diff options
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 24 | ||||
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs | 2 |
2 files changed, 15 insertions, 11 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 549a36817e..f16f798ac5 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -897,18 +897,22 @@ float contact_shadow_compute(vec3 pos, vec3 dir, float max_distance) { bias += incr * 2.0; vec3 uv_depth = (source.xyz / source.w) * 0.5 + 0.5; - float depth = texture(depth_buffer, uv_depth.xy).r; - - if (depth < uv_depth.z) { - if (depth > (bias.z / bias.w) * 0.5 + 0.5) { - return min(pow(ratio, 4.0), 1.0); - } else { - return 1.0; + if (uv_depth.x > 0.0 && uv_depth.x < 1.0 && uv_depth.y > 0.0 && uv_depth.y < 1.0) { + float depth = texture(depth_buffer, uv_depth.xy).r; + + if (depth < uv_depth.z) { + if (depth > (bias.z / bias.w) * 0.5 + 0.5) { + return min(pow(ratio, 4.0), 1.0); + } else { + return 1.0; + } } - } - ratio += ratio_incr; - steps -= 1.0; + ratio += ratio_incr; + steps -= 1.0; + } else { + return 1.0; + } } return 1.0; diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs index 09719d8721..279e67b3eb 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs @@ -107,7 +107,7 @@ namespace GodotTools.Utils searchDirs.AddRange(pathDirs); string nameExt = Path.GetExtension(name); - bool hasPathExt = string.IsNullOrEmpty(nameExt) || windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase); + bool hasPathExt = !string.IsNullOrEmpty(nameExt) && windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase); searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list |