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-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp1
-rw-r--r--misc/dist/html/editor.html20
-rw-r--r--misc/dist/html/manifest.json18
-rw-r--r--misc/dist/html/offline.html42
-rw-r--r--misc/dist/html/service-worker.js84
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs21
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs20
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj2
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp13
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.h3
-rw-r--r--platform/javascript/SCsub40
-rw-r--r--platform/javascript/detect.py8
-rw-r--r--platform/javascript/emscripten_helpers.py61
-rw-r--r--platform/javascript/js/libs/library_godot_audio.js5
-rw-r--r--platform/linuxbsd/display_server_x11.cpp5
15 files changed, 295 insertions, 48 deletions
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 064314f439..030ce4655d 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -1396,6 +1396,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
support = memnew(MenuButton);
search_hb2->add_child(support);
support->set_text(TTR("Support"));
+ support->get_popup()->set_hide_on_checkable_item_selection(false);
support->get_popup()->add_check_item(TTR("Official"), SUPPORT_OFFICIAL);
support->get_popup()->add_check_item(TTR("Community"), SUPPORT_COMMUNITY);
support->get_popup()->add_check_item(TTR("Testing"), SUPPORT_TESTING);
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html
index 535721f418..3bf87f3506 100644
--- a/misc/dist/html/editor.html
+++ b/misc/dist/html/editor.html
@@ -2,8 +2,18 @@
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
<head>
<meta charset='utf-8' />
- <meta name='viewport' content='width=device-width, user-scalable=no' />
+ <meta name='viewport' content='width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no' />
+ <meta name="mobile-web-app-capable" content="yes" />
+ <meta name="apple-mobile-web-app-capable" content="yes" />
+ <meta name="application-name" content="Godot" />
+ <meta name="apple-mobile-web-app-title" content="Godot" />
+ <meta name="theme-color" content="#478cbf" />
+ <meta name="msapplication-navbutton-color" content="#478cbf" />
+ <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
+ <meta name="msapplication-starturl" content="/latest" />
<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
+ <link rel="apple-touch-icon" type="image/png" href="favicon.png" />
+ <link rel="manifest" href="manifest.json" />
<title>Godot Engine Web Editor (@GODOT_VERSION@)</title>
<style>
*:focus {
@@ -250,7 +260,13 @@
<div id='status-notice' class='godot' style='display: none;'></div>
</div>
</div>
-
+ <script>
+ window.addEventListener("load", () => {
+ if ("serviceWorker" in navigator) {
+ navigator.serviceWorker.register("service.worker.js");
+ }
+ });
+ </script>
<script src='godot.tools.js'></script>
<script>//<![CDATA[
diff --git a/misc/dist/html/manifest.json b/misc/dist/html/manifest.json
new file mode 100644
index 0000000000..6e0053c23c
--- /dev/null
+++ b/misc/dist/html/manifest.json
@@ -0,0 +1,18 @@
+{
+ "name": "Godot Engine",
+ "short_name": "Godot",
+ "description": "Multi-platform 2D and 3D game engine with a feature-rich editor",
+ "lang": "en",
+ "start_url": "/godot.tools.html",
+ "display": "standalone",
+ "orientation": "landscape",
+ "theme_color": "#478cbf",
+ "icons": [
+ {
+ "src": "favicon.png",
+ "sizes": "256x256",
+ "type": "image/png"
+ }
+ ],
+ "background_color": "#333b4f"
+}
diff --git a/misc/dist/html/offline.html b/misc/dist/html/offline.html
new file mode 100644
index 0000000000..000c21b4d3
--- /dev/null
+++ b/misc/dist/html/offline.html
@@ -0,0 +1,42 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="utf-8" />
+ <meta http-equiv="X-UA-Compatible" content="IE=edge" />
+ <meta name="viewport" content="width=device-width, initial-scale=1" />
+ <title>You are offline</title>
+ <style>
+ html {
+ background-color: #333b4f;
+ color: #e0e0e0;
+ }
+
+ body {
+ font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
+ margin: 2rem;
+ }
+
+ p {
+ margin-block: 1rem;
+ }
+
+ button {
+ display: block;
+ padding: 1rem 2rem;
+ margin: 3rem auto 0;
+ }
+ </style>
+</head>
+<body>
+ <h1>You are offline</h1>
+ <p>This application requires an Internet connection to run for the first time.</p>
+ <p>Press the button below to try reloading:</p>
+ <button type="button">Reload</button>
+
+ <script>
+ document.querySelector("button").addEventListener("click", () => {
+ window.location.reload();
+ });
+ </script>
+</body>
+</html>
diff --git a/misc/dist/html/service-worker.js b/misc/dist/html/service-worker.js
new file mode 100644
index 0000000000..d4eaed2b17
--- /dev/null
+++ b/misc/dist/html/service-worker.js
@@ -0,0 +1,84 @@
+// This service worker is required to expose an exported Godot project as a
+// Progressive Web App. It provides an offline fallback page telling the user
+// that they need an Internet conneciton to run the project if desired.
