to store an integer containing the new line number of the line content. + - [code]"line_count"[/code] to store an integer containing the number of lines in the line content. + - [code]"old_line_number"[/code] to store an integer containing the old line number of the line content. + - [code]"offset"[/code] to store the offset of the line change since the first contextual line content. + </description> + </method> + <method name="get_is_vcs_intialized"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the VCS addon has been initialized, else returns [code]false[/code]. + </description> + </method> + <method name="get_modified_files_data"> + <return type="Dictionary"> + </return> + <description> + Returns a [Dictionary] containing the path of the detected file change mapped to an integer signifying what kind of a change the corresponding file has experienced. + The following integer values are being used to signify that the detected file is: + - [code]0[/code]: New to the VCS working directory + - [code]1[/code]: Modified + - [code]2[/code]: Renamed + - [code]3[/code]: Deleted + - [code]4[/code]: Typechanged + </description> + </method> + <method name="get_project_name"> + <return type="String"> + </return> + <description> + Return the project name of the VCS working directory + </description> + </method> + <method name="get_vcs_name"> + <return type="String"> + </return> + <description> + Return the name of the VCS if the VCS has been initialized, else return an empty string. + </description> + </method> + <method name="initialize"> + <return type="bool"> + </return> + <argument index="0" name="project_root_path" type="String"> + </argument> + <description> + Initialize the VCS addon if not already. Uses the argument value as the path to the working directory of the project. Creates the initial commit if required. Returns [code]true[/code] if no failure occurs, else returns [code]false[/code]. + </description> + </method> + <method name="is_addon_ready"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the addon is ready to respond to function calls, else returns [code]false[/code]. + </description> + </method> + <method name="shut_down"> + <return type="bool"> + </return> + <description> + Shuts down the VCS addon to allow cleanup code to run on call. Returns [code]true[/code] is no failure occurs, else returns [code]false[/code]. + </description> + </method> + <method name="stage_file"> + <return type="void"> + </return> + <argument index="0" name="file_path" type="String"> + </argument> + <description> + Stage the file which should be committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path. + </description> + </method> + <method name="unstage_file"> + <return type="void"> + </return> + <argument index="0" name="file_path" type="String"> + </argument> + <description> + Unstage the file which was staged previously to be committed, so that it is no longer committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path. + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index fcbd8a2193..9a943aba51 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -306,7 +306,7 @@ Replace glow blending mode. Replaces all pixels' color by the glow value. </constant> <constant name="TONE_MAPPER_LINEAR" value="0" enum="ToneMapper"> - Linear tonemapper operator. Reads the linear data and performs an exposure adjustment. + Linear tonemapper operator. Reads the linear data and passes it on unmodified. </constant> <constant name="TONE_MAPPER_REINHARDT" value="1" enum="ToneMapper"> Reinhardt tonemapper operator. Performs a variation on rendered pixels' colors by this formula: [code]color = color / (1 + color)[/code]. diff --git a/doc/classes/Geometry.xml b/doc/classes/Geometry.xml index 3cbbe6da56..3824baa4dc 100644 --- a/doc/classes/Geometry.xml +++ b/doc/classes/Geometry.xml @@ -216,6 +216,19 @@ Intersects [code]polyline[/code] with [code]polygon[/code] and returns an array of intersected polylines. This performs [constant OPERATION_INTERSECTION] between the polyline and the polygon. This operation can be thought of as chopping a line with a closed shape. </description> </method> + <method name="is_point_in_circle"> + <return type="bool"> + </return> + <argument index="0" name="point" type="Vector2"> + </argument> + <argument index="1" name="circle_position" type="Vector2"> + </argument> + <argument index="2" name="circle_radius" type="float"> + </argument> + <description> + Returns [code]true[/code] if [code]point[/code] is inside the circle or if it's located exactly [i]on[/i] the circle's boundary, otherwise returns [code]false[/code]. + </description> + </method> <method name="is_point_in_polygon"> <return type="bool"> </return> @@ -428,18 +441,6 @@ Tests if the segment ([code]from[/code], [code]to[/code]) intersects the triangle [code]a[/code], [code]b[/code], [code]c[/code]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned. </description> </method> - <method name="transform_points_2d"> - <return type="PoolVector2Array"> - </return> - <argument index="0" name="points" type="PoolVector2Array"> - </argument> - <argument index="1" name="transform" type="Transform2D"> - </argument> - <description> - Transforms an array of points by [code]transform[/code] and returns the result. - Can be useful in conjunction with performing polygon boolean operations in a CSG-like manner, see [method merge_polygons_2d], [method clip_polygons_2d], [method intersect_polygons_2d], [method exclude_polygons_2d]. - </description> - </method> <method name="triangulate_delaunay_2d"> <return type="PoolIntArray"> </return> diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml index 6bc09e5289..8470a346ff 100644 --- a/doc/classes/GraphNode.xml +++ b/doc/classes/GraphNode.xml @@ -174,6 +174,7 @@ </methods> <members> <member name="comment" type="bool" setter="set_comment" getter="is_comment" default="false"> + If [code]true[/code], the GraphNode is a comment node. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The offset of the GraphNode, relative to the scroll offset of the [GraphEdit]. @@ -257,6 +258,8 @@ </theme_item> <theme_item name="resizer" type="Texture"> </theme_item> + <theme_item name="resizer_color" type="Color" default="Color( 0, 0, 0, 1 )"> + </theme_item> <theme_item name="selectedframe" type="StyleBox"> </theme_item> <theme_item name="separation" type="int" default="1"> diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 10be66feb8..d297bc98ae 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -252,7 +252,7 @@ <argument index="1" name="y" type="int"> </argument> <description> - Returns the color of the pixel at [code](x, y)[/code] if the image is locked. If the image is unlocked it always returns a [Color] with the value [code](0, 0, 0, 1.0)[/code]. + Returns the color of the pixel at [code](x, y)[/code] if the image is locked. If the image is unlocked, it always returns a [Color] with the value [code](0, 0, 0, 1.0)[/code]. This is the same as [method get_pixelv], but two integer arguments instead of a Vector2 argument. </description> </method> <method name="get_pixelv" qualifiers="const"> @@ -261,6 +261,7 @@ <argument index="0" name="src" type="Vector2"> </argument> <description> + Returns the color of the pixel at [code]src[/code] if the image is locked. If the image is unlocked, it always returns a [Color] with the value [code](0, 0, 0, 1.0)[/code]. This is the same as [method get_pixel], but with a Vector2 argument instead of two integer arguments. </description> </method> <method name="get_rect" qualifiers="const"> @@ -414,7 +415,7 @@ <argument index="1" name="grayscale" type="bool" default="false"> </argument> <description> - Saves the image as an EXR file to [code]path[/code]. If grayscale is true and the image has only one channel, it will be saved explicitely as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module. + Saves the image as an EXR file to [code]path[/code]. If grayscale is true and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module. </description> </method> <method name="save_png" qualifiers="const"> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 5fd5e8c3c0..afb3977849 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -223,7 +223,7 @@ <argument index="0" name="action" type="String"> </argument> <description> - Returns [code]true[/code] if you are pressing the action event. Note that if an action has multiple buttons asigned and more than one of them is pressed, releasing one button will release the action, even if some other button assigned to this action is still pressed. + Returns [code]true[/code] if you are pressing the action event. Note that if an action has multiple buttons assigned and more than one of them is pressed, releasing one button will release the action, even if some other button assigned to this action is still pressed. </description> </method> <method name="is_joy_button_pressed" qualifiers="const"> @@ -316,6 +316,8 @@ Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes. [code]image[/code]'s size must be lower than 256×256. [code]hotspot[/code] must be within [code]image[/code]'s size. + [b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If using an [AnimatedTexture], only the first frame will be displayed. + [b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or [b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] compression mode can't be used for custom cursors. </description> </method> <method name="set_default_cursor_shape"> diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index d90a290fdc..c1dca9f95e 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -119,6 +119,9 @@ <member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default=""""> Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s default value (see [member text]). </member> + <member name="right_icon" type="Texture" setter="set_right_icon" getter="get_right_icon"> + Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to [code]false[/code]. + </member> <member name="secret" type="bool" setter="set_secret" getter="is_secret" default="false"> If [code]true[/code], every character is replaced with the secret character (see [member secret_character]). </member> diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml index 181a99590a..23ce20a434 100644 --- a/doc/classes/MainLoop.xml +++ b/doc/classes/MainLoop.xml @@ -215,5 +215,13 @@ Notification received from the OS when an update of the Input Method Engine occurs (e.g. change of IME cursor position or composition string). Specific to the macOS platform. </constant> + <constant name="NOTIFICATION_APP_RESUMED" value="1014"> + Notification received from the OS when the app is resumed. + Specific to the Android platform. + </constant> + <constant name="NOTIFICATION_APP_PAUSED" value="1015"> + Notification received from the OS when the app is paused. + Specific to the Android platform. + </constant> </constants> </class> diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index f191b08d96..ce7a6ef54c 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -51,7 +51,7 @@ The height of the 9-slice's top row. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> - Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. + Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The node's texture resource. diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 097fa1f6e5..b206d4a4d2 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -171,6 +171,7 @@ <description> Duplicates the node, returning a new node. You can fine-tune the behavior using the [code]flags[/code] (see [enum DuplicateFlags]). + [b]Note:[/b] It will not work properly if the node contains a script with constructor arguments (i.e. needs to supply arguments to [method Object._init] method). In that case, the node will be duplicated without a script. </description> </method> <method name="find_node" qualifiers="const"> @@ -962,6 +963,14 @@ Notification received from the OS when an update of the Input Method Engine occurs (e.g. change of IME cursor position or composition string). Specific to the macOS platform. </constant> + <constant name="NOTIFICATION_APP_RESUMED" value="1014"> + Notification received from the OS when the app is resumed. + Specific to the Android platform. + </constant> + <constant name="NOTIFICATION_APP_PAUSED" value="1015"> + Notification received from the OS when the app is paused. + Specific to the Android platform. + </constant> <constant name="PAUSE_MODE_INHERIT" value="0" enum="PauseMode"> Inherits pause mode from the node's parent. For the root node, it is equivalent to [constant PAUSE_MODE_STOP]. Default. </constant> diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index abdbfa09f7..29c4680685 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -52,7 +52,7 @@ <argument index="0" name="point" type="Vector2"> </argument> <description> - Rotates the node so it points towards the [code]point[/code]. + Rotates the node so it points towards the [code]point[/code], which is expected to use global coordinates. </description> </method> <method name="move_local_x"> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 938777a36b..9f61245819 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -820,6 +820,7 @@ </argument> <description> Sets the window title to the specified string. + [b]Note:[/b] This should be used sporadically. Don't set this every frame, as that will negatively affect performance on some window managers. </description> </method> <method name="shell_open"> @@ -828,9 +829,10 @@ <argument index="0" name="uri" type="String"> </argument> <description> - Requests the OS to open a resource with the most appropriate program. For example. - [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the downloads folders of the user. - [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website. + Requests the OS to open a resource with the most appropriate program. For example: + - [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder. + - [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website. + - [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields that can be added. </description> </method> <method name="show_virtual_keyboard"> diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml index ba00438ea1..a139fa4664 100644 --- a/doc/classes/Physics2DServer.xml +++ b/doc/classes/Physics2DServer.xml @@ -822,7 +822,7 @@ <argument index="5" name="result" type="Physics2DTestMotionResult" default="null"> </argument> <description> - Returns whether a body can move from a given point in a given direction. Apart from the boolean return value, a [Physics2DTestMotionResult] can be passed to return additional information in. + Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [Physics2DTestMotionResult] can be passed to return additional information in. </description> </method> <method name="capsule_shape_create"> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 3d6693da15..d917f7d7f8 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -233,7 +233,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Returns the index of the item containing the specified [code]id[/code]. Index is automatically assigned to each item by the engine. Index can not be set manualy. + Returns the index of the item containing the specified [code]id[/code]. Index is automatically assigned to each item by the engine. Index can not be set manually. </description> </method> <method name="get_item_metadata" qualifiers="const"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 86b874d8ee..3da403c681 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -722,7 +722,7 @@ Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS. </member> <member name="rendering/environment/default_clear_color" type="Color" setter="" getter="" default="Color( 0.3, 0.3, 0.3, 1 )"> - Default background clear color. Overriddable per [Viewport] using its [Environment]. See [member Environment.background_mode] and [member Environment.background_color] in particular. To change this default color programmatically, use [method VisualServer.set_default_clear_color]. + Default background clear color. Overridable per [Viewport] using its [Environment]. See [member Environment.background_mode] and [member Environment.background_color] in particular. To change this default color programmatically, use [method VisualServer.set_default_clear_color]. </member> <member name="rendering/limits/buffers/blend_shape_max_buffer_size_kb" type="int" setter="" getter="" default="4096"> Max buffer size for blend shapes. Any blend shape bigger than this will not work. @@ -762,7 +762,7 @@ If [code]true[/code], performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used. </member> <member name="rendering/quality/directional_shadow/size" type="int" setter="" getter="" default="4096"> - The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. + The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value will be rounded up to the nearest power of 2. </member> <member name="rendering/quality/directional_shadow/size.mobile" type="int" setter="" getter="" default="2048"> </member> diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index b1e71ee924..8b17928f90 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -4,7 +4,7 @@ Skeleton for characters and animated objects. </brief_description> <description> - Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future. + Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics. The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose. Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone. </description> diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index 9916d25af5..6ebc389ed7 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -144,7 +144,7 @@ <argument index="0" name="v" type="Variant"> </argument> <description> - Transforms the given [Vector3], [Plane], or [AABB] by this transform. + Transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by this transform. </description> </method> <method name="xform_inv"> @@ -153,7 +153,7 @@ <argument index="0" name="v" type="Variant"> </argument> <description> - Inverse-transforms the given [Vector3], [Plane], or [AABB] by this transform. + Inverse-transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by this transform. </description> </method> </methods> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index f6fce1aaa1..580da080b3 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -146,7 +146,7 @@ <argument index="0" name="v" type="Variant"> </argument> <description> - Transforms the given [Vector2] or [Rect2] by this transform. + Transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this transform. </description> </method> <method name="xform_inv"> @@ -155,7 +155,7 @@ <argument index="0" name="v" type="Variant"> </argument> <description> - Inverse-transforms the given [Vector2] or [Rect2] by this transform. + Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this transform. </description> </method> </methods> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 51d56c758e..82f948c54d 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -403,8 +403,6 @@ </theme_item> <theme_item name="guide_color" type="Color" default="Color( 0, 0, 0, 0.1 )"> </theme_item> - <theme_item name="guide_width" type="int" default="2"> - </theme_item> <theme_item name="hseparation" type="int" default="4"> </theme_item> <theme_item name="item_margin" type="int" default="12"> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 117c4835eb..9bc46881f9 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -281,7 +281,8 @@ The subdivision amount of fourth quadrant on shadow atlas. </member> <member name="shadow_atlas_size" type="int" setter="set_shadow_atlas_size" getter="get_shadow_atlas_size" default="0"> - The resolution of shadow atlas. Both width and height is equal to one value. + The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2. + [b]Note:[/b] If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually. </member> <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 0, 0 )"> The width and height of viewport. diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml index 0f25c00489..96f6a42cdf 100644 --- a/doc/classes/VisibilityEnabler2D.xml +++ b/doc/classes/VisibilityEnabler2D.xml @@ -4,7 +4,7 @@ Enables certain nodes only when visible. </brief_description> <description> - The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself. + The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 5e054ce7ce..e2fc10e44a 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -3855,7 +3855,7 @@ <argument index="1" name="size" type="int"> </argument> <description> - Sets the size of the shadow atlas's images. + Sets the size of the shadow atlas's images (used for omni and spot lights). The value will be rounded up to the nearest power of 2. </description> </method> <method name="viewport_set_size"> diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml index 9067097f0b..9e58abae97 100644 --- a/doc/classes/VisualShaderNodeCustom.xml +++ b/doc/classes/VisualShaderNodeCustom.xml @@ -13,6 +13,7 @@ [/codeblock] </description> <tutorials> + <link>http://docs.godotengine.org/en/latest/tutorials/plugins/editor/visual_shader_plugins.html</link> </tutorials> <methods> <method name="_get_category" qualifiers="virtual"> diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp index 0611d7d4e0..42899c0f76 100644 --- a/drivers/alsa/audio_driver_alsa.cpp +++ b/drivers/alsa/audio_driver_alsa.cpp @@ -171,14 +171,14 @@ void AudioDriverALSA::thread_func(void *p_udata) { ad->start_counting_ticks(); if (!ad->active) { - for (unsigned int i = 0; i < ad->period_size * ad->channels; i++) { + for (uint64_t i = 0; i < ad->period_size * ad->channels; i++) { ad->samples_out.write[i] = 0; } } else { ad->audio_server_process(ad->period_size, ad->samples_in.ptrw()); - for (unsigned int i = 0; i < ad->period_size * ad->channels; i++) { + for (uint64_t i = 0; i < ad->period_size * ad->channels; i++) { ad->samples_out.write[i] = ad->samples_in[i] >> 16; } } diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index cc414c26af..a8fa30c709 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -1432,11 +1432,11 @@ void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, Raste } } - bool clear_skeleton_buffer = !storage->config.float_texture_supported; + bool clear_skeleton_buffer = storage->config.use_skeleton_software; if (p_skeleton) { - if (storage->config.float_texture_supported) { + if (!storage->config.use_skeleton_software) { //use float texture workflow glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1); glBindTexture(GL_TEXTURE_2D, p_skeleton->tex_id); @@ -2452,7 +2452,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, if (skeleton) { state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON, true); - state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON_SOFTWARE, !storage->config.float_texture_supported); + state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON_SOFTWARE, storage->config.use_skeleton_software); } else { state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON, false); state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON_SOFTWARE, false); @@ -2570,12 +2570,6 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, state.scene_shader.set_uniform(SceneShaderGLES2::WORLD_TRANSFORM, e->instance->transform); - if (skeleton) { - state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_IN_WORLD_COORDS, skeleton->use_world_transform); - state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TRANSFORM, skeleton->world_transform); - state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TRANSFORM_INVERSE, skeleton->world_transform_inverse); - } - if (use_lightmap_capture) { //this is per instance, must be set always if present glUniform4fv(state.scene_shader.get_uniform_location(SceneShaderGLES2::LIGHTMAP_CAPTURES), 12, (const GLfloat *)e->instance->lightmap_capture_data.ptr()); state.scene_shader.set_uniform(SceneShaderGLES2::LIGHTMAP_CAPTURE_SKY, false); diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 5c02d8096d..9f511cd787 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -2432,7 +2432,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: // from surface->data. // if USE_SKELETON_SOFTWARE is active - if (!config.float_texture_supported) { + if (config.use_skeleton_software) { // if this geometry is used specifically for skinning if (p_format & (VS::ARRAY_FORMAT_BONES | VS::ARRAY_FORMAT_WEIGHTS)) surface->data = array; @@ -3514,7 +3514,7 @@ void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool skeleton->size = p_bones; skeleton->use_2d = p_2d_skeleton; - if (config.float_texture_supported) { + if (!config.use_skeleton_software) { glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, skeleton->tex_id); @@ -3663,23 +3663,6 @@ void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, cons skeleton->base_transform_2d = p_base_transform; } -void RasterizerStorageGLES2::skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - - ERR_FAIL_COND(skeleton->use_2d); - - skeleton->world_transform = p_world_transform; - skeleton->use_world_transform = p_enable; - if (p_enable) { - skeleton->world_transform_inverse = skeleton->world_transform.affine_inverse(); - } - - if (!skeleton->update_list.in_list()) { - skeleton_update_list.add(&skeleton->update_list); - } -} - void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size) { glBindBuffer(GL_ARRAY_BUFFER, resources.skeleton_transform_buffer); @@ -3699,7 +3682,7 @@ void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector< void RasterizerStorageGLES2::update_dirty_skeletons() { - if (!config.float_texture_supported) + if (config.use_skeleton_software) return; glActiveTexture(GL_TEXTURE0); @@ -5751,9 +5734,14 @@ void RasterizerStorageGLES2::initialize() { frame.current_rt = NULL; frame.clear_request = false; + glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &config.max_vertex_texture_image_units); glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size); + // the use skeleton software path should be used if either float texture is not supported, + // OR max_vertex_texture_image_units is zero + config.use_skeleton_software = (config.float_texture_supported == false) || (config.max_vertex_texture_image_units == 0); + shaders.copy.init(); shaders.cubemap_filter.init(); bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx"); diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index d139697b86..ba9274b576 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -60,7 +60,9 @@ public: bool shrink_textures_x2; bool use_fast_texture_filter; + bool use_skeleton_software; + int max_vertex_texture_image_units; int max_texture_image_units; int max_texture_size; @@ -868,16 +870,12 @@ public: Set<RasterizerScene::InstanceBase *> instances; Transform2D base_transform_2d; - Transform world_transform; - Transform world_transform_inverse; - bool use_world_transform; Skeleton() : use_2d(false), size(0), tex_id(0), - update_list(this), - use_world_transform(false) { + update_list(this) { } }; @@ -895,7 +893,6 @@ public: virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform); virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const; virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform); - virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform); void _update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size); diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 640d45ae65..1db8a870a2 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -353,6 +353,11 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener varying_code += _typestr(E->get().type); varying_code += " "; varying_code += _mkid(E->key()); + if (E->get().array_size > 0) { + varying_code += "["; + varying_code += itos(E->get().array_size); + varying_code += "]"; + } varying_code += ";\n"; String final_code = varying_code.as_string(); @@ -943,6 +948,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"] = "light_uv"; actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT"] = "light"; actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"] = "shadow_color"; + actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_VEC"] = "shadow_vec"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["COLOR"] = "#define COLOR_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; @@ -952,6 +958,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_VEC"] = "#define SHADOW_VEC_USED\n"; // Ported from GLES3 diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index fa0b315e29..08548ded17 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -331,6 +331,7 @@ void light_compute( inout vec4 light_color, vec2 light_uv, inout vec4 shadow_color, + inout vec2 shadow_vec, vec3 normal, vec2 uv, #if defined(SCREEN_UV_USED) @@ -407,6 +408,7 @@ FRAGMENT_SHADER_CODE #ifdef USE_LIGHTING vec2 light_vec = transformed_light_uv; + vec2 shadow_vec = transformed_light_uv; if (normal_used) { normal.xy = mat2(local_rot.xy, local_rot.zw) * normal.xy; @@ -434,6 +436,7 @@ FRAGMENT_SHADER_CODE real_light_color, light_uv, real_light_shadow_color, + shadow_vec, normal, uv, #if defined(SCREEN_UV_USED) @@ -452,11 +455,18 @@ FRAGMENT_SHADER_CODE color *= light; #ifdef USE_SHADOWS - // Reset light_vec to compute shadows, the shadow map is created from the light origin, so it only - // makes sense to compute shadows from there. - light_vec = light_uv_interp.zw; - float angle_to_light = -atan(light_vec.x, light_vec.y); +#ifdef SHADOW_VEC_USED + mat3 inverse_light_matrix = mat3(light_matrix); + inverse_light_matrix[0] = normalize(inverse_light_matrix[0]); + inverse_light_matrix[1] = normalize(inverse_light_matrix[1]); + inverse_light_matrix[2] = normalize(inverse_light_matrix[2]); + shadow_vec = (inverse_light_matrix * vec3(shadow_vec, 0.0)).xy; +#else + shadow_vec = light_uv_interp.zw; +#endif + + float angle_to_light = -atan(shadow_vec.x, shadow_vec.y); float PI = 3.14159265358979323846264; /*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays float ang*/ @@ -467,18 +477,18 @@ FRAGMENT_SHADER_CODE vec2 point; float sh; if (abs_angle < 45.0 * PI / 180.0) { - point = light_vec; + point = shadow_vec; sh = 0.0 + (1.0 / 8.0); } else if (abs_angle > 135.0 * PI / 180.0) { - point = -light_vec; + point = -shadow_vec; sh = 0.5 + (1.0 / 8.0); } else if (angle_to_light > 0.0) { - point = vec2(light_vec.y, -light_vec.x); + point = vec2(shadow_vec.y, -shadow_vec.x); sh = 0.25 + (1.0 / 8.0); } else { - point = vec2(-light_vec.y, light_vec.x); + point = vec2(-shadow_vec.y, shadow_vec.x); sh = 0.75 + (1.0 / 8.0); } diff --git a/drivers/gles2/shaders/copy.glsl b/drivers/gles2/shaders/copy.glsl index 195db7c45f..aa967115da 100644 --- a/drivers/gles2/shaders/copy.glsl +++ b/drivers/gles2/shaders/copy.glsl @@ -144,11 +144,11 @@ void main() { #elif defined(USE_ASYM_PANO) // When an asymmetrical projection matrix is used (applicable for stereoscopic rendering i.e. VR) we need to do this calculation per fragment to get a perspective correct result. - // Note that we're ignoring the x-offset for IPD, with Z sufficiently in the distance it becomes neglectible, as a result we could probably just set cube_normal.z to -1. + // Asymmetrical projection means the center of projection is no longer in the center of the screen but shifted. // The Matrix[2][0] (= asym_proj.x) and Matrix[2][1] (= asym_proj.z) values are what provide the right shift in the image. vec3 cube_normal; - cube_normal.z = -1000000.0; + cube_normal.z = -1.0; cube_normal.x = (cube_normal.z * (-uv_interp.x - asym_proj.x)) / asym_proj.y; cube_normal.y = (cube_normal.z * (-uv_interp.y - asym_proj.z)) / asym_proj.a; cube_normal = mat3(sky_transform) * mat3(pano_transform) * cube_normal; diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 8a9387f0b3..51447dc00f 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -61,9 +61,6 @@ uniform ivec2 skeleton_texture_size; #endif -uniform highp mat4 skeleton_transform; -uniform highp mat4 skeleton_transform_inverse; -uniform bool skeleton_in_world_coords; #endif @@ -410,12 +407,9 @@ void main() { #endif - if (skeleton_in_world_coords) { - bone_transform = skeleton_transform * (bone_transform * skeleton_transform_inverse); - world_matrix = bone_transform * world_matrix; - } else { - world_matrix = world_matrix * bone_transform; - } + + world_matrix = world_matrix * bone_transform; + #endif diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 1472954ebc..35f414cf09 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2260,11 +2260,6 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_ _set_cull(e->sort_key & RenderList::SORT_KEY_MIRROR_FLAG, e->sort_key & RenderList::SORT_KEY_CULL_DISABLED_FLAG, p_reverse_cull); - if (skeleton) { - state.scene_shader.set_uniform(SceneShaderGLES3::SKELETON_TRANSFORM, skeleton->world_transform); - state.scene_shader.set_uniform(SceneShaderGLES3::SKELETON_IN_WORLD_COORDS, skeleton->use_world_transform); - } - state.scene_shader.set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, e->instance->transform); _render_geometry(e); @@ -4335,6 +4330,10 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const if (storage->frame.current_rt->buffers.active) { current_fbo = storage->frame.current_rt->buffers.fbo; } else { + if (storage->frame.current_rt->effects.mip_maps[0].sizes.size() == 0) { + ERR_PRINT_ONCE("Can't use canvas background mode in a render target configured without sampling"); + return; + } current_fbo = storage->frame.current_rt->effects.mip_maps[0].sizes[0].fbo; } diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 5f4acbc2de..a29831e3f5 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -2955,7 +2955,9 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, case ShaderLanguage::TYPE_BVEC3: case ShaderLanguage::TYPE_IVEC3: case ShaderLanguage::TYPE_UVEC3: - case ShaderLanguage::TYPE_VEC3: + case ShaderLanguage::TYPE_VEC3: { + zeromem(data, 12); + } break; case ShaderLanguage::TYPE_BVEC4: case ShaderLanguage::TYPE_IVEC4: case ShaderLanguage::TYPE_UVEC4: @@ -5160,20 +5162,6 @@ void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, cons skeleton->base_transform_2d = p_base_transform; } -void RasterizerStorageGLES3::skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - - ERR_FAIL_COND(skeleton->use_2d); - - skeleton->world_transform = p_world_transform; - skeleton->use_world_transform = p_enable; - - if (!skeleton->update_list.in_list()) { - skeleton_update_list.add(&skeleton->update_list); - } -} - void RasterizerStorageGLES3::update_dirty_skeletons() { glActiveTexture(GL_TEXTURE0); diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 0a7e47e304..84632308b4 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -892,15 +892,12 @@ public: SelfList<Skeleton> update_list; Set<RasterizerScene::InstanceBase *> instances; //instances using skeleton Transform2D base_transform_2d; - bool use_world_transform; - Transform world_transform; Skeleton() : use_2d(false), size(0), texture(0), - update_list(this), - use_world_transform(false) { + update_list(this) { } }; @@ -918,7 +915,6 @@ public: virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform); virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const; virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform); - virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform); /* Light API */ diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 0121d88f4d..7499962da3 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -467,6 +467,11 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener vcode += _prestr(E->get().precision); vcode += _typestr(E->get().type); vcode += " " + _mkid(E->key()); + if (E->get().array_size > 0) { + vcode += "["; + vcode += itos(E->get().array_size); + vcode += "]"; + } vcode += ";\n"; r_gen_code.vertex_global += interp_mode + "out " + vcode; r_gen_code.fragment_global += interp_mode + "in " + vcode; @@ -936,6 +941,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"] = "light_uv"; actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT"] = "light"; actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"] = "shadow_color"; + actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_VEC"] = "shadow_vec"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["COLOR"] = "#define COLOR_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; @@ -944,6 +950,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_VEC"] = "#define SHADOW_VEC_USED\n"; actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; /** SPATIAL SHADER **/ diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 10c8764b8e..e83f53d648 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -345,6 +345,7 @@ void light_compute( inout vec4 light_color, vec2 light_uv, inout vec4 shadow_color, + inout vec2 shadow_vec, vec3 normal, vec2 uv, #if defined(SCREEN_UV_USED) @@ -512,6 +513,7 @@ FRAGMENT_SHADER_CODE #ifdef USE_LIGHTING vec2 light_vec = transformed_light_uv; + vec2 shadow_vec = transformed_light_uv; if (normal_used) { normal.xy = mat2(local_rot.xy, local_rot.zw) * normal.xy; @@ -539,6 +541,7 @@ FRAGMENT_SHADER_CODE real_light_color, light_uv, real_light_shadow_color, + shadow_vec, normal, uv, #if defined(SCREEN_UV_USED) @@ -557,11 +560,16 @@ FRAGMENT_SHADER_CODE color *= light; #ifdef USE_SHADOWS - // Reset light_vec to compute shadows, the shadow map is created from the light origin, so it only - // makes sense to compute shadows from there. - light_vec = light_uv_interp.zw; - - float angle_to_light = -atan(light_vec.x, light_vec.y); +#ifdef SHADOW_VEC_USED + mat3 inverse_light_matrix = mat3(light_matrix); + inverse_light_matrix[0] = normalize(inverse_light_matrix[0]); + inverse_light_matrix[1] = normalize(inverse_light_matrix[1]); + inverse_light_matrix[2] = normalize(inverse_light_matrix[2]); + shadow_vec = (mat3(inverse_light_matrix) * vec3(shadow_vec, 0.0)).xy; +#else + shadow_vec = light_uv_interp.zw; +#endif + float angle_to_light = -atan(shadow_vec.x, shadow_vec.y); float PI = 3.14159265358979323846264; /*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays float ang*/ @@ -572,18 +580,18 @@ FRAGMENT_SHADER_CODE vec2 point; float sh; if (abs_angle < 45.0 * PI / 180.0) { - point = light_vec; + point = shadow_vec; sh = 0.0 + (1.0 / 8.0); } else if (abs_angle > 135.0 * PI / 180.0) { - point = -light_vec; + point = -shadow_vec; sh = 0.5 + (1.0 / 8.0); } else if (angle_to_light > 0.0) { - point = vec2(light_vec.y, -light_vec.x); + point = vec2(shadow_vec.y, -shadow_vec.x); sh = 0.25 + (1.0 / 8.0); } else { - point = vec2(-light_vec.y, light_vec.x); + point = vec2(-shadow_vec.y, shadow_vec.x); sh = 0.75 + (1.0 / 8.0); } diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index f08d3f4d23..20e0c282e3 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -302,8 +302,6 @@ out highp float dp_clip; #ifdef USE_SKELETON uniform highp sampler2D skeleton_texture; // texunit:-1 -uniform highp mat4 skeleton_transform; -uniform bool skeleton_in_world_coords; #endif out highp vec4 position_interp; @@ -432,14 +430,8 @@ void main() { vec4(0.0, 0.0, 0.0, 1.0)) * bone_weights.w; - if (skeleton_in_world_coords) { - highp mat4 bone_matrix = skeleton_transform * (transpose(m) * inverse(skeleton_transform)); - world_matrix = bone_matrix * world_matrix; - - } else { + world_matrix = world_matrix * transpose(m); - world_matrix = world_matrix * transpose(m); - } } #endif diff --git a/drivers/gles3/shaders/tonemap.glsl b/drivers/gles3/shaders/tonemap.glsl index 626968bc05..f1fe1742eb 100644 --- a/drivers/gles3/shaders/tonemap.glsl +++ b/drivers/gles3/shaders/tonemap.glsl @@ -164,7 +164,8 @@ vec3 linear_to_srgb(vec3 color) { // convert linear rgb to srgb, assumes clamped return mix((vec3(1.0f) + a) * pow(color.rgb, vec3(1.0f / 2.4f)) - a, 12.92f * color.rgb, lessThan(color.rgb, vec3(0.0031308f))); } -vec3 apply_tonemapping(vec3 color, float white) { // inputs are LINEAR, always outputs clamped [0;1] color +// inputs are LINEAR, If Linear tonemapping is selected no transform is performed else outputs are clamped [0, 1] color +vec3 apply_tonemapping(vec3 color, float white) { #ifdef USE_REINHARD_TONEMAPPER return tonemap_reinhard(color, white); #endif @@ -177,7 +178,7 @@ vec3 apply_tonemapping(vec3 color, float white) { // inputs are LINEAR, always o return tonemap_aces(color, white); #endif - return clamp(color, vec3(0.0f), vec3(1.0f)); // no other selected -> linear + return color; // no other selected -> linear: no color transform applied } vec3 gather_glow(sampler2D tex, vec2 uv) { // sample all selected glow levels @@ -220,10 +221,14 @@ vec3 apply_glow(vec3 color, vec3 glow) { // apply glow using the selected blendi #endif #ifdef USE_GLOW_SCREEN + //need color clamping + color = clamp(color, vec3(0.0f), vec3(1.0f)); color = max((color + glow) - (color * glow), vec3(0.0)); #endif #ifdef USE_GLOW_SOFTLIGHT + //need color clamping + color = clamp(color, vec3(0.0f), vec3(1.0)); glow = glow * vec3(0.5f) + vec3(0.5f); color.r = (glow.r <= 0.5f) ? (color.r - (1.0f - 2.0f * glow.r) * color.r * (1.0f - color.r)) : (((glow.r > 0.5f) && (color.r <= 0.25f)) ? (color.r + (2.0f * glow.r - 1.0f) * (4.0f * color.r * (4.0f * color.r + 1.0f) * (color.r - 1.0f) + 7.0f * color.r)) : (color.r + (2.0f * glow.r - 1.0f) * (sqrt(color.r) - color.r))); @@ -265,14 +270,16 @@ void main() { color *= exposure; - // Early Tonemap & SRGB Conversion + // Early Tonemap & SRGB Conversion; note that Linear tonemapping does not clamp to [0, 1]; some operations below expect a [0, 1] range and will clamp color = apply_tonemapping(color, white); #ifdef KEEP_3D_LINEAR // leave color as is (-> don't convert to SRGB) #else - color = linear_to_srgb(color); // regular linear -> SRGB conversion + //need color clamping + color = clamp(color, vec3(0.0f), vec3(1.0f)); + color = linear_to_srgb(color); // regular linear -> SRGB conversion (needs clamped values) #endif // Glow @@ -282,6 +289,7 @@ void main() { // high dynamic range -> SRGB glow = apply_tonemapping(glow, white); + glow = clamp(glow, vec3(0.0f), vec3(1.0f)); glow = linear_to_srgb(glow); color = apply_glow(color, glow); diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp index 7a2eeafdc3..3b3f1506dc 100644 --- a/drivers/png/resource_saver_png.cpp +++ b/drivers/png/resource_saver_png.cpp @@ -53,9 +53,9 @@ Error ResourceSaverPNG::save_image(const String &p_path, const Ref<Image> &p_img PoolVector<uint8_t> buffer; Error err = PNGDriverCommon::image_to_png(p_img, buffer); - ERR_FAIL_COND_V(err, err); + ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG."); FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err); - ERR_FAIL_COND_V(err, err); + ERR_FAIL_COND_V_MSG(err, err, vformat("Can't save PNG at path: '%s'.", p_path)); PoolVector<uint8_t>::Read reader = buffer.read(); diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 14ea18f885..9194da654c 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -354,10 +354,12 @@ void AnimationBezierTrackEdit::_notification(int p_what) { { //guides float min_left_scale = font->get_height() + vsep; - float scale = 1; + float scale = (min_left_scale * 2) * v_zoom; + float step = Math::pow(10.0, Math::round(Math::log(scale / 5.0) / Math::log(10.0))) * 5.0; + scale = Math::stepify(scale, step); while (scale / v_zoom < min_left_scale * 2) { - scale *= 5; + scale += step; } bool first = true; @@ -378,7 +380,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) { draw_line(Point2(limit, i), Point2(right_limit, i), lc); Color c = color; c.a *= 0.5; - draw_string(font, Point2(limit + 8, i - 2), itos((iv + 1) * scale), c); + draw_string(font, Point2(limit + 8, i - 2), rtos(Math::stepify((iv + 1) * scale, step)), c); } first = false; @@ -628,24 +630,28 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) { + float v_zoom_orig = v_zoom; if (mb->get_command()) { timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05); } else { - if (v_zoom < 1000) { + if (v_zoom < 100000) { v_zoom *= 1.2; } } + v_scroll = v_scroll + (mb->get_position().y - get_size().y / 2) * (v_zoom - v_zoom_orig); update(); } if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) { + float v_zoom_orig = v_zoom; if (mb->get_command()) { timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05); } else { - if (v_zoom > 0.01) { + if (v_zoom > 0.000001) { v_zoom /= 1.2; } } + v_scroll = v_scroll + (mb->get_position().y - get_size().y / 2) * (v_zoom - v_zoom_orig); update(); } @@ -923,13 +929,6 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1); } - // 6-(undo) reinsert overlapped keys - for (List<AnimMoveRestore>::Element *E = to_restore.front(); E; E = E->next()) { - - AnimMoveRestore &amr = E->get(); - undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1); - } - undo_redo->add_do_method(this, "_clear_selection_for_anim", animation); undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation); diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index a163490cfb..fa773b17c2 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -2466,6 +2466,7 @@ void AnimationTrackEdit::update_play_position() { void AnimationTrackEdit::set_root(Node *p_root) { root = p_root; } + void AnimationTrackEdit::_zoom_changed() { update(); play_position->update(); @@ -3305,6 +3306,7 @@ Ref<Animation> AnimationTrackEditor::get_current_animation() const { return animation; } + void AnimationTrackEditor::_root_removed(Node *p_root) { root = NULL; } @@ -3400,15 +3402,14 @@ void AnimationTrackEditor::_track_remove_request(int p_track) { int idx = p_track; if (idx >= 0 && idx < animation->get_track_count()) { - selection.clear(); - _clear_key_edit(); - //all will be updated after remove anyway, and triggering update here raises error on tracks already removed undo_redo->create_action(TTR("Remove Anim Track")); + undo_redo->add_do_method(this, "_clear_selection", false); undo_redo->add_do_method(animation.ptr(), "remove_track", idx); undo_redo->add_undo_method(animation.ptr(), "add_track", animation->track_get_type(idx), idx); undo_redo->add_undo_method(animation.ptr(), "track_set_path", idx, animation->track_get_path(idx)); - //todo interpolation + + // TODO interpolation. for (int i = 0; i < animation->track_get_key_count(idx); i++) { Variant v = animation->track_get_key_value(idx, i); @@ -3469,20 +3470,18 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) { if (p_id.track_idx == -1) { if (bool(EDITOR_DEF("editors/animation/confirm_insert_track", true))) { //potential new key, does not exist - if (insert_data.size() == 1) - insert_confirm_text->set_text(vformat(TTR("Create NEW track for %s and insert key?"), p_id.query)); - else - insert_confirm_text->set_text(vformat(TTR("Create %d NEW tracks and insert keys?"), insert_data.size())); - + int num_tracks = 0; bool all_bezier = true; for (int i = 0; i < insert_data.size(); i++) { - if (insert_data[i].type != Animation::TYPE_VALUE && insert_data[i].type != Animation::TYPE_BEZIER) { + if (insert_data[i].type != Animation::TYPE_VALUE && insert_data[i].type != Animation::TYPE_BEZIER) all_bezier = false; - } - if (insert_data[i].type != Animation::TYPE_VALUE) { + if (insert_data[i].track_idx == -1) + ++num_tracks; + + if (insert_data[i].type != Animation::TYPE_VALUE) continue; - } + switch (insert_data[i].value.get_type()) { case Variant::INT: case Variant::REAL: @@ -3491,7 +3490,7 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) { case Variant::QUAT: case Variant::PLANE: case Variant::COLOR: { - //good + // Valid. } break; default: { all_bezier = false; @@ -3499,6 +3498,11 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) { } } + if (num_tracks == 1) + insert_confirm_text->set_text(vformat(TTR("Create NEW track for %s and insert key?"), p_id.query)); + else + insert_confirm_text->set_text(vformat(TTR("Create %d NEW tracks and insert keys?"), num_tracks)); + insert_confirm_bezier->set_visible(all_bezier); insert_confirm->get_ok()->set_text(TTR("Create")); insert_confirm->popup_centered_minsize(); @@ -3685,16 +3689,20 @@ void AnimationTrackEditor::insert_node_value_key(Node *p_node, const String &p_p } else if (animation->track_get_type(i) == Animation::TYPE_BEZIER) { Variant value; - if (animation->track_get_path(i) == np) { + String track_path = animation->track_get_path(i); + if (track_path == np) { value = p_value; //all good } else { - String tpath = animation->track_get_path(i); - if (NodePath(tpath.get_basename()) == np) { - String subindex = tpath.get_extension(); - value = p_value.get(subindex); - } else { + int sep = track_path.find_last(":"); + if (sep != -1) { + String base_path = track_path.substr(0, sep); + if (base_path == np) { + String value_name = track_path.substr(sep + 1); + value = p_value.get(value_name); + } else + continue; + } else continue; - } } InsertData id; @@ -3954,33 +3962,30 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo bool created = false; if (p_id.track_idx < 0) { - if (p_create_beziers && (p_id.value.get_type() == Variant::VECTOR2 || - p_id.value.get_type() == Variant::VECTOR3 || - p_id.value.get_type() == Variant::QUAT || - p_id.value.get_type() == Variant::COLOR || - p_id.value.get_type() == Variant::PLANE)) { - - Vector<String> subindices = _get_bezier_subindices_for_type(p_id.value.get_type()); + if (p_create_beziers) { + bool valid; + Vector<String> subindices = _get_bezier_subindices_for_type(p_id.value.get_type(), &valid); + if (valid) { + for (int i = 0; i < subindices.size(); i++) { + InsertData id = p_id; + id.type = Animation::TYPE_BEZIER; + id.value = p_id.value.get(subindices[i].substr(1, subindices[i].length())); + id.path = String(p_id.path) + subindices[i]; + _confirm_insert(id, p_last_track + i); + } - for (int i = 0; i < subindices.size(); i++) { - InsertData id = p_id; - id.type = Animation::TYPE_BEZIER; - id.value = p_id.value.get(subindices[i].substr(1, subindices[i].length())); - id.path = String(p_id.path) + subindices[i]; - _confirm_insert(id, p_last_track + i); + return p_last_track + subindices.size(); } - - return p_last_track + subindices.size() - 1; } created = true; undo_redo->create_action(TTR("Anim Insert Track & Key")); Animation::UpdateMode update_mode = Animation::UPDATE_DISCRETE; if (p_id.type == Animation::TYPE_VALUE || p_id.type == Animation::TYPE_BEZIER) { - //wants a new tack + // Wants a new track. { - //hack + // Hack. NodePath np; animation->add_track(p_id.type); animation->track_set_path(animation->get_track_count() - 1, p_id.path); @@ -4034,7 +4039,7 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo Dictionary d; d["location"] = tr.origin; d["scale"] = tr.basis.get_scale(); - d["rotation"] = Quat(tr.basis); //.orthonormalized(); + d["rotation"] = Quat(tr.basis); value = d; } break; case Animation::TYPE_BEZIER: { @@ -4059,8 +4064,9 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo if (created) { - //just remove the track - undo_redo->add_undo_method(animation.ptr(), "remove_track", p_last_track); + // Just remove the track. + undo_redo->add_undo_method(this, "_clear_selection", false); + undo_redo->add_undo_method(animation.ptr(), "remove_track", animation->get_track_count()); p_last_track++; } else { @@ -4079,6 +4085,8 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo } void AnimationTrackEditor::show_select_node_warning(bool p_show) { + + info_message->set_visible(p_show); } bool AnimationTrackEditor::is_key_selected(int p_track, int p_key) const { @@ -4584,7 +4592,7 @@ void AnimationTrackEditor::_new_track_property_selected(String p_name) { for (int i = 0; i < subindices.size(); i++) { undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type); undo_redo->add_do_method(animation.ptr(), "track_set_path", base_track + i, full_path + subindices[i]); - undo_redo->add_undo_method(animation.ptr(), "remove_track", base_track + i); + undo_redo->add_undo_method(animation.ptr(), "remove_track", base_track); } undo_redo->commit_action(); } @@ -4661,6 +4669,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) { undo_redo->create_action(TTR("Add Track Key")); undo_redo->add_do_method(animation.ptr(), "track_insert_key", p_track, p_ofs, value); + undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation); undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", p_track, p_ofs); undo_redo->commit_action(); @@ -4868,11 +4877,16 @@ void AnimationTrackEditor::_clear_key_edit() { } } -void AnimationTrackEditor::_clear_selection() { +void AnimationTrackEditor::_clear_selection(bool p_update) { + selection.clear(); - for (int i = 0; i < track_edits.size(); i++) { - track_edits[i]->update(); + + if (p_update) { + for (int i = 0; i < track_edits.size(); i++) { + track_edits[i]->update(); + } } + _clear_key_edit(); } @@ -5543,7 +5557,6 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { undo_redo->add_do_method(this, "_clear_selection_for_anim", animation); undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation); undo_redo->commit_action(); - //selection.clear(); _update_key_edit(); } } break; @@ -5794,6 +5807,14 @@ AnimationTrackEditor::AnimationTrackEditor() { timeline_vbox->set_h_size_flags(SIZE_EXPAND_FILL); timeline_vbox->add_constant_override("separation", 0); + info_message = memnew(Label); + info_message->set_text(TTR("Select an AnimationPlayer node to create and edit animations.")); + info_message->set_valign(Label::VALIGN_CENTER); + info_message->set_align(Label::ALIGN_CENTER); + info_message->set_autowrap(true); + info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); + main_panel->add_child(info_message); + timeline = memnew(AnimationTimelineEdit); timeline->set_undo_redo(undo_redo); timeline_vbox->add_child(timeline); diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 96fd10effd..830d5b52d3 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -304,6 +304,8 @@ class AnimationTrackEditor : public VBoxContainer { VBoxContainer *track_vbox; AnimationBezierTrackEdit *bezier_edit; + Label *info_message; + AnimationTimelineEdit *timeline; HSlider *zoom; EditorSpinSlider *step; @@ -385,7 +387,7 @@ class AnimationTrackEditor : public VBoxContainer { void _insert_key_from_track(float p_ofs, int p_track); void _add_method_key(const String &p_method); - void _clear_selection(); + void _clear_selection(bool p_update = false); void _clear_selection_for_anim(const Ref<Animation> &p_anim); void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos); diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 61adff7c9c..b6cd69c3cd 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -366,14 +366,12 @@ bool FindReplaceBar::search_prev() { if (text_edit->is_selection_active()) col--; // Skip currently selected word. - if (line == result_line && col == result_col) { - col -= text.length(); - if (col < 0) { - line -= 1; - if (line < 0) - line = text_edit->get_line_count() - 1; - col = text_edit->get_line(line).length(); - } + col -= text.length(); + if (col < 0) { + line -= 1; + if (line < 0) + line = text_edit->get_line_count() - 1; + col = text_edit->get_line(line).length(); } return _search(flags, line, col); @@ -887,33 +885,33 @@ bool CodeTextEditor::_add_font_size(int p_delta) { void CodeTextEditor::update_editor_settings() { - text_editor->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete")); - text_editor->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file")); + text_editor->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting")); + text_editor->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences")); + text_editor->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_current_line")); text_editor->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type")); text_editor->set_indent_size(EditorSettings::get_singleton()->get("text_editor/indent/size")); text_editor->set_auto_indent(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent")); text_editor->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs")); text_editor->set_draw_spaces(EditorSettings::get_singleton()->get("text_editor/indent/draw_spaces")); - text_editor->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_numbers")); - text_editor->set_line_numbers_zero_padded(EditorSettings::get_singleton()->get("text_editor/line_numbers/line_numbers_zero_padded")); - text_editor->set_show_line_length_guideline(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_length_guideline")); - text_editor->set_line_length_guideline_column(EditorSettings::get_singleton()->get("text_editor/line_numbers/line_length_guideline_column")); - text_editor->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting")); - text_editor->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences")); - text_editor->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_current_line")); + text_editor->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/navigation/smooth_scrolling")); + text_editor->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed")); + text_editor->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/navigation/show_minimap")); + text_editor->set_minimap_width(EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width")); + text_editor->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers")); + text_editor->set_line_numbers_zero_padded(EditorSettings::get_singleton()->get("text_editor/appearance/line_numbers_zero_padded")); + text_editor->set_bookmark_gutter_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/show_bookmark_gutter")); + text_editor->set_breakpoint_gutter_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/show_breakpoint_gutter")); + text_editor->set_draw_info_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/show_info_gutter")); + text_editor->set_hiding_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding")); + text_editor->set_draw_fold_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding")); + text_editor->set_wrap_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/word_wrap")); + text_editor->set_show_line_length_guideline(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guideline")); + text_editor->set_line_length_guideline_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_column")); + text_editor->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file")); + text_editor->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret")); text_editor->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink")); text_editor->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed")); - text_editor->set_bookmark_gutter_enabled(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_bookmark_gutter")); - text_editor->set_breakpoint_gutter_enabled(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_breakpoint_gutter")); - text_editor->set_hiding_enabled(EditorSettings::get_singleton()->get("text_editor/line_numbers/code_folding")); - text_editor->set_draw_fold_gutter(EditorSettings::get_singleton()->get("text_editor/line_numbers/code_folding")); - text_editor->set_wrap_enabled(EditorSettings::get_singleton()->get("text_editor/line_numbers/word_wrap")); - text_editor->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/line_numbers/draw_minimap")); - text_editor->set_minimap_width(EditorSettings::get_singleton()->get("text_editor/line_numbers/minimap_width")); - text_editor->set_draw_info_gutter(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_info_gutter")); - text_editor->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret")); - text_editor->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/open_scripts/smooth_scrolling")); - text_editor->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/open_scripts/v_scroll_speed")); + text_editor->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete")); } void CodeTextEditor::trim_trailing_whitespace() { diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp index 1bb49a4167..e38171eef9 100644 --- a/editor/collada/collada.cpp +++ b/editor/collada/collada.cpp @@ -616,7 +616,7 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String & if (colorarr.size() >= 3) { - // alpha strangely not allright? maybe it needs to be multiplied by value as a channel intensity + // alpha strangely not alright? maybe it needs to be multiplied by value as a channel intensity Color color(colorarr[0], colorarr[1], colorarr[2], 1.0); if (what == "diffuse") effect.diffuse.color = color; @@ -854,7 +854,7 @@ void Collada::_parse_light(XMLParser &parser) { COLLADA_PRINT("colorarr size: " + rtos(colorarr.size())); if (colorarr.size() >= 4) { - // alpha strangely not allright? maybe it needs to be multiplied by value as a channel intensity + // alpha strangely not alright? maybe it needs to be multiplied by value as a channel intensity Color color(colorarr[0], colorarr[1], colorarr[2], 1.0); light.color = color; } @@ -2297,7 +2297,7 @@ bool Collada::_optimize_skeletons(VisualScene *p_vscene, Node *p_node) { //replace parent by this... Node *parent = node->parent; - //i wonder if this is allright.. i think it is since created skeleton (first joint) is already animated by bone.. + //i wonder if this is alright.. i think it is since created skeleton (first joint) is already animated by bone.. node->id = parent->id; node->name = parent->name; node->xform_list = parent->xform_list; diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index c5b81c4685..cfc2ec11cf 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -529,7 +529,7 @@ void ConnectionsDock::_make_or_edit_connection() { // Pick up args here before "it" is deleted by update_tree. script_function_args = it->get_metadata(0).operator Dictionary()["args"]; for (int i = 0; i < cToMake.binds.size(); i++) { - script_function_args.append("extra_arg_" + itos(i)); + script_function_args.append("extra_arg_" + itos(i) + ":" + Variant::get_type_name(cToMake.binds[i].get_type())); } } diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 2180742bbb..31095b1100 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -31,6 +31,7 @@ #include "editor_audio_buses.h" #include "core/io/resource_saver.h" +#include "core/os/input.h" #include "core/os/keyboard.h" #include "editor_node.h" #include "filesystem_dock.h" @@ -321,7 +322,13 @@ void EditorAudioBus::_volume_changed(float p_normalized) { updating_bus = true; - float p_db = this->_normalized_volume_to_scaled_db(p_normalized); + const float p_db = this->_normalized_volume_to_scaled_db(p_normalized); + + if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + // Snap the value when holding Ctrl for easier editing. + // To do so, it needs to be converted back to normalized volume (as the slider uses that unit). + slider->set_value(_scaled_db_to_normalized_volume(Math::round(p_db))); + } UndoRedo *ur = EditorNode::get_undo_redo(); ur->create_action(TTR("Change Audio Bus Volume"), UndoRedo::MERGE_ENDS); @@ -376,14 +383,24 @@ float EditorAudioBus::_scaled_db_to_normalized_volume(float db) { } void EditorAudioBus::_show_value(float slider_value) { - String text = vformat("%10.1f dB", _normalized_volume_to_scaled_db(slider_value)); + float db; + if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + // Display the correct (snapped) value when holding Ctrl + db = Math::round(_normalized_volume_to_scaled_db(slider_value)); + } else { + db = _normalized_volume_to_scaled_db(slider_value); + } + + String text = vformat("%10.1f dB", db); + + slider->set_tooltip(text); audio_value_preview_label->set_text(text); Vector2 slider_size = slider->get_size(); Vector2 slider_position = slider->get_global_position(); float left_padding = 5.0f; float vert_padding = 10.0f; - Vector2 box_position = Vector2(slider_size.x + left_padding, (slider_size.y - vert_padding) * (1.0f - slider_value) - vert_padding); + Vector2 box_position = Vector2(slider_size.x + left_padding, (slider_size.y - vert_padding) * (1.0f - slider->get_value()) - vert_padding); audio_value_preview_box->set_position(slider_position + box_position); audio_value_preview_box->set_size(audio_value_preview_label->get_size()); if (slider->has_focus() && !audio_value_preview_box->is_visible()) { @@ -773,7 +790,7 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) { is_master = p_is_master; hovering_drop = false; - set_tooltip(TTR("Audio Bus, Drag and Drop to rearrange.")); + set_tooltip(TTR("Drag & drop to rearrange.")); VBoxContainer *vb = memnew(VBoxContainer); add_child(vb); @@ -1439,7 +1456,7 @@ Size2 EditorAudioMeterNotches::get_minimum_size() const { float width = 0; float height = top_padding + btm_padding; - for (uint8_t i = 0; i < notches.size(); i++) { + for (int i = 0; i < notches.size(); i++) { if (notches[i].render_db_value) { width = MAX(width, font->get_string_size(String::num(Math::abs(notches[i].db_value)) + "dB").x); height += font_height; @@ -1473,7 +1490,7 @@ void EditorAudioMeterNotches::_draw_audio_notches() { Ref<Font> font = get_font("font", "Label"); float font_height = font->get_height(); - for (uint8_t i = 0; i < notches.size(); i++) { + for (int i = 0; i < notches.size(); i++) { AudioNotch n = notches[i]; draw_line(Vector2(0, (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + top_padding), Vector2(line_length, (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + top_padding), diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index e6df00b48c..04e9177d26 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -30,6 +30,7 @@ #include "editor_help.h" +#include "core/os/input.h" #include "core/os/keyboard.h" #include "doc_data_compressed.gen.h" #include "editor/plugins/script_editor_plugin.h" @@ -257,16 +258,17 @@ void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview } class_desc->push_color(symbol_color); - class_desc->add_text(p_method.arguments.size() || is_vararg ? "( " : "("); + class_desc->add_text("("); class_desc->pop(); for (int j = 0; j < p_method.arguments.size(); j++) { class_desc->push_color(text_color); if (j > 0) class_desc->add_text(", "); - _add_type(p_method.arguments[j].type, p_method.arguments[j].enumeration); - class_desc->add_text(" "); + _add_text(p_method.arguments[j].name); + class_desc->add_text(": "); + _add_type(p_method.arguments[j].type, p_method.arguments[j].enumeration); if (p_method.arguments[j].default_value != "") { class_desc->push_color(symbol_color); @@ -291,7 +293,7 @@ void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview } class_desc->push_color(symbol_color); - class_desc->add_text(p_method.arguments.size() || is_vararg ? " )" : ")"); + class_desc->add_text(")"); class_desc->pop(); if (p_method.qualifiers != "") { @@ -424,7 +426,7 @@ void EditorHelp::_update_doc() { class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Brief Description:")); + class_desc->add_text(TTR("Brief Description")); class_desc->pop(); class_desc->pop(); @@ -451,7 +453,7 @@ void EditorHelp::_update_doc() { section_line.push_back(Pair<String, int>(TTR("Properties"), class_desc->get_line_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Properties:")); + class_desc->add_text(TTR("Properties")); class_desc->pop(); class_desc->pop(); @@ -547,7 +549,7 @@ void EditorHelp::_update_doc() { section_line.push_back(Pair<String, int>(TTR("Methods"), class_desc->get_line_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Methods:")); + class_desc->add_text(TTR("Methods")); class_desc->pop(); class_desc->pop(); @@ -618,7 +620,7 @@ void EditorHelp::_update_doc() { section_line.push_back(Pair<String, int>(TTR("Theme Properties"), class_desc->get_line_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Theme Properties:")); + class_desc->add_text(TTR("Theme Properties")); class_desc->pop(); class_desc->pop(); @@ -685,7 +687,7 @@ void EditorHelp::_update_doc() { section_line.push_back(Pair<String, int>(TTR("Signals"), class_desc->get_line_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Signals:")); + class_desc->add_text(TTR("Signals")); class_desc->pop(); class_desc->pop(); @@ -702,15 +704,16 @@ void EditorHelp::_update_doc() { _add_text(cd.signals[i].name); class_desc->pop(); class_desc->push_color(symbol_color); - class_desc->add_text(cd.signals[i].arguments.size() ? "( " : "("); + class_desc->add_text("("); class_desc->pop(); for (int j = 0; j < cd.signals[i].arguments.size(); j++) { class_desc->push_color(text_color); if (j > 0) class_desc->add_text(", "); - _add_type(cd.signals[i].arguments[j].type); - class_desc->add_text(" "); + _add_text(cd.signals[i].arguments[j].name); + class_desc->add_text(": "); + _add_type(cd.signals[i].arguments[j].type); if (cd.signals[i].arguments[j].default_value != "") { class_desc->push_color(symbol_color); @@ -723,7 +726,7 @@ void EditorHelp::_update_doc() { } class_desc->push_color(symbol_color); - class_desc->add_text(cd.signals[i].arguments.size() ? " )" : ")"); + class_desc->add_text(")"); class_desc->pop(); class_desc->pop(); // end monofont if (cd.signals[i].description != "") { @@ -770,7 +773,7 @@ void EditorHelp::_update_doc() { section_line.push_back(Pair<String, int>(TTR("Enumerations"), class_desc->get_line_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Enumerations:")); + class_desc->add_text(TTR("Enumerations")); class_desc->pop(); class_desc->pop(); class_desc->push_indent(1); @@ -856,7 +859,7 @@ void EditorHelp::_update_doc() { section_line.push_back(Pair<String, int>(TTR("Constants"), class_desc->get_line_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Constants:")); + class_desc->add_text(TTR("Constants")); class_desc->pop(); class_desc->pop(); class_desc->push_indent(1); @@ -916,7 +919,7 @@ void EditorHelp::_update_doc() { description_line = class_desc->get_line_count() - 2; class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Class Description:")); + class_desc->add_text(TTR("Class Description")); class_desc->pop(); class_desc->pop(); @@ -938,7 +941,7 @@ void EditorHelp::_update_doc() { { class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Online Tutorials:")); + class_desc->add_text(TTR("Online Tutorials")); class_desc->pop(); class_desc->pop(); class_desc->push_indent(1); @@ -980,7 +983,7 @@ void EditorHelp::_update_doc() { section_line.push_back(Pair<String, int>(TTR("Property Descriptions"), class_desc->get_line_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Property Descriptions:")); + class_desc->add_text(TTR("Property Descriptions")); class_desc->pop(); class_desc->pop(); @@ -1090,7 +1093,7 @@ void EditorHelp::_update_doc() { section_line.push_back(Pair<String, int>(TTR("Method Descriptions"), class_desc->get_line_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); - class_desc->add_text(TTR("Method Descriptions:")); + class_desc->add_text(TTR("Method Descriptions")); class_desc->pop(); class_desc->pop(); @@ -1807,5 +1810,9 @@ void FindBar::_search_text_changed(const String &p_text) { void FindBar::_search_text_entered(const String &p_text) { - search_next(); + if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + search_prev(); + } else { + search_next(); + } } diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index af79c21f85..27e61362ed 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -338,10 +338,15 @@ bool EditorHelpSearch::Runner::_phase_match_classes() { if (search_flags & SEARCH_METHODS) for (int i = 0; i < class_doc.methods.size(); i++) { String method_name = (search_flags & SEARCH_CASE_SENSITIVE) ? class_doc.methods[i].name : class_doc.methods[i].name.to_lower(); - if (method_name.find(term) > -1 || - (term.begins_with(".") && method_name.begins_with(term.right(1))) || - (term.ends_with("(") && method_name.ends_with(term.left(term.length() - 1).strip_edges())) || - (term.begins_with(".") && term.ends_with("(") && method_name == term.substr(1, term.length() - 2).strip_edges())) + String aux_term = (search_flags & SEARCH_CASE_SENSITIVE) ? term : term.to_lower(); + + if (aux_term.begins_with(".")) + aux_term = aux_term.right(1); + + if (aux_term.ends_with("(")) + aux_term = aux_term.left(aux_term.length() - 1).strip_edges(); + + if (aux_term.is_subsequence_of(method_name)) match.methods.push_back(const_cast<DocData::MethodDoc *>(&class_doc.methods[i])); } if (search_flags & SEARCH_SIGNALS) @@ -431,9 +436,9 @@ bool EditorHelpSearch::Runner::_phase_select_match() { bool EditorHelpSearch::Runner::_match_string(const String &p_term, const String &p_string) const { if (search_flags & SEARCH_CASE_SENSITIVE) - return p_string.find(p_term) > -1; + return p_term.is_subsequence_of(p_string); else - return p_string.findn(p_term) > -1; + return p_term.is_subsequence_ofi(p_string); } void EditorHelpSearch::Runner::_match_item(TreeItem *p_item, const String &p_text) { diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index a76d34e122..8d5858a10d 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1046,9 +1046,9 @@ void EditorInspectorSection::_notification(int p_what) { if (foldable) { if (object->editor_is_section_unfolded(section)) { - arrow = get_icon("arrow_up", "Tree"); - } else { arrow = get_icon("arrow", "Tree"); + } else { + arrow = get_icon("arrow_collapsed", "Tree"); } } @@ -1087,9 +1087,9 @@ void EditorInspectorSection::_notification(int p_what) { if (foldable) { if (object->editor_is_section_unfolded(section)) { - arrow = get_icon("arrow_up", "Tree"); - } else { arrow = get_icon("arrow", "Tree"); + } else { + arrow = get_icon("arrow_collapsed", "Tree"); } } @@ -1103,13 +1103,12 @@ void EditorInspectorSection::_notification(int p_what) { draw_rect(Rect2(Vector2(), Vector2(get_size().width, h)), bg_color); - int hs = get_constant("hseparation", "Tree"); - + const int arrow_margin = 3; Color color = get_color("font_color", "Tree"); - draw_string(font, Point2(hs, font->get_ascent() + (h - font->get_height()) / 2).floor(), label, color, get_size().width); + draw_string(font, Point2(Math::round((16 + arrow_margin) * EDSCALE), font->get_ascent() + (h - font->get_height()) / 2).floor(), label, color, get_size().width); if (arrow.is_valid()) { - draw_texture(arrow, Point2(get_size().width - arrow->get_width(), (h - arrow->get_height()) / 2).floor()); + draw_texture(arrow, Point2(Math::round(arrow_margin * EDSCALE), (h - arrow->get_height()) / 2).floor()); } } } diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index b5cdc76115..5474f86c74 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -113,6 +113,10 @@ void EditorLog::add_message(const String &p_msg, MessageType p_type) { log->add_text(" "); tool_button->set_icon(icon); } break; + case MSG_TYPE_EDITOR: { + // Distinguish editor messages from messages printed by the project + log->push_color(get_color("font_color", "Editor") * Color(1, 1, 1, 0.6)); + } break; } log->add_text(p_msg); @@ -128,7 +132,7 @@ void EditorLog::set_tool_button(ToolButton *p_tool_button) { void EditorLog::_undo_redo_cbk(void *p_self, const String &p_name) { EditorLog *self = (EditorLog *)p_self; - self->add_message(p_name); + self->add_message(p_name, EditorLog::MSG_TYPE_EDITOR); } void EditorLog::_bind_methods() { diff --git a/editor/editor_log.h b/editor/editor_log.h index bb56bd34fe..10561b9c83 100644 --- a/editor/editor_log.h +++ b/editor/editor_log.h @@ -74,7 +74,8 @@ public: enum MessageType { MSG_TYPE_STD, MSG_TYPE_ERROR, - MSG_TYPE_WARNING + MSG_TYPE_WARNING, + MSG_TYPE_EDITOR }; void add_message(const String &p_msg, MessageType p_type = MSG_TYPE_STD); diff --git a/editor/editor_network_profiler.cpp b/editor/editor_network_profiler.cpp new file mode 100644 index 0000000000..8482c4e38a --- /dev/null +++ b/editor/editor_network_profiler.cpp @@ -0,0 +1,211 @@ +/*************************************************************************/ +/* editor_network_profiler.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "editor_network_profiler.h" + +#include "core/os/os.h" +#include "editor_scale.h" +#include "editor_settings.h" + +void EditorNetworkProfiler::_bind_methods() { + ClassDB::bind_method(D_METHOD("_update_frame"), &EditorNetworkProfiler::_update_frame); + ClassDB::bind_method(D_METHOD("_activate_pressed"), &EditorNetworkProfiler::_activate_pressed); + ClassDB::bind_method(D_METHOD("_clear_pressed"), &EditorNetworkProfiler::_clear_pressed); + ADD_SIGNAL(MethodInfo("enable_profiling", PropertyInfo(Variant::BOOL, "enable"))); +} + +void EditorNetworkProfiler::_notification(int p_what) { + + if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { + activate->set_icon(get_icon("Play", "EditorIcons")); + clear_button->set_icon(get_icon("Clear", "EditorIcons")); + incoming_bandwidth_text->set_right_icon(get_icon("ArrowDown", "EditorIcons")); + outgoing_bandwidth_text->set_right_icon(get_icon("ArrowUp", "EditorIcons")); + + // This needs to be done here to set the faded color when the profiler is first opened + incoming_bandwidth_text->add_color_override("font_color_uneditable", get_color("font_color", "Editor") * Color(1, 1, 1, 0.5)); + outgoing_bandwidth_text->add_color_override("font_color_uneditable", get_color("font_color", "Editor") * Color(1, 1, 1, 0.5)); + } +} + +void EditorNetworkProfiler::_update_frame() { + + counters_display->clear(); + + TreeItem *root = counters_display->create_item(); + + for (Map<ObjectID, MultiplayerAPI::ProfilingInfo>::Element *E = nodes_data.front(); E; E = E->next()) { + + TreeItem *node = counters_display->create_item(root); + + for (int j = 0; j < counters_display->get_columns(); ++j) { + node->set_text_align(j, j > 0 ? TreeItem::ALIGN_RIGHT : TreeItem::ALIGN_LEFT); + } + + node->set_text(0, E->get().node_path); + node->set_text(1, E->get().incoming_rpc == 0 ? "-" : itos(E->get().incoming_rpc)); + node->set_text(2, E->get().incoming_rset == 0 ? "-" : itos(E->get().incoming_rset)); + node->set_text(3, E->get().outgoing_rpc == 0 ? "-" : itos(E->get().outgoing_rpc)); + node->set_text(4, E->get().outgoing_rset == 0 ? "-" : itos(E->get().outgoing_rset)); + } +} + +void EditorNetworkProfiler::_activate_pressed() { + + if (activate->is_pressed()) { + activate->set_icon(get_icon("Stop", "EditorIcons")); + activate->set_text(TTR("Stop")); + } else { + activate->set_icon(get_icon("Play", "EditorIcons")); + activate->set_text(TTR("Start")); + } + emit_signal("enable_profiling", activate->is_pressed()); +} + +void EditorNetworkProfiler::_clear_pressed() { + nodes_data.clear(); + set_bandwidth(0, 0); + if (frame_delay->is_stopped()) { + frame_delay->set_wait_time(0.1); + frame_delay->start(); + } +} + +void EditorNetworkProfiler::add_node_frame_data(const MultiplayerAPI::ProfilingInfo p_frame) { + + if (!nodes_data.has(p_frame.node)) { + nodes_data.insert(p_frame.node, p_frame); + } else { + nodes_data[p_frame.node].incoming_rpc += p_frame.incoming_rpc; + nodes_data[p_frame.node].incoming_rset += p_frame.incoming_rset; + nodes_data[p_frame.node].outgoing_rpc += p_frame.outgoing_rpc; + nodes_data[p_frame.node].outgoing_rset += p_frame.outgoing_rset; + } + + if (frame_delay->is_stopped()) { + frame_delay->set_wait_time(0.1); + frame_delay->start(); + } +} + +void EditorNetworkProfiler::set_bandwidth(int p_incoming, int p_outgoing) { + + incoming_bandwidth_text->set_text(vformat(TTR("%s/s"), String::humanize_size(p_incoming))); + outgoing_bandwidth_text->set_text(vformat(TTR("%s/s"), String::humanize_size(p_outgoing))); + + // Make labels more prominent when the bandwidth is greater than 0 to attract user attention + incoming_bandwidth_text->add_color_override( + "font_color_uneditable", + get_color("font_color", "Editor") * Color(1, 1, 1, p_incoming > 0 ? 1 : 0.5)); + outgoing_bandwidth_text->add_color_override( + "font_color_uneditable", + get_color("font_color", "Editor") * Color(1, 1, 1, p_outgoing > 0 ? 1 : 0.5)); +} + +bool EditorNetworkProfiler::is_profiling() { + return activate->is_pressed(); +} + +EditorNetworkProfiler::EditorNetworkProfiler() { + + HBoxContainer *hb = memnew(HBoxContainer); + hb->add_constant_override("separation", 8 * EDSCALE); + add_child(hb); + + activate = memnew(Button); + activate->set_toggle_mode(true); + activate->set_text(TTR("Start")); + activate->connect("pressed", this, "_activate_pressed"); + hb->add_child(activate); + + clear_button = memnew(Button); + clear_button->set_text(TTR("Clear")); + clear_button->connect("pressed", this, "_clear_pressed"); + hb->add_child(clear_button); + + hb->add_spacer(); + + Label *lb = memnew(Label); + lb->set_text(TTR("Down")); + hb->add_child(lb); + + incoming_bandwidth_text = memnew(LineEdit); + incoming_bandwidth_text->set_editable(false); + incoming_bandwidth_text->set_custom_minimum_size(Size2(120, 0) * EDSCALE); + incoming_bandwidth_text->set_align(LineEdit::Align::ALIGN_RIGHT); + hb->add_child(incoming_bandwidth_text); + + Control *down_up_spacer = memnew(Control); + down_up_spacer->set_custom_minimum_size(Size2(30, 0) * EDSCALE); + hb->add_child(down_up_spacer); + + lb = memnew(Label); + lb->set_text(TTR("Up")); + hb->add_child(lb); + + outgoing_bandwidth_text = memnew(LineEdit); + outgoing_bandwidth_text->set_editable(false); + outgoing_bandwidth_text->set_custom_minimum_size(Size2(120, 0) * EDSCALE); + outgoing_bandwidth_text->set_align(LineEdit::Align::ALIGN_RIGHT); + hb->add_child(outgoing_bandwidth_text); + + // Set initial texts in the incoming/outgoing bandwidth labels + set_bandwidth(0, 0); + + counters_display = memnew(Tree); + counters_display->set_custom_minimum_size(Size2(300, 0) * EDSCALE); + counters_display->set_v_size_flags(SIZE_EXPAND_FILL); + counters_display->set_hide_folding(true); + counters_display->set_hide_root(true); + counters_display->set_columns(5); + counters_display->set_column_titles_visible(true); + counters_display->set_column_title(0, TTR("Node")); + counters_display->set_column_expand(0, true); + counters_display->set_column_min_width(0, 60 * EDSCALE); + counters_display->set_column_title(1, TTR("Incoming RPC")); + counters_display->set_column_expand(1, false); + counters_display->set_column_min_width(1, 120 * EDSCALE); + counters_display->set_column_title(2, TTR("Incoming RSET")); + counters_display->set_column_expand(2, false); + counters_display->set_column_min_width(2, 120 * EDSCALE); + counters_display->set_column_title(3, TTR("Outgoing RPC")); + counters_display->set_column_expand(3, false); + counters_display->set_column_min_width(3, 120 * EDSCALE); + counters_display->set_column_title(4, TTR("Outgoing RSET")); + counters_display->set_column_expand(4, false); + counters_display->set_column_min_width(4, 120 * EDSCALE); + add_child(counters_display); + + frame_delay = memnew(Timer); + frame_delay->set_wait_time(0.1); + frame_delay->set_one_shot(true); + add_child(frame_delay); + frame_delay->connect("timeout", this, "_update_frame"); +} diff --git a/editor/editor_network_profiler.h b/editor/editor_network_profiler.h new file mode 100644 index 0000000000..85fec340fd --- /dev/null +++ b/editor/editor_network_profiler.h @@ -0,0 +1,72 @@ +/*************************************************************************/ +/* editor_network_profiler.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef EDITORNETWORKPROFILER_H +#define EDITORNETWORKPROFILER_H + +#include "scene/gui/box_container.h" +#include "scene/gui/button.h" +#include "scene/gui/label.h" +#include "scene/gui/split_container.h" +#include "scene/gui/tree.h" + +class EditorNetworkProfiler : public VBoxContainer { + + GDCLASS(EditorNetworkProfiler, VBoxContainer) + +private: + Button *activate; + Button *clear_button; + Tree *counters_display; + LineEdit *incoming_bandwidth_text; + LineEdit *outgoing_bandwidth_text; + + Timer *frame_delay; + + Map<ObjectID, MultiplayerAPI::ProfilingInfo> nodes_data; + + void _update_frame(); + + void _activate_pressed(); + void _clear_pressed(); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void add_node_frame_data(const MultiplayerAPI::ProfilingInfo p_frame); + void set_bandwidth(int p_incoming, int p_outgoing); + bool is_profiling(); + + EditorNetworkProfiler(); +}; + +#endif //EDITORNETWORKPROFILER_H diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 8ed6cec779..1196a26882 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -60,6 +60,7 @@ #include "editor/import/editor_import_collada.h" #include "editor/import/editor_scene_importer_gltf.h" #include "editor/import/resource_importer_bitmask.h" +#include "editor/import/resource_importer_csv.h" #include "editor/import/resource_importer_csv_translation.h" #include "editor/import/resource_importer_image.h" #include "editor/import/resource_importer_layered_texture.h" @@ -122,6 +123,7 @@ #include "editor/plugins/theme_editor_plugin.h" #include "editor/plugins/tile_map_editor_plugin.h" #include "editor/plugins/tile_set_editor_plugin.h" +#include "editor/plugins/version_control_editor_plugin.h" #include "editor/plugins/visual_shader_editor_plugin.h" #include "editor/pvrtc_compress.h" #include "editor/register_exporters.h" @@ -184,6 +186,20 @@ void EditorNode::_update_scene_tabs() { } } +void EditorNode::_version_control_menu_option(int p_idx) { + + switch (vcs_actions_menu->get_item_id(p_idx)) { + case RUN_VCS_SETTINGS: { + + VersionControlEditorPlugin::get_singleton()->popup_vcs_set_up_dialog(gui_base); + } break; + case RUN_VCS_SHUT_DOWN: { + + VersionControlEditorPlugin::get_singleton()->shut_down(); + } break; + } +} + void EditorNode::_update_title() { String appname = ProjectSettings::get_singleton()->get("application/config/name"); @@ -1835,6 +1851,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) { String main_scene; String run_filename; String args; + bool skip_breakpoints; if (p_current || (editor_data.get_edited_scene_root() && p_custom == editor_data.get_edited_scene_root()->get_filename())) { @@ -1900,8 +1917,9 @@ void EditorNode::_run(bool p_current, const String &p_custom) { editor_data.get_editor_breakpoints(&breakpoints); args = ProjectSettings::get_singleton()->get("editor/main_run_args"); + skip_breakpoints = ScriptEditor::get_singleton()->get_debugger()->is_skip_breakpoints(); - Error error = editor_run.run(run_filename, args, breakpoints); + Error error = editor_run.run(run_filename, args, breakpoints, skip_breakpoints); if (error != OK) { @@ -2194,27 +2212,27 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case EDIT_UNDO: { if (Input::get_singleton()->get_mouse_button_mask() & 0x7) { - log->add_message("Can't UNDO while mouse buttons are pressed."); + log->add_message("Can't undo while mouse buttons are pressed.", EditorLog::MSG_TYPE_EDITOR); } else { String action = editor_data.get_undo_redo().get_current_action_name(); if (!editor_data.get_undo_redo().undo()) { - log->add_message("There is nothing to UNDO."); + log->add_message("Nothing to undo.", EditorLog::MSG_TYPE_EDITOR); } else if (action != "") { - log->add_message("UNDO: " + action); + log->add_message("Undo: " + action, EditorLog::MSG_TYPE_EDITOR); } } } break; case EDIT_REDO: { if (Input::get_singleton()->get_mouse_button_mask() & 0x7) { - log->add_message("Can't REDO while mouse buttons are pressed."); + log->add_message("Can't redo while mouse buttons are pressed.", EditorLog::MSG_TYPE_EDITOR); } else { if (!editor_data.get_undo_redo().redo()) { - log->add_message("There is nothing to REDO."); + log->add_message("Nothing to redo.", EditorLog::MSG_TYPE_EDITOR); } else { String action = editor_data.get_undo_redo().get_current_action_name(); - log->add_message("REDO: " + action); + log->add_message("Redo: " + action, EditorLog::MSG_TYPE_EDITOR); } } } break; @@ -2501,7 +2519,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { bool was_visible = OS::get_singleton()->is_console_visible(); OS::get_singleton()->set_console_visible(!was_visible); - EditorSettings::get_singleton()->set_setting("interface/editor/hide_console_window", !was_visible); + EditorSettings::get_singleton()->set_setting("interface/editor/hide_console_window", was_visible); } break; case EDITOR_SCREENSHOT: { @@ -3115,7 +3133,14 @@ void EditorNode::_clear_undo_history() { void EditorNode::set_current_scene(int p_idx) { + //Save the folding in case the scene gets reloaded. + if (editor_data.get_scene_path(p_idx) != "") + editor_folding.save_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx)); + if (editor_data.check_and_update_scene(p_idx)) { + if (editor_data.get_scene_path(p_idx) != "") + editor_folding.load_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx)); + call_deferred("_clear_undo_history"); } @@ -3523,6 +3548,7 @@ void EditorNode::register_editor_types() { ClassDB::register_class<EditorResourcePreviewGenerator>(); ClassDB::register_virtual_class<EditorFileSystem>(); ClassDB::register_class<EditorFileSystemDirectory>(); + ClassDB::register_class<EditorVCSInterface>(); ClassDB::register_virtual_class<ScriptEditor>(); ClassDB::register_virtual_class<EditorInterface>(); ClassDB::register_class<EditorExportPlugin>(); @@ -5312,6 +5338,7 @@ void EditorNode::_bind_methods() { ClassDB::bind_method("_dropped_files", &EditorNode::_dropped_files); ClassDB::bind_method(D_METHOD("_global_menu_action"), &EditorNode::_global_menu_action, DEFVAL(Variant())); ClassDB::bind_method("_toggle_distraction_free_mode", &EditorNode::_toggle_distraction_free_mode); + ClassDB::bind_method("_version_control_menu_option", &EditorNode::_version_control_menu_option); ClassDB::bind_method("edit_item_resource", &EditorNode::edit_item_resource); ClassDB::bind_method(D_METHOD("get_gui_base"), &EditorNode::get_gui_base); @@ -5540,6 +5567,10 @@ EditorNode::EditorNode() { import_csv_translation.instance(); ResourceFormatImporter::get_singleton()->add_importer(import_csv_translation); + Ref<ResourceImporterCSV> import_csv; + import_csv.instance(); + ResourceFormatImporter::get_singleton()->add_importer(import_csv); + Ref<ResourceImporterWAV> import_wav; import_wav.instance(); ResourceFormatImporter::get_singleton()->add_importer(import_wav); @@ -5637,6 +5668,8 @@ EditorNode::EditorNode() { EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true); EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true); EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "SpatialMaterial,Script,MeshLibrary,TileSet"); + EDITOR_DEF("interface/inspector/default_color_picker_mode", 0); + EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT)); EDITOR_DEF("run/auto_save/save_before_running", true); theme_base = memnew(Control); @@ -5996,6 +6029,15 @@ EditorNode::EditorNode() { p->add_shortcut(ED_SHORTCUT("editor/project_settings", TTR("Project Settings...")), RUN_SETTINGS); p->connect("id_pressed", this, "_menu_option"); + vcs_actions_menu = VersionControlEditorPlugin::get_singleton()->get_version_control_actions_panel(); + vcs_actions_menu->set_name("Version Control"); + vcs_actions_menu->connect("index_pressed", this, "_version_control_menu_option"); + p->add_separator(); + p->add_child(vcs_actions_menu); + p->add_submenu_item(TTR("Version Control"), "Version Control"); + vcs_actions_menu->add_item(TTR("Set Up Version Control"), RUN_VCS_SETTINGS); + vcs_actions_menu->add_item(TTR("Shut Down Version Control"), RUN_VCS_SHUT_DOWN); + p->add_separator(); p->add_shortcut(ED_SHORTCUT("editor/export", TTR("Export...")), FILE_EXPORT_PROJECT); p->add_item(TTR("Install Android Build Template..."), FILE_INSTALL_ANDROID_SOURCE); @@ -6005,7 +6047,6 @@ EditorNode::EditorNode() { plugin_config_dialog->connect("plugin_ready", this, "_on_plugin_ready"); gui_base->add_child(plugin_config_dialog); - p->add_separator(); tool_menu = memnew(PopupMenu); tool_menu->set_name("Tools"); tool_menu->connect("index_pressed", this, "_tool_menu_option"); @@ -6470,6 +6511,7 @@ EditorNode::EditorNode() { //more visually meaningful to have this later raise_bottom_panel_item(AnimationPlayerEditor::singleton); + add_editor_plugin(VersionControlEditorPlugin::get_singleton()); add_editor_plugin(memnew(ShaderEditorPlugin(this))); add_editor_plugin(memnew(VisualShaderEditorPlugin(this))); diff --git a/editor/editor_node.h b/editor/editor_node.h index 54bcf14c1b..5ecb472e64 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -178,8 +178,12 @@ private: RUN_DEBUG_NAVIGATION, RUN_DEPLOY_REMOTE_DEBUG, RUN_RELOAD_SCRIPTS, + RUN_VCS_SETTINGS, + RUN_VCS_SHUT_DOWN, SETTINGS_UPDATE_CONTINUOUSLY, SETTINGS_UPDATE_WHEN_CHANGED, + SETTINGS_UPDATE_ALWAYS, + SETTINGS_UPDATE_CHANGES, SETTINGS_UPDATE_SPINNER_HIDE, SETTINGS_PREFERENCES, SETTINGS_LAYOUT_SAVE, @@ -322,6 +326,7 @@ private: EditorSettingsDialog *settings_config_dialog; RunSettingsDialog *run_settings_dialog; ProjectSettingsEditor *project_settings; + PopupMenu *vcs_actions_menu; EditorFileDialog *file; ExportTemplateManager *export_template_manager; EditorFeatureProfileManager *feature_profile_manager; @@ -477,6 +482,7 @@ private: void _get_scene_metadata(const String &p_file); void _update_title(); void _update_scene_tabs(); + void _version_control_menu_option(int p_idx); void _close_messages(); void _show_messages(); void _vp_resized(); diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index 23d28261d1..f487a3048b 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -74,13 +74,15 @@ void EditorPath::_about_to_show() { objects.clear(); get_popup()->clear(); get_popup()->set_size(Size2(get_size().width, 1)); + _add_children_to_popup(obj); + if (get_popup()->get_item_count() == 0) { + get_popup()->add_item(TTR("No sub-resources found.")); + get_popup()->set_item_disabled(0, true); + } } void EditorPath::update_path() { - set_text(""); - set_tooltip(""); - set_icon(NULL); for (int i = 0; i < history->get_path_size(); i++) { diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index e27f1ab9eb..310a107ca9 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -211,6 +211,10 @@ String EditorInterface::get_selected_path() const { return EditorNode::get_singleton()->get_filesystem_dock()->get_selected_path(); } +String EditorInterface::get_current_path() const { + return EditorNode::get_singleton()->get_filesystem_dock()->get_current_path(); +} + void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property) { EditorNode::get_singleton()->push_item(p_obj, p_for_property); @@ -238,7 +242,7 @@ Control *EditorInterface::get_base_control() { } void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) { - EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled); + EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true); } bool EditorInterface::is_plugin_enabled(const String &p_plugin) const { @@ -288,6 +292,7 @@ void EditorInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews); ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file); ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path); + ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path); ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled); ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 8941dfa28c..63f5a4f87a 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -78,6 +78,7 @@ public: void select_file(const String &p_file); String get_selected_path() const; + String get_current_path() const; void inspect_object(Object *p_obj, const String &p_for_property = String()); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index d7b3c7733b..f456cf7233 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -922,16 +922,29 @@ EditorPropertyFloat::EditorPropertyFloat() { void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) { - Ref<InputEventMouseButton> mb = p_ev; - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { - preset->set_global_position(easing_draw->get_global_transform().xform(mb->get_position())); - preset->popup(); - } - if (mb.is_valid() && mb->is_doubleclick() && mb->get_button_index() == BUTTON_LEFT) { - _setup_spin(); + const Ref<InputEventMouseButton> mb = p_ev; + if (mb.is_valid()) { + if (mb->is_doubleclick() && mb->get_button_index() == BUTTON_LEFT) { + _setup_spin(); + } + + if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { + preset->set_global_position(easing_draw->get_global_transform().xform(mb->get_position())); + preset->popup(); + + // Ensure the easing doesn't appear as being dragged + dragging = false; + easing_draw->update(); + } + + if (mb->get_button_index() == BUTTON_LEFT) { + dragging = mb->is_pressed(); + // Update to display the correct dragging color + easing_draw->update(); + } } - Ref<InputEventMouseMotion> mm = p_ev; + const Ref<InputEventMouseMotion> mm = p_ev; if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) { @@ -969,13 +982,19 @@ void EditorPropertyEasing::_draw_easing() { Rect2 r(Point2(), s); r = r.grow(3); - int points = 48; + const int points = 48; float prev = 1.0; - float exp = get_edited_object()->get(get_edited_property()); + const float exp = get_edited_object()->get(get_edited_property()); - Ref<Font> f = get_font("font", "Label"); - Color color = get_color("font_color", "Label"); + const Ref<Font> f = get_font("font", "Label"); + const Color font_color = get_color("font_color", "Label"); + Color line_color; + if (dragging) { + line_color = get_color("accent_color", "Editor"); + } else { + line_color = get_color("font_color", "Label") * Color(1, 1, 1, 0.9); + } Vector<Point2> lines; for (int i = 1; i <= points; i++) { @@ -983,7 +1002,7 @@ void EditorPropertyEasing::_draw_easing() { float ifl = i / float(points); float iflp = (i - 1) / float(points); - float h = 1.0 - Math::ease(ifl, exp); + const float h = 1.0 - Math::ease(ifl, exp); if (flip) { ifl = 1.0 - ifl; @@ -995,8 +1014,8 @@ void EditorPropertyEasing::_draw_easing() { prev = h; } - easing_draw->draw_multiline(lines, color, 1.0, true); - f->draw(ci, Point2(10, 10 + f->get_ascent()), String::num(exp, 2), color); + easing_draw->draw_multiline(lines, line_color, 1.0, true); + f->draw(ci, Point2(10, 10 + f->get_ascent()), String::num(exp, 2), font_color); } void EditorPropertyEasing::update_property() { @@ -1033,6 +1052,9 @@ void EditorPropertyEasing::_spin_value_changed(double p_value) { void EditorPropertyEasing::_spin_focus_exited() { spin->hide(); + // Ensure the easing doesn't appear as being dragged + dragging = false; + easing_draw->update(); } void EditorPropertyEasing::setup(bool p_full, bool p_flip) { @@ -1095,6 +1117,7 @@ EditorPropertyEasing::EditorPropertyEasing() { spin->hide(); add_child(spin); + dragging = false; flip = false; full = false; } @@ -1842,10 +1865,20 @@ void EditorPropertyColor::_popup_closed() { emit_changed(get_edited_property(), picker->get_pick_color(), "", false); } +void EditorPropertyColor::_picker_created() { + // get default color picker mode from editor settings + int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode"); + if (default_color_mode == 1) + picker->get_picker()->set_hsv_mode(true); + else if (default_color_mode == 2) + picker->get_picker()->set_raw_mode(true); +} + void EditorPropertyColor::_bind_methods() { ClassDB::bind_method(D_METHOD("_color_changed"), &EditorPropertyColor::_color_changed); ClassDB::bind_method(D_METHOD("_popup_closed"), &EditorPropertyColor::_popup_closed); + ClassDB::bind_method(D_METHOD("_picker_created"), &EditorPropertyColor::_picker_created); } void EditorPropertyColor::update_property() { @@ -1864,6 +1897,7 @@ EditorPropertyColor::EditorPropertyColor() { picker->set_flat(true); picker->connect("color_changed", this, "_color_changed"); picker->connect("popup_closed", this, "_popup_closed"); + picker->connect("picker_created", this, "_picker_created"); } ////////////// NODE PATH ////////////////////// diff --git a/editor/editor_properties.h b/editor/editor_properties.h index 0a4a07cdc0..b8d6aa00c2 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -311,6 +311,7 @@ class EditorPropertyEasing : public EditorProperty { EditorSpinSlider *spin; bool setting; + bool dragging; bool full; bool flip; @@ -493,6 +494,7 @@ class EditorPropertyColor : public EditorProperty { ColorPickerButton *picker; void _color_changed(const Color &p_color); void _popup_closed(); + void _picker_created(); protected: static void _bind_methods(); diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index ff19be8bd5..8abe91bdc1 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -264,7 +264,9 @@ void EditorPropertyArray::update_property() { edit->set_text(String("(Nil) ") + arrtype); edit->set_pressed(false); if (vbox) { + set_bottom_editor(NULL); memdelete(vbox); + vbox = NULL; } return; } @@ -631,7 +633,9 @@ void EditorPropertyDictionary::update_property() { edit->set_text("Dictionary (Nil)"); //This provides symmetry with the array property. edit->set_pressed(false); if (vbox) { + set_bottom_editor(NULL); memdelete(vbox); + vbox = NULL; } return; } diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index 4a7a9fb863..77e9220b6d 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -116,7 +116,7 @@ void EditorResourcePreview::_preview_ready(const String &p_str, const Ref<Textur uint64_t modified_time = 0; if (p_str.begins_with("ID:")) { - hash = p_str.get_slicec(':', 2).to_int(); + hash = uint32_t(p_str.get_slicec(':', 2).to_int64()); path = "ID:" + p_str.get_slicec(':', 1); } else { modified_time = FileAccess::get_modified_time(path); @@ -295,8 +295,9 @@ void EditorResourcePreview::_thread() { //update modified time f = FileAccess::open(file, FileAccess::WRITE); - f->store_line(itos(modtime)); + f->store_line(itos(thumbnail_size)); f->store_line(itos(has_small_texture)); + f->store_line(itos(modtime)); f->store_line(md5); memdelete(f); } diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index e4e32b2ce0..7b5ec9e772 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -37,7 +37,8 @@ EditorRun::Status EditorRun::get_status() const { return status; } -Error EditorRun::run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints) { + +Error EditorRun::run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints) { List<String> args; @@ -162,6 +163,10 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L args.push_back(bpoints); } + if (p_skip_breakpoints) { + args.push_back("--skip-breakpoints"); + } + if (p_scene != "") { args.push_back(p_scene); } diff --git a/editor/editor_run.h b/editor/editor_run.h index 9127c62030..42724630b5 100644 --- a/editor/editor_run.h +++ b/editor/editor_run.h @@ -51,7 +51,7 @@ private: public: Status get_status() const; - Error run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints); + Error run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints = false); void run_native_notify() { status = STATUS_PLAY; } void stop(); diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index ad6b280b6d..abff8190af 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -316,7 +316,7 @@ SectionedInspector::SectionedInspector() : add_constant_override("autohide", 1); // Fixes the dragger always showing up VBoxContainer *left_vb = memnew(VBoxContainer); - left_vb->set_custom_minimum_size(Size2(170, 0) * EDSCALE); + left_vb->set_custom_minimum_size(Size2(190, 0) * EDSCALE); add_child(left_vb); sections->set_v_size_flags(SIZE_EXPAND_FILL); diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index ea6361665c..479fe5f0cb 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -440,25 +440,27 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("text_editor/indent/draw_tabs", true); _initial_set("text_editor/indent/draw_spaces", false); - // Line numbers - _initial_set("text_editor/line_numbers/show_line_numbers", true); - _initial_set("text_editor/line_numbers/line_numbers_zero_padded", false); - _initial_set("text_editor/line_numbers/show_bookmark_gutter", true); - _initial_set("text_editor/line_numbers/show_breakpoint_gutter", true); - _initial_set("text_editor/line_numbers/show_info_gutter", true); - _initial_set("text_editor/line_numbers/code_folding", true); - _initial_set("text_editor/line_numbers/word_wrap", false); - _initial_set("text_editor/line_numbers/draw_minimap", true); - _initial_set("text_editor/line_numbers/minimap_width", 80); - hints["text_editor/line_numbers/minimap_width"] = PropertyInfo(Variant::INT, "text_editor/line_numbers/minimap_width", PROPERTY_HINT_RANGE, "50,250,1"); - _initial_set("text_editor/line_numbers/show_line_length_guideline", false); - _initial_set("text_editor/line_numbers/line_length_guideline_column", 80); - hints["text_editor/line_numbers/line_length_guideline_column"] = PropertyInfo(Variant::INT, "text_editor/line_numbers/line_length_guideline_column", PROPERTY_HINT_RANGE, "20, 160, 1"); - - // Open scripts - _initial_set("text_editor/open_scripts/smooth_scrolling", true); - _initial_set("text_editor/open_scripts/v_scroll_speed", 80); - _initial_set("text_editor/open_scripts/show_members_overview", true); + // Navigation + _initial_set("text_editor/navigation/smooth_scrolling", true); + _initial_set("text_editor/navigation/v_scroll_speed", 80); + _initial_set("text_editor/navigation/show_minimap", true); + _initial_set("text_editor/navigation/minimap_width", 80); + hints["text_editor/navigation/minimap_width"] = PropertyInfo(Variant::INT, "text_editor/navigation/minimap_width", PROPERTY_HINT_RANGE, "50,250,1"); + + // Appearance + _initial_set("text_editor/appearance/show_line_numbers", true); + _initial_set("text_editor/appearance/line_numbers_zero_padded", false); + _initial_set("text_editor/appearance/show_bookmark_gutter", true); + _initial_set("text_editor/appearance/show_breakpoint_gutter", true); + _initial_set("text_editor/appearance/show_info_gutter", true); + _initial_set("text_editor/appearance/code_folding", true); + _initial_set("text_editor/appearance/word_wrap", false); + _initial_set("text_editor/appearance/show_line_length_guideline", false); + _initial_set("text_editor/appearance/line_length_guideline_column", 80); + hints["text_editor/appearance/line_length_guideline_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/line_length_guideline_column", PROPERTY_HINT_RANGE, "20, 160, 1"); + + // Script list + _initial_set("text_editor/script_list/show_members_overview", true); // Files _initial_set("text_editor/files/trim_trailing_whitespace_on_save", false); diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index 46a30b7554..35fe366526 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -138,20 +138,39 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) { void EditorSpinSlider::_grabber_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; + + if (grabbing_grabber) { + if (mb.is_valid()) { + + if (mb->get_button_index() == BUTTON_WHEEL_UP) { + set_value(get_value() + get_step()); + mousewheel_over_grabber = true; + } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN) { + set_value(get_value() - get_step()); + mousewheel_over_grabber = true; + } + } + } + if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) { if (mb->is_pressed()) { grabbing_grabber = true; - grabbing_ratio = get_as_ratio(); - grabbing_from = grabber->get_transform().xform(mb->get_position()).x; + if (!mousewheel_over_grabber) { + grabbing_ratio = get_as_ratio(); + grabbing_from = grabber->get_transform().xform(mb->get_position()).x; + } } else { grabbing_grabber = false; + mousewheel_over_grabber = false; } } Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid() && grabbing_grabber) { + if (mousewheel_over_grabber) + return; float grabbing_ofs = (grabber->get_transform().xform(mm->get_position()).x - grabbing_from) / float(grabber_range); set_as_ratio(grabbing_ratio + grabbing_ofs); @@ -267,6 +286,11 @@ void EditorSpinSlider::_notification(int p_what) { grabber->set_size(Size2(0, 0)); grabber->set_position(get_global_position() + grabber_rect.position + grabber_rect.size * 0.5 - grabber->get_size() * 0.5); + + if (mousewheel_over_grabber) { + Input::get_singleton()->warp_mouse_position(grabber->get_position() + grabber_rect.size); + } + grabber_range = width; } } @@ -462,6 +486,7 @@ EditorSpinSlider::EditorSpinSlider() { grabber->connect("gui_input", this, "_grabber_gui_input"); mouse_over_spin = false; mouse_over_grabber = false; + mousewheel_over_grabber = false; grabbing_grabber = false; grabber_range = 1; value_input = memnew(LineEdit); diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h index d91380e175..2dc6e2c2f2 100644 --- a/editor/editor_spin_slider.h +++ b/editor/editor_spin_slider.h @@ -48,6 +48,7 @@ class EditorSpinSlider : public Range { bool mouse_over_spin; bool mouse_over_grabber; + bool mousewheel_over_grabber; bool grabbing_grabber; int grabbing_from; diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index c15d24719f..32b57e0d65 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -685,12 +685,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Tree theme->set_icon("checked", "Tree", theme->get_icon("GuiChecked", "EditorIcons")); theme->set_icon("unchecked", "Tree", theme->get_icon("GuiUnchecked", "EditorIcons")); - theme->set_icon("arrow_up", "Tree", theme->get_icon("GuiTreeArrowUp", "EditorIcons")); theme->set_icon("arrow", "Tree", theme->get_icon("GuiTreeArrowDown", "EditorIcons")); theme->set_icon("arrow_collapsed", "Tree", theme->get_icon("GuiTreeArrowRight", "EditorIcons")); theme->set_icon("updown", "Tree", theme->get_icon("GuiTreeUpdown", "EditorIcons")); theme->set_icon("select_arrow", "Tree", theme->get_icon("GuiDropdown", "EditorIcons")); - theme->set_icon("select_option", "Tree", theme->get_icon("GuiTreeOption", "EditorIcons")); theme->set_stylebox("bg_focus", "Tree", style_focus); theme->set_stylebox("custom_button", "Tree", make_empty_stylebox()); theme->set_stylebox("custom_button_pressed", "Tree", make_empty_stylebox()); @@ -704,7 +702,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("drop_position_color", "Tree", accent_color); theme->set_constant("vseparation", "Tree", (extra_spacing + default_margin_size) * EDSCALE); theme->set_constant("hseparation", "Tree", (extra_spacing + default_margin_size) * EDSCALE); - theme->set_constant("guide_width", "Tree", border_width); theme->set_constant("item_margin", "Tree", 3 * default_margin_size * EDSCALE); theme->set_constant("button_margin", "Tree", default_margin_size * EDSCALE); theme->set_constant("draw_relationship_lines", "Tree", relationship_line_opacity >= 0.01); @@ -717,6 +714,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_tree_btn->set_border_width_all(0); theme->set_stylebox("button_pressed", "Tree", style_tree_btn); + Ref<StyleBoxFlat> style_tree_hover = style_default->duplicate(); + style_tree_hover->set_bg_color(highlight_color * Color(1, 1, 1, 0.4)); + style_tree_hover->set_border_width_all(0); + theme->set_stylebox("hover", "Tree", style_tree_hover); + Ref<StyleBoxFlat> style_tree_focus = style_default->duplicate(); style_tree_focus->set_bg_color(highlight_color); style_tree_focus->set_border_width_all(0); @@ -783,7 +785,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("font_color_fg", "Tabs", font_color); theme->set_color("font_color_bg", "Tabs", font_color_disabled); theme->set_icon("menu", "TabContainer", theme->get_icon("GuiTabMenu", "EditorIcons")); - theme->set_icon("menu_hl", "TabContainer", theme->get_icon("GuiTabMenu", "EditorIcons")); + theme->set_icon("menu_highlight", "TabContainer", theme->get_icon("GuiTabMenuHl", "EditorIcons")); theme->set_stylebox("SceneTabFG", "EditorStyles", style_tab_selected); theme->set_stylebox("SceneTabBG", "EditorStyles", style_tab_unselected); theme->set_icon("close", "Tabs", theme->get_icon("GuiClose", "EditorIcons")); @@ -793,10 +795,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("decrement", "TabContainer", theme->get_icon("GuiScrollArrowLeft", "EditorIcons")); theme->set_icon("increment", "Tabs", theme->get_icon("GuiScrollArrowRight", "EditorIcons")); theme->set_icon("decrement", "Tabs", theme->get_icon("GuiScrollArrowLeft", "EditorIcons")); - theme->set_icon("increment_highlight", "Tabs", theme->get_icon("GuiScrollArrowRight", "EditorIcons")); - theme->set_icon("decrement_highlight", "Tabs", theme->get_icon("GuiScrollArrowLeft", "EditorIcons")); - theme->set_icon("increment_highlight", "TabContainer", theme->get_icon("GuiScrollArrowRight", "EditorIcons")); - theme->set_icon("decrement_highlight", "TabContainer", theme->get_icon("GuiScrollArrowLeft", "EditorIcons")); + theme->set_icon("increment_highlight", "Tabs", theme->get_icon("GuiScrollArrowRightHl", "EditorIcons")); + theme->set_icon("decrement_highlight", "Tabs", theme->get_icon("GuiScrollArrowLeftHl", "EditorIcons")); + theme->set_icon("increment_highlight", "TabContainer", theme->get_icon("GuiScrollArrowRightHl", "EditorIcons")); + theme->set_icon("decrement_highlight", "TabContainer", theme->get_icon("GuiScrollArrowLeftHl", "EditorIcons")); theme->set_constant("hseparation", "Tabs", 4 * EDSCALE); // Content of each tab @@ -1066,6 +1068,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("title_color", "GraphNode", default_node_color); default_node_color.a = 0.7; theme->set_color("close_color", "GraphNode", default_node_color); + theme->set_color("resizer_color", "GraphNode", default_node_color); theme->set_constant("port_offset", "GraphNode", 14 * EDSCALE); theme->set_constant("title_h_offset", "GraphNode", -16 * EDSCALE); diff --git a/editor/editor_vcs_interface.cpp b/editor/editor_vcs_interface.cpp new file mode 100644 index 0000000000..4df2a06736 --- /dev/null +++ b/editor/editor_vcs_interface.cpp @@ -0,0 +1,194 @@ +/*************************************************************************/ +/* editor_vcs_interface.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "editor_vcs_interface.h" + +EditorVCSInterface *EditorVCSInterface::singleton = NULL; + +void EditorVCSInterface::_bind_methods() { + + // Proxy end points that act as fallbacks to unavailability of a function in the VCS addon + ClassDB::bind_method(D_METHOD("_initialize", "project_root_path"), &EditorVCSInterface::_initialize); + ClassDB::bind_method(D_METHOD("_get_is_vcs_intialized"), &EditorVCSInterface::_get_is_vcs_intialized); + ClassDB::bind_method(D_METHOD("_get_vcs_name"), &EditorVCSInterface::_get_vcs_name); + ClassDB::bind_method(D_METHOD("_shut_down"), &EditorVCSInterface::_shut_down); + ClassDB::bind_method(D_METHOD("_get_project_name"), &EditorVCSInterface::_get_project_name); + ClassDB::bind_method(D_METHOD("_get_modified_files_data"), &EditorVCSInterface::_get_modified_files_data); + ClassDB::bind_method(D_METHOD("_commit", "msg"), &EditorVCSInterface::_commit); + ClassDB::bind_method(D_METHOD("_get_file_diff", "file_path"), &EditorVCSInterface::_get_file_diff); + ClassDB::bind_method(D_METHOD("_stage_file", "file_path"), &EditorVCSInterface::_stage_file); + ClassDB::bind_method(D_METHOD("_unstage_file", "file_path"), &EditorVCSInterface::_unstage_file); + + ClassDB::bind_method(D_METHOD("is_addon_ready"), &EditorVCSInterface::is_addon_ready); + + // API methods that redirect calls to the proxy end points + ClassDB::bind_method(D_METHOD("initialize", "project_root_path"), &EditorVCSInterface::initialize); + ClassDB::bind_method(D_METHOD("get_is_vcs_intialized"), &EditorVCSInterface::get_is_vcs_intialized); + ClassDB::bind_method(D_METHOD("get_modified_files_data"), &EditorVCSInterface::get_modified_files_data); + ClassDB::bind_method(D_METHOD("stage_file", "file_path"), &EditorVCSInterface::stage_file); + ClassDB::bind_method(D_METHOD("unstage_file", "file_path"), &EditorVCSInterface::unstage_file); + ClassDB::bind_method(D_METHOD("commit", "msg"), &EditorVCSInterface::commit); + ClassDB::bind_method(D_METHOD("get_file_diff", "file_path"), &EditorVCSInterface::get_file_diff); + ClassDB::bind_method(D_METHOD("shut_down"), &EditorVCSInterface::shut_down); + ClassDB::bind_method(D_METHOD("get_project_name"), &EditorVCSInterface::get_project_name); + ClassDB::bind_method(D_METHOD("get_vcs_name"), &EditorVCSInterface::get_vcs_name); +} + +bool EditorVCSInterface::_initialize(String p_project_root_path) { + + WARN_PRINT("Selected VCS addon does not implement an initialization function. This warning will be suppressed.") + return true; +} + +bool EditorVCSInterface::_get_is_vcs_intialized() { + + return false; +} + +Dictionary EditorVCSInterface::_get_modified_files_data() { + + return Dictionary(); +} + +void EditorVCSInterface::_stage_file(String p_file_path) { +} + +void EditorVCSInterface::_unstage_file(String p_file_path) { +} + +void EditorVCSInterface::_commit(String p_msg) { +} + +Array EditorVCSInterface::_get_file_diff(String p_file_path) { + + return Array(); +} + +bool EditorVCSInterface::_shut_down() { + + return false; +} + +String EditorVCSInterface::_get_project_name() { + + return String(); +} + +String EditorVCSInterface::_get_vcs_name() { + + return ""; +} + +bool EditorVCSInterface::initialize(String p_project_root_path) { + + is_initialized = call("_initialize", p_project_root_path); + return is_initialized; +} + +bool EditorVCSInterface::get_is_vcs_intialized() { + + return call("_get_is_vcs_intialized"); +} + +Dictionary EditorVCSInterface::get_modified_files_data() { + + return call("_get_modified_files_data"); +} + +void EditorVCSInterface::stage_file(String p_file_path) { + + if (is_addon_ready()) { + + call("_stage_file", p_file_path); + } +} + +void EditorVCSInterface::unstage_file(String p_file_path) { + + if (is_addon_ready()) { + + call("_unstage_file", p_file_path); + } +} + +bool EditorVCSInterface::is_addon_ready() { + + return is_initialized; +} + +void EditorVCSInterface::commit(String p_msg) { + + if (is_addon_ready()) { + + call("_commit", p_msg); + } +} + +Array EditorVCSInterface::get_file_diff(String p_file_path) { + + if (is_addon_ready()) { + + return call("_get_file_diff", p_file_path); + } + return Array(); +} + +bool EditorVCSInterface::shut_down() { + + return call("_shut_down"); +} + +String EditorVCSInterface::get_project_name() { + + return call("_get_project_name"); +} + +String EditorVCSInterface::get_vcs_name() { + + return call("_get_vcs_name"); +} + +EditorVCSInterface::EditorVCSInterface() { + + is_initialized = false; +} + +EditorVCSInterface::~EditorVCSInterface() { +} + +EditorVCSInterface *EditorVCSInterface::get_singleton() { + + return singleton; +} + +void EditorVCSInterface::set_singleton(EditorVCSInterface *p_singleton) { + + singleton = p_singleton; +} diff --git a/editor/editor_vcs_interface.h b/editor/editor_vcs_interface.h new file mode 100644 index 0000000000..896193ed92 --- /dev/null +++ b/editor/editor_vcs_interface.h @@ -0,0 +1,83 @@ +/*************************************************************************/ +/* editor_vcs_interface.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef EDITOR_VCS_INTERFACE_H +#define EDITOR_VCS_INTERFACE_H + +#include "core/object.h" +#include "core/ustring.h" +#include "scene/gui/panel_container.h" + +class EditorVCSInterface : public Object { + + GDCLASS(EditorVCSInterface, Object) + + bool is_initialized; + +protected: + static EditorVCSInterface *singleton; + + static void _bind_methods(); + + // Implemented by addons as end points for the proxy functions + bool _initialize(String p_project_root_path); + bool _get_is_vcs_intialized(); + Dictionary _get_modified_files_data(); + void _stage_file(String p_file_path); + void _unstage_file(String p_file_path); + void _commit(String p_msg); + Array _get_file_diff(String p_file_path); + bool _shut_down(); + String _get_project_name(); + String _get_vcs_name(); + +public: + static EditorVCSInterface *get_singleton(); + static void set_singleton(EditorVCSInterface *p_singleton); + + bool is_addon_ready(); + + // Proxy functions to the editor for use + bool initialize(String p_project_root_path); + bool get_is_vcs_intialized(); + Dictionary get_modified_files_data(); + void stage_file(String p_file_path); + void unstage_file(String p_file_path); + void commit(String p_msg); + Array get_file_diff(String p_file_path); + bool shut_down(); + String get_project_name(); + String get_vcs_name(); + + EditorVCSInterface(); + virtual ~EditorVCSInterface(); +}; + +#endif // !EDITOR_VCS_INTERFACE_H diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index 536cfaa1dd..202b554be4 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -562,10 +562,8 @@ bool ExportTemplateManager::can_install_android_template() { Error ExportTemplateManager::install_android_template() { - // To support custom Android builds, we install various things to the project's res://android folder. - // First is the Java source code and buildsystem from android_source.zip. - // Then we extract the Godot Android libraries from pre-build android_release.apk - // and android_debug.apk, to place them in the libs folder. + // To support custom Android builds, we install the Java source code and buildsystem + // from android_source.zip to the project's res://android folder. DirAccessRef da = DirAccess::open("res://"); ERR_FAIL_COND_V(!da, ERR_CANT_CREATE); @@ -661,89 +659,6 @@ Error ExportTemplateManager::install_android_template() { ProgressDialog::get_singleton()->end_task("uncompress_src"); unzClose(pkg); - // Extract libs from pre-built APKs. - err = _extract_libs_from_apk("release"); - ERR_FAIL_COND_V_MSG(err != OK, err, "Can't extract Android libs from android_release.apk."); - err = _extract_libs_from_apk("debug"); - ERR_FAIL_COND_V_MSG(err != OK, err, "Can't extract Android libs from android_debug.apk."); - - return OK; -} - -Error ExportTemplateManager::_extract_libs_from_apk(const String &p_target_name) { - - const String &templates_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG); - const String &apk_file = templates_path.plus_file("android_" + p_target_name + ".apk"); - ERR_FAIL_COND_V(!FileAccess::exists(apk_file), ERR_CANT_OPEN); - - FileAccess *src_f = NULL; - zlib_filefunc_def io = zipio_create_io_from_file(&src_f); - - unzFile pkg = unzOpen2(apk_file.utf8().get_data(), &io); - ERR_FAIL_COND_V_MSG(!pkg, ERR_CANT_OPEN, "Android APK can't be extracted."); - - DirAccessRef da = DirAccess::open("res://"); - ERR_FAIL_COND_V(!da, ERR_CANT_CREATE); - - // 8 steps because 4 arches, 2 libs per arch. - ProgressDialog::get_singleton()->add_task("extract_libs_from_apk", TTR("Extracting Android Libraries From APKs"), 8); - - int ret = unzGoToFirstFile(pkg); - Set<String> dirs_tested; - int idx = 0; - while (ret == UNZ_OK) { - // Get file path. - unz_file_info info; - char fpath[16384]; - ret = unzGetCurrentFileInfo(pkg, &info, fpath, 16384, NULL, 0, NULL, 0); - - String path = fpath; - String base_dir = path.get_base_dir(); - String file = path.get_file(); - - if (!base_dir.begins_with("lib") || path.ends_with("/")) { - ret = unzGoToNextFile(pkg); - continue; - } - - Vector<uint8_t> data; - data.resize(info.uncompressed_size); - - // Read. - unzOpenCurrentFile(pkg); - unzReadCurrentFile(pkg, data.ptrw(), data.size()); - unzCloseCurrentFile(pkg); - - // We have a "lib" folder in the APK, but it should be "libs/{release,debug}" in the source dir. - String target_base_dir = base_dir.replace_first("lib", String("libs").plus_file(p_target_name)); - - if (!dirs_tested.has(base_dir)) { - da->make_dir_recursive(String("android/build").plus_file(target_base_dir)); - dirs_tested.insert(base_dir); - } - - String to_write = String("res://android/build").plus_file(target_base_dir.plus_file(path.get_file())); - FileAccess *f = FileAccess::open(to_write, FileAccess::WRITE); - if (f) { - f->store_buffer(data.ptr(), data.size()); - memdelete(f); -#ifndef WINDOWS_ENABLED - // We can't retrieve Unix permissions from the APK it seems, so simply set 0755 as should be. - FileAccess::set_unix_permissions(to_write, 0755); -#endif - } else { - ERR_PRINTS("Can't uncompress file: " + to_write); - } - - ProgressDialog::get_singleton()->task_step("extract_libs_from_apk", path, idx); - - idx++; - ret = unzGoToNextFile(pkg); - } - - ProgressDialog::get_singleton()->end_task("extract_libs_from_apk"); - unzClose(pkg); - return OK; } diff --git a/editor/export_template_manager.h b/editor/export_template_manager.h index ecb8e85b21..ad3ab507b3 100644 --- a/editor/export_template_manager.h +++ b/editor/export_template_manager.h @@ -72,8 +72,6 @@ class ExportTemplateManager : public ConfirmationDialog { virtual void ok_pressed(); bool _install_from_file(const String &p_file, bool p_use_progress = true); - Error _extract_libs_from_apk(const String &p_target_name); - void _http_download_mirror_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data); void _http_download_templates_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data); diff --git a/editor/icons/icon_GUI_mini_tab_menu.svg b/editor/icons/icon_GUI_mini_tab_menu.svg deleted file mode 100644 index 8aeb85277c..0000000000 --- a/editor/icons/icon_GUI_mini_tab_menu.svg +++ /dev/null @@ -1,5 +0,0 @@ -<svg width="6" height="16" version="1.1" viewBox="0 0 6 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m3 0a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2 -2 2 2 0 0 0 -2 -2zm0 6a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2 -2 2 2 0 0 0 -2 -2zm0 6a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2 -2 2 2 0 0 0 -2 -2z" fill="#fff" fill-opacity=".39216"/> -</g> -</svg> diff --git a/editor/icons/icon_GUI_scroll_arrow_left_hl.svg b/editor/icons/icon_GUI_scroll_arrow_left_hl.svg new file mode 100644 index 0000000000..c4ce1c4432 --- /dev/null +++ b/editor/icons/icon_GUI_scroll_arrow_left_hl.svg @@ -0,0 +1,3 @@ +<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> +<path d="m8 2a6 6 0 0 1 6 6 6 6 0 0 1-6 6 6 6 0 0 1-6-6 6 6 0 0 1 6-6zm1.0137 2a1 1 0 0 0-0.7207 0.29297l-3 3a1.0001 1.0001 0 0 0 0 1.4141l3 3a1 1 0 0 0 1.4141 0 1 1 0 0 0 0-1.4141l-2.293-2.293 2.293-2.293a1 1 0 0 0 0-1.4141 1 1 0 0 0-0.69336-0.29297z" fill="#e0e0e0" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"/> +</svg> diff --git a/editor/icons/icon_GUI_scroll_arrow_right_hl.svg b/editor/icons/icon_GUI_scroll_arrow_right_hl.svg new file mode 100644 index 0000000000..0727b684eb --- /dev/null +++ b/editor/icons/icon_GUI_scroll_arrow_right_hl.svg @@ -0,0 +1,3 @@ +<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> +<path d="m8 2a6 6 0 0 0-6 6 6 6 0 0 0 6 6 6 6 0 0 0 6-6 6 6 0 0 0-6-6zm-1.0137 2a1 1 0 0 1 0.7207 0.29297l3 3a1.0001 1.0001 0 0 1 0 1.4141l-3 3a1 1 0 0 1-1.4141 0 1 1 0 0 1 0-1.4141l2.293-2.293-2.293-2.293a1 1 0 0 1 0-1.4141 1 1 0 0 1 0.69336-0.29297z" fill="#e0e0e0" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"/> +</svg> diff --git a/editor/icons/icon_GUI_tab_menu_hl.svg b/editor/icons/icon_GUI_tab_menu_hl.svg new file mode 100644 index 0000000000..e7be7c9154 --- /dev/null +++ b/editor/icons/icon_GUI_tab_menu_hl.svg @@ -0,0 +1,5 @@ +<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> +<g transform="translate(0 -1036.4)" fill="#e0e0e0"> +<path transform="translate(0 1036.4)" d="m8 0a2 2 0 0 0-2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0-2-2zm0 6a2 2 0 0 0-2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0-2-2zm0 6a2 2 0 0 0-2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0-2-2z" fill="#e0e0e0"/> +</g> +</svg> diff --git a/editor/icons/icon_GUI_tree_option.svg b/editor/icons/icon_GUI_tree_option.svg deleted file mode 100644 index 4200745a78..0000000000 --- a/editor/icons/icon_GUI_tree_option.svg +++ /dev/null @@ -1,5 +0,0 @@ -<svg width="14" height="14" version="1.1" viewBox="0 0 14 14" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1038.4)"> -<path transform="translate(0 1038.4)" d="m7.5 1a1.5 1.5 0 0 0 -1.5 1.5 1.5 1.5 0 0 0 1.5 1.5 1.5 1.5 0 0 0 1.5 -1.5 1.5 1.5 0 0 0 -1.5 -1.5zm0 5a1.5 1.5 0 0 0 -1.5 1.5 1.5 1.5 0 0 0 1.5 1.5 1.5 1.5 0 0 0 1.5 -1.5 1.5 1.5 0 0 0 -1.5 -1.5zm0 5a1.5 1.5 0 0 0 -1.5 1.5 1.5 1.5 0 0 0 1.5 1.5 1.5 1.5 0 0 0 1.5 -1.5 1.5 1.5 0 0 0 -1.5 -1.5z" fill="#fff" fill-opacity=".58824" stroke-linejoin="round" stroke-opacity=".39216" stroke-width="2"/> -</g> -</svg> diff --git a/editor/icons/icon_arrow_down.svg b/editor/icons/icon_arrow_down.svg new file mode 100644 index 0000000000..49a93e6e28 --- /dev/null +++ b/editor/icons/icon_arrow_down.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 3.002a1 1 0 0 0 -.69336.29102 1 1 0 0 0 0 1.4141l2.293 2.293h-4.5859c-.55228 0-1 .4477-1 1s.44772 1 1 1h4.5859l-2.293 2.293a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l4-4a1.0001 1.0001 0 0 0 0-1.4141l-4-4a1 1 0 0 0 -.7207-.29102z" fill="#e0e0e0" fill-opacity=".99608" transform="matrix(0 1 -1 0 16.0021 -.00004)"/></svg>
