diff options
-rw-r--r-- | doc/classes/OS.xml | 65 | ||||
-rw-r--r-- | scene/resources/material.cpp | 6 | ||||
-rw-r--r-- | servers/rendering/shader_language.cpp | 20 | ||||
-rw-r--r-- | servers/rendering/shader_language.h | 8 |
4 files changed, 77 insertions, 22 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index a5bd8e2768..ffc02f09a9 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -270,7 +270,60 @@ <method name="get_name" qualifiers="const"> <return type="String" /> <description> - Returns the name of the host OS. Possible values are: [code]"Android"[/code], [code]"iOS"[/code], [code]"HTML5"[/code], [code]"macOS"[/code], [code]"Server"[/code], [code]"Windows"[/code], [code]"UWP"[/code], [code]"X11"[/code]. + Returns the name of the host OS. + On Windows, this is [code]"Windows"[/code] or [code]"UWP"[/code] (Universal Windows Platform) if exported thereon. + On macOS, this is [code]"macOS"[/code]. + On Linux-based operating systems, this is [code]"Linux"[/code]. + On BSD-based operating systems, this is [code]"FreeBSD"[/code], [code]"NetBSD"[/code], [code]"OpenBSD"[/code], or [code]"BSD"[/code] as a fallback. + On Android, this is [code]"Android"[/code]. + On iOS, this is [code]"iOS"[/code]. + On the web, this is [code]"HTML5"[/code]. + [b]Note:[/b] Custom builds of the engine may support additional platforms, such as consoles, yielding other return values. + [codeblocks] + [gdscript] + match OS.get_name(): + "Windows", "UWP": + print("Windows") + "macOS": + print("macOS") + "Linux", "FreeBSD", "NetBSD", "OpenBSD", "BSD": + print("Linux/BSD") + "Android": + print("Android") + "iOS": + print("iOS") + "HTML5": + print("Web") + [/gdscript] + [csharp] + switch (OS.GetName()) + { + case "Windows": + case "UWP": + GD.Print("Windows"); + break; + case "macOS": + GD.Print("macOS"); + break; + case "Linux": + case "FreeBSD": + case "NetBSD": + case "OpenBSD" + case "BSD": + GD.Print("Linux/BSD"); + break; + case "Android": + GD.Print("Android"); + break; + case "iOS": + GD.Print("iOS"); + break; + case "HTML5": + GD.Print("Web"); + break; + } + [/csharp] + [/codeblocks] </description> </method> <method name="get_process_id" qualifiers="const"> @@ -327,11 +380,13 @@ <return type="String" /> <description> Returns the absolute directory path where user data is written ([code]user://[/code]). - On Linux, this is [code]~/.local/share/godot/app_userdata/[project_name][/code], or [code]~/.local/share/[custom_name][/code] if [code]use_custom_user_dir[/code] is set. + On Windows, this is [code]%AppData%\Godot\app_userdata\[project_name][/code], or [code]%AppData%\[custom_name][/code] if [code]use_custom_user_dir[/code] is set. [code]%AppData%[/code] expands to [code]%UserProfile%\AppData\Roaming[/code]. On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/[project_name][/code], or [code]~/Library/Application Support/[custom_name][/code] if [code]use_custom_user_dir[/code] is set. - On Windows, this is [code]%APPDATA%\Godot\app_userdata\[project_name][/code], or [code]%APPDATA%\[custom_name][/code] if [code]use_custom_user_dir[/code] is set. [code]%APPDATA%[/code] expands to [code]%USERPROFILE%\AppData\Roaming[/code]. - If the project name is empty, [code]user://[/code] falls back to [code]res://[/code]. - Not to be confused with [method get_data_dir], which returns the [i]global[/i] (non-project-specific) user data directory. + On Linux and BSD, this is [code]~/.local/share/godot/app_userdata/[project_name][/code], or [code]~/.local/share/[custom_name][/code] if [code]use_custom_user_dir[/code] is set. + On Android and iOS, this is a sandboxed directory in either internal or external storage, depending on the user's configuration. + On the web, this is a virtual directory managed by the browser. + If the project name is empty, [code][project_name][/code] falls back to [code][unnamed project][/code]. + Not to be confused with [method get_data_dir], which returns the [i]global[/i] (non-project-specific) user home directory. </description> </method> <method name="has_environment" qualifiers="const"> diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 50e2de91f7..3f14c7bb62 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -449,10 +449,10 @@ void BaseMaterial3D::_update_shader() { texfilter_str = "filter_linear_mipmap"; break; case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: - texfilter_str = "filter_nearest_mipmap_anisotropy"; + texfilter_str = "filter_nearest_mipmap_anisotropic"; break; case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: - texfilter_str = "filter_linear_mipmap_anisotropy"; + texfilter_str = "filter_linear_mipmap_anisotropic"; break; case TEXTURE_FILTER_MAX: break; // Internal value, skip. @@ -2569,7 +2569,7 @@ void BaseMaterial3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_WORLD_TRIPLANAR); ADD_GROUP("Sampling", "texture_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropy,Linear Mipmap Anisotropy"), "set_texture_filter", "get_texture_filter"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat"), "set_flag", "get_flag", FLAG_USE_TEXTURE_REPEAT); ADD_GROUP("Shadows", ""); diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index a84944ffc2..7253d9877f 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -214,8 +214,8 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "FILTER_LINEAR", "FILTER_NEAREST_MIPMAP", "FILTER_LINEAR_MIPMAP", - "FILTER_NEAREST_MIPMAP_ANISOTROPY", - "FILTER_LINEAR_MIPMAP_ANISOTROPY", + "FILTER_NEAREST_MIPMAP_ANISOTROPIC", + "FILTER_LINEAR_MIPMAP_ANISOTROPIC", "REPEAT_ENABLE", "REPEAT_DISABLE", "SHADER_TYPE", @@ -328,8 +328,8 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_FILTER_LINEAR, "filter_linear" }, { TK_FILTER_NEAREST_MIPMAP, "filter_nearest_mipmap" }, { TK_FILTER_LINEAR_MIPMAP, "filter_linear_mipmap" }, - { TK_FILTER_NEAREST_MIPMAP_ANISOTROPY, "filter_nearest_mipmap_anisotropy" }, - { TK_FILTER_LINEAR_MIPMAP_ANISOTROPY, "filter_linear_mipmap_anisotropy" }, + { TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC, "filter_nearest_mipmap_anisotropic" }, + { TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC, "filter_linear_mipmap_anisotropic" }, { TK_REPEAT_ENABLE, "repeat_enable" }, { TK_REPEAT_DISABLE, "repeat_disable" }, { TK_SHADER_TYPE, "shader_type" }, @@ -8106,10 +8106,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct uniform2.filter = FILTER_NEAREST_MIPMAP; } else if (tk.type == TK_FILTER_LINEAR_MIPMAP) { uniform2.filter = FILTER_LINEAR_MIPMAP; - } else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISOTROPY) { - uniform2.filter = FILTER_NEAREST_MIPMAP_ANISOTROPY; - } else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISOTROPY) { - uniform2.filter = FILTER_LINEAR_MIPMAP_ANISOTROPY; + } else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC) { + uniform2.filter = FILTER_NEAREST_MIPMAP_ANISOTROPIC; + } else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC) { + uniform2.filter = FILTER_LINEAR_MIPMAP_ANISOTROPIC; } else if (tk.type == TK_REPEAT_DISABLE) { uniform2.repeat = REPEAT_DISABLE; } else if (tk.type == TK_REPEAT_ENABLE) { @@ -9559,10 +9559,10 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ if (options.is_empty()) { options.push_back("filter_linear"); options.push_back("filter_linear_mipmap"); - options.push_back("filter_linear_mipmap_anisotropy"); + options.push_back("filter_linear_mipmap_anisotropic"); options.push_back("filter_nearest"); options.push_back("filter_nearest_mipmap"); - options.push_back("filter_nearest_mipmap_anisotropy"); + options.push_back("filter_nearest_mipmap_anisotropic"); options.push_back("hint_albedo"); options.push_back("hint_anisotropy"); options.push_back("hint_black"); diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index 02a2ef3a67..8502a250b6 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -179,8 +179,8 @@ public: TK_FILTER_LINEAR, TK_FILTER_NEAREST_MIPMAP, TK_FILTER_LINEAR_MIPMAP, - TK_FILTER_NEAREST_MIPMAP_ANISOTROPY, - TK_FILTER_LINEAR_MIPMAP_ANISOTROPY, + TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC, + TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC, TK_REPEAT_ENABLE, TK_REPEAT_DISABLE, TK_SHADER_TYPE, @@ -322,8 +322,8 @@ public: FILTER_LINEAR, FILTER_NEAREST_MIPMAP, FILTER_LINEAR_MIPMAP, - FILTER_NEAREST_MIPMAP_ANISOTROPY, - FILTER_LINEAR_MIPMAP_ANISOTROPY, + FILTER_NEAREST_MIPMAP_ANISOTROPIC, + FILTER_LINEAR_MIPMAP_ANISOTROPIC, FILTER_DEFAULT, }; |