+// Incrementing CACHE_VERSION will kick off the install event and force
+// previously cached resources to be updated from the network.
+const CACHE_VERSION = "@GODOT_VERSION@";
+const CACHE_NAME = "@GODOT_NAME@-cache";
+const OFFLINE_URL = "offline.html";
+// Files that will be cached on load.
+const CACHED_FILES = [
+ "godot.tools.html",
+ "offline.html",
+ "godot.tools.js",
+ "godot.tools.worker.js",
+ "godot.tools.audio.worklet.js",
+ "logo.svg",
+ "favicon.png",
+];
+
+// Files that we might not want the user to preload, and will only be cached on first load.
+const CACHABLE_FILES = [
+ "godot.tools.wasm",
+];
+const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES);
+
+self.addEventListener("install", (event) => {
+ event.waitUntil(async function () {
+ const cache = await caches.open(CACHE_NAME);
+ // Clear old cache (including optionals).
+ await Promise.all(FULL_CACHE.map(path => cache.delete(path)));
+ // Insert new one.
+ const done = await cache.addAll(CACHED_FILES);
+ return done;
+ }());
+});
+
+self.addEventListener("activate", (event) => {
+ event.waitUntil(async function () {
+ if ("navigationPreload" in self.registration) {
+ await self.registration.navigationPreload.enable();
+ }
+ }());
+ // Tell the active service worker to take control of the page immediately.
+ self.clients.claim();
+});
+
+self.addEventListener("fetch", (event) => {
+ const isNavigate = event.request.mode === "navigate";
+ const url = event.request.url || "";
+ const referrer = event.request.referrer || "";
+ const base = referrer.slice(0, referrer.lastIndexOf("/") + 1);
+ const local = url.startsWith(base) ? url.replace(base, "") : "";
+ const isCachable = FULL_CACHE.some(v => v === local) || (base === referrer && base.endsWith(CACHED_FILES[0]));
+ if (isNavigate || isCachable) {
+ event.respondWith(async function () {
+ try {
+ // Use the preloaded response, if it's there
+ let request = event.request.clone();
+ let response = await event.preloadResponse;
+ if (!response) {
+ // Or, go over network.
+ response = await fetch(event.request);
+ }
+ if (isCachable) {
+ // Update the cache
+ const cache = await caches.open(CACHE_NAME);
+ cache.put(request, response.clone());
+ }
+ return response;
+ } catch (error) {
+ const cache = await caches.open(CACHE_NAME);
+ if (event.request.mode === "navigate") {
+ // Check if we have full cache.