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int bone = 0; - sk->set_use_bones_in_world_transform(true); // This improves compatibility in Collada for (int i = 0; i < p_node->children.size(); i++) { _populate_skeleton(sk, p_node->children[i], bone, -1); diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index 9ea7c86e0c..79658c5a4c 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -31,9 +31,12 @@ #include "editor_scene_importer_gltf.h" #include "core/crypto/crypto_core.h" #include "core/io/json.h" +#include "core/math/disjoint_set.h" #include "core/math/math_defs.h" #include "core/os/file_access.h" #include "core/os/os.h" +#include "modules/regex/regex.h" +#include "scene/3d/bone_attachment.h" #include "scene/3d/camera.h" #include "scene/3d/mesh_instance.h" #include "scene/animation/animation_player.h" @@ -152,14 +155,21 @@ static Transform _arr_to_xform(const Array &p_array) { return xform; } +String EditorSceneImporterGLTF::_sanitize_scene_name(const String &name) { + RegEx regex("([^a-zA-Z0-9_ ]+)"); + String p_name = regex.sub(name, "", true); + return p_name; +} + String EditorSceneImporterGLTF::_gen_unique_name(GLTFState &state, const String &p_name) { - int index = 1; + const String s_name = _sanitize_scene_name(p_name); String name; + int index = 1; while (true) { + name = s_name; - name = p_name; if (index > 1) { name += " " + itos(index); } @@ -174,20 +184,63 @@ String EditorSceneImporterGLTF::_gen_unique_name(GLTFState &state, const String return name; } +String EditorSceneImporterGLTF::_sanitize_bone_name(const String &name) { + String p_name = name.camelcase_to_underscore(true); + + RegEx pattern_del("([^a-zA-Z0-9_ ])+"); + p_name = pattern_del.sub(p_name, "", true); + + RegEx pattern_nospace(" +"); + p_name = pattern_nospace.sub(p_name, "_", true); + + RegEx pattern_multiple("_+"); + p_name = pattern_multiple.sub(p_name, "_", true); + + RegEx pattern_padded("0+(\\d+)"); + p_name = pattern_padded.sub(p_name, "$1", true); + + return p_name; +} + +String EditorSceneImporterGLTF::_gen_unique_bone_name(GLTFState &state, const GLTFSkeletonIndex skel_i, const String &p_name) { + + const String s_name = _sanitize_bone_name(p_name); + + String name; + int index = 1; + while (true) { + name = s_name; + + if (index > 1) { + name += "_" + itos(index); + } + if (!state.skeletons[skel_i].unique_names.has(name)) { + break; + } + index++; + } + + state.skeletons.write[skel_i].unique_names.insert(name); + + return name; +} + Error EditorSceneImporterGLTF::_parse_scenes(GLTFState &state) { ERR_FAIL_COND_V(!state.json.has("scenes"), ERR_FILE_CORRUPT); - Array scenes = state.json["scenes"]; + const Array &scenes = state.json["scenes"]; for (int i = 0; i < 1; i++) { //only first scene is imported - Dictionary s = scenes[i]; + const Dictionary &s = scenes[i]; ERR_FAIL_COND_V(!s.has("nodes"), ERR_UNAVAILABLE); - Array nodes = s["nodes"]; + const Array &nodes = s["nodes"]; for (int j = 0; j < nodes.size(); j++) { state.root_nodes.push_back(nodes[j]); } - if (s.has("name")) { - state.scene_name = s["name"]; + if (s.has("name") && s["name"] != "") { + state.scene_name = _gen_unique_name(state, s["name"]); + } else { + state.scene_name = _gen_unique_name(state, "Scene"); } } @@ -197,11 +250,11 @@ Error EditorSceneImporterGLTF::_parse_scenes(GLTFState &state) { Error EditorSceneImporterGLTF::_parse_nodes(GLTFState &state) { ERR_FAIL_COND_V(!state.json.has("nodes"), ERR_FILE_CORRUPT); - Array nodes = state.json["nodes"]; + const Array &nodes = state.json["nodes"]; for (int i = 0; i < nodes.size(); i++) { GLTFNode *node = memnew(GLTFNode); - Dictionary n = nodes[i]; + const Dictionary &n = nodes[i]; if (n.has("name")) { node->name = n["name"]; @@ -214,13 +267,6 @@ Error EditorSceneImporterGLTF::_parse_nodes(GLTFState &state) { } if (n.has("skin")) { node->skin = n["skin"]; - /* - if (!state.skin_users.has(node->skin)) { - state.skin_users[node->skin] = Vector<int>(); - } - - state.skin_users[node->skin].push_back(i); - */ } if (n.has("matrix")) { node->xform = _arr_to_xform(n["matrix"]); @@ -242,7 +288,7 @@ Error EditorSceneImporterGLTF::_parse_nodes(GLTFState &state) { } if (n.has("children")) { - Array children = n["children"]; + const Array &children = n["children"]; for (int j = 0; j < children.size(); j++) { node->children.push_back(children[j]); } @@ -251,22 +297,46 @@ Error EditorSceneImporterGLTF::_parse_nodes(GLTFState &state) { state.nodes.push_back(node); } - //build the hierarchy + // build the hierarchy + for (GLTFNodeIndex node_i = 0; node_i < state.nodes.size(); node_i++) { - for (int i = 0; i < state.nodes.size(); i++) { + for (int j = 0; j < state.nodes[node_i]->children.size(); j++) { + GLTFNodeIndex child_i = state.nodes[node_i]->children[j]; - for (int j = 0; j < state.nodes[i]->children.size(); j++) { - int child = state.nodes[i]->children[j]; - ERR_FAIL_INDEX_V(child, state.nodes.size(), ERR_FILE_CORRUPT); - ERR_CONTINUE(state.nodes[child]->parent != -1); //node already has a parent, wtf. + ERR_FAIL_INDEX_V(child_i, state.nodes.size(), ERR_FILE_CORRUPT); + ERR_CONTINUE(state.nodes[child_i]->parent != -1); //node already has a parent, wtf. - state.nodes[child]->parent = i; + state.nodes[child_i]->parent = node_i; } } + _compute_node_heights(state); + return OK; } +void EditorSceneImporterGLTF::_compute_node_heights(GLTFState &state) { + + state.root_nodes.clear(); + for (GLTFNodeIndex node_i = 0; node_i < state.nodes.size(); ++node_i) { + GLTFNode *node = state.nodes[node_i]; + node->height = 0; + + GLTFNodeIndex current_i = node_i; + while (current_i >= 0) { + const GLTFNodeIndex parent_i = state.nodes[current_i]->parent; + if (parent_i >= 0) { + ++node->height; + } + current_i = parent_i; + } + + if (node->height == 0) { + state.root_nodes.push_back(node_i); + } + } +} + static Vector<uint8_t> _parse_base64_uri(const String &uri) { int start = uri.find(","); @@ -292,14 +362,14 @@ Error EditorSceneImporterGLTF::_parse_buffers(GLTFState &state, const String &p_ if (!state.json.has("buffers")) return OK; - Array buffers = state.json["buffers"]; - for (int i = 0; i < buffers.size(); i++) { + const Array &buffers = state.json["buffers"]; + for (GLTFBufferIndex i = 0; i < buffers.size(); i++) { if (i == 0 && state.glb_data.size()) { state.buffers.push_back(state.glb_data); } else { - Dictionary buffer = buffers[i]; + const Dictionary &buffer = buffers[i]; if (buffer.has("uri")) { Vector<uint8_t> buffer_data; @@ -331,10 +401,10 @@ Error EditorSceneImporterGLTF::_parse_buffers(GLTFState &state, const String &p_ Error EditorSceneImporterGLTF::_parse_buffer_views(GLTFState &state) { ERR_FAIL_COND_V(!state.json.has("bufferViews"), ERR_FILE_CORRUPT); - Array buffers = state.json["bufferViews"]; - for (int i = 0; i < buffers.size(); i++) { + const Array &buffers = state.json["bufferViews"]; + for (GLTFBufferViewIndex i = 0; i < buffers.size(); i++) { - Dictionary d = buffers[i]; + const Dictionary &d = buffers[i]; GLTFBufferView buffer_view; @@ -352,7 +422,7 @@ Error EditorSceneImporterGLTF::_parse_buffer_views(GLTFState &state) { } if (d.has("target")) { - int target = d["target"]; + const int target = d["target"]; buffer_view.indices = target == ELEMENT_ARRAY_BUFFER; } @@ -389,10 +459,10 @@ EditorSceneImporterGLTF::GLTFType EditorSceneImporterGLTF::_get_type_from_str(co Error EditorSceneImporterGLTF::_parse_accessors(GLTFState &state) { ERR_FAIL_COND_V(!state.json.has("accessors"), ERR_FILE_CORRUPT); - Array accessors = state.json["accessors"]; - for (int i = 0; i < accessors.size(); i++) { + const Array &accessors = state.json["accessors"]; + for (GLTFAccessorIndex i = 0; i < accessors.size(); i++) { - Dictionary d = accessors[i]; + const Dictionary &d = accessors[i]; GLTFAccessor accessor; @@ -422,12 +492,12 @@ Error EditorSceneImporterGLTF::_parse_accessors(GLTFState &state) { if (d.has("sparse")) { //eeh.. - Dictionary s = d["sparse"]; + const Dictionary &s = d["sparse"]; ERR_FAIL_COND_V(!d.has("count"), ERR_PARSE_ERROR); accessor.sparse_count = d["count"]; ERR_FAIL_COND_V(!d.has("indices"), ERR_PARSE_ERROR); - Dictionary si = d["indices"]; + const Dictionary &si = d["indices"]; ERR_FAIL_COND_V(!si.has("bufferView"), ERR_PARSE_ERROR); accessor.sparse_indices_buffer_view = si["bufferView"]; @@ -439,7 +509,7 @@ Error EditorSceneImporterGLTF::_parse_accessors(GLTFState &state) { } ERR_FAIL_COND_V(!d.has("values"), ERR_PARSE_ERROR); - Dictionary sv = d["values"]; + const Dictionary &sv = d["values"]; ERR_FAIL_COND_V(!sv.has("bufferView"), ERR_PARSE_ERROR); accessor.sparse_values_buffer_view = sv["bufferView"]; @@ -456,7 +526,7 @@ Error EditorSceneImporterGLTF::_parse_accessors(GLTFState &state) { return OK; } -String EditorSceneImporterGLTF::_get_component_type_name(uint32_t p_component) { +String EditorSceneImporterGLTF::_get_component_type_name(const uint32_t p_component) { switch (p_component) { case COMPONENT_TYPE_BYTE: return "Byte"; @@ -470,7 +540,7 @@ String EditorSceneImporterGLTF::_get_component_type_name(uint32_t p_component) { return "<Error>"; } -String EditorSceneImporterGLTF::_get_type_name(GLTFType p_component) { +String EditorSceneImporterGLTF::_get_type_name(const GLTFType p_component) { static const char *names[] = { "float", @@ -485,7 +555,7 @@ String EditorSceneImporterGLTF::_get_type_name(GLTFType p_component) { return names[p_component]; } -Error EditorSceneImporterGLTF::_decode_buffer_view(GLTFState &state, int p_buffer_view, double *dst, int skip_every, int skip_bytes, int element_size, int count, GLTFType type, int component_count, int component_type, int component_size, bool normalized, int byte_offset, bool for_vertex) { +Error EditorSceneImporterGLTF::_decode_buffer_view(GLTFState &state, double *dst, const GLTFBufferViewIndex p_buffer_view, const int skip_every, const int skip_bytes, const int element_size, const int count, const GLTFType type, const int component_count, const int component_type, const int component_size, const bool normalized, const int byte_offset, const bool for_vertex) { const GLTFBufferView &bv = state.buffer_views[p_buffer_view]; @@ -496,7 +566,7 @@ Error EditorSceneImporterGLTF::_decode_buffer_view(GLTFState &state, int p_buffe ERR_FAIL_INDEX_V(bv.buffer, state.buffers.size(), ERR_PARSE_ERROR); - uint32_t offset = bv.byte_offset + byte_offset; + const uint32_t offset = bv.byte_offset + byte_offset; Vector<uint8_t> buffer = state.buffers[bv.buffer]; //copy on write, so no performance hit const uint8_t *bufptr = buffer.ptr(); @@ -504,7 +574,7 @@ Error EditorSceneImporterGLTF::_decode_buffer_view(GLTFState &state, int p_buffe print_verbose("glTF: type " + _get_type_name(type) + " component type: " + _get_component_type_name(component_type) + " stride: " + itos(stride) + " amount " + itos(count)); print_verbose("glTF: accessor offset" + itos(byte_offset) + " view offset: " + itos(bv.byte_offset) + " total buffer len: " + itos(buffer.size()) + " view len " + itos(bv.byte_length)); - int buffer_end = (stride * (count - 1)) + element_size; + const int buffer_end = (stride * (count - 1)) + element_size; ERR_FAIL_COND_V(buffer_end > bv.byte_length, ERR_PARSE_ERROR); ERR_FAIL_COND_V((int)(offset + buffer_end) > buffer.size(), ERR_PARSE_ERROR); @@ -573,7 +643,7 @@ Error EditorSceneImporterGLTF::_decode_buffer_view(GLTFState &state, int p_buffe return OK; } -int EditorSceneImporterGLTF::_get_component_type_size(int component_type) { +int EditorSceneImporterGLTF::_get_component_type_size(const int component_type) { switch (component_type) { case COMPONENT_TYPE_BYTE: return 1; break; @@ -589,7 +659,7 @@ int EditorSceneImporterGLTF::_get_component_type_size(int component_type) { return 0; } -Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, int p_accessor, bool p_for_vertex) { +Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { //spec, for reference: //https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment @@ -598,12 +668,12 @@ Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, int p const GLTFAccessor &a = state.accessors[p_accessor]; - int component_count_for_type[7] = { + const int component_count_for_type[7] = { 1, 2, 3, 4, 4, 9, 16 }; - int component_count = component_count_for_type[a.type]; - int component_size = _get_component_type_size(a.component_type); + const int component_count = component_count_for_type[a.type]; + const int component_size = _get_component_type_size(a.component_type); ERR_FAIL_COND_V(component_size == 0, Vector<double>()); int element_size = component_count * component_size; @@ -646,7 +716,7 @@ Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, int p ERR_FAIL_INDEX_V(a.buffer_view, state.buffer_views.size(), Vector<double>()); - Error err = _decode_buffer_view(state, a.buffer_view, dst, skip_every, skip_bytes, element_size, a.count, a.type, component_count, a.component_type, component_size, a.normalized, a.byte_offset, p_for_vertex); + const Error err = _decode_buffer_view(state, dst, a.buffer_view, skip_every, skip_bytes, element_size, a.count, a.type, component_count, a.component_type, component_size, a.normalized, a.byte_offset, p_for_vertex); if (err != OK) return Vector<double>(); @@ -661,20 +731,20 @@ Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, int p // I could not find any file using this, so this code is so far untested Vector<double> indices; indices.resize(a.sparse_count); - int indices_component_size = _get_component_type_size(a.sparse_indices_component_type); + const int indices_component_size = _get_component_type_size(a.sparse_indices_component_type); - Error err = _decode_buffer_view(state, a.sparse_indices_buffer_view, indices.ptrw(), 0, 0, indices_component_size, a.sparse_count, TYPE_SCALAR, 1, a.sparse_indices_component_type, indices_component_size, false, a.sparse_indices_byte_offset, false); + Error err = _decode_buffer_view(state, indices.ptrw(), a.sparse_indices_buffer_view, 0, 0, indices_component_size, a.sparse_count, TYPE_SCALAR, 1, a.sparse_indices_component_type, indices_component_size, false, a.sparse_indices_byte_offset, false); if (err != OK) return Vector<double>(); Vector<double> data; data.resize(component_count * a.sparse_count); - err = _decode_buffer_view(state, a.sparse_values_buffer_view, data.ptrw(), skip_every, skip_bytes, element_size, a.sparse_count, a.type, component_count, a.component_type, component_size, a.normalized, a.sparse_values_byte_offset, p_for_vertex); + err = _decode_buffer_view(state, data.ptrw(), a.sparse_values_buffer_view, skip_every, skip_bytes, element_size, a.sparse_count, a.type, component_count, a.component_type, component_size, a.normalized, a.sparse_values_byte_offset, p_for_vertex); if (err != OK) return Vector<double>(); for (int i = 0; i < indices.size(); i++) { - int write_offset = int(indices[i]) * component_count; + const int write_offset = int(indices[i]) * component_count; for (int j = 0; j < component_count; j++) { dst[write_offset + j] = data[i * component_count + j]; @@ -685,14 +755,16 @@ Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, int p return dst_buffer; } -PoolVector<int> EditorSceneImporterGLTF::_decode_accessor_as_ints(GLTFState &state, int p_accessor, bool p_for_vertex) { +PoolVector<int> EditorSceneImporterGLTF::_decode_accessor_as_ints(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); PoolVector<int> ret; + if (attribs.size() == 0) return ret; + const double *attribs_ptr = attribs.ptr(); - int ret_size = attribs.size(); + const int ret_size = attribs.size(); ret.resize(ret_size); { PoolVector<int>::Write w = ret.write(); @@ -703,14 +775,16 @@ PoolVector<int> EditorSceneImporterGLTF::_decode_accessor_as_ints(GLTFState &sta return ret; } -PoolVector<float> EditorSceneImporterGLTF::_decode_accessor_as_floats(GLTFState &state, int p_accessor, bool p_for_vertex) { +PoolVector<float> EditorSceneImporterGLTF::_decode_accessor_as_floats(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); PoolVector<float> ret; + if (attribs.size() == 0) return ret; + const double *attribs_ptr = attribs.ptr(); - int ret_size = attribs.size(); + const int ret_size = attribs.size(); ret.resize(ret_size); { PoolVector<float>::Write w = ret.write(); @@ -721,15 +795,17 @@ PoolVector<float> EditorSceneImporterGLTF::_decode_accessor_as_floats(GLTFState return ret; } -PoolVector<Vector2> EditorSceneImporterGLTF::_decode_accessor_as_vec2(GLTFState &state, int p_accessor, bool p_for_vertex) { +PoolVector<Vector2> EditorSceneImporterGLTF::_decode_accessor_as_vec2(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); PoolVector<Vector2> ret; + if (attribs.size() == 0) return ret; + ERR_FAIL_COND_V(attribs.size() % 2 != 0, ret); const double *attribs_ptr = attribs.ptr(); - int ret_size = attribs.size() / 2; + const int ret_size = attribs.size() / 2; ret.resize(ret_size); { PoolVector<Vector2>::Write w = ret.write(); @@ -740,15 +816,17 @@ PoolVector<Vector2> EditorSceneImporterGLTF::_decode_accessor_as_vec2(GLTFState return ret; } -PoolVector<Vector3> EditorSceneImporterGLTF::_decode_accessor_as_vec3(GLTFState &state, int p_accessor, bool p_for_vertex) { +PoolVector<Vector3> EditorSceneImporterGLTF::_decode_accessor_as_vec3(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); PoolVector<Vector3> ret; + if (attribs.size() == 0) return ret; + ERR_FAIL_COND_V(attribs.size() % 3 != 0, ret); const double *attribs_ptr = attribs.ptr(); - int ret_size = attribs.size() / 3; + const int ret_size = attribs.size() / 3; ret.resize(ret_size); { PoolVector<Vector3>::Write w = ret.write(); @@ -758,13 +836,16 @@ PoolVector<Vector3> EditorSceneImporterGLTF::_decode_accessor_as_vec3(GLTFState } return ret; } -PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState &state, int p_accessor, bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); +PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { + + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); PoolVector<Color> ret; + if (attribs.size() == 0) return ret; - int type = state.accessors[p_accessor].type; + + const int type = state.accessors[p_accessor].type; ERR_FAIL_COND_V(!(type == TYPE_VEC3 || type == TYPE_VEC4), ret); int components; if (type == TYPE_VEC3) { @@ -772,9 +853,10 @@ PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState & } else { // TYPE_VEC4 components = 4; } + ERR_FAIL_COND_V(attribs.size() % components != 0, ret); const double *attribs_ptr = attribs.ptr(); - int ret_size = attribs.size() / components; + const int ret_size = attribs.size() / components; ret.resize(ret_size); { PoolVector<Color>::Write w = ret.write(); @@ -784,15 +866,17 @@ PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState & } return ret; } -Vector<Quat> EditorSceneImporterGLTF::_decode_accessor_as_quat(GLTFState &state, int p_accessor, bool p_for_vertex) { +Vector<Quat> EditorSceneImporterGLTF::_decode_accessor_as_quat(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Quat> ret; + if (attribs.size() == 0) return ret; + ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret); const double *attribs_ptr = attribs.ptr(); - int ret_size = attribs.size() / 4; + const int ret_size = attribs.size() / 4; ret.resize(ret_size); { for (int i = 0; i < ret_size; i++) { @@ -801,12 +885,14 @@ Vector<Quat> EditorSceneImporterGLTF::_decode_accessor_as_quat(GLTFState &state, } return ret; } -Vector<Transform2D> EditorSceneImporterGLTF::_decode_accessor_as_xform2d(GLTFState &state, int p_accessor, bool p_for_vertex) { +Vector<Transform2D> EditorSceneImporterGLTF::_decode_accessor_as_xform2d(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Transform2D> ret; + if (attribs.size() == 0) return ret; + ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret); ret.resize(attribs.size() / 4); for (int i = 0; i < ret.size(); i++) { @@ -816,12 +902,14 @@ Vector<Transform2D> EditorSceneImporterGLTF::_decode_accessor_as_xform2d(GLTFSta return ret; } -Vector<Basis> EditorSceneImporterGLTF::_decode_accessor_as_basis(GLTFState &state, int p_accessor, bool p_for_vertex) { +Vector<Basis> EditorSceneImporterGLTF::_decode_accessor_as_basis(GLTFState &state, const GLTFAccessorIndex p_accessor, bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Basis> ret; + if (attribs.size() == 0) return ret; + ERR_FAIL_COND_V(attribs.size() % 9 != 0, ret); ret.resize(attribs.size() / 9); for (int i = 0; i < ret.size(); i++) { @@ -831,12 +919,15 @@ Vector<Basis> EditorSceneImporterGLTF::_decode_accessor_as_basis(GLTFState &stat } return ret; } -Vector<Transform> EditorSceneImporterGLTF::_decode_accessor_as_xform(GLTFState &state, int p_accessor, bool p_for_vertex) { - Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); +Vector<Transform> EditorSceneImporterGLTF::_decode_accessor_as_xform(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { + + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Transform> ret; + if (attribs.size() == 0) return ret; + ERR_FAIL_COND_V(attribs.size() % 16 != 0, ret); ret.resize(attribs.size() / 16); for (int i = 0; i < ret.size(); i++) { @@ -854,7 +945,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { return OK; Array meshes = state.json["meshes"]; - for (int i = 0; i < meshes.size(); i++) { + for (GLTFMeshIndex i = 0; i < meshes.size(); i++) { print_verbose("glTF: Parsing mesh: " + itos(i)); Dictionary d = meshes[i]; @@ -865,7 +956,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { ERR_FAIL_COND_V(!d.has("primitives"), ERR_PARSE_ERROR); Array primitives = d["primitives"]; - Dictionary extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary(); + const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary(); for (int j = 0; j < primitives.size(); j++) { @@ -880,7 +971,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES; if (p.has("mode")) { - int mode = p["mode"]; + const int mode = p["mode"]; ERR_FAIL_INDEX_V(mode, 7, ERR_FILE_CORRUPT); static const Mesh::PrimitiveType primitives2[7] = { Mesh::PRIMITIVE_POINTS, @@ -899,7 +990,6 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { if (a.has("POSITION")) { array[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, a["POSITION"], true); } - if (a.has("NORMAL")) { array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, a["NORMAL"], true); } @@ -924,9 +1014,6 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { int wc = weights.size(); PoolVector<float>::Write w = weights.write(); - //PoolVector<int> v = array[Mesh::ARRAY_BONES]; - //PoolVector<int>::Read r = v.read(); - for (int k = 0; k < wc; k += 4) { float total = 0.0; total += w[k + 0]; @@ -939,36 +1026,34 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { w[k + 2] /= total; w[k + 3] /= total; } - - //print_verbose(itos(j / 4) + ": " + itos(r[j + 0]) + ":" + rtos(w[j + 0]) + ", " + itos(r[j + 1]) + ":" + rtos(w[j + 1]) + ", " + itos(r[j + 2]) + ":" + rtos(w[j + 2]) + ", " + itos(r[j + 3]) + ":" + rtos(w[j + 3])); } } array[Mesh::ARRAY_WEIGHTS] = weights; } if (p.has("indices")) { - PoolVector<int> indices = _decode_accessor_as_ints(state, p["indices"], false); if (primitive == Mesh::PRIMITIVE_TRIANGLES) { //swap around indices, convert ccw to cw for front face - int is = indices.size(); - PoolVector<int>::Write w = indices.write(); + const int is = indices.size(); + const PoolVector<int>::Write w = indices.write(); for (int k = 0; k < is; k += 3) { SWAP(w[k + 1], w[k + 2]); } } array[Mesh::ARRAY_INDEX] = indices; + } else if (primitive == Mesh::PRIMITIVE_TRIANGLES) { //generate indices because they need to be swapped for CW/CCW - PoolVector<Vector3> vertices = array[Mesh::ARRAY_VERTEX]; + const PoolVector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX]; ERR_FAIL_COND_V(vertices.size() == 0, ERR_PARSE_ERROR); PoolVector<int> indices; - int vs = vertices.size(); + const int vs = vertices.size(); indices.resize(vs); { - PoolVector<int>::Write w = indices.write(); + const PoolVector<int>::Write w = indices.write(); for (int k = 0; k < vs; k += 3) { w[k] = k; w[k + 1] = k + 2; @@ -1002,23 +1087,23 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { //blend shapes if (p.has("targets")) { print_verbose("glTF: Mesh has targets"); - Array targets = p["targets"]; + const Array &targets = p["targets"]; //ideally BLEND_SHAPE_MODE_RELATIVE since gltf2 stores in displacement //but it could require a larger refactor? mesh.mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); if (j == 0) { - Array target_names = extras.has("targetNames") ? (Array)extras["targetNames"] : Array(); + const Array &target_names = extras.has("targetNames") ? (Array)extras["targetNames"] : Array(); for (int k = 0; k < targets.size(); k++) { - String name = k < target_names.size() ? (String)target_names[k] : String("morph_") + itos(k); + const String name = k < target_names.size() ? (String)target_names[k] : String("morph_") + itos(k); mesh.mesh->add_blend_shape(name); } } for (int k = 0; k < targets.size(); k++) { - Dictionary t = targets[k]; + const Dictionary &t = targets[k]; Array array_copy; array_copy.resize(Mesh::ARRAY_MAX); @@ -1031,17 +1116,17 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { if (t.has("POSITION")) { PoolVector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true); - PoolVector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX]; - int size = src_varr.size(); + const PoolVector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX]; + const int size = src_varr.size(); ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR); { - int max_idx = varr.size(); + const int max_idx = varr.size(); varr.resize(size); - PoolVector<Vector3>::Write w_varr = varr.write(); - PoolVector<Vector3>::Read r_varr = varr.read(); - PoolVector<Vector3>::Read r_src_varr = src_varr.read(); + const PoolVector<Vector3>::Write w_varr = varr.write(); + const PoolVector<Vector3>::Read r_varr = varr.read(); + const PoolVector<Vector3>::Read r_src_varr = src_varr.read(); for (int l = 0; l < size; l++) { if (l < max_idx) { w_varr[l] = r_varr[l] + r_src_varr[l]; @@ -1054,16 +1139,16 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { } if (t.has("NORMAL")) { PoolVector<Vector3> narr = _decode_accessor_as_vec3(state, t["NORMAL"], true); - PoolVector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL]; + const PoolVector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL]; int size = src_narr.size(); ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR); { int max_idx = narr.size(); narr.resize(size); - PoolVector<Vector3>::Write w_narr = narr.write(); - PoolVector<Vector3>::Read r_narr = narr.read(); - PoolVector<Vector3>::Read r_src_narr = src_narr.read(); + const PoolVector<Vector3>::Write w_narr = narr.write(); + const PoolVector<Vector3>::Read r_narr = narr.read(); + const PoolVector<Vector3>::Read r_src_narr = src_narr.read(); for (int l = 0; l < size; l++) { if (l < max_idx) { w_narr[l] = r_narr[l] + r_src_narr[l]; @@ -1075,21 +1160,22 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { array_copy[Mesh::ARRAY_NORMAL] = narr; } if (t.has("TANGENT")) { - PoolVector<Vector3> tangents_v3 = _decode_accessor_as_vec3(state, t["TANGENT"], true); - PoolVector<float> tangents_v4; - PoolVector<float> src_tangents = array[Mesh::ARRAY_TANGENT]; + const PoolVector<Vector3> tangents_v3 = _decode_accessor_as_vec3(state, t["TANGENT"], true); + const PoolVector<float> src_tangents = array[Mesh::ARRAY_TANGENT]; ERR_FAIL_COND_V(src_tangents.size() == 0, ERR_PARSE_ERROR); + PoolVector<float> tangents_v4; + { int max_idx = tangents_v3.size(); int size4 = src_tangents.size(); tangents_v4.resize(size4); - PoolVector<float>::Write w4 = tangents_v4.write(); + const PoolVector<float>::Write w4 = tangents_v4.write(); - PoolVector<Vector3>::Read r3 = tangents_v3.read(); - PoolVector<float>::Read r4 = src_tangents.read(); + const PoolVector<Vector3>::Read r3 = tangents_v3.read(); + const PoolVector<float>::Read r4 = src_tangents.read(); for (int l = 0; l < size4 / 4; l++) { @@ -1127,16 +1213,16 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { mesh.mesh->add_surface_from_arrays(primitive, array, morphs); if (p.has("material")) { - int material = p["material"]; + const int material = p["material"]; ERR_FAIL_INDEX_V(material, state.materials.size(), ERR_FILE_CORRUPT); - Ref<Material> mat = state.materials[material]; + const Ref<Material> &mat = state.materials[material]; mesh.mesh->surface_set_material(mesh.mesh->get_surface_count() - 1, mat); } } if (d.has("weights")) { - Array weights = d["weights"]; + const Array &weights = d["weights"]; ERR_FAIL_COND_V(mesh.mesh->get_blend_shape_count() != weights.size(), ERR_PARSE_ERROR); mesh.blend_weights.resize(weights.size()); for (int j = 0; j < weights.size(); j++) { @@ -1157,10 +1243,10 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b if (!state.json.has("images")) return OK; - Array images = state.json["images"]; + const Array &images = state.json["images"]; for (int i = 0; i < images.size(); i++) { - Dictionary d = images[i]; + const Dictionary &d = images[i]; String mimetype; if (d.has("mimeType")) { @@ -1190,13 +1276,13 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b } if (d.has("bufferView")) { - int bvi = d["bufferView"]; + const GLTFBufferViewIndex bvi = d["bufferView"]; ERR_FAIL_INDEX_V(bvi, state.buffer_views.size(), ERR_PARAMETER_RANGE_ERROR); const GLTFBufferView &bv = state.buffer_views[bvi]; - int bi = bv.buffer; + const GLTFBufferIndex bi = bv.buffer; ERR_FAIL_INDEX_V(bi, state.buffers.size(), ERR_PARAMETER_RANGE_ERROR); ERR_FAIL_COND_V(bv.byte_offset + bv.byte_length > state.buffers[bi].size(), ERR_FILE_CORRUPT); @@ -1209,7 +1295,7 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b if (mimetype.findn("png") != -1) { //is a png - Ref<Image> img = Image::_png_mem_loader_func(data_ptr, data_size); + const Ref<Image> img = Image::_png_mem_loader_func(data_ptr, data_size); ERR_FAIL_COND_V(img.is_null(), ERR_FILE_CORRUPT); @@ -1223,7 +1309,7 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b if (mimetype.findn("jpeg") != -1) { //is a jpg - Ref<Image> img = Image::_jpg_mem_loader_func(data_ptr, data_size); + const Ref<Image> img = Image::_jpg_mem_loader_func(data_ptr, data_size); ERR_FAIL_COND_V(img.is_null(), ERR_FILE_CORRUPT); @@ -1249,10 +1335,10 @@ Error EditorSceneImporterGLTF::_parse_textures(GLTFState &state) { if (!state.json.has("textures")) return OK; - Array textures = state.json["textures"]; - for (int i = 0; i < textures.size(); i++) { + const Array &textures = state.json["textures"]; + for (GLTFTextureIndex i = 0; i < textures.size(); i++) { - Dictionary d = textures[i]; + const Dictionary &d = textures[i]; ERR_FAIL_COND_V(!d.has("source"), ERR_PARSE_ERROR); @@ -1264,9 +1350,9 @@ Error EditorSceneImporterGLTF::_parse_textures(GLTFState &state) { return OK; } -Ref<Texture> EditorSceneImporterGLTF::_get_texture(GLTFState &state, int p_texture) { +Ref<Texture> EditorSceneImporterGLTF::_get_texture(GLTFState &state, const GLTFTextureIndex p_texture) { ERR_FAIL_INDEX_V(p_texture, state.textures.size(), Ref<Texture>()); - int image = state.textures[p_texture].src_image; + const GLTFImageIndex image = state.textures[p_texture].src_image; ERR_FAIL_INDEX_V(image, state.images.size(), Ref<Texture>()); @@ -1278,10 +1364,10 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { if (!state.json.has("materials")) return OK; - Array materials = state.json["materials"]; - for (int i = 0; i < materials.size(); i++) { + const Array &materials = state.json["materials"]; + for (GLTFMaterialIndex i = 0; i < materials.size(); i++) { - Dictionary d = materials[i]; + const Dictionary &d = materials[i]; Ref<SpatialMaterial> material; material.instance(); @@ -1291,17 +1377,17 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { if (d.has("pbrMetallicRoughness")) { - Dictionary mr = d["pbrMetallicRoughness"]; + const Dictionary &mr = d["pbrMetallicRoughness"]; if (mr.has("baseColorFactor")) { - Array arr = mr["baseColorFactor"]; + const Array &arr = mr["baseColorFactor"]; ERR_FAIL_COND_V(arr.size() != 4, ERR_PARSE_ERROR); - Color c = Color(arr[0], arr[1], arr[2], arr[3]).to_srgb(); + const Color c = Color(arr[0], arr[1], arr[2], arr[3]).to_srgb(); material->set_albedo(c); } if (mr.has("baseColorTexture")) { - Dictionary bct = mr["baseColorTexture"]; + const Dictionary &bct = mr["baseColorTexture"]; if (bct.has("index")) { material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, _get_texture(state, bct["index"])); } @@ -1323,9 +1409,9 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { } if (mr.has("metallicRoughnessTexture")) { - Dictionary bct = mr["metallicRoughnessTexture"]; + const Dictionary &bct = mr["metallicRoughnessTexture"]; if (bct.has("index")) { - Ref<Texture> t = _get_texture(state, bct["index"]); + const Ref<Texture> t = _get_texture(state, bct["index"]); material->set_texture(SpatialMaterial::TEXTURE_METALLIC, t); material->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_BLUE); material->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, t); @@ -1341,7 +1427,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { } if (d.has("normalTexture")) { - Dictionary bct = d["normalTexture"]; + const Dictionary &bct = d["normalTexture"]; if (bct.has("index")) { material->set_texture(SpatialMaterial::TEXTURE_NORMAL, _get_texture(state, bct["index"])); material->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true); @@ -1351,7 +1437,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { } } if (d.has("occlusionTexture")) { - Dictionary bct = d["occlusionTexture"]; + const Dictionary &bct = d["occlusionTexture"]; if (bct.has("index")) { material->set_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION, _get_texture(state, bct["index"])); material->set_ao_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_RED); @@ -1360,16 +1446,16 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { } if (d.has("emissiveFactor")) { - Array arr = d["emissiveFactor"]; + const Array &arr = d["emissiveFactor"]; ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR); - Color c = Color(arr[0], arr[1], arr[2]).to_srgb(); + const Color c = Color(arr[0], arr[1], arr[2]).to_srgb(); material->set_feature(SpatialMaterial::FEATURE_EMISSION, true); material->set_emission(c); } if (d.has("emissiveTexture")) { - Dictionary bct = d["emissiveTexture"]; + const Dictionary &bct = d["emissiveTexture"]; if (bct.has("index")) { material->set_texture(SpatialMaterial::TEXTURE_EMISSION, _get_texture(state, bct["index"])); material->set_feature(SpatialMaterial::FEATURE_EMISSION, true); @@ -1378,16 +1464,17 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { } if (d.has("doubleSided")) { - bool ds = d["doubleSided"]; + const bool ds = d["doubleSided"]; if (ds) { material->set_cull_mode(SpatialMaterial::CULL_DISABLED); } } if (d.has("alphaMode")) { - String am = d["alphaMode"]; + const String &am = d["alphaMode"]; if (am != "OPAQUE") { material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); + material->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); } } @@ -1399,131 +1486,764 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { return OK; } +EditorSceneImporterGLTF::GLTFNodeIndex EditorSceneImporterGLTF::_find_highest_node(GLTFState &state, const Vector<GLTFNodeIndex> &subset) { + int heighest = -1; + GLTFNodeIndex best_node = -1; + + for (int i = 0; i < subset.size(); ++i) { + const GLTFNodeIndex node_i = subset[i]; + const GLTFNode *node = state.nodes[node_i]; + + if (heighest == -1 || node->height < heighest) { + heighest = node->height; + best_node = node_i; + } + } + + return best_node; +} + +bool EditorSceneImporterGLTF::_capture_nodes_in_skin(GLTFState &state, GLTFSkin &skin, const GLTFNodeIndex node_index) { + + bool found_joint = false; + + for (int i = 0; i < state.nodes[node_index]->children.size(); ++i) { + found_joint |= _capture_nodes_in_skin(state, skin, state.nodes[node_index]->children[i]); + } + + if (found_joint) { + // Mark it if we happen to find another skins joint... + if (state.nodes[node_index]->joint && skin.joints.find(node_index) < 0) { + skin.joints.push_back(node_index); + } else if (skin.non_joints.find(node_index) < 0) { + skin.non_joints.push_back(node_index); + } + } + + if (skin.joints.find(node_index) > 0) { + return true; + } + + return false; +} + +void EditorSceneImporterGLTF::_capture_nodes_for_multirooted_skin(GLTFState &state, GLTFSkin &skin) { + + DisjointSet<GLTFNodeIndex> disjoint_set; + + for (int i = 0; i < skin.joints.size(); ++i) { + const GLTFNodeIndex node_index = skin.joints[i]; + const GLTFNodeIndex parent = state.nodes[node_index]->parent; + disjoint_set.insert(node_index); + + if (skin.joints.find(parent) >= 0) { + disjoint_set.create_union(parent, node_index); + } + } + + Vector<GLTFNodeIndex> roots; + disjoint_set.get_representatives(roots); + + if (roots.size() <= 1) { + return; + } + + int maxHeight = -1; + + // Determine the max height rooted tree + for (int i = 0; i < roots.size(); ++i) { + const GLTFNodeIndex root = roots[i]; + + if (maxHeight == -1 || state.nodes[root]->height < maxHeight) { + maxHeight = state.nodes[root]->height; + } + } + + // Go up the tree till all of the multiple roots of the skin are at the same hierarchy level. + // This sucks, but 99% of all game engines (not just Godot) would have this same issue. + for (int i = 0; i < roots.size(); ++i) { + + GLTFNodeIndex current_node = roots[i]; + while (state.nodes[current_node]->height > maxHeight) { + GLTFNodeIndex parent = state.nodes[current_node]->parent; + + if (state.nodes[parent]->joint && skin.joints.find(parent) < 0) { + skin.joints.push_back(parent); + } else if (skin.non_joints.find(parent) < 0) { + skin.non_joints.push_back(parent); + } + + current_node = parent; + } + + // replace the roots + roots.write[i] = current_node; + } + + // Climb up the tree until they all have the same parent + bool all_same; + + do { + all_same = true; + const GLTFNodeIndex first_parent = state.nodes[roots[0]]->parent; + + for (int i = 1; i < roots.size(); ++i) { + all_same &= (first_parent == state.nodes[roots[i]]->parent); + } + + if (!all_same) { + for (int i = 0; i < roots.size(); ++i) { + const GLTFNodeIndex current_node = roots[i]; + const GLTFNodeIndex parent = state.nodes[current_node]->parent; + + if (state.nodes[parent]->joint && skin.joints.find(parent) < 0) { + skin.joints.push_back(parent); + } else if (skin.non_joints.find(parent) < 0) { + skin.non_joints.push_back(parent); + } + + roots.write[i] = parent; + } + } + + } while (!all_same); +} + +Error EditorSceneImporterGLTF::_expand_skin(GLTFState &state, GLTFSkin &skin) { + + _capture_nodes_for_multirooted_skin(state, skin); + + // Grab all nodes that lay in between skin joints/nodes + DisjointSet<GLTFNodeIndex> disjoint_set; + + Vector<GLTFNodeIndex> all_skin_nodes; + all_skin_nodes.append_array(skin.joints); + all_skin_nodes.append_array(skin.non_joints); + + for (int i = 0; i < all_skin_nodes.size(); ++i) { + const GLTFNodeIndex node_index = all_skin_nodes[i]; + const GLTFNodeIndex parent = state.nodes[node_index]->parent; + disjoint_set.insert(node_index); + + if (all_skin_nodes.find(parent) >= 0) { + disjoint_set.create_union(parent, node_index); + } + } + + Vector<GLTFNodeIndex> out_owners; + disjoint_set.get_representatives(out_owners); + + Vector<GLTFNodeIndex> out_roots; + + for (int i = 0; i < out_owners.size(); ++i) { + Vector<GLTFNodeIndex> set; + disjoint_set.get_members(set, out_owners[i]); + + const GLTFNodeIndex root = _find_highest_node(state, set); + ERR_FAIL_COND_V(root < 0, FAILED); + out_roots.push_back(root); + } + + out_roots.sort(); + + for (int i = 0; i < out_roots.size(); ++i) { + _capture_nodes_in_skin(state, skin, out_roots[i]); + } + + skin.roots = out_roots; + + return OK; +} + +Error EditorSceneImporterGLTF::_verify_skin(GLTFState &state, GLTFSkin &skin) { + // Grab all nodes that lay in between skin joints/nodes + DisjointSet<GLTFNodeIndex> disjoint_set; + + Vector<GLTFNodeIndex> all_skin_nodes; + all_skin_nodes.append_array(skin.joints); + all_skin_nodes.append_array(skin.non_joints); + + for (int i = 0; i < all_skin_nodes.size(); ++i) { + const GLTFNodeIndex node_index = all_skin_nodes[i]; + const GLTFNodeIndex parent = state.nodes[node_index]->parent; + disjoint_set.insert(node_index); + + if (all_skin_nodes.find(parent) >= 0) { + disjoint_set.create_union(parent, node_index); + } + } + + Vector<GLTFNodeIndex> out_roots; + disjoint_set.get_representatives(out_roots); + out_roots.sort(); + + ERR_FAIL_COND_V(out_roots.size() == 0, FAILED); + + ERR_FAIL_COND_V(out_roots.size() != skin.roots.size(), FAILED); + for (int i = 0; i < out_roots.size(); ++i) { + ERR_FAIL_COND_V(out_roots.size() != skin.roots.size(), FAILED); + } + + // Single rooted skin? Perfectly ok! + if (out_roots.size() == 1) { + return OK; + } + + // Make sure all parents of a multi-rooted skin are the SAME + const GLTFNodeIndex parent = state.nodes[out_roots[0]]->parent; + for (int i = 1; i < out_roots.size(); ++i) { + if (state.nodes[out_roots[i]]->parent != parent) { + return FAILED; + } + } + + return OK; +} + Error EditorSceneImporterGLTF::_parse_skins(GLTFState &state) { if (!state.json.has("skins")) return OK; - Array skins = state.json["skins"]; + const Array &skins = state.json["skins"]; + + // Create the base skins, and mark nodes that are joints for (int i = 0; i < skins.size(); i++) { - Dictionary d = skins[i]; + const Dictionary &d = skins[i]; GLTFSkin skin; ERR_FAIL_COND_V(!d.has("joints"), ERR_PARSE_ERROR); - Array joints = d["joints"]; - Vector<Transform> bind_matrices; + const Array &joints = d["joints"]; if (d.has("inverseBindMatrices")) { - bind_matrices = _decode_accessor_as_xform(state, d["inverseBindMatrices"], false); - ERR_FAIL_COND_V(bind_matrices.size() != joints.size(), ERR_PARSE_ERROR); + skin.inverse_binds = _decode_accessor_as_xform(state, d["inverseBindMatrices"], false); + ERR_FAIL_COND_V(skin.inverse_binds.size() != joints.size(), ERR_PARSE_ERROR); } for (int j = 0; j < joints.size(); j++) { - int index = joints[j]; - ERR_FAIL_INDEX_V(index, state.nodes.size(), ERR_PARSE_ERROR); - GLTFNode::Joint joint; - joint.skin = state.skins.size(); - joint.bone = j; - state.nodes[index]->joints.push_back(joint); - GLTFSkin::Bone bone; - bone.node = index; - if (bind_matrices.size()) { - bone.inverse_bind = bind_matrices[j]; - } + const GLTFNodeIndex node = joints[j]; + ERR_FAIL_INDEX_V(node, state.nodes.size(), ERR_PARSE_ERROR); - skin.bones.push_back(bone); + skin.joints.push_back(node); + skin.joints_original.push_back(node); + + state.nodes[node]->joint = true; + } + + if (d.has("name")) { + skin.name = d["name"]; } - print_verbose("glTF: Skin has skeleton? " + itos(d.has("skeleton"))); if (d.has("skeleton")) { - int skeleton = d["skeleton"]; - ERR_FAIL_INDEX_V(skeleton, state.nodes.size(), ERR_PARSE_ERROR); - print_verbose("glTF: Setting skeleton skin to" + itos(skeleton)); - skin.skeleton = skeleton; - if (!state.skeleton_nodes.has(skeleton)) { - state.skeleton_nodes[skeleton] = Vector<int>(); + skin.skin_root = d["skeleton"]; + } + + state.skins.push_back(skin); + } + + for (GLTFSkinIndex i = 0; i < state.skins.size(); ++i) { + GLTFSkin &skin = state.skins.write[i]; + + // Expand the skin to capture all the extra non-joints that lie in between the actual joints, + // and expand the hierarchy to ensure multi-rooted trees lie on the same height level + ERR_FAIL_COND_V(_expand_skin(state, skin), ERR_PARSE_ERROR); + ERR_FAIL_COND_V(_verify_skin(state, skin), ERR_PARSE_ERROR); + } + + print_verbose("glTF: Total skins: " + itos(state.skins.size())); + + return OK; +} + +Error EditorSceneImporterGLTF::_determine_skeletons(GLTFState &state) { + + // Using a disjoint set, we are going to potentially combine all skins that are actually branches + // of a main skeleton, or treat skins defining the same set of nodes as ONE skeleton. + // This is another unclear issue caused by the current glTF specification. + + DisjointSet<GLTFNodeIndex> skeleton_sets; + + for (GLTFSkinIndex skin_i = 0; skin_i < state.skins.size(); ++skin_i) { + const GLTFSkin &skin = state.skins[skin_i]; + + Vector<GLTFNodeIndex> all_skin_nodes; + all_skin_nodes.append_array(skin.joints); + all_skin_nodes.append_array(skin.non_joints); + + for (int i = 0; i < all_skin_nodes.size(); ++i) { + const GLTFNodeIndex node_index = all_skin_nodes[i]; + const GLTFNodeIndex parent = state.nodes[node_index]->parent; + skeleton_sets.insert(node_index); + + if (all_skin_nodes.find(parent) >= 0) { + skeleton_sets.create_union(parent, node_index); } - state.skeleton_nodes[skeleton].push_back(i); } - if (d.has("name")) { - skin.name = d["name"]; + // We are going to connect the separate skin subtrees in each skin together + // so that the final roots are entire sets of valid skin trees + for (int i = 1; i < skin.roots.size(); ++i) { + skeleton_sets.create_union(skin.roots[0], skin.roots[i]); } + } - //locate the right place to put a Skeleton node - /* - if (state.skin_users.has(i)) { - Vector<int> users = state.skin_users[i]; - int skin_node = -1; - for (int j = 0; j < users.size(); j++) { - int user = state.nodes[users[j]]->parent; //always go from parent - if (j == 0) { - skin_node = user; - } else if (skin_node != -1) { - bool found = false; - while (skin_node >= 0) { - - int cuser = user; - while (cuser != -1) { - if (cuser == skin_node) { - found = true; - break; - } - cuser = state.nodes[skin_node]->parent; - } - if (found) - break; - skin_node = state.nodes[skin_node]->parent; - } + { // attempt to joint all touching subsets (siblings/parent are part of another skin) + Vector<GLTFNodeIndex> groups_representatives; + skeleton_sets.get_representatives(groups_representatives); + + Vector<GLTFNodeIndex> highest_group_members; + Vector<Vector<GLTFNodeIndex> > groups; + for (int i = 0; i < groups_representatives.size(); ++i) { + Vector<GLTFNodeIndex> group; + skeleton_sets.get_members(group, groups_representatives[i]); + highest_group_members.push_back(_find_highest_node(state, group)); + groups.push_back(group); + } + + for (int i = 0; i < highest_group_members.size(); ++i) { + const GLTFNodeIndex node_i = highest_group_members[i]; + + // Attach any siblings together (this needs to be done n^2/2 times) + for (int j = i + 1; j < highest_group_members.size(); ++j) { + const GLTFNodeIndex node_j = highest_group_members[j]; + + // Even if they are siblings under the root! :) + if (state.nodes[node_i]->parent == state.nodes[node_j]->parent) { + skeleton_sets.create_union(node_i, node_j); + } + } - if (!found) { - skin_node = -1; //just leave where it is + // Attach any parenting going on together (we need to do this n^2 times) + const GLTFNodeIndex node_i_parent = state.nodes[node_i]->parent; + if (node_i_parent >= 0) { + for (int j = 0; j < groups.size() && i != j; ++j) { + const Vector<GLTFNodeIndex> &group = groups[j]; + + if (group.find(node_i_parent) >= 0) { + const GLTFNodeIndex node_j = highest_group_members[j]; + skeleton_sets.create_union(node_i, node_j); } + } + } + } + } + + // At this point, the skeleton groups should be finalized + Vector<GLTFNodeIndex> skeleton_owners; + skeleton_sets.get_representatives(skeleton_owners); + + // Mark all the skins actual skeletons, after we have merged them + for (GLTFSkeletonIndex skel_i = 0; skel_i < skeleton_owners.size(); ++skel_i) { - //find a common parent + const GLTFNodeIndex skeleton_owner = skeleton_owners[skel_i]; + GLTFSkeleton skeleton; + + Vector<GLTFNodeIndex> skeleton_nodes; + skeleton_sets.get_members(skeleton_nodes, skeleton_owner); + + for (GLTFSkinIndex skin_i = 0; skin_i < state.skins.size(); ++skin_i) { + GLTFSkin &skin = state.skins.write[skin_i]; + + // If any of the the skeletons nodes exist in a skin, that skin now maps to the skeleton + for (int i = 0; i < skeleton_nodes.size(); ++i) { + GLTFNodeIndex skel_node_i = skeleton_nodes[i]; + if (skin.joints.find(skel_node_i) >= 0 || skin.non_joints.find(skel_node_i) >= 0) { + skin.skeleton = skel_i; + continue; } } + } + + Vector<GLTFNodeIndex> non_joints; + for (int i = 0; i < skeleton_nodes.size(); ++i) { + const GLTFNodeIndex node_i = skeleton_nodes[i]; + + if (state.nodes[node_i]->joint) { + skeleton.joints.push_back(node_i); + } else { + non_joints.push_back(node_i); + } + } + + state.skeletons.push_back(skeleton); + + _reparent_non_joint_skeleton_subtrees(state, state.skeletons.write[skel_i], non_joints); + } + + for (GLTFSkeletonIndex skel_i = 0; skel_i < state.skeletons.size(); ++skel_i) { + GLTFSkeleton &skeleton = state.skeletons.write[skel_i]; + + for (int i = 0; i < skeleton.joints.size(); ++i) { + const GLTFNodeIndex node_i = skeleton.joints[i]; + GLTFNode *node = state.nodes[node_i]; + + ERR_FAIL_COND_V(!node->joint, ERR_PARSE_ERROR); + ERR_FAIL_COND_V(node->skeleton >= 0, ERR_PARSE_ERROR); + node->skeleton = skel_i; + } + + ERR_FAIL_COND_V(_determine_skeleton_roots(state, skel_i), ERR_PARSE_ERROR); + } + + return OK; +} + +Error EditorSceneImporterGLTF::_reparent_non_joint_skeleton_subtrees(GLTFState &state, GLTFSkeleton &skeleton, const Vector<GLTFNodeIndex> &non_joints) { + + DisjointSet<GLTFNodeIndex> subtree_set; + + // Populate the disjoint set with ONLY non joints that are in the skeleton hierarchy (non_joints vector) + // This way we can find any joints that lie in between joints, as the current glTF specification + // mentions nothing about non-joints being in between joints of the same skin. Hopefully one day we + // can remove this code. + + // skinD depicted here explains this issue: + // https://github.com/KhronosGroup/glTF-Asset-Generator/blob/master/Output/Positive/Animation_Skin + + for (int i = 0; i < non_joints.size(); ++i) { + const GLTFNodeIndex node_i = non_joints[i]; + + subtree_set.insert(node_i); + + const GLTFNodeIndex parent_i = state.nodes[node_i]->parent; + if (parent_i >= 0 && non_joints.find(parent_i) >= 0 && !state.nodes[parent_i]->joint) { + subtree_set.create_union(parent_i, node_i); + } + } + + // Find all the non joint subtrees and re-parent them to a new "fake" joint + + Vector<GLTFNodeIndex> non_joint_subtree_roots; + subtree_set.get_representatives(non_joint_subtree_roots); + + for (int root_i = 0; root_i < non_joint_subtree_roots.size(); ++root_i) { + const GLTFNodeIndex subtree_root = non_joint_subtree_roots[root_i]; + + Vector<GLTFNodeIndex> subtree_nodes; + subtree_set.get_members(subtree_nodes, subtree_root); + + for (int subtree_i = 0; subtree_i < subtree_nodes.size(); ++subtree_i) { + ERR_FAIL_COND_V(_reparent_to_fake_joint(state, skeleton, subtree_nodes[subtree_i]), FAILED); + + // We modified the tree, recompute all the heights + _compute_node_heights(state); + } + } + + return OK; +} + +Error EditorSceneImporterGLTF::_reparent_to_fake_joint(GLTFState &state, GLTFSkeleton &skeleton, const GLTFNodeIndex node_index) { + GLTFNode *node = state.nodes[node_index]; + + // Can we just "steal" this joint if it is just a spatial node? + if (node->skin < 0 && node->mesh < 0 && node->camera < 0) { + node->joint = true; + // Add the joint to the skeletons joints + skeleton.joints.push_back(node_index); + return OK; + } + + GLTFNode *fake_joint = memnew(GLTFNode); + const GLTFNodeIndex fake_joint_index = state.nodes.size(); + state.nodes.push_back(fake_joint); + + // We better not be a joint, or we messed up in our logic + if (node->joint == true) + return FAILED; + + fake_joint->translation = node->translation; + fake_joint->rotation = node->rotation; + fake_joint->scale = node->scale; + fake_joint->xform = node->xform; + fake_joint->joint = true; + + // We can use the exact same name here, because the joint will be inside a skeleton and not the scene + fake_joint->name = node->name; + + // Clear the nodes transforms, since it will be parented to the fake joint + node->translation = Vector3(0, 0, 0); + node->rotation = Quat(); + node->scale = Vector3(1, 1, 1); + node->xform = Transform(); + + // Transfer the node children to the fake joint + for (int child_i = 0; child_i < node->children.size(); ++child_i) { + GLTFNode *child = state.nodes[node->children[child_i]]; + child->parent = fake_joint_index; + } + + fake_joint->children = node->children; + node->children.clear(); + + // add the fake joint to the parent and remove the original joint + if (node->parent >= 0) { + GLTFNode *parent = state.nodes[node->parent]; + parent->children.erase(node_index); + parent->children.push_back(fake_joint_index); + fake_joint->parent = node->parent; + } + + // Add the node to the fake joint + fake_joint->children.push_back(node_index); + node->parent = fake_joint_index; + node->fake_joint_parent = fake_joint_index; + + // Add the fake joint to the skeletons joints + skeleton.joints.push_back(fake_joint_index); + + // Replace skin_skeletons with fake joints if we must. + for (GLTFSkinIndex skin_i = 0; skin_i < state.skins.size(); ++skin_i) { + GLTFSkin &skin = state.skins.write[skin_i]; + if (skin.skin_root == node_index) { + skin.skin_root = fake_joint_index; + } + } + + return OK; +} + +Error EditorSceneImporterGLTF::_determine_skeleton_roots(GLTFState &state, const GLTFSkeletonIndex skel_i) { + + DisjointSet<GLTFNodeIndex> disjoint_set; + + for (GLTFNodeIndex i = 0; i < state.nodes.size(); ++i) { + const GLTFNode *node = state.nodes[i]; + + if (node->skeleton != skel_i) { + continue; + } + + disjoint_set.insert(i); + + if (node->parent >= 0 && state.nodes[node->parent]->skeleton == skel_i) { + disjoint_set.create_union(node->parent, i); + } + } + + GLTFSkeleton &skeleton = state.skeletons.write[skel_i]; + + Vector<GLTFNodeIndex> owners; + disjoint_set.get_representatives(owners); + + Vector<GLTFNodeIndex> roots; + + for (int i = 0; i < owners.size(); ++i) { + Vector<GLTFNodeIndex> set; + disjoint_set.get_members(set, owners[i]); + const GLTFNodeIndex root = _find_highest_node(state, set); + ERR_FAIL_COND_V(root < 0, FAILED); + roots.push_back(root); + } + + roots.sort(); + + skeleton.roots = roots; + + if (roots.size() == 0) { + return FAILED; + } else if (roots.size() == 1) { + return OK; + } + + // Check that the subtrees have the same parent root + const GLTFNodeIndex parent = state.nodes[roots[0]]->parent; + for (int i = 1; i < roots.size(); ++i) { + if (state.nodes[roots[i]]->parent != parent) { + return FAILED; + } + } + + return OK; +} + +Error EditorSceneImporterGLTF::_create_skeletons(GLTFState &state) { + for (GLTFSkeletonIndex skel_i = 0; skel_i < state.skeletons.size(); ++skel_i) { + + GLTFSkeleton &gltf_skeleton = state.skeletons.write[skel_i]; + + Skeleton *skeleton = memnew(Skeleton); + gltf_skeleton.godot_skeleton = skeleton; + + // Make a unique name, no gltf node represents this skeleton + skeleton->set_name(_gen_unique_name(state, "Skeleton")); + + List<GLTFNodeIndex> bones; - if (skin_node != -1) { - for (int j = 0; j < users.size(); j++) { - state.nodes[users[j]]->child_of_skeleton = i; + for (int i = 0; i < gltf_skeleton.roots.size(); ++i) { + bones.push_back(gltf_skeleton.roots[i]); + } + + // Make the skeleton creation deterministic by going through the roots in + // a sorted order, and DEPTH FIRST + bones.sort(); + + while (!bones.empty()) { + const GLTFNodeIndex node_i = bones.front()->get(); + bones.pop_front(); + + GLTFNode *node = state.nodes[node_i]; + ERR_FAIL_COND_V(node->skeleton != skel_i, FAILED); + + { // Add all child nodes to the stack (deterministically) + Vector<GLTFNodeIndex> child_nodes; + for (int i = 0; i < node->children.size(); ++i) { + const GLTFNodeIndex child_i = node->children[i]; + if (state.nodes[child_i]->skeleton == skel_i) { + child_nodes.push_back(child_i); + } } - state.nodes[skin_node]->skeleton_children.push_back(i); + // Depth first insertion + child_nodes.sort(); + for (int i = child_nodes.size() - 1; i >= 0; --i) { + bones.push_front(child_nodes[i]); + } } + + const int bone_index = skeleton->get_bone_count(); + + if (node->name.empty()) { + node->name = "bone"; + } + + node->name = _gen_unique_bone_name(state, skel_i, node->name); + + skeleton->add_bone(node->name); + skeleton->set_bone_rest(bone_index, node->xform); + skeleton->set_bone_pose(bone_index, node->xform); + + if (node->parent >= 0 && state.nodes[node->parent]->skeleton == skel_i) { + const int bone_parent = skeleton->find_bone(state.nodes[node->parent]->name); + ERR_FAIL_COND_V(bone_parent < 0, FAILED); + skeleton->set_bone_parent(bone_index, skeleton->find_bone(state.nodes[node->parent]->name)); + } + + state.scene_nodes.insert(node_i, skeleton); } - */ - state.skins.push_back(skin); } - print_verbose("glTF: Total skins: " + itos(state.skins.size())); - //now + ERR_FAIL_COND_V(_map_skin_joints_indices_to_skeleton_bone_indices(state), ERR_PARSE_ERROR); + + return OK; +} + +Error EditorSceneImporterGLTF::_map_skin_joints_indices_to_skeleton_bone_indices(GLTFState &state) { + for (GLTFSkinIndex skin_i = 0; skin_i < state.skins.size(); ++skin_i) { + GLTFSkin &skin = state.skins.write[skin_i]; + + const GLTFSkeleton &skeleton = state.skeletons[skin.skeleton]; + + for (int joint_index = 0; joint_index < skin.joints_original.size(); ++joint_index) { + const GLTFNodeIndex node_i = skin.joints_original[joint_index]; + const GLTFNode *node = state.nodes[node_i]; + + const int bone_index = skeleton.godot_skeleton->find_bone(node->name); + ERR_FAIL_COND_V(bone_index < 0, FAILED); + + skin.joint_i_to_bone_i.insert(joint_index, bone_index); + } + } + + return OK; +} + +Error EditorSceneImporterGLTF::_create_skins(GLTFState &state) { + for (GLTFSkinIndex skin_i = 0; skin_i < state.skins.size(); ++skin_i) { + GLTFSkin &gltf_skin = state.skins.write[skin_i]; + + Ref<Skin> skin; + skin.instance(); + + // Some skins don't have IBM's! What absolute monsters! + const bool has_ibms = !gltf_skin.inverse_binds.empty(); + + for (int joint_i = 0; joint_i < gltf_skin.joints_original.size(); ++joint_i) { + int bone_i = gltf_skin.joint_i_to_bone_i[joint_i]; + + if (has_ibms) { + skin->add_bind(bone_i, gltf_skin.inverse_binds[joint_i]); + } else { + skin->add_bind(bone_i, Transform()); + } + } + + gltf_skin.godot_skin = skin; + } + + // Purge the duplicates! + _remove_duplicate_skins(state); + + // Create unique names now, after removing duplicates + for (GLTFSkinIndex skin_i = 0; skin_i < state.skins.size(); ++skin_i) { + Ref<Skin> skin = state.skins[skin_i].godot_skin; + if (skin->get_name().empty()) { + // Make a unique name, no gltf node represents this skin + skin->set_name(_gen_unique_name(state, "Skin")); + } + } return OK; } +bool EditorSceneImporterGLTF::_skins_are_same(const Ref<Skin> &skin_a, const Ref<Skin> &skin_b) { + if (skin_a->get_bind_count() != skin_b->get_bind_count()) { + return false; + } + + for (int i = 0; i < skin_a->get_bind_count(); ++i) { + + if (skin_a->get_bind_bone(i) != skin_b->get_bind_bone(i)) { + return false; + } + + Transform a_xform = skin_a->get_bind_pose(i); + Transform b_xform = skin_b->get_bind_pose(i); + + if (a_xform != b_xform) { + return false; + } + } + + return true; +} + +void EditorSceneImporterGLTF::_remove_duplicate_skins(GLTFState &state) { + for (int i = 0; i < state.skins.size(); ++i) { + for (int j = i + 1; j < state.skins.size(); ++j) { + const Ref<Skin> &skin_i = state.skins[i].godot_skin; + const Ref<Skin> &skin_j = state.skins[j].godot_skin; + + if (_skins_are_same(skin_i, skin_j)) { + // replace it and delete the old + state.skins.write[j].godot_skin = skin_i; + } + } + } +} + Error EditorSceneImporterGLTF::_parse_cameras(GLTFState &state) { if (!state.json.has("cameras")) return OK; - Array cameras = state.json["cameras"]; + const Array &cameras = state.json["cameras"]; - for (int i = 0; i < cameras.size(); i++) { + for (GLTFCameraIndex i = 0; i < cameras.size(); i++) { - Dictionary d = cameras[i]; + const Dictionary &d = cameras[i]; GLTFCamera camera; ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR); - String type = d["type"]; + const String &type = d["type"]; if (type == "orthographic") { camera.perspective = false; if (d.has("orthographic")) { - Dictionary og = d["orthographic"]; + const Dictionary &og = d["orthographic"]; camera.fov_size = og["ymag"]; camera.zfar = og["zfar"]; camera.znear = og["znear"]; @@ -1535,7 +2255,7 @@ Error EditorSceneImporterGLTF::_parse_cameras(GLTFState &state) { camera.perspective = true; if (d.has("perspective")) { - Dictionary ppt = d["perspective"]; + const Dictionary &ppt = d["perspective"]; // GLTF spec is in radians, Godot's camera is in degrees. camera.fov_size = (double)ppt["yfov"] * 180.0 / Math_PI; camera.zfar = ppt["zfar"]; @@ -1560,11 +2280,11 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) { if (!state.json.has("animations")) return OK; - Array animations = state.json["animations"]; + const Array &animations = state.json["animations"]; - for (int i = 0; i < animations.size(); i++) { + for (GLTFAnimationIndex i = 0; i < animations.size(); i++) { - Dictionary d = animations[i]; + const Dictionary &d = animations[i]; GLTFAnimation animation; @@ -1580,25 +2300,25 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) { for (int j = 0; j < channels.size(); j++) { - Dictionary c = channels[j]; + const Dictionary &c = channels[j]; if (!c.has("target")) continue; - Dictionary t = c["target"]; + const Dictionary &t = c["target"]; if (!t.has("node") || !t.has("path")) { continue; } ERR_FAIL_COND_V(!c.has("sampler"), ERR_PARSE_ERROR); - int sampler = c["sampler"]; + const int sampler = c["sampler"]; ERR_FAIL_INDEX_V(sampler, samplers.size(), ERR_PARSE_ERROR); - int node = t["node"]; + GLTFNodeIndex node = t["node"]; String path = t["path"]; ERR_FAIL_INDEX_V(node, state.nodes.size(), ERR_PARSE_ERROR); - GLTFAnimation::Track *track = NULL; + GLTFAnimation::Track *track = nullptr; if (!animation.tracks.has(node)) { animation.tracks[node] = GLTFAnimation::Track(); @@ -1606,17 +2326,17 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) { track = &animation.tracks[node]; - Dictionary s = samplers[sampler]; + const Dictionary &s = samplers[sampler]; ERR_FAIL_COND_V(!s.has("input"), ERR_PARSE_ERROR); ERR_FAIL_COND_V(!s.has("output"), ERR_PARSE_ERROR); - int input = s["input"]; - int output = s["output"]; + const int input = s["input"]; + const int output = s["output"]; GLTFAnimation::Interpolation interp = GLTFAnimation::INTERP_LINEAR; if (s.has("interpolation")) { - String in = s["interpolation"]; + const String &in = s["interpolation"]; if (in == "STEP") { interp = GLTFAnimation::INTERP_STEP; } else if (in == "LINEAR") { @@ -1628,33 +2348,33 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) { } } - PoolVector<float> times = _decode_accessor_as_floats(state, input, false); + const PoolVector<float> times = _decode_accessor_as_floats(state, input, false); if (path == "translation") { - PoolVector<Vector3> translations = _decode_accessor_as_vec3(state, output, false); + const PoolVector<Vector3> translations = _decode_accessor_as_vec3(state, output, false); track->translation_track.interpolation = interp; track->translation_track.times = Variant(times); //convert via variant track->translation_track.values = Variant(translations); //convert via variant } else if (path == "rotation") { - Vector<Quat> rotations = _decode_accessor_as_quat(state, output, false); + const Vector<Quat> rotations = _decode_accessor_as_quat(state, output, false); track->rotation_track.interpolation = interp; track->rotation_track.times = Variant(times); //convert via variant track->rotation_track.values = rotations; //convert via variant } else if (path == "scale") { - PoolVector<Vector3> scales = _decode_accessor_as_vec3(state, output, false); + const PoolVector<Vector3> scales = _decode_accessor_as_vec3(state, output, false); track->scale_track.interpolation = interp; track->scale_track.times = Variant(times); //convert via variant track->scale_track.values = Variant(scales); //convert via variant } else if (path == "weights") { - PoolVector<float> weights = _decode_accessor_as_floats(state, output, false); + const PoolVector<float> weights = _decode_accessor_as_floats(state, output, false); ERR_FAIL_INDEX_V(state.nodes[node]->mesh, state.meshes.size(), ERR_PARSE_ERROR); const GLTFMesh *mesh = &state.meshes[state.nodes[node]->mesh]; ERR_FAIL_COND_V(mesh->blend_weights.size() == 0, ERR_PARSE_ERROR); - int wc = mesh->blend_weights.size(); + const int wc = mesh->blend_weights.size(); track->weight_tracks.resize(wc); - int wlen = weights.size() / wc; + const int wlen = weights.size() / wc; PoolVector<float>::Read r = weights.read(); for (int k = 0; k < wc; k++) { //separate tracks, having them together is not such a good idea GLTFAnimation::Channel<float> cf; @@ -1686,11 +2406,16 @@ void EditorSceneImporterGLTF::_assign_scene_names(GLTFState &state) { for (int i = 0; i < state.nodes.size(); i++) { GLTFNode *n = state.nodes[i]; - if (n->name == "") { + + // Any joints get unique names generated when the skeleton is made, unique to the skeleton + if (n->skeleton >= 0) + continue; + + if (n->name.empty()) { if (n->mesh >= 0) { n->name = "Mesh"; - } else if (n->joints.size()) { - n->name = "Bone"; + } else if (n->camera >= 0) { + n->name = "Camera"; } else { n->name = "Node"; } @@ -1700,127 +2425,131 @@ void EditorSceneImporterGLTF::_assign_scene_names(GLTFState &state) { } } -void EditorSceneImporterGLTF::_reparent_skeleton(GLTFState &state, int p_node, Vector<Skeleton *> &skeletons, Node *p_parent_node) { - //reparent skeletons to proper place - Vector<int> nodes = state.skeleton_nodes[p_node]; - for (int i = 0; i < nodes.size(); i++) { - Skeleton *skeleton = skeletons[nodes[i]]; - Node *owner = skeleton->get_owner(); - skeleton->get_parent()->remove_child(skeleton); - p_parent_node->add_child(skeleton); - skeleton->set_owner(owner); - //may have meshes as children, set owner in them too - for (int j = 0; j < skeleton->get_child_count(); j++) { - skeleton->get_child(j)->set_owner(owner); - } - } -} +BoneAttachment *EditorSceneImporterGLTF::_generate_bone_attachment(GLTFState &state, Skeleton *skeleton, const GLTFNodeIndex node_index) { -void EditorSceneImporterGLTF::_generate_node(GLTFState &state, int p_node, Node *p_parent, Node *p_owner, Vector<Skeleton *> &skeletons) { - ERR_FAIL_INDEX(p_node, state.nodes.size()); + const GLTFNode *gltf_node = state.nodes[node_index]; + const GLTFNode *bone_node = state.nodes[gltf_node->parent]; - GLTFNode *n = state.nodes[p_node]; - Spatial *node; + BoneAttachment *bone_attachment = memnew(BoneAttachment); + print_verbose("glTF: Creating bone attachment for: " + gltf_node->name); - if (n->mesh >= 0) { - ERR_FAIL_INDEX(n->mesh, state.meshes.size()); - MeshInstance *mi = memnew(MeshInstance); - print_verbose("glTF: Creating mesh for: " + n->name); - GLTFMesh &mesh = state.meshes.write[n->mesh]; - mi->set_mesh(mesh.mesh); - if (mesh.mesh->get_name() == "") { - mesh.mesh->set_name(n->name); - } - for (int i = 0; i < mesh.blend_weights.size(); i++) { - mi->set("blend_shapes/" + mesh.mesh->get_blend_shape_name(i), mesh.blend_weights[i]); - } + ERR_FAIL_COND_V(!bone_node->joint, nullptr); - node = mi; + bone_attachment->set_bone_name(bone_node->name); - } else if (n->camera >= 0) { - ERR_FAIL_INDEX(n->camera, state.cameras.size()); - Camera *camera = memnew(Camera); + return bone_attachment; +} - const GLTFCamera &c = state.cameras[n->camera]; - if (c.perspective) { - camera->set_perspective(c.fov_size, c.znear, c.znear); - } else { - camera->set_orthogonal(c.fov_size, c.znear, c.znear); - } +MeshInstance *EditorSceneImporterGLTF::_generate_mesh_instance(GLTFState &state, Node *scene_parent, const GLTFNodeIndex node_index) { + const GLTFNode *gltf_node = state.nodes[node_index]; - node = camera; - } else { - node = memnew(Spatial); + ERR_FAIL_INDEX_V(gltf_node->mesh, state.meshes.size(), nullptr); + + MeshInstance *mi = memnew(MeshInstance); + print_verbose("glTF: Creating mesh for: " + gltf_node->name); + + GLTFMesh &mesh = state.meshes.write[gltf_node->mesh]; + mi->set_mesh(mesh.mesh); + + if (mesh.mesh->get_name() == "") { + mesh.mesh->set_name(gltf_node->name); + } + + for (int i = 0; i < mesh.blend_weights.size(); i++) { + mi->set("blend_shapes/" + mesh.mesh->get_blend_shape_name(i), mesh.blend_weights[i]); } - node->set_name(n->name); + return mi; +} - n->godot_nodes.push_back(node); +Camera *EditorSceneImporterGLTF::_generate_camera(GLTFState &state, Node *scene_parent, const GLTFNodeIndex node_index) { + const GLTFNode *gltf_node = state.nodes[node_index]; - if (n->skin >= 0 && n->skin < skeletons.size() && Object::cast_to<MeshInstance>(node)) { - MeshInstance *mi = Object::cast_to<MeshInstance>(node); + ERR_FAIL_INDEX_V(gltf_node->camera, state.cameras.size(), nullptr); - Skeleton *s = skeletons[n->skin]; - s->add_child(node); //According to spec, mesh should actually act as a child of the skeleton, as it inherits its transform - mi->set_skeleton_path(String("..")); + Camera *camera = memnew(Camera); + print_verbose("glTF: Creating camera for: " + gltf_node->name); + const GLTFCamera &c = state.cameras[gltf_node->camera]; + if (c.perspective) { + camera->set_perspective(c.fov_size, c.znear, c.znear); } else { - p_parent->add_child(node); - node->set_transform(n->xform); + camera->set_orthogonal(c.fov_size, c.znear, c.znear); } - node->set_owner(p_owner); + return camera; +} -#if 0 - for (int i = 0; i < n->skeleton_children.size(); i++) { +Spatial *EditorSceneImporterGLTF::_generate_spatial(GLTFState &state, Node *scene_parent, const GLTFNodeIndex node_index) { + const GLTFNode *gltf_node = state.nodes[node_index]; - Skeleton *s = skeletons[n->skeleton_children[i]]; - s->get_parent()->remove_child(s); - node->add_child(s); - s->set_owner(p_owner); - } -#endif - for (int i = 0; i < n->children.size(); i++) { - if (state.nodes[n->children[i]]->joints.size()) { - _generate_bone(state, n->children[i], skeletons, node); - } else { - _generate_node(state, n->children[i], node, p_owner, skeletons); - } - } + Spatial *spatial = memnew(Spatial); + print_verbose("glTF: Creating spatial for: " + gltf_node->name); - if (state.skeleton_nodes.has(p_node)) { - _reparent_skeleton(state, p_node, skeletons, node); - } + return spatial; } -void EditorSceneImporterGLTF::_generate_bone(GLTFState &state, int p_node, Vector<Skeleton *> &skeletons, Node *p_parent_node) { - ERR_FAIL_INDEX(p_node, state.nodes.size()); +void EditorSceneImporterGLTF::_generate_scene_node(GLTFState &state, Node *scene_parent, Spatial *scene_root, const GLTFNodeIndex node_index) { + + const GLTFNode *gltf_node = state.nodes[node_index]; + + Spatial *current_node = nullptr; + + // Is our parent a skeleton + Skeleton *active_skeleton = Object::cast_to<Skeleton>(scene_parent); + + if (gltf_node->skeleton >= 0) { + Skeleton *skeleton = state.skeletons[gltf_node->skeleton].godot_skeleton; - if (state.skeleton_nodes.has(p_node)) { - _reparent_skeleton(state, p_node, skeletons, p_parent_node); + if (active_skeleton != skeleton) { + ERR_FAIL_COND_MSG(active_skeleton != nullptr, "glTF: Generating scene detected direct parented Skeletons"); + + // Add it to the scene if it has not already been added + if (skeleton->get_parent() == nullptr) { + scene_parent->add_child(skeleton); + skeleton->set_owner(scene_root); + } + } + + active_skeleton = skeleton; + current_node = skeleton; } - GLTFNode *n = state.nodes[p_node]; + // If we have an active skeleton, and the node is node skinned, we need to create a bone attachment + if (current_node == nullptr && active_skeleton != nullptr && gltf_node->skin < 0) { + BoneAttachment *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index); - for (int i = 0; i < n->joints.size(); i++) { - const int skin = n->joints[i].skin; - ERR_FAIL_COND(skin < 0); + scene_parent->add_child(bone_attachment); + bone_attachment->set_owner(scene_root); - Skeleton *s = skeletons[skin]; - const GLTFNode *gltf_bone_node = state.nodes[state.skins[skin].bones[n->joints[i].bone].node]; - const String bone_name = gltf_bone_node->name; - const int parent = gltf_bone_node->parent; - const int parent_index = s->find_bone(state.nodes[parent]->name); + // There is no gltf_node that represent this, so just directly create a unique name + bone_attachment->set_name(_gen_unique_name(state, "BoneAttachment")); - const int bone_index = s->find_bone(bone_name); - s->set_bone_parent(bone_index, parent_index); + // We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node + // and attach it to the bone_attachment + scene_parent = bone_attachment; + } + + // We still have not managed to make a node + if (current_node == nullptr) { + if (gltf_node->mesh >= 0) { + current_node = _generate_mesh_instance(state, scene_parent, node_index); + } else if (gltf_node->camera >= 0) { + current_node = _generate_camera(state, scene_parent, node_index); + } else { + current_node = _generate_spatial(state, scene_parent, node_index); + } - n->godot_nodes.push_back(s); - n->joints.write[i].godot_bone_index = bone_index; + scene_parent->add_child(current_node); + current_node->set_owner(scene_root); + current_node->set_transform(gltf_node->xform); + current_node->set_name(gltf_node->name); } - for (int i = 0; i < n->children.size(); i++) { - _generate_bone(state, n->children[i], skeletons, p_parent_node); + state.scene_nodes.insert(node_index, current_node); + + for (int i = 0; i < gltf_node->children.size(); ++i) { + _generate_scene_node(state, current_node, scene_root, gltf_node->children[i]); } } @@ -1834,43 +2563,43 @@ struct EditorSceneImporterGLTFInterpolate { T catmull_rom(const T &p0, const T &p1, const T &p2, const T &p3, float t) { - float t2 = t * t; - float t3 = t2 * t; + const float t2 = t * t; + const float t3 = t2 * t; return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); } T bezier(T start, T control_1, T control_2, T end, float t) { /* Formula from Wikipedia article on Bezier curves. */ - real_t omt = (1.0 - t); - real_t omt2 = omt * omt; - real_t omt3 = omt2 * omt; - real_t t2 = t * t; - real_t t3 = t2 * t; + const real_t omt = (1.0 - t); + const real_t omt2 = omt * omt; + const real_t omt3 = omt2 * omt; + const real_t t2 = t * t; + const real_t t3 = t2 * t; return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3; } }; -//thank you for existing, partial specialization +// thank you for existing, partial specialization template <> struct EditorSceneImporterGLTFInterpolate<Quat> { - Quat lerp(const Quat &a, const Quat &b, float c) const { + Quat lerp(const Quat &a, const Quat &b, const float c) const { ERR_FAIL_COND_V(!a.is_normalized(), Quat()); ERR_FAIL_COND_V(!b.is_normalized(), Quat()); return a.slerp(b, c).normalized(); } - Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, float c) { + Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, const float c) { ERR_FAIL_COND_V(!p1.is_normalized(), Quat()); ERR_FAIL_COND_V(!p2.is_normalized(), Quat()); return p1.slerp(p2, c).normalized(); } - Quat bezier(Quat start, Quat control_1, Quat control_2, Quat end, float t) { + Quat bezier(const Quat start, const Quat control_1, const Quat control_2, const Quat end, const float t) { ERR_FAIL_COND_V(!start.is_normalized(), Quat()); ERR_FAIL_COND_V(!end.is_normalized(), Quat()); @@ -1879,7 +2608,7 @@ struct EditorSceneImporterGLTFInterpolate<Quat> { }; template <class T> -T EditorSceneImporterGLTF::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, GLTFAnimation::Interpolation p_interp) { +T EditorSceneImporterGLTF::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) { //could use binary search, worth it? int idx = -1; @@ -1900,7 +2629,7 @@ T EditorSceneImporterGLTF::_interpolate_track(const Vector<float> &p_times, cons return p_values[p_times.size() - 1]; } - float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); + const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); return interp.lerp(p_values[idx], p_values[idx + 1], c); @@ -1924,7 +2653,7 @@ T EditorSceneImporterGLTF::_interpolate_track(const Vector<float> &p_times, cons return p_values[1 + p_times.size() - 1]; } - float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); + const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); return interp.catmull_rom(p_values[idx - 1], p_values[idx], p_values[idx + 1], p_values[idx + 3], c); @@ -1937,12 +2666,12 @@ T EditorSceneImporterGLTF::_interpolate_track(const Vector<float> &p_times, cons return p_values[(p_times.size() - 1) * 3 + 1]; } - float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); + const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); - T from = p_values[idx * 3 + 1]; - T c1 = from + p_values[idx * 3 + 2]; - T to = p_values[idx * 3 + 4]; - T c2 = to + p_values[idx * 3 + 3]; + const T from = p_values[idx * 3 + 1]; + const T c1 = from + p_values[idx * 3 + 2]; + const T to = p_values[idx * 3 + 4]; + const T c2 = to + p_values[idx * 3 + 3]; return interp.bezier(from, c1, c2, to, c); @@ -1952,12 +2681,13 @@ T EditorSceneImporterGLTF::_interpolate_track(const Vector<float> &p_times, cons ERR_FAIL_V(p_values[0]); } -void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlayer *ap, int index, int bake_fps, Vector<Skeleton *> skeletons) { +void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlayer *ap, const GLTFAnimationIndex index, const int bake_fps) { const GLTFAnimation &anim = state.animations[index]; String name = anim.name; - if (name == "") { + if (name.empty()) { + // No node represent these, and they are not in the hierarchy, so just make a unique name name = _gen_unique_name(state, "Animation"); } @@ -1973,102 +2703,143 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye //need to find the path NodePath node_path; - GLTFNode *node = state.nodes[E->key()]; - for (int n = 0; n < node->godot_nodes.size(); n++) { + GLTFNodeIndex node_index = E->key(); + if (state.nodes[node_index]->fake_joint_parent >= 0) { + // Should be same as parent + node_index = state.nodes[node_index]->fake_joint_parent; + } - if (node->joints.size()) { - Skeleton *sk = (Skeleton *)node->godot_nodes[n]; - String path = ap->get_parent()->get_path_to(sk); - String bone = sk->get_bone_name(node->joints[n].godot_bone_index); - node_path = path + ":" + bone; - } else { - node_path = ap->get_parent()->get_path_to(node->godot_nodes[n]); - } + const GLTFNode *node = state.nodes[E->key()]; - for (int i = 0; i < track.rotation_track.times.size(); i++) { - length = MAX(length, track.rotation_track.times[i]); - } - for (int i = 0; i < track.translation_track.times.size(); i++) { - length = MAX(length, track.translation_track.times[i]); + if (node->skeleton >= 0) { + const Skeleton *sk = Object::cast_to<Skeleton>(state.scene_nodes.find(node_index)->get()); + ERR_FAIL_COND(sk == nullptr); + + const String path = ap->get_parent()->get_path_to(sk); + const String bone = node->name; + node_path = path + ":" + bone; + } else { + node_path = ap->get_parent()->get_path_to(state.scene_nodes.find(node_index)->get()); + } + + for (int i = 0; i < track.rotation_track.times.size(); i++) { + length = MAX(length, track.rotation_track.times[i]); + } + for (int i = 0; i < track.translation_track.times.size(); i++) { + length = MAX(length, track.translation_track.times[i]); + } + for (int i = 0; i < track.scale_track.times.size(); i++) { + length = MAX(length, track.scale_track.times[i]); + } + + for (int i = 0; i < track.weight_tracks.size(); i++) { + for (int j = 0; j < track.weight_tracks[i].times.size(); j++) { + length = MAX(length, track.weight_tracks[i].times[j]); } - for (int i = 0; i < track.scale_track.times.size(); i++) { - length = MAX(length, track.scale_track.times[i]); + } + + if (track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) { + //make transform track + int track_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_TRANSFORM); + animation->track_set_path(track_idx, node_path); + //first determine animation length + + const float increment = 1.0 / float(bake_fps); + float time = 0.0; + + Vector3 base_pos; + Quat base_rot; + Vector3 base_scale = Vector3(1, 1, 1); + + if (!track.rotation_track.values.size()) { + base_rot = state.nodes[E->key()]->rotation.normalized(); } - for (int i = 0; i < track.weight_tracks.size(); i++) { - for (int j = 0; j < track.weight_tracks[i].times.size(); j++) { - length = MAX(length, track.weight_tracks[i].times[j]); - } + if (!track.translation_track.values.size()) { + base_pos = state.nodes[E->key()]->translation; } - if (track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) { - //make transform track - int track_idx = animation->get_track_count(); - animation->add_track(Animation::TYPE_TRANSFORM); - animation->track_set_path(track_idx, node_path); - //first determine animation length + if (!track.scale_track.values.size()) { + base_scale = state.nodes[E->key()]->scale; + } - float increment = 1.0 / float(bake_fps); - float time = 0.0; + bool last = false; + while (true) { - Vector3 base_pos; - Quat base_rot; - Vector3 base_scale = Vector3(1, 1, 1); + Vector3 pos = base_pos; + Quat rot = base_rot; + Vector3 scale = base_scale; - if (!track.rotation_track.values.size()) { - base_rot = state.nodes[E->key()]->rotation.normalized(); + if (track.translation_track.times.size()) { + pos = _interpolate_track<Vector3>(track.translation_track.times, track.translation_track.values, time, track.translation_track.interpolation); } - if (!track.translation_track.values.size()) { - base_pos = state.nodes[E->key()]->translation; + if (track.rotation_track.times.size()) { + rot = _interpolate_track<Quat>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation); } - if (!track.scale_track.values.size()) { - base_scale = state.nodes[E->key()]->scale; + if (track.scale_track.times.size()) { + scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation); } - bool last = false; - while (true) { - - Vector3 pos = base_pos; - Quat rot = base_rot; - Vector3 scale = base_scale; - - if (track.translation_track.times.size()) { + if (node->skeleton >= 0) { - pos = _interpolate_track<Vector3>(track.translation_track.times, track.translation_track.values, time, track.translation_track.interpolation); - } - - if (track.rotation_track.times.size()) { - - rot = _interpolate_track<Quat>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation); - } + Transform xform; + xform.basis.set_quat_scale(rot, scale); + xform.origin = pos; - if (track.scale_track.times.size()) { + const Skeleton *skeleton = state.skeletons[node->skeleton].godot_skeleton; + const int bone_idx = skeleton->find_bone(node->name); + xform = skeleton->get_bone_rest(bone_idx).affine_inverse() * xform; - scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation); - } + rot = xform.basis.get_rotation_quat(); + rot.normalize(); + scale = xform.basis.get_scale(); + pos = xform.origin; + } - if (node->joints.size()) { + animation->transform_track_insert_key(track_idx, time, pos, rot, scale); - Transform xform; - //xform.basis = Basis(rot); - //xform.basis.scale(scale); - xform.basis.set_quat_scale(rot, scale); - xform.origin = pos; + if (last) { + break; + } + time += increment; + if (time >= length) { + last = true; + time = length; + } + } + } - Skeleton *skeleton = skeletons[node->joints[n].skin]; - int bone = node->joints[n].godot_bone_index; - xform = skeleton->get_bone_rest(bone).affine_inverse() * xform; + for (int i = 0; i < track.weight_tracks.size(); i++) { + ERR_CONTINUE(node->mesh < 0 || node->mesh >= state.meshes.size()); + const GLTFMesh &mesh = state.meshes[node->mesh]; + const String prop = "blend_shapes/" + mesh.mesh->get_blend_shape_name(i); - rot = xform.basis.get_rotation_quat(); - rot.normalize(); - scale = xform.basis.get_scale(); - pos = xform.origin; - } + const String blend_path = String(node_path) + ":" + prop; - animation->transform_track_insert_key(track_idx, time, pos, rot, scale); + const int track_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_VALUE); + animation->track_set_path(track_idx, blend_path); + // Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation, + // the other modes have to be baked. + GLTFAnimation::Interpolation gltf_interp = track.weight_tracks[i].interpolation; + if (gltf_interp == GLTFAnimation::INTERP_LINEAR || gltf_interp == GLTFAnimation::INTERP_STEP) { + animation->track_set_interpolation_type(track_idx, gltf_interp == GLTFAnimation::INTERP_STEP ? Animation::INTERPOLATION_NEAREST : Animation::INTERPOLATION_LINEAR); + for (int j = 0; j < track.weight_tracks[i].times.size(); j++) { + const float t = track.weight_tracks[i].times[j]; + const float w = track.weight_tracks[i].values[j]; + animation->track_insert_key(track_idx, t, w); + } + } else { + // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. + const float increment = 1.0 / float(bake_fps); + float time = 0.0; + bool last = false; + while (true) { + _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp); if (last) { break; } @@ -2079,86 +2850,54 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye } } } - - for (int i = 0; i < track.weight_tracks.size(); i++) { - ERR_CONTINUE(node->mesh < 0 || node->mesh >= state.meshes.size()); - const GLTFMesh &mesh = state.meshes[node->mesh]; - String prop = "blend_shapes/" + mesh.mesh->get_blend_shape_name(i); - node_path = String(node_path) + ":" + prop; - - int track_idx = animation->get_track_count(); - animation->add_track(Animation::TYPE_VALUE); - animation->track_set_path(track_idx, node_path); - - // Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation, - // the other modes have to be baked. - GLTFAnimation::Interpolation gltf_interp = track.weight_tracks[i].interpolation; - if (gltf_interp == GLTFAnimation::INTERP_LINEAR || gltf_interp == GLTFAnimation::INTERP_STEP) { - animation->track_set_interpolation_type(track_idx, gltf_interp == GLTFAnimation::INTERP_STEP ? Animation::INTERPOLATION_NEAREST : Animation::INTERPOLATION_LINEAR); - for (int j = 0; j < track.weight_tracks[i].times.size(); j++) { - float t = track.weight_tracks[i].times[j]; - float w = track.weight_tracks[i].values[j]; - animation->track_insert_key(track_idx, t, w); - } - } else { - // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. - float increment = 1.0 / float(bake_fps); - float time = 0.0; - bool last = false; - while (true) { - _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp); - if (last) { - break; - } - time += increment; - if (time >= length) { - last = true; - time = length; - } - } - } - } } } + animation->set_length(length); ap->add_animation(name, animation); } -Spatial *EditorSceneImporterGLTF::_generate_scene(GLTFState &state, int p_bake_fps) { +void EditorSceneImporterGLTF::_process_mesh_instances(GLTFState &state, Spatial *scene_root) { + for (GLTFNodeIndex node_i = 0; node_i < state.nodes.size(); ++node_i) { + const GLTFNode *node = state.nodes[node_i]; - Spatial *root = memnew(Spatial); - root->set_name(state.scene_name); - //generate skeletons - Vector<Skeleton *> skeletons; - for (int i = 0; i < state.skins.size(); i++) { - Skeleton *s = memnew(Skeleton); - s->set_use_bones_in_world_transform(false); //GLTF does not need this since meshes are always local - String name = state.skins[i].name; - if (name == "") { - name = _gen_unique_name(state, "Skeleton"); - } - for (int j = 0; j < state.skins[i].bones.size(); j++) { - s->add_bone(state.nodes[state.skins[i].bones[j].node]->name); - s->set_bone_rest(j, state.skins[i].bones[j].inverse_bind.affine_inverse()); - } - s->set_name(name); - root->add_child(s); - s->set_owner(root); - skeletons.push_back(s); - } - for (int i = 0; i < state.root_nodes.size(); i++) { - if (state.nodes[state.root_nodes[i]]->joints.size()) { - _generate_bone(state, state.root_nodes[i], skeletons, root); - } else { - _generate_node(state, state.root_nodes[i], root, root, skeletons); + if (node->skin >= 0 && node->mesh >= 0) { + const GLTFSkinIndex skin_i = node->skin; + + Map<GLTFNodeIndex, Node *>::Element *mi_element = state.scene_nodes.find(node_i); + MeshInstance *mi = Object::cast_to<MeshInstance>(mi_element->get()); + ERR_FAIL_COND(mi == nullptr); + + const GLTFSkeletonIndex skel_i = state.skins[node->skin].skeleton; + const GLTFSkeleton &gltf_skeleton = state.skeletons[skel_i]; + Skeleton *skeleton = gltf_skeleton.godot_skeleton; + ERR_FAIL_COND(skeleton == nullptr); + + mi->get_parent()->remove_child(mi); + skeleton->add_child(mi); + mi->set_owner(scene_root); + + mi->set_skin(state.skins[skin_i].godot_skin); + mi->set_skeleton_path(mi->get_path_to(skeleton)); + mi->set_transform(Transform()); } } +} - for (int i = 0; i < skeletons.size(); i++) { - skeletons[i]->localize_rests(); +Spatial *EditorSceneImporterGLTF::_generate_scene(GLTFState &state, const int p_bake_fps) { + + Spatial *root = memnew(Spatial); + + // scene_name is already unique + root->set_name(state.scene_name); + + for (int i = 0; i < state.root_nodes.size(); ++i) { + _generate_scene_node(state, root, root, state.root_nodes[i]); } + _process_mesh_instances(state, root); + if (state.animations.size()) { AnimationPlayer *ap = memnew(AnimationPlayer); ap->set_name("AnimationPlayer"); @@ -2166,7 +2905,7 @@ Spatial *EditorSceneImporterGLTF::_generate_scene(GLTFState &state, int p_bake_f ap->set_owner(root); for (int i = 0; i < state.animations.size(); i++) { - _import_animation(state, ap, i, p_bake_fps, skeletons); + _import_animation(state, ap, i, p_bake_fps); } } @@ -2241,30 +2980,45 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path, uint32_t p_fla if (err != OK) return NULL; - /* STEP 8 PARSE MESHES (we have enough info now) */ - err = _parse_meshes(state); + /* STEP 9 PARSE SKINS */ + err = _parse_skins(state); if (err != OK) return NULL; - /* STEP 9 PARSE SKINS */ - err = _parse_skins(state); + /* STEP 10 DETERMINE SKELETONS */ + err = _determine_skeletons(state); + if (err != OK) + return NULL; + + /* STEP 11 CREATE SKELETONS */ + err = _create_skeletons(state); + if (err != OK) + return NULL; + + /* STEP 12 CREATE SKINS */ + err = _create_skins(state); + if (err != OK) + return NULL; + + /* STEP 13 PARSE MESHES (we have enough info now) */ + err = _parse_meshes(state); if (err != OK) return NULL; - /* STEP 10 PARSE CAMERAS */ + /* STEP 14 PARSE CAMERAS */ err = _parse_cameras(state); if (err != OK) return NULL; - /* STEP 11 PARSE ANIMATIONS */ + /* STEP 15 PARSE ANIMATIONS */ err = _parse_animations(state); if (err != OK) return NULL; - /* STEP 12 ASSIGN SCENE NAMES */ + /* STEP 16 ASSIGN SCENE NAMES */ _assign_scene_names(state); - /* STEP 13 MAKE SCENE! */ + /* STEP 17 MAKE SCENE! */ Spatial *scene = _generate_scene(state, p_bake_fps); return scene; diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h index ebf20e122a..6021bf10c8 100644 --- a/editor/import/editor_scene_importer_gltf.h +++ b/editor/import/editor_scene_importer_gltf.h @@ -36,11 +36,26 @@ #include "scene/3d/spatial.h" class AnimationPlayer; +class BoneAttachment; +class MeshInstance; class EditorSceneImporterGLTF : public EditorSceneImporter { GDCLASS(EditorSceneImporterGLTF, EditorSceneImporter); + typedef int GLTFAccessorIndex; + typedef int GLTFAnimationIndex; + typedef int GLTFBufferIndex; + typedef int GLTFBufferViewIndex; + typedef int GLTFCameraIndex; + typedef int GLTFImageIndex; + typedef int GLTFMaterialIndex; + typedef int GLTFMeshIndex; + typedef int GLTFNodeIndex; + typedef int GLTFSkeletonIndex; + typedef int GLTFSkinIndex; + typedef int GLTFTextureIndex; + enum { ARRAY_BUFFER = 34962, ELEMENT_ARRAY_BUFFER = 34963, @@ -61,8 +76,8 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { }; - String _get_component_type_name(uint32_t p_component); - int _get_component_type_size(int component_type); + String _get_component_type_name(const uint32_t p_component); + int _get_component_type_size(const int component_type); enum GLTFType { TYPE_SCALAR, @@ -74,60 +89,48 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { TYPE_MAT4, }; - String _get_type_name(GLTFType p_component); + String _get_type_name(const GLTFType p_component); struct GLTFNode { + //matrices need to be transformed to this - int parent; + GLTFNodeIndex parent; + int height; Transform xform; String name; - //Node *godot_node; - //int godot_bone_index; - - int mesh; - int camera; - int skin; - //int skeleton_skin; - //int child_of_skeleton; // put as children of skeleton - //Vector<int> skeleton_children; //skeleton put as children of this - - struct Joint { - int skin; - int bone; - int godot_bone_index; - - Joint() { - skin = -1; - bone = -1; - godot_bone_index = -1; - } - }; - Vector<Joint> joints; + GLTFMeshIndex mesh; + GLTFCameraIndex camera; + GLTFSkinIndex skin; + + GLTFSkeletonIndex skeleton; + bool joint; - //keep them for animation Vector3 translation; Quat rotation; Vector3 scale; Vector<int> children; - Vector<Node *> godot_nodes; + + GLTFNodeIndex fake_joint_parent; GLTFNode() : parent(-1), + height(-1), mesh(-1), camera(-1), skin(-1), - //skeleton_skin(-1), - //child_of_skeleton(-1), - scale(Vector3(1, 1, 1)) { - } + skeleton(-1), + joint(false), + translation(0, 0, 0), + scale(Vector3(1, 1, 1)), + fake_joint_parent(-1) {} }; struct GLTFBufferView { - int buffer; + GLTFBufferIndex buffer; int byte_offset; int byte_length; int byte_stride; @@ -135,7 +138,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { //matrices need to be transformed to this GLTFBufferView() : - buffer(0), + buffer(-1), byte_offset(0), byte_length(0), byte_stride(0), @@ -145,7 +148,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { struct GLTFAccessor { - int buffer_view; + GLTFBufferViewIndex buffer_view; int byte_offset; int component_type; bool normalized; @@ -160,8 +163,6 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { int sparse_values_buffer_view; int sparse_values_byte_offset; - //matrices need to be transformed to this - GLTFAccessor() { buffer_view = 0; byte_offset = 0; @@ -176,27 +177,67 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { } }; struct GLTFTexture { - int src_image; + GLTFImageIndex src_image; }; - struct GLTFSkin { + struct GLTFSkeleton { + // The *synthesized* skeletons joints + Vector<GLTFNodeIndex> joints; - String name; - struct Bone { - Transform inverse_bind; - int node; - }; + // The roots of the skeleton. If there are multiple, each root must have the same parent + // (ie roots are siblings) + Vector<GLTFNodeIndex> roots; - int skeleton; - Vector<Bone> bones; + // The created Skeleton for the scene + Skeleton *godot_skeleton; - //matrices need to be transformed to this + // Set of unique bone names for the skeleton + Set<String> unique_names; - GLTFSkin() { - skeleton = -1; + GLTFSkeleton() : + godot_skeleton(nullptr) { } }; + struct GLTFSkin { + String name; + + // The "skeleton" property defined in the gltf spec. -1 = Scene Root + GLTFNodeIndex skin_root; + + Vector<GLTFNodeIndex> joints_original; + Vector<Transform> inverse_binds; + + // Note: joints + non_joints should form a complete subtree, or subtrees with a common parent + + // All nodes that are skins that are caught in-between the original joints + // (inclusive of joints_original) + Vector<GLTFNodeIndex> joints; + + // All Nodes that are caught in-between skin joint nodes, and are not defined + // as joints by any skin + Vector<GLTFNodeIndex> non_joints; + + // The roots of the skin. In the case of multiple roots, their parent *must* + // be the same (the roots must be siblings) + Vector<GLTFNodeIndex> roots; + + // The GLTF Skeleton this Skin points to (after we determine skeletons) + GLTFSkeletonIndex skeleton; + + // A mapping from the joint indices (in the order of joints_original) to the + // Godot Skeleton's bone_indices + Map<int, int> joint_i_to_bone_i; + + // The Actual Skin that will be created as a mapping between the IBM's of this skin + // to the generated skeleton for the mesh instances. + Ref<Skin> godot_skin; + + GLTFSkin() : + skin_root(-1), + skeleton(-1) {} + }; + struct GLTFMesh { Ref<ArrayMesh> mesh; Vector<float> blend_weights; @@ -272,11 +313,10 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { Set<String> unique_names; + Vector<GLTFSkeleton> skeletons; Vector<GLTFAnimation> animations; - Map<int, Vector<int> > skeleton_nodes; - - //Map<int, Vector<int> > skin_users; //cache skin users + Map<GLTFNodeIndex, Node *> scene_nodes; ~GLTFState() { for (int i = 0; i < nodes.size(); i++) { @@ -285,37 +325,38 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { } }; + String _sanitize_scene_name(const String &name); String _gen_unique_name(GLTFState &state, const String &p_name); - Ref<Texture> _get_texture(GLTFState &state, int p_texture); + String _sanitize_bone_name(const String &name); + String _gen_unique_bone_name(GLTFState &state, const GLTFSkeletonIndex skel_i, const String &p_name); + + Ref<Texture> _get_texture(GLTFState &state, const GLTFTextureIndex p_texture); Error _parse_json(const String &p_path, GLTFState &state); Error _parse_glb(const String &p_path, GLTFState &state); Error _parse_scenes(GLTFState &state); Error _parse_nodes(GLTFState &state); + + void _compute_node_heights(GLTFState &state); + Error _parse_buffers(GLTFState &state, const String &p_base_path); Error _parse_buffer_views(GLTFState &state); GLTFType _get_type_from_str(const String &p_string); Error _parse_accessors(GLTFState &state); - Error _decode_buffer_view(GLTFState &state, int p_buffer_view, double *dst, int skip_every, int skip_bytes, int element_size, int count, GLTFType type, int component_count, int component_type, int component_size, bool normalized, int byte_offset, bool for_vertex); - Vector<double> _decode_accessor(GLTFState &state, int p_accessor, bool p_for_vertex); - PoolVector<float> _decode_accessor_as_floats(GLTFState &state, int p_accessor, bool p_for_vertex); - PoolVector<int> _decode_accessor_as_ints(GLTFState &state, int p_accessor, bool p_for_vertex); - PoolVector<Vector2> _decode_accessor_as_vec2(GLTFState &state, int p_accessor, bool p_for_vertex); - PoolVector<Vector3> _decode_accessor_as_vec3(GLTFState &state, int p_accessor, bool p_for_vertex); - PoolVector<Color> _decode_accessor_as_color(GLTFState &state, int p_accessor, bool p_for_vertex); - Vector<Quat> _decode_accessor_as_quat(GLTFState &state, int p_accessor, bool p_for_vertex); - Vector<Transform2D> _decode_accessor_as_xform2d(GLTFState &state, int p_accessor, bool p_for_vertex); - Vector<Basis> _decode_accessor_as_basis(GLTFState &state, int p_accessor, bool p_for_vertex); - Vector<Transform> _decode_accessor_as_xform(GLTFState &state, int p_accessor, bool p_for_vertex); - - void _reparent_skeleton(GLTFState &state, int p_node, Vector<Skeleton *> &skeletons, Node *p_parent_node); - void _generate_bone(GLTFState &state, int p_node, Vector<Skeleton *> &skeletons, Node *p_parent_node); - void _generate_node(GLTFState &state, int p_node, Node *p_parent, Node *p_owner, Vector<Skeleton *> &skeletons); - void _import_animation(GLTFState &state, AnimationPlayer *ap, int index, int bake_fps, Vector<Skeleton *> skeletons); - - Spatial *_generate_scene(GLTFState &state, int p_bake_fps); + Error _decode_buffer_view(GLTFState &state, double *dst, const GLTFBufferViewIndex p_buffer_view, const int skip_every, const int skip_bytes, const int element_size, const int count, const GLTFType type, const int component_count, const int component_type, const int component_size, const bool normalized, const int byte_offset, const bool for_vertex); + + Vector<double> _decode_accessor(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + PoolVector<float> _decode_accessor_as_floats(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + PoolVector<int> _decode_accessor_as_ints(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + PoolVector<Vector2> _decode_accessor_as_vec2(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + PoolVector<Vector3> _decode_accessor_as_vec3(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + PoolVector<Color> _decode_accessor_as_color(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + Vector<Quat> _decode_accessor_as_quat(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + Vector<Transform2D> _decode_accessor_as_xform2d(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + Vector<Basis> _decode_accessor_as_basis(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); + Vector<Transform> _decode_accessor_as_xform(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); Error _parse_meshes(GLTFState &state); Error _parse_images(GLTFState &state, const String &p_base_path); @@ -323,16 +364,46 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { Error _parse_materials(GLTFState &state); + GLTFNodeIndex _find_highest_node(GLTFState &state, const Vector<GLTFNodeIndex> &subset); + + bool _capture_nodes_in_skin(GLTFState &state, GLTFSkin &skin, const GLTFNodeIndex node_index); + void _capture_nodes_for_multirooted_skin(GLTFState &state, GLTFSkin &skin); + Error _expand_skin(GLTFState &state, GLTFSkin &skin); + Error _verify_skin(GLTFState &state, GLTFSkin &skin); Error _parse_skins(GLTFState &state); + Error _determine_skeletons(GLTFState &state); + Error _reparent_non_joint_skeleton_subtrees(GLTFState &state, GLTFSkeleton &skeleton, const Vector<GLTFNodeIndex> &non_joints); + Error _reparent_to_fake_joint(GLTFState &state, GLTFSkeleton &skeleton, const GLTFNodeIndex node_index); + Error _determine_skeleton_roots(GLTFState &state, const GLTFSkeletonIndex skel_i); + + Error _create_skeletons(GLTFState &state); + Error _map_skin_joints_indices_to_skeleton_bone_indices(GLTFState &state); + + Error _create_skins(GLTFState &state); + bool _skins_are_same(const Ref<Skin> &skin_a, const Ref<Skin> &skin_b); + void _remove_duplicate_skins(GLTFState &state); + Error _parse_cameras(GLTFState &state); Error _parse_animations(GLTFState &state); + BoneAttachment *_generate_bone_attachment(GLTFState &state, Skeleton *skeleton, const GLTFNodeIndex node_index); + MeshInstance *_generate_mesh_instance(GLTFState &state, Node *scene_parent, const GLTFNodeIndex node_index); + Camera *_generate_camera(GLTFState &state, Node *scene_parent, const GLTFNodeIndex node_index); + Spatial *_generate_spatial(GLTFState &state, Node *scene_parent, const GLTFNodeIndex node_index); + + void _generate_scene_node(GLTFState &state, Node *scene_parent, Spatial *scene_root, const GLTFNodeIndex node_index); + Spatial *_generate_scene(GLTFState &state, const int p_bake_fps); + + void _process_mesh_instances(GLTFState &state, Spatial *scene_root); + void _assign_scene_names(GLTFState &state); template <class T> - T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, GLTFAnimation::Interpolation p_interp); + T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp); + + void _import_animation(GLTFState &state, AnimationPlayer *ap, const GLTFAnimationIndex index, const int bake_fps); public: virtual uint32_t get_import_flags() const; diff --git a/editor/import/resource_importer_csv.cpp b/editor/import/resource_importer_csv.cpp new file mode 100644 index 0000000000..64b5309cab --- /dev/null +++ b/editor/import/resource_importer_csv.cpp @@ -0,0 +1,80 @@ +/*************************************************************************/ +/* resource_importer_csv.