diff options
-rw-r--r-- | platform/javascript/SCsub | 1 | ||||
-rw-r--r-- | platform/javascript/detect.py | 3 | ||||
-rw-r--r-- | platform/javascript/engine/engine.js | 166 | ||||
-rw-r--r-- | platform/javascript/engine/loader.js | 33 |
4 files changed, 112 insertions, 91 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index 7239648937..48f9ee4b76 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -32,7 +32,6 @@ env.Depends(build, js_modules) engine = [ "engine/preloader.js", - "engine/loader.js", "engine/utils.js", "engine/engine.js", ] diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index 9486e10717..c1c48a4b93 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -164,3 +164,6 @@ def configure(env): # callMain for manual start, FS for preloading. env.Append(LINKFLAGS=["-s", 'EXTRA_EXPORTED_RUNTIME_METHODS=["callMain", "FS"]']) + + # Add code that allow exiting runtime. + env.Append(LINKFLAGS=['-s', 'EXIT_RUNTIME=1']) diff --git a/platform/javascript/engine/engine.js b/platform/javascript/engine/engine.js index 6d7509377f..69c5eeb387 100644 --- a/platform/javascript/engine/engine.js +++ b/platform/javascript/engine/engine.js @@ -1,16 +1,8 @@ Function('return this')()['Engine'] = (function() { - - var unloadAfterInit = true; - var canvas = null; - var resizeCanvasOnStart = false; - var customLocale = 'en_US'; - var wasmExt = '.wasm'; - var preloader = new Preloader(); - var loader = new Loader(); - var rtenv = null; - var executableName = ''; + var wasmExt = '.wasm'; + var unloadAfterInit = true; var loadPath = ''; var loadPromise = null; var initPromise = null; @@ -33,31 +25,42 @@ Function('return this')()['Engine'] = (function() { }; /** @constructor */ - function Engine() {}; + function Engine() { + this.canvas = null; + this.executableName = ''; + this.rtenv = null; + this.customLocale = null; + this.resizeCanvasOnStart = false; + this.onExit = null; + }; Engine.prototype.init = /** @param {string=} basePath */ function(basePath) { if (initPromise) { return initPromise; } - if (!loadPromise) { + if (loadPromise == null) { if (!basePath) { initPromise = Promise.reject(new Error("A base path must be provided when calling `init` and the engine is not loaded.")); return initPromise; } load(basePath); } - var config = {} + var config = {}; if (typeof stdout === 'function') config.print = stdout; if (typeof stderr === 'function') config.printErr = stderr; - initPromise = loader.init(loadPromise, loadPath, config).then(function() { - return new Promise(function(resolve, reject) { - rtenv = loader.env; + var me = this; + initPromise = new Promise(function(resolve, reject) { + config['locateFile'] = Utils.createLocateRewrite(loadPath); + config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise); + Godot(config).then(function(module) { + me.rtenv = module; if (unloadAfterInit) { - loadPromise = null; + unload(); } resolve(); + config = null; }); }); return initPromise; @@ -76,33 +79,71 @@ Function('return this')()['Engine'] = (function() { args.push(arguments[i]); } var me = this; - return new Promise(function(resolve, reject) { - return me.init().then(function() { - if (!(canvas instanceof HTMLCanvasElement)) { - canvas = Utils.findCanvas(); - } - rtenv['locale'] = customLocale; - rtenv['canvas'] = canvas; - rtenv['thisProgram'] = executableName; - rtenv['resizeCanvasOnStart'] = resizeCanvasOnStart; - loader.start(preloader.preloadedFiles, args).then(function() { - loader = null; - initPromise = null; - resolve(); + return me.init().then(function() { + if (!me.rtenv) { + reject(new Error('The engine must be initialized before it can be started')); + } + + if (!(me.canvas instanceof HTMLCanvasElement)) { + me.canvas = Utils.findCanvas(); + } + + // Canvas can grab focus on click, or key events won't work. + if (me.canvas.tabIndex < 0) { + me.canvas.tabIndex = 0; + } + + // Disable right-click context menu. + me.canvas.addEventListener('contextmenu', function(ev) { + ev.preventDefault(); + }, false); + + // Until context restoration is implemented warn the user of context loss. + me.canvas.addEventListener('webglcontextlost', function(ev) { + alert("WebGL context lost, please reload the page"); + ev.preventDefault(); + }, false); + + // Browser locale, or custom one if defined. + var locale = me.customLocale; + if (!locale) { + locale = navigator.languages ? navigator.languages[0] : navigator.language; + locale = locale.split('.')