diff options
-rw-r--r-- | platform/javascript/detect.py | 2 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_display.js | 1 |
2 files changed, 3 insertions, 0 deletions
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index b6be44fbb2..709104c5ee 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -212,6 +212,8 @@ def configure(env): sys.exit(255) env.Append(CCFLAGS=["-s", "RELOCATABLE=1"]) env.Append(LINKFLAGS=["-s", "RELOCATABLE=1"]) + # Weak symbols are broken upstream: https://github.com/emscripten-core/emscripten/issues/12819 + env.Append(CPPDEFINES=["ZSTD_HAVE_WEAK_SYMBOLS=0"]) env.extra_suffix = ".gdnative" + env.extra_suffix # Reduce code size by generating less support code (e.g. skip NodeJS support). diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index 54d48643db..5997631bf8 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -462,6 +462,7 @@ const GodotDisplay = { GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32'); }, + godot_js_display_window_size_get__sig: 'vii', godot_js_display_window_size_get: function (p_width, p_height) { GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32'); GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32'); |