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "resource_importer_csv.h" + +#include "core/io/resource_saver.h" +#include "core/os/file_access.h" + +String ResourceImporterCSV::get_importer_name() const { + + return "csv"; +} + +String ResourceImporterCSV::get_visible_name() const { + + return "CSV"; +} +void ResourceImporterCSV::get_recognized_extensions(List<String> *p_extensions) const { + + p_extensions->push_back("csv"); +} + +String ResourceImporterCSV::get_save_extension() const { + return ""; //does not save a single resource +} + +String ResourceImporterCSV::get_resource_type() const { + + return "TextFile"; +} + +bool ResourceImporterCSV::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { + + return true; +} + +int ResourceImporterCSV::get_preset_count() const { + return 0; +} +String ResourceImporterCSV::get_preset_name(int p_idx) const { + + return ""; +} + +void ResourceImporterCSV::get_import_options(List<ImportOption> *r_options, int p_preset) const { +} + +Error ResourceImporterCSV::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { + return OK; +} + +ResourceImporterCSV::ResourceImporterCSV() { +} diff --git a/editor/import/resource_importer_csv.h b/editor/import/resource_importer_csv.h new file mode 100644 index 0000000000..7d06bdb188 --- /dev/null +++ b/editor/import/resource_importer_csv.h @@ -0,0 +1,57 @@ +/*************************************************************************/ +/* resource_importer_csv.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RESOURCEIMPORTERCSV_H +#define RESOURCEIMPORTERCSV_H + +#include "core/io/resource_importer.h" + +class ResourceImporterCSV : public ResourceImporter { + GDCLASS(ResourceImporterCSV, ResourceImporter); + +public: + virtual String get_importer_name() const; + virtual String get_visible_name() const; + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual String get_save_extension() const; + virtual String get_resource_type() const; + + virtual int get_preset_count() const; + virtual String get_preset_name(int p_idx) const; + + virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const; + virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const; + + virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL); + + ResourceImporterCSV(); +}; + +#endif // RESOURCEIMPORTERCSV_H diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 64994e21b0..b111750992 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1178,7 +1178,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), "")); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.anim),Files (.tres)"), animations_out ? true : false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.anim),Files (.tres)"), animations_out)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/keep_custom_tracks"), animations_out)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_linear_error"), 0.05)); diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 6918fe7977..1d72e370b3 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -132,6 +132,7 @@ void ImportDock::set_edit_path(const String &p_path) { params->paths.push_back(p_path); import->set_disabled(false); import_as->set_disabled(false); + preset->set_disabled(false); imported->set_text(p_path.get_file()); } @@ -287,6 +288,7 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) { params->paths = p_paths; import->set_disabled(false); import_as->set_disabled(false); + preset->set_disabled(false); imported->set_text(itos(p_paths.size()) + TTR(" Files")); } @@ -367,6 +369,7 @@ void ImportDock::clear() { import->set_disabled(true); import_as->clear(); import_as->set_disabled(true); + preset->set_disabled(true); params->values.clear(); params->properties.clear(); params->update(); @@ -528,11 +531,13 @@ ImportDock::ImportDock() { HBoxContainer *hb = memnew(HBoxContainer); add_margin_child(TTR("Import As:"), hb); import_as = memnew(OptionButton); + import_as->set_disabled(true); import_as->connect("item_selected", this, "_importer_selected"); hb->add_child(import_as); import_as->set_h_size_flags(SIZE_EXPAND_FILL); preset = memnew(MenuButton); - preset->set_text(TTR("Preset...")); + preset->set_text(TTR("Preset")); + preset->set_disabled(true); preset->get_popup()->connect("index_pressed", this, "_preset_selected"); hb->add_child(preset); @@ -545,6 +550,7 @@ ImportDock::ImportDock() { add_child(hb); import = memnew(Button); import->set_text(TTR("Reimport")); + import->set_disabled(true); import->connect("pressed", this, "_reimport_attempt"); hb->add_spacer(); hb->add_child(import); diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 8a0812973f..02b0159241 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -253,13 +253,11 @@ void InspectorDock::_prepare_history() { text = obj->get_class(); } - if (i == editor_history->get_history_pos()) { + if (i == editor_history->get_history_pos() && current) { text = "[" + text + "]"; } history_menu->get_popup()->add_icon_item(icon, text, i); } - - editor_path->update_path(); } void InspectorDock::_select_history(int p_idx) const { @@ -296,7 +294,7 @@ void InspectorDock::_edit_forward() { } void InspectorDock::_edit_back() { EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history(); - if (editor_history->previous() || editor_history->get_path_size() == 1) + if ((current && editor_history->previous()) || editor_history->get_path_size() == 1) editor->edit_current(); } @@ -408,6 +406,11 @@ void InspectorDock::update(Object *p_object) { warning->hide(); search->set_editable(false); + editor_path->set_disabled(true); + editor_path->set_text(""); + editor_path->set_tooltip(""); + editor_path->set_icon(NULL); + return; } @@ -416,6 +419,7 @@ void InspectorDock::update(Object *p_object) { object_menu->set_disabled(false); search->set_editable(true); + editor_path->set_disabled(false); resource_save_button->set_disabled(!is_resource); PopupMenu *p = object_menu->get_popup(); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 574f906cfa..235c204265 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -249,6 +249,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { node->add_color_override("title_color", c); c.a = 0.7; node->add_color_override("close_color", c); + node->add_color_override("resizer_color", c); } } diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index f42716c827..d7451849a1 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -38,7 +38,7 @@ #include "editor/animation_track_editor.h" #include "editor/editor_settings.h" -// For onion skinning +// For onion skinning. #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/spatial_editor_plugin.h" #include "scene/main/viewport.h" @@ -477,6 +477,19 @@ void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) { _animation_selected(idx); } +double AnimationPlayerEditor::_get_editor_step() const { + + // Returns the effective snapping value depending on snapping modifiers, or 0 if snapping is disabled. + if (track_editor->is_snap_enabled()) { + const String current = player->get_assigned_animation(); + const Ref<Animation> anim = player->get_animation(current); + // Use more precise snapping when holding Shift + return Input::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step(); + } + + return 0.0; +} + void AnimationPlayerEditor::_animation_name_edited() { player->stop(); @@ -677,8 +690,10 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) { if (p_state.has("animation")) { String anim = p_state["animation"]; - _select_anim_by_name(anim); - _animation_edit(); + if (!anim.empty() && player->has_animation(anim)) { + _select_anim_by_name(anim); + _animation_edit(); + } } } } @@ -1017,7 +1032,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) { float pos = CLAMP(anim->get_length() * (p_value / frame->get_max()), 0, anim->get_length()); if (track_editor->is_snap_enabled()) { - pos = Math::stepify(pos, anim->get_step()); + pos = Math::stepify(pos, _get_editor_step()); } if (player->is_valid() && !p_set) { @@ -1068,27 +1083,13 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) Ref<Animation> anim = player->get_animation(player->get_assigned_animation()); updating = true; - frame->set_value(Math::stepify(p_pos, track_editor->is_snap_enabled() ? anim->get_step() : 0)); + frame->set_value(Math::stepify(p_pos, _get_editor_step())); updating = false; _seek_value_changed(p_pos, !p_drag); EditorNode::get_singleton()->get_inspector()->refresh(); } -void AnimationPlayerEditor::_hide_anim_editors() { - - player = NULL; - hide(); - set_process(false); - - track_editor->set_animation(Ref<Animation>()); - track_editor->set_root(NULL); - track_editor->show_select_node_warning(true); -} - -void AnimationPlayerEditor::_animation_about_to_show_menu() { -} - void AnimationPlayerEditor::_animation_tool_menu(int p_option) { String current; @@ -1476,7 +1477,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() { player->seek(cpos, false); player->restore_animated_values(values_backup); - // Restor state of main editors. + // Restore state of main editors. if (SpatialEditor::get_singleton()->is_visible()) { // 3D SpatialEditor::get_singleton()->set_state(spatial_edit_state); @@ -1506,7 +1507,7 @@ void AnimationPlayerEditor::_stop_onion_skinning() { _free_onion_layers(); - // Clean up the overlay + // Clean up the overlay. onion.can_overlay = false; plugin->update_overlays(); } @@ -1544,7 +1545,6 @@ void AnimationPlayerEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed); ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"), &AnimationPlayerEditor::_animation_key_editor_seek); ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_len_changed); - ClassDB::bind_method(D_METHOD("_hide_anim_editors"), &AnimationPlayerEditor::_hide_anim_editors); ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate); ClassDB::bind_method(D_METHOD("_blend_editor_next_changed"), &AnimationPlayerEditor::_blend_editor_next_changed); ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &AnimationPlayerEditor::_unhandled_key_input); @@ -1763,7 +1763,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay _update_player(); - // Onion skinning + // Onion skinning. track_editor->connect("visibility_changed", this, "_editor_visibility_changed"); diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index 2ab2df68e6..eed7344395 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -130,9 +130,9 @@ class AnimationPlayerEditor : public VBoxContainer { AnimationTrackEditor *track_editor; - // Onion skinning + // Onion skinning. struct { - // Settings + // Settings. bool enabled; bool past; bool future; @@ -142,11 +142,11 @@ class AnimationPlayerEditor : public VBoxContainer { bool include_gizmos; int get_needed_capture_count() const { - // 'Differences only' needs a capture of the present + // 'Differences only' needs a capture of the present. return (past && future ? 2 * steps : steps) + (differences_only ? 1 : 0); } - // Rendering + // Rendering. int64_t last_frame; int can_overlay; Size2 capture_size; @@ -161,6 +161,7 @@ class AnimationPlayerEditor : public VBoxContainer { } onion; void _select_anim_by_name(const String &p_anim); + double _get_editor_step() const; void _play_pressed(); void _play_from_pressed(); void _play_bw_pressed(); @@ -194,8 +195,6 @@ class AnimationPlayerEditor : public VBoxContainer { void _update_player(); void _blend_edited(); - void _hide_anim_editors(); - void _animation_player_changed(Object *p_pl); void _animation_key_editor_seek(float p_pos, bool p_drag); @@ -204,7 +203,6 @@ class AnimationPlayerEditor : public VBoxContainer { void _unhandled_key_input(const Ref<InputEvent> &p_ev); void _animation_tool_menu(int p_option); void _onion_skinning_menu(int p_option); - void _animation_about_to_show_menu(); void _editor_visibility_changed(); bool _are_onion_layers_valid(); diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 894e5c7298..3d161dc5b9 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -578,7 +578,6 @@ void EditorAssetLibrary::_notification(int p_what) { case NOTIFICATION_READY: { error_tr->set_texture(get_icon("Error", "EditorIcons")); - reverse->set_icon(get_icon("Sort", "EditorIcons")); filter->set_right_icon(get_icon("Search", "EditorIcons")); filter->set_clear_button_enabled(true); @@ -586,7 +585,7 @@ void EditorAssetLibrary::_notification(int p_what) { } break; case NOTIFICATION_VISIBILITY_CHANGED: { - if (is_visible()) { + if (is_visible() && initial_loading) { _repository_changed(0); // Update when shown for the first time. } } break; @@ -612,7 +611,6 @@ void EditorAssetLibrary::_notification(int p_what) { library_scroll_bg->add_style_override("panel", get_stylebox("bg", "Tree")); downloads_scroll->add_style_override("bg", get_stylebox("bg", "Tree")); error_tr->set_texture(get_icon("Error", "EditorIcons")); - reverse->set_icon(get_icon("Sort", "EditorIcons")); filter->set_right_icon(get_icon("Search", "EditorIcons")); filter->set_clear_button_enabled(true); } break; @@ -645,23 +643,27 @@ void EditorAssetLibrary::_install_asset() { } const char *EditorAssetLibrary::sort_key[SORT_MAX] = { - "downloads", + "updated", + "updated", "name", + "name", + "cost", "cost", - "updated" }; const char *EditorAssetLibrary::sort_text[SORT_MAX] = { - "Downloads", - "Name", - "License", // "cost" stores the SPDX license name in the Godot Asset Library. - "Updated" + "Recently Updated", + "Least Recently Updated", + "Name (A-Z)", + "Name (Z-A)", + "License (A-Z)", // "cost" stores the SPDX license name in the Godot Asset Library. + "License (Z-A)", // "cost" stores the SPDX license name in the Godot Asset Library. }; const char *EditorAssetLibrary::support_key[SUPPORT_MAX] = { "official", "community", - "testing" + "testing", }; void EditorAssetLibrary::_select_author(int p_id) { @@ -928,8 +930,8 @@ void EditorAssetLibrary::_search(int p_page) { args += "&category=" + itos(categories->get_item_metadata(categories->get_selected())); } - if (reverse->is_pressed()) { - + // Sorting options with an odd index are always the reverse of the previous one + if (sort->get_selected() % 2 == 1) { args += "&reverse=true"; } @@ -1133,6 +1135,8 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const } break; case REQUESTING_SEARCH: { + initial_loading = false; + // The loading text only needs to be displayed before the first page is loaded library_loading->hide(); @@ -1328,6 +1332,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) { requesting = REQUESTING_NONE; templates_only = p_templates_only; + initial_loading = true; VBoxContainer *library_main = memnew(VBoxContainer); @@ -1378,12 +1383,6 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) { sort->set_h_size_flags(SIZE_EXPAND_FILL); sort->connect("item_selected", this, "_rerun_search"); - reverse = memnew(ToolButton); - reverse->set_toggle_mode(true); - reverse->connect("toggled", this, "_rerun_search"); - reverse->set_tooltip(TTR("Reverse sorting.")); - search_hb2->add_child(reverse); - search_hb2->add_child(memnew(VSeparator)); search_hb2->add_child(memnew(Label(TTR("Category:") + " "))); diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h index b17a6dfe54..7e934ac6cb 100644 --- a/editor/plugins/asset_library_editor_plugin.h +++ b/editor/plugins/asset_library_editor_plugin.h @@ -190,7 +190,6 @@ class EditorAssetLibrary : public PanelContainer { OptionButton *categories; OptionButton *repository; OptionButton *sort; - ToolButton *reverse; Button *search; HBoxContainer *error_hb; TextureRect *error_tr; @@ -206,6 +205,7 @@ class EditorAssetLibrary : public PanelContainer { HTTPRequest *request; bool templates_only; + bool initial_loading; enum Support { SUPPORT_OFFICIAL, @@ -215,10 +215,12 @@ class EditorAssetLibrary : public PanelContainer { }; enum SortOrder { - SORT_DOWNLOADS, + SORT_UPDATED, + SORT_UPDATED_REVERSE, SORT_NAME, + SORT_NAME_REVERSE, SORT_COST, - SORT_UPDATED, + SORT_COST_REVERSE, SORT_MAX }; diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 2daee70474..625ca5e603 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -1967,6 +1967,11 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { if (key_auto_insert_button->is_pressed()) { _insert_animation_keys(true, false, false, true); } + + //Make sure smart snapping lines disappear. + snap_target[0] = SNAP_TARGET_NONE; + snap_target[1] = SNAP_TARGET_NONE; + drag_type = DRAG_NONE; viewport->update(); return true; @@ -1975,6 +1980,8 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { // Cancel a drag if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) { _restore_canvas_item_state(drag_selection, true); + snap_target[0] = SNAP_TARGET_NONE; + snap_target[1] = SNAP_TARGET_NONE; drag_type = DRAG_NONE; viewport->update(); return true; @@ -2246,6 +2253,40 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { return false; } +bool CanvasItemEditor::_gui_input_ruler_tool(const Ref<InputEvent> &p_event) { + + if (tool != TOOL_RULER) + return false; + + Ref<InputEventMouseButton> b = p_event; + Ref<InputEventMouseMotion> m = p_event; + + Point2 previous_origin = ruler_tool_origin; + if (!ruler_tool_active) + ruler_tool_origin = snap_point(viewport->get_local_mouse_position() / zoom + view_offset) * zoom; + + if (b.is_valid() && b->get_button_index() == BUTTON_LEFT) { + if (b->is_pressed()) { + ruler_tool_active = true; + } else { + ruler_tool_active = false; + } + + viewport->update(); + return true; + } + + bool is_snap_active = snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL); + + if (m.is_valid() && (ruler_tool_active || (is_snap_active && previous_origin != ruler_tool_origin))) { + + viewport->update(); + return true; + } + + return false; +} + bool CanvasItemEditor::_gui_input_hover(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> m = p_event; @@ -2323,6 +2364,8 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { //printf("Anchors\n"); } else if ((accepted = _gui_input_select(p_event))) { //printf("Selection\n"); + } else if ((accepted = _gui_input_ruler_tool(p_event))) { + //printf("Measure\n"); } else { //printf("Not accepted\n"); } @@ -2350,6 +2393,9 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { case TOOL_PAN: c = CURSOR_DRAG; break; + case TOOL_RULER: + c = CURSOR_CROSS; + break; default: break; } @@ -2626,6 +2672,83 @@ void CanvasItemEditor::_draw_grid() { } } +void CanvasItemEditor::_draw_ruler_tool() { + + if (tool != TOOL_RULER) + return; + + bool is_snap_active = snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL); + + if (ruler_tool_active) { + Color ruler_primary_color = get_color("accent_color", "Editor"); + Color ruler_secondary_color = ruler_primary_color; + ruler_secondary_color.a = 0.5; + + Point2 begin = ruler_tool_origin - view_offset * zoom; + Point2 end = snap_point(viewport->get_local_mouse_position() / zoom + view_offset) * zoom - view_offset * zoom; + Point2 corner = Point2(begin.x, end.y); + Vector2 length_vector = (begin - end).abs() / zoom; + + bool draw_secondary_lines = (begin.y != corner.y && end.x != corner.x); + + viewport->draw_line(begin, end, ruler_primary_color, Math::round(EDSCALE * 3), true); + if (draw_secondary_lines) { + viewport->draw_line(begin, corner, ruler_secondary_color, Math::round(EDSCALE)); + viewport->draw_line(corner, end, ruler_secondary_color, Math::round(EDSCALE)); + } + + Ref<Font> font = get_font("bold", "EditorFonts"); + Color font_color = get_color("font_color", "Editor"); + Color font_secondary_color = font_color; + font_secondary_color.a = 0.5; + float text_height = font->get_height(); + const float text_width = 76; + + Point2 text_pos = (begin + end) / 2 - Vector2(text_width / 2, text_height / 2); + text_pos.x = CLAMP(text_pos.x, text_width / 2, viewport->get_rect().size.x - text_width * 1.5); + text_pos.y = CLAMP(text_pos.y, text_height * 1.5, viewport->get_rect().size.y - text_height * 1.5); + viewport->draw_string(font, text_pos, vformat("%.2f px", length_vector.length()), font_color); + + if (draw_secondary_lines) { + + Point2 text_pos2 = text_pos; + text_pos2.x = begin.x < text_pos.x ? MIN(text_pos.x - text_width, begin.x - text_width / 2) : MAX(text_pos.x + text_width, begin.x - text_width / 2); + viewport->draw_string(font, text_pos2, vformat("%.2f px", length_vector.y), font_secondary_color); + + text_pos2 = text_pos; + text_pos2.y = end.y < text_pos.y ? MIN(text_pos.y - text_height * 2, end.y - text_height / 2) : MAX(text_pos.y + text_height * 2, end.y - text_height / 2); + viewport->draw_string(font, text_pos2, vformat("%.2f px", length_vector.x), font_secondary_color); + } + + if (is_snap_active) { + + text_pos = (begin + end) / 2 + Vector2(-text_width / 2, text_height / 2); + text_pos.x = CLAMP(text_pos.x, text_width / 2, viewport->get_rect().size.x - text_width * 1.5); + text_pos.y = CLAMP(text_pos.y, text_height * 2.5, viewport->get_rect().size.y - text_height / 2); + + if (draw_secondary_lines) { + viewport->draw_string(font, text_pos, vformat("%.2f units", (length_vector / grid_step).length()), font_color); + + Point2 text_pos2 = text_pos; + text_pos2.x = begin.x < text_pos.x ? MIN(text_pos.x - text_width, begin.x - text_width / 2) : MAX(text_pos.x + text_width, begin.x - text_width / 2); + viewport->draw_string(font, text_pos2, vformat("%d units", (int)(length_vector.y / grid_step.y)), font_secondary_color); + + text_pos2 = text_pos; + text_pos2.y = end.y < text_pos.y ? MIN(text_pos.y - text_height * 2, end.y + text_height / 2) : MAX(text_pos.y + text_height * 2, end.y + text_height / 2); + viewport->draw_string(font, text_pos2, vformat("%d units", (int)(length_vector.x / grid_step.x)), font_secondary_color); + } else { + viewport->draw_string(font, text_pos, vformat("%d units", roundf((length_vector / grid_step).length())), font_color); + } + } + } else { + + if (is_snap_active) { + Ref<Texture> position_icon = get_icon("EditorPosition", "EditorIcons"); + viewport->draw_texture(get_icon("EditorPosition", "EditorIcons"), ruler_tool_origin - view_offset * zoom - position_icon->get_size() / 2); + } + } +} + void CanvasItemEditor::_draw_control_anchors(Control *control) { Transform2D xform = transform * control->get_global_transform_with_canvas(); RID ci = viewport->get_canvas_item(); @@ -3358,6 +3481,7 @@ void CanvasItemEditor::_draw_viewport() { info_overlay->set_margin(MARGIN_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10); _draw_grid(); + _draw_ruler_tool(); _draw_selection(); _draw_axis(); if (editor->get_edited_scene()) { @@ -3546,6 +3670,7 @@ void CanvasItemEditor::_notification(int p_what) { snap_config_menu->set_icon(get_icon("GuiMiniTabMenu", "EditorIcons")); skeleton_menu->set_icon(get_icon("Bone", "EditorIcons")); pan_button->set_icon(get_icon("ToolPan", "EditorIcons")); + ruler_button->set_icon(get_icon("Ruler", "EditorIcons")); pivot_button->set_icon(get_icon("EditPivot", "EditorIcons")); select_handle = get_icon("EditorHandle", "EditorIcons"); anchor_handle = get_icon("EditorControlAnchor", "EditorIcons"); @@ -3560,7 +3685,6 @@ void CanvasItemEditor::_notification(int p_what) { key_auto_insert_button->set_icon(get_icon("AutoKey", "EditorIcons")); zoom_minus->set_icon(get_icon("ZoomLess", "EditorIcons")); - zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons")); zoom_plus->set_icon(get_icon("ZoomMore", "EditorIcons")); presets_menu->set_icon(get_icon("ControlLayout", "EditorIcons")); @@ -3918,9 +4042,22 @@ void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) { view_offset.x = Math::round(view_offset.x + ofs.x); view_offset.y = Math::round(view_offset.y + ofs.y); + _update_zoom_label(); update_viewport(); } +void CanvasItemEditor::_update_zoom_label() { + String zoom_text; + if (zoom >= 10) { + // Don't show a decimal when the zoom level is higher than 1000 % + zoom_text = rtos(Math::round(zoom * 100)) + " %"; + } else { + zoom_text = rtos(Math::stepify(zoom * 100, 0.1)) + " %"; + } + + zoom_reset->set_text(zoom_text); +} + void CanvasItemEditor::_button_zoom_minus() { _zoom_on_position(zoom / Math_SQRT2, viewport_scrollable->get_size() / 2.0); } @@ -3940,13 +4077,13 @@ void CanvasItemEditor::_button_toggle_snap(bool p_status) { void CanvasItemEditor::_button_tool_select(int p_index) { - ToolButton *tb[TOOL_MAX] = { select_button, list_select_button, move_button, scale_button, rotate_button, pivot_button, pan_button }; + ToolButton *tb[TOOL_MAX] = { select_button, list_select_button, move_button, scale_button, rotate_button, pivot_button, pan_button, ruler_button }; for (int i = 0; i < TOOL_MAX; i++) { tb[i]->set_pressed(i == p_index); } - viewport->update(); tool = (Tool)p_index; + viewport->update(); } void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing) { @@ -4693,6 +4830,7 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) { Dictionary state = p_state; if (state.has("zoom")) { zoom = p_state["zoom"]; + _update_zoom_label(); } if (state.has("ofs")) { @@ -4913,6 +5051,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { snap_rotation = false; snap_relative = false; snap_pixel = false; + snap_target[0] = SNAP_TARGET_NONE; + snap_target[1] = SNAP_TARGET_NONE; anchors_mode = false; @@ -4926,6 +5066,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { panning = false; pan_pressed = false; + ruler_tool_active = false; + ruler_tool_origin = Point2(); + bone_last_frame = 0; bone_list_dirty = false; @@ -5007,6 +5150,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { zoom_hb = memnew(HBoxContainer); viewport->add_child(zoom_hb); zoom_hb->set_begin(Point2(5, 5)); + // Bring the zoom percentage closer to the zoom buttons + zoom_hb->add_constant_override("separation", Math::round(-8 * EDSCALE)); zoom_minus = memnew(ToolButton); zoom_hb->add_child(zoom_minus); @@ -5019,6 +5164,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { zoom_reset->connect("pressed", this, "_button_zoom_reset"); zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KEY_MASK_CMD | KEY_0)); zoom_reset->set_focus_mode(FOCUS_NONE); + zoom_reset->set_text_align(Button::TextAlign::ALIGN_CENTER); + // Prevent the button's size from changing when the text size changes + zoom_reset->set_custom_minimum_size(Size2(75 * EDSCALE, 0)); zoom_plus = memnew(ToolButton); zoom_hb->add_child(zoom_plus); @@ -5079,6 +5227,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { pan_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_PAN)); pan_button->set_tooltip(TTR("Pan Mode")); + ruler_button = memnew(ToolButton); + hb->add_child(ruler_button); + ruler_button->set_toggle_mode(true); + ruler_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_RULER)); + ruler_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/ruler_mode", TTR("Ruler Mode"), KEY_R)); + ruler_button->set_tooltip(TTR("Ruler Mode")); + hb->add_child(memnew(VSeparator)); snap_button = memnew(ToolButton); @@ -5171,7 +5326,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { p->set_hide_on_checkable_item_selection(false); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Show Grid"), KEY_G), SHOW_GRID); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), KEY_H), SHOW_HELPERS); - p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTR("Show Rulers"), KEY_R), SHOW_RULERS); + p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTR("Show Rulers"), KEY_MASK_CMD | KEY_R), SHOW_RULERS); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTR("Show Guides"), KEY_Y), SHOW_GUIDES); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_origin", TTR("Show Origin")), SHOW_ORIGIN); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_viewport", TTR("Show Viewport")), SHOW_VIEWPORT); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index ac7d612292..6cce1ca10e 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -80,6 +80,7 @@ public: TOOL_ROTATE, TOOL_EDIT_PIVOT, TOOL_PAN, + TOOL_RULER, TOOL_MAX }; @@ -276,6 +277,9 @@ private: bool panning; bool pan_pressed; + bool ruler_tool_active; + Point2 ruler_tool_origin; + MenuOption last_option; struct _SelectResult { @@ -341,6 +345,8 @@ private: ToolButton *pivot_button; ToolButton *pan_button; + ToolButton *ruler_button; + ToolButton *snap_button; MenuButton *snap_config_menu; PopupMenu *smartsnap_config_popup; @@ -457,6 +463,7 @@ private: void _draw_guides(); void _draw_focus(); void _draw_grid(); + void _draw_ruler_tool(); void _draw_control_anchors(Control *control); void _draw_control_helpers(Control *control); void _draw_selection(); @@ -476,6 +483,7 @@ private: bool _gui_input_resize(const Ref<InputEvent> &p_event); bool _gui_input_rotate(const Ref<InputEvent> &p_event); bool _gui_input_select(const Ref<InputEvent> &p_event); + bool _gui_input_ruler_tool(const Ref<InputEvent> &p_event); bool _gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted); bool _gui_input_rulers_and_guides(const Ref<InputEvent> &p_event); bool _gui_input_hover(const Ref<InputEvent> &p_event); @@ -517,6 +525,7 @@ private: HBoxContainer *zoom_hb; void _zoom_on_position(float p_zoom, Point2 p_position = Point2()); + void _update_zoom_label(); void _button_zoom_minus(); void _button_zoom_reset(); void _button_zoom_plus(); diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index 5d3cef4c34..c2b6031e60 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -167,10 +167,20 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) { _has_undo_data = true; } + const float curve_amplitude = curve.get_max_value() - curve.get_min_value(); + // Snap to "round" coordinates when holding Ctrl. + // Be more precise when holding Shift as well. + float snap_threshold; + if (mm.get_control()) { + snap_threshold = mm.get_shift() ? 0.025 : 0.1; + } else { + snap_threshold = 0.0; + } + if (_selected_tangent == TANGENT_NONE) { // Drag point - Vector2 point_pos = get_world_pos(mpos); + Vector2 point_pos = get_world_pos(mpos).snapped(Vector2(snap_threshold, snap_threshold * curve_amplitude)); int i = curve.set_point_offset(_selected_point, point_pos.x); // The index may change if the point is dragged across another one @@ -188,8 +198,8 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) { } else { // Drag tangent - Vector2 point_pos = curve.get_point_position(_selected_point); - Vector2 control_pos = get_world_pos(mpos); + const Vector2 point_pos = curve.get_point_position(_selected_point); + const Vector2 control_pos = get_world_pos(mpos).snapped(Vector2(snap_threshold, snap_threshold * curve_amplitude)); Vector2 dir = (control_pos - point_pos).normalized(); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 76c7545874..4c22138a20 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -538,6 +538,14 @@ void ScriptEditor::_open_recent_script(int p_idx) { // if it's a path then it's most likely a deleted file not help } else if (path.find("::") != -1) { // built-in script + String res_path = path.get_slice("::", 0); + if (ResourceLoader::get_resource_type(res_path) == "PackedScene") { + if (!EditorNode::get_singleton()->is_scene_open(res_path)) { + EditorNode::get_singleton()->load_scene(res_path); + } + } else { + EditorNode::get_singleton()->load_resource(res_path); + } Ref<Script> script = ResourceLoader::load(path); if (script.is_valid()) { edit(script, true); @@ -1024,12 +1032,16 @@ void ScriptEditor::_menu_option(int p_option) { if (extensions.find(path.get_extension()) || built_in) { if (built_in) { - String scene_path = path.get_slice("::", 0); - if (!EditorNode::get_singleton()->is_scene_open(scene_path)) { - EditorNode::get_singleton()->load_scene(scene_path); - script_editor->call_deferred("_menu_option", p_option); - previous_scripts.push_back(path); //repeat the operation - return; + String res_path = path.get_slice("::", 0); + if (ResourceLoader::get_resource_type(res_path) == "PackedScene") { + if (!EditorNode::get_singleton()->is_scene_open(res_path)) { + EditorNode::get_singleton()->load_scene(res_path); + script_editor->call_deferred("_menu_option", p_option); + previous_scripts.push_back(path); //repeat the operation + return; + } + } else { + EditorNode::get_singleton()->load_resource(res_path); } } @@ -1741,10 +1753,10 @@ void ScriptEditor::_update_help_overview() { void ScriptEditor::_update_script_colors() { - bool script_temperature_enabled = EditorSettings::get_singleton()->get("text_editor/open_scripts/script_temperature_enabled"); - bool highlight_current = EditorSettings::get_singleton()->get("text_editor/open_scripts/highlight_current_script"); + bool script_temperature_enabled = EditorSettings::get_singleton()->get("text_editor/script_list/script_temperature_enabled"); + bool highlight_current = EditorSettings::get_singleton()->get("text_editor/script_list/highlight_current_script"); - int hist_size = EditorSettings::get_singleton()->get("text_editor/open_scripts/script_temperature_history_size"); + int hist_size = EditorSettings::get_singleton()->get("text_editor/script_list/script_temperature_history_size"); Color hot_color = get_color("accent_color", "Editor"); Color cold_color = get_color("font_color", "Editor"); @@ -1759,7 +1771,7 @@ void ScriptEditor::_update_script_colors() { bool current = tab_container->get_current_tab() == c; if (current && highlight_current) { - script_list->set_item_custom_bg_color(i, EditorSettings::get_singleton()->get("text_editor/open_scripts/current_script_background_color")); + script_list->set_item_custom_bg_color(i, EditorSettings::get_singleton()->get("text_editor/script_list/current_script_background_color")); } else if (script_temperature_enabled) { @@ -1792,9 +1804,9 @@ void ScriptEditor::_update_script_names() { } script_list->clear(); - bool split_script_help = EditorSettings::get_singleton()->get("text_editor/open_scripts/group_help_pages"); - ScriptSortBy sort_by = (ScriptSortBy)(int)EditorSettings::get_singleton()->get("text_editor/open_scripts/sort_scripts_by"); - ScriptListName display_as = (ScriptListName)(int)EditorSettings::get_singleton()->get("text_editor/open_scripts/list_script_names_as"); + bool split_script_help = EditorSettings::get_singleton()->get("text_editor/script_list/group_help_pages"); + ScriptSortBy sort_by = (ScriptSortBy)(int)EditorSettings::get_singleton()->get("text_editor/script_list/sort_scripts_by"); + ScriptListName display_as = (ScriptListName)(int)EditorSettings::get_singleton()->get("text_editor/script_list/list_script_names_as"); Vector<_ScriptEditorItemData> sedata; @@ -2318,7 +2330,7 @@ void ScriptEditor::_editor_settings_changed() { convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/indent/convert_indent_on_save"); use_space_indentation = EditorSettings::get_singleton()->get("text_editor/indent/type"); - members_overview_enabled = EditorSettings::get_singleton()->get("text_editor/open_scripts/show_members_overview"); + members_overview_enabled = EditorSettings::get_singleton()->get("text_editor/script_list/show_members_overview"); help_overview_enabled = EditorSettings::get_singleton()->get("text_editor/help/show_help_index"); _update_members_overview_visibility(); _update_help_overview_visibility(); @@ -3129,7 +3141,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { waiting_update_names = false; pending_auto_reload = false; auto_reload_running_scripts = true; - members_overview_enabled = EditorSettings::get_singleton()->get("text_editor/open_scripts/show_members_overview"); + members_overview_enabled = EditorSettings::get_singleton()->get("text_editor/script_list/show_members_overview"); help_overview_enabled = EditorSettings::get_singleton()->get("text_editor/help/show_help_index"); editor = p_editor; @@ -3296,8 +3308,8 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { debug_menu->set_text(TTR("Debug")); debug_menu->set_switch_on_hover(true); debug_menu->get_popup()->set_hide_on_window_lose_focus(true); - debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10), DEBUG_NEXT); debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/step_into", TTR("Step Into"), KEY_F11), DEBUG_STEP); + debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10), DEBUG_NEXT); debug_menu->get_popup()->add_separator(); debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/break", TTR("Break")), DEBUG_BREAK); debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/continue", TTR("Continue"), KEY_F12), DEBUG_CONTINUE); @@ -3459,15 +3471,18 @@ void ScriptEditorPlugin::edit(Object *p_object) { if (Object::cast_to<Script>(p_object)) { Script *p_script = Object::cast_to<Script>(p_object); - String scene_path = p_script->get_path().get_slice("::", 0); + String res_path = p_script->get_path().get_slice("::", 0); - if (_is_built_in_script(p_script) && !EditorNode::get_singleton()->is_scene_open(scene_path)) { - EditorNode::get_singleton()->load_scene(scene_path); - - script_editor->call_deferred("edit", p_script); - } else { - script_editor->edit(p_script); + if (_is_built_in_script(p_script)) { + if (ResourceLoader::get_resource_type(res_path) == "PackedScene") { + if (!EditorNode::get_singleton()->is_scene_open(res_path)) { + EditorNode::get_singleton()->load_scene(res_path); + } + } else { + EditorNode::get_singleton()->load_resource(res_path); + } } + script_editor->edit(p_script); } else if (Object::cast_to<TextFile>(p_object)) { script_editor->edit(Object::cast_to<TextFile>(p_object)); } @@ -3554,15 +3569,15 @@ ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) { EDITOR_DEF("text_editor/files/open_dominant_script_on_scene_change", true); EDITOR_DEF("text_editor/external/use_external_editor", false); EDITOR_DEF("text_editor/external/exec_path", ""); - EDITOR_DEF("text_editor/open_scripts/script_temperature_enabled", true); - EDITOR_DEF("text_editor/open_scripts/highlight_current_script", true); - EDITOR_DEF("text_editor/open_scripts/script_temperature_history_size", 15); - EDITOR_DEF("text_editor/open_scripts/current_script_background_color", Color(1, 1, 1, 0.3)); - EDITOR_DEF("text_editor/open_scripts/group_help_pages", true); - EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "text_editor/open_scripts/sort_scripts_by", PROPERTY_HINT_ENUM, "Name,Path,None")); - EDITOR_DEF("text_editor/open_scripts/sort_scripts_by", 0); - EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "text_editor/open_scripts/list_script_names_as", PROPERTY_HINT_ENUM, "Name,Parent Directory And Name,Full Path")); - EDITOR_DEF("text_editor/open_scripts/list_script_names_as", 0); + EDITOR_DEF("text_editor/script_list/script_temperature_enabled", true); + EDITOR_DEF("text_editor/script_list/highlight_current_script", true); + EDITOR_DEF("text_editor/script_list/script_temperature_history_size", 15); + EDITOR_DEF("text_editor/script_list/current_script_background_color", Color(1, 1, 1, 0.3)); + EDITOR_DEF("text_editor/script_list/group_help_pages", true); + EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "text_editor/script_list/sort_scripts_by", PROPERTY_HINT_ENUM, "Name,Path,None")); + EDITOR_DEF("text_editor/script_list/sort_scripts_by", 0); + EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "text_editor/script_list/list_script_names_as", PROPERTY_HINT_ENUM, "Name,Parent Directory And Name,Full Path")); + EDITOR_DEF("text_editor/script_list/list_script_names_as", 0); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "text_editor/external/exec_path", PROPERTY_HINT_GLOBAL_FILE)); EDITOR_DEF("text_editor/external/exec_flags", "{file}"); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "text_editor/external/exec_flags", PROPERTY_HINT_PLACEHOLDER_TEXT, "Call flags with placeholders: {project}, {file}, {col}, {line}.")); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index edc454ad1c..073e6f74e9 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1532,93 +1532,98 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { Ref<InputEventMouseButton> mb = ev; + Ref<InputEventKey> k = ev; + Point2 local_pos; + bool create_menu = false; - if (mb.is_valid()) { - - if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { - int col, row; - TextEdit *tx = code_editor->get_text_edit(); - tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col); - Vector2 mpos = mb->get_global_position() - tx->get_global_position(); - - tx->set_right_click_moves_caret(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret")); - if (tx->is_right_click_moving_caret()) { - if (tx->is_selection_active()) { + TextEdit *tx = code_editor->get_text_edit(); + if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { + local_pos = mb->get_global_position() - tx->get_global_position(); + create_menu = true; + } else if (k.is_valid() && k->get_scancode() == KEY_MENU) { + local_pos = tx->_get_cursor_pixel_pos(); + create_menu = true; + } - int from_line = tx->get_selection_from_line(); - int to_line = tx->get_selection_to_line(); - int from_column = tx->get_selection_from_column(); - int to_column = tx->get_selection_to_column(); + if (create_menu) { + int col, row; + tx->_get_mouse_pos(local_pos, row, col); - if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) { - // Right click is outside the selected text - tx->deselect(); - } - } - if (!tx->is_selection_active()) { - tx->cursor_set_line(row, true, false); - tx->cursor_set_column(col); + tx->set_right_click_moves_caret(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret")); + if (tx->is_right_click_moving_caret()) { + if (tx->is_selection_active()) { + int from_line = tx->get_selection_from_line(); + int to_line = tx->get_selection_to_line(); + int from_column = tx->get_selection_from_column(); + int to_column = tx->get_selection_to_column(); + + if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) { + // Right click is outside the selected text + tx->deselect(); } } + if (!tx->is_selection_active()) { + tx->cursor_set_line(row, true, false); + tx->cursor_set_column(col); + } + } - String word_at_mouse = tx->get_word_at_pos(mpos); - if (word_at_mouse == "") - word_at_mouse = tx->get_word_under_cursor(); - if (word_at_mouse == "") - word_at_mouse = tx->get_selection_text(); + String word_at_pos = tx->get_word_at_pos(local_pos); + if (word_at_pos == "") + word_at_pos = tx->get_word_under_cursor(); + if (word_at_pos == "") + word_at_pos = tx->get_selection_text(); - bool has_color = (word_at_mouse == "Color"); - bool foldable = tx->can_fold(row) || tx->is_folded(row); - bool open_docs = false; - bool goto_definition = false; + bool has_color = (word_at_pos == "Color"); + bool foldable = tx->can_fold(row) || tx->is_folded(row); + bool open_docs = false; + bool goto_definition = false; - if (word_at_mouse.is_resource_file()) { + if (word_at_pos.is_resource_file()) { + open_docs = true; + } else { + Node *base = get_tree()->get_edited_scene_root(); + if (base) { + base = _find_node_for_script(base, base, script); + } + ScriptLanguage::LookupResult result; + if (script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), word_at_pos, script->get_path(), base, result) == OK) { open_docs = true; - } else { - - Node *base = get_tree()->get_edited_scene_root(); - if (base) { - base = _find_node_for_script(base, base, script); - } - ScriptLanguage::LookupResult result; - if (script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), word_at_mouse, script->get_path(), base, result) == OK) { - open_docs = true; - } } + } - if (has_color) { - String line = tx->get_line(row); - color_position.x = row; - color_position.y = col; - - int begin = 0; - int end = 0; - bool valid = false; - for (int i = col; i < line.length(); i++) { - if (line[i] == '(') { - begin = i; - continue; - } else if (line[i] == ')') { - end = i + 1; - valid = true; - break; - } + if (has_color) { + String line = tx->get_line(row); + color_position.x = row; + color_position.y = col; + + int begin = 0; + int end = 0; + bool valid = false; + for (int i = col; i < line.length(); i++) { + if (line[i] == '(') { + begin = i; + continue; + } else if (line[i] == ')') { + end = i + 1; + valid = true; + break; } - if (valid) { - color_args = line.substr(begin, end - begin); - String stripped = color_args.replace(" ", "").replace("(", "").replace(")", ""); - Vector<float> color = stripped.split_floats(","); - if (color.size() > 2) { - float alpha = color.size() > 3 ? color[3] : 1.0f; - color_picker->set_pick_color(Color(color[0], color[1], color[2], alpha)); - } - color_panel->set_position(get_global_transform().xform(get_local_mouse_position())); - } else { - has_color = false; + } + if (valid) { + color_args = line.substr(begin, end - begin); + String stripped = color_args.replace(" ", "").replace("(", "").replace(")", ""); + Vector<float> color = stripped.split_floats(","); + if (color.size() > 2) { + float alpha = color.size() > 3 ? color[3] : 1.0f; + color_picker->set_pick_color(Color(color[0], color[1], color[2], alpha)); } + color_panel->set_position(get_global_transform().xform(local_pos)); + } else { + has_color = false; } - _make_context_menu(tx->is_selection_active(), has_color, foldable, open_docs, goto_definition); } + _make_context_menu(tx->is_selection_active(), has_color, foldable, open_docs, goto_definition, local_pos); } } @@ -1643,7 +1648,7 @@ void ScriptTextEditor::_color_changed(const Color &p_color) { code_editor->get_text_edit()->update(); } -void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color, bool p_foldable, bool p_open_docs, bool p_goto_definition) { +void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color, bool p_foldable, bool p_open_docs, bool p_goto_definition, Vector2 p_pos) { context_menu->clear(); context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo"), EDIT_UNDO); @@ -1680,7 +1685,7 @@ void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color, bool p context_menu->add_item(TTR("Pick Color"), EDIT_PICK_COLOR); } - context_menu->set_position(get_global_transform().xform(get_local_mouse_position())); + context_menu->set_position(get_global_transform().xform(p_pos)); context_menu->set_size(Vector2(1, 1)); context_menu->popup(); } @@ -1741,6 +1746,13 @@ ScriptTextEditor::ScriptTextEditor() { color_panel->add_child(color_picker); color_picker->connect("color_changed", this, "_color_changed"); + // get default color picker mode from editor settings + int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode"); + if (default_color_mode == 1) + color_picker->set_hsv_mode(true); + else if (default_color_mode == 2) + color_picker->set_raw_mode(true); + edit_hb = memnew(HBoxContainer); edit_menu = memnew(MenuButton); diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index 38c6da5c33..0ea8726ecc 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -169,7 +169,7 @@ protected: void _edit_option(int p_op); void _edit_option_toggle_inline_comment(); - void _make_context_menu(bool p_selection, bool p_color, bool p_foldable, bool p_open_docs, bool p_goto_definition); + void _make_context_menu(bool p_selection, bool p_color, bool p_foldable, bool p_open_docs, bool p_goto_definition, Vector2 p_pos); void _text_edit_gui_input(const Ref<InputEvent> &ev); void _color_changed(const Color &p_color); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 938dc8a1e7..df3e23a9e9 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -372,7 +372,7 @@ void ShaderEditor::_editor_settings_changed() { shader_editor->get_text_edit()->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type")); shader_editor->get_text_edit()->set_auto_indent(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent")); shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs")); - shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_numbers")); + shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers")); shader_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting")); shader_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences")); shader_editor->get_text_edit()->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_current_line")); @@ -380,8 +380,8 @@ void ShaderEditor::_editor_settings_changed() { shader_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed")); shader_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing")); shader_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret")); - shader_editor->get_text_edit()->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/open_scripts/smooth_scrolling")); - shader_editor->get_text_edit()->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/open_scripts/v_scroll_speed")); + shader_editor->get_text_edit()->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/navigation/smooth_scrolling")); + shader_editor->get_text_edit()->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed")); } void ShaderEditor::_bind_methods() { @@ -523,9 +523,16 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { tx->cursor_set_column(col); } } - _make_context_menu(tx->is_selection_active()); + _make_context_menu(tx->is_selection_active(), get_local_mouse_position()); } } + + Ref<InputEventKey> k = ev; + if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_MENU) { + TextEdit *tx = shader_editor->get_text_edit(); + _make_context_menu(tx->is_selection_active(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos())); + context_menu->grab_focus(); + } } void ShaderEditor::_update_bookmark_list() { @@ -565,7 +572,7 @@ void ShaderEditor::_bookmark_item_pressed(int p_idx) { } } -void ShaderEditor::_make_context_menu(bool p_selection) { +void ShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) { context_menu->clear(); if (p_selection) { @@ -585,7 +592,7 @@ void ShaderEditor::_make_context_menu(bool p_selection) { context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT); context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE); - context_menu->set_position(get_global_transform().xform(get_local_mouse_position())); + context_menu->set_position(get_global_transform().xform(p_position)); context_menu->set_size(Vector2(1, 1)); context_menu->popup(); } diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index 8d3f4d4fe8..ca9f489713 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -122,7 +122,7 @@ class ShaderEditor : public PanelContainer { protected: void _notification(int p_what); static void _bind_methods(); - void _make_context_menu(bool p_selection); + void _make_context_menu(bool p_selection, Vector2 p_position); void _text_edit_gui_input(const Ref<InputEvent> &ev); void _update_bookmark_list(); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index ecc631d045..18049e62b4 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -5186,7 +5186,7 @@ void SpatialEditor::snap_selected_nodes_to_floor() { // The maximum height an object can travel to be snapped const float max_snap_height = 20.0; - // Will be set to `true` if at least one node from the selection was sucessfully snapped + // Will be set to `true` if at least one node from the selection was successfully snapped bool snapped_to_floor = false; if (keys.size()) { diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index 728b67f6fa..aa61f4bae1 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -58,6 +58,7 @@ public: RID instance; Ref<ArrayMesh> mesh; Ref<Material> material; + Ref<SkinReference> skin_reference; RID skeleton; bool billboard; bool unscaled; @@ -101,7 +102,7 @@ protected: public: void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false); - void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID(), const Ref<Material> &p_material = Ref<Material>()); + void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>(), const Ref<Material> &p_material = Ref<Material>()); void add_collision_segments(const Vector<Vector3> &p_lines); void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh); void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1); diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp index 2deb2090e2..69fd592652 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_editor_plugin.cpp @@ -102,7 +102,7 @@ Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float int lasti = p2->Contour.size() - 1; Vector2 prev = Vector2(p2->Contour[lasti].X / PRECISION, p2->Contour[lasti].Y / PRECISION); - for (unsigned int i = 0; i < p2->Contour.size(); i++) { + for (uint64_t i = 0; i < p2->Contour.size(); i++) { Vector2 cur = Vector2(p2->Contour[i].X / PRECISION, p2->Contour[i].Y / PRECISION); if (cur.distance_to(prev) > 0.5) { diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index d91de6cbf6..394122d91d 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -464,9 +464,11 @@ void SpriteFramesEditor::_animation_select() { if (updating) return; - double value = anim_speed->get_line_edit()->get_text().to_double(); - if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim))) - _animation_fps_changed(value); + if (frames->has_animation(edited_anim)) { + double value = anim_speed->get_line_edit()->get_text().to_double(); + if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim))) + _animation_fps_changed(value); + } TreeItem *selected = animations->get_selected(); ERR_FAIL_COND(!selected); @@ -548,6 +550,7 @@ void SpriteFramesEditor::_animation_name_edited() { undo_redo->commit_action(); } + void SpriteFramesEditor::_animation_add() { String name = "New Anim"; @@ -578,13 +581,21 @@ void SpriteFramesEditor::_animation_add() { undo_redo->commit_action(); animations->grab_focus(); } + void SpriteFramesEditor::_animation_remove() { + if (updating) return; if (!frames->has_animation(edited_anim)) return; + delete_dialog->set_text(TTR("Delete Animation?")); + delete_dialog->popup_centered_minsize(); +} + +void SpriteFramesEditor::_animation_remove_confirmed() { + undo_redo->create_action(TTR("Remove Animation")); undo_redo->add_do_method(frames, "remove_animation", edited_anim); undo_redo->add_undo_method(frames, "add_animation", edited_anim); @@ -598,6 +609,8 @@ void SpriteFramesEditor::_animation_remove() { undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); + edited_anim = StringName(); + undo_redo->commit_action(); } @@ -743,7 +756,9 @@ Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f if (frame.is_null()) return Variant(); - return EditorNode::get_singleton()->drag_resource(frame, p_from); + Dictionary drag_data = EditorNode::get_singleton()->drag_resource(frame, p_from); + drag_data["frame"] = idx; // store the frame, incase we want to reorder frames inside 'drop_data_fw' + return drag_data; } bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { @@ -753,8 +768,9 @@ bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant & if (!d.has("type")) return false; + // reordering frames if (d.has("from") && (Object *)(d["from"]) == tree) - return false; + return true; if (String(d["type"]) == "resource" && d.has("resource")) { RES r = d["resource"]; @@ -806,13 +822,31 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da Ref<Texture> texture = r; if (texture.is_valid()) { - - undo_redo->create_action(TTR("Add Frame")); - undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos); - undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos); - undo_redo->add_do_method(this, "_update_library"); - undo_redo->add_undo_method(this, "_update_library"); - undo_redo->commit_action(); + bool reorder = false; + if (d.has("from") && (Object *)(d["from"]) == tree) + reorder = true; + + if (reorder) { //drop is from reordering frames + int from_frame = -1; + if (d.has("frame")) + from_frame = d["frame"]; + + undo_redo->create_action(TTR("Move Frame")); + undo_redo->add_do_method(frames, "remove_frame", edited_anim, from_frame == -1 ? frames->get_frame_count(edited_anim) : from_frame); + undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos); + undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) - 1 : at_pos); + undo_redo->add_undo_method(frames, "add_frame", edited_anim, texture, from_frame); + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); + undo_redo->commit_action(); + } else { + undo_redo->create_action(TTR("Add Frame")); + undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos); + undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos); + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); + undo_redo->commit_action(); + } } } @@ -840,6 +874,7 @@ void SpriteFramesEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_animation_name_edited"), &SpriteFramesEditor::_animation_name_edited); ClassDB::bind_method(D_METHOD("_animation_add"), &SpriteFramesEditor::_animation_add); ClassDB::bind_method(D_METHOD("_animation_remove"), &SpriteFramesEditor::_animation_remove); + ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"), &SpriteFramesEditor::_animation_remove_confirmed); ClassDB::bind_method(D_METHOD("_animation_loop_changed"), &SpriteFramesEditor::_animation_loop_changed); ClassDB::bind_method(D_METHOD("_animation_fps_changed"), &SpriteFramesEditor::_animation_fps_changed); ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw); @@ -870,7 +905,6 @@ SpriteFramesEditor::SpriteFramesEditor() { new_anim = memnew(ToolButton); new_anim->set_tooltip(TTR("New Animation")); hbc_animlist->add_child(new_anim); - new_anim->set_h_size_flags(SIZE_EXPAND_FILL); new_anim->connect("pressed", this, "_animation_add"); remove_anim = memnew(ToolButton); @@ -926,7 +960,7 @@ SpriteFramesEditor::SpriteFramesEditor() { paste->set_tooltip(TTR("Paste")); hbc->add_child(paste); - hbc->add_spacer(false); + hbc->add_child(memnew(VSeparator)); empty = memnew(ToolButton); empty->set_tooltip(TTR("Insert Empty (Before)")); @@ -987,6 +1021,10 @@ SpriteFramesEditor::SpriteFramesEditor() { edited_anim = "default"; + delete_dialog = memnew(ConfirmationDialog); + add_child(delete_dialog); + delete_dialog->connect("confirmed", this, "_animation_remove_confirmed"); + split_sheet_dialog = memnew(ConfirmationDialog); add_child(split_sheet_dialog); VBoxContainer *split_sheet_vb = memnew(VBoxContainer); diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index d64431cde7..f20b54f910 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -73,6 +73,8 @@ class SpriteFramesEditor : public HSplitContainer { StringName edited_anim; + ConfirmationDialog *delete_dialog; + ConfirmationDialog *split_sheet_dialog; ScrollContainer *splite_sheet_scroll; TextureRect *split_sheet_preview; @@ -98,6 +100,7 @@ class SpriteFramesEditor : public HSplitContainer { void _animation_name_edited(); void _animation_add(); void _animation_remove(); + void _animation_remove_confirmed(); void _animation_loop_changed(); void _animation_fps_changed(double p_value); diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 89e419ede8..d0320bcd8b 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -30,6 +30,7 @@ #include "text_editor.h" +#include "core/os/keyboard.h" #include "editor_node.h" void TextEditor::add_syntax_highlighter(SyntaxHighlighter *p_highlighter) { @@ -577,13 +578,21 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { } if (!mb->is_pressed()) { - _make_context_menu(tx->is_selection_active(), can_fold, is_folded); + _make_context_menu(tx->is_selection_active(), can_fold, is_folded, get_local_mouse_position()); } } } + + Ref<InputEventKey> k = ev; + if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_MENU) { + TextEdit *tx = code_editor->get_text_edit(); + int line = tx->cursor_get_line(); + _make_context_menu(tx->is_selection_active(), tx->can_fold(line), tx->is_folded(line), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos())); + context_menu->grab_focus(); + } } -void TextEditor::_make_context_menu(bool p_selection, bool p_can_fold, bool p_is_folded) { +void TextEditor::_make_context_menu(bool p_selection, bool p_can_fold, bool p_is_folded, Vector2 p_position) { context_menu->clear(); if (p_selection) { @@ -609,7 +618,7 @@ void TextEditor::_make_context_menu(bool p_selection, bool p_can_fold, bool p_is if (p_can_fold || p_is_folded) context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_fold_line"), EDIT_TOGGLE_FOLD_LINE); - context_menu->set_position(get_global_transform().xform(get_local_mouse_position())); + context_menu->set_position(get_global_transform().xform(p_position)); context_menu->set_size(Vector2(1, 1)); context_menu->popup(); } diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index c8b49a61e0..7d441a187d 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -101,7 +101,7 @@ protected: void _notification(int p_what); void _edit_option(int p_op); - void _make_context_menu(bool p_selection, bool p_can_fold, bool p_is_folded); + void _make_context_menu(bool p_selection, bool p_can_fold, bool p_is_folded, Vector2 p_position); void _text_edit_gui_input(const Ref<InputEvent> &ev); Map<String, SyntaxHighlighter *> highlighters; diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 4d349f06b7..21eebf9ca2 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -625,9 +625,12 @@ void TextureRegionEditor::_update_rect() { rect = node_sprite->get_region_rect(); else if (node_sprite_3d) rect = node_sprite_3d->get_region_rect(); - else if (node_ninepatch) + else if (node_ninepatch) { rect = node_ninepatch->get_region_rect(); - else if (obj_styleBox.is_valid()) + if (rect == Rect2()) { + rect = Rect2(Vector2(), node_ninepatch->get_texture()->get_size()); + } + } else if (obj_styleBox.is_valid()) rect = obj_styleBox->get_region_rect(); else if (atlas_tex.is_valid()) rect = atlas_tex->get_region(); diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 26fae96025..86d538e702 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -376,7 +376,7 @@ void TileMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) { } // Implementation detail of TileMapEditor::_update_palette(); -// in modern C++ this could have been inside its body +// In modern C++ this could have been inside its body. namespace { struct _PaletteEntry { int id; @@ -393,10 +393,10 @@ void TileMapEditor::_update_palette() { if (!node) return; - // Update the clear button + // Update the clear button. clear_transform_button->set_disabled(!flip_h && !flip_v && !transpose); - // Update the palette + // Update the palette. Vector<int> selected = get_selected_tiles(); int selected_single = palette->get_current(); int selected_manual = manual_palette->get_current(); @@ -405,8 +405,15 @@ void TileMapEditor::_update_palette() { manual_palette->hide(); Ref<TileSet> tileset = node->get_tileset(); - if (tileset.is_null()) + if (tileset.is_null()) { + search_box->set_text(""); + search_box->set_editable(false); + info_message->show(); return; + } + + search_box->set_editable(true); + info_message->hide(); List<int> tiles; tileset->get_tile_list(&tiles); @@ -421,7 +428,6 @@ void TileMapEditor::_update_palette() { bool sort_by_name = bool(EDITOR_DEF("editors/tile_map/sort_tiles_by_name", true)); palette->add_constant_override("hseparation", hseparation * EDSCALE); - palette->add_constant_override("vseparation", 8 * EDSCALE); palette->set_fixed_icon_size(Size2(min_size, min_size)); palette->set_fixed_column_width(min_size * MAX(size_slider->get_value(), 1)); @@ -479,7 +485,7 @@ void TileMapEditor::_update_palette() { region.position += (region.size + Vector2(spacing, spacing)) * tileset->autotile_get_icon_coordinate(entries[i].id); } - // Transpose and flip + // Transpose and flip. palette->set_item_icon_transposed(palette->get_item_count() - 1, transpose); if (flip_h) { region.size.x = -region.size.x; @@ -488,14 +494,14 @@ void TileMapEditor::_update_palette() { region.size.y = -region.size.y; } - // Set region + // Set region. if (region.size != Size2()) palette->set_item_icon_region(palette->get_item_count() - 1, region); - // Set icon + // Set icon. palette->set_item_icon(palette->get_item_count() - 1, tex); - // Modulation + // Modulation. Color color = tileset->tile_get_modulate(entries[i].id); palette->set_item_icon_modulate(palette->get_item_count() - 1, color); } @@ -511,50 +517,47 @@ void TileMapEditor::_update_palette() { palette->select(0); } - if (sel_tile != TileMap::INVALID_CELL) { - if ((manual_autotile && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) || - (!priority_atlastile && tileset->tile_get_tile_mode(sel_tile) == TileSet::ATLAS_TILE)) { + if (sel_tile != TileMap::INVALID_CELL && ((manual_autotile && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) || (!priority_atlastile && tileset->tile_get_tile_mode(sel_tile) == TileSet::ATLAS_TILE))) { - const Map<Vector2, uint32_t> &tiles2 = tileset->autotile_get_bitmask_map(sel_tile); + const Map<Vector2, uint32_t> &tiles2 = tileset->autotile_get_bitmask_map(sel_tile); - Vector<Vector2> entries2; - for (const Map<Vector2, uint32_t>::Element *E = tiles2.front(); E; E = E->next()) { - entries2.push_back(E->key()); + Vector<Vector2> entries2; + for (const Map<Vector2, uint32_t>::Element *E = tiles2.front(); E; E = E->next()) { + entries2.push_back(E->key()); + } + // Sort tiles in row-major order. + struct SwapComparator { + _FORCE_INLINE_ bool operator()(const Vector2 &v_l, const Vector2 &v_r) const { + return v_l.y != v_r.y ? v_l.y < v_r.y : v_l.x < v_r.x; } - // Sort tiles in row-major order - struct SwapComparator { - _FORCE_INLINE_ bool operator()(const Vector2 &v_l, const Vector2 &v_r) const { - return v_l.y != v_r.y ? v_l.y < v_r.y : v_l.x < v_r.x; - } - }; - entries2.sort_custom<SwapComparator>(); - - Ref<Texture> tex = tileset->tile_get_texture(sel_tile); + }; + entries2.sort_custom<SwapComparator>(); - for (int i = 0; i < entries2.size(); i++) { + Ref<Texture> tex = tileset->tile_get_texture(sel_tile); - manual_palette->add_item(String()); + for (int i = 0; i < entries2.size(); i++) { - if (tex.is_valid()) { + manual_palette->add_item(String()); - Rect2 region = tileset->tile_get_region(sel_tile); - int spacing = tileset->autotile_get_spacing(sel_tile); - region.size = tileset->autotile_get_size(sel_tile); // !! - region.position += (region.size + Vector2(spacing, spacing)) * entries2[i]; + if (tex.is_valid()) { - if (!region.has_no_area()) - manual_palette->set_item_icon_region(manual_palette->get_item_count() - 1, region); + Rect2 region = tileset->tile_get_region(sel_tile); + int spacing = tileset->autotile_get_spacing(sel_tile); + region.size = tileset->autotile_get_size(sel_tile); // !! + region.position += (region.size + Vector2(spacing, spacing)) * entries2[i]; - manual_palette->set_item_icon(manual_palette->get_item_count() - 1, tex); - } + if (!region.has_no_area()) + manual_palette->set_item_icon_region(manual_palette->get_item_count() - 1, region); - manual_palette->set_item_metadata(manual_palette->get_item_count() - 1, entries2[i]); + manual_palette->set_item_icon(manual_palette->get_item_count() - 1, tex); } + + manual_palette->set_item_metadata(manual_palette->get_item_count() - 1, entries2[i]); } } if (manual_palette->get_item_count() > 0) { - // Only show the manual palette if at least tile exists in it + // Only show the manual palette if at least tile exists in it. if (selected_manual == -1 || selected_single != palette->get_current()) selected_manual = 0; if (selected_manual < manual_palette->get_item_count()) @@ -986,7 +989,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { if (mb->is_pressed()) { if (Input::get_singleton()->is_key_pressed(KEY_SPACE)) - return false; //drag + return false; // Drag. if (tool == TOOL_NONE) { @@ -1590,7 +1593,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { } } - int max_lines = 10000; //avoid crash if size too smal + int max_lines = 10000; //avoid crash if size too small if (node->get_half_offset() != TileMap::HALF_OFFSET_Y && node->get_half_offset() != TileMap::HALF_OFFSET_NEGATIVE_Y) { @@ -1642,7 +1645,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { p_overlay->draw_colored_polygon(points, Color(0.2, 0.8, 1, 0.4)); } - if (mouse_over) { + if (mouse_over && node->get_tileset().is_valid()) { Vector2 endpoints[4] = { node->map_to_world(over_tile, true), @@ -1951,6 +1954,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { add_child(priority_button); search_box = memnew(LineEdit); + search_box->set_placeholder(TTR("Filter tiles")); search_box->set_h_size_flags(SIZE_EXPAND_FILL); search_box->connect("text_entered", this, "_text_entered"); search_box->connect("text_changed", this, "_text_changed"); @@ -1973,7 +1977,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { palette_container->set_custom_minimum_size(Size2(mw, 0)); add_child(palette_container); - // Add tile palette + // Add tile palette. palette = memnew(ItemList); palette->set_h_size_flags(SIZE_EXPAND_FILL); palette->set_v_size_flags(SIZE_EXPAND_FILL); @@ -1981,11 +1985,21 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { palette->set_icon_mode(ItemList::ICON_MODE_TOP); palette->set_max_text_lines(2); palette->set_select_mode(ItemList::SELECT_MULTI); + palette->add_constant_override("vseparation", 8 * EDSCALE); palette->connect("item_selected", this, "_palette_selected"); palette->connect("multi_selected", this, "_palette_multi_selected"); palette_container->add_child(palette); - // Add autotile override palette + // Add message for when no texture is selected. + info_message = memnew(Label); + info_message->set_text(TTR("Give a TileSet resource to this TileMap to use its tiles.")); + info_message->set_valign(Label::VALIGN_CENTER); + info_message->set_align(Label::ALIGN_CENTER); + info_message->set_autowrap(true); + info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); + palette->add_child(info_message); + + // Add autotile override palette. manual_palette = memnew(ItemList); manual_palette->set_h_size_flags(SIZE_EXPAND_FILL); manual_palette->set_v_size_flags(SIZE_EXPAND_FILL); @@ -1995,15 +2009,14 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { manual_palette->hide(); palette_container->add_child(manual_palette); - // Add menu items + // Add menu items. toolbar = memnew(HBoxContainer); toolbar->hide(); CanvasItemEditor::get_singleton()->add_control_to_menu_panel(toolbar); - // Separator toolbar->add_child(memnew(VSeparator)); - // Tools + // Tools. paint_button = memnew(ToolButton); paint_button->set_shortcut(ED_SHORTCUT("tile_map_editor/paint_tile", TTR("Paint Tile"), KEY_P)); paint_button->set_tooltip(TTR("Shift+LMB: Line Draw\nShift+Ctrl+LMB: Rectangle Paint")); @@ -2031,18 +2044,18 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { _update_button_tool(); - // Container to the right of the toolbar + // Container to the right of the toolbar. toolbar_right = memnew(HBoxContainer); toolbar_right->hide(); toolbar_right->set_h_size_flags(SIZE_EXPAND_FILL); toolbar_right->set_alignment(BoxContainer::ALIGN_END); CanvasItemEditor::get_singleton()->add_control_to_menu_panel(toolbar_right); - // Tile position + // Tile position. tile_info = memnew(Label); toolbar_right->add_child(tile_info); - // Menu + // Menu. options = memnew(MenuButton); options->set_text("TileMap"); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("TileMap", "EditorIcons")); @@ -2136,7 +2149,8 @@ void TileMapEditorPlugin::make_visible(bool p_visible) { tile_map_editor->show(); tile_map_editor->get_toolbar()->show(); tile_map_editor->get_toolbar_right()->show(); - CanvasItemEditor::get_singleton()->set_current_tool(CanvasItemEditor::TOOL_SELECT); //Change to TOOL_SELECT when TileMap node is selected, to prevent accidental movement. + // Change to TOOL_SELECT when TileMap node is selected, to prevent accidental movement. + CanvasItemEditor::get_singleton()->set_current_tool(CanvasItemEditor::TOOL_SELECT); } else { tile_map_editor->hide(); diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index c841eb1f98..e3d678c2fd 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -82,6 +82,8 @@ class TileMapEditor : public VBoxContainer { ItemList *palette; ItemList *manual_palette; + Label *info_message; + HBoxContainer *toolbar; HBoxContainer *toolbar_right; diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 9096a0e0be..e0bf8dfdb2 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -579,6 +579,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { scroll->set_v_size_flags(SIZE_EXPAND_FILL); scroll->set_clip_contents(true); + empty_message = memnew(Label); + empty_message->set_text(TTR("Add or select a texture on the left panel to edit the tiles bound to it.")); + empty_message->set_valign(Label::VALIGN_CENTER); + empty_message->set_align(Label::ALIGN_CENTER); + empty_message->set_autowrap(true); + empty_message->set_v_size_flags(SIZE_EXPAND_FILL); + main_vb->add_child(empty_message); + workspace_container = memnew(Control); scroll->add_child(workspace_container); @@ -627,7 +635,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { helper = memnew(TilesetEditorContext(this)); tile_names_visible = false; - // config scale + // Config scale. max_scale = 10.0f; min_scale = 0.1f; scale_ratio = 1.2f; @@ -3123,12 +3131,28 @@ void TileSetEditor::update_workspace_tile_mode() { } tools[SELECT_NEXT]->set_disabled(true); tools[SELECT_PREVIOUS]->set_disabled(true); + + tools[ZOOM_OUT]->hide(); + tools[ZOOM_1]->hide(); + tools[ZOOM_IN]->hide(); + tools[VISIBLE_INFO]->hide(); + + scroll->hide(); + empty_message->show(); } else { for (int i = 1; i < WORKSPACE_MODE_MAX; i++) { tool_workspacemode[i]->set_disabled(false); } tools[SELECT_NEXT]->set_disabled(false); tools[SELECT_PREVIOUS]->set_disabled(false); + + tools[ZOOM_OUT]->show(); + tools[ZOOM_1]->show(); + tools[ZOOM_IN]->show(); + tools[VISIBLE_INFO]->show(); + + scroll->show(); + empty_message->hide(); } if (workspace_mode != WORKSPACE_EDIT) { diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index fff9ef7731..944dc04e4e 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -138,6 +138,7 @@ class TileSetEditor : public HSplitContainer { int current_item_index; Sprite *preview; ScrollContainer *scroll; + Label *empty_message; Control *workspace_container; bool draw_handles; Control *workspace_overlay; diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp new file mode 100644 index 0000000000..e8cd7692b6 --- /dev/null +++ b/editor/plugins/version_control_editor_plugin.cpp @@ -0,0 +1,597 @@ +/*************************************************************************/ +/* version_control_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "version_control_editor_plugin.h" +#include "core/script_language.h" +#include "editor/editor_file_system.h" +#include "editor/editor_node.h" + +VersionControlEditorPlugin *VersionControlEditorPlugin::singleton = NULL; + +void VersionControlEditorPlugin::_bind_methods() { + + ClassDB::bind_method(D_METHOD("_selected_a_vcs"), &VersionControlEditorPlugin::_selected_a_vcs); + ClassDB::bind_method(D_METHOD("_initialize_vcs"), &VersionControlEditorPlugin::_initialize_vcs); + ClassDB::bind_method(D_METHOD("_send_commit_msg"), &VersionControlEditorPlugin::_send_commit_msg); + ClassDB::bind_method(D_METHOD("_refresh_stage_area"), &VersionControlEditorPlugin::_refresh_stage_area); + ClassDB::bind_method(D_METHOD("_stage_all"), &VersionControlEditorPlugin::_stage_all); + ClassDB::bind_method(D_METHOD("_stage_selected"), &VersionControlEditorPlugin::_stage_selected); + ClassDB::bind_method(D_METHOD("_view_file_diff"), &VersionControlEditorPlugin::_view_file_diff); + ClassDB::bind_method(D_METHOD("_refresh_file_diff"), &VersionControlEditorPlugin::_refresh_file_diff); + ClassDB::bind_method(D_METHOD("popup_vcs_set_up_dialog"), &VersionControlEditorPlugin::popup_vcs_set_up_dialog); + + // Used to track the status of files in the staging area + BIND_ENUM_CONSTANT(CHANGE_TYPE_NEW); + BIND_ENUM_CONSTANT(CHANGE_TYPE_MODIFIED); + BIND_ENUM_CONSTANT(CHANGE_TYPE_RENAMED); + BIND_ENUM_CONSTANT(CHANGE_TYPE_DELETED); + BIND_ENUM_CONSTANT(CHANGE_TYPE_TYPECHANGE); +} + +void VersionControlEditorPlugin::_selected_a_vcs(int p_id) { + + List<StringName> available_addons = get_available_vcs_names(); + const StringName selected_vcs = set_up_choice->get_item_text(p_id); +} + +void VersionControlEditorPlugin::_populate_available_vcs_names() { + + static bool called = false; + + if (!called) { + + List<StringName> available_addons = get_available_vcs_names(); + for (int i = 0; i < available_addons.size(); i++) { + + set_up_choice->add_item(available_addons[i]); + } + + called = true; + } +} + +VersionControlEditorPlugin *VersionControlEditorPlugin::get_singleton() { + + return singleton ? singleton : memnew(VersionControlEditorPlugin); +} + +void VersionControlEditorPlugin::popup_vcs_set_up_dialog(const Control *p_gui_base) { + + fetch_available_vcs_addon_names(); + List<StringName> available_addons = get_available_vcs_names(); + if (available_addons.size() >= 1) { + + Size2 popup_size = Size2(400, 100); + Size2 window_size = p_gui_base->get_viewport_rect().size; + popup_size.x = MIN(window_size.x * 0.5, popup_size.x); + popup_size.y = MIN(window_size.y * 0.5, popup_size.y); + + _populate_available_vcs_names(); + + set_up_dialog->popup_centered_clamped(popup_size * EDSCALE); + } else { + + EditorNode::get_singleton()->show_warning(TTR("No VCS addons are available."), TTR("Error")); + } +} + +void VersionControlEditorPlugin::_initialize_vcs() { + + register_editor(); + + if (EditorVCSInterface::get_singleton()) { + + ERR_EXPLAIN(EditorVCSInterface::get_singleton()->get_vcs_name() + " is already active"); + return; + } + + const int id = set_up_choice->get_selected_id(); + String selected_addon = set_up_choice->get_item_text(id); + + String path = ScriptServer::get_global_class_path(selected_addon); + Ref<Script> script = ResourceLoader::load(path); + if (!script.is_valid()) { + + ERR_EXPLAIN("VCS Addon path is invalid"); + } + + EditorVCSInterface *vcs_interface = memnew(EditorVCSInterface); + ScriptInstance *addon_script_instance = script->instance_create(vcs_interface); + if (!addon_script_instance) { + + ERR_FAIL_NULL(addon_script_instance); + return; + } + + // The addon is attached as a script to the VCS interface as a proxy end-point + vcs_interface->set_script_and_instance(script.get_ref_ptr(), addon_script_instance); + + EditorVCSInterface::set_singleton(vcs_interface); + EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_refresh_stage_area"); + + String res_dir = OS::get_singleton()->get_resource_dir(); + if (!EditorVCSInterface::get_singleton()->initialize(res_dir)) { + + ERR_EXPLAIN("VCS was not initialized"); + } + + _refresh_stage_area(); +} + +void VersionControlEditorPlugin::_send_commit_msg() { + + String msg = commit_message->get_text(); + if (msg == "") { + + commit_status->set_text(TTR("No commit message was provided")); + return; + } + + if (EditorVCSInterface::get_singleton()) { + + if (staged_files_count == 0) { + + commit_status->set_text(TTR("No files added to stage")); + return; + } + + EditorVCSInterface::get_singleton()->commit(msg); + + commit_message->set_text(""); + version_control_dock_button->set_pressed(false); + } else { + + WARN_PRINT("No VCS addon is initialized. Select a Version Control Addon from Project menu"); + } + + _update_commit_status(); + _refresh_stage_area(); + _clear_file_diff(); +} + +void VersionControlEditorPlugin::_refresh_stage_area() { + + if (EditorVCSInterface::get_singleton()) { + + staged_files_count = 0; + clear_stage_area(); + + Dictionary modified_file_paths = EditorVCSInterface::get_singleton()->get_modified_files_data(); + String file_path; + for (int i = 0; i < modified_file_paths.size(); i++) { + + file_path = modified_file_paths.get_key_at_index(i); + TreeItem *found = stage_files->search_item_text(file_path, 0, true); + if (!found) { + + ChangeType change_index = (ChangeType)(int)modified_file_paths.get_value_at_index(i); + String change_text = file_path + " (" + change_type_to_strings[change_index] + ")"; + Color &change_color = change_type_to_color[change_index]; + TreeItem *new_item = stage_files->create_item(stage_files->get_root()); + new_item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + new_item->set_text(0, change_text); + new_item->set_metadata(0, file_path); + new_item->set_custom_color(0, change_color); + new_item->set_checked(0, true); + new_item->set_editable(0, true); + } else { + + if (found->get_metadata(0) == diff_file_name->get_text()) { + + _refresh_file_diff(); + } + } + commit_status->set_text("New changes detected"); + } + } else { + + WARN_PRINT("No VCS addon is initialized. Select a Version Control Addon from Project menu.") + } +} + +void VersionControlEditorPlugin::_stage_selected() { + + if (!EditorVCSInterface::get_singleton()) { + + WARN_PRINT("No VCS addon is initialized. Select a Version Control Addon from Project menu"); + return; + } + + staged_files_count = 0; + TreeItem *root = stage_files->get_root(); + if (root) { + + TreeItem *file_entry = root->get_children(); + while (file_entry) { + + if (file_entry->is_checked(0)) { + + EditorVCSInterface::get_singleton()->stage_file(file_entry->get_metadata(0)); + file_entry->set_icon_modulate(0, EditorNode::get_singleton()->get_gui_base()->get_color("success_color", "Editor")); + staged_files_count++; + } else { + + EditorVCSInterface::get_singleton()->unstage_file(file_entry->get_metadata(0)); + file_entry->set_icon_modulate(0, EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor")); + } + + file_entry = file_entry->get_next(); + } + } + + _update_stage_status(); +} + +void VersionControlEditorPlugin::_stage_all() { + + if (!EditorVCSInterface::get_singleton()) { + + WARN_PRINT("No VCS addon is initialized. Select a Version Control Addon from Project menu"); + return; + } + + staged_files_count = 0; + TreeItem *root = stage_files->get_root(); + if (root) { + + TreeItem *file_entry = root->get_children(); + while (file_entry) { + + EditorVCSInterface::get_singleton()->stage_file(file_entry->get_metadata(0)); + file_entry->set_icon_modulate(0, EditorNode::get_singleton()->get_gui_base()->get_color("success_color", "Editor")); + file_entry->set_checked(0, true); + staged_files_count++; + + file_entry = file_entry->get_next(); + } + } + + _update_stage_status(); +} + +void VersionControlEditorPlugin::_view_file_diff() { + + version_control_dock_button->set_pressed(true); + + String file_path = stage_files->get_selected()->get_metadata(0); + + _display_file_diff(file_path); +} + +void VersionControlEditorPlugin::_display_file_diff(String p_file_path) { + + Array diff_content = EditorVCSInterface::get_singleton()->get_file_diff(p_file_path); + + diff_file_name->set_text(p_file_path); + + diff->clear(); + diff->push_font(EditorNode::get_singleton()->get_gui_base()->get_font("source", "EditorFonts")); + for (int i = 0; i < diff_content.size(); i++) { + + Dictionary line_result = diff_content[i]; + + if (line_result["status"] == "+") { + + diff->push_color(EditorNode::get_singleton()->get_gui_base()->get_color("success_color", "Editor")); + } else if (line_result["status"] == "-") { + + diff->push_color(EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor")); + } else { + + diff->push_color(EditorNode::get_singleton()->get_gui_base()->get_color("font_color", "Label")); + } + + diff->add_text((String)line_result["content"]); + + diff->pop(); + } + diff->pop(); +} + +void VersionControlEditorPlugin::_refresh_file_diff() { + + String open_file = diff_file_name->get_text(); + if (open_file != "") { + + _display_file_diff(diff_file_name->get_text()); + } +} + +void VersionControlEditorPlugin::_clear_file_diff() { + + diff->clear(); + diff_file_name->set_text(""); + version_control_dock_button->set_pressed(false); +} + +void VersionControlEditorPlugin::_update_stage_status() { + + String status; + if (staged_files_count == 1) { + + status = "Stage contains 1 file"; + } else { + + status = "Stage contains " + String::num_int64(staged_files_count) + " files"; + } + commit_status->set_text(status); +} + +void VersionControlEditorPlugin::_update_commit_status() { + + String status; + if (staged_files_count == 1) { + + status = "Committed 1 file"; + } else { + + status = "Committed " + String::num_int64(staged_files_count) + " files "; + } + commit_status->set_text(status); + staged_files_count = 0; +} + +void VersionControlEditorPlugin::register_editor() { + + if (!EditorVCSInterface::get_singleton()) { + + EditorNode::get_singleton()->add_control_to_dock(EditorNode::DOCK_SLOT_RIGHT_UL, version_commit_dock); + TabContainer *dock_vbc = (TabContainer *)version_commit_dock->get_parent_control(); + dock_vbc->set_tab_title(version_commit_dock->get_index(), TTR("Commit")); + + ToolButton *vc = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Version Control"), version_control_dock); + set_version_control_tool_button(vc); + } +} + +void VersionControlEditorPlugin::fetch_available_vcs_addon_names() { + + List<StringName> global_classes; + ScriptServer::get_global_class_list(&global_classes); + + for (int i = 0; i != global_classes.size(); i++) { + + String path = ScriptServer::get_global_class_path(global_classes[i]); + Ref<Script> script = ResourceLoader::load(path); + + if (script->get_instance_base_type() == "EditorVCSInterface") { + + available_addons.push_back(global_classes[i]); + } + } +} + +void VersionControlEditorPlugin::clear_stage_area() { + + stage_files->get_root()->clear_children(); +} + +void VersionControlEditorPlugin::shut_down() { + + if (EditorVCSInterface::get_singleton()) { + + EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "_refresh_stage_area"); + EditorVCSInterface::get_singleton()->shut_down(); + memdelete(EditorVCSInterface::get_singleton()); + EditorVCSInterface::set_singleton(NULL); + + EditorNode::get_singleton()->remove_control_from_dock(version_commit_dock); + EditorNode::get_singleton()->remove_bottom_panel_item(version_control_dock); + } +} + +bool VersionControlEditorPlugin::get_is_vcs_intialized() const { + + return EditorVCSInterface::get_singleton() ? EditorVCSInterface::get_singleton()->get_is_vcs_intialized() : false; +} + +const String VersionControlEditorPlugin::get_vcs_name() const { + + return EditorVCSInterface::get_singleton() ? EditorVCSInterface::get_singleton()->get_vcs_name() : ""; +} + +VersionControlEditorPlugin::VersionControlEditorPlugin() { + + singleton = this; + staged_files_count = 0; + + version_control_actions = memnew(PopupMenu); + version_control_actions->set_v_size_flags(BoxContainer::SIZE_SHRINK_CENTER); + + set_up_dialog = memnew(AcceptDialog); + set_up_dialog->set_title(TTR("Set Up Version Control")); + set_up_dialog->set_custom_minimum_size(Size2(400, 100)); + version_control_actions->add_child(set_up_dialog); + + set_up_ok_button = set_up_dialog->get_ok(); + set_up_ok_button->set_text(TTR("Close")); + + set_up_vbc = memnew(VBoxContainer); + set_up_vbc->set_alignment(VBoxContainer::ALIGN_CENTER); + set_up_dialog->add_child(set_up_vbc); + + set_up_hbc = memnew(HBoxContainer); + set_up_hbc->set_h_size_flags(HBoxContainer::SIZE_EXPAND_FILL); + set_up_vbc->add_child(set_up_hbc); + + set_up_vcs_status = memnew(RichTextLabel); + set_up_vcs_status->set_text(TTR("VCS Addon is not initialized")); + set_up_vbc->add_child(set_up_vcs_status); + + set_up_vcs_label = memnew(Label); + set_up_vcs_label->set_text(TTR("Version Control System")); + set_up_hbc->add_child(set_up_vcs_label); + + set_up_choice = memnew(OptionButton); + set_up_choice->set_h_size_flags(HBoxContainer::SIZE_EXPAND_FILL); + set_up_choice->connect("item_selected", this, "_selected_a_vcs"); + set_up_hbc->add_child(set_up_choice); + + set_up_init_settings = NULL; + + set_up_init_button = memnew(Button); + set_up_init_button->set_text(TTR("Initialize")); + set_up_init_button->connect("pressed", this, "_initialize_vcs"); + set_up_vbc->add_child(set_up_init_button); + + version_control_actions->set_v_size_flags(PopupMenu::SIZE_EXPAND_FILL); + version_control_actions->set_h_size_flags(PopupMenu::SIZE_EXPAND_FILL); + + version_commit_dock = memnew(VBoxContainer); + version_commit_dock->set_visible(false); + + commit_box_vbc = memnew(VBoxContainer); + commit_box_vbc->set_alignment(VBoxContainer::ALIGN_BEGIN); + commit_box_vbc->set_h_size_flags(VBoxContainer::SIZE_EXPAND_FILL); + commit_box_vbc->set_v_size_flags(VBoxContainer::SIZE_EXPAND_FILL); + version_commit_dock->add_child(commit_box_vbc); + + stage_tools = memnew(HSplitContainer); + stage_tools->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN_COLLAPSED); + commit_box_vbc->add_child(stage_tools); + + staging_area_label = memnew(Label); + staging_area_label->set_h_size_flags(Label::SIZE_EXPAND_FILL); + staging_area_label->set_text(TTR("Staging area")); + stage_tools->add_child(staging_area_label); + + refresh_button = memnew(Button); + refresh_button->set_tooltip(TTR("Detect new changes")); + refresh_button->set_text(TTR("Refresh")); + refresh_button->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Reload", "EditorIcons")); + refresh_button->connect("pressed", this, "_refresh_stage_area"); + stage_tools->add_child(refresh_button); + + stage_files = memnew(Tree); + stage_files->set_h_size_flags(Tree::SIZE_EXPAND_FILL); + stage_files->set_v_size_flags(Tree::SIZE_EXPAND_FILL); + stage_files->set_columns(1); + stage_files->set_column_title(0, TTR("Changes")); + stage_files->set_column_titles_visible(true); + stage_files->set_allow_reselect(true); + stage_files->set_allow_rmb_select(true); + stage_files->set_select_mode(Tree::SelectMode::SELECT_MULTI); + stage_files->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true); + stage_files->connect("cell_selected", this, "_view_file_diff"); + stage_files->create_item(); + stage_files->set_hide_root(true); + commit_box_vbc->add_child(stage_files); + + change_type_to_strings[CHANGE_TYPE_NEW] = TTR("New"); + change_type_to_strings[CHANGE_TYPE_MODIFIED] = TTR("Modified"); + change_type_to_strings[CHANGE_TYPE_RENAMED] = TTR("Renamed"); + change_type_to_strings[CHANGE_TYPE_DELETED] = TTR("Deleted"); + change_type_to_strings[CHANGE_TYPE_TYPECHANGE] = TTR("Typechange"); + + change_type_to_color[CHANGE_TYPE_NEW] = EditorNode::get_singleton()->get_gui_base()->get_color("success_color", "Editor"); + change_type_to_color[CHANGE_TYPE_MODIFIED] = EditorNode::get_singleton()->get_gui_base()->get_color("warning_color", "Editor"); + change_type_to_color[CHANGE_TYPE_RENAMED] = EditorNode::get_singleton()->get_gui_base()->get_color("disabled_font_color", "Editor"); + change_type_to_color[CHANGE_TYPE_DELETED] = EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor"); + change_type_to_color[CHANGE_TYPE_TYPECHANGE] = EditorNode::get_singleton()->get_gui_base()->get_color("font_color", "Editor"); + + stage_buttons = memnew(HSplitContainer); + stage_buttons->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN_COLLAPSED); + commit_box_vbc->add_child(stage_buttons); + + stage_selected_button = memnew(Button); + stage_selected_button->set_h_size_flags(Button::SIZE_EXPAND_FILL); + stage_selected_button->set_text(TTR("Stage Selected")); + stage_selected_button->connect("pressed", this, "_stage_selected"); + stage_buttons->add_child(stage_selected_button); + + stage_all_button = memnew(Button); + stage_all_button->set_text(TTR("Stage All")); + stage_all_button->connect("pressed", this, "_stage_all"); + stage_buttons->add_child(stage_all_button); + + commit_box_vbc->add_child(memnew(HSeparator)); + + commit_message = memnew(TextEdit); + commit_message->set_h_size_flags(Control::SIZE_EXPAND_FILL); + commit_message->set_h_grow_direction(Control::GrowDirection::GROW_DIRECTION_BEGIN); + commit_message->set_v_grow_direction(Control::GrowDirection::GROW_DIRECTION_END); + commit_message->set_custom_minimum_size(Size2(200, 100)); + commit_message->set_wrap_enabled(true); + commit_message->set_text(TTR("Add a commit message")); + commit_box_vbc->add_child(commit_message); + + commit_button = memnew(Button); + commit_button->set_text(TTR("Commit Changes")); + commit_button->connect("pressed", this, "_send_commit_msg"); + commit_box_vbc->add_child(commit_button); + + commit_status = memnew(Label); + commit_status->set_align(Label::ALIGN_CENTER); + commit_box_vbc->add_child(commit_status); + + version_control_dock = memnew(PanelContainer); + version_control_dock->set_v_size_flags(Control::SIZE_EXPAND_FILL); + version_control_dock->hide(); + + diff_vbc = memnew(VBoxContainer); + diff_vbc->set_h_size_flags(HBoxContainer::SIZE_FILL); + diff_vbc->set_v_size_flags(HBoxContainer::SIZE_FILL); + version_control_dock->add_child(diff_vbc); + + diff_hbc = memnew(HBoxContainer); + diff_hbc->set_h_size_flags(HBoxContainer::SIZE_FILL); + diff_vbc->add_child(diff_hbc); + + diff_heading = memnew(Label); + diff_heading->set_text(TTR("Status")); + diff_heading->set_tooltip(TTR("View file diffs before committing them to the latest version")); + diff_hbc->add_child(diff_heading); + + diff_file_name = memnew(Label); + diff_file_name->set_text(TTR("No file diff is active")); + diff_file_name->set_h_size_flags(Label::SIZE_EXPAND_FILL); + diff_file_name->set_align(Label::ALIGN_RIGHT); + diff_hbc->add_child(diff_file_name); + + diff_refresh_button = memnew(Button); + diff_refresh_button->set_tooltip(TTR("Detect changes in file diff")); + diff_refresh_button->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Reload", "EditorIcons")); + diff_refresh_button->connect("pressed", this, "_refresh_file_diff"); + diff_hbc->add_child(diff_refresh_button); + + diff = memnew(RichTextLabel); + diff->set_h_size_flags(TextEdit::SIZE_EXPAND_FILL); + diff->set_v_size_flags(TextEdit::SIZE_EXPAND_FILL); + diff->set_selection_enabled(true); + diff_vbc->add_child(diff); +} + +VersionControlEditorPlugin::~VersionControlEditorPlugin() { + + shut_down(); + memdelete(version_control_dock); + memdelete(version_commit_dock); + memdelete(version_control_actions); +} diff --git a/editor/plugins/version_control_editor_plugin.h b/editor/plugins/version_control_editor_plugin.h new file mode 100644 index 0000000000..450ebccce1 --- /dev/null +++ b/editor/plugins/version_control_editor_plugin.h @@ -0,0 +1,146 @@ +/*************************************************************************/ +/* version_control_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VERSION_CONTROL_EDITOR_PLUGIN_H +#define VERSION_CONTROL_EDITOR_PLUGIN_H + +#include "editor/editor_plugin.h" +#include "editor/editor_vcs_interface.h" +#include "scene/gui/container.h" +#include "scene/gui/rich_text_label.h" +#include "scene/gui/text_edit.h" +#include "scene/gui/tree.h" + +class VersionControlEditorPlugin : public EditorPlugin { + + GDCLASS(VersionControlEditorPlugin, EditorPlugin) + +public: + enum ChangeType { + + CHANGE_TYPE_NEW = 0, + CHANGE_TYPE_MODIFIED = 1, + CHANGE_TYPE_RENAMED = 2, + CHANGE_TYPE_DELETED = 3, + CHANGE_TYPE_TYPECHANGE = 4 + }; + +private: + static VersionControlEditorPlugin *singleton; + + int staged_files_count; + List<StringName> available_addons; + + PopupMenu *version_control_actions; + AcceptDialog *set_up_dialog; + VBoxContainer *set_up_vbc; + HBoxContainer *set_up_hbc; + Label *set_up_vcs_label; + OptionButton *set_up_choice; + PanelContainer *set_up_init_settings; + Button *set_up_init_button; + RichTextLabel *set_up_vcs_status; + Button *set_up_ok_button; + + HashMap<ChangeType, String> change_type_to_strings; + HashMap<ChangeType, Color> change_type_to_color; + + VBoxContainer *version_commit_dock; + VBoxContainer *commit_box_vbc; + HSplitContainer *stage_tools; + Tree *stage_files; + TreeItem *new_files; + TreeItem *modified_files; + TreeItem *renamed_files; + TreeItem *deleted_files; + TreeItem *typechange_files; + Label *staging_area_label; + HSplitContainer *stage_buttons; + Button *stage_all_button; + Button *stage_selected_button; + Button *refresh_button; + TextEdit *commit_message; + Button *commit_button; + Label *commit_status; + + PanelContainer *version_control_dock; + ToolButton *version_control_dock_button; + VBoxContainer *diff_vbc; + HBoxContainer *diff_hbc; + Button *diff_refresh_button; + Label *diff_file_name; + Label *diff_heading; + RichTextLabel *diff; + + void _populate_available_vcs_names(); + void _selected_a_vcs(int p_id); + void _initialize_vcs(); + void _send_commit_msg(); + void _refresh_stage_area(); + void _stage_selected(); + void _stage_all(); + void _view_file_diff(); + void _display_file_diff(String p_file_path); + void _refresh_file_diff(); + void _clear_file_diff(); + void _update_stage_status(); + void _update_commit_status(); + + friend class EditorVCSInterface; + +protected: + static void _bind_methods(); + +public: + static VersionControlEditorPlugin *get_singleton(); + + void popup_vcs_set_up_dialog(const Control *p_gui_base); + void set_version_control_tool_button(ToolButton *p_button) { version_control_dock_button = p_button; } + + PopupMenu *get_version_control_actions_panel() const { return version_control_actions; } + VBoxContainer *get_version_commit_dock() const { return version_commit_dock; } + PanelContainer *get_version_control_dock() const { return version_control_dock; } + + List<StringName> get_available_vcs_names() const { return available_addons; } + bool get_is_vcs_intialized() const; + const String get_vcs_name() const; + + void register_editor(); + void fetch_available_vcs_addon_names(); + void clear_stage_area(); + void shut_down(); + + VersionControlEditorPlugin(); + ~VersionControlEditorPlugin(); +}; + +VARIANT_ENUM_CAST(VersionControlEditorPlugin::ChangeType); + +#endif // !VERSION_CONTROL_EDITOR_PLUGIN_H diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 66fbc32b1c..82baa99da2 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -410,6 +410,7 @@ void VisualShaderEditor::_update_created_node(GraphNode *node) { node->add_color_override("title_color", c); c.a = 0.7; node->add_color_override("close_color", c); + node->add_color_override("resizer_color", c); } } @@ -2366,6 +2367,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("LessThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than or Equal (<=)")), VisualShaderNodeCompare::FUNC_LESS_THAN_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("NotEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Not Equal (!=)")), VisualShaderNodeCompare::FUNC_NOT_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SwitchS", "Conditional", "Functions", "VisualShaderNodeScalarSwitch", TTR("Returns an associated scalar if the provided boolean value is true or false."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Compare", "Conditional", "Common", "VisualShaderNodeCompare", TTR("Returns the boolean result of the comparison between two parameters."