[0]; + } + me.rtenv['locale'] = locale; + me.rtenv['canvas'] = me.canvas; + me.rtenv['thisProgram'] = me.executableName; + me.rtenv['resizeCanvasOnStart'] = me.resizeCanvasOnStart; + me.rtenv['noExitRuntime'] = true; + me.rtenv['onExit'] = function(code) { + if (me.onExit) + me.onExit(code); + me.rtenv = null; + } + return new Promise(function(resolve, reject) { + preloader.preloadedFiles.forEach(function(file) { + Utils.copyToFS(me.rtenv['FS'], file.path, file.buffer); }); + preloader.preloadedFiles.length = 0; // Clear memory + me.rtenv['callMain'](args); + initPromise = null; + resolve(); }); }); }; - Engine.prototype.startGame = function(execName, mainPack) { + Engine.prototype.startGame = function(execName, mainPack, extraArgs) { // Start and init with execName as loadPath if not inited. - executableName = execName; + this.executableName = execName; var me = this; return Promise.all([ this.init(execName), this.preloadFile(mainPack, mainPack) ]).then(function() { - return me.start('--main-pack', mainPack); + var args = ['--main-pack', mainPack]; + if (extraArgs) + args = args.concat(extraArgs); + return me.start.apply(me, args); }); }; @@ -118,67 +159,78 @@ Function('return this')()['Engine'] = (function() { }; Engine.prototype.setCanvas = function(canvasElem) { - canvas = canvasElem; + this.canvas = canvasElem; }; Engine.prototype.setCanvasResizedOnStart = function(enabled) { - resizeCanvasOnStart = enabled; + this.resizeCanvasOnStart = enabled; }; Engine.prototype.setLocale = function(locale) { - customLocale = locale; + this.customLocale = locale; }; Engine.prototype.setExecutableName = function(newName) { - executableName = newName; + this.executableName = newName; }; Engine.prototype.setProgressFunc = function(func) { progressFunc = func; - } + }; Engine.prototype.setStdoutFunc = function(func) { - var print = function(text) { if (arguments.length > 1) { text = Array.prototype.slice.call(arguments).join(" "); } func(text); }; - if (rtenv) - rtenv.print = print; + if (this.rtenv) + this.rtenv.print = print; stdout = print; }; Engine.prototype.setStderrFunc = function(func) { - var printErr = function(text) { if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(" "); func(text); }; - if (rtenv) - rtenv.printErr = printErr; + if (this.rtenv) + this.rtenv.printErr = printErr; stderr = printErr; }; + Engine.prototype.setOnExit = function(onExit) { + this.onExit = onExit; + } + + Engine.prototype.copyToFS = function(path, buffer) { + if (this.rtenv == null) { + throw new Error("Engine must be inited before copying files"); + } + Utils.copyToFS(this.rtenv['FS'], path, buffer); + } + // Closure compiler exported engine methods. /** @export */ Engine['isWebGLAvailable'] = Utils.isWebGLAvailable; Engine['load'] = load; Engine['unload'] = unload; - Engine.prototype['init'] = Engine.prototype.init - Engine.prototype['preloadFile'] = Engine.prototype.preloadFile - Engine.prototype['start'] = Engine.prototype.start - Engine.prototype['startGame'] = Engine.prototype.startGame - Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension - Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit - Engine.prototype['setCanvas'] = Engine.prototype.setCanvas - Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart - Engine.prototype['setLocale'] = Engine.prototype.setLocale - Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName - Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc - Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc - Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc + Engine.prototype['init'] = Engine.prototype.init; + Engine.prototype['preloadFile'] = Engine.prototype.preloadFile; + Engine.prototype['start'] = Engine.prototype.start; + Engine.prototype['startGame'] = Engine.prototype.startGame; + Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension; + Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit; + Engine.prototype['setCanvas'] = Engine.prototype.setCanvas; + Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart; + Engine.prototype['setLocale'] = Engine.prototype.setLocale; + Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName; + Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc; + Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc; + Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc; + Engine.prototype['setOnExit'] = Engine.prototype.setOnExit; + Engine.prototype['copyToFS'] = Engine.prototype.copyToFS; return Engine; })(); diff --git a/platform/javascript/engine/loader.js b/platform/javascript/engine/loader.js deleted file mode 100644 index d27fbf612e..0000000000 --- a/platform/javascript/engine/loader.js +++ /dev/null @@ -1,33 +0,0 @@ -var Loader = /** @constructor */ function() { - - this.env = null; - - this.init = function(loadPromise, basePath, config) { - var me = this; - return new Promise(function(resolve, reject) { - var cfg = config || {}; - cfg['locateFile'] = Utils.createLocateRewrite(basePath); - cfg['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise); - loadPromise = null; - Godot(cfg).then(function(module) { - me.env = module; - resolve(); - }); - }); - } - - this.start = function(preloadedFiles, args) { - var me = this; - return new Promise(function(resolve, reject) { - if (!me.env) { - reject(new Error('The engine must be initialized before it can be started')); - } - preloadedFiles.forEach(function(file) { - Utils.copyToFS(me.env['FS'], file.path, file.buffer); - }); - preloadedFiles.length = 0; // Clear memory - me.env['callMain'](args); - resolve(); - }); - } -}; |