+ const cached = await Promise.all(FULL_CACHE.map(name => cache.match(name)));
+ const missing = cached.some(v => v === undefined);
+ const cachedResponse = missing ? await caches.match(OFFLINE_URL) : await caches.match(CACHED_FILES[0]);
+ return cachedResponse;
+ }
+ const cachedResponse = await caches.match(event.request);
+ return cachedResponse;
+ }
+ }());
+ }
+});
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs
new file mode 100644
index 0000000000..702a6c76ba
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs
@@ -0,0 +1,21 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Godot
+{
+ public static partial class GD
+ {
+ /// <summary>
+ /// Fires when an unhandled exception occurs, regardless of project settings.
+ /// </summary>
+ public static event EventHandler<UnhandledExceptionArgs> UnhandledException;
+
+ private static void OnUnhandledException(Exception e)
+ {
+ UnhandledException?.Invoke(null, new UnhandledExceptionArgs(e));
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs
new file mode 100644
index 0000000000..be01674568
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs
@@ -0,0 +1,20 @@
+using System;
+
+namespace Godot
+{
+ /// <summary>
+ /// Event arguments for when unhandled exceptions occur.
+ /// </summary>
+ public class UnhandledExceptionArgs
+ {
+ /// <summary>
+ /// Exception object
+ /// </summary>
+ public Exception Exception { get; private set; }
+
+ internal UnhandledExceptionArgs(Exception exception)
+ {
+ Exception = exception;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index e98eabaff2..54aaaf1f92 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -40,6 +40,7 @@
<Compile Include="Core\GodotSynchronizationContext.cs" />
<Compile Include="Core\GodotTaskScheduler.cs" />
<Compile Include="Core\GodotTraceListener.cs" />
+ <Compile Include="Core\GodotUnhandledExceptionEvent.cs" />
<Compile Include="Core\Interfaces\IAwaitable.cs" />
<Compile Include="Core\Interfaces\IAwaiter.cs" />
<Compile Include="Core\Interfaces\ISerializationListener.cs" />
@@ -59,6 +60,7 @@
<Compile Include="Core\StringName.cs" />
<Compile Include="Core\Transform.cs" />
<Compile Include="Core\Transform2D.cs" />
+ <Compile Include="Core\UnhandledExceptionArgs.cs" />
<Compile Include="Core\Vector2.cs" />
<Compile Include="Core\Vector2i.cs" />
<Compile Include="Core\Vector3.cs" />
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index 65e2680905..fa93c6533a 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -43,7 +43,6 @@
#include <mono/metadata/exception.h>
namespace GDMonoInternals {
-
void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
// This method should not fail
@@ -113,9 +112,11 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
void unhandled_exception(MonoException *p_exc) {
mono_print_unhandled_exception((MonoObject *)p_exc);
+ gd_unhandled_exception_event(p_exc);
if (GDMono::get_singleton()->get_unhandled_exception_policy() == GDMono::POLICY_TERMINATE_APP) {
// Too bad 'mono_invoke_unhandled_exception_hook' is not exposed to embedders
+ mono_unhandled_exception((MonoObject *)p_exc);
GDMono::unhandled_exception_hook((MonoObject *)p_exc, nullptr);
GD_UNREACHABLE();
} else {
@@ -127,4 +128,14 @@ void unhandled_exception(MonoException *p_exc) {
#endif
}
}
+
+void gd_unhandled_exception_event(MonoException *p_exc) {
+ MonoImage *mono_image = GDMono::get_singleton()->get_core_api_assembly()->get_image();
+
+ MonoClass *gd_klass = mono_class_from_name(mono_image, "Godot", "GD");
+ MonoMethod *unhandled_exception_method = mono_class_get_method_from_name(gd_klass, "OnUnhandledException", -1);
+ void *args[1];
+ args[0] = p_exc;
+ mono_runtime_invoke(unhandled_exception_method, nullptr, (void **)args, nullptr);
+}
} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h
index 34d2d35b2d..26eb270eee 100644
--- a/modules/mono/mono_gd/gd_mono_internals.h
+++ b/modules/mono/mono_gd/gd_mono_internals.h
@@ -38,7 +38,6 @@
#include "core/object/class_db.h"
namespace GDMonoInternals {
-
void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged);
/**
@@ -46,6 +45,8 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged);
* Use GDMonoUtils::debug_unhandled_exception(MonoException *) instead.