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("Is", "Conditional", "Common", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); @@ -2381,6 +2383,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("OutputIsSRGB", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "output_is_srgb"), "output_is_srgb", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "viewport_size"), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); @@ -2411,6 +2414,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing"), "front_facing", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "side"), "side", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index c6e3dc1e32..f70dcab931 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -928,16 +928,36 @@ public: TextureButton *favorite_button; TextureRect *icon; bool icon_needs_reload; + bool hover; ProjectListItemControl() { favorite_button = NULL; icon = NULL; icon_needs_reload = true; + hover = false; } void set_is_favorite(bool fav) { favorite_button->set_modulate(fav ? Color(1, 1, 1, 1) : Color(1, 1, 1, 0.2)); } + + void _notification(int p_what) { + switch (p_what) { + case NOTIFICATION_MOUSE_ENTER: { + hover = true; + update(); + } break; + case NOTIFICATION_MOUSE_EXIT: { + hover = false; + update(); + } break; + case NOTIFICATION_DRAW: { + if (hover) { + draw_style_box(get_stylebox("hover", "Tree"), Rect2(Point2(), get_size() - Size2(10, 0) * EDSCALE)); + } + } break; + } + } }; class ProjectList : public ScrollContainer { @@ -1260,6 +1280,8 @@ void ProjectList::create_project_item_control(int p_index) { TextureButton *favorite = memnew(TextureButton); favorite->set_name("FavoriteButton"); favorite->set_normal_texture(favorite_icon); + // This makes the project's "hover" style display correctly when hovering the favorite icon + favorite->set_mouse_filter(MOUSE_FILTER_PASS); favorite->connect("pressed", this, "_favorite_pressed", varray(hb)); favorite_box->add_child(favorite); favorite_box->set_alignment(BoxContainer::ALIGN_CENTER); @@ -1667,7 +1689,7 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) { emit_signal(SIGNAL_SELECTION_CHANGED); - if (mb->is_doubleclick()) { + if (!mb->get_control() && mb->is_doubleclick()) { emit_signal(SIGNAL_PROJECT_ASK_OPEN); } } @@ -1735,6 +1757,12 @@ void ProjectManager::_notification(int p_what) { if (_project_list->get_project_count() == 0 && StreamPeerSSL::is_available()) open_templates->popup_centered_minsize(); + + if (_project_list->get_project_count() >= 1) { + // Focus on the search box immediately to allow the user + // to search without having to reach for their mouse + project_filter->search_box->grab_focus(); + } } break; case NOTIFICATION_VISIBILITY_CHANGED: { diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index a0d2332ffc..d42f15cce8 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -1007,8 +1007,12 @@ void ProjectSettingsEditor::_copy_to_platform_about_to_show() { presets.insert("pvrtc"); presets.insert("debug"); presets.insert("release"); + presets.insert("editor"); + presets.insert("standalone"); presets.insert("32"); presets.insert("64"); + // Not available as an export platform yet, so it needs to be added manually + presets.insert("Server"); for (int i = 0; i < EditorExport::get_singleton()->get_export_platform_count(); i++) { List<String> p; @@ -1043,6 +1047,84 @@ void ProjectSettingsEditor::_copy_to_platform_about_to_show() { } } +Variant ProjectSettingsEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { + + TreeItem *selected = input_editor->get_selected(); + if (!selected || selected->get_parent() != input_editor->get_root()) + return Variant(); + + String name = selected->get_text(0); + VBoxContainer *vb = memnew(VBoxContainer); + HBoxContainer *hb = memnew(HBoxContainer); + Label *label = memnew(Label(name)); + hb->set_modulate(Color(1, 1, 1, 1.0f)); + hb->add_child(label); + vb->add_child(hb); + set_drag_preview(vb); + + Dictionary drag_data; + drag_data["type"] = "nodes"; + + input_editor->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN); + + return drag_data; +} + +bool ProjectSettingsEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + + Dictionary d = p_data; + if (!d.has("type") || d["type"] != "nodes") + return false; + + TreeItem *selected = input_editor->get_selected(); + TreeItem *item = input_editor->get_item_at_position(p_point); + if (!selected || !item || item->get_parent() == selected) + return false; + + return true; +} + +void ProjectSettingsEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { + + if (!can_drop_data_fw(p_point, p_data, p_from)) + return; + + TreeItem *selected = input_editor->get_selected(); + TreeItem *item = input_editor->get_item_at_position(p_point); + TreeItem *target = item->get_parent() == input_editor->get_root() ? item : item->get_parent(); + + String selected_name = "input/" + selected->get_text(0); + int old_order = ProjectSettings::get_singleton()->get_order(selected_name); + String target_name = "input/" + target->get_text(0); + int target_order = ProjectSettings::get_singleton()->get_order(target_name); + + int order = old_order; + bool is_below = target_order > old_order; + TreeItem *iterator = is_below ? selected->get_next() : selected->get_prev(); + + undo_redo->create_action(TTR("Moved Input Action Event")); + while (iterator != target) { + + String iterator_name = "input/" + iterator->get_text(0); + int iterator_order = ProjectSettings::get_singleton()->get_order(iterator_name); + undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", iterator_name, order); + undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", iterator_name, iterator_order); + order = iterator_order; + iterator = is_below ? iterator->get_next() : iterator->get_prev(); + } + + undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", target_name, order); + undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", selected_name, target_order); + undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", target_name, target_order); + undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", selected_name, old_order); + + undo_redo->add_do_method(this, "_update_actions"); + undo_redo->add_undo_method(this, "_update_actions"); + undo_redo->add_do_method(this, "_settings_changed"); + undo_redo->add_undo_method(this, "_settings_changed"); + undo_redo->commit_action(); +} + void ProjectSettingsEditor::_copy_to_platform(int p_which) { String path = globals_editor->get_inspector()->get_selected_path(); @@ -1227,7 +1309,7 @@ void ProjectSettingsEditor::_translation_res_option_changed() { ERR_FAIL_COND(!remaps.has(key)); PoolStringArray r = remaps[key]; ERR_FAIL_INDEX(idx, r.size()); - if (translation_locales_idxs_remap.size() > 0) { + if (translation_locales_idxs_remap.size() > which) { r.set(idx, path + ":" + langs[translation_locales_idxs_remap[which]]); } else { r.set(idx, path + ":" + langs[which]); @@ -1310,7 +1392,7 @@ void ProjectSettingsEditor::_translation_res_option_delete(Object *p_item, int p void ProjectSettingsEditor::_translation_filter_option_changed() { int sel_id = translation_locale_filter_mode->get_selected_id(); - TreeItem *t = translation_filter->get_selected(); + TreeItem *t = translation_filter->get_edited(); String locale = t->get_tooltip(0); bool checked = t->is_checked(0); @@ -1662,6 +1744,10 @@ void ProjectSettingsEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_editor_restart_close"), &ProjectSettingsEditor::_editor_restart_close); ClassDB::bind_method(D_METHOD("get_tabs"), &ProjectSettingsEditor::get_tabs); + + ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &ProjectSettingsEditor::get_drag_data_fw); + ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &ProjectSettingsEditor::can_drop_data_fw); + ClassDB::bind_method(D_METHOD("drop_data_fw"), &ProjectSettingsEditor::drop_data_fw); } ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { @@ -1844,6 +1930,8 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { input_editor->connect("item_activated", this, "_action_activated"); input_editor->connect("cell_selected", this, "_action_selected"); input_editor->connect("button_pressed", this, "_action_button_pressed"); + input_editor->set_drag_forwarding(this); + popup_add = memnew(PopupMenu); add_child(popup_add); popup_add->connect("id_pressed", this, "_add_item"); diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index d302c0d34b..4dfd8ba602 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -158,6 +158,10 @@ class ProjectSettingsEditor : public AcceptDialog { void _toggle_search_bar(bool p_pressed); + Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); + bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; + void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + void _copy_to_platform_about_to_show(); ProjectSettingsEditor(); diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 899343c0f8..ecb272876d 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -859,6 +859,13 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: add_child(color_picker); color_picker->hide(); color_picker->connect("color_changed", this, "_color_changed"); + + // get default color picker mode from editor settings + int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode"); + if (default_color_mode == 1) + color_picker->set_hsv_mode(true); + else if (default_color_mode == 2) + color_picker->set_raw_mode(true); } color_picker->show(); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index f0114b393d..2ddf1f7056 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -759,7 +759,21 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { _delete_confirm(); } else { - delete_dialog->set_text(TTR("Delete Node(s)?")); + if (remove_list.size() >= 2) { + delete_dialog->set_text(vformat(TTR("Delete %d nodes?"), remove_list.size())); + } else if (remove_list.size() == 1 && remove_list[0] == editor_data->get_edited_scene_root()) { + delete_dialog->set_text(vformat(TTR("Delete the root node \"%s\"?"), remove_list[0]->get_name())); + } else if (remove_list.size() == 1 && remove_list[0]->get_filename() == "" && remove_list[0]->get_child_count() >= 1) { + // Display this message only for non-instanced scenes + delete_dialog->set_text(vformat(TTR("Delete node \"%s\" and its children?"), remove_list[0]->get_name())); + } else { + delete_dialog->set_text(vformat(TTR("Delete node \"%s\"?"), remove_list[0]->get_name())); + } + + // Resize the dialog to its minimum size. + // This prevents the dialog from being too wide after displaying + // a deletion confirmation for a node with a long name. + delete_dialog->set_size(Size2()); delete_dialog->popup_centered_minsize(); } @@ -1495,7 +1509,7 @@ bool SceneTreeDock::_validate_no_foreign() { // When edited_scene inherits from another one the root Node will be the parent Scene, // we don't want to consider that Node a foreign one otherwise we would not be able to - // delete it + // delete it. if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene == E->get()) { continue; } @@ -1519,7 +1533,7 @@ void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) { List<Node *> selection = editor_selection->get_selected_node_list(); if (selection.empty()) - return; //nothing to reparent + return; // Nothing to reparent. Vector<Node *> nodes; @@ -1535,18 +1549,32 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V Node *new_parent = p_new_parent; ERR_FAIL_COND(!new_parent); + if (p_nodes.size() == 0) + return; // Nothing to reparent. + + p_nodes.sort_custom<Node::Comparator>(); //Makes result reliable. + + bool no_change = true; + for (int ni = 0; ni < p_nodes.size(); ni++) { + + if (p_nodes[ni] == p_new_parent) + return; // Attempt to reparent to itself. + + if (p_nodes[ni]->get_parent() != p_new_parent || p_position_in_parent + ni != p_nodes[ni]->get_position_in_parent()) + no_change = false; + } + + if (no_change) + return; // Position and parent didn't change. + Node *validate = new_parent; while (validate) { - ERR_FAIL_COND_MSG(p_nodes.find(validate) != -1, "Selection changed at some point.. can't reparent."); + ERR_FAIL_COND_MSG(p_nodes.find(validate) != -1, "Selection changed at some point. Can't reparent."); validate = validate->get_parent(); } - //ok all valid - if (p_nodes.size() == 0) - return; //nothing to reparent - - //sort by tree order, so re-adding is easy + // Sort by tree order, so re-adding is easy. p_nodes.sort_custom<Node::Comparator>(); editor_data->get_undo_redo().create_action(TTR("Reparent Node")); @@ -1558,7 +1586,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V for (int ni = 0; ni < p_nodes.size(); ni++) { - //no undo for now, sorry + // No undo implemented for this yet. Node *node = p_nodes[ni]; fill_path_renames(node, new_parent, &path_renames); @@ -1568,14 +1596,11 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V node->get_owned_by(node->get_owner(), &owned); Array owners; for (List<Node *>::Element *E = owned.front(); E; E = E->next()) { - owners.push_back(E->get()); } - if (new_parent == node->get_parent() && node->get_index() < p_position_in_parent + ni) { - //if child will generate a gap when moved, adjust - inc--; - } + if (new_parent == node->get_parent() && node->get_index() < p_position_in_parent + ni) + inc--; // If the child will generate a gap when moved, adjust. editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node); editor_data->get_undo_redo().add_do_method(new_parent, "add_child", node); @@ -1587,17 +1612,17 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V String old_name = former_names[ni]; String new_name = new_parent->validate_child_name(node); - // name was modified, fix the path renames + // Name was modified, fix the path renames. if (old_name.casecmp_to(new_name) != 0) { - // Fix the to name to have the new name + // Fix the to name to have the new name. NodePath old_new_name = path_renames[ni].second; NodePath new_path; Vector<StringName> unfixed_new_names = old_new_name.get_names(); Vector<StringName> fixed_new_names; - // Get last name and replace with fixed new name + // Get last name and replace with fixed new name. for (int a = 0; a < (unfixed_new_names.size() - 1); a++) { fixed_new_names.push_back(unfixed_new_names[a]); } @@ -1631,8 +1656,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V inc++; } - //add and move in a second step.. (so old order is preserved) - + // Add and move in a second step (so old order is preserved). for (int ni = 0; ni < p_nodes.size(); ni++) { Node *node = p_nodes[ni]; diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 43f540e688..f1fc4eb950 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -299,16 +299,34 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) { item->add_button(0, get_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor")); - item->set_tooltip(0, TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class()); - } else if (p_node != get_scene_node() && p_node->get_filename() != "" && can_open_instance) { + String tooltip = TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class(); + if (p_node->get_editor_description() != String()) { + tooltip += "\n\n" + p_node->get_editor_description(); + } + + item->set_tooltip(0, tooltip); + } else if (p_node != get_scene_node() && p_node->get_filename() != "" && can_open_instance) { item->add_button(0, get_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor")); - item->set_tooltip(0, TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class()); + + String tooltip = TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class(); + if (p_node->get_editor_description() != String()) { + tooltip += "\n\n" + p_node->get_editor_description(); + } + + item->set_tooltip(0, tooltip); } else { StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node); - if (type == StringName()) + if (type == StringName()) { type = p_node->get_class(); - item->set_tooltip(0, String(p_node->get_name()) + "\n" + TTR("Type:") + " " + type); + } + + String tooltip = TTR("Type:") + " " + type; + if (p_node->get_editor_description() != String()) { + tooltip += "\n\n" + p_node->get_editor_description(); + } + + item->set_tooltip(0, tooltip); } if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index fc5aecdbe9..6ba507fb9c 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -33,6 +33,7 @@ #include "core/io/marshalls.h" #include "core/project_settings.h" #include "core/ustring.h" +#include "editor_network_profiler.h" #include "editor_node.h" #include "editor_profiler.h" #include "editor_settings.h" @@ -201,6 +202,21 @@ void ScriptEditorDebugger::debug_copy() { OS::get_singleton()->set_clipboard(msg); } +void ScriptEditorDebugger::debug_skip_breakpoints() { + skip_breakpoints_value = !skip_breakpoints_value; + if (skip_breakpoints_value) + skip_breakpoints->set_icon(get_icon("DebugSkipBreakpointsOn", "EditorIcons")); + else + skip_breakpoints->set_icon(get_icon("DebugSkipBreakpointsOff", "EditorIcons")); + + if (connection.is_valid()) { + Array msg; + msg.push_back("set_skip_breakpoints"); + msg.push_back(skip_breakpoints_value); + ppeer->put_var(msg); + } +} + void ScriptEditorDebugger::debug_next() { ERR_FAIL_COND(!breaked); @@ -418,6 +434,15 @@ int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &node } item->set_metadata(0, id); + if (id == inspected_object_id) { + TreeItem *cti = item->get_parent(); + while (cti) { + cti->set_collapsed(false); + cti = cti->get_parent(); + } + item->select(0); + } + // Set current item as collapsed if necessary if (parent) { if (!unfold_cache.has(id)) { @@ -977,7 +1002,20 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da profiler->add_frame_metric(metric, false); else profiler->add_frame_metric(metric, true); - + } else if (p_msg == "network_profile") { + int frame_size = 6; + for (int i = 0; i < p_data.size(); i += frame_size) { + MultiplayerAPI::ProfilingInfo pi; + pi.node = p_data[i + 0]; + pi.node_path = p_data[i + 1]; + pi.incoming_rpc = p_data[i + 2]; + pi.incoming_rset = p_data[i + 3]; + pi.outgoing_rpc = p_data[i + 4]; + pi.outgoing_rset = p_data[i + 5]; + network_profiler->add_node_frame_data(pi); + } + } else if (p_msg == "network_bandwidth") { + network_profiler->set_bandwidth(p_data[0], p_data[1]); } else if (p_msg == "kill_me") { editor->call_deferred("stop_child_process"); @@ -1013,17 +1051,15 @@ void ScriptEditorDebugger::_performance_draw() { which.push_back(i); } - Ref<Font> graph_font = get_font("font", "TextEdit"); - if (which.empty()) { - String text = TTR("Pick one or more items from the list to display the graph."); - - perf_draw->draw_string(graph_font, Point2i(MAX(0, perf_draw->get_size().x - graph_font->get_string_size(text).x), perf_draw->get_size().y + graph_font->get_ascent()) / 2, text, get_color("font_color", "Label"), perf_draw->get_size().x); - + info_message->show(); return; } + info_message->hide(); + Ref<StyleBox> graph_sb = get_stylebox("normal", "TextEdit"); + Ref<Font> graph_font = get_font("font", "TextEdit"); int cols = Math::ceil(Math::sqrt((float)which.size())); int rows = Math::ceil((float)which.size() / cols); @@ -1083,7 +1119,7 @@ void ScriptEditorDebugger::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { inspector->edit(variables); - + skip_breakpoints->set_icon(get_icon("DebugSkipBreakpointsOff", "EditorIcons")); copy->set_icon(get_icon("ActionCopy", "EditorIcons")); step->set_icon(get_icon("DebugStep", "EditorIcons")); @@ -1092,7 +1128,6 @@ void ScriptEditorDebugger::_notification(int p_what) { forward->set_icon(get_icon("Forward", "EditorIcons")); dobreak->set_icon(get_icon("Pause", "EditorIcons")); docontinue->set_icon(get_icon("DebugContinue", "EditorIcons")); - //scene_tree_refresh->set_icon( get_icon("Reload","EditorIcons")); le_set->connect("pressed", this, "_live_edit_set"); le_clear->connect("pressed", this, "_live_edit_clear"); error_tree->connect("item_selected", this, "_error_selected"); @@ -1164,7 +1199,7 @@ void ScriptEditorDebugger::_notification(int p_what) { if (connection.is_null()) break; - EditorNode::get_log()->add_message("** Debug Process Started **"); + EditorNode::get_log()->add_message("--- Debugging process started ---", EditorLog::MSG_TYPE_EDITOR); ppeer->set_stream_peer(connection); @@ -1174,7 +1209,7 @@ void ScriptEditorDebugger::_notification(int p_what) { dobreak->set_disabled(false); tabs->set_current_tab(0); - _set_reason_text(TTR("Child Process Connected"), MESSAGE_SUCCESS); + _set_reason_text(TTR("Child process connected."), MESSAGE_SUCCESS); profiler->clear(); inspect_scene_tree->clear(); @@ -1193,6 +1228,10 @@ void ScriptEditorDebugger::_notification(int p_what) { if (profiler->is_profiling()) { _profiler_activate(true); } + + if (network_profiler->is_profiling()) { + _network_profiler_activate(true); + } } } @@ -1358,7 +1397,7 @@ void ScriptEditorDebugger::stop() { ppeer->set_stream_peer(Ref<StreamPeer>()); if (connection.is_valid()) { - EditorNode::get_log()->add_message("** Debug Process Stopped **"); + EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR); connection.unref(); reason->set_text(""); @@ -1376,7 +1415,7 @@ void ScriptEditorDebugger::stop() { profiler->set_enabled(true); inspect_scene_tree->clear(); - EditorNode::get_singleton()->edit_current(); + inspector->edit(NULL); EditorNode::get_singleton()->get_pause_button()->set_pressed(false); EditorNode::get_singleton()->get_pause_button()->set_disabled(true); EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree(); @@ -1412,6 +1451,25 @@ void ScriptEditorDebugger::_profiler_activate(bool p_enable) { } } +void ScriptEditorDebugger::_network_profiler_activate(bool p_enable) { + + if (!connection.is_valid()) + return; + + if (p_enable) { + Array msg; + msg.push_back("start_network_profiling"); + ppeer->put_var(msg); + print_verbose("Starting network profiling."); + + } else { + Array msg; + msg.push_back("stop_network_profiling"); + ppeer->put_var(msg); + print_verbose("Ending network profiling."); + } +} + void ScriptEditorDebugger::_profiler_seeked() { if (!connection.is_valid() || !connection->is_connected_to_host()) @@ -1785,6 +1843,10 @@ void ScriptEditorDebugger::reload_scripts() { } } +bool ScriptEditorDebugger::is_skip_breakpoints() { + return skip_breakpoints_value; +} + void ScriptEditorDebugger::_error_activated() { TreeItem *selected = error_tree->get_selected(); @@ -1980,6 +2042,7 @@ void ScriptEditorDebugger::_bind_methods() { ClassDB::bind_method(D_METHOD("_stack_dump_frame_selected"), &ScriptEditorDebugger::_stack_dump_frame_selected); + ClassDB::bind_method(D_METHOD("debug_skip_breakpoints"), &ScriptEditorDebugger::debug_skip_breakpoints); ClassDB::bind_method(D_METHOD("debug_copy"), &ScriptEditorDebugger::debug_copy); ClassDB::bind_method(D_METHOD("debug_next"), &ScriptEditorDebugger::debug_next); @@ -2000,6 +2063,7 @@ void ScriptEditorDebugger::_bind_methods() { ClassDB::bind_method(D_METHOD("_expand_errors_list"), &ScriptEditorDebugger::_expand_errors_list); ClassDB::bind_method(D_METHOD("_collapse_errors_list"), &ScriptEditorDebugger::_collapse_errors_list); ClassDB::bind_method(D_METHOD("_profiler_activate"), &ScriptEditorDebugger::_profiler_activate); + ClassDB::bind_method(D_METHOD("_network_profiler_activate"), &ScriptEditorDebugger::_network_profiler_activate); ClassDB::bind_method(D_METHOD("_profiler_seeked"), &ScriptEditorDebugger::_profiler_seeked); ClassDB::bind_method(D_METHOD("_clear_errors_list"), &ScriptEditorDebugger::_clear_errors_list); @@ -2067,6 +2131,13 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { hbc->add_child(memnew(VSeparator)); + skip_breakpoints = memnew(ToolButton); + hbc->add_child(skip_breakpoints); + skip_breakpoints->set_tooltip(TTR("Skip Breakpoints")); + skip_breakpoints->connect("pressed", this, "debug_skip_breakpoints"); + + hbc->add_child(memnew(VSeparator)); + copy = memnew(ToolButton); hbc->add_child(copy); copy->set_tooltip(TTR("Copy Error")); @@ -2077,11 +2148,13 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { step = memnew(ToolButton); hbc->add_child(step); step->set_tooltip(TTR("Step Into")); + step->set_shortcut(ED_GET_SHORTCUT("debugger/step_into")); step->connect("pressed", this, "debug_step"); next = memnew(ToolButton); hbc->add_child(next); next->set_tooltip(TTR("Step Over")); + next->set_shortcut(ED_GET_SHORTCUT("debugger/step_over")); next->connect("pressed", this, "debug_next"); hbc->add_child(memnew(VSeparator)); @@ -2089,11 +2162,13 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { dobreak = memnew(ToolButton); hbc->add_child(dobreak); dobreak->set_tooltip(TTR("Break")); + dobreak->set_shortcut(ED_GET_SHORTCUT("debugger/break")); dobreak->connect("pressed", this, "debug_break"); docontinue = memnew(ToolButton); hbc->add_child(docontinue); docontinue->set_tooltip(TTR("Continue")); + docontinue->set_shortcut(ED_GET_SHORTCUT("debugger/continue")); docontinue->connect("pressed", this, "debug_continue"); back = memnew(Button); @@ -2218,6 +2293,13 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { profiler->connect("break_request", this, "_profiler_seeked"); } + { //network profiler + network_profiler = memnew(EditorNetworkProfiler); + network_profiler->set_name(TTR("Network Profiler")); + tabs->add_child(network_profiler); + network_profiler->connect("enable_profiling", this, "_network_profiler_activate"); + } + { //monitors HSplitContainer *hsp = memnew(HSplitContainer); @@ -2227,11 +2309,14 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { perf_monitors->set_column_title(0, TTR("Monitor")); perf_monitors->set_column_title(1, TTR("Value")); perf_monitors->set_column_titles_visible(true); - hsp->add_child(perf_monitors); perf_monitors->connect("item_edited", this, "_performance_select"); + hsp->add_child(perf_monitors); + perf_draw = memnew(Control); + perf_draw->set_clip_contents(true); perf_draw->connect("draw", this, "_performance_draw"); hsp->add_child(perf_draw); + hsp->set_name(TTR("Monitors")); hsp->set_split_offset(340 * EDSCALE); tabs->add_child(hsp); @@ -2265,6 +2350,14 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { perf_items.push_back(it); perf_max.write[i] = 0; } + + info_message = memnew(Label); + info_message->set_text(TTR("Pick one or more items from the list to display the graph.")); + info_message->set_valign(Label::VALIGN_CENTER); + info_message->set_align(Label::ALIGN_CENTER); + info_message->set_autowrap(true); + info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); + perf_draw->add_child(info_message); } { //vmem inspect @@ -2276,7 +2369,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { vmem_hb->add_child(memnew(Label(TTR("Total:") + " "))); vmem_total = memnew(LineEdit); vmem_total->set_editable(false); - vmem_total->set_custom_minimum_size(Size2(100, 1) * EDSCALE); + vmem_total->set_custom_minimum_size(Size2(100, 0) * EDSCALE); vmem_hb->add_child(vmem_total); vmem_refresh = memnew(ToolButton); vmem_hb->add_child(vmem_refresh); diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index 947b0cca52..cc284476c0 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -50,6 +50,7 @@ class TreeItem; class HSplitContainer; class ItemList; class EditorProfiler; +class EditorNetworkProfiler; class ScriptEditorDebuggerInspectedObject; @@ -109,12 +110,15 @@ class ScriptEditorDebugger : public Control { bool hide_on_stop; bool enable_external_editor; + + bool skip_breakpoints_value = false; Ref<Script> stack_script; TabContainer *tabs; Label *reason; + Button *skip_breakpoints; Button *copy; Button *step; Button *next; @@ -131,6 +135,7 @@ class ScriptEditorDebugger : public Control { Tree *perf_monitors; Control *perf_draw; + Label *info_message; Tree *vmem_tree; Button *vmem_refresh; @@ -152,6 +157,7 @@ class ScriptEditorDebugger : public Control { Map<String, int> res_path_cache; EditorProfiler *profiler; + EditorNetworkProfiler *network_profiler; EditorNode *editor; @@ -196,6 +202,8 @@ class ScriptEditorDebugger : public Control { void _profiler_activate(bool p_enable); void _profiler_seeked(); + void _network_profiler_activate(bool p_enable); + void _paused(); void _set_remote_object(ObjectID p_id, ScriptEditorDebuggerInspectedObject *p_obj); @@ -219,6 +227,7 @@ public: void unpause(); void stop(); + void debug_skip_breakpoints(); void debug_copy(); void debug_next(); @@ -256,6 +265,8 @@ public: void reload_scripts(); + bool is_skip_breakpoints(); + virtual Size2 get_minimum_size() const; ScriptEditorDebugger(EditorNode *p_editor = NULL); ~ScriptEditorDebugger(); diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index b4643231d7..c9c1f9c3e0 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -110,7 +110,7 @@ void EditorSettingsDialog::_filter_shortcuts(const String &p_filter) { } void EditorSettingsDialog::_undo_redo_callback(void *p_self, const String &p_name) { - EditorNode::get_log()->add_message(p_name); + EditorNode::get_log()->add_message(p_name, EditorLog::MSG_TYPE_EDITOR); } void EditorSettingsDialog::_notification(int p_what) { @@ -151,7 +151,7 @@ void EditorSettingsDialog::_unhandled_input(const Ref<InputEvent> &p_event) { if (ED_IS_SHORTCUT("editor/undo", p_event)) { String action = undo_redo->get_current_action_name(); if (action != "") - EditorNode::get_log()->add_message("UNDO: " + action); + EditorNode::get_log()->add_message("Undo: " + action, EditorLog::MSG_TYPE_EDITOR); undo_redo->undo(); handled = true; } @@ -159,7 +159,7 @@ void EditorSettingsDialog::_unhandled_input(const Ref<InputEvent> &p_event) { undo_redo->redo(); String action = undo_redo->get_current_action_name(); if (action != "") - EditorNode::get_log()->add_message("REDO: " + action); + EditorNode::get_log()->add_message("Redo: " + action, EditorLog::MSG_TYPE_EDITOR); handled = true; } diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 4c5371769f..9f940c46e6 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -172,8 +172,8 @@ void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base, bool p_hidde instance = VS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario()); VS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id()); - if (skeleton.is_valid()) - VS::get_singleton()->instance_attach_skeleton(instance, skeleton); + if (skin_reference.is_valid()) + VS::get_singleton()->instance_attach_skeleton(instance, skin_reference->get_skeleton()); if (extra_margin) VS::get_singleton()->instance_set_extra_visibility_margin(instance, 1); VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, VS::SHADOW_CASTING_SETTING_OFF); @@ -181,14 +181,14 @@ void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base, bool p_hidde VS::get_singleton()->instance_set_layer_mask(instance, layer); //gizmos are 26 } -void EditorSpatialGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const RID &p_skeleton, const Ref<Material> &p_material) { +void EditorSpatialGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const Ref<SkinReference> &p_skin_reference, const Ref<Material> &p_material) { ERR_FAIL_COND(!spatial_node); Instance ins; ins.billboard = p_billboard; ins.mesh = p_mesh; - ins.skeleton = p_skeleton; + ins.skin_reference = p_skin_reference; ins.material = p_material; if (valid) { ins.create_instance(spatial_node, hidden); @@ -783,9 +783,10 @@ Vector3 EditorSpatialGizmo::get_handle_pos(int p_idx) const { LightSpatialGizmoPlugin::LightSpatialGizmoPlugin() { - Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/light", Color(1, 1, 0.2)); + Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/light", Color(1, 1, 0.7)); - create_material("lines", gizmo_color); + create_material("lines_primary", gizmo_color); + create_material("lines_secondary", gizmo_color * Color(1, 1, 1, 0.35)); create_material("lines_billboard", gizmo_color, true); create_icon_material("light_directional_icon", SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons")); @@ -937,7 +938,7 @@ void LightSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { if (Object::cast_to<DirectionalLight>(light)) { - Ref<Material> material = get_material("lines", p_gizmo); + Ref<Material> material = get_material("lines_primary", p_gizmo); Ref<Material> icon = get_material("light_directional_icon", p_gizmo); const int arrow_points = 7; @@ -975,31 +976,39 @@ void LightSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { if (Object::cast_to<OmniLight>(light)) { - Ref<Material> material = get_material("lines_billboard", p_gizmo); - Ref<Material> icon = get_material("light_omni_icon", p_gizmo); + // Use both a billboard circle and 3 non-billboard circles for a better sphere-like representation + const Ref<Material> lines_material = get_material("lines_secondary", p_gizmo); + const Ref<Material> lines_billboard_material = get_material("lines_billboard", p_gizmo); + const Ref<Material> icon = get_material("light_omni_icon", p_gizmo); OmniLight *on = Object::cast_to<OmniLight>(light); - - float r = on->get_param(Light::PARAM_RANGE); - + const float r = on->get_param(Light::PARAM_RANGE); Vector<Vector3> points; + Vector<Vector3> points_billboard; - for (int i = 0; i <= 360; i++) { + for (int i = 0; i < 120; i++) { - float ra = Math::deg2rad((float)i); - float rb = Math::deg2rad((float)i + 1); - Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; - Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; + // Create a circle + const float ra = Math::deg2rad((float)(i * 3)); + const float rb = Math::deg2rad((float)((i + 1) * 3)); + const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; + const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; - /*points.push_back(Vector3(a.x,0,a.y)); - points.push_back(Vector3(b.x,0,b.y)); - points.push_back(Vector3(0,a.x,a.y)); - points.push_back(Vector3(0,b.x,b.y));*/ + // Draw axis-aligned circles + points.push_back(Vector3(a.x, 0, a.y)); + points.push_back(Vector3(b.x, 0, b.y)); + points.push_back(Vector3(0, a.x, a.y)); + points.push_back(Vector3(0, b.x, b.y)); points.push_back(Vector3(a.x, a.y, 0)); points.push_back(Vector3(b.x, b.y, 0)); + + // Draw a billboarded circle + points_billboard.push_back(Vector3(a.x, a.y, 0)); + points_billboard.push_back(Vector3(b.x, b.y, 0)); } - p_gizmo->add_lines(points, material, true); + p_gizmo->add_lines(points, lines_material, true); + p_gizmo->add_lines(points_billboard, lines_billboard_material, true); p_gizmo->add_unscaled_billboard(icon, 0.05); Vector<Vector3> handles; @@ -1009,40 +1018,44 @@ void LightSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { if (Object::cast_to<SpotLight>(light)) { - Ref<Material> material = get_material("lines", p_gizmo); - Ref<Material> icon = get_material("light_spot_icon", p_gizmo); + const Ref<Material> material_primary = get_material("lines_primary", p_gizmo); + const Ref<Material> material_secondary = get_material("lines_secondary", p_gizmo); + const Ref<Material> icon = get_material("light_spot_icon", p_gizmo); - Vector<Vector3> points; + Vector<Vector3> points_primary; + Vector<Vector3> points_secondary; SpotLight *sl = Object::cast_to<SpotLight>(light); float r = sl->get_param(Light::PARAM_RANGE); float w = r * Math::sin(Math::deg2rad(sl->get_param(Light::PARAM_SPOT_ANGLE))); float d = r * Math::cos(Math::deg2rad(sl->get_param(Light::PARAM_SPOT_ANGLE))); - for (int i = 0; i < 360; i++) { - - float ra = Math::deg2rad((float)i); - float rb = Math::deg2rad((float)i + 1); - Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w; - Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w; + for (int i = 0; i < 120; i++) { - points.push_back(Vector3(a.x, a.y, -d)); - points.push_back(Vector3(b.x, b.y, -d)); + // Draw a circle + const float ra = Math::deg2rad((float)(i * 3)); + const float rb = Math::deg2rad((float)((i + 1) * 3)); + const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w; + const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w; - if (i % 90 == 0) { + points_primary.push_back(Vector3(a.x, a.y, -d)); + points_primary.push_back(Vector3(b.x, b.y, -d)); - points.push_back(Vector3(a.x, a.y, -d)); - points.push_back(Vector3()); + if (i % 15 == 0) { + // Draw 8 lines from the cone origin to the sides of the circle + points_secondary.push_back(Vector3(a.x, a.y, -d)); + points_secondary.push_back(Vector3()); } } - points.push_back(Vector3(0, 0, -r)); - points.push_back(Vector3()); + points_primary.push_back(Vector3(0, 0, -r)); + points_primary.push_back(Vector3()); - p_gizmo->add_lines(points, material); + p_gizmo->add_lines(points_primary, material_primary); + p_gizmo->add_lines(points_secondary, material_secondary); - float ra = 16 * Math_PI * 2.0 / 64.0; - Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w; + const float ra = 16 * Math_PI * 2.0 / 64.0; + const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w; Vector<Vector3> handles; handles.push_back(Vector3(0, 0, -r)); @@ -1789,7 +1802,7 @@ void SkeletonSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { } Ref<ArrayMesh> m = surface_tool->commit(); - p_gizmo->add_mesh(m, false, skel->get_skeleton()); + p_gizmo->add_mesh(m, false, skel->register_skin(Ref<Skin>())); } //// @@ -3712,7 +3725,7 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Ref<ConcavePolygonShape> cs2 = s; Ref<ArrayMesh> mesh = cs2->get_debug_mesh(); - p_gizmo->add_mesh(mesh, false, RID(), material); + p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), material); } if (Object::cast_to<RayShape>(*s)) { @@ -3734,7 +3747,7 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Ref<HeightMapShape> hms = s; Ref<ArrayMesh> mesh = hms->get_debug_mesh(); - p_gizmo->add_mesh(mesh, false, RID(), material); + p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), material); } } diff --git a/main/main.cpp b/main/main.cpp index f4665c4ad4..9ae885a5ce 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -386,6 +386,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph bool upwards = false; String debug_mode; String debug_host; + bool skip_breakpoints = false; String main_pack; bool quiet_stdout = false; int rtm = -1; @@ -737,6 +738,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph print_fps = true; } else if (I->get() == "--disable-crash-handler") { OS::get_singleton()->disable_crash_handler(); + } else if (I->get() == "--skip-breakpoints") { + skip_breakpoints = true; } else { main_args.push_back(I->get()); } @@ -806,6 +809,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } Error derr = sdr->connect_to_host(debug_host, debug_port); + sdr->set_skip_breakpoints(skip_breakpoints); + if (derr != OK) { memdelete(sdr); } else { diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html index 0e8a41a9fc..12b9af21e5 100644 --- a/misc/dist/html/full-size.html +++ b/misc/dist/html/full-size.html @@ -180,9 +180,9 @@ $GODOT_HEAD_INCLUDE [statusProgress, statusIndeterminate, statusNotice].forEach(elem => { elem.style.display = 'none'; }); - if (animateStatusIndeterminate in animationCallbacks) { - animationCallbacks.erase(animateStatusIndeterminate); - } + animationCallbacks = animationCallbacks.filter(function(value) { + return (value != animateStatusIndeterminate); + }); switch (mode) { case 'progress': statusProgress.style.display = 'block'; diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format index 3a0ac9f389..e309233a8b 100755 --- a/misc/hooks/pre-commit-clang-format +++ b/misc/hooks/pre-commit-clang-format @@ -86,7 +86,7 @@ do if grep -q "thirdparty" <<< $file; then continue; fi - if grep -q "platform/android/java/src/com" <<< $file; then + if grep -q "platform/android/java/lib/src/com" <<< $file; then continue; fi diff --git a/misc/ide/jetbrains/AndroidManifest.xml b/misc/ide/jetbrains/AndroidManifest.xml deleted file mode 100644 index 232a95e779..0000000000 --- a/misc/ide/jetbrains/AndroidManifest.xml +++ /dev/null @@ -1,44 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<manifest xmlns:android="http://schemas.android.com/apk/res/android" - xmlns:tools="http://schemas.android.com/tools" - package="com.godot.game" - android:versionCode="1" - android:versionName="1.0" - android:installLocation="auto" - > -<supports-screens android:smallScreens="true" - android:normalScreens="true" - android:largeScreens="true" - android:xlargeScreens="true"/> - - <uses-feature android:glEsVersion="0x00020000" android:required="true" /> - - - - <application android:label="@string/godot_project_name_string" android:icon="@drawable/icon" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" > - <activity android:name="org.godotengine.godot.Godot" - android:label="@string/godot_project_name_string" - android:theme="@android:style/Theme.NoTitleBar.Fullscreen" - android:launchMode="singleTask" - android:screenOrientation="landscape" - android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize" - android:resizeableActivity="false" - tools:ignore="UnusedAttribute"> - - <intent-filter> - <action android:name="android.intent.action.MAIN" /> - <category android:name="android.intent.category.LAUNCHER" /> - </intent-filter> - </activity> - <service android:name="org.godotengine.godot.GodotDownloaderService" /> - - - - </application> - - <instrumentation android:icon="@drawable/icon" - android:label="@string/godot_project_name_string" - android:name="org.godotengine.godot.GodotInstrumentation" - android:targetPackage="com.godot.game" /> - -</manifest> diff --git a/misc/ide/jetbrains/gradle/wrapper/gradle-wrapper.jar b/misc/ide/jetbrains/gradle/wrapper/gradle-wrapper.jar Binary files differdeleted file mode 100644 index f6b961fd5a..0000000000 --- a/misc/ide/jetbrains/gradle/wrapper/gradle-wrapper.jar +++ /dev/null diff --git a/misc/ide/jetbrains/gradle/wrapper/gradle-wrapper.properties b/misc/ide/jetbrains/gradle/wrapper/gradle-wrapper.properties deleted file mode 100644 index 22e7a5c60b..0000000000 --- a/misc/ide/jetbrains/gradle/wrapper/gradle-wrapper.properties +++ /dev/null @@ -1,6 +0,0 @@ -#Wed Aug 21 13:47:30 PDT 2019 -distributionBase=GRADLE_USER_HOME -distributionPath=wrapper/dists -zipStoreBase=GRADLE_USER_HOME -zipStorePath=wrapper/dists -distributionUrl=https\://services.gradle.org/distributions/gradle-5.1.1-all.zip diff --git a/misc/ide/jetbrains/gradlew b/misc/ide/jetbrains/gradlew deleted file mode 100755 index cccdd3d517..0000000000 --- a/misc/ide/jetbrains/gradlew +++ /dev/null @@ -1,172 +0,0 @@ -#!/usr/bin/env sh - -############################################################################## -## -## Gradle start up script for UN*X -## -############################################################################## - -# Attempt to set APP_HOME -# Resolve links: $0 may be a link -PRG="$0" -# Need this for relative symlinks. -while [ -h "$PRG" ] ; do - ls=`ls -ld "$PRG"` - link=`expr "$ls" : '.*-> \(.*\)$'` - if expr "$link" : '/.*' > /dev/null; then - PRG="$link" - else - PRG=`dirname "$PRG"`"/$link" - fi -done -SAVED="`pwd`" -cd "`dirname \"$PRG\"`/" >/dev/null -APP_HOME="`pwd -P`" -cd "$SAVED" >/dev/null - -APP_NAME="Gradle" -APP_BASE_NAME=`basename "$0"` - -# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. -DEFAULT_JVM_OPTS="" - -# Use the maximum available, or set MAX_FD != -1 to use that value. -MAX_FD="maximum" - -warn () { - echo "$*" -} - -die () { - echo - echo "$*" - echo - exit 1 -} - -# OS specific support (must be 'true' or 'false'). -cygwin=false -msys=false -darwin=false -nonstop=false -case "`uname`" in - CYGWIN* ) - cygwin=true - ;; - Darwin* ) - darwin=true - ;; - MINGW* ) - msys=true - ;; - NONSTOP* ) - nonstop=true - ;; -esac - -CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar - -# Determine the Java command to use to start the JVM. -if [ -n "$JAVA_HOME" ] ; then - if [ -x "$JAVA_HOME/jre/sh/java" ] ; then - # IBM's JDK on AIX uses strange locations for the executables - JAVACMD="$JAVA_HOME/jre/sh/java" - else - JAVACMD="$JAVA_HOME/bin/java" - fi - if [ ! -x "$JAVACMD" ] ; then - die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME - -Please set the JAVA_HOME variable in your environment to match the -location of your Java installation." - fi -else - JAVACMD="java" - which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. - -Please set the JAVA_HOME variable in your environment to match the -location of your Java installation." -fi - -# Increase the maximum file descriptors if we can. -if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then - MAX_FD_LIMIT=`ulimit -H -n` - if [ $? -eq 0 ] ; then - if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then - MAX_FD="$MAX_FD_LIMIT" - fi - ulimit -n $MAX_FD - if [ $? -ne 0 ] ; then - warn "Could not set maximum file descriptor limit: $MAX_FD" - fi - else - warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" - fi -fi - -# For Darwin, add options to specify how the application appears in the dock -if $darwin; then - GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" -fi - -# For Cygwin, switch paths to Windows format before running java -if $cygwin ; then - APP_HOME=`cygpath --path --mixed "$APP_HOME"` - CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` - JAVACMD=`cygpath --unix "$JAVACMD"` - - # We build the pattern for arguments to be converted via cygpath - ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` - SEP="" - for dir in $ROOTDIRSRAW ; do - ROOTDIRS="$ROOTDIRS$SEP$dir" - SEP="|" - done - OURCYGPATTERN="(^($ROOTDIRS))" - # Add a user-defined pattern to the cygpath arguments - if [ "$GRADLE_CYGPATTERN" != "" ] ; then - OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" - fi - # Now convert the arguments - kludge to limit ourselves to /bin/sh - i=0 - for arg in "$@" ; do - CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` - CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option - - if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition - eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` - else - eval `echo args$i`="\"$arg\"" - fi - i=$((i+1)) - done - case $i in - (0) set -- ;; - (1) set -- "$args0" ;; - (2) set -- "$args0" "$args1" ;; - (3) set -- "$args0" "$args1" "$args2" ;; - (4) set -- "$args0" "$args1" "$args2" "$args3" ;; - (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; - (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; - (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; - (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; - (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; - esac -fi - -# Escape application args -save () { - for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done - echo " " -} -APP_ARGS=$(save "$@") - -# Collect all arguments for the java command, following the shell quoting and substitution rules -eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS" - -# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong -if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then - cd "$(dirname "$0")" -fi - -exec "$JAVACMD" "$@" diff --git a/misc/ide/jetbrains/gradlew.bat b/misc/ide/jetbrains/gradlew.bat deleted file mode 100644 index f9553162f1..0000000000 --- a/misc/ide/jetbrains/gradlew.bat +++ /dev/null @@ -1,84 +0,0 @@ -@if "%DEBUG%" == "" @echo off -@rem ########################################################################## -@rem -@rem Gradle startup script for Windows -@rem -@rem ########################################################################## - -@rem Set local scope for the variables with windows NT shell -if "%OS%"=="Windows_NT" setlocal - -set DIRNAME=%~dp0 -if "%DIRNAME%" == "" set DIRNAME=. -set APP_BASE_NAME=%~n0 -set APP_HOME=%DIRNAME% - -@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. -set DEFAULT_JVM_OPTS= - -@rem Find java.exe -if defined JAVA_HOME goto findJavaFromJavaHome - -set JAVA_EXE=java.exe -%JAVA_EXE% -version >NUL 2>&1 -if "%ERRORLEVEL%" == "0" goto init - -echo. -echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. -echo. -echo Please set the JAVA_HOME variable in your environment to match the -echo location of your Java installation. - -goto fail - -:findJavaFromJavaHome -set JAVA_HOME=%JAVA_HOME:"=% -set JAVA_EXE=%JAVA_HOME%/bin/java.exe - -if exist "%JAVA_EXE%" goto init - -echo. -echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% -echo. -echo Please set the JAVA_HOME variable in your environment to match the -echo location of your Java installation. - -goto fail - -:init -@rem Get command-line arguments, handling Windows variants - -if not "%OS%" == "Windows_NT" goto win9xME_args - -:win9xME_args -@rem Slurp the command line arguments. -set CMD_LINE_ARGS= -set _SKIP=2 - -:win9xME_args_slurp -if "x%~1" == "x" goto execute - -set CMD_LINE_ARGS=%* - -:execute -@rem Setup the command line - -set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar - -@rem Execute Gradle -"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% - -:end -@rem End local scope for the variables with windows NT shell -if "%ERRORLEVEL%"=="0" goto mainEnd - -:fail -rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of -rem the _cmd.exe /c_ return code! -if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 -exit /b 1 - -:mainEnd -if "%OS%"=="Windows_NT" endlocal - -:omega diff --git a/misc/travis/clang-format.sh b/misc/travis/clang-format.sh index 48378281d4..097b2a9378 100755 --- a/misc/travis/clang-format.sh +++ b/misc/travis/clang-format.sh @@ -11,7 +11,7 @@ else RANGE=HEAD fi -FILES=$(git diff-tree --no-commit-id --name-only -r $RANGE | grep -v thirdparty/ | grep -v platform/android/java/src/com/ | grep -E "\.(c|h|cpp|hpp|cc|hh|cxx|m|mm|inc|java|glsl)$") +FILES=$(git diff-tree --no-commit-id --name-only -r $RANGE | grep -v thirdparty/ | grep -v platform/android/java/lib/src/com/ | grep -E "\.(c|h|cpp|hpp|cc|hh|cxx|m|mm|inc|java|glsl)$") echo "Checking files:\n$FILES" # create a random filename to store our generated patch diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp index 05f9120a07..f2f51d9dd3 100644 --- a/modules/assimp/editor_scene_importer_assimp.cpp +++ b/modules/assimp/editor_scene_importer_assimp.cpp @@ -28,24 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "assimp/DefaultLogger.hpp" -#include "assimp/Importer.hpp" -#include "assimp/LogStream.hpp" -#include "assimp/Logger.hpp" -#include "assimp/SceneCombiner.h" -#include "assimp/cexport.h" -#include "assimp/cimport.h" -#include "assimp/matrix4x4.h" -#include "assimp/pbrmaterial.h" -#include "assimp/postprocess.h" -#include "assimp/scene.h" - +#include "editor_scene_importer_assimp.h" #include "core/bind/core_bind.h" #include "core/io/image_loader.h" #include "editor/editor_file_system.h" #include "editor/import/resource_importer_scene.h" -#include "editor_scene_importer_assimp.h" #include "editor_settings.h" +#include "import_utils.h" #include "scene/3d/camera.h" #include "scene/3d/light.h" #include "scene/3d/mesh_instance.h" @@ -53,7 +42,19 @@ #include "scene/main/node.h" #include "scene/resources/material.h" #include "scene/resources/surface_tool.h" -#include "zutil.h" + +#include <assimp/SceneCombiner.h> +#include <assimp/cexport.h> +#include <assimp/cimport.h> +#include <assimp/matrix4x4.h> +#include <assimp/pbrmaterial.h> +#include <assimp/postprocess.h> +#include <assimp/scene.h> +#include <zutil.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/Importer.hpp> +#include <assimp/LogStream.hpp> +#include <assimp/Logger.hpp> #include <string> void EditorSceneImporterAssimp::get_extensions(List<String> *r_extensions) const { @@ -92,18 +93,6 @@ uint32_t EditorSceneImporterAssimp::get_import_flags() const { return IMPORT_SCENE; } -AssimpStream::AssimpStream() { - // empty -} - -AssimpStream::~AssimpStream() { - // empty -} - -void AssimpStream::write(const char *message) { - print_verbose(String("Open Asset Import: ") + String(message).strip_edges()); -} - void EditorSceneImporterAssimp::_bind_methods() { } @@ -122,35 +111,36 @@ Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_f //} importer.SetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT); + //importer.SetPropertyFloat(AI_CONFIG_PP_DB_THRESHOLD, 1.0f); int32_t post_process_Steps = aiProcess_CalcTangentSpace | + aiProcess_GlobalScale | // imports models and listens to their file scale for CM to M conversions //aiProcess_FlipUVs | - //aiProcess_FlipWindingOrder | + aiProcess_FlipWindingOrder | // very important for culling so that it is done in the correct order. //aiProcess_DropNormals | //aiProcess_GenSmoothNormals | - aiProcess_JoinIdenticalVertices | + //aiProcess_JoinIdenticalVertices | aiProcess_ImproveCacheLocality | - aiProcess_LimitBoneWeights | //aiProcess_RemoveRedundantMaterials | // Causes a crash - aiProcess_SplitLargeMeshes | + //aiProcess_SplitLargeMeshes | aiProcess_Triangulate | aiProcess_GenUVCoords | //aiProcess_FindDegenerates | - aiProcess_SortByPType | - aiProcess_FindInvalidData | + //aiProcess_SortByPType | + // aiProcess_FindInvalidData | aiProcess_TransformUVCoords | aiProcess_FindInstances | //aiProcess_FixInfacingNormals | - //aiProcess_ValidateDataStructure | + aiProcess_ValidateDataStructure | aiProcess_OptimizeMeshes | //aiProcess_OptimizeGraph | //aiProcess_Debone | - aiProcess_EmbedTextures | - aiProcess_SplitByBoneCount | + // aiProcess_EmbedTextures | + //aiProcess_SplitByBoneCount | 0; - const aiScene *scene = importer.ReadFile(s_path.c_str(), - post_process_Steps); - ERR_FAIL_COND_V_MSG(scene == NULL, NULL, String("Open Asset Import failed to open: ") + String(importer.GetErrorString()) + "."); + aiScene *scene = (aiScene *)importer.ReadFile(s_path.c_str(), post_process_Steps); + ERR_EXPLAIN(String("Open Asset Import failed to open: ") + String(importer.GetErrorString())); + ERR_FAIL_COND_V(scene == NULL, NULL); return _generate_scene(p_path, scene, p_flags, p_bake_fps, max_bone_weights); } @@ -281,158 +271,7 @@ T EditorSceneImporterAssimp::_interpolate_track(const Vector<float> &p_times, co ERR_FAIL_V(p_values[0]); } -void EditorSceneImporterAssimp::_generate_bone_groups(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<String, Transform> &bind_xforms) { - - Transform mesh_offset = _get_global_assimp_node_transform(p_assimp_node); - //mesh_offset.basis = Basis(); - for (uint32_t i = 0; i < p_assimp_node->mNumMeshes; i++) { - const aiMesh *mesh = state.assimp_scene->mMeshes[i]; - int owned_by = -1; - for (uint32_t j = 0; j < mesh->mNumBones; j++) { - const aiBone *bone = mesh->mBones[j]; - String name = _assimp_get_string(bone->mName); - - if (ownership.has(name)) { - owned_by = ownership[name]; - break; - } - } - - if (owned_by == -1) { //no owned, create new unique id - owned_by = 1; - for (Map<String, int>::Element *E = ownership.front(); E; E = E->next()) { - owned_by = MAX(E->get() + 1, owned_by); - } - } - - for (uint32_t j = 0; j < mesh->mNumBones; j++) { - const aiBone *bone = mesh->mBones[j]; - String name = _assimp_get_string(bone->mName); - ownership[name] = owned_by; - //store the actual full path for the bone transform - //when skeleton finds its place in the tree, it will be restored - bind_xforms[name] = mesh_offset * _assimp_matrix_transform(bone->mOffsetMatrix); - } - } - - for (size_t i = 0; i < p_assimp_node->mNumChildren; i++) { - _generate_bone_groups(state, p_assimp_node->mChildren[i], ownership, bind_xforms); - } -} - -void EditorSceneImporterAssimp::_fill_node_relationships(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<int, int> &skeleton_map, int p_skeleton_id, Skeleton *p_skeleton, const String &p_parent_name, int &holecount, const Vector<SkeletonHole> &p_holes, const Map<String, Transform> &bind_xforms) { - - String name = _assimp_get_string(p_assimp_node->mName); - if (name == String()) { - name = "AuxiliaryBone" + itos(holecount++); - } - - Transform pose = _assimp_matrix_transform(p_assimp_node->mTransformation); - - if (!ownership.has(name)) { - //not a bone, it's a hole - Vector<SkeletonHole> holes = p_holes; - SkeletonHole hole; //add a new one - hole.name = name; - hole.pose = pose; - hole.node = p_assimp_node; - hole.parent = p_parent_name; - holes.push_back(hole); - - for (size_t i = 0; i < p_assimp_node->mNumChildren; i++) { - _fill_node_relationships(state, p_assimp_node->mChildren[i], ownership, skeleton_map, p_skeleton_id, p_skeleton, name, holecount, holes, bind_xforms); - } - - return; - } else if (ownership[name] != p_skeleton_id) { - //oh, it's from another skeleton? fine.. reparent all bones to this skeleton. - int prev_owner = ownership[name]; - ERR_FAIL_COND_MSG(skeleton_map.has(prev_owner), "A previous skeleton exists for bone '" + name + "', this type of skeleton layout is unsupported."); - for (Map<String, int>::Element *E = ownership.front(); E; E = E->next()) { - if (E->get() == prev_owner) { - E->get() = p_skeleton_id; - } - } - } - - //valid bone, first fill holes if needed - for (int i = 0; i < p_holes.size(); i++) { - - int bone_idx = p_skeleton->get_bone_count(); - p_skeleton->add_bone(p_holes[i].name); - int parent_idx = p_skeleton->find_bone(p_holes[i].parent); - if (parent_idx >= 0) { - p_skeleton->set_bone_parent(bone_idx, parent_idx); - } - - Transform pose_transform = _get_global_assimp_node_transform(p_holes[i].node); - p_skeleton->set_bone_rest(bone_idx, pose_transform); - - state.bone_owners[p_holes[i].name] = skeleton_map[p_skeleton_id]; - } - - //finally fill bone - - int bone_idx = p_skeleton->get_bone_count(); - p_skeleton->add_bone(name); - int parent_idx = p_skeleton->find_bone(p_parent_name); - if (parent_idx >= 0) { - p_skeleton->set_bone_parent(bone_idx, parent_idx); - } - //p_skeleton->set_bone_pose(bone_idx, pose); - if (bind_xforms.has(name)) { - //for now this is the full path to the bone in rest pose - //when skeleton finds it's place in the tree, it will get fixed - p_skeleton->set_bone_rest(bone_idx, bind_xforms[name]); - } - state.bone_owners[name] = skeleton_map[p_skeleton_id]; - //go to children - for (size_t i = 0; i < p_assimp_node->mNumChildren; i++) { - _fill_node_relationships(state, p_assimp_node->mChildren[i], ownership, skeleton_map, p_skeleton_id, p_skeleton, name, holecount, Vector<SkeletonHole>(), bind_xforms); - } -} - -void EditorSceneImporterAssimp::_generate_skeletons(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<int, int> &skeleton_map, const Map<String, Transform> &bind_xforms) { - - //find skeletons at this level, there may be multiple root nodes for each - Map<int, List<aiNode *> > skeletons_found; - for (size_t i = 0; i < p_assimp_node->mNumChildren; i++) { - String name = _assimp_get_string(p_assimp_node->mChildren[i]->mName); - if (ownership.has(name)) { - int skeleton = ownership[name]; - if (!skeletons_found.has(skeleton)) { - skeletons_found[skeleton] = List<aiNode *>(); - } - skeletons_found[skeleton].push_back(p_assimp_node->mChildren[i]); - } - } - - //go via the potential skeletons found and generate the actual skeleton - for (Map<int, List<aiNode *> >::Element *E = skeletons_found.front(); E; E = E->next()) { - ERR_CONTINUE(skeleton_map.has(E->key())); //skeleton already exists? this can't be.. skip - Skeleton *skeleton = memnew(Skeleton); - //this the only way to reliably use multiple meshes with one skeleton, at the cost of less precision - skeleton->set_use_bones_in_world_transform(true); - skeleton_map[E->key()] = state.skeletons.size(); - state.skeletons.push_back(skeleton); - int holecount = 1; - //fill the bones and their relationships - for (List<aiNode *>::Element *F = E->get().front(); F; F = F->next()) { - _fill_node_relationships(state, F->get(), ownership, skeleton_map, E->key(), skeleton, "", holecount, Vector<SkeletonHole>(), bind_xforms); - } - } - - //go to the children - for (uint32_t i = 0; i < p_assimp_node->mNumChildren; i++) { - String name = _assimp_get_string(p_assimp_node->mChildren[i]->mName); - if (ownership.has(name)) { - continue; //a bone, so don't bother with this - } - _generate_skeletons(state, p_assimp_node->mChildren[i], ownership, skeleton_map, bind_xforms); - } -} - -Spatial *EditorSceneImporterAssimp::_generate_scene(const String &p_path, const aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights) { +Spatial *EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights) { ERR_FAIL_COND_V(scene == NULL, NULL); ImportState state; @@ -443,60 +282,37 @@ Spatial *EditorSceneImporterAssimp::_generate_scene(const String &p_path, const state.fbx = false; state.animation_player = NULL; - real_t scale_factor = 1.0f; - { - //handle scale - String ext = p_path.get_file().get_extension().to_lower(); - if (ext == "fbx") { - if (scene->mMetaData != NULL) { - float factor = 1.0; - scene->mMetaData->Get("UnitScaleFactor", factor); - scale_factor = factor * 0.01f; - } - state.fbx = true; - } - } - - state.root->set_scale(Vector3(scale_factor, scale_factor, scale_factor)); - //fill light map cache for (size_t l = 0; l < scene->mNumLights; l++) { aiLight *ai_light = scene->mLights[l]; ERR_CONTINUE(ai_light == NULL); - state.light_cache[_assimp_get_string(ai_light->mName)] = l; + state.light_cache[AssimpUtils::get_assimp_string(ai_light->mName)] = l; } //fill camera cache for (size_t c = 0; c < scene->mNumCameras; c++) { aiCamera *ai_camera = scene->mCameras[c]; ERR_CONTINUE(ai_camera == NULL); - state.camera_cache[_assimp_get_string(ai_camera->mName)] = c; + state.camera_cache[AssimpUtils::get_assimp_string(ai_camera->mName)] = c; } if (scene->mRootNode) { - Map<String, Transform> bind_xforms; //temporary map to store bind transforms - //guess the skeletons, since assimp does not really support them directly - Map<String, int> ownership; //bone names to groups - //fill this map with bone names and which group where they detected to, going mesh by mesh - _generate_bone_groups(state, state.assimp_scene->mRootNode, ownership, bind_xforms); - Map<int, int> skeleton_map; //maps previously created groups to actual skeletons - //generates the skeletons when bones are found in the hierarchy, and follows them (including gaps/holes). - _generate_skeletons(state, state.assimp_scene->mRootNode, ownership, skeleton_map, bind_xforms); //generate nodes for (uint32_t i = 0; i < scene->mRootNode->mNumChildren; i++) { - _generate_node(state, scene->mRootNode->mChildren[i], state.root); + _generate_node(state, NULL, scene->mRootNode->mChildren[i], state.root); } - //assign skeletons to nodes - - for (Map<MeshInstance *, Skeleton *>::Element *E = state.mesh_skeletons.front(); E; E = E->next()) { - MeshInstance *mesh = E->key(); - Skeleton *skeleton = E->get(); - NodePath skeleton_path = mesh->get_path_to(skeleton); - mesh->set_skeleton_path(skeleton_path); + // finalize skeleton + for (Map<Skeleton *, const Spatial *>::Element *key_value_pair = state.armature_skeletons.front(); key_value_pair; key_value_pair = key_value_pair->next()) { + Skeleton *skeleton = key_value_pair->key(); + // convert world to local for skeleton bone rests + skeleton->localize_rests(); } + + print_verbose("generating mesh phase from skeletal mesh"); + generate_mesh_phase_from_skeletal_mesh(state); } if (p_flags & IMPORT_ANIMATION && scene->mNumAnimations) { @@ -601,12 +417,14 @@ void EditorSceneImporterAssimp::_insert_animation_track(ImportState &scene, cons } } +// animation tracks are per bone + void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_animation_index, int p_bake_fps) { ERR_FAIL_INDEX(p_animation_index, (int)state.assimp_scene->mNumAnimations); const aiAnimation *anim = state.assimp_scene->mAnimations[p_animation_index]; - String name = _assimp_anim_string_to_string(anim->mName); + String name = AssimpUtils::get_anim_string_from_assimp(anim->mName); if (name == String()) { name = "Animation " + itos(p_animation_index + 1); } @@ -616,7 +434,7 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim if (state.assimp_scene->mMetaData != NULL && Math::is_equal_approx(ticks_per_second, 0.0f)) { int32_t time_mode = 0; state.assimp_scene->mMetaData->Get("TimeMode", time_mode); - ticks_per_second = _get_fbx_fps(time_mode, state.assimp_scene); + ticks_per_second = AssimpUtils::get_fbx_fps(time_mode, state.assimp_scene); } //? @@ -637,36 +455,31 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim for (size_t i = 0; i < anim->mNumChannels; i++) { const aiNodeAnim *track = anim->mChannels[i]; - String node_name = _assimp_get_string(track->mNodeName); - /* - if (node_name.find(ASSIMP_FBX_KEY) != -1) { - String p_track_type = node_name.get_slice(ASSIMP_FBX_KEY, 1); - if (p_track_type == "_Translation" || p_track_type == "_Rotation" || p_track_type == "_Scaling") { - continue; - } - } -*/ + String node_name = AssimpUtils::get_assimp_string(track->mNodeName); + if (track->mNumRotationKeys == 0 && track->mNumPositionKeys == 0 && track->mNumScalingKeys == 0) { continue; //do not bother } - bool is_bone = state.bone_owners.has(node_name); - NodePath node_path; - Skeleton *skeleton = NULL; + for (Map<Skeleton *, const Spatial *>::Element *key_value_pair = state.armature_skeletons.front(); key_value_pair; key_value_pair = key_value_pair->next()) { + Skeleton *skeleton = key_value_pair->key(); - if (is_bone) { - skeleton = state.skeletons[state.bone_owners[node_name]]; - String path = state.root->get_path_to(skeleton); - path += ":" + node_name; - node_path = path; - } else { + bool is_bone = skeleton->find_bone(node_name) != -1; + //print_verbose("Bone " + node_name + " is bone? " + (is_bone ? "Yes" : "No")); + NodePath node_path; - ERR_CONTINUE(!state.node_map.has(node_name)); - Node *node = state.node_map[node_name]; - node_path = state.root->get_path_to(node); - } + if (is_bone) { + String path = state.root->get_path_to(skeleton); + path += ":" + node_name; + node_path = path; + } else { + ERR_CONTINUE(!state.node_map.has(node_name)); + Node *node = state.node_map[node_name]; + node_path = state.root->get_path_to(node); + } - _insert_animation_track(state, anim, i, p_bake_fps, animation, ticks_per_second, skeleton, node_path, node_name); + _insert_animation_track(state, anim, i, p_bake_fps, animation, ticks_per_second, skeleton, node_path, node_name); + } } //blend shape tracks @@ -675,7 +488,7 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim const aiMeshMorphAnim *anim_mesh = anim->mMorphMeshChannels[i]; - const String prop_name = _assimp_get_string(anim_mesh->mName); + const String prop_name = AssimpUtils::get_assimp_string(anim_mesh->mName); const String mesh_name = prop_name.split("*")[0]; ERR_CONTINUE(prop_name.split("*").size() != 2); @@ -715,513 +528,41 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim } } -float EditorSceneImporterAssimp::_get_fbx_fps(int32_t time_mode, const aiScene *p_scene) { - switch (time_mode) { - case AssetImportFbx::TIME_MODE_DEFAULT: return 24; //hack - case AssetImportFbx::TIME_MODE_120: return 120; - case AssetImportFbx::TIME_MODE_100: return 100; - case AssetImportFbx::TIME_MODE_60: return 60; - case AssetImportFbx::TIME_MODE_50: return 50; - case AssetImportFbx::TIME_MODE_48: return 48; - case AssetImportFbx::TIME_MODE_30: return 30; - case AssetImportFbx::TIME_MODE_30_DROP: return 30; - case AssetImportFbx::TIME_MODE_NTSC_DROP_FRAME: return 29.9700262f; - case AssetImportFbx::TIME_MODE_NTSC_FULL_FRAME: return 29.9700262f; - case AssetImportFbx::TIME_MODE_PAL: return 25; - case AssetImportFbx::TIME_MODE_CINEMA: return 24; - case AssetImportFbx::TIME_MODE_1000: return 1000; - case AssetImportFbx::TIME_MODE_CINEMA_ND: return 23.976f; - case AssetImportFbx::TIME_MODE_CUSTOM: - int32_t frame_rate; - p_scene->mMetaData->Get("FrameRate", frame_rate); - return frame_rate; - } - return 0; -} - -Transform EditorSceneImporterAssimp::_get_global_assimp_node_transform(const aiNode *p_current_node) { - aiNode const *current_node = p_current_node; - Transform xform; - while (current_node != NULL) { - xform = _assimp_matrix_transform(current_node->mTransformation) * xform; - current_node = current_node->mParent; - } - return xform; -} - -Ref<Texture> EditorSceneImporterAssimp::_load_texture(ImportState &state, String p_path) { - Vector<String> split_path = p_path.get_basename().split("*"); - if (split_path.size() == 2) { - size_t texture_idx = split_path[1].to_int(); - ERR_FAIL_COND_V(texture_idx >= state.assimp_scene->mNumTextures, Ref<Texture>()); - aiTexture *tex = state.assimp_scene->mTextures[texture_idx]; - String filename = _assimp_raw_string_to_string(tex->mFilename); - filename = filename.get_file(); - print_verbose("Open Asset Import: Loading embedded texture " + filename); - if (tex->mHeight == 0) { - if (tex->CheckFormat("png")) { - Ref<Image> img = Image::_png_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth); - ERR_FAIL_COND_V(img.is_null(), Ref<Texture>()); - - Ref<ImageTexture> t; - t.instance(); - t->create_from_image(img); - t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY); - return t; - } else if (tex->CheckFormat("jpg")) { - Ref<Image> img = Image::_jpg_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth); - ERR_FAIL_COND_V(img.is_null(), Ref<Texture>()); - Ref<ImageTexture> t; - t.instance(); - t->create_from_image(img); - t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY); - return t; - } else if (tex->CheckFormat("dds")) { - ERR_FAIL_V_MSG(Ref<Texture>(), "Open Asset Import: Embedded dds not implemented."); - //Ref<Image> img = Image::_dds_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth); - //ERR_FAIL_COND_V(img.is_null(), Ref<Texture>()); - //Ref<ImageTexture> t; - //t.instance(); - //t->create_from_image(img); - //t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY); - //return t; - } - } else { - Ref<Image> img; - img.instance(); - PoolByteArray arr; - uint32_t size = tex->mWidth * tex->mHeight; - arr.resize(size); - memcpy(arr.write().ptr(), tex->pcData, size); - ERR_FAIL_COND_V(arr.size() % 4 != 0, Ref<Texture>()); - //ARGB8888 to RGBA8888 - for (int32_t i = 0; i < arr.size() / 4; i++) { - arr.write().ptr()[(4 * i) + 3] = arr[(4 * i) + 0]; - arr.write().ptr()[(4 * i) + 0] = arr[(4 * i) + 1]; - arr.write().ptr()[(4 * i) + 1] = arr[(4 * i) + 2]; - arr.write().ptr()[(4 * i) + 2] = arr[(4 * i) + 3]; - } - img->create(tex->mWidth, tex->mHeight, true, Image::FORMAT_RGBA8, arr); - ERR_FAIL_COND_V(img.is_null(), Ref<Texture>()); - - Ref<ImageTexture> t; - t.instance(); - t->create_from_image(img); - t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY); - return t; - } - return Ref<Texture>(); - } - Ref<Texture> p_texture = ResourceLoader::load(p_path, "Texture"); - return p_texture; -} - -Ref<Material> EditorSceneImporterAssimp::_generate_material_from_index(ImportState &state, int p_index, bool p_double_sided) { +// +// Mesh Generation from indices ? why do we need so much mesh code +// [debt needs looked into] +Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( + ImportState &state, + const Vector<int> &p_surface_indices, + const aiNode *assimp_node, + Skeleton *p_skeleton) { - ERR_FAIL_INDEX_V(p_index, (int)state.assimp_scene->mNumMaterials, Ref<Material>()); - - aiMaterial *ai_material = state.assimp_scene->mMaterials[p_index]; - Ref<SpatialMaterial> mat; - mat.instance(); - - int32_t mat_two_sided = 0; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_TWOSIDED, mat_two_sided)) { - if (mat_two_sided > 0) { - mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); - } - } - - //const String mesh_name = _assimp_get_string(ai_mesh->mName); - aiString mat_name; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_NAME, mat_name)) { - mat->set_name(_assimp_get_string(mat_name)); - } - - aiTextureType tex_normal = aiTextureType_NORMALS; - { - aiString ai_filename = aiString(); - String filename = ""; - aiTextureMapMode map_mode[2]; - - if (AI_SUCCESS == ai_material->GetTexture(tex_normal, 0, &ai_filename, NULL, NULL, NULL, NULL, map_mode)) { - filename = _assimp_raw_string_to_string(ai_filename); - String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - bool found = false; - _find_texture_path(state.path, path, found); - if (found) { - Ref<Texture> texture = _load_texture(state, path); - - if (texture.is_valid()) { - _set_texture_mapping_mode(map_mode, texture); - mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true); - mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture); - } - } - } - } - - { - aiString ai_filename = aiString(); - String filename = ""; - - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_NORMAL_TEXTURE, ai_filename)) { - filename = _assimp_raw_string_to_string(ai_filename); - String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - bool found = false; - _find_texture_path(state.path, path, found); - if (found) { - Ref<Texture> texture = _load_texture(state, path); - if (texture != NULL) { - mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true); - mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture); - } - } - } - } - - aiTextureType tex_emissive = aiTextureType_EMISSIVE; - - if (ai_material->GetTextureCount(tex_emissive) > 0) { - - aiString ai_filename = aiString(); - String filename = ""; - aiTextureMapMode map_mode[2]; - - if (AI_SUCCESS == ai_material->GetTexture(tex_emissive, 0, &ai_filename, NULL, NULL, NULL, NULL, map_mode)) { - filename = _assimp_raw_string_to_string(ai_filename); - String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - bool found = false; - _find_texture_path(state.path, path, found); - if (found) { - Ref<Texture> texture = _load_texture(state, path); - if (texture != NULL) { - _set_texture_mapping_mode(map_mode, texture); - mat->set_feature(SpatialMaterial::FEATURE_EMISSION, true); - mat->set_texture(SpatialMaterial::TEXTURE_EMISSION, texture); - } - } - } - } - - aiTextureType tex_albedo = aiTextureType_DIFFUSE; - if (ai_material->GetTextureCount(tex_albedo) > 0) { - - aiString ai_filename = aiString(); - String filename = ""; - aiTextureMapMode map_mode[2]; - if (AI_SUCCESS == ai_material->GetTexture(tex_albedo, 0, &ai_filename, NULL, NULL, NULL, NULL, map_mode)) { - filename = _assimp_raw_string_to_string(ai_filename); - String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - bool found = false; - _find_texture_path(state.path, path, found); - if (found) { - Ref<Texture> texture = _load_texture(state, path); - if (texture != NULL) { - if (texture->get_data()->detect_alpha() != Image::ALPHA_NONE) { - _set_texture_mapping_mode(map_mode, texture); - mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); - mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); - } - mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture); - } - } - } - } else { - aiColor4D clr_diffuse; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_COLOR_DIFFUSE, clr_diffuse)) { - if (Math::is_equal_approx(clr_diffuse.a, 1.0f) == false) { - mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); - mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); - } - mat->set_albedo(Color(clr_diffuse.r, clr_diffuse.g, clr_diffuse.b, clr_diffuse.a)); - } - } - - aiString tex_gltf_base_color_path = aiString(); - aiTextureMapMode map_mode[2]; - if (AI_SUCCESS == ai_material->GetTexture(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE, &tex_gltf_base_color_path, NULL, NULL, NULL, NULL, map_mode)) { - String filename = _assimp_raw_string_to_string(tex_gltf_base_color_path); - String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - bool found = false; - _find_texture_path(state.path, path, found); - if (found) { - Ref<Texture> texture = _load_texture(state, path); - _find_texture_path(state.path, path, found); - if (texture != NULL) { - if (texture->get_data()->detect_alpha() == Image::ALPHA_BLEND) { - _set_texture_mapping_mode(map_mode, texture); - mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); - mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); - } - mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture); - } - } - } else { - aiColor4D pbr_base_color; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR, pbr_base_color)) { - if (Math::is_equal_approx(pbr_base_color.a, 1.0f) == false) { - mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); - mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); - } - mat->set_albedo(Color(pbr_base_color.r, pbr_base_color.g, pbr_base_color.b, pbr_base_color.a)); - } - } - { - aiString tex_fbx_pbs_base_color_path = aiString(); - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_BASE_COLOR_TEXTURE, tex_fbx_pbs_base_color_path)) { - String filename = _assimp_raw_string_to_string(tex_fbx_pbs_base_color_path); - String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - bool found = false; - _find_texture_path(state.path, path, found); - if (found) { - Ref<Texture> texture = _load_texture(state, path); - _find_texture_path(state.path, path, found); - if (texture != NULL) { - if (texture->get_data()->detect_alpha() == Image::ALPHA_BLEND) { - mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); - mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); - } - mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture); - } - } - } else { - aiColor4D pbr_base_color; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_BASE_COLOR_FACTOR, pbr_base_color)) { - mat->set_albedo(Color(pbr_base_color.r, pbr_base_color.g, pbr_base_color.b, pbr_base_color.a)); - } - } - - aiUVTransform pbr_base_color_uv_xform; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_BASE_COLOR_UV_XFORM, pbr_base_color_uv_xform)) { - mat->set_uv1_offset(Vector3(pbr_base_color_uv_xform.mTranslation.x, pbr_base_color_uv_xform.mTranslation.y, 0.0f)); - mat->set_uv1_scale(Vector3(pbr_base_color_uv_xform.mScaling.x, pbr_base_color_uv_xform.mScaling.y, 1.0f)); - } - } - - { - aiString tex_fbx_pbs_normal_path = aiString(); - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_NORMAL_TEXTURE, tex_fbx_pbs_normal_path)) { - String filename = _assimp_raw_string_to_string(tex_fbx_pbs_normal_path); - String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - bool found = false; - _find_texture_path(state.path, path, found); - if (found) { - Ref<Texture> texture = _load_texture(state, path); - _find_texture_path(state.path, path, found); - if (texture != NULL) { - mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true); - mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture); - } - } - } - } - - if (p_double_sided) { - mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); - } - - { - aiString tex_fbx_stingray_normal_path = aiString(); - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_NORMAL_TEXTURE, tex_fbx_stingray_normal_path)) { - String filename = _assimp_raw_string_to_string(tex_fbx_stingray_normal_path); - String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - bool found = false; - _find_texture_path(state.path, path, found); - if (found) { - Ref<Texture> texture = _load_texture(state, path); - _find_texture_path(state.path, path, found); - if (texture != NULL) { - mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true); - mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture); - } - } - } - } - - { - aiString tex_fbx_pbs_base_color_path = aiString(); - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_TEXTURE, tex_fbx_pbs_base_color_path)) { - String filename = _assimp_raw_string_to_string(tex_fbx_pbs_base_color_path); - String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - bool found = false; - _find_texture_path(state.path, path, found); - if (found) { - Ref<Texture> texture = _load_texture(state, path); - _find_texture_path(state.path, path, found); - if (texture != NULL) { - if (texture->get_data()->detect_alpha() == Image::ALPHA_BLEND) { - mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); - mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); - } - mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture); - } - } - } else { - aiColor4D pbr_base_color; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_BASE_COLOR_FACTOR, pbr_base_color)) { - mat->set_albedo(Color(pbr_base_color.r, pbr_base_color.g, pbr_base_color.b, pbr_base_color.a)); - } - } - - aiUVTransform pbr_base_color_uv_xform; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_UV_XFORM, pbr_base_color_uv_xform)) { - mat->set_uv1_offset(Vector3(pbr_base_color_uv_xform.mTranslation.x, pbr_base_color_uv_xform.mTranslation.y, 0.0f)); - mat->set_uv1_scale(Vector3(pbr_base_color_uv_xform.mScaling.x, pbr_base_color_uv_xform.mScaling.y, 1.0f)); - } - } - - { - aiString tex_fbx_pbs_emissive_path = aiString(); - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_TEXTURE, tex_fbx_pbs_emissive_path)) { - String filename = _assimp_raw_string_to_string(tex_fbx_pbs_emissive_path); - String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - bool found = false; - _find_texture_path(state.path, path, found); - if (found) { - Ref<Texture> texture = _load_texture(state, path); - _find_texture_path(state.path, path, found); - if (texture != NULL) { - if (texture->get_data()->detect_alpha() == Image::ALPHA_BLEND) { - mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); - mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); - } - mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture); - } - } - } else { - aiColor4D pbr_emmissive_color; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_FACTOR, pbr_emmissive_color)) { - mat->set_emission(Color(pbr_emmissive_color.r, pbr_emmissive_color.g, pbr_emmissive_color.b, pbr_emmissive_color.a)); - } - } - - real_t pbr_emission_intensity; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_INTENSITY_FACTOR, pbr_emission_intensity)) { - mat->set_emission_energy(pbr_emission_intensity); - } - } - - aiString tex_gltf_pbr_metallicroughness_path; - if (AI_SUCCESS == ai_material->GetTexture(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE, &tex_gltf_pbr_metallicroughness_path)) { - String filename = _assimp_raw_string_to_string(tex_gltf_pbr_metallicroughness_path); - String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - bool found = false; - _find_texture_path(state.path, path, found); - if (found) { - Ref<Texture> texture = _load_texture(state, path); - if (texture != NULL) { - mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture); - mat->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_BLUE); - mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture); - mat->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GREEN); - } - } - } else { - float pbr_roughness = 0.0f; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR, pbr_roughness)) { - mat->set_roughness(pbr_roughness); - } - float pbr_metallic = 0.0f; - - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR, pbr_metallic)) { - mat->set_metallic(pbr_metallic); - } - } - { - aiString tex_fbx_pbs_metallic_path; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_TEXTURE, tex_fbx_pbs_metallic_path)) { - String filename = _assimp_raw_string_to_string(tex_fbx_pbs_metallic_path); - String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - bool found = false; - _find_texture_path(state.path, path, found); - if (found) { - Ref<Texture> texture = _load_texture(state, path); - if (texture != NULL) { - mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture); - mat->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GRAYSCALE); - } - } - } else { - float pbr_metallic = 0.0f; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_FACTOR, pbr_metallic)) { - mat->set_metallic(pbr_metallic); - } - } - - aiString tex_fbx_pbs_rough_path; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_TEXTURE, tex_fbx_pbs_rough_path)) { - String filename = _assimp_raw_string_to_string(tex_fbx_pbs_rough_path); - String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - bool found = false; - _find_texture_path(state.path, path, found); - if (found) { - Ref<Texture> texture = _load_texture(state, path); - if (texture != NULL) { - mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture); - mat->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GRAYSCALE); - } - } - } else { - float pbr_roughness = 0.04f; + Ref<ArrayMesh> mesh; + mesh.instance(); + bool has_uvs = false; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_FACTOR, pbr_roughness)) { - mat->set_roughness(pbr_roughness); - } - } - } + Map<String, uint32_t> morph_mesh_string_lookup; - { - aiString tex_fbx_pbs_metallic_path; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_METALNESS_TEXTURE, tex_fbx_pbs_metallic_path)) { - String filename = _assimp_raw_string_to_string(tex_fbx_pbs_metallic_path); - String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - bool found = false; - _find_texture_path(state.path, path, found); - if (found) { - Ref<Texture> texture = _load_texture(state, path); - if (texture != NULL) { - mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture); - mat->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GRAYSCALE); - } - } - } else { - float pbr_metallic = 0.0f; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_METALNESS_FACTOR, pbr_metallic)) { - mat->set_metallic(pbr_metallic); - } - } + for (int i = 0; i < p_surface_indices.size(); i++) { + const unsigned int mesh_idx = p_surface_indices[0]; + const aiMesh *ai_mesh = state.assimp_scene->mMeshes[mesh_idx]; + for (size_t j = 0; j < ai_mesh->mNumAnimMeshes; j++) { - aiString tex_fbx_pbs_rough_path; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_TEXTURE, tex_fbx_pbs_rough_path)) { - String filename = _assimp_raw_string_to_string(tex_fbx_pbs_rough_path); - String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - bool found = false; - _find_texture_path(state.path, path, found); - if (found) { - Ref<Texture> texture = _load_texture(state, path); - if (texture != NULL) { - mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture); - mat->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GRAYSCALE); + String ai_anim_mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mAnimMeshes[j]->mName); + if (!morph_mesh_string_lookup.has(ai_anim_mesh_name)) { + morph_mesh_string_lookup.insert(ai_anim_mesh_name, j); + mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); + if (ai_anim_mesh_name.empty()) { + ai_anim_mesh_name = String("morph_") + itos(j); } - } - } else { - float pbr_roughness = 0.04f; - - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_FACTOR, pbr_roughness)) { - mat->set_roughness(pbr_roughness); + mesh->add_blend_shape(ai_anim_mesh_name); } } } - return mat; -} - -Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &state, const Vector<int> &p_surface_indices, Skeleton *p_skeleton, bool p_double_sided_material) { - - Ref<ArrayMesh> mesh; - mesh.instance(); - bool has_uvs = false; - + // + // Process Vertex Weights + // for (int i = 0; i < p_surface_indices.size(); i++) { const unsigned int mesh_idx = p_surface_indices[i]; const aiMesh *ai_mesh = state.assimp_scene->mMeshes[mesh_idx]; @@ -1231,7 +572,7 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS if (p_skeleton) { for (size_t b = 0; b < ai_mesh->mNumBones; b++) { aiBone *bone = ai_mesh->mBones[b]; - String bone_name = _assimp_get_string(bone->mName); + String bone_name = AssimpUtils::get_assimp_string(bone->mName); int bone_index = p_skeleton->find_bone(bone_name); ERR_CONTINUE(bone_index == -1); //bone refers to an unexisting index, wtf. @@ -1244,7 +585,6 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS uint32_t vertex_index = ai_weights.mVertexId; bi.bone = bone_index; bi.weight = ai_weights.mWeight; - ; if (!vertex_weights.has(vertex_index)) { vertex_weights[vertex_index] = Vector<BoneInfo>(); @@ -1255,23 +595,34 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS } } + // + // Create mesh from data from assimp + // + Ref<SurfaceTool> st; st.instance(); st->begin(Mesh::PRIMITIVE_TRIANGLES); for (size_t j = 0; j < ai_mesh->mNumVertices; j++) { + + // Get the texture coordinates if they exist if (ai_mesh->HasTextureCoords(0)) { has_uvs = true; st->add_uv(Vector2(ai_mesh->mTextureCoords[0][j].x, 1.0f - ai_mesh->mTextureCoords[0][j].y)); } + if (ai_mesh->HasTextureCoords(1)) { has_uvs = true; st->add_uv2(Vector2(ai_mesh->mTextureCoords[1][j].x, 1.0f - ai_mesh->mTextureCoords[1][j].y)); } + + // Assign vertex colors if (ai_mesh->HasVertexColors(0)) { Color color = Color(ai_mesh->mColors[0]->r, ai_mesh->mColors[0]->g, ai_mesh->mColors[0]->b, ai_mesh->mColors[0]->a); st->add_color(color); } + + // Work out normal calculations? - this needs work it doesn't work properly on huestos if (ai_mesh->mNormals != NULL) { const aiVector3D normals = ai_mesh->mNormals[j]; const Vector3 godot_normal = Vector3(normals.x, normals.y, normals.z); @@ -1286,6 +637,7 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS } } + // We have vertex weights right? if (vertex_weights.has(j)) { Vector<BoneInfo> bone_info = vertex_weights[j]; @@ -1293,6 +645,8 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS bones.resize(bone_info.size()); Vector<float> weights; weights.resize(bone_info.size()); + + // todo? do we really need to loop over all bones? - assimp may have helper to find all influences on this vertex. for (int k = 0; k < bone_info.size(); k++) { bones.write[k] = bone_info[k].bone; weights.write[k] = bone_info[k].weight; @@ -1302,47 +656,239 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS st->add_weights(weights); } + // Assign vertex const aiVector3D pos = ai_mesh->mVertices[j]; + + // note we must include node offset transform as this is relative to world space not local space. Vector3 godot_pos = Vector3(pos.x, pos.y, pos.z); st->add_vertex(godot_pos); } + // fire replacement for face handling for (size_t j = 0; j < ai_mesh->mNumFaces; j++) { const aiFace face = ai_mesh->mFaces[j]; - ERR_CONTINUE(face.mNumIndices != 3); - Vector<size_t> order; - order.push_back(2); - order.push_back(1); - order.push_back(0); - for (int32_t k = 0; k < order.size(); k++) { - st->add_index(face.mIndices[order[k]]); + for (unsigned int k = 0; k < face.mNumIndices; k++) { + st->add_index(face.mIndices[k]); } } + if (ai_mesh->HasTangentsAndBitangents() == false && has_uvs) { st->generate_tangents(); } - Ref<Material> material; + aiMaterial *ai_material = state.assimp_scene->mMaterials[ai_mesh->mMaterialIndex]; + Ref<SpatialMaterial> mat; + mat.instance(); + + int32_t mat_two_sided = 0; + if (AI_SUCCESS == ai_material->Get(AI_MATKEY_TWOSIDED, mat_two_sided)) { + if (mat_two_sided > 0) { + mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); + } + } + + const String mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mName); + aiString mat_name; + if (AI_SUCCESS == ai_material->Get(AI_MATKEY_NAME, mat_name)) { + mat->set_name(AssimpUtils::get_assimp_string(mat_name)); + } + + // Culling handling for meshes + + // cull all back faces + mat->set_cull_mode(SpatialMaterial::CULL_BACK); + + // Now process materials + aiTextureType base_color = aiTextureType_BASE_COLOR; + { + String filename, path; + AssimpImageData image_data; + + if (AssimpUtils::GetAssimpTexture(state, ai_material, base_color, filename, path, image_data)) { + AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); + + // anything transparent must be culled + if (image_data.raw_image->detect_alpha() != Image::ALPHA_NONE) { + mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); + mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); + mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode + } + + mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, image_data.texture); + } + } + + aiTextureType tex_diffuse = aiTextureType_DIFFUSE; + { + String filename, path; + AssimpImageData image_data; + + if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_diffuse, filename, path, image_data)) { + AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); + + // anything transparent must be culled + if (image_data.raw_image->detect_alpha() != Image::ALPHA_NONE) { + mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); + mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); + mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode + } + + mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, image_data.texture); + } + + aiColor4D clr_diffuse; + if (AI_SUCCESS == ai_material->Get(AI_MATKEY_COLOR_DIFFUSE, clr_diffuse)) { + if (Math::is_equal_approx(clr_diffuse.a, 1.0f) == false) { + mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); + mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); + mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode + } + mat->set_albedo(Color(clr_diffuse.r, clr_diffuse.g, clr_diffuse.b, clr_diffuse.a)); + } + } + + aiTextureType tex_normal = aiTextureType_NORMALS; + { + String filename, path; + Ref<ImageTexture> texture; + AssimpImageData image_data; + + // Process texture normal map + if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_normal, filename, path, image_data)) { + AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); + mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true); + mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); + } else { + aiString texture_path; + if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_NORMAL_TEXTURE, AI_PROPERTIES, texture_path)) { + if (AssimpUtils::CreateAssimpTexture(state, texture_path, filename, path, image_data)) { + mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true); + mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); + } + } + } + } + + aiTextureType tex_normal_camera = aiTextureType_NORMAL_CAMERA; + { + String filename, path; + Ref<ImageTexture> texture; + AssimpImageData image_data; + + // Process texture normal map + if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_normal_camera, filename, path, image_data)) { + AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); + mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true); + mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); + } + } + + aiTextureType tex_emission_color = aiTextureType_EMISSION_COLOR; + { + String filename, path; + Ref<ImageTexture> texture; + AssimpImageData image_data; + + // Process texture normal map + if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_emission_color, filename, path, image_data)) { + AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); + mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true); + mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); + } + } + + aiTextureType tex_metalness = aiTextureType_METALNESS; + { + String filename, path; + Ref<ImageTexture> texture; + AssimpImageData image_data; + + // Process texture normal map + if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_metalness, filename, path, image_data)) { + AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); + mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, image_data.texture); + } + } + + aiTextureType tex_roughness = aiTextureType_DIFFUSE_ROUGHNESS; + { + String filename, path; + Ref<ImageTexture> texture; + AssimpImageData image_data; + + // Process texture normal map + if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_roughness, filename, path, image_data)) { + AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); + mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, image_data.texture); + } + } - if (!state.material_cache.has(ai_mesh->mMaterialIndex)) { - material = _generate_material_from_index(state, ai_mesh->mMaterialIndex, p_double_sided_material); + aiTextureType tex_emissive = aiTextureType_EMISSIVE; + { + String filename = ""; + String path = ""; + Ref<Image> texture; + AssimpImageData image_data; + + if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_emissive, filename, path, image_data)) { + AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); + mat->set_feature(SpatialMaterial::FEATURE_EMISSION, true); + mat->set_texture(SpatialMaterial::TEXTURE_EMISSION, image_data.texture); + } else { + // Process emission textures + aiString texture_emissive_path; + if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_EMISSION_TEXTURE, AI_PROPERTIES, texture_emissive_path)) { + if (AssimpUtils::CreateAssimpTexture(state, texture_emissive_path, filename, path, image_data)) { + mat->set_feature(SpatialMaterial::FEATURE_EMISSION, true); + mat->set_texture(SpatialMaterial::TEXTURE_EMISSION, image_data.texture); + } + } else { + float pbr_emission = 0.0f; + if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_EMISSIVE_FACTOR, AI_NULL, pbr_emission)) { + mat->set_emission(Color(pbr_emission, pbr_emission, pbr_emission, 1.0f)); + } + } + } + } + + aiTextureType tex_specular = aiTextureType_SPECULAR; + { + String filename, path; + Ref<ImageTexture> texture; + AssimpImageData image_data; + + // Process texture normal map + if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_specular, filename, path, image_data)) { + AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); + mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, image_data.texture); + } + } + + aiTextureType tex_ao_map = aiTextureType_AMBIENT_OCCLUSION; + { + String filename, path; + Ref<ImageTexture> texture; + AssimpImageData image_data; + + // Process texture normal map + if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_ao_map, filename, path, image_data)) { + AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); + mat->set_feature(SpatialMaterial::FEATURE_AMBIENT_OCCLUSION, true); + mat->set_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION, image_data.texture); + } } Array array_mesh = st->commit_to_arrays(); Array morphs; morphs.resize(ai_mesh->mNumAnimMeshes); Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES; - Map<uint32_t, String> morph_mesh_idx_names; + for (size_t j = 0; j < ai_mesh->mNumAnimMeshes; j++) { - if (i == 0) { - //only do this the first time - String ai_anim_mesh_name = _assimp_get_string(ai_mesh->mAnimMeshes[j]->mName); - mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); - if (ai_anim_mesh_name.empty()) { - ai_anim_mesh_name = String("morph_") + itos(j); - } - mesh->add_blend_shape(ai_anim_mesh_name); + String ai_anim_mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mAnimMeshes[j]->mName); + + if (ai_anim_mesh_name.empty()) { + ai_anim_mesh_name = String("morph_") + itos(j); } Array array_copy; @@ -1363,12 +909,11 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS vertices.write()[l] = position; } PoolVector3Array new_vertices = array_copy[VisualServer::ARRAY_VERTEX].duplicate(true); - - for (int32_t l = 0; l < vertices.size(); l++) { + ERR_CONTINUE(vertices.size() != new_vertices.size()); + for (int32_t l = 0; l < new_vertices.size(); l++) { PoolVector3Array::Write w = new_vertices.write(); w[l] = vertices[l]; } - ERR_CONTINUE(vertices.size() != new_vertices.size()); array_copy[VisualServer::ARRAY_VERTEX] = new_vertices; } @@ -1382,7 +927,7 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS colors.write()[l] = color; } PoolColorArray new_colors = array_copy[VisualServer::ARRAY_COLOR].duplicate(true); - + ERR_CONTINUE(colors.size() != new_colors.size()); for (int32_t l = 0; l < colors.size(); l++) { PoolColorArray::Write w = new_colors.write(); w[l] = colors[l]; @@ -1394,12 +939,12 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS PoolVector3Array normals; normals.resize(num_vertices); for (size_t l = 0; l < num_vertices; l++) { - const aiVector3D ai_normal = ai_mesh->mAnimMeshes[i]->mNormals[l]; + const aiVector3D ai_normal = ai_mesh->mAnimMeshes[j]->mNormals[l]; Vector3 normal = Vector3(ai_normal.x, ai_normal.y, ai_normal.z); normals.write()[l] = normal; } PoolVector3Array new_normals = array_copy[VisualServer::ARRAY_NORMAL].duplicate(true); - + ERR_CONTINUE(normals.size() != new_normals.size()); for (int l = 0; l < normals.size(); l++) { PoolVector3Array::Write w = new_normals.write(); w[l] = normals[l]; @@ -1412,7 +957,7 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS tangents.resize(num_vertices); PoolColorArray::Write w = tangents.write(); for (size_t l = 0; l < num_vertices; l++) { - _calc_tangent_from_mesh(ai_mesh, j, l, l, w); + AssimpUtils::calc_tangent_from_mesh(ai_mesh, j, l, l, w); } PoolRealArray new_tangents = array_copy[VisualServer::ARRAY_TANGENT].duplicate(true); ERR_CONTINUE(new_tangents.size() != tangents.size() * 4); @@ -1422,340 +967,387 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS new_tangents.write()[l + 2] = tangents[l].b; new_tangents.write()[l + 3] = tangents[l].a; } - array_copy[VisualServer::ARRAY_TANGENT] = new_tangents; } morphs[j] = array_copy; } - mesh->add_surface_from_arrays(primitive, array_mesh, morphs); - mesh->surface_set_material(i, material); - mesh->surface_set_name(i, _assimp_get_string(ai_mesh->mName)); + mesh->surface_set_material(i, mat); + mesh->surface_set_name(i, AssimpUtils::get_assimp_string(ai_mesh->mName)); } return mesh; } -void EditorSceneImporterAssimp::_generate_node(ImportState &state, const aiNode *p_assimp_node, Node *p_parent) { - - Spatial *new_node = NULL; - String node_name = _assimp_get_string(p_assimp_node->mName); - Transform node_transform = _assimp_matrix_transform(p_assimp_node->mTransformation); +/* to be moved into assimp */ +aiBone *get_bone_by_name(const aiScene *scene, aiString bone_name) { + for (unsigned int mesh_id = 0; mesh_id < scene->mNumMeshes; ++mesh_id) { + aiMesh *mesh = scene->mMeshes[mesh_id]; - if (p_assimp_node->mNumMeshes > 0) { - /* MESH NODE */ - Ref<Mesh> mesh; - Skeleton *skeleton = NULL; - { + // iterate over all the bones on the mesh for this node only! + for (unsigned int boneIndex = 0; boneIndex < mesh->mNumBones; boneIndex++) { - //see if we have mesh cache for this. - Vector<int> surface_indices; - for (uint32_t i = 0; i < p_assimp_node->mNumMeshes; i++) { - int mesh_index = p_assimp_node->mMeshes[i]; - surface_indices.push_back(mesh_index); - - //take the chance and attempt to find the skeleton from the bones - if (!skeleton) { - aiMesh *ai_mesh = state.assimp_scene->mMeshes[p_assimp_node->mMeshes[i]]; - for (uint32_t j = 0; j < ai_mesh->mNumBones; j++) { - aiBone *bone = ai_mesh->mBones[j]; - String bone_name = _assimp_get_string(bone->mName); - if (state.bone_owners.has(bone_name)) { - skeleton = state.skeletons[state.bone_owners[bone_name]]; - break; - } - } - } - } - surface_indices.sort(); - String mesh_key; - for (int i = 0; i < surface_indices.size(); i++) { - if (i > 0) { - mesh_key += ":"; - } - mesh_key += itos(surface_indices[i]); + aiBone *bone = mesh->mBones[boneIndex]; + if (bone->mName == bone_name) { + printf("matched bone by name: %s\n", bone->mName.C_Str()); + return bone; } + } + } - if (!state.mesh_cache.has(mesh_key)) { - //adding cache - aiString cull_mode; //cull is on mesh, which is kind of stupid tbh - bool double_sided_material = false; - if (p_assimp_node->mMetaData) { - p_assimp_node->mMetaData->Get("Culling", cull_mode); - } - if (cull_mode.length != 0 && cull_mode == aiString("CullingOff")) { - double_sided_material = true; - } + return NULL; +} - mesh = _generate_mesh_from_surface_indices(state, surface_indices, skeleton, double_sided_material); - state.mesh_cache[mesh_key] = mesh; +/** + * Create a new mesh for the node supplied + */ +void EditorSceneImporterAssimp::create_mesh(ImportState &state, const aiNode *assimp_node, const String &node_name, Node *current_node, Node *parent_node, Transform node_transform) { + /* MESH NODE */ + Ref<Mesh> mesh; + Skeleton *skeleton = NULL; + // see if we have mesh cache for this. + Vector<int> surface_indices; + for (uint32_t i = 0; i < assimp_node->mNumMeshes; i++) { + int mesh_index = assimp_node->mMeshes[i]; + aiMesh *ai_mesh = state.assimp_scene->mMeshes[assimp_node->mMeshes[i]]; + + // Map<aiBone*, Skeleton*> // this is what we need + if (ai_mesh->mNumBones > 0) { + // we only need the first bone to retrieve the skeleton + const aiBone *first = ai_mesh->mBones[0]; + + ERR_FAIL_COND(first == NULL); + + Map<const aiBone *, Skeleton *>::Element *match = state.bone_to_skeleton_lookup.find(first); + if (match != NULL) { + skeleton = match->value(); + + if (skeleton == NULL) { + print_error("failed to find bone skeleton for bone: " + AssimpUtils::get_assimp_string(first->mName)); + } else { + print_verbose("successfully found skeleton for first bone on mesh, can properly handle animations now!"); + } + // I really need the skeleton and bone to be known as this is something flaky in model exporters. + ERR_FAIL_COND(skeleton == NULL); // should not happen if bone was successfully created in previous step. } - - mesh = state.mesh_cache[mesh_key]; } + surface_indices.push_back(mesh_index); + } - MeshInstance *mesh_node = memnew(MeshInstance); - if (skeleton) { - state.mesh_skeletons[mesh_node] = skeleton; + surface_indices.sort(); + String mesh_key; + for (int i = 0; i < surface_indices.size(); i++) { + if (i > 0) { + mesh_key += ":"; } - mesh_node->set_mesh(mesh); - new_node = mesh_node; - - } else if (state.light_cache.has(node_name)) { - - Light *light = NULL; - aiLight *ai_light = state.assimp_scene->mLights[state.light_cache[node_name]]; - ERR_FAIL_COND(!ai_light); + mesh_key += itos(surface_indices[i]); + } - if (ai_light->mType == aiLightSource_DIRECTIONAL) { - light = memnew(DirectionalLight); - Vector3 dir = Vector3(ai_light->mDirection.y, ai_light->mDirection.x, ai_light->mDirection.z); - dir.normalize(); - Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z); - Vector3 up = Vector3(ai_light->mUp.x, ai_light->mUp.y, ai_light->mUp.z); - up.normalize(); + if (!state.mesh_cache.has(mesh_key)) { + mesh = _generate_mesh_from_surface_indices(state, surface_indices, assimp_node, skeleton); + state.mesh_cache[mesh_key] = mesh; + } - Transform light_transform; - light_transform.set_look_at(pos, pos + dir, up); + //Transform transform = recursive_state.node_transform; - node_transform *= light_transform; + // we must unfortunately overwrite mesh and skeleton transform with armature data + if (skeleton != NULL) { + print_verbose("Applying mesh and skeleton to armature"); + // required for blender, maya etc + Map<Skeleton *, const Spatial *>::Element *match = state.armature_skeletons.find(skeleton); + node_transform = match->value()->get_transform(); + } - } else if (ai_light->mType == aiLightSource_POINT) { - light = memnew(OmniLight); - Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z); - Transform xform; - xform.origin = pos; + MeshInstance *mesh_node = memnew(MeshInstance); + mesh = state.mesh_cache[mesh_key]; + mesh_node->set_mesh(mesh); - node_transform *= xform; + attach_new_node(state, + mesh_node, + assimp_node, + parent_node, + node_name, + node_transform); - light->set_transform(xform); + // set this once and for all + if (skeleton != NULL) { + // root must be informed of its new child + parent_node->add_child(skeleton); - //light->set_param(Light::PARAM_ATTENUATION, 1); - } else if (ai_light->mType == aiLightSource_SPOT) { - light = memnew(SpotLight); + // owner must be set after adding to tree + skeleton->set_owner(state.root); - Vector3 dir = Vector3(ai_light->mDirection.y, ai_light->mDirection.x, ai_light->mDirection.z); - dir.normalize(); - Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z); - Vector3 up = Vector3(ai_light->mUp.x, ai_light->mUp.y, ai_light->mUp.z); - up.normalize(); + skeleton->set_transform(node_transform); - Transform light_transform; - light_transform.set_look_at(pos, pos + dir, up); - node_transform *= light_transform; + // must be done after added to tree + mesh_node->set_skeleton_path(mesh_node->get_path_to(skeleton)); + } +} - //light->set_param(Light::PARAM_ATTENUATION, 0.0f); - } - ERR_FAIL_COND(light == NULL); - light->set_color(Color(ai_light->mColorDiffuse.r, ai_light->mColorDiffuse.g, ai_light->mColorDiffuse.b)); - new_node = light; - } else if (state.camera_cache.has(node_name)) { +/** generate_mesh_phase_from_skeletal_mesh + * This must be executed after generate_nodes because the skeleton doesn't exist until that has completed the first pass + */ +void EditorSceneImporterAssimp::generate_mesh_phase_from_skeletal_mesh(ImportState &state) { + // prevent more than one skeleton existing per mesh + // * multiple root bones have this + // * this simply filters the node out if it has already been added then references the skeleton so we know the actual skeleton for this node + for (Map<const aiNode *, const Node *>::Element *key_value_pair = state.assimp_node_map.front(); key_value_pair; key_value_pair = key_value_pair->next()) { + const aiNode *assimp_node = key_value_pair->key(); + Node *current_node = (Node *)key_value_pair->value(); + Node *parent_node = current_node->get_parent(); - aiCamera *ai_camera = state.assimp_scene->mCameras[state.camera_cache[node_name]]; - ERR_FAIL_COND(!ai_camera); + ERR_CONTINUE(assimp_node == NULL); + ERR_CONTINUE(parent_node == NULL); - Camera *camera = memnew(Camera); + String node_name = AssimpUtils::get_assimp_string(assimp_node->mName); + Transform node_transform = AssimpUtils::assimp_matrix_transform(assimp_node->mTransformation); - float near = ai_camera->mClipPlaneNear; - if (Math::is_equal_approx(near, 0.0f)) { - near = 0.1f; + if (assimp_node->mNumMeshes > 0) { + create_mesh(state, assimp_node, node_name, current_node, parent_node, node_transform); } - camera->set_perspective(Math::rad2deg(ai_camera->mHorizontalFOV) * 2.0f, near, ai_camera->mClipPlaneFar); + } +} - Vector3 pos = Vector3(ai_camera->mPosition.x, ai_camera->mPosition.y, ai_camera->mPosition.z); - Vector3 look_at = Vector3(ai_camera->mLookAt.y, ai_camera->mLookAt.x, ai_camera->mLookAt.z).normalized(); - Vector3 up = Vector3(ai_camera->mUp.x, ai_camera->mUp.y, ai_camera->mUp.z); +/** + * attach_new_node + * configures node, assigns parent node +**/ +void EditorSceneImporterAssimp::attach_new_node(ImportState &state, Spatial *new_node, const aiNode *node, Node *parent_node, String Name, Transform &transform) { + ERR_FAIL_COND(new_node == NULL); + ERR_FAIL_COND(node == NULL); + ERR_FAIL_COND(parent_node == NULL); + ERR_FAIL_COND(state.root == NULL); + + // assign properties to new godot note + new_node->set_name(Name); + new_node->set_transform(transform); + + // add element as child to parent + parent_node->add_child(new_node); + + // owner must be set after + new_node->set_owner(state.root); + + // cache node mapping results by name and then by aiNode* + state.node_map[Name] = new_node; + state.assimp_node_map[node] = new_node; +} +/** + * Create a light for the scene + * Automatically caches lights for lookup later + */ +void EditorSceneImporterAssimp::create_light(ImportState &state, RecursiveState &recursive_state) { + Light *light = NULL; + aiLight *ai_light = state.assimp_scene->mLights[state.light_cache[recursive_state.node_name]]; + ERR_FAIL_COND(!ai_light); + + if (ai_light->mType == aiLightSource_DIRECTIONAL) { + light = memnew(DirectionalLight); + Vector3 dir = Vector3(ai_light->mDirection.y, ai_light->mDirection.x, ai_light->mDirection.z); + dir.normalize(); + Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z); + Vector3 up = Vector3(ai_light->mUp.x, ai_light->mUp.y, ai_light->mUp.z); + up.normalize(); + + Transform light_transform; + light_transform.set_look_at(pos, pos + dir, up); + + recursive_state.node_transform *= light_transform; + + } else if (ai_light->mType == aiLightSource_POINT) { + light = memnew(OmniLight); + Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z); Transform xform; - xform.set_look_at(pos, look_at, up); - - new_node = camera; - } else if (state.bone_owners.has(node_name)) { - - //have to actually put the skeleton somewhere, you know. - Skeleton *skeleton = state.skeletons[state.bone_owners[node_name]]; - if (skeleton->get_parent()) { - //a bone for a skeleton already added.. - //could go downwards here to add meshes children of skeleton bones - //but let's not support it for now. - return; - } - //restore rest poses to local, now that we know where the skeleton finally is - Transform skeleton_transform; - if (p_assimp_node->mParent) { - skeleton_transform = _get_global_assimp_node_transform(p_assimp_node->mParent); - } - for (int i = 0; i < skeleton->get_bone_count(); i++) { - Transform rest = skeleton_transform.affine_inverse() * skeleton->get_bone_rest(i); - skeleton->set_bone_rest(i, rest.affine_inverse()); - } + xform.origin = pos; - skeleton->localize_rests(); - node_name = "Skeleton"; //don't use the bone root name - node_transform = Transform(); //don't transform + recursive_state.node_transform *= xform; - new_node = skeleton; - } else { - //generic node - new_node = memnew(Spatial); - } + light->set_transform(xform); - { + //light->set_param(Light::PARAM_ATTENUATION, 1); + } else if (ai_light->mType == aiLightSource_SPOT) { + light = memnew(SpotLight); - new_node->set_name(node_name); - new_node->set_transform(node_transform); - p_parent->add_child(new_node); - new_node->set_owner(state.root); - } + Vector3 dir = Vector3(ai_light->mDirection.y, ai_light->mDirection.x, ai_light->mDirection.z); + dir.normalize(); + Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z); + Vector3 up = Vector3(ai_light->mUp.x, ai_light->mUp.y, ai_light->mUp.z); + up.normalize(); - state.node_map[node_name] = new_node; + Transform light_transform; + light_transform.set_look_at(pos, pos + dir, up); + recursive_state.node_transform *= light_transform; - for (size_t i = 0; i < p_assimp_node->mNumChildren; i++) { - _generate_node(state, p_assimp_node->mChildren[i], new_node); + //light->set_param(Light::PARAM_ATTENUATION, 0.0f); } -} + ERR_FAIL_COND(light == NULL); + + light->set_color(Color(ai_light->mColorDiffuse.r, ai_light->mColorDiffuse.g, ai_light->mColorDiffuse.b)); + recursive_state.new_node = light; -void EditorSceneImporterAssimp::_calc_tangent_from_mesh(const aiMesh *ai_mesh, int i, int tri_index, int index, PoolColorArray::Write &w) { - const aiVector3D normals = ai_mesh->mAnimMeshes[i]->mNormals[tri_index]; - const Vector3 godot_normal = Vector3(normals.x, normals.y, normals.z); - const aiVector3D tangent = ai_mesh->mAnimMeshes[i]->mTangents[tri_index]; - const Vector3 godot_tangent = Vector3(tangent.x, tangent.y, tangent.z); - const aiVector3D bitangent = ai_mesh->mAnimMeshes[i]->mBitangents[tri_index]; - const Vector3 godot_bitangent = Vector3(bitangent.x, bitangent.y, bitangent.z); - float d = godot_normal.cross(godot_tangent).dot(godot_bitangent) > 0.0f ? 1.0f : -1.0f; - Color plane_tangent = Color(tangent.x, tangent.y, tangent.z, d); - w[index] = plane_tangent; + attach_new_node(state, + recursive_state.new_node, + recursive_state.assimp_node, + recursive_state.parent_node, + recursive_state.node_name, + recursive_state.node_transform); } -void EditorSceneImporterAssimp::_set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<Texture> texture) { - ERR_FAIL_COND(map_mode == NULL); - aiTextureMapMode tex_mode = aiTextureMapMode::aiTextureMapMode_Wrap; - //for (size_t i = 0; i < 3; i++) { - tex_mode = map_mode[0]; - //} - int32_t flags = Texture::FLAGS_DEFAULT; - if (tex_mode == aiTextureMapMode_Wrap) { - //Default - } else if (tex_mode == aiTextureMapMode_Clamp) { - flags = flags & ~Texture::FLAG_REPEAT; - } else if (tex_mode == aiTextureMapMode_Mirror) { - flags = flags | Texture::FLAG_MIRRORED_REPEAT; +/** + * Create camera for the scene + */ +void EditorSceneImporterAssimp::create_camera(ImportState &state, RecursiveState &recursive_state) { + aiCamera *ai_camera = state.assimp_scene->mCameras[state.camera_cache[recursive_state.node_name]]; + ERR_FAIL_COND(!ai_camera); + + Camera *camera = memnew(Camera); + + float near = ai_camera->mClipPlaneNear; + if (Math::is_equal_approx(near, 0.0f)) { + near = 0.1f; } - texture->set_flags(flags); -} + camera->set_perspective(Math::rad2deg(ai_camera->mHorizontalFOV) * 2.0f, near, ai_camera->mClipPlaneFar); -void EditorSceneImporterAssimp::_find_texture_path(const String &r_p_path, String &r_path, bool &r_found) { + Vector3 pos = Vector3(ai_camera->mPosition.x, ai_camera->mPosition.y, ai_camera->mPosition.z); + Vector3 look_at = Vector3(ai_camera->mLookAt.y, ai_camera->mLookAt.x, ai_camera->mLookAt.z).normalized(); + Vector3 up = Vector3(ai_camera->mUp.x, ai_camera->mUp.y, ai_camera->mUp.z); - _Directory dir; + Transform xform; + xform.set_look_at(pos, look_at, up); - List<String> exts; - ImageLoader::get_recognized_extensions(&exts); + recursive_state.new_node = camera; - Vector<String> split_path = r_path.get_basename().split("*"); - if (split_path.size() == 2) { - r_found = true; - return; - } + attach_new_node(state, + recursive_state.new_node, + recursive_state.assimp_node, + recursive_state.parent_node, + recursive_state.node_name, + recursive_state.node_transform); +} - if (dir.file_exists(r_p_path.get_base_dir() + r_path.get_file())) { - r_path = r_p_path.get_base_dir() + r_path.get_file(); - r_found = true; - return; - } +/** + * Create Bone + * Create a bone in the scene + */ +void EditorSceneImporterAssimp::create_bone(ImportState &state, RecursiveState &recursive_state) { + // for each armature node we must make a new skeleton but ensure it + // has a bone in the child to ensure we don't make too many + // the reason you must do this is because a skeleton exists per mesh? + // and duplicate bone names are very bad for determining what is going on. + aiBone *parent_bone_assimp = get_bone_by_name(state.assimp_scene, recursive_state.assimp_node->mParent->mName); - for (int32_t i = 0; i < exts.size(); i++) { - if (r_found) { - return; - } - if (r_found == false) { - _find_texture_path(r_p_path, dir, r_path, r_found, "." + exts[i]); + // set to true when you want to use skeleton reference from cache. + bool do_not_create_armature = false; + + // prevent more than one skeleton existing per mesh + // * multiple root bones have this + // * this simply filters the node out if it has already been added then references the skeleton so we know the actual skeleton for this node + for (Map<Skeleton *, const Spatial *>::Element *key_value_pair = state.armature_skeletons.front(); key_value_pair; key_value_pair = key_value_pair->next()) { + if (key_value_pair->value() == recursive_state.parent_node) { + // apply the skeleton for this mesh + recursive_state.skeleton = key_value_pair->key(); + + // force this off + do_not_create_armature = true; } } -} -void EditorSceneImporterAssimp::_find_texture_path(const String &p_path, _Directory &dir, String &path, bool &found, String extension) { - String name = path.get_basename() + extension; - if (dir.file_exists(name)) { - found = true; - path = name; - return; - } - String name_ignore_sub_directory = p_path.get_base_dir().plus_file(path.get_file().get_basename()) + extension; - if (dir.file_exists(name_ignore_sub_directory)) { - found = true; - path = name_ignore_sub_directory; - return; - } + // check if parent was a bone + // if parent was not a bone this is the first bone. + // therefore parent is the 'armature'? + // also for multi root bone support make sure we don't already have the skeleton cached. + // if we do we must merge them - as this is all godot supports right now. + if (!parent_bone_assimp && recursive_state.skeleton == NULL && !do_not_create_armature) { + // create new skeleton on the root. + recursive_state.skeleton = memnew(Skeleton); - String name_find_texture_sub_directory = p_path.get_base_dir() + "/textures/" + path.get_file().get_basename() + extension; - if (dir.file_exists(name_find_texture_sub_directory)) { - found = true; - path = name_find_texture_sub_directory; - return; - } - String name_find_texture_upper_sub_directory = p_path.get_base_dir() + "/Textures/" + path.get_file().get_basename() + extension; - if (dir.file_exists(name_find_texture_upper_sub_directory)) { - found = true; - path = name_find_texture_upper_sub_directory; - return; - } - String name_find_texture_outside_sub_directory = p_path.get_base_dir() + "/../textures/" + path.get_file().get_basename() + extension; - if (dir.file_exists(name_find_texture_outside_sub_directory)) { - found = true; - path = name_find_texture_outside_sub_directory; - return; - } + ERR_FAIL_COND(state.root == NULL); + ERR_FAIL_COND(recursive_state.skeleton == NULL); - String name_find_upper_texture_outside_sub_directory = p_path.get_base_dir() + "/../Textures/" + path.get_file().get_basename() + extension; - if (dir.file_exists(name_find_upper_texture_outside_sub_directory)) { - found = true; - path = name_find_upper_texture_outside_sub_directory; - return; - } -} + print_verbose("Parent armature node is called " + recursive_state.parent_node->get_name()); + // store root node for this skeleton / used in animation playback and bone detection. -String EditorSceneImporterAssimp::_assimp_get_string(const aiString &p_string) const { - //convert an assimp String to a Godot String - String name; - name.parse_utf8(p_string.C_Str() /*,p_string.length*/); - if (name.find(":") != -1) { - String replaced_name = name.split(":")[1]; - print_verbose("Replacing " + name + " containing : with " + replaced_name); - name = replaced_name; + state.armature_skeletons.insert(recursive_state.skeleton, Object::cast_to<Spatial>(recursive_state.parent_node)); + + //skeleton->set_use_bones_in_world_transform(true); + print_verbose("Created new FBX skeleton for armature node"); } - name = name.replace(".", ""); //can break things, specially bone names + ERR_FAIL_COND_MSG(recursive_state.skeleton == NULL, "Mesh has invalid armature detection - report this"); - return name; -} + // this transform is a bone + recursive_state.skeleton->add_bone(recursive_state.node_name); + + //ERR_FAIL_COND(recursive_state.skeleton->get_name() == ""); + print_verbose("Bone added to lookup: " + AssimpUtils::get_assimp_string(recursive_state.bone->mName)); + print_verbose("Skeleton attached to: " + recursive_state.skeleton->get_name()); + // make sure to write the bone lookup inverse so we can retrieve the mesh for this bone later + state.bone_to_skeleton_lookup.insert(recursive_state.bone, recursive_state.skeleton); -String EditorSceneImporterAssimp::_assimp_anim_string_to_string(const aiString &p_string) const { + Transform xform = AssimpUtils::assimp_matrix_transform(recursive_state.bone->mOffsetMatrix); + recursive_state.skeleton->set_bone_rest(recursive_state.skeleton->get_bone_count() - 1, xform.affine_inverse()); - String name; - name.parse_utf8(p_string.C_Str() /*,p_string.length*/); - if (name.find(":") != -1) { - String replaced_name = name.split(":")[1]; - print_verbose("Replacing " + name + " containing : with " + replaced_name); - name = replaced_name; + // get parent node of assimp node + const aiNode *parent_node_assimp = recursive_state.assimp_node->mParent; + + // ensure we have a parent + if (parent_node_assimp != NULL) { + int parent_bone_id = recursive_state.skeleton->find_bone(AssimpUtils::get_assimp_string(parent_node_assimp->mName)); + int current_bone_id = recursive_state.skeleton->find_bone(recursive_state.node_name); + print_verbose("Parent bone id " + itos(parent_bone_id) + " current bone id" + itos(current_bone_id)); + print_verbose("Bone debug: " + AssimpUtils::get_assimp_string(parent_node_assimp->mName)); + recursive_state.skeleton->set_bone_parent(current_bone_id, parent_bone_id); } - return name; } -String EditorSceneImporterAssimp::_assimp_raw_string_to_string(const aiString &p_string) const { - String name; - name.parse_utf8(p_string.C_Str() /*,p_string.length*/); - return name; -} +/** + * Generate node + * Recursive call to iterate over all nodes + */ +void EditorSceneImporterAssimp::_generate_node( + ImportState &state, + Skeleton *skeleton, + const aiNode *assimp_node, Node *parent_node) { + + // sanity check + ERR_FAIL_COND(state.root == NULL); + ERR_FAIL_COND(state.assimp_scene == NULL); + ERR_FAIL_COND(assimp_node == NULL); + ERR_FAIL_COND(parent_node == NULL); -Ref<Animation> EditorSceneImporterAssimp::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) { - return Ref<Animation>(); -} + Spatial *new_node = NULL; + String node_name = AssimpUtils::get_assimp_string(assimp_node->mName); + Transform node_transform = AssimpUtils::assimp_matrix_transform(assimp_node->mTransformation); -const Transform EditorSceneImporterAssimp::_assimp_matrix_transform(const aiMatrix4x4 p_matrix) { - aiMatrix4x4 matrix = p_matrix; - Transform xform; - //xform.set(matrix.a1, matrix.b1, matrix.c1, matrix.a2, matrix.b2, matrix.c2, matrix.a3, matrix.b3, matrix.c3, matrix.a4, matrix.b4, matrix.c4); - xform.set(matrix.a1, matrix.a2, matrix.a3, matrix.b1, matrix.b2, matrix.b3, matrix.c1, matrix.c2, matrix.c3, matrix.a4, matrix.b4, matrix.c4); - return xform; -} + // can safely return null - is this node a bone? + aiBone *bone = get_bone_by_name(state.assimp_scene, assimp_node->mName); + + // out arguments helper - for pushing state down into creation functions + RecursiveState recursive_state(node_transform, skeleton, new_node, node_name, assimp_node, parent_node, bone); + + // Creation code + if (state.light_cache.has(node_name)) { + create_light(state, recursive_state); + } else if (state.camera_cache.has(node_name)) { + create_camera(state, recursive_state); + } else if (bone != NULL) { + create_bone(state, recursive_state); + } else { + //generic node + recursive_state.new_node = memnew(Spatial); + attach_new_node(state, + recursive_state.new_node, + recursive_state.assimp_node, + recursive_state.parent_node, + recursive_state.node_name, + recursive_state.node_transform); + } + + // recurse into all child elements + for (size_t i = 0; i < recursive_state.assimp_node->mNumChildren; i++) { + _generate_node(state, recursive_state.skeleton, recursive_state.assimp_node->mChildren[i], + recursive_state.new_node != NULL ? recursive_state.new_node : recursive_state.parent_node); + } +}
\ No newline at end of file diff --git a/modules/assimp/editor_scene_importer_assimp.h b/modules/assimp/editor_scene_importer_assimp.h index 7a30816e3b..787376c9af 100644 --- a/modules/assimp/editor_scene_importer_assimp.h +++ b/modules/assimp/editor_scene_importer_assimp.h @@ -44,60 +44,31 @@ #include "scene/resources/animation.h" #include "scene/resources/surface_tool.h" -#include "assimp/DefaultLogger.hpp" -#include "assimp/LogStream.hpp" -#include "assimp/Logger.hpp" -#include "assimp/matrix4x4.h" -#include "assimp/scene.h" -#include "assimp/types.h" +#include <assimp/matrix4x4.h> +#include <assimp/scene.h> +#include <assimp/types.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/LogStream.hpp> +#include <assimp/Logger.hpp> + +#include "import_state.h" +#include "import_utils.h" + +using namespace AssimpImporter; class AssimpStream : public Assimp::LogStream { public: // Constructor - AssimpStream(); + AssimpStream() {} // Destructor - ~AssimpStream(); + ~AssimpStream() {} // Write something using your own functionality - void write(const char *message); + void write(const char *message) { + print_verbose(String("Open Asset Import: ") + String(message).strip_edges()); + } }; -#define AI_MATKEY_FBX_MAYA_BASE_COLOR_FACTOR "$raw.Maya|baseColor", 0, 0 -#define AI_MATKEY_FBX_MAYA_METALNESS_FACTOR "$raw.Maya|metalness", 0, 0 -#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_FACTOR "$raw.Maya|diffuseRoughness", 0, 0 - -#define AI_MATKEY_FBX_MAYA_METALNESS_TEXTURE "$raw.Maya|metalness|file", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_METALNESS_UV_XFORM "$raw.Maya|metalness|uvtrafo", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_TEXTURE "$raw.Maya|diffuseRoughness|file", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_UV_XFORM "$raw.Maya|diffuseRoughness|uvtrafo", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_BASE_COLOR_TEXTURE "$raw.Maya|baseColor|file", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_BASE_COLOR_UV_XFORM "$raw.Maya|baseColor|uvtrafo", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_NORMAL_TEXTURE "$raw.Maya|normalCamera|file", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_NORMAL_UV_XFORM "$raw.Maya|normalCamera|uvtrafo", aiTextureType_UNKNOWN, 0 - -#define AI_MATKEY_FBX_NORMAL_TEXTURE "$raw.Maya|normalCamera|file", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_NORMAL_UV_XFORM "$raw.Maya|normalCamera|uvtrafo", aiTextureType_UNKNOWN, 0 - -#define AI_MATKEY_FBX_MAYA_STINGRAY_DISPLACEMENT_SCALING_FACTOR "$raw.Maya|displacementscaling", 0, 0 -#define AI_MATKEY_FBX_MAYA_STINGRAY_BASE_COLOR_FACTOR "$raw.Maya|base_color", 0, 0 -#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_FACTOR "$raw.Maya|emissive", 0, 0 -#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_FACTOR "$raw.Maya|metallic", 0, 0 -#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_FACTOR "$raw.Maya|roughness", 0, 0 -#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_INTENSITY_FACTOR "$raw.Maya|emissive_intensity", 0, 0 - -#define AI_MATKEY_FBX_MAYA_STINGRAY_NORMAL_TEXTURE "$raw.Maya|TEX_normal_map|file", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_STINGRAY_NORMAL_UV_XFORM "$raw.Maya|TEX_normal_map|uvtrafo", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_TEXTURE "$raw.Maya|TEX_color_map|file", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_UV_XFORM "$raw.Maya|TEX_color_map|uvtrafo", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_TEXTURE "$raw.Maya|TEX_metallic_map|file", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_UV_XFORM "$raw.Maya|TEX_metallic_map|uvtrafo", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_TEXTURE "$raw.Maya|TEX_roughness_map|file", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_UV_XFORM "$raw.Maya|TEX_roughness_map|uvtrafo", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_TEXTURE "$raw.Maya|TEX_emissive_map|file", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_UV_XFORM "$raw.Maya|TEX_emissive_map|uvtrafo", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_STINGRAY_AO_TEXTURE "$raw.Maya|TEX_ao_map|file", aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_FBX_MAYA_STINGRAY_AO_UV_XFORM "$raw.Maya|TEX_ao_map|uvtrafo", aiTextureType_UNKNOWN, 0 - class EditorSceneImporterAssimp : public EditorSceneImporter { private: GDCLASS(EditorSceneImporterAssimp, EditorSceneImporter); @@ -112,59 +83,6 @@ private: }; }; - struct AssetImportFbx { - enum ETimeMode { - TIME_MODE_DEFAULT = 0, - TIME_MODE_120 = 1, - TIME_MODE_100 = 2, - TIME_MODE_60 = 3, - TIME_MODE_50 = 4, - TIME_MODE_48 = 5, - TIME_MODE_30 = 6, - TIME_MODE_30_DROP = 7, - TIME_MODE_NTSC_DROP_FRAME = 8, - TIME_MODE_NTSC_FULL_FRAME = 9, - TIME_MODE_PAL = 10, - TIME_MODE_CINEMA = 11, - TIME_MODE_1000 = 12, - TIME_MODE_CINEMA_ND = 13, - TIME_MODE_CUSTOM = 14, - TIME_MODE_TIME_MODE_COUNT = 15 - }; - enum UpAxis { - UP_VECTOR_AXIS_X = 1, - UP_VECTOR_AXIS_Y = 2, - UP_VECTOR_AXIS_Z = 3 - }; - enum FrontAxis { - FRONT_PARITY_EVEN = 1, - FRONT_PARITY_ODD = 2, - }; - - enum CoordAxis { - COORD_RIGHT = 0, - COORD_LEFT = 1 - }; - }; - - struct ImportState { - - String path; - const aiScene *assimp_scene; - uint32_t max_bone_weights; - Spatial *root; - Map<String, Ref<Mesh> > mesh_cache; - Map<int, Ref<Material> > material_cache; - Map<String, int> light_cache; - Map<String, int> camera_cache; - Vector<Skeleton *> skeletons; - Map<String, int> bone_owners; //maps bones to skeleton index owned by - Map<String, Node *> node_map; - Map<MeshInstance *, Skeleton *> mesh_skeletons; - bool fbx; //for some reason assimp does some things different for FBX - AnimationPlayer *animation_player; - }; - struct BoneInfo { uint32_t bone; float weight; @@ -177,28 +95,29 @@ private: const aiNode *node; }; - const Transform _assimp_matrix_transform(const aiMatrix4x4 p_matrix); - String _assimp_get_string(const aiString &p_string) const; - Transform _get_global_assimp_node_transform(const aiNode *p_current_node); - void _calc_tangent_from_mesh(const aiMesh *ai_mesh, int i, int tri_index, int index, PoolColorArray::Write &w); void _set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<Texture> texture); - void _find_texture_path(const String &p_path, String &path, bool &r_found); - void _find_texture_path(const String &p_path, _Directory &dir, String &path, bool &found, String extension); - - Ref<Texture> _load_texture(ImportState &state, String p_path); - Ref<Material> _generate_material_from_index(ImportState &state, int p_index, bool p_double_sided); - Ref<Mesh> _generate_mesh_from_surface_indices(ImportState &state, const Vector<int> &p_surface_indices, Skeleton *p_skeleton = NULL, bool p_double_sided_material = false); - void _generate_node(ImportState &state, const aiNode *p_assimp_node, Node *p_parent); - void _generate_bone_groups(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<String, Transform> &bind_xforms); - void _fill_node_relationships(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<int, int> &skeleton_map, int p_skeleton_id, Skeleton *p_skeleton, const String &p_parent_name, int &holecount, const Vector<SkeletonHole> &p_holes, const Map<String, Transform> &bind_xforms); - void _generate_skeletons(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<int, int> &skeleton_map, const Map<String, Transform> &bind_xforms); + Ref<Mesh> _generate_mesh_from_surface_indices(ImportState &state, const Vector<int> &p_surface_indices, const aiNode *assimp_node, Skeleton *p_skeleton = NULL); + + // utility for node creation + void attach_new_node(ImportState &state, Spatial *new_node, const aiNode *node, Node *parent_node, String Name, Transform &transform); + // simple object creation functions + void create_light(ImportState &state, RecursiveState &recursive_state); + void create_camera(ImportState &state, RecursiveState &recursive_state); + void create_bone(ImportState &state, RecursiveState &recursive_state); + // non recursive - linear so must not use recursive arguments + void create_mesh(ImportState &state, const aiNode *assimp_node, const String &node_name, Node *current_node, Node *parent_node, Transform node_transform); + + // recursive node generator + void _generate_node(ImportState &state, Skeleton *skeleton, const aiNode *assimp_node, Node *parent_node); + // runs after _generate_node as it must then use pre-created godot skeleton. + void generate_mesh_phase_from_skeletal_mesh(ImportState &state); void _insert_animation_track(ImportState &scene, const aiAnimation *assimp_anim, int p_track, int p_bake_fps, Ref<Animation> animation, float ticks_per_second, Skeleton *p_skeleton, const NodePath &p_path, const String &p_name); void _import_animation(ImportState &state, int p_animation_index, int p_bake_fps); - Spatial *_generate_scene(const String &p_path, const aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights); + Spatial *_generate_scene(const String &p_path, aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights); String _assimp_anim_string_to_string(const aiString &p_string) const; String _assimp_raw_string_to_string(const aiString &p_string) const; @@ -228,7 +147,7 @@ public: virtual void get_extensions(List<String> *r_extensions) const; virtual uint32_t get_import_flags() const; virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL); - virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps); + Ref<Image> load_image(ImportState &state, const aiScene *p_scene, String p_path); }; #endif #endif diff --git a/modules/assimp/import_state.h b/modules/assimp/import_state.h new file mode 100644 index 0000000000..56d89ffea7 --- /dev/null +++ b/modules/assimp/import_state.h @@ -0,0 +1,115 @@ +/*************************************************************************/ +/* import_state.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef EDITOR_SCENE_IMPORT_STATE_H +#define EDITOR_SCENE_IMPORT_STATE_H + +#include "core/bind/core_bind.h" +#include "core/io/resource_importer.h" +#include "core/vector.h" +#include "editor/import/resource_importer_scene.h" +#include "editor/project_settings_editor.h" +#include "scene/3d/mesh_instance.h" +#include "scene/3d/skeleton.h" +#include "scene/3d/spatial.h" +#include "scene/animation/animation_player.h" +#include "scene/resources/animation.h" +#include "scene/resources/surface_tool.h" + +#include <assimp/matrix4x4.h> +#include <assimp/scene.h> +#include <assimp/types.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/LogStream.hpp> +#include <assimp/Logger.hpp> + +namespace AssimpImporter { +/** Import state is for global scene import data + * This makes the code simpler and contains useful lookups. + */ +struct ImportState { + + String path; + const aiScene *assimp_scene; + uint32_t max_bone_weights; + + Spatial *root; + Map<String, Ref<Mesh> > mesh_cache; + Map<int, Ref<Material> > material_cache; + Map<String, int> light_cache; + Map<String, int> camera_cache; + //Vector<Skeleton *> skeletons; + Map<Skeleton *, const Spatial *> armature_skeletons; // maps skeletons based on their armature nodes. + Map<const aiBone *, Skeleton *> bone_to_skeleton_lookup; // maps bones back into their skeleton + // very useful for when you need to ask assimp for the bone mesh + Map<String, Node *> node_map; + Map<const aiNode *, const Node *> assimp_node_map; + Map<String, Ref<Image> > path_to_image_cache; + bool fbx; //for some reason assimp does some things different for FBX + AnimationPlayer *animation_player; +}; + +struct AssimpImageData { + Ref<Image> raw_image; + Ref<ImageTexture> texture; + aiTextureMapMode map_mode[2]; +}; + +/** Recursive state is used to push state into functions instead of specifying them + * This makes the code easier to handle too and add extra arguments without breaking things + */ +struct RecursiveState { + RecursiveState( + Transform &_node_transform, + Skeleton *_skeleton, + Spatial *_new_node, + const String &_node_name, + const aiNode *_assimp_node, + Node *_parent_node, + const aiBone *_bone) : + node_transform(_node_transform), + skeleton(_skeleton), + new_node(_new_node), + node_name(_node_name), + assimp_node(_assimp_node), + parent_node(_parent_node), + bone(_bone) {} + + Transform &node_transform; + Skeleton *skeleton; + Spatial *new_node; + const String &node_name; + const aiNode *assimp_node; + Node *parent_node; + const aiBone *bone; +}; +} // namespace AssimpImporter + +#endif // EDITOR_SCENE_IMPORT_STATE_H diff --git a/modules/assimp/import_utils.h b/modules/assimp/import_utils.h new file mode 100644 index 0000000000..4be76ade0f --- /dev/null +++ b/modules/assimp/import_utils.h @@ -0,0 +1,448 @@ +/*************************************************************************/ +/* import_utils.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef IMPORT_UTILS_IMPORTER_ASSIMP_H +#define IMPORT_UTILS_IMPORTER_ASSIMP_H + +#include "core/io/image_loader.h" +#include "import_state.h" + +#include <assimp/SceneCombiner.h> +#include <assimp/cexport.h> +#include <assimp/cimport.h> +#include <assimp/matrix4x4.h> +#include <assimp/pbrmaterial.h> +#include <assimp/postprocess.h> +#include <assimp/scene.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/Importer.hpp> +#include <assimp/LogStream.hpp> +#include <assimp/Logger.hpp> +#include <string> + +using namespace AssimpImporter; + +#define AI_PROPERTIES aiTextureType_UNKNOWN, 0 +#define AI_NULL 0, 0 +#define AI_MATKEY_FBX_MAYA_BASE_COLOR_FACTOR "$raw.Maya|baseColor" +#define AI_MATKEY_FBX_MAYA_METALNESS_FACTOR "$raw.Maya|metalness" +#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_FACTOR "$raw.Maya|diffuseRoughness" + +#define AI_MATKEY_FBX_MAYA_EMISSION_TEXTURE "$raw.Maya|emissionColor|file" +#define AI_MATKEY_FBX_MAYA_EMISSIVE_FACTOR "$raw.Maya|emission" +#define AI_MATKEY_FBX_MAYA_METALNESS_TEXTURE "$raw.Maya|metalness|file" +#define AI_MATKEY_FBX_MAYA_METALNESS_UV_XFORM "$raw.Maya|metalness|uvtrafo" +#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_TEXTURE "$raw.Maya|diffuseRoughness|file" +#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_UV_XFORM "$raw.Maya|diffuseRoughness|uvtrafo" +#define AI_MATKEY_FBX_MAYA_BASE_COLOR_TEXTURE "$raw.Maya|baseColor|file" +#define AI_MATKEY_FBX_MAYA_BASE_COLOR_UV_XFORM "$raw.Maya|baseColor|uvtrafo" +#define AI_MATKEY_FBX_MAYA_NORMAL_TEXTURE "$raw.Maya|normalCamera|file" +#define AI_MATKEY_FBX_MAYA_NORMAL_UV_XFORM "$raw.Maya|normalCamera|uvtrafo" + +#define AI_MATKEY_FBX_NORMAL_TEXTURE "$raw.Maya|normalCamera|file" +#define AI_MATKEY_FBX_NORMAL_UV_XFORM "$raw.Maya|normalCamera|uvtrafo" + +#define AI_MATKEY_FBX_MAYA_STINGRAY_DISPLACEMENT_SCALING_FACTOR "$raw.Maya|displacementscaling" +#define AI_MATKEY_FBX_MAYA_STINGRAY_BASE_COLOR_FACTOR "$raw.Maya|base_color" +#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_FACTOR "$raw.Maya|emissive" +#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_FACTOR "$raw.Maya|metallic" +#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_FACTOR "$raw.Maya|roughness" +#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_INTENSITY_FACTOR "$raw.Maya|emissive_intensity" + +#define AI_MATKEY_FBX_MAYA_STINGRAY_NORMAL_TEXTURE "$raw.Maya|TEX_normal_map|file" +#define AI_MATKEY_FBX_MAYA_STINGRAY_NORMAL_UV_XFORM "$raw.Maya|TEX_normal_map|uvtrafo" +#define AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_TEXTURE "$raw.Maya|TEX_color_map|file" +#define AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_UV_XFORM "$raw.Maya|TEX_color_map|uvtrafo" +#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_TEXTURE "$raw.Maya|TEX_metallic_map|file" +#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_UV_XFORM "$raw.Maya|TEX_metallic_map|uvtrafo" +#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_TEXTURE "$raw.Maya|TEX_roughness_map|file" +#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_UV_XFORM "$raw.Maya|TEX_roughness_map|uvtrafo" +#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_TEXTURE "$raw.Maya|TEX_emissive_map|file" +#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_UV_XFORM "$raw.Maya|TEX_emissive_map|uvtrafo" +#define AI_MATKEY_FBX_MAYA_STINGRAY_AO_TEXTURE "$raw.Maya|TEX_ao_map|file" +#define AI_MATKEY_FBX_MAYA_STINGRAY_AO_UV_XFORM "$raw.Maya|TEX_ao_map|uvtrafo" + +/** + * Assimp Utils + * Conversion tools / glue code to convert from assimp to godot +*/ +class AssimpUtils { +public: + /** + * calculate tangents for mesh data from assimp data + */ + static void calc_tangent_from_mesh(const aiMesh *ai_mesh, int i, int tri_index, int index, PoolColorArray::Write &w) { + const aiVector3D normals = ai_mesh->mAnimMeshes[i]->mNormals[tri_index]; + const Vector3 godot_normal = Vector3(normals.x, normals.y, normals.z); + const aiVector3D tangent = ai_mesh->mAnimMeshes[i]->mTangents[tri_index]; + const Vector3 godot_tangent = Vector3(tangent.x, tangent.y, tangent.z); + const aiVector3D bitangent = ai_mesh->mAnimMeshes[i]->mBitangents[tri_index]; + const Vector3 godot_bitangent = Vector3(bitangent.x, bitangent.y, bitangent.z); + float d = godot_normal.cross(godot_tangent).dot(godot_bitangent) > 0.0f ? 1.0f : -1.0f; + Color plane_tangent = Color(tangent.x, tangent.y, tangent.z, d); + w[index] = plane_tangent; + } + + struct AssetImportFbx { + enum ETimeMode { + TIME_MODE_DEFAULT = 0, + TIME_MODE_120 = 1, + TIME_MODE_100 = 2, + TIME_MODE_60 = 3, + TIME_MODE_50 = 4, + TIME_MODE_48 = 5, + TIME_MODE_30 = 6, + TIME_MODE_30_DROP = 7, + TIME_MODE_NTSC_DROP_FRAME = 8, + TIME_MODE_NTSC_FULL_FRAME = 9, + TIME_MODE_PAL = 10, + TIME_MODE_CINEMA = 11, + TIME_MODE_1000 = 12, + TIME_MODE_CINEMA_ND = 13, + TIME_MODE_CUSTOM = 14, + TIME_MODE_TIME_MODE_COUNT = 15 + }; + enum UpAxis { + UP_VECTOR_AXIS_X = 1, + UP_VECTOR_AXIS_Y = 2, + UP_VECTOR_AXIS_Z = 3 + }; + enum FrontAxis { + FRONT_PARITY_EVEN = 1, + FRONT_PARITY_ODD = 2, + }; + + enum CoordAxis { + COORD_RIGHT = 0, + COORD_LEFT = 1 + }; + }; + + /** Get assimp string + * automatically filters the string data + */ + static String get_assimp_string(const aiString &p_string) { + //convert an assimp String to a Godot String + String name; + name.parse_utf8(p_string.C_Str() /*,p_string.length*/); + if (name.find(":") != -1) { + String replaced_name = name.split(":")[1]; + print_verbose("Replacing " + name + " containing : with " + replaced_name); + name = replaced_name; + } + + return name; + } + + static String get_anim_string_from_assimp(const aiString &p_string) { + + String name; + name.parse_utf8(p_string.C_Str() /*,p_string.length*/); + if (name.find(":") != -1) { + String replaced_name = name.split(":")[1]; + print_verbose("Replacing " + name + " containing : with " + replaced_name); + name = replaced_name; + } + return name; + } + + /** + * No filter logic get_raw_string_from_assimp + * This just convers the aiString to a parsed utf8 string + * Without removing special chars etc + */ + static String get_raw_string_from_assimp(const aiString &p_string) { + String name; + name.parse_utf8(p_string.C_Str() /*,p_string.length*/); + return name; + } + + static Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) { + return Ref<Animation>(); + } + + /** + * Converts aiMatrix4x4 to godot Transform + */ + static const Transform assimp_matrix_transform(const aiMatrix4x4 p_matrix) { + aiMatrix4x4 matrix = p_matrix; + Transform xform; + xform.set(matrix.a1, matrix.a2, matrix.a3, matrix.b1, matrix.b2, matrix.b3, matrix.c1, matrix.c2, matrix.c3, matrix.a4, matrix.b4, matrix.c4); + return xform; + } + + /** Get fbx fps for time mode meta data + */ + static float get_fbx_fps(int32_t time_mode, const aiScene *p_scene) { + switch (time_mode) { + case AssetImportFbx::TIME_MODE_DEFAULT: return 24; //hack + case AssetImportFbx::TIME_MODE_120: return 120; + case AssetImportFbx::TIME_MODE_100: return 100; + case AssetImportFbx::TIME_MODE_60: return 60; + case AssetImportFbx::TIME_MODE_50: return 50; + case AssetImportFbx::TIME_MODE_48: return 48; + case AssetImportFbx::TIME_MODE_30: return 30; + case AssetImportFbx::TIME_MODE_30_DROP: return 30; + case AssetImportFbx::TIME_MODE_NTSC_DROP_FRAME: return 29.9700262f; + case AssetImportFbx::TIME_MODE_NTSC_FULL_FRAME: return 29.9700262f; + case AssetImportFbx::TIME_MODE_PAL: return 25; + case AssetImportFbx::TIME_MODE_CINEMA: return 24; + case AssetImportFbx::TIME_MODE_1000: return 1000; + case AssetImportFbx::TIME_MODE_CINEMA_ND: return 23.976f; + case AssetImportFbx::TIME_MODE_CUSTOM: + int32_t frame_rate = -1; + p_scene->mMetaData->Get("FrameRate", frame_rate); + return frame_rate; + } + return 0; + } + + /** + * Get global transform for the current node - so we can use world space rather than + * local space coordinates + * useful if you need global - although recommend using local wherever possible over global + * as you could break fbx scaling :) + */ + static Transform _get_global_assimp_node_transform(const aiNode *p_current_node) { + aiNode const *current_node = p_current_node; + Transform xform; + while (current_node != NULL) { + xform = assimp_matrix_transform(current_node->mTransformation) * xform; + current_node = current_node->mParent; + } + return xform; + } + + /** + * Find hardcoded textures from assimp which could be in many different directories + */ + static void find_texture_path(const String &p_path, _Directory &dir, String &path, bool &found, String extension) { + Vector<String> paths; + paths.push_back(path.get_basename() + extension); + paths.push_back(path + extension); + paths.push_back(path); + paths.push_back(p_path.get_base_dir().plus_file(path.get_file().get_basename() + extension)); + paths.push_back(p_path.get_base_dir().plus_file(path.get_file() + extension)); + paths.push_back(p_path.get_base_dir().plus_file(path.get_file())); + paths.push_back(p_path.get_base_dir().plus_file("textures/" + path.get_file().get_basename() + extension)); + paths.push_back(p_path.get_base_dir().plus_file("textures/" + path.get_file() + extension)); + paths.push_back(p_path.get_base_dir().plus_file("textures/" + path.get_file())); + paths.push_back(p_path.get_base_dir().plus_file("Textures/" + path.get_file().get_basename() + extension)); + paths.push_back(p_path.get_base_dir().plus_file("Textures/" + path.get_file() + extension)); + paths.push_back(p_path.get_base_dir().plus_file("Textures/" + path.get_file())); + paths.push_back(p_path.get_base_dir().plus_file("../Textures/" + path.get_file() + extension)); + paths.push_back(p_path.get_base_dir().plus_file("../Textures/" + path.get_file().get_basename() + extension)); + paths.push_back(p_path.get_base_dir().plus_file("../Textures/" + path.get_file())); + paths.push_back(p_path.get_base_dir().plus_file("../textures/" + path.get_file().get_basename() + extension)); + paths.push_back(p_path.get_base_dir().plus_file("../textures/" + path.get_file() + extension)); + paths.push_back(p_path.get_base_dir().plus_file("../textures/" + path.get_file())); + paths.push_back(p_path.get_base_dir().plus_file("texture/" + path.get_file().get_basename() + extension)); + paths.push_back(p_path.get_base_dir().plus_file("texture/" + path.get_file() + extension)); + paths.push_back(p_path.get_base_dir().plus_file("texture/" + path.get_file())); + paths.push_back(p_path.get_base_dir().plus_file("Texture/" + path.get_file().get_basename() + extension)); + paths.push_back(p_path.get_base_dir().plus_file("Texture/" + path.get_file() + extension)); + paths.push_back(p_path.get_base_dir().plus_file("Texture/" + path.get_file())); + paths.push_back(p_path.get_base_dir().plus_file("../Texture/" + path.get_file() + extension)); + paths.push_back(p_path.get_base_dir().plus_file("../Texture/" + path.get_file().get_basename() + extension)); + paths.push_back(p_path.get_base_dir().plus_file("../Texture/" + path.get_file())); + paths.push_back(p_path.get_base_dir().plus_file("../texture/" + path.get_file().get_basename() + extension)); + paths.push_back(p_path.get_base_dir().plus_file("../texture/" + path.get_file() + extension)); + paths.push_back(p_path.get_base_dir().plus_file("../texture/" + path.get_file())); + for (int i = 0; i < paths.size(); i++) { + if (dir.file_exists(paths[i])) { + found = true; + path = paths[i]; + return; + } + } + } + + /** find the texture path for the supplied fbx path inside godot + * very simple lookup for subfolders etc for a texture which may or may not be in a directory + */ + static void find_texture_path(const String &r_p_path, String &r_path, bool &r_found) { + _Directory dir; + + List<String> exts; + ImageLoader::get_recognized_extensions(&exts); + + Vector<String> split_path = r_path.get_basename().split("*"); + if (split_path.size() == 2) { + r_found = true; + return; + } + + if (dir.file_exists(r_p_path.get_base_dir() + r_path.get_file())) { + r_path = r_p_path.get_base_dir() + r_path.get_file(); + r_found = true; + return; + } + + for (int32_t i = 0; i < exts.size(); i++) { + if (r_found) { + return; + } + if (r_found == false) { + find_texture_path(r_p_path, dir, r_path, r_found, "." + exts[i]); + } + } + } + + /** + * set_texture_mapping_mode + * Helper to check the mapping mode of the texture (repeat, clamp and mirror) + */ + static void set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<ImageTexture> texture) { + ERR_FAIL_COND(texture.is_null()); + ERR_FAIL_COND(map_mode == NULL); + aiTextureMapMode tex_mode = aiTextureMapMode::aiTextureMapMode_Wrap; + + tex_mode = map_mode[0]; + + int32_t flags = Texture::FLAGS_DEFAULT; + if (tex_mode == aiTextureMapMode_Wrap) { + //Default + } else if (tex_mode == aiTextureMapMode_Clamp) { + flags = flags & ~Texture::FLAG_REPEAT; + } else if (tex_mode == aiTextureMapMode_Mirror) { + flags = flags | Texture::FLAG_MIRRORED_REPEAT; + } + texture->set_flags(flags); + } + + /** + * Load or load from cache image :) + */ + static Ref<Image> load_image(ImportState &state, const aiScene *p_scene, String p_path) { + + Map<String, Ref<Image> >::Element *match = state.path_to_image_cache.find(p_path); + + // if our cache contains this image then don't bother + if (match) { + return match->get(); + } + + Vector<String> split_path = p_path.get_basename().split("*"); + if (split_path.size() == 2) { + size_t texture_idx = split_path[1].to_int(); + ERR_FAIL_COND_V(texture_idx >= p_scene->mNumTextures, Ref<Image>()); + aiTexture *tex = p_scene->mTextures[texture_idx]; + String filename = AssimpUtils::get_raw_string_from_assimp(tex->mFilename); + filename = filename.get_file(); + print_verbose("Open Asset Import: Loading embedded texture " + filename); + if (tex->mHeight == 0) { + if (tex->CheckFormat("png")) { + Ref<Image> img = Image::_png_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth); + ERR_FAIL_COND_V(img.is_null(), Ref<Image>()); + state.path_to_image_cache.insert(p_path, img); + return img; + } else if (tex->CheckFormat("jpg")) { + Ref<Image> img = Image::_jpg_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth); + ERR_FAIL_COND_V(img.is_null(), Ref<Image>()); + state.path_to_image_cache.insert(p_path, img); + return img; + } else if (tex->CheckFormat("dds")) { + ERR_EXPLAIN("Open Asset Import: Embedded dds not implemented"); + ERR_FAIL_COND_V(true, Ref<Image>()); + } + } else { + Ref<Image> img; + img.instance(); + PoolByteArray arr; + uint32_t size = tex->mWidth * tex->mHeight; + arr.resize(size); + memcpy(arr.write().ptr(), tex->pcData, size); + ERR_FAIL_COND_V(arr.size() % 4 != 0, Ref<Image>()); + //ARGB8888 to RGBA8888 + for (int32_t i = 0; i < arr.size() / 4; i++) { + arr.write().ptr()[(4 * i) + 3] = arr[(4 * i) + 0]; + arr.write().ptr()[(4 * i) + 0] = arr[(4 * i) + 1]; + arr.write().ptr()[(4 * i) + 1] = arr[(4 * i) + 2]; + arr.write().ptr()[(4 * i) + 2] = arr[(4 * i) + 3]; + } + img->create(tex->mWidth, tex->mHeight, true, Image::FORMAT_RGBA8, arr); + ERR_FAIL_COND_V(img.is_null(), Ref<Image>()); + state.path_to_image_cache.insert(p_path, img); + return img; + } + return Ref<Image>(); + } else { + Ref<Texture> texture = ResourceLoader::load(p_path); + Ref<Image> image = texture->get_data(); + state.path_to_image_cache.insert(p_path, image); + return image; + } + + return Ref<Image>(); + } + + /* create texture from assimp data, if found in path */ + static bool CreateAssimpTexture( + AssimpImporter::ImportState &state, + aiString texture_path, + String &filename, + String &path, + AssimpImageData &image_state) { + filename = get_raw_string_from_assimp(texture_path); + path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); + bool found = false; + find_texture_path(state.path, path, found); + if (found) { + image_state.raw_image = AssimpUtils::load_image(state, state.assimp_scene, path); + if (image_state.raw_image.is_valid()) { + image_state.texture.instance(); + image_state.texture->create_from_image(image_state.raw_image); + image_state.texture->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY); + return true; + } + } + + return false; + } + /** GetAssimpTexture + * Designed to retrieve textures for you + */ + static bool GetAssimpTexture( + AssimpImporter::ImportState &state, + aiMaterial *ai_material, + aiTextureType texture_type, + String &filename, + String &path, + AssimpImageData &image_state) { + aiString ai_filename = aiString(); + if (AI_SUCCESS == ai_material->GetTexture(texture_type, 0, &ai_filename, NULL, NULL, NULL, NULL, image_state.map_mode)) { + return CreateAssimpTexture(state, ai_filename, filename, path, image_state); + } + + return false; + } +}; + +#endif // IMPORT_UTILS_IMPORTER_ASSIMP_H diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp index 5a32fa1c2c..8708430257 100644 --- a/modules/bmp/image_loader_bmp.cpp +++ b/modules/bmp/image_loader_bmp.cpp @@ -63,139 +63,137 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image, ERR_FAIL_V(ERR_UNAVAILABLE); } - if (err == OK) { - // Image data (might be indexed) - PoolVector<uint8_t> data; - int data_len = 0; + // Image data (might be indexed) + PoolVector<uint8_t> data; + int data_len = 0; - if (bits_per_pixel <= 8) { // indexed - data_len = width * height; - } else { // color - data_len = width * height * 4; - } - ERR_FAIL_COND_V(data_len == 0, ERR_BUG); - err = data.resize(data_len); - - PoolVector<uint8_t>::Write data_w = data.write(); - uint8_t *write_buffer = data_w.ptr(); - - const uint32_t width_bytes = width * bits_per_pixel / 8; - const uint32_t line_width = (width_bytes + 3) & ~3; - - // The actual data traversal is determined by - // the data width in case of 8/4/1 bit images - const uint32_t w = bits_per_pixel >= 24 ? width : width_bytes; - const uint8_t *line = p_buffer + (line_width * (height - 1)); - - for (unsigned int i = 0; i < height; i++) { - const uint8_t *line_ptr = line; - - for (unsigned int j = 0; j < w; j++) { - switch (bits_per_pixel) { - case 1: { - uint8_t color_index = *line_ptr; - - write_buffer[index + 0] = (color_index >> 7) & 1; - write_buffer[index + 1] = (color_index >> 6) & 1; - write_buffer[index + 2] = (color_index >> 5) & 1; - write_buffer[index + 3] = (color_index >> 4) & 1; - write_buffer[index + 4] = (color_index >> 3) & 1; - write_buffer[index + 5] = (color_index >> 2) & 1; - write_buffer[index + 6] = (color_index >> 1) & 1; - write_buffer[index + 7] = (color_index >> 0) & 1; - - index += 8; - line_ptr += 1; - } break; - case 4: { - uint8_t color_index = *line_ptr; - - write_buffer[index + 0] = (color_index >> 4) & 0x0f; - write_buffer[index + 1] = color_index & 0x0f; - - index += 2; - line_ptr += 1; - } break; - case 8: { - uint8_t color_index = *line_ptr; - - write_buffer[index] = color_index; - - index += 1; - line_ptr += 1; - } break; - case 24: { - uint32_t color = *((uint32_t *)line_ptr); - - write_buffer[index + 2] = color & 0xff; - write_buffer[index + 1] = (color >> 8) & 0xff; - write_buffer[index + 0] = (color >> 16) & 0xff; - write_buffer[index + 3] = 0xff; - - index += 4; - line_ptr += 3; - } break; - case 32: { - uint32_t color = *((uint32_t *)line_ptr); - - write_buffer[index + 2] = color & 0xff; - write_buffer[index + 1] = (color >> 8) & 0xff; - write_buffer[index + 0] = (color >> 16) & 0xff; - write_buffer[index + 3] = color >> 24; - - index += 4; - line_ptr += 4; - } break; - } + if (bits_per_pixel <= 8) { // indexed + data_len = width * height; + } else { // color + data_len = width * height * 4; + } + ERR_FAIL_COND_V(data_len == 0, ERR_BUG); + err = data.resize(data_len); + + PoolVector<uint8_t>::Write data_w = data.write(); + uint8_t *write_buffer = data_w.ptr(); + + const uint32_t width_bytes = width * bits_per_pixel / 8; + const uint32_t line_width = (width_bytes + 3) & ~3; + + // The actual data traversal is determined by + // the data width in case of 8/4/1 bit images + const uint32_t w = bits_per_pixel >= 24 ? width : width_bytes; + const uint8_t *line = p_buffer + (line_width * (height - 1)); + + for (uint64_t i = 0; i < height; i++) { + const uint8_t *line_ptr = line; + + for (unsigned int j = 0; j < w; j++) { + switch (bits_per_pixel) { + case 1: { + uint8_t color_index = *line_ptr; + + write_buffer[index + 0] = (color_index >> 7) & 1; + write_buffer[index + 1] = (color_index >> 6) & 1; + write_buffer[index + 2] = (color_index >> 5) & 1; + write_buffer[index + 3] = (color_index >> 4) & 1; + write_buffer[index + 4] = (color_index >> 3) & 1; + write_buffer[index + 5] = (color_index >> 2) & 1; + write_buffer[index + 6] = (color_index >> 1) & 1; + write_buffer[index + 7] = (color_index >> 0) & 1; + + index += 8; + line_ptr += 1; + } break; + case 4: { + uint8_t color_index = *line_ptr; + + write_buffer[index + 0] = (color_index >> 4) & 0x0f; + write_buffer[index + 1] = color_index & 0x0f; + + index += 2; + line_ptr += 1; + } break; + case 8: { + uint8_t color_index = *line_ptr; + + write_buffer[index] = color_index; + + index += 1; + line_ptr += 1; + } break; + case 24: { + uint32_t color = *((uint32_t *)line_ptr); + + write_buffer[index + 2] = color & 0xff; + write_buffer[index + 1] = (color >> 8) & 0xff; + write_buffer[index + 0] = (color >> 16) & 0xff; + write_buffer[index + 3] = 0xff; + + index += 4; + line_ptr += 3; + } break; + case 32: { + uint32_t color = *((uint32_t *)line_ptr); + + write_buffer[index + 2] = color & 0xff; + write_buffer[index + 1] = (color >> 8) & 0xff; + write_buffer[index + 0] = (color >> 16) & 0xff; + write_buffer[index + 3] = color >> 24; + + index += 4; + line_ptr += 4; + } break; } - line -= line_width; } + line -= line_width; + } - if (p_color_buffer == NULL || color_table_size == 0) { // regular pixels + if (p_color_buffer == NULL || color_table_size == 0) { // regular pixels - p_image->create(width, height, 0, Image::FORMAT_RGBA8, data); + p_image->create(width, height, 0, Image::FORMAT_RGBA8, data); - } else { // data is in indexed format, extend it + } else { // data is in indexed format, extend it - // Palette data - PoolVector<uint8_t> palette_data; - palette_data.resize(color_table_size * 4); + // Palette data + PoolVector<uint8_t> palette_data; + palette_data.resize(color_table_size * 4); - PoolVector<uint8_t>::Write palette_data_w = palette_data.write(); - uint8_t *pal = palette_data_w.ptr(); + PoolVector<uint8_t>::Write palette_data_w = palette_data.write(); + uint8_t *pal = palette_data_w.ptr(); - const uint8_t *cb = p_color_buffer; + const uint8_t *cb = p_color_buffer; - for (unsigned int i = 0; i < color_table_size; ++i) { - uint32_t color = *((uint32_t *)cb); + for (unsigned int i = 0; i < color_table_size; ++i) { + uint32_t color = *((uint32_t *)cb); - pal[i * 4 + 0] = (color >> 16) & 0xff; - pal[i * 4 + 1] = (color >> 8) & 0xff; - pal[i * 4 + 2] = (color)&0xff; - pal[i * 4 + 3] = 0xff; + pal[i * 4 + 0] = (color >> 16) & 0xff; + pal[i * 4 + 1] = (color >> 8) & 0xff; + pal[i * 4 + 2] = (color)&0xff; + pal[i * 4 + 3] = 0xff; - cb += 4; - } - // Extend palette to image - PoolVector<uint8_t> extended_data; - extended_data.resize(data.size() * 4); + cb += 4; + } + // Extend palette to image + PoolVector<uint8_t> extended_data; + extended_data.resize(data.size() * 4); - PoolVector<uint8_t>::Write ex_w = extended_data.write(); - uint8_t *dest = ex_w.ptr(); + PoolVector<uint8_t>::Write ex_w = extended_data.write(); + uint8_t *dest = ex_w.ptr(); - const int num_pixels = width * height; + const int num_pixels = width * height; - for (int i = 0; i < num_pixels; i++) { - dest[0] = pal[write_buffer[i] * 4 + 0]; - dest[1] = pal[write_buffer[i] * 4 + 1]; - dest[2] = pal[write_buffer[i] * 4 + 2]; - dest[3] = pal[write_buffer[i] * 4 + 3]; + for (int i = 0; i < num_pixels; i++) { + dest[0] = pal[write_buffer[i] * 4 + 0]; + dest[1] = pal[write_buffer[i] * 4 + 1]; + dest[2] = pal[write_buffer[i] * 4 + 2]; + dest[3] = pal[write_buffer[i] * 4 + 3]; - dest += 4; - } - p_image->create(width, height, 0, Image::FORMAT_RGBA8, extended_data); + dest += 4; } + p_image->create(width, height, 0, Image::FORMAT_RGBA8, extended_data); } } return err; diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index f1b3fa2ac6..5a76f32977 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -114,7 +114,7 @@ void CSGBrush::_regen_face_aabbs() { faces.write[i].aabb.position = faces[i].vertices[0]; faces.write[i].aabb.expand_to(faces[i].vertices[1]); faces.write[i].aabb.expand_to(faces[i].vertices[2]); - faces.write[i].aabb.grow_by(faces[i].aabb.get_longest_axis_size() * 0.001); //make it a tad bigger to avoid num precision erros + faces.write[i].aabb.grow_by(faces[i].aabb.get_longest_axis_size() * 0.001); //make it a tad bigger to avoid num precision errors } } diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp index e6bfa5525d..0d26943af6 100644 --- a/modules/csg/csg_gizmos.cpp +++ b/modules/csg/csg_gizmos.cpp @@ -377,7 +377,7 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { break; } - p_gizmo->add_mesh(mesh, false, RID(), solid_material); + p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), solid_material); } if (Object::cast_to<CSGSphere>(cs)) { diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 23725c4960..35c75e2a8a 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -1067,6 +1067,7 @@ void CSGSphere::set_radius(const float p_radius) { radius = p_radius; _make_dirty(); update_gizmo(); + _change_notify("radius"); } float CSGSphere::get_radius() const { @@ -1251,6 +1252,7 @@ void CSGBox::set_width(const float p_width) { width = p_width; _make_dirty(); update_gizmo(); + _change_notify("width"); } float CSGBox::get_width() const { @@ -1261,6 +1263,7 @@ void CSGBox::set_height(const float p_height) { height = p_height; _make_dirty(); update_gizmo(); + _change_notify("height"); } float CSGBox::get_height() const { @@ -1271,6 +1274,7 @@ void CSGBox::set_depth(const float p_depth) { depth = p_depth; _make_dirty(); update_gizmo(); + _change_notify("depth"); } float CSGBox::get_depth() const { @@ -1465,6 +1469,7 @@ void CSGCylinder::set_radius(const float p_radius) { radius = p_radius; _make_dirty(); update_gizmo(); + _change_notify("radius"); } float CSGCylinder::get_radius() const { @@ -1475,6 +1480,7 @@ void CSGCylinder::set_height(const float p_height) { height = p_height; _make_dirty(); update_gizmo(); + _change_notify("height"); } float CSGCylinder::get_height() const { @@ -1690,6 +1696,7 @@ void CSGTorus::set_inner_radius(const float p_inner_radius) { inner_radius = p_inner_radius; _make_dirty(); update_gizmo(); + _change_notify("inner_radius"); } float CSGTorus::get_inner_radius() const { @@ -1700,6 +1707,7 @@ void CSGTorus::set_outer_radius(const float p_outer_radius) { outer_radius = p_outer_radius; _make_dirty(); update_gizmo(); + _change_notify("outer_radius"); } float CSGTorus::get_outer_radius() const { diff --git a/modules/cvtt/SCsub b/modules/cvtt/SCsub index 142af0c800..746b23ca28 100644 --- a/modules/cvtt/SCsub +++ b/modules/cvtt/SCsub @@ -6,19 +6,18 @@ Import('env_modules') env_cvtt = env_modules.Clone() # Thirdparty source files -if env['builtin_squish']: - thirdparty_dir = "#thirdparty/cvtt/" - thirdparty_sources = [ - "ConvectionKernels.cpp" - ] +thirdparty_dir = "#thirdparty/cvtt/" +thirdparty_sources = [ + "ConvectionKernels.cpp" +] - thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] +thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - env_cvtt.Prepend(CPPPATH=[thirdparty_dir]) +env_cvtt.Prepend(CPPPATH=[thirdparty_dir]) - env_thirdparty = env_cvtt.Clone() - env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) +env_thirdparty = env_cvtt.Clone() +env_thirdparty.disable_warnings() +env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) # Godot source files env_cvtt.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp index 1ef8e9f900..e97a75cca8 100644 --- a/modules/gdnative/gdnative/array.cpp +++ b/modules/gdnative/gdnative/array.cpp @@ -327,6 +327,15 @@ godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_b return res; } +godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep) { + const Array *self = (const Array *)p_self; + godot_array res; + Array *val = (Array *)&res; + memnew_placement(val, Array); + *val = self->slice(p_begin, p_end, p_step, p_deep); + return res; +} + godot_variant GDAPI godot_array_max(const godot_array *p_self) { const Array *self = (const Array *)p_self; godot_variant v; diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index 03258584ce..55ba4ecc1e 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -80,6 +80,17 @@ ["const godot_vector2 *", "p_self"], ["const godot_vector2 *", "p_to"] ] + }, + { + "name": "godot_array_slice", + "return_type": "godot_array", + "arguments": [ + ["const godot_array *", "p_self"], + ["const godot_int", "p_begin"], + ["const godot_int", "p_end"], + ["const godot_int", "p_step"], + ["const godot_bool", "p_deep"] + ] } ] }, diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index 10ef8a73d2..2e3ce58033 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -132,6 +132,8 @@ void GDAPI godot_array_destroy(godot_array *p_self); godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep); +godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_delta, const godot_bool p_deep); + godot_variant GDAPI godot_array_max(const godot_array *p_self); godot_variant GDAPI godot_array_min(const godot_array *p_self); diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index 7f52f5736c..8a05b6cfa3 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -64,9 +64,9 @@ typedef enum { GODOT_PROPERTY_HINT_LAYERS_3D_RENDER, GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS, GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," - GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed + GODOT_PROPERTY_HINT_DIR, ///< a directory path must be passed GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," - GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed + GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines GODOT_PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp index 9de073fc8e..22898a73ce 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.cpp +++ b/modules/gdnative/pluginscript/pluginscript_language.cpp @@ -200,7 +200,7 @@ void PluginScriptLanguage::get_recognized_extensions(List<String> *p_extensions) } void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const { - // TODO: provid this statically in `godot_pluginscript_language_desc` ? + // TODO: provide this statically in `godot_pluginscript_language_desc` ? if (_desc.get_public_functions) { Array functions; _desc.get_public_functions(_data, (godot_array *)&functions); @@ -212,7 +212,7 @@ void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) c } void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const { - // TODO: provid this statically in `godot_pluginscript_language_desc` ? + // TODO: provide this statically in `godot_pluginscript_language_desc` ? if (_desc.get_public_constants) { Dictionary constants; _desc.get_public_constants(_data, (godot_dictionary *)&constants); diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp index be131c5402..212ff51b80 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp +++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp @@ -149,7 +149,7 @@ void VideoStreamPlaybackGDNative::update(float p_delta) { if (mix_callback) { if (pcm_write_idx >= 0) { // Previous remains - int mixed = mix_callback(mix_udata, pcm, samples_decoded); + int mixed = mix_callback(mix_udata, pcm + pcm_write_idx * num_channels, samples_decoded); if (mixed == samples_decoded) { pcm_write_idx = -1; } else { diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 5dab063061..c8ec80c101 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -99,7 +99,7 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco #endif instance->owner->set_script_instance(instance); - /* STEP 2, INITIALIZE AND CONSRTUCT */ + /* STEP 2, INITIALIZE AND CONSTRUCT */ #ifndef NO_THREADS GDScriptLanguage::singleton->lock->lock(); diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 7166189416..dea2225e91 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -1520,8 +1520,16 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Blo if (ret2 < 0) return ERR_PARSE_ERROR; + int message_ret = 0; + if (as->message) { + message_ret = _parse_expression(codegen, as->message, p_stack_level + 1, false); + if (message_ret < 0) + return ERR_PARSE_ERROR; + } + codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSERT); codegen.opcodes.push_back(ret2); + codegen.opcodes.push_back(message_ret); #endif } break; case GDScriptParser::Node::TYPE_BREAKPOINT: { @@ -2064,7 +2072,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa } instance->owner->set_script_instance(instance); - /* STEP 2, INITIALIZE AND CONSRTUCT */ + /* STEP 2, INITIALIZE AND CONSTRUCT */ Variant::CallError ce; p_script->initializer->call(instance, NULL, 0, ce); diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 7c01e85ff7..9b3bf8ad5b 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -223,7 +223,7 @@ bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const _debug_parse_err_line = p_line; _debug_parse_err_file = p_file; _debug_error = p_error; - ScriptDebugger::get_singleton()->debug(this, false); + ScriptDebugger::get_singleton()->debug(this, false, true); return true; } else { return false; @@ -237,7 +237,8 @@ bool GDScriptLanguage::debug_break(const String &p_error, bool p_allow_continue) _debug_parse_err_line = -1; _debug_parse_err_file = ""; _debug_error = p_error; - ScriptDebugger::get_singleton()->debug(this, p_allow_continue); + bool is_error_breakpoint = p_error != "Breakpoint"; + ScriptDebugger::get_singleton()->debug(this, p_allow_continue, is_error_breakpoint); return true; } else { return false; @@ -1936,9 +1937,18 @@ static void _find_identifiers_in_base(const GDScriptCompletionContext &p_context Ref<GDScript> script = base_type.script_type; if (script.is_valid()) { if (!_static && !p_only_functions) { - for (const Set<StringName>::Element *E = script->get_members().front(); E; E = E->next()) { - ScriptCodeCompletionOption option(E->get().operator String(), ScriptCodeCompletionOption::KIND_MEMBER); - r_result.insert(option.display, option); + if (p_context.base && p_context.base->get_script_instance()) { + List<PropertyInfo> members; + p_context.base->get_script_instance()->get_property_list(&members); + for (List<PropertyInfo>::Element *E = members.front(); E; E = E->next()) { + ScriptCodeCompletionOption option(E->get().name, ScriptCodeCompletionOption::KIND_MEMBER); + r_result.insert(option.display, option); + } + } else { + for (const Set<StringName>::Element *E = script->get_members().front(); E; E = E->next()) { + ScriptCodeCompletionOption option(E->get().operator String(), ScriptCodeCompletionOption::KIND_MEMBER); + r_result.insert(option.display, option); + } } } if (!p_only_functions) { @@ -2826,6 +2836,16 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path ScriptCodeCompletionOption option(Variant::get_type_name((Variant::Type)i), ScriptCodeCompletionOption::KIND_CLASS); options.insert(option.display, option); } + List<PropertyInfo> props; + ProjectSettings::get_singleton()->get_property_list(&props); + for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { + String s = E->get().name; + if (!s.begins_with("autoload/")) { + continue; + } + ScriptCodeCompletionOption option(s.get_slice("/", 1), ScriptCodeCompletionOption::KIND_CLASS); + options.insert(option.display, option); + } } List<StringName> native_classes; diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 68f2a9473e..bdeea9cef3 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -1475,20 +1475,25 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a DISPATCH_OPCODE; OPCODE(OPCODE_ASSERT) { - CHECK_SPACE(2); + CHECK_SPACE(3); #ifdef DEBUG_ENABLED GET_VARIANT_PTR(test, 1); + GET_VARIANT_PTR(message, 2); bool result = test->booleanize(); if (!result) { - - err_text = "Assertion failed."; + const String &message_str = *message; + if (message_str.empty()) { + err_text = "Assertion failed."; + } else { + err_text = "Assertion failed: " + message_str; + } OPCODE_BREAK; } #endif - ip += 2; + ip += 3; } DISPATCH_OPCODE; diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index ad8bf5b2c0..97790e00bb 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -106,6 +106,7 @@ const char *GDScriptFunctions::get_func_name(Function p_func) { "typeof", "type_exists", "char", + "ord", "str", "print", "printt", @@ -665,6 +666,33 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_ CharType result[2] = { *p_args[0], 0 }; r_ret = String(result); } break; + case TEXT_ORD: { + + VALIDATE_ARG_COUNT(1); + + if (p_args[0]->get_type() != Variant::STRING) { + + r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = Variant::STRING; + r_ret = Variant(); + return; + } + + String str = p_args[0]->operator String(); + + if (str.length() != 1) { + + r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = Variant::STRING; + r_ret = RTR("Expected a string of length 1 (a character)."); + return; + } + + r_ret = str.get(0); + + } break; case TEXT_STR: { if (p_arg_count < 1) { r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; @@ -1507,6 +1535,7 @@ bool GDScriptFunctions::is_deterministic(Function p_func) { case TYPE_OF: case TYPE_EXISTS: case TEXT_CHAR: + case TEXT_ORD: case TEXT_STR: case COLOR8: case LEN: @@ -1849,6 +1878,13 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) { return mi; } break; + case TEXT_ORD: { + + MethodInfo mi("ord", PropertyInfo(Variant::STRING, "char")); + mi.return_val.type = Variant::INT; + return mi; + + } break; case TEXT_STR: { MethodInfo mi("str"); diff --git a/modules/gdscript/gdscript_functions.h b/modules/gdscript/gdscript_functions.h index 8f7ba76d2c..9ea5dd46cf 100644 --- a/modules/gdscript/gdscript_functions.h +++ b/modules/gdscript/gdscript_functions.h @@ -97,6 +97,7 @@ public: TYPE_OF, TYPE_EXISTS, TEXT_CHAR, + TEXT_ORD, TEXT_STR, TEXT_PRINT, TEXT_PRINT_TABBED, diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 99bfdae7ec..967b0c83ae 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -252,6 +252,16 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s } } + // Check that the next token is not TK_CURSOR and if it is, the offset should be incremented. + int next_valid_offset = 1; + if (tokenizer->get_token(next_valid_offset) == GDScriptTokenizer::TK_CURSOR) { + next_valid_offset++; + // There is a chunk of the identifier that also needs to be ignored (not always there!) + if (tokenizer->get_token(next_valid_offset) == GDScriptTokenizer::TK_IDENTIFIER) { + next_valid_offset++; + } + } + if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_OPEN) { //subexpression () tokenizer->advance(); @@ -668,7 +678,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s expr = cn; } - } else if (tokenizer->get_token(1) == GDScriptTokenizer::TK_PARENTHESIS_OPEN && tokenizer->is_token_literal()) { + } else if (tokenizer->get_token(next_valid_offset) == GDScriptTokenizer::TK_PARENTHESIS_OPEN && tokenizer->is_token_literal()) { // We check with is_token_literal, as this allows us to use match/sync/etc. as a name //function or constructor @@ -1197,7 +1207,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s if (_get_completable_identifier(COMPLETION_INDEX, identifier)) { if (identifier == StringName()) { - identifier = "@temp"; //so it parses allright + identifier = "@temp"; //so it parses alright } completion_node = op; @@ -1389,9 +1399,6 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s unary = true; break; case OperatorNode::OP_NEG: - priority = 1; - unary = true; - break; case OperatorNode::OP_POS: priority = 1; unary = true; @@ -2836,15 +2843,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) { assigned = subexpr; } else { - ConstantNode *c = alloc_node<ConstantNode>(); - if (lv->datatype.has_type && lv->datatype.kind == DataType::BUILTIN) { - Variant::CallError err; - c->value = Variant::construct(lv->datatype.builtin_type, NULL, 0, err); - } else { - c->value = Variant(); - } - c->line = var_line; - assigned = c; + assigned = _get_default_value_for_type(lv->datatype, var_line); } lv->assign = assigned; //must be added later, to avoid self-referencing. @@ -3270,15 +3269,36 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) { case GDScriptTokenizer::TK_PR_ASSERT: { tokenizer->advance(); - Node *condition = _parse_and_reduce_expression(p_block, p_static); - if (!condition) { - if (_recover_from_completion()) { - break; - } + + if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_OPEN) { + _set_error("Expected '(' after assert"); return; } + + tokenizer->advance(); + + Vector<Node *> args; + const bool result = _parse_arguments(p_block, args, p_static); + if (!result) { + return; + } + + if (args.empty() || args.size() > 2) { + _set_error("Wrong number of arguments, expected 1 or 2"); + return; + } + AssertNode *an = alloc_node<AssertNode>(); - an->condition = condition; + an->condition = _reduce_expression(args[0], p_static); + + if (args.size() == 2) { + an->message = _reduce_expression(args[1], p_static); + } else { + ConstantNode *message_node = alloc_node<ConstantNode>(); + message_node->value = String(); + an->message = message_node; + } + p_block->statements.push_back(an); if (!_end_statement()) { @@ -3523,6 +3543,15 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { return; } + if (p_class->classname_used && ProjectSettings::get_singleton()->has_setting("autoload/" + p_class->name)) { + const String autoload_path = ProjectSettings::get_singleton()->get_setting("autoload/" + p_class->name); + if (autoload_path.begins_with("*")) { + // It's a singleton, and not just a regular AutoLoad script. + _set_error("The class \"" + p_class->name + "\" conflicts with the AutoLoad singleton of the same name, and is therefore redundant. Remove the class_name declaration to fix this error."); + } + return; + } + tokenizer->advance(2); if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) { @@ -4829,35 +4858,29 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { return; } - Variant::Type initial_type = member.data_type.has_type ? member.data_type.builtin_type : member._export.type; - - if (initial_type != Variant::NIL && initial_type != Variant::OBJECT) { - IdentifierNode *id = alloc_node<IdentifierNode>(); - id->name = member.identifier; + Node *expr; - Node *expr; + if (member.data_type.has_type) { + expr = _get_default_value_for_type(member.data_type); + } else { + DataType exported_type; + exported_type.has_type = true; + exported_type.kind = DataType::BUILTIN; + exported_type.builtin_type = member._export.type; + expr = _get_default_value_for_type(exported_type); + } - // Make sure arrays and dictionaries are not shared - if (initial_type == Variant::ARRAY) { - expr = alloc_node<ArrayNode>(); - } else if (initial_type == Variant::DICTIONARY) { - expr = alloc_node<DictionaryNode>(); - } else { - ConstantNode *cn = alloc_node<ConstantNode>(); - Variant::CallError ce2; - cn->value = Variant::construct(initial_type, NULL, 0, ce2); - expr = cn; - } + IdentifierNode *id = alloc_node<IdentifierNode>(); + id->name = member.identifier; - OperatorNode *op = alloc_node<OperatorNode>(); - op->op = OperatorNode::OP_INIT_ASSIGN; - op->arguments.push_back(id); - op->arguments.push_back(expr); + OperatorNode *op = alloc_node<OperatorNode>(); + op->op = OperatorNode::OP_INIT_ASSIGN; + op->arguments.push_back(id); + op->arguments.push_back(expr); - p_class->initializer->statements.push_back(op); + p_class->initializer->statements.push_back(op); - member.initial_assignment = op; - } + member.initial_assignment = op; } if (autoexport && member.data_type.has_type) { @@ -5245,6 +5268,31 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class, bool p_recursive return; } p = NULL; + } else { + List<PropertyInfo> props; + ProjectSettings::get_singleton()->get_property_list(&props); + for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { + String s = E->get().name; + if (!s.begins_with("autoload/")) { + continue; + } + String name = s.get_slice("/", 1); + if (name == base) { + String singleton_path = ProjectSettings::get_singleton()->get(s); + if (singleton_path.begins_with("*")) { + singleton_path = singleton_path.right(1); + } + if (!singleton_path.begins_with("res://")) { + singleton_path = "res://" + singleton_path; + } + base_script = ResourceLoader::load(singleton_path); + if (!base_script.is_valid()) { + _set_error("Class '" + base + "' could not be fully loaded (script error or cyclic inheritance).", p_class->line); + return; + } + p = NULL; + } + } } while (p) { @@ -5589,9 +5637,49 @@ GDScriptParser::DataType GDScriptParser::_resolve_type(const DataType &p_source, } name_part++; continue; - } else { - p = current_class; } + List<PropertyInfo> props; + ProjectSettings::get_singleton()->get_property_list(&props); + String singleton_path; + for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { + String s = E->get().name; + if (!s.begins_with("autoload/")) { + continue; + } + String name = s.get_slice("/", 1); + if (name == id) { + singleton_path = ProjectSettings::get_singleton()->get(s); + if (singleton_path.begins_with("*")) { + singleton_path = singleton_path.right(1); + } + if (!singleton_path.begins_with("res://")) { + singleton_path = "res://" + singleton_path; + } + break; + } + } + if (!singleton_path.empty()) { + Ref<Script> script = ResourceLoader::load(singleton_path); + Ref<GDScript> gds = script; + if (gds.is_valid()) { + if (!gds->is_valid()) { + _set_error("Class '" + id + "' could not be fully loaded (script error or cyclic inheritance).", p_line); + return DataType(); + } + result.kind = DataType::GDSCRIPT; + result.script_type = gds; + } else if (script.is_valid()) { + result.kind = DataType::SCRIPT; + result.script_type = script; + } else { + _set_error("Couldn't fully load singleton script '" + id + "' (possible cyclic reference or parse error).", p_line); + return DataType(); + } + name_part++; + continue; + } + + p = current_class; } else if (base_type.kind == DataType::CLASS) { p = base_type.class_type; } @@ -5652,28 +5740,35 @@ GDScriptParser::DataType GDScriptParser::_resolve_type(const DataType &p_source, } } - // Still look for class constants in parent script + // Still look for class constants in parent scripts if (!found && (base_type.kind == DataType::GDSCRIPT || base_type.kind == DataType::SCRIPT)) { Ref<Script> scr = base_type.script_type; ERR_FAIL_COND_V(scr.is_null(), result); - Map<StringName, Variant> constants; - scr->get_constants(&constants); + while (scr.is_valid()) { + Map<StringName, Variant> constants; + scr->get_constants(&constants); - if (constants.has(id)) { - Ref<GDScript> gds = constants[id]; + if (constants.has(id)) { + Ref<GDScript> gds = constants[id]; - if (gds.is_valid()) { - result.kind = DataType::GDSCRIPT; - result.script_type = gds; - found = true; - } else { - Ref<Script> scr2 = constants[id]; - if (scr2.is_valid()) { - result.kind = DataType::SCRIPT; - result.script_type = scr2; + if (gds.is_valid()) { + result.kind = DataType::GDSCRIPT; + result.script_type = gds; found = true; + } else { + Ref<Script> scr2 = constants[id]; + if (scr2.is_valid()) { + result.kind = DataType::SCRIPT; + result.script_type = scr2; + found = true; + } } } + if (found) { + break; + } else { + scr = scr->get_base_script(); + } } } @@ -6065,6 +6160,31 @@ bool GDScriptParser::_is_type_compatible(const DataType &p_container, const Data return false; } +GDScriptParser::Node *GDScriptParser::_get_default_value_for_type(const DataType &p_type, int p_line) { + Node *result; + + if (p_type.has_type && p_type.kind == DataType::BUILTIN && p_type.builtin_type != Variant::NIL && p_type.builtin_type != Variant::OBJECT) { + if (p_type.builtin_type == Variant::ARRAY) { + result = alloc_node<ArrayNode>(); + } else if (p_type.builtin_type == Variant::DICTIONARY) { + result = alloc_node<DictionaryNode>(); + } else { + ConstantNode *c = alloc_node<ConstantNode>(); + Variant::CallError err; + c->value = Variant::construct(p_type.builtin_type, NULL, 0, err); + result = c; + } + } else { + ConstantNode *c = alloc_node<ConstantNode>(); + c->value = Variant(); + result = c; + } + + result->line = p_line; + + return result; +} + GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) { #ifdef DEBUG_ENABLED if (p_node->get_datatype().has_type && p_node->type != Node::TYPE_ARRAY && p_node->type != Node::TYPE_DICTIONARY) { @@ -6510,7 +6630,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) { return DataType(); } } - if (check_types && !node_type.has_type) { + if (check_types && !node_type.has_type && base_type.kind == DataType::BUILTIN) { // Can infer indexing type for some variant types DataType result; result.has_type = true; diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 72aa819a8c..04ce9cf4c6 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -481,7 +481,12 @@ public: struct AssertNode : public Node { Node *condition; - AssertNode() { type = TYPE_ASSERT; } + Node *message; + AssertNode() : + condition(0), + message(0) { + type = TYPE_ASSERT; + } }; struct BreakpointNode : public Node { @@ -610,6 +615,7 @@ private: bool _get_function_signature(DataType &p_base_type, const StringName &p_function, DataType &r_return_type, List<DataType> &r_arg_types, int &r_default_arg_count, bool &r_static, bool &r_vararg) const; bool _get_member_type(const DataType &p_base_type, const StringName &p_member, DataType &r_member_type) const; bool _is_type_compatible(const DataType &p_container, const DataType &p_expression, bool p_allow_implicit_conversion = false) const; + Node *_get_default_value_for_type(const DataType &p_type, int p_line = -1); DataType _reduce_node_type(Node *p_node); DataType _reduce_function_call_type(const OperatorNode *p_call); diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp index 45f9ec9c6a..6db8cb2c88 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.cpp +++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp @@ -189,6 +189,7 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p lsp::DocumentSymbol symbol; const GDScriptParser::ClassNode::Constant &c = E->value(); const GDScriptParser::ConstantNode *node = dynamic_cast<const GDScriptParser::ConstantNode *>(c.expression); + ERR_FAIL_COND(!node); symbol.name = E->key(); symbol.kind = lsp::SymbolKind::Constant; symbol.deprecated = false; @@ -344,15 +345,13 @@ String ExtendGDScriptParser::marked_documentation(const String &p_bbcode) { if (block_start != -1) { code_block_indent = block_start; in_code_block = true; - line = "'''gdscript"; - line = "\n"; + line = "'''gdscript\n"; } else if (in_code_block) { line = "\t" + line.substr(code_block_indent, line.length()); } if (in_code_block && line.find("[/codeblock]") != -1) { - line = "'''\n"; - line = "\n"; + line = "'''\n\n"; in_code_block = false; } @@ -674,6 +673,7 @@ Dictionary ExtendGDScriptParser::dump_class_api(const GDScriptParser::ClassNode const GDScriptParser::ClassNode::Constant &c = E->value(); const GDScriptParser::ConstantNode *node = dynamic_cast<const GDScriptParser::ConstantNode *>(c.expression); + ERR_FAIL_COND_V(!node, class_api); Dictionary api; api["name"] = E->key(); diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp index afe461b68e..ce3de9bc3b 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.cpp +++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp @@ -100,9 +100,10 @@ Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) { String root_uri = p_params["rootUri"]; String root = p_params["rootPath"]; - bool is_same_workspace = root == workspace->root; + bool is_same_workspace; +#ifndef WINDOWS_ENABLED is_same_workspace = root.to_lower() == workspace->root.to_lower(); -#ifdef WINDOWS_ENABLED +#else is_same_workspace = root.replace("\\", "/").to_lower() == workspace->root.to_lower(); #endif @@ -142,6 +143,7 @@ void GDScriptLanguageProtocol::poll() { Error GDScriptLanguageProtocol::start(int p_port) { if (server == NULL) { server = dynamic_cast<WebSocketServer *>(ClassDB::instance("WebSocketServer")); + ERR_FAIL_COND_V(!server, FAILED); server->set_buffers(8192, 1024, 8192, 1024); // 8mb should be way more than enough server->connect("data_received", this, "on_data_received"); server->connect("client_connected", this, "on_client_connected"); diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp index 9bea4557ac..62c212a2bd 100644 --- a/modules/gdscript/language_server/gdscript_language_server.cpp +++ b/modules/gdscript/language_server/gdscript_language_server.cpp @@ -64,7 +64,7 @@ void GDScriptLanguageServer::thread_main(void *p_userdata) { void GDScriptLanguageServer::start() { int port = (int)_EDITOR_GET("network/language_server/remote_port"); if (protocol.start(port) == OK) { - EditorNode::get_log()->add_message("** GDScript Language Server Started **"); + EditorNode::get_log()->add_message("--- GDScript language server started ---", EditorLog::MSG_TYPE_EDITOR); ERR_FAIL_COND(thread != NULL || thread_exit); thread_exit = false; thread = Thread::create(GDScriptLanguageServer::thread_main, this); @@ -78,7 +78,7 @@ void GDScriptLanguageServer::stop() { memdelete(thread); thread = NULL; protocol.stop(); - EditorNode::get_log()->add_message("** GDScript Language Server Stopped **"); + EditorNode::get_log()->add_message("--- GDScript language server stopped ---", EditorLog::MSG_TYPE_EDITOR); } void register_lsp_types() { diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp index f211fae526..7c58c7aa15 100644 --- a/modules/gdscript/language_server/gdscript_text_document.cpp +++ b/modules/gdscript/language_server/gdscript_text_document.cpp @@ -380,8 +380,8 @@ GDScriptTextDocument::~GDScriptTextDocument() { memdelete(file_checker); } -void GDScriptTextDocument::sync_script_content(const String &p_uri, const String &p_content) { - String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_uri); +void GDScriptTextDocument::sync_script_content(const String &p_path, const String &p_content) { + String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_path); GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content); } diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 07b4f7f596..c97524a54d 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -385,8 +385,8 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo if (!p.intersects_segment(from, from + normal * settings_pick_distance->get_value(), &inters)) return false; - //make sure the intersection is inside the frustum planes, to avoid - //painting on invisible regions + // Make sure the intersection is inside the frustum planes, to avoid + // Painting on invisible regions. for (int i = 0; i < planes.size(); i++) { Plane fp = local_xform.xform(planes[i]); @@ -397,8 +397,6 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo int cell[3]; float cell_size[3] = { node->get_cell_size().x, node->get_cell_size().y, node->get_cell_size().z }; - last_mouseover = Vector3(-1, -1, -1); - for (int i = 0; i < 3; i++) { if (i == edit_axis) @@ -407,19 +405,11 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo cell[i] = inters[i] / node->get_cell_size()[i]; if (inters[i] < 0) - cell[i] -= 1; //compensate negative + cell[i] -= 1; // Compensate negative. grid_ofs[i] = cell[i] * cell_size[i]; } - - /*if (cell[i]<0 || cell[i]>=grid_size[i]) { - - cursor_visible=false; - _update_cursor_transform(); - return false; - }*/ } - last_mouseover = Vector3(cell[0], cell[1], cell[2]); VS::get_singleton()->instance_set_transform(grid_instance[edit_axis], node->get_global_transform() * edit_grid_xform); if (cursor_instance.is_valid()) { @@ -656,7 +646,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu if (mb->is_pressed()) floor->set_value(floor->get_value() + mb->get_factor()); - return true; //eaten + return true; // Eaten. } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) { if (mb->is_pressed()) floor->set_value(floor->get_value() - mb->get_factor()); @@ -702,9 +692,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true); } else { - if ( - (mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) || - (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) { + if ((mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) { if (set_items.size()) { undo_redo->create_action(TTR("GridMap Paint")); @@ -884,9 +872,15 @@ void GridMapEditor::update_palette() { if (mesh_library.is_null()) { last_mesh_library = NULL; + search_box->set_text(""); + search_box->set_editable(false); + info_message->show(); return; } + search_box->set_editable(true); + info_message->hide(); + Vector<int> ids; ids = mesh_library->get_item_list(); @@ -927,7 +921,7 @@ void GridMapEditor::update_palette() { item++; } - if (selected != -1) { + if (selected != -1 && mesh_library_palette->get_item_count() > 0) { mesh_library_palette->select(selected); } @@ -939,7 +933,6 @@ void GridMapEditor::edit(GridMap *p_gridmap) { node = p_gridmap; VS *vs = VS::get_singleton(); - last_mouseover = Vector3(-1, -1, -1); input_action = INPUT_NONE; selection.active = false; _update_selection_transform(); @@ -975,7 +968,7 @@ void GridMapEditor::edit(GridMap *p_gridmap) { { - //update grids + // Update grids. indicator_mat.instance(); indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); @@ -1046,9 +1039,7 @@ void GridMapEditor::_update_clip() { void GridMapEditor::update_grid() { - grid_xform.origin.x -= 1; //force update in hackish way.. what do i care - - //VS *vs = VS::get_singleton(); + grid_xform.origin.x -= 1; // Force update in hackish way. grid_ofs[edit_axis] = edit_floor[edit_axis] * node->get_cell_size()[edit_axis]; @@ -1069,6 +1060,7 @@ void GridMapEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { + get_tree()->connect("node_removed", this, "_node_removed"); mesh_library_palette->connect("item_selected", this, "_item_selected_cbk"); for (int i = 0; i < 3; i++) { @@ -1085,6 +1077,7 @@ void GridMapEditor::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { + get_tree()->disconnect("node_removed", this, "_node_removed"); _clear_clipboard_data(); for (int i = 0; i < 3; i++) { @@ -1132,7 +1125,6 @@ void GridMapEditor::_notification(int p_what) { SpatialEditorPlugin *sep = Object::cast_to<SpatialEditorPlugin>(editor->get_editor_plugin_screen()); if (sep) sep->snap_cursor_to_plane(p); - //editor->get_editor_plugin_screen()->call("snap_cursor_to_plane",p); } } break; @@ -1198,6 +1190,7 @@ void GridMapEditor::_bind_methods() { ClassDB::bind_method("_floor_changed", &GridMapEditor::_floor_changed); ClassDB::bind_method("_floor_mouse_exited", &GridMapEditor::_floor_mouse_exited); ClassDB::bind_method("_set_selection", &GridMapEditor::_set_selection); + ClassDB::bind_method("_node_removed", &GridMapEditor::_node_removed); ClassDB::bind_method(D_METHOD("_set_display_mode", "mode"), &GridMapEditor::_set_display_mode); } @@ -1296,6 +1289,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { search_box = memnew(LineEdit); search_box->set_h_size_flags(SIZE_EXPAND_FILL); + search_box->set_placeholder(TTR("Filter meshes")); hb->add_child(search_box); search_box->connect("text_changed", this, "_text_changed"); search_box->connect("gui_input", this, "_sbox_input"); @@ -1331,6 +1325,14 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { add_child(mesh_library_palette); mesh_library_palette->set_v_size_flags(SIZE_EXPAND_FILL); + info_message = memnew(Label); + info_message->set_text(TTR("Give a MeshLibrary resource to this GridMap to use its meshes.")); + info_message->set_valign(Label::VALIGN_CENTER); + info_message->set_align(Label::ALIGN_CENTER); + info_message->set_autowrap(true); + info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); + mesh_library_palette->add_child(info_message); + edit_axis = Vector3::AXIS_Y; edit_floor[0] = -1; edit_floor[1] = -1; @@ -1340,13 +1342,12 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { selected_palette = -1; lock_view = false; cursor_rot = 0; - last_mouseover = Vector3(-1, -1, -1); selection_mesh = VisualServer::get_singleton()->mesh_create(); paste_mesh = VisualServer::get_singleton()->mesh_create(); { - //selection mesh create + // Selection mesh create. PoolVector<Vector3> lines; PoolVector<Vector3> triangles; @@ -1424,7 +1425,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { inner_mat.instance(); inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2)); - //inner_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true); inner_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); @@ -1444,7 +1444,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { selection_floor_mat->set_on_top_of_alpha(); selection_floor_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); selection_floor_mat->set_line_width(3.0); - //selection_floor_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); d[VS::ARRAY_VERTEX] = lines; VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d); diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index d174ac1035..48a07e9c7f 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -156,7 +156,6 @@ class GridMapEditor : public VBoxContainer { Transform cursor_transform; Vector3 cursor_origin; - Vector3 last_mouseover; int display_mode; int selected_palette; @@ -197,12 +196,16 @@ class GridMapEditor : public VBoxContainer { RID instance; }; + ItemList *mesh_library_palette; + Label *info_message; + + EditorNode *editor; + void update_grid(); void _configure(); void _menu_option(int); void update_palette(); void _set_display_mode(int p_mode); - ItemList *mesh_library_palette; void _item_selected_cbk(int idx); void _update_cursor_transform(); void _update_cursor_instance(); @@ -227,7 +230,6 @@ class GridMapEditor : public VBoxContainer { void _delete_selection(); void _fill_selection(); - EditorNode *editor; bool do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click); friend class GridMapEditorPlugin; diff --git a/modules/jsonrpc/jsonrpc.cpp b/modules/jsonrpc/jsonrpc.cpp index b18b48d1b0..e1bba60f2f 100644 --- a/modules/jsonrpc/jsonrpc.cpp +++ b/modules/jsonrpc/jsonrpc.cpp @@ -47,11 +47,11 @@ void JSONRPC::_bind_methods() { ClassDB::bind_method(D_METHOD("make_notification", "method", "params"), &JSONRPC::make_notification); ClassDB::bind_method(D_METHOD("make_response_error", "code", "message", "id"), &JSONRPC::make_response_error, DEFVAL(Variant())); - BIND_ENUM_CONSTANT(ParseError) - BIND_ENUM_CONSTANT(InvalidRequest) - BIND_ENUM_CONSTANT(MethodNotFound) - BIND_ENUM_CONSTANT(InvalidParams) - BIND_ENUM_CONSTANT(InternalError) + BIND_ENUM_CONSTANT(PARSE_ERROR) + BIND_ENUM_CONSTANT(INVALID_REQUEST) + BIND_ENUM_CONSTANT(METHOD_NOT_FOUND) + BIND_ENUM_CONSTANT(INVALID_PARAMS) + BIND_ENUM_CONSTANT(INTERNAL_ERROR) } Dictionary JSONRPC::make_response_error(int p_code, const String &p_message, const Variant &p_id) const { @@ -120,7 +120,7 @@ Variant JSONRPC::process_action(const Variant &p_action, bool p_process_arr_elem } if (object == NULL || !object->has_method(method)) { - ret = make_response_error(JSONRPC::MethodNotFound, "Method not found", id); + ret = make_response_error(JSONRPC::METHOD_NOT_FOUND, "Method not found", id); } else { Variant call_ret = object->callv(method, args); if (id.get_type() != Variant::NIL) { @@ -138,10 +138,10 @@ Variant JSONRPC::process_action(const Variant &p_action, bool p_process_arr_elem } ret = arr_ret; } else { - ret = make_response_error(JSONRPC::InvalidRequest, "Invalid Request"); + ret = make_response_error(JSONRPC::INVALID_REQUEST, "Invalid Request"); } } else { - ret = make_response_error(JSONRPC::InvalidRequest, "Invalid Request"); + ret = make_response_error(JSONRPC::INVALID_REQUEST, "Invalid Request"); } return ret; } @@ -155,7 +155,7 @@ String JSONRPC::process_string(const String &p_input) { String err_message; int err_line; if (OK != JSON::parse(p_input, input, err_message, err_line)) { - ret = make_response_error(JSONRPC::ParseError, "Parse error"); + ret = make_response_error(JSONRPC::PARSE_ERROR, "Parse error"); } else { ret = process_action(input, true); } diff --git a/modules/jsonrpc/jsonrpc.h b/modules/jsonrpc/jsonrpc.h index bcb34ecc65..91897d0b55 100644 --- a/modules/jsonrpc/jsonrpc.h +++ b/modules/jsonrpc/jsonrpc.h @@ -47,11 +47,11 @@ public: ~JSONRPC(); enum ErrorCode { - ParseError = -32700, - InvalidRequest = -32600, - MethodNotFound = -32601, - InvalidParams = -32602, - InternalError = -32603, + PARSE_ERROR = -32700, + INVALID_REQUEST = -32600, + METHOD_NOT_FOUND = -32601, + INVALID_PARAMS = -32602, + INTERNAL_ERROR = -32603, }; Dictionary make_response_error(int p_code, const String &p_message, const Variant &p_id = Variant()) const; diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py index f751719531..4c1ebd8d74 100644 --- a/modules/mono/build_scripts/mono_configure.py +++ b/modules/mono/build_scripts/mono_configure.py @@ -18,7 +18,7 @@ android_arch_dirs = { def get_android_out_dir(env): - return os.path.join(Dir('#platform/android/java/libs').abspath, + return os.path.join(Dir('#platform/android/java/lib/libs').abspath, 'release' if env['target'] == 'release' else 'debug', android_arch_dirs[env['android_arch']]) diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 4c9dd9c1a9..e14e919f92 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1101,7 +1101,7 @@ bool CSharpLanguage::debug_break_parse(const String &p_file, int p_line, const S _debug_parse_err_line = p_line; _debug_parse_err_file = p_file; _debug_error = p_error; - ScriptDebugger::get_singleton()->debug(this, false); + ScriptDebugger::get_singleton()->debug(this, false, true); return true; } else { return false; diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs index aefc51545e..4f93ef8530 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs @@ -16,7 +16,7 @@ namespace GodotTools { private void AddFile(string srcPath, string dstPath, bool remap = false) { - AddFile(dstPath, File.ReadAllBytes(srcPath), remap); + AddFile(dstPath.Replace("\\", "/"), File.ReadAllBytes(srcPath), remap); } public override void _ExportFile(string path, string type, string[] features) diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 1888bb3cb9..74710db224 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -1785,6 +1785,9 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) { output.append("uint32_t get_bindings_version() { return "); output.append(String::num_uint64(BINDINGS_GENERATOR_VERSION) + "; }\n"); + output.append("uint32_t get_cs_glue_version() { return "); + output.append(String::num_uint64(CS_GLUE_VERSION) + "; }\n"); + output.append("\nvoid register_generated_icalls() " OPEN_BLOCK); output.append("\tgodot_register_glue_header_icalls();\n"); diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index cd1ca2a2c7..5a84d9e3b8 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -429,6 +429,7 @@ void register_editor_internal_calls() { mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorEdit", (void *)godot_icall_Internal_ScriptEditorEdit); mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorNodeShowScriptScreen", (void *)godot_icall_Internal_EditorNodeShowScriptScreen); mono_add_internal_call("GodotTools.Internals.Internal::internal_GetScriptsMetadataOrNothing", (void *)godot_icall_Internal_GetScriptsMetadataOrNothing); + mono_add_internal_call("GodotTools.Internals.Internal::internal_MonoWindowsInstallRoot", (void *)godot_icall_Internal_MonoWindowsInstallRoot); mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", (void *)godot_icall_Internal_EditorRunPlay); mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", (void *)godot_icall_Internal_EditorRunStop); mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebugger_ReloadScripts", (void *)godot_icall_Internal_ScriptEditorDebugger_ReloadScripts); diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs index 15adf0a13b..ce34cd6a99 100644 --- a/modules/mono/glue/Managed/Files/Mathf.cs +++ b/modules/mono/glue/Managed/Files/Mathf.cs @@ -158,6 +158,11 @@ namespace Godot public static bool IsEqualApprox(real_t a, real_t b) { + // Check for exact equality first, required to handle "infinity" values. + if (a == b) { + return true; + } + // Then check for approximate equality. real_t tolerance = Epsilon * Abs(a); if (tolerance < Epsilon) { tolerance = Epsilon; diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs index b96f01bc2e..6cffc7f01d 100644 --- a/modules/mono/glue/Managed/Files/MathfEx.cs +++ b/modules/mono/glue/Managed/Files/MathfEx.cs @@ -48,7 +48,12 @@ namespace Godot public static bool IsEqualApprox(real_t a, real_t b, real_t tolerance) { + // Check for exact equality first, required to handle "infinity" values. + if (a == b) { + return true; + } + // Then check for approximate equality. return Abs(a - b) < tolerance; } } -}
\ No newline at end of file +} diff --git a/modules/mono/glue/Managed/Files/Rect2.cs b/modules/mono/glue/Managed/Files/Rect2.cs index f3dc9d8490..99542d0c0a 100644 --- a/modules/mono/glue/Managed/Files/Rect2.cs +++ b/modules/mono/glue/Managed/Files/Rect2.cs @@ -157,13 +157,13 @@ namespace Godot public bool Intersects(Rect2 b) { - if (_position.x > b._position.x + b._size.x) + if (_position.x >= b._position.x + b._size.x) return false; - if (_position.x + _size.x < b._position.x) + if (_position.x + _size.x <= b._position.x) return false; - if (_position.y > b._position.y + b._size.y) + if (_position.y >= b._position.y + b._size.y) return false; - if (_position.y + _size.y < b._position.y) + if (_position.y + _size.y <= b._position.y) return false; return true; diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index cd111abd4d..915a01af7e 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -44,7 +44,6 @@ #include "core/project_settings.h" #include "../csharp_script.h" -#include "../glue/cs_glue_version.gen.h" #include "../godotsharp_dirs.h" #include "../utils/path_utils.h" #include "gd_mono_class.h" @@ -395,23 +394,24 @@ uint64_t get_core_api_hash(); uint64_t get_editor_api_hash(); #endif uint32_t get_bindings_version(); +uint32_t get_cs_glue_version(); void register_generated_icalls(); #else uint64_t get_core_api_hash() { - CRASH_NOW(); GD_UNREACHABLE(); } #ifdef TOOLS_ENABLED uint64_t get_editor_api_hash() { - CRASH_NOW(); GD_UNREACHABLE(); } #endif uint32_t get_bindings_version() { - CRASH_NOW(); + GD_UNREACHABLE(); +} +uint32_t get_cs_glue_version() { GD_UNREACHABLE(); } @@ -687,7 +687,7 @@ bool GDMono::_load_core_api_assembly() { APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(core_api_assembly, APIAssembly::API_CORE); core_api_assembly_out_of_sync = GodotSharpBindings::get_core_api_hash() != api_assembly_ver.godot_api_hash || GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version || - CS_GLUE_VERSION != api_assembly_ver.cs_glue_version; + GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version; if (!core_api_assembly_out_of_sync) { GDMonoUtils::update_godot_api_cache(); @@ -722,7 +722,7 @@ bool GDMono::_load_editor_api_assembly() { APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(editor_api_assembly, APIAssembly::API_EDITOR); editor_api_assembly_out_of_sync = GodotSharpBindings::get_editor_api_hash() != api_assembly_ver.godot_api_hash || GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version || - CS_GLUE_VERSION != api_assembly_ver.cs_glue_version; + GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version; } else { editor_api_assembly_out_of_sync = false; } diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp index 5a0d728953..6d91075ce3 100644 --- a/modules/mono/mono_gd/gd_mono_log.cpp +++ b/modules/mono/mono_gd/gd_mono_log.cpp @@ -159,7 +159,7 @@ void GDMonoLog::initialize() { log_file = FileAccess::open(log_file_path, FileAccess::WRITE); if (!log_file) { - ERR_PRINT("Mono: Cannot create log file."); + ERR_PRINTS("Mono: Cannot create log file at: " + log_file_path); } } diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index ae5a2cde81..716c712ccc 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -208,14 +208,18 @@ String str_format(const char *p_format, ...) { #endif #if defined(MINGW_ENABLED) || defined(_MSC_VER) && _MSC_VER < 1900 -#define vsnprintf(m_buffer, m_count, m_format, m_argptr) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_argptr) +#define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_args_copy) +#define gd_vscprintf(m_format, m_args_copy) _vscprintf(m_format, m_args_copy) +#else +#define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf(m_buffer, m_count, m_format, m_args_copy) +#define gd_vscprintf(m_format, m_args_copy) vsnprintf(NULL, 0, p_format, m_args_copy) #endif String str_format(const char *p_format, va_list p_list) { va_list list; va_copy(list, p_list); - int len = vsnprintf(NULL, 0, p_format, list); + int len = gd_vscprintf(p_format, list); va_end(list); len += 1; // for the trailing '/0' @@ -223,7 +227,7 @@ String str_format(const char *p_format, va_list p_list) { char *buffer(memnew_arr(char, len)); va_copy(list, p_list); - vsnprintf(buffer, len, p_format, list); + gd_vsnprintf(buffer, len, p_format, list); va_end(list); String res(buffer); diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 3f8b2b1831..6bed1742eb 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -578,6 +578,10 @@ void VisualScript::get_data_connection_list(const StringName &p_func, List<DataC } } +void VisualScript::set_tool_enabled(bool p_enabled) { + is_tool_script = p_enabled; +} + void VisualScript::add_variable(const StringName &p_name, const Variant &p_default_value, bool p_export) { ERR_FAIL_COND(instances.size()); @@ -894,7 +898,7 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) { #ifdef TOOLS_ENABLED - if (!ScriptServer::is_scripting_enabled()) { + if (!ScriptServer::is_scripting_enabled() && !is_tool_script) { PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(VisualScriptLanguage::singleton, Ref<Script>((Script *)this), p_this)); placeholders.insert(sins); @@ -958,7 +962,7 @@ Error VisualScript::reload(bool p_keep_state) { bool VisualScript::is_tool() const { - return false; + return is_tool_script; } bool VisualScript::is_valid() const { @@ -1164,6 +1168,11 @@ void VisualScript::_set_data(const Dictionary &p_data) { data_connect(name, data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]); } } + + if (d.has("is_tool_script")) + is_tool_script = d["is_tool_script"]; + else + is_tool_script = false; } Dictionary VisualScript::_get_data() const { @@ -1246,6 +1255,8 @@ Dictionary VisualScript::_get_data() const { d["functions"] = funcs; + d["is_tool_script"] = is_tool_script; + return d; } @@ -2450,7 +2461,7 @@ bool VisualScriptLanguage::debug_break_parse(const String &p_file, int p_node, c _debug_parse_err_node = p_node; _debug_parse_err_file = p_file; _debug_error = p_error; - ScriptDebugger::get_singleton()->debug(this, false); + ScriptDebugger::get_singleton()->debug(this, false, true); return true; } else { return false; @@ -2464,7 +2475,7 @@ bool VisualScriptLanguage::debug_break(const String &p_error, bool p_allow_conti _debug_parse_err_node = -1; _debug_parse_err_file = ""; _debug_error = p_error; - ScriptDebugger::get_singleton()->debug(this, p_allow_continue); + ScriptDebugger::get_singleton()->debug(this, p_allow_continue, true); return true; } else { return false; diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 098c28370d..14927c4363 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -247,6 +247,8 @@ private: Map<Object *, VisualScriptInstance *> instances; + bool is_tool_script; + #ifdef TOOLS_ENABLED Set<PlaceHolderScriptInstance *> placeholders; //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); @@ -273,6 +275,7 @@ public: Vector2 get_function_scroll(const StringName &p_name) const; void get_function_list(List<StringName> *r_functions) const; int get_function_node_id(const StringName &p_name) const; + void set_tool_enabled(bool p_enabled); void add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2()); void remove_node(const StringName &p_func, int p_id); diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 8088a71198..3fdceacebb 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -106,6 +106,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "smoothstep", "posmod", "lerp_angle", + "ord", }; VisualScriptBuiltinFunc::BuiltinFunc VisualScriptBuiltinFunc::find_function(const String &p_string) { @@ -181,6 +182,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { case OBJ_WEAKREF: case TYPE_OF: case TEXT_CHAR: + case TEXT_ORD: case TEXT_STR: case TEXT_PRINT: case TEXT_PRINTERR: @@ -438,6 +440,9 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const case TYPE_EXISTS: { return PropertyInfo(Variant::STRING, "type"); } break; + case TEXT_ORD: { + return PropertyInfo(Variant::STRING, "character"); + } break; case TEXT_CHAR: { return PropertyInfo(Variant::INT, "ascii"); } break; @@ -594,6 +599,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons case TYPE_CONVERT: { } break; + case TEXT_ORD: case TYPE_OF: { t = Variant::INT; @@ -1132,6 +1138,30 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in *r_return = String(result); } break; + case VisualScriptBuiltinFunc::TEXT_ORD: { + + if (p_inputs[0]->get_type() != Variant::STRING) { + r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = Variant::STRING; + + return; + } + + String str = p_inputs[0]->operator String(); + + if (str.length() != 1) { + r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = Variant::STRING; + *r_return = "Expected a string of length 1 (a character)."; + + return; + } + + *r_return = str.get(0); + + } break; case VisualScriptBuiltinFunc::TEXT_STR: { String str = *p_inputs[0]; @@ -1374,6 +1404,7 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(MATH_SMOOTHSTEP); BIND_ENUM_CONSTANT(MATH_POSMOD); BIND_ENUM_CONSTANT(MATH_LERP_ANGLE); + BIND_ENUM_CONSTANT(TEXT_ORD); BIND_ENUM_CONSTANT(FUNC_MAX); } @@ -1460,6 +1491,7 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/typeof", create_builtin_func_node<VisualScriptBuiltinFunc::TYPE_OF>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/type_exists", create_builtin_func_node<VisualScriptBuiltinFunc::TYPE_EXISTS>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/char", create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_CHAR>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/ord", create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_ORD>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/str", create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_STR>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/print", create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_PRINT>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/printerr", create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_PRINTERR>); diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index cf475d675d..998a6cbc6a 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -106,6 +106,7 @@ public: MATH_SMOOTHSTEP, MATH_POSMOD, MATH_LERP_ANGLE, + TEXT_ORD, FUNC_MAX }; diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index eef3f0f8ae..7262dde359 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -591,6 +591,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { gnode->add_color_override("title_color", c); c.a = 0.7; gnode->add_color_override("close_color", c); + gnode->add_color_override("resizer_color", c); gnode->add_style_override("frame", sbf); } @@ -2226,6 +2227,10 @@ void VisualScriptEditor::_change_base_type() { select_base_type->popup_create(true, true); } +void VisualScriptEditor::_toggle_tool_script() { + script->set_tool_enabled(!script->is_tool()); +} + void VisualScriptEditor::clear_edit_menu() { memdelete(edit_menu); memdelete(left_vsplit); @@ -3447,6 +3452,7 @@ void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_update_members", &VisualScriptEditor::_update_members); ClassDB::bind_method("_change_base_type", &VisualScriptEditor::_change_base_type); ClassDB::bind_method("_change_base_type_callback", &VisualScriptEditor::_change_base_type_callback); + ClassDB::bind_method("_toggle_tool_script", &VisualScriptEditor::_toggle_tool_script); ClassDB::bind_method("_node_selected", &VisualScriptEditor::_node_selected); ClassDB::bind_method("_node_moved", &VisualScriptEditor::_node_moved); ClassDB::bind_method("_move_node", &VisualScriptEditor::_move_node); @@ -3532,6 +3538,11 @@ VisualScriptEditor::VisualScriptEditor() { left_vb->set_v_size_flags(SIZE_EXPAND_FILL); //left_vb->set_custom_minimum_size(Size2(230, 1) * EDSCALE); + CheckButton *tool_script_check = memnew(CheckButton); + tool_script_check->set_text(TTR("Make Tool:")); + left_vb->add_child(tool_script_check); + tool_script_check->connect("pressed", this, "_toggle_tool_script"); + base_type_select = memnew(Button); left_vb->add_margin_child(TTR("Base Type:"), base_type_select); base_type_select->connect("pressed", this, "_change_base_type"); diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 4f302d1d72..5df9b1a004 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -186,6 +186,7 @@ class VisualScriptEditor : public ScriptEditorBase { void _node_filter_changed(const String &p_text); void _change_base_type_callback(); void _change_base_type(); + void _toggle_tool_script(); void _member_selected(); void _member_edited(); diff --git a/platform/android/SCsub b/platform/android/SCsub index 1bd8161fa7..65172a12c0 100644 --- a/platform/android/SCsub +++ b/platform/android/SCsub @@ -50,30 +50,8 @@ if lib_arch_dir != '': else: # release_debug, debug lib_type_dir = 'debug' - out_dir = '#platform/android/java/libs/' + lib_type_dir + '/' + lib_arch_dir + out_dir = '#platform/android/java/lib/libs/' + lib_type_dir + '/' + lib_arch_dir env_android.Command(out_dir + '/libgodot_android.so', '#bin/libgodot' + env['SHLIBSUFFIX'], Move("$TARGET", "$SOURCE")) stl_lib_path = str(env['ANDROID_NDK_ROOT']) + '/sources/cxx-stl/llvm-libc++/libs/' + lib_arch_dir + '/libc++_shared.so' env_android.Command(out_dir + '/libc++_shared.so', stl_lib_path, Copy("$TARGET", "$SOURCE")) - -# Zip android/java folder for the source export template. -print("Archiving platform/android/java as bin/android_source.zip...") -import os -import zipfile -# Change dir to avoid have zipped paths start from the android/java folder. -olddir = os.getcwd() -os.chdir(Dir('#platform/android/java').abspath) -bindir = Dir('#bin').abspath -# Make 'bin' dir if missing, can happen on fresh clone. -if not os.path.exists(bindir): - os.makedirs(bindir) -zipf = zipfile.ZipFile(os.path.join(bindir, 'android_source.zip'), 'w', zipfile.ZIP_DEFLATED) -exclude_dirs = ['.gradle', 'build', 'libs', 'patches'] -for root, dirs, files in os.walk('.', topdown=True): - # Change 'dirs' in place to exclude folders we don't want. - # https://stackoverflow.com/a/19859907 - dirs[:] = [d for d in dirs if d not in exclude_dirs] - for f in files: - zipf.write(os.path.join(root, f)) -zipf.close() -os.chdir(olddir) diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 441fa38bff..b37f04c4f8 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -794,6 +794,10 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { string_table.write[attr_value] = version_name; } + if (tname == "instrumentation" && attrname == "targetPackage") { + string_table.write[attr_value] = get_package_name(package_name); + } + if (tname == "activity" && attrname == "screenOrientation") { encode_uint32(orientation == 0 ? 0 : 1, &p_manifest.write[iofs + 16]); @@ -1304,7 +1308,7 @@ public: r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_xlarge"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/opengl_debug"), false)); - for (unsigned int i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) { + for (uint64_t i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) { r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icons[i].option_id, PROPERTY_HINT_FILE, "*.png"), "")); } @@ -1470,8 +1474,8 @@ public: if (use_remote) { if (use_reverse) { - static const char *const msg = "** Device API >= 21; debugging over USB **"; - EditorNode::get_singleton()->get_log()->add_message(msg); + static const char *const msg = "--- Device API >= 21; debugging over USB ---"; + EditorNode::get_singleton()->get_log()->add_message(msg, EditorLog::MSG_TYPE_EDITOR); print_line(String(msg).to_upper()); args.clear(); @@ -1511,8 +1515,8 @@ public: } } else { - static const char *const msg = "** Device API < 21; debugging over Wi-Fi **"; - EditorNode::get_singleton()->get_log()->add_message(msg); + static const char *const msg = "--- Device API < 21; debugging over Wi-Fi ---"; + EditorNode::get_singleton()->get_log()->add_message(msg, EditorLog::MSG_TYPE_EDITOR); print_line(String(msg).to_upper()); } } @@ -1533,7 +1537,7 @@ public: args.push_back("-a"); args.push_back("android.intent.action.MAIN"); args.push_back("-n"); - args.push_back(get_package_name(package_name) + "/org.godotengine.godot.Godot"); + args.push_back(get_package_name(package_name) + "/com.godot.game.GodotApp"); err = OS::get_singleton()->execute(adb, args, true, NULL, NULL, &rv); if (err || rv != 0) { @@ -2096,7 +2100,7 @@ public: if (file == "res/drawable-nodpi-v4/icon.png") { bool found = false; - for (unsigned int i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) { + for (uint64_t i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) { String icon_path = String(p_preset->get(launcher_icons[i].option_id)).strip_edges(); if (icon_path != "" && icon_path.ends_with(".png")) { FileAccess *f = FileAccess::open(icon_path, FileAccess::READ); @@ -2222,7 +2226,7 @@ public: APKExportData ed; ed.ep = &ep; ed.apk = unaligned_apk; - for (unsigned int i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) { + for (uint64_t i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) { String icon_path = String(p_preset->get(launcher_icons[i].option_id)).strip_edges(); if (icon_path != "" && icon_path.ends_with(".png") && FileAccess::exists(icon_path)) { Vector<uint8_t> data = FileAccess::get_file_as_array(icon_path); diff --git a/platform/android/java/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml index 5114aeb8c5..d5f4ba18d6 100644 --- a/platform/android/java/AndroidManifest.xml +++ b/platform/android/java/app/AndroidManifest.xml @@ -41,7 +41,7 @@ android:value="xr_mode_metadata_value" /> <activity - android:name="org.godotengine.godot.Godot" + android:name=".GodotApp" android:label="@string/godot_project_name_string" android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" android:launchMode="singleTask" @@ -56,18 +56,10 @@ </intent-filter> </activity> - <service android:name="org.godotengine.godot.GodotDownloaderService" /> - <!-- Custom application XML added by add-ons. --> <!--CHUNK_APPLICATION_BEGIN--> <!--CHUNK_APPLICATION_END--> </application> - <instrumentation - android:icon="@drawable/icon" - android:label="@string/godot_project_name_string" - android:name="org.godotengine.godot.GodotInstrumentation" - android:targetPackage="org.godotengine.game" /> - </manifest> diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle new file mode 100644 index 0000000000..9f64c3dc8a --- /dev/null +++ b/platform/android/java/app/build.gradle @@ -0,0 +1,121 @@ +// Gradle build config for Godot Engine's Android port. +// +// Do not remove/modify comments ending with BEGIN/END, they are used to inject +// addon-specific configuration. +apply from: 'config.gradle' + +buildscript { + apply from: 'config.gradle' + + repositories { + google() + jcenter() +//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN +//CHUNK_BUILDSCRIPT_REPOSITORIES_END + } + dependencies { + classpath libraries.androidGradlePlugin +//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN +//CHUNK_BUILDSCRIPT_DEPENDENCIES_END + } +} + +apply plugin: 'com.android.application' + +allprojects { + repositories { + mavenCentral() + google() + jcenter() +//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN +//CHUNK_ALLPROJECTS_REPOSITORIES_END + } +} + +dependencies { + if (rootProject.findProject(":lib")) { + implementation project(":lib") + } else { + // Custom build mode. In this scenario this project is the only one around and the Godot + // library is available through the pre-generated godot-lib.*.aar android archive files. + debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar']) + releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar']) + } +//CHUNK_DEPENDENCIES_BEGIN +//CHUNK_DEPENDENCIES_END +} + +android { + compileSdkVersion versions.compileSdk + buildToolsVersion versions.buildTools + + defaultConfig { + // Feel free to modify the application id to your own. + applicationId "com.godot.game" + minSdkVersion versions.minSdk + targetSdkVersion versions.targetSdk +//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN +//CHUNK_ANDROID_DEFAULTCONFIG_END + } + + lintOptions { + abortOnError false + disable 'MissingTranslation', 'UnusedResources' + } + + packagingOptions { + exclude 'META-INF/LICENSE' + exclude 'META-INF/NOTICE' + } + + // Both signing and zip-aligning will be done at export time + buildTypes.all { buildType -> + buildType.zipAlignEnabled false + buildType.signingConfig null + } + + sourceSets { + main { + manifest.srcFile 'AndroidManifest.xml' + java.srcDirs = [ + 'src' +//DIR_SRC_BEGIN +//DIR_SRC_END + ] + res.srcDirs = [ + 'res' +//DIR_RES_BEGIN +//DIR_RES_END + ] + aidl.srcDirs = [ + 'aidl' +//DIR_AIDL_BEGIN +//DIR_AIDL_END + ] + assets.srcDirs = [ + 'assets' +//DIR_ASSETS_BEGIN +//DIR_ASSETS_END + ] + } + debug.jniLibs.srcDirs = [ + 'libs/debug' +//DIR_JNI_DEBUG_BEGIN +//DIR_JNI_DEBUG_END + ] + release.jniLibs.srcDirs = [ + 'libs/release' +//DIR_JNI_RELEASE_BEGIN +//DIR_JNI_RELEASE_END + ] + } + + applicationVariants.all { variant -> + variant.outputs.all { output -> + output.outputFileName = "android_${variant.name}.apk" + } + } +} + +//CHUNK_GLOBAL_BEGIN +//CHUNK_GLOBAL_END diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle new file mode 100644 index 0000000000..20c3123221 --- /dev/null +++ b/platform/android/java/app/config.gradle @@ -0,0 +1,12 @@ +ext.versions = [ + androidGradlePlugin : '3.4.2', + compileSdk : 28, + minSdk : 18, + targetSdk : 28, + buildTools : '28.0.3', + +] + +ext.libraries = [ + androidGradlePlugin : "com.android.tools.build:gradle:$versions.androidGradlePlugin" +] diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java new file mode 100644 index 0000000000..fabd7b1dbb --- /dev/null +++ b/platform/android/java/app/src/com/godot/game/GodotApp.java @@ -0,0 +1,10 @@ +package com.godot.game; + +import org.godotengine.godot.Godot; + +/** + * Template activity for Godot Android custom builds. + * Feel free to extend and modify this class for your custom logic. + */ +public class GodotApp extends Godot { +} diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle index 0f8499ba91..99ffa937b0 100644 --- a/platform/android/java/build.gradle +++ b/platform/android/java/build.gradle @@ -1,111 +1,95 @@ -// Gradle build config for Godot Engine's Android port. -// -// Do not remove/modify comments ending with BEGIN/END, they are used to inject -// addon-specific configuration. +apply from: 'app/config.gradle' buildscript { + apply from: 'app/config.gradle' + repositories { google() jcenter() -//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN -//CHUNK_BUILDSCRIPT_REPOSITORIES_END } dependencies { - classpath 'com.android.tools.build:gradle:3.4.2' -//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN -//CHUNK_BUILDSCRIPT_DEPENDENCIES_END + classpath libraries.androidGradlePlugin } } -apply plugin: 'com.android.application' - allprojects { repositories { - mavenCentral() google() jcenter() -//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN -//CHUNK_ALLPROJECTS_REPOSITORIES_END + mavenCentral() } } -dependencies { - implementation "com.android.support:support-core-utils:28.0.0" -//CHUNK_DEPENDENCIES_BEGIN -//CHUNK_DEPENDENCIES_END -} +def binDir = "../../../bin/" -android { - compileSdkVersion 28 - buildToolsVersion "28.0.3" - useLibrary 'org.apache.http.legacy' - - defaultConfig { - minSdkVersion 18 - targetSdkVersion 28 -//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN -//CHUNK_ANDROID_DEFAULTCONFIG_END - } - - lintOptions { - abortOnError false - disable 'MissingTranslation', 'UnusedResources' - } +/** + * Copy the generated 'android_debug.apk' binary template into the Godot bin directory. + * Depends on the app build task to ensure the binary is generated prior to copying. + */ +task copyDebugBinaryToBin(type: Copy) { + dependsOn ':app:build' + from('app/build/outputs/apk/debug') + into(binDir) + include('android_debug.apk') +} - packagingOptions { - exclude 'META-INF/LICENSE' - exclude 'META-INF/NOTICE' - } +/** + * Copy the generated 'android_release.apk' binary template into the Godot bin directory. + * Depends on the app build task to ensure the binary is generated prior to copying. + */ +task copyReleaseBinaryToBin(type: Copy) { + dependsOn ':app:build' + from('app/build/outputs/apk/release') + into(binDir) + include('android_release.apk') +} - // Both signing and zip-aligning will be done at export time - buildTypes.all { buildType -> - buildType.zipAlignEnabled false - buildType.signingConfig null - } +/** + * Copy the Godot android library archive debug file into the app debug libs directory. + * Depends on the library build task to ensure the AAR file is generated prior to copying. + */ +task copyDebugAAR(type: Copy) { + dependsOn ':lib:build' + from('lib/build/outputs/aar') + into('app/libs/debug') + include('godot-lib.debug.aar') +} - sourceSets { - main { - manifest.srcFile 'AndroidManifest.xml' - java.srcDirs = [ - 'src' -//DIR_SRC_BEGIN -//DIR_SRC_END - ] - res.srcDirs = [ - 'res' -//DIR_RES_BEGIN -//DIR_RES_END - ] - aidl.srcDirs = [ - 'aidl' -//DIR_AIDL_BEGIN -//DIR_AIDL_END - ] - assets.srcDirs = [ - 'assets' -//DIR_ASSETS_BEGIN -//DIR_ASSETS_END - ] - } - debug.jniLibs.srcDirs = [ - 'libs/debug' -//DIR_JNI_DEBUG_BEGIN -//DIR_JNI_DEBUG_END - ] - release.jniLibs.srcDirs = [ - 'libs/release' -//DIR_JNI_RELEASE_BEGIN -//DIR_JNI_RELEASE_END - ] - } +/** + * Copy the Godot android library archive release file into the app release libs directory. + * Depends on the library build task to ensure the AAR file is generated prior to copying. + */ +task copyReleaseAAR(type: Copy) { + dependsOn ':lib:build' + from('lib/build/outputs/aar') + into('app/libs/release') + include('godot-lib.release.aar') +} - // No longer used, as it's not useful for build source template - //applicationVariants.all { variant -> - // variant.outputs.all { output -> - // output.outputFileName = "../../../../../../../bin/android_${variant.name}.apk" - // } - //} +/** + * Generate Godot custom build template by zipping the source files from the app directory, as well + * as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'. + * The zip file also includes some gradle tools to allow building of the custom build. + */ +task zipCustomBuild(type: Zip) { + dependsOn 'copyDebugAAR' + dependsOn 'copyReleaseAAR' + from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties','gradlew', 'gradlew.bat', 'gradle/**'])) + include '**/*' + archiveName 'android_source.zip' + destinationDir(file(binDir)) } -//CHUNK_GLOBAL_BEGIN -//CHUNK_GLOBAL_END +/** + * Master task used to coordinate the tasks defined above to generate the set of Godot templates. + */ +task generateGodotTemplates(type: GradleBuild) { + tasks = [ + // Copy the generated aar library files to the custom build directory. + 'copyDebugAAR', 'copyReleaseAAR', + // Zip the custom build directory. + 'zipCustomBuild', + // Copy the prebuilt binary templates to the bin directory. + 'copyDebugBinaryToBin', 'copyReleaseBinaryToBin', + ] +} diff --git a/platform/android/java/gradle/wrapper/gradle-wrapper.properties b/platform/android/java/gradle/wrapper/gradle-wrapper.properties index 558870dad5..bf50265715 100644 --- a/platform/android/java/gradle/wrapper/gradle-wrapper.properties +++ b/platform/android/java/gradle/wrapper/gradle-wrapper.properties @@ -1,5 +1,6 @@ +#Mon Sep 02 02:44:30 PDT 2019 distributionBase=GRADLE_USER_HOME distributionPath=wrapper/dists -distributionUrl=https\://services.gradle.org/distributions/gradle-5.1.1-bin.zip zipStoreBase=GRADLE_USER_HOME zipStorePath=wrapper/dists +distributionUrl=https\://services.gradle.org/distributions/gradle-5.1.1-all.zip diff --git a/platform/android/java/lib/AndroidManifest.xml b/platform/android/java/lib/AndroidManifest.xml new file mode 100644 index 0000000000..517fc403b2 --- /dev/null +++ b/platform/android/java/lib/AndroidManifest.xml @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="utf-8"?> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="org.godotengine.godot" + android:versionCode="1" + android:versionName="1.0"> + + <application> + + <service android:name=".GodotDownloaderService" /> + + </application> + + <instrumentation + android:icon="@drawable/icon" + android:label="@string/godot_project_name_string" + android:name=".GodotInstrumentation" + android:targetPackage="org.godotengine.godot" /> + +</manifest> diff --git a/misc/ide/jetbrains/CMakeLists.txt b/platform/android/java/lib/CMakeLists.txt index b6e56e0778..d3bdf6a5f2 100644 --- a/misc/ide/jetbrains/CMakeLists.txt +++ b/platform/android/java/lib/CMakeLists.txt @@ -5,7 +5,7 @@ set(CMAKE_CXX_STANDARD 14) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) -set(GODOT_ROOT_DIR ../../..) +set(GODOT_ROOT_DIR ../../../..) # Get sources file(GLOB_RECURSE SOURCES ${GODOT_ROOT_DIR}/*.c**) diff --git a/platform/android/java/THIRDPARTY.md b/platform/android/java/lib/THIRDPARTY.md index 2496b59263..2496b59263 100644 --- a/platform/android/java/THIRDPARTY.md +++ b/platform/android/java/lib/THIRDPARTY.md diff --git a/platform/android/java/aidl/com/android/vending/billing/IInAppBillingService.aidl b/platform/android/java/lib/aidl/com/android/vending/billing/IInAppBillingService.aidl index 0f2bcae338..0f2bcae338 100644 --- a/platform/android/java/aidl/com/android/vending/billing/IInAppBillingService.aidl +++ b/platform/android/java/lib/aidl/com/android/vending/billing/IInAppBillingService.aidl diff --git a/platform/android/java/aidl/com/android/vending/licensing/ILicenseResultListener.aidl b/platform/android/java/lib/aidl/com/android/vending/licensing/ILicenseResultListener.aidl index 869cb16f68..869cb16f68 100644 --- a/platform/android/java/aidl/com/android/vending/licensing/ILicenseResultListener.aidl +++ b/platform/android/java/lib/aidl/com/android/vending/licensing/ILicenseResultListener.aidl diff --git a/platform/android/java/aidl/com/android/vending/licensing/ILicensingService.aidl b/platform/android/java/lib/aidl/com/android/vending/licensing/ILicensingService.aidl index 9541a2090c..9541a2090c 100644 --- a/platform/android/java/aidl/com/android/vending/licensing/ILicensingService.aidl +++ b/platform/android/java/lib/aidl/com/android/vending/licensing/ILicensingService.aidl diff --git a/misc/ide/jetbrains/build.gradle b/platform/android/java/lib/build.gradle index dea81b4ea3..6d07504e45 100644 --- a/misc/ide/jetbrains/build.gradle +++ b/platform/android/java/lib/build.gradle @@ -1,60 +1,43 @@ -buildscript { - repositories { - google() - jcenter() - } - dependencies { - classpath 'com.android.tools.build:gradle:3.4.2' - } -} - -allprojects { - repositories { - google() - jcenter() - } -} - apply plugin: 'com.android.library' dependencies { implementation "com.android.support:support-core-utils:28.0.0" } -def pathToRootDir = "../../../" +def pathToRootDir = "../../../../" // Note: Only keep the abis you support to speed up the gradle 'assemble' task. def supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"] android { + compileSdkVersion versions.compileSdk + buildToolsVersion versions.buildTools + useLibrary 'org.apache.http.legacy' + + defaultConfig { + minSdkVersion versions.minSdk + targetSdkVersion versions.targetSdk + } lintOptions { abortOnError false - disable "MissingTranslation", 'UnusedResources' + disable 'MissingTranslation', 'UnusedResources' } - compileSdkVersion 28 - buildToolsVersion "28.0.3" - useLibrary 'org.apache.http.legacy' - packagingOptions { exclude 'META-INF/LICENSE' exclude 'META-INF/NOTICE' } - defaultConfig { - minSdkVersion 18 - targetSdkVersion 28 - } sourceSets { main { - manifest.srcFile "AndroidManifest.xml" - java.srcDirs = ["${pathToRootDir}platform/android/java/src"] - res.srcDirs = ["${pathToRootDir}platform/android/java/res"] - aidl.srcDirs = ["${pathToRootDir}platform/android/java/aidl"] - assets.srcDirs = ["${pathToRootDir}platform/android/java/assets"] + manifest.srcFile 'AndroidManifest.xml' + java.srcDirs = ['src'] + res.srcDirs = ['res'] + aidl.srcDirs = ['aidl'] + assets.srcDirs = ['assets'] } - debug.jniLibs.srcDirs = ["${pathToRootDir}platform/android/java/libs/debug"] - release.jniLibs.srcDirs = ["${pathToRootDir}platform/android/java/libs/release"] + debug.jniLibs.srcDirs = ['libs/debug'] + release.jniLibs.srcDirs = ['libs/release'] } libraryVariants.all { variant -> diff --git a/platform/android/java/patches/com.google.android.vending.expansion.downloader.patch b/platform/android/java/lib/patches/com.google.android.vending.expansion.downloader.patch index 1189cfbfbb..49cc41e817 100644 --- a/platform/android/java/patches/com.google.android.vending.expansion.downloader.patch +++ b/platform/android/java/lib/patches/com.google.android.vending.expansion.downloader.patch @@ -175,7 +175,7 @@ index e4b1b0f1c..36cd6aacf 100644 -import com.android.vending.expansion.downloader.R; +// -- GODOT start -- +//import com.android.vending.expansion.downloader.R; -+import com.godot.game.R; ++import org.godotengine.godot.R; +// -- GODOT end -- import java.io.File; @@ -250,7 +250,7 @@ index f1536e80e..4b214b22d 100644 -import com.android.vending.expansion.downloader.R; +// -- GODOT start -- +//import com.android.vending.expansion.downloader.R; -+import com.godot.game.R; ++import org.godotengine.godot.R; +// -- GODOT end -- + import com.google.android.vending.expansion.downloader.DownloadProgressInfo; diff --git a/platform/android/java/patches/com.google.android.vending.licensing.patch b/platform/android/java/lib/patches/com.google.android.vending.licensing.patch index 9f8e5b8eab..4adb81d951 100644 --- a/platform/android/java/patches/com.google.android.vending.licensing.patch +++ b/platform/android/java/lib/patches/com.google.android.vending.licensing.patch @@ -21,7 +21,7 @@ index a0d2779af..a8bf65f9c 100644 */ +// -- GODOT start -- -+import com.godot.game.BuildConfig; +import org.godotengine.godot.BuildConfig; +// -- GODOT end -- + /** diff --git a/platform/android/java/res/drawable-hdpi/notify_panel_notification_icon_bg.png b/platform/android/java/lib/res/drawable-hdpi/notify_panel_notification_icon_bg.png Binary files differindex 2c246b04a4..2c246b04a4 100644 --- a/platform/android/java/res/drawable-hdpi/notify_panel_notification_icon_bg.png +++ b/platform/android/java/lib/res/drawable-hdpi/notify_panel_notification_icon_bg.png diff --git a/platform/android/java/res/drawable-mdpi/notify_panel_notification_icon_bg.png b/platform/android/java/lib/res/drawable-mdpi/notify_panel_notification_icon_bg.png Binary files differindex 8bcd464bed..8bcd464bed 100644 --- a/platform/android/java/res/drawable-mdpi/notify_panel_notification_icon_bg.png +++ b/platform/android/java/lib/res/drawable-mdpi/notify_panel_notification_icon_bg.png diff --git a/platform/android/java/res/drawable-nodpi/icon.png b/platform/android/java/lib/res/drawable-nodpi/icon.png Binary files differindex 6ad9b43117..6ad9b43117 100644 --- a/platform/android/java/res/drawable-nodpi/icon.png +++ b/platform/android/java/lib/res/drawable-nodpi/icon.png diff --git a/platform/android/java/res/drawable-xhdpi/notify_panel_notification_icon_bg.png b/platform/android/java/lib/res/drawable-xhdpi/notify_panel_notification_icon_bg.png Binary files differindex 372b763ec5..372b763ec5 100644 --- a/platform/android/java/res/drawable-xhdpi/notify_panel_notification_icon_bg.png +++ b/platform/android/java/lib/res/drawable-xhdpi/notify_panel_notification_icon_bg.png diff --git a/platform/android/java/res/drawable-xxhdpi/notify_panel_notification_icon_bg.png b/platform/android/java/lib/res/drawable-xxhdpi/notify_panel_notification_icon_bg.png Binary files differindex b458ff3057..b458ff3057 100644 --- a/platform/android/java/res/drawable-xxhdpi/notify_panel_notification_icon_bg.png +++ b/platform/android/java/lib/res/drawable-xxhdpi/notify_panel_notification_icon_bg.png diff --git a/platform/android/java/res/layout/downloading_expansion.xml b/platform/android/java/lib/res/layout/downloading_expansion.xml index 4a9700965f..4a9700965f 100644 --- a/platform/android/java/res/layout/downloading_expansion.xml +++ b/platform/android/java/lib/res/layout/downloading_expansion.xml diff --git a/platform/android/java/res/layout/status_bar_ongoing_event_progress_bar.xml b/platform/android/java/lib/res/layout/status_bar_ongoing_event_progress_bar.xml index fae1faeb60..fae1faeb60 100644 --- a/platform/android/java/res/layout/status_bar_ongoing_event_progress_bar.xml +++ b/platform/android/java/lib/res/layout/status_bar_ongoing_event_progress_bar.xml diff --git a/platform/android/java/res/values-ar/strings.xml b/platform/android/java/lib/res/values-ar/strings.xml index 9f3dc6d6ac..9f3dc6d6ac 100644 --- a/platform/android/java/res/values-ar/strings.xml +++ b/platform/android/java/lib/res/values-ar/strings.xml diff --git a/platform/android/java/res/values-bg/strings.xml b/platform/android/java/lib/res/values-bg/strings.xml index bd8109277e..bd8109277e 100644 --- a/platform/android/java/res/values-bg/strings.xml +++ b/platform/android/java/lib/res/values-bg/strings.xml diff --git a/platform/android/java/res/values-ca/strings.xml b/platform/android/java/lib/res/values-ca/strings.xml index 494cb88468..494cb88468 100644 --- a/platform/android/java/res/values-ca/strings.xml +++ b/platform/android/java/lib/res/values-ca/strings.xml diff --git a/platform/android/java/res/values-cs/strings.xml b/platform/android/java/lib/res/values-cs/strings.xml index 30ce00f895..30ce00f895 100644 --- a/platform/android/java/res/values-cs/strings.xml +++ b/platform/android/java/lib/res/values-cs/strings.xml diff --git a/platform/android/java/res/values-da/strings.xml b/platform/android/java/lib/res/values-da/strings.xml index 4c2a1cf0f4..4c2a1cf0f4 100644 --- a/platform/android/java/res/values-da/strings.xml +++ b/platform/android/java/lib/res/values-da/strings.xml diff --git a/platform/android/java/res/values-de/strings.xml b/platform/android/java/lib/res/values-de/strings.xml index 52946d4cce..52946d4cce 100644 --- a/platform/android/java/res/values-de/strings.xml +++ b/platform/android/java/lib/res/values-de/strings.xml diff --git a/platform/android/java/res/values-el/strings.xml b/platform/android/java/lib/res/values-el/strings.xml index 181dc51762..181dc51762 100644 --- a/platform/android/java/res/values-el/strings.xml +++ b/platform/android/java/lib/res/values-el/strings.xml diff --git a/platform/android/java/res/values-en/strings.xml b/platform/android/java/lib/res/values-en/strings.xml index 976a565013..976a565013 100644 --- a/platform/android/java/res/values-en/strings.xml +++ b/platform/android/java/lib/res/values-en/strings.xml diff --git a/platform/android/java/res/values-es-rES/strings.xml b/platform/android/java/lib/res/values-es-rES/strings.xml index 73f63a08f8..73f63a08f8 100644 --- a/platform/android/java/res/values-es-rES/strings.xml +++ b/platform/android/java/lib/res/values-es-rES/strings.xml diff --git a/platform/android/java/res/values-es/strings.xml b/platform/android/java/lib/res/values-es/strings.xml index 07b718a641..07b718a641 100644 --- a/platform/android/java/res/values-es/strings.xml +++ b/platform/android/java/lib/res/values-es/strings.xml diff --git a/platform/android/java/res/values-fa/strings.xml b/platform/android/java/lib/res/values-fa/strings.xml index f1e29013c4..f1e29013c4 100644 --- a/platform/android/java/res/values-fa/strings.xml +++ b/platform/android/java/lib/res/values-fa/strings.xml diff --git a/platform/android/java/res/values-fi/strings.xml b/platform/android/java/lib/res/values-fi/strings.xml index 323d82aff1..323d82aff1 100644 --- a/platform/android/java/res/values-fi/strings.xml +++ b/platform/android/java/lib/res/values-fi/strings.xml diff --git a/platform/android/java/res/values-fr/strings.xml b/platform/android/java/lib/res/values-fr/strings.xml index 32bead2661..32bead2661 100644 --- a/platform/android/java/res/values-fr/strings.xml +++ b/platform/android/java/lib/res/values-fr/strings.xml diff --git a/platform/android/java/res/values-hi/strings.xml b/platform/android/java/lib/res/values-hi/strings.xml index 8aab2a8c63..8aab2a8c63 100644 --- a/platform/android/java/res/values-hi/strings.xml +++ b/platform/android/java/lib/res/values-hi/strings.xml diff --git a/platform/android/java/res/values-hr/strings.xml b/platform/android/java/lib/res/values-hr/strings.xml index caf55e2241..caf55e2241 100644 --- a/platform/android/java/res/values-hr/strings.xml +++ b/platform/android/java/lib/res/values-hr/strings.xml diff --git a/platform/android/java/res/values-hu/strings.xml b/platform/android/java/lib/res/values-hu/strings.xml index e7f9e51226..e7f9e51226 100644 --- a/platform/android/java/res/values-hu/strings.xml +++ b/platform/android/java/lib/res/values-hu/strings.xml diff --git a/platform/android/java/res/values-in/strings.xml b/platform/android/java/lib/res/values-in/strings.xml index 9e9a8b0c03..9e9a8b0c03 100644 --- a/platform/android/java/res/values-in/strings.xml +++ b/platform/android/java/lib/res/values-in/strings.xml diff --git a/platform/android/java/res/values-it/strings.xml b/platform/android/java/lib/res/values-it/strings.xml index 1f5e5a049e..1f5e5a049e 100644 --- a/platform/android/java/res/values-it/strings.xml +++ b/platform/android/java/lib/res/values-it/strings.xml diff --git a/platform/android/java/res/values-iw/strings.xml b/platform/android/java/lib/res/values-iw/strings.xml index f52ede2085..f52ede2085 100644 --- a/platform/android/java/res/values-iw/strings.xml +++ b/platform/android/java/lib/res/values-iw/strings.xml diff --git a/platform/android/java/res/values-ja/strings.xml b/platform/android/java/lib/res/values-ja/strings.xml index 7f85f57df7..7f85f57df7 100644 --- a/platform/android/java/res/values-ja/strings.xml +++ b/platform/android/java/lib/res/values-ja/strings.xml diff --git a/platform/android/java/res/values-ko/strings.xml b/platform/android/java/lib/res/values-ko/strings.xml index fab0bdd753..fab0bdd753 100644 --- a/platform/android/java/res/values-ko/strings.xml +++ b/platform/android/java/lib/res/values-ko/strings.xml diff --git a/platform/android/java/res/values-lt/strings.xml b/platform/android/java/lib/res/values-lt/strings.xml index 6e3677fde7..6e3677fde7 100644 --- a/platform/android/java/res/values-lt/strings.xml +++ b/platform/android/java/lib/res/values-lt/strings.xml diff --git a/platform/android/java/res/values-lv/strings.xml b/platform/android/java/lib/res/values-lv/strings.xml index 701fc271ac..701fc271ac 100644 --- a/platform/android/java/res/values-lv/strings.xml +++ b/platform/android/java/lib/res/values-lv/strings.xml diff --git a/platform/android/java/res/values-nb/strings.xml b/platform/android/java/lib/res/values-nb/strings.xml index 73147ca1af..73147ca1af 100644 --- a/platform/android/java/res/values-nb/strings.xml +++ b/platform/android/java/lib/res/values-nb/strings.xml diff --git a/platform/android/java/res/values-nl/strings.xml b/platform/android/java/lib/res/values-nl/strings.xml index e501928a35..e501928a35 100644 --- a/platform/android/java/res/values-nl/strings.xml +++ b/platform/android/java/lib/res/values-nl/strings.xml diff --git a/platform/android/java/res/values-pl/strings.xml b/platform/android/java/lib/res/values-pl/strings.xml index ea5da73b6f..ea5da73b6f 100644 --- a/platform/android/java/res/values-pl/strings.xml +++ b/platform/android/java/lib/res/values-pl/strings.xml diff --git a/platform/android/java/res/values-pt/strings.xml b/platform/android/java/lib/res/values-pt/strings.xml index bdda7cd2c7..bdda7cd2c7 100644 --- a/platform/android/java/res/values-pt/strings.xml +++ b/platform/android/java/lib/res/values-pt/strings.xml diff --git a/platform/android/java/res/values-ro/strings.xml b/platform/android/java/lib/res/values-ro/strings.xml index 3686da4c19..3686da4c19 100644 --- a/platform/android/java/res/values-ro/strings.xml +++ b/platform/android/java/lib/res/values-ro/strings.xml diff --git a/platform/android/java/res/values-ru/strings.xml b/platform/android/java/lib/res/values-ru/strings.xml index 954067658b..954067658b 100644 --- a/platform/android/java/res/values-ru/strings.xml +++ b/platform/android/java/lib/res/values-ru/strings.xml diff --git a/platform/android/java/res/values-sk/strings.xml b/platform/android/java/lib/res/values-sk/strings.xml index 37d1283124..37d1283124 100644 --- a/platform/android/java/res/values-sk/strings.xml +++ b/platform/android/java/lib/res/values-sk/strings.xml diff --git a/platform/android/java/res/values-sl/strings.xml b/platform/android/java/lib/res/values-sl/strings.xml index 0bb249c375..0bb249c375 100644 --- a/platform/android/java/res/values-sl/strings.xml +++ b/platform/android/java/lib/res/values-sl/strings.xml diff --git a/platform/android/java/res/values-sr/strings.xml b/platform/android/java/lib/res/values-sr/strings.xml index 0e83cab1a1..0e83cab1a1 100644 --- a/platform/android/java/res/values-sr/strings.xml +++ b/platform/android/java/lib/res/values-sr/strings.xml diff --git a/platform/android/java/res/values-sv/strings.xml b/platform/android/java/lib/res/values-sv/strings.xml index e3a04ac2ec..e3a04ac2ec 100644 --- a/platform/android/java/res/values-sv/strings.xml +++ b/platform/android/java/lib/res/values-sv/strings.xml diff --git a/platform/android/java/res/values-th/strings.xml b/platform/android/java/lib/res/values-th/strings.xml index 0aa893b8bf..0aa893b8bf 100644 --- a/platform/android/java/res/values-th/strings.xml +++ b/platform/android/java/lib/res/values-th/strings.xml diff --git a/platform/android/java/res/values-tl/strings.xml b/platform/android/java/lib/res/values-tl/strings.xml index e7e2af4909..e7e2af4909 100644 --- a/platform/android/java/res/values-tl/strings.xml +++ b/platform/android/java/lib/res/values-tl/strings.xml diff --git a/platform/android/java/res/values-tr/strings.xml b/platform/android/java/lib/res/values-tr/strings.xml index 97af1243a6..97af1243a6 100644 --- a/platform/android/java/res/values-tr/strings.xml +++ b/platform/android/java/lib/res/values-tr/strings.xml diff --git a/platform/android/java/res/values-uk/strings.xml b/platform/android/java/lib/res/values-uk/strings.xml index 3dea6908a9..3dea6908a9 100644 --- a/platform/android/java/res/values-uk/strings.xml +++ b/platform/android/java/lib/res/values-uk/strings.xml diff --git a/platform/android/java/res/values-vi/strings.xml b/platform/android/java/lib/res/values-vi/strings.xml index a6552130b0..a6552130b0 100644 --- a/platform/android/java/res/values-vi/strings.xml +++ b/platform/android/java/lib/res/values-vi/strings.xml diff --git a/platform/android/java/res/values-zh-rCN/strings.xml b/platform/android/java/lib/res/values-zh-rCN/strings.xml index 6668c56bd9..6668c56bd9 100644 --- a/platform/android/java/res/values-zh-rCN/strings.xml +++ b/platform/android/java/lib/res/values-zh-rCN/strings.xml diff --git a/platform/android/java/res/values-zh-rHK/strings.xml b/platform/android/java/lib/res/values-zh-rHK/strings.xml index 8a6269da0f..8a6269da0f 100644 --- a/platform/android/java/res/values-zh-rHK/strings.xml +++ b/platform/android/java/lib/res/values-zh-rHK/strings.xml diff --git a/platform/android/java/res/values-zh-rTW/strings.xml b/platform/android/java/lib/res/values-zh-rTW/strings.xml index b1bb39d5d6..b1bb39d5d6 100644 --- a/platform/android/java/res/values-zh-rTW/strings.xml +++ b/platform/android/java/lib/res/values-zh-rTW/strings.xml diff --git a/platform/android/java/res/values/strings.xml b/platform/android/java/lib/res/values/strings.xml index a1b81a6186..a1b81a6186 100644 --- a/platform/android/java/res/values/strings.xml +++ b/platform/android/java/lib/res/values/strings.xml diff --git a/platform/android/java/res/values/styles.xml b/platform/android/java/lib/res/values/styles.xml index a442f61e7e..a442f61e7e 100644 --- a/platform/android/java/res/values/styles.xml +++ b/platform/android/java/lib/res/values/styles.xml diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/Constants.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Constants.java index 1dcc370d83..1dcc370d83 100644 --- a/platform/android/java/src/com/google/android/vending/expansion/downloader/Constants.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Constants.java diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/DownloadProgressInfo.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/DownloadProgressInfo.java index 9cb294d721..9cb294d721 100644 --- a/platform/android/java/src/com/google/android/vending/expansion/downloader/DownloadProgressInfo.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/DownloadProgressInfo.java diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/DownloaderClientMarshaller.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/DownloaderClientMarshaller.java index 452c7d1483..452c7d1483 100644 --- a/platform/android/java/src/com/google/android/vending/expansion/downloader/DownloaderClientMarshaller.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/DownloaderClientMarshaller.java diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/DownloaderServiceMarshaller.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/DownloaderServiceMarshaller.java index 3771d19c9b..3771d19c9b 100644 --- a/platform/android/java/src/com/google/android/vending/expansion/downloader/DownloaderServiceMarshaller.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/DownloaderServiceMarshaller.java diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/Helpers.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java index 36cd6aacfe..2a72c9818d 100644 --- a/platform/android/java/src/com/google/android/vending/expansion/downloader/Helpers.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java @@ -26,7 +26,7 @@ import android.util.Log; // -- GODOT start -- //import com.android.vending.expansion.downloader.R; -import com.godot.game.R; +import org.godotengine.godot.R; // -- GODOT end -- import java.io.File; diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/IDownloaderClient.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/IDownloaderClient.java index cef3794701..cef3794701 100644 --- a/platform/android/java/src/com/google/android/vending/expansion/downloader/IDownloaderClient.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/IDownloaderClient.java diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/IDownloaderService.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/IDownloaderService.java index 4de9de0c62..4de9de0c62 100644 --- a/platform/android/java/src/com/google/android/vending/expansion/downloader/IDownloaderService.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/IDownloaderService.java diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/IStub.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/IStub.java index d5bc3a843e..d5bc3a843e 100644 --- a/platform/android/java/src/com/google/android/vending/expansion/downloader/IStub.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/IStub.java diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/SystemFacade.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/SystemFacade.java index a0e1165cc4..a0e1165cc4 100644 --- a/platform/android/java/src/com/google/android/vending/expansion/downloader/SystemFacade.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/SystemFacade.java diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/CustomIntentService.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/impl/CustomIntentService.java index 3ccc191c60..3ccc191c60 100644 --- a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/CustomIntentService.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/impl/CustomIntentService.java diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadInfo.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/impl/DownloadInfo.java index 45111b16a3..45111b16a3 100644 --- a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadInfo.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/impl/DownloadInfo.java diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadNotification.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/impl/DownloadNotification.java index 4b214b22d7..0abaf2e052 100644 --- a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadNotification.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/impl/DownloadNotification.java @@ -18,7 +18,7 @@ package com.google.android.vending.expansion.downloader.impl; // -- GODOT start -- //import com.android.vending.expansion.downloader.R; -import com.godot.game.R; +import org.godotengine.godot.R; // -- GODOT end -- import com.google.android.vending.expansion.downloader.DownloadProgressInfo; diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadThread.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/impl/DownloadThread.java index c114b8a64a..c114b8a64a 100644 --- a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadThread.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/impl/DownloadThread.java diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java index 8d41a76900..8d41a76900 100644 --- a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadsDB.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/impl/DownloadsDB.java index c658b4cc43..c658b4cc43 100644 --- a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadsDB.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/impl/DownloadsDB.java diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/HttpDateTime.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/impl/HttpDateTime.java index 3f440e9893..3f440e9893 100644 --- a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/HttpDateTime.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/impl/HttpDateTime.java diff --git a/platform/android/java/src/com/google/android/vending/licensing/AESObfuscator.java b/platform/android/java/lib/src/com/google/android/vending/licensing/AESObfuscator.java index d6ccb0c5e4..d6ccb0c5e4 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/AESObfuscator.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/AESObfuscator.java diff --git a/platform/android/java/src/com/google/android/vending/licensing/APKExpansionPolicy.java b/platform/android/java/lib/src/com/google/android/vending/licensing/APKExpansionPolicy.java index 37fad8926a..37fad8926a 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/APKExpansionPolicy.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/APKExpansionPolicy.java diff --git a/platform/android/java/src/com/google/android/vending/licensing/DeviceLimiter.java b/platform/android/java/lib/src/com/google/android/vending/licensing/DeviceLimiter.java index e5c5e2d7ca..e5c5e2d7ca 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/DeviceLimiter.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/DeviceLimiter.java diff --git a/platform/android/java/src/com/google/android/vending/licensing/LicenseChecker.java b/platform/android/java/lib/src/com/google/android/vending/licensing/LicenseChecker.java index 15017b3425..15017b3425 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/LicenseChecker.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/LicenseChecker.java diff --git a/platform/android/java/src/com/google/android/vending/licensing/LicenseCheckerCallback.java b/platform/android/java/lib/src/com/google/android/vending/licensing/LicenseCheckerCallback.java index 8b869ddaaf..8b869ddaaf 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/LicenseCheckerCallback.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/LicenseCheckerCallback.java diff --git a/platform/android/java/src/com/google/android/vending/licensing/LicenseValidator.java b/platform/android/java/lib/src/com/google/android/vending/licensing/LicenseValidator.java index 11a00786d0..11a00786d0 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/LicenseValidator.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/LicenseValidator.java diff --git a/platform/android/java/src/com/google/android/vending/licensing/NullDeviceLimiter.java b/platform/android/java/lib/src/com/google/android/vending/licensing/NullDeviceLimiter.java index d87af3153f..d87af3153f 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/NullDeviceLimiter.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/NullDeviceLimiter.java diff --git a/platform/android/java/src/com/google/android/vending/licensing/Obfuscator.java b/platform/android/java/lib/src/com/google/android/vending/licensing/Obfuscator.java index 008c150a8e..008c150a8e 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/Obfuscator.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/Obfuscator.java diff --git a/platform/android/java/src/com/google/android/vending/licensing/Policy.java b/platform/android/java/lib/src/com/google/android/vending/licensing/Policy.java index b672a078b7..b672a078b7 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/Policy.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/Policy.java diff --git a/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java b/platform/android/java/lib/src/com/google/android/vending/licensing/PreferenceObfuscator.java index feb579af04..feb579af04 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/PreferenceObfuscator.java diff --git a/platform/android/java/src/com/google/android/vending/licensing/ResponseData.java b/platform/android/java/lib/src/com/google/android/vending/licensing/ResponseData.java index 3b5d557e76..3b5d557e76 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/ResponseData.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/ResponseData.java diff --git a/platform/android/java/src/com/google/android/vending/licensing/ServerManagedPolicy.java b/platform/android/java/lib/src/com/google/android/vending/licensing/ServerManagedPolicy.java index e2f0bfdca8..e2f0bfdca8 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/ServerManagedPolicy.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/ServerManagedPolicy.java diff --git a/platform/android/java/src/com/google/android/vending/licensing/StrictPolicy.java b/platform/android/java/lib/src/com/google/android/vending/licensing/StrictPolicy.java index c2d55c37f1..c2d55c37f1 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/StrictPolicy.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/StrictPolicy.java diff --git a/platform/android/java/src/com/google/android/vending/licensing/ValidationException.java b/platform/android/java/lib/src/com/google/android/vending/licensing/ValidationException.java index ee4df47c68..ee4df47c68 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/ValidationException.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/ValidationException.java diff --git a/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java b/platform/android/java/lib/src/com/google/android/vending/licensing/util/Base64.java index a8bf65f9ca..79efca9621 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/util/Base64.java @@ -32,7 +32,7 @@ package com.google.android.vending.licensing.util; */ // -- GODOT start -- -import com.godot.game.BuildConfig; +import org.godotengine.godot.BuildConfig; // -- GODOT end -- /** diff --git a/platform/android/java/src/com/google/android/vending/licensing/util/Base64DecoderException.java b/platform/android/java/lib/src/com/google/android/vending/licensing/util/Base64DecoderException.java index 1aef1b54b8..1aef1b54b8 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/util/Base64DecoderException.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/util/Base64DecoderException.java diff --git a/platform/android/java/src/com/google/android/vending/licensing/util/URIQueryDecoder.java b/platform/android/java/lib/src/com/google/android/vending/licensing/util/URIQueryDecoder.java index 5155bf5ac3..5155bf5ac3 100644 --- a/platform/android/java/src/com/google/android/vending/licensing/util/URIQueryDecoder.java +++ b/platform/android/java/lib/src/com/google/android/vending/licensing/util/URIQueryDecoder.java diff --git a/platform/android/java/src/org/godotengine/godot/Dictionary.java b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java index 588d9ae646..588d9ae646 100644 --- a/platform/android/java/src/org/godotengine/godot/Dictionary.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 1b3239777c..739aa285bf 100644 --- a/platform/android/java/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -97,7 +97,7 @@ import org.godotengine.godot.input.GodotEditText; import org.godotengine.godot.payments.PaymentsManager; import org.godotengine.godot.xr.XRMode; -public class Godot extends Activity implements SensorEventListener, IDownloaderClient { +public abstract class Godot extends Activity implements SensorEventListener, IDownloaderClient { static final int MAX_SINGLETONS = 64; static final int REQUEST_RECORD_AUDIO_PERMISSION = 1; @@ -146,8 +146,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC private void setButtonPausedState(boolean paused) { mStatePaused = paused; - int stringResourceID = paused ? com.godot.game.R.string.text_button_resume : - com.godot.game.R.string.text_button_pause; + int stringResourceID = paused ? R.string.text_button_resume : + R.string.text_button_pause; mPauseButton.setText(stringResourceID); } @@ -357,7 +357,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC // Bundle args = new Bundle(); args.putParcelable("intent", mCurrentIntent); - startInstrumentation(new ComponentName(Godot.this, GodotInstrumentation.class), null, args); + startInstrumentation(new ComponentName(this, GodotInstrumentation.class), null, args); } public void alert(final String message, final String title) { @@ -614,17 +614,17 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC mDownloaderClientStub = DownloaderClientMarshaller.CreateStub(this, GodotDownloaderService.class); - setContentView(com.godot.game.R.layout.downloading_expansion); - mPB = (ProgressBar)findViewById(com.godot.game.R.id.progressBar); - mStatusText = (TextView)findViewById(com.godot.game.R.id.statusText); - mProgressFraction = (TextView)findViewById(com.godot.game.R.id.progressAsFraction); - mProgressPercent = (TextView)findViewById(com.godot.game.R.id.progressAsPercentage); - mAverageSpeed = (TextView)findViewById(com.godot.game.R.id.progressAverageSpeed); - mTimeRemaining = (TextView)findViewById(com.godot.game.R.id.progressTimeRemaining); - mDashboard = findViewById(com.godot.game.R.id.downloaderDashboard); - mCellMessage = findViewById(com.godot.game.R.id.approveCellular); - mPauseButton = (Button)findViewById(com.godot.game.R.id.pauseButton); - mWiFiSettingsButton = (Button)findViewById(com.godot.game.R.id.wifiSettingsButton); + setContentView(R.layout.downloading_expansion); + mPB = (ProgressBar)findViewById(R.id.progressBar); + mStatusText = (TextView)findViewById(R.id.statusText); + mProgressFraction = (TextView)findViewById(R.id.progressAsFraction); + mProgressPercent = (TextView)findViewById(R.id.progressAsPercentage); + mAverageSpeed = (TextView)findViewById(R.id.progressAverageSpeed); + mTimeRemaining = (TextView)findViewById(R.id.progressTimeRemaining); + mDashboard = findViewById(R.id.downloaderDashboard); + mCellMessage = findViewById(R.id.approveCellular); + mPauseButton = (Button)findViewById(R.id.pauseButton); + mWiFiSettingsButton = (Button)findViewById(R.id.wifiSettingsButton); return; } @@ -669,12 +669,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC return; } mView.onPause(); - mView.queueEvent(new Runnable() { - @Override - public void run() { - GodotLib.focusout(); - } - }); + mSensorManager.unregisterListener(this); for (int i = 0; i < singleton_count; i++) { @@ -703,6 +698,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC @Override protected void onResume() { super.onResume(); + activityResumed = true; if (!godot_initialized) { if (null != mDownloaderClientStub) { mDownloaderClientStub.connect(this); @@ -711,12 +707,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC } mView.onResume(); - mView.queueEvent(new Runnable() { - @Override - public void run() { - GodotLib.focusin(); - } - }); + mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mGravity, SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mMagnetometer, SensorManager.SENSOR_DELAY_GAME); @@ -737,8 +728,6 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC singletons[i].onMainResume(); } - - activityResumed = true; } public void UiChangeListener() { @@ -1094,9 +1083,9 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC @Override public void onDownloadProgress(DownloadProgressInfo progress) { - mAverageSpeed.setText(getString(com.godot.game.R.string.kilobytes_per_second, + mAverageSpeed.setText(getString(R.string.kilobytes_per_second, Helpers.getSpeedString(progress.mCurrentSpeed))); - mTimeRemaining.setText(getString(com.godot.game.R.string.time_remaining, + mTimeRemaining.setText(getString(R.string.time_remaining, Helpers.getTimeRemaining(progress.mTimeRemaining))); mPB.setMax((int)(progress.mOverallTotal >> 8)); diff --git a/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java index e7e2a3f808..e7e2a3f808 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java diff --git a/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java index 8e10710c9f..8e10710c9f 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java diff --git a/platform/android/java/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java index 98174157ec..04566cf62c 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java @@ -29,26 +29,18 @@ /*************************************************************************/ package org.godotengine.godot; -import android.app.*; import android.content.*; import android.content.Intent; import android.content.pm.ActivityInfo; import android.content.res.AssetManager; -import android.graphics.*; -import android.hardware.*; import android.media.*; import android.net.Uri; import android.os.*; -import android.text.*; -import android.text.method.*; import android.util.DisplayMetrics; import android.util.Log; import android.util.SparseArray; -import android.view.*; -import android.view.inputmethod.InputMethodManager; import java.io.IOException; import java.io.InputStream; -import java.util.HashMap; import java.util.Locale; import org.godotengine.godot.input.*; //android.os.Build diff --git a/platform/android/java/src/org/godotengine/godot/GodotInstrumentation.java b/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java index 0466f380e8..0466f380e8 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotInstrumentation.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java diff --git a/platform/android/java/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index af51c840cb..067fa6f4b9 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -211,4 +211,16 @@ public class GodotLib { * Invoked on the GL thread to configure the height of the virtual keyboard. */ public static native void setVirtualKeyboardHeight(int p_height); + + /** + * Invoked on the GL thread when the {@link GodotRenderer} has been resumed. + * @see GodotRenderer#onActivityResumed() + */ + public static native void onRendererResumed(); + + /** + * Invoked on the GL thread when the {@link GodotRenderer} has been paused. + * @see GodotRenderer#onActivityPaused() + */ + public static native void onRendererPaused(); } diff --git a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java b/platform/android/java/lib/src/org/godotengine/godot/GodotPaymentV3.java index 1432cd3a67..1432cd3a67 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotPaymentV3.java diff --git a/platform/android/java/src/org/godotengine/godot/GodotRenderer.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java index 8e3775c2a9..56ba88656e 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotRenderer.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java @@ -40,7 +40,14 @@ import org.godotengine.godot.utils.GLUtils; */ class GodotRenderer implements GLSurfaceView.Renderer { + private boolean activityJustResumed = false; + public void onDrawFrame(GL10 gl) { + if (activityJustResumed) { + GodotLib.onRendererResumed(); + activityJustResumed = false; + } + GodotLib.step(); for (int i = 0; i < Godot.singleton_count; i++) { Godot.singletons[i].onGLDrawFrame(gl); @@ -58,4 +65,14 @@ class GodotRenderer implements GLSurfaceView.Renderer { public void onSurfaceCreated(GL10 gl, EGLConfig config) { GodotLib.newcontext(GLUtils.use_32); } + + void onActivityResumed() { + // We defer invoking GodotLib.onRendererResumed() until the first draw frame call. + // This ensures we have a valid GL context and surface when we do so. + activityJustResumed = true; + } + + void onActivityPaused() { + GodotLib.onRendererPaused(); + } } diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotView.java index fc3e47e69d..5511e5d782 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotView.java @@ -68,6 +68,7 @@ public class GodotView extends GLSurfaceView { private final Godot activity; private final GodotInputHandler inputHandler; + private final GodotRenderer godotRenderer; public GodotView(Godot activity, XRMode xrMode, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl) { super(activity); @@ -77,6 +78,7 @@ public class GodotView extends GLSurfaceView { this.activity = activity; this.inputHandler = new GodotInputHandler(this); + this.godotRenderer = new GodotRenderer(); init(xrMode, false, 16, 0); } @@ -161,10 +163,38 @@ public class GodotView extends GLSurfaceView { } /* Set the renderer responsible for frame rendering */ - setRenderer(new GodotRenderer()); + setRenderer(godotRenderer); } public void onBackPressed() { activity.onBackPressed(); } + + @Override + public void onResume() { + super.onResume(); + + queueEvent(new Runnable() { + @Override + public void run() { + // Resume the renderer + godotRenderer.onActivityResumed(); + GodotLib.focusin(); + } + }); + } + + @Override + public void onPause() { + super.onPause(); + + queueEvent(new Runnable() { + @Override + public void run() { + GodotLib.focusout(); + // Pause the renderer + godotRenderer.onActivityPaused(); + } + }); + } } diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java index 45b739baa0..45b739baa0 100644 --- a/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index a443a0ad90..2beca67922 100644 --- a/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -96,7 +96,6 @@ public class GodotInputHandler implements InputDeviceListener { GodotLib.joybutton(device_id, button, false); } }); - return true; } } else { final int chr = event.getUnicodeChar(0); @@ -108,7 +107,7 @@ public class GodotInputHandler implements InputDeviceListener { }); }; - return false; + return true; } public boolean onKeyDown(final int keyCode, KeyEvent event) { @@ -142,7 +141,6 @@ public class GodotInputHandler implements InputDeviceListener { GodotLib.joybutton(device_id, button, true); } }); - return true; } } else { final int chr = event.getUnicodeChar(0); @@ -154,7 +152,7 @@ public class GodotInputHandler implements InputDeviceListener { }); }; - return false; + return true; } public boolean onGenericMotionEvent(MotionEvent event) { diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java index d6e7ad5b18..9b372c75e3 100644 --- a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java @@ -32,7 +32,6 @@ package org.godotengine.godot.input; import android.content.Context; import android.text.Editable; import android.text.TextWatcher; -import android.util.Log; import android.view.KeyEvent; import android.view.inputmethod.EditorInfo; import android.view.inputmethod.InputMethodManager; diff --git a/platform/android/java/src/org/godotengine/godot/input/InputManagerCompat.java b/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java index 4042c42e9d..4042c42e9d 100644 --- a/platform/android/java/src/org/godotengine/godot/input/InputManagerCompat.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java diff --git a/platform/android/java/src/org/godotengine/godot/input/InputManagerV16.java b/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java index e4bafa7ff9..e4bafa7ff9 100644 --- a/platform/android/java/src/org/godotengine/godot/input/InputManagerV16.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java diff --git a/platform/android/java/src/org/godotengine/godot/input/Joystick.java b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java index ff95bfb0c5..ff95bfb0c5 100644 --- a/platform/android/java/src/org/godotengine/godot/input/Joystick.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java diff --git a/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java b/platform/android/java/lib/src/org/godotengine/godot/payments/ConsumeTask.java index f872e7af56..4c1050c948 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java +++ b/platform/android/java/lib/src/org/godotengine/godot/payments/ConsumeTask.java @@ -33,7 +33,6 @@ package org.godotengine.godot.payments; import android.content.Context; import android.os.AsyncTask; import android.os.RemoteException; -import android.util.Log; import com.android.vending.billing.IInAppBillingService; import java.lang.ref.WeakReference; diff --git a/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java b/platform/android/java/lib/src/org/godotengine/godot/payments/HandlePurchaseTask.java index 5424ebb49d..1a914967a2 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java +++ b/platform/android/java/lib/src/org/godotengine/godot/payments/HandlePurchaseTask.java @@ -31,18 +31,7 @@ package org.godotengine.godot.payments; import android.app.Activity; -import android.app.PendingIntent; -import android.app.ProgressDialog; -import android.content.Context; import android.content.Intent; -import android.content.IntentSender.SendIntentException; -import android.os.AsyncTask; -import android.os.Bundle; -import android.os.RemoteException; -import android.util.Log; -import com.android.vending.billing.IInAppBillingService; -import org.godotengine.godot.GodotLib; -import org.godotengine.godot.utils.Crypt; import org.json.JSONException; import org.json.JSONObject; diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java b/platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsCache.java index 8a2facbcfb..8a2facbcfb 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java +++ b/platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsCache.java diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java b/platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsManager.java index a0dbc432c1..c079c55854 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java +++ b/platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsManager.java @@ -43,7 +43,6 @@ import android.util.Log; import com.android.vending.billing.IInAppBillingService; import java.util.ArrayList; import java.util.Arrays; -import org.godotengine.godot.Godot; import org.godotengine.godot.GodotPaymentV3; import org.json.JSONException; import org.json.JSONObject; diff --git a/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java b/platform/android/java/lib/src/org/godotengine/godot/payments/PurchaseTask.java index 650c5178f0..9adc85e521 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java +++ b/platform/android/java/lib/src/org/godotengine/godot/payments/PurchaseTask.java @@ -32,19 +32,12 @@ package org.godotengine.godot.payments; import android.app.Activity; import android.app.PendingIntent; -import android.app.ProgressDialog; -import android.content.Context; import android.content.Intent; import android.content.IntentSender.SendIntentException; -import android.os.AsyncTask; import android.os.Bundle; import android.os.RemoteException; import android.util.Log; import com.android.vending.billing.IInAppBillingService; -import org.godotengine.godot.GodotLib; -import org.godotengine.godot.utils.Crypt; -import org.json.JSONException; -import org.json.JSONObject; abstract public class PurchaseTask { diff --git a/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java b/platform/android/java/lib/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java index daca6ef5ae..daca6ef5ae 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java +++ b/platform/android/java/lib/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java diff --git a/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java b/platform/android/java/lib/src/org/godotengine/godot/payments/ValidateTask.java index d32c80e8e0..17a2a197ad 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java +++ b/platform/android/java/lib/src/org/godotengine/godot/payments/ValidateTask.java @@ -31,21 +31,10 @@ package org.godotengine.godot.payments; import android.app.Activity; -import android.app.PendingIntent; import android.app.ProgressDialog; -import android.content.Context; -import android.content.Intent; -import android.content.IntentSender.SendIntentException; import android.os.AsyncTask; -import android.os.Bundle; -import android.os.RemoteException; -import android.util.Log; -import com.android.vending.billing.IInAppBillingService; import java.lang.ref.WeakReference; -import org.godotengine.godot.Godot; -import org.godotengine.godot.GodotLib; import org.godotengine.godot.GodotPaymentV3; -import org.godotengine.godot.utils.Crypt; import org.godotengine.godot.utils.HttpRequester; import org.godotengine.godot.utils.RequestParams; import org.json.JSONException; diff --git a/platform/android/java/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java index 4c551d1d21..4c551d1d21 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/Crypt.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java diff --git a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java b/platform/android/java/lib/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java index b61007faa3..b61007faa3 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java diff --git a/platform/android/java/src/org/godotengine/godot/utils/GLUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java index 6c95494f8b..6c95494f8b 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/GLUtils.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java diff --git a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java b/platform/android/java/lib/src/org/godotengine/godot/utils/HttpRequester.java index e98f533c23..02ae753b3e 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/HttpRequester.java @@ -39,12 +39,9 @@ import java.io.InputStream; import java.io.InputStreamReader; import java.io.UnsupportedEncodingException; import java.security.KeyStore; -import java.util.ArrayList; import java.util.Date; -import java.util.List; import org.apache.http.HttpResponse; import org.apache.http.HttpVersion; -import org.apache.http.NameValuePair; import org.apache.http.client.ClientProtocolException; import org.apache.http.client.HttpClient; import org.apache.http.client.entity.UrlEncodedFormEntity; @@ -58,7 +55,6 @@ import org.apache.http.conn.scheme.SchemeRegistry; import org.apache.http.conn.ssl.SSLSocketFactory; import org.apache.http.impl.client.DefaultHttpClient; import org.apache.http.impl.conn.tsccm.ThreadSafeClientConnManager; -import org.apache.http.message.BasicNameValuePair; import org.apache.http.params.BasicHttpParams; import org.apache.http.params.HttpConnectionParams; import org.apache.http.params.HttpParams; diff --git a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java b/platform/android/java/lib/src/org/godotengine/godot/utils/RequestParams.java index b9fe0dd0c9..b9fe0dd0c9 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/RequestParams.java diff --git a/platform/android/java/src/org/godotengine/godot/xr/XRMode.java b/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java index 5896b23ac3..5896b23ac3 100644 --- a/platform/android/java/src/org/godotengine/godot/xr/XRMode.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java diff --git a/platform/android/java/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java index ff836a31ca..ff836a31ca 100644 --- a/platform/android/java/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java diff --git a/platform/android/java/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java index 5f6da8c672..5f6da8c672 100644 --- a/platform/android/java/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java diff --git a/platform/android/java/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java index f1e38c35d8..f1e38c35d8 100644 --- a/platform/android/java/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java diff --git a/platform/android/java/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java index 3836967f86..3836967f86 100644 --- a/platform/android/java/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java diff --git a/platform/android/java/src/org/godotengine/godot/xr/regular/RegularContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java index 4f1e9a696b..4f1e9a696b 100644 --- a/platform/android/java/src/org/godotengine/godot/xr/regular/RegularContextFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java diff --git a/platform/android/java/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java index f5718ef2b3..f5718ef2b3 100644 --- a/platform/android/java/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java diff --git a/misc/ide/jetbrains/settings.gradle b/platform/android/java/settings.gradle index 1904ab94e7..f6921c70aa 100644 --- a/misc/ide/jetbrains/settings.gradle +++ b/platform/android/java/settings.gradle @@ -1,2 +1,5 @@ // Configure the root project. rootProject.name = "Godot" + +include ':app' +include ':lib' diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index f53df7afe9..30676783db 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -1387,3 +1387,21 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResu AudioDriver::get_singleton()->capture_start(); } } + +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) { + if (step == 0) + return; + + if (os_android->get_main_loop()) { + os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_RESUMED); + } +} + +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) { + if (step == 0) + return; + + if (os_android->get_main_loop()) { + os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_PAUSED); + } +} diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h index 66591a2cb2..11bda94f8d 100644 --- a/platform/android/java_godot_lib_jni.h +++ b/platform/android/java_godot_lib_jni.h @@ -64,6 +64,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *en JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jobject p_obj, jint ID, jstring method, jobjectArray params); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jobject obj, jint p_height); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jobject p_obj, jstring p_permission, jboolean p_result); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz); } #endif /* !JAVA_GODOT_LIB_JNI_H */ diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index 1cbf4d6a70..99fbe989df 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -287,7 +287,7 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/spotlight_40x40", PROPERTY_HINT_FILE, "*.png"), "")); // Spotlight r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/spotlight_80x80", PROPERTY_HINT_FILE, "*.png"), "")); // Spotlight on devices with retina display - for (unsigned int i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) { + for (uint64_t i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) { r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, loading_screen_infos[i].preset_key, PROPERTY_HINT_FILE, "*.png"), "")); } @@ -489,7 +489,7 @@ Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_pr DirAccess *da = DirAccess::open(p_iconset_dir); ERR_FAIL_COND_V(!da, ERR_CANT_OPEN); - for (unsigned int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { + for (uint64_t i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { IconInfo info = icon_infos[i]; String icon_path = p_preset->get(info.preset_key); if (icon_path.length() == 0) { @@ -539,7 +539,7 @@ Error EditorExportPlatformIOS::_export_loading_screens(const Ref<EditorExportPre DirAccess *da = DirAccess::open(p_dest_dir); ERR_FAIL_COND_V(!da, ERR_CANT_OPEN); - for (unsigned int i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) { + for (uint64_t i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) { LoadingScreenInfo info = loading_screen_infos[i]; String loading_screen_file = p_preset->get(info.preset_key); if (loading_screen_file.size() > 0) { @@ -626,7 +626,7 @@ private: static String _hex_pad(uint32_t num) { Vector<char> ret; ret.resize(sizeof(num) * 2); - for (unsigned int i = 0; i < sizeof(num) * 2; ++i) { + for (uint64_t i = 0; i < sizeof(num) * 2; ++i) { uint8_t four_bits = (num >> (sizeof(num) * 8 - (i + 1) * 4)) & 0xF; ret.write[i] = _hex_char(four_bits); } @@ -1169,7 +1169,7 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset valid = false; } - for (unsigned int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { + for (uint64_t i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { IconInfo info = icon_infos[i]; String icon_path = p_preset->get(info.preset_key); if (icon_path.length() == 0) { diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index 4641b2c4ac..dfca2e3dd7 100644 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -337,12 +337,9 @@ static void clear_touches() { // the same size as our display area. - (void)layoutSubviews { - //printf("HERE\n"); [EAGLContext setCurrentContext:context]; [self destroyFramebuffer]; [self createFramebuffer]; - [self drawView]; - [self drawView]; } - (BOOL)createFramebuffer { diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 56b0a44dbc..94090bcdc1 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -240,7 +240,7 @@ void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_ { "is32", "s8mk", false, 16 } //16x16 24-bit RLE + 8-bit uncompressed mask }; - for (unsigned int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { + for (uint64_t i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { Ref<Image> copy = p_icon; // does this make sense? doesn't this just increase the reference count instead of making a copy? Do we even need a copy? copy->convert(Image::FORMAT_RGBA8); copy->resize(icon_infos[i].size, icon_infos[i].size); diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index ea110b11ca..bb18c2da8a 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -500,7 +500,7 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t size_t block_size = (p_len - step) > BLOCK_SIZE ? (size_t)BLOCK_SIZE : (p_len - step); - for (uint32_t i = 0; i < block_size; i++) { + for (uint64_t i = 0; i < block_size; i++) { strm_in.write[i] = p_buffer[step + i]; } @@ -524,14 +524,14 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t //package->store_buffer(strm_out.ptr(), strm.total_out - total_out_before); int start = file_buffer.size(); file_buffer.resize(file_buffer.size() + bh.compressed_size); - for (uint32_t i = 0; i < bh.compressed_size; i++) + for (uint64_t i = 0; i < bh.compressed_size; i++) file_buffer.write[start + i] = strm_out[i]; } else { bh.compressed_size = block_size; //package->store_buffer(strm_in.ptr(), block_size); int start = file_buffer.size(); file_buffer.resize(file_buffer.size() + block_size); - for (uint32_t i = 0; i < bh.compressed_size; i++) + for (uint64_t i = 0; i < bh.compressed_size; i++) file_buffer.write[start + i] = strm_in[i]; } @@ -554,7 +554,7 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t //package->store_buffer(strm_out.ptr(), strm.total_out - total_out_before); int start = file_buffer.size(); file_buffer.resize(file_buffer.size() + (strm.total_out - total_out_before)); - for (uint32_t i = 0; i < (strm.total_out - total_out_before); i++) + for (uint64_t i = 0; i < (strm.total_out - total_out_before); i++) file_buffer.write[start + i] = strm_out[i]; deflateEnd(&strm); diff --git a/platform/windows/camera_win.cpp b/platform/windows/camera_win.cpp index b97796fe89..10787d0d0a 100644 --- a/platform/windows/camera_win.cpp +++ b/platform/windows/camera_win.cpp @@ -30,9 +30,12 @@ #include "camera_win.h" -///@TODO sorry guys, I got about 80% through implementing this using DirectShow only to find out Microsoft deprecated half the API and its replacement is as confusing as they could make it -// Joey suggested looking into libuvc which offers a more direct route to webcams over USB and this is very promissing but it wouldn't compile on windows for me... -// I've gutted the classes I implemented DirectShow in just to have a skeleton for someone to work on, mail me for more details or if you want a copy.... +///@TODO sorry guys, I got about 80% through implementing this using DirectShow only +// to find out Microsoft deprecated half the API and its replacement is as confusing +// as they could make it. Joey suggested looking into libuvc which offers a more direct +// route to webcams over USB and this is very promising but it wouldn't compile on +// windows for me...I've gutted the classes I implemented DirectShow in just to have +// a skeleton for someone to work on, mail me for more details or if you want a copy.... ////////////////////////////////////////////////////////////////////////// // CameraFeedWindows - Subclass for our camera feed on windows @@ -69,7 +72,8 @@ bool CameraFeedWindows::activate_feed() { return true; }; -///@TODO we should probably have a callback method here that is being called by the camera API which provides frames and call back into the CameraServer to update our texture +///@TODO we should probably have a callback method here that is being called by the +// camera API which provides frames and call back into the CameraServer to update our texture void CameraFeedWindows::deactivate_feed(){ ///@TODO this should deactivate our camera and stop the process of capturing frames diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index dfa0a45538..687981f32b 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -378,6 +378,13 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a XChangeProperty(x11_display, x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5); } + // make PID known to X11 + { + const long pid = this->get_process_id(); + Atom net_wm_pid = XInternAtom(x11_display, "_NET_WM_PID", False); + XChangeProperty(x11_display, x11_window, net_wm_pid, XA_CARDINAL, 32, PropModeReplace, (unsigned char *)&pid, 1); + } + // disable resizable window if (!current_videomode.resizable && !current_videomode.fullscreen) { XSizeHints *xsh; @@ -1559,7 +1566,7 @@ bool OS_X11::is_window_maximize_allowed() { bool found_wm_act_max_horz = false; bool found_wm_act_max_vert = false; - for (unsigned int i = 0; i < len; i++) { + for (uint64_t i = 0; i < len; i++) { if (atoms[i] == wm_act_max_horz) found_wm_act_max_horz = true; if (atoms[i] == wm_act_max_vert) @@ -1605,7 +1612,7 @@ bool OS_X11::is_window_maximized() const { bool found_wm_max_horz = false; bool found_wm_max_vert = false; - for (unsigned int i = 0; i < len; i++) { + for (uint64_t i = 0; i < len; i++) { if (atoms[i] == wm_max_horz) found_wm_max_horz = true; if (atoms[i] == wm_max_vert) @@ -3021,7 +3028,7 @@ void OS_X11::alert(const String &p_alert, const String &p_title) { String program; for (int i = 0; i < path_elems.size(); i++) { - for (unsigned int k = 0; k < sizeof(message_programs) / sizeof(char *); k++) { + for (uint64_t k = 0; k < sizeof(message_programs) / sizeof(char *); k++) { String tested_path = path_elems[i].plus_file(message_programs[k]); if (FileAccess::exists(tested_path)) { diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index b605be47df..b38fbfe981 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -602,9 +602,7 @@ void CanvasItem::_notification(int p_what) { } global_invalid = true; } break; - case NOTIFICATION_DRAW: { - - } break; + case NOTIFICATION_DRAW: case NOTIFICATION_TRANSFORM_CHANGED: { } break; @@ -641,6 +639,9 @@ void CanvasItem::update() { void CanvasItem::set_modulate(const Color &p_modulate) { + if (modulate == p_modulate) + return; + modulate = p_modulate; VisualServer::get_singleton()->canvas_item_set_modulate(canvas_item, modulate); } @@ -679,6 +680,9 @@ CanvasItem *CanvasItem::get_parent_item() const { void CanvasItem::set_self_modulate(const Color &p_self_modulate) { + if (self_modulate == p_self_modulate) + return; + self_modulate = p_self_modulate; VisualServer::get_singleton()->canvas_item_set_self_modulate(canvas_item, self_modulate); } @@ -689,6 +693,9 @@ Color CanvasItem::get_self_modulate() const { void CanvasItem::set_light_mask(int p_light_mask) { + if (light_mask == p_light_mask) + return; + light_mask = p_light_mask; VS::get_singleton()->canvas_item_set_light_mask(canvas_item, p_light_mask); } diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index 9fe5fb98b6..6436b3878f 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -155,7 +155,7 @@ void LineBuilder::build() { texture_mode == Line2D::LINE_TEXTURE_STRETCH; if (distance_required) { total_distance = calculate_total_distance(points); - //Ajust totalDistance. + //Adjust totalDistance. // The line's outer length will be a little higher due to begin and end caps if (begin_cap_mode == Line2D::LINE_CAP_BOX || begin_cap_mode == Line2D::LINE_CAP_ROUND) { if (retrieve_curve) diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp index e389d5f98f..678db85ff0 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_polygon.cpp @@ -271,7 +271,7 @@ void NavigationPolygon::make_polygons_from_outlines() { struct Polygon p; - for (int i = 0; i < tp.GetNumPoints(); i++) { + for (int64_t i = 0; i < tp.GetNumPoints(); i++) { Map<Vector2, int>::Element *E = points.find(tp[i]); if (!E) { diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 7cc937a64a..28f7243c44 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1209,7 +1209,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_ return colliding; } -//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45. +//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { @@ -1446,6 +1446,14 @@ void KinematicBody2D::_direct_state_changed(Object *p_state) { void KinematicBody2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { last_valid_transform = get_global_transform(); + + // Reset move_and_slide() data. + on_floor = false; + on_floor_body = RID(); + on_ceiling = false; + on_wall = false; + colliders.clear(); + floor_velocity = Vector2(); } if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 2cd05b5c50..15423f8c5e 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1944,6 +1944,7 @@ TileMap::TileMap() { quadrant_order_dirty = false; quadrant_size = 16; cell_size = Size2(64, 64); + custom_transform = Transform2D(64, 0, 0, 64, 0, 0); collision_layer = 1; collision_mask = 1; friction = 1; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 27f16f7601..05ae281cc1 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -836,6 +836,7 @@ void AudioStreamPlayer3D::set_emission_angle(float p_angle) { ERR_FAIL_COND(p_angle < 0 || p_angle > 90); emission_angle = p_angle; update_gizmo(); + _change_notify("emission_angle"); } float AudioStreamPlayer3D::get_emission_angle() const { diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index c5ff4dadbc..b70e6dbc5d 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -215,6 +215,7 @@ float BakedLightmap::get_capture_cell_size() const { void BakedLightmap::set_extents(const Vector3 &p_extents) { extents = p_extents; update_gizmo(); + _change_notify("bake_extents"); } Vector3 BakedLightmap::get_extents() const { diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index a04f156d80..ccc87b924c 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -243,6 +243,7 @@ void GIProbe::set_extents(const Vector3 &p_extents) { extents = p_extents; update_gizmo(); + _change_notify("extents"); } Vector3 GIProbe::get_extents() const { diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index 89072519d5..50ca466df3 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -149,12 +149,38 @@ Ref<Mesh> MeshInstance::get_mesh() const { void MeshInstance::_resolve_skeleton_path() { - if (skeleton_path.is_empty()) + Ref<SkinReference> new_skin_reference; + + if (!skeleton_path.is_empty()) { + Skeleton *skeleton = Object::cast_to<Skeleton>(get_node(skeleton_path)); + if (skeleton) { + new_skin_reference = skeleton->register_skin(skin); + if (skin.is_null()) { + //a skin was created for us + skin = new_skin_reference->get_skin(); + _change_notify(); + } + } + } + + skin_ref = new_skin_reference; + + if (skin_ref.is_valid()) { + VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), skin_ref->get_skeleton()); + } else { + VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), RID()); + } +} + +void MeshInstance::set_skin(const Ref<Skin> &p_skin) { + skin = p_skin; + if (!is_inside_tree()) return; + _resolve_skeleton_path(); +} - Skeleton *skeleton = Object::cast_to<Skeleton>(get_node(skeleton_path)); - if (skeleton) - VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), skeleton->get_skeleton()); +Ref<Skin> MeshInstance::get_skin() const { + return skin; } void MeshInstance::set_skeleton_path(const NodePath &p_skeleton) { @@ -365,6 +391,8 @@ void MeshInstance::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance::get_mesh); ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance::set_skeleton_path); ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance::get_skeleton_path); + ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance::set_skin); + ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance::get_skin); ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance::get_surface_material_count); ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance::set_surface_material); @@ -380,6 +408,7 @@ void MeshInstance::_bind_methods() { ClassDB::set_method_flags("MeshInstance", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path"); } diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h index 8b690b0c21..77ead75dd3 100644 --- a/scene/3d/mesh_instance.h +++ b/scene/3d/mesh_instance.h @@ -31,8 +31,10 @@ #ifndef MESH_INSTANCE_H #define MESH_INSTANCE_H +#include "scene/3d/skeleton.h" #include "scene/3d/visual_instance.h" #include "scene/resources/mesh.h" +#include "scene/resources/skin.h" class MeshInstance : public GeometryInstance { @@ -40,6 +42,8 @@ class MeshInstance : public GeometryInstance { protected: Ref<Mesh> mesh; + Ref<Skin> skin; + Ref<SkinReference> skin_ref; NodePath skeleton_path; struct BlendShapeTrack { @@ -70,6 +74,9 @@ public: void set_mesh(const Ref<Mesh> &p_mesh); Ref<Mesh> get_mesh() const; + void set_skin(const Ref<Skin> &p_skin); + Ref<Skin> get_skin() const; + void set_skeleton_path(const NodePath &p_skeleton); NodePath get_skeleton_path(); diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index ebac968cb4..71040d2d68 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1137,7 +1137,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_in return colliding; } -//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45. +//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { @@ -1387,6 +1387,18 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) { return slide_colliders[p_bounce]; } +void KinematicBody::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE) { + // Reset move_and_slide() data. + on_floor = false; + on_floor_body = RID(); + on_ceiling = false; + on_wall = false; + colliders.clear(); + floor_velocity = Vector3(); + } +} + void KinematicBody::_bind_methods() { ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false)); @@ -2170,7 +2182,7 @@ void PhysicalBone::_notification(int p_what) { void PhysicalBone::_direct_state_changed(Object *p_state) { - if (!simulate_physics) { + if (!simulate_physics || !_internal_simulate_physics) { return; } @@ -2193,7 +2205,7 @@ void PhysicalBone::_direct_state_changed(Object *p_state) { // Update skeleton if (parent_skeleton) { if (-1 != bone_id) { - parent_skeleton->set_bone_global_pose(bone_id, parent_skeleton->get_global_transform().affine_inverse() * (global_transform * body_offset_inverse)); + parent_skeleton->set_bone_global_pose_override(bone_id, parent_skeleton->get_global_transform().affine_inverse() * (global_transform * body_offset_inverse), 1.0, true); } } } @@ -2704,7 +2716,6 @@ void PhysicalBone::_start_physics_simulation() { PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); - parent_skeleton->set_bone_ignore_animation(bone_id, true); _internal_simulate_physics = true; } @@ -2716,6 +2727,6 @@ void PhysicalBone::_stop_physics_simulation() { PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), 0); PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), 0); PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), NULL, ""); - parent_skeleton->set_bone_ignore_animation(bone_id, false); + parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false); _internal_simulate_physics = false; } diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 0e2e614717..0967cb9cd5 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -315,6 +315,7 @@ private: Ref<KinematicCollision> _get_slide_collision(int p_bounce); protected: + void _notification(int p_what); static void _bind_methods(); public: diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index e192e040f2..ead1e69f90 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -36,6 +36,34 @@ #include "scene/3d/physics_body.h" #include "scene/resources/surface_tool.h" +void SkinReference::_skin_changed() { + if (skeleton_node) { + skeleton_node->_make_dirty(); + } +} + +void SkinReference::_bind_methods() { + ClassDB::bind_method(D_METHOD("_skin_changed"), &SkinReference::_skin_changed); + ClassDB::bind_method(D_METHOD("get_skeleton"), &SkinReference::get_skeleton); + ClassDB::bind_method(D_METHOD("get_skin"), &SkinReference::get_skin); +} + +RID SkinReference::get_skeleton() const { + return skeleton; +} + +Ref<Skin> SkinReference::get_skin() const { + return skin; +} + +SkinReference::~SkinReference() { + if (skeleton_node) { + skeleton_node->skin_bindings.erase(this); + } + + VS::get_singleton()->free(skeleton); +} + bool Skeleton::_set(const StringName &p_path, const Variant &p_value) { String path = p_path; @@ -196,110 +224,77 @@ void Skeleton::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_ENTER_WORLD: { - - VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform()); - - } break; - case NOTIFICATION_EXIT_WORLD: { - - } break; - case NOTIFICATION_TRANSFORM_CHANGED: { - - VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform()); - } break; case NOTIFICATION_UPDATE_SKELETON: { VisualServer *vs = VisualServer::get_singleton(); Bone *bonesptr = bones.ptrw(); int len = bones.size(); - vs->skeleton_allocate(skeleton, len); // if same size, nothing really happens - _update_process_order(); const int *order = process_order.ptr(); - // pose changed, rebuild cache of inverses - if (rest_global_inverse_dirty) { - - // calculate global rests and invert them - for (int i = 0; i < len; i++) { - Bone &b = bonesptr[order[i]]; - if (b.parent >= 0) - b.rest_global_inverse = bonesptr[b.parent].rest_global_inverse * b.rest; - else - b.rest_global_inverse = b.rest; - } - for (int i = 0; i < len; i++) { - Bone &b = bonesptr[order[i]]; - b.rest_global_inverse.affine_invert(); - } - - rest_global_inverse_dirty = false; - } - for (int i = 0; i < len; i++) { Bone &b = bonesptr[order[i]]; - if (b.disable_rest) { - if (b.enabled) { + if (b.global_pose_override_amount >= 0.999) { + b.pose_global = b.global_pose_override; + } else { + if (b.disable_rest) { + if (b.enabled) { - Transform pose = b.pose; - if (b.custom_pose_enable) { + Transform pose = b.pose; + if (b.parent >= 0) { - pose = b.custom_pose * pose; - } + b.pose_global = bonesptr[b.parent].pose_global * pose; + } else { - if (b.parent >= 0) { - - b.pose_global = bonesptr[b.parent].pose_global * pose; + b.pose_global = pose; + } } else { - b.pose_global = pose; - } - } else { - - if (b.parent >= 0) { + if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global; - } else { + b.pose_global = bonesptr[b.parent].pose_global; + } else { - b.pose_global = Transform(); + b.pose_global = Transform(); + } } - } - } else { - if (b.enabled) { + } else { + if (b.enabled) { - Transform pose = b.pose; - if (b.custom_pose_enable) { + Transform pose = b.pose; - pose = b.custom_pose * pose; - } + if (b.parent >= 0) { - if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); + } else { - b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); + b.pose_global = b.rest * pose; + } } else { - b.pose_global = b.rest * pose; - } - } else { + if (b.parent >= 0) { - if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * b.rest; + } else { - b.pose_global = bonesptr[b.parent].pose_global * b.rest; - } else { - - b.pose_global = b.rest; + b.pose_global = b.rest; + } } } + + if (b.global_pose_override_amount >= CMP_EPSILON) { + b.pose_global = b.pose_global.interpolate_with(b.global_pose_override, b.global_pose_override_amount); + } } - b.transform_final = b.pose_global * b.rest_global_inverse; - vs->skeleton_bone_set_transform(skeleton, order[i], b.transform_final); + if (b.global_pose_override_reset) { + b.global_pose_override_amount = 0.0; + } for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) { @@ -311,28 +306,37 @@ void Skeleton::_notification(int p_what) { } } + //update skins + for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { + + const Skin *skin = E->get()->skin.operator->(); + RID skeleton = E->get()->skeleton; + uint32_t bind_count = skin->get_bind_count(); + + if (E->get()->bind_count != bind_count) { + VS::get_singleton()->skeleton_allocate(skeleton, bind_count); + E->get()->bind_count = bind_count; + } + + for (uint32_t i = 0; i < bind_count; i++) { + uint32_t bone_index = skin->get_bind_bone(i); + ERR_CONTINUE(bone_index >= (uint32_t)len); + vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i)); + } + } + dirty = false; } break; } } -Transform Skeleton::get_bone_transform(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); - if (dirty) - const_cast<Skeleton *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); - return bones[p_bone].pose_global * bones[p_bone].rest_global_inverse; -} - -void Skeleton::set_bone_global_pose(int p_bone, const Transform &p_pose) { +void Skeleton::set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent) { ERR_FAIL_INDEX(p_bone, bones.size()); - if (bones[p_bone].parent == -1) { - - set_bone_pose(p_bone, bones[p_bone].rest_global_inverse * p_pose); //fast - } else { - - set_bone_pose(p_bone, bones[p_bone].rest.affine_inverse() * (get_bone_global_pose(bones[p_bone].parent).affine_inverse() * p_pose)); //slow - } + bones.write[p_bone].global_pose_override_amount = p_amount; + bones.write[p_bone].global_pose_override = p_pose; + bones.write[p_bone].global_pose_override_reset = !p_persistent; + _make_dirty(); } Transform Skeleton::get_bone_global_pose(int p_bone) const { @@ -343,11 +347,6 @@ Transform Skeleton::get_bone_global_pose(int p_bone) const { return bones[p_bone].pose_global; } -RID Skeleton::get_skeleton() const { - - return skeleton; -} - // skeleton creation api void Skeleton::add_bone(const String &p_name) { @@ -362,8 +361,6 @@ void Skeleton::add_bone(const String &p_name) { b.name = p_name; bones.push_back(b); process_order_dirty = true; - - rest_global_inverse_dirty = true; _make_dirty(); update_gizmo(); } @@ -408,7 +405,6 @@ void Skeleton::set_bone_parent(int p_bone, int p_parent) { ERR_FAIL_COND(p_parent != -1 && (p_parent < 0)); bones.write[p_bone].parent = p_parent; - rest_global_inverse_dirty = true; process_order_dirty = true; _make_dirty(); } @@ -426,23 +422,11 @@ void Skeleton::unparent_bone_and_rest(int p_bone) { } bones.write[p_bone].parent = -1; - bones.write[p_bone].rest_global_inverse = bones[p_bone].rest.affine_inverse(); //same thing process_order_dirty = true; _make_dirty(); } -void Skeleton::set_bone_ignore_animation(int p_bone, bool p_ignore) { - ERR_FAIL_INDEX(p_bone, bones.size()); - bones.write[p_bone].ignore_animation = p_ignore; -} - -bool Skeleton::is_bone_ignore_animation(int p_bone) const { - - ERR_FAIL_INDEX_V(p_bone, bones.size(), false); - return bones[p_bone].ignore_animation; -} - void Skeleton::set_bone_disable_rest(int p_bone, bool p_disable) { ERR_FAIL_INDEX(p_bone, bones.size()); @@ -467,7 +451,6 @@ void Skeleton::set_bone_rest(int p_bone, const Transform &p_rest) { ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].rest = p_rest; - rest_global_inverse_dirty = true; _make_dirty(); } Transform Skeleton::get_bone_rest(int p_bone) const { @@ -482,7 +465,6 @@ void Skeleton::set_bone_enabled(int p_bone, bool p_enabled) { ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].enabled = p_enabled; - rest_global_inverse_dirty = true; _make_dirty(); } bool Skeleton::is_bone_enabled(int p_bone) const { @@ -529,7 +511,6 @@ void Skeleton::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) void Skeleton::clear_bones() { bones.clear(); - rest_global_inverse_dirty = true; process_order_dirty = true; _make_dirty(); @@ -552,23 +533,6 @@ Transform Skeleton::get_bone_pose(int p_bone) const { return bones[p_bone].pose; } -void Skeleton::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose) { - - ERR_FAIL_INDEX(p_bone, bones.size()); - //ERR_FAIL_COND( !is_inside_scene() ); - - bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform()); - bones.write[p_bone].custom_pose = p_custom_pose; - - _make_dirty(); -} - -Transform Skeleton::get_bone_custom_pose(int p_bone) const { - - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); - return bones[p_bone].custom_pose; -} - void Skeleton::_make_dirty() { if (dirty) @@ -747,14 +711,66 @@ void Skeleton::physical_bones_remove_collision_exception(RID p_exception) { #endif // _3D_DISABLED -void Skeleton::set_use_bones_in_world_transform(bool p_enable) { - use_bones_in_world_transform = p_enable; - if (is_inside_tree()) { - VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform()); - } +void Skeleton::_skin_changed() { + _make_dirty(); } -bool Skeleton::is_using_bones_in_world_transform() const { - return use_bones_in_world_transform; + +Ref<SkinReference> Skeleton::register_skin(const Ref<Skin> &p_skin) { + + for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { + if (E->get()->skin == p_skin) { + return Ref<SkinReference>(E->get()); + } + } + + Ref<Skin> skin = p_skin; + + if (skin.is_null()) { + //need to create one from existing code, this is for compatibility only + //when skeletons did not support skins. It is also used by gizmo + //to display the skeleton. + + skin.instance(); + skin->set_bind_count(bones.size()); + _update_process_order(); //just in case + + // pose changed, rebuild cache of inverses + const Bone *bonesptr = bones.ptr(); + int len = bones.size(); + const int *order = process_order.ptr(); + + // calculate global rests and invert them + for (int i = 0; i < len; i++) { + const Bone &b = bonesptr[order[i]]; + if (b.parent >= 0) { + skin->set_bind_pose(order[i], skin->get_bind_pose(b.parent) * b.rest); + } else { + skin->set_bind_pose(order[i], b.rest); + } + } + + for (int i = 0; i < len; i++) { + //the inverse is what is actually required + skin->set_bind_bone(i, i); + skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse()); + } + } + + ERR_FAIL_COND_V(skin.is_null(), Ref<SkinReference>()); + + Ref<SkinReference> skin_ref; + skin_ref.instance(); + + skin_ref->skeleton_node = this; + skin_ref->bind_count = 0; + skin_ref->skeleton = VisualServer::get_singleton()->skeleton_create(); + skin_ref->skeleton_node = this; + skin_ref->skin = skin; + + skin_bindings.insert(skin_ref.operator->()); + + skin->connect("changed", skin_ref.operator->(), "_skin_changed"); + return skin_ref; } void Skeleton::_bind_methods() { @@ -773,6 +789,8 @@ void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton::get_bone_rest); ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton::set_bone_rest); + ClassDB::bind_method(D_METHOD("register_skin", "skin"), &Skeleton::register_skin); + ClassDB::bind_method(D_METHOD("localize_rests"), &Skeleton::localize_rests); ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton::set_bone_disable_rest); @@ -787,17 +805,9 @@ void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton::get_bone_pose); ClassDB::bind_method(D_METHOD("set_bone_pose", "bone_idx", "pose"), &Skeleton::set_bone_pose); - ClassDB::bind_method(D_METHOD("set_bone_global_pose", "bone_idx", "pose"), &Skeleton::set_bone_global_pose); + ClassDB::bind_method(D_METHOD("set_bone_global_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton::set_bone_global_pose_override, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_bone_global_pose", "bone_idx"), &Skeleton::get_bone_global_pose); - ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton::get_bone_custom_pose); - ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton::set_bone_custom_pose); - - ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform); - - ClassDB::bind_method(D_METHOD("set_use_bones_in_world_transform", "enable"), &Skeleton::set_use_bones_in_world_transform); - ClassDB::bind_method(D_METHOD("is_using_bones_in_world_transform"), &Skeleton::is_using_bones_in_world_transform); - #ifndef _3D_DISABLED ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation); @@ -807,22 +817,19 @@ void Skeleton::_bind_methods() { #endif // _3D_DISABLED - ClassDB::bind_method(D_METHOD("set_bone_ignore_animation", "bone", "ignore"), &Skeleton::set_bone_ignore_animation); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones_in_world_transform"), "set_use_bones_in_world_transform", "is_using_bones_in_world_transform"); BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON); } Skeleton::Skeleton() { - rest_global_inverse_dirty = true; dirty = false; process_order_dirty = true; - skeleton = VisualServer::get_singleton()->skeleton_create(); - set_notify_transform(true); - use_bones_in_world_transform = false; } Skeleton::~Skeleton() { - VisualServer::get_singleton()->free(skeleton); + + //some skins may remain bound + for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { + E->get()->skeleton_node = nullptr; + } } diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index 5b55dffbc8..f20c550055 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -33,6 +33,7 @@ #include "core/rid.h" #include "scene/3d/spatial.h" +#include "scene/resources/skin.h" #ifndef _3D_DISABLED typedef int BoneId; @@ -40,10 +41,38 @@ typedef int BoneId; class PhysicalBone; #endif // _3D_DISABLED +class Skeleton; + +class SkinReference : public Reference { + GDCLASS(SkinReference, Reference) + friend class Skeleton; + + Skeleton *skeleton_node; + RID skeleton; + Ref<Skin> skin; + uint32_t bind_count = 0; + void _skin_changed(); + +protected: + static void _bind_methods(); + +public: + RID get_skeleton() const; + Ref<Skin> get_skin() const; + ~SkinReference(); +}; + class Skeleton : public Spatial { GDCLASS(Skeleton, Spatial); +private: + friend class SkinReference; + + Set<SkinReference *> skin_bindings; + + void _skin_changed(); + struct Bone { String name; @@ -52,19 +81,15 @@ class Skeleton : public Spatial { int parent; int sort_index; //used for re-sorting process order - bool ignore_animation; - bool disable_rest; Transform rest; - Transform rest_global_inverse; Transform pose; Transform pose_global; - bool custom_pose_enable; - Transform custom_pose; - - Transform transform_final; + float global_pose_override_amount; + bool global_pose_override_reset; + Transform global_pose_override; #ifndef _3D_DISABLED PhysicalBone *physical_bone; @@ -76,9 +101,9 @@ class Skeleton : public Spatial { Bone() { parent = -1; enabled = true; - ignore_animation = false; - custom_pose_enable = false; disable_rest = false; + global_pose_override_amount = 0; + global_pose_override_reset = false; #ifndef _3D_DISABLED physical_bone = NULL; cache_parent_physical_bone = NULL; @@ -86,17 +111,12 @@ class Skeleton : public Spatial { } }; - bool rest_global_inverse_dirty; - Vector<Bone> bones; Vector<int> process_order; bool process_order_dirty; - RID skeleton; - void _make_dirty(); bool dirty; - bool use_bones_in_world_transform; // bind helpers Array _get_bound_child_nodes_to_bone(int p_bone) const { @@ -127,8 +147,6 @@ public: NOTIFICATION_UPDATE_SKELETON = 50 }; - RID get_skeleton() const; - // skeleton creation api void add_bone(const String &p_name); int find_bone(const String &p_name) const; @@ -141,9 +159,6 @@ public: void unparent_bone_and_rest(int p_bone); - void set_bone_ignore_animation(int p_bone, bool p_ignore); - bool is_bone_ignore_animation(int p_bone) const; - void set_bone_disable_rest(int p_bone, bool p_disable); bool is_bone_rest_disabled(int p_bone) const; @@ -151,10 +166,9 @@ public: void set_bone_rest(int p_bone, const Transform &p_rest); Transform get_bone_rest(int p_bone) const; - Transform get_bone_transform(int p_bone) const; Transform get_bone_global_pose(int p_bone) const; - void set_bone_global_pose(int p_bone, const Transform &p_pose); + void set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent = false); void set_bone_enabled(int p_bone, bool p_enabled); bool is_bone_enabled(int p_bone) const; @@ -170,14 +184,10 @@ public: void set_bone_pose(int p_bone, const Transform &p_pose); Transform get_bone_pose(int p_bone) const; - void set_bone_custom_pose(int p_bone, const Transform &p_custom_pose); - Transform get_bone_custom_pose(int p_bone) const; - void localize_rests(); // used for loaders and tools int get_process_order(int p_idx); - void set_use_bones_in_world_transform(bool p_enable); - bool is_using_bones_in_world_transform() const; + Ref<SkinReference> register_skin(const Ref<Skin> &p_skin); #ifndef _3D_DISABLED // Physical bone API diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 051f832882..728c23fbaa 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -256,7 +256,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { Skeleton *sk = Object::cast_to<Skeleton>(child); bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0)); - if (bone_idx == -1 || sk->is_bone_ignore_animation(bone_idx)) { + if (bone_idx == -1) { continue; } diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index bb7c400cfe..eb152bc41e 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -622,7 +622,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { Skeleton *sk = Object::cast_to<Skeleton>(spatial); int bone_idx = sk->find_bone(path.get_subname(0)); - if (bone_idx != -1 && !sk->is_bone_ignore_animation(bone_idx)) { + if (bone_idx != -1) { track_xform->skeleton = sk; track_xform->bone_idx = bone_idx; diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 8f6d53c21c..ba5936562a 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -820,11 +820,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) { t.value = t.object->get_indexed(t.subpath); t.value.zero(); - if (t.skeleton) { - t.skip = t.skeleton->is_bone_ignore_animation(t.bone_idx); - } else { - t.skip = false; - } + t.skip = false; } /* STEP 2 PROCESS ANIMATIONS */ diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index 7a1b10792b..4ec22cf3df 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -320,7 +320,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove new_bone_pose.basis = new_bone_pose.basis * p_task->chain.tips[0].end_effector->goal_transform.basis; } - p_task->skeleton->set_bone_global_pose(ci->bone, new_bone_pose); + p_task->skeleton->set_bone_global_pose_override(ci->bone, new_bone_pose, 1.0); if (!ci->children.empty()) ci = &ci->children.write[0]; diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 2609924f33..1f9793190d 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -191,7 +191,7 @@ void Tween::_notification(int p_what) { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { // Are we processing during 'regular' time? if (tween_process_mode == TWEEN_PROCESS_IDLE) - // Do nothing since we whould only process during idle time + // Do nothing since we would only process during idle time break; // Should we update? @@ -783,10 +783,12 @@ float Tween::get_speed_scale() const { } bool Tween::start() { + + ERR_FAIL_COND_V_MSG(!is_inside_tree(), false, "Tween was not added to the SceneTree!"); + // Are there any pending updates? if (pending_update != 0) { // Start the tweens after deferring - call_deferred("start"); return true; } diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 4ce3f18505..6b3e89af6c 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -39,162 +39,191 @@ Size2 Button::get_minimum_size() const { if (clip_text) minsize.width = 0; - Ref<Texture> _icon; - if (icon.is_null() && has_icon("icon")) - _icon = Control::get_icon("icon"); - else - _icon = icon; - - if (!_icon.is_null()) { - - minsize.height = MAX(minsize.height, _icon->get_height()); - minsize.width += _icon->get_width(); - if (xl_text != "") - minsize.width += get_constant("hseparation"); + if (!expand_icon) { + Ref<Texture> _icon; + if (icon.is_null() && has_icon("icon")) + _icon = Control::get_icon("icon"); + else + _icon = icon; + + if (!_icon.is_null()) { + + minsize.height = MAX(minsize.height, _icon->get_height()); + minsize.width += _icon->get_width(); + if (xl_text != "") + minsize.width += get_constant("hseparation"); + } } return get_stylebox("normal")->get_minimum_size() + minsize; } void Button::_set_internal_margin(Margin p_margin, float p_value) { + _internal_margin[p_margin] = p_value; } void Button::_notification(int p_what) { - if (p_what == NOTIFICATION_TRANSLATION_CHANGED) { + switch (p_what) { + case NOTIFICATION_TRANSLATION_CHANGED: { - xl_text = tr(text); - minimum_size_changed(); - update(); - } + xl_text = tr(text); + minimum_size_changed(); + update(); + } break; + case NOTIFICATION_DRAW: { - if (p_what == NOTIFICATION_DRAW) { + RID ci = get_canvas_item(); + Size2 size = get_size(); + Color color; + Color color_icon(1, 1, 1, 1); - RID ci = get_canvas_item(); - Size2 size = get_size(); - Color color; - Color color_icon(1, 1, 1, 1); + Ref<StyleBox> style = get_stylebox("normal"); - Ref<StyleBox> style = get_stylebox("normal"); + switch (get_draw_mode()) { + case DRAW_NORMAL: { - switch (get_draw_mode()) { - - case DRAW_NORMAL: { + style = get_stylebox("normal"); + if (!flat) + style->draw(ci, Rect2(Point2(0, 0), size)); + color = get_color("font_color"); + if (has_color("icon_color_normal")) + color_icon = get_color("icon_color_normal"); + } break; + case DRAW_HOVER_PRESSED: { + + if (has_stylebox("hover_pressed") && has_stylebox_override("hover_pressed")) { + style = get_stylebox("hover_pressed"); + if (!flat) + style->draw(ci, Rect2(Point2(0, 0), size)); + if (has_color("font_color_hover_pressed")) + color = get_color("font_color_hover_pressed"); + else + color = get_color("font_color"); + if (has_color("icon_color_hover_pressed")) + color_icon = get_color("icon_color_hover_pressed"); + + break; + } + FALLTHROUGH; + } + case DRAW_PRESSED: { - style = get_stylebox("normal"); - if (!flat) - style->draw(ci, Rect2(Point2(0, 0), size)); - color = get_color("font_color"); - if (has_color("icon_color_normal")) - color_icon = get_color("icon_color_normal"); - } break; - case DRAW_HOVER_PRESSED: { - if (has_stylebox("hover_pressed") && has_stylebox_override("hover_pressed")) { - style = get_stylebox("hover_pressed"); + style = get_stylebox("pressed"); if (!flat) style->draw(ci, Rect2(Point2(0, 0), size)); - if (has_color("font_color_hover_pressed")) - color = get_color("font_color_hover_pressed"); + if (has_color("font_color_pressed")) + color = get_color("font_color_pressed"); else color = get_color("font_color"); - if (has_color("icon_color_hover_pressed")) - color_icon = get_color("icon_color_hover_pressed"); + if (has_color("icon_color_pressed")) + color_icon = get_color("icon_color_pressed"); - break; - } - FALLTHROUGH; + } break; + case DRAW_HOVER: { + + style = get_stylebox("hover"); + if (!flat) + style->draw(ci, Rect2(Point2(0, 0), size)); + color = get_color("font_color_hover"); + if (has_color("icon_color_hover")) + color_icon = get_color("icon_color_hover"); + + } break; + case DRAW_DISABLED: { + + style = get_stylebox("disabled"); + if (!flat) + style->draw(ci, Rect2(Point2(0, 0), size)); + color = get_color("font_color_disabled"); + if (has_color("icon_color_disabled")) + color_icon = get_color("icon_color_disabled"); + + } break; } - case DRAW_PRESSED: { - - style = get_stylebox("pressed"); - if (!flat) - style->draw(ci, Rect2(Point2(0, 0), size)); - if (has_color("font_color_pressed")) - color = get_color("font_color_pressed"); - else - color = get_color("font_color"); - if (has_color("icon_color_pressed")) - color_icon = get_color("icon_color_pressed"); - - } break; - case DRAW_HOVER: { - - style = get_stylebox("hover"); - if (!flat) - style->draw(ci, Rect2(Point2(0, 0), size)); - color = get_color("font_color_hover"); - if (has_color("icon_color_hover")) - color_icon = get_color("icon_color_hover"); - - } break; - case DRAW_DISABLED: { - - style = get_stylebox("disabled"); - if (!flat) - style->draw(ci, Rect2(Point2(0, 0), size)); - color = get_color("font_color_disabled"); - if (has_color("icon_color_disabled")) - color_icon = get_color("icon_color_disabled"); - - } break; - } - if (has_focus()) { + if (has_focus()) { - Ref<StyleBox> style2 = get_stylebox("focus"); - style2->draw(ci, Rect2(Point2(), size)); - } + Ref<StyleBox> style2 = get_stylebox("focus"); + style2->draw(ci, Rect2(Point2(), size)); + } - Ref<Font> font = get_font("font"); - Ref<Texture> _icon; - if (icon.is_null() && has_icon("icon")) - _icon = Control::get_icon("icon"); - else - _icon = icon; + Ref<Font> font = get_font("font"); + Ref<Texture> _icon; + if (icon.is_null() && has_icon("icon")) + _icon = Control::get_icon("icon"); + else + _icon = icon; - Point2 icon_ofs = (!_icon.is_null()) ? Point2(_icon->get_width() + get_constant("hseparation"), 0) : Point2(); - int text_clip = size.width - style->get_minimum_size().width - icon_ofs.width; - Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - font->get_string_size(xl_text) - Point2(_internal_margin[MARGIN_RIGHT] - _internal_margin[MARGIN_LEFT], 0)) / 2.0; + Rect2 icon_region = Rect2(); + if (!_icon.is_null()) { - switch (align) { - case ALIGN_LEFT: { + int valign = size.height - style->get_minimum_size().y; + if (is_disabled()) { + color_icon.a = 0.4; + } + + float icon_ofs_region = 0; if (_internal_margin[MARGIN_LEFT] > 0) { - text_ofs.x = style->get_margin(MARGIN_LEFT) + icon_ofs.x + _internal_margin[MARGIN_LEFT] + get_constant("hseparation"); - } else { - text_ofs.x = style->get_margin(MARGIN_LEFT) + icon_ofs.x; + icon_ofs_region = _internal_margin[MARGIN_LEFT] + get_constant("hseparation"); } - text_ofs.y += style->get_offset().y; - } break; - case ALIGN_CENTER: { - if (text_ofs.x < 0) - text_ofs.x = 0; - text_ofs += icon_ofs; - text_ofs += style->get_offset(); - } break; - case ALIGN_RIGHT: { - if (_internal_margin[MARGIN_RIGHT] > 0) { - text_ofs.x = size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size(xl_text).x - _internal_margin[MARGIN_RIGHT] - get_constant("hseparation"); + + if (expand_icon) { + Size2 _size = get_size() - style->get_offset() * 2; + _size.width -= get_constant("hseparation") + icon_ofs_region; + if (!clip_text) + _size.width -= get_font("font")->get_string_size(xl_text).width; + float icon_width = icon->get_width() * _size.height / icon->get_height(); + float icon_height = _size.height; + + if (icon_width > _size.width) { + icon_width = _size.width; + icon_height = icon->get_height() * icon_width / icon->get_width(); + } + + icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, (_size.height - icon_height) / 2), Size2(icon_width, icon_height)); } else { - text_ofs.x = size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size(xl_text).x; + icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, Math::floor((valign - _icon->get_height()) / 2.0)), icon->get_size()); } - text_ofs.y += style->get_offset().y; - } break; - } + } - text_ofs.y += font->get_ascent(); - font->draw(ci, text_ofs.floor(), xl_text, color, clip_text ? text_clip : -1); - if (!_icon.is_null()) { + Point2 icon_ofs = !_icon.is_null() ? Point2(icon_region.size.width + get_constant("hseparation"), 0) : Point2(); + int text_clip = size.width - style->get_minimum_size().width - icon_ofs.width; + Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - font->get_string_size(xl_text) - Point2(_internal_margin[MARGIN_RIGHT] - _internal_margin[MARGIN_LEFT], 0)) / 2.0; + + switch (align) { + case ALIGN_LEFT: { + if (_internal_margin[MARGIN_LEFT] > 0) { + text_ofs.x = style->get_margin(MARGIN_LEFT) + icon_ofs.x + _internal_margin[MARGIN_LEFT] + get_constant("hseparation"); + } else { + text_ofs.x = style->get_margin(MARGIN_LEFT) + icon_ofs.x; + } + text_ofs.y += style->get_offset().y; + } break; + case ALIGN_CENTER: { + if (text_ofs.x < 0) + text_ofs.x = 0; + text_ofs += icon_ofs; + text_ofs += style->get_offset(); + } break; + case ALIGN_RIGHT: { + if (_internal_margin[MARGIN_RIGHT] > 0) { + text_ofs.x = size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size(xl_text).x - _internal_margin[MARGIN_RIGHT] - get_constant("hseparation"); + } else { + text_ofs.x = size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size(xl_text).x; + } + text_ofs.y += style->get_offset().y; + } break; + } + + text_ofs.y += font->get_ascent(); + font->draw(ci, text_ofs.floor(), xl_text, color, clip_text ? text_clip : -1); - int valign = size.height - style->get_minimum_size().y; - if (is_disabled()) - color_icon.a = 0.4; - if (_internal_margin[MARGIN_LEFT] > 0) { - _icon->draw(ci, style->get_offset() + Point2(_internal_margin[MARGIN_LEFT] + get_constant("hseparation"), Math::floor((valign - _icon->get_height()) / 2.0)), color_icon); - } else { - _icon->draw(ci, style->get_offset() + Point2(0, Math::floor((valign - _icon->get_height()) / 2.0)), color_icon); + if (!_icon.is_null() && icon_region.size.width > 0) { + draw_texture_rect_region(_icon, icon_region, Rect2(Point2(), icon->get_size()), color_icon); } - } + } break; } } @@ -228,6 +257,18 @@ Ref<Texture> Button::get_icon() const { return icon; } +void Button::set_expand_icon(bool p_expand_icon) { + + expand_icon = p_expand_icon; + update(); + minimum_size_changed(); +} + +bool Button::is_expand_icon() const { + + return expand_icon; +} + void Button::set_flat(bool p_flat) { flat = p_flat; @@ -269,6 +310,8 @@ void Button::_bind_methods() { ClassDB::bind_method(D_METHOD("get_text"), &Button::get_text); ClassDB::bind_method(D_METHOD("set_button_icon", "texture"), &Button::set_icon); ClassDB::bind_method(D_METHOD("get_button_icon"), &Button::get_icon); + ClassDB::bind_method(D_METHOD("set_expand_icon"), &Button::set_expand_icon); + ClassDB::bind_method(D_METHOD("is_expand_icon"), &Button::is_expand_icon); ClassDB::bind_method(D_METHOD("set_flat", "enabled"), &Button::set_flat); ClassDB::bind_method(D_METHOD("set_clip_text", "enabled"), &Button::set_clip_text); ClassDB::bind_method(D_METHOD("get_clip_text"), &Button::get_clip_text); @@ -285,12 +328,14 @@ void Button::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text"); ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_text_align", "get_text_align"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_icon"), "set_expand_icon", "is_expand_icon"); } Button::Button(const String &p_text) { flat = false; clip_text = false; + expand_icon = false; set_mouse_filter(MOUSE_FILTER_STOP); set_text(p_text); align = ALIGN_CENTER; diff --git a/scene/gui/button.h b/scene/gui/button.h index 370809060e..1fff2cfda7 100644 --- a/scene/gui/button.h +++ b/scene/gui/button.h @@ -49,6 +49,7 @@ private: String text; String xl_text; Ref<Texture> icon; + bool expand_icon; bool clip_text; TextAlign align; float _internal_margin[4]; @@ -59,8 +60,6 @@ protected: static void _bind_methods(); public: - // - virtual Size2 get_minimum_size() const; void set_text(const String &p_text); @@ -69,6 +68,9 @@ public: void set_icon(const Ref<Texture> &p_icon); Ref<Texture> get_icon() const; + void set_expand_icon(bool p_expand_icon); + bool is_expand_icon() const; + void set_flat(bool p_flat); bool is_flat() const; diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 1d529f4e72..6dd9e401f6 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -964,6 +964,7 @@ void ColorPickerButton::_update_picker() { popup->connect("popup_hide", this, "set_pressed", varray(false)); picker->set_pick_color(color); picker->set_edit_alpha(edit_alpha); + emit_signal("picker_created"); } } @@ -980,6 +981,7 @@ void ColorPickerButton::_bind_methods() { ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color"))); ADD_SIGNAL(MethodInfo("popup_closed")); + ADD_SIGNAL(MethodInfo("picker_created")); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha"); } diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 034e9266f6..f8f29632b3 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -645,6 +645,7 @@ void Control::_notification(int p_notification) { } break; case NOTIFICATION_THEME_CHANGED: { + minimum_size_changed(); update(); } break; case NOTIFICATION_MODAL_CLOSE: { @@ -818,7 +819,7 @@ Size2 Control::get_minimum_size() const { Ref<Texture> Control::get_icon(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { const Ref<Texture> *tex = data.icon_override.getptr(p_name); if (tex) @@ -860,7 +861,7 @@ Ref<Texture> Control::get_icon(const StringName &p_name, const StringName &p_typ } Ref<Shader> Control::get_shader(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { const Ref<Shader> *sdr = data.shader_override.getptr(p_name); if (sdr) @@ -903,7 +904,7 @@ Ref<Shader> Control::get_shader(const StringName &p_name, const StringName &p_ty Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { const Ref<StyleBox> *style = data.style_override.getptr(p_name); if (style) return *style; @@ -949,7 +950,7 @@ Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName & } Ref<Font> Control::get_font(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { const Ref<Font> *font = data.font_override.getptr(p_name); if (font) return *font; @@ -986,7 +987,7 @@ Ref<Font> Control::get_font(const StringName &p_name, const StringName &p_type) } Color Control::get_color(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { const Color *color = data.color_override.getptr(p_name); if (color) return *color; @@ -1026,7 +1027,7 @@ Color Control::get_color(const StringName &p_name, const StringName &p_type) con int Control::get_constant(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { const int *constant = data.constant_override.getptr(p_name); if (constant) return *constant; @@ -1102,7 +1103,7 @@ bool Control::has_constant_override(const StringName &p_name) const { bool Control::has_icon(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { if (has_icon_override(p_name)) return true; } @@ -1141,7 +1142,7 @@ bool Control::has_icon(const StringName &p_name, const StringName &p_type) const bool Control::has_shader(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { if (has_shader_override(p_name)) return true; } @@ -1179,7 +1180,7 @@ bool Control::has_shader(const StringName &p_name, const StringName &p_type) con } bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { if (has_stylebox_override(p_name)) return true; } @@ -1217,7 +1218,7 @@ bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) c } bool Control::has_font(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { if (has_font_override(p_name)) return true; } @@ -1256,7 +1257,7 @@ bool Control::has_font(const StringName &p_name, const StringName &p_type) const bool Control::has_color(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { if (has_color_override(p_name)) return true; } @@ -1295,7 +1296,7 @@ bool Control::has_color(const StringName &p_name, const StringName &p_type) cons bool Control::has_constant(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { if (has_constant_override(p_name)) return true; } @@ -2149,9 +2150,7 @@ bool Control::has_focus() const { void Control::grab_focus() { - if (!is_inside_tree()) { - ERR_FAIL_COND(!is_inside_tree()); - } + ERR_FAIL_COND(!is_inside_tree()); if (data.focus_mode == FOCUS_NONE) { WARN_PRINT("This control can't grab focus. Use set_focus_mode() to allow a control to get focus."); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 59bbdad97a..9ed1d2bf45 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -35,6 +35,7 @@ #ifdef TOOLS_ENABLED #include "editor/editor_node.h" +#include "scene/main/viewport.h" // Only used to check for more modals when dimming the editor. #endif // WindowDialog @@ -59,7 +60,7 @@ void WindowDialog::_fix_size() { float left = 0; float bottom = 0; float right = 0; - // Check validity, because the theme could contain a different type of StyleBox + // Check validity, because the theme could contain a different type of StyleBox. if (panel->get_class() == "StyleBoxTexture") { Ref<StyleBoxTexture> panel_texture = Object::cast_to<StyleBoxTexture>(*panel); top = panel_texture->get_expand_margin_size(MARGIN_TOP); @@ -242,7 +243,7 @@ void WindowDialog::_notification(int p_what) { } break; case NOTIFICATION_POPUP_HIDE: { - if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton()) + if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton() && !get_viewport()->gui_has_modal_stack()) EditorNode::get_singleton()->dim_editor(false); } break; #endif diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index 75f5f79873..09ef6f26bf 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -241,9 +241,13 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { float newofs = CLAMP(x / float(total_w), 0, 1); - //Snap to nearest point if holding shift - if (mm->get_shift()) { - float snap_threshold = 0.03; + // Snap to "round" coordinates if holding Ctrl. + // Be more precise if holding Shift as well + if (mm->get_control()) { + newofs = Math::stepify(newofs, mm->get_shift() ? 0.025 : 0.1); + } else if (mm->get_shift()) { + // Snap to nearest point if holding just Shift + const float snap_threshold = 0.03; float smallest_ofs = snap_threshold; bool found = false; int nearest_point = 0; diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index f7bef4ed39..5b2f8812d5 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -210,6 +210,7 @@ void GraphNode::_notification(int p_what) { int close_offset = get_constant("close_offset"); int close_h_offset = get_constant("close_h_offset"); Color close_color = get_color("close_color"); + Color resizer_color = get_color("resizer_color"); Ref<Font> title_font = get_font("title_font"); int title_offset = get_constant("title_offset"); int title_h_offset = get_constant("title_h_offset"); @@ -274,7 +275,7 @@ void GraphNode::_notification(int p_what) { } if (resizable) { - draw_texture(resizer, get_size() - resizer->get_size()); + draw_texture(resizer, get_size() - resizer->get_size(), resizer_color); } } break; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 4a763844f8..04e03f569e 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -87,7 +87,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } else { - if (b->is_doubleclick()) { + if (b->is_doubleclick() && selecting_enabled) { selection.enabled = true; selection.begin = 0; @@ -195,13 +195,13 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { unsigned int code = k->get_scancode(); - if (k->get_command()) { + if (k->get_command() && is_shortcut_keys_enabled()) { bool handled = true; switch (code) { - case (KEY_X): { // CUT + case (KEY_X): { // CUT. if (editable) { cut_text(); @@ -209,13 +209,13 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } break; - case (KEY_C): { // COPY + case (KEY_C): { // COPY. copy_text(); } break; - case (KEY_V): { // PASTE + case (KEY_V): { // PASTE. if (editable) { @@ -224,7 +224,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } break; - case (KEY_Z): { // undo / redo + case (KEY_Z): { // Undo/redo. if (editable) { if (k->get_shift()) { redo(); @@ -234,7 +234,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } } break; - case (KEY_U): { // Delete from start to cursor + case (KEY_U): { // Delete from start to cursor. if (editable) { @@ -255,7 +255,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } break; - case (KEY_Y): { // PASTE (Yank for unix users) + case (KEY_Y): { // PASTE (Yank for unix users). if (editable) { @@ -263,7 +263,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } } break; - case (KEY_K): { // Delete from cursor_pos to end + case (KEY_K): { // Delete from cursor_pos to end. if (editable) { @@ -273,14 +273,15 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } } break; - case (KEY_A): { //Select All + case (KEY_A): { // Select all. select(); + } break; #ifdef APPLE_STYLE_KEYS - case (KEY_LEFT): { // Go to start of text - like HOME key + case (KEY_LEFT): { // Go to start of text - like HOME key. set_cursor_position(0); } break; - case (KEY_RIGHT): { // Go to end of text - like END key + case (KEY_RIGHT): { // Go to end of text - like END key. set_cursor_position(text.length()); } break; #endif @@ -473,7 +474,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { int text_len = text.length(); if (cursor_pos == text_len) - break; // nothing to do + break; // Nothing to do. #ifdef APPLE_STYLE_KEYS if (k->get_alt()) { @@ -531,6 +532,16 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { set_cursor_position(text.length()); shift_selection_check_post(k->get_shift()); } break; + case KEY_MENU: { + if (context_menu_enabled) { + Point2 pos = Point2(get_cursor_pixel_pos(), (get_size().y + get_font("font")->get_height()) / 2); + menu->set_position(get_global_transform().xform(pos)); + menu->set_size(Vector2(1, 1)); + menu->set_scale(get_global_transform().get_scale()); + menu->popup(); + menu->grab_focus(); + } + } break; default: { @@ -730,7 +741,7 @@ void LineEdit::_notification(int p_what) { Color cursor_color = get_color("cursor_color"); const String &t = using_placeholder ? placeholder_translated : text; - // draw placeholder color + // Draw placeholder color. if (using_placeholder) font_color.a *= placeholder_alpha; @@ -745,24 +756,28 @@ void LineEdit::_notification(int p_what) { color_icon = get_color("clear_button_color"); } } - r_icon->draw(ci, Point2(width - r_icon->get_width() - style->get_margin(MARGIN_RIGHT), height / 2 - r_icon->get_height() / 2), color_icon); + + float icon_width = MIN(r_icon->get_width(), r_icon->get_width() * (height - (style->get_margin(MARGIN_TOP) + style->get_margin(MARGIN_BOTTOM))) / r_icon->get_height()); + float icon_height = MIN(r_icon->get_height(), height - (style->get_margin(MARGIN_TOP) + style->get_margin(MARGIN_BOTTOM))); + Rect2 icon_region = Rect2(Point2(width - icon_width - style->get_margin(MARGIN_RIGHT), height / 2 - icon_height / 2), Size2(icon_width, icon_height)); + draw_texture_rect_region(r_icon, icon_region, Rect2(Point2(), r_icon->get_size()), color_icon); if (align == ALIGN_CENTER) { if (window_pos == 0) { - x_ofs = MAX(style->get_margin(MARGIN_LEFT), int(size.width - cached_text_width - r_icon->get_width() - style->get_margin(MARGIN_RIGHT) * 2) / 2); + x_ofs = MAX(style->get_margin(MARGIN_LEFT), int(size.width - cached_text_width - icon_width - style->get_margin(MARGIN_RIGHT) * 2) / 2); } } else { - x_ofs = MAX(style->get_margin(MARGIN_LEFT), x_ofs - r_icon->get_width() - style->get_margin(MARGIN_RIGHT)); + x_ofs = MAX(style->get_margin(MARGIN_LEFT), x_ofs - icon_width - style->get_margin(MARGIN_RIGHT)); } - ofs_max -= r_icon->get_width(); + ofs_max -= icon_width; } int caret_height = font->get_height() > y_area ? y_area : font->get_height(); FontDrawer drawer(font, Color(1, 1, 1)); while (true) { - //end of string, break! + // End of string, break. if (char_ofs >= t.length()) break; @@ -799,7 +814,7 @@ void LineEdit::_notification(int p_what) { CharType next = (pass && !text.empty()) ? secret_character[0] : t[char_ofs + 1]; int char_width = font->get_char_size(cchar, next).width; - // end of widget, break! + // End of widget, break. if ((x_ofs + char_width) > ofs_max) break; @@ -854,7 +869,7 @@ void LineEdit::_notification(int p_what) { } } - if (char_ofs == cursor_pos && draw_caret) { //may be at the end + if (char_ofs == cursor_pos && draw_caret) { // May be at the end. if (ime_text.length() == 0) { #ifdef TOOLS_ENABLED VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(x_ofs, y_ofs), Size2(Math::round(EDSCALE), caret_height)), cursor_color); @@ -872,7 +887,9 @@ void LineEdit::_notification(int p_what) { } break; case NOTIFICATION_FOCUS_ENTER: { - if (!caret_blink_enabled) { + if (caret_blink_enabled) { + caret_blink_timer->start(); + } else { draw_caret = true; } @@ -886,6 +903,10 @@ void LineEdit::_notification(int p_what) { } break; case NOTIFICATION_FOCUS_EXIT: { + if (caret_blink_enabled) { + caret_blink_timer->stop(); + } + OS::get_singleton()->set_ime_position(Point2()); OS::get_singleton()->set_ime_active(false); ime_text = ""; @@ -1037,7 +1058,7 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) { } pixel_ofs += char_w; - if (pixel_ofs > p_x) { //found what we look for + if (pixel_ofs > p_x) { // Found what we look for. break; } @@ -1047,17 +1068,67 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) { set_cursor_position(ofs); } +int LineEdit::get_cursor_pixel_pos() { + + Ref<Font> font = get_font("font"); + int ofs = window_pos; + Ref<StyleBox> style = get_stylebox("normal"); + int pixel_ofs = 0; + Size2 size = get_size(); + bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled; + int r_icon_width = Control::get_icon("clear")->get_width(); + + switch (align) { + + case ALIGN_FILL: + case ALIGN_LEFT: { + + pixel_ofs = int(style->get_offset().x); + } break; + case ALIGN_CENTER: { + + if (window_pos != 0) + pixel_ofs = int(style->get_offset().x); + else + pixel_ofs = int(size.width - (cached_width)) / 2; + + if (display_clear_icon) + pixel_ofs -= int(r_icon_width / 2 + style->get_margin(MARGIN_RIGHT)); + } break; + case ALIGN_RIGHT: { + + pixel_ofs = int(size.width - style->get_margin(MARGIN_RIGHT) - (cached_width)); + + if (display_clear_icon) + pixel_ofs -= int(r_icon_width + style->get_margin(MARGIN_RIGHT)); + } break; + } + + while (ofs < cursor_pos) { + if (font != NULL) { + pixel_ofs += font->get_char_size(text[ofs]).width; + } + ofs++; + } + + return pixel_ofs; +} + bool LineEdit::cursor_get_blink_enabled() const { return caret_blink_enabled; } void LineEdit::cursor_set_blink_enabled(const bool p_enabled) { caret_blink_enabled = p_enabled; - if (p_enabled) { - caret_blink_timer->start(); - } else { - caret_blink_timer->stop(); + + if (has_focus()) { + if (p_enabled) { + caret_blink_timer->start(); + } else { + caret_blink_timer->stop(); + } } + draw_caret = true; } @@ -1072,10 +1143,12 @@ void LineEdit::cursor_set_blink_speed(const float p_speed) { void LineEdit::_reset_caret_blink_timer() { if (caret_blink_enabled) { - caret_blink_timer->stop(); - caret_blink_timer->start(); draw_caret = true; - update(); + if (has_focus()) { + caret_blink_timer->stop(); + caret_blink_timer->start(); + update(); + } } } @@ -1198,15 +1271,18 @@ void LineEdit::set_cursor_position(int p_pos) { Ref<Font> font = get_font("font"); if (cursor_pos <= window_pos) { - /* Adjust window if cursor goes too much to the left */ + // Adjust window if cursor goes too much to the left. set_window_pos(MAX(0, cursor_pos - 1)); } else { - /* Adjust window if cursor goes too much to the right */ + // Adjust window if cursor goes too much to the right. int window_width = get_size().width - style->get_minimum_size().width; bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled; if (right_icon.is_valid() || display_clear_icon) { Ref<Texture> r_icon = display_clear_icon ? Control::get_icon("clear") : right_icon; - window_width -= r_icon->get_width(); + + float icon_width = MIN(r_icon->get_width(), r_icon->get_width() * (get_size().height - (style->get_margin(MARGIN_TOP) + style->get_margin(MARGIN_BOTTOM))) / r_icon->get_height()); + + window_width -= icon_width; } if (window_width < 0) @@ -1220,10 +1296,10 @@ void LineEdit::set_cursor_position(int p_pos) { for (int i = cursor_pos; i >= window_pos; i--) { if (i >= text.length()) { - //do not do this, because if the cursor is at the end, its just fine that it takes no space - //accum_width = font->get_char_size(' ').width; //anything should do + // Do not do this, because if the cursor is at the end, its just fine that it takes no space. + // accum_width = font->get_char_size(' ').width; } else { - accum_width += font->get_char_size(text[i], i + 1 < text.length() ? text[i + 1] : 0).width; //anything should do + accum_width += font->get_char_size(text[i], i + 1 < text.length() ? text[i + 1] : 0).width; // Anything should do. } if (accum_width > window_width) break; @@ -1288,12 +1364,13 @@ Size2 LineEdit::get_minimum_size() const { Size2 min = style->get_minimum_size(); min.height += font->get_height(); - //minimum size of text + // Minimum size of text. int space_size = font->get_char_size(' ').x; int mstext = get_constant("minimum_spaces") * space_size; if (expand_to_text_length) { - mstext = MAX(mstext, font->get_string_size(text).x + space_size); //add a spce because some fonts are too exact, and because cursor needs a bit more when at the end + // Add a space because some fonts are too exact, and because cursor needs a bit more when at the end. + mstext = MAX(mstext, font->get_string_size(text).x + space_size); } min.width += mstext; @@ -1301,8 +1378,6 @@ Size2 LineEdit::get_minimum_size() const { return min; } -/* selection */ - void LineEdit::deselect() { selection.begin = 0; @@ -1335,6 +1410,8 @@ int LineEdit::get_max_length() const { } void LineEdit::selection_fill_at_cursor() { + if (!selecting_enabled) + return; selection.begin = cursor_pos; selection.end = selection.cursor_start; @@ -1349,6 +1426,8 @@ void LineEdit::selection_fill_at_cursor() { } void LineEdit::select_all() { + if (!selecting_enabled) + return; if (!text.length()) return; @@ -1365,32 +1444,7 @@ void LineEdit::set_editable(bool p_editable) { return; editable = p_editable; - - // Reorganize context menu. - menu->clear(); - - if (editable) { - menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z); - menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z); - } - - if (editable) { - menu->add_separator(); - menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X); - } - - menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C); - - if (editable) { - menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V); - } - - menu->add_separator(); - menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A); - - if (editable) { - menu->add_item(RTR("Clear"), MENU_CLEAR); - } + _generate_context_menu(); update(); } @@ -1413,8 +1467,8 @@ bool LineEdit::is_secret() const { void LineEdit::set_secret_character(const String &p_string) { - // An empty string as the secret character would crash the engine - // It also wouldn't make sense to use multiple characters as the secret character + // An empty string as the secret character would crash the engine. + // It also wouldn't make sense to use multiple characters as the secret character. ERR_FAIL_COND_MSG(p_string.length() != 1, "Secret character must be exactly one character long (" + itos(p_string.length()) + " characters given)."); secret_character = p_string; @@ -1426,6 +1480,8 @@ String LineEdit::get_secret_character() const { } void LineEdit::select(int p_from, int p_to) { + if (!selecting_enabled) + return; if (p_from == 0 && p_to == 0) { deselect(); @@ -1533,6 +1589,29 @@ bool LineEdit::is_clear_button_enabled() const { return clear_button_enabled; } +void LineEdit::set_shortcut_keys_enabled(bool p_enabled) { + shortcut_keys_enabled = p_enabled; + + _generate_context_menu(); +} + +bool LineEdit::is_shortcut_keys_enabled() const { + return shortcut_keys_enabled; +} + +void LineEdit::set_selecting_enabled(bool p_enabled) { + selecting_enabled = p_enabled; + + if (!selecting_enabled) + deselect(); + + _generate_context_menu(); +} + +bool LineEdit::is_selecting_enabled() const { + return selecting_enabled; +} + void LineEdit::set_right_icon(const Ref<Texture> &p_icon) { if (right_icon == p_icon) { return; @@ -1541,8 +1620,11 @@ void LineEdit::set_right_icon(const Ref<Texture> &p_icon) { update(); } -void LineEdit::_text_changed() { +Ref<Texture> LineEdit::get_right_icon() { + return right_icon; +} +void LineEdit::_text_changed() { if (expand_to_text_length) minimum_size_changed(); @@ -1596,6 +1678,25 @@ void LineEdit::_create_undo_state() { undo_stack.push_back(op); } +void LineEdit::_generate_context_menu() { + // Reorganize context menu. + menu->clear(); + if (editable) + menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_X : 0); + menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_C : 0); + if (editable) + menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_V : 0); + menu->add_separator(); + if (is_selecting_enabled()) + menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_A : 0); + if (editable) { + menu->add_item(RTR("Clear"), MENU_CLEAR); + menu->add_separator(); + menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_Z : 0); + menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z : 0); + } +} + void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("_text_changed"), &LineEdit::_text_changed); @@ -1640,6 +1741,12 @@ void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &LineEdit::is_context_menu_enabled); ClassDB::bind_method(D_METHOD("set_clear_button_enabled", "enable"), &LineEdit::set_clear_button_enabled); ClassDB::bind_method(D_METHOD("is_clear_button_enabled"), &LineEdit::is_clear_button_enabled); + ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enable"), &LineEdit::set_shortcut_keys_enabled); + ClassDB::bind_method(D_METHOD("is_shortcut_keys_enabled"), &LineEdit::is_shortcut_keys_enabled); + ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &LineEdit::set_selecting_enabled); + ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &LineEdit::is_selecting_enabled); + ClassDB::bind_method(D_METHOD("set_right_icon", "icon"), &LineEdit::set_right_icon); + ClassDB::bind_method(D_METHOD("get_right_icon"), &LineEdit::get_right_icon); ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "new_text"))); ADD_SIGNAL(MethodInfo("text_entered", PropertyInfo(Variant::STRING, "new_text"))); @@ -1668,6 +1775,9 @@ void LineEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clear_button_enabled"), "set_clear_button_enabled", "is_clear_button_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_right_icon", "get_right_icon"); ADD_GROUP("Placeholder", "placeholder_"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha"); @@ -1695,6 +1805,8 @@ LineEdit::LineEdit() { clear_button_enabled = false; clear_button_status.press_attempt = false; clear_button_status.pressing_inside = false; + shortcut_keys_enabled = true; + selecting_enabled = true; deselect(); set_focus_mode(FOCUS_ALL); @@ -1712,7 +1824,7 @@ LineEdit::LineEdit() { context_menu_enabled = true; menu = memnew(PopupMenu); add_child(menu); - editable = false; // initialise to opposite first, so we get past the early-out in set_editable + editable = false; // Initialise to opposite first, so we get past the early-out in set_editable. set_editable(true); menu->connect("id_pressed", this, "menu_option"); expand_to_text_length = false; diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index 1d33f7d4ce..3424131dad 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -75,18 +75,22 @@ private: String ime_text; Point2 ime_selection; + bool selecting_enabled; + bool context_menu_enabled; PopupMenu *menu; int cursor_pos; int window_pos; - int max_length; // 0 for no maximum + int max_length; // 0 for no maximum. int cached_width; int cached_placeholder_width; bool clear_button_enabled; + bool shortcut_keys_enabled; + Ref<Texture> right_icon; struct Selection { @@ -118,6 +122,8 @@ private: void _clear_redo(); void _create_undo_state(); + void _generate_context_menu(); + Timer *caret_blink_timer; void _text_changed(); @@ -137,6 +143,7 @@ private: void set_window_pos(int p_pos); void set_cursor_at_pixel_pos(int p_x); + int get_cursor_pixel_pos(); void _reset_caret_blink_timer(); void _toggle_draw_caret(); @@ -216,7 +223,14 @@ public: void set_clear_button_enabled(bool p_enabled); bool is_clear_button_enabled() const; + void set_shortcut_keys_enabled(bool p_enabled); + bool is_shortcut_keys_enabled() const; + + void set_selecting_enabled(bool p_enabled); + bool is_selecting_enabled() const; + void set_right_icon(const Ref<Texture> &p_icon); + Ref<Texture> get_right_icon(); virtual bool is_text_field() const; LineEdit(); diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index d1840e43a3..de8df4215d 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -116,10 +116,16 @@ void OptionButton::add_item(const String &p_label, int p_id) { void OptionButton::set_item_text(int p_idx, const String &p_text) { popup->set_item_text(p_idx, p_text); + + if (current == p_idx) + set_text(p_text); } void OptionButton::set_item_icon(int p_idx, const Ref<Texture> &p_icon) { popup->set_item_icon(p_idx, p_icon); + + if (current == p_idx) + set_icon(p_icon); } void OptionButton::set_item_id(int p_idx, int p_id) { diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp new file mode 100644 index 0000000000..67fa85b832 --- /dev/null +++ b/scene/gui/rich_text_effect.cpp @@ -0,0 +1,122 @@ +/*************************************************************************/ +/* rich_text_effect.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "rich_text_effect.h" + +#include "core/script_language.h" + +void RichTextEffect::_bind_methods() { + BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CharFXTransform"))); +} + +Variant RichTextEffect::get_bbcode() const { + Variant r; + if (get_script_instance()) { + if (!get_script_instance()->get("bbcode", r)) { + String path = get_script_instance()->get_script()->get_path(); + r = path.get_file().get_basename(); + } + } + return r; +} + +bool RichTextEffect::_process_effect_impl(Ref<CharFXTransform> p_cfx) { + bool return_value = false; + if (get_script_instance()) { + Variant v = get_script_instance()->call("_process_custom_fx", p_cfx); + if (v.get_type() != Variant::BOOL) { + return_value = false; + } else { + return_value = (bool)v; + } + } + return return_value; +} + +RichTextEffect::RichTextEffect() { +} + +void CharFXTransform::_bind_methods() { + + ClassDB::bind_method(D_METHOD("get_relative_index"), &CharFXTransform::get_relative_index); + ClassDB::bind_method(D_METHOD("set_relative_index", "index"), &CharFXTransform::set_relative_index); + + ClassDB::bind_method(D_METHOD("get_absolute_index"), &CharFXTransform::get_absolute_index); + ClassDB::bind_method(D_METHOD("set_absolute_index", "index"), &CharFXTransform::set_absolute_index); + + ClassDB::bind_method(D_METHOD("get_elapsed_time"), &CharFXTransform::get_elapsed_time); + ClassDB::bind_method(D_METHOD("set_elapsed_time", "time"), &CharFXTransform::set_elapsed_time); + + ClassDB::bind_method(D_METHOD("is_visible"), &CharFXTransform::is_visible); + ClassDB::bind_method(D_METHOD("set_visibility", "visibility"), &CharFXTransform::set_visibility); + + ClassDB::bind_method(D_METHOD("get_offset"), &CharFXTransform::get_offset); + ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CharFXTransform::set_offset); + + ClassDB::bind_method(D_METHOD("get_color"), &CharFXTransform::get_color); + ClassDB::bind_method(D_METHOD("set_color", "color"), &CharFXTransform::set_color); + + ClassDB::bind_method(D_METHOD("get_environment"), &CharFXTransform::get_environment); + ClassDB::bind_method(D_METHOD("set_environment", "environment"), &CharFXTransform::set_environment); + + ClassDB::bind_method(D_METHOD("get_character"), &CharFXTransform::get_character); + ClassDB::bind_method(D_METHOD("set_character", "character"), &CharFXTransform::set_character); + + ClassDB::bind_method(D_METHOD("get_value_or", "key", "default_value"), &CharFXTransform::get_value_or); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "relative_index"), "set_relative_index", "get_relative_index"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "absolute_index"), "set_absolute_index", "get_absolute_index"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "elapsed_time"), "set_elapsed_time", "get_elapsed_time"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visibility", "is_visible"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "env"), "set_environment", "get_environment"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "character"), "set_character", "get_character"); +} + +Variant CharFXTransform::get_value_or(String p_key, Variant p_default_value) { + if (!this->environment.has(p_key)) + return p_default_value; + + Variant r = environment[p_key]; + if (r.get_type() != p_default_value.get_type()) + return p_default_value; + + return r; +} + +CharFXTransform::CharFXTransform() { + relative_index = 0; + absolute_index = 0; + visibility = true; + offset = Point2(); + color = Color(); + character = 0; +} diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h new file mode 100644 index 0000000000..f9c3e15399 --- /dev/null +++ b/scene/gui/rich_text_effect.h @@ -0,0 +1,87 @@ +/*************************************************************************/ +/* rich_text_effect.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RICH_TEXT_EFFECT_H +#define RICH_TEXT_EFFECT_H + +#include "core/resource.h" + +class RichTextEffect : public Resource { + GDCLASS(RichTextEffect, Resource); + OBJ_SAVE_TYPE(RichTextEffect); + +protected: + static void _bind_methods(); + +public: + Variant get_bbcode() const; + bool _process_effect_impl(Ref<class CharFXTransform> p_cfx); + + RichTextEffect(); +}; + +class CharFXTransform : public Reference { + GDCLASS(CharFXTransform, Reference); + +protected: + static void _bind_methods(); + +public: + uint64_t relative_index; + uint64_t absolute_index; + bool visibility; + Point2 offset; + Color color; + CharType character; + float elapsed_time; + Dictionary environment; + + CharFXTransform(); + uint64_t get_relative_index() { return relative_index; } + void set_relative_index(uint64_t p_index) { relative_index = p_index; } + uint64_t get_absolute_index() { return absolute_index; } + void set_absolute_index(uint64_t p_index) { absolute_index = p_index; } + float get_elapsed_time() { return elapsed_time; } + void set_elapsed_time(float p_elapsed_time) { elapsed_time = p_elapsed_time; } + bool is_visible() { return visibility; } + void set_visibility(bool p_vis) { visibility = p_vis; } + Point2 get_offset() { return offset; } + void set_offset(Point2 p_offset) { offset = p_offset; } + Color get_color() { return color; } + void set_color(Color p_color) { color = p_color; } + int get_character() { return (int)character; } + void set_character(int p_char) { character = (CharType)p_char; } + Dictionary get_environment() { return environment; } + void set_environment(Dictionary p_environment) { environment = p_environment; } + + Variant get_value_or(String p_key, Variant p_default_value); +}; + +#endif // RICH_TEXT_EFFECT_H diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 1aed858c94..d9ae42d6e6 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -30,10 +30,11 @@ #include "rich_text_label.h" +#include "core/math/math_defs.h" #include "core/os/keyboard.h" #include "core/os/os.h" +#include "modules/regex/regex.h" #include "scene/scene_string_names.h" - #ifdef TOOLS_ENABLED #include "editor/editor_scale.h" #endif @@ -139,6 +140,7 @@ Rect2 RichTextLabel::_get_text_rect() { Ref<StyleBox> style = get_stylebox("normal"); return Rect2(style->get_offset(), get_size() - style->get_minimum_size()); } + int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Color &p_font_color_shadow, bool p_shadow_as_outline, const Point2 &shadow_ofs, const Point2i &p_click_pos, Item **r_click_item, int *r_click_char, bool *r_outside, int p_char_count) { RID ci; @@ -292,7 +294,6 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & Color selection_bg; if (p_mode == PROCESS_DRAW) { - selection_fg = get_color("font_color_selected"); selection_bg = get_color("selection_color"); } @@ -343,18 +344,24 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & Color font_color_shadow; bool underline = false; bool strikethrough = false; + ItemFade *fade = NULL; + int it_char_start = p_char_count; + + Vector<ItemFX *> fx_stack = Vector<ItemFX *>(); + bool custom_fx_ok = true; if (p_mode == PROCESS_DRAW) { color = _find_color(text, p_base_color); font_color_shadow = _find_color(text, p_font_color_shadow); if (_find_underline(text) || (_find_meta(text, &meta) && underline_meta)) { - underline = true; } else if (_find_strikethrough(text)) { - strikethrough = true; } + fade = _fetch_by_type<ItemFade>(text, ITEM_FADE); + _fetch_item_stack<ItemFX>(text, fx_stack); + } else if (p_mode == PROCESS_CACHE) { l.char_count += text->text.length(); } @@ -431,8 +438,11 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & ofs += cw; } else if (p_mode == PROCESS_DRAW) { - bool selected = false; + Color fx_color = Color(color); + Point2 fx_offset; + CharType fx_char = c[i]; + if (selection.active) { int cofs = (&c[i]) - cf; @@ -442,8 +452,78 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & } int cw = 0; + int c_item_offset = p_char_count - it_char_start; + + float faded_visibility = 1.0f; + if (fade) { + if (c_item_offset >= fade->starting_index) { + faded_visibility -= (float)(c_item_offset - fade->starting_index) / (float)fade->length; + faded_visibility = faded_visibility < 0.0f ? 0.0f : faded_visibility; + } + fx_color.a = faded_visibility; + } + + bool visible = visible_characters < 0 || ((p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - line_descent - line_ascent, line_ascent + line_descent)) && + faded_visibility > 0.0f); + + for (int j = 0; j < fx_stack.size(); j++) { + ItemCustomFX *item_custom = Object::cast_to<ItemCustomFX>(fx_stack[j]); + ItemShake *item_shake = Object::cast_to<ItemShake>(fx_stack[j]); + ItemWave *item_wave = Object::cast_to<ItemWave>(fx_stack[j]); + ItemTornado *item_tornado = Object::cast_to<ItemTornado>(fx_stack[j]); + ItemRainbow *item_rainbow = Object::cast_to<ItemRainbow>(fx_stack[j]); + + if (item_custom && custom_fx_ok) { + Ref<CharFXTransform> charfx = Ref<CharFXTransform>(memnew(CharFXTransform)); + Ref<RichTextEffect> custom_effect = _get_custom_effect_by_code(item_custom->identifier); + if (!custom_effect.is_null()) { + charfx->elapsed_time = item_custom->elapsed_time; + charfx->environment = item_custom->environment; + charfx->relative_index = c_item_offset; + charfx->absolute_index = p_char_count; + charfx->visibility = visible; + charfx->offset = fx_offset; + charfx->color = fx_color; + charfx->character = fx_char; + + bool effect_status = custom_effect->_process_effect_impl(charfx); + custom_fx_ok = effect_status; + + fx_offset += charfx->offset; + fx_color = charfx->color; + visible &= charfx->visibility; + fx_char = charfx->character; + } + } else if (item_shake) { + uint64_t char_current_rand = item_shake->offset_random(c_item_offset); + uint64_t char_previous_rand = item_shake->offset_previous_random(c_item_offset); + uint64_t max_rand = 2147483647; + double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI); + double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI); + double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate)); + n_time = (n_time > 1.0) ? 1.0 : n_time; + fx_offset += Point2(Math::lerp(Math::sin(previous_offset), + Math::sin(current_offset), + n_time), + Math::lerp(Math::cos(previous_offset), + Math::cos(current_offset), + n_time)) * + (float)item_shake->strength / 10.0f; + } else if (item_wave) { + double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_wave->amplitude / 10.0f); + fx_offset += Point2(0, 1) * value; + } else if (item_tornado) { + double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_tornado->radius); + double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_tornado->radius); + fx_offset += Point2(torn_x, torn_y); + } else if (item_rainbow) { + fx_color = fx_color.from_hsv(item_rainbow->frequency * (item_rainbow->elapsed_time + ((p_ofs.x + pofs) / 50)), + item_rainbow->saturation, + item_rainbow->value, + fx_color.a); + } + } - bool visible = visible_characters < 0 || (p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - line_descent - line_ascent, line_ascent + line_descent)); if (visible) line_is_blank = false; @@ -451,27 +531,28 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & visible = false; if (visible) { + if (selected) { - cw = font->get_char_size(c[i], c[i + 1]).x; + cw = font->get_char_size(fx_char, c[i + 1]).x; draw_rect(Rect2(p_ofs.x + pofs, p_ofs.y + y, cw, lh), selection_bg); } if (p_font_color_shadow.a > 0) { float x_ofs_shadow = align_ofs + pofs; float y_ofs_shadow = y + lh - line_descent; - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + shadow_ofs, c[i], c[i + 1], p_font_color_shadow); + font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + shadow_ofs, fx_char, c[i + 1], p_font_color_shadow); if (p_shadow_as_outline) { - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, shadow_ofs.y), c[i], c[i + 1], p_font_color_shadow); - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(shadow_ofs.x, -shadow_ofs.y), c[i], c[i + 1], p_font_color_shadow); - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, -shadow_ofs.y), c[i], c[i + 1], p_font_color_shadow); + font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, shadow_ofs.y), fx_char, c[i + 1], p_font_color_shadow); + font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(shadow_ofs.x, -shadow_ofs.y), fx_char, c[i + 1], p_font_color_shadow); + font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, -shadow_ofs.y), fx_char, c[i + 1], p_font_color_shadow); } } if (selected) { - drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], override_selected_font_color ? selection_fg : color); + drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), fx_char, c[i + 1], override_selected_font_color ? selection_fg : fx_color); } else { - cw = drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], color); + cw = drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent) + fx_offset, fx_char, c[i + 1], fx_color); } } @@ -800,6 +881,31 @@ void RichTextLabel::_update_scroll() { } } +void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, float p_delta_time) { + Item *it = p_frame; + while (it) { + ItemFX *ifx = Object::cast_to<ItemFX>(it); + + if (!ifx) { + it = _get_next_item(it, true); + continue; + } + + ifx->elapsed_time += p_delta_time; + + ItemShake *shake = Object::cast_to<ItemShake>(it); + if (shake) { + bool cycle = (shake->elapsed_time > (1.0f / shake->rate)); + if (cycle) { + shake->elapsed_time -= (1.0f / shake->rate); + shake->reroll_random(); + } + } + + it = _get_next_item(it, true); + } +} + void RichTextLabel::_notification(int p_what) { switch (p_what) { @@ -873,6 +979,15 @@ void RichTextLabel::_notification(int p_what) { from_line++; } + } break; + case NOTIFICATION_INTERNAL_PROCESS: { + float dt = get_process_delta_time(); + + for (int i = 0; i < custom_effects.size(); i++) { + } + + _update_fx(main, dt); + update(); } } } @@ -1026,15 +1141,11 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { } if (b->get_button_index() == BUTTON_WHEEL_UP) { - if (scroll_active) - vscroll->set_value(vscroll->get_value() - vscroll->get_page() * b->get_factor() * 0.5 / 8); } if (b->get_button_index() == BUTTON_WHEEL_DOWN) { - if (scroll_active) - vscroll->set_value(vscroll->get_value() + vscroll->get_page() * b->get_factor() * 0.5 / 8); } } @@ -1285,8 +1396,19 @@ bool RichTextLabel::_find_strikethrough(Item *p_item) { return false; } -bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) { +bool RichTextLabel::_find_by_type(Item *p_item, ItemType p_type) { + Item *item = p_item; + while (item) { + if (item->type == p_type) { + return true; + } + item = item->parent; + } + return false; +} + +bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) { Item *item = p_item; while (item) { @@ -1618,6 +1740,49 @@ void RichTextLabel::push_table(int p_columns) { _add_item(item, true, true); } +void RichTextLabel::push_fade(int p_start_index, int p_length) { + ItemFade *item = memnew(ItemFade); + item->starting_index = p_start_index; + item->length = p_length; + _add_item(item, true); +} + +void RichTextLabel::push_shake(int p_strength = 10, float p_rate = 24.0f) { + ItemShake *item = memnew(ItemShake); + item->strength = p_strength; + item->rate = p_rate; + _add_item(item, true); +} + +void RichTextLabel::push_wave(float p_frequency = 1.0f, float p_amplitude = 10.0f) { + ItemWave *item = memnew(ItemWave); + item->frequency = p_frequency; + item->amplitude = p_amplitude; + _add_item(item, true); +} + +void RichTextLabel::push_tornado(float p_frequency = 1.0f, float p_radius = 10.0f) { + ItemTornado *item = memnew(ItemTornado); + item->frequency = p_frequency; + item->radius = p_radius; + _add_item(item, true); +} + +void RichTextLabel::push_rainbow(float p_saturation, float p_value, float p_frequency) { + ItemRainbow *item = memnew(ItemRainbow); + item->frequency = p_frequency; + item->saturation = p_saturation; + item->value = p_value; + _add_item(item, true); +} + +void RichTextLabel::push_customfx(String p_identifier, Dictionary p_environment) { + ItemCustomFX *item = memnew(ItemCustomFX); + item->identifier = p_identifier; + item->environment = p_environment; + _add_item(item, true); +} + void RichTextLabel::set_table_column_expand(int p_column, bool p_expand, int p_ratio) { ERR_FAIL_COND(current->type != ITEM_TABLE); @@ -1762,6 +1927,8 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { bool in_bold = false; bool in_italics = false; + set_process_internal(false); + while (pos < p_bbcode.length()) { int brk_pos = p_bbcode.find("[", pos); @@ -1785,7 +1952,6 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { } String tag = p_bbcode.substr(brk_pos + 1, brk_end - brk_pos - 1); - if (tag.begins_with("/") && tag_stack.size()) { bool tag_ok = tag_stack.size() && tag_stack.front()->get() == tag.substr(1, tag.length()); @@ -1798,9 +1964,8 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { indent_level--; if (!tag_ok) { - - add_text("["); - pos++; + add_text("[" + tag); + pos = brk_end; continue; } @@ -1992,10 +2157,145 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { pos = brk_end + 1; tag_stack.push_front("font"); - } else { + } else if (tag.begins_with("fade")) { + Vector<String> tags = tag.split(" ", false); + int startIndex = 0; + int length = 10; + + if (tags.size() > 1) { + tags.remove(0); + for (int i = 0; i < tags.size(); i++) { + String expr = tags[i]; + if (expr.begins_with("start=")) { + String start_str = expr.substr(6, expr.length()); + startIndex = start_str.to_int(); + } else if (expr.begins_with("length=")) { + String end_str = expr.substr(7, expr.length()); + length = end_str.to_int(); + } + } + } + + push_fade(startIndex, length); + pos = brk_end + 1; + tag_stack.push_front("fade"); + } else if (tag.begins_with("shake")) { + Vector<String> tags = tag.split(" ", false); + int strength = 5; + float rate = 20.0f; + + if (tags.size() > 1) { + tags.remove(0); + for (int i = 0; i < tags.size(); i++) { + String expr = tags[i]; + if (expr.begins_with("level=")) { + String str_str = expr.substr(6, expr.length()); + strength = str_str.to_int(); + } else if (expr.begins_with("rate=")) { + String rate_str = expr.substr(5, expr.length()); + rate = rate_str.to_float(); + } + } + } + + push_shake(strength, rate); + pos = brk_end + 1; + tag_stack.push_front("shake"); + set_process_internal(true); + } else if (tag.begins_with("wave")) { + Vector<String> tags = tag.split(" ", false); + float amplitude = 20.0f; + float period = 5.0f; + + if (tags.size() > 1) { + tags.remove(0); + for (int i = 0; i < tags.size(); i++) { + String expr = tags[i]; + if (expr.begins_with("amp=")) { + String amp_str = expr.substr(4, expr.length()); + amplitude = amp_str.to_float(); + } else if (expr.begins_with("freq=")) { + String period_str = expr.substr(5, expr.length()); + period = period_str.to_float(); + } + } + } - add_text("["); //ignore - pos = brk_pos + 1; + push_wave(period, amplitude); + pos = brk_end + 1; + tag_stack.push_front("wave"); + set_process_internal(true); + } else if (tag.begins_with("tornado")) { + Vector<String> tags = tag.split(" ", false); + float radius = 10.0f; + float frequency = 1.0f; + + if (tags.size() > 1) { + tags.remove(0); + for (int i = 0; i < tags.size(); i++) { + String expr = tags[i]; + if (expr.begins_with("radius=")) { + String amp_str = expr.substr(7, expr.length()); + radius = amp_str.to_float(); + } else if (expr.begins_with("freq=")) { + String period_str = expr.substr(5, expr.length()); + frequency = period_str.to_float(); + } + } + } + + push_tornado(frequency, radius); + pos = brk_end + 1; + tag_stack.push_front("tornado"); + set_process_internal(true); + } else if (tag.begins_with("rainbow")) { + Vector<String> tags = tag.split(" ", false); + float saturation = 0.8f; + float value = 0.8f; + float frequency = 1.0f; + + if (tags.size() > 1) { + tags.remove(0); + for (int i = 0; i < tags.size(); i++) { + String expr = tags[i]; + if (expr.begins_with("sat=")) { + String sat_str = expr.substr(4, expr.length()); + saturation = sat_str.to_float(); + } else if (expr.begins_with("val=")) { + String val_str = expr.substr(4, expr.length()); + value = val_str.to_float(); + } else if (expr.begins_with("freq=")) { + String freq_str = expr.substr(5, expr.length()); + frequency = freq_str.to_float(); + } + } + } + + push_rainbow(saturation, value, frequency); + pos = brk_end + 1; + tag_stack.push_front("rainbow"); + set_process_internal(true); + } else { + Vector<String> expr = tag.split(" ", false); + if (expr.size() < 1) { + add_text("["); + pos = brk_pos + 1; + } else { + String identifier = expr[0]; + expr.remove(0); + Dictionary properties = parse_expressions_for_values(expr); + Ref<RichTextEffect> effect = _get_custom_effect_by_code(identifier); + + if (!effect.is_null()) { + push_customfx(identifier, properties); + pos = brk_end + 1; + tag_stack.push_front(identifier); + set_process_internal(true); + } else { + add_text("["); //ignore + pos = brk_pos + 1; + } + } } } @@ -2204,6 +2504,34 @@ float RichTextLabel::get_percent_visible() const { return percent_visible; } +void RichTextLabel::set_effects(const Vector<Variant> &effects) { + custom_effects.clear(); + for (int i = 0; i < effects.size(); i++) { + Ref<RichTextEffect> effect = Ref<RichTextEffect>(effects[i]); + custom_effects.push_back(effect); + } + + parse_bbcode(bbcode); +} + +Vector<Variant> RichTextLabel::get_effects() { + Vector<Variant> r; + for (int i = 0; i < custom_effects.size(); i++) { + r.push_back(custom_effects[i].get_ref_ptr()); + } + return r; +} + +void RichTextLabel::install_effect(const Variant effect) { + Ref<RichTextEffect> rteffect; + rteffect = effect; + + if (rteffect.is_valid()) { + custom_effects.push_back(effect); + parse_bbcode(bbcode); + } +} + int RichTextLabel::get_content_height() { int total_height = 0; if (main->lines.size()) @@ -2280,6 +2608,12 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_content_height"), &RichTextLabel::get_content_height); + ClassDB::bind_method(D_METHOD("parse_expressions_for_values", "expressions"), &RichTextLabel::parse_expressions_for_values); + + ClassDB::bind_method(D_METHOD("set_effects", "effects"), &RichTextLabel::set_effects); + ClassDB::bind_method(D_METHOD("get_effects"), &RichTextLabel::get_effects); + ClassDB::bind_method(D_METHOD("install_effect", "effect"), &RichTextLabel::install_effect); + ADD_GROUP("BBCode", "bbcode_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "bbcode_text", PROPERTY_HINT_MULTILINE_TEXT), "set_bbcode", "get_bbcode"); @@ -2297,6 +2631,8 @@ void RichTextLabel::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selection_enabled"), "set_selection_enabled", "is_selection_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_RESOURCE_TYPE, "17/17:RichTextEffect", (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE), "RichTextEffect"), "set_effects", "get_effects"); + ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); ADD_SIGNAL(MethodInfo("meta_hover_started", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); ADD_SIGNAL(MethodInfo("meta_hover_ended", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); @@ -2322,11 +2658,16 @@ void RichTextLabel::_bind_methods() { BIND_ENUM_CONSTANT(ITEM_INDENT); BIND_ENUM_CONSTANT(ITEM_LIST); BIND_ENUM_CONSTANT(ITEM_TABLE); + BIND_ENUM_CONSTANT(ITEM_FADE); + BIND_ENUM_CONSTANT(ITEM_SHAKE); + BIND_ENUM_CONSTANT(ITEM_WAVE); + BIND_ENUM_CONSTANT(ITEM_TORNADO); + BIND_ENUM_CONSTANT(ITEM_RAINBOW); + BIND_ENUM_CONSTANT(ITEM_CUSTOMFX); BIND_ENUM_CONSTANT(ITEM_META); } void RichTextLabel::set_visible_characters(int p_visible) { - visible_characters = p_visible; update(); } @@ -2358,6 +2699,77 @@ Size2 RichTextLabel::get_minimum_size() const { return Size2(); } +Ref<RichTextEffect> RichTextLabel::_get_custom_effect_by_code(String p_bbcode_identifier) { + Ref<RichTextEffect> r; + for (int i = 0; i < custom_effects.size(); i++) { + if (!custom_effects[i].is_valid()) + continue; + + if (custom_effects[i]->get_bbcode() == p_bbcode_identifier) { + r = custom_effects[i]; + } + } + + return r; +} + +Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressions) { + Dictionary d = Dictionary(); + for (int i = 0; i < p_expressions.size(); i++) { + String expression = p_expressions[i]; + + Array a = Array(); + Vector<String> parts = expression.split("=", true); + String key = parts[0]; + if (parts.size() != 2) { + return d; + } + + Vector<String> values = parts[1].split(",", false); + + RegEx color = RegEx(); + color.compile("^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$"); + RegEx nodepath = RegEx(); + nodepath.compile("^\\$"); + RegEx boolean = RegEx(); + boolean.compile("^(true|false)$"); + RegEx decimal = RegEx(); + decimal.compile("^-?^.?\\d+(\\.\\d+?)?$"); + RegEx numerical = RegEx(); + numerical.compile("^\\d+$"); + + for (int j = 0; j < values.size(); j++) { + if (!color.search(values[j]).is_null()) { + a.append(Color::html(values[j])); + } else if (!nodepath.search(values[j]).is_null()) { + if (values[j].begins_with("$")) { + String v = values[j].substr(1, values[j].length()); + a.append(NodePath(v)); + } + } else if (!boolean.search(values[j]).is_null()) { + if (values[j] == "true") { + a.append(true); + } else if (values[j] == "false") { + a.append(false); + } + } else if (!decimal.search(values[j]).is_null()) { + a.append(values[j].to_double()); + } else if (!numerical.search(values[j]).is_null()) { + a.append(values[j].to_int()); + } else { + a.append(values[j]); + } + } + + if (values.size() > 1) { + d[key] = a; + } else if (values.size() == 1) { + d[key] = a[0]; + } + } + return d; +} + RichTextLabel::RichTextLabel() { main = memnew(ItemFrame); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 21d099c37a..481f8d9746 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -31,6 +31,7 @@ #ifndef RICH_TEXT_LABEL_H #define RICH_TEXT_LABEL_H +#include "rich_text_effect.h" #include "scene/gui/scroll_bar.h" class RichTextLabel : public Control { @@ -67,14 +68,20 @@ public: ITEM_INDENT, ITEM_LIST, ITEM_TABLE, - ITEM_META + ITEM_FADE, + ITEM_SHAKE, + ITEM_WAVE, + ITEM_TORNADO, + ITEM_RAINBOW, + ITEM_META, + ITEM_CUSTOMFX }; protected: static void _bind_methods(); private: - struct Item; + class Item; struct Line { @@ -96,8 +103,10 @@ private: } }; - struct Item { + class Item : public Object { + GDCLASS(Item, Object); + public: int index; Item *parent; ItemType type; @@ -120,8 +129,10 @@ private: virtual ~Item() { _clear_children(); } }; - struct ItemFrame : public Item { + class ItemFrame : public Item { + GDCLASS(ItemFrame, Item); + public: int parent_line; bool cell; Vector<Line> lines; @@ -136,71 +147,95 @@ private: } }; - struct ItemText : public Item { + class ItemText : public Item { + GDCLASS(ItemText, Item); + public: String text; ItemText() { type = ITEM_TEXT; } }; - struct ItemImage : public Item { + class ItemImage : public Item { + GDCLASS(ItemImage, Item); + public: Ref<Texture> image; ItemImage() { type = ITEM_IMAGE; } }; - struct ItemFont : public Item { + class ItemFont : public Item { + GDCLASS(ItemFont, Item); + public: Ref<Font> font; ItemFont() { type = ITEM_FONT; } }; - struct ItemColor : public Item { + class ItemColor : public Item { + GDCLASS(ItemColor, Item); + public: Color color; ItemColor() { type = ITEM_COLOR; } }; - struct ItemUnderline : public Item { + class ItemUnderline : public Item { + GDCLASS(ItemUnderline, Item); + public: ItemUnderline() { type = ITEM_UNDERLINE; } }; - struct ItemStrikethrough : public Item { + class ItemStrikethrough : public Item { + GDCLASS(ItemStrikethrough, Item); + public: ItemStrikethrough() { type = ITEM_STRIKETHROUGH; } }; - struct ItemMeta : public Item { + class ItemMeta : public Item { + GDCLASS(ItemMeta, Item); + public: Variant meta; ItemMeta() { type = ITEM_META; } }; - struct ItemAlign : public Item { + class ItemAlign : public Item { + GDCLASS(ItemAlign, Item); + public: Align align; ItemAlign() { type = ITEM_ALIGN; } }; - struct ItemIndent : public Item { + class ItemIndent : public Item { + GDCLASS(ItemIndent, Item); + public: int level; ItemIndent() { type = ITEM_INDENT; } }; - struct ItemList : public Item { + class ItemList : public Item { + GDCLASS(ItemList, Item); + public: ListType list_type; ItemList() { type = ITEM_LIST; } }; - struct ItemNewline : public Item { + class ItemNewline : public Item { + GDCLASS(ItemNewline, Item); + public: ItemNewline() { type = ITEM_NEWLINE; } }; - struct ItemTable : public Item { + class ItemTable : public Item { + GDCLASS(ItemTable, Item); + public: struct Column { bool expand; int expand_ratio; @@ -214,6 +249,122 @@ private: ItemTable() { type = ITEM_TABLE; } }; + class ItemFade : public Item { + GDCLASS(ItemFade, Item); + + public: + int starting_index; + int length; + + ItemFade() { type = ITEM_FADE; } + }; + + class ItemFX : public Item { + GDCLASS(ItemFX, Item); + + public: + float elapsed_time; + + ItemFX() { + elapsed_time = 0.0f; + } + }; + + class ItemShake : public ItemFX { + GDCLASS(ItemShake, ItemFX); + + public: + int strength; + float rate; + uint64_t _current_rng; + uint64_t _previous_rng; + + ItemShake() { + strength = 0; + rate = 0.0f; + _current_rng = 0; + type = ITEM_SHAKE; + } + + void reroll_random() { + _previous_rng = _current_rng; + _current_rng = Math::rand(); + } + + uint64_t offset_random(int index) { + return (_current_rng >> (index % 64)) | + (_current_rng << (64 - (index % 64))); + } + + uint64_t offset_previous_random(int index) { + return (_previous_rng >> (index % 64)) | + (_previous_rng << (64 - (index % 64))); + } + }; + + class ItemWave : public ItemFX { + GDCLASS(ItemWave, ItemFX); + + public: + float frequency; + float amplitude; + + ItemWave() { + frequency = 1.0f; + amplitude = 1.0f; + type = ITEM_WAVE; + } + }; + + class ItemTornado : public ItemFX { + GDCLASS(ItemTornado, ItemFX); + + public: + float radius; + float frequency; + + ItemTornado() { + radius = 1.0f; + frequency = 1.0f; + type = ITEM_TORNADO; + } + }; + + class ItemRainbow : public ItemFX { + GDCLASS(ItemRainbow, ItemFX); + + public: + float saturation; + float value; + float frequency; + + ItemRainbow() { + saturation = 0.8f; + value = 0.8f; + frequency = 1.0f; + type = ITEM_RAINBOW; + } + }; + + class ItemCustomFX : public ItemFX { + GDCLASS(ItemCustomFX, ItemFX); + + public: + String identifier; + Dictionary environment; + + ItemCustomFX() { + identifier = ""; + environment = Dictionary(); + type = ITEM_CUSTOMFX; + } + + virtual ~ItemCustomFX() { + _clear_children(); + environment.clear(); + } + }; + ItemFrame *main; Item *current; ItemFrame *current_frame; @@ -239,6 +390,8 @@ private: ItemMeta *meta_hovering; Variant current_meta; + Vector<Ref<RichTextEffect> > custom_effects; + void _invalidate_current_line(ItemFrame *p_frame); void _validate_line_caches(ItemFrame *p_frame); @@ -246,7 +399,6 @@ private: void _remove_item(Item *p_item, const int p_line, const int p_subitem_line); struct ProcessState { - int line_width; }; @@ -287,8 +439,36 @@ private: bool _find_strikethrough(Item *p_item); bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = NULL); bool _find_layout_subitem(Item *from, Item *to); + bool _find_by_type(Item *p_item, ItemType p_type); + template <typename T> + T *_fetch_by_type(Item *p_item, ItemType p_type) { + Item *item = p_item; + T *result = NULL; + while (item) { + if (item->type == p_type) { + result = Object::cast_to<T>(item); + if (result) + return result; + } + item = item->parent; + } + + return result; + }; + template <typename T> + void _fetch_item_stack(Item *p_item, Vector<T *> &r_stack) { + Item *item = p_item; + while (item) { + T *found = Object::cast_to<T>(item); + if (found) { + r_stack.push_back(found); + } + item = item->parent; + } + } void _update_scroll(); + void _update_fx(ItemFrame *p_frame, float p_delta_time); void _scroll_changed(double); void _gui_input(Ref<InputEvent> p_event); @@ -296,6 +476,8 @@ private: Item *_get_prev_item(Item *p_item, bool p_free = false); Rect2 _get_text_rect(); + Ref<RichTextEffect> _get_custom_effect_by_code(String p_bbcode_identifier); + virtual Dictionary parse_expressions_for_values(Vector<String> p_expressions); bool use_bbcode; String bbcode; @@ -322,6 +504,12 @@ public: void push_list(ListType p_list); void push_meta(const Variant &p_meta); void push_table(int p_columns); + void push_fade(int p_start_index, int p_length); + void push_shake(int p_strength, float p_rate); + void push_wave(float p_frequency, float p_amplitude); + void push_tornado(float p_frequency, float p_radius); + void push_rainbow(float p_saturation, float p_value, float p_frequency); + void push_customfx(String p_identifier, Dictionary p_environment); void set_table_column_expand(int p_column, bool p_expand, int p_ratio = 1); int get_current_table_column() const; void push_cell(); @@ -380,6 +568,11 @@ public: void set_percent_visible(float p_percent); float get_percent_visible() const; + void set_effects(const Vector<Variant> &effects); + Vector<Variant> get_effects(); + + void install_effect(const Variant effect); + void set_fixed_size_to_width(int p_width); virtual Size2 get_minimum_size() const; diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 461281a4ed..a840e3fec1 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -382,7 +382,10 @@ void ScrollContainer::update_scrollbars() { Size2 min = child_max_size; - if (!scroll_v || min.height <= size.height - hmin.height) { + bool hide_scroll_v = !scroll_v || min.height <= size.height - hmin.height; + bool hide_scroll_h = !scroll_h || min.width <= size.width - vmin.width; + + if (hide_scroll_v) { v_scroll->hide(); v_scroll->set_max(0); @@ -391,11 +394,16 @@ void ScrollContainer::update_scrollbars() { v_scroll->show(); v_scroll->set_max(min.height); - v_scroll->set_page(size.height - hmin.height); + if (hide_scroll_h) { + v_scroll->set_page(size.height); + } else { + v_scroll->set_page(size.height - hmin.height); + } + scroll.y = v_scroll->get_value(); } - if (!scroll_h || min.width <= size.width - vmin.width) { + if (hide_scroll_h) { h_scroll->hide(); h_scroll->set_max(0); @@ -404,7 +412,12 @@ void ScrollContainer::update_scrollbars() { h_scroll->show(); h_scroll->set_max(min.width); - h_scroll->set_page(size.width - vmin.width); + if (hide_scroll_v) { + h_scroll->set_page(size.width); + } else { + h_scroll->set_page(size.width - vmin.width); + } + scroll.x = h_scroll->get_value(); } } diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 292d80be9d..a29ba36bad 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -94,7 +94,7 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) { return; } - // Do not activate tabs when tabs is empty + // Do not activate tabs when tabs is empty. if (get_tab_count() == 0) return; @@ -140,6 +140,76 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) { pos.x -= tab_width; } } + + Ref<InputEventMouseMotion> mm = p_event; + + if (mm.is_valid()) { + + Point2 pos(mm->get_position().x, mm->get_position().y); + Size2 size = get_size(); + + // Mouse must be on tabs in the tab header area. + if (pos.x < tabs_ofs_cache || pos.y > _get_top_margin()) { + + if (menu_hovered || highlight_arrow > -1) { + menu_hovered = false; + highlight_arrow = -1; + update(); + } + return; + } + + Ref<Texture> menu = get_icon("menu"); + if (popup) { + + if (pos.x >= size.width - menu->get_width()) { + if (!menu_hovered) { + menu_hovered = true; + highlight_arrow = -1; + update(); + return; + } + } else if (menu_hovered) { + menu_hovered = false; + update(); + } + + if (menu_hovered) { + return; + } + } + + // Do not activate tabs when tabs is empty. + if ((get_tab_count() == 0 || !buttons_visible_cache) && menu_hovered) { + highlight_arrow = -1; + update(); + return; + } + + int popup_ofs = 0; + if (popup) { + popup_ofs = menu->get_width(); + } + + Ref<Texture> increment = get_icon("increment"); + Ref<Texture> decrement = get_icon("decrement"); + if (pos.x >= size.width - increment->get_width() - popup_ofs) { + + if (highlight_arrow != 1) { + highlight_arrow = 1; + update(); + } + } else if (pos.x >= size.width - increment->get_width() - decrement->get_width() - popup_ofs) { + + if (highlight_arrow != 0) { + highlight_arrow = 0; + update(); + } + } else if (highlight_arrow > -1) { + highlight_arrow = -1; + update(); + } + } } void TabContainer::_notification(int p_what) { @@ -203,9 +273,11 @@ void TabContainer::_notification(int p_what) { Ref<StyleBox> tab_fg = get_stylebox("tab_fg"); Ref<StyleBox> tab_disabled = get_stylebox("tab_disabled"); Ref<Texture> increment = get_icon("increment"); + Ref<Texture> increment_hl = get_icon("increment_highlight"); Ref<Texture> decrement = get_icon("decrement"); + Ref<Texture> decrement_hl = get_icon("decrement_highlight"); Ref<Texture> menu = get_icon("menu"); - Ref<Texture> menu_hl = get_icon("menu_hl"); + Ref<Texture> menu_hl = get_icon("menu_highlight"); Ref<Font> font = get_font("font"); Color font_color_fg = get_color("font_color_fg"); Color font_color_bg = get_color("font_color_bg"); @@ -332,7 +404,7 @@ void TabContainer::_notification(int p_what) { x = get_size().width; if (popup) { x -= menu->get_width(); - if (mouse_x_cache > x) + if (menu_hovered) menu_hl->draw(get_canvas_item(), Size2(x, (header_height - menu_hl->get_height()) / 2)); else menu->draw(get_canvas_item(), Size2(x, (header_height - menu->get_height()) / 2)); @@ -340,23 +412,26 @@ void TabContainer::_notification(int p_what) { // Draw the navigation buttons. if (buttons_visible_cache) { - int y_center = header_height / 2; x -= increment->get_width(); - increment->draw(canvas, - Point2(x, y_center - (increment->get_height() / 2)), - Color(1, 1, 1, last_tab_cache < tabs.size() - 1 ? 1.0 : 0.5)); + if (last_tab_cache < tabs.size() - 1) { + draw_texture(highlight_arrow == 1 ? increment_hl : increment, Point2(x, (header_height - increment->get_height()) / 2)); + } else { + draw_texture(increment, Point2(x, (header_height - increment->get_height()) / 2), Color(1, 1, 1, 0.5)); + } x -= decrement->get_width(); - decrement->draw(canvas, - Point2(x, y_center - (decrement->get_height() / 2)), - Color(1, 1, 1, first_tab_cache > 0 ? 1.0 : 0.5)); + if (first_tab_cache > 0) { + draw_texture(highlight_arrow == 0 ? decrement_hl : decrement, Point2(x, (header_height - decrement->get_height()) / 2)); + } else { + draw_texture(decrement, Point2(x, (header_height - decrement->get_height()) / 2), Color(1, 1, 1, 0.5)); + } } } break; case NOTIFICATION_THEME_CHANGED: { minimum_size_changed(); - call_deferred("_on_theme_changed"); //wait until all changed theme + call_deferred("_on_theme_changed"); // Wait until all changed theme. } break; } } @@ -367,6 +442,14 @@ void TabContainer::_on_theme_changed() { } } +void TabContainer::_on_mouse_exited() { + if (menu_hovered || highlight_arrow > -1) { + menu_hovered = false; + highlight_arrow = -1; + update(); + } +} + int TabContainer::_get_tab_width(int p_index) const { ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0); @@ -894,6 +977,7 @@ void TabContainer::set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs) { bool TabContainer::get_use_hidden_tabs_for_min_size() const { return use_hidden_tabs_for_min_size; } + void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &TabContainer::_gui_input); @@ -925,6 +1009,7 @@ void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("_child_renamed_callback"), &TabContainer::_child_renamed_callback); ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed); + ClassDB::bind_method(D_METHOD("_on_mouse_exited"), &TabContainer::_on_mouse_exited); ClassDB::bind_method(D_METHOD("_update_current_tab"), &TabContainer::_update_current_tab); ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab"))); @@ -947,14 +1032,17 @@ TabContainer::TabContainer() { first_tab_cache = 0; last_tab_cache = 0; buttons_visible_cache = false; + menu_hovered = false; + highlight_arrow = -1; tabs_ofs_cache = 0; current = 0; previous = 0; - mouse_x_cache = 0; align = ALIGN_CENTER; tabs_visible = true; popup = NULL; drag_to_rearrange_enabled = false; tabs_rearrange_group = -1; use_hidden_tabs_for_min_size = false; + + connect("mouse_exited", this, "_on_mouse_exited"); } diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index 0314f86837..0c17ebc3ae 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -46,7 +46,6 @@ public: }; private: - int mouse_x_cache; int first_tab_cache; int tabs_ofs_cache; int last_tab_cache; @@ -54,6 +53,8 @@ private: int previous; bool tabs_visible; bool buttons_visible_cache; + bool menu_hovered; + int highlight_arrow; TabAlign align; Control *_get_tab(int p_idx) const; int _get_top_margin() const; @@ -65,6 +66,7 @@ private: Vector<Control *> _get_tabs() const; int _get_tab_width(int p_index) const; void _on_theme_changed(); + void _on_mouse_exited(); void _update_current_tab(); protected: diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 7b0836cd28..93b091e8d0 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -226,12 +226,6 @@ void Tabs::_notification(int p_what) { minimum_size_changed(); update(); } break; - case NOTIFICATION_MOUSE_EXIT: { - rb_hover = -1; - cb_hover = -1; - hover = -1; - update(); - } break; case NOTIFICATION_RESIZED: { _update_cache(); _ensure_no_over_offset(); @@ -597,6 +591,15 @@ void Tabs::_update_cache() { } } +void Tabs::_on_mouse_exited() { + + rb_hover = -1; + cb_hover = -1; + hover = -1; + highlight_arrow = -1; + update(); +} + void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) { Tab t; @@ -948,6 +951,7 @@ void Tabs::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &Tabs::_gui_input); ClassDB::bind_method(D_METHOD("_update_hover"), &Tabs::_update_hover); + ClassDB::bind_method(D_METHOD("_on_mouse_exited"), &Tabs::_on_mouse_exited); ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count); ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab); ClassDB::bind_method(D_METHOD("get_current_tab"), &Tabs::get_current_tab); @@ -1024,4 +1028,6 @@ Tabs::Tabs() { hover = -1; drag_to_rearrange_enabled = false; tabs_rearrange_group = -1; + + connect("mouse_exited", this, "_on_mouse_exited"); } diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index 7c54f1acf2..a762b5b9cb 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -89,7 +89,7 @@ private: bool cb_pressing; CloseButtonDisplayPolicy cb_displaypolicy; - int hover; // hovered tab + int hover; // Hovered tab. int min_width; bool scrolling_enabled; bool drag_to_rearrange_enabled; @@ -101,6 +101,8 @@ private: void _update_hover(); void _update_cache(); + void _on_mouse_exited(); + protected: void _gui_input(const Ref<InputEvent> &p_event); void _notification(int p_what); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index ab5ed3166c..d5f1d317c7 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -611,7 +611,6 @@ void TextEdit::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - _update_caches(); if (cursor_changed_dirty) MessageQueue::get_singleton()->push_call(this, "_cursor_changed_emit"); @@ -620,12 +619,16 @@ void TextEdit::_notification(int p_what) { _update_wrap_at(); } break; case NOTIFICATION_RESIZED: { - _update_scrollbars(); _update_wrap_at(); } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + if (is_visible()) { + call_deferred("_update_scrollbars"); + call_deferred("_update_wrap_at"); + } + } break; case NOTIFICATION_THEME_CHANGED: { - _update_caches(); _update_wrap_at(); syntax_highlighting_cache.clear(); @@ -644,7 +647,7 @@ void TextEdit::_notification(int p_what) { if (scrolling && get_v_scroll() != target_v_scroll) { double target_y = target_v_scroll - get_v_scroll(); double dist = sqrt(target_y * target_y); - // To ensure minimap is responsive overide the speed setting. + // To ensure minimap is responsive override the speed setting. double vel = ((target_y / dist) * ((minimap_clicked) ? 3000 : v_scroll_speed)) * get_physics_process_delta_time(); if (Math::abs(vel) >= dist) { @@ -1735,7 +1738,9 @@ void TextEdit::_notification(int p_what) { } break; case NOTIFICATION_FOCUS_ENTER: { - if (!caret_blink_enabled) { + if (caret_blink_enabled) { + caret_blink_timer->start(); + } else { draw_caret = true; } @@ -1748,6 +1753,10 @@ void TextEdit::_notification(int p_what) { } break; case NOTIFICATION_FOCUS_EXIT: { + if (caret_blink_enabled) { + caret_blink_timer->stop(); + } + OS::get_singleton()->set_ime_position(Point2()); OS::get_singleton()->set_ime_active(false); ime_text = ""; @@ -2072,6 +2081,44 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co r_col = col; } +Vector2i TextEdit::_get_cursor_pixel_pos() { + adjust_viewport_to_cursor(); + int row = (cursor.line - get_first_visible_line() - cursor.wrap_ofs); + // Correct for hidden and wrapped lines + for (int i = get_first_visible_line(); i < cursor.line; i++) { + if (is_line_hidden(i)) { + row -= 1; + continue; + } + row += times_line_wraps(i); + } + // Row might be wrapped. Adjust row and r_column + Vector<String> rows2 = get_wrap_rows_text(cursor.line); + while (rows2.size() > 1) { + if (cursor.column >= rows2[0].length()) { + cursor.column -= rows2[0].length(); + rows2.remove(0); + row++; + } else { + break; + } + } + + // Calculate final pixel position + int y = (row - get_v_scroll_offset() + 1 /*Bottom of line*/) * get_row_height(); + int x = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width - cursor.x_ofs; + int ix = 0; + while (ix < rows2[0].size() && ix < cursor.column) { + if (cache.font != NULL) { + x += cache.font->get_char_size(rows2[0].get(ix)).width; + } + ix++; + } + x += get_indent_level(cursor.line) * cache.font->get_char_size(' ').width; + + return Vector2i(x, y); +} + void TextEdit::_get_minimap_mouse_row(const Point2i &p_mouse, int &r_row) const { float rows = p_mouse.y; @@ -2408,7 +2455,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (mm.is_valid()) { if (select_identifiers_enabled) { - if (mm->get_command() && mm->get_button_mask() == 0) { + if (!dragging_minimap && !dragging_selection && mm->get_command() && mm->get_button_mask() == 0) { String new_word = get_word_at_pos(mm->get_position()); if (new_word != highlighted_word) { @@ -2466,7 +2513,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { #endif if (select_identifiers_enabled) { - if (k->is_pressed()) { + if (k->is_pressed() && !dragging_minimap && !dragging_selection) { highlighted_word = get_word_at_pos(get_local_mouse_position()); update(); @@ -3213,7 +3260,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (readonly) break; - if (k->get_shift() && !k->get_command() && !k->get_alt()) { + if (k->get_shift() && !k->get_command() && !k->get_alt() && is_shortcut_keys_enabled()) { cut(); break; } @@ -3444,13 +3491,15 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { scancode_handled = false; break; } - select_all(); + if (is_shortcut_keys_enabled()) { + select_all(); + } #else if ((!k->get_command() && !k->get_control())) { scancode_handled = false; break; } - if (!k->get_shift() && k->get_command()) + if (!k->get_shift() && k->get_command() && is_shortcut_keys_enabled()) select_all(); else if (k->get_control()) { if (k->get_shift()) @@ -3506,8 +3555,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { scancode_handled = false; break; } - - cut(); + if (is_shortcut_keys_enabled()) { + cut(); + } } break; case KEY_C: { @@ -3517,7 +3567,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } - copy(); + if (is_shortcut_keys_enabled()) { + copy(); + } } break; case KEY_Z: { @@ -3531,10 +3583,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } - if (k->get_shift()) - redo(); - else - undo(); + if (is_shortcut_keys_enabled()) { + if (k->get_shift()) + redo(); + else + undo(); + } } break; case KEY_Y: { @@ -3547,7 +3601,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } - redo(); + if (is_shortcut_keys_enabled()) { + redo(); + } } break; case KEY_V: { if (readonly) { @@ -3558,7 +3614,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } - paste(); + if (is_shortcut_keys_enabled()) { + paste(); + } } break; case KEY_SPACE: { @@ -3576,6 +3634,16 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; + case KEY_MENU: { + if (context_menu_enabled) { + menu->set_position(get_global_transform().xform(_get_cursor_pixel_pos())); + menu->set_size(Vector2(1, 1)); + menu->set_scale(get_global_transform().get_scale()); + menu->popup(); + menu->grab_focus(); + } + } break; + default: { scancode_handled = false; @@ -4052,6 +4120,25 @@ int TextEdit::_get_control_height() const { return control_height; } +void TextEdit::_generate_context_menu() { + // Reorganize context menu. + menu->clear(); + if (!readonly) + menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_X : 0); + menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_C : 0); + if (!readonly) + menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_V : 0); + menu->add_separator(); + if (is_selecting_enabled()) + menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_A : 0); + if (!readonly) { + menu->add_item(RTR("Clear"), MENU_CLEAR); + menu->add_separator(); + menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_Z : 0); + menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z : 0); + } +} + int TextEdit::get_visible_rows() const { return _get_control_height() / get_row_height(); } @@ -4393,11 +4480,14 @@ bool TextEdit::cursor_get_blink_enabled() const { void TextEdit::cursor_set_blink_enabled(const bool p_enabled) { caret_blink_enabled = p_enabled; - if (p_enabled) { - caret_blink_timer->start(); - } else { - caret_blink_timer->stop(); + if (has_focus()) { + if (p_enabled) { + caret_blink_timer->start(); + } else { + caret_blink_timer->stop(); + } } + draw_caret = true; } @@ -4757,6 +4847,7 @@ void TextEdit::set_readonly(bool p_readonly) { return; readonly = p_readonly; + _generate_context_menu(); // Reorganize context menu. menu->clear(); @@ -4814,10 +4905,12 @@ int TextEdit::get_max_chars() const { void TextEdit::_reset_caret_blink_timer() { if (caret_blink_enabled) { - caret_blink_timer->stop(); - caret_blink_timer->start(); draw_caret = true; - update(); + if (has_focus()) { + caret_blink_timer->stop(); + caret_blink_timer->start(); + update(); + } } } @@ -5094,6 +5187,8 @@ void TextEdit::paste() { } void TextEdit::select_all() { + if (!selecting_enabled) + return; if (text.size() == 1 && text[0].length() == 0) return; @@ -5118,6 +5213,8 @@ void TextEdit::deselect() { } void TextEdit::select(int p_from_line, int p_from_column, int p_to_line, int p_to_column) { + if (!selecting_enabled) + return; if (p_from_line < 0) p_from_line = 0; @@ -5362,6 +5459,9 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l break; } pos_from = last_pos - p_key.length(); + if (pos_from < 0) { + break; + } } } else { while ((last_pos = (p_search_flags & SEARCH_MATCH_CASE) ? text_line.find(p_key, pos_from) : text_line.findn(p_key, pos_from)) != -1) { @@ -6230,7 +6330,7 @@ void TextEdit::_confirm_completion() { CharType last_completion_char = completion_current.insert_text[completion_current.insert_text.length() - 1]; if ((last_completion_char == '"' || last_completion_char == '\'') && last_completion_char == next_char) { - _base_remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1); + _remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1); } if (last_completion_char == '(') { @@ -6758,6 +6858,29 @@ bool TextEdit::is_context_menu_enabled() { return context_menu_enabled; } +void TextEdit::set_shortcut_keys_enabled(bool p_enabled) { + shortcut_keys_enabled = p_enabled; + + _generate_context_menu(); +} + +void TextEdit::set_selecting_enabled(bool p_enabled) { + selecting_enabled = p_enabled; + + if (!selecting_enabled) + deselect(); + + _generate_context_menu(); +} + +bool TextEdit::is_selecting_enabled() const { + return selecting_enabled; +} + +bool TextEdit::is_shortcut_keys_enabled() const { + return shortcut_keys_enabled; +} + PopupMenu *TextEdit::get_menu() const { return menu; } @@ -6813,6 +6936,10 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("is_wrap_enabled"), &TextEdit::is_wrap_enabled); ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &TextEdit::set_context_menu_enabled); ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &TextEdit::is_context_menu_enabled); + ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enable"), &TextEdit::set_shortcut_keys_enabled); + ClassDB::bind_method(D_METHOD("is_shortcut_keys_enabled"), &TextEdit::is_shortcut_keys_enabled); + ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &TextEdit::set_selecting_enabled); + ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &TextEdit::is_selecting_enabled); ClassDB::bind_method(D_METHOD("cut"), &TextEdit::cut); ClassDB::bind_method(D_METHOD("copy"), &TextEdit::copy); @@ -6903,6 +7030,8 @@ void TextEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_scrolling"), "set_smooth_scroll_enable", "is_smooth_scroll_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_scroll_speed"), "set_v_scroll_speed", "get_v_scroll_speed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hiding_enabled"), "set_hiding_enabled", "is_hiding_enabled"); @@ -7061,7 +7190,9 @@ TextEdit::TextEdit() { minimap_char_size = Point2(1, 2); minimap_line_spacing = 1; + selecting_enabled = true; context_menu_enabled = true; + shortcut_keys_enabled = true; menu = memnew(PopupMenu); add_child(menu); readonly = true; // Initialise to opposite first, so we get past the early-out in set_readonly. diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 9c568acd93..e5d9b006fe 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -365,10 +365,15 @@ private: int search_result_line; int search_result_col; + bool selecting_enabled; + bool context_menu_enabled; + bool shortcut_keys_enabled; int executing_line; + void _generate_context_menu(); + int get_visible_rows() const; int get_total_visible_rows() const; @@ -582,6 +587,7 @@ public: int cursor_get_column() const; int cursor_get_line() const; + Vector2i _get_cursor_pixel_pos(); bool cursor_get_blink_enabled() const; void cursor_set_blink_enabled(const bool p_enabled); @@ -737,6 +743,12 @@ public: void set_context_menu_enabled(bool p_enable); bool is_context_menu_enabled(); + void set_selecting_enabled(bool p_enabled); + bool is_selecting_enabled() const; + + void set_shortcut_keys_enabled(bool p_enabled); + bool is_shortcut_keys_enabled() const; + PopupMenu *get_menu() const; String get_text_for_completion(); diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index b5f949aeb7..e9b0bd8f38 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -205,24 +205,26 @@ void TextureButton::_notification(int p_what) { case STRETCH_KEEP_ASPECT_COVERED: { size = get_size(); Size2 tex_size = texdraw->get_size(); - Size2 scaleSize(size.width / tex_size.width, size.height / tex_size.height); - float scale = scaleSize.width > scaleSize.height ? scaleSize.width : scaleSize.height; - Size2 scaledTexSize = tex_size * scale; - Point2 ofs2 = ((scaledTexSize - size) / scale).abs() / 2.0f; + Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height); + float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height; + Size2 scaled_tex_size = tex_size * scale; + Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f; _texture_region = Rect2(ofs2, size / scale); } break; } } + _position_rect = Rect2(ofs, size); - if (_tile) + if (_tile) { draw_texture_rect(texdraw, _position_rect, _tile); - else + } else { draw_texture_rect_region(texdraw, _position_rect, _texture_region); + } } else { _position_rect = Rect2(); } - if (has_focus() && focused.is_valid()) { + if (has_focus() && focused.is_valid()) { draw_texture_rect(focused, _position_rect, false); }; } break; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index b7451faad3..57663bbe82 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -328,7 +328,7 @@ void TreeItem::set_collapsed(bool p_collapsed) { ci = ci->parent; } - if (ci) { // collapsing cursor/selectd, move it! + if (ci) { // collapsing cursor/selected, move it! if (tree->select_mode == Tree::SELECT_MULTI) { @@ -914,7 +914,6 @@ void Tree::update_cache() { cache.arrow_collapsed = get_icon("arrow_collapsed"); cache.arrow = get_icon("arrow"); cache.select_arrow = get_icon("select_arrow"); - cache.select_option = get_icon("select_option"); cache.updown = get_icon("updown"); cache.custom_button = get_stylebox("custom_button"); @@ -930,7 +929,6 @@ void Tree::update_cache() { cache.vseparation = get_constant("vseparation"); cache.item_margin = get_constant("item_margin"); cache.button_margin = get_constant("button_margin"); - cache.guide_width = get_constant("guide_width"); cache.draw_guides = get_constant("draw_guides"); cache.draw_relationship_lines = get_constant("draw_relationship_lines"); cache.relationship_line_color = get_color("relationship_line_color"); @@ -1184,23 +1182,22 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 } } - if (p_item->cells[i].selected && select_mode != SELECT_ROW) { - + if (select_mode != SELECT_ROW && (p_item->cells[i].selected || selected_item == p_item)) { Rect2i r(cell_rect.position, cell_rect.size); + if (p_item->cells[i].text.size() > 0) { float icon_width = p_item->cells[i].get_icon_size().width; r.position.x += icon_width; r.size.x -= icon_width; } p_item->set_meta("__focus_rect", Rect2(r.position, r.size)); - if (has_focus()) { - cache.selected_focus->draw(ci, r); - } else { - cache.selected->draw(ci, r); - } - if (text_editor->is_visible_in_tree()) { - Vector2 ofs2(0, (text_editor->get_size().height - r.size.height) / 2); - text_editor->set_position(get_global_position() + r.position - ofs2); + + if (p_item->cells[i].selected) { + if (has_focus()) { + cache.selected_focus->draw(ci, r); + } else { + cache.selected->draw(ci, r); + } } } diff --git a/scene/gui/tree.h b/scene/gui/tree.h index fdc6da5055..f12d8fc4d2 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -416,7 +416,6 @@ private: Ref<Texture> arrow_collapsed; Ref<Texture> arrow; Ref<Texture> select_arrow; - Ref<Texture> select_option; Ref<Texture> updown; Color font_color; @@ -429,7 +428,6 @@ private: int hseparation; int vseparation; int item_margin; - int guide_width; int button_margin; Point2 offset; int draw_relationship_lines; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 0b3a193d18..ba04cb69f2 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1875,6 +1875,19 @@ String Node::get_filename() const { return data.filename; } +void Node::set_editor_description(const String &p_editor_description) { + + set_meta("_editor_description_", p_editor_description); +} +String Node::get_editor_description() const { + + if (has_meta("_editor_description_")) { + return get_meta("_editor_description_"); + } else { + return ""; + } +} + void Node::set_editable_instance(Node *p_node, bool p_editable) { ERR_FAIL_NULL(p_node); @@ -2788,6 +2801,10 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config); ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config); + ClassDB::bind_method(D_METHOD("_set_editor_description", "editor_description"), &Node::set_editor_description); + ClassDB::bind_method(D_METHOD("_get_editor_description"), &Node::get_editor_description); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_editor_description", "_get_editor_description"); + ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path); ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path"); @@ -2844,6 +2861,8 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_WM_ABOUT); BIND_CONSTANT(NOTIFICATION_CRASH); BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE); + BIND_CONSTANT(NOTIFICATION_APP_RESUMED); + BIND_CONSTANT(NOTIFICATION_APP_PAUSED); BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT); BIND_ENUM_CONSTANT(PAUSE_MODE_STOP); @@ -2860,10 +2879,6 @@ void Node::_bind_methods() { ADD_SIGNAL(MethodInfo("tree_exiting")); ADD_SIGNAL(MethodInfo("tree_exited")); - //ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/process" ),"set_process","is_processing") ; - //ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/physics_process" ), "set_physics_process","is_physics_processing") ; - //ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/input" ), "set_process_input","is_processing_input" ) ; - //ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), "set_process_unhandled_input","is_processing_unhandled_input" ) ; ADD_GROUP("Pause", "pause_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode"); @@ -2887,9 +2902,6 @@ void Node::_bind_methods() { BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey"))); BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_configuration_warning")); - - //ClassDB::bind_method(D_METHOD("get_child",&Node::get_child,PH("index"))); - //ClassDB::bind_method(D_METHOD("get_node",&Node::get_node,PH("path"))); } String Node::_get_name_num_separator() { diff --git a/scene/main/node.h b/scene/main/node.h index 67b40f6dfc..a8bcd2f273 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -250,7 +250,9 @@ public: NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED, NOTIFICATION_WM_ABOUT = MainLoop::NOTIFICATION_WM_ABOUT, NOTIFICATION_CRASH = MainLoop::NOTIFICATION_CRASH, - NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE + NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE, + NOTIFICATION_APP_RESUMED = MainLoop::NOTIFICATION_APP_RESUMED, + NOTIFICATION_APP_PAUSED = MainLoop::NOTIFICATION_APP_PAUSED }; @@ -318,6 +320,9 @@ public: void set_filename(const String &p_filename); String get_filename() const; + void set_editor_description(const String &p_editor_description); + String get_editor_description() const; + void set_editable_instance(Node *p_node, bool p_editable); bool is_editable_instance(const Node *p_node) const; void set_editable_instances(const HashMap<NodePath, int> &p_editable_instances); @@ -363,8 +368,6 @@ public: Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const; #endif - //Node *clone_tree() const; - // used by editors, to save what has changed only void set_scene_instance_state(const Ref<SceneState> &p_state); Ref<SceneState> get_scene_instance_state() const; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 617a703855..0465c9305b 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -33,6 +33,7 @@ #include "core/io/marshalls.h" #include "core/io/resource_loader.h" #include "core/message_queue.h" +#include "core/os/dir_access.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/print_string.h" @@ -629,6 +630,7 @@ void SceneTree::_notification(int p_notification) { break; } } break; + case NOTIFICATION_WM_GO_BACK_REQUEST: { get_root()->propagate_notification(p_notification); @@ -638,28 +640,23 @@ void SceneTree::_notification(int p_notification) { break; } } break; - case NOTIFICATION_OS_MEMORY_WARNING: - case NOTIFICATION_OS_IME_UPDATE: - case NOTIFICATION_WM_MOUSE_ENTER: - case NOTIFICATION_WM_MOUSE_EXIT: - case NOTIFICATION_WM_FOCUS_IN: - case NOTIFICATION_WM_FOCUS_OUT: - case NOTIFICATION_WM_ABOUT: { - if (p_notification == NOTIFICATION_WM_FOCUS_IN) { - InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton()); - if (id) { - id->ensure_touch_mouse_raised(); - } + case NOTIFICATION_WM_FOCUS_IN: { + + InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton()); + if (id) { + id->ensure_touch_mouse_raised(); } get_root()->propagate_notification(p_notification); } break; + case NOTIFICATION_TRANSLATION_CHANGED: { if (!Engine::get_singleton()->is_editor_hint()) { get_root()->propagate_notification(p_notification); } } break; + case NOTIFICATION_WM_UNFOCUS_REQUEST: { notify_group_flags(GROUP_CALL_REALTIME | GROUP_CALL_MULTILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST); @@ -668,7 +665,15 @@ void SceneTree::_notification(int p_notification) { } break; - case NOTIFICATION_CRASH: { + case NOTIFICATION_OS_MEMORY_WARNING: + case NOTIFICATION_OS_IME_UPDATE: + case NOTIFICATION_WM_MOUSE_ENTER: + case NOTIFICATION_WM_MOUSE_EXIT: + case NOTIFICATION_WM_FOCUS_OUT: + case NOTIFICATION_WM_ABOUT: + case NOTIFICATION_CRASH: + case NOTIFICATION_APP_RESUMED: + case NOTIFICATION_APP_PAUSED: { get_root()->propagate_notification(p_notification); } break; @@ -1953,6 +1958,38 @@ bool SceneTree::is_using_font_oversampling() const { return use_font_oversampling; } +void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { + + if (p_function == "change_scene") { + DirAccessRef dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES); + List<String> directories; + directories.push_back(dir_access->get_current_dir()); + + while (!directories.empty()) { + dir_access->change_dir(directories.back()->get()); + directories.pop_back(); + + dir_access->list_dir_begin(); + String filename = dir_access->get_next(); + + while (filename != "") { + if (filename == "." || filename == "..") { + filename = dir_access->get_next(); + continue; + } + + if (dir_access->dir_exists(filename)) { + directories.push_back(dir_access->get_current_dir().plus_file(filename)); + } else if (filename.ends_with(".tscn") || filename.ends_with(".scn")) { + r_options->push_back("\"" + dir_access->get_current_dir().plus_file(filename) + "\""); + } + + filename = dir_access->get_next(); + } + } + } +} + SceneTree::SceneTree() { if (singleton == NULL) singleton = this; @@ -2063,6 +2100,7 @@ SceneTree::SceneTree() { if (ScriptDebugger::get_singleton()) { ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree, this); + ScriptDebugger::get_singleton()->set_multiplayer(multiplayer); } root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking", true)); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 42a87545a6..d387886d61 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -408,6 +408,7 @@ public: void drop_files(const Vector<String> &p_files, int p_from_screen = 0); void global_menu_action(const Variant &p_id, const Variant &p_meta); + void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; //network API diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 03d46fd28d..14cc705edb 100755 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -107,6 +107,9 @@ bool Timer::has_autostart() const { } void Timer::start(float p_time) { + + ERR_FAIL_COND_MSG(!is_inside_tree(), "Timer was not added to the SceneTree!"); + if (p_time > 0) { set_wait_time(p_time); } diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 93eea2ad0b..b5c82ce4e3 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2289,32 +2289,34 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (from && p_event->is_pressed()) { Control *next = NULL; - if (p_event->is_action_pressed("ui_focus_next")) { + Input *input = Input::get_singleton(); + + if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { next = from->find_next_valid_focus(); } - if (p_event->is_action_pressed("ui_focus_prev")) { + if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) { next = from->find_prev_valid_focus(); } - if (!mods && p_event->is_action_pressed("ui_up")) { + if (!mods && p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) { next = from->_get_focus_neighbour(MARGIN_TOP); } - if (!mods && p_event->is_action_pressed("ui_left")) { + if (!mods && p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) { next = from->_get_focus_neighbour(MARGIN_LEFT); } - if (!mods && p_event->is_action_pressed("ui_right")) { + if (!mods && p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) { next = from->_get_focus_neighbour(MARGIN_RIGHT); } - if (!mods && p_event->is_action_pressed("ui_down")) { + if (!mods && p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) { next = from->_get_focus_neighbour(MARGIN_BOTTOM); } diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 06d84302a3..418ee6af0e 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -101,6 +101,7 @@ #include "scene/gui/popup_menu.h" #include "scene/gui/progress_bar.h" #include "scene/gui/reference_rect.h" +#include "scene/gui/rich_text_effect.h" #include "scene/gui/rich_text_label.h" #include "scene/gui/scroll_bar.h" #include "scene/gui/scroll_container.h" @@ -343,6 +344,8 @@ void register_scene_types() { ClassDB::register_class<ColorPicker>(); ClassDB::register_class<ColorPickerButton>(); ClassDB::register_class<RichTextLabel>(); + ClassDB::register_class<RichTextEffect>(); + ClassDB::register_class<CharFXTransform>(); ClassDB::register_class<PopupDialog>(); ClassDB::register_class<WindowDialog>(); ClassDB::register_class<AcceptDialog>(); @@ -361,6 +364,9 @@ void register_scene_types() { /* REGISTER 3D */ + ClassDB::register_class<Skin>(); + ClassDB::register_virtual_class<SkinReference>(); + ClassDB::register_class<Spatial>(); ClassDB::register_virtual_class<SpatialGizmo>(); ClassDB::register_class<Skeleton>(); @@ -528,6 +534,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeCubeMapUniform>(); ClassDB::register_class<VisualShaderNodeIf>(); ClassDB::register_class<VisualShaderNodeSwitch>(); + ClassDB::register_class<VisualShaderNodeScalarSwitch>(); ClassDB::register_class<VisualShaderNodeFresnel>(); ClassDB::register_class<VisualShaderNodeExpression>(); ClassDB::register_class<VisualShaderNodeGlobalExpression>(); diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 1a5f57ce48..f68dc9af38 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -611,6 +611,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font("title_font", "GraphNode", default_font); theme->set_color("title_color", "GraphNode", Color(0, 0, 0, 1)); theme->set_color("close_color", "GraphNode", Color(0, 0, 0, 1)); + theme->set_color("resizer_color", "GraphNode", Color(0, 0, 0, 1)); theme->set_constant("title_offset", "GraphNode", 20 * scale); theme->set_constant("close_offset", "GraphNode", 18 * scale); theme->set_constant("port_offset", "GraphNode", 3 * scale); @@ -656,7 +657,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("hseparation", "Tree", 4 * scale); theme->set_constant("vseparation", "Tree", 4 * scale); - theme->set_constant("guide_width", "Tree", 2 * scale); theme->set_constant("item_margin", "Tree", 12 * scale); theme->set_constant("button_margin", "Tree", 4 * scale); theme->set_constant("draw_relationship_lines", "Tree", 0); diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index 7cd765fb5d..0c39c3cbb1 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -165,11 +165,12 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf e.vertex[0] = edge.x; e.vertex[1] = edge.y; edges.push_back(e); + v[j]->edges.push_back(face.edges[j]); + v[(j + 1) % 3]->edges.push_back(face.edges[j]); } edges.write[face.edges[j]].faces.push_back(fidx); v[j]->faces.push_back(fidx); - v[j]->edges.push_back(face.edges[j]); } faces.push_back(face); diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index cd229732ba..1c41f30a94 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1713,6 +1713,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } if (groups.size()) { + groups.sort_custom<StringName::AlphCompare>(); String sgroups = " groups=[\n"; for (int j = 0; j < groups.size(); j++) { sgroups += "\"" + String(groups[j]).c_escape() + "\",\n"; diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp new file mode 100644 index 0000000000..8446e2f249 --- /dev/null +++ b/scene/resources/skin.cpp @@ -0,0 +1,102 @@ +#include "skin.h" + +void Skin::set_bind_count(int p_size) { + ERR_FAIL_COND(p_size < 0); + binds.resize(p_size); + binds_ptr = binds.ptrw(); + bind_count = p_size; + emit_changed(); +} + +void Skin::add_bind(int p_bone, const Transform &p_pose) { + uint32_t index = bind_count; + set_bind_count(bind_count + 1); + set_bind_bone(index, p_bone); + set_bind_pose(index, p_pose); +} + +void Skin::set_bind_bone(int p_index, int p_bone) { + ERR_FAIL_INDEX(p_index, bind_count); + binds_ptr[p_index].bone = p_bone; + emit_changed(); +} + +void Skin::set_bind_pose(int p_index, const Transform &p_pose) { + ERR_FAIL_INDEX(p_index, bind_count); + binds_ptr[p_index].pose = p_pose; + emit_changed(); +} + +void Skin::clear_binds() { + binds.clear(); + binds_ptr = nullptr; + bind_count = 0; + emit_changed(); +} + +bool Skin::_set(const StringName &p_name, const Variant &p_value) { + String name = p_name; + if (name == "bind_count") { + set_bind_count(p_value); + return true; + } else if (name.begins_with("bind/")) { + int index = name.get_slicec('/', 1).to_int(); + String what = name.get_slicec('/', 2); + if (what == "bone") { + set_bind_bone(index, p_value); + return true; + } else if (what == "pose") { + set_bind_pose(index, p_value); + return true; + } + } + return false; +} + +bool Skin::_get(const StringName &p_name, Variant &r_ret) const { + + String name = p_name; + if (name == "bind_count") { + r_ret = get_bind_count(); + return true; + } else if (name.begins_with("bind/")) { + int index = name.get_slicec('/', 1).to_int(); + String what = name.get_slicec('/', 2); + if (what == "bone") { + r_ret = get_bind_bone(index); + return true; + } else if (what == "pose") { + r_ret = get_bind_pose(index); + return true; + } + } + return false; +} +void Skin::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::INT, "bind_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater")); + for (int i = 0; i < get_bind_count(); i++) { + p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM, "bind/" + itos(i) + "/pose")); + } +} + +void Skin::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_bind_count", "bind_count"), &Skin::set_bind_count); + ClassDB::bind_method(D_METHOD("get_bind_count"), &Skin::get_bind_count); + + ClassDB::bind_method(D_METHOD("add_bind", "bone", "pose"), &Skin::add_bind); + + ClassDB::bind_method(D_METHOD("set_bind_pose", "bind_index", "pose"), &Skin::set_bind_pose); + ClassDB::bind_method(D_METHOD("get_bind_pose", "bind_index"), &Skin::get_bind_pose); + + ClassDB::bind_method(D_METHOD("set_bind_bone", "bind_index", "bone"), &Skin::set_bind_bone); + ClassDB::bind_method(D_METHOD("get_bind_bone", "bind_index"), &Skin::get_bind_bone); + + ClassDB::bind_method(D_METHOD("clear_binds"), &Skin::clear_binds); +} + +Skin::Skin() { + bind_count = 0; + binds_ptr = nullptr; +} diff --git a/scene/resources/skin.h b/scene/resources/skin.h new file mode 100644 index 0000000000..a7e55bfa89 --- /dev/null +++ b/scene/resources/skin.h @@ -0,0 +1,54 @@ +#ifndef SKIN_H +#define SKIN_H + +#include "core/resource.h" + +class Skin : public Resource { + GDCLASS(Skin, Resource) + + struct Bind { + int bone; + Transform pose; + }; + + Vector<Bind> binds; + + Bind *binds_ptr; + int bind_count; + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + static void _bind_methods(); + +public: + void set_bind_count(int p_size); + inline int get_bind_count() const { return bind_count; } + + void add_bind(int p_bone, const Transform &p_pose); + + void set_bind_bone(int p_index, int p_bone); + void set_bind_pose(int p_index, const Transform &p_pose); + + inline int get_bind_bone(int p_index) const { +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(p_index, bind_count, -1); +#endif + return binds_ptr[p_index].bone; + } + + inline Transform get_bind_pose(int p_index) const { +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(p_index, bind_count, Transform()); +#endif + return binds_ptr[p_index].pose; + } + + void clear_binds(); + + Skin(); +}; + +#endif // SKIN_H diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 5dd429fa75..4453032f67 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -713,6 +713,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { Vector<Point2> verts; Vector<int> indices; Vector<Color> colors; + Vector<Point2> uvs; //DRAW SHADOW if (draw_shadow) { @@ -799,9 +800,17 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { } } + //COMPUTE UV COORDINATES + Rect2 uv_rect = style_rect.grow(aa_on ? aa_size : 0); + uvs.resize(verts.size()); + for (int i = 0; i < verts.size(); i++) { + uvs.write[i].x = (verts[i].x - uv_rect.position.x) / uv_rect.size.width; + uvs.write[i].y = (verts[i].y - uv_rect.position.y) / uv_rect.size.height; + } + //DRAWING VisualServer *vs = VisualServer::get_singleton(); - vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors); + vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors, uvs); } float StyleBoxFlat::get_style_margin(Margin p_margin) const { diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 699410719c..f5ea6adc85 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1083,7 +1083,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } else if (defval.get_type() == Variant::BOOL) { bool val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); - code += "\nbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; + code += "\tbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; } else if (defval.get_type() == Variant::VECTOR3) { Vector3 val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); @@ -1399,6 +1399,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Spatial, Fragment { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, @@ -1423,6 +1424,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing", "FRONT_FACING" }, // Spatial, Light { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, @@ -1444,6 +1447,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Canvas Item, Vertex { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, @@ -2463,8 +2467,10 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad if (pre_symbols.empty()) { pre_symbols.push_back("\t"); pre_symbols.push_back(","); + pre_symbols.push_back(";"); pre_symbols.push_back("{"); pre_symbols.push_back("["); + pre_symbols.push_back("]"); pre_symbols.push_back("("); pre_symbols.push_back(" "); pre_symbols.push_back("-"); @@ -2479,11 +2485,12 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad static Vector<String> post_symbols; if (post_symbols.empty()) { - post_symbols.push_back("\0"); post_symbols.push_back("\t"); post_symbols.push_back("\n"); + post_symbols.push_back(","); post_symbols.push_back(";"); post_symbols.push_back("}"); + post_symbols.push_back("["); post_symbols.push_back("]"); post_symbols.push_back(")"); post_symbols.push_back(" "); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 9195d80cfc..b7173b157e 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "visual_shader_nodes.h" + ////////////// Scalar String VisualShaderNodeScalarConstant::get_caption() const { @@ -38,9 +39,11 @@ String VisualShaderNodeScalarConstant::get_caption() const { int VisualShaderNodeScalarConstant::get_input_port_count() const { return 0; } + VisualShaderNodeScalarConstant::PortType VisualShaderNodeScalarConstant::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarConstant::get_input_port_name(int p_port) const { return String(); } @@ -48,9 +51,11 @@ String VisualShaderNodeScalarConstant::get_input_port_name(int p_port) const { int VisualShaderNodeScalarConstant::get_output_port_count() const { return 1; } + VisualShaderNodeScalarConstant::PortType VisualShaderNodeScalarConstant::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarConstant::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -158,9 +163,11 @@ String VisualShaderNodeColorConstant::get_caption() const { int VisualShaderNodeColorConstant::get_input_port_count() const { return 0; } + VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const { return String(); } @@ -168,9 +175,11 @@ String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const { int VisualShaderNodeColorConstant::get_output_port_count() const { return 2; } + VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const { return p_port == 0 ? "" : "alpha"; //no output port means the editor will be used as port } @@ -222,9 +231,11 @@ String VisualShaderNodeVec3Constant::get_caption() const { int VisualShaderNodeVec3Constant::get_input_port_count() const { return 0; } + VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const { return String(); } @@ -232,9 +243,11 @@ String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const { int VisualShaderNodeVec3Constant::get_output_port_count() const { return 1; } + VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -280,9 +293,11 @@ String VisualShaderNodeTransformConstant::get_caption() const { int VisualShaderNodeTransformConstant::get_input_port_count() const { return 0; } + VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const { return String(); } @@ -290,9 +305,11 @@ String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const int VisualShaderNodeTransformConstant::get_output_port_count() const { return 1; } + VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformConstant::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -346,9 +363,11 @@ String VisualShaderNodeTexture::get_caption() const { int VisualShaderNodeTexture::get_input_port_count() const { return 2; } + VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeTexture::get_input_port_name(int p_port) const { return p_port == 0 ? "uv" : "lod"; } @@ -356,11 +375,13 @@ String VisualShaderNodeTexture::get_input_port_name(int p_port) const { int VisualShaderNodeTexture::get_output_port_count() const { return 2; } + VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const { if (p_port == 0 && source == SOURCE_DEPTH) return PORT_TYPE_SCALAR; return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeTexture::get_output_port_name(int p_port) const { if (p_port == 0 && source == SOURCE_DEPTH) return "depth"; @@ -632,9 +653,11 @@ String VisualShaderNodeCubeMap::get_caption() const { int VisualShaderNodeCubeMap::get_input_port_count() const { return 2; } + VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const { return p_port == 0 ? "uv" : "lod"; } @@ -642,9 +665,11 @@ String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const { int VisualShaderNodeCubeMap::get_output_port_count() const { return 2; } + VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeCubeMap::get_output_port_name(int p_port) const { return p_port == 0 ? "rgb" : "alpha"; } @@ -735,6 +760,7 @@ void VisualShaderNodeCubeMap::_bind_methods() { VisualShaderNodeCubeMap::VisualShaderNodeCubeMap() { texture_type = TYPE_DATA; } + ////////////// Scalar Op String VisualShaderNodeScalarOp::get_caption() const { @@ -744,9 +770,11 @@ String VisualShaderNodeScalarOp::get_caption() const { int VisualShaderNodeScalarOp::get_input_port_count() const { return 2; } + VisualShaderNodeScalarOp::PortType VisualShaderNodeScalarOp::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -754,9 +782,11 @@ String VisualShaderNodeScalarOp::get_input_port_name(int p_port) const { int VisualShaderNodeScalarOp::get_output_port_count() const { return 1; } + VisualShaderNodeScalarOp::PortType VisualShaderNodeScalarOp::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarOp::get_output_port_name(int p_port) const { return "op"; //no output port means the editor will be used as port } @@ -832,9 +862,11 @@ String VisualShaderNodeVectorOp::get_caption() const { int VisualShaderNodeVectorOp::get_input_port_count() const { return 2; } + VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -842,9 +874,11 @@ String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const { int VisualShaderNodeVectorOp::get_output_port_count() const { return 1; } + VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const { return "op"; //no output port means the editor will be used as port } @@ -924,9 +958,11 @@ String VisualShaderNodeColorOp::get_caption() const { int VisualShaderNodeColorOp::get_input_port_count() const { return 2; } + VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeColorOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -934,9 +970,11 @@ String VisualShaderNodeColorOp::get_input_port_name(int p_port) const { int VisualShaderNodeColorOp::get_output_port_count() const { return 1; } + VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeColorOp::get_output_port_name(int p_port) const { return "op"; //no output port means the editor will be used as port } @@ -1072,9 +1110,11 @@ String VisualShaderNodeTransformMult::get_caption() const { int VisualShaderNodeTransformMult::get_input_port_count() const { return 2; } + VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_input_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformMult::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1082,9 +1122,11 @@ String VisualShaderNodeTransformMult::get_input_port_name(int p_port) const { int VisualShaderNodeTransformMult::get_output_port_count() const { return 1; } + VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformMult::get_output_port_name(int p_port) const { return "mult"; //no output port means the editor will be used as port } @@ -1147,9 +1189,11 @@ String VisualShaderNodeTransformVecMult::get_caption() const { int VisualShaderNodeTransformVecMult::get_input_port_count() const { return 2; } + VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1157,9 +1201,11 @@ String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const { int VisualShaderNodeTransformVecMult::get_output_port_count() const { return 1; } + VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -1221,9 +1267,11 @@ String VisualShaderNodeScalarFunc::get_caption() const { int VisualShaderNodeScalarFunc::get_input_port_count() const { return 1; } + VisualShaderNodeScalarFunc::PortType VisualShaderNodeScalarFunc::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarFunc::get_input_port_name(int p_port) const { return ""; } @@ -1231,9 +1279,11 @@ String VisualShaderNodeScalarFunc::get_input_port_name(int p_port) const { int VisualShaderNodeScalarFunc::get_output_port_count() const { return 1; } + VisualShaderNodeScalarFunc::PortType VisualShaderNodeScalarFunc::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarFunc::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -1350,9 +1400,11 @@ String VisualShaderNodeVectorFunc::get_caption() const { int VisualShaderNodeVectorFunc::get_input_port_count() const { return 1; } + VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const { return ""; } @@ -1360,9 +1412,11 @@ String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const { int VisualShaderNodeVectorFunc::get_output_port_count() const { return 1; } + VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -1675,9 +1729,11 @@ String VisualShaderNodeDotProduct::get_caption() const { int VisualShaderNodeDotProduct::get_input_port_count() const { return 2; } + VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1685,9 +1741,11 @@ String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const { int VisualShaderNodeDotProduct::get_output_port_count() const { return 1; } + VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeDotProduct::get_output_port_name(int p_port) const { return "dot"; } @@ -1710,9 +1768,11 @@ String VisualShaderNodeVectorLen::get_caption() const { int VisualShaderNodeVectorLen::get_input_port_count() const { return 1; } + VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const { return ""; } @@ -1720,9 +1780,11 @@ String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const { int VisualShaderNodeVectorLen::get_output_port_count() const { return 1; } + VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const { return "length"; } @@ -1745,7 +1807,7 @@ int VisualShaderNodeDeterminant::get_input_port_count() const { return 1; } -VisualShaderNodeScalarClamp::PortType VisualShaderNodeDeterminant::get_input_port_type(int p_port) const { +VisualShaderNodeDeterminant::PortType VisualShaderNodeDeterminant::get_input_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } @@ -1872,7 +1934,7 @@ int VisualShaderNodeVectorDerivativeFunc::get_output_port_count() const { return 1; } -VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const { +VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2078,7 +2140,7 @@ int VisualShaderNodeOuterProduct::get_input_port_count() const { return 2; } -VisualShaderNodeFaceForward::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const { +VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2143,7 +2205,7 @@ int VisualShaderNodeVectorScalarStep::get_output_port_count() const { return 1; } -VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorScalarStep::get_output_port_type(int p_port) const { +VisualShaderNodeVectorScalarStep::PortType VisualShaderNodeVectorScalarStep::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2234,7 +2296,7 @@ int VisualShaderNodeVectorSmoothStep::get_output_port_count() const { return 1; } -VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorSmoothStep::get_output_port_type(int p_port) const { +VisualShaderNodeVectorSmoothStep::PortType VisualShaderNodeVectorSmoothStep::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2285,7 +2347,7 @@ int VisualShaderNodeVectorScalarSmoothStep::get_output_port_count() const { return 1; } -VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorScalarSmoothStep::get_output_port_type(int p_port) const { +VisualShaderNodeVectorScalarSmoothStep::PortType VisualShaderNodeVectorScalarSmoothStep::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2540,6 +2602,7 @@ VisualShaderNodeVectorScalarMix::VisualShaderNodeVectorScalarMix() { } ////////////// Vector Compose + String VisualShaderNodeVectorCompose::get_caption() const { return "VectorCompose"; } @@ -2547,9 +2610,11 @@ String VisualShaderNodeVectorCompose::get_caption() const { int VisualShaderNodeVectorCompose::get_input_port_count() const { return 3; } + VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { if (p_port == 0) { return "x"; @@ -2563,9 +2628,11 @@ String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { int VisualShaderNodeVectorCompose::get_output_port_count() const { return 1; } + VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const { return "vec"; } @@ -2590,9 +2657,11 @@ String VisualShaderNodeTransformCompose::get_caption() const { int VisualShaderNodeTransformCompose::get_input_port_count() const { return 4; } + VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const { if (p_port == 0) { return "x"; @@ -2608,9 +2677,11 @@ String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const { int VisualShaderNodeTransformCompose::get_output_port_count() const { return 1; } + VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformCompose::get_output_port_name(int p_port) const { return "xform"; } @@ -2635,9 +2706,11 @@ String VisualShaderNodeVectorDecompose::get_caption() const { int VisualShaderNodeVectorDecompose::get_input_port_count() const { return 1; } + VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const { return "vec"; } @@ -2645,9 +2718,11 @@ String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const { int VisualShaderNodeVectorDecompose::get_output_port_count() const { return 3; } + VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const { if (p_port == 0) { return "x"; @@ -2679,9 +2754,11 @@ String VisualShaderNodeTransformDecompose::get_caption() const { int VisualShaderNodeTransformDecompose::get_input_port_count() const { return 1; } + VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_input_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformDecompose::get_input_port_name(int p_port) const { return "xform"; } @@ -2689,9 +2766,11 @@ String VisualShaderNodeTransformDecompose::get_input_port_name(int p_port) const int VisualShaderNodeTransformDecompose::get_output_port_count() const { return 4; } + VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) const { if (p_port == 0) { return "x"; @@ -2726,9 +2805,11 @@ String VisualShaderNodeScalarUniform::get_caption() const { int VisualShaderNodeScalarUniform::get_input_port_count() const { return 0; } + VisualShaderNodeScalarUniform::PortType VisualShaderNodeScalarUniform::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarUniform::get_input_port_name(int p_port) const { return String(); } @@ -2736,9 +2817,11 @@ String VisualShaderNodeScalarUniform::get_input_port_name(int p_port) const { int VisualShaderNodeScalarUniform::get_output_port_count() const { return 1; } + VisualShaderNodeScalarUniform::PortType VisualShaderNodeScalarUniform::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -2746,6 +2829,7 @@ String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const { String VisualShaderNodeScalarUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { return "uniform float " + get_uniform_name() + ";\n"; } + String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } @@ -2803,9 +2887,11 @@ String VisualShaderNodeColorUniform::get_caption() const { int VisualShaderNodeColorUniform::get_input_port_count() const { return 0; } + VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const { return String(); } @@ -2813,9 +2899,11 @@ String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const { int VisualShaderNodeColorUniform::get_output_port_count() const { return 2; } + VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { return p_port == 0 ? "color" : "alpha"; //no output port means the editor will be used as port } @@ -2843,9 +2931,11 @@ String VisualShaderNodeVec3Uniform::get_caption() const { int VisualShaderNodeVec3Uniform::get_input_port_count() const { return 0; } + VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const { return String(); } @@ -2853,12 +2943,15 @@ String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const { int VisualShaderNodeVec3Uniform::get_output_port_count() const { return 1; } + VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } + String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { return "uniform vec3 " + get_uniform_name() + ";\n"; } @@ -2879,9 +2972,11 @@ String VisualShaderNodeTransformUniform::get_caption() const { int VisualShaderNodeTransformUniform::get_input_port_count() const { return 0; } + VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const { return String(); } @@ -2889,12 +2984,15 @@ String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const { int VisualShaderNodeTransformUniform::get_output_port_count() const { return 1; } + VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } + String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { return "uniform mat4 " + get_uniform_name() + ";\n"; } @@ -2915,9 +3013,11 @@ String VisualShaderNodeTextureUniform::get_caption() const { int VisualShaderNodeTextureUniform::get_input_port_count() const { return 2; } + VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const { return p_port == 0 ? "uv" : "lod"; } @@ -2925,9 +3025,11 @@ String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const { int VisualShaderNodeTextureUniform::get_output_port_count() const { return 2; } + VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const { return p_port == 0 ? "rgb" : "alpha"; } @@ -2989,6 +3091,7 @@ void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_default) { color_default = p_default; emit_changed(); } + VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get_color_default() const { return color_default; } @@ -3125,9 +3228,11 @@ String VisualShaderNodeCubeMapUniform::get_caption() const { int VisualShaderNodeCubeMapUniform::get_input_port_count() const { return 2; } + VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeCubeMapUniform::get_input_port_name(int p_port) const { return p_port == 0 ? "normal" : "lod"; } @@ -3135,9 +3240,11 @@ String VisualShaderNodeCubeMapUniform::get_input_port_name(int p_port) const { int VisualShaderNodeCubeMapUniform::get_output_port_count() const { return 2; } + VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeCubeMapUniform::get_output_port_name(int p_port) const { return p_port == 0 ? "rgb" : "alpha"; } @@ -3227,7 +3334,7 @@ VisualShaderNodeIf::VisualShaderNodeIf() { ////////////// Switch String VisualShaderNodeSwitch::get_caption() const { - return "Switch"; + return "VectorSwitch"; } int VisualShaderNodeSwitch::get_input_port_count() const { @@ -3282,10 +3389,33 @@ String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader:: VisualShaderNodeSwitch::VisualShaderNodeSwitch() { set_input_port_default_value(0, false); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); } +////////////// Switch(scalar) + +String VisualShaderNodeScalarSwitch::get_caption() const { + return "ScalarSwitch"; +} + +VisualShaderNodeScalarSwitch::PortType VisualShaderNodeScalarSwitch::get_input_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_BOOLEAN; + } + return PORT_TYPE_SCALAR; +} + +VisualShaderNodeScalarSwitch::PortType VisualShaderNodeScalarSwitch::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +VisualShaderNodeScalarSwitch::VisualShaderNodeScalarSwitch() { + set_input_port_default_value(0, false); + set_input_port_default_value(1, 1.0); + set_input_port_default_value(2, 0.0); +} + ////////////// Fresnel String VisualShaderNodeFresnel::get_caption() const { diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index f7efa396dc..0c6e060353 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1530,6 +1530,18 @@ public: VisualShaderNodeSwitch(); }; +class VisualShaderNodeScalarSwitch : public VisualShaderNodeSwitch { + GDCLASS(VisualShaderNodeScalarSwitch, VisualShaderNodeSwitch); + +public: + virtual String get_caption() const; + + virtual PortType get_input_port_type(int p_port) const; + virtual PortType get_output_port_type(int p_port) const; + + VisualShaderNodeScalarSwitch(); +}; + /////////////////////////////////////// /// FRESNEL /////////////////////////////////////// diff --git a/servers/camera_server.h b/servers/camera_server.h index 5a62af3d60..c76d046e58 100644 --- a/servers/camera_server.h +++ b/servers/camera_server.h @@ -81,7 +81,7 @@ public: void remove_feed(const Ref<CameraFeed> &p_feed); // get our feeds - Ref<CameraFeed> get_feed(int p_idx); + Ref<CameraFeed> get_feed(int p_index); int get_feed_count(); Array get_feeds(); diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 31b468b50b..9aaebefd80 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -357,7 +357,6 @@ public: virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; - virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) = 0; /* Light API */ diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 4bc65a8f4f..1b9c3e2eff 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -924,6 +924,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String if (r_data_type) { *r_data_type = shader->varyings[p_identifier].type; } + if (r_array_size) { + *r_array_size = shader->varyings[p_identifier].array_size; + } if (r_type) { *r_type = IDENTIFIER_VARYING; } @@ -2759,6 +2762,12 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI return false; } + if (shader->varyings.has(arr->name) && current_function != String("vertex")) { + if (r_message) + *r_message = RTR("Varyings can only be assigned in vertex function."); + return false; + } + return true; } @@ -4695,7 +4704,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } if (!uniform && (type < TYPE_FLOAT || type > TYPE_MAT4)) { - _set_error("Invalid type for varying, only float,vec2,vec3,vec4,mat2,mat3,mat4 allowed."); + _set_error("Invalid type for varying, only float,vec2,vec3,vec4,mat2,mat3,mat4 or array of these types allowed."); return ERR_PARSE_ERROR; } @@ -4877,13 +4886,36 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct varying.type = type; varying.precision = precision; varying.interpolation = interpolation; - shader->varyings[name] = varying; tk = _get_token(); - if (tk.type != TK_SEMICOLON) { - _set_error("Expected ';'"); + if (tk.type != TK_SEMICOLON && tk.type != TK_BRACKET_OPEN) { + _set_error("Expected ';' or '['"); return ERR_PARSE_ERROR; } + + if (tk.type == TK_BRACKET_OPEN) { + tk = _get_token(); + if (tk.type == TK_INT_CONSTANT && tk.constant > 0) { + varying.array_size = (int)tk.constant; + + tk = _get_token(); + if (tk.type == TK_BRACKET_CLOSE) { + tk = _get_token(); + if (tk.type != TK_SEMICOLON) { + _set_error("Expected ';'"); + return ERR_PARSE_ERROR; + } + } else { + _set_error("Expected ']'"); + return ERR_PARSE_ERROR; + } + } else { + _set_error("Expected single integer constant > 0"); + return ERR_PARSE_ERROR; + } + } + + shader->varyings[name] = varying; } } break; diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index 6753456323..3a5630ef42 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -519,11 +519,13 @@ public: DataType type; DataInterpolation interpolation; DataPrecision precision; + int array_size; Varying() : type(TYPE_VOID), interpolation(INTERPOLATION_FLAT), - precision(PRECISION_DEFAULT) {} + precision(PRECISION_DEFAULT), + array_size(0) {} }; struct Uniform { diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 75910ff1c0..019f477362 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -235,6 +235,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["TEXTURE_PIXEL_SIZE"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SCREEN_UV"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_VEC"] = ShaderLanguage::TYPE_VEC2; + shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SHADOW_VEC"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_HEIGHT"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_COLOR"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_UV"] = constt(ShaderLanguage::TYPE_VEC2); diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index dcfbd28dd6..0df228457e 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -294,7 +294,6 @@ public: BIND3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &) BIND2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int) BIND2(skeleton_set_base_transform_2d, RID, const Transform2D &) - BIND3(skeleton_set_world_transform, RID, bool, const Transform &) /* Light API */ diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index 0863d5c2e3..f515af4d91 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -461,7 +461,7 @@ void VisualServerViewport::viewport_set_render_direct_to_screen(RID p_viewport, VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable); viewport->viewport_render_direct_to_screen = p_enable; - // if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unneccesary buffer allocation + // if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation if (VSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) { VSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 41993d7c88..273cf728c1 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -230,7 +230,6 @@ public: FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &) FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int) FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &) - FUNC3(skeleton_set_world_transform, RID, bool, const Transform &) /* Light API */ diff --git a/servers/visual_server.h b/servers/visual_server.h index 1b0164e5ca..5e6c4d9b1e 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -391,7 +391,6 @@ public: virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; - virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_base_transform) = 0; /* Light API */ diff --git a/thirdparty/assimp/assimp/config.h b/thirdparty/assimp/assimp/config.h index 382a698268..d0e4817349 100644 --- a/thirdparty/assimp/assimp/config.h +++ b/thirdparty/assimp/assimp/config.h @@ -983,6 +983,13 @@ enum aiComponent { #define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f #endif // !! AI_DEBONE_THRESHOLD +#define AI_CONFIG_APP_SCALE_KEY "APP_SCALE_FACTOR" + +#if (!defined AI_CONFIG_APP_SCALE_KEY) +# define AI_CONFIG_APP_SCALE_KEY 1.0 +#endif // AI_CONFIG_APP_SCALE_KEY + + // ---------- All the Build/Compile-time defines ------------ /** @brief Specifies if double precision is supported inside assimp diff --git a/thirdparty/assimp/code/Common/BaseImporter.cpp b/thirdparty/assimp/code/Common/BaseImporter.cpp index 0a5694aa0e..de5018a250 100644 --- a/thirdparty/assimp/code/Common/BaseImporter.cpp +++ b/thirdparty/assimp/code/Common/BaseImporter.cpp @@ -76,9 +76,25 @@ BaseImporter::~BaseImporter() { // nothing to do here } +void BaseImporter::UpdateImporterScale( Importer* pImp ) +{ + ai_assert(pImp != nullptr); + ai_assert(importerScale != 0.0); + ai_assert(fileScale != 0.0); + + double activeScale = importerScale * fileScale; + + // Set active scaling + pImp->SetPropertyFloat( AI_CONFIG_APP_SCALE_KEY, activeScale); + + ASSIMP_LOG_DEBUG_F("UpdateImporterScale scale set: %f", activeScale ); +} + // ------------------------------------------------------------------------------------------------ // Imports the given file and returns the imported data. -aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) { +aiScene* BaseImporter::ReadFile(Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) { + + m_progress = pImp->GetProgressHandler(); if (nullptr == m_progress) { return nullptr; @@ -100,6 +116,11 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, { InternReadFile( pFile, sc.get(), &filter); + // Calculate import scale hook - required because pImp not available anywhere else + // passes scale into ScaleProcess + UpdateImporterScale(pImp); + + } catch( const std::exception& err ) { // extract error description m_ErrorText = err.what(); @@ -112,7 +133,7 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, } // ------------------------------------------------------------------------------------------------ -void BaseImporter::SetupProperties(const Importer* /*pImp*/) +void BaseImporter::SetupProperties(const Importer* pImp) { // the default implementation does nothing } @@ -588,6 +609,8 @@ aiScene* BatchLoader::GetImport( unsigned int which ) return nullptr; } + + // ------------------------------------------------------------------------------------------------ void BatchLoader::LoadAll() { diff --git a/thirdparty/assimp/code/FBX/FBXConverter.cpp b/thirdparty/assimp/code/FBX/FBXConverter.cpp index 9f940d3226..3f64016ea4 100644 --- a/thirdparty/assimp/code/FBX/FBXConverter.cpp +++ b/thirdparty/assimp/code/FBX/FBXConverter.cpp @@ -66,6 +66,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <vector> #include <sstream> #include <iomanip> +#include <cstdint> namespace Assimp { @@ -77,7 +78,7 @@ namespace Assimp { #define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L - FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit ) + FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones ) : defaultMaterialIndex() , lights() , cameras() @@ -89,9 +90,7 @@ namespace Assimp { , mNodeNames() , anim_fps() , out(out) - , doc(doc) - , mRemoveEmptyBones( removeEmptyBones ) - , mCurrentUnit(FbxUnit::cm) { + , doc(doc) { // animations need to be converted first since this will // populate the node_anim_chain_bits map, which is needed // to determine which nodes need to be generated. @@ -119,7 +118,6 @@ namespace Assimp { ConvertGlobalSettings(); TransferDataToScene(); - ConvertToUnitScale(unit); // if we didn't read any meshes set the AI_SCENE_FLAGS_INCOMPLETE // to make sure the scene passes assimp's validation. FBX files @@ -685,30 +683,37 @@ namespace Assimp { bool ok; aiMatrix4x4 chain[TransformationComp_MAXIMUM]; + + ai_assert(TransformationComp_MAXIMUM < 32); + std::uint32_t chainBits = 0; + // A node won't need a node chain if it only has these. + const std::uint32_t chainMaskSimple = (1 << TransformationComp_Translation) + (1 << TransformationComp_Scaling) + (1 << TransformationComp_Rotation); + // A node will need a node chain if it has any of these. + const std::uint32_t chainMaskComplex = ((1 << (TransformationComp_MAXIMUM)) - 1) - chainMaskSimple; + std::fill_n(chain, static_cast<unsigned int>(TransformationComp_MAXIMUM), aiMatrix4x4()); // generate transformation matrices for all the different transformation components const float zero_epsilon = 1e-6f; const aiVector3D all_ones(1.0f, 1.0f, 1.0f); - bool is_complex = false; const aiVector3D& PreRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok); if (ok && PreRotation.SquareLength() > zero_epsilon) { - is_complex = true; + chainBits = chainBits | (1 << TransformationComp_PreRotation); GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[TransformationComp_PreRotation]); } const aiVector3D& PostRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok); if (ok && PostRotation.SquareLength() > zero_epsilon) { - is_complex = true; + chainBits = chainBits | (1 << TransformationComp_PostRotation); GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[TransformationComp_PostRotation]); } const aiVector3D& RotationPivot = PropertyGet<aiVector3D>(props, "RotationPivot", ok); if (ok && RotationPivot.SquareLength() > zero_epsilon) { - is_complex = true; + chainBits = chainBits | (1 << TransformationComp_RotationPivot) | (1 << TransformationComp_RotationPivotInverse); aiMatrix4x4::Translation(RotationPivot, chain[TransformationComp_RotationPivot]); aiMatrix4x4::Translation(-RotationPivot, chain[TransformationComp_RotationPivotInverse]); @@ -716,21 +721,21 @@ namespace Assimp { const aiVector3D& RotationOffset = PropertyGet<aiVector3D>(props, "RotationOffset", ok); if (ok && RotationOffset.SquareLength() > zero_epsilon) { - is_complex = true; + chainBits = chainBits | (1 << TransformationComp_RotationOffset); aiMatrix4x4::Translation(RotationOffset, chain[TransformationComp_RotationOffset]); } const aiVector3D& ScalingOffset = PropertyGet<aiVector3D>(props, "ScalingOffset", ok); if (ok && ScalingOffset.SquareLength() > zero_epsilon) { - is_complex = true; + chainBits = chainBits | (1 << TransformationComp_ScalingOffset); aiMatrix4x4::Translation(ScalingOffset, chain[TransformationComp_ScalingOffset]); } const aiVector3D& ScalingPivot = PropertyGet<aiVector3D>(props, "ScalingPivot", ok); if (ok && ScalingPivot.SquareLength() > zero_epsilon) { - is_complex = true; + chainBits = chainBits | (1 << TransformationComp_ScalingPivot) | (1 << TransformationComp_ScalingPivotInverse); aiMatrix4x4::Translation(ScalingPivot, chain[TransformationComp_ScalingPivot]); aiMatrix4x4::Translation(-ScalingPivot, chain[TransformationComp_ScalingPivotInverse]); @@ -738,22 +743,28 @@ namespace Assimp { const aiVector3D& Translation = PropertyGet<aiVector3D>(props, "Lcl Translation", ok); if (ok && Translation.SquareLength() > zero_epsilon) { + chainBits = chainBits | (1 << TransformationComp_Translation); + aiMatrix4x4::Translation(Translation, chain[TransformationComp_Translation]); } const aiVector3D& Scaling = PropertyGet<aiVector3D>(props, "Lcl Scaling", ok); if (ok && (Scaling - all_ones).SquareLength() > zero_epsilon) { + chainBits = chainBits | (1 << TransformationComp_Scaling); + aiMatrix4x4::Scaling(Scaling, chain[TransformationComp_Scaling]); } const aiVector3D& Rotation = PropertyGet<aiVector3D>(props, "Lcl Rotation", ok); if (ok && Rotation.SquareLength() > zero_epsilon) { + chainBits = chainBits | (1 << TransformationComp_Rotation); + GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]); } const aiVector3D& GeometricScaling = PropertyGet<aiVector3D>(props, "GeometricScaling", ok); if (ok && (GeometricScaling - all_ones).SquareLength() > zero_epsilon) { - is_complex = true; + chainBits = chainBits | (1 << TransformationComp_GeometricScaling); aiMatrix4x4::Scaling(GeometricScaling, chain[TransformationComp_GeometricScaling]); aiVector3D GeometricScalingInverse = GeometricScaling; bool canscale = true; @@ -768,13 +779,14 @@ namespace Assimp { } } if (canscale) { + chainBits = chainBits | (1 << TransformationComp_GeometricScalingInverse); aiMatrix4x4::Scaling(GeometricScalingInverse, chain[TransformationComp_GeometricScalingInverse]); } } const aiVector3D& GeometricRotation = PropertyGet<aiVector3D>(props, "GeometricRotation", ok); if (ok && GeometricRotation.SquareLength() > zero_epsilon) { - is_complex = true; + chainBits = chainBits | (1 << TransformationComp_GeometricRotation) | (1 << TransformationComp_GeometricRotationInverse); GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]); GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotationInverse]); chain[TransformationComp_GeometricRotationInverse].Inverse(); @@ -782,7 +794,7 @@ namespace Assimp { const aiVector3D& GeometricTranslation = PropertyGet<aiVector3D>(props, "GeometricTranslation", ok); if (ok && GeometricTranslation.SquareLength() > zero_epsilon) { - is_complex = true; + chainBits = chainBits | (1 << TransformationComp_GeometricTranslation) | (1 << TransformationComp_GeometricTranslationInverse); aiMatrix4x4::Translation(GeometricTranslation, chain[TransformationComp_GeometricTranslation]); aiMatrix4x4::Translation(-GeometricTranslation, chain[TransformationComp_GeometricTranslationInverse]); } @@ -790,12 +802,12 @@ namespace Assimp { // is_complex needs to be consistent with NeedsComplexTransformationChain() // or the interplay between this code and the animation converter would // not be guaranteed. - ai_assert(NeedsComplexTransformationChain(model) == is_complex); + ai_assert(NeedsComplexTransformationChain(model) == ((chainBits & chainMaskComplex) != 0)); // now, if we have more than just Translation, Scaling and Rotation, // we need to generate a full node chain to accommodate for assimp's // lack to express pivots and offsets. - if (is_complex && doc.Settings().preservePivots) { + if ((chainBits & chainMaskComplex) && doc.Settings().preservePivots) { FBXImporter::LogInfo("generating full transformation chain for node: " + name); // query the anim_chain_bits dictionary to find out which chain elements @@ -808,7 +820,7 @@ namespace Assimp { for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i, bit <<= 1) { const TransformationComp comp = static_cast<TransformationComp>(i); - if (chain[i].IsIdentity() && (anim_chain_bitmask & bit) == 0) { + if ((chainBits & bit) == 0 && (anim_chain_bitmask & bit) == 0) { continue; } @@ -1462,14 +1474,8 @@ namespace Assimp { const WeightIndexArray& indices = cluster->GetIndices(); - if (indices.empty() && mRemoveEmptyBones ) { - continue; - } - const MatIndexArray& mats = geo.GetMaterialIndices(); - bool ok = false; - const size_t no_index_sentinel = std::numeric_limits<size_t>::max(); count_out_indices.clear(); @@ -1509,8 +1515,7 @@ namespace Assimp { out_indices.push_back(std::distance(outputVertStartIndices->begin(), it)); } - ++count_out_indices.back(); - ok = true; + ++count_out_indices.back(); } } } @@ -1518,10 +1523,8 @@ namespace Assimp { // if we found at least one, generate the output bones // XXX this could be heavily simplified by collecting the bone // data in a single step. - if (ok && mRemoveEmptyBones) { - ConvertCluster(bones, model, *cluster, out_indices, index_out_indices, + ConvertCluster(bones, model, *cluster, out_indices, index_out_indices, count_out_indices, node_global_transform); - } } } catch (std::exception&) { @@ -1998,6 +2001,21 @@ namespace Assimp { TrySetTextureProperties(out_mat, textures, "Maya|SpecularTexture", aiTextureType_SPECULAR, mesh); TrySetTextureProperties(out_mat, textures, "Maya|FalloffTexture", aiTextureType_OPACITY, mesh); TrySetTextureProperties(out_mat, textures, "Maya|ReflectionMapTexture", aiTextureType_REFLECTION, mesh); + + // Maya PBR + TrySetTextureProperties(out_mat, textures, "Maya|baseColor|file", aiTextureType_BASE_COLOR, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|normalCamera|file", aiTextureType_NORMAL_CAMERA, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|emissionColor|file", aiTextureType_EMISSION_COLOR, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|metalness|file", aiTextureType_METALNESS, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|diffuseRoughness|file", aiTextureType_DIFFUSE_ROUGHNESS, mesh); + + // Maya stingray + TrySetTextureProperties(out_mat, textures, "Maya|TEX_color_map|file", aiTextureType_BASE_COLOR, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|TEX_normal_map|file", aiTextureType_NORMAL_CAMERA, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|TEX_emissive_map|file", aiTextureType_EMISSION_COLOR, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|TEX_metallic_map|file", aiTextureType_METALNESS, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|TEX_roughness_map|file", aiTextureType_DIFFUSE_ROUGHNESS, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|TEX_ao_map|file", aiTextureType_AMBIENT_OCCLUSION, mesh); } void FBXConverter::SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh) @@ -3532,46 +3550,6 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa out->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate()); } - void FBXConverter::ConvertToUnitScale( FbxUnit unit ) { - if (mCurrentUnit == unit) { - return; - } - - ai_real scale = 1.0; - if (mCurrentUnit == FbxUnit::cm) { - if (unit == FbxUnit::m) { - scale = (ai_real)0.01; - } else if (unit == FbxUnit::km) { - scale = (ai_real)0.00001; - } - } else if (mCurrentUnit == FbxUnit::m) { - if (unit == FbxUnit::cm) { - scale = (ai_real)100.0; - } else if (unit == FbxUnit::km) { - scale = (ai_real)0.001; - } - } else if (mCurrentUnit == FbxUnit::km) { - if (unit == FbxUnit::cm) { - scale = (ai_real)100000.0; - } else if (unit == FbxUnit::m) { - scale = (ai_real)1000.0; - } - } - - for (auto mesh : meshes) { - if (nullptr == mesh) { - continue; - } - - if (mesh->HasPositions()) { - for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { - aiVector3D &pos = mesh->mVertices[i]; - pos *= scale; - } - } - } - } - void FBXConverter::TransferDataToScene() { ai_assert(!out->mMeshes); @@ -3625,9 +3603,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa } // ------------------------------------------------------------------------------------------------ - void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit) + void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones) { - FBXConverter converter(out, doc, removeEmptyBones, unit); + FBXConverter converter(out, doc, removeEmptyBones); } } // !FBX diff --git a/thirdparty/assimp/code/FBX/FBXConverter.h b/thirdparty/assimp/code/FBX/FBXConverter.h index 17a7bc56b7..ab610058a4 100644 --- a/thirdparty/assimp/code/FBX/FBXConverter.h +++ b/thirdparty/assimp/code/FBX/FBXConverter.h @@ -92,7 +92,7 @@ enum class FbxUnit { * @param doc Parsed FBX document * @param removeEmptyBones Will remove bones, which do not have any references to vertices. */ -void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit); +void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones); /** Dummy class to encapsulate the conversion process */ class FBXConverter { @@ -123,7 +123,7 @@ public: }; public: - FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit); + FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones); ~FBXConverter(); private: @@ -431,10 +431,6 @@ private: void ConvertGlobalSettings(); // ------------------------------------------------------------------------------------------------ - // Will perform the conversion from a given unit to the requested unit. - void ConvertToUnitScale(FbxUnit unit); - - // ------------------------------------------------------------------------------------------------ // copy generated meshes, animations, lights, cameras and textures to the output scene void TransferDataToScene(); @@ -470,9 +466,6 @@ private: aiScene* const out; const FBX::Document& doc; - - bool mRemoveEmptyBones; - FbxUnit mCurrentUnit; }; diff --git a/thirdparty/assimp/code/FBX/FBXDocument.cpp b/thirdparty/assimp/code/FBX/FBXDocument.cpp index 1af08fe6d8..506fd978dd 100644 --- a/thirdparty/assimp/code/FBX/FBXDocument.cpp +++ b/thirdparty/assimp/code/FBX/FBXDocument.cpp @@ -90,14 +90,6 @@ const Object* LazyObject::Get(bool dieOnError) return object.get(); } - // if this is the root object, we return a dummy since there - // is no root object int he fbx file - it is just referenced - // with id 0. - if(id == 0L) { - object.reset(new Object(id, element, "Model::RootNode")); - return object.get(); - } - const Token& key = element.KeyToken(); const TokenList& tokens = element.Tokens(); diff --git a/thirdparty/assimp/code/FBX/FBXExporter.cpp b/thirdparty/assimp/code/FBX/FBXExporter.cpp index 153e676506..8ebc8555a2 100644 --- a/thirdparty/assimp/code/FBX/FBXExporter.cpp +++ b/thirdparty/assimp/code/FBX/FBXExporter.cpp @@ -1706,8 +1706,7 @@ void FBXExporter::WriteObjects () } if (end) { break; } } - limbnodes.insert(parent); - skeleton.insert(parent); + // if it was the skeleton root we can finish here if (end) { break; } } @@ -1848,44 +1847,10 @@ void FBXExporter::WriteObjects () inverse_bone_xform.Inverse(); aiMatrix4x4 tr = inverse_bone_xform * mesh_xform; - // this should be the same as the bone's mOffsetMatrix. - // if it's not the same, the skeleton isn't in the bind pose. - float epsilon = 1e-4f; // some error is to be expected - float epsilon_custom = mProperties->GetPropertyFloat("BINDPOSE_EPSILON", -1); - if(epsilon_custom > 0) - epsilon = epsilon_custom; - bool bone_xform_okay = true; - if (b && ! tr.Equal(b->mOffsetMatrix, epsilon)) { - not_in_bind_pose.insert(b); - bone_xform_okay = false; - } + sdnode.AddChild("Transform", tr); - // if we have a bone we should use the mOffsetMatrix, - // otherwise try to just use the calculated transform. - if (b) { - sdnode.AddChild("Transform", b->mOffsetMatrix); - } else { - sdnode.AddChild("Transform", tr); - } - // note: it doesn't matter if we mix these, - // because if they disagree we'll throw an exception later. - // it could be that the skeleton is not in the bone pose - // but all bones are still defined, - // in which case this would use the mOffsetMatrix for everything - // and a correct skeleton would still be output. - - // transformlink should be the position of the bone in world space. - // if the bone is in the bind pose (or nonexistent), - // we can just use the matrix we already calculated - if (bone_xform_okay) { - sdnode.AddChild("TransformLink", bone_xform); - // otherwise we can only work it out using the mesh position. - } else { - aiMatrix4x4 trl = b->mOffsetMatrix; - trl.Inverse(); - trl *= mesh_xform; - sdnode.AddChild("TransformLink", trl); - } + + sdnode.AddChild("TransformLink", bone_xform); // note: this means we ALWAYS rely on the mesh node transform // being unchanged from the time the skeleton was bound. // there's not really any way around this at the moment. diff --git a/thirdparty/assimp/code/FBX/FBXImporter.cpp b/thirdparty/assimp/code/FBX/FBXImporter.cpp index ec8bbd2b47..271935a568 100644 --- a/thirdparty/assimp/code/FBX/FBXImporter.cpp +++ b/thirdparty/assimp/code/FBX/FBXImporter.cpp @@ -189,8 +189,16 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS if (settings.convertToMeters) { unit = FbxUnit::m; } + // convert the FBX DOM to aiScene - ConvertToAssimpScene(pScene,doc, settings.removeEmptyBones, unit); + ConvertToAssimpScene(pScene, doc, settings.removeEmptyBones); + + // size relative to cm + float size_relative_to_cm = doc.GlobalSettings().UnitScaleFactor(); + + // Set FBX file scale is relative to CM must be converted to M for + // assimp universal format (M) + SetFileScale( size_relative_to_cm * 0.01f); std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>()); } diff --git a/thirdparty/assimp/code/FBX/FBXMeshGeometry.cpp b/thirdparty/assimp/code/FBX/FBXMeshGeometry.cpp index 44a0264ca0..5c9a0e309d 100644 --- a/thirdparty/assimp/code/FBX/FBXMeshGeometry.cpp +++ b/thirdparty/assimp/code/FBX/FBXMeshGeometry.cpp @@ -115,7 +115,6 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin if(tempVerts.empty()) { FBXImporter::LogWarn("encountered mesh with no vertices"); - return; } std::vector<int> tempFaces; @@ -123,7 +122,6 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin if(tempFaces.empty()) { FBXImporter::LogWarn("encountered mesh with no faces"); - return; } m_vertices.reserve(tempFaces.size()); @@ -612,7 +610,10 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons const std::string& ReferenceInformationType) { const size_t face_count = m_faces.size(); - ai_assert(face_count); + if(face_count <= 0) + { + return; + } // materials are handled separately. First of all, they are assigned per-face // and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect diff --git a/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.cpp b/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.cpp index b30f39c274..a3f7dd2557 100644 --- a/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.cpp @@ -212,7 +212,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) // project tangent and bitangent into the plane formed by the vertex' normal aiVector3D localTangent = tangent - meshNorm[p] * (tangent * meshNorm[p]); aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]); - localTangent.Normalize(); localBitangent.Normalize(); + localTangent.NormalizeSafe(); localBitangent.NormalizeSafe(); // reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN. bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z); @@ -220,10 +220,10 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) if (invalid_tangent != invalid_bitangent) { if (invalid_tangent) { localTangent = meshNorm[p] ^ localBitangent; - localTangent.Normalize(); + localTangent.NormalizeSafe(); } else { localBitangent = localTangent ^ meshNorm[p]; - localBitangent.Normalize(); + localBitangent.NormalizeSafe(); } } diff --git a/thirdparty/assimp/code/PostProcessing/ScaleProcess.cpp b/thirdparty/assimp/code/PostProcessing/ScaleProcess.cpp index 6d458c4b11..ac770c41f2 100644 --- a/thirdparty/assimp/code/PostProcessing/ScaleProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/ScaleProcess.cpp @@ -39,19 +39,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ -#ifndef ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS - #include "ScaleProcess.h" #include <assimp/scene.h> #include <assimp/postprocess.h> +#include <assimp/BaseImporter.h> namespace Assimp { ScaleProcess::ScaleProcess() : BaseProcess() , mScale( AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT ) { - // empty } ScaleProcess::~ScaleProcess() { @@ -71,10 +69,26 @@ bool ScaleProcess::IsActive( unsigned int pFlags ) const { } void ScaleProcess::SetupProperties( const Importer* pImp ) { - mScale = pImp->GetPropertyFloat( AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY, 0 ); + // User scaling + mScale = pImp->GetPropertyFloat( AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY, 1.0f ); + + // File scaling * Application Scaling + float importerScale = pImp->GetPropertyFloat( AI_CONFIG_APP_SCALE_KEY, 1.0f ); + + // apply scale to the scale + // helps prevent bugs with backward compatibility for anyone using normal scaling. + mScale *= importerScale; } void ScaleProcess::Execute( aiScene* pScene ) { + if(mScale == 1.0f) { + return; // nothing to scale + } + + ai_assert( mScale != 0 ); + ai_assert( nullptr != pScene ); + ai_assert( nullptr != pScene->mRootNode ); + if ( nullptr == pScene ) { return; } @@ -82,22 +96,113 @@ void ScaleProcess::Execute( aiScene* pScene ) { if ( nullptr == pScene->mRootNode ) { return; } + + // Process animations and update position transform to new unit system + for( unsigned int animationID = 0; animationID < pScene->mNumAnimations; animationID++ ) + { + aiAnimation* animation = pScene->mAnimations[animationID]; + + for( unsigned int animationChannel = 0; animationChannel < animation->mNumChannels; animationChannel++) + { + aiNodeAnim* anim = animation->mChannels[animationChannel]; + + for( unsigned int posKey = 0; posKey < anim->mNumPositionKeys; posKey++) + { + aiVectorKey& vectorKey = anim->mPositionKeys[posKey]; + vectorKey.mValue *= mScale; + } + } + } + + for( unsigned int meshID = 0; meshID < pScene->mNumMeshes; meshID++) + { + aiMesh *mesh = pScene->mMeshes[meshID]; + + // Reconstruct mesh vertexes to the new unit system + for( unsigned int vertexID = 0; vertexID < mesh->mNumVertices; vertexID++) + { + aiVector3D& vertex = mesh->mVertices[vertexID]; + vertex *= mScale; + } + + + // bone placement / scaling + for( unsigned int boneID = 0; boneID < mesh->mNumBones; boneID++) + { + // Reconstruct matrix by transform rather than by scale + // This prevent scale values being changed which can + // be meaningful in some cases + // like when you want the modeller to see 1:1 compatibility. + aiBone* bone = mesh->mBones[boneID]; + + aiVector3D pos, scale; + aiQuaternion rotation; + + bone->mOffsetMatrix.Decompose( scale, rotation, pos); + + aiMatrix4x4 translation; + aiMatrix4x4::Translation( pos * mScale, translation ); + + aiMatrix4x4 scaling; + aiMatrix4x4::Scaling( aiVector3D(scale), scaling ); + + aiMatrix4x4 RotMatrix = aiMatrix4x4 (rotation.GetMatrix()); + + bone->mOffsetMatrix = translation * RotMatrix * scaling; + } + + + // animation mesh processing + // convert by position rather than scale. + for( unsigned int animMeshID = 0; animMeshID < mesh->mNumAnimMeshes; animMeshID++) + { + aiAnimMesh * animMesh = mesh->mAnimMeshes[animMeshID]; + + for( unsigned int vertexID = 0; vertexID < animMesh->mNumVertices; vertexID++) + { + aiVector3D& vertex = animMesh->mVertices[vertexID]; + vertex *= mScale; + } + } + } traverseNodes( pScene->mRootNode ); } -void ScaleProcess::traverseNodes( aiNode *node ) { +void ScaleProcess::traverseNodes( aiNode *node, unsigned int nested_node_id ) { applyScaling( node ); + + for( size_t i = 0; i < node->mNumChildren; i++) + { + // recurse into the tree until we are done! + traverseNodes( node->mChildren[i], nested_node_id+1 ); + } } void ScaleProcess::applyScaling( aiNode *currentNode ) { if ( nullptr != currentNode ) { - currentNode->mTransformation.a1 = currentNode->mTransformation.a1 * mScale; - currentNode->mTransformation.b2 = currentNode->mTransformation.b2 * mScale; - currentNode->mTransformation.c3 = currentNode->mTransformation.c3 * mScale; + // Reconstruct matrix by transform rather than by scale + // This prevent scale values being changed which can + // be meaningful in some cases + // like when you want the modeller to + // see 1:1 compatibility. + + aiVector3D pos, scale; + aiQuaternion rotation; + currentNode->mTransformation.Decompose( scale, rotation, pos); + + aiMatrix4x4 translation; + aiMatrix4x4::Translation( pos * mScale, translation ); + + aiMatrix4x4 scaling; + + // note: we do not use mScale here, this is on purpose. + aiMatrix4x4::Scaling( scale, scaling ); + + aiMatrix4x4 RotMatrix = aiMatrix4x4 (rotation.GetMatrix()); + + currentNode->mTransformation = translation * RotMatrix * scaling; } } } // Namespace Assimp - -#endif // !! ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS diff --git a/thirdparty/assimp/code/PostProcessing/ScaleProcess.h b/thirdparty/assimp/code/PostProcessing/ScaleProcess.h index 2567378759..468a216736 100644 --- a/thirdparty/assimp/code/PostProcessing/ScaleProcess.h +++ b/thirdparty/assimp/code/PostProcessing/ScaleProcess.h @@ -39,7 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ -#pragma once +#ifndef SCALE_PROCESS_H_ +#define SCALE_PROCESS_H_ #include "Common/BaseProcess.h" @@ -53,6 +54,11 @@ namespace Assimp { // --------------------------------------------------------------------------- /** ScaleProcess: Class to rescale the whole model. + * Now rescales animations, bones, and blend shapes properly. + * Please note this will not write to 'scale' transform it will rewrite mesh + * and matrixes so that your scale values + * from your model package are preserved, so this is completely intentional + * bugs should be reported as soon as they are found. */ class ASSIMP_API ScaleProcess : public BaseProcess { public: @@ -78,7 +84,7 @@ public: virtual void Execute( aiScene* pScene ); private: - void traverseNodes( aiNode *currentNode ); + void traverseNodes( aiNode *currentNode, unsigned int nested_node_id = 0 ); void applyScaling( aiNode *currentNode ); private: @@ -86,3 +92,6 @@ private: }; } // Namespace Assimp + + +#endif // SCALE_PROCESS_H_
\ No newline at end of file diff --git a/thirdparty/assimp/contrib/utf8cpp/doc/ReleaseNotes b/thirdparty/assimp/contrib/utf8cpp/doc/ReleaseNotes new file mode 100644 index 0000000000..364411a23d --- /dev/null +++ b/thirdparty/assimp/contrib/utf8cpp/doc/ReleaseNotes @@ -0,0 +1,12 @@ +utf8 cpp library +Release 2.3.4 + +A minor bug fix release. Thanks to all who reported bugs. + +Note: Version 2.3.3 contained a regression, and therefore was removed. + +Changes from version 2.3.2 +- Bug fix [39]: checked.h Line 273 and unchecked.h Line 182 have an extra ';' +- Bug fix [36]: replace_invalid() only works with back_inserter + +Files included in the release: utf8.h, core.h, checked.h, unchecked.h, utf8cpp.html, ReleaseNotes diff --git a/thirdparty/assimp/contrib/utf8cpp/doc/utf8cpp.html b/thirdparty/assimp/contrib/utf8cpp/doc/utf8cpp.html new file mode 100644 index 0000000000..6f2aacbe7b --- /dev/null +++ b/thirdparty/assimp/contrib/utf8cpp/doc/utf8cpp.html @@ -0,0 +1,1789 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html> + <head> + <meta name="generator" content= + "HTML Tidy for Linux/x86 (vers 1st November 2002), see www.w3.org"> + <meta name="description" content= + "A simple, portable and lightweigt C++ library for easy handling of UTF-8 encoded strings"> + <meta name="keywords" content="UTF-8 C++ portable utf8 unicode generic templates"> + <meta name="author" content="Nemanja Trifunovic"> + <title> + UTF8-CPP: UTF-8 with C++ in a Portable Way + </title> + <style type="text/css"> + <!-- + span.return_value { + color: brown; + } + span.keyword { + color: blue; + } + span.preprocessor { + color: navy; + } + span.literal { + color: olive; + } + span.comment { + color: green; + } + code { + font-weight: bold; + } + ul.toc { + list-style-type: none; + } + p.version { + font-size: small; + font-style: italic; + } + --> + </style> + </head> + <body> + <h1> + UTF8-CPP: UTF-8 with C++ in a Portable Way + </h1> + <p> + <a href="https://sourceforge.net/projects/utfcpp">The Sourceforge project page</a> + </p> + <div id="toc"> + <h2> + Table of Contents + </h2> + <ul class="toc"> + <li> + <a href="#introduction">Introduction</a> + </li> + <li> + <a href="#examples">Examples of Use</a> + <ul class="toc"> + <li> + <a href=#introsample>Introductionary Sample </a> + </li> + <li> + <a href=#validfile>Checking if a file contains valid UTF-8 text</a> + </li> + <li> + <a href=#fixinvalid>Ensure that a string contains valid UTF-8 text</a> + </li> + </ul> + <li> + <a href="#reference">Reference</a> + <ul class="toc"> + <li> + <a href="#funutf8">Functions From utf8 Namespace </a> + </li> + <li> + <a href="#typesutf8">Types From utf8 Namespace </a> + </li> + <li> + <a href="#fununchecked">Functions From utf8::unchecked Namespace </a> + </li> + <li> + <a href="#typesunchecked">Types From utf8::unchecked Namespace </a> + </li> + </ul> + </li> + <li> + <a href="#points">Points of Interest</a> + </li> + <li> + <a href="#links">Links</a> + </li> + </ul> + </div> + <h2 id="introduction"> + Introduction + </h2> + <p> + Many C++ developers miss an easy and portable way of handling Unicode encoded + strings. The original C++ Standard (known as C++98 or C++03) is Unicode agnostic. + C++11 provides some support for Unicode on core language and library level: + u8, u, and U character and string literals, char16_t and char32_t character types, + u16string and u32string library classes, and codecvt support for conversions + between Unicode encoding forms. + In the meantime, developers use third party libraries like ICU, OS specific capabilities, or simply + roll out their own solutions. + </p> + <p> + In order to easily handle UTF-8 encoded Unicode strings, I came up with a small + generic library. For anybody used to work with STL algorithms and iterators, it should be + easy and natural to use. The code is freely available for any purpose - check out + the license at the beginning of the utf8.h file. If you run into + bugs or performance issues, please let me know and I'll do my best to address them. + </p> + <p> + The purpose of this article is not to offer an introduction to Unicode in general, + and UTF-8 in particular. If you are not familiar with Unicode, be sure to check out + <a href="http://www.unicode.org/">Unicode Home Page</a> or some other source of + information for Unicode. Also, it is not my aim to advocate the use of UTF-8 + encoded strings in C++ programs; if you want to handle UTF-8 encoded strings from + C++, I am sure you have good reasons for it. + </p> + <h2 id="examples"> + Examples of use + </h2> + <h3 id="introsample"> + Introductionary Sample + </h3> + <p> + To illustrate the use of the library, let's start with a small but complete program + that opens a file containing UTF-8 encoded text, reads it line by line, checks each line + for invalid UTF-8 byte sequences, and converts it to UTF-16 encoding and back to UTF-8: + </p> +<pre> +<span class="preprocessor">#include <fstream></span> +<span class="preprocessor">#include <iostream></span> +<span class="preprocessor">#include <string></span> +<span class="preprocessor">#include <vector></span> +<span class="preprocessor">#include "utf8.h"</span> +<span class="keyword">using namespace</span> std; +<span class="keyword">int</span> main(<span class="keyword">int</span> argc, <span class="keyword">char</span>** argv) +{ + <span class="keyword">if</span> (argc != <span class="literal">2</span>) { + cout << <span class="literal">"\nUsage: docsample filename\n"</span>; + <span class="keyword">return</span> <span class="literal">0</span>; + } + + <span class="keyword">const char</span>* test_file_path = argv[1]; + <span class="comment">// Open the test file (contains UTF-8 encoded text)</span> + ifstream fs8(test_file_path); + <span class="keyword">if</span> (!fs8.is_open()) { + cout << <span class= +"literal">"Could not open "</span> << test_file_path << endl; + <span class="keyword">return</span> <span class="literal">0</span>; + } + + <span class="keyword">unsigned</span> line_count = <span class="literal">1</span>; + string line; + <span class="comment">// Play with all the lines in the file</span> + <span class="keyword">while</span> (getline(fs8, line)) { + <span class="comment">// check for invalid utf-8 (for a simple yes/no check, there is also utf8::is_valid function)</span> + string::iterator end_it = utf8::find_invalid(line.begin(), line.end()); + <span class="keyword">if</span> (end_it != line.end()) { + cout << <span class= +"literal">"Invalid UTF-8 encoding detected at line "</span> << line_count << <span + class="literal">"\n"</span>; + cout << <span class= +"literal">"This part is fine: "</span> << string(line.begin(), end_it) << <span + class="literal">"\n"</span>; + } + + <span class="comment">// Get the line length (at least for the valid part)</span> + <span class="keyword">int</span> length = utf8::distance(line.begin(), end_it); + cout << <span class= +"literal">"Length of line "</span> << line_count << <span class= +"literal">" is "</span> << length << <span class="literal">"\n"</span>; + + <span class="comment">// Convert it to utf-16</span> + vector<unsigned short> utf16line; + utf8::utf8to16(line.begin(), end_it, back_inserter(utf16line)); + + <span class="comment">// And back to utf-8</span> + string utf8line; + utf8::utf16to8(utf16line.begin(), utf16line.end(), back_inserter(utf8line)); + + <span class="comment">// Confirm that the conversion went OK:</span> + <span class="keyword">if</span> (utf8line != string(line.begin(), end_it)) + cout << <span class= +"literal">"Error in UTF-16 conversion at line: "</span> << line_count << <span + class="literal">"\n"</span>; + + line_count++; + } + <span class="keyword">return</span> <span class="literal">0</span>; +} +</pre> + <p> + In the previous code sample, for each line we performed + a detection of invalid UTF-8 sequences with <code>find_invalid</code>; the number + of characters (more precisely - the number of Unicode code points, including the end + of line and even BOM if there is one) in each line was + determined with a use of <code>utf8::distance</code>; finally, we have converted + each line to UTF-16 encoding with <code>utf8to16</code> and back to UTF-8 with + <code>utf16to8</code>. + </p> + <h3 id="validfile">Checking if a file contains valid UTF-8 text</h3> +<p> +Here is a function that checks whether the content of a file is valid UTF-8 encoded text without +reading the content into the memory: +</p> +<pre> +<span class="keyword">bool</span> valid_utf8_file(i<span class="keyword">const char</span>* file_name) +{ + ifstream ifs(file_name); + <span class="keyword">if</span> (!ifs) + <span class="keyword">return false</span>; <span class="comment">// even better, throw here</span> + + istreambuf_iterator<<span class="keyword">char</span>> it(ifs.rdbuf()); + istreambuf_iterator<<span class="keyword">char</span>> eos; + + <span class="keyword">return</span> utf8::is_valid(it, eos); +} +</pre> +<p> +Because the function <code>utf8::is_valid()</code> works with input iterators, we were able +to pass an <code>istreambuf_iterator</code> to it and read the content of the file directly +without loading it to the memory first.</p> +<p> +Note that other functions that take input iterator arguments can be used in a similar way. For +instance, to read the content of a UTF-8 encoded text file and convert the text to UTF-16, just +do something like: +</p> +<pre> + utf8::utf8to16(it, eos, back_inserter(u16string)); +</pre> + <h3 id="fixinvalid">Ensure that a string contains valid UTF-8 text</h3> +<p> +If we have some text that "probably" contains UTF-8 encoded text and we want to +replace any invalid UTF-8 sequence with a replacement character, something like +the following function may be used: +</p> +<pre> +<span class="keyword">void</span> fix_utf8_string(std::string& str) +{ + std::string temp; + utf8::replace_invalid(str.begin(), str.end(), back_inserter(temp)); + str = temp; +} +</pre> +<p>The function will replace any invalid UTF-8 sequence with a Unicode replacement character. +There is an overloaded function that enables the caller to supply their own replacement character. +</p> + <h2 id="reference"> + Reference + </h2> + <h3 id="funutf8"> + Functions From utf8 Namespace + </h3> + <h4> + utf8::append + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Encodes a 32 bit code point as a UTF-8 sequence of octets and appends the sequence + to a UTF-8 string. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator> +octet_iterator append(uint32_t cp, octet_iterator result); + +</pre> + <p> + <code>octet_iterator</code>: an output iterator.<br> + <code>cp</code>: a 32 bit integer representing a code point to append to the + sequence.<br> + <code>result</code>: an output iterator to the place in the sequence where to + append the code point.<br> + <span class="return_value">Return value</span>: an iterator pointing to the place + after the newly appended sequence. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">unsigned char</span> u[<span class="literal">5</span>] = {<span +class="literal">0</span>,<span class="literal">0</span>,<span class= +"literal">0</span>,<span class="literal">0</span>,<span class="literal">0</span>}; +<span class="keyword">unsigned char</span>* end = append(<span class= +"literal">0x0448</span>, u); +assert (u[<span class="literal">0</span>] == <span class= +"literal">0xd1</span> && u[<span class="literal">1</span>] == <span class= +"literal">0x88</span> && u[<span class="literal">2</span>] == <span class= +"literal">0</span> && u[<span class="literal">3</span>] == <span class= +"literal">0</span> && u[<span class="literal">4</span>] == <span class= +"literal">0</span>); +</pre> + <p> + Note that <code>append</code> does not allocate any memory - it is the burden of + the caller to make sure there is enough memory allocated for the operation. To make + things more interesting, <code>append</code> can add anywhere between 1 and 4 + octets to the sequence. In practice, you would most often want to use + <code>std::back_inserter</code> to ensure that the necessary memory is allocated. + </p> + <p> + In case of an invalid code point, a <code>utf8::invalid_code_point</code> exception + is thrown. + </p> + <h4> + utf8::next + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Given the iterator to the beginning of the UTF-8 sequence, it returns the code + point and moves the iterator to the next position. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator> +uint32_t next(octet_iterator& it, octet_iterator end); + +</pre> + <p> + <code>octet_iterator</code>: an input iterator.<br> + <code>it</code>: a reference to an iterator pointing to the beginning of an UTF-8 + encoded code point. After the function returns, it is incremented to point to the + beginning of the next code point.<br> + <code>end</code>: end of the UTF-8 sequence to be processed. If <code>it</code> + gets equal to <code>end</code> during the extraction of a code point, an + <code>utf8::not_enough_room</code> exception is thrown.<br> + <span class="return_value">Return value</span>: the 32 bit representation of the + processed UTF-8 code point. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span>* twochars = <span class= +"literal">"\xe6\x97\xa5\xd1\x88"</span>; +<span class="keyword">char</span>* w = twochars; +<span class="keyword">int</span> cp = next(w, twochars + <span class="literal">6</span>); +assert (cp == <span class="literal">0x65e5</span>); +assert (w == twochars + <span class="literal">3</span>); +</pre> + <p> + This function is typically used to iterate through a UTF-8 encoded string. + </p> + <p> + In case of an invalid UTF-8 seqence, a <code>utf8::invalid_utf8</code> exception is + thrown. + </p> + <h4> + utf8::peek_next + </h4> + <p class="version"> + Available in version 2.1 and later. + </p> + <p> + Given the iterator to the beginning of the UTF-8 sequence, it returns the code + point for the following sequence without changing the value of the iterator. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator> +uint32_t peek_next(octet_iterator it, octet_iterator end); + +</pre> + <p> + <code>octet_iterator</code>: an input iterator.<br> + <code>it</code>: an iterator pointing to the beginning of an UTF-8 + encoded code point.<br> + <code>end</code>: end of the UTF-8 sequence to be processed. If <code>it</code> + gets equal to <code>end</code> during the extraction of a code point, an + <code>utf8::not_enough_room</code> exception is thrown.<br> + <span class="return_value">Return value</span>: the 32 bit representation of the + processed UTF-8 code point. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span>* twochars = <span class= +"literal">"\xe6\x97\xa5\xd1\x88"</span>; +<span class="keyword">char</span>* w = twochars; +<span class="keyword">int</span> cp = peek_next(w, twochars + <span class="literal">6</span>); +assert (cp == <span class="literal">0x65e5</span>); +assert (w == twochars); +</pre> + <p> + In case of an invalid UTF-8 seqence, a <code>utf8::invalid_utf8</code> exception is + thrown. + </p> + <h4> + utf8::prior + </h4> + <p class="version"> + Available in version 1.02 and later. + </p> + <p> + Given a reference to an iterator pointing to an octet in a UTF-8 sequence, it + decreases the iterator until it hits the beginning of the previous UTF-8 encoded + code point and returns the 32 bits representation of the code point. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator> +uint32_t prior(octet_iterator& it, octet_iterator start); + +</pre> + <p> + <code>octet_iterator</code>: a bidirectional iterator.<br> + <code>it</code>: a reference pointing to an octet within a UTF-8 encoded string. + After the function returns, it is decremented to point to the beginning of the + previous code point.<br> + <code>start</code>: an iterator to the beginning of the sequence where the search + for the beginning of a code point is performed. It is a + safety measure to prevent passing the beginning of the string in the search for a + UTF-8 lead octet.<br> + <span class="return_value">Return value</span>: the 32 bit representation of the + previous code point. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span>* twochars = <span class= +"literal">"\xe6\x97\xa5\xd1\x88"</span>; +<span class="keyword">unsigned char</span>* w = twochars + <span class= +"literal">3</span>; +<span class="keyword">int</span> cp = prior (w, twochars); +assert (cp == <span class="literal">0x65e5</span>); +assert (w == twochars); +</pre> + <p> + This function has two purposes: one is two iterate backwards through a UTF-8 + encoded string. Note that it is usually a better idea to iterate forward instead, + since <code>utf8::next</code> is faster. The second purpose is to find a beginning + of a UTF-8 sequence if we have a random position within a string. Note that in that + case <code>utf8::prior</code> may not detect an invalid UTF-8 sequence in some scenarios: + for instance if there are superfluous trail octets, it will just skip them. + </p> + <p> + <code>it</code> will typically point to the beginning of + a code point, and <code>start</code> will point to the + beginning of the string to ensure we don't go backwards too far. <code>it</code> is + decreased until it points to a lead UTF-8 octet, and then the UTF-8 sequence + beginning with that octet is decoded to a 32 bit representation and returned. + </p> + <p> + In case <code>start</code> is reached before a UTF-8 lead octet is hit, or if an + invalid UTF-8 sequence is started by the lead octet, an <code>invalid_utf8</code> + exception is thrown. + </p> + <p>In case <code>start</code> equals <code>it</code>, a <code>not_enough_room</code> + exception is thrown. + <h4> + utf8::previous + </h4> + <p class="version"> + Deprecated in version 1.02 and later. + </p> + <p> + Given a reference to an iterator pointing to an octet in a UTF-8 seqence, it + decreases the iterator until it hits the beginning of the previous UTF-8 encoded + code point and returns the 32 bits representation of the code point. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator> +uint32_t previous(octet_iterator& it, octet_iterator pass_start); + +</pre> + <p> + <code>octet_iterator</code>: a random access iterator.<br> + <code>it</code>: a reference pointing to an octet within a UTF-8 encoded string. + After the function returns, it is decremented to point to the beginning of the + previous code point.<br> + <code>pass_start</code>: an iterator to the point in the sequence where the search + for the beginning of a code point is aborted if no result was reached. It is a + safety measure to prevent passing the beginning of the string in the search for a + UTF-8 lead octet.<br> + <span class="return_value">Return value</span>: the 32 bit representation of the + previous code point. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span>* twochars = <span class= +"literal">"\xe6\x97\xa5\xd1\x88"</span>; +<span class="keyword">unsigned char</span>* w = twochars + <span class= +"literal">3</span>; +<span class="keyword">int</span> cp = previous (w, twochars - <span class= +"literal">1</span>); +assert (cp == <span class="literal">0x65e5</span>); +assert (w == twochars); +</pre> + <p> + <code>utf8::previous</code> is deprecated, and <code>utf8::prior</code> should + be used instead, although the existing code can continue using this function. + The problem is the parameter <code>pass_start</code> that points to the position + just before the beginning of the sequence. Standard containers don't have the + concept of "pass start" and the function can not be used with their iterators. + </p> + <p> + <code>it</code> will typically point to the beginning of + a code point, and <code>pass_start</code> will point to the octet just before the + beginning of the string to ensure we don't go backwards too far. <code>it</code> is + decreased until it points to a lead UTF-8 octet, and then the UTF-8 sequence + beginning with that octet is decoded to a 32 bit representation and returned. + </p> + <p> + In case <code>pass_start</code> is reached before a UTF-8 lead octet is hit, or if an + invalid UTF-8 sequence is started by the lead octet, an <code>invalid_utf8</code> + exception is thrown + </p> + <h4> + utf8::advance + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Advances an iterator by the specified number of code points within an UTF-8 + sequence. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator, typename distance_type> +<span class= +"keyword">void</span> advance (octet_iterator& it, distance_type n, octet_iterator end); + +</pre> + <p> + <code>octet_iterator</code>: an input iterator.<br> + <code>distance_type</code>: an integral type convertible to <code>octet_iterator</code>'s difference type.<br> + <code>it</code>: a reference to an iterator pointing to the beginning of an UTF-8 + encoded code point. After the function returns, it is incremented to point to the + nth following code point.<br> + <code>n</code>: a positive integer that shows how many code points we want to + advance.<br> + <code>end</code>: end of the UTF-8 sequence to be processed. If <code>it</code> + gets equal to <code>end</code> during the extraction of a code point, an + <code>utf8::not_enough_room</code> exception is thrown.<br> + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span>* twochars = <span class= +"literal">"\xe6\x97\xa5\xd1\x88"</span>; +<span class="keyword">unsigned char</span>* w = twochars; +advance (w, <span class="literal">2</span>, twochars + <span class="literal">6</span>); +assert (w == twochars + <span class="literal">5</span>); +</pre> + <p> + This function works only "forward". In case of a negative <code>n</code>, there is + no effect. + </p> + <p> + In case of an invalid code point, a <code>utf8::invalid_code_point</code> exception + is thrown. + </p> + <h4> + utf8::distance + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Given the iterators to two UTF-8 encoded code points in a seqence, returns the + number of code points between them. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator> +<span class= +"keyword">typename</span> std::iterator_traits<octet_iterator>::difference_type distance (octet_iterator first, octet_iterator last); + +</pre> + <p> + <code>octet_iterator</code>: an input iterator.<br> + <code>first</code>: an iterator to a beginning of a UTF-8 encoded code point.<br> + <code>last</code>: an iterator to a "post-end" of the last UTF-8 encoded code + point in the sequence we are trying to determine the length. It can be the + beginning of a new code point, or not.<br> + <span class="return_value">Return value</span> the distance between the iterators, + in code points. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span>* twochars = <span class= +"literal">"\xe6\x97\xa5\xd1\x88"</span>; +size_t dist = utf8::distance(twochars, twochars + <span class="literal">5</span>); +assert (dist == <span class="literal">2</span>); +</pre> + <p> + This function is used to find the length (in code points) of a UTF-8 encoded + string. The reason it is called <em>distance</em>, rather than, say, + <em>length</em> is mainly because developers are used that <em>length</em> is an + O(1) function. Computing the length of an UTF-8 string is a linear operation, and + it looked better to model it after <code>std::distance</code> algorithm. + </p> + <p> + In case of an invalid UTF-8 seqence, a <code>utf8::invalid_utf8</code> exception is + thrown. If <code>last</code> does not point to the past-of-end of a UTF-8 seqence, + a <code>utf8::not_enough_room</code> exception is thrown. + </p> + <h4> + utf8::utf16to8 + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Converts a UTF-16 encoded string to UTF-8. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> u16bit_iterator, <span class= +"keyword">typename</span> octet_iterator> +octet_iterator utf16to8 (u16bit_iterator start, u16bit_iterator end, octet_iterator result); + +</pre> + <p> + <code>u16bit_iterator</code>: an input iterator.<br> + <code>octet_iterator</code>: an output iterator.<br> + <code>start</code>: an iterator pointing to the beginning of the UTF-16 encoded + string to convert.<br> + <code>end</code>: an iterator pointing to pass-the-end of the UTF-16 encoded + string to convert.<br> + <code>result</code>: an output iterator to the place in the UTF-8 string where to + append the result of conversion.<br> + <span class="return_value">Return value</span>: An iterator pointing to the place + after the appended UTF-8 string. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">unsigned short</span> utf16string[] = {<span class= +"literal">0x41</span>, <span class="literal">0x0448</span>, <span class= +"literal">0x65e5</span>, <span class="literal">0xd834</span>, <span class= +"literal">0xdd1e</span>}; +vector<<span class="keyword">unsigned char</span>> utf8result; +utf16to8(utf16string, utf16string + <span class= +"literal">5</span>, back_inserter(utf8result)); +assert (utf8result.size() == <span class="literal">10</span>); +</pre> + <p> + In case of invalid UTF-16 sequence, a <code>utf8::invalid_utf16</code> exception is + thrown. + </p> + <h4> + utf8::utf8to16 + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Converts an UTF-8 encoded string to UTF-16 + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> u16bit_iterator, typename octet_iterator> +u16bit_iterator utf8to16 (octet_iterator start, octet_iterator end, u16bit_iterator result); + +</pre> + <p> + <code>octet_iterator</code>: an input iterator.<br> + <code>u16bit_iterator</code>: an output iterator.<br> + <code>start</code>: an iterator pointing to the beginning of the UTF-8 encoded + string to convert. < br /> <code>end</code>: an iterator pointing to + pass-the-end of the UTF-8 encoded string to convert.<br> + <code>result</code>: an output iterator to the place in the UTF-16 string where to + append the result of conversion.<br> + <span class="return_value">Return value</span>: An iterator pointing to the place + after the appended UTF-16 string. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span> utf8_with_surrogates[] = <span class= +"literal">"\xe6\x97\xa5\xd1\x88\xf0\x9d\x84\x9e"</span>; +vector <<span class="keyword">unsigned short</span>> utf16result; +utf8to16(utf8_with_surrogates, utf8_with_surrogates + <span class= +"literal">9</span>, back_inserter(utf16result)); +assert (utf16result.size() == <span class="literal">4</span>); +assert (utf16result[<span class="literal">2</span>] == <span class= +"literal">0xd834</span>); +assert (utf16result[<span class="literal">3</span>] == <span class= +"literal">0xdd1e</span>); +</pre> + <p> + In case of an invalid UTF-8 seqence, a <code>utf8::invalid_utf8</code> exception is + thrown. If <code>end</code> does not point to the past-of-end of a UTF-8 seqence, a + <code>utf8::not_enough_room</code> exception is thrown. + </p> + <h4> + utf8::utf32to8 + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Converts a UTF-32 encoded string to UTF-8. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator, typename u32bit_iterator> +octet_iterator utf32to8 (u32bit_iterator start, u32bit_iterator end, octet_iterator result); + +</pre> + <p> + <code>octet_iterator</code>: an output iterator.<br> + <code>u32bit_iterator</code>: an input iterator.<br> + <code>start</code>: an iterator pointing to the beginning of the UTF-32 encoded + string to convert.<br> + <code>end</code>: an iterator pointing to pass-the-end of the UTF-32 encoded + string to convert.<br> + <code>result</code>: an output iterator to the place in the UTF-8 string where to + append the result of conversion.<br> + <span class="return_value">Return value</span>: An iterator pointing to the place + after the appended UTF-8 string. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">int</span> utf32string[] = {<span class= +"literal">0x448</span>, <span class="literal">0x65E5</span>, <span class= +"literal">0x10346</span>, <span class="literal">0</span>}; +vector<<span class="keyword">unsigned char</span>> utf8result; +utf32to8(utf32string, utf32string + <span class= +"literal">3</span>, back_inserter(utf8result)); +assert (utf8result.size() == <span class="literal">9</span>); +</pre> + <p> + In case of invalid UTF-32 string, a <code>utf8::invalid_code_point</code> exception + is thrown. + </p> + <h4> + utf8::utf8to32 + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Converts a UTF-8 encoded string to UTF-32. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator, <span class= +"keyword">typename</span> u32bit_iterator> +u32bit_iterator utf8to32 (octet_iterator start, octet_iterator end, u32bit_iterator result); + +</pre> + <p> + <code>octet_iterator</code>: an input iterator.<br> + <code>u32bit_iterator</code>: an output iterator.<br> + <code>start</code>: an iterator pointing to the beginning of the UTF-8 encoded + string to convert.<br> + <code>end</code>: an iterator pointing to pass-the-end of the UTF-8 encoded string + to convert.<br> + <code>result</code>: an output iterator to the place in the UTF-32 string where to + append the result of conversion.<br> + <span class="return_value">Return value</span>: An iterator pointing to the place + after the appended UTF-32 string. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span>* twochars = <span class= +"literal">"\xe6\x97\xa5\xd1\x88"</span>; +vector<<span class="keyword">int</span>> utf32result; +utf8to32(twochars, twochars + <span class= +"literal">5</span>, back_inserter(utf32result)); +assert (utf32result.size() == <span class="literal">2</span>); +</pre> + <p> + In case of an invalid UTF-8 seqence, a <code>utf8::invalid_utf8</code> exception is + thrown. If <code>end</code> does not point to the past-of-end of a UTF-8 seqence, a + <code>utf8::not_enough_room</code> exception is thrown. + </p> + <h4> + utf8::find_invalid + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Detects an invalid sequence within a UTF-8 string. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator> +octet_iterator find_invalid(octet_iterator start, octet_iterator end); +</pre> + <p> + <code>octet_iterator</code>: an input iterator.<br> + <code>start</code>: an iterator pointing to the beginning of the UTF-8 string to + test for validity.<br> + <code>end</code>: an iterator pointing to pass-the-end of the UTF-8 string to test + for validity.<br> + <span class="return_value">Return value</span>: an iterator pointing to the first + invalid octet in the UTF-8 string. In case none were found, equals + <code>end</code>. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span> utf_invalid[] = <span class= +"literal">"\xe6\x97\xa5\xd1\x88\xfa"</span>; +<span class= +"keyword">char</span>* invalid = find_invalid(utf_invalid, utf_invalid + <span class= +"literal">6</span>); +assert (invalid == utf_invalid + <span class="literal">5</span>); +</pre> + <p> + This function is typically used to make sure a UTF-8 string is valid before + processing it with other functions. It is especially important to call it if before + doing any of the <em>unchecked</em> operations on it. + </p> + <h4> + utf8::is_valid + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Checks whether a sequence of octets is a valid UTF-8 string. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator> +<span class="keyword">bool</span> is_valid(octet_iterator start, octet_iterator end); + +</pre> + <p> + <code>octet_iterator</code>: an input iterator.<br> + <code>start</code>: an iterator pointing to the beginning of the UTF-8 string to + test for validity.<br> + <code>end</code>: an iterator pointing to pass-the-end of the UTF-8 string to test + for validity.<br> + <span class="return_value">Return value</span>: <code>true</code> if the sequence + is a valid UTF-8 string; <code>false</code> if not. + </p> + Example of use: +<pre> +<span class="keyword">char</span> utf_invalid[] = <span class= +"literal">"\xe6\x97\xa5\xd1\x88\xfa"</span>; +<span class="keyword">bool</span> bvalid = is_valid(utf_invalid, utf_invalid + <span +class="literal">6</span>); +assert (bvalid == false); +</pre> + <p> + <code>is_valid</code> is a shorthand for <code>find_invalid(start, end) == + end;</code>. You may want to use it to make sure that a byte seqence is a valid + UTF-8 string without the need to know where it fails if it is not valid. + </p> + <h4> + utf8::replace_invalid + </h4> + <p class="version"> + Available in version 2.0 and later. + </p> + <p> + Replaces all invalid UTF-8 sequences within a string with a replacement marker. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator, <span class= +"keyword">typename</span> output_iterator> +output_iterator replace_invalid(octet_iterator start, octet_iterator end, output_iterator out, uint32_t replacement); +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator, <span class= +"keyword">typename</span> output_iterator> +output_iterator replace_invalid(octet_iterator start, octet_iterator end, output_iterator out); + +</pre> + <p> + <code>octet_iterator</code>: an input iterator.<br> + <code>output_iterator</code>: an output iterator.<br> + <code>start</code>: an iterator pointing to the beginning of the UTF-8 string to + look for invalid UTF-8 sequences.<br> + <code>end</code>: an iterator pointing to pass-the-end of the UTF-8 string to look + for invalid UTF-8 sequences.<br> + <code>out</code>: An output iterator to the range where the result of replacement + is stored.<br> + <code>replacement</code>: A Unicode code point for the replacement marker. The + version without this parameter assumes the value <code>0xfffd</code><br> + <span class="return_value">Return value</span>: An iterator pointing to the place + after the UTF-8 string with replaced invalid sequences. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span> invalid_sequence[] = <span class= +"literal">"a\x80\xe0\xa0\xc0\xaf\xed\xa0\x80z"</span>; +vector<<span class="keyword">char</span>> replace_invalid_result; +replace_invalid (invalid_sequence, invalid_sequence + sizeof(invalid_sequence), back_inserter(replace_invalid_result), <span + class="literal">'?'</span>); +bvalid = is_valid(replace_invalid_result.begin(), replace_invalid_result.end()); +assert (bvalid); +<span class="keyword">char</span>* fixed_invalid_sequence = <span class= +"literal">"a????z"</span>; +assert (std::equal(replace_invalid_result.begin(), replace_invalid_result.end(), fixed_invalid_sequence)); +</pre> + <p> + <code>replace_invalid</code> does not perform in-place replacement of invalid + sequences. Rather, it produces a copy of the original string with the invalid + sequences replaced with a replacement marker. Therefore, <code>out</code> must not + be in the <code>[start, end]</code> range. + </p> + <p> + If <code>end</code> does not point to the past-of-end of a UTF-8 sequence, a + <code>utf8::not_enough_room</code> exception is thrown. + </p> + <h4> + utf8::starts_with_bom + </h4> + <p class="version"> + Available in version 2.3 and later. Relaces deprecated <code>is_bom()</code> function. + </p> + <p> + Checks whether an octet sequence starts with a UTF-8 byte order mark (BOM) + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator> +<span class="keyword">bool</span> starts_with_bom (octet_iterator it, octet_iterator end); +</pre> + <p> + <code>octet_iterator</code>: an input iterator.<br> + <code>it</code>: beginning of the octet sequence to check<br> + <code>end</code>: pass-end of the sequence to check<br> + <span class="return_value">Return value</span>: <code>true</code> if the sequence + starts with a UTF-8 byte order mark; <code>false</code> if not. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">unsigned char</span> byte_order_mark[] = {<span class= +"literal">0xef</span>, <span class="literal">0xbb</span>, <span class= +"literal">0xbf</span>}; +<span class="keyword">bool</span> bbom = starts_with_bom(byte_order_mark, byte_order_mark + <span class="keyword">sizeof</span>(byte_order_mark)); +assert (bbom == <span class="literal">true</span>); +</pre> + <p> + The typical use of this function is to check the first three bytes of a file. If + they form the UTF-8 BOM, we want to skip them before processing the actual UTF-8 + encoded text. + </p> + <h4> + utf8::is_bom + </h4> + <p class="version"> + Available in version 1.0 and later. Deprecated in version 2.3. <code>starts_with_bom()</code> should be used + instead. + </p> + <p> + Checks whether a sequence of three octets is a UTF-8 byte order mark (BOM) + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator> +<span class="keyword">bool</span> is_bom (octet_iterator it); <span class="comment"> // Deprecated</span> +</pre> + <p> + <code>octet_iterator</code>: an input iterator.<br> + <code>it</code>: beginning of the 3-octet sequence to check<br> + <span class="return_value">Return value</span>: <code>true</code> if the sequence + is UTF-8 byte order mark; <code>false</code> if not. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">unsigned char</span> byte_order_mark[] = {<span class= +"literal">0xef</span>, <span class="literal">0xbb</span>, <span class= +"literal">0xbf</span>}; +<span class="keyword">bool</span> bbom = is_bom(byte_order_mark); +assert (bbom == <span class="literal">true</span>); +</pre> + <p> + The typical use of this function is to check the first three bytes of a file. If + they form the UTF-8 BOM, we want to skip them before processing the actual UTF-8 + encoded text. + </p> + <p> + If a sequence is + shorter than three bytes, an invalid iterator will be dereferenced. Therefore, this function is deprecated + in favor of <code>starts_with_bom()</code>that takes the end of sequence as an argument. + </p> + <h3 id="typesutf8"> + Types From utf8 Namespace + </h3> + <h4>utf8::exception + </h4> + <p class="version"> + Available in version 2.3 and later. + </p> + <p> + Base class for the exceptions thrown by UTF CPP library functions. + </p> +<pre> +<span class="keyword">class</span> exception : <span class="keyword">public</span> std::exception {}; +</pre> + <p> + Example of use: + </p> +<pre> +<span class="keyword">try</span> { + code_that_uses_utf_cpp_library(); +} +<span class="keyword">catch</span>(<span class="keyword">const</span> utf8::exception& utfcpp_ex) { + cerr << utfcpp_ex.what(); +} +</pre> + + <h4>utf8::invalid_code_point + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Thrown by UTF8 CPP functions such as <code>advance</code> and <code>next</code> if an UTF-8 sequence represents and invalid code point. + </p> + +<pre> +<span class="keyword">class</span> invalid_code_point : <span class="keyword">public</span> exception { +<span class="keyword">public</span>: + uint32_t code_point() <span class="keyword">const</span>; +}; + +</pre> + <p> + Member function <code>code_point()</code> can be used to determine the invalid code point that + caused the exception to be thrown. + </p> + <h4>utf8::invalid_utf8 + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Thrown by UTF8 CPP functions such as <code>next</code> and <code>prior</code> if an invalid UTF-8 sequence + is detected during decoding. + </p> + +<pre> +<span class="keyword">class</span> invalid_utf8 : <span class="keyword">public</span> exception { +<span class="keyword">public</span>: + uint8_t utf8_octet() <span class="keyword">const</span>; +}; +</pre> + + <p> + Member function <code>utf8_octet()</code> can be used to determine the beginning of the byte + sequence that caused the exception to be thrown. + </p> +</pre> + <h4>utf8::invalid_utf16 + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Thrown by UTF8 CPP function <code>utf16to8</code> if an invalid UTF-16 sequence + is detected during decoding. + </p> + +<pre> +<span class="keyword">class</span> invalid_utf16 : <span class="keyword">public</span> exception { +<span class="keyword">public</span>: + uint16_t utf16_word() <span class="keyword">const</span>; +}; +</pre> + + <p> + Member function <code>utf16_word()</code> can be used to determine the UTF-16 code unit + that caused the exception to be thrown. + </p> + <h4>utf8::not_enough_room + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Thrown by UTF8 CPP functions such as <code>next</code> if the end of the decoded UTF-8 sequence + was reached before the code point was decoded. + </p> + +<pre> +<span class="keyword">class</span> not_enough_room : <span class="keyword">public</span> exception {}; +</pre> + <h4> + utf8::iterator + </h4> + <p class="version"> + Available in version 2.0 and later. + </p> + <p> + Adapts the underlying octet iterator to iterate over the sequence of code points, + rather than raw octets. + </p> +<pre> +<span class="keyword">template</span> <<span class="keyword">typename</span> octet_iterator> +<span class="keyword">class</span> iterator; +</pre> + + <h5>Member functions</h5> + <dl> + <dt><code>iterator();</code> <dd> the deafult constructor; the underlying <code>octet_iterator</code> is + constructed with its default constructor. + <dt><code><span class="keyword">explicit</span> iterator (const octet_iterator& octet_it, + const octet_iterator& range_start, + const octet_iterator& range_end);</code> <dd> a constructor + that initializes the underlying <code>octet_iterator</code> with <code>octet_it</code> + and sets the range in which the iterator is considered valid. + <dt><code>octet_iterator base () <span class="keyword">const</span>;</code> <dd> returns the + underlying <code>octet_iterator</code>. + <dt><code>uint32_t operator * () <span class="keyword">const</span>;</code> <dd> decodes the utf-8 sequence + the underlying <code>octet_iterator</code> is pointing to and returns the code point. + <dt><code><span class="keyword">bool operator</span> == (const iterator& rhs) + <span class="keyword">const</span>;</code> <dd> returns <span class="keyword">true</span> + if the two underlaying iterators are equal. + <dt><code><span class="keyword">bool operator</span> != (const iterator& rhs) + <span class="keyword">const</span>;</code> <dd> returns <span class="keyword">true</span> + if the two underlaying iterators are not equal. + <dt><code>iterator& <span class="keyword">operator</span> ++ (); </code> <dd> the prefix increment - moves + the iterator to the next UTF-8 encoded code point. + <dt><code>iterator <span class="keyword">operator</span> ++ (<span class="keyword">int</span>); </code> <dd> + the postfix increment - moves the iterator to the next UTF-8 encoded code point and returns the current one. + <dt><code>iterator& <span class="keyword">operator</span> -- (); </code> <dd> the prefix decrement - moves + the iterator to the previous UTF-8 encoded code point. + <dt><code>iterator <span class="keyword">operator</span> -- (<span class="keyword">int</span>); </code> <dd> + the postfix decrement - moves the iterator to the previous UTF-8 encoded code point and returns the current one. + </dl> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span>* threechars = <span class="literal">"\xf0\x90\x8d\x86\xe6\x97\xa5\xd1\x88"</span>; +utf8::iterator<<span class="keyword">char</span>*> it(threechars, threechars, threechars + <span class="literal">9</span>); +utf8::iterator<<span class="keyword">char</span>*> it2 = it; +assert (it2 == it); +assert (*it == <span class="literal">0x10346</span>); +assert (*(++it) == <span class="literal">0x65e5</span>); +assert ((*it++) == <span class="literal">0x65e5</span>); +assert (*it == <span class="literal">0x0448</span>); +assert (it != it2); +utf8::iterator<<span class="keyword">char</span>*> endit (threechars + <span class="literal">9</span>, threechars, threechars + <span class="literal">9</span>); +assert (++it == endit); +assert (*(--it) == <span class="literal">0x0448</span>); +assert ((*it--) == <span class="literal">0x0448</span>); +assert (*it == <span class="literal">0x65e5</span>); +assert (--it == utf8::iterator<<span class="keyword">char</span>*>(threechars, threechars, threechars + <span class="literal">9</span>)); +assert (*it == <span class="literal">0x10346</span>); +</pre> + <p> + The purpose of <code>utf8::iterator</code> adapter is to enable easy iteration as well as the use of STL + algorithms with UTF-8 encoded strings. Increment and decrement operators are implemented in terms of + <code>utf8::next()</code> and <code>utf8::prior()</code> functions. + </p> + <p> + Note that <code>utf8::iterator</code> adapter is a checked iterator. It operates on the range specified in + the constructor; any attempt to go out of that range will result in an exception. Even the comparison operators + require both iterator object to be constructed against the same range - otherwise an exception is thrown. Typically, + the range will be determined by sequence container functions <code>begin</code> and <code>end</code>, i.e.: + </p> +<pre> +std::string s = <span class="literal">"example"</span>; +utf8::iterator i (s.begin(), s.begin(), s.end()); +</pre> + <h3 id="fununchecked"> + Functions From utf8::unchecked Namespace + </h3> + <h4> + utf8::unchecked::append + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Encodes a 32 bit code point as a UTF-8 sequence of octets and appends the sequence + to a UTF-8 string. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator> +octet_iterator append(uint32_t cp, octet_iterator result); + +</pre> + <p> + <code>cp</code>: A 32 bit integer representing a code point to append to the + sequence.<br> + <code>result</code>: An output iterator to the place in the sequence where to + append the code point.<br> + <span class="return_value">Return value</span>: An iterator pointing to the place + after the newly appended sequence. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">unsigned char</span> u[<span class="literal">5</span>] = {<span +class="literal">0</span>,<span class="literal">0</span>,<span class= +"literal">0</span>,<span class="literal">0</span>,<span class="literal">0</span>}; +<span class="keyword">unsigned char</span>* end = unchecked::append(<span class= +"literal">0x0448</span>, u); +assert (u[<span class="literal">0</span>] == <span class= +"literal">0xd1</span> && u[<span class="literal">1</span>] == <span class= +"literal">0x88</span> && u[<span class="literal">2</span>] == <span class= +"literal">0</span> && u[<span class="literal">3</span>] == <span class= +"literal">0</span> && u[<span class="literal">4</span>] == <span class= +"literal">0</span>); +</pre> + <p> + This is a faster but less safe version of <code>utf8::append</code>. It does not + check for validity of the supplied code point, and may produce an invalid UTF-8 + sequence. + </p> + <h4> + utf8::unchecked::next + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Given the iterator to the beginning of a UTF-8 sequence, it returns the code point + and moves the iterator to the next position. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator> +uint32_t next(octet_iterator& it); + +</pre> + <p> + <code>it</code>: a reference to an iterator pointing to the beginning of an UTF-8 + encoded code point. After the function returns, it is incremented to point to the + beginning of the next code point.<br> + <span class="return_value">Return value</span>: the 32 bit representation of the + processed UTF-8 code point. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span>* twochars = <span class= +"literal">"\xe6\x97\xa5\xd1\x88"</span>; +<span class="keyword">char</span>* w = twochars; +<span class="keyword">int</span> cp = unchecked::next(w); +assert (cp == <span class="literal">0x65e5</span>); +assert (w == twochars + <span class="literal">3</span>); +</pre> + <p> + This is a faster but less safe version of <code>utf8::next</code>. It does not + check for validity of the supplied UTF-8 sequence. + </p> + <h4> + utf8::unchecked::peek_next + </h4> + <p class="version"> + Available in version 2.1 and later. + </p> + <p> + Given the iterator to the beginning of a UTF-8 sequence, it returns the code point. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator> +uint32_t peek_next(octet_iterator it); + +</pre> + <p> + <code>it</code>: an iterator pointing to the beginning of an UTF-8 + encoded code point.<br> + <span class="return_value">Return value</span>: the 32 bit representation of the + processed UTF-8 code point. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span>* twochars = <span class= +"literal">"\xe6\x97\xa5\xd1\x88"</span>; +<span class="keyword">char</span>* w = twochars; +<span class="keyword">int</span> cp = unchecked::peek_next(w); +assert (cp == <span class="literal">0x65e5</span>); +assert (w == twochars); +</pre> + <p> + This is a faster but less safe version of <code>utf8::peek_next</code>. It does not + check for validity of the supplied UTF-8 sequence. + </p> + <h4> + utf8::unchecked::prior + </h4> + <p class="version"> + Available in version 1.02 and later. + </p> + <p> + Given a reference to an iterator pointing to an octet in a UTF-8 seqence, it + decreases the iterator until it hits the beginning of the previous UTF-8 encoded + code point and returns the 32 bits representation of the code point. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator> +uint32_t prior(octet_iterator& it); + +</pre> + <p> + <code>it</code>: a reference pointing to an octet within a UTF-8 encoded string. + After the function returns, it is decremented to point to the beginning of the + previous code point.<br> + <span class="return_value">Return value</span>: the 32 bit representation of the + previous code point. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span>* twochars = <span class= +"literal">"\xe6\x97\xa5\xd1\x88"</span>; +<span class="keyword">char</span>* w = twochars + <span class="literal">3</span>; +<span class="keyword">int</span> cp = unchecked::prior (w); +assert (cp == <span class="literal">0x65e5</span>); +assert (w == twochars); +</pre> + <p> + This is a faster but less safe version of <code>utf8::prior</code>. It does not + check for validity of the supplied UTF-8 sequence and offers no boundary checking. + </p> + <h4> + utf8::unchecked::previous (deprecated, see utf8::unchecked::prior) + </h4> + <p class="version"> + Deprecated in version 1.02 and later. + </p> + <p> + Given a reference to an iterator pointing to an octet in a UTF-8 seqence, it + decreases the iterator until it hits the beginning of the previous UTF-8 encoded + code point and returns the 32 bits representation of the code point. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator> +uint32_t previous(octet_iterator& it); + +</pre> + <p> + <code>it</code>: a reference pointing to an octet within a UTF-8 encoded string. + After the function returns, it is decremented to point to the beginning of the + previous code point.<br> + <span class="return_value">Return value</span>: the 32 bit representation of the + previous code point. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span>* twochars = <span class= +"literal">"\xe6\x97\xa5\xd1\x88"</span>; +<span class="keyword">char</span>* w = twochars + <span class="literal">3</span>; +<span class="keyword">int</span> cp = unchecked::previous (w); +assert (cp == <span class="literal">0x65e5</span>); +assert (w == twochars); +</pre> + <p> + The reason this function is deprecated is just the consistency with the "checked" + versions, where <code>prior</code> should be used instead of <code>previous</code>. + In fact, <code>unchecked::previous</code> behaves exactly the same as <code> + unchecked::prior</code> + </p> + <p> + This is a faster but less safe version of <code>utf8::previous</code>. It does not + check for validity of the supplied UTF-8 sequence and offers no boundary checking. + </p> + <h4> + utf8::unchecked::advance + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Advances an iterator by the specified number of code points within an UTF-8 + sequence. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator, typename distance_type> +<span class="keyword">void</span> advance (octet_iterator& it, distance_type n); + +</pre> + <p> + <code>it</code>: a reference to an iterator pointing to the beginning of an UTF-8 + encoded code point. After the function returns, it is incremented to point to the + nth following code point.<br> + <code>n</code>: a positive integer that shows how many code points we want to + advance.<br> + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span>* twochars = <span class= +"literal">"\xe6\x97\xa5\xd1\x88"</span>; +<span class="keyword">char</span>* w = twochars; +unchecked::advance (w, <span class="literal">2</span>); +assert (w == twochars + <span class="literal">5</span>); +</pre> + <p> + This function works only "forward". In case of a negative <code>n</code>, there is + no effect. + </p> + <p> + This is a faster but less safe version of <code>utf8::advance</code>. It does not + check for validity of the supplied UTF-8 sequence and offers no boundary checking. + </p> + <h4> + utf8::unchecked::distance + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Given the iterators to two UTF-8 encoded code points in a seqence, returns the + number of code points between them. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator> +<span class= +"keyword">typename</span> std::iterator_traits<octet_iterator>::difference_type distance (octet_iterator first, octet_iterator last); +</pre> + <p> + <code>first</code>: an iterator to a beginning of a UTF-8 encoded code point.<br> + <code>last</code>: an iterator to a "post-end" of the last UTF-8 encoded code + point in the sequence we are trying to determine the length. It can be the + beginning of a new code point, or not.<br> + <span class="return_value">Return value</span> the distance between the iterators, + in code points. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span>* twochars = <span class= +"literal">"\xe6\x97\xa5\xd1\x88"</span>; +size_t dist = utf8::unchecked::distance(twochars, twochars + <span class= +"literal">5</span>); +assert (dist == <span class="literal">2</span>); +</pre> + <p> + This is a faster but less safe version of <code>utf8::distance</code>. It does not + check for validity of the supplied UTF-8 sequence. + </p> + <h4> + utf8::unchecked::utf16to8 + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Converts a UTF-16 encoded string to UTF-8. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> u16bit_iterator, <span class= +"keyword">typename</span> octet_iterator> +octet_iterator utf16to8 (u16bit_iterator start, u16bit_iterator end, octet_iterator result); + +</pre> + <p> + <code>start</code>: an iterator pointing to the beginning of the UTF-16 encoded + string to convert.<br> + <code>end</code>: an iterator pointing to pass-the-end of the UTF-16 encoded + string to convert.<br> + <code>result</code>: an output iterator to the place in the UTF-8 string where to + append the result of conversion.<br> + <span class="return_value">Return value</span>: An iterator pointing to the place + after the appended UTF-8 string. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">unsigned short</span> utf16string[] = {<span class= +"literal">0x41</span>, <span class="literal">0x0448</span>, <span class= +"literal">0x65e5</span>, <span class="literal">0xd834</span>, <span class= +"literal">0xdd1e</span>}; +vector<<span class="keyword">unsigned char</span>> utf8result; +unchecked::utf16to8(utf16string, utf16string + <span class= +"literal">5</span>, back_inserter(utf8result)); +assert (utf8result.size() == <span class="literal">10</span>); +</pre> + <p> + This is a faster but less safe version of <code>utf8::utf16to8</code>. It does not + check for validity of the supplied UTF-16 sequence. + </p> + <h4> + utf8::unchecked::utf8to16 + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Converts an UTF-8 encoded string to UTF-16 + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> u16bit_iterator, typename octet_iterator> +u16bit_iterator utf8to16 (octet_iterator start, octet_iterator end, u16bit_iterator result); + +</pre> + <p> + <code>start</code>: an iterator pointing to the beginning of the UTF-8 encoded + string to convert. < br /> <code>end</code>: an iterator pointing to + pass-the-end of the UTF-8 encoded string to convert.<br> + <code>result</code>: an output iterator to the place in the UTF-16 string where to + append the result of conversion.<br> + <span class="return_value">Return value</span>: An iterator pointing to the place + after the appended UTF-16 string. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span> utf8_with_surrogates[] = <span class= +"literal">"\xe6\x97\xa5\xd1\x88\xf0\x9d\x84\x9e"</span>; +vector <<span class="keyword">unsigned short</span>> utf16result; +unchecked::utf8to16(utf8_with_surrogates, utf8_with_surrogates + <span class= +"literal">9</span>, back_inserter(utf16result)); +assert (utf16result.size() == <span class="literal">4</span>); +assert (utf16result[<span class="literal">2</span>] == <span class= +"literal">0xd834</span>); +assert (utf16result[<span class="literal">3</span>] == <span class= +"literal">0xdd1e</span>); +</pre> + <p> + This is a faster but less safe version of <code>utf8::utf8to16</code>. It does not + check for validity of the supplied UTF-8 sequence. + </p> + <h4> + utf8::unchecked::utf32to8 + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Converts a UTF-32 encoded string to UTF-8. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator, <span class= +"keyword">typename</span> u32bit_iterator> +octet_iterator utf32to8 (u32bit_iterator start, u32bit_iterator end, octet_iterator result); + +</pre> + <p> + <code>start</code>: an iterator pointing to the beginning of the UTF-32 encoded + string to convert.<br> + <code>end</code>: an iterator pointing to pass-the-end of the UTF-32 encoded + string to convert.<br> + <code>result</code>: an output iterator to the place in the UTF-8 string where to + append the result of conversion.<br> + <span class="return_value">Return value</span>: An iterator pointing to the place + after the appended UTF-8 string. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">int</span> utf32string[] = {<span class= +"literal">0x448</span>, <span class="literal">0x65e5</span>, <span class= +"literal">0x10346</span>, <span class="literal">0</span>}; +vector<<span class="keyword">unsigned char</span>> utf8result; +utf32to8(utf32string, utf32string + <span class= +"literal">3</span>, back_inserter(utf8result)); +assert (utf8result.size() == <span class="literal">9</span>); +</pre> + <p> + This is a faster but less safe version of <code>utf8::utf32to8</code>. It does not + check for validity of the supplied UTF-32 sequence. + </p> + <h4> + utf8::unchecked::utf8to32 + </h4> + <p class="version"> + Available in version 1.0 and later. + </p> + <p> + Converts a UTF-8 encoded string to UTF-32. + </p> +<pre> +<span class="keyword">template</span> <<span class= +"keyword">typename</span> octet_iterator, typename u32bit_iterator> +u32bit_iterator utf8to32 (octet_iterator start, octet_iterator end, u32bit_iterator result); + +</pre> + <p> + <code>start</code>: an iterator pointing to the beginning of the UTF-8 encoded + string to convert.<br> + <code>end</code>: an iterator pointing to pass-the-end of the UTF-8 encoded string + to convert.<br> + <code>result</code>: an output iterator to the place in the UTF-32 string where to + append the result of conversion.<br> + <span class="return_value">Return value</span>: An iterator pointing to the place + after the appended UTF-32 string. + </p> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span>* twochars = <span class= +"literal">"\xe6\x97\xa5\xd1\x88"</span>; +vector<<span class="keyword">int</span>> utf32result; +unchecked::utf8to32(twochars, twochars + <span class= +"literal">5</span>, back_inserter(utf32result)); +assert (utf32result.size() == <span class="literal">2</span>); +</pre> + <p> + This is a faster but less safe version of <code>utf8::utf8to32</code>. It does not + check for validity of the supplied UTF-8 sequence. + </p> + <h3 id="typesunchecked"> + Types From utf8::unchecked Namespace + </h3> + <h4> + utf8::iterator + </h4> + <p class="version"> + Available in version 2.0 and later. + </p> + <p> + Adapts the underlying octet iterator to iterate over the sequence of code points, + rather than raw octets. + </p> +<pre> +<span class="keyword">template</span> <<span class="keyword">typename</span> octet_iterator> +<span class="keyword">class</span> iterator; +</pre> + + <h5>Member functions</h5> + <dl> + <dt><code>iterator();</code> <dd> the deafult constructor; the underlying <code>octet_iterator</code> is + constructed with its default constructor. + <dt><code><span class="keyword">explicit</span> iterator (const octet_iterator& octet_it); + </code> <dd> a constructor + that initializes the underlying <code>octet_iterator</code> with <code>octet_it</code> + <dt><code>octet_iterator base () <span class="keyword">const</span>;</code> <dd> returns the + underlying <code>octet_iterator</code>. + <dt><code>uint32_t operator * () <span class="keyword">const</span>;</code> <dd> decodes the utf-8 sequence + the underlying <code>octet_iterator</code> is pointing to and returns the code point. + <dt><code><span class="keyword">bool operator</span> == (const iterator& rhs) + <span class="keyword">const</span>;</code> <dd> returns <span class="keyword">true</span> + if the two underlaying iterators are equal. + <dt><code><span class="keyword">bool operator</span> != (const iterator& rhs) + <span class="keyword">const</span>;</code> <dd> returns <span class="keyword">true</span> + if the two underlaying iterators are not equal. + <dt><code>iterator& <span class="keyword">operator</span> ++ (); </code> <dd> the prefix increment - moves + the iterator to the next UTF-8 encoded code point. + <dt><code>iterator <span class="keyword">operator</span> ++ (<span class="keyword">int</span>); </code> <dd> + the postfix increment - moves the iterator to the next UTF-8 encoded code point and returns the current one. + <dt><code>iterator& <span class="keyword">operator</span> -- (); </code> <dd> the prefix decrement - moves + the iterator to the previous UTF-8 encoded code point. + <dt><code>iterator <span class="keyword">operator</span> -- (<span class="keyword">int</span>); </code> <dd> + the postfix decrement - moves the iterator to the previous UTF-8 encoded code point and returns the current one. + </dl> + <p> + Example of use: + </p> +<pre> +<span class="keyword">char</span>* threechars = <span class="literal">"\xf0\x90\x8d\x86\xe6\x97\xa5\xd1\x88"</span>; +utf8::unchecked::iterator<<span class="keyword">char</span>*> un_it(threechars); +utf8::unchecked::iterator<<span class="keyword">char</span>*> un_it2 = un_it; +assert (un_it2 == un_it); +assert (*un_it == <span class="literal">0x10346</span>); +assert (*(++un_it) == <span class="literal">0x65e5</span>); +assert ((*un_it++) == <span class="literal">0x65e5</span>); +assert (*un_it == <span class="literal">0x0448</span>); +assert (un_it != un_it2); +utf8::::unchecked::iterator<<span class="keyword">char</span>*> un_endit (threechars + <span class="literal">9</span>); +assert (++un_it == un_endit); +assert (*(--un_it) == <span class="literal">0x0448</span>); +assert ((*un_it--) == <span class="literal">0x0448</span>); +assert (*un_it == <span class="literal">0x65e5</span>); +assert (--un_it == utf8::unchecked::iterator<<span class="keyword">char</span>*>(threechars)); +assert (*un_it == <span class="literal">0x10346</span>); +</pre> + <p> + This is an unchecked version of <code>utf8::iterator</code>. It is faster in many cases, but offers + no validity or range checks. + </p> + <h2 id="points"> + Points of interest + </h2> + <h4> + Design goals and decisions + </h4> + <p> + The library was designed to be: + </p> + <ol> + <li> + Generic: for better or worse, there are many C++ string classes out there, and + the library should work with as many of them as possible. + </li> + <li> + Portable: the library should be portable both accross different platforms and + compilers. The only non-portable code is a small section that declares unsigned + integers of different sizes: three typedefs. They can be changed by the users of + the library if they don't match their platform. The default setting should work + for Windows (both 32 and 64 bit), and most 32 bit and 64 bit Unix derivatives. + </li> + <li> + Lightweight: follow the "pay only for what you use" guideline. + </li> + <li> + Unintrusive: avoid forcing any particular design or even programming style on the + user. This is a library, not a framework. + </li> + </ol> + <h4> + Alternatives + </h4> + <p> + In case you want to look into other means of working with UTF-8 strings from C++, + here is the list of solutions I am aware of: + </p> + <ol> + <li> + <a href="http://icu.sourceforge.net/">ICU Library</a>. It is very powerful, + complete, feature-rich, mature, and widely used. Also big, intrusive, + non-generic, and doesn't play well with the Standard Library. I definitelly + recommend looking at ICU even if you don't plan to use it. + </li> + <li> + C++11 language and library features. Still far from complete, and not widely + supported by compiler vendors. + </li> + <li> + <a href= + "http://www.gtkmm.org/gtkmm2/docs/tutorial/html/ch03s04.html">Glib::ustring</a>. + A class specifically made to work with UTF-8 strings, and also feel like + <code>std::string</code>. If you prefer to have yet another string class in your + code, it may be worth a look. Be aware of the licensing issues, though. + </li> + <li> + Platform dependent solutions: Windows and POSIX have functions to convert strings + from one encoding to another. That is only a subset of what my library offers, + but if that is all you need it may be good enough. + </li> + </ol> + <h2 id="links"> + Links + </h2> + <ol> + <li> + <a href="http://www.unicode.org/">The Unicode Consortium</a>. + </li> + <li> + <a href="http://icu.sourceforge.net/">ICU Library</a>. + </li> + <li> + <a href="http://en.wikipedia.org/wiki/UTF-8">UTF-8 at Wikipedia</a> + </li> + <li> + <a href="http://www.cl.cam.ac.uk/~mgk25/unicode.html">UTF-8 and Unicode FAQ for + Unix/Linux</a> + </li> + </ol> + </body> +</html> diff --git a/thirdparty/assimp/include/assimp/.editorconfig b/thirdparty/assimp/include/assimp/.editorconfig deleted file mode 100644 index 9ea66423ad..0000000000 --- a/thirdparty/assimp/include/assimp/.editorconfig +++ /dev/null @@ -1,8 +0,0 @@ -# See <http://EditorConfig.org> for details - -[*.{h,hpp,inl}] -end_of_line = lf -insert_final_newline = true -trim_trailing_whitespace = true -indent_size = 4 -indent_style = space diff --git a/thirdparty/assimp/include/assimp/BaseImporter.h b/thirdparty/assimp/include/assimp/BaseImporter.h index 48dfc8ed8b..55f7fe3754 100644 --- a/thirdparty/assimp/include/assimp/BaseImporter.h +++ b/thirdparty/assimp/include/assimp/BaseImporter.h @@ -48,8 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <vector> #include <set> +#include <map> #include <assimp/types.h> #include <assimp/ProgressHandler.hpp> +#include <assimp/ai_assert.h> struct aiScene; struct aiImporterDesc; @@ -80,6 +82,10 @@ class IOStream; class ASSIMP_API BaseImporter { friend class Importer; +private: + /* Pushes state into importer for the importer scale */ + virtual void UpdateImporterScale( Importer* pImp ); + public: /** Constructor to be privately used by #Importer */ @@ -132,7 +138,7 @@ public: * a suitable response to the caller. */ aiScene* ReadFile( - const Importer* pImp, + Importer* pImp, const std::string& pFile, IOSystem* pIOHandler ); @@ -161,14 +167,65 @@ public: * some loader features. Importers must provide this information. */ virtual const aiImporterDesc* GetInfo() const = 0; + /** + * Will be called only by scale process when scaling is requested. + */ + virtual void SetFileScale(double scale) + { + fileScale = scale; + } + + virtual double GetFileScale() const + { + return fileScale; + } + + enum ImporterUnits { + M, + MM, + CM, + INCHES, + FEET + }; + + /** + * Assimp Importer + * unit conversions available + * if you need another measurment unit add it below. + * it's currently defined in assimp that we prefer meters. + * */ + std::map<ImporterUnits, double> importerUnits = { + {ImporterUnits::M, 1}, + {ImporterUnits::CM, 0.01}, + {ImporterUnits::MM, 0.001}, + {ImporterUnits::INCHES, 0.0254}, + {ImporterUnits::FEET, 0.3048} + }; + + virtual void SetApplicationUnits( const ImporterUnits& unit ) + { + importerScale = importerUnits[unit]; + applicationUnits = unit; + } + + virtual const ImporterUnits& GetApplicationUnits() + { + return applicationUnits; + } + // ------------------------------------------------------------------- /** Called by #Importer::GetExtensionList for each loaded importer. * Take the extension list contained in the structure returned by * #GetInfo and insert all file extensions into the given set. * @param extension set to collect file extensions in*/ void GetExtensionList(std::set<std::string>& extensions); + +protected: + ImporterUnits applicationUnits = ImporterUnits::M; + double importerScale = 1.0; + double fileScale = 1.0; + -protected: // ------------------------------------------------------------------- /** Imports the given file into the given scene structure. The diff --git a/thirdparty/assimp/include/assimp/config.h.in b/thirdparty/assimp/include/assimp/config.h.in index d08b929a10..3a6379bf40 100644 --- a/thirdparty/assimp/include/assimp/config.h.in +++ b/thirdparty/assimp/include/assimp/config.h.in @@ -142,7 +142,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @brief Specifies the maximum angle that may be between two vertex tangents * that their tangents and bi-tangents are smoothed. * - * This applies to the CalcTangentSpace-Step. TFvhe angle is specified + * This applies to the CalcTangentSpace-Step. The angle is specified * in degrees. The maximum value is 175. * Property type: float. Default value: 45 degrees */ @@ -999,6 +999,13 @@ enum aiComponent # define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f #endif // !! AI_DEBONE_THRESHOLD +#define AI_CONFIG_APP_SCALE_KEY "APP_SCALE_FACTOR" + +#if (!defined AI_CONFIG_APP_SCALE_KEY) +# define AI_CONFIG_APP_SCALE_KEY 1.0 +#endif // AI_CONFIG_APP_SCALE_KEY + + // ---------- All the Build/Compile-time defines ------------ /** @brief Specifies if double precision is supported inside assimp diff --git a/thirdparty/assimp/include/assimp/irrXMLWrapper.h b/thirdparty/assimp/include/assimp/irrXMLWrapper.h deleted file mode 100644 index ec8ee7c76e..0000000000 --- a/thirdparty/assimp/include/assimp/irrXMLWrapper.h +++ /dev/null @@ -1,144 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#ifndef INCLUDED_AI_IRRXML_WRAPPER -#define INCLUDED_AI_IRRXML_WRAPPER - -// some long includes .... -#include <irrXML.h> -#include "IOStream.hpp" -#include "BaseImporter.h" -#include <vector> - -namespace Assimp { - -// --------------------------------------------------------------------------------- -/** @brief Utility class to make IrrXML work together with our custom IO system - * See the IrrXML docs for more details. - * - * Construct IrrXML-Reader in BaseImporter::InternReadFile(): - * @code - * // open the file - * std::unique_ptr<IOStream> file( pIOHandler->Open( pFile)); - * if( file.get() == NULL) { - * throw DeadlyImportError( "Failed to open file " + pFile + "."); - * } - * - * // generate a XML reader for it - * std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper( new CIrrXML_IOStreamReader( file.get())); - * mReader = irr::io::createIrrXMLReader( mIOWrapper.get()); - * if( !mReader) { - * ThrowException( "xxxx: Unable to open file."); - * } - * @endcode - **/ -class CIrrXML_IOStreamReader : public irr::io::IFileReadCallBack { -public: - - // ---------------------------------------------------------------------------------- - //! Construction from an existing IOStream - explicit CIrrXML_IOStreamReader(IOStream* _stream) - : stream (_stream) - , t (0) - { - - // Map the buffer into memory and convert it to UTF8. IrrXML provides its - // own conversion, which is merely a cast from uintNN_t to uint8_t. Thus, - // it is not suitable for our purposes and we have to do it BEFORE IrrXML - // gets the buffer. Sadly, this forces us to map the whole file into - // memory. - - data.resize(stream->FileSize()); - stream->Read(&data[0],data.size(),1); - - // Remove null characters from the input sequence otherwise the parsing will utterly fail - unsigned int size = 0; - unsigned int size_max = static_cast<unsigned int>(data.size()); - for(unsigned int i = 0; i < size_max; i++) { - if(data[i] != '\0') { - data[size++] = data[i]; - } - } - data.resize(size); - - BaseImporter::ConvertToUTF8(data); - } - - // ---------------------------------------------------------------------------------- - //! Virtual destructor - virtual ~CIrrXML_IOStreamReader() {} - - // ---------------------------------------------------------------------------------- - //! Reads an amount of bytes from the file. - /** @param buffer: Pointer to output buffer. - * @param sizeToRead: Amount of bytes to read - * @return Returns how much bytes were read. */ - virtual int read(void* buffer, int sizeToRead) { - if(sizeToRead<0) { - return 0; - } - if(t+sizeToRead>data.size()) { - sizeToRead = static_cast<int>(data.size()-t); - } - - memcpy(buffer,&data.front()+t,sizeToRead); - - t += sizeToRead; - return sizeToRead; - } - - // ---------------------------------------------------------------------------------- - //! Returns size of file in bytes - virtual int getSize() { - return (int)data.size(); - } - -private: - IOStream* stream; - std::vector<char> data; - size_t t; - -}; // ! class CIrrXML_IOStreamReader - -} // ! Assimp - -#endif // !! INCLUDED_AI_IRRXML_WRAPPER diff --git a/thirdparty/assimp/include/assimp/material.h b/thirdparty/assimp/include/assimp/material.h index 4b5a1293dd..206eb2a2b0 100644 --- a/thirdparty/assimp/include/assimp/material.h +++ b/thirdparty/assimp/include/assimp/material.h @@ -196,34 +196,40 @@ enum aiTextureType * (#aiMaterialProperty::mSemantic) for all material properties * *not* related to textures. */ - aiTextureType_NONE = 0x0, + aiTextureType_NONE = 0, + + /** LEGACY API MATERIALS + * Legacy refers to materials which + * Were originally implemented in the specifications around 2000. + * These must never be removed, as most engines support them. + */ /** The texture is combined with the result of the diffuse * lighting equation. */ - aiTextureType_DIFFUSE = 0x1, + aiTextureType_DIFFUSE = 1, /** The texture is combined with the result of the specular * lighting equation. */ - aiTextureType_SPECULAR = 0x2, + aiTextureType_SPECULAR = 2, /** The texture is combined with the result of the ambient * lighting equation. */ - aiTextureType_AMBIENT = 0x3, + aiTextureType_AMBIENT = 3, /** The texture is added to the result of the lighting * calculation. It isn't influenced by incoming light. */ - aiTextureType_EMISSIVE = 0x4, + aiTextureType_EMISSIVE = 4, /** The texture is a height map. * * By convention, higher gray-scale values stand for * higher elevations from the base height. */ - aiTextureType_HEIGHT = 0x5, + aiTextureType_HEIGHT = 5, /** The texture is a (tangent space) normal-map. * @@ -231,7 +237,7 @@ enum aiTextureType * normal maps. Assimp does (intentionally) not * distinguish here. */ - aiTextureType_NORMALS = 0x6, + aiTextureType_NORMALS = 6, /** The texture defines the glossiness of the material. * @@ -240,21 +246,21 @@ enum aiTextureType * function defined to map the linear color values in the * texture to a suitable exponent. Have fun. */ - aiTextureType_SHININESS = 0x7, + aiTextureType_SHININESS = 7, /** The texture defines per-pixel opacity. * * Usually 'white' means opaque and 'black' means * 'transparency'. Or quite the opposite. Have fun. */ - aiTextureType_OPACITY = 0x8, + aiTextureType_OPACITY = 8, /** Displacement texture * * The exact purpose and format is application-dependent. * Higher color values stand for higher vertex displacements. */ - aiTextureType_DISPLACEMENT = 0x9, + aiTextureType_DISPLACEMENT = 9, /** Lightmap texture (aka Ambient Occlusion) * @@ -263,14 +269,28 @@ enum aiTextureType * scaling value for the final color value of a pixel. Its * intensity is not affected by incoming light. */ - aiTextureType_LIGHTMAP = 0xA, + aiTextureType_LIGHTMAP = 10, /** Reflection texture * * Contains the color of a perfect mirror reflection. * Rarely used, almost never for real-time applications. */ - aiTextureType_REFLECTION = 0xB, + aiTextureType_REFLECTION = 11, + + /** PBR Materials + * PBR definitions from maya and other modelling packages now use this standard. + * This was originally introduced around 2012. + * Support for this is in game engines like Godot, Unreal or Unity3D. + * Modelling packages which use this are very common now. + */ + + aiTextureType_BASE_COLOR = 12, + aiTextureType_NORMAL_CAMERA = 13, + aiTextureType_EMISSION_COLOR = 14, + aiTextureType_METALNESS = 15, + aiTextureType_DIFFUSE_ROUGHNESS = 16, + aiTextureType_AMBIENT_OCCLUSION = 17, /** Unknown texture * @@ -278,7 +298,7 @@ enum aiTextureType * above is considered to be 'unknown'. It is still imported, * but is excluded from any further post-processing. */ - aiTextureType_UNKNOWN = 0xC, + aiTextureType_UNKNOWN = 18, #ifndef SWIG diff --git a/thirdparty/assimp/include/assimp/scene.h b/thirdparty/assimp/include/assimp/scene.h index df5d6f3b5e..2667db85b3 100644 --- a/thirdparty/assimp/include/assimp/scene.h +++ b/thirdparty/assimp/include/assimp/scene.h @@ -56,9 +56,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "material.h" #include "anim.h" #include "metadata.h" -#include <cstdlib> #ifdef __cplusplus +# include <cstdlib> extern "C" { #endif diff --git a/version.py b/version.py index 09219f60ad..45817ed69f 100644 --- a/version.py +++ b/version.py @@ -2,7 +2,7 @@ short_name = "godot" name = "Godot Engine" major = 3 minor = 2 -status = "dev" +status = "alpha" module_config = "" year = 2019 website = "https://godotengine.org" |