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-rw-r--r--doc/classes/Texture2D.xml2
-rw-r--r--doc/classes/TextureLayered.xml2
-rw-r--r--scene/resources/texture.h4
3 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml
index 2ccb469eb1..63cdb0d90a 100644
--- a/doc/classes/Texture2D.xml
+++ b/doc/classes/Texture2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Texture2D" inherits="Resource" version="4.0">
+<class name="Texture2D" inherits="Texture" version="4.0">
<brief_description>
Texture for 2D and 3D.
</brief_description>
diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml
index f9ecdb02f0..66e5b69ab4 100644
--- a/doc/classes/TextureLayered.xml
+++ b/doc/classes/TextureLayered.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextureLayered" inherits="Resource" version="4.0">
+<class name="TextureLayered" inherits="Texture" version="4.0">
<brief_description>
Base class for 3D texture types.
</brief_description>
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index b42b770903..cd8576539b 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -52,7 +52,7 @@ public:
class Texture2D : public Texture {
- GDCLASS(Texture2D, Resource);
+ GDCLASS(Texture2D, Texture);
OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged.
protected:
@@ -350,7 +350,7 @@ public:
class TextureLayered : public Texture {
- GDCLASS(TextureLayered, Resource);
+ GDCLASS(TextureLayered, Texture);
VS::TextureLayeredType layered_type;