*/
void unhandled_exception(MonoException *p_exc);
+
+void gd_unhandled_exception_event(MonoException *p_exc);
} // namespace GDMonoInternals
#endif // GD_MONO_INTERNALS_H
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index 72e999b38d..a760e36982 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -86,40 +86,6 @@ wrap_list = [
]
js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
-zip_dir = env.Dir("#bin/.javascript_zip")
-binary_name = "godot.tools" if env["tools"] else "godot"
-out_files = [
- zip_dir.File(binary_name + ".js"),
- zip_dir.File(binary_name + ".wasm"),
- zip_dir.File(binary_name + ".html"),
- zip_dir.File(binary_name + ".audio.worklet.js"),
-]
-html_file = "#misc/dist/html/full-size.html"
-if env["tools"]:
- subst_dict = {"@GODOT_VERSION@": env.GetBuildVersion()}
- html_file = env.Substfile(
- target="#bin/godot${PROGSUFFIX}.html", source="#misc/dist/html/editor.html", SUBST_DICT=subst_dict
- )
-
-in_files = [js_wrapped, build[1], html_file, "#platform/javascript/js/libs/audio.worklet.js"]
-if env["gdnative_enabled"]:
- in_files.append(build[2]) # Runtime
- out_files.append(zip_dir.File(binary_name + ".side.wasm"))
-elif env["threads_enabled"]:
- in_files.append(build[2]) # Worker
- out_files.append(zip_dir.File(binary_name + ".worker.js"))
-
-if env["tools"]:
- in_files.append("#misc/dist/html/logo.svg")
- out_files.append(zip_dir.File("logo.svg"))
- in_files.append("#icon.png")
- out_files.append(zip_dir.File("favicon.png"))
-
-zip_files = env.InstallAs(out_files, in_files)
-env.Zip(
- "#bin/godot",
- zip_files,
- ZIPROOT=zip_dir,
- ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
- ZIPCOMSTR="Archiving $SOURCES as $TARGET",
-)
+# Extra will be the thread worker, or the GDNative side, or None
+extra = build[2] if len(build) > 2 else None
+env.CreateTemplateZip(js_wrapped, build[1], extra)
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index 4297088c09..e80ef374ec 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -7,7 +7,7 @@ from emscripten_helpers import (
add_js_libraries,
add_js_pre,
add_js_externs,
- get_build_version,
+ create_template_zip,
)
from methods import get_compiler_version
from SCons.Util import WhereIs
@@ -147,12 +147,12 @@ def configure(env):
env.AddMethod(add_js_pre, "AddJSPre")
env.AddMethod(add_js_externs, "AddJSExterns")
- # Add method for getting build version string.
- env.AddMethod(get_build_version, "GetBuildVersion")
-
# Add method that joins/compiles our Engine files.
env.AddMethod(create_engine_file, "CreateEngineFile")
+ # Add method for creating the final zip file
+ env.AddMethod(create_template_zip, "CreateTemplateZip")
