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-rw-r--r--main/input_default.cpp9
-rw-r--r--main/input_default.h4
-rw-r--r--platform/javascript/os_javascript.cpp2
3 files changed, 9 insertions, 6 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 4bbb6b7807..4e5d753ea9 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -481,9 +481,12 @@ static const char *s_ControllerMappings [] =
#ifdef JAVASCRIPT_ENABLED
"Default HTML5 Gamepad, Default Mapping,leftx:a0,lefty:a1,dpdown:b13,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:b14,lefttrigger:a6,x:b2,dpup:b12,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:b15,righttrigger:a7,b:b1,",
- "303534632d303236382d536f6e792050,PS3 Controller USB,leftx:a0,lefty:a1,dpdown:b6,rightstick:b2,rightshoulder:b11,rightx:a2,start:b3,righty:a3,dpleft:b7,lefttrigger:b8,x:b15,dpup:b4,back:b0,leftstick:b1,leftshoulder:b10,y:b12,a:b14,dpright:b5,righttrigger:b9,b:b13,",
- "303534632d303563342d536f6e792043,PS4 Controller USB,leftx:a0,lefty:a1,dpdown:a7,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a5,dpleft:a6,lefttrigger:a3,x:b0,dpup:a7,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b1,dpright:a6,righttrigger:a4,b:b2,",
- "303435652d303238652d4d6963726f73,Nacon X360 Clone(XInput),leftx:a0,lefty:a1,dpdown:a7,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:a6,lefttrigger:a2,x:b2,dpup:a7,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:a6,righttrigger:a5,b:b1,",
+ "303534632d303236382d536f6e792050,PS3 Controller USB/Linux,leftx:a0,lefty:a1,dpdown:b6,rightstick:b2,rightshoulder:b11,rightx:a2,start:b3,righty:a3,dpleft:b7,lefttrigger:b8,x:b15,dpup:b4,back:b0,leftstick:b1,leftshoulder:b10,y:b12,a:b14,dpright:b5,righttrigger:b9,b:b13,",
+ "303534632d303563342d536f6e792043,PS4 Controller USB/Linux,leftx:a0,lefty:a1,dpdown:a7,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a5,dpleft:a6,lefttrigger:a3,x:b0,dpup:a7,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b1,dpright:a6,righttrigger:a4,b:b2,",
+ "303534632d303563342d576972656c65,PS4 Controller USB/Win,leftx:a0,lefty:a1,dpdown:b15,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a5,lefttrigger:a3,x:b0,dpup:b14,dpleft:b16,dpright:b17,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b1,righttrigger:b7,b:b2,",
+ "303435652d303238652d4d6963726f73,Wired X360 Controller,leftx:a0,lefty:a1,dpdown:a7,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:a6,lefttrigger:a2,x:b2,dpup:a7,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:a6,righttrigger:a5,b:b1,",
+ "303435652d303731392d58626f782033,Wireless X360 Controller,leftx:a0,lefty:a1,dpdown:b14,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:b11,lefttrigger:a2,x:b2,dpup:b13,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:b12,righttrigger:a5,b:b1,",
+ "c2a94d6963726f736f66742058626f78,Wireless X360 Controller,leftx:a0,lefty:a1,dpdown:b14,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:b11,lefttrigger:a2,x:b2,dpup:b13,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:b12,righttrigger:a5,b:b1,",
#endif
NULL
};
diff --git a/main/input_default.h b/main/input_default.h
index bbfd9ced2c..a75865e0cb 100644
--- a/main/input_default.h
+++ b/main/input_default.h
@@ -36,7 +36,7 @@ class InputDefault : public Input {
struct Joystick {
StringName name;
StringName uid;
- bool last_buttons[JOY_BUTTON_MAX];
+ bool last_buttons[JOY_BUTTON_MAX + 2]; //html5 needs support for 18 buttons to map some devices correctly
float last_axis[JOY_AXIS_MAX];
float filter;
int last_hat;
@@ -50,7 +50,7 @@ class InputDefault : public Input {
last_axis[i] = 0.0f;
}
- for (int i = 0; i < JOY_BUTTON_MAX; i++) {
+ for (int i = 0; i < JOY_BUTTON_MAX + 2; i++) {
last_buttons[i] = false;
}
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index ffbcd98240..562733ab89 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -623,7 +623,7 @@ void OS_JavaScript::process_joysticks() {
emscripten_get_gamepad_status(i, &state);
if (state.connected) {
- int num_buttons = MIN(state.numButtons, 16);
+ int num_buttons = MIN(state.numButtons, 18);
int num_axes = MIN(state.numAxes, 8);
for (int j = 0; j < num_buttons; j++) {