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-rw-r--r--editor/import/scene_importer_mesh.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp8
2 files changed, 11 insertions, 3 deletions
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp
index 263e6afe0c..d7c3b60d5a 100644
--- a/editor/import/scene_importer_mesh.cpp
+++ b/editor/import/scene_importer_mesh.cpp
@@ -62,9 +62,15 @@ void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const
s.arrays = p_arrays;
s.name = p_name;
+ Vector<Vector3> vertex_array = p_arrays[Mesh::ARRAY_VERTEX];
+ int vertex_count = vertex_array.size();
+ ERR_FAIL_COND(vertex_count == 0);
+
for (int i = 0; i < blend_shapes.size(); i++) {
Array bsdata = p_blend_shapes[i];
ERR_FAIL_COND(bsdata.size() != Mesh::ARRAY_MAX);
+ Vector<Vector3> vertex_data = bsdata[Mesh::ARRAY_VERTEX];
+ ERR_FAIL_COND(vertex_data.size() != vertex_count);
Surface::BlendShape bs;
bs.arrays = bsdata;
s.blend_shape_data.push_back(bs);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 60c0bd1603..61b390b956 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -2408,9 +2408,6 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
- //ensure blend shape consistency
- ERR_FAIL_COND(mesh->blend_shape_count && p_surface.bone_aabbs.size() != mesh->bone_aabbs.size());
-
#ifdef DEBUG_ENABLED
//do a validation, to catch errors first
{
@@ -2576,6 +2573,11 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
mesh->bone_aabbs = p_surface.bone_aabbs;
mesh->aabb = p_surface.aabb;
} else {
+ if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
+ // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
+ // Each surface may affect different numbers of bones.
+ mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
+ }
for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
}