+
# Closure compiler extern and support for ecmascript specs (const, let, etc).
env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6"
diff --git a/platform/javascript/emscripten_helpers.py b/platform/javascript/emscripten_helpers.py
index d08555916b..04fbba8a41 100644
--- a/platform/javascript/emscripten_helpers.py
+++ b/platform/javascript/emscripten_helpers.py
@@ -15,7 +15,7 @@ def run_closure_compiler(target, source, env, for_signature):
return " ".join(cmd)
-def get_build_version(env):
+def get_build_version():
import version
name = "custom_build"
@@ -30,6 +30,65 @@ def create_engine_file(env, target, source, externs):
return env.Textfile(target, [env.File(s) for s in source])
+def create_template_zip(env, js, wasm, extra):
+ binary_name = "godot.tools" if env["tools"] else "godot"
+ zip_dir = env.Dir("#bin/.javascript_zip")
+ in_files = [
+ js,
+ wasm,
+ "#platform/javascript/js/libs/audio.worklet.js",
+ ]
+ out_files = [
+ zip_dir.File(binary_name + ".js"),
+ zip_dir.File(binary_name + ".wasm"),
+ zip_dir.File(binary_name + ".audio.worklet.js"),
+ ]
+ # GDNative/Threads specific
+ if env["gdnative_enabled"]:
+ in_files.append(extra) # Runtime
+ out_files.append(zip_dir.File(binary_name + ".side.wasm"))
+ elif env["threads_enabled"]:
+ in_files.append(extra) # Worker
+ out_files.append(zip_dir.File(binary_name + ".worker.js"))
+
+ service_worker = "#misc/dist/html/service-worker.js"
+ if env["tools"]:
+ # HTML
+ html = "#misc/dist/html/editor.html"
+ subst_dict = {"@GODOT_VERSION@": get_build_version(), "@GODOT_NAME@": "GodotEngine"}
+ html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict)
+ in_files.append(html)
+ out_files.append(zip_dir.File(binary_name + ".html"))
+ # And logo/favicon
+ in_files.append("#misc/dist/html/logo.svg")
+ out_files.append(zip_dir.File("logo.svg"))
+ in_files.append("#icon.png")
+ out_files.append(zip_dir.File("favicon.png"))
+ # PWA
+ service_worker = env.Substfile(
+ target="#bin/godot${PROGSUFFIX}.service.worker.js", source=service_worker, SUBST_DICT=subst_dict
+ )
+ in_files.append(service_worker)
+ out_files.append(zip_dir.File("service.worker.js"))
+ in_files.append("#misc/dist/html/manifest.json")
+ out_files.append(zip_dir.File("manifest.json"))
+ in_files.append("#misc/dist/html/offline.html")
+ out_files.append(zip_dir.File("offline.html"))
+ else:
+ # HTML
+ in_files.append("#misc/dist/html/full-size.html")
+ out_files.append(zip_dir.File(binary_name + ".html"))
+
+ zip_files = env.InstallAs(out_files, in_files)
+ env.Zip(
+ "#bin/godot",
+ zip_files,
+ ZIPROOT=zip_dir,
+ ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
+ ZIPCOMSTR="Archiving $SOURCES as $TARGET",
+ )
+
+
def add_js_libraries(env, libraries):
env.Append(JS_LIBS=env.File(libraries))
diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js
index 8e385e9176..ac4055516c 100644
--- a/platform/javascript/js/libs/library_godot_audio.js
+++ b/platform/javascript/js/libs/library_godot_audio.js
@@ -238,6 +238,9 @@ const GodotAudioWorklet = {
close: function () {
return new Promise(function (resolve, reject) {
+ if (GodotAudioWorklet.promise === null) {
+ return;
+ }
GodotAudioWorklet.promise.then(function () {
GodotAudioWorklet.worklet.port.postMessage({
'cmd': 'stop',
@@ -247,7 +250,7 @@ const GodotAudioWorklet = {
GodotAudioWorklet.worklet = null;
GodotAudioWorklet.promise = null;
resolve();
- });
+ }).catch(function (err) { /* aborted? */ });
});
},
},
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index d7f7054acb..3bc859e17d 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -4030,7 +4030,10 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
use_prime = 0;
}
- if (getenv("LD_LIBRARY_PATH")) {
+ // Some tools use fake libGL libraries and have them override the real one using
+ // LD_LIBRARY_PATH, so we skip them. *But* Steam also sets LD_LIBRARY_PATH for its
+ // runtime and includes system `/lib` and `/lib64`... so ignore Steam.
+ if (use_prime == -1 && getenv("LD_LIBRARY_PATH") && !getenv("STEAM_RUNTIME_LIBRARY_PATH")) {
String ld_library_path(getenv("LD_LIBRARY_PATH"));
Vector<String> libraries = ld_library_